{ "AbilityMixins": [ { "$type": "BulletMixin", "AliveDuration": 1.0, "BulletColliderConfig": { "ColliderAngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderPosOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderType": "Sphere", "SphereColliderRadius": 0.3 }, "BulletEffect": { "EffectPattern": "Eff_Device_Prop_DefensiveTower_01_Attack_01_07_LaunchWarning" }, "BulletHitTypeName": "Normal", "BulletInitPosRot": { "CoordsOption": "ReferTarget", "NeedRaycastGround": true, "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": true, "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "Predicates": [ { "$type": "ByAbilitySpecial", "CompareType": "NotNullOrEmpty", "ParamName": "Destruction_BeHit_FireEffect_EffectPattern_2", "ParamType": "String", "Target": "Self" } ], "RaycastGroundOffset": 0.0, "TargetOption": { "$type": "ConfigPosRotReferTarget", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "SavePoint", "PointName": "AttackPoint" } }, "BulletName": "Bullet_Empty_IgnoreWall", "CanHitStage": false, "DestroyExplode": true, "ExplodeAnimEventID": "Device_Military_MissileVerticalLauncher_Attackproperty", "ExplodeEffect": { "EffectPattern": "Eff_Device_Prop_DefensiveTower_01_Attack_01_08_Explosion" }, "ExplodePosType": "HitPoint", "HitExplodeRadius": 1.5, "HitOtherExplode": false, "HitStageExplode": false, "MaxHitNum": -1, "MaxHitStageNum": 0, "MaxHitTargetNum": -1, "MaxTouchStageNum": 0, "MovementConfig": { "$type": "ConfigMovementSimple", "Acceleration": { "x": 0, "y": 0, "z": 0 }, "CoordinateType": "Local", "Duration": -1, "Gravity": 0.0, "HitNormalRatio": 1, "HitTangentialRatio": 1, "InitVelocity": { "x": 0, "y": 0, "z": 0 }, "TimesUpMoveOption": "Remain" }, "OnBulletTimeUpDestroyAction": [ { "$type": "TriggerAbilityAction", "AbilityName": "Device_Military_MissileVerticalLauncher_Missile_Explode_ToMonster", "PositionArgument": "Bullet" } ], "Targetting": "Stage" } ], "AbilityName": "Device_Military_MissileVerticalLauncher_Missile_Down_ByAnchor", "AbilityStacking": "Unique" }