{ "AbilityName": "Hollow_Bane_EnemyAtkUp", "AbilitySpecials": { "AddedEnemyAttack": { "Value": 0.25 } }, "AbilityStacking": "Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties": { "Actor_AddedDamageRatio": "%AddedEnemyAttack" } } }