mirror of
https://git.mero.moe/dimbreath/ZenlessData.git
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200 lines
5.0 KiB
JSON
200 lines
5.0 KiB
JSON
{
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"AbilityMixins": [
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{
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"$type": "AttachStateWithModifierMixin",
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"ConfigList": [
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{
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"AnimatorStateName": "Generate_Up",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Open_All_Collider"
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],
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"NormalizedTimeHigh": 1,
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"NormalizedTimeLow": 0
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},
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{
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"AnimatorStateName": "Holding",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Open_All_Collider",
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"Mute_LaserBlock"
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],
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"NormalizedTimeHigh": 1,
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"NormalizedTimeLow": 0
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},
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{
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"AnimatorStateName": "CloseDown",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Open_All_Collider"
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],
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"NormalizedTimeHigh": 0.3,
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"NormalizedTimeLow": 0
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},
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{
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"AnimatorStateName": "CloseDown",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Close_All_Collider"
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],
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"NormalizedTimeHigh": 1,
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"NormalizedTimeLow": 0.31
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},
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{
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"AnimatorStateName": "Idle_Alert",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Close_All_Collider"
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],
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"NormalizedTimeHigh": 1,
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"NormalizedTimeLow": 0
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},
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{
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"AnimatorStateName": "Idle_Unactive",
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"IsLoop": false,
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"LayerIndex": 0,
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"ModifierNameList": [
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"Close_All_Collider"
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],
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"NormalizedTimeHigh": 1,
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"NormalizedTimeLow": 0
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}
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]
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}
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],
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"AbilityName": "Device_Military_LaserFence_StateChange",
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"AbilityStacking": "Unique",
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"Modifiers": {
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"Close_All_Collider": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "PushHullColliderEnable",
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"HullColliderEnable": false,
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"Tag": "LaserFence_HullCollider",
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"Target": "Self"
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},
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{
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"$type": "PushHitColliderEnable",
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"HitColliderEnable": false,
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"Tag": "LaserFence_HitCollider",
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"Target": "Self"
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},
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{
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"$type": "PushWallColliderEnable",
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"Tag": "LaserFence_WallCollider",
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"Target": "Self",
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"WallColliderEnable": false
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},
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{
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"$type": "PushPointGameObjectControlAction",
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"AttachPointNameList": [
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"StageCollider",
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"NavMeshObstacle_Self"
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],
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"IsActive": false,
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"Tag": "LaserFenceNavmesh_Control"
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}
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],
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"OnRemoved": [
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{
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"$type": "PopHullColliderEnable",
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"Tag": "LaserFence_HullCollider",
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"Target": "Self"
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},
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{
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"$type": "PopHitColliderEnable",
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"Tag": "LaserFence_HitCollider",
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"Target": "Self"
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},
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{
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"$type": "PopWallColliderEnable",
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"Tag": "LaserFence_WallCollider",
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"Target": "Self"
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},
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{
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"$type": "PopPointGameObjectControlAction",
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"Tag": "LaserFenceNavmesh_Control"
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}
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]
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},
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"Mute_LaserBlock": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "MuteLaserHitBlockAction",
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"Mute": true,
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"Target": "Self"
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}
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],
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"OnRemoved": [
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{
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"$type": "MuteLaserHitBlockAction",
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"Mute": false,
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"Target": "Self"
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}
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]
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},
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"Open_All_Collider": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "PushHullColliderEnable",
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"HullColliderEnable": true,
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"Tag": "LaserFence_HullCollider",
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"Target": "Self"
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},
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{
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"$type": "PushHitColliderEnable",
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"HitColliderEnable": true,
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"Tag": "LaserFence_HitCollider",
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"Target": "Self"
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},
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{
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"$type": "PushWallColliderEnable",
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"Tag": "LaserFence_WallCollider",
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"Target": "Self",
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"WallColliderEnable": true
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},
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{
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"$type": "PushPointGameObjectControlAction",
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"AttachPointNameList": [
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"StageCollider",
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"NavMeshObstacle_Self"
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],
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"IsActive": true,
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"Tag": "LaserFenceNavmesh_Control"
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}
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],
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"OnRemoved": [
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{
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"$type": "PopHullColliderEnable",
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"Tag": "LaserFence_HullCollider",
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"Target": "Self"
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},
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{
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"$type": "PopHitColliderEnable",
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"Tag": "LaserFence_HitCollider",
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"Target": "Self"
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},
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{
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"$type": "PopWallColliderEnable",
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"Tag": "LaserFence_WallCollider",
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"Target": "Self"
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},
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{
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"$type": "PopPointGameObjectControlAction",
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"Tag": "LaserFenceNavmesh_Control"
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}
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]
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}
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}
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} |