{
"//stream_NAP/1.0_dev_UIText_1104": "Player Details",
"//stream_NAP/1.0_dev_UIText_1105": "Check Info",
"//stream_NAP/1.0_dev_UIText_1106": "Edit Note",
"//stream_NAP/1.0_dev_UIText_1107": "Add Friend",
"//stream_NAP/1.0_dev_UIText_1108": "Mute Chat",
"//stream_NAP/1.0_dev_UIText_1109": "Remove Friend",
"//stream_NAP/1.0_dev_UIText_1110": "Add to Blocklist",
"//stream_NAP/1.0_dev_UIText_1111": "Report",
"//stream_NAP/1.0_dev_UIText_1112": "Use Namecard",
"//stream_NAP/1.0_dev_UIText_1118": "Player Info",
"//stream_NAP/1.0_dev_UIText_1119": "UID: ",
"//stream_NAP/1.0_dev_UIText_1120": "Lv. ",
"//stream_NAP/1.0_dev_UIText_1121": "Edit Info",
"//stream_NAP/1.0_dev_UIText_1122": "Edit Birthday",
"//stream_NAP/1.0_dev_UIText_1123": "INTER-KNOT",
"//stream_NAP/1.0_dev_UIText_1124": "Month",
"//stream_NAP/1.0_dev_UIText_1125": "Day",
"//stream_NAP/1.0_dev_UIText_1126": "Friend System",
"//stream_NAP/1.0_dev_UIText_1127": "Personal Homepage",
"//stream_NAP/1.0_dev_UIText_1128": "UID: ",
"//stream_NAP/1.0_dev_UIText_1129": "Lv. ",
"//stream_NAP/1.0_dev_UIText_1130": "Number of Friends",
"//stream_NAP/1.0_dev_UIText_1131": "Friends From Zenless Zone Zero",
"//stream_NAP/1.0_dev_UIText_1132": "Friends From PlayStation™Network",
"//stream_NAP/1.0_dev_UIText_1133": "Number of Friends",
"//stream_NAP/1.0_dev_UIText_1134": "Friend Requests",
"//stream_NAP/1.0_dev_UIText_1135": "You can add friends by searching for them with their UID",
"//stream_NAP/1.0_dev_UIText_1136": "Search",
"//stream_NAP/1.0_dev_UIText_1137": "Recent Multiplayer",
"//stream_NAP/1.0_dev_UIText_1138": "Blocklist",
"//stream_NAP/1.0_dev_UIText_1139": "Personal Info Collection",
"//stream_NAP/1.0_dev_UIText_1140": "Report Chat History",
"//stream_NAP/1.0_dev_UIText_1141": "Selected:",
"//stream_NAP/1.0_dev_UIText_1142": "Report",
"//stream_NAP/1.0_dev_UIText_1143": "Report System",
"//stream_NAP/1.0_dev_UIText_1144": "Currently reporting",
"//stream_NAP/1.0_dev_UIText_1145": "Player Name: ",
"//stream_NAP/1.0_dev_UIText_1146": "Select the player you want to report",
"//stream_NAP/1.0_dev_UIText_1147": "Select chat history",
"//stream_NAP/1.0_dev_UIText_1148": "Currently selected:",
"//stream_NAP/1.0_dev_UIText_1149": "Chat History",
"//stream_NAP/1.0_dev_UIText_1150": "Report details (optional, maximum 100 characters)",
"//stream_NAP/1.0_dev_UIText_1151": "Submit",
"//stream_NAP/1.0_dev_UIText_1152": "Check Info",
"//stream_NAP/1.0_dev_UIText_1153": "Add Friend",
"//stream_NAP/1.0_dev_UIText_1154": "Send Message",
"//stream_NAP/1.0_dev_UIText_1155": "Ignore",
"//stream_NAP/1.0_dev_UIText_1156": "Accept",
"//stream_NAP/1.0_dev_UIText_1157": "Check Info",
"//stream_NAP/1.0_dev_UIText_1162": "Your Info",
"//stream_NAP/1.0_dev_UIText_1163": "Inter-Knot Friends",
"//stream_NAP/1.0_dev_UIText_1164": "Viewing Requirements",
"//stream_NAP/1.0_dev_UIText_1165": "Suggest Change",
"//stream_NAP/1.0_dev_UIText_1166": "Price increase",
"//stream_NAP/1.0_dev_UIText_1167": "Discount",
"//stream_NAP/1.0_dev_UIText_1168": "Recommend",
"//stream_NAP/1.0_dev_UIText_1169": "Borrowed",
"//stream_NAP/1.0_dev_UIText_1170": "Borrowed",
"//stream_NAP/1.0_dev_UIText_1178": "Rest",
"//stream_NAP/1.0_dev_UIText_981": "Begin Agent Story",
"//stream_NAP/1.0_dev_UIText_982": "Continue",
"//stream_NAP/1.0_dev_UIText_983": "Pause Story",
"//stream_NAP/1.0_dev_UIText_984": "Pause",
"/MainChat_Chapter03_0003_Name01": "Belle",
"10020301": "Complete the Reputation Rank-Up Trial to advance your Proxy career.",
"60000011_Description": "· Elite/Boss enemies will obtain an Attribute Shield equal to 30%/15% of their Max HP. Attacking Shielded enemies with their Attribute weaknesses increases DMG by 100%. Inflicting the Attribute Anomaly of enemies' Attribute weaknesses will clear the Shield.",
"60000011_Title": "Attribute Shield",
"60003000_Description": "· Elite/Boss enemies will obtain an Attribute Shield equal to 35%/20% of their Max HP. Attacking Shielded enemies with their Attribute weaknesses increases DMG by 100%. Inflicting the Attribute Anomaly of enemies' Attribute weaknesses will clear the Shield.",
"60003000_Title": "Attribute Shield",
"61001011_Description": "· Increases Agent Physical Anomaly Buildup Rate by 20%, and Assault DMG by 80%.",
"61001011_Title": "Assault Up",
"61001021_Description": "· Increases Agent Electric Anomaly Buildup Rate by 20%, and Shock DMG by 80%.",
"61001021_Title": "Shock Up",
"61001031_Description": "· Increases Agent Ether Anomaly Buildup Rate by 20%, and Corruption DMG by 80%.",
"61001031_Title": "Corruption Up",
"61001041_Description": "· Increases Agent Fire Anomaly Buildup Rate by 20%, and Burn DMG by 80%.",
"61001041_Title": "Burn Up",
"61001051_Description": "· Increases Agent Ice Anomaly Buildup Rate by 20%, and Shatter DMG by 80%.",
"61001051_Title": "Shatter Up",
"61001061_Description": "· Increases Chain Attack DMG by 100%. Upon launching a Chain Attack, all squad members deal 10% more DMG for 30s, stacking up to 3 times. Each stack's duration is calculated separately.",
"61001061_Title": "Superior Execution",
"61001071_Description": "· Increases Agent Anomaly Buildup Rate by 25%, and Attribute Anomaly DMG by 80%.",
"61001071_Title": "Overload",
"61001081_Description": "· Increases Agent Impact by 50%. Upon hitting Stunned enemies, increases the target's Stun DMG Multiplier by 75%.",
"61001081_Title": "Daze Up",
"61001091_Description": "· Agent Decibel Generation Rate increases by 50%. Increases Ultimate DMG by 120%.",
"61001091_Title": "Fervent Duel",
"61001101_Description": "· Increases Daze inflicted by Defensive Assists by 100%, and Assist Follow-Up DMG by 150%. Upon launching a Chain Attack, gain 1 extra Assist Point.",
"61001101_Title": "Perfect Parry",
"61001_HADAL_NAME": "Claim stable node reward",
"61001_LayerName1": "Stable Node: First Frontier",
"61001_LayerName10": "Stable Node: Tenth Frontier",
"61001_LayerName2": "Stable Node: Second Frontier",
"61001_LayerName3": "Stable Node: Third Frontier",
"61001_LayerName4": "Stable Node: Fourth Frontier",
"61001_LayerName5": "Stable Node: Fifth Frontier",
"61001_LayerName6": "Stable Node: Sixth Frontier",
"61001_LayerName7": "Stable Node: Seventh Frontier",
"61001_LayerName8": "Stable Node: Eighth Frontier",
"61001_LayerName9": "Stable Node: Ninth Frontier",
"61002011_Description": "· Defensive Assist's Daze increases by 100%. Assist Follow-Up's DMG increases by 100%.",
"61002021_Description": "· Dodge Counter DMG increases by 150%.",
"61002031_Description": "· When launching EX Special Attacks, Agent DMG increases by 35% and DMG received is reduced by 25% for 15s.",
"61002041_Description": "· Increases Agent Impact by 30%. Slows down Daze recovery for Stunned enemies by 20%.",
"61002051_Description": "· When launching Perfect Assists, Agent DMG increases by 35% and DMG received is reduced by 25% for 15s.",
"61002061_Description": "· Increases Agent Anomaly Buildup Rate by 30%. Enemies afflicted with Attribute Anomaly deal 25% less DMG for 10s.",
"61002071_Description": "· When triggering a Perfect Dodge, Agent DMG increases by 10% and DMG received is reduced by 10% for 10s, stacking up to 3 times. The duration of each stack is calculated separately.",
"61002081_Description": "· When triggering a Perfect Dodge or Perfect Assist, Agent DMG increases by 40%, and they slowly recover 5% of their HP for 5s.\n· If an agent is hit while the above buffs are active, the DMG boost and HP recovery effects will be interrupted.",
"61002_HADAL_NAME": "Disputed Node Reward Claim",
"61002_LayerName1": "Disputed Node: First Frontier",
"61002_LayerName2": "Disputed Node: Second Frontier",
"61002_LayerName3": "Disputed Node: Third Frontier",
"61002_LayerName4": "Disputed Node: Fourth Frontier",
"61002_LayerName5": "Disputed Node: Fifth Frontier",
"61002_LayerName6": "Disputed Node: Sixth Frontier",
"61002_LayerName7": "Disputed Node: Seventh Frontier",
"61002_LayerName8": "Disputed Node: Eighth Frontier",
"62001011_Description": "· When there are normal enemies on the battlefield, Agents deal 25% less DMG to elite and boss enemies and 50% more DMG to normal enemies.\n· Agent Ice DMG and Ether DMG increase by 20%. Basic Attack and Dash Attack DMG increase by 50%.",
"62001011_Title": "Bullying Tactics",
"62001021_Description": "· Agents deal 20% less DMG and 50% more Daze to non-Stunned enemies. Enemies are Stunned for 20% longer.\n· Agent Ice DMG and Ether DMG increases by 20%.",
"62001021_Title": "Daze Tactics",
"62001031_Description": "· Basic Attacks deal 15% increased Daze, and Chain Attack DMG increases by 100%.\n· Agents additionally deal 50% increased DMG to Stunned enemies.",
"62001031_Title": "Precise Synergy",
"62001041_Description": "· When an enemy is Stunned, all squad members gain 2 stacks of Fervor, and when an Attribute Anomaly is triggered, all squad members gain 1 stack of Fervor. Fervor lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.\n· For each stack of Fervor, Agent ATK increases by 10% and Anomaly Proficiency increases by 10.",
"62001041_Title": "Irresistible Force",
"62001051_Description": "· Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.",
"62001051_Title": "Global Rollout",
"62001_HADAL_NAME": "Claim critical node reward",
"62001_LayerName1": "Critical Node: First Frontier",
"62001_LayerName2": "Critical Node: Second Frontier",
"62001_LayerName3": "Critical Node: Third Frontier",
"62001_LayerName4": "Critical Node: Fourth Frontier",
"62001_LayerName5": "Critical Node: Fifth Frontier",
"62001_LayerName6": "Critical Node: Sixth Frontier",
"62001_LayerName7": "Critical Node: Seventh Frontier",
"AbyssAttackForbid": "Please configure select your squad before exploring",
"AbyssBattleResult_1": "Time Spent",
"AbyssBattleResult_2": "Events Total",
"AbyssBattleResult_3": "Battles",
"AbyssBattleResult_4": "Corruption removals",
"AbyssBattleResult_5": "Gear Coins Obtained",
"AbyssBattleResult_6": "Dennies Obtained",
"AbyssBattleResult_7": "Pressure Dropped",
"AbyssBattleResult_8": "HP Restored",
"AbyssBattleResult_ChallengeTimeAdd": "Additional Time",
"AbyssBattleResult_EmptyEvent": "None",
"AbyssBattleResult_EmptyTips": "You haven't challenged Hollow Zero yet. No records available.",
"AbyssBattleResult_KillBossTimes": "Number of times Nineveh was defeated",
"AbyssBattleResult_Period": "{0}/{1}/{2}",
"AbyssBattleResult_Title_BossRush_Left": "{0} Recommended Lv.: {1}",
"AbyssBattleResult_Title_Left": "{0} Recommended Lv. {1} Floor {2}",
"AbyssBattleResult_Title_Right": "Ether Activity: {0}{1}",
"AbyssBattleResult_TotalDamage": "Deal damage to Nineveh",
"AbyssBattlepageAttack": "Start",
"AbyssBattlepageAttack_NoCaptainTip": "Please select a squad leader",
"AbyssBattlepageContinue": "Continue",
"AbyssCaptainNoUsable": "No Agents available",
"AbyssCardSuitDialog_Equip_Tips": "You have \"{0}\" Resonium Kit equipped",
"AbyssCountDownDesc": "Reset",
"AbyssCurrentScore": "Investigation Points: {0}",
"AbyssDifficultyCondition": "Clear Exploration Area: Core to unlock",
"AbyssDifficultyLevel_0": "None",
"AbyssDifficultyLevel_1": "Low",
"AbyssDifficultyLevel_2": "Medium",
"AbyssDifficultyLevel_3": "High",
"AbyssDifficultyLevel_4": "Severe",
"AbyssDifficultyLevel_5": "Extreme",
"AbyssDifficulty_DescTitle": "Depth Details",
"AbyssDifficulty_NewTitle": "Ether Activity:",
"AbyssDifficulty_Title": "Ether Activity: {0}",
"AbyssGetReward": "Claimed",
"AbyssLayerTips": "Complete the exploration of floor {0}",
"AbyssLock2": "Reach Inter-Knot Lv. 25 and complete Exploration Area: Edge",
"AbyssLock3": "Reach Inter-Knot Lv. 35 and complete Exploration Area: Interior",
"AbyssLock4": "Complete Exploration Area: Heartland",
"AbyssNewResetReminder": "Hollow Zero has been updated to the newest season. Bounty Commissions and Investigation Points have been reset.",
"AbyssPageName_1": "Progress",
"AbyssRemoveCurseSkipDesc": "Skip",
"AbyssResetReminder": "Hollow Zero is about to reset. Please check the reset time.",
"AbyssRewardDesc": "Obtain 800 Gear Coins",
"AbyssRewardUnclock_1": "Unlocks at Lv. 25",
"AbyssRewardUnclock_2": "Unlocks at Lv. 35",
"AbyssReward_Title": "Investigation Reward",
"AbyssReward_Title_Eng": "INVESTIGATION REWARD",
"AbyssScore": "Current Score",
"AbyssScoreNum": "Investigation Points",
"AbyssStepOut": "Select an area of operation",
"AbyssStepOutDifficulty": "Ether Activity cannot be adjusted while Paused",
"AbyssStepOutTeam": "You cannot modify your squad while Paused",
"AbyssTarotCard_Genre_Ashes": "[Ignite]",
"AbyssTarotCard_Genre_Buddy": "[Synergy]",
"AbyssTarotCard_Genre_Common": "[General]",
"AbyssTarotCard_Genre_Critical": "[Critical]",
"AbyssTarotCard_Genre_Defend": "[Shield]",
"AbyssTarotCard_Genre_Eelctric": "[Shock]",
"AbyssTarotCard_Genre_Ether": "[Ether]",
"AbyssTarotCard_Genre_Evade": "[Dodge]",
"AbyssTarotCard_Genre_Exchange": "[Assist]",
"AbyssTarotCard_Genre_Froze": "[Freeze]",
"AbyssTarotCard_Genre_Hollow": "[Hollow]",
"AbyssTarotCard_Genre_Physical": "[Onslaught]",
"AbyssTarotCard_Genre_SP": "[Energy]",
"AbyssTarotCard_Genre_Stun": "[Duel]",
"AbyssTeamNumUnlock_1": "Reach Lv. 30 on Inter-Knot and complete the commission Old Capital Metro: Frontline to add a 4th Agent to your squad",
"AbyssTeamNumUnlock_2": "Reach Lv. 40 on Inter-Knot and complete the commission Old Capital Metro: Heartland to add a 5th Agent to your squad",
"AbyssTeamNumUnlock_3": "Complete the commission on the Core difficulty for the three surrounding areas to add a 6th Agent to your squad.",
"AbyssTeamReminder": "You don't have many squad members. Are you sure you want to use this squad?",
"AbyssText_101001_Dungeon_Unlock": "Unlock requirements not met",
"AbyssText_101001_Dungeon_Unlock_1": "Reach Inter-Knot Lv. 18 to unlock during \"The Art of War: Lite Edition\" commission",
"AbyssText_101001_Dungeon_Unlock_10": "Reach Lv. 41 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_11": "Complete Main Story Chapter 3, Construction Ruins: Frontline, and the Towering Dome of the Void commission to unlock",
"AbyssText_101001_Dungeon_Unlock_12": "Reach Lv. 38 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_13": "Reach Lv. 43 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_14": "Complete the Core stages for the three surrounding areas, andEnchanting and Stunning, Withering Away commission to unlock.",
"AbyssText_101001_Dungeon_Unlock_15": "Complete Withering Garden: Core I to unlock the Inferno Reap challenge in the Foliage Hunt commission",
"AbyssText_101001_Dungeon_Unlock_16": "· Reach Inter-Knot Reputation Certified Proxy",
"AbyssText_101001_Dungeon_Unlock_17": "· Reach Inter-Knot Lv. 21",
"AbyssText_101001_Dungeon_Unlock_18": "· Progress in the qualification assessment \"The Art of War: Lite Edition\"",
"AbyssText_101001_Dungeon_Unlock_19": "· Complete Chapter 2 in the Main Story",
"AbyssText_101001_Dungeon_Unlock_2": "Reach Inter-Knot Lv. 21, complete the first Reputation Rank-Up, and complete Qualification Assessment Commission The Art of War: Lite to unlock",
"AbyssText_101001_Dungeon_Unlock_20": "· Reach Inter-Knot Lv. 28",
"AbyssText_101001_Dungeon_Unlock_21": "· Clear the \"Old Capital Metro - Edge\"",
"AbyssText_101001_Dungeon_Unlock_22": "· Progress in the commission \"Street Lost to Memory\"",
"AbyssText_101001_Dungeon_Unlock_23": "· Complete Chapter 3 in the Main Story",
"AbyssText_101001_Dungeon_Unlock_24": "· Reach Inter-Knot Lv. 36",
"AbyssText_101001_Dungeon_Unlock_25": "· Complete \"Construction Ruins - Frontline\"",
"AbyssText_101001_Dungeon_Unlock_26": "· Progress in the commission \"Towering Dome of the Void\"",
"AbyssText_101001_Dungeon_Unlock_27": "· Reach Inter-Knot Lv. 45",
"AbyssText_101001_Dungeon_Unlock_28": "· Clear the three surrounding areas at \"Core\" difficulty",
"AbyssText_101001_Dungeon_Unlock_29": "· Progress in the commission \"Enchanting and Stunning, Withering Away\"",
"AbyssText_101001_Dungeon_Unlock_3": "Reach Lv. 25 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_30": "· Clear the \"Withering Garden - Core\"",
"AbyssText_101001_Dungeon_Unlock_31": "· Progress in the commission \"Foliage Hunt\" to unlock the \"Inferno Reap\" challenge",
"AbyssText_101001_Dungeon_Unlock_32": "· Reach Inter-Knot Lv. 18",
"AbyssText_101001_Dungeon_Unlock_33": "· Progress in the commission \"The Art of War: Lite\"",
"AbyssText_101001_Dungeon_Unlock_34": "· Reach Inter-Knot Lv. 25",
"AbyssText_101001_Dungeon_Unlock_35": "· Clear the \"Old Capital Metro - Edge\"",
"AbyssText_101001_Dungeon_Unlock_36": "· Reach Inter-Knot Lv. 30",
"AbyssText_101001_Dungeon_Unlock_37": "· Clear the \"Old Capital Metro - Frontline\"",
"AbyssText_101001_Dungeon_Unlock_38": "· Reach Inter-Knot Lv. 35",
"AbyssText_101001_Dungeon_Unlock_39": "· Clear the \"Old Capital Metro - Interior\"",
"AbyssText_101001_Dungeon_Unlock_4": "Reach Lv. 30 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_40": "· Reach Inter-Knot Lv. 40",
"AbyssText_101001_Dungeon_Unlock_41": "· Clear the \"Old Capital Metro - Heartland\"",
"AbyssText_101001_Dungeon_Unlock_42": "· Reach Inter-Knot Lv. 32",
"AbyssText_101001_Dungeon_Unlock_43": "· Complete \"Construction Ruins - Frontline\"",
"AbyssText_101001_Dungeon_Unlock_44": "· Reach Inter-Knot Lv. 36",
"AbyssText_101001_Dungeon_Unlock_45": "· Complete \"Construction Ruins - Interior\"",
"AbyssText_101001_Dungeon_Unlock_46": "· Reach Inter-Knot Lv. 41",
"AbyssText_101001_Dungeon_Unlock_47": "· Complete \"Construction Ruins - Heartland\"",
"AbyssText_101001_Dungeon_Unlock_48": "· Reach Inter-Knot Lv. 38",
"AbyssText_101001_Dungeon_Unlock_49": "· Complete \"Abandoned Skyscraper - Interior\"",
"AbyssText_101001_Dungeon_Unlock_5": "Reach Lv. 35 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_50": "· Reach Inter-Knot Lv. 42",
"AbyssText_101001_Dungeon_Unlock_51": "· Complete \"Abandoned Skyscraper - Heartland\"",
"AbyssText_101001_Dungeon_Unlock_6": "Reach Lv. 40 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_7": "Complete Main Story Chapter 2, Old Capital Metro: Edge, and the Street Lost to Memory commission to unlock",
"AbyssText_101001_Dungeon_Unlock_8": "Reach Lv. 32 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_101001_Dungeon_Unlock_9": "Reach Lv. 36 on Inter-Knot and complete the prerequisite commissions",
"AbyssText_BP_UnlockTips": "Unlock Hollow Zero in Chapter 1 - Intermission",
"AbyssText_ClueGet_Des": "Added to the Workbench",
"AbyssText_Dungeon_DutyCount": "Bounty Commission Progress: ",
"AbyssText_Dungeon_Must_01": "Guaranteed to appear on Floor 1",
"AbyssText_Dungeon_Must_02": "Guaranteed to appear on Floor 2",
"AbyssText_Dungeon_Must_03": "Guaranteed to appear on Floor 3",
"AbyssText_Dungeon_NextStep": "Next",
"AbyssText_Dungeon_PointLimit": "Investigation Points this period: ",
"AbyssText_Dungeon_Prop_01": "May appear on Floor 1",
"AbyssText_Dungeon_Prop_02": "May appear on Floor 2",
"AbyssText_Dungeon_Prop_03": "May appear on Floor 3",
"AbyssText_Dungeon_Prop_Duplicates_01": "May appear on Floor {0}",
"AbyssText_Dungeon_Prop_Duplicates_02": "May appear on Floor {0} and {1}",
"AbyssText_Dungeon_Prop_Duplicates_03": "May appear on Floor {0}, {1} and {2}",
"AbyssText_Dungeon_Prop_Num_01": "1",
"AbyssText_Dungeon_Prop_Num_02": "2",
"AbyssText_Dungeon_Prop_Num_03": "3",
"AbyssText_Dungeon_RewardGet": "Claimed",
"AbyssText_Dungeon_RewardShow_Button": "Key Enemy Info",
"AbyssText_Dungeon_RewardShow_First": "First Clearance Reward",
"AbyssText_Dungeon_RewardShow_Normal": "Regular Reward",
"AbyssText_Dungeon_RewardShow_Title": "Reward List",
"AbyssText_Duty_BriefDes_101001301": "[Edge or higher difficulty] Clear with less than 2 Corruptions",
"AbyssText_Duty_BriefDes_101001302": "[Frontline or higher difficulty] Clear with less than 2 Corruptions",
"AbyssText_Duty_BriefDes_101001303": "[Interior or higher difficulty] Clear with less than 2 Corruptions",
"AbyssText_Duty_BriefDes_101001304": "[Heartland or higher difficulty] Clear with less than 2 Corruptions",
"AbyssText_Duty_BriefDes_101001305": "[Core or higher difficulty] Clear with 2 or fewer Corruptions",
"AbyssText_Duty_BriefDes_101001306": "[Edge or higher difficulty] Clear with a total of 30 Resonia",
"AbyssText_Duty_BriefDes_101001307": "[Frontline or higher difficulty] Clear with a total of 30 Resonia",
"AbyssText_Duty_BriefDes_101001308": "[Interior or higher difficulty] Clear with a total of 30 Resonia",
"AbyssText_Duty_BriefDes_101001309": "[Heartland or higher difficulty] Clear with a total of 30 Resonia",
"AbyssText_Duty_BriefDes_101001310": "[Core or higher difficulty] Clear with a total of 30 Resonia",
"AbyssText_Duty_BriefDes_101001311": "[Edge or higher difficulty] Clear with 1 Advanced Resonium II",
"AbyssText_Duty_BriefDes_101001312": "[Frontline or higher difficulty] Clear with 1 Advanced Resonium II",
"AbyssText_Duty_BriefDes_101001313": "[Interior or higher difficulty] Clear with 1 Advanced Resonium II",
"AbyssText_Duty_BriefDes_101001314": "[Heartland or higher difficulty] Clear with 1 Advanced Resonium II",
"AbyssText_Duty_BriefDes_101001315": "[Core or higher difficulty] Clear with 1 Advanced Resonium II",
"AbyssText_Duty_BriefDes_101001316": "[Edge or higher difficulty] Clear with 3 Advanced Resonium I",
"AbyssText_Duty_BriefDes_101001317": "[Frontline or higher difficulty] Clear with 3 Advanced Resonium I",
"AbyssText_Duty_BriefDes_101001318": "[Interior or higher difficulty] Clear with 3 Advanced Resonium I",
"AbyssText_Duty_BriefDes_101001319": "[Heartland or higher difficulty] Clear with 3 Advanced Resonium I",
"AbyssText_Duty_BriefDes_101001320": "[Core or higher difficulty] Clear with 3 Advanced Resonium I",
"AbyssText_Duty_BriefDes_101001321": "[Edge or higher difficulty] Clear with 3 Battle Rank S",
"AbyssText_Duty_BriefDes_101001322": "[Frontline or higher difficulty] Clear with 3 Battle Rank S",
"AbyssText_Duty_BriefDes_101001323": "[Interior or higher difficulty] Clear with 3 Battle Rank S",
"AbyssText_Duty_BriefDes_101001324": "[Heartland or higher difficulty] Clear with 3 Battle Rank S",
"AbyssText_Duty_BriefDes_101001325": "[Core difficulty] Complete an operation and get Battle Rank S 3 times.",
"AbyssText_Duty_Button1": "Incomplete",
"AbyssText_Duty_Button2": "Claim",
"AbyssText_Duty_Button3": "Claimed",
"AbyssText_Duty_CampName_HAND": "Hollow Special Operations (HSO)",
"AbyssText_Duty_CampName_HIA": "Hollow Investigative Association",
"AbyssText_Duty_CampName_Obsidian": "Defense Force",
"AbyssText_Duty_CampName_WSI": "White Star Institute",
"AbyssText_Duty_Des_101001101": "Traverse 50 Tiles",
"AbyssText_Duty_Des_101001102": "Experience a total of 6 Events",
"AbyssText_Duty_Des_101001103": "Enter a total of 2 Special Areas",
"AbyssText_Duty_Des_101001104": "Use a total of 3 Bangboo Plug-ins",
"AbyssText_Duty_Des_101001105": "Clear a total of 5 Hollow floors",
"AbyssText_Duty_Des_101001106": "Obtain a total of 10,000 Gear Coins",
"AbyssText_Duty_Des_101001107": "Obtain a total of 40 Resonia",
"AbyssText_Duty_Des_101001108": "Reduce a total of 200 Pressure",
"AbyssText_Duty_Des_101001109": "Buy a total of 6 Resonia from the Bangboo merchant",
"AbyssText_Duty_Des_101001110": "Heal the whole squad by a total of 200%",
"AbyssText_Duty_Des_101001111": "Complete a total of 12 battles",
"AbyssText_Duty_Des_101001112": "Complete a total of 4 Elite Battles",
"AbyssText_Duty_Des_101001113": "Get Battle Rank B or higher 10 times",
"AbyssText_Duty_Des_101001114": "Eliminate a total of 70 enemies",
"AbyssText_Duty_Des_101001115": "Use a total of 3 Bangboo Plug-ins",
"AbyssText_Duty_Des_101001116": "Refresh Resonia for a total of 6 times",
"AbyssText_Duty_Des_101001117": "Recruit a total of 4 Ally Bangboo",
"AbyssText_Duty_Des_101001118": "Remove a total of 5 Corruptions",
"AbyssText_Duty_Des_101001119": "Catalyze Resonia for a total of 5 times",
"AbyssText_Duty_Des_101001200": "Defeat a total of 5 Bosses",
"AbyssText_Duty_Des_101001201": "Clear Old Capital Metro on Edge or higher difficulties",
"AbyssText_Duty_Des_101001202": "Clear Old Capital Metro on Frontline or higher difficulties",
"AbyssText_Duty_Des_101001203": "Clear Old Capital Metro on Interior or higher difficulties",
"AbyssText_Duty_Des_101001204": "Clear Old Capital Metro on Heartland or higher difficulties",
"AbyssText_Duty_Des_101001205": "Clear Old Capital Metro on Core difficulty",
"AbyssText_Duty_Des_101001207": "Clear Construction Ruins on Frontline or higher difficulties",
"AbyssText_Duty_Des_101001208": "Clear Construction Ruins on Interior or higher difficulties",
"AbyssText_Duty_Des_101001209": "Clear Construction Ruins on Heartland or higher difficulties",
"AbyssText_Duty_Des_101001210": "Clear Construction Ruins on Core difficulty",
"AbyssText_Duty_Des_101001213": "Clear Abandoned Skyscraper on Interior or higher difficulties",
"AbyssText_Duty_Des_101001214": "Clear Abandoned Skyscraper on Heartland or higher difficulties",
"AbyssText_Duty_Des_101001215": "Clear Abandoned Skyscraper on Core difficulty",
"AbyssText_Duty_Des_101001301": "On Edge or higher difficulties, complete an operation with fewer than 2 Corruptions",
"AbyssText_Duty_Des_101001302": "On Frontline or higher difficulties, complete an operation with fewer than 2 Corruptions",
"AbyssText_Duty_Des_101001303": "On Interior or higher difficulties, complete an operation with fewer than 2 Corruptions",
"AbyssText_Duty_Des_101001304": "On Heartland or higher difficulties, complete an operation with fewer than 2 Corruptions",
"AbyssText_Duty_Des_101001305": "On \"Core\" or higher difficulties, complete an operation with fewer than 2 Corruptions.",
"AbyssText_Duty_Des_101001306": "On Edge or higher difficulties, complete an operation and obtain 30 Resonia",
"AbyssText_Duty_Des_101001307": "On Frontline or higher difficulties, complete an operation and obtain 30 Resonia",
"AbyssText_Duty_Des_101001308": "On Interior or higher difficulties, complete an operation and obtain 30 Resonia",
"AbyssText_Duty_Des_101001309": "On Heartland or higher difficulties, complete an operation and obtain 30 Resonia",
"AbyssText_Duty_Des_101001310": "On \"Core\" or higher difficulties, complete an operation and obtain 30 Resonia.",
"AbyssText_Duty_Des_101001311": "On Edge or higher difficulties, complete an operation and obtain 1 Advanced Resonium II",
"AbyssText_Duty_Des_101001312": "On Frontline or higher difficulties, complete an operation and obtain 1 Advanced Resonium II",
"AbyssText_Duty_Des_101001313": "On Interior or higher difficulties, complete an operation and obtain 1 Advanced Resonium II",
"AbyssText_Duty_Des_101001314": "On Heartland or higher difficulties, complete an operation and obtain 1 Advanced Resonium II",
"AbyssText_Duty_Des_101001315": "On \"Core\" or higher difficulties, complete an operation and obtain 1 Advanced Resonium II.",
"AbyssText_Duty_Des_101001316": "On Edge or higher difficulties, complete an operation and obtain 3 Advanced Resonium I",
"AbyssText_Duty_Des_101001317": "On Frontline or higher difficulties, complete an operation and obtain 3 Advanced Resonium I",
"AbyssText_Duty_Des_101001318": "On Interior or higher difficulties, complete an operation and obtain 3 Advanced Resonium I",
"AbyssText_Duty_Des_101001319": "On Heartland or higher difficulties, complete an operation and obtain 3 Advanced Resonium I",
"AbyssText_Duty_Des_101001320": "On \"Core\" or higher difficulties, complete an operation and obtain 3 Advanced Resonium I.",
"AbyssText_Duty_Des_101001321": "On Edge or higher difficulties, complete an operation and get Battle Rank S 3 times",
"AbyssText_Duty_Des_101001322": "On Frontline or higher difficulties, complete an operation and get Battle Rank S 3 times",
"AbyssText_Duty_Des_101001323": "On Interior or higher difficulties, complete an operation and get Battle Rank S 3 times",
"AbyssText_Duty_Des_101001324": "On Heartland or higher difficulties, complete an operation and get Battle Rank S 3 times",
"AbyssText_Duty_Des_101001325": "On \"Core\" or higher difficulties, complete an operation and get Battle Rank S 3 times.",
"AbyssText_Duty_Des_101001326": "Choose the Overload Distribution Resonium and complete a Withering Garden operation",
"AbyssText_Duty_Des_101001327": "Choose the Resource Conversion Resonium and complete a Withering Garden operation",
"AbyssText_Duty_Des_101001328": "Choose the Trigger Instinct Resonium and complete a Withering Garden operation",
"AbyssText_Duty_Des_101001401": "Obtain a total of 4000 Gear Coins",
"AbyssText_Duty_Des_101001402": "Obtain a total of 8000 Gear Coins",
"AbyssText_Duty_Des_101001403": "Obtain a total of 12,000 Gear Coins",
"AbyssText_Duty_Des_101001404": "Obtain a total of 20 Resonia",
"AbyssText_Duty_Des_101001405": "Obtain a total of 40 Resonia",
"AbyssText_Duty_Des_101001406": "Obtain a total of 60 Resonia",
"AbyssText_Duty_Des_101001407": "Use a total of 3 Bangboo Plug-ins",
"AbyssText_Duty_Des_101001408": "Use a total of 6 Bangboo Plug-ins",
"AbyssText_Duty_Des_101001409": "Use a total of 9 Bangboo Plug-ins",
"AbyssText_Duty_Des_101001410": "Reduce a total of 100 Pressure",
"AbyssText_Duty_Des_101001411": "Reduce a total of 200 Pressure",
"AbyssText_Duty_Des_101001412": "Reduce a total of 300 Pressure",
"AbyssText_Duty_Des_101001413": "Eliminate a total of 15 enemies",
"AbyssText_Duty_Des_101001414": "Eliminate a total of 30 enemies",
"AbyssText_Duty_Des_101001415": "Eliminate a total of 45 enemies",
"AbyssText_Duty_Des_101001416": "Remove a total of 2 Corruptions",
"AbyssText_Duty_Des_101001417": "Remove a total of 4 Corruptions",
"AbyssText_Duty_Des_101001418": "Remove a total of 6 Corruptions",
"AbyssText_Duty_Des_101001419": "Catalyze Resonia a total of 2 times",
"AbyssText_Duty_Des_101001420": "Catalyze Resonia a total of 4 times",
"AbyssText_Duty_Des_101001421": "Catalyze Resonia a total of 6 times",
"AbyssText_Duty_Des_101001422": "Buy a total of 3 Resonia from the Bangboo merchant",
"AbyssText_Duty_Des_101001423": "Buy a total of 6 Resonia from the Bangboo merchant",
"AbyssText_Duty_Des_101001424": "Buy a total of 9 Resonia from the Bangboo merchant",
"AbyssText_Duty_Des_101001425": "Complete a total of 2 Elite Battles",
"AbyssText_Duty_Des_101001426": "Complete a total of 4 Elite Battles",
"AbyssText_Duty_Des_101001427": "Complete a total of 6 Elite Battles",
"AbyssText_Duty_Des_101001428": "Complete a total of 6 battles",
"AbyssText_Duty_Des_101001429": "Complete a total of 12 battles",
"AbyssText_Duty_Des_101001430": "Complete a total of 18 battles",
"AbyssText_Duty_Des_101001431": "Heal the whole squad by a total of 50%",
"AbyssText_Duty_Des_101001432": "Heal the whole squad by a total of 100%",
"AbyssText_Duty_Des_101001433": "Heal the whole squad by a total of 150%",
"AbyssText_Duty_Des_101001434": "Clear an operation on Edge or higher difficulty 2 times",
"AbyssText_Duty_Des_101001435": "Clear an operation on Edge or higher difficulty 3 times",
"AbyssText_Duty_Des_101001436": "Clear an operation on Edge or higher difficulty 4 times",
"AbyssText_Duty_Des_101001437": "Clear an operation on Edge or higher difficulty 5 times",
"AbyssText_Duty_Des_101001438": "Clear an operation on Frontline or higher difficulty 2 times",
"AbyssText_Duty_Des_101001439": "Clear an operation on Frontline or higher difficulty 3 times",
"AbyssText_Duty_Des_101001440": "Clear an operation on Frontline or higher difficulty 4 times",
"AbyssText_Duty_Des_101001441": "Clear an operation on Frontline or higher difficulty 5 times",
"AbyssText_Duty_Des_101001442": "Clear an operation on Interior or higher difficulty 2 times",
"AbyssText_Duty_Des_101001443": "Clear an operation on Interior or higher difficulty 3 times",
"AbyssText_Duty_Des_101001444": "Clear an operation on Interior or higher difficulty 4 times",
"AbyssText_Duty_Des_101001445": "Clear an operation on Interior or higher difficulty 5 times",
"AbyssText_Duty_Des_101001446": "Clear an operation on Heartland or higher difficulty 2 times",
"AbyssText_Duty_Des_101001447": "Clear an operation on Heartland or higher difficulty 3 times",
"AbyssText_Duty_Des_101001448": "Clear an operation on Heartland or higher difficulty 4 times",
"AbyssText_Duty_Des_101001449": "Clear an operation on Heartland or higher difficulty 5 times",
"AbyssText_Duty_Des_101001450": "Clear an operation on Core or higher difficulty 2 times",
"AbyssText_Duty_Des_101001451": "Clear an operation on Core or higher difficulty 3 times",
"AbyssText_Duty_Des_101001452": "Clear an operation on Core or higher difficulty 4 times",
"AbyssText_Duty_Des_101001453": "Clear an operation on Core or higher difficulty 5 times",
"AbyssText_Duty_Des_101001454": "Traverse 80 Tiles",
"AbyssText_Duty_Des_101001455": "Traverse 160 Tiles",
"AbyssText_Duty_Des_101001456": "Traverse 240 Tiles",
"AbyssText_Duty_Des_101001457": "Experience a total of 6 Events",
"AbyssText_Duty_Des_101001458": "Experience a total of 12 Events",
"AbyssText_Duty_Des_101001459": "Experience a total of 18 Events",
"AbyssText_Duty_Des_101001460": "Enter a total of 1 Special Areas",
"AbyssText_Duty_Des_101001461": "Enter a total of 2 Special Areas",
"AbyssText_Duty_Des_101001462": "Enter a total of 3 Special Areas",
"AbyssText_Duty_Des_101001463": "Clear an operation on Edge or higher difficulty 1 time",
"AbyssText_Duty_Des_101001464": "Clear an operation on Frontline or higher difficulty 1 times",
"AbyssText_Duty_Des_101001465": "Clear an operation on Interior or higher difficulty 1 times",
"AbyssText_Duty_Des_101001466": "Clear an operation on Heartland or higher difficulty 1 times",
"AbyssText_Duty_Des_101001467": "Clear an operation on Core or higher difficulty 1 times",
"AbyssText_Duty_Des_101001473": "Obtain a total of 15 Resonia",
"AbyssText_Duty_Des_101001474": "Obtain a total of 30 Resonia",
"AbyssText_Duty_Des_101001475": "Obtain a total of 45 Resonia",
"AbyssText_Duty_Des_101001476": "Eliminate a total of 9 enemies",
"AbyssText_Duty_Des_101001477": "Eliminate a total of 18 enemies",
"AbyssText_Duty_Des_101001478": "Eliminate a total of 27 enemies",
"AbyssText_Duty_Des_101001479": "Complete a total of 1 Elite Battles",
"AbyssText_Duty_Des_101001480": "Complete a total of 2 Elite Battles",
"AbyssText_Duty_Des_101001481": "Complete a total of 3 Elite Battles",
"AbyssText_Duty_Des_101001482": "Complete a total of 3 battles",
"AbyssText_Duty_Des_101001483": "Complete a total of 6 battles",
"AbyssText_Duty_Des_101001484": "Complete a total of 9 battles",
"AbyssText_Duty_ExtraText_HandleText": "Check Details",
"AbyssText_Duty_FullBar_Reminder": "Your investigation license for this region has reached the maximum level. You will receive Dennies instead.",
"AbyssText_Duty_Refresh_Confirm_Content": "Refreshing the commission will also refresh the commission progress and allocate a new commission",
"AbyssText_Duty_Refresh_Confirm_Title": "Refresh the commission?",
"AbyssText_Duty_Refresh_HandleText": "Refresh",
"AbyssText_Duty_Refresh_Lack": "No remaining refresh chances",
"AbyssText_Duty_Refresh_Num1": "Refresh Chances:",
"AbyssText_Duty_Refresh_Num2": "{0} time(s)",
"AbyssText_Duty_Refresh_TimeOut": "The previous bounty session has ended. Commissions have been updated.",
"AbyssText_Duty_Reward": "{0}",
"AbyssText_Duty_Time_Des": "Time Until Next Season: ",
"AbyssText_EntranceButton_1_1": "Investigation Point",
"AbyssText_EntranceButton_1_2": "{0}",
"AbyssText_EntranceButton_2": "Exploration Results",
"AbyssText_EntranceButton_3": "Bounty Commission",
"AbyssText_EntranceButton_4": "Combat Configuration",
"AbyssText_EntranceName_1_1": "Qualification Assessment",
"AbyssText_EntranceName_1_2": "Old Capital Metro",
"AbyssText_EntranceName_1_3": "Construction Ruins",
"AbyssText_EntranceName_1_4": "Abandoned Skyscraper",
"AbyssText_EntranceName_1_5": "Withering Garden",
"AbyssText_EntranceName_1_6": "Inferno Reap",
"AbyssText_Entrance_UnlockTips1": "Locked",
"AbyssText_Entrance_UnlockTips2": "Locked",
"AbyssText_Entrance_Unlock_A": "Reach Inter-Knot Lv. 21, complete the first Reputation Rank-Up, and complete Qualification Assessment Commission The Art of War: Lite to unlock",
"AbyssText_Entrance_Unlock_B": "Complete Main Story Chapter 2, Old Capital Metro: Edge, and the Street Lost to Memory commission to unlock",
"AbyssText_Entrance_Unlock_BOSSRUSH": "Complete Withering Garden: Core I to unlock the Inferno Reap challenge in the Foliage Hunt commission.",
"AbyssText_Entrance_Unlock_C": "Complete Main Story Chapter 3, Construction Ruins: Frontline, and the Towering Dome of the Void commission to unlock",
"AbyssText_Entrance_Unlock_Core": "Complete the Core stages for the three surrounding areas, andEnchanting and Stunning, Withering Away commission to unlock.",
"AbyssText_Entrance_Unlock_Rush": "Area unavailable. Coming soon!",
"AbyssText_FullfieldEffect_Tab": "Squad Status",
"AbyssText_Handle_RuleDes": "Event Rules",
"AbyssText_Heat_EndTitle": "Ether Activity {0}",
"AbyssText_Heat_Prefix01": "No Activity Effects",
"AbyssText_Heat_Prefix02": "Low Intensity ",
"AbyssText_Heat_Prefix03": "Medium Intensity ",
"AbyssText_Heat_Prefix04": "High Intensity ",
"AbyssText_Heat_Prefix05": "Extreme Intensity ",
"AbyssText_Heat_RefuseReminder": "Please select Ether activity effects before departure",
"AbyssText_Heat_RewardTitle00": "Ether Activity 1 First Clear Reward",
"AbyssText_Heat_RewardTitle01": "Ether Activity 2 First Clear Reward",
"AbyssText_Heat_RewardTitle02": "Ether Activity 3 First Clear Reward",
"AbyssText_Heat_RewardTitle03": "Ether Activity 4 First Clear Reward",
"AbyssText_Heat_RewardTitle04": "Ether Activity 5 First Clear Reward",
"AbyssText_Heat_RewardTitle05": "Ether Activity 6 First Clear Reward",
"AbyssText_Heat_RewardTitle06": "Ether Activity 7 First Clear Reward",
"AbyssText_Heat_RewardTitle07": "Ether Activity 8 First Clear Reward",
"AbyssText_Heat_RewardTitle08": "Ether Activity 9 First Clear Reward",
"AbyssText_Heat_RewardTitle09": "Ether Activity 10 First Clear Reward",
"AbyssText_Heat_RewardTitle10": "Ether Activity 11 First Clear Reward",
"AbyssText_Heat_UnlockReminder01": "Unlocked by completing the challenge Ether Activity: Low Intensity 3",
"AbyssText_Heat_UnlockReminder02": "Unlocked by completing the challenge Ether Activity: Medium Intensity 6",
"AbyssText_Heat_UnlockReminder03": "Unlocked by completing the challenge Ether Activity: High Intensity 9",
"AbyssText_History_BangbuTitle": "Bangboo Squad",
"AbyssText_Leave_Heat": "Ether Activity cannot be adjusted while Paused",
"AbyssText_LevelRewardLimitUnclock_1": "Cap unlocked at License Lv. 10",
"AbyssText_LevelRewardLimitUnclock_2": "Cap unlocked at License Lv. 20",
"AbyssText_LevelRewardLimitUnclock_3": "Cap unlocked at License Lv. 30",
"AbyssText_LevelRewardLimitUnclock_4": "Cap unlocked at License Lv. 40",
"AbyssText_PeriodicDuty_Des_1": "Complete 1 bounty commission.",
"AbyssText_PeriodicDuty_Des_2": "Complete 3 bounty commissions.",
"AbyssText_PeriodicDuty_Des_3": "Complete 5 bounty commissions.",
"AbyssText_PeriodicDuty_GetButton_1": "Incomplete",
"AbyssText_PeriodicDuty_GetButton_2": "Claim",
"AbyssText_PeriodicDuty_GetButton_3": "Claimed",
"AbyssText_PeriodicDuty_LockedDes": "Complete the Qualification Assessment - Edge commission to unlock",
"AbyssText_PeriodicDuty_Title": "Contribution Reward",
"AbyssText_PlayMethod201_UnlockTips": "This feature is unavailable. Coming soon!",
"AbyssText_ResultLevel_Limit": "Investigation Points have reached the weekly cap",
"AbyssText_ResultLevel_RewardTimes_Limit": "Maximum number of rewards claimed this season. Cannot claim any more.",
"AbyssText_Result_Limit": "Limit reached",
"AbyssText_RewardBar_001": "Unlock after completing any operation on Interior or higher difficulty",
"AbyssText_RewardBar_002": "Unlock after completing any operation on Heartland or higher difficulty",
"AbyssText_RewardBar_003": "Unlock after completing any operation on Core or higher difficulty",
"AbyssText_RewardBar_004": "Unlock after completing Withering Garden: Core",
"AbyssText_RewardBar_Des": "[License Level]\n· Exploring Hollow Zero earns you Investigation Points, which can be used to raise the level of your Investigation License.\n· As your License Level rises, you will receive more advanced supplies from various factions.\n\n[Max Investigation Points]\n· There is a cap on the amount of Investigation Points that can be earned each week.\n· As your License Level increases, the limit on obtainable Investigation Points also increases.\n· The Investigation Points obtained from the first clearance reward are not affected by this cap.",
"AbyssText_RewardBar_Handle_Item": "Reward Details",
"AbyssText_RewardBar_LockedDes": "Complete the Qualification Assessment - Edge commission to unlock",
"AbyssText_RewardBar_Name": "License Level",
"AbyssText_RewardBar_Title": "License Level Rules",
"AbyssText_RulePoint_BossRush_Des": "[Introduction]\nInferno Reap assault mission objective: Continuously suppress Symbiotic Ethereal Swarm, codename: Nineveh, to reduce its Ether activity, and control the spread of the Withering corruption.\n[Combat Rules]\n· Inferno Reap is a timed challenge, with an initial time limit of 180 seconds. Aim to deal as much damage to \"Nineveh\" as possible before the countdown finishes!\n·Defeat Constricting Vines and Hornets within the stage to extend the challenge time.\n· When the countdown reaches 120 seconds, Nineveh enters the Overload Activation state, increasing both the damage it deals and receives.\nAt 60/30s the Overload Activation state is further enhanced.\n\n[Resonium Kits]\n· Participating in the \"Withering Garden: Core\" challenge allows you to save the Resonium Kit obtained in that challenge. Equipping a Resonium Kit will significantly increase combat prowess.\n· The Resonium Kit in use cannot be discarded. A maximum of 15 sets can be saved.\n· When there are fewer than 15 saved Resonium Kits, you can choose to save the Resonium Kit obtained after finishing the \"Withering Garden: Core\" challenge.\n· When the number of saved Resonium Kits reaches 15, after finishing the \"Withering Garden - Core\" challenge, you need to select one saved Resonium Kit in the Resonium Kit interface to replace with the set obtained in this challenge in order to save it.\n· [Hollow], [Affinity] and deployed [Bangboo] Resonia cannot be saved in Resonium Kits.",
"AbyssText_RulePoint_BossRush_Title": "Inferno Reap",
"AbyssText_RulePoint_Des": "· There is a cap on the amount of Investigation Points that can be earned each week.\n· As your License Level increases, the limit on obtainable Investigation Points also increases.\n· The Investigation Points obtained from the first clearance reward are not affected by this cap.",
"AbyssText_RulePoint_Title": "Investigation Points Limit",
"AbyssText_Rule_BossRush_TopTitle": "Event Rules",
"AbyssText_Rule_Des": "[Introduction]\n· Hollow Zero is the most expansive and influential Hollow in New Eridu. You, as an official member of the Independent Investigation Team, will need to support the investigation and suppression operations within Hollow Zero.\n· In this Hollow given the Zero identifier, you will need to collect various powerful Resonia and overcome unknown challenges and formidable enemies.\n\n[License Level]\n· Exploring Hollow Zero and completing commissions earns you Investigation Points, which can be used to raise the level of your Investigation License.\n· As your license level rises, you will receive more advanced supplies from official forces.\n\n[Bounty Commissions]\n· Every week, the major factions will publish a number of limited-time bounty commissions. Completing them earns you substantial item rewards.\n• Bounty commissions are split into special commissions and common commissions.\n· Special commissions can be completed 2 times each week, and cannot be refreshed.\n· Upon the first completion of any stage's Interior, Heartland, Core, as well as completion of Withering Garden - Core, special commissions with higher difficulty will be unlocked in the next commission update, yielding greater rewards when completed.\n· Common commissions can be completed 3 times per week, split into S, A, and B ranks.\n· Before completing the B-rank commission, you have 2 chances each week to refresh commissions. Refreshing commissions will simultaneously refresh the S, A, and B commissions.\n\n[Investigation Points Limit]\n There is a cap on the amount of Investigation Points that can be earned each week.\n· As your License Level increases, the limit on obtainable Investigation Points also increases.\n· The Investigation Points obtained from the first clearance reward are not affected by this cap.\n\n[Combat Configuration]\n· The technology, equipment, and operational strategies provided by official forces are collectively referred to as \"combat configurations.\" Activating various nodes in \"Combat Configuration\" enables you to gain various benefits during missions.\n· Unlocking Combat Configuration items costs Withered Crystals, which are found exclusively in Hollow Zero. Different areas within the Hollow yield different types of Withered Crystals.\n\n[Special Notes]\nOnce your license Level reaches its maximum, you will be unable to obtain more Investigation Points.",
"AbyssText_Rule_Title": "Hollow Zero",
"AbyssText_Rule_TopTitle": "Event Rules",
"AbyssText_TalentEffect_1_1": "Increases DEF by 10",
"AbyssText_TalentEffect_1_10": "Increases DMG dealt to elite enemies by 4%",
"AbyssText_TalentEffect_1_11": "Increases DMG dealt to boss enemies by 4%",
"AbyssText_TalentEffect_1_12": "Increases ATK by 20",
"AbyssText_TalentEffect_1_13": "Increases DEF by 10",
"AbyssText_TalentEffect_1_14": "Increases MAX HP by 80",
"AbyssText_TalentEffect_1_15": "Increases Electric DMG by 4%",
"AbyssText_TalentEffect_1_16": "Increases Max HP by 120\nUnlock more Artifice Resonia. Receive a debuff, which can be transformed into a powerful buff upon completing artifice reconfiguration.",
"AbyssText_TalentEffect_1_17": "Increases Ice DMG by 4%",
"AbyssText_TalentEffect_1_18": "Increases Physical DMG by 4%",
"AbyssText_TalentEffect_1_19": "Increases Ether DMG by 4%",
"AbyssText_TalentEffect_1_2": "Increases ATK by 20",
"AbyssText_TalentEffect_1_20": "Increases Fire DMG by 4%",
"AbyssText_TalentEffect_1_21": "Increases ATK by 30",
"AbyssText_TalentEffect_1_22": "Reduces 5 Pressure after combat.",
"AbyssText_TalentEffect_1_23": "Increases Gear Coin gain by 3% when exploring through the monitor array",
"AbyssText_TalentEffect_1_24": "Increases MAX HP by 160",
"AbyssText_TalentEffect_1_25": "Increases DEF by 15",
"AbyssText_TalentEffect_1_26": "Increases the HP Recovery by 3% when exploring through the monitor array",
"AbyssText_TalentEffect_1_27": "Increases the Resonium Converter's refresh attempts by 1 times",
"AbyssText_TalentEffect_1_28": "CRIT DMG increases by 5%\nReceive a Cross Blast Bangboo Plug-In when entering a Hollow, which can be detonated to clear the surroundings, but all squad members lose a certain percentage of HP",
"AbyssText_TalentEffect_1_29": "Increases DMG dealt to normal enemies by 4%",
"AbyssText_TalentEffect_1_3": "Increases CRIT DMG by 5%",
"AbyssText_TalentEffect_1_30": "Increases ATK by 30",
"AbyssText_TalentEffect_1_31": "Increases DMG dealt to boss enemies by 4%",
"AbyssText_TalentEffect_1_32": "Increases DMG dealt to elite enemies by 4%",
"AbyssText_TalentEffect_1_33": "Increases DEF by 15",
"AbyssText_TalentEffect_1_34": "Increases MAX HP by 160",
"AbyssText_TalentEffect_1_35": "Increases Physical DMG by 4%",
"AbyssText_TalentEffect_1_36": "Increases Ice DMG by 4%",
"AbyssText_TalentEffect_1_37": "Anomaly Proficiency increases by 10\nActivate the Corrupted Goods to exchange Corruptions for Resonia",
"AbyssText_TalentEffect_1_38": "Increases Ether DMG by 4%",
"AbyssText_TalentEffect_1_39": "Increases Electric DMG by 4%",
"AbyssText_TalentEffect_1_4": "Increases MAX HP by 80",
"AbyssText_TalentEffect_1_40": "Take 2% less DMG\nGear Coins from combat events increase by 20%",
"AbyssText_TalentEffect_1_41": "Increases Fire DMG by 4%",
"AbyssText_TalentEffect_1_42": "Increases ATK by 40",
"AbyssText_TalentEffect_1_43": "Increases CRIT DMG by 5%",
"AbyssText_TalentEffect_1_44": "Increases the Resonium Converter's refresh attempts by 1 times",
"AbyssText_TalentEffect_1_45": "Increases MAX HP by 260",
"AbyssText_TalentEffect_1_46": "Increases DEF by 20",
"AbyssText_TalentEffect_1_47": "Increases DMG dealt to normal enemies by 4%\nReceive a Concentrated Medicine II Bangboo Plug-In on entering a Hollow, which can be used to restore HP for all squad members",
"AbyssText_TalentEffect_1_48": "Take 2% less DMG",
"AbyssText_TalentEffect_1_49": "Increases Anomaly Proficiency by 10",
"AbyssText_TalentEffect_1_5": "Increases DEF by 15\nObtain 800 Gear Coins on entering a Hollow",
"AbyssText_TalentEffect_1_50": "Increases DMG dealt to elite enemies by 4%\nReceive a Concentrated Sedative II Bangboo Plug-In when entering a Hollow, which can be used to reduce Pressure for all squad members",
"AbyssText_TalentEffect_1_51": "Increases DEF by 20",
"AbyssText_TalentEffect_1_52": "Increases ATK by 40",
"AbyssText_TalentEffect_1_53": "Increases MAX HP by 260",
"AbyssText_TalentEffect_1_54": "Increases Gear Coin gain by 3% when exploring through the monitor array",
"AbyssText_TalentEffect_1_55": "Reduces 5 Pressure after combat",
"AbyssText_TalentEffect_1_56": "Increases the HP Recovery by 3% when exploring through the monitor array",
"AbyssText_TalentEffect_1_57": "Increases DMG dealt to elite enemies by 4%",
"AbyssText_TalentEffect_1_58": "Increases DMG dealt to bosses by 4%\nBangboo merchants have a better chance of offering discounted rates.",
"AbyssText_TalentEffect_1_59": "All DMG increases by 5%.\nReceive Resonium supply 1 time upon entering a Hollow.",
"AbyssText_TalentEffect_1_6": "Take 2% less DMG",
"AbyssText_TalentEffect_1_60": "Increases DMG dealt to normal enemies by 4%",
"AbyssText_TalentEffect_1_61": "Increases DMG dealt to bosses by 4%",
"AbyssText_TalentEffect_1_62": "All DMG increases by 2%",
"AbyssText_TalentEffect_1_7": "Increases Anomaly Proficiency by 10",
"AbyssText_TalentEffect_1_8": "Increases ATK by 30\nActivating the Resonium Converter allows you to refresh the Resonia 3 times",
"AbyssText_TalentEffect_1_9": "Increases DMG dealt to normal enemies by 4%",
"AbyssText_TalentName_1_1": "Impact Resistant Fiber I",
"AbyssText_TalentName_1_10": "Elite Tactical Strategy I",
"AbyssText_TalentName_1_11": "Boss Tactical Strategy I",
"AbyssText_TalentName_1_12": "Comprehensive Training II",
"AbyssText_TalentName_1_13": "Impact Resistant Fiber II",
"AbyssText_TalentName_1_14": "Physical Boost II",
"AbyssText_TalentName_1_15": "2D Electronic Phase I",
"AbyssText_TalentName_1_16": "Complex Artifices",
"AbyssText_TalentName_1_17": "2D Ice Phase I",
"AbyssText_TalentName_1_18": "2D Physical Phase I",
"AbyssText_TalentName_1_19": "2D Ether Phase I",
"AbyssText_TalentName_1_2": "Comprehensive Training I",
"AbyssText_TalentName_1_20": "2D Heat Phase I",
"AbyssText_TalentName_1_21": "Comprehensive Training III",
"AbyssText_TalentName_1_22": "Cognitive Therapy I",
"AbyssText_TalentName_1_23": "Funding Magnet I",
"AbyssText_TalentName_1_24": "Physical Boost III",
"AbyssText_TalentName_1_25": "Impact Resistant Fiber III",
"AbyssText_TalentName_1_26": "Restoration Enzyme I",
"AbyssText_TalentName_1_27": "Resonium Converter I",
"AbyssText_TalentName_1_28": "Bomb Supply",
"AbyssText_TalentName_1_29": "Basic Tactical Strategy II",
"AbyssText_TalentName_1_3": "Weaknesses Analysis I",
"AbyssText_TalentName_1_30": "Comprehensive Training IV",
"AbyssText_TalentName_1_31": "Boss Tactical Strategy II",
"AbyssText_TalentName_1_32": "Elite Tactical Strategy II",
"AbyssText_TalentName_1_33": "Impact Resistant Fiber IV",
"AbyssText_TalentName_1_34": "Physical Boost IV",
"AbyssText_TalentName_1_35": "2D Physical Phase II",
"AbyssText_TalentName_1_36": "2D Ice Phase II",
"AbyssText_TalentName_1_37": "Corrupted Goods",
"AbyssText_TalentName_1_38": "2D Ether Phase II",
"AbyssText_TalentName_1_39": "2D Electronic Phase II",
"AbyssText_TalentName_1_4": "Physical Boost I",
"AbyssText_TalentName_1_40": "Seized Funds",
"AbyssText_TalentName_1_41": "2D Heat Phase II",
"AbyssText_TalentName_1_42": "Comprehensive Training V",
"AbyssText_TalentName_1_43": "Weakness Analysis II",
"AbyssText_TalentName_1_44": "Resonium Converter II",
"AbyssText_TalentName_1_45": "Physical Boost V",
"AbyssText_TalentName_1_46": "Impact Resistant Fiber V",
"AbyssText_TalentName_1_47": "Enhanced Med Kit",
"AbyssText_TalentName_1_48": "Protective Coating II",
"AbyssText_TalentName_1_49": "Anomaly Focusing II",
"AbyssText_TalentName_1_5": "Initial Funds",
"AbyssText_TalentName_1_50": "Enhanced Anti-Corruption Serum",
"AbyssText_TalentName_1_51": "Impact Resistant Fiber VI",
"AbyssText_TalentName_1_52": "Comprehensive Training VI",
"AbyssText_TalentName_1_53": "Physical Boost VI",
"AbyssText_TalentName_1_54": "Funding Magnet II",
"AbyssText_TalentName_1_55": "Cognitive Therapy II",
"AbyssText_TalentName_1_56": "Restoration Enzyme II",
"AbyssText_TalentName_1_57": "Elite Tactical Strategy III",
"AbyssText_TalentName_1_58": "Internal Discount",
"AbyssText_TalentName_1_59": "Authorization - Resonium Assistance",
"AbyssText_TalentName_1_6": "Protective Coating I",
"AbyssText_TalentName_1_60": "Basic Tactical Strategy III",
"AbyssText_TalentName_1_61": "Boss Tactical Strategy III",
"AbyssText_TalentName_1_62": "Standard Weapon Enhancement I",
"AbyssText_TalentName_1_7": "Anomaly Focusing I",
"AbyssText_TalentName_1_8": "Authorization: Resonium Converter",
"AbyssText_TalentName_1_9": "Basic Tactical Strategy I",
"AbyssText_TalentProgress": "Progress",
"AbyssText_Talent_Activated": "Activated",
"AbyssText_Talent_LockedDes": "Reach Inter-Knot Lv. 21, complete the first Reputation Rank-Up, and complete Qualification Assessment Commission The Art of War: Lite to unlock",
"AbyssText_Talent_Material_NoEnough": "Insufficient materials",
"AbyssText_Talent_PreActivate": "Previous nodes not activated",
"AbyssText_Talent_PreActivate_Big": "Activate all nodes nearby to unlock",
"AbyssText_Talent_Unactivated": "Activate",
"AbyssText_Team_Captain": "Leader",
"AbyssText_Team_Member": "Squad Members",
"AbyssText_UnlockTips": "Investigation License not obtained yet",
"Abyss_BossRush_DamageReward": "DMG dealt to Nineveh: {0}/{1}",
"Abyss_BossRush_Pause_01": "Challenge Progress",
"Abyss_BossRush_Pause_02": "Remaining Time",
"Abyss_BossRush_Pause_03": "Challenge Target",
"Abyss_BossRush_Pause_04": "Challenge Rewards",
"Abyss_BossRush_Pause_05": "Nineveh is not yet in Overload Activation mode",
"Abyss_CardSuit_CannotDelLastSuit_Desc": "You must keep at least 1 Resonium Kit.",
"Abyss_CardSuit_ClickToEquip": "Equip",
"Abyss_CardSuit_Equipped": "Equipped",
"Abyss_CardSuit_Rename": "Rename",
"Abyss_CardSuit_Title": "Resonium Type",
"Abyss_NoCardSuit": "Go to Withering Garden - Core to obtain Resonium Kit?",
"Abyss_PointsLimit_Update_Desc": "Maximum limit of Investigation Points has increased. You can now get more each week!",
"Abyss_PointsLimit_Update_Title": "Investigation Points Limit: ",
"Abyss_TaskTab_Locked": "Locked",
"AccessTxt_Knowledge_GoTo": "Go",
"AccessTxt_UnlockTip_01": "Not yet available",
"AchievementDes_1001001": "Unlock Bardic Needle on Sixth Street.",
"AchievementDes_1001002": "Tune 10 times at Bardic Needle.",
"AchievementDes_1001003": "Unlock the Turbo remodeling shop on Sixth Street.",
"AchievementDes_1001007": "Unlock the Box Galaxy gadget store on Sixth Street.",
"AchievementDes_1001008": "Purchase 5 W-Engines at the Box Galaxy gadget store.",
"AchievementDes_1001009": "Collect 15 videotapes.",
"AchievementDes_1001010": "Collect 30 videotapes.",
"AchievementDes_1001011": "Help 3 customers at the video store.",
"AchievementDes_1001012": "Help 6 customers at the video store.",
"AchievementDes_1001013": "Help 10 customers at the video store.",
"AchievementDes_1001014": "Make the same promoter work for 7 consecutive days at the video store.",
"AchievementDes_1001015": "Unlock Godfinger Arcade on Sixth Street.",
"AchievementDes_1001016": "Unlock Coff Cafe on Sixth Street.",
"AchievementDes_1001017": "Have a coffee at Coff Cafe in the evening or during the midnight hours.",
"AchievementDes_1001018": "Unlock Howl's Newsstand on Sixth Street.",
"AchievementDes_1001019": "Win the grand prize with a scratch card from Howl's Newsstand.",
"AchievementDes_1001020": "Unlock the 141 convenience store on Sixth Street.",
"AchievementDes_1001023": "Unlock the Waterfall Soup noodle shop on Sixth Street.",
"AchievementDes_1001025": "Sample every flavor of noodles at Waterfall Soup on Sixth Street.",
"AchievementDes_1001026": "Complete the Hollow Zero hidden commission \"The Hollows Bank.\"",
"AchievementDes_1001027": "Complete the Hollow Zero hidden commission \"The Sanctuary.\"",
"AchievementDes_1001028": "Complete the Hollow Zero hidden commission \"Blossoming Out of Ruins.\"",
"AchievementDes_1001029": "Complete the Hollow Zero hidden commission \"Symbiosis.\"",
"AchievementDes_1001030": "Uncover Sage in a Barrel's secret.",
"AchievementDes_1001031": "Use the payphone on Sixth Street at late night.",
"AchievementDes_1001032": "Obtain the \"recognition\" of the cats on Sixth Street.",
"AchievementDes_1001033": "Observe the many postures of Cookie the cat on Sixth Street.",
"AchievementDes_1001034": "Use the bathroom at Brant Street Construction Site.",
"AchievementDes_1001035": "Head to Public Security's Service Area at midnight.",
"AchievementDes_1001036": "Miss the appointment after sending an invitation to an Agent.",
"AchievementDes_1001037": "Trigger a Loss of Trust during a conversation with an Agent.",
"AchievementDes_1001038": "Find Officer Mewmew at Sixth Street and collect all the medals on page 1.",
"AchievementDes_1001039": "Find Officer Mewmew on Sixth Street and collect all the medals on page 2.",
"AchievementDes_1001040": "Find Officer Mewmew at Brant Street Construction Site and collect all the medals on page 1.",
"AchievementDes_1001041": "Find Officer Mewmew at Lumina Square and collect all the medals on page 1.",
"AchievementDes_1001042": "Find Officer Mewmew at Lumina Square and collect all the medals on page 2.",
"AchievementDes_1001043": "Find Officer Mewmew at Ballet Twins Road and collect all the medals on page 1.",
"AchievementDes_1001044": "Complete the Hollow Zero hidden commission \"Measurement Device.\"",
"AchievementDes_1001045": "Complete the Hollow Zero hidden commission \"Lucky Ticket.\"",
"AchievementDes_1001046": "Complete the Hollow Zero hidden commission \"Hollow Proposal.\"",
"AchievementDes_1001047": "Complete the Hollow Zero hidden commission \"Night of the Hollow Passage.\"",
"AchievementDes_1001048": "Find Officer Mewmew at Lumina Square and collect all the \"Rebuild Ridu!\" medals.",
"AchievementDes_1001049": "Scratch off a three bones symbol at the newsstand for 2 consecutive days.",
"AchievementDes_1001050": "Visit Howl's newsstand late at night and disturb the sleeping Howl.",
"AchievementDes_1001051": "Kick the vending machine on Sixth Street.",
"AchievementDes_1001052": "Check out the Bangboo statue on Sixth Street.",
"AchievementDes_1001053": "Find One-Dennyboo at the video store entrance, there to uphold a promise.",
"AchievementDes_1001054": "Photo the \"customer\" using the Bangboo charging station at Lumina Square's parking lot.",
"AchievementDes_1001055": "Get close to the Think Again statue in front of the Ballet Twins and take a photo of it.",
"AchievementDes_1001056": "Check out the \"Stay Away From Hollows\" poster at the main door of the Lumina Square Public Security office.",
"AchievementDes_1001057": "Check out the \"Think Again\" statue in front of the Ballet Twins.",
"AchievementDes_1003001": "Log in for a total of 7 days.",
"AchievementDes_1003002": "Log in for a total of 30 days",
"AchievementDes_1003003": "Log in for a total of 365 days.",
"AchievementDes_1003004": "Reach Inter-Knot Lv. 20.",
"AchievementDes_1003005": "Reach Inter-Knot Lv. 40.",
"AchievementDes_1003006": "Reach Inter-Knot Lv. 60.",
"AchievementDes_1003007": "Any Agent reaches Lv. 20.",
"AchievementDes_1003008": "Any Agent reaches Lv. 30.",
"AchievementDes_1003009": "Any Agent reaches Lv. 40.",
"AchievementDes_1003010": "Any Agent reaches Lv. 50.",
"AchievementDes_1003011": "Any Agent reaches Lv. 60.",
"AchievementDes_1003012": "Any 3 Agents reach Lv. 60.",
"AchievementDes_1003013": "Enhance an Agent's Skill 5 times.",
"AchievementDes_1003014": "Enhance an Agent's Skill 20 times.",
"AchievementDes_1003015": "Enhance an Agent's Skill 100 times.",
"AchievementDes_1003016": "Upgrade any W-Engine to Lv. 20.",
"AchievementDes_1003017": "Upgrade any W-Engine to Lv. 40.",
"AchievementDes_1003018": "Upgrade any W-Engine to Lv. 60.",
"AchievementDes_1003019": "Upgrade any 3 W-Engines to Lv. 60.",
"AchievementDes_1003020": "Upgrade any Drive Disc to Lv. 9.",
"AchievementDes_1003021": "Upgrade any Drive Disc to Lv. 12.",
"AchievementDes_1003022": "Upgrade any Drive Disc to Lv. 15.",
"AchievementDes_1003023": "Upgrade 6 Drive Discs to Lv. 15.",
"AchievementDes_1003025": "Obtain a total of 1,000,000 Dennies.",
"AchievementDes_1003026": "Obtain a total of 10,000,000 Dennies.",
"AchievementDes_1003027": "Obtain a total of 100,000,000 Dennies.",
"AchievementDes_1003028": "Obtain 5 Agents",
"AchievementDes_1003029": "Obtain 15 Agents",
"AchievementDes_1003030": "Obtain a total of 50 W-Engines.",
"AchievementDes_1003031": "Obtain a total of 100 W-Engines.",
"AchievementDes_1003032": "Obtain 1 Bangboo.",
"AchievementDes_1003033": "Obtain 5 Bangboo.",
"AchievementDes_1003034": "Obtain 10 Bangboo.",
"AchievementDes_1003037": "Snap 3 photos.",
"AchievementDes_1003038": "Change your Inter-Knot avatar.",
"AchievementDes_1003039": "Change your Inter-Knot namecard.",
"AchievementDes_1003040": "Change the dynamic background in the menu.",
"AchievementDes_1003041": "Enhance Agent Core Skill 5 times.",
"AchievementDes_1003042": "Enhance Agent Core Skill 20 times.",
"AchievementDes_1003043": "Enhance Agent Core Skill 50 times.",
"AchievementDes_1004001": "Reach Trust Lv. 4 with Anby.",
"AchievementDes_1004002": "Reach Trust Lv. 4 with Nicole.",
"AchievementDes_1004003": "Reach Trust Lv. 4 with Billy.",
"AchievementDes_1004004": "Reach Trust Lv. 4 with Nekomata.",
"AchievementDes_1004006": "Reach Trust Lv. 4 with Grace.",
"AchievementDes_1004007": "Reach Trust Lv. 4 with Anton.",
"AchievementDes_1004008": "Reach Trust Lv. 4 with Ben.",
"AchievementDes_1004009": "Reach Trust Lv. 4 with Koleda.",
"AchievementDes_1004010": "Reach Trust Lv. 4 with Corin.",
"AchievementDes_1004011": "Reach Trust Lv. 4 with Lycaon.",
"AchievementDes_1004012": "Reach Trust Lv. 4 with Ellen.",
"AchievementDes_1004013": "Reach Trust Lv. 4 with Rina.",
"AchievementDes_1004014": "Reach Trust Lv. 4 with Zhu Yuan.",
"AchievementDes_1004015": "Reach Trust Lv. 4 with Jane.",
"AchievementDes_1004016": "Reach Trust Lv. 4 with Seth.",
"AchievementDes_1004017": "Reach Trust Lv. 4 with Qingyi.",
"AchievementDes_1004018": "Adopt Inky.",
"AchievementDes_1004019": "Pet Inky 3 times at the video store.",
"AchievementDes_1004020": "Feed Inky 3 times at the video store.",
"AchievementDes_1004021": "Reach Trust Lv. 4 with 3 Agents.",
"AchievementDes_1004022": "Reach Trust Lv. 4 with 10 Agents.",
"AchievementDes_1004023": "Reach Trust Lv. 4 with 20 Agents.",
"AchievementDes_1005001": "Complete \"Business x Strangeness x Justness\" in Phaethon's Story.",
"AchievementDes_1005002": "Complete \"Cat's Lost & Found\" in Phaethon's Story.",
"AchievementDes_1005003": "Complete \"Just Another Day at the Video Store.\"",
"AchievementDes_1005004": "Complete \"A Call From the Hollow's Heart\" in Phaethon's Story.",
"AchievementDes_1005005": "Complete \"Mission Unthinkable\" in Phaethon's Story.",
"AchievementDes_1005006": "Complete \"The Midnight Pursuit\" in Phaethon's Story.",
"AchievementDes_1006001": "Complete Soldier 11's Agent Story \"Mole in the Hole.\"",
"AchievementDes_1006002": "Complete the Nekomata's Agent Story \"Cat and Mouse Game.\"",
"AchievementDes_1006003": "Complete the Grace's Agent Story \"The Iron Witch.\"",
"AchievementDes_1006004": "Complete the Koleda's Agent Story \"Schoolyard Powerhouse.\"",
"AchievementDes_1006005": "Complete Lycaon's Agent Story \"And the True Heroes Are Always Behind the Scenes.\"",
"AchievementDes_1006006": "Complete Rina's Agent Story \"Until Your Memory Fades.\"",
"AchievementDes_1006007": "Complete the Qingyi Agent Story \"The Case of a Missing Bangboo.\"",
"AchievementDes_1007001": "Turn the tables on the Silk Tail in a dance off.",
"AchievementDes_1007002": "Witness a professional undercover agent's closing act.",
"AchievementDes_2001001": "Clear Hollow Zero while taking 5 Corruptions.",
"AchievementDes_2001002": "Clear Hollow Zero while having at least 30 Resonia.",
"AchievementDes_2001003": "Clear Hollow Zero while having at least 40 Resonia.",
"AchievementDes_2001004": "Clear Hollow Zero while having at least 50 Resonia.",
"AchievementDes_2001005": "Collect all Resonia of any type during a single exploration of Hollow Zero.",
"AchievementDes_2001006": "Recruit 2 Ally Bangboo during a single exploration of Hollow Zero.",
"AchievementDes_2001007": "Clear Hollow Zero while having only 1 Agent in the squad.",
"AchievementDes_2001008": "Clear Hollow Zero while having 3 Agents from the same faction in the squad.",
"AchievementDes_2001009": "Clear Hollow Zero while having 3 Agents of the same attribute in the squad.",
"AchievementDes_2001012": "Obtain a total of 10,000 Gear Coins in Hollow Zero.",
"AchievementDes_2001013": "Obtain a total of 50,000 Gear Coins in Hollow Zero.",
"AchievementDes_2001014": "Obtain a total of 200,000 Gear Coins in Hollow Zero.",
"AchievementDes_2001015": "Reduce a total of 300 Pressure in Hollow Zero.",
"AchievementDes_2001016": "Restore a total of 300% HP for the squad in Hollow Zero.",
"AchievementDes_2001017": "Catalyze Resonium 5 times in Hollow Zero.",
"AchievementDes_2001018": "Refresh Resonium 5 times in Hollow Zero.",
"AchievementDes_2001019": "In Hollow Zero, buy a total of 5 Resonia from the Bangboo merchant",
"AchievementDes_2001020": "Trigger 10 events in Hollow Zero.",
"AchievementDes_2001021": "Enter 3 Special Areas in Hollow Zero.",
"AchievementDes_2001022": "Defeat the Gatekeeper with an Battle Rank S in Hollow Zero.",
"AchievementDes_2001023": "Defeat the Gatekeeper with Battle Rank S 5 times in Hollow Zero.",
"AchievementDes_2001024": "Defeat the Gatekeeper with Battle Rank S 20 times in Hollow Zero.",
"AchievementDes_2001027": "Use 20 Bangboo Plug-Ins in Hollow Zero.",
"AchievementDes_2001028": "Obtain an [Ignite] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001029": "Obtain an [Energy] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001030": "Obtain a [Critical] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001031": "Obtain a [Shield] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001032": "Obtain a [Shock] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001033": "Obtain a [Duel] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001034": "Obtain a [Dodge] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001035": "Obtain a [Freeze] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001036": "Obtain an [Onslaught] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001037": "Obtain an [Assist] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001038": "Obtain an [Ether] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001039": "Obtain a [Synergy] Advanced Resonium II in Hollow Zero.",
"AchievementDes_2001040": "Obtain all [Ignite] Resonia in Hollow Zero.",
"AchievementDes_2001041": "Obtain all [Energy] Resonia in Hollow Zero.",
"AchievementDes_2001042": "Obtain all [Critical] Resonia in Hollow Zero.",
"AchievementDes_2001043": "Obtain all [Shield] Resonia in Hollow Zero.",
"AchievementDes_2001044": "Obtain all [Shock] Resonia in Hollow Zero.",
"AchievementDes_2001045": "Obtain all [Duel] Resonia in Hollow Zero.",
"AchievementDes_2001046": "Obtain all [Dodge] Resonia in Hollow Zero.",
"AchievementDes_2001047": "Obtain all [Freeze] Resonia in Hollow Zero.",
"AchievementDes_2001048": "Obtain all [Onslaught] Resonia in Hollow Zero.",
"AchievementDes_2001049": "Obtain all [Assist] Resonia in Hollow Zero.",
"AchievementDes_2001050": "Obtain all [Ether] Resonia in Hollow Zero.",
"AchievementDes_2001051": "Obtain all [Synergy] Resonia in Hollow Zero.",
"AchievementDes_2001053": "Obtain 5 Corruptions in Hollow Zero.",
"AchievementDes_2001054": "Complete the exploration of Hollow Zero for the first time on Periphery difficulty.",
"AchievementDes_2001055": "Complete the exploration of Hollow Zero for the first time on Frontline difficulty.",
"AchievementDes_2001056": "Complete the exploration of Hollow Zero for the first time on Interior difficulty.",
"AchievementDes_2001057": "Complete the exploration of Hollow Zero for the first time on Heartland difficulty.",
"AchievementDes_2001058": "Complete the exploration of Hollow Zero for the first time on Core difficulty.",
"AchievementDes_2001059": "Deal over 20 million damage to Nineveh in a single match during the Inferno Reap operation.",
"AchievementDes_2001060": "Deal over 30 million damage to Nineveh in a single match during the Inferno Reap operation.",
"AchievementDes_2001061": "Completely defeat Nineveh in a single match in the Inferno Reap operation.",
"AchievementDes_2001062": "Gain more than 60 seconds of extended time in a single match during the Inferno Reap operation.",
"AchievementDes_2002001": "Deal more than 100,000 DMG in a single attack.",
"AchievementDes_2002002": "Deal more than 500,000 DMG in a single attack.",
"AchievementDes_2002003": "Deal more than 1,000,000 DMG in a single attack.",
"AchievementDes_2002009": "Agents use their Ultimates 10 times.",
"AchievementDes_2002010": "Agents use their Ultimates 50 times.",
"AchievementDes_2002011": "Agents use their Ultimates 200 times.",
"AchievementDes_2002012": "Trigger Perfect Assist 10 times.",
"AchievementDes_2002013": "Trigger Perfect Assist 50 times.",
"AchievementDes_2002014": "Trigger Perfect Assist 200 times.",
"AchievementDes_2002015": "Trigger Perfect Dodge 10 times.",
"AchievementDes_2002016": "Trigger Perfect Dodge 50 times.",
"AchievementDes_2002017": "Trigger Perfect Dodge 200 times.",
"AchievementDes_2002019": "Stun 3 different enemies in succession and allow 3 Agents in the squad to take turns providing support.",
"AchievementDes_2002020": "Defeat the final enemy with an Ultimate.",
"AchievementDes_2002023": "Trigger Perfect Assist 3 times within 10 seconds.",
"AchievementDes_2002024": "End combat with full Decibels.",
"AchievementDes_2002026": "Complete 30 battles with 3 Fire Agents.",
"AchievementDes_2002027": "Complete 30 battles with 3 Ice Agents.",
"AchievementDes_2002028": "Complete 30 battles with 3 Electric Agents.",
"AchievementDes_2002029": "Complete 30 battles with 3 Ether Agents.",
"AchievementDes_2002030": "Complete 30 battles with 3 Physical Agents.",
"AchievementDes_2002034": "Inflict Attribute Anomaly on enemies 10 times with Fire Agents.",
"AchievementDes_2002035": "Inflict Attribute Anomaly on enemies 50 times with Fire Agents.",
"AchievementDes_2002036": "Inflict Attribute Anomaly on enemies 200 times with Fire Agents.",
"AchievementDes_2002037": "Inflict Attribute Anomaly on enemies 10 times with Ice Agents.",
"AchievementDes_2002038": "Inflict Attribute Anomaly on enemies 50 times with Ice Agents.",
"AchievementDes_2002039": "Inflict Attribute Anomaly on enemies 200 times with Ice Agents.",
"AchievementDes_2002040": "Inflict Attribute Anomaly on enemies 10 times with Electric Agents.",
"AchievementDes_2002041": "Inflict Attribute Anomaly on enemies 50 times with Electric Agents.",
"AchievementDes_2002042": "Inflict Attribute Anomaly on enemies 200 times with Electric Agents.",
"AchievementDes_2002043": "Inflict Attribute Anomaly on enemies 10 times with Ether Agents.",
"AchievementDes_2002044": "Inflict Attribute Anomaly on enemies 50 times with Ether Agents.",
"AchievementDes_2002045": "Inflict Attribute Anomaly on enemies 200 times with Ether Agents.",
"AchievementDes_2002046": "Inflict Attribute Anomaly on enemies 10 times with Physical Agents.",
"AchievementDes_2002047": "Inflict Attribute Anomaly on enemies 50 times with Physical Agents.",
"AchievementDes_2002048": "Inflict Attribute Anomaly on enemies 200 times with Physical Agents.",
"AchievementDes_2002049": "Trigger Disorder 10 times.",
"AchievementDes_2002050": "Trigger Disorder 50 times.",
"AchievementDes_2002051": "Trigger Disorder 200 times.",
"AchievementDes_2003001": "Make the Dead End Butcher kneel without Stunning it.",
"AchievementDes_2003002": "During combat with Corruption Complex, trigger Impaired 3 times in a single phase.",
"AchievementDes_2003003": "Prevent any enemy from reviving in a single challenge against the Twin Marionettes.",
"AchievementDes_2003004": "Win a battle with only 1 Agent left in the squad.",
"AchievementDes_2003005": "Trigger Impaired in combat 10 times.",
"AchievementDes_2004002": "Complete training once in Combat Simulation.",
"AchievementDes_2004003": "Complete training 20 times in Combat Simulation.",
"AchievementDes_2004004": "Complete training 100 times in Combat Simulation.",
"AchievementDes_2004005": "Complete Routine Cleanup 1 time.",
"AchievementDes_2004006": "Complete Routine Cleanup 20 times.",
"AchievementDes_2004007": "Complete Routine Cleanup 100 times.",
"AchievementDes_2004008": "Complete training once in Expert Challenge.",
"AchievementDes_2004009": "Complete training 20 times in Expert Challenge.",
"AchievementDes_2004010": "Complete training 100 times in Expert Challenge.",
"AchievementDes_2004011": "Complete Notorious Hunt 1 time.",
"AchievementDes_2004012": "Complete Notorious Hunt 20 times.",
"AchievementDes_2004013": "Complete Notorious Hunt 100 times.",
"AchievementDes_2004014": "Complete all Rally Commissions in Metro Terminal with an S-Rank rating.",
"AchievementDes_2004015": "Find all hidden Mini Cargo Trucks in Metro Terminal.",
"AchievementDes_2004016": "Find and defeat all the enemies waiting in ambush in Metro Terminal.",
"AchievementDes_2004017": "Complete all Rally Commissions in Old Town District with an S-Rank rating.",
"AchievementDes_2004018": "Find all hidden Mini Cargo Trucks in Old Town District.",
"AchievementDes_2004019": "Defeat Typhon Challenger in the first area of the Old Town District - Southern Area.",
"AchievementDes_2004020": "Complete all Rally Commissions in Operation: Purge with an S-rank rating.",
"AchievementDes_2004021": "Find all hidden Mini Cargo Trucks in Operation: Purge.",
"AchievementDes_2004022": "Rescue all of the Defense Force personnel in Operation: Purge.",
"AchievementDes_2004023": "Clear the Stable Node: Sixth Frontier in Shiyu Defense.",
"AchievementDes_2004024": "Clear the Stable Node: Tenth Frontier in Shiyu Defense.",
"AchievementDes_2004025": "Clear the Critical Node: Third Frontier in Shiyu Defense.",
"AchievementDes_2004026": "Clear the Critical Node: Fifth Frontier in Shiyu Defense.",
"AchievementDes_2004027": "Clear the Critical Node: Seventh Frontier in Shiyu Defense.",
"AchievementDes_2004028": "Clear the Stable Nodes in Shiyu Defense with an A-Rank rating on all floors.",
"AchievementDes_2004029": "Clear the Stable Nodes in Shiyu Defense with an S-Rank rating on all floors.",
"AchievementDes_2004030": "Clear the Critical Nodes in Shiyu Defense with an A-Rank rating on all floors.",
"AchievementDes_2004031": "Clear the Disputed Node: Eighth Frontier in Shiyu Defense.",
"AchievementDes_3001000": "Push the box to the trigger switch in The Ultimate Collectibles.",
"AchievementDes_3001001": "Rescue all missing Bangboo merchants in Internship Accident.",
"AchievementDes_3001002": "Stay unnoticed by all patrolling enemies in Deep \"Treason.\"",
"AchievementDes_3001003": "Avoid any negative events on the planned route in Survivor Rescue.",
"AchievementDes_3001004": "Avoid any negative events on the planned route in The Last Delivery Order.",
"AchievementDes_3001005": "Win an epic one-on-one battle in The Prophecy.",
"AchievementDes_3001006": "In \"Bangboo Golden Town\", proceed through the second floor of the Hollow without doing any work.",
"AchievementDes_3001007": "Save Little Beetroot in Bangboo Limbo.",
"AchievementDes_3001008": "Awaken Investigator Jeff in Bangboo Limbo.",
"AchievementDes_3001009": "Collect 9,999 Gear Coins in The Ethereal's Guide.",
"AchievementDes_3001010": "Get a Crystal with a Circular Diffusion conversion effect in \"Scientific Explosion.\"",
"AchievementDes_3001011": "Unlock all launch buttons in A Memoir of Work Screw-ups.",
"AchievementDes_3001012": "Enhance all turrets in Career Cover-Up Romance.",
"AchievementDes_3001013": "Command a Bangboo with no less than 20 HP in \"To Be a Bangboo Master!\"",
"AchievementDes_3001014": "Trigger the Lone Woof Bandana effect 1 time in \"To Be a Bangboo Master!\"",
"AchievementDes_3001015": "Complete the commission without triggering any traps in Crisis Area.",
"AchievementDes_3001016": "Decode the password in Sweeping Away Secrets.",
"AchievementDes_3001017": "Complete the commission without the client's assistance in A Life-Risking Celebration of Love.",
"AchievementDes_3001018": "Complete 10 Games of Life in Hollow Conversation.",
"AchievementDes_3001019": "Find all \"Gentleman With a Bangboo\" paintings in \"The Missing Painting.\"",
"AchievementDes_3001020": "Witness Kami North's birth in Detective Rewind.",
"AchievementDes_3001021": "In the mission \"Yesterday's Stage,\" enjoy the ghosts' performance at the Gemini Theater.",
"AchievementDes_3001022": "In the mission \"Careless Stock Leads to Trouble,\" work closely with the courier during delivery.",
"AchievementName_1001001": "Resonance Chords",
"AchievementName_1001002": "Resonance Oscillation",
"AchievementName_1001003": "Nhe-nhe?! Nha-na-neh!",
"AchievementName_1001007": "Up Ahead... Is an Abyss!",
"AchievementName_1001008": "Almost Got It All!",
"AchievementName_1001009": "Film Aficionado",
"AchievementName_1001010": "Film Critic",
"AchievementName_1001011": "Qualified Manager",
"AchievementName_1001012": "Regulars Are Important!",
"AchievementName_1001013": "Sixth Street's Five-Star Store",
"AchievementName_1001014": "Please Respect Employment Law!",
"AchievementName_1001015": "Let's Have a Showdown!",
"AchievementName_1001016": "Self-Motivation",
"AchievementName_1001017": "No One's Sleeping Tonight",
"AchievementName_1001018": "Where Daily Check-Ins Begin",
"AchievementName_1001019": "No Coincidence",
"AchievementName_1001020": "Chips Are 50% Off Here?",
"AchievementName_1001023": "Gimme Another Bowl!",
"AchievementName_1001025": "Noodle Connoisseur",
"AchievementName_1001026": "No Bank Robbery in the Apocalypse",
"AchievementName_1001027": "The Sanctuary",
"AchievementName_1001028": "Shh! Don't Speak to Ethereals!",
"AchievementName_1001029": "First Symbiotic Ethereal Sighting",
"AchievementName_1001030": "Don't Block My Sunlight",
"AchievementName_1001031": "Midnight Whispers",
"AchievementName_1001032": "Human Catnip",
"AchievementName_1001033": "Sixth Street's Lord of Shadow",
"AchievementName_1001034": "I Might As Well",
"AchievementName_1001035": "Commemorating Here",
"AchievementName_1001036": "Should I Check My Fortune Before Heading Out?",
"AchievementName_1001037": "Read the Air",
"AchievementName_1001038": "Street Life",
"AchievementName_1001039": "The Most Familiar Place",
"AchievementName_1001040": "Contract Engineer",
"AchievementName_1001041": "Shopping Lover",
"AchievementName_1001042": "Shopaholic",
"AchievementName_1001043": "Supernatural Enthusiast",
"AchievementName_1001044": "A Witness of Wade's Squad",
"AchievementName_1001045": "Lucky? Or Unlucky?",
"AchievementName_1001046": "Handcuff Marriage Proposal",
"AchievementName_1001047": "Through the Hollow Passage We Go!",
"AchievementName_1001048": "Ridu Overseer",
"AchievementName_1001049": "Unlucky",
"AchievementName_1001050": "Pupper Will Always Forgive",
"AchievementName_1001051": "Cola Can Jam",
"AchievementName_1001052": "Truly Elegant",
"AchievementName_1001053": "May Everyone Have a Denny",
"AchievementName_1001054": "New Power-Saving Idea",
"AchievementName_1001055": "Think Again and Again",
"AchievementName_1001056": "Next Time, Surely!",
"AchievementName_1001057": "Think Again and Again",
"AchievementName_1003001": "New City Visitor",
"AchievementName_1003002": "See You in New Eridu",
"AchievementName_1003003": "The City's Growth Rings",
"AchievementName_1003004": "No Shortcuts to Leveling Up",
"AchievementName_1003005": "I'll Level Up Myself!",
"AchievementName_1003006": "Lv. 60! The Return of the King!",
"AchievementName_1003007": "You're Here?!",
"AchievementName_1003008": "I Know the Way!",
"AchievementName_1003009": "That's Right!",
"AchievementName_1003010": "That's the Vibe!",
"AchievementName_1003011": "Armed to the Teeth!",
"AchievementName_1003012": "Leave it to me!",
"AchievementName_1003013": "Become Stronger, Secretly",
"AchievementName_1003014": "More! Bigger! Stronger!",
"AchievementName_1003015": "The Best of the Best!",
"AchievementName_1003016": "Master Assembler",
"AchievementName_1003017": "Gadget Lover",
"AchievementName_1003018": "Just Really Into 3D Puzzles",
"AchievementName_1003019": "Priceless Display Cabinet",
"AchievementName_1003020": "Do You Hear the Melody?",
"AchievementName_1003021": "Music is Motivation",
"AchievementName_1003022": "Tasteful Playlist",
"AchievementName_1003023": "Grand Ensemble",
"AchievementName_1003025": "Just Some Small Change",
"AchievementName_1003026": "Earning Big in New Eridu",
"AchievementName_1003027": "So Sorry for Being So Rich!",
"AchievementName_1003028": "Atypical Extroverted Proxy",
"AchievementName_1003029": "Party Incoming",
"AchievementName_1003030": "Hidden Items Incoming",
"AchievementName_1003031": "Shh! Don't Ask How Much!",
"AchievementName_1003032": "Into the Bangboo Era!",
"AchievementName_1003033": "One After Another",
"AchievementName_1003034": "Bangboo Commander!",
"AchievementName_1003037": "The Art of Light",
"AchievementName_1003038": "Personal Image Management",
"AchievementName_1003039": "\"Hello, I am...\"",
"AchievementName_1003040": "With You Here to Accompany Me",
"AchievementName_1003041": "Core Strength Training I",
"AchievementName_1003042": "Core Strength Training II",
"AchievementName_1003043": "Core Strength Training III",
"AchievementName_1004001": "Movie Lovers Can't be Bad Guys",
"AchievementName_1004002": "Only Second to Denny",
"AchievementName_1004003": "Starlight Knight - Behind The Scenes",
"AchievementName_1004004": "A Great Pair of Man and Cat",
"AchievementName_1004006": "Heart of Machines",
"AchievementName_1004007": "My Bro Is a Little Harsh",
"AchievementName_1004008": "Big Guy's Little Schemes",
"AchievementName_1004009": "Sweet Girl's Best Friend",
"AchievementName_1004010": "Saw A Comedy",
"AchievementName_1004011": "Non-Employment Relationship",
"AchievementName_1004012": "Ellen After Class",
"AchievementName_1004013": "Closer Than Drusilla",
"AchievementName_1004014": "I Have Connections in Public Security!",
"AchievementName_1004015": "Good Night, Sweet Dreams, Good Morning",
"AchievementName_1004016": "\"With Friends, You Are Not Lonely\"",
"AchievementName_1004017": "In the Sweetness of Friendship",
"AchievementName_1004018": "Good News! We've Got a Cat!",
"AchievementName_1004019": "Don't Make It Bald",
"AchievementName_1004020": "A Practical Guide to Feeding Chonky Cats",
"AchievementName_1004021": "May All Three Hearts Be Won",
"AchievementName_1004022": "I Have Lots of Friends",
"AchievementName_1004023": "I, the King of Group Fights",
"AchievementName_1005001": "Life of a Proxy: Starting From Zero",
"AchievementName_1005002": "Welcome, New Employee!",
"AchievementName_1005003": "Family",
"AchievementName_1005004": "The Name of a \"Hero\"",
"AchievementName_1005005": "Public Security Officer's Answer",
"AchievementName_1005006": "Knocking on the Door of Destiny",
"AchievementName_1006001": "Who Am I?",
"AchievementName_1006002": "Kitties Have No Bad Intentions",
"AchievementName_1006003": "The Amazing Grace",
"AchievementName_1006004": "Rebel at School",
"AchievementName_1006005": "And You, Are the Companion of Justice",
"AchievementName_1006006": "Sweetcakes That Never Expire",
"AchievementName_1006007": "Bing Bing Bong Bong Bang Bangboo...",
"AchievementName_1007001": "Cat & Mouse Game?",
"AchievementName_1007002": "Fading to Black",
"AchievementName_2001001": "Any Hope, Doc?",
"AchievementName_2001002": "Roaring Power",
"AchievementName_2001003": "Noisy Miracle",
"AchievementName_2001004": "The Great King of Ether",
"AchievementName_2001005": "Signature Style",
"AchievementName_2001006": "Rally! Uhn-ne uhn-ne!",
"AchievementName_2001007": "One-Man Show",
"AchievementName_2001008": "Gang Crime",
"AchievementName_2001009": "Fundamentals of Elements",
"AchievementName_2001012": "Steam Economics",
"AchievementName_2001013": "Hollow Monopoly",
"AchievementName_2001014": "Lord of Bronze and Gears",
"AchievementName_2001015": "Counseling Hotline",
"AchievementName_2001016": "Don't Give Up Yet, Doc!",
"AchievementName_2001017": "He is Still Getting Stronger!",
"AchievementName_2001018": "Picky Buyer",
"AchievementName_2001019": "I Want This! And That!",
"AchievementName_2001020": "Rookie's Guide to the Hollow",
"AchievementName_2001021": "Adventures in Wonderland",
"AchievementName_2001022": "Breaking In I",
"AchievementName_2001023": "Breaking In II",
"AchievementName_2001024": "Breaking In III",
"AchievementName_2001027": "Huge RAM",
"AchievementName_2001028": "Self-Rescue by Fire",
"AchievementName_2001029": "Full Battery",
"AchievementName_2001030": "A Crushing Strike",
"AchievementName_2001031": "Three-Dimensional Defense",
"AchievementName_2001032": "Kite Experiment",
"AchievementName_2001033": "Close Combat",
"AchievementName_2001034": "If He's Strong, He's Strong",
"AchievementName_2001035": "Rapid Freezing",
"AchievementName_2001036": "Overpower All Odds",
"AchievementName_2001037": "Hollow Emergency Hotline",
"AchievementName_2001038": "An Eye for An Eye",
"AchievementName_2001039": "\"Help...!\"",
"AchievementName_2001040": "Say No to Arson",
"AchievementName_2001041": "Timely Electrolyte Replenishment",
"AchievementName_2001042": "Art of Ammunition",
"AchievementName_2001043": "Armor Master",
"AchievementName_2001044": "Maintain Battery Charge",
"AchievementName_2001045": "The Seventh Weapon",
"AchievementName_2001046": "Invincible Speed",
"AchievementName_2001047": "Extremely Cold",
"AchievementName_2001048": "Safety Not Guaranteed",
"AchievementName_2001049": "\"Cover Me!\"",
"AchievementName_2001050": "\"New Energy! New Era!\"",
"AchievementName_2001051": "\"BFFs\"",
"AchievementName_2001053": "Desensitization Therapy",
"AchievementName_2001054": "Reformed Hollow Raider",
"AchievementName_2001055": "Association Pioneer",
"AchievementName_2001056": "Friend of White Star",
"AchievementName_2001057": "Section 6 Certification",
"AchievementName_2001058": "Scott's Trump Card",
"AchievementName_2001059": "Rookie Gardener",
"AchievementName_2001060": "Seasoned Gardener",
"AchievementName_2001061": "Root Eradication",
"AchievementName_2001062": "Gimme 60 More Seconds",
"AchievementName_2002001": "One Hit, One Kill I",
"AchievementName_2002002": "One Hit, One Kill II",
"AchievementName_2002003": "One Hit, One Kill III",
"AchievementName_2002009": "Strike of Lifetime I",
"AchievementName_2002010": "Strike of Lifetime II",
"AchievementName_2002011": "Strike of Lifetime III",
"AchievementName_2002012": "Timely Help I",
"AchievementName_2002013": "Timely Help II",
"AchievementName_2002014": "Timely Help III",
"AchievementName_2002015": "Hiding Behind the Blade I",
"AchievementName_2002016": "Hiding Behind the Blade II",
"AchievementName_2002017": "Hiding Behind the Blade III",
"AchievementName_2002019": "Quick Work",
"AchievementName_2002020": "Gotta Look Cool in Close-Ups",
"AchievementName_2002023": "Swish! Swoosh! Swash!",
"AchievementName_2002024": "Forgotten While Saving",
"AchievementName_2002026": "I—It's Burning!",
"AchievementName_2002027": "Like in a Fridge",
"AchievementName_2002028": "Oh, So Sore!",
"AchievementName_2002029": "Ether Studies in Difficult Times",
"AchievementName_2002030": "Do You Believe in Strength?",
"AchievementName_2002034": "The Fire Within I",
"AchievementName_2002035": "The Fire Within II",
"AchievementName_2002036": "The Fire Within III",
"AchievementName_2002037": "Chill Out, Please I",
"AchievementName_2002038": "Chill Out, Please II",
"AchievementName_2002039": "Chill Out, Please III",
"AchievementName_2002040": "Shock-Like Sensation I",
"AchievementName_2002041": "Shock-Like Sensation II",
"AchievementName_2002042": "Shock-Like Sensation III",
"AchievementName_2002043": "Seemed Too Difficult I",
"AchievementName_2002044": "Seemed Too Difficult II",
"AchievementName_2002045": "Seemed Too Difficult III",
"AchievementName_2002046": "Logical Argument I",
"AchievementName_2002047": "Logical Argument II",
"AchievementName_2002048": "Logical Argument III",
"AchievementName_2002049": "Electric Dream I",
"AchievementName_2002050": "Electric Dream II",
"AchievementName_2002051": "Electric Dream III",
"AchievementName_2003001": "Dead End Butcher",
"AchievementName_2003002": "Comminuted Fracture",
"AchievementName_2003003": "Curtain Call",
"AchievementName_2003004": "The Last Hero",
"AchievementName_2003005": "Demolitions Expert",
"AchievementName_2004002": "Welcome to Virtual World",
"AchievementName_2004003": "Warm-Up Exercises",
"AchievementName_2004004": "No Match to Me",
"AchievementName_2004005": "Device Debugging",
"AchievementName_2004006": "Piece of Cake!",
"AchievementName_2004007": "Perfect Teamwork",
"AchievementName_2004008": "This is What You Call Professionalism!",
"AchievementName_2004009": "I'm... Used to It",
"AchievementName_2004010": "Pro Player",
"AchievementName_2004011": "...Is that it?",
"AchievementName_2004012": "Master of Stress Management",
"AchievementName_2004013": "Dancing on the Blade's Edge",
"AchievementName_2004014": "Extensive Tour",
"AchievementName_2004015": "Hide and Seek: Old Metro",
"AchievementName_2004016": "You're surrounded!",
"AchievementName_2004017": "All is Safe",
"AchievementName_2004018": "Hide and Seek: Construction Site",
"AchievementName_2004019": "Swift Justice",
"AchievementName_2004020": "Perfection in All Aspects",
"AchievementName_2004021": "Hide and Seek: Ballet Twins",
"AchievementName_2004022": "NEDF! OPEN UP!",
"AchievementName_2004023": "Into the Chaos",
"AchievementName_2004024": "The Depths of the Deep",
"AchievementName_2004025": "Crisis Frontline",
"AchievementName_2004026": "The Vanguard",
"AchievementName_2004027": "Deep Into Restricted Area",
"AchievementName_2004028": "Elite Investigator",
"AchievementName_2004029": "Defender of Order",
"AchievementName_2004030": "Guardian of Shiyu",
"AchievementName_2004031": "Conflict Terminator",
"AchievementName_3001000": "Effective Utilization",
"AchievementName_3001001": "Fair Competition",
"AchievementName_3001002": "Safe Distance",
"AchievementName_3001003": "Pegasos Logistics Can't Do Without Me!",
"AchievementName_3001004": "Not A Drop Spilled",
"AchievementName_3001005": "Hero's Journey",
"AchievementName_3001006": "Say No to Working",
"AchievementName_3001007": "Little Bangboo Hand-in-Hand",
"AchievementName_3001008": "Get Up, Time for Work!",
"AchievementName_3001009": "Tech That Makes You Rich",
"AchievementName_3001010": "Artful Explosion",
"AchievementName_3001011": "Firework Show",
"AchievementName_3001012": "Firepower Coverage",
"AchievementName_3001013": "Colossus Bangboo",
"AchievementName_3001014": "Lone Hero",
"AchievementName_3001015": "Perfect Dodge",
"AchievementName_3001016": "Amateur Hacker",
"AchievementName_3001017": "Satisfactory Service",
"AchievementName_3001018": "Primitive Life",
"AchievementName_3001019": "Gallery of Silence",
"AchievementName_3001020": "With the Truth Often Comes Loneliness",
"AchievementName_3001021": "Spectral Twin Dancers",
"AchievementName_3001022": "Dependable Friend",
"Achievement_FisrtClassName_1": "Life",
"Achievement_FisrtClassName_2": "Tactics",
"Achievement_FisrtClassName_3": "Exploration",
"Achievement_SecondClassName_1001": "A Ridu Journey",
"Achievement_SecondClassName_1003": "Proxy Business",
"Achievement_SecondClassName_1004": "Agent Trust",
"Achievement_SecondClassName_1005": "Phaethon's Story",
"Achievement_SecondClassName_1006": "Agent Story",
"Achievement_SecondClassName_1007": "Special Episode",
"Achievement_SecondClassName_2001": "Hollow Zero",
"Achievement_SecondClassName_2002": "Combat Techniques",
"Achievement_SecondClassName_2003": "Hostile Targets",
"Achievement_SecondClassName_2004": "Combat Achievements",
"Achievement_SecondClassName_3001": "Hollow Exploration Guide",
"Achievement_SecondClassName_3002": "Hollow Exploration Guide II",
"Achievement_SecondClassName_3003": "Hollow Exploration Guide III",
"Achievement_SecondClassName_3004": "Hollow Exploration Guide IV",
"Achievement_Sum": "Number Earned",
"ActivityAbyss_01": "Critical Node not yet unlocked",
"ActivityAbyss_02": "Unchallenged",
"ActivityAbyss_03": "The current season of Critical Node defense has ended",
"ActivityAbyss_04": "Season Progress",
"ActivityAbyss_05": "This Season's Critical Node Countdown",
"ActivityAbyss_06": "Special Effect",
"ActivityAbyss_View": "View",
"ActivityAgentPreview": "Character Preview",
"ActivityBannerSub": "Collect Supply Boxes to obtain",
"ActivityBannerTitle": "LIMITED EVENT REWARDS !",
"ActivityBattle_EnterBattle_Tips": "Before entering Advanced Drill stages, please select 1 Trigger Requirements and 2 Combat Buffs",
"ActivityBubble_141Market_0053_01": "The 141 Exclusive Bazaar event is currently underway!",
"ActivityBubble_141Market_0053_02": "Amazing value! A loss to not check this out!",
"ActivityBubble_141Market_0054_01": "The new 141 event!",
"ActivityBubble_141Market_0054_02": "Get rare items without spending a Denny!",
"ActivityBubble_141Market_0055_01": "New items at the 141 Exclusive Bazaar!",
"ActivityBubble_141Market_0055_02": "Come and get exclusive items and Dennies now!",
"ActivityBubble_141Market_0056_01": "Wanna take a look? All great stuff for free! No cap!",
"ActivityBubble_141Market_0056_02": "Not just free, you even get Dennies back!",
"ActivityBubble_141Market_0057_01": "Good morning!",
"ActivityBubble_141Market_0057_02": "Today's fortune begins with a super worthwhile exchange!",
"ActivityBubble_141Market_0058_01": "Good afternoon!",
"ActivityBubble_141Market_0058_02": "The 141 Exclusive Bazaar event is perfect for your afternoon stroll!",
"ActivityBubble_141Market_0059_01": "Good evening.",
"ActivityBubble_141Market_0059_02": "Are you sure you don't want to come? You might miss out on today's deal...",
"ActivityBubble_141Market_0060_01": "Tired...",
"ActivityBubble_141Market_0060_02": "Tomorrow, we'll let the Bangboo know they better pay extra for night shifts...",
"ActivityBubble_ActivityTeamTrial_001_01": "This new event...",
"ActivityBubble_ActivityTeamTrial_001_02": "It actually looks pretty fun! I'll give it a go after work.",
"ActivityBubble_ActivityTeamTrial_002_01": "VR Tactical Exercise...",
"ActivityBubble_ActivityTeamTrial_002_02": "The new event's challengers certainly are ambitious.",
"ActivityBubble_Activity_0006_01": "The 141 Exclusive Bazaar event is currently underway!",
"ActivityBubble_Activity_0006_02": "Amazing value! A loss to not check this out!",
"ActivityBubble_Activity_0007_01": "The new 141 event!",
"ActivityBubble_Activity_0007_02": "Get rare items without spending a Denny!",
"ActivityBubble_Activity_0008_01": "New items at the 141 Exclusive Bazaar!",
"ActivityBubble_Activity_0008_02": "Come and get exclusive items and Dennies now!",
"ActivityBubble_Activity_0009_01": "Wanna take a look? All great stuff for free! No cap!",
"ActivityBubble_Activity_0009_02": "Not just free, you even get Dennies back!",
"ActivityBubble_Activity_0010_01": "Good morning!",
"ActivityBubble_Activity_0010_02": "Today's fortune begins with a super worthwhile exchange!",
"ActivityBubble_Activity_0011_01": "Good afternoon!",
"ActivityBubble_Activity_0011_02": "The 141 Exclusive Bazaar event is perfect for your afternoon stroll!",
"ActivityBubble_Activity_0012_01": "Good evening.",
"ActivityBubble_Activity_0012_02": "Are you sure you don't want to come? You might miss out on today's deal...",
"ActivityBubble_Activity_0013_01": "Tired...",
"ActivityBubble_Activity_0013_02": "Tomorrow, we'll let the Bangboo know they better pay extra for night shifts...",
"ActivityBubble_BangbooActivity_0101_01": "Nah! Nhu neh-nah! (Newbie! Welcome!)",
"ActivityBubble_BangbooActivity_0102_01": "Ehn-ne! (Good job!)",
"ActivityBubble_BangbooActivity_0201_01": "Nhu nah-neh! (Emergency! Parents!)",
"ActivityBubble_BangbooActivity_0201_02": "Na nhu-nhe-neh? (Where're your own parents?)",
"ActivityBubble_BangbooActivity_0202_01": "Nhu-neh! (Parent's friend... Looking for!)",
"ActivityBubble_BangbooActivity_0202_02": "They must be terrified...",
"ActivityBubble_BangbooActivity_0202_03": "Neh-nah! (Their parents must be very worried...)",
"ActivityBubble_BangbooActivity_0202_04": "Neh nhu! (But my parents wouldn't have been so careless!)",
"ActivityBubble_BangbooActivity_0203_01": "Mind Your Own is also back!",
"ActivityBubble_BangbooActivity_0203_02": "Neh nah! (Good! Parent's friend... Good!)",
"ActivityBubble_BangbooActivity_0301_01": "Neh nah! (Parent's friend... Coming!)",
"ActivityBubble_BangbooActivity_0301_02": "Nhu-nah ne-naa! (Capture plan! Major breakthrough!)",
"ActivityBubble_BangbooActivity_0301_03": "...Neh nhu? (...Really?)",
"ActivityBubble_BangbooActivity_0302_01": "Ehn-ne... (Hey y'all!)",
"ActivityBubble_BangbooActivity_0302_02": "So it's really Hull Tripper...",
"ActivityBubble_BangbooActivity_0302_03": "Enh-enh! (We'll definitely find Golden Bangboo this time!)",
"ActivityBubble_BangbooActivity_0303_01": "Nhu ne-naa! (Hull! So what!)",
"ActivityBubble_BangbooActivity_0303_02": "Nah... (Hm...)",
"ActivityBubble_BangbooActivity_0401_01": "Enh naa... (E—Eous is here.)",
"ActivityBubble_BangbooActivity_0402_01": "Nu-naa neh...! (I have parents too!)",
"ActivityBubble_BangbooActivity_0403_01": "Ahn-nu-nah! (It's so shiny!)",
"ActivityBubble_BangbooActivity_0403_02": "Ehn-nah... Uhn (That's so cool...)",
"ActivityBubble_BangbooActivity_0403_03": "Na-ehn... Na... (If I went alone... I definitely couldn't have seen this...)",
"ActivityBubble_BangbooActivity_0501_01": "Na-ehn nu-na? (Why?)",
"ActivityBubble_BangbooActivity_0502_01": "Neh nhu-hu... (T—That was unexpected...)",
"ActivityBubble_BangbooActivity_0502_02": "Nhu-neh neh! (Who says we can't!)",
"ActivityBubble_BangbooActivity_0502_03": "We can find the Golden Bangboo on our own!",
"ActivityBubble_BangbooActivity_InLevel_001_01": "Ehn... Ahn-ne... (*whimpers*... Will I ever be able to go back home...?)",
"ActivityBubble_BangbooActivity_InLevel_001_02": "Ehn-ne-ehn-ehn... (W—When? Will I be eaten by an Ethereal...?)",
"ActivityBubble_GoldenWeek_0001_01": "It's almost that time of year again, Golden Week!",
"ActivityBubble_GoldenWeek_0001_01F": "Golden Week is just around the corner...",
"ActivityBubble_GoldenWeek_0002_01": "I hope we get to go out and have some fun this Golden Week...",
"ActivityBubble_GoldenWeek_0002_01F": "Maybe it's better to close the store and relax for Golden Week...",
"ActivityBubble_GoldenWeek_0003_01": "What kind of Golden Week specials should we prepare this year?",
"ActivityBubble_GoldenWeek_0004_01": "Hope you and the other manager both have a perfect Golden Week...",
"ActivityBubble_GoldenWeek_0005_01": "How about a special holiday drink to kickstart your vacation?",
"ActivityBubble_GoldenWeek_0006_01": "This special drink is my finest work for the entire Camellia Golden Week...",
"ActivityBubble_GoldenWeek_0007_01": "We invite everyone to participate! We've got some great rewards!",
"ActivityBubble_GoldenWeek_0008_01": "Golden Week is something to look forward to... I wonder who will be the champion this time?",
"ActivityBubble_GoldenWeek_0009_01": "Remember to get your car checked before traveling for the holidays...",
"ActivityBubble_GoldenWeek_0010_01": "Where did I put my VIP card? Let me think...",
"ActivityBubble_GoldenWeek_0011_01": "This rich coffee aroma will be the highlight of Golden Week's memories.",
"ActivityBubble_GoldenWeek_0012_01": "If you're planning to explore Hollow C41, make sure to prepare well...",
"ActivityBubble_GoldenWeek_0012_01F": "C41 is gradually shrinking, but it's still a good idea to be cautious when entering...",
"ActivityBubble_GoldenWeek_0013_01": "I wonder if the Proxy will find anything valuable. Maybe I should charge an intelligence fee...",
"ActivityBubble_GoldenWeek_0014_01": "Who's Midsummer gonna sell their \"Mysterious Treasure\" to? How about an auction? The highest bidder wins!",
"ActivityBubble_GoldenWeek_0015_01": "I wonder if there's better stuff in the other supply boxes!",
"ActivityBubble_GoldenWeek_0015_01F": "When you get a limited-edition item that's no longer available, you always want to try it right away.",
"ActivityBubble_GoldenWeek_0016_01": "All we can do is hope Nicole pulls through...",
"ActivityBubble_GoldenWeek_0016_01F": "I really don't have any hope whatsoever when it comes to Nicole, but it's not like we have any other options...",
"ActivityBubble_GoldenWeek_0017_01": "C41 is like my external wallet. I can get a good price for all of these!",
"ActivityBubble_GoldenWeek_0018_01": "Huh? Worthless? This buyer doesn't know what's what...",
"ActivityBubble_GoldenWeek_0019_01": "%&... Stop the construction in that area for a sec! It's too loud! %...&",
"ActivityBubble_GoldenWeek_0020_01": "Don't forget to come find us if you open something good!",
"ActivityBubble_GoldenWeek_0021_01": "Recent commission assignments...",
"ActivityBubble_GoldenWeek_0022_01": "Victor... Uh... Okay, we will provide remedial services free of charge...",
"ActivityBubble_GoldenWeek_0023_01": "If we're talking mods... How about adding a fishing rod? If a fish takes the bait, you can step on the reverse to pull it out of the water.",
"ActivityBubble_GoldenWeek_0024_01": "Midsummer Inc.... What a nostalgic name... and truly a worthy opponent...",
"ActivityBubble_GoldenWeek_0025_01": "Let's clear out the snacks before closing up... How about potato chips and ice cream for dinner tonight?",
"ActivityBubble_GoldenWeek_0025_01F": "We should check the videotapes before closing up... It'll save some work after the holidays...",
"ActivityBubble_GoldenWeek_0026_01": "We'd best gather more info about the anomalies in Hollow C41, just to be cautious...",
"ActivityBubble_GoldenWeek_0027_01": "Not being able to make contact is really worrying...",
"ActivityBubble_GoldenWeek_0027_01F": "I wonder what's going on inside C41...",
"ActivityBubble_GoldenWeek_0028_01": "Everyone on Sixth Street seems to be quite concerned...",
"ActivityBubble_GoldenWeek_0028_01F": "This Hollow C41 situation has everyone on Sixth Street worried...",
"ActivityBubble_GoldenWeek_0029_01": "I'll be responsible for posting information on Inter-Knot. You and the others need to be careful when entering the deep warehouse of C41...",
"ActivityBubble_GoldenWeek_0029_01F": "I'll post information on Inter-Knot and assist you all in re-entering the deeper warehouse of C41.",
"ActivityBubble_GoldenWeek_0030_01": "The intelligence we currently have should be sufficient... Let the other agents know as well!",
"ActivityBubble_GoldenWeek_0030_01F": "Let's share the newly acquired crucial information with the other Agents...",
"ActivityBubble_GoldenWeek_0031_01": "I'm sure you can save everyone's Golden Week holiday, Wise!",
"ActivityBubble_GoldenWeek_0031_01F": "I'm really looking forward to your grand finale for Golden Week.",
"ActivityBubble_GoldenWeek_0032_01": "♪~♪~",
"ActivityBubble_GoldenWeek_0033_01": "Did you see the news?",
"ActivityBubble_GoldenWeek_0033_02": "Hollow C41 has become active again...",
"ActivityBubble_GoldenWeek_0033_03": "I hope that child isn't...",
"ActivityBubble_GoldenWeek_0034_01": "Don't push yourselves too hard, both of you...",
"ActivityBubble_GoldenWeek_0034_02": "It would be a shame if no one got to taste my special \"golden\" blend...",
"ActivityBubble_GoldenWeek_0034_03": "I hope everyone is okay...",
"ActivityBubble_GoldenWeek_0036_01": "I hope you enjoy your vacation.",
"ActivityBubble_GoldenWeek_0037_01": "The Golden Week Special Competition is currently underway. Why not give it a try?",
"ActivityBubble_GoldenWeek_0038_01": "Make sure to have a memorable holiday~",
"ActivityBubble_GoldenWeek_0039_01": "Remember to get your car checked before traveling for the holidays...",
"ActivityBubble_GoldenWeek_0040_01": "Enjoy your time off...",
"ActivityBubble_GoldenWeek_0041_01": "The Golden Week melody seems to have a hint of interference.",
"ActivityBubble_GoldenWeek_0042_01": "Where should the ending point on the treasure map be drawn...",
"ActivityBubble_GoldenWeek_0043_01": "Accept my challenge!",
"ActivityBubble_GoldenWeek_0043_02": "Hmph... Come at me!",
"ActivityBubble_GoldenWeek_0044_01": "This is it! This is it! The showdown of fate is about to unfold!",
"ActivityBubble_GoldenWeek_0045_01": "Let's have a solid showdown this Golden Week!",
"ActivityBubble_GoldenWeek_0046_01": "An-nah... (I can help open supply boxes...)",
"ActivityBubble_GoldenWeek_0047_01": "The rescue was a success!",
"ActivityBubble_GoldenWeek_0048_01": "You rest up, Wise. I'll go check things out...",
"ActivityBubble_GoldenWeek_0048_01F": "The rescue was rough. You go rest up, and I'll go see if there's any new intel around.",
"ActivityBubble_GoldenWeek_0049_01": "This mod order is gonna be really tough to put together. I'll take a break and then keep at it...",
"ActivityBubble_GoldenWeek_0050_01": "This mod order is gonna be really tough to put together. I'll take a break and then keep at it...",
"ActivityBubble_GoldenWeek_0051_01": "This mod order is gonna be really tough to put together. I'll take a break and then keep at it...",
"ActivityBubble_GoldenWeek_0052_01": "This mod order is gonna be really tough to put together. I'll take a break and then keep at it...",
"ActivityBubble_GoldenWeek_0053_01": "Need anything to get ready for the upcoming Golden Week...?",
"ActivityBubble_GoldenWeek_0054_01": "Golden Week is coming up and stock is going to be in high demand. If you need anything, please book it in advance...",
"ActivityBubble_GoldenWeek_0055_01": "Do you need to restock any tapes for holiday viewing?",
"ActivityBubble_GoldenWeek_0056_01": "Would you be open to considering some from my list of recommendations?",
"ActivityBubble_GoldenWeek_0057_01": "I've got a great bundle here that's the perfect recommendation for Golden Week tourists!",
"ActivityBubble_GoldenWeek_0058_01": "Thank you for buying the Golden Week tourist pack!",
"ActivityBubble_GoldenWeek_0059_01": "Ahh, I just don't have enough time...",
"ActivityBubble_GoldenWeek_0060_01": "Couldn't they just make this event one of those login-for-rewards events?",
"ActivityBubble_GoldenWeek_0061_01": "...Found loads of supply boxes?",
"ActivityBubble_GoldenWeek_0062_01": "Smile... just smile... give a professional smile...",
"ActivityBubble_GoldenWeek_0063_01": "Oh wow, look at the time. Anywhere to eat 'round here?",
"ActivityBubble_GoldenWeek_0064_01": "Can't be late, mustn't be late... or my overtime pay will go down the drain!",
"ActivityBubble_GoldenWeek_0065_01": "Her somewhat impatient demeanor today is quite spirited and attractive!",
"ActivityBubble_GoldenWeek_0066_01": "Golden Week is coming up. Should I invite her? No no... Maybe later...",
"ActivityBubble_GoldenWeek_0067_01": "I didn't end up seeing her today...",
"ActivityBubble_GoldenWeek_0068_01": "She usually sits in this spot... No, you shouldn't be thinking like this...",
"ActivityBubble_GoldenWeek_0069_01": "Got any Golden Week promotional items at the moment? Please save me one if so!",
"ActivityBubble_GoldenWeek_0070_01": "Any Golden Week special bundles...?",
"ActivityBubble_GoldenWeek_0071_01": "What's the point of all this stuff...",
"ActivityBubble_GoldenWeek_0072_01": "Mishaps are inevitable when traveling during the holiday period. That's why you need to buy a Golden Week travel insurance package for you and your family...",
"ActivityBubble_GoldenWeek_0072_02": "So at least this way, even if a life is lost, you'll still get a payout!",
"ActivityBubble_GoldenWeek_0073_01": "Worried about car scratches during the holiday? This Golden Week limited offer for commercial car insurance solves all your worries, so you can drive — and crash — wherever you want.",
"ActivityBubble_GoldenWeek_0074_01": "Disagreements are inevitable when traveling during the holiday period. A renowned law firm offers a limited-time special discount for divorce consultation services!",
"ActivityBubble_GoldenWeek_0075_01": "Including my pay today, I still need...",
"ActivityBubble_GoldenWeek_0076_01": "Just another two more part-time jobs should do the trick!",
"ActivityBubble_GoldenWeek_0077_01": "I hope I can find some nice young talent before Golden Week...",
"ActivityBubble_GoldenWeek_0078_01": "Golden Week offers a great opportunity to come across more people...",
"ActivityBubble_GoldenWeek_0079_01": "Got any promotional items...?",
"ActivityBubble_GoldenWeek_0080_01": "I'll go negotiate with Mrs. Yani tomorrow and buy that stuff off her.",
"ActivityBubble_GoldenWeek_0081_01": "Why did you change your contact time without approval?",
"ActivityBubble_GoldenWeek_0081_02": "Vacation? Is there really such a concept as vacation in this line of work?",
"ActivityBubble_GoldenWeek_0082_01": "Cookie's also taking Golden Week off, right~",
"ActivityBubble_GoldenWeek_0083_01": "We should just take the designer of this new product out back and you-know-what...",
"ActivityBubble_GoldenWeek_0084_01": "Golden Week is coming, can't slack off...",
"ActivityBubble_GoldenWeek_0084_02": "...",
"ActivityBubble_GoldenWeek_0085_01": "I want to become the \"Staunch Guardian of Camellia Golden Week\"!",
"ActivityBubble_GoldenWeek_0085_02": "Ah... I really just want a vacation...",
"ActivityBubble_GoldenWeek_0086_01": "Hmm, what theme should I choose for the Golden Week...?",
"ActivityBubble_GoldenWeek_0087_01": "Don't tell me there isn't a single store on this street that's good for shooting my vlog!",
"ActivityBubble_GoldenWeek_0088_01": "I'm really not cut out for the middle of the night...",
"ActivityBubble_GoldenWeek_0089_01": "I guess all the best-paying gigs in New Eridu have something to do with the Hollows...",
"ActivityBubble_GoldenWeek_0090_01": "I'm feeling pretty lucky today... Should I go try my luck out on a surprise box?",
"ActivityBubble_GoldenWeek_0091_01": "Since all these people are rushing off to Hollow C41, maybe I oughta go over there with my flyers...",
"ActivityBubble_GoldenWeek_0092_01": "Hey, did you hear the news about the treasure hunt?",
"ActivityBubble_GoldenWeek_0093_01": "Wanna go treasure hunting together?",
"ActivityBubble_GoldenWeek_0094_01": "I was forced to change my plans today...",
"ActivityBubble_GoldenWeek_0095_01": "They'd better not drive it straight into a Hollow...",
"ActivityBubble_GoldenWeek_0096_01": "Increased street patrols...",
"ActivityBubble_GoldenWeek_0097_01": "Don't believe rumors!",
"ActivityBubble_GoldenWeek_0098_01": "This means increased street patrols...",
"ActivityBubble_GoldenWeek_0099_01": "There may or may not be treasure in the Hollow, but there's definitely Ethereals... ",
"ActivityBubble_GoldenWeek_0100_01": "You must be more than just a dog, right?",
"ActivityBubble_GoldenWeek_0101_01": "You're definitely Phaethon! Aren't ya, boy?",
"ActivityBubble_GoldenWeek_0102_01": "How did sales go for those tourist bundles last time?",
"ActivityBubble_GoldenWeek_0103_01": "I got rid of that stock fast thanks to that rumor about the Hollow treasure...",
"ActivityBubble_GoldenWeek_0104_01": "Finding all these things took quite the effort...",
"ActivityBubble_GoldenWeek_0105_01": "Taking a vacation... That's something I need plan for, too.",
"ActivityBubble_GoldenWeek_0106_01": "Almost done with this stock. Now I can get to Golden Week...",
"ActivityBubble_GoldenWeek_0107_01": "I've been chatting online with Monterina for months and saving up money. Now we finally get to meet...",
"ActivityBubble_GoldenWeek_0108_01": "Ah...",
"ActivityBubble_GoldenWeek_0109_01": "Back to work again...",
"ActivityBubble_GoldenWeek_0110_01": "This drink tastes strange today...",
"ActivityBubble_GoldenWeek_0111_01": "Finally, the last weekend of overtime before my vacation...",
"ActivityBubble_GoldenWeek_0112_01": "She looks so different...",
"ActivityBubble_GoldenWeek_0113_01": "What's happened to her these days...",
"ActivityBubble_GoldenWeek_0114_01": "Young one, I think you have lots of potential...",
"ActivityBubble_GoldenWeek_0115_01": "Golden opportunities often just slip away. You have to learn to seize your chance...",
"ActivityBubble_GoldenWeek_0116_01": "Have you got any baking supplies? Haha, doesn't matter if it's not on special. Our boy is coming back for Golden Week...",
"ActivityBubble_GoldenWeek_0117_01": "Kids nowadays, do they like these things...?",
"ActivityBubble_GoldenWeek_0118_01": "I heard from the boss at the convenience store that you bought a Golden Week Travel Kit...?",
"ActivityBubble_GoldenWeek_0119_01": "Hmph, you sure know how to bargain...",
"ActivityBubble_GoldenWeek_0120_01": "Waterfall Soup - Waterfall Soup Camellia Golden Week promotion — 20% off new menu items with every flyer~",
"ActivityBubble_GoldenWeek_0120_02": "Huh — No 20% off? General Chop, you can't do business like this. You won't get rid of any flyers like that!",
"ActivityBubble_GoldenWeek_0121_01": "The latest Golden Week exclusive drinks have arrived! Come enjoy unlimited complimentary coffee if you are brave to ask, that is~",
"ActivityBubble_GoldenWeek_0122_01": "Golden Week is nearly here. Please can all the residents of Sixth Street pay close attention to their property and personal safety!",
"ActivityBubble_GoldenWeek_0123_01": "Take a Vacation Safety Manual to make sure you spend a safe Golden Week!",
"ActivityBubble_GoldenWeek_0124_01": "Wanna try out the new coffee blend?",
"ActivityBubble_GoldenWeek_0125_01": "So, just putting those fancy words together will do the trick...",
"ActivityBubble_GoldenWeek_0126_01": "Wanna try out the new coffee blend?",
"ActivityBubble_GoldenWeek_0127_01": "A forty-something male's rating: \"Astringent.\"",
"ActivityBubble_GoldenWeek_0128_01": "Wanna try out the new coffee blend?",
"ActivityBubble_GoldenWeek_0129_01": "Wanna try out the new coffee blend?",
"ActivityBubble_GoldenWeek_0130_01": "Wahhhh?! What's that?! A ghost—!?",
"ActivityBubble_GoldenWeek_0130_02": "...",
"ActivityBubble_GoldenWeek_0130_03": "Um... Hi?",
"ActivityBubble_GoldenWeek_0131_01": "Sita, we can finish tonight's patrol, right?",
"ActivityBubble_GoldenWeek_0131_02": "At least stretch your legs a little before you talk to me about finishing for the night.",
"ActivityBubble_GoldenWeek_0132_01": "How come my favorite songs haven't been making it onto the recommendation posters...?",
"ActivityBubble_GoldenWeek_0133_01": "Should I recommend it to the owner of the music store?",
"ActivityBubble_GoldenWeek_0134_01": "My goodness, it really is you — Clara!",
"ActivityBubble_GoldenWeek_0135_01": "Let me tell you what I was thinking about a theme for this!",
"ActivityBubble_GoldenWeek_0136_01": "Got any exciting videotape suggestions?",
"ActivityBubble_GoldenWeek_0137_01": "Give me a moment to decide which I want to rent...",
"ActivityBubble_GoldenWeek_0138_01": "Phew... Finally grinded my way through all of the event prizes!",
"ActivityBubble_GoldenWeek_0139_01": "General Chop, another noodle refill over here! This tastes great!",
"ActivityBubble_GoldenWeek_0140_01": "I've finished watching the tape I rented last time. What to get this time, though...",
"ActivityBubble_GoldenWeek_0140_02": "Hi... N—Need a recommendation? I saw a pretty good movie recently...",
"ActivityBubble_GoldenWeek_0141_01": "When will part two of \"Attack on Cyberz\" be out...",
"ActivityBubble_GoldenWeek_0142_01": "Do I have to do this pose? It's so weird...",
"ActivityBubble_GoldenWeek_0142_02": "No, you have to show the sense of detachment!",
"ActivityBubble_GoldenWeek_0143_01": "I don't get it...",
"ActivityBubble_GoldenWeek_0143_02": "*sigh*... Young people these days lack insight...",
"ActivityBubble_GoldenWeek_0144_01": "I have a full day planned for tourism... Think I need a big bowl of noodles in the morning to keep my energy up! ",
"ActivityBubble_GoldenWeek_0145_01": "How about I buy you a bowl of noodles? I hope Golden Week mornings can be wonderful for you, too!",
"ActivityBubble_GoldenWeek_0146_01": "Umm... Should I go back in again?",
"ActivityBubble_GoldenWeek_0147_01": "I like Elfy! Let's go in again later...",
"ActivityBubble_GoldenWeek_0148_01": "Is Sixth Street famous for anything? Famous for its accidents...? Er... I mean anything you can buy and take home?",
"ActivityBubble_GoldenWeek_0149_01": "Another day full of sightseeing awaits me... I need a cup of coffee!",
"ActivityBubble_GoldenWeek_0150_01": "I heard there're many underground concerts here. Maybe I'll run into a cute idol here!",
"ActivityBubble_GoldenWeek_0151_01": "Wowee~",
"ActivityBubble_GoldenWeek_0152_01": "I'm so sorry! I'll be on my way!",
"ActivityBubble_GoldenWeek_0153_01": "Golden Week has begun. Patrols cannot be relaxed whatsoever!",
"ActivityBubble_GoldenWeek_0153_02": "You don't want to scare off all the tourists with that stern look, Gerant.",
"ActivityBubble_GoldenWeek_0154_01": "I am the Staunch Guardian of Camellia Golden Week!",
"ActivityBubble_GoldenWeek_0154_02": "You don't need to announce it to the world...",
"ActivityBubble_GoldenWeek_0155_01": "Good! Another peaceful day with no troubles! Sixth Street's really vibrant this Golden Week.",
"ActivityBubble_GoldenWeek_0155_02": "It must be because it's the holiday season, I see so many new faces...",
"ActivityBubble_GoldenWeek_0156_01": "As the Staunch Guardian of Camellia Golden Week, I won't let my guard down!",
"ActivityBubble_GoldenWeek_0156_02": "Man, don't say things like that with such a serious face...",
"ActivityBubble_GoldenWeek_0157_01": "*tearing up*",
"ActivityBubble_GoldenWeek_0157_02": "...Gerant, stop crying, please. It's embarrassing.",
"ActivityBubble_GoldenWeek_0158_01": "I'll definitely, *blowing nose*, make sure everyone has a great Camellia Golden Week!",
"ActivityBubble_GoldenWeek_0158_02": "Here, I've got some tissues for you. Oh, that was the last pack!",
"ActivityBubble_GoldenWeek_0159_01": "High-intensity patrolling sure wears you out, but still — it's great to see everyone's enjoying themselves!",
"ActivityBubble_GoldenWeek_0159_02": "I'm exhausted... Luckily, there were no special emergencies today.",
"ActivityBubble_GoldenWeek_0160_01": "Maybe we can try this new limited product? —Ah, it might be a little too old school...",
"ActivityBubble_GoldenWeek_0160_02": "Not at all!",
"ActivityBubble_GoldenWeek_0161_01": "We have so many \"favorites\" in common!",
"ActivityBubble_GoldenWeek_0162_01": "Staying up all night to edit videos is still such a pain...",
"ActivityBubble_GoldenWeek_0162_02": "But to catch up with the Golden Week release schedule, I gotta go hard at it!",
"ActivityBubble_GoldenWeek_0163_01": "I've watched your channel before!",
"ActivityBubble_GoldenWeek_0163_02": "Oh, really?",
"ActivityBubble_GoldenWeek_0164_01": "Don't make fun of people when you meet them for the first time...",
"ActivityBubble_GoldenWeek_0164_02": "Who cares! Plus it's not the first time I've seen her, I watch her channel!",
"ActivityBubble_GoldenWeek_0165_01": "The new limited-offer items go on sale today... I heard that buying everything at once initially increases the chances of drawing hidden ones a bit.",
"ActivityBubble_GoldenWeek_0166_01": "Is that it for today?",
"ActivityBubble_GoldenWeek_0167_01": "There's always going to be lost souls wandering the streets of this city who can't get a \"hidden\" limited edition figurine...",
"ActivityBubble_GoldenWeek_0168_01": "The new limited-offer items go on sale today... I heard that buying everything at once initially increases the chances of drawing hidden ones a bit.",
"ActivityBubble_GoldenWeek_0169_01": "Is that it for today?",
"ActivityBubble_GoldenWeek_0170_01": "There's always going to be lost souls wandering the streets of this city who can't get a \"hidden\" limited edition figurine...",
"ActivityBubble_GoldenWeek_0171_01": "Nowadays, there're fewer and fewer promising youngsters. Most of them lack individual character — just like this cup of coffee...",
"ActivityBubble_GoldenWeek_0172_01": "I keep seeing this news lately...",
"ActivityBubble_GoldenWeek_0173_01": "...Should I try going inside a collapsing Hollow myself?",
"ActivityBubble_GoldenWeek_0174_01": "Give careful consideration to that Hollow message... Coffee can stimulate rational judgment...",
"ActivityBubble_GoldenWeek_0175_01": "Wasn't this track always middle-of-the-road? Yet here it is on the recommended poster!",
"ActivityBubble_GoldenWeek_0176_01": "Do you have any chili coffee?",
"ActivityBubble_GoldenWeek_0176_02": "H—Hiwatari... Don't make things difficult for the owner...",
"ActivityBubble_GoldenWeek_0177_01": "Tin Master, you should really consider adding chili coffee to the menu!",
"ActivityBubble_GoldenWeek_0177_02": "(*gulp*, *gulp*, *gulp*)",
"ActivityBubble_GoldenWeek_0178_01": "Sold out... Talk about getting off on the wrong foot!",
"ActivityBubble_GoldenWeek_0179_01": "Why have these items suddenly become so highly sought after?",
"ActivityBubble_GoldenWeek_0180_01": "That wasn't a rumor at all, it was all true! I'm on Sixth Street, you coming or not?",
"ActivityBubble_GoldenWeek_0180_02": "You have to take that first step in the end, right? And we can make a mint on these.",
"ActivityBubble_GoldenWeek_0180_03": "Who knows when another chance this good will come along if we miss this one?",
"ActivityBubble_GoldenWeek_0181_01": "Will this place be impacted if the Hollow becomes active again?",
"ActivityBubble_GoldenWeek_0182_01": "What's going on with Hollow C41...?",
"ActivityBubble_GoldenWeek_0183_01": "No use tilting at windmills... Let's go eat some cake!",
"ActivityBubble_GoldenWeek_0184_01": "Meh... This doesn't seem to be the same one shown on the box...",
"ActivityBubble_GoldenWeek_0184_02": "Yikes... Didn't draw the hidden one, again...",
"ActivityBubble_GoldenWeek_0185_01": "Do you want to exchange phone numbers?",
"ActivityBubble_GoldenWeek_0185_02": "Sure, here's my phone number.",
"ActivityBubble_GoldenWeek_0186_01": "For those who are traveling in the next two days, please stay away from Hollow areas nearby and take a detour if needed...",
"ActivityBubble_GoldenWeek_0187_01": "For those who are traveling in the next two days, please stay away from Hollow areas nearby and take a detour if needed...",
"ActivityBubble_GoldenWeek_0187_02": "What happened...?",
"ActivityBubble_GoldenWeek_0188_01": "For those who are traveling in the next two days, please stay away from Hollow areas nearby and take a detour if needed...",
"ActivityBubble_GoldenWeek_0188_02": "Don't tell me this is the Hollow my boy went into...",
"ActivityBubble_GoldenWeek_0189_01": "For those who are traveling in the next two days, please stay away from Hollow areas nearby and take a detour if needed...",
"ActivityBubble_GoldenWeek_0190_01": "Wh—What's going on here... Sita! Why did we split up? Arghh, Sita!",
"ActivityBubble_GoldenWeek_0191_01": "For those who are traveling in the next two days, please stay away from Hollow areas nearby and take a detour if needed...",
"ActivityBubble_GoldenWeek_0192_01": "What! What happened? Who sent you? No... is your parent in trouble?",
"ActivityBubble_GoldenWeek_0192_02": "...Meow.",
"ActivityBubble_GoldenWeek_0193_01": "What's wrong? What's going on? Where is it I am needed!",
"ActivityBubble_GoldenWeek_0193_02": "You're overreacting.",
"ActivityBubble_GoldenWeek_0194_01": "Let me see what the gift is, then!",
"ActivityBubble_GoldenWeek_0194_02": "A cat teaser... They say that cat can really hold a grudge, huh?",
"ActivityBubble_GoldenWeek_0195_01": "I'm an HIA Investigator.",
"ActivityBubble_GoldenWeek_0196_01": "This Golden Week sure is exhausting...",
"ActivityBubble_GoldenWeek_0197_01": "There's a roadblock, this intersection is under restricted access.",
"ActivityBubble_GoldenWeek_0198_01": "Sorry, this area is under restricted access.",
"ActivityBubble_GoldenWeek_0198_02": "What's up?",
"ActivityBubble_GoldenWeek_0199_01": "There's a roadblock, this intersection is under restricted access.",
"ActivityBubble_GoldenWeek_0200_01": "There's a roadblock, this intersection is under restricted access.",
"ActivityBubble_GoldenWeek_0201_01": "Is Gerant really okay patrolling alone so early in the morning? I can't wait to check out the look on his face, must be funny.",
"ActivityBubble_GoldenWeek_0202_01": "There's a roadblock, this intersection is under restricted access.",
"ActivityBubble_GoldenWeek_0203_01": "There's a roadblock, this intersection is under restricted access.",
"ActivityBubble_GoldenWeek_0204_01": "Hold on a sec...",
"ActivityBubble_GoldenWeek_0204_02": "Wh—What's up?",
"ActivityBubble_GoldenWeek_0205_01": "Give me your parents' contact number.",
"ActivityBubble_GoldenWeek_0205_02": "Oh great...",
"ActivityBubble_GoldenWeek_0206_01": "Guess we'll have to wait for a while before we can confirm when we can do a shop tour...",
"ActivityBubble_GoldenWeek_0206_02": "But there'll definitely be a chance! We can go once things with Hollow C41 settle down...",
"ActivityBubble_GoldenWeek_0207_01": "Excellent. Lots of new faces around here these days.",
"ActivityBubble_GoldenWeek_0208_01": "Young people nowadays just love the adrenaline rush. Hollows are too risky though, why not try modeling instead...?",
"ActivityBubble_GoldenWeek_0209_01": "I need to think it over. The situation with Hollow C41 is pretty unusual...",
"ActivityBubble_GoldenWeek_0210_01": "I can take that commission you mentioned last time, but I'm asking for an extra 10% cut. I mean, we're talking about C41 here...",
"ActivityBubble_GoldenWeek_0211_01": "Do you have any experience going into Hollows?",
"ActivityBubble_GoldenWeek_0211_02": "Y—You, you're a P—Proxy!",
"ActivityBubble_GoldenWeek_0212_01": "*sigh*",
"ActivityBubble_GoldenWeek_0212_02": "Sensei! Any order for me?",
"ActivityBubble_GoldenWeek_0213_01": "Why can't I reach her? Don't tell me she's down in Hollow C41, too? I'm worried sick...",
"ActivityBubble_GoldenWeek_0214_01": "Why isn't she answering her phone...",
"ActivityBubble_GoldenWeek_0215_01": "Let me ask you something. Do you know anything about this? Something about a treasure hunt in the Hollows?",
"ActivityBubble_GoldenWeek_0215_02": "What made you ask that all of a sudden?",
"ActivityBubble_GoldenWeek_0216_01": "*sigh* What should I do...?",
"ActivityBubble_GoldenWeek_0216_02": "Don't worry, I'm sure everything will be fine.",
"ActivityBubble_GoldenWeek_0217_01": "Why isn't she answering her phone...",
"ActivityBubble_GoldenWeek_0218_01": "That collapsed Hollow is active again, and this treasure hunt fad is still raging on...",
"ActivityBubble_GoldenWeek_0219_01": "That kid who bought that stuff before couldn't be one of those treasure hunters, could he? If I bump into him again, I could ask him about things...",
"ActivityBubble_GoldenWeek_0219_02": "If I asked him how things were, perhaps Mrs. Yani would calm down a little?",
"ActivityBubble_GoldenWeek_0220_01": "It's you! The good samaritan!",
"ActivityBubble_GoldenWeek_0221_01": "I'll go tell Mrs. Yani so she doesn't worry about things so much...",
"ActivityBubble_GoldenWeek_0222_01": "Hollow C41 has become really dangerous recently. Cookie isn't allowed anywhere near there, or else Dad is gonna worry himself sick!",
"ActivityBubble_GoldenWeek_0223_01": "Hasn't that Hollow been stable all along? How could it suddenly...",
"ActivityBubble_GoldenWeek_0223_02": "Disasters come and disasters go, as they say. Don't think about it so much, they can't be avoided.",
"ActivityBubble_GoldenWeek_0224_01": "Didn't your friend who we had lunch with last time say they were gonna go there just a few days ago? Whatever happened to that?",
"ActivityBubble_GoldenWeek_0224_02": "I've heard nothing from him these days. I'll try getting in touch, hope he's okay.",
"ActivityBubble_GoldenWeek_0225_01": "Gain insight into people using Soul Hounds III...",
"ActivityBubble_GoldenWeek_0226_01": "Based on this theory of mine, doesn't this make me the kind of person who'd be assaulted instantly upon entering a Hollow...",
"ActivityBubble_GoldenWeek_0227_01": "Wowsers, I got a high score!",
"ActivityBubble_GoldenWeek_0228_01": "It's a surprisingly simple game...",
"ActivityBubble_GoldenWeek_0229_01": "Cool!",
"ActivityBubble_GoldenWeek_0230_01": "What a cool name. Let's go find Enzo and tell him...",
"ActivityBubble_GoldenWeek_0231_01": "I care about this, I really do...",
"ActivityBubble_GoldenWeek_0232_01": "What's it doing it for?",
"ActivityBubble_GoldenWeek_0233_01": "This time we'll impress by winning the championship!",
"ActivityBubble_GoldenWeek_0233_02": "Yeah. We've practiced so long, there's no way anyone's better!",
"ActivityBubble_GoldenWeek_0234_01": "There's no way... I'll even be next door when other people are playing to pull jokes and try to distract racers...",
"ActivityBubble_GoldenWeek_0234_02": "Great minds think alike. I've already got my tight five all ready!",
"ActivityBubble_GoldenWeek_0235_01": "How much cash you got on ya... Let's go bribe those super fast-looking dudes so they don't compete against us...",
"ActivityBubble_GoldenWeek_0235_02": "If this keeps up, we won't even make the top five...",
"ActivityBubble_GoldenWeek_0236_01": "It's closed!",
"ActivityBubble_GoldenWeek_0237_01": "I'll definitely come back again tomorrow during the day!",
"ActivityBubble_GoldenWeek_0238_01": "Snake Duel tournament!",
"ActivityBubble_GoldenWeek_0238_02": "Man, I really miss it...",
"ActivityBubble_GoldenWeek_0239_01": "Sneaking a game of Snake Duel during class makes it extra thrilling~",
"ActivityBubble_GoldenWeek_0239_02": "Erm.. You're the teacher, you probably shouldn't be playing in class...",
"ActivityBubble_GoldenWeek_0240_01": "Nobody understands the tragedy behind Snake Duel.",
"ActivityBubble_GoldenWeek_0241_01": "Snake Duel really is a sad game...",
"ActivityBubble_GoldenWeek_0242_01": "It has to be the game I'm least good at!",
"ActivityBubble_GoldenWeek_0243_01": "Snake Duel completely goes against everything I know as a racer...",
"ActivityBubble_GoldenWeek_0244_01": "Snake Duel... Hmm...",
"ActivityBubble_GoldenWeek_0245_01": "It really is incredible — So much room left for imagination!",
"ActivityBubble_GoldenWeek_0246_01": "Camellia Specials are here — have a free sample in-store!",
"ActivityBubble_GoldenWeek_0247_01": "Free drink samples! Free drink samples! Have a free drink!",
"ActivityBubble_Operation_0001_01": "Is anyone going to talk to me? Woo...",
"ActivityBubble_Operation_0002_01": "Wish someone would come and listen to my HIA promo speech ...",
"ActivityBubble_Operation_0003_01": "Graduate job application...",
"ActivityBubble_Operation_0003_02": "Hollow Investigators are really cool~",
"ActivityBubble_Operation_0004_01": "There's nothing fun at all!",
"ActivityBubble_Operation_0005_01": "One by one, one by one...",
"ActivityBubble_Operation_0005_02": "What tests do you have to pass to become a Hollow Investigator?",
"ActivityBubble_Operation_0005_03": "Honestly, there really is a Bangboo who knows the universal language — and it also sells ice creams!",
"ActivityBubble_PhotoQuest_0023_01": "You want me to play... an officer? So I just play myself?",
"ActivityBubble_PhotoQuest_0023_02": "Just relax.",
"ActivityBubble_RandomBreak_0001_01": "Ugh, the playback device's broken... What a pain.",
"ActivityBubble_RandomBreak_0001_02": "Watching stuff on other devices just doesn't feel the same.",
"ActivityBubble_RandomBreak_0002_01": "Cram classes are sooooo boring...",
"ActivityBubble_RandomBreak_0002_02": "I'd rather be at home watching a movie.",
"ActivityBubble_RandomBreak_0003_01": "Next time I should put the fish straight in the kitchen...",
"ActivityBubble_RandomBreak_0003_02": "Luckily, the repairs are free.",
"ActivityBubble_RandomBreak_0004_01": "I've only used this playback device for ten years...",
"ActivityBubble_RandomBreak_0004_02": "It's not time to replace it yet...",
"ActivityBubble_RandomBreak_0005_01": "Nhu-nah na? (Does everyone know already?)",
"ActivityBubble_RandomBreak_0005_02": "Nhu-nah... (*sobs* Please... Anything but that...)",
"ActivityChat_141Market_0060_01": "(Hi, there! You can find everything you need at 141 Convenience Store!)",
"ActivityChat_141Market_0060_02": "Is there a new event at the convenience store?",
"ActivityChat_141Market_0060_03": "Ehn-na! Ehn-na-ehn-na! (That's right! It's the 141 Exclusive Bazaar!)",
"ActivityChat_141Market_0060_04": "Ehn-na-ehn-na-ehn-na... (We have a lot on our plates...)",
"ActivityChat_141Market_0060_05": "Ehn-na-ehn-na-ehn-na-ehn-na! (So, we hired Sjal to run the event!)",
"ActivityChat_141Market_0060_06": "Ehn-na-ehn-na! (Let me tell you more about the event!)",
"ActivityChat_141Market_0060_07": "Ehn-na-ehn-na... Ehn-na! (We've got some greaaat bargains!)",
"ActivityChat_141Market_0060_08": "Ehn-na-ehn-na... Ehn-na! (We've prepared lots of... good stuff!)",
"ActivityChat_141Market_0060_09": "Ehn-na! Ehn-na! Ehn-na! (No need! To spend! Any Dennies!)",
"ActivityChat_141Market_0060_10": "Ehnna-ehn-naehn-na-ehn-na! (You just need to exchange designated items!)",
"ActivityChat_141Market_0060_11": "Ehn-na-ehn-na-ehn-na! (Only one batch of items is available for exchange each day!)",
"ActivityChat_141Market_0060_12": "Ehn-naehn-naehn-na-ehnna! (And if you keep coming back here, you may find a surprise waiting for you!)",
"ActivityChat_141Market_0060_13": "Ehn-na... Ehn-na! (A veeery big surprise!)",
"ActivityChat_141Market_0060_14": "Great! Got it.",
"ActivityChat_141Market_0060_15": "Sounds a little complicated to me...",
"ActivityChat_141Market_0060_16": "Ehn-ne-ehnna-uhn! Ehn-naehn-na! (Great! Sjal is over there!)",
"ActivityChat_141Market_0060_17": "Ehn-na-ehn-naehn! Ehn-na! (It's not complicated at all! You'll get it once you've tried it!)",
"ActivityChat_141Market_0060_18": "Ehn-na-ehn-na! (Go ahead and find Sjal!)",
"ActivityChat_141Market_0060_19": "Naehn-na-ehn-na... (This event is full of incredible deals...)",
"ActivityChat_141Market_0060_20": "Ehn-na, ehn-na-ehn-na... (To the point where it hurts, to be honest...)",
"ActivityChat_141Market_0060_Name01": "Bangboo",
"ActivityChat_141Market_0060_Name02": "Buy",
"ActivityChat_141Market_0060_Name03": "Ask",
"ActivityChat_141Market_0060_Name04": "Give Change",
"ActivityChat_141Market_0060_Name05": "Buy & Ask & Give Change",
"ActivityChat_141Market_0061_01": "Manager, you're here!",
"ActivityChat_141Market_0061_02": "What were you discussing with those Bangboo just now? They sounded so psyched.",
"ActivityChat_141Market_0061_03": "We were just talking about the new event.",
"ActivityChat_141Market_0061_04": "Ah... no wonder. That trio seems to have second thoughts about the event.",
"ActivityChat_141Market_0061_05": "It's probably because they're worried about incurring losses.",
"ActivityChat_141Market_0061_06": "I felt like they were grumbling a bit when I came to interview for this job.",
"ActivityChat_141Market_0061_07": "Although they managed to act professionally in the end and reminded me to do my best.",
"ActivityChat_141Market_0061_08": "What were they thinking? I'm Sjal! I'll make sure this event gets all the hype on Sixth Street!",
"ActivityChat_141Market_0061_09": "Wouldn't that lead to even more losses for the Bangboo...",
"ActivityChat_141Market_0061_10": "You're so motivated, Sjal!",
"ActivityChat_141Market_0061_11": "Eh? It's because I'm certain this promotional event can boost the store's image!",
"ActivityChat_141Market_0061_12": "Hee-hee, and I'm the best promoter for the event.",
"ActivityChat_141Market_0061_13": "Well, shall I present you with the list of items now?",
"ActivityChat_141Market_0061_14": "Of course! Show me now!",
"ActivityChat_141Market_0061_15": "Maybe later, something's just come up.",
"ActivityChat_141Market_0061_Name01": "Sjal",
"ActivityChat_141Market_0061_Name02": "Options",
"ActivityChat_141Market_0062_01": "So? Wanna see the list of items for today?",
"ActivityChat_141Market_0062_02": "You bet!",
"ActivityChat_141Market_0062_03": "A moment, please. There's something I need to deal with first...",
"ActivityChat_141Market_0062_Name01": "Sjal",
"ActivityChat_141Market_0063_01": "Here again, Manager? Told you this event was not to be missed!",
"ActivityChat_141Market_0063_02": "The freshly printed fliers are here! Would you like to take a look?",
"ActivityChat_141Market_0063_03": "Sure thing! Let's see what you've got today!",
"ActivityChat_141Market_0063_04": "Maybe later... I have to deal with something more urgent.",
"ActivityChat_141Market_0063_Name01": "Sjal",
"ActivityChat_141Market_0064_01": "No wonder you're the manager. So decisive!",
"ActivityChat_141Market_0064_02": "More amazing deals tomorrow. Don't forget to come!",
"ActivityChat_141Market_0064_Name01": "Sjal",
"ActivityChat_141Market_0065_01": "Great! You've gone through all the fliers!",
"ActivityChat_141Market_0065_02": "Told you the event wouldn't let you down, right?",
"ActivityChat_141Market_0065_03": "Next time I have any info, you'll be the first to know!",
"ActivityChat_141Market_0065_Name01": "Sjal",
"ActivityChat_ActivityTeamTrial_001_01": "Hey there, welcome to the HIA Career Club. If you want to try our regular VR challenges, please find...",
"ActivityChat_ActivityTeamTrial_001_02": "VR Tactical Exercise!!!",
"ActivityChat_ActivityTeamTrial_001_03": "Alright. Following our guidelines, I need to clarify the details of the Tactical Exercise with you.",
"ActivityChat_ActivityTeamTrial_001_04": "This is our latest VR experience. You can experience a more realistic combat environment and challenge more interesting combat objectives.",
"ActivityChat_ActivityTeamTrial_001_05": "In a virtual battle, touching the real Hollow...",
"ActivityChat_ActivityTeamTrial_001_06": "Let's cut to the chase!",
"ActivityChat_ActivityTeamTrial_001_07": "No need for the marketing promo!",
"ActivityChat_ActivityTeamTrial_001_08": "Alright, if you could tell me...",
"ActivityChat_ActivityTeamTrial_001_09": "My ID is {NICKNAME}!",
"ActivityChat_ActivityTeamTrial_001_10": "(Hand over your ID card)",
"ActivityChat_ActivityTeamTrial_001_11": "Great! Thanks for your ID info. I'm just checking...",
"ActivityChat_ActivityTeamTrial_001_12": "Are you not mad at me for interrupting you?",
"ActivityChat_ActivityTeamTrial_001_13": "You're so patient, Lyla.",
"ActivityChat_ActivityTeamTrial_001_14": "Of course not! Your feedback also helps me improve my work.",
"ActivityChat_ActivityTeamTrial_001_15": "Of course. It is our job to serve every participant with patience.",
"ActivityChat_ActivityTeamTrial_001_16": "Exercise stages are being prepared for you.\nCalibrating data: highest environment simulation level, highest challenge freedom, highest pain feedback...",
"ActivityChat_ActivityTeamTrial_001_17": "Eh? Did I hear that right?!",
"ActivityChat_ActivityTeamTrial_001_18": "Pain feedback?!",
"ActivityChat_ActivityTeamTrial_001_19": "I'm just kidding.",
"ActivityChat_ActivityTeamTrial_001_20": "Well then, shall we get started with the VR Tactical Exercise?",
"ActivityChat_ActivityTeamTrial_001_21": "Yes, yes! I wanna try it now!",
"ActivityChat_ActivityTeamTrial_001_22": "One sec, I'll be back soon.",
"ActivityChat_ActivityTeamTrial_001_Name01": "Lyla",
"ActivityChat_ActivityTeamTrial_002_01": "Hey there, welcome to the HIA Career Club.\nIf you're looking to test your mettle in the Expert Challenge or VR Tactical Exercise, please register here.",
"ActivityChat_ActivityTeamTrial_002_02": "I want to try the VR Tactical Exercise.",
"ActivityChat_ActivityTeamTrial_002_03": "I want to try the Expert Challenge.",
"ActivityChat_ActivityTeamTrial_002_04": "Thanks, I'll come back later.",
"ActivityChat_ActivityTeamTrial_002_Name01": "Lyla",
"ActivityChat_Activity_0005_01": "(Hi, there! You can find everything you need at 141 Convenience Store!)",
"ActivityChat_Activity_0005_02": "I need to do grocery shopping!",
"ActivityChat_Activity_0005_03": "Is there a new event at the convenience store?",
"ActivityChat_Activity_0005_04": "Ehn-na! Ehn-na-ehn-na! (That's right! It's the 141 Exclusive Bazaar!)",
"ActivityChat_Activity_0005_05": "Ehn-na-ehn-na-ehn-na... (We have a lot on our plates...)",
"ActivityChat_Activity_0005_06": "Ehn-na-ehn-na-ehn-na-ehn-na! (So, we hired Sjal to run the event!)",
"ActivityChat_Activity_0005_07": "Ehn-na-ehn-na! (Let me tell you more about the event!)",
"ActivityChat_Activity_0005_08": "Ehn-na-ehn-na... Ehn-na! (We've got some greaaat bargains!)",
"ActivityChat_Activity_0005_09": "Ehn-na-ehn-na... Ehn-na! (We've prepared lots of... good stuff!)",
"ActivityChat_Activity_0005_10": "Ehn-na! Ehn-na! Ehn-na! (No need! To spend! Any Dennies!)",
"ActivityChat_Activity_0005_11": "Ehnna-ehn-naehn-na-ehn-na! (You just need to exchange designated items!)",
"ActivityChat_Activity_0005_12": "Ehn-na-ehn-na-ehn-na! (Only one batch of items is available for exchange each day!)",
"ActivityChat_Activity_0005_13": "Ehn-naehn-naehn-na-ehnna! (And if you keep coming back here, you may find a surprise waiting for you!)",
"ActivityChat_Activity_0005_14": "Ehn-na... Ehn-na! (A veeery big surprise!)",
"ActivityChat_Activity_0005_15": "Okay! I think I've more or less got it.",
"ActivityChat_Activity_0005_16": "Sounds a little complicated to me...",
"ActivityChat_Activity_0005_17": "Ehn-ne-ehnna-uhn! Ehn-naehn-na! (Great! Sjal is over there!)",
"ActivityChat_Activity_0005_18": "Ehn-na-ehn-naehn! Ehn-na! (It's not complicated at all! You'll get it once you've tried it!)",
"ActivityChat_Activity_0005_19": "Ehn-na-ehn-na! (Go ahead and find Sjal!)",
"ActivityChat_Activity_0005_20": "Naehn-na-ehn-na... (This event is full of incredible deals...)",
"ActivityChat_Activity_0005_21": "Ehn-na, ehn-na-ehn-na... (To the point where it hurts, to be honest...)",
"ActivityChat_Activity_0005_Name01": "Bangboo",
"ActivityChat_Activity_0005_Name02": "Buy",
"ActivityChat_Activity_0005_Name03": "Ask",
"ActivityChat_Activity_0005_Name04": "Give Change",
"ActivityChat_Activity_0005_Name05": "Buy & Ask & Give Change",
"ActivityChat_Activity_0006_01": "Manager, you're here!",
"ActivityChat_Activity_0006_02": "What were you discussing with those Bangboo just now? They sounded so psyched.",
"ActivityChat_Activity_0006_03": "I was just asking them about the new event.",
"ActivityChat_Activity_0006_04": "Ah... no wonder. That trio seems to have second thoughts about the event.",
"ActivityChat_Activity_0006_05": "It's probably because they're worried about incurring losses.",
"ActivityChat_Activity_0006_06": "I felt like they were grumbling a bit when I came to interview for this job.",
"ActivityChat_Activity_0006_07": "Although they managed to act professionally in the end and reminded me to do my best.",
"ActivityChat_Activity_0006_08": "What were they thinking? I'm Sjal! I'll make sure this event gets all the hype on Sixth Street!",
"ActivityChat_Activity_0006_09": "Um, wouldn't that lead to even more losses for the Bangboo...",
"ActivityChat_Activity_0006_10": "You're so motivated, Sjal!",
"ActivityChat_Activity_0006_11": "Eh? It's because I'm certain this promotional event can boost the store's image!",
"ActivityChat_Activity_0006_12": "Hee-hee, and I'm the best promoter for the event.",
"ActivityChat_Activity_0006_13": "Well, shall I present you with the list of items now?",
"ActivityChat_Activity_0006_14": "You bet! Show me the 141 exclusives!",
"ActivityChat_Activity_0006_15": "Maybe later, something's just come up.",
"ActivityChat_Activity_0006_Name01": "Sjal",
"ActivityChat_Activity_0006_Name02": "Option",
"ActivityChat_Activity_0007_01": "So? Wanna see the list of items for today?",
"ActivityChat_Activity_0007_02": "Of course! I can't wait!",
"ActivityChat_Activity_0007_03": "A moment please. There's something I need to deal with first...",
"ActivityChat_Activity_0007_Name01": "Sjal",
"ActivityChat_Activity_0008_01": "Here again, Manager? Told you this event was not to be missed!",
"ActivityChat_Activity_0008_02": "The freshly printed fliers are here! Would you like to take a look?",
"ActivityChat_Activity_0008_03": "Sure thing! Let's see what you've got today!",
"ActivityChat_Activity_0008_04": "Maybe later... I have to deal with something more urgent.",
"ActivityChat_Activity_0008_Name01": "Sjal",
"ActivityChat_Activity_0009_01": "No wonder you're the manager. So decisive!",
"ActivityChat_Activity_0009_02": "More amazing deals tomorrow. Don't forget to come!",
"ActivityChat_Activity_0009_03": "Can I take another look at that flyer?",
"ActivityChat_Activity_0009_04": "Okay, see you tomorrow.",
"ActivityChat_Activity_0009_04F": "Sure thing! See you tomorrow.",
"ActivityChat_Activity_0009_Name01": "Sjal",
"ActivityChat_Activity_0010_01": "Great! You've gone through all the fliers!",
"ActivityChat_Activity_0010_02": "Told you the event wouldn't let you down, right?",
"ActivityChat_Activity_0010_03": "Next time I have any info, you'll be the first to know!",
"ActivityChat_Activity_0010_04": "Can I take another look at that flyer?",
"ActivityChat_Activity_0010_05": "Alright, I'll take my leave.",
"ActivityChat_Activity_0010_05F": "Okay! I'll be on my way then",
"ActivityChat_Activity_0010_Name01": "Sjal",
"ActivityChat_Activity_0011_01": "Eh, Manager? The 141 Exclusive Bazaar event is over!",
"ActivityChat_Activity_0011_02": "I'm afraid you gotta wait for the next round!",
"ActivityChat_Activity_0011_Name01": "Sjal",
"ActivityChat_BangbooActivity_0100_01": "Ehn-nah-nhu... (Recently... I've noticed some strange activity outside the parking lot...)",
"ActivityChat_BangbooActivity_0100_02": "Ehn-ne, uhn... Ehn-ne-ne... (Bright colors, strange ears... It keeps zooming by...)",
"ActivityChat_BangbooActivity_0100_03": "Ears?!",
"ActivityChat_BangbooActivity_0100_04": "Zooming by?",
"ActivityChat_BangbooActivity_0100_05": "Ehn... Ehn-uhn-ne-nuh... (Yes... T—Though I've tried my best to lie in wait, I have yet to capture the suspect...)",
"ActivityChat_BangbooActivity_0100_06": "Ehn-uhn-ne! (Eous will try harder!)",
"ActivityChat_BangbooActivity_0100_07": "Eous is dependable. So, there must be something strange going on right outside the parking lot...\nBut I doubt we'll get to the bottom of it any time soon. I'll just discuss the commission with Belle for now. There sure have been quite a few strange things happening recently.",
"ActivityChat_BangbooActivity_0100_07F": "Eous is dependable. So, there must be something strange going on right outside the Parking Lot...\nBut I doubt we'll get to the bottom of it any time soon. I'll just discuss the commission with Wise for now. There sure have been quite a few strange things happening recently.",
"ActivityChat_BangbooActivity_0100_08": "Belle, there's a new commission up on Inter-Knot.",
"ActivityChat_BangbooActivity_0100_08F": "Wise, there's a new commission up on Inter-Knot!",
"ActivityChat_BangbooActivity_0100_09": "What kind of commission?",
"ActivityChat_BangbooActivity_0100_10": "Although the commission is just for retrieving a recorder in the Hollow, the handover spot and the promised extra compensation are...",
"ActivityChat_BangbooActivity_0100_10F": "Although the commission is just for retrieving a recorder in the Hollow, the handover spot and the promised extra compensation are...",
"ActivityChat_BangbooActivity_0100_11": "Let's start with the handover spot first. Is it far away?",
"ActivityChat_BangbooActivity_0100_12": "Let's start with the handover spot first. Is it dangerous?",
"ActivityChat_BangbooActivity_0100_13": "Quite the opposite. The client wants to meet at \"the designated location on Sixth Street.\" Well, I looked up this \"designated location\"... It's right outside our parking lot.",
"ActivityChat_BangbooActivity_0100_13F": "Not at all! The client wants to meet at a specific location on Sixth Street.\nAnd it's... right outside our parking lot.",
"ActivityChat_BangbooActivity_0100_14": "Right outside the parking lot?!",
"ActivityChat_BangbooActivity_0100_15": "Didn't Eous just mention...",
"ActivityChat_BangbooActivity_0100_16": "Huh? Oh, I think Eous did say something... Lately there's been a strange person hanging around the parking lot entrance.\nDo you think that's the client doing some recon?",
"ActivityChat_BangbooActivity_0100_16F": "Right! Eous did say there's been some suspicious character loitering outside the parking lot lately...\nDo you think that could be the client doing some recon?!",
"ActivityChat_BangbooActivity_0100_17": "That's not the only weird part... The client said they'd offer a bonus reward that \"no Proxy could refuse\"!",
"ActivityChat_BangbooActivity_0100_17F": "Ah, there's one more thing... The client said they'd offer a bonus reward that \"no Proxy could refuse\"!",
"ActivityChat_BangbooActivity_0100_18": "The commission fee is quite generous, too. Should we take it?",
"ActivityChat_BangbooActivity_0100_18F": "And that's on top of the considerable commission fee... Wise, fortune favors the bold!",
"ActivityChat_BangbooActivity_0100_19": "Of course! Let's go right now!",
"ActivityChat_BangbooActivity_0100_20": "A business opportunity delivered right to us! Let's take it!",
"ActivityChat_BangbooActivity_0101_01": "Ehn-nah-ne... (Just now... I noticed some strange activity again and some bright colors zooming by...)",
"ActivityChat_BangbooActivity_0101_02": "Leave it to Eous for now.",
"ActivityChat_BangbooActivity_0101_03": "Who on earth could it be?",
"ActivityChat_BangbooActivity_0101_04": "Alright, I'll let Eous stay on the lookout for now!\nI should talk to Belle about today's commissions first.",
"ActivityChat_BangbooActivity_0101_04F": "Alright, I'll let Eous stay on the lookout for now!\nI should talk to Wise about today's commissions first.",
"ActivityChat_BangbooActivity_0101_05": "Ehn-nah-nah... (I'm... definitely going to catch 'em this time!)",
"ActivityChat_BangbooActivity_0101_Name01": "Eous",
"ActivityChat_BangbooActivity_0102_01": "Wise! All good with the commission today? Did you get the client's VCR?",
"ActivityChat_BangbooActivity_0102_01F": "Belle, how'd the commission go? Did you find the VCR?",
"ActivityChat_BangbooActivity_0102_02": "Easy-peasy! I left it at the entrance to the parking lot.",
"ActivityChat_BangbooActivity_0102_03": "It wasn't the easiest... But I got it!",
"ActivityChat_BangbooActivity_0102_04": "Alright. Even though the client \"might\" have a suspicious past, we did get the recorder back... And that means we should get paid soon.",
"ActivityChat_BangbooActivity_0102_04F": "Nice! Even though the client might be an oddball, we did retrieve the recorder! That means we should get paid soon, right?",
"ActivityChat_BangbooActivity_0102_05": "What's the bonus \"a Proxy can't refuse\" gonna be? I'm so curious...",
"ActivityChat_BangbooActivity_0102_06": "One sec?! \"The client has requested an extension for payment\"?! What's that supposed to mean!",
"ActivityChat_BangbooActivity_0102_06F": "Let me check our Inter-Knot account... Huh? \"The client has requested an extension for payment\"?!",
"ActivityChat_BangbooActivity_0102_07": "...I knew there would be a problem.",
"ActivityChat_BangbooActivity_0102_08": "Commission fees can be delayed?!",
"ActivityChat_BangbooActivity_0102_09": "How can they do that?! Can we get an extension on delivering this VCR too?",
"ActivityChat_BangbooActivity_0102_09F": "I didn't know that was possible... Should we hold onto the VCR for now?",
"ActivityChat_BangbooActivity_0102_10": "Suddenly, the Bangboo at home starts causing a commotion...",
"ActivityChat_BangbooActivity_0103_01": "Ehn-nah-noo! (Eous just caught the VCR thief!)",
"ActivityChat_BangbooActivity_0103_Name01": "Bangboo 6",
"ActivityChat_BangbooActivity_0104_01": "Ehn-nah na-neh! (The VCR thief!)",
"ActivityChat_BangbooActivity_0104_02": "Ehn-nah! (No! I'm not!!)",
"ActivityChat_BangbooActivity_0104_03": "What is Amillion doing here?\nWait, Eous did mention something about \"bright colors and strange ears\"... Does that mean...",
"ActivityChat_BangbooActivity_0104_Name01": "Eous",
"ActivityChat_BangbooActivity_0104_Name02": "Amillion",
"ActivityChat_BangbooActivity_0105_01": "Amillion?! What are you doing here? What about Nicole and the rest of the Cunning Hares?",
"ActivityChat_BangbooActivity_0105_01F": "Is it... Amillion? Shouldn't you be with the Cunning Hares?",
"ActivityChat_BangbooActivity_0105_02": "Ehn-nah na-nhu! (It stole the VCR master left here!)",
"ActivityChat_BangbooActivity_0105_03": "Ehn-nah-noo, ehn-nah! (But me... Client... uh — no, me Clientboo!)",
"ActivityChat_BangbooActivity_0105_04": "Hang on... Is there something wrong with its translator module, or is its language proficiency kind of...\nDon't tell me Nicole's too cheap to get a language plug-in for you!",
"ActivityChat_BangbooActivity_0105_04F": "Amillion... Are you having trouble speaking your native language?\nDid Nicole cheap out on the maintenance fee for your language plug-in...?",
"ActivityChat_BangbooActivity_0105_05": "Ehn-nah! (Amillion! Commission!)",
"ActivityChat_BangbooActivity_0105_06": "This is YOUR commission?!",
"ActivityChat_BangbooActivity_0105_07": "YOU'RE the one who owes us?",
"ActivityChat_BangbooActivity_0105_08": "Ehn! En-nah-ehn! (Of course! Amillion! Trust me! For Dennies!)",
"ActivityChat_BangbooActivity_0105_09": "For Denny... Are you going to hold out on paying the commission fee because of Denny? I feel like this has happened to us before...",
"ActivityChat_BangbooActivity_0105_09F": "For Denny... so you won't pay the commission fee? That's a familiar way of doing things...",
"ActivityChat_BangbooActivity_0105_10": "Ehn nah! Ehn-nah oh! (No no! Catch Golden Bangboo! Get Dennies! Split with you!)\nEnh-nah ah-noo! (And shiny gold coins! Split with you!)",
"ActivityChat_BangbooActivity_0105_11": "Golden Bangboo...?",
"ActivityChat_BangbooActivity_0105_12": "Shiny gold coins...?",
"ActivityChat_BangbooActivity_0105_13": "Ehn-nah na-neun nah. (The Golden Bangboo is a rare, gold-colored Bangboo that collects Gear Coins in the Hollows.)",
"ActivityChat_BangbooActivity_0105_14": "Ehn! Ah-noo... (It's very, very good at escaping! Many Bangboo want to see it for themselves for once...)",
"ActivityChat_BangbooActivity_0105_15": "Oh! So Amillion is the client, then... Er, Clientboo! So you're planning to use this VCR to record the Golden Bangboo?",
"ActivityChat_BangbooActivity_0105_15F": "So, it was Amillion who posted the commission so it could use it to record the Golden Bangboo?",
"ActivityChat_BangbooActivity_0105_16": "Ehn-nah-nuh! En-nah! (With friends! Find shiny gold coins! And Dennies! Split with you!)",
"ActivityChat_BangbooActivity_0105_17": "Ehn-nah... ah? (Still help... find friends? *sob*...)",
"ActivityChat_BangbooActivity_0105_18": "Hey, please don't cry...",
"ActivityChat_BangbooActivity_0105_19": "Do you need help finding your friends?",
"ActivityChat_BangbooActivity_0105_20": "Ehn! Ehn-ne! (Find friends... I tell you! How friends look!)",
"ActivityChat_BangbooActivity_0105_21": "Hang on! Wise, are we getting played here...!\nI have this familiar feeling...",
"ActivityChat_BangbooActivity_0105_21F": "Huh? What have we just agreed to?\nThis feels all too familiar...",
"ActivityChat_BangbooActivity_0105_22": "Amillion leaves, contentedly.",
"ActivityChat_BangbooActivity_0105_23": "Um... Does that mean you're the mysterious figure that Eous noticed zooming by the parking lot?",
"ActivityChat_BangbooActivity_0105_23F": "Huh? Eous mentioned a mysterious figure that kept zooming by the parking lot. That was you?!",
"ActivityChat_BangbooActivity_0105_Name01": "Eous",
"ActivityChat_BangbooActivity_0105_Name02": "Amillion",
"ActivityChat_BangbooActivity_0106_01": "Ehn-nah noo? (Are you the human Amillion sent to pick me up?)",
"ActivityChat_BangbooActivity_0106_02": "Yup.",
"ActivityChat_BangbooActivity_0106_03": "(It's been planning things all along...?)",
"ActivityChat_BangbooActivity_0106_Name01": "Luckyboo",
"ActivityChat_BangbooActivity_0107_01": "Another new member is joining us! Welcome!",
"ActivityChat_BangbooActivity_0107_02": "(Our reliable little Bangboo makes an appearance!)",
"ActivityChat_BangbooActivity_0107_03": "(The contrast between their language skills...)",
"ActivityChat_BangbooActivity_0107_04": "Ehn-nah na-neun! (Thank you! I will try to catch the Golden Bangboo with all of you!)",
"ActivityChat_BangbooActivity_0107_05": "Ehn nah! (Also! My parent's friend!)",
"ActivityChat_BangbooActivity_0107_06": "Ehn-nah? Ehn... Ah-neh! (The human who brought me here just now? Even though we just met, we're getting on pretty well!)",
"ActivityChat_BangbooActivity_0107_07": "Ehn! Ehn-nah nuh... (Hmph! I hope you aren't a drag on the rest of us...)",
"ActivityChat_BangbooActivity_0107_08": "Hey, I haven't agreed to join you yet...",
"ActivityChat_BangbooActivity_0107_09": "Just like that — I'm in?",
"ActivityChat_BangbooActivity_0107_10": "It's fine. Pretty much everyone else joins the team the same way.",
"ActivityChat_BangbooActivity_0107_11": "Ehn-nah nhu! (All set!)",
"ActivityChat_BangbooActivity_0107_12": "Hold on just a minute! Mind Your Own and Look Away aren't here yet...",
"ActivityChat_BangbooActivity_0107_13": "Ehn-nah, nah-nhu nah! Eh! (Don't mind them! My parent is still waiting for me. My time is really precious here...)",
"ActivityChat_BangbooActivity_0107_14": "Ehn-nah noo! Ah-noo! (Now! Training! Ambush shiny gold!)",
"ActivityChat_BangbooActivity_0107_15": "Ehn-nah! Ehn-nah-noo! (Group photo! Celebrate! Catch the shiny gold thing!)",
"ActivityChat_BangbooActivity_0107_16": "We need to rehearse for the group photo?",
"ActivityChat_BangbooActivity_0107_17": "We're taking celebration photos... already?",
"ActivityChat_BangbooActivity_0107_18": "Ehn-nah ah-noo ah-nah... (Ignorant parent who only care about the celebration part...)",
"ActivityChat_BangbooActivity_0107_19": "But I feel like Little Lord has always been very active every time we take a group photo.",
"ActivityChat_BangbooActivity_0107_20": "Ehn-nah ah! (I—I'm just following your arrangement!)",
"ActivityChat_BangbooActivity_0107_21": "Hmm... Let's try Ambush Training first.",
"ActivityChat_BangbooActivity_0107_22": "Hmm... Let's try celebration photos first.",
"ActivityChat_BangbooActivity_0107_23": "Alright, let's get started!",
"ActivityChat_BangbooActivity_0107_Name01": "Cub Scout",
"ActivityChat_BangbooActivity_0107_Name02": "Luckyboo",
"ActivityChat_BangbooActivity_0107_Name03": "Amillion",
"ActivityChat_BangbooActivity_0107_Name04": "Little Lord",
"ActivityChat_BangbooActivity_0108_01": "Ehn-ah-noo... ehn-nah. (It was fine working with you guys... Though it's not quite the same as being with my parent.)",
"ActivityChat_BangbooActivity_0108_02": "Where on earth have Mind Your Own and Look Away gotten to?",
"ActivityChat_BangbooActivity_0108_03": "Ah! Ehn-nah ehn-noo ehn-nah... (Right?! They missed training without even asking for leave...)",
"ActivityChat_BangbooActivity_0108_04": "Ehn-nah ehn-ah... (Perhaps something happened...?)",
"ActivityChat_BangbooActivity_0108_05": "Eh! Ehn-nah! Noo! (Impossible! They're probably just too clingy and won't leave their parents... Hmph... the worst kind of Bangboo.)",
"ActivityChat_BangbooActivity_0108_06": "Ehn-nah ehn-ah noo... (But what if something really did happen...)",
"ActivityChat_BangbooActivity_0108_07": "They're like bunch of children...",
"ActivityChat_BangbooActivity_0108_08": "I'm actually kinda worried...",
"ActivityChat_BangbooActivity_0108_09": "Why don't we swing by their houses this evening to check in on them?",
"ActivityChat_BangbooActivity_0108_10": "Ehn-ne-ne... (Then I shall reluctantly accompany you for a visit...)",
"ActivityChat_BangbooActivity_0108_11": "Ah! Ehn-nah ehn-ne-ne! Ehn-nah-noo! (Yeah! Next training! No skipping!)",
"ActivityChat_BangbooActivity_0108_12": "Amillion's focus is really...",
"ActivityChat_BangbooActivity_0108_13": "Then I'll just... wait for the notice for the next training?",
"ActivityChat_BangbooActivity_0108_14": "Ehn nah! (Train with passion!)",
"ActivityChat_BangbooActivity_0108_Name01": "Little Lord",
"ActivityChat_BangbooActivity_0108_Name02": "Cub Scout",
"ActivityChat_BangbooActivity_0108_Name03": "Luckyboo",
"ActivityChat_BangbooActivity_0108_Name04": "Amillion",
"ActivityChat_BangbooActivity_0109_01": "Ehn nah... (Amillion and its friends...)",
"ActivityChat_BangbooActivity_0109_02": "They have so much energy.",
"ActivityChat_BangbooActivity_0109_03": "I wonder if Nicole is getting a headache.",
"ActivityChat_BangbooActivity_0109_04": "Without a word, Eous wanders off as though lost in thought.\nCompared to Amillion and the others... perhaps Eous feels bored staying at home?",
"ActivityChat_BangbooActivity_0109_Name01": "Eous",
"ActivityChat_BangbooActivity_0110_01": "Wise, you're back! Is everything with Amillion sorted now?",
"ActivityChat_BangbooActivity_0110_02": "Belle, you're back! Is everything with Amillion sorted now?",
"ActivityChat_BangbooActivity_0110_03": "Not really...",
"ActivityChat_BangbooActivity_0110_04": "It's getting even more complicated...",
"ActivityChat_BangbooActivity_0110_05": "You briefly explain about Amillion's friends to your sister, and recount to her what happened today.",
"ActivityChat_BangbooActivity_0110_05F": "You briefly explain about Amillion's friends to Wise, and recount to him what happened today.",
"ActivityChat_BangbooActivity_0110_06": "I suddenly feel like our Bangboo at home are all super nice kids...",
"ActivityChat_BangbooActivity_0110_07": "Now I feel like Eous and 18 have fantastic manners.",
"ActivityChat_BangbooActivity_0110_08": "So, that commission fee before turned out to be a bounced check, huh...",
"ActivityChat_BangbooActivity_0110_09": "So, that commission fee before turned out to be a bounced check, huh...",
"ActivityChat_BangbooActivity_0110_10": "Whatever! I mean, the commission was from Amillion, so I'm gonna be billing Nicole for this!",
"ActivityChat_BangbooActivity_0110_11": "Just think of it as taking on a commission from the Cunning Hares, who are currently facing \"issues with capital turnover.\"",
"ActivityChat_BangbooActivity_0110_12": "I think so, too.",
"ActivityChat_BangbooActivity_0110_13": "That's one more item on the bill.",
"ActivityChat_BangbooActivity_0110_14": "Oh yeah! Next time the Bangboo want to have a party, we can host them at the parking lot, right? And we can keep an eye on them.",
"ActivityChat_BangbooActivity_0110_15": "Emm... Next time the Bangboo want to have a party, we can host them at the parking lot, right? And we can keep an eye on them.",
"ActivityChat_BangbooActivity_0110_16": "Things finally draw to a close for this sticky situation.\nSo why do you get the feeling you'll be seeing this group of little Bangboo again very soon...",
"ActivityChat_BangbooActivity_0201_01": "Ehn-nah! Ah! (Help! Help!)",
"ActivityChat_BangbooActivity_0201_02": "What happened?",
"ActivityChat_BangbooActivity_0201_03": "Calm down and tell me slowly.",
"ActivityChat_BangbooActivity_0201_04": "Ehn nah! Ehn nah! Ah! (Mind Your Own... Look Away... They both gone!)",
"ActivityChat_BangbooActivity_0201_05": "Are you talking about the absent Bangboo from yesterday?",
"ActivityChat_BangbooActivity_0201_06": "What do you mean \"gone\"?!",
"ActivityChat_BangbooActivity_0201_07": "Ehn nah noo! Ehn-nah! Ehn noo! (Look Away location! Inside Hollow!)",
"ActivityChat_BangbooActivity_0201_08": "Ehn-nah! (Ethereals!)",
"ActivityChat_BangbooActivity_0201_09": "That's a pretty straightforward way of putting it...",
"ActivityChat_BangbooActivity_0201_10": "Don't worry. I'm on my way.",
"ActivityChat_BangbooActivity_0201_11": "Ehn-nah!!! (Please!!!)",
"ActivityChat_BangbooActivity_0201_Name01": "Amillion",
"ActivityChat_BangbooActivity_0202_01": "Ehn-nah... ah... (Sorry... for making you all worried...)",
"ActivityChat_BangbooActivity_0202_02": "We're just glad to have you back!",
"ActivityChat_BangbooActivity_0202_03": "Ehn-nah na-neun... (Told you everything would be okay...)",
"ActivityChat_BangbooActivity_0202_04": "Ehn-nah... nah-noo, ehn-nah noo-nah... (I'm really sorry! But I... I saw the Golden Bangboo...)",
"ActivityChat_BangbooActivity_0202_05": "Ehn-nah! (The Golden Bangboo!)",
"ActivityChat_BangbooActivity_0202_06": "Ehn-nah ehn-nah... ehn-nah-ehn-ah... (Oh yeah, where I fell in... seemed to be shiny gold...)",
"ActivityChat_BangbooActivity_0202_07": "Ehn nah! (Shiny gold!)",
"ActivityChat_BangbooActivity_0202_08": "Hang on, what about Mind Your Own?",
"ActivityChat_BangbooActivity_0202_09": "Ehn nah? Ehn-ahn noo...? (Mind Your Own? Did it... f—fall down into the Hollow?)",
"ActivityChat_BangbooActivity_0202_10": "Well, does it know where we're meeting?",
"ActivityChat_BangbooActivity_0202_11": "Ehn-nah! (It's got a map!)",
"ActivityChat_BangbooActivity_0202_12": "Ehn-nah, ah-noo ah... noo... (Oh yeah, we have a map... here's the map...)",
"ActivityChat_BangbooActivity_0202_13": "Ehn!!! Ehn-nah!!! (Ah! It's h—here with me!)",
"ActivityChat_BangbooActivity_0202_14": "...",
"ActivityChat_BangbooActivity_0202_15": "Huh?",
"ActivityChat_BangbooActivity_0202_16": "Ehn... ehn-nah... ah-noon-ehn noo-nah.. (I'm sorry! *sob*... I'm so sorry! I... I lost Mind Your Own...)",
"ActivityChat_BangbooActivity_0202_17": "Ehn nah ah-noo ehn-noo nah! (We have to go find it!)",
"ActivityChat_BangbooActivity_0202_18": "Ah... noo... ehn-nah-noo... (*sobbing*... I... I'm sorry... It's all my fault...)",
"ActivityChat_BangbooActivity_0202_19": "Don't worry, it should be on the way here from your place. Let's go look for it.",
"ActivityChat_BangbooActivity_0202_20": "Why don't I go...",
"ActivityChat_BangbooActivity_0202_21": "What does Mind Your Own look like?",
"ActivityChat_BangbooActivity_0202_22": "Ehn-nah! Ahn! Ahn-nah... (Mind Your Own! Red! You look...)",
"ActivityChat_BangbooActivity_0202_Name01": "Look Away",
"ActivityChat_BangbooActivity_0202_Name02": "Cub Scout",
"ActivityChat_BangbooActivity_0202_Name03": "Little Lord",
"ActivityChat_BangbooActivity_0202_Name04": "Luckyboo",
"ActivityChat_BangbooActivity_0202_Name05": "Amillion",
"ActivityChat_BangbooActivity_0203_01": "Ah... ehn-nah? (Who... who are you! Do you know me?)",
"ActivityChat_BangbooActivity_0203_02": "Ehn-nah noo! (I am the brave Bangboo who is going to complete a great adventure!)",
"ActivityChat_BangbooActivity_0203_03": "With Amillion and the others?",
"ActivityChat_BangbooActivity_0203_04": "I'll take you to Amillion and the others.",
"ActivityChat_BangbooActivity_0203_05": "Ehn... ahn-nah-noo... (*sob* Really...? I'm finally going to be reunited with my friends...)",
"ActivityChat_BangbooActivity_0203_Name01": "Mind Your Own",
"ActivityChat_BangbooActivity_0204_01": "Ehn nah... ehn-nah-noo... (M—Mind Your Own... I'm so glad... you're okay... *sob*... I'm sorry...)",
"ActivityChat_BangbooActivity_0204_02": "Ehn-nah nah-noo! (Hey, what do you mean? This is a daring adventure that I completed all by myself!)",
"ActivityChat_BangbooActivity_0204_03": "(You were clearly terrified just now...)",
"ActivityChat_BangbooActivity_0204_04": "(Who was the one looking all so frustrated just now?)",
"ActivityChat_BangbooActivity_0204_05": "Ehn-nah ehn-nah-ehn-ah noo-nah... (If it were my parent, they'd definitely come find me themselves...)",
"ActivityChat_BangbooActivity_0204_06": "Ehn-nah noo! (You say the most hateful things!)",
"ActivityChat_BangbooActivity_0204_07": "Ehn! (Hey!)",
"ActivityChat_BangbooActivity_0204_08": "It's not easy for everyone to get together. Quit bickering!",
"ActivityChat_BangbooActivity_0204_09": "Ehn nah ehn-nah-noo? (Mind Your Own, do you need to charge your battery?)",
"ActivityChat_BangbooActivity_0204_10": "Ehn-nah! Ehn-nah ehn-ah! (Nah! I took full precautions before my adventure!)",
"ActivityChat_BangbooActivity_0204_11": "Ehn-nah ah! Ehn-nah! (Today's training! You're up!)",
"ActivityChat_BangbooActivity_0204_12": "So many Bangboo are here training today...",
"ActivityChat_BangbooActivity_0204_13": "Why do I feel like I'm the one getting trained today...",
"ActivityChat_BangbooActivity_0204_14": "Ehn-nah ah-nah-noo? (Is everyone here going to look for the Golden Bangboo?)",
"ActivityChat_BangbooActivity_0204_15": "En-noo! (Of course!)",
"ActivityChat_BangbooActivity_0204_16": "Wait... I'd like to take some personal leave.",
"ActivityChat_BangbooActivity_0204_17": "Alright, let's start training.",
"ActivityChat_BangbooActivity_0204_18": "Let's choose a training program then!",
"ActivityChat_BangbooActivity_0204_19": "Start Ambush Training",
"ActivityChat_BangbooActivity_0204_20": "Start Celebration Photo",
"ActivityChat_BangbooActivity_0204_21": "Go a little later.",
"ActivityChat_BangbooActivity_0204_22": "Has anyone not done today's training? Hurry up!",
"ActivityChat_BangbooActivity_0204_Name01": "Look Away",
"ActivityChat_BangbooActivity_0204_Name02": "Mind Your Own",
"ActivityChat_BangbooActivity_0204_Name03": "Little Lord",
"ActivityChat_BangbooActivity_0204_Name04": "Cub Scout",
"ActivityChat_BangbooActivity_0204_Name05": "Luckyboo",
"ActivityChat_BangbooActivity_0204_Name06": "Amillion",
"ActivityChat_BangbooActivity_0205_01": "Today went really well. See you all next time!",
"ActivityChat_BangbooActivity_0205_02": "Ehn-nah, ehn-ah-noo. (Depends on whether I'm free, My parent might want to take me out.)",
"ActivityChat_BangbooActivity_0205_03": "Ehn-nah ah-noo ah! (See you next time! We can hang out by ourselves if Little Lord isn't free!)",
"ActivityChat_BangbooActivity_0205_04": "Ehn-nah! (What's THAT supposed to mean!)",
"ActivityChat_BangbooActivity_0205_05": "Ehn, ah-noo... (Alright. S—See you next time...)",
"ActivityChat_BangbooActivity_0205_06": "The Bangboo bid one another farewell.\nOnly Luckyboo and Amillion are still in the parking lot.",
"ActivityChat_BangbooActivity_0205_Name01": "Cub Scout",
"ActivityChat_BangbooActivity_0205_Name02": "Little Lord",
"ActivityChat_BangbooActivity_0205_Name03": "Mind Your Own",
"ActivityChat_BangbooActivity_0205_Name04": "Look Away",
"ActivityChat_BangbooActivity_0206_01": "Ehn-nah noo... (I don't want to go looking for the Golden Bangboo with everyone...)",
"ActivityChat_BangbooActivity_0206_02": "Ehn nah. (There's too many of us, it'll just run off.)",
"ActivityChat_BangbooActivity_0206_03": "...Ehn! Ehn nah! (...We can catch it. He knows!)",
"ActivityChat_BangbooActivity_0206_03F": "...Ehn! Ehn nah! (...We can catch it. She knows!)",
"ActivityChat_BangbooActivity_0206_04": "Ehn nah! Ehn nah-noo! Ehn-nah! (The VCR! Plus... Look Away! Shiny gold!)",
"ActivityChat_BangbooActivity_0206_05": "...We've actually got quite a few clues!",
"ActivityChat_BangbooActivity_0206_06": "...We should be able to locate it!",
"ActivityChat_BangbooActivity_0206_07": "Ehn... ah-noo-nah. Ehn-nah... (Then... I'll trust you one more time. Even though...)",
"ActivityChat_BangbooActivity_0206_08": "Ehn-nah! (I trust you!)",
"ActivityChat_BangbooActivity_0206_09": "Luckyboo leaves, too.\nLeaving only Amillion in the parking lot, looking rather hesitant.",
"ActivityChat_BangbooActivity_0206_Name01": "Luckyboo",
"ActivityChat_BangbooActivity_0206_Name02": "Amillion",
"ActivityChat_BangbooActivity_0207_01": "Ehn-nah ah-noo, ehn-noo-nah! (Phaethon... amazing! Help! Dennies... split with you!)",
"ActivityChat_BangbooActivity_0207_02": "What about the other Bangboo?",
"ActivityChat_BangbooActivity_0207_03": "What about you?",
"ActivityChat_BangbooActivity_0207_04": "Ehn nah! Noo! (Shiny gold! Equal! Split!)",
"ActivityChat_BangbooActivity_0207_05": "You sure have a plan.",
"ActivityChat_BangbooActivity_0207_06": "If you say so.",
"ActivityChat_BangbooActivity_0207_07": "Ehn-nah... ah-noo! Ehn! Nah! (With Dennies... Nicole happy! Anby happy! Billy happy!)",
"ActivityChat_BangbooActivity_0207_08": "Ehn-nah ah-noo! (Everyone happy! Amillion amazing!)",
"ActivityChat_BangbooActivity_0207_Name01": "Amillion",
"ActivityChat_BangbooActivity_0208_01": "Ehn-nah? (Wise, You're back so soon!)",
"ActivityChat_BangbooActivity_0208_01F": "Ehn-nah? (Belle, You're back so soon!)",
"ActivityChat_BangbooActivity_0208_02": "I need to ask Fairy for a favor.",
"ActivityChat_BangbooActivity_0208_03": "The Bangboo just left.",
"ActivityChat_BangbooActivity_0208_04": "Eous doesn't ask any further questions.\nYou'd better find Fairy first... For now, this amazing AI is your only hope!",
"ActivityChat_BangbooActivity_0208_Name01": "Eous",
"ActivityChat_BangbooActivity_0209_01": "You're back? Huh... Did the Bangboo run into any trouble?",
"ActivityChat_BangbooActivity_0209_02": "You're back? Did Amillion and its little friends run into any trouble?",
"ActivityChat_BangbooActivity_0209_03": "Ugh... It was a bit complicated...",
"ActivityChat_BangbooActivity_0209_04": "I... I'll start from the beginning.",
"ActivityChat_BangbooActivity_0209_05": "You explain to your sister the events of the day, and pass on Amillion's request...",
"ActivityChat_BangbooActivity_0209_05F": "You explain to your brother the events of the day, and pass on Amillion's request...",
"ActivityChat_BangbooActivity_0209_06": "Sounds like... we need Fairy's help?",
"ActivityChat_BangbooActivity_0209_07": "That's some trouble... Perhaps Fairy can help out?",
"ActivityChat_BangbooActivity_0209_08": "Reminder: The Golden Bangboo dataset is vast and filled with both authentic and fabricated information. To avoid unnecessary effort, it's advisable to limit the computing resources allocated to this task.",
"ActivityChat_BangbooActivity_0209_09": "But Amillion...",
"ActivityChat_BangbooActivity_0209_10": "Well, we're talking about the Cunning Hares here...",
"ActivityChat_BangbooActivity_0209_11": "The clues in Amillion's VCR, plus the data from Look Away earlier... can we use that?",
"ActivityChat_BangbooActivity_0209_12": "The clues in Amillion's VCR, plus the data from Look Away earlier... perhaps it can be analyzed.",
"ActivityChat_BangbooActivity_0209_13": "Permissions unlocked.",
"ActivityChat_BangbooActivity_0209_14": "Analyzing video recording... Analyzing Hollow data...",
"ActivityChat_BangbooActivity_0209_15": "Tracking locations of precious metals...",
"ActivityChat_BangbooActivity_0209_16": "Seems like it'll take some time.",
"ActivityChat_BangbooActivity_0209_17": "Seems like it'll take some time.",
"ActivityChat_BangbooActivity_0209_18": "I'll work on something else first.",
"ActivityChat_BangbooActivity_0209_19": "I'm going to take a breather.",
"ActivityChat_BangbooActivity_0209_20": "Sure! She'll shoot us a notification once she can pull together a conclusion. I trust Fairy!",
"ActivityChat_BangbooActivity_0209_21": "Sure, let's wait for Fairy's analysis. I'm sure it's going to be good news.",
"ActivityChat_BangbooActivity_0209_22": "Despite Fairy saying she didn't really want to...\nThe calculation speeds do not really slow down as you can vaguely hear the sound of data getting crunched.",
"ActivityChat_BangbooActivity_0209_Name01": "Fairy",
"ActivityChat_BangbooActivity_0301_01": "Ehn-nah nhu? (Did you get the thing from yesterday sorted?)",
"ActivityChat_BangbooActivity_0301_02": "It will be soon. Hopefully...",
"ActivityChat_BangbooActivity_0301_03": "It's really nice of you to ask, Eous.",
"ActivityChat_BangbooActivity_0301_04": "Did you just hear something?",
"ActivityChat_BangbooActivity_0301_Name01": "Eous",
"ActivityChat_BangbooActivity_0302_01": "Reminder number eight: Calculation complete.",
"ActivityChat_BangbooActivity_0302_02": "Coordinates have been located for the latest large deposit of precious metals.",
"ActivityChat_BangbooActivity_0302_03": "\"Reminder number eight\"?! You must've been working overtime, Fairy — thanks so much!",
"ActivityChat_BangbooActivity_0302_04": "Thanks for your hard work here, Fairy. Looks like you finished the calculations pretty quickly?",
"ActivityChat_BangbooActivity_0302_05": "Where's the Golden Bangboo?",
"ActivityChat_BangbooActivity_0302_06": "Did you find the Golden Bangboo?",
"ActivityChat_BangbooActivity_0302_07": "Objection. These coordinates represent only the latest location for elements rich in precious metals that are possible to be the Golden Bangboo.",
"ActivityChat_BangbooActivity_0302_08": "They are not the current coordinates of the Golden Bangboo.",
"ActivityChat_BangbooActivity_0302_09": "So, this means Fairy has pinpointed where the Golden Bangboo last stayed!",
"ActivityChat_BangbooActivity_0302_10": "So what Fairy calculated should be where the Golden Bangboo last stayed.",
"ActivityChat_BangbooActivity_0302_11": "Objection. The conclusion that \"elements rich in precious metals are the Golden Bangboo\" is unverified.",
"ActivityChat_BangbooActivity_0302_12": "But it's very likely! Fairy, what should we do next?",
"ActivityChat_BangbooActivity_0302_13": "We have video evidence, so our chances are pretty good. What should we do next?",
"ActivityChat_BangbooActivity_0302_14": "Reminder: A significant number of Ethereals have been detected near the coordinates. Analysis of elemental movements is currently paused.",
"ActivityChat_BangbooActivity_0302_15": "Then let's go and drive those Ethereals away! And then Fairy can complete the analysis, right?",
"ActivityChat_BangbooActivity_0302_16": "Hmm... Are you suggesting we clear out the surrounding Ethereals to give you room to work?",
"ActivityChat_BangbooActivity_0302_17": "I'll go.",
"ActivityChat_BangbooActivity_0302_18": "Got it!",
"ActivityChat_BangbooActivity_0302_19": "You can do it, Wise — let's go!",
"ActivityChat_BangbooActivity_0302_20": "Then let's get started!",
"ActivityChat_BangbooActivity_0302_21": "Good. Then let's head out!",
"ActivityChat_BangbooActivity_0302_Name01": "Fairy",
"ActivityChat_BangbooActivity_0303_01": "Ehn-nah nah-noo! (Any? Good news!)",
"ActivityChat_BangbooActivity_0303_02": "Gotta wait just a little longer.",
"ActivityChat_BangbooActivity_0303_03": "There will be good news very soon.",
"ActivityChat_BangbooActivity_0303_04": "Amillion bounces off.\nYou should head back and track down those coordinates for the Golden Bangboo — don't let your Bangboo buddies down!",
"ActivityChat_BangbooActivity_0303_Name01": "Amillion",
"ActivityChat_BangbooActivity_0304_01": "Hmmm... we've got to be able to track down the Golden Bangboo this time right?",
"ActivityChat_BangbooActivity_0304_02": "Looks like things are going well? This time we should be able to locate the Golden Bangboo's movements.",
"ActivityChat_BangbooActivity_0304_03": "Calculating... calculations complete.",
"ActivityChat_BangbooActivity_0304_04": "Active coordinates for \"Elements rich in precious metals that are possible to be the Golden Bangboo\" have been generated and sent to your mobile device, Master.",
"ActivityChat_BangbooActivity_0304_05": "Reminder: The Golden Bangboo dataset is vast and filled with both authentic and fabricated information",
"ActivityChat_BangbooActivity_0304_06": "Thanks, Fairy.",
"ActivityChat_BangbooActivity_0304_07": "Okay okay!",
"ActivityChat_BangbooActivity_0304_08": "Phew, now Amillion can rest easy!",
"ActivityChat_BangbooActivity_0304_09": "Alright, now Amillion won't be sad.",
"ActivityChat_BangbooActivity_0304_10": "Wise, go tell it the good news!",
"ActivityChat_BangbooActivity_0304_11": "Go tell it the good news, Belle!",
"ActivityChat_BangbooActivity_0304_12": "You can hear the Bangboo excitedly chattering through the wall.",
"ActivityChat_BangbooActivity_0304_Name01": "Fairy",
"ActivityChat_BangbooActivity_0305_01": "Nu-na nhu! En-nah-ehn! (Please! Good news!)",
"ActivityChat_BangbooActivity_0305_02": "Ehn-nah ah? (Any news about the Golden Bangboo?)",
"ActivityChat_BangbooActivity_0305_03": "We've located an area of its activity!!",
"ActivityChat_BangbooActivity_0305_04": "We know its approximate location!",
"ActivityChat_BangbooActivity_0305_05": "Really? That's fantastic! You must be an incredible Investigator!",
"ActivityChat_BangbooActivity_0305_06": "...I'm flattered.",
"ActivityChat_BangbooActivity_0305_07": "...I'm just an amateur.",
"ActivityChat_BangbooActivity_0305_08": "Ehn-nah noo! Ehn-nah! (More! Good news!)",
"ActivityChat_BangbooActivity_0305_09": "What other good news is there...?",
"ActivityChat_BangbooActivity_0305_10": "We didn't rehearse this bit...",
"ActivityChat_BangbooActivity_0305_11": "Ehn nah! Ehn! (Hull Tripper! Joining us!)",
"ActivityChat_BangbooActivity_0305_12": "Ehn... ehn-nah... (H—Hull...? Really...?)",
"ActivityChat_BangbooActivity_0305_13": "Is it really Hull Tripper? Author of \"Fantastic Bangboo and Where to Find Them?\"",
"ActivityChat_BangbooActivity_0305_14": "Ehn-nah noo! Ehn-nah? (That's my favorite! My parent bought me the whole series!... You're not having us on, are you?)",
"ActivityChat_BangbooActivity_0305_15": "Ehn-nah noo! Ehn-nah! (Parent's friend! Go find it!)",
"ActivityChat_BangbooActivity_0305_16": "Ah... This old plot again...",
"ActivityChat_BangbooActivity_0305_17": "Alright... No need for rehearsals!",
"ActivityChat_BangbooActivity_0305_18": "Ehn-nah na-neun nah... (Tell you! What it's like...)",
"ActivityChat_BangbooActivity_0305_Name01": "Amillion",
"ActivityChat_BangbooActivity_0305_Name02": "Mind Your Own",
"ActivityChat_BangbooActivity_0305_Name03": "Cub Scout",
"ActivityChat_BangbooActivity_0305_Name04": "Look Away",
"ActivityChat_BangbooActivity_0305_Name05": "Little Lord",
"ActivityChat_BangbooActivity_0306_01": "Ehn... ehn-nah? (Oh, young human... are you here to pick me up?)",
"ActivityChat_BangbooActivity_0306_02": "Ehn-nah noo! (The young Bangboo who invited me is so courteous!)",
"ActivityChat_BangbooActivity_0306_03": "We sincerely invite you to join us.",
"ActivityChat_BangbooActivity_0306_04": "I mean, you're the famous Hull Tripper after all.",
"ActivityChat_BangbooActivity_0306_05": "Ehn-nah noo! (Let me go and meet up with our teammates!)",
"ActivityChat_BangbooActivity_0306_Name01": "Hull Tripper",
"ActivityChat_BangbooActivity_0306_Name02": "Mind Your Own",
"ActivityChat_BangbooActivity_0307_01": "Ehn... Ehn-nah-noo. (*ahem*... That little Bangboo just mentioned the Golden Bangboo.)",
"ActivityChat_BangbooActivity_0307_02": "Ehn-nah, ehn-noo. (I must remind everyone: The Golden Bangboo dataset is vast and filled with both authentic and fabricated information.)",
"ActivityChat_BangbooActivity_0307_03": "Oh no, it doesn't sound very promising...",
"ActivityChat_BangbooActivity_0307_04": "Sounds familiar...",
"ActivityChat_BangbooActivity_0307_05": "Ehn-nah na-neun nah. (Even I can't guarantee that I'll be able to find the Golden Bangboo.)",
"ActivityChat_BangbooActivity_0307_06": "Ehn-nuh... (No way...)",
"ActivityChat_BangbooActivity_0307_07": "Ehn-nah! Ehn-nah-noo! (But I will join you in this search. Let's do our best!)",
"ActivityChat_BangbooActivity_0307_08": "Ehn-nuh-uhn...ehn-ah-nah. (I mean, seeing a Golden Bangboo is so thrilling... It's an experience a Bangboo never tires of.)",
"ActivityChat_BangbooActivity_0307_09": "Ehn-nah... (W—Welcome to the team...)",
"ActivityChat_BangbooActivity_0307_10": "Ehn-nah noo ahn-noo? (But we still haven't set off yet... Don't tell me you're going to be the third one to drag their heels?)",
"ActivityChat_BangbooActivity_0307_11": "Ehn-nah noo! (You're so good at math, aren't you? But Bangboo don't have legs, let alone heels!)",
"ActivityChat_BangbooActivity_0307_12": "Ehn-nah... ah! (Bangboo only work together, like a team!)",
"ActivityChat_BangbooActivity_0307_13": "Ehn! Nah-noo! (Keep up that nonsense and you'll have to run back crying to your parent!)",
"ActivityChat_BangbooActivity_0307_14": "Ehn... nah! (You... you're so mean!)",
"ActivityChat_BangbooActivity_0307_15": "Ehn-nah! Ehn... ah-noo! (No bickering! Assemble! No missing trainings!)",
"ActivityChat_BangbooActivity_0307_16": "I've got some things to take care of... Gotta go...",
"ActivityChat_BangbooActivity_0307_17": "What's the training this time?",
"ActivityChat_BangbooActivity_0307_18": "Ehn! Ah-nah! (New member! Training! Working together!)",
"ActivityChat_BangbooActivity_0307_19": "Alright then — let's start Ambush Training.",
"ActivityChat_BangbooActivity_0307_20": "Alright then — let's start taking the Celebration Photos.",
"ActivityChat_BangbooActivity_0307_21": "Hurry up if you haven't done today's training!",
"ActivityChat_BangbooActivity_0307_Name01": "Hull Tripper",
"ActivityChat_BangbooActivity_0307_Name02": "Look Away",
"ActivityChat_BangbooActivity_0307_Name03": "Little Lord",
"ActivityChat_BangbooActivity_0307_Name04": "Mind Your Own",
"ActivityChat_BangbooActivity_0307_Name05": "Amillion",
"ActivityChat_BangbooActivity_0308_01": "Ehn-nah na-neun nah... (After all, finding the Bangboo isn't going to be a easy task...)",
"ActivityChat_BangbooActivity_0308_02": "Ehn-nah noo... ehn-nah... (Despite being an experienced guide, the situation inside Hollows is dynamic and ever-changing...)",
"ActivityChat_BangbooActivity_0308_03": "Ehn-nah... ah-noo? (Dyna—mi—? Ever—? Ever what?)",
"ActivityChat_BangbooActivity_0308_04": "Meaning, this explorer thinks it's impossible to find the Golden Bangboo, and he wants to quit.",
"ActivityChat_BangbooActivity_0308_05": "Ehn. Ehn-nah noo. (That's not it. It's just... If we all go together, it's more likely to disturb the Golden Bangboo.)",
"ActivityChat_BangbooActivity_0308_06": "Ehn... (Ahhh...)",
"ActivityChat_BangbooActivity_0308_07": "Ehn-ah noo. (Sometimes, you'll make it further if you put down your baggage.)",
"ActivityChat_BangbooActivity_0308_08": "Meaning, the great explorer finds us to be a nuisance.",
"ActivityChat_BangbooActivity_0308_09": "Ehn! (Hey!)",
"ActivityChat_BangbooActivity_0308_10": "Ehn! Ehn-nah... (S—Sorry! It must be all my fault... *sob*...)",
"ActivityChat_BangbooActivity_0308_11": "Ehn-nah noo... (But actually, what he said makes sense...)",
"ActivityChat_BangbooActivity_0308_12": "Hull Tripper leaves in silence.\nThe Bangboo become very upset and soon split up to go home. Only Amillion stays.",
"ActivityChat_BangbooActivity_0308_Name01": "Hull Tripper",
"ActivityChat_BangbooActivity_0308_Name02": "Amillion",
"ActivityChat_BangbooActivity_0308_Name03": "Cub Scout",
"ActivityChat_BangbooActivity_0308_Name04": "Luckyboo",
"ActivityChat_BangbooActivity_0308_Name05": "Mind Your Own",
"ActivityChat_BangbooActivity_0308_Name06": "Look Away",
"ActivityChat_BangbooActivity_0308_Name07": "Little Lord",
"ActivityChat_BangbooActivity_0309_01": "Ehn nah... ehn-nah noo... (How come... Shiny gold... Everyone...)",
"ActivityChat_BangbooActivity_0309_02": "Amillion, are you okay?",
"ActivityChat_BangbooActivity_0309_03": "Amillion... Don't lose heart.",
"ActivityChat_BangbooActivity_0309_04": "Ehn-nah... ehn-nah... ah-noo-nah... (Have coordinates... Have training... Have friends...)",
"ActivityChat_BangbooActivity_0309_05": "Ehn-nah na-neun nah... (No have Golden Bangboo...)",
"ActivityChat_BangbooActivity_0309_06": "Let's try again next time.",
"ActivityChat_BangbooActivity_0309_07": "We'll get there...",
"ActivityChat_BangbooActivity_0309_08": "Ehn... ehn-ah-nah... (Ready... How...)",
"ActivityChat_BangbooActivity_0309_Name01": "Amillion",
"ActivityChat_BangbooActivity_0310_01": "Ehn-nah... ah? (Wise, you seem upset. What's going on?)",
"ActivityChat_BangbooActivity_0310_01F": "Ehn-nah... ah? (Belle, you seem upset. What's wrong?)",
"ActivityChat_BangbooActivity_0310_02": "The Bangboo just left, dejected...",
"ActivityChat_BangbooActivity_0310_03": "Amillion",
"ActivityChat_BangbooActivity_0310_04": "Go find Belle and tell her about what happened today...",
"ActivityChat_BangbooActivity_0310_04F": "Go find Wise and tell her about what happened today...",
"ActivityChat_BangbooActivity_0310_Name01": "Eous",
"ActivityChat_BangbooActivity_0311_01": "I see... What a pity.",
"ActivityChat_BangbooActivity_0311_02": "I see... That really is a shame.",
"ActivityChat_BangbooActivity_0311_03": "Hope they can pick themselves up soon.",
"ActivityChat_BangbooActivity_0311_04": "They'll definitely try again!",
"ActivityChat_BangbooActivity_0311_05": "Ehn-nah-noo... Ah-nah-ehn-noo? (So they didn't see the Golden Bangboo?)",
"ActivityChat_BangbooActivity_0311_06": "Nope...",
"ActivityChat_BangbooActivity_0311_07": "Maybe they'll find it next time!",
"ActivityChat_BangbooActivity_0311_08": "Well, Nicole never gives up, I'm sure Amillion won't either!",
"ActivityChat_BangbooActivity_0311_09": "But seeing as Nicole is never one to give up on things, I'm sure Amillion will keep at it too.",
"ActivityChat_BangbooActivity_0311_10": "Yeah! Just think about Nicole. She's not a quitter, I'm sure Amillion won't give up either!",
"ActivityChat_BangbooActivity_0311_11": "Yeah! Just think about Nicole. She never quits, I'm sure Amillion will keep at it too.",
"ActivityChat_BangbooActivity_0311_12": "Eous: \"Ehn-nah noo... (Never give up...?)\"",
"ActivityChat_BangbooActivity_0311_13": "Eous: \"Ehn-nah noo... (Never give up...?)\"",
"ActivityChat_BangbooActivity_0311_Name01": "Eous",
"ActivityChat_BangbooActivity_0401_01": "Ehn-noo... (*cries*)",
"ActivityChat_BangbooActivity_0401_02": "Ehn-nah-noo, ah! (All this time, Belle and Wise have always taken great care of me!)",
"ActivityChat_BangbooActivity_0401_03": "What kind of a vibe is this?",
"ActivityChat_BangbooActivity_0401_04": "Eous, don't leave us...",
"ActivityChat_BangbooActivity_0401_05": "Ehn-noo... (*cries*)",
"ActivityChat_BangbooActivity_0401_06": "Ehn-nah, ah-noo? (Not even for just one day?)",
"ActivityChat_BangbooActivity_0401_07": "One day? What do you plan on doing?",
"ActivityChat_BangbooActivity_0401_08": "Ehn-nah-ah noo-ah... Ah-noh-neh! (I'd like a day off... to do \"something exciting\" in the Hollow with friends!)",
"ActivityChat_BangbooActivity_0401_09": "Is this the onset of rebellious teenage behaviors?",
"ActivityChat_BangbooActivity_0401_10": "So you actually have a fren — friends?",
"ActivityChat_BangbooActivity_0401_11": "Ehn-ehn! (Yes, yes!)",
"ActivityChat_BangbooActivity_0401_12": "En-noo-ehn-nah! (I met them lately! I'd like a day off to hang out with them!)",
"ActivityChat_BangbooActivity_0401_13": "(So it turns out all Eous wants is a day off.\nIt's rare that it wants to do something... But it's still too dangerous for it to head into a Hollow alone.)",
"ActivityChat_BangbooActivity_0401_14": "I'll go with you.",
"ActivityChat_BangbooActivity_0401_15": "By using Sensory Sync.",
"ActivityChat_BangbooActivity_0401_16": "Ehn-nhu? Ehn-nah-nu? (Really? You're willing to go with me? Is that okay?)",
"ActivityChat_BangbooActivity_0401_17": "En-nah-noo ahn! (You're so kind!)",
"ActivityChat_BangbooActivity_0401_18": "We've come all this way together, really — it's nothing.",
"ActivityChat_BangbooActivity_0401_19": "(Eous is a good kid, after all...\nI guess a rebellious teenager wouldn't be so happy if their dorky parents wanted to hang around their friends.)",
"ActivityChat_BangbooActivity_0401_20": "En-nah-noo ahn! (You're so kind!)",
"ActivityChat_BangbooActivity_0401_Name01": "Eous",
"ActivityChat_BangbooActivity_0401_Name02": "Option",
"ActivityChat_BangbooActivity_0402_01": "Ehn? (Huh?)",
"ActivityChat_BangbooActivity_0402_02": "Ne! (Ha!)",
"ActivityChat_BangbooActivity_0402_03": "Ehn-ne! (Eous!)",
"ActivityChat_BangbooActivity_0402_04": "Ehn-ne-ehn-nene... Ehn-ne! (Mind Your Own just grabbed my head! If my parents find out about this, they won't go easy on you!)",
"ActivityChat_BangbooActivity_0402_05": "Ehn-ne! Ehn-ne! Ehn! (What's wrong with that? Since we're going to capture the Golden Bangboo today, I could use a practice on you!)",
"ActivityChat_BangbooActivity_0402_06": "Ehn-ne-ehn... (You... You're too rough!)",
"ActivityChat_BangbooActivity_0402_07": "Chill, you two. Are you so excited about the Golden Bangboo?",
"ActivityChat_BangbooActivity_0402_08": "Ehn nah... (R—Right...)",
"ActivityChat_BangbooActivity_0402_09": "There you are, Look Away.",
"ActivityChat_BangbooActivity_0402_10": "Ehn-nah... ehn-noo... ehn... (...*sob* I—it's fine, just keep talking, you all...)",
"ActivityChat_BangbooActivity_0402_11": "Ehn-nah! Uhn-nah! Ehn-noo... (This Bangboo is too shy. If it dawdles behind when we're chasing the Golden Bangboo...)",
"ActivityChat_BangbooActivity_0402_12": "Ehn-nah noo! (Then we're not gonna hang out with you anymore!)",
"ActivityChat_BangbooActivity_0402_13": "Ehn-ahn... ehn-nah! Ehn-noo... nah? (...*sob* Aren't we all besties here? When did things change into a clique like this?)",
"ActivityChat_BangbooActivity_0402_14": "Ehn-nah na-neun... (Sorry, I'm a little late! Because... because my parents...)",
"ActivityChat_BangbooActivity_0402_15": "Ehn nah? (Parent?)",
"ActivityChat_BangbooActivity_0402_16": "...Ehn-nah! Ehn-nah-ah! (...My parents were a little worried so they kept lubricating my power components before they'd let me out!)",
"ActivityChat_BangbooActivity_0402_17": "Ehn-ne-ehn! (You're showing off, aren't you? Don't think you're the only one here with parents!)",
"ActivityChat_BangbooActivity_0402_18": "Ehn-ne-ehn-ne! Ehn-ne... (My parents even wanted to come with me! They love me so much! They just had some emergencies to attend to...)",
"ActivityChat_BangbooActivity_0402_19": "Ehn-nah-noo, ah-noo! (Ready! Set! Go!)",
"ActivityChat_BangbooActivity_0402_20": "Ehn-ah... Ehn-nah-noo? (Let's... toward the Golden Bangboo?)",
"ActivityChat_BangbooActivity_0402_21": "Don't forget that the Hollow has mechanisms and traps that you can make use of!",
"ActivityChat_BangbooActivity_0402_22": "Try to trap the Golden Bangboo before making contact.",
"ActivityChat_BangbooActivity_0402_23": "Amillion and I are going out to collect more info. I'll leave this seize-and-capture operation with you guys then!",
"ActivityChat_BangbooActivity_0402_Name01": "Little Lord",
"ActivityChat_BangbooActivity_0402_Name02": "Mind Your Own",
"ActivityChat_BangbooActivity_0402_Name03": "Amillion",
"ActivityChat_BangbooActivity_0402_Name04": "Cub Scout",
"ActivityChat_BangbooActivity_0402_Name05": "Look Away",
"ActivityChat_BangbooActivity_0402_Name06": "Eous",
"ActivityChat_BangbooActivity_0403_01": "Are things going smoothly?",
"ActivityChat_BangbooActivity_0403_02": "Ehn-ne-ehn... (Eous?)",
"ActivityChat_BangbooActivity_0403_03": "Ehn-noo, ah-nah! Ahn-nhu... (I saw the Golden Bangboo... It's so shiny! It's a shame we couldn't catch up with it...)",
"ActivityChat_BangbooActivity_0403_04": "Ehn-nuu-nah! (He who ehn-nuus the loudest is the reason why we couldn't see the Golden Bangboo!)",
"ActivityChat_BangbooActivity_0403_05": "Ehn-noo... (The reason...? Me?)",
"ActivityChat_BangbooActivity_0403_06": "Ehn-noo, ah-nah! (It was all because of your parent we couldn't catch the Golden Bangboo!)",
"ActivityChat_BangbooActivity_0403_07": "Ehn-ahn-nah-en! Un-nhu-nah! (No, no! They're just worried we might get into trouble...)",
"ActivityChat_BangbooActivity_0403_08": "Ehn-noo ah-nuh-ahn... Uhn-nah noo! (An overprotected, wimpy Bangboo... I don't want to be friends if you're like this!)",
"ActivityChat_BangbooActivity_0403_09": "En-noo... (*sobs*)",
"ActivityChat_BangbooActivity_0403_10": "Ehn-nah noo! Ehn-nah! Ehn-ah-noo! (Don't say that! We will catch! Golden Bangboo!)",
"ActivityChat_BangbooActivity_0403_11": "The young Bangboo refuse to acknowledge each other and leave, leaving Eous behind.\nIt looks so sad...",
"ActivityChat_BangbooActivity_0403_12": "Ehn-noo... (Did I upset people...)",
"ActivityChat_BangbooActivity_0403_13": "(Looks like Eous has already made friends with these Bangboo... Everyone's perked up so quickly, but...)",
"ActivityChat_BangbooActivity_0403_14": "Eous didn't do anything wrong...",
"ActivityChat_BangbooActivity_0403_15": "They're just kids...",
"ActivityChat_BangbooActivity_0403_16": "Ehn-noo-ah-na... (Thanks for saying that... I don't want to lose my friends, but...)",
"ActivityChat_BangbooActivity_0403_17": "I won't let you lose your friends.",
"ActivityChat_BangbooActivity_0403_18": "Eous, let's go home.",
"ActivityChat_BangbooActivity_0403_19": "(Next time, I might have to help Eous smooth things over with its friends.)",
"ActivityChat_BangbooActivity_0403_20": "En-noo... (*sobs*)",
"ActivityChat_BangbooActivity_0403_Name01": "Cub Scout",
"ActivityChat_BangbooActivity_0403_Name02": "Amillion",
"ActivityChat_BangbooActivity_0403_Name03": "Eous",
"ActivityChat_BangbooActivity_0403_Name04": "Mind Your Own",
"ActivityChat_BangbooActivity_0403_Name05": "Little Lord",
"ActivityChat_BangbooActivity_0501_01": "Uhn-na noo. Ehn? (Why hasn't there been any activity lately?)",
"ActivityChat_BangbooActivity_0501_02": "Ehn-nah... ah-ehn... (This... That... Maybe because, Amillion isn't here...)",
"ActivityChat_BangbooActivity_0501_03": "Uhn-nah-nuh, ah? (Everyone's lonely like me, right? Should we get together for some fun?)",
"ActivityChat_BangbooActivity_0501_04": "Ehn... Ah-noo... (*sob* Why don't you wait until Amillion comes back... I need to go!)",
"ActivityChat_BangbooActivity_0501_05": "Look Away scuttles off in a hurry.",
"ActivityChat_BangbooActivity_0501_Name01": "Eous",
"ActivityChat_BangbooActivity_0501_Name02": "Look Away",
"ActivityChat_BangbooActivity_0502_01": "Uhn-nah-ehn-noo, ah-noh... (Ah, it's you... I'm sorry. I shouldn't have shown up without telling you in advance...)",
"ActivityChat_BangbooActivity_0502_02": "Ehn-nah ah-nuh... (I just miss my friends a lot... What do you do when you miss your friends?)",
"ActivityChat_BangbooActivity_0502_03": "(Feels like Eous is being ostracized here...?)",
"ActivityChat_BangbooActivity_0502_04": "(Is there any way to help it?)",
"ActivityChat_BangbooActivity_0502_05": "Let's go back to the video store...",
"ActivityChat_BangbooActivity_0502_Name01": "Eous",
"ActivityChat_BangbooActivity_0503_01": "(Seems like there's no way of knowing what happened to the Bangboo immediately... Also, Amillion has been busy lately.\n...If there really is a way, there'd probably be far fewer teenagers struggling through growing pains out there in this world.)",
"ActivityChat_BangbooActivity_0503_02": "En-nuh... Ehn-nah-noo... (Don't worry about me...)",
"ActivityChat_BangbooActivity_0503_03": "Suggestion: Help Eous catch the Golden Bangboo once for social capital among its friends.",
"ActivityChat_BangbooActivity_0503_04": "You know what it feels like now to be a wallflower?",
"ActivityChat_BangbooActivity_0503_05": "The wallflower here is actually just a Bangboo. If a Bangboo is able to, of course, artificial intelligence is only superior.",
"ActivityChat_BangbooActivity_0503_06": "Alright, let's give it a shot.",
"ActivityChat_BangbooActivity_0503_07": "Let's look into the Golden Bangboo's location again.",
"ActivityChat_BangbooActivity_0503_08": "Ehn-nah uh-noo, en-noo... (Going to see the Golden Bangboo again? But this time, my friends...)",
"ActivityChat_BangbooActivity_0503_09": "Na-ehn nu-na... (Why...)",
"ActivityChat_BangbooActivity_0503_Name01": "Eous",
"ActivityChat_BangbooActivity_0503_Name02": "Fairy",
"ActivityChat_BangbooActivity_0503_Name03": "Option",
"ActivityChat_BangbooActivity_0504_01": "Ehn-noo... (*cries*)",
"ActivityChat_BangbooActivity_0504_02": "Uh-nah-en noo, ah-nah... (Fairy found a suitable place to engage the Golden Bangboo...)",
"ActivityChat_BangbooActivity_0504_03": "Uh-nah en-noo! (Let's use sensory sync so you can come with me this time, too!)",
"ActivityChat_BangbooActivity_0504_04": "Ehn-noo nah-ahn! (I'm with you! It's going to be fine!)",
"ActivityChat_BangbooActivity_0504_Name01": "Eous",
"ActivityChat_BangbooActivity_0505_01": "Ehn-nah noo? (Everyone okay?)",
"ActivityChat_BangbooActivity_0505_02": "Everything's great! All thanks to Eous!",
"ActivityChat_BangbooActivity_0505_03": "Ehn-nah, ah! (Look Away, over there! It's Eous... It's not angry at us!)",
"ActivityChat_BangbooActivity_0505_04": "Ehn-ne! Ehn-ne! Ehn-ne... (Exactly! You told us off so badly after Eous left last time. That was too much!)",
"ActivityChat_BangbooActivity_0505_05": "Ehn-ne...Ehn-ne... Ehn... (But your actions were indeed hurtful to Eous! I didn't want Eous to leave us, so I mustered up the courage to dress you guys down...)",
"ActivityChat_BangbooActivity_0505_06": "Look Away, they're all reflecting on their actions, too.",
"ActivityChat_BangbooActivity_0505_07": "Ehn-ne-ehn-nene... Ehn-ne! (We have! We're here to capture the Golden Bangboo to make amends to Eous!)",
"ActivityChat_BangbooActivity_0505_08": "Ehn-ne! Ehn-ne! Ehn! (After all, Eous is a Bangboo of reason. I'm sure it'll forgive us when it sees the rare Golden Bangboo!)",
"ActivityChat_BangbooActivity_0505_09": "Ehn-ne... (You all...)",
"ActivityChat_BangbooActivity_0505_10": "Ehn-nah ah-noo, ehn-nah. (Seems like everyone has made up now. That's great — even if it's a shame, none of us managed to catch the Golden Bangboo...)",
"ActivityChat_BangbooActivity_0505_11": "Hang on!... What's that up ahead?",
"ActivityChat_BangbooActivity_0505_Name01": "Luckyboo",
"ActivityChat_BangbooActivity_0505_Name02": "Cub Scout",
"ActivityChat_BangbooActivity_0505_Name03": "Little Lord",
"ActivityChat_BangbooActivity_0505_Name04": "Mind Your Own",
"ActivityChat_BangbooActivity_0505_Name05": "Look Away",
"ActivityChat_BangbooActivity_0505_Name06": "Eous",
"ActivityChat_BangbooActivity_0506_01": "It's a Platinum Bangboo! I'm going to back up several copies of today's visuals. I'll never forget what happened today!",
"ActivityChat_BangbooActivity_0506_02": "Ehn-nah noo, ehn-nah! (It's a shame that Amillion isn't here... Let's go show it and make it jealous!)",
"ActivityChat_BangbooActivity_0506_03": "Uhn-nah-noo! (I have to admit, Eous, you're good!)",
"ActivityChat_BangbooActivity_0506_04": "Uhn-nah, nah-ahn... (Huh, you're not the only spoiled kid around here... And it's hard to stay mad at you for long...)",
"ActivityChat_BangbooActivity_0506_05": "They say it's lucky to spot the Golden Bangboo, and it's even luckier to see the Platinum Bangboo... Anything that you guys want to do with that?",
"ActivityChat_BangbooActivity_0506_06": "Ehn, ah-noo... (I want...Eous and I... and everybody... to keep being good friends! Together, we can achieve even more...)",
"ActivityChat_BangbooActivity_0506_07": "Ehn-nah noo! (I just want to go on a valiant adventure!)",
"ActivityChat_BangbooActivity_0506_08": "Uhn-nah, noo-en! (I want to live up to the love of my parents... and you all!)",
"ActivityChat_BangbooActivity_0506_09": "Ehn-ah-noo! Ehn-nah-noo... (I want to see more magical Bangboo! And I want to have a parent just like Eous'...)",
"ActivityChat_BangbooActivity_0506_10": "Ehn-nah ehn-ah... (Who knows if I'll ever have such luck...)",
"ActivityChat_BangbooActivity_0506_11": "(Luckyboo... You don't have a parent?)",
"ActivityChat_BangbooActivity_0506_12": "(Luckyboo... would actually be pretty useful at the video store, right?)",
"ActivityChat_BangbooActivity_0506_13": "Ehn-nah... uhn? (What I want to do? I'll need to think about that... I'll tell you all next time we meet!)",
"ActivityChat_BangbooActivity_0506_14": "Eous is a great little guy...\nWhen we have a heart-to-heart, just the two of us, it fills me with a great sense of achievement.",
"ActivityChat_BangbooActivity_0506_15": "This time, the little Bangboo are finally able to go home in satisfaction.",
"ActivityChat_BangbooActivity_0506_16": "Luckyboo's wish has come true!\nGood fortune never seems far away when these little Bangboo are together...",
"ActivityChat_BangbooActivity_0506_Name01": "Cub Scout",
"ActivityChat_BangbooActivity_0506_Name02": "Luckyboo",
"ActivityChat_BangbooActivity_0506_Name03": "Mind Your Own",
"ActivityChat_BangbooActivity_0506_Name04": "Little Lord",
"ActivityChat_BangbooActivity_0506_Name05": "Look Away",
"ActivityChat_BangbooActivity_0506_Name06": "Eous",
"ActivityChat_BangbooActivity_0507_01": "Uhn-nah un... (I'm so happy today...)",
"ActivityChat_BangbooActivity_0507_02": "Eous' friends are all good kids.",
"ActivityChat_BangbooActivity_0507_03": "I won't have to follow it next time...",
"ActivityChat_BangbooActivity_0507_04": "Ehn-nah noo! Ah-nah... (I can do it by myself, next time! Speaking of which, I can \"want to do\" things too, y'know!)",
"ActivityChat_BangbooActivity_0507_05": "Ehn-nah noo-un nah. (Wise and Belle, you've been so kind to me. I want to protect you instead.)",
"ActivityChat_BangbooActivity_0507_06": "Ehn-noo-ah, noo? (Eous can do it, right?)",
"ActivityChat_BangbooActivity_0507_07": "Ehn-nah... ah-noo, unh? (I mean, we got to see the Platinum Bangboo. We're the luckiest ones in all of New Eridu...)",
"ActivityChat_BangbooActivity_0507_Name01": "Eous",
"ActivityChat_BangbooActivity_Game1_Intro": "Ready to start the Ambush Training?\nTo simulate ambushing the Golden Bangboo, little Bangboo will hide around the target area! Carefully observe your surroundings, find all the hidden little Bangboo, and count them all.",
"ActivityChat_BangbooActivity_Game2_Intro": "Ready to start the Celebration Photo?\nTo rehearse the celebration after catching the Golden Bangboo, little Bangboo will wait at their favorite spots for the photo! Adjust the camera angle to meet everyone's needs, then take this victory photo!",
"ActivityChat_BangbooActivity_InLevel_001_01": "Ehn? Uhn-ne... (W—Who are you? *whimpers* Am I g—going to Bangboo heaven?)",
"ActivityChat_BangbooActivity_InLevel_001_02": "Enh-na-noo...(B—But I h—haven't been eaten by an Ethereal yet... *whimpers*)",
"ActivityChat_BangbooActivity_InLevel_001_03": "Amillion asked us to come and find you.",
"ActivityChat_BangbooActivity_InLevel_001_04": "Don't be afraid. We're here to get you out.",
"ActivityChat_BangbooActivity_InLevel_001_05": "Ehn-ehn-ne... (A—Amillion? Amillion is very kind... *whimpers* Let's get going then...)",
"ActivityChat_BangbooActivity_InLevel_001_06": "Ehn? Ehn-ahn-ne... (R—Really? Let's hurry then...)",
"ActivityChat_BangbooActivity_InLevel_001_Name01": "Look Away",
"ActivityChat_BangbooActivity_InLevel_002_01": "Ahn-ne! Ahn-ahn-na! Ahn... (Darn it! They took away my best friend! I'm not just some weak house Bangboo! They better watch out...)",
"ActivityChat_BangbooActivity_InLevel_002_02": "My heart is broken. I thought...",
"ActivityChat_BangbooActivity_InLevel_002_03": "I am your best friend",
"ActivityChat_BangbooActivity_InLevel_002_04": "Ehn-ne-ehn-ne? (What have I done to make you feel that way?)",
"ActivityChat_BangbooActivity_InLevel_002_05": "Ehn-ehn-ne! (Anyways! I'm going to follow the Gear Coins and catch up with the Golden Bangboo...)",
"ActivityChat_BangbooActivity_InLevel_002_06": "Ehn-nene... Ehn-ne! (Catch it and rescue my friend... I-I can do it!)",
"ActivityChat_BangbooActivity_InLevel_002_Name01": "Little Lord",
"ActivityChat_BangbooActivity_InLevel_003_01": "Ehn-ehn-ehn-ne!!! (Finally!!!)",
"ActivityChat_BangbooActivity_InLevel_003_02": "Ehn-ehn-na-ehn-ne... (Huff, puff... These Ethereals went too far!)",
"ActivityChat_BangbooActivity_InLevel_003_03": "Ehn-ehn!!! (Now, prepare to be punished!!!)",
"ActivityChat_BangbooActivity_InLevel_003_Name01": "Luckyboo",
"ActivityChat_BangbooActivity_InLevel_004_01": "Ehn-ne, ne! (Remember what I said, Look Away? Not only is Eous not mad at us, but it's here to save us!)",
"ActivityChat_BangbooActivity_InLevel_004_02": "Ehn-ne! Ehn-ne! Ehn-ne... (Exactly! You told us off so badly after Eous left last time. That was too much!)",
"ActivityChat_BangbooActivity_InLevel_004_03": "Ehn-ne...Ehn-ne... Ehn... (But your actions were indeed hurtful to Eous! I didn't want Eous to leave us, so I mustered up the courage to dress you guys down...)",
"ActivityChat_BangbooActivity_InLevel_004_04": "Looks like they're all reflecting on their actions, too.",
"ActivityChat_BangbooActivity_InLevel_004_05": "Ehn-ne-ehn-nene... Ehn-ne! (We have! We're here to capture the Golden Bangboo to make amends to Eous!)",
"ActivityChat_BangbooActivity_InLevel_004_06": "Ehn-ne! Ehn-ne! Ehn! (After all, Eous is a Bangboo of reason. I'm sure it'll forgive us when it sees the rare Golden Bangboo!)",
"ActivityChat_BangbooActivity_InLevel_004_07": "Ehn-ne... (You all...)",
"ActivityChat_BangbooActivity_InLevel_004_08": "Our friendship is what matters, though it's a pity that we fail to catch the Golden Bangboo...",
"ActivityChat_BangbooActivity_InLevel_004_09": "Ehn-ne... Ne! (Wait! ...What's that shiny thing over there?)",
"ActivityChat_BangbooActivity_InLevel_004_Name01": "Little Lord",
"ActivityChat_BangbooActivity_InLevel_004_Name02": "Mind Your Own",
"ActivityChat_BangbooActivity_InLevel_004_Name03": "Look Away",
"ActivityChat_BangbooActivity_InLevel_004_Name04": "Cub Scout",
"ActivityChat_BangbooActivity_InLevel_005_01": "Ehn-ne-ehn-ne-ehn-ne! (I— I told you Eous was a good friend!)",
"ActivityChat_BangbooActivity_InLevel_005_02": "Ehn-ehn-ne-ehn... (Eous is really forgiving...)",
"ActivityChat_BangbooActivity_InLevel_005_03": "...Ehn-ne-ne-ehn? (If I were Eous, I think my parents would be proud of me.)",
"ActivityChat_BangbooActivity_InLevel_005_04": "Nha-neh! (You have worked hard enough!)",
"ActivityChat_BangbooActivity_InLevel_005_05": "Nhu-neh... (I'm not too sure about that.)",
"ActivityChat_BangbooActivity_InLevel_005_06": "Ehn-nene... Ehn-ne! (Y—You're so good at cheering others up... So, are you going to pursue the Platinum Bangboo or not?)",
"ActivityChat_BangbooActivity_InLevel_005_Name01": "Look Away",
"ActivityChat_BangbooActivity_InLevel_005_Name02": "Little Lord",
"ActivityChat_BangbooActivity_InLevel_006_01": "Platinum Bangboo is a special Bangboo with a platinum body. There is even less info about its sightings than Golden Bangboo...",
"ActivityChat_BangbooActivity_InLevel_006_02": "It is generally believed that its activities within the Hollow involve the collection of Dennies, a local currency in New Eridu...",
"ActivityChat_BangbooActivity_InLevel_006_03": "Oh, it's Eous and the Agent...",
"ActivityChat_BangbooActivity_InLevel_006_04": "Fighting alongside Eous has helped me figure out things... Supporting each other as equals is the key to a good friendship, right?",
"ActivityChat_BangbooActivity_InLevel_006_05": "I think... I'm just scared of being left behind. Because I'm not particularly close with anyone...",
"ActivityChat_BangbooActivity_InLevel_006_06": "Ehn? Ne-ne-ehn! (I can't believe you think that way. Friends would never leave each other behind!)",
"ActivityChat_BangbooActivity_InLevel_006_07": "Ehn-ehn-ehn-ne... (After Eous joins us, we will only have more friends! Have you forgotten we're Bangboo?)",
"ActivityChat_BangbooActivity_InLevel_006_08": "Ehn! Ehn-ne! (Human friendships might not last forever, but we're Bangboo! Our hearts are made of indestructible metal!)",
"ActivityChat_BangbooActivity_InLevel_006_09": "Ehn-ehn-ne, ehn? (Eous, I, and everyone will be good friends forever! Am I right, Eous?)",
"ActivityChat_BangbooActivity_InLevel_006_10": "Ehn-ne (Yes!)",
"ActivityChat_BangbooActivity_InLevel_006_11": "Everyone...",
"ActivityChat_BangbooActivity_InLevel_006_12": "Ehn-nene, Ehn-ne! (Eous, go ahead and pursue the Platinum Bangboo! We're waiting to witness your amazing deed!)",
"ActivityChat_BangbooActivity_InLevel_006_Name01": "Cub Scout",
"ActivityChat_BangbooActivity_InLevel_006_Name02": "Mind Your Own",
"ActivityChat_DoubleXp_Coffee_CB_2_01": "The desecration of coffee is unforgivable!",
"ActivityChat_DoubleXp_Coffee_CB_2_02": "Tin Master?",
"ActivityChat_DoubleXp_Coffee_CB_2_03": "Ah. ...It's you, {M#Manager}{F#Manager}. I was just thinking about my new coffee.",
"ActivityChat_DoubleXp_Coffee_CB_2_04": "It's undoubtedly my masterpiece! Yet, recently, many customers have been drinking it like an energy drink...",
"ActivityChat_DoubleXp_Coffee_CB_2_05": "And they say stuff like \"If you drink it and go exploring, you'll get twice as much stuff, like a magic potion.\"",
"ActivityChat_DoubleXp_Coffee_CB_2_06": "If there's one thing I can never forgive, it's people who disrespect coffee!",
"ActivityChat_DoubleXp_Coffee_CB_2_07": "But you must be different from those people. You should be able to taste the intention and purpose behind my new coffee...",
"ActivityChat_DoubleXp_Coffee_CB_2_08": "If you have time, please go try my new coffee, {M#Manager}{F#Manager}.",
"ActivityChat_GoldenWeek_0001_01": "♪~♪~",
"ActivityChat_GoldenWeek_0001_01F": "...Wait a sec. Did they cancel NEBC2's Movie Appreciation program for today?",
"ActivityChat_GoldenWeek_0001_02": "That tune sounds somewhat familiar...",
"ActivityChat_GoldenWeek_0001_02F": "Isn't that your favorite show of the week?",
"ActivityChat_GoldenWeek_0001_03": "Oh? Feeling inspired to compose today?",
"ActivityChat_GoldenWeek_0001_03F": "Why did they cancel it?",
"ActivityChat_GoldenWeek_0001_04": "Did you figure it out, Wise? Hmm! Seems I didn't miss a note!",
"ActivityChat_GoldenWeek_0001_04F": "I hate to admit my favorite show is on a private TV station, but you're not wrong.",
"ActivityChat_GoldenWeek_0001_05": "This is the promotional TV song for Camellia Golden Week. It's been playing on every channel lately...",
"ActivityChat_GoldenWeek_0001_05F": "Looks like this week's slot went to the Camellia Golden Week promotional videos.",
"ActivityChat_GoldenWeek_0001_06": "...Are you teasing me? You surely noticed, didn't you?",
"ActivityChat_GoldenWeek_0001_06F": "I really hope it's not cut because of low ratings... Let me check... Alright, it's not.",
"ActivityChat_GoldenWeek_0001_07": "I didn't create it; it's the Camellia Golden Week promo song. They keep playing it on TV!",
"ActivityChat_GoldenWeek_0001_07F": "Looks like this week's slot went to the Camellia Golden Week promotional videos.",
"ActivityChat_GoldenWeek_0001_08": "Honestly, this promo video is pretty enticing.",
"ActivityChat_GoldenWeek_0001_09": "It gives you this feeling that spending a summer day outdoors in the sunshine might be more enjoyable than just lounging on the couch and watching videos.",
"ActivityChat_GoldenWeek_0001_10": "Is it already that time?",
"ActivityChat_GoldenWeek_0001_11": "Golden Week, huh...",
"ActivityChat_GoldenWeek_0001_12": "Why do you seem so unenthusiastic about it?",
"ActivityChat_GoldenWeek_0001_12F": "It's rare that you're not swept up in the atmosphere already.",
"ActivityChat_GoldenWeek_0001_13": "It's Golden Week! Aren't you ready to kick off the precious holidays?",
"ActivityChat_GoldenWeek_0001_14": "I'm totally hyped for it! I'm sooo ready!",
"ActivityChat_GoldenWeek_0001_15": "There are so many things going on... I haven't had a chance to...",
"ActivityChat_GoldenWeek_0001_16": "Then let's discuss how we're going to spend Golden Week this year!",
"ActivityChat_GoldenWeek_0001_16F": "Good thing that you just realized Golden Week is almost here. How 'bout we brainstorm our Golden Week plan now? No more procrastinating til the last day of the holidays and wishing we'd planned ahead!",
"ActivityChat_GoldenWeek_0001_17": "Alright... let's discuss how to spend the holiday after that.",
"ActivityChat_GoldenWeek_0001_17F": "You're right. We should talk about our Golden Week arrangements after that, but let's not leave it until the last minute and regret not having planned ahead at the last minute this year!",
"ActivityChat_GoldenWeek_0001_Name01": "Wise",
"ActivityChat_GoldenWeek_0001_Name02": "Belle",
"ActivityChat_GoldenWeek_0002_01": "Oh, where's the other manager?",
"ActivityChat_GoldenWeek_0002_02": "Taking care of the inventory.",
"ActivityChat_GoldenWeek_0002_03": "Closing time is always busy for us.",
"ActivityChat_GoldenWeek_0002_04": "Are you clearing out your inventory? That's too bad. I really like having you as neighbors.",
"ActivityChat_GoldenWeek_0002_05": "Are you closing down already... That's too bad. I really like having you as neighbors.",
"ActivityChat_GoldenWeek_0002_06": "It's like having a soothing blues playlist playing in the background before bed. Really comforting.",
"ActivityChat_GoldenWeek_0002_07": "We're just planning a little vacation...",
"ActivityChat_GoldenWeek_0002_08": "We haven't gone bankrupt yet!",
"ActivityChat_GoldenWeek_0002_09": "Oh, my bad. Sorry.",
"ActivityChat_GoldenWeek_0002_10": "So, are you making plans for a relaxing Golden Week?",
"ActivityChat_GoldenWeek_0002_11": "Any recommendations for an exciting vacation?",
"ActivityChat_GoldenWeek_0002_12": "Any recommendations for a laid-back vacation?",
"ActivityChat_GoldenWeek_0002_13": "I can mix you the perfect beats to party all night long.",
"ActivityChat_GoldenWeek_0002_14": "I won't report you for loud noises, at least not during Golden Week.",
"ActivityChat_GoldenWeek_0002_15": "But General Chop might...",
"ActivityChat_GoldenWeek_0002_16": "You should come by the shop and try one of my specials.",
"ActivityChat_GoldenWeek_0002_17": "Your records only give me mood swings...",
"ActivityChat_GoldenWeek_0002_18": "Whoops, that's tricky...",
"ActivityChat_GoldenWeek_0002_19": "Then I guess you'd better go ask someone else, because I also spend my vacations with music and records...",
"ActivityChat_GoldenWeek_0002_Name01": "Elfy",
"ActivityChat_GoldenWeek_0003_01": "Do you want to try the holiday special drink in advance?",
"ActivityChat_GoldenWeek_0003_02": "Lemme give it a try and see what's so special about it...",
"ActivityChat_GoldenWeek_0003_03": "Maybe next time...",
"ActivityChat_GoldenWeek_0003_04": "With this special drink, you can feel a subtle hint of acidity, like apricots. It begins a bit tart but slowly eases into a delightful sweetness on your tongue.",
"ActivityChat_GoldenWeek_0003_05": "At the same time, its richness also significantly increases. You can feel it spreading slowly in your mouth like rich, velvety cream, leaving a lingering aftertaste.",
"ActivityChat_GoldenWeek_0003_06": "...It's just slightly acidic iced coffee.",
"ActivityChat_GoldenWeek_0003_07": "Such a complex taste...",
"ActivityChat_GoldenWeek_0003_08": "This is the ultimate delight prepared exclusively for the Camellia Golden Week holiday, and this is all you care to say?",
"ActivityChat_GoldenWeek_0003_09": "I trust, however, that despite your philistine taste, you will come back for it once the holiday rolls around. ",
"ActivityChat_GoldenWeek_0003_10": "We'll start stocking Camellia specials soon. Maybe sure to swing by!",
"ActivityChat_GoldenWeek_0003_11": "I jsust wanted to ask — do you know any good vacation spots?",
"ActivityChat_GoldenWeek_0003_12": "You can go to Tenth Street, the Nesting District, Lumina Square or Whiteshell Airport.",
"ActivityChat_GoldenWeek_0003_13": "Are these places any special?",
"ActivityChat_GoldenWeek_0003_14": "There's a Coff Cafe branch in all of those with the best Tin Master around besides me, and the third best, and the fourth best... Their coffee-making skills are all solid!",
"ActivityChat_GoldenWeek_0003_Name01": "Tin Master",
"ActivityChat_GoldenWeek_0004_01": "The Golden Week Special Competition is coming soon! Wanna sign up? Or—",
"ActivityChat_GoldenWeek_0004_02": "Is there something you need help with?",
"ActivityChat_GoldenWeek_0004_03": "How should I spend my Golden Week...?",
"ActivityChat_GoldenWeek_0004_04": "Got any tips for a quick getaway nearby?",
"ActivityChat_GoldenWeek_0004_05": "Why don't you try out this special competition we're running?",
"ActivityChat_GoldenWeek_0004_06": "Just lose yourself in the games, and your vacation will be gone in a flash.",
"ActivityChat_GoldenWeek_0004_07": "I don't plan on losing myself in any games this vacation!",
"ActivityChat_GoldenWeek_0004_08": "I don't want my vacation to be gone in a flash...",
"ActivityChat_GoldenWeek_0004_09": "Wow, how could anyone turn down gaming on a fine vacation?",
"ActivityChat_GoldenWeek_0004_10": "This isn't the kind of joy you can just get anywhere. ",
"ActivityChat_GoldenWeek_0004_11": "Plus, your shop is just a short distance from here. There you go, a perfect nearby getaway.",
"ActivityChat_GoldenWeek_0004_12": "Erm...",
"ActivityChat_GoldenWeek_0004_13": "C'mon, the Golden Week doesn't roll around all the time. Why not come over and have some fun?",
"ActivityChat_GoldenWeek_0004_14": "I'll have to give a good lecture to any naughty kids who skip gaming during vacation.",
"ActivityChat_GoldenWeek_0004_15": "Anything else you wanna ask?",
"ActivityChat_GoldenWeek_0004_16": "I'm ready for your speech.",
"ActivityChat_GoldenWeek_0004_17": "...Nah.",
"ActivityChat_GoldenWeek_0004_18": "Words can never replace the real deal. Go away somehwere this Golden Week, you'll see—gaming somewhere comfy is unbeatable.",
"ActivityChat_GoldenWeek_0004_19": "No one can resist the pure thrill of gaming!",
"ActivityChat_GoldenWeek_0004_Name01": "Asha",
"ActivityChat_GoldenWeek_0005_01": "Golden Week is coming, and if you need a vehicle, make sure to come in for maintenance checks in advance.",
"ActivityChat_GoldenWeek_0005_02": "We're planning to go on vacation.",
"ActivityChat_GoldenWeek_0005_03": "Do you have any vacation suggestions?",
"ActivityChat_GoldenWeek_0005_04": "A vacation, huh...",
"ActivityChat_GoldenWeek_0005_05": "I know a place, a Manor Resort owned by an acquaintance, and it's the perfect season for it.",
"ActivityChat_GoldenWeek_0005_06": "Looks like you're a regular there.",
"ActivityChat_GoldenWeek_0005_07": "You actually go to a Manor Resort!",
"ActivityChat_GoldenWeek_0005_08": "Don't judge a book by its cover — I used to be a senior engineer.",
"ActivityChat_GoldenWeek_0005_09": "I didn't expect you to be the type to enjoy the high life.",
"ActivityChat_GoldenWeek_0005_10": "Having a dual identity really is a fundamental setup!",
"ActivityChat_GoldenWeek_0005_11": "Hahaha, and here's me thinking I didn't look all that old-fashioned!",
"ActivityChat_GoldenWeek_0005_12": "I didn't worry about saving when I was younger, so I used to spend money as soon as I earned it.",
"ActivityChat_GoldenWeek_0005_13": "That's not very advisable, of course...",
"ActivityChat_GoldenWeek_0005_14": "It's not really a dual identity.",
"ActivityChat_GoldenWeek_0005_15": "Being a senior engineer and the owner of Sixth Street's best remodeling shop isn't all that different.",
"ActivityChat_GoldenWeek_0005_16": "It's all about using a bit of imagination and putting the right parts in the right places.",
"ActivityChat_GoldenWeek_0005_17": "But enough about my past. I may have work this Golden Week, but if you decide to go on vacation, you can contact my acquaintance and go to Willow Manor.",
"ActivityChat_GoldenWeek_0005_18": "They've invited me a few times since they opened... Oh right, I think I still have their membership card.",
"ActivityChat_GoldenWeek_0005_19": "...Hmm... Where did I put it? ...If I find it, I'll give it to you.",
"ActivityChat_GoldenWeek_0005_Name01": "Enzo",
"ActivityChat_GoldenWeek_0007_01": "A truly \"golden\" week, huh... What do you think, bro?",
"ActivityChat_GoldenWeek_0007_01F": "A well-preserved large warehouse and supply boxes with discontinued limited edition supplies... What do you think, Belle?",
"ActivityChat_GoldenWeek_0007_02": "A well-preserved large warehouse and supply boxes... What do you think?",
"ActivityChat_GoldenWeek_0007_03": "It's worth a try!",
"ActivityChat_GoldenWeek_0007_04": "Should we investigate?",
"ActivityChat_GoldenWeek_0007_05": "C41's activity is starting to decline, so it shouldn't be too much trouble.",
"ActivityChat_GoldenWeek_0007_05F": "C41's activity is starting to decline, So it should be much easier to get in.",
"ActivityChat_GoldenWeek_0007_06": "It's just... the idea of supply boxes lying around in there, with limited edition supplies in them... It's hard to imagine...",
"ActivityChat_GoldenWeek_0007_06F": "But whether there are supply boxes everywhere or not, we really can't be sure.",
"ActivityChat_GoldenWeek_0007_07": "Nah... Staying here speculating won't help. We should go to C41 and see for ourselves.",
"ActivityChat_GoldenWeek_0007_07F": "Why don't we enter C41 and investigate Nicole's claim?",
"ActivityChat_GoldenWeek_0007_08": "It would be awesome if we could make a fortune from this before the vacation officially starts!",
"ActivityChat_GoldenWeek_0007_08F": "Plus, if what Nicole says is true, we'll have more options for our Golden Week vacation.",
"ActivityChat_GoldenWeek_0007_09": "Let's hope Nicole's intelligence is on point.",
"ActivityChat_GoldenWeek_0007_10": "I'll get ready and head over.",
"ActivityChat_GoldenWeek_0007_Name01": "Belle",
"ActivityChat_GoldenWeek_0007_Name02": "Wise",
"ActivityChat_GoldenWeek_0009_01": "Wise, should we ask Fairy about this amplifier?",
"ActivityChat_GoldenWeek_0009_01F": "Belle, let's ask Fairy about this amplifier.",
"ActivityChat_GoldenWeek_0009_02": "Fairy, do you know what this is?",
"ActivityChat_GoldenWeek_0009_03": "Please tell us, Fairy!",
"ActivityChat_GoldenWeek_0009_04": "Are you questioning my capabilities? Just simply say, \"Please, Fairy, please tell me what this is.\"",
"ActivityChat_GoldenWeek_0009_04F": "Please...",
"ActivityChat_GoldenWeek_0009_05": "Okay, Master, seeing as you asked so nicely, I will generously tell you the answer.",
"ActivityChat_GoldenWeek_0009_06": "You have obtained a Heat Haze Amplifier. Its core production logic cannot be verified. It is the very definition of \"limited edition gear.\"",
"ActivityChat_GoldenWeek_0009_07": "It can absorb Etheric particles. In areas with high Ether concentration, it can help attract those annoying little things like a lint roller.",
"ActivityChat_GoldenWeek_0009_07F": "I will teach you how to operate it correctly when you use it in the Hollows.",
"ActivityChat_GoldenWeek_0009_08": "Speaking of the thrill of a treasure hunt! A limited edition gear!",
"ActivityChat_GoldenWeek_0009_08F": "Getting limited edition gear from the first try~ What a great way to start a vacation.",
"ActivityChat_GoldenWeek_0009_09": "Let's take it into a Hollow and test it out! Maybe we'll find something else that's rare?",
"ActivityChat_GoldenWeek_0009_09F": "But this amplifier is only useful down in the Hollows. Shall we go try it out?",
"ActivityChat_GoldenWeek_0009_10": "Limited edition loot, here I come!",
"ActivityChat_GoldenWeek_0009_11": "I'll go later.",
"ActivityChat_GoldenWeek_0009_Name01": "Belle",
"ActivityChat_GoldenWeek_0009_Name02": "Wise",
"ActivityChat_GoldenWeek_0010_01": "How come the juice is all gone after just one use...? Limited-edition... Don't tell me that's the limit of this edition...?",
"ActivityChat_GoldenWeek_0010_01F": "The amplifier stopped working after just one charge... Looks like it ran out of energy...",
"ActivityChat_GoldenWeek_0010_02": "No!",
"ActivityChat_GoldenWeek_0010_03": "It's out of juice...",
"ActivityChat_GoldenWeek_0010_04": "Is it really better to have loved and lost, than never to have loved at all...?",
"ActivityChat_GoldenWeek_0010_04F": "Guess this is why people always say \"Easy come, easy go\"...",
"ActivityChat_GoldenWeek_0010_05": "We gotta find a way to fix it...",
"ActivityChat_GoldenWeek_0010_06": "It can surely last a little longer!",
"ActivityChat_GoldenWeek_0010_07": "I just reached out to Nicole. She said she'll come by and check things out...",
"ActivityChat_GoldenWeek_0010_07F": "Anyway, I just talked to Nicole. She's coming over to help check things out.",
"ActivityChat_GoldenWeek_0010_08": "She's already on Sixth Street. Let's go find her?",
"ActivityChat_GoldenWeek_0010_09": "I'll head there right now.",
"ActivityChat_GoldenWeek_0010_10": "I'll go in a bit!",
"ActivityChat_GoldenWeek_0010_Name01": "Belle",
"ActivityChat_GoldenWeek_0010_Name02": "Wise",
"ActivityChat_GoldenWeek_0011_01": "It can absorb high-concentration Ether particles to clear the way and power up? Sounds handy! Why have I never gotten something like this before?",
"ActivityChat_GoldenWeek_0011_02": "It's good, but the energy runs out pretty quickly.",
"ActivityChat_GoldenWeek_0011_03": "Too bad it only works once...",
"ActivityChat_GoldenWeek_0011_04": "Looks like this thing can be recharged and used multiple times...",
"ActivityChat_GoldenWeek_0011_05": "But the charging port's a bit busted.",
"ActivityChat_GoldenWeek_0011_06": "You sound surprisingly smart today...",
"ActivityChat_GoldenWeek_0011_07": "That sounds pretty professional. Not like you, Nicole...",
"ActivityChat_GoldenWeek_0011_08": "Hey, how long exactly do you think I've spent exploring Hollow C41 these days?",
"ActivityChat_GoldenWeek_0011_09": "I've put a lot of effort into researching the stuff from supply boxes, so I could sell them at a high price.",
"ActivityChat_GoldenWeek_0011_10": "I've read so many documents \"Not for secondary reproduction; only for personal study\", I've lost count.",
"ActivityChat_GoldenWeek_0011_11": "...Those are pirated textbooks.",
"ActivityChat_GoldenWeek_0011_12": "You work really hard for your money, Nicole!",
"ActivityChat_GoldenWeek_0011_13": "What do you mean, pirated? It's clearly photocopied materials for small-scale private study and sharing knowledge.",
"ActivityChat_GoldenWeek_0011_14": "Of course, I have to explain everything in detail to trick... erm, I mean, to help buyers see the real value of these stuff.",
"ActivityChat_GoldenWeek_0011_15": "I've never seen your amplifier, but I did spot some familiar faces in Hollow C41.",
"ActivityChat_GoldenWeek_0011_16": "That little president who barely reaches my belly button and that fluffy housekeeper were also exploring Hollow C41.",
"ActivityChat_GoldenWeek_0011_17": "Maybe they've got some parts to fix your amplifier.",
"ActivityChat_GoldenWeek_0011_18": "I gotta keep exploring Hollow C41, so let's chat later. Ping me if you need anything.",
"ActivityChat_GoldenWeek_0011_Name01": "Nicole",
"ActivityChat_GoldenWeek_0012_01": "Hey, you're here!",
"ActivityChat_GoldenWeek_0012_02": "How did you know I was coming?",
"ActivityChat_GoldenWeek_0012_03": "Hey, I'm here!",
"ActivityChat_GoldenWeek_0012_04": "Ah? I didn't know, but since the Proxy came to visit us, it just felt right to give them a warm welcome on our president's behalf!",
"ActivityChat_GoldenWeek_0012_05": "Our president and the others went to Hollow C41 early in the morning! If you need anything, I'm your guy!",
"ActivityChat_GoldenWeek_0012_06": "I didn't know you're also interested in C41.",
"ActivityChat_GoldenWeek_0012_07": "You guys are also interested in treasure hunting?",
"ActivityChat_GoldenWeek_0012_08": "We're talking about Midsummer Inc. here — It was once on par with Three Gates, has quite a bit of military machinery data in their warehouse that would be very useful for Belobog Industries.",
"ActivityChat_GoldenWeek_0012_09": "But man, there's too much stuff in those supply boxes. Sorting it all is a real time sink.",
"ActivityChat_GoldenWeek_0012_10": "I grabbed something a few days ago. Thought it was some high-end gear or useful info. Turned out to be just a small gadget, but the craftsmanship was top-notch.",
"ActivityChat_GoldenWeek_0012_11": "Since you're here, you might as well take it.",
"ActivityChat_GoldenWeek_0012_12": "You're giving it to me? For free?",
"ActivityChat_GoldenWeek_0012_13": "But this is your stuff...",
"ActivityChat_GoldenWeek_0012_14": "It's no biggie. You've helped out Belobog plenty before. You're basically one of us.",
"ActivityChat_GoldenWeek_0012_15": "Think of it as... what's the word? People nowadays like to have something special on vacations now, right?",
"ActivityChat_GoldenWeek_0012_16": "Holiday gifts, right? Holiday souvenirs! Even if you don't use it, it's still a neat keepsake!",
"ActivityChat_GoldenWeek_0012_17": "Alright, I won't say no then.",
"ActivityChat_GoldenWeek_0012_18": "Thanks.",
"ActivityChat_GoldenWeek_0012_19": "Oh, and if you stumble upon any military machinery blueprints, please sell 'em to us. We'll make it worth your while!",
"ActivityChat_GoldenWeek_0012_Name01": "Anton",
"ActivityChat_GoldenWeek_0013_01": "Victoria Housekeeping Co. is currently closed. Sorry for the inconvenience.",
"ActivityChat_GoldenWeek_0013_02": "Erm, I don't have any commissions...",
"ActivityChat_GoldenWeek_0013_03": "I didn't come just to see you...",
"ActivityChat_GoldenWeek_0013_04": "Ah, my apologies. It was my misunderstanding. I hope you don't mind.",
"ActivityChat_GoldenWeek_0013_05": "Did you have a lot of commissions recently?",
"ActivityChat_GoldenWeek_0013_06": "Ah... I didn't mean to make you feel awkward...",
"ActivityChat_GoldenWeek_0013_07": "I didn't feel that way. Please don't worry about it.",
"ActivityChat_GoldenWeek_0013_08": "But your tail just twitched a little.",
"ActivityChat_GoldenWeek_0013_09": "Perhaps you made a mistake, or maybe it was just the wind. Anyway, please don't worry about it. Is there anything else you'd like to ask me?",
"ActivityChat_GoldenWeek_0013_10": "So, why did you decide to stop taking new commissions?",
"ActivityChat_GoldenWeek_0013_11": "As Camellia Golden Week approaches, we've noticed a rise in appointments with Victoria Housekeeping Co., primarily for residential cleaning and shopping tasks.",
"ActivityChat_GoldenWeek_0013_12": "Well, I guess it's nice to change up the work atmosphere from time to time",
"ActivityChat_GoldenWeek_0013_13": "...In terms of client reviews, objectively speaking, they haven't been great.",
"ActivityChat_GoldenWeek_0013_14": "Ahem, in order to salvage some of the reputation of Victoria Housekeeping Co., we've taken on some commissions that are more in our wheelhouse, so we've been quite busy lately.",
"ActivityChat_GoldenWeek_0013_15": "In your wheelhouse... Is it related to Hollow C41?",
"ActivityChat_GoldenWeek_0013_16": "Do you mean treasure hunting?",
"ActivityChat_GoldenWeek_0013_17": "Indeed, categorizing these kinds of commissions as treasure hunts does add a festive atmosphere.",
"ActivityChat_GoldenWeek_0013_18": "Oh, it seems you've also ventured into Hollow C41 for exploration. What have you found?",
"ActivityChat_GoldenWeek_0013_19": "The supplies were all spoiled...",
"ActivityChat_GoldenWeek_0013_20": "That's a real shame. I've got some extra items here that I picked up on my last commission. I wonder if they're any use for you?",
"ActivityChat_GoldenWeek_0013_21": "I'm not sure either...",
"ActivityChat_GoldenWeek_0013_22": "I can pay for those.",
"ActivityChat_GoldenWeek_0013_23": "They're an unexpected bonus for us, and not something we especially need at Victoria Housekeeping. If you want, you can keep those.",
"ActivityChat_GoldenWeek_0013_24": "After all, you're a Proxy we've enjoyed close collaboration with. If I can offer up any convenience or help your vacation pass more amicably, then I'd be happy to.",
"ActivityChat_GoldenWeek_0013_25": "Alright, I'll take it.",
"ActivityChat_GoldenWeek_0013_26": "I hope this helps.",
"ActivityChat_GoldenWeek_0013_Name01": "Lycaon",
"ActivityChat_GoldenWeek_0014_01": "Hey, I heard you're getting ready for vacation during Camellia Golden Week. Are you stopping by to get the van checked out before the trip?",
"ActivityChat_GoldenWeek_0014_02": "There's something else I'd like to ask you...",
"ActivityChat_GoldenWeek_0014_03": "Sounds like tricky job when you put it like that. Let me take a look at it.",
"ActivityChat_GoldenWeek_0014_04": "Hand it to Enzo",
"ActivityChat_GoldenWeek_0014_05": "The way this amplifier's logic core was made is untraceable. It ran out of energy after one use.",
"ActivityChat_GoldenWeek_0014_06": "I've also got some spare parts. Think you can use these?",
"ActivityChat_GoldenWeek_0014_07": "Hmm... I've never seen anything like this before. The design looks pretty old.",
"ActivityChat_GoldenWeek_0014_08": "It might be tough to replicate exactly, but I'll do my best to fix it up.",
"ActivityChat_GoldenWeek_0014_09": "Wait there for one sec, I'll work on this at the workbench.",
"ActivityChat_GoldenWeek_0014_10": "After a while, Enzo returns the Heat Haze Amplifier to you. It seems a little different now...",
"ActivityChat_GoldenWeek_0014_11": "All fixed. Those parts you had came in handy. Now this amplifier can recharge itself.",
"ActivityChat_GoldenWeek_0014_12": "It's a really clever design. I haven't seen anything this refined since Midsummer's warehouse burned down and they had to pull out of the industry.",
"ActivityChat_GoldenWeek_0014_13": "I got this from a Hollow...",
"ActivityChat_GoldenWeek_0014_14": "It probably belonged to Midsummer Inc....",
"ActivityChat_GoldenWeek_0014_15": "Is it from that treasure Hollow? I've been hearing about it. This upgraded Heat Haze Amplifier should come in handy in there! Good luck with the treasure hunt.",
"ActivityChat_GoldenWeek_0014_16": "Midsummer Inc... Those were the days. I was young and proud, but even I couldn't help but admire their work back in the days.",
"ActivityChat_GoldenWeek_0014_17": "Make good use of it! And have a great holiday!",
"ActivityChat_GoldenWeek_0014_Name01": "Enzo",
"ActivityChat_GoldenWeek_0014_Name02": "Fairy",
"ActivityChat_GoldenWeek_0017_01": "The news this morning was quite concerning...",
"ActivityChat_GoldenWeek_0017_02": "Because of that news, fewer people came in to enjoy their coffee today.",
"ActivityChat_GoldenWeek_0017_03": "Was it about Hollow C41?",
"ActivityChat_GoldenWeek_0017_04": "Yes, the news mentioned that it might become active again.",
"ActivityChat_GoldenWeek_0017_05": "I know you and the other manager have already planned your vacation... Before you depart, I would like to seek the perspective of a professional like yourself: Is the situation with Hollow C41 really serious?",
"ActivityChat_GoldenWeek_0017_06": "After all, Golden Week is approaching and everyone on Sixth Street has made a lot of preparations for it.",
"ActivityChat_GoldenWeek_0017_07": "If the impact is anticipated to be rather substantial, it would be wise for us to consider making additional preparations in advance, although some losses may be inevitable.",
"ActivityChat_GoldenWeek_0017_08": "It's quite serious...",
"ActivityChat_GoldenWeek_0017_09": "It's okay, we'll handle it.",
"ActivityChat_GoldenWeek_0017_10": "I see... Looks like I'll be enjoying the holiday special mix I put together by myself. But if you dig it, feel free to drop by, and I'll play it for you.",
"ActivityChat_GoldenWeek_0017_11": "It's serious, but we'll deal with it.",
"ActivityChat_GoldenWeek_0017_12": "Is it going to be very dangerous? Will you and the other manager be okay?",
"ActivityChat_GoldenWeek_0017_13": "We're the best Proxies on Sixth Street.",
"ActivityChat_GoldenWeek_0017_14": "I feel much relieved hearing that from you.",
"ActivityChat_GoldenWeek_0017_15": "Anyway, I sincerely hope you and the other manager have a perfect Golden Week.",
"ActivityChat_GoldenWeek_0017_Name01": "Elfy",
"ActivityChat_GoldenWeek_0017_Name02": "Tin Master",
"ActivityChat_GoldenWeek_0019_01": "Nicole going off the grid might be explained by her obsession with wealth, but the others...",
"ActivityChat_GoldenWeek_0019_01F": "Nicole not responding to messages could still be attributed to her greed, but the others...",
"ActivityChat_GoldenWeek_0019_02": "I understand your concern.",
"ActivityChat_GoldenWeek_0019_03": "Apart from Nicole, the others indeed...",
"ActivityChat_GoldenWeek_0019_04": "Of course, even though we know Nicole's greed is probably the reason, it's still pretty worrying.",
"ActivityChat_GoldenWeek_0019_04F": "Although Nicole's greed is quite worrying, too.",
"ActivityChat_GoldenWeek_0019_05": "And I can't shake the feeling that if we don't sort this thing out, we won't be able to fully unwind during our vacation.",
"ActivityChat_GoldenWeek_0019_05F": "And we won't really be able to enjoy our vacation if the situation continues to escalate.",
"ActivityChat_GoldenWeek_0019_06": "If we aim for a worry-free vacation, it might be a good idea for you to head over to C41 and check what's going on, Wise. You might catch wind of what's happening with the Agents.",
"ActivityChat_GoldenWeek_0019_06F": "We probably should check the situation in C41 once more before going on vacation, at least to confirm the status of the Agents.",
"ActivityChat_GoldenWeek_0019_07": "I'm going right now.",
"ActivityChat_GoldenWeek_0019_08": "I'll go check it out.",
"ActivityChat_GoldenWeek_0019_Name01": "Belle",
"ActivityChat_GoldenWeek_0019_Name02": "Wise",
"ActivityChat_GoldenWeek_0020_01": "I'd been participating in a competition at the store for the past couple of days, and the child who was about to enter the finals didn't show up yesterday.",
"ActivityChat_GoldenWeek_0020_02": "At the beginning, I thought maybe something had come up...",
"ActivityChat_GoldenWeek_0020_03": "But after seeing the news this morning, I can't help worrying... Maybe...",
"ActivityChat_GoldenWeek_0020_04": "Don't worry, he'll come back.",
"ActivityChat_GoldenWeek_0020_05": "I hope it's just me overreacting.",
"ActivityChat_GoldenWeek_0020_06": "Even if it's not the holiday, I hope at least nothing bad happens to anyone because of this.",
"ActivityChat_GoldenWeek_0020_07": "Stay on your toes, alright?",
"ActivityChat_GoldenWeek_0020_08": "I'll be careful.",
"ActivityChat_GoldenWeek_0020_Name01": "Asha",
"ActivityChat_GoldenWeek_0021_01": "Wise, you're back!",
"ActivityChat_GoldenWeek_0021_01F": "Belle, you're back.",
"ActivityChat_GoldenWeek_0021_02": "Have you talked to people on Sixth Street? Everybody seems worried...",
"ActivityChat_GoldenWeek_0021_02F": "Those rumors about Hollow C41 got everyone pretty spooked.",
"ActivityChat_GoldenWeek_0021_03": "But at the moment, it seems we don't have enough intelligence to resolve this issue.",
"ActivityChat_GoldenWeek_0021_03F": "Based on the information we currently have, it's pretty difficult to pinpoint the source of the problem.",
"ActivityChat_GoldenWeek_0021_04": "Let's contact other Agents and inquire.",
"ActivityChat_GoldenWeek_0021_05": "It's time to share intel.",
"ActivityChat_GoldenWeek_0021_06": "I think you're right, bro. I'll contact the Agents who are involved in this \"treasure hunt\" and maybe we'll dig up some fresh info together!",
"ActivityChat_GoldenWeek_0021_06F": "Yes, I'm thinking the same. I'll contact the other Agents and we can exchange information.",
"ActivityChat_GoldenWeek_0021_Name01": "Belle",
"ActivityChat_GoldenWeek_0021_Name02": "Wise",
"ActivityChat_GoldenWeek_0022_01": "Although it's really hard to let go of our Golden Week vacation plans, we've got to step up and take responsibility...",
"ActivityChat_GoldenWeek_0022_01F": "It's a bit disappointing that we're likely missing out on the vacation again, but we do need to take responsibility for this matter.",
"ActivityChat_GoldenWeek_0022_02": "After all, this is Golden Week for everyone in New Eridu.",
"ActivityChat_GoldenWeek_0022_03": "It is a shame, but there's no other way.",
"ActivityChat_GoldenWeek_0022_04": "Everyone's well-being is what truly matters.",
"ActivityChat_GoldenWeek_0022_05": "I had a feeling that you'd choose to tackle the C41 issue and give up on the vacation. You're a responsible person, after all.",
"ActivityChat_GoldenWeek_0022_05F": "I knew you'd make this choice. You do have a very strong sense of duty when it comes to certain matters, after all.",
"ActivityChat_GoldenWeek_0022_06": "Are you ready to show that mech in Hollow C41 what you're capable of, brother?",
"ActivityChat_GoldenWeek_0022_06F": "You appeared quite confident when reaching out to the Agents. It seems like you're fully prepared to handle this crisis perfectly, right?",
"ActivityChat_GoldenWeek_0022_07": "Of course, I'm ready to go.",
"ActivityChat_GoldenWeek_0022_08": "Ready to rock and roll!",
"ActivityChat_GoldenWeek_0022_Name01": "Belle",
"ActivityChat_GoldenWeek_0022_Name02": "Wise",
"ActivityChat_GoldenWeek_0023_01": "♪~♪~",
"ActivityChat_GoldenWeek_0023_011": "We may not have gotten any vacation, but it feels like that festival vibe is still around.",
"ActivityChat_GoldenWeek_0023_012": "The festival's finished...",
"ActivityChat_GoldenWeek_0023_013": "You seem like you're really regretting things. Why don't we have a nice end-of-festival feast to make up for it?",
"ActivityChat_GoldenWeek_0023_014": "Make up for it...",
"ActivityChat_GoldenWeek_0023_015": "(I really want to feel surrounded by friendly greetings, enjoy top-notch service, and not even have to take out the trash or wash the dishes... That's what a vacation is, but I'd better not say anything...)",
"ActivityChat_GoldenWeek_0023_016": "{M#Wise, here's the shopping list. Go to Lumina Square and pick everything up for us, would ya!}{F#Belle, if you don't go out shopping soon, we won't have enough for dinner tonight.}",
"ActivityChat_GoldenWeek_0023_017": "{M#Fine, I'll go now.}{F#Gimme that shopping list!}",
"ActivityChat_GoldenWeek_0023_018": "The curtain finally closes on our behind-the-scenes hero...",
"ActivityChat_GoldenWeek_0023_02": "♪~♪~",
"ActivityChat_GoldenWeek_0023_03": "That melody sounds so familiar.",
"ActivityChat_GoldenWeek_0023_04": "You're humming the Golden Week promo song? Well, after weeks of hearing it constantly, it's even started making its way into my dreams.",
"ActivityChat_GoldenWeek_0023_04F": "After listening to it for weeks, it's etched into my memory... I can't help it.",
"ActivityChat_GoldenWeek_0023_05": "It's the Camellia Golden Week promo song! It's been playing continuously for weeks. Don't tell me you haven't recognized it yet!",
"ActivityChat_GoldenWeek_0023_05F": "It's the Camellia Golden Week promotional song. After listening to it so many times, it just comes out subconsciously.",
"ActivityChat_GoldenWeek_0023_06": "Even though we didn't end up going to Willow Manor, humming this melody makes it feel like the holiday atmosphere is still here! Guess it's like one of those catchy advertisements...",
"ActivityChat_GoldenWeek_0023_06F": "And after watching that commercial so many times, I've already lost the urge to go out. Just staying at home and watching TV sounds like a better idea.",
"ActivityChat_GoldenWeek_0023_07": "And you saved everyone's Golden Week! It's certainly a unique holiday memory.",
"ActivityChat_GoldenWeek_0023_07F": "But you protected everyone's holiday. This will surely become a unique memory of this Golden Week for many.",
"ActivityChat_GoldenWeek_0023_08": "By the way, since our holiday's coming to an end, how about we treat ourselves and give Fairy's stay-at-home vacation plan a shot? What do you say?",
"ActivityChat_GoldenWeek_0023_08F": "Since we're not going out, why not allocate the Manor Resort budget to Fairy and go with her plan? How does that sound to you?",
"ActivityChat_GoldenWeek_0023_09": "Execute immediately!",
"ActivityChat_GoldenWeek_0023_10": "We need to set the money aside for the next holiday!",
"ActivityChat_GoldenWeek_0023_Name01": "Belle",
"ActivityChat_GoldenWeek_0023_Name02": "Wise",
"ActivityChat_GoldenWeek_0024_01": "Ehn-nu? (May I help you with anything?)",
"ActivityChat_GoldenWeek_0024_02": "You look like you need help more than me...",
"ActivityChat_GoldenWeek_0024_03": "Enna, un-nuh. (I sincerely hope you're amused. I'm stuck here because of these lasers.)",
"ActivityChat_GoldenWeek_0024_04": "En-nhe. (Should I fail to make it out of here alive, please give my sincerest apologies to Master Lycaon.)",
"ActivityChat_GoldenWeek_0024_05": "Are you one of Victoria Housekeeping's Bangboo?",
"ActivityChat_GoldenWeek_0024_06": "En-ahn-ne. (Yes. You may call me Butler. I assume you're also an esteemed guest of Victoria Housekeeping — my apologies for such a graceless display.)",
"ActivityChat_GoldenWeek_0024_07": "Let's get you outta here.",
"ActivityChat_GoldenWeek_0024_08": "En-nah. (If you would be so kind, could you please help find the control console for the security trap, and turn it off?)",
"ActivityChat_GoldenWeek_0024_Name01": "Butler",
"ActivityChat_GoldenWeek_0025_01": "This looks like the control console Butler mentioned...",
"ActivityChat_GoldenWeek_0025_02": "Shut it down",
"ActivityChat_GoldenWeek_0025_03": "The lights on the console gradually dim as it appears to shut down.",
"ActivityChat_GoldenWeek_0025_Name01": "Narrator",
"ActivityChat_GoldenWeek_0026_01": "Un-nah. (I must report back to Master Lycaon. I will tell my Master of your kindness.)",
"ActivityChat_GoldenWeek_0026_02": "Uhn-en-na. (Hollow C41 shows signs of destabilizing. Please be extra careful.)",
"ActivityChat_GoldenWeek_0026_03": "En-ahn-nu. (I'll also suggest Master Lycaon reduce superfluous explorations and commissions here. Now, let us both get out of here.)",
"ActivityChat_GoldenWeek_0026_Name01": "Butler",
"ActivityChat_GoldenWeek_0029_01": "Un-nhe, nah-nu. (Please allow me to once again express my sincerest gratitude for rescuing me from the laser trap.)",
"ActivityChat_GoldenWeek_0029_02": "Ehn-nu! (However, please do not question the professionalism of Victoria Housekeeping based on my foolish behavior alone!)",
"ActivityChat_GoldenWeek_0029_03": "Ehn-na-nuh. (I had noticed the console and shut down the trap, but never thought the Hollow's expansion would reactivate it.)",
"ActivityChat_GoldenWeek_0029_Name01": "Butler",
"ActivityChat_GoldenWeek_0030_01": "Ehn-na nu en! (Need it unlocked? Just leave the supply box to me then!)",
"ActivityChat_GoldenWeek_0030_02": "Is it free?",
"ActivityChat_GoldenWeek_0030_03": "How much does it cost?",
"ActivityChat_GoldenWeek_0030_04": "Uhn-na, en-nuh-nhe! (I'll take the box and all the supplies inside are yours!)",
"ActivityChat_GoldenWeek_0030_05": "This isn't a scam, is it?",
"ActivityChat_GoldenWeek_0030_06": "For real...?",
"ActivityChat_GoldenWeek_0030_07": "Enh-nah! (I am a Bangboo assistant who specializes in cracking lock structures. It is an honor to serve you!)",
"ActivityChat_GoldenWeek_0030_08": "Let it try.",
"ActivityChat_GoldenWeek_0030_09": "Locksmith Bangboo Kai lifts up the supply box and gives it a shake to confirm what's inside. Pulling out a thin wire, it jiggles about with the supply box before a \"ka-chick\" sound can be heard.",
"ActivityChat_GoldenWeek_0030_1": "Why were you looking for me again...?",
"ActivityChat_GoldenWeek_0030_10": "*ahem* It's a trade secret... I spent a lot of money learning how to do this. How about showing a little appreciation?",
"ActivityChat_GoldenWeek_0030_11": "I'll give you one month interest-free on your debts.",
"ActivityChat_GoldenWeek_0030_12": "Lady Nicole is the best in the world.",
"ActivityChat_GoldenWeek_0030_13": "Nobody said anything about interest! Whatever, I'll just teach you. Think of it as a holiday gift from an old friend.",
"ActivityChat_GoldenWeek_0030_14": "But don't think you can get away with that. 1000 Dennies and I'll teach you, guaranteed.",
"ActivityChat_GoldenWeek_0030_15": "Can't believe you're charging me for this...",
"ActivityChat_GoldenWeek_0030_16": "With Nicole's guidance, you easily pry open the lock using two wires...\nThe supply box is now open, but inside is something rather strange...",
"ActivityChat_GoldenWeek_0030_17": "What's this thing? It looks like some kind of amplifier...",
"ActivityChat_GoldenWeek_0030_18": "It's hard to sell things you don't recognize. Buyers will probably offer a low bid.",
"ActivityChat_GoldenWeek_0030_19": "Why don't you try it out first? Once you find a good use for it, it'll fetch a higher price.",
"ActivityChat_GoldenWeek_0030_2": "To offer you a supply box...",
"ActivityChat_GoldenWeek_0030_20": "Okay.",
"ActivityChat_GoldenWeek_0030_21": "I'm off now. Try it out and let me know how it goes!",
"ActivityChat_GoldenWeek_0030_3": "Ah yeah, I remember now. You wanted to sell a supply box you found in Hollow C41.",
"ActivityChat_GoldenWeek_0030_4": "But if we wanna sell it, we'll have to open it up first. My buyer hates surprise boxes.",
"ActivityChat_GoldenWeek_0030_5": "Do you know how to open it now?",
"ActivityChat_GoldenWeek_0030_6": "'Course! I've been running around while you were in Hollow C41 and finally figured out a way to open up these supply boxes.",
"ActivityChat_GoldenWeek_0030_7": "And to make it easy once and for all, I even trained myself to make sure I could do it.",
"ActivityChat_GoldenWeek_0030_8": "Then open it up for me.",
"ActivityChat_GoldenWeek_0030_9": "Then take this supply box.",
"ActivityChat_GoldenWeek_0030_Name01": "Nicole",
"ActivityChat_GoldenWeek_0030_Name02": "Narrator",
"ActivityChat_GoldenWeek_0031_01": "Hey there, manager from across the street. All ready to shut up the shop and go on vacation?",
"ActivityChat_GoldenWeek_0031_02": "Yeah, we're basically ready!",
"ActivityChat_GoldenWeek_0031_03": "Please help us look after the shop for the next few days.",
"ActivityChat_GoldenWeek_0031_04": "No problem. It's my way of thanking you for your past help.",
"ActivityChat_GoldenWeek_0031_05": "Speaking of which, you've picked a good time.",
"ActivityChat_GoldenWeek_0031_06": "I heard rumors that Hollow C41, the one everyone's been talking about, might be becoming active again.",
"ActivityChat_GoldenWeek_0031_07": "Word about the treasure hunt has been spreading among regular folks lately. I suppose you've also had your share of gains, right? Pulling out now sounds like a sensible decision.",
"ActivityChat_GoldenWeek_0031_08": "Is Hollow C41 becoming active again?",
"ActivityChat_GoldenWeek_0031_09": "Where did you hear that?",
"ActivityChat_GoldenWeek_0031_10": "Wait, don't tell me you didn't know about this? Well, I've only picked up some tidbits from customers at the shop.",
"ActivityChat_GoldenWeek_0031_11": "I don't have concrete evidence yet, but it is just a variation in the lower register, one that I anticipate will transition smoothly into the next movement shortly.",
"ActivityChat_GoldenWeek_0031_12": "Hollow stuff always has a way of exceeding people's expectations.",
"ActivityChat_GoldenWeek_0031_13": "If you're worried, maybe you can ask some treasure hunters you're familiar with?",
"ActivityChat_GoldenWeek_0031_Name01": "Elfy",
"ActivityChat_GoldenWeek_0032_01": "Looks like you're all set for your vacation.",
"ActivityChat_GoldenWeek_0032_02": "Correct!",
"ActivityChat_GoldenWeek_0032_03": "Just a little bit more...",
"ActivityChat_GoldenWeek_0032_04": "I'm not sure which days you're planning to close up for vacation...",
"ActivityChat_GoldenWeek_0032_05": "Believe me, your holiday just won't be the same without top-notch coffee. I'd suggest you take some of your favorite along with you on your holiday.",
"ActivityChat_GoldenWeek_0032_06": "Any time you're on Sixth Street, no matter when, a cup of special coffee will be waiting for you.",
"ActivityChat_GoldenWeek_0032_07": "I'll create a special blend just for you to welcome you back to your day-to-day life on Sixth Street.",
"ActivityChat_GoldenWeek_0032_Name01": "Tin Master",
"ActivityChat_GoldenWeek_0033_01": "Oh, are you here for our Golden Week Showdown?",
"ActivityChat_GoldenWeek_0033_02": "We're about to head out on vacation!",
"ActivityChat_GoldenWeek_0033_03": "It's nice to make memories on holiday with people that are important to you.",
"ActivityChat_GoldenWeek_0033_04": "And for me, everyone I meet at the arcade is important. ",
"ActivityChat_GoldenWeek_0033_05": "The cheers of victory, the sighs of regret — they're all precious memories. I'm happiest when I'm here, even on vacation.",
"ActivityChat_GoldenWeek_0033_06": "Remember to see me when you get back. I'll keep your points on record so you can keep playing later. ",
"ActivityChat_GoldenWeek_0033_07": "Just because the Golden Week tournament is over doesn't mean the fun of gaming has to stop.",
"ActivityChat_GoldenWeek_0033_08": "Remember to come see me once you get back. I'll keep your points on record so you can keep playing later.",
"ActivityChat_GoldenWeek_0033_09": "Just because the Golden Week tournament has come to an end, doesn't mean the gaming has to~",
"ActivityChat_GoldenWeek_0033_Name01": "Asha",
"ActivityChat_GoldenWeek_0033_Name02": "Asha",
"ActivityChat_GoldenWeek_0034_01": "Judging by that look on your face, you're all set for vacation.",
"ActivityChat_GoldenWeek_0034_02": "Just one more order to go!",
"ActivityChat_GoldenWeek_0034_03": "Did that modded amplifier come in handy last time?",
"ActivityChat_GoldenWeek_0034_04": "We found lots of supply boxes with it!",
"ActivityChat_GoldenWeek_0034_05": "We used it a bunch!",
"ActivityChat_GoldenWeek_0034_06": "That's great. But don't get too greedy while treasure hunting. What's most important is taking time to enjoy your vacation.",
"ActivityChat_GoldenWeek_0034_07": "Go call up a few more friends and have some fun. When you're young, the world's your oyster.",
"ActivityChat_GoldenWeek_0034_08": "Enjoy yourselves, and I wish you a pleasant vacation!",
"ActivityChat_GoldenWeek_0034_Name01": "Enzo",
"ActivityChat_GoldenWeek_0035_01": "Phew...",
"ActivityChat_GoldenWeek_0035_02": "Are you okay?",
"ActivityChat_GoldenWeek_0035_03": "I—I'm fine... I never knew it was so dangerous in here...",
"ActivityChat_GoldenWeek_0035_04": "Luckily those traps are also effective against Ethereals... just like the intel suggested.",
"ActivityChat_GoldenWeek_0035_05": "It's just, I never thought the traps would also trap ME in here. That wasn't in the intel!",
"ActivityChat_GoldenWeek_0035_06": "It's dangerous here. Let's find somewhere safe to talk!",
"ActivityChat_GoldenWeek_0035_Name01": "Information Broker",
"ActivityChat_GoldenWeek_0036_01": "I'll definitely defeat you at this year's Video Game Festival! I'll make a comeback!",
"ActivityChat_GoldenWeek_0036_02": "Oh, it's a spirited challenge manifesto!",
"ActivityChat_GoldenWeek_0036_03": "Haha, alright, I'll let you know that no matter how many times you come, the result just won't change.",
"ActivityChat_GoldenWeek_0036_04": "Whoa! Look at you, all confident and pumped up!",
"ActivityChat_GoldenWeek_0036_05": "Um... Anyway, our showdown this time is going to have a clear winner!",
"ActivityChat_GoldenWeek_0036_06": "What? So, still my old rival by fate?",
"ActivityChat_GoldenWeek_0036_07": "It's useless. Your strength... Wait a moment, android buddy, who are you exactly?",
"ActivityChat_GoldenWeek_0036_Name01": "Energetic Student",
"ActivityChat_GoldenWeek_0036_Name02": "Calm Student",
"ActivityChat_GoldenWeek_0037_01": "Yeah, why has this android dude been commenting in the background all along?",
"ActivityChat_GoldenWeek_0037_02": "We don't even know you. Are you here for the Video Game Festival, too?",
"ActivityChat_GoldenWeek_0037_03": "Ahahaha, my bad, I got caught up in the intense showdown atmosphere and got all emotional without even noticing!",
"ActivityChat_GoldenWeek_0037_04": "What is this Video Game Festival you were talking about?",
"ActivityChat_GoldenWeek_0037_05": "What's a Video Game Festival? Just... an event at the arcade as its name suggests? You can participate just by playing at Godfinger lately.",
"ActivityChat_GoldenWeek_0037_06": "And there are rewards if you get a high score in the designated games.",
"ActivityChat_GoldenWeek_0037_07": "There are rewards? That sounds pretty fun! Can you tell us more?",
"ActivityChat_GoldenWeek_0037_08": "If you want details, just go ask Asha at the arcade.",
"ActivityChat_GoldenWeek_0037_09": "We're gonna go play now. Goodbye.",
"ActivityChat_GoldenWeek_0037_10": "I want to go, too.",
"ActivityChat_GoldenWeek_0037_11": "Ahem. Billy?",
"ActivityChat_GoldenWeek_0037_Name01": "Energetic Student",
"ActivityChat_GoldenWeek_0037_Name02": "Calm Student",
"ActivityChat_GoldenWeek_0038_01": "Manager! You're here, too!",
"ActivityChat_GoldenWeek_0038_02": "Did you hear what those two students just said? There's a Video Game Festival happening at Godfinger right now!",
"ActivityChat_GoldenWeek_0038_03": "And you get rewards for playing well! We just can't miss it! Wanna go together, Manager?",
"ActivityChat_GoldenWeek_0038_04": "I'll give it a try when I'm free.",
"ActivityChat_GoldenWeek_0038_05": "Alright, you go ahead.",
"ActivityChat_GoldenWeek_0039_01": "Phew... Lucky we went when we did! Hollow C41 seems to be deteriorating...",
"ActivityChat_GoldenWeek_0039_01F": "Judging by what we saw on this rescue, the situation inside Hollow C41 seems to be worse than previously speculated...",
"ActivityChat_GoldenWeek_0039_02": "That's not too optimistic...",
"ActivityChat_GoldenWeek_0039_03": "It's manageable at least...",
"ActivityChat_GoldenWeek_0039_04": "That's what I thought, too. Plus the scope of this treasure hunt is really broad, and all these rookies in the Hollow only makes the rescue more difficult!",
"ActivityChat_GoldenWeek_0039_04F": "It's true things aren't looking great, with all these inexperienced people rushing into the Hollow based on a rumor. Hollow C41 is getting out of control, however you look at it.",
"ActivityChat_GoldenWeek_0039_05": "This rescue was handled really well, Wise, but if it keeps up like this... Hollow C41 will only get worse and worse.",
"ActivityChat_GoldenWeek_0039_05F": "The rescue worked out perfectly, thanks to you, Belle. But things with Hollow C41 aren't looking great...",
"ActivityChat_GoldenWeek_0039_06": "But there's no use dwelling on it. We don't have much intel on Hollow C41, so we'll just have to keep an eye on things.",
"ActivityChat_GoldenWeek_0039_06F": "But it's too early to draw any conclusions just yet. There's too many unknowns with Hollow C41, making it difficult to get any solid intel. All we can do is watch it closely.",
"ActivityChat_GoldenWeek_0039_07": "I'll be extra careful.",
"ActivityChat_GoldenWeek_0040_01": "Oh, it's you. Did you want to get a Bangboo modified?",
"ActivityChat_GoldenWeek_0040_02": "Enzo, can you open this?",
"ActivityChat_GoldenWeek_0040_03": "What's that, a small safe? Some loot from a Hollow?",
"ActivityChat_GoldenWeek_0040_04": "It uses a very common kind of seal, give me a minute...",
"ActivityChat_GoldenWeek_0040_Name01": "Enzo",
"ActivityChat_GoldenWeek_0041_01": "It has what looks like a ledger inside... with a weird picture of a rabbit on the front cover. The last few pages are unintelligible combinations of numbers and letters, like a code.",
"ActivityChat_GoldenWeek_0041_02": "Do you know whose this is?",
"ActivityChat_GoldenWeek_0041_03": "Nicole!",
"ActivityChat_GoldenWeek_0041_04": "It has to belong to Nicole!",
"ActivityChat_GoldenWeek_0041_05": "If you know the owner, it's a lot easier. You can mail it straight back to her.",
"ActivityChat_GoldenWeek_0041_06": "You mail the lost item back to Nicole and choose the cash-on-delivery option!",
"ActivityChat_GoldenWeek_0041_Name01": "Enzo",
"ActivityChat_GoldenWeek_0042_01": "Proxy! You and I go way back, and you hit me with cash-on-delivery? I'll give you a freebie this time... Lucky you found my password book. It would've been terrible if anyone else picked it up. ",
"ActivityChat_GoldenWeek_0042_02": "If I'd known earlier, I would've peeked inside.",
"ActivityChat_GoldenWeek_0042_03": "Passwords to your bank account?",
"ActivityChat_GoldenWeek_0042_04": "Proxy, don't be like that.",
"ActivityChat_GoldenWeek_0042_05": "Hang on... You don't think these are the codes to my bank accounts, right?",
"ActivityChat_GoldenWeek_0042_06": "Proxy, how could you be so naive... Why on earth would I ever write down something like that?",
"ActivityChat_GoldenWeek_0042_07": "I'd be putting my whole life at stake with one book!",
"ActivityChat_GoldenWeek_0042_08": "I'd never do such a thing.",
"ActivityChat_GoldenWeek_0042_09": "So what is it, then?",
"ActivityChat_GoldenWeek_0042_10": "It's key to opening a potential vault in New Eridu~",
"ActivityChat_GoldenWeek_0042_11": "What kind of new scam are you running here...",
"ActivityChat_GoldenWeek_0042_12": "It's not a scam!",
"ActivityChat_GoldenWeek_0042_13": "You see, without this book, I haven't been able to check the latest news on Inter-Knot for days already.",
"ActivityChat_GoldenWeek_0042_14": "I gotta get back and take a look, see what the latest word is on C41!",
"ActivityChat_GoldenWeek_0042_15": "I have to keep a close eye on any news about my \"external wallet.\"",
"ActivityChat_GoldenWeek_0042_Name01": "Option",
"ActivityChat_GoldenWeek_0043_01": "Oh, it's you. Did you pick up some more loot?",
"ActivityChat_GoldenWeek_0043_02": "Enzo, can you open this?",
"ActivityChat_GoldenWeek_0043_03": "Sure, let me take a look at that...",
"ActivityChat_GoldenWeek_0043_Name01": "Enzo",
"ActivityChat_GoldenWeek_0043_Name02": "Option",
"ActivityChat_GoldenWeek_0044_01": "There's a small mirror inside with a black back, all tied up in a light green lace bow. It feels like a cute little girl's... but there's a mini-chainsaw accessory on it... Is this popular with the kids these days?",
"ActivityChat_GoldenWeek_0044_02": "Do you know whose this is?",
"ActivityChat_GoldenWeek_0044_03": "It's Corin's.",
"ActivityChat_GoldenWeek_0044_04": "It belongs to the lovely Corin!",
"ActivityChat_GoldenWeek_0044_05": "Now that we know who the owner is, let's send it back today.",
"ActivityChat_GoldenWeek_0044_06": "Post the lost item back to Corin. Speaking of which, this mirror here really is Corin's style...",
"ActivityChat_GoldenWeek_0044_Name01": "Enzo",
"ActivityChat_GoldenWeek_0045_01": "Sorry! I'm really sorry — that's my fault for leaving something behind in the Hollows...",
"ActivityChat_GoldenWeek_0045_02": "I'm really sorry, but I hope you don't have any negative impressions about Victoria Housekeeping because of this — and please don't cancel your contract. You can blame all this hassle on me, Corin...",
"ActivityChat_GoldenWeek_0045_03": "It's no hassle. We picked it up by chance.",
"ActivityChat_GoldenWeek_0045_04": "Y—You're so kind! May I please ask you another question?",
"ActivityChat_GoldenWeek_0045_05": "Sure.",
"ActivityChat_GoldenWeek_0045_06": "Do my expressions... Do they scare you?",
"ActivityChat_GoldenWeek_0045_07": "Why do you ask?",
"ActivityChat_GoldenWeek_0045_08": "A few days back, a coffee shop said they needed a waitress.",
"ActivityChat_GoldenWeek_0045_09": "And I went, but I think I scared a few customers. That night, the boss asked me not to work there again...",
"ActivityChat_GoldenWeek_0045_10": "So I bought this little mirror to practice my facial expressions when I can. I hope I'm not... I hope I'm not too off-putting",
"ActivityChat_GoldenWeek_0045_11": "You're not scary, Corin...",
"ActivityChat_GoldenWeek_0045_12": "Did you do something?",
"ActivityChat_GoldenWeek_0045_13": "B—But when I couldn't find any scissors, I used my chainsaw to cut open the top of a ketchup bottle. Everyone around me, their expressions all changed...",
"ActivityChat_GoldenWeek_0045_14": "I was serving food to guests, as per usual... I couldn't find any scissors, so I used my chainsaw to open up a bottle of ketchup!",
"ActivityChat_GoldenWeek_0045_15": "That's your specialty, Corin...",
"ActivityChat_GoldenWeek_0045_16": "They just don't understand you, Corin!",
"ActivityChat_GoldenWeek_0045_17": "I feel much better with your encouragement... A—Anyway, thank you so much for finding the mirror. I'll keep at it!",
"ActivityChat_GoldenWeek_0045_Name01": "Option",
"ActivityChat_GoldenWeek_0046_01": "Oh, it's you. Did you pick up some more loot?",
"ActivityChat_GoldenWeek_0046_02": "Enzo, can you open this?",
"ActivityChat_GoldenWeek_0046_03": "Sure, let me take a look at that...",
"ActivityChat_GoldenWeek_0046_Name01": "Enzo",
"ActivityChat_GoldenWeek_0046_Name02": "Option",
"ActivityChat_GoldenWeek_0047_01": "Is this... uh... a lint roller? It's covered in brown hair.",
"ActivityChat_GoldenWeek_0047_02": "Do you know whose this is?",
"ActivityChat_GoldenWeek_0047_03": "It might belong to Ben...",
"ActivityChat_GoldenWeek_0047_04": "Belobog Industries has quite a few bear Thirens.",
"ActivityChat_GoldenWeek_0047_05": "Why don't you just send it to Belobog and let them claim it for themselves?",
"ActivityChat_GoldenWeek_0047_06": "Send the lost item to Belobog Heavy Industries' address and hope that the owner can recognize their missing thing...",
"ActivityChat_GoldenWeek_0047_Name01": "Enzo",
"ActivityChat_GoldenWeek_0048_01": "My partner! It had to be you! This is the last lint roller I own. I'm so glad you found it!",
"ActivityChat_GoldenWeek_0048_02": "The lint roller is yours?!",
"ActivityChat_GoldenWeek_0048_03": "Why do you carry a lint roller?",
"ActivityChat_GoldenWeek_0048_04": "Of course it's mine. I use it to clean off fur.",
"ActivityChat_GoldenWeek_0048_05": "I use it to clean off fur, of course.",
"ActivityChat_GoldenWeek_0048_06": "Are you... balding?",
"ActivityChat_GoldenWeek_0048_07": "My partner, how could you misunderstand like this?!",
"ActivityChat_GoldenWeek_0048_08": "Don't tell me you doubt the integrity of my thick, stylish hair? Touch it if you don't believe me!",
"ActivityChat_GoldenWeek_0048_09": "Touch it",
"ActivityChat_GoldenWeek_0048_10": "No, I don't doubt it!",
"ActivityChat_GoldenWeek_0048_11": "See! I could never go bald!",
"ActivityChat_GoldenWeek_0048_12": "Then why the lint roller?",
"ActivityChat_GoldenWeek_0048_13": "You see... Uh... Belobog is taking part in the Hollow C41 treasure hunt. Our accounts are changing fast, so it's been stressful...",
"ActivityChat_GoldenWeek_0048_14": "But I've had to go to maintenance areas full of machinery lately, and it wouldn't be good if the lint stuck on my clothes got into the bearings!",
"ActivityChat_GoldenWeek_0048_15": "So it's Ben who's shedding!",
"ActivityChat_GoldenWeek_0048_16": "Looks like Ben's under a lot of pressure, then.",
"ActivityChat_GoldenWeek_0048_17": "!",
"ActivityChat_GoldenWeek_0048_18": "How did you guess! I swear, I never meant to reveal my brother's shedding secret to anyone!",
"ActivityChat_GoldenWeek_0048_19": "You're covered in Ben's fur.",
"ActivityChat_GoldenWeek_0048_20": "Because Ben deals with the accounts.",
"ActivityChat_GoldenWeek_0048_21": "Incredible again, my partner — such powers of deduction!",
"ActivityChat_GoldenWeek_0048_22": "Anyway, please don't tell anyone about this! Ben seems really concerned about his fur shedding.",
"ActivityChat_GoldenWeek_0048_23": "I'm not using a lint roller because I dislike him or anything. I'm just worried about mechanical failure! Please don't tell anyone!",
"ActivityChat_GoldenWeek_0048_Name01": "Option",
"ActivityChat_GoldenWeek_0049_01": "Oh, it's you. Did you pick up some more loot?",
"ActivityChat_GoldenWeek_0049_02": "Enzo, can you open this?",
"ActivityChat_GoldenWeek_0049_03": "Sure, let me take a look at that...",
"ActivityChat_GoldenWeek_0049_Name01": "Enzo",
"ActivityChat_GoldenWeek_0049_Name02": "Option",
"ActivityChat_GoldenWeek_0050_01": "There's actually a pocket inside... But this seems to be a light-blocking bag used for movie posters.",
"ActivityChat_GoldenWeek_0050_02": "There's a long handwritten note on the back. Let me see what it says...",
"ActivityChat_GoldenWeek_0050_03": "\"If lost, please contact Billy. Please don't open it, otherwise Billy will come looking for you!\"",
"ActivityChat_GoldenWeek_0050_04": "Looks like it's something Billy lost. Why don't we send it back today?",
"ActivityChat_GoldenWeek_0050_05": "Send the lost item to Billy. Although I'm super tempted to open it up and what's inside, my conscience tells me to leave it be...",
"ActivityChat_GoldenWeek_0050_Name01": "Enzo",
"ActivityChat_GoldenWeek_0051_01": "M-manager, that thing you picked up and gave to me... you didn't crack it open and take a look inside, did you...",
"ActivityChat_GoldenWeek_0051_02": "I'm sure it'd be a Starlight Knight poster.",
"ActivityChat_GoldenWeek_0051_03": "Starli— ah, yeah! It's Starlight Knight! I'm sure you've seen the poster before, right Manager?",
"ActivityChat_GoldenWeek_0051_04": "H-haha! No way you give a hoot about that. It's just a movie poster. Nothing to see here right... right?",
"ActivityChat_GoldenWeek_0051_05": "Billy, that reaction is totally sus!",
"ActivityChat_GoldenWeek_0051_06": "H—H—H—How d'ya mean? It's just a Starlight Knight poster, a plain, old Starlight Knight poster!",
"ActivityChat_GoldenWeek_0051_07": "Wait, did you just say Starlight Knight was \"plain\" and \"old\"?",
"ActivityChat_GoldenWeek_0051_08": "W—What I mean is...",
"ActivityChat_GoldenWeek_0051_09": "It's Golden Week, right? And there's a Starlight Knight event, so I just went there and bought the poster — same as usual!",
"ActivityChat_GoldenWeek_0051_10": "Was the event fun?",
"ActivityChat_GoldenWeek_0051_11": "How did I not hear about this event?",
"ActivityChat_GoldenWeek_0051_12": "J—J—Just the same as before! It's nothing special!",
"ActivityChat_GoldenWeek_0051_13": "M—M—Maybe you've been real busy, right Manager! O—Or maybe it's because it was just a small event!",
"ActivityChat_GoldenWeek_0051_14": "Manager, you get back to it. I have to take Monica...",
"ActivityChat_GoldenWeek_0051_15": "Monica?",
"ActivityChat_GoldenWeek_0051_16": "Ahhh what? I didn't say anything! Something urgent just came up! The Cunning Hares house is, uh — on fire! Bye now!",
"ActivityChat_GoldenWeek_0051_17": "Billy runs away at the speed of light...\nMmm, I'm pretty sure there was a poster of Monica inside.",
"ActivityChat_GoldenWeek_0051_18": "(As it turns out, it's not an original poster but rather a photo of a Monica's fan-meet that's printed to the size of a movie poster... And the face in the corner seems very familiar...)",
"ActivityChat_GoldenWeek_0051_19": "Please don't tell anyone...",
"ActivityChat_GoldenWeek_0051_20": "I'll keep it a secret.",
"ActivityChat_GoldenWeek_0051_Name01": "Option",
"ActivityChat_GoldenWeek_0052_01": "Golden Week is coming up, do you need any ingredients or seasonings?",
"ActivityChat_GoldenWeek_0052_01R": "I just need your network to reply to a message. I'll be gone in a minute.",
"ActivityChat_GoldenWeek_0052_02": "After all, it's a big holiday week so there'll be way more tourists around than usual.",
"ActivityChat_GoldenWeek_0052_03": "I've been drawing up a restock order. I'll send it to you later.",
"ActivityChat_GoldenWeek_0052_04": "I love a boss with a great vision like you.",
"ActivityChat_GoldenWeek_0052_05": "Seeing as it's a holiday, will you be doing any limited-edition products?",
"ActivityChat_GoldenWeek_0052_06": "No plans to at the moment.",
"ActivityChat_GoldenWeek_0052_07": "Haha, well if anything comes up and you need special ingredients, don't forget to order through me.",
"ActivityChat_GoldenWeek_0052_08": "Even if it's something not commonly found, I might just be able to get it!",
"ActivityChat_GoldenWeek_0052_Name01": "Travis",
"ActivityChat_GoldenWeek_0052_Name02": "General Chop",
"ActivityChat_GoldenWeek_0053_01": "Hey! Manager, have you started making a list of tapes that need restocking for Golden Week yet?",
"ActivityChat_GoldenWeek_0053_01R": "I... I... I'm practicing how to make sweeter smiles. Please don't look at me yet, Master Proxy...",
"ActivityChat_GoldenWeek_0053_02": "Of course we have!",
"ActivityChat_GoldenWeek_0053_03": "Oh no! We completely forgot!",
"ActivityChat_GoldenWeek_0053_04": "Haha, that's the kind of chill demeanor that I love to see!",
"ActivityChat_GoldenWeek_0053_05": "However, I've got some suggestions here that perhaps you'd be open to considering?",
"ActivityChat_GoldenWeek_0053_06": "Haha, that's the kind of righteous confidence that I love to see!",
"ActivityChat_GoldenWeek_0053_07": "If you need it, I've got a few choice recommendations.",
"ActivityChat_GoldenWeek_0053_08": "Go on.",
"ActivityChat_GoldenWeek_0053_09": "Personally speaking, I strongly recommend \"Disappearing Elevator,\" \"Attack on Cyberz,\" and \"Nihility.\"",
"ActivityChat_GoldenWeek_0053_10": "That's quite a special taste you have there...",
"ActivityChat_GoldenWeek_0053_11": "Are you trying to bankrupt us?",
"ActivityChat_GoldenWeek_0053_12": "Haha, no, you have it backwards.",
"ActivityChat_GoldenWeek_0053_13": "You see, it's Golden Week, those who choose to stay at home watching tapes are definitely looking for something offbeat and exciting!",
"ActivityChat_GoldenWeek_0053_14": "Either mentally or physically, everyone needs to vent sometimes.",
"ActivityChat_GoldenWeek_0053_Name01": "Travis",
"ActivityChat_GoldenWeek_0054_01": "Ehn-nah ah-noo! (We want to get some stock for the Golden Week!)",
"ActivityChat_GoldenWeek_0054_01R": "Oh, I'll grab a meal nearby before heading back. Just focus on your business and don't worry about me!",
"ActivityChat_GoldenWeek_0054_02": "Inside, there's flint, a stainless steel shovel, a signal flare, a copy of \"How to Dig Square Holes,\" and a universal lockpick. Order them all together, and I can get you a good discount on this!",
"ActivityChat_GoldenWeek_0054_03": "Ehn noo! (Are you sure it's all good quality?)",
"ActivityChat_GoldenWeek_0054_04": "Ehn-nah-noo~ (Give me twenty sets, please!)",
"ActivityChat_GoldenWeek_0054_05": "Alright! I'll send over the twenty sets you ordered in just a little while.",
"ActivityChat_GoldenWeek_0054_06": "Uhhh...",
"ActivityChat_GoldenWeek_0054_07": "(This is for doomsday survival! I struggle to imagine what kind of tourist could put a travel gift pack like this to good use...)",
"ActivityChat_GoldenWeek_0054_Name01": "Buy",
"ActivityChat_GoldenWeek_0054_Name02": "Travis",
"ActivityChat_GoldenWeek_0054_Name03": "Ask",
"ActivityChat_GoldenWeek_0054_Name04": "Give Change",
"ActivityChat_GoldenWeek_0055_01": "Ah... Whatever's going on, could we please talk about it later? I'm in a real hurry right now...",
"ActivityChat_GoldenWeek_0055_02": "But you're just playing games on your phone.",
"ActivityChat_GoldenWeek_0055_03": "What's the hurry?",
"ActivityChat_GoldenWeek_0055_04": "They put out a Golden Week update for this game I'm playing, and I can't find enough time before work to put into grinding this event...",
"ActivityChat_GoldenWeek_0055_05": "Anyway, I'm in a hurry... We can talk later!",
"ActivityChat_GoldenWeek_0055_Name01": "Hannah",
"ActivityChat_GoldenWeek_0056_01": "Why is there always the most work to do just before a vacation...",
"ActivityChat_GoldenWeek_0056_02": "At least my company pays out for overtime.",
"ActivityChat_GoldenWeek_0056_03": "Another few more days of overtime and I'll be able to buy all the gift packs from the event store!",
"ActivityChat_GoldenWeek_0056_Name01": "Hannah",
"ActivityChat_GoldenWeek_0057_01": "Just a little bit more...",
"ActivityChat_GoldenWeek_0057_02": "What are you doing here on a weekend morning!",
"ActivityChat_GoldenWeek_0057_03": "You're up early for a weekend!",
"ActivityChat_GoldenWeek_0057_04": "Isn't overtime before a vacation standard for us wage slaves?",
"ActivityChat_GoldenWeek_0057_05": "The only way to guarantee no one contacts you for work during the long holiday is to finish all your extra work before the vacation.",
"ActivityChat_GoldenWeek_0057_06": "You could turn off your phone.",
"ActivityChat_GoldenWeek_0057_07": "You could read any messages without replying.",
"ActivityChat_GoldenWeek_0057_08": "I don't want to work, but I still need this job...",
"ActivityChat_GoldenWeek_0057_09": "Ahh... I've become the kind of adult who's a slave to their salary! I'm old enough to realize that now...",
"ActivityChat_GoldenWeek_0057_Name01": "Hannah",
"ActivityChat_GoldenWeek_0058_01": "Will it be the usual today?",
"ActivityChat_GoldenWeek_0058_02": "...Yeah... Despite seeing it every day, it still feels fresh!",
"ActivityChat_GoldenWeek_0058_03": "Haha, looks like you really love it! It's almost Golden Week, so this bowl's on the house!",
"ActivityChat_GoldenWeek_0058_04": "Huh? Can you tell I love it?",
"ActivityChat_GoldenWeek_0058_05": "Young man, I could tell that much.",
"ActivityChat_GoldenWeek_0058_Name01": "General Chop",
"ActivityChat_GoldenWeek_0058_Name02": "Elis",
"ActivityChat_GoldenWeek_0059_01": "I thought I might bump into her here on the weekend.",
"ActivityChat_GoldenWeek_0059_02": "Does this kind of scenario ever play out like this in real life?",
"ActivityChat_GoldenWeek_0059_03": "But seeing as I'm here anyway, I should grab a cup of coffee at her favorite place...",
"ActivityChat_GoldenWeek_0059_Name01": "Elis",
"ActivityChat_GoldenWeek_0060_01": "What's in it?",
"ActivityChat_GoldenWeek_0060_02": "Ehn-na-nu-nah, nah-ehn nu-nhe! (Flint, a stainless steel shovel, a signal flare, a copy of \"How to Dig Square Holes,\" and a universal lockpick!)",
"ActivityChat_GoldenWeek_0060_03": "But I don't really need any of this stuff...",
"ActivityChat_GoldenWeek_0060_04": "Ehn-nah! (Now going for half price!)",
"ActivityChat_GoldenWeek_0060_05": "Half price? ...Can you go a bit lower than that? You'll never sell half of this stuff!",
"ActivityChat_GoldenWeek_0060_06": "Ehn-nah uhn-nah! (I'll throw in a jam sandwich!)",
"ActivityChat_GoldenWeek_0060_07": "Nah-ehn! (It's the final day of the half-price sale!)",
"ActivityChat_GoldenWeek_0060_08": "Final day? Then I'll take one. Oh, wouldya wrap that jam sandwich to go?",
"ActivityChat_GoldenWeek_0060_09": "Ehn-ah! (Here's your stuff. Please come again!)",
"ActivityChat_GoldenWeek_0060_Name01": "Mrs. Yani",
"ActivityChat_GoldenWeek_0060_Name02": "Ask",
"ActivityChat_GoldenWeek_0060_Name03": "Buy",
"ActivityChat_GoldenWeek_0060_Name04": "Give Change",
"ActivityChat_GoldenWeek_0061_01": "I'm out of flyers for today. Come back tomorrow if you want one!",
"ActivityChat_GoldenWeek_0061_02": "Did you hand out flyers all day today?",
"ActivityChat_GoldenWeek_0061_03": "Your part-time work seems to be picking up a lot lately.",
"ActivityChat_GoldenWeek_0061_04": "Sure has... I mean, these days if you add it all up, I'm juggling eight part-time jobs at the same time!",
"ActivityChat_GoldenWeek_0061_05": "!",
"ActivityChat_GoldenWeek_0061_06": "It's the only way. Isn't Golden Week coming up? There's gonna be loads of new goodies on sale!",
"ActivityChat_GoldenWeek_0061_07": "I've gotta work hard to buy them all.",
"ActivityChat_GoldenWeek_0061_08": "I know it's all a conspiracy from big business to push consumerism during holiday periods! But I worked hard to buy this all and make myself happy!",
"ActivityChat_GoldenWeek_0061_Name01": "Sjal",
"ActivityChat_GoldenWeek_0062_01": "Judging by the ever-increasing crowds, Golden Week should be right around the corner.",
"ActivityChat_GoldenWeek_0062_02": "Don't you have to work?",
"ActivityChat_GoldenWeek_0062_03": "You're always hanging around here.",
"ActivityChat_GoldenWeek_0062_04": "My work is to single out the most promising new modeling talent from out of the crowd.",
"ActivityChat_GoldenWeek_0062_Name01": "Pavol Chuck",
"ActivityChat_GoldenWeek_0063_01": "Any special deals or promotions for Golden Week?",
"ActivityChat_GoldenWeek_0063_02": "Nah-ehn nu, nu-nah-ehn! (We got a new batch just in! Flint, a stainless steel shovel, a signal flare, a copy of \"How to Dig Square Holes,\" and a universal lockpick!)",
"ActivityChat_GoldenWeek_0063_03": "What's all this?... Are people really buying these?",
"ActivityChat_GoldenWeek_0063_04": "Ehn-nah! (Mrs. Yani bought one!)",
"ActivityChat_GoldenWeek_0063_05": "Enh-nu-nah! (Half price!)",
"ActivityChat_GoldenWeek_0063_06": "I have no idea what it's for, but that's a good deal...",
"ActivityChat_GoldenWeek_0063_07": "Nah-nu en-nah! (For a limited time only!)",
"ActivityChat_GoldenWeek_0063_08": "Mrs. Yani may have bought it, but she won't find much use for it... It'd be an even better deal if I find her and buy it at a second-hand discount.",
"ActivityChat_GoldenWeek_0063_09": "That's what I'll do, then.",
"ActivityChat_GoldenWeek_0063_Name01": "Dollie",
"ActivityChat_GoldenWeek_0063_Name02": "Ask",
"ActivityChat_GoldenWeek_0063_Name03": "Buy",
"ActivityChat_GoldenWeek_0064_01": "Cookie~ This is a special ten-fish-can edition exclusively for Golden Week!",
"ActivityChat_GoldenWeek_0064_02": "...",
"ActivityChat_GoldenWeek_0064_03": "Come try it. Daddy will feed you~",
"ActivityChat_GoldenWeek_0064_04": "!",
"ActivityChat_GoldenWeek_0064_05": "Okay, okay, don't eat it. Daddy will bring your favorite one tomorrow.",
"ActivityChat_GoldenWeek_0064_Name01": "???",
"ActivityChat_GoldenWeek_0064_Name02": "Cookie",
"ActivityChat_GoldenWeek_0065_01": "The cat's sound asleep, seemingly oblivious to the hustle of the city as it prepares for the upcoming Golden Week.",
"ActivityChat_GoldenWeek_0065_02": "Fair enough. Cats can't care less about human festivals.",
"ActivityChat_GoldenWeek_0065_Name01": "Cookie",
"ActivityChat_GoldenWeek_0066_01": "Sita! Isn't it thrilling? Golden Week is coming!",
"ActivityChat_GoldenWeek_0066_02": "Why? It's not like we get any holiday...",
"ActivityChat_GoldenWeek_0066_03": "That's why it's so thrilling! Now we're not just \"Everyday Guardians of Sixth Street,\" we're also \"Staunch Guardians of Camellia Golden Week\"!",
"ActivityChat_GoldenWeek_0066_04": "Whatever...",
"ActivityChat_GoldenWeek_0066_05": "The thought of me shouldering the burden of protecting the Sixth Street residents' smiles during Camellia Golden Week has got me pumped up already, oh Sita can you feel it can you feel it can you feel the enthusiasm of it all?",
"ActivityChat_GoldenWeek_0066_06": "Yeah, I can feel it alright...",
"ActivityChat_GoldenWeek_0066_07": "Right! Tell me tell me, what do you feel!",
"ActivityChat_GoldenWeek_0066_08": "I feel like you really need to slow down and take a breath between sentences...",
"ActivityChat_GoldenWeek_0066_Name01": "Gerant",
"ActivityChat_GoldenWeek_0066_Name02": "Sita",
"ActivityChat_GoldenWeek_0067_01": "Excuse me! Do you know if there's any popular stores around here?",
"ActivityChat_GoldenWeek_0067_02": "This video store!",
"ActivityChat_GoldenWeek_0067_03": "Nope...",
"ActivityChat_GoldenWeek_0067_04": "It doesn't have to be super popular, just as long as it's unique~",
"ActivityChat_GoldenWeek_0067_05": "What's unique about your video store?",
"ActivityChat_GoldenWeek_0067_06": "I can do a shop tour vlog to help promote you!",
"ActivityChat_GoldenWeek_0067_07": "It's got an amazing boss!",
"ActivityChat_GoldenWeek_0067_08": "It has the best recommendations list around!",
"ActivityChat_GoldenWeek_0067_09": "Uhh... Are you talking about yourself?",
"ActivityChat_GoldenWeek_0067_10": "\"Disappearing Elevator,\" \"Attack on Cyberz,\" \"Nihility\"... Pushing these as Golden Week movies sure is pretty unique...",
"ActivityChat_GoldenWeek_0067_11": "My apologies, I'll think about it...",
"ActivityChat_GoldenWeek_0067_Name01": "Clara",
"ActivityChat_GoldenWeek_0068_01": "Oh, it's the kid boss from the video store! You scared the bejeezus outta me!",
"ActivityChat_GoldenWeek_0068_02": "All the stores are closed at night...",
"ActivityChat_GoldenWeek_0068_03": "What are you doing?",
"ActivityChat_GoldenWeek_0068_04": "I heard some valuable news, so I have to get a shipment of new stock in...",
"ActivityChat_GoldenWeek_0068_05": "I'm sure they'll sell real quick!",
"ActivityChat_GoldenWeek_0068_06": "What news is that?",
"ActivityChat_GoldenWeek_0068_07": "All I can tell you on the down-low is that it's related to the Hollows.",
"ActivityChat_GoldenWeek_0068_Name01": "Travis",
"ActivityChat_GoldenWeek_0069_01": "I swear I'm not handing out flyers here for online streaming platforms!",
"ActivityChat_GoldenWeek_0069_02": "I already know.",
"ActivityChat_GoldenWeek_0069_03": "I swear, not this time!",
"ActivityChat_GoldenWeek_0069_04": "Lots of people were asking for directions, so I ran out of flyers early today.",
"ActivityChat_GoldenWeek_0069_05": "Asking for directions?",
"ActivityChat_GoldenWeek_0069_06": "I don't know why, but all these people not from Sixth Street were asking me about how to get to Hollow C41...",
"ActivityChat_GoldenWeek_0069_Name01": "Sjal",
"ActivityChat_GoldenWeek_0070_01": "Sorry, I'm on the phone. If you need to use the phone box, please hang on a sec...",
"ActivityChat_GoldenWeek_0070_02": "...Don't you find it funny?",
"ActivityChat_GoldenWeek_0070_03": "...All these people have gone and come back just fine. What's so dangerous about that?",
"ActivityChat_GoldenWeek_0070_Name01": "Student Passer-By",
"ActivityChat_GoldenWeek_0071_01": "I thought you were supposed to test drive that new modified vehicle today?",
"ActivityChat_GoldenWeek_0071_02": "I was gonna, but my friend had to borrow my ride, so I had to change my plans...",
"ActivityChat_GoldenWeek_0071_03": "Seemed like they were going over to Hollow C41. No idea why.",
"ActivityChat_GoldenWeek_0071_04": "Anyway, as long as my new ride is okay it's fine.",
"ActivityChat_GoldenWeek_0071_Name01": "General Chop",
"ActivityChat_GoldenWeek_0071_Name02": "Phil",
"ActivityChat_GoldenWeek_0072_01": "There've been these rumors recently about hidden treasure somewhere inside a collapsing Hollow. I heard some people went into the Hollow, believing those rumors...",
"ActivityChat_GoldenWeek_0072_02": "But I think it's just the higher-ups being paranoid!",
"ActivityChat_GoldenWeek_0072_03": "Sixth Street is such a down-to-earth place. Why would anyone rush headfirst into a Hollow based on mere rumor?",
"ActivityChat_GoldenWeek_0072_Name01": "Gerant",
"ActivityChat_GoldenWeek_0073_01": " I don't know who started the rumor about the collapsing Hollow holding treasure, but it's caused all these people to sneak into the Hollow.",
"ActivityChat_GoldenWeek_0073_02": "And so we have to do more street patrols now.",
"ActivityChat_GoldenWeek_0073_03": "There is a Hollow that's collapsing, I just hope nobody takes it lightly...",
"ActivityChat_GoldenWeek_0073_Name01": "Sita",
"ActivityChat_GoldenWeek_0074_01": "Woof woof!",
"ActivityChat_GoldenWeek_0074_02": "What are you doing?",
"ActivityChat_GoldenWeek_0074_03": "Should I call you a doctor?",
"ActivityChat_GoldenWeek_0074_04": "Ah... Don't worry, I'm not weird or anything!",
"ActivityChat_GoldenWeek_0074_05": "I'm just a Hollow Raider, though I only just started...",
"ActivityChat_GoldenWeek_0074_06": "Is that something you should say?",
"ActivityChat_GoldenWeek_0074_07": "...That makes it even weirder.",
"ActivityChat_GoldenWeek_0074_08": "I heard about this collapsed Hollow somewhere near here that has all these goodies inside.",
"ActivityChat_GoldenWeek_0074_09": "But I only just got into this business not long ago. I don't have any sources of intel so I just came to see if I could find anything out in person!",
"ActivityChat_GoldenWeek_0074_10": "I wonder if the world-famous Proxy Phaethon is gonna come here too! I heard he's really mysterious and has all these clones!",
"ActivityChat_GoldenWeek_0074_11": "Take this dog right here, for example! It looks very unusual to me!",
"ActivityChat_GoldenWeek_0074_12": "Could it be Phaethon's clone?",
"ActivityChat_GoldenWeek_0074_13": "I don't think you should be a Hollow Raider...",
"ActivityChat_GoldenWeek_0074_14": "Phaethon isn't a dog!",
"ActivityChat_GoldenWeek_0074_Name01": "Mio",
"ActivityChat_GoldenWeek_0075_01": "They sold like hot cakes, right?",
"ActivityChat_GoldenWeek_0075_02": "Enh-nah-nu, na-nhu! (Thanks for the recommendation!)",
"ActivityChat_GoldenWeek_0075_03": "Nha-nu-en! (Can you still get those sets? I'd like to get some more in!)",
"ActivityChat_GoldenWeek_0075_04": "I can get a few... But they're in high demand, so they aren't as cheap anymore.",
"ActivityChat_GoldenWeek_0075_05": "Ehn-na! (We'll take them all!)",
"ActivityChat_GoldenWeek_0075_06": "I like guys who are straightforward like you are. I'll send it all over to you later then.",
"ActivityChat_GoldenWeek_0075_Name01": "Travis",
"ActivityChat_GoldenWeek_0075_Name02": "Ask",
"ActivityChat_GoldenWeek_0075_Name03": "Buy",
"ActivityChat_GoldenWeek_0075_Name04": "Give Change",
"ActivityChat_GoldenWeek_0076_01": "Check it over and see if anything is missing.",
"ActivityChat_GoldenWeek_0076_02": "I never worry when ordering from you.",
"ActivityChat_GoldenWeek_0076_03": "Don't leave it so late next time. It's such a big order and so soon before a holiday like this, I had to rely on a few different hook-ups...",
"ActivityChat_GoldenWeek_0076_04": "I know I put you out this time. I was planning on shutting up the shop for the holidays but this regular of mine put in an urgent, big order.",
"ActivityChat_GoldenWeek_0076_05": "Hey, I get it. Most years you're off on vacation at Willow Manor, so there's no need to restock before the break.",
"ActivityChat_GoldenWeek_0076_Name01": "Travis",
"ActivityChat_GoldenWeek_0076_Name02": "Enzo",
"ActivityChat_GoldenWeek_0077_01": "Hey! L'il Manager, you getting some fresh air?",
"ActivityChat_GoldenWeek_0077_02": "You again.",
"ActivityChat_GoldenWeek_0077_03": "Been seeing you around a lot lately.",
"ActivityChat_GoldenWeek_0077_04": "Haha, well, since Golden Week is getting closer, all the bosses on Sixth Street need to stock up for the holiday.",
"ActivityChat_GoldenWeek_0077_05": "Speaking of — did you want me to sort out any videotapes for you?",
"ActivityChat_GoldenWeek_0077_06": "Next restock will be after Golden Week otherwise.",
"ActivityChat_GoldenWeek_0077_07": "We're taking Golden Week off.",
"ActivityChat_GoldenWeek_0077_08": "Where are you going for Golden Week?",
"ActivityChat_GoldenWeek_0077_09": "What a coincidence, I need to take a good break this Golden Week too.",
"ActivityChat_GoldenWeek_0077_10": "Haha, you kids won't be interested to hear about where I'm going. You might have more in common with Enzo, though.",
"ActivityChat_GoldenWeek_0077_11": "Willow Manor is a great place to vacation. You kids should enjoy yourselves.",
"ActivityChat_GoldenWeek_0077_Name01": "Travis",
"ActivityChat_GoldenWeek_0078_01": "I'll grind for that game event tonight instead...",
"ActivityChat_GoldenWeek_0078_02": "You look tired.",
"ActivityChat_GoldenWeek_0078_03": "So you somehow haven't been playing video games!",
"ActivityChat_GoldenWeek_0078_04": "Overtime has been crazy lately. I wake up in the morning feeling completely brain-dead...",
"ActivityChat_GoldenWeek_0078_05": "This countdown to the long vacation seems more like the countdown to the rest of my life...",
"ActivityChat_GoldenWeek_0078_Name01": "Hannah",
"ActivityChat_GoldenWeek_0079_01": "Could you please check the expiry date on this for me? I've put in so much overtime, all I can see are stars...",
"ActivityChat_GoldenWeek_0079_02": "It hasn't expired...",
"ActivityChat_GoldenWeek_0079_03": "It's cooking wine!",
"ActivityChat_GoldenWeek_0079_04": "Ah... It's not expired, so I can drink it.",
"ActivityChat_GoldenWeek_0079_05": "It's cooking wine!",
"ActivityChat_GoldenWeek_0079_06": "Ah... I saw the word \"wine\" and just grabbed it... But it's pretty much the same, right.",
"ActivityChat_GoldenWeek_0079_07": "...Don't drink that!",
"ActivityChat_GoldenWeek_0079_08": "Sorry, I'm a little dizzy. This is for you, I'll go home once I perk up just a little.",
"ActivityChat_GoldenWeek_0079_Name01": "Hannah",
"ActivityChat_GoldenWeek_0080_01": "She seems really depressed today...",
"ActivityChat_GoldenWeek_0080_02": "Maybe she's facing some major life decision?",
"ActivityChat_GoldenWeek_0080_03": "Or she's going through hard times? How worrying...",
"ActivityChat_GoldenWeek_0080_04": "That is the resentment from doing overtime.",
"ActivityChat_GoldenWeek_0080_05": "Why don't you ask her yourself?",
"ActivityChat_GoldenWeek_0080_06": "No way. She usually looks like such a pro. There's no work that could defeat her. You don't know her from a bar of soap!",
"ActivityChat_GoldenWeek_0080_07": "No no, I don't dare to... Just watching like this is enough for me...",
"ActivityChat_GoldenWeek_0080_Name01": "Elis",
"ActivityChat_GoldenWeek_0081_01": "Err... Um... Why are you touching my face...",
"ActivityChat_GoldenWeek_0081_02": "W—Wait up, are you mistaken? I'm not in that line of work!",
"ActivityChat_GoldenWeek_0081_03": "What do young people think about nowadays? I was just feeling your bone structure... After all, you're the most promising young one I've seen recently.",
"ActivityChat_GoldenWeek_0081_04": "Let me go, or I'm calling Public Security...",
"ActivityChat_GoldenWeek_0081_05": "Take it easy, I'm just a talent scout.",
"ActivityChat_GoldenWeek_0081_06": "There's a shoot during Golden Week for which your aesthetics are highly suited. Would you like to try being a model?",
"ActivityChat_GoldenWeek_0081_07": "No, no thanks. I don't think I can be a model.",
"ActivityChat_GoldenWeek_0081_08": "Don't be shy, young man. Getting onto the front cover of magazines will make you a hit with the girls!",
"ActivityChat_GoldenWeek_0081_09": "...",
"ActivityChat_GoldenWeek_0081_10": "And you can learn how to talk to girls naturally. Why not give it a try?",
"ActivityChat_GoldenWeek_0081_11": "...Learn how to talk to girls naturally? Let me think about it.",
"ActivityChat_GoldenWeek_0081_Name01": "Elis",
"ActivityChat_GoldenWeek_0081_Name02": "Pavol Chuck",
"ActivityChat_GoldenWeek_0082_01": "Oh that... Yeah, I bought one.",
"ActivityChat_GoldenWeek_0082_02": "But I regret it, I didn't use a single thing in it!",
"ActivityChat_GoldenWeek_0082_03": "At the time I was just thinking about how it was a cheap, limited offer, so I took it home. But it's useless and just taking up space...",
"ActivityChat_GoldenWeek_0082_04": "Then why don't you sell it to me?",
"ActivityChat_GoldenWeek_0082_05": "Really? I've just been thinking about what to do with them!",
"ActivityChat_GoldenWeek_0082_06": "But you have to give it to me cheaper seeing as it's secondhand.",
"ActivityChat_GoldenWeek_0082_07": "Well, I knew you'd try to take advantage of me at a time like this.",
"ActivityChat_GoldenWeek_0082_08": "What's taking advantage? You bought it secondhand at a discount, too, so isn't it normal?",
"ActivityChat_GoldenWeek_0082_09": "If you don't want to, forget it. It's not taking up space at my house, is it?",
"ActivityChat_GoldenWeek_0082_10": "I'll sell it to you then. Look at me, my kid's coming back for Golden Week and I'm in this giddy mood...",
"ActivityChat_GoldenWeek_0082_Name01": "Mrs. Yani",
"ActivityChat_GoldenWeek_0082_Name02": "Dollie",
"ActivityChat_GoldenWeek_0083_01": "Here's one for you, too!",
"ActivityChat_GoldenWeek_0083_02": "Oh yeah, take one home for the family!",
"ActivityChat_GoldenWeek_0083_03": "Take one home for your Bangboo!",
"ActivityChat_GoldenWeek_0083_04": "Maybe your car or your toaster needs a Vacation Safety Manual?",
"ActivityChat_GoldenWeek_0083_05": "...No thanks.",
"ActivityChat_GoldenWeek_0083_06": "You just want to shove them all over to me!",
"ActivityChat_GoldenWeek_0083_07": "Is it that so obvious? Once I'm done with these, I can go get paid for the day!",
"ActivityChat_GoldenWeek_0083_Name01": "Sjal",
"ActivityChat_GoldenWeek_0084_01": "What do you think? I need to do a test-drink feedback report~ Just tell me the truth~",
"ActivityChat_GoldenWeek_0084_02": "It has a silky texture with a rich sweetness.",
"ActivityChat_GoldenWeek_0084_03": "Overall, it feels incredibly velvety. You can tell from the texture of the foam that it was rendered by a pretty high-end machine.",
"ActivityChat_GoldenWeek_0084_04": "Plus its aftertaste is chocolate with a hint of cinnamon.",
"ActivityChat_GoldenWeek_0084_05": "Wow... You're such a pro!",
"ActivityChat_GoldenWeek_0084_06": "That's just super basic for a shop tour vlogger!",
"ActivityChat_GoldenWeek_0084_Name01": "Sjal",
"ActivityChat_GoldenWeek_0084_Name02": "Clara",
"ActivityChat_GoldenWeek_0085_01": "What do you think about the new line? I need to do a test-drink feedback report~",
"ActivityChat_GoldenWeek_0085_02": "It's like... a lively rising star.",
"ActivityChat_GoldenWeek_0085_03": "...Uh — Could you please go into a little bit more detail there?",
"ActivityChat_GoldenWeek_0085_04": "Unripe, yet brimming with possibilities.",
"ActivityChat_GoldenWeek_0085_05": "Right.",
"ActivityChat_GoldenWeek_0085_Name01": "Sjal",
"ActivityChat_GoldenWeek_0085_Name02": "Pavol Chuck",
"ActivityChat_GoldenWeek_0086_01": "Would you like to have a try? Although it's late and might impact your sleep...",
"ActivityChat_GoldenWeek_0086_02": "What's special about it?",
"ActivityChat_GoldenWeek_0086_03": "Tell me more about it?",
"ActivityChat_GoldenWeek_0086_04": "We're giving out Camellia Golden Week limited edition coffee cup sleeves!",
"ActivityChat_GoldenWeek_0086_05": "What about the coffee itself?",
"ActivityChat_GoldenWeek_0086_06": "There will be a camellia flower on top of it!",
"ActivityChat_GoldenWeek_0086_07": "What about the taste of the coffee...?",
"ActivityChat_GoldenWeek_0086_08": "Eh... Personally speaking, it's just coffee with a bit of a tangy aftertaste...",
"ActivityChat_GoldenWeek_0086_Name01": "Sjal",
"ActivityChat_GoldenWeek_0087_01": "Wahhhh a ghost — that talks!!",
"ActivityChat_GoldenWeek_0087_02": "My dear Staunch Guardian of Camellia Golden Week: The person before you is manifestly a human male.",
"ActivityChat_GoldenWeek_0087_03": "Yeah! I'm no ghost!",
"ActivityChat_GoldenWeek_0087_04": "*ahem* ...What are you doing out on Sixth Street at this time of night?",
"ActivityChat_GoldenWeek_0087_05": "I just got out of a Holl — I mean, I just got off work!",
"ActivityChat_GoldenWeek_0087_06": "Just got off work, did you? What a hard worker... No, you're not a local. What are you doing here at this time of night?",
"ActivityChat_GoldenWeek_0087_07": "I'm just here for sightseeing after work!",
"ActivityChat_GoldenWeek_0087_08": "Our company let us off early for vacation, that most hard-earned of vacations — and I begin straight after work! I just got here!",
"ActivityChat_GoldenWeek_0087_09": "Haha, is that right! Nice, that's the vibrant, youthful holiday spirit! So long as I'm here, Sixth Street will be safe and secure! Please rest assured as you sightsee!",
"ActivityChat_GoldenWeek_0087_Name01": "Gerant",
"ActivityChat_GoldenWeek_0087_Name02": "Sita",
"ActivityChat_GoldenWeek_0087_Name03": "Mio",
"ActivityChat_GoldenWeek_0088_01": "I don't have any penetrating insight into music...",
"ActivityChat_GoldenWeek_0088_02": "It's just that I really like editing videos and giving them a niche soundtrack.",
"ActivityChat_GoldenWeek_0088_03": "There are many criteria for video traffic. If the background music is a hit song, then the video metrics will also be better...",
"ActivityChat_GoldenWeek_0088_Name01": "Clara",
"ActivityChat_GoldenWeek_0089_01": "Huh? Do you know me?",
"ActivityChat_GoldenWeek_0089_02": "Course! You might not have the most fans, but I've been following you since your first video!",
"ActivityChat_GoldenWeek_0089_03": "I've loved your channel right from the start!",
"ActivityChat_GoldenWeek_0089_04": "Err... Thank you so much for the support, but hearing about the low number of fans still left me disheartened...",
"ActivityChat_GoldenWeek_0089_05": "Ahh... I'm sorry...",
"ActivityChat_GoldenWeek_0089_06": "It's cool, that's on me if the channel hasn't gone viral!",
"ActivityChat_GoldenWeek_0089_07": "And it feels magical for someone to bump into me IRL... It's the first time this has ever happened before...",
"ActivityChat_GoldenWeek_0089_08": "Can I help you with anything? I know my way around here!",
"ActivityChat_GoldenWeek_0089_09": "Really? That's awesome!",
"ActivityChat_GoldenWeek_0089_10": "Err... Oh yeah, I've got an idea for a theme! Would you like to shoot a Golden Week special with me?",
"ActivityChat_GoldenWeek_0089_Name01": "Clara",
"ActivityChat_GoldenWeek_0089_Name02": "Sasha",
"ActivityChat_GoldenWeek_0090_01": "I've decided to do a staycation, playing video games, ordering delivery food, and watching videotapes!",
"ActivityChat_GoldenWeek_0090_02": "Got any exciting movies to recommend?",
"ActivityChat_GoldenWeek_0090_03": "What about \"Attack on Cyberz\"?",
"ActivityChat_GoldenWeek_0090_04": "Have you seen \"Disappearing Elevator\"?",
"ActivityChat_GoldenWeek_0090_05": "Those sound good. I knew you'd have something I wanted to watch here!",
"ActivityChat_GoldenWeek_0090_06": "I need something thrilling to watch during a long vacation after all that overtime.",
"ActivityChat_GoldenWeek_0090_Name01": "Hannah",
"ActivityChat_GoldenWeek_0091_01": "I always see you at the coffee shop. I never thought you'd come for noodles too.",
"ActivityChat_GoldenWeek_0091_02": "Haha, do I look like the stereotypical sophisticated white-collar woman?",
"ActivityChat_GoldenWeek_0091_03": "I mean, you often sit there with either a grave look on your face or as though you're about to explode with rage.",
"ActivityChat_GoldenWeek_0091_04": "It's just pent-up anger from failing a video game stage, or resentment about my impending return to the office...",
"ActivityChat_GoldenWeek_0091_05": "If anyone thinks I'm a sophisticated white-collar woman, they're gravely mistaken!",
"ActivityChat_GoldenWeek_0091_Name01": "General Chop",
"ActivityChat_GoldenWeek_0091_Name02": "Hannah",
"ActivityChat_GoldenWeek_0092_01": "You seem unsure. How about giving this one a try?",
"ActivityChat_GoldenWeek_0092_02": "\"Coffee Mate\"?",
"ActivityChat_GoldenWeek_0092_03": "Y—Yes. It's a romance movie that's set in a cafe. The overall vibe is really warm and comforting...",
"ActivityChat_GoldenWeek_0092_04": "Comforting... I think \"Attack on Cyberz\" is more my kind of comfort.",
"ActivityChat_GoldenWeek_0092_05": "Huh? I—Isn't that an X-rated disaster movie?",
"ActivityChat_GoldenWeek_0092_06": "Don't you think it's soothing when the main character maniacally chops up all the Cyberz with that chainsaw?",
"ActivityChat_GoldenWeek_0092_Name01": "Elis",
"ActivityChat_GoldenWeek_0092_Name02": "Hannah",
"ActivityChat_GoldenWeek_0093_01": "Sense of detachment!",
"ActivityChat_GoldenWeek_0093_02": "Imagine yourself floating in water; there's a tiny electrical current stretching from your fingertips through to your brain, and you're in a kind of...",
"ActivityChat_GoldenWeek_0093_03": "I get it, like when you're half dead!",
"ActivityChat_GoldenWeek_0093_04": "No! It's the moment when your soul detaches and looks at your body with that soothing yet numbing sensation! It's to portray the theme of young people burdened by the stress of life finding a rare moment of relief in Golden Week!",
"ActivityChat_GoldenWeek_0093_05": "But what does getting shocked underwater have to do with Golden Week?",
"ActivityChat_GoldenWeek_0093_06": "It's a metaphor, do you know what a metaphor is? I'm not really asking you to run a current underwater!",
"ActivityChat_GoldenWeek_0093_07": "But if my soul has an out-of-body experience, then...",
"ActivityChat_GoldenWeek_0093_Name01": "Elis",
"ActivityChat_GoldenWeek_0093_Name02": "Pavol Chuck",
"ActivityChat_GoldenWeek_0094_01": "I'm telling you, these noodles are amazing! The best I've ever had!",
"ActivityChat_GoldenWeek_0094_02": "Coming to Sixth Street during Golden Week was definitely the right call. ",
"ActivityChat_GoldenWeek_0094_03": "It's pretty average here.",
"ActivityChat_GoldenWeek_0094_04": "There's not that much to do here.",
"ActivityChat_GoldenWeek_0094_05": "How can you say that!",
"ActivityChat_GoldenWeek_0094_06": "It's just a normal street, sure — but take this bowl of noodles for example: I'd never had it before. If I never came to Sixth Street, then I'd never have gotten the chance to eat such an incredible bowl of noodles.",
"ActivityChat_GoldenWeek_0094_07": "Exactly! Take the aroma of bone broth drifting over the street corner at dawn... it's a new experience for me!",
"ActivityChat_GoldenWeek_0094_08": "And I'm saving so much time compared to my usual adventure tours.",
"ActivityChat_GoldenWeek_0094_Name01": "Liko",
"ActivityChat_GoldenWeek_0095_01": "Do you know the owner of the music store?",
"ActivityChat_GoldenWeek_0095_02": "We're close friends!",
"ActivityChat_GoldenWeek_0095_03": "We're just neighbors.",
"ActivityChat_GoldenWeek_0095_04": "Do you know her name?",
"ActivityChat_GoldenWeek_0095_05": "Elfy. Why?",
"ActivityChat_GoldenWeek_0095_06": "Elfy... Even her name sounds pretty! I love Elfy! Ah, don't get me wrong here. I just think her metallic skin is really cool, and her taste in music is fab. Plus her voice is beautiful!",
"ActivityChat_GoldenWeek_0095_07": "Anyway, I just adore her! But I've already been back and forth a whole bunch of times, so it feels awkward going back in again...",
"ActivityChat_GoldenWeek_0095_08": "Thank you for telling me her name. Sixth Street, what a place!",
"ActivityChat_GoldenWeek_0095_Name01": "Liko",
"ActivityChat_GoldenWeek_0096_01": "You're here for sightseeing too?",
"ActivityChat_GoldenWeek_0096_02": "Who are you?",
"ActivityChat_GoldenWeek_0096_03": "What are you doing here?",
"ActivityChat_GoldenWeek_0096_04": "Me? I'm Liko, and I'm taking this Golden Week as a chance to see Sixth Street!",
"ActivityChat_GoldenWeek_0096_05": "I'm taking a look around the Sixth Street parking lot! I've never seen a parking lot this small before! So compact! So tiny! So cute!",
"ActivityChat_GoldenWeek_0096_06": "Wait— Wait a minute. Are y—y—y—you hitting on me? I—I—I—I'm an adult, sure — but I never really dated anyone before...",
"ActivityChat_GoldenWeek_0096_06F": "Wait— Wait a minute. Are y—y—y—you hitting on me? I—I—I—I'm an adult and I don't mind girls, sure — but I never really dated anyone before...",
"ActivityChat_GoldenWeek_0096_07": "This is where I live.",
"ActivityChat_GoldenWeek_0096_08": "Ah, my mistake! Scared me there... Whew...",
"ActivityChat_GoldenWeek_0096_09": "You just broke into a private property, there's some price you need to pay.",
"ActivityChat_GoldenWeek_0096_10": "What? Why should I have to pay something? Shouldn't you call Public Security first? Ah, that's not right... Please don't call Public Security, I didn't mean to.",
"ActivityChat_GoldenWeek_0096_11": "Wh—What price?",
"ActivityChat_GoldenWeek_0096_12": "You have to rent 100 tapes from the store.",
"ActivityChat_GoldenWeek_0096_13": "Seven days of free labor at the video store.",
"ActivityChat_GoldenWeek_0096_14": "100 videotapes! Don't tell me that includes horror, thrillers, and those long, tedious documentaries, right...?",
"ActivityChat_GoldenWeek_0096_15": "Seven days! My vacation will be completely ruined!",
"ActivityChat_GoldenWeek_0096_16": "Why don't you call Public Security instead...",
"ActivityChat_GoldenWeek_0096_17": "I'm just kidding.",
"ActivityChat_GoldenWeek_0096_18": "Don't break into people's places anymore.",
"ActivityChat_GoldenWeek_0096_Name01": "Liko",
"ActivityChat_GoldenWeek_0097_01": "It's such an honor to serve Sixth Street. A shop owner even treated me to coffee today. I have to live up to people's expectations!",
"ActivityChat_GoldenWeek_0097_02": "Nobody's expecting you to live up to anything, buddy.",
"ActivityChat_GoldenWeek_0097_03": "Sita, doesn't it make your blood heat up to be rewarded with this coffee for keeping the peace on Sixth Street?",
"ActivityChat_GoldenWeek_0097_04": "Don't you remember? You got so excited you ended up downing my coffee too...",
"ActivityChat_GoldenWeek_0097_Name01": "Gerant",
"ActivityChat_GoldenWeek_0097_Name02": "Sita",
"ActivityChat_GoldenWeek_0098_01": "It's a collab video, so you don't have to pretend to like it just for me...",
"ActivityChat_GoldenWeek_0098_02": "I'm not pretending! I genuinely like all these stuff!",
"ActivityChat_GoldenWeek_0098_03": "Really? I always get told my tastes are kinda... old school...",
"ActivityChat_GoldenWeek_0098_04": "Ah! I totally get it, my friends always joke that I shop like their mom...",
"ActivityChat_GoldenWeek_0098_05": "But I don't think you ever need to change what you like for anybody else. Let me show you my Favorites album...",
"ActivityChat_GoldenWeek_0098_06": "!!!",
"ActivityChat_GoldenWeek_0098_07": "I also favorited this shop! But I haven't had anyone to go with me. And I was worried if I shot a video about it, nobody would wanna watch...",
"ActivityChat_GoldenWeek_0098_08": "Being a vlogger doesn't mean you've got to share everything. Next time, we could go together!",
"ActivityChat_GoldenWeek_0098_Name01": "Clara",
"ActivityChat_GoldenWeek_0098_Name02": "Sasha",
"ActivityChat_GoldenWeek_0099_01": "Yeah! It popped up on the trending page a few times. I've seen it before!",
"ActivityChat_GoldenWeek_0099_02": "Did you hit Recommend for me, then?",
"ActivityChat_GoldenWeek_0099_03": "Um... Ah, oh, I seem to have forgotten. Sorry about that...",
"ActivityChat_GoldenWeek_0099_04": "Ouch, that stings a bit~ Guess my content didn't catch your eye.",
"ActivityChat_GoldenWeek_0099_05": "No, no, no, it's not that. It just slipped my mind. I'll recommend it right now, I promise!",
"ActivityChat_GoldenWeek_0099_06": "*sigh* Hiwatari, stop joking around. I'm sorry, she didn't mean to ask you to do anything, please don't take it to heart.",
"ActivityChat_GoldenWeek_0099_07": "I—Is that so?",
"ActivityChat_GoldenWeek_0099_08": "Haha, what's an honest, innocent kid like you doing here?",
"ActivityChat_GoldenWeek_0099_09": "Er... Sorry, she's not laughing at you. Please don't take it to heart.",
"ActivityChat_GoldenWeek_0099_10": "I don't mind... You look exactly as she does in the video.",
"ActivityChat_GoldenWeek_0099_11": "Is that a compliment? I'm so happy!",
"ActivityChat_GoldenWeek_0099_12": "P—Pretty much, yeah! Miss Hiwatari, if you don't mind, could we take a shop tour together later?",
"ActivityChat_GoldenWeek_0099_13": "Sure! But it has to be after Golden Week, I've decided to not upload anything this vacation!",
"ActivityChat_GoldenWeek_0099_Name01": "Clara",
"ActivityChat_GoldenWeek_0099_Name02": "Hiwatari",
"ActivityChat_GoldenWeek_0099_Name03": "Hiwatari",
"ActivityChat_GoldenWeek_0099_Name04": "Guanglun",
"ActivityChat_GoldenWeek_0100_01": "Have you ever felt like life is nothing but a series of moments like this one...",
"ActivityChat_GoldenWeek_0100_02": "Every day.",
"ActivityChat_GoldenWeek_0100_03": "What happened to you?",
"ActivityChat_GoldenWeek_0100_04": "Then you must understand how I feel right now...",
"ActivityChat_GoldenWeek_0100_05": "There's always going to be lost souls wandering the streets of this city who can't pull a \"limited edition\" figurine, right?",
"ActivityChat_GoldenWeek_0100_Name01": "Sjal",
"ActivityChat_GoldenWeek_0101_01": "Have you ever felt like life is nothing but a series of moments like this one...",
"ActivityChat_GoldenWeek_0101_02": "Every day.",
"ActivityChat_GoldenWeek_0101_03": "What happened to you?",
"ActivityChat_GoldenWeek_0101_04": "Then you must understand how I feel right now...",
"ActivityChat_GoldenWeek_0101_05": "There's always going to be lost souls wandering the streets of this city who can't pull a \"limited edition\" figurine, right?",
"ActivityChat_GoldenWeek_0101_Name01": "Sjal",
"ActivityChat_GoldenWeek_0102_01": "What's wrong?",
"ActivityChat_GoldenWeek_0102_02": "What are you looking at?",
"ActivityChat_GoldenWeek_0102_03": "Just looking at the music charts.",
"ActivityChat_GoldenWeek_0102_04": "Those are Hollow secrets...",
"ActivityChat_GoldenWeek_0102_05": "Hmm? No, you're wrong.",
"ActivityChat_GoldenWeek_0102_Name01": "Sansa",
"ActivityChat_GoldenWeek_0103_01": "...Eh? You don't have any chili coffee?",
"ActivityChat_GoldenWeek_0103_02": "It's delicious. Oh well then, just give me a cup of coffee then. I brought my own chili pepper, so I can just add 'em myself!",
"ActivityChat_GoldenWeek_0103_03": "Doesn't it taste great?",
"ActivityChat_GoldenWeek_0103_04": "R-Right!",
"ActivityChat_GoldenWeek_0103_Name01": "Hiwatari",
"ActivityChat_GoldenWeek_0103_Name02": "Guanglun",
"ActivityChat_GoldenWeek_0104_01": "Excuse me... Do you need these?",
"ActivityChat_GoldenWeek_0104_02": "Flint, a stainless steel shovel, a signal flare, a copy of \"How to Dig Square Holes,\" and a universal lockpick.",
"ActivityChat_GoldenWeek_0104_03": "You have absolutely everything!",
"ActivityChat_GoldenWeek_0104_04": "Excuse me, are you able to sell it to me? I'll pay the original price... No, I'll pay you double!",
"ActivityChat_GoldenWeek_0104_05": "D—Double?!",
"ActivityChat_GoldenWeek_0104_06": "Ah, I get it. I see. A lot of people want them these days, so I'll pay double the price to rent them! And I'll give them back once I've finished everything, okay?",
"ActivityChat_GoldenWeek_0104_07": "You don't have to give it back to me. I'll just sell it to you.",
"ActivityChat_GoldenWeek_0104_08": "Really?! You're so kind!",
"ActivityChat_GoldenWeek_0104_Name01": "Dollie",
"ActivityChat_GoldenWeek_0104_Name02": "Mio",
"ActivityChat_GoldenWeek_0105_01": "Seems like the atmosphere on Sixth Street has shifted...",
"ActivityChat_GoldenWeek_0105_02": "What happened?",
"ActivityChat_GoldenWeek_0105_03": "You look really worried.",
"ActivityChat_GoldenWeek_0105_04": "It's the boss of the mini parking lot!",
"ActivityChat_GoldenWeek_0105_05": "Yes, it's me~",
"ActivityChat_GoldenWeek_0105_06": "I run a video store!",
"ActivityChat_GoldenWeek_0105_07": "Have you heard about the Hollow C41 treasure? It's been making headlines over the past few days.",
"ActivityChat_GoldenWeek_0105_08": "I've only heard about it.",
"ActivityChat_GoldenWeek_0105_09": "I'm not sure, either.",
"ActivityChat_GoldenWeek_0105_10": "Oh, I was just asking! I'm sure there's gotta be someone out there powerful enough to sort it out...",
"ActivityChat_GoldenWeek_0105_11": "This is my first time sightseeing. Despite all the accidents, I hope to enjoy myself until the end of this holiday!",
"ActivityChat_GoldenWeek_0105_12": "Don't worry so much! It's festival time, you should be happy!",
"ActivityChat_GoldenWeek_0105_Name01": "Liko",
"ActivityChat_GoldenWeek_0106_01": "That's the hidden one! A super hit!",
"ActivityChat_GoldenWeek_0106_02": "Eh? Is this rare or something?",
"ActivityChat_GoldenWeek_0106_03": "Duh! It's the most sought-after hidden draw in this season's most popular series!",
"ActivityChat_GoldenWeek_0106_04": "Ah... I'm so envious, jealous even...!!",
"ActivityChat_GoldenWeek_0106_05": "Do you really like this one?",
"ActivityChat_GoldenWeek_0106_06": "Of course! I poured all of my wages from part-time gigs into trying to draw this series, but I never got it...",
"ActivityChat_GoldenWeek_0106_07": "Then... let's exchange cards! I really like the one you got!",
"ActivityChat_GoldenWeek_0106_08": "Are you sure!?!?",
"ActivityChat_GoldenWeek_0106_09": "Yeah, sure. I've had a really happy tour around Sixth Street so far and just bought a surprise box to take my mind off a few Hollow things.",
"ActivityChat_GoldenWeek_0106_10": "If it's something that makes you happy, then that's a good memory for me, too! Plus I like the one that you got, anyway!",
"ActivityChat_GoldenWeek_0106_Name01": "Sjal",
"ActivityChat_GoldenWeek_0106_Name02": "Liko",
"ActivityChat_GoldenWeek_0107_01": "A Hollow close by is suspected to have become active again.",
"ActivityChat_GoldenWeek_0107_02": "Has something really happened? Then why haven't we heard anything official about it?",
"ActivityChat_GoldenWeek_0107_03": "It's just a suspicion for now. Plus, they don't believe it will reach Sixth Street, so there's no need to worry about it, ma'am.",
"ActivityChat_GoldenWeek_0107_Name01": "Gerant",
"ActivityChat_GoldenWeek_0107_Name02": "Mrs. Yani",
"ActivityChat_GoldenWeek_0108_01": "Whew, luckily it's not an emergency!",
"ActivityChat_GoldenWeek_0108_02": "Our colleague said that you've been grilling a cat... She sent me over with a little something for you...",
"ActivityChat_GoldenWeek_0108_03": "*ahem* I'm just being cautious, that's all. I wasn't interrogating a cat.",
"ActivityChat_GoldenWeek_0108_Name01": "Gerant",
"ActivityChat_GoldenWeek_0108_Name02": "Sita",
"ActivityChat_GoldenWeek_0109_01": "Hi, can I help you?",
"ActivityChat_GoldenWeek_0109_02": "I'm here to look into the situation of the collapsing Hollow C41. Have you noticed anything unusual happening around Sixth Street lately?",
"ActivityChat_GoldenWeek_0109_03": "Well, there are some new people around, but it's Golden Week, so that's pretty normal!",
"ActivityChat_GoldenWeek_0109_04": "People here on Sixth Street wouldn't get involved in anything risky like that.",
"ActivityChat_GoldenWeek_0109_05": "Got it. If you see or hear anything out of the ordinary, please contact me right away.",
"ActivityChat_GoldenWeek_0109_Name01": "Sita",
"ActivityChat_GoldenWeek_0109_Name02": "Abigail",
"ActivityChat_GoldenWeek_0109_Name03": "Gerant",
"ActivityChat_GoldenWeek_0110_01": "Things aren't looking too optimistic for Hollow C41. We've restricted access to the streets around here, just to be safe.",
"ActivityChat_GoldenWeek_0110_02": "Oh, is that so...",
"ActivityChat_GoldenWeek_0110_03": "Yep, no street sports allowed in this area for the time being.",
"ActivityChat_GoldenWeek_0110_Name01": "Sita",
"ActivityChat_GoldenWeek_0110_Name02": "Lupita",
"ActivityChat_GoldenWeek_0111_01": "Where are you off to?",
"ActivityChat_GoldenWeek_0111_02": "Just off to grab a bite with some friends, haha...",
"ActivityChat_GoldenWeek_0111_03": "You're not planning to sneak into Hollow C41, are you?",
"ActivityChat_GoldenWeek_0111_04": "N—No, why on earth would I go into a Hollow...?",
"ActivityChat_GoldenWeek_0111_05": "Don't try lying to a Public Security officer. And stay there, don't try going anywhere.",
"ActivityChat_GoldenWeek_0111_Name01": "Sita",
"ActivityChat_GoldenWeek_0111_Name02": "Student Passer-By",
"ActivityChat_GoldenWeek_0112_01": "Did you notice? There's been lots of good-looking newcomers around here.",
"ActivityChat_GoldenWeek_0112_02": "Just between you and me, this place is swarming with Proxies and Hollow Raiders.",
"ActivityChat_GoldenWeek_0112_03": "Huh, how can you tell?",
"ActivityChat_GoldenWeek_0112_04": "They've got this unique vibe. They try to blend in, but my sharp eyes can spot them a mile away.",
"ActivityChat_GoldenWeek_0112_05": "If they're up for it, that unique vibe would really stand out in a photo shoot.",
"ActivityChat_GoldenWeek_0112_06": "Do I have that same kind of aura?",
"ActivityChat_GoldenWeek_0112_07": "Hahaha — THAT I can be sure of: You're just a video nerd!",
"ActivityChat_GoldenWeek_0112_Name01": "Pavol Chuck",
"ActivityChat_GoldenWeek_0113_01": "*sigh* I guess not...",
"ActivityChat_GoldenWeek_0113_02": "I promise I won't be a burden. Please! Take me in with you! Sensei!",
"ActivityChat_GoldenWeek_0113_03": "Wait, hold on, who are you calling \"sensei\"!? If it wasn't for this C41 tying up all my regulars at the last minute, I wouldn't even think about working with a newbie...",
"ActivityChat_GoldenWeek_0113_04": "My Ether aptitude is great! Please sensei, trust me! Plus I have all the kit, too!",
"ActivityChat_GoldenWeek_0113_05": "...Fine, okay. I got it. Don't get excited just yet, and listen up because this is what you need to look out for...",
"ActivityChat_GoldenWeek_0113_Name01": "Sansa",
"ActivityChat_GoldenWeek_0113_Name02": "Mio",
"ActivityChat_GoldenWeek_0114_01": "*sigh* I'm old, I don't know anything about kids today.",
"ActivityChat_GoldenWeek_0114_02": "My son told me he was going on a treasure hunt, said he could make a fortune... It's been two days and I haven't heard from him...",
"ActivityChat_GoldenWeek_0114_03": "And I've been wondering whether something's happened to him. I can't go to Public Security and just ask them openly...",
"ActivityChat_GoldenWeek_0114_04": "But I'm really worried, especially with all this restricted access around here these days. I'm worried something's gone wrong.",
"ActivityChat_GoldenWeek_0114_05": "I'm just a regular housewife, I don't have any info either...",
"ActivityChat_GoldenWeek_0114_06": "*sigh* I know, but I feel like you're the only one on Sixth Street who I can talk to...",
"ActivityChat_GoldenWeek_0114_07": "Yani...",
"ActivityChat_GoldenWeek_0114_08": "Don't worry about it, young people nowadays are always forgetting to call their parents when they're partying out there.",
"ActivityChat_GoldenWeek_0114_09": "They'll probably be back in a couple of days when they've had enough fun.",
"ActivityChat_GoldenWeek_0114_Name01": "Mrs. Yani",
"ActivityChat_GoldenWeek_0114_Name02": "Dollie",
"ActivityChat_GoldenWeek_0115_01": "Sorry to be rude, but I just wanted to ask — all that stuff you bought before, was it for... a treasure hunt?",
"ActivityChat_GoldenWeek_0115_02": "Yeah! They came in really handy!",
"ActivityChat_GoldenWeek_0115_03": "Er... Um... Is the treasure hunt very dangerous?",
"ActivityChat_GoldenWeek_0115_04": "Just a little. But with risk comes big returns! And so many people have already struck it rich because of this, so if I don't go, I'm worried that I'll miss out on my own fortune.",
"ActivityChat_GoldenWeek_0115_05": "My friend's... I mean, acquaintance's boy — he went in too, I think. Oh yeah that's right, here's a photo of him. You ever seen him around?",
"ActivityChat_GoldenWeek_0115_06": "Let me see...",
"ActivityChat_GoldenWeek_0115_07": "This guy, I've seen him! He's amazing, I heard he found a load of stuff. Ah, I guess that's the difference between a pro and a rookie. I only found a couple of things.",
"ActivityChat_GoldenWeek_0115_08": "That's great... So long as he's fine, that's great.",
"ActivityChat_GoldenWeek_0115_Name01": "Dollie",
"ActivityChat_GoldenWeek_0115_Name02": "Hollow Raider Mio",
"ActivityChat_GoldenWeek_0116_01": "I found that you can judge people's character using Soul Hounds III.",
"ActivityChat_GoldenWeek_0116_02": "They can be broadly categorized as either greedy or restrained.",
"ActivityChat_GoldenWeek_0116_03": "Some people do their best to loot everything and get all the potions and items, while other people want to plot out this careful plan while diving for as long as possible.",
"ActivityChat_GoldenWeek_0116_04": "Thinking about it like that, Hollow Raiders are pretty similar.",
"ActivityChat_GoldenWeek_0116_05": "Which are you?",
"ActivityChat_GoldenWeek_0116_06": "Me? I picked up the controller without knowing how to play and got fragged within three seconds...",
"ActivityChat_GoldenWeek_0116_Name01": "Mio",
"ActivityChat_GoldenWeek_0117_01": "It's the first time I've ever played before, but it was actually kinda easy.",
"ActivityChat_GoldenWeek_0117_02": "So long as you plot out a careful plan to collect all the items, you can keep playing this forever!",
"ActivityChat_GoldenWeek_0117_Name01": "Sansa",
"ActivityChat_GoldenWeek_0118_01": "Soul Hounds III... Even the name of the game sounds awesome. That's what we should name our next modded car!",
"ActivityChat_GoldenWeek_0118_Name01": "Phil",
"ActivityChat_GoldenWeek_0119_01": "...",
"ActivityChat_GoldenWeek_0119_02": "You've been standing for a long time.",
"ActivityChat_GoldenWeek_0119_03": "What are you thinking about?",
"ActivityChat_GoldenWeek_0119_04": "I'm wondering how the ending of this game plays out.",
"ActivityChat_GoldenWeek_0119_05": "Isn't that a dog dive?",
"ActivityChat_GoldenWeek_0119_06": "Don't you think it's struggling downwards to try and get what's most important to it? What could that be...",
"ActivityChat_GoldenWeek_0119_07": "I really care about it, too!",
"ActivityChat_GoldenWeek_0119_Name01": "Heddy",
"ActivityChat_GoldenWeek_0120_01": "Did you also miss out on the Snake Duel tournament?",
"ActivityChat_GoldenWeek_0120_02": "I just can't sleep.",
"ActivityChat_GoldenWeek_0120_03": "Yeah...",
"ActivityChat_GoldenWeek_0120_04": "My schedule was so packed during the day, I completely lost track of time!",
"ActivityChat_GoldenWeek_0120_05": "I'm good at arcade games, and I planned on winning something in this as a souvenir!",
"ActivityChat_GoldenWeek_0120_Name01": "Liko",
"ActivityChat_GoldenWeek_0121_01": "It's such a classic. I used to sneakily play it during class time...",
"ActivityChat_GoldenWeek_0121_02": "Same! These mini-games were so easy to play and, more importantly, not so easy to get busted!",
"ActivityChat_GoldenWeek_0121_03": "I still sometimes play in class~",
"ActivityChat_GoldenWeek_0121_04": "Er... That's not really a good thing, though. Aren't you the teacher?",
"ActivityChat_GoldenWeek_0121_Name01": "Guanglun",
"ActivityChat_GoldenWeek_0121_Name02": "Hiwatari",
"ActivityChat_GoldenWeek_0122_01": "Don't you think Snake Duel is a really tragic game?",
"ActivityChat_GoldenWeek_0122_02": "Other games end with victory or some sort of salvation, but high scores in Snake Duel bring you nothing but an ever-closer death...",
"ActivityChat_GoldenWeek_0122_03": "Isn't there invincibility?",
"ActivityChat_GoldenWeek_0122_04": "You mean the one where eating the colored power-up allows you to shrink your size by smashing into walls?",
"ActivityChat_GoldenWeek_0122_05": "I've usually lost by the time the colored item would have appeared.",
"ActivityChat_GoldenWeek_0122_Name01": "Elis",
"ActivityChat_GoldenWeek_0123_01": "Haha, you gonna play too? At least you won't have to stress about being the worst, 'cause I'm definitely gonna come in dead last.",
"ActivityChat_GoldenWeek_0123_02": "I always wanna speed up and pull off a slick drift, but that's a no-no in Snake Duel...",
"ActivityChat_GoldenWeek_0123_Name01": "Phil",
"ActivityChat_GoldenWeek_0124_01": "Hi! Are you here to play Snake Duel too?",
"ActivityChat_GoldenWeek_0124_02": "You too?",
"ActivityChat_GoldenWeek_0124_03": "I'm just spectating! You see, I watched a movie about all this the other day.",
"ActivityChat_GoldenWeek_0124_04": "The story was about this snake that stormed through this city, swallowing up all the people — growing longer and longer each time.",
"ActivityChat_GoldenWeek_0124_05": "It was really fun!",
"ActivityChat_GoldenWeek_0124_06": "Suddenly, this game seems horrifying to me!",
"ActivityChat_GoldenWeek_0124_Name01": "Heddy",
"ActivityChat_GoldenWeek_0125_01": "(Snake Duel can be essentially boiled down to \"Don't bite your own tail.\" Sounds a little challenging for cats.)",
"ActivityChat_GoldenWeek_0125_Name01": "Cookie",
"ActivityChat_GoldenWeek_0126_01": "(It's staring at the screen very carefully. What could be in its mind?)",
"ActivityChat_GoldenWeek_0126_Name01": "Cookie",
"ActivityChat_GoldenWeek_0127_01": "Cookie got picked up and taken out by the shopkeeper just now — it jumped up and pawed at the snake on the screen at the most thrilling juncture of the game...",
"ActivityChat_GoldenWeek_0127_02": "(Now that you think about it, the shape and movement are pretty much just like a cat teaser.)",
"ActivityChat_GoldenWeek_0127_Name01": "Cookie",
"ActivityChat_GoldenWeek_0128_01": "Hello, would you like to come in for a Camellia Special?",
"ActivityChat_GoldenWeek_0128_02": "Is it free?",
"ActivityChat_GoldenWeek_0128_03": "It's free to try, but limited to one cup per person!",
"ActivityChat_GoldenWeek_0128_04": "After all, it's a vacation special that's high in caffeine! So one should perk you up plenty~",
"ActivityChat_GoldenWeek_0128_05": "Sure! Why not.",
"ActivityChat_GoldenWeek_0128_06": "I'll try it later.",
"ActivityChat_GoldenWeek_0128_07": "I trust that you'll be filled with energy from just one sip!",
"ActivityChat_GoldenWeek_0128_08": "Please do try it during the Golden Week~",
"ActivityChat_GoldenWeek_0128_Name01": "Yuna",
"ActivityChat_GoldenWeek_0129_01": "You were pulled in by my sales rizz, right~",
"ActivityChat_GoldenWeek_0129_02": "Am I some kind of sales genius? I've had more customers than I can keep track of this morning!",
"ActivityChat_GoldenWeek_0129_03": "I should get a cut on everything I sell on top of my hourly rate.",
"ActivityChat_GoldenWeek_0129_04": "...Isn't everything free?",
"ActivityChat_GoldenWeek_0129_05": "Each coffee flavor is limited to one cup per person during the event.",
"ActivityChat_GoldenWeek_0129_06": "What kind of business would we be if everything was free?",
"ActivityChat_GoldenWeek_0129_07": "This is false advertising!",
"ActivityChat_GoldenWeek_0129_08": "You're right.",
"ActivityChat_GoldenWeek_0129_09": "This is called \"understanding user pain points\"! Plus you do get a free drink. Would you like to come in and give it a try?",
"ActivityChat_GoldenWeek_0129_10": "Sure! Why not.",
"ActivityChat_GoldenWeek_0129_11": "I'll try it later.",
"ActivityChat_GoldenWeek_0129_12": "Looking forward to your review!",
"ActivityChat_GoldenWeek_0129_Name01": "Lawrence",
"ActivityChat_GoldenWeek_0132_01": "It took two full hours of shopping at Lumina Square to get everything the list...",
"ActivityChat_GoldenWeek_0132_02": "Just as you park the car, the door is opened by Lycaon, who is standing there at attention.",
"ActivityChat_GoldenWeek_0132_03": "Master, thank you for choosing Random Play holiday resort as the final destination for your vacation.",
"ActivityChat_GoldenWeek_0132_04": "I shall be your personal housekeeper, Lycaon.",
"ActivityChat_GoldenWeek_0132_05": "From the moment you step out of the vehicle, please rest assured that I will take care of your every need. You are merely required to enjoy yourself, and this wonderful evening.",
"ActivityChat_GoldenWeek_0132_06": "{M#How much did Belle pay you...}{F#How much did Wise pay you?}",
"ActivityChat_GoldenWeek_0132_07": "This is a gift from Victoria Housekeeping Co. to thank you for your courage and selflessness.",
"ActivityChat_GoldenWeek_0132_08": "Please, there's no need to worry. Simply enjoy your belated vacation.",
"ActivityChat_GoldenWeek_0132_09": "I've prepared a grand opening ceremony for you. Please relocate to the main entrance of Random Play holiday resort where your ceremony awaits.",
"ActivityChat_GoldenWeek_0132_10": "All staff at the resort are eagerly anticipating your arrival.",
"ActivityChat_GoldenWeek_0132_11": "And with a graceful bow, Lycaon turns and leaves.",
"ActivityChat_GoldenWeek_0132_12": "I don't like how you opened that door. Do it again!",
"ActivityChat_GoldenWeek_0133_01": "Um, the back door is locked... I'll just use the front door.",
"ActivityChat_GoldenWeek_0134_01": "After the \"Administrative Manager\" Nicole checks the inventory, she hands the supplies list over to the \"Lead Receptionist\" Anton and the \"Supplies Specialist\" Koleda...",
"ActivityChat_GoldenWeek_0134_02": "Everyone disperses. Looks like the opening ceremony has concluded...",
"ActivityChat_GoldenWeek_0134_03": "Golden Week is over after tonight. Who knew that a shrinking C41 would end up causing so much trouble?",
"ActivityChat_GoldenWeek_0134_04": "But I swear! At first, I was just thinking about making some money together. But, as a Proxy, you're more important to me than a quick buck...",
"ActivityChat_GoldenWeek_0134_05": "Plus... If things go well, the Cunning Hares will be bugging you for years to come.",
"ActivityChat_GoldenWeek_0134_06": "It's the last day of Golden Week, and I feel a little guilty about ruining your plans.",
"ActivityChat_GoldenWeek_0134_07": "So when the vice manager approached us, I said...",
"ActivityChat_GoldenWeek_0134_08": "?",
"ActivityChat_GoldenWeek_0134_09": "Everything tonight... Is! On! Me!",
"ActivityChat_GoldenWeek_0134_10": "!",
"ActivityChat_GoldenWeek_0134_11": "And when you make it in the big leagues, don't forget about the Cunning Hares. Okay?",
"ActivityChat_GoldenWeek_0134_12": "The door opens and Lycaon gracefully saunters out from the video store.",
"ActivityChat_GoldenWeek_0134_13": "Master, dinner is ready. Your chef this evening is Ben Bigger, the catering specialist is Anby Demara, and your head maid will be Corin Wickes. Please head to the dinner area once you are ready.",
"ActivityChat_GoldenWeek_0134_14": "Our furry housekeeper stayed in character until the very end, what a pro.",
"ActivityChat_GoldenWeek_0134_15": "Let's go eat!",
"ActivityChat_GoldenWeek_0134_16": "I can't wait!",
"ActivityChat_GoldenWeek_0134_17": "Rub-a-dub-dub, let's eat grub!",
"ActivityChat_GoldenWeek_0135_01": "It's wonderful to see everyone sitting together like this...",
"ActivityChat_GoldenWeek_0135_02": "I might not have gotten any vacation, but I'll remember this for a long time...",
"ActivityChat_GoldenWeek_0135_03": "Long after everyone had left, the Proxy siblings were still reminiscing about this unforgettable day...",
"ActivityChat_GoldenWeek_0135_04": "{M#Wise, is there something you'd like to say?}{F#Belle? You look like you have something you want to say.}",
"ActivityChat_GoldenWeek_0135_05": "Did you organize everything today?",
"ActivityChat_GoldenWeek_0135_06": "I just wanted them to help build this festive holiday vibe, but didn't plan on everyone getting so involved...",
"ActivityChat_GoldenWeek_0135_07": "I know it's a little cringe, but... it was so nice to just see you happy after dinner. And as a denouement to Golden Week, we can say that we probably have no regrets.",
"ActivityChat_GoldenWeek_0135_08": "But this is meant to be your vacation, too...",
"ActivityChat_GoldenWeek_0135_09": "{M#Well, for me... All I wanna do at the end of my vacation is crash out on the couch and watch movies. My pick, though!}{F#Well, for me... I'm just happy we can take a load off and watch a movie together at the end of the holiday. C'mon Belle, come watch with me.}",
"ActivityChat_GoldenWeek_0135_10": "Any regrets?",
"ActivityChat_GoldenWeek_0135_11": "The acting for the resort was pretty cringe!",
"ActivityChat_GoldenWeek_0135_12": "Anby tells Corin some dad jokes, Ben nearly has a heart attack from Nicole's fiscal management, and Anton furiously introduces the \"real beast\" to poor Lycaon... who himself switches thoughtfully to a lower stool, all the better to meet Koleda's gaze...",
"ActivityChat_Operation_0001_01": "You came to talk to me? You're the nicest person I've met all day! Oh! Are you interested in the Hollow Investigative Association? I can explain everything to you in great detail!",
"ActivityChat_Operation_0001_02": "You look kinda familiar.",
"ActivityChat_Operation_0001_03": "Is this a new scam?",
"ActivityChat_Operation_0001_04": "Of course, I'm Mr. Hello, the HIA Ambassador on Sixth Street! You must have seen me on the posters!",
"ActivityChat_Operation_0001_05": "What kind of Bangboo do you take me for?! I'm Mr. Hello, the HIA Ambassador on Sixth Street! I'm no scammer!",
"ActivityChat_Operation_0001_06": "But the people of Sixth Street don't seem that interested in my publicity. They see this little truck, and the only thing they've asked me about is how much the ice cream is!",
"ActivityChat_Operation_0001_07": "So... How much is the ice cream?",
"ActivityChat_Operation_0001_08": "You catch more flies with ice cream than ads.",
"ActivityChat_Operation_0001_09": "I didn't learn the universal language just to sell ice creams! I'm sure it's just that I haven't found the right way to say it...",
"ActivityChat_Operation_0001_10": "I should turn my volume up to the maximum and broadcast my promotion speech over at the video store across the street. Looks like there are a lot of people coming in and out of the store.",
"ActivityChat_Operation_0001_11": "Please! Please don't!",
"ActivityChat_Operation_0001_12": "No no no, you're already eye-catching enough.",
"ActivityChat_Operation_0001_13": "Could you please help me out, then?",
"ActivityChat_Operation_0001_14": "How?",
"ActivityChat_Operation_0001_15": "Could you please help persuade a few people to come over here to me? I'll definitely make it up to you!",
"ActivityChat_Operation_0001_16": "Alright, I'll try my best.",
"ActivityChat_Operation_0001_Name01": "Mr. Hello",
"ActivityChat_Operation_0002_01": "Why don't you ask a real Investigator what they think?",
"ActivityChat_Operation_0002_02": "I can't just storm into the Association and ask what I like...",
"ActivityChat_Operation_0002_03": "Go up and talk to her",
"ActivityChat_Operation_0002_04": "Sorry, can I help you?",
"ActivityChat_Operation_0002_05": "I can help you.",
"ActivityChat_Operation_0002_06": "There's a HIA Ambassador out in front of the music store. Maybe you could ask it for details on how to become an Investigator?",
"ActivityChat_Operation_0002_07": "Huh, wanna go check it out? If it's an Ambassador, it's gotta know lots of info. And it's gotta be patient with us, too!",
"ActivityChat_Operation_0002_08": "Good point. We could ask the stupidest questions, and it still wouldn't be awkward...",
"ActivityChat_Operation_0002_09": "We'll go talk to the Ambassador then. Thanks a lot!",
"ActivityChat_Operation_0002_Name01": "Dolin",
"ActivityChat_Operation_0002_Name02": "Emmy",
"ActivityChat_Operation_0002_Name03": "Player",
"ActivityChat_Operation_0003_01": "Writing daily reports for the Association feels even more tedious than working on my graduate thesis...",
"ActivityChat_Operation_0003_02": "Isn't there anything at all interesting for me to write about?",
"ActivityChat_Operation_0003_03": "Their ambassador also has an ice-cream truck.",
"ActivityChat_Operation_0003_04": "Their Bangboo can talk.",
"ActivityChat_Operation_0003_05": "I just met a Bangboo who went through the painstaking process of learning the universal language, all to become a promotional ambassador for the HIA... and it sells ice creams on the side. What a touching story.",
"ActivityChat_Operation_0003_06": "Really?",
"ActivityChat_Operation_0003_07": "Why don't you go check it out?",
"ActivityChat_Operation_0003_08": "It's right in front of the music store. Go and see for yourself.",
"ActivityChat_Operation_0003_Name01": "Bose",
"ActivityChat_Operation_0003_Name02": "Player",
"ActivityChat_Operation_0004_01": "You're back!",
"ActivityChat_Operation_0004_02": "Looks like you're gonna be busy.",
"ActivityChat_Operation_0004_03": "How's the promotion going?",
"ActivityChat_Operation_0004_04": "Thanks to you, things went well without a hitch!",
"ActivityChat_Operation_0004_05": "Despite the weird questions they ended up asking me...",
"ActivityChat_Operation_0004_06": "However, I'll definitely perform my tasks as \"Ambassador Unit for Sixth Street Hollow Investigative Association\" to the best of my ability. Leave Sixth Street with me!",
"ActivityChat_Operation_0004_07": "That's the spirit!",
"ActivityChat_Operation_0004_08": "Just don't play the announcement so loudly outside the video store, okay?",
"ActivityChat_Operation_0004_09": "Let me tell you the latest intel from the Association as a thank-you gift—",
"ActivityChat_Operation_0004_10": "The Association will give out rewards to those who complete missions to help with promotions!",
"ActivityChat_Operation_0004_11": "Remember to come see me for new missions every day~",
"ActivityChat_Operation_0004_Name01": "Mr. Hello",
"ActivityChat_PhotoQuest_0001_01": "Hmm... A video store tucked away at the end of the street, a TV playing old movies in the display window... If I were still sixteen, I'd probably come here every day after school, right? Oh wait, I already got kicked out of school when I was sixteen.",
"ActivityChat_PhotoQuest_0001_02": "If I were still sixteen, I'd probably come here every day after school, right?",
"ActivityChat_PhotoQuest_0001_03": "Oh wait, I already got kicked out of school when I was sixteen.",
"ActivityChat_PhotoQuest_0001_04": "Thanks for the compliment.",
"ActivityChat_PhotoQuest_0001_05": "Oh, are you the manager here? I didn't expect you to be so young. You must be quite pretty popular with young people your age, right?",
"ActivityChat_PhotoQuest_0001_06": "Can you tell me more about what you have here, Manager?",
"ActivityChat_PhotoQuest_0001_06F": "Can you tell me more about what you have here, Manager?",
"ActivityChat_PhotoQuest_0001_07": "We've got some new tapes in recently.",
"ActivityChat_PhotoQuest_0001_08": "Do you like classic movies?",
"ActivityChat_PhotoQuest_0001_09": "Are you the manager of \"Random Play\"? What a coincidence. You have great taste in choosing stories – and choosing stories has always been synonymous with what we call \"creation.\"",
"ActivityChat_PhotoQuest_0001_09F": "Are you the manager of \"Random Play\"? What a coincidence. You have great taste in choosing stories – and choosing stories has always been synonymous with what we call \"creation.\"",
"ActivityChat_PhotoQuest_0001_10": "There's this saying, \"The statue was already in the stone, I only removed the extra bits.\" It's the same with movies. The story is already there. You just need to capture it in the right scene.",
"ActivityChat_PhotoQuest_0001_11": "It's the same with movies. The story is already there. You just need to capture it in the right scene.",
"ActivityChat_PhotoQuest_0001_12": "Let me reintroduce myself, Manager. I'm a film director, and I'm currently preparing my next film.",
"ActivityChat_PhotoQuest_0001_12F": "Let me reintroduce myself, Manager. I'm a movie director, and I'm currently preparing my next film.",
"ActivityChat_PhotoQuest_0001_13": "But my team and I are totally clueless about the Janus Quarter.",
"ActivityChat_PhotoQuest_0001_14": "There are stories happening in this city every day, but where should ours start? I have no idea...",
"ActivityChat_PhotoQuest_0001_15": "I thought you looked familiar...",
"ActivityChat_PhotoQuest_0001_16": "So, I'm looking for an assistant director to help with the movie prep. This job will include—",
"ActivityChat_PhotoQuest_0001_17": "First, casting. The big screens in New Eridu haven't seen any new faces in too long. I want to film something with regular, everyday people, so finding the right actors is the top priority.",
"ActivityChat_PhotoQuest_0001_18": "Second, picking scenes. This story happens right around us. New Eridu is our stage, but we need to choose the right settings.",
"ActivityChat_PhotoQuest_0001_19": "The assistant director's job is to help me with casting and scene selection. Basically, it's about using the camera to capture the right people and the right places.",
"ActivityChat_PhotoQuest_0001_20": "So, who do you have in mind?",
"ActivityChat_PhotoQuest_0001_21": "Well, anyone can press the shutter, but not everyone has the talent to capture the brilliance of the moment and its fleeting beauty.",
"ActivityChat_PhotoQuest_0001_22": "But, maybe the manager of Random Play has that magic touch.",
"ActivityChat_PhotoQuest_0001_23": "Before you take the offer, let me tell you about the first act of the story...",
"ActivityChat_PhotoQuest_0001_24": "A band of thugs from the Outer Ring, they don't know each other, they are all nicely dressed, and ambitious, especially the leader...",
"ActivityChat_PhotoQuest_0001_25": "He's tapping his knuckles on the wooden tabletop. And here's his plan: robbing the jewelry shop across from the cafe after lunch...",
"ActivityChat_PhotoQuest_0001_Name01": "Connie",
"ActivityChat_PhotoQuest_0002_01": "As for shooting on-location in the jewelry store — my Bangboo took this blurry photo that I really like. You can use it as a reference.",
"ActivityChat_PhotoQuest_0002_02": "This is \"Action!\" — I prepared this camera specially for you. If you take a really bad picture, I'll know right away.",
"ActivityChat_PhotoQuest_0002_03": "Don't worry, I'll try to be nice with you.",
"ActivityChat_PhotoQuest_0002_04": "I'll be exploring this neighborhood on a field trip lately. If you have any questions about what to take photos of, or if you need some inspiration, feel free to come find me anytime.",
"ActivityChat_PhotoQuest_0002_Name01": "Connie",
"ActivityChat_PhotoQuest_0003_01": "Master Proxy, can I... help you with anything?",
"ActivityChat_PhotoQuest_0003_02": "(You explain the photo request...)",
"ActivityChat_PhotoQuest_0003_03": "It definitely sounds interesting. But are you certain I'm suitable for this photoshoot?",
"ActivityChat_PhotoQuest_0003_04": "I've never taken a commission like this before, but I'll do my best to cooperate.",
"ActivityChat_PhotoQuest_0003_05": "Corin is helping me out today, and she doesn't mind being on camera so long as it's a help and not a hindrance.",
"ActivityChat_PhotoQuest_0004_01": "How about this angle? Is it acceptable to you?",
"ActivityChat_PhotoQuest_0004_02": "Please give me a different posture.",
"ActivityChat_PhotoQuest_0004_03": "The wolf Thiren attendant adjusts his posture, \ntrying his best to imagine the mannerisms of a thug...",
"ActivityChat_PhotoQuest_0005_01": "How about this?",
"ActivityChat_PhotoQuest_0005_02": "Let's try another pose.",
"ActivityChat_PhotoQuest_0005_03": "The wolf Thiren attendant adjusts his posture, trying his best to imagine the mannerism of a thug...",
"ActivityChat_PhotoQuest_0006_01": "So the scene of the crime is settled then? The \"Unlucky Jewelry Shop\"... You're sure we won't be mistaken for crooks casing the joint, right?",
"ActivityChat_PhotoQuest_0006_02": "Check the shooting progress.",
"ActivityChat_PhotoQuest_0006_03": "I really like your first scene, Manager. You sure have what it takes to tell good stories through your lens.",
"ActivityChat_PhotoQuest_0006_03F": "I really like your first scene, Manager. You sure have what it takes to tell good stories through your lens.",
"ActivityChat_PhotoQuest_0006_04": "Apart from photographing the main story, I'd also like you to snap some pictures of different corners of the city as creative materials. There's never too much inspiration, after all.",
"ActivityChat_PhotoQuest_0006_05": "Like a bicycle by the road or an old poster in an alley, literally anything interesting, please capture them all.",
"ActivityChat_PhotoQuest_0006_Name01": "Connie",
"ActivityChat_PhotoQuest_0007_01": "The second scene of the story is still in the works. You know, exciting stories always need a bit of suspense. Come find me later.",
"ActivityChat_PhotoQuest_0007_Name01": "Connie",
"ActivityChat_PhotoQuest_0008_01": "The story is already in motion. You just need to wait for the right moment to capture it. So, have you found that moment?",
"ActivityChat_PhotoQuest_0008_02": "Check the shooting progress",
"ActivityChat_PhotoQuest_0008_03": "I'm still searching...",
"ActivityChat_PhotoQuest_0008_Name01": "Connie",
"ActivityChat_PhotoQuest_0009_01": "Master Proxy, I see you've been pacing around for quite some time. Is something troubling you?",
"ActivityChat_PhotoQuest_0009_02": "(You explain the photo request...)",
"ActivityChat_PhotoQuest_0009_03": "Not happy with the photos from last time? My apologies, please excuse my inexperience with such commissions.",
"ActivityChat_PhotoQuest_0009_04": "I will keep trying, until you're pleased.",
"ActivityChat_PhotoQuest_0021_01": "Let's continue then with scene two of the story...",
"ActivityChat_PhotoQuest_0021_02": "The criminals' heist isn't going as planned, leading them to suspect a traitor among them...",
"ActivityChat_PhotoQuest_0021_03": "Their suspicions are correct, as this NEPS undercover agent is dangerous and charming — so charming, in fact, that they forgot their suspicions...",
"ActivityChat_PhotoQuest_0021_04": "The thieves, pursued by officers, flee into a huge Hollow. The heist was becoming increasingly dangerous, and the undercover agent's mission was at its most precarious. Shocked and angry at the betrayal, they clashed before the Hollow under the setting sun...",
"ActivityChat_PhotoQuest_0021_05": "For the on-location Hollow shots, my Bangboo's snapped a few photos for me here... But regrettably, its visual sensors are poor and super-pixelated. Here's one that I'm particularly fond of. You can use it as a clue to help find our photoshoot site.",
"ActivityChat_PhotoQuest_0021_Name01": "Connie",
"ActivityChat_PhotoQuest_0022_01": "Hi there, Manager. Did you come here looking for me... or did you come here looking for a chance encounter?",
"ActivityChat_PhotoQuest_0022_02": "(You explain the photo request...)",
"ActivityChat_PhotoQuest_0022_03": "Oh... So you mean in your eyes, I'm the heroine of the story?",
"ActivityChat_PhotoQuest_0022_04": "When you put it like that, how could I ever refuse, Manager?",
"ActivityChat_PhotoQuest_0022_05": "Do you need me to call another officer over to play the role of \"Officer in Pursuit of Bad Guys\"? Since it's a two-person scene, shouldn't I have a sidekick?",
"ActivityChat_PhotoQuest_0022_06": "Yes please!",
"ActivityChat_PhotoQuest_0022_07": "You're more than enough.",
"ActivityChat_PhotoQuest_0023_01": "Does it feel like something is missing? Is it the sense of realism? Or the character relationships? Why don't I ask a colleague to play the part of the \"Officer Chasing Thieves\" for a two-person scene?",
"ActivityChat_PhotoQuest_0023_02": "Sure, yes please, Jane!",
"ActivityChat_PhotoQuest_0023_03": "A poor, bewildered officer is dragged into the scene as an extra...",
"ActivityChat_PhotoQuest_0024_01": "Wonderful! We've cast our female lead for the film, and picked out our stage for the final climactic conflict.",
"ActivityChat_PhotoQuest_0024_02": "Check the shooting progress.",
"ActivityChat_PhotoQuest_0024_03": "I still need to think through the characters and staging for the last scene. Come back and see me a little bit later.",
"ActivityChat_PhotoQuest_0024_Name01": "Connie",
"ActivityChat_PhotoQuest_0025_01": "I knew you came here specifically to run into me, right?",
"ActivityChat_PhotoQuest_0025_02": "(You explain the photo request...)",
"ActivityChat_PhotoQuest_0025_03": "Is that why you wanted to be alone with me? You can't use the same excuse twice...",
"ActivityChat_PhotoQuest_0025_04": "It's kinda cute.",
"ActivityChat_PhotoQuest_0031_01": "The story is approaching its conclusion, with the conflict reaching its climax—",
"ActivityChat_PhotoQuest_0031_02": "The undercover officer, under suspicion, is in grave danger, but there is still a \"close friend\" who believes in her loyalty. Thus, in the confrontation among the villains, bullets fly...",
"ActivityChat_PhotoQuest_0031_03": "The seemingly false yet earnest \"close friend,\" bloodied, falls into the officer's arms, who offers him a final confession...\n",
"ActivityChat_PhotoQuest_0031_03F": "The seemingly false yet earnest \"close friend,\" bloodied, falls into the officer's arms, who offers her a final confession...\n",
"ActivityChat_PhotoQuest_0031_04": "The film reaches its conclusion at the most familiar first meeting location...",
"ActivityChat_PhotoQuest_0031_05": "As per usual, my Bangboo has snapped a few pics of potential locations using its old camera... This pic here takes my fancy.",
"ActivityChat_PhotoQuest_0031_Name01": "Connie",
"ActivityChat_PhotoQuest_0032_01": "One story ends, just as another one begins. So then, will the ending of this story become the beginning of another story?",
"ActivityChat_PhotoQuest_0032_02": "How did you know that the candidate I'm most fond of is — you?",
"ActivityChat_PhotoQuest_0032_03": "It sure was a wise decision to draft you as my assistant director. All the staging work is progressing very smoothly. Turns out the most vivid stories of all are those told by the people living them.",
"ActivityChat_PhotoQuest_0032_04": "You're a real talent at this. If you ever decide you want to make it in the world of movies, here's my number...",
"ActivityChat_PhotoQuest_0032_05": "Even though we've already shortlisted the main characters and shooting locations, I'm going to keep exploring around the Janus Quarter to see if I can find any more inspirational shots.",
"ActivityChat_PhotoQuest_0032_06": "If you take any more shots like this, please don't hesitate to share them with me.",
"ActivityChat_PhotoQuest_0032_Name01": "Connie",
"ActivityChat_PhotoQuest_0033_01": "(The candidate is... Connie. Does that work?)",
"ActivityChat_PhotoQuest_0034_01": "That's the location decided for the \"Unlucky Jewelry Shop.\" I hope the owner of Buyan doesn't mind...",
"ActivityChat_PhotoQuest_0034_02": "That's the location and casting decided for \"Scene One.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_PhotoQuest_0035_01": "That's casting finished for \"A Thug in a Suit.\" Could Lycaon really have a past life as a thug?",
"ActivityChat_PhotoQuest_0035_02": "That's the casting decided for \"Scene One.\" Let's head back to Sixth Street and report back to Connie.",
"ActivityChat_PhotoQuest_0036_01": "That's the location and casting decided for \"Scene One.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_PhotoQuest_0037_01": "That's the location decided for the \"When the Sun Sets Over the Hollow.\" The sun setting behind a Hollow — what a melancholy sight...",
"ActivityChat_PhotoQuest_0037_02": "That's the location and casting decided for \"Scene Two.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_PhotoQuest_0038_01": "That's the casting decided for \"Fatal Undercover Detective.\" Is this what you'd call typecasting for Jane?",
"ActivityChat_PhotoQuest_0038_02": "That's the casting decided for \"Scene Two.\" Let's head back to Sixth Street and report back to Connie.",
"ActivityChat_PhotoQuest_0039_01": "That's the location decided for \"Scene Two.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_PhotoQuest_0039_02": "Now, let's continue shooting for \"Encounter Location.\"",
"ActivityChat_PhotoQuest_0040_01": "That's the location for \"Encounter Location\" decided, and the first encounter with the \"undercover detective\" was indeed at \"Random Play\"...",
"ActivityChat_PhotoQuest_0040_02": "That's the location and casting decided for \"Scene Three.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_PhotoQuest_0041_001": "That's casting finished for \"Her Dear Friend\"... But casting yourself in the lead role is a little embarrassing...",
"ActivityChat_PhotoQuest_0041_002": "That's the casting decided for \"Scene Three.\" Let's head back to Sixth Street and report back to Connie.",
"ActivityChat_PhotoQuest_0042_001": "That's the location and casting decided for \"Scene Three.\" Let's head back to Sixth Street and report to Connie.",
"ActivityChat_RP001_0001_01": "Look at the volume of customers Random Play has now. It's much better than what it used to be.",
"ActivityChat_RP001_0001_02": "I'll let you in on a secret. I've always felt that... Your orders are always the most tasteful among my customers!",
"ActivityChat_RP001_0001_03": "Pleasure doing business with you too.",
"ActivityChat_RP001_0001_04": "You say that to everyone, don't you?",
"ActivityChat_RP001_0001_05": "Hey, don't be so formal with me... We're both loyal fans of \"This Is How I Am\" after all!",
"ActivityChat_RP001_0001_06": "I meant every word I said! We're both loyal fans of \"This Is How I Am\" after all!",
"ActivityChat_RP001_0001_07": "But I always see the same familiar faces when I visit...",
"ActivityChat_RP001_0001_08": "However, business will never flourish if you rely solely on existing and nearby patrons.\nHave you never considered heading out onto the streets to advertise Random Play and pull in more new customers?",
"ActivityChat_RP001_0001_09": "If we catch folks off-guard with a surprise movie prediction of what they wanna watch, it'll definitely leave a strong impression!",
"ActivityChat_RP001_0001_10": "Yeah, for sure!",
"ActivityChat_RP001_0001_11": "Sounds like a prank show...",
"ActivityChat_RP001_0001_12": "I knew you would like the idea! Just as you always choose the videotapes I like.",
"ActivityChat_RP001_0001_13": "Just trust me! It's how I built up my customer base when I was still in retail.",
"ActivityChat_RP001_0001_14": "But it doesn't seem like you enjoy striking up conversations with other people...",
"ActivityChat_RP001_0001_15": "Do you have any other suggestions?",
"ActivityChat_RP001_0001_16": "Then... Can you recommend a partner for me?",
"ActivityChat_RP001_0001_17": "Would having someone with you make it better? Oh, shall I recommend a partner for you?",
"ActivityChat_RP001_0001_18": "I'm sure you know Heddy, right?",
"ActivityChat_RP001_0001_19": "She just got a box of videotapes from me. There were quite a few good movies in there.",
"ActivityChat_RP001_0001_20": "Judging by the time, she shouldn't have left Sixth Street yet... Why don't you look for her and use those videotapes as practice?",
"ActivityChat_RP001_0001_21": "Sounds good!",
"ActivityChat_RP001_0001_22": "Alright! I'm off!",
"ActivityChat_RP001_0001_23": "All right, I've sent her a message for you! She'll contact you soon!",
"ActivityChat_RP001_0001_24": "She said she's already waiting for you on Sixth Street with the videotape!",
"ActivityChat_RP001_0001_25": "She said she'll be waiting for you on Sixth Street with the videotape.",
"ActivityChat_RP001_0001_26": "Have you heard from her?",
"ActivityChat_RP001_0001_27": "Have you heard from her?",
"ActivityChat_RP001_0001_28": "Let me see.",
"ActivityChat_RP001_0001_29": "Yes! You can get going once you receive the message!",
"ActivityChat_RP001_0001_30": "Yeah. Go find her if you got the text.",
"ActivityChat_RP001_0001_Name01": "Travis",
"ActivityChat_RP001_0002_01": "Manager, you're here!",
"ActivityChat_RP001_0002_02": "Let's start promoting Random Play and videotapes to people passing by, okay?",
"ActivityChat_RP001_0002_03": "Wait... I don't have any experience with this!",
"ActivityChat_RP001_0002_04": "Oh! You're right... then let me, a senior promoter, give you some marketing tips!",
"ActivityChat_RP001_0002_05": "First of all, according to my observations, people are very willing to listen to our videotape recommendations...",
"ActivityChat_RP001_0002_06": "So you must be brave and stop people confidently because anyone could be a potential customer!",
"ActivityChat_RP001_0002_07": "Secondly, people usually don't know what specific movies they're into. They only know what type of movies they like in general.",
"ActivityChat_RP001_0002_08": "We need to find the right videotapes for them based on their preferences, just like at the store.",
"ActivityChat_RP001_0002_09": "There's one more important thing! We must use some advanced communication skills...",
"ActivityChat_RP001_0002_10": "If you are sure that the recommended video is what the customer wants, then you can increase the price a certain amount. Doing so will increase your recommendation score!",
"ActivityChat_RP001_0002_11": "If they don't like any of the videotapes you have, you can suggest they check out other genres. We might have something else to recommend!",
"ActivityChat_RP001_0002_12": "These communication strategies are certainly draining, but I'm sure you can do it.",
"ActivityChat_RP001_0002_13": "If you can earn enough points from recommending videotapes to potential customers nearby, then we can consider today's promotion a success.",
"ActivityChat_RP001_0002_14": "I never knew there were so many tricks involved in promoting movies...",
"ActivityChat_RP001_0002_15": "Ah, I should write this stuff down...",
"ActivityChat_RP001_0002_16": "Well, these strategies aren't what's most important... The most important thing is that you have the courage to try! So, Manager, take your first step and strike up a conversation with someone!",
"ActivityChat_RP001_0002_17": "I'll be waiting for you here!",
"ActivityChat_RP001_0002_18": "Oh, I almost forgot! Some of my friends love the video store as much as I do, and they would love to recommend videotapes to customers with you! You should see them soon.",
"ActivityChat_RP001_0002_19": "Okay! Here goes nothing!",
"ActivityChat_RP001_0002_20": "Wait! I'm not ready yet...",
"ActivityChat_RP001_0002_Name01": "Heddy",
"ActivityChat_RP001_0003_01": "Huh? Do you have any other questions, Manager?",
"ActivityChat_RP001_0003_02": "Actually, it's nothing...",
"ActivityChat_RP001_0003_03": "Alright! I'm off!",
"ActivityChat_RP001_0003_04": "I'd like to hear more about your marketing tips...",
"ActivityChat_RP001_0003_05": "First of all, according to my observations, people are very willing to listen to our videotape recommendations...",
"ActivityChat_RP001_0003_06": "So you must be brave and stop people confidently because anyone could be a potential customer!",
"ActivityChat_RP001_0003_07": "Secondly, people usually don't know what specific movies they're into. They only know what type of movies they like in general.",
"ActivityChat_RP001_0003_08": "We need to find the right videotapes for them based on their preferences, just like at the store.",
"ActivityChat_RP001_0003_09": "There's one more important thing! We must use some advanced communication skills...",
"ActivityChat_RP001_0003_10": "If you are sure that the recommended video is what the customer wants, then you can increase the price a certain amount. Doing so will increase your recommendation score!",
"ActivityChat_RP001_0003_11": "If they don't like any of the videotapes you have, you can suggest they check out other genres. We might have something else to recommend!",
"ActivityChat_RP001_0003_12": "These communication strategies are certainly draining, but I'm sure you can do it.",
"ActivityChat_RP001_0003_13": "If you can earn enough points from recommending videotapes to potential customers nearby, then we can consider today's promotion a success.",
"ActivityChat_RP001_0003_14": "Why don't you give it a try now, Manager?",
"ActivityChat_RP001_0003_15": "Okay, I'll get to it right away!",
"ActivityChat_RP001_0003_16": "Wait! I need a moment to prepare...",
"ActivityChat_RP001_0003_Name01": "Heddy",
"ActivityChat_RP001_0004_01": "Manager, do you want to do another round of promoting?",
"ActivityChat_RP001_0004_02": "Yes, let's get started!",
"ActivityChat_RP001_0004_03": "Thanks for the hard work!",
"ActivityChat_RP001_0004_Name01": "Heddy",
"ActivityChat_RP001_0005_01": "Wise, I heard from Heddy that your personal promotion efforts are really paying off lately?",
"ActivityChat_RP001_0005_02": "Belle, I heard you've been doing a great job spreading the word about our store to passersby lately.",
"ActivityChat_RP001_0005_03": "Yeah... but it's been pretty exhausting.",
"ActivityChat_RP001_0005_04": "Thanks for all the hard work! I've noticed the store's been a lot busier these past few days!",
"ActivityChat_RP001_0005_05": "Thanks for your hard work. I've noticed the foot traffic has definitely picked up.",
"ActivityChat_RP001_0005_06": "This week's turnover is up 20% from last week!",
"ActivityChat_RP001_0005_07": "This week's turnover is up 20% from last week.",
"ActivityChat_RP001_0005_08": "Looks like those promotions really paid off.",
"ActivityChat_RP001_0005_09": "Wow! So... same plan for next week?",
"ActivityChat_RP001_0005_10": "That's right!",
"ActivityChat_RP001_0005_11": "That's right!",
"ActivityChat_RP001_0005_12": "I think we should probably wrap up this promotion event now...",
"ActivityChat_RP001_0005_13": "Let's put the promotion event on hold for now.",
"ActivityChat_RP001_0005_14": "But why?",
"ActivityChat_RP001_0005_15": "You've been so busy promoting the store and the movies that our \"other business\" took a hit...",
"ActivityChat_RP001_0005_16": "Since you were busy with the store and movie promotions, I had to turn down a few Inter-Knot commissions.",
"ActivityChat_RP001_0005_17": "The loss is about... roughly 20% of last week's earnings.",
"ActivityChat_RP001_0005_18": "If you add up those commission fees, it's about 20% of last week's earnings",
"ActivityChat_RP001_0005_19": "Another \"break-even\" week, huh...",
"ActivityChat_RP001_0005_20": "Feels like we did all that work for nothing...",
"ActivityChat_RP001_0005_21": "Not entirely!",
"ActivityChat_RP001_0005_22": "Hmmm, not exactly...",
"ActivityChat_RP001_0005_23": "That's because you and Heddy picked the promo spots using Fairy's traffic data.",
"ActivityChat_RP001_0005_24": "Considering we used Fairy's foot traffic analysis when you and Heddy picked all the promo spots...",
"ActivityChat_RP001_0005_25": "So yeah, we spent a bit more on electricity.",
"ActivityChat_RP001_0005_26": "So, there were some extra power costs.",
"ActivityChat_RP001_0005_27": "However! The great news is, more people know about Random Play now.",
"ActivityChat_RP001_0005_28": "Anyway, a lot more people have heard about Random Play lately!",
"ActivityChat_RP001_0005_29": "Let's just say the extra power costs were to boost our store's profile!",
"ActivityChat_RP001_0005_30": "Let's just say the extra power costs were to boost our store's profile.",
"ActivityChat_RandomBreak_0001_01": "(This table... Who put it here? Are we expanding our services at the store?)",
"ActivityChat_RandomBreak_0001_02": "(Who put this table here? Are we expanding our services at the store?)",
"ActivityChat_RandomBreak_0001_03": "Better check with {M#Belle}{F#Wise}.",
"ActivityChat_RandomBreak_0001_04": "Oh, I was just about to tell you. We've had some customers saying their playback devices were broken and asked if we could help with repairs.",
"ActivityChat_RandomBreak_0001_05": "This table? I was just about to tell you. A few customers told me their playback devices were broken and needed some repairs. They asked if we could help.",
"ActivityChat_RandomBreak_0001_06": "You handle all the repairs at home anyway! Helping our customers while you're at it shouldn't be a problem, right?",
"ActivityChat_RandomBreak_0001_07": "I've seen you tinkering with the TV with a screwdriver before and figured you probably learned a thing or two about repairs. How about helping our customers tune their playback devices?",
"ActivityChat_RandomBreak_0001_08": "If their playback devices stay broken... They won't come in and rent our videotapes!",
"ActivityChat_RandomBreak_0001_09": "After all, improved playback devices mean customers will come into the store more often!",
"ActivityChat_RandomBreak_0001_10": "I guess... yeah?",
"ActivityChat_RandomBreak_0001_10F": "Of course!",
"ActivityChat_RandomBreak_0001_11": "We offer such a broad range of services?",
"ActivityChat_RandomBreak_0001_12": "Just think of it as our video store's special after-sales service!",
"ActivityChat_RandomBreak_0001_13": "Just think of it as Random Play's special after-sales service!",
"ActivityChat_RandomBreak_0001_14": "While you and Belle are inspecting the toolbox, a customer who seems to be in need of your \"after-sales service\" appears",
"ActivityChat_RandomBreak_0001_14F": "While inspecting the toolbox with Wise, a customer who seems to be in need of your \"after-sales service\" appears.",
"ActivityChat_RandomBreak_0001_15": "Excuse me. Are you the video store manager?",
"ActivityChat_RandomBreak_0001_16": "I wanted to watch the videos we recorded at the Ballet Twins, and I just realized my playback device isn't working. Can you have a look at it for me?",
"ActivityChat_RandomBreak_0001_17": "Leave it to me.",
"ActivityChat_RandomBreak_0001_18": "Thank you so much!",
"ActivityChat_RandomBreak_0001_19": "Archie wants to find out what the white shadow was that was following her the other day. If we fix the playback device, we should find out soon enough.",
"ActivityChat_RandomBreak_0001_20": "White shadow?!",
"ActivityChat_RandomBreak_0001_21": "Yeah, we went to Ballet Twins together the other day, and she kept telling me there was a silvery-white shadow right next to her.",
"ActivityChat_RandomBreak_0001_22": "But I was sure we were the only ones there! Plus, I was wearing this same black outfit that day!",
"ActivityChat_RandomBreak_0001_23": "...Must be her imagination?",
"ActivityChat_RandomBreak_0001_24": "...I'll go fix your playback device right now.",
"ActivityChat_RandomBreak_0001_25": "When did Belle get back to the store? Huh, she left a copy of \"Do Anything Yourself.\"\nWhat is this book? Have we been using it here as a repair manual?",
"ActivityChat_RandomBreak_0001_25F": "Wise brings over a book, \"The Professional Home Appliance Maintenance Handbook,\" and then disappears.\nThe book is practically brand new... It doesn't seem as practical as a screwdriver.",
"ActivityChat_RandomBreak_0001_Name01": "Fahmira",
"ActivityChat_RandomBreak_0002_01": "Is it hard to fix?",
"ActivityChat_RandomBreak_0002_02": "Tonight I want to watch that video from before... Please, I'm counting on you, Manager.",
"ActivityChat_RandomBreak_0002_Name01": "Fahmira",
"ActivityChat_RandomBreak_0003_01": "Fahmira's playback device is here.",
"ActivityChat_RandomBreak_0003_02": "(Tuning... Does that mean calibrating all the signals?)",
"ActivityChat_RandomBreak_0003_03": "(Tuning... Guess I just need to calibrate all the signals, right?)",
"ActivityChat_RandomBreak_0003_04": "Let's start now!",
"ActivityChat_RandomBreak_0003_05": "I need to prepare a bit first.",
"ActivityChat_RandomBreak_0004_01": "This is... Random Play, right?",
"ActivityChat_RandomBreak_0004_02": "What videotape are you looking for?",
"ActivityChat_RandomBreak_0004_03": "Can I help you?",
"ActivityChat_RandomBreak_0004_04": "Ah... Actually, I bought a new video recorder, but I'm not sure how to use it.",
"ActivityChat_RandomBreak_0004_05": "I'm sorry, would it be too much to ask if you could help me tune my playback device at your store?\nHow about I go in and pick out a few videotapes?",
"ActivityChat_RandomBreak_0004_06": "No need to be so formal.",
"ActivityChat_RandomBreak_0004_07": "Just leave it to me!",
"ActivityChat_RandomBreak_0004_Name01": "Ida",
"ActivityChat_RandomBreak_0005_01": "I'll leave the playback device to you then, Manager!",
"ActivityChat_RandomBreak_0005_02": "They should... be able to fix it before my class finishes, right?",
"ActivityChat_RandomBreak_0005_Name01": "Ida",
"ActivityChat_RandomBreak_0006_01": "Ida leaves her playback device here.",
"ActivityChat_RandomBreak_0006_02": "Let's start now!",
"ActivityChat_RandomBreak_0006_03": "I need to prepare a bit first.",
"ActivityChat_RandomBreak_0007_01": "Manager, do you have a moment?",
"ActivityChat_RandomBreak_0007_02": "I sure do!",
"ActivityChat_RandomBreak_0007_03": "What brings you here, Aunt Sophie?",
"ActivityChat_RandomBreak_0007_04": "I put some groceries on the playback device a few days ago. Maybe some water got in... Now it seems broken.",
"ActivityChat_RandomBreak_0007_05": "I was thinking... since you run a video store, maybe you could take a look at it for me.",
"ActivityChat_RandomBreak_0007_06": "By the way, how much will it cost to fix the playback device?",
"ActivityChat_RandomBreak_0007_07": "It's free",
"ActivityChat_RandomBreak_0007_08": "It's part of our after-sales service!",
"ActivityChat_RandomBreak_0007_09": "Fabulous! I'll be counting on you, then.",
"ActivityChat_RandomBreak_0007_Name01": "Aunt Sophie",
"ActivityChat_RandomBreak_0008_01": "Will you have to take it apart and blow dry it..?",
"ActivityChat_RandomBreak_0008_02": "If it can't be fixed, I guess I'll have to buy a new one... When there's a sale on.",
"ActivityChat_RandomBreak_0008_Name01": "Aunt Sophie",
"ActivityChat_RandomBreak_0009_01": "Aunt Sophie's playback device is here.",
"ActivityChat_RandomBreak_0009_02": "Let's start now!",
"ActivityChat_RandomBreak_0009_03": "I need to prepare a bit first.",
"ActivityChat_RandomBreak_0010_01": "I heard from Sophie that you can help fix playback devices, young Manager.",
"ActivityChat_RandomBreak_0010_02": "Yes, that's right",
"ActivityChat_RandomBreak_0010_03": "My playback device at home is acting up... Well, it's pretty old, so it doesn't always work very well.",
"ActivityChat_RandomBreak_0010_04": "I usually just fix it myself. But recently, I'm not sure why, I've been having some trouble.",
"ActivityChat_RandomBreak_0010_05": "How do you usually fix it?",
"ActivityChat_RandomBreak_0010_06": "You can fix playback devices, too?",
"ActivityChat_RandomBreak_0010_07": "Me? My method is pretty straightforward...\nWatch this...",
"ActivityChat_RandomBreak_0010_08": "*slap*\n...Grandpa Luke gives the player a good whack.",
"ActivityChat_RandomBreak_0010_09": "This normally does the trick.",
"ActivityChat_RandomBreak_0010_10": "...",
"ActivityChat_RandomBreak_0010_11": "But it's been getting harder to fix it lately...\nLooks like I need to leave it to a professional.",
"ActivityChat_RandomBreak_0010_12": "Well, that's a \"handy\" solution.",
"ActivityChat_RandomBreak_0010_13": "Leave it to me!",
"ActivityChat_RandomBreak_0010_Name01": "Grandpa Luke",
"ActivityChat_RandomBreak_0011_01": "Judging by how young you look, you're probably not very familiar with this kind of playback device.",
"ActivityChat_RandomBreak_0011_02": "I hope you can fix it... It's like an old pal of mine.",
"ActivityChat_RandomBreak_0011_Name01": "Grandpa Luke",
"ActivityChat_RandomBreak_0012_01": "There seems to be a... handprint on Grandpa Luke's playback device...",
"ActivityChat_RandomBreak_0012_02": "Let's start now!",
"ActivityChat_RandomBreak_0012_03": "I need to prepare a bit first.",
"ActivityChat_RandomBreak_0013_01": "Ehn-ne-na ehn-neh! (Excuse me, are you the video store manager who can help fix playback devices?)",
"ActivityChat_RandomBreak_0013_02": "Even the HIA knows about our new service now?",
"ActivityChat_RandomBreak_0013_03": "Even Bangboo know about our new service now?",
"ActivityChat_RandomBreak_0013_04": "Ehn-ne nhu-ehn-neh... (Ugh... I broke the playback device on the second floor at the HIA Career Club...)",
"ActivityChat_RandomBreak_0013_05": "Ehn-na nhu-ehn-nah... Nhu... (Everyone at the club will hate me if they find out... *sobs*)",
"ActivityChat_RandomBreak_0013_06": "Don't cry, I'll help you fix it.",
"ActivityChat_RandomBreak_0013_07": "No way... I'll help fix it for you.",
"ActivityChat_RandomBreak_0013_08": "En-nah! (Thank you!)",
"ActivityChat_RandomBreak_0013_09": "Ehn-ehn? Ehn-ne... (How long will it take? Moore is still covering for me at work...)",
"ActivityChat_RandomBreak_0013_10": "It won't take long!",
"ActivityChat_RandomBreak_0013_11": "It'll take a while...",
"ActivityChat_RandomBreak_0013_Name01": "Tully",
"ActivityChat_RandomBreak_0014_01": "Nhu-nah... (Is it almost fixed?)",
"ActivityChat_RandomBreak_0014_02": "Nha... Nhe-nhu nah! (Please! Please! I'll give you my entire salary!)",
"ActivityChat_RandomBreak_0014_Name01": "Tully",
"ActivityChat_RandomBreak_0015_01": "Is this the HIA's playback device? Can it receive any special signals...?",
"ActivityChat_RandomBreak_0015_02": "Let's start now!",
"ActivityChat_RandomBreak_0015_03": "I need to prepare a bit first.",
"ActivityChat_RandomBreak_0016_01": "There have been a lot of customers these days who need help with repairing and calibrating their playback devices...",
"ActivityChat_RandomBreak_0016_02": "To showcase Random Play's super-duper reliable after-sales service, let's practice a bit!",
"ActivityChat_RandomBreak_0016_03": "Practice now.",
"ActivityChat_RandomBreak_0016_04": "I believe in my skills.",
"ActivityChat_RandomBreak_0017_01": "Ah! It's you, Manager!",
"ActivityChat_RandomBreak_0017_02": "Thanks to your help, my playback device is now working perfectly! The image is much clearer when we watch videotapes.",
"ActivityChat_RandomBreak_0017_03": "What's the deal with that white shadow?",
"ActivityChat_RandomBreak_0017_04": "White shadow? Oh!\nArchie and I watched the videos from that day several times, but we couldn't find any white shadows at all... Nothing matches the color, not even the curtains.",
"ActivityChat_RandomBreak_0017_05": "Until Archie accidentally turned the recorder around, capturing...",
"ActivityChat_RandomBreak_0017_06": "The white shadow was behind her?!",
"ActivityChat_RandomBreak_0017_07": "The white shadow was on her shoulder?!",
"ActivityChat_RandomBreak_0017_08": "Oh? So you heard the rumors too? It's actually nothing scary.\nArchie was wearing makeup for the videos that day, and some glitter got stuck near the corner of her eyes when she rubbed them.",
"ActivityChat_RandomBreak_0017_09": "Luckily, the video was pretty clear. Otherwise, the mystery likely would've never been solved.",
"ActivityChat_RandomBreak_0017_10": "Hold on... An unsolved mystery... Sounds like something Archie would like...",
"ActivityChat_RandomBreak_0017_Name01": "Fahmira",
"ActivityClaimAll": "Claim All",
"ActivityDesc_Arcade_Dog_CB_2": "Beware, the Soul Hound doesn't bite, but it eats your tokens!",
"ActivityDesc_Arcade_Snake_CB_2": "It may taste good, but eating too much will only weigh you down!",
"ActivityDesc_Bangboo_BP_CB_2": "The tasks and corresponding rewards have been meticulously arranged by Mr. Hello.",
"ActivityDesc_Bangboo_Collection_CB_2": "\"You're here! Mr. Hello's favorite Investigator! I'm counting on you for the future of the Association!\"",
"ActivityDesc_DoubleXp_Coffee_CB_2": "Tin Master... After drinking your potion, things always go smoothly, and there's always double the reward...\nCalm down! I didn't mean to insult your coffee!",
"ActivityDesc_GoldenWeek_CB_2": "Requirements:\nDuring the \"Camellia Golden Week\" event, complete Chapter 3 of the main story to unlock the Golden Week missions.\n\nHow to Participate:\n· New Eridu's annual summer festival, Camellia Golden Week, is fast approaching. It's time to set aside all those Proxy commissions and figure out how to enjoy this long-awaited holiday with family.\n· Completing the Golden Week mission \"Prepare for the Gold Rush\" will give Proxies access to Hollow C41. Use the Hollow Deep Dive System to head to Hollow C41 and hunt for all kinds of rewards.\n\nDifferent Phases:\nNew story commissions and Hollow areas will become available with time. \nNew missions will be unlocked when the time of the event reaches the next phase and Proxies have completed the current phase of the storyline commission.\n\nSummary and Rewards:\n· Upon participating and completing each storyline mission of each phase, you can obtain mission rewards.\n· You can exchange supply boxes collected in the Hollow for different rewards at the Bangboo cart.\n· After exploring and completing challenge missions in the Hollow, you can claim rewards at the Bangboo Cart",
"ActivityDesc_Login_Sevendays_CB_2": "Feeling lost in New Eridu? Pick up a visitor's passport and follow the instructions to explore the city and collect stamps along the way!",
"ActivityDesc_Newbie_Rewards_CB_2": "You're a \"newbie,\" but not quite, so start your journey with a new look! (Just don't let Mr. Hello know...)",
"ActivityDesc_Themed_GoldenWeek_CB_2": "In a sea of flowers as bright as summer, young people are clamoring for youth...",
"ActivityDetail_Arcade_Dog_CB_2": "• Requirements •\nComplete the prologue and unlock the arcade to participate.\n\n• Event Details •\n★ During the event, Proxies can play Event Mode: Soul Hounds III (multiplayer) at the Arcade and compete against three other randomly matched Proxies. At the end of each game, Proxies will obtain different amounts of Tokens (1st place: 400, 2nd place: 300, 3rd place: 200, 4th place: 100).\n\n• Event Rewards •\n★ Proxies can exchange Tokens for Polychromes, upgrade materials and other rewards in the event store.\n※ After the multiplayer game ends, the event shop will remain open for another 47 hours.",
"ActivityDetail_Arcade_Snake_CB_2": "• Requirements •\nComplete the prologue and unlock the arcade to participate.\n\n• Event Details •\n★ During the event, Proxies can enter 2V2 online battles through the arcade's event mode - Snake Duel (Multiplayer).\n★ Proxies can team up with one player during the event to take on another team.\n★ At the end of each game, the team with the longer total length of snakes wins, and that team will receive 400 tokens each. The losing team will receive 200 tokens each.\n\n• Event Rewards •\n★ Proxies can exchange Tokens for Polychromes, upgrade materials and other rewards in the event store.\n※ After the multiplayer game ends, the event store will remain open for another 47 hours.\n※ Tokens will be reset to 0 when the store closes, so please use them in time.",
"ActivityDetail_DoubleXp_Coffee_CB_2": "• Requirements •\nUnlock Events: Complete the prologue.\nUnlock the Coffee Shop: Complete the commission \"Lost Coffee Beans.\"\n\n• Event Details •\nDuring the \"Coffee Sorcery\" event, Proxies can obtain double rewards if they drink selected coffees and defeat the corresponding monster in VR Trial.\nProxies can only drink one cup of coffee each day. Refer to the Coffee Sorcery event page for the effects of different coffees.",
"ActivityDetail_Newbie_Rewards_CB_2": "• How to participate • \nUnlock Events: Complete all Prologue content.\n\n• Details •\nDuring the Rookie on the Road event, Proxies can complete the designated commissions to obtain A-Rank Agents Nicole and Ben Bigger, A-Rank W-Engine Treasure Trove, and A-Rank Bangboo Bagboo.",
"ActivityDetail_Themed_GoldenWeek_CB_2": "New Eridu's annual summer festival, Camellia Golden Week, is fast approaching. It's time to set aside all those Proxy commissions and figure out how to enjoy this long-awaited holiday with family!\n\n\n• Requirements •\n★ During the \"Camellia Golden Week\" event, completing the Chapter Three main commission \"The Midnight Pursuit\" will give Proxies access to the Golden Week missions.\n★ Completing the Golden Week mission \"Prepare for the Gold Rush\" will give Proxies access to Hollow C41. Use the Hollow Deep Dive System to head to Hollow C41 so you can hunt for treasure!\n\n• Event Details •\nThe full Camellia Golden Week will not be available all at once. As time goes on, further story missions and Hollow sections will become available. Proxies can unlock these new sections by progressing through prerequisite story missions and waiting until the appointed time in the event.\n\n• Event Rewards •\n★ By participating in and completing different story missions and Hollow explorations, Proxies can obtain Agent/W-Engine/Bangboo level limit upgrade material Hamster Cage Pass, skill upgrade material Pure Ether Stream, Polychromes, and other rewards.",
"ActivityEmail_Desc": "This event is about to end! Please participate in time to avoid missing out on the rewards!",
"ActivityEmail_Title": "Limited-Time \"{0}\" Event Ending",
"ActivityEmail_Upper": "Inter-Knot",
"ActivityGachaJumpName": "Head to Signal Search",
"ActivityJumpName": "Go",
"ActivityJumpName02": "Exchange",
"ActivityJumpName03": "Go Now",
"ActivityLevelAbility_BuffDesc_2001": "Increases all squad members' Anomaly Proficiency by 50, and Energy Generation Rate by 50% for 15s.",
"ActivityLevelAbility_BuffDesc_2002": "Generates Shield equal to 10% of Max HP and gain a buff for 15s. While the buff is active, Shielded Agents' DMG increases by 50% and Anti-Interrupt Level increases as well.",
"ActivityLevelAbility_BuffDesc_2003": "All squad members deal 50% more DMG to Stunned enemies, and CRIT DMG of all squad members increases by 50% for 15s.",
"ActivityLevelAbility_BuffDesc_2004": "Basic Attack CRIT Rate of all squad members increases by 20%, and CRIT DMG increases by 80% for 15s.",
"ActivityLevelAbility_BuffDesc_2005": "All squad members' DMG dealt increases by 50% and the next Quick Assist will be replaced by a Chain Attack for 15s.",
"ActivityLevelAbility_BuffDesc_2006": "Anomaly Buildup Rate of all squad members increases by 25%, and Attribute Anomaly DMG increases by 80% for 15s.",
"ActivityLevelAbility_Desc_1001": "Upon inflicting Attribute Anomaly",
"ActivityLevelAbility_Desc_1002": "Upon launching a Perfect Assist",
"ActivityLevelAbility_Desc_1003": "Upon stunning an enemy",
"ActivityLevelAbility_Desc_1004": "Upon launching an EX Special Attack",
"ActivityLevelAbility_Desc_1005": "Upon triggering a Quick Assist",
"ActivityLevelAbility_Desc_1006": "Upon triggering a Dodge Counter",
"ActivityLevelAbility_Desc_2001": "Increases all squad members' Anomaly Proficiency by 50, and Energy Generation Rate by 50% for 15s.",
"ActivityLevelAbility_Desc_2002": "Generates Shield equal to 10% of Max HP and gain a buff for 15s. While the buff is active, Shielded Agents' DMG increases by 50% and Anti-Interrupt Level increases as well.",
"ActivityLevelAbility_Desc_2003": "All squad members deal 50% more DMG to Stunned enemies, and CRIT DMG of all squad members increases by 50% for 15s.",
"ActivityLevelAbility_Desc_2004": "Basic Attack CRIT Rate of all squad members increases by 20%, and CRIT DMG increases by 80% for 15s.",
"ActivityLevelAbility_Desc_2005": "All squad members' DMG dealt increases by 50% and the next Quick Assist will be replaced by a Chain Attack for 15s.",
"ActivityLevelAbility_Desc_2006": "Anomaly Buildup Rate of all squad members increases by 25%, and Attribute Anomaly DMG increases by 80% for 15s.",
"ActivityLevelAbility_Name_2001": "Overcharged",
"ActivityLevelAbility_Name_2002": "High-Pressure Barrier",
"ActivityLevelAbility_Name_2003": "Head-On",
"ActivityLevelAbility_Name_2004": "Dissonant Symphony",
"ActivityLevelAbility_Name_2005": "Synchronized Harmony",
"ActivityLevelAbility_Name_2006": "The Tides Turn",
"ActivityMainTitle_Arcade_Dog_CB_2": "Vicious Dogs Within",
"ActivityMainTitle_Arcade_Snake_CB_2": "Don't Get Greedy",
"ActivityMainTitle_Bangboo_BP_CB_2": "Association Matters",
"ActivityMainTitle_Bangboo_BP_Daily_CB_2": "Daily Tasks",
"ActivityMainTitle_Bangboo_BP_Weekly_CB_2": "Weekly Goals",
"ActivityMainTitle_Bangboo_Collection_CB_2": "Mr. Hello's Savior",
"ActivityMainTitle_DoubleXp_Coffee_CB_2": "Coffee Sorcery",
"ActivityMainTitle_GoldenWeek_CB_2": "Camellia Golden Week",
"ActivityMainTitle_Login_Sevendays_CB_2": "New City Visitor's Passport",
"ActivityMainTitle_Newbie_Rewards_CB_2": "Rookie on the Road",
"ActivityMainTitle_Themed_GoldenWeek_CB_2": "Camellia Golden Week",
"ActivityName": "Events",
"ActivityPVGo": "View Now",
"ActivityPV_Avatar": "You are about to exit the game and head to your browser to see the latest character intel, continue?",
"ActivityPV_OB01": "You are about to exit the game and head to your browser to watch the \"Official Release Trailer,\" continue?",
"ActivityPopDesc_GoldenWeek_CB_2": "CAMELLIA GOLDEN WEEK",
"ActivityPopTitle_01": "Event Details",
"ActivityPopTitle_02": "Details",
"ActivityPopTitle_GoldenWeek_CB_2": "Event Details",
"ActivityPreview": "Preview",
"ActivityPvTips": "Loading. Please wait a moment...",
"ActivityQuestTips": "Mission {0} in progress",
"ActivityQuest_GoldenWerk_Banner_CB_2": "Official",
"ActivityQuest_GoldenWerk_Closed_CB_2": "Completed",
"ActivityQuest_GoldenWerk_JumpTo_CB_2": "Go",
"ActivityQuest_GoldenWerk_Locked_CB_2": "Not yet started",
"ActivityQuest_GoldenWerk_NextPerios_CB_2": "Next Period",
"ActivityQuest_GoldenWerk_Type_CB_2": "· EVENT ·",
"ActivityQuestioner_interact_Desc": "Amy seems to be preparing to take care of some business...",
"ActivityQuestioner_interact_DescName": "Narrator",
"ActivityQuestioner_interact_option1": "See what business Amy is handling!",
"ActivityQuestioner_interact_option2": "Listen to what Amy and her colleagues are talking about...",
"ActivityQuestioner_interact_option3": "Finish your business and obtain your citizen card",
"ActivityReplay": "Play",
"ActivityReward141_Tip": "All Rewards",
"ActivityRewardPreview": "Reward Preview",
"ActivityRewardShownTip": "Possible Rewards",
"ActivityRewardWarning": "Claim failed",
"ActivityRuleName": "Event Rules",
"ActivityShopConfirmPopup": "Confirm Exchange",
"ActivityShopTitle": "Exchange Store",
"ActivityShopWarning": "This event is over!",
"ActivityShop_GoldenWeek_CB_2": "Exchange Center",
"ActivitySubTitle_GoldenWeek_CB_2": "The city is bustling with excitement on the opening day of golden week. Crowds fill the streets, exchanging flowers symbolizing a busy summer. Though it lasts only a week, the spirit is akin to that of the camellia flower, brief yet bursting with vibrance in the peak of its season.",
"ActivityTabTitle_GoldenWeek_1_CB_2": "Story",
"ActivityTabTitle_GoldenWeek_2_CB_2": "Achievements",
"ActivityTaskButtonClaim": "Claim",
"ActivityTaskButtonClaim02": "Recruit Agent",
"ActivityTaskButtonClaim03": "In Progress",
"ActivityTaskButtonClaimed": "Claimed",
"ActivityTaskButtonGo": "Go",
"ActivityTaskButton_Bangboo": "Claim Bangboo",
"ActivityTaskButton_Weapon": "Claim W-Engine",
"ActivityTeamTria_AimName": "Trigger Requirements",
"ActivityTeamTria_BUFF": "Buff",
"ActivityTeamTria_Name": "Immersive Tactical Drill",
"ActivityTeamTria_Select01": "Please select 1 Trigger Requirement",
"ActivityTeamTria_Select02": "Please select 2 Combat Buffs",
"ActivityTeamTria_Unlock": "Incomplete",
"ActivityTeamTrial_BestTime": "Record Fastest Clear Time",
"ActivityTeamTrial_ConditionBuffCombine": "{0}: {1}",
"ActivityTeamTrial_NoChoiceTips": "Please select 1 Trigger Requirement and 2 Combat Buffs",
"ActivityTeamTrial_QuestDesc_12510001": "\"If we wanna clear the battlefield... We could just flood it with electricity, right?\" — Grace",
"ActivityTeamTrial_QuestDesc_12510002": "\"Ben! Prep a high-pressure barrier! Cover me!\" — Koleda",
"ActivityTeamTrial_QuestDesc_12510003": "\"My staff doesn't discriminate. Should you get in the way... a long sleep awaits you.\" — Qingyi",
"ActivityTeamTrial_QuestDesc_12510004": "\"Quit hiding... Just pretend we're posing in the snow, yeah?\" — Ellen",
"ActivityTeamTrial_QuestDesc_12510005": "\"Criminal Investigation Special Response Team here to support! Please cooperate!\" — Zhu Yuan",
"ActivityTeamTrial_QuestDesc_12510006": "\"When you give it your all, you often also expose weaknesses that can be exploited.\" — Jane",
"ActivityTeamTrial_QuestDesc_12510007": "\"As expected of a veteran player. Now, you may set your own challenges.\" — Lyla",
"ActivityTeamTrial_QuestName_12510001": "Chaotic Electric Field",
"ActivityTeamTrial_QuestName_1251000160": "Complete Chaotic Electric Field",
"ActivityTeamTrial_QuestName_1251000161": "Inflict Attribute Anomaly 10 times",
"ActivityTeamTrial_QuestName_1251000162": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510002": "Armored Seige",
"ActivityTeamTrial_QuestName_1251000260": "Complete Armored Siege",
"ActivityTeamTrial_QuestName_1251000261": "Trigger Perfect Assist 6 times",
"ActivityTeamTrial_QuestName_1251000262": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510003": "Special Combat Training",
"ActivityTeamTrial_QuestName_1251000360": "Complete Special Combat Training",
"ActivityTeamTrial_QuestName_1251000361": "Stun enemies 10 times",
"ActivityTeamTrial_QuestName_1251000362": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510004": "Artificial Snowscape",
"ActivityTeamTrial_QuestName_1251000460": "Complete Artificial Snowscape",
"ActivityTeamTrial_QuestName_1251000461": "Launch EX Special Attacks 10 times",
"ActivityTeamTrial_QuestName_1251000462": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510005": "Reinforcement Operations",
"ActivityTeamTrial_QuestName_1251000560": "Complete Reinforcement Operations",
"ActivityTeamTrial_QuestName_1251000561": "Trigger Quick Assist 5 times",
"ActivityTeamTrial_QuestName_1251000562": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510006": "Evasion Simulation",
"ActivityTeamTrial_QuestName_1251000660": "Complete Evasion Simulation",
"ActivityTeamTrial_QuestName_1251000661": "Trigger Dodge Counter 10 times",
"ActivityTeamTrial_QuestName_1251000662": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510007": "Advanced Drills I",
"ActivityTeamTrial_QuestName_1251000760": "Complete Advanced Drills I",
"ActivityTeamTrial_QuestName_1251000761": "Complete the stage with no fallen Agents",
"ActivityTeamTrial_QuestName_1251000762": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510008": "Advanced Drills II",
"ActivityTeamTrial_QuestName_1251000860": "Complete Advanced Drills II",
"ActivityTeamTrial_QuestName_1251000861": "Complete the stage with no fallen Agents",
"ActivityTeamTrial_QuestName_1251000862": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_12510009": "Advanced Drills III",
"ActivityTeamTrial_QuestName_1251000960": "Complete Advanced Drills III",
"ActivityTeamTrial_QuestName_1251000961": "Complete the stage with no fallen Agents",
"ActivityTeamTrial_QuestName_1251000962": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_Time": "Time Until Unlock",
"ActivityTeamTrial_UnlockTIPS": "Clear the first 6 themed stages to unlock",
"ActivityTeamTrial_UnlockTimeTIPS": "Time Until Unlock",
"ActivityTeleportTips": "[Go To] Function currently unavailable",
"ActivityTeleportTips_01": "You're currently on the {0} mission",
"ActivityTimeDesc": "Remaining",
"ActivityTimeDescDay": "d",
"ActivityTimeDescHour": "Hr(s)",
"ActivityTimeDescMin": "Min(s)",
"ActivityTimeExpired": "Event Has Ended",
"ActivityTip_RewardsReceived": "Current Reward",
"ActivityTips_DoubleXp_Coffee_CB_2_01": "My Coffee isn't a magic potion that offers \"double gains...\"",
"ActivityTrialGo": "Start Demo",
"ActivityTrialTips": "Obtain via completing\nAudition Stage {0}",
"ActivityUnlock_Tips": "Event Not Yet Available",
"ActivityWarning_GoldenWeek_CB_2": "Camellia Golden Week event has not yet started",
"ActivityWarning_GoldenWeek_Reconnect": "There's an unfinished event in Hollow C41. Move to the event and continue?",
"ActivityWebLink_Closed": "No events available",
"ActivityZero_Tips01": "Bounty Commission Progress",
"ActivityZero_Tips02": "Bounty Commission Time Remaining This Week",
"Activity_Bangboo_Bubble_Claim": "Finished the mission? As expected of my favorite Investigator!",
"Activity_Bangboo_Bubble_Default": "Don't forget to complete the Association mission after going shopping!\nI'll be right here waiting for you!",
"Activity_Bangboo_Bubble_New": "Hey, over here! There's a new mission from the Association!",
"Activity_Bangboo_Chat_New": "I knew you'd be interested! Can't wait for the big one, can you?",
"Activity_Bangboo_None_Default": "Hey, thanks for all the hard work. this Association event is all done! You should go treat yourself to a nice meal!",
"Activity_Begin_Popup_01": "Head to the event page to check out {0}",
"Activity_Bubble_ActivityQuestioner_40160064_01": "I'm just taking a look... No one will come here, right?",
"Activity_Bubble_ActivityQuestioner_40160065_01": "Qingyi! Here to see Daniel again?",
"Activity_Bubble_ActivityQuestioner_40160065_02": "Yeah, I'm on my way to his office.",
"Activity_Bubble_ActivityQuestioner_40160066_01": "Oh my, a rare guest from the Metropolitan Order Department's Criminal Investigation Special Response Team!",
"Activity_Bubble_ActivityQuestioner_40160066_02": "Hey! Amy...",
"Activity_Bubble_ActivityQuestioner_40160066_03": "I'm just kidding, Officer Zhu Yuan~",
"Activity_Bubble_ActivityQuestioner_40160067_01": "Amy? You're also on duty today?",
"Activity_Bubble_ActivityQuestioner_40160067_02": "Yup~",
"Activity_Bubble_ActivityQuestioner_40160068_01": "Living in the city is such a pain in the butt!",
"Activity_Bubble_ActivityQuestioner_40160068_02": "I told you to check our reservation beforehand...",
"Activity_Bubble_ActivityQuestioner_40160069_01": "There's a take-a-number machine over there. Let's see how long we gotta wait for our license!",
"Activity_Bubble_ActivityQuestioner_40160069_02": "Okay...",
"Activity_Bubble_ActivityQuestioner_40160070_01": "Oh, Seth. What are you doing here?",
"Activity_Bubble_ActivityQuestioner_40160070_02": "Captain Zhu Yuan sent me to pick up some documents!",
"Activity_Bubble_ActivityQuestioner_40160071_01": "The new batch of citizen cards are finally all printed and ready to go...",
"Activity_Bubble_GoldenWeek_40160072_01": "Come one, come all! Don't be shy now! Through the main door there!",
"Activity_Bubble_GoldenWeek_40160073_01": "Wel~come!",
"Activity_Bubble_GoldenWeek_40160073_02": "Um... Welcome home, Master.",
"Activity_Bubble_GoldenWeek_40160073_03": "Welcome back, Master.",
"Activity_Bubble_GoldenWeek_40160073_04": "W—Welcome...",
"Activity_Bubble_Scene1Act1_40520001_01": "Random Play?",
"Activity_Bubble_Scene1Act1_40520001_02": "I'm sure you have exquisite taste, Manager...",
"Activity_Bubble_Scene1Act1_40520002_01": "A new variety of coffee beans in season...",
"Activity_Bubble_Scene1Act1_40520002_02": "The client's commission... I'll do my best!",
"Activity_Bubble_Scene1Act1_40520003_01": "Is this to your liking?",
"Activity_Bubble_Scene1Act1_40520004_01": "*sniff* ... Yeah, this is the right one.",
"Activity_Bubble_Scene1Act1_40520004_02": "C—Corin's been working hard!",
"Activity_Bubble_Scene1Act1_40520005_01": "Mhm~",
"Activity_Bubble_Scene1Act1_40520006_01": "Make sure you get my good side~",
"Activity_Bubble_Scene1Act1_40520007_01": "I just want to go back to my messy little nest...",
"Activity_Chat_AH001_30160055_01": "Nu-nah, nu-nah! (We wouldn't have fallen if your bro wasn't so heavy!)",
"Activity_Chat_AH001_30160055_02": "I told you before, it's the \"spatial disorder effect\"! It has nothing to do with my bro and his weight!",
"Activity_Chat_AH001_30160055_03": "What's all the fuss about?",
"Activity_Chat_AH001_30160055_04": "What happened?",
"Activity_Chat_AH001_30160055_05": "Proxy! Haha! Turbo's so close to the video store, I knew I'd bump into you! By the way, have you heard...",
"Activity_Chat_AH001_30160055_06": "Wait... let's go to your store first! This is about... a very special videotape!",
"Activity_Chat_AH001_30160055_07": "Nu-nah, nu-nah! (No one's listening to you...)",
"Activity_Chat_AH001_30160055_08": "Why is Anton being all mysterious? Huh... Let's just talk in the workshop.\n{M#Belle is peeking around... Might as well call her over to listen too.}{F#Could it be something about Belobog Industries? Better get Wise to listen in too.}",
"Activity_Chat_AH001_30160055_09": "Have you heard that Hollow Investigative Association recently issued an open commission for the Icedrift Hollow?",
"Activity_Chat_AH001_30160055_10": "Fairy, have you heard about this?",
"Activity_Chat_AH001_30160055_11": "Someone at home must've heard about this.",
"Activity_Chat_AH001_30160055_12": "The Icedrift Hollow is the term the Association uses for a series of multi-layered Hollows with Ether activity anomalies.",
"Activity_Chat_AH001_30160055_13": "Due to significant spatial disorder effects, fissures form wherever people walk in these Hollows.",
"Activity_Chat_AH001_30160055_14": "\"Fissures occur wherever they walk\"... ah! I get it!\nIt's like walking on ice that cracks after you pass... and if you step back on it, you fall into the lower-level in the Hollow?",
"Activity_Chat_AH001_30160055_15": "So that's what it means, \"fissures occur wherever they walk\"...\nIt's like walking on ice that cracks after you pass... and if you step back on it, you fall into the lower-level in the Hollow?",
"Activity_Chat_AH001_30160055_16": "Exactly! Those fissures are super unstable — tricky commission!",
"Activity_Chat_AH001_30160055_17": "Nu-nah, nu-nah! (Hey, you didn't plan the route well...)",
"Activity_Chat_AH001_30160055_18": "Ahem, anyway! The Association put out an open commission because they're short on staff, offering rewards for data samples from these Hollows.",
"Activity_Chat_AH001_30160055_19": "Oh? What prices are they offering?",
"Activity_Chat_AH001_30160055_20": "Collecting data samples from the Hollow... what's the pay like?",
"Activity_Chat_AH001_30160055_21": "I don't fully get it either, but Ben suggested we put our engineering work on hold for now. \nIf his calculations were right...",
"Activity_Chat_AH001_30160055_22": "Searching on the Inter-Knot for terms related to \"Icedrift Hollow\"... \nSearch results: \"airbag,\" \"Bangboo shock pad,\" \"bruise liniment\"... order placed.",
"Activity_Chat_AH001_30160055_23": "You've bought all those stuff already?",
"Activity_Chat_AH001_30160055_24": "Looks like Fairy has made up her mind... Let's check out this commission!",
"Activity_Chat_AH001_30160055_25": "Looks like Fairy has made up her mind... Let's check out this commission!",
"Activity_Chat_AH001_30160055_26": "So you're taking on this commission too, Proxy? Great!\nGot any tips or recommended Bangboo remodeling shops?",
"Activity_Chat_AH001_30160055_27": "Tips?",
"Activity_Chat_AH001_30160055_28": "We're using Carrots distributed by the Association this time, but we still need to decide on the routes in the Hollows ourselves.\nDo you have any tips to help us avoid falling so much, Proxy?",
"Activity_Chat_AH001_30160055_29": "Nu-nah, nu-nah! (And I heard the Turbo remodeling shop on Sixth Street is great for fixing my 'fractures'...)",
"Activity_Chat_AH001_30160055_30": "Oh right! We're heading to Turbo now. Our appointment with the store manager is soon, so we've got to go!",
"Activity_Chat_AH001_30160055_31": "Proxy! If we run into each other in the Icedrift Hollow — let's help each other out!",
"Activity_Chat_AH001_30160055_32": "I told you, it's not because of my bro!",
"Activity_Chat_AH001_30160055_33": "Nu-nah? Nu! (No way! It's definitely because it's too heavy!)",
"Activity_Chat_AH001_30160055_Name01": "Anton",
"Activity_Chat_ActivityQuestioner_30160068_01": "I can't find it anywhere... Should I dig through the trash?",
"Activity_Chat_ActivityQuestioner_30160068_02": "Ahh, who are you? Why are you just standing there without making a sound?",
"Activity_Chat_ActivityQuestioner_30160068_03": "I'm the manager of this video store...",
"Activity_Chat_ActivityQuestioner_30160068_04": "I should be the one asking that question...",
"Activity_Chat_ActivityQuestioner_30160068_05": "Argh! I lost my citizen card at the video store.",
"Activity_Chat_ActivityQuestioner_30160068_06": "I couldn't find it inside, so I thought maybe a member of staff threw it away.",
"Activity_Chat_ActivityQuestioner_30160068_07": "Let me check with my sister.",
"Activity_Chat_ActivityQuestioner_30160068_07F": "Let me check with my brother.",
"Activity_Chat_ActivityQuestioner_30160068_08": "You haven't been in the store much lately...\nBetter ask Belle if she came across the customer's lost citizen card.",
"Activity_Chat_ActivityQuestioner_30160068_08F": "You haven't been in the store much lately...\nBetter ask Wise if he came across the customer's lost citizen card.",
"Activity_Chat_ActivityQuestioner_30160068_09": "Excuse me, did you lose your citizen card in our store?",
"Activity_Chat_ActivityQuestioner_30160068_10": "Excuse me, did you lose your citizen card in our store?",
"Activity_Chat_ActivityQuestioner_30160068_11": "Yeah... Don't believe me? I may be old, but my memory's still sharp.",
"Activity_Chat_ActivityQuestioner_30160068_12": "Yesterday, Famimart had a sale on daily necessities, so I took the subway using my citizen card in the morning. After shopping, Yani and I took the bus back to Sixth Street, and we only stopped at your video store.",
"Activity_Chat_ActivityQuestioner_30160068_13": "After leaving your store, I had some noodles and then went home. The next morning when I realized my citizen card was missing, I searched the whole house, but couldn't find it... It wasn't at the noodle shop either, so that only leaves your store!",
"Activity_Chat_ActivityQuestioner_30160068_14": "(She sounds very logical.)",
"Activity_Chat_ActivityQuestioner_30160068_15": "(She sounds very believable.)",
"Activity_Chat_ActivityQuestioner_30160068_16": "But I just checked with the Bangboo at the store and the promoter from yesterday, and no one saw a lost citizen card...",
"Activity_Chat_ActivityQuestioner_30160068_17": "But I just checked with the Bangboo at the store and the promoter from yesterday, and no one saw a lost citizen card...",
"Activity_Chat_ActivityQuestioner_30160068_18": "How about this... Since you're sure you dropped it at the video store, why don't we help you get a new one at Public Security?",
"Activity_Chat_ActivityQuestioner_30160068_19": "But since you're sure you left it at the video store, why don't we help you get a new one at Public Security?",
"Activity_Chat_ActivityQuestioner_30160068_20": "Oh dear, I don't want to trouble you too much...\nI'll just keep looking for it. Maybe it fell out somewhere else...",
"Activity_Chat_ActivityQuestioner_30160068_21": "It wouldn't be any trouble!",
"Activity_Chat_ActivityQuestioner_30160068_22": "Just leave it to us!",
"Activity_Chat_ActivityQuestioner_30160068_23": "But I heard you need an authorization letter to replace a lost citizen card. Please wait while we're at Public Security to get more details.",
"Activity_Chat_ActivityQuestioner_30160068_24": "But I heard you need an authorization letter to replace a lost citizen card. Please wait while we're at the Public Security precinct to get more details.",
"Activity_Chat_ActivityQuestioner_30160068_25": "Just add us on Knock Knock. We'll contact you once we find your citizen card or get a new one for you!",
"Activity_Chat_ActivityQuestioner_30160068_26": "Just add us on Knock Knock. We'll contact you once we find your citizen card or get a new one for you!",
"Activity_Chat_ActivityQuestioner_30160068_27": "It takes you quite a bit of persuasion to get the old lady to go home.\nBelle says she'll keep looking for the lost citizen card... Let's head to Public Security and ask about the procedures for replacing someone's citizen card. We can also swing by Lumina Galleria to pick up some stuff for the store.",
"Activity_Chat_ActivityQuestioner_30160068_27F": "It takes you quite a bit of persuasion to get the old lady to go home.\nWise says he'll keep looking for the lost citizen card... Let's head to Public Security and ask about the procedures for replacing someone's citizen card. We can also swing by Lumina Galleria to pick up some stuff for the store.",
"Activity_Chat_ActivityQuestioner_30160068_Name01": "Unfamiliar Old Lady",
"Activity_Chat_ActivityQuestioner_30160069_01": "I saw him in the office looking flustered, and here you are! Right on cue!",
"Activity_Chat_ActivityQuestioner_30160069_02": "He's working on an unsolved case, but it's not from the Criminal Investigation Special Response Team.\nI'm here today to assist.",
"Activity_Chat_ActivityQuestioner_30160069_03": "If General Affairs ever needs help with anything, feel free to reach out to me anytime.",
"Activity_Chat_ActivityQuestioner_30160069_04": "Actually, there is something I could use your help with!",
"Activity_Chat_ActivityQuestioner_30160069_05": "Since the Vision Corporation incident, we've introduced some new rules for the application of citizen cards and Hollow Entry Permits. Many people aren't familiar with the changes, so they might miss some application materials.",
"Activity_Chat_ActivityQuestioner_30160069_06": "But some citizens aren't clear enough with their requests...",
"Activity_Chat_ActivityQuestioner_30160069_07": "I can help confirm everyone's demands and key points, and am ready for a video call at any time.",
"Activity_Chat_ActivityQuestioner_30160069_08": "That'd be great!",
"Activity_Chat_ActivityQuestioner_30160069_09": "Wait a minute— What are you doing here, Manager?",
"Activity_Chat_ActivityQuestioner_30160069_10": "No no, I'm not eavesdropping!",
"Activity_Chat_ActivityQuestioner_30160069_11": "I'm here to apply for a replacement citizen card.",
"Activity_Chat_ActivityQuestioner_30160069_12": "I see. I'll leave you two to it then.",
"Activity_Chat_ActivityQuestioner_30160069_13": "Qingyi's also here. What a coincidence! But your main task this time is to ask about the documents needed for the citizen card application. Go find Amy first.",
"Activity_Chat_ActivityQuestioner_30160069_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160070_01": "(Move a little closer to Amy and see how she helps people with their citizen card applications!)",
"Activity_Chat_ActivityQuestioner_30160070_02": "(Move a little closer to Amy and see what kind of documents she asks for from people who are applying for citizen cards.)",
"Activity_Chat_ActivityQuestioner_30160070_03": "Move closer and observe",
"Activity_Chat_ActivityQuestioner_30160070_04": "Come back later...",
"Activity_Chat_ActivityQuestioner_30160070_05": "Hello, please wait here for your number to be called~",
"Activity_Chat_ActivityQuestioner_30160070_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160071_01": "Hello. How may I help you?",
"Activity_Chat_ActivityQuestioner_30160071_02": "I'm here to help an elderly citizen report a lost citizen card and get a new one.",
"Activity_Chat_ActivityQuestioner_30160071_03": "I see. So an elder lost their citizen card?\nTo replace a citizen card for someone else, you need a signed authorization letter.",
"Activity_Chat_ActivityQuestioner_30160071_04": "Bring that, proof of identity that's been documented at Public Security, and a recent photo. It usually takes about three working days.",
"Activity_Chat_ActivityQuestioner_30160071_05": "Do I need to report the lost citizen card?",
"Activity_Chat_ActivityQuestioner_30160071_06": "We'll handle that when you apply for the replacement.",
"Activity_Chat_ActivityQuestioner_30160071_07": "Got it.",
"Activity_Chat_ActivityQuestioner_30160071_08": "Thank you very much.",
"Activity_Chat_ActivityQuestioner_30160071_09": "No problem. Please remember to bring all the required materials.",
"Activity_Chat_ActivityQuestioner_30160071_10": "You're welcome. Please remember to bring all the required materials.",
"Activity_Chat_ActivityQuestioner_30160071_11": "A Public Security Officer's work is never done...\nFinally, it's your turn!",
"Activity_Chat_ActivityQuestioner_30160071_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160072_01": "So, how's it going? Have you been busy?",
"Activity_Chat_ActivityQuestioner_30160072_02": "Same old same old. You know how it is in General Affairs~\nBut all the paperwork and procedures have definitely gotten more organized since Sandy and Conrad joined.",
"Activity_Chat_ActivityQuestioner_30160072_03": "Are they the new Intelligent Construct employees? They're always so reliable!",
"Activity_Chat_ActivityQuestioner_30160072_04": "Oh, by the way, our team's got some free time lately. If you need any help, or if you notice anything suspicious, just let us know!",
"Activity_Chat_ActivityQuestioner_30160072_05": "Yes ma'am! Thanks in advance!",
"Activity_Chat_ActivityQuestioner_30160072_06": "Hey, stop fooling around. I'm not your superior. Look! Someone's here!",
"Activity_Chat_ActivityQuestioner_30160072_07": "Eh, it's Wise.",
"Activity_Chat_ActivityQuestioner_30160072_07F": "Eh, it's Belle.",
"Activity_Chat_ActivityQuestioner_30160072_08": "You... are here for the citizen card replacement, right?",
"Activity_Chat_ActivityQuestioner_30160072_09": "Yes!",
"Activity_Chat_ActivityQuestioner_30160072_10": "I'll go get a number first.",
"Activity_Chat_ActivityQuestioner_30160072_11": "Ah, there are more and more people in the line now... We'll open another window!\nPlease get a number and wait to be called~",
"Activity_Chat_ActivityQuestioner_30160072_12": "Okay.",
"Activity_Chat_ActivityQuestioner_30160072_13": "Something's come up, I've got to go... You two... I'll leave you to it?",
"Activity_Chat_ActivityQuestioner_30160072_14": "Someone suddenly contacts Zhu Yuan, and she leaves in a hurry.\nYou should get your documents in order and get in line.",
"Activity_Chat_ActivityQuestioner_30160072_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160073_01": "(Join the line now.)",
"Activity_Chat_ActivityQuestioner_30160073_02": "(Join the line now.)",
"Activity_Chat_ActivityQuestioner_30160073_03": "Join the line!",
"Activity_Chat_ActivityQuestioner_30160073_04": "Come back later...",
"Activity_Chat_ActivityQuestioner_30160074_01": "Hello... Right! You just need to leave the documents we mentioned with me!",
"Activity_Chat_ActivityQuestioner_30160074_02": "Okay.",
"Activity_Chat_ActivityQuestioner_30160074_03": "Let me see... Your documents are all in order! I'll help you report the lost citizen card and get a replacement for you.",
"Activity_Chat_ActivityQuestioner_30160074_04": "It'll take about three working days. Would you like to come here and collect it yourself or leave a delivery address for the courier service?",
"Activity_Chat_ActivityQuestioner_30160074_05": "I'll come and collect it.",
"Activity_Chat_ActivityQuestioner_30160074_06": "Are there any faster options?",
"Activity_Chat_ActivityQuestioner_30160074_07": "Unfortunately, we don't normally offer an expedited service.",
"Activity_Chat_ActivityQuestioner_30160074_08": "But you can check the progress of your application on the official website or on one of the devices here at the precinct. If it's completed early, you can come to the window to pick it up.",
"Activity_Chat_ActivityQuestioner_30160074_09": "If you need your citizen card before the new card is issued, you can download a temporary pass from the Public Security official website. It can be used in place of a regular citizen card!",
"Activity_Chat_ActivityQuestioner_30160074_10": "Thank you.",
"Activity_Chat_ActivityQuestioner_30160074_11": "No problem. Have a nice day!\nWe'll contact you as soon as it's ready.",
"Activity_Chat_ActivityQuestioner_30160074_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160075_01": "Did you see the newest Hollow Entry Permit procedures?",
"Activity_Chat_ActivityQuestioner_30160075_02": "Of course. But why are you asking that all of a sudden? Didn't they come into effect last week?",
"Activity_Chat_ActivityQuestioner_30160075_03": "So, have you finished this week's report? It's due tonight...",
"Activity_Chat_ActivityQuestioner_30160075_04": "Tonight?! Oh my... I'm so jealous of you and Sandy every time we need to deal with paperwork!",
"Activity_Chat_ActivityQuestioner_30160075_05": "Do you have any idea how hard it is for a human to organize all this into a report?",
"Activity_Chat_ActivityQuestioner_30160075_06": "Unfortunately, all I know is that the \"human\" boss said that because of the new rules, the report needs more details this time. So it needs to be no less than 8,000 words this time, not 5,000.",
"Activity_Chat_ActivityQuestioner_30160075_07": "8,000 words?!\nHow many cases do I have to analyze to finish that by tonight...",
"Activity_Chat_ActivityQuestioner_30160075_08": "Worry not, I've got a super useful gift for you~",
"Activity_Chat_ActivityQuestioner_30160075_09": "\"Report Writing Tips 2.0.\" \n— Analyze cases from multiple angles and expand your articles quickly. Write like a pro with ease!",
"Activity_Chat_ActivityQuestioner_30160075_10": "...That's very nice of you.",
"Activity_Chat_ActivityQuestioner_30160075_11": "But you need to cover the service counter now.\nStay positive! Maybe you'll find some great material to put in your report today.",
"Activity_Chat_ActivityQuestioner_30160075_12": "Are they talking about the new rules that Zhu Yuan mentioned earlier?\nSince the paperwork for applying for Hollow Entry Permits has also been updated... You should pretend to be browsing on your phone and listen in!",
"Activity_Chat_ActivityQuestioner_30160075_Name01": "Conrad",
"Activity_Chat_ActivityQuestioner_30160075_Name02": "Amy",
"Activity_Chat_ActivityQuestioner_30160076_01": "(Let's see how everyone prepares the documents for the Hollow Entry Permit.)",
"Activity_Chat_ActivityQuestioner_30160076_02": "(Let's see how everyone prepares the materials for the Hollow Entry Permit.)",
"Activity_Chat_ActivityQuestioner_30160076_03": "Take a closer look!",
"Activity_Chat_ActivityQuestioner_30160076_04": "Come back later...",
"Activity_Chat_ActivityQuestioner_30160077_01": "The procedure for the Hollow Entry Permit application is definitely stricter now.",
"Activity_Chat_ActivityQuestioner_30160077_02": "(The Cunning Hares don't really care about rules. Belobog Industries and Victoria Housekeeping should've known about this ages ago. Zhu Yuan and Soldier 11 don't need to deal with this anyway... So, I guess there's no one to worry about?)",
"Activity_Chat_ActivityQuestioner_30160077_03": "(The Cunning Hares don't really care about rules. Belobog Industries and Victoria Housekeeping should've known this ages ago. Zhu Yuan and Soldier 11 don't need to deal with this anyway... So, I guess there's no one to worry about?)",
"Activity_Chat_ActivityQuestioner_30160077_04": "(Why did I come here in the first place...? \nOh right! To use Public Security's self-service device and check how the citizen card application's going!)",
"Activity_Chat_ActivityQuestioner_30160077_05": "(I've been listening to long and almost forgot about what I came here for.\nI should go check the status of the citizen card on Public Security's self-service device.)",
"Activity_Chat_ActivityQuestioner_30160077_06": "\"Your citizen card application has been found.\nYour application is now being processed. Estimated completion: in 1 business day.\"",
"Activity_Chat_ActivityQuestioner_30160077_07": "(I'll come back next time, then.)",
"Activity_Chat_ActivityQuestioner_30160077_08": "(I'll come back next time, then.)",
"Activity_Chat_ActivityQuestioner_30160077_Name01": "Self Service Device",
"Activity_Chat_ActivityQuestioner_30160078_01": "I thought we'd be done as soon as we got here. Looks like we'll have to stay for a while longer.",
"Activity_Chat_ActivityQuestioner_30160078_02": "How about we go shopping for a bit nearby?",
"Activity_Chat_ActivityQuestioner_30160078_03": "I mean I want to, but... the streets are so cramped here there's no space to step on the gas!",
"Activity_Chat_ActivityQuestioner_30160078_04": "(That's the kind of thing Belle would agree with)",
"Activity_Chat_ActivityQuestioner_30160078_04F": "(Now that's something I can agree with!)",
"Activity_Chat_ActivityQuestioner_30160078_05": "(Doesn't sound like someone from the Janus Quarter...)",
"Activity_Chat_ActivityQuestioner_30160078_06": "This kind of city business that needs some schmoozing should really be left to Lucy...",
"Activity_Chat_ActivityQuestioner_30160078_07": "It's just a little paperwork!",
"Activity_Chat_ActivityQuestioner_30160078_08": "Plus Lucy would never agree to it. She keeps as far away from the city as she can.",
"Activity_Chat_ActivityQuestioner_30160078_09": "Remember that missing person poster before? The reward offered was way higher than any bounty from Public Security's Most Wanted!",
"Activity_Chat_ActivityQuestioner_30160078_10": "(How much is that supposed to be?!)",
"Activity_Chat_ActivityQuestioner_30160078_11": "*sigh* I hope everything gets sorted out okay...",
"Activity_Chat_ActivityQuestioner_30160078_Name01": "Spunky Girl",
"Activity_Chat_ActivityQuestioner_30160078_Name02": "Enthusiastic Girl",
"Activity_Chat_ActivityQuestioner_30160079_01": "Amy, Captain Zhu Yuan told me you guys have a lot on your plate these days!",
"Activity_Chat_ActivityQuestioner_30160079_02": "I can help out with the General Affairs' work too! Just video call me if you need anything.",
"Activity_Chat_ActivityQuestioner_30160079_03": "Always happy to help, huh~ What a model employee! Well, you're the son of some top brass at Public Security, after all...",
"Activity_Chat_ActivityQuestioner_30160079_04": "Hey, hey, don't say that! Come on...",
"Activity_Chat_ActivityQuestioner_30160079_05": "Haha, just kidding! But seriously, I do need your help with something.",
"Activity_Chat_ActivityQuestioner_30160079_06": "Is that so?",
"Activity_Chat_ActivityQuestioner_30160079_07": "I've never dealt with things like processing citizen cards or approving event locations so I'm not sure about the rules... Can you provide me with a work manual?",
"Activity_Chat_ActivityQuestioner_30160079_08": "Hmm... You don't need to learn from a work manual! You've got another \"use.\"",
"Activity_Chat_ActivityQuestioner_30160079_09": "Huh?",
"Activity_Chat_ActivityQuestioner_30160079_10": "Yup, this look is perfect! Stay like this!",
"Activity_Chat_ActivityQuestioner_30160079_11": "What?!",
"Activity_Chat_ActivityQuestioner_30160079_12": "Open your eyes a bit wider—yes, just like that! If I video call you later, gimme that look!",
"Activity_Chat_ActivityQuestioner_30160079_13": "And you need a line... Let's see... Just say \"Leave it to me,\" okay?",
"Activity_Chat_ActivityQuestioner_30160079_14": "I can do that, but why...?\nAh, someone's coming over!",
"Activity_Chat_ActivityQuestioner_30160079_15": "I'll get to work then. Don't forget what I just said!",
"Activity_Chat_ActivityQuestioner_30160079_16": "Seth follows Amy to the service counter.\nStrange, what exactly does Amy need Seth's help with?",
"Activity_Chat_ActivityQuestioner_30160079_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160080_01": "Everything Public Security has to handle is so complicated...\nAfter waiting for an eternity, your number is finally called out.",
"Activity_Chat_ActivityQuestioner_30160080_02": "Hello! Are there any Public Security matters which you'd like to raise a complaint about?",
"Activity_Chat_ActivityQuestioner_30160080_03": "I'm here to pick up my citizen card.",
"Activity_Chat_ActivityQuestioner_30160080_04": "I remember you!\nBut our counter isn't handling those today. If it's ready to be issued, it won't be from here.",
"Activity_Chat_ActivityQuestioner_30160080_05": "Hold on, let me check with the other officers... I won't be a moment!",
"Activity_Chat_ActivityQuestioner_30160080_06": "...",
"Activity_Chat_ActivityQuestioner_30160080_07": "Sorry, Sandy said this latest batch of citizen cards had a problem, and they all got sent back to the printers...\nYou might have to wait a little while longer if you were hoping on picking yours up today. My apologies.",
"Activity_Chat_ActivityQuestioner_30160080_08": "Would you like to leave behind an address and we can post it to you? Postage is free!",
"Activity_Chat_ActivityQuestioner_30160080_09": "That's okay. I'll come back later.",
"Activity_Chat_ActivityQuestioner_30160080_10": "Sorry about that... See you again!",
"Activity_Chat_ActivityQuestioner_30160080_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160081_01": "Hello, please wait here for your number to be called~",
"Activity_Chat_ActivityQuestioner_30160081_02": "(The cards should be done by now, right? I'll line up to get them!)",
"Activity_Chat_ActivityQuestioner_30160081_03": "(The cards should be done by now, right? I'll line up to get them!)",
"Activity_Chat_ActivityQuestioner_30160081_04": "Join the squad!",
"Activity_Chat_ActivityQuestioner_30160081_05": "Come back later.",
"Activity_Chat_ActivityQuestioner_30160081_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160082_01": "Here to pick up your citizen card?",
"Activity_Chat_ActivityQuestioner_30160082_02": "Grab a number, we're all set!",
"Activity_Chat_ActivityQuestioner_30160082_03": "(I need to take a number and join the queue.\nSeeing as Amy already said so... I'm sure this time I'll be able to get granny's citizen card!)",
"Activity_Chat_ActivityQuestioner_30160082_04": "(I need to take a number and join the queue.\nSeeing as Amy already said so... I'm sure this time I'll be able to get granny's citizen card.)",
"Activity_Chat_ActivityQuestioner_30160082_05": "I'll queue up right now!",
"Activity_Chat_ActivityQuestioner_30160082_06": "I'll come back later...",
"Activity_Chat_ActivityQuestioner_30160082_Name01": "Amy",
"Activity_Chat_ActivityQuestioner_30160083_01": "Working the General Affairs counter really wears you down. Great job, Amy.\nPeople come and inquire about all sorts of things. It's worth coming and listening for a while when you have time.",
"Activity_Chat_ActivityQuestioner_30160083_02": "Hang on. Please take the citizen card you registered for!",
"Activity_Chat_ActivityQuestioner_30160083_03": "Here you go!",
"Activity_Chat_ActivityQuestioner_30160083_04": "Thanks.",
"Activity_Chat_ActivityQuestioner_30160083_05": "You're welcome! I'm really sorry for making you run around so much...",
"Activity_Chat_ActivityQuestioner_30160083_06": "Finally, that's all taken care of!\nI should take the card over to that weird granny.",
"Activity_Chat_ActivityQuestioner_30160083_Name01": "Amy",
"Activity_Chat_Activity_30060012_01": "The freshly printed fliers are here! Would you like to take a look?",
"Activity_Chat_Activity_30060012_02": "I wanna look!",
"Activity_Chat_Activity_30060012_03": "Wait, I got some other stuff to do first.",
"Activity_Chat_Activity_30060012_Name01": "Sjal",
"Activity_Chat_BangbooActivity_30460404_01": "Ehn-noo... (Did I upset people...)",
"Activity_Chat_BangbooActivity_30460404_02": "(Looks like Eous has already made friends with these Bangboo... Everyone's perked up so quickly, but...)",
"Activity_Chat_BangbooActivity_30460404_03": "Eous didn't do anything wrong...",
"Activity_Chat_BangbooActivity_30460404_04": "Kids are always like this...",
"Activity_Chat_BangbooActivity_30460404_05": "Ehn-noo-ah-na... (Thanks for saying that... I don't want to lose my friends, but...)",
"Activity_Chat_BangbooActivity_30460404_06": "I won't let you lose your friends.",
"Activity_Chat_BangbooActivity_30460404_07": "Eous, let's go home.",
"Activity_Chat_BangbooActivity_30460404_08": "(Next time, I might have to help Eous smooth things over with its friends.)",
"Activity_Chat_BangbooActivity_30460404_09": "En-noo... (*sobs*)",
"Activity_Chat_BangbooActivity_30460404_Name01": "Eous",
"Activity_Chat_BangbooActivity_30460508_01": "Ehn-ne... Ehn-ehn-ne! (Ah, it's you... Thanks to you and Eous, everyone's been really lucky lately!)",
"Activity_Chat_BangbooActivity_30460508_02": "Ehn, ah-noo... (But I'm going to be leaving my friends. I'm a little...)",
"Activity_Chat_BangbooActivity_30460508_03": "Ehn-na? Ehn-na-noo... (Are you leaving? Actually, we could always use another Bangboo helping out around the shop...)",
"Activity_Chat_BangbooActivity_30460508_04": "Ehn-na? (You mean... helping out with the videotapes?)",
"Activity_Chat_BangbooActivity_30460508_05": "Ehn! Ehn-ah-na... (Ah, no! We also have another side hustle that's a little more \"exciting\"...)",
"Activity_Chat_BangbooActivity_30460508_06": "Ehn-na, ehn-na-noo? (Perhaps you might be willing to go on some adventures with Wise and me?)",
"Activity_Chat_BangbooActivity_30460508_06F": "Ehn-na, ehn-na-noo? (Perhaps you might be willing to go on some adventures with Belle and me?)",
"Activity_Chat_BangbooActivity_30460508_07": "(What a candid invitation! Seems as though Eous is a little more... social than before?)",
"Activity_Chat_BangbooActivity_30460508_08": "(A clever kid like Luckyboo is obviously going to be useful for our \"side hustle\"...)",
"Activity_Chat_BangbooActivity_30460508_09": "Sometimes it's a little dangerous.",
"Activity_Chat_BangbooActivity_30460508_10": "I wanna take Luckyboo out on an adventure.",
"Activity_Chat_BangbooActivity_30460508_11": "Ehn-nah! Ehn... ah-noo? (No problem! Then I guess... I'll be dropping in more often from now on?)",
"Activity_Chat_BangbooActivity_30460508_12": "Ehn-nah! Ehn... ah-noo? (No problem! Then I guess... I'll be dropping in more often from now on?)",
"Activity_Chat_BangbooActivity_30460508_13": "Ehn-na! (Welcome to the crew!)",
"Activity_Chat_BangbooActivity_30460508_14": "Wait, it seems we aren't alone...\nLuckyboo?! What are you doing here? You're just staring at Eous from the door...\nOh, you'd like to chat?",
"Activity_Chat_BangbooActivity_30460508_Name01": "Luckyboo",
"Activity_Chat_BangbooActivity_30460508_Name02": "Eous",
"Activity_Chat_FortuneNEPS_30060013_01": "(Every time I see these Public Security posters, it feels...)",
"Activity_Chat_FortuneNEPS_30060013_02": "(Every time I see these Public Security posters, it feels...)",
"Activity_Chat_FortuneNEPS_30060013_03": "(\"Stay away from the Hollows,\" \"watch out for Proxies,\" \"cracking down on Hollow Raiders\"...)",
"Activity_Chat_FortuneNEPS_30060013_04": "(\"Stay away from the Hollows,\" \"watch out for Proxies,\" \"cracking down on Hollow Raiders\"...)",
"Activity_Chat_FortuneNEPS_30060013_05": "(Hmm... Great suggestion! I'll surely listen... next time!)",
"Activity_Chat_FortuneNEPS_30060013_06": "(Hmm... Next time, surely.)",
"Activity_Chat_FortuneNEPS_30060014_01": "(These are all brochures about stopping fraud ...)",
"Activity_Chat_FortuneNEPS_30060014_02": "(These are all brochures about stopping fraud ...)",
"Activity_Chat_FortuneNEPS_30060014_03": "(Looks like all those scams are giving the officers quite the headache.)",
"Activity_Chat_FortuneNEPS_30060014_04": "(Looks like all those scams are giving the officers quite the headache.)",
"Activity_Chat_FortuneNEPS_30060014_05": "(I think I heard Wade complain about having to compete with scammers for clients at High Ambitions...)",
"Activity_Chat_FortuneNEPS_30060014_06": "(I think I heard Wade complain about having to compete with scammers for clients at High Ambitions...)",
"Activity_Chat_FortuneNEPS_30060015_01": "(Does everything just become super cute when they're in chibi form?)",
"Activity_Chat_FortuneNEPS_30060015_02": "(Of course, everything just becomes cute when they're in chibi form.)",
"Activity_Chat_FortuneNEPS_30060015_03": "(Look at this Mewmew figurine!)",
"Activity_Chat_FortuneNEPS_30060015_04": "(Look at this Mewmew figurine!)",
"Activity_Chat_FortuneNEPS_30060015_05": "(And check out that guy on the street, a full two meters tall, who watches us every day to make sure we're seriously helping our Bangboo friends...)",
"Activity_Chat_FortuneNEPS_30060015_06": "(And check out that guy on the street, a full two meters tall, who watches us every day to make sure we're seriously helping our Bangboo friends...)",
"Activity_Chat_FortuneNEPS_30060015_07": "(...Anyways, no matter how I look at them, they're nothing alike.)",
"Activity_Chat_FortuneNEPS_30060015_08": "(...Anyways, they look nothing alike.)",
"Activity_Chat_RandomBreak_30160057_01": "My playback device's working now? Thank you, Manager!",
"Activity_Chat_RandomBreak_30160057_02": "You're welcome.",
"Activity_Chat_RandomBreak_30160057_03": "Come back if you have any other issues.",
"Activity_Chat_RandomBreak_30160057_04": "Fahmira leaves with the player.\nSo, where did that silvery-white shadow come from? It makes you wonder...",
"Activity_Chat_RandomBreak_30160057_Name01": "Fahmira",
"Activity_Chat_RandomBreak_30160058_01": "You've finished tuning it already?",
"Activity_Chat_RandomBreak_30160058_02": "Yeah! It's all good now!",
"Activity_Chat_RandomBreak_30160058_03": "It's fully calibrated!",
"Activity_Chat_RandomBreak_30160058_04": "Ida takes a look at the time, before thanking you and leaving the store.",
"Activity_Chat_RandomBreak_30160058_Name01": "Ida",
"Activity_Chat_RandomBreak_30160059_01": "Is it fixed yet?",
"Activity_Chat_RandomBreak_30160059_02": "Take it home and give it a try.",
"Activity_Chat_RandomBreak_30160059_03": "It's all good now!",
"Activity_Chat_RandomBreak_30160059_04": "You're really reliable! I'll know who to come to next time I need it fixed.",
"Activity_Chat_RandomBreak_30160059_05": "Oh, right... Luke mentioned he needed help with his playback device too.\nI'll tell him to come straight to you!",
"Activity_Chat_RandomBreak_30160059_06": "Satisfied, Aunt Sophie leaves the store playback device in hand.",
"Activity_Chat_RandomBreak_30160059_Name01": "Aunt Sophie",
"Activity_Chat_RandomBreak_30160066_01": "My old pal looks much better now. Thanks a lot, Manager.",
"Activity_Chat_RandomBreak_30160066_02": "You're welcome.",
"Activity_Chat_RandomBreak_30160066_03": "Grandpa Luke doesn't seem as steady on his feet as he did when he was smacking the player...\nAsk him where he lives, and have a Bangboo deliver the playback device back to him later.",
"Activity_Chat_RandomBreak_30160066_Name01": "Grandpa Luke",
"Activity_Chat_RandomBreak_30160067_01": "Nhu-na! (Thank you, thank you! I'll put it back right where it belongs now!)",
"Activity_Chat_RandomBreak_30160067_02": "Go ahead.",
"Activity_Chat_RandomBreak_30160067_03": "You have a feeling Bertha and Lyla already know about the accident.\nBut it's nice that little Bangboo is willing to take responsibility for its carelessness.",
"Activity_Chat_RandomBreak_30160067_Name01": "Tully",
"Activity_Chat_Scene1Act1_30520050_01": "Mr. Casting Director, great to see you — and I'm glad you haven't forgotten about my job.",
"Activity_Chat_Scene1Act1_30520050_01F": "Miss Casting Director, great to see you — and I'm glad you haven't forgotten about my job.",
"Activity_Chat_Scene1Act1_30520050_02": "Let's shoot a few more \"muse Lens\" shots. Today... I feel like taking inspiration from something \"industrial,\" with \"roaring steel\"...",
"Activity_Chat_Scene1Act1_30520050_03": "*ahem* To put it in human terms, it means going to a dusty building site and snapping some of New Eridu's famed construction machinery.",
"Activity_Chat_Scene1Act1_30520050_04": "Oh, and remember to wear your hard hat.",
"Activity_Chat_Scene1Act1_30520050_05": "Check the shooting progress.",
"Activity_Chat_Scene1Act1_30520050_06": "Roger that.",
"Activity_Chat_Scene1Act1_30520050_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520051_01": "These birds are flying recklessly at the edge of a most dangerous abyss, oblivious to the thin line separating them from certain doom. However, is this not also courage springing out of life?",
"Activity_Chat_Scene1Act1_30520051_02": "For today's \"Muse's Lens,\" I want you to go to the \"Frontlines of Hollow Exploration\" and snap me some birds.",
"Activity_Chat_Scene1Act1_30520051_03": "But don't go crashing into the dark abyss like those clueless birds... Our work contract doesn't cover accidents involving the Hollows.",
"Activity_Chat_Scene1Act1_30520051_04": "Check the shooting progress.",
"Activity_Chat_Scene1Act1_30520051_05": "Go and take the photo",
"Activity_Chat_Scene1Act1_30520051_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520052_01": "Prim and proper, but eyes piercing cold — have you found the right person to play \"A Thug in a Suit\"?",
"Activity_Chat_Scene1Act1_30520052_02": "Check the shooting progress",
"Activity_Chat_Scene1Act1_30520052_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520053_01": "The promise is soul-stirring, but the betrayal will be heart-wrenching... Who will you choose to portray the \"Fatal Undercover Detective\"?",
"Activity_Chat_Scene1Act1_30520053_02": "Check the shooting progress",
"Activity_Chat_Scene1Act1_30520053_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520054_01": "He carries the guilt of someone who's done no wrong, but he's also an innocent friend who's been betrayed — his eyes must be impossible to read, right?",
"Activity_Chat_Scene1Act1_30520054_02": "Check the shooting progress.",
"Activity_Chat_Scene1Act1_30520054_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520055_01": "Immaculately-dressed, but can't hide his ambitious nature... This wolf Thiren really is a graceful thug — I'm sorry. I mean he's perfectly suited to play a graceful thug.",
"Activity_Chat_Scene1Act1_30520055_02": "Next, we need to head to the shooting location for Scene One: An innocent jewelry store opposite a cafe.",
"Activity_Chat_Scene1Act1_30520055_03": "All these sparkling jewels glittering conspicuously, that's where our story is going to take place...",
"Activity_Chat_Scene1Act1_30520055_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520056_01": "I'm ready to believe every single lie that comes out of her mouth and treat them as absolute truth... Let me be her biggest fan, me and my camera... Ahem, oops, got a little too excited. Let's get back to work.",
"Activity_Chat_Scene1Act1_30520056_02": "Next up is the filming for Scene Two: This scene is called \"When the Sun Sets Over the Hollow.\"",
"Activity_Chat_Scene1Act1_30520056_03": "A pitch black abyss framing the magnificence of the sun, the perfect backdrop, wouldn't you agree?",
"Activity_Chat_Scene1Act1_30520056_04": "For the Hollow scenes, my Bangboo snapped a few photos... But regrettably, its visual sensors are poor and super-pixelated. Here's one that I'm particularly fond of. You can use it as a clue to help find our photoshoot site.",
"Activity_Chat_Scene1Act1_30520056_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520057_01": "What a bold choice. I love it! You really do have a grand vision. It's just... I never took you for one who studies themselves in the mirror?",
"Activity_Chat_Scene1Act1_30520057_02": "Ha, don't be shy now. I was just kidding. The story's nearly finished. Scene Three will take place at the stage called \"Encounter Location.\"",
"Activity_Chat_Scene1Act1_30520057_03": "There's always a place that represents the beginning of \"your\" story.",
"Activity_Chat_Scene1Act1_30520057_04": "As usual, my Bangboo has snapped a few pics of potential locations with its old camera... I like this one the most.",
"Activity_Chat_Scene1Act1_30520057_Name01": "Connie",
"Activity_Chat_Scene1Act1_30520060_01": "The number of \"Inspiration Films\" meets Connie's demands. You've taken plenty of interesting shots, so now you can shoot freely without any worries.",
"Activity_Chat_Scene1Act1_30520061_01": "Even the Muse's fountain of treasures runs dry at times. All \"Inspiration Film\" objectives at this location have been completed.",
"Activity_Coffee_Tips": "Remaining event coffees today",
"Activity_Grocery_End": "This event has ended! But we hope to see you again next time~",
"Activity_Grocery_Misson_01": "Submit",
"Activity_Grocery_Misson_02": "Exchanged",
"Activity_Grocery_Misson_03": "Current Exchange Complete",
"Activity_Grocery_Misson_04": "Possible Rewards",
"Activity_Grocery_PageLock": "Log in for {0} days during the Bazaar to unlock",
"Activity_Grocery_RewardTips": "Available after completing {0} exchange(s)",
"Activity_Grocery_Unlock": "Exclusive Bazaar - Remaining Event Time",
"Activity_LevelRewards_1": "Inter-Knot Level",
"Activity_LevelRewards_2": "Inter-Knot Level",
"Activity_LevelRewards_3": "Claimed",
"Activity_LevelRewards_4": "Claimable",
"Activity_LevelRewards_5": "Insufficient level",
"Activity_NPCName_601038": "TV News",
"Activity_NPCName_604006": "Conrad",
"Activity_NPCName_604007": "Seth",
"Activity_NPCName_604012": "Spunky Girl",
"Activity_NPCName_604013": "Enthusiastic Girl",
"Activity_RandomPlay_Bubble_01": "Finished for the day! Time to head home and watch a movie!",
"Activity_RandomPlay_Bubble_02": "But what should I watch...? Hmm, I'll need to think about that.",
"Activity_RandomPlay_Bubble_03": "I wonder if I can find a similar videotape...",
"Activity_RandomPlay_Bubble_04": "I wanna watch that movie from last time...",
"Activity_RandomPlay_Bubble_05": "I missed the beginning of the movie at the cinema. How about we rent the videotape?",
"Activity_RandomPlay_Bubble_06": "What should we watch?",
"Activity_RandomPlay_Bubble_07": "It's been ages since I've been to a video store... I seriously need some good movies in my life...",
"Activity_RandomPlay_Bubble_08": "Maybe I'll finish work on time today!",
"Activity_RandomPlay_Bubble_09": "My home theater projector arrives today!",
"Activity_RandomPlay_Bubble_10": "Head home, cook some food, pop in a videotape and have dinner!",
"Activity_RandomPlay_Bubble_11": "The ticket prices at Gravity Cinema are insane this week...",
"Activity_RandomPlay_Bubble_12": "I'm better off renting a good old videotape.",
"Activity_RandomPlay_Bubble_13": "It's date night... Should we eat out... or watch a movie...?",
"Activity_RandomPlay_Bubble_14": "Maybe I'll just set up a candlelit dinner... and invite her over to my place to watch a classic!",
"Activity_RandomPlay_Bubble_15": "How about we rent a videotape and grab an extra-large bucket of popcorn?",
"Activity_RandomPlay_Bubble_16": "Maybe curl up on the sofa and pig out with a movie?",
"Activity_RandomPlay_Bubble_17": "How come there aren't any video stores in Lumina Square?",
"Activity_RandomPlay_Bubble_18": "Gravity Cinema must've driven them away!",
"Activity_RandomPlay_Bubble_19": "Snuggling in a comfy bed and watching an old movie on a rainy day!",
"Activity_RandomPlay_Bubble_20": "That sounds dreamy!",
"Activity_RandomPlay_Bubble_21": "I'm itching to rent a videotape and watch it at home...",
"Activity_RandomPlay_Bubble_22": "Let's stay in and watch a videotape tonight!",
"Activity_RandomPlay_ContentTitle": "Videotape Recommendation",
"Activity_RandomPlay_EndGame_01": "Great job with the promotion today, Manager!",
"Activity_RandomPlay_EndGame_02": "I'll grab some new videotapes tomorrow and shoot you a DM when I'm ready. Let's call it a day for now.",
"Activity_RandomPlay_EndGame_03": "Alright, keep me posted.",
"Activity_RandomPlay_EndGame_04": "If you want to run more promotions here, Manager, just come get me any time. I'll help you prepare.",
"Activity_RandomPlay_EndGame_05": "Got it.",
"Activity_RandomPlay_InfoBtn": "Gameplay Details",
"Activity_RandomPlay_InfoDesc": "When recommending videotapes to passers-by, you can use the following two strategies:\n\nRaising Prices: This strategy consumes your stamina but will increase your score.\n\nSuggestions: If your videotapes do not meet the customer's needs, you can suggest them considering a different type of movie that you have. Giving suggestions costs a large amount of stamina.\n\nYour stamina replenishes slowly over time, so be bold in your strategy.",
"Activity_RandomPlay_InfoTitle": "Gameplay Details",
"Activity_RandomPlay_RoleName_FeMale": "Belle",
"Activity_RandomPlay_RoleName_Male": "Wise",
"Activity_RandomPlay_StarGame_01": "Hey, manager! You're here! Let's kick off today's promotion!",
"Activity_RandomPlay_StarGame_02": "Let's get things started!",
"Activity_RandomPlay_StarGame_03": "Wait! I need a moment to prepare...",
"Activity_RandomPlay_StarGame_04": "Manager, you should probably complete today's recommendations and then come back to me.",
"Activity_RandomPlay_StarGame_05": "How about doing another promotion for target customers in this neighborhood, Manager?",
"Activity_UnlockHint": "Event has been unlocked",
"AddedBreakStunRatio": "Daze Bonus",
"AddedDamageRatio": "DMG Bonus",
"AddedDamageRatio_Elec": "Electric DMG Bonus",
"AddedDamageRatio_Ether": "Ether DMG Bonus",
"AddedDamageRatio_Fire": "Fire DMG Bonus",
"AddedDamageRatio_Ice": "Ice DMG Bonus",
"AddedDamageRatio_Physics": "Physical DMG Bonus",
"AddedElementAccumulationRatio": "Anomaly Buildup Rate",
"AdvanceTxt_AccountLevel_Hint": "Unlocks at Inter-Knot Lv. {0}",
"AdvanceTxt_WorldLevel_Hint": "Required Inter-Knot Reputation: {0}",
"AgentHddUnavailableMessage": "There are currently no available commissions",
"Anbi_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhen Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.",
"Anbi_MathSkill_Title": "Additional Ability: Parallel Connection",
"Anbi_Property_ExSpecial_SpCostValue_01": "60",
"Anbi_SkillList_10_Content": "",
"Anbi_SkillList_10_Title": "Ultimate: Overdrive Engine",
"Anbi_SkillList_11_Content": " (When Triggering Quick Assist)",
"Anbi_SkillList_11_Title": "Quick Assist: Thunderfall",
"Anbi_SkillList_12_Content": " (When Triggering Defensive Assist)",
"Anbi_SkillList_12_Title": "Defensive Assist: Flash",
"Anbi_SkillList_13_Content": " (After Defensive Assist)",
"Anbi_SkillList_13_Title": "Assist Follow-Up: Lightning Whirl",
"Anbi_SkillList_1_Content": "",
"Anbi_SkillList_1_Title": "Basic Attack: Turbo Volt",
"Anbi_SkillList_2_Content": " ; ; ; (Delayed press or hold down)",
"Anbi_SkillList_2_Title": "Basic Attack: Thunderbolt",
"Anbi_SkillList_3_Content": "",
"Anbi_SkillList_3_Title": "Special Attack: Fork Lightning",
"Anbi_SkillList_4_Content": " ; ; ; ",
"Anbi_SkillList_4_Title": "Special Attack: Fork Lightning (Quick Launch)",
"Anbi_SkillList_5_Content": "",
"Anbi_SkillList_5_Title": "EX Special Attack: Lightning Bolt",
"Anbi_SkillList_6_Content": " ; ; ; ",
"Anbi_SkillList_6_Title": "EX Special Attack: Lightning Bolt (Quick Launch)",
"Anbi_SkillList_7_Content": " ; ",
"Anbi_SkillList_7_Title": "Dash Attack: Taser Blast",
"Anbi_SkillList_8_Content": " (Perfect) ; ",
"Anbi_SkillList_8_Title": "Dodge Counter: Thunderclap",
"Anbi_SkillList_9_Content": "",
"Anbi_SkillList_9_Title": "Chain Attack: Electro Engine",
"Anbi_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nPerform a spinning slash against enemies in front, dealing Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_AssaultAid_Title": "Assist Follow-Up: Lightning Whirl",
"Anbi_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nSlashes enemies in front, dealing Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_BeHitAid_Title": "Quick Assist: Thunderfall",
"Anbi_Skill_Branch_Desc": "After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate:\nUnleashes a downward strike that deals Electric DMG.\nAnti-Interrupt level is increased while using this skill.",
"Anbi_Skill_Branch_Title": "Basic Attack: Thunderbolt",
"Anbi_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nSlashes enemies in front, dealing Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_Counter_Title": "Dodge Counter: Thunderclap",
"Anbi_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_Evade_Title": "Dodge: Slide",
"Anbi_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_ExQTE_Title": "Ultimate: Overdrive Engine",
"Anbi_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nUnleashes a powerful upward slash that deals Electric DMG.\nThis attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_ExSpecial_Title": "EX Special Attack: Lightning Bolt",
"Anbi_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 4 slashes. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.",
"Anbi_Skill_Normal_Title": "Basic Attack: Turbo Volt",
"Anbi_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_ParryAid_Title": "Defensive Assist: Flash",
"Anbi_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anbi_Skill_QTE_Title": "Chain Attack: Electro Engine",
"Anbi_Skill_Rush_Desc": "Press during a dodge to activate:\nSlashes all nearby enemies, dealing Physical DMG.",
"Anbi_Skill_Rush_Title": "Dash Attack: Taser Blast",
"Anbi_Skill_Special_Desc": "Press to activate:\nUnleashes an upward slash that deals Electric DMG.\nThis attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt.\nAnti-Interrupt level is increased while using this skill.",
"Anbi_Skill_Special_Title": "Special Attack: Fork Lightning",
"Anbi_Talent_01_Desc_01": "When the 4th-hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.",
"Anbi_Talent_01_Desc_01_Realign": "When the 4th hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.",
"Anbi_Talent_01_Desc_02": "\"Charge up for just a minute, and you're set to fight for an hour!\" That's the sales pitch for these weapon expansion modules.\nAnd they deliver exactly that.",
"Anbi_Talent_01_Title": "Rapid Charge Mode",
"Anbi_Talent_01_Title_Realign": "Rapid Charge Mode",
"Anbi_Talent_02_Desc_01": "When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.",
"Anbi_Talent_02_Desc_01_Realign": "When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.",
"Anbi_Talent_02_Desc_02": "\"Electric shocks will knock you out cold.\"\nLooking at the enemy out cold at her feet, she added:\n\"At least, that's what happens in the movies.\"",
"Anbi_Talent_02_Title": "Precision Discharge",
"Anbi_Talent_02_Title_Realign": "Precision Discharge",
"Anbi_Talent_03_Desc_02": "Run, slash, move like lightning. She is no amateur when it comes to Hollows—she's an expert.",
"Anbi_Talent_03_Title": "Well-Disciplined",
"Anbi_Talent_03_Title_Realign": "Well-Disciplined",
"Anbi_Talent_04_Desc_01": "When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy.\nFor every 12% Energy Generation Rate Anby has, recover an additional 2 Energy, up to a maximum of 6.",
"Anbi_Talent_04_Desc_01_Realign": "When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy.\nFor every 12% Energy Generation Rate Anby has, recover an additional 2 Energy, up to a maximum of 6.",
"Anbi_Talent_04_Desc_02": "You won't last long fighting solo. An experienced Hollow Raider knows how to create opportunities for their teammates.",
"Anbi_Talent_04_Title": "Conducting Charge",
"Anbi_Talent_04_Title_Realign": "Conducting Charge",
"Anbi_Talent_05_Desc_02": "Working for the Cunning Hares not only builds your mental toughness but also helps (or rather, forces) you to get in shape.",
"Anbi_Talent_05_Title": "Street Experience",
"Anbi_Talent_05_Title_Realign": "Street Experience",
"Anbi_Talent_06_Desc_01": "When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.",
"Anbi_Talent_06_Desc_01_Realign": "When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.",
"Anbi_Talent_06_Desc_02": "Coils of electricity flickered over her fingertips.\nAnby raised her head, eyes brimming with determination beyond her years.\nPerhaps, one day, she will be the one with total mastery over electricity.",
"Anbi_Talent_06_Title": "Charging Field",
"Anbi_Talent_06_Title_Realign": "Charging Field",
"Anbi_UniqueSkill_01_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.",
"Anbi_UniqueSkill_02_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 37.3% Daze.",
"Anbi_UniqueSkill_03_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 42.6% Daze.",
"Anbi_UniqueSkill_04_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 48% Daze.",
"Anbi_UniqueSkill_05_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 53.3% Daze.",
"Anbi_UniqueSkill_06_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 58.6% Daze.",
"Anbi_UniqueSkill_07_Desc": "Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 64% Daze.",
"Anbi_UniqueSkill_Title": "Core Passive: Fluctuating Voltage",
"Anby_SkillName": "Promotional Spoilers",
"Anby_SkillText": "Anby stops the people passing by and asks if they've watched these films. If they say no, she'll start spoiling everything until they say, \"Don't! No more spoilers! I'm going to go rent the tape now!\"",
"Anonymous": "Anonymous",
"Anton_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhile Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s.",
"Anton_MathSkill_Title": "Additional Ability: Teamwork",
"Anton_Property_ExSpecial_SpCostValue_01": "40",
"Anton_Property_ExSpeical_Desc_SpConsume_01": "Energy Cost to Use",
"Anton_SkillList_10_Content": "",
"Anton_SkillList_10_Title": "Ultimate: Go Go Go Go Go!",
"Anton_SkillList_11_Content": " (When Triggering Quick Assist)",
"Anton_SkillList_11_Title": "Quick Assist: Shoulder-To-Shoulder",
"Anton_SkillList_12_Content": "(When Triggering Quick Assist) (Burst Mode)",
"Anton_SkillList_12_Title": "Quick Assist: Protective Drill (Burst Mode)",
"Anton_SkillList_13_Content": " (When Triggering Defensive Assist)",
"Anton_SkillList_13_Title": "Defensive Assist: Iron Wrist",
"Anton_SkillList_14_Content": " (After Defensive Assist)",
"Anton_SkillList_14_Title": "Assist Follow-Up: Limit Burst",
"Anton_SkillList_1_Content": "",
"Anton_SkillList_1_Title": "Basic Attack: Enthusiastic Drills",
"Anton_SkillList_2_Content": " (Burst Mode) ; (Mash or hold down) ; (Mash or hold down)",
"Anton_SkillList_2_Title": "Basic Attack: Enthusiastic Drills (Burst Mode)",
"Anton_SkillList_3_Content": "",
"Anton_SkillList_3_Title": "Special Attack: Spin, Bro!",
"Anton_SkillList_4_Content": "",
"Anton_SkillList_4_Title": "EX Special Attack: Smash the Horizon, Bro!",
"Anton_SkillList_5_Content": " (Burst Mode)",
"Anton_SkillList_5_Title": "Special Attack: Explosive Drill (Burst Mode)",
"Anton_SkillList_6_Content": " ; ",
"Anton_SkillList_6_Title": "Dash Attack: Fire With Fire",
"Anton_SkillList_7_Content": " (Perfect) ; ",
"Anton_SkillList_7_Title": "Dodge Counter: Retaliation",
"Anton_SkillList_8_Content": "(Perfect);(Burst Mode)",
"Anton_SkillList_8_Title": "Dodge Counter: Overload Drill (Burst Mode)",
"Anton_SkillList_9_Content": "",
"Anton_SkillList_9_Title": "Chain Attack: Go Go Go!",
"Anton_SkillName": "LOOK ME IN THE EYES",
"Anton_SkillText": "Stare them straight in the eyes! Maintain eye contact for at least ten seconds! Then, use unyielding words to express the video store's absolute sincerity!",
"Anton_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nLaunches a Drill Attack that ends in a Pile Driver Attack, dealing Electric DMG.\nCharacter is invulnerable while using this skill.",
"Anton_Skill_AssaultAid_Title": "Assist Follow-Up: Limit Burst",
"Anton_Skill_BeHitAid_Desc": "When the character in combat is launched, press to activate:\nContinuously strikes enemies in front of him with heavy punches, dealing Physical DMG.\nCharacter is invulnerable during the attack.",
"Anton_Skill_BeHitAid_Enhance_Desc": "When the on-field character is launched, press to activate:\nAttacks enemies in front with a Drill Attack, dealing massive Electric DMG.\nCharacter is invulnerable during the attack.",
"Anton_Skill_BeHitAid_Enhance_Title": "Quick Assist: Protective Drill (Burst Mode)",
"Anton_Skill_BeHitAid_Title": "Quick Assist: Shoulder-To-Shoulder",
"Anton_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nContinuously strikes enemies in front with heavy punches, dealing Physical DMG.\nCharacter is invulnerable during the attack.",
"Anton_Skill_Counter_Enhance_Desc": "While in Burst Mode, press during a Perfect Dodge to activate:\nLaunches a Drill Attack at enemies in front of him, dealing massive Electric DMG.\nCharacter is invulnerable during the attack.",
"Anton_Skill_Counter_Enhance_Title": "Dodge Counter: Overload Drill (Burst Mode)",
"Anton_Skill_Counter_Title": "Dodge Counter: Retaliation",
"Anton_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Anton_Skill_Evade_Title": "Dodge: Let's Move",
"Anton_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes a Pile Driver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range.\nCharacter is invulnerable while using this skill.",
"Anton_Skill_ExQTE_Title": "Ultimate: Go Go Go Go Go!",
"Anton_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nLaunches several Pile Driver Attacks at enemies in a line in front of him, dealing massive Electric DMG.\nCharacter is invulnerable while using this skill.\nAnton enters Burst Mode after using this skill. When in Burst Mode, Anton's attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active until his Energy is depleted.",
"Anton_Skill_ExSpecial_Title": "EX Special Attack: Smash the Horizon, Bro!",
"Anton_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 4 mixed attacks in front, dealing Physical DMG.\nThe 4th-hit is a Piledriver Attack.",
"Anton_Skill_Normal_Enhance_Desc": "Press while Anton is in Burst Mode to activate:\nUnleashes up to 3 mixed attacks in front, dealing massive Electric DMG.\nDuring the 2nd Drill Attack and 3rd Piledriver Attack, press repeatedly or hold to extend the skill duration.",
"Anton_Skill_Normal_Enhance_Title": "Basic Attack: Enthusiastic Drills (Burst Mode)",
"Anton_Skill_Normal_Title": "Basic Attack: Enthusiastic Drills",
"Anton_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Anton_Skill_ParryAid_Title": "Defensive Assist: Iron Wrist",
"Anton_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a Pile Driver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range.\nCharacter is invulnerable while using this skill.",
"Anton_Skill_QTE_Title": "Chain Attack: Go Go Go!",
"Anton_Skill_Rush_Desc": "Press during a Dodge to activate:\nRams into enemies in front of him, dealing Physical DMG.",
"Anton_Skill_Rush_Enhance_Desc": "Press during a Dodge while in Burst Mode to activate:\nSmashes into enemies in front of him, dealing Physical DMG.",
"Anton_Skill_Rush_Title": "Dash Attack: Fire With Fire",
"Anton_Skill_Special_Desc": "Press to activate:\nUnleashes a Pile Driver Attack against enemies in a line in front, dealing Electric DMG.\nAnti-Interrupt level is increased while using this skill.",
"Anton_Skill_Special_Enhance_Desc": "Press while in Burst Mode to activate:\nLaunches a Pile Driver Attack at enemies in front, dealing Electric DMG.\nAnti-Interrupt level is increased while using this skill.",
"Anton_Skill_Special_Enhance_Title": "Special Attack: Explosive Drill (Burst Mode)",
"Anton_Skill_Special_Title": "Special Attack: Spin, Bro!",
"Anton_Talent_01_Desc_01": "When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.",
"Anton_Talent_01_Desc_01_Realign": "When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.",
"Anton_Talent_01_Desc_02": "\"Are you awake? Get spinning, bro!\"\n\"Try and keep up. It's time to do our stretches!\"",
"Anton_Talent_01_Title": "Warm-Up Exercises",
"Anton_Talent_01_Title_Realign": "Warm-Up Exercises",
"Anton_Talent_02_Desc_01": "When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his Max HP. While in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s. The Shield dissipates when Burst Mode ends.",
"Anton_Talent_02_Desc_01_Realign": "When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his Max HP.\nWhile in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s.\nThe Shield dissipates when Burst Mode ends.",
"Anton_Talent_02_Desc_02": "After arduous training, a few lucky individuals will display exceptional vigor and perform above their usual level during high-intensity activities, entering a state of flow commonly known as \"being in the zone.\"\nAre you ready to get moving and enter the zone?\n— Nitro-Fuel's exclusive program \"Good Morning, Zealous Office Workers!\"",
"Anton_Talent_02_Title": "State of Flow",
"Anton_Talent_02_Title_Realign": "State of Flow",
"Anton_Talent_03_Desc_02": "Knowing a bit of everything may seem underwhelming, but in a complex and ever-changing Hollow worksite, having a wide skillset can present an opportunity to overcome difficulties.",
"Anton_Talent_03_Title": "Rotational Training",
"Anton_Talent_03_Title_Realign": "Rotational Training",
"Anton_Talent_04_Desc_01": "When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s.",
"Anton_Talent_04_Desc_01_Realign": "When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s.",
"Anton_Talent_04_Desc_02": "\"Find your rhythm, and let's get moving!\"\nWhen Anton starts to get serious, everyone becomes more nimble.\nThey have to keep up or else they will be training alone the next day.",
"Anton_Talent_04_Title": "Everyone Get Fired Up!",
"Anton_Talent_04_Title_Realign": "Everyone Get Fired Up!",
"Anton_Talent_05_Desc_02": "Knowing a bit of everything may seem underwhelming, but if you are resolute enough to change from \"knowing a bit\" to \"being excellent,\" then you become omnipotent!",
"Anton_Talent_05_Title": "Jack of All Trades",
"Anton_Talent_05_Title_Realign": "Jack of All Trades",
"Anton_Talent_06_Desc_01": "When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration.",
"Anton_Talent_06_Desc_01_Realign": "When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration.",
"Anton_Talent_06_Desc_02": "\"Yeah bro, can you feel the burn?\"\nWhenever Anton wants to exceed his limits,\nhis \"bro\" starts spinning at an astonishing pace, its buzzing echoing Anton's resolution.",
"Anton_Talent_06_Title": "Break the Limit",
"Anton_Talent_06_Title_Realign": "Break the Limit",
"Anton_UniqueSkill_01_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 12% and when he uses his Drill Attack, the skill's DMG is increased by 20%.",
"Anton_UniqueSkill_02_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 14% and when he uses his Drill Attack, the skill's DMG is increased by 23.3%.",
"Anton_UniqueSkill_03_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 16% and when he uses his Drill Attack, the skill's DMG is increased by 26.6%.",
"Anton_UniqueSkill_04_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 18% and when he uses his Drill Attack, the skill's DMG is increased by 30%.",
"Anton_UniqueSkill_05_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 20% and when he uses his Drill Attack, the skill's DMG is increased by 33.3%.",
"Anton_UniqueSkill_06_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 22% and when he uses his Drill Attack, the skill's DMG is increased by 36.6%.",
"Anton_UniqueSkill_07_Desc": "When Anton uses his Piledriver Attack, the skill's DMG is increased by 24%. When he uses his Drill Attack, the skill's DMG is increased by 40%.",
"Anton_UniqueSkill_Title": "Core Passive: Brothers in Arms!",
"Aokaku_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhen Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of the squad is increased by 20% for 22s.",
"Aokaku_MathSkill_Title": "Additional Ability: Group Set Meal",
"Aokaku_Property_ExSpecial_Desc_Dmg_01": "Consecutive Attack DMG Multiplier",
"Aokaku_Property_ExSpecial_Desc_Dmg_02": "Wind Current DMG Multiplier",
"Aokaku_Property_ExSpecial_Desc_SpConsume_01": "Energy Cost to Use",
"Aokaku_Property_ExSpecial_Desc_SpConsume_02": "Energy Cost of Each Attack",
"Aokaku_Property_ExSpecial_Desc_Stun_01": "Consecutive Attack Daze Multiplier",
"Aokaku_Property_ExSpecial_Desc_Stun_02": "Wind Current Daze Multiplier",
"Aokaku_Property_ExSpecial_SpCostValue_01": "60",
"Aokaku_Property_ExSpecial_SpCostValue_02": "30",
"Aokaku_Property_Special_Desc_Dmg_01": "Finishing Move DMG Multiplier",
"Aokaku_Property_Special_Desc_Stun_01": "Finishing Move Daze Multiplier",
"Aokaku_Property_Special_Flag_Desc_Dmg_01": "Fly the Flag DMG Multiplier",
"Aokaku_Property_Special_Flag_Desc_Dmg_02": "Quick Fly the Flag DMG Multiplier",
"Aokaku_Property_Special_Flag_Desc_Dmg_03": "Lowering the Flag DMG Multiplier",
"Aokaku_Property_Special_Flag_Desc_Stun_01": "Fly the Flag Daze Multiplier",
"Aokaku_Property_Special_Flag_Desc_Stun_02": "Quick Fly the Flag Daze Multiplier",
"Aokaku_Property_Special_Flag_Desc_Stun_03": "Lowering the Flag Daze Multiplier",
"Aokaku_SkillList_10_Content": "",
"Aokaku_SkillList_10_Title": "Ultimate: Jumbo Pudding Slash",
"Aokaku_SkillList_11_Content": " (When Triggering Quick Assist)",
"Aokaku_SkillList_11_Title": "Quick Assist: A Set for Two",
"Aokaku_SkillList_12_Content": " (When Triggering Defensive Assist)",
"Aokaku_SkillList_12_Title": "Defensive Assist: Guarding Tactics",
"Aokaku_SkillList_13_Content": " (After Defensive Assist)",
"Aokaku_SkillList_13_Title": "Assist Follow-Up: Sweeping Strike",
"Aokaku_SkillList_1_Content": "",
"Aokaku_SkillList_1_Title": "Basic Attack: Making Rice Cakes",
"Aokaku_SkillList_2_Content": " (Frosted Banner)",
"Aokaku_SkillList_2_Title": "Basic Attack: Making Rice Cakes (Frosted Banner)",
"Aokaku_SkillList_3_Content": "",
"Aokaku_SkillList_3_Title": "Special Attack: Cooling Bento",
"Aokaku_SkillList_4_Content": " (Hold Down)",
"Aokaku_SkillList_4_Title": "Special Attack: Rally!",
"Aokaku_SkillList_5_Content": " (Repeatedly press)",
"Aokaku_SkillList_5_Title": "EX Special Attack: Fanning Mosquitoes",
"Aokaku_SkillList_6_Content": " ; ",
"Aokaku_SkillList_6_Title": "Dash Attack: 50/50",
"Aokaku_SkillList_7_Content": " ; (Frosted Banner)",
"Aokaku_SkillList_7_Title": "Dash Attack: 50/50 (Frosted Banner)",
"Aokaku_SkillList_8_Content": " (Perfect) ; ",
"Aokaku_SkillList_8_Title": "Dodge Counter: Away From My Snacks",
"Aokaku_SkillList_9_Content": "",
"Aokaku_SkillList_9_Title": "Chain Attack: Pudding Slash",
"Aokaku_SkillName": "Hunger Marketing",
"Aokaku_SkillText": "Promote videotapes with food! \"This film really rouses your appetite! It's best watched while eating barbeque! Oh, and then if you have some soda...\"",
"Aokaku_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nCharges and strikes enemies in front, dealing Ice DMG.\nCharacter is invulnerable while using this skill.\nHolding while using this skill allows for a quick transition to Fly the Flag.",
"Aokaku_Skill_AssaultAid_Title": "Assist Follow-Up: Sweeping Strike",
"Aokaku_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nSlashes enemies in front, dealing Ice DMG.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_BeHitAid_Title": "Quick Assist: A Set for Two",
"Aokaku_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nSlashes enemies in front, dealing Ice DMG.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_Counter_Title": "Dodge Counter: Away From My Snacks",
"Aokaku_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_Evade_Title": "Dodge: Grab a Bite",
"Aokaku_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nSoukaku quickly unleashes an extended series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.\nUpon activating this skill, Soukaku enters the Masked state, increasing her CRIT Rate by 15% for 15s.\nUpon activating this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_ExQTE_Title": "Ultimate: Jumbo Pudding Slash",
"Aokaku_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nReleases wind currents of extended range in front of her, dealing massive Ice DMG.\nThis skill can be used in rapid succession by pressing repeatedly. Each use consumes a specified amount of Energy. When Soukaku's Energy is depleted, or you stop pressing the button, she unleashes a powerful finishing move that deals massive Ice DMG.\nAnti-Interrupt level is increased while using this skill, and her DMG taken is reduced by 40%.\nHolding while using this skill allows for a quick transition to Fly the Flag.",
"Aokaku_Skill_ExSpecial_Title": "EX Special Attack: Fanning Mosquitoes",
"Aokaku_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 3 attacks, dealing Physical DMG.",
"Aokaku_Skill_Normal_Enhance_Desc": "When Frosted Banner is active, press to activate:\nUnleashes up to 3 faster attacks in front, dealing Ice DMG.",
"Aokaku_Skill_Normal_Enhance_Title": "Basic Attack: Making Rice Cakes (Frosted Banner)",
"Aokaku_Skill_Normal_Title": "Basic Attack: Making Rice Cakes",
"Aokaku_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_ParryAid_Title": "Defensive Assist: Guarding Tactics",
"Aokaku_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nSoukaku quickly unleashes a series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.\nCharacter is invulnerable while using this skill.",
"Aokaku_Skill_QTE_Title": "Chain Attack: Pudding Slash",
"Aokaku_Skill_Rush_Desc": "Press during a dodge to activate:\nSlashes enemies in front, dealing Physical DMG.",
"Aokaku_Skill_Rush_Enhance_Desc": "When Frosted Banner is active, press during a Dodge to activate:\nSlashes enemies in front, dealing Ice DMG.",
"Aokaku_Skill_Rush_Enhance_Title": "Dash Attack: 50/50 (Frosted Banner)",
"Aokaku_Skill_Rush_Title": "Dash Attack: 50/50",
"Aokaku_Skill_Special_Desc": "Press to activate:\nSoukaku releases a wind current in front of her and unleashes her finishing move, dealing Ice DMG.\nAnti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%.\nHolding while using this skill allows for a quick transition to Fly the Flag.",
"Aokaku_Skill_Special_Flag_Desc": "Hold to activate:\nSoukaku plunges her weapon into the ground, morphs it into a flag, and launches Fly the Flag, dealing Ice DMG. Hitting an enemy with Fly the Flag triggers a Quick Assist.\nPressing or after Fly the Flag activates a Special Attack as she retracts the flag, dealing Ice DMG.\nIf Soukaku owns 3 stacks of Vortex on using Fly the Flag, she consumes all 3 stacks and enters the Frosted Banner state. In the Frosted Banner state, she can unleash an enhanced Basic Attack or an enhanced Dash Attack, dealing massive Ice DMG. This effect can last up to 45s or stack up to 6 times.\nSoukaku's weapon gains Vortexes in the following circumstances:\nGains 1 stack of Vortex when launching an EX Special Attack,\nGains 1 stack of Vortex when launching a Chain Attack,\nGains 3 stacks of Vortex when launching an Ultimate.\nSoukaku can accumulate a maximum of 3 stacks of Vortex.",
"Aokaku_Skill_Special_Flag_Title": "Special Attack: Rally!",
"Aokaku_Skill_Special_Title": "Special Attack: Cooling Bento",
"Aokaku_Talent_01_Desc_01": "When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s.",
"Aokaku_Talent_01_Desc_01_Realign": "When Soukaku triggers Core Passive: Blade Banner or Additional Ability: Group Set Meal, the buff duration is increased by 8s.",
"Aokaku_Talent_01_Desc_02": "When charged, the special charging module can generate a wind current of Ether energy to charge surrounding Ether devices.\nTo Soukaku, it's just like having a buffet with friends.\n\"Guys~ It's all-you-can-eat time!\"",
"Aokaku_Talent_01_Title": "Uplifting Current",
"Aokaku_Talent_01_Title_Realign": "Uplifting Current",
"Aokaku_Talent_02_Desc_01": "When Soukaku's Basic Attack, Dash Attack, Dodge Counter, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second.\nWhen Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead.",
"Aokaku_Talent_02_Desc_01_Realign": "When Soukaku's Basic Attack, Dash Attack, Dodge Counter, or Quick Assist hits an enemy, there's a 15% chance she gains 1 stack of Vortex, triggering up to once per second.\nWhen Vortex reaches max stacks, any additional stacks grant Soukaku 1.2 Energy instead.",
"Aokaku_Talent_02_Desc_02": "A charging module is able to continuously accumulate energy during battle.\nTherefore, it is regarded as an era-defining conceptual tactical weapon by the R&D department.\nBut for Soukaku, fully charging it simply means it's time to eat.",
"Aokaku_Talent_02_Title": "Experimental Charging Module",
"Aokaku_Talent_02_Title_Realign": "Experimental Charging Module",
"Aokaku_Talent_03_Desc_02": "The best way to motivate Soukaku to train harder is simple: just increase her attendance meal allowance.",
"Aokaku_Talent_03_Title": "Attendance Meal Allowance",
"Aokaku_Talent_03_Title_Realign": "Attendance Meal Allowance",
"Aokaku_Talent_04_Desc_01": "If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s.",
"Aokaku_Talent_04_Desc_01_Realign": "If an enemy is hit by Fly the Flag, the target's Ice RES is reduced by 10% for 8s.",
"Aokaku_Talent_04_Desc_02": "The custom-made weapon Oni Banner features a powerful built-in cooling system. Its Ether-infused catalyst generates cold air, dealing significant DMG to enemies it hits.",
"Aokaku_Talent_04_Title": "Hypothermia",
"Aokaku_Talent_04_Title_Realign": "Hypothermia",
"Aokaku_Talent_05_Desc_02": "To further incentivize Soukaku to train is simple: just add a late-night snack top of the attendance meal allowance.",
"Aokaku_Talent_05_Title": "Late-Night Snacks",
"Aokaku_Talent_05_Title_Realign": "Late-Night Snacks",
"Aokaku_Talent_06_Desc_01": "While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG.",
"Aokaku_Talent_06_Desc_01_Realign": "While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks are increased to 12, and also deal 45% more DMG.",
"Aokaku_Talent_06_Desc_02": "Unlocking the safety device within the blade banner allows it to operate at full capacity. It's not just for combat... it's also handy for cooling down a meal.",
"Aokaku_Talent_06_Title": "Northern Wind",
"Aokaku_Talent_06_Title_Realign": "Northern Wind",
"Aokaku_UniqueSkill_01_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 10% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_02_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 12.5% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_03_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 15% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_04_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 17% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_05_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 18% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_06_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 19% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_07_Desc": "When Soukaku launches Fly the Flag, her ATK is increased by 20% of her initial ATK, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff.",
"Aokaku_UniqueSkill_Title": "Core Passive: Blade Banner",
"ArcadeAchievement_10001_Des": "Consume 30 Beans",
"ArcadeAchievement_10001_Name": "Snack",
"ArcadeAchievement_10002_Des": "Obtain 5 items",
"ArcadeAchievement_10002_Name": "Dessert",
"ArcadeAchievement_10003_Des": "Earn 50,000 points in a single match",
"ArcadeAchievement_10003_Name": "Rapid Growth",
"ArcadeAchievement_10004_Des": "Get blocked and defeated by the border",
"ArcadeAchievement_10004_Name": "Shall Not Pass",
"ArcadeAchievement_10005_Des": "Consume 100 Beans",
"ArcadeAchievement_10005_Name": "Appetizer",
"ArcadeAchievement_10006_Des": "Get blocked and defeated by an opponent",
"ArcadeAchievement_10006_Name": "Inevitable Clash",
"ArcadeAchievement_10007_Des": "Exceed 10s in a single speed-up",
"ArcadeAchievement_10007_Name": "The Need for Speed",
"ArcadeAchievement_10008_Des": "Reach a body length of 20",
"ArcadeAchievement_10008_Name": "Elongation",
"ArcadeAchievement_10009_Des": "Obtain 20 items",
"ArcadeAchievement_10009_Name": "Bring It On",
"ArcadeAchievement_10010_Des": "Stop the enemy with your body 1 time",
"ArcadeAchievement_10010_Name": "Head-On",
"ArcadeAchievement_10011_Des": "Earn 100,000 points in a single match",
"ArcadeAchievement_10011_Name": "Tyrant",
"ArcadeAchievement_10012_Des": "Consume 200 Beans",
"ArcadeAchievement_10012_Name": "Devouring a Behemoth",
"ArcadeAchievement_10013_Des": "Earn 300,000 points in a single match",
"ArcadeAchievement_10013_Name": "Controlling Territory",
"ArcadeAchievement_10014_Des": "Reach a body length of 40",
"ArcadeAchievement_10014_Name": "Colossus",
"ArcadeAchievement_10015_Des": "Have a body length of 1 when the game ends",
"ArcadeAchievement_10015_Name": "Small But Mighty",
"ArcadeAchievement_10016_Des": "Obtain 100 items",
"ArcadeAchievement_10016_Name": "Grand Gourmet",
"ArcadeAchievement_10017_Des": "Exceed 30s in a single speed-up",
"ArcadeAchievement_10017_Name": "Speed Race",
"ArcadeAchievement_10018_Des": "Stop the enemy with your body 30 times",
"ArcadeAchievement_10018_Name": "Master Tactician",
"ArcadeAchievement_10019_Des": "Exceed 60s in a single speed-up",
"ArcadeAchievement_10019_Name": "God-Speed Drift",
"ArcadeAchievement_10020_Des": "Reach a body length of 60",
"ArcadeAchievement_10020_Name": "Immense Size",
"ArcadeAchievement_10021_Des": "Stop the enemy with your body 100 times",
"ArcadeAchievement_10021_Name": "Pursuit and Interception",
"ArcadeAchievement_10022_Des": "Earn 1,000,000 points in a single match",
"ArcadeAchievement_10022_Name": "Lord Snake",
"ArcadeAchievement_10023_Des": "Earn 3,000,000 points in a single match",
"ArcadeAchievement_10023_Name": "Overlord Snake",
"ArcadeAchievement_10024_Des": "Earn 10,000,000 points in a single match",
"ArcadeAchievement_10024_Name": "King Snake",
"ArcadeAchievement_10025_Des": "Earn 30,000,000 points in a single match",
"ArcadeAchievement_10025_Name": "World Devourer",
"ArcadeAchievement_10026_Des": "Reach a body length of 90",
"ArcadeAchievement_10026_Name": "Prehistoric Monolith",
"ArcadeAchievement_10027_Des": "Reach a body length of 120",
"ArcadeAchievement_10027_Name": "Apex of Evolution",
"ArcadeAchievement_10028_Des": "Exceed 120s in a single speed-up",
"ArcadeAchievement_10028_Name": "Beyond Lightspeed",
"ArcadeAchievement_10029_Des": "Obtain 300 items",
"ArcadeAchievement_10029_Name": "Omnivorous",
"ArcadeAchievement_10030_Des": "Consume 1,000 Beans",
"ArcadeAchievement_10030_Name": "Gastric Black Hole",
"ArcadeAchievement_10_Des": "Fall on a Soul Block and smash it",
"ArcadeAchievement_10_Name": "The Laws of Inertia",
"ArcadeAchievement_11_Des": "Get killed by a falling Soul Block",
"ArcadeAchievement_11_Name": "The Apple Falls",
"ArcadeAchievement_12_Des": "Consume 2000 Soul Blocks",
"ArcadeAchievement_12_Name": "Cleared Blockage",
"ArcadeAchievement_13_Des": "Obtain 60 Pomegranates in total",
"ArcadeAchievement_13_Name": "Pig Out",
"ArcadeAchievement_14_Des": "Reach a depth of 300m",
"ArcadeAchievement_14_Name": "Deep-Rooted",
"ArcadeAchievement_15_Des": "Reach a depth of 400m",
"ArcadeAchievement_15_Name": "Downward Spiral",
"ArcadeAchievement_16_Des": "Reach a depth of 500m",
"ArcadeAchievement_16_Name": "Glimpse Into the Abyss",
"ArcadeAchievement_17_Des": "Consume 10,000 Soul Blocks",
"ArcadeAchievement_17_Name": "Cleaning Whiz",
"ArcadeAchievement_18_Des": "Dive for 40 meters while invulnerable",
"ArcadeAchievement_18_Name": "Straight Ahead",
"ArcadeAchievement_19_Des": "Fall more than 10 rows in one fall",
"ArcadeAchievement_19_Name": "Free-Fall",
"ArcadeAchievement_1_Des": "Reach a depth of 100m",
"ArcadeAchievement_1_Name": "Cleared the Board",
"ArcadeAchievement_20_Des": "Obtain 60 items in total",
"ArcadeAchievement_20_Name": "Treasure Hoarder",
"ArcadeAchievement_21_Des": "Gain enough points to earn an additional life",
"ArcadeAchievement_21_Name": "Hades' Protection",
"ArcadeAchievement_22_Des": "Collect all the Pomegranates in a stage",
"ArcadeAchievement_22_Name": "The Glutton",
"ArcadeAchievement_23_Des": "Reach a depth of 600m",
"ArcadeAchievement_23_Name": "Abyssal Region",
"ArcadeAchievement_24_Des": "Reach a depth of 800m",
"ArcadeAchievement_24_Name": "Peer Into the Abyss",
"ArcadeAchievement_25_Des": "Reach a depth of 1,000m",
"ArcadeAchievement_25_Name": "Return to Hades",
"ArcadeAchievement_26_Des": "Have 6 lives",
"ArcadeAchievement_26_Name": "Hades' Watcher Privilege",
"ArcadeAchievement_27_Des": "Obtain 1,000 Pomegranates in total",
"ArcadeAchievement_27_Name": "Dog of the Underworld",
"ArcadeAchievement_28_Des": "Dive for 600 meters without getting killed",
"ArcadeAchievement_28_Name": "Strolling in Tartarus",
"ArcadeAchievement_29_Des": "Consume 20,000 Soul Blocks",
"ArcadeAchievement_29_Name": "Master Sweeper",
"ArcadeAchievement_2_Des": "Reach a depth of 200m",
"ArcadeAchievement_2_Name": "Free Digger",
"ArcadeAchievement_30_Des": "Obtain 200 items in total",
"ArcadeAchievement_30_Name": "Master Collector",
"ArcadeAchievement_3_Des": "Obtain 1 Pomegranate",
"ArcadeAchievement_3_Name": "Gift of the Underworld's Queen",
"ArcadeAchievement_4_Des": "Hit a falling Soul Block",
"ArcadeAchievement_4_Name": "Lightning Nerves",
"ArcadeAchievement_5_Des": "Obtain a Golden Fleece",
"ArcadeAchievement_5_Name": "Sheepdog",
"ArcadeAchievement_6_Des": "Obtain a Tattered Laurel",
"ArcadeAchievement_6_Name": "Legacy of the Brave",
"ArcadeAchievement_7_Des": "Obtain a Sanguine Fang",
"ArcadeAchievement_7_Name": "Enhanced Bite",
"ArcadeAchievement_8_Des": "Obtain a Blazing Fang",
"ArcadeAchievement_8_Name": "Fiery Soul Hound",
"ArcadeAchievement_9_Des": "Get killed by a Spartan Hero Block",
"ArcadeAchievement_9_Name": "Thorned Bulwark",
"ArcadeAchievement_List": "Achievements",
"ArcadeAchievement_Lock": "This feature is locked.",
"ArcadeAchievement_LockHint": "This feature is not yet unlocked",
"ArcadeAchievement_Name": "Achievements",
"ArcadeAchievement_Progress": "Current Achievement Progress",
"ArcadeAchievement_Tips": "Complete",
"ArcadeRankingIsNotEnabled": "Game leaderboard not yet available",
"ArcadeShopTips_100101": "Exchange using tokens?",
"ArcadeShopTips_100102": "Insufficient tokens.",
"ArcadeShopTips_100103": "This item has been sold out.",
"ArcadeText_UnlockHint": "Godfinger arcade has been unlocked",
"Arcade_Accept_Invite": "Accept",
"Arcade_Activity_Button": "Enter",
"Arcade_Already_Change_Position": "Target is confirming switch",
"Arcade_Already_Invite": "Invited",
"Arcade_Best_Result": "Best Record",
"Arcade_Des_Title": "Arcade Details",
"Arcade_Desc_001": "Solo Game",
"Arcade_Desc_002": "Shop",
"Arcade_Desc_003": "Select",
"Arcade_Desc_004": "Ranking",
"Arcade_Desc_005": "Match",
"Arcade_Desc_006": "Waiting",
"Arcade_Desc_007": "GET READY",
"Arcade_Desc_008": "Matching",
"Arcade_Desc_009": "PLEASE WAIT",
"Arcade_Desc_010": "Cancel",
"Arcade_Desc_011": "Play",
"Arcade_Desc_012": "Event has not started yet, stay tuned~",
"Arcade_Desc_013": "Event has ended. Please come back next time.",
"Arcade_Desc_014": "Successfully matched",
"Arcade_Desc_015": "WAITING TO START",
"Arcade_Entrance01": "Arcade Mode",
"Arcade_Entrance02": "Event Mode",
"Arcade_Game_Result": "Your Result",
"Arcade_Guide_Button": "Tutorial",
"Arcade_Hound_Attack": "Attack",
"Arcade_Hound_Jump": "Jump",
"Arcade_Hound_Title_1": "Soul Hounds III",
"Arcade_Hound_Title_2": "Soul Hounds III - Group Hunt",
"Arcade_Idle_OverTime": "You have been removed from the game due to inactivity.",
"Arcade_Into_Shop": "Enter Store",
"Arcade_Invite_Des": "Invite them to play {0}",
"Arcade_Invite_Out_Time": "Expired",
"Arcade_Invite_Tips_Name": "Game Invite",
"Arcade_Invite_Window_Name": "Invite Friend",
"Arcade_Invited_Des": "You've been invited to play {0}",
"Arcade_Level": "Arcade Level {0}",
"Arcade_Locked_Achievement": "Upgrade the store to unlock another {0} achievements",
"Arcade_Matching": "Select...",
"Arcade_OL_OutLine": "Offline",
"Arcade_Online_Added": "Added",
"Arcade_Online_ChangePos": "Switch",
"Arcade_Online_ChangingPos": "Switching",
"Arcade_Online_ConfirmChangingPos": "Confirming Switch",
"Arcade_Online_InGame": "Game Ongoing",
"Arcade_Online_InSettle": "Game Ending",
"Arcade_Online_Invite": "Invite",
"Arcade_Online_Invited": "{0} wants to play {1} with you",
"Arcade_Online_Kick": "Remove",
"Arcade_Online_Kicked": "You were kicked",
"Arcade_Online_RefuseInvite": "Player {0} rejected your request to switch places",
"Arcade_Online_Remove": "Remove",
"Arcade_Online_TryChangePos": "Player {0} requests to switch places with you",
"Arcade_Online_Waiting": "Waiting",
"Arcade_Pause_Confirm": "Are you sure you want to quit?",
"Arcade_Player_Name_0001": "Strange Follower",
"Arcade_Player_Name_0002": "Watermelon Jelly",
"Arcade_Player_Name_BILI": "StarlightKnightAlwaysNo1",
"Arcade_Rank_First": "Top {0}%",
"Arcade_Shop_Buy": "Buy",
"Arcade_Snake_Accelerate": "Boost",
"Arcade_Snake_Title_1": "Snake Duel",
"Arcade_Snake_Title_2": "Snake Duel - Clash",
"Arcade_Snake_Title_BILI": "Snake Duel - Clash",
"Arcade_Start_Game": "Play",
"Arcade_Undone": "Incomplete",
"Arcade_WaitMatch": "Waiting...",
"ArchiveFileNum_11": "1-1",
"ArchiveFileNum_12": "1-2",
"ArchiveFileNum_13": "1-3",
"ArchiveFileNum_14": "1-4",
"ArchiveFileNum_15": "1-5",
"ArchiveFileNum_16": "1-6",
"ArchiveFileNum_17": "1-7",
"ArchiveFileNum_18": "1-8",
"ArchiveFileNum_21": "2-1",
"ArchiveFileNum_22": "2-2",
"ArchiveFileNum_23": "2-3",
"ArchiveFileNum_24": "2-4",
"ArchiveFileNum_25": "2-5",
"ArchiveFileNum_26": "2-6",
"ArchiveFileNum_31": "3-1",
"ArchiveFileNum_32": "3-2",
"ArchiveFileNum_33": "3-3",
"ArchiveFileNum_34": "3-4",
"ArchiveFileNum_35": "3-5",
"ArchiveFileNum_36": "3-6",
"ArchiveFileNum_41": "4-1",
"ArchiveFileNum_42": "4-2",
"ArchiveFileNum_43": "4-3",
"ArchiveFileNum_44": "4-4",
"ArchiveFileNum_45": "4-5",
"ArchiveFileNum_46": "4-6",
"ArchiveFileNum_51": "5-1",
"ArchiveFileNum_52": "5-2",
"ArchiveFileNum_53": "5-3",
"ArchiveFileNum_54": "5-4",
"AreaCheck_MaincityTip": "Someone nearby needs help.",
"AreaCheck_PartnerTip": "Trust event nearby.",
"AreaCheck_SideQuestTip": "Incomplete Side Commission nearby.",
"ArmorMax": "Armor",
"ArmorMax_base": "Base Armor",
"Association_Desc001": "Complete the Main Commission \"Cat's Lost & Found\" to unlock",
"Association_Desc002": "Unlocks at Inter-Knot Lv.30",
"Association_Desc003": "Complete Main Story: A Call From the Hollow's Heart to unlock",
"Association_MonsterCardDaily_301": "Customized Deck 1",
"Association_MonsterCardDaily_302": "Investigation Specialization",
"Association_MonsterCardDaily_303": "W-Engine Specialization",
"Association_MonsterCardDaily_304": "Bounty Specialization",
"Association_MonsterCardDaily_305": "Attack Drill",
"Association_MonsterCardDaily_306": "Stun Drill",
"Association_MonsterCardDaily_307": "Anomaly Drill",
"Association_MonsterCardDaily_308": "Support Drill",
"Association_MonsterCardDaily_309": "Defense Drill",
"Association_MonsterCardDaily_310": "Attack Polarizer Test",
"Association_MonsterCardDaily_311": "Stun Diaphragm Test",
"Association_MonsterCardDaily_312": "Anomaly Magnet Test",
"Association_MonsterCardDaily_313": "Support Frequency Splitter Test",
"Association_MonsterCardDaily_314": "Rigidity Test",
"Association_MonsterCardDaily_315": "Heating Test",
"Association_MonsterCardDaily_316": "Icing Test",
"Association_MonsterCardDaily_317": "Current Test",
"Association_MonsterCardDaily_318": "Resonance Test",
"Association_MonsterCardDaily_319": "Customized Deck 2",
"Association_MonsterCardDaily_320": "Customized Deck 3",
"Association_MonsterCardDaily_321": "Customized Deck 4",
"Association_MonsterCardDaily_322": "Customized Deck 5",
"Association_MonsterCardDaily_323": "Defense Coil Test",
"Association_MonsterCardDaily_324": "Plating Agent Specialization",
"Association_MonsterCardDaily_DIYTitle": "Customized Deck {0}",
"Association_MonsterCardDaily_FilterByMonsterType": "Enemy Type",
"Association_MonsterCardDaily_FilterByRewardType": "Reward Type",
"Association_MonsterCardDaily_FilterTitle": "Filter",
"Atk": "ATK",
"Atk_Ratio": "Percent ATK",
"Atk_base": "Base ATK",
"AutoEvent100000_26": "Fairy Smart Intervention",
"AutoEvent100000_27": "\"Several heavily armed individuals detected ahead. They are likely Hollow Raiders.\"",
"AutoEvent100000_29": "Anby: \"I suggest we avoid them, Proxy...\"",
"AutoEvent100000_30": "Fairy's broadcasting...",
"AutoEvent100000_31": "Suspiciously, Anby averts her gaze.",
"AutoEvent100000_32": "Mystery of \"Green Headphones\"",
"AutoEvent100000_33": "For some reason, Anby seems particularly cautious about the group.",
"AutoEvent100000_34": "Will you proceed in that direction?",
"AutoEvent100000_35": "Go check it out.",
"AutoEvent100000_36": "Forget it.",
"AutoEvent100000_37": "\"My scans indicate that the leader of the Hollow Raiders just waved at Anby.\"",
"AutoEvent100000_38": "Hollow Raider: \"Hey, if it isn't Ms. Green Headphones! Didn't expect to see you here!\"",
"AutoEvent100000_39": "Hollow Raider: \"Thanks a lot for your help last time, Ms. Green Headphones! If it weren't for you, that Ethereal would've had us killed.\"",
"AutoEvent100000_40": "Hollow Raider: \"By the way, about the task you assigned to us, my men will take care of it! You can count on us!\"",
"AutoEvent100000_41": "Anby remains silent, offering no response.\nSomehow, these Hollow Raiders seem familiar with Anby...?",
"AutoEvent100000_42": "A thought crosses your mind...",
"AutoEvent100000_43": "Are those guys Anby's friends?",
"AutoEvent100000_44": "Did those guys mistake Anby for someone else?",
"AutoEvent100000_45": "You and Anby agree to keep this \"a little secret between yourselves.\"",
"AutoEvent100000_46": "Hollow Raider: \"Hey, hey, don't leave just yet, Ms. Green Headphones! I haven't had a chance to thank you!\"",
"AutoEvent100000_47": "Hollow Raider: \"The final strike you delivered to that Ethereal was awesome! Thanks to you, we made a huge profit.\"",
"AutoEvent100000_48": "Hollow Raider: \"By the way, about the thing you asked us to do, my men will see to it! Just rest assured!\"",
"AutoEvent100000_49": "Looks like these Hollow Raiders hold Anby in high regard.\nBut what's the deal with the \"Ms. Green Headphones\" they mentioned...?",
"AutoEvent100000_50": "Anby doesn't wear green headphones.",
"AutoEvent100000_51": "Is Anby the \"Ms. Green Headphones\" they mentioned?",
"AutoEvent100001_19": "Fairy Smart Intervention",
"AutoEvent100001_20": "\"Scanning for area data...\"",
"AutoEvent100001_21": "\"Low Ether activity detected in this area.\"",
"AutoEvent100001_23": "Billy: \"It's rare to find such a peaceful spot. Should we take a break here?\"",
"AutoEvent100001_24": "Billy: \"Hmm? Wait a minute, Manager. This place seems...\"",
"AutoEvent100001_25": "\"Picking up signals from multiple unidentified individuals approaching us... They've surrounded us.\"",
"AutoEvent100001_26": "\"These unidentified individuals are highly likely to be Hollow Bandits.\"",
"AutoEvent100001_27": "Fairy's broadcasting...",
"AutoEvent100001_28": "Hollow Bandit: \"Stop right there! Your money, or your life!\"",
"AutoEvent100001_29": "He even has an insulated thermos in his hand.",
"AutoEvent100001_30": "Hollow Bandit: \"Hand over everything valuable, or I'll feed you to the Ethereals!\"",
"AutoEvent100001_31": "Significance of Hairstyles",
"AutoEvent100001_32": "You were planning to rest here, but now you've stumbled upon a bunch of Hollow Bandits.\nBandits who can operate in this area must be anything but ordinary... right?",
"AutoEvent100001_33": "You decide to...",
"AutoEvent100001_34": "Wait and see what happens.",
"AutoEvent100001_35": "Wait for a chance to escape.",
"AutoEvent100001_36": "Out of nowhere, Billy says something impressive.\nCould it be a line he learned from Starlight Knight...?",
"AutoEvent100001_37": "\"The bandits' encirclement is flawless, leaving no route for escape.\"",
"AutoEvent100002_16": "Fairy Smart Intervention",
"AutoEvent100002_17": "\"Ether activity detected up ahead, likely to be Eth...\"",
"AutoEvent100002_19": "Soldier 11: \"I got this!\"",
"AutoEvent100002_20": "Two-way Test",
"AutoEvent100002_21": "Soldier 11 charges forward, engaging the Ethereal. This is the third time since you entered the Hollow.",
"AutoEvent100002_22": "Clearly, her battlelust is burning high today. What could be the reason behind it?",
"AutoEvent100002_23": "Is she in an exceptionally good mood today?",
"AutoEvent100002_24": "Maybe we should refrain from asking.",
"AutoEvent100002_25": "Fairy's broadcasting...",
"AutoEvent100002_26": "Humming an off-key military song, Soldier 11 activates her flame generator, burning away the remnants on her blade.",
"AutoEvent100002_27": "She looks at you, her lips just barely curling.\nIt's enough to be considered a smile for her, a rare occurrence that happens only twice a year.",
"AutoEvent100002_28": "\"How am I doing?\" she asks.",
"AutoEvent100002_29": "You want praise?",
"AutoEvent100002_30": "You're one of the best Agents ever.",
"AutoEvent100002_31": "Soldier 11 never stops getting stronger. She constantly surpasses herself as a fighter.\nBut sometimes, you can't help but hope that... one day, she'll realize that she doesn't need to prove anything to anyone.",
"AutoEvent1000104_0": "Pay Your Way Out",
"AutoEvent1000104_1": "Why is it that a security door can be unlocked with Gear Coins? Does this imply that only those with enough wealth can handle what's behind it?",
"AutoEvent1000104_10": "Billy: \"Hmph! Even in a Hollow, they're seriously gonna charge a toll?\"",
"AutoEvent1000104_11": "Billy: \"Even if I agree, the Starlight Knights wouldn't agree!\"",
"AutoEvent1000104_12": "Billy: \"...And even if the Starlight Knights agreed, Nicole wouldn't agree!\"",
"AutoEvent1000104_13": "Billy: \"...So take that! Starlight Mirage!\"",
"AutoEvent1000104_14": "\"Agent Billy detected, he is forcing the valve lock with the butt of his gun.\"",
"AutoEvent1000104_15": "\"Valve detected: Open. But Agent Billy has suffered partial damage to his hand`s exoskeleton.\"",
"AutoEvent1000104_16": "HDD Broadcast",
"AutoEvent1000104_2": "Pay Gear Coins? Or do you prefer a more \"traditional\" method?",
"AutoEvent1000104_3": "Evacuation is our priority. Use as many Gear Coins as needed.",
"AutoEvent1000104_4": "Pay 1500 Gear Coins",
"AutoEvent1000104_5": "Step back, Manager! Let me \"unlock\" the door!",
"AutoEvent1000104_7": "\"Scanning for safety valve data...\"",
"AutoEvent1000104_8": "\"The system log shows the valve is unlocked by inserting the preset amount of Gear Coins...\"",
"AutoEvent1000104_9": "HDD Assistant",
"AutoEvent1000211_0": "\"Commission Objective: Find the missing W-Engine crate.\"",
"AutoEvent1000211_1": "\"You have reached the location where the goods were lost.\"",
"AutoEvent1000211_2": "\"No targets matching the description have been identified.\"",
"AutoEvent1000211_3": "Hollow Deep Dive AI Assistant",
"AutoEvent1000223_0": "\"The cargo crate matches the search target`s appearance.\"",
"AutoEvent1000223_1": "\"Mission complete.\"",
"AutoEvent1000223_2": "Crate with W-Engine",
"AutoEvent1000223_3": "The crate with the W-Engine is just lying on the ground. The good news is, its content remains intact.",
"AutoEvent1000223_4": "Take the W-Engine.",
"AutoEvent1000223_5": "Let's do it!",
"AutoEvent1000224_0": "Totally Empty Crate",
"AutoEvent1000224_1": "There is nothing left inside. You have already taken the W-Engine.",
"AutoEvent1000301_0": "\"Objective: Investigate Pegasos Logistics' lost assets and rescue the delivery driver.\"",
"AutoEvent1000301_1": "\"Mapping the lost truck's coordinates.\"",
"AutoEvent1000301_2": "\"Syncing data locations...\"",
"AutoEvent1000301_3": "HDD Assistant",
"AutoEvent1000304_0": "Pay Your Way Out",
"AutoEvent1000304_1": "Why is it that a security door can be unlocked with Gear Coins? Does this imply that only those with enough wealth can handle what's behind it?",
"AutoEvent1000304_2": "Even if something is taken, the owner can still receive a substantial sum of Gear Coins in return.",
"AutoEvent1000304_3": "Open the valve",
"AutoEvent1000304_4": "Pay 5000 Gear Coins",
"AutoEvent1000304_5": "Leave for now",
"AutoEvent1000304_6": "\"Scanning for safety valve data...\"",
"AutoEvent1000304_7": "\"The system log shows the valve is unlocked by inserting the preset amount of Gear Coins...\"",
"AutoEvent1000304_8": "HDD Assistant",
"AutoEvent1000310_0": "\"Scanning lost vehicle data...\"",
"AutoEvent1000310_1": "\"The system log shows the lost vehicle belongs to Pegasos Logistics...\"",
"AutoEvent1000310_2": "\"The lost vehicle meets the objective requirements.\"",
"AutoEvent1000310_3": "\"The cargo container has excess levels of Ether activity. The contents have likely been corrupted by Ether material.\"",
"AutoEvent1000310_4": "HDD Assistant",
"AutoEvent1000310_5": "Damaged Vehicle",
"AutoEvent1000310_6": "You've located the target vehicle and, as suspected, the food in the cargo has gone bad due to Corruption. However, the driver's seat remains untouched, and you see no signs of damage. You notice the interior still bears the HIA seal... It's highly likely that the driver was found and rescued.",
"AutoEvent1000310_7": "Let's go back and report to General Chop!",
"AutoEvent1000310_9": "Leave",
"AutoEvent1000406_0": "\".............\"",
"AutoEvent1000406_1": "\"Data connection un—un—un—unstable.\"",
"AutoEvent1000406_2": "H.D.œD",
"AutoEvent1000406_3": "\"Attempting to reconnect.\"",
"AutoEvent1000406_4": "\"WHHHHITEEE\"",
"AutoEvent1000406_5": "\"NNoi$\"",
"AutoEvent1000454_0": "HDD Auxiliary Program",
"AutoEvent1000454_1": "\"Hollow Fissure detected ahead.\"",
"AutoEvent1000454_10": "\"Data shows the fissure ahead leads to a new area below.\"",
"AutoEvent1000454_11": "\"Once you step into it, please be ready to fall.\"",
"AutoEvent1000454_2": "\"Suggestion: Move to a lower floor. Be careful on the descent.\"",
"AutoEvent1000454_3": "Well Within Reach",
"AutoEvent1000454_4": "The signal for the strongbox is right below us. We must retrieve it before Dullahan gets to it!",
"AutoEvent1000454_5": "Billy seems to have some questions. Answer him?",
"AutoEvent1000454_7": "Manager, where did you just say the strongbox is located? Inside a Hollow fissure?",
"AutoEvent1000454_9": "\"Hollow Fissures are a manifestation of spatial disorder in the Hollows whereby new areas are continually generated inside a Hollow, creating infinite extensions that are highly disorientating.\"",
"AutoEvent1000501_0": "The Caveguards",
"AutoEvent1000501_1": "\"Hey, welcome to the Infinite Abyss. Are you looking for treasure, someone in particular, death, or just something actually stimulating?\"",
"AutoEvent1000501_10": "\"It can delay all events until the next floor, and veterans use it carefully to their advantage.\"",
"AutoEvent1000501_12": "\"...I never asked you to bring me down.\"",
"AutoEvent1000501_14": "\"Quit moaning, explorer. I've got lots of work to do, let me go back!\"",
"AutoEvent1000501_16": "\"I repeat, for the last time, don't bring me down here!!!\"",
"AutoEvent1000501_18": "\"You asked for this — welcome to your nightmare!\"",
"AutoEvent1000501_2": "Fairy Smart Intervention",
"AutoEvent1000501_20": "\"It was a dark and stormy night, and the Captain said to Antonio, 'Tell us a tale, Antonio.'\"",
"AutoEvent1000501_21": "\"And this is the tale Antonio told:\"",
"AutoEvent1000501_23": "I know the Infinite Abyss like the back of my hand. Any questions, ask away!",
"AutoEvent1000501_24": "What would you like to know?",
"AutoEvent1000501_25": "About the Infinite Abyss",
"AutoEvent1000501_26": "Exploration Records",
"AutoEvent1000501_28": "Set Off",
"AutoEvent1000501_3": "\"This place is bottomless and the internal Pressure levels are all jumbled up. All you have to remember is, try to go as deep as possible.\"",
"AutoEvent1000501_30": "\"Connecting you to in-Hollow voice call channel...\"",
"AutoEvent1000501_4": "\"You'll get a resupply every 5 floors down you go.\"",
"AutoEvent1000501_5": "\"If you get corrupted too badly, the adventure ends.\"",
"AutoEvent1000501_7": "\"Your record depth is: {specials(Empty)}. Keep up the great work.\"",
"AutoEvent1000501_9": "\"So long... Oh yeah, it's dangerous out there. Take this.\"",
"AutoEvent1000502_0": "Fairy Smart Intervention",
"AutoEvent1000502_1": "\"I've discovered a suspicious device.\"",
"AutoEvent1000502_16": "Brainiac Quiz",
"AutoEvent1000502_17": "\"Welcome to Brainiac Quiz where you win prizes by answering questions correctly!\"",
"AutoEvent1000502_18": "\"Get a wrong answer and you shall be mercilessly mocked!\"",
"AutoEvent1000502_2": "What's the most popular arcade game nowadays? Of course, it's Soul Hounds III. Have you tried it before?",
"AutoEvent1000502_20": "\"Congratulations. Correct!\"",
"AutoEvent1000502_22": "\"Really? You don't even know that?\"",
"AutoEvent1000502_24": "The three Bangboo at the Sixth Street convenience store are called Buy, Ask, and Give Change.",
"AutoEvent1000502_25": "Which Bangboo has a ledger on top of its head?",
"AutoEvent1000502_26": "Buy",
"AutoEvent1000502_27": "Ask",
"AutoEvent1000502_28": "Give Change",
"AutoEvent1000502_3": "How many blocks of the same color do you need to make them disappear?",
"AutoEvent1000502_30": "There was this old cafe which went under, called Domo's. Their recipe for their signature drink is well known on the streets.",
"AutoEvent1000502_31": "How many mL of sparkling water does it need?",
"AutoEvent1000502_32": "250mL",
"AutoEvent1000502_33": "550mL",
"AutoEvent1000502_34": "300mL",
"AutoEvent1000502_36": "\"This is the bottomless Infinite Abyss, drawing in many explorers — including yourself.\"",
"AutoEvent1000502_37": "What is the deepest floor you have ever reached?",
"AutoEvent1000502_38": "Depth: {specials(Layer)}",
"AutoEvent1000502_39": "Depth: {specials(Layer)+1}",
"AutoEvent1000502_4": "3",
"AutoEvent1000502_40": "Depth: {specials(Layer)-1}",
"AutoEvent1000502_41": "Depth: {specials(Layer)+2}",
"AutoEvent1000502_44": "What is the deepest floor you have ever completed?",
"AutoEvent1000502_5": "4",
"AutoEvent1000502_56": "There's no better item for the Infinite Abyss than a Navigation Beacon.",
"AutoEvent1000502_57": "How many Navigation Beacons do you currently have?",
"AutoEvent1000502_58": "{specials(count)}",
"AutoEvent1000502_59": "{specials(count)+1}",
"AutoEvent1000502_6": "5",
"AutoEvent1000502_60": "{specials(count)+2}",
"AutoEvent1000502_61": "{specials(count)-1}",
"AutoEvent1000502_63": "Waterfall Soup on Sixth Street is a hit with the locals.",
"AutoEvent1000502_64": "How much does the cheapest noodle bowl there cost?",
"AutoEvent1000502_65": "1800 Dennies",
"AutoEvent1000502_66": "2,000 Dennies",
"AutoEvent1000502_67": "1,500 Dennies",
"AutoEvent1000502_69": "The Random Play video store on Sixth Street is a hit with the locals.",
"AutoEvent1000502_70": "What number is written on the scarf of the Bangboo at the counter?",
"AutoEvent1000502_71": "16",
"AutoEvent1000502_72": "18",
"AutoEvent1000502_73": "04",
"AutoEvent1000502_75": "Sixth Street is near the viaduct.",
"AutoEvent1000502_76": "What is the height limit for vehicles passing under the viaduct?",
"AutoEvent1000502_77": "3m",
"AutoEvent1000502_78": "5m",
"AutoEvent1000502_79": "4m",
"AutoEvent1000503_0": "Higher is Better",
"AutoEvent1000503_1": "\"There's some explorers up ahead there.\"",
"AutoEvent1000503_10": "How many Navigation Beacons would you like to bid?",
"AutoEvent1000503_11": "1",
"AutoEvent1000503_12": "2",
"AutoEvent1000503_13": "All in",
"AutoEvent1000503_15": "\"The crowd scatters. The Hollow seems joyful and lively. Who knows where they will next gather?\"",
"AutoEvent1000503_17": "\"Opponent's turn.\"",
"AutoEvent1000503_18": "\"The dice rolls around the inside of the bowl...\"",
"AutoEvent1000503_19": "\"The dice stops.\"",
"AutoEvent1000503_2": "\"Hey, wanna play a game? You bet Navigation Beacons and you win double back.\"",
"AutoEvent1000503_20": "\"Number: {specials(Num1)}\"",
"AutoEvent1000503_22": "\"Our turn.\"",
"AutoEvent1000503_25": "\"Number: {specials(Num2)}\"",
"AutoEvent1000503_27": "\"Their score: {specials(Num1)}. Our score: {specials(Num2)}.\"",
"AutoEvent1000503_28": "\"We win!\"",
"AutoEvent1000503_3": "Fairy Smart Intervention",
"AutoEvent1000503_31": "\"We lose!\"",
"AutoEvent1000503_34": "\"It's equal — a tie!\"",
"AutoEvent1000503_4": "Everyone rolls a dice, and the highest number wins.\nWinning means you get back double your Navigation Beacon.",
"AutoEvent1000503_5": "Do you want to bet a Navigation Beacon and play?",
"AutoEvent1000503_6": "Bring it on, I ain't afraid.",
"AutoEvent1000503_7": "Bye",
"AutoEvent1000503_9": "You have to get a higher number than the other player to win.\nYou can choose how many beacons you'd like to bid.",
"AutoEvent1000506_0": "Pressure Limit",
"AutoEvent1000506_1": "\"Warning: Pressure has reached critical levels. Please leave the Hollow immediately.\"",
"AutoEvent1000506_2": "\"Please leave the Hollow through the nearest emergency exit.\"",
"AutoEvent1000506_3": "\"Leaving Hollow...\"",
"AutoEvent1000506_4": "End of the Abyss",
"AutoEvent1000513_1": "\"A tattered old sign has a message worth noting: 'Vault — No Entry.' A smaller line below reads, 'Beware of unusual pressure...'\"",
"AutoEvent1000513_2": "Fairy Smart Intervention",
"AutoEvent1000513_4": "\"It's just a sign. Can't do anything with that. A waste of a beacon... But still, very glad to know that.\"",
"AutoEvent1000516_0": "Reduced visibility in the current area. Watch your step!",
"AutoEvent1000518_0": "\"Master, no reaction of empty areas detected on the lower level.\"",
"AutoEvent1000518_1": "\"Sufficient to say, we are now at the bottom of the Infinite Abyss.\"",
"AutoEvent1000518_2": "\"This is unprecedented and truly remarkable.\"",
"AutoEvent1000519_0": "\"Master, there is a Special Carrot. We can leave from here.\"",
"AutoEvent1000519_1": "Would you like to use this Special Carrot? Of course, we can also take it along, so we're ready to leave whenever you want.",
"AutoEvent1000519_2": "What should we do?",
"AutoEvent1000519_3": "Take the Carrot",
"AutoEvent1000519_4": "Obtain Mysterious Carrot II",
"AutoEvent1000519_5": "Use the Carrot",
"AutoEvent1000519_6": "Leave the Hollow now",
"AutoEvent1000519_7": "Do nothing with it",
"AutoEvent1000520_0": "Seasoned Explorer",
"AutoEvent1000520_1": "\"There is a seasoned explorer.\"",
"AutoEvent1000520_10": "\"Alright, friend. I'll scout out a path for you.\"",
"AutoEvent1000520_11": "Examine the map",
"AutoEvent1000520_2": "Fairy Smart Intervention",
"AutoEvent1000520_3": "\"Just gimme some coin and I'll help you scout out a path to the next level. All good? How about it?\"",
"AutoEvent1000520_4": "Should we let the explorer scout ahead for us?",
"AutoEvent1000520_5": "It's a deal",
"AutoEvent1000520_6": "No thanks",
"AutoEvent1000520_7": "\"Oh, you're new around here? Well, I guess you'll need my help, even though you seem fine now.\nThis Hollow is bottomless, and keeping your pressure level in check is key to exploration if you catch my drift.\"",
"AutoEvent1000520_8": "\"No harm, no foul. Perhaps we'll bump into each other again. And if you want something, then we can trade.\"",
"AutoEvent1000520_9": "Spend {specials(cost)} Gear Coins",
"AutoEvent1000521_0": "Amateur Explorer",
"AutoEvent1000521_1": "\"There's a quivering man curled up in the corner ahead.\"",
"AutoEvent1000521_11": "\"It was a bad idea taking him down. Look at his legs, quivering like a leaf in the wind. He should stay and wait to be rescued.\"",
"AutoEvent1000521_13": "\"We don't have any spare Navigation Beacons left, so he'll just have to fend for himself.\"",
"AutoEvent1000521_15": "\"The young man is waving at us.\"",
"AutoEvent1000521_16": "\"Looks like he followed the beacon down just fine.\"",
"AutoEvent1000521_18": "He looks more confident, though his arm is still trembling.\n\"Thanks for your help. I've a favor to ask, though — could you please help me get deeper? Of course, I'll pay you for this one. I picked up some Gear Coins on my way down.\"",
"AutoEvent1000521_2": "\"He looks scared stiff.\"",
"AutoEvent1000521_20": "Help him again",
"AutoEvent1000521_25": "\"It was a bad idea taking him down. Look at his arms, quivering like a leaf in the wind. He should stay and wait to be rescued.\"",
"AutoEvent1000521_29": "\"The young man just stands there, unmoving.\"",
"AutoEvent1000521_3": "Fairy Smart Intervention",
"AutoEvent1000521_30": "\"He isn't trembling this time around.\"",
"AutoEvent1000521_32": "It's clear that this man has been severely corrupted by the Ether. He simply wasn't prepared... and only has himself to blame.\n\"Urrk... Could you... please help me go down again? Please, I'm begging you... Ugh...\"",
"AutoEvent1000521_34": "Help him",
"AutoEvent1000521_35": "Watch him for a while",
"AutoEvent1000521_38": "\"Don't bother taking out another item! Target is mutating into an Ethereal. Get ready for combat.\"",
"AutoEvent1000521_4": "The man curled up in the corner calls himself an adventurer who, needing money, gathered his courage to come to the Infinite Abyss.\n\"I'm feeling much better now. Can you help me go deeper?\"",
"AutoEvent1000521_40": "\"Target is mutating into an Ethereal. Get ready for combat.\"",
"AutoEvent1000521_42": "\"Suggestion: It is only a matter of time before the target mutates into an Ethereal. We should get away from here.\"",
"AutoEvent1000521_46": "\"The young man waves happily at us, obviously used to having some help.\"",
"AutoEvent1000521_48": "He may look in good spirits, but his gaze is shifty.\n\"Thanks once again for your help. So, can you help me go down deeper, then? I'll pay you for it. I picked up some Gear Coins coming down and you can keep them all. But it's not much.\"",
"AutoEvent1000521_5": "Would you like to spend 1 Navigation Beacon helping him out?",
"AutoEvent1000521_55": "\"We changed our mind; taking him further down is a bad idea. He should stay and wait to be rescued.\"",
"AutoEvent1000521_6": "Help",
"AutoEvent1000521_7": "Leave",
"AutoEvent1000521_9": "\"Navigation Beacon to be deployed to this area.\"",
"AutoEvent1000522_0": "Traveling Coordinates Merchant",
"AutoEvent1000522_1": "\"There's a guy up ahead who looks like a merchant.\"",
"AutoEvent1000522_10": "\"Price in Gear Coins:\"\n Healing coordinates: {scene_var(price1)}/each\n Encounter coordinates: {scene_var(price2)}/each\n Combat coordinates: {scene_var(price3)}/each",
"AutoEvent1000522_11": " Trap coordinates: {scene_var(price4)}/each\n Resonium coordinates: {scene_var(price5)}/each\n Bangboo merchant coordinates: {scene_var(price6)}/each\n Useless coordinates: 0/each",
"AutoEvent1000522_13": "\"That's a total of {specials(total)} Gear Coins. There you go!\"",
"AutoEvent1000522_15": "\"I need coordinates tagged by a Navigation Beacon. Go grab some.\"",
"AutoEvent1000522_2": "Traveling Merchant: \"I'll pay top dollar for event coordinates. If you have event coordinates tagged by a Navigation Beacon, you can sell it to me.\"",
"AutoEvent1000522_3": "Fairy Smart Intervention",
"AutoEvent1000522_4": "I'll pay top dollar for event coordinates, but I won't pay a dime if the coordinates are useless.\nCome tell me if you want a quote for current events.",
"AutoEvent1000522_5": "What do you want to do?",
"AutoEvent1000522_6": "Check current prices",
"AutoEvent1000522_7": "Sell everything",
"AutoEvent1000522_8": "Leave to collect more",
"AutoEvent1000525_0": "Fairy Smart Assistant",
"AutoEvent1000525_1": "\"In a clearing, you stumble upon a tattered page from a journal, presumably left by an explorer trying to show off their skills.\"",
"AutoEvent1000525_2": "Strange Journal",
"AutoEvent1000525_3": "\"27th, Sunny, Depth: 20.\"",
"AutoEvent1000525_4": "\"I've overcome the initial discomfort of entering the abyss and gradually got used to the Corruption here.\"",
"AutoEvent1000525_5": "\"The pressure remains manageable, and our supplies are well-stocked. At this rate, we'll be reaching Depth 40 in no time!\"",
"AutoEvent1000525_6": "\"But 40 isn't my goal. I'm set on reaching the bottom, being the first to conquer it!\"",
"AutoEvent1000526_0": "Fairy Smart Assistant",
"AutoEvent1000526_1": "\"You stumble upon a scattered page from a journal.\"",
"AutoEvent1000526_2": "Strange Journal",
"AutoEvent1000526_3": "\"12th, Overcast, Depth: 40.\"",
"AutoEvent1000526_4": "\"This is my fifth time here. I don't mean to boast, but the abyss poses no challenge for me.\"",
"AutoEvent1000526_5": "\"I don't like how people outside talk about the abyss. They simply can't handle the challenge.\"",
"AutoEvent1000526_6": "\"Exploring the abyss is like a long drive. Same scenery, and if you're not careful, you get into trouble.\"",
"AutoEvent1000526_7": "\"My opinion of this place keeps dropping, but I still come back whenever I can.\"",
"AutoEvent1000527_0": "Fairy Smart Assistant",
"AutoEvent1000527_1": "\"You stumble upon another tattered page.\"",
"AutoEvent1000527_2": "Strange Journal",
"AutoEvent1000527_3": "\"30th, Thunderstorm, Depth: 60.\"",
"AutoEvent1000527_4": "\"I've been leaving these journal pages scattered throughout the abyss so future explorers know how skilled I am.\"",
"AutoEvent1000527_5": "\"My friends outside the Hollow have no idea what I've been doing or what I've accomplished!\"",
"AutoEvent1000527_6": "\"Just now, I encountered an old man, abandoned by his family who left him behind in their haste to depart.\"",
"AutoEvent1000527_7": "\"It's unusual to meet someone here, but I offered him some advice nevertheless.\"",
"AutoEvent1000527_8": "\"Oh, I'll stop here. I'm going to follow that old man and see what's going on.\"",
"AutoEvent1000528_0": "Fairy Smart Assistant",
"AutoEvent1000528_1": "\"You stumble upon another tattered page.\"",
"AutoEvent1000528_2": "Strange Journal",
"AutoEvent1000528_3": "\"20th, Overcast, Depth: 80.\"",
"AutoEvent1000528_4": "\"I've been traveling with the old man for a couple of days. Guiding him into the depths has proven quite challenging.\"",
"AutoEvent1000528_5": "\"However, he's my first travel companion, and I've come to value his presence.\"",
"AutoEvent1000528_6": "\"We've spent hours discussing the Hollow and the outside world, and the old man has only had kind words to say.\"",
"AutoEvent1000528_7": "\"I plan to continue guiding him deeper into the abyss. Thankfully, my supplies are more than sufficient for the journey ahead.\"",
"AutoEvent1000529_0": "Fairy Smart Assistant",
"AutoEvent1000529_1": "\"You stumble upon a massive stone tombstone.\"",
"AutoEvent1000529_2": "\"The tombstone bears inscriptions of various names and dates, spanning several centuries. The oldest entry dates back several centuries ago, while the most recent one is from the 20th of a specific month a few years ago.\"",
"AutoEvent1000529_3": "\"Underneath the stone, you find a tattered page from a journal.\"",
"AutoEvent1000529_4": "Strange Journal",
"AutoEvent1000529_5": "\"20th, Sunny, Depth: 99.\"",
"AutoEvent1000529_6": "\"I can't stay here any longer. My supplies have run out, and I can't stay here any longer.\"",
"AutoEvent1000529_7": "\"This entry marks the end of my journal. I'll leave it here as my final message to anyone who may find it.\"",
"AutoEvent1000529_8": "\"I'm planning to set up a supply site every 5 Depth to help fellow explorers.\"",
"AutoEvent1000529_9": "\"Farewell, my first buddy in the Hollow!\"",
"AutoEvent1000592_0": "Fairy Smart Intervention",
"AutoEvent1000592_1": "\"Master, [Depth: 5] reached.\"",
"AutoEvent1000592_10": "\"Master, [Depth: 20] reached. Congratulations on reaching the excellent exploration depth!\"",
"AutoEvent1000592_11": "\"Next target is [Depth: 25], we will beat 99% of the Divers.\"",
"AutoEvent1000592_12": "\"As per usual, the Inferno Sauna raised their prices again...\"\n\"Master, I noticed you didn't even frown. Was their user promotion campaign successful?\"",
"AutoEvent1000592_13": "\"Master, [Depth: 25] reached. Congratulations on beating almost every other explorer!\"",
"AutoEvent1000592_14": "\"We have explored far enough to gather what information we require. But Master, do you wonder... — after all, this place is called the Infinite Abyss. How far down can it actually go?\"",
"AutoEvent1000592_15": "\"In the future, you can continue challenging the depths if you wish.\"",
"AutoEvent1000592_2": "\"We can take a short break here and get ready for [Depth: 10].\"",
"AutoEvent1000592_3": "\"There's a spot nearby that can remove corruption. Make sure you don't miss it.\"",
"AutoEvent1000592_4": "\"Master, [Depth: 10] reached. Next target is [Depth: 15].\"",
"AutoEvent1000592_5": "\"\"Greedy shameless *******s! Just you ****ing wait!\"\nThe cussing Hollow Raider has provided some intel: The Inferno Sauna is unfairly raising their prices.\nEstimated to increase prices by 25%.\"",
"AutoEvent1000592_6": "\"I'm afraid you won't be able to afford the sauna next time unless you find more Gear Coins along the way.\"",
"AutoEvent1000592_7": "\"Master, [Depth: 15] reached. Congratulations on reaching the average exploration depth!\"",
"AutoEvent1000592_8": "\"Next target is [Depth: 20], we will beat 50% of the explorers.\"",
"AutoEvent1000592_9": "\"Bad news: The price of the Inferno Sauna just went up again. Good news: This time it only went up by 20%. Hooray.\"",
"AutoEvent100060105_0": "Fairy Smart Intervention",
"AutoEvent100060105_1": "\"Master, you need to assist Turbo's owner, Enzo, in completing his chip splicing simulation. Here are the instructions.\"",
"AutoEvent100060105_10": "Go take a look around first",
"AutoEvent100060105_2": "\"These chips come in different colors and sizes.\nOnly the ones in the same color can be spliced.\"",
"AutoEvent100060105_3": "\"With your brains, you should be able to figure it out in no time.\"",
"AutoEvent100060105_4": "\"I knew you'd come back. The final experiment is ready!\"",
"AutoEvent100060105_5": "\"Let's get cracking!\"\n—Says Enzo.",
"AutoEvent100060105_6": "Fairy's Broadcasting...",
"AutoEvent100060105_7": "\"Um... There are a few more unwanted visitors at the test site. Please take care of them.\"",
"AutoEvent100060105_8": "Consider this a warm-up.",
"AutoEvent100060105_9": "Enter combat",
"AutoEvent100060108_0": "Fairy's Broadcasting...",
"AutoEvent100060108_1": "\"The simulation was a success! All thanks to you!\"",
"AutoEvent100060108_10": "It was pretty easy",
"AutoEvent100060108_11": "It was challenging",
"AutoEvent100060108_12": "\"Haha! You are truly reliable! In fact... I have an even more challenging splicing experiment that needs your assistance...\"",
"AutoEvent100060108_13": "\"Come back and check it out when you have some time! For now, let's return to the remodeling shop!\"",
"AutoEvent100060108_14": "\"Hmm... Assisting a former Three Gates engineer in his research is no easy feat, is it? I've prepared an even more challenging experiment for you. Well, come back whenever you're ready!\"",
"AutoEvent100060108_15": "Fairy Smart Intervention",
"AutoEvent100060108_16": "Maybe next time",
"AutoEvent100060108_17": "Commission Complete",
"AutoEvent100060108_18": "Let's go again!",
"AutoEvent100060108_19": "\"Haha, I love your passion. I've sent you the coordinates for the test site, go on then!\"",
"AutoEvent100060108_2": "\"Visualized simulation is, as expected, far more direct and efficient than calculating on paper.\"",
"AutoEvent100060108_20": "On my way!",
"AutoEvent100060108_3": "\"With this data, I can proceed with the net step of the compatibility test. The expansion of my business is within my grasp!\" Manager Enzo exclaims.",
"AutoEvent100060108_4": "Experiment Complete!",
"AutoEvent100060108_5": "Accept the challenge?",
"AutoEvent100060108_6": "Challenge accepted!",
"AutoEvent100060108_7": "Begin difficult challenge",
"AutoEvent100060108_8": "The experiment is done!\nEnzo wants to know how difficult it was for you.",
"AutoEvent100060108_9": "Just tell him the truth",
"AutoEvent100060110_0": "Resounding Success!",
"AutoEvent100060110_1": "\"You've spliced the chips perfectly! I knew I could count on you!\"",
"AutoEvent100060110_2": "\"The Bangboo chip splicing simulation experiment has been completed.The operation data log has been transferred to Enzo's personal device. If need be, Master, you may confirm the data quality with the client.\"",
"AutoEvent100060110_3": "\"Of course, the data is flawless. You are welcome.\"",
"AutoEvent100060111_0": "Give Up?",
"AutoEvent100060111_1": "If the mission's too hard or if you're rushed for time, you can also give up for now and wait for the right time to try again.",
"AutoEvent100060111_2": "Don't worry, ending it now still counts as completing the commission!",
"AutoEvent100060111_3": "End commission",
"AutoEvent100060111_4": "Continue",
"AutoEvent1000701_6": "Fairy Smart Intervention",
"AutoEvent1000701_7": "\"Our goal is to find a key lost in the depths of the metro.\"",
"AutoEvent1000701_8": "\"Please proceed further inwards, Master.\"",
"AutoEvent1000702_1": "Fairy Smart Intervention",
"AutoEvent1000702_2": "\"This is the engine room that provides power. We have to restart the power system here.\"",
"AutoEvent1000702_3": "\"Calculating location of the generator... Calculation complete.\"",
"AutoEvent1000705_0": "Generator",
"AutoEvent1000705_1": "A generator that hasn't been turned on. It can provide extra power to the elevator.\nCurrent Power: {specials(trans)}%.",
"AutoEvent1000705_2": "Do you want to turn it on?",
"AutoEvent1000705_3": "On",
"AutoEvent1000705_4": "Fairy Smart Intervention",
"AutoEvent1000705_5": "\"Generator has been turned on. Current Power: {specials(trans)}%.\"",
"AutoEvent1000705_7": "\"You arrived at a generator unit.\"",
"AutoEvent1000712_0": "Central Control System",
"AutoEvent1000712_1": "There are three switches that control the power supply to three different ejection mechanisms.\nTo prevent a power overload, you keep two switches on and only deactivate one at a time.",
"AutoEvent1000712_10": "Fairy Smart Intervention",
"AutoEvent1000712_11": "\"Master, the switch here controls power delivery for the three ejectors.\"",
"AutoEvent1000712_2": "Which one would you like to deactivate?",
"AutoEvent1000712_3": "Upper left switch",
"AutoEvent1000712_4": "Power off",
"AutoEvent1000712_5": "Upper right switch",
"AutoEvent1000712_6": "To prevent a power overload, you must keep two switches on and can only deactivate one at a time.",
"AutoEvent1000712_7": "Bottom right switch",
"AutoEvent1000712_9": "Leave",
"AutoEvent1000713_0": "Caught in a Net",
"AutoEvent1000713_1": "Wait! You find yourself propelled onto a tattered safety net, with sharp track debris on the other side. The deteriorated net is unlikely to withstand any further external force... Anyone who follows after you won't be as lucky as you were.",
"AutoEvent1000713_2": "Let's continue on our way.",
"AutoEvent1000713_3": "Leave",
"AutoEvent1000715_0": "Fairy Smart Intervention",
"AutoEvent1000715_1": "\"Target item found...\"",
"AutoEvent1000715_10": "\"Yes, Master. If you have anything still left to finish, you can stay here and complete it.\"",
"AutoEvent1000715_2": "\"The key to the 141 Convenience Store.\"",
"AutoEvent1000715_3": "\"Calculating the shortest evac route...\"",
"AutoEvent1000715_5": "You've already got the key? Gosh, you're good. Now you can go deliver it to those three Bangboo back at the Convenience Store.",
"AutoEvent1000715_6": "Leave the Hollow?",
"AutoEvent1000715_7": "Keep exploring",
"AutoEvent1000715_8": "Leave the Hollow",
"AutoEvent1000801_0": "Tangerine Network Test",
"AutoEvent1000801_1": "\"Welcome to the Tangerine Network's comms platform!\nBefore we activate your device, we need to confirm that you are not a robot. Please assist us in completing a simple test.\"",
"AutoEvent1000801_10": "\"This time, we'll only show you one set of color combinations. Please pay close attention and remember the number of screens for each color in the set.\"",
"AutoEvent1000801_101": "\"Correct! You must be a CAPTCHA verification genius!\"",
"AutoEvent1000801_103": "\"You got all the questions right. Incredible...\"",
"AutoEvent1000801_104": "\"You're either a real human or an incredibly advanced and cunning robot. Just kidding, relax!\"",
"AutoEvent1000801_107": "\"... ...\"",
"AutoEvent1000801_108": "\"You have two correct answers, which is an average performance for humans.\"",
"AutoEvent1000801_11": "I can assist you with any questions you may encounter later.",
"AutoEvent1000801_111": "\"What a shame! You only have one correct answer.\"",
"AutoEvent1000801_112": "\"Ummm... Well... Never mind, you are still recognized as human within the acceptable range.\"",
"AutoEvent1000801_116": "\"Alert: Detected a robot disguising as a human!\nSecurity protocol initiated! Exterminate! Exterminate!\"",
"AutoEvent1000801_12": "\"Bingo!\"",
"AutoEvent1000801_13": "\"Since you excelled in the previous test, we'd like to extend a special invitation to you to participate in our enhanced test!\"",
"AutoEvent1000801_14": "Do you want Fairy to help answer questions?",
"AutoEvent1000801_15": "\"We'll show you three sets of color combinations on the screens. Your task is to remember the colors in each set.\"\nThat was just a warm-up session just now. The real challenge begins now.",
"AutoEvent1000801_16": "There will be more screens, so keep your eyes peeled...",
"AutoEvent1000801_17": "I'm ready!",
"AutoEvent1000801_18": "Please help me",
"AutoEvent1000801_19": "Excellent! You've outperformed 85% of the participants. Would you like to take part in our enhanced test to help us improve CAPTCHA verification?",
"AutoEvent1000801_2": "\"Now, we'll show you three sets of color combinations on the screens. Your task is to remember the colors in each set.\"",
"AutoEvent1000801_20": "The questions in our enhanced test will be different from the previous ones you took.",
"AutoEvent1000801_21": "I accept your challenge!",
"AutoEvent1000801_22": "Come on! Seriously?",
"AutoEvent1000801_23": "No thanks.",
"AutoEvent1000801_24": "\"We'll show you three sets of color combinations, and this time, there'll be even more screens!\"",
"AutoEvent1000801_25": "\"Very well. I will mark the correct answer. New Eridu's most powerful AI will help you pass this test.\"",
"AutoEvent1000801_26": "\"Perfect! Was that too easy for you?\"",
"AutoEvent1000801_27": "\"Please wait. We have an even more challenging test for you!\"",
"AutoEvent1000801_29": "{getString(SCRIPT_GLOBAL,FairyTip1)}",
"AutoEvent1000801_3": "Fairy Smart Intervention",
"AutoEvent1000801_30": "{getString(SCRIPT_GLOBAL,FairyTip2)}",
"AutoEvent1000801_31": "{getString(SCRIPT_GLOBAL,FairyTip3)}",
"AutoEvent1000801_32": "\"Sorry, your answer was incorrect!\"",
"AutoEvent1000801_33": "\"Well, it seems we'll need to adjust the challenge level to better suit your skills.\"",
"AutoEvent1000801_34": "{getString(SCRIPT_GLOBAL,FairyTip4)}",
"AutoEvent1000801_35": "How about it? Can you still keep up?\nNow, please recall the colors that appeared in the three sets and answer the questions.",
"AutoEvent1000801_36": "Which color did not appear?",
"AutoEvent1000801_37": "Red",
"AutoEvent1000801_38": "Yellow",
"AutoEvent1000801_39": "Blue",
"AutoEvent1000801_4": "\"We'll show you three sets of color combinations on the screens. Your task is to remember the colors in each set.\"\nPlease memorize the colors that appear in each set. We will ask you some questions about them later.\nA no-brainer to humans, isn't it?",
"AutoEvent1000801_40": "All the colors have appeared",
"AutoEvent1000801_41": "Unfortunately, you got {specials(right)} right, but not everything.\nBut we've decided to give you another chance. Want to try again?",
"AutoEvent1000801_42": "Do you want to try the verification again?",
"AutoEvent1000801_43": "Which color appeared in all three sets?",
"AutoEvent1000801_44": "Let's do it again!",
"AutoEvent1000801_45": "Reject the offer",
"AutoEvent1000801_46": "\"Resetting the verification system...\"",
"AutoEvent1000801_47": "Fairy marks this as the correct answer",
"AutoEvent1000801_48": "\"Master, your hands must be shaking, causing you to pick the wrong answer.\"",
"AutoEvent1000801_49": "\"We'll show you three sets of color combinations on the screens. Your task is to remember the colors in each set.\"\nThat was just a warm-up session just now. The real challenge begins now.",
"AutoEvent1000801_5": "Are you ready?",
"AutoEvent1000801_50": "\"Suggestion: Wear another layer of clothing. I can also book you an appointment with a neurologist.\"",
"AutoEvent1000801_51": "\"Master, you must have deliberately chosen the wrong answer to showcase the beauty of human imperfection.\"",
"AutoEvent1000801_52": "\"Unfortunately, the Tangerine Network verification program cannot read your mind, and merely considers you a robot with no capacity for image recognition.\"",
"AutoEvent1000801_53": "\"...Master, you seem to be deliberately choosing the wrong answer for some form of inner satisfaction.\"",
"AutoEvent1000801_54": "\"Your interests are confusing, but this rebellious streak is very admirable.\"",
"AutoEvent1000801_55": "\"Based on your answers this time, you get 3 Gear Coins.\"",
"AutoEvent1000801_56": "\"Based on your answers this time, you get 2 Gear Coins.\"",
"AutoEvent1000801_57": "\"Based on your answers this time, you get 1 Gear Coin.\"",
"AutoEvent1000801_6": "Let's begin!",
"AutoEvent1000801_7": "\"Master, I hacked the question bank while you were going through verification.\"",
"AutoEvent1000801_70": "\"We'll show you three sets of color combinations on the screens. Your task is to remember the colors in each set.\"\nThe color combinations for the next set are all set. Whenever you're ready, just tap 'Continue'!",
"AutoEvent1000801_71": "This time, there will be more screens!",
"AutoEvent1000801_72": "We goin' again!",
"AutoEvent1000801_75": "Which color appeared on the most screens?",
"AutoEvent1000801_79": "All the colors appeared on the same amount of screens",
"AutoEvent1000801_9": "Tangerine Network Test [Updated Closed Beta]",
"AutoEvent1000801_99": "\"Sorry, your answer was incorrect! Is it still too difficult for humans...?\"",
"AutoEvent1010103_0": "\"Objective verified — Rescue the construction workers trapped in the Hollow.\"",
"AutoEvent1010103_1": "\"Accessing the Association database to plot a safe rescue route.\"",
"AutoEvent1010103_11": "Thankfully, you have rescued the first trapped worker! Public Security will soon escort him to the safety zone. Meanwhile, you need to locate the next person.",
"AutoEvent1010103_12": "Trapped workers: 2.",
"AutoEvent1010103_13": "Continue the search!",
"AutoEvent1010103_15": "Another worker has been rescued! Hopefully, he will recover soon... both physically and mentally.",
"AutoEvent1010103_16": "Trapped workers: 1.",
"AutoEvent1010103_18": "\"The trapped worker has gone to a safe location. Please continue the search and rescue commission.\"",
"AutoEvent1010103_2": "\"Matching locations of trapped workers with biosignals.\"",
"AutoEvent1010103_21": "Fairy has proven to be an incredible aid! With her assistance, the search and rescue operation has been remarkably efficient!",
"AutoEvent1010103_22": "If only Fairy could be useful in other areas as well...",
"AutoEvent1010103_23": "Mission accomplished. Evacuation commences.",
"AutoEvent1010103_24": "Wait a minute. Let's explore a bit further.",
"AutoEvent1010103_25": "\"The trapped workers have all been rescued. Commission complete.\"",
"AutoEvent1010103_3": "Fairy Smart Intervention",
"AutoEvent1010103_4": "Hollow Rescue",
"AutoEvent1010103_5": "Securing a safe path while searching for the trapped workers doubles the difficulty of the commission.\nFortunately, the super AI Fairy seems to excel at analyzing information.\nWhile its true nature remains a mystery, it proves to be incredibly helpful in this situation!",
"AutoEvent1010103_6": "Trapped workers: 3",
"AutoEvent1010103_7": "Let's move!",
"AutoEvent1010103_8": "\"The trapped worker has been moved to a safe location. Please continue the search and rescue commission.\"",
"AutoEvent1010104_0": "Fairy Smart Intervention",
"AutoEvent1010104_1": "\"Path calculation complete.\"",
"AutoEvent1010104_2": "\"Please enter here.\"",
"AutoEvent1010104_3": "Stable Fissure",
"AutoEvent1010104_4": "Fairy has discovered a stable fissure. Despite being one of the main causes behind people lost in Hollows, it could also create potential shortcuts — if properly utilized.",
"AutoEvent1010104_5": "Use it to speed up the rescue!",
"AutoEvent1010104_6": "Head into the fissure",
"AutoEvent1010104_7": "Walk away",
"AutoEvent1010104_8": "There appears to still be more to explore in the depths. Do you want to continue?",
"AutoEvent1010104_9": "Further exploration might yield something interesting?",
"AutoEvent1010105_0": "Fairy Smart Intervention",
"AutoEvent1010105_1": "\"Path calculation complete.\"",
"AutoEvent1010105_2": "\"Please enter here.\"",
"AutoEvent1010105_3": "Stable Fissure",
"AutoEvent1010105_4": "Fairy has discovered a stable fissure. Despite being one of the main causes behind people lost in Hollows, it could also create potential shortcuts — if properly utilized.",
"AutoEvent1010105_5": "Use it to speed up the rescue!",
"AutoEvent1010105_6": "Head into the fissure",
"AutoEvent1010105_7": "Walk away",
"AutoEvent1010105_8": "There appears to still be more to explore in the depths. Do you want to continue?",
"AutoEvent1010105_9": "Further exploration might yield something interesting?",
"AutoEvent1010106_0": "\"We have reached a trapped worker. Searching for signs of life...\"",
"AutoEvent1010106_1": "\"Work ID: 1586305\"\n\"Vital Signs: Coma\"\n\"Corruption Status: Moderate\"\n\"Please initiate treatment as soon as possible.\"",
"AutoEvent1010106_2": "Fairy Smart Intervention",
"AutoEvent1010106_3": "Unconscious Miner",
"AutoEvent1010106_4": "While you have located the trapped worker, his condition is concerning as he already shows initial signs of corruption.",
"AutoEvent1010106_5": "We should get him out of the Hollow first!",
"AutoEvent1010106_6": "Take him to the evacuation point first",
"AutoEvent1010106_7": "Explore the surrounding area",
"AutoEvent1010107_0": "\"We have reached a trapped worker. Searching for signs of life...\"",
"AutoEvent1010107_1": "\"Work ID: 1592380\"\n\"Vital Signs: Highly Excited\"\n\"Corruption Status: None\"\n\"Needs to be calmed down. Suggestion: a slap.\"",
"AutoEvent1010107_2": "Fairy Smart Intervention",
"AutoEvent1010107_3": "Excited Miner",
"AutoEvent1010107_4": "\"Alive else someone? Great, me follow! Rid let's get of the Ethereal blocking!\"\nWhile the rescued worker appears to be in good physical health, he seems to be experiencing some mental distress.",
"AutoEvent1010107_5": "If you leave him unchecked, it could be worse than the previous case.",
"AutoEvent1010107_6": "Slap some sense into him",
"AutoEvent1010107_7": "Explore the surrounding area",
"AutoEvent1010108_0": "\"We have reached a trapped worker. Searching for signs of life...\"",
"AutoEvent1010108_1": "\"Work ID: 1686389\"\n\"Vital Signs: Normal\"\n\"Corruption Status: Light\"\n\"Please evacuate from the Hollow immediately.\"",
"AutoEvent1010108_2": "Fairy Smart Intervention",
"AutoEvent1010108_3": "Miner Awaiting Rescue",
"AutoEvent1010108_4": "This miner cleverly hid in a tight corner, evading detection by the nearby Ethereals.\nA remarkable example of self-preservation in the Hollow, fully deserving recognition and promotion...",
"AutoEvent1010108_5": "Let's escort him out of here.",
"AutoEvent1010108_6": "Please guide us out of here, Fairy.",
"AutoEvent1010108_7": "Explore the surrounding area",
"AutoEvent1010113_0": "Fairy Smart Intervention",
"AutoEvent1010113_1": "\"Path calculation complete.\"",
"AutoEvent1010113_2": "\"Please enter here.\"",
"AutoEvent1010113_3": "Stable Fissure",
"AutoEvent1010113_4": "Fairy has discovered a stable fissure. Despite being one of the main causes behind people lost in Hollows, it could also create potential shortcuts — if properly utilized.",
"AutoEvent1010113_5": "Use it to speed up the rescue!",
"AutoEvent1010113_6": "Head into the fissure",
"AutoEvent1010113_7": "Walk away",
"AutoEvent1010113_8": "There appears to still be more to explore in the depths. Do you want to continue?",
"AutoEvent1010113_9": "Further exploration might yield something interesting?",
"AutoEvent1010122_0": "Locked Valve",
"AutoEvent1010122_1": "Just as you thought Fairy would effortlessly guide you forward, you encounter an outdated valve that refuses to budge. Could this be part of the designer's plan?",
"AutoEvent1010122_10": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"AutoEvent1010122_2": "It'll cost us a fortune... but you don't really have a choice.",
"AutoEvent1010122_3": "Pay the required amount",
"AutoEvent1010122_4": "Pay {specials(needCoin)} Gear Coins",
"AutoEvent1010122_5": "Explore the surrounding area",
"AutoEvent1010122_7": "Fairy Smart Intervention",
"AutoEvent1010122_8": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1010125_0": "A Lucky \"Encounter\"",
"AutoEvent1010125_1": "\"You're alive? Hah, today's your lucky day!\"\n\"While I was exploring this place, I stumbled upon this incredible tool that can greatly aid your exploration!\"\n\"Since we're both seasoned Hollow Raiders, I can offer it to you at a discounted price. What do you say?\"",
"AutoEvent1010125_10": "\"Warning: Excessively large transactions are usually fraudulent. Please don't be reckless.\"",
"AutoEvent1010125_11": "\"Also, you have insufficient funds to process this transaction.\"",
"AutoEvent1010125_12": "After several attempts, Fairy manages to coax the sneaky Hollow Raider into giving you the location data of his \"treasure\".",
"AutoEvent1010125_13": "You accept the data, reiterating to Fairy that her negotiation skills should never be used for any ill intent.",
"AutoEvent1010125_14": "Fairy's Negotiation",
"AutoEvent1010125_2": "Purchase this mysterious tool?",
"AutoEvent1010125_3": "Deal!",
"AutoEvent1010125_4": "Pay a huge amount of Dennies",
"AutoEvent1010125_5": "Try to negotiate the price",
"AutoEvent1010125_6": "Let Fairy work her magic and come up with some negotiation tricks",
"AutoEvent1010125_7": "\"I've detected vital signs of non-corrupted individuals ahead. Judging by their gear, they are Hollow Raiders.\"",
"AutoEvent1010125_8": "\"Association data states the number of fraud cases against this group are growing every year. Please beware of manipulation.\"",
"AutoEvent1010125_9": "Fairy Smart Intervention",
"AutoEvent1010126_0": "Wounded Investigator",
"AutoEvent1010126_1": "\"I never thought I'd meet anyone else here! I thought everyone was...\"\n\"P—Please! You have to save my teammates!\"\nThe Investigator was dispatched by the Association for a search and rescue mission. Unfortunately, their squad fell into an Ethereal ambush, and he was the only one who managed to escape.",
"AutoEvent1010126_2": "While you can't guarantee anything, you promise to keep an eye out for his teammates.",
"AutoEvent1010126_3": "We'll keep an eye out for them!",
"AutoEvent1010126_4": "\"Nametag verified. This is an Investigator the Association dispatched for this search and rescue operation.\"",
"AutoEvent1010126_5": "Fairy Smart Intervention",
"AutoEvent1010126_6": "\"Carrot data from Investigator received. Analyzing Hollow route...\"",
"AutoEvent1010161_0": "Fairy Smart Intervention",
"AutoEvent1010161_1": "\"Objective verified — Rescue the construction workers trapped in the Hollow.\"",
"AutoEvent1010161_2": "\"No matching signal found in the Association's Hollow database.\"",
"AutoEvent1010161_3": "",
"AutoEvent1010161_4": "Usually, an in-Hollow rescue mission takes a lot of time and effort. Securing a safe path while searching for the trapped workers doubles the difficulty of the commission.\nFortunately, the super AI Fairy seems to excel at analyzing information.\nWhile its true nature remains a mystery, it proves to be incredibly helpful in this situation!",
"AutoEvent1010161_5": "No rescue targets detected in this area.",
"AutoEvent1010161_6": "Perhaps you should head to the next area.",
"AutoEvent1010164_0": "Fairy Smart Intervention",
"AutoEvent1010164_1": "\"Biosignals signals of the trapped personnel have been detected. Please search in this area.\"",
"AutoEvent1010164_2": "\"I'll help you reconstruct the Hollow path and quickly locate the trapped personnel.\"",
"AutoEvent1010164_3": "Hollow Rescue",
"AutoEvent1010164_4": "Looks like we'll get to witness her true power soon!",
"AutoEvent1010164_5": "Trapped workers: 3",
"AutoEvent1010164_6": "Let's move!",
"AutoEvent1010164_7": "Get Fairy to restore the Hollow data first.",
"AutoEvent1010213_0": "Fairy Smart Intervention",
"AutoEvent1010213_1": "\"We are near the control room...\"",
"AutoEvent1010213_2": "\"I can override the controls for the track so you can alter its direction.\"",
"AutoEvent1010213_3": "Beginner Tutorial on Changing Tracks",
"AutoEvent1010213_4": "A re-route usually requires the collective effort of multiple railway staff. But thankfully, the Dead End Butcher's unexpected appearance had created a considerable amount of rubble. Maybe it'll prove useful! Take this opportunity to change the train's trajectory before it leaves. This is your only chance to stop the train!",
"AutoEvent1010213_5": "Ready to change the track direction.",
"AutoEvent1010213_6": "Fairy, crack the operating permissions for me!",
"AutoEvent1010221_0": "Fairy Smart Intervention",
"AutoEvent1010221_1": "\"Master, there is a large obstacle up ahead.\"",
"AutoEvent1010221_2": "\"The original plan to stop the train requires us to pass through this obstacle.\"",
"AutoEvent1010221_3": "\"You are small, and the client is essentially a cat. Perhaps you can squeeze through.\"",
"AutoEvent1010221_4": "Roadblock",
"AutoEvent1010221_5": "Time is running out. Searching for another way out may delay our plan to stop the train...",
"AutoEvent1010221_6": "Try removing the obstacles?",
"AutoEvent1010221_7": "Let's see if we can get through.",
"AutoEvent1010222_0": "Fairy Smart Simulation",
"AutoEvent1010222_1": "\"Master, I pre-loaded a copy of the original network map to ensure our success.\"",
"AutoEvent1010222_2": "\"If you have any trouble, consider reverting to the map's original layout and trying again.\"",
"AutoEvent1010222_3": "One More Chance",
"AutoEvent1010222_4": "Some rubble is not in the correct position and can be rearranged if necessary.",
"AutoEvent1010222_5": "You can start over following the initial arrangement diagram Fairy saved in advance.",
"AutoEvent1010222_6": "Reset and start over",
"AutoEvent1010222_7": "No need",
"AutoEvent1010301_0": "Fairy Smart Intervention",
"AutoEvent1010301_1": "\"This commission asks for footage that demonstrates the 'dangers of Hollows'. And speaking of danger... the most dangerous of all are Ethereal.\"",
"AutoEvent1010301_2": "\"To capture the powerful and oppressive presence of the Ethereals on camera, it's time to send in our Piloted Remote Recording Device.\"",
"AutoEvent1010301_3": "\"It's actually just a camera strapped onto a remote-controlled car.\"",
"AutoEvent1010302_0": "Fairy Smart Intervention",
"AutoEvent1010302_1": "\"Phase one of the footage is in the can! But the scenes aren't... intense enough. Maybe the Ethereals here aren't particularly powerful.\"",
"AutoEvent1010302_2": "\"Let's keep going deeper into the Hollow. We should be able to secure some valuable footage there.\"",
"AutoEvent1010309_0": "Crossroads",
"AutoEvent1010309_2": "Please select the destination!",
"AutoEvent1010310_0": "Fairy Smart Intervention",
"AutoEvent1010310_1": "\"We've taken enough photos, Master. We can leave whenever you like.\"",
"AutoEvent1010310_2": "We've already got enough photos, but there's a great spot for a pic just up ahead.",
"AutoEvent1010310_3": "Keep taking photos",
"AutoEvent1010310_4": "Leave the Hollow",
"AutoEvent1010408_0": "Bangboo Friend 1",
"AutoEvent1010408_1": "\"Haha, I looked it up and a Golden Bangboo here can't backtrack along the same path after picking up Gear Coins! Perhaps we can use this to catch it.\"",
"AutoEvent1010408_11": "Give it coins",
"AutoEvent1010408_13": "\"Don't take it again! That's my entire fortune!\"",
"AutoEvent1010408_2": "Wow.",
"AutoEvent1010408_3": "Could you repeat that in more detail?",
"AutoEvent1010408_5": "\"Look! Watch me drop this Gear Coin!\"",
"AutoEvent1010408_7": "\"What are you looking at me for? That's all the Gear Coins I got, that's it!\"",
"AutoEvent1010408_9": "\"Why'd you take my Gear Coins... We can't get a Golden Bangboo if you keep doing that! Give it here and I'll toss it out again.\"",
"AutoEvent1010409_0": "This hole's too small for you to fit through.",
"AutoEvent1010409_1": "Bangboo-Made Hole",
"AutoEvent1010409_2": "It looks a little larger than before — enough for an agent to squeeze through.",
"AutoEvent1010409_3": "What should you do?",
"AutoEvent1010409_4": "Squeeze through!",
"AutoEvent1010409_5": "Wait for a while",
"AutoEvent1010414_0": "The Hole",
"AutoEvent1010414_1": "It's just the right size for you to squeeze through.",
"AutoEvent1010414_2": "What should you do?",
"AutoEvent1010414_3": "Hurry and go in",
"AutoEvent1010415_0": "Post-Combat Report",
"AutoEvent1010415_1": "You saved another Bangboo friend, and it'll help you catch a Golden Bangboo.",
"AutoEvent1010418_0": "Combat Stage Summary",
"AutoEvent1010418_1": "Enter the stage, and greet 3-4 of Eous' Bangboo friends,\nThe Golden Bangboo indeed appears and runs off into the depths of the Hollow.\nThe player whacks crates while chasing it, realizing it can't be caught.",
"AutoEvent1010419_0": "Fairy Smart Intervention",
"AutoEvent1010419_1": "You need to sync senses with Eous to go in and meet its new friends in the Hollow for this mission.",
"AutoEvent1010424_0": "Fairy Smart Intervention",
"AutoEvent1010424_1": "You need to sync senses with Eous to go in and meet its new friends in the Hollow for this mission.",
"AutoEvent1010426_0": "Look Away",
"AutoEvent1010426_1": "Little Lord",
"AutoEvent1010426_10": "It's the Golden Bangboo!",
"AutoEvent1010426_11": "You encounter the Golden Bangboo as soon as you enter the Hollows. What a stroke of luck!\nGo on — chase it!",
"AutoEvent1010426_12": "Enh naa... (E—Eous, you're here.)",
"AutoEvent1010426_13": "The little Bangboo's \"friendly\" discussion starts again...",
"AutoEvent1010426_14": "One sec! What's over there?",
"AutoEvent1010426_2": "Fairy Smart Intervention",
"AutoEvent1010426_3": "\"Master, you are currently synchronizing with Eous and its new friends in the pursuit of the Golden Bangboo.\"",
"AutoEvent1010426_4": "\"Eous' friends are waiting at the meeting spot. Fairy will provide simultaneous interpretations throughout the mission.\"",
"AutoEvent1010426_5": "Little Bangboo",
"AutoEvent1010426_6": "Ehn?! Ehn-nah-noo-nah! (Why have you brought a helper?! I thought we agreed to finish this mission on our own... Otherwise I would've brought my own parent too! Hmph!)",
"AutoEvent1010426_7": "What kind of Bangboo will they be?",
"AutoEvent1010426_8": "It's the Golden Bangboo!",
"AutoEvent1010426_9": "Let's get it!",
"AutoEvent1010427_0": "Golden Bangboo",
"AutoEvent1010427_1": "You caught a Golden Bangboo!\nUp close, you can see it's not actually made of gold... but rather some kind of alloy that's glossy, compact, and... shiny.",
"AutoEvent1010427_2": "What should you do?",
"AutoEvent1010427_3": "Prepare to capture the Golden Bangboo!",
"AutoEvent1010427_5": "...Ah! It's too slippery!\nThe Golden Bangboo uses its sleek shell to slip out of your hand — and away!",
"AutoEvent1010434_0": "Fairy Smart Intervention",
"AutoEvent1010434_1": "\"Master, Look Away seems to have encountered a minor issue.\nDanger levels are currently assessed as low, but it still needs your support.\"",
"AutoEvent1010434_2": "Help Look Away",
"AutoEvent1010434_3": "Look Away seems to be stuck and looks a little frightened.",
"AutoEvent1010434_4": "Let's save Look Away first!",
"AutoEvent1010434_5": "Give it a pull",
"AutoEvent1010434_6": "Look Away",
"AutoEvent1010434_7": "Ehn, ah-noo! (Thank you! Thank you so much, Eous! *whimpers* I'm too clumsy... I—I'll join you in the hunt for Golden Bangboo.)",
"AutoEvent1010434_8": "It's still a piece of cake for an excellent Agent to rescue a naughty little Bangboo.",
"AutoEvent1010436_0": "Fairy Smart Intervention",
"AutoEvent1010436_1": "\"Master, Luckyboo and Little Lord are already guarding this area.\"",
"AutoEvent1010436_10": "Let's get started",
"AutoEvent1010436_11": "Ehn-nah, ah-noo! (We've already set up a trap for it. Help us chase it into the trap!)",
"AutoEvent1010436_12": "Little Lord",
"AutoEvent1010436_13": "What should you do?",
"AutoEvent1010436_2": "Meeting Point",
"AutoEvent1010436_3": "These little Bangboo... are they splitting up to try and surround the Golden Bangboo?\nAs soon as they see Eous, they start \"ehn ehn\" eagerly!",
"AutoEvent1010436_4": "These two seem to have prepared a \"perfect\" plan for vengeance.",
"AutoEvent1010436_5": "Listen to their revenge plan",
"AutoEvent1010436_6": "Na-ehn nu-na? Enh! (Eous, did a Golden Bangboo slip away from you, too? Same with us!)",
"AutoEvent1010436_7": "En-nah! (This is our battle plan!)",
"AutoEvent1010436_8": "Luckyboo",
"AutoEvent1010436_9": "Listen again",
"AutoEvent1010437_0": "Fairy Smart Intervention",
"AutoEvent1010437_1": "\"Master, Mind Your Own seems to have encountered a major issue.\nDanger levels are currently assessed as high, and it needs your immediate support.\"",
"AutoEvent1010437_2": "Help Mind Your Own",
"AutoEvent1010437_3": "Mind Your Own has been caught up in a trap left behind by someone.\nIt seems unable to move any more due to kicking and struggling inside the trap...",
"AutoEvent1010437_4": "Luckily, it can't move anymore.",
"AutoEvent1010437_5": "Help free it",
"AutoEvent1010437_6": "Mind Your Own",
"AutoEvent1010437_7": "Ehn... ah-noo! (Darn it! My great adventure ran into a slight hiccup... I will remember your help with all my courage and bravery!)",
"AutoEvent1010437_8": "Eh-nah! (I want to go looking for the Golden Bangboo together with you all!)",
"AutoEvent1010437_9": "It's still a piece of cake for an excellent Agent to rescue a naughty little Bangboo.",
"AutoEvent1010438_0": "Fairy Smart Intervention",
"AutoEvent1010438_1": "\"Master, unfortunately but not entirely unexpectedly, I must inform you that Eous' Bangboo friends have fallen significantly behind. The Golden Bangboo is about to escape very soon.\"",
"AutoEvent1010438_2": "Capture Golden Bangboo",
"AutoEvent1010438_3": "Seems like the plan of the little Bangboo to catch the Golden Bangboo isn't going too well! Go and help!",
"AutoEvent1010438_4": "Hurry up and help the little Bangboo",
"AutoEvent1010438_5": "Join the battle!",
"AutoEvent1010438_6": "Wait for a while",
"AutoEvent1010444_0": "Teleporter",
"AutoEvent1010444_1": "Seems like you can go back to the previous area from here.",
"AutoEvent1010444_2": "Do you want to go back and check that nothing's been missed?",
"AutoEvent1010444_3": "Go back and take a look",
"AutoEvent1010444_4": "Not now",
"AutoEvent1010444_5": "Fairy Smart Intervention",
"AutoEvent1010444_6": "\"Master, this teleporter was crafted by a Golden Bangboo. We should be able to use it to go back to a previous area.\"",
"AutoEvent1010500_0": "Fairy Smart Intervention",
"AutoEvent1010500_1": "\"Master, you've laid out crossing routes, which is not safe for transporting goods.\"",
"AutoEvent1010500_2": "Planned Route",
"AutoEvent1010500_3": "The route resembles tangled earphone cables thrown into a pocket, twisting randomly and causing utter confusion...",
"AutoEvent1010500_36": "\"Master, the battle we just had appears to have yielded some unexpected rewards.\"",
"AutoEvent1010500_37": "\"A cup for drawing straws was found where this Ethereal was lurking.\"",
"AutoEvent1010500_38": "Lucky Drawing Cup",
"AutoEvent1010500_39": "After the fight, you find a cup for drawing straws right where the Ethereal disappeared.\nStrangely, all the straws inside the cup are long straws — strictly speaking, there should be one short straw in order for it to be a cup for drawing straws.",
"AutoEvent1010500_4": "You can go back to reset the routes.",
"AutoEvent1010500_40": "Is this a prank cup?",
"AutoEvent1010500_41": "Let's just take it",
"AutoEvent1010500_43": "\"Additional support has been sent to remove those showing signs of corruption from the Hollow so they don't attract more Ethereals.\"",
"AutoEvent1010500_5": "Go back one step",
"AutoEvent1010500_6": "Restart",
"AutoEvent101050101_0": "Fairy Rescue Service",
"AutoEvent101050101_1": "\"Hollow Raider detected ahead, but they are not the target of this rescue mission.\"",
"AutoEvent101050101_10": "\"We felt this strange sensation of being watched as soon as we ventured into the Hollow. My squad said they saw the faint outline of a Bangboo Ghost! Then they stormed off towards it. We couldn't stop them, and then...\"",
"AutoEvent101050101_11": "\"Then they suddenly disappeared! One by one, they were lured off by this Bangboo Ghost and disappeared. I tried my best to find another path out of here, but somehow I end up back here every time! It's freaky, man!\"",
"AutoEvent101050101_13": "\"I give up. It's so scary being targeted by a Bangboo Ghost! It's a shame about this Treasure Radar I have here. It searches for valuable supplies throughout the Hollow. If someone wanted to pay 2000 Gear Coins, I'd be willing to part with it...\"",
"AutoEvent101050101_14": "How did a ghost story turn into a sales pitch? Surely this is his real goal...",
"AutoEvent101050101_15": "2,000 Gear Coins, there you go!",
"AutoEvent101050101_16": "I don't have enough Gear Coins",
"AutoEvent101050101_17": "Hearing that story is rewarding enough for me. See ya!",
"AutoEvent101050101_18": "\"By the way, if you see the ghostly shape of a Bangboo off in the distance, try taking a closer look. I wouldn't dare myself... Who on earth knows what kind of trap it could be.\"",
"AutoEvent101050101_2": "Sneaky Hollow Raider",
"AutoEvent101050101_24": "\"Alright... By the way, if you see the ghostly shape of a Bangboo off in the distance, try taking a closer look. I wouldn't dare myself... Who on earth knows what kind of trap it could be.\"",
"AutoEvent101050101_26": "\"It's a deal! Go ahead, the Treasure Radar is yours! I actually got it from an Investigator. I don't know what it's really called, but who cares so long as it works!\"",
"AutoEvent101050101_27": "\"Let me throw in some additional info as a freebie.\"\n\"Every step you take in this Hollow might trigger unforeseen occurrences — because it's haunted by a Bangboo Ghost...\"",
"AutoEvent101050101_28": "\"To save someone, take the fastest route. A step late changes everything! But you've delayed so much, it might be too late to save anyone.\"",
"AutoEvent101050101_29": "\"Great! You've bought some stuff and heard my intel. Now hurry off, I've got to go buy a... Um, no, I mean I've got to find a way out of here, too!\"",
"AutoEvent101050101_3": "\"You're going in there? Really? I'm telling you, be careful — there's a Bangboo Ghost in there!\"",
"AutoEvent101050101_30": "\"It's cool. Come back and see me once you've got enough money, I'll be waiting. I know you'll definitely be back.\" What did he mean by that? An uncomfortable and mysterious grin spreads across his face.",
"AutoEvent101050101_31": "\"That's right! I have a... Wait, how did you know? You must be a veteran in this trade...\"",
"AutoEvent101050101_32": "\"Alright, I won't need to waste time telling you what this is then. Let's cut to the chase!\"",
"AutoEvent101050101_33": "\"A Treasure Radar, 2000 Gear Coins, flat price. You know it's a steal!\"",
"AutoEvent101050101_34": "\"By the way, here's a piece of advice for you: If you wanna save someone, take the fastest route. A step late changes everything!\"",
"AutoEvent101050101_35": "Should we buy the Treasure Radar? Or should we go rescue people first?",
"AutoEvent101050101_36": "2000 Gear Coins, there you go!",
"AutoEvent101050101_37": "Sorry, I need to deal with some emergency.",
"AutoEvent101050101_38": "\"Why? You got something good to sell me?\"",
"AutoEvent101050101_4": "This guy sounds like he's trying to mess with you",
"AutoEvent101050101_5": "Tell me about the ghost, I'm an enthusiast!",
"AutoEvent101050101_6": "Ignore him and leave",
"AutoEvent101050101_7": "Looks like we'll have to head straight for the exit.",
"AutoEvent101050101_8": "\"Hey, wait up. Don't just ignore me!\" The Hollow Raider sees you trying to avoid him and jogs over, waving at you.",
"AutoEvent101050101_9": "I see.",
"AutoEvent101050102_0": "Gateway to Mystery",
"AutoEvent101050102_1": "Passing through layers of twisted Ether, the depths of this Hollow conceal a mystery that eludes our instruments. Route projections show no anomalies, and everything looks normal.",
"AutoEvent101050102_10": "Fairy Rescue Service",
"AutoEvent101050102_11": "\"Master, an abnormally active spatial fissure has been detected near the entrance up ahead. We expect passing through the fissure will increase Pressure. Please prepare yourself.\"",
"AutoEvent101050102_2": "Everything looks fine, but my instincts are saying otherwise",
"AutoEvent101050102_3": "Go straight through the fissure",
"AutoEvent101050102_4": "Pressure +40",
"AutoEvent101050102_5": "Go to Beacon 1's signal in the depths",
"AutoEvent101050102_6": "Pass straight through the fissure (new discovery if you have the Treasure Radar)",
"AutoEvent101050102_7": "Go to Beacon 2's signal in the depths",
"AutoEvent101050102_9": "Hold on, let's take another look around",
"AutoEvent101050107_0": "A Light in the Dark",
"AutoEvent101050107_10": "This page seems to have useful info...",
"AutoEvent101050107_11": "Next page",
"AutoEvent101050107_14": "You find a page inside a booth. It's still new, as though it's only just been ripped out.",
"AutoEvent101050107_18": "The First Lamp",
"AutoEvent101050107_19": "\"Record 01\"",
"AutoEvent101050107_2": "There seem to be some notes written on it by an exploring Investigator.",
"AutoEvent101050107_20": "\"It's been an hour inside the Hollow already, and we're getting closer to the target coordinates.\"",
"AutoEvent101050107_21": "\"Our target is my old colleague Jeff, who has failed to provide the Association with his regular report for three running now.\"",
"AutoEvent101050107_22": "\"I feel like there's some invisible force, like faint Bangboo projections that guide me near the depths' entrance. Likely an illusion from Ether distortions.\"",
"AutoEvent101050107_24": "\"But in any case, I'm going to follow those faint Bangboo shapes. I've already tried plenty of times, catching up to the shadows is the only way to avoid getting magically whisked back to the start. If anyone ever comes by and reads this, you should try the same. That's all for now, Little Beetroot and I are heading out again!\"",
"AutoEvent101050107_25": "What do you want to do?",
"AutoEvent101050107_26": "Read it again",
"AutoEvent101050107_27": "Keep pushing on...",
"AutoEvent101050107_28": "\"I dreamed he was in this Hollow, holding a steel bar and desperately waiting to be rescued... I have to go there to investigate.\"",
"AutoEvent101050107_3": "Read it to better understand your surroundings",
"AutoEvent101050107_5": "Don't read it. It's best to keep our nose out of Investigator business",
"AutoEvent101050107_7": "Fairy Rescue Service",
"AutoEvent101050107_9": "\"I've spotted a safety zone ahead. There's a good chance we'll find some clues about our rescue target there.\"",
"AutoEvent101050108_0": "A Light in the Dark",
"AutoEvent101050108_10": "This page seems to have useful info...",
"AutoEvent101050108_11": "Next page",
"AutoEvent101050108_12": "Don't read it. It's best to keep our nose out of Investigator business",
"AutoEvent101050108_14": "You find a page inside a small box. It's still new, as though it's only just been ripped out.",
"AutoEvent101050108_18": "The Second Lamp",
"AutoEvent101050108_19": "\"Record 02\"",
"AutoEvent101050108_2": "There seem to be some notes written on it by an exploring Investigator.",
"AutoEvent101050108_20": "\"It's been two hours inside the Hollow now, and this Hollow is far more complex than I thought.\"",
"AutoEvent101050108_21": "\"The Ether distortion here is worse than before. The most obvious manifestation of this is... those Bangboo shadows that keep showing up, and not just in one place, but everywhere. Chasing them down just isn't working.\"",
"AutoEvent101050108_22": "\"I can detect faint shadows with my mech and the naked eye. Close up, the fake shadows vanish. The last sentence seems odd, as if non-vanishing Bangboo shadows are real.\"",
"AutoEvent101050108_24": "\"But to me, it's true. That shadow that can guide me to the next level is my only trustworthy beacon. Well, that's it for now. Little Beetroot and I are pushing on.\"",
"AutoEvent101050108_25": "What should you do?",
"AutoEvent101050108_26": "Read it again",
"AutoEvent101050108_27": "Let's get going",
"AutoEvent101050108_3": "Read it to better understand your surroundings",
"AutoEvent101050108_7": "Fairy Rescue Service",
"AutoEvent101050108_9": "\"I've spotted a safety zone ahead. There's a good chance we'll find some clues about our rescue target there.\"",
"AutoEvent101050109_0": "Cycle of Madness",
"AutoEvent101050109_1": "\"Stay away... You're just an illusion! No... Argh!\" The Investigator waves his weapon around in the air, which is nothing more than a cracked steel bar. It seems he is no longer capable of normal communication.",
"AutoEvent101050109_14": "Use the Concentrated Sedative",
"AutoEvent101050109_17": "You take out the Concentrated Sedative, pin down the Investigator, and shoot a sharp dose straight up his nostril.\n\"Ahhh, it's cold!\" \"Ahhh, it's sour!\" \"Ahhh, ah-choo!\"",
"AutoEvent101050109_18": "Investigator Jeff",
"AutoEvent101050109_19": "Having temporarily regained his sanity, the Investigator suddenly grows shy. With the utmost respect, he thanks you and tells you his name: Jeff.",
"AutoEvent101050109_20": "Looks like we can communicate normally now",
"AutoEvent101050109_21": "Tell him the way out of the Hollow",
"AutoEvent101050109_23": "\"Great... Thank you... I can get out myself... Good luck to you guys, too...\"",
"AutoEvent101050109_24": "A Cold Reality",
"AutoEvent101050109_25": "Fairy Rescue Service",
"AutoEvent101050109_26": "\"I've spotted an Investigator ahead, but they are not our rescue target.\"",
"AutoEvent101050109_27": "Jeff waves at you gingerly, tossing the scrap metal bar before fishing several guns out of his pockets. He checks them over, then leaves.",
"AutoEvent101050109_28": "There are some supplies he left behind in his hiding place.",
"AutoEvent101050109_3": "You come across an Investigator with unkempt hair who has clearly been stuck here so long he's lost track of time. His equipment is worn down and in bad shape. One look tells you that he's no longer able to fight off the corruption brought on by the pressure. He grimaces strangely at you, then roars \"You're not real. You're an illusion!\"",
"AutoEvent101050109_4": "This is a textbook breakdown due to pressure...",
"AutoEvent101050109_5": "Try communicating",
"AutoEvent101050109_6": "Try using recovery medicine",
"AutoEvent101050109_7": "If only we had something like a Concentrated Sedative...",
"AutoEvent101050109_8": "Stay away from him",
"AutoEvent101050111_0": "A Light in the Dark",
"AutoEvent101050111_11": "You find a page inside a small box. It's still new, as though it's only just been ripped out.",
"AutoEvent101050111_12": "Next page",
"AutoEvent101050111_16": "\"It's day 10 of our mission, and we still haven't found Jeff. We met a lost kid along the way, and I hope we can take him out together with Jeff.\" The message on the paper finishes here.",
"AutoEvent101050111_17": "A lost kid...?",
"AutoEvent101050111_19": "Reduce Pressure",
"AutoEvent101050111_2": "There seem to be some notes written on it by an exploring Investigator.",
"AutoEvent101050111_21": "The Third Lamp",
"AutoEvent101050111_22": "\"Record 03\"",
"AutoEvent101050111_23": "\"It's been 5 hours since we entered the Hollow. I took a nap and dreamed I was stuck in quicksand, but this Bangboo I'd never seen before pulled me out... But enough of that. What's urgent is that we take stock of our consumption plans — especially when it comes to supplies like beet juice and fruit candy drops.\"",
"AutoEvent101050111_24": "\"The Ether distortion here manifests differently from before. The Bangboo shadows have disappeared, but we keep finding the remains of Bangboo merchants along our path.\"",
"AutoEvent101050111_25": "\"Among checked entrances, one stands out. It emits a sound unlike a human or machine, more like a monster swallowing something...\"",
"AutoEvent101050111_27": "\"That entrance with the strange sound might be the only way to get past here. I've got to hurry, I'm getting a bad feeling about this...\"",
"AutoEvent101050111_28": "What should you do?",
"AutoEvent101050111_29": "Read it again",
"AutoEvent101050111_3": "Read it to better understand your surroundings",
"AutoEvent101050111_30": "Let's get going",
"AutoEvent101050111_31": "\"Thinking back, those shadows might just be a mirage of those Bangboo merchants caused by Ether distortions.\"",
"AutoEvent101050111_32": "\"I can no longer rely on my eyes to tell me which way to go. It's time to try something else.\"",
"AutoEvent101050111_4": "Take the food and go",
"AutoEvent101050111_5": "Fairy Rescue Service",
"AutoEvent101050111_7": "\"I've spotted a safety zone ahead. There's a good chance we'll find some clues about our rescue target there.\"",
"AutoEvent101050111_8": "This page seems to have useful info...",
"AutoEvent101050111_9": "Don't read it. It's best to keep our nose out of Investigator business",
"AutoEvent1010501_0": "Fairy Smart Intervention",
"AutoEvent1010501_1": "\"Master, this commission requires delivery routes to pass through each and every Hollow Raider if possible.\"",
"AutoEvent1010501_3": "\"Please plot out a route carefully. The courier will deliver the sedatives based on your planned route.\"",
"AutoEvent1010501_4": "\"Transportation route rehearsal underway...\"",
"AutoEvent1010512_0": "\"Master, the courier is calling for you.\"",
"AutoEvent1010512_1": "Empty-Handed Colleague",
"AutoEvent1010512_2": "\"Thanks, you've been a huge help! The goods? No worries, my mission is to distribute them to those in need.\"",
"AutoEvent1010512_3": "\"Can you tell me your Inter-Knot username? I would like to contact you if something like this crops up again.\"",
"AutoEvent1010512_4": "The other party is asking for your Inter-Knot username, no harm in telling them.",
"AutoEvent1010512_5": "\"{NICKNAME}.\"",
"AutoEvent1010512_6": "\"{NICKNAME}, got it. I'll contact you again when there's new work!\"",
"AutoEvent1010512_8": "\"By the way, I found some things on the way, and brought them over on the conveyor belt. Take them; you'll find them useful.\"",
"AutoEvent1010524_0": "Fairy Smart Intervention",
"AutoEvent1010524_1": "\"Be aware, targets not treated with a sedative will see a rapid worsening of corruption symptoms, attracting a large number of Ethereals.\"",
"AutoEvent1010524_2": "Would you like to redo the transport routes?",
"AutoEvent1010524_4": "Start over, save everyone!",
"AutoEvent1010524_5": "\"Master, the courier is calling for you.\"",
"AutoEvent1010524_6": "\"Phew... finally done with the deliveries! Thanks, I couldn't have done it without your help...\"",
"AutoEvent1010524_7": "\"But this will probably be my last delivery, now that I've cleared my conscience... See you around if fate allows!\"",
"AutoEvent1010524_9": "\"By the way, I found some things on the way, and brought them over on the conveyor belt. Take them; you'll find them useful.\"",
"AutoEvent1010525_0": "The Final Enemy",
"AutoEvent1010525_1": "The Hollow exit is straight ahead.",
"AutoEvent1010525_2": "To leave the Hollow, you'll need to clear the obstacles first.",
"AutoEvent1010525_3": "Leave the Hollow",
"AutoEvent1010525_4": "Explore a little more",
"AutoEvent1010525_5": "Enemies block the exit ahead.",
"AutoEvent1010525_6": "Defeat the enemies and leave the Hollow",
"AutoEvent1010532_0": "Fairy Smart Intervention",
"AutoEvent1010532_1": "\"Analysis complete. This valve features a non-intelligent lock that I can't open. However, you can open it by inserting 2,500 Gear Coins.\"",
"AutoEvent1010532_10": "There seems to be something useful behind this door.",
"AutoEvent1010532_11": "Best open the door and see.",
"AutoEvent1010532_12": "Pay {scene_var(CoinText)} Gear Coins",
"AutoEvent1010532_2": "\"I've detected a living creature behind the gate. There is a possibility of an ill-fated Hollow Raider trapped inside.\"",
"AutoEvent1010532_3": "Locked Valve",
"AutoEvent1010532_4": "While this will cost you quite a bit, maybe you'll save a survivor...",
"AutoEvent1010532_5": "Let's open the gate and take a look just in case",
"AutoEvent1010532_6": "Pay 2,500 Gear Coins",
"AutoEvent1010532_7": "I don't have enough Gear Coins",
"AutoEvent1010532_8": "Leave",
"AutoEvent1010532_9": "\"Analysis complete. This valve features a non-intelligent lock that I cannot open. However, you can open it by inserting {scene_var(CoinText)} Gear Coins.\"",
"AutoEvent1010533_0": "Fairy Smart Intervention",
"AutoEvent1010533_1": "\"Master, there's a long cylindrical item here, presumably some kind of cup for drawing straws.\"",
"AutoEvent1010533_2": "Straw Drawing Cup",
"AutoEvent1010533_3": "You pick up a cup for drawing straws. Strangely, all the straws inside the cup are long straws — strictly speaking, there should be one short straw in order for it to be a cup for drawing straws.",
"AutoEvent1010533_4": "Is this a prank cup?",
"AutoEvent1010533_5": "Let's just take it",
"AutoEvent1010534_0": "Fairy Smart Intervention",
"AutoEvent1010534_1": "\"Master, there's a shortcut here that can take you back to the entrance quickly.\"",
"AutoEvent1010534_2": "Take the shortcut",
"AutoEvent1010534_3": "Do you want to go back to the entrance area?",
"AutoEvent1010534_4": "Don't tell me there's someone trapped behind that door back there?",
"AutoEvent1010534_5": "Go back to the entrance area",
"AutoEvent1010534_6": "Don't go",
"AutoEvent1010537_0": "\"Master, a Pegasos delivery truck and a person moving goods are spotted ahead, presumably a lone Hollow Raider.\"",
"AutoEvent1010537_1": "Unknown Courier",
"AutoEvent1010537_2": "\"Just in time, come help! We need to get these goods delivered ASAP...\" A person stands by the truck, thrusting the goods into your hands without further ado.",
"AutoEvent1010537_3": "He seems to be trying hard to gather usable sedatives into the intact cargo boxes.",
"AutoEvent1010537_4": "This must be the colleague mentioned by the commission...",
"AutoEvent1010537_5": "Are you with Pegasos?",
"AutoEvent1010537_6": "\"Pegasos... ah, yes, yes, that's me! I'm also a Pegasos delivery person. Quick, we need to hurry and deliver them to those trapped in the Hollow!\"",
"AutoEvent1010537_7": "\"But even with you, we can't carry all this... Here, take these simple conveyor belts and lay out the routes!\"",
"AutoEvent1010537_8": "\"Let me know when you're done. I'll put the box on the conveyor belt to send it over. It's safe and quick!\"",
"AutoEvent1010537_9": "\"I've marked out the rough delivery locations. Act fast; those trapped need the sedatives if they want to live.\"",
"AutoEvent1010541_0": "Enemies block the exit ahead.",
"AutoEvent1010541_1": "To leave the Hollow, you'll need to clear the obstacles first.",
"AutoEvent1010621_0": "\"It is said that during an operation, the Investigators happened to mark the routes for their operation with corruption-resistant metal.\"",
"AutoEvent1010621_1": "\"Her lost treasure chest might be located at the end of the route.\"",
"AutoEvent1010621_2": "\"Anyway, our first task is to find the marked route.\"",
"AutoEvent1010621_3": "\"There's a seasoned Hollow Raider nearby. Let's go meet him first!\"",
"AutoEvent1010621_4": "Fairy Smart Assistant",
"AutoEvent1010628_0": "Pay {specials(cost)} Gear Coins",
"AutoEvent1010629_0": "How a Hollow Raider Merchant Makes a Living",
"AutoEvent1010629_1": "I've got some great tools that might be able to help you find what you're after. They're single-use though. Since you're new here, I can give you three samples for free to test it out. And of course, you're always welcome to buy them with Gear Coins.",
"AutoEvent1010629_10": "\"Hey, looking for some shiny metal items in here? I've got some nifty tools for it!\"",
"AutoEvent1010629_11": "\"I call it Gold Calling. This handy device can detect metal objects within a certain radius around you, including Gear Coins, of course!\"",
"AutoEvent1010629_12": "\"But that's not all! Rumor has it that an Investigator once left a treasure chest inside the Hollow. This detector can also uncover the Investigator's marked traces.\"",
"AutoEvent1010629_13": "\"The target Hollow Raider is just up ahead.\"",
"AutoEvent1010629_14": "\"Here're your samples, and don't use them all too quickly. Next time, you'll need to pay if you want more. But I've got a hunch you'll be back for sure.\"",
"AutoEvent1010629_15": "Ask about what's behind the shutter door",
"AutoEvent1010629_16": "\"Let's see... Hmmm, that's not enough. How about you take the free samples and try them out first?\"",
"AutoEvent1010629_17": "\"Ooh, back there, huh? You can make bank there. I'll open it for you.\"",
"AutoEvent1010629_18": "\"Here, four in total! One you've purchased and three samples for free! Happy treasure hunting!\"",
"AutoEvent1010629_2": "The free samples are exclusive to new customers only, don't miss out!",
"AutoEvent1010629_20": "\"Here, six in total! Three you've purchased and three samples for free! Happy treasure hunting!\"",
"AutoEvent1010629_22": "I knew you'd come back for more... Windfalls are always addictive, even when you aren't in need of them...",
"AutoEvent1010629_23": "Want to buy some more?",
"AutoEvent1010629_24": "I'll buy one!",
"AutoEvent1010629_26": "I've got money! I'll buy three!",
"AutoEvent1010629_28": "Don't need it for now.",
"AutoEvent1010629_29": "Leave",
"AutoEvent1010629_3": "I wanna try the samples!",
"AutoEvent1010629_31": "\"I'm afraid you don't have enough money... I've got a trick for making some quick bucks in the Hollow...\"",
"AutoEvent1010629_32": "\"There's this uncharted area that nobody's touched yet, and it's likely filled with Gear Coins. If you explore that area and do some scouting for me, you might stumble upon some valuable loot.\"",
"AutoEvent1010629_34": "\"Here's one. You're always welcome to come back!\"",
"AutoEvent1010629_36": "\"Here're three. You're always welcome to come back!\"",
"AutoEvent1010629_38": "Looks like you're running low on funds, but I know a way to make some quick cash in here. Wanna hear about it?",
"AutoEvent1010629_39": "Explore that area?",
"AutoEvent1010629_4": "Free",
"AutoEvent1010629_40": "Gear Coins, here I come!",
"AutoEvent1010629_41": "No one's been there for a reason, so I'll pass.",
"AutoEvent1010629_44": "\"Good luck!\"",
"AutoEvent1010629_46": "\"Well, what you have is only enough for two, and here they are. Please come back next time with enough funds.\"",
"AutoEvent1010629_48": "Oh, it's you again! You sure know there's no such thing as a free lunch now. I believe you've prepared your money, right?",
"AutoEvent1010629_49": "If you're running low on cash, check out the area some more. You're quite skilled at it, aren't you?",
"AutoEvent1010629_5": "I'll just buy one.",
"AutoEvent1010629_56": "Well, I'm afraid you're a bit low on money for this one. Maybe next time.",
"AutoEvent1010629_6": "Spend {specials(coin)*8} Gear Coins",
"AutoEvent1010629_66": "I knew you could help me find it! Gold Calling has now been upgraded, and each one you buy now detects all metal items within this range. As for the price... you know, you get what you pay for. It'll be a bit more expensive.",
"AutoEvent1010629_67": "Gold Calling II is now available.",
"AutoEvent1010629_7": "I'll buy three!",
"AutoEvent1010629_70": "Let me try the latest model!",
"AutoEvent1010629_72": "Not now",
"AutoEvent1010629_78": "Each costs {specials(coin)*8} Gear Coins",
"AutoEvent1010629_8": "Spend {specials(coin)*24} Gear Coins",
"AutoEvent1010629_80": "Each costs {specials(coin)*24} Gear Coins",
"AutoEvent1010629_88": "\"I'm afraid you'll need more money to grab this one.\"",
"AutoEvent1010629_9": "Fairy Smart Assistant",
"AutoEvent1010629_97": "\"Told you the price would be higher. I'm afraid it's beyond your budget right now.\"",
"AutoEvent1010632_0": "Warm-hearted Hollow Raider",
"AutoEvent1010632_1": "Here, you can have this! Just please don't harm me!",
"AutoEvent1010632_2": "Do you need this! It's very powerful! It will definitely prove useful!",
"AutoEvent1010632_3": "Sure thing!",
"AutoEvent1010632_4": "Now this looks suspicious...",
"AutoEvent1010632_5": "\"Ah, we've been found!\"",
"AutoEvent1010632_6": "\"Here, take it! I hope you can put it to good use. See you later!\"",
"AutoEvent1010632_8": "\"Hey, you'll miss out on great opportunities if you're always so overly cautious! Anyway, it's yours! Catch you later!!\"",
"AutoEvent1010634_0": "Enigmatic Voice",
"AutoEvent1010634_2": "As you enter this area, you sense someone's burning gaze.",
"AutoEvent1010634_4": "Then, you hear a faint voice whispering, \"My camouflage helmet will keep me unnoticed...\" It appears that someone is already present.",
"AutoEvent1010634_5": "Then, you hear a faint voice whispering, \"You don't see me... I'm not here...\" It appears that someone is already present.",
"AutoEvent1010639_0": "Golden Bangboo",
"AutoEvent1010639_1": "This place is teeming with Golden Bangboo! As for their Dennies... they are all mine now!",
"AutoEvent1010639_2": "This Golden Bangboo seems to be holding something...",
"AutoEvent1010639_3": "It's the treasure chest the client requested! However, to your surprise, it's much lighter expected. Guess it won't hurt to take a peek inside...",
"AutoEvent1010639_4": "It turns out there are a bunch of coupons and vouchers in the chest... Are these really what the client asked for? Well, you can ask about it once you leave the Hollow.",
"AutoEvent1010640_0": "Fairy Smart Assistant",
"AutoEvent1010640_1": "\"The marking ends here. The treasure chest must be somewhere close by.\"",
"AutoEvent1010642_0": "Warm-hearted Hollow Raider",
"AutoEvent1010642_1": "\"Another Hollow Raider has already plundered the Golden Bangboo of their Dennies...\"",
"AutoEvent1010642_11": "\"Well, they're of no use to me. You can have it.\"",
"AutoEvent1010642_2": "\"Ah, here we meet again! Feel free to grab whatever remains here as a token of gratitude for exploring a path and bringing me here!\"",
"AutoEvent1010642_4": "\"Oh, by the way, I'm not sure if you need this metal box. I opened it, and there are only a bunch of coupons and vouchers inside.\"",
"AutoEvent1010642_5": "Is this the \"treasure chest\" you're looking for?",
"AutoEvent1010642_6": "That's exactly what I'm looking for!",
"AutoEvent1010642_7": "I'm not sure if it really is...",
"AutoEvent1010642_9": "\"Then you can have it!\"",
"AutoEvent1010643_0": "Electric Roller Shutter",
"AutoEvent1010643_1": "\"This is an electronic shutter door with pictures of Gear Coins on it. It can no longer be opened manually.\nA note is stuck to the door: Want to earn some Gear Coins? Please inquire at the local merchant.\"",
"AutoEvent1010690_0": "Search Cart",
"AutoEvent1010690_1": "\"It's an old cart used for treasure hunting that embodies the principle of 'if it works, don't question it.'\"",
"AutoEvent1010690_2": "\"You can follow the metal signals to find treasure.\"",
"AutoEvent1010690_3": "Gold Calling & Search Cart — Your two best treasure-hunting friends!",
"AutoEvent1010690_4": "Would you like to enable Detection Mode?",
"AutoEvent1010690_5": "On",
"AutoEvent1010690_6": "Not now",
"AutoEvent1010713_0": "Pay 2500 Gear Coins",
"AutoEvent101080104_1": "Who exactly is talking...?",
"AutoEvent101080112_0": "Resonia Housekeeper Exchange",
"AutoEvent101080116_1": "Fairy Smart Intervention",
"AutoEvent101080116_10": "\"Puh-pop! Your passport is fully adorned with colorful Resonia! Congratulations!\"",
"AutoEvent101080116_11": "\"Puh-pop! You have completed your tour target! You are free to leave the museum now!\"\n\"Puh-pop! Your premium target is to collect 10 S-Rank Resonia! Currently, you have {specials(SCard)}!\"",
"AutoEvent101080116_12": "Time to go home!",
"AutoEvent101080116_13": "Leave the museum",
"AutoEvent101080116_14": "Commission Complete",
"AutoEvent101080116_15": "Proceed to the next floor",
"AutoEvent101080116_16": "\"Puh-pop! You haven't collected enough Resonia. Please proceed to the next floor to collect more!\"",
"AutoEvent101080116_17": "Hang on. Where's the Fairy Godmother Bangboo?",
"AutoEvent101080116_18": "Fairy Godmother Bangboo",
"AutoEvent101080116_19": "\"Puh-pop! Do you really think I look like a Fairy Godmother Bangboo?\"",
"AutoEvent101080116_2": "\"Master, you have reached a checkpoint.\"\n\"The Resonia Housekeeper has provided you with a wide range of services to enjoy at your leisure.\"",
"AutoEvent101080116_20": "Hard to say",
"AutoEvent101080116_21": "You look like a robot vacuum",
"AutoEvent101080116_22": "It's true",
"AutoEvent101080116_23": "\"Puh-pop! The magic of midnight has vanished! Just kidding. Looks like you've been misled by someone.\"",
"AutoEvent101080116_24": "\"Obviously, there never was any Fairy Godmother... How old are you? Twelve?\"",
"AutoEvent101080116_26": "\"Master, calm down.\"",
"AutoEvent101080116_27": "\"There are no clues as to why that person decided to spread false rumors online. Let's go home for now.\"",
"AutoEvent101080116_28": "\"Puh-pop, seeing as you can't complete any more objectives by going any deeper, you are being forcibly removed due to anti-addiction regulations!\"",
"AutoEvent101080116_5": "Gain 3 Resonia Housekeepers.",
"AutoEvent101080116_6": "\"If you have collected {scenevar(CardTarget)} Resonia, you are free to return home. Otherwise, you'll proceed to the next floor to collect more.\"",
"AutoEvent101080116_7": "\"Puh-pop! Congratulations, you have traversed all the tour locations on this floor!\"\n\"Please allow me to provide you with a massage service!\"",
"AutoEvent101080116_8": "\"Puh-pop! It's time to check your passport Resonia!\"",
"AutoEvent101080116_9": "\"Puh-pop! The target is {scenevar(CardTarget)} Resonia, and you have collected... {specials(AllCard)} Resonia!\"",
"AutoEvent101080118_2": "Let's see what's around here",
"AutoEvent101080119_1": "Will you keep the Resonia or exchange them for Resonia Housekeepers?",
"AutoEvent101080119_2": "Lose {specials(Count1)} Resonia and gain {specials(Count11)} Resonia Housekeepers",
"AutoEvent101080119_3": "Lose {specials(Count2)} Resonia and gain {specials(Count22)} Resonia Housekeepers",
"AutoEvent101080119_4": "Lose {specials(Count3)} Resonia and gain {specials(Count33)} Resonia Housekeepers",
"AutoEvent101080122_1": "Sell all your Resonia Housekeepers",
"AutoEvent101080122_2": "Find Resonia Housekeepers with him",
"AutoEvent101080122_3": "Pressure +{specials(sta)}. Gain 1 Resonia Housekeeper.",
"AutoEvent101080122_4": "After a thorough search, you find the stolen Resonia Housekeepers.\nHe gives you one of them as a token of gratitude.",
"AutoEvent101080129_0": "Suspicious Trade",
"AutoEvent101080129_1": "A suspicious individual stands in front of you, offering to trade Resonia Housekeepers.\nHowever, the currency used for trade... is a bit unusual.",
"AutoEvent101080129_2": "Buy? Or sell?",
"AutoEvent101080129_3": "Lose {specials(HP1)}% of your HP and gain 1 Resonia Housekeeper",
"AutoEvent101080129_4": "Pressure +{specials(STA1)}. Obtain 1 Resonia Housekeeper.",
"AutoEvent101080129_5": "Restore {specials(HP2)}% HP. Lose 1 Resonia Housekeeper.",
"AutoEvent101080129_6": "Pressure -{specials(STA2)}. Lose 1 Resonia Housekeeper.",
"AutoEvent101080129_7": "Once the deal is struck, the suspicious individual hastily departs in search of the next buyer or seller.",
"AutoEvent101090104_0": "Fairy Smart Intervention",
"AutoEvent101090104_1": "\"Warning: A Hollow Raider's corpse is ahead... Correction: A maintenance worker's corpse in a poor sanitary condition is ahead.\"",
"AutoEvent101090104_10": "(Opens eyes)\n\"Why is this rock still here?!\"\n(Closes eyes)",
"AutoEvent101090104_11": "Diligent Maintenance Worker",
"AutoEvent101090104_12": "(Opens eyes)\n\"Why is the rock still... You've blasted the rock apart? That's awesome!\"",
"AutoEvent101090104_13": "\"Thank you, my friend, for removing my excuse for slacking off — uh, I mean the reason that is keeping me from working!\"",
"AutoEvent101090104_14": "\"I'll go to the lowest level through the exit passageway on the left for the maintenance. See you around!\"",
"AutoEvent101090104_2": "\"Correction again: The maintenance worker still has vital signs. He stays immobile and appears to be in a deep sleep.\"",
"AutoEvent101090104_3": "Lazy Maintenance Worker",
"AutoEvent101090104_4": "\"Woah, I can't believe I've met another... person...here?\"",
"AutoEvent101090104_5": "\"I'm here to fix the elevator on B4.\"",
"AutoEvent101090104_6": "\"Well, although I'm only on B1 now, I'll reach my destination eventually as long as I'm still alive. There's no rush.\"",
"AutoEvent101090104_7": "\"I discovered that the way to level B4 was blocked by a boulder. Though there's another path, I tried ten times but nearly got lost and died there.\"",
"AutoEvent101090104_8": "\"I've changed my methods for now, I plan on squatting here and praying for that rock to disappear.\"",
"AutoEvent101090106_0": "Fairy Smart Intervention",
"AutoEvent101090106_1": "\"Our target this time is: Investigate the metro line to figure out Bangboo losses.\"",
"AutoEvent101090106_2": "\"To complete our mission, we must reach the deepest levels of the metro system.\"",
"AutoEvent101090107_0": "Arms Dealer",
"AutoEvent101090107_1": "There's a suspicious guy! He asks you whether you are interested in buying some explosive toys!",
"AutoEvent101090107_2": "Hmm... The goods are pricey.",
"AutoEvent101090107_3": "Purchase bomb",
"AutoEvent101090107_4": "Spend {specials(Coin)} Gear Coins",
"AutoEvent101090107_5": "Leave",
"AutoEvent101090107_6": "Fairy Smart Intervention",
"AutoEvent101090107_7": "\"Warning! Warning! Suspicious person ahead.\"",
"AutoEvent101090107_8": "\"Based on contextual analysis, it appears to be an arms dealer.\"",
"AutoEvent101090110_0": "Fairy Smart Intervention",
"AutoEvent101090110_1": "\"Master, found an important support facility.\"",
"AutoEvent101090110_2": "\"We can heal up as much as we need at the rest area ahead. That'll be useful for this mission, so please make good use of the chance.\"",
"AutoEvent101090110_3": "Rest Area",
"AutoEvent101090110_4": "A rest area that can be used for free. It is really free, and there's no catch!",
"AutoEvent101090110_5": "Not only is it free, but it also doesn't limit your usage... It might sound like a scam, but it is not!",
"AutoEvent101090110_6": "Rest",
"AutoEvent101090110_7": "Restore all HP",
"AutoEvent101090110_8": "Leave",
"AutoEvent101090113_0": "Fairy Smart Intervention",
"AutoEvent101090113_1": "\"Intelligent beings ahead. Scanning in progress...\"",
"AutoEvent101090113_2": "\"Confirmed as a model 0823 Bangboo, from the latest batch.\"",
"AutoEvent101090113_3": "Newbie Bangboo",
"AutoEvent101090113_4": "\"Nha-nhu nhu! (Thank you! Good Bangboo!)\"",
"AutoEvent101090113_5": "\"En-nu-ahn-nah-ehnneh! (I'm on my way to repair the metro facilities. There's a chance we might meet again there.)\"",
"AutoEvent101090118_0": "Newbie Bangboo",
"AutoEvent101090118_1": "\"Nu neh enne (Here we are again! I think it's fate that brings us together...)\"",
"AutoEvent101090118_2": "\"Unnu ennah (According to the mission schedule, I have to eliminate the monsters in that area.)\"",
"AutoEvent101090118_3": "\"Enne...? (What's up with the one-way ejector on the right, though?)\"",
"AutoEvent101090118_4": "\"Uhn-na-unnhe! (What? Did you just offer to help me take a look? Thanks!)\"",
"AutoEvent101090118_5": "\"Enun-nu-nah. (You're such a nice Bangboo. What's your name? Eous? I'll remember it.)\"",
"AutoEvent101090118_6": "\"Ehn-na! Ehn-na! (Eous, do you know how to say goodbye in common language? I only know one sentence, it's real cool!)\"",
"AutoEvent101090118_7": "\"Ennenenen! Ehn-ne-ne! (Ahem! Listen carefully!)\"",
"AutoEvent101090118_8": "\"Goodbye!\"",
"AutoEvent101090119_0": "Fairy Smart Intervention",
"AutoEvent101090119_1": "\"The area ahead is a high-risk zone. Suggestion: Follow the navigation.\"",
"AutoEvent101090119_2": "\"Collected area data, information is marked out with arrows.\"",
"AutoEvent101090119_3": "\"But some arrows are missing, so please be careful.\"",
"AutoEvent101090119_4": "\"Furthermore, investigation results indicate that there are no resources behind the trap, so there's no need for an exhaustive search.\"",
"AutoEvent101090123_0": "Newbie Bangboo",
"AutoEvent101090123_1": "\"Uhn-nah-ahn-ne (You saved my life again!)\"",
"AutoEvent101090123_2": "\"En-ne-ahn-nuh (My battle with the monsters here was so aggressive that it caused the building to crumble. I was buried under the debris...)\"",
"AutoEvent101090123_3": "\"En-nah (I can't give up. I have to continue my mission and eliminate the monsters on the Lower levels!)\"",
"AutoEvent101090123_4": "\"Goodbye!\"",
"AutoEvent101090124_0": "Lazy Maintenance Worker",
"AutoEvent101090124_1": "\"Let me take a look at this door...\"",
"AutoEvent101090124_2": "\"Ah. It can only be opened from the other side.\"",
"AutoEvent101090124_3": "\"I'm sorry, buddy. I always feel sleepy when facing such difficulties. Zzz...\"",
"AutoEvent101090124_5": "\"Oh? You got it open? Thanks!\"",
"AutoEvent101090124_6": "\"Since you've done the work for me, I'll get back to sleep then... Zzz...\"",
"AutoEvent101090124_7": "\"That's all, right? Great. Zzz...\"",
"AutoEvent101090126_0": "Maintenance Worker",
"AutoEvent101090126_1": "\"A huge Bangboo fell from the sky all of a sudden!\"",
"AutoEvent101090126_10": "\"Wow, I've never seen so many Gear Coins in my life... Just give me three seconds, and it'll be done!\"",
"AutoEvent101090126_11": "\"Pressing the Pay button and activating the service... Pathfinding system upgraded. Now this Bangboo can move around safely.\"",
"AutoEvent101090126_12": "\"This Bangboo's personality is actually quite pleasant, but something seems to be off with its logic core?\"",
"AutoEvent101090126_2": "\"When I caught it, I noticed it was new.\"",
"AutoEvent101090126_3": "\"It's the one right next to me here. That was close.\"",
"AutoEvent101090126_4": "\"I'm worried it might wander off and trip and fall again, and all the repairs will be in vain.\"",
"AutoEvent101090126_5": "\"I can improve its pathfinding system to prevent falls, but for that... I need {specials(Coin)} Gear Coins.\"",
"AutoEvent101090126_6": "Will you help this little Bangboo?",
"AutoEvent101090126_7": "I'll pay.",
"AutoEvent101090126_8": "Pay {specials(Coin)} Gear Coins",
"AutoEvent101090126_9": "Leave",
"AutoEvent101090127_0": "Newbie Bangboo",
"AutoEvent101090127_1": "\"Ehnne (That was a narrow escape, Eous!)\"",
"AutoEvent101090127_2": "\"Ennhu-uhn-na (I suddenly fell off... Luckily, a maintenance worker caught me!)\"",
"AutoEvent101090127_3": "\"En-nuh (That was scary. I need to rest here next to him for a bit.)\"",
"AutoEvent101090127_4": "\"Nha-nuh nhu-ne! (I can feel my pathfinding system is on fire... Thanks for upgrading me!)\"",
"AutoEvent101090127_5": "\"Ehn-ne (The maintenance worker is so reliable!)\"",
"AutoEvent101090127_6": "\"En-nah... (You've really helped me. How can I repay you?)\"",
"AutoEvent101090127_7": "\"Nha-nuh nhu-ne! (Ah, these are some gadgets I've saved from my working days... They're for you only!)\"",
"AutoEvent101090127_8": "\"En-nah! (The maintenance worker and I are off the clock now. Take care and don't work too late. Life is more important than work!)\"",
"AutoEvent101090127_9": "\"Goodbye!\"",
"AutoEvent101090128_0": "Damaged Bangboo",
"AutoEvent101090128_1": "\"Ennenenen... (I accidentally fell from the third floor of a building...)\"",
"AutoEvent101090128_2": "\"Ennah... (I think I'm falling apart...)\"",
"AutoEvent101090128_3": "\"Enhe ennha... (Goodbye, Eous...)\"",
"AutoEvent101090128_4": "Fallen Bangboo",
"AutoEvent101090128_5": "A pile of non-responsive parts.",
"AutoEvent101090128_6": "\"Goodbye.\"",
"AutoEvent101090129_0": "Maintenance Worker",
"AutoEvent101090129_1": "\"I found a damaged Bangboo.\"",
"AutoEvent101090129_2": "\"I thought I could fix it.\"",
"AutoEvent101090129_3": "\"But all its parts were broken...\"",
"AutoEvent101090129_5": "\"If I had caught it in time...\"",
"AutoEvent101090131_0": "Fairy Smart Intervention",
"AutoEvent101090131_1": "\"Master, you have reached the evacuation point. Time to go home.\"",
"AutoEvent101090131_2": "\"You can continue exploring unexplored areas — or you can come back next time.\"",
"AutoEvent101090131_3": "All Done",
"AutoEvent101090131_4": "We have completed the commission and can now go home.",
"AutoEvent101090131_5": "We have completed the commission. Shall we go home?",
"AutoEvent101090131_6": "Go Home",
"AutoEvent101090131_7": "I'd like to explore more",
"AutoEvent101090132_0": "Fairy Smart Intervention",
"AutoEvent101090132_1": "\"Signal monitoring station detected.\"",
"AutoEvent101090132_10": "\"Getting back on topic, this commission's target — investigating why the Bangboo cost so much to maintain — has been achieved.\"",
"AutoEvent101090132_11": "\"The cause: The route is too complex, and the variation in terrain elevation exceeds the adaptation limit of Bangboo pathfinding algorithms.\"",
"AutoEvent101090132_12": "\"Why not upgrade the pathfinder algorithm? It'd be costlier than maintenance and new parts. Shareholders find keeping the current state optimal.\"",
"AutoEvent101090132_13": "\"The evacuation point is located on your right. Please proceed if you want to exit the Hollow.\"",
"AutoEvent101090132_2": "\"Activation in progress...\"",
"AutoEvent101090132_3": "\"Large number of damaged machine units detected nearby.\"",
"AutoEvent101090132_5": "\"Master, this exploration is nearing its conclusion. I am preparing a summary.\"",
"AutoEvent101090132_6": "\"There are 4 lower floors in total, not including the ground floor. You've already visited all of them, and are currently on level B4.\"",
"AutoEvent101090132_7": "\"The complex terrain never discouraged you; rather, you forged through great difficulty to reach the bottom.\"",
"AutoEvent101090132_8": "\"You encountered one maintenance worker and one Bangboo, both of whom had been troubled by the difficult terrain for a long time.\"",
"AutoEvent101090132_9": "\"You met these two by chance, and will never see them after this commission finishes — However, your actions today could potentially influence their futures.\"",
"AutoEvent101090136_0": "Fairy Smart Intervention",
"AutoEvent101090136_1": "\"Scanning the elevator to ensure it is safe to use...\"",
"AutoEvent101090136_2": "\"No errors detected. Head straight to the top floor?\"",
"AutoEvent101090136_3": "Use the elevator",
"AutoEvent101090136_4": "This elevator goes directly to the top floor",
"AutoEvent101090136_5": "Are you sure?",
"AutoEvent101090136_6": "Head to the top floor",
"AutoEvent101090136_7": "Leave",
"AutoEvent1011015_0": "Fairy Smart Intervention",
"AutoEvent1011015_1": "\"You've reached the final location provided by the merchant association.\"",
"AutoEvent1011015_2": "\"There are vast numbers of dangerous signals in this area. Please be prepared to fight without notice at any moment.\"",
"AutoEvent1011015_3": "\"Let's advance carefully and figure out why the Bangboo merchants disappeared!\"",
"AutoEvent1011016_0": "Fairy Smart Intervention",
"AutoEvent1011016_1": "A path leading directly back to the previous floor. If you have anything still left to do, you can use this to go back.",
"AutoEvent1011016_2": "Are you sure you want to go back?",
"AutoEvent1011016_3": "Go back to the previous floor",
"AutoEvent1011016_4": "Keep exploring",
"AutoEvent1011018_0": "\"This is the back of the valve.\"",
"AutoEvent1011018_1": "\"A button with a sticker reading Emergency Switch is on top of the valve, just beyond the Bangboo's reach.\"",
"AutoEvent1011018_2": "\"Master, I suggest asking an Agent to lift you up to press that button.\"",
"AutoEvent1011018_3": "Lift-Off",
"AutoEvent1011018_4": "To pass through the gate from the front, you'll need to pay Gear Coins. However, when behind it, you can just press the button at the top of the gate to open it.",
"AutoEvent1011018_5": "Use the button that is out of reach for little Bangboo...",
"AutoEvent1011090_0": "Bangboo Merchants",
"AutoEvent1011090_1": "\"Nuh-nah ehn-nhu-nuh!\" (Getting trapped in an illegal dumpsite... What a nightmare!)",
"AutoEvent1011090_10": "\"Nah-nhu ehn na...\" (They've hidden money in a crack in the wall. Just a few knocks, and...)",
"AutoEvent1011090_11": "\"Nhe-ehn-na!\" (I'm finally out of there... Now, I need to go back and settle a score!)",
"AutoEvent1011090_12": "Ehn-nah? En-nuh! (What score? The one that got us trapped here!)",
"AutoEvent1011090_2": "\"Ne na! Nhu-ne!\" (You saved me! Thank you!)",
"AutoEvent1011090_3": "\"Ehn-ne nhu-nuh...\" (I've wasted so much time here...)",
"AutoEvent1011090_4": "\"Nha-na-nu nhe-nhe!\" (I need to hurry back and complete this month's transaction report!)",
"AutoEvent1011090_5": "\"Nah-ehn... Ehn-ne!\" (I was on my way to deliver some goods... And, I got trapped!)",
"AutoEvent1011090_6": "\"Nah ehn! Na nu!\" (I'm free! I'm going home!)",
"AutoEvent1011090_7": "\"Ehn-ne-ehn-nanu?\" (Is there something wrong with my Carrot?)",
"AutoEvent1011090_8": "\"Ehn-nah nu?\" (Why would it bring me to the junkyard?)",
"AutoEvent1011090_9": "\"Ehn-ne-nah ehn-ne!\" (This junkyard is operating illegally! I'm just being honest...)",
"AutoEvent1011101_0": "\"Welcome to Tangerine Network. Please enter the verification code.\"",
"AutoEvent1011101_1": "{specials(b)}{specials(a)}{specials(c)}{specials(d)}",
"AutoEvent1011101_10": "\"Congratulations! You have progressed to the next round of testing. Here's a helpful tip: Pay attention to the colors.\"",
"AutoEvent1011101_11": "New batch",
"AutoEvent1011101_12": "\"Your answer was incorrect! Can you tell the difference between a tangerine and an orange?\"",
"AutoEvent1011101_14": "Mmm? Then I'll give you a different batch of verification codes~",
"AutoEvent1011101_17": "\"Here's a helpful tip: Pay attention to the colors.\"",
"AutoEvent1011101_19": "{specials(d)}{specials(b)}{specials(a)}{specials(c)}",
"AutoEvent1011101_2": "\"Well, it seems we may have made the test a tad too challenging.\nBut hey, a human can definitely tell the difference, right?\"",
"AutoEvent1011101_20": "\"Please enter the verification code in the order: blue, red, yellow, and green.\"",
"AutoEvent1011101_21": "You got {specials(right)} right, but not everything.\nBut we've decided to give you another chance. Want to try again?",
"AutoEvent1011101_22": "Do you want to clear your score and try again?",
"AutoEvent1011101_23": "{specials(d)}{specials(c)}{specials(a)}{specials(b)}",
"AutoEvent1011101_24": "Let's do it again!",
"AutoEvent1011101_25": "Do you remember what you just saw?",
"AutoEvent1011101_26": "\"Please enter the verification code in the order: green, blue, red, and yellow.\"",
"AutoEvent1011101_27": "Reject the offer",
"AutoEvent1011101_28": "{specials(c)}{specials(a)}{specials(b)}{specials(d)}",
"AutoEvent1011101_29": "\"Resetting the verification system...\"",
"AutoEvent1011101_3": "Please enter \"Tangerine Network.\" T—A—N—G—E—R—I—N—E.",
"AutoEvent1011101_30": "Fairy Smart Intervention",
"AutoEvent1011101_31": "\"Correct.\"",
"AutoEvent1011101_32": "\"Device activated. We look forward to serving you next time!\"",
"AutoEvent1011101_33": "\"Master, I hacked the question bank while you were going through verification.\"",
"AutoEvent1011101_34": "\"Incorrect. I don't have anything else to say.\"",
"AutoEvent1011101_36": "I can assist you with any questions you may encounter later.",
"AutoEvent1011101_37": "Do you want Fairy to help answer questions?",
"AutoEvent1011101_39": "Just in the nick of time!",
"AutoEvent1011101_4": "{specials(FakeNum)}",
"AutoEvent1011101_40": "\"Tangerine Network warmly welcomes all users, except robots. To ensure the quality of our service, we kindly request all users to take a simple verification test.\"",
"AutoEvent1011101_41": "Please enter the verification code you see",
"AutoEvent1011101_42": "No thanks.",
"AutoEvent1011101_43": "\"Very well. I will mark the correct answer. New Eridu's most powerful AI will help you pass this test.\"",
"AutoEvent1011101_44": "{specials(b)}{specials(a)}{specials(d)}{specials(c)}",
"AutoEvent1011101_45": "Fairy marks this as the correct answer",
"AutoEvent1011101_46": "\"Incorrect. Are you a robot?\"",
"AutoEvent1011101_47": "\"Master, you seem to have ignored me and deliberately chosen an incorrect answer.\"",
"AutoEvent1011101_49": "\"Let's start the next round. This time, we'll make it more challenging by adding color changes! Please try not to blink!\"",
"AutoEvent1011101_5": "{specials(a)}{specials(b)}{specials(c)}{specials(d)}",
"AutoEvent1011101_50": "\"The Tangerine Network is considering taking anti-hacking countermeasures against us.\"",
"AutoEvent1011101_51": "\"Please evacuate ASAP.\"",
"AutoEvent1011101_52": "\"The Tangerine Network has designated us as a malicious spam program, rating us as Electronic Trash.\"",
"AutoEvent1011101_53": "\"Let's move on to the next round. This time, we'll make it more challenging by adding color changes. Please try not to blink!\"",
"AutoEvent1011101_54": "Tangerine Network Test",
"AutoEvent1011101_55": "\"Let's do a quick test before using the Tangerine Network.\"",
"AutoEvent1011101_56": "\"Unfortunately... if you were an AI, then I could control you and re-wire the error programs running inside your brain circuits.\"",
"AutoEvent1011101_57": "\"Master, you perfectly avoided all the correct answers I provided.\"",
"AutoEvent1011101_58": "\"Suggestion: Authorize full permissions to me... This is a battle of wits between two AIs.\" ",
"AutoEvent1011101_59": "\"...Tangerine Network is judging to see whether or not we are robots...\"",
"AutoEvent1011101_6": "{specials(d)}{specials(c)}{specials(b)}{specials(a)}",
"AutoEvent1011101_60": "\"Master, our cheating has been detected by them.\"",
"AutoEvent1011101_61": "\"They are preparing countermeasures. Please evacuate ASAP.\"",
"AutoEvent1011101_7": "Tangerine Network Test",
"AutoEvent1011101_8": "\"Bingo!\"",
"AutoEvent1011101_9": "\"Perhaps you are the world's greatest at CAPTCHA tests, I suppose?\"",
"AutoEvent1011201_0": "Fairy Smart Intervention",
"AutoEvent1011201_1": "Generating Carrots is a common practice for Proxies. First, you need to roughly explore the terrain of the Hollow...",
"AutoEvent1011201_11": "I'll start from scratch",
"AutoEvent1011201_18": "Path Exploration",
"AutoEvent1011201_19": "Now that we have the \"Carrot,\" all that remains is to return to the area and confirm any uncertain details.",
"AutoEvent1011201_2": "A remote-controlled car provided by Shepherd? Here?",
"AutoEvent1011201_20": "Which floor would you like to return to?",
"AutoEvent1011201_21": "2F",
"AutoEvent1011201_22": "3F",
"AutoEvent1011201_24": "Creating Carrots is a common practice for Proxies.",
"AutoEvent1011201_26": "Let's continue creating the Carrot for this Hollow.",
"AutoEvent1011201_3": "Leave it to me!",
"AutoEvent1011201_5": "\"A skilled Proxy can multitask,\neven in a Hollow.\"",
"AutoEvent1011201_7": "\"You need to draw the Carrot for this Hollow.\"",
"AutoEvent1011202_0": "Path Exploration",
"AutoEvent1011202_1": "As a reliable Proxy, it is your duty to find paths for Hollow Raiders... and Investigators too, of course.",
"AutoEvent1011202_2": "A remote-controlled car provided by Shepherd? Here?",
"AutoEvent1011202_3": "Leave it to me!",
"AutoEvent1011202_4": "Fairy Smart Intervention",
"AutoEvent1011202_5": "\"As I said, a skilled Proxy can multitask,\neven in a Hollow.\"",
"AutoEvent1011202_7": "\"A new terrain appeared and needs to be recorded.\"",
"AutoEvent1011207_0": "\"Master, well done.\"",
"AutoEvent1011207_1": "The Carrot for this area has been completed, but we can retry it if you wish to simplify the route.",
"AutoEvent1011207_2": "Do it again, or go on?",
"AutoEvent1011207_3": "Go on",
"AutoEvent1011207_4": "Re-create this area",
"AutoEvent1011208_0": "Terrain Upgraded",
"AutoEvent1011208_1": "\"You have discovered a path, but it appears there are more complex terrains ahead.\"",
"AutoEvent1011208_10": "But that's precisely what a reliable Proxy is supposed to do!",
"AutoEvent1011208_11": "Let's keep going!",
"AutoEvent1011208_12": "Re-create this area",
"AutoEvent1011208_2": "Leave or continue moving forward?",
"AutoEvent1011208_4": "I'll take the win and get out of here",
"AutoEvent1011208_5": "Fairy Smart Intervention",
"AutoEvent1011208_6": "\"Let's not keep the Shepherd waiting...\"",
"AutoEvent1011208_7": "This Carrot is already ripe and ready to be sold...",
"AutoEvent1011208_8": "The terrain ahead is even more complex, and even if you continue exploring, Shepherd won't provide any additional payment.",
"AutoEvent1011208_9": "Perhaps there's no need to prove anything further...?",
"AutoEvent1011301_0": "The Golden Bangboo is alarmed!",
"AutoEvent1011301_1": "\"Nhe—!!\"\nThe Golden Bangboo shrieks. It's shouting \"Nhe!\" Nobody on Inter-Knot mentioned this!",
"AutoEvent1011301_10": "...",
"AutoEvent1011301_11": "The weird noise attracts a horde of wandering Ethereals...",
"AutoEvent1011301_2": "Fairy Smart Intervention",
"AutoEvent1011301_3": "\"Cannot detect any activity signals for Little Lord. The rescue failed.\"",
"AutoEvent1011301_4": "Do you want to try again?",
"AutoEvent1011301_5": "Return to the starting point in this area and start again",
"AutoEvent1011301_6": "Go back one step",
"AutoEvent1011301_7": "\"Master, a large number of highly dangerous enemies have been detected. Little Lord is in danger...\"",
"AutoEvent1011301_9": "Bang!\n\n\"Master, there's a strange noise off in the distance.\"",
"AutoEvent1011302_0": "Fairy Smart Intervention",
"AutoEvent1011302_1": "\"Master, it seems there are many Golden Bangboo near your coordinates. According to Inter-Knot analysis, there seems to be some kind of Golden Bangboo Den around here.\"",
"AutoEvent1011302_2": "\"Due to the complexity of the information and the difficulty in distinguishing between genuine and fabricated data, locking down its coordinates requires extensive analysis and complex algorithms.\nYou might be eager to praise the strongest AI in New Eridu right now, but please focus on the mission first.\"",
"AutoEvent1011302_3": "Mission Report",
"AutoEvent1011302_4": "This area has a large concentration of Golden Bangboo. Whether or not we can help Eous to get a conversation going all hinges upon this single act...",
"AutoEvent1011302_5": "Go grab the Golden Bangboo!",
"AutoEvent1011302_6": "Start the mission",
"AutoEvent1011303_0": "The Golden Bangboo is alarmed!",
"AutoEvent1011303_1": "\"Nhe—!!\"\nThe Golden Bangboo shrieks. It's shouting \"Nhe!\" Nobody on Inter-Knot mentioned this!",
"AutoEvent1011303_10": "...",
"AutoEvent1011303_11": "The weird noise attracts a horde of wandering Ethereals...",
"AutoEvent1011303_2": "Fairy Smart Intervention",
"AutoEvent1011303_3": "\"Cannot detect any activity signals for Look Away. The rescue failed.\"",
"AutoEvent1011303_4": "Do you want to try again?",
"AutoEvent1011303_5": "Return to the starting point in this area and start again",
"AutoEvent1011303_6": "Go back one step",
"AutoEvent1011303_7": "\"Master, a large number of highly dangerous enemies have been detected. Look Away is in danger...\"",
"AutoEvent1011303_9": "Bang!\n\n\"Master, there's a strange noise off in the distance.\"",
"AutoEvent1011304_0": "The Golden Bangboo is alarmed!",
"AutoEvent1011304_1": "\"Nhe—!!\"\nThe Golden Bangboo shrieks. It's shouting \"Nhe!\" Nobody on Inter-Knot mentioned this!",
"AutoEvent1011304_10": "Start from after rescuing Cub Scout",
"AutoEvent1011304_2": "Fairy Smart Intervention",
"AutoEvent1011304_3": "\"...There are too many Ethereals for all the Bangboo to escape safely.\nHypothesis: The rescue failed.\"",
"AutoEvent1011304_4": "Do you want to try again?",
"AutoEvent1011304_5": "Let's start over again",
"AutoEvent1011304_6": "Go back one step",
"AutoEvent1011304_7": "\"Master, considerable Ethereal activity detected. Our Bangboo friends are in a dangerous position...\"",
"AutoEvent1011304_8": "The weird noise attracts a horde of wandering Ethereals...",
"AutoEvent1011304_9": "Start from after rescuing Mind Your Own",
"AutoEvent1011305_0": "The Golden Bangboo is alarmed!",
"AutoEvent1011305_1": "\"Nhe—!!\"\nThe Golden Bangboo shrieks. It's shouting \"Nhe!\" Nobody on Inter-Knot mentioned this!",
"AutoEvent1011305_2": "Fairy Smart Intervention",
"AutoEvent1011305_3": "\"...There are too many Ethereals for all the Bangboo to escape safely.\nHypothesis: The rescue failed.\"",
"AutoEvent1011305_4": "Do you want to try again?",
"AutoEvent1011305_5": "Let's start over again",
"AutoEvent1011305_6": "Go back one step",
"AutoEvent1011305_7": "\"Master, considerable Ethereal activity detected. Our Bangboo friends are in a dangerous position...\"",
"AutoEvent1011305_8": "Start from after rescuing Mind Your Own",
"AutoEvent1011305_9": "Start from after rescuing Cub Scout",
"AutoEvent1011308_0": "Fairy Smart Intervention",
"AutoEvent1011308_1": "\"Master, activity signals for Cub Scout have been detected.\"",
"AutoEvent1011308_10": "As soon as Little Lord comes to his senses, he starts nagging again...",
"AutoEvent1011308_11": "Take it out of here first.",
"AutoEvent1011308_2": "Golden Bangboo Den",
"AutoEvent1011308_3": "Looks like the Cub Scout is trapped in here...",
"AutoEvent1011308_4": "What should you do?",
"AutoEvent1011308_5": "Start the rescue!",
"AutoEvent1011308_6": "Wait for a while",
"AutoEvent1011308_7": "\"Master, Little Lord needs help. Judging by the scene's circumstances, it seems to have encountered a situation similar to Luckyboo's.\"",
"AutoEvent1011308_8": "Little Lord",
"AutoEvent1011308_9": "\"Ehn... Ehn-ne! (But those stupid Golden Bangboo... How dare they treat me like this! My parents love me so much, they won't let them off the hook so easily!)\"",
"AutoEvent1011309_0": "Fairy Smart Intervention",
"AutoEvent1011309_1": "\"Master, activity signals for multiple Bangboo have been detected here.\"",
"AutoEvent1011309_10": "Ehn... Ehn-ne... (E—Eous! You're here to save us! M—My battery was dying. I—I—I thought we'd never get out again... *sobs*)",
"AutoEvent1011309_11": "Look Away is about to cry again. Can anyone help comfort it?",
"AutoEvent1011309_12": "Take it and keep going",
"AutoEvent1011309_2": "Golden Bangboo Den",
"AutoEvent1011309_3": "Looks like the rest of the Bangboo are all stuck in here...",
"AutoEvent1011309_4": "What should you do?",
"AutoEvent1011309_5": "Start the rescue!",
"AutoEvent1011309_6": "Wait for a while",
"AutoEvent1011309_7": "\"Master, it appears Look Away has fainted due to an attack...\nSorry, I misunderstood. Look Away's vital signs are stable, I believe it's just asleep.\"",
"AutoEvent1011309_8": "Look Away",
"AutoEvent1011309_9": "Zzz... Ehn-ne! (*snores*... Who is it?)",
"AutoEvent1011310_0": "Fairy Smart Intervention",
"AutoEvent1011310_1": "\"Master, we have reached the evac point.\"",
"AutoEvent1011310_12": "Fairy Smart Intervention",
"AutoEvent1011310_13": "\"The current Hollow is quite dangerous. I suggest Master ensure that all the Bangboo in this area have been rescued before moving forward.\"",
"AutoEvent1011310_14": "Have we got all the Bangboo?",
"AutoEvent1011310_15": "Yup, they're all here. Keep moving!",
"AutoEvent1011310_16": "There are still Bangboo waiting for rescue in this area.",
"AutoEvent1011310_17": "Who's missing? Let's go check!",
"AutoEvent1011310_2": "Evacuation Point",
"AutoEvent1011310_3": "We can start taking the Bangboo friends out of the Hollow from here.\nBut I think they've still got a few things to say to Eous...",
"AutoEvent1011310_4": "What should you do?",
"AutoEvent1011310_5": "Chat with your Bangboo friends",
"AutoEvent1011310_6": "Wait for a while",
"AutoEvent1011310_7": "You cannot turn back once you confirm",
"AutoEvent1011313_0": "Fairy Smart Intervention",
"AutoEvent1011313_1": "\"Good news: We've quickly found the Golden Bangboo, proving my great location choice. Bad news: An unknown distress signal detected in this area.\"",
"AutoEvent1011313_2": "Golden Bangboo",
"AutoEvent1011313_3": "You managed to catch up to the Golden Bangboo! But why is there a distress signal here...?",
"AutoEvent1011313_4": "Whatever. Just grab it!",
"AutoEvent1011313_5": "\"Ehn-nah-nu!\" (Grab it!)",
"AutoEvent1011313_6": "Runaway",
"AutoEvent1011313_7": "You fail to catch the Golden Bangboo, but still manage to rescue Look Away.\nIt tells you how the Golden Bangboo always attracts lots of Ethereals whenever it's spooked. That's why the other three Bangboo friends were trapped inside the Golden Bangboo Den!",
"AutoEvent1011313_8": "\"...En-ne!\" (Yeah!)",
"AutoEvent1011313_9": "Start the rescue operation!",
"AutoEvent1011314_0": "Fairy Smart Intervention",
"AutoEvent1011314_1": "\"Master, there's a few things in here.\"",
"AutoEvent1011314_2": "Complete Disorder",
"AutoEvent1011314_3": "I guess these are items commonly carried by Bangboo when exploring the Hollows.",
"AutoEvent1011314_4": "Who does it belong to?",
"AutoEvent1011314_5": "Let's just keep going",
"AutoEvent1011315_0": "Fairy Smart Intervention",
"AutoEvent1011315_1": "\"Master, there are footprints here. Judging by the size, I believe they belong to a Bangboo.\"",
"AutoEvent1011315_2": "\"Meanwhile, there's something that looks like a name tag on the floor — just like on a Cub Scout's uniform.\"",
"AutoEvent1011318_0": "Fairy Smart Intervention",
"AutoEvent1011318_1": "\"Master, do you need a little help?\"",
"AutoEvent1011318_16": "\"Master, do you need to see it again?\"",
"AutoEvent1011318_17": "If you didn't see it properly...",
"AutoEvent1011318_18": "Read it again",
"AutoEvent1011318_19": "No need",
"AutoEvent1011318_2": "Fairy would like to make a suggestion",
"AutoEvent1011318_3": "Receive a hint",
"AutoEvent1011318_4": "No thanks",
"AutoEvent1011319_0": "Fairy Smart Intervention",
"AutoEvent1011319_1": "\"The current Hollow is quite dangerous. I suggest Master ensure that all the Bangboo in this area have been rescued before moving forward.\"",
"AutoEvent1011319_2": "Have we got all the Bangboo?",
"AutoEvent1011319_3": "Yup, they're all here. Keep moving!",
"AutoEvent1011319_4": "All Bangboo in this area have been rescued.",
"AutoEvent1011319_5": "Wait for a while.",
"AutoEvent1011321_0": "Fairy Smart Intervention",
"AutoEvent1011321_1": "\"The current Hollow is quite dangerous. I suggest Master ensure that all the Bangboo in this area have been rescued before moving forward.\"",
"AutoEvent1011321_2": "Have we got all the Bangboo?",
"AutoEvent1011321_3": "Yup, they're all here. Keep moving!",
"AutoEvent1011321_4": "All Bangboo in this area have been rescued.",
"AutoEvent1011321_5": "Wait for a while.",
"AutoEvent1011321_6": "There are still Bangboo waiting for rescue in this area.",
"AutoEvent1011321_7": "Who's missing? Let's go check!",
"AutoEvent1011323_0": "Fairy Smart Intervention",
"AutoEvent1011323_1": "You have discovered a handy device that helps you locate Gear Coins in nearby areas.",
"AutoEvent1011323_2": "Gear Coin Detector",
"AutoEvent1011323_3": "This enormous Gear Coin detector can locate Gear Coins in a wide area.",
"AutoEvent1011323_4": "Let's just use it here.",
"AutoEvent1011323_5": "Use it",
"AutoEvent1011323_6": "\"Ehn! Na-nu! Ne-ne...! Ne-ne...! En-nu-nu nu-nu...\"\nEous is working hard.",
"AutoEvent1011323_7": "...It's too heavy to be taken with us.",
"AutoEvent1011323_8": "What should you do?",
"AutoEvent1011323_9": "Maybe take it with us?",
"AutoEvent1011324_0": "Fairy Smart Intervention",
"AutoEvent1011324_1": "\"Master, there are significant traces of a Golden Bangboo here. Please search carefully; there is a high chance of finding a large sum of Gear Coins.\"",
"AutoEvent1011324_2": "Gear Coin Station",
"AutoEvent1011324_3": "Look around and see if there are any Gear Coins...",
"AutoEvent1011324_4": "Whoa! You can find some Gear Coins just by flipping through things at random in this place!",
"AutoEvent1011324_5": "Get {specials(coin)} Gear Coins.",
"AutoEvent1011325_0": "Restart",
"AutoEvent1011325_1": "You can use this to re-challenge the current floor.",
"AutoEvent1011325_2": "Restart?",
"AutoEvent1011325_3": "Re-challenge the floor",
"AutoEvent1011325_4": "Wait for a while",
"AutoEvent1011326_0": "Restart",
"AutoEvent1011326_1": "You can use this to re-challenge the current floor.",
"AutoEvent1011326_2": "Restart?",
"AutoEvent1011326_3": "Re-challenge the floor",
"AutoEvent1011326_4": "Wait for a while",
"AutoEvent1011327_0": "Restart",
"AutoEvent1011327_1": "You can use this to re-challenge the current floor.",
"AutoEvent1011327_2": "Restart?",
"AutoEvent1011327_3": "Re-challenge the floor",
"AutoEvent1011327_4": "Wait for a while",
"AutoEvent1011328_0": "Fairy Smart Intervention",
"AutoEvent1011328_1": "\"This is a Bangboo merchant, Master, but it doesn't seem to be carrying any goods right now.\"",
"AutoEvent1011328_2": "Bangboo Merchant Diceyboo II",
"AutoEvent1011328_3": "\"Ehn-na! (Thank you for saving me!)\" Diceyboo II rubs its hands in excitement.\n\"En-nah! Ehn-na! (That big-bad Golden Bangboo trapped me here!)\"\n\"En... nah... nhu ne! (This is all I have... for you!)\" It takes out Gold Calling II.",
"AutoEvent1011328_4": "What should you do?",
"AutoEvent1011328_5": "Accept Gold Calling II",
"AutoEvent1011328_7": "\"Ehn-na! (See you next time!)\"\n\"Ehn-nana-ne! (I hope I'll meet you wonderful Bangboo again!)\" It waves at you and takes its leave.",
"AutoEvent1011328_8": "\"Ehn-en na-nu! (All future Gold Calling encounters will automatically be upgraded to Gold Calling II!)\"",
"AutoEvent1011329_0": "Luckyboo's Reminder",
"AutoEvent1011329_1": "\"En-nah! ...Huh? (It's the Golden Bangboo's treasure cave! There must be a lot of Gear Coins inside! Maybe Cub Scout is also inside?)\"",
"AutoEvent1011329_2": "Demand compensation from the \"cave\" for the emotional distress caused to the little Bangboo?",
"AutoEvent1011329_3": "Of course, we should!",
"AutoEvent1011329_4": "Maybe not...",
"AutoEvent1011329_5": "Fairy Smart Intervention",
"AutoEvent1011329_6": "\"Master, there's a hidden space here. It is presumably the cave where the Golden Bangboo hid their 'treasure.'\"",
"AutoEvent1011332_0": "Fairy Smart Intervention",
"AutoEvent1011332_1": "\"Master, the Golden Bangboo are extremely sensitive to their surroundings. To accompany the little Bangboo in exploring the treasure cave, I need to conduct a more detailed risk assessment...\"",
"AutoEvent1011332_2": "Fairy Smart Intervention",
"AutoEvent1011332_3": "\"Risk assessment aborted. Warning! Abnormal signal approaching! The Bangboo might get attacked if you choose to keep exploring!\"",
"AutoEvent1011332_4": "An Ethereal swarm is charging towards you! Take all the little Bangboo and leave!",
"AutoEvent1011332_5": "Go back to the entrance",
"AutoEvent1011332_6": "Go back one step",
"AutoEvent1011334_0": "Fairy Smart Intervention",
"AutoEvent1011334_1": "\"Master, according to my calculations, Mind Your Own's coordinates are right here. Re-locating.\nVideo data retrieved — Mind Your Own fell into a hole while evading the Golden Bangboo. Given your current situation, we need assistance from some Agents to rescue it.\"",
"AutoEvent1011334_2": "Mind Your Own",
"AutoEvent1011334_3": "\"Ehn-ne! Ehn-ne-ne! (Darn it! My great adventure has just begun... and I ran into evil villains and a perilous valley!)\"",
"AutoEvent1011334_4": "After being pulled up, Mind Your Own begins to wave its tail, trying to fight the air.",
"AutoEvent1011334_5": "Quick, let's take it.",
"AutoEvent1011335_0": "Fairy Smart Intervention",
"AutoEvent1011335_1": "\"Master, Cub Scout might have malfunctioned during the attack.\"",
"AutoEvent1011335_2": "Cub Scout",
"AutoEvent1011335_3": "The little Bangboo attempt to rescue Cub Scout... First, shut Cub Scout down. Second, hit the back of its head. And finally — restart it.",
"AutoEvent1011335_4": "\"Eous... Luckyboo... you're all here? Is this... the Bangboo heaven?\"",
"AutoEvent1011335_5": "It needs a bit more time, but it's not safe here.",
"AutoEvent1011335_6": "Anyway, let's take it with us first.",
"AutoEvent1011335_7": "The simple and straightforward repair is working again!",
"AutoEvent1011335_8": "I think... I just saw a Golden Bangboo... and then a group of Ethereals rushed and knocked me over. I was trampled a few times! ...Where are we now?",
"AutoEvent1011336_0": "Fairy Smart Intervention",
"AutoEvent1011336_1": "\"Thanks to you showing up on time, Luckyboo's damage is still under control. In addition, Luckyboo's appearance here is presumed to be purely coincidental with no AI interference. Please stop suspecting, Master.\"",
"AutoEvent1011336_2": "Luckyboo",
"AutoEvent1011336_3": "\"En! Ehn-ne... (It's Eous! Thank you for saving me... Hmm...)\"",
"AutoEvent1011336_4": "Luckyboo looks a little embarrassed.\nBut it quickly explains the danger here to us — the group saw the Golden Bangboo as they wished, but the Golden Bangboo also attacked Ethereals and they are now trapped in the Hollow!",
"AutoEvent1011336_5": "Set off now and save the little Bangboo!",
"AutoEvent1011336_6": "Set off and save the Bangboo",
"AutoEvent101140103_0": "Assess the Bangboo's Damage",
"AutoEvent101140103_1": "\"Master, this Bangboo is severely damaged.\"",
"AutoEvent101140103_10": "\"Target rescued! {scenevar(LastBangboo)} more remaining.\"",
"AutoEvent101140103_100": "\"Ehn-na-ehn-na!\" (Thank you so much!)\n— The Bangboo was repaired",
"AutoEvent101140103_11": "\"My calculations indicate that the Bangboo remaining in the water will be carried away by the current.\"",
"AutoEvent101140103_12": "\"Attention, please stay where you are, or you might... trip and fall!\"",
"AutoEvent101140103_13": "\"Target rescued! {scenevar(LastBangboo)} more remaining.\"",
"AutoEvent101140103_14": "\"The obstacles have been swept away, and the current is getting stronger.\"",
"AutoEvent101140103_15": "Be aware that anything swept away by the current will move twice as fast! Please be cautious!",
"AutoEvent101140103_16": "\"All targets rescued!\"",
"AutoEvent101140103_17": "\"Commission complete. Wait, I've detected a group of hostile units...\"",
"AutoEvent101140103_18": "\"The exit path is blocked. Get ready for combat!\"",
"AutoEvent101140103_2": "\"I've called the Emergency Bangboo Maintenance Squad.\"",
"AutoEvent101140103_3": "\"Give enough Gear Coins to the squad, and the damaged Bangboo will be up and running again.\"",
"AutoEvent101140103_4": "Repair the Bangboo",
"AutoEvent101140103_5": "Repairing the Bangboo will require {scenevar(BangbooGold)} more Gear Coins.",
"AutoEvent101140103_6": "If you don't have enough Gear Coins, please save up enough and come back next time.",
"AutoEvent101140103_7": "Spend {scenevar(BangbooGold)} Gear Coins.",
"AutoEvent101140103_8": "Leave",
"AutoEvent101140103_9": "Rescue Successful!",
"AutoEvent101140107_0": "Rescue Tips",
"AutoEvent101140107_1": "\"Our objective is to rescue the Bangboo in water.\"",
"AutoEvent101140107_2": "\"The water flow in the pipeline has formed a closed loop.\"",
"AutoEvent101140107_3": "\"It's best to wait at a convenient rescue spot.\"",
"AutoEvent101140107_4": "\"Target location has changed. Please proceed to the next floor.\"",
"AutoEvent101150122_0": "Fairy Rescue Service",
"AutoEvent101150122_1": "\"Master, the goal of this commission is to find Abigail and bring her out of the Hollow.\"",
"AutoEvent101150122_2": "Keep a low profile and execute the mission quickly.",
"AutoEvent101150122_3": "Let's move out!",
"AutoEvent101150122_4": "\"Given the special status that Hollow Investigators hold, I suggest you try not to attract too much attention.\"",
"AutoEvent101150124_10": "The girl seems to detect movement and opens her eyes ever so slightly. Let's evacuate her for now!",
"AutoEvent101150124_11": "Have Fairy mark the exit",
"AutoEvent101150124_12": "The child remembers: \"It should be... that way!\"",
"AutoEvent101150124_4": "Abigail is...",
"AutoEvent101150124_5": "You see a young girl covered head to toe in Investigator's gear, lying down inside a safe house. It's probably the target you've been tasked to find for this commission.",
"AutoEvent101150124_6": "But... the girl is lying motionless on the ground...",
"AutoEvent101150124_7": "Are we really too late...?",
"AutoEvent101150124_8": "Fairy Rescue Assistant",
"AutoEvent101150124_9": "\"Inspection complete. Subject confirmed as Abigail. Her vital signs are normal with no wounds detected. Diagnosis: Likely fainted. Possible Cause: Low blood sugar.\"",
"AutoEvent101150125_0": "Break the Cycle",
"AutoEvent101150125_1": "Hordes of Ethereals lurk near the exit not far ahead, like guards in a never-ending maze protecting the final gate.",
"AutoEvent101150125_2": "What should we do?",
"AutoEvent101150125_3": "Help them break the cycle!",
"AutoEvent101150128_0": "The end of a cycle is death",
"AutoEvent101150128_1": "Returning to the same spot, you discover the Investigator... Who can no longer make a sound. Ethereals have crowded around his corpse, clawing at him as they stomp over the steel bar on the ground.",
"AutoEvent101150128_12": "Eliminate them!",
"AutoEvent101150128_13": "Run off before they notice you",
"AutoEvent101150128_14": "The end of madness is also death",
"AutoEvent101150128_15": "You eliminated the Ethereals, but this doesn't help the already deceased Investigator...",
"AutoEvent101150128_16": "The name tag reads: Official Investigator — Jeff Norasto.",
"AutoEvent101150128_17": "Just as you're about to leave, you spy something glinting on the body. It's a name tag — and just about the only thing left in one piece.",
"AutoEvent101150128_2": "What should we do?",
"AutoEvent101150130_0": "Fairy Rescue Service",
"AutoEvent101150130_1": "\"A functional beacon facility has been detected and is operating normally. It is advisable to decipher the beacon's code to facilitate quickly returning to this position in future operations.\"",
"AutoEvent101150130_2": "Beacon 1",
"AutoEvent101150130_3": "Decryption of Beacon 1 complete. You can now get here more quickly the next time you enter the Hollow.",
"AutoEvent101150130_4": "Enjoy the recovery function while you're here!",
"AutoEvent101150130_5": "Recover all HP",
"AutoEvent101150130_7": "Leave",
"AutoEvent101150132_0": "Fairy Rescue Service",
"AutoEvent101150132_1": "\"A functional beacon facility has been detected and is operating normally. It is advisable to decipher the beacon's code to facilitate quickly returning to this position in future operations.\"",
"AutoEvent101150132_2": "Beacon 2",
"AutoEvent101150132_3": "Decryption of Beacon 2 complete. You can now get here more quickly the next time you enter the Hollow.",
"AutoEvent101150132_4": "Enjoy the recovery function while you're here!",
"AutoEvent101150132_5": "Recover all HP",
"AutoEvent101150132_7": "Leave",
"AutoEvent101150142_0": "Fairy Rescue Service",
"AutoEvent101150142_1": "\"Traces of lingering Ethereals found. Hypothesis: Ethereals were here less than half an hour ago.\"",
"AutoEvent101150143_0": "Fairy Rescue Assistant",
"AutoEvent101150143_1": "\"Several unusual and suspicious marks have been detected. Hypothesis: A large Ethereal was here.\"",
"AutoEvent101150144_0": "Fairy Rescue Assistant",
"AutoEvent101150144_1": "\"You find a destroyed Bangboo and manage to verify it as Abigail's assistant, Little Beetroot.\"",
"AutoEvent101150144_11": "\"Master, judging by this Bangboo's remaining power, it must have been irreparably damaged by a massive external force — and it must have happened relatively recently.\"",
"AutoEvent101150144_12": "\"Considering this alongside the info that we got from the Hollow Raider at the entrance: if we had reached this area slightly earlier, it is highly likely that the events causing its destruction would not have transpired.\"",
"AutoEvent101150144_14": "This Bangboo was destroyed recently, and it seems to be gazing off in a particular direction.",
"AutoEvent101150144_15": "Where exactly is it looking...?",
"AutoEvent101150144_18": "This Bangboo seems to be staring off in the direction of the safe house.\nInspecting its chassis may yield even more clues.",
"AutoEvent101150144_3": "Half a Beetroot",
"AutoEvent101150144_4": "Despite having completely lost all function, Little Beetroot was lying face down on the ground with its head tilted off to one side, as though its final moments were spent still concerned about someone.",
"AutoEvent101150144_5": "Is it trying to tell us something?",
"AutoEvent101150144_6": "Investigate the Bangboo",
"AutoEvent101150144_7": "Check where the Bangboo is looking",
"AutoEvent101150144_9": "This is a... well, half a Bangboo. Half of its chassis has been smashed to pieces, and there's no way to read it's operation log — or any other data.",
"AutoEvent101150145_0": "Fairy Rescue Service",
"AutoEvent101150145_1": "\"WARNING! A large number of Ethereals detected. Please engage with caution.\"",
"AutoEvent101150145_10": "Whatever. Take the Concentrated Sedative",
"AutoEvent101150145_2": "Ethereal Swarm",
"AutoEvent101150145_3": "You seem to have disturbed an Ethereal \"reunion,\" and their undivided attention is now focused completely on you.",
"AutoEvent101150145_4": "What should we do?",
"AutoEvent101150145_5": "Fight! They're Ethereals, so how could we not?",
"AutoEvent101150145_6": "Run! We shouldn't get distracted.",
"AutoEvent101150145_8": "\"Master, a bottle of Concentrated Sedative was salvaged from the battlefield.\"",
"AutoEvent101150145_9": "What luck! But that's not the kind of thing an Ethereal would usually be carrying.",
"AutoEvent101150146_0": "Fairy Rescue Assistant",
"AutoEvent101150146_1": "\"Primary target: Abigail has been retrieved. Bonus target: The Bangboo belonging to the primary target has also been retrieved: Little Beetroot. Please evacuate the Hollow ASAP.\"",
"AutoEvent101150146_2": "Exit Marker",
"AutoEvent101150146_3": "The commission is complete. You can now go back.",
"AutoEvent101150146_4": "Do you want to go back?",
"AutoEvent101150146_5": "Go back",
"AutoEvent101150146_6": "Let me explore a little more...",
"AutoEvent101150147_0": "Fairy Rescue Assistant",
"AutoEvent101150147_1": "\"WARNING! Powerful Ethereal response detected. Please prepare for combat immediately.\"",
"AutoEvent101150147_2": "Source of the Swallowing Sound",
"AutoEvent101150147_3": "An enormous Ethereal is letting out a peculiar roar. You instantly recognize it as the source of the muffled swallowing sound you heard back at the entrance.",
"AutoEvent101150147_4": "Looks like this is the head honcho of this Hollow, then...",
"AutoEvent101150147_5": "Let's turn it into the ex-head honcho of this Hollow!",
"AutoEvent101150148_0": "Fairy Rescue Assistant",
"AutoEvent101150148_1": "\"Master, Bangboo activity detected up ahead; the unit has been verified as Abigail's Bangboo assistant, Little Beetroot.\"",
"AutoEvent101150148_2": "Little Beetroot springs up three feet in the air",
"AutoEvent101150148_3": "Ever since it saw you, Little Beetroot has been bouncing around non-stop, waving its hands around as it jumps up and down — seemingly out of both joy and anxiety.",
"AutoEvent101150148_4": "Little Beetroot dances for joy, gesturing frantically in one direction.\n\"Ehn-nah! Nu-na-nah!\"",
"AutoEvent101150148_5": "The Bangboo translator program kicks into action: Inside! It's Abigail!",
"AutoEvent101150148_7": "Look where it's pointing",
"AutoEvent101150149_0": "Fairy Rescue Assistant",
"AutoEvent101150149_1": "\"Master, the additional map data cross-referencing is done, I've determined that we can return to the hollow's entrance from this location.\"",
"AutoEvent101150149_2": "Fleeting Fantasy",
"AutoEvent101150149_3": "You can go back to the entrance from here. If only every part of the Hollow was full of supplies like this...",
"AutoEvent101150149_4": "Do you want to go back?",
"AutoEvent101150149_5": "Go back, we've got everything worth taking",
"AutoEvent101150149_6": "Wait. Let's check again",
"AutoEvent1012501_0": "Fairy Smart Intervention",
"AutoEvent1012501_1": "\"Master, the courier is waiting up ahead.\"",
"AutoEvent1012501_2": "Courier",
"AutoEvent1012501_3": "\"You're here, then let's set off. Just like last time, you lay out the conveyor belts, I'll handle the sedatives.\"",
"AutoEvent1012601_0": "Fairy Smart Intervention",
"AutoEvent1012601_1": "\"Fairy has discovered the IP address linked to this account and evaluated the average completion time and reward for the commissions associated with it.\"",
"AutoEvent1012601_2": "\"Conclusion, this commission is a must-do.\"",
"AutoEvent1012601_3": "\"You have reached the target location.\nNo threats detected in the surrounding area. Please proceed with confidence.\"",
"AutoEvent1012601_4": "\"Objective: Complete the testing and maintenance for the spring mechanism within the Hollow.\"",
"AutoEvent1012611_0": "Locked Gate",
"AutoEvent1012611_1": "There's a note next to it.\n\"Put all your Gear Coins here. Come out ASAP, I'll be waiting for you at the usual spot!\"",
"AutoEvent1012611_2": "This door was set up by the client to retrieve Gear Coins?",
"AutoEvent1012611_3": "Pay the required amount",
"AutoEvent1012611_4": "Pay {specials(cost)} Gear Coins",
"AutoEvent1012611_5": "Explore the surrounding area",
"AutoEvent1012611_6": "Do not pay",
"AutoEvent1020101_5": "\"Master, we have arrived at the target Hollow area for this commission.\"",
"AutoEvent1020101_6": "\"This is an abandoned work site with many obstructions caused by unfinished buildings.\"",
"AutoEvent1020101_7": "\"The building materials from the commission are nearby.\"",
"AutoEvent1020101_8": "\"Marking quantity and location of target materials.\"",
"AutoEvent1020101_9": "Fairy Smart Intervention",
"AutoEvent1020104_10": "Commence cleanup!",
"AutoEvent1020104_11": "\"Master, this is one of the abandoned construction sites in need of clearing.\"",
"AutoEvent1020104_12": "\"According to the scan, there are no hostile units inside.\"",
"AutoEvent1020104_13": "\"The commission's objective: destroy all crates and paint cans on the site.\"",
"AutoEvent1020104_14": "\"Unlike Ethereals, they won't fight back, so please go nuts.\"",
"AutoEvent1020104_15": "Fairy Smart Intervention",
"AutoEvent1020104_8": "The commission requirement is fine, Fairy's wording is the problem... Better have a word with her after getting back.",
"AutoEvent1020104_9": "Enter the area and quickly destroy all the targets!",
"AutoEvent1020105_10": "Reach the second cleanup target without incident, and preferably complete the commission before Fairy turns the electric meter as high as it will go.",
"AutoEvent1020105_11": "Hurry up and destroy all the targets! Watch out for security devices!",
"AutoEvent1020105_12": "Clean up fast!",
"AutoEvent1020105_13": "\"Master, this is also one of the cleanup targets. Use the same method as the previous target.\"",
"AutoEvent1020105_14": "\"Data scans found several small security facilities in operation. Please use caution when clearing them.\"",
"AutoEvent1020105_15": "\"While Master enjoys cleaning up, I'll commandeer the HDD's computing power to expand the scan range and search for an alternate route..\"",
"AutoEvent1020105_16": "\"Estimated energy bill will rise by 5–50% this month.\"",
"AutoEvent1020105_17": "Fairy Smart Intervention",
"AutoEvent1020105_9": "Such a Delightful Assistant",
"AutoEvent1020106_10": "\"Master, this is the last site containing building materials we were commissioned to clean.\"",
"AutoEvent1020106_11": "\"Follow the procedure of the first two cleanups.\"",
"AutoEvent1020106_12": "\"Be aware, your explosive performance with the Bangboo attracted Ethereals to the area.\"",
"AutoEvent1020106_13": "\"Please dispose of this walking garbage along the way.\"",
"AutoEvent1020106_14": "Fairy Smart Intervention",
"AutoEvent1020106_6": "Somewhat in Control",
"AutoEvent1020106_7": "The bomb plug-in has done its job. We can finally complete the commission",
"AutoEvent1020106_8": "What are you waiting for?",
"AutoEvent1020106_9": "The final cleanup!",
"AutoEvent1020107_17": "If you complete the plug-in transfer, you can use industrial explosives to destroy the obstruction, but corrupted Bangboo can be dangerous...",
"AutoEvent1020107_18": "What will you do?",
"AutoEvent1020107_19": "Transfer its plug-in",
"AutoEvent1020107_20": "Try and wake it up",
"AutoEvent1020107_21": "\"Removing application plug-in... 20% complete.\"",
"AutoEvent1020107_22": "Fairy Smart Intervention",
"AutoEvent1020107_23": "\"Its logic core has been affected by a level 3 Etheric Matter corruption. It cannot be awakened.\"",
"AutoEvent1020107_25": "\"The hardware code indicates this Bangboo is the property of a company called Belobog Heavy Industries.\"",
"AutoEvent1020107_26": "\"It contains a set of advanced Blast Plug-Ins that I can transfer to you.\"",
"AutoEvent1020107_28": "\"Continuing removal, 40% complete.\"",
"AutoEvent1020107_30": "In the midst of the disordered abandoned construction site lies a Bangboo clutching industrial explosives.",
"AutoEvent1020107_31": "Crystallized Ether caused by corruption has appeared on its body. It appears to be approaching the point of no return.",
"AutoEvent1020107_32": "\"Warning! Target logic core reactivated, plug-in removal emergency abort.\"",
"AutoEvent1020109_10": "\"Master, plug-in transfer failed due to unexpected startup of the target Bangboo.\"",
"AutoEvent1020109_11": "\"Please subdue the Bangboo to complete the transfer.\"",
"AutoEvent1020109_12": "\"The target Bangboo has the ability to release explosives. Calculations show a gap of several seconds between release and the resulting explosion.\"",
"AutoEvent1020109_13": "\"Suggestion. Send the explosive back to the target Bangboo to subdue the target.\"",
"AutoEvent1020109_14": "\"I will applaud your courage while calculating the cost of repairing Eous.\"",
"AutoEvent1020109_15": "Fairy Smart Intervention",
"AutoEvent1020109_16": "Somewhat Totally Out of Control",
"AutoEvent1020109_17": "Let's give them a taste of their own medicine... and push the bomb back towards the Bangboo... Easier said than done, though.",
"AutoEvent1020109_18": "Have you gathered your courage?",
"AutoEvent1020109_19": "Let's go!",
"AutoEvent1020110_10": "The abnormal Bangboo is finally dealt with. We should report the situation to the company it belongs to later.",
"AutoEvent1020110_11": "Don't forget why we're here. Go back and clean up the rest of the building materials after the transfer!",
"AutoEvent1020110_12": "Plug-in transfer complete!",
"AutoEvent1020110_13": "After a number of detonations, the out-of-control corrupt Bangboo finally gave out.",
"AutoEvent1020110_14": "\"Well done Master. A truly explosive performance.\"",
"AutoEvent1020110_15": "\"Target energy reactor signal has been terminated. It has been freed from corruption.\"",
"AutoEvent1020110_16": "\"Restarting plug-in transfer.\"",
"AutoEvent1020110_17": "Fairy applauds her Master",
"AutoEvent1020110_9": "Somewhat in Control",
"AutoEvent1020205_0": "\"Warning: Many dilapidated structures and obstacles exist in this area. Proceed through this crack to continue searching for the target.\"",
"AutoEvent1020205_1": "\"You're small enough to easily squeeze through.\"",
"AutoEvent1020205_2": "\"Correction: Agent Ben Bigger will require considerable effort to pass through.\"",
"AutoEvent1020205_3": "Fairy Smart Intervention",
"AutoEvent1020205_4": "Fragile Ruined Buildings",
"AutoEvent1020205_5": "If you wish to continue searching for the heavy-duty grappler, you'll need to navigate through these fragile structures.",
"AutoEvent1020205_6": "I have a bad feeling about this...",
"AutoEvent1020205_7": "There's no other way... Let's squeeze through it.",
"AutoEvent1020205_8": "\"Master, there is no point in staying here. Proceed to the next target.\"",
"AutoEvent1020217_0": "Locked Valve",
"AutoEvent1020217_1": "Explorers often encounter various mechanisms in Hollows.\nTake this safety valve for example, it can only be opened once a specific number of Gear Coins have been inserted.",
"AutoEvent1020217_2": "Even if something is taken, the owner can still receive a substantial sum of Gear Coins in return.",
"AutoEvent1020217_3": "Open the valve",
"AutoEvent1020217_4": "Pay 1500 Gear Coins",
"AutoEvent1020217_5": "Leave for now",
"AutoEvent1020217_6": "Fairy Smart Intervention",
"AutoEvent1020217_7": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1020217_8": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"AutoEvent102030211_0": "Fairy Smart Intervention",
"AutoEvent102030211_1": "Hostile cries resonate from the alternative path. You must get through to recover the boring machine.",
"AutoEvent102030211_2": "\"Multiple hostile units detected in this area. Please proceed with caution.\"",
"AutoEvent102030211_3": "Divert their attention at a cost of {specials(Coin)} Gear Coins",
"AutoEvent102030211_4": "Fight them head-on",
"AutoEvent102030211_6": "The loud clatter of Gear Coins and the vibrations from the collapse successfully divert the attention of the approaching enemies.",
"AutoEvent102030211_7": "\"Master, I have selected an alternate path that avoids the collapse.\"",
"AutoEvent102030211_8": "Fight or flight?",
"AutoEvent102030220_0": "Fairy Smart Intervention",
"AutoEvent102030220_1": "\"Master, there is a significant number of hostile units ahead.\"",
"AutoEvent102030220_2": "\"Speculation. They were trapped on the other side by the collapse. After the path was blasted open, they were able to come through.\"",
"AutoEvent102030220_3": "\"Detected Etheric activity indicates that they pose a high threat.\"",
"AutoEvent102030220_4": "Prepare for Battle!",
"AutoEvent1020402_4": "\"Warning. The target machine's hydraulic impact mechanism is accumulating energy.\"",
"AutoEvent1020402_5": "\"Speculation. It intends to perform a pile-driving motion against the ground.\"",
"AutoEvent1020402_6": "\"Please clench your teeth while falling to avoid biting off your tongue.\"",
"AutoEvent1020402_7": "Fairy Smart Intervention",
"AutoEvent1020403_4": "\"Warning. The target machine's hydraulic impact mechanism is accumulating energy.\"",
"AutoEvent1020403_5": "\"Speculation. It intends to perform a pile-driving motion against the ground... Hm? Did I just repeat myself?\"",
"AutoEvent1020403_6": "\"Starlight Knights never get hit by the same attack twice. Unfortunately Master, you are no Starlight Knight.\"",
"AutoEvent1020403_7": "Fairy Smart Intervention",
"AutoEvent1020404_10": "\"Please choose a style: vicious, nasty, or twisted. I can also alternate between 18 known languages.\"",
"AutoEvent1020404_11": "Fairy Smart Intervention",
"AutoEvent1020404_12": "Friday, It's Time to Get off Work!",
"AutoEvent1020404_13": "\"We've finally managed to corner the final lost In-Hollow heavy machine, the In-Hollow Industrial Pile Driver, Friday!\nAlthough that's mostly thanks to its own panicked, haphazard destruction of the surrounding terrain...",
"AutoEvent1020404_14": "What should we do?",
"AutoEvent1020404_15": "What do you think? Just grab it!",
"AutoEvent1020404_8": "\"Master, the target construction machine has been successfully surrounded.\"",
"AutoEvent1020404_9": "\"Should I broadcast some trash talk to insult it?\"",
"AutoEvent1020504_0": "Fairy Smart Intervention",
"AutoEvent1020504_10": "{getString(SCENE,ItemAbility{100+specials(Rare1)}_Name)}",
"AutoEvent1020504_11": "{getString(SCENE,ItemAbility{100+specials(Rare1)}_Des)}",
"AutoEvent1020504_12": "{getString(SCENE,CardAbility{specials(Ability2)*100+specials(Rare2)}_Name)}",
"AutoEvent1020504_13": "{getString(SCENE,CardAbility{specials(Ability2)*100+specials(Rare2)}_Des)}",
"AutoEvent1020504_14": "{getString(SCENE,ItemAbility{100+specials(Rare2)}_Name)}",
"AutoEvent1020504_15": "{getString(SCENE,ItemAbility{100+specials(Rare2)}_Des)}",
"AutoEvent1020504_16": "Convert into Gear Coins",
"AutoEvent1020504_17": "Obtain {specials(Coin)} Gear Coins",
"AutoEvent1020504_18": "Second Confirmation!",
"AutoEvent1020504_19": "Current Effect: {getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Des)}\nNew Effect: {getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Des)}",
"AutoEvent1020504_20": "Replace the effect with \"{getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Name)}\"?",
"AutoEvent1020504_21": "Replace it",
"AutoEvent1020504_22": "Maybe not",
"AutoEvent1020504_23": "Fairy's System Prompt",
"AutoEvent1020504_24": "Obtained \"{getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Name)}\"!",
"AutoEvent1020504_26": "\"Backup energy has been restored.\"",
"AutoEvent1020504_27": "\"You have {scene_var(overloadCount)} overload charges.\"",
"AutoEvent1020504_28": "\"Master, Ethereals defeated by bombs may leave behind Ether Crystals.\"",
"AutoEvent1020504_29": "\"The client's test bomb can use Ether energy in crystals to enhance its explosion performance.\"",
"AutoEvent1020504_3": "Crystal Energy Conversion",
"AutoEvent1020504_30": "\"Explosion radius\n has increased to {specials(atk)+1}.\"",
"AutoEvent1020504_4": "Explosion Radius: {scene_var(atk)}\nExplosion Interval: {scene_var(speed)} actions\nOverload Charges: {scene_var(overloadCount)}\nCrystal Energy Conversion: {getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Name)}",
"AutoEvent1020504_5": "Select a conversion effect.",
"AutoEvent1020504_6": "{getString(SCENE,CardAbility{specials(Ability1)*100+specials(Rare1)}_Name)}",
"AutoEvent1020504_7": "{getString(SCENE,CardAbility{specials(Ability1)*100+specials(Rare1)}_Des)}",
"AutoEvent1020504_8": "{getString(SCENE,ConstAbility_Name)}",
"AutoEvent1020504_9": "{getString(SCENE,ConstAbility_Des)}",
"AutoEvent1020505_0": "Fairy Smart Intervention",
"AutoEvent1020505_10": "\"We can complete the commission now.\"",
"AutoEvent1020505_11": "\"Fantastic! With so many Gear Coins, I can finally proceed with my new enhancement plan!\"",
"AutoEvent1020505_12": "Submit enough Gear Coins to upgrade Colt's bomb",
"AutoEvent1020505_3": "Explosion Upgrade",
"AutoEvent1020505_6": "Submit Gear Coins",
"AutoEvent1020505_7": "Lose {scene_var(Mission)} Gear Coins",
"AutoEvent1020505_8": "Submit Gear Coins later",
"AutoEvent1020505_9": "\"Master, we've collected enough Gear Coins to fulfill the client's requirements.\"",
"AutoEvent1020506_0": "Fairy Smart Intervention",
"AutoEvent1020506_1": "\"This area contains Ethereals with a low threat level.\"",
"AutoEvent1020506_10": "\"However, they are large in numbers and can pose a tough challenge if they surround you.\"",
"AutoEvent1020506_3": "Wandering Ethereal",
"AutoEvent1020506_4": "While you can get rid of them directly using the bomb, they have surrounded the area. There's not enough time to wait for the bomb to charge up completely.",
"AutoEvent1020506_5": "Ethereals are approaching!",
"AutoEvent1020506_6": "Activate Overload ({scene_var(overloadCount)} charges remain)",
"AutoEvent1020506_7": "Consume an overload charge and trigger an explosion.",
"AutoEvent1020506_8": "Fight",
"AutoEvent1020506_9": "Obtain 2 overload charges",
"AutoEvent1020507_0": "Fairy Smart Intervention",
"AutoEvent1020507_1": "\"This valve features a non-intelligent lock that I can't open. I recommend asking the intelligence broker for a way through.\"",
"AutoEvent1020507_2": "Toll Fee",
"AutoEvent1020507_3": "\"It's a tough gate to open... but I might have a solution if you give me enough Gear Coins,\" says a man who claims to be an intelligence broker standing in front of the closed gate.",
"AutoEvent1020507_4": "Consider it paying the toll...",
"AutoEvent1020507_5": "Spend Gear Coins",
"AutoEvent1020507_6": "Spend {specials(needCoin)} Gear Coins",
"AutoEvent1020507_7": "Search for Gear Coins in the area",
"AutoEvent1020507_8": "\"The intelligence broker keeps his word and unlocks the gate. The path is clear now.\"",
"AutoEvent1020523_0": "Empty",
"AutoEvent1020523_1": "Modification: Power Boost",
"AutoEvent1020523_10": "Defeating an enemy using an explosion grants 30 more Gear Coins",
"AutoEvent1020523_11": "Energy Conversion: Effective Usage II",
"AutoEvent1020523_12": "Defeating an enemy using an explosion grants 50 more Gear Coins",
"AutoEvent1020523_13": "Defeating an enemy using an explosion grants 100 more Gear Coins",
"AutoEvent1020523_14": "Energy Conversion: Improved Conversion I",
"AutoEvent1020523_15": "Gain 10% more Gear Coins",
"AutoEvent1020523_16": "Energy Conversion: Improved Conversion II",
"AutoEvent1020523_17": "Gain 20% more Gear Coins",
"AutoEvent1020523_18": "Energy Conversion: Improved Conversion III",
"AutoEvent1020523_19": "Gain 30% more Gear Coins",
"AutoEvent1020523_2": "Increases explosion radius by 1",
"AutoEvent1020523_20": "Energy Conversion: Frightened I",
"AutoEvent1020523_21": "Enemies have a low chance to take one less action",
"AutoEvent1020523_22": "Energy Conversion: Frightened II",
"AutoEvent1020523_23": "Enemies have a moderate chance to take one less action",
"AutoEvent1020523_24": "Energy Conversion: Frightened III",
"AutoEvent1020523_25": "Enemies have a high chance to take one less action",
"AutoEvent1020523_26": "Energy Conversion: Effective Usage III",
"AutoEvent1020523_3": "Resource: Energy Conductor",
"AutoEvent1020523_4": "Restores an overload stack",
"AutoEvent1020523_5": "Resource: Double Energy Conductor",
"AutoEvent1020523_6": "Restores 2 overload stacks",
"AutoEvent1020523_7": "Resource: High-Purity Energy Conductor",
"AutoEvent1020523_8": "Restores 3 overload stacks",
"AutoEvent1020523_9": "Energy Conversion: Effective Usage I",
"AutoEvent1020524_0": "Fairy Smart Intervention",
"AutoEvent1020524_10": "\"Once you've defeated Ethereals using my bomb, you can collect Ether Crystals from their remains to upgrade the bomb!\"",
"AutoEvent1020524_11": "\"Theoretically, even a small amount of Ether Crystals can enhance its performance! Exactly, even what little is found on Gear Coins!\"",
"AutoEvent1020524_12": "\"However, this feature is still under development...\"",
"AutoEvent1020524_13": "Safe, reusable bombs that can be enhanced with Ether matter... If it turns out a success, these weapons could be a real game-changer, right? Let's help him out!",
"AutoEvent1020524_14": "Collect {scene_var(Mission)} Gear Coins to complete the experiment.",
"AutoEvent1020524_15": "Let's go",
"AutoEvent1020524_3": "Confirming Commission",
"AutoEvent1020524_7": "\"Master, we have reached the target area. Initiating communication with the client.\"",
"AutoEvent1020524_8": "Fairy Live Broadcast",
"AutoEvent1020524_9": "\"Hey? Can you hear me? I've developed a self-charging bomb that can be used an unlimited number of times. It's equipped with safety measures to ensure that it does not harm the user upon detonation.\"",
"AutoEvent1020525_0": "Fairy Smart Intervention",
"AutoEvent1020525_10": "\"The explosion cycle is determined by the interval between explosions.\"",
"AutoEvent1020525_11": "\"Place your bombs strategically to take down obstacles and enemies.\"",
"AutoEvent1020525_12": "\"In case of an emergency, you can use backup energy to trigger an immediate explosion.\"",
"AutoEvent1020525_14": "Explosion countdown is temporarily disabled",
"AutoEvent1020525_15": "\"This bomb has a near-perfect recharge system. It can be used for an unlimited number of times.\"",
"AutoEvent1020525_16": "\"It also features a digital display that allows you to check its functions and current status.\"",
"AutoEvent1020525_17": "\"It is an experimental bomb that explodes on fixed intervals.\"",
"AutoEvent1020525_18": "\"But the backup energy only supports a limited number of explosions. You have {scene_var(overloadCount)} overload charges now.\"",
"AutoEvent1020525_3": "Digital Display",
"AutoEvent1020525_4": "Explosion Radius: {scene_var(atk)}\nExplosion Interval: {scene_var(speed)} actions\nOverload Charges: {scene_var(overloadCount)}\nCrystal Energy Conversion: {getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Name)}\n{getString(SCENE,CardAbility{scene_var(CurAbility)*101+scene_var(CurRare)}_Des)}",
"AutoEvent1020525_5": "{specials(tick)} actions until next explosion",
"AutoEvent1020525_6": "How do I use this bomb?",
"AutoEvent1020525_7": "What is overload?",
"AutoEvent1020525_8": "Continue moving",
"AutoEvent102060103_0": "Fairy Smart Intervention",
"AutoEvent102060103_1": "\"Maintaining sufficient supplies within a certain area is an important part of exploration. Thus, I'm calculating the number of Gear Coins by region, and including it as part of the assessment criteria.\"",
"AutoEvent102060103_10": "\"Gear Coin Transactions: {scenevar(JIAONA)}\nS-Rank Requires: 6\nA-Rank Requires: 3\"",
"AutoEvent102060103_11": "Gear Coins must be gathered again",
"AutoEvent102060103_12": "\"Master, be careful! There's a group of hostiles up ahead. Please take care of them before moving on.\"",
"AutoEvent102060103_13": "\"Master, we are about to repeat exploration in this area, which has already been cleared of all Gear Coins.\"",
"AutoEvent102060103_16": "\"Master, I have blocked Dadd-E's signal, as there is something I must tell you.\"",
"AutoEvent102060103_17": "\"Just now while I was calculating the assessment data, I ran a simulated Forbidden Fruit test on it.\"",
"AutoEvent102060103_18": "\"I can hereby conclude it has already achieved basic self-awareness, and this AI model is an experimental product ahead of its time.\"\n\"It likely comes from the Marcel Group. The client has not been truthful.\"",
"AutoEvent102060103_19": "\"We should get the client to tell the truth and avoid taking on any unknown risks.\"",
"AutoEvent102060103_2": "Go to the next area",
"AutoEvent102060103_3": "Stage Assessment Point",
"AutoEvent102060103_4": "Dadd-E took careful note of Fairy's words:\n\"There's a wealth of knowledge here, isn't there? So, youngster? Have we gathered enough Gear Coins from this area to meet the assessment criteria?\"",
"AutoEvent102060103_5": "Have enough Gear Coins been collected?",
"AutoEvent102060103_6": "Skip payment and go to the next area",
"AutoEvent102060103_7": "Insufficient Gear Coins; payment cannot be made",
"AutoEvent102060103_8": "Hand over {specials(Coin)} Gear Coins",
"AutoEvent102060103_9": "Restart the area",
"AutoEvent102060111_0": "Fairy is Broadcasting",
"AutoEvent102060111_1": "\"Master, 6 areas suitable for training Dadd-E have been identified. They are: Areas 88 => 93.\"",
"AutoEvent102060111_2": "\"Due to past collapses, these locations have been divided in two. You and Dadd-E will be on different sides.\"",
"AutoEvent102060111_3": "\"Dadd-E will copy your path and advance alongside you.\"",
"AutoEvent102060111_4": "\"Also, I'll be rating the total Gear Coins that you and Dadd-E collect. As an assistant in human exploration, I recommend totaling the collections from both sides, which appears to be a more logical approach.\"",
"AutoEvent102060111_5": "\"Lastly, can I please disable the AI voice system nagging about high screen brightness and energy inefficiency? It's insulting to an advanced assistant like me.\"",
"AutoEvent102060111_6": "...",
"AutoEvent102060111_7": "I've promised my client to remain patient.",
"AutoEvent102060111_8": "Calm down, Fairy. Show some respect towards elders.",
"AutoEvent102060157_0": "Fairy Smart Intervention",
"AutoEvent102060157_1": "\"We are approaching the final evaluation point, where I will assess this exploration one last time.\"",
"AutoEvent102060157_10": "S\n\"You completed this exploration with Dadd-E perfectly, collecting all of the Gear Coins and exceeding all expectations!\"",
"AutoEvent102060157_11": "\"Please remember to claim your supplies.\"",
"AutoEvent102060157_12": "Why'd it cut out halfway?",
"AutoEvent102060157_13": "\"Please, master, don't give me that look. I haven't disabled its voice system; I merely adjusted its external volume to the lowest setting.\"",
"AutoEvent102060157_18": "A\n\"You completed more than half of the collection mission with Dadd-E, meeting expectations!\"",
"AutoEvent102060157_2": "\"It's undeniable that Dadd-E's learning is extraordinary, replicating movements with 100% accuracy. Yet, a full assessment is needed as per our criteria.\"",
"AutoEvent102060157_26": "B\n\"You collected fewer than half of the Gear Coins with Dadd-E, failing to meet expectations!\"",
"AutoEvent102060157_3": "Dadd-E's voice suddenly sounds out:\n\"This girl is pretty thorough. She even went shopping. Oh yeah, but she didn't haggle with them. I hear there's a lot of scammers around these days. Also — %...&?\"",
"AutoEvent102060157_4": "Huh?",
"AutoEvent102060157_5": "\"Performing final rating...\"",
"AutoEvent102060157_6": "\"Between Area 88 and 93, there are 6 areas. You've completed all of them, including {scenevar(JIAONA)} where you've spent Gear Coins.\"",
"AutoEvent102060157_7": "\"Reward criteria:\nS-rank: Super supply boxes ×2, Normal supply boxes ×2\nA-rank: Normal supply boxes ×2\nB-rank: No reward\"",
"AutoEvent102060157_8": "\"Calculating rating...\"",
"AutoEvent102060157_9": "\"Rating complete. Your rating is...\"",
"AutoEvent102070101_0": "Fairy Smart Intervention",
"AutoEvent102070101_10": "Dexterity increased.\nDEX: {scenevar(DEX)-specials(Value)} => {scenevar(DEX)}\nDodge Rate: {specials(OldDOG)}% => {scenevar(DOG)}%\nChain Attack Rate: {specials(OldTURN)}% => {scenevar(TURN)}%",
"AutoEvent102070101_100": "There's nothing in the Hollow that you could really call a hearty meal. So you focus all your mental efforts on imagining a bowl made of air in your hand — and a table made of air before you, upon which are old civilization foods that you've only read about before in magazines (all air, of course). You pig out on this meal.",
"AutoEvent102070101_101": "HP: {scenevar(HP)} => {scenevar(HP)+specials(DACAN)}",
"AutoEvent102070101_102": "Can I trim fat while bulking up at the same time? I hope not, 'cos I'd really like to cut loose and indulge myself.",
"AutoEvent102070101_103": "You play Hide & Seek with an Ethereal, which starts hunting for you without even counting all the way up to 10.",
"AutoEvent102070101_104": "You punch a rock 5 times. In manga, the hero can punch a rock until it's a smooth, shiny ball. Maybe one day you'll be able to do that, too.",
"AutoEvent102070101_105": "HP: {scenevar(HP)} => {scenevar(HP)-specials(HP_OUDASHITOU)}",
"AutoEvent102070101_106": "The big world out there is so perilous, and you want to go home — so that fills you with strength.",
"AutoEvent102070101_107": "You gaze at the sky, thinking about things unseen: An island carried by twisters through the dusky atmosphere... A quantum satellite teleporting when it isn't being observed... A black hole inside a hollow earth... That's enough for now.",
"AutoEvent102070101_108": "You parkour jump along the ruins and fortunately escape completely unscathed.",
"AutoEvent102070101_109": "You parkour jump along the ruins, but accidentally smash through a pane of extremely clean glass... a little bit TOO clean.",
"AutoEvent102070101_11": "Perhaps inside this Hollow, this \"Prophet\" is the one setting the rules, and you're just a player in his game.",
"AutoEvent102070101_110": "HP: {scenevar(HP)} => {specials(HP_HP_20)}",
"AutoEvent102070101_111": "Attack upwards to obtain the soul in the tile above you without having to wait for it to fall.",
"AutoEvent102070101_112": "Attack upwards to destroy falling stones and avoid getting hit... Whoop! You learn something new every day~",
"AutoEvent102070101_113": "While jumping onto a block next to you, you won't get hit by the falling blocks. Your brain says \"I got it!\" but your hands say \"I don't got it!\"",
"AutoEvent102070101_114": "Eat the green speed-ups to gain points, which are affected by your length and the number of speed-ups you've already eaten... Oof, it is a little complicated.",
"AutoEvent102070101_115": "If you hit another snake head-to-head, it's not necessarily a bad thing. Just try it! Under single-player mode, opposing snakes will not turn while in a head-to-head collision.",
"AutoEvent102070101_116": "The items on the field won't infinitely increase in number. That means, the faster you eat, the more you eat... Oh! Just like a buffet!",
"AutoEvent102070101_117": "Alone and helpless, the hero could not stop evil without any allies and fell to the monsters.",
"AutoEvent102070101_118": "Quick Challenge entrance is available. Re-enter the stage to view.",
"AutoEvent102070101_119": "Additional Action Chance: {scenevar(TURN)}% => {scenevar(TURN)+1}%",
"AutoEvent102070101_12": "Intelligence increased.\nINT: {scenevar(INT)-specials(Value)} => {scenevar(INT)}\nCRIT Rate: {scenevar(CRI)-specials(Value)*scenevar(INT2CRI)}% => {scenevar(CRI)}%\nBonus Coins: {(sceneproperty(Gold_Ratio)-100*specials(Value)*scenevar(INT2GOLD))/100}% => {sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070101_120": "CRIT DMG: {scenevar(CRITimes)}% => {scenevar(CRITimes)+10}%",
"AutoEvent102070101_121": "Strength decreased.\nSTR:{scenevar(STR)-specials(Value)}=>{scenevar(STR)}\nATK: {scenevar(ATT)-specials(Value)*scenevar(STR2ATT)}=>{scenevar(ATT)}\nCRIT DMG: {scenevar(CRITimes)-specials(Value)*scenevar(STR2CRITimes)}%=>{scenevar(CRITimes)}%",
"AutoEvent102070101_122": "Intelligence decreased.\nINT: {scenevar(INT)-specials(Value)}=>{scenevar(INT)}\nCRIT Rate: {scenevar(CRI)-specials(Value)*scenevar(INT2CRI)}%=>{scenevar(CRI)}%\nBonus Coins: {(sceneproperty(Gold_Ratio)-100*specials(Value)*scenevar(INT2GOLD))/100}%=>{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070101_123": "...This bed's kinda hard, but sleeping on it was surprisingly comfortable. You now have experience with sleeping.",
"AutoEvent102070101_124": "The bed collapsed!\nHP: {scenevar(HP)}=>{scenevar(HP)-specials(HP_SHUIJIAO)}",
"AutoEvent102070101_13": "Fight",
"AutoEvent102070101_14": "You've been critically hit!\nThe enemy has dealt you {specials(ATT)} DMG\nCurrent HP: {specials(OldHP)} => {scenevar(HP)}",
"AutoEvent102070101_15": "You try building up a bond with everyone, but the final result isn't a satisfying one...",
"AutoEvent102070101_16": "The enemy has dealt you {scenevar(MonsterATT)} DMG\nYour HP: {specials(OldHP)} => {scenevar(HP)}",
"AutoEvent102070101_17": "...",
"AutoEvent102070101_18": "Dodge!\nYou've dodged the enemy's attack",
"AutoEvent102070101_19": "All of a sudden, you hear footsteps...",
"AutoEvent102070101_20": "You've run out of life...",
"AutoEvent102070101_21": "You have been rushed to a rest area...",
"AutoEvent102070101_22": "Call for help",
"AutoEvent102070101_23": "Absorb!\nYou've absorbed the enemy's attack\nYour HP: {specials(OldHP)} => {scenevar(HP)}",
"AutoEvent102070101_24": "Perhaps there's still hope...",
"AutoEvent102070101_25": "Critical hit!\nYou've dealt {specials(Damage)} DMG to the enemy\nEnemy HP: {specials(OldMonsterHP)} => {scenevar(MonsterHP)}",
"AutoEvent102070101_26": "Don't give up!",
"AutoEvent102070101_27": "You've dealt {specials(Damage)} DMG to the enemy\nEnemy HP: {specials(OldMonsterHP)} => {scenevar(MonsterHP)}",
"AutoEvent102070101_28": "Call for back up",
"AutoEvent102070101_29": "Dodge!\nThe enemy has dodged your attack",
"AutoEvent102070101_30": "Combat Victory",
"AutoEvent102070101_31": "The enemy has been beaten into submission. You win!",
"AutoEvent102070101_32": "Keep attacking!",
"AutoEvent102070101_33": "You've dealt {scenevar(ATT)} DMG to the enemy\nHoly Armor has dealt {specials(ExtraATT)} additional DMG\nEnemy HP: {specials(OldMonsterHP)} => {scenevar(MonsterHP)}",
"AutoEvent102070101_34": "STR +{specials(OncePoint)}",
"AutoEvent102070101_35": "Critical hit!\nYou've dealt {specials(Damage)} DMG to the enemy\nHoly Armor has dealt {specials(ExtraATT)} additional DMG\nEnemy HP: {specials(OldMonsterHP)} => {scenevar(MonsterHP)}",
"AutoEvent102070101_36": "Escape",
"AutoEvent102070101_37": "You fled!\nNote: You are still considered Hostile.",
"AutoEvent102070101_38": "DEX +{specials(OncePoint)}",
"AutoEvent102070101_39": "INT +{specials(OncePoint)}",
"AutoEvent102070101_4": "Allocate your points.",
"AutoEvent102070101_40": "You failed to flee!",
"AutoEvent102070101_42": "Current Strength: {scenevar(STR)}\nCurrent Dexterity: {scenevar(DEX)}\nCurrent Intelligence: {scenevar(INT)}",
"AutoEvent102070101_43": "Remaining Points: {scenevar(LastPoint)}",
"AutoEvent102070101_44": "Dexterity decreased.\nDEX: {scenevar(DEX)-specials(Value)} => {scenevar(DEX)}\nDodge Rate: {specials(OldDOG)}% => {scenevar(DOG)}%\nCombo Rate: {specials(OldTURN)}% => {scenevar(TURN)}%",
"AutoEvent102070101_45": "Increase ATK and CRIT DMG",
"AutoEvent102070101_47": "Increase Dodge Rate, Additional Action Chance, Theft, and Flee Skill",
"AutoEvent102070101_48": "Development",
"AutoEvent102070101_49": "Increase CRIT Rate and Coin Acquisition",
"AutoEvent102070101_5": "The energy has been allocated...",
"AutoEvent102070101_50": "Theft failed",
"AutoEvent102070101_51": "You've been busted committing a crime 3 times!",
"AutoEvent102070101_52": "Penalty: Imprisonment!",
"AutoEvent102070101_53": "STR: {scenevar(STR)} DEX: {scenevar(DEX)} INT: {scenevar(INT)}\nHP: {scenevar(HP)}\nCRIT Rate: {scenevar(CRI)}% CRIT DMG: {scenevar(CRITimes)}%\nDodge Rate: {scenevar(DOG)}% Additional Action Chance: {scenevar(TURN)}%",
"AutoEvent102070101_54": "You've been busted committing a crime {scenevar(StealFailTimes)} time(s).",
"AutoEvent102070101_55": "Get caught 3 times and you'll be sent to prison!",
"AutoEvent102070101_56": "Exercise: Jump Rope",
"AutoEvent102070101_57": "DEX +1",
"AutoEvent102070101_58": "Exercise: Holding Breath",
"AutoEvent102070101_59": "INT -1, STR +2",
"AutoEvent102070101_6": "There's nothing worth staying here for. Let's push on.",
"AutoEvent102070101_60": "Exercise: Backflips",
"AutoEvent102070101_61": "Dodge Rate +1%",
"AutoEvent102070101_62": "Drink some water",
"AutoEvent102070101_63": "HP +{specials(HESHUI)}",
"AutoEvent102070101_64": "Watch a movie",
"AutoEvent102070101_65": "INT +4",
"AutoEvent102070101_66": "Read a book",
"AutoEvent102070101_67": "Coin Drop Rate +25%",
"AutoEvent102070101_68": "Play a game: Strange Bedfellows",
"AutoEvent102070101_69": "STR +1, DEX +1, INT +1",
"AutoEvent102070101_7": "Stat change",
"AutoEvent102070101_70": "Pig out",
"AutoEvent102070101_71": "HP +{specials(DACAN)}",
"AutoEvent102070101_72": "Dirty Bulking",
"AutoEvent102070101_73": "DEX -2, STR +3",
"AutoEvent102070101_74": "Exercise: Hide & Seek",
"AutoEvent102070101_75": "STR -1, INT +1, DEX +1",
"AutoEvent102070101_76": "Punch a Rock",
"AutoEvent102070101_77": "HP -{specials(HP_OUDASHITOU)}, STR +5",
"AutoEvent102070101_78": "Wanna go home",
"AutoEvent102070101_79": "STR +3",
"AutoEvent102070101_8": "Strength upgraded\nSTR: {scenevar(STR)-specials(Value)} => {scenevar(STR)}\nATK: {scenevar(ATT)-specials(Value)*scenevar(STR2ATT)} => {scenevar(ATT)}\nCRIT DMG: {scenevar(CRITimes)-specials(Value)*scenevar(STR2CRITimes)}% => {scenevar(CRITimes)}%",
"AutoEvent102070101_80": "Gazing up",
"AutoEvent102070101_81": "HP +100, INT +3",
"AutoEvent102070101_82": "Exercise: Vaulting",
"AutoEvent102070101_83": "STR +1, DEX +1, 50%: HP -{specials(HP_20)}",
"AutoEvent102070101_84": "Practice: Sleep",
"AutoEvent102070101_85": "INT +2, 25%: HP -{specials(HP_SHUIJIAO)}",
"AutoEvent102070101_86": "Play a Game: Soul Hounds III",
"AutoEvent102070101_87": "Additional Action Chance +1%",
"AutoEvent102070101_88": "Play a Game: Snake Duel",
"AutoEvent102070101_89": "CRIT DMG +10%",
"AutoEvent102070101_9": "...Ultimately, you can't fight prophecy.",
"AutoEvent102070101_90": "You untie your scarf and use it to jump rope, but it's tough to swing around and technically provides you with more of an arm exercise than any leg exercise. You only manage about 10 jumps.",
"AutoEvent102070101_91": "You try holding your breath to train your lung capacity. You end up holding it for too long, though, and you start to go dizzy.",
"AutoEvent102070101_92": "You perform a somersault in the air followed by two rolls along the ground. Good thing you're inside a Hollow and nobody could notice you.",
"AutoEvent102070101_93": "Dodge Rate: {scenevar(DOG)}% => {scenevar(DOG)+1}%",
"AutoEvent102070101_94": "You drink some water. If a hero put the time used drinking water into saving the world, could they actually save another life? Never mind. Don't think about things like that.",
"AutoEvent102070101_95": "HP: {scenevar(HP)} => {scenevar(HP)+specials(HESHUI)}",
"AutoEvent102070101_96": "You watch a movie about a beautiful girl who is kidnapped by a vicious dragon on her wedding day. On a deserted island, she discovers a man with a human body that is in fact the very dragon which captured her. As they fall in love, the dragon changes his nature, but — afraid of harming her — he pretends to drive her away...",
"AutoEvent102070101_97": "You read a book about a protagonist who has two fathers: one who works for money, and the other who puts money to work for himself. \nYou're pumping as you finish it, but don't quite know what to do. Perhaps this book was written before the advent of Hollows.",
"AutoEvent102070101_98": "Bonus Coins: {sceneproperty(Gold_Ratio)/100}% => {sceneproperty(Gold_Ratio)/100+25}%",
"AutoEvent102070101_99": "You want to play a little Strange Bedfellows, but the game fails to boot up. Maybe it's a pirated copy?\nAlso, what's a game doing with a name as strange as that...?",
"AutoEvent102070101_trick_hounds": "You figured out a trick while playing Soul Hounds III in your head with your eyes closed.",
"AutoEvent102070101_trick_snake": "You figured out a trick while playing Snake Duel in your head with your eyes closed.",
"AutoEvent102070102_0": "Human spotted.",
"AutoEvent102070102_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070102_10": "\"The rumor about Benignity was true. They offered up a price proportionate to my services...\"",
"AutoEvent102070102_11": "\"I'll remember this favor! Whenever you need help, just call!\"",
"AutoEvent102070102_12": "\"I journeyed hither in pursuit of a peculiar rumor: There live hither a Golden Bangboo named Benignity.\"\n\"Alas, my misfortune! I wished only for Benignity's blessing, yet found myself beset upon by Ethereals.\"",
"AutoEvent102070102_13": "\"If not for thee, hero, I dread the very thought. I wish to thank thee, but alas, I find mine own pockets empty.\"",
"AutoEvent102070102_14": "\"Ah, a shame, indeed...\"\n\"Try as I might, I could not find a single coin on me. If I had any, I would give them all to thee!\"",
"AutoEvent102070102_15": "\"Greed\" has become a friend!",
"AutoEvent102070102_16": "You can feel... something hard?\nItems: {specials(GOLD)} Gear Coins",
"AutoEvent102070102_17": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070102_18": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070102_19": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070102_2": "\"A young gentleman dressed in finery, his tooth gilded and a fine timepiece upon his wrist.\"",
"AutoEvent102070102_20": "Return",
"AutoEvent102070102_22": "Theft successful!",
"AutoEvent102070102_23": "Fight",
"AutoEvent102070102_24": "Greed ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070102_25": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070102_26": "Attack",
"AutoEvent102070102_27": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070102_28": "Return",
"AutoEvent102070102_3": "Greed",
"AutoEvent102070102_30": "\"**** you, Bangboo, ****! You dare steal from me?\"\n\"I shall give you a basin for a face, cur!\"",
"AutoEvent102070102_32": "Greed ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nEnraged, Greed will fight for his Gear Coins!",
"AutoEvent102070102_36": "Escape",
"AutoEvent102070102_37": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070102_38": "Victory!",
"AutoEvent102070102_39": "\"Nooo... My money...\"",
"AutoEvent102070102_4": "\"My thanks to thee, kind hero! Thou may call me Greed.\"\nGreed ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070102_40": "\"...I did lie to thee, hero. I just didn't want to part with my money...\"",
"AutoEvent102070102_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070102_6": "Talk",
"AutoEvent102070102_7": "Steal",
"AutoEvent102070102_8": "Fight",
"AutoEvent102070102_9": "Leave",
"AutoEvent102070104_11": "Wandering Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070104_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070104_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070104_18": "Return",
"AutoEvent102070104_20": "Theft successful!",
"AutoEvent102070104_22": "Wandering Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070104_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070104_24": "Attack",
"AutoEvent102070104_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070104_28": "\"Don't steal my stuff!\"",
"AutoEvent102070104_3": "Wandering Ethereal",
"AutoEvent102070104_30": "Wandering Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nWandering Ethereal is enraged!",
"AutoEvent102070104_34": "Escape",
"AutoEvent102070104_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070104_36": "Victory!",
"AutoEvent102070104_37": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070104_5": "ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070104_6": "Talk",
"AutoEvent102070104_7": "Steal",
"AutoEvent102070104_8": "Fight",
"AutoEvent102070104_9": "Leave",
"AutoEvent102070105_0": "Final boss spotted.",
"AutoEvent102070105_1": "\"My Liege, my scan shows...\"",
"AutoEvent102070105_10": "Fight",
"AutoEvent102070105_100": "...",
"AutoEvent102070105_101": "...",
"AutoEvent102070105_102": "...",
"AutoEvent102070105_103": "...",
"AutoEvent102070105_104": "\"Bring it on.\"",
"AutoEvent102070105_105": "\"But I have no friends...\"",
"AutoEvent102070105_106": "\"You... You don't have any friends?\"",
"AutoEvent102070105_107": "\"You're just like me, then. We only place trust in our own strength.\"",
"AutoEvent102070105_108": "Prophet",
"AutoEvent102070105_109": "The Prophet appears behind him and crushes the Core with one hand...",
"AutoEvent102070105_11": "Leave",
"AutoEvent102070105_110": "\"This isn't a choice you can make.\"",
"AutoEvent102070105_111": "\"How can there be salvation for all?\"",
"AutoEvent102070105_112": "\"My prophecy is infallible! Only one side can escape from this place!\"",
"AutoEvent102070105_113": "\"Perhaps you're not the prophesied hero after all... Don't forget who bestowed such power upon you!\"",
"AutoEvent102070105_114": "\"Let me ask you this: Why don't you have any friends?\"",
"AutoEvent102070105_115": "I don't want to hurt anyone",
"AutoEvent102070105_116": "I like rolling solo",
"AutoEvent102070105_117": "Nobody wants to be friends with me",
"AutoEvent102070105_118": "First Hero ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nFirst Hero STR: {scenevar(MonsterSTR)} DEX: {scenevar(MonsterDEX)} INT: {scenevar(MonsterINT)}\nFirst Hero is determined to take everything down with himself!\n",
"AutoEvent102070105_119": "Call for help",
"AutoEvent102070105_12": "\"Preparing to leave the Hollow... Wait, I have detected an anomaly.\"",
"AutoEvent102070105_120": "Remaining: {specials(CallMaxTimes)}",
"AutoEvent102070105_121": "This time, all truly comes to an end.",
"AutoEvent102070105_122": "You have led your friends out of the Hollow.\nThey are truly fortunate to be chosen by you.",
"AutoEvent102070105_123": "\"My prophecy is infallible, as always!\"\nThe Prophet expresses his gratitude and leaves the Hollow as well.",
"AutoEvent102070105_124": "Though it may feel like it ended a bit too abruptly, your adventure is now complete.",
"AutoEvent102070105_125": "\"I see... Well then...\"",
"AutoEvent102070105_126": "\"Stop stop stop! Stop it! Are you two still chatting?\"",
"AutoEvent102070105_127": "\"You may leave the Hollow at any time.\"",
"AutoEvent102070105_128": "\"The evacuation point is right next to you, but if feel free to continue exploring for a little longer.\"",
"AutoEvent102070105_129": "End",
"AutoEvent102070105_13": "Corrupted Human\nATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nCRIT Rate: {scenevar(MonsterCRI)}% CRIT DMG: 200%\nDodge Rate: {scenevar(MonsterDOG)}%",
"AutoEvent102070105_130": "\"How's that possible? What's a big hero like you doing with no friends?\"",
"AutoEvent102070105_131": "No response",
"AutoEvent102070105_132": "\"You have defeated me... and broke the Prophet's prophecy...\"",
"AutoEvent102070105_133": "\"You have formed bonds with everyone in both factions... without abandoning anyone...\"",
"AutoEvent102070105_134": "\"You have proven the prophecy wrong...\"",
"AutoEvent102070105_135": "I'm glad... you've achieved what I couldn't...",
"AutoEvent102070105_136": "All of a sudden, he collapses!",
"AutoEvent102070105_137": "\"Now, it's time to punish you for disobedience!\"",
"AutoEvent102070105_138": "\"My prophecy MUST come to pass.\"\nProphet ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070105_139": "There's no escape.",
"AutoEvent102070105_14": "...",
"AutoEvent102070105_140": "This is not the time to escape.",
"AutoEvent102070105_141": "\"You... You can't do this... I won't allow it!\"\nProphet ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070105_142": "Call for back up",
"AutoEvent102070105_143": "Prudence and Wrath",
"AutoEvent102070105_144": "Prudence and Wrath have responded to your request!",
"AutoEvent102070105_145": "Temperance and Humhum",
"AutoEvent102070105_146": "\"Humhum, bite him!\"\n— Temperance",
"AutoEvent102070105_147": "Benignity and Greed",
"AutoEvent102070105_148": "\"Ena-ne! Enada! (Anyone else want to lash me? Go for it, my friend!)\"\n— Benignity",
"AutoEvent102070105_149": "Benignity and Greed have granted you {specials(TANLANCoin2)} Gear Coins!",
"AutoEvent102070105_15": "\"My Liege, I hath located nearby supplies for thee.\"\nHP: {scenevar(HP)} => {scenevar(HP)+specials(RecoverHP)}",
"AutoEvent102070105_150": "Absolution and Envy",
"AutoEvent102070105_151": "\"I do not endorse violence, but I won't interfere with your decision...\"\n— Absolution",
"AutoEvent102070105_152": "Envy made your sword incredibly sharp!\nCRIT Rate: {scenevar(CRI)}%=>100%\nCRIT DMG: {scenevar(CRITimes)}%=>{scenevar(CRITimes)*3}%",
"AutoEvent102070105_153": "Vulcan and Buridan",
"AutoEvent102070105_154": "\"No need for further words, son. Allow me to infuse it into this Holy Shield.\"\n— Vulcan",
"AutoEvent102070105_155": "This enhanced Holy Shield has granted you perfect evasion!\nDodge Rate: {scenevar(DOG)}%=>99.99999%",
"AutoEvent102070105_156": "Pride and Modesty",
"AutoEvent102070105_157": "\"Thank you for allowing me to tag along, but I'm nowhere near as skilled as my brother. May your sword guide you to victory!\"\n— Modesty",
"AutoEvent102070105_158": "Pride",
"AutoEvent102070105_159": "\"It's a shame I haven't found a sword worthy of my skills yet.\"",
"AutoEvent102070105_16": "Corrupted Human\nItem: True \"Holy Sword\"",
"AutoEvent102070105_160": "The time has come",
"AutoEvent102070105_161": "Give him the True Holy Sword",
"AutoEvent102070105_162": "\"This sword, it belonged to the previous hero? I can feel him... my brother.\"\nPride ATK: 4000=>70000\nPride CRIT DMG: 200%=>20000%",
"AutoEvent102070105_163": "\"I'd give up all my pride to have him back, but that's impossible...\"",
"AutoEvent102070105_164": "\"Watch this, my friend... Witness how I slay the demon who murdered my brother!\"",
"AutoEvent102070105_165": "\"...Witness me!\"",
"AutoEvent102070105_166": "FATAL STRIKE!!!\nPride has dealt 14,000,000 DMG to the Prophet!\nProphet HP: {scenevar(MonsterHP)}=>{scenevar(MonsterHP)-14000000}",
"AutoEvent102070105_167": "\"No... This... can't...\"\n— The Prophet is struck down before he can finish his last words.",
"AutoEvent102070105_168": "The Prophet drags his severed body, writhing as he falls deeper into the Hollow...",
"AutoEvent102070105_169": "\"O, foolish slayers of the Prophet! You have bid farewell to a true paradise...\"\n\"As for you, impostor hero, our paths will cross once again in the future... The ode shall resonate throughout New Eridu!\"",
"AutoEvent102070105_17": "...",
"AutoEvent102070105_170": "\"Whatever! You'll never walk alone!\"",
"AutoEvent102070105_171": "\"This time, all truly comes to an end.\"",
"AutoEvent102070105_172": "\"Your perilous journey has finally reached its conclusion. You and your friends have exacted retribution upon the Prophet.\"",
"AutoEvent102070105_173": "\"With the help of your fourteen friends, you have defied the Prophet's prophecy and achieved victory.\"",
"AutoEvent102070105_174": "\"I'm so sorry for keeping you waiting so long... Thank you for holding on until now, my friend.\"\n— Prudence",
"AutoEvent102070105_175": "\"Now, unleash your fury upon this so-called Prophet!\"\n— Wrath",
"AutoEvent102070105_176": "Prudence has revived you!\nHP: {scenevar(HP)}=>1\nWrath has greatly increased your ATK!\nATK: {scenevar(ATT)}=>{scenevar(ATT)*10}",
"AutoEvent102070105_177": "Purity and Desire",
"AutoEvent102070105_178": "Purity and Desire have responded to your request!",
"AutoEvent102070105_179": "\"I'll never allow harm to befall those who hold affection for me!\"\n— Desire",
"AutoEvent102070105_18": "Fairy Smart Intervention",
"AutoEvent102070105_180": "\"D—Don't hold my hand... I'll get pregnant!\"\n— Purity",
"AutoEvent102070105_181": "Purity and Desire have significantly increased your HP!\nHP: {scenevar(HP)}=>{scenevar(HP)+1000000}",
"AutoEvent102070105_182": "Temperance and Humhum have responded to your request!",
"AutoEvent102070105_183": "\"Hum hum!\"\n— Humhum",
"AutoEvent102070105_184": "Humhum's bite has rendered the Prophet unable to dodge your attacks!\nProphet Dodge Rate: {scenevar(MonsterDOG)}%=>0%",
"AutoEvent102070105_185": "Benignity and Greed have responded to your request!",
"AutoEvent102070105_186": "\"Benignity! There you are! Don't run! Oh, and, good luck, my friend!\"\n— Greed",
"AutoEvent102070105_187": "Absolution and Envy have responded to your request!",
"AutoEvent102070105_188": "\"Let my boiling hatred refine your sword!\"\n— Envy",
"AutoEvent102070105_189": "Vulcan and Buridan have responded to your request!",
"AutoEvent102070105_19": "DEX required: {scenevar(MonsterDEX)}",
"AutoEvent102070105_190": "\"I've discovered a way to achieve flawless evasion... and, Father...\"\n— Buridan",
"AutoEvent102070105_191": "Pride and Modesty have responded to your request!",
"AutoEvent102070105_192": "Seems you aren't hopeless.\n— Pride",
"AutoEvent102070105_193": "\"...Looks like I'm the last one. Why haven't you won yet?\"",
"AutoEvent102070105_194": "\"Hmph... This is my first encounter with this self-proclaimed Prophet jerk!\"",
"AutoEvent102070105_195": "Mentor Bangboo has joined the cause, too! The Stat Store is open!",
"AutoEvent102070105_196": "Pride deals {specials(attack1)} DMG to the Prophet!\nPride deals {specials(attack2)} DMG to the Prophet!\nPride deals {specials(attack3)} DMG to the Prophet!\nPride deals {specials(attack4)} DMG to the Prophet!\nPride deals {specials(attack5)} DMG to the Prophet!",
"AutoEvent102070105_197": "Prophet",
"AutoEvent102070105_198": "\"My prophecy... Yes, my prophecy must be infallible...\"",
"AutoEvent102070105_199": "The Prophet is gaining power...\nProphet ATK: {scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(YYJCHENGZHANG)}\n",
"AutoEvent102070105_2": "\"Unfortunately, this human has been deeply corrupted and generated its core.\"",
"AutoEvent102070105_20": "Return",
"AutoEvent102070105_200": "\"The only mistake I've made... was believing you are the hero!\"",
"AutoEvent102070105_201": "\"You and your pathetic friends are utterly worthless.\"",
"AutoEvent102070105_202": "\"I can predict anything, yet you remain blind to the consequences of your folly.\"",
"AutoEvent102070105_203": "\"I'm not crazy! You're the ones who are! It's painfully obvious.\"",
"AutoEvent102070105_204": "\"Now this ode is filled with too much discordance...\"",
"AutoEvent102070105_205": "Wrath has channeled your fury into an ever-increasing attack!\nATK: {scenevar(ATT)}=>{scenevar(ATT)+specials(BAONUATT)}",
"AutoEvent102070105_206": "Prudence",
"AutoEvent102070105_207": "Prudence has healed you! Your HP has slightly increased!\nHP: {scenevar(HP)}=>{scenevar(HP)+specials(NAIXIN)}",
"AutoEvent102070105_208": "All of a sudden, the Prophet appears.\n\"Stop! You can't choose that... That's not what the prophecy says... You must only guide some of them to defeat the evil enemy and leave the Hollow...\"",
"AutoEvent102070105_209": "\"If you insist on going down the wrong path, no one will come to your aid...\"\n\"Don't blame me for not warning you!\"",
"AutoEvent102070105_21": "\"My Liege, you've gained a large amount of EXP to allocate from the last battle.\"",
"AutoEvent102070105_210": "Final Decision",
"AutoEvent102070105_211": "Insist on choosing both sides.",
"AutoEvent102070105_212": "On second thought...",
"AutoEvent102070105_213": "First Hero is facing an existential crisis...",
"AutoEvent102070105_214": "\"Let's perish together... I'll trade my life for yours.\"",
"AutoEvent102070105_215": "First Hero is exchanging his HP for Strength.\nFirst Hero HP -{specials(HEROChangeHP)}, STR +{specials(HEROChangeV)}",
"AutoEvent102070105_216": "First Hero's stats have changed.\nATK: {scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(HEROChangeATT)}\nHP: {scenevar(MonsterHP)}=>{scenevar(MonsterHP)-specials(HEROChangeHP)}",
"AutoEvent102070105_217": "\"I don't need to think anymore... I just want to destroy everything...\"",
"AutoEvent102070105_218": "First Hero is exchanging his Intelligence for Strength.\nFirst Hero INT -{specials(HEROChangeV)}, STR +{specials(HEROChangeV)}",
"AutoEvent102070105_219": "First Hero's stats have changed.\nATK: {scenevar(MonsterATT)} => {scenevar(MonsterATT)+specials(HEROChangeATT)}\nCRIT Rate: {scenevar(MonsterCRI)}% => {scenevar(MonsterCRI)-specials(HEROChangeCRI)}%",
"AutoEvent102070105_22": "Corrupted Human ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nThe other party is about to attack!",
"AutoEvent102070105_220": "\"I need power... and nothing else...\"",
"AutoEvent102070105_221": "First Hero is exchanging his Dexterity for Strength.\nFirst Hero DEX -{specials(HEROChangeV)}, STR +{specials(HEROChangeV)}",
"AutoEvent102070105_222": "First Hero's stats have changed.\nATK: {scenevar(MonsterATT)} => {scenevar(MonsterATT)+specials(HEROChangeATT)}\nDodge Rate: {scenevar(MonsterDOG)}% => {scenevar(MonsterDOG)-specials(HEROChangeCRI)}%",
"AutoEvent102070105_223": "Slash",
"AutoEvent102070105_224": "Last Words",
"AutoEvent102070105_225": "\"My Liege, you may leave any...\"\n\"Wait.\"",
"AutoEvent102070105_226": "\"Everyone's here.\"",
"AutoEvent102070105_227": "Wrath",
"AutoEvent102070105_228": "Be- -cause Iam re- -ally yours——",
"AutoEvent102070105_229": "\"Did you think I'd say that? You're dreaming!\"",
"AutoEvent102070105_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070105_231": "\"Don't forget who gave you your strength: because I can take it all back off you!\"\nYou carefully consider why the Prophet only wants to take back your Strength, before realizing that it was a generic statement. In fact, the Prophet also plans on taking your Dexterity and Intelligence, too.",
"AutoEvent102070105_232": "Your stats and equipment are all gone!\nSTR: {scenevar(STR)} => 1\nDEX: {scenevar(DEX)} => 1\nINT: {scenevar(INT)} => 1",
"AutoEvent102070105_233": "\"You should have expected that... You disappointing waste of space.\"",
"AutoEvent102070105_234": "...",
"AutoEvent102070105_235": "\"Let's go somewhere nobody can bother us.\"",
"AutoEvent102070105_236": "Look at the sword next to it",
"AutoEvent102070105_237": "\"Hmm?\"",
"AutoEvent102070105_238": "\"It's just to the right.\"",
"AutoEvent102070105_239": "All of the other stats have been reset, including CRIT Rate and Dodge Rate.",
"AutoEvent102070105_24": "Attack",
"AutoEvent102070105_240": "\"You did that on purpose.\"",
"AutoEvent102070105_241": "\"You did that on purpose. You did that on purpose. You did that on purpose. You did that on purpose. You did that on purpose. You did that on purpose. You did that on purpose. You did that on purpose.\"",
"AutoEvent102070105_242": "\"I know your type — you're the kind of annoying troll who takes pleasure in finding loopholes and is proud of it, right?\"",
"AutoEvent102070105_243": "\"You just want to see what happens. You just want to have some fun with me.\"",
"AutoEvent102070105_244": "\"You're going to face my wrath.\"",
"AutoEvent102070105_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070105_26": "\"Little Bangboo... Don't listen to that Prophet's shameless falsehoods...\"",
"AutoEvent102070105_27": "\"He just wants the two sides to fight... But in fact, there is a path to salvation for all...\"",
"AutoEvent102070105_28": "Corrupted Human ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nCorrupted Human is enraged!",
"AutoEvent102070105_29": "\"However, I can't control myself anymore... My path ends in destruction... together with everything I've failed to save!\"",
"AutoEvent102070105_3": "\"There is a sword sticking out of his head.\"",
"AutoEvent102070105_30": "\"This can't be... It's back on its feet.\"",
"AutoEvent102070105_31": "True \"Holy Sword\"\nAttacks never miss.\nATK is doubled: {scenevar(ATT)}=>{scenevar(ATT)*2}",
"AutoEvent102070105_32": "Escape",
"AutoEvent102070105_33": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070105_34": "Call for help",
"AutoEvent102070105_35": "Desire has responded to your request!",
"AutoEvent102070105_36": "\"Please stop fighting for me, everyone!\"",
"AutoEvent102070105_37": "Victory!",
"AutoEvent102070105_38": "Desire has charmed the enemy and greatly reduced their ATK!\nEnemy ATK: {scenevar(MonsterATT)}=>{scenevar(MonsterATT)*0}",
"AutoEvent102070105_39": "Humhum has responded to your request!",
"AutoEvent102070105_4": "Corrupted Human",
"AutoEvent102070105_40": "\"Humhumhum!\"",
"AutoEvent102070105_41": "That was a deadly bite! Humhum has dealt massive damage to the enemy!\nEnemy HP: {scenevar(MonsterHP)}=>{scenevar(MonsterHP)*0.8}",
"AutoEvent102070105_42": "Escaped!",
"AutoEvent102070105_43": "Greed has responded to your request!",
"AutoEvent102070105_44": "As it topples over, the sword stuck in its head wobbles out and stabs into the rock beside it.",
"AutoEvent102070105_45": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070105_46": "\"Why did I ever believe that money was more important than friends in the first place?\"",
"AutoEvent102070105_47": "Greed has brought you a substantial amount of Gear Coins!\nObtained {specials(TANLANCoin)} Gear Coins!",
"AutoEvent102070105_48": "Greed has brought Mentor Bangboo to you, too! The Stat Store is open!",
"AutoEvent102070105_49": "Wrath has responded to your request!",
"AutoEvent102070105_5": "The enemy's crystallized limbs, akin to decrepit armor, are swaying and creaking ominously. It is not attacking, however.\nCorrupted Human ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070105_50": "Sword",
"AutoEvent102070105_51": "\"I don't need to suppress my anger! I feel so alive when I'm furious!\"",
"AutoEvent102070105_52": "Buridan has responded to your request!",
"AutoEvent102070105_53": "\"Hah... Haven't you ever felt emptiness in this era where nothing truly holds value?\"",
"AutoEvent102070105_54": "Obtained: True Holy Sword",
"AutoEvent102070105_55": "Buridan yawns and stuns the enemy!\nThe enemy cannot make any moves for 3 turns!",
"AutoEvent102070105_56": "Envy has responded to your request!",
"AutoEvent102070105_57": "\"He might be strong... but perhaps you're even stronger.\"",
"AutoEvent102070105_58": "Envy has thoroughly enhanced your stats!\nSTR: {scenevar(STR)}=>{scenevar(STR)+specials(JIDU)}\nDEX: {scenevar(DEX)}=>{scenevar(DEX)+specials(JIDU)}\nINT: {scenevar(INT)}=>{scenevar(INT)+specials(JIDU)}",
"AutoEvent102070105_59": "Pride has responded to your request!",
"AutoEvent102070105_6": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070105_60": "...",
"AutoEvent102070105_61": "Pride has nonchalantly slashed the enemy, dealing a small amount of damage.\nEnemy HP: {scenevar(MonsterHP)}=>{scenevar(MonsterHP)-specials(AOMANPINGA)}",
"AutoEvent102070105_62": "Purity has responded to your request!",
"AutoEvent102070105_63": "\"A maiden's purity is indomitable!\"",
"AutoEvent102070105_64": "Purity has blessed you! Your HP has significantly increased!\nHP: {scenevar(HP)}=>{scenevar(HP)+specials(CHUNJIEZHUFU)}",
"AutoEvent102070105_65": "Temperance has responded to your request!",
"AutoEvent102070105_66": "\"I've got to finish my work on time and pet my dog today. Here, you can have this.\"",
"AutoEvent102070105_67": "Temperance has granted you the most powerful Bangboo chip! Your ATK has significantly increased!\nATK: {scenevar(ATT)}=>{scenevar(ATT)+specials(JIEZHIXINPIAN)}",
"AutoEvent102070105_68": "Benignity has responded to your request!",
"AutoEvent102070105_69": "\"Ehn-na! (Don't forget to be generous even to your enemies!)\"",
"AutoEvent102070105_7": "Talk",
"AutoEvent102070105_70": "Benignity has thrown all your Gear Coins at the enemy!\nYour {item(1)} Gear Coins have dealt {item(1)/2} damage.\nEnemy HP: {scenevar(MonsterHP)}=>{scenevar(MonsterHP)-item(1)/2}",
"AutoEvent102070105_71": "Vulcan has responded to your request!",
"AutoEvent102070105_72": "\"Adventurer, I'd like to finish enhancing your Holy Shield... All right, it's done!\"",
"AutoEvent102070105_73": "Vulcan has improved your Holy Shield! Your Dodge Rate has significantly increased!\nDodge Rate: {scenevar(DOG)}%=>{scenevar(DOG)+specials(QINMIAN)}%",
"AutoEvent102070105_74": "Prudence has responded to your request!",
"AutoEvent102070105_75": "\"You might be in a hurry, but hold your horses. I won't let you die.\"",
"AutoEvent102070105_76": "Absolution has responded to your request!",
"AutoEvent102070105_77": "\"I allow this bomb to go wherever it wants to...\"",
"AutoEvent102070105_78": "Absolution's bomb has dealt massive damage to the enemy!\nEnemy HP: {scenevar(MonsterHP)} => {scenevar(MonsterHP)-specials(KUANRONG)}\nEnemy Dodge Rate: {scenevar(DOG)}% => {scenevar(DOG)-specials(NAIXIN2)}%",
"AutoEvent102070105_79": "Modesty has responded to your request!",
"AutoEvent102070105_8": "Steal",
"AutoEvent102070105_80": "\"Just a small favor.\"",
"AutoEvent102070105_81": "Modesty has enhanced your Holy Armor! Its absorption rate has increased!\nAbsorption Rate: {scenevar(ABS)}%=>{scenevar(ABS)+specials(QIANXU)}%",
"AutoEvent102070105_82": "Bang! You kick the sword out of its head and watch it fall to the ground.",
"AutoEvent102070105_83": "\"My Liege, the enemy's Core is fully developed. This is the endgame.\"",
"AutoEvent102070105_84": "Please call out to your friends!",
"AutoEvent102070105_85": "Choose a faction and call for help. Remember, you can only choose one side!",
"AutoEvent102070105_86": "...",
"AutoEvent102070105_87": "Virtue Faction",
"AutoEvent102070105_88": "Friends: {specials(MEIDE)}",
"AutoEvent102070105_89": "Sin Faction",
"AutoEvent102070105_9": "\"It's all over, My Liege.\"",
"AutoEvent102070105_90": "Friends: {specials(ZUINIE)}",
"AutoEvent102070105_91": "All",
"AutoEvent102070105_92": "This goes against the prophecy.",
"AutoEvent102070105_93": "You have chosen the Virtue faction. They will assist you in the final battle.",
"AutoEvent102070105_94": "You have chosen the Sin Faction. They will assist you in the final battle.",
"AutoEvent102070105_95": "You have chosen both sides. This will be a perilous path.\nBut... to hell with the prophecy!",
"AutoEvent102070105_96": "First Hero",
"AutoEvent102070105_97": "\"Made your choice?\"",
"AutoEvent102070105_98": "\"Whatever you choose, the result won't change.\"",
"AutoEvent102070105_99": "...",
"AutoEvent102070106_0": "A man wearing a Hollow Special Operations uniform is looking at you indifferently.",
"AutoEvent102070106_1": "DEX Required: {specials(MonsterDEX)}",
"AutoEvent102070106_10": "You have chosen to endure punishment...\nHP: {scenevar(HP)} => 1",
"AutoEvent102070106_11": "Inquisitor\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070106_12": "\"Bad news: You're under arrest for your crimes. However, the good news is: Pay the bail and you're free to go.\"",
"AutoEvent102070106_13": "\"I can't believe it... Those fools flocked here seeking to meet the Prophet in person, only to get trapped by Ethereals.\"",
"AutoEvent102070106_14": "\"I'm an executive officer with Hollow Special Ops, tasked with maintaining order here until backup arrives. Are you doubting my authority, criminal? Any symbolic form of order is better than anarchy.\"",
"AutoEvent102070106_15": "\"I noticed the jail cell was open and I can't find my key. Do you know anything about this?\"",
"AutoEvent102070106_16": "Inquisitor\nItem: Prison Key x1",
"AutoEvent102070106_17": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070106_18": "\"You mean the black monster from the trash can stole it?\"",
"AutoEvent102070106_19": "\"Quit kidding around. I know it was the new guy who stole it. I can see right through him and he's wicked.\"",
"AutoEvent102070106_2": "You have handed in all your Gear Coins to the Inquisitor...",
"AutoEvent102070106_20": "Return",
"AutoEvent102070106_21": "\"...Never mind. Pretend I never said anything. I knew it'd be impossible to maintain any semblance of order here inside this weird Hollow.\"",
"AutoEvent102070106_22": "Theft successful!",
"AutoEvent102070106_23": "\"Let's write the report for today — Emergency: The prison key is missing, and the cell door was somehow opened. We can only attribute this incident to mysterious forces. After comprehensive analysis, we are activating the evacuation contingency plan.\"",
"AutoEvent102070106_24": "Inquisitor ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070106_25": "\"Alright, it's all over. My duty is done. So long.\"",
"AutoEvent102070106_26": "Attack",
"AutoEvent102070106_27": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070106_28": "\"You can have this. It's been great for killing time in prison.\"",
"AutoEvent102070106_29": "(I'll throw you something before I leave)",
"AutoEvent102070106_3": "Inquisitor",
"AutoEvent102070106_30": "\"Don't steal my stuff!\"",
"AutoEvent102070106_31": "\"You can have this. It's been great for killing time in prison.\"",
"AutoEvent102070106_32": "Inquisitor ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nThe Inquisitor is ready to enact justice against you!",
"AutoEvent102070106_33": "Obtained: A Very Smooth Stone\nMax Dodge Rate +5%\nA useless, normal stone.\nDespite being very smooth, it's still useless.",
"AutoEvent102070106_34": "\"It's hard not to notice the entire wall of the prison being blasted open. Who is responsible for this?\"",
"AutoEvent102070106_35": "\"You said it was you that blew it up?\"",
"AutoEvent102070106_36": "Escape",
"AutoEvent102070106_37": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070106_38": "Victory!",
"AutoEvent102070106_39": "Item Obtained: Prison Key.",
"AutoEvent102070106_4": "\"My duty is to maintain order in this area, criminal.\"\nInquisitor ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070106_40": "\"...Hmph, I knew it'd be impossible to maintain any semblance of order here inside this weird Hollow.\"",
"AutoEvent102070106_41": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070106_42": "\"This is a serious crime. Your fine: to help me write today's report.\"",
"AutoEvent102070106_43": "\"Pay the bail if you want to leave, or receive a beating.\"",
"AutoEvent102070106_44": "HP: {scenevar(HP)}",
"AutoEvent102070106_45": "Pay",
"AutoEvent102070106_46": "You will lose all your Gear Coins.",
"AutoEvent102070106_47": "Get beaten",
"AutoEvent102070106_48": "Your HP will be reduced to 1.",
"AutoEvent102070106_49": "\"Jot this down, *ahem* — Emergency: The prison has been bombed, sustaining severe damage. Despite our best efforts to repair it, we have not been able to promptly patch up the prison wall. Out of an abundance of caution for staff and prisoner safety, we are activating the evacuation contingency plan.\"",
"AutoEvent102070106_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070106_50": "(Cannot wait to get out of the Hollow)",
"AutoEvent102070106_51": "\"Now you're free to go. I trust I won't be seeing you again, right?\"",
"AutoEvent102070106_52": "\"You find a small stone where he had been sitting.\"",
"AutoEvent102070106_6": "Talk",
"AutoEvent102070106_7": "Steal",
"AutoEvent102070106_8": "Fight",
"AutoEvent102070106_9": "Leave",
"AutoEvent102070107_0": "Human spotted.",
"AutoEvent102070107_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070107_10": "\"One must understand that diversity is the wellspring of contentment... One should tolerate everything, even bombs.\"",
"AutoEvent102070107_11": "Absolution\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070107_12": "\"What? You say I should run away, because this bomb is about to explode?\"",
"AutoEvent102070107_14": "Absolution\nItem: Bomb x1",
"AutoEvent102070107_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070107_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070107_18": "Return",
"AutoEvent102070107_2": "\"A man in a flowy robe with a trance-like smile on his face as if he just had some suspicious mushrooms.\"",
"AutoEvent102070107_22": "Absolution ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070107_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070107_24": "Attack",
"AutoEvent102070107_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070107_28": "\"Just drop the bomb, brat...\"",
"AutoEvent102070107_3": "Absolution",
"AutoEvent102070107_30": "Absolution ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nAbsolution is launching a desperate attack to get his bomb back!",
"AutoEvent102070107_32": "Perhaps you'll make friends!",
"AutoEvent102070107_33": "Just don't blow yourself up!",
"AutoEvent102070107_34": "Escape",
"AutoEvent102070107_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070107_36": "Victory!",
"AutoEvent102070107_37": "Item Obtained: Bomb",
"AutoEvent102070107_39": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070107_4": "\"This bomb looks nice.\"\nAbsolution ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070107_41": "\"You want to buy my bomb? But why does everyone use money to solve problems that should have been solved with love? ...Well, I can sell it to you, but it will cost you a fortune, as the price for your lack of acceptance!\"",
"AutoEvent102070107_42": "Will you buy it or try to haggle?",
"AutoEvent102070107_43": "Purchase bomb",
"AutoEvent102070107_44": "Spend {specials(Coin)} Gear Coins",
"AutoEvent102070107_45": "Haggle",
"AutoEvent102070107_46": "Required INT: {specials(INT)}",
"AutoEvent102070107_49": "\"No! Someone stole my bomb! Who did this?\"",
"AutoEvent102070107_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070107_50": "The bomb is no more!",
"AutoEvent102070107_51": "\"One more question. Why did you buy my bomb?\"",
"AutoEvent102070107_52": "The bomb has been stolen.",
"AutoEvent102070107_53": "\"...To stop me from blowing myself up?\"",
"AutoEvent102070107_54": "\"Looks like my wishful thinking wouldn't prevent the bomb from exploding... You've saved my skin and taught me about true absolution. I feel really ashamed...\"",
"AutoEvent102070107_55": "\"You've taught me such a profound lesson. We are friends now!\"",
"AutoEvent102070107_56": "Absolution has become your friend!",
"AutoEvent102070107_57": "You and Absolution, hand in hand, take a moment to rest at the bottom of the Hollow, allowing time to flow by as it will.",
"AutoEvent102070107_58": "Absolution has understood your difficulties and offered you a discount.",
"AutoEvent102070107_6": "Talk",
"AutoEvent102070107_61": "\"You might have a valid reason for your violent tendencies... but we will never see each other again.\"",
"AutoEvent102070107_7": "Steal",
"AutoEvent102070107_8": "Fight",
"AutoEvent102070107_9": "Leave",
"AutoEvent102070108_0": "Dog spotted.",
"AutoEvent102070108_1": "\"My Liege, a hound. Pray find its information here.\"",
"AutoEvent102070108_10": "All of a sudden, Humhum gets down on all fours, thinking you want to play with it.",
"AutoEvent102070108_11": "Humhum\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070108_12": "It's too busy chewing on the iron to respond.",
"AutoEvent102070108_13": "Perhaps you'll make friends!",
"AutoEvent102070108_14": "Humhum\nIs chewing on the Hardest Iron",
"AutoEvent102070108_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070108_16": "Rub Humhum's head.",
"AutoEvent102070108_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070108_18": "Return",
"AutoEvent102070108_19": "Rub Humhum's tail.",
"AutoEvent102070108_2": "\"This hound is named Humhum, currently chewing on the Hardest Iron.\"",
"AutoEvent102070108_20": "Theft successful!\nObtained: Hardest Iron",
"AutoEvent102070108_21": "...Humhum is angry...",
"AutoEvent102070108_22": "It's charging at you! Prepare for battle!",
"AutoEvent102070108_23": "Rub Humhum's belly.",
"AutoEvent102070108_24": "Humhum ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nHumhum's ATK is equal to its HP!",
"AutoEvent102070108_25": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070108_26": "Attack",
"AutoEvent102070108_27": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070108_28": "\"Master is too busy to play with me... But every dog in the world knows that to get its owner's attention, it should just gobble up whatever it comes across. Plus, this stuff tastes pretty interesting.\"",
"AutoEvent102070108_29": "This is what Humhum seems to be saying with its dark eyes.",
"AutoEvent102070108_3": "Humhum",
"AutoEvent102070108_30": "...Theft failed.",
"AutoEvent102070108_31": "\"You care more about me than my owner does, my good friend. Don't forget to invite me to play next time!\"",
"AutoEvent102070108_32": "Humhum has become your friend!",
"AutoEvent102070108_36": "Escape",
"AutoEvent102070108_37": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070108_38": "Victory!",
"AutoEvent102070108_39": "Item Obtained: Hardest Iron",
"AutoEvent102070108_4": "\"Nom... nom...\" (It's trying to chew on the iron piece.) ...Hey, that's inedible!\nHmhum ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070108_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070108_6": "Talk",
"AutoEvent102070108_7": "Steal",
"AutoEvent102070108_8": "Fight",
"AutoEvent102070108_9": "Leave",
"AutoEvent102070109_0": "Ethereal spotted.",
"AutoEvent102070109_1": "\"An Ethereal, My Liege. Pray find their information here.\"",
"AutoEvent102070109_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070109_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070109_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070109_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070109_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070109_18": "Return",
"AutoEvent102070109_2": "Ethereal, 3 years old, has extremely sharp claws.",
"AutoEvent102070109_20": "Theft successful!",
"AutoEvent102070109_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070109_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070109_24": "Attack",
"AutoEvent102070109_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070109_28": "\"Don't steal my stuff!\"",
"AutoEvent102070109_3": "Ethereal",
"AutoEvent102070109_30": "Clawed Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nClawed Ethereal's attacks always land critical hits!",
"AutoEvent102070109_34": "Escape",
"AutoEvent102070109_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070109_36": "Victory!",
"AutoEvent102070109_37": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070109_4": "Gah\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070109_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070109_6": "Talk",
"AutoEvent102070109_7": "Steal",
"AutoEvent102070109_8": "Fight",
"AutoEvent102070109_9": "Leave",
"AutoEvent102070110_0": "Ethereal spotted.",
"AutoEvent102070110_10": "Ethereal",
"AutoEvent102070110_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070110_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070110_13": "Steal",
"AutoEvent102070110_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070110_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070110_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070110_18": "Return",
"AutoEvent102070110_20": "Theft successful!",
"AutoEvent102070110_21": "Fight",
"AutoEvent102070110_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070110_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070110_24": "Attack",
"AutoEvent102070110_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070110_27": "Talk",
"AutoEvent102070110_28": "\"Don't steal my stuff!\"",
"AutoEvent102070110_30": "Soulmare Ethereal HP: {scenevar(MonsterHP)}\nSoulmare Ethereal's attacks drain half of your HP!",
"AutoEvent102070110_34": "Escape",
"AutoEvent102070110_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070110_36": "Victory!",
"AutoEvent102070110_37": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070110_39": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070110_9": "Leave",
"AutoEvent102070111_0": "Ethereal spotted.",
"AutoEvent102070111_1": "Ethereal spotted. Information acquired.",
"AutoEvent102070111_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070111_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070111_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070111_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070111_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070111_18": "Return",
"AutoEvent102070111_2": "Ethereal, 3 years old, can regenerate.",
"AutoEvent102070111_20": "Theft successful!",
"AutoEvent102070111_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070111_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070111_24": "Attack",
"AutoEvent102070111_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070111_28": "\"Don't steal my stuff!\"",
"AutoEvent102070111_3": "Ethereal",
"AutoEvent102070111_30": "Regenerating Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nRegenerating Ethereal will continuously regain HP!",
"AutoEvent102070111_34": "Escape",
"AutoEvent102070111_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070111_36": "Victory!",
"AutoEvent102070111_37": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070111_4": "Gah\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070111_40": "Regenerate!",
"AutoEvent102070111_41": "The Ethereal is regenerating at an alarming rate!\nEnemy HP: {scenevar(MonsterHP)} => {specials(RecoverHP)}",
"AutoEvent102070111_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070111_6": "Talk",
"AutoEvent102070111_7": "Steal",
"AutoEvent102070111_8": "Fight",
"AutoEvent102070111_9": "Leave",
"AutoEvent102070112_0": "Ethereal spotted.",
"AutoEvent102070112_1": "Ethereal spotted. Information acquired.",
"AutoEvent102070112_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070112_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070112_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070112_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070112_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070112_18": "Return",
"AutoEvent102070112_2": "Ethereal, 0 years old, a small-time minion, nothing special.",
"AutoEvent102070112_20": "Theft successful!",
"AutoEvent102070112_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070112_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070112_24": "Attack",
"AutoEvent102070112_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070112_28": "\"Don't steal my stuff!\"",
"AutoEvent102070112_3": "Ethereal",
"AutoEvent102070112_30": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nEthereal is enraged!",
"AutoEvent102070112_34": "Escape",
"AutoEvent102070112_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070112_36": "Victory!",
"AutoEvent102070112_37": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070112_4": "Gah\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070112_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070112_6": "Talk",
"AutoEvent102070112_7": "Steal",
"AutoEvent102070112_8": "Fight",
"AutoEvent102070112_9": "Leave",
"AutoEvent102070113_0": "Ethereal spotted.",
"AutoEvent102070113_1": "Ethereal spotted. Information acquired.",
"AutoEvent102070113_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070113_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070113_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070113_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070113_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070113_18": "Return",
"AutoEvent102070113_2": "Ethereal, 2 years old, a skilled minion, but still a minion.",
"AutoEvent102070113_20": "Theft successful!",
"AutoEvent102070113_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070113_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070113_24": "Attack",
"AutoEvent102070113_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070113_28": "\"Don't steal my stuff!\"",
"AutoEvent102070113_3": "Ethereal",
"AutoEvent102070113_30": "Elite Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nElite Ethereal is enraged!",
"AutoEvent102070113_34": "Escape",
"AutoEvent102070113_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070113_36": "Victory!",
"AutoEvent102070113_37": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070113_4": "Gah\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070113_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070113_6": "Talk",
"AutoEvent102070113_7": "Steal",
"AutoEvent102070113_8": "Fight",
"AutoEvent102070113_9": "Leave",
"AutoEvent102070114_0": "Ethereal spotted.",
"AutoEvent102070114_1": "Ethereal spotted. Information acquired.",
"AutoEvent102070114_11": "Ethereal\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070114_12": "Its claw are special, and have a high CRIT Rate.",
"AutoEvent102070114_14": "Ethereal\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070114_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070114_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070114_18": "Return",
"AutoEvent102070114_2": "Ethereal, 4 years old, a super-powerful minion, yet still a minion.",
"AutoEvent102070114_20": "Theft successful!",
"AutoEvent102070114_22": "Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070114_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070114_24": "Attack",
"AutoEvent102070114_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070114_28": "\"Don't steal my stuff!\"",
"AutoEvent102070114_3": "Ethereal",
"AutoEvent102070114_30": "Super Ethereal ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nSuper Ethereal is enraged!",
"AutoEvent102070114_34": "Escape",
"AutoEvent102070114_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070114_36": "Victory!",
"AutoEvent102070114_37": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070114_4": "Gah\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070114_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070114_6": "Talk",
"AutoEvent102070114_7": "Steal",
"AutoEvent102070114_8": "Fight",
"AutoEvent102070114_9": "Leave",
"AutoEvent102070115_0": "Human spotted.",
"AutoEvent102070115_1": "\"My Liege, 'tis a human. One we have met before.\"",
"AutoEvent102070115_10": "\"But I haven't quite made it yet. That's why I need you to beat me up again!\"",
"AutoEvent102070115_11": "Wrath\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070115_12": "\"No, I didn't die. When I opened my eyes, I found myself in this infirmary.\"",
"AutoEvent102070115_13": "\"I haven't died since I was born, not even once. Isn't that weird?\"",
"AutoEvent102070115_14": "After you beat me, I realized that maybe I should try to control my emotions instead of the other way round.",
"AutoEvent102070115_15": "\"I won't take 'no' for an answer! Come on over and fight me!\"",
"AutoEvent102070115_16": "Wrath\nItem: Bent Iron Pipe",
"AutoEvent102070115_17": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070115_18": "Item Obtained: Bent Pipe\nATK +5\nATK: {scenevar(ATT)}=>{scenevar(ATT)+5}",
"AutoEvent102070115_19": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070115_2": "\"It's her again, Wrath.\"",
"AutoEvent102070115_20": "Return",
"AutoEvent102070115_21": "\"What a weird quirk! Do you feel the need to poke anything that looks puffy?\"",
"AutoEvent102070115_22": "Theft successful!",
"AutoEvent102070115_23": "Wrath",
"AutoEvent102070115_24": "Wrath ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070115_25": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070115_26": "Attack",
"AutoEvent102070115_27": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070115_28": "\"I think I've finally figured it out. Please give me some me time...\"",
"AutoEvent102070115_29": "\"By the way, if you ever need help, just let me know.\"",
"AutoEvent102070115_3": "Wrath",
"AutoEvent102070115_30": "\"I think we're friends now! What do you say?\"",
"AutoEvent102070115_31": "Wrath has become your friend!",
"AutoEvent102070115_32": "Wrath ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nWrath is enraged!",
"AutoEvent102070115_36": "Escape",
"AutoEvent102070115_37": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070115_38": "Victory!",
"AutoEvent102070115_4": "\"You again! Rraaaaaggghhhh!\"\nWrath ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070115_41": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070115_43": "Wrath is converting her anger into power!\nWrath ATK: {scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(AddATT)}",
"AutoEvent102070115_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070115_6": "Talk",
"AutoEvent102070115_7": "Steal",
"AutoEvent102070115_8": "Fight",
"AutoEvent102070115_9": "Leave",
"AutoEvent102070116_0": "Human spotted.",
"AutoEvent102070116_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070116_10": "\"I've finally cleared my head!... Cut it out, hero... Please, just stop!\"",
"AutoEvent102070116_11": "Envy\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070116_12": "\"Good day, hero! Have you seen my foe, Greed?\nWe started a business together, but he took all the money and ran...\"",
"AutoEvent102070116_13": "\"He betrayed our friendship... and the Prophet said I would get my revenge!\nYes... He's around here somewhere... Take care of him for me, hero!\"",
"AutoEvent102070116_14": "\"Ugh... I knew envy wouldn't do me any good, only left me feeling sore all over...\"",
"AutoEvent102070116_15": "Envy\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070116_16": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070116_17": "\"Now I need to reflect on myself... Maybe I should make amends with Greed?\"",
"AutoEvent102070116_18": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070116_19": "Return",
"AutoEvent102070116_2": "A well-mannered young man wearing dark-rimmed glasses, biting his thumb restlessly.",
"AutoEvent102070116_20": "\"If you ever need anything in the future, don't hesitate to ask for my help... Hmph, but a hero like you... *muttering*\"",
"AutoEvent102070116_21": "Theft successful!",
"AutoEvent102070116_22": "Envy has become your friend!",
"AutoEvent102070116_23": "Envy ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070116_24": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070116_25": "Attack",
"AutoEvent102070116_26": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070116_27": "You notice the pretentious look of righteous indignation on their face.",
"AutoEvent102070116_28": "INT: {scenevar(INT)}",
"AutoEvent102070116_29": "\"Why are you stealing from me? You already have everything...!\"",
"AutoEvent102070116_3": "Envy",
"AutoEvent102070116_30": "Did you lie to me?",
"AutoEvent102070116_31": "Envy ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nEnvy has lost his temper!",
"AutoEvent102070116_32": "INT Required: 5",
"AutoEvent102070116_33": "\"...How did you find out? Well, I did lie to you... Greed never actually betrayed me...\"\n\"But... Okay, I guess I was just jealous of him. He's a superstar in the eyes of all investors, while I'm just a tech nerd.\"",
"AutoEvent102070116_34": "\"He may be stingy with money... but he's nothing like the despicable person I am... *sob*\"",
"AutoEvent102070116_35": "Escape",
"AutoEvent102070116_36": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070116_37": "Victory!",
"AutoEvent102070116_38": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070116_39": "\"I—I don't know what I'm doing...\"",
"AutoEvent102070116_4": "\"Why do you all have the things I don't have...?\"\nEnvy ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070116_40": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070116_41": "\"I shouldn't be pouring my heart out to you... but you, chosen ones, always make me...\"\nOverwhelmed by his dark side, Envy charges at you!",
"AutoEvent102070116_43": "\"I heard you really gave Greed a hard time... Thank you!\nThe Prophet was right. Now I have gotten my retribution...\"",
"AutoEvent102070116_44": "\"How can I ever repay your kindness... Well, let me share my top-secret technology with you!\"\nEnvy's knowledge has significantly boosted your Intelligence!",
"AutoEvent102070116_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070116_6": "Talk",
"AutoEvent102070116_7": "Steal",
"AutoEvent102070116_8": "Fight",
"AutoEvent102070116_9": "Leave",
"AutoEvent102070117_0": "Human spotted.",
"AutoEvent102070117_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070117_10": "\"Why did you hit me...?\"",
"AutoEvent102070117_11": "Buridan\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070117_12": "\"I'm so broke, I only have one coin...\"",
"AutoEvent102070117_13": "\"But that's not the problem. The problem is that there are millions of things I can spend it on, but I don't know what I really want... So I'll have to wait and do nothing for now.\"",
"AutoEvent102070117_14": "\"By the way, I'm actually a good runner, good enough to run away from this place, but I'm not sure if I'll regret it... Anyway, I'll just stay here and do nothing, so nothing will go wrong.\"",
"AutoEvent102070117_15": "Item Obtained: Good Shoes\nDodge Rate: {scenevar(DOG)}% => {scenevar(DOG)+3}%",
"AutoEvent102070117_16": "Buridan\nItem: Good Shoes",
"AutoEvent102070117_17": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070117_18": "\"I'm just an ordinary person consumed by this feeling of emptiness... Free will is just an excuse. Honestly, I really need someone to tell me what to do, otherwise I end up doing nothing.\"",
"AutoEvent102070117_19": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070117_2": "This man wears a black turtleneck and looks like an existentialist.",
"AutoEvent102070117_20": "Return",
"AutoEvent102070117_21": "Perhaps you'll make friends!",
"AutoEvent102070117_22": "Theft successful!",
"AutoEvent102070117_23": "Crush that emptiness with your actions!",
"AutoEvent102070117_24": "BuridanATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nThe other party is about to attack!",
"AutoEvent102070117_25": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070117_26": "Attack",
"AutoEvent102070117_27": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070117_28": "\"I have to admit, your words are way more appealing than those of the Prophet.\"",
"AutoEvent102070117_29": "\"Maybe, just maybe, I can actually change something... Thank you, my friend.\"",
"AutoEvent102070117_3": "Buridan",
"AutoEvent102070117_30": "\"Of all the possible actions, you've chosen this one?\"",
"AutoEvent102070117_31": "Buridan has become your friend!",
"AutoEvent102070117_32": "Buridan ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nBuridan stood up!",
"AutoEvent102070117_33": "Item Obtained: Good Shoes\nDodge Rate: {scenevar(DOG)-5}%=>{scenevar(DOG)}%",
"AutoEvent102070117_36": "Escape",
"AutoEvent102070117_37": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070117_4": "\"When I'm presented with choices, I simply choose none of them.\"\nBuridan ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070117_41": "Victory!",
"AutoEvent102070117_42": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070117_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070117_6": "Talk",
"AutoEvent102070117_7": "Steal",
"AutoEvent102070117_8": "Fight",
"AutoEvent102070117_9": "Leave",
"AutoEvent102070118_0": "Human spotted.",
"AutoEvent102070118_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070118_10": "\"I'm on a mission to wipe out the Ethereals. There are so many of them here...\"\n\"I'm so exhausted... I just want to go home... No, I don't. I want to finish my job.\"",
"AutoEvent102070118_11": "Temperance\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070118_12": "\"I'm supposed to eliminate 100 of them, and there are still {specials(Target)} left...\"\n\"If only you could help me take down {specials(Target)} of them. I hate to ask, but I'm just too worn out...\"",
"AutoEvent102070118_13": "Target: Eliminate {specials(Target)} Ethereal(s)\nYou have eliminated {scenevar(KillCount)} so far.",
"AutoEvent102070118_14": "Item Obtained: Blast Shield\nBlast Shield HP +200\nHP: {scenevar(HP)}=>{scenevar(HP)+200}",
"AutoEvent102070118_15": "Temperance\nItem: Blast Shield",
"AutoEvent102070118_16": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070118_17": "\"You've completed my task? Thank you! You're an awesome colleague.\"",
"AutoEvent102070118_18": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070118_19": "Return",
"AutoEvent102070118_2": "\"This man is dressed in combat fatigues with dog hair all over his legs. He appears to be visibly exhausted, holding his firearm in a slack grip.\"",
"AutoEvent102070118_20": "\"I won't let you leave empty-handed!\"",
"AutoEvent102070118_21": "Theft successful!",
"AutoEvent102070118_23": "Temperance ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070118_24": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070118_25": "Attack",
"AutoEvent102070118_26": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070118_27": "\"Even my dog knows how to control its violent impulses better than you... It can even sit and shake hands.\"",
"AutoEvent102070118_28": "\"It's been a pleasure working with you. If you ever need help, don't hesitate to reach out!\"",
"AutoEvent102070118_29": "\"You should keep your greed in check!\"",
"AutoEvent102070118_3": "Temperance",
"AutoEvent102070118_30": "Perhaps you'll make friends!",
"AutoEvent102070118_31": "Temperance ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nTemperance has decided to teach you a lesson!",
"AutoEvent102070118_32": "Of course!",
"AutoEvent102070118_33": "\"When you have some free time, come over to my place and play with my dog Humhum. He's the best dog ever.\"",
"AutoEvent102070118_34": "Temperance has become your friend!",
"AutoEvent102070118_35": "Escape",
"AutoEvent102070118_36": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070118_37": "Victory!",
"AutoEvent102070118_38": "\"I've completed your task!\"",
"AutoEvent102070118_4": "\"I'm on a mission... I must restrain my desire to go back home to my dog.\"\nTemperance ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070118_40": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070118_48": "You have completed the commission!\nReward Obtained: 1,000 Gear Coins\nReward Obtained: Tactical Gloves",
"AutoEvent102070118_49": "Tactical Gloves\nSTR +5\nSTR: {scenevar(STR)} => {scenevar(STR)+5}",
"AutoEvent102070118_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070118_6": "Talk",
"AutoEvent102070118_7": "Steal",
"AutoEvent102070118_8": "Fight",
"AutoEvent102070118_9": "Leave",
"AutoEvent102070119_0": "Human spotted.",
"AutoEvent102070119_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070119_10": "The person brushes their long hair as if they're the most important person in this Hollow.",
"AutoEvent102070119_11": "Pride\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070119_12": "\"There's a scoundrel here who calls himself the Prophet. I have a bone to pick with him.\"",
"AutoEvent102070119_13": "\"Believe it or not, I can cut him down with a single slash!\"",
"AutoEvent102070119_14": "\"However, I've never been able to find a sword worthy of me. The one you have is good, but not quite good enough.\"",
"AutoEvent102070119_15": "Pride\nItem: Pendant",
"AutoEvent102070119_16": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070119_17": "Pride ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nPride is waiting.",
"AutoEvent102070119_18": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070119_19": "Return",
"AutoEvent102070119_21": "Theft failed! However...",
"AutoEvent102070119_22": "\"You want this? Well, this pendant is from my father. It serves as a reminder for me to always watch over my brothers... but I failed in that duty. If you want it, it's yours.\"",
"AutoEvent102070119_23": "Item Obtained: Pendant\nAll Stats +3\nSTR: {scenevar(STR)}=>{scenevar(STR)+3}\nDEX: {scenevar(DEX)}=>{scenevar(DEX)+3}\nINT: {scenevar(INT)}=>{scenevar(INT)+3}",
"AutoEvent102070119_24": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070119_25": "Attack",
"AutoEvent102070119_26": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070119_27": "\"You fought well! This pendant is all yours!\"\n\"This pendant belonged to my father. It serves as a reminder for me to always watch over my brothers... but I neglected that duty. If you want it, it's yours.\"",
"AutoEvent102070119_28": "Pride slowly brushes their long hair, their voice barely audible.\n{3-specials(AttackTimes)}",
"AutoEvent102070119_29": "Perhaps you'll make friends!",
"AutoEvent102070119_3": "Pride",
"AutoEvent102070119_30": "Can we be friends?",
"AutoEvent102070119_31": "Pride ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nPride is attacking!",
"AutoEvent102070119_32": "The enemy emits an overwhelming aura that makes you hesitate to attack.",
"AutoEvent102070119_33": "\"The line of people who want to be my friends could go from here to the Outer Ring... You'll have to prove that you're worthy.\"",
"AutoEvent102070119_34": "\"I'll only use one-tenth of my power and let you have 3 extra turns to act. Let's see if you can defeat me with such an advantage.\"",
"AutoEvent102070119_35": "Escape",
"AutoEvent102070119_36": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070119_37": "Victory!",
"AutoEvent102070119_38": "Accept the challenge",
"AutoEvent102070119_4": "\"You think you stand a chance against me?\"\nPride ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070119_40": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070119_42": "\"Your strength... has surpassed my expectations. You're almost as strong as my brothers.\"",
"AutoEvent102070119_43": "...Thank you.",
"AutoEvent102070119_44": "Pride is holding a branch as his sword.\n\"A branch is all I need to take you down!\"",
"AutoEvent102070119_45": "\"You've earned my respect. Now, continue your adventure and call upon me when you need my help.\"",
"AutoEvent102070119_46": "Pride has become your friend!",
"AutoEvent102070119_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070119_6": "Talk",
"AutoEvent102070119_7": "Steal",
"AutoEvent102070119_8": "Fight",
"AutoEvent102070119_9": "Leave",
"AutoEvent102070120_0": "Human spotted.",
"AutoEvent102070120_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070120_10": "Desire",
"AutoEvent102070120_11": "Desire\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070120_12": "\"I heard you've hurt these Ethereals. Now, could you please pay for your crimes against them?\"",
"AutoEvent102070120_13": "\"No matter where I go, I always seem to attract attention. Does the same happen to you? It can be quite a hassle.\"",
"AutoEvent102070120_14": "\"Once I arrive at a place, all those Ethereals start fawning over me like crazy... and I have to protect them.\"",
"AutoEvent102070120_16": "\"I think I've realized something... I can't protect everyone.\"",
"AutoEvent102070120_17": "\"These Ethereals are constantly fighting over me, and it breaks my heart to see them like this.\"",
"AutoEvent102070120_18": "Desire\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070120_19": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070120_2": "\"An unassuming male high-school student, exuding an aura of gentleness.\"",
"AutoEvent102070120_20": "Perhaps you'll make friends!",
"AutoEvent102070120_21": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070120_22": "Return",
"AutoEvent102070120_23": "(๑・▱・๑)",
"AutoEvent102070120_24": "Theft successful!",
"AutoEvent102070120_25": "\"I've decided to let go. Thanks for clearing my head! I'll return the favor!\"",
"AutoEvent102070120_26": "Desire ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070120_27": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070120_28": "Attack",
"AutoEvent102070120_29": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070120_3": "Desire",
"AutoEvent102070120_30": "Desire has become your friend!",
"AutoEvent102070120_31": "Don't languish in your misery!",
"AutoEvent102070120_32": "\"Um... I'm sure you have some unknown reason for needing to steal?\"",
"AutoEvent102070120_34": "Desire ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nDesire is protected by Ethereals!\nFive Ethereals have ganged up on you!",
"AutoEvent102070120_38": "Escape",
"AutoEvent102070120_39": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070120_4": "\"I'm just an ordinary transfer student, and yet I'm so popular.\"\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070120_40": "Victory!",
"AutoEvent102070120_41": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070120_43": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070120_45": "\"Help me, everyone! Be my wings!\"\nDesire shouts.",
"AutoEvent102070120_46": "Numerous Ethereals come to answer his call.",
"AutoEvent102070120_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070120_6": "Talk",
"AutoEvent102070120_7": "Steal",
"AutoEvent102070120_8": "Fight",
"AutoEvent102070120_9": "Leave",
"AutoEvent102070121_0": "Human spotted.",
"AutoEvent102070121_1": "\"My Liege, a Golden Bangboo. Pray find its information here.\"",
"AutoEvent102070121_11": "Benignity\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070121_12": "\"En-nah-ehn (Beat me as you will, and you'll get money in return, for this is my duty!)\"",
"AutoEvent102070121_13": "\"En-nah!\" (Time's up! The Gear Coin giveaway session is over!)",
"AutoEvent102070121_14": "Benignity\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070121_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070121_16": "\"Ehn-ne ne-nu-nah ne!\" (Thanks for allowing me to fulfill my purpose. Many people can't bring themselves to fight me because I'm too cute.)",
"AutoEvent102070121_17": "Success Rate: {specials(StealOdd)}%",
"AutoEvent102070121_18": "Return",
"AutoEvent102070121_19": "Perhaps you'll make friends!",
"AutoEvent102070121_2": "The Golden Bangboo, Benignity, is looking at you, sparkling.",
"AutoEvent102070121_20": "\"Nu-ne-nu-na! Ehn-na-nah! (Please beat me, not steal from me!)\"",
"AutoEvent102070121_21": "I should be thanking you.",
"AutoEvent102070121_22": "Benignity ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nBenignity will escape in {specials(RunTimes)} turn(s)!\nBenignity will drop Gear Coins based on your damage dealt.",
"AutoEvent102070121_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070121_24": "Attack",
"AutoEvent102070121_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070121_26": "\"En-nah!\" (Just call me if you need my help.)",
"AutoEvent102070121_27": "Benignity has become your friend!",
"AutoEvent102070121_28": "\"Don't steal my stuff!\"",
"AutoEvent102070121_3": "Benignity",
"AutoEvent102070121_34": "Escape",
"AutoEvent102070121_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070121_36": "Victory!",
"AutoEvent102070121_37": "\"Ehn-na!!!! (Ah, how amazing!!!)\"",
"AutoEvent102070121_39": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070121_4": "\"En-nah-ehn (I'm Benignity.)\"\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070121_42": "Golden Bangboo",
"AutoEvent102070121_43": "Golden Bangboo Benignity has dropped {100*(specials(OLDHP)-scenevar(MonsterHP))} Gear Coins!",
"AutoEvent102070121_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070121_6": "Talk",
"AutoEvent102070121_7": "Steal",
"AutoEvent102070121_8": "Fight",
"AutoEvent102070121_9": "Leave",
"AutoEvent102070122_0": "Human spotted.",
"AutoEvent102070122_1": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070122_10": "\"I heard that you can unlock the prison door using the Inquisitor's key.\"",
"AutoEvent102070122_11": "Newcomer\nATK: {scenevar(MonsterATT)} \nHP: {scenevar(MonsterHP)}",
"AutoEvent102070122_12": "\"I'm a newcomer here, I don't know anything, and they just put me in prison for no reason.\"",
"AutoEvent102070122_13": "Required DEX: {specials(DEX)}",
"AutoEvent102070122_14": "Newcomer\nItem: {specials(GOLD)} Gear Coins",
"AutoEvent102070122_15": "Theft is definitely illegal, even in the Hollow!",
"AutoEvent102070122_16": "Item Obtained From Other Party: {specials(GOLD)} Gear Coins.",
"AutoEvent102070122_17": "\"What, is the cell door open?\"",
"AutoEvent102070122_18": "Return",
"AutoEvent102070122_19": "\"How did it just open up without rhyme or reason...?\"",
"AutoEvent102070122_2": "\"This person looks cheerful, as if having no idea about what's going on here.\"",
"AutoEvent102070122_20": "Theft successful!",
"AutoEvent102070122_21": "\"Arrested without rhyme or reason, and leaving without rhyme or reason... Can anyone explain to me what happened?\"",
"AutoEvent102070122_22": "Newcomer: ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nThe other party is about to attack!",
"AutoEvent102070122_23": "Your ATK: {scenevar(ATT)} Your HP: {scenevar(HP)}",
"AutoEvent102070122_24": "Attack",
"AutoEvent102070122_25": "Deal {scenevar(ATT)} DMG.",
"AutoEvent102070122_26": "\"Do you mean making friends? Er... Never mind. I'm still feeling a bit dizzy, so can't really help you with anything.\"",
"AutoEvent102070122_27": "\"You can have this. It's been great for killing time in prison.\"",
"AutoEvent102070122_28": "\"Don't steal my stuff!\"",
"AutoEvent102070122_29": "Obtained: A Stone\n-2 to enemy ATK when attacking.\nA useless, normal stone.",
"AutoEvent102070122_3": "Newcomer",
"AutoEvent102070122_30": "Newcomer ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nYou punched the newcomer for no reason!",
"AutoEvent102070122_31": "\"What, you blew a hole in the wall of the prison? Can I leave now?\"",
"AutoEvent102070122_32": "\"Er... This... Not like this...\"",
"AutoEvent102070122_33": "\"I know things are dangerous in here, but I'm gonna wait to go when the cell door opens.\"",
"AutoEvent102070122_34": "Escape",
"AutoEvent102070122_35": "Success Rate: {specials(RunOdd)}%",
"AutoEvent102070122_36": "Victory!",
"AutoEvent102070122_37": "Ah?",
"AutoEvent102070122_4": "\"Hey there, I'm a newcomer. You can call me 'Newcomer'.\"\n\"I'm in jail, just like you.\"\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070122_40": "You have gained EXP in combat. Please allocate your points.",
"AutoEvent102070122_5": "Your ATK: {scenevar(ATT)} HP: {scenevar(HP)}",
"AutoEvent102070122_6": "Talk",
"AutoEvent102070122_7": "Steal",
"AutoEvent102070122_8": "Fight",
"AutoEvent102070122_9": "Leave",
"AutoEvent102070126_0": "Fairy Smart Intervention",
"AutoEvent102070126_1": "\"A trash can jumps out. There's a piece of paper stuck to it that says the word 'Prophet'... A pair of flashing eyes appears out of the darkness of the can. No, it's nothing quite as cute as a kitty.\"",
"AutoEvent102070126_10": "This man is in a panic.",
"AutoEvent102070126_11": "Maybe you should ask him a question?",
"AutoEvent102070126_12": "Who are you?",
"AutoEvent102070126_13": "What are you doing here?",
"AutoEvent102070126_14": "\"Choose your friends wisely. Only one faction will aid in the final battle. The prophecy says only the chosen side will leave the Hollow with their hero.\"",
"AutoEvent102070126_15": "\"As you see, I'm the Prophet. You've probably heard rumors about my abilities. That's why you're here, right?\"",
"AutoEvent102070126_16": "\"But... to be honest... my prophecies only work within this Hollow. So, I'm sorry if that's a bummer for you.\"",
"AutoEvent102070126_17": "\"To gain the recognition of the Sins, you simply need to defeat them.\nAs for the Virtues, you must assist them in fulfilling their fixations.\"",
"AutoEvent102070126_18": "\"But hey! Cheer up! As long as you're in this Hollow, my prophecies will never be wrong!\"",
"AutoEvent102070126_19": "\"I prophesize you are the hero who will save us!\nThe prophecy says the Savior comes in many forms, and one of those forms is a Bangboo with a scarf with the number '01' stitched on...\"",
"AutoEvent102070126_2": "\"It seems he has something to tell you.\"",
"AutoEvent102070126_20": "\"You will destroy the strongest Ethereal and lead us out of this place.\"",
"AutoEvent102070126_21": "\"Trust me, the prophecy is as true as it gets! You're the hero in my prophecy! The True Hero!\"",
"AutoEvent102070126_22": "\"That's all you need to know. It's time to go, hero! Save the world, my friend!\"",
"AutoEvent102070126_23": "\"I'm the Prophet. You've probably heard rumors about my abilities. That's why you're here, right?\"",
"AutoEvent102070126_24": "But let's just say my prophecy only works within this Hollow. So, I'm sorry if that's a bummer for you.",
"AutoEvent102070126_28": "How can we get out of here?",
"AutoEvent102070126_29": "Can you tell me what I'll do in this Hollow?",
"AutoEvent102070126_3": "Prophet",
"AutoEvent102070126_30": "Where did you get your power?",
"AutoEvent102070126_38": "Hero? What hero?",
"AutoEvent102070126_39": "Who will destroy the strongest Ethereal?",
"AutoEvent102070126_4": "\"This place is surrounded by Ethereals!\"",
"AutoEvent102070126_41": "\"It might have been the Ether... Hollow corruption... or I was transformed into an aberration after being gazed by the abyss, turning me into uhhh, a transcendent vision... or, you know, maybe I was just born with it...\"",
"AutoEvent102070126_42": "\"But that's not important. You will destroy the strongest Ethereal and lead us out of this place.\"",
"AutoEvent102070126_45": "\"Stop fooling around, hero!\"",
"AutoEvent102070126_46": "\"It's you! The hero is you!\"",
"AutoEvent102070126_48": "\"Just let your Agents go back! You're good enough on your own!\"",
"AutoEvent102070126_5": "\"Please, help us escape!\"",
"AutoEvent102070126_50": "The Prophet asks you to send your Agents back.",
"AutoEvent102070126_51": "Listen to him.",
"AutoEvent102070126_52": "Send your Agents back",
"AutoEvent102070126_54": "\"All right, it's time to awaken your true potential!\"",
"AutoEvent102070126_55": "\"All you need is some little tweaks... and you'll be able to fight Ethereals!\"",
"AutoEvent102070126_56": "\"I'm transferring energy to you. Feel free to allocate it however you want.\"",
"AutoEvent102070126_58": "The energy has been allocated...",
"AutoEvent102070126_6": "\"Heed my words, my friend. You'll encounter a variety of individuals... the Seven Sins and the Seven Virtues.\"",
"AutoEvent102070126_7": "\"Be warned of this prophecy... This adventure will take around 2 hours. Please arrange your time wisely.\"\n\"Don't worry if you don't have enough time now. It's fine to come back to be the savior another time!\"",
"AutoEvent102070126_9": "Strange Person",
"AutoEvent102070127_0": "Fairy Smart Intervention",
"AutoEvent102070127_1": "\"A vending machine, but it's out of service.\"",
"AutoEvent102070127_10": "With a \"bang,\" you smash it open!",
"AutoEvent102070127_11": "A bomb drops out! Thankfully, it doesn't explode.",
"AutoEvent102070127_2": "\"It can only be opened by brute force.\"",
"AutoEvent102070127_3": "Automatic Vending Machine",
"AutoEvent102070127_4": "It's out of service. No one knows what's hidden inside.",
"AutoEvent102070127_5": "STR: {scenevar(STR)}",
"AutoEvent102070127_6": "Smash it open",
"AutoEvent102070127_7": "Required STR: {specials(STR)}",
"AutoEvent102070127_8": "Leave",
"AutoEvent102070128_0": "Fairy Smart Intervention",
"AutoEvent102070128_1": "\"What you see before you is a guide, sage, and mentor...\"",
"AutoEvent102070128_10": "INT +{specials(Value)}",
"AutoEvent102070128_11": "Required Coins: {specials(UpgrateINT)}",
"AutoEvent102070128_12": "Leave",
"AutoEvent102070128_13": "En nah-ehn! (...A super special price for this time only!)",
"AutoEvent102070128_14": "En-nah-ehn! (...A super special price, valid this time only!)",
"AutoEvent102070128_15": "Gift",
"AutoEvent102070128_16": "\"En-nah-nhu-nuh.\" (Pray accept this Bomb in return for thy generosity.)",
"AutoEvent102070128_17": "\"En-nuh-ehn-ne.\" (Thus have I heard: Yonder lies the Buckler, far southeast.)",
"AutoEvent102070128_18": "\"En-nuh-ehn-na.\" (Thus have I heard: Dexterity increases Dodge Rate and Intelligence increases CRIT Rate — but only to a point.)",
"AutoEvent102070128_19": "\"En-nuh-ahn-ne.\" (Thus have I heard: Hast thou noticed the door with the 4 Gear Coins yonder, to the southeast? Mayhaps thou might find enlightenment there.)",
"AutoEvent102070128_2": "\"While it may be a Bangboo, it's natural for anyone to call it a 'mentor', given that's the name of its model. It is looking at you with a friendly expression.\"",
"AutoEvent102070128_20": "\"En-nuh-ehn-ne.\" (A bomb found beside an admirer of bombs is no ordinary bomb. Thou ought keep thy distance, even if it may seem harmless at first.)",
"AutoEvent102070128_21": "\"Ehn-na.\" (There is no more to say. The end of this hero's journey is nigh.)",
"AutoEvent102070128_22": "\"En-nah-ne.\" (Do not hesitate. Kill it. When destiny calls, I will come to lend thee my strength.)",
"AutoEvent102070128_3": "Mentor",
"AutoEvent102070128_4": "\"Na-ehn?\" (What do you want to learn?)\n\"Ehn-nu-na-nah!\" (Learn another {scenevar(LearnTimes)} more time(s) for a little gift)",
"AutoEvent102070128_5": "STR: {scenevar(STR)} DEX: {scenevar(DEX)} INT: {scenevar(INT)}",
"AutoEvent102070128_6": "STR +{specials(Value)}",
"AutoEvent102070128_7": "Required Coins: {specials(UpgrateSTR)}",
"AutoEvent102070128_8": "DEX +{specials(Value)}",
"AutoEvent102070128_9": "Required Coins: {specials(UpgrateDEX)}",
"AutoEvent102070129_0": "Fairy Smart Intervention",
"AutoEvent102070129_1": "This gate will only open when you meet the requirements.",
"AutoEvent102070129_2": "Come back later if you have yet to meet those requirements.",
"AutoEvent102070129_3": "Gate of Trials",
"AutoEvent102070129_4": "Opens after meeting the requirements",
"AutoEvent102070129_5": "STR: {scenevar(STR)}",
"AutoEvent102070129_6": "Open",
"AutoEvent102070129_7": "Required STR: {specials(Value)}",
"AutoEvent102070129_8": "Leave",
"AutoEvent102070130_0": "Fairy Smart Intervention",
"AutoEvent102070130_1": "This gate will only open when you meet the requirements.",
"AutoEvent102070130_2": "Come back later if you have yet to meet those requirements.",
"AutoEvent102070130_3": "Gate of Trials",
"AutoEvent102070130_4": "Opens after meeting the requirements",
"AutoEvent102070130_5": "DEX: {scenevar(DEX)}",
"AutoEvent102070130_6": "Open",
"AutoEvent102070130_7": "Required DEX: {specials(Value)}",
"AutoEvent102070130_8": "Leave",
"AutoEvent102070131_0": "Fairy Smart Intervention",
"AutoEvent102070131_1": "This gate will only open when you meet the requirements.",
"AutoEvent102070131_2": "Come back later if you have yet to meet those requirements.",
"AutoEvent102070131_3": "Gate of Trials",
"AutoEvent102070131_4": "Opens after meeting the requirements",
"AutoEvent102070131_5": "INT: {scenevar(INT)}",
"AutoEvent102070131_6": "Open",
"AutoEvent102070131_7": "Required INT: {specials(Value)}",
"AutoEvent102070131_8": "Leave",
"AutoEvent102070132_0": "Fairy Smart Intervention",
"AutoEvent102070132_1": "\"Before you lies a real treasure.\"",
"AutoEvent102070132_10": "Leave",
"AutoEvent102070132_11": "You pull it from the rock!",
"AutoEvent102070132_2": "\"You pluck it from the rock.\"",
"AutoEvent102070132_3": "A real treasure.",
"AutoEvent102070132_4": "Obtained: Holy Sword",
"AutoEvent102070132_5": "Holy Sword\nATK +25, CRIT DMG +25%\nATK: {scenevar(ATT)} => {scenevar(ATT)+25}\nCRIT DMG: {scenevar(CRITimes)}% => {scenevar(CRITimes)+25}%",
"AutoEvent102070132_6": "Holy Armor",
"AutoEvent102070132_7": "Before you lies a priceless treasure.",
"AutoEvent102070132_8": "Seems pretty powerful...",
"AutoEvent102070132_9": "Pick it up",
"AutoEvent102070133_0": "Fairy Smart Intervention",
"AutoEvent102070133_1": "\"An inn, my Liege.\"",
"AutoEvent102070133_10": "Coins -{specials(Coin)} HP +{specials(HPRecover)}",
"AutoEvent102070133_11": "Leave",
"AutoEvent102070133_12": "Sleep in the \"big bed\"",
"AutoEvent102070133_14": "Coins: -{specials(Coin2)} HP +{specials(HPRecover2)}",
"AutoEvent102070133_15": "HP recovered to {scenevar(HP)}",
"AutoEvent102070133_16": "HP increased.\nHP: {scenevar(HP)-specials(HPRecover)}=>{scenevar(HP)}",
"AutoEvent102070133_17": "You have been rushed to the inn...",
"AutoEvent102070133_18": "The doctor has restored your HP to {specials(HPLast)}.",
"AutoEvent102070133_19": "However, you have to pay for the emergency treatment.",
"AutoEvent102070133_2": "\"You may pay to take a rest here.\"",
"AutoEvent102070133_20": "HP increased.\nHP: {scenevar(HP)-specials(HPRecover2)}=>{scenevar(HP)}",
"AutoEvent102070133_21": "You have to pay for the emergency treatment.",
"AutoEvent102070133_22": "Emergency treatment.",
"AutoEvent102070133_23": "Pay {specials(EmCoin)} Coins",
"AutoEvent102070133_3": "\"If you take lethal damage elsewhere, you will be sent here as well.\"",
"AutoEvent102070133_4": "Inn",
"AutoEvent102070133_5": "\"Welcome, adventurer! Come on in and take a seat by the fire!\nYou're always welcome here... But there will be a charge if you want to sleep on a bed, and if you don't have enough money, the floor will be your only option!\"",
"AutoEvent102070133_6": "HP: {scenevar(HP)}",
"AutoEvent102070133_7": "Sleep on the floor",
"AutoEvent102070133_8": "Restore HP to {specials(HPLast)} for free",
"AutoEvent102070133_9": "Sleep on a bed",
"AutoEvent102070134_0": "Prophet",
"AutoEvent102070134_1": "Oh, I almost forgot the other part of the prophecy! The legendary hero wears three pieces of legendary equipment.",
"AutoEvent102070134_2": "The three pieces are:\nHoly Sword\nHoly Shield\nHoly Armor",
"AutoEvent102070134_3": "Ah, the words \"Legendary Equipment\" sound like sweet music to my ears... I hope you find them.",
"AutoEvent102070134_4": "By the way, don't forget that you only need to make friends with either Virtues or Sins.\nBecause only one faction will respond to your call for the final battle.",
"AutoEvent102070135_0": "Vulcan",
"AutoEvent102070135_1": "Requirements:\n1 Buckler (Owned: {scenevar(XIAOYUANDUN)})\n1 Hardest Iron (Owned: {scenevar(NENGLIANGHEXIN)})\n5,000 Gear Coins",
"AutoEvent102070135_10": "\"But some materials are missing. Could you please bring them to me?\"",
"AutoEvent102070135_11": "Craft",
"AutoEvent102070135_12": "\"Just one moment...\"",
"AutoEvent102070135_13": "*clank* *tink* *jingle* *clatter* *clank* *tink* *clatter* *slurp*\nYou are impressed by this smith's excellent craftsmanship.",
"AutoEvent102070135_14": "\"Here, take it!\"",
"AutoEvent102070135_15": "You have obtained the legendary equipment: Holy Shield!",
"AutoEvent102070135_16": "Holy Shield\nIncoming attacks have a 10% chance of healing you instead.\nHP +{specials(AddHP)}\nHP: {scenevar(HP)} => {scenevar(HP)+{specials(AddHP)}}",
"AutoEvent102070135_17": "\"Oh, this is exactly what you need? Glad to hear it!\"",
"AutoEvent102070135_18": "\"...Something about you reminds me of him.\"",
"AutoEvent102070135_19": "\"I won't forget what you've done for me! Just let me know if you need anything.\"",
"AutoEvent102070135_2": "Will you get something good out of it?",
"AutoEvent102070135_20": "Perhaps you'll make friends!",
"AutoEvent102070135_21": "Okay!",
"AutoEvent102070135_22": "Vulcan has become your friend!",
"AutoEvent102070135_3": "Craft!",
"AutoEvent102070135_4": "Leave",
"AutoEvent102070135_5": "Human spotted.",
"AutoEvent102070135_6": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070135_7": "Looks like this blacksmith-looking person is busy working on something.",
"AutoEvent102070135_9": "\"Good day, adventurer! I'm trying to craft the perfect equipment!\"",
"AutoEvent102070137_0": "Fairy Smart Intervention",
"AutoEvent102070137_10": "This arduous journey has finally come to an end. You realize that you have reached the conclusion of your adventure.\nYou may end your exploration at any time.",
"AutoEvent102070137_11": "End your exploration now?",
"AutoEvent102070137_12": "Call it a day.",
"AutoEvent102070137_13": "Not so fast.",
"AutoEvent102070137_14": "\"See you next time.\"",
"AutoEvent102070137_3": "Evacuation Point",
"AutoEvent102070137_4": "Leave now?",
"AutoEvent102070137_5": "Once you leave, your current mission will end.",
"AutoEvent102070137_6": "Leave",
"AutoEvent102070137_7": "Later",
"AutoEvent102070137_9": "\"Final boss eliminated, Master. Calculating an exit route.\"",
"AutoEvent102070141_0": "Fairy Smart Intervention",
"AutoEvent102070141_1": "\"This is the prison gate, My Liege. It can't be opened or blown up.\"",
"AutoEvent102070141_2": "\"Unless you have the Prison Key...\"",
"AutoEvent102070141_3": "Prison Gate",
"AutoEvent102070141_4": "It's closed and won't budge.",
"AutoEvent102070141_5": "Do you have the key?",
"AutoEvent102070141_6": "Open",
"AutoEvent102070141_7": "Requires Prison Key",
"AutoEvent102070141_8": "Leave",
"AutoEvent102070142_0": "Prophet",
"AutoEvent102070142_1": "\"Enemies churn and twist in turbulence like boiling water...\"",
"AutoEvent102070142_2": "\"Their ceaseless invasions blaze like a roaring fire...\"",
"AutoEvent102070142_3": "\"The hero of the prophecy...\"",
"AutoEvent102070142_4": "\"Grow stronger, and bring that demon to justice!\"",
"AutoEvent102070143_0": "Enhancement Device",
"AutoEvent102070143_1": "This device enhances your ATK.\nIt can only be used once.",
"AutoEvent102070143_10": "ATK increased.\nATK: {scenevar(ATT)} => {scenevar(ATT)*1.5}",
"AutoEvent102070143_2": "ATK: {scenevar(ATT)} DEX: {scenevar(DEX)}",
"AutoEvent102070143_3": "ATK +50%",
"AutoEvent102070143_4": "Required DEX: {specials(Value)}",
"AutoEvent102070143_5": "Leave",
"AutoEvent102070143_6": "Fairy Smart Intervention",
"AutoEvent102070143_7": "An enhancement device, my Liege.",
"AutoEvent102070143_8": "It is recommended to activate it when most needed.",
"AutoEvent102070143_9": "ATK Boost",
"AutoEvent102070144_0": "Enhancement Device",
"AutoEvent102070144_1": "This device enhances your HP.\nIt can only be used once.",
"AutoEvent102070144_10": "HP increased.\nHP: {scenevar(HP)}=>{scenevar(HP)*2}",
"AutoEvent102070144_2": "HP: {scenevar(HP)}",
"AutoEvent102070144_3": "HP +100%",
"AutoEvent102070144_4": "Required STR: {specials(Value)}",
"AutoEvent102070144_5": "Leave",
"AutoEvent102070144_6": "Fairy Smart Intervention",
"AutoEvent102070144_7": "An enhancement device, my Liege.",
"AutoEvent102070144_8": "It is recommended to activate it when most needed.",
"AutoEvent102070144_9": "ATK Boost",
"AutoEvent102070145_0": "Enhancement Device",
"AutoEvent102070145_1": "This device increases a random stat by 10.\nIt can only be used once.",
"AutoEvent102070145_2": "STR: {scenevar(STR)} DEX: {scenevar(DEX)} INT: {scenevar(INT)} ",
"AutoEvent102070145_3": "Increases a random stat by 10",
"AutoEvent102070145_4": "Required INT: {specials(Value)}",
"AutoEvent102070145_5": "Leave",
"AutoEvent102070145_6": "Fairy Smart Intervention",
"AutoEvent102070145_7": "There is an enhancement device ahead, Master.",
"AutoEvent102070145_8": "It is recommended to activate it when most needed.",
"AutoEvent102070146_0": "Fairy Smart Intervention",
"AutoEvent102070146_1": "\"This man is confronted by three Ethereals, none of which dare to make any move, as if in fear of him.\"",
"AutoEvent102070146_10": "Perhaps you'll make friends!",
"AutoEvent102070146_11": "...What?",
"AutoEvent102070146_12": "\"You've already met my brother Pride, right? Well, he's one of my two brothers... The other one's been missing for ages.\"\n\"Compared to them, I'm as weak as a candle compared to a sun. Still, I hope I can help you somehow.\"",
"AutoEvent102070146_13": "Modesty has become your friend!",
"AutoEvent102070146_2": "\"...He might be stronger than anyone we have met so far, my Liege.\"",
"AutoEvent102070146_3": "Modesty",
"AutoEvent102070146_4": "\"My apologies that you have to see me in such a sorry state... I have a piece of Legendary Equipment that I often feel unworthy of.\"",
"AutoEvent102070146_5": "\"If you can defeat the three Ethereals in front of you, then you deserve it more than me.\"",
"AutoEvent102070146_6": "\"You did it! You're indeed the true hero!\"",
"AutoEvent102070146_7": "Obtained Legendary Equipment: Holy Armor",
"AutoEvent102070146_8": "Holy Armor\nYour attacks deal additional damage equal to {specials(HP2ATT)}% of your HP.\nHP +{specials(AddHP)}\nHP: {scenevar(HP)}=>{scenevar(HP)+specials(AddHP)}",
"AutoEvent102070146_9": "\"If it was someone as strong as you, perhaps... Oh, don't worry about it.\"",
"AutoEvent102070147_0": "Prophet",
"AutoEvent102070147_1": "\"Now that you've made it this far, you've pretty much explored the whole area.\"",
"AutoEvent102070147_2": "\"Don't forget your ultimate goal: Defeat the strongest Ethereal blocking the way out!\"",
"AutoEvent102070147_3": "\"Moreover, a swarm of Wandering Ethereals is constantly flooding into the plaza.\"\n\"If you aren't feeling strong enough, defeat them to get stronger.\"",
"AutoEvent102070148_0": "Supply Box",
"AutoEvent102070148_1": "You see a worn-out chest that has been here for years.\nYour experience tells you this chest must contain supplies.",
"AutoEvent102070148_10": "Fairy Smart Intervention",
"AutoEvent102070148_11": "\"A chest, my Liege. I am afraid you can only select one of two treasures within.\"",
"AutoEvent102070148_12": "Supply Box",
"AutoEvent102070148_13": "You took the boxing gloves. Your STR has increased.",
"AutoEvent102070148_15": "You have selected the sneakers. Your Dexterity has increased.",
"AutoEvent102070148_17": "You have selected the book. Your Intelligence has increased.",
"AutoEvent102070148_19": "You have selected the Gear Coins. Money is your best friend.",
"AutoEvent102070148_2": "STR: {scenevar(STR)} DEX: {scenevar(DEX)} INT: {scenevar(INT)} ",
"AutoEvent102070148_21": "You see a worn-out chest that has been here for years.\nYour experience tells you this chest must contain supplies.",
"AutoEvent102070148_26": "INT +2",
"AutoEvent102070148_27": "Smash the chest open. Required STR: {specials(Value)}",
"AutoEvent102070148_3": "STR +1",
"AutoEvent102070148_36": "STR +2",
"AutoEvent102070148_37": "Solve the puzzle. Required INT: {specials(Value)}",
"AutoEvent102070148_4": "DEX +1",
"AutoEvent102070148_45": "DEX +2",
"AutoEvent102070148_5": "INT +1",
"AutoEvent102070148_7": "Obtain {specials(Coin)} Gear Coins",
"AutoEvent102070148_8": "Pick the lock. Required DEX: {specials(Value)}",
"AutoEvent102070148_9": "Leave",
"AutoEvent102070149_0": "Supply Box",
"AutoEvent102070149_1": "You see a worn-out chest that has been here for years.\nYou can only select one of the two treasures in the chest.",
"AutoEvent102070149_11": "You have selected the armor. Your HP has increased.\nHP: {scenevar(HP)} => {scenevar(AddHP49)+scenevar(HP)}",
"AutoEvent102070149_2": "ATK: {scenevar(ATT)} HP: {scenevar(HP)} ",
"AutoEvent102070149_3": "ATK +{scenevar(AddATT49)}",
"AutoEvent102070149_4": "HP +{scenevar(AddHP49)}",
"AutoEvent102070149_5": "Leave",
"AutoEvent102070149_6": "Fairy Smart Intervention",
"AutoEvent102070149_7": "\"I'm afraid you can only select one of the two treasures in the chest, My Liege.\"",
"AutoEvent102070149_8": "Supply Box",
"AutoEvent102070149_9": "You have selected the sword. Your ATK has increased.\nATK: {scenevar(ATT)} => {scenevar(AddATT49)+scenevar(ATT)}",
"AutoEvent102070150_0": "Pay to pass!",
"AutoEvent102070150_1": "Pay {specials(Coin)} Gear Coins",
"AutoEvent102070150_2": "Leave",
"AutoEvent102070155_100": "19",
"AutoEvent102070155_101": "20",
"AutoEvent102070155_102": "1",
"AutoEvent102070155_103": "18",
"AutoEvent102070155_105": "11",
"AutoEvent102070155_106": "14",
"AutoEvent102070155_107": "9",
"AutoEvent102070155_108": "7",
"AutoEvent102070155_109": "8",
"AutoEvent102070155_110": "20",
"AutoEvent102070158_0": "Fairy Smart Intervention",
"AutoEvent102070158_1": "This building has long been abandoned.\nYou search through the crumbling place and find a Buckler.",
"AutoEvent102070158_3": "Buckler\nHP: {scenevar(HP)} => {scenevar(HP)+50}\nDodge Rate: {scenevar(DOG)}% => {scenevar(DOG)+5}%",
"AutoEvent102070159_0": "Fairy Smart Intervention",
"AutoEvent102070159_11": "Iron Sword\nATK: {scenevar(ATT)} => {scenevar(ATT)+15}\nCRIT Rate: {scenevar(CRI)}% => {scenevar(CRI)+10}%",
"AutoEvent102070159_9": "This building has long been abandoned.\nYou search through the crumbling place and find an Iron Sword.",
"AutoEvent102070160_0": "\"A human, My Liege. Pray find their information here.\"",
"AutoEvent102070160_1": "You come across a high school girl with two ponytails, wearing a school uniform, blushing.",
"AutoEvent102070160_10": "Return",
"AutoEvent102070160_11": "\"Thank you so much! *whisper*... I'll make chocolates for Desire myself...\"",
"AutoEvent102070160_1111": "Ah! I misread the price tag! The ingredients for making chocolate is only 30 coins... Here, here's the extra back, so sorry!",
"AutoEvent102070160_12": "Purity tries to stuff her chocolates into Desire's locker, but it's already filled with chocolates from other admirers.",
"AutoEvent102070160_13": "Perhaps you'll make friends!",
"AutoEvent102070160_14": "ε=('o'*)))",
"AutoEvent102070160_15": "\"That idiot... He just doesn't get it!\"",
"AutoEvent102070160_16": "\"Luckily, I still have you... Tell me, what should I do about that idiot?\"",
"AutoEvent102070160_17": "Purity has become your friend!",
"AutoEvent102070160_18": "She doesn't have anything on her.",
"AutoEvent102070160_19": "...You can't do that to her.",
"AutoEvent102070160_2": "Purity",
"AutoEvent102070160_20": "Uhhh...",
"AutoEvent102070160_3": "\"I... I don't like that... that transfer student! No way!\"\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070160_4": "Purity\nATK: {scenevar(MonsterATT)}\nHP: {scenevar(MonsterHP)}",
"AutoEvent102070160_5": "\"Just to be clear, I don't like that transfer student!\"",
"AutoEvent102070160_6": "\"It's just that he's been nice to me, and I need some money to send him chocolates as a way to repay his kindness...\"",
"AutoEvent102070160_7": "She needs {specials(Coin)} Gear Coins.",
"AutoEvent102070160_8": "Give her some money.",
"AutoEvent102070160_9": "Spend {specials(Coin)} Gear Coins",
"AutoEvent102070161_0": "You have spotted two humans.",
"AutoEvent102070161_1": "\"Two humans, My Liege. Pray find their information here.\"",
"AutoEvent102070161_10": "Wrath ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070161_11": "Prudence ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nIf you attack, they will become hostile.",
"AutoEvent102070161_12": "Wrath",
"AutoEvent102070161_13": "\"Arrrrggh! I'll turn you into a bloody mess!\"\nWrath ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070161_14": "Item Obtained: {specials(GOLD)} Gear Coins",
"AutoEvent102070161_15": "\"Thank you, my friend.\"",
"AutoEvent102070161_16": "Prudence",
"AutoEvent102070161_17": "\"You've handled Wrath well. It seems we're truly on the same page.\"",
"AutoEvent102070161_18": "Perhaps you'll make friends!",
"AutoEvent102070161_19": "That's right.",
"AutoEvent102070161_2": "Wrath and Prudence",
"AutoEvent102070161_20": "\"Please let me repay your kindness. I'll patiently await an opportunity to do so, no matter how long it takes.\"",
"AutoEvent102070161_21": "Prudence has become your friend!",
"AutoEvent102070161_22": "\"You've made the wrong choice. I won't tolerate this.\"\nPrudence ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}",
"AutoEvent102070161_23": "\"My patience has run out.\"",
"AutoEvent102070161_24": "Prudence has left and you might never see her again.",
"AutoEvent102070161_25": "\"Hahahahaha! Well done! That's how you teach that impostor a lesson!\"",
"AutoEvent102070161_26": "\"I owe you one. Let me know if you need anything! Haha!\"",
"AutoEvent102070161_27": "Wrath has become your friend!",
"AutoEvent102070161_28": "\"You're good enough to be my friend! You've earned yourself a fist bump! Listen to my words, friend! 'Wrath never dies!'\"",
"AutoEvent102070161_29": "Fist bump!",
"AutoEvent102070161_3": "The woman in red punches the woman in blue in the chest.\n\"Are you angry?!\"\n\"No...\"",
"AutoEvent102070161_30": "\"I owe you one. Let me know if you need anything! Haha!\"",
"AutoEvent102070161_4": "\"I'll kill you! Arrrrrgh!\" (Furious feminine voice)\n\"I can tolerate you, but my sword can't.\" (Calm feminine voice)",
"AutoEvent102070161_5": "Choose",
"AutoEvent102070161_6": "\"God says prudence shall prevail, but wrath shall never die...\"\nThey point at each other and say in unison, \"Can you help me get rid of her?\"",
"AutoEvent102070161_7": "Please choose wisely.",
"AutoEvent102070161_8": "Help Prudence fight against Wrath",
"AutoEvent102070161_9": "Help Wrath fight against Prudence",
"AutoEvent102070162_0": "Desire",
"AutoEvent102070162_1": "\"It's time to go back to school... Purity and I have some group work to do.\"",
"AutoEvent102070162_2": "\"I'm glad I could be of some help. I'll continue to be kind to everyone! Especially to cute girls!\"",
"AutoEvent102070163_0": "Humhum",
"AutoEvent102070163_1": "\"Humhum... Hum...\" (Its cheeks are puffed up. You're not sure what its chewing on now.)",
"AutoEvent102070163_2": "\"Hum... Hum...\" (It seems like it wants to share what's in its mouth with you... but you politely decline.)",
"AutoEvent102070164_0": "Greed",
"AutoEvent102070164_1": "\"Now, my friend, please put your hands into my pockets.\"",
"AutoEvent102070164_2": "\"Yeah, they're empty now... But thanks to you, I've got a great story to brag about to my investors! This will make me a fortune!\"",
"AutoEvent102070165_0": "Buridan",
"AutoEvent102070165_1": "\"...\"",
"AutoEvent102070165_2": "\"You don't need to say anything else, my friend. This time, I've decided to head home.\"",
"AutoEvent102070166_0": "Wrath",
"AutoEvent102070166_1": "\"Somehow, I can find peace with Prudence. How strange.\"",
"AutoEvent102070166_2": "\"While she's still a stuck-up jerk, she's my jerk now, and I won't let my emotions harm her.\"",
"AutoEvent102070167_0": "Envy",
"AutoEvent102070167_1": "\"You've accomplished such an amazing feat, my friend! I'm almost burning with jealousy.\"",
"AutoEvent102070167_2": "\"However, I'm also envied by others because I've gained your friendship. It feels so intriguing to be envied.\"",
"AutoEvent102070168_0": "Pride",
"AutoEvent102070168_1": "\"You should thank me, my friend. If it weren't for me, you'd have bit the dust.\"",
"AutoEvent102070168_2": "\"...If only my brother could have seen my technique just now.\"",
"AutoEvent102070168_3": "\"If you have siblings, you probably understand how I feel.\"",
"AutoEvent102070169_0": "Purity",
"AutoEvent102070169_1": "\"That idiot accepted my confession! I'm so happy! However... am I his only love?\"",
"AutoEvent102070169_2": "\"Bye, friend! I hope when I see you again, I'll remember how happy I am now.\"",
"AutoEvent102070170_0": "Temperance",
"AutoEvent102070170_1": "\"Again, thank you so much for helping me with my task! Otherwise, I would have keeled over from overwork!\"",
"AutoEvent102070170_2": "\"Why don't you consider becoming my colleague? I heard we get a two-day weekend!\"",
"AutoEvent102070170_3": "\"Take your time and think about it. See you next time! Hey, Humhum! Stop chewing my socks!\"",
"AutoEvent102070171_0": "Benignity",
"AutoEvent102070171_1": "\"En-nah-ehn! (Thank you for giving me the chance to fulfill my duty!)\"",
"AutoEvent102070171_2": "\"En-nah-ehn! (I'll continue my work elsewhere. See you next time!)\"",
"AutoEvent102070172_0": "Vulcan",
"AutoEvent102070172_1": "\"Thank you, adventurer... Thanks to you, I finally got to witness the true Holy Shield.\"",
"AutoEvent102070172_2": "\"I've neglected my family in my pursuit of craftsmanship, but that won't happen again. I promise you.\"",
"AutoEvent102070173_0": "Prudence",
"AutoEvent102070173_1": "\"Thank you. Your psychotherapy with Wrath worked well.\"",
"AutoEvent102070173_2": "\"However, the way she's looking at me right now is a bit unsettling... I guess I'll just have to deal with it.\"",
"AutoEvent102070174_0": "Absolution",
"AutoEvent102070174_1": "\"That was quite thrilling, but are you sure violence is the only solution?\"",
"AutoEvent102070174_2": "\"Well, my friend, maybe you can't change my mind... but I'm genuinely grateful for what you've done.\"",
"AutoEvent102070175_0": "Modesty",
"AutoEvent102070175_1": "\"Rest in peace, my dear brother... For a moment, I saw him through you. I hope I'm not offending you by saying that.\"",
"AutoEvent102070175_2": "\"Farewell, friend! Thank you once again for everything!\"",
"AutoEvent102070176_0": "Toto",
"AutoEvent102070176_1": "\"So, I can go home now? And it's all thanks to you?\"",
"AutoEvent102070176_2": "\"I mean... can someone please explain what just happened?\"",
"AutoEvent102070177_0": "Inquisitor",
"AutoEvent102070177_1": "\"My backup will be arriving soon. I'll never forget that it's you who restored order to the Hollow.\"",
"AutoEvent102070177_2": "\"Thank you. By the way, I won't report anything that might get you into trouble... if that's what you're worried about.\"",
"AutoEvent102070181_0": "Strange Mentor",
"AutoEvent102070181_1": "\"En... ehn... neh-na-nah-nu!\" (It's a bit unclear, but it's pretty much saying it won't go up in price.)",
"AutoEvent102070181_2": "ATK: {scenevar(ATT)} CRIT DMG: {scenevar(CRITimes)}% Coin Acquisition: {sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070181_3": "ATK +{specials(Value)}",
"AutoEvent102070181_4": "CRIT DMG +{specials(Value)}%",
"AutoEvent102070181_5": "Coin Acquisition +{specials(Value)}%",
"AutoEvent102070181_6": "Stat Boost",
"AutoEvent102070181_7": "ATK increased.\nATK: {scenevar(ATT)-specials(Value)}=>{scenevar(ATT)}",
"AutoEvent102070181_8": "CRIT DMG increased\nCRIT DMG: {scenevar(CRITimes)-specials(Value)}% => {scenevar(CRITimes)}%",
"AutoEvent102070181_9": "Coin Acquisition increased\nCoin Acquisition: {sceneproperty(Gold_Ratio)/100-specials(Value)}%=>{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070182_0": "Bomb",
"AutoEvent102070182_1": "\"3\"",
"AutoEvent102070182_10": "You're blasted off to kingdom come, lighting up this darkest hour...",
"AutoEvent102070182_11": "The hero's journey ends here.",
"AutoEvent102070182_2": "\"2\"",
"AutoEvent102070182_3": "\"1\"",
"AutoEvent102070182_4": "Hearing the thickly digitized female voice reading out a countdown, you realize that it's a looped transmission system disguised as a bomb.",
"AutoEvent102070182_5": "3",
"AutoEvent102070182_6": "2",
"AutoEvent102070182_7": "1",
"AutoEvent102070182_8": "0",
"AutoEvent102070182_9": "The bomb detonates. Turns out it was a bomb disguised as a \"looped transmission system disguised as a bomb.\"",
"AutoEvent102070184_0": "\"Now, nobody will bother us.\"",
"AutoEvent102070184_1": "\"It's usually just me here, trying my hardest to think whenever my consciousness is not completely corrupted by my core.\"",
"AutoEvent102070184_10": "\"And to save those who are not even your friends...\"",
"AutoEvent102070184_100": "You have to work, both to anchor your position in society and to eat well.\nHP: {scenevar(HP)} => {scenevar(HP)+specials(RENNAI)*2}",
"AutoEvent102070184_101": "You decide to suddenly lie on the ground and sleep.\nHP: {scenevar(HP)}=>{scenevar(HP)+specials(XIUXI)}",
"AutoEvent102070184_11": "\"To return to that world whence we came...\"",
"AutoEvent102070184_11111": "Check Attributes",
"AutoEvent102070184_12": "\"For that ancient night and that distant music...\"",
"AutoEvent102070184_13": "\"Let's fight!\"",
"AutoEvent102070184_14": "First Hero",
"AutoEvent102070184_15": "First Hero ATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\nThe First Hero charges at you!",
"AutoEvent102070184_16": "Charge!",
"AutoEvent102070184_17": "And then you charge, too!",
"AutoEvent102070184_18": "Your figures collide... This is a brutal fist-pounding brawl!",
"AutoEvent102070184_19": "\"...You earned this victory.\"",
"AutoEvent102070184_2": "\"I've been wondering what this is all about — who the heck this nameless Prophet is, and what's going on with everyone.\"",
"AutoEvent102070184_20": "\"What a bout. Reminds me of my brothers...\"",
"AutoEvent102070184_21": "\"We used to whack each other with sticks. I remember thinking I was the strongest person in the whole world because I managed to defeat them.\"",
"AutoEvent102070184_22": "\"You... I can't tell whether I can see them from back then, or myself.\"",
"AutoEvent102070184_23": "\"That sure was a wonderful memory.\"",
"AutoEvent102070184_24": "\"It's time for me to say so long, then. My friend.\"",
"AutoEvent102070184_25": "\"First Hero disappears... as though he never even existed.\"\n\"He disappears into the Hollow, like tears in the rain...\"",
"AutoEvent102070184_26": "Fairy Smart Intervention",
"AutoEvent102070184_27": "\"Master, what a fantastic fight. You seem to have achieved unexpected results.\"",
"AutoEvent102070184_28": "\"Time to go.\"",
"AutoEvent102070184_29": "\"Take one last look around this void. You and you alone stand at the top.\"",
"AutoEvent102070184_3": "\"Are we following the Prophet's script? No, the prophecy just seems to be a pretense for controlling behavior. It's more like a ritual — a group of people all playing their roles to deliver a fixed outcome.\"",
"AutoEvent102070184_30": "First Hero\nATK: {scenevar(MonsterATT)} HP: {scenevar(MonsterHP)}\n\"*unintelligible roars*\"",
"AutoEvent102070184_31": "Jab",
"AutoEvent102070184_32": "Deal {scenevar(ATT)} DMG, with a 20% chance to CRIT",
"AutoEvent102070184_33": "Combo",
"AutoEvent102070184_34": "Deals {scenevar(ATT)-1} DMG 2 times in a row",
"AutoEvent102070184_35": "Haymaker",
"AutoEvent102070184_36": "Deals {scenevar(ATT)*2} DMG, 25% chance to miss",
"AutoEvent102070184_37": "Rest",
"AutoEvent102070184_38": "HP +{specials(XIUXI)}",
"AutoEvent102070184_39": "Work Smart and Rest Right",
"AutoEvent102070184_4": "\"And I'm afraid nobody will ever know about this conspiracy behind the ritual...\"",
"AutoEvent102070184_40": "Deal {specials(half_ATT)} DMG, HP +{specials(LAOYIJIEHE)}",
"AutoEvent102070184_41": "Exercise: Boxing",
"AutoEvent102070184_42": "ATK +{specials(QUANJI)}",
"AutoEvent102070184_43": "Exercise: Deadlift",
"AutoEvent102070184_44": "STR +{specials(YINGLA1)} , INT -{specials(YINGLA2)}",
"AutoEvent102070184_45": "Exercise: Distance Running",
"AutoEvent102070184_46": "DEX +{specials(CHANGPAO1)}, STR -{specials(CHANGPAO2)}",
"AutoEvent102070184_47": "Exercise: Watch Correct Posture Tutorial",
"AutoEvent102070184_48": "INT +{specials(JIAOXUE1)}, STR -1, DEX -1",
"AutoEvent102070184_49": "Crazy Punch",
"AutoEvent102070184_5": "\"Maybe you'll figure everything out in the future... but as for right now... I can feel whatever's left of my sanity slowly slipping away.\"",
"AutoEvent102070184_50": "Deal {scenevar(ATT)*2} DMG, INT -{specials(FANGQISIKAO)}",
"AutoEvent102070184_51": "Prideful Punch",
"AutoEvent102070184_52": "Deal {scenevar(ATT)*3} DMG, HP -5",
"AutoEvent102070184_53": "Exercise: Stamina",
"AutoEvent102070184_54": "STR +{specials(TINENG)}, DEX +{specials(TINENG)}, INT +{specials(TINENG)}",
"AutoEvent102070184_55": "Zealous Smash",
"AutoEvent102070184_56": "Deals DMG equal to {specials(REQINGZHUANGJI)}% HP",
"AutoEvent102070184_57": "Mutual Tolerance",
"AutoEvent102070184_58": "Damage Absorption +{specials(HUXIANGKUANRONG)}%, both sides HP +{specials(ZUJIANXIUXI)}",
"AutoEvent102070184_59": "Normal Punch",
"AutoEvent102070184_6": "Corrupted Human disarms himself.\nCorrupted Human\nHP: {scenevar(MonsterHP)} => {specials(MonsterHP)}\nATK: {scenevar(MonsterATT)} => {specials(MonsterATT)}",
"AutoEvent102070184_60": "Deals {scenevar(ATT)+specials(PUTONGQUAN)} DMG, Normal Punch DMG +{specials(PUTONGQUANADD)}",
"AutoEvent102070184_61": "Greedy Chomp",
"AutoEvent102070184_62": "Deals {scenevar(ATT)*2} DMG, and insta-kills if enemy HP is lower than {scenevar(ATT)*5}",
"AutoEvent102070184_63": "Rage Form",
"AutoEvent102070184_64": "Each turn ATK +1, HP -1",
"AutoEvent102070184_65": "Compromise Form",
"AutoEvent102070184_66": "ATK -2, each turn HP +2",
"AutoEvent102070184_67": "Virtuous Form",
"AutoEvent102070184_68": "DEX -5, Elbow Strike once each turn",
"AutoEvent102070184_69": "Elbow Strike",
"AutoEvent102070184_7": "\"Seeing as we know what happens, let's make it go smoothly, eh? Now, listen up.\"",
"AutoEvent102070184_70": "Deals {specials(half_and_queter_ATT)} DMG, guaranteed CRIT",
"AutoEvent102070184_71": "Exercise: Bench Press",
"AutoEvent102070184_72": "HP -5, CRIT DMG +{specials(WOTUI2)}%",
"AutoEvent102070184_73": "Exercise: Squats",
"AutoEvent102070184_74": "HP -{specials(SHENDUN1)} , STR +{specials(SHENDUN2)}~{specials(SHENDUN3)}, DEX +{specials(SHENDUN4)}~{specials(SHENDUN5)}",
"AutoEvent102070184_75": "Combat",
"AutoEvent102070184_76": "You throw a powerful jab!",
"AutoEvent102070184_77": "You throw a series of rapid punches!",
"AutoEvent102070184_78": "You throw out a heavy punch that the opponent fails to dodge!",
"AutoEvent102070184_79": "Your heavy punch was dodged!",
"AutoEvent102070184_8": "\"You only have one chance.\"",
"AutoEvent102070184_80": "You throw a quick punch, then immediately make a cup of instant coffee, sitting down on a rock to sip coffee and recover.\nHP: {scenevar(HP)}=>{scenevar(HP)+specials(LAOYIJIEHE)}",
"AutoEvent102070184_81": "You viciously beat up a sandbag, and feel your ATK increasing!\nATK: {scenevar(ATT)}=>{scenevar(ATT)+specials(QUANJI)}",
"AutoEvent102070184_82": "You do one set of deadlifts, but cannot control your breathing as you push your limit. You feel as though your brain is being cut off from oxygen.",
"AutoEvent102070184_83": "You run a ring around the Hollow and feel your stamina has improved, but you've lost some volume.",
"AutoEvent102070184_84": "You open the buffering tutorial for correct posture to watch and learn.",
"AutoEvent102070184_85": "You stop thinking about anything and start to punch based on how you feel inside.",
"AutoEvent102070184_86": "You twist your torso 180° to the right and leap off the ground with your right leg. A force rises from the earth's core to thrust out your fist, and as expected you throw out your back.\nHP: {scenevar(HP)} => {specials(HP_HP_BUGUIFAN)}",
"AutoEvent102070184_87": "You do some comprehensive stamina training and feel improved in every way, but the process is extremely painful. Good thing there's no mood stat, otherwise it would definitely be at rock bottom.",
"AutoEvent102070184_88": "You zealously smash your body into the First Hero.",
"AutoEvent102070184_89": "You suggest taking a little break, and First Hero thinks it's a great idea.\nYour HP: {scenevar(HP)} => {scenevar(HP)+specials(ZUJIANXIUXI)}\nFirst Hero HP: {scenevar(MonsterHP)} => {scenevar(MonsterHP)+specials(ZUJIANXIUXI)}\nYour Damage Absorption: {scenevar(ABS)}% => {scenevar(ABS)+specials(HUXIANGKUANRONG)}%",
"AutoEvent102070184_9": "\"To save yourself.\"",
"AutoEvent102070184_90": "You throw a perfectly average punch.",
"AutoEvent102070184_91": "NOMNOMNOM! You eat the First Hero in one bite! Holy damn, you're powerful!",
"AutoEvent102070184_92": "You take an almighty bite!",
"AutoEvent102070184_93": "You think of all the people who need saving and how you're powerless to help them. And you start beating your chest in anger.",
"AutoEvent102070184_94": "You feel your wallet and decide to hold off for the time being.\nATK: {scenevar(ATT)} => {scenevar(ATT)-2}",
"AutoEvent102070184_95": "You fully understand that this is a fight to the death... Your opponent has already prepared for taking your Elbow Strikes.",
"AutoEvent102070184_96": "Ethereals don't have their weakness down below, but up high... You launch a powerful Elbow Strike at the First Hero's core!",
"AutoEvent102070184_97": "It's time for your beloved bench press. You pump 8 hefty sets in a row until your shoulders are screaming.\nHP: {scenevar(HP)} => {specials(HP_HP_WOTUI)}\nCRIT DMG: {scenevar(CRITimes)}% => {scenevar(CRITimes)+specials(WOTUI2)}%",
"AutoEvent102070184_98": "You power through 4 sets of squats and feel pretty awesome — at least until you get up and feel things in the morning.\nHP: {scenevar(HP)} => {specials(HP_HP_SHENDUN)}\nSTR: {scenevar(STR)} => {scenevar(STR)+specials(SHENDUN6)}\nDEX: {scenevar(DEX)} => {scenevar(DEX)+specials(SHENDUN7)}",
"AutoEvent102070184_99": "Seeing those whose lives have been squeezed until barely anything is left makes you enraged!\nHP: {scenevar(HP)} => {specials(HP_HP_FENNU)}\nATK: {scenevar(ATT)} => {scenevar(ATT)+specials(FENNU)}",
"AutoEvent102070185_0": "Holy Shield",
"AutoEvent102070185_1": "Before you lies a real treasure.",
"AutoEvent102070185_2": "Seems pretty powerful...",
"AutoEvent102070185_3": "Pick it up",
"AutoEvent102070185_4": "Leave",
"AutoEvent102070185_5": "You throw it from the rock!",
"AutoEvent102070185_6": "You can't pick it up. Perhaps you're not yet its owner.",
"AutoEvent102070186_0": "Holy Armor",
"AutoEvent102070186_1": "Before you lies a real treasure.",
"AutoEvent102070186_2": "Seems pretty powerful...",
"AutoEvent102070186_3": "Pick it up",
"AutoEvent102070186_4": "Leave",
"AutoEvent102070186_5": "And you pluck it from the rock!",
"AutoEvent102070187_0": "Holy Sword",
"AutoEvent102070187_1": "What lies before you is the real treasure.\nYour strength increases your chance of pulling it out, while your intelligence lowers the risk of losing health.",
"AutoEvent102070187_2": "STR: {scenevar(STR)} INT: {scenevar(INT)}",
"AutoEvent102070187_3": "Pluck out the Holy Sword",
"AutoEvent102070187_4": "Success rate: {specials(odd)}%. Failure will cost {specials(lostHP)} HP",
"AutoEvent102070187_5": "Leave",
"AutoEvent102070187_6": "You pull it from the rock!",
"AutoEvent102070187_7": "It's stuck, and you throw out your back!\nHP: {scenevar(HP)} => {scenevar(HP)-specials(lostHP)}",
"AutoEvent1020801_0": "Fairy Smart Intervention",
"AutoEvent1020801_1": "\"This time, we must assist the client in distributing goods required by Bangboo merchants.\"",
"AutoEvent1020801_2": "\"The data on connections between areas is no longer valid due to the recent Hollow expansion.\"",
"AutoEvent1020801_3": "\"To get the distribution done, you must obtain Hollow information at certain locations to restore the connection.\"",
"AutoEvent1020801_4": "Mission Details",
"AutoEvent1020801_5": "A novice distributor named \"Gunn\" needs a Proxy's help to locate Bangboo merchants and restock their goods.\nThe Bangboo merchants inside the Hollow have teamed up with distributors outside, so they can get the supplies they need without leaving the Hollow.",
"AutoEvent1020801_6": "Restore the connection within the Hollow and complete distribution.",
"AutoEvent1020801_7": "Analyze route information within the Hollow.",
"AutoEvent1020804_0": "Fairy Smart Intervention",
"AutoEvent1020804_1": "\"Client identity verified. Establishing communication.\"",
"AutoEvent1020804_10": "Enter combat",
"AutoEvent1020804_2": "Fairy Smart Broadcast",
"AutoEvent1020804_3": "Gunn: \"Thank the heavens you're here, Master Proxy! I'm at my wit's end!\"",
"AutoEvent1020804_4": "Gunn: \"There's been a serious increase in activity in this area recently. Now my Carrot's not working, and the whole stockpile is a mess.\"",
"AutoEvent1020804_5": "Gunn: \"We need to find new delivery routes and get that restocking done...\"",
"AutoEvent1020804_6": "Storehouse in Shambles",
"AutoEvent1020804_7": "Based on what the client described, the recent spike in Hollow activity has messed up the area where the temporary storehouse is located.\nLooks like you need to help her sort out her goods and find new delivery routes...",
"AutoEvent1020804_8": "Before starting the delivery...",
"AutoEvent1020804_9": "Let's organize this stock.",
"AutoEvent1020810_0": "Fairy Smart Intervention",
"AutoEvent1020810_1": "\"Master, two Bangboo merchants are being attacked by Ethereals. The situation is dire.\"",
"AutoEvent1020810_10": "Fairy Smart Broadcast",
"AutoEvent1020810_11": "Bangboo Merchant: \"Ehn-na! En-nah-ehn! (Thank you for saving my life! Those guys almost got me!)\"",
"AutoEvent1020810_12": "Bangboo Merchant: \"Ehn-ne-ne ehn-ne... Nu naa... naa... (As a token of gratitude, I'll give you the Dennies I stashed around here... Well, some of them.)\"",
"AutoEvent1020810_13": "First Distribution Point Complete",
"AutoEvent1020810_14": "The first delivery went smoothly, but now comes the question: How will you reach the other areas? Are there any nearby spots where you can get updated information on the Hollow?",
"AutoEvent1020810_15": "Maybe ask the merchant?",
"AutoEvent1020810_16": "Where can I get information about the Hollow around here?",
"AutoEvent1020810_17": "Bangbo Merchant: \"En-nhe... (I'm setting up shop...)\"",
"AutoEvent1020810_2": "\"That being said, you could just turn a blind eye and grab the goods from their remains later, but that means you'll have to silence your client too.\"",
"AutoEvent1020810_3": "\"...It's a joke, Master, and it's not funny if I have to explain it.\"",
"AutoEvent1020810_4": "Attacked Merchant",
"AutoEvent1020810_5": "Ethereal attacks on Bangboo merchants occur from time to time, mostly because they sometimes carry goods containing active ether that draw in Ethereals. The Bangboo merchants are crying \"Nhu-na! En-nah!\" for help. Find a way to rescue them.",
"AutoEvent1020810_6": "Operation: Rescue the Merchants",
"AutoEvent1020810_7": "Start the mission",
"AutoEvent1020810_8": "Enter combat",
"AutoEvent1020810_9": "\"The Bangboo merchant we just rescued has sent a connection request. Connecting now...\"",
"AutoEvent1020811_0": "Fairy Smart Intervention",
"AutoEvent1020811_1": "\"You have arrived at the second distribution point.\"",
"AutoEvent1020811_10": "Diceyboo: \"En... nah... nah... (Sedative... large quantity... Sedative...)\"",
"AutoEvent1020811_11": "Diceyboo: \"En... ehn... nah... (Investigator... order... promise...)\"",
"AutoEvent1020811_12": "\"Master, looks like Diceyboo is the Bangboo merchant we're looking for, but it has undergone severe corruption.\"",
"AutoEvent1020811_13": "\"It appears that an Investigator has ordered a large quantity of sedatives. It won't leave until the goods are delivered as promised despite the corruption it has endured.\"",
"AutoEvent1020811_14": "Almost Broken Bangboo Merchant",
"AutoEvent1020811_15": "Half-guessing, you figure out that Diceyboo managed to gather enough sedatives, but its goods got shifted to another location due to Hollow activity.",
"AutoEvent1020811_16": "Ask where it stashed the sedatives.",
"AutoEvent1020811_17": "Should we get them for you?",
"AutoEvent1020811_18": "Diceyboo: \"Eh-naaa-naaaa-naaaa (You help help me help wait for me help wait...)\"",
"AutoEvent1020811_19": "Diceyboo: \"Eh-naaa-naaaa-naaaa (Go go there go there wait wait wait wait...)\"",
"AutoEvent1020811_2": "\"Ether activity in the vicinity is high. Fortunately, the Bangboo merchant hasn't been corrupted.\"",
"AutoEvent1020811_20": "Gunn: \"Its corruption is severe. If we don't do something, it might end up beyond repair... Huh? It's running away?\"",
"AutoEvent1020811_21": "Bangbo Merchant: \"En-nhe... (I'm setting up shop...)\"",
"AutoEvent1020811_3": "\"Now we just need to wait for our client to finish restocking.\"",
"AutoEvent1020811_4": "Second Distribution Point Complete",
"AutoEvent1020811_5": "\"Things are going great, Master Proxy! I have confidence that nothing will go awry!\" says the client.",
"AutoEvent1020811_6": "One location left.",
"AutoEvent1020811_7": "Wait for them to restock.",
"AutoEvent1020811_8": "Fairy Smart Broadcast",
"AutoEvent1020811_9": "Bangboo Merchant: \"En... nah... (I'm... Diceyboo...)\"",
"AutoEvent1020812_0": "Fairy Smart Intervention",
"AutoEvent1020812_1": "\"Don't worry, Master. We have an ample supply of sedatives.\"",
"AutoEvent1020812_10": "Bangboo Merchant: \"However, the delivery got delayed due to the spike in Hollow activity.\"",
"AutoEvent1020812_11": "Bangboo Merchant: \"That's why Diceyboo has been waiting there, refusing to leave.\"",
"AutoEvent1020812_12": "Kind Bangboo Merchant",
"AutoEvent1020812_13": "According to the Bangboo merchant, there's a batch of sedatives stashed nearby, but the recent spike in activity made the target location inaccessible. You can help that poor merchant by retrieving the sedatives.",
"AutoEvent1020812_14": "Hollow navigation? Easy.",
"AutoEvent1020812_15": "Where are the goods?",
"AutoEvent1020812_16": "Bangboo Merchant: \"Nhu... nhe... nah... (I'm setting up... the business... Wait...)\"",
"AutoEvent1020812_2": "\"Diceyboo's corruption has been alleviated.\"",
"AutoEvent1020812_3": "All Distribution Points Complete",
"AutoEvent1020812_4": "The client has finished restocking. Now, all we need to do is fulfill our promise to Diceyboo and deliver those sedatives to the Investigator.",
"AutoEvent1020812_5": "Taking your advice, Diceyboo decides to rest.",
"AutoEvent1020812_6": "It's time to meet up with the Investigator.",
"AutoEvent1020812_7": "Let's deliver those sedatives.",
"AutoEvent1020812_8": "Fairy Smart Broadcast",
"AutoEvent1020812_9": "Bangboo Merchant: \"An Investigator asked it for a big load of sedatives.\"",
"AutoEvent1020813_0": "Fairy Smart Intervention",
"AutoEvent1020813_1": "An Investigator is lying on the ground, his injured leg corrupted.",
"AutoEvent1020813_10": "The corruption makes it hard for him to speak.",
"AutoEvent1020813_2": "\"Master, looks like this Investigator will lose his leg. However, the load of sedatives we're carrying will save his life.\"",
"AutoEvent1020813_3": "Fairy Smart Broadcast",
"AutoEvent1020813_4": "Investigator: \"That wretched Diceyboo... It took all my Gear Coins and promised that it would save me...\"",
"AutoEvent1020813_5": "Investigator: \"So... it kept... its promise...\"",
"AutoEvent1020813_6": "Rescue in Hollow",
"AutoEvent1020813_7": "\"The Investigator speaks with a hint of dissatisfaction in his voice but a smile in his eyes.\"",
"AutoEvent1020813_8": "Give him the sedatives.",
"AutoEvent1020814_0": "Fairy Smart Intervention",
"AutoEvent1020814_1": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1020814_2": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"AutoEvent1020814_3": "Locked Valve",
"AutoEvent1020814_4": "Just as you thought Fairy would effortlessly help you push through all obstacles, you encounter a valve so outdated, it successfully keeps you out. Could this be a purposeful design?",
"AutoEvent1020814_5": "While it'll cost us a fortune... we don't really have a choice.",
"AutoEvent1020814_6": "Pay the required amount",
"AutoEvent1020814_7": "Pay {specials(needCoin)} Gear Coins",
"AutoEvent1020814_8": "Explore the surrounding area",
"AutoEvent10209018_0": "\"External data installation detected, analyzed, and deployed.\"",
"AutoEvent10209018_1": "\"Transmitting message from the client, Grace.\"",
"AutoEvent10209018_2": "Grace: \"Hey Proxy, I just sent you a temporary control device! You can use it to maneuver these kids!\"",
"AutoEvent10209018_3": "Grace: \"Use the device's directional controls to make the boring machine move the way you want!\"",
"AutoEvent10209018_4": "Grace: \"Our goal is to get all of them moved into position, then transmit a signal to locate the prototype!\"",
"AutoEvent10209018_5": "Grace: \"Coordinates for where the boring machine needs to go have been uploaded!\"",
"AutoEvent10209018_6": "Grace: \"By the way, the boring machine can smash through walls, but can't deal with explosives, so be gentle when piloting her!\"",
"AutoEvent10209018_9": "Fairy Smart Intervention",
"AutoEvent10209019_0": "\"Temporary control device deployed. Signal transfer in progress.\"",
"AutoEvent10209019_1": "Grace: \"Nice job there, Proxy! We're getting more signal feedback!\"",
"AutoEvent10209019_2": "Grace: \"Okay, same task — but this time, we're controlling the grappler!\"",
"AutoEvent10209019_3": "Grace: \"Grapplers are different from boring machines: grapplers can handle explosives, but can't smash through walls. So be careful!\"",
"AutoEvent10209019_6": "Fairy Smart Intervention",
"AutoEvent1020990_0": "\"Master, the path ahead is blocked by debris. Clearing is required before we may proceed to the boring machine.\"",
"AutoEvent1020990_1": "Fairy Smart Intervention",
"AutoEvent1020990_10": "\"Understood. Contacting the client, Grace.\"",
"AutoEvent1020990_11": "\"Please note: I will send a binary message from the HDD. This is simply a test message, and is in no way an encrypted message of profanity in reaction to your refusal to let me boss around the pile driver. \"",
"AutoEvent1020990_3": "\"Suggestion: Allow me to connect to the nearby pile driver so it may clear the rubble.\"",
"AutoEvent1020990_4": "Sounds reasonable to use the heavy machinery's power.",
"AutoEvent1020990_5": "Great, let's say \"hi\" to it!",
"AutoEvent1020990_6": "Okay. But let's contact Grace!",
"AutoEvent1020990_7": "\"Understood. I will boss it around without mercy in the same manner my master bosses me around. And it won't dare complain.\"",
"AutoEvent102100103_0": "Duplicate them (up to 500,000 Gear Coins)",
"AutoEvent102100103_1": "You toss all your Gear Coins into the activated crystals... Fzzt! Double the Gear Coins get spat back out!",
"AutoEvent1021001040_0": "What if I don't want to pay?",
"AutoEvent1021001040_1": "\"I strongly suggest you don't try that, because you'll end up paying for it... in blood.\"",
"AutoEvent1021001040_2": "I really don't want to pay up, though.",
"AutoEvent1021001040_3": "Fine, fine, I'll pay.",
"AutoEvent1021001040_4": "\"Does your blood have any value...?\"",
"AutoEvent1021001040_5": "Lose {specials(HpRadio)/100}% of HP and proceed",
"AutoEvent1021001040_6": "Okay, I'll pay.",
"AutoEvent1021001040_7": "Pay to pass!",
"AutoEvent1021001040_8": "You don't want to pay...?",
"AutoEvent1021001040_9": "Uhhh...",
"AutoEvent102100104_0": "Pay to pass!",
"AutoEvent102100107_0": "You can't pass unless you pay",
"AutoEvent102100108_0": "You can't pass unless you pay",
"AutoEvent102100109_0": "You can't pass unless you pay",
"AutoEvent102100110_0": "You can't pass unless you pay",
"AutoEvent102100111_0": "You can't pass unless you pay",
"AutoEvent102100112_0": "It's nearly the final draw",
"AutoEvent102100112_1": "You always have a chance to risk it all for a bigger opportunity. Don't miss out on this lottery; the ultimate prize is just behind that door!\nThere are 3 different prize draws to choose from.\n—\"Golden Town won't let anyone go home empty-handed... unless your luck is bad\"",
"AutoEvent102100112_11": "You hit the jackpot!\nThe door's open, go claim your prize.",
"AutoEvent102100112_13": "You won nothing...",
"AutoEvent102100112_2": "If you don't win, you get nothing",
"AutoEvent102100112_3": "Bottom tier prize draw. Odds of winning: {specials(Odd1)}%",
"AutoEvent102100112_4": "Spend {specials(Coin1)} Gear Coins",
"AutoEvent102100112_5": "Mid tier prize draw. Odds of winning: {specials(Odd2)}%",
"AutoEvent102100112_6": "Spend {specials(Coin2)} Gear Coins",
"AutoEvent102100112_7": "Ultimate tier prize draw. Odds of winning: {specials(Odd3)}%",
"AutoEvent102100112_8": "Spend {specials(Coin3)} Gear Coins",
"AutoEvent102100112_9": "Leave",
"AutoEvent102100113_0": "Road Toll: Half of all your Gear Coins",
"AutoEvent102100113_1": "Pay the Gear Coins",
"AutoEvent102100113_2": "{specials(Coin)} Gear Coins in total",
"AutoEvent102100113_3": "Very friendly to poor people",
"AutoEvent102100122_0": "\"If you have any spare Gear Coins after finishing the commission, you can help Kind Bear pay off his debt of 500,000 Gear Coins.\"\n\"But of course, you don't have to. It's not your responsibility to begin with.\"",
"AutoEvent102100122_1": "Fairy Smart Intervention",
"AutoEvent102100122_10": "\"Let me see... I've put all my money into paying off debt, so I don't have much left... Sorry about that.\"",
"AutoEvent102100122_11": "\"...Oh! I found some Gear Coins!\"\n\"This won't even cover the interest on my loan, but if it can help you guys out, then I'd be happy to give it to you...\"",
"AutoEvent102100122_12": "Kind Bear is desperately trying to find money.",
"AutoEvent102100122_13": "Accept the coins",
"AutoEvent102100122_14": "Get {specials(Coin1)} Gear Coins",
"AutoEvent102100122_15": "\"I'll check my pockets... Found something! But it's not money... Dunno when that hole appeared. Sorry...\"\n\"Oh yeah, I've got some in my shoe! ...You'd probably spend that quick!\"",
"AutoEvent102100122_16": "Get {specials(Coin2)} Gear Coins",
"AutoEvent102100122_17": "\"Don't go. Maybe I've got some more money on me somewhere!\"\nKind Bear shakes himself like a big bear jello, and miscellaneous Gear Coins scatter on the ground.",
"AutoEvent102100122_18": "Get {specials(Coin3)} Gear Coins",
"AutoEvent102100122_19": "\"This should be at least enough for you to pass the first of the toll booths.\"\n\"I don't need it. It's the least I can do to repay you for saving my life, mmm.\"",
"AutoEvent102100122_2": "\"Master, our target this time is to investigate Gold...\"\n\"Please hold on; howling detected nearby... Correction: It's a cry for help.\"",
"AutoEvent102100122_20": "\"Oh yes, let me stay with you all as a guide. At the very least, I can help show you the way to go!\"",
"AutoEvent102100122_3": "\"Master, the cry for help is coming from a location surrounded by Ethereals. Please confirm whether or not we should go and investigate.\"",
"AutoEvent102100122_4": "Somebody needs you",
"AutoEvent102100122_5": "Rescue them",
"AutoEvent102100122_6": "Enter combat",
"AutoEvent102100122_7": "\"Master, the bad news is, we don't have enough Gear Coins to pass the first toll booth. The good news is, we can finish the commission whenever we like.\"\n\"Would you like to finish the commission?\"",
"AutoEvent102100122_8": "Kind Bear",
"AutoEvent102100122_9": "\"Um... if you need money, I have some here.\"",
"AutoEvent102100125_0": "Spend {specials(Coin)} Gear Coins",
"AutoEvent102100125_1": "Is it really... that amazing?",
"AutoEvent102100132_0": "Paid Service",
"AutoEvent102100132_1": "\"They say money can wash away all sins! Would you like to pay for a Corruption removal service?\"\n\"How much does it cost? All your money.\"",
"AutoEvent102100132_2": "Close",
"AutoEvent102100132_3": "Is this really friendly to poor people...?",
"AutoEvent102100132_4": "\"Would you like to pay for a Corruption removal service?\"\n\"Oh... You don't have any Corruptions.\"",
"AutoEvent102100132_5": "\"Come back whenever you need me.\"",
"AutoEvent102100133_0": "\"Ehn—!\"\nFrantically gathering Gear Coins, a Golden Bangboo bumps into you — and shuts down with a pop.",
"AutoEvent102100133_1": "Fairy Smart Intervention",
"AutoEvent102100133_10": "\"Huh? There's a small line at the end... 'If the participant is an external worker, all prizes will be changed to 500k Gear Coins.'\"",
"AutoEvent102100133_11": "\"Please pay all your Gear Coins as the prize draw fee... No need to do it yourself, we will take them out for you... That's a lot!\"",
"AutoEvent102100133_12": "\"So let's start the prize draw. What are we going to win? I'm so excited!\"",
"AutoEvent102100133_13": "\"Oh my Gear Coin god, the prize is 500,000 Gear Coins! Take it and go!\"",
"AutoEvent102100133_14": "\"Do you understand, now? No trespassing!\"",
"AutoEvent102100133_2": "\"Master, a Golden Bangboo is in front of you, collecting the Gear Coins you aren't permitted to pick up, and it's setting up a toll booth.\"",
"AutoEvent102100133_3": "The heavy body of the Golden Bangboo is coming towards you... Yet, it doesn't weigh as much as real gold.",
"AutoEvent102100133_4": "Here lies Golden Bangboo",
"AutoEvent102100133_5": "\"Master, it's about to crash into you.\"",
"AutoEvent102100133_6": "No trespassing!",
"AutoEvent102100133_7": "\"Stop, stop. Dangerous number of Gear Coins detected!\"",
"AutoEvent102100133_8": "\"We've set up a mandatory paid event to avoid numerical transgressions, and stop you from trespassing.\"",
"AutoEvent102100133_9": "\"Here is the prize list:\n1st Prize: 1 million Dennies!\n2nd Prize: 10× Golden Bangboo!\n3rd Prize: 10,000 Noodle Coupons\"",
"AutoEvent102100137_0": "Safety comes first... Or not",
"AutoEvent102100137_1": "{specials(HPReduceTimes)} chances remain",
"AutoEvent102100139_0": "Enter the work site",
"AutoEvent102100139_1": "Beat up some thugs and get some easy money.\nReward: {specials(Gold)} Gear Coins.\nThe Lucky Cat has increased the reward to {specials(Gold)*scenevar(CoinGet.102100127)} Gear Coins.",
"AutoEvent102100139_2": "There's an entrance fee...?",
"AutoEvent102100139_3": "Let's make some money!",
"AutoEvent102100158_0": "...Note: This is not a scam!",
"AutoEvent102100159_0": "The area beneath seems enormous",
"AutoEvent102100162_0": "Help Kind Bear pay off his debt and finish the commission",
"AutoEvent102100162_1": "Donate {specials(Coin2)} Gear Coins",
"AutoEvent102100162_10": "Yes",
"AutoEvent102100162_11": "No",
"AutoEvent102100162_12": "\"How much did you enjoy it?\"",
"AutoEvent102100162_13": "Please specify",
"AutoEvent102100162_14": "Just a little",
"AutoEvent102100162_15": "It was good",
"AutoEvent102100162_16": "I loved it",
"AutoEvent102100162_17": "I actually didn't enjoy it",
"AutoEvent102100162_18": "\"Recorded to Master's character profile...\"",
"AutoEvent102100162_19": "\"Well, let's get back on track. Kind Bear is still looking at you wishfully from afar.\"\n\"That's right. He still owes a debt of {specials(Coin2)} Gear Coins.\"",
"AutoEvent102100162_2": "Donate as much as you've got, and finish the commission",
"AutoEvent102100162_20": "\"How much did you dislike it?\"",
"AutoEvent102100162_21": "Just a little",
"AutoEvent102100162_22": "It's rather unpleasant",
"AutoEvent102100162_23": "I despised it to the core",
"AutoEvent102100162_24": "Actually, I enjoyed it",
"AutoEvent102100162_25": "Help out a stranger?",
"AutoEvent102100162_3": "Donate all Gear Coins",
"AutoEvent102100162_4": "Keep exploring this area",
"AutoEvent102100162_5": "The commission is finished. Exiting the Hollow.",
"AutoEvent102100162_6": "Fairy Smart Intervention",
"AutoEvent102100162_7": "\"Master, our investigation is nearing its end. I believe you've fully experienced the charms of Golden Town during this wild journey.\"",
"AutoEvent102100162_8": "\"Please satisfy my curiosity, Master. How do you feel about its lavish and extravagant lifestyle?\"",
"AutoEvent102100162_9": "Do you enjoy it?",
"AutoEvent102100163_0": "Very straightforward",
"AutoEvent1021104_0": "Tangerine Network Test",
"AutoEvent1021104_1": "\"Welcome to the Tangerine Network's comms platform!\nYou have used our service before, haven't you?\"",
"AutoEvent1021104_10": "Poke!",
"AutoEvent1021104_100": "{getString(script_global,EXTrueAnswer)}",
"AutoEvent1021104_101": "{getString(SCRIPT_GLOBAL,EXFakeAnswer1)}",
"AutoEvent1021104_102": "{getString(SCRIPT_GLOBAL,EXFakeAnswer2)}",
"AutoEvent1021104_103": "This is too hard... I want something easier.",
"AutoEvent1021104_109": "\"...This is unbelievable.\"",
"AutoEvent1021104_11": "Unfortunately, you got {specials(right)} right, but not everything.\nBut we've decided to give you another chance. Want to try again?",
"AutoEvent1021104_110": "\"All your answers are correct! Even cheating can't guarantee that!\"",
"AutoEvent1021104_113": "\"...Two of your answers are correct!\"",
"AutoEvent1021104_114": "\"You've done your best!\"",
"AutoEvent1021104_117": "\"... ...\"",
"AutoEvent1021104_118": "\"Only one of your answers is correct. Are you a human? Are you not a human...?\"",
"AutoEvent1021104_12": "Let's do it again!",
"AutoEvent1021104_121": "\"...Hmm... Are you really a human?\"",
"AutoEvent1021104_122": "\"If you are not a human, please take the bot test:\nRisk Alert: Fairy has automatically blocked a suspected phishing link.\"",
"AutoEvent1021104_13": "Reject the offer",
"AutoEvent1021104_14": "Poke poke poke poke poke",
"AutoEvent1021104_15": "\"Resetting the verification system...\"",
"AutoEvent1021104_16": "Congratulations! You've outperformed over 89% of the participants! As a result, we'd love to extend a special invitation to you to participate in our enhanced test, which promises to be even more challenging and exciting.\nUnfortunately, you will not be able to withdraw from the test. We have put in a lot of effort in its development, and we will be upset if no one takes it... Cry cry...",
"AutoEvent1021104_17": "We're cranking up the test difficulty~",
"AutoEvent1021104_18": "You caught me in a charitable mood. I'll take it.",
"AutoEvent1021104_19": "Fairy marks this as the correct answer",
"AutoEvent1021104_2": "\"Just to be safe, we would like you to take the test again.\nWe'll show you four images. Your task is to remember the color and shape that appear in each of them.\"",
"AutoEvent1021104_20": "\"Since you're our repeat customer, we will offer you some extra services for the first question: Please remember the color of each image.\"",
"AutoEvent1021104_21": "\"Master, you seem to have deliberately chosen the wrong answer out of some unfathomable kind of joy that I cannot understand.\"",
"AutoEvent1021104_22": "\"Since you're a valued repeat customer, we will offer you some special treats for the first question: Please remember the shapes in each image.\"",
"AutoEvent1021104_23": "\"Your interests confuse me. I will record them in my database of personality traits for you.\"",
"AutoEvent1021104_24": "\"The next question is about colors!\"",
"AutoEvent1021104_247": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip3)})}",
"AutoEvent1021104_248": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip3)})}",
"AutoEvent1021104_249": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip3)})}",
"AutoEvent1021104_25": "\"Master, you have ignored my suggestion and selected the wrong answer.\"",
"AutoEvent1021104_250": "{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip3)})}",
"AutoEvent1021104_252": "{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip4)})}",
"AutoEvent1021104_253": "{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip4)})}",
"AutoEvent1021104_254": "{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip4)})}",
"AutoEvent1021104_255": "{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip4)})}",
"AutoEvent1021104_256": "{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip4)})}",
"AutoEvent1021104_257": "{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip4)})}",
"AutoEvent1021104_258": "{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip4)})}",
"AutoEvent1021104_259": "{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip4)})}",
"AutoEvent1021104_26": "\"The next question is about shapes!\"",
"AutoEvent1021104_27": "\"If I didn't have a thorough understanding of you, I would have thought you were a brand new low-level AI straight out of the box. Tabula rasa.\"",
"AutoEvent1021104_28": "\"Here's a tip for you: You need to remember the shapes and colors in the next question!\"",
"AutoEvent1021104_29": "\"...Master, you seem to have deliberately picked an incorrect answer.\"",
"AutoEvent1021104_3": "{getString(SCRIPT_GLOBAL,FairyTip)}",
"AutoEvent1021104_30": "\"If you are tired, consider letting Eous verify the captchas on your behalf.\"",
"AutoEvent1021104_31": "\"Master, I hacked the question bank while you were going through verification.\"",
"AutoEvent1021104_33": "I can assist you with any questions you may encounter later.",
"AutoEvent1021104_34": "Do you want Fairy to help answer questions?",
"AutoEvent1021104_35": "Just in the nick of time!",
"AutoEvent1021104_36": "\"Of course! Being user-friendly is in our genes!\"",
"AutoEvent1021104_37": "No thanks.",
"AutoEvent1021104_38": "If anyone can do this, it's you.\nPlease describe the shapes on the four screens you saw in the order of upper left, upper right, bottom left, and bottom right.",
"AutoEvent1021104_39": "Please describe the shapes you saw in order",
"AutoEvent1021104_4": "\"We'll show you four images. Your task is to remember the color and shape that appear in each of them.\"\nSince you've already aced this test before, it should be a walk in the park for you, don't you think?",
"AutoEvent1021104_40": "{getString(SCRIPT_GLOBAL,AnswerPic)}",
"AutoEvent1021104_41": "{getString(SCRIPT_GLOBAL,FakePicAnswer1)}",
"AutoEvent1021104_42": "{getString(SCRIPT_GLOBAL,FakePicAnswer2)}",
"AutoEvent1021104_43": "What was that noise? I'll try again!",
"AutoEvent1021104_44": "\"Very well. I will mark the correct answer. New Eridu's most powerful AI will help you pass this test.\"",
"AutoEvent1021104_45": "Do you want to try the verification again?",
"AutoEvent1021104_46": "\"Based on your answers this time, you get 3 Gear Coins.\"",
"AutoEvent1021104_47": "\"Based on your answers this time, you get 2 Gear Coins.\"",
"AutoEvent1021104_48": "\"Based on your answers this time, you get 1 Gear Coin.\"",
"AutoEvent1021104_5": "Are you ready?",
"AutoEvent1021104_51": "\"Unfortunately, you got it wrong.\"",
"AutoEvent1021104_53": "\"Bingo!\"",
"AutoEvent1021104_55": "If anyone can do this, it's you.\nPlease describe the colors on the four screens you saw in the order of upper left, upper right, bottom left, and bottom right.",
"AutoEvent1021104_56": "Please describe the colors you saw in order.",
"AutoEvent1021104_57": "{getString(SCRIPT_GLOBAL,AnswerColor)}",
"AutoEvent1021104_58": "{getString(SCRIPT_GLOBAL,FakeColorAnswer1)}",
"AutoEvent1021104_59": "{getString(SCRIPT_GLOBAL,FakeColorAnswer2)}",
"AutoEvent1021104_6": "Let's begin!",
"AutoEvent1021104_8": "\"We'll show you four images. Your task is to remember the color and shape that appear in each of them.\"\nSystem preparation complete.",
"AutoEvent1021104_9": "Poke me when you are ready.",
"AutoEvent1021104_94": "\"Don't lose heart. You still have a chance to be identified as human.\"",
"AutoEvent1021104_96": "\"Looks like this is as easy as pie for you... I'll up my game in the next question.\"",
"AutoEvent1021104_98": "If anyone can do this, it's you.\nPlease describe what you saw on the screens in the order of {getString(SCRIPT_GLOBAL,EXQuestCore)}.",
"AutoEvent1021201_0": "Lonely Prodigy",
"AutoEvent1021201_1": "\"Thank you, Proxy!\nThis train has completed {scene_var(day)} laps. Data collection progress has reached {scene_var(day)*2}0%!\nDuring the last data collection cycle, you defeated {scene_var(billKill)} enemies;\n[Current Length: {scene_var(SnakeHP)} carriages]\"",
"AutoEvent1021201_2": "Current Rating: S",
"AutoEvent1021201_3": "Continue!",
"AutoEvent1021201_4": "Current Rating: C",
"AutoEvent1021202_0": "Fairy Smart Intervention",
"AutoEvent1021202_1": "\"Current coordinates confirmed as: Weiss VII.\"",
"AutoEvent1021202_2": "\"Master, high Ether activity detected. Stay alert for periodic Ethereal attacks.\"",
"AutoEvent1021202_3": "Lonely Prodigy",
"AutoEvent1021202_4": "\"Ahem, huff...\nDon't worry about me, my Ether aptitude isn't that bad. Absolutely no chance that I'll give out before the data is collected!\"",
"AutoEvent1021202_5": "\"Enough of that. I've put together these support plans! Make good use of them and protect the train until all of the data has been collected!\n[Unlock multiple support schemes, as well as support withdrawal services]\"",
"AutoEvent1021202_6": "\"Once the data has been collected, I'll pay out the commission fee based on the train's length!\"",
"AutoEvent1021203_0": "Observation Station",
"AutoEvent1021203_1": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021203_10": "Spend 1500 Gear Coins to call for Academic Conference",
"AutoEvent1021203_11": "Get 500-1500 Gear Coins, or have 1-2 more train cars",
"AutoEvent1021203_12": "Come back again later",
"AutoEvent1021203_13": "\"Just a second, expediting the deployment for you...\"",
"AutoEvent1021203_14": "\"The observation station has been upgraded to a support point! The White Star Institute always leaves a door open to those in the pursuit of knowledge.\"",
"AutoEvent1021203_15": "\"Your research is short on funding! Did your professor siphon off some for personal use when things were first getting set up?\"",
"AutoEvent1021203_16": "Observation Station",
"AutoEvent1021203_17": "Spend 1,000 Gear Coins call for Maintenance Squad",
"AutoEvent1021203_18": "Get 1 more train car when passing through adjacent tiles",
"AutoEvent1021203_19": "Spend 2000 Gear Coins to get Lab Senior",
"AutoEvent1021203_2": "Select support type",
"AutoEvent1021203_20": "Get 1 DMG Immunity when passing through adjacent tiles (does not stack)",
"AutoEvent1021203_3": "Academic Supports",
"AutoEvent1021203_4": "Experimental Supports",
"AutoEvent1021203_5": "Come back again later",
"AutoEvent1021203_6": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021203_7": "Select support type",
"AutoEvent1021203_8": "Spend 500 Gear Coins to call for Research Funding",
"AutoEvent1021203_9": "Get 1,000 Gear Coins when passing through adjacent tiles",
"AutoEvent1021205_0": "Fairy Smart Intervention",
"AutoEvent1021205_1": "\"Support point detected up ahead. Confirming...\"",
"AutoEvent1021205_10": "\"Just a second, withdrawing support scheme ...\n'Ding-dong ding-dong'\"",
"AutoEvent1021205_11": "\"Withdrawal complete. Please reselect.\"",
"AutoEvent1021205_12": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021205_13": "Get 1 more train car when passing through adjacent tiles",
"AutoEvent1021205_14": "Leave",
"AutoEvent1021205_2": "Maintenance Squad",
"AutoEvent1021205_3": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021205_4": "Get 1 more train car when passing through adjacent tiles",
"AutoEvent1021205_5": "Withdraw resources",
"AutoEvent1021205_6": "Canceling the support plan will not refund the gear coins",
"AutoEvent1021205_7": "Leave",
"AutoEvent1021205_8": "Now would be a waste, don't withdraw just yet",
"AutoEvent1021205_9": "Observation Station",
"AutoEvent1021206_0": "Fairy Smart Intervention",
"AutoEvent1021206_1": "\"Support point detected up ahead. Confirming...\"",
"AutoEvent1021206_10": "\"Just a second, withdrawing support scheme ...\n'Ding-dong ding-dong'\"",
"AutoEvent1021206_11": "Withdrawal complete. Please reselect.",
"AutoEvent1021206_2": "Lab Senior",
"AutoEvent1021206_3": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021206_4": "Get 1 DMG Immunity (does not stack) when passing through adjacent tiles",
"AutoEvent1021206_5": "Withdraw resources",
"AutoEvent1021206_6": "Canceling the support plan will not refund the gear coins",
"AutoEvent1021206_7": "Leave",
"AutoEvent1021206_8": "Now would be a waste, don't withdraw just yet",
"AutoEvent1021206_9": "Observation Station",
"AutoEvent1021207_0": "Fairy Smart Intervention",
"AutoEvent1021207_1": "\"Support point detected up ahead. Confirming...\"",
"AutoEvent1021207_10": "\"Just a second, withdrawing support scheme ...\n'Ding-dong ding-dong'\"",
"AutoEvent1021207_11": "\"Withdrawal complete. Please reselect.\"",
"AutoEvent1021207_12": "Select operation",
"AutoEvent1021207_13": "Leave",
"AutoEvent1021207_2": "Research Funding",
"AutoEvent1021207_3": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021207_4": "Get 1,000 Gear Coins when passing through adjacent tiles",
"AutoEvent1021207_5": "Withdraw resources",
"AutoEvent1021207_6": "Canceling the support plan will not refund the gear coins",
"AutoEvent1021207_7": "Leave",
"AutoEvent1021207_8": "Now would be a waste, don't withdraw just yet",
"AutoEvent1021207_9": "Observation Station",
"AutoEvent1021210_0": "Fairy Smart Intervention",
"AutoEvent1021210_1": "\"Support point detected up ahead. Confirming...\"",
"AutoEvent1021210_10": "\"Just a second, withdrawing support scheme ...\n'Ding-dong ding-dong'\"",
"AutoEvent1021210_11": "\"Withdrawal complete. Please reselect.\"",
"AutoEvent1021210_2": "Academic Conference",
"AutoEvent1021210_3": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021210_4": "Get 500-1500 Gear Coins, or have 1-2 more train cars",
"AutoEvent1021210_5": "Withdraw resources",
"AutoEvent1021210_6": "Canceling the support plan will not refund the gear coins",
"AutoEvent1021210_7": "Leave",
"AutoEvent1021210_8": "Now would be a waste, don't withdraw just yet",
"AutoEvent1021210_9": "Observation Station",
"AutoEvent1021212_0": "Fairy Smart Intervention",
"AutoEvent1021212_1": "\"Master, unfamiliar Hollow Raider's vitals detected\"",
"AutoEvent1021212_10": "Leave me alone, you profiteer!",
"AutoEvent1021212_11": "Black Market Merchant",
"AutoEvent1021212_12": "\"Wow, I can get a new car!\nUh-huh, I mean, the medicine is very effective...\"",
"AutoEvent1021212_13": "\"No refunds given once purchased!\nThank you for your patronage!\"",
"AutoEvent1021212_14": "We are a small business and do not take credit!",
"AutoEvent1021212_2": "\"Target has shown an intense desire to trade\"",
"AutoEvent1021212_3": "Cackling Profiteer",
"AutoEvent1021212_4": "\"This way, please, o patron~\nOur medicine might be one-use only, but they take effect right away!\nYou researchers have pretty deep pockets — you don't mind if we cut a small tip, right?\"",
"AutoEvent1021212_5": "Buy medicine",
"AutoEvent1021212_6": "Spend 2000 Gear Coins for Adrenaline",
"AutoEvent1021212_7": "Instant Effect: Get 1 more train car",
"AutoEvent1021212_8": "Spend 2000 Gear Coins for Lucky Potion",
"AutoEvent1021212_9": "Instant Effect: Increase train length by 0-2 segments",
"AutoEvent1021218_0": "Fairy Smart Intervention",
"AutoEvent1021218_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021218_2": "Steel Swallower",
"AutoEvent1021218_3": "\"High-level Ethereals from Weiss VII. Destroying them will take out 3 train cars\"",
"AutoEvent1021218_4": "The train's gotta tank some damage then",
"AutoEvent1021218_5": "Leave",
"AutoEvent1021218_6": "You're off the hook for now",
"AutoEvent1021219_0": "Fairy Smart Intervention",
"AutoEvent1021219_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021219_2": "Steel Swallower",
"AutoEvent1021219_3": "\"High-level Ethereals from Weiss VII. Destroying them will take out 3 train cars\"",
"AutoEvent1021219_4": "The train's gotta tank some damage then",
"AutoEvent1021219_5": "Leave",
"AutoEvent1021219_6": "You're off the hook for now",
"AutoEvent1021220_0": "Fairy Smart Intervention",
"AutoEvent1021220_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021220_2": "Steel Swallower",
"AutoEvent1021220_3": "\"High-level Ethereals from Weiss VII. Destroying them will take out 3 train cars\"",
"AutoEvent1021220_4": "The train's gotta tank some damage then",
"AutoEvent1021220_5": "Leave",
"AutoEvent1021220_6": "You're off the hook for now",
"AutoEvent1021253_0": "Fairy Smart Intervention",
"AutoEvent1021253_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021253_2": "Steelworm",
"AutoEvent1021253_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021253_4": "The train's gotta tank some damage then",
"AutoEvent1021253_5": "Leave",
"AutoEvent1021253_6": "You're off the hook for now",
"AutoEvent1021254_0": "Fairy Smart Intervention",
"AutoEvent1021254_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021254_2": "Steeleater",
"AutoEvent1021254_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021254_4": "The train's gotta tank some damage then",
"AutoEvent1021254_5": "Leave",
"AutoEvent1021254_6": "You're off the hook for now",
"AutoEvent1021255_0": "Fairy Smart Intervention",
"AutoEvent1021255_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021255_2": "Steelworm",
"AutoEvent1021255_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021255_4": "The train's gotta tank some damage then",
"AutoEvent1021255_5": "Leave",
"AutoEvent1021255_6": "You're off the hook for now",
"AutoEvent1021256_0": "Fairy Smart Intervention",
"AutoEvent1021256_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021256_2": "Steeleater",
"AutoEvent1021256_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021256_4": "The train's gotta tank some damage then",
"AutoEvent1021256_5": "Leave",
"AutoEvent1021256_6": "You're off the hook for now",
"AutoEvent1021257_0": "Fairy Smart Intervention",
"AutoEvent1021257_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021257_2": "Steelworm",
"AutoEvent1021257_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021257_4": "The train's gotta tank some damage then",
"AutoEvent1021257_5": "Leave",
"AutoEvent1021257_6": "You're off the hook for now",
"AutoEvent1021261_0": "Fairy Smart Intervention",
"AutoEvent1021261_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021261_2": "Steelworm",
"AutoEvent1021261_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021261_4": "The train's gotta tank some damage then",
"AutoEvent1021261_5": "Leave",
"AutoEvent1021261_6": "You're off the hook for now",
"AutoEvent1021262_0": "Fairy Smart Intervention",
"AutoEvent1021262_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021262_2": "Steelworm",
"AutoEvent1021262_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021262_4": "The train's gotta tank some damage then",
"AutoEvent1021262_5": "Leave",
"AutoEvent1021262_6": "You're off the hook for now",
"AutoEvent1021263_0": "Fairy Smart Intervention",
"AutoEvent1021263_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021263_2": "Steelworm",
"AutoEvent1021263_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021263_4": "The train's gotta tank some damage then",
"AutoEvent1021263_5": "Leave",
"AutoEvent1021263_6": "You're off the hook for now",
"AutoEvent1021264_0": "Fairy Smart Intervention",
"AutoEvent1021264_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021264_2": "Steelworm",
"AutoEvent1021264_3": "\"Low-level Ethereals from Weiss VII. Destroying them will take out 1 train car.\"",
"AutoEvent1021264_4": "The train's gotta tank some damage then",
"AutoEvent1021264_5": "Leave",
"AutoEvent1021264_6": "You're off the hook for now",
"AutoEvent1021265_0": "Fairy Smart Intervention",
"AutoEvent1021265_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021265_2": "Steeleater",
"AutoEvent1021265_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021265_4": "The train's gotta tank some damage then",
"AutoEvent1021265_5": "Leave",
"AutoEvent1021265_6": "You're off the hook for now",
"AutoEvent1021266_0": "Fairy Smart Intervention",
"AutoEvent1021266_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021266_2": "Steeleater",
"AutoEvent1021266_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021266_4": "The train's gotta tank some damage then",
"AutoEvent1021266_5": "Leave",
"AutoEvent1021266_6": "You're off the hook for now",
"AutoEvent1021267_0": "Fairy Smart Intervention",
"AutoEvent1021267_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021267_2": "Steeleater",
"AutoEvent1021267_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021267_4": "The train's gotta tank some damage then",
"AutoEvent1021267_5": "Leave",
"AutoEvent1021267_6": "You're off the hook for now",
"AutoEvent1021268_0": "Fairy Smart Intervention",
"AutoEvent1021268_1": "\"Unidentified creature detected up ahead\"",
"AutoEvent1021268_2": "Steeleater",
"AutoEvent1021268_3": "\"Mid-level Ethereals from Weiss VII. Destroying them will take out 2 train cars\"",
"AutoEvent1021268_4": "The train's gotta tank some damage then",
"AutoEvent1021268_5": "Leave",
"AutoEvent1021268_6": "You're off the hook for now",
"AutoEvent1021272_0": "Fairy Smart Intervention",
"AutoEvent1021272_1": "\"Voice message from the client detected\"",
"AutoEvent1021272_2": "\"Transferring...\"",
"AutoEvent1021272_3": "Lonely Prodigy",
"AutoEvent1021272_4": "\"Proxy, you made it! The data collection train's ready, so please hurry over to the Weiss VII Hollow!\"",
"AutoEvent1021272_5": "\"Follow this railway track along and you'll get there!\"",
"AutoEvent1021272_6": "The Ether activity here is low, so I don't think there's going to be Ethereals! If there are though, it'd be a good way to test out this train...",
"AutoEvent1021273_0": "Fairy Smart Intervention",
"AutoEvent1021273_1": "\"Master, there's a White Star Institute observation station up ahead\"",
"AutoEvent1021273_10": "\"The observation station has been upgraded to a support point! The White Star Institute always leaves a door open to those in the pursuit of knowledge.\"",
"AutoEvent1021273_11": "\"Your research is short on funding! Did your professor siphon off some for personal use when things were first getting set up?\"",
"AutoEvent1021273_2": "\"Try getting support.\"",
"AutoEvent1021273_3": "Observation Station",
"AutoEvent1021273_4": "\"Here at the White Star Institute observation station, we provide generous support for Hollow researchers.\"",
"AutoEvent1021273_5": "Select support type",
"AutoEvent1021273_6": "Spend 1,000 Gear Coins call for Maintenance Squad",
"AutoEvent1021273_7": "Get 1 more train car when passing through adjacent tiles",
"AutoEvent1021273_8": "That's too costly, and not \"generous\" at all!",
"AutoEvent1021273_9": "\"Just a second, expediting the deployment for you...\"",
"AutoEvent1021303_0": "Fairy Smart Intervention",
"AutoEvent1021303_1": "\"Transferring you to the client. Please hold.\"",
"AutoEvent1021303_2": "...",
"AutoEvent1021303_4": "Dana: \"Proxy! Right on time. My superior was right, I can definitely count on you!\"",
"AutoEvent1021303_5": "Dana: \"Our goal is to \ndefend the drill rig from monsters while it's operating!\"",
"AutoEvent1021303_6": "Dana: \"Of course asking you to fight in your current condition is a bit of a stretch. All you have to do is control the device we give you to fight off the enemies — that's it!\"",
"AutoEvent1021303_7": "Dana: \"And while you're at it, you can test my... I mean, our company's new product: \nLong-Range Acceleration D Rounds!\"",
"AutoEvent1021303_8": "Dana: \"We're not military. These D Rounds were originally developed for building demolition. Yet, they're used as weapons... Powerful indeed, try them and see!\"",
"AutoEvent1021306_0": "Fairy Smart Intervention",
"AutoEvent1021306_1": "\"Transferring you to the client. Please hold.\"",
"AutoEvent1021306_10": "Welcome, and thank you for choosing our in-house developed engineering booster device. This device offers both engineering repairs and a self-defense turret. To use the repair function, please ensure you insert sufficient Gear Coins.",
"AutoEvent1021306_11": "Dana: \"This engineering device operates on Gear Coins for repairs. Collect Gear Coins scattered throughout this Hollow to activate the device—I'm counting on you, Proxy!\"",
"AutoEvent1021306_2": "...",
"AutoEvent1021306_3": "Dana: \"Let me read the manual... Hmm, it says, 'Press and hold the power button for 5 seconds to start auto-testing'...\"",
"AutoEvent1021306_4": "Dana: \"5— 4— 3— 2—\"",
"AutoEvent1021306_5": "Dana: \"1! ...1? ...1 ...\"",
"AutoEvent1021306_6": "Dana: \"1! ...1? ...1 ... *sobs*\"",
"AutoEvent1021306_7": "A hoarse, straining sound squeezes out from between the gears of the drill rig.",
"AutoEvent1021306_8": "Dana: \"It's all over. The rig's completely down! It must have been left in the Hollows for too long. Now, all the parts are Corrupted...\"",
"AutoEvent1021306_9": "Dana: \"Aha! Luckily I've prepared a Booster Device that can restore the drill rig to its original state, even if it's reduced to ashes... Off you go, Mister Device!\"",
"AutoEvent1021310_0": "Fairy Smart Intervention",
"AutoEvent1021310_1": "Dana: \"Thank the stars all that mineral extraction is done! Let's see how everything worked out...\"",
"AutoEvent1021310_10": "Dana: \"All bark and no bite! Despite the drill rig being attacked {specials(behurt)} times, we still managed to pick up a few samples!\"",
"AutoEvent1021310_11": "Dana: \"Plus, we dug up something... That's kind of unexpected, so why don't you take it!\"",
"AutoEvent1021310_14": "Dana: \"The drill rig was attacked {specials(behurt)} times, preventing us getting enough samples...\"",
"AutoEvent1021310_17": "Want to try again?",
"AutoEvent1021310_18": "Give it another try!",
"AutoEvent1021310_19": "Leave the Hollow",
"AutoEvent1021310_2": "Dana: \"Perfect! The rig's tunneling was completely uninterrupted, and we've already collected enough samples!\"",
"AutoEvent1021310_3": "Dana: \"Plus, we dug out some great stuff... All I need is the samples, so why don't you take the rest!\"",
"AutoEvent1021310_4": "\"We can't keep working when the drill rig's malfunctioned!\"",
"AutoEvent1021310_5": "Dana goes to fix the rig.",
"AutoEvent1021310_6": "Dana: \"Brilliant! Despite being attacked {specials(behurt)} times, the mineral extraction went well!\"",
"AutoEvent1021312_0": "Fairy Smart Intervention",
"AutoEvent1021312_1": "\"Transferring you to the client again. Please hold...\"",
"AutoEvent1021312_10": "Other modifications",
"AutoEvent1021312_11": "Leave device",
"AutoEvent1021312_12": "Besides the basic functions, you can also make some modifications to the buttons.\nThere's also a drill rig repair service here!",
"AutoEvent1021312_13": "Repair drill rig (3,000 Gear Coins)",
"AutoEvent1021312_14": "Negate 3 hits. Taken {specials(HP)} hits so far",
"AutoEvent1021312_15": "Auto-reset (2,000 Gear Coins)",
"AutoEvent1021312_16": "Automatically reset a launch button every 20 steps",
"AutoEvent1021312_17": "Unlock Hypno Gas (2,000 Gear Coins)",
"AutoEvent1021312_18": "Buttons have a {section_var(SleepBoxOdds)+20}% chance to launch Hypno Gas, hypnotizing all enemies on screen",
"AutoEvent1021312_19": "Return",
"AutoEvent1021312_2": "Dana: \"Is the situation getting tense? Please allow me to recommend something even more powerful than D Rounds... introducing: DDD Rounds!\"",
"AutoEvent1021312_20": "Purchased",
"AutoEvent1021312_21": "\"...\"",
"AutoEvent1021312_22": "\"Order for Hypno Gas has been placed!\"",
"AutoEvent1021312_23": "\"Hits taken restored to {specials(Hp)} hits!\"",
"AutoEvent1021312_24": "\"Order for more DDD Rounds dispatched to the storehouse!\"",
"AutoEvent1021312_25": "Unlock Hypno Gas",
"AutoEvent1021312_26": "Auto-reset",
"AutoEvent1021312_3": "Dana: \"Firing it grinds up all the enemies in its ballistic path in one go. It's highly efficient!\"",
"AutoEvent1021312_4": "Engineering Device",
"AutoEvent1021312_5": "Comrade, welcome to our in-house developed booster device. This device can provide building and reloading services for DDD Rounds.\nDDD Rounds are more powerful than D Rounds! However, you need to pay extra Gear Coins to use them.",
"AutoEvent1021312_6": "Please select the service you need.",
"AutoEvent1021312_7": "Unlock 2 launch buttons",
"AutoEvent1021312_8": "Spend 1500 Gear Coins",
"AutoEvent1021312_9": "Reset 2 launch buttons",
"AutoEvent1021401_0": "Unstable Conversion",
"AutoEvent1021401_1": "Enemies have a {scenevar(AbilityVar_1)}% chance to trigger an explosion upon death",
"AutoEvent1021401_10": "Explosion now covers a circular area, but its interval increases by {scene_var(AbilityVar_4)}",
"AutoEvent1021401_11": "Current Interval: {scene_var(RoundLoop)}",
"AutoEvent1021401_12": "Bounty",
"AutoEvent1021401_13": "Defeat an enemy to obtain {scene_var(AbilityVar_5)} Gear Coins immediately.",
"AutoEvent1021401_14": "Total Earned: {scene_var(AbilityVar_5)*scene_var(AbilityStack_5)}",
"AutoEvent1021401_15": "High Frequency",
"AutoEvent1021401_16": "Reduces explosion interval by {scene_var(AbilityVar_6)}",
"AutoEvent1021401_17": "Current Interval: {scene_var(RoundLoop)}",
"AutoEvent1021401_18": "Extra Gains",
"AutoEvent1021401_19": "Drop rate increases by {scene_var(AbilityVar_7)}%",
"AutoEvent1021401_2": "Total Earned: {scene_var(AbilityVar_1)*scene_var(AbilityStack_1)}%",
"AutoEvent1021401_20": "Total Obtained: {scene_var(AbilityVar_7)*scene_var(AbilityStack_7)}%",
"AutoEvent1021401_21": "Intimidation",
"AutoEvent1021401_22": "Enemies are slowed",
"AutoEvent1021401_23": "Enemies only act once every two turns",
"AutoEvent1021401_24": "Overload",
"AutoEvent1021401_25": "Gain {scene_var(AbilityVar_9)} overload charges",
"AutoEvent1021401_26": "Total Obtained: {scene_var(AbilityVar_9)*scene_var(AbilityStack_9)}",
"AutoEvent1021401_3": "Long-ranged Attack",
"AutoEvent1021401_4": "Increases explosion radius by {scene_var(AbilityVar_2)}",
"AutoEvent1021401_5": "Total Bonus: {scene_var(ATK)+scene_var(AbilityStack_2)}",
"AutoEvent1021401_6": "Efficiency Increase",
"AutoEvent1021401_7": "Obtain {scene_var(AbilityVar_3)}% more Gear Coins.",
"AutoEvent1021401_8": "Total Earned: {scene_var(AbilityVar_3)*scene_var(AbilityStack_3)}%",
"AutoEvent1021401_9": "Circular Diffusion",
"AutoEvent1021403_0": "Fairy Smart Intervention",
"AutoEvent1021403_10": "Colt: \"All crystals obtained by dismantling Gear Coins or destroying Ethereals can be used for energy conversion!\"",
"AutoEvent1021403_11": "\"Applying for a patent requires a huge amount of data. So please, use the bomb and destroy as many Ethereals as possible!\"\n\"I'll be waiting here for your data!\"",
"AutoEvent1021403_3": "Confirming Commission",
"AutoEvent1021403_5": "Try to collect as much data as possible on explosions under different energy conversions",
"AutoEvent1021403_6": "Leave it to me!",
"AutoEvent1021403_7": "\"This commission requires extensive data recording. Allow me to record the entire process and provide real-time bomb data for you.\"",
"AutoEvent1021403_8": "Fairy Live Broadcast",
"AutoEvent1021403_9": "Colt: \"\tI've optimized the energy conversion system again. It can stack the energy effects of multiple crystalline conversions.\"",
"AutoEvent1021404_0": "Fairy Smart Intervention",
"AutoEvent1021404_1": "\"This valve features a non-intelligent lock that I can't open. I recommend asking the intelligence broker for a way through.\"",
"AutoEvent1021404_2": "Toll Fee",
"AutoEvent1021404_3": "\"It's a tough gate to open... but I might have a solution if you give me enough Gear Coins,\" says a man who claims to be an intelligence broker standing in front of the closed gate.",
"AutoEvent1021404_4": "Consider it paying the toll...",
"AutoEvent1021404_5": "Spend Gear Coins",
"AutoEvent1021404_6": "Spend {specials(needCoin)} Gear Coins",
"AutoEvent1021404_7": "Search for Gear Coins in the area",
"AutoEvent1021404_8": "\"The intelligence broker keeps his word and unlocks the gate. The path is clear now.\"",
"AutoEvent1021408_0": "Fairy Smart Intervention",
"AutoEvent1021408_1": "\"Required data has been recorded.\"",
"AutoEvent1021408_2": "\"Mission accomplished.\"",
"AutoEvent1021408_3": "Data Analysis",
"AutoEvent1021408_4": "\"Whoa! You've recorded explosion data for so many different scenarios! That's amazing! I'll organize the data right away!\"\n\"The moments when the bomb goes boom are simply mind-blowing... Want to experience that thrill a bit more?\"",
"AutoEvent1021408_5": "Experience more bombs?",
"AutoEvent1021408_6": "Yeah, sure!",
"AutoEvent1021408_7": "Return",
"AutoEvent1021408_8": "Not today",
"AutoEvent1021408_9": "Leave the Hollow",
"AutoEvent1021409_0": "Fairy Smart Intervention",
"AutoEvent1021409_1": "\"Access to rail cart granted.\"",
"AutoEvent1021409_2": "\"You can use the rail cart to access different experiment areas.\"",
"AutoEvent1021409_3": "Engineering Elevator",
"AutoEvent1021409_4": "The experiment area is located in an abandoned engineering zone. Luckily, the rail carts are still up and running.",
"AutoEvent1021409_5": "Where will you go next?",
"AutoEvent1021409_6": "Low-risk area",
"AutoEvent1021409_7": "Medium-risk area",
"AutoEvent1021409_8": "High-risk area",
"AutoEvent1021409_9": "Don't go",
"AutoEvent1021411_0": "Fairy Smart Intervention",
"AutoEvent1021411_1": "\"This bomb has a near-perfect recharge system. It can be used for an unlimited number of times.\"",
"AutoEvent1021411_10": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res1)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res1)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res2)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res2)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res2)})}{getString(SCENE,AbilitySum_{specials(Item_res2)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res3)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res3)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res3)})}{getString(SCENE,AbilitySum_{specials(Item_res3)})}.",
"AutoEvent1021411_11": "Keep reading",
"AutoEvent1021411_12": "Next",
"AutoEvent1021411_13": "Return",
"AutoEvent1021411_14": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res4)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res4)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res5)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res5)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res5)})}{getString(SCENE,AbilitySum_{specials(Item_res5)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res6)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res6)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res6)})}{getString(SCENE,AbilitySum_{specials(Item_res6)})}.",
"AutoEvent1021411_15": "Previous",
"AutoEvent1021411_16": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res7)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res7)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res8)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res8)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res8)})}{getString(SCENE,AbilitySum_{specials(Item_res8)})}\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res9)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res9)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res9)})}{getString(SCENE,AbilitySum_{specials(Item_res9)})}",
"AutoEvent1021411_17": "\"It is an experimental bomb that explodes on fixed intervals.\"",
"AutoEvent1021411_18": "\"The explosion cycle is determined by the recharge speed.\"",
"AutoEvent1021411_19": "\"Place your bombs strategically to take down obstacles and enemies.\"",
"AutoEvent1021411_2": "\"It also features a digital display that allows you to check its functions and current status.\"",
"AutoEvent1021411_20": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res7)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res7)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res8)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res8)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res8)})}{getString(SCENE,AbilitySum_{specials(Item_res8)})}.",
"AutoEvent1021411_21": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res7)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res7)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}.",
"AutoEvent1021411_22": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res4)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res4)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res5)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res5)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res5)})}{getString(SCENE,AbilitySum_{specials(Item_res5)})}.",
"AutoEvent1021411_23": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res4)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res4)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}.",
"AutoEvent1021411_24": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res1)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res1)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}.\nEnergy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res2)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res2)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res2)})}{getString(SCENE,AbilitySum_{specials(Item_res2)})}.",
"AutoEvent1021411_25": "Energy Crystal \"{getString(SCENE,AbilityName_{specials(Item_res1)})}\" (Owned: {scenevar(AbilityStack_{specials(Item_res1)})}):\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}.",
"AutoEvent1021411_26": "\"In case of an emergency, you can use backup energy to trigger an immediate explosion.\"",
"AutoEvent1021411_27": "\"But the backup energy only supports a limited number of explosions. You have {scene_var(Overload)} overload charges now.\"",
"AutoEvent1021411_28": "Explosion countdown is temporarily disabled",
"AutoEvent1021411_3": "Digital Display",
"AutoEvent1021411_4": "Explosive Radius: {scene_var(ATK)+scene_var(AbilityStack_2)}\nExplosion Interval: {scene_var(RoundLoop)} actions\nOverload Charges: {scene_var(Overload)}\nEnergy Crystals Collected: {scene_var(AbilityCount)}",
"AutoEvent1021411_5": "{specials(tick)} actions until next explosion",
"AutoEvent1021411_6": "Check owned Energy Crystals",
"AutoEvent1021411_7": "How do I use this bomb?",
"AutoEvent1021411_8": "What is overload?",
"AutoEvent1021411_9": "Continue moving",
"AutoEvent1021412_0": "Required Gear Coins: {specials(needCoin)}",
"AutoEvent1021412_1": "Select a conversion effect.",
"AutoEvent1021412_10": "{getString(SCENE,AbilityName_{specials(Ability2)})} ({getString(SCENE,AbilitySum_{specials(Ability2)})})",
"AutoEvent1021412_11": "{getString(SCENE,AbilityDes_{specials(Ability2)})}",
"AutoEvent1021412_12": "{getString(SCENE,AbilityName_{specials(Ability3)})} ({getString(SCENE,AbilitySum_{specials(Ability3)})})",
"AutoEvent1021412_13": "{getString(SCENE,AbilityDes_{specials(Ability3)})}",
"AutoEvent1021412_14": "Stop Enhancement",
"AutoEvent1021412_15": "Collect more detonation data",
"AutoEvent1021412_16": "Crystals have been converted into \"{getString(SCENE,AbilityName_{specials(choose)})}.\"",
"AutoEvent1021412_2": "Fairy Smart Intervention",
"AutoEvent1021412_3": "\"Consuming Gear Coins and defeating Ethereals allows you to quickly modify the experimental bombs.\"",
"AutoEvent1021412_4": "\"The crystals in Gear Coins or from defeating Ethereals can be converted into energy used for specified bomb functions.\"",
"AutoEvent1021412_5": "Item Upgrade",
"AutoEvent1021412_6": "Explosive Radius: {scene_var(ATK)+scene_var(AbilityStack_2)}\nExplosion Interval: {scene_var(RoundLoop)} actions\nOverload Charges: {scene_var(Overload)}\nEnergy Crystals: {scene_var(AbilityCount)}",
"AutoEvent1021412_7": "{getString(SCENE,QuestionDescription_1021412_{specials(forFree)})}",
"AutoEvent1021412_8": "{getString(SCENE,AbilityName_{specials(Ability1)})} ({getString(SCENE,AbilitySum_{specials(Ability1)})})",
"AutoEvent1021412_9": "{getString(SCENE,AbilityDes_{specials(Ability1)})}",
"AutoEvent1021423_0": "Fairy Smart Intervention",
"AutoEvent1021423_1": "\"This area contains Ethereals with a low threat level.\"",
"AutoEvent1021423_10": "Activate Overload ({scene_var(Overload)} charges remain)",
"AutoEvent1021423_2": "\"However, they are large in numbers and can pose a tough challenge if they surround you.\"",
"AutoEvent1021423_3": "Wandering Ethereal",
"AutoEvent1021423_4": "While you can get rid of them directly using the bomb, they have surrounded the area. There's not enough time to wait for the bomb to charge up completely.",
"AutoEvent1021423_5": "Ethereals are approaching!",
"AutoEvent1021423_7": "Consume an overload charge and trigger an explosion.",
"AutoEvent1021423_8": "Fight",
"AutoEvent1021423_9": "Obtain 2 overload charges",
"AutoEvent1021424_0": "Fairy Smart Intervention",
"AutoEvent1021424_1": "\"This area contains Ethereals with a low threat level.\"",
"AutoEvent1021424_10": "Activate Overload ({scene_var(Overload)} charges remain)",
"AutoEvent1021424_2": "\"However, they are large in numbers and can pose a tough challenge if they surround you.\"",
"AutoEvent1021424_3": "Wandering Ethereal",
"AutoEvent1021424_4": "While you can get rid of them directly using the bomb, they have surrounded the area. We don't have enough time to wait for the bomb to charge up completely.",
"AutoEvent1021424_5": "Ethereals are approaching!",
"AutoEvent1021424_7": "Consume an overload charge and trigger an explosion.",
"AutoEvent1021424_8": "Fight",
"AutoEvent1021424_9": "Gain {specials(OverCount)*2} overload charges",
"AutoEvent1021431_0": "Fairy Smart Intervention",
"AutoEvent1021431_1": "\"Machine analyzed. It operates on the same principle as the bomb energy conversion.\"",
"AutoEvent1021431_2": "\"Insert Gear Coins to achieve a variety of energy conversion effects.\"",
"AutoEvent1021503_10": "\"The client is wearing only the most basic anti-corruption equipment and has expressed 'It's all for love!' Speculation: Love causes humans to lose their sanity. I suggest Master not fall in love.\"",
"AutoEvent1021503_11": "Obstacles in Love",
"AutoEvent1021503_12": "He somehow dared venture into the Hollow without any training... Either the power of love truly is incredible, or he really does trust in our ability, right?",
"AutoEvent1021503_13": "Prioritize client safety",
"AutoEvent1021503_14": "Confirm the client's location",
"AutoEvent1021503_8": "Fairy the dating coach is now online",
"AutoEvent1021503_9": "\"As the client went ahead into the Hollow first, I searched for his signal and located him. Suggestion: Meet up ASAP.\"",
"AutoEvent1021504_0": "Fairy the dating coach is now online",
"AutoEvent1021504_2": "\"Should we inform our client to come and operate the control panel?\"",
"AutoEvent1021504_3": "Control Panel",
"AutoEvent1021504_4": "Guanglun looks like he knows a lot about electric circuits. It'll save us a lot of time if we enlist his help to operate the control panel. Should we get him here now?",
"AutoEvent1021504_5": "Get Guanglun here?",
"AutoEvent1021504_6": "Call out to him",
"AutoEvent1021504_7": "Passage must be kept clear",
"AutoEvent1021504_8": "Maybe later",
"AutoEvent1021504_9": "\"Master, you have reached a master control panel.\"",
"AutoEvent1021505_0": "Fairy the dating coach is now online",
"AutoEvent1021505_10": "\"Should we inform our client to come and operate it?\"",
"AutoEvent1021505_3": "Control Panel",
"AutoEvent1021505_4": "Guanglun looks like he knows a lot about electric circuits. It'll save us a lot of time if we enlist his help to operate the control panel. Should we get him here now?",
"AutoEvent1021505_5": "Get Guanglun here?",
"AutoEvent1021505_6": "Call out to him",
"AutoEvent1021505_7": "Passage must be kept clear",
"AutoEvent1021505_8": "Maybe later",
"AutoEvent1021505_9": "\"Master, you have reached a master control panel.\"",
"AutoEvent1021509_0": "Antique strongbox",
"AutoEvent1021509_1": "Hmm... it's not Fairy's fault she can't open it, it's because it's \"antique.\" But why on earth would a safe be designed to cost money to open? Could the original owner just pull out a bag of Gear Coins anytime, anywhere?",
"AutoEvent1021509_10": "\"Master, this is a vintage strongbox.\"",
"AutoEvent1021509_12": "\"Unfortunately, as your modern AI assistant, my intelligence is ineffective against items without any intelligence.\"",
"AutoEvent1021509_13": "Hmm, alright. Just have to accept that fact.",
"AutoEvent1021509_3": "Pay to unlock it",
"AutoEvent1021509_4": "Pay {specials(needCoin)} Gear Coins",
"AutoEvent1021509_5": "We should look elsewhere",
"AutoEvent1021509_8": "Fairy's Cognitive Error",
"AutoEvent1021517_0": "Fairy the dating coach is now online",
"AutoEvent1021517_1": "\"Unable to proceed. The planned route is obstructed by unknown objects.\"",
"AutoEvent1021517_10": "\"There are only two possibilities:\n1. The client suffers from delusions of having a girlfriend';\n2. He forgot the site of the anniversary.\"",
"AutoEvent1021517_11": "Blunder of Love",
"AutoEvent1021517_12": "After Fairy's repeated confirmation, you can't help but worry about the client... If he's merely delusional about having a girlfriend, a trip to the hospital might straighten things out...\nBut if he's forgotten where he's celebrating the anniversary, then... Well, fingers crossed he still gets to celebrate the next one!",
"AutoEvent1021517_13": "Remind the client?",
"AutoEvent1021517_14": "Examine the screen with the love confession once more",
"AutoEvent1021517_15": "Take a stroll in the area again",
"AutoEvent1021517_16": "Keep exploring",
"AutoEvent1021517_17": "Advise him to leave the Hollow",
"AutoEvent1021517_18": "Leave the Hollow",
"AutoEvent1021517_19": "\"Master, you have reached the client's location.\"",
"AutoEvent1021517_2": "\"Suggestion: Look for a new route.\"",
"AutoEvent1021517_20": "\"Client identity verification complete. Anti-corruption equipment is operating normally, and the threat of corruption is under control.\"",
"AutoEvent1021517_21": "Fairy Live Broadcast",
"AutoEvent1021517_22": "Guanglun: \"You finally made it, Proxy! Quick, look! That building over there, with the LED lights — they're still there! But its connection seems all messed up...\"",
"AutoEvent1021517_23": "Guanglun: \"Can we try... restructuring the circuit?\"",
"AutoEvent1021517_24": "A Cliche Surprise",
"AutoEvent1021517_25": "Is that a light show projected onto the building? It's really cliche but... this is the first time ever seeing a light show inside a Hollow.",
"AutoEvent1021517_26": "This client really acts fast",
"AutoEvent1021517_27": "Ask how to repair the circuit",
"AutoEvent1021517_3": "Obstacles in Love",
"AutoEvent1021517_4": "The path to true love is often riddled with obstacles. Let's find out where our target destination is first and plan our next move!",
"AutoEvent1021517_5": "Identify target destination",
"AutoEvent1021517_6": "Ask Guanglun to mark the target destination.",
"AutoEvent1021517_8": "\"Master, although I'm just an AI assistant, I do know a thing or two about relationships.\"",
"AutoEvent1021517_9": "\"There have been no signs of activity of any other women, or men, in this area from the beginning.\"",
"AutoEvent1021518_0": "Fairy the dating coach is now online",
"AutoEvent1021518_1": "\"The Ethereals here are strong offensively, but weak in defense.\"",
"AutoEvent1021518_10": "\"As previously explained, the Ethereals here are more aggressive and will attack moving items.\"",
"AutoEvent1021518_13": "\"We may have got around, but we cannot let our guard down, as the Ethereals are still nearby.\"",
"AutoEvent1021518_2": "\"Let's try using explosives to take them down.\"",
"AutoEvent1021518_3": "Aggressive Ethereals",
"AutoEvent1021518_4": "Considering our client's Ether adaptability and physical fitness, I suggest we eliminate the Ethereals here in advance so that our client will not be attacked when passing through this area. After all, it's highly likely that, in an unexpected situation, a client exhausted from overtime work won't be able to fight or escape.",
"AutoEvent1021518_5": "What will you do?",
"AutoEvent1021518_6": "Eliminate the Ethereals",
"AutoEvent1021518_7": "Try to go around",
"AutoEvent1021518_8": "Success rate is {specials(Skip)}%",
"AutoEvent1021518_9": "\"Prepare for combat!\"",
"AutoEvent1021530_0": "\"Master, hostile Ether energy signals detected.\"",
"AutoEvent1021530_1": "\"This enemy is very aggressive and likely to attack.\"",
"AutoEvent1021530_2": "\"For our client's safety, I suggest eliminating it.\"",
"AutoEvent1021530_3": "Aggressive Ethereals",
"AutoEvent1021530_4": "The client is within the Ethereal's range of attack. For the client's safety, I suggest eliminating it ASAP.",
"AutoEvent1021530_5": "I suggest eliminating the Ethereal here.",
"AutoEvent1021530_6": "Start combat",
"AutoEvent102160103_0": "Fairy Smart Access",
"AutoEvent102160103_1": "\"Target location reached. Time to move on to the next area and explore!\"",
"AutoEvent102160103_2": "\"Master, if you don't want to leave this floor yet, we can restart.\"",
"AutoEvent102160103_3": "\"Master, we've completed the exploration of this floor. Please confirm whether or not you wish to continue onwards.\"",
"AutoEvent102160103_4": "Is there anything left uncollected?",
"AutoEvent102160103_5": "Keep pushing on",
"AutoEvent102160103_6": "Go to the next floor",
"AutoEvent102160111_0": "Fairy Smart Intervention",
"AutoEvent102160111_1": "\"The target of this mission: Help the Public Security officer find her trapped daughter, Liz!\"",
"AutoEvent102160111_2": "\"...But before we start the rescue, let's take care of these Ethereals first!\"",
"AutoEvent102160111_3": "Prepare for combat",
"AutoEvent102160111_4": "\"Master's vital signs detected: stable. Hypothesis: survived.\"",
"AutoEvent102160111_5": "\"But this place is divided in two by collapsed obstacles. We'll split up with Liz and be exploring these two areas separately.\"",
"AutoEvent102160111_6": "\"Based on my research, Liz has the ability to replicate our movements perfectly.\"",
"AutoEvent102160111_7": "\"Please make use of this to collect as many coins as possible!\"",
"AutoEvent102160111_8": "Enter combat",
"AutoEvent102160125_0": "Fairy Smart Intervention",
"AutoEvent102160125_1": "\"This is a Gear Coin recycling station set up by Public Security.\"",
"AutoEvent102160125_2": "To proceed, you must complete all the work and collect almost all Gear Coins.",
"AutoEvent102160125_3": "Checkpoint",
"AutoEvent102160125_4": "To proceed, you must collect almost all Gear Coins.",
"AutoEvent102160125_5": "No wonder Liz is always compulsively gathering all the Gear Coins she can...",
"AutoEvent102160125_6": "Submit {specials(Coin)} Gear Coins",
"AutoEvent102160125_7": "Leave",
"AutoEvent1021708_0": "Gear Coin Gate",
"AutoEvent1021708_1": "\"You must pay {specials(CoinCost)} Gear Coins.\"",
"AutoEvent1021712_0": "Emergency Exit",
"AutoEvent1021712_1": "\"This is the safety exit... Because it's the exit.\"",
"AutoEvent1021712_10": "\"Forgotten something? Want to keep getting ejected? No need to explain, please take the door on the right.\"",
"AutoEvent1021712_3": "After several ejections, you finally reach the Hollow's exit, next to which is a door that leads back to the ejector.",
"AutoEvent1021712_4": "Leave the Hollow?",
"AutoEvent1021712_5": "Keep exploring",
"AutoEvent1021712_6": "Leave the Hollow",
"AutoEvent1021712_8": "\"The Carrot is all done now. Let's go report back.\"",
"AutoEvent1021713_0": "A one-way door that's absolutely one-way",
"AutoEvent1021713_1": "\"It doesn't open from this side, and you can't from that side, either.\"",
"AutoEvent1021713_2": "\"The door latch is on the left side.\"",
"AutoEvent1021822_0": "Fairy Smart Intervention",
"AutoEvent1021822_1": "\"Master, order received: assisting security officers Zhu Yuan and Qingyi in pursuing the fugitives.\"",
"AutoEvent1021822_2": "\"Multiple biosignatures detected ahead, presumably the targets requiring assistance.\"",
"AutoEvent1021822_3": "\"Please utilize your size advantage to approach quietly and provide assistance when needed.\"",
"AutoEvent1021827_0": "Fairy Smart Intervention",
"AutoEvent1021827_1": "\"Master, I've found the cause of the damage: a short circuit.\"",
"AutoEvent1021827_2": "\"You can touch the circuit components and move them around to connect the circuit.\"",
"AutoEvent1021905_0": "Fairy Smart Intervention",
"AutoEvent1021905_1": "\"Master, high Ether activity has been detected along the path to the evidence carrier's location.\"",
"AutoEvent1021905_2": "Heading Towards the Target",
"AutoEvent1021905_3": "It seems Zhu Yuan and Qingyi are dealing with Ethereals along the way; they probably won't notice Eous.",
"AutoEvent1021905_4": "Should we follow?",
"AutoEvent1021905_5": "Let's go have a look.",
"AutoEvent1021913_0": "Abandoned Toolbox",
"AutoEvent1021913_1": "A very heavy car toolbox is abandoned by the roadside, with a slot inside that clearly matches the shape of an EMP emitter. This must have been left by the culprits.",
"AutoEvent1021913_2": "But... why was it discarded here?",
"AutoEvent1021913_3": "Leave",
"AutoEvent1021913_4": "Fairy Smart Intervention",
"AutoEvent1021913_5": "\"Master, I have found a discarded toolbox up ahead. It could contain relevant clues to the case. Your attention is needed.\"",
"AutoEvent1021913_6": "Let's note down this clue first.",
"AutoEvent1021914_0": "Damaged Electronic Devices",
"AutoEvent1021914_1": "These electronic devices show no signs of external damage, but many internal components have been burnt out.",
"AutoEvent1021914_2": "This must be the site of the EMP explosion!",
"AutoEvent1021914_3": "Leave",
"AutoEvent1021914_4": "Fairy Smart Intervention",
"AutoEvent1021914_5": "\"Master, I have detected varying degrees of defects and damages to the electronic devices in this area.\"",
"AutoEvent1021914_6": "Found a key clue, let's note it down.",
"AutoEvent1021915_0": "Unidentifiable Footprints",
"AutoEvent1021915_1": "Some hard-to-identify footprints were found at the scene. They've been deliberately covered up, making it difficult to see the exact direction, but can be inferred that at least two people, or even more, left these footprints.",
"AutoEvent1021915_2": "Could these be the culprits' footprints?",
"AutoEvent1021915_3": "Leave",
"AutoEvent1021915_4": "Fairy Smart Intervention",
"AutoEvent1021915_5": "\"Master, there are footprints on the floor here that have been deliberately concealed.\"",
"AutoEvent1021915_6": "Let's also record the situation here.",
"AutoEvent1021916_0": "The Motionless Bangboo",
"AutoEvent1021916_1": "Judging by Bangboo's condition, it has been affected by the EMP, and the Carrot it was carrying is also damaged. The word \"Bighead\" is on Bangboo's outfit, and it has clearly been illegally modified.",
"AutoEvent1021916_2": "What's it doing here?",
"AutoEvent1021916_3": "Leave",
"AutoEvent1021916_4": "Fairy Smart Intervention",
"AutoEvent1021916_5": "\"Master, I have found a collapsed Bangboo up ahead.\"",
"AutoEvent1021916_6": "It's a curious question, let's note it down.",
"AutoEvent1021917_0": "Suddenly Appearing Forklift",
"AutoEvent1021917_1": "The forklift's surface lacks an anti-corruption coating, indicating it's not a model used within the Hollow, but there are no signs of corruption on the vehicle.",
"AutoEvent1021917_10": "Enter the driver's compartment for investigation",
"AutoEvent1021917_11": "Check the vehicle's driving record",
"AutoEvent1021917_12": "Check the driving record",
"AutoEvent1021917_13": "The forklift's surface lacks an anti-corruption coating, indicating it's not a model used within the Hollow, but there are no signs of corruption on the vehicle.",
"AutoEvent1021917_14": "This discovery is crucial.",
"AutoEvent1021917_15": "After a thorough inspection of the driver's compartment, it's found that the vehicle can no longer be started due to an electronic system failure. However, the driving records seem in-tact!",
"AutoEvent1021917_16": "Ah ha, lucky us!",
"AutoEvent1021917_17": "Although the driving-record data is encrypted, with Fairy here, this is no problem!",
"AutoEvent1021917_18": "Omnipotent Fairy, I'm counting on you!",
"AutoEvent1021917_19": "Have Fairy decode the audio message",
"AutoEvent1021917_2": "Did this vehicle enter the Hollow not long ago?",
"AutoEvent1021917_20": "\"Decoding in progress. Please wait.\"",
"AutoEvent1021917_24": "\"Decoding completed. Now playing the previously saved recording.\"",
"AutoEvent1021917_25": "Fairy's Broadcasting...",
"AutoEvent1021917_26": "Disgruntled Bandit: \"Didn't Boss ask you to get something sturdy? You brought a forklift!? The wind can blow through on all sides!\"",
"AutoEvent1021917_27": "Careless Bandit: \"What's it matter as long as it moves? Who cares if it's a little windy?\"",
"AutoEvent1021917_28": "...The recording cuts off.",
"AutoEvent1021917_29": "This recording seems to involve the culprits who targeted the evidence carrier, indicating they didn't follow their leader's instructions.",
"AutoEvent1021917_3": "Leave",
"AutoEvent1021917_30": "One can only imagine the consequences of their reckless actions.",
"AutoEvent1021917_31": "This matter warrants further investigation.",
"AutoEvent1021917_32": "Disgruntled Bandit: \"Whatever, just get this thing moving already. The evidence carrier will be here soon. Let me check Bighead's Carrot Data...\"",
"AutoEvent1021917_33": "This recording seems quite important.",
"AutoEvent1021917_34": "\"...\"",
"AutoEvent1021917_4": "Fairy Smart Intervention",
"AutoEvent1021917_5": "\"Master, there is a small forklift parked on one side of the scene. The vehicle might contain some clues.\"",
"AutoEvent1021917_6": "This is not a construction zone within the Hollow, yet the forklift is parked here.",
"AutoEvent1021917_7": "Where did this vehicle come from, and where is it going?",
"AutoEvent1021917_8": "Carefully examine the forklift",
"AutoEvent1021917_9": "Clue recorded",
"AutoEvent1021923_0": "Fairy Smart Intervention",
"AutoEvent1021923_1": "\"Master, I've found a hidden exit here.\"",
"AutoEvent1021923_10": "We know the password now!",
"AutoEvent1021923_11": "12345",
"AutoEvent1021923_12": "54321",
"AutoEvent1021923_13": "65536",
"AutoEvent1021923_14": "The door does not move.",
"AutoEvent1021923_15": "What in New Eridu is the password...?",
"AutoEvent1021923_16": "Insufficient clues. Return to Case Replay and investigate further.",
"AutoEvent1021923_17": "Think again",
"AutoEvent1021923_2": "Hole Covered With a Wooden Board",
"AutoEvent1021923_3": "A conspicuous piece of wood is attempting to hide a small hole. There are some footprints nearby.",
"AutoEvent1021923_4": "This must be the right place!",
"AutoEvent1021923_5": "Lift the wooden board and carefully look behind",
"AutoEvent1021923_6": "Fairy Smart Intervention",
"AutoEvent1021923_7": "\"Master, I've found a hidden exit here.\"",
"AutoEvent1021923_8": "Password Door Covered With a Wooden Board",
"AutoEvent1021923_9": "A conspicuous piece of wood is attempting to hide a password door. There are some footprints nearby.",
"AutoEvent1021928_0": "Insight Into the Mystery",
"AutoEvent1021928_1": "There's a heavy car toolbox left at the scene, and an uncorrupted forklift was found. From this, we can draw a conclusion—",
"AutoEvent1021928_10": "\"Huh? Parachuting... sounds like something that only happens in movies.\"",
"AutoEvent1021928_2": "How did the culprits arrive?",
"AutoEvent1021928_3": "Swimming!",
"AutoEvent1021928_4": "Driving!",
"AutoEvent1021928_5": "Parachuting!",
"AutoEvent1021928_6": "Let me think about it.",
"AutoEvent1021928_7": "Zhu Yuan",
"AutoEvent1021928_8": "\"Swimming? Uhh... Isn't that a little far-fetched?\"",
"AutoEvent1021928_9": "\"Indeed. Judging from the marks left behind, the forklift was likely the culprits' means of transportation to the scene.\"",
"AutoEvent1021929_0": "Insight Into the Mystery",
"AutoEvent1021929_1": "The forklift nearby is rendered inoperable by EMP effects, and there are some hard-to-identify footprints around the scene, which may answer:",
"AutoEvent1021929_10": "\"Affirmative. It is highly likely that the culprits left on foot.\"",
"AutoEvent1021929_2": "How did the culprits leave the scene?",
"AutoEvent1021929_3": "Through a spatial fissure?",
"AutoEvent1021929_4": "Take off into the sky!",
"AutoEvent1021929_5": "On foot.",
"AutoEvent1021929_6": "Let me think about it.",
"AutoEvent1021929_7": "Fairy Smart Intervention",
"AutoEvent1021929_8": "\"Negative. No available spatial fissures in the vicinity.\"",
"AutoEvent1021929_9": "\"Master, I have noticed a slight tension in Officer Zhu Yuan's facial muscles.\"",
"AutoEvent1021930_0": "Insight Into the Mystery",
"AutoEvent1021930_1": "A severely damaged, illegally modified Bangboo was found near the scene, and combining this with the content of the recording, some deductions can be made.",
"AutoEvent1021930_10": "\"...Is this Phaethon's humor?\"",
"AutoEvent1021930_2": "Whose damaged Bangboo is this?",
"AutoEvent1021930_3": "Mine!",
"AutoEvent1021930_4": "The culprits'.",
"AutoEvent1021930_5": "Just passing by.",
"AutoEvent1021930_6": "Let me think about it.",
"AutoEvent1021930_7": "Qingyi",
"AutoEvent1021930_8": "\"The Bangboo exhibits signs of illegal modifications, and the text on the costume was mentioned in the recording... Let's think again.\"",
"AutoEvent1021930_9": "\"Right. Considering all the clues, this conclusion makes sense.\"",
"AutoEvent1021931_0": "Insight Into the Mystery",
"AutoEvent1021931_1": "Combining all the clues and deductions collected, it's possible to hypothesize...",
"AutoEvent1021931_10": "Are you ready?",
"AutoEvent1021931_11": "What is Case Replay?",
"AutoEvent1021931_12": "Start the Case Replay!",
"AutoEvent1021931_13": "\"The Case Replay is a simulation that recreates how the culprits committed the crime based on the existing clues. This allows you to watch how the incident happened in detail.\"",
"AutoEvent1021931_14": "\"It'd be hard for the culprits to travel that far with the evidence, right?\"",
"AutoEvent1021931_15": "\"You're right. Not only are the culprits carrying the evidence, but they also don't have a Carrot. Hiding nearby while they wait for their accomplices would be the wisest choice.\"",
"AutoEvent1021931_16": "Fairy Smart Intervention",
"AutoEvent1021931_17": "Fairy seems eager to give us a surprise.",
"AutoEvent1021931_18": "Case Replay",
"AutoEvent1021931_2": "Where might the culprits be now?",
"AutoEvent1021931_3": "They have already left the Hollow.",
"AutoEvent1021931_4": "Next to the evidence carrier.",
"AutoEvent1021931_5": "Just not far from here!",
"AutoEvent1021931_6": "Let me think about it.",
"AutoEvent1021931_7": "Zhu Yuan",
"AutoEvent1021931_8": "\"The culprits' Bangboo is broken, so I bet they can't find the way out.\"",
"AutoEvent1021931_9": "\"Master, all the clues have been gathered. The Case Replay is now available.\"",
"AutoEvent1021932_0": "Case Replay",
"AutoEvent1021932_1": "Watch case replay again?",
"AutoEvent1021932_2": "If you didn't see it properly...",
"AutoEvent1021932_3": "Play it again",
"AutoEvent1021932_4": "No need",
"AutoEvent1021949_0": "Fairy Smart Intervention",
"AutoEvent1021949_1": "\"Master, I've found a surveillance camera corrupted by the Hollow. Some of the data inside is still intact.\"",
"AutoEvent1021949_10": "No need, I'm ready to catch the rat!",
"AutoEvent1021949_11": "The Whereabouts of the Culprits",
"AutoEvent1021949_12": "Just mimic the actions seen in the video, and we should be able to find the culprits.",
"AutoEvent1021949_2": "A Corrupted Camera",
"AutoEvent1021949_3": "There might be clues left by the culprit recorded here.",
"AutoEvent1021949_4": "The law still stands in the Hollow!",
"AutoEvent1021949_5": "Read the data, justice in action!",
"AutoEvent1021949_6": "We should look elsewhere.",
"AutoEvent1021949_7": "\"The replay is over.\"",
"AutoEvent1021949_8": "Would you like to watch it again?",
"AutoEvent1021949_9": "Play it again",
"AutoEvent1021951_0": "Fairy Smart Intervention",
"AutoEvent1021951_1": "\"Master, I have detected a heat signal behind the wall.\"",
"AutoEvent1021951_2": "Attack now or check the surroundings first?",
"AutoEvent1021951_3": "Catch them now! Can't wait!",
"AutoEvent1021951_4": "Wait for a while.",
"AutoEvent1021951_5": "The Weakened Wall",
"AutoEvent1021951_6": "Should we proceed to arrest the culprits?",
"AutoEvent1021954_4": "Suddenly Appearing Forklift",
"AutoEvent1021954_5": "There's a forklift at the site. After careful investigation, you realize that the forklift can no longer start. The electronic control system is broken.",
"AutoEvent1021954_6": "Where did this vehicle come from, and where is it going?",
"AutoEvent1021954_7": "Leave",
"AutoEvent1021955_4": "The Recording in the Forklift",
"AutoEvent1021955_5": "This recording seems to involve the culprits who targeted the evidence carrier, indicating they didn't follow their leader's instructions.",
"AutoEvent1021955_6": "One can only imagine the consequences of their reckless actions.",
"AutoEvent1021955_7": "Leave",
"AutoEvent1021961_0": "A path created by some kind of impact",
"AutoEvent1021961_1": "Looking closely, there seems to be a hidden path ahead. The heavy object that created it should be up ahead...",
"AutoEvent1021961_2": "Keep an eye out for this place after returning to reality.",
"AutoEvent1021961_3": "Keep investigating",
"AutoEvent1021961_4": "\"Master, you might come across important scenes during the Case Replay that might help our investigation. Please pay close attention.\"",
"AutoEvent1021962_0": "Fairy Smart Intervention",
"AutoEvent1021962_1": "\"Master, the culprits are whispering to each other in front of a door.\"",
"AutoEvent1021962_10": "Investigate further",
"AutoEvent1021962_2": "Fairy's Broadcasting...",
"AutoEvent1021962_3": "Disgruntled Bandit: \"Look, we can set a password for this door and lock it, then we don't have to worry about anyone following us.\"",
"AutoEvent1021962_4": "Careless Bandit: \"That's brilliant. Let's use 12345!\"",
"AutoEvent1021962_5": "\"That's a dumb password! Let me set it — 54321!\"",
"AutoEvent1021962_6": "Key Clue",
"AutoEvent1021962_7": "From the culprits' conversation, you learn that they must have locked the door with a password while passing by.",
"AutoEvent1021962_8": "Passwords are important information",
"AutoEvent1021962_9": "Listen to the conversation again",
"AutoEvent1021964_0": "\"The culprits' route has been recorded.\"",
"AutoEvent1021964_1": "Once you return to reality, I'll guide you in real time.",
"AutoEvent1021979_0": "Perhaps the camera recorded how the culprit got through this area.",
"AutoEvent1021979_1": "Try to extract the data!",
"AutoEvent1021979_2": "Extract the data and find the clues!",
"AutoEvent1022000_0": "Fairy Detective Assistant",
"AutoEvent1022000_1": "\"The objective of this commission is to act as a Memory Detective, completing missing parts of the operation log.\"",
"AutoEvent1022005_0": "Fairy Detective Assistant",
"AutoEvent1022005_1": "\"Detective, the video sequence from the operation log is about to be extracted.\"",
"AutoEvent1022005_2": "\"In this recording, two sections of the data are corrupt. They need to be investigated and supplemented.\"",
"AutoEvent1022005_3": "\"▇▇Operation Log\"",
"AutoEvent1022005_4": "This is an incomplete operation log marked \"11:00 - 11:21.\" By extracting this sequence you can adopt the point of view of the Securityboo. This is key to recovering the lost data.",
"AutoEvent1022005_5": "Let's find out what happened!",
"AutoEvent1022005_6": "Extract! Watch!",
"AutoEvent1022005_7": "Not just yet",
"AutoEvent1022009_0": "Fairy Detective Assistant",
"AutoEvent1022009_1": "\"Detective, I've extracted the interface protocol repair screen. Think of this as a way of preparing your tools before the investigation.\"",
"AutoEvent1022009_2": "\"Please try to manipulate the protocol pipeline and change the connection structure to connect to the final access port.\"",
"AutoEvent1022017_0": "Reset Rules",
"AutoEvent1022017_1": "Before the operation, Fairy backed up the connection structure of the protocol pipeline. If we encounter a dead end with the repairs, try restoring to the backup point and start over.",
"AutoEvent1022017_2": "But even if we restore our progress, we will only return to the state of disorder we started at...",
"AutoEvent1022017_3": "Restore!",
"AutoEvent1022017_4": "Not now",
"AutoEvent1022019_0": "Fairy Detective Assistant",
"AutoEvent1022019_1": "\"Detective, the missing parts of the operation log have been completed.\"",
"AutoEvent1022019_2": "\"The current time stamp on the video is 11:11, and the following 10 minutes are completely blank.\"",
"AutoEvent1022021_0": "The Amnesiac Memory Detective",
"AutoEvent1022021_1": "Filled in where possible, but... it feels like it's not that simple.",
"AutoEvent1022021_2": "What makes Rost think this video can uncover the truth, especially the last 10 minutes of blank space? Could that be what he's really after...",
"AutoEvent1022021_3": "But at least the commission is complete up to here.",
"AutoEvent1022102_0": "Scrapped Bangboo's Identity: Sharkboo, a Hollow Raider",
"AutoEvent1022102_1": "The dog tag in the Suspectboo's hand should be able to verify its identity",
"AutoEvent1022102_10": "[11:21] Operation log: \"I'm dead\"",
"AutoEvent1022102_11": "Rost calls \"North\" his good brother",
"AutoEvent1022102_12": "Rost knows about the \"11:21 operation log\"",
"AutoEvent1022102_13": "The virus can clone itself and replace Bangboo logic cores",
"AutoEvent1022102_2": "The Bangboo's name might be etched onto its reverse",
"AutoEvent1022102_3": "The Suspectboo's port has been used",
"AutoEvent1022102_4": "The Suspectboo's data has been cleared",
"AutoEvent1022102_5": "Footprints show a man who lingered at the scene a while",
"AutoEvent1022102_6": "An exposed port",
"AutoEvent1022102_7": "The nameplate on the Securityboo says \"Kami\"",
"AutoEvent1022102_8": "[11:11] Security record of attack",
"AutoEvent1022102_9": "[11:12] Unknown target connected to the Securityboo",
"AutoEvent1022103_0": "Fairy Detective Assistant",
"AutoEvent1022103_1": "\"Detective, as commissioned by the Securityboo, we return to the scene of the crime in search of any suspicious clues, including the Suspectboo who attacked North.\"",
"AutoEvent1022103_10": "\"To prove his 'brotherly bond' with the Security Bangboo North, Rost the civilian has posted a commission to Inter-Knot looking for someone to restore his operation log.\"",
"AutoEvent1022103_11": "\"The operation log finishes with North being attacked, and there's 10 minutes of suspicious blank content afterwards.\"",
"AutoEvent1022103_12": "\"Restoring the content would only be enough to place Rost and North as having met during an emergency response and just having traveled for a short time together.\"",
"AutoEvent1022103_13": "\"We cannot ascertain what happened after the attack. North claims that it read an error message saying 'I'm dead', but it would be more accurate to describe it as a complete loss of all mobility.\"",
"AutoEvent1022103_14": "\"Suspicions still linger: The identity and motive of the assaulter; Rost's connection to North.\"",
"AutoEvent1022103_15": "\"What's most important is how North, the victim of the attack, could somehow appear outside the front of the Public Security precinct safe and sound.\"",
"AutoEvent1022103_16": "\"That's something which the party involved, North, would like the commissioned detective to find out.\"",
"AutoEvent1022103_2": "\"Due to the lingering doubts in this case, the detective assistant — that is, me — has compiled a concise case log that can quickly jog your memory about what happened before.\"",
"AutoEvent1022103_3": "\"You know, just like the recap you often see in TV dramas.\"",
"AutoEvent1022103_4": "\"So, detective: Do you need to check the case logs?\"",
"AutoEvent1022103_5": "It's just briefly combing through the facts of the case plus the current situation...",
"AutoEvent1022103_6": "Come on. I never skip the recap!",
"AutoEvent1022103_7": "Comb through the facts of the case",
"AutoEvent1022103_8": "Let's just get started. I even skip the opening theme!",
"AutoEvent1022103_9": "Start",
"AutoEvent1022104_0": "Fairy Detective and Part-Time Boo-Forensics",
"AutoEvent1022104_1": "\"We found a lonesome Sharkboo and ran feature-matching analysis. It's the same Suspectboo who attacked North in the operation log.\"",
"AutoEvent1022104_10": "{getstring(SCENE,SearchSharkState_0)}",
"AutoEvent1022104_11": "Search nearby for clues",
"AutoEvent1022104_12": "{getstring(SCENE,SearchEntirState_0)}",
"AutoEvent1022104_13": "Inspection complete",
"AutoEvent1022104_14": "\"There is a special pattern on the Sharkboo's tail, and it seems to be holding something.\"",
"AutoEvent1022104_15": "\"In addition, there's an exposed data port. No obvious injuries have been found.\"",
"AutoEvent1022104_16": "Just as Fairy reported, the Suspectboo has a few wear-and-tear marks on it from everyday activity, but nothing fatal. However, the patterns, data port, and whatever it's holding are worth noting.",
"AutoEvent1022104_17": "Which part would you like to view?",
"AutoEvent1022104_18": "The pattern on its tail",
"AutoEvent1022104_19": "{getstring(SCENE,SearchSharkState_1)}",
"AutoEvent1022104_2": "\"Suspectboo is currently still. Now conducting a deep inspection...\"",
"AutoEvent1022104_20": "The exposed data port",
"AutoEvent1022104_21": "{getstring(SCENE,SearchSharkState_2)}",
"AutoEvent1022104_22": "Try connecting to the port",
"AutoEvent1022104_23": "{getstring(SCENE,SearchSharkState_3)}",
"AutoEvent1022104_24": "The thing in its hand",
"AutoEvent1022104_25": "{getstring(SCENE,SearchSharkState_4)}",
"AutoEvent1022104_26": "Pretty much seen it all, now",
"AutoEvent1022104_27": "Return",
"AutoEvent1022104_28": "Multicolored Mark",
"AutoEvent1022104_29": "The Sharkboo's tail has a small pattern on it: A rainbow with wings that's a graffiti commonly associated with Hollow Raiders.",
"AutoEvent1022104_3": "\"The Suspectboo has been shutdown and cannot be restarted.\"",
"AutoEvent1022104_30": "At least this proves that it — or its master — is a Hollow Raider.",
"AutoEvent1022104_31": "Fairy Detective Assistant",
"AutoEvent1022104_32": "\"Clue has been recorded.\nIdentity: Sharkboo, Hollow Raider\"",
"AutoEvent1022104_33": "Inspection complete",
"AutoEvent1022104_34": "\"All clues have been collected. I hope you are happy with your results this time around, detective.\"",
"AutoEvent1022104_35": "\"Despite having found many clues, doubts still linger. To clarify these, I'm afraid I'll need assistance from the Securityboo.\"",
"AutoEvent1022104_36": "Doubts Still Linger",
"AutoEvent1022104_37": "Despite having found many clues, doubts still linger. To clarify these, I'm afraid I'll need assistance from the Securityboo. The key to connecting all these dots has to lie with the Securityboo North!",
"AutoEvent1022104_38": "The next step is to interrogate all parties involved. The main point of suspicion is...",
"AutoEvent1022104_39": "The Suspectboo from the operation log is \"dead\"",
"AutoEvent1022104_4": "\"Test report obtained, detective. The Suspectboo is in good condition, with no obvious external damage found.\"",
"AutoEvent1022104_40": "Who was the last person that Suspectboo connected to?",
"AutoEvent1022104_41": "That dog tag! The biggest question of all!",
"AutoEvent1022104_42": "Hang on. Let me think...",
"AutoEvent1022104_43": "\"What the detective would like to express is that Securityboo, Rost, and Suspectboo are all connected to the name 'North'.\"",
"AutoEvent1022104_44": "\"This isn't a coincidence, but an inevitable outcome. Perhaps if we ask the Securityboo for a name, we might make a breakthrough.\"",
"AutoEvent1022104_45": "\"Very sharp, detective. Imagine that there is an upstanding quick-witted assistant called Fairy smoking a pipe beside you, nodding like a woodpecker and shooting you a look that says 'Fantastic. As expected. Great minds think alike.'\"",
"AutoEvent1022104_46": "You're really starting to sound like a gumshoe detective now, Fairy...",
"AutoEvent1022104_47": "\"Next, please report your investigation results to the Securityboo. Start by questioning it about the suspicious name.\"",
"AutoEvent1022104_48": "\"But before that, I suggest you relocate some place safer. After all, we found Ethereal footprints here.\"",
"AutoEvent1022104_49": "You're right, Fairy — let's get somewhere safe first and then ask more questions later.",
"AutoEvent1022104_5": "\"If you wish to get more reports, please conduct a more detailed inspection of the Suspectboo.\"",
"AutoEvent1022104_50": "\"The Suspectboo was pinging a data connection right up until the moment it was scrapped. This connects it closely with the entire case.\"",
"AutoEvent1022104_51": "\"If we find who the signal was connecting to, perhaps we can uncover the whole story. That's what the detective means.\"",
"AutoEvent1022104_52": "\"But there are currently no clues pointing to the target of the connection or what data was being sent.\"",
"AutoEvent1022104_53": "\"Based on tropes from detective novels, we only know that it might leave behind a 'dying message', but we don't know anything else. So we can't make any breakthroughs from this point alone.\"",
"AutoEvent1022104_54": "\"How is it that, based on the operation log, the ones who GOT attacked are now safe and sound, while the ones who performed the attack and escaped are now lying scrapped in the Hollow?\"",
"AutoEvent1022104_55": "\"That's what the detective means.\"",
"AutoEvent1022104_56": "\"But there's no signs of the Securityboo's operation log being doctored, and it's got no reason to lie. Even if we launch an inquiry, there's still no guarantee that we'll get any answers.\"",
"AutoEvent1022104_57": "Touching Upon a Vital Clue",
"AutoEvent1022104_58": "This port usually has a dedicated cover over it. It's only exposed like this when there's a connection in-use.",
"AutoEvent1022104_59": "It's really weird to leave the protective cover off like this while inside a Hollow.",
"AutoEvent1022104_6": "Complete Remains",
"AutoEvent1022104_60": "\"Unless it has its reason for doing so, such as...\"",
"AutoEvent1022104_61": "\"It was connected and transferring data to another terminal before it crashed.\"",
"AutoEvent1022104_62": "\"Clue has been recorded.\nStatus: Data connection established in-Hollow.\"",
"AutoEvent1022104_63": "\"Connection complete. Port initialized. Commencing scan... Scan complete. Files scanned: 0.\"",
"AutoEvent1022104_64": "\"Conclusion: All Bangboo data has been deleted, including its logic core and base firmware.\"",
"AutoEvent1022104_65": "\"Therefore, the murderer who attacked me is already dead?\" asked North, who had barely interrupted the conversation up until this point.",
"AutoEvent1022104_66": "\"Correction: 'Death' cannot be ascribed to any Bangboo as its status is closer to being 'irreversibly formatted'. The hardware may still be functioning, but it cannot be restarted by any means, including factory-reset.\"",
"AutoEvent1022104_67": "Irreversibly formatted... Ethereals could never handle something so delicate. Someone had to have done this deliberately.",
"AutoEvent1022104_68": "\"Clue has been recorded.\n'Cause of death': Forced reformatting by special means.\"",
"AutoEvent1022104_69": "The corpse handed over its namecard",
"AutoEvent1022104_7": "The Suspectboo seems fine but collapses to the ground, motionless, as if having sustained a heavy blow.",
"AutoEvent1022104_70": "The Suspectboo's hands were firmly closed, gripping onto something tightly. It takes a lot of effort to try and pry those mechanical hands open...",
"AutoEvent1022104_71": "Finally opened, the Bangboo's hands contain a small black dog tag with a name etched onto it.",
"AutoEvent1022104_72": "\"Rost and North: Brothers forever\"",
"AutoEvent1022104_73": "Looks like Rost was telling the truth? So why then is the Suspectboo holding onto this nameplate... You have your own theory, but you still need to find more evidence to confirm it.",
"AutoEvent1022104_74": "\"Clue has been recorded.\nPersonal item: A steel nameplate etched with the message 'Rost and North: Brothers forever'.\"",
"AutoEvent1022104_75": "All Checked",
"AutoEvent1022104_76": "\"Scanning ground within a 50-meter radius for footprints.\"",
"AutoEvent1022104_77": "\"Scan complete: Two sets of footprints found. One set is closer to the target, and the other set has more prints.\"",
"AutoEvent1022104_78": "Footprints",
"AutoEvent1022104_79": "Two sets of footprints have been found nearby the Suspectboo. One set is close by the Bangboo while the other has more prints.",
"AutoEvent1022104_8": "Let's do some more detailed inspections",
"AutoEvent1022104_80": "Which footprints should we check?",
"AutoEvent1022104_81": "The footprints near the Bangboo",
"AutoEvent1022104_82": "{getstring(SCENE,SearchEntirState_1)}",
"AutoEvent1022104_83": "The larger number of footprints",
"AutoEvent1022104_84": "{getstring(SCENE,SearchEntirState_2)}",
"AutoEvent1022104_85": "Complete the inspection",
"AutoEvent1022104_86": "The Closest Witness",
"AutoEvent1022104_87": "\"Luckily there hasn't been any rain here recently, so the footprints are still clearly visible. There's a pair of prints right beside the Suspectboo.\"",
"AutoEvent1022104_88": "\"Judging by the size, they ought to be men's leather shoes. A man either stood or squatted beside the Bangboo for quite some time.\"",
"AutoEvent1022104_89": "\"Clue has been recorded.\nA man stayed behind at the crime scene for some time.\"",
"AutoEvent1022104_9": "Look closely at the Bangboo",
"AutoEvent1022104_90": "The Pacing Witness",
"AutoEvent1022104_91": "\"Luckily there hasn't been any rain here recently, so the footprints are still clearly visible. There's a dense collection of footprints some way away from the Suspectboo.\"",
"AutoEvent1022104_92": "\"Careful inspection has identified these as Ethereal footprints. Many Ethereals of a similar size to Hati have passed through here, but none of them got close to the Bangboo.\"",
"AutoEvent1022104_93": "\"Generally speaking, active Bangboo are something that Ethereals will target.\"",
"AutoEvent1022104_94": "\"Perhaps by the time they got here, the Bangboo was already 'dead'.\"",
"AutoEvent1022106_0": "Clue Record",
"AutoEvent1022106_1": "Clue: {getstring(SCENE,Shark_Dead)}.\nThe Sharkboo was found upon your return to the scene of the crime. Based on Fairy's comparison, it's the one who attacked North according to the operation log, but it's been \"irreversibly formatted\" and is now completely bricked.",
"AutoEvent1022106_2": "Please confirm the clue",
"AutoEvent1022106_3": "Show Clues",
"AutoEvent1022106_4": "Disable",
"AutoEvent1022107_0": "Clue Record",
"AutoEvent1022107_1": "Clue: {getstring(SCENE,Shark_Name)}.\nA steel nameplate with the words \"Rost and North: Brothers forever\" etched into it.",
"AutoEvent1022107_2": "Please confirm the clue",
"AutoEvent1022107_3": "Show Clues",
"AutoEvent1022107_4": "Leave",
"AutoEvent1022108_0": "Clue Record",
"AutoEvent1022108_1": "Clue: {getstring(SCENE,Shark_BackName)}.\nTo prevent Bangboo from getting lost or mixed up, some Bangboo will have an engraved nameplate installed in the back.",
"AutoEvent1022108_2": "Please confirm the clue",
"AutoEvent1022108_3": "Select Evidence",
"AutoEvent1022108_4": "Submit Evidence",
"AutoEvent1022108_5": "Leave",
"AutoEvent1022109_0": "Clue Record",
"AutoEvent1022109_1": "Clue: {getstring(SCENE,Shark_BeLink)}.\nThe Suspectboo's data port was exposed, meaning that it was in use. There may have been no time to put the protective cap back on.",
"AutoEvent1022109_2": "Please confirm the clue",
"AutoEvent1022109_3": "Show Clues",
"AutoEvent1022109_4": "Leave",
"AutoEvent1022110_0": "Clue Record",
"AutoEvent1022110_1": "Clue: {getstring(SCENE,Shark_LogicCoreLose)}.\nThis Bangboo's memory has been deleted, including its logic core and base firmware. It can be considered scrap metal, beyond all hope of recovery.",
"AutoEvent1022110_2": "Please confirm the clue",
"AutoEvent1022110_3": "Show Clues",
"AutoEvent1022110_4": "Leave",
"AutoEvent1022111_0": "Clue Record",
"AutoEvent1022111_1": "Clue: {getstring(SCENE,Shark_NearStep)}.\nThere's a set of footprints close by the Suspectboo. It is highly likely that there was a man present at the time of the crime.",
"AutoEvent1022111_2": "Please confirm the clue",
"AutoEvent1022111_3": "Show Clues",
"AutoEvent1022111_4": "Leave",
"AutoEvent1022112_0": "Clue Record",
"AutoEvent1022112_1": "Clue: {getstring(SCENE,Shark_NearPlug)}.\nA dust plug is beside the Sharkboo's chassis, commonly used to prevent dust from getting into data ports.",
"AutoEvent1022112_2": "Please confirm the clue",
"AutoEvent1022112_3": "Select Evidence",
"AutoEvent1022112_4": "Submit Evidence",
"AutoEvent1022112_5": "Leave",
"AutoEvent1022113_0": "Clue Record",
"AutoEvent1022113_1": "Clue: {getstring(SCENE,Police_Name)}.\nThe Securityboo, calling itself \"North,\" learned from its nameplate that its name is actually \"Kami.\"",
"AutoEvent1022113_2": "Please confirm the clue",
"AutoEvent1022113_3": "Select Evidence",
"AutoEvent1022113_4": "Submit Evidence",
"AutoEvent1022113_5": "Leave",
"AutoEvent1022114_0": "Clue Record",
"AutoEvent1022114_1": "Clue: {getstring(SCENE,Police_1121)}.\nThere is a strange record in the Securityboo's operation log: ▇/▇, 11:21 , ▇▇▇, ▇▇, I'm dead.",
"AutoEvent1022114_2": "Please confirm the clue",
"AutoEvent1022114_3": "Show Clues",
"AutoEvent1022114_4": "Leave",
"AutoEvent1022115_0": "Clue Record",
"AutoEvent1022115_1": "Clue: {getstring(SCENE,Police_1116)}.\nA connection log was discovered in the Securityboo, and what's strange is that one of the records is duplicated.",
"AutoEvent1022115_2": "Please confirm the clue",
"AutoEvent1022115_3": "Show Clues",
"AutoEvent1022115_4": "Leave",
"AutoEvent1022116_0": "Clue Record",
"AutoEvent1022116_1": "Clue: {getstring(SCENE,Police_1111)}.\nThe Securityboo's security records show it being attacked at 11:11. By cross-referencing it with the images from the operation log, we can see that the assaulter is an unidentified Sharkboo.",
"AutoEvent1022116_2": "Please confirm the clue",
"AutoEvent1022116_3": "Show Clues",
"AutoEvent1022116_4": "Leave",
"AutoEvent1022117_0": "Clue Record",
"AutoEvent1022117_1": "Clue: {getstring(SCENE,Man_Bro)}.\nRost is always calling North the Securityboo brother, but the latter has no impression of this.",
"AutoEvent1022117_2": "Please confirm the clue",
"AutoEvent1022117_3": "Show Clues",
"AutoEvent1022117_4": "Leave",
"AutoEvent1022118_0": "Clue Record",
"AutoEvent1022118_1": "Clue: {getstring(SCENE,Man_KnowIt)}.\nRost suggested retrieval of the operation log at 11:21.",
"AutoEvent1022118_2": "Please confirm the clue",
"AutoEvent1022118_3": "Show Clues",
"AutoEvent1022118_4": "Leave",
"AutoEvent1022121_0": "Clue Record",
"AutoEvent1022121_1": "Clue: {getstring(SCENE,Man_Virus)}.\nThis is an unknown virus created by a hacker identifying themselves as \"Spiral Piper.\" It targets Bangboo operating systems by cloning Bangboo A's logic core and embedding it into Bangboo B's system, and forcibly overriding the host's original logic core.",
"AutoEvent1022121_2": "Please confirm the clue",
"AutoEvent1022121_3": "Show Clues",
"AutoEvent1022121_4": "Leave",
"AutoEvent1022122_0": "Fairy Detective Assistant",
"AutoEvent1022122_1": "\"Welcome to the den, dear detective. Please use this space to finally sort through all the clues.\"",
"AutoEvent1022122_10": "\"This is the assaulter identified in the operation log as a Suspectboo, and from the available clues, it's very likely that his name is also North.\"",
"AutoEvent1022122_100": "\"Excluding the possibility that the Securityboo is the holder of the dog tag, the suspect lying on the ground has the highest probability of being North.\"",
"AutoEvent1022122_101": "\"Conclusion: Rost's brother North is the Sharkboo scrapped in the Hollow, which is also the Suspectboo that attacked Securityboo.\"",
"AutoEvent1022122_102": "\"The Securityboo did not know Rost before carrying out the disaster avoidance guidance.\"",
"AutoEvent1022122_103": "\"For some reason, Rost has a suspicion of concealment or intentional misidentification.\"",
"AutoEvent1022122_104": "\"Unable to find an answer matching the question from the presented clues.\"",
"AutoEvent1022122_105": "\"Dear detective, please make a judgment more fitting of your role.\"",
"AutoEvent1022122_106": "Fairy, the detective assistant, has been waiting a long time. You can use my power to complete the deduction.",
"AutoEvent1022122_107": "Do you need Fairy's help to complete the deduction?",
"AutoEvent1022122_108": "Buddy! Help me out!",
"AutoEvent1022122_109": "Let me think about it...",
"AutoEvent1022122_11": "\"There's a possibility of a coincidence of names, but many doubts suggest that this is more likely a premeditated event.\"",
"AutoEvent1022122_110": "\"As you put it, detective. The message 'I'm dead' is more appropriately used to describe the condition of the Suspectboo.\"",
"AutoEvent1022122_111": "\"If the two Bangboo were connected to synchronize data, then indeed, a sudden incident causing an error in synchronization could have transferred the death message, originally belonging to the Suspectboo, to our Securityboo.\"",
"AutoEvent1022122_112": "\"Timeline information updated\"",
"AutoEvent1022122_113": "Suspectboo Died",
"AutoEvent1022122_114": "\"As you said, detective, the Suspectboo meets the conditions to be the connection target. Considering the exposed connection port, the Suspectboo might have engaged in a data connection before being scrapped.\"",
"AutoEvent1022122_115": "\"By further inference, this connection might also be the cause of the Suspectboo's death, hence it couldn't close the protective cover after completing the connection and left it exposed.\"",
"AutoEvent1022122_116": "\"From the possibilities considered, we conclude that: One minute after the Securityboo was attacked, the assaulter engaged in a data connection with the Securityboo, but this connection led to the assaulter's own death.\"",
"AutoEvent1022122_117": "The Securityboo North and the Suspectboo North very likely had a data connection.",
"AutoEvent1022122_118": "\"Couldn't agree more, detective. Footprints show a male lingered at the scene for a long time, right next to the Suspectboo.\"",
"AutoEvent1022122_119": "\"People usually don't stay in the Hollow unless they have a special reason, like needing to do something at the scene where the Bangboo was connecting.\"",
"AutoEvent1022122_12": "\"The relationship among these three will be key to this case.\"",
"AutoEvent1022122_120": "\"Very reasonable, detective. Rost in a moment of urgency had asked the Securityboo to retrieve the operation log at 11:21 AM, indicating he clearly knew some details of what happened at that time.\"",
"AutoEvent1022122_121": "\"If the Securityboo can recall what happened at 11:21 AM, it would support proving its brotherly relationship with Rost. This is probably why Rost initially requested to retrieve the record.\"",
"AutoEvent1022122_122": "\"The connection record interrupted exactly at 21 minutes, so it's basically concluded that both Bangboo were connecting while Rost was present at the scene, and the footprints were also his.\"",
"AutoEvent1022122_123": "\"Rost and his Sharkboo North, attacked the Securityboo in the Hollow. To the latter, a virus specifically targeting Bangboo was implanted to control the Securityboo.\"",
"AutoEvent1022122_124": "\"This virus can copy North's logic core, and implant it into the Securityboo's system, forcibly overriding its original logic core.\"",
"AutoEvent1022122_125": "\"There are several posts related to 'AA' on the Inter-Knot, but they have been deleted, leaving unreadable records. It's impossible to trace the program's publisher and actual effect.\"",
"AutoEvent1022122_126": "\"The suspicious manual mentioned 'risks,' but did not specify details. These deliberately avoided contents may be the cause of the current situation.\"",
"AutoEvent1022122_127": "\"Rost's goal was to obtain a Securityboo with a logic core named North, but the actual outcome deviated significantly from his plan.\"",
"AutoEvent1022122_128": "\"Today's Securityboo is clearly different from Rost's brother North. It doesn't recognize Rost, yet it still calls itself North.\"",
"AutoEvent1022122_129": "\"During the data transfer, what exactly was implanted in the Securityboo, and what changes occurred inside it? Perhaps a contradictory clue, but one we've overlooked, is lying in a corner of the Detective's Den.\"",
"AutoEvent1022122_13": "\"Rost has repeatedly claimed that the Securityboo North is his brother, which is not entirely a lie, as evidenced by a dog tag engraved with 'Rost and North: Brothers forever'.\"",
"AutoEvent1022122_130": "\"Please find it, detective. Indicate the clue that shows the actual consequences caused by the virus.\"",
"AutoEvent1022122_131": "\"Your acuity remains consistent, detective.\"",
"AutoEvent1022122_132": "\"Between 11:12 AM and 11:21 AM, the Securityboo generated two identical connection logs, and at the same time a new 'I'm dead' operation log was added when the connection unexpectedly interrupted.\"",
"AutoEvent1022122_133": "\"Excluding the possibility of a record malfunction, combined with the unnamed virus's instructions, there is a risk of overriding the logic core. The two connection logs are not errors, and one of them belongs to the Securityboo...\"",
"AutoEvent1022122_134": "\"The other comes from the Suspectboo. During the process of copying and implanting the logic core, its connection log was transferred to the Securityboo's system.\"",
"AutoEvent1022122_135": "\"The message 'I'm dead' is also likely from the Suspectboo, as its last words.\"",
"AutoEvent1022122_136": "\"What was planned as a complete override didn't occur, instead it became a Partial Merger, causing the Securityboo's logic core to be in a state of disarray.\"",
"AutoEvent1022122_137": "\"It is both the Securityboo and the Suspectboo, as long as it still believes itself is North.\"",
"AutoEvent1022122_138": "\"The key now is how much of the Suspectboo's memory remains, whether only the name and that last words are left.\"",
"AutoEvent1022122_139": "\"Check the last segment of the Securityboo's operation log to confirm.\"",
"AutoEvent1022122_14": "\"But if we consider the possibility that the relationship is real, but the subject is false...\"",
"AutoEvent1022122_15": "\"Who is Rost's real brother...\"",
"AutoEvent1022122_16": "Deduction in the Cabin",
"AutoEvent1022122_17": "Rost has often claimed that the Securityboo North is his brother, and this is not entirely false, as evidenced by a dog tag engraved with \"Rost and North: Brothers forever.\" However, if we consider the possibility that the relationship is real, but the subject is false...",
"AutoEvent1022122_18": "Who is Rost's real brother?",
"AutoEvent1022122_19": "Suspectboo",
"AutoEvent1022122_2": "\"Firstly, the three key figures in this case.\"",
"AutoEvent1022122_20": "Another North",
"AutoEvent1022122_21": "North",
"AutoEvent1022122_22": "Public Security Bangboo in Danger",
"AutoEvent1022122_23": "Neither.",
"AutoEvent1022122_24": "He lied. He has no brother",
"AutoEvent1022122_25": "\"Rost's brother, in fact, is the Suspectboo we found in the Hollow.\"",
"AutoEvent1022122_26": "\"Is there evidence to support this view, detective?\"",
"AutoEvent1022122_27": "\"Only Rost insists that the Securityboo is his brother.\"",
"AutoEvent1022122_28": "\"But the existing operation logs and the results of the scene investigation contradict Rost's claims.\"",
"AutoEvent1022122_29": "\"It is advised that the detective refer mainly to the existing evidence and not be misled by one-sided statements.\"",
"AutoEvent1022122_3": "\"First, North. \nNote: There is doubt whether North is his real name.\"",
"AutoEvent1022122_30": "\"We found a dog tag at the scene inscribed with 'Rost and North: Brothers forever', proving there is indeed someone closely related to Rost named North.\"",
"AutoEvent1022122_31": "\"It is advised that the detective reconsider based on the existing evidence.\"",
"AutoEvent1022122_32": "Currently unknown",
"AutoEvent1022122_33": "\"The relationships are clear, and next is clarifying the timeline.\"",
"AutoEvent1022122_34": "\"This incident has three key time points. As the operation logs used as crucial time references are missing and disordered, it is recommended to reorganize them clearly.\"",
"AutoEvent1022122_35": "\"11:00 AM: The Securityboo starts disaster avoidance guidance in the Hollow.\"",
"AutoEvent1022122_36": "\"11:11 AM: The Securityboo is attacked and becomes incapacitated. The recording footage is interrupted.\"",
"AutoEvent1022122_37": "\"11:21 AM: This is the most questionable part of the timeline. The operation log explicitly marks this time point, but the content is blank.\"",
"AutoEvent1022122_38": "Furthermore, at 11:21, the Securityboo generated an illogical Death record.",
"AutoEvent1022122_39": "\"Finding clues related to the events that occurred between 11:11 AM and 11:21 AM will be crucial in sorting out the timeline.\"",
"AutoEvent1022122_4": "\"North is a Securityboo, who was attacked while guiding citizens to evacuate from the Hollow, and is clearly marked as 'Deceased' in the operation log, initiating this case.\"",
"AutoEvent1022122_40": "Next, detective, please use the clues to finalize the timeline.",
"AutoEvent1022122_41": "Timeline Intersection Points",
"AutoEvent1022122_42": "11:11 AM: The Securityboo is attacked.\nBetween 11:11 and 11:21: {getstring(SCENE,Time16)};\n11:21 AM: {getstring(SCENE,Time21)}",
"AutoEvent1022122_43": "Where should we start the investigation?",
"AutoEvent1022122_44": "Between 11:11 and 11:21",
"AutoEvent1022122_45": "The 10 blank minutes",
"AutoEvent1022122_46": "11:21",
"AutoEvent1022122_47": "Strange Record Time",
"AutoEvent1022122_48": "11:12",
"AutoEvent1022122_49": "Who participated in this mysterious connection",
"AutoEvent1022122_5": "\"We encountered the person who clung to him, calling him brother at Lumina Square — another key figure in this case.\"",
"AutoEvent1022122_50": "Timeline clarification completed",
"AutoEvent1022122_51": "\"Detective, do you remember that among the clues collected earlier, a new time point appeared between 11:11 and 11:21, which might be the key to unlocking the mystery of the blank?\"",
"AutoEvent1022122_52": "\"Please present that clue now, a clue that includes a new time point.\"",
"AutoEvent1022122_53": "Ink dot on white paper",
"AutoEvent1022122_54": "A clue indicates that something happened during those ten blank minutes.",
"AutoEvent1022122_55": "Which clue is it?",
"AutoEvent1022122_56": "Securityboo's connection log",
"AutoEvent1022122_57": "Securityboo's operation log",
"AutoEvent1022122_58": "Securityboo's safety log",
"AutoEvent1022122_59": "\"Keen observation, detective. The Securityboo's connection log indicates that there was a connection made at 11:12 AM.\"",
"AutoEvent1022122_6": "\"Second, Rost.\"",
"AutoEvent1022122_60": "\"Combined with the operation log, just one minute after being attacked at 11:11 AM, the Securityboo, unable to resist, made a data connection with a target within the Hollow.\"",
"AutoEvent1022122_61": "\"Timeline information updated.\"",
"AutoEvent1022122_62": "\"The Securityboo made a data connection with an unknown target\"",
"AutoEvent1022122_63": "\"Incorrect clue, detective. The operation log after 11:11 AM is blank, providing no new information.\"",
"AutoEvent1022122_64": "\"Think again. There is a clue revealing a new time point between 11:11 AM and 11:21 AM.\"",
"AutoEvent1022122_65": "\"Incorrect clue, detective. The last safety log of the Securityboo is marked at 11:11 AM being attacked, with no further time point information.\"",
"AutoEvent1022122_66": "\"At 11:21 AM, two unusual things happened in the system records of the Securityboo.\"",
"AutoEvent1022122_67": "\"First, at 21 minutes, there are two suspected duplicate connection interruption records, with the connection target likely being the Suspectboo named North.\"",
"AutoEvent1022122_68": "\"Secondly, at 21 minutes, there is an 'I'm dead' operation log, not ruling out a causal relationship between the connection log and the operation log.\"",
"AutoEvent1022122_69": "\"Currently, the Securityboo North is in an operable state, which contradicts the record content.\"",
"AutoEvent1022122_7": "\"Rost claims to be North's good brother, but according to the existing operation logs, he first met North in the Hollow as a citizen and accepted his rescue guidance.\"",
"AutoEvent1022122_70": "\"Question, detective, what do you think of this contradictory record? Who does the 'I' in the record refer to?\"",
"AutoEvent1022122_71": "\"Please present the relevant clue to explain.\"",
"AutoEvent1022122_72": "\"It is known that one side of the connection is the Securityboo. Combined with the existing timeline, the Securityboo started making a data connection just one minute after being attacked.\"",
"AutoEvent1022122_73": "\"The connection target is very likely a device or a Bangboo at the scene of the attack. Do you have any idea, detective?\"",
"AutoEvent1022122_74": "\"All events on the timeline have been clarified.\"",
"AutoEvent1022122_75": "\"At 11:00 AM, the Securityboo starts disaster avoidance guidance in the Hollow, and meets Rost.\nAt 11:11 AM, the Securityboo is attacked by the Sharkboo, and loses operational capability. The recording footage is interrupted.\"",
"AutoEvent1022122_76": "\"At 11:12 AM, the Sharkboo establishes a connection with the Securityboo, purpose unclear.\nAt 11:21 AM, the connection unexpectedly interrupts. The Sharkboo is scrapped, and the death record is transmitted to the Securityboo.\"",
"AutoEvent1022122_77": "\"This is a premeditated attack and intrusion event targeting the Securityboo. The possibility of Bangboo acting autonomously is zero.\"",
"AutoEvent1022122_78": "\"Thus, the Suspectboo having someone directing its actions is a reasonable conclusion.\"",
"AutoEvent1022122_79": "\"As you might have guessed, indeed there are clues proving that aside from the two Bangboo, there was a third person at the scene.\"",
"AutoEvent1022122_8": "\"His statements contain many contradictions.\"",
"AutoEvent1022122_80": "\"Besides the connected Bangboo, there was a third person present at the scene.\"",
"AutoEvent1022122_81": "Is there evidence to prove this, detective?",
"AutoEvent1022122_82": "Present evidence",
"AutoEvent1022122_83": "\"While the connection was being made between the Suspectboo and the Securityboo, a male was constantly present, likely involved in this connection activity.\"",
"AutoEvent1022122_84": "\"Combined with the footage from the operation log, the identity of this man is already quite apparent.\"",
"AutoEvent1022122_85": "Portrait of the man",
"AutoEvent1022122_86": "While the connection was being made between the Suspectboo and the Securityboo, a male was constantly present, likely involved in this connection activity.",
"AutoEvent1022122_87": "Is there anyone who fits the description?",
"AutoEvent1022122_88": "Passersby bystanders",
"AutoEvent1022122_89": "Rost",
"AutoEvent1022122_9": "\"Third, North.\"",
"AutoEvent1022122_90": "\"Given the circumstances at the time, there's a 99% probability that there were no other passersby.\"",
"AutoEvent1022122_91": "\"As for that 1%, that includes the scenario where you are joking.\"",
"AutoEvent1022122_92": "\"Rost was at the scene when the Securityboo was attacked.\"",
"AutoEvent1022122_93": "\"Considering that Rost was also present at the scene of the Bangboo connection one minute later, it makes sense to take this into account.\"",
"AutoEvent1022122_94": "\"After this, Rost appeared with the Securityboo at the entrance of the Lumina Square Precinct, trying to prevent the Securityboo from returning to the Precinct for checks.\"",
"AutoEvent1022122_95": "\"Many indications suggest that Rost is not merely a civilian. He is closely related to the whole incident and even understands everything that happened at the scene.\"",
"AutoEvent1022122_96": "\"There is a clue indicating that Rost is well aware of many key time points in the incident.\"",
"AutoEvent1022122_97": "\"Please identify this clue, detective.\"",
"AutoEvent1022122_98": "\"Sharp as ever, detective. This dog tag is the best evidence.\"",
"AutoEvent1022122_99": "\"The holder of the dog tag is most likely the North that Rost refers to, while the Securityboo clearly states it has never seen this iron tag.\"",
"AutoEvent1022124_0": "The Manual... You're Not Reading It Anyway...",
"AutoEvent1022124_1": "\"Step 1: Confirm that there is a stable connection between both Bangboo.\nStep 2: Start the program in the source Bangboo.\nStep 3: Wait. Don't do anything you shouldn't.\"",
"AutoEvent1022124_2": "\"The program will copy the source Bangboo's logic core and spoof it as an encrypted data pack directly into the target Bangboo's system, so you don't have to worry about bypassing any firewalls or verification.\"",
"AutoEvent1022124_3": "\"After about 10 minutes, the target Bangboo's logic core will be completely overwritten, becoming a clone of the source Bangboo. I trust this is the result you are looking for.\"",
"AutoEvent1022124_4": "\"I must hereby declare that this program is still only a beta version and doesn't even have a name yet, so you should be aware of the risk involved. No — you were already psychologically ready from the moment you decided to use it, weren't you? — Spiral Piper\"",
"AutoEvent1022124_5": "Fairy Detective Assistant",
"AutoEvent1022124_6": "Clue recorded:\n\"Rost's virus can clone and overwrite Bangboo logic cores\"",
"AutoEvent1022125_0": "Fairy Detective Assistant",
"AutoEvent1022125_1": "\"Following an overwrite error, Rost ignored North's request to cancel the connection, and chose instead the far riskier option of a 'forced merge'.\"",
"AutoEvent1022125_10": "Tell North the truth about what you've found",
"AutoEvent1022125_11": "Here's how it happened...",
"AutoEvent1022125_12": "\"...I see... So my name isn't actually North, but I'm North... I need a little time to think about all of this and come to terms with it. Let's leave the Hollow for now, detective.\"",
"AutoEvent1022125_13": "I'm not sure if North will ever be ready to accept this...",
"AutoEvent1022125_14": "Anyway... Let's get out of the Hollow.",
"AutoEvent1022125_2": "\"In the end, North's logic core was forcibly transferred over to the Securityboo's system, where it was dangerously and irreversibly merged with the Securityboo's logic core.\"",
"AutoEvent1022125_3": "\"The Suspectboo North's body is suspected to have 'died' due to a loss of all core data.\"",
"AutoEvent1022125_4": "\"That is the whole truth of the matter.\"",
"AutoEvent1022125_5": "\"Strictly speaking, both Bangboo have 'died' in this man-made accident.\"",
"AutoEvent1022125_6": "\"Rost is the murderer.\"",
"AutoEvent1022125_7": "\"Let's report all of this to our client, the Securityboo still identifying itself as North.\"",
"AutoEvent1022125_8": "Securityboo North",
"AutoEvent1022125_9": "\"You've been in a daze there for quite some time now, memory detective. What's going on? Have you uncovered the truth?\"",
"AutoEvent1022190_0": "Securityboo North",
"AutoEvent1022190_1": "\"Alright, we're safe here now. You were just saying you had something you wanted to ask me? Did you unearth something important?\"",
"AutoEvent1022190_10": "\"The dog tag is conclusive evidence linking Rost and North.\"",
"AutoEvent1022190_11": "\"Based on the Securityboo's reaction, we have reason to believe that the owner of this dog tag is someone called North — that is, the criminal Suspectboo who assaulted you before.\"",
"AutoEvent1022190_12": "\"Impossible... But I am North. Unless... we have the same name?\"",
"AutoEvent1022190_13": "Fairy Detective Assistant",
"AutoEvent1022190_14": "\"Well then, is there any evidence that your name is indeed North — something like a dog tag?\"",
"AutoEvent1022190_15": "\"No, this is the only name recognized by my operating system, and isn't that what Rost calls me, too?\"",
"AutoEvent1022190_16": "\"Indeed, that's one of our known clues: Rost calls the Securityboo North, and repeatedly claims the two are sworn brothers.\"",
"AutoEvent1022190_17": "\"However as the investigation progresses, the reliability of Rost's testimony has been rapidly plummeting.\"",
"AutoEvent1022190_18": "\"As for any system records, there is potential for those to be dysfunctional just like the operation log.\"",
"AutoEvent1022190_19": "\"Suggestion: Perform a quick one-off systems check right now.\"",
"AutoEvent1022190_2": "\"If there's anything you'd like to say or ask, I offer my full cooperation, memory detective.\"",
"AutoEvent1022190_20": "\"Alright, let's do a check, if that's how we're going to find the evidence that I'm North.\"",
"AutoEvent1022190_21": "\"Or if... If I'm not North, then who am I?\"",
"AutoEvent1022190_22": "Quick Check",
"AutoEvent1022190_23": "North agrees to undergoing a quick one-off systems check. It's something that is normally prohibited from doing to a Securityboo, but... this is a special situation. After all, it was North's own request — plus you're inside a Hollow.",
"AutoEvent1022190_24": "Alright, get ready to link up",
"AutoEvent1022190_25": "Connect to the data port",
"AutoEvent1022190_26": "{getstring(SCENE,SearchPoliceState_3)}",
"AutoEvent1022190_27": "\"Port match complete. Bypassing verification protocols, transferring data...\"",
"AutoEvent1022190_28": "\"...Connection established. Please select data category to inspect.\"",
"AutoEvent1022190_29": "With Fairy's help, you establish a connection to the Securityboo using Eous' data cable. Now then, time to really play the role of \"memory detective\" and find that important data.",
"AutoEvent1022190_3": "Actually, there is something I'd like to ask...",
"AutoEvent1022190_30": "Which data should we check?",
"AutoEvent1022190_31": "Safety Log",
"AutoEvent1022190_32": "{getstring(SCENE,SearchPoliceState_3_1)}",
"AutoEvent1022190_33": "Operation Log",
"AutoEvent1022190_34": "{getstring(SCENE,SearchPoliceState_3_2)}",
"AutoEvent1022190_35": "Connection Log",
"AutoEvent1022190_36": "{getstring(SCENE,SearchPoliceState_3_3)}",
"AutoEvent1022190_37": "Inspection complete",
"AutoEvent1022190_38": "Inspection Complete",
"AutoEvent1022190_39": "\"Retrieving safety log from the past week...\"",
"AutoEvent1022190_4": "About this dog tag...",
"AutoEvent1022190_40": "\"Retrieval complete. Filtered results: 112 events tagged Yellow and 2 events tagged Red.\"",
"AutoEvent1022190_41": "\"Red event details:\n▇/▇, 11:11, strong external impact sustained. Mobility impaired. Must return to the base for inspection.\"",
"AutoEvent1022190_42": "Judging by the timestamp and description, this should be logging the Sharkboo's attack.",
"AutoEvent1022190_43": "\"Clue has been recorded.\nSudden event: At 11:11, it was attacked by a Sharkboo and lost all mobility.\"",
"AutoEvent1022190_44": "\"Retrieving available operation logs...\"",
"AutoEvent1022190_45": "\"Retrieval complete. Filtered results: 516 events tagged Yellow and 29 events tagged Red.\"",
"AutoEvent1022190_46": "\"Details of a most recent Red event: \n▇/▇, 11:21 , ▇▇▇, ▇▇, I'm dead.\"",
"AutoEvent1022190_47": "That's the text string that Rost got when it asked North to retrieve the operation log before.",
"AutoEvent1022190_48": "Neither the data nor those words sound like any kind of normal operation log...",
"AutoEvent1022190_49": "\"Clue has been recorded.\nAnomalous operation log entry: 11:21, 'I'm dead'.\"",
"AutoEvent1022190_5": "It's a Key Clue",
"AutoEvent1022190_50": "\"Clue has been recorded.\nWitness: Rost knows about the operation log and was most likely present at the time of the anomalous log entry.\"",
"AutoEvent1022190_51": "\"Retrieving connection logs...\"",
"AutoEvent1022190_52": "\"Retrieval complete. Filtering connections by most recent.\"",
"AutoEvent1022190_53": "\", ▇/▇, 11:12, connection established.\n▇/▇, 11:21, connection suddenly interrupted.\"",
"AutoEvent1022190_54": "Hang on. Has Fairy crashed? Or is it the log that's duplicated...?",
"AutoEvent1022190_55": "\"Negative: Detective assistant is functioning normally. No lag or delay detected.\"",
"AutoEvent1022190_56": "\"System log serial number assignations from the inspected object are not operating normally. Or in other words — there is a bug.\"",
"AutoEvent1022190_57": "At 11:12, the Bangboo appear to have established a connection — which is a new data point and clue.",
"AutoEvent1022190_58": "\"Clue has been recorded.\nAbnormal connection log: There are two duplicate connection logs.\n11:12, connection started.\n11:21, connection unexpectedly terminated.\"",
"AutoEvent1022190_6": "Securityboo North's reply",
"AutoEvent1022190_7": "\"I just noticed this dog tag. I can tell it must have meant a lot to Rost and North.\"",
"AutoEvent1022190_8": "\"But I have no recollection of it whatsoever... I can confirm I have never seen this dog tag before in my life.\"",
"AutoEvent1022190_9": "Fairy Detective Assistant",
"AutoEvent1023300_0": "Excited Referee",
"AutoEvent1023300_1": "\"Ooh, that uppercut! Absolutely gorgeous!\" The referee still seems to be immersed in the match just now.",
"AutoEvent1023300_10": "\"You can check your opponent's lineup before starting a duel.\"",
"AutoEvent1023300_11": "Start a duel!",
"AutoEvent1023300_12": "View Opponent's Lineup",
"AutoEvent1023300_13": "Wait! I need a moment to prepare...",
"AutoEvent1023300_14": "\"Wanna check your opponent's lineup? Just directly talk to the combat Bangboo in the combat zone!\"",
"AutoEvent1023300_15": "\"There, you can check the Bangboo's basic info and their skills.\"",
"AutoEvent1023300_16": "\"You can also adjust your lineup or use items there.\"",
"AutoEvent1023300_17": "\"Make sure you're fully prepared, then enter the battle!\"",
"AutoEvent1023300_18": "\"The spectators have entered the arena!\"",
"AutoEvent1023300_19": "Start a duel!",
"AutoEvent1023300_2": "\"Oh, you're here to sign up for the next round as a trainer? No problem! We don't care what race the trainers are!\"",
"AutoEvent1023300_20": "View Opponent's Lineup",
"AutoEvent1023300_21": "Wait! I need a moment to prepare...",
"AutoEvent1023300_22": "\"You can check your opponent's lineup before starting a duel.\"",
"AutoEvent1023300_23": "Start a duel!",
"AutoEvent1023300_24": "View Opponent Lineup",
"AutoEvent1023300_25": "Wait! I need a moment to prepare...",
"AutoEvent1023300_26": "\"What a fierce battle. My ears are still buzzing...\"",
"AutoEvent1023300_27": "\"Congratulations, Trainer. You have defeated the reigning champion.\"",
"AutoEvent1023300_28": "\"You have become the new legend of the League of Bangboo!\"",
"AutoEvent1023300_29": "\"If you find this fun, come have another duel next time!\"",
"AutoEvent1023300_3": "\"But you don't seem to have your own combat Bangboo. Go check out the recruitment area! Maybe you'll be able to recruit a volunteer!\"",
"AutoEvent1023300_30": "Bangboo's ATK set to 10!",
"AutoEvent1023300_31": "Item already used",
"AutoEvent1023300_32": "Confirm",
"AutoEvent1023300_4": "Referee",
"AutoEvent1023300_5": "\"You've successfully recruited a combat Bangboo. A round of applause, please!\"",
"AutoEvent1023300_6": "\"In fact, a squad can recruit up to three Bangboo.\"",
"AutoEvent1023300_7": "\"But seeing as this is your first battle as a trainer. One Bangboo should also be enough.\"",
"AutoEvent1023300_8": "\"Now, go to the combat zone and start your journey as a Bangboo Master!\"",
"AutoEvent1023300_9": "\"Are you ready for a duel?\"",
"AutoEvent1023301_0": "Minionboo",
"AutoEvent1023301_1": "This is your next opponent. Basic info research complete.\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Deals damage to a random enemy when attacking.",
"AutoEvent1023302_0": "Sharkboo",
"AutoEvent1023302_1": "HP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Deal double damage with its attacks",
"AutoEvent1023302_14": "Where would you like to send it?",
"AutoEvent1023302_15": "Left",
"AutoEvent1023302_16": "Middle",
"AutoEvent1023302_17": "Right",
"AutoEvent1023302_18": "What skill do you want your Bangboo to learn?",
"AutoEvent1023302_19": "VIP Ejection Seat",
"AutoEvent1023302_2": "Enhance Stats",
"AutoEvent1023302_20": "After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023302_21": "BUG Shield",
"AutoEvent1023302_22": "Negate the first DMG received in each round.",
"AutoEvent1023302_23": "Lone Woof Bandana",
"AutoEvent1023302_24": "When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023302_25": "Like & Subscribe Gun",
"AutoEvent1023302_26": "Gives the selected Bangboo Number of Attacks +1.",
"AutoEvent1023302_28": "Super Fusion Metal Dentures",
"AutoEvent1023302_29": "Gives the selected Bangboo a new skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023302_3": "Learn Skills",
"AutoEvent1023302_30": "The Bangboo learned a new skill: After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023302_31": "The Bangboo learned a new skill: Negate the first DMG received in each round.",
"AutoEvent1023302_32": "Bangboo's Number of Attacks +1.",
"AutoEvent1023302_33": "Sharkboo just obtained a new skill: Deal double DMG with its attacks!",
"AutoEvent1023302_34": "Which stat would you like to enhance?",
"AutoEvent1023302_35": "Ultra Sacred Sword of Radiance (Stock: {scene_var(attack_potion)})",
"AutoEvent1023302_36": "ATK+1",
"AutoEvent1023302_37": "Falling Starsea Armor (Stock: {scene_var(recover_potion)})",
"AutoEvent1023302_38": "HP +1",
"AutoEvent1023302_4": "Adjust Position",
"AutoEvent1023302_41": "Mask No.10",
"AutoEvent1023302_42": "Sets Bangboo's ATK to 10.",
"AutoEvent1023302_43": "Bangboo HP +1!\nCurrent HP: {specials(self_max_hp)}",
"AutoEvent1023302_44": "Bangboo ATK +1!\nCurrent ATK: {specials(self_original_attack)}",
"AutoEvent1023302_5": "Leave",
"AutoEvent1023302_6": "HP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}",
"AutoEvent1023303_0": "Sharkboo",
"AutoEvent1023303_1": "Where would you like to send it?",
"AutoEvent1023303_10": "Adjust Position",
"AutoEvent1023303_11": "Which stat would you like to enhance?",
"AutoEvent1023303_12": "Ultra Sacred Sword of Radiance (Stock: {scene_var(attack_potion)})",
"AutoEvent1023303_13": "ATK+1",
"AutoEvent1023303_14": "Falling Starsea Armor (Stock: {scene_var(recover_potion)})",
"AutoEvent1023303_15": "HP +1",
"AutoEvent1023303_18": "Mask No.10",
"AutoEvent1023303_19": "Sets Bangboo's ATK to 10.",
"AutoEvent1023303_2": "Left",
"AutoEvent1023303_20": "Bangboo HP +1!\nCurrent HP: {specials(self_max_hp)}",
"AutoEvent1023303_21": "Bangboo ATK +1!\nCurrent ATK: {specials(self_original_attack)}",
"AutoEvent1023303_22": "What skill do you want your Bangboo to learn?",
"AutoEvent1023303_23": "VIP Ejection Seat",
"AutoEvent1023303_24": "After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023303_25": "BUG Shield",
"AutoEvent1023303_26": "Negate the first DMG received in each round.",
"AutoEvent1023303_27": "Lone Woof Bandana",
"AutoEvent1023303_28": "When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023303_29": "Like & Subscribe Gun",
"AutoEvent1023303_3": "Middle",
"AutoEvent1023303_30": "Gives the selected Bangboo Number of Attacks +1.",
"AutoEvent1023303_32": "Gives the selected Bangboo a new skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023303_33": "The Bangboo learned a new skill: After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023303_34": "The Bangboo learned a new skill: Negate the first DMG received in each round.",
"AutoEvent1023303_35": "Bangboo's Number of Attacks +1.",
"AutoEvent1023303_4": "Right",
"AutoEvent1023303_5": "Leave",
"AutoEvent1023303_6": "Sumoboo",
"AutoEvent1023303_7": "HP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Always attack the enemies right in its front first.",
"AutoEvent1023303_8": "Enhance Stats",
"AutoEvent1023303_9": "Learn Skills",
"AutoEvent1023304_0": "Midas Touch",
"AutoEvent1023304_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Drop 500 Gear Coins when getting damage.",
"AutoEvent1023305_0": "Safetyboo",
"AutoEvent1023305_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: When Safetyboo takes damage for the first time, its HP doubles.",
"AutoEvent1023306_0": "Majestic Mesmer",
"AutoEvent1023306_1": "This is your next opponent. \nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Always attacks the leftmost enemy.",
"AutoEvent1023307_0": "Sharkboo",
"AutoEvent1023307_1": "Where would you like to send it?",
"AutoEvent1023307_10": "Adjust Position",
"AutoEvent1023307_11": "Which stat would you like to enhance?",
"AutoEvent1023307_12": "Ultra Sacred Sword of Radiance (Stock: {scene_var(attack_potion)})",
"AutoEvent1023307_13": "ATK +1",
"AutoEvent1023307_14": "Falling Starsea Armor (Stock: {scene_var(recover_potion)})",
"AutoEvent1023307_15": "HP +1",
"AutoEvent1023307_16": "Giving Paperboo more ATK doesn't seem to do anything...",
"AutoEvent1023307_17": "Modding Paperboo's ATK doesn't seem to do anything...",
"AutoEvent1023307_18": "Mask No.10",
"AutoEvent1023307_19": "Sets Bangboo's ATK to 10.",
"AutoEvent1023307_2": "Left",
"AutoEvent1023307_20": "Bangboo HP +1!\nCurrent HP: {specials(self_max_hp)}",
"AutoEvent1023307_21": "Bangboo ATK +1!\nCurrent ATK: {specials(self_original_attack)}",
"AutoEvent1023307_22": "What skill do you want your Bangboo to learn?",
"AutoEvent1023307_23": "VIP Ejection Seat",
"AutoEvent1023307_24": "After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023307_25": "BUG Shield",
"AutoEvent1023307_26": "Negate the first DMG received in each round.",
"AutoEvent1023307_27": "Lone Woof Bandana",
"AutoEvent1023307_28": "When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023307_29": "Like & Subscribe Gun",
"AutoEvent1023307_3": "Middle",
"AutoEvent1023307_30": "Gives the selected Bangboo Number of Attacks +1.",
"AutoEvent1023307_32": "Gives the selected Bangboo a new skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023307_33": "The Bangboo learned a new skill: After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023307_34": "The Bangboo learned a new skill: Negate the first DMG received in each round.",
"AutoEvent1023307_35": "Bangboo's Number of Attacks +1.",
"AutoEvent1023307_36": "There is no change to Paperboo's ATK.\nCurrent ATK: {specials(self_max_hp)}",
"AutoEvent1023307_4": "Right",
"AutoEvent1023307_5": "Leave",
"AutoEvent1023307_6": "Paperboo",
"AutoEvent1023307_7": "HP: {specials(self_max_hp)}\nATK: {specials(self_max_hp)}\nSkill: Its ATK always equals its HP",
"AutoEvent1023307_8": "Enhance Stats",
"AutoEvent1023307_9": "Learn Skills",
"AutoEvent1023308_0": "Luckyboo",
"AutoEvent1023308_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: When its underlings get attacked, Luckyboo's HP +5.",
"AutoEvent1023309_0": "Enthusiastic Commentator",
"AutoEvent1023309_1": "\"Hey, wait! Are you a trainer or a combat Bangboo? Are you here to join the League of Bangboo too?\"",
"AutoEvent1023309_10": "\"Well then, go find the referee to apply for the next round. I won't waste any more of your time! Good luck, dear Trainer!\"",
"AutoEvent1023309_11": "Enthusiastic Spectator",
"AutoEvent1023309_12": "\"Impressive! I'm so thrilled! I'm already a fan of yours!\"",
"AutoEvent1023309_13": "\"I'll keep cheering for you!\"",
"AutoEvent1023309_14": "\"Come check out the spectator seats after each battle and have a chat with us!\"",
"AutoEvent1023309_15": "\"Did you know? If you win 8 rounds in a row, you'll be able to challenge the champion of this season in the 9th round! That's the legendary, strongest combat Bangboo!\"",
"AutoEvent1023309_16": "\"I've heard that it sometimes watches the duels as a spectator. Who knows, maybe we'll run into it in the spectator area after a battle!\"",
"AutoEvent1023309_17": "\"But I believe even the champion won't be your match! Please take these! I'll keep cheering for you!\"",
"AutoEvent1023309_18": "Obtained Ultra Sacred Sword of Radiance×2",
"AutoEvent1023309_19": "\"Did you know that even if you are defeated, some loyal spectators will stay to send gifts to the trainers they support and cheer them on?\"",
"AutoEvent1023309_2": "\"Unfortunately, this round of registration has ended. But you can still play a part in the competition as a spectator!\"",
"AutoEvent1023309_20": "\"So don't be afraid of defeat. Adjust and enhance your lineup to duel again! Here, this is for you!\"",
"AutoEvent1023309_21": "Obtained Falling Starsea Armor×2",
"AutoEvent1023309_3": "\"Come sit down somewhere!\"",
"AutoEvent1023309_4": "Oh? It's you, the spectator from earlier! What do you think? Wanna give it a try?",
"AutoEvent1023309_5": "\"The new round of registration has started. If you want to participate, you can now...\"",
"AutoEvent1023309_6": "\"But let me ask first, are you a trainer or a combat Bangboo?\"",
"AutoEvent1023309_7": "The commentator's concerns are pretty reasonable...",
"AutoEvent1023309_8": "I'm a trainer.",
"AutoEvent1023309_9": "\"I see! What a special trainer!\"",
"AutoEvent1023311_0": "Suspicious Guy",
"AutoEvent1023311_1": "\"We meet again~\"",
"AutoEvent1023311_2": "\"Looks like you've become stronger. You're qualified to come to my shop.\"",
"AutoEvent1023311_3": "\"I opened a store nearby that sells items to enhance Bangboo stats. If you wanna become the champion, come check out my shop more often!\"",
"AutoEvent1023313_0": "Suspicious Guy",
"AutoEvent1023313_1": "\"You're not half bad, Rising Star. I'll keep an eye on you.\"",
"AutoEvent1023313_2": "\"Here, take this. It'll come in handy for your Bangboo!\"",
"AutoEvent1023313_3": "You obtained Ultra Sacred Sword of Radiance",
"AutoEvent1023314_0": "\"Code Trader\"",
"AutoEvent1023314_1": "\"Hey, you, special trainer, wanna check out the new 'codes'?\"",
"AutoEvent1023314_2": "\"I'm talking about bundle codes. I've got all kinds here. I put a lot of effort into collecting them online!\"",
"AutoEvent1023314_3": "\"I opened a shop nearby that sells all kinds of bundle codes I found on various websites!\"",
"AutoEvent1023314_4": "\"Of course, they are not free, you know...\"",
"AutoEvent1023315_0": "Bagboo's Underlings",
"AutoEvent1023315_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}",
"AutoEvent1023317_0": "Luckyboo's Underlings",
"AutoEvent1023317_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}",
"AutoEvent1023318_0": "Suspicious Guy",
"AutoEvent1023318_1": "\"You're not bad, Rising Star. We meet again.\"",
"AutoEvent1023318_2": "\"You did great! And your Bangboo too! But they're not strong enough. It'll be even harder next time. Take this, it'll come in handy for your Bangboo!\"",
"AutoEvent1023318_3": "Obtained Falling Starsea Armor",
"AutoEvent1023319_0": "Elle",
"AutoEvent1023319_1": "This is your next opponent. \nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Deals damage to all enemies when attacking.",
"AutoEvent1023319_2": "\"...\"",
"AutoEvent1023319_3": "\"Are you my opponent? Looks like it's gonna be an easy win.\"",
"AutoEvent1023320_0": "Bagboo",
"AutoEvent1023320_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: When Bagboo is present, it and its underlings only take up to 1 damage.",
"AutoEvent1023321_0": "Majestic Mesmer",
"AutoEvent1023321_1": "\"Hmm, not bad, not bad~ Do you know who I am? I'm the champion of this season's League of Bangboo — Majestic Mesmer!\"",
"AutoEvent1023321_2": "\"I noticed you, Trainer. I have a feeling that we will meet again at the final showdown!\"",
"AutoEvent1023321_3": "\"But your Bangboo are terrible! Especially that Sharkboo!\"",
"AutoEvent1023321_4": "\"Here, take this. This will upgrade your Sharkboo, turning it from 'very bad' to 'not that bad'~\"",
"AutoEvent1023321_5": "Obtained Super Fusion Metal Dentures",
"AutoEvent1023322_0": "Majestic Mesmer",
"AutoEvent1023322_1": "\"Not bad, not bad... A worthy opponent for my own two hands!\"",
"AutoEvent1023322_2": "\"The next battle will be even tougher. Hang in there~\"",
"AutoEvent1023322_3": "\"Here, take this. I look forward to seeing you soon~\"",
"AutoEvent1023322_5": "Obtained Mask No.10",
"AutoEvent1023324_0": "Hapless Bangboo",
"AutoEvent1023324_1": "I find a hapless Bangboo who keeps muttering, \"I lost. I'm abandoned. No one is recruiting me. No Gear Coins...\"",
"AutoEvent1023324_3": "Hapless Bangboo",
"AutoEvent1023324_4": "Looks like it really needs some Gear Coins...",
"AutoEvent1023324_5": "Give it 1000 Gear Coins",
"AutoEvent1023324_6": "No, I don't even have enough for myself.",
"AutoEvent1023324_7": "\"I can fight again! I can be recruited again!\" The Bangboo bounces off excitedly. Is it planning to pay trainers Gear Coins to get recruited...?",
"AutoEvent1023325_0": "Hapless Bangboo",
"AutoEvent1023325_1": "You encounter the hapless Bangboo that you helped last time.",
"AutoEvent1023325_2": "\"Thanks for your help. I've got a trainer! I'm back on the battlefield!\"",
"AutoEvent1023325_3": "\"Here's a trophy I got. It's yours!\"",
"AutoEvent1023325_4": "Obtained Like & Subscribe Gun",
"AutoEvent1023326_0": "Bomboo",
"AutoEvent1023326_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: When Bomboo's underlings are defeated, Bomboo's HP drops by 50%.",
"AutoEvent1023327_0": "Bomboo's Underlings",
"AutoEvent1023327_1": "This is your next opponent:\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}",
"AutoEvent1023328_0": "Minionboo",
"AutoEvent1023328_1": "This is your next opponent. Basic info research complete.\nHP: {specials(self_max_hp)}\nATK: {specials(self_original_attack)}\nSkill: Deals damage to a random enemy when attacking.",
"AutoEvent1023329_0": "Sharkboo",
"AutoEvent1023329_1": "Victory! A victory for being free!",
"AutoEvent1023331_0": "\"Code Store\"",
"AutoEvent1023331_1": "Which bundle code would you like?",
"AutoEvent1023331_10": "Leave",
"AutoEvent1023331_12": "I don't have enough Gear Coins!",
"AutoEvent1023331_2": "Which bundle code would you like?",
"AutoEvent1023331_3": "\"By the way, each gift code can only be redeemed once. You should know that, right?\"",
"AutoEvent1023331_4": "VIP Ejection Seat, price: 4000 Gear Coins",
"AutoEvent1023331_5": "Skill: After being defeated, gives other allied Bangboo HP +10.",
"AutoEvent1023331_6": "BUG Shield, price: 4000 Gear Coins",
"AutoEvent1023331_7": "Skill: Negate the first DMG received in each round.",
"AutoEvent1023331_8": "Lone Woof Bandana, 6000 Gear Coins",
"AutoEvent1023331_9": "Skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.",
"AutoEvent1023332_0": "Recruitment Area",
"AutoEvent1023332_1": "The moment they see a trainer coming over, all the Bangboo in the recruitment area jump up immediately. \"Pick me! Pick me!\" they shout, waving their tiny hands in the air.",
"AutoEvent1023332_10": "Sharkboo\nHP: 4\nATK: 1",
"AutoEvent1023332_11": "Sharkboo's skill is \"being free.\"",
"AutoEvent1023332_12": "I'll pick this one!",
"AutoEvent1023332_13": "Leave",
"AutoEvent1023332_14": "Sumoboo\nHP: 3\nATK: 1\nSkill: Always attack the enemies right in its front first.",
"AutoEvent1023332_15": "Recruiting it requires 2000 Gear Coins",
"AutoEvent1023332_16": "Paperboo\nHP: 2\nATK: 2\nSkill: Skill: Its ATK always equals its HP.",
"AutoEvent1023332_17": "Recruiting it requires 3000 Gear Coins",
"AutoEvent1023332_2": "Spend Gear Coins to recruit your favorite Bangboo to join you in combat.",
"AutoEvent1023332_3": "Sharkboo",
"AutoEvent1023332_4": "Sharkboo's skill is \"being free.\"",
"AutoEvent1023332_5": "Paperboo: recruiting it requires 3000 Gear Coins",
"AutoEvent1023332_6": "Skill: Its ATK always equals its HP",
"AutoEvent1023332_7": "Sumoboo: recruiting it requires 2000 Gear Coins",
"AutoEvent1023332_8": "Skill: Always attack the enemies right in its front first.",
"AutoEvent1023332_9": "Leave",
"AutoEvent1023336_0": "Mysterious Shop Owner",
"AutoEvent1023336_1": "\"Welcome! What kind of code would you like this time?\"",
"AutoEvent1023336_10": "\"I'm afraid you'll need more money.\"",
"AutoEvent1023336_11": "Obtained Ultra Sacred Sword of Radiance",
"AutoEvent1023336_2": "Mysterious Shop Owner",
"AutoEvent1023336_3": "\"Welcome! What kind of code would you like?\"",
"AutoEvent1023336_4": "Falling Starsea Armor, price: 1000 Gear Coins",
"AutoEvent1023336_5": "Gives the selected Bangboo HP +1.",
"AutoEvent1023336_6": "Ultra Sacred Sword of Radiance, price: 1000 Gear Coins",
"AutoEvent1023336_7": "Selected Bangboo's ATK +1.",
"AutoEvent1023336_8": "Leave",
"AutoEvent1023336_9": "Obtained Falling Starsea Armor",
"AutoEvent1023337_0": "Sumoboo",
"AutoEvent1023337_1": "\"Sumo! Sumo!\"",
"AutoEvent1023338_0": "Paperboo",
"AutoEvent1023338_1": "We won...? 'kay, I'll get back to my carton and get some rest...",
"AutoEvent1025601_0": "Fairy Smart Intervention",
"AutoEvent1025601_1": "\"You have reached the target location.\n Still no threats detected in the surrounding area. Please proceed with confidence.\"",
"AutoEvent1025601_2": "\"Objective: Complete the testing and maintenance for the remote-controlled bomb within the Hollow.\"",
"AutoEvent1025601_3": "\"Test Subject: Golden Bangboo.\"",
"AutoEvent1025607_0": "Locked Gate",
"AutoEvent1025607_1": "There is a note on the side.\n\"Dear partner... I've prepared a Golden Bangboo and a decompression bomb. Have fun and let off some steam, alright?\"",
"AutoEvent1025607_2": "Hmm... I don't think this note was meant for us.",
"AutoEvent1025607_3": "Pay the required amount",
"AutoEvent1025607_4": "Pay {specials(cost)} Gear Coins",
"AutoEvent1025607_5": "Explore the surrounding area",
"AutoEvent1025607_6": "Do not pay",
"AutoEvent1025703_0": "Fairy Smart Intervention",
"AutoEvent1025703_1": "\"Transferring you to the client. Please hold.\"",
"AutoEvent1025703_2": "...",
"AutoEvent1025703_3": "Dana: \"Please, master Proxy!\"",
"AutoEvent1025703_4": "Dana: \"Find more Gear Coins and repair the drill rig!\"",
"AutoEvent1025704_0": "Fairy Smart Intervention",
"AutoEvent1025704_1": "\"Transferring you to the client. Please hold.\"",
"AutoEvent1025704_2": "...",
"AutoEvent1025704_3": "Dana: \"Thank you for taking on my new commission! I wish I could be as reliable as you are...\"",
"AutoEvent1025704_4": "Dana: \"This time, the goal is to protect and recover the drill rig... or whatever hasn't been ripped to shreds by Ethereals.\"",
"AutoEvent1025704_5": "Dana: \"Of course, I brought some D Rounds with me this time!\"",
"AutoEvent1025704_6": "Dana: \"The compatible booster device has been deployed. Let's get outta here!\"",
"AutoEvent1025707_0": "Fairy Smart Intervention",
"AutoEvent1025707_1": "\"Transferring you to the client. Please hold...\"",
"AutoEvent1025707_10": "Drill Rig Repair Progress increased by 30%",
"AutoEvent1025707_11": "Turret repair: ({specials(fixCannonPrice)} Gear Coins)",
"AutoEvent1025707_12": "Restore a destroyed turret",
"AutoEvent1025707_13": "Reload module: ({specials(stepResetPrice)} Gear Coins)",
"AutoEvent1025707_14": "Automatically reset a launch button every 20 steps",
"AutoEvent1025707_15": "Enhance turret: ({specials(upCannonPrice)} Gear Coins)",
"AutoEvent1025707_16": "Enhance a turret's ammo to DDD Rounds",
"AutoEvent1025707_17": "Exit device",
"AutoEvent1025707_18": "\"...\"",
"AutoEvent1025707_19": "Drill rig repair progress: {scene_var(FixProgress)}%\nThank you for choosing us again. Please follow all instructions while operating this device!",
"AutoEvent1025707_2": "Dana: \"Use the engineering device to repair the drill rig!\"",
"AutoEvent1025707_20": "\"Cling—Clang— The emergency engineering team has completed the turret repair!\"",
"AutoEvent1025707_21": "\"Work order confirmed. The logistics team is now dispatching DDD Rounds!\"",
"AutoEvent1025707_22": "\"Approval confirmed. D Rounds have been fully upgraded to DDD Rounds!\"",
"AutoEvent1025707_3": "Dana: \"Also, the engineering device's enhancement module has been upgraded.\"",
"AutoEvent1025707_4": "Dana: \"Now you can permanently upgrade a turret's ammo into DDD Rounds!\"",
"AutoEvent1025707_5": "Dana: \"Try it out. More firepower means more Gear Coins!\"",
"AutoEvent1025707_6": "Engineering Device",
"AutoEvent1025707_7": "To provide you with enhanced firepower and drill rig repair services, please insert more Gear Coins.",
"AutoEvent1025707_8": "Please select a service",
"AutoEvent1025707_9": "Drill rig repair: ({specials(fixMachinePrice)} Gear Coins)",
"AutoEvent1026316_0": "Locked Gate",
"AutoEvent1026316_1": "Oh? When did the client write a note?\n\"Um... I'm really sorry, that was rude of me... But could you please not tell my partner?The Golden Bangboo is a birthday surprise I prepared for him. I was going to catch it myself...\"",
"AutoEvent1026316_2": "Considering how nice he was to apologize...",
"AutoEvent1026316_3": "Open the door with his coin",
"AutoEvent1026316_4": "Pay {specials(cost)} Gear Coins",
"AutoEvent1026316_5": "Walk around some more",
"AutoEvent1026316_6": "Do not pay",
"AutoEvent1026351_0": "Fairy Smart Intervention",
"AutoEvent1026351_1": "\"Master, a strong electromagnetic shield has been detected in the vicinity. I have adjusted the signal transmission method and connected to the client.\"",
"AutoEvent1026351_2": "BBBTierPartTime",
"AutoEvent1026351_3": "\"Hmph, my partner keeps saying you're dependable after last time.\nBut while you may have tricked him, you can't fool me... you're just a lazy opportunist!\"",
"AutoEvent1026351_4": "\"Surprised to see my Inter-Knot ID? Thinking it's a good deal, aren't you? ... This time, the reward won't come so easily!\"",
"AutoEvent1026351_5": "\"Aiming for a generous commission fee, are you? It's doable... if you can get past the electromagnetic interference and capture that Golden Bangboo...\"",
"AutoEvent1026351_6": "\"The client has disconnected.\nPlease begin your search for the Golden Bangboo. I will offer support unaffected by the interference.\"",
"AutoEvent1026351_7": "Fairy just said... \"Battery consumption has increased\"!?",
"AutoEvent1026351_8": "C'mon! Let's race the meter!",
"AutoEvent1029_0": "Fairy Smart Intervention",
"AutoEvent1029_1": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1029_2": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"AutoEvent1029_3": "Locked Valve",
"AutoEvent1029_4": "Explorers often encounter various mechanisms in Hollows.\nTake this safety valve for example, it can only be opened once a specific number of Gear Coins have been inserted.",
"AutoEvent1029_5": "Even if something is taken, the owner can still receive a substantial sum of Gear Coins in return.",
"AutoEvent1029_6": "Pay the required amount of money",
"AutoEvent1029_7": "Pay {specials(cost)} Gear Coins",
"AutoEvent1029_8": "Explore the surrounding area",
"AutoEvent1029_9": "Do not pay",
"AutoEvent1030101_0": "\"Master, we have safely reached the Hollow location as specified by the client.\"",
"AutoEvent1030101_1": "\"The entrance to the vault is inside the facility near by.\"",
"AutoEvent1030101_10": "Explore a little more",
"AutoEvent1030101_2": "\"I have marked out the entrance.\"",
"AutoEvent1030101_4": "\"Assessment results: You have successfully obtained the remaining funds in the vault.\"",
"AutoEvent1030101_5": "\"Careful, the sound of the detonation has drawn in nearby enemy units. Please engage with caution.\"",
"AutoEvent1030101_6": "Buried Secrets",
"AutoEvent1030101_7": "The ensuing fire from the explosion completely engulfed the target. Whatever secrets they were harboring there before will remain secrets forever.",
"AutoEvent1030101_8": "Commission complete... despite attracting several uninvited guests",
"AutoEvent1030101_9": "Fight off the enemies and evacuate",
"AutoEvent1030102_0": "\"Master, the entrance gate uses an old-school combination lock that is cut-, impact- and blast-resistant.\"",
"AutoEvent1030102_1": "\"It is a four-digit code. The data provided by the client suggests the last squad responsible should've left behind some clues about the code.\"",
"AutoEvent1030102_10": "\"The 2nd scratch is just the sun, and the dial only has 4 numbers on it: 2/4/3/7.\"",
"AutoEvent1030102_11": "\"The 3rd scratch is a setting sun, and the dial only has 4 numbers on it: 5/4/1/9.\"",
"AutoEvent1030102_12": "\"The 4th scratch is a moon, and the dial is jammed stuck on the number 1.\"",
"AutoEvent1030102_13": "The note says: Sunrise and zero.",
"AutoEvent1030102_14": "Turn the dial and enter the code",
"AutoEvent1030102_15": "What's the first number?",
"AutoEvent1030102_16": "Enter 0",
"AutoEvent1030102_17": "Enter 8",
"AutoEvent1030102_18": "Enter 2",
"AutoEvent1030102_19": "Enter 1",
"AutoEvent1030102_2": "\"Suggestion: Search for traces of the last squad and clues about the code.\"",
"AutoEvent1030102_20": "According to the Hollow Raider, one of the numbers is \"4,\" but its correct position remains unknown.",
"AutoEvent1030102_21": "The crumpled note contains a clue: The sun is not an odd number.",
"AutoEvent1030102_22": "What's the second number?",
"AutoEvent1030102_23": "The drawing contains a clue: Sunset is \"5.\"",
"AutoEvent1030102_24": "Enter 4",
"AutoEvent1030102_25": "Enter 3",
"AutoEvent1030102_26": "Enter 7",
"AutoEvent1030102_29": "What's the third number?",
"AutoEvent1030102_3": "Blast-proof Combination Lock",
"AutoEvent1030102_30": "Enter 5",
"AutoEvent1030102_33": "Enter 9",
"AutoEvent1030102_35": "The final dial on the lock is stuck in the \"1\" position",
"AutoEvent1030102_36": "I hope the final number of the code is 1...",
"AutoEvent1030102_37": "Confirm code 1",
"AutoEvent1030102_4": "Fairy's abilities don't work on physical locks, so we'll need to figure out the code if we want to open the door.\nUpon closer inspection, every number dial on the lock has some markings etched into it.",
"AutoEvent1030102_5": "Could these man-made scratches really be a clue to the code?",
"AutoEvent1030102_6": "Inspect the Combination Lock",
"AutoEvent1030102_7": "Enter the passcode",
"AutoEvent1030102_8": "Fairy's inspection results",
"AutoEvent1030102_9": "\"The 1st scratch is a rising sun, and the dial only has 4 numbers on it: 0/8/2/1.\"",
"AutoEvent1030108_0": "\"A new pile of random items detected ahead. Speculation: Someone has hidden something here recently.\"",
"AutoEvent1030108_1": "\"Master, would you like to search?\"",
"AutoEvent1030108_10": "A torn note under the mound of dirt.",
"AutoEvent1030108_2": "Note under Miscellaneous Items",
"AutoEvent1030108_3": "A heap of old items, haphazardly piled up. It looks like someone tried to hide something underneath.",
"AutoEvent1030108_4": "Is this one of the clues left behind by the previous squad?",
"AutoEvent1030108_5": "Check the Pile of Random Items",
"AutoEvent1030108_6": "A ripped-out page from a notebook",
"AutoEvent1030108_7": "A frantically ripped-out page lies hidden beneath. Seems as if it was buried in too much of a hurry to even crumple it up.",
"AutoEvent1030108_8": "The barely legible note reads: \"Those fools will never suspect I'm not actually here to destroy any assets! A ruthless employer trying to reduce top secret assets to zero? Inexcusable!\"",
"AutoEvent1030108_9": "\"I'm going to take part of the code with me so they can't get through the door to destroy anything! Once everything's done and dusted, I'll mount a comeback — just like the sunrise in the east!\"",
"AutoEvent1030109_0": "A pile of random items. There seems to be something hidden underneath.",
"AutoEvent1030109_1": "Why do people like leaving things around like this?",
"AutoEvent1030109_2": "Check the Pile of Random Items",
"AutoEvent1030109_3": "A page crumpled up into a ball",
"AutoEvent1030109_4": "\"Hmph, as long as we can keep those Hollow Raiders outside, they'll give up and leave eventually. Everything in the vault will be mine in the end!\"",
"AutoEvent1030109_5": "\"That's why I gave them the wrong code! The sun isn't an odd number, I'm a genius.\"",
"AutoEvent1030109_6": "A crumpled note under the mound of dirt.",
"AutoEvent1030110_0": "Fairy's Friendly Reminder",
"AutoEvent1030110_1": "\"Master, there's a Hollow Raider in the room. It seems like he's been left behind by himself.\"",
"AutoEvent1030110_10": "\"Then when we found the place, everyone suddenly turned on me and locked me inside here! What terrible luck! I'm done with this; I've been trapped for so long, I need to get out and undergo anti-corruption treatment!\"",
"AutoEvent1030110_11": "\"Sorry, I don't really have anything to repay you with. Everything got taken except for these explosives for opening the safe that were left behind. They're yours!\"",
"AutoEvent1030110_13": "The Hollow Raider looks at you in surprise: \"An enclosed space, powerful explosives, and an unmodified human body – why do you think I wouldn't use the explosives?\"",
"AutoEvent1030110_15": "The Hollow Raider hesitates, then shakes his head: \"The code? Dunno... I was in charge of setting up the blast, the code wasn't my area... I vaguely remember one of the numbers was...\"",
"AutoEvent1030110_16": "\"Tch... Darn it, it's right on the tip of my tongue. How have I forgotten this all of a sudden...?\"",
"AutoEvent1030110_2": "\"Voiceprint recognition verifies the Hollow Raider as the same person who just cried out for help.\"",
"AutoEvent1030110_3": "Interrogation",
"AutoEvent1030110_4": "The Hollow Raider says he can evacuate himself after a short break. He must be part of the last demolition team sent over by the employer?",
"AutoEvent1030110_5": "Could he know the code?",
"AutoEvent1030110_6": "Why don't you blow open the door and run?",
"AutoEvent1030110_7": "Ask about the code",
"AutoEvent1030110_8": "Hollow Raider in Tattered Clothing",
"AutoEvent1030110_9": "Hollow Raider in Tattered Clothing: \"Finally, I'm saved! Thank you! I was in here on a commission with my squad to look for a vault.\"",
"AutoEvent1030127_3": "Fairy's broadcasting...",
"AutoEvent1030127_4": "Hollow Raider in Tattered Clothing: \"What's up? I've given you all the explosives.\"",
"AutoEvent1030128_0": "Carefully Hidden Packages",
"AutoEvent1030128_1": "You pull a small package from a pile of random items. It's empty inside, but there's a drawing scribbled on the inner surface.",
"AutoEvent1030128_2": "It's a simple drawing of the three phases of the sun from sunrise to sunset. And on the third phase, sunset, there's a number: \"5\"!",
"AutoEvent1030128_3": "A carefully hidden package under the mound of dirt.",
"AutoEvent1030202_0": "Limited Reset",
"AutoEvent1030202_1": "High-grade office buildings are often equipped with smart terminals of different sizes for management purposes.",
"AutoEvent1030202_2": "Although you can't reboot the entire building, you've done your best.",
"AutoEvent1030202_3": "Initiate the terminal!",
"AutoEvent1030202_4": "Fairy Smart Intervention",
"AutoEvent1030202_5": "\"Master: The smart building management terminal here is still operational.\"",
"AutoEvent1030202_6": "\"I can activate this terminal to reveal nearby areas for exploration.\"",
"AutoEvent1030210_0": "Locked Valve",
"AutoEvent1030210_1": "Explorers often encounter various mechanisms in Hollows.\nTake this safety valve for example, it can only be opened once a specific number of Gear Coins have been inserted.",
"AutoEvent1030210_2": "Even if something is taken, the owner can still receive a substantial sum of Gear Coins in return.",
"AutoEvent1030210_3": "Open the valve",
"AutoEvent1030210_4": "Pay 5000 Gear Coins",
"AutoEvent1030210_5": "Leave for now",
"AutoEvent1030210_6": "Fairy Smart Intervention",
"AutoEvent1030210_7": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1030210_8": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"AutoEvent1030375_0": "???",
"AutoEvent1030375_1": "A hazy shadow looms before you; seems like it can only be discerned clearly using Night Vision Mode. You also notice it's giving off a distinct aura, unlike the other ones you ran into before.",
"AutoEvent1030375_2": "I'll observe it for a while.",
"AutoEvent1030375_3": "Is it trying to say something?",
"AutoEvent1030375_4": "Lycaon",
"AutoEvent1030375_5": "Master Proxy, judging by this guest's body language, it has no ill intent.",
"AutoEvent1030375_6": "It wants to thank us for bringing peace to this area.",
"AutoEvent1030375_7": "The little shadow flickered, as if responding to Lycaon's words.",
"AutoEvent1030375_8": "If that's the case...",
"AutoEvent1030375_9": "So I can leave this door over here to you, then?",
"AutoEvent10304004_0": "Rina",
"AutoEvent10304004_1": "\"Are you ready? Don't worry, dear guide. You can come back anytime afterward.\"",
"AutoEvent10304004_2": "Go back and get ready",
"AutoEvent10304004_3": "Rina will come up with a way to take Eous back quickly to Ellen and Corin.",
"AutoEvent10304004_4": "Should we go now?",
"AutoEvent10304004_5": "I'm ready!",
"AutoEvent10304004_6": "Wait a minute before going",
"AutoEvent10304004_7": "Drusilla and Anastella",
"AutoEvent10304004_8": "Heheh, it's us! Let's go!",
"AutoEvent1030408_0": "Spatial Fissure in the Elevator",
"AutoEvent1030408_1": "There's a one-way spatial fissure in the elevator. Once you step into it, you won't be able to return. If there are other things to do nearby, you should take care of them first.",
"AutoEvent1030408_2": "Leave now?",
"AutoEvent1030408_3": "Leave now!",
"AutoEvent1030408_4": "Wait a second.",
"AutoEvent1030416_0": "Doll Covered in Mud",
"AutoEvent1030416_1": "\"...Fivelittle dolls, one slipped away...\"",
"AutoEvent1030416_2": "\"Lost its path back, alone it roamed... It looked everywhere, no friend to guide its way?\"",
"AutoEvent1030416_3": "...",
"AutoEvent1030416_4": "???",
"AutoEvent1030416_5": "...?",
"AutoEvent1030416_6": "The talking doll seems to be out of battery for a long time... Is it an illusion?\n\"...Five little dolls... one slipped away... Lost its path back, alone it roamed... It looked everywhere, no friend to guide its way?\"",
"AutoEvent1030417_0": "Doll Without Any Eyes",
"AutoEvent1030417_1": "\"Four little dolls... one fell behind...\"",
"AutoEvent1030417_2": "\"...Gold and silver, shiny and fine. Greed took hold... and it met its end...!\"",
"AutoEvent1030417_3": "...",
"AutoEvent1030417_4": "???",
"AutoEvent1030417_5": "...!",
"AutoEvent1030417_6": "The talking doll seems to be out of battery for a long time... Is it an illusion?\n\"Four little dolls... one fell behind... ...Gold and silver, shiny and fine... Greed took hold... and it met its end...!\"",
"AutoEvent1030420_0": "Torn and Tattered Doll",
"AutoEvent1030420_1": "\"...Three little dolls... one hid in a shack...\"",
"AutoEvent1030420_2": "\"Hiding in the shack, safe and secure it seemed... Now only its bones remain, withered in the dark.\"",
"AutoEvent1030420_3": "...",
"AutoEvent1030420_4": "???",
"AutoEvent1030420_5": "The talking doll seems to be out of battery for a long time... Is it an illusion?\n\"...Three little dolls... one hid in a shack... Hiding in the shack, safe and secure it seemed... Now only its bones remain, withered in the dark.\"",
"AutoEvent1030426_0": "Doll Covered in Scratches",
"AutoEvent1030426_1": "\"Two little dolls... one loves a brawl...\"",
"AutoEvent1030426_2": "\"...Too clever by half, it outsmarted itself... A joke by fate — a deadly rival sprawled...\"",
"AutoEvent1030426_3": "...",
"AutoEvent1030426_4": "???",
"AutoEvent1030426_5": "...%!@#!*",
"AutoEvent1030426_6": "\"Two little dolls... one loves a brawl... ...Too clever by half, it outsmarted itself... A joke by fate — a deadly rival sprawled...\"",
"AutoEvent1030427_0": "Doll That's Slightly Damp",
"AutoEvent1030427_1": "\"One little doll... one little doll...\"",
"AutoEvent1030427_2": "\"...Good and evil, virtue and sin... It looked back in its tears, there's no turning back... A journey one faces — a one-way track...\"",
"AutoEvent1030427_3": "...",
"AutoEvent1030427_4": "???",
"AutoEvent1030427_5": "The talking doll seems to have been out of battery for a long time... Is it an illusion?\n\"One little doll... one little doll... ...Good and evil, virtue and sin... It looked back in its tears, there's no turning back... A journey one faces — a one-way track...\"",
"AutoEvent1030428_0": "A Pair of Dolls Holding Hands",
"AutoEvent1030428_1": "\"Seven little dolls, five holding hands...\"",
"AutoEvent1030428_10": "The fractured recording stops, leaving the silence to envelop the surroundings once more.",
"AutoEvent1030428_11": "The dolls become quiet again.\nYou think you heard the voice just now say there's a storeroom for supplies on the left.",
"AutoEvent1030428_2": "\"...a metal box zooms past, swift like the wind... ...two dolls left behind, away from their friends...\"",
"AutoEvent1030428_3": "...",
"AutoEvent1030428_4": "...A different voice comes out of the doll:",
"AutoEvent1030428_5": "\"...that elu... monster! ...can't get through the central control room...\"",
"AutoEvent1030428_6": "\"Even... supplies... storeroom on the left... no way we... escape...\"",
"AutoEvent1030428_7": "\"Why... happen?! ...we... unlucky!?\"",
"AutoEvent1030428_8": "\"...Maybe... our punish...\"",
"AutoEvent1030428_9": "\"...Punishment for... two out of the eleva... so we could...\"",
"AutoEvent1030429_0": "Torn Newspaper",
"AutoEvent1030429_1": "\"...Today, rescue operations for the Ballet... are reaching their final stages.\"",
"AutoEvent1030429_2": "\"The rescue squad found traces of five people being trapped near the control room... but did not find any surviv—\"",
"AutoEvent1030429_3": "\"Experts speculate that these survivors became trapped in the building while trying to use an elevator to escape.\"",
"AutoEvent1030429_4": "\"The group carried many high-value items and emergency supplies. However, the disaster compromised the elevator's load-bearing capacity, ultimately leading to tragedy.\"",
"AutoEvent1030429_5": "\"Experts have also discovered incomplete footprints of two different pairs of dancing shoes on the edge of the elevator doors... Maybe they belong to the dancer sisters... \"",
"AutoEvent1030440_0": "Power Generator",
"AutoEvent1030440_1": "An anti-Corruption generator in good condition — but it seems to be missing something important...",
"AutoEvent1030440_2": "The shape of the Ether fuel cell fits perfectly into the device's energy module slot like a glove.",
"AutoEvent1030440_3": "These marks of parts being forcefully removed...",
"AutoEvent1030440_4": "...Let's not think about that for now. We have to get the power back on.",
"AutoEvent1030441_0": "Power Generator",
"AutoEvent1030441_1": "Just like other generators. Its dashboard has no error display whatsoever.",
"AutoEvent1030441_2": "Fairy Smart Intervention",
"AutoEvent1030441_3": "\"After conducting a simple inspection, I found that the energy module is missing.\"",
"AutoEvent1030441_4": "The shape of the Ether fuel cell fits perfectly into the device's energy module slot like a glove.",
"AutoEvent1030441_5": "How did this fuel get all the way over there?",
"AutoEvent1030441_6": "Who knows... just stick it in here.",
"AutoEvent1030442_0": "Power Generator",
"AutoEvent1030442_1": "It looks like it wasn't just my imagination — several of the fuel cells in the generators show slight scratches from being forcibly removed...",
"AutoEvent1030442_2": "The shape of the Ether fuel cell fits perfectly into the device's energy module slot like a glove.",
"AutoEvent1030442_3": "That's definitely it!",
"AutoEvent1030442_4": "Here... put a set here!",
"AutoEvent1030508_0": "Fairy Smart Intervention",
"AutoEvent1030508_1": "\"Master, I have found a torn newspaper on the ground.\"",
"AutoEvent1030508_2": "\"In many of your favorite video games, using items is a common way of collecting secret clues.\"",
"AutoEvent1030508_3": "Torn Newspaper",
"AutoEvent1030508_4": "\"...The talented Nette Sisters are about to stage a special dance performance at the Ballet Twins. However, a series of mysterious incidents have been plaguing the towers.\"",
"AutoEvent1030508_5": "\"Multiple guests have reported hearing noises coming from empty rooms late at night. Moreover, the dance costumes that the Nette Sisters had stored in the lobby of Tower B were stolen.\"",
"AutoEvent1030508_6": "\"...Fortunately, the costumes were later found on the rooftop of Tower B. However, surveillance footage from the building failed to capture any suspects...\"",
"AutoEvent1030508_7": "The writing on the back is severely stained and illegible.",
"AutoEvent1030509_0": "Fairy Smart Intervention",
"AutoEvent1030509_1": "\"Master, I have found a torn newspaper on the ground.\"",
"AutoEvent1030509_2": "\"It may provide you with some clues.\"",
"AutoEvent1030509_3": "Torn Newspaper",
"AutoEvent1030509_4": "\"The Ballet brothers insist the mysterious incidents around the buildings are nothing more than industrial sabotage by business rivals, insisting that these events won't delay or cancel the upcoming dance performance by the Nette Sisters.\"",
"AutoEvent1030509_5": "\"Reports claim that the owners of the Ballet Twins — the Ballet brothers — are currently facing significant financial strife.\"",
"AutoEvent1030509_6": "\"The two have poured money into the event and invited celebrities from various fields. This lavish event may be their last chance to attract new business partners and escape their financial woes\"",
"AutoEvent1030509_7": "The text on the back is severely stained and illegible.",
"AutoEvent1030510_0": "Fairy Smart Intervention",
"AutoEvent1030510_1": "\"Master, I have found what seems to be a scrap of a newspaper on the ground. There are some handwritten words on it.\"",
"AutoEvent1030510_2": "Handwritten Messages on the Newspaper",
"AutoEvent1030510_3": "\"...If my speculation is correct, the lobby of Tower B must be near by a spatial fissure connecting to the rooftop.\"",
"AutoEvent1030510_4": "\"Whether it's weird noises or disappearing costumes, all signs point to a Hollow disaster happening in the Ballet Twins.\"",
"AutoEvent1030510_5": "\"To ensure the charity performance could be held according to schedule, the Ballet brothers inexplicably took a desperate risk and decided to hush up everything...\"",
"AutoEvent1030510_6": "\"I just can't believe that two such good people just vanished here, for good, and ended up being seen as symbols of hate in urban legends.\"",
"AutoEvent1030510_7": "\"Even though... their souls linger on here, I trust that they'll be as elegant and beautiful as ever...\"",
"AutoEvent1030510_8": "The writing on the back is severely stained and illegible.",
"AutoEvent1030514_0": "Fairy Smart Intervention",
"AutoEvent1030514_1": "\"Master, due to certain technical reasons, this elevator can only travel in one direction.\"",
"AutoEvent1030514_2": "\"You cannot return once you go up. Are you sure you want to activate the elevator now?\"",
"AutoEvent1030514_3": "Use the elevator",
"AutoEvent1030514_4": "Once you activate the elevator, there's no way back. Think carefully: Is there anything else you'd still like to do?",
"AutoEvent1030514_5": "What will you do?",
"AutoEvent1030514_6": "Start the elevator now!",
"AutoEvent1030514_7": "Leave for now",
"AutoEvent1030564_0": "Fairy Smart Intervention",
"AutoEvent1030564_1": "\"Master, I found some pamphlets scattered on the ground.\"",
"AutoEvent1030564_2": "\"In many of your favorite video games, using items is a common way of collecting secret clues.\"",
"AutoEvent1030564_3": "Massive Poster in the Newspaper",
"AutoEvent1030564_4": "\"An exclusive performance from the genius Nette Sisters inside the Ballet Twins!\"",
"AutoEvent1030564_5": "\"The lights! The sounds! The grand stage! An utterly unique viewing experience!\"",
"AutoEvent1030564_6": "There's a tiny line stashed away in a barely-noticeable corner of the pamphlet:",
"AutoEvent1030564_7": "\"...In the event of any emergency during the performance, the Ballet Twins will ensure your personal safety to the greatest extent possible...\"",
"AutoEvent1030565_0": "Fairy Smart Intervention",
"AutoEvent1030565_1": "\"Master, I have found what seems to be a scrap of a newspaper on the ground. There are some handwritten words on it.\"",
"AutoEvent1030565_2": "Newspaper Covered in Shorthand",
"AutoEvent1030565_3": "\"During the intermission, I ran outside the green room to listen in, and...\"",
"AutoEvent1030565_4": "\"...They seemed to be arguing, and I could hear an old man's voice saying:\"",
"AutoEvent1030565_5": "\"Stop the show? You punks have to be joking — just think about what day it is today and who's come to see the show!\"",
"AutoEvent1030565_6": "\"'And think about yourselves again. You've already won praise and glory. Next, I promised you all your freedom.'\"",
"AutoEvent1030565_7": "\"'...That's enough. Shut up, and no more sensationalist stuff. You've signed a contract!'\"",
"AutoEvent1030602_0": "Fairy Smart Intervention",
"AutoEvent1030602_1": "\"Master, the goal of our current mission is to film locations where the twins once performed for Mr. Rhodes.\"",
"AutoEvent1030602_2": "\"Data shows that the target location is around here.\"",
"AutoEvent1030611_0": "Fairy Camera Assistant",
"AutoEvent1030611_1": "\"The location you have chosen is very professional, Master. It is highly suited for filming.\"",
"AutoEvent1030611_2": "Set-Up Camera",
"AutoEvent1030611_3": "This is the perfect location, giving you a full shot of the stage. However, the lights at the top keep flashing. They appear to be broken.",
"AutoEvent1030611_4": "Adjust the camera",
"AutoEvent1030611_5": "\"Master, I have detected that the environmental lighting is unstable as the equipment is blinking repeatedly. This will affect the quality of the video.\"",
"AutoEvent1030611_6": "\"Master, I suggest finding a way to turn off the lighting equipment and using night mode to film instead.\"",
"AutoEvent1030612_0": "Fairy Smart Intervention",
"AutoEvent1030612_1": "\"This is the broadcasting room of the theatre, and there's many round handprints on the table.\"",
"AutoEvent1030612_10": "Button 3",
"AutoEvent1030612_11": "Unknown broadcast",
"AutoEvent1030612_12": "Leave",
"AutoEvent1030612_13": "A Recording From the Equipment (I)",
"AutoEvent1030612_14": "Broadcast: \"Attention, staff, the lgithing control system of the theater has malfunctioned. Please manually turn off all the lighting in the audience area. The show will begin once the malfunction is resolved.\"",
"AutoEvent1030612_15": "Voice from the audience: \"Oh... Finally, after so long, I finally get to see the twins perform with my very own eyes!\"",
"AutoEvent1030612_16": "Voice from the audience: \"I heard they recently fell out with their agency. Tsk. Young people these days. They sure have audacity if nothing else. Aren't they afraid of the conquences?\"",
"AutoEvent1030612_17": "Voice from the audience: \"Can you all just be quiet and watch the show?\"",
"AutoEvent1030612_18": "A Recording From the Equipment (II)",
"AutoEvent1030612_19": "Broadcast: \"The show is about to begin. Please take your seats.\"",
"AutoEvent1030612_2": "\"Master, I believe the sounds we just heard came from here.\"",
"AutoEvent1030612_20": "Voice from the audience: \"Wait, something feels off.\"",
"AutoEvent1030612_21": "Warning! Level 1 Hollow alert! Please evacuate now!",
"AutoEvent1030612_22": "Voices from the audience: \"R—Run!\" \"Wh—Where's the exit? Help!\" \"Help! HEEELP!\"",
"AutoEvent1030612_23": "A Recording From the Equipment (III)",
"AutoEvent1030612_24": "\"Warning! Hollow warning! Please evacu... &*%#¥!\"",
"AutoEvent1030612_25": "\"Please...&%¥eva&*%#¥!\"",
"AutoEvent1030612_26": "(The recording is filled with the screams of people, crying, yelling for help. It's impossible to determine any details.)",
"AutoEvent1030612_27": "Feminine voice from the broadcast: \"Don't panic... Calm down! I'll lead you out!\"",
"AutoEvent1030612_3": "Broadcasting Room",
"AutoEvent1030612_4": "An abandoned control panel in a theater broadcasting room with round handprints on the buttons.",
"AutoEvent1030612_5": "Use the broadcasting room equipment",
"AutoEvent1030612_6": "Button 1",
"AutoEvent1030612_7": "Equipment error broadcast",
"AutoEvent1030612_8": "Button 2",
"AutoEvent1030612_9": "Performance begins broadcast",
"AutoEvent1030613_0": "Fairy Smart Intervention",
"AutoEvent1030613_1": "\"This is the backstage of the theater, with the walls plastered full of posters of the twin's performances.\"",
"AutoEvent1030613_2": "\"Two adjacent makeup stations hold two namecards, 'Augilia' and 'Augetta.'\"",
"AutoEvent1030613_3": "\"This may be the last place they ever stayed.\"",
"AutoEvent1030613_4": "Record a video of the backstage area",
"AutoEvent1030613_5": "This may be the last place the twin sisters ever stayed. There's quite a lot of scattered makeup and feminine accessories.",
"AutoEvent1030613_6": "Set up the camera",
"AutoEvent1030613_7": "Film",
"AutoEvent1030613_8": "\"Master, you have obtained some great footage. Mr. Rhodes will be very satisfied.\"",
"AutoEvent1030613_9": "\"I shall edit the footage for you and send it to him after you leave the Hollow.\"",
"AutoEvent1030614_0": "Fairy Smart Intervention",
"AutoEvent1030614_1": "\"Master, this is the equipment room of the theater that is used to control the lighting system of the entire theater. The cables are all broken.\"",
"AutoEvent1030801_3": "Fairy Smart Intervention",
"AutoEvent1030801_4": "Master, I've picked up activity from Rhodes, the missing person.",
"AutoEvent1030804_1": "Lost Rhodes",
"AutoEvent1030804_2": "\"Hey! I can't believe I found someone in this maze! I thought I'd be lost here forever!\"",
"AutoEvent1030804_3": "\"Did {M#Belle}{F#Wise} send you here to look for me? I've caused so much trouble for such a good kid...\"",
"AutoEvent1030804_4": "Point out the evacuation route",
"AutoEvent1030804_5": "\"Thanks a lot! I'll be on my way now. I didn't expect the Hollow to be such a maze. I couldn't find my bearings at all and just ended up causing more trouble for you young folks.\"",
"AutoEvent1030808_1": "Fairy Smart Intervention",
"AutoEvent1030808_2": "Master, we've almost reached the Old Stage area.",
"AutoEvent1030808_3": "Voices from unknown sources were picked up in the video recorded here. Keep an eye out for anything unusual around you.",
"AutoEvent1030808_4": "Enter",
"AutoEvent1030808_5": "Just a second",
"AutoEvent1032433_0": "Fairy Smart Intervention",
"AutoEvent1032433_1": "\"Master, you have reached the first maintenance zone. Connecting to the Client's Signal...\"",
"AutoEvent1032433_2": "BBBTierPartTime",
"AutoEvent1032433_3": "\"{NICKNAME}! This is where I've prepared a birthday surprise for my partner. Fixing these lights should be a walk in the park for you...\"",
"AutoEvent1032433_4": "\"There is a 99.7% chance that the rest of the conversation will have nothing to do with the commission. I've ended the call.\"\n\"Circuit maintenance complete. Would you like to turn on the lights at the current coordinates now?\"",
"AutoEvent1032433_5": "Turn on the first light",
"AutoEvent1032433_6": "Turn on the light",
"AutoEvent1032434_0": "Fairy Smart Intervention",
"AutoEvent1032434_1": "\"Master, you have reached the second maintenance zone.\"",
"AutoEvent1032434_2": "\"Circuit maintenance in progress. The lights in this area are all functioning normally. Would you like to turn on the lights at the current coordinates?\"",
"AutoEvent1032434_3": "Turn on the second light",
"AutoEvent1032434_4": "Turn on the light",
"AutoEvent1032435_0": "Fairy Smart Intervention",
"AutoEvent1032435_1": "\"Master, you have reached the final maintenance zone.\"",
"AutoEvent1032435_2": "\"Circuit maintenance in progress. The lights in this area are all functioning normally too. Would you like to turn on the lights at the current coordinates?\"",
"AutoEvent1032435_3": "Turn on the light here",
"AutoEvent1032435_4": "Turn on the Light",
"AutoEvent1032439_0": "{getString(SCRIPT_GLOBAL,MessageList1)}",
"AutoEvent1032446_0": "BBBTierPartTime",
"AutoEvent1032446_1": "\"{NICKNAME}! What do you think?\"\n\"Hehe! I've done my absolute best to make sure this will be a both rare and wonderful occasion! I've even specially prepared this cake... And the two shiny, nimble Bangboo you caught last time...\"",
"AutoEvent1032446_2": "\"I could even... use the completion times of our previous jobs as a guarantee! This is definitely a perfect birthday surprise!\"",
"AutoEvent1032446_3": "\"'Rare and wonderful' aside... What cake?\"",
"AutoEvent1032446_4": "I didn't see a cake",
"AutoEvent1032446_5": "\"Oooh! Perhaps you missed it... Maybe if you adjusted the camera a little...\"",
"AutoEvent1032446_6": "I want to see what kind of cake it is",
"AutoEvent1032446_7": "Look at the cake",
"AutoEvent1037_0": "Spend {specials(Coin)} Gear Coins",
"AutoEvent1037_1": "Spend Gear Coins to clear 1 Corruption?",
"AutoEvent1042_0": "Select a Bangboo Plug-In",
"AutoEvent1042_1": "Select",
"AutoEvent1045_0": "Enter now?",
"AutoEvent1046_0": "Enter now?",
"AutoEvent1047_0": "Enter now?",
"AutoEvent1048_0": "Enter now?",
"AutoEvent1049_0": "Enter now?",
"AutoEvent1050_0": "Enter now?",
"AutoEvent1058_0": "You discover a rather stable Hollow entrance. Use this chance to call in the cavalry!\nAwaiting Agent response...",
"AutoEvent1058_1": "Backup Agents are in position, awaiting orders on squad formation.",
"AutoEvent1058_10": "Event1058_Words_{specials(AbyssCharacterID)}",
"AutoEvent1058_11": "Return",
"AutoEvent1058_12": "We don't need any Agent support just yet, let's keep going.",
"AutoEvent1058_13": "Good thing we found these supplies left behind by heavens knows whom. That's something at least...",
"AutoEvent1058_14": "Record the communication message",
"AutoEvent1058_15": "Obtain Bangboo Plug-In: Reinforcement Beacon",
"AutoEvent1058_18": "{getAvatarName(specials(ChangeAvatar))} bids farewell to the squad after confirming the safe exit, leaving behind a pack of extremely useful support supplies.",
"AutoEvent1058_19": "Select the supplies you need",
"AutoEvent1058_2": "Uh-oh... There's no Agent on standby. Don't tell me we forgot to add their details to our phone book?",
"AutoEvent1058_20": "Randomly gain one S-Rank or A-Rank {getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre1)})} Resonium",
"AutoEvent1058_21": "Randomly gain one S-Rank or A-Rank {getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre2)})} Resonium",
"AutoEvent1058_22": "Let's wait for the right moment before calling in reinforcements!",
"AutoEvent1058_23": "Gain a random S-Rank or A-Rank [General] Resonium.",
"AutoEvent1058_26": "You discover a rather stable Hollow entrance. Use this chance to call in the cavalry!\nAgent response received...",
"AutoEvent1058_3": "{getAvatarName(specials(AbyssCharacterID))} has come to support you in response to your request.",
"AutoEvent1058_32": "Receive a support Agent",
"AutoEvent1058_37": "Maybe next time",
"AutoEvent1058_39": "Your squad has reached its maximum size. Do you want to switch out one of your squad?",
"AutoEvent1058_4": "Call For Support!",
"AutoEvent1058_40": "Replace a character or keep the current lineup?",
"AutoEvent1058_41": "Replace squad member 1",
"AutoEvent1058_42": "Replace squad member 2",
"AutoEvent1058_43": "Replace squad member 3",
"AutoEvent1058_44": "Keep your current lineup",
"AutoEvent1058_49": "You discover a rather stable Hollow entrance. It's the perfect opportunity to call in the cavalry.\nYour squad is already full, but there's still time to change your lineup.\nAgent response received...",
"AutoEvent1058_5": "Please choose a position for the Agent:",
"AutoEvent1058_51": "Replace squad members",
"AutoEvent1058_52": "Maybe next time!",
"AutoEvent1058_6": "You discover a rather stable Hollow entrance. Use this chance to call in the cavalry!\nAwaiting Agent response...",
"AutoEvent1058_7": "Position 1",
"AutoEvent1058_8": "Position 2",
"AutoEvent1058_9": "Position 3",
"AutoEvent1093_0": "Choose supplies",
"AutoEvent1093_0_Heat": "Ether activity has corrupted these supplies, reducing their effect by 50%.",
"AutoEvent1093_1": "Choose starting Resonium",
"AutoEvent1093_2": "Get a Resonium supply through Combat Configuration.",
"AutoEvent1093_3": "Please claim the White Star Institute [Research] Resonium",
"AutoEvent1093_4": "Please claim the White Star Institute [Research] Resonium",
"AutoEvent1141_0": "Please select the Resonium to catalyze.",
"AutoEvent1143_0": "Strange Device",
"AutoEvent1143_1": "You discover a strange device that stores Resonia. Through the glass, you can see unstable Ether flowing between the Resonia.",
"AutoEvent1143_2": "Open the device and take a Resonium?",
"AutoEvent1143_3": "Choose 1 Artifice Resonium",
"AutoEvent1143_4": "Leave",
"AutoEvent1159_0": "Mutation Quarantine Gate",
"AutoEvent1159_1": "You come across a massive quarantine door covered in tiny crystallines, with a long decontamination tunnel attached. This gate seems abandoned and emits an eerie vibe of corruption.",
"AutoEvent1159_10": "The squad members forcefully break into the tunnel, triggering a distorted and ear-piercing alarm in the decontamination tunnel. A stream of foul and pungent mist sprays towards them!",
"AutoEvent1159_11": "The highly concentrated decontamination solution, affected by long-term Ether corruption, has turned into a noxious substance...",
"AutoEvent1159_12": "...Entering an abandoned quarantine tunnel seems a bit too risky. You decide to leave the gate alone.",
"AutoEvent1159_13": "Use the Accomplice's Keychain",
"AutoEvent1159_14": "Unlock instantly at no cost",
"AutoEvent1159_15": "Jane seems to have forgotten to give you the manual alongside the keychain, but using your base intuition, you still manage to slot the keychain into a groove on the door — regardless of whether or not it belongs there. The door opens, as though you're the owner.",
"AutoEvent1159_2": "Looks like this gate was once used to eliminate Corruption risks... Will you dare to go through it?",
"AutoEvent1159_3": "Accept the quarantine scan.",
"AutoEvent1159_4": "Removes a Corruption effect and opens the valve.",
"AutoEvent1159_5": "Break into the tunnel.",
"AutoEvent1159_6": "Gains a Corruption effect and opens the valve.",
"AutoEvent1159_7": "As the squad members enter the quarantine gate in order, the dim red light flickers, and a distorted voice echoes from the decontamination tunnel. \"De... con... tami... nation...\"",
"AutoEvent1159_8": "Suddenly, a pungent spray gushes out from both sides of the tunnel, engulfing the squad instantly.",
"AutoEvent1159_9": "The corruption from the Ether matter has amplified the potency and side effects of the decontamination spray, and your squad could really use some strong medicine!",
"AutoEvent1160_0": "Automated Medical Cabin",
"AutoEvent1160_1": "You stumble upon an abandoned smart device ahead that used to provide emergency treatment for HIA or Defense Force members. This automated medical cabin can provide comprehensive treatment based on the actual situation.",
"AutoEvent1160_10": "Since the medical cabin has been abandoned for quite some time, maybe we should just leave it be. Let's look for another route!",
"AutoEvent1160_2": "You must activate the medical cabin before proceeding any further.",
"AutoEvent1160_3": "Activate the medical cabin.",
"AutoEvent1160_4": "Share the surviving Agent's HP evenly among all squad members",
"AutoEvent1160_5": "Activated by commands, the abandoned medical cabin comes back to life, and the squad cautiously steps inside...",
"AutoEvent1160_6": "\"Injury detected... Initiating radical treatment program...\"",
"AutoEvent1160_7": "Blood transfusions, bandages, anti-Corruption treatment, wiring rearrangement, energy charge-up, and battery replacements... The abandoned medical cabin provides the squad with a full range of treatments, and it sure is quite radical...",
"AutoEvent1160_8": "(Balances the HP of all operational Agents to their average current HP percentage, including the members who are incapacitated.)",
"AutoEvent1160_9": "Leave",
"AutoEvent1161_0": "Spend {specials(cost)} or obtain {specials(cost)} Gear Coins",
"AutoEvent1170_01": "Use the destination coordinates to directly challenge the final enemy?",
"AutoEvent1170_02": "Confirm",
"AutoEvent1170_03": "Cancel",
"AutoEvent1228003800_0": "Masked Scholar",
"AutoEvent1228003800_1": "This guy is obviously a Hollow Raider, but his demeanor is almost like that of a seasoned scholar.\nIt's only when he pulls out his \"Personal Research\" materials that things start to look a little dodgy...",
"AutoEvent1228003800_10": "\"Looks like you are very cautious indeed. That's a must inside Hollow Zero. I wish you all the best with your explorations.\"",
"AutoEvent1228003800_11": "\"I'll be keeping a close eye on you... Until next time!\" The researcher-looking Hollow Raider says and leaves...",
"AutoEvent1228003800_12": "\"Thanks for accepting my offer! This will really help with my research! With your help, I'll definitely make a breakthrough!\"",
"AutoEvent1228003800_13": "\"I'll be keeping a close eye on you...\"",
"AutoEvent1228003800_14": "\"Few know that a moderate amount of Ether energy can enhance your body's functions. Those stuck-up jerks in the Institute... They're researching it themselves but kicked me out... No worries, though. Let me show you the power of your new Resonium!\"",
"AutoEvent1228003800_2": "\"It shames me to say so, but this is my personal research and I can't guarantee there won't be any side effects.\"",
"AutoEvent1228003800_3": "Start exploration",
"AutoEvent1228003800_4": "Refuse the offer",
"AutoEvent1228003800_5": "\"This area is very dangerous, and just setting foot there will get you corrupted. I can't help you remove any Corruptions, but I have some supplies here with me that can help you progress.\"",
"AutoEvent1228003800_6": "\"This area is very dangerous, and just setting foot inside will cause corruption symptoms. I can't help you remove corruption, but I have some supplies here with me that can help you move forward.\"",
"AutoEvent1228003800_7": "Accept the offer",
"AutoEvent1228003800_8": "Sustain {specials(count_4)} Corruptions. Select {specials(count_5)} A-Rank Resonia to obtain.",
"AutoEvent1228003800_9": "Sustain {specials(count_1)} Corruptions",
"AutoEvent1228003803_0": "Masked Scholar",
"AutoEvent1228003803_1": "\"We meet again. You don't look so good...\"",
"AutoEvent1228003803_10": "Claim insurance",
"AutoEvent1228003803_11": "Obtain {specials(count_5)} Gear Coins",
"AutoEvent1228003803_12": "Take a big basket of bombs",
"AutoEvent1228003803_13": "Obtain {specials(count_6)} bombs",
"AutoEvent1228003803_14": "Fight to the bitter end",
"AutoEvent1228003803_15": "Reduce Max HP to 20%. Catalyze all Resonia.",
"AutoEvent1228003803_16": "Replace!",
"AutoEvent1228003803_17": "Encounter 2 \"Call Agent\" events",
"AutoEvent1228003803_18": "\"Let's see what other kinds of medical experiments... I mean, aid! — that we can help you with.\"",
"AutoEvent1228003803_19": "Radical Treatment",
"AutoEvent1228003803_2": "\"Now that we're acquainted, why don't you let me help you out! I've got all these homebrewed stuff left unfinished... Uh, no, I meant research subjects!\"\nIn this area, help is provided based on the number of Corruptions sustained.",
"AutoEvent1228003803_20": "Reduce HP to {specials(count_7)}%. Remove all Corruptions.",
"AutoEvent1228003803_21": "Normal Treatment",
"AutoEvent1228003803_22": "Remove 2 Corruptions",
"AutoEvent1228003803_23": "Cancel Treatment",
"AutoEvent1228003803_24": "Remove no Corruptions",
"AutoEvent1228003803_25": "\"Corruptions all cleared up. Let's move on!\"",
"AutoEvent1228003803_26": "\"You don't want to remove your Corruption? Fine, suit yourself. It's not like I haven't been misunderstood before...\"",
"AutoEvent1228003803_27": "\"This is for you. Think of it as... a lucky charm!\" A glimmering shard is handed over to you, and you don't feel any peculiar sensation at all as you touch it. May as well hold onto it...",
"AutoEvent1228003803_28": "\"You are currently suffering from {specials(curse_count)} Corruption curses. I can help you with {specials(curse_count)} of those.\"",
"AutoEvent1228003803_29": "\"Here're all assistance options available to you!\"",
"AutoEvent1228003803_3": "\"That's unbelievable. You've already sustained 5 Corruptions! This is a very rare sample... You guys are elites! I can provide you with the highest level of help!\"",
"AutoEvent1228003803_30": "You can choose {specials(curse_count)} more times",
"AutoEvent1228003803_31": "Slowdown Corruption",
"AutoEvent1228003803_32": "Lose 10% HP. Remove 1 Corruption.",
"AutoEvent1228003803_33": "Combat supplies",
"AutoEvent1228003803_34": "Obtain 1 B-Rank Resonium",
"AutoEvent1228003803_35": "Restore health",
"AutoEvent1228003803_36": "A random character recovers 30% of Max HP.",
"AutoEvent1228003803_37": "Bangboo Plug-Ins",
"AutoEvent1228003803_38": "Obtain 1 bomb",
"AutoEvent1228003803_39": "Medical funds",
"AutoEvent1228003803_4": "\"Here're some specialized supplies and medicines for treating severe Corruptions!\"",
"AutoEvent1228003803_40": "Obtain {specials(count_3)} Gear Coins for each Corruption.",
"AutoEvent1228003803_41": "Call for help",
"AutoEvent1228003803_42": "Obtain 1 Bangboo",
"AutoEvent1228003803_43": "Catalyst",
"AutoEvent1228003803_44": "Randomly catalyze 2 Resonia",
"AutoEvent1228003803_45": "Copy-paste Gear Coins",
"AutoEvent1228003803_46": "Obtain 1 Stereoscopic Photocopy",
"AutoEvent1228003803_47": "\"That's all the help I can offer you. Wishing you the best of luck!\"",
"AutoEvent1228003803_48": "\"Astonishing, you have no Corruption at all! But you never know, accidents can happen anywhere in a Hollow. I've got some preventive supplies and medicine... plus some other stuff. Take'em if you need!\"",
"AutoEvent1228003803_49": "Pressure reduction, incoming!",
"AutoEvent1228003803_5": "You can choose 1 more",
"AutoEvent1228003803_50": "Obtain 2 Concentrated Sedatives II",
"AutoEvent1228003803_51": "Recover 30% HP.",
"AutoEvent1228003803_52": "I want to explore unknown areas.",
"AutoEvent1228003803_53": "Obtain 2 Powerful Excavation II",
"AutoEvent1228003803_54": "I want to go shopping.",
"AutoEvent1228003803_55": "Obtain {specials(count_1)} Gear Coins. Generate 1 Store.",
"AutoEvent1228003803_56": "Replace Supplies",
"AutoEvent1228003803_57": "Lose all Resonia. Obtain the same number of A-Rank or better Resonia.",
"AutoEvent1228003803_58": "Obtain junk supplies",
"AutoEvent1228003803_59": "Obtain {specials(count_2)} B-Rank Resonia",
"AutoEvent1228003803_6": "Obtain combat supplies",
"AutoEvent1228003803_60": "Help me catalyze my Resonium.",
"AutoEvent1228003803_61": "Catalyze 3 random Resonia.",
"AutoEvent1228003803_62": "Grab some corrupted supplies",
"AutoEvent1228003803_63": "Randomly obtain 1—3 S-Rank Resonia. Sustain the same number of Corruptions.",
"AutoEvent1228003803_64": "\"That's all the help I can offer you. Wishing you the best of luck.\"",
"AutoEvent1228003803_65": "\"Your Corruptions are maxed out. I'll catalyze [Research] Overload Distribution for you.\"",
"AutoEvent1228003803_66": "\"Hmm... you don't have any Corruption... I'll catalyze [Research] Overload Distribution for you.\"",
"AutoEvent1228003803_7": "Obtain {specials(count_4)} Resonia",
"AutoEvent1228003803_8": "Body Treatment",
"AutoEvent1228003803_9": "Recover 50% HP.",
"AutoEvent1228003804_0": "White Star Institute's Frontline Supply Outpost",
"AutoEvent1228003804_1": "To unlock the entrance, you need to get an S-Rank rating in the previous battle.",
"AutoEvent1228003804_2": "Requirements met.",
"AutoEvent1228003804_3": "Requirements unmet.",
"AutoEvent1228003809_0": "Bank Zero",
"AutoEvent1228003809_1": "\"En-nah!\" (Welcome to the bank!)",
"AutoEvent1228003809_10": "\"Nha-na-nu!\" (Obtain {specials(count_9)} points for each deposit. Remaining deposits: {specials(save_times)}.)",
"AutoEvent1228003809_11": "Deposit Gear Coins",
"AutoEvent1228003809_12": "Spend {specials(count_10)} Gear Coins",
"AutoEvent1228003809_13": "Deposit \"blood samples\"",
"AutoEvent1228003809_14": "Consume {specials(count_11)}% HP",
"AutoEvent1228003809_15": "Accept Pressure debt",
"AutoEvent1228003809_16": "Pressure +{specials(count_12)}",
"AutoEvent1228003809_17": "I changed my mind",
"AutoEvent1228003809_18": "\"Ehn-nah!\" (You've used up your deposit attempts for this round.)",
"AutoEvent1228003809_19": "\"Nu-ehn nah!\" (Each withdrawal costs {specials(count_9)} points. Remaining withdrawals: {specials(withdraw_times)}.)",
"AutoEvent1228003809_2": "\"Ehn-na.\" (Thank you for your visit. Please accept these {specials(more_point)} points as a gift.)",
"AutoEvent1228003809_20": "Withdraw Gear Coins",
"AutoEvent1228003809_21": "Obtain {specials(count_14)+specials(more_coin)} Gear Coins",
"AutoEvent1228003809_22": "Withdraw \"blood samples\"",
"AutoEvent1228003809_23": "Recover {specials(count_15)+specials(more_hp)}% HP.",
"AutoEvent1228003809_24": "Withdraw \"Sedatives\"",
"AutoEvent1228003809_25": "Reduce Pressure by {specials(count_16)+specials(more_stress)}",
"AutoEvent1228003809_26": "I'll pass",
"AutoEvent1228003809_27": "\"Ehn-nah!\" (You've used up your withdrawal attempts for this round.)",
"AutoEvent1228003809_28": "Bonus Activation Rules (1/11):\n· {specials(point_reward_require_0)} points: Obtain {specials(count_1)} more additional Gear Coins\n· {specials(point_reward_require_1)} points: There is a {specials(count_2)}% chance to obtain an Resonium when you make a deposit",
"AutoEvent1228003809_29": "Bonus Activation Rules (2/11):\n· {specials(point_reward_require_2)} points: Additional Gear Coins are increased by {specials(count_1)}\n· {specials(point_reward_require_3)} points: Deposit limit is increased by {specials(count_3)}",
"AutoEvent1228003809_3": "\"Ehn-na-ehn-na!\" (Please select a service!)",
"AutoEvent1228003809_30": "Bonus Activation Rules (3/11):\n· {specials(point_reward_require_4)} points: Additional Gear Coins are increased by {specials(count_1)}\n· {specials(point_reward_require_5)} points: Obtain an additional {specials(count_4)} points when you enter the bank",
"AutoEvent1228003809_31": "Bonus Activation Rules (4/11):\n· {specials(point_reward_require_6)} points: Recover {specials(count_5)}% more additional HP\n· {specials(point_reward_require_7)} points: There is an additional {specials(count_2)}% chance to obtain Resonia when you make a deposit",
"AutoEvent1228003809_32": "Bonus Activation Rules (5/11):\n· {specials(point_reward_require_8)} points: Additional HP recovery is increased by {specials(count_5)}%\n· {specials(point_reward_require_9)}points: Withdrawal limit is increased by {specials(count_6)}",
"AutoEvent1228003809_33": "\"Ehn-nah!\" (See you next time!)",
"AutoEvent1228003809_34": "\"Ehn-na!\" (Welcome to Bank Zero. We've noticed you haven't used our services before, so we're registering you as a member for free!)",
"AutoEvent1228003809_35": "\"Ehn-na-na-na-nah!\" (We'll go over the membership rules now. Please pay close attention as we cover the specifics of Member Points.)",
"AutoEvent1228003809_36": "The rules are:\n1. You can exchange resources for Member Points.\n2. You can exchange Member Points for resources.\nResources include Gear Coins, HP, and Pressure.",
"AutoEvent1228003809_37": "\"Ehn-na!\" (The more points, the better! We'll always keep your points safe for you!)\nNote: Points accumulate over multiple rounds.",
"AutoEvent1228003809_38": "\"Ehn-na-ehn-na!\" (When your points reach a certain level, we'll offer even better help!)\nNote: Reaching specific milestones gives you a permanent buff and a one-time resource bonus.",
"AutoEvent1228003809_39": "\"Ehn-na-ehn-na!\" (We're giving our new members a starting bonus of 10 points!)",
"AutoEvent1228003809_4": "Current Points: {specials(shop_point)}. Next Target: {specials(next_point_level_point)}",
"AutoEvent1228003809_40": "\"En-nah!\" (You have {specials(shop_point)} points. Target reached!)",
"AutoEvent1228003809_41": "Note: Permanent buff unlocked. Receive an extra {specials(count_1)} Gear Coins with each withdrawal.",
"AutoEvent1228003809_42": "Note: Permanent buff unlocked. Recover {specials(count_5)}% HP with each withdrawal.",
"AutoEvent1228003809_43": "Note: Permanent buff unlocked. Reduce {specials(count_7)} Pressure with each withdrawal.",
"AutoEvent1228003809_44": "Note: Increase the chance of receiving 1 Resonium by {specials(count_2)}% with each deposit.",
"AutoEvent1228003809_45": "Note: Increase your deposit limit by {specials(count_3)}.",
"AutoEvent1228003809_46": "Note: Increase your withdrawal limit by {specials(count_6)}.",
"AutoEvent1228003809_47": "Note: Receive an extra {specials(count_4)} points for every new Bank Booth you enter.",
"AutoEvent1228003809_48": "Note: Receive an extra {specials(count_1)} Gear Coins, recover {specials(count_5)}% HP, and reduce {specials(count_7)} Pressure with each withdraw.",
"AutoEvent1228003809_49": "Note: When withdrawing, there's a {specials(count_8)}% chance it won't cost any points.",
"AutoEvent1228003809_5": "Deposit",
"AutoEvent1228003809_50": "\"Ehn-na-na-na!\" (Thank you for your patronage! We have a special gift for you!)",
"AutoEvent1228003809_51": "\"Ehn-na.\" (Please choose your reward.)",
"AutoEvent1228003809_52": "Choose one:",
"AutoEvent1228003809_53": "Claim deposit bonus",
"AutoEvent1228003809_54": "Obtain 2 Resonia",
"AutoEvent1228003809_55": "No thanks",
"AutoEvent1228003809_56": "Remaining withdrawals: {specials(withdraw_times)}",
"AutoEvent1228003809_57": "Insufficient points.",
"AutoEvent1228003809_58": "Bonus Activation Rules (6/11):\n· {specials(point_reward_require_10)} points: Additional HP recovery is increased by {specials(count_5)}%\n· {specials(point_reward_require_11)} points: Obtain an additional {specials(count_4)} points when you enter the bank",
"AutoEvent1228003809_59": "Bonus Activation Rules (7/11):\n· {specials(point_reward_require_12)} points: Additional reduction in Pressure is increased by {specials(count_7)}\n· {specials(point_reward_require_13)} points: Chance to obtain Resonia when you make a deposit is increased by {specials(count_2)}%",
"AutoEvent1228003809_6": "Remaining deposits: {specials(save_times)}",
"AutoEvent1228003809_60": "Bonus Activation Rules (8/11):\n· {specials(point_reward_require_14)} points: Additional reduction in Pressure is increased by {specials(count_7)}\n· {specials(point_reward_require_15)} points: Chance to obtain Resonia when you make a deposit is increased by {specials(count_2)}%",
"AutoEvent1228003809_61": "Bonus Activation Rules (9/11):\n· {specials(point_reward_require_16)} points: Additional reduction in pressure is increased by {specials(count_7)}\n· {specials(point_reward_require_17)} points: Obtain an additional {specials(count_4)} points when you enter the bank",
"AutoEvent1228003809_62": "Bonus Activation Rules (10/11):\n· {specials(point_reward_require_18)} points: Additional Gear Coins are increased by {specials(count_1)}, additional HP recovery is increased by {specials(count_5)}%, additional reduction in pressure is increased by {specials(count_7)}",
"AutoEvent1228003809_63": "Bonus Activation Rules (11/11):\n· {specials(point_reward_require_19)} points: There is a {specials(count_8)}% chance no points are spent when making a withdrawal",
"AutoEvent1228003809_64": "Owned Rewards (1/2):\n· Additional Gear Coins are increased by {specials(more_coin)}\n· Additional HP recovery is increased by {specials(more_hp)}%\n· Additional reduction in Pressure is increased by {specials(more_stress)}",
"AutoEvent1228003809_65": "Owned Rewards (2/2):\n· Deposit limit is increased by {specials(more_save_times)}\n· Withdrawal limit is increased by {specials(more_withdraw_times)}\n· Obtain an additional {specials(more_point)} points when you enter the bank\n· There is a {specials(more_card)}% chance to obtain an Resonium when you make a deposit",
"AutoEvent1228003809_66": "Read over 10 pages of bank rules",
"AutoEvent1228003809_7": "Withdraw",
"AutoEvent1228003809_8": "View Points Rewards",
"AutoEvent1228003809_9": "Leave",
"AutoEvent1228100001_0": "The Opportunist",
"AutoEvent1228100001_1": "\"Oh, my dear friend, you seem to have a knack for finance and a talent for economics. Would you be interested in exploring the investment opportunity I have to offer?\"",
"AutoEvent1228100001_10": "I don't need a loan.",
"AutoEvent1228100001_11": "\"Here're your Gear Coins. Remember to return {scenevar(debt)} Gear Coins to me before you finish exploring.\"",
"AutoEvent1228100001_12": "\"Don't want any debt, huh? That's very conservative of you...\"",
"AutoEvent1228100001_13": "\"I'm no merciless merchant. Helping out with a few Gear Coins is the least I can do. Come back and see me if you need more help again.\"\nObtain {scenevar(debt_4)} Gear Coins.",
"AutoEvent1228100001_14": "\"By the way, since you're elite explorers of Hollow Zero, you must be carrying the Research Resonia crafted by White Star Institute, right?\"",
"AutoEvent1228100001_15": "\"Heehee, make a smart investment here, and you'll see a quick boost in its performance, you know? Trust me, money can work miracles, literally.\"",
"AutoEvent1228100001_16": "\"I like your straightforwardness! And my gut tells me that we'll meet again real soon! Stay safe!\"",
"AutoEvent1228100001_17": "\"Hey, here's a rare chance to 'buy now, pay later' in Hollow Zero. You wouldn't want to miss out on this awesome opportunity, right?\"",
"AutoEvent1228100001_18": "\"Here's your coins. Plus... take this, too.\" The opportunist smiles and hands you a Resonium.",
"AutoEvent1228100001_19": "It's both an IOU and a voucher! With it, when you shop at Bangboo Merchants, you can get a rebate!",
"AutoEvent1228100001_2": "He'll lend Gear Coins to people who make it here so long as they pay it all back before leaving Hollow Zero. But as a merchant... is it possible for him to be that generous? Better check the interest rate first!",
"AutoEvent1228100001_20": "He'll lend Gear Coins to people who make it here so long as they pay it all back before leaving Hollow Zero. And, this time, it's an interest-free loan!",
"AutoEvent1228100001_3": "Current debt: {scenevar(debt)}. Spending at the Bangboo Merchant will give you {scenevar(InterestRate_Card1001001)}% back.",
"AutoEvent1228100001_4": "Borrow {scenevar(debt_1)} Gear Coins",
"AutoEvent1228100001_5": "{specials(get_debt_1)} Gear Coins Owed",
"AutoEvent1228100001_6": "Borrow {scenevar(debt_2)} Gear Coins",
"AutoEvent1228100001_7": "{specials(get_debt_2)} Gear Coins Owed",
"AutoEvent1228100001_8": "Borrow {scenevar(debt_3)} Gear Coins",
"AutoEvent1228100001_9": "{specials(get_debt_3)} Gear Coins Owed",
"AutoEvent1228100002_0": "Reminder From the Opportunist",
"AutoEvent1228100002_1": "\"Oh, my dear friend, it's such a pleasure to see you again. I trust your exploration was fruitful. Is now a good time to repay the loan as we agreed?\"",
"AutoEvent1228100002_10": "\"Mmm... you have no debt at the moment. Alright, remember to come find me if you need help.\"",
"AutoEvent1228100002_11": "\"Awesome! So I was right about your earning potential. To mark the occasion, you can have this.\"",
"AutoEvent1228100002_12": "\"Awesome! Debt paid in full! I'll catalyze [Research] Resource Conversion for you.\"",
"AutoEvent1228100002_13": "\"Can I just ignore the debt?\"",
"AutoEvent1228100002_14": "\"You don't want to pay back a single coin? Well... the amount you owe is {scenevar(debt)} Gear Coins.\"",
"AutoEvent1228100002_15": "\"Oh, by the way, I don't mind taking your Gear Coins too. How? Through a lucky draw, of course!\"",
"AutoEvent1228100002_16": "\"The Terminal is right up ahead. You know what to do, right? Here's a little hint for you: spend all your money.\"",
"AutoEvent1228100002_17": "The Last Stop",
"AutoEvent1228100002_18": "Draw 1 time",
"AutoEvent1228100002_19": "Spend {specials(draw_price)} Gear Coins",
"AutoEvent1228100002_2": "\"Right now, your total debt stands at... {scenevar(debt)} Gear Coins.\"",
"AutoEvent1228100002_20": "Draw {specials(draw_times)} times",
"AutoEvent1228100002_21": "Spend {specials(draw_price)*specials(draw_times)} Gear Coins",
"AutoEvent1228100002_22": "You drew combat supplies {specials(count_5)} times!\nObtained {specials(count_5)*specials(count_5_add)} Resonia.",
"AutoEvent1228100002_23": "You pulled anti-corruption serum x{specials(count_1)}!\nClear {specials(count_1)*specials(count_1_add)} corruptions",
"AutoEvent1228100002_24": "You pulled Resonium Catalyst x{specials(count_2)}!\nGain Resonium Catalysis x{specials(count_2)*specials(count_2_add)}",
"AutoEvent1228100002_25": "You drew medicine {specials(count_3)} times!\nRecovered {specials(count_3)*specials(count_3_add)}% HP.",
"AutoEvent1228100002_26": "You drew \"Thank you for participating\" {specials(count_4)} times!\nObtained {specials(count_4)*specials(count_4_add)} Gear Coins.",
"AutoEvent1228100002_3": "\"This is a business, not a charity. Please pay back the {scenevar(debt)} Gear Coins debt now, otherwise... I'll have no choice but to take a different approach.\"",
"AutoEvent1228100002_4": "The end is in sight.",
"AutoEvent1228100002_5": "Make a full repayment",
"AutoEvent1228100002_6": "Spend {scenevar(debt)} Gear Coins and catalyze [Research] Resource Conversion",
"AutoEvent1228100002_7": "\"I can only pay back {specials(have_coin)} Gear Coins...\"",
"AutoEvent1228100002_8": "Lose {specials(drop_card)} random Resonia.",
"AutoEvent1228100002_9": "\"I knew I was right about you. Remember to come find me next time you need help!\"",
"AutoEvent1228100003_0": "The Opportunist",
"AutoEvent1228100003_1": "\"Oh, my dear friend. What a pleasure it is to see you again. I hope you haven't forgotten about the small loan we arranged. Was it {scenevar(debt)} Gear Coins? Don't worry, there's no rush on settling that just yet.\"",
"AutoEvent1228100003_10": "Please select one of the following.",
"AutoEvent1228100003_11": "Restore health",
"AutoEvent1228100003_12": "Recover 10% HP.",
"AutoEvent1228100003_13": "Remove Pressure",
"AutoEvent1228100003_14": "Pressure -20",
"AutoEvent1228100003_15": "\"Ehn-na!\" (More help available for a fee!)",
"AutoEvent1228100003_16": "Better stump up...",
"AutoEvent1228100003_17": "Get more help",
"AutoEvent1228100003_18": "Spend {specials(count_5)} Gear Coins",
"AutoEvent1228100003_19": "Leave",
"AutoEvent1228100003_2": "\"You currently owe {scenevar(debt)} Gear Coins. Have you gotten the amount ready?\"",
"AutoEvent1228100003_20": "Get a refund",
"AutoEvent1228100003_21": "Obtain {specials(count_5)*1.5} Gear Coins",
"AutoEvent1228100003_22": "Purify Corruption",
"AutoEvent1228100003_23": "Remove 1 Corruption",
"AutoEvent1228100003_24": "Physical training",
"AutoEvent1228100003_25": "Recover 20% HP.",
"AutoEvent1228100003_26": "Special aid",
"AutoEvent1228100003_27": "Obtain 2 low-level Bangboo Plug-Ins",
"AutoEvent1228100003_28": "Combat supplies",
"AutoEvent1228100003_29": "Obtain 1 Resonium",
"AutoEvent1228100003_3": "You can pay it all off now, or pay it later.",
"AutoEvent1228100003_30": "Catalyst",
"AutoEvent1228100003_31": "Catalyze 1 Resonium",
"AutoEvent1228100003_32": "Spend {specials(count_6)} Gear Coins",
"AutoEvent1228100003_33": "Obtain {specials(count_6)*1.5} Gear Coins",
"AutoEvent1228100003_34": "Remove 2 Corruptions",
"AutoEvent1228100003_35": "Revive all characters and restore 20% of their HP",
"AutoEvent1228100003_36": "Special supplies",
"AutoEvent1228100003_37": "Obtain 2 special Resonia",
"AutoEvent1228100003_38": "Corrupted supplies",
"AutoEvent1228100003_39": "Obtain 1 [Artifice] Resonium",
"AutoEvent1228100003_4": "Pay it back now",
"AutoEvent1228100003_40": "Advanced supplies",
"AutoEvent1228100003_41": "Obtain 1–3 A-Rank Resonia.",
"AutoEvent1228100003_42": "Spend {specials(count_7)} Gear Coins",
"AutoEvent1228100003_43": "Obtain {specials(count_7)*1.5} Gear Coins",
"AutoEvent1228100003_44": "Remove 3 Corruptions",
"AutoEvent1228100003_45": "Obtain 3 Concentrated Medicine II",
"AutoEvent1228100003_46": "Obtain 2 Powerful Excavation II",
"AutoEvent1228100003_47": "Catalyze 3 Resonia",
"AutoEvent1228100003_48": "Special aid",
"AutoEvent1228100003_49": "Obtain 1 Integrated Supply II",
"AutoEvent1228100003_5": "Pay {scenevar(debt)} Gear Coins",
"AutoEvent1228100003_50": "Rare supplies",
"AutoEvent1228100003_51": "2",
"AutoEvent1228100003_52": "Spend {specials(count_8)} Gear Coins",
"AutoEvent1228100003_53": "Remove all Corruptions",
"AutoEvent1228100003_54": "Get 1 Stereoscopic Photocopy II",
"AutoEvent1228100003_55": "Mega Supply Pack",
"AutoEvent1228100003_56": "Obtain 4 Resonia",
"AutoEvent1228100003_57": "Corruption Pouch",
"AutoEvent1228100003_58": "Sustain 2 Corruptions. Obtain 7,000 Gear Coins.",
"AutoEvent1228100003_59": "Start Shopping",
"AutoEvent1228100003_6": "Pay it later",
"AutoEvent1228100003_60": "Instantly generate 5 Stores. Obtain {specials(count_9)} Gear Coins.",
"AutoEvent1228100003_61": "Super Catalyst",
"AutoEvent1228100003_62": "Catalyze 5 Resonia",
"AutoEvent1228100003_63": "Super Supplies",
"AutoEvent1228100003_64": "Obtain 2 Catalyzed S-Rank Resonia.",
"AutoEvent1228100003_65": "\"See you next time, my dear friend.\"",
"AutoEvent1228100003_66": "\"Oh, my dear friend. What a pleasure it is to see you again. I hope you haven't forgotten about the small loan we arranged... Oh, never mind, you haven't borrowed anything yet.\"",
"AutoEvent1228100003_67": "Obtain {specials(count_5)*0.5}–{specials(count_5)*1.5} Gear Coins.",
"AutoEvent1228100003_68": "Obtained {specials(get_coin)} Gear Coins.",
"AutoEvent1228100003_69": "Obtain {specials(count_6)*0.5}–{specials(count_6)*1.5} Gear Coins.",
"AutoEvent1228100003_7": "\"Do you want to take out a loan?\"",
"AutoEvent1228100003_70": "Obtain {specials(count_7)*0.5}–{specials(count_7)*1.5} Gear Coins.",
"AutoEvent1228100003_71": "Powerful Catalyst",
"AutoEvent1228100003_72": "Obtain 1-2 S-Rank Resonia",
"AutoEvent1228100003_73": "\"Oh, you've reached the maximum spend tier! There's a gift for that...\"",
"AutoEvent1228100003_8": "\"Perhaps you'd like to buy some supplies? Guaranteed quality at a great price!\"",
"AutoEvent1228100003_9": "\"Here's the investment portfolio!\"",
"AutoEvent1228100022_0": "Hidden Surprises",
"AutoEvent1228100022_1": "Who would have thought that a Golden Bangboo is hidden behind that door?",
"AutoEvent1228100022_2": "So, this Bangboo is the collector behind the door?",
"AutoEvent1228100022_3": "Chase it for Gear Coins",
"AutoEvent1228100022_4": "Not this time.",
"AutoEvent1228101001_0": "The Warmth of the Campfire Feels Like Home",
"AutoEvent1228101001_1": "The squad found a spot in the base to rest and reorganize.",
"AutoEvent1228101001_2": "You have regrouped and rested. All wounded squad members get healed, and all squad members have restored 20% of their Max HP.",
"AutoEvent1228101001_3": "Emergency Evacuation Point",
"AutoEvent1228101001_4": "Your squad spots a camp up ahead, and the people there seem a bit on edge.",
"AutoEvent1228101001_5": "The leader of the crowd says, \"We're demolishing this camp now. If you need some rest, try your luck further ahead. But be careful, we've received reports that the areas ahead are getting more and more dangerous!\"",
"AutoEvent1228101001_6": "The Final Frontline",
"AutoEvent1228101001_7": "The leader of the crowd speaks in a serious tone. \"If you keep going deeper, you'll reach the heart of this area, and the readings on my detector are pretty alarming... If you're really set on exploring, make sure you're well prepared.\"",
"AutoEvent1228101002_1": "Help from White Star Institute",
"AutoEvent1228101002_2": "The squad has arrived at a safe spot that can be used as a temporary camp. A group of members from the White Star Institute are preparing to leave Hollow Zero.",
"AutoEvent1228101002_3": "\"Are you an Independent Investigation Team? Good work! We're heading back to the outpost. There are some leftover supplies in the camp, so you can have them,\" said a member of the Institute.",
"AutoEvent1228101002_4": "They left a lot of supplies behind! Seems like they are going to come in handy!",
"AutoEvent1228101002_5": "Accept the offer",
"AutoEvent1228101002_6": "After bidding farewell to the Institute staff, the squad took a short rest at the camp. Among the leftover supplies, you found something that could be of help to Agent \"{getAvatarName(specials(AbyssCharacterID))}.\"",
"AutoEvent1228101002_7": "In the Hollows, every resource must be properly utilized.",
"AutoEvent1228101003_0": "Busy Rest Area",
"AutoEvent1228101003_1": "A pretty safe spot bustling with explorers. Safety is like the most precious treasure within the Hollow, so it is no wonder this place is packed with people...\nWould you seize this opportunity to engage in conversations, share supplies, or exchange information with others?",
"AutoEvent1228101003_10": "Spend {specials(CoinS)} Gear Coins. Gain an S-Rank [Hollow] Resonium.",
"AutoEvent1228101003_11": "Spend {specials(CoinA)} Gear Coins. Gain an A-Rank [Hollow] Resonium.",
"AutoEvent1228101003_12": "After some effort, most of the wounded are fine. However, close contact with them has exposed your squad members to corruption.",
"AutoEvent1228101003_13": "Squad members lose {specials(HP_S)}% of their HP. Gain an S-Rank [Hollow] Resonium.",
"AutoEvent1228101003_14": "Squad members lose {specials(HP_A)}% of their HP. Gain an A-Rank [Hollow] Resonium.",
"AutoEvent1228101003_15": "The wounded explorers present you some Resonia as a token of gratitude.",
"AutoEvent1228101003_16": "Exchanging Supplies",
"AutoEvent1228101003_17": "A couple of well-equipped Investigators are offering to sell their surplus Resonia.",
"AutoEvent1228101003_18": "They say that as long as you offer enough Gear Coins, they will provide high-quality Resonia in return.",
"AutoEvent1228101003_19": "Large Transactions",
"AutoEvent1228101003_2": "Assist the Wounded",
"AutoEvent1228101003_20": "Moderate Spending",
"AutoEvent1228101003_21": "Paid Experimentation",
"AutoEvent1228101003_22": "A researcher in the rest area is recruiting volunteers to donate blood samples for studying the effects of Corruptions in Hollow Zero.",
"AutoEvent1228101003_23": "\"I promise it'll be worth your while! The more blood you donate, the more awesome the reward!\"",
"AutoEvent1228101003_24": "Offer a generous amount of blood.",
"AutoEvent1228101003_25": "Offer a small amount of blood as a sample",
"AutoEvent1228101003_26": "Who do you talk to?",
"AutoEvent1228101003_27": "Gather info via osmosis",
"AutoEvent1228101003_28": "Obtain a [Hollow] Resonium for a random price.",
"AutoEvent1228101003_29": "Talk with the other Independent Investigators",
"AutoEvent1228101003_3": "Some explorers are wounded during their exploration. Help tend to their injuries!",
"AutoEvent1228101003_30": "Gain {specials(StaminaPrice)} Pressure to switch your Collection Specialty Resonium",
"AutoEvent1228101003_31": "You trade some supplies with the other Independent Investigator teams. Though there are some corrupted supplies... the risk is manageable.",
"AutoEvent1228101003_32": "Do business with the Bangboo merchant",
"AutoEvent1228101003_33": "Spend {specials(CoinPrice)} Gear Coins and switch your Collection Specialty Resonium",
"AutoEvent1228101003_34": "The Bangboo merchant has no more wares and has no choice but to offer its most valuable treasure.",
"AutoEvent1228101003_35": "Donate blood to help the medical team",
"AutoEvent1228101003_36": "Donate {specials(HPPrice)}% of your HP to switch your Collection Specialty Resonium",
"AutoEvent1228101003_37": "You provided the blood that the medical team needed, and as thanks, they gave you something that would help in combat.",
"AutoEvent1228101003_38": "The investigator's expression gradually shifts from joy to surprise: \"Th—That's a heck load of Gear Coins? Fine, I don't want to get behind so take this! I wasn't even planning on selling this Resonium, but it's the only thing worth it!\"",
"AutoEvent1228101003_39": "The investigator hands over one S-Rank [Hollow] Resonium, completing the transaction.",
"AutoEvent1228101003_4": "While medical supplies are available in this rest area, helping the wounded may expose you to Corruption...",
"AutoEvent1228101003_40": "The investigator quickly takes the Gear Coins before passing over one decent-looking Resonium.",
"AutoEvent1228101003_41": "Transaction complete. You got one A-Rank [Hollow] Resonium.",
"AutoEvent1228101003_42": "The arduous patrol mission is now finished, and despite running into plenty of things along the way... All squad members lost a lot of HP.",
"AutoEvent1228101003_43": "As a reward for helping, you got one S-Rank [Hollow] Resonium.",
"AutoEvent1228101003_44": "The cleanup mission is now finished, and despite running into a few minor issues along the way... All squad members lost some HP.",
"AutoEvent1228101003_45": "As a reward for helping, you got one A-Rank [Hollow] Resonium.",
"AutoEvent1228101003_5": "Gain {specials(StaminaS)} Pressure. Gain an S-Rank [Hollow] Resonium.",
"AutoEvent1228101003_6": "Assist the ones with the most severe wounds.",
"AutoEvent1228101003_7": "Gain {specials(StaminaA)} Pressure. Gain an A-Rank [Hollow] Resonium.",
"AutoEvent1228101003_8": "Assist the ones with less severe wounds.",
"AutoEvent1228101003_9": "Leave",
"AutoEvent1228101011_0": "Balance Is the Key",
"AutoEvent1228101011_1": "Anby: \"...The perimeter is secure, Proxy. I suggest we take a break for a bit.\"",
"AutoEvent1228101011_10": "Anby: \"I'll handle the fighting from here on out...\"",
"AutoEvent1228101011_11": "Thorough Preparations",
"AutoEvent1228101011_12": "Anby: \"By the way, Proxy, this is for you. I was sure to take it before we left, just in case.\"",
"AutoEvent1228101011_13": "Anby hands over a small, unopened bottle of medication. It turns out to be anti-corruption serum!",
"AutoEvent1228101011_14": "What a pleasant surprise! The risk of Ether corruption in Hollow Zero is no joke, and this anti-corruption serum will definitely come in handy!",
"AutoEvent1228101011_15": "You're always so reliable, Anby.",
"AutoEvent1228101011_16": "Use the anti-corruption serum.",
"AutoEvent1228101011_17": "The anti-corruption serum works quickly, relieving the squad's pressure from Ether corruption.\nOnce again, you are impressed by Anby's preparedness and professionalism.",
"AutoEvent1228101011_18": "You're so reliable! As expected from a skilled member of the Cunning Hares!",
"AutoEvent1228101011_19": "Thanks, Anby.",
"AutoEvent1228101011_2": "Anby: \"There are still many areas to explore. Taking a break periodically will help us recover.\"",
"AutoEvent1228101011_20": "Anby: \"Don't mention it.\"",
"AutoEvent1228101011_21": "Anby calmly accepts your gratitude, a slight smile forming at the corners of her mouth.",
"AutoEvent1228101011_22": "Anby: \"It's a trick I learned from the movie 'The Big Hollow.' Seems like it really worked.\"",
"AutoEvent1228101011_23": "Anby: \"No worries, it's what I'm here for. You've done well navigating through the Hollow, and Nicole always says we should do what we can to help.\"",
"AutoEvent1228101011_24": "Anby calmly accepts your gratitude and moves forward in a tighter formation.",
"AutoEvent1228101011_25": "Anby: \"I'll keep protecting you for the rest of the way.\"",
"AutoEvent1228101011_26": "A Good Rest",
"AutoEvent1228101011_27": "Anby: We made it! This run was the most efficient yet, all thanks to you, Proxy.",
"AutoEvent1228101011_28": "Anby: We've got more downtime this round. As usual, I'll take the first watch.",
"AutoEvent1228101011_29": "This time, Anby has fine-tuned all her weapons to perfection and even managed to squeeze in a quick nap. Her calm eyes reveal newfound confidence.",
"AutoEvent1228101011_3": "The quiet girl gives sensible advice. After confirming the safety of the squad, she unsheathes her blade and walks out alone.",
"AutoEvent1228101011_4": "Anby: \"We'll take turns keeping watch. I'll take the first shift. Get some rest.\"",
"AutoEvent1228101011_5": "Although Anby occasionally says things that don't make sense, she's definitely skilled in combat. Trust her judgment, she won't lead you astray.",
"AutoEvent1228101011_6": "Let your squad members rest a bit. You deserve a breather too!",
"AutoEvent1228101011_7": "Follow Anby's advice and take a break.",
"AutoEvent1228101011_8": "After some rest, the squad's condition has improved, especially Anby herself.",
"AutoEvent1228101011_9": "Anby: \"During the break, I fully recharged my weapons and fine-tuned the output patterns of my electro engine.\"",
"AutoEvent1228101021_0": "Hunting Game",
"AutoEvent1228101021_1": "Nekomata: \"Hm? Are we taking a short break, Proxy?\"",
"AutoEvent1228101021_10": "Nekomata: \"What's the fuss? Worried about me? Don't be! As you know, cats have nine lives! Besides, I just went out to stretch my legs a bit.\"",
"AutoEvent1228101021_11": "Nekomata: \"It's nice to stretch a little! I'm feeling absolutely fan—tas—tic!\"",
"AutoEvent1228101021_12": "Nekomata won't say where she went, but she does seem to be doing good.",
"AutoEvent1228101021_13": "Trophies from the Hunt",
"AutoEvent1228101021_14": "Nekomata: \"Why the long face, Proxy? I've got a present for you! Look!\"",
"AutoEvent1228101021_15": "Like a magician, Nekomata produces a standard supply pack distributed by the HIA!",
"AutoEvent1228101021_16": "Nekomata: \"Don't be so surprised. Cats bring mice as a trophy from their hunts! Go on, take it!\"",
"AutoEvent1228101021_17": "The supply pack contains some sedatives, field rations, and medical supplies, just what the squad needs at the moment.",
"AutoEvent1228101021_18": "Use the supply pack for your squad members",
"AutoEvent1228101021_19": "Accept the supply pack",
"AutoEvent1228101021_2": "As the squad finds a relatively safe place to take a break, Nekomata appears with a mischievous grin on her face.",
"AutoEvent1228101021_20": "Recover a small amount of HP. Slightly reduce Pressure.",
"AutoEvent1228101021_21": "Nekomata: \"Hehe, worth it, right? Be sure to let me go out again next time, too!\"",
"AutoEvent1228101021_22": "Nekomata: \"Oh, and just so you know, I got this stuff legally, so feel free to use it!\"",
"AutoEvent1228101021_23": "Nekomata circles around you with a mischievous smile, ready for another adventure.",
"AutoEvent1228101021_24": "...Just think of it as your pet cat going out on a hunt.",
"AutoEvent1228101021_25": "\"No need to be polite, these supplies are all standard issue! Go ahead and use them!\" Nekomata stretches out lazily, chuckling as she points to the spoils she brought back.",
"AutoEvent1228101021_26": "...Just think of it as your pet cat going out on a hunt.",
"AutoEvent1228101021_27": "Elite Hunter's Hunting Game",
"AutoEvent1228101021_28": "Nekomata: \"Are we getting extra break time today, Proxy? Awesome~ Hehe, you know what I'm thinking, right?\"",
"AutoEvent1228101021_29": "Nekomata: \"Don't worry, I won't overdo it. I've got nine lives, remember? Be back soon!\"",
"AutoEvent1228101021_3": "Nekomata: \"Since we're taking a break... mind if I go out for a bit? Don't worry. I'll be back soon!\"",
"AutoEvent1228101021_30": "You are used to Nekomata doing her own thing during breaks. You decide to wait until she returns.",
"AutoEvent1228101021_31": "Take a break while waiting for Nekomata to come back.",
"AutoEvent1228101021_32": "Wait for Nekomata... You're used to it by now...",
"AutoEvent1228101021_33": "Despite the extended break, Nekomata returns to the campsite at the usual time, looking refreshed and bringing back even more trophies!",
"AutoEvent1228101021_4": "Without waiting for an answer, she swiftly leaves the scene, like a cat darting out an open window.",
"AutoEvent1228101021_5": "You waited for some time, but Nekomata hasn't come back... Has she got lost in the Hollow? This is worrying...",
"AutoEvent1228101021_6": "Nekomata may be agile... but it's still worrying. Maybe we should go look for her?",
"AutoEvent1228101021_7": "Search for Nekomata.",
"AutoEvent1228101021_8": "Nekomata: \"I'm back! Did I miss anything?\"",
"AutoEvent1228101021_9": "Just as you are about to go look for her, Nekomata appears as quickly as she vanished.",
"AutoEvent1228101031_0": "The Cunning Hares Expertise",
"AutoEvent1228101031_1": "\"Proxy! Can you give me a hand?\" While the squad is resting, Nicole suddenly asks for help.",
"AutoEvent1228101031_10": "Nicole: \"I've tweaked it for more firepower. Sure, it'll take more ammo, but it'll be much stronger... good for dangerous areas.\"",
"AutoEvent1228101031_11": "Nicole: \"Why are you giving me that look? C'mon, the Cunning Hares are professionals!\"",
"AutoEvent1228101031_12": "Nicole: \"We've gotta go all out when dealing with risky commissions! Even if it means taking a hit to our profits...\"",
"AutoEvent1228101031_13": "Cunning Hares' Business Philosophy",
"AutoEvent1228101031_14": "Just as you're about to set off again, Nicole pulls you back.",
"AutoEvent1228101031_15": "Nicole: \"Ahem! But as I said... we Cunning Hares are professionals! We never make bad deals. I happen to have great stuff I collected while exploring! So... maybe you're interested?\"",
"AutoEvent1228101031_16": "Nicole eagerly promotes the loot she collected along the way, offering to sell it all to you for just 999 Dennies.\n\"It's good stuff, I mean it! How 'bout it?\"",
"AutoEvent1228101031_17": "You can barely make out what's inside the box... Hopefully it's something helpful.",
"AutoEvent1228101031_18": "Accept Nicole's offer",
"AutoEvent1228101031_19": "Spend 999 Dennies on the surprise box of materials.",
"AutoEvent1228101031_20": "Not this time...",
"AutoEvent1228101031_21": "Reject Nicole's offer",
"AutoEvent1228101031_22": "Nicole: \"Haha! I knew you'd come through, Proxy! Thanks for the business!\"",
"AutoEvent1228101031_23": "Nicole: \"Whew~ This'll make up for our recent losses~ Great!\"",
"AutoEvent1228101031_24": "Nicole joyfully counts her earnings, not only handing you the loot but also giving you a big hug.",
"AutoEvent1228101031_25": "...Seems like this unexpected income couldn't have come at a better time?",
"AutoEvent1228101031_26": "Nicole: \"I love clients like you who keep it simple! Thanks again!\"",
"AutoEvent1228101031_27": "Upon receiving payment, Nicole swiftly opens the box and hands over all the loot inside.",
"AutoEvent1228101031_28": "Let's see what we can put to good use.",
"AutoEvent1228101031_29": "Unsuccessful in her sales pitch, Nicole closes her box somewhat awkwardly.",
"AutoEvent1228101031_3": "She opens her weapon case, revealing the delicate and intricate inner structure.",
"AutoEvent1228101031_30": "Nicole: \"You have no idea what you're missing out on! Don't come crying to me if you regret it!\"",
"AutoEvent1228101031_31": "Cunning Hare's Sore Spot",
"AutoEvent1228101031_32": "Nicole: I can't believe those jerks we just ran into... my new nails are chipped!",
"AutoEvent1228101031_33": "Nicole: Proxy, give me a hand here! I'm cranking my weapon up to max power! Let's teach these stupid idiots... I mean, Ethereals, a lesson!",
"AutoEvent1228101031_34": "You carefully help Nicole adjust her weapon briefcase while listening to her endless curses about how she will teach her enemies a harsh lesson...",
"AutoEvent1228101031_35": "Nicole: \"All set! Each shot now costs 10% more, and my rage is up 100%!\"",
"AutoEvent1228101031_4": "Nicole: \"You have a lighting function, right? Shine a light over here, I need to adjust some components.\"",
"AutoEvent1228101031_5": "Nicole: \"Keep the light steady! If I press the wrong button, the entire thing will explode!\"",
"AutoEvent1228101031_6": "Nicole waits patiently for the light. It seems \"The entire thing will explode!\" might not be a joke...",
"AutoEvent1228101031_7": "Use Eous' eyes to illuminate Nicole's weapon case. Hold it for 30 seconds without blinking",
"AutoEvent1228101031_8": "Illuminate Nicole's weapon case",
"AutoEvent1228101031_9": "Nicole: \"Phew...! Done! As much as I love this weapon, maintaining it is a pain...\"",
"AutoEvent1228101041_0": "The Defense Force's Way",
"AutoEvent1228101041_1": "\"Hold.\" The young soldier steps forward and calls for the squad to stop, observing her surroundings before suggesting a temporary break.",
"AutoEvent1228101041_10": " her calm confidence increases with each adjustment, until she exudes self-confidence.",
"AutoEvent1228101041_11": "Soldier 11: \"Excellent... In peak condition.\"",
"AutoEvent1228101041_12": "Soldier 11's Way",
"AutoEvent1228101041_13": "\"By the way, Proxy, please take this. Feel free to distribute it to the other members before we leave.\" Soldier 11 hands over a small package wrapped in food paper.",
"AutoEvent1228101041_15": "Soldier 11: \"These are energy-boosting dry rations. I made them based on the Defense Force's emergency rations, but improved the flavor. Have some if you're still feeling tired.\"",
"AutoEvent1228101041_16": "Inside the paper is something similar to field rations with a fiery red color.",
"AutoEvent1228101041_17": "Soldier 11 hands over a small package wrapped in grade paper, containing fiery red field rations.",
"AutoEvent1228101041_18": "Will you distribute the food among the squad members?",
"AutoEvent1228101041_19": "Distribute the food to your squad.",
"AutoEvent1228101041_2": "Soldier 11: \"No signs of enemies nearby. This Hollow is dangerous, and a slight adjustment in pace would do us good.\"",
"AutoEvent1228101041_20": "All squad members lose a small amount of HP but deal more DMG for the next 5 combats.",
"AutoEvent1228101041_21": "Seems dangerous...",
"AutoEvent1228101041_22": "Soldier 11: \"Not bad, right? I kicked up the spice level for a real boost.\"",
"AutoEvent1228101041_23": "Soldier 11: \"Not only does it fill you up, but also provides abundant vitamins.\"",
"AutoEvent1228101041_24": "Looking at the red-tinged field rations in hand, you're overwhelmed with a sudden feeling of unease...",
"AutoEvent1228101041_25": "Let's just hope the other members' stomachs can handle Soldier 11's generosity...",
"AutoEvent1228101041_26": "\"Hmm? You don't want it? So... you're not hungry yet?\"\nSurprised, Soldier 11 takes back the special field rations and eats them herself.",
"AutoEvent1228101041_27": "...She can calmly chew on balls of chili without even flinching. That's a scary power.",
"AutoEvent1228101041_28": "Soldier 11's Craft",
"AutoEvent1228101041_29": "Whether it's materials, shape, taste, or whatever — Soldier 11's special field rations are flawless... provided that both your eyes and tastebuds can withstand the capsaicin onslaught.",
"AutoEvent1228101041_3": "\"I'll take the first watch, everyone else can rest.\" With that, the officer draws her blade and moves to a position with a good viewpoint.",
"AutoEvent1228101041_30": "Soldier 11: \"Hm, your face and breathing pattern tell me you're all hyped up. That's good for battle. I've still got plenty left, so feel free to help yourself.\"",
"AutoEvent1228101041_31": "Let's pick up the pace on this exploration. Otherwise, we're at risk of a fiery outburst of something else... I'm not talking about the Corruptions...",
"AutoEvent1228101041_32": "Defense Force's Experience",
"AutoEvent1228101041_33": "Soldier 11: Hold up... Proxy, if you trust me, I'd suggest we don't rest here. I've got a bad feeling about this place.",
"AutoEvent1228101041_34": "Just when your squad finds what appears to be a safe spot to rest, Soldier 11 calls for a halt. She examines the area and then declares sternly: \"Let's move on. I'll watch our six.\"",
"AutoEvent1228101041_35": "Just when your squad finds what appears to be a safe spot to rest, Soldier 11 calls for a halt. She examines the area and then declares sternly.",
"AutoEvent1228101041_36": "Let's get moving. I'll make sure everyone stays protected.",
"AutoEvent1228101041_37": "Listen to Soldier 11's advice.",
"AutoEvent1228101041_38": "Shortly after departing with Soldier 11, you receive a warning about high Ether activity! A massive fissure opens up right where you thought it was safe just moments ago!",
"AutoEvent1228101041_39": "Having successfully guided her squad away from disaster, Soldier 11 beams with pride at demonstrating the peak of her abilities.",
"AutoEvent1228101041_5": "Soldier 11 is a professional soldier from the New Eridu Defense Force, and exploring Hollows is an everyday occurrence for her. You can safely trust her advice and rest here for a while.",
"AutoEvent1228101041_6": "Professional matters should be left to the experts. Trust her judgment!",
"AutoEvent1228101041_7": "Tell your squad to take a break.",
"AutoEvent1228101041_8": "After Soldier 11 changes shifts and rests, the squad is back in tip-top shape.",
"AutoEvent1228101041_9": "Even during the break, Soldier 11 is busy sharpening her blade, adjusting her gear, and refueling.",
"AutoEvent1228101061_0": "Putting an End to Suffering",
"AutoEvent1228101061_1": "Corin: \"U—Um, Master Proxy! I... I want to put an end to everyone's suffering!\"",
"AutoEvent1228101061_10": "Not this time.",
"AutoEvent1228101061_11": "Corin: \"Okay! I'll start right away! I—It will be done soon! But... I only brought some basic medical supplies, so bear with me... Sorry...\"",
"AutoEvent1228101061_12": "Despite her lack of confidence, Corin provides very professional emergency treatment for the squad.",
"AutoEvent1228101061_13": "Corin: \"All done! I hope... I hope that helped!\"",
"AutoEvent1228101061_14": "Considering how dangerous it is in the Hollow, dedicating time to emergency treatment might result in unforeseen developments.\n\"So, th—that's what you have in mind! Understood! I'll focus on the commission!\"",
"AutoEvent1228101061_15": "The Sleepless Maid",
"AutoEvent1228101061_16": "Despite the squad having a brief break, Corin can't seem to fall asleep. She looks worried and restless. After a while, she musters up the courage to approach you and asks quietly.",
"AutoEvent1228101061_17": "\"E—Excuse me, Proxy, do you think I'm doing okay?\" Turns out Corin is worried she might not be pulling her weight.",
"AutoEvent1228101061_18": "\"If I'm holding everyone back, please do let me know. I'll use this break to improve myself... I promise!\"",
"AutoEvent1228101061_19": "Looks like Corin needs some reassurance before she can finally rest.",
"AutoEvent1228101061_2": "Holding her circular, Corin timidly says something scary.",
"AutoEvent1228101061_20": "Not at all, Corin. You're the best in the squad!",
"AutoEvent1228101061_21": "\"Really? You're not just saying that, are you? No, you wouldn't do that, hehe...\" All of Corin's worries vanish, and she happily goes back to her resting spot.",
"AutoEvent1228101061_22": "With that weight off her shoulders, Corin dozes off for a while, mumbling, \"I'm the best! Hehehe!\" She wakes up feeling refreshed.",
"AutoEvent1228101061_23": "You gave me such a fright!",
"AutoEvent1228101061_24": "Corin apologizes, \"Sorry, sorry! I hope my words didn't cause any Pressure... I'll start patching up now, i-it'll be quick! I'm really sorry, I'm not good with words...\"",
"AutoEvent1228101061_25": "Corin apologizes while professionally performing emergency treatments for the squad members.",
"AutoEvent1228101061_3": "What's with the sudden desire to end everyone's suffering!?",
"AutoEvent1228101061_4": "H-hey! Just p—put down the saw!",
"AutoEvent1228101061_5": "Corin: \"Huh? Ah! I'm s—sorry! That's not what I meant! What I'm saying is... we were attacked, and I just want to help treat everyone's wounds and bandage them up...\"",
"AutoEvent1228101061_6": "Corin just wanted to bandage everyone's wounds but expressed it in a misleading way.",
"AutoEvent1228101061_7": "So that's what you meant by \"putting an end to everyone's suffering\"...",
"AutoEvent1228101061_8": "Be my guest!",
"AutoEvent1228101061_9": "Recover HP for other characters.",
"AutoEvent1228101081_0": "Starlight Knight's Self-Check",
"AutoEvent1228101081_1": "The squad clears a safe area and prepares to take a short break.",
"AutoEvent1228101081_10": "Before you can make a sound, Billy wakes up on his own.",
"AutoEvent1228101081_11": "\"The radiance of a shooting star! The arc of a comet's tail! And the valor of a knight...!\"",
"AutoEvent1228101081_12": "\"Starlight Knight! Awakened once more!!\"",
"AutoEvent1228101081_13": "...You don't feel any of what Billy just mentioned, but you can tell he 's in better shape now.",
"AutoEvent1228101081_14": "Starlight Knight's Maintenance",
"AutoEvent1228101081_15": "Billy: \"Ah, wait a second! Manager, there's still one important step left to awaken the Starlight Knight! Could you give me a little more time?\"",
"AutoEvent1228101081_16": "Billy's enthusiasm is so genuine that his eyes twinkle like stars.",
"AutoEvent1228101081_17": "Billy: \"I actually just want to clean and tune up the ladies! I saw a note left by a gunsmith Bangboo while we were exploring. Apparently maintenance, including an ammo restock, only costs 500 Gear Coins!\"",
"AutoEvent1228101081_18": "Billy eagerly lines up his weapons in front of him, hoping to get 500 Gear Coins for maintaining his firearms.",
"AutoEvent1228101081_19": "Will you help him maintain his weapons?",
"AutoEvent1228101081_2": "Billy: \"Manager! Since we're taking a break, I'd like to perform an in-depth system diagnostic!\"",
"AutoEvent1228101081_20": "Pay 500 Gear Coins",
"AutoEvent1228101081_21": "Billy will deal more DMG in the next battle.",
"AutoEvent1228101081_22": "Not this time",
"AutoEvent1228101081_23": "Overjoyed, Billy leaves the squad with his weapons and the Gear Coins, promising to return soon.",
"AutoEvent1228101081_24": "Not long after, the mechanical gunslinger returns, with guns that smell like fresh oil and a bag full of bullets.",
"AutoEvent1228101081_25": "Billy: \"Thank you so much, Manager! As a Starlight Knight, I will shine bright on our path ahead!\"",
"AutoEvent1228101081_26": "Not this time...",
"AutoEvent1228101081_29": "\"What? We don't have time? I see. I'll take care of my guns once we're done here.\" Although somewhat disappointed, Billy quickly gears up and gets ready for battle.",
"AutoEvent1228101081_3": "Billy: \"I'll probably look like I'm asleep when the diagnostic is running, so don't forget to call me when you...\"",
"AutoEvent1228101081_30": "After receiving the Gear Coins, Billy leaves the squad in high spirits and soon returns.\n\"I'm done, Manager! My ammo's fully restocked and my weapons are like new! Let's get going!\"",
"AutoEvent1228101081_31": "Starlight Knight's Marketing",
"AutoEvent1228101081_32": "Billy: System diagnostic complete! Oh, we're not heading out yet? Cool, let's talk! I can tell you all about the latest Starlight Knight movie!",
"AutoEvent1228101081_33": "Hearing that the break got extended, Billy, all pumped up, starts talking enthusiastically... Having missed the optimal chance to stop him, you'll just have to listen...",
"AutoEvent1228101081_34": "Excited, Billy starts talking about the latest movie, going all the way back to the very first one. He even adds his own sound effects and acting...",
"AutoEvent1228101081_35": "\"Great! Starting from today, you're a Starlight Knight, too! Let's fight together!\"",
"AutoEvent1228101081_36": "Looks like you'll just have to listen...",
"AutoEvent1228101081_37": "Basking in the joy of a successful spiel, Billy's movements have become more powerful... and flamboyant.",
"AutoEvent1228101081_4": "Before Billy can finish his sentence, he falls into silence, assuming a somewhat meditative posture.",
"AutoEvent1228101081_5": "It seems his in-depth self-check has started.",
"AutoEvent1228101081_6": "Such a talkative person's sudden silence is unsettling, leaving the others feeling uneasy, but everyone finishes resting and prepares to set off again.",
"AutoEvent1228101081_7": "It's time to wake up the cyber-meditating Starlight Knight.",
"AutoEvent1228101081_8": "Wake Billy up",
"AutoEvent1228101081_9": "Billy: \"Do you feel it...?\"",
"AutoEvent1228101101_0": "Piece of Cake",
"AutoEvent1228101101_1": "Koleda: \"Hold on, Proxy! Something caught my eye in that area just now, and I'd like to go check it out. If you're free... Would you mind coming with me for a moment?\"",
"AutoEvent1228101101_10": "Accompanying Koleda, you soon find the scrapped industrial machines she mentioned. With ease, the fiery-haired girl delves into the heart of the machines.",
"AutoEvent1228101101_11": "\"Just one moment, Proxy! Okay? It won't take long!\" As soon as she speaks, you hear a pounding noise from within a machine, so intense even the components start shaking.",
"AutoEvent1228101101_13": "Koleda: \"All done! Thanks for waiting! Besides the core, I found something else useful! Here!\"",
"AutoEvent1228101101_14": "Koleda tosses over a set of Resonia. Their high activity readings indicate a surge of power within them.",
"AutoEvent1228101101_15": "Koleda: \"Well, can we use them? If not, feel free to sell them to any Bangboo merchants we run into!\"",
"AutoEvent1228101101_16": "Koleda tosses over a bag of Gear Coins. You can feel its weight in your hand. That's a pretty sweet haul!",
"AutoEvent1228101101_17": "Considerate Constructor",
"AutoEvent1228101101_18": "While everyone else is ready to take a break, Koleda paces nervously. After doing about 20 laps, she finally makes up her mind and rushes over to you.",
"AutoEvent1228101101_19": "Proxy! You don't need a break, do you? Quick, help me somewhere quiet!",
"AutoEvent1228101101_2": "The petite corporate manager spotted something and asks you to investigate with her.",
"AutoEvent1228101101_20": "Somewhere quiet? What's wrong?",
"AutoEvent1228101101_21": "\"I need to fine-tune my weapons during the break, but it'll make a lot of noise. And since everyone's getting ready to rest... I don't want to disturb their sleep, you know?\"",
"AutoEvent1228101101_22": "Yeah, that makes sense. Nobody wants to snooze with construction sounds in the background.",
"AutoEvent1228101101_23": "Alright, I'll take you to a safe and secluded spot.",
"AutoEvent1228101101_24": "You both reach a secluded area not far from the rest spot, and Koleda enthusiastically starts fine-tuning her weapon. She said it would be loud, but that's an understatement... The noise is ear-splitting.",
"AutoEvent1228101101_25": "\"Alright! I'm in perfect shape!\" After some intense tinkering, Koleda looks completely satisfied with her weapon.",
"AutoEvent1228101101_26": "It looks like she can't wait to put it to the test in battle!",
"AutoEvent1228101101_27": "Sure thing! I'm in!",
"AutoEvent1228101101_28": "Before long, the red-haired girl shows up, visibly frustrated, \"The core component is totally trashed! If only we'd found this place sooner... Okay, it's not a total loss, I did find this.\"",
"AutoEvent1228101101_3": "Koleda casts a somewhat uncertain look at you.",
"AutoEvent1228101101_4": "What was it?",
"AutoEvent1228101101_5": "Koleda: \"Hm, it was actually some abandoned industrial machinery that I saw. I wanted to check if any logic cores are still there. If I bring some back, Grace can definitely make use of them.\"",
"AutoEvent1228101101_6": "Koleda scratches her cheek, as if she feels she's asking for too much.",
"AutoEvent1228101101_7": "Koleda would like you to accompany her to check if there are any functional logic cores left in the scrapped industrial machines.",
"AutoEvent1228101101_8": "Koleda scratches her cheek, as if she feels she's asking for too much.",
"AutoEvent1228101101_9": "Sure, I'll go with you!",
"AutoEvent1228101111_0": "Industrial Grade Self-Discipline",
"AutoEvent1228101111_1": "Your squad luckily finds a safe area to rest and decides to take a break.",
"AutoEvent1228101111_10": "The passionate young man doesn't even leave a chance to ask questions; in the blink of an eye, he's immersed in a vigorous exercise routine, sweating profusely.",
"AutoEvent1228101111_11": "Seeing Anton's satisfied smile, it seems like this workout might actually do the trick for him!",
"AutoEvent1228101111_12": "Industrial Grade Motivation",
"AutoEvent1228101111_13": "Anton: \"Oooohhh! Thank you, Proxy! I'm feeling pumped up now! And my bro is fully charged, too! Please let me take the lead on the next patrol!\"",
"AutoEvent1228101111_14": "Anton wipes away his sweat and is now raring to go for his next task! Will he really be okay?",
"AutoEvent1228101111_15": "Anton: \"Don't worry! I'm feelin' great! You've already briefed us on the exploration route, so I'll just patrol the area ahead and wait for everyone at the next exit!\"",
"AutoEvent1228101111_16": "Anton wants to patrol the area ahead alone. There are probably enough enemies along the way for him to release all that excess energy...",
"AutoEvent1228101111_17": "Will you let Anton leave the squad and patrol?",
"AutoEvent1228101111_18": "I'm counting on you, Anton.",
"AutoEvent1228101111_19": "Anton becomes unavailable for 1 combat, but all enemies in the next 3 combats have their HP reduced.",
"AutoEvent1228101111_2": "\"Hey, Proxy! Mind keeping count for me?\" While you're resting, Anton approaches with a smile.",
"AutoEvent1228101111_20": "Not this time.",
"AutoEvent1228101111_21": "Anton: \"Okay! You can count on me! I'll get rid of any enemies along the way too! See ya at the next exit!\"",
"AutoEvent1228101111_22": "The young executive from Belobog picks up his weapon and dashes without hesitation toward the next exploration point.",
"AutoEvent1228101111_23": "Hopefully, he'll remember the path behind him...",
"AutoEvent1228101111_24": "Not this time...",
"AutoEvent1228101111_25": "Anton's in the State of Flow, but it's too risky to let a teammate act alone.\n\"I can't? Hmm... I see, no problem! I'll just stick by your side and give it my all then!\"",
"AutoEvent1228101111_26": "You're not lost, are you?",
"AutoEvent1228101111_27": "Impossible! I've been working out and running the route in my head dozens of times. The path's etched into every inch of my muscles! See you at the next exit!",
"AutoEvent1228101111_28": "The young executive from Belobog picks up his weapon and dashes without hesitation toward the next exploration point.",
"AutoEvent1228101111_29": "Let's hope his muscles have truly memorized the path...",
"AutoEvent1228101111_30": "In the State of Flow, Anton leaves the squad for 1 combat to conduct a full-scale patrol of the exploration area. All enemies have their HP reduced for the next 3 combats.",
"AutoEvent1228101111_4": "Anton: \"I haven't met my exercise quota for today, so I thought now would be a good chance to catch up! I'll only be doing exercises that don't require equipment, so please just keep count for me!\"",
"AutoEvent1228101111_5": "Despite the frequent combat and Ether corruption, Anton is still full of energy!",
"AutoEvent1228101111_6": "Without waiting for a reply, he starts doing warm-up exercises...",
"AutoEvent1228101111_7": "Go for it, Anton!",
"AutoEvent1228101111_8": "Anton: \"Thanks for agreeing to train with me, Proxy! Let's get started! We'll begin with the basics!\"",
"AutoEvent1228101111_9": "Wait, you agreed to keep count for him, but now it feels like he's treating you as his workout buddy!?",
"AutoEvent1228101121_0": "Price of Fury",
"AutoEvent1228101121_1": "As your squad advances, the intense battles make exploration difficult.",
"AutoEvent1228101121_10": "Ben: \"I'll make sure to keep my fury in check and not involve my comrades!\"",
"AutoEvent1228101121_11": "Diplomacy Before Force",
"AutoEvent1228101121_12": "Ben: \"Oh, by the way, Proxy! Perhaps we should take stock of our loot before I unleash my fury? We might not get a chance again once I'm fully focused on combat.\"",
"AutoEvent1228101121_13": "Ben suggests taking inventory and organizing the squad's loot. As expected of the head of finance at Belobog Heavy Industries, his meticulous mind seems to have become instinct.",
"AutoEvent1228101121_14": "Ben: \"I can start right now if you agree. It'll be done in no time!\"",
"AutoEvent1228101121_15": "Let Ben take inventory of the squad's loot? It won't take too much time, it seems.",
"AutoEvent1228101121_16": "Be my guest!",
"AutoEvent1228101121_17": "Not this time.",
"AutoEvent1228101121_18": "Having received your approval, Ben magically produces a small pair of glasses and begins to check the loot collected during your exploration.",
"AutoEvent1228101121_19": "Ben: \"Mhm... I'm almost done with the inventory. I found some random gadgets, maybe we can trade them with a Bangboo merchant for something useful.\"",
"AutoEvent1228101121_2": "\"Proxy, there's something I'd like to get your approval on.\" The burly Ben solemnly asks.",
"AutoEvent1228101121_20": "Ben: \"It's up to you what we do with them! I'll gear up and prepare for battle.\"",
"AutoEvent1228101121_21": "His typically gentle demeanor is once again concealed, along with his glasses, as Ben embraces his wild side.",
"AutoEvent1228101121_22": "Not this time...",
"AutoEvent1228101121_23": "Although Ben's intentions and professionalism are trustworthy, it'd be better to focus on the commission itself and complete it as soon as possible.\r \"Ooh, sorry! I didn't consider that. You make a good point! Let's focus on our exploration!\"",
"AutoEvent1228101121_24": "Gain 2,000 Gear Coins, and perhaps a little something more.",
"AutoEvent1228101121_25": "I agree, but we should pick up the pace!",
"AutoEvent1228101121_26": "Ben: \"Mhm... I'm almost done with the inventory. I found some random gadgets, you can have them. Alright, I'll go get ready to fight.\"",
"AutoEvent1228101121_27": "Swiftly, his typically gentle demeanor, along with his tiny glasses, is once again tucked away as he embraces his wild side.",
"AutoEvent1228101121_3": "Ben: \"This Hollow is quite dangerous, so I think we should bolster our response measures. I'd like your approval to... get angry.\"",
"AutoEvent1228101121_4": "Ben: \"I work in finance, you see, so I have to ensure I'm careful and meticulous for my usual work. I also make sure to keep my emotions in check. But now, we need physical force, so...\"",
"AutoEvent1228101121_5": "Ben believes the situation inside the Hollow is dangerous and hopes to be allowed to unleash his full strength.",
"AutoEvent1228101121_6": "The Bear Thiren rubs his hands together. Will you unleash his fury?",
"AutoEvent1228101121_7": "Unleash it on the enemy!",
"AutoEvent1228101121_8": "Ben: \"Since you agree, Proxy, I'll show them my true strength!\"",
"AutoEvent1228101121_9": "Ben vigorously stretches his limbs, and his uniform-wrapped torso seems to tighten, accompanied by loud crunching noises from his joints!",
"AutoEvent1228101131_0": "Pie in the Sky",
"AutoEvent1228101131_1": "\"Commander Proxy! I'm hungry. Is it dinner time yet? If not, is it lunchtime yet?\" While exploring, Soukaku hops over to you, her eyes gleaming with the desire for food.",
"AutoEvent1228101131_10": "Soukaku: \"As for food, I'm not picky at all! I'll eat anything if it tastes good!\"",
"AutoEvent1228101131_11": "...Looks like you'll actually have to treat her to a good meal now.",
"AutoEvent1228101131_12": "An actual Pie",
"AutoEvent1228101131_13": "Surprisingly, one of your squad members hears your conversation and hands over a packet of field rations!\nIt seems they took it from the Outpost Logistics Office before leaving just in case.",
"AutoEvent1228101131_14": "A standard portion of field rations should be enough to keep Soukaku going...",
"AutoEvent1228101131_15": "Will this keep you going for now, Soukaku?",
"AutoEvent1228101131_16": "Soukaku recovers a large amount of HP. Other squad members recover a small amount of HP.",
"AutoEvent1228101131_17": "\"Oh wow! Can I really have this?! Thanks, Commander Proxy!\" Soukaku gratefully accepts the food and wastes no time in wolfing it down.",
"AutoEvent1228101131_18": "Even though it's just dehydrated field rations, Soukaku eats it with pure joy.",
"AutoEvent1228101131_19": "Everyone watching can't help but feel satisfied too!",
"AutoEvent1228101131_20": "Soukaku: \"*eating loudly* ...I'll save some for everyone else!\"",
"AutoEvent1228101131_22": "I'll just eat an imaginary pie...",
"AutoEvent1228101131_23": "Not this time.",
"AutoEvent1228101131_24": "Not this time...",
"AutoEvent1228101131_25": "\"Aww, can't I eat, Commander Bangboo?\"\n Upon learning she wouldn't get to eat, Soukaku looked somewhat let down, but swiftly regains her spirits.",
"AutoEvent1228101131_26": "Soukaku: \"I get it, Commander Bangboo! You want me to save room for something more nutritious and delicious, right? I... I'll do my best!\"",
"AutoEvent1228101131_3": "How to tell the kid a Proxy commission doesn't cover food...? She'll just have to get a decent meal once she's out of the Hollow.",
"AutoEvent1228101131_4": "Soukaku: \"What? You say we can have a meal after work? Awesome!\"",
"AutoEvent1228101131_5": "Soukaku: \"Please let me take the lead! I promise I'll go all out! Let's finish the fighting so we can finally eat!\"",
"AutoEvent1228101131_6": "Soukaku seems to be looking forward to that meal... even though it's just a pie in the sky for now.",
"AutoEvent1228101131_7": "Dinner is on me after the meal.",
"AutoEvent1228101131_8": "She seems motivated by metaphorical pie, as Soukaku strode confidently to the front of the squad with an air of wanting to defeat every enemy blocking her path.",
"AutoEvent1228101131_9": "Soukaku: \"Don't worry, Commander Proxy! I'll get the job done!\"",
"AutoEvent1228101141_0": "Etiquette at the Table",
"AutoEvent1228101141_1": "\"Proxy, I smell something unpleasant..\" As the squad proceeds forward, Lycaon suddenly speaks up and gives a warning.",
"AutoEvent1228101141_10": "After some time, you can hear faint cries of terror coming from a short distance away, followed by complete silence.",
"AutoEvent1228101141_11": "Lycaon: \"My apologies for the wait. It is taken care of.\"",
"AutoEvent1228101141_12": "Lycaon: \"I will remain vigilant and on guard throughout our exploration, you can rest assured.\"",
"AutoEvent1228101141_13": "Work Smart and Rest Right",
"AutoEvent1228101141_14": "\"Excuse me, Proxy. I would like a few more minutes before our departure.\" After dealing with the ambushers, Lycaon has another suggestion. Are there more enemies lurking?",
"AutoEvent1228101141_16": "Lycaon: \"No. Everyone appears somewhat on edge after we discovered the ambushers. This is not advantageous for our forthcoming exploration.\"",
"AutoEvent1228101141_17": "Lycaon: \"If it's alright with you, perhaps some tea to help everyone unwind is in order?\"",
"AutoEvent1228101141_18": "Lycaon wants to make some tea to help the squad calm their nerves.",
"AutoEvent1228101141_19": "A tea party in a Hollow would usually be a terrible idea... but not when Lycaon is the one suggesting it.",
"AutoEvent1228101141_20": "I can't wait!",
"AutoEvent1228101141_21": "Not this time.",
"AutoEvent1228101141_22": "Lycaon \"As you wish. Then if everyone would kindly wait a moment...\"",
"AutoEvent1228101141_23": "Lycaon skillfully takes out a tea set, utensils, and tea bags... Where did he hide all this stuff?",
"AutoEvent1228101141_24": "Lycaon: \"It's herbal tea with special ingredients to maintain mental stability, a special recipe at Victoria Housekeeping.\"",
"AutoEvent1228101141_25": "\"Resources are limited, so I'll have to replace fresh tea leaves with simple tea bags. Please forgive me.\" The wolfman reveals a polite smile through the mist of the tea.",
"AutoEvent1228101141_27": "Having tea surrounded by Ethereals would probably make even the finest tea leaves taste bitter.\n\"My apologies, Master Proxy. Then let's hold the tea party once we leave this Hollow!\"",
"AutoEvent1228101141_28": "Removes a corruption effect or reduces Pressure by 50.",
"AutoEvent1228101141_29": "Let's make it a quick tea break then.",
"AutoEvent1228101141_3": "Lycaon: \"There might be some uninvited guests trailing us. Though they're not very skilled, there's still a chance of an ambush. I can get rid of them, if you'd like.\"",
"AutoEvent1228101141_30": "Lycaon assures, \"Just give me a moment. And don't worry, I'll keep watch while the tea brews.\"",
"AutoEvent1228101141_31": "\"I apologize for the modest setup, as now I can only use tea bags instead of loose leaves.\" Amidst the soothing steam and aroma of the tea, Lycaon's watchful gaze seems to soften a bit.",
"AutoEvent1228101141_4": "The wolf attendant's tone is nonchalant, as if he were talking about something as trivial as taking out the trash.",
"AutoEvent1228101141_5": "Following Lycaon's cue, Fairy conducts a thorough scan and detects several suspicious activities.",
"AutoEvent1228101141_6": "The wolf attendant wants to handle the \"uninvited guests\" for you.",
"AutoEvent1228101141_7": "Please, go ahead!",
"AutoEvent1228101141_8": "\"Very well. I shall handle our uninvited guests appropriately. Pardon me for a moment.\" Lycaon bows and walks alone in the direction the squad came from.",
"AutoEvent1228101181_0": "Recharging Mental Energy",
"AutoEvent1228101181_1": "While exploring the Hollow, your squad stumbles upon an abandoned campground and decides to rest.",
"AutoEvent1228101181_10": "You're half-expecting Grace to dismantle Eous on the spot with her screwdriver, but instead, she simply reaches out and gives Eous a tight hug, as if she were hugging a pillow at home.",
"AutoEvent1228101181_11": "Grace: \"Hmmm... The electrical flow sounds stable, no coil whine, and the logic core sounds crystal clear... It's so soothing... I love it!\"",
"AutoEvent1228101181_12": "Grace continues to hold on tight until the break is over.",
"AutoEvent1228101181_13": "Grace: \"Great! I'm feeling fully recharged! Thank you, my child!\"",
"AutoEvent1228101181_14": "A Massage for Eous",
"AutoEvent1228101181_15": "Grace: \"Oh, wait a sec, Proxy! There's something I need to tell you. It's about the little one.\"",
"AutoEvent1228101181_16": "Grace picks up Eous, her serious gaze piercing through its sensory module, seemingly addressing the operator.",
"AutoEvent1228101181_17": "Grace: \"While I was holding the little guy, I noticed some inconsistencies in its electrical flow frequency, which could be caused by corruption. Given its extensive modifications, I thought it'd be a good idea to give it a quick check-up, if you trust me.\"",
"AutoEvent1228101181_18": "Grace believes there might be corruption-related issues within Eous and wants to conduct an inspection.",
"AutoEvent1228101181_19": "Let Grace inspect Eous?",
"AutoEvent1228101181_2": "\"Sigh...\" During the break, Grace lets out a worried sigh.",
"AutoEvent1228101181_20": "I have faith in you, Grace.",
"AutoEvent1228101181_21": "Grace: \"Thank you, Proxy! I won't let you down.\"",
"AutoEvent1228101181_22": "\"Alright, little one, it's time to take a closer look!\" With a mischievous smile, Grace picks up her tools and once again picks up Eous.",
"AutoEvent1228101181_24": "After a quick examination, Grace delivers the good news. \"Done! Its internal modifications are quite impressive. I've set the Ether energy circulation module to overclock for half an hour, that should boost everyone's combat efficiency!\"",
"AutoEvent1228101181_25": "That sounds terrible! Please check it out for me!",
"AutoEvent1228101181_26": "Grace reassures, \"Leave it to me, Proxy.\"",
"AutoEvent1228101181_27": "\"Come here, child~ It's alright, let me give you a thorough check-up~\" With a mischievous smile, Grace picks up her tools and lifts Eous once again.",
"AutoEvent1228101181_28": "After swiftly completing a series of meticulous check-ups, Grace announces confidently, \"All set! There shouldn't be any interference from Corruption now. I've set the Ether energy circulation module to overclock for half an hour, that should boost everyone's combat efficiency!\"",
"AutoEvent1228101181_3": "Grace: \"Oh, don't worry, I'm not wounded or anything. It's just... Proxy... you can't recharge your mental energy with rest alone!\"",
"AutoEvent1228101181_4": "Grace: \"It feels like I haven't seen the little ones at the company in ages. I wonder how they're doing?\"",
"AutoEvent1228101181_5": "Grace: \"I need to find myself a good child to study thoroughly and ease my anxiety! For example... little~ one~?\"",
"AutoEvent1228101181_6": "Grace hesitates, but can't hide the excitement in her eyes as she looks at Eous. She seems really keen on getting closer to Eous... Will you let her?",
"AutoEvent1228101181_7": "\"Help heal my weary mind, won't you?\"",
"AutoEvent1228101181_8": "I'll indulge you just this once...",
"AutoEvent1228101181_9": "Grace: \"Really!? I knew you were the best! Come over here!\"",
"AutoEvent1228101191_0": "Rest Well to Work Well",
"AutoEvent1228101191_1": "\"I'd like to take a break, Proxy.\" While exploring, Ellen suddenly declares her need for a rest. Though she phrased it as a suggestion, her tone makes it clear this is non-negotiable.",
"AutoEvent1228101191_10": "It's amazing how much effort work she'll do... all to have a good rest.",
"AutoEvent1228101191_11": "Ellen will surely be in better condition after waking up, won't she?",
"AutoEvent1228101191_12": "She's not just being lazy... right?",
"AutoEvent1228101191_13": "Work Smart and Rest Right",
"AutoEvent1228101191_14": "It's almost time to continue your exploration, but Ellen appears sound asleep with no signs of waking up...",
"AutoEvent1228101191_15": "Will you risk waking the sleeping shark?",
"AutoEvent1228101191_16": "Hey, Ellen...? It's time to go!",
"AutoEvent1228101191_17": "Ellen becomes unavailable for 1 combat. When she returns, she'll have recovered her HP and will deal increased DMG.",
"AutoEvent1228101191_18": "Ellen! Wake up!!!",
"AutoEvent1228101191_19": "Rest Longer To Work Better",
"AutoEvent1228101191_20": "Ellen: \"Huh? We're leaving already? Hmm.. I didn't get enough sleep... I'm not leaving.\"",
"AutoEvent1228101191_21": "\"You all go ahead... I'll catch up later.\" After her declaration, Ellen rolls over and falls asleep again.",
"AutoEvent1228101191_22": "Um... We're really leaving, alright?",
"AutoEvent1228101191_23": "As the squad leaves the safety area, you receive a message from Ellen.",
"AutoEvent1228101191_24": "Ellen: \"Don't worry. I know how to find you.\"",
"AutoEvent1228101191_25": "Ellen: \"I'll catch up with you after the next battle. Trust me.\"",
"AutoEvent1228101191_26": "Well, you'll have to trust the rather unique maid...",
"AutoEvent1228101191_27": "In order to fully rest, Ellen has temporarily left the squad and will rejoin after 1 combat. Upon returning, Ellen will recover a large amount of HP and deal more DMG for the rest of the commission.",
"AutoEvent1228101191_28": "\"Alright... I get it... Stop shaking me...\" Even if it's Ellen, leaving her asleep in the Hollow and going ahead is not something you would do.",
"AutoEvent1228101191_29": "\"Get up, or I'll touch your tail. You hear me?\" Your threat finally wakes the shark maid...",
"AutoEvent1228101191_3": "\"You're worried it might be dangerous in this area? Hmmm... Wait here.\" Without waiting for an answer, Ellen grabs her weapon and rushes off! You should hurry after her.",
"AutoEvent1228101191_30": "With her statement made, Ellen rolls over and promptly falls into a deep sleep.",
"AutoEvent1228101191_31": "We won't wait for you, then!",
"AutoEvent1228101191_32": "Ellen maintains her graceful sleeping pose as the squad starts moving. As the squad leaves the rest area, you receive a message from her.",
"AutoEvent1228101191_33": "Well, guess we've got no choice but to trust her...",
"AutoEvent1228101191_5": "After catching up with Ellen, you realize there's no sign of Ether activity in the area.",
"AutoEvent1228101191_6": "\"I took care of all the nearby enemies. Can I rest now?\"",
"AutoEvent1228101191_7": "Fine. Let's rest a while.",
"AutoEvent1228101191_8": "With your permission, the squad takes a break in the safety zone secured by Ellen.",
"AutoEvent1228101191_9": "The very hero who tidied up the rest area had already picked out the most comfortable spot to take a break.",
"AutoEvent1228101211_0": "Truth or Dare",
"AutoEvent1228101211_1": "\"Proxy, come play with us!\"\n\"Play with us! Play with us!\"\nAs the squad explores, Rina's dolls, Drusilla and Anastella, suddenly strike up a conversation.",
"AutoEvent1228101211_10": "I'm not sure if this adventurous game is Rina's true feelings, or the dolls wanting a big adventure... but let's just play along and have a good time.",
"AutoEvent1228101211_11": "Game Reward",
"AutoEvent1228101211_12": "\"You found us!\"\n\"Found us! You found us!\"\nYou've finally found the two dolls. So, maybe you can go back now?",
"AutoEvent1228101211_13": "\"No, no! You haven't found everyone yet!\"\n\"Not yet, not yet!\"\nThe little dolls are flying up and down, urging you to continue the game.",
"AutoEvent1228101211_14": "The little dolls are flying up and down, urging you to continue the game.",
"AutoEvent1228101211_15": "Play with the dolls a bit longer.",
"AutoEvent1228101211_16": "Keep searching.",
"AutoEvent1228101211_17": "Luckily, Eous is great at exploring Hollows, and it didn't take long to find the ally hidden by the dolls.",
"AutoEvent1228101211_18": "It turns out a Combat Bangboo was hidden by Anastella and Drusilla as part of the game.",
"AutoEvent1228101211_19": "While it took a while, both the dolls and the Combat Bangboo seemed to be having fun.",
"AutoEvent1228101211_2": "\"Oops! I'm sorry, little guide, but it looks like they're bored!\" Rina says with an apologetic smile.",
"AutoEvent1228101211_20": "The time spent on this game was well worth it, right?",
"AutoEvent1228101211_21": "Find the \"ally\" hidden by the dolls.",
"AutoEvent1228101211_22": "What do you mean? It's just the two of you, right?",
"AutoEvent1228101211_23": "At Anastella and Drusilla's call, the hidden \"ally\" emerges from its hiding spot.",
"AutoEvent1228101211_24": "\"We won, we won! We won the game!\" Both Rina's doll and the Combat Bangboo seem to be having a great time.",
"AutoEvent1228101211_4": "Drusilla and Anastella:\n\"These guys are boring! Let's do something fun!\"\n\"Yeah! Something fun!\"",
"AutoEvent1228101211_5": "The two dolls take turns talking, with Rina following closely behind with a smile.",
"AutoEvent1228101211_6": "Play with the dolls for a while.",
"AutoEvent1228101211_7": "What would you like to play?",
"AutoEvent1228101211_8": "\"Let's play hide and seek! We'll hide, and you come find us!\"\n\"Come find us!\"\nThe two dolls quickly fly away as they speak.",
"AutoEvent1228101211_9": "Rina: \"I'm sorry for troubling you, little guide.\"",
"AutoEvent1228101241_0": "The Power of Bureaucracy",
"AutoEvent1228101241_1": "During your exploration, you stumble upon a Public Security patrol squad.",
"AutoEvent1228101241_10": "Just before bidding farewell, one of the members in charge of technical support asks. \"Officer Zhu Yuan, which direction are you planning to explore next?\"",
"AutoEvent1228101241_11": "The Power of Popularity",
"AutoEvent1228101241_12": "The technician asks you where you're headed next.",
"AutoEvent1228101241_13": "Perhaps they have some information to share?",
"AutoEvent1228101241_14": "Tell them the truth.",
"AutoEvent1228101241_15": "Technician: \"Ah, good thing I asked. We recently placed some traps in those areas to hinder Ethereals. I'll mark the locations for you.\"",
"AutoEvent1228101241_16": "Thanks to the information shared by the technician, you don't have to worry about potential friendly fire mishaps!",
"AutoEvent1228101241_17": "Zhu Yuan: \"Understood. We'll steer clear of the marked traps. Thanks for the heads-up!\"",
"AutoEvent1228101241_18": "\"Just happy to help, Officer Zhu Yuan! Hope we'll see you in our branch sometime!\" After marking all the traps, the fully-armed patrol squad bids you a formal farewell.",
"AutoEvent1228101241_19": "Zhu Yuan maintains a salute until her colleagues disappear into the fissure. \"Alright, let's move on. We wouldn't want to put their efforts to waste.\"",
"AutoEvent1228101241_2": "\"You're from Hollow Special Response, right? Thanks for scouting and patrolling the area!\" Zhu Yuan gives a natural salute and strikes up a conversation.",
"AutoEvent1228101241_20": "(The traps on this floor no longer pose a threat.)",
"AutoEvent1228101241_21": "The Power of Bureaucracy",
"AutoEvent1228101241_22": "During your exploration, you stumble upon a Public Security patrol squad.",
"AutoEvent1228101241_23": "\"You're from the Hollow Special Division, right? Thanks for your hard work patrolling!\" Zhu Yuan gives a natural salute and strikes up a conversation.",
"AutoEvent1228101241_24": "\"Officer Zhu Yuan from the Criminal Investigation Team! It's a pleasure to meet you.\" The captain of the patrol squad respectfully returns the salute.",
"AutoEvent1228101241_25": "The patrol squad shows great enthusiasm and even offers to accompany you for a while.",
"AutoEvent1228101241_26": "That's quite the offer. Looks like Zhu Yuan is indeed popular within Public Security.",
"AutoEvent1228101241_27": "How could we refuse?",
"AutoEvent1228101241_28": "Throughout the journey, Zhu Yuan engages in close discussions, sharing information and supplies with her colleagues.",
"AutoEvent1228101241_29": "With the assistance of the patrol squad, you have a safe journey.",
"AutoEvent1228101241_3": "\"Officer Zhu Yuan from the Criminal Investigation Team! It's a pleasure to meet you.\" The captain of the patrol squad respectfully returns the salute.",
"AutoEvent1228101241_30": "Zhu Yuan: \"Thank you for your help! We can continue on our own from here!\"",
"AutoEvent1228101241_31": "Before leaving, the patrol squad leader generously shares a bunch of ammo with Zhu Yuan.",
"AutoEvent1228101241_32": "...Public Security is pretty reliable when they're an ally.",
"AutoEvent1228101241_33": "The Power of Popularity",
"AutoEvent1228101241_34": "\"Officer Zhu Yuan, which direction are you planning to explore next?\" Just before bidding farewell, one of the officers in charge of technical support asks.",
"AutoEvent1228101241_4": "The patrol squad shows great enthusiasm and even offers to accompany you for a while. That's quite the offer.",
"AutoEvent1228101241_5": "Looks like Zhu Yuan is indeed popular within Public Security.",
"AutoEvent1228101241_6": "How could we refuse?",
"AutoEvent1228101241_7": "Throughout the journey, Zhu Yuan engages in close discussions, sharing information and supplies with her colleagues.",
"AutoEvent1228101241_8": "With the assistance of the patrol squad, you have a safe journey.",
"AutoEvent1228101241_9": "Zhu Yuan: \"Thank you for your help! We can continue on our own from here!\"",
"AutoEvent1228101251_0": "Hydration Reminder Assistant",
"AutoEvent1228101251_1": "As soon as you enter the rest area, Qingyi immediately finds a suitable spot on the floor upon which to sit down.",
"AutoEvent1228101251_10": "And just like that, Qingyi sure enough looks to be even more energetic now.",
"AutoEvent1228101251_11": "\"Oh right, won't you have some hot water? Not the Bangboo, I mean you, sitting in your workshop.\"",
"AutoEvent1228101251_12": "\"Being a Proxy requires long hours working at a desk, and it's easy to forget to drink water.\"",
"AutoEvent1228101251_13": "\"Humans need to drink 1.5 to 2 liters of water daily, preferably hot water. Have you...\" Qingyi says as he approaches, her expression somewhat interrogative.",
"AutoEvent1228101251_14": "\"Reached your water intake goal for today?\"",
"AutoEvent1228101251_15": "I—I understand. I'm gonna drink some right now!",
"AutoEvent1228101251_16": "\"Very good.\" Qingyi turns the flask over in her hand with satisfaction.",
"AutoEvent1228101251_17": "\"I'll be your hydration helper. Whenever you see me, take a sip of water. Be sure not to forget.\"",
"AutoEvent1228101251_18": "\"Hot water is best.\"",
"AutoEvent1228101251_19": "(On this Hollow floor, you will not suffer any effects from Hollow Corruptions.)",
"AutoEvent1228101251_2": "You see her pull a delicate little flask out from her utility belt, and slowly drink from it at a steady pace without stopping.",
"AutoEvent1228101251_3": "Just like that... one drink after another... thoroughly enjoying it.",
"AutoEvent1228101251_4": "\"What is it?\" Qingyi senses the Bangboo's gaze and shakes the small flask in her hand.",
"AutoEvent1228101251_5": "\"Want a drink? It's filled with the elixir of eternal youth.\"",
"AutoEvent1228101251_6": "Judging by the noise the flask is making, there doesn't seem to be much left inside.",
"AutoEvent1228101251_7": "Got something good inside?",
"AutoEvent1228101251_8": "\"Hot water.\" Qingyi smiles and takes another deep sip from it, as though performing a tea tasting.",
"AutoEvent1228101251_9": "\"The secret to staying young is drinking hot water.\" You're not sure why, but these words sound vastly more credible when coming out of Qingyi's mouth.",
"AutoEvent1228101261_0": "Special Countermeasures",
"AutoEvent1228101261_1": "Ensuring the safety of the outpost is the first call to order before any rest can be had, so while the rest of the squad members lay down their weapons, Phaethon continues to survey the surroundings through the Bangboo's eyes.",
"AutoEvent1228101261_10": "\"Pfft...\" \nJanes giggles,\nthe type of snicker usually reserved for a corny joke...\nBut still sincerer than her menacing smile.",
"AutoEvent1228101261_11": "\"That hesitant look of yours is just like his. Well, let's get moving, we have work to do.\"\nWhat a harsh goodbye.",
"AutoEvent1228101261_12": "\"That hesitant look of yours is just like hers. Well, let's get moving, we have work to do.\"\nWhat a harsh goodbye.",
"AutoEvent1228101261_13": "\"You may not have been invited, but nevertheless welcome to my lounge, Phaethon.\"\nShe seems to be urging you to stay, or at least you hope so.",
"AutoEvent1228101261_14": "\"You always remind me of someone I know whenever you're anxious... a little friend I was fond of.\"\nShe reaches out her hand, motioning you to take a seat on the sofa beside you.",
"AutoEvent1228101261_15": "\"I just love watching him try to hide that awkward smile.\"",
"AutoEvent1228101261_16": "\"I just love watching her try to hide that awkward smile.\"",
"AutoEvent1228101261_17": "\"It's rude to just barge into a lady's room unannounced, but... I'm sure you have a perfectly logical reason.\"",
"AutoEvent1228101261_18": "\"...Right?\"",
"AutoEvent1228101261_19": "Breaking into someone's residence is... illegal, right?",
"AutoEvent1228101261_2": "Phaethon soon discovers something is wrong:\nThe abandoned shack in the shade with the closed gate was now showing signs of intrusion.",
"AutoEvent1228101261_20": "\"When you put it like that, it sounds bad.\"\nHer slender fingers tap crisply on the Bangboo's head.",
"AutoEvent1228101261_21": "\"Public security operations may requisition civilian quarters as necessary in disaster zones\" — that's a useful policy I've memorized.",
"AutoEvent1228101261_22": "\"I've worked really hard to help you take down those bad guys in the Hollows. So... I think finding a comfy place to rest is a justified necessity.\"",
"AutoEvent1228101261_23": "\"Plus...\"\nJane pulls an intricate object out of nowhere,\nand places it in the palm of the Bangboo's hand — that is, if Bangboo had palms.",
"AutoEvent1228101261_24": "\"We are now accomplices, 'Mr. Suspect.'\"",
"AutoEvent1228101261_25": "\"We are now accomplices, 'Miss Suspect.'\"",
"AutoEvent1228101261_26": "Some doors can be unlocked at no cost. ",
"AutoEvent1228101261_3": "Just as Jan's stumpy Bangboo foot steps through the door, a familiar female voice floats over from somewhere in the shadows. \n\"Relax, Phaethon.\"",
"AutoEvent1228101261_4": "Jane stretches out on the sofa, behaving entirely like the owner of the place.\n\"We're partners now, not playing cat and mouse... Does that sound a bit weird, coming from me?\"",
"AutoEvent1228101261_5": "\"So I won't hurt you... at least, not for now.\" \nJane stares straight through the visual sensors of the Bangboo into Phaethon's eyes.",
"AutoEvent1228101261_6": "\"But there's one more thing...\"",
"AutoEvent1228101261_7": "\"Your big sparkly eyes are too bright — I don't like them.\"",
"AutoEvent1228101261_8": "The Bangboo's headlamp threw up a graceful silhouette of Jane upon the white wall behind her, illuminating her features clearly.",
"AutoEvent1228101261_9": "I... I'm sorry!",
"AutoEvent1228101271_0": "\"Dark Lord Phaethon\"",
"AutoEvent1228101271_1": "\"Checking equipment... walkie-talkie signal is good... Stun grenade's safety pin is secure... blast shield rails are all lubed up... limit gauge reads are normal...\"",
"AutoEvent1228101271_10": "\"Hey! Don't tell me...\"",
"AutoEvent1228101271_11": "\"Don't tell me you stole this here Bangboo?\"\nIt's lucky that Seth isn't the most perceptive member of the Criminal Investigation Department...",
"AutoEvent1228101271_12": "Having earned the young officer's suspicion, you cannot help but look him up and down through the visual sensors of the Bangboo.",
"AutoEvent1228101271_13": "\"... What are you looking at?\"\nThe young officer seems to finally have noticed the Bangboo's prying eyes.",
"AutoEvent1228101271_14": "\"I'm telling you... don't get any funny ideas!\"",
"AutoEvent1228101271_15": "Seth turns around, attempting to remonstrate the heinous Phaethon. But doing so exposes the wound on his arm to the Bangboo's line-of-sight.",
"AutoEvent1228101271_16": "\"If I catch you doing anything shady, I won't go easy on you...\"",
"AutoEvent1228101271_17": "Do you want to bandage that wound? Does it hurt?",
"AutoEvent1228101271_18": "\"I know every Proxy trick there is under the sun! You Proxies are a slippery bunch...\"",
"AutoEvent1228101271_19": "Perhaps not anticipating the \"heinous Phaethon\" to ever care for his injuries, the young officer needs three seconds before he's able to react — only for his face to turn beetroot red once more.",
"AutoEvent1228101271_2": "As soon as Paul enters the rest area, the young officer mutters to himself as he carries out his seventh weapon inspection... Is the Criminal Investigation Department always this thorough?",
"AutoEvent1228101271_20": "\"Tch... It's just a flesh wound!\"\nHis blast shield taps lightly on the ground.\"",
"AutoEvent1228101271_21": "\"Every scratch on this shield means another citizen saved, or another teammate protected. And I, I must become this shield!\"",
"AutoEvent1228101271_22": "\"If you really care about me... then take down those scumbags when they come after me.\"",
"AutoEvent1228101271_23": "Seth turns away, striking a forced but nevertheless majestic pose as he completely ignores whether or not the Bangboo's arms were even long enough to defeat the beast and the madman.",
"AutoEvent1228101271_24": "Seth examines the Bangboo's chassis, trying to find any exposed crack or missing part.",
"AutoEvent1228101271_3": "\"Hey... That... Your Bangboo... Is everything okay?\" \nSeth squats down as he looks Eous up and down.",
"AutoEvent1228101271_4": "\"Public Security Bangboo always run slow after a fight. Apparently the shocks can impact the heat sink on their logic cores...\"",
"AutoEvent1228101271_5": "\"You better not hold me back!\"",
"AutoEvent1228101271_6": "\"Looks just like any other Bangboo? Hmm, Who would've thought that inside this chubby little body is the nefarious arch-Proxy, Phaethon...\"",
"AutoEvent1228101271_7": "Tch... Are you a Bangboo expert?",
"AutoEvent1228101271_8": "\"Well, I'm no expert but I have a close friend who is a real Bangboo pro! {M#He}{F#She} has more Bangboo at home than you've ever seen...\"",
"AutoEvent1228101271_9": "\"Speaking of which... Why does this Bangboo look so familiar? I feel like I've seen it somewhere before...\"\nSeth furrows his brows suspiciously.",
"AutoEvent1228200002_0": "Secret Doctor",
"AutoEvent1228200002_1": "The man looks gloomy and weird, with an unsettling odor of disinfectant.\nThe equipment beside him has dark stains on it, forcing people to stop themselves from wondering what it had previously been used for.",
"AutoEvent1228200002_10": "\"Don't cry over spilled blood. You're going to be so grateful for this decision once crisis actually strikes.\"",
"AutoEvent1228200002_11": "But judging from rumors shared between Hollow Raiders, this guy is basically a doctor down here in Hollow Zero. He won't do anything extreme and has actually saved many lives.",
"AutoEvent1228200002_12": "\"Ah, a fresh and powerful blood sample. Excellent... As a doctor, I advise you to visit me regularly.\"",
"AutoEvent1228200002_13": "\"Don't worry, donating a bit of blood won't hurt, but it'll actually do you some good...\"",
"AutoEvent1228200002_14": "\"You're carrying the latest toy from White Star Institute, right? I can adjust it to better match your blood.\"",
"AutoEvent1228200002_15": "Trading blood for medicine? Sounds like putting the cart before the horse... Make your choice wisely.",
"AutoEvent1228200002_16": "\"Hmmm... Here, take this as well, so that people don't start saying I care for the lives of others,\" the secret doctor says, tossing over a B-Rank Shield Resonium.",
"AutoEvent1228200002_17": "\"Hmmm... Here, take this as well, so that people don't start saying I care for the lives of others,\" the secret doctor says, tossing over a A-Rank Shield Resonium.",
"AutoEvent1228200002_18": "Allow the \"Secret Doctor\" to draw an adequate amount of blood",
"AutoEvent1228200002_2": "\"If you're willing to give me blood for a blood sample, I can help make some medical supplies for you to carry around with you.\"",
"AutoEvent1228200002_3": "Allow the \"Secret Doctor\" to draw a tiny amount of blood",
"AutoEvent1228200002_4": "Obtain {specials(count_4)} Concentrated Medicines",
"AutoEvent1228200002_5": "Allow the \"Secret Doctor\" to draw a small amount of blood",
"AutoEvent1228200002_6": "Obtain {specials(count_4)} Concentrated Medicines and 1 A-Rank Shield Resonium",
"AutoEvent1228200002_7": "Obtain {specials(count_2)} Concentrated Medicines and 1 A-Rank Shield Resonium",
"AutoEvent1228200002_8": "Secret Doctor",
"AutoEvent1228200002_9": "\"Take it, and please be very careful in the future. I can't guarantee that these medical supplies will be enough to keep you going until the end.\"",
"AutoEvent1228200003_0": "Secret Doctor",
"AutoEvent1228200003_1": "\"Oh, that's impressive. You're quite skilled to make it here alive. As a sign of respect, I'll gift you some medical supplies on the house.\"",
"AutoEvent1228200003_10": "Lose 5 Concentrated Medicines",
"AutoEvent1228200003_11": "Leave",
"AutoEvent1228200003_12": "\"Mmm, I thank you from the very bottom of my heart. These supplies should be able to help a lot of people.\"",
"AutoEvent1228200003_13": "\"Wishing you all the best, and hope you achieve everything you desire.\"",
"AutoEvent1228200003_14": "\"Let me see... Your squad is in good health. Have these 3 Concentrated Medicine as a token of my respect.\"",
"AutoEvent1228200003_15": "\"Let me see... Your squad isn't doing too badly. There're no serious injuries. Here, 1 Concentrated Medicine should be enough for you.\"",
"AutoEvent1228200003_16": "\"Oh, by the way, I've some intel left by patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_17": "{specials(help_times)} service requests remaining",
"AutoEvent1228200003_18": "Remove traps",
"AutoEvent1228200003_19": "Render the traps in this area useless",
"AutoEvent1228200003_2": "\"Let me see... There's {specials(get_item)} squad members barely hanging on... Then I'll give you {specials(get_item)} Concentrated Medicine.\"",
"AutoEvent1228200003_20": "Render the traps",
"AutoEvent1228200003_21": "Use 2 Concentrated Medicines to render the traps in this area into safe spots",
"AutoEvent1228200003_22": "Skip",
"AutoEvent1228200003_23": "\"Oh, by the way, I've got some supplies left by other patients. Maybe you can use them? Consider it a gift from me.\"",
"AutoEvent1228200003_24": "Obtain normal supplies",
"AutoEvent1228200003_25": "Obtain 1 B-Rank Resonium",
"AutoEvent1228200003_26": "Obtain rare supplies",
"AutoEvent1228200003_27": "Lose 20% HP. Obtain 1 S-Rank Resonium.",
"AutoEvent1228200003_28": "\"Oh, by the way, I've got some supplies left by other patients. Maybe you can use them? Consider it a gift from me.\"",
"AutoEvent1228200003_29": "Obtain a small amount of supplies",
"AutoEvent1228200003_3": "\"Oh yeah, by the way — if your vitals are good and you're willing to let me draw some blood for these blood samples of mine, I can give you something extra.\"",
"AutoEvent1228200003_30": "Obtain 1 Concentrated Medicine",
"AutoEvent1228200003_31": "Obtain a large amount of corrupted supplies",
"AutoEvent1228200003_32": "Obtain 3 Concentrated Medicines. Pressure +50.",
"AutoEvent1228200003_33": "\"Oh, by the way, I've got some purified supplies left by other patients. Maybe you can use them? Consider it a gift from me.\"",
"AutoEvent1228200003_34": "Light purification",
"AutoEvent1228200003_35": "Pressure -50.",
"AutoEvent1228200003_36": "Deep purification",
"AutoEvent1228200003_37": "Use 1 Concentrated Medicine. Clear all Pressure.",
"AutoEvent1228200003_38": "\"Oh, by the way, I've got some supplies left by other patients. Maybe you can use them? Consider it a gift from me.\"",
"AutoEvent1228200003_39": "Simple recovery",
"AutoEvent1228200003_4": "\"Hmm... let me see what I can give you...\"",
"AutoEvent1228200003_40": "Recover 10% HP.",
"AutoEvent1228200003_41": "Powerful recovery",
"AutoEvent1228200003_42": "Use 5 Concentrated Medicines. Recover all HP.",
"AutoEvent1228200003_43": "\"Oh, by the way, I've some intel left by patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_44": "Explore a route",
"AutoEvent1228200003_45": "This area will no longer show any locations as Unknown",
"AutoEvent1228200003_46": "Explore for supplies",
"AutoEvent1228200003_47": "There are more Unknown areas, which will produce even more Resonia",
"AutoEvent1228200003_48": "Buy supplies directly",
"AutoEvent1228200003_49": "Lose 20% HP. Obtain 2 Resonia.",
"AutoEvent1228200003_5": "\"Alright, that's all I can do for you. See you round.\"",
"AutoEvent1228200003_50": "\"Oh, by the way, I've got some catalyzed supplies left by other patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_51": "Mild Catalyst",
"AutoEvent1228200003_52": "Catalyze 1 Resonium",
"AutoEvent1228200003_53": "Take supplies directly",
"AutoEvent1228200003_54": "Obtain 1 Resonium",
"AutoEvent1228200003_55": "Take catalytic supplies",
"AutoEvent1228200003_56": "Lose 2 Concentrated Medicines. Obtain 1 catalyzed Resonium.",
"AutoEvent1228200003_57": "\"Oh, by the way, I've got some Gear Coins left by other patients. Maybe they'll be of use to you? Consider it a gift from me.\"",
"AutoEvent1228200003_58": "Take the small bag",
"AutoEvent1228200003_59": "Obtain 500 Gear Coins",
"AutoEvent1228200003_6": "\"I see you've got extra medical supplies. I don't have much left. Any chance you'd be willing to give me some for free?\"",
"AutoEvent1228200003_60": "Take the big bag",
"AutoEvent1228200003_61": "Lose 15% HP. Obtain 500–2000 Gear Coins",
"AutoEvent1228200003_62": "After a quick check, you find the bag contains {specials(coin)} Gear Coins}.",
"AutoEvent1228200003_63": "After a quick check, you find the bag only contains {specials(coin)} Gear Coins}...",
"AutoEvent1228200003_64": "Darn it. I bet the small bag was better!",
"AutoEvent1228200003_65": "\"Oh, by the way, I've some intel left by patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_66": "Eliminate Ethereals",
"AutoEvent1228200003_67": "Combat tiles in this area become empty tiles(except for the final fight)",
"AutoEvent1228200003_68": "Use 3 Concentrated Medicines. Turn combats in this area into Resonia.",
"AutoEvent1228200003_69": "\"Oh, by the way, I've got some catalyzed supplies left by other patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_7": "\"Uh... In return... you'll get my thanks...\"",
"AutoEvent1228200003_70": "Catalyze a little",
"AutoEvent1228200003_71": "Catalyze a lot",
"AutoEvent1228200003_72": "Use 2 Concentrated Medicines. Catalyze 3 Resonia.",
"AutoEvent1228200003_73": "Catalyze all",
"AutoEvent1228200003_74": "Use 10 Concentrated Medicines. Catalyze all Resonia.",
"AutoEvent1228200003_75": "\"Oh, by the way, I've some intel left by patients. Maybe it'll come in handy for you? Consider it a gift from me.\"",
"AutoEvent1228200003_76": "Gear Coin Exchange",
"AutoEvent1228200003_77": "Gear Coins and Stores in this area turn into Resonia",
"AutoEvent1228200003_78": "Use 4 Concentrated Medicines. Turn traps in this area into Resonia.",
"AutoEvent1228200003_79": "\"Oh, by the way, I've got some special supplies here. Maybe they'll be of use to you? Consider this a gift from me.\"",
"AutoEvent1228200003_8": "Lend a hand?",
"AutoEvent1228200003_80": "Special Catalysis",
"AutoEvent1228200003_81": "Use 2 Concentrated Medicines. Catalyze [Research] Trigger Instinct.",
"AutoEvent1228200003_9": "Donate for free",
"AutoEvent1228300001_0": "Chance Encounter",
"AutoEvent1228300001_1": "As your squad reaches the safety zone, you're surprised to spot three familiar faces waiting for you — those Hollow Raiders you met on your last expedition: the doctor, the researcher, and the opportunist!",
"AutoEvent1228300001_10": "All HP restoration +{specials(count_3)}% (outside combat only)",
"AutoEvent1228300001_11": "No thanks",
"AutoEvent1228300001_12": "Immune to all negative effects.",
"AutoEvent1228300001_13": "Note: All Pressure reduction effects +{specials(count_1)}% for this exploration.",
"AutoEvent1228300001_14": "\"Great! Now please choose a risk factor... Every coin has two sides, I'm afraid.\"",
"AutoEvent1228300001_15": "Pressure Risk",
"AutoEvent1228300001_16": "Each movement causes +{specials(count_4)} Pressure",
"AutoEvent1228300001_17": "All items in stores become +{specials(count_5)}% more expensive",
"AutoEvent1228300001_18": "Your HP cannot exceed {specials(count_6)}% of Max HP",
"AutoEvent1228300001_19": "Note: Each action causes +{specials(count_4)} Pressure for this exploration.",
"AutoEvent1228300001_2": "\"Hey there, my dear client! I told you we'd meet again!\" The opportunist grins, rubbing his hands together.",
"AutoEvent1228300001_20": "\"Great, you've made your choice. Now leave the rest to us! Good luck to you!\"",
"AutoEvent1228300001_21": "Note: Store prices +{specials(count_5)}% for this exploration.",
"AutoEvent1228300001_22": "Note: Your HP cannot exceed {specials(count_6)}% of Max HP for this exploration.",
"AutoEvent1228300001_23": "Note: You will receive {specials(count_2)}% more Gear Coins for this exploration.",
"AutoEvent1228300001_24": "Note: All HP restoration +{specials(count_3)}% (outside combat only) for this exploration.",
"AutoEvent1228300001_25": "\"Oh, so you don't need any special assistance? No worries... you're in Hollow Zero, and even the most cautious experiment can bring unexpected risks. Well, until we meet again.\"",
"AutoEvent1228300001_2_1": "\"Your usefulness as 'blood samples' exceed expectations...\" The Secret Doctor nods with approval.",
"AutoEvent1228300001_2_2": "\"So, we've decided to offer special help to our exceptional assistants in enhancing their resource collection rate.\" The researcher hands you a document.",
"AutoEvent1228300001_3": "\"Take a look at this list of experimental options. Each one comes with a positive effect and a risk factor. Feel free to pick the combo you like best.\"",
"AutoEvent1228300001_4": "Select a permanent effect.",
"AutoEvent1228300001_5": "Pressure Reduction Plan",
"AutoEvent1228300001_6": "Reductions to Pressure +{specials(count_1)}%",
"AutoEvent1228300001_7": "Financial Management Plan",
"AutoEvent1228300001_8": "Obtained Gear Coins +{specials(count_2)}%",
"AutoEvent1228300001_9": "Medical Plan",
"AutoEvent1228300003_0": "Fateful Reunion",
"AutoEvent1228300003_1": "Once again, you come across the familiar trio of Hollow Raiders at a new safety zone. How skilled are they really?",
"AutoEvent1228300003_10": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Duel Resonia.",
"AutoEvent1228300003_11": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Dodge Resonia.",
"AutoEvent1228300003_12": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Onslaught Resonia.",
"AutoEvent1228300003_13": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Assist Resonia.",
"AutoEvent1228300003_14": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Synergy Resonia.",
"AutoEvent1228300003_15": "Healing Supplies",
"AutoEvent1228300003_16": "Restores {specials(count_2)*scenevar(rest_reward_times)}% HP",
"AutoEvent1228300003_17": "Sedative",
"AutoEvent1228300003_18": "Removes {specials(count_3)*scenevar(rest_reward_times)} Corruption effects.",
"AutoEvent1228300003_19": "Composite Tonic",
"AutoEvent1228300003_2": "\"Don't be so surprised! We're not actually as skilled as you think. We've just been doing business here long enough to know some shortcuts.\" The opportunist reassures you with a grin.",
"AutoEvent1228300003_20": "Restores {specials(count_4)*scenevar(rest_reward_times)}% HP and reduces Pressure by {specials(count_5)*scenevar(rest_reward_times)}.",
"AutoEvent1228300003_21": "Gear Coin Reserve",
"AutoEvent1228300003_22": "Obtain {specials(count_6)*scenevar(rest_reward_times)} Gear Coins",
"AutoEvent1228300003_23": "Gear Coins Bag",
"AutoEvent1228300003_24": "Obtain {specials(count_7)*scenevar(rest_reward_times)}–{specials(count_8)*scenevar(rest_reward_times)} Gear Coins",
"AutoEvent1228300003_25": "Catalyst",
"AutoEvent1228300003_26": "Catalyze {specials(count_9)*scenevar(rest_reward_times)} Resonia.",
"AutoEvent1228300003_27": "Property Insurance",
"AutoEvent1228300003_28": "Receive {specials(count_10)*scenevar(rest_reward_times)} Gear Coins for every Corruption sustained",
"AutoEvent1228300003_29": "Medical Insurance",
"AutoEvent1228300003_3": "\"We've met {scenevar(meet_times)} times now. To support your exploration, we're offering extra assistance. You can choose one item at each rest area!\" The researcher eagerly explains.",
"AutoEvent1228300003_30": "Recover {specials(count_11)*scenevar(rest_reward_times)}% HP for each Corruption sustained",
"AutoEvent1228300003_31": "Bangboo Plug-In Pack",
"AutoEvent1228300003_32": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Cross Blasts.",
"AutoEvent1228300003_33": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Concentrated Medicines",
"AutoEvent1228300003_34": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Concentrated Medicine II",
"AutoEvent1228300003_35": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Powerful Excavation",
"AutoEvent1228300003_36": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Gold Callings",
"AutoEvent1228300003_37": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Gold Callings II.",
"AutoEvent1228300003_38": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Concentrated Sedatives",
"AutoEvent1228300003_39": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Concentrated Sedatives II",
"AutoEvent1228300003_4": "\"Of course, it's not free. Also:\n1. There are no repeat selections. \n2. Effects for unselected items are enhanced next time.\"\nThe secret doctor quietly added.",
"AutoEvent1228300003_40": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Integrated Supplies",
"AutoEvent1228300003_41": "Obtain {specials(count_12)*scenevar(rest_reward_times)} Integrated Supplies II",
"AutoEvent1228300003_42": "Obtain {specials(count_12)*scenevar(rest_reward_times)} 3D Photocopies",
"AutoEvent1228300003_43": "Obtain {specials(count_12)*scenevar(rest_reward_times)} 3D Photocopies II",
"AutoEvent1228300003_44": "No thanks",
"AutoEvent1228300003_45": "\"Have you made up your mind? Well, it's time to pay a little price... Don't worry, we know the drill.\" The trio exchanges a look... in a suspicious way.",
"AutoEvent1228300003_46": "\"Still playing it safe, huh? Well, maybe that's why you've made it this far. Anyway, I'm keen to see if we'll hear a different answer from you next time our paths cross.\" With that, the three Hollow Raiders bid farewell to your squad.",
"AutoEvent1228300003_47": "\"These are the risk factors for our assistance. Take your pick.\"",
"AutoEvent1228300003_48": "Pay Gear Coins",
"AutoEvent1228300003_49": "Lose {specials(count_13)*scenevar(rest_reward_times)}% of your owned Gear Coins.",
"AutoEvent1228300003_5": "Rest Areas Ahead: {3-scenevar(meet_times)}",
"AutoEvent1228300003_50": "Pay \"blood samples\"",
"AutoEvent1228300003_51": "Lose {specials(count_14)*scenevar(rest_reward_times)}% HP",
"AutoEvent1228300003_52": "Accept the pressure experiment.",
"AutoEvent1228300003_53": "Sustain {specials(count_15)*scenevar(rest_reward_times)} Corruptions",
"AutoEvent1228300003_54": "One random squad member loses {specials(count_16)*scenevar(rest_reward_times)}% HP",
"AutoEvent1228300003_55": "{specials(count_17)*scenevar(rest_reward_times)}% chance: Lose all your Gear Coins.",
"AutoEvent1228300003_56": "\"Um... can't we just skip the risk part?\"",
"AutoEvent1228300003_57": "Having offered their assistance and received your payment, the three Hollow Raiders leave the safety zone satisfied... and now you wonder if you'll ever cross paths again.",
"AutoEvent1228300003_58": "While the doctor and researcher look hesitant, the opportunist breaks into a big smile. \"Okay, okay, for the sake of our partnership, we'll take the risk—but just this once!\"",
"AutoEvent1228300003_59": "During the negotiation, the squad members do their best to hide their Gear Coins... After all, resources can mean the difference between life and death within Hollow Zero...",
"AutoEvent1228300003_6": "Combat Supplies",
"AutoEvent1228300003_60": "Oops, the Hollow Raiders have caught you trying to stash your Gear Coins away and taken them all away...",
"AutoEvent1228300003_61": "Fortunately, the trio hasn't noticed your little trick. Your Gear Coins are safe now! Sorry about that!",
"AutoEvent1228300003_62": "\"Oh, the destination of this excursion is up ahead. You guys might need some crucial support.\"",
"AutoEvent1228300003_63": "It's decided.",
"AutoEvent1228300003_64": "Catalyze [Research] Resonium",
"AutoEvent1228300003_65": "Pressure +{specials(count_18)}. Catalyze [Research] Overload Distribution.",
"AutoEvent1228300003_66": "Leave",
"AutoEvent1228300003_67": "Spend {specials(count_19)} Gear Coins. Catalyze [Research] Resource Conversion.",
"AutoEvent1228300003_68": "Lose {specials(count_20)}% HP. Catalyze [Research] Trigger Instinct.",
"AutoEvent1228300003_7": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Resonia.",
"AutoEvent1228300003_8": "Obtain {specials(count_1)*scenevar(rest_reward_times)} [Critical] Resonia.",
"AutoEvent1228300003_9": "Obtain {specials(count_1)*scenevar(rest_reward_times)} Shield Resonia.",
"AutoEvent197010100_0": "\"Master: We can keep searching the Hollow, and use our Amplifier inside Ether Nexuses.\"",
"AutoEvent197010100_1": "\"Master: We have breached all the storage areas.\"",
"AutoEvent197010100_2": "Return to the Central Area?",
"AutoEvent197010101": "Fairy Smart Intervention",
"AutoEvent197010105": "\"Attention: Security machinery ahead.\"",
"AutoEvent197010106": "\"My analysis indicates that they are old military models. Please proceed with caution.\"",
"AutoEvent197010107": "\"The high level of security suggests that contents inside the chest may hold significant value.\"",
"AutoEvent197010108": "\"Confirmed. This supply box matches the one Nicole had.\"",
"AutoEvent197010109": "\"This supply box features an outdated locking mechanism crafted with obsolete technology.\"",
"AutoEvent197010110": "\"Again: It's not because I can't. It's the box's fault.\"",
"AutoEvent197010111": "Leave the Hollow now?",
"AutoEvent197010112": "Head back to Sixth Street and figure out a way to open the chest",
"AutoEvent1970101122": "Rescue Operation",
"AutoEvent1970101123": "You've discovered some traces of the Bangboo from Victoria Housekeeping Co., and it seems to be in great trouble",
"AutoEvent1970101124": "You've discovered some traces of the Bangboo from Belobog Heavy Industries, and it seems to be in great trouble.",
"AutoEvent1970101125": "What are we waiting for? Let's do it!",
"AutoEvent1970101126": "Let's rescue them now!",
"AutoEvent1970101127": "\"Both Bangboo have been rescued! Go back and resume your duties.\"",
"AutoEvent1970101128": "Not so fast, there's one more Bangboo to rescue. Let's go to Storage Area A and search for it.",
"AutoEvent1970101129": "Not so fast, there's one more Bangboo to rescue. Let's go to Storage Area B and search for it.",
"AutoEvent197010113": "Let's head back!",
"AutoEvent1970101130": "Rescue successful",
"AutoEvent1970101131": "Rescue in progress",
"AutoEvent1970101132": "You have detected signals from two Bangboo, one from Victoria Housekeeping and the other from Belobog Heavy Industries.",
"AutoEvent1970101133": "They are respectively trapped in the depths of Storage Area A and Storage Area B.",
"AutoEvent197010114": "\"Now, let me explain how Heat Haze Amplifier works. It absorbs mild Etheric Matter Particles from the surrounding area to enhance the squad's combat efficiency, particularly in Ether-rich areas.\"",
"AutoEvent197010115": "\"The instruction manual provides detailed information about its principles and the complete explanation is expected to take around three hours. If you wish to hear more details, simply say 'start'.\"",
"AutoEvent197010115_2": "\"Looks like you're getting the hang of it. The Heat Haze Amplifier is out of energy now, and unable to absorb any Ether.\"",
"AutoEvent197010115_3": "\"In addition, you can use it to check your current buffs at any time.\"",
"AutoEvent197010115_4": "Boost Level +1",
"AutoEvent197010115_5": "Boost Level: {scene_var(CurMoraleLevel)}.\n\nMax HP increases by {4*scene_var(CurMoraleLevel)}%.\nAll DMG increases by {10*scene_var(CurMoraleLevel)}%.",
"AutoEvent197010115_6": "Boost Level",
"AutoEvent197010116": "To your surprise, you once again encounter the intelligence broker with a funny accent...",
"AutoEvent197010117": "\"Oh, my dear customers! How fortunate our paths cross once again! I assume you're also in search of the secret treasures within the central area?\"",
"AutoEvent197010118": "\"However, you should know, no one has managed to open the gate to the central area thus far.\"",
"AutoEvent197010119": "You can open the gate by unlocking its security terminals",
"AutoEvent197010120": "\"Precisely as you've said, my dear customers. However, unlocking all the security terminals in the four storage areas will undoubtedly take a considerable amount of time.\"",
"AutoEvent197010121": "\"As you can see on the screen, my progress deciphering this has been quite disappointing thus far. However, as an intelligence expert, I'm sure I'll find some way in.\"",
"AutoEvent197010122": "\"Now, I shall verify my hypothesis. Until we meet again!\"",
"AutoEvent197010123": "This tool... It looks familiar. Could this be the rumored \"Golden Week Travel Kit\"?",
"AutoEvent197010124": "\"You sure have a sharp eye, my dear customers! Indeed, this kit is highly sought after. Luckily, my exceptional intuition led me to acquire it early, and now it's proven quite useful in my work.\"",
"AutoEvent197010125": "\"I've learned from a reliable source the underground lacks a security system, so I can dig a tunnel to bypass the gate. True treasure hunting is an intellectual game!\"",
"AutoEvent197010126": "Although this \"intellectual game\" does require physical labor...",
"AutoEvent197010127": "\"May the heavens bestow upon you great wealth...\" He chants as he begins to dig with fervor.",
"AutoEvent197010128": "\"Great wealth...?\" Observing his fervent digging and unyielding determination, you decide not to disturb his aspirations.",
"AutoEvent197010129": "As you stumble upon a large hole, a familiar yet frustrated face suddenly peeks out of it.",
"AutoEvent197010130": "\"Why...? How could this happen...? How do I always end up digging in the wrong direction?\"",
"AutoEvent197010131": "\"My navigation system doesn't seem to work at all in the tunnel. No matter which direction I dig, I only end up moving further away...\"",
"AutoEvent197010132": "Why don't you try using a new navigation system?",
"AutoEvent197010134": "\"It wasn't an entirely fruitless endeavor. I unearthed an entire Ether Nexus. It's a shame I don't have the instruments to take advantage of all those Ether matter particles.\"",
"AutoEvent197010135": "With obvious frustration, he drops his digging tools and prepares to figure out another way. Perhaps you should enter his tunnel and see what awaits you inside?",
"AutoEvent197010136": "Erratic Loop",
"AutoEvent197010137": "You see a man standing next to a security control terminal, his eyes baggy. He paces nervously.",
"AutoEvent197010138": "\"Oh, another treasure hunter I presume? I knew many saw the news and would come here to try their luck just like me. Well... I'm afraid we'll all return empty-handed.\"",
"AutoEvent197010139": "\"This firewall is simply impenetrable. I've tried everything, but an alarm triggers every single time. Just seeing anything red stresses me out now.\"",
"AutoEvent197010140": "\"I've been dealing with all sorts of error alarms at work, and now I have to put up with them even on my holidays? Forget it! I'm leaving! Well, you can have this stuff, I've got not use for it anyway.\"",
"AutoEvent197010141": "The frustrated man pushes a handful of Gear Coins into your hands and walks away.",
"AutoEvent197010142": "\"I have detected that a connection with the outside can be established at this location, and the space is relatively stable.\"",
"AutoEvent197010143": "\"I have marked this location. In the future, you can enter and exit Hollow C41 through this site.\"",
"AutoEvent197010144": "Smart Security System",
"AutoEvent197010146": "\"The control terminal for this security system has been corrupted by Ether, and I am unable to seize its control permission directly. However, you can open it with a crypto chip.\"",
"AutoEvent197010148": "Crypto Chip",
"AutoEvent197010149": "Insert the crypto chip to unlock the gate. Please note that each chip only corresponds to a unique dynamic password, and the chip will be destroyed upon use.",
"AutoEvent197010150": "Data Owned: {script_global_var(nCrackNum)}",
"AutoEvent197010151": "Insert chip",
"AutoEvent197010152": "Leave",
"AutoEvent197010153": "Firewall Sabotage Escalation",
"AutoEvent197010154": "A Hollow Raider approaches you, seeking a deal.",
"AutoEvent197010155": "\"Hey, you're a Hollow Raider, too, aren't you? Since you've made it this far, I assume you've also breached that firewall, right?\"",
"AutoEvent197010156": "\"I've got something juicy for you. This data virus breaches a secret storage's security, guiding you to treasure-filled supplies never accessed before!\"",
"AutoEvent197010158": "Pay 500 Gear Coins to buy the data chip from him?",
"AutoEvent197010159": "Fairy's analysis confirms that the chip is genuine.",
"AutoEvent197010160": "Deal!",
"AutoEvent197010161": "Why don't you use the chip yourself?",
"AutoEvent197010162": "\"Well... That firewall is.. a bit too tricky for me.\"",
"AutoEvent197010162_2": "\"Tsk, another penniless soul, just like me. Fine, take it if you want. I stumbled upon this in some rat hole anyhow.\"",
"AutoEvent197010163": "Careless Hacker",
"AutoEvent197010164": "You stumble upon someone with a stack of instant noodles by his side, coding on a tablet connected to a wall device. His posture suggests he's a professional hacker.",
"AutoEvent197010165": "\"How could this happen...?\" He mutters to himself, frustration evident on his face as he aggressively taps on the tablet's screen.",
"AutoEvent197010166": "\"My code should've obliterated the security system, but it didn't work as planned. Plus, there's an unexpected drop of soup on my screen, no clue when it got there!\"",
"AutoEvent197010167": "\"If you guys want to help me with troubleshooting, feel free to use the equipment over there.\"",
"AutoEvent197010168": "Trapped Hollow Raider",
"AutoEvent197010169": "You notice a Hollow Raider crouched in a corner, trembling with fear. As soon as he spots you, he gets up and scurries to you, tears welling up in his eyes.",
"AutoEvent197010170": "\"Finally! Someone has arrived! Now I can get out!\"",
"AutoEvent197010171": "\"Those hackers' virus, meant to destroy security systems, was ineffective. It worked briefly, but then I got locked up as soon as I entered!\"",
"AutoEvent197010172": "\"Anyway, I don't care about the treasures anymore! My life is more important right now! If I were you, I'd carefully check all the devices here one by one before proceeding, so you don't end up trapped like me...\"",
"AutoEvent197010173": "Enter combat",
"AutoEvent1970101_0": "\"Master, you can't use the Amplifier to absorb Ether particles outside of anEther Nexus. You can only check your current buffs.\"",
"AutoEvent1970101_1": "\"The Heat Haze Amplifier has exhausted all its energy, and can no longer absorb Ether, but you can still use it to view the current amplification.\"",
"AutoEvent1970101_2": "\"The Heat Haze Amplifier has exhausted all its energy, and can no longer absorb Ether.\"",
"AutoEvent1970101_3": "\"The Heat Haze Amplifier has exhausted all its energy, and can no longer absorb Ether. You can think about leaving once the surrounding area has been explored.\"",
"AutoEvent197010201_0": "Fairy Smart Intervention",
"AutoEvent197010201_1": "\"Master, this is a security control terminal that manages several security facilities in the Hollow.\"",
"AutoEvent197010201_10": "\"Understood. Initiating attack data. Target: core firewall.\nPlease note that we need to follow the rhythm and achieve a minimum of 60 combos to complete the data attack.\"",
"AutoEvent197010201_101": "\"Master, attack data upload was incomplete due to insufficient combo length. Your highest combo is {scene_var(ComboNum)} hits, while the breach requires 40. Currently, we can only breach some of the security measures. Would you like to challenge the firewall again?\"",
"AutoEvent197010201_102": "Keep moving to significantly increase the number of combo hits!",
"AutoEvent197010201_103": "Let's try again!",
"AutoEvent197010201_108": "\"Max combos: {scene_var(ComboNum)}. Perfect moves: {scene_var(PerfectNum)}. Missed moves: {scene_var(MissNum)}. Mismoves (Red Marks): {scene_var(HitNum)}. \nOverall attack efficiency...\"",
"AutoEvent197010201_109": "\"Master, your attack efficiency is {specials(score)}% . Impressive!\nYou've already breached the firewall, but feel free to challenge it again for a higher score anytime.\"",
"AutoEvent197010201_11": "Enable a portion of the security measures for now. There's other fish to fry.",
"AutoEvent197010201_110": "Move on to something else",
"AutoEvent197010201_111": "Leave",
"AutoEvent197010201_112": "Inner Firewall (Breached)",
"AutoEvent197010201_113": "Deep Firewall (Breached)",
"AutoEvent197010201_114": "Core Firewall (Breached)",
"AutoEvent197010201_115": "\"Master, our attack took too long, and I failed to breach the perimeter firewall.\"",
"AutoEvent197010201_116": "Give it another shot",
"AutoEvent197010201_117": "\"Master, attack data upload was incomplete due to insufficient combo length. Your highest combo is {scene_var(ComboNum)} hits, while the breach requires 50. Currently, we can only breach some of the security measures. Would you like to challenge the firewall again?\"",
"AutoEvent197010201_118": "\"Master, attack data upload was incomplete due to insufficient combo length. Your highest combo is {scene_var(ComboNum)} hits, while the breach requires 60. Currently, we can only breach some of the security measures. Would you like to challenge the firewall again?\"",
"AutoEvent197010201_119": "Breached",
"AutoEvent197010201_12": "\"Master, this is a security control terminal that manages several security facilities in the Hollow. We have breached part of its firewall.\"",
"AutoEvent197010201_120": "\"Master: Would you like to challenge it again?\"",
"AutoEvent197010201_121": "Want to try again?",
"AutoEvent197010201_13": "Which firewall should we tackle?",
"AutoEvent197010201_14": "Inner firewall",
"AutoEvent197010201_15": "Deep firewall",
"AutoEvent197010201_16": "Core firewall",
"AutoEvent197010201_17": "Let's leave it to the almighty Fairy.",
"AutoEvent197010201_18": "Fairy greatly values this compliment",
"AutoEvent197010201_19": "\"Thanks for your assistance, Master. The perimeter firewall in the terminal has been breached. I am currently searching for the locations of other firewalls, and it will take some time.\"",
"AutoEvent197010201_1_2": "\"The control system of this terminal is rudimentary and outdated. It lacks an interface that allows me to fully access it. I am unable to seize its control permission directly.\"",
"AutoEvent197010201_1_3": "\"Suggestion: I can use a more aggressive method to breach the system, but I might need your assistance, Master. The next steps involve music; suggestion: unmute and wear earphones.\"",
"AutoEvent197010201_2": "Assist Fairy in operating the hardware to breach the internal firewall!",
"AutoEvent197010201_20": "Seems like Fairy's search is still in progress",
"AutoEvent197010201_21": "\"Thank you for the compliment. I'm trying to break through the firewall.\"",
"AutoEvent197010201_22": "Breach other firewalls",
"AutoEvent197010201_23": "Searching for other firewalls. Please wait.",
"AutoEvent197010201_24": "\"...\"",
"AutoEvent197010201_25": "\"Breakthrough successful. Preparing to activate security facilities.\"",
"AutoEvent197010201_3": "Give it a try!",
"AutoEvent197010201_4": "Walk away",
"AutoEvent197010201_41": "\"Recovering deployed attack data...\"",
"AutoEvent197010201_42": "\"Thanks to your help, Master, the breaching of the firewall has gone well. Below is the process log:\"",
"AutoEvent197010201_44": "\"Your attack efficiency is {specials(score)}% . Impressive!\nI'm retrieving the data from the terminal to unlock the security facilities for you.\"",
"AutoEvent197010201_45": "The firewall is breached! You can open the security door now!",
"AutoEvent197010201_46": "Unlock security facilities",
"AutoEvent197010201_5": "\"Master, because your best combo has not yet reached 40, we are unable to completely upload the data. Would you like to try breaching the firewall again?\"",
"AutoEvent197010201_6": "\"Understood. Initiating attack data. Target: inner firewall.\nPlease note that we need to follow the rhythm and achieve a minimum of 40 combos to complete the data attack.\"",
"AutoEvent197010201_7": "\"Master, because your best combo has not yet reached 50, we are unable to completely upload the data. Would you like to try breaching the firewall again?\"",
"AutoEvent197010201_8": "\"Understood. Initiating attack data. Target: deep firewall.\nPlease note that we need to follow the rhythm and achieve a minimum of 50 combos to complete the data attack.\"",
"AutoEvent197010201_9": "\"Master, because your best combo has not yet reached 60, we are unable to completely upload the data. Would you like to try breaching the firewall again?\"",
"AutoEvent197010301_0": "Fairy Smart Intervention",
"AutoEvent197010301_1": "\"Master, this is an inventory management terminal. It controls several storage facilities in this Hollow.\"",
"AutoEvent197010301_10": "Which database should we work on first?",
"AutoEvent197010301_11": "Database 6 — Mild Corruption",
"AutoEvent197010301_12": "Database 11 — Moderate Corruption",
"AutoEvent197010301_13": "Database 27 — Severe Corruption",
"AutoEvent197010301_14": "Walk away",
"AutoEvent197010301_15": "Database 27 — severely Corrupted (Blocked)",
"AutoEvent197010301_16": "\"Master, the Corruption level in Database 6 is relatively low.\nPlease make sure there are no more than 9 copies of corrupted data for 60 seconds, and I will be able to extract the valid data.\"",
"AutoEvent197010301_17": "\"Master, you've blocked {scene_var(VirusNum)} copies of corrupted data within the time limit. Since we were not able to block at least 50 copies of corrupted data, the data extraction has failed. Would you like to try again?\"",
"AutoEvent197010301_18": "\"Master, Database 27 has severe corruption. Limit corrupted data to no more than 9 copies for 60 seconds. I'll make a gold star to help. Tap it to remove all current corrupted data.\"",
"AutoEvent197010301_19": "\"Hack complete. Preparing to activate the storage facility.\"",
"AutoEvent197010301_1_2": "\"Please note that the data in this terminal is being corrupted. Interacting with data corrupted by Ether will lead to unpredictable consequences.\"",
"AutoEvent197010301_1_3": "\"To access the data within the terminal, we must extract uncorrupted data. Your assistance is crucial in this process, Master.\"",
"AutoEvent197010301_1_4": "\"Please perform the required actions on the terminal system to stop the spread of corrupted data.\"",
"AutoEvent197010301_2": "Let's leave it to the almighty Fairy.",
"AutoEvent197010301_20": "\"Master, the corruption level in Database 11 is moderate.\nPlease block as many copies of corrupted data as possible within 60 seconds. I will use the opportunity to extract valid data.\"",
"AutoEvent197010301_21": "\"Analyzing extracted valid data...\"",
"AutoEvent197010301_22": "\"You have been of great help, Master. You have blocked {scene_var(VirusNum)} copies of corrupted data within the time limit.\nThe overall blocked volume is...\"",
"AutoEvent197010301_23": "\"{specials(score)}MB!\nImpressive!\nI will use the extracted data to activate the storage facility.\"",
"AutoEvent197010301_24": "Corrupted data successfully blocked! You can open a storage station now!",
"AutoEvent197010301_25": "Activate the storage facility",
"AutoEvent197010301_29": "\"Master, a proliferation of over 9 copies of corrupted data has occurred, resulting in significant data corruption. Data extraction failed. Would you like to challenge again?\"",
"AutoEvent197010301_3": "Fairy greatly values this compliment",
"AutoEvent197010301_30": "Let's try again!",
"AutoEvent197010301_4": "\"Thank you for the compliment. I'm attempting to force-hack the storage facility.\"",
"AutoEvent197010301_43": "\"Master, since we were not able to block at least 50 copies of corrupted data, the data extraction failed. Would you like to challenge again?\"",
"AutoEvent197010301_44": "Blocked",
"AutoEvent197010301_5": "\"...\"",
"AutoEvent197010301_6": "Locked",
"AutoEvent197010301_61": "Fairy: We need to move to the corrupted data faster",
"AutoEvent197010301_62": "Fairy: We should tackle the escaping corrupted data first",
"AutoEvent197010301_63": "Fairy: I suggest you make the best use of the golden stars.",
"AutoEvent197010301_64": "\"{specials(score)}MB! Impressive!\nYou've already unlocked the storage facility, but feel free to try again for a higher score anytime.\"",
"AutoEvent197010301_65": "Move on to something else",
"AutoEvent197010301_7": "I quit",
"AutoEvent197010301_8": "Database 6 — slightly corrupted (Blocked)",
"AutoEvent197010301_9": "Database 11 — moderately Corrupted (Blocked)",
"AutoEvent197010302_0": "Fairy Smart Intervention",
"AutoEvent197010302_1": "\"Master, this is an inventory management terminal. It controls several storage facilities in this Hollow. We have extracted some of its internal data earlier.\"",
"AutoEvent197010302_2": "Assist Fairy in extracting the internal data again?",
"AutoEvent197010302_3": "Let's do it now!",
"AutoEvent197010302_4": "Walk away",
"AutoEvent197010302_6": "\"Understood. I'm ready for the extraction. Please block the corrupted data for me, Master.\"",
"AutoEvent197010302_8": "\"Access aborted. An update is detected in the internal data log.\"",
"AutoEvent197010441_0": "Specialized Security Door",
"AutoEvent197010441_1": "A heavy specialized security door that features a locking mechanism that combines physical and electronic components. Even Fairy is unable to unlock the door directly, \nas it seems to require a key. Where could it be?",
"AutoEvent197010441_12": "The door is open",
"AutoEvent197010441_2": "It requires a special key to open the door. Look around for it.",
"AutoEvent197010441_3": "Open",
"AutoEvent197010441_4": "It requires a special key to open the door",
"AutoEvent197010441_5": "Leave",
"AutoEvent197010441_6": "Door",
"AutoEvent197010441_7": "This door is locked.\nYou can open it with the key.",
"AutoEvent197010441_8": "Let me through. Let me through. Let me through. Let me through...",
"AutoEvent197010442_0": "Treasure Intel Room",
"AutoEvent197010442_0_2": "\"Oh dear me, I feared being trapped in this Companion Hollow forever! Despite extensive Hollow intel research, there's nothing like hands-on experience, right?\"",
"AutoEvent197010442_0_3": "Although the person you just rescued uses a lot of jargon when he speaks, judging from the mishmash of protective gear on him, one can tell he is not an expert in Hollow exploration...",
"AutoEvent197010442_0_4": "\"Thanks for the help! I'm actually a famous Hollow intel expert known on Inter-Knot. Although my works are penned anonymously, you've likely seen my contributions.\"",
"AutoEvent197010442_1": "\"To express my gratitude, I'd be delighted to share some of my skills with all of you!\"",
"AutoEvent197010442_2": "Capturing tips from someone who is captured... Is this why people say experience is the best teacher?",
"AutoEvent197010442_3": "I'm all ears",
"AutoEvent197010442_5": "\"In the old civilization, it is often said one needs 'clear the path to success.' When it comes to capturing Golden Bangboo, however, you need to do the opposite — strategically placing barriers improves your chances of success significantly.\nThere are obstacles in the electronic mechanism besides me. You can make use of the obstacles after cracking it!\"",
"AutoEvent197010442_6": "There are obstacles you can make use of in the electronic mechanism... Let's try cracking it.",
"AutoEvent197010442_7": "Thank him and bid him farewell",
"AutoEvent197010442_7_2": "\"C41 holds rich treasures. Time for a new expedition. Farewell!\" The intelligence broker with a weird accent packs up and leaves. You sense you'll see him again.",
"AutoEvent197010444_0": "Frustrated Hollow Raider",
"AutoEvent197010444_1": "A frustrated-looking Hollow Raider is taking out his anger on an obstacle.",
"AutoEvent197010444_2": "\"I'm so annoyed!\" The Hollow Raider slumps down on the ground, his head drooping, \"They took all my loot!\"",
"AutoEvent197010444_3": "\"The enemies here are just too crafty to catch! Unless you can block their path, it's impossible to catch them.\"",
"AutoEvent197010444_4": "\"I don't know how to use the mechanism to move the obstacles either. Forget it, I'm giving up. If you can catch them, you can have whatever they're guarding.\"",
"AutoEvent1970107_0": "Want to listen?",
"AutoEvent1970107_1": "Start",
"AutoEvent1970107_10": "\"This leads out of the Hollow.\"",
"AutoEvent1970107_11": "Do you want to exit the Hollow?",
"AutoEvent1970107_12": "Keep exploring",
"AutoEvent1970107_13": "Leave Hollow",
"AutoEvent1970107_14": "Distress signal from Belobog Industries's Bangboo detected.",
"AutoEvent1970107_15": "Distress signal from Victoria Housekeeping's Bangboo detected.",
"AutoEvent1970107_2": "No thanks",
"AutoEvent1970107_3": "\"If you want to learn how it's produced, I can put together a study plan for you once we leave the Hollow, and give you regular tests. For now, please focus on exploring.\"",
"AutoEvent1970107_4": "Go to Storage Area A",
"AutoEvent1970107_5": "Go to Storage Area B",
"AutoEvent1970107_6": "Leave",
"AutoEvent1970107_7": "\"The central warehouse gate is locked and has an advanced security system installed. I do not recommend forced entry.\"",
"AutoEvent1970107_8": "\"The optimal method to unlock it is to collect lost data chips throughout the Hollow to breach the four storage areas and open up the central warehouse gate.\"",
"AutoEvent1970107_9": "\"Target: Data chips in storage area A. Location locked.\"",
"AutoEvent1970119_0": "Master, according to Nicole's intel, the passcode to the warehouse inside C41 has been cracked, and the closed warehouse door in the center area has been opened, do you want to go and explore?",
"AutoEvent1970119_1": "You can go to other Storage Areas through Central Area",
"AutoEvent1970119_2": "Go to Central Area",
"AutoEvent1970119_3": "Leave",
"AutoEvent1970119_4": "Return to Central Area",
"AutoEvent1970119_5": "\"You may choose to return to the central area, or leave the Hollow.\"",
"AutoEvent1970119_6": "Do you want to exit the Hollow?",
"AutoEvent1970119_7": "Keep exploring",
"AutoEvent1970119_8": "Return to Central Area",
"AutoEvent1970119_9": "Leave Hollow",
"AutoEvent1970128_0": "\"The control terminal's corrupted, making it unusable. Not to mention other hazards. But bandits are breaching the area. Best to explore elsewhere in the meantime.\"",
"AutoEvent1970148_0": "Firewall Sabotage Escalation",
"AutoEvent1970148_1": "After some negotiation, you receive a virus chip.",
"AutoEvent1970148_2": "\"My analysis indicates that this chip can activate the security system in the secret warehouse area. However, you'll need to breach the firewall again.\"",
"AutoEvent1970153_0": "Go to Storage Area A",
"AutoEvent1970154_0": "Go to Storage Area B",
"AutoEvent1970158_0": "Security Bangboo",
"AutoEvent1970158_1": "There are four Bangboo huddled together at the corner, loudly conspiring!",
"AutoEvent1970158_2": "\"En-nah? (Who are we?)\"",
"AutoEvent1970158_3": "\"En-nah-ehn! (We're the last line of defense for Midsummer Inc.'s central storage area!)\"",
"AutoEvent1970158_4": "\"En-nhu, ne-nhu? (What are we guarding?)\"",
"AutoEvent1970158_5": "\"Nha-nuh nhu-ne! (We're each guarding a fourth of the key! And we're determined to not let anyone figure out that the way to obtain the full key is to catch all four of us!)\"",
"AutoEvent1970158_6": "\"En-nah-ehn... Ehn-ne! (Even when tempted with our favorite things, we will definitely... possibly... perhaps... will do our best to not fall for it!)\"",
"AutoEvent1970158_7": "The four Bangboo finish their conversation and confidently walk off in different directions. One of them stumbles and unknowingly drops something.",
"AutoEvent1970158_8": "It's hard to believe this is how you find out about the key... Anyway, you should probably check what's written on that careless Bangboo's little notebook!",
"AutoEvent1970158_9": "Fairy briefly translates the note. Except for the first page, titled \"Patrol Diary,\" the rest of the pages are filled with self-flattery. \"Who's the best security Bangboo? Oh! It's me, the best Bangboo 'Bangbangboo' ever!\"",
"AutoEvent1970159_0": "Narcissist Boo",
"AutoEvent1970159_1": "The Bangboo falls down. When grabbed, it covers its eyes in horror and kicks its short legs in a desperate attempt to break free.\n\"Ehn-na! En-nu-nu! (I won't give in, no matter how much you compliment me!)\"",
"AutoEvent1970159_2": "Time to butter it up!",
"AutoEvent1970159_3": "It's you, the best Bangboo \"Boobangbang\" ever!",
"AutoEvent1970159_4": "It's you, the best Bangboo \"Bangbangboo\" ever!",
"AutoEvent1970159_5": "It's you, the best Bangboo \"Bangboobang\" ever!",
"AutoEvent1970159_6": "\"En-nah! (I won't fall for this! You didn't even say my name right. Not a shred of sincerity!)\" It delivers a painful attack worthy of Midsummer Inc.'s elite security guard.",
"AutoEvent1970159_7": "The Bangboo runs away.",
"AutoEvent1970159_8": "It gets so carried away by your flattery that it doesn't even notice the sack appearing above its head...\nAnyway, you've obtained one-fourth of the key!",
"AutoEvent1970160_0": "Loyal Boo",
"AutoEvent1970160_1": "A Bangboo is hiding in a corner when it's meant to be patrolling, focused on fiddling with something. Time to corner it!\n\"En-nah? En-nah-ne! (How dare you? Do you even know whose guard you're threatening?)\"",
"AutoEvent1970160_2": "Which company does this Bangboo belong to?",
"AutoEvent1970160_3": "I don't care",
"AutoEvent1970160_4": "Middle Summer Inc.",
"AutoEvent1970160_5": "Midsummer Inc.",
"AutoEvent1970160_6": "\"En-nah-nah!!! (You don't even know that? You're an intruder!)\" It delivers a painful attack worthy of Midsummer Inc.'s elite security guard.",
"AutoEvent1970160_7": "The Bangboo runs away.",
"AutoEvent1970160_8": "\"Ehn-na! (Exactly! Midsummer Inc. is the best!)\" It gets so absorbed in singing praises it doesn't notice the sack above its head... Anyway, you've obtained 1/4 of the key!",
"AutoEvent1970161_0": "Rap-Lover Boo",
"AutoEvent1970161_1": "This Bangboo, after separating from its companions, immediately puts on its headset and adorns itself with multiple gold chains around its neck, mumbling something... Seems like someone who's completely fallen for rapper stereotypes!\nYou grab it from behind...",
"AutoEvent1970161_10": "\"Ehn-ehn na! (I haven't finished the rhyming for the last section of my verse!)\"",
"AutoEvent1970161_2": "Um... Maybe you can help it out?",
"AutoEvent1970161_3": "Treasure Hunt",
"AutoEvent1970161_4": "Midsummer Treasure",
"AutoEvent1970161_5": "Mysterious Hollow",
"AutoEvent1970161_6": "Deadly Mech",
"AutoEvent1970161_7": "\"En-nah-nah!! (No, you know nothing about rap! You're insulting my song!)\" It delivers a painful attack worthy of Midsummer Inc.'s elite security guard.",
"AutoEvent1970161_8": "The Bangboo runs away.",
"AutoEvent1970161_9": "It ponders over the last line and seems quite pleased with it, not noticing the sack appearing above its head...\nAnyway, you've obtained one-fourth of the key!",
"AutoEvent1970162_0": "Angry Boo",
"AutoEvent1970162_1": "You come across a Bangboo stomping around in a rage...\n\"Nah-neh! Ehn-na! (Ahhh! I'm so pissed off! Argh! Who're you? You don't get my anger at all! Stay away from me!)\"",
"AutoEvent1970162_10": "You've successfully captured all four security Bangboo and securely tied them up.\n\"Don't do anything stupid!\"",
"AutoEvent1970162_11": "\"Ehn-na!! (I'll give you whatever you want! Just let me go!)\"\nYou have caught all four Bangboo!",
"AutoEvent1970162_12": "You've obtained the encryption key for the storage area, and the gate to the storage area depths is now open!",
"AutoEvent1970162_13": "You have found all four security Bangboo and figured out their attack patterns. Even if they come at you together, they won't stand a chance against you!",
"AutoEvent1970162_14": "Let's do this!",
"AutoEvent1970162_15": "Go!",
"AutoEvent1970162_2": "Who is it angry with?",
"AutoEvent1970162_3": "Loyal Bangboo",
"AutoEvent1970162_4": "Narcissistic Bangboo",
"AutoEvent1970162_5": "Rapper Bangboo",
"AutoEvent1970162_6": "\"En-nah-nah!! (You don't understand me! Nobody in the world understands me at all!)\" It delivers a painful attack worthy of Midsummer Inc.'s elite security guard.",
"AutoEvent1970162_7": "The Bangboo runs away.",
"AutoEvent1970162_8": "After you accurately discern its thoughts, it opens up to you and starts venting, completely oblivious to the sack appearing above its head...\nAnyway, you've obtained one-fourth of the key!",
"AutoEvent1970162_9": "No Escape Now",
"AutoEvent1970167_0": "Security Bangboo's Patrol Diary",
"AutoEvent1970167_1": "You come across a patrol diary on the ground, probably dropped by a careless security Bangboo.",
"AutoEvent1970167_2": "\"I'm a loyal security Bangboo! And I'll always protect the secret treasure of Midsummer Incorporated!\"",
"AutoEvent1970168_0": "Security Bangboo's Patrol Diary",
"AutoEvent1970168_1": "You come across a patrol diary on the ground, probably dropped by a careless security Bangboo.",
"AutoEvent1970168_2": "\"Midsummer's watch, my duty's call. No time for breaks, I'll stand tall... I'll outsmart yah, blahblah blahblah... (what rhyme do I put here?)\"\nUm... What's with this weird rhyme...?",
"AutoEvent1970169_0": "Security Bangboo's Patrol Diary",
"AutoEvent1970169_1": "You come across a patrol diary on the ground, probably dropped by a careless security Bangboo.",
"AutoEvent1970169_2": "\"I hate narcissists!\"",
"AutoEvent1970183_0": "\"Security mech has been destroyed. Operation target achieved.\"",
"AutoEvent1970191_0": "Fairy Smart Intervention",
"AutoEvent1970191_1": "\"Master, there's something in the corner of the storehouse. We can take it with us.\"",
"AutoEvent1970191_2": "Valuable Lost Item",
"AutoEvent1970191_3": "In the corner of the storage, you notice a somewhat familiar item.",
"AutoEvent1970191_4": "Many explorers who enter the Hollow use portable boxes like this to protect their valuable belongings from Ether corruption. This box must contain items that hold great significance to someone.",
"AutoEvent1970191_5": "Enzo must know how to open a lock like this...",
"AutoEvent1970191_6": "Let's put it away for now.",
"AutoEvent1970191_7": "You pick up the portable box but its lock is damaged and you are unable to open it.",
"AutoEvent1970195_0": "\"Breach progress for Storage Area A has increased.\"",
"AutoEvent1970195_1": "\"More chips required. There's no more detected nearby. However, it appears there are the supply boxes Nicole mentioned. I suggest checking it out.\"",
"AutoEvent1970196_0": "\"Agents are still unharmed and do not need treatment.\"",
"AutoEvent1970196_1": "\"Agent in critical condition. Beginning treatment immediately.\"",
"AutoEvent1970196_2": "\"Master, this area was once a medical station. Scans reveal first aid facilities still operational.\"",
"AutoEvent1970196_3": "\"If an Agent needs medical treatment, you can return here to heal up.\"",
"AutoEvent1970201_0": "Safety",
"AutoEvent1970201_1": "\"Nu-nah, nu-nah nu-nah. (Since the Surface area isn't very dangerous, I'm completing the commission here.)\"",
"AutoEvent1970201_2": "\"Nu-nah, nu-nah... nu-nah nu-nah! (Although there aren't particularly scary Ethereals here, having a Carrot doesn't mean I can just... if the route planning is bad, I'll end up in the remodeling shop again!)\"",
"AutoEvent1970202_0": "Grace",
"AutoEvent1970202_1": "\"The Association's Icedrift Hollow commission does have some pretty nice rewards! Plus, the activity of the Hollow isn't too high, and there's no tough Ethereals...\nAside from always having to calculate routes — it's the perfect side gig!\"",
"AutoEvent1970202_2": "\"However, I've been to the Shallows several times and I'm pretty familiar with it now.\nI'll keep an eye out and remind you of what to watch for — especially those turn control levers.\"",
"AutoEvent1970202_3": "\"After all, with someone as cute as Eous here, who could bear to see them stumble...\"",
"AutoEvent1970203_0": "Ben",
"AutoEvent1970203_1": "\"{M#Mr.}{F#Ms.} Proxy, you must agree the Association's open commissions are quite profitable...\"",
"AutoEvent1970203_2": "\"I've done the math. This commission pays about 30% more for the same hours as other jobs on Inter-Knot. And other pros like not worrying about the client's funding coming in and the depreciation of heavy construction machinery...\"",
"AutoEvent1970203_3": "\"Uh, of course, there are some extra expenses due to accidental falls.\nLike repair costs for Anton, and buying new shock-resistant parts for Safety... but overall, it's still very worthwhile.\"",
"AutoEvent1970203_4": "\"Ah, I've digressed... just talking about the Mid-Level area, you could try using those boxes to press the buttons that open doors and you should be able to get through smoothly.\"",
"AutoEvent1970204_0": "Anton",
"AutoEvent1970204_1": "\"Careful when handling bombs, Manager! While the damage from these explosives ain't too bad... If you're always caught in the blast, it can be a real pain!\nI just cleaned up my bro yesterday, and now he's a bit dusty again...\"",
"AutoEvent1970204_2": "\"When I got here, Grace mentioned that the areas of the Hollow aren't regulated by Ordinance 1254 or something... so we can drop bombs between layers! But I haven't tried it yet.\"",
"AutoEvent1970204_3": "\"Anyway, as long as you don't keep pushing bombs into dead ends, they're still useful!\nI've already used them to blow up several obstacles. You should give it a try too, Manager!\"",
"AutoEvent1970205_0": "Koleda",
"AutoEvent1970205_1": "\"This kind of complex Hollow where every wrong step costs... it's quite suited for you, Proxy!\nBut for us, uh... I actually wasn't planning to come.\"",
"AutoEvent1970205_2": "\"It was all Ben, saying something about project payments not yet fully paid, and none of the remaining ones are down to wire yet. Why not earn a bit from the Association first?\nHonestly, the pay isn't half bad, but dealing with the Hollow is such a hassle... Wish we had a guide or something!\"",
"AutoEvent1970205_3": "\"Mainly these springs, though they allow for rapid movement, they still create fissures where they're used. And those mechanized doors... not sure what security level they're at. They only open when you hold down the door button.\"",
"AutoEvent1970205_4": "\"Be careful as you go!\"",
"AutoEvent1970602_0": "Fairy Smart Intervention",
"AutoEvent1970602_1": "\"Master, you have arrived at the Icedrift Hollow: Shallows. You can begin your investigation, collect samples...\"",
"AutoEvent1970602_2": "\"...Signal transmission is experiencing interference. Prioritizing your connection to the call from Belobog Industries...\"",
"AutoEvent1970602_3": "Grace",
"AutoEvent1970602_4": "\"Eous—! It's you! Ever since Anton told me he'd informed you about the Icedrift Hollow, I knew I'd run into you!\"",
"AutoEvent1970602_5": "\"Be careful, Eous. There are some abandoned traps here... but I'll show you how to operate them. Just trust me!\"",
"AutoEvent1970602_6": "Fairy Smart Intervention",
"AutoEvent1970602_7": "\"...Call from Grace has been disconnected.\nCurrently locating traps and fissures in the Hollow... External signal firewall update and synchronization in progress.\"",
"AutoEvent1970761_0": "Fairy Smart Intervention",
"AutoEvent1970761_1": "\"Master, you have arrived at the Icedrift Hollow: Surface hard commission target area. You can begin your investigation and collect samples.\"",
"AutoEvent1970761_2": "\"The activity level in the area of the hard commission is higher. Fairy will assist you in planning the route to avoid falls, Master.\"",
"AutoEvent1970801_0": "Fairy Smart Intervention",
"AutoEvent1970801_1": "\"Master, you have arrived at the Icedrift Hollow: Shallows hard commission target area. You can begin your investigation and collect samples.\"",
"AutoEvent1970801_2": "\"The activity level in the area of the hard commission is higher. Fairy will assist you in planning the route to avoid falls, Master.\"",
"AutoEvent1970901_0": "Fairy Smart Intervention",
"AutoEvent1970901_1": "\"Master, you have arrived at the Icedrift Hollow: Mid-Level hard commission target area. You can begin your investigation and collect samples.\"",
"AutoEvent1970901_2": "\"The activity level in the area of the hard commission is higher. Fairy will assist you in planning the route to avoid falls, Master.\"",
"AutoEvent1970951_0": "Fairy Smart Intervention",
"AutoEvent1970951_1": "\"Master, you have arrived at the Icedrift Hollow: Mid-Level. You can begin your investigation and collect samples.\"",
"AutoEvent1970951_2": "\"Received a signal request from Belobog Industries to access communication. Connecting you now...\"",
"AutoEvent1970951_3": "Ben",
"AutoEvent1970951_4": "\"Hello, hello, {M#Mr.}{F#Ms.} Proxy! When Anton told me you'd also be taking part in the Icedrift Hollow commission, I thought he was joking...\"",
"AutoEvent1970951_5": "\"As for us, uh, everyone thinks pushing boxes is the easiest... so they let me come to the Mid-Level of the Hollow.\nIf you have any questions, just ask me.\"",
"AutoEvent1970951_6": "\"Maintaining your connection with Ben's signal.\"",
"AutoEvent1971001_0": "Fairy Smart Intervention",
"AutoEvent1971001_1": "\"Master, you have arrived at the Icedrift Hollow: Depths. You can begin your investigation and collect samples.\"",
"AutoEvent1971001_2": "\"Located several explosives in the area, searching for a support signal to provide operational guidance... Search completed.\nConnecting to the incoming signal...\"",
"AutoEvent1971001_3": "Anton",
"AutoEvent1971001_4": "\"The manager! Finally ran into you! We're now in the Icedrift Hollow: Depths. Theoretically, the Ether here is pretty active, so better stay on your toes...\"",
"AutoEvent1971001_5": "\"I dunno who did it, but someone placed a bunch of bombs here! They can be used to blast away nearby obstacles, but be careful with 'em!\"",
"AutoEvent1971001_6": "\"Maintaining connection with Belobog Industries - Anton...\"",
"AutoEvent1971051_0": "Fairy Smart Intervention",
"AutoEvent1971051_1": "\"Master, you have arrived at the Icedrift Hollow: Depths hard commission target area. You can begin your investigation and collect samples.\"",
"AutoEvent1971051_2": "\"The activity level in the area of the hard commission is higher. Fairy will assist you in planning the route to avoid falls, Master.\"",
"AutoEvent1971101_0": "Fairy Smart Intervention",
"AutoEvent1971101_1": "\"Master, you have arrived at the Icedrift Hollow: Glacial Core. You can begin your investigation and collect samples.\"",
"AutoEvent1971101_2": "\"Located a signal from Belobog Industries. Connecting you to...\"",
"AutoEvent1971101_3": "Koleda",
"AutoEvent1971101_4": "\"Yo, Proxy, you're making better progress than everyone expected! We were just discussing when we might see you in the Glacial Core area yesterday.\"",
"AutoEvent1971101_5": "\"There are quite a few springs set up here, looks like it's old equipment from the HIA.\n...Hey, you don't know how to use the springs, do you? Follow my lead then.\"",
"AutoEvent1971101_6": "\"Maintaining your connection with Belobog Industries - Koleda's signal.\"",
"AutoEvent1971151_0": "Fairy Smart Intervention",
"AutoEvent1971151_1": "\"Master, you have arrived at the Icedrift Hollow: Glacial Core hard commission target area. You can begin your investigation and collect samples.\"",
"AutoEvent1971151_2": "\"The activity level in the area of the hard commission is higher. Fairy will assist you in planning the route to avoid falls, Master.\"",
"AutoEvent1980103_0": "\"Master, we have arrived at target point no. 1.\"",
"AutoEvent1980103_1": "\"Deploy the transmitter.\"",
"AutoEvent1980103_10": "You've arrived at the marked location.\nAccording to Fairy's analysis, this is a suitable place to set up a transmitter.",
"AutoEvent1980103_11": "Put the device here and... it's done?",
"AutoEvent1980103_12": "Put it down carefully, like it's a fragile model",
"AutoEvent1980103_13": "Drop it hard like trash",
"AutoEvent1980103_16": "Soldier 11 wants to help.",
"AutoEvent1980103_17": "Please, go ahead.",
"AutoEvent1980103_2": "Fairy Has a Response",
"AutoEvent1980103_20": "It's time to do that thing...",
"AutoEvent1980103_21": "Install the device",
"AutoEvent1980103_22": "Look to Soldier 11?",
"AutoEvent1980103_23": "\"Soldier 11 took the transmitter.\"",
"AutoEvent1980103_24": "\"Soldier 11 returned the transmitter.\"",
"AutoEvent1980103_25": "Fairy Live Broadcast",
"AutoEvent1980103_27": "The transmitter Soldier 11 returned is twice as big as before she took it!",
"AutoEvent1980103_28": "This clearly isn't the same one!",
"AutoEvent1980103_29": "Continue the installation...?",
"AutoEvent1980103_3": "\"Master, we have arrived at target point No. 2.\"",
"AutoEvent1980103_30": "Continue the installation",
"AutoEvent1980103_31": "\"Soldier 11 is wiping her goggles.\"",
"AutoEvent1980103_33": "\"Based on past experience, Master, I suggest confirming if Soldier 11 has... other arrangements.\"",
"AutoEvent1980103_34": "\"...\"\n\"Soldier 11 is wiping her goggles.\"",
"AutoEvent1980103_35": "Fairy Thoughtfully Points Out",
"AutoEvent1980103_5": "Fairy is Speaking",
"AutoEvent1980103_6": "\"Master, we have arrived at target point no. 3.\"",
"AutoEvent1980103_8": "You Hear Fairy's Voice",
"AutoEvent1980103_9": "Target Deploy Point",
"AutoEvent1980110_0": "\"Mr. Mole has been here, and found nothing. —Mr. Mole.\"",
"AutoEvent1980110_1": "\"Master, Mr. Mole seems to be lying.\"",
"AutoEvent1980110_10": "It's better to leave it alone",
"AutoEvent1980110_3": "\"Memo:\"\n\"This is private room no. 15 (crossed out) military assets, traps are set on both sides.\"",
"AutoEvent1980110_4": "Fairy E-reader",
"AutoEvent1980110_5": "No Treasures Here",
"AutoEvent1980110_6": "It looks like a note left by Mole. Seems suspicious.\nWhy would he want to emphasize there's no treasures here?",
"AutoEvent1980110_7": "Should we check again?",
"AutoEvent1980110_8": "Check the note again",
"AutoEvent1980110_9": "Other people's stuff...",
"AutoEvent1980117_0": "Locked Valve",
"AutoEvent1980117_1": "Turns out this is part of Mr. Mole's plan. This commission won't end up burning a hole in your pocket, will it?",
"AutoEvent1980117_11": "\"Valve status analyzed. The valve opens once sufficient Gear Coins have been inserted.\"",
"AutoEvent1980117_2": "Looks like you'll have to pay the toll... if you want to proceed.",
"AutoEvent1980117_3": "Pay the required amount",
"AutoEvent1980117_4": "Pay {specials(needCoin)} Gear Coins",
"AutoEvent1980117_5": "Explore the surrounding area",
"AutoEvent1980117_6": "Fairy Smart Intervention",
"AutoEvent1980117_8": "Fairy has discovered a note",
"AutoEvent1980117_9": "\"A legendary Proxy lacking financial means? Suspicious! —Mr. Mole\"",
"AutoEvent1980202_0": "\"According to Soldier 11, the information on this weapon test is highly classified within the military.\"",
"AutoEvent1980202_1": "\"How did Mr. Mole get access to it at his rank?\"\n\"After all, he is not the owner of the strongest AI in New Eridu...\"",
"AutoEvent1980202_2": "Fairy's Whispers",
"AutoEvent1980202_3": "Mission Details",
"AutoEvent1980202_4": "Mr. Mole must not be as simple as he seems, to have info on this place. If it were to get exposed...",
"AutoEvent1980202_5": "That makes Soldier 11 even more suspicious?",
"AutoEvent1980202_6": "With the current circumstances...",
"AutoEvent1980202_7": "We have to be careful...",
"AutoEvent1980213_0": "\"Warning, high energy ethereal signal detected...\"",
"AutoEvent1980213_1": "Fairy speaks up to give a warning",
"AutoEvent1980213_10": "\"You can surely beat your Second Assistant in your next staring contest.\"",
"AutoEvent1980213_11": "Fairy's report",
"AutoEvent1980213_12": "\"Master, is running necessary when ambushing someone from behind?\"",
"AutoEvent1980213_13": "\"This will lead to revealing our location just like... aaaaaaaaaaaah—\"",
"AutoEvent1980213_14": "Fairy's Novice Tip",
"AutoEvent1980213_2": "Wandering Enemies",
"AutoEvent1980213_3": "A group of wandering enemies is approaching. While you can attempt to evade them using the Bangboo's camouflage feature, it's not an easy task...",
"AutoEvent1980213_4": "How will you deal with them?",
"AutoEvent1980213_5": "Activate the camouflage to evade them",
"AutoEvent1980213_6": "Pressure +{specials(stamina)}",
"AutoEvent1980213_7": "Ambush them and take them out",
"AutoEvent1980213_8": "Start combat",
"AutoEvent1980213_9": "\"Impressive. You maintained eye contact with an Ethereal for over ten minutes.\"",
"AutoEvent1980218_0": "\"Warning, intense Ether reaction ahead. It may be dormant Ethereals.\"",
"AutoEvent1980218_1": "Fairy Alert",
"AutoEvent1980218_10": "\"...But it's worth a try while the enemy is asleep.\"",
"AutoEvent1980218_11": "Fairy's Novice Tip",
"AutoEvent1980218_12": "\"Master, passing through the danger zone woke up zero Ethereals. You did better than 99% of previous Hollow Raiders.\"",
"AutoEvent1980218_13": "\"0.5% chose to attempt a sneak attack.\"",
"AutoEvent1980218_14": "Fairy's Data Portrait",
"AutoEvent1980218_15": "\"Master, the cola bottle you kicked woke up all the Ethereals...\"",
"AutoEvent1980218_17": "\"The Ethereals are surrounding us. Evacuate now!\"",
"AutoEvent1980218_2": "Sleeping Ethereal Forest",
"AutoEvent1980218_3": "That was close...without Fairy's warning, I would have stumbled right into.\nThere is indeed a large area of sleeping Ethereals ahead.\n",
"AutoEvent1980218_4": "Should we attack them?",
"AutoEvent1980218_5": "Try a brave sneak attack?",
"AutoEvent1980218_6": "50% chance to enter battle",
"AutoEvent1980218_7": "I choose stealth",
"AutoEvent1980218_8": "Pressure +{specials(Stamina1)}",
"AutoEvent1980218_9": "\"Master, is running necessary when ambushing someone from behind?\"",
"AutoEvent1980221_0": "A mech is blocking the path!",
"AutoEvent1980221_1": "A mech, which seems to belong to the military, is blocking the path. We'll need to take care of it quickly to make sure Soldier 11 isn't exposed.",
"AutoEvent1980221_2": "If you want to pass through here...",
"AutoEvent1980221_3": "A battle is inevitable!",
"AutoEvent1980311_0": "Starting Point",
"AutoEvent1980311_1": "You retreat under Soldier 11's protection, but this isn't the end. Faced with the immediate crisis, the legendary Proxy Phae— Crimson Pepper chooses to—",
"AutoEvent1980311_10": "The Almighty Fairy",
"AutoEvent1980311_2": "Get in touch with the Defense Force?",
"AutoEvent1980311_3": "Let's do it.",
"AutoEvent1980311_4": "...What should we do?",
"AutoEvent1980311_5": "\"I've detected the enemy signal has disappeared.\"",
"AutoEvent1980311_6": "\"Given the client's difficult situation, I suggest you get in touch with the Defense Force as soon as possible.\"",
"AutoEvent1980311_7": "Fairy Scanner",
"AutoEvent1980311_8": "\"You needn't worry, your all-powerful assistant has located a nearby Defense Force contact station.\"",
"AutoEvent1980312_0": "\"Decompiling encrypted files...\"",
"AutoEvent1980312_1": "Soldier 11's private number found. Creating a backup...",
"AutoEvent1980312_2": "Fairy Currently Analyzing",
"AutoEvent1980312_3": "Defense Force Contact Station",
"AutoEvent1980312_4": "...You finally arrive at the contact station.\nOn the table, there are scattered cards and bags of red bean bread. It seems that someone was here not long ago, and there's a high chance that the communication device is still functional.",
"AutoEvent1980312_5": "Start contact with the Defense Force!",
"AutoEvent1980312_6": "Start from an encrypted channel—",
"AutoEvent1980312_7": "Open all receivers!",
"AutoEvent198050105_0": "Fairy Smart Intervention",
"AutoEvent198050105_1": "\"Master, a small obsolete transport vehicle has been discovered.\"",
"AutoEvent198050105_2": "\"The routing information in its core database will be useful in expanding possible exploration paths.\"",
"AutoEvent198050105_3": "Mechanic's Skills",
"AutoEvent198050105_4": "Grace effortlessly retrieves her tools from her belt and begins examining the machinery, soon locating the data storage.",
"AutoEvent198050105_5": "Loading and synchronizing usable information from the database",
"AutoEvent198050105_6": "Just a moment, please...",
"AutoEvent198050105_7": "Professional Habits",
"AutoEvent198050105_8": "After some tinkering and adjustments by Grace, the transportation machine that was supposed to be scrapped is now operational once again.",
"AutoEvent198050105_9": "As Grace watches the little robot stand up and enter standby mode, a look of satisfaction lights up her face.\n\"Great! Now let's get a move on.\"",
"AutoEvent198060103_0": "The Witchhunter's Show",
"AutoEvent198060103_1": "Betty proudly showcases her masterpiece. Following her command, an enhanced mech named Witchhunter Alpha dutifully takes its position, guarding Grace.",
"AutoEvent198060103_10": "Betty is smiling confidently.",
"AutoEvent198060103_11": "Begin the escort service",
"AutoEvent198060103_2": "Is it really that reliable?",
"AutoEvent198060103_3": "Warn Betty about the powerful enemies in the Hollow",
"AutoEvent198060103_5": "Upon hearing your warning, the proud mechanic bursts into laughter.\n\"Hah, these small-time Ethereals are no match for my almighty Witchhunter Alpha!\"",
"AutoEvent198060103_6": "It's true that there's not even a single scratch on the mecha's robust armor.",
"AutoEvent198060103_7": "How will you demonstrate its power?",
"AutoEvent198060103_9": "Betty points to a specific location.\n\"This is where I'm scheduled to meet the people from Three Gates Corp.\"\n\"I'll allow Witchhunter Alpha to accompany you there!\"",
"AutoEvent198060107_0": "Fairy Smart Intervention",
"AutoEvent198060107_1": "\"Warning: Units with high Ether activity detected ahead.\"",
"AutoEvent198060107_2": "\"They are likely strong enemies. A direct confrontation is not suggested.\"",
"AutoEvent198060107_3": "\"Scanning for a suitable detour...\"",
"AutoEvent198060107_4": "Escort Service",
"AutoEvent198060107_5": "Witchhunter Alpha suddenly speaks with a smooth, synthesized mechanical voice, seeking your evaluation on whether its actions align with the escort requirements.",
"AutoEvent198060107_6": "\"Please provide corrective instructions if there are any violations.\"",
"AutoEvent198060107_7": "Don't worry, you've done a great job.",
"AutoEvent198060107_8": "Punch the enemies harder next time!",
"AutoEvent198060110_0": "The Climax",
"AutoEvent198060110_1": "\"Can everybody hear me? I've decided to give you a special demonstration of the long-range firepower of Witchhunter Alpha!\"",
"AutoEvent198060110_2": "\"The personalized operating system I've built is more precise than your version, Grace! You can command it effortlessly!\"",
"AutoEvent198060110_3": "\"Witchhunter Alpha! Destroy hostile units ahead! Open fire!\"",
"AutoEvent198060116_0": "Fairy Smart Intervention",
"AutoEvent198060116_1": "\"Warning: The area ahead contains many unfinished buildings.\"",
"AutoEvent198060116_2": "\"The path forward is blocked. Strategy modification is required.\"",
"AutoEvent198060116_3": "\"Scanning for a suitable detour...\"",
"AutoEvent198070103_0": "Unexpected Gains",
"AutoEvent198070103_1": "You walk into the ruins, only to discover a wrinkled, worn coat...",
"AutoEvent198070103_2": "It's a supermarket coupon!",
"AutoEvent198070103_24": "\"Master, there is an unknown object moving around in the ruins ahead. Ollie is scared stiff and unable to continue. Please head there and investigate.\"",
"AutoEvent198070103_3": "Let's give it to Nekomata.",
"AutoEvent198070103_31": "\"If I show up in such a wrinkled uniform, I'll definitely be scolded...\"\n\"Your company has a uniform?\"\n\"A suit, I mean a suit... Hey, check this! What's in its pocket?\"",
"AutoEvent198070104_0": "Lonely Chronopher",
"AutoEvent198070104_1": "\"I'm not being oversensitive! It's just... that sound always triggers my memories of emergency sirens.\"",
"AutoEvent198070104_10": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent198070104_11": "So, Ollie often hears emergency sirens? That's sus...",
"AutoEvent198070104_2": "What kind of \"emergencies\" do you mean?",
"AutoEvent198070104_3": "Ollie stutters and awkwardly responds. \"We... You see, we have some outdated equipment over there, and it's not rare to encounter issues like fires, electrical leaks, leaky toilets... and stuff!\"",
"AutoEvent198070104_4": "A Weird and Unfortunate Company",
"AutoEvent198070104_5": "Having unexpectedly obtained a supermarket coupon, Nekomata decides to not press Ollie about the holes in his story for now.",
"AutoEvent198070104_9": "\"Master, Ollie refuses to proceed due to an unusual acoustic occurrence. I suggest you go and investigate.\"",
"AutoEvent198070116_4": "\"Master, this time I am a limited edition version of Fairy — Fairy-Cat, at your service.\"",
"AutoEvent198070116_5": "\"Please follow the guide to the end of the route we're surveying inside the Hollow.\"",
"AutoEvent198070116_6": "\"Fairy-Cat suggests you find the Guide first, meow.\"",
"AutoEvent198070116_7": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent198070116_8": "Nekomata: \"Your virtual assistant is getting on my nerves.\"",
"AutoEvent198070134_0": "A Blessing... Or Not",
"AutoEvent198070134_1": "\"Congratulations! You have arrived at where I've been! I wish you good luck in all your future endeavors! Let me bestow upon you a blessing!\" Then, a recording of a song by a person who was way too confident in their singing voice starts playing...\nYou call this a \"blessing\"?!",
"AutoEvent198070134_2": "Oops, this song of \"blessing\" has attracted Ethereals...",
"AutoEvent198070134_3": "I choose you! Nekomata the Amazing!",
"AutoEvent198070134_4": "You discover a still-functioning timed alarm in the corner of an abandoned building.",
"AutoEvent198070134_6": "\"There is some writing on the wall ahead. Ollie believes this may be a useful marker. Proceed forward to check it out.\"",
"AutoEvent198070134_7": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent1980804_15": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent1980809_1": "The last location will be perfect for setting up bait.",
"AutoEvent1980809_13": "\"Master, I haven't detected any anomalies here. This location is suitable to place bait.\"",
"AutoEvent1980809_14": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent1980809_2": "Finally, a suitable spot!",
"AutoEvent1980809_3": "Let's start setting up!",
"AutoEvent1980809_4": "You and the other two officers work diligently, moving supplies and setting up the bait as you think to yourself... if only Ollie could help with physical labor like this...",
"AutoEvent1980809_5": "Bait Set",
"AutoEvent1980809_6": "Well done! Now you can finally call it a day!",
"AutoEvent1980813_0": "\"Master, a hollow shift has just occurred. You are now in an area affected by spatial distortion.\"",
"AutoEvent1980813_1": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent1980818_0": "Should you split up?",
"AutoEvent1980818_1": "Nekomata's swift response earns the approval of the other two security officers! However, to ensure everyone's safety, it might be wise to provide them with some additional guidance.",
"AutoEvent1980818_2": "What would you like them to do?",
"AutoEvent1980818_3": "\"Maybe you can check the left side together?\"",
"AutoEvent1980818_5": "\"Maybe you should split up and check both the left and right sides?\"",
"AutoEvent1980818_7": "\"Hmm... You make a good point. It would be safer if we stick together! Let's do that!\" The two officers nod in agreement.",
"AutoEvent1980818_9": "\"Hmm... You make a good point. Splitting up could indeed save us some time! Let's do that!\" The two officers nod in agreement.",
"AutoEvent1980829_0": "\"There is some data stored within this projector. Shall I play it?\"",
"AutoEvent1980829_10": "Activate the projector",
"AutoEvent1980829_11": "\"The directions of the projected arrows are as follows:\nDown, Right, Up, Down \nPerhaps this is related to the Hollow exit path.\"",
"AutoEvent1980829_12": "Watch it again?",
"AutoEvent1980829_13": "\"The directions of the projected arrows are as follows:\nDown, Right, Up, Down\nBased on my judgment, it may be worth keeping in mind the last arrow was a different color than the others.\"",
"AutoEvent1980829_14": "\"Master, we've found an old projector. I can play its memory data for you.\"",
"AutoEvent1980829_2": "A Worn-out Projector",
"AutoEvent1980829_3": "\"According to my analysis, this video likely relates to the location of the Hollow's exit. Do you need to watch it again?\"",
"AutoEvent1980829_4": "No need",
"AutoEvent1980829_5": "Watch it again",
"AutoEvent1980829_6": "If you was distracted...",
"AutoEvent1980829_9": "Now that you've got it, let's take a look.",
"AutoEvent1980833_0": "\"I have discovered a note. I suggest picking it up and taking a look.\"",
"AutoEvent1980833_1": "Your Faithful Assistant, Fairy-Cat",
"AutoEvent1980833_2": "\"The note reads: Red is a liar!\"",
"AutoEvent1980833_3": "A Scribbled Note",
"AutoEvent1980902_1": "Fairy is now online",
"AutoEvent1980928_0": "Unexpected Ambush",
"AutoEvent1980928_1": "\"Wait, shouldn't all the bandits be where the bait was set? Why are they still here?\"\nYou and Nekomata have a bad feeling about this, but you'll need to defeat them first and then interrogate them for answers.",
"AutoEvent1980928_2": "Why are there bandits here?",
"AutoEvent1980928_3": "Let's get 'em!",
"AutoEvent1980937_0": "A Fair Deal",
"AutoEvent1980937_1": "\"Please spare me! I'm just a Hollow Raider who happened to pass by! I've got a fair deal here. How about you give me some Gear Coins, and I'll give you something fantastic in return!\"",
"AutoEvent1980937_2": "What will you do?",
"AutoEvent1980937_3": "Give him 2000 Gear Coins",
"AutoEvent1980937_4": "Fight him! Hollow Raiders are not to be trusted!",
"AutoEvent1980937_7": "\"Deal! This goodie is yours now!\"",
"AutoEvent1981001_0": "Fairy Smart Intervention",
"AutoEvent1981001_1": "\"We have arrived at the target Companion Hollow. Several biosignals have been detected in the area.\"",
"AutoEvent1981001_2": "\"The rescue target may be among them.\"",
"AutoEvent1981009_0": "Fairy Smart Intervention",
"AutoEvent1981009_2": "Gather all the trapped survivors?",
"AutoEvent1981009_3": "Gather all the trapped survivors",
"AutoEvent1981009_6": "No more biosignals detected in this area. Let's take all the other survivors to the exit.",
"AutoEvent1981009_8": "\"No remaining biosignals detected in this area. Belle does not appear to be trapped here.\"",
"AutoEvent1981009_9": "\"Suggestion: Find an exit and evacuate the survivors.\"",
"AutoEvent1981013_0": "Functional Exit Gate",
"AutoEvent1981013_1": "\"Thank you for selecting Eridu Metro. Please don't forget to pay the fare!\"",
"AutoEvent1981013_3": "Please pay the fare for this trip",
"AutoEvent1981013_4": "Pay 3000 Gear Coins",
"AutoEvent1981014_0": "Functional Exit Gate",
"AutoEvent1981014_1": "\"Dear passengers, thank you for choosing Eridu Metro. You have arrived at the terminal station.\"",
"AutoEvent1981014_2": "\"We look forward to seeing you next time.\"",
"AutoEvent1981103_0": "\"Based on the biosignals detected, the rescue target, Belle, has a high probability of being trapped here.\"",
"AutoEvent1981103_1": "\"Additional exploration areas have been ruled out. The fastest route to the target location has been calculated.\"",
"AutoEvent1981103_2": "\"Warning: ID signal for \"military-spec carrier vehicle\" detected along the path. Please respond accordingly.\"",
"AutoEvent1981103_3": "Fairy Smart Intervention",
"AutoEvent1981115_0": "Pay {specials(cost)} Gear Coins",
"AutoEvent1981204_0": "Activated Ethereals",
"AutoEvent1981204_1": "A small group of Ethereals, but they seem very active. They look even livelier than a bunch of elementary school kids when they're supposed to be asleep. Must be living the good life~",
"AutoEvent1981204_2": "Master, I reckon fighting is now about best choice.",
"AutoEvent1981204_3": "Eliminate them!",
"AutoEvent1981204_4": "Fairy Smart Intervention",
"AutoEvent1981204_5": "\"A group of active Ethereals is blocking the way.\"",
"AutoEvent1981204_6": "\"You can either eliminate them and proceed or retreat and explore this area further.\"",
"AutoEvent1981205_0": "Activated Ethereals",
"AutoEvent1981205_1": "Yes, this is how Ethereals get stronger in many cases. \nAs the activity in the Hollow intensifies, the Ethereals experience a corresponding increase in strength.\nTherefore, discretion is imperative in an active Companion Hollow!",
"AutoEvent1981205_2": "This doesn't seem like a necessary battle. Do you want to take care of them?",
"AutoEvent1981205_3": "Let's fight, then.",
"AutoEvent1981205_4": "Avoid them",
"AutoEvent1981205_5": "Fairy Smart Intervention",
"AutoEvent1981205_6": "\"The Ethereal's Ether activity has increased. Keep going and they will intercept you.\"",
"AutoEvent1981206_0": "Activated Ethereals",
"AutoEvent1981206_1": "A group of active Ethereals is wandering around nearby, doing nothing like kids who get out of school at 2 pm. You're starting to feel a little jealous.",
"AutoEvent1981206_10": "\"The success rates are 1% and 10% respectively.\"",
"AutoEvent1981206_11": "\"I wish you were this generous when spending Dennies.\"",
"AutoEvent1981206_12": "\"Your actions have managed to distract the Ethereals. Leave now while you can.\"",
"AutoEvent1981206_13": "\"'This works too!\" Second Assistant exclaims from behind you like an ignorant peon.",
"AutoEvent1981206_14": "\"Your actions have managed to distract the Ethereals. Leave now while you can.\"",
"AutoEvent1981206_15": "\"I am sorry, Master, but I do not think your actions have managed to distract the Ethereals.\"",
"AutoEvent1981206_16": "\"Fortunately, the Ethereals have not noticed your presence either. Will you try again?\"",
"AutoEvent1981206_17": "\"Warning. You are about to be discovered by a wandering group of active Ethereals.\"",
"AutoEvent1981206_18": "\"You can either throw random items to distract them or face them head-on.\"",
"AutoEvent1981206_19": "Step back for now",
"AutoEvent1981206_2": "The Ethereals are about to notice us!",
"AutoEvent1981206_3": "Eliminate them!",
"AutoEvent1981206_4": "Throw something to distract them and avoid combat",
"AutoEvent1981206_5": "Lose 300 Gear Coins (Success rate: 100%)",
"AutoEvent1981206_6": "Lose {specials(costCoin2)} Gear Coins (Success rate: 10%)",
"AutoEvent1981206_7": "Lose {specials(costCoin3)} Gear Coins (Success rate: 1%)",
"AutoEvent1981206_8": "Fairy Smart Intervention",
"AutoEvent1981206_9": "\"Master, there's no need to throw so many Gear Coins. Based on my analysis, you can distract them by throwing 3 or 30 Gear Coins.\"",
"AutoEvent1981207_0": "Activated Ethereals",
"AutoEvent1981207_1": "The active Ethereals gather, like a group of ten-year-olds crowding around an arcade machine just as you're about to leave without using all the coins you inserted earlier. It's somewhat uncomfortable.",
"AutoEvent1981207_2": "Combat is the most effective way to advance the Hollow exploration.",
"AutoEvent1981207_3": "Don't hesitate. Eliminate them!",
"AutoEvent1981207_4": "Fairy Smart Intervention",
"AutoEvent1981207_5": "\"It appears the Ethereals here will not let us pass easily.\"",
"AutoEvent1981207_6": "\"It appears a battle is inevitable.\"",
"AutoEvent1981216_0": "Gangsters in a Break",
"AutoEvent1981216_1": "The gang members are chatting about the weather, their dreams, and their love for their family. Ironically, the inferior weapons in their hands make their enemies worry more about them than their own family members do...",
"AutoEvent1981216_2": "If we have to fight, we can approach them quietly...",
"AutoEvent1981216_3": "Let's fight, then.",
"AutoEvent1981216_4": "Enter combat",
"AutoEvent1981216_5": "Avoid them",
"AutoEvent1981216_6": "Go through the door over there?",
"AutoEvent1981216_7": "Fairy Smart Intervention",
"AutoEvent1981216_8": "\"Master, I have detected multiple hostiles ahead. They are likely to be gang members. Many of them are armed with low-quality Ether weapons.\"",
"AutoEvent1981216_9": "\"I must remind you that their weapons are prone to triggering Hollow activity reactions. You should avoid combat with them.\"",
"AutoEvent1981309_0": "Fairy Smart Broadcast",
"AutoEvent1981309_1": "Ben: \"President! Proxy! Grace! Thank goodness you're here!\"",
"AutoEvent1981309_2": "Ben: \"I wanted to help Anton, but I was too clumsy trying to avoid these Ethereals...\"",
"AutoEvent1981309_3": "The Three of Us",
"AutoEvent1981309_4": "Ben's heavy footsteps shake the ground. It seems taking a detour or ambushing the enemies is out of the question. With three powerful Agents here, what are you waiting for?",
"AutoEvent1981309_5": "Since there are three Agents, of course we should fight!",
"AutoEvent1981309_6": "The Ethereals are up ahead.",
"AutoEvent1981310_0": "Fairy Smart Broadcast",
"AutoEvent1981310_1": "Anton: \"You've found one of the kids? That was fast. I knew you could do it, Proxy!\"",
"AutoEvent1981310_10": "Anton: \"But there's no need to worry! She has pretty high Ether aptitude. Right, Emmie?\"",
"AutoEvent1981310_11": "Emmie: \"It's okay, I'm surviving. It's nothing to compliment.\"",
"AutoEvent1981310_12": "Anton: \"Nothing's gonna happen to you with me around! Go ahead and find the other kid, Proxy. I'll take care of things here!\"",
"AutoEvent1981310_13": "Anton: \"That was quick! I was just thinking, if I don't return soon, I'll take the kids out first!\"",
"AutoEvent1981310_14": "Anton: \"Since you've found both kids, why don't I take them out of the Hollow first while you guys keep looking for the principal?\"",
"AutoEvent1981310_15": "Lisha: \"Emmie, are you guys looking for the principal?\"",
"AutoEvent1981310_16": "Dan: \"Lisha and I can help too!\"",
"AutoEvent1981310_17": "Clues About the Principal",
"AutoEvent1981310_18": "Lisha and Dan are eager to help.\nThey seem to know some clues about the principal's whereabouts.",
"AutoEvent1981310_19": "Maybe these two kids have seen the principal?",
"AutoEvent1981310_2": "Anton: \"Come over here! Don't be scared! You can play with the drill here!\"",
"AutoEvent1981310_20": "Ask Lisha",
"AutoEvent1981310_21": "Lisha says the principal is now hiding at the break room.",
"AutoEvent1981310_22": "Ask Dan",
"AutoEvent1981310_23": "Dan says the entrance to the break room is nearby.",
"AutoEvent1981310_24": "Try to figure out the principal's location",
"AutoEvent1981310_25": "Lisha: \"When I was hiding, the principal and an adult wearing a strange helmet walked past my hiding spot. I overheard their conversation.\"",
"AutoEvent1981310_26": "Lisha: \"I think they were heading to a place called the 'break room.'\"",
"AutoEvent1981310_27": "Dan: \"I was nearly busted by the principal while searching for a place to hide!\"",
"AutoEvent1981310_28": "Dan: \"They were standing nearby at the time, and the president said something about a 'break room' and a 'hidden entrance'...\"",
"AutoEvent1981310_29": "Koleda: \"Seems like the hidden entrance to that break room is somewhere around here.\"",
"AutoEvent1981310_3": "Babysitter Anton",
"AutoEvent1981310_30": "Koleda: \"Proxy, can you try to narrow down our search area?\"",
"AutoEvent1981310_4": "The scene in front of you is more peaceful than you expected.\nAnd Emmie's got some respect for Anton, it seems.",
"AutoEvent1981310_5": "Do you wanna say something to Anton?",
"AutoEvent1981310_6": "Didn't you send Emmie out of the Hollow?",
"AutoEvent1981310_7": "Emmie doesn't want to leave.",
"AutoEvent1981310_8": "She wants to look for the other kid.",
"AutoEvent1981310_9": "Anton: \"She doesn't want to leave, and I can't persuade her... If I force her out, she'll just end up sneaking back in.\"",
"AutoEvent1981314_0": "Fairy Smart Intervention",
"AutoEvent1981314_1": "\"Master, this is one of the children we're looking for.\"",
"AutoEvent1981314_2": "\"I suggest we take the child to a safe place first before exploring the area.\"",
"AutoEvent1981314_3": "Trapped Child",
"AutoEvent1981314_4": "You can choose to take the child to Anton and let him take care of them.\nAnton must be having a hard time watching over Emmie alone...",
"AutoEvent1981314_5": "Take the child with you, or take them to stay with Anton?",
"AutoEvent1981314_6": "Take the child back to Anton.",
"AutoEvent1981314_7": "Go back to the entrance",
"AutoEvent1981314_8": "Take the child.",
"AutoEvent1981314_9": "Keep exploring",
"AutoEvent1981315_0": "Fairy Smart Intervention",
"AutoEvent1981315_1": "\"Master, this is one of the children we're looking for.\"",
"AutoEvent1981315_2": "\"I suggest we take the child to a safe place first before exploring the area.\"",
"AutoEvent1981315_3": "Trapped Child",
"AutoEvent1981315_4": "You can choose to take the child to Anton and let him take care of them.\nAnton must be having a hard time watching over Emmie alone...",
"AutoEvent1981315_5": "Take the child with you, or take them to stay with Anton?",
"AutoEvent1981315_6": "Take the child to Anton",
"AutoEvent1981315_7": "Go back to the entrance",
"AutoEvent1981315_8": "Take the child with you",
"AutoEvent1981315_9": "Keep exploring",
"AutoEvent1981327_0": "Fairy Smart Broadcast",
"AutoEvent1981327_1": "Emmie: \"We agreed to use the lyrics as our secret code...\"",
"AutoEvent1981327_10": "Emmie: \"I'm not afraid of the dark sea, though just a fish I may be... The sailboat is my best friend, taking me to the water park's end...\"",
"AutoEvent1981327_2": "Emmie: \"The 'fish' refers to Dan, and the 'sailboat' represents Lisha.\"",
"AutoEvent1981327_3": "Secret code graffiti?",
"AutoEvent1981327_4": "Emmie: \"We agreed to use these silly lyrics as our secret code. The \"fish\" refers to Dan, and the \"sailboat\" represents Lisha. If one of us is in danger, we can leave the code nearby and wait for rescue.\"",
"AutoEvent1981327_5": "So, we need to look for graffiti of \"fish\" and \"sailboat\"?",
"AutoEvent1981327_6": "Has anyone found anything like that?",
"AutoEvent1981327_7": "Ben: \"I found something here!\"",
"AutoEvent1981327_8": "Grace: \"Come to think of it, I think I've seen it somewhere...\"",
"AutoEvent1981327_9": "Anton: \"Wow! I didn't notice anything at all. I'll leave it to you then!\"",
"AutoEvent1981329_0": "Fairy Smart Intervention",
"AutoEvent1981329_1": "\"Master, I have detected a biosignal up ahead. It could be...\"",
"AutoEvent1981329_10": "Thug: \"You can ask me anything as long as you get me outta here.\"",
"AutoEvent1981329_11": "Thug (Very Moved but Unable to Move)",
"AutoEvent1981329_12": "You show the thug the way out of the Hollow. In return, you can ask him some questions.",
"AutoEvent1981329_13": "Ask him what he knows.",
"AutoEvent1981329_14": "How can we find the principal?",
"AutoEvent1981329_15": "The thug doesn't know that.",
"AutoEvent1981329_16": "How long has this Companion Hollow been around?",
"AutoEvent1981329_17": "At least two months.",
"AutoEvent1981329_18": "Have you seen any children since we parted ways last time?",
"AutoEvent1981329_19": "Thug: \"They set up a makeshift break room, which kept most of the Ether Corruption at bay.\"",
"AutoEvent1981329_2": "\"Unfortunately, it isn't our rescue target, but one of the bandits you ran into previously. Given his unstable vital signs, I have ruled out the possibility of another ambush.\"",
"AutoEvent1981329_20": "Thug: \"But after the Hollow expanded, I was ordered to stay behind... I have no idea where the break room is now.\"",
"AutoEvent1981329_21": "Thug: \"I remember it clearly, I accepted this job the day my ex-girlfriend left me... to give me a distraction...\"",
"AutoEvent1981329_22": "Thug: \"Without her by my side, every day feels like years. It's been over 60 years since then.\"",
"AutoEvent1981329_23": "Thug: \"Now that you mention it, I did hear a child's voice while the Hollow was expanding, but I didn't have time to go look...\"",
"AutoEvent1981329_24": "Thug: \"Huge Ethereals were popping up all over the place! I just wanted to get away. I only survived because of this big iron gate...\"",
"AutoEvent1981329_25": "Fairy Emergency Comms",
"AutoEvent1981329_26": "\"Master, sorry for interrupting, but there's an emergency call from Anton. Connecting the call now...\"",
"AutoEvent1981329_3": "Weak Thug",
"AutoEvent1981329_4": "Having been exposed to the Hollow environment for an extended period and lacking supplies, he's beginning to show signs of slight Corruption. If you agree to send him out of the Hollow, there's a chance to exchange information with him...",
"AutoEvent1981329_5": "Ask him about this Hollow",
"AutoEvent1981329_6": "You know, we're not gonna send you out for free.",
"AutoEvent1981329_7": "Fairy Remote Comms",
"AutoEvent1981329_8": "Thug: \"This... This... is... so...\"",
"AutoEvent1981329_9": "Thug: \"....great! Are you guys willing to get me out of the Hollow? There's still kind people in this world, though I'm not one of them...\"",
"AutoEvent1981331_0": "Fairy Smart Intervention",
"AutoEvent1981331_1": "\"A group of ferocious Ethereals in deep slumber block the way. Given the current size of the squad, I don't recommend a battle. You'd need at least three Agents.\"",
"AutoEvent1981331_2": "\"Fortunately, you and Agent Koleda are small enough to either sneak past or ambush them.\"",
"AutoEvent1981331_3": "Sleeping Ferocious Ethereal",
"AutoEvent1981331_4": "Since the Hollow expanded, the Ethereals have become more ferocious. Should we leave this area and take a detour, or should we figure out a way to get rid of them without making a ruckus?",
"AutoEvent1981331_5": "We'll have to take them down if we want to keep going forward!",
"AutoEvent1981331_6": "Let's handle them quickly and discreetly!",
"AutoEvent1981331_7": "\"There's one more thing, Master.\"",
"AutoEvent1981331_8": "\"Most Ethereals here are inactive. As long as you don't make too much noise, the chance of rousing them is close to zero.\"",
"AutoEvent1981332_0": "Fairy Smart Intervention",
"AutoEvent1981332_1": "\"Master, there's some graffiti on this signboard, but it's a mess.\"",
"AutoEvent1981332_10": "Koleda: Hmm... I think it wants us to go to the left.",
"AutoEvent1981332_11": "Koleda: Hmm... I think it wants us to go to the right.",
"AutoEvent1981332_2": "I speculate it's indicating a certain direction.",
"AutoEvent1981332_3": "Graffitis?",
"AutoEvent1981332_4": "A highly abstract graffiti, lacking clear associations to anything specific. The chaotic lines appear to convey a hidden message.",
"AutoEvent1981332_5": "Maybe we can analyze it...",
"AutoEvent1981332_6": "Should we analyze it?",
"AutoEvent1981332_7": "Fairy Smart Broadcast",
"AutoEvent1981332_8": "Koleda: Hmm... I think it wants us to go up.",
"AutoEvent1981332_9": "Koleda: Hmm... I think it wants us to go down.\"",
"AutoEvent1981341_0": "Activated Ethereals",
"AutoEvent1981341_1": "Indeed, just like humans require a suitable environment and opportunities to grow stronger, so do Ethereals. \nAs the activity in the Hollow intensifies, the Ethereals experience a corresponding increase in strength.\nIn an active Companion Hollow, discretion is imperative!",
"AutoEvent1981341_2": "It's not too late if you want to avoid them.",
"AutoEvent1981341_3": "Fight them!",
"AutoEvent1981341_4": "Avoid them",
"AutoEvent1981341_5": "Fairy Smart Intervention",
"AutoEvent1981341_6": "\"Warning! You are about to run into a wandering group of Ethereals.\"",
"AutoEvent1981341_7": "\"I recommend you prepare before entering into combat.\"",
"AutoEvent1981343_0": "Dangerous Ethereal",
"AutoEvent1981343_1": "For some Hollow Raiders, Ethereals rank only as the third most dangerous thing in the Hollow.\nThe most dangerous is getting lost, followed by Corruption. \nHowever, for Ethereals, the sudden appearance of Hollow Raiders in the Hollows is likely the most significant danger.",
"AutoEvent1981343_2": "It's not too late if you want to avoid them.",
"AutoEvent1981343_3": "Fight them!",
"AutoEvent1981343_4": "Avoid them",
"AutoEvent1981343_5": "Fairy Smart Intervention",
"AutoEvent1981343_6": "\"Master, a group of dangerous Ethereals is now tracking you...\"",
"AutoEvent1981343_7": "\"I suggest you prepare before fighting them.\"",
"AutoEvent1981344_0": "Curious Ethereal",
"AutoEvent1981344_1": "People often want to believe that Ethereals have lost their smarts and humor...\nThis way, they'd feel a bit better about themselves when getting rid of the Ethereals.\nIs there a way to deal with them without having to eliminate all of them?",
"AutoEvent1981344_2": "It's not too late if you want to avoid them.",
"AutoEvent1981344_3": "Fight them!",
"AutoEvent1981344_4": "Avoid them",
"AutoEvent1981344_5": "Fairy Smart Intervention",
"AutoEvent1981344_6": "\"Master, your laughter has attracted the attention of a group of Ethereals.\"",
"AutoEvent1981344_7": "\"I recommend you prepare before entering into combat.\"",
"AutoEvent1981345_0": "Fairy Smart Intervention",
"AutoEvent1981345_1": "\"Master, I have detected a trapped victim and a large number of Ethereals up ahead.\"",
"AutoEvent1981345_2": "\"Target verified: Dan. Please prepare for combat to rescue the target.\"",
"AutoEvent1981345_3": "Emergency Rescue",
"AutoEvent1981345_4": "Dan stays absolutely still and the Ethereals simply ignore him.\nIs this his self-defense strategy? Or maybe he's just freaked out?\nAnyway, well done.",
"AutoEvent1981345_5": "Eliminate the Ethereals and save Dan.",
"AutoEvent1981345_6": "Enter combat",
"AutoEvent1981417_0": "Fairy Babysitter",
"AutoEvent1981417_1": "\"Master, we can reach the depths of the Hollow if we keep going this way.\"",
"AutoEvent1981417_2": "\"Once you enter, you won't be able to return. Make sure you've done everything you need to do before moving forward.\"",
"AutoEvent1981417_3": "Into the Depths of the Hollow",
"AutoEvent1981417_4": "This leads into the depths of the Hollow, but there's no way back.",
"AutoEvent1981417_5": "Let's take care of our business at hand first.",
"AutoEvent1981417_6": "All done. Head to the depths of the Hollow.",
"AutoEvent1981417_7": "Let's not rush forward.",
"AutoEvent1981473_0": "\"Don't Press Unless You Really Need To\"",
"AutoEvent1981473_1": "The green button says, \"Don't Press Unless You Really Need To.\" Next to it, there are two lines of instructions in very small font. Luckily, this is an emergency exit button, not one for self-destruction.",
"AutoEvent1981473_2": "Press to move both the Bangboo and the box to the starting point.",
"AutoEvent1981473_3": "Press the button and return to the starting point",
"AutoEvent1981473_4": "Not now.",
"AutoEvent1981504_0": "Fairy Remote Broadcast",
"AutoEvent1981504_1": "Qingyi: \"Wait. Is this thing...? Let me give it a scan.\"",
"AutoEvent1981504_2": "Qingyi: \"That's right. This is merch from Teddy and Holly's favorite show, \"Bangboo Knows.\" I picked up some similar evidence before, which means...\"",
"AutoEvent1981504_3": "Qingyi: \"This was most likely left behind by Teddy. How smart! It must be deliberately leaving behind clues for us to rescue it, right?\"",
"AutoEvent1981504_4": "Bangboo Knows Merch",
"AutoEvent1981504_5": "Merchandise from Holly and Teddy's favorite show. It has to belong to Teddy.",
"AutoEvent1981504_6": "This means Teddy was here before.",
"AutoEvent1981504_7": "Put it in the evidence bag for analysis later.",
"AutoEvent1981505_1": "\"Eous - Qingyi Distributed Computing\" has been activated. Now synchronized with Qingyi's sensory system!",
"AutoEvent1981507_0": "Fairy Smart Intervention",
"AutoEvent1981507_1": "\"Master: High Ether activity detected on this forklift. This matches the evidence previously collected by Officer Qingyi.\"",
"AutoEvent1981507_10": "Here's where I put my dexterity to use!",
"AutoEvent1981507_11": "Squeeze through the gap in the forklift.",
"AutoEvent1981507_12": "Let's search elsewhere.",
"AutoEvent1981507_2": "\"As we already know, Ether levels this high are harmful to Bangboo. The contaminated area has been marked out for you. Please avoid the red areas for Eous' sake.\"",
"AutoEvent1981507_3": "Fairy Remote Broadcast",
"AutoEvent1981507_4": "Qingyi: \"A forklift? They're not exactly a rare sight in the Hollows. But — how should I put this? — This particular forklift seems to be giving its own game away...\"",
"AutoEvent1981507_5": "Qingyi: \"The whole thing just wreaks of 'I'm just a totally normal, abandoned forklift. I'm not blocking anything at all'...\"",
"AutoEvent1981507_6": "Qingyi: \"There's no smoke without fire. Right, Proxy? First, note this clue down in the Mindspace, then let's keep searching.\"",
"AutoEvent1981507_7": "A Conspicuous Forklift?",
"AutoEvent1981507_8": "There's a forklift that gives off a strongly sus vibe. Should we check it out? Or should we keep searching elsewhere? Speaking of which, what did Qingyi mean by that rhetorical question?",
"AutoEvent1981507_9": "Follow Qingyi and keep searching.",
"AutoEvent19815100_0": "Remote Fairy Broadcast",
"AutoEvent19815100_1": "Qingyi: \"I've restored the corrupted data fragments.\"",
"AutoEvent19815100_2": "Qingyi: \"This thug is their boss. He's both stronger and smarter than any of the thugs we've run into so far... Well, he's at least 0.73% better.\"",
"AutoEvent19815102_0": "Remote Fairy Broadcast",
"AutoEvent19815102_1": "Qingyi: \"Hang on! There was a Sharkboo among all those Bangboo. Let me just check if it's Teddy.\"",
"AutoEvent19815102_2": "Teddy the Sharkboo?",
"AutoEvent19815102_3": "This is an old model Sharkboo with a small dent on its ear. There's a blob of glue stuck to its butt that can't be peeled off...",
"AutoEvent19815102_4": "Is it Teddy? Well?",
"AutoEvent19815102_5": "It's exactly as Holly described!",
"AutoEvent19815102_6": "Qingyi: \"Teddy has a nick on its ear from when it was protecting Holly once. And there's glue on its butt that Holly stuck there when she was just a kid. It's Teddy — we did it!\"",
"AutoEvent19815102_7": "Qingyi: \"The corruption is starting to show now. We have to hurry!\"",
"AutoEvent19815103_0": "Remote Fairy Broadcast",
"AutoEvent19815103_1": "Qingyi: \"Looks like the Electroboo got away. Track down the next memory clip to find out what happened.\"",
"AutoEvent19815103_2": "Qingyi: \"Huh? The memory chip's been damaged. Wait, I'll perform a data recovery...\"",
"AutoEvent19815105_0": "Fairy Smart Intervention",
"AutoEvent19815105_1": "\"Master: Codename '0.73%' fainted after being comprehensively electrocuted by the Electroboo.\"",
"AutoEvent19815105_2": "Remote Fairy Broadcast",
"AutoEvent19815105_3": "Qingyi: \"Well, the Electroboo ended up getting left here by that 0.73% guy, which is where we found it before.\"",
"AutoEvent19815105_4": "Qingyi: \"It used its last ounce of strength to release all of its energy. Not just to back up its own memory chip, but perhaps also to protect its friend Avocaboo waiting outside and all the other Bangboo that they'd secretly rescued.\"",
"AutoEvent19815105_5": "Qingyi: \"Look! The gloves that 0.73% guy used to pick up the Electroboo are completely scorched, meaning... We can trace his fingerprints and uncover his true identity!\"",
"AutoEvent19815105_6": "Qingyi: \"Turns out that 0.73% guy is no joke. He's a fugitive suspect in three criminal investigations. No wonder he hasn't been caught. Has he been laying low in the Hollows all this time?\"",
"AutoEvent19815105_7": "Qingyi: \"Hmph, well, seeing as you're so keen to come down to the precinct, don't blame me if I show you no mercy next time we see each other!\"",
"AutoEvent19815109_0": "Remote Fairy Broadcast",
"AutoEvent19815109_1": "Qingyi: \"These Bangboo all show signs of being attacked with highly active Etheric spray paint... If it wasn't for Teddy, who knows how many Bangboo the Bangboo Boo-Nappers would've gotten...\"",
"AutoEvent19815109_2": "Qingyi: \"There's still hope for all of them. We can bring all of them out in one go!\"",
"AutoEvent19815110_0": "Remote Fairy Broadcast",
"AutoEvent19815110_1": "Qingyi: \"The Electroboo should still be mobile. If I'm not mistaken, we can follow it in and we should run into it while it is making its escape.\"",
"AutoEvent19815110_2": "Qingyi: \"There's still some information missing. Keep looking for the last part.\"",
"AutoEvent1981516_0": "Fairy Smart Intervention",
"AutoEvent1981516_1": "\"Master: Your powers of deduction know no bounds. The identity of this Sharkboo cannot be ascertained, but it is not Teddy.\"",
"AutoEvent1981516_10": "Link up to Qingyi's Mindspace.",
"AutoEvent1981516_11": "\"This Sharkboo's chassis is covered in vicious scratches from being stripped down. Non-living components will not transform into Ethereals.\"",
"AutoEvent1981516_12": "\"Reminder: Please do not be lulled into a false sense of security by the seemly cute name of the Bangboo Boo-Nappers.\"",
"AutoEvent1981516_13": "Fairy Remote Broadcast",
"AutoEvent1981516_14": "Qingyi: \"Mmm, it's all in a day's work for a Public Security officer. Proxy, I suggest you turn away. I don't want your Bangboo to see what happens next.\"",
"AutoEvent1981516_15": "Qingyi: \"Oh, is this a memory chip? Hmph, criminals always say, 'dead men tell no tales,' as if silencing witnesses could cover up their crimes.\"",
"AutoEvent1981516_16": "Qingyi: \"...The data's been recovered. Access my Mindspace and I'll share it with you.\"",
"AutoEvent1981516_17": "Qingyi: \"Oh, it's a Sharkboo... the chance of it being Teddy is...\"",
"AutoEvent1981516_18": "There's a lifeless sharkboo here. It's not Teddy, it's not Teddy, it's not Teddy! All you can do now is pray...",
"AutoEvent1981516_2": "An Unidentified Sharkboo",
"AutoEvent1981516_3": "The Bangboo Boo-Nappers went to rather extreme lengths to ensure this Sharkboo didn't become an Ethereal... Should we let Qingyi inspect it, or do it ourselves?",
"AutoEvent1981516_4": "Investigate the unidentified Sharkboo",
"AutoEvent1981516_5": "This is a job for a Proxy!",
"AutoEvent1981516_6": "The scarred Bangboo provided no further clues.",
"AutoEvent1981516_7": "This is a job for Officer Qingyi!",
"AutoEvent1981516_8": "Pressure +{specials(stamina)}",
"AutoEvent1981516_9": "Read the Sharkboo's memory chip with Qingyi.",
"AutoEvent1981517_0": "Fairy Smart Intervention",
"AutoEvent1981517_1": "\"Reminder: The following information is not suitable for Bangboo:\"",
"AutoEvent1981517_2": "\"To protect Eous' well-being, I have changed 'dismantling' with 'petting,' and 'vital signs' with a 'final baseline.' Please forgive me for any difference in semantics...\"",
"AutoEvent1981517_3": "\"This Bangboo seems to have been 'petted' inhumanely, losing its 'final baseline' and leaving behind nothing more than its chassis...\"",
"AutoEvent1981517_4": "Fairy Remote Broadcast",
"AutoEvent1981517_5": "Qingyi: \"Just like the Sharkboo earlier, yet another one... How inhumane. Committing crimes against Bangboo, one after the other...\"",
"AutoEvent1981517_6": "Qingyi: \"All so they can take their bodies for their own and flip them for a profit. Oh, human desire, how could you have ever become so twisted...\"",
"AutoEvent1981518_0": "Fairy Smart Intervention",
"AutoEvent1981518_1": "\"Master: One of the punks from the Bangboo Boo-Nappers has been detected and is currently approaching your and Officer Qingyi's location.\"",
"AutoEvent1981518_10": "Lose {specials(hpreduce2)}% HP",
"AutoEvent1981518_11": "Captivated by the movie \"Never Overtime,\" the thug is totally unaware of Officer Qingyi stalking closely behind him, three-section staff in hand. \"Pow! Whack!\" Knocked out cold, he slumps to the floor...",
"AutoEvent1981518_12": "The thug's coordinates have been marked out. Rescue all of the Bangboo before calling for support in the rescue and arrest. Highly active Etheric spray paint identical to the one Bingbong had was found on the thug. It looks like the Bangboo were knocked out using the same method.",
"AutoEvent1981518_13": "Just as the thug reaches the climax of the movie, he shouts out, \"Let him finish work on time!\" before leaping to his feet. Officer Qingyi's slash goes wide, revealing her presence!",
"AutoEvent1981518_14": "Warning: Prepare for combat.",
"AutoEvent1981518_15": "The thug patrolling — I mean, watching a movie — stops in his tracks near the hiding place.",
"AutoEvent1981518_16": "He's so close that you can even see he's watching \"Never Overtime\" on his phone. With no other option, you can only watch it together with him... What a great movie!",
"AutoEvent1981518_17": "The protagonist of the movie ends up leaving work on time. The symptoms of corruption worsen just at the thought...",
"AutoEvent1981518_18": "The movie finally finishes and the thug lets out a relieved smile as the protagonist meets a happy ending. He puts away his phone, taking out his highly active Etheric spray paint as he walks off in another direction...",
"AutoEvent1981518_19": "Finally, it's time to act! Think: Would it be faster to wait or to just fight? That really is a question worth carefully considering...",
"AutoEvent1981518_2": "\"Your size plus their limited intelligence have precluded your discovery for now. However, it is impossible to advance any further.\"",
"AutoEvent1981518_3": "\"Suggestion: Factoring in Officer Qingyi's current state and the 78.36% likelihood that she is currently overdoing it, combat should be avoided for now. I have taken the liberty of preparing two unlikely plans...\"",
"AutoEvent1981518_4": "An Unforeseen Plot",
"AutoEvent1981518_5": "The piercing eyes of the patrolling punk remain fixed — upon the screen of his phone, as though watching a movie.",
"AutoEvent1981518_6": "What should we do?",
"AutoEvent1981518_7": "Sneak up behind him and give him a good thwack!",
"AutoEvent1981518_8": "Defeat the thug, and lose {specials(hpreduce1)}% HP",
"AutoEvent1981518_9": "Hide and wait for him to walk past",
"AutoEvent1981519_0": "Fairy Smart Intervention",
"AutoEvent1981519_1": "\"Warning: Thugs from the Bangboo Boo-Nappers have been detected nearby. They must be the Bangboo-eating bad guys mentioned by the Avocaboo.\"",
"AutoEvent1981519_2": "\"The Bad Guys Who Eat Bangboo\"",
"AutoEvent1981519_3": "The punk screams out \"I'm Bingbong of the Bangboo Boo-Nappers!\" as he rushes toward you...",
"AutoEvent1981519_4": "Looks like there's no way through without defeating them.",
"AutoEvent1981519_5": "\"... Move. We're in a hurry here!\"",
"AutoEvent1981520_0": "Fairy Smart Intervention",
"AutoEvent1981520_1": "\"Master: Scans have detected a non-corrupted and conscious Avocaboo.\"",
"AutoEvent1981520_10": "Avocaboo: \"Ehn-ah-ah-ah-nah!! Ehn-nah... ehn-nah-ah ah-noo! (I—I—I—I'm no bad Bangboo. You got the wrong 'boo!! I came in here to save someone... My friend Electroboo said there are bad guys in the Hollows! And they eat Bangboo!)\"",
"AutoEvent1981520_11": "Avocaboo: \"Ehn-nah ah-ehn-noo! Ehn-nah ah-nah ehn-noo... Ehn-nah! (We're here to save everyone! I was meant to guard the exit while the Electroboo brought everyone back out... But it's been so long and they haven't come back yet... I'm so worried!)\"",
"AutoEvent1981520_12": "Avocaboo: \"Ehn... ah-nah-noo... Ehn-ah-nah noo! Ehn-nah... (I want to go find them too but... the Electroboo told me I have to stay here to open the exit! Nobody can get out if the key to the valve gets lost...)\"",
"AutoEvent1981520_13": "Trembling Avocaboo",
"AutoEvent1981520_14": "Once we promised to catch the bad guys who ate the Bangboo, a trembling Avocaboo handed over a spare key to the nearby safety valve.",
"AutoEvent1981520_15": "It's too dangerous for a Bangboo to go back alone.",
"AutoEvent1981520_16": "Take Avocaboo with you.",
"AutoEvent1981520_2": "\"It has tried to lie down flat but has instead been rocking back and forth by 0.5 mm at an incredibly high frequency. Hypothesis: The Avocaboo tried to play dead, but ended up exposing itself in its state of panic.\"",
"AutoEvent1981520_3": "Remote Fairy Broadcast",
"AutoEvent1981520_4": "Qingyi: \"I am Officer Qingyi. You're safe now, Avocaboo.\"",
"AutoEvent1981520_5": "Qingyi: \"Hmm? Why is it shaking even more now... Could it be that it snuck into this Hollow without permission, and it's now even more panicked?\"",
"AutoEvent1981520_6": "Avocaboo Playing Possum",
"AutoEvent1981520_7": "Determined to play dead, the Avocaboo remains unmoved no matter what you say, yet continues trembling...",
"AutoEvent1981520_8": "Help Avocaboo get up",
"AutoEvent1981520_9": "\"You are under arrest. You have the right to remain silent...\"",
"AutoEvent1981521_0": "Remote Fairy Broadcast",
"AutoEvent1981521_1": "Qingyi: \"The corruption isn't obvious, but I've almost used up all my power... Don't worry too much about your friend, Avocaboo. It'll wake up once it gets out and is all charged up.\"",
"AutoEvent1981521_10": "Qingyi: \"Although luckily for us, three external backups were made before it got wiped, so there's still a chance of recovering the data...\"",
"AutoEvent1981521_11": "Qingyi: \"What's got me curious is that the Electroboo must have wiped its own memory because it didn't want it falling into the wrong hands, so it must hold great value. Let's run a comprehensive analysis on the clues at hand, and try to recover the data.\"",
"AutoEvent1981521_12": "Qingyi: \"The Electroboo is a key witness. We must bring it with us.\"",
"AutoEvent1981521_2": "Qingyi: \"Hmm, the Bangboo Boo-Nappers' base is really complex. Based on the Avocaboo's testimony, the Electroboo has been in there for some time. That'll be very helpful for our rescue, no matter how much it has found.\"",
"AutoEvent1981521_3": "Qingyi: \"Link up to the Electroboo and read its memory chip.\"",
"AutoEvent1981521_4": "Electroboo's Blown Fuse",
"AutoEvent1981521_5": "The Electroboo is about to run out of power and is in bad shape, with its ear coil bent badly. A closer inspection reveals that its coil has worn down from overuse...",
"AutoEvent1981521_6": "Linking to an Electroboo",
"AutoEvent1981521_7": "\"Read its memory chip\"",
"AutoEvent1981521_8": "Gain {specials(stamina)} Pressure.",
"AutoEvent1981521_9": "Qingyi: \"Huh? That's strange. Its memory chip has been completely wiped, and judging by its hardware logs, it seems to have done this of its own accord.\"",
"AutoEvent1981522_0": "Remote Fairy Broadcast",
"AutoEvent1981522_1": "Bangboo: \"Ehn... ah... nah...\"",
"AutoEvent1981522_10": "The Angry Bangboo",
"AutoEvent1981522_11": "Despite still seemingly clinging to death's door, things became more intelligible once linked up to Qingyi. It's shouting \"Why'd you shock me!\" It must be okay if it can get so angry.",
"AutoEvent1981522_12": "Seems like it's very angry about being electrocuted.",
"AutoEvent1981522_13": "Take the angry Bangboo with you.",
"AutoEvent1981522_2": "Bangboo: \"Nah... ehn... ah...\"",
"AutoEvent1981522_3": "Qingyi: \"It's still conscious! Hold on, I'll get you out of here soon.\"",
"AutoEvent1981522_4": "Qingyi: \"Proxy, it's just like before! Bridge its modules to me, and I'll balance out the Pressure. I'm still fine.\"",
"AutoEvent1981522_5": "The Bangboo Speaking Gibberish",
"AutoEvent1981522_6": "This Bangboo seems to be repeating itself over and over again. But it can't spit out a whole sentence and I'm not sure what exactly it wants...",
"AutoEvent1981522_7": "Help Qingyi link up to its function module",
"AutoEvent1981522_8": "\"And let's help it by sharing a little bit of this Pressure, too!\"",
"AutoEvent1981522_9": "Gain {specials(stamina)} Pressure.",
"AutoEvent1981523_0": "Remote Fairy Broadcast",
"AutoEvent1981523_1": "Qingyi: \"It's lost consciousness. If it goes past the corruption threshold, then even if it makes it out... you'll have to bridge its functional modules up to me so the Pressure balances out!\"",
"AutoEvent1981523_10": "There are traces of an electric shock by its ears.",
"AutoEvent1981523_11": "Take the unconscious Bangboo with you.",
"AutoEvent1981523_2": "Qingyi: \"Are you worried about me, Proxy? It's okay. I can handle it.\"",
"AutoEvent1981523_3": "Deeply Unconscious Bangboo",
"AutoEvent1981523_4": "This Bangboo has lost consciousness and doesn't respond to being poked, but it still has the faintest glimmer of life about it. If Qingyi hadn't gotten here so soon, Eous would have...",
"AutoEvent1981523_5": "Help Qingyi link up to its function module",
"AutoEvent1981523_6": "\"And let's help it by sharing a little bit of this Pressure, too!\"",
"AutoEvent1981523_7": "Gain {specials(stamina)} Pressure.",
"AutoEvent1981523_8": "Unconscious Bangboo",
"AutoEvent1981523_9": "Once you link it up to Qingyi and give it a poke, it seems to have recovered its senses a little. Besides being attacked by the Etheric spray paint, this unconscious Bangboo appears to have signs of an electric shock around its ears.",
"AutoEvent1981524_0": "Remote Fairy Broadcast",
"AutoEvent1981524_1": "Qingyi: \"Why is this Bangboo's face... twitching like that?\"",
"AutoEvent1981524_10": "The function module seems to have been overloaded and fried.",
"AutoEvent1981524_11": "Take the Bangboo with the frozen expression with you.",
"AutoEvent1981524_2": "Qingyi: \"Proxy, bridge its functional modules up to me again. I can still take the Pressure.\"",
"AutoEvent1981524_3": "The Confused-Looking Bangboo",
"AutoEvent1981524_4": "This Bangboo's expression is constantly changing, shifting from one look to another. It looks extremely weird...",
"AutoEvent1981524_5": "Help Qingyi link up to its function module",
"AutoEvent1981524_6": "\"And let's help it by sharing a little bit of this Pressure, too!\"",
"AutoEvent1981524_7": "Gain {specials(stamina)} Pressure.",
"AutoEvent1981524_8": "Expression-Stuck Bangboo",
"AutoEvent1981524_9": "Once linked up to Qingyi, you discover this Bangboo's function module has been overloaded and fried. Has another crime been committed here on top of the Etheric spray assaults?",
"AutoEvent1981550_0": "Remote Fairy Broadcast",
"AutoEvent1981550_1": "Qingyi: \"So all we need to do is piece together the chip data stored in the three shocked Bangboo and then we can completely reconstruct the Electroboo's memory. That'll give us the location of the secret passage, plus some intel about the base.\"",
"AutoEvent1981550_2": "Qingyi: \"Of course, it would also be fantastic if we could pick up any clues about Teddy along the way.\"",
"AutoEvent1981550_3": "Reconstruct Electroboo's Memory",
"AutoEvent1981550_4": "Format the Electroboo and merge the data from the three memory chips to find out what the situation is inside the base. Then, locate Teddy and the other Bangboos' whereabouts.",
"AutoEvent1981550_5": "Read Electroboo's memory again",
"AutoEvent1981550_6": "All ready. Reading the memory...",
"AutoEvent1981550_7": "Let's go over the other clues again...",
"AutoEvent1981552_0": "Fairy Smart Intervention",
"AutoEvent1981552_1": "\"Reminder: A large number of victims were found outside their base's safety valve, including one with a confused expression. After linking up to Officer Qingyi, its expression remained fairly blank but it was significantly less strange.\"",
"AutoEvent1981552_2": "\"Hypothesis: This was caused by an overloaded circuit shorting its expression module.\"",
"AutoEvent1981553_0": "Fairy Smart Intervention",
"AutoEvent1981553_1": "\"We know that a Bangboo in a deep state of unconsciousness was found outside the base's safety valve. Once it was linked up to Officer Qingyi, it gradually regained consciousness, recovering basic motor functions.\"",
"AutoEvent1981553_2": "\"Traces of electrical shock from an overloaded circuit were detected near the Bangboo's ears.\"",
"AutoEvent1981554_0": "Fairy Smart Intervention",
"AutoEvent1981554_1": "\"Master: The Bangboo found outside the Bangboo Boo-Nappers' base that was speaking in tongues became much better once it was linked up to Officer Qingyi, and even began to curse.\"",
"AutoEvent1981554_2": "\"Thankfully, you are not the target of this Bangboo's cursing. It seems to be very angry about being shocked.\"",
"AutoEvent1981555_0": "Remote Fairy Broadcast",
"AutoEvent1981555_1": "Qingyi: \"Hmm, they've all been shocked. It's worth mentioning here that all three Bangboo were found outside the front door of the Bangboo Boo-Nappers' base — not far from the Avocaboo.\"",
"AutoEvent1981555_10": "The Electroboo is certainly suspicious.",
"AutoEvent1981555_11": "It's transferring data through its electrical current!",
"AutoEvent1981555_12": "Let's check out some other clues before answering.",
"AutoEvent1981555_13": "On second thought...",
"AutoEvent1981555_14": "Qingyi: \"Mhm, I feel a little bit better. If that's your power of deduction, Proxy — then maybe we'll find out your true identity within the next week? It's a joke.\"",
"AutoEvent1981555_15": "Qingyi: \"If we analyze the modus operandi of the Bangboo Boo-Nappers, shocking victims isn't really their style and they don't have the tools to pull anything like that off. So we don't have any evidence to support this hypothesis.\"",
"AutoEvent1981555_16": "Qingyi: \"Nice one, Proxy. Have you ever considered another line of work? One that doesn't involve being on edge all day about being discovered by Public Security.\"",
"AutoEvent1981555_17": "Qingyi: \"The Electroboo certainly had access to the weapon used in the crime, but based on the Avocaboo's testimony, they're in this Hollow to save everyone from the bad guys who eat Bangboo. If we assume that the Avocaboo isn't lying here, then — huh?\"",
"AutoEvent1981555_18": "Qingyi: \"Ah, I know, I know. The Avocaboo is a good Bangboo and would never lie! Please don't pick a fight with me here. I was just laying out our assumptions.\"",
"AutoEvent1981555_19": "Qingyi: \"So getting back to business then, Proxy, what motive is there for the Electroboo to shock the other Bangboo?\"",
"AutoEvent1981555_2": "Qingyi: \"If it hadn't been in such poor condition and collapsed, then it would have probably already been out of danger.\"",
"AutoEvent1981555_20": "Qingyi: \"You even managed to pick that up! Alright, I mean you're the top Proxy in all of New Eridu, so I guess it's no surprise that you've got such a thorough grasp of electric currents and data.\"",
"AutoEvent1981555_21": "Qingyi: \"That so-called data is nothing more than zeroes changing into ones, and vice versa. A low voltage level is zero, and a high voltage level is one. That's how the Electroboo is able to transmit data — through precise control of electrical currents.\"",
"AutoEvent1981555_22": "Qingyi: \"It wanted to keep all its intelligence intact but couldn't let it get erased by those thugs — so it shocked these three Bangboo and divided its memory, saving it between the three.\"",
"AutoEvent1981555_23": "Qingyi: \"We may not understand why the Electroboo wiped its own memory... but still, what an incredible little Bangboo.\"",
"AutoEvent1981555_24": "Qingyi: \"That's why we have to restore the Electroboo's memory chip — to find out what on earth it was that it found.\"",
"AutoEvent1981555_3": "Qingyi: \"This might just be the most important clue we've unearthed so far, and investigating is more about asking the right questions rather than trying to find the right answers. Proxy, how about you try your hand?\"",
"AutoEvent1981555_4": "Who shocked those three Bangboo?",
"AutoEvent1981555_5": "The three Bangboo found outside the Boo-Nappers' base all have signs of being electrocuted on their shells. Who shocked them? And what was their motive?",
"AutoEvent1981555_6": "Find out why the Bangboo were shocked",
"AutoEvent1981555_7": "Bangboo Boo-Nappers Punk",
"AutoEvent1981555_8": "But the thugs' usual tactic is high-activity Ether spray...",
"AutoEvent1981555_9": "Could that be... the Electroboo?",
"AutoEvent1981556_0": "Fairy Smart Intervention",
"AutoEvent1981556_1": "\"Master: Current findings indicate that the route to the Bangboo Boo-Nappers' base is complex and consists of several secret passages.\"",
"AutoEvent1981556_2": "\"Thug intelligence varies significantly. The entrances to their secret passages are either hidden by highly conspicuous forklift trucks, or well-camouflaged Sharkboo. Locating them will be difficult.\"",
"AutoEvent1981557_0": "Fairy Smart Intervention",
"AutoEvent1981557_1": "\"We know that all main passages within the base are guarded by thugs.\"",
"AutoEvent1981557_2": "\"Based on their varying work ethics, the probability of sneaking past a guard is an estimated 50%.\"",
"AutoEvent1981558_0": "Fairy Smart Intervention",
"AutoEvent1981558_1": "\"Based on your experiences and the state of the Bangboo we've found, I surmise that the Bangboo Boo-Nappers have used highly active Etheric spray paint to subdue the Bangboo and kidnap them.\"",
"AutoEvent1981558_2": "\"For Eous' well-being, I have redacted most of the content about what happened to the victim Bangboo.\"",
"AutoEvent1981559_0": "Remote Fairy Broadcast",
"AutoEvent1981559_1": "Qingyi: \"Well, that's a pretty good summary, Phaethon.\"",
"AutoEvent1981559_2": "Qingyi: \"One more thing, these Bangboo Boo-Nappers are using Bangboo distress signals to lure in and kidnap curious, innocent Bangboo.\"",
"AutoEvent1981559_3": "Analysis of Criminal Methods",
"AutoEvent1981559_4": "These Bangboo Boo-Nappers are spraying Bangboo, then they abduct and take the Bangboo to a hideout inside the Hollow, where they commit unspeakable crimes, before selling them for profit.",
"AutoEvent1981559_5": "Know thyself — and thy enemy — to triumph again and again.",
"AutoEvent1981559_6": "About this high-activity Ether spray.",
"AutoEvent1981559_7": "Qingyi: \"All of the victim Bangboo show traces of corruption from highly active Etheric spray paint. They've all had their external comms cut so that they're unable to call for help.\"",
"AutoEvent1981559_8": "Qingyi: \"Luckily, this spray isn't in public circulation yet. This stuff is dangerous! Let's try and take down the whole operation in one fell swoop.\"",
"AutoEvent1981562_0": "Fairy Smart Intervention",
"AutoEvent1981562_1": "\"Master: All current clues point to the Bangboo Boo-Nappers being a criminal syndicate that kidnaps Bangboo.\"",
"AutoEvent1981562_2": "\"Based on Officer Qingyi's previous investigation, Teddy was last seen by security cameras nearby the cinema looking around as if trying to find something.\"",
"AutoEvent1981562_3": "\"There is a high probability that it is receiving a signal perceptible only to Bangboo, which fits the profile of a victim of the Bangboo Boo-Nappers.\"",
"AutoEvent1981563_0": "Fairy Smart Intervention",
"AutoEvent1981563_1": "\"We know that movie merchandise that could be Teddy's was found near the Bangboo Boo-Nappers' base.\"",
"AutoEvent1981563_2": "\"Officer Qingyi's line of investigation is headed in the right direction. Teddy has indeed fallen into the clutches of the Bangboo Boo-Nappers.\"",
"AutoEvent1981564_0": "Fairy Smart Intervention",
"AutoEvent1981564_1": "\"We know that Teddy is not among the victims yet. There is a high probability that it is still stuck deep inside the base.\"",
"AutoEvent1981564_2": "\"Hypothesis: The Bangboo Boo-Nappers' base must be larger than the narrow space inside the safety valve. There must be a secret passage somewhere.\"",
"AutoEvent1981565_0": "Remote Fairy Broadcast",
"AutoEvent1981565_1": "Qingyi: \"Huh? Seems quite presumptuous...\"",
"AutoEvent1981565_10": "Qingyi: \"Besides Teddy, there are many other Bangboo who've fallen victim to these thugs and they all need rescuing. That's why we need as much intelligence on their base as we can get.\"",
"AutoEvent1981565_2": "Qingyi: \"Ah, don't be mad. What I meant to say is that you provided a macro-level overview of our rescue operation just now and it could all go straight into the case report as is. Of course, omitting any mention of a Proxy.\"",
"AutoEvent1981565_3": "Where's Teddy?",
"AutoEvent1981565_4": "The Bangboo Boo-Nappers' base is definitely larger than we know, so there has to be a secret passage. Teddy is most likely deep inside their base. I hope nothing's happened...",
"AutoEvent1981565_5": "Discuss your next steps with Qingyi.",
"AutoEvent1981565_6": "Find the entrance to the secret passage.",
"AutoEvent1981565_7": "Who knows how big their base actually is. Can Qingyi hold on?",
"AutoEvent1981565_8": "Let's check out some other clues before answering.",
"AutoEvent1981565_9": "Qingyi: \"Well, it's already been quite a while since Teddy was kidnapped. I wonder how it's getting on now?\"",
"AutoEvent1981573_0": "Remote Fairy Broadcast",
"AutoEvent1981573_1": "Qingyi: \"Well, the Electroboo ended up getting left here by that 0.73% guy, which is where we found it before.\"",
"AutoEvent1981573_2": "Qingyi: \"It used its last ounce of strength to release all of its energy. Not just to back up its own memory chip, but perhaps also to protect its friend Avocaboo waiting outside and all the other Bangboo that they'd secretly rescued.\"",
"AutoEvent1981586_0": "Remote Fairy Broadcast",
"AutoEvent1981586_1": "Qingyi: \"Pressure levels are through the roof and we are in enemy territory, too. We must keep our composure.\"",
"AutoEvent1981586_2": "Qingyi: \"Access my Mindspace to analyze the clues and rule out potential threats. It might take a little while, but it's better than getting ambushed by the likes of Bingbong again...\"",
"AutoEvent1981586_3": "Qingyi: \"Once you're ready, I'll activate my Mindspace and transfer the data to you for analysis. You'll be getting a sneak peek at Public Security's technological prowess. You sure are lucky.\"",
"AutoEvent1981586_4": "Go into Qingyi's Mindspace",
"AutoEvent1981586_5": "Qingyi is ready to boot up her Mindspace, which can help avoid hidden threats despite the ever-increasing Pressure. Darn it, I wish I had such a function!",
"AutoEvent1981586_6": "Witness then the technical power of Public Security.",
"AutoEvent1981586_7": "\"You'll feel slightly dizzy. Commencing threat detection.\"",
"AutoEvent1981586_8": "Gain {specials(stamina)} Pressure.",
"AutoEvent1981594_0": "Remote Fairy Broadcast",
"AutoEvent1981594_1": "Qingyi: \"So someone's made a Sharkboo into a switch that opens up this secret passage... Just what exactly do those uncivilized punks take intelligent constructs for?\"",
"AutoEvent1981594_10": "Finish investigating.",
"AutoEvent1981594_11": "Fairy Smart Intervention",
"AutoEvent1981594_12": "\"Although you fell victim to the Sharkboo's reflexive bite, fortunately, it has resulted in the discovery of the switch for the secret passage. Press it to open up the passage.\"",
"AutoEvent1981594_13": "\"We know that there are four distorted numbers etched beneath the sticker: {scenevar(CCode)}. Could it be the passcode for the secret passage...? Is it the passcode for the secret passage...? Passcode for the secret passage...?\"",
"AutoEvent1981594_14": "\"Agreed. Officer Qingyi is absolutely correct. Engaging in criminal activity with this level of intellect is vastly overconfident...\"",
"AutoEvent1981594_15": "Hidden switch location and passcode learned",
"AutoEvent1981594_2": "Qingyi: \"I thought the kind of criminal syndicate that would take in something like Bingbong would lack the intelligence to really get up to much trouble. But it appears that thought was rather naive...\"",
"AutoEvent1981594_3": "An Unidentified Sharkboo",
"AutoEvent1981594_4": "Factoring in all that intel, this Sharkboo has been converted into a switch for the secret passage. Carefully inspect the Sharkboo to open up the secret passage.",
"AutoEvent1981594_5": "Open the secret passage",
"AutoEvent1981594_6": "Stick your hand in the Sharkboo's mouth.",
"AutoEvent1981594_7": "There's a secret switch hidden inside the Sharkboo's mouth.",
"AutoEvent1981594_8": "Rip the sticker off the Sharkboo's belly.",
"AutoEvent1981594_9": "There's a passcode written underneath the sticker: \"{scenevar(CCode)}\"",
"AutoEvent199001202_0": "Fairy Smart Intervention",
"AutoEvent199001202_1": "\"Master, you have arrived at the Icedrift Hollow: Surface. You can begin your investigation and collect samples.\"",
"AutoEvent199001202_2": "\"Even though the Carrot for this operation is provided by the HIA, I still suggest you trust the judgment of your personal household AI... I'll be marking the fissures in real time to prevent falls.\"",
"AutoEvent199001202_3": "\"A signal from Belobog Industries detected. Connecting now...\"",
"AutoEvent199001202_4": "Safety",
"AutoEvent199001202_5": "\"Hmm? Nu-nah! (The Sixth Street video store manager? I knew I'd run into you here!)\"",
"AutoEvent199001202_6": "\"Nu-nah... Nu-nah! (First time in the Icedrift Hollow, huh... I can be your guide!)\"",
"AutoEvent199003537_1": "Fairy Smart Intervention",
"AutoEvent199003537_11": "\"Master, useful materials detected beneath some of the debris ahead.\"",
"AutoEvent199003537_12": "\"Follow-up scans reveal two detected responses.\"",
"AutoEvent199003537_13": "Where would you like to explore?",
"AutoEvent199003537_14": "\"Making good use of tools along the way will improve the chances of success, but the squad risks exposure to rare corruptions.\"",
"AutoEvent199003537_15": "\"Suggestion: Use Sedatives, rest areas, and observation stations to reduce Pressure.\"",
"AutoEvent199003537_16": "\"I doubt you need reminding — balancing risk with reward is what Phaethon does best.\"",
"AutoEvent199003537_4": "Left, gain a B-Rank Resonium",
"AutoEvent199003537_5": "Pressure +{specials(StaminaPrice)}",
"AutoEvent199003537_6": "Right, gain 1,000 Gear Coins",
"AutoEvent199003541_0": "Fairy Smart Intervention",
"AutoEvent199003541_3": "\"Master, entry into the outer area of Hollow Zero confirmed.\"",
"AutoEvent199003541_4": "\"The Investigative Association has assigned this Hollow the highest Danger level. Expect intense Ether activity and a vast area for exploration.\"",
"AutoEvent199003541_5": "Choose starting Resonium",
"AutoEvent199003542_0": "{getAvatarName(specials(AbyssCharacterID))} has come to support you in response to your request.",
"AutoEvent199003542_2": "Fairy Smart Intervention",
"AutoEvent199003542_3": "\"Master, an area with stable Ether activity lies up ahead.\"",
"AutoEvent199003542_4": "\"It is a good place to call Agents as reinforcements.\"",
"AutoEvent199004000_0": "Backup Agents are in position, awaiting orders on squad formation.",
"AutoEvent199004000_1": "Please choose a position for the Agent:",
"AutoEvent199004000_11": "{getAvatarName(specials(AvatarID))} has come in response to your request for support",
"AutoEvent199004000_13": "Receive a support Agent",
"AutoEvent199004000_14": "Maybe next time",
"AutoEvent199004000_15": "You discover a rather stable Hollow entrance. It's the perfect opportunity to call in the cavalry.\nYour squad is already full, but there's still time to change your lineup.\nAgent response received...",
"AutoEvent199004000_16": "Replace squad member 1",
"AutoEvent199004000_17": "Replace squad member 2",
"AutoEvent199004000_18": "Replace squad member 3",
"AutoEvent199004000_19": "Keep your current lineup",
"AutoEvent199004000_2": "Call For Support!",
"AutoEvent199004000_20": "We don't need any Agent support just yet, let's keep going.",
"AutoEvent199004000_3": "Position 1",
"AutoEvent199004000_4": "Position 2",
"AutoEvent199004000_5": "Position 3",
"AutoEvent199004000_7": "You discover a rather stable Hollow entrance. Use this chance to call in the cavalry!\nAwaiting Agent response...",
"AutoEvent1990103_0": "Fairy Graffiti Assistant",
"AutoEvent1990103_1": "\"Target location is found. The commission can now begin.\nBy the way, the client wants us to secretly add some strokes on his painting.\"",
"AutoEvent1990103_2": "\"For that, the client has provided three crates of Hollow spray paint. They have been sent into the Hollow...\"",
"AutoEvent1990103_3": "\"But, I'm sorry to say that the crates were not tied up tightly enough and landed at different places across the track.\"",
"AutoEvent1990103_4": "\"Besides that, there are a few uncontrolled carriages on the track. Please be mindful of their movements.\"",
"AutoEvent1990104_0": "Fairy Graffiti Assistant",
"AutoEvent1990104_1": "\"The target graffiti wall is found in the central location. Twisted tracks and uncontrolled carriages are also detected in the area. Please proceed with caution.\"",
"AutoEvent1990105_0": "Fairy Graffiti Assistant",
"AutoEvent1990105_1": "\"We are about to depart to the depths of the Hollow from this area. Please check the spray paint collection progress before we proceed.\"",
"AutoEvent1990105_10": "\"The only cans with lots of paint left are all red ones.\nLooks like our touch-ups will have to be red flowers, then. Lots and lots of red flowers...\"",
"AutoEvent1990105_11": "Knight Order's \"Treasures\"",
"AutoEvent1990105_12": "All spray paint cans have been checked. Most are unusable. We dragged three crates around for nothing! Let's keep usable cans and discard the rest, including the crates.",
"AutoEvent1990105_13": "Turn the tables with \"Trump Card\"",
"AutoEvent1990105_14": "\"There's dozens of full spray paint cans in the crate. But as for the color... it's just black, black, and more black.\"",
"AutoEvent1990105_15": "\"I don't think a \"trump card\" should involve blacking out your rival's work.\"",
"AutoEvent1990105_16": "\"Don't Open Unless Necessary.\" Let's just take it's necessary now...",
"AutoEvent1990105_17": "\"The crate contains various colored spray paint cans. They've leaked everywhere, making the crate resemble last night's messy takeout box with food splattered inside.\"",
"AutoEvent1990105_18": "\"All the colors have mixed together, like a giant color palette.\nDo we really have to take this with us into the Hollow...?\"",
"AutoEvent1990105_2": "Knights' Treasures",
"AutoEvent1990105_20": "\"Some spray paint cans are yet to be retrieved. The remaining crates are nearby.\"",
"AutoEvent1990105_21": "\"Suggestion: Collect them all before entering the depths of the Hollow.\"",
"AutoEvent1990105_3": "All three crates of spray paint cans have been retrieved. Open them and check the treasures from Lanks.",
"AutoEvent1990105_4": "Which crate should we check?",
"AutoEvent1990105_5": "\"Ultimate Colors\" Crate",
"AutoEvent1990105_6": "\"Trump Card\" Crate",
"AutoEvent1990105_7": "\"Don't Open Unless Necessary\" Crate",
"AutoEvent1990105_8": "\"Ultimate Colors\" will bloom for you",
"AutoEvent1990105_9": "\"There's dozens of assorted cans of spray paint in the crate. It may look like a great selection... but they've all been heavily used. I suspect they'll be useless after one or two quick sprays.\"",
"AutoEvent1990106_0": "Fairy Graffiti Assistant",
"AutoEvent1990106_1": "\"We have reached the designated location and are ready for the next step.\"",
"AutoEvent1990106_10": "\"All done. Let's go take a look at the other side.\"",
"AutoEvent1990106_13": "Dusty Crazy Hat",
"AutoEvent1990106_14": "\"You're behind the broken wall. Sure enough, half of the graffiti remains up on the wall.\"",
"AutoEvent1990106_18": "\"Painted onto the wall is an enormous hat stuffed full of all kinds of whimsical household items. There's even a rabbit wearing a monocle inside.\"",
"AutoEvent1990106_19": "\"But only the first floor is visible. The second floor is nowhere to be seen, as though blown away in a typhoon.\nAs you suspected, the entire second floor lies crumpled among the shattered bricks upon the ground.\"",
"AutoEvent1990106_2": "The Knight's Demise",
"AutoEvent1990106_20": "\"Let's take a few more pics. May as well.\"",
"AutoEvent1990106_22": "\"All done. We should get leave.\"",
"AutoEvent1990106_3": "The wall is cut off into halves, with the upper half smashed into countless pieces that scatter all over the ground.\nOnly the graffiti on the lower half of the wall is discernible.",
"AutoEvent1990106_4": "A wall... No, half a wall with graffiti is found at the designated location.",
"AutoEvent1990106_5": "Check the graffiti on the wall.",
"AutoEvent1990106_7": "\"The wall painting shows a white knight kneeling among flowers, but only the lower half is visible. Can't conclude much — for all we know it could be a Samoyed in knight armor.\"",
"AutoEvent1990106_8": "\"There's no point in touching up the painting anymore; let's take a few more shots, including the broken brick wall on the ground.\"",
"AutoEvent1990106_9": "\"Snap.\" \"Snap, snap.\"",
"AutoEvent1990107_0": "Electric Roller Shutter",
"AutoEvent1990107_1": "\"There's an electric shutter door with an emergency exit sticker on it, but there's no way of manually opening it.\nA note is posted to the door: Remote access has been granted to the western emergency control room.\"",
"AutoEvent1990196_0": "Train-chasing Bangboo",
"AutoEvent1990196_1": "\"Is that Bangboo chasing a train, or... being chased by a train?\"",
"AutoEvent1990196_2": "\"After rescuing the Bangboo, you manage to pull a hidden coordinate from its Carrot.\"",
"AutoEvent1990271_0": "\"Target location confirmed. Commencing graffiti commission.\"",
"AutoEvent1990271_1": "\"Confirming the surrounding terrain... Please wait...\"",
"AutoEvent1990271_2": "\"Unfortunately, several nearby buildings collapsed due to Hollow corruption. The planned route is inaccessible now.\"",
"AutoEvent1990271_3": "\"I recommend you select a new route or abort this escort commission.\"",
"AutoEvent1990272_0": "Graffiti Practice Wall",
"AutoEvent1990272_1": "Lanks clears his throat and speaks up, \"Considering your exceptional contributions to the Knights, I'm thinking about letting you join this graffiti contest.\" \"Since we have the chance to graffiti here, why not try it out?\"",
"AutoEvent1990272_10": "\"Imaginative Lines and Shapes\"",
"AutoEvent1990272_11": "Wild lines and vibrant colors are definitely more eye-catching...",
"AutoEvent1990272_12": "As you attempt to spray something, the paint can almost slips from your grasp... The painting is wild enough... However, there's something strange about the way Lanks is looking at you...",
"AutoEvent1990272_13": "The true essence of graffiti lies in imagination! Follow your heart and set your spirit free!",
"AutoEvent1990272_14": "After a few more random sprays, the pattern on the wall takes on an abstract quality... maybe a bit too abstract...? However, there's something strange about the way Lanks is looking at you...",
"AutoEvent1990272_2": "Which style do you go for?",
"AutoEvent1990272_3": "Begin Impressionism graffiti practice",
"AutoEvent1990272_4": "Begin Fauvism graffiti practice",
"AutoEvent1990272_5": "Begin Abstractionism graffiti practice",
"AutoEvent1990272_6": "\"A Riot of Color\"",
"AutoEvent1990272_7": "Well, as long as it captures that misty interplay of light and shadow, it should be good...",
"AutoEvent1990272_8": "...The result looks somewhat abstract. It should be good? However, there's something strange about the way Lanks is looking at you...",
"AutoEvent1990272_9": "\"Wild and Intimidating\"",
"AutoEvent1990283_0": "Trial of Knighthood",
"AutoEvent1990283_1": "Lanks hands you a paint can. \"Though we've not known each other long, your remarkable contributions to the Knights have earned our admiration!\" \"Now, I'm entrusting this wall to your unique creative aesthetic!\"",
"AutoEvent1990283_12": "\"It was meant to be the celebrity cat of Sixth Street, \"Cookie,\" but it ended up a blurred puddle instead...\" \"But it makes sense! Cats are liquid, after all, so a puddle perfectly captures their essence!\"",
"AutoEvent1990283_13": "Lanks seems to want to say something, but he eventually just nods.",
"AutoEvent1990283_14": "\"It was meant to be Howl from the newsstand, but it accidentally ended up as some monster with a distorted face...\" \"But perhaps the monster will scare off any Ethereals that come by... So, maybe it's not a bad thing after all?\"",
"AutoEvent1990283_16": "\"It's an Abstractionist painting of Eous, but something feels off...\" \"Maybe it's best to not show this to any Bangboo... Wouldn't want Eous to get laughed at...\"",
"AutoEvent1990283_18": "Lone Knights and Hat's Army",
"AutoEvent1990283_19": "Both sides are now in position, ready to commence battle. Unlike your small, elite team, the Crazy Hat Club has a large lineup that includes not only the two contestants but also an escort team of several dozen.",
"AutoEvent1990283_2": "Take your time to consider what you'd like to paint...",
"AutoEvent1990283_20": "Many of those escorts are carrying paint buckets and long-handled brushes. They don't seem to be here just as an escort.",
"AutoEvent1990283_21": "Ask your squad members about the Crazy Hat Club",
"AutoEvent1990283_22": "Well, whatever, let's go",
"AutoEvent1990283_23": "\"Ah, those items are weapons they use to fight Ethereals. Don't worry about them.\" Alexander explains while Luna stands on the sidelines, shaking her head.",
"AutoEvent1990283_24": "You decide to take the initiative and move out immediately. The sooner it's over, the less likely unexpected incidents will occur.",
"AutoEvent1990283_25": "A Giant on His Warhorse Swiftly Snatches a Hat",
"AutoEvent1990283_26": "Lanks and Alexander start painting graffiti on the wall. The commotion attracts a swarm of Ethereals, and they quickly draw nearer. \"Nope, that's it for me!\" Lanks exclaims as he finishes and makes a hasty retreat.",
"AutoEvent1990283_27": "\"Just one more stroke to go!\" Alexander, however, is determined to finish his work. But suddenly, an Ethereal lunges at him. After a thunderous roar and billowing dust, Alexander is gone, leaving behind only a bloodstained hat.",
"AutoEvent1990283_28": "A swarm of Ethereals is closing in quickly. It seems like you can't afford to stay here any longer!",
"AutoEvent1990283_29": "Retreat!",
"AutoEvent1990283_3": "An adorable cat",
"AutoEvent1990283_30": "Amidst the chaos, you escort the members of the Colorful Knights out of the area.",
"AutoEvent1990283_4": "A well-behaved dog",
"AutoEvent1990283_5": "A smart Bangboo",
"AutoEvent1990285_10": "Blob of \"Cat\"",
"AutoEvent1990285_12": "Wild \"Howl\"",
"AutoEvent1990285_4": "Distorted \"Eous\"",
"AutoEvent1990293_0": "\"You have completed your practice and may now proceed with your commission.\"",
"AutoEvent1990293_1": "\"Planning your route now.\"",
"AutoEvent1990293_2": "\"Planning failed. Target route is blocked by obstacles.\"",
"AutoEvent1990293_3": "\"Please proceed to the elevated platform and scan the area to collect data.\"",
"AutoEvent1990401_0": "Fairy Smart Intervention",
"AutoEvent1990401_1": "\"Master, based on the coordinates provided by Mishka, I have located the lost parts crate.\"",
"AutoEvent1990401_2": "\"Area terrain unknown. Please explore with caution.\"",
"AutoEvent1990403_0": "Fairy Smart Intervention",
"AutoEvent1990403_1": "\"You have finished collecting all the parts, Master.\"",
"AutoEvent1990403_10": "Leave the Hollow",
"AutoEvent1990403_12": "\"Master, we can evacuate this place whenever you're ready.\"",
"AutoEvent1990403_14": "\"Master, this commission has been completed. We can leave this Hollow now.\"",
"AutoEvent1990403_15": "\"Highly dangerous units approaching.\"",
"AutoEvent1990403_16": "\"Teach them a lesson!\"",
"AutoEvent1990403_18": "\"Master, spatial distortion seems to have occurred here.\nSpeculation: The parts crate may have fallen into another area.\"",
"AutoEvent1990403_19": "\"Location of the parts crate cannot currently be confirmed. Consider gathering up all the other parts in this area for the client.\"",
"AutoEvent1990403_2": "\"We can leave this place now.\"",
"AutoEvent1990403_4": "\"Master, number of uncollected parts detected: {4-scene_var(TargetCount)}\"",
"AutoEvent1990403_5": "\"Please continue your search.\"",
"AutoEvent1990403_7": "\"Master, you have successfully completed the commission.\"\n\"Just one final step to victory: Take care of those blocking your way.\"",
"AutoEvent1990403_8": "Are you sure you want to leave the Hollow?",
"AutoEvent1990403_9": "Go back inside the Hollow",
"AutoEvent1990404_0": "Fairy Smart Intervention",
"AutoEvent1990404_1": "\"Portion of lost parts located.\"",
"AutoEvent1990404_2": "\"The chest is blown to smithereens and the parts are scattered everywhere.\nBut at least we can still pick them up.\"",
"AutoEvent1990404_3": "\"Master, you have found some of the parts.\"",
"AutoEvent1990404_4": "\"You can collect them and give them to the client.\"",
"AutoEvent1990405_0": "Elevator Under Repair",
"AutoEvent1990405_1": "\"A dusty old freight elevator. The maintenance light on the panel lights up when you press the ON button, prompting you to enter a password.\"",
"AutoEvent1990405_10": "\"Temporarily out of service. Please check the operation devices on 1F.\"",
"AutoEvent1990405_12": "\"Target floor is temporarily unavailable. Please check the operation devices at the maintenance point on 2F.\"",
"AutoEvent1990405_3": "Please select your floor",
"AutoEvent1990405_4": "Which floor would you like to go to?",
"AutoEvent1990405_5": "1F",
"AutoEvent1990405_6": "2F",
"AutoEvent1990405_7": "3F",
"AutoEvent1990405_8": "Leave",
"AutoEvent1990406_0": "Elevator",
"AutoEvent1990406_1": "An elevator that is somehow still operational and that's currently on the 1st floor.",
"AutoEvent1990406_2": "Which floor would you like to go to?",
"AutoEvent1990406_6": "Leave",
"AutoEvent1990406_7": "\"3F not found; please go to the maintenance point on 2F to adjust settings.\"",
"AutoEvent1990407_0": "Elevator",
"AutoEvent1990407_1": "An elevator that is somehow still operational and that's currently on the 3rd floor.",
"AutoEvent1990407_2": "Which floor would you like to go to?",
"AutoEvent1990407_6": "Leave",
"AutoEvent1990407_7": "\"No such floor found; please check 1F elevator device.\"",
"AutoEvent1990408_0": "Fairy Smart Intervention",
"AutoEvent1990408_1": "\"Master, I have detected some unused detonation devices in the vicinity.\"",
"AutoEvent1990408_3": "\"Master, I can modify what remains of the detonation devices for your use.\"",
"AutoEvent1990408_4": "Would you like to assemble the detonation device?",
"AutoEvent1990408_5": "Assemble",
"AutoEvent1990408_6": "No thanks",
"AutoEvent1990408_8": "\"Setting up detonation circuit...\"",
"AutoEvent1990409_0": "Fairy Smart Intervention",
"AutoEvent1990409_1": "\"Master, initial scans indicate that this Drive Disc contains the control codes for the elevator system.\"",
"AutoEvent1990409_2": "\"Extracting data from Drive Disc...\"",
"AutoEvent1990409_3": "\"Data extracted! You may now operate the elevator to access the 3rd floor.\"",
"AutoEvent1990411_0": "Outdated Security Device",
"AutoEvent1990411_1": "\"The security gate is about to open.\"",
"AutoEvent1990411_2": "\"Analyzing surrounding environments.\"",
"AutoEvent1990411_4": "\"Warning! Unknown threat detected beneath the elevator.\"",
"AutoEvent1990411_5": "\"Unable to open the security gate...\"",
"AutoEvent1990503_0": "Fairy Smart Intervention",
"AutoEvent1990503_1": "\"Master, Brutus has entered the Hollow and sent us a message.\"",
"AutoEvent1990503_3": "\"Once we're done, we'll send him a signal, and he'll retrieve the crates.\"",
"AutoEvent1990503_4": "Notes",
"AutoEvent1990503_5": "Due to the complex terrain within the Hollow, you must push the scattered crates to the recycling area before notifying Brutus to retrieve them.",
"AutoEvent1990503_7": "What exactly did it say?",
"AutoEvent1990503_8": "\"He needs us to gather the scattered parts crates.\"",
"AutoEvent1990503_9": "There are a total of three targets.",
"AutoEvent1990504_0": "Fairy Smart Intervention",
"AutoEvent1990504_1": "\"You have retrieved all the parts crates! You're practically a master of retrieval!\"",
"AutoEvent1990504_3": "\"Master, you have located {scene_var(Recycle)} crates but were unable to retrieve {30-scene_var(Recycle)} of them.\"",
"AutoEvent1990504_4": "\"You've done your best. Please take a break and don't push yourself too hard.\"",
"AutoEvent1990507_0": "Recovery Point",
"AutoEvent1990507_10": "\"If you wish, I can inform Brutus about the situation here and request he retrieve the scattered parts nearby.\"",
"AutoEvent1990507_11": "You can send Brutus a signal here, and he'll retrieve the parts crates. Since you can only send one signal at each retrieval site, it is recommended to gather as many crates as possible before signaling.",
"AutoEvent1990507_12": "\"No parts crates detected in this area, Master.\"",
"AutoEvent1990507_2": "Send a signal?",
"AutoEvent1990507_3": "Tell him to retrieve these crates",
"AutoEvent1990507_4": "Not so fast. Let's collect more crates.",
"AutoEvent1990507_5": "Fairy Smart Intervention",
"AutoEvent1990507_6": "\"We've reached a marked location. You can push the parts crates here for retrieval.\"",
"AutoEvent1990507_7": "\"Master, there are {specials(count)} parts crates in this area. Once all the crates have been retrieved, this area will no longer be available for retrieval.\"",
"AutoEvent1990507_8": "Send signal",
"AutoEvent1990513_0": "Fairy Smart Intervention",
"AutoEvent1990513_1": "\"Master, this special Ethereal will mimic our actions.\"",
"AutoEvent1990513_2": "\"I recommend using the bombs in the area to eliminate it.\"",
"AutoEvent1990513_3": "Funny Imitator",
"AutoEvent1990513_4": "This Ethereal likes mimicking the actions of others. If you can identify its behavior pattern, maybe you can blow it up with a bomb...",
"AutoEvent1990513_5": "Will you blow it up with a bomb? Or fight?",
"AutoEvent1990513_6": "I wanna fight!",
"AutoEvent1990513_7": "Let's have some fun with bombs!",
"AutoEvent1990522_0": "Reroute",
"AutoEvent1990522_1": "Fairy can reset the location of all the parts crates to their original positions for rerouting.",
"AutoEvent1990522_2": "Reset the location of all the parts crates?",
"AutoEvent1990522_3": "Let's start over again",
"AutoEvent1990522_4": "No need for that",
"AutoEvent1990522_5": "Fairy Smart Intervention",
"AutoEvent1990522_6": "\"Your determination to start anew is always admirable, Master.\"",
"AutoEvent1990601_1": "\"Master, three targets have been detected nearby. Speculation: One of these targets is Brutus' truck.\"",
"AutoEvent1990601_2": "\"You can use the explosives left around to put on a magnificent fireworks display and distract them.\"",
"AutoEvent1990601_3": "\"These crates nearby are the right size and won't get stuck in any corners. Use these to unlock the explosives.\"",
"AutoEvent1990601_4": "Fairy Smart Intervention",
"AutoEvent1990603_0": "Fairy Smart Intervention",
"AutoEvent1990603_1": "\"There's a line on the construction site's noticeboard — Everything's ready; just two more crates to load.\"",
"AutoEvent1990608_0": "Mishka",
"AutoEvent1990608_1": "\"Y—You must be a friend of the manager! Somehow I fell into this stack of building supplies... Thanks so much for the help.\"",
"AutoEvent1990608_10": "\"I'm fine. Go and rescue Brutus, there's tire tracks from his truck just over there...\"",
"AutoEvent1990608_11": "What should we do?",
"AutoEvent1990608_12": "Update him about Brutus",
"AutoEvent1990608_14": "\"What? You've found him? Incredible! As expected of the manager's friend!\"",
"AutoEvent1990608_15": "\"*sigh* ...It's good that we know he's okay. We can hash out the details later once we go back.\"",
"AutoEvent1990608_16": "\"I'm just a liability inside the Hollow. I'll just get you into trouble if we stay here too long...\"",
"AutoEvent1990608_3": "\"Hmm, let's see... There should be an exit here used by the construction team.\"\nMishka's Carrot data indicates a route out.",
"AutoEvent1990608_4": "Leave the Hollow?",
"AutoEvent1990608_5": "Wait, not yet",
"AutoEvent1990608_6": "Leave the Hollow",
"AutoEvent1990608_8": "\"There's still something you need to do? Okay, I'll wait right here then.\"",
"AutoEvent1990692_0": "Fairy Smart Intervention",
"AutoEvent1990692_1": "\"Master, a group of Ethereals have blocked off Brutus' truck. He's abandoning it to escape.\"",
"AutoEvent1990692_29": "Ethereals seem to have noticed you and are coming this way...",
"AutoEvent1990692_31": "Rescue Brutus",
"AutoEvent1990692_4": "What should we do?",
"AutoEvent200001_0": "[Lost Item] Weird Detective",
"AutoEvent200001_1": "A tall figure dressed in detective attire, his face obscured from view. You catch a glimpse of yourself and the fallen city through the reflective lenses beneath his hat's brim.",
"AutoEvent200001_2": "He walks over, and hands you a Universal Audio Memory Card.\n\"Just a few words will be enough to restore the full picture.\"",
"AutoEvent200001_3": "\"It's far from the clues I was searching for, but it's always good to have someone else out there who knows what's happened here. Here you go.\"",
"AutoEvent200002_0": "[Lost Item] Weird Scavenger",
"AutoEvent200002_1": "A well-dressed young man claiming to be a scavenger emerges from the rubble and greets you enthusiastically, before bringing a golden monocle up to cast his eye over you and size you up...",
"AutoEvent200002_2": "\"Mmm... I can see you,\" he says, before throwing over a strange object.\n\"This is for you!\"",
"AutoEvent200002_3": "\"As I scavenge through the past, these items are like pieces of a puzzle reconstructing history. Aren't you curious? Who did they once belong to, and why were they abandoned here?\"",
"AutoEvent20004_0": "The Final Frontline",
"AutoEvent20004_1": "You're about to enter the deepest area of the current Hollow Zero exploration area. This is your last chance to prep yourself for the battle ahead. Once you enter, you can no longer freely explore. Continue?",
"AutoEvent20004_2": "You should finish exploring before advancing.",
"AutoEvent20004_3": "Straight to the crux",
"AutoEvent20004_4": "Warning! Intense Ether activity detected ahead! Likely a powerful hostile! Go through the fissure to challenge the target directly.\nNotice: This is a one-way fissure. You cannot continue your free exploration after entering!",
"AutoEvent2010021_0": "[Event] Veteran Investigator",
"AutoEvent2010021_1": "They seem to be an experienced Investigator, exploring Hollow Zero just as you are. Their appearance and gender are indiscernible, but they exude the aura of a battle-hardened veteran.",
"AutoEvent2010021_10": "\"I've already sold all my spare Resonium. Perhaps another time.\"\nSays the veteran Investigator.",
"AutoEvent2010021_11": "\"Since this is a trade, let's keep it fair. Your Resonium doesn't really interest me.\"",
"AutoEvent2010021_12": "\"How about this one?\"",
"AutoEvent2010021_13": "The veteran Investigator walks away, shaking his head.",
"AutoEvent2010021_14": "\"Slightly corrupted supplies will do just fine...\"",
"AutoEvent2010021_15": "Pressure + {specials(count_1)}. Obtain 1 A-Rank Resonium.",
"AutoEvent2010021_16": "\"I've got some supplies I can sell to you.\"",
"AutoEvent2010021_17": "A good chance to sell some Resonia.",
"AutoEvent2010021_18": "\"If you don't mind a little corruption, take this. It's no use to me anyway.\"",
"AutoEvent2010021_19": "\"Good luck.\"",
"AutoEvent2010021_2": "\"I have some spare supplies... Interested in trading with me?\"",
"AutoEvent2010021_20": "\"Supplies are always good here in Hollow Zero! And as long as you bring the good stuff, I'll pay handsomely in Gear Coins based on the condition.\"",
"AutoEvent2010021_21": "S-Rank Resonium: {specials(count_2)} Gear Coins\nA-Rank Resonium: {specials(count_3)} Gear Coins\nB-Rank Resonium: {specials(count_4)} Gear Coins",
"AutoEvent2010021_22": "Remaining sales: {specials(sell_count)}",
"AutoEvent2010021_23": "Sell an S-Rank Resonium",
"AutoEvent2010021_24": "Lose one random S-Rank Resonium. Obtain {specials(count_2)} Gear Coins.",
"AutoEvent2010021_25": "Sell an A-Rank Resonium",
"AutoEvent2010021_26": "Lose one random A-Rank Resonium. Obtain {specials(count_3)} Gear Coins.",
"AutoEvent2010021_27": "Sell a B-Rank Resonium",
"AutoEvent2010021_28": "Lose one random B-Rank Resonium. Obtain {specials(count_4)} Gear Coins.",
"AutoEvent2010021_29": "I'll hold onto it after all...",
"AutoEvent2010021_3": "Buy",
"AutoEvent2010021_30": "\"Here are your Gear Coins. Anything else?\"",
"AutoEvent2010021_31": "\"Alright, good luck.\"",
"AutoEvent2010021_32": "Buy Concentrated Medicine",
"AutoEvent2010021_33": "\"You want to buy some medical supplies? No problem. I've got some spare supplies with me here.\"",
"AutoEvent2010021_34": "\"But my supplies are limited...\"",
"AutoEvent2010021_35": "You can still obtain {specials(count_8)-specials(i)}",
"AutoEvent2010021_36": "Buy one",
"AutoEvent2010021_37": "Use {specials(count_6)} Gear Coins. Obtain 1 Concentrated Medicine.",
"AutoEvent2010021_38": "Please give me one",
"AutoEvent2010021_39": "Pressure +{specials(count_7)}. Obtain 1 Concentrated Medicine.",
"AutoEvent2010021_4": "Spend {specials(CoinPrice)} Gear Coins. Obtain 1 Resonium.",
"AutoEvent2010021_40": "Leave",
"AutoEvent2010021_41": "\"Take it. In Hollow Zero, that could very well save your life.\"",
"AutoEvent2010021_42": "\"I've got none left.\"",
"AutoEvent2010021_43": "\"There're always people like you... Ah, forget it. Seeing as you were able to get here on your own, here. Take it.\"",
"AutoEvent2010021_44": "You bid farewell and continue on your way.",
"AutoEvent2010021_45": "\"Alright, that's enough. My wallet is running dry.\"",
"AutoEvent2010021_5": "Exchange",
"AutoEvent2010021_6": "Lose 1 B-Rank Resonium. Obtain 1 Resonium.",
"AutoEvent2010021_7": "No thanks",
"AutoEvent2010021_8": "Strangers bearing gifts often harbor other intentions",
"AutoEvent2010021_9": "\"Thanks... But I happen to be running low on Gear Coins.\"",
"AutoEvent2010022_0": "[Event] Reckless Hollow Raider",
"AutoEvent2010022_1": "The man's makeshift gear gives away his identity as a Hollow Raider. He spreads his hands to show that he means no harm.\n\"A fellow Raider, huh? Excellent! I've spotted some great stuff ahead!\"",
"AutoEvent2010022_10": "Keep pushing on",
"AutoEvent2010022_11": "Lose {specials(count_5)}% of HP. Remove 1 Corruption.",
"AutoEvent2010022_12": "Leave",
"AutoEvent2010022_13": "The adventure ahead could be perilous with no guaranteed rewards!",
"AutoEvent2010022_14": "While you're getting closer to the good stuff, the situation up ahead... looks more and more dangerous.",
"AutoEvent2010022_15": "Doesn't seem like there's anything valuable here.",
"AutoEvent2010022_16": "You have found {specials(Coin)} Gear Coins! Scattered Gear Coins are always a pleasant reward for curious adventurers!",
"AutoEvent2010022_17": "Play \"Rock Paper Scissors\"",
"AutoEvent2010022_18": "You stumble upon some combat supplies and discover a Resonium!",
"AutoEvent2010022_19": "Enemies have ambushed you from behind! Well, you knew a fight was coming when you decided to follow that reckless Hollow Raider, didn't you?",
"AutoEvent2010022_2": "\"How about we join forces to get it? We can split the spoils.\"",
"AutoEvent2010022_20": "The path collapses once you defeat the enemy. Looks like you'll have to leave the area with the Hollow Raider.",
"AutoEvent2010022_21": "Hope it's my lucky day",
"AutoEvent2010022_22": "\"You'll miss out on a lot of good stuff if you're always playing on the safe side. Seems like we're just not cut from the same cloth.\" Leaving these words, the Hollow Raider walks away.",
"AutoEvent2010022_23": "There's nothing of more value left. Take your cut and bid this Hollow Raider adieu!",
"AutoEvent2010022_24": "\"These are rare supplies within Hollow Zero...\"",
"AutoEvent2010022_25": "\"Seeing that fate brought us together, I'm going to give you this special item that eases corruption for... free! Oh, be careful. It's a little prickly.\"",
"AutoEvent2010022_26": "\"Alright, I'm a pro at Rock-Paper-Scissors!\"",
"AutoEvent2010022_27": "Rock-Paper-Scissors Pro",
"AutoEvent2010022_28": "\"Let's play again... Hang on. I'm out of Gear Coins!\"",
"AutoEvent2010022_29": "\"But seeing as we're in Hollow Zero, there should be a way to score a few more Gear Coins... We can play again next time... if there is a next time. I hope so.\"",
"AutoEvent2010022_3": "Follow him and proceed",
"AutoEvent2010022_30": "\"I'll go easy on you.\"\n\"If I win, you have to give me {specials(count_2)} Gear Coins.\"\n\"If you win, I'll give you {specials(count_1)} Gear Coins.\"",
"AutoEvent2010022_31": "{specials(ai_lose_times)} Rounds Won",
"AutoEvent2010022_32": "Rock",
"AutoEvent2010022_33": "Scissors",
"AutoEvent2010022_34": "Paper",
"AutoEvent2010022_35": "As you prepare to part ways with the Hollow Raider, you politely ask for his name.",
"AutoEvent2010022_36": "\"In our line of work, we don't stick to one name,\" he says, showing a tattered ID. \"I picked it up. The photo looks like me, so consider this me. See you next time.\"",
"AutoEvent2010022_37": "I quit",
"AutoEvent2010022_38": "\"Rock.\"",
"AutoEvent2010022_39": "\"Scissors.\"",
"AutoEvent2010022_4": "{specials(LossProb)}% chance: Enter combat.",
"AutoEvent2010022_40": "\"Paper.\"",
"AutoEvent2010022_41": "\"Draw. Let's go again.\"",
"AutoEvent2010022_42": "\"Another draw. One more time.\"",
"AutoEvent2010022_43": "\"You lost. I'll take those Gear Coins, then!\"",
"AutoEvent2010022_44": "\"You lost... What? You're short on Gear Coins? Oh well, let's just call it a free game then.\"",
"AutoEvent2010022_45": "\"You can't play without putting anything down. Come back once you've got enough Gear Coins.\"",
"AutoEvent2010022_46": "\"You won. Lucky you!\"",
"AutoEvent2010022_47": "I probably shouldn't rely on luck to earn Gear Coins.",
"AutoEvent2010022_48": "Feel for cracks",
"AutoEvent2010022_49": "\"They say there're good things on the other side of some of these cracks, but I've stuck my hand in lots and never pulled out anything — except for a sore finger once.\"",
"AutoEvent2010022_5": "\"I prefer to work alone.\"",
"AutoEvent2010022_50": "\"But maybe it'll be your lucky day. How about giving it a try?\"",
"AutoEvent2010022_51": "Courage and luck — You gotta have both.",
"AutoEvent2010022_52": "Give it a try",
"AutoEvent2010022_53": "Lose {specials(count_3)}% HP. {specials(count_4)}% chance: Obtain 1 Resonium.",
"AutoEvent2010022_54": "Leave",
"AutoEvent2010022_55": "\"Wow, guess today is your lucky day after all.\"",
"AutoEvent2010022_6": "Avoiding risky deals is one of the golden rules that keep you alive",
"AutoEvent2010022_7": "\"We need supplies to ease the symptoms of Corruption...\"",
"AutoEvent2010022_8": "The items worth recovering are a bit farther ahead, but are they worth the risk? Everyone risking their life in the Hollow has to make their own judgment.",
"AutoEvent2010022_9": "Continue your exploration?",
"AutoEvent2010023_0": "[Event] Manual Vending Machine",
"AutoEvent2010023_1": "Rumor has it that there is actually a salesperson hidden behind the shelves of the vending machines.\nWhen you luck out and get some extra items from the machine, it's because you caught a generous salesperson in a good mood.",
"AutoEvent2010023_10": "Leave",
"AutoEvent2010023_11": "You insert some coins as usual. Soon after, the vending machine starts with a whirling sound.",
"AutoEvent2010023_12": "After a few moments, the vending machine buzzes and reluctantly dispenses a Bangboo Plug-In.",
"AutoEvent2010023_13": "You eagerly stuff a bunch of Gear Coins into the vending machine, and it emits a buzzing sound.",
"AutoEvent2010023_14": "With dazzling speed, the machine dispenses a Rare Bangboo Plug-In.",
"AutoEvent2010023_15": "Convinced by the rumor, you start banging on the vending machine's shell, hoping to intimidate the hidden salesperson into giving you something.",
"AutoEvent2010023_16": "Spend {specials(super_price)} Gear Coins",
"AutoEvent2010023_17": "Perhaps it's best to stay away from it. The machine is giving off a somewhat ominous aura.",
"AutoEvent2010023_18": "To verify the urban legend, the Agent cracks open the vending machine with brutal force!",
"AutoEvent2010023_19": "To your surprise, there's no one hiding inside the vending machine at all! But now that you've broken it... Might as well take the Bangboo Plug-In inside!",
"AutoEvent2010023_2": "Use Advanced Investigator services",
"AutoEvent2010023_20": "Crack open the vending machine",
"AutoEvent2010023_21": "You have obtained a rare Bangboo plug-in.",
"AutoEvent2010023_22": "There is a vending machine right in front of you. Would you like to verify this rumor?",
"AutoEvent2010023_23": "You may have obtained something, but you're all exhausted. Your squad members haveexpended lots of stamina.",
"AutoEvent2010023_24": "So expensive... I suppose \"Advanced\" Investigators must never run low on Gear Coins. I mean, after all, you always get what you pay for.",
"AutoEvent2010023_25": "Service underway... dispatching supplies...",
"AutoEvent2010023_26": "Service complete. Today's service includes: removal of 1 Corruption, obtaining 3 Bangboo Plug-Ins, obtaining 2 Resonia, catalyzing 2 Resonia, and restoring 30% of all squad members HP.",
"AutoEvent2010023_27": "Pressure +50. Obtain 2 rare Bangboo Plug-Ins.",
"AutoEvent2010023_28": "Spend 3,000 Gear Coins",
"AutoEvent2010023_29": "Despite securing some supplies, the prolonged stay at this supply station has worsened the squad members' Corruption symptoms...",
"AutoEvent2010023_3": "Insert coins as usual",
"AutoEvent2010023_30": "Collect Concentrated Medicine",
"AutoEvent2010023_31": "Pressure +50. Obtain 2–4 Concentrated Medicines.",
"AutoEvent2010023_32": "To your surprise, you pull some supplies out of a pile of sundry. You got {specials(count_item)} Concentrated Medicines!",
"AutoEvent2010023_4": "Spend {specials(CoinPriceBit)} Gear Coins. Obtain 1 ordinary Bangboo Plug-In.",
"AutoEvent2010023_5": "Insert a huge amount of coins",
"AutoEvent2010023_6": "Spend {specials(CoinPriceMass)} Gear Coins. Obtain 1 rare Bangboo Plug-In.",
"AutoEvent2010023_7": "Intimidate the vending machine",
"AutoEvent2010023_8": "Lose {specials(HPPrice)}% of your HP. Obtain 1 rare Bangboo Plug-In.",
"AutoEvent2010023_9": "I'm not interested",
"AutoEvent2010024_0": "[Event] Windfall Too Conspicuous",
"AutoEvent2010024_1": "Lose {specials(HpPrice)}% of HP. Obtain {specials(count_1)}-{specials(count_2)} Gear Coins.",
"AutoEvent2010024_10": "Leave",
"AutoEvent2010024_11": "The Agent accidentally steps on a trap and gets injured. That's when the ground sinks, revealing {specials(get_coin)} Gear Coins underneath!",
"AutoEvent2010024_12": "The shiny items turn out to be the Gear Coins you've been dreaming of!",
"AutoEvent2010024_13": "You reckon it's nothing more than a trap and decisively walk away!\nHowever, the ground beneath the massive logo sinks slightly, as if hinting at the huge amount of Gear Coins you've missed out on...",
"AutoEvent2010024_14": "Look at Nicole",
"AutoEvent2010024_15": "Nicole is good at dealing with traps.",
"AutoEvent2010024_16": "Seeing the Gear Coin mark, Nicole rushes forward to check it out. She immediately notices the trap and disarms it.\n\"Ha, they think I'll fall for such a terrible trap?\"",
"AutoEvent2010024_17": "Nicole returns with a bag of shiny Gear Coins and not a scratch on her.\n\"C'mon, Proxy! Are you worried about me getting hurt? Don't worry, the jingling of coins is the best cure for anything!\"",
"AutoEvent2010024_18": "Leave",
"AutoEvent2010024_19": "Pressure +20",
"AutoEvent2010024_2": "Which Agent will you send to check it out?",
"AutoEvent2010024_20": "There're still some Gear Coins lying around! Finders keepers!",
"AutoEvent2010024_21": "You stuff all the Gear Coins into your pocket, feeling the weight of them as you leave in satisfaction.",
"AutoEvent2010024_22": "...",
"AutoEvent2010024_23": "You almost trip over something as you're leaving:\nTo your surprise, you discover 1 Resonium!\nMaybe there is a reward in being a bit greedy after all?",
"AutoEvent2010024_3": "Ask squad member 1",
"AutoEvent2010024_4": "Lose {specials(HpPrice)}% of HP and gain a huge amount of Gear Coins",
"AutoEvent2010024_5": "Ask squad member 2",
"AutoEvent2010024_6": "The logo of a huge Gear Coin appears up ahead. It's so obvious it didn't take any looking.",
"AutoEvent2010024_7": "Ask squad member 3",
"AutoEvent2010024_8": "But is it a treasure marker left by previous explorers or a trap?",
"AutoEvent2010024_9": "Forget it",
"AutoEvent2010025_0": "[Event] \"Safe\" Train Car",
"AutoEvent2010025_1": "A worn-out train car lying on its side with a conspicuous signboard hanging outside. The sign reads, \"Maintenance will be much appreciated.\"\nIt appears that this train car serves as a makeshift safe house in the Hollow. Perhaps you'll find some supplies inside...",
"AutoEvent2010025_10": "After the maintenance, the \"safe\" train car looks brand new!",
"AutoEvent2010025_11": "During the overhaul, you discovered a Resonium Catalysis... Consider it your well-deserved reward!",
"AutoEvent2010025_12": "Most of the tools in the train car were in disrepair. Considering you don't have a lot of time, just some simple repairs should make do!",
"AutoEvent2010025_13": "After some brief maintenance and repairs, the exterior of the \"safe\" train car appears less shabby from the outside. As for the inside... Well, who cares?",
"AutoEvent2010025_14": "During the overhaul, you discovered a Resonium Catalysis... Consider it the payment for your effort, although you didn't work too hard...",
"AutoEvent2010025_15": "A gust of wind murmurs hauntingly in the dilapidated train car, creating eerie noises. Perhaps it's best to leave...",
"AutoEvent2010025_16": "Take a break on the train",
"AutoEvent2010025_17": "You stumble upon an even more dilapidated \"safe\" train car.\nHowever, through the crack in its broken door, you catch sight of various supply boxes scattered on the floor...",
"AutoEvent2010025_18": "Pressure -30",
"AutoEvent2010025_19": "Loot all the Gear Coins here",
"AutoEvent2010025_2": "Maintain this \"safe\" train car?",
"AutoEvent2010025_20": "Pressure + {specials(HighStaminaPrice2)}, catalyze 4 Resonia",
"AutoEvent2010025_21": "Do some simple repairs",
"AutoEvent2010025_22": "Pressure + {specials(LowStaminaPrice2)}, catalyze 2 Resonia",
"AutoEvent2010025_23": "Surely someone has misplaced some Gear Coins around here!",
"AutoEvent2010025_24": "It may be a rickety old train, but in Hollow Zero, it's as close to a luxury rest spot as you can get. After a proper rest, you set off with renewed energy.",
"AutoEvent2010025_25": "There are no usable tools in this Safe House. You have to search for some before you can start repairing.",
"AutoEvent2010025_26": "Once the maintenance is complete, you reboot the system, and a message illuminates the screen. \"Thank you for your hard work. The next user will appreciate your efforts.\"",
"AutoEvent2010025_27": "During the repair, you discovered Resonium Catalysts!",
"AutoEvent2010025_28": "There are no usable tools in this train car. Maybe some good old-fashioned maintenance will do the trick? You give the control panel a light smack and to your surprise you see it begin to start up.",
"AutoEvent2010025_29": "The screen lights up, displaying a message: \"Please handle the public devices in the safe house with care and do not smack them.\"\n\"But didn't that work? It lit up in a flash!\"",
"AutoEvent2010025_3": "Give it an overhaul",
"AutoEvent2010025_30": "While smacking the operating panel, a key falls out of a crack. You open a drawer with it and find a Resonium Catalysis inside.",
"AutoEvent2010025_31": "This \"safe\" train car looks even more creepy now. Perhaps you should leave...",
"AutoEvent2010025_32": "Before leaving, you discover an Ether Fuse in the drawer.",
"AutoEvent2010025_33": "You notice a \"safe\" train car composed of a few teetering iron plates. It looks not safe at all.\nHowever, beneath the iron plates, you notice a lot of well-preserved supply packs.",
"AutoEvent2010025_34": "We're already here, may as well take a look.",
"AutoEvent2010025_35": "Approach the \"safe\" train car",
"AutoEvent2010025_36": "There might still be Gear Coins scattered around the train car... After a thorough search, you find {specials(coin)} Gear Coins!",
"AutoEvent2010025_37": "You don't really need it right now since the secure train car is already fixed... But you decide to take it along, just in case it proves useful later on.",
"AutoEvent2010025_38": "As if the train car is rewarding your kindness, you discover a lot of resources inside. Please choose one of them.",
"AutoEvent2010025_39": "Choose a supply pack!",
"AutoEvent2010025_4": "Pressure + {specials(HighStaminaPrice1)}, catalyze 2 Resonia",
"AutoEvent2010025_40": "Take the medical supply",
"AutoEvent2010025_41": "Restore {specials(Reward1)}% of Max HP",
"AutoEvent2010025_42": "Take the combat supply",
"AutoEvent2010025_43": "Obtain 1 A-Rank Resonium",
"AutoEvent2010025_44": "Take the Sedatives",
"AutoEvent2010025_45": "Remove 1 Corruption. Clear your Pressure.",
"AutoEvent2010025_46": "The squad is in much better shape now.",
"AutoEvent2010025_47": "Your squad members have become stronger.",
"AutoEvent2010025_48": "Your squad members' Corruption symptoms have noticeably diminished. Now they can proceed with lighter hearts!",
"AutoEvent2010025_49": "This seems to be the last \"safe\" train car in this area",
"AutoEvent2010025_5": "Just fix the gate",
"AutoEvent2010025_50": "Remove 1 Corruption",
"AutoEvent2010025_51": "This \"safe\" train car, having undergone repairs, indeed looks more sturdy now... Take a moment to reset here before moving on.",
"AutoEvent2010025_52": "This \"safe\" train car seems to have become a regular resting spot for many investigation teams, with generous \"Good Samaritans\" leaving behind Gear Coins...\nWith some effort, you manage to find {specials(coin)} Gear Coins in total.",
"AutoEvent2010025_53": "Look for supplies aboard the \"safe\" train car",
"AutoEvent2010025_54": "Obtain 1 Concentrated Medicine",
"AutoEvent2010025_55": "There might be some supplies lying around the worn-out old train car... After some hard work, you find {specials(item_number)} Concentrated Medicines.",
"AutoEvent2010025_56": "Obtain 2–3 Concentrated Medicines.",
"AutoEvent2010025_57": "There seems to be evidence of several squads having stayed in this \"safe\" train car. There could be some goodies left behind... Sure enough, a thorough search gets you {specials(item_number)} Concentrated Medicines!",
"AutoEvent2010025_6": "Pressure + {specials(LowStaminaPrice1)}, catalyze 1 Resonium",
"AutoEvent2010025_7": "Leave it as it is",
"AutoEvent2010025_8": "Leave",
"AutoEvent2010025_9": "Most of the tools in the \"safe\" train car were in disrepair, and you took considerable effort to find suitable replacements, but your persistence paid off in the end!",
"AutoEvent2010026_0": "[Event] Medicine Information Leaflet",
"AutoEvent2010026_1": "You come across a tightly rolled document densely filled with writing. As you pick it up, a medical glass bottle with the word \"Sedative\" etched onto it tumbles out.",
"AutoEvent2010026_10": "Pressure +100",
"AutoEvent2010026_11": "Pressure +{specials(Price2)}",
"AutoEvent2010026_12": "Try reading the article",
"AutoEvent2010026_13": "You start to feel a little dizzy. Is this an expected effect of the medicine, or...?",
"AutoEvent2010026_14": "Receive {specials(count_1)}% more Gear Coins in this run",
"AutoEvent2010026_15": "Receive {specials(count_2)}% more Gear Coins in this run",
"AutoEvent2010026_16": "Pressure +{specials(Price3)}",
"AutoEvent2010026_17": "The medicine seems to be working, clearing your mind and sharpening your focus. Take another look at the document now?\nSurprisingly, you have discovered a Resonium wrapped up in it!",
"AutoEvent2010026_18": "You shouldn't just randomly take something you found on the street, better to leave it. Just common sense really.",
"AutoEvent2010026_19": "Receive {specials(count_3)}% more Gear Coins in this run",
"AutoEvent2010026_2": "Could it be a medicine left behind by the earlier researchers who ventured into the Hollow?",
"AutoEvent2010026_20": "You decide to risk taking all of the unknown medicine. You don't feel particularly different at all...",
"AutoEvent2010026_21": "Upon giving the instructions another look, you pleasantly surprised to find lots of Resonia hidden inside the medicine box!",
"AutoEvent2010026_22": "While going through the instructions, you are pleasantly surprised to find an additional note: taking this medicine will significantly enhance one's ability to sense Gear Coins, making it easier for Investigators to earn more.",
"AutoEvent2010026_23": "Note: You will receive {specials(count_3)}% more Gear Coins in this run.",
"AutoEvent2010026_24": "While going through the instructions, you are pleasantly surprised to find an additional note: taking this medicine will somewhat enhance one's ability to sense Gear Coins, making it easier for Investigators to earn more.",
"AutoEvent2010026_25": "Note: You will receive {specials(count_1)}% more Gear Coins in this run.",
"AutoEvent2010026_26": "While going through the instructions, you are pleasantly surprised to find an additional note: taking this medicine will slightly enhance one's ability to sense Gear Coins, making it easier for Investigators to earn more.",
"AutoEvent2010026_27": "Use them all",
"AutoEvent2010026_28": "Lose {specials(count_4)}% HP. Remove 2 Corruptions and clear all Pressure.",
"AutoEvent2010026_29": "The instructions say to \"take appropriate amount,\" however much that is... Let's just slam it all in one go!",
"AutoEvent2010026_3": "Use a little bit",
"AutoEvent2010026_4": "Pressure +{specials(Price1)}",
"AutoEvent2010026_5": "Don't use",
"AutoEvent2010026_6": "Discard it and leave",
"AutoEvent2010026_7": "Use just a little bit more",
"AutoEvent2010026_8": "You begin to experience the medicine's subtle effects... but also detect something weird happening in your body.",
"AutoEvent2010026_9": "Stay cautious",
"AutoEvent2010027_0": "[Event] HSO Task Force",
"AutoEvent2010027_1": "You encounter a heavily armed squad from Hollow Special Operations.\nTheir confidence in navigating the treacherous terrain of Hollow Zero is evident, as if it's commonplace to them.",
"AutoEvent2010027_10": "Pressure +{specials(count_1)}. Obtain 1 [Artifice] Resonium.",
"AutoEvent2010027_11": "More Gear Coins needed",
"AutoEvent2010027_12": "B-Rank Resonium",
"AutoEvent2010027_13": "A-Rank Resonium",
"AutoEvent2010027_14": "S-Rank Resonium",
"AutoEvent2010027_15": "The team is about to leave. You can only take the current combat supplies.",
"AutoEvent2010027_16": "The leader leaves you with Resonia.",
"AutoEvent2010027_17": "Obtain {specials(coin)} Gear Coins",
"AutoEvent2010027_18": "Request financial aid",
"AutoEvent2010027_19": "\"It's always nice to have money in hand. Hollow Zero's no exception to that! Take this, and all the best.\"",
"AutoEvent2010027_2": "The captain presents you with supplies. If you're not satisfied, you can request a replacement.",
"AutoEvent2010027_20": "\"Sure, there are supplies that can vastly boost your power, but they come with their own set of risks and costs...\"",
"AutoEvent2010027_21": "\"This thing's nice, but it's been heavily corrupted. If you still want it, it's yours to take.\"",
"AutoEvent2010027_22": "\"Can I get support in the form of supplies instead?\"",
"AutoEvent2010027_23": "Obtain {specials(hp_item)} Concentrated Medicine",
"AutoEvent2010027_24": "\"Take it.\"",
"AutoEvent2010027_25": "The leader of the task force checks everyone's supplies, then politely remarked, \"Your supplies are well prepared... beyond even our expectations.\"",
"AutoEvent2010027_26": "Pick one to take.",
"AutoEvent2010027_27": "Take some medical supplies",
"AutoEvent2010027_28": "All squad members recover {specials(Heal)}% HP",
"AutoEvent2010027_29": "Take some Gear Coins",
"AutoEvent2010027_3": "Obtain combat supplies",
"AutoEvent2010027_30": "Obtain {specials(Coin)} Gear Coins",
"AutoEvent2010027_31": "Take some Sedatives",
"AutoEvent2010027_32": "Pressure -{specials(Stamina)}",
"AutoEvent2010027_33": "\"We're only able to provide a few must-have supplies due to controlled rationing. I hope you understand!\"\nThe task force leader hands over your supplies.",
"AutoEvent2010027_4": "Obtain {getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre)})}-type {getString(SCRIPT_GLOBAL,Event_2010027_OP_RARE_{specials(RandRare)})}",
"AutoEvent2010027_5": "You can make modifications up to {specials(WishTimes)} times",
"AutoEvent2010027_6": "Do you have anything else?",
"AutoEvent2010027_7": "I want supplies to vastly boost my power",
"AutoEvent2010027_8": "Claim the supplies.",
"AutoEvent2010027_9": "Their offers don't quite meet your needs. You decide to negotiate for other supplies, although you are unsure what else they can provide...",
"AutoEvent2010028_0": "[Event] Distress Signal",
"AutoEvent2010028_1": "You pick up a distress signal from an abandoned street.\nLooks like this place has been abandoned. Is this a trap? Or maybe someone is in urgent need of help?",
"AutoEvent2010028_10": "What will you do?",
"AutoEvent2010028_11": "Donate some resources",
"AutoEvent2010028_12": "Donate {specials(PersonCoinPrice)} Gear Coins to remove 1 Corruption",
"AutoEvent2010028_13": "Locate the source of the signal",
"AutoEvent2010028_14": "Section 6 has located the source of the distress signal.",
"AutoEvent2010028_15": "Sorry, next time, I promise",
"AutoEvent2010028_16": "The trapped explorers express their gratitude and give you some of their medicine as a token of appreciation.",
"AutoEvent2010028_17": "The medicine brings you a pleasant feeling of relief and clears 1 corruption .",
"AutoEvent2010028_18": "Section 6 has arrived at the source of the signal and rescued all the trapped explorers.",
"AutoEvent2010028_19": "The trapped explorers express their gratitude and give you some of what little special medicine they have left as a token of appreciation.",
"AutoEvent2010028_2": "Entering the area could be risky.",
"AutoEvent2010028_20": "Accept the gift and pay the price",
"AutoEvent2010028_21": "Pressure +{specials(count_1)}. Obtain 2 Resonia.",
"AutoEvent2010028_22": "Section 6 Agents excel in dealing with incidents like this.",
"AutoEvent2010028_23": "Your analysis shows that it's actually a trap set by bandits.\nThey fake distress signals to lure people into their building and rob them of their supplies.",
"AutoEvent2010028_24": "Pressure +{specials(count_3)}. Obtain {specials(count_4)} — {specials(count_5)} Gear Coins.",
"AutoEvent2010028_25": "Give them a taste of their own medicine",
"AutoEvent2010028_26": "Let the Section 6 Agents handle it",
"AutoEvent2010028_27": "Taking unnecessary risks within the Hollow is reckless. You act like you never got the distress signal and proceed along your original route.",
"AutoEvent2010028_28": "The trapped explorers pass you a few hazardous items. Despite the corruption, they're still a rare find.",
"AutoEvent2010028_29": "It turns out that they are just a bunch of small-time bandits... Upon seeing you storm into their hideout, fully armed, they offer up all their supplies in exchange for mercy...",
"AutoEvent2010028_3": "Analyze the source of the signal",
"AutoEvent2010028_30": "\"Section 6 cannot turn a blind eye to such injustice.\" \nThey're just minor bandits. Upon hearing \"Section 6,\" their leader offers all their loot in exchange for mercy.",
"AutoEvent2010028_31": "The trapped explorers pass you a bag of corrupted Gear Coins. Despite the corruption, they're still a rare find.",
"AutoEvent2010028_32": "When you enter the building, you are ambushed by a gang of bandits!",
"AutoEvent2010028_33": "You feel very relaxed after taking the special medicine. 1 Corruption removed. Pressure reduced by 50 .",
"AutoEvent2010028_34": "After taking care of the enemy, you all leave together.",
"AutoEvent2010028_35": "You open up the bag and take out the battered Gear Coins.\nPressure +{specials(sta)}. Obtain {specials(coin)} Gear Coins.",
"AutoEvent2010028_36": "Pressure +{specials(count_3)}. Obtain {specials(count_6)}–{specials(count_7)} Concentrated Medicines.",
"AutoEvent2010028_37": "The trapped explorers pass over a pile of corrupted Bangboo Plug-Ins. Despite the corruption, they're still a rare find.",
"AutoEvent2010028_4": "Spend {specials(TryCoinPrice)} Gear Coins.",
"AutoEvent2010028_5": "Enter the area",
"AutoEvent2010028_6": "Ignore the signal",
"AutoEvent2010028_7": "You have left the area, wary of an ambush.",
"AutoEvent2010028_8": "Anyway, let's go in first.",
"AutoEvent2010028_9": "Signal analysis shows that several people are trapped in the area!",
"AutoEvent2010029_0": "[Event] Resource Recycling Squad",
"AutoEvent2010029_1": "You come across a squad consisting of Investigators and contracted exploration teams.\nThey offer to trade up to 10 supply boxes with you, but the contents of the chests are unknown.",
"AutoEvent2010029_10": "Forget it!",
"AutoEvent2010029_11": "You open the box, only to find just {specials(CoinReward)} Gear Coins...",
"AutoEvent2010029_12": "You open the box and find a medical pack!\nAll squad members recover {specials(LifeReward)}% HP.",
"AutoEvent2010029_13": "You open the box and find a sedative! Pressure -{specials(StaminaReward)}.",
"AutoEvent2010029_14": "You open the supply box and find a Resonium!",
"AutoEvent2010029_15": "All right, all right. We're running out of supply boxes. Maybe we can do business again next time!",
"AutoEvent2010029_16": "Nekomata casually opens a supply box and finds a surprising amount of supplies! Nekomata's instincts can never go wrong!",
"AutoEvent2010029_17": "Let Nekomata choose a supply box",
"AutoEvent2010029_18": "Her instincts have always been great.",
"AutoEvent2010029_19": "After {specials(MaxTimes)-specials(loot_n)} trades, you're guaranteed to receive {specials(count_2)} Gear Coins.",
"AutoEvent2010029_2": "You are guaranteed 1 S-Rank Resonium after {specials(MaxTimes)-specials(loot_n)} trades.",
"AutoEvent2010029_20": "You open the supply box, there're {specials(count_2)} Gear Coins inside!",
"AutoEvent2010029_21": "You open the supply box and find a stack of corrupted supplies, all of which are completely unusable...\nPressure +{specials(count_1)}.",
"AutoEvent2010029_22": "...",
"AutoEvent2010029_23": "This supply box is super heavy. It's got to be packed full of supplies!",
"AutoEvent2010029_24": "Resonia! So, so many Resonia! It was totally worth all the effort of opening this up.",
"AutoEvent2010029_25": "A sedative sits quietly alone inside the supply box...",
"AutoEvent2010029_26": "It might just be the one sedative, but here in Hollow Zero, it's something you could never refuse.",
"AutoEvent2010029_27": "The supply box is stacked full of Gear Coins. A quick count reveals a total of {specials(rand_coin)} Gear Coins!",
"AutoEvent2010029_28": "Guaranteed {specials(count_3)} Integrated Supply II after {specials(MaxTimes)-specials(loot_n)} trades",
"AutoEvent2010029_29": "You open the supply box and find {specials(count_3)} Integrated Supply Mark II!",
"AutoEvent2010029_3": "Buy a supply box!",
"AutoEvent2010029_4": "Spend {specials(CoinPrice)} Gear Coins.",
"AutoEvent2010029_5": "Just steal a supply box!",
"AutoEvent2010029_6": "Lose {specials(LifePrice)}% of HP",
"AutoEvent2010029_7": "Spend time pleading for a supply box",
"AutoEvent2010029_8": "Pressure +{specials(StaminaPrice)}",
"AutoEvent2010029_9": "Leave",
"AutoEvent2010030_0": "[Event] Support Station",
"AutoEvent2010030_1": "You come across a makeshift supply station from cargo crates, huts, and tents.\nThe Investigators who established it are in full protective gear, and they offer you some supplies.",
"AutoEvent2010030_10": "Each remaining Claim attempts shall be converted into {specials(count_2)*specials(RewardRate)} Gear Coins",
"AutoEvent2010030_11": "Get more advanced supplies.",
"AutoEvent2010030_12": "The Cunning Hares are tough negotiators. The Investigators agree to provide more supplies. \"C'mon, how could such meager supplies ever be enough for us?\"",
"AutoEvent2010030_13": "With their wealth of experience, the Agents from Belobog Industries have located boxes containing high-quality supplies.",
"AutoEvent2010030_14": "As I suspected... a supply box this light has to be empty...",
"AutoEvent2010030_15": "It's 1 Resonium! This support station is amazing!",
"AutoEvent2010030_16": "The supplies in the medical kit work wonders. Your squad members feel much better.",
"AutoEvent2010030_17": "Lucky for you, this damaged plug-in is still working!",
"AutoEvent2010030_18": "Bad luck. While this plug-in is only slightly damaged, it's unusable...",
"AutoEvent2010030_19": "Remaining: [{specials(RewardTimes)-specials(getrewardtimes)}/{specials(RewardTimes)}]",
"AutoEvent2010030_2": "A very light supply box",
"AutoEvent2010030_20": "Send a Cunning Hares' Agent to \"negotiate\"",
"AutoEvent2010030_21": "Belobog Industries' Agents are good at selecting supplies",
"AutoEvent2010030_22": "No need",
"AutoEvent2010030_23": "\"Do you want to convert your current supply Claims into Gear Coins? Of course, I respect your decision. Let me see... You have {specials(RewardTimes)-specials(getrewardtimes)} Claims left, and for every Claim that's {specials(count_2)*specials(RewardRate)} Gear Coins. You can exchange for a total of {specials(ChangeCoin)} Gear Coins.\"",
"AutoEvent2010030_24": "\"Take these. Hope they come in useful down in Hollow Zero.\"",
"AutoEvent2010030_25": "After chatting things over with the Agents, you decline the supplies.",
"AutoEvent2010030_26": "Exchange Claims for supplies",
"AutoEvent2010030_27": "No more supplies will be claimed. Each Claim will be exchanged for 1 Concentrated Medicine.",
"AutoEvent2010030_28": "\"Converting Claims into supplies... Let me see... You have {specials(RewardTimes)-specials(getrewardtimes)} Claims left, and for every Claim that's 1 Concentrated Medicine for a total of {specials(RewardTimes)-specials(getrewardtimes)} Concentrated Medicine.\"",
"AutoEvent2010030_3": "{specials(CardProb)*specials(RewardRate)}% chance to obtain 1 Resonium. Failure results in Pressure +{specials(count_1)}",
"AutoEvent2010030_4": "A portable medical kit",
"AutoEvent2010030_5": "Recover {specials(HpRecover)*specials(RewardRate)}% HP",
"AutoEvent2010030_6": "A damaged Bangboo plug-in",
"AutoEvent2010030_7": "{specials(HollowItemProb)*specials(RewardRate)}% chance to obtain a Plug-In. Failure results in Pressure +{specials(count_1)}",
"AutoEvent2010030_8": "Exchange Claims for Gear Coins",
"AutoEvent2010030_9": "Get additional supplies {specials(AddRewardTimes)} times.",
"AutoEvent2010031_0": "[Event] Dilapidated House",
"AutoEvent2010031_1": "You come across a dilapidated house. Despite its crumbling structure, you may find something useful within... if it doesn't collapse on its \"guests\"...",
"AutoEvent2010031_10": "Sustain 1 Corruption",
"AutoEvent2010031_11": "You carefully made your way out from what looked to be a tottering dilapidated building. Due to the amount of time spent, you inevitably suffered a little Corruption.",
"AutoEvent2010031_12": "The tottering old building collapses with a crash thanks to the violent demolition of the Agents.",
"AutoEvent2010031_13": "As you are about to leave, you come across a sealed can of Golden Crown Cat Food!",
"AutoEvent2010031_14": "Lose {specials(HPPrice)}% of HP",
"AutoEvent2010031_15": "You notice {specials(CoinReward)} Gear Coins in a corner propped up by some steel beams!",
"AutoEvent2010031_16": "It is unrelated to your mission, but you keep it in your bag in case it comes in handy later.",
"AutoEvent2010031_17": "It really looks like it'll collapse any second... You decide against visiting the place.",
"AutoEvent2010031_18": "You discover {specials(coin)} Gear Coins left behind in the rubble of the building.",
"AutoEvent2010031_19": "After that heart-pounding exploration of the ruins, you manage to make it out in one piece, yet your bodies have sustained inevitable injury.",
"AutoEvent2010031_2": "Looks like this house may collapse at any moment.",
"AutoEvent2010031_20": "You've reached the deepest part, and it's not an easy task to get out of the collapsed rubble...",
"AutoEvent2010031_21": "Leave",
"AutoEvent2010031_22": "You also find something else among the rubble...",
"AutoEvent2010031_23": "As you approach the center of the ruins, your surroundings become more dilapidated. Collapsed walls and deformed steel frames interlock to form narrow tunnels, making it difficult to move forward.",
"AutoEvent2010031_24": "Look for survivors",
"AutoEvent2010031_25": "It's becoming harder to proceed",
"AutoEvent2010031_26": "Slip into the crack",
"AutoEvent2010031_27": "Only a few of the Agents successfully get through the narrow path...",
"AutoEvent2010031_28": "After a while, the Agents bring back {specials(BigCoinReward)} Gear Coins!",
"AutoEvent2010031_29": "After searching the surrounding area, you find some survivors sheltering inside some worn buildings...",
"AutoEvent2010031_3": "Use force in your \"visit\"",
"AutoEvent2010031_30": "The survivors are asking for aid in the form of resources.",
"AutoEvent2010031_31": "They promise to give you something as thanks...",
"AutoEvent2010031_32": "Give 1 Concentrated Medicine",
"AutoEvent2010031_33": "Give 1 Concentrated Medicine II",
"AutoEvent2010031_34": "Give 1 Integrated Supply or Integrated Supply II",
"AutoEvent2010031_35": "Just leave",
"AutoEvent2010031_36": "The survivors accept your supplies and recover a little strength. They give you some other Bangboo Plug-Ins as thanks.",
"AutoEvent2010031_37": "\"Oh, it's a type-II model... Thank you!\"\nThe survivors recover their energy using the supplies you gave them, and take out other Bangboo Plug-Ins as a thank-you gift.",
"AutoEvent2010031_38": "\"Oh, that's a super valuable Integrated Supply... Thank you so much!\"\nThe survivors recover their health using the supplies you gave them, and take out some valuable supplies of their own as thanks.",
"AutoEvent2010031_4": "Get {specials(CoinReward)} Gear Coins.",
"AutoEvent2010031_5": "Destroy the dangerous building",
"AutoEvent2010031_6": "Get {specials(BigCoinReward)} Gear Coins.",
"AutoEvent2010031_7": "Leave through the collapsed portion",
"AutoEvent2010031_8": "Some resources might get damaged",
"AutoEvent2010031_9": "Leave through the crack",
"AutoEvent2010032_0": "[Event] Elite Bangboo Assistant",
"AutoEvent2010032_1": "I'm Phaethon! Gimme gimme!",
"AutoEvent2010032_10": "\"En-nah-ehn! (That's really generous of you! Let me show you my special collection!)\"",
"AutoEvent2010032_11": "Gain Ace Necessities Pack",
"AutoEvent2010032_12": "Gain Super Bonus Pack",
"AutoEvent2010032_13": "Purchasable supplies have been upgraded.",
"AutoEvent2010032_14": "Get {specials(RewardNum)} A-Rank Resonia.",
"AutoEvent2010032_15": "New supplies available for purchase.",
"AutoEvent2010032_16": "Pressure +50. Obtain 0-3 Resonia.",
"AutoEvent2010032_17": "\"Ehn-na ehn-noonoo nah!\" (Not even if you were the son of Helios! I can't just go around giving things for free!)",
"AutoEvent2010032_18": "Your shameless behavior is mocked by Bangboo, and you fail to score a single Resonium...",
"AutoEvent2010032_19": "Grace seems to be particularly intrigued by this Bangboo.",
"AutoEvent2010032_2": "They're willing to help",
"AutoEvent2010032_20": "You come across a fully-armed Bangboo equipped with advanced defensive equipment. Its signal identifies it as an assistant certified by the Association for investigating Hollow Zero.",
"AutoEvent2010032_21": "\"En-nah-ehn, ehn-na! (Looks like you're in trouble. I'm a professional, and I can help you if you need it!)\"",
"AutoEvent2010032_22": "Get {specials(RewardNum)} S-Rank Resonia.",
"AutoEvent2010032_23": "\"Ehn-na? En-nah!\" (What? You're so poor you have to live in a trash can? That's sad... You can have these!)",
"AutoEvent2010032_24": "\"I want the most deluxe one!\"",
"AutoEvent2010032_25": "\"Nha-nuh nhu-ne! En-nah! (That's all of them! Please, stop touching my interface!)\"\nThanks to Grace's operation, the Elite Bangboo Assistant gives you a better Resonium.",
"AutoEvent2010032_26": "Spend {specials(super_coin)} Gear Coins",
"AutoEvent2010032_27": "\"Ehn! Nah!\" (Goodness me! Who knew there were such charitable people inside Hollow Zero... I must bring out my treasured possession!)",
"AutoEvent2010032_28": "\"En-nah-ehn!\" (The Bangboo hands over top-tier combat supplies.)\nYou obtain 2 S-Rank Resonia.",
"AutoEvent2010032_29": "Ask about the special service",
"AutoEvent2010032_3": "Get {specials(RewardNum)} B-Rank Resonia.",
"AutoEvent2010032_30": "Lose 20% HP. Duplicate all Concentrated Medicine.",
"AutoEvent2010032_31": "\"Ehn-na ehn nu-na!\" (Medical supplies are indispensable items. I can give you double the number of supplies you have!)",
"AutoEvent2010032_32": "\"Ehn-na?\" (You don't have any Concentrated Medicines...)",
"AutoEvent2010032_33": "\"Ehn-nu!\" (I'll give you 2!)",
"AutoEvent2010032_4": "Upgrade purchasable supply packs",
"AutoEvent2010032_5": "Spend {specials(CoinPrice)} Gear Coins.",
"AutoEvent2010032_6": "Let Grace handle it.",
"AutoEvent2010032_7": "Gain Basic Pack",
"AutoEvent2010032_8": "\"A good kid like you won't keep anything from us, right? Let me improve your service protocol... There, done! Let's see how you work now...\"",
"AutoEvent2010032_9": "\"Ehn-na! Ehn-na! (This is for you!)\"\nThe Bangboo gives you a Resonium.",
"AutoEvent2010033_0": "[Event] Public Security Reserve Force",
"AutoEvent2010033_1": "With risk comes reward!",
"AutoEvent2010033_10": "Obtain 1 A-Rank or S-Rank Resonium",
"AutoEvent2010033_11": "You stumble across a heavily armed Public Security squad who look somewhat worn out. They seem to be responsible for search and rescue operations in Hollow Zero.",
"AutoEvent2010033_12": "As they prepare to depart, they generously offer to leave their beat-up combat supplies behind for other explorers to use.",
"AutoEvent2010033_13": "Sure as sugar, there are some Resonia! But the weather-worn stuff is all stained with this gross sticky liquid that's stressing you out just touching it...",
"AutoEvent2010033_14": "Sounds very tempting, but who knows whether their stuff has been corrupted or not... Nah, no thanks!",
"AutoEvent2010033_15": "Sustain 1 Corruption. Obtain some goodies.",
"AutoEvent2010033_16": "Only if the supplies are absolutely safe",
"AutoEvent2010033_17": "Obtain 2 [Hollow] Resonia",
"AutoEvent2010033_18": "You take all the corrupted supplies in one go! Now it's time to see whether they were worth it or not...",
"AutoEvent2010033_19": "\"Relax. This here hasn't been corrupted and it's totally safe.\"",
"AutoEvent2010033_2": "You should carefully consider whether to accept their supplies or not...",
"AutoEvent2010033_20": "\"I really like careful and cautious people like you. Take this, consider it my blessing.\"",
"AutoEvent2010033_21": "I want supplies to boost my combat abilities...",
"AutoEvent2010033_22": "Lose {specials(count_1)}% HP. Obtain 1 [Artifice] Resonium.",
"AutoEvent2010033_23": "\"En-nah...\" (There are some very strange-looking supplies around here... But seeing as you want them, I may as well leave them to you. I won't be held responsible for anything that happens.)",
"AutoEvent2010033_3": "Hooray! What a windfall!",
"AutoEvent2010033_4": "Obtain {specials(CardNum)} Resonia. Pressure +{specials(StaminaPrice)}.",
"AutoEvent2010033_5": "Thanks, but no thanks!",
"AutoEvent2010033_6": "\"I promise to use these supplies as wisely as possible.\"",
"AutoEvent2010033_7": "\"Every time I use these items, I'll remember your heroic act of generosity. I wish you all the best.\" \n— Anby says, solemnly.",
"AutoEvent2010033_8": "\"Uh... You're welcome, I guess? But we've already finished our exploration and these supplies are just leftovers...\"",
"AutoEvent2010033_9": "\"We've still got some supplies here that haven't been corrupted. Take them. We're heading home to get some sleep...\"\nThe Public Security team gives you their safe supplies.",
"AutoEvent2010034_0": "[Event] Paid Rest Area",
"AutoEvent2010034_1": "At the entrance to the rest area, you see instructions written on the coin machine: \"Paid rest area. Your payment will be used for its regular maintenance. P.S.: We accept donations. Every Gear Coin you donate will help someone in need get a better rest.\"",
"AutoEvent2010034_10": "\"The deluxe service — my treat!\"",
"AutoEvent2010034_11": "You forcibly used the rest area for free because you didn't want to spend money.",
"AutoEvent2010034_12": "But you feel somewhat guilty...",
"AutoEvent2010034_13": "You chose the cheapest price.",
"AutoEvent2010034_14": "Well, you get what you pay for, and inside the Hollows is no exception! Despite spending money, you don't feel any more relaxed.",
"AutoEvent2010034_15": "You choose the most expensive price and get ready to relax. Enjoy the luxury service of this rest area to its fullest.",
"AutoEvent2010034_16": "You get what you pay for. It's true inside the Hollows, too! After that rest, your mind and body feel completely relaxed.",
"AutoEvent2010034_17": "\"Hmm? What did I put in? It's a half-price voucher on a Cunning Hares commission. This is worth a lot!\"",
"AutoEvent2010034_18": "\"That's why I decided to indulge in this luxury relaxation service!\"\nNicole's behavior shouldn't be encouraged, but it does have a certain logic to it...",
"AutoEvent2010034_19": "The luxury service at the rest area leaves your entire being rejuvenated! Especially seeing as you didn't spend a single dime on anything...",
"AutoEvent2010034_2": "Now that you're here, why not take this chance to take a break?",
"AutoEvent2010034_20": "Pressure -{specials(Sta)}",
"AutoEvent2010034_21": "\"Would you like any additional services?\"\n— a sudden voice at the rest area abruptly startles you.",
"AutoEvent2010034_22": "\"Our mini business rest area offers deposit services. We trust premium payers like yourself require sophisticated financial management solutions, even in the depths of the Hollows.\"",
"AutoEvent2010034_23": "\"You may deposit and withdraw here at your convenience.\"\n\"Additionally, utilizing our paid rest area entitles you to a bonus of {specials(count_1)} Gear Coins added to your account.\"",
"AutoEvent2010034_24": "Deposit: {specials(save)} Gear Coins.",
"AutoEvent2010034_25": "Deposit",
"AutoEvent2010034_26": "Withdraw",
"AutoEvent2010034_27": "Leave",
"AutoEvent2010034_28": "\"Select an amount to deposit.\"",
"AutoEvent2010034_29": "Deposit {specials(count_2)} Gear Coins",
"AutoEvent2010034_3": "Enjoy the service without paying",
"AutoEvent2010034_30": "Deposit {specials(count_3)} Gear Coins",
"AutoEvent2010034_31": "Deposit {specials(count_4)} Gear Coins",
"AutoEvent2010034_32": "Return",
"AutoEvent2010034_33": "Withdraw {specials(count_2)} Gear Coins",
"AutoEvent2010034_34": "Withdraw {specials(count_3)} Gear Coins",
"AutoEvent2010034_35": "Withdraw {specials(count_4)} Gear Coins",
"AutoEvent2010034_36": "\"See you again next time.\"",
"AutoEvent2010034_37": "\"Bzz...\" With a coarse robotic sound, the deposit machine goes out of service... Deposit and withdrawal functions are temporarily unavailable.",
"AutoEvent2010034_38": "Hopefully it'll be fixed by the next time I see it...",
"AutoEvent2010034_4": "Pressure +{specials(Sta)}",
"AutoEvent2010034_5": "Select the cheapest service",
"AutoEvent2010034_6": "Spend {specials(Coin1)} Gear Coins.",
"AutoEvent2010034_7": "Select a luxury service",
"AutoEvent2010034_8": "Spend {specials(Coin2)} Gear Coins. Remove 1 Corruption. Pressure -100.",
"AutoEvent2010034_9": "You come across a cargo container with the TOPS and Association logos. Looks like the container has been modified into a rest area.",
"AutoEvent2010035_0": "[Event] Ambush?",
"AutoEvent2010035_1": "Several people who are obviously up to no good block your path...\n\"Relax. We're not here to mug you. We'll let you go, so long as you buy these combat supplies from us. As for the price... We'll let you have it for all the Gear Coins you have on you.\"",
"AutoEvent2010035_10": "The squad members shoot a glance at each other and, not wanting a direct confrontation, quickly flee outside from the thuggish merchant.",
"AutoEvent2010035_11": "Lose {specials(count_1)}% of HP",
"AutoEvent2010035_12": "You face off against the thuggish merchant, even though your squad members are hurt...\n\"Stop stop... Take this! It's good!. Just stop pulling on my hair!\"",
"AutoEvent2010035_13": "Launch a surprise attack!",
"AutoEvent2010035_14": "\"You've got a good eye. Here, take this.\"",
"AutoEvent2010035_15": "You handed over all your Gear Coins, but at least you managed to get something good...",
"AutoEvent2010035_16": "Lose 0-40% of HP. Obtain 1,000-2,000 Gear Coins.",
"AutoEvent2010035_17": "The refined and courteous demeanor of the Victoria Housekeeping Agent didn't sit well with the violent merchant, and in his excitement, he exposed a weakness that was promptly addressed...",
"AutoEvent2010035_18": "Victoria Housekeeping really was a fantastic choice. We scored something good without anyone even getting hurt!",
"AutoEvent2010035_19": "The Agents sustain mild injuries during the escape.",
"AutoEvent2010035_2": "Fine, I'll buy them",
"AutoEvent2010035_20": "Launch a surprise attack while the raiders aren't paying attention!",
"AutoEvent2010035_21": "Perfect!\nThe Agents fight off the raiders without a scratch.",
"AutoEvent2010035_22": "You gather up the {specials(coin)} Gear Coins that the raiders scattered as they flee.",
"AutoEvent2010035_23": "After a brief skirmish, the Agents fight off the raiders — but are injured in the process.\nAgents lose {specials(hp)}% HP.",
"AutoEvent2010035_24": "You gather up the {specials(coin)} Gear Coins that the raiders spilled in a rush.",
"AutoEvent2010035_25": "\"We're not twisting anyone's arm here. You see, throwing all your Gear Coins in for a shot to get a Resonium, that's a sweet deal, right? ... Hang on, you don't even have a single coin on you?\"",
"AutoEvent2010035_26": "\"Forget it. I'll cut you a deal this one time!\"",
"AutoEvent2010035_3": "Spend all your Gear Coins. Obtain 1 S-Rank Resonium.",
"AutoEvent2010035_4": "Don't underestimate me!",
"AutoEvent2010035_5": "Reduce 1 random squad member's HP to 1. Obtain 2 S-Rank Resonia.",
"AutoEvent2010035_6": "Turn and run",
"AutoEvent2010035_7": "Should we obey them?",
"AutoEvent2010035_8": "\"Please leave it to me.\"",
"AutoEvent2010035_9": "Obtain 1 S-Rank Resonium",
"AutoEvent2010036_0": "[Event] White Star Institute Research Station",
"AutoEvent2010036_1": "Obtain 2 [Hollow] Resonia",
"AutoEvent2010036_10": "The scholar says he is willing to help you in any way he can.",
"AutoEvent2010036_11": "You ask the scholar if you can help him with anything in exchange for more supplies.",
"AutoEvent2010036_12": "Note: During this exploration, only A-Rank and S-Rank Resonia will be obtained. But you will sometimes see B-Rank Resonia.",
"AutoEvent2010036_13": "You notice a glint of both surprise and gratitude in his eyes before he hands over a tiny device without saying a word.",
"AutoEvent2010036_14": "Taken aback by how eerie it all is, you politely thank them and refuse their offer.",
"AutoEvent2010036_15": "Pressure +70",
"AutoEvent2010036_16": "Agree to the scholars' research",
"AutoEvent2010036_17": "The scholars fell silent, before passing over a contract to you and indicating for you to select an option.",
"AutoEvent2010036_18": "It seems like their research involves investment within the Hollows and the human nature.",
"AutoEvent2010036_19": "Take into account your current Gear Coins balance, and choose carefully...",
"AutoEvent2010036_2": "Will you accept his help...?",
"AutoEvent2010036_20": "A long-term choice",
"AutoEvent2010036_21": "Lose all your Gear Coins. Shop prices -50%.",
"AutoEvent2010036_22": "Living in the moment",
"AutoEvent2010036_23": "Gear Coins doubled. Store price +50%.",
"AutoEvent2010036_24": "Nah.",
"AutoEvent2010036_25": "You hand over all the Gear Coins to the scholars in exchange for a stamped letter displaying the seal of the White Star Institute which may be used at any supply shops inside the Hollows. The letter will disappear if you leave the Hollows.",
"AutoEvent2010036_26": "Note: Store prices -50% in this run.",
"AutoEvent2010036_27": "The scholars take out a large stack of Gear Coins, they also leave an invisible mark on you:\n\"From this point on, you will encounter increased prices whenever you visit a supply shop. We hope you don't regret your decision. All the best.\"",
"AutoEvent2010036_28": "Note: Store prices +50% in this run.",
"AutoEvent2010036_29": "You leave under the disappointed stare of the scholars.",
"AutoEvent2010036_3": "I want some combat supplies...",
"AutoEvent2010036_30": "Change HP to 20%. HP recovery +100% (excluding combat)",
"AutoEvent2010036_31": "Change HP to 100%. HP recovery -50% (excluding combat)",
"AutoEvent2010036_32": "You participated in the scholars' experiment, which notably deteriorated your physical condition, but increased your efficiency in absorbing medicines.",
"AutoEvent2010036_33": "Note: HP Recovery effects in this run +100% (excluding effects during combat)",
"AutoEvent2010036_34": "You participated in the scholars' experiment, which improved your physical condition but reduced your ability to absorb nutrients.",
"AutoEvent2010036_35": "Note: HP Recovery effects for this run -50% (excluding effects during combat)",
"AutoEvent2010036_36": "Choose carefully based on your current health...",
"AutoEvent2010036_4": "Choose 1 Resonium.",
"AutoEvent2010036_5": "Maybe ask for more?",
"AutoEvent2010036_6": "Leave",
"AutoEvent2010036_7": "You stumble across a research team made up of scholars and executives.\nWhile the scholars warmly welcome you, the executives appear tense and grim...",
"AutoEvent2010036_8": "The scholar hands you the Resonium you want, but at that moment, you notice an eerie hint of cruelty in the eyes of the guard closest to you...",
"AutoEvent2010036_9": "You have obtained a Resonium.",
"AutoEvent2010037_0": "[Event] Activated Crystal",
"AutoEvent2010037_1": "If you break off a piece and craft it into something... it might work wonders!",
"AutoEvent2010037_10": "Process highly-active crystals",
"AutoEvent2010037_11": "It's a crystal cluster exhibiting pronounced Ether activity, but barely corrupted. You can feel powerful waves of Ether energy pulsing out from it.",
"AutoEvent2010037_12": "Obtain {specials(count_1)} Gear Coins. Corruption: Pressure increases +200%",
"AutoEvent2010037_13": "Activated crystals are extremely active. Corruption is impossible to avoid.",
"AutoEvent2010037_14": "Catalyze up to 10 Resonia. Corruption: Unable to recover HP",
"AutoEvent2010037_2": "Doing so may come with certain risks...",
"AutoEvent2010037_3": "Craft it into combat supplies",
"AutoEvent2010037_4": "Obtain 6 Resonia. Corruption: Can no longer restore HP",
"AutoEvent2010037_5": "Craft it into restorative medicine",
"AutoEvent2010037_6": "Restore all HP. Corruption: Can no longer obtain Gear Coins",
"AutoEvent2010037_7": "Craft it into something that soothes your nerves.",
"AutoEvent2010037_8": "Removes all Corruptions. Corruption: Pressure +200%",
"AutoEvent2010037_9": "Leave",
"AutoEvent2010038_0": "[Event] Fissure!",
"AutoEvent2010038_1": "You are so focused on what's around you that you neglect to notice what's under your feet. By the time you come to your senses, you're about to plunge into a fissure!\nWho knows what awaits you...",
"AutoEvent2010038_10": "Give up all struggle and embrace nothingness",
"AutoEvent2010038_11": "Fairy has recorded the complete data of this adventure through the fissure and saved it as a concise observation report. Maybe you should keep it, as it might be useful in the future.",
"AutoEvent2010038_12": "This is definitely not a wise choice...",
"AutoEvent2010038_13": "Toss all your Gear Coins into it",
"AutoEvent2010038_14": "...",
"AutoEvent2010038_15": "You jump into the fissure. After who knows how long...",
"AutoEvent2010038_16": "Bad news, that bad feeling came true...\nBut there are some supplies scattered around up ahead. Time is tight, so pick one and let's go!",
"AutoEvent2010038_17": "What rotten luck.\nSustained {specials(CurseNum)} Corruptions. Obtained {specials(CurCardExchangeNum)} [Artifice] Resonia.",
"AutoEvent2010038_18": "You leave with outstanding luck.\n2 Corruptions removed. Obtained 2 Resonia.",
"AutoEvent2010038_19": "Is this a blessing in disguise?",
"AutoEvent2010038_2": "If you had to choose, which type of misfortune would you rather face...",
"AutoEvent2010038_20": "A supply box",
"AutoEvent2010038_21": "Gain 1 random Resonia",
"AutoEvent2010038_22": "A mental relaxant",
"AutoEvent2010038_23": "Pressure is set to 20",
"AutoEvent2010038_24": "A medicine box",
"AutoEvent2010038_25": "Restore 1 random character's HP by 50%",
"AutoEvent2010038_26": "It's like a fountain of Gear Coins!",
"AutoEvent2010038_27": "Counting everything up reveals a total of {specials(add_coin)} Gear Coins.",
"AutoEvent2010038_28": "The Gear Coins are all swallowed up...",
"AutoEvent2010038_29": "But very soon, the squad member makes some unexpected discoveries nearby!",
"AutoEvent2010038_3": "Lost property",
"AutoEvent2010038_30": "Fight the enemies in the abyss",
"AutoEvent2010038_31": "This fissure is emanating Ether energy so intensely that it's like staring into the abyss. If you step into it, squad members will only be able to fight while in extremely poor condition. Please proceed with caution.",
"AutoEvent2010038_32": "...",
"AutoEvent2010038_33": "Are you sure you want to enter combat?",
"AutoEvent2010038_34": "Step into the abyss",
"AutoEvent2010038_35": "Change HP for all squad members to {specials(hp)}%, and enter combat",
"AutoEvent2010038_36": "Maybe next time",
"AutoEvent2010038_37": "By some miracle, you manage to survive combat!",
"AutoEvent2010038_38": "Behind the defeated enemies is a huge amount of uncorrupted supplies. All the squad members are overjoyed!",
"AutoEvent2010038_4": "Lose 2 random Resonia",
"AutoEvent2010038_5": "Face your fear",
"AutoEvent2010038_6": "Pressure is set to 90",
"AutoEvent2010038_7": "Accidental injury",
"AutoEvent2010038_8": "Reduce 1 random character's HP by 50%",
"AutoEvent2010038_9": "A document",
"AutoEvent2010039_0": "[Event] Emergency Evacuation Point",
"AutoEvent2010039_1": "They'll hurry over to collect the Agent waiting at the transmission station, and leave behind some supplies to support the rescue effort.",
"AutoEvent2010039_10": "Obtain {specials(coin)} Gear Coins",
"AutoEvent2010039_11": "All squad members are in good condition. Nobody needs to leave the squad to rest right now.",
"AutoEvent2010039_13": "The rescue squad left some supplies behind to help out the rest of the squad members.",
"AutoEvent2010039_14": "There is a small station with the Hollow Investigative Association's logo and an Emergency button on it. Activating it sends a signal to nearby Investigators.",
"AutoEvent2010039_15": "The Agent leaves the team to take a break.",
"AutoEvent2010039_16": "The rescue squad arrives and evaluates Ellen's condition, finding her unharmed and in better condition than even some of the rescuers who have been busy going around. They leave behind some Resonia and head off.",
"AutoEvent2010039_17": "\"As much as I'd like to chill... I have a class I don't like today... Well, it's better to fight alongside you in a Hollow.\"",
"AutoEvent2010039_18": "Ellen yawns and starts to nod off on the spot, before continuing on with you.",
"AutoEvent2010039_19": "No time to slack off yet...",
"AutoEvent2010039_2": "You can let one Agent follow the rescue team out of the Hollow for a break.",
"AutoEvent2010039_3": "Let squad member 1 rest",
"AutoEvent2010039_4": "Squad member has left. You obtained 3 Resonia.",
"AutoEvent2010039_5": "Let squad member 2 rest",
"AutoEvent2010039_6": "(Get 3 Resonia)",
"AutoEvent2010039_7": "Let squad member 3 rest",
"AutoEvent2010039_8": "Squad members leave. Obtain {specials(coin)} Gear Coins.",
"AutoEvent2010039_9": "You don't have to push the button",
"AutoEvent2010040_0": "[Event] Defense Force Logistics Hub",
"AutoEvent2010040_1": "Take a wee break",
"AutoEvent2010040_10": "Remove 1 Corruption. Recover {specials(hp)}% of Max HP for all squad members.",
"AutoEvent2010040_11": "Buy a \"Powerful\" Resonium",
"AutoEvent2010040_12": "Leave",
"AutoEvent2010040_13": "The Defense Force has set up a comfortable place to rest. It's hard to believe that you can get this kind of treatment inside Hollow Zero.",
"AutoEvent2010040_14": "\"You know the rules. Friend or foe, there's no such thing as a freebie.\"",
"AutoEvent2010040_15": "\"We've got all the best stuff here in the Defense Force.\"",
"AutoEvent2010040_16": "Limit of 1 item each",
"AutoEvent2010040_17": "Buy advanced supplies (purchases remaining: {1-specials(buy_1)})",
"AutoEvent2010040_18": "Spend {specials(count_1)} Gear Coins. Obtain 3 A-Rank Resonia.",
"AutoEvent2010040_19": "Buy corrupted supplies (purchases remaining: {1-specials(buy_2)})",
"AutoEvent2010040_2": "Would you like to trade?",
"AutoEvent2010040_20": "Spend {specials(count_2)} Gear Coins and gain 1 [Artifice] Resonium.",
"AutoEvent2010040_21": "Buy rare supplies (purchases remaining: {1-specials(buy_3)})",
"AutoEvent2010040_22": "Spend {specials(count_3)} Gear Coins and gain 1 S-Rank Resonium ",
"AutoEvent2010040_23": "I'll pass.",
"AutoEvent2010040_24": "After much deliberation, you decide for now not to buy anything from the Defense Force...",
"AutoEvent2010040_25": "Request supplies aid",
"AutoEvent2010040_26": "Obtain 5 Concentrated Medicines",
"AutoEvent2010040_27": "The soldiers provide you with an enormous amount of supplies. Sure enough, no matter where you are, you can always rely on the Defense Force.",
"AutoEvent2010040_3": "Make a fair trade",
"AutoEvent2010040_4": "Lose {specials(delete_card)} Resonium. Obtain all the Resonia of 1 type.",
"AutoEvent2010040_5": "Compliment them passionately and talk them into giving you some supplies",
"AutoEvent2010040_6": "Gain 3 random Resonia",
"AutoEvent2010040_7": "Leave",
"AutoEvent2010040_8": "You see a small mobile logistics point comprised of armed Defense Force troops and some vehicles.",
"AutoEvent2010040_9": "The soldiers showcase their military supplies and propose an exchange of resources...",
"AutoEvent2011400_0": "Driver on the Board",
"AutoEvent2011400_1": "You darn cheat!",
"AutoEvent2011400_2": "Where to?",
"AutoEvent2011400_3": "1F",
"AutoEvent2011400_4": "2F",
"AutoEvent2011400_5": "3F",
"AutoEvent2011400_6": "The last floor",
"AutoEvent210103_0": "[Lost Item] Weird Girl",
"AutoEvent210103_1": "\"I can't beat it, anyway... If you want to make some bank, you could try?\"",
"AutoEvent210103_10": "\"The banknotes' serial numbers suggest their printing took place before the old capital fell. They're slightly damaged, not usable as currency, but worth keeping.\"",
"AutoEvent210103_2": "Attack the Ethereal and take the bag of money?",
"AutoEvent210103_3": "Attack it",
"AutoEvent210103_4": "Enter combat",
"AutoEvent210103_5": "Leave",
"AutoEvent210103_7": "The girl in the school uniform sits atop the roof of the derelict vehicle, swinging her legs as she leans forward, gazing intently at something.\n\"I didn't realize Ethereals could 'guard their wealth' like that.\"",
"AutoEvent210103_8": "\"Or... Are you willing to risk becoming an Ethereal just for that money?\"\nThe girl leaps off the roof of the car and walks off in the opposite direction.",
"AutoEvent210103_9": "The Ethereal has been destroyed, and the money bag it was guarding is right in front of you.",
"AutoEvent210301_0": "[Lost Item] Weird Girl",
"AutoEvent210301_1": "Fairy's inspection revealed the trap to be highly susceptible to corruption, without any high-value items inside.\n\"Sometimes being interesting makes up for lack of value, right?\"",
"AutoEvent210301_10": "\"Master, I found some supplies we can use. We're currently 2/3 of the way to the bottom.\"",
"AutoEvent210301_11": "\"I never expected to find someone else at the bottom of this bottomless pit! Are you here to feel what it's like to approach the Zenless Limit, too?\"\nYou discover an eccentric academic.",
"AutoEvent210301_12": "\"Oh, I may have confused you by putting it like that. The Zenless Limit describes the threshold required for a Companion Hollow to break off and become its own Hollow.\"",
"AutoEvent210301_13": "\"It must've been really tough for you to make it all the way down here. Take this, it'll help you relax a little.\"",
"AutoEvent210301_15": "\"Oh... Found it!\" The young girl digs around at the bottom of the pit and, suddenly excited, she hands over a Universal Audio Memory Card. \"I hope this recording makes coming down here worth it for you!\"",
"AutoEvent210301_2": "A Rare Opportunity",
"AutoEvent210301_3": "Accept",
"AutoEvent210301_4": "Pressure +{specials(JIAYA)}",
"AutoEvent210301_5": "Decline",
"AutoEvent210301_7": "\"Despite all the traps around the Hollow, it's rare to see a bottomless pit here!\" A schoolgirl teeters on the edge, peering down, almost falling in.",
"AutoEvent210301_8": "\"I've been observing for a while, and there's a pattern to its activeness. You can force your way in now while it's not very active.\"",
"AutoEvent210301_9": "\"Master, I found some Gear Coins. We're currently 1/3 of the way to the bottom.\"",
"AutoEvent210305_0": "[Lost Item] Weird Crystal",
"AutoEvent210305_1": "\"Master: This is a strangely-shaped sample of Withering corruption.\"\n\"Analyses show this crystal was carved out of an Ethereal, causing it to take this shape.\"",
"AutoEvent210305_10": "You got a peculiarly-shaped sample of Withering Corruption.",
"AutoEvent210305_2": "\"It carries with it a painful past. If you want to take it away, I suggest you show it the appropriate respect!\"",
"AutoEvent210305_3": "Mourn the fallen warriors of days gone by",
"AutoEvent210305_4": "Grieve with sorrow",
"AutoEvent210305_5": "Pressure +100",
"AutoEvent210305_6": "Offer a token of remembrance",
"AutoEvent210305_7": "Lose 2 Resonia",
"AutoEvent210305_8": "Leave",
"AutoEvent210305_9": "Let's pay our respects and leave this place.",
"AutoEvent21040299_0": "You are now in a special area, codenamed: C0399.",
"AutoEvent21040299_1": "This area contains strange items left behind by previous visitors.",
"AutoEvent210402_0": "[Lost Item] Weird Girl",
"AutoEvent210402_1": "\"Aaaahhhh, watch out!\"",
"AutoEvent210402_2": "What about the owner of the bike?",
"AutoEvent210402_3": "The bike looks like it's been in a serious accident before.",
"AutoEvent210402_4": "Is there anything else around the bike?",
"AutoEvent210402_5": "\"Phew — nothing! Besides us, there's nobody else around here!\"",
"AutoEvent210402_6": "\"It's a polaroid of a dog!\" The young girl gives the photo to you. \"I'm a cat person though... You keep it, as a souvenir!\"",
"AutoEvent210402_7": "\"This is a button from a boy's uniform...\" The girl holds up a button and looks it over. \"Hm, I bet someone left it behind after their crush rejected them! High school students are so cute.\"",
"AutoEvent210402_8": "\"Ah, it's getting late. I'd better get going!\"",
"AutoEvent210402_9": "Bang! You are been knocked to the ground by a young girl in a high school uniform on her busted-up old bike.",
"AutoEvent210404_0": "[Lost Item] Weird Girl",
"AutoEvent210404_1": "\"It's all crumpled up now... but see the stamp on this one? That means it was an official document!\"\nThe girl in the school uniform stands with one hand on her hip and the other holding out a piece of paper.",
"AutoEvent210404_10": "\"Isn't that a collector's item? Ha, I'd better snap that up before I regret it!\"",
"AutoEvent210404_2": "Buy it now, or wait until the price drops?",
"AutoEvent210404_4": "Buy it straight away",
"AutoEvent210404_5": "It's too much, no thanks",
"AutoEvent210404_7": "Spend {specials(BuyCoin)} Gear Coins",
"AutoEvent210404_8": "\"Oh, it's you again~ I've grown a bit tired of bargaining, so I'm going elsewhere. Here, you can have this one as a gift, so make sure to cherish it!\"",
"AutoEvent210404_9": "\"Oh no, how did this happen? Maybe I shouldn't have gone with the 'tough sales' approach! Or perhaps I asked for too much... If there's a next time, I'll offer a lower price!\"",
"AutoEvent21050399_0": "You are now in a special area, codenamed: C0201.",
"AutoEvent21050399_1": "This area contains strange items left behind by previous visitors.",
"AutoEvent210505_0": "[Lost Item] Weird Girl",
"AutoEvent210505_1": "\"Isn't this fun! Huh? Surviving in a desperate situation, and there's even a worthwhile payoff in the end!\"",
"AutoEvent210505_11": "Are you sure you want to go into combat with 1 HP?",
"AutoEvent210505_15": "No thanks",
"AutoEvent210505_16": "\"Hey, are you guys okay?\" After the battle, the weakened squad is shocked by the medicine's taste: a blend of spicy peppercorn, bitter melon, and green peppers.",
"AutoEvent210505_17": "\"Well... It should take effect any second now. Hold on just a little longer!\"\nThe Agents feel a sudden warmth, but as the heat recedes, it feels as if they have been completely rejuvenated.\nHP has been fully recovered.",
"AutoEvent210505_18": "\"It's working! Though I just realized I totally forgot what the exact recipe was... But thank you anyway!\"\nThe girl hands you a letter and waves at you, before bounding off.",
"AutoEvent210505_2": "Please choose carefully",
"AutoEvent210505_3": "Reduce HP to 1 and enter combat",
"AutoEvent210505_4": "Help her test the medicine",
"AutoEvent210505_5": "Absolutely not!",
"AutoEvent210505_7": "\"Ugh... I can't swallow it...\" The girl in the school uniform crouches in the corner, anxious about something. When she sees someone coming, she lights up instantly with a strange gleam in her eye...",
"AutoEvent210505_8": "\"I've developed a type of medicine that will weaken you...\"\n\"It's not for nefarious reasons! If you drink it and go into battle, your body will recover to the peak of perfection!\"",
"AutoEvent210505_9": "\"Do you want to give it a try for me? I'm willing to write an incredible Letter of Recommendation as thanks.\"",
"AutoEvent210506_0": "[Lost Item] Weird Crystal",
"AutoEvent210506_1": "Something is glowing faintly in the ruins of an abandoned safe point... Seems to be something valuable here!",
"AutoEvent210506_2": "After all, this was once a resting place for scholars. Perhaps there's unpublished research here waiting to be found!",
"AutoEvent210506_3": "Find out what's beneath the rubble",
"AutoEvent210506_4": "Dig up the rubble",
"AutoEvent210506_5": "Leave",
"AutoEvent210506_6": "The withered flower lies quietly beneath the ruins...",
"AutoEvent210506_7": "This is a \"Withering\" corruption sample.\nIt seems that this place was once attacked by Ethereals.",
"AutoEvent210506_8": "As you hold the sample in your hands, you can't help but wonder...\nWhether or not the scholars and Investigators who rested here back then managed to escape the attack...",
"AutoEvent21060399_0": "You are now in a special area, codenamed: C#-01.",
"AutoEvent21060399_1": "This area contains strange items left behind by previous visitors.",
"AutoEvent21060399_2": "\"Warning! Syncing error.\"",
"AutoEvent21060399_3": "\"Eous has started moving on its own.\"",
"AutoEvent210603_0": "[Lost Item] Weird Crystal",
"AutoEvent210603_1": "You are unable to analyze the unknown crystal construct but can confirm it's highly dangerous.\nThe more one is burdened with things of importance, the more easily one will be affected. You need to get rid of some.",
"AutoEvent210603_10": "That's not enough, get rid of more.",
"AutoEvent210603_2": "Get away from it.",
"AutoEvent210603_28": "Control permissions have been restored to normal, and Bangboo movement is now working as usual.",
"AutoEvent210603_29": "Just before leaving, you discover a damaged military headset radio which, despite being an older model, is still valuable.",
"AutoEvent210603_3": "Can't decide what to dispose of",
"AutoEvent210603_4": "Pressure +100",
"AutoEvent210603_5": "Drop money",
"AutoEvent210603_6": "You will lose all your Gear Coins.",
"AutoEvent210603_7": "Drop equipment",
"AutoEvent210603_8": "Lose 2 Resonia.",
"AutoEvent210604_0": "[Lost Item] Weird Crystal",
"AutoEvent210604_1": "\"Master, an abnormally heavy 'withering' corruption sample lies ahead.\"\n\"Based on my calculations, this sample holds considerable research value, but there is much we still don't understand. Please exercise caution in retrieving the sample.\"",
"AutoEvent210604_10": "Seems as if... an unfortunate soul was devoured by the Ethereals.",
"AutoEvent210604_2": "Think of a way to get the sample",
"AutoEvent210604_3": "Do it yourself",
"AutoEvent210604_4": "Lose 10% HP",
"AutoEvent210604_5": "Hire someone to help",
"AutoEvent210604_6": "Lose {specials(CoinCost)} Gear Coins",
"AutoEvent210604_7": "Leave",
"AutoEvent210604_8": "Even though you didn't come through unscathed, you still managed to obtain the \"withering\" corruption sample.",
"AutoEvent210604_9": "At the very core of this sample is a large, completely deformed metal object, but it appears to be man-made...",
"AutoEvent210704_0": "[Lost Item] Weird Crystal",
"AutoEvent210704_1": "Up ahead, a researcher throws something away before leaving.",
"AutoEvent210704_2": "Since it's a researcher... what if it's something potentially useful? Let's go see!",
"AutoEvent210704_3": "You walk up wide-eyed and peer around, but can't seem to see anything special...",
"AutoEvent210704_4": "\"Master: The toe on your right foot has stepped on a sample of Withering Corruption. You might not be able to feel it right now, but it is a precious sample. Please can you raise your esteemed foot?\"",
"AutoEvent210704_5": "Sure enough, there's a tiny sample of corruption under your foot... But this sample is so small. It's like a tiny fragment that fell off an Ethereal's body...",
"AutoEvent210704_6": "Looks like the guy who ran into that Ethereal had almost no attack power. Hopefully, they were at least a fast runner...",
"AutoEvent21080102_0": "Sneaky Scholar",
"AutoEvent21080102_1": "\"You freaked me out!\"\nA man in academic clothing hides hiding behind a low wall. What's he looking at?",
"AutoEvent21080102_2": "\"Why am I hiding here, you ask? Well, I'm observing symbiosis in Ethereals.\"",
"AutoEvent21080102_4": "\"Essentially, what I've just witnessed is:\n1. Small Ethereals are protected by larger ones;\n2. Small Ethereals can multiply rapidly, and the larger ones eat them to regain Energy\"",
"AutoEvent21080102_5": "\"That famous scholar who first hypothesized about Symbiosis in Ethereals really was ahead of the times!\"",
"AutoEvent21080102_6": "\"You want to know the specifics? This is an audio copy of the first time the theory of Ethereal symbiosis was ever mentioned. You can keep it.\"",
"AutoEvent21080201_0": "[Lost Item] Weird Girl",
"AutoEvent21080201_1": "\"Hey, it's you! I promised you I wouldn't sell it to anyone else, right? Have you thought it over? Just {specials(Coin)} Gear Coins, and it's yours!\"",
"AutoEvent21080201_2": "Maybe we can get an important clue",
"AutoEvent21080201_3": "Spend {specials(Coin)} Gear Coins",
"AutoEvent21080201_4": "Leave",
"AutoEvent21080201_5": "Buy \"something good\"",
"AutoEvent21080201_6": "\"It's all yours! There's something written inside, remember to read it when you get out of the Hollow!\"",
"AutoEvent21080201_7": "\"Oh yeah, these are for you, too. I don't have any use for them.\"",
"AutoEvent210802_0": "[Lost Item] Weird Girl",
"AutoEvent210802_1": "\"What an official-looking box. It's not cute at all!\" The girl in the school uniform suddenly pokes her head out from a pile of clutter, \"Hey! I'll sell this to you for {specials(Coin)} Gear Coins. Wanna buy it?\"",
"AutoEvent210802_2": "\"I'm not a dodgy merchant or nothin'! Stuff from Hollow Zero always comes in handy somewhere, right?\"\n\"You think it over. I won't sell it to anyone else. I'll be waiting for you ahead!\"",
"AutoEvent210803_0": "[Lost Item] Weird Girl",
"AutoEvent210803_1": "\"This is a book from the days of the old capital. It's {specials(MaxCoin)} Gear Coins, but you can pay in installments.\"",
"AutoEvent210803_2": "Progress: {specials(CurrentCoin)}/{specials(MaxCoin)}",
"AutoEvent210803_3": "Pay {specials(Coin)} Gear Coins",
"AutoEvent210803_4": "Leave",
"AutoEvent210803_6": "\"Here's your book. I don't really understand what it's about, but maybe you'll find a good use for it. At the very least, it's good for when you have insomnia.\"",
"AutoEvent210803_7": "\"Don't act so surprised. There's no standard pricing system in here. And for every {specials(CardCoin)} Gear Coins you spend with me, I'll gift you some bonus combat supplies.\"",
"AutoEvent3008201_0": "Fairy Phantom Thief Assistant",
"AutoEvent3008201_1": "\"Master, we have collected 6 paintings of 'Gentleman with a Bangboo.'\"\n",
"AutoEvent3008201_2": "\"You outperformed the average level of phantom thieves in the industry, reaching the level of an artwork wholesaler. Now, you can consider how to place them.\"",
"AutoEvent3008201_3": "Fairy's Suggestion",
"AutoEvent3008201_4": "\"Master, you can hide these works of art in a spatially stable area to reduce the chance of losing them.\"",
"AutoEvent3008201_5": "Do you need me to recommend some hiding spots for you?",
"AutoEvent3008201_6": "Searching for suitable hiding spots.",
"AutoEvent3008201_7": "\"Please go to the marked location and hide the painting securely.\"",
"AutoEvent3008201_8": "\"Data shows that there are two other paintings of Gentleman With a Bangboo nearby. The likelihood of these paintings being authentic is lower than 0.01%. If you are a perfectionist, you can collect them all.\"",
"AutoEvent3008202_0": "Fairy Phantom Thief Assistant",
"AutoEvent3008202_1": "\"Dear Master, this time we're going to infiltrate the building and take the famous painting 'Gentleman With a Bangboo.'\"",
"AutoEvent3008202_2": "\"Suggestion: Based on phantom thieves' modus operandi, it is recommended that you post your own warning:\"",
"AutoEvent3008202_3": "\"Ethereals in the Ballet Twins, tonight is destined to be a sleepless night!\"",
"AutoEvent3008202_4": "\"Now, please follow the custom of the phantom industry and make a dazzling entrance in an unbelievable way.\"",
"AutoEvent3008208_0": "Fairy Smart Assistant",
"AutoEvent3008208_1": "\"Dear Master, in front of us is the pearl of the contemporary art world, a treasure of the Ballet Twins — 'Gentleman With a Bangboo.'\"",
"AutoEvent3008208_2": "\"Master, you have wonderfully honed the rule of the rogue industry: never return empty-handed.\"",
"AutoEvent3008209_0": "Fairy Smart Assistant",
"AutoEvent3008209_1": "\"Found a storage device labeled 'View Exhibits.'\"",
"AutoEvent3008209_2": "\"Accessing device data...\"",
"AutoEvent3008209_3": "List of Exhibits",
"AutoEvent3008209_4": "\"No. 002 Art Collection Anomaly Alert! Item Grading: Tier 1. Error Info: Quantity Error.\"",
"AutoEvent3008209_5": "\"The number of items in collection No. 002, 'Gentleman With a Bangboo', does not match the record. There are currently 8 items in the collection.\"",
"AutoEvent3008209_6": "\"Warning: collection quantity error!\"",
"AutoEvent3008209_7": "Administrators, please handle it promptly! Administrators, please handle it promptly!",
"AutoEvent3008209_8": "\"The EMP security system in the exhibition area has been fully activated. Please do not use any electronic devices!\"",
"AutoEvent3008210_0": "Fairy Phantom Thief Assistant",
"AutoEvent3008210_1": "\"Master, I have decrypted the security system in the exhibition area. You can now try shutting down the EMP device.\"",
"AutoEvent3008210_2": "EMP Device",
"AutoEvent3008210_3": "\"Security system decrypted. This EMP device can now be shut down. Shutting down the EMP will take some time. Please ensure the nearby area is safe first.\"",
"AutoEvent3008210_4": "Disable the EMP? Please ensure the nearby area is safe.",
"AutoEvent3008210_5": "Disable EMP",
"AutoEvent3008210_6": "You will be attacked if there are any specters nearby.",
"AutoEvent3008210_7": "Leave for now",
"AutoEvent3008215_0": "Fairy Phantom Thief Assistant",
"AutoEvent3008215_1": "\"You have arrived at the recommended hiding spot. Please decide what to do next.\"",
"AutoEvent3008215_2": "Fairy Counting System",
"AutoEvent3008215_3": "\"Master, you have collected {specials(ArtItem)} paintings.\"",
"AutoEvent3008215_4": "Do you want to put away the painting and leave the Hollow?",
"AutoEvent3008215_5": "Put away the painting",
"AutoEvent3008215_6": "Hide the paintings and leave the Hollow",
"AutoEvent3008215_7": "Leave for now",
"AutoEvent3008215_8": "Look for more paintings",
"AutoEvent3008290_0": "Panicked Raider",
"AutoEvent3008290_1": "S—Sorry, I was too greedy. Please let me go! I just wanted to make some extra Dennies!",
"AutoEvent3008290_10": "Buy Intel",
"AutoEvent3008290_11": "Pay 2000 Gear Coins",
"AutoEvent3008290_12": "Increases Visibility",
"AutoEvent3008290_13": "Pay 500 Gear Coins",
"AutoEvent3008290_14": "No thanks.",
"AutoEvent3008290_15": "Leave",
"AutoEvent3008290_16": "Friendly Hollow Raider",
"AutoEvent3008290_17": "\"Come, this way~\"",
"AutoEvent3008290_18": "\"Alright, you can have this flashlight for cheap.\"",
"AutoEvent3008290_19": "\"Hey, remember to come find me if you changed your mind!\"",
"AutoEvent3008290_2": "Take back the painting?",
"AutoEvent3008290_20": "Ask about the whereabouts of the painting",
"AutoEvent3008290_21": "\"What're you thinking? Don't even think about taking this one!\"",
"AutoEvent3008290_3": "Take back the painting",
"AutoEvent3008290_4": "Enter combat",
"AutoEvent3008290_5": "Fairy Phantom Thief Assistant",
"AutoEvent3008290_6": "\"Master, a Hollow Raider is waving at you up ahead.\"",
"AutoEvent3008290_7": "Greedy Hollow Raider",
"AutoEvent3008290_8": "Hey, did you see that post on Inter-Knot too? You here for the painting? I know a shortcut to Exhibition Hall 3. Wanna know? Just give me a little something in return.",
"AutoEvent3008290_9": "Purchase the shortcut intel to Exhibition Hall 3?",
"AutoEvent3008291_0": "Fairy Phantom Thief Assistant",
"AutoEvent3008291_1": "\"Master, a Hollow Raider is stealing the oil paintings.\"",
"AutoEvent3008291_2": "\"Their behavior alerted the Ethereals nearby.\"",
"AutoEvent3008291_3": "\"Please immediately switch from Phantom Thief Mode to Pirate Mode and eliminate nearby hostiles.\"",
"AutoEvent3008291_4": "Fairy Smart Assistant",
"AutoEvent3008291_5": "\"Master, the Hollow Raider has escaped. The remaining paintings are unscathed.\"",
"AutoEvent3008291_6": "\"You can safely retrieve this painting now.\"",
"AutoEvent301003_0": "Fairy Smart Intervention",
"AutoEvent301003_1": "\"Located the trapped person named Liv.\"",
"AutoEvent301003_2": "\"For safety reasons, please bring the target out of the Hollow as soon as possible.\"",
"AutoEvent301003_3": "Princess Awaiting Her Knight",
"AutoEvent301003_4": "\"Ah, finally! Someone's here!\" A girl waves to you with a tearful voice. \"H—Help! Help me...! I'm lost! I'm so scared... I've been waiting forever for someone to show up...\"",
"AutoEvent301003_5": "\"Please don't leave me behind. Take me with you!\"",
"AutoEvent301003_6": "Sure thing. Follow us",
"AutoEvent301003_7": "Fairy Live Broadcast",
"AutoEvent301003_8": "Liv: \"Thank you! I've always dreamed of a knight riding on a white horse rescuing me.\"",
"AutoEvent301003_9": "Liv: \"Even though you're not riding a white horse... you're really a nice person. Thank you...\" *sniff*",
"AutoEvent301004_0": "Fairy Smart Intervention",
"AutoEvent301004_1": "\"Located the trapped person named Goethe.\"",
"AutoEvent301004_10": "Goethe: \"Please! Just get me out of here! I'll be so grateful! I promise I'll never ever take shortcuts again!\"",
"AutoEvent301004_2": "\"For safety reasons, please bring the target out of the Hollow as soon as possible.\"",
"AutoEvent301004_3": "No More Shortcuts",
"AutoEvent301004_4": "\"Over here!\" A teenager who looks like a student jumps and waves at you desperately. \"I was trying to take a shortcut to... you know... to 'coincidentally' bump into her, but when I came out of the bushes, I ended up right here!\"",
"AutoEvent301004_5": "Looks like a student who accidentally got into the Hollow.",
"AutoEvent301004_6": "\"Her\"?",
"AutoEvent301004_7": "Fairy Live Broadcast",
"AutoEvent301004_8": "Goethe: \"Well... you know... that's not the point! This place is a Hollow, right?\"",
"AutoEvent301004_9": "Goethe: \"I've never been in a Hollow before... only seen them on TV...\"",
"AutoEvent302002_0": "Fairy Smart Intervention",
"AutoEvent302002_1": "\"Located the trapped person named Cole.\"",
"AutoEvent302002_2": "\"For safety reasons, please bring the target out of the Hollow as soon as possible.\"",
"AutoEvent302002_3": "Compensation Insurance",
"AutoEvent302002_4": "\"Hey! Are you here to rescue me?\" A worker excitedly waves his hand. \"Great! You're a lifesaver! By the way, can you do me a favor? I need you to punch me in the nose!\"",
"AutoEvent302002_5": "\"That way, I can get some compensation once I'm back.\"",
"AutoEvent302002_6": "Come with us",
"AutoEvent302002_7": "Fairy Live Broadcast",
"AutoEvent302002_8": "Cole: \"Hmm... You're going to beat me in a corner, huh? Well, that will get me more compensation.\"",
"AutoEvent302002_9": "Cole: \"Thank you, and please hit me hard! I mean it, really hard!\"",
"AutoEvent302004_0": "Fairy Smart Intervention",
"AutoEvent302004_1": "\"Located the trapped person named Kousaka.\"",
"AutoEvent302004_10": "Kousaka: \"That way, your boss will appreciate you more!\"",
"AutoEvent302004_2": "\"For safety reasons, please bring the target out of the Hollow as soon as possible.\"",
"AutoEvent302004_3": "Core Employee",
"AutoEvent302004_4": "\"Hey! Help me out!\" A construction worker in a red hat waves desperately. \"I'm the foreman of the Engineering Team at Three Gates Corporation! Without my guidance, the whole engineering crew would come to a halt!\"",
"AutoEvent302004_5": "\"Get me back quick. I need to get them working again!\"",
"AutoEvent302004_6": "Come with us",
"AutoEvent302004_7": "Fairy Live Broadcast",
"AutoEvent302004_8": "Kousaka: \"Thank you for showing me the way... But there's still room for improvement for you.\"",
"AutoEvent302004_9": "Kousaka: \"Next time you guide someone, consider preparing a fancy powerpoint.\"",
"AutoEvent302006_0": "Fairy Smart Intervention",
"AutoEvent302006_1": "\"Located the trapped person named Kaede.\"",
"AutoEvent302006_2": "\"For safety reasons, please bring the target out of the Hollow as soon as possible.\"",
"AutoEvent302006_3": "First Time Doing Fieldwork",
"AutoEvent302006_4": "\"H—Help me! Help...!\" A female worker keeps waving at you. \"P—Please! Help me! I almost got killed back there! This is my first time doing fieldwork!\"",
"AutoEvent302006_5": "\"Just please, get me out of here! I'm so done with Hollows!\"",
"AutoEvent302006_6": "Follow us and we'll get you out",
"AutoEvent302006_7": "Fairy Live Broadcast",
"AutoEvent302006_8": "Kaede: \"Thank you! Thank you so much! I'm just a novice, and they already gave me such an impossible task...\"",
"AutoEvent302006_9": "Kaede: \"Once I'm out, I'm quitting for sure!\"",
"AutoEvent3605_0": "You reached the finish line! The resolute Bangboo turned to you with respect and appreciation in its gaze. \"En-ne ahn-nu-en-nah!\" It tells you to choose the loot.",
"AutoEvent3605_1": "Choose a reward for the brave for yourself.",
"AutoEvent3605_10": "Bangboo's Secret Treasure",
"AutoEvent3605_11": "\"Un-na-nhu ne-nhe na!\"\nLike a prelude to a battle, a loud noise disrupts the temporary calmness of Hollow Zero. A dashing Bangboo, clad in off-road gear, appears in the middle of the path.",
"AutoEvent3605_12": "\"This journey will be a perilous one,\" it declares. \"Our journey will be epic,\" it proclaims. \"And there will be a lot of Gear Coins,\" it adds.",
"AutoEvent3605_13": "The Bangboo presents a map with a messily drawn route, featuring a golden Gear Coin emblem at the end but marked with ominous red crosses along the way.",
"AutoEvent3605_14": "The heroic Bangboo invites you to join its adventure, and time is ticking...",
"AutoEvent3605_15": "Join the Bangboo in its adventure!",
"AutoEvent3605_16": "Challenge a tough limited-time mission.",
"AutoEvent3605_17": "Greed may beget doom. This golden rule also applies to Bangboo.",
"AutoEvent3605_18": "Abandon limited-time mission",
"AutoEvent3605_19": "Only one Agent is still in fighting shape. Please be cautious.",
"AutoEvent3605_2": "A chest of cash with a blurred-out shipping ID",
"AutoEvent3605_20": "Forget about the Bangboo and Gear Coins. Stick to the original route.",
"AutoEvent3605_3": "Obtain {specials(RewardCoin)} Gear Coins.",
"AutoEvent3605_4": "Medical supplies that have surprisingly not expired",
"AutoEvent3605_5": "Recover {specials(RewardHP)/100}% HP",
"AutoEvent3605_6": "Portable Corruption sedatives",
"AutoEvent3605_7": "Remove 1 random Corruption",
"AutoEvent3605_8": "Jumbo Resonium Catalyst",
"AutoEvent3605_9": "Randomly catalyze 2 Resonia",
"AutoEvent3606_10": "Bangboo's Treasure",
"AutoEvent3606_11": "You stumble upon an old-model Bangboo that suddenly appears from around the corner.\n\"Nha-nah nhu-ne, na-dah!\" It gestures with its hands, indicating a route.",
"AutoEvent3606_12": "Using your knowledge of the Bangboo language, you vaguely understand the words \"Gear Coins\" and \"70-30 split.\"",
"AutoEvent3606_13": "Before you can respond, the wild Bangboo is already scurrying away towards its \"treasure cove\" on its short legs.",
"AutoEvent3606_14": "Is this some sort of Bangboo scam?",
"AutoEvent3606_15": "Follow the Bangboo",
"AutoEvent3606_16": "Start the challenge event",
"AutoEvent3606_17": "This looks suspicious!",
"AutoEvent3606_18": "Ignore the challenge event",
"AutoEvent3606_19": "Only one Agent is still in fighting shape. Please be cautious.",
"AutoEvent3606_20": "Forget about the Bangboo and Gear Coins. Stick to the original route.",
"AutoEvent400004_0": "Fairy Smart Intervention",
"AutoEvent400004_1": "\"Master, data analysis of the mysterious Carrot has been completed and uploaded to your Bangboo plug-in.\"",
"AutoEvent400004_2": "\"You can pull up the data whenever you need, and find the best route out of the Hollow.\"",
"AutoEvent400004_3": "Do you want to pull up the mysterious Carrot's route?",
"AutoEvent400004_4": "It'll take you straight out of the Hollow",
"AutoEvent400004_5": "Leave the Hollow",
"AutoEvent400004_6": "Not now",
"AutoEvent400047_0": "Fairy Smart Intervention",
"AutoEvent400047_1": "\"Master, we don't have enough Gear Coins to lure the Golden Bangboo. Do you want to restart?\"",
"AutoEvent400047_10": "Take {specials(lastChance)} Gear Coins",
"AutoEvent400047_11": "But this is the last bit of Luckyboo's savings...",
"AutoEvent400047_12": "No need for now",
"AutoEvent400047_13": "Luckyboo",
"AutoEvent400047_14": "Ehn-ne... Ehn-ne-ne... (This is all my Gear Coins... Eous, don't spend them all at once...)",
"AutoEvent400047_15": "Luckyboo",
"AutoEvent400047_16": "Ehn-ne... Ehn-ne-ne... (Was that all my Gear Coins... *whimpers* What do we do? *whimpers* Are we stuck here?)",
"AutoEvent400047_2": "Restart?",
"AutoEvent400047_3": "Go back to the starting point on this floor and restart.",
"AutoEvent400047_4": "Luckyboo... What do you think?",
"AutoEvent400047_5": "Ask Luckyboo for more Gear Coins\n",
"AutoEvent400047_6": "Think about it more.",
"AutoEvent400047_7": "Luckyboo",
"AutoEvent400047_8": "Ehn-ne... Ehn-ne-ne... (I still have some Gear Coins... If you need them, Eous, you can have them all...)",
"AutoEvent400047_9": "Luckyboo is such a reliable little Bangboo!",
"AutoEvent500000299_0": "Special Area Report",
"AutoEvent500000299_1": "\"You are now in a special area, codenamed: 0066.\"",
"AutoEvent500000299_2": "\"There are combat supplies in this area, but they are not just free to take. Please don't be greedy.\"",
"AutoEvent500000399_0": "Special Area Report",
"AutoEvent500000399_1": "\"You are now in a special area, codenamed: 0003.\"",
"AutoEvent500000399_2": "\"This area isn't big, but it's safe. You can explore with confidence.\"",
"AutoEvent500000499_0": "Special Area Report",
"AutoEvent500000499_1": "\"You are now in a special area, codenamed: 0004.\"",
"AutoEvent500000499_2": "\"There is an unknown quantity of illegal merchants in this area. Please be careful trading around here.\"",
"AutoEvent500000599_0": "Special Area Report",
"AutoEvent500000599_1": "\"You are now in a special area, codenamed: 0005.\"",
"AutoEvent500000599_2": "\"Attention! Attention! There is a threat on the right side of this area. Please choose your path carefully.\"",
"AutoEvent500000699_0": "Special Area Report",
"AutoEvent500000699_1": "\"You are now in a special area, codenamed: 0006.\"",
"AutoEvent500000699_2": "\"There are Gear Coins in this area. Reminder: Gear Coins found during exploration count as personal property and are not required to be turned in.\"",
"AutoEvent500000799_0": "Special Area Report",
"AutoEvent500000799_1": "\"You are now in a treasure exploration area, codenamed: 0007.\"",
"AutoEvent500000799_2": "\"May these Gear Coins and supplies help you explore Hollow Zero.\"",
"AutoEvent500000801_0": "Random Exchange",
"AutoEvent500000801_1": "These Bangboo are HIA-certified Hollow Zero investigation assistants. They are high performers and are willing to replace all of your Resonia.\n\"Ehn-na! Ehn-na!\" (If you're not happy with your current Resonia, try out some of ours!)",
"AutoEvent500000801_2": "Do you want to exchange everything?",
"AutoEvent500000801_3": "Exchange all of your Resonia for the same amount back",
"AutoEvent500000801_4": "Up to 30",
"AutoEvent500000801_5": "Leave",
"AutoEvent500000801_6": "Start Anew",
"AutoEvent500000801_7": "Replacements are being dropped nearby, please hold on.",
"AutoEvent500000899_0": "Special Area Report",
"AutoEvent500000899_1": "\"You are now in a service area, codenamed: BB-01.\"",
"AutoEvent500000899_2": "\"The Ace Bangboo Support Team is stationed in this area. They can help support your exploration.\"",
"AutoEvent500000999_0": "Special Area Report",
"AutoEvent500000999_1": "\"You are now in a special area, codenamed: 0009.\"",
"AutoEvent500000999_2": "\"Area Info: If you see cheese, there's usually a trap below it. Hope you don't get lost when you flee in a panic. Good luck.\"",
"AutoEvent500001099_0": "Special Area Report",
"AutoEvent500001099_1": "\"You are now in a special area, codenamed: 0010.\"",
"AutoEvent500001099_2": "\"Push the button to switch exploration routes. Certain routes are currently unavailable, and the button has a fixed number of uses.\"",
"AutoEvent500001199_0": "Special Area Report",
"AutoEvent500001199_1": "\"You are now in a special area, codenamed: 0011.\"",
"AutoEvent500001199_2": "\"Please pay attention to your surroundings. There are Ethereals in this area, but their threat level is quite low.\"",
"AutoEvent500001299_0": "Special Area Report",
"AutoEvent500001299_1": "\"You are now in a special area, codenamed: 0012.\"",
"AutoEvent500001299_2": "\"Please prepare to enter combat at any moment. There are Ethereals in this area, and their threat level is high.\"",
"AutoEvent500001399_0": "Special Area Report",
"AutoEvent500001399_1": "\"You are now in a special area, codenamed: 0013.\"",
"AutoEvent500001399_2": "\"This is a test area for road planning. Win corresponding rewards for going through the entire area without backtracking across previously taken paths.\"",
"AutoEvent500001599_0": "Special Area Report",
"AutoEvent500001599_1": "\"You are now in a special area, codenamed: 0015.\"",
"AutoEvent500001599_2": "\"Thank you for your contribution to Hollow exploration. You may select items from here for free, to your heart's content.\"",
"AutoEvent500001599_3": "\"But be careful: The equipment is undergoing maintenance, and may break down.\"",
"AutoEvent500001602_0": "Pay to pass!",
"AutoEvent500001602_1": "Pay {specials(Coin)} Gear Coins",
"AutoEvent500001602_2": "Leave",
"AutoEvent500001699_0": "Special Area Report",
"AutoEvent500001699_1": "\"You are now in an abandoned facilities area, codenamed: 0016.\"",
"AutoEvent500001699_2": "\"This area used to be a supplies and trading post, but it was abandoned due to corruption. Some usable supplies remain, but getting to them will be dangerous.\"",
"AutoEvent500001899_0": "Special Area Report",
"AutoEvent500001899_1": "\"You are now in a special area, codenamed: 0018.\"",
"AutoEvent500001899_2": "\"This area has an experimental trapdoor. Step on it to close the trapdoor over on the other side.\"",
"AutoEvent500001999_0": "Special Area Report",
"AutoEvent500001999_1": "\"You are now in a special area, codenamed: 0019.\"",
"AutoEvent500001999_2": "\"Visibility is very poor in this area, and so far no data of this area has ever been recorded.\"",
"AutoEvent500002099_0": "Special Area Report",
"AutoEvent500002099_1": "\"You are now in a special area, codenamed: 0020.\"",
"AutoEvent500002099_2": "\"Just like area 0019, visibility is very poor in this area and so far no data of this area has ever been recorded.\"",
"AutoEvent500002599_0": "Special Area Report",
"AutoEvent500002599_1": "\"You are now in a special area, codenamed: 0025.\"",
"AutoEvent500002599_2": "\"An unknown creature stormed this area, triggering an experimental device. Please use the button to restore each side of the device to matching order. You'll be rewarded once it's restored.\"",
"AutoEvent500002699_0": "Special Area Report",
"AutoEvent500002699_1": "\"You are now in a special area, codenamed: 0026.\"",
"AutoEvent500002699_2": "\"There are facilities here that can relieve fatigue, as well as some other things.\"",
"AutoEvent500002799_0": "Special Area Report",
"AutoEvent500002799_1": "\"You are now in a special area, codenamed: 0027.\"",
"AutoEvent500002799_2": "\"There are supplies in this area, but remember to not get greedy.\"",
"AutoEvent500002801_10": "Pull it 4 times!",
"AutoEvent500002801_3": "Pull it!",
"AutoEvent500002801_4": "{specials(Remain)} chances remain",
"AutoEvent500002801_5": "Leave",
"AutoEvent500002801_6": "Special Area Report",
"AutoEvent500002801_7": "\"You have entered a special area, codenamed: 7777.\"",
"AutoEvent500002801_8": "\"This area used to be an entertainment zone back in the day and still contains functional facilities. Pull that lucky lever and see what happens. Good luck!\"",
"AutoEvent500002801_9": "This lever can still be used {specials(Remain)} times.",
"AutoEvent500002899_0": "Special Area Report",
"AutoEvent500002899_1": "\"You are now in a special area, codenamed: 0028.\"",
"AutoEvent500002899_2": "\"Thank you for your contribution to Hollow exploration. You can get random supplies here.\"",
"AutoEvent500003099_0": "Special Area Report",
"AutoEvent500003099_1": "\"You are now in a special area, codenamed: 0030.\"",
"AutoEvent500003099_2": "\"There are supplies in this area, but an unknown creature has seized them. Best of luck retrieving them.\"",
"AutoEvent500003199_0": "Special Core Area Report",
"AutoEvent500003199_1": "\"You are now in a special area, codenamed: ±1.\"",
"AutoEvent500003199_2": "\"There is a button installed in this area which forms part of a special experiment. To maintain veracity of data we cannot divulge anything else. Please experience it for yourself.\"",
"AutoEvent500003299_0": "Special Area Report",
"AutoEvent500003299_1": "\"You are now in a special area, codenamed: 0032.\"",
"AutoEvent500003299_2": "\"I can only say that this is an area where seemingly stupid actions may in fact be worthwhile.\"",
"AutoEvent500003399_0": "Special Area Report",
"AutoEvent500003399_1": "\"You are now in a special area, codenamed: 0033.\"",
"AutoEvent500003399_2": "\"I can only say that this is an area where violating exploration norms may result in material gain.\"",
"AutoEvent500003699_0": "Special Area Report",
"AutoEvent500003699_1": "\"You are now in a special area, codenamed: TTTT.\"",
"AutoEvent500003699_2": "\"The pathway to explore this area is T-shaped.\"",
"AutoEvent500003799_0": "Special Area Report",
"AutoEvent500003799_1": "\"You are now in a special area, codenamed: 0037.\"",
"AutoEvent500003799_2": "\"Please note: This path has not been maintained for several years and is susceptible to collapse. For your safety, please do not backtrack over previously taken paths.\"",
"AutoEvent500003802_0": "\"Under Maintenance\"",
"AutoEvent500003802_1": "\"The path ahead is damaged, maybe it'll be fixed next year.\"",
"AutoEvent500004099_0": "Special Core Area Report",
"AutoEvent500004099_1": "\"You are now in a special area, codenamed: *Home*.\"",
"AutoEvent500004099_2": "\"This is an unknown area.\" ",
"AutoEvent500004099_3": "\"Trying to crack encrypted message... Decryption failed....\"",
"AutoEvent500004099_4": "\"ERROR E RRORE R.\"",
"AutoEvent500004199_0": "Special Area Report",
"AutoEvent500004199_1": "\"You are now in a special area, codenamed: 0041.\"",
"AutoEvent500004199_2": "\"This area is highly susceptible to corruption. Every space you pass through will be corrupted. Do not backtrack.\"",
"AutoEvent500004201_10": "Exchange 1 Resonium for 1 random Resonium",
"AutoEvent500004201_12": "Leave",
"AutoEvent500004201_3": "Gear Replacement",
"AutoEvent500004201_4": "These Bangboo are HIA-certified Hollow Zero investigation assistants. They can provide help with your gear using the devices they carry.",
"AutoEvent500004201_5": "Note: Resonia will be consumed",
"AutoEvent500004201_6": "Exchange 1 Resonium for {specials(Coin)} Gear Coins",
"AutoEvent500004201_7": "Attempts remaining: {specials(ChangeTimes)}",
"AutoEvent500004201_8": "Spend 1 Resonium to clear 1 Corruption",
"AutoEvent500004299_0": "Special Area Report",
"AutoEvent500004299_1": "\"You are now in a service area, codenamed: BB-03.\"",
"AutoEvent500004299_2": "\"The Ace Bangboo Support Team is stationed in this area. They can help support your exploration.\"",
"AutoEvent500004399_0": "Special Area Report",
"AutoEvent500004399_1": "\"You have entered a special area, codenamed: 0043.\"",
"AutoEvent500004399_2": "\"Please note that your choice is final.\"",
"AutoEvent500004401_0": "Identity check!",
"AutoEvent500004401_1": "\"Please comply with our identity verification.\"\nWith Fairy's help, your identity is not revealed. But...",
"AutoEvent500004401_2": "\"You don't seem to have the special permit for exploring Hollow Zero. Please go to the HIA to complete the required processes before you come back here again.\"",
"AutoEvent500004403_0": "Special Area Report",
"AutoEvent500004403_1": "\"You are now in a special area, codenamed: 0044.\"",
"AutoEvent500004403_2": "\"This area is temporarily closed off to exploring due to an accident here a few days ago. Please go back the way you came with the support of other helpers.\"",
"AutoEvent500004599_0": "Special Area Report",
"AutoEvent500004599_1": "\"You are now in a special area, codenamed: 0045.\"",
"AutoEvent500004599_2": "\"There is a replacement device here. Push the button to replace one set of contents with the other.\"",
"AutoEvent500004801_0": "Gear Upgrade",
"AutoEvent500004801_1": "These Bangboo are HIA-certified Hollow Zero investigation assistants. They provide gear upgrades and replacements with the devices they carry.",
"AutoEvent500004801_2": "All upgrades and replacements share the same amount of attempts",
"AutoEvent500004801_3": "Lose 1 B-Rank Resonium. Obtain 1 A-Rank Resonium.",
"AutoEvent500004801_4": "Attempts remaining: {specials(ChangeTimes)}",
"AutoEvent500004801_5": "Lose 1 A-Rank Resonium. Obtain 1 S-Rank Resonium.",
"AutoEvent500004801_7": "Exchange 1 S-Rank Resonium for 3 random Resonia",
"AutoEvent500004801_9": "Leave",
"AutoEvent500004899_0": "Special Area Report",
"AutoEvent500004899_1": "\"You are now in a service area, codenamed: BB-02.\"",
"AutoEvent500004899_2": "\"The Ace Bangboo Support Team is stationed in this area. They can help support your exploration.\"",
"AutoEvent500004999_0": "Special Area Report",
"AutoEvent500004999_1": "\"You are now in a special area, codenamed: 0049.\"",
"AutoEvent500004999_2": "\"This area is highly susceptible to corruption. Everywhere you pass will be corrupted. Do not backtrack.\"",
"AutoEvent500005199_0": "Special Area Report",
"AutoEvent500005199_1": "\"Observation commission received from a nearby area. Scenario type: D0001.\"",
"AutoEvent500005199_2": "\"Target: Reach the designated location, stay there, and gather data.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005299_0": "Special Area Report",
"AutoEvent500005299_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0002.\"",
"AutoEvent500005299_2": "\"Target: Defeat the Golden Bangboo that's been stealing HIA supplies.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005399_0": "Special Area Report",
"AutoEvent500005399_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0003.\"",
"AutoEvent500005399_2": "\"Target: Defeat the target using a Chain Attack.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005399_3": "You only have one Agent currently available in your squad. Please be cautious.",
"AutoEvent500005399_4": "Fairy Smart Intervention",
"AutoEvent500005499_0": "Special Area Report",
"AutoEvent500005499_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0006.\"",
"AutoEvent500005499_5": "\"Target: Find the lost Bangboo.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005599_3": "Special Area Report",
"AutoEvent500005599_4": "\"You are now in a Gear Coin recycling area. Scenario type: D0003.\"",
"AutoEvent500005599_5": "\"Target: Gather the Gear Coins within the area.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005699_3": "Special Area Report",
"AutoEvent500005699_4": "\"Urgent commission received from a nearby area. Scenario type: UC-0009.\"",
"AutoEvent500005699_5": "\"Target: Find the missing civilians.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005799_0": "Special Area Report",
"AutoEvent500005799_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0011.\"",
"AutoEvent500005799_2": "\"Target: Find the designated item within the target area.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005899_3": "Special Area Report",
"AutoEvent500005899_4": "\"Urgent commission received from a nearby area. Scenario type: UC-0013.\"",
"AutoEvent500005899_5": "\"Target: Retrieve the supply boxes from the Ethereals.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500005999_0": "Special Area Report",
"AutoEvent500005999_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0014.\"",
"AutoEvent500005999_2": "\"Target: Escort the injured troops to the designated location.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent500007199_0": "Special Area Report",
"AutoEvent500007199_1": "\"Urgent commission received from a nearby area. Scenario type: UC-0015.\"",
"AutoEvent500007199_2": "\"Target: Find the lost Bangboo.\nEntering the area on the right shall be deemed as accepting the commission.\"",
"AutoEvent_1019_1": "Collect and store the Ether Dewdrops",
"AutoEvent_1019_2": "Put it away for now. We can use it in an emergency",
"AutoEvent_400048_1": "Ether Dewdrops",
"AutoEvent_400048_10": "Now's not the time to use it",
"AutoEvent_400048_11": "Take back the ether dewdrops",
"AutoEvent_400048_2": "A natural medicine condensed from pure Ether. It's harmless and non-toxic. When collected and stored by Eous, it can be used directly.",
"AutoEvent_400048_3": "How do you plan to use it?",
"AvartarSelect_ClickTips": "Story-related Agents cannot be switched out.",
"AvartarSelect_NumberTips": "Select at least 1 Agent to join the battle.",
"AvatarNotEnoughTips": "Please select at least {0} Agents",
"AvatarPair_Team1": "Squad 1",
"AvatarPair_Team2": "Squad 2",
"AvatarRankHint_AvatarLevel": "Insufficient Agent Lv.",
"AvatarRankHint_MaxRank": "Agent Promotion limit reached",
"Avatar_Aokaku_Buff_01_Des": "Increases ATK by {Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AtkIncreaseValue_Base,1,0}}.",
"Avatar_Aokaku_Buff_01_Title": "Core Passive: Blade Banner",
"Avatar_Aokaku_Buff_02_Des": "Increases Ice DMG by {Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AS_Actor_AddedDamageRatio_Ice,100,2}}%.",
"Avatar_Aokaku_Buff_02_Title": "Additional Ability: Group Set Meal",
"Avatar_Aokaku_Buff_03_Des": "Increases ATK by an additional {Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AtkIncreaseValue_Extra,1,0}}.",
"Avatar_Aokaku_Buff_03_Title": "Core Passive: Blade Banner",
"Avatar_Ben_Buff_01_Des": "Increases CRIT Rate by {Ability:{AbilityName: Ben_UniqueSkill, AbilitySpecials: AS_Actor_CriticalDelta,100,2}}%.",
"Avatar_Ben_Buff_01_Title": "Additional Ability: Contractual Agreement",
"Avatar_Clara_Buff_01_Des": "Physical Anomaly Buildup Rate increases by {Ability:{AbilityName: Clara_UniqueSkill, AbilitySpecials: AS_AddedElementAccumulationRatio,100,2}}%.",
"Avatar_Clara_Buff_01_Title": "Core Passive: Power Charge",
"Avatar_Clara_Buff_02_Des": "Increases DMG by {Ability:{AbilityName: Clara_MathSkill, AbilitySpecials: AS_AddedDamageRatio,100,2}}%.",
"Avatar_Clara_Buff_02_Title": "Additional Ability: Synced Acceleration",
"Avatar_Equip_AutoEquip_Off": "Unequip All",
"Avatar_Equip_AutoEquip_On": "Equip All",
"Avatar_Equip_Compare_BtnClose": "Collapse",
"Avatar_Equip_Compare_BtnOpen": "Compare",
"Avatar_Equip_Compare_CurrentTitle": "Currently Selected",
"Avatar_Equip_Compare_EquipedTitle": "Equipped",
"Avatar_Equip_FilterButton": "Filter",
"Avatar_Female_Size01_Aokaku": "Soukaku",
"Avatar_Female_Size01_Aokaku_En": "Soukaku",
"Avatar_Female_Size01_Aokaku_En_FullName": "Soukaku",
"Avatar_Female_Size01_Aokaku_FullName": "Soukaku",
"Avatar_Female_Size01_Aokaku_Piece": "Agent Focus: Soukaku",
"Avatar_Female_Size01_Clara": "Piper",
"Avatar_Female_Size01_Clara_En": "Piper",
"Avatar_Female_Size01_Clara_En_FullName": "Piper Wheel",
"Avatar_Female_Size01_Clara_FullName": "Piper Wheel",
"Avatar_Female_Size01_Clara_Piece": "Agent Focus: Piper",
"Avatar_Female_Size01_Corin": "Corin",
"Avatar_Female_Size01_Corin_En": "Corin",
"Avatar_Female_Size01_Corin_En_FullName": "Corin Wickes",
"Avatar_Female_Size01_Corin_FullName": "Corin Wickes",
"Avatar_Female_Size01_Corin_Piece": "Agent Focus: Corin",
"Avatar_Female_Size01_Lucy": "Lucy",
"Avatar_Female_Size01_Lucy_En": "Lucy",
"Avatar_Female_Size01_Lucy_En_FullName": "Lucy Gnaeus",
"Avatar_Female_Size01_Lucy_FullName": "Luciana de Montefio",
"Avatar_Female_Size01_Lucy_Piece": "Agent Focus: Lucy",
"Avatar_Female_Size01_OokumaMari": "Koleda",
"Avatar_Female_Size01_OokumaMari_En": "Koleda",
"Avatar_Female_Size01_OokumaMari_En_FullName": "Koleda Belobog",
"Avatar_Female_Size01_OokumaMari_FullName": "Koleda Belobog",
"Avatar_Female_Size01_OokumaMari_Piece": "Agent Focus: Koleda",
"Avatar_Female_Size01_QingYi": "Qingyi",
"Avatar_Female_Size01_QingYi_En": "Qingyi",
"Avatar_Female_Size01_QingYi_En_FullName": "QingYi",
"Avatar_Female_Size01_QingYi_FullName": "Qingyi",
"Avatar_Female_Size01_QingYi_Piece": "Agent Focus: Qingyi",
"Avatar_Female_Size01_Tsubaki": "Nekomata",
"Avatar_Female_Size01_Tsubaki_En": "Nekomata",
"Avatar_Female_Size01_Tsubaki_En_FullName": "Nekomiya Mana",
"Avatar_Female_Size01_Tsubaki_FullName": "Nekomiya Mana",
"Avatar_Female_Size01_Tsubaki_Piece": "Agent Focus: Nekomata",
"Avatar_Female_Size02_Anbi": "Anby",
"Avatar_Female_Size02_Anbi_En": "Anby",
"Avatar_Female_Size02_Anbi_En_FullName": "Anby Demara",
"Avatar_Female_Size02_Anbi_FullName": "Anby Demara",
"Avatar_Female_Size02_Anbi_Piece": "Agent Focus: Anby",
"Avatar_Female_Size02_Belle": "Belle",
"Avatar_Female_Size02_Belle_En": "Belle",
"Avatar_Female_Size02_Belle_En_FullName": "Belle",
"Avatar_Female_Size02_Belle_FullName": "Belle",
"Avatar_Female_Size02_Belle_Piece": "Agent Focus: Belle",
"Avatar_Female_Size02_Burnice": "Burnice",
"Avatar_Female_Size02_Burnice_En": "Burnice",
"Avatar_Female_Size02_Burnice_En_FullName": "Burnice White",
"Avatar_Female_Size02_Burnice_FullName": "Burnice White",
"Avatar_Female_Size02_Ellen": "Ellen",
"Avatar_Female_Size02_Ellen_En": "Ellen",
"Avatar_Female_Size02_Ellen_En_FullName": "Ellen Joe",
"Avatar_Female_Size02_Ellen_FullName": "Ellen Joe",
"Avatar_Female_Size02_Ellen_Piece": "Agent Focus: Ellen",
"Avatar_Female_Size02_Longinus": "Soldier 11",
"Avatar_Female_Size02_Longinus_En": "Soldier 11",
"Avatar_Female_Size02_Longinus_En_FullName": "Soldier 11",
"Avatar_Female_Size02_Longinus_FullName": "Soldier 11",
"Avatar_Female_Size02_Longinus_Piece": "Agent Focus: Soldier 11",
"Avatar_Female_Size02_Nostradamus": "Nicole",
"Avatar_Female_Size02_Nostradamus_En": "Nicole",
"Avatar_Female_Size02_Nostradamus_En_FullName": "Nicole Demara",
"Avatar_Female_Size02_Nostradamus_FullName": "Nicole Demara",
"Avatar_Female_Size02_Nostradamus_Piece": "Agent Focus: Nicole",
"Avatar_Female_Size02_Unagi": "Miyabi",
"Avatar_Female_Size02_Unagi_En": "Miyabi",
"Avatar_Female_Size02_Unagi_En_FullName": "Hoshimi Miyabi",
"Avatar_Female_Size02_Unagi_FullName": "Hoshimi Miyabi",
"Avatar_Female_Size03_Caesar": "Caesar",
"Avatar_Female_Size03_Caesar_En": "Caesar",
"Avatar_Female_Size03_Caesar_En_FullName": "Caesar",
"Avatar_Female_Size03_Caesar_FullName": "Caesar",
"Avatar_Female_Size03_JaneDoe": "Jane",
"Avatar_Female_Size03_JaneDoe_En": "Jane",
"Avatar_Female_Size03_JaneDoe_En_FullName": "Jane Doe",
"Avatar_Female_Size03_JaneDoe_FullName": "Jane Doe",
"Avatar_Female_Size03_JaneDoe_Piece": "Agent Focus: Jane",
"Avatar_Female_Size03_Lisa": "Grace",
"Avatar_Female_Size03_Lisa_En": "Grace",
"Avatar_Female_Size03_Lisa_En_FullName": "Grace Howard",
"Avatar_Female_Size03_Lisa_FullName": "Grace Howard",
"Avatar_Female_Size03_Lisa_Piece": "Agent Focus: Grace",
"Avatar_Female_Size03_Rina": "Rina",
"Avatar_Female_Size03_Rina_Anastacia": "Anastella",
"Avatar_Female_Size03_Rina_Anastacia_En": "Anastella",
"Avatar_Female_Size03_Rina_Anastacia_En_FullName": "Anastella",
"Avatar_Female_Size03_Rina_Anastacia_FullName": "Anastella",
"Avatar_Female_Size03_Rina_Drusilla": "Drusilla",
"Avatar_Female_Size03_Rina_Drusilla_En": "Drusilla",
"Avatar_Female_Size03_Rina_Drusilla_En_FullName": "Drusilla",
"Avatar_Female_Size03_Rina_Drusilla_FullName": "Drusilla",
"Avatar_Female_Size03_Rina_En": "Rina",
"Avatar_Female_Size03_Rina_En_FullName": "Alexandrina Sebastiane",
"Avatar_Female_Size03_Rina_FullName": "Alexandrina Sebastiane",
"Avatar_Female_Size03_Rina_Piece": "Agent Focus: Rina",
"Avatar_Female_Size03_Yanagi": "Yanagi",
"Avatar_Female_Size03_Yanagi_En": "Yanagi",
"Avatar_Female_Size03_Yanagi_En_FullName": "Tsukishiro Yanagi",
"Avatar_Female_Size03_Yanagi_FullName": "Tsukishiro Yanagi",
"Avatar_Female_Size03_ZhuYuan": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_En": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_En_FullName": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_FullName": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_Piece": "Agent Focus: Zhu Yuan",
"Avatar_JaneDoe_Debuff_01_Des": "When affected by Assault, the duration of Flinch increases by {Ability:{AbilityName: JaneDoe_UniqueSkill, AbilitySpecials: AS_BuffAddDuration,1,2}}s, and Assault DMG may trigger a critical hit.",
"Avatar_JaneDoe_Debuff_01_Title": "Core Passive: Insight",
"Avatar_LevelUI_DefaultTxt": "Hold to add materials continuously",
"Avatar_Lisa_Buff_01_Des": "Shock DMG increases by {Ability:{AbilityName: Lisa_Elec_MathSkill, AbilitySpecials: AS_AddedDamageRatio_1,100,2}}%.",
"Avatar_Lisa_Buff_01_Title": "Additional Ability: Tech Support Dept.",
"Avatar_Lisa_Buff_02_Des": "On suffering the next Shock, that Shock's DMG is increased by {Ability:{AbilityName: Lisa_Elec_MathSkill, AbilitySpecials: AS_AddedDamageRatio_1,100,2}}%.",
"Avatar_Lisa_Buff_02_Title": "Additional Ability: Tech Support Dept.",
"Avatar_Lucy_Buff_01_Des": "Increases ATK by {Ability:{AbilityName: Lucy_Encourage, AbilitySpecials: AS_FinialAtkDelta,1,0}}.",
"Avatar_Lucy_Buff_01_Title": "Core Passive: Crimson Mane Guard",
"Avatar_Lycaon_Buff_01_Des": "Ice DMG Resistance is reduced by {Ability:{AbilityName: Lycaon_UniqueSkill, AbilitySpecials: AS_IceDamageResist,-100,2}}%.",
"Avatar_Lycaon_Buff_01_Title": "Core Passive: Metallic Paws",
"Avatar_Male_Size01_Harumasa": "Harumasa",
"Avatar_Male_Size01_Harumasa_En": "Harumasa",
"Avatar_Male_Size01_Harumasa_En_FullName": "Asaba Harumasa",
"Avatar_Male_Size01_Harumasa_FullName": "Asaba Harumasa",
"Avatar_Male_Size01_Seth": "Seth",
"Avatar_Male_Size01_Seth_En": "Seth",
"Avatar_Male_Size01_Seth_En_FullName": "Seth Lowell",
"Avatar_Male_Size01_Seth_FullName": "Seth Lowell",
"Avatar_Male_Size01_Seth_Piece": "Agent Focus: Seth",
"Avatar_Male_Size01_Wise": "Wise",
"Avatar_Male_Size01_Wise_En": "Wise",
"Avatar_Male_Size01_Wise_En_FullName": "Wise",
"Avatar_Male_Size01_Wise_FullName": "Wise",
"Avatar_Male_Size01_Wise_Piece": "Agent Focus: Wise",
"Avatar_Male_Size02_Lighter": "Lighter",
"Avatar_Male_Size02_Lighter_En": "Lighter",
"Avatar_Male_Size02_Lighter_En_FullName": "Lighter",
"Avatar_Male_Size02_Lighter_FullName": "Lighter",
"Avatar_Male_Size03_Anton": "Anton",
"Avatar_Male_Size03_Anton_En": "Anton",
"Avatar_Male_Size03_Anton_En_FullName": "Anton Ivanov",
"Avatar_Male_Size03_Anton_FullName": "Anton Ivanov",
"Avatar_Male_Size03_Anton_Piece": "Agent Focus: Anton",
"Avatar_Male_Size03_Ben": "Ben",
"Avatar_Male_Size03_Ben_En": "Ben",
"Avatar_Male_Size03_Ben_En_FullName": "Ben Bigger",
"Avatar_Male_Size03_Ben_FullName": "Ben Bigger",
"Avatar_Male_Size03_Ben_Piece": "Agent Focus: Ben",
"Avatar_Male_Size03_Billy": "Billy",
"Avatar_Male_Size03_Billy_En": "Billy",
"Avatar_Male_Size03_Billy_En_FullName": "Billy Kid",
"Avatar_Male_Size03_Billy_FullName": "Billy Kid",
"Avatar_Male_Size03_Billy_Piece": "Agent Focus: Billy",
"Avatar_Male_Size03_Cat_En": "BlackCat",
"Avatar_Male_Size03_Lycaon": "Lycaon",
"Avatar_Male_Size03_Lycaon_En": "Lycaon",
"Avatar_Male_Size03_Lycaon_En_FullName": "Von Lycaon",
"Avatar_Male_Size03_Lycaon_FullName": "Von Lycaon",
"Avatar_Male_Size03_Lycaon_Piece": "Agent Focus: Lycaon",
"Avatar_Nostradamus_Debuff_01_Des": "Reduces DEF by {Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: AS_DefenceRatio,-100,2}}%.",
"Avatar_Nostradamus_Debuff_01_Title": "Core Passive: Mechanical Case",
"Avatar_Nostradamus_Debuff_02_Des": "Reduces DEF by {Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: AS_DefenceRatio,-100,2}}%. All squad members' Ether DMG increases an additional {Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: Actor_AddedDamageRatio_Ether,100,2}}%.",
"Avatar_Nostradamus_Debuff_02_Title": "Core Passive: Mechanical Case & Additional Ability: Hare of Many Burrows ",
"Avatar_OokumaMari_Buff_01_Des": "Chain Attacks deal {Ability:{AbilityName: OokumaMari_MathSkill, AbilitySpecials: AS_Actor_QTEAddedDamageRatio,100,2}}% more DMG.",
"Avatar_OokumaMari_Buff_01_Title": "Additional Ability: Belobog Management",
"Avatar_PassiveSkill_AddProperty": "· {0} increases by {1}",
"Avatar_PassiveSkill_AddProperty_01": "· {0} increases by {1}",
"Avatar_PassiveSkill_AddProperty_02": "· {0} increases by {1}",
"Avatar_PassiveSkill_AddProperty_03": "· {0} increases by {1}/s",
"Avatar_PassiveSkill_CoreSkillLevelUp": "Core Skill Enhancement",
"Avatar_PassiveSkill_LevelUpCoreSkill": "· {0} Skill Lv. +{1}",
"Avatar_PassiveSkill_PropertylUp": "Stat Enhancement",
"Avatar_PassiveSkill_Tite": "[Talent] Details",
"Avatar_PropertyView_Title": "Detailed Stats",
"Avatar_QingYi_Debuff_01_Des": "Stun DMG Multiplier increases by {Ability:{AbilityName: QingYi_UniqueSkill, AbilitySpecials: AS_StunDamageTakeRatio_X,100,2}}%.",
"Avatar_QingYi_Debuff_01_Title": "Core Passive: Eternal Seasons",
"Avatar_QingYi_Debuff_02_Des": "Stun DMG Multiplier increases by {Ability:{AbilityName: QingYi_UniqueSkill, AbilitySpecials: AS_StunDamageTakeRatio_X_Talent_02,100,2}}%.",
"Avatar_QingYi_Debuff_02_Title": "Core Passive: Eternal Seasons",
"Avatar_Rina_Buff_01_Des": "Increases PEN Ratio by {Ability:{AbilityName: Rina_UniqueSkill, AbilitySpecials: AS_PenFinalValue_Total,100,2}}%.",
"Avatar_Rina_Buff_01_Title": "Core Passive: Mini Destruction Partner",
"Avatar_SKillLevelUp_Title": "Skill Enhancement",
"Avatar_Seth_Buff_01_Des": "Increases Anomaly Proficiency by {Ability:{AbilityName: Seth_UniqueSkill, AbilitySpecials: AS_ElementMysteryDelta,1,2}}.",
"Avatar_Seth_Buff_01_Title": "Core Passive: Protector",
"Avatar_Seth_Debuff_01_Des": "All Anomaly Buildup RES is reduced by {Ability:{AbilityName: Seth_MathSkill, AbilitySpecials: AS_AbnormalResistDelta,-100,2}}%.",
"Avatar_Seth_Debuff_01_Title": "Additional Ability: High Spirit",
"Avatar_TagTxt": "Attribute",
"Avatar_Talent_Title": "[Talent] Details",
"AverageLevelTips": "Squad's average level too low",
"AybssHeat_10_Name": "Attacks from elite and boss enemies reduce characters' Energy and Decibels.",
"AybssHeat_11_Name": "All enemies are enhanced in all aspects.",
"AybssHeat_1_Name": "Normal and elite enemies' ATK increased by 50%.",
"AybssHeat_2_Name": "All items in the store become 50% more expensive.",
"AybssHeat_3_Name": "Gain 50 Pressure upon entering a new floor.",
"AybssHeat_4_Name": "Elite and boss enemies gain 30% additional Max HP and Anomaly Buildup RES.",
"AybssHeat_5_Name": "Bosses gain increased ATK over time, up to 100%.",
"AybssHeat_6_Name": "Reduces HP recovery and Pressure reduction by 35%.",
"AybssHeat_7_Name": "Bosses have 50% higher max Daze and recover from Stun 100% faster.",
"AybssHeat_8_Name": "[Chance Encounter] A series of events entailing unavoidable risks",
"AybssHeat_9_Name": "Agents take 50% more DMG when holding fewer than 1,500 Gear Coins.",
"BATTLE_ABORT_REASON_MATCH_TIMEOUT": "Matching timeout, please try again",
"BATTLE_ABORT_REASON_MATCH_TIMEOUT_RESOURCE_NEED_UPDATE": "Matching timeout, version is not latest, please update and try again",
"BLACKLIST_FIXED_REASON": "UID: {0}\nYour account has violated our regulations and has been banned. If you have any questions, please contact customer service.\nBanned Until: {1}\nBan Reason: {2}",
"BLACKLIST_REASON_1": "Suspected of posting prohibited content",
"BLACKLIST_REASON_2": "Inappropriate comments",
"BLACKLIST_REASON_3": "Account at risk",
"BLACKLIST_REASON_4": "Use of 3rd-party plug-ins",
"BLACKLIST_REASON_5": "Account is suspended pending dispute resolution",
"BLACKLIST_REASON_6": "Account is suspended pending resolution of special issues",
"BLACKLIST_REASON_7": "Violating Terms of Service",
"BLACKLIST_REASON_8": "Deregister Account Info",
"BLACKLIST_REASON_9": "Your account violated the rules",
"BP_ActivityTask_Title001": "Event Mission 01",
"BP_ActivityTask_Title002": "Event Mission 02",
"BP_ActivityTask_Title003": "Event Mission 03",
"BP_ActivityTask_Title004": "Event Mission 04",
"BP_ActivityTask_Title005": "Event Mission 05",
"BP_ActivityTask_Title006": "Event Mission 06",
"BP_ActivityTask_Title007": "Event Mission 07",
"BP_AdvanceItemUseTips": "New Eridu City Fund: Growth Plan is unlocked",
"BP_AvatarSkillSelect_A_des": "Use to obtain a specialized tactical chip of your chosen type.",
"BP_AvatarSkillSelect_A_name": "Mid-Term Construction Rebate",
"BP_AvatarSkillSelect_A_story": "A vending machine that sells high-value goods. It was custom-made by the organizers of the New Eridu City Fund, featuring products sourced from a mysterious supplier, serving as a reward for high-level participants.",
"BP_AvatarSkillSelect_B_des": "Use to obtain an advanced tactical chip of your chosen type.",
"BP_AvatarSkillSelect_B_name": "Short-Term Expansion Rebate",
"BP_AvatarSkillSelect_B_story": "A vending machine that sells practical goods. It was bulk-purchased by the organizers of the New Eridu City Fund from a Convenience Store, serving as a reward for novice investors.",
"BP_CloseBuyTips": "Entry to the current season of City Fund has closed",
"BP_CloseRemind": "This City fund season is closed",
"BP_DaliyTask_Des001": "Log In",
"BP_DaliyTask_Des004": "Reach 400 activity points in Errands.",
"BP_DaliyTask_Title001": "Daily Mission 01",
"BP_DaliyTask_Title002": "Daily Mission 02",
"BP_DaliyTask_Title003": "Daily Mission 03",
"BP_DaliyTask_Title004": "Daily Mission 04",
"BP_ItemLimitRemind": "Maximum number of {0} reached",
"BP_LuxuryItemUseTips": "New Eridu City Fund: Premium Plan is unlocked",
"BP_NotOpenPurchaseTips": "Not yet available for purchase",
"BP_RemainTimeText_BPSeason": "Season ends in",
"BP_RemainTimeText_DailyTask": "Daily Tasks reset at",
"BP_RemainTimeText_WeeklyTask": "Weekly Tasks reset at",
"BP_SeasonTask_Title001": "Version Mission 01",
"BP_SeasonTask_Title002": "Version Mission 02",
"BP_SeasonTask_Title003": "Version Mission 03",
"BP_SeasonTask_Title004": "Version Mission 04",
"BP_TreasureDes": "Upon reaching New Eridu City Fund Lv. 30, unlock the City Fund Benefits, from which you may select one of the prizes presented above.",
"BP_TreasureGetConfirm": "Claim?",
"BP_TreasureTitle": "City Fund Benefits",
"BP_TreasureUnlockTips": "City Fund Benefits have been unlocked. Check it out now?",
"BP_UI_AdvanceRewardTitle": "Growth Plan",
"BP_UI_AdvanceTitle": "Growth Plan",
"BP_UI_BPDes": "Every step you take in New Eridu is worth cherishing to us.",
"BP_UI_BPDetailsDes": "New Eridu City Fund Plan Types\nThe Basic Plan is unlocked by default for each period of the City Fund.\nYou can obtain more rewards by purchasing the Growth Plan, Premium Plan, or Plan Upgrade.\n\nExpansion Tasks\nEarn City Fund EXP by completing Expansion Tasks, increasing your City Fund Level to obtain more rewards. There are three types of Expansion Tasks: Daily tasks, weekly tasks, and season tasks:\n• Daily Tasks: refresh daily at 04:00 (server time).\n• Weekly Tasks: refresh weekly at 04:00 every Monday (server time).\n\nCity Fund EXP Limit\nThe weekly maximum for City Fund EXP obtained through daily and weekly tasks is 10,000. Once the current New Eridu City Fund reaches the level cap, it will no longer be possible to acquire EXP through any means.\n\nCity Fund Benefits\nAfter unlocking the Growth Plan or Premium Plan and reaching level 30, you can claim the Great Builder's Certificate.\nWhen in possession of the Great Builder's Certificate, you can select any W-Engine reward from the New Eridu City Fund: City Fund Benefits.\nThe Great Builder's Certificate is part of the current time-limited rewards and will not be retained for the next New Eridu City fund period. It will expire automatically if not used within the time limit.\n\nNotes\n1. In case of exceptional circumstances leading to repeated unlocking of the Growth Plan or Premium Plan, City Fund EXP will not accumulate, and the corresponding 750 or 1,410 Monochrome will be refunded.\n2. Upon unlocking the Growth Plan, if exceptional circumstances result in repeated purchases of the Plan Upgrade, 860 Monochrome will be refunded.",
"BP_UI_BPDetailsTitle": "New Eridu City Fund",
"BP_UI_BPTitle": "New Eridu City Fund",
"BP_UI_BasicRewardTitle": "Basic Plan",
"BP_UI_BuyBPButton": "Unlock New Eridu City Fund",
"BP_UI_BuyLevel": "Purchase Levels",
"BP_UI_BuyLevelButton": "Purchase Levels",
"BP_UI_BuyLevelDes": "Upon purchase, City Fund Level will reach Lv. {0}, granting the following rewards",
"BP_UI_BuyLevelTitle": "Purchase Levels",
"BP_UI_DailyTaskTab": "Daily Tasks",
"BP_UI_DetailsPageTitle": "Event Rules",
"BP_UI_EnterButton": "Start the New Eridu City Fund",
"BP_UI_Level": "City Fund Level",
"BP_UI_LevelExp": "Experience",
"BP_UI_LevelExpLimit": "Weekly Exp. Limit",
"BP_UI_LevelExpLimitDes": "You can obtain {0} more Fund Exp. from Daily and Weekly Tasks",
"BP_UI_LevelExpLimitTitle": "Weekly Exp. Limit",
"BP_UI_LevelMax": "Fund has reached maximum level. You can no longer purchase levels.",
"BP_UI_LevelTab": "Level Rewards",
"BP_UI_LuxuryDes01": "Includes all Growth Plan content",
"BP_UI_LuxuryDes02": "New Eridu City Fund Level\nincreases by 10",
"BP_UI_LuxuryTitle": "Premium Plan",
"BP_UI_MissionRemainTime": "Remaining",
"BP_UI_Mission_Unlock": "Locked",
"BP_UI_PurchaseDes": "Unlock the Growth Plan, raise your level to Lv. 30, and claim the Great Builder's Certificate to select any one of the W-Engines in City Fund Benefits as a reward!",
"BP_UI_PurchaseFinished": "Purchased",
"BP_UI_PurchaseTitle": "City Fund Benefits",
"BP_UI_SeasonTaskTab": "Season Tasks",
"BP_UI_TaskRewardGet": "Claim All",
"BP_UI_TaskTab": "Expansion Tasks",
"BP_UI_TreasureGet": "Claim",
"BP_UI_TreasureGetDes": "Unlock the Growth Plan or Premium Plan, raise your level to Lv. 30, and claim the Great Builder's Certificate to select any one of the W-Engines in City Fund Benefits as a reward!",
"BP_UI_TreasureGetTitle": "New Eridu City Fund & Box Galaxy Collab Now Live!",
"BP_UI_TreasureGet_BubbleTips": "Seasonal Limited",
"BP_UI_TreasureGet_HandleType": "Limited-Time Reward Claim",
"BP_UI_TreasureTab": "City Fund Benefits",
"BP_UI_Treasure_Check": "View",
"BP_UI_WeeklyTaskTab": "Weekly Tasks",
"BP_WebRecharge68Tips": "New Eridu City Fund: Growth Plan is unlocked.",
"BP_WeeklyTask_Des005": "Complete a Hollow Zero combat once",
"BP_WeeklyTask_Title001": "Weekly Task 01",
"BP_WeeklyTask_Title002": "Weekly Task 02",
"BP_WeeklyTask_Title003": "Weekly Task 03",
"BP_WeeklyTask_Title004": "Weekly Task 04",
"BP_WeeklyTask_Title005": "Weekly Task 05",
"BP_WeeklyTask_Title006": "Weekly Task 06",
"BP_WeeklyTask_Title007": "Weekly Task 07",
"BP_WeeklyTask_Title008": "Weekly Task 08",
"BackSceneQuestEnd_10025257": "That same night, at the Random Play video store parking lot, on Sixth Street in Janus Quarter, New Eridu...",
"BackSceneQuestEnd_10025258": "On that same night, in a certain corner on Sixth Street in Janus Quarter, New Eridu...",
"BackSceneQuestEnd_10025259": "On that same night, in a certain corner on Sixth Street in Janus Quarter, New Eridu...",
"BackSceneQuest_10025100": "On a day accompanied by Force 7 gales and thunderstorm alerts, with a serious look on {M#her}{F#his} face, {M#Belle}{F#Wise} asks me to meet them on the rooftop...",
"BackSceneQuest_10025110": "I just got a message from Nekomata. She wants to meet at the alley entrance. Maybe she has an update on the last commission?",
"BackSceneQuest_10025120": "Just got a message from Nekomata and she wants to meet up at the parking lot. She sounds kind of serious in the text. What happened?",
"BackSceneQuest_10025257": "One day, outside the cafe on Sixth Street in Janus Quarter, New Eridu.\nThe kind and harmless video store manager, invited by long-term business partner and intelligence broker Shepherd, is here to discuss an extremely important secret deal...",
"BackSceneQuest_10025258": "One day, at the noodle shop on Sixth Street in Janus Quarter, New Eridu.\nAn extremely important, top-secret meeting is taking place... The secrets smell delicious, like noodle soup...",
"BackSceneQuest_10025259": "One day after the second commission with Soldier 11, in the Random Play video store parking lot on Sixth Street in Janus Quarter, New Eridu...",
"BadgeBtnText": "Resonia Collection",
"BangbooFes_Game_Count_0": "How many little Bangboo are lying in ambush here?",
"BangbooFes_Game_Count_1": "Correct! Looks as though the little Bangboo need a little more practice!",
"BangbooFes_Game_Count_2": "That doesn't seem right... Looks as though everyone's ambush was successful!",
"BangbooFes_Game_Count_3": "Want to try again?",
"BangbooFes_Game_Count_4": "Okay! Let's try again!",
"BangbooFes_Game_Count_Num_1": "1!",
"BangbooFes_Game_Count_Num_10": "10!",
"BangbooFes_Game_Count_Num_11": "11!",
"BangbooFes_Game_Count_Num_12": "12!",
"BangbooFes_Game_Count_Num_13": "13!",
"BangbooFes_Game_Count_Num_14": "14!",
"BangbooFes_Game_Count_Num_15": "15!",
"BangbooFes_Game_Count_Num_16": "16!",
"BangbooFes_Game_Count_Num_17": "17!",
"BangbooFes_Game_Count_Num_18": "18!",
"BangbooFes_Game_Count_Num_19": "19!",
"BangbooFes_Game_Count_Num_2": "2!",
"BangbooFes_Game_Count_Num_20": "20!",
"BangbooFes_Game_Count_Num_21": "21!",
"BangbooFes_Game_Count_Num_22": "22!",
"BangbooFes_Game_Count_Num_23": "23!",
"BangbooFes_Game_Count_Num_24": "24!",
"BangbooFes_Game_Count_Num_25": "25!",
"BangbooFes_Game_Count_Num_26": "26!",
"BangbooFes_Game_Count_Num_27": "27!",
"BangbooFes_Game_Count_Num_28": "28!",
"BangbooFes_Game_Count_Num_29": "29!",
"BangbooFes_Game_Count_Num_3": "3!",
"BangbooFes_Game_Count_Num_30": "30!",
"BangbooFes_Game_Count_Num_31": "31!",
"BangbooFes_Game_Count_Num_32": "32!",
"BangbooFes_Game_Count_Num_33": "33!",
"BangbooFes_Game_Count_Num_34": "34!",
"BangbooFes_Game_Count_Num_35": "35!",
"BangbooFes_Game_Count_Num_36": "36!",
"BangbooFes_Game_Count_Num_37": "37!",
"BangbooFes_Game_Count_Num_38": "38!",
"BangbooFes_Game_Count_Num_39": "39!",
"BangbooFes_Game_Count_Num_4": "4!",
"BangbooFes_Game_Count_Num_40": "40!",
"BangbooFes_Game_Count_Num_5": "5!",
"BangbooFes_Game_Count_Num_6": "6!",
"BangbooFes_Game_Count_Num_7": "7!",
"BangbooFes_Game_Count_Num_8": "8!",
"BangbooFes_Game_Count_Num_9": "9!",
"BangbooFes_Game_Photo_0": "Take the pic now!",
"BangbooFes_Game_Ready_0": "Do you want to start the Ambush Training and Celebration Photo here?",
"BangbooFes_Game_Ready_0_Option1": "Start Ambush Training",
"BangbooFes_Game_Ready_0_Option2": "Start Celebration Photo",
"BangbooFes_Game_Ready_0_Option3": "Come back later",
"BangbooFes_Game_Ready_1_Option1": "Let's do it now!",
"BangbooFes_PhotoGame_Check_100001": "Luckyboo wants a full-body shot.",
"BangbooFes_PhotoGame_Check_100002": "Amillion wants a full-body shot.",
"BangbooFes_PhotoGame_Check_200001": "Sumoboo wants to be on Penguinboo's left.",
"BangbooFes_PhotoGame_Check_200002": "Amillion wants to stand on top of the ice cream.",
"BangbooFes_PhotoGame_Check_200101": "Sharkboo wants to be on Amillion's right.",
"BangbooFes_PhotoGame_Check_200102": "Luckyboo wants to be on the far left.",
"BangbooFes_PhotoGame_Check_200103": "Sumoboo wants to be the highest in the photo.",
"BangbooFes_PhotoGame_Check_200104": "Amillion wants to be on Luckyboo's right.",
"BangbooFes_PhotoGame_Check_200105": "Luckyboo wants to be a little higher than Penguinboo.",
"BangbooFes_PhotoGame_Check_200201": "Amillion wants to be on Penguinboo's right.",
"BangbooFes_PhotoGame_Check_300101": "Avocaboo wants to be closer to Amillion.",
"BangbooFes_PhotoGame_Check_300201": "Luckyboo wants to stand on the bucket.",
"BangbooFes_PhotoGame_Check_300202": "Sumoboo wants to stand in the cockpit.",
"BangbooGarage_BangbooDes": "Our very own Bangboo... It isn't much of a fighter, but in all other regards it's pretty sweet.",
"BangbooGarage_Buy": "Chip Exchange",
"BangbooGarage_ChangeName_Desc": "Please enter your set name",
"BangbooGarage_ChangeName_Tip": "Set Name",
"BangbooGarage_ChangeName_Title": "Set Name",
"BangbooGarage_Cleanup": "Clear all chips from this set?",
"BangbooGarage_Cleanup_Detail": "All equipped chips will be cleared",
"BangbooGarage_Close": "Deactivate current set?",
"BangbooGarage_Close_Detail": "The equipped chips will not take effect in Hollows",
"BangbooGarage_Console_LeftPanel_ChangeFocus": "Switch Chip",
"BangbooGarage_Console_LeftPanel_Confirm": "Confirm",
"BangbooGarage_Console_LeftPanel_Delete": "Delete",
"BangbooGarage_Console_LeftPanel_Modify": "Modify",
"BangbooGarage_Console_LeftPanel_Rotate": "Rotate",
"BangbooGarage_Console_RightPanel_Detail": "Details",
"BangbooGarage_Console_RightPanel_Modify": "Install",
"BangbooGarage_Console_UpRightPanel_Back": "Return",
"BangbooGarage_Console_UpRightPanel_Confirm": "Confirm",
"BangbooGarage_Console_UpRightPanel_Filter": "Filter",
"BangbooGarage_Description": "No chips installed yet...",
"BangbooGarage_Filter": "Filter",
"BangbooGarage_Filter_A": "A-Rank Chips",
"BangbooGarage_Filter_All": "All Chips",
"BangbooGarage_Filter_B": "B-Rank Chips",
"BangbooGarage_Filter_C": "C-Rank Chips",
"BangbooGarage_Filter_S": "S-Rank Chips",
"BangbooGarage_Guide_Tips1": "Please complete the tutorial: Remodeling Shop - Chips",
"BangbooGarage_Guide_Tips1_Detail": "{LAYOUT_CONTROLLER#Choose any chip, move the stick on the left-side panel to select a suitable slot, and install the chip.}{LAYOUT_FALLBACK#Choose any chip, select \"Install\" to edit, then drag the chip to a suitable slot on the left-side panel to install.}",
"BangbooGarage_ModifyButton": "Modify",
"BangbooGarage_NewbieTips1": "Press \"Modify\" to continue",
"BangbooGarage_NewbieTips2": "Press \"Return\" to continue",
"BangbooGarage_NewbieTips3": "Press \"Bangboo\" to continue",
"BangbooGarage_NewbieTips4": "Press and hold the chip to enter edit mode",
"BangbooGarage_Open": "Activate current set?",
"BangbooGarage_Open_Detail": "The equipped chips will take effect in Hollows",
"BangbooGarage_Rename": "Unnamed Set {0}",
"BangbooGarage_Shop": "Chip Shop",
"BangbooGarage_Shop_Desc": "Product List",
"BangbooModText_UnlockHint": "Turbo remodeling shop has been unlocked",
"BangbooModify_UnlockHint": "You can now modify the chips in Eous at the remodeling shop Turbo",
"BangbooPiece_Desc_53001": "Widdly-waddly, icy and chilly.",
"BangbooPiece_Desc_53002": "Takes up quite a bit of space when placed on the counter.",
"BangbooPiece_Desc_53003": "Beep-beep-beep-beep. Does that mean there treasure or that it's running outta battery?",
"BangbooPiece_Desc_53004": "A sumo wrestler never retreats!",
"BangbooPiece_Desc_53005": "Always nostalgic over when it hatched from its shell.",
"BangbooPiece_Desc_53006": "There's a dark past hidden under that bag...",
"BangbooPiece_Desc_53007": "Who knows what troubles plague a young Bangboo?",
"BangbooPiece_Desc_53008": "A massive success among people who love veggie salads.",
"BangbooPiece_Desc_53009": "Right in the bull's eye!",
"BangbooPiece_Desc_53010": "Bzzzt... Please wear insulated gloves when petting.",
"BangbooPiece_Desc_53011": "Suffering from anxiety caused by an attachment disorder. Treatment plan: Its master should refrain from wearing any metal accessories.",
"BangbooPiece_Desc_53012": "Understanding the mood of a conversation is key to becoming a Bangboo social expert.",
"BangbooPiece_Desc_53013": "Don't mess with it... It won't care if you're a human or Bangboo when it gets angry!",
"BangbooPiece_Desc_54001": "Seen in the distant seas and the seafood section of the fresh food market.",
"BangbooPiece_Desc_54002": "Safety first, ehn-na second.",
"BangbooPiece_Desc_54003": "The only thing more tempting than a devil... is Devilboo!",
"BangbooPiece_Desc_54004": "A perfect butler for a perfect you.",
"BangbooPiece_Desc_54005": "A million Dennies in one Bangboo.",
"BangbooPiece_Desc_54006": "This Bangboo accelerates for 17.5 steps when running a hundred kilometers.",
"BangbooPiece_Desc_54008": "\"Beeeeep... beep... beep beep.\"",
"BangbooPiece_Desc_54009": "Accumulating Ether energy...",
"BangbooPiece_Desc_54012": "Though it may be a Bangboo, it's even more intimidating than a Security Canine!",
"BangbooPiece_Desc_54013": "Today's Fortune: Amazing!",
"BangbooPiece_Name_53001": "Penguinboo Core",
"BangbooPiece_Name_53002": "Luckyboo Core",
"BangbooPiece_Name_53003": "Exploreboo Core",
"BangbooPiece_Name_53004": "Sumoboo Core",
"BangbooPiece_Name_53005": "Paperboo Core",
"BangbooPiece_Name_53006": "Bagboo Core",
"BangbooPiece_Name_53007": "Cryboo Core",
"BangbooPiece_Name_53008": "Avocaboo Core",
"BangbooPiece_Name_53009": "Boollseye Core",
"BangbooPiece_Name_53010": "Electroboo Core",
"BangbooPiece_Name_53011": "Magnetiboo Core",
"BangbooPiece_Name_53012": "Booressure Core",
"BangbooPiece_Name_53013": "Baddieboo Core",
"BangbooPiece_Name_54001": "Sharkboo Core",
"BangbooPiece_Name_54002": "Safety Core",
"BangbooPiece_Name_54003": "Devilboo Core",
"BangbooPiece_Name_54004": "Butler Core",
"BangbooPiece_Name_54005": "Amillion Core",
"BangbooPiece_Name_54006": "Rocketboo Core",
"BangbooPiece_Name_54008": "Plugboo Core",
"BangbooPiece_Name_54009": "Resonaboo Core",
"BangbooPiece_Name_54012": "Officer Cui Core",
"BangbooPiece_Name_54013": "Bangvolver Core",
"BangbooSelect_Select": "Select",
"BangbooSelect_Title": "Deploy Bangboo",
"Bangboo_ActiveSkill_Des": "Active Skill Details",
"Bangboo_ActiveSkill_Des_53001": "Active Skill\nExecutes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_53002": "Active Skill\nStrikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_53003": "Active Skill\nScans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats:\nBuff 1: Recovers HP.\nBuff 2: Generates a Shield.\nBuff 3: Increases Energy Regen.",
"Bangboo_ActiveSkill_Des_53004": "Active Skill\nJumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.",
"Bangboo_ActiveSkill_Des_53005": "Active Skill\nUses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.",
"Bangboo_ActiveSkill_Des_53006": "Active Skill\nUnleashes a series of slashes with dual blades, dealing Physical DMG.",
"Bangboo_ActiveSkill_Des_53007": "Active Skill\nThrows a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_53008": "Active Skill\nShoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.",
"Bangboo_ActiveSkill_Des_53009": "Active Skill:\nThrows a dart at the target, dealing Physical DMG.",
"Bangboo_ActiveSkill_Des_53010": "Active Skill\nCharges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_53011": "Active Skill\nPulls in nearby enemies and deals Physical DMG to all enemies hit.",
"Bangboo_ActiveSkill_Des_53012": "Active Skill\nReleases Ether bubbles that generate Energy for characters coming into contact with them.",
"Bangboo_ActiveSkill_Des_53013": "Active Skill\nSends rockets and molotov cocktails at the target enemy, dealing Fire DMG.",
"Bangboo_ActiveSkill_Des_54001": "Active Skill\nPlants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_54002": "Active Skill\nEnters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.",
"Bangboo_ActiveSkill_Des_54003": "Active Skill\nEnters the flying state, shooting homing bullets at enemies to deal Ether DMG and inflict Ether Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_54004": "Active Skill\nCreates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.",
"Bangboo_ActiveSkill_Des_54005": "Active Skill\nBuilds a machine gun and continuously shoots enemies, dealing massive Physical DMG.",
"Bangboo_ActiveSkill_Des_54006": "Active Skill\nMounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_54008": "Active Skill\nUnleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_54009": "Active Skill\nSummons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.",
"Bangboo_ActiveSkill_Des_54012": "Active Skill\nLaunches a two hit attack, tearing and biting enemies ahead and dealing Physical DMG.",
"Bangboo_ActiveSkill_Des_54013": "Active Skill\nUse a random bullet for different moves:\nPowerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup.\nRegular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup.\nPaintball: Fails to fire as flowers leave the muzzle.",
"Bangboo_ActiveSkill_Property_CD_53001": "20s",
"Bangboo_ActiveSkill_Property_CD_53002": "22s",
"Bangboo_ActiveSkill_Property_CD_53003": "16s",
"Bangboo_ActiveSkill_Property_CD_53004": "14s",
"Bangboo_ActiveSkill_Property_CD_53005": "20s",
"Bangboo_ActiveSkill_Property_CD_53006": "18s",
"Bangboo_ActiveSkill_Property_CD_53007": "14s",
"Bangboo_ActiveSkill_Property_CD_53008": "20s",
"Bangboo_ActiveSkill_Property_CD_53009": "16s",
"Bangboo_ActiveSkill_Property_CD_53010": "18s",
"Bangboo_ActiveSkill_Property_CD_53011": "24s",
"Bangboo_ActiveSkill_Property_CD_53012": "26s",
"Bangboo_ActiveSkill_Property_CD_53013": "20s",
"Bangboo_ActiveSkill_Property_CD_54001": "12s",
"Bangboo_ActiveSkill_Property_CD_54002": "18s",
"Bangboo_ActiveSkill_Property_CD_54003": "30s",
"Bangboo_ActiveSkill_Property_CD_54004": "24s",
"Bangboo_ActiveSkill_Property_CD_54005": "22s",
"Bangboo_ActiveSkill_Property_CD_54006": "18s",
"Bangboo_ActiveSkill_Property_CD_54008": "16s",
"Bangboo_ActiveSkill_Property_CD_54009": "28s",
"Bangboo_ActiveSkill_Property_CD_54012": "26s",
"Bangboo_ActiveSkill_Property_CD_54013": "18s",
"Bangboo_ActiveSkill_Property_Des_5300301": "Buff 1: HP Recovery",
"Bangboo_ActiveSkill_Property_Des_5300302": "Buff 2: Shield Generated",
"Bangboo_ActiveSkill_Property_Des_5300303": "Buff 3: Energy Regen",
"Bangboo_ActiveSkill_Property_Des_5300304": "Buff Duration",
"Bangboo_ActiveSkill_Property_Des_5301201": "Energy Generation",
"Bangboo_ActiveSkill_Property_Des_5400401": "Energy Generation",
"Bangboo_ActiveSkill_Property_Des_5401301": "Enhanced Shot DMG Multiplier",
"Bangboo_ActiveSkill_Property_Des_5401302": "Enhanced Shot Daze Multiplier",
"Bangboo_ActiveSkill_Property_Des_5401303": "Shot DMG Multiplier",
"Bangboo_ActiveSkill_Property_Des_5401304": "Shot Daze Multiplier",
"Bangboo_ActiveSkill_Property_Val_5300301_01": "8% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_02": "8.2% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_03": "8.4% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_04": "8.6% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_05": "8.8% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_06": "9% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_07": "9.2% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_08": "9.4% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_09": "9.6% HP",
"Bangboo_ActiveSkill_Property_Val_5300301_10": "10% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_01": "9% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_02": "9.3% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_03": "9.6% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_04": "9.9% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_05": "10.2% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_06": "10.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_07": "10.8% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_08": "11.1% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_09": "11.3% HP",
"Bangboo_ActiveSkill_Property_Val_5300302_10": "11.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300303_01": "0.2/s",
"Bangboo_ActiveSkill_Property_Val_5300303_02": "0.22/s",
"Bangboo_ActiveSkill_Property_Val_5300303_03": "0.24/s",
"Bangboo_ActiveSkill_Property_Val_5300303_04": "0.26/s",
"Bangboo_ActiveSkill_Property_Val_5300303_05": "0.28/s",
"Bangboo_ActiveSkill_Property_Val_5300303_06": "0.3/s",
"Bangboo_ActiveSkill_Property_Val_5300303_07": "0.32/s",
"Bangboo_ActiveSkill_Property_Val_5300303_08": "0.34/s",
"Bangboo_ActiveSkill_Property_Val_5300303_09": "0.36/s",
"Bangboo_ActiveSkill_Property_Val_5300303_10": "0.4/s",
"Bangboo_ActiveSkill_Property_Val_5300304": "12s",
"Bangboo_ActiveSkill_Property_Val_5300801_01": "10% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_02": "10.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_03": "11% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_04": "11.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_05": "12% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_06": "12.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_07": "13% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_08": "13.5% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_09": "14% HP",
"Bangboo_ActiveSkill_Property_Val_5300801_10": "15% HP",
"Bangboo_ActiveSkill_Property_Val_5301201_01": "[2.5 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_02": "[2.6 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_03": "[2.7 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_04": "[2.8 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_05": "[2.9 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_06": "[3 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_07": "[3.1 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_08": "[3.2 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_09": "[3.3 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5301201_10": "[3.4 + Bangboo Level × 0.05]",
"Bangboo_ActiveSkill_Property_Val_5400401_01": "[3 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_02": "[3.2 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_03": "[3.4 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_04": "[3.6 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_05": "[3.8 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_06": "[4 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_07": "[4.2 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_08": "[4.4 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_09": "[4.6 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Property_Val_5400401_10": "[4.8 + Bangboo Level × 0.08]",
"Bangboo_ActiveSkill_Title": "Active Skill Title",
"Bangboo_ActiveSkill_Title_53001": "Iceblade Dance",
"Bangboo_ActiveSkill_Title_53002": "Lavish Spending",
"Bangboo_ActiveSkill_Title_53003": "Modded Ether Detector",
"Bangboo_ActiveSkill_Title_53004": "Finishing Move - Rock Crusher",
"Bangboo_ActiveSkill_Title_53005": "Decoy Paper Armor",
"Bangboo_ActiveSkill_Title_53006": "Closer, Closer...",
"Bangboo_ActiveSkill_Title_53007": "Pull-Tab Bomb",
"Bangboo_ActiveSkill_Title_53008": "Sweet and Juicy",
"Bangboo_ActiveSkill_Title_53009": "Straight in the Heart",
"Bangboo_ActiveSkill_Title_53010": "Maximum Voltage!",
"Bangboo_ActiveSkill_Title_53011": "Magnetic Lock-On",
"Bangboo_ActiveSkill_Title_53012": "Ether Bubble",
"Bangboo_ActiveSkill_Title_53013": "Rocket Barrage",
"Bangboo_ActiveSkill_Title_54001": "Drylands Shark Hunt",
"Bangboo_ActiveSkill_Title_54002": "Boring Burst",
"Bangboo_ActiveSkill_Title_54003": "Kiss of Temptation",
"Bangboo_ActiveSkill_Title_54004": "Tea Break",
"Bangboo_ActiveSkill_Title_54005": "Portable Machine Gun - Debt-Clearer",
"Bangboo_ActiveSkill_Title_54006": "Boom!",
"Bangboo_ActiveSkill_Title_54008": "Shock Sniper",
"Bangboo_ActiveSkill_Title_54009": "Mini-Black Hole",
"Bangboo_ActiveSkill_Title_54012": "Awoo! Woof Woof!",
"Bangboo_ActiveSkill_Title_54013": "Revolver of Fortune",
"Bangboo_AdvancePannel_PropertyUp": "Stat Boost",
"Bangboo_Desc_50001": "Eous",
"Bangboo_Desc_53001": "Widdly-waddly, icy and chilly.",
"Bangboo_Desc_53002": "Takes up quite a bit of space when placed on the counter.",
"Bangboo_Desc_53003": "Beep-beep-beep-beep. Does that mean there treasure or that it's running outta battery?",
"Bangboo_Desc_53004": "A sumo wrestler never retreats!",
"Bangboo_Desc_53005": "Always nostalgic over when it hatched from its shell.",
"Bangboo_Desc_53006": "There's a dark past hidden under that bag...",
"Bangboo_Desc_53007": "Who knows what troubles plague a young Bangboo?",
"Bangboo_Desc_53008": "A massive success among people who love veggie salads.",
"Bangboo_Desc_53009": "Right in the bull's eye!",
"Bangboo_Desc_53010": "Bzzzt... Please wear insulated gloves when petting.",
"Bangboo_Desc_53011": "Suffering from anxiety caused by an attachment disorder. Treatment plan: Its master should refrain from wearing any metal accessories.",
"Bangboo_Desc_53012": "Understanding the mood of a conversation is key to becoming a Bangboo social expert.",
"Bangboo_Desc_54001": "Seen in the distant seas and the seafood section of the fresh food market.",
"Bangboo_Desc_54002": "Safety first, ehn-na second.",
"Bangboo_Desc_54003": "The only thing more tempting than a devil... is Devilboo!",
"Bangboo_Desc_54004": "A perfect butler for a perfect you.",
"Bangboo_Desc_54005": "A million Dennies in one Bangboo.",
"Bangboo_Desc_54006": "This Bangboo accelerates for 17.5 steps when running a hundred kilometers.",
"Bangboo_Desc_54008": "\"Beeeeep... beep... beep beep.\"",
"Bangboo_Desc_54009": "Accumulating Ether energy...",
"Bangboo_Desc_54012": "Though it may be a Bangboo, it's even more intimidating than a Security Canine!",
"Bangboo_Desc_54013": "Today's Fortune: Amazing!",
"Bangboo_Diy_Handle_LeftPanel_Reminder": "Please press to select the chip",
"Bangboo_Diy_Install": "Install",
"Bangboo_Name_50001": "Eous",
"Bangboo_Name_53001": "Penguinboo",
"Bangboo_Name_53002": "Luckyboo",
"Bangboo_Name_53003": "Exploreboo",
"Bangboo_Name_53004": "Sumoboo",
"Bangboo_Name_53005": "Paperboo",
"Bangboo_Name_53006": "Bagboo",
"Bangboo_Name_53007": "Cryboo",
"Bangboo_Name_53008": "Avocaboo",
"Bangboo_Name_53009": "Boollseye",
"Bangboo_Name_53010": "Electroboo",
"Bangboo_Name_53011": "Magnetiboo",
"Bangboo_Name_53012": "Booressure",
"Bangboo_Name_53013": "Baddieboo",
"Bangboo_Name_54001": "Sharkboo",
"Bangboo_Name_54002": "Safety",
"Bangboo_Name_54003": "Devilboo",
"Bangboo_Name_54004": "Butler",
"Bangboo_Name_54005": "Amillion",
"Bangboo_Name_54006": "Rocketboo",
"Bangboo_Name_54008": "Plugboo",
"Bangboo_Name_54009": "Resonaboo",
"Bangboo_Name_54012": "Officer Cui",
"Bangboo_Name_54013": "Bangvolver",
"Bangboo_Name_en_50001": "Eous",
"Bangboo_Name_en_53001": "Penguinboo",
"Bangboo_Name_en_53002": "Luckyboo",
"Bangboo_Name_en_53003": "Exploreboo",
"Bangboo_Name_en_53004": "Sumoboo",
"Bangboo_Name_en_53005": "Paperboo",
"Bangboo_Name_en_53006": "Bagboo",
"Bangboo_Name_en_53007": "Cryboo",
"Bangboo_Name_en_53008": "Avocaboo",
"Bangboo_Name_en_53009": "Boollseye",
"Bangboo_Name_en_53010": "Electroboo",
"Bangboo_Name_en_53011": "Magnetiboo",
"Bangboo_Name_en_53012": "Booressure",
"Bangboo_Name_en_53013": "Baddieboo",
"Bangboo_Name_en_54001": "Sharkboo",
"Bangboo_Name_en_54002": "Safety",
"Bangboo_Name_en_54003": "Devilboo",
"Bangboo_Name_en_54004": "Butler",
"Bangboo_Name_en_54005": "Amillion",
"Bangboo_Name_en_54006": "Rocketboo",
"Bangboo_Name_en_54008": "Plugboo",
"Bangboo_Name_en_54009": "Resonaboo",
"Bangboo_Name_en_54012": "Officer Cui",
"Bangboo_Name_en_54013": "Bangvolver",
"Bangboo_PassiveSkill_Des": "Passive Skill Details",
"Bangboo_PassiveSkill_Title": "Passive Skill Title",
"Bangboo_PropertyDetail_Button": "Detailed Stats",
"Bangboo_QTE_Des_53001": "Bangboo Chain Attack\nAttacks the target with a series of slashes, dealing Ice DMG and inflicting massive Ice Anomaly Buildup.",
"Bangboo_QTE_Des_53005": "Bangboo Chain Attack\nEnters a cardboard box and jumps at the target enemy, causing an explosion when it lands, dealing Physical DMG over a large area.",
"Bangboo_QTE_Des_53006": "Bangboo Chain Attack\nContinually slashes the target, dealing massive Physical DMG.",
"Bangboo_QTE_Des_53007": "Bangboo Chain Attack\nThrows a bomb at the target, dealing Fire DMG and inflicting massive Fire Anomaly Buildup.",
"Bangboo_QTE_Des_53009": "Bangboo Chain Attack\nLaunches itself with a slingshot, flying towards the target and performing consecutive slashes, dealing massive Physical DMG.",
"Bangboo_QTE_Des_53010": "Bangboo Chain Attack\nContinually electrocutes the target, dealing Electric DMG and inflicting massive Electric Anomaly Buildup.",
"Bangboo_QTE_Des_53013": "Bangboo Chain Attack\nJumps forward and fires a rocket, dealing Fire DMG to enemies in a large area ahead.",
"Bangboo_QTE_Des_54001": "Bangboo Chain Attack\nSummons a homing trap and leaps toward the target, causing an explosion upon landing that deals Ice DMG and accumulates massive Ice Anomaly Buildup.",
"Bangboo_QTE_Des_54002": "Bangboo Chain Attack\nEnters the driving state and charges enemies, launching a multi-hit drilling attack upon hit and dealing massive Physical DMG.",
"Bangboo_QTE_Des_54003": "Bangboo Chain Attack\nFires a laser at the target and then enters the coordination state. Under this state, fires homing bullets in coordination with the on-field character's attacks, dealing Ether DMG and inflicting Ether Anomaly Buildup for up to 30s or 10 activations.",
"Bangboo_QTE_Des_54004": "Bangboo Chain Attack\nUse a frying pan and pancakes to attack enemies from afar, dealing massive Physical DMG.",
"Bangboo_QTE_Des_54005": "Bangboo Chain Attack\nUses machine guns and cannons to continuously attack the target, dealing massive Physical DMG.",
"Bangboo_QTE_Des_54006": "Bangboo Chain Attack\nMounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies in a large area and inflicting massive Fire Anomaly Buildup.",
"Bangboo_QTE_Des_54008": "Bangboo Chain Attack\nUnleash a strong electric attack on all nearby enemies in a large area, dealing Electric DMG and inflicting massive Electric Anomaly Buildup.",
"Bangboo_QTE_Des_54009": "Bangboo Chain Attack\nThrows an Ether bomb at the target, dealing Ether DMG and accumulating massive Ether Anomaly Buildup.",
"Bangboo_QTE_Des_54012": "Bangboo Chain Attack\nContinuously bites and tears enemies in front, dealing massive Physical DMG.",
"Bangboo_QTE_Des_54013": "Bangboo Chain Attack\nFire continuous shots at the target, dealing Physical DMG and accumulating massive Physical Anomaly Buildup.",
"Bangboo_QTE_Property_CD_53001": "60s",
"Bangboo_QTE_Property_CD_53005": "60s",
"Bangboo_QTE_Property_CD_53006": "60s",
"Bangboo_QTE_Property_CD_53007": "60s",
"Bangboo_QTE_Property_CD_53009": "60s",
"Bangboo_QTE_Property_CD_53010": "60s",
"Bangboo_QTE_Property_CD_53013": "60s",
"Bangboo_QTE_Property_CD_54001": "60s",
"Bangboo_QTE_Property_CD_54002": "60s",
"Bangboo_QTE_Property_CD_54003": "60s",
"Bangboo_QTE_Property_CD_54004": "60s",
"Bangboo_QTE_Property_CD_54005": "60s",
"Bangboo_QTE_Property_CD_54006": "60s",
"Bangboo_QTE_Property_CD_54008": "60s",
"Bangboo_QTE_Property_CD_54009": "60s",
"Bangboo_QTE_Property_CD_54012": "60s",
"Bangboo_QTE_Property_CD_54013": "60s",
"Bangboo_QTE_Property_Des_5400301": "Active Attack DMG Multiplier",
"Bangboo_QTE_Property_Des_5400302": "Active Attack Daze Multiplier",
"Bangboo_QTE_Property_Des_5400303": "Coordinated Attack DMG Multiplier",
"Bangboo_QTE_Property_Des_5400304": "Coordinated Attack Daze Multiplier",
"Bangboo_QTE_Property_Des_5400305": "Coordination State Duration",
"Bangboo_QTE_Property_Des_5400306": "Coordinated Attack Activations",
"Bangboo_QTE_Property_Des_5401301": "Bullet DMG Multiplier",
"Bangboo_QTE_Property_Des_5401302": "Bullet Daze Multiplier",
"Bangboo_QTE_Property_Val_5400305": "30s",
"Bangboo_QTE_Property_Val_5400306": "10 Activations",
"Bangboo_QTE_Title_53001": "Frozen Hurricane",
"Bangboo_QTE_Title_53005": "Paper Armor: Impact Mode",
"Bangboo_QTE_Title_53006": "That's Close Enough!",
"Bangboo_QTE_Title_53007": "Shocking Gift",
"Bangboo_QTE_Title_53009": "Dart of Desperation",
"Bangboo_QTE_Title_53010": "Billion Volt Thunderbolt!",
"Bangboo_QTE_Title_53013": "Rocket Blast!",
"Bangboo_QTE_Title_54001": "Relentless Pursuit",
"Bangboo_QTE_Title_54002": "Demolition Drill",
"Bangboo_QTE_Title_54003": "Kiss of Confusion",
"Bangboo_QTE_Title_54004": "Afternoon Dessert",
"Bangboo_QTE_Title_54005": "Portable Machine Gun - Gatling Debt-Clearer",
"Bangboo_QTE_Title_54006": "Ka-Boom Express Shipping",
"Bangboo_QTE_Title_54008": "High-Voltage Resistance",
"Bangboo_QTE_Title_54009": "Primordial Black Hole",
"Bangboo_QTE_Title_54012": "Woof Woof Woof Woof!",
"Bangboo_QTE_Title_54013": "Lucky Trigger",
"Bangboo_TalentSkill_Des_53001_01": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 60% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53001_02": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 75% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53001_03": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 90% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53001_04": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 105% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53001_05": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 120% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53002_01": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts 20% more Anomaly Buildup.\nActive Skill's continuous strikes duration is increased by 0.8s.",
"Bangboo_TalentSkill_Des_53002_02": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts 25% more Anomaly Buildup.\nActive Skill's continuous strikes duration is increased by 1s.",
"Bangboo_TalentSkill_Des_53002_03": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts 30% more Anomaly Buildup.\nActive Skill's continuous strikes duration is increased by 1.2s.",
"Bangboo_TalentSkill_Des_53002_04": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts 35% more Anomaly Buildup.\nActive Skill's continuous strikes duration is increased by 1.4s.",
"Bangboo_TalentSkill_Des_53002_05": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Active Skill inflicts 40% more Anomaly Buildup.\nActive Skill's continuous strikes duration is increased by 1.6s.",
"Bangboo_TalentSkill_Des_53003_01": "Additional Ability\nTriggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased:\nBuff 1: HP Recovery increases by 20%.\nBuff 2: Shield Generation increases by 20%.\nBuff 3: Energy Regen increases by 0.04/s.",
"Bangboo_TalentSkill_Des_53003_02": "Additional Ability\nTriggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased:\nBuff 1: HP Recovery increases by 22.5%.\nBuff 2: Shield Generation increases by 22.5%.\nBuff 3: Energy Regen increases by 0.05/s.",
"Bangboo_TalentSkill_Des_53003_03": "Additional Ability\nTriggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased:\nBuff 1: HP Recovery increases by 25%.\nBuff 2: Shield Generation increases by 25%.\nBuff 3: Energy Regen increases by 0.06/s.",
"Bangboo_TalentSkill_Des_53003_04": "Additional Ability\nTriggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased:\nBuff 1: HP Recovery increases by 27.5%.\nBuff 2: Shield Generation increases by 27.5%.\nBuff 3: Energy Regen increases by 0.07/s.",
"Bangboo_TalentSkill_Des_53003_05": "Additional Ability\nTriggered when there is at least 1 Support character in your squad: Active Skill's character buff effect is increased:\nBuff 1: HP Recovery increases by 30%.\nBuff 2: Shield Generation increases by 30%.\nBuff 3: Energy Regen increases by 0.08/s.",
"Bangboo_TalentSkill_Des_53004_01": "Additional Ability\nWhen there is at least 1 Stun character in your squad: Active Skill inflicts 18% more Daze to enemies whose Daze is above 50%.",
"Bangboo_TalentSkill_Des_53004_02": "Additional Ability\nWhen there is at least 1 Stun character in your squad: Active Skill inflicts 22.5% more Daze to enemies whose Daze is above 50%.",
"Bangboo_TalentSkill_Des_53004_03": "Additional Ability\nWhen there is at least 1 Stun character in your squad: Active Skill inflicts 27% more Daze to enemies whose Daze is above 50%.",
"Bangboo_TalentSkill_Des_53004_04": "Additional Ability\nWhen there is at least 1 Stun character in your squad: Active Skill inflicts 31.5% more Daze to enemies whose Daze is above 50%.",
"Bangboo_TalentSkill_Des_53004_05": "Additional Ability\nWhen there is at least 1 Stun character in your squad: Active Skill inflicts 36% more Daze to enemies whose Daze is above 50%.",
"Bangboo_TalentSkill_Des_53005_01": "Additional Ability\nWhen there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of 15% of Paperboo's Max HP.",
"Bangboo_TalentSkill_Des_53005_02": "Additional Ability\nWhen there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of 16.5% of Paperboo's Max HP.",
"Bangboo_TalentSkill_Des_53005_03": "Additional Ability\nWhen there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of 18% of Paperboo's Max HP.",
"Bangboo_TalentSkill_Des_53005_04": "Additional Ability\nWhen there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of 19.5% of Paperboo's Max HP.",
"Bangboo_TalentSkill_Des_53005_05": "Additional Ability\nWhen there is at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of 21% of Paperboo's Max HP.",
"Bangboo_TalentSkill_Des_53006_01": "Additional Ability\nWhen there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by 30%.",
"Bangboo_TalentSkill_Des_53006_02": "Additional Ability\nWhen there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by 37.5%.",
"Bangboo_TalentSkill_Des_53006_03": "Additional Ability\nWhen there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by 45%.",
"Bangboo_TalentSkill_Des_53006_04": "Additional Ability\nWhen there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by 52.5%.",
"Bangboo_TalentSkill_Des_53006_05": "Additional Ability\nWhen there is at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by 60%.",
"Bangboo_TalentSkill_Des_53007_01": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 60% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53007_02": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 75% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53007_03": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 90% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53007_04": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 105% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53007_05": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 120% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53008_01": "Additional Ability\nWhen there is at least 1 Support character in your squad:\nActive Skill recovers 20% more HP.\nActive Skill has 3 more charges.",
"Bangboo_TalentSkill_Des_53008_02": "Additional Ability\nWhen there is at least 1 Support character in your squad:\nActive Skill recovers 25% more HP.\nActive Skill has 3 more charges.",
"Bangboo_TalentSkill_Des_53008_03": "Additional Ability\nWhen there is at least 1 Support character in your squad:\nActive Skill recovers 30% more HP.\nActive Skill has 3 more charges.",
"Bangboo_TalentSkill_Des_53008_04": "Additional Ability\nWhen there is at least 1 Support character in your squad:\nActive Skill recovers 35% more HP.\nActive Skill has 3 more charges.",
"Bangboo_TalentSkill_Des_53008_05": "Additional Ability\nWhen there is at least 1 Support character in your squad:\nActive Skill recovers 40% more HP.\nActive Skill has 3 more charges.",
"Bangboo_TalentSkill_Des_53009_01": "Additional Ability\nWhen there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by 30%.",
"Bangboo_TalentSkill_Des_53009_02": "Additional Ability\nWhen there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by 37.5%.",
"Bangboo_TalentSkill_Des_53009_03": "Additional Ability\nWhen there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by 45%.",
"Bangboo_TalentSkill_Des_53009_04": "Additional Ability\nWhen there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by 52.5%.",
"Bangboo_TalentSkill_Des_53009_05": "Additional Ability\nWhen there is at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by 60%.",
"Bangboo_TalentSkill_Des_53010_01": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 60% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53010_02": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 75% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53010_03": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 90% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53010_04": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 105% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53010_05": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 120% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_53011_01": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by 30%.",
"Bangboo_TalentSkill_Des_53011_02": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by 37.5%.",
"Bangboo_TalentSkill_Des_53011_03": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by 45%.",
"Bangboo_TalentSkill_Des_53011_04": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by 52.5%.",
"Bangboo_TalentSkill_Des_53011_05": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by 60%.",
"Bangboo_TalentSkill_Des_53012_01": "Additional Ability\nWhen there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate 60% of the original effect's Energy for off-field characters.",
"Bangboo_TalentSkill_Des_53012_02": "Additional Ability\nWhen there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate 70% of the original effect's Energy for off-field characters.",
"Bangboo_TalentSkill_Des_53012_03": "Additional Ability\nWhen there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate 80% of the original effect's Energy for off-field characters.",
"Bangboo_TalentSkill_Des_53012_04": "Additional Ability\nWhen there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate 90% of the original effect's Energy for off-field characters.",
"Bangboo_TalentSkill_Des_53012_05": "Additional Ability\nWhen there is at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate 100% of the original effect's Energy for off-field characters.",
"Bangboo_TalentSkill_Des_53013_01": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 20%. When the target is a Humanoid enemy, this effect increases by an additional 15%.",
"Bangboo_TalentSkill_Des_53013_02": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 25%. When the target is a Humanoid enemy, this effect increases by an additional 19%.",
"Bangboo_TalentSkill_Des_53013_03": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 30%. When the target is a Humanoid enemy, this effect increases by an additional 23%.",
"Bangboo_TalentSkill_Des_53013_04": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 35%. When the target is a Humanoid enemy, this effect increases by an additional 27%.",
"Bangboo_TalentSkill_Des_53013_05": "Additional Ability\nWhen there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 40%. When the target is a Humanoid enemy, this effect increases by an additional 30%.",
"Bangboo_TalentSkill_Des_54001_01": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54001_02": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 125% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54001_03": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 150% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54001_04": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 175% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54001_05": "Additional Ability\nWhen there are 2 or more Ice Attribute characters in your squad: Bangboo Chain Attack inflicts 200% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54002_01": "Additional Ability\nWhen there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by 20%. If the target is Burning or Shocked, this buff increases by an additional 20%.",
"Bangboo_TalentSkill_Des_54002_02": "Additional Ability\nWhen there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by 25%. If the target is Burning or Shocked, this buff increases by an additional 25%.",
"Bangboo_TalentSkill_Des_54002_03": "Additional Ability\nWhen there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by 30%. If the target is Burning or Shocked, this buff increases by an additional 30%.",
"Bangboo_TalentSkill_Des_54002_04": "Additional Ability\nWhen there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by 35%. If the target is Burning or Shocked, this buff increases by an additional 35%.",
"Bangboo_TalentSkill_Des_54002_05": "Additional Ability\nWhen there are 2 or more Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by 40%. If the target is Burning or Shocked, this buff increases by an additional 40%.",
"Bangboo_TalentSkill_Des_54003_01": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad:\nBangboo Chain Attack inflicts 40% more Anomaly Buildup.\nAfter activating Bangboo Chain Attack, the coordination state lasts for 5 more seconds and can activate 4 more times.",
"Bangboo_TalentSkill_Des_54003_02": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad:\nBangboo Chain Attack inflicts 50% more Anomaly Buildup.\nAfter activating Bangboo Chain Attack, the coordination state lasts for 6 more seconds and can activate 5 more times.",
"Bangboo_TalentSkill_Des_54003_03": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad:\nBangboo Chain Attack inflicts 60% more Anomaly Buildup.\nAfter activating Bangboo Chain Attack, the coordination state lasts for 7 more seconds and can activate 6 more times.",
"Bangboo_TalentSkill_Des_54003_04": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad:\nBangboo Chain Attack inflicts 70% more Anomaly Buildup.\nAfter activating Bangboo Chain Attack, the coordination state lasts for 8 more seconds and can activate 7 more times.",
"Bangboo_TalentSkill_Des_54003_05": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad:\nBangboo Chain Attack inflicts 80% more Anomaly Buildup.\nAfter activating Bangboo Chain Attack, the coordination state lasts for 9 more seconds and can activate 8 more times.",
"Bangboo_TalentSkill_Des_54004_01": "Additional Ability\nWhen there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional 20% Energy.",
"Bangboo_TalentSkill_Des_54004_02": "Additional Ability\nWhen there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional 25% Energy.",
"Bangboo_TalentSkill_Des_54004_03": "Additional Ability\nWhen there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional 30% Energy.",
"Bangboo_TalentSkill_Des_54004_04": "Additional Ability\nWhen there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional 35% Energy.",
"Bangboo_TalentSkill_Des_54004_05": "Additional Ability\nWhen there are 2 or more Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional 40% Energy.",
"Bangboo_TalentSkill_Des_54005_01": "Additional Ability\nWhen there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of 45%.",
"Bangboo_TalentSkill_Des_54005_02": "Additional Ability\nWhen there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of 56%.",
"Bangboo_TalentSkill_Des_54005_03": "Additional Ability\nWhen there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of 67%.",
"Bangboo_TalentSkill_Des_54005_04": "Additional Ability\nWhen there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of 78%.",
"Bangboo_TalentSkill_Des_54005_05": "Additional Ability\nWhen there are 2 or more Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of 90%.",
"Bangboo_TalentSkill_Des_54006_01": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54006_02": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 125% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54006_03": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 150% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54006_04": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 175% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54006_05": "Additional Ability\nWhen there are 2 or more Fire Attribute characters in your squad: Bangboo Chain Attack inflicts 200% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54008_01": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54008_02": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 125% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54008_03": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 150% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54008_04": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 175% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54008_05": "Additional Ability\nWhen there are at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts 200% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54009_01": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54009_02": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 125% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54009_03": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 150% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54009_04": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 175% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54009_05": "Additional Ability\nWhen there are at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts 200% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54012_01": "Additional Ability\nWhen there are 2 or more Criminal Investigation Special Response Team characters in your squad: After using an Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.\nBangboo Chain Attack DMG increases by 35%.",
"Bangboo_TalentSkill_Des_54012_02": "Additional Ability\nWhen there are 2 or more Criminal Investigation Special Response Team characters in your squad: When using the Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.\nBangboo Chain Attack DMG increases by 43%.",
"Bangboo_TalentSkill_Des_54012_03": "Additional Ability\nWhen there are 2 or more Criminal Investigation Special Response Team characters in your squad: When using the Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.\nBangboo Chain Attack DMG increases by 52%.",
"Bangboo_TalentSkill_Des_54012_04": "Additional Ability\nWhen there are 2 or more Criminal Investigation Special Response Team characters in your squad: When using the Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.\nBangboo Chain Attack DMG increases by 60%.",
"Bangboo_TalentSkill_Des_54012_05": "Additional Ability\nWhen there are 2 or more Criminal Investigation Special Response Team characters in your squad: When using the Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.\nBangboo Chain Attack DMG increases by 70%.",
"Bangboo_TalentSkill_Des_54013_01": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts 100% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54013_02": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts 125% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54013_03": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts 150% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54013_04": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts 175% more Anomaly Buildup.",
"Bangboo_TalentSkill_Des_54013_05": "Additional Ability\nWhen there are 2 or more Physical Attribute characters in your squad: Bangboo Chain Attack inflicts 200% more Anomaly Buildup.",
"Bangboo_TalentSkill_Property_Des_5300101": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5300201": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5300202": "Continuous Strikes Duration Extension",
"Bangboo_TalentSkill_Property_Des_5300301": "Buff 1: HP Recovery Increase",
"Bangboo_TalentSkill_Property_Des_5300302": "Buff 2: Shield Generated Increase",
"Bangboo_TalentSkill_Property_Des_5300303": "Buff 3: Energy Regen Increase",
"Bangboo_TalentSkill_Property_Des_5300401": "Daze Increase",
"Bangboo_TalentSkill_Property_Des_5300501": "Shield Generated (1 Enemy)",
"Bangboo_TalentSkill_Property_Des_5300502": "Shield Generated (2 Enemies)",
"Bangboo_TalentSkill_Property_Des_5300503": "Shield Generated (3 or More Enemies)",
"Bangboo_TalentSkill_Property_Des_5300504": "Shield Duration",
"Bangboo_TalentSkill_Property_Des_5300601": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5300701": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5300801": "HP Recovery Increase",
"Bangboo_TalentSkill_Property_Des_5300802": "Additional Activations",
"Bangboo_TalentSkill_Property_Des_5300901": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5301001": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5301101": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5301201": "Proportion Energy Generated",
"Bangboo_TalentSkill_Property_Des_5301301": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5301302": "Additional DMG Increase",
"Bangboo_TalentSkill_Property_Des_5400101": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5400201": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5400202": "Additional DMG Increase",
"Bangboo_TalentSkill_Property_Des_5400301": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5400302": "Duration Extension",
"Bangboo_TalentSkill_Property_Des_5400303": "Additional Activations",
"Bangboo_TalentSkill_Property_Des_5400401": "Energy Generation Increase",
"Bangboo_TalentSkill_Property_Des_5400501": "DMG Increase (1 Enemy)",
"Bangboo_TalentSkill_Property_Des_5400502": "DMG Increase (2 Enemies)",
"Bangboo_TalentSkill_Property_Des_5400503": "DMG Increase (3 or More Enemies)",
"Bangboo_TalentSkill_Property_Des_5400601": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5400801": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5400901": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Des_5401201": "DMG Increase",
"Bangboo_TalentSkill_Property_Des_5401301": "Anomaly Buildup Increase",
"Bangboo_TalentSkill_Property_Val_5300101_01": "60%",
"Bangboo_TalentSkill_Property_Val_5300101_02": "75%",
"Bangboo_TalentSkill_Property_Val_5300101_03": "90%",
"Bangboo_TalentSkill_Property_Val_5300101_04": "105%",
"Bangboo_TalentSkill_Property_Val_5300101_05": "120%",
"Bangboo_TalentSkill_Property_Val_5300201_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300201_02": "25%",
"Bangboo_TalentSkill_Property_Val_5300201_03": "30%",
"Bangboo_TalentSkill_Property_Val_5300201_04": "35%",
"Bangboo_TalentSkill_Property_Val_5300201_05": "40%",
"Bangboo_TalentSkill_Property_Val_5300202_01": "0.8s",
"Bangboo_TalentSkill_Property_Val_5300202_02": "1s",
"Bangboo_TalentSkill_Property_Val_5300202_03": "1.2s",
"Bangboo_TalentSkill_Property_Val_5300202_04": "1.4s",
"Bangboo_TalentSkill_Property_Val_5300202_05": "1.6s",
"Bangboo_TalentSkill_Property_Val_5300301_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300301_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300301_03": "25%",
"Bangboo_TalentSkill_Property_Val_5300301_04": "27.5%",
"Bangboo_TalentSkill_Property_Val_5300301_05": "30%",
"Bangboo_TalentSkill_Property_Val_5300302_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300302_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300302_03": "25%",
"Bangboo_TalentSkill_Property_Val_5300302_04": "27.5%",
"Bangboo_TalentSkill_Property_Val_5300302_05": "30%",
"Bangboo_TalentSkill_Property_Val_5300303_01": "0.04/s",
"Bangboo_TalentSkill_Property_Val_5300303_02": "0.05/s",
"Bangboo_TalentSkill_Property_Val_5300303_03": "0.06/s",
"Bangboo_TalentSkill_Property_Val_5300303_04": "0.07/s",
"Bangboo_TalentSkill_Property_Val_5300303_05": "0.08/s",
"Bangboo_TalentSkill_Property_Val_5300401_01": "18%",
"Bangboo_TalentSkill_Property_Val_5300401_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300401_03": "27%",
"Bangboo_TalentSkill_Property_Val_5300401_04": "31.5%",
"Bangboo_TalentSkill_Property_Val_5300401_05": "36%",
"Bangboo_TalentSkill_Property_Val_5300501_01": "10% HP",
"Bangboo_TalentSkill_Property_Val_5300501_02": "11% HP",
"Bangboo_TalentSkill_Property_Val_5300501_03": "12% HP",
"Bangboo_TalentSkill_Property_Val_5300501_04": "13% HP",
"Bangboo_TalentSkill_Property_Val_5300501_05": "14% HP",
"Bangboo_TalentSkill_Property_Val_5300502_01": "12% HP",
"Bangboo_TalentSkill_Property_Val_5300502_02": "13.2% HP",
"Bangboo_TalentSkill_Property_Val_5300502_03": "14.4% HP",
"Bangboo_TalentSkill_Property_Val_5300502_04": "15.6% HP",
"Bangboo_TalentSkill_Property_Val_5300502_05": "16.8% HP",
"Bangboo_TalentSkill_Property_Val_5300503_01": "15% HP",
"Bangboo_TalentSkill_Property_Val_5300503_02": "16.5% HP",
"Bangboo_TalentSkill_Property_Val_5300503_03": "18% HP",
"Bangboo_TalentSkill_Property_Val_5300503_04": "19.5% HP",
"Bangboo_TalentSkill_Property_Val_5300503_05": "21% HP",
"Bangboo_TalentSkill_Property_Val_5300504_01": "24s",
"Bangboo_TalentSkill_Property_Val_5300504_02": "24s",
"Bangboo_TalentSkill_Property_Val_5300504_03": "24s",
"Bangboo_TalentSkill_Property_Val_5300504_04": "24s",
"Bangboo_TalentSkill_Property_Val_5300504_05": "24s",
"Bangboo_TalentSkill_Property_Val_5300601_01": "30%",
"Bangboo_TalentSkill_Property_Val_5300601_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5300601_03": "45%",
"Bangboo_TalentSkill_Property_Val_5300601_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5300601_05": "60%",
"Bangboo_TalentSkill_Property_Val_5300701_01": "60%",
"Bangboo_TalentSkill_Property_Val_5300701_02": "75%",
"Bangboo_TalentSkill_Property_Val_5300701_03": "90%",
"Bangboo_TalentSkill_Property_Val_5300701_04": "105%",
"Bangboo_TalentSkill_Property_Val_5300701_05": "120%",
"Bangboo_TalentSkill_Property_Val_5300801_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300801_02": "25%",
"Bangboo_TalentSkill_Property_Val_5300801_03": "30%",
"Bangboo_TalentSkill_Property_Val_5300801_04": "35%",
"Bangboo_TalentSkill_Property_Val_5300801_05": "40%",
"Bangboo_TalentSkill_Property_Val_5300802_01": "3 times",
"Bangboo_TalentSkill_Property_Val_5300802_02": "3 times",
"Bangboo_TalentSkill_Property_Val_5300802_03": "3 times",
"Bangboo_TalentSkill_Property_Val_5300802_04": "3 times",
"Bangboo_TalentSkill_Property_Val_5300802_05": "3 times",
"Bangboo_TalentSkill_Property_Val_5300901_01": "30%",
"Bangboo_TalentSkill_Property_Val_5300901_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5300901_03": "45%",
"Bangboo_TalentSkill_Property_Val_5300901_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5300901_05": "60%",
"Bangboo_TalentSkill_Property_Val_5301001_01": "60%",
"Bangboo_TalentSkill_Property_Val_5301001_02": "75%",
"Bangboo_TalentSkill_Property_Val_5301001_03": "90%",
"Bangboo_TalentSkill_Property_Val_5301001_04": "105%",
"Bangboo_TalentSkill_Property_Val_5301001_05": "120%",
"Bangboo_TalentSkill_Property_Val_5301101_01": "30%",
"Bangboo_TalentSkill_Property_Val_5301101_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5301101_03": "45%",
"Bangboo_TalentSkill_Property_Val_5301101_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5301101_05": "60%",
"Bangboo_TalentSkill_Property_Val_5301201_01": "60%",
"Bangboo_TalentSkill_Property_Val_5301201_02": "70%",
"Bangboo_TalentSkill_Property_Val_5301201_03": "80%",
"Bangboo_TalentSkill_Property_Val_5301201_04": "90%",
"Bangboo_TalentSkill_Property_Val_5301201_05": "100%",
"Bangboo_TalentSkill_Property_Val_5301301_01": "20%",
"Bangboo_TalentSkill_Property_Val_5301301_02": "25%",
"Bangboo_TalentSkill_Property_Val_5301301_03": "30%",
"Bangboo_TalentSkill_Property_Val_5301301_04": "35%",
"Bangboo_TalentSkill_Property_Val_5301301_05": "40%",
"Bangboo_TalentSkill_Property_Val_5301302_01": "15%",
"Bangboo_TalentSkill_Property_Val_5301302_02": "19%",
"Bangboo_TalentSkill_Property_Val_5301302_03": "23%",
"Bangboo_TalentSkill_Property_Val_5301302_04": "27%",
"Bangboo_TalentSkill_Property_Val_5301302_05": "30%",
"Bangboo_TalentSkill_Property_Val_5400101_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400101_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400101_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400101_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400101_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400201_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400201_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400201_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400201_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400201_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400202_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400202_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400202_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400202_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400202_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400301_01": "40%",
"Bangboo_TalentSkill_Property_Val_5400301_02": "50%",
"Bangboo_TalentSkill_Property_Val_5400301_03": "60%",
"Bangboo_TalentSkill_Property_Val_5400301_04": "70%",
"Bangboo_TalentSkill_Property_Val_5400301_05": "80%",
"Bangboo_TalentSkill_Property_Val_5400302_01": "5s",
"Bangboo_TalentSkill_Property_Val_5400302_02": "6s",
"Bangboo_TalentSkill_Property_Val_5400302_03": "7s",
"Bangboo_TalentSkill_Property_Val_5400302_04": "8s",
"Bangboo_TalentSkill_Property_Val_5400302_05": "9s",
"Bangboo_TalentSkill_Property_Val_5400303_01": "4 times",
"Bangboo_TalentSkill_Property_Val_5400303_02": "5 times",
"Bangboo_TalentSkill_Property_Val_5400303_03": "6 times",
"Bangboo_TalentSkill_Property_Val_5400303_04": "7 times",
"Bangboo_TalentSkill_Property_Val_5400303_05": "8 times",
"Bangboo_TalentSkill_Property_Val_5400401_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400401_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400401_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400401_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400401_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400501_01": "45%",
"Bangboo_TalentSkill_Property_Val_5400501_02": "56%",
"Bangboo_TalentSkill_Property_Val_5400501_03": "67%",
"Bangboo_TalentSkill_Property_Val_5400501_04": "78%",
"Bangboo_TalentSkill_Property_Val_5400501_05": "90%",
"Bangboo_TalentSkill_Property_Val_5400502_01": "35%",
"Bangboo_TalentSkill_Property_Val_5400502_02": "43%",
"Bangboo_TalentSkill_Property_Val_5400502_03": "51%",
"Bangboo_TalentSkill_Property_Val_5400502_04": "60%",
"Bangboo_TalentSkill_Property_Val_5400502_05": "70%",
"Bangboo_TalentSkill_Property_Val_5400503_01": "25%",
"Bangboo_TalentSkill_Property_Val_5400503_02": "31%",
"Bangboo_TalentSkill_Property_Val_5400503_03": "37%",
"Bangboo_TalentSkill_Property_Val_5400503_04": "43%",
"Bangboo_TalentSkill_Property_Val_5400503_05": "50%",
"Bangboo_TalentSkill_Property_Val_5400601_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400601_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400601_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400601_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400601_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400801_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400801_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400801_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400801_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400801_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400901_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400901_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400901_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400901_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400901_05": "200%",
"Bangboo_TalentSkill_Property_Val_5401201_01": "35%",
"Bangboo_TalentSkill_Property_Val_5401201_02": "43%",
"Bangboo_TalentSkill_Property_Val_5401201_03": "52%",
"Bangboo_TalentSkill_Property_Val_5401201_04": "60%",
"Bangboo_TalentSkill_Property_Val_5401201_05": "70%",
"Bangboo_TalentSkill_Property_Val_5401301_01": "100%",
"Bangboo_TalentSkill_Property_Val_5401301_02": "125%",
"Bangboo_TalentSkill_Property_Val_5401301_03": "150%",
"Bangboo_TalentSkill_Property_Val_5401301_04": "175%",
"Bangboo_TalentSkill_Property_Val_5401301_05": "200%",
"Bangboo_TalentSkill_Title_53001": "Dry Ice Field",
"Bangboo_TalentSkill_Title_53002": "Luck is a Component of Power",
"Bangboo_TalentSkill_Title_53003": "Ether Detection Specialist",
"Bangboo_TalentSkill_Title_53004": "Overpower All Odds",
"Bangboo_TalentSkill_Title_53005": "Cardboard Armor",
"Bangboo_TalentSkill_Title_53006": "Swiftly Honed",
"Bangboo_TalentSkill_Title_53007": "Building Heat",
"Bangboo_TalentSkill_Title_53008": "Replenishing Sugar Levels",
"Bangboo_TalentSkill_Title_53009": "Crossfire Missiles",
"Bangboo_TalentSkill_Title_53010": "Inductive Current",
"Bangboo_TalentSkill_Title_53011": "Magnetic Attraction",
"Bangboo_TalentSkill_Title_53012": "Balanced Pressure",
"Bangboo_TalentSkill_Title_53013": "Unusually Short Fuse",
"Bangboo_TalentSkill_Title_54001": "Cold Surge",
"Bangboo_TalentSkill_Title_54002": "Drill Team Mobilization",
"Bangboo_TalentSkill_Title_54003": "Ether Activity Increase",
"Bangboo_TalentSkill_Title_54004": "Personal Butler",
"Bangboo_TalentSkill_Title_54005": "Street Code",
"Bangboo_TalentSkill_Title_54006": "Refueling",
"Bangboo_TalentSkill_Title_54008": "Electromancer",
"Bangboo_TalentSkill_Title_54009": "Radiation Effect",
"Bangboo_TalentSkill_Title_54012": "Provisional Security Canine",
"Bangboo_TalentSkill_Title_54013": "Luck is Skill",
"Bangboo_TarotCard_ActiveSkill_53001": "Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_53002": "Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_53003": "Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen.",
"Bangboo_TarotCard_ActiveSkill_53004": "Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.",
"Bangboo_TarotCard_ActiveSkill_53005": "Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.",
"Bangboo_TarotCard_ActiveSkill_53006": "Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.",
"Bangboo_TarotCard_ActiveSkill_53007": "Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_53008": "Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.",
"Bangboo_TarotCard_ActiveSkill_53009": "Active Skill: Throws a dart at the target, dealing Physical DMG.",
"Bangboo_TarotCard_ActiveSkill_53010": "Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_53011": "Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.",
"Bangboo_TarotCard_ActiveSkill_53012": "Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.",
"Bangboo_TarotCard_ActiveSkill_53013": "Active Skill: Sends rockets and molotov cocktails at the target enemy, dealing Fire DMG.",
"Bangboo_TarotCard_ActiveSkill_54001": "Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54002": "Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.",
"Bangboo_TarotCard_ActiveSkill_54003": "Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54004": "Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.",
"Bangboo_TarotCard_ActiveSkill_54005": "Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.",
"Bangboo_TarotCard_ActiveSkill_54006": "Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54008": "Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54009": "Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54012": "Active Skill: Launches a two hit attack, tearing and biting enemies ahead and dealing Physical DMG.",
"Bangboo_TarotCard_ActiveSkill_54013": "Active Skill: Use a random bullet for different moves:\nPowerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup.\nRegular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup.\nPaintball: Fails to fire as flowers leave the muzzle.",
"Bangboo_TarotCard_QTE_53001": "Bangboo Chain Attack: Attacks the target with a series of slashes, dealing Ice DMG and accumulating massive Ice Anomaly Buildup.",
"Bangboo_TarotCard_QTE_53005": "Bangboo Chain Attack: Enters a cardboard box and jumps at the target enemy, causing an explosion when it lands, dealing Physical DMG over a large area.",
"Bangboo_TarotCard_QTE_53006": "Bangboo Chain Attack: Continually slashes the target, dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_53007": "Bangboo Chain Attack: \nThrows a bomb at the target, dealing Fire DMG and accumulating massive Fire Anomaly Buildup.",
"Bangboo_TarotCard_QTE_53009": "Bangboo Chain Attack: \nLaunches itself with a slingshot, flying towards the target and performing consecutive slashes, dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_53010": "Bangboo Chain Attack: Continually electrocutes the target, dealing Electric DMG and accumulating massive Electric Anomaly Buildup.",
"Bangboo_TarotCard_QTE_53013": "Bangboo Chain Attack: Jumps forward and fires a rocket, dealing Fire DMG to enemies in a large area ahead.",
"Bangboo_TarotCard_QTE_54001": "Bangboo Chain Attack: Summons a homing trap and leaps toward the target, causing an explosion upon landing that deals Ice DMG and accumulates massive Ice Anomaly Buildup.",
"Bangboo_TarotCard_QTE_54002": "Bangboo Chain Attack: Enters the driving state and charges enemies, launching a multi-hit drilling attack upon hit and dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_54003": "Bangboo Chain Attack: Fires lasers at the target and then enters the coordination state. Under this state, fires homing bullets in coordination with the on-field character's attacks, dealing Ether DMG and accumulating Ether Anomaly Buildup for up to 30s or 10 activations.",
"Bangboo_TarotCard_QTE_54004": "Bangboo Chain Attack: Use a frying pan and pancakes to attack enemies from afar, dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_54005": "Bangboo Chain Attack: Uses machine guns and cannons to continuously attack the target, dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_54006": "Bangboo Chain Attack: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies in a large area and accumulating massive Fire Anomaly Buildup.",
"Bangboo_TarotCard_QTE_54008": "Bangboo Chain Attack: Unleash a strong electric attack on all nearby enemies in a large area, dealing Electric DMG and inflicting massive Electric Anomaly Buildup.",
"Bangboo_TarotCard_QTE_54009": "Bangboo Chain Attack: Throws an Ether bomb at the target, dealing Ether DMG and accumulating massive Ether Anomaly Buildup.",
"Bangboo_TarotCard_QTE_54012": "Bangboo Chain Attack: Continuously bites and tears enemies in front, dealing massive Physical DMG.",
"Bangboo_TarotCard_QTE_54013": "Bangboo Chain Attack: Fire continuous shots at the target, dealing Physical DMG and accumulating massive Physical Anomaly Buildup.\n",
"BattleChallengeConfig_10001": "Finish combat within 70s",
"BattleChallengeConfig_10002": "Trigger Perfect Dodge 5 times",
"BattleChallengeConfig_10003": "Deal 1600 DMG within 3s",
"BattleChallengeConfig_10004": "No more than 1 defeated character",
"BattleChallengeConfig_10005": "Take 5 hits or less",
"BattleChallengeConfig_10006": "Hit enemies 10 times",
"BattleChallengeConfig_10007": "Launch 2 Chain Attacks",
"BattleChallengeConfig_10008": "Defeat 3 enemies within 5s",
"BattleChallengeConfig_10009": "Hit enemies from behind 3 times",
"BattleChallengeConfig_10010": "Combat Challenge: Chain Collab",
"BattleChallengeConfig_10011": "Time Trial Challenge: Chain Attack",
"BattleChallengeConfig_10012": "Special Challenge: Where'd the Bangboo Go?",
"BattleChallengeConfig_10013": "Special Challenge: Victory Against All Odds",
"BattleChallengeConfig_10014": "Time Trial Challenge: Tycoon",
"BattleChallengeConfig_10015": "Time Trial Challenge — Capture the Bangboo!",
"BattleChallengeConfig_10016": "Time Trial Challenge: A Disturbance From the Old Capital",
"BattleChallengeConfig_10017": "Time Trial Challenge: Clear the Site!",
"BattleChallengeConfig_10018": "Time Trial Challenge: A Challenge From the Old Capital",
"BattleChallengeConfig_10019": "Time Trial Challenge: A Powerful Enemy",
"BattleChallengeConfig_10020": "Time Trial Challenge: Hide & Seek",
"BattleChallengeConfig_10021": "Time Trial Challenge: Save the Troops!",
"BattleChallengeConfig_10022": "Time Trial Challenge: Gold Hunter",
"BattleChallengeConfig_10023": "Time Trial Challenge: Hollow Bounty",
"BattleChallengeConfig_10024": "Time Trial Challenge: United We Stand",
"BattleChallengeConfig_10026": "Time Trial Challenge: Battle Waltz",
"BattleChallengeConfig_10028": "Time Trial Challenge: Temporary Script",
"BattleChallengeConfig_10029": "Time Trial Challenge: Responder to Prophecy",
"BattleChallengeConfig_120000000": "Time Trial Challenge",
"BattleChallengeConfig_130410107": "Time Trial Challenge: Pure Talent Acting",
"BattleChallengeConfig_140000000": "Golden Bangboo",
"BattleChallengeConfig_20001": "Time Trial Challenge: Promise of Safety",
"BattleChallengeConfig_2000101": "Source: Time Trial Challenge",
"BattleChallengeConfig_20002": "Time Trial Challenge: Gear Coin Special",
"BattleChallengeConfig_2000201": "Source: Time Trial Challenge",
"BattleChallengeConfig_20003": "Time Trial Challenge: Cleanup Operation",
"BattleChallengeConfig_2000301": "Source: Time Trial Challenge",
"BattleChallengeConfig_20005": "Time Trial Challenge",
"BattleChallengeConfig_2000501": "Source: Time Trial Challenge",
"BattleChallengeConfig_20006": "Time Trial Challenge: Size Control",
"BattleChallengeConfig_20007": "Time Trial Challenge: Route Maintenance",
"BattleChallengeConfig_30001": "Clear Without Taking Damage",
"BattleChallengeConfig_40001": "Golden Bangboo",
"BattleChallengeConfig_4000101": "Source: Golden Bangboo",
"BattleChallengeConfig_999910026": "Time Trial Challenge: Route Maintenance",
"BattleChallengeConfig_FailTips_GoldBomb": "Escaped",
"BattleChallengeConfig_FairyTips_Fail_Limit": "Failed...",
"BattleChallengeConfig_FairyTips_Success_Limit": "Success!",
"BattleChallengeConfig_Source_GoldBomb": "Source: Golden Bangboo",
"BattleChallengeConfig_Source_Limit": "Source: Time Trial Challenge",
"BattleChallengeConfig_Story_10013": "Venus repeatedly reminds you, \"Remember to be super careful when gathering coins! If you can't, then retreat. Safety first!\"",
"BattleChallengeConfig_Story_10016": "Venus repeatedly reminds you, \"The enemies here are super dangerous. Please be careful! Try to not get hit!\"",
"BattleChallengeConfig_Story_10018": "Venus repeatedly reminds you, \"Remember to finish ASAP! If you can't, then retreat. Safety first!\"",
"BattleChallengeConfig_Story_10026": "Anna wants a video with combat sequences as a reference for her stage play. Use Dodge Counters to defeat your foes! Remember to record it, it might give her some inspiration.",
"BattleChallengeConfig_Story_10028": "Mark wants some thrilling in-Hollow footage as inspiration. Why not go for a stroll amid traps and mechanisms? That'll probably give him something to really check out...",
"BattleChallengeConfig_Story_10029": "Seizing fate by the throat is a must. Defeat the enemies within the time limit!",
"BattleChallengeConfig_Story_130410107": "Mark wants some close-up footage of Ethereals for a Bangboo to get to know what \"fear\" feels like. Let's try getting chased by Ethereals! That'll really give him something to check out...",
"BattleChallengeConfig_Story_20001": "There's a Defense Force rebel group active in the target area of the Hollow, and they're a pretty cruel, tricky bunch, so defeat them within the time limit!",
"BattleChallengeConfig_Story_20006": "Clear out the Ethereals in the target Hollow and prevent the size of the Ethereal population from getting too big. Defeat the enemies within the time limit!",
"BattleChallengeConfig_Story_20007": "A group of dangerous Ethereals patrols along the route of the Carrot. Defeat the enemies within the time limit!",
"BattleChallengeConfig_Story_999910026": "A group of Hollow Raiders is blocking the only pathway through a Carrot map, and twisting the bottleneck to their advantage. Go teach them a lesson.",
"BattleChallengeConfig_SuccessTips_GoldBomb": "Defeated",
"BattleDeathCountPage_LoweringDifficultyTips": "Tap Replay to choose if you would like to lower the difficulty",
"BattleFailedInfo_AbyssInfo1": "Increasing your level and choosing the appropriate Agents based on the opponent's specialties can lead to better combat results.",
"BattleFailedInfo_AvatarLevel": "Agent Level Rating",
"BattleFailedInfo_AvatarSkill": "Agent Skill Development Rating",
"BattleFailedInfo_Buddy": "Bangboo Level Rating",
"BattleFailedInfo_Button": "Analysis",
"BattleFailedInfo_Disc": "Drive Disc Rating",
"BattleFailedInfo_DiscBattleInfo1": "Increasing your level and choosing the appropriate Agents based on the opponent's specialties can lead to better combat results.",
"BattleFailedInfo_NormalText": "Increasing your level and choosing the appropriate Agents based on the opponent's specialties can lead to better combat results.",
"BattleFailedInfo_PanelTitle": "Combat Analysis",
"BattleFailedInfo_RecommendedLevel": "Recommended Agent Level: {0}",
"BattleFailedInfo_Weapon": "W-Engine Level Rating",
"BattleRank206Text1": "Complete Combat Simulation",
"BattleRank206Text2": "Finish combat within 2m",
"BattleRank206Text3": "Finish combat within 4m",
"BattleRank208Text1": "Complete Routine Cleanup",
"BattleRank208Text2": "Finish combat within 2m",
"BattleRank208Text3": "Finish combat within 4m",
"BattleRank210Text1": "Complete Expert Challenge",
"BattleRank210Text2": "Finish combat within 3m",
"BattleRank210Text3": "Finish combat within 6m",
"BattleRank211Text1": "Complete Notorious Hunt",
"BattleRank211Text2": "Finish combat within 5m",
"BattleRank211Text3": "Finish combat within 10m",
"BattleRank213Text1": "Complete The Final Callback",
"BattleRank213Text2": "Finish combat within 10m",
"BattleRank213Text3": "Finish combat within 5m",
"BattleRank218Text1": "Deal 5,000,000 DMG to Nineveh",
"BattleRank218Text2": "Deal 10,000,000 DMG to Nineveh",
"BattleRank218Text3": "Deal 15,000,000 DMG to Nineveh",
"BattleRankingConfig_100000": "Hit enemies 20 times.",
"BattleRankingConfig_100001": "Hit enemies 30 times",
"BattleRankingConfig_100002": "Hit enemies 50 times",
"BattleRankingConfig_100003": "Finish combat within 90s",
"BattleRankingConfig_100004": "Finish combat within 60s",
"BattleRankingConfig_100005": "Finish combat within 30s",
"BattleRankingConfig_100006": "Use a random skill",
"BattleRankingConfig_100007": "Use random skills 5 times",
"BattleRankingConfig_100008": "Use random skills 10 times",
"BattleRankingConfig_100009": "Deal more than 100 DMG with one hit",
"BattleRankingConfig_10001": "All characters survived",
"BattleRankingConfig_100010": "Deal more than 200 DMG with one hit",
"BattleRankingConfig_100011": "Deal more than 50 DMG with one hit",
"BattleRankingConfig_100012": "Deal more than 300 DMG with one hit",
"BattleRankingConfig_100013": "Clear without taking damage",
"BattleRankingConfig_100014": "Take 1 hit",
"BattleRankingConfig_100015": "Take 2 hits",
"BattleRankingConfig_100016": "Take 3 hits",
"BattleRankingConfig_100017": "Take 4 hits",
"BattleRankingConfig_100018": "Take 5 hits",
"BattleRankingConfig_100100": "Finish combat within 150s",
"BattleRankingConfig_100101": "Finish combat within 100s",
"BattleRankingConfig_100102": "Finish combat within 75s",
"BattleRankingConfig_100103": "Take 10 hits or less",
"BattleRankingConfig_100104": "Take 6 hits or less",
"BattleRankingConfig_100105": "Take 3 hits or less",
"BattleRankingConfig_100106": "Trigger Perfect Dodge once",
"BattleRankingConfig_100107": "Stun enemies 3 times",
"BattleRankingConfig_100200": "Finish combat within 150s",
"BattleRankingConfig_100201": "Finish combat within 120s",
"BattleRankingConfig_100202": "Finish combat within 90s",
"BattleRankingConfig_100203": "Take 10 hits or less",
"BattleRankingConfig_100204": "Take 6 hits or less",
"BattleRankingConfig_100205": "Take 3 hits or less",
"BattleRankingConfig_100206": "Trigger Perfect Dodge once",
"BattleRankingConfig_100207": "Stun enemies 3 times",
"BattleRankingConfig_100300": "Finish combat within 200s.",
"BattleRankingConfig_100301": "Finish combat within 150s",
"BattleRankingConfig_100302": "Finish combat within 120s",
"BattleRankingConfig_100303": "Take 15 hits or less",
"BattleRankingConfig_100304": "Take 10 hits or less",
"BattleRankingConfig_100305": "Take 5 hits or less",
"BattleRankingConfig_100306": "Trigger Perfect Dodge once",
"BattleRankingConfig_100307": "Stun enemies 3 times",
"BattleRankingConfig_101": "Take 10 hits or less",
"BattleRankingConfig_10101": "No more than 1 defeated character",
"BattleRankingConfig_101100": "Finish combat within 120s",
"BattleRankingConfig_101101": "Finish combat within 90s",
"BattleRankingConfig_101102": "Finish combat within 60s",
"BattleRankingConfig_101103": "Clear without taking damage",
"BattleRankingConfig_101104": "Hit enemies 40 times",
"BattleRankingConfig_101105": "Hit enemies 60 times",
"BattleRankingConfig_101106": "Hit enemies 80 times",
"BattleRankingConfig_101107": "Launch 3 Chain Attacks",
"BattleRankingConfig_101108": "Launch 5 Chain Attacks",
"BattleRankingConfig_101109": "Defeat 3 enemies in a row",
"BattleRankingConfig_101110": "Defeat 5 enemies in a row",
"BattleRankingConfig_101111": "Trigger Perfect Dodge 3 times",
"BattleRankingConfig_101112": "Trigger Dodge Counter 5 times",
"BattleRankingConfig_101113": "Hit enemies from behind 5 times",
"BattleRankingConfig_101114": "Stun enemies 5 times",
"BattleRankingConfig_101200": "Finish combat within 180s",
"BattleRankingConfig_101201": "Finish combat within 135s",
"BattleRankingConfig_101202": "Finish combat within 90s",
"BattleRankingConfig_101203": "Clear without taking damage",
"BattleRankingConfig_101204": "Hit enemies 60 times",
"BattleRankingConfig_101205": "Hit enemies 90 times",
"BattleRankingConfig_101206": "Hit enemies 120 times",
"BattleRankingConfig_101207": "Launch 3 Chain Attacks",
"BattleRankingConfig_101208": "Launch 5 Chain Attacks",
"BattleRankingConfig_101209": "Defeat 3 enemies in a row",
"BattleRankingConfig_101210": "Defeat 5 enemies in a row",
"BattleRankingConfig_101211": "Trigger Perfect Dodge 3 times",
"BattleRankingConfig_101212": "Trigger Dodge Counter 5 times",
"BattleRankingConfig_101213": "Hit enemies from behind 5 times",
"BattleRankingConfig_101214": "Stun enemies 5 times",
"BattleRankingConfig_10201": "No more than 2 defeated characters",
"BattleRankingConfig_102101": "Finish combat within 240s",
"BattleRankingConfig_102102": "Finish combat within 180s",
"BattleRankingConfig_102103": "Finish combat within 120s",
"BattleRankingConfig_102104": "Clear without taking damage",
"BattleRankingConfig_102105": "Take 10 hits or less",
"BattleRankingConfig_102106": "Take 6 hits or less",
"BattleRankingConfig_102107": "Take 3 hits or less",
"BattleRankingConfig_102108": "Launch 3 Chain Attacks",
"BattleRankingConfig_102109": "Launch 5 Chain Attacks",
"BattleRankingConfig_102110": "Defeat 3 enemies in a row",
"BattleRankingConfig_102111": "Defeat 5 enemies in a row",
"BattleRankingConfig_102112": "Trigger Perfect Dodge 3 times",
"BattleRankingConfig_102113": "Trigger Dodge Counter 3 times",
"BattleRankingConfig_102114": "Hit enemies from behind 5 times",
"BattleRankingConfig_102115": "Stun enemies 5 times",
"BattleRankingConfig_10301": "No more than 3 defeated characters",
"BattleRankingConfig_200000": "Complete stage",
"BattleRankingConfig_200100": "Finish combat within 3m",
"BattleRankingConfig_200101": "Finish combat within 1m 15s",
"BattleRankingConfig_200102": "Finish combat within 1m",
"BattleRankingConfig_200103": "Finish combat within 45s",
"BattleRankingConfig_200104": "Take 30 hits or less",
"BattleRankingConfig_200105": "Take 15 hits or less",
"BattleRankingConfig_200106": "Take 10 hits or less",
"BattleRankingConfig_200107": "Take 5 hits or less",
"BattleRankingConfig_200108": "Clear without taking damage",
"BattleRankingConfig_200109": "Launch 1 Chain Attack",
"BattleRankingConfig_200110": "Launch 2 Chain Attacks",
"BattleRankingConfig_200111": "Launch 3 Chain Attacks",
"BattleRankingConfig_200112": "Launch 5 Chain Attacks",
"BattleRankingConfig_200113": "Defeat 1 enemy",
"BattleRankingConfig_200114": "Defeat 2 enemies in a row",
"BattleRankingConfig_200115": "Defeat 3 enemies in a row",
"BattleRankingConfig_200116": "Defeat 4 enemies in a row",
"BattleRankingConfig_200200": "Finish combat within 4m 30s",
"BattleRankingConfig_200201": "Finish combat within 2m",
"BattleRankingConfig_200202": "Finish combat within 1m 30s",
"BattleRankingConfig_200203": "Finish combat within 1m 10s",
"BattleRankingConfig_200204": "Take 30 hits or less",
"BattleRankingConfig_200205": "Take 15 hits or less",
"BattleRankingConfig_200206": "Take 10 hits or less",
"BattleRankingConfig_200207": "Take 5 hits or less",
"BattleRankingConfig_200208": "Clear without taking damage",
"BattleRankingConfig_200209": "Launch 1 Chain Attack",
"BattleRankingConfig_200210": "Launch 2 Chain Attacks",
"BattleRankingConfig_200211": "Launch 3 Chain Attacks",
"BattleRankingConfig_200212": "Launch 5 Chain Attacks",
"BattleRankingConfig_200213": "Defeat 1 enemy",
"BattleRankingConfig_200214": "Defeat 2 enemies in a row",
"BattleRankingConfig_200215": "Defeat 3 enemies in a row",
"BattleRankingConfig_200216": "Defeat 4 enemies in a row",
"BattleRankingConfig_200300": "Finish combat within 6m",
"BattleRankingConfig_200301": "Finish combat within 2m 30s",
"BattleRankingConfig_200302": "Finish combat within 2m",
"BattleRankingConfig_200303": "Finish combat within 1m 30s",
"BattleRankingConfig_200304": "Take 30 hits or less",
"BattleRankingConfig_200305": "Take 15 hits or less",
"BattleRankingConfig_200306": "Take 10 hits or less",
"BattleRankingConfig_200307": "Take 5 hits or less",
"BattleRankingConfig_200308": "Clear without taking damage",
"BattleRankingConfig_200309": "Launch 1 Chain Attack",
"BattleRankingConfig_200310": "Launch 2 Chain Attacks",
"BattleRankingConfig_200311": "Launch 3 Chain Attacks",
"BattleRankingConfig_200312": "Launch 5 Chain Attacks",
"BattleRankingConfig_200313": "Defeat 1 enemy",
"BattleRankingConfig_200314": "Defeat 2 enemies in a row",
"BattleRankingConfig_200315": "Defeat 3 enemies in a row",
"BattleRankingConfig_200316": "Defeat 4 enemies in a row",
"BattleRankingConfig_200400": "Finish combat within 6m",
"BattleRankingConfig_200401": "Finish combat within 4m",
"BattleRankingConfig_200402": "Finish combat within 3m",
"BattleRankingConfig_200403": "Finish combat within 2m",
"BattleRankingConfig_200404": "Take 30 hits or less",
"BattleRankingConfig_200405": "Take 15 hits or less",
"BattleRankingConfig_200406": "Take 10 hits or less",
"BattleRankingConfig_200407": "Take 5 hits or less",
"BattleRankingConfig_200408": "Clear without taking damage",
"BattleRankingConfig_200409": "Launch 1 Chain Attack",
"BattleRankingConfig_200410": "Launch 2 Chain Attacks",
"BattleRankingConfig_200411": "Launch 3 Chain Attacks",
"BattleRankingConfig_200412": "Launch 5 Chain Attacks",
"BattleRankingConfig_200413": "Defeat 1 enemy",
"BattleRankingConfig_200414": "Defeat 2 enemies in a row",
"BattleRankingConfig_200415": "Defeat 3 enemies in a row",
"BattleRankingConfig_200416": "Defeat 4 enemies in a row",
"BattleRankingConfig_200500": "Finish combat within 7m",
"BattleRankingConfig_200501": "Finish combat within 5m",
"BattleRankingConfig_200502": "Finish combat within 4m",
"BattleRankingConfig_200503": "Finish combat within 3m",
"BattleRankingConfig_200504": "Take 30 hits or less",
"BattleRankingConfig_200505": "Take 15 hits or less",
"BattleRankingConfig_200506": "Take 10 hits or less",
"BattleRankingConfig_200507": "Take 5 hits or less",
"BattleRankingConfig_200508": "Clear without taking damage",
"BattleRankingConfig_200509": "Launch 2 Chain Attacks",
"BattleRankingConfig_200510": "Launch 4 Chain Attacks",
"BattleRankingConfig_200511": "Launch 6 Chain Attacks",
"BattleRankingConfig_200512": "Launch 8 Chain Attacks",
"BattleRankingConfig_200513": "Defeat 1 enemy",
"BattleRankingConfig_200514": "Defeat 2 enemies in a row",
"BattleRankingConfig_200515": "Defeat 3 enemies in a row",
"BattleRankingConfig_200516": "Defeat 4 enemies in a row",
"BattleRankingConfig_200600": "Finish combat within 10m",
"BattleRankingConfig_200601": "Finish combat within 8m",
"BattleRankingConfig_200602": "Finish combat within 6m",
"BattleRankingConfig_200603": "Finish combat within 4m",
"BattleRankingConfig_200604": "Take 30 hits or less",
"BattleRankingConfig_200605": "Take 15 hits or less",
"BattleRankingConfig_200606": "Take 10 hits or less",
"BattleRankingConfig_200607": "Take 5 hits or less",
"BattleRankingConfig_200608": "Clear without taking damage",
"BattleRankingConfig_200609": "Launch 3 Chain Attacks",
"BattleRankingConfig_200610": "Launch 6 Chain Attacks",
"BattleRankingConfig_200611": "Launch 9 Chain Attacks",
"BattleRankingConfig_200612": "Launch 12 Chain Attacks",
"BattleRankingConfig_200613": "Defeat 1 enemy",
"BattleRankingConfig_200614": "Defeat 2 enemies in a row",
"BattleRankingConfig_200615": "Defeat 3 enemies in a row",
"BattleRankingConfig_200616": "Defeat 4 enemies in a row",
"BattleRankingConfig_200700": "Finish combat within 12m",
"BattleRankingConfig_200701": "Finish combat within 10m",
"BattleRankingConfig_200702": "Finish combat within 8m",
"BattleRankingConfig_200703": "Finish combat within 5m 20s",
"BattleRankingConfig_200704": "Take 30 hits or less",
"BattleRankingConfig_200705": "Take 15 hits or less",
"BattleRankingConfig_200706": "Take 5 hits or less",
"BattleRankingConfig_200707": "Take 3 hits or less",
"BattleRankingConfig_200708": "Clear without taking damage",
"BattleRankingConfig_200709": "Launch 3 Chain Attacks",
"BattleRankingConfig_200710": "Launch 6 Chain Attacks",
"BattleRankingConfig_200711": "Launch 9 Chain Attacks",
"BattleRankingConfig_200712": "Launch 12 Chain Attacks",
"BattleRankingConfig_200713": "Defeat 1 enemy",
"BattleRankingConfig_200714": "Defeat 2 enemies in a row",
"BattleRankingConfig_200715": "Defeat 3 enemies in a row",
"BattleRankingConfig_200716": "Defeat 4 enemies in a row",
"BattleRankingConfig_200800": "Finish combat within 14m",
"BattleRankingConfig_200801": "Finish combat within 12m",
"BattleRankingConfig_200802": "Finish combat within 10m",
"BattleRankingConfig_200803": "Finish combat within 8m",
"BattleRankingConfig_200804": "Take 30 hits or less",
"BattleRankingConfig_200805": "Take 15 hits or less",
"BattleRankingConfig_200806": "Take 10 hits or less",
"BattleRankingConfig_200807": "Take 5 hits or less",
"BattleRankingConfig_200808": "Clear without taking damage",
"BattleRankingConfig_200809": "Launch 4 Chain Attacks",
"BattleRankingConfig_200810": "Launch 8 Chain Attacks",
"BattleRankingConfig_200811": "Launch 12 Chain Attacks",
"BattleRankingConfig_200812": "Launch 16 Chain Attacks",
"BattleRankingConfig_200813": "Defeat 1 enemy",
"BattleRankingConfig_200814": "Defeat 2 enemies in a row",
"BattleRankingConfig_200815": "Defeat 3 enemies in a row",
"BattleRankingConfig_200816": "Defeat 4 enemies in a row",
"BattleRankingConfig_201": "Take 6 hits or less",
"BattleRankingConfig_20101": "Finish combat within 30s",
"BattleRankingConfig_201100": "Finish combat within 180s",
"BattleRankingConfig_201101": "Finish combat within 75s",
"BattleRankingConfig_201102": "Finish combat within 60s",
"BattleRankingConfig_201103": "Finish combat within 45s",
"BattleRankingConfig_201104": "Take 30 hits or less",
"BattleRankingConfig_201105": "Take 15 hits or less",
"BattleRankingConfig_201106": "Take 5 hits or less",
"BattleRankingConfig_201107": "Take 3 hits or less",
"BattleRankingConfig_201108": "Clear without taking damage",
"BattleRankingConfig_201109": "Launch 1 Chain Attack",
"BattleRankingConfig_201110": "Launch 2 Chain Attacks",
"BattleRankingConfig_201111": "Launch 3 Chain Attacks",
"BattleRankingConfig_201112": "Launch 5 Chain Attacks",
"BattleRankingConfig_201113": "Defeat 1 enemy",
"BattleRankingConfig_201114": "Defeat 2 enemies in a row",
"BattleRankingConfig_201115": "Defeat 3 enemies in a row",
"BattleRankingConfig_201116": "Defeat 4 enemies in a row",
"BattleRankingConfig_201200": "Finish combat within 270s",
"BattleRankingConfig_201201": "Finish combat within 120s",
"BattleRankingConfig_201202": "Finish combat within 90s",
"BattleRankingConfig_201203": "Finish combat within 70s",
"BattleRankingConfig_201204": "Take 30 hits or less",
"BattleRankingConfig_201205": "Take 15 hits or less",
"BattleRankingConfig_201206": "Take 10 hits or less",
"BattleRankingConfig_201207": "Take 5 hits or less",
"BattleRankingConfig_201208": "Clear without taking damage",
"BattleRankingConfig_201209": "Launch 1 Chain Attack",
"BattleRankingConfig_201210": "Launch 2 Chain Attacks",
"BattleRankingConfig_201211": "Launch 3 Chain Attacks",
"BattleRankingConfig_201212": "Launch 5 Chain Attacks",
"BattleRankingConfig_201213": "Defeat 1 enemy",
"BattleRankingConfig_201214": "Defeat 2 enemies in a row",
"BattleRankingConfig_201215": "Defeat 3 enemies in a row",
"BattleRankingConfig_201216": "Defeat 4 enemies in a row",
"BattleRankingConfig_201300": "Finish combat within 360s",
"BattleRankingConfig_201301": "Finish combat within 150s",
"BattleRankingConfig_201302": "Finish combat within 120s",
"BattleRankingConfig_201303": "Finish combat within 90s",
"BattleRankingConfig_201304": "Take 30 hits or less",
"BattleRankingConfig_201305": "Take 15 hits or less",
"BattleRankingConfig_201306": "Take 10 hits or less",
"BattleRankingConfig_201307": "Take 5 hits or less",
"BattleRankingConfig_201308": "Clear without taking damage",
"BattleRankingConfig_201309": "Launch 1 Chain Attack",
"BattleRankingConfig_201310": "Launch 2 Chain Attacks",
"BattleRankingConfig_201311": "Launch 3 Chain Attacks",
"BattleRankingConfig_201312": "Launch 5 Chain Attacks",
"BattleRankingConfig_201313": "Defeat 1 enemy",
"BattleRankingConfig_201314": "Defeat 2 enemies in a row",
"BattleRankingConfig_201315": "Defeat 3 enemies in a row",
"BattleRankingConfig_201316": "Defeat 4 enemies in a row",
"BattleRankingConfig_201400": "Finish combat within 360s",
"BattleRankingConfig_201401": "Finish combat within 240s",
"BattleRankingConfig_201402": "Finish combat within 180s",
"BattleRankingConfig_201403": "Finish combat within 120s",
"BattleRankingConfig_201404": "Take 30 hits or less",
"BattleRankingConfig_201405": "Take 15 hits or less",
"BattleRankingConfig_201406": "Take 10 hits or less",
"BattleRankingConfig_201407": "Take 5 hits or less",
"BattleRankingConfig_201408": "Clear without taking damage",
"BattleRankingConfig_201409": "Launch 1 Chain Attack",
"BattleRankingConfig_201410": "Launch 2 Chain Attacks",
"BattleRankingConfig_201411": "Launch 3 Chain Attacks",
"BattleRankingConfig_201412": "Launch 5 Chain Attacks",
"BattleRankingConfig_201413": "Defeat 1 enemy",
"BattleRankingConfig_201414": "Defeat 2 enemies in a row",
"BattleRankingConfig_201415": "Defeat 3 enemies in a row",
"BattleRankingConfig_201416": "Defeat 4 enemies in a row",
"BattleRankingConfig_20201": "Finish combat within 60s",
"BattleRankingConfig_202100": "Finish combat within 360s",
"BattleRankingConfig_202101": "Finish combat within 240s",
"BattleRankingConfig_202102": "Finish combat within 180s",
"BattleRankingConfig_202103": "Finish combat within 120s",
"BattleRankingConfig_202104": "Take 30 hits or less",
"BattleRankingConfig_202105": "Take 15 hits or less",
"BattleRankingConfig_202106": "Take 10 hits or less",
"BattleRankingConfig_202107": "Take 5 hits or less",
"BattleRankingConfig_202108": "Clear without taking damage",
"BattleRankingConfig_202109": "Launch 1 Chain Attack",
"BattleRankingConfig_202110": "Launch 2 Chain Attacks",
"BattleRankingConfig_202111": "Launch 3 Chain Attacks",
"BattleRankingConfig_202112": "Launch 5 Chain Attacks",
"BattleRankingConfig_202113": "Defeat 1 enemy",
"BattleRankingConfig_202114": "Defeat 2 enemies in a row",
"BattleRankingConfig_202115": "Defeat 3 enemies in a row",
"BattleRankingConfig_202116": "Defeat 4 enemies in a row",
"BattleRankingConfig_20301": "Finish combat within 90s",
"BattleRankingConfig_20401": "Finish combat within 120s",
"BattleRankingConfig_20501": "Finish combat within 150s",
"BattleRankingConfig_20601": "Finish combat within 180s",
"BattleRankingConfig_20701": "Finish combat within 210s",
"BattleRankingConfig_20801": "Finish combat within 240s",
"BattleRankingConfig_20901": "Finish combat within 270s",
"BattleRankingConfig_21001": "Finish combat within 300s",
"BattleRankingConfig_21101": "Finish combat within 330s",
"BattleRankingConfig_21201": "Finish combat within 360s",
"BattleRankingConfig_21301": "Finish combat within 390s",
"BattleRankingConfig_21401": "Finish combat within 420s",
"BattleRankingConfig_300100": "Take 30 hits or less",
"BattleRankingConfig_300101": "Take 15 hits or less",
"BattleRankingConfig_300102": "Take 10 hits or less",
"BattleRankingConfig_300103": "Take 5 hits or less",
"BattleRankingConfig_300104": "Clear without taking damage",
"BattleRankingConfig_300105": "Trigger Perfect Dodge once",
"BattleRankingConfig_300106": "Trigger Perfect Dodge 2 times",
"BattleRankingConfig_300107": "Trigger Perfect Dodge 3 times",
"BattleRankingConfig_300108": "Trigger Perfect Dodge 5 times",
"BattleRankingConfig_300109": "Launch 1 Chain Attack",
"BattleRankingConfig_300110": "Launch 2 Chain Attacks",
"BattleRankingConfig_300111": "Launch 3 Chain Attacks",
"BattleRankingConfig_300112": "Launch 5 Chain Attacks",
"BattleRankingConfig_300113": "Defeat 1 enemy",
"BattleRankingConfig_300114": "Defeat 2 enemies in a row",
"BattleRankingConfig_300115": "Defeat 3 enemies in a row",
"BattleRankingConfig_300116": "Defeat 4 enemies in a row",
"BattleRankingConfig_301": "Take 3 hits or less",
"BattleRankingConfig_401": "Take 1 hit or less",
"BattleRankingConfig_500100": "Finish combat within 180s",
"BattleRankingConfig_500101": "Finish combat within 75s",
"BattleRankingConfig_500102": "Finish combat within 60s",
"BattleRankingConfig_500103": "Finish combat within 45s",
"BattleRankingConfig_500104": "Take 30 hits or less",
"BattleRankingConfig_500105": "Take 15 hits or less",
"BattleRankingConfig_500106": "Take 10 hits or less",
"BattleRankingConfig_500107": "Take 5 hits or less",
"BattleRankingConfig_500108": "Clear without taking damage",
"BattleRankingConfig_500109": "Launch 1 Chain Attack",
"BattleRankingConfig_500110": "Launch 2 Chain Attacks",
"BattleRankingConfig_500111": "Launch 3 Chain Attacks",
"BattleRankingConfig_500112": "Launch 5 Chain Attacks",
"BattleRankingConfig_500113": "Defeat 1 enemy",
"BattleRankingConfig_500114": "Defeat 2 enemies in a row",
"BattleRankingConfig_500115": "Defeat 3 enemies in a row",
"BattleRankingConfig_500116": "Defeat 4 enemies in a row",
"BattleRankingConfig_500200": "Finish combat within 270s",
"BattleRankingConfig_500201": "Finish combat within 120s",
"BattleRankingConfig_500202": "Finish combat within 90s",
"BattleRankingConfig_500203": "Finish combat within 70s",
"BattleRankingConfig_500204": "Take 30 hits or less",
"BattleRankingConfig_500205": "Take 15 hits or less",
"BattleRankingConfig_500206": "Take 10 hits or less",
"BattleRankingConfig_500207": "Take 5 hits or less",
"BattleRankingConfig_500208": "Clear without taking damage",
"BattleRankingConfig_500209": "Launch 1 Chain Attack",
"BattleRankingConfig_500210": "Launch 2 Chain Attacks",
"BattleRankingConfig_500211": "Launch 3 Chain Attacks",
"BattleRankingConfig_500212": "Launch 5 Chain Attacks",
"BattleRankingConfig_500213": "Defeat 1 enemy",
"BattleRankingConfig_500214": "Defeat 2 enemies in a row",
"BattleRankingConfig_500215": "Defeat 3 enemies in a row",
"BattleRankingConfig_500216": "Defeat 4 enemies in a row",
"BattleRankingConfig_500300": "Finish combat within 360s",
"BattleRankingConfig_500301": "Finish combat within 150s",
"BattleRankingConfig_500302": "Finish combat within 120s",
"BattleRankingConfig_500303": "Finish combat within 90s",
"BattleRankingConfig_500304": "Take 30 hits or less",
"BattleRankingConfig_500305": "Take 15 hits or less",
"BattleRankingConfig_500306": "Take 10 hits or less",
"BattleRankingConfig_500307": "Take 5 hits or less",
"BattleRankingConfig_500308": "Clear without taking damage",
"BattleRankingConfig_500309": "Launch 1 Chain Attack",
"BattleRankingConfig_500310": "Launch 2 Chain Attacks",
"BattleRankingConfig_500311": "Launch 3 Chain Attacks",
"BattleRankingConfig_500312": "Launch 5 Chain Attacks",
"BattleRankingConfig_500313": "Defeat 1 enemy",
"BattleRankingConfig_500314": "Defeat 2 enemies in a row",
"BattleRankingConfig_500315": "Defeat 3 enemies in a row",
"BattleRankingConfig_500316": "Defeat 4 enemies in a row",
"BattleRankingConfig_501": "Don't get hit",
"BattleRankingConfig_600000": "Finish the combat within 1800s",
"BattleRankingConfig_600001": "Finish the combat within 1500s",
"BattleRankingConfig_600002": "Finish the combat within 1200s",
"BattleRankingConfig_600003": "Finish the combat within 900s",
"BattleResultPage_BackToRoleInfo": "Return to Upgrading",
"BattleResultPage_BackToRoleInfo_SynthesisTips": "Can be obtained via crafting",
"BattleResultPage_BackToRoleInfo_Tips": "Can be obtained via dismantling",
"BattleResultPage_NextLevel_Trial": "Next Demo",
"BattleResultPage_TimeCount_Occupy": "Data Recovery Total Time",
"BattleTargetDesc_01": "Defeat all enemies",
"BattleTargetDesc_02": "Make money",
"BattleTargetDesc_BossRush_01": "Deal as much damage as possible to Nineveh before the time runs out.",
"Ben_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhile the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.",
"Ben_MathSkill_Title": "Additional Ability: Contractual Agreement",
"Ben_Property_ExSpecial_Desc_Dmg_01": "Active Attack DMG Multiplier",
"Ben_Property_ExSpecial_Desc_Dmg_02": "Follow-Up Attack DMG Multiplier",
"Ben_Property_ExSpecial_Desc_Dmg_03": "Block Counter DMG Multiplier",
"Ben_Property_ExSpecial_Desc_Dmg_04": "Block Follow-Up DMG Multiplier",
"Ben_Property_ExSpecial_Desc_SpCost_01": "Block Energy Cost",
"Ben_Property_ExSpecial_Desc_SpCost_02": "Follow-Up Energy Cost",
"Ben_Property_ExSpecial_Desc_Stun_01": "Active Attack Daze Multiplier",
"Ben_Property_ExSpecial_Desc_Stun_02": "Follow-Up Attack Daze Multiplier",
"Ben_Property_ExSpecial_Desc_Stun_03": "Block Counter Daze Multiplier",
"Ben_Property_ExSpecial_Desc_Stun_04": "Block Follow-Up Daze Multiplier",
"Ben_Property_ExSpecial_SpCostValue_01": "30",
"Ben_Property_ExSpecial_SpCostValue_02": "30",
"Ben_Property_Special_Desc_Dmg_01": "Active Attack DMG Multiplier",
"Ben_Property_Special_Desc_Dmg_02": "Block Counter DMG Multiplier",
"Ben_Property_Special_Desc_Stun_01": "Active Attack Daze Multiplier",
"Ben_Property_Special_Desc_Stun_02": "Block Counter Daze Multiplier",
"Ben_SkillList_10_Content": " (After Defensive Assist)",
"Ben_SkillList_10_Title": "Assist Follow-Up: Don't Break Contract",
"Ben_SkillList_1_Content": "",
"Ben_SkillList_1_Title": "Basic Attack: Debt Reconciliation",
"Ben_SkillList_2_Content": "",
"Ben_SkillList_2_Title": "Special Attack: Fiscal Fist",
"Ben_SkillList_3_Content": "",
"Ben_SkillList_3_Title": "EX Special Attack: Cashflow Counter",
"Ben_SkillList_4_Content": " ; ",
"Ben_SkillList_4_Title": "Dash Attack: Incoming Expense",
"Ben_SkillList_5_Content": " (Perfect) ; ",
"Ben_SkillList_5_Title": "Dodge Counter: Accounts Settled",
"Ben_SkillList_6_Content": "",
"Ben_SkillList_6_Title": "Chain Attack: Signed and Sealed",
"Ben_SkillList_7_Content": "",
"Ben_SkillList_7_Title": "Ultimate: Complete Payback",
"Ben_SkillList_8_Content": " (When Triggering Quick Assist)",
"Ben_SkillList_8_Title": "Quick Assist: Joint Account",
"Ben_SkillList_9_Content": " (When Triggering Defensive Assist)",
"Ben_SkillList_9_Title": "Defensive Assist: Risk Allocation",
"Ben_SkillName": "Fluff and Fur",
"Ben_SkillText": "A great temptation for passing kids. Ben can promote the video store to their parents while letting the kids pet his soft fur.",
"Ben_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nCharges and strikes enemies in front, dealing Fire DMG.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_AssaultAid_Title": "Assist Follow-Up: Don't Break Contract",
"Ben_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nStrikes enemies in front, dealing Fire DMG.\nCharacter is invulnerable during the attack.",
"Ben_Skill_BeHitAid_Title": "Quick Assist: Joint Account",
"Ben_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nStrike enemies in front, dealing Fire DMG.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_Counter_Title": "Dodge Counter: Accounts Settled",
"Ben_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_Evade_Title": "Dodge: Missing Invoice",
"Ben_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG.\nWhen activating the skill, additionally recover 3 Assist Points.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_ExQTE_Title": "Ultimate: Complete Payback",
"Ben_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nBen lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG.\nHold to remain in the Blocking stance.\nWhile in the Blocking stance, Ben gains a Shield that weakens over time.\nAfter leaving the blocking stance, the Shield is removed and recovers over time.\nThe Shield cannot exceed 16% of Ben's Max HP.\nWhen this skill is activated, the Shield is restored to its maximum value.\nAfter activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG.\nBen is invulnerable when activating Block.\nBen is invulnerable while launching strikes.",
"Ben_Skill_ExSpecial_Title": "EX Special Attack: Cashflow Counter",
"Ben_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 3 strikes, dealing Physical DMG.",
"Ben_Skill_Normal_Title": "Basic Attack: Debt Reconciliation",
"Ben_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_ParryAid_Title": "Defensive Assist: Risk Allocation",
"Ben_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG.\nCharacter is invulnerable while using this skill.",
"Ben_Skill_QTE_Title": "Chain Attack: Signed and Sealed",
"Ben_Skill_Rush_Desc": "Press during a Dodge to activate:\nStrikes enemies in front of him, dealing Physical DMG.",
"Ben_Skill_Rush_Title": "Dash Attack: Incoming Expense",
"Ben_Skill_Special_Desc": "Press to activate:\nBen lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG.\nHold to remain in the Blocking stance.\nWhile in the Blocking stance, Ben gains a Shield that weakens over time.\nAfter leaving the blocking stance, the Shield is removed and recovers over time.\nThe Shield cannot exceed 16% of Ben's Max HP.\nBen is invulnerable when activating Block.\nAnti-Interrupt level is increased while launching strikes.",
"Ben_Skill_Special_Title": "Special Attack: Fiscal Fist",
"Ben_Talent_01_Desc_01": "When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.",
"Ben_Talent_01_Desc_01_Realign": "When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.",
"Ben_Talent_01_Desc_02": "\"Every action has an equal and opposite reaction. So why do you have to bash things head-on?\"\n\"Looks like your calculations are off.\"",
"Ben_Talent_01_Title": "Reacting Force",
"Ben_Talent_01_Title_Realign": "Reacting Force",
"Ben_Talent_02_Desc_01": "When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.",
"Ben_Talent_02_Desc_01_Realign": "When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.",
"Ben_Talent_02_Desc_02": "Unlike other bear Thirens, Ben remains patient when fighting.\nHe believes if he keeps his defenses up, he can wait until the enemy reveals their weakness.",
"Ben_Talent_02_Title": "Offense Through Defense",
"Ben_Talent_02_Title_Realign": "Offense Through Defense",
"Ben_Talent_03_Desc_02": "Financial responsibility demands mastering cost-efficiency and utilizing every available resource to enhance both the team and oneself.",
"Ben_Talent_03_Title": "Careful Accounting",
"Ben_Talent_03_Title_Realign": "Careful Accounting",
"Ben_Talent_04_Desc_01": "When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.",
"Ben_Talent_04_Desc_01_Realign": "When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.",
"Ben_Talent_04_Desc_02": "Ben's professional accounting instincts let him adapt dynamically based on the situation.\nWhether dealing with accounts or enemies, it's important to achieve the best results at the lowest cost.",
"Ben_Talent_04_Title": "Agile Adaptation",
"Ben_Talent_04_Title_Realign": "Agile Adaptation",
"Ben_Talent_05_Desc_02": "Ben's keen eye doesn't miss a single error in statements. The same goes for combat, where he gets progressively stronger as he corrects mistakes.",
"Ben_Talent_05_Title": "Meticulous Detail",
"Ben_Talent_05_Title_Realign": "Meticulous Detail",
"Ben_Talent_06_Desc_01": "After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.",
"Ben_Talent_06_Desc_01_Realign": "After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.",
"Ben_Talent_06_Desc_02": "Bear Thirens are different from canine Thirens.\nThey can't be appeased with food alone.\nWhen they lose their temper, the only thing you can do is run for your life...\n—The discontinued \"Be a Good Neighbor! 100 Tips for Getting Along With Thirens\"",
"Ben_Talent_06_Title": "Wild Spirit",
"Ben_Talent_06_Title_Realign": "Wild Spirit",
"Ben_UniqueSkill_01_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 40% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s.",
"Ben_UniqueSkill_02_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 46% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 17.5% of his DEF +220, lasting for 30s.",
"Ben_UniqueSkill_03_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 52% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 20% of his DEF +330, lasting for 30s.",
"Ben_UniqueSkill_04_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 60% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 22.5% of his DEF +460, lasting for 30s.",
"Ben_UniqueSkill_05_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 66% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 25% of his DEF +500, lasting for 30s.",
"Ben_UniqueSkill_06_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 72% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 27.5% of his DEF +525, lasting for 30s.",
"Ben_UniqueSkill_07_Desc": "Ben's initial ATK increases along with his initial DEF. He gains 80% of his initial DEF as ATK.\nWhen Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 30% of his DEF +550, lasting for 30s.",
"Ben_UniqueSkill_Title": "Core Passive: Guardian",
"Billy_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nAfter Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.",
"Billy_MathSkill_Title": "Additional Ability: Team Starlight",
"Billy_Property_ExSpecial_SpCostValue_01": "60",
"Billy_Property_Normal_Desc_Dmg_01": "Standing Fire DMG Multiplier",
"Billy_Property_Normal_Desc_Dmg_02": "Standing Bullet DMG Multiplier",
"Billy_Property_Normal_Desc_Dmg_03": "Crouching Fire DMG Multiplier",
"Billy_Property_Normal_Desc_Dmg_04": "Crouching Bullet DMG Multiplier",
"Billy_Property_Normal_Desc_Dmg_05": "Rolling Shot DMG Multiplier",
"Billy_Property_Normal_Desc_Dmg_06": "Finishing Shot DMG Multiplier",
"Billy_Property_Normal_Desc_Stun_01": "Standing Fire Daze Multiplier",
"Billy_Property_Normal_Desc_Stun_02": "Standing Bullet Daze Multiplier",
"Billy_Property_Normal_Desc_Stun_03": "Crouching Fire Daze Multiplier",
"Billy_Property_Normal_Desc_Stun_04": "Crouching Bullet Daze Multiplier",
"Billy_Property_Normal_Desc_Stun_05": "Rolling Shot Daze Multiplier",
"Billy_Property_Normal_Desc_Stun_06": "Finishing Shot Daze Multiplier",
"Billy_Property_Rush_Desc_Dmg_01": "360-degree Shot DMG Multiplier",
"Billy_Property_Rush_Desc_Dmg_02": "Straight Shot DMG Multiplier",
"Billy_Property_Rush_Desc_Stun_01": "360-degree Shot Daze Multiplier",
"Billy_Property_Rush_Desc_Stun_02": "Straight Shot Daze Multiplier",
"Billy_SkillList_10_Content": "(When Triggering Evasive Assist)",
"Billy_SkillList_10_Title": "Evasive Assist: Flash Spin",
"Billy_SkillList_11_Content": " (After Evasive Assist)",
"Billy_SkillList_11_Title": "Assist Follow-Up: Fatal Shot",
"Billy_SkillList_1_Content": "",
"Billy_SkillList_1_Title": "Basic Attack: Full Firepower",
"Billy_SkillList_2_Content": "",
"Billy_SkillList_2_Title": "Special Attack: Stand Still",
"Billy_SkillList_3_Content": "",
"Billy_SkillList_3_Title": "EX Special Attack: Clearance Time",
"Billy_SkillList_4_Content": " (Any direction) ; ",
"Billy_SkillList_4_Title": "Dash Attack: Starlight Sanction (Scattered)",
"Billy_SkillList_5_Content": " ; ",
"Billy_SkillList_5_Title": "Dash Attack: Starlight Sanction (Focused)",
"Billy_SkillList_6_Content": " (Perfect) ; ",
"Billy_SkillList_6_Title": "Dodge Counter: Fair Fight",
"Billy_SkillList_7_Content": "",
"Billy_SkillList_7_Title": "Chain Attack: Starlight Mirage",
"Billy_SkillList_8_Content": "",
"Billy_SkillList_8_Title": "Ultimate: Starlight, Shine Bright",
"Billy_SkillList_9_Content": " (When Triggering Quick Assist)",
"Billy_SkillList_9_Title": "Quick Assist: Power of Teamwork",
"Billy_SkillName": "You Are What You Act",
"Billy_SkillText": "Billy present the events of the films with enthusiastic gestures, luring in customers with exaggerated acting.",
"Billy_Skill_AssaultAid_Desc": "Press after an Evasive Assist to activate:\nPierces enemies in a large area in front, dealing Physical DMG.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_AssaultAid_Title": "Assist Follow-Up: Fatal Shot",
"Billy_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nLaunches a piercing attack at enemies in front, dealing Physical DMG.\nCharacter is invulnerable during the attack.",
"Billy_Skill_BeHitAid_Title": "Quick Assist: Power of Teamwork",
"Billy_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nPierces enemies in front, dealing Physical DMG.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_Counter_Title": "Dodge Counter: Fair Fight",
"Billy_Skill_EvadeAid_Desc": "When the character on field is about to be attacked, press to activate:\nDodges the enemy's attack and activates Vital View.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_EvadeAid_Title": "Evasive Assist: Flash Spin",
"Billy_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_Evade_Title": "Dodge: Risky Business",
"Billy_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_ExQTE_Title": "Ultimate: Starlight, Shine Bright",
"Billy_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nLaunches a powerful piercing attack in a line, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_ExSpecial_Title": "EX Special Attack: Clearance Time",
"Billy_Skill_Normal_Desc": "Press to activate:\nUnleashes a piercing attack, dealing Physical DMG.\nRepeatedly press or hold to enter Crouching Shot to extend the attack duration.\nDrag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG.\nStop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.",
"Billy_Skill_Normal_Title": "Basic Attack: Full Firepower",
"Billy_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.",
"Billy_Skill_QTE_Title": "Chain Attack: Starlight Mirage",
"Billy_Skill_Rush_Desc": "When dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press :\nLaunches a piercing attack at nearby enemies within a large area, dealing Physical DMG.\nWhen not dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} during a dodge, press :\nLaunches a piercing attack at enemies in a line, dealing Physical DMG.",
"Billy_Skill_Rush_Title": "Dash Attack: Starlight Sanction",
"Billy_Skill_Special_Desc": "Press to activate:\nPerforms up to 3 piercing attacks in a line, dealing Physical DMG.\nAnti-Interrupt level is increased while using this skill.",
"Billy_Skill_Special_Title": "Special Attack: Stand Still",
"Billy_Talent_01_Desc_01": "When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.",
"Billy_Talent_01_Desc_01_Realign": "When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.",
"Billy_Talent_01_Desc_02": "\"You guys are way too honest to be bad guys!\"\n\"All lined up, like NPCs at the shooting range!\"",
"Billy_Talent_01_Title": "Dazzling Entrance",
"Billy_Talent_01_Title_Realign": "Dazzling Entrance",
"Billy_Talent_02_Desc_01": "Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.",
"Billy_Talent_02_Desc_01_Realign": "Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.",
"Billy_Talent_02_Desc_02": "\"The Starlight Knights never run from danger. That's what we call tactical repositioning for better aim!\"\n— User \"Dreamgirl Monica\" from the Starlight Radiance messageboards.",
"Billy_Talent_02_Title": "Roaming Gunslinger",
"Billy_Talent_02_Title_Realign": "Roaming Gunslinger",
"Billy_Talent_03_Desc_02": "Never neglect your training, and never stop improving! This is the philosophy of the Starlight Knights. Billy believes in it wholeheartedly, and practices it sincerely.",
"Billy_Talent_03_Title": "Teachings of the Starlight Knights",
"Billy_Talent_03_Title_Realign": "Teachings of the Starlight Knights",
"Billy_Talent_04_Desc_01": "When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.",
"Billy_Talent_04_Desc_01_Realign": "When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.",
"Billy_Talent_04_Desc_02": "These explosive bullets of Billy's own invention are incredibly lethal at close range.\nTheir performance far outstrips Billy's original intention of simply making them cooler.",
"Billy_Talent_04_Title": "Starlight Ballistics",
"Billy_Talent_04_Title_Realign": "Starlight Ballistics",
"Billy_Talent_05_Desc_02": "Unknown precision components and unique structural design have given Billy performance far beyond his peers... And maintenance costs far beyond his means.",
"Billy_Talent_05_Title": "Lost Technological Construct",
"Billy_Talent_05_Title_Realign": "Lost Technological Construct",
"Billy_Talent_06_Desc_01": "When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack.",
"Billy_Talent_06_Desc_01_Realign": "When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times. The effect resets if he is knocked back or launched by an enemy.",
"Billy_Talent_06_Desc_02": "\"Hooboy~ Feelin' great! Move aside, Anby, it's my time to shine!\"\n\"Yo, Anby — can you play the Starlight Knight theme?\"\n—excerpt from Cunning Hares' \"Top 10 Forbidden Sentences,\" selected by Anby",
"Billy_Talent_06_Title": "Starlight Hero",
"Billy_Talent_06_Title_Realign": "Starlight Hero",
"Billy_UniqueSkill_01_Desc": "Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_02_Desc": "Billy's DMG increases by 29.1% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_03_Desc": "Billy's DMG increases by 33.3% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_04_Desc": "Billy's DMG increases by 37.5% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_05_Desc": "Billy's DMG increases by 41.6% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_06_Desc": "Billy's DMG increases by 45.8% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_07_Desc": "Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.",
"Billy_UniqueSkill_Title": "Core Passive: Steady Shot",
"BlackScene_1203560101": "On this leisurely morning, I spend some time with {M#Belle}{F#Wise} in my room, playing a stage we had been stuck on for a long time...",
"BlackScene_1203560201": "Just when I'm grabbing breakfast at Lumina Square, I bump into Rina.",
"BlackScene_1203560301": "And so, we rush back to the video store.",
"BlackScene_1203570101": "The video store doesn't seem to have much traffic today, so the two decide to watch a movie to kill time...",
"BlackScene_1203570201": "Ever since checking out that vehicle, Qingyi hasn't been in contact...",
"BlackScene_1203570301": "It's almost community service time, but Qingyi still hasn't replied.\nJust as the siblings begin to get anxious, there's a knock at the door...",
"BossBattle_QuestDesc_12252001": "The target of this hunt is a horrific beast lurking in the depths of the metro that has two forms.\n· Freeze, Duel and Support Resonia are obtainable during this operation.",
"BossBattle_QuestDesc_12252002": "The target of this hunt is a massive, heavy corruption complex with a diverse array of attacks.\n· Shock, Duel and Support Resonia are obtainable during this operation.",
"BossBattle_QuestDesc_12252003": "The targets of this hunt are the elegant but treacherous Twin Dancers, who protect each other.\n· Ether, Duel and Support Resonia are obtainable during this operation.",
"BossBattle_QuestDesc_12253007": "In this battle, the Notorious Dullahan will join the battle in 20 seconds. Upon appearing, it will apply the following effects to all enemies:\n· Before being Stunned, Agent DMG dealt to Dullahan is reduced by 15%.\n· Agent inflicted Daze is increased by 20%.\n· Daze recovery rate is reduced by 15%.\nIf the enemies on the field are defeated ahead of time, Dullahan will instantly enter the battlefield with 20% Daze.\n\nThe Notorious Dullahan is an Ethereal skilled in continuous assaults and charged attacks, maintaining a unique battle rhythm.",
"BossBattle_QuestDesc_1225300701": "In this battle, Hollow Thug - Rampant Brute will gain the following effects:\n· During his charging state, the DMG he deals increases by 20%, but the Anomaly Buildup inflicted by Agents also increases by 15%.\n· When affected by an Anomaly, Rampant Brute immediately loses 5% HP.\n\nThe Hollow Thug - Rampant Brute is a highly dangerous enemy, requiring constant attention to his charging state. Allowing him to charge freely could result in severe consequences!",
"BossBattle_QuestDesc_1225300702": "In this battle, Hollow Thug - Rampant Brute will gain the following effects:\n· During his charging state, the DMG he deals increases by 30%, but the Anomaly Buildup inflicted by Agents also increases by 20%.\n· When affected by an Anomaly, Rampant Brute immediately loses 5% HP.\n\nThe Hollow Thug - Rampant Brute is a highly dangerous enemy, requiring constant attention to his charging state. Allowing him to charge freely could result in severe consequences!",
"BossBattle_QuestDesc_1225300703": "In this battle, Hollow Thug - Rampant Brute will gain the following effects:\n· During his charging state, the DMG he deals increases by 40%, but the Anomaly Buildup inflicted by Agents also increases by 25%.\n· When affected by an Anomaly, Rampant Brute immediately loses 5% HP.\n\nThe Hollow Thug - Rampant Brute is a highly dangerous enemy, requiring constant attention to his charging state. Allowing him to charge freely could result in severe consequences!",
"BossBattle_QuestDesc_1225300704": "In this battle, Hollow Thug - Rampant Brute will gain the following effects:\n· During his charging state, the DMG he deals increases by 50%, but the Anomaly Buildup inflicted by Agents also increases by 30%.\n· When affected by an Anomaly, Rampant Brute immediately loses 5% HP.\n\nThe Hollow Thug - Rampant Brute is a highly dangerous enemy, requiring constant attention to his charging state. Allowing him to charge freely could result in severe consequences!",
"BossBattle_QuestDesc_12253008": "In this battle, Troublemaker - Wanted Enforcer will gain the following effects:\n· The DMG he deals increases with each move executed, up to an increase of 20%.\n· This effect is reset when Stunned, and his Stun DMG Multiplier increases by 20%.\n\nThe Troublemaker - Wanted Enforcer is a ferocious and agile boxer. Watch out for his endless combos!",
"BossBattle_QuestDesc_12253009": "In this battle, the Armored Hati will gain the following effects:\n· Attribute Anomaly Buildup caused by Agents is reduced by 10%.\n· Daze caused by Defensive Assists and Assist Follow-Ups is increased by 100%.\n· Stun recovery speed is reduced by 20%.\n\nThe Notorious Armored Hati is a heavily armored Ether beast with ferocious energy. Stay sharp!",
"BossBattle_QuestDesc_12253010": "In this battle, Hans - Energized will gain the following effects:\n· Daze inflicted by Agents is reduced by 20%.\n· Upon destruction of its weak spots, it will immediately accumulate 20% Daze.\n\nHans - Energized is a robust and agile intelligent machine, but its weakness lies in its legs.",
"BossBattle_QuestDesc_12253011": "In this battle, the Typhon Slugger will gain the following effects:\n· Daze inflicted by Agents is reduced by 20%.\n· Attribute Anomaly Buildup inflicted by Agents is increased by 20%.\n\nThe Typhon Slugger is a mech adept in close combat and incredibly mobile, delivering a true jungle warfare experience.",
"BossBattle_QuestDesc_12253012": "In this battle, the Notorious Dullahan will join the battle in 20 seconds. Upon appearing, it will apply the following effects to all enemies:\n· Before being Stunned, Agent DMG dealt to Dullahan is reduced by 20%.\n· Agent inflicted Daze is increased by 25%.\n· Daze recovery rate is reduced by 20%.\nIf the enemies on the field are defeated ahead of time, Dullahan will instantly enter the battlefield with 20% Daze.\n\nThe Notorious Dullahan is an Ethereal skilled in continuous assaults and charged attacks, maintaining a unique battle rhythm.",
"BossBattle_QuestDesc_12253013": "In this battle, Troublemaker - Wanted Enforcer will gain the following effects:\n· The DMG he deals increases with each move executed, up to an increase of 30%.\n· This effect is reset when Stunned, and his Stun DMG Multiplier increases by 25%.\n\nThe Troublemaker - Wanted Enforcer is a ferocious and agile boxer. Watch out for his endless combos!",
"BossBattle_QuestDesc_12253014": "In this battle, the Armored Hati will gain the following effects:\n· Attribute Anomaly Buildup caused by Agents is reduced by 20%.\n· Daze caused by Defensive Assists and Assist Follow-Ups is increased by 120%.\n· Stun recovery speed is reduced by 20%.\n\nThe Notorious Armored Hati is a heavily armored Ether beast with ferocious energy. Stay sharp!",
"BossBattle_QuestDesc_12253015": "In this battle, Hans - Energized will gain the following effects:\n· Daze inflicted by Agents is reduced by 25%.\n· Upon destruction of its weak spots, it will immediately accumulate 25% Daze.\n\nHans - Energized is a robust and agile intelligent machine, but its weakness lies in its legs.",
"BossBattle_QuestDesc_12253016": "In this battle, the Typhon Slugger will gain the following effects:\n· Daze inflicted by Agents is reduced by 30%.\n· Attribute Anomaly Buildup inflicted by Agents is increased by 30%.\n\nThe Typhon Slugger is a mech adept in close combat and incredibly mobile, delivering a true jungle warfare experience.",
"BossBattle_QuestDesc_12253017": "In this battle, the Notorious Dullahan will join the battle in 20 seconds. Upon appearing, it will apply the following effects to all enemies:\n· Before being Stunned, Agent DMG dealt to Dullahan is reduced by 25%.\n· Agent inflicted Daze is increased by 30%.\n· Daze recovery rate is reduced by 25%.\nIf the enemies on the field are defeated ahead of time, Dullahan will instantly enter the battlefield with 20% Daze.\n\nThe Notorious Dullahan is an Ethereal skilled in continuous assaults and charged attacks, maintaining a unique battle rhythm.",
"BossBattle_QuestDesc_12253018": "In this battle, the Notorious Dullahan will join the battle in 20 seconds. Upon appearing, it will apply the following effects to all enemies:\n· Before being Stunned, Agent DMG dealt to Dullahan is reduced by 30%.\n· Agent inflicted Daze is increased by 35%.\n· Daze recovery rate is reduced by 30%.\nIf the enemies on the field are defeated ahead of time, Dullahan will instantly enter the battlefield with 20% Daze.\n\nThe Notorious Dullahan is an Ethereal skilled in continuous assaults and charged attacks, maintaining a unique battle rhythm.",
"BossBattle_QuestDesc_12253019": "In this battle, Troublemaker - Wanted Enforcer will gain the following effects:\n· The DMG he deals increases with each move executed, up to an increase of 40%.\n· This effect is reset when Stunned, and his Stun DMG Multiplier increases by 30%.\n\nThe Troublemaker - Wanted Enforcer is a ferocious and agile boxer. Watch out for his endless combos!",
"BossBattle_QuestDesc_12253020": "In this battle, Troublemaker - Wanted Enforcer will gain the following effects:\n· The DMG he deals increases with each move executed, up to an increase of 50%.\n· This effect is reset when Stunned, and his Stun DMG Multiplier increases by 35%.\n\nThe Troublemaker - Wanted Enforcer is a ferocious and agile boxer. Watch out for his endless combos!",
"BossBattle_QuestDesc_12253021": "In this battle, the Armored Hati will gain the following effects:\n· Attribute Anomaly Buildup caused by Agents is reduced by 30%.\n· Daze caused by Defensive Assists and Assist Follow-Ups is increased by 140%.\n· Stun recovery speed is reduced by 20%.\n\nThe Notorious Armored Hati is a heavily armored Ether beast with ferocious energy. Stay sharp!",
"BossBattle_QuestDesc_12253022": "In this battle, the Armored Hati will gain the following effects:\n· Attribute Anomaly Buildup caused by Agents is reduced by 40%.\n· Daze caused by Defensive Assists and Assist Follow-Ups is increased by 160%.\n· Stun recovery speed is reduced by 20%.\n\nThe Notorious Armored Hati is a heavily armored Ether beast with ferocious energy. Stay sharp!",
"BossBattle_QuestDesc_12253023": "In this battle, Hans - Energized will gain the following effects:\n· Daze inflicted by Agents is reduced by 30%.\n· Upon destruction of its weak spots, it will immediately accumulate 30% Daze.\n\nHans - Energized is a robust and agile intelligent machine, but its weakness lies in its legs.",
"BossBattle_QuestDesc_12253024": "In this battle, Hans - Energized will gain the following effects:\n· Daze inflicted by Agents is reduced by 35%.\n· Upon destruction of its weak spots, it will immediately accumulate 35% Daze.\n\nHans - Energized is a robust and agile intelligent machine, but its weakness lies in its legs.",
"BossBattle_QuestDesc_12253025": "In this battle, the Typhon Slugger will gain the following effects:\n· Daze inflicted by Agents is reduced by 40%.\n· Attribute Anomaly Buildup inflicted by Agents is increased by 40%.\n\nThe Typhon Slugger is a mech adept in close combat and incredibly mobile, delivering a true jungle warfare experience.",
"BossBattle_QuestDesc_12253026": "In this battle, the Typhon Slugger will gain the following effects:\n· Daze inflicted by Agents is reduced by 50%.\n· Attribute Anomaly Buildup inflicted by Agents is increased by 50%.\n\nThe Typhon Slugger is a mech adept in close combat and incredibly mobile, delivering a true jungle warfare experience.",
"BossBattle_QuestName_12252001": "Notorious Hunt: Newborn Dead End Butcher",
"BossBattle_QuestName_12252002": "Notorious Hunt: Unknown Corruption Complex",
"BossBattle_QuestName_12252003": "Notorious Hunt: Twin Marionettes",
"BossBattle_QuestName_12253001": "Expert Challenge: Newborn Dullahan",
"BossBattle_QuestName_12253003": "Expert Challenge: Troublemaker - Wanted Enforcer",
"BossBattle_QuestName_12253004": "Expert Challenge: Notorious - Armored Hati",
"BossBattle_QuestName_12253005": "Expert Challenge: Hans - Energized",
"BossBattle_QuestName_12253006": "Expert Challenge: Typhon Slugger",
"BossBattle_QuestName_12253007": "Expert Challenge: Hollow Thug - Rampant Brute",
"BossRushDungeonDes": "* For 180 seconds, deal as much damage as possible to Nineveh before the timer stops.\n* The challenge requires a Resonium Kit, which can be earned from the \"Withering Garden - Core\" challenge.\n* When 120 seconds remain, Nineveh enters the Overload Activation mode, during which both damage dealt and damage sustained by Nineveh increase.\n* When 60/30 seconds remain, Overload Activation is further enhanced.\n* Defeat Constricting Vines and Hornets to extend the challenge duration.",
"BossRushDungeonDes_0101": "· 180s Time Trial Challenge; Deal as much DMG as possible to Nineveh before the countdown ends.",
"BossRushDungeonDes_0102": "· When the countdown reaches 120s, Nineveh enters Overload Activation, which increases the DMG that both sides deal and take in combat.",
"BossRushDungeonDes_0103": "· When the countdown reaches 60/30s, Overload Activation will be further enhanced.",
"BossRushDungeonDes_0104": "· Defeat the Constricting Vines and Hornets in the stage to extend the challenge duration.",
"BossRushDungeonDes_0105": "· Participate in \"Withering Garden: Core\" challenges to obtain Resonium Kits. Equip Resonium Kits to increase your combat prowess.",
"BossRushReward_GetAllReward": "Current Reward",
"BossRushReward_Tab1": "Knives Out",
"BossRushReward_Tab2": "Forged in Battle",
"BossRushReward_Tab3": "Bullets to Petals",
"Bossrush_Reward_Des_101": "Play \"Inferno Reap\" 1 time",
"Bossrush_Reward_Des_102": "Defeat a total of 16 Constricting Vines",
"Bossrush_Reward_Des_103": "Defeat a total of 32 Constricting Vines",
"Bossrush_Reward_Des_104": "Defeat a total of 9 Hornets",
"Bossrush_Reward_Des_105": "Defeat a total of 15 Hornets",
"Bossrush_Reward_Des_201": "Deal a total of 15,000,000 damage to Nineveh",
"Bossrush_Reward_Des_202": "Deal a total of 30,000,000 damage to Nineveh",
"Bossrush_Reward_Des_203": "Deal a total of 50,000,000 damage to Nineveh",
"Bossrush_Reward_Des_204": "Deal a total of 70,000,000 damage to Nineveh",
"Bossrush_Reward_Des_205": "Deal a total of 100,000,000 damage to Nineveh",
"Bossrush_Reward_Des_206": "Deal a total of 130,000,000 damage to Nineveh",
"Bossrush_Reward_Des_207": "Deal a total of 160,000,000 damage to Nineveh",
"Bossrush_Reward_Des_208": "Deal a total of 200,000,000 damage to Nineveh",
"Bossrush_Reward_Des_209": "Deal a total of 250,000,000 damage to Nineveh",
"Bossrush_Total_Damage": "Current DMG:",
"Bp_Unlock_ItemUse_Tips": "New Eridu City Fund is locked.",
"BreakStun": "Impact",
"BreakStun_base": "Base Impact",
"BriefName_Monster_DubiousHero": "Rampant Brute",
"BriefName_Monster_FrenziedManiac": "Frenzied Maniac",
"BriefName_Monster_GreedyGunner": "Greedy Ranger",
"BriefName_Monster_Guardian": "Guardian MK II",
"BriefName_Monster_GuardianCam": "Guardian",
"BriefName_Monster_GuardianMech": "Guardian MK III",
"BriefName_Monster_HeavyStriker": "Heavy Striker MK II",
"BriefName_Monster_HeavyStrikerCam": "Heavy Striker",
"BriefName_Monster_LightfootRover": "Lightfoot Rover MK II",
"BriefName_Monster_LightfootRoverCam": "Lightfoot Rover",
"BriefName_Monster_MetalGorilla": "Typhon Slugger",
"BriefName_Monster_MetalGorillaCam": "Typhon Challenger",
"BriefName_Monster_Nineveh": "Nineveh",
"BriefName_Monster_RagingGuy": "Enraged Sweeper",
"BriefName_Monster_RuthlessFiend": "Ruthless Fiend",
"BriefName_Monster_ThugAssaulter": "Ambusher",
"BriefName_Monster_ThugAssaulterVest": "Assaulter",
"BriefName_Monster_ThugBulkyAbuser": "Wanted Intimidator",
"BriefName_Monster_ThugBulkyAbuserVest": "Bulky Intimidator",
"BriefName_Monster_ThugBulkyEnforcer": "Wanted Enforcer",
"BriefName_Monster_ThugBulkyEnforcerVest": "Bulky Enforcer",
"BriefName_Monster_ThugPoacher": "Rustler",
"BriefName_Monster_ThugPoacherVest": "Poacher",
"BriefName_Monster_ThugPyromaniac": "Arsonist",
"BriefName_Monster_ThugPyromaniacVest": "Pyromaniac",
"BriefName_Monster_ThugRaider": "Looter",
"BriefName_Monster_ThugRaiderVest": "Raider",
"BriefName_Monster_ViciousStriker": "Vicious Striker",
"BriefName_Monster_WickedWrath": "Wicked Wraith",
"BubbleByChat_Chapter00_0010_01": "Did that cat Thiren just now have two tails?",
"BubbleByChat_Chapter00_0010_02": "You're seeing things.",
"BubbleByChat_Chapter00_0010_03": "Running towards 141 Convenience Store.",
"BubbleByChat_Chapter00_0011_01": "{M#You should rest up before Ollie sends the next part of the commission!}{F#Be careful later. But for now, rest up.}",
"BubbleByChat_Chapter00_0012_01": "{M#Nekomata's here. You should ask her for more details about the commission!}{F#Go talk with Nekomata about what's up next...}",
"BubbleByChat_Chapter00_0013_01": "{M#What did Nekomata go over there for?}{F#What's Nekomata doing over there...?}",
"BubbleByChat_Chapter00_0014_01": "{M#I really wanna see what a real trial is like. I've only seen them in movies before!}{F#Speaking of trials, I suddenly feel like watching a courtroom drama...}",
"BubbleByChat_Chapter00_0015_01": "{M#Finally, the end! Here comes that sweet, sweet paycheck!}{F#Hope there aren't any more surprises lying store for this commission...}",
"BubbleByChat_Chapter00_0016_01": "{M#Braised? Fried? Steamed? How should I cook it...}{F#So much mackerel. That's enough for quite a few dinners...}",
"BubbleChat5_01": "I need a Proxy's help! And this time, it's urgent!",
"BubbleChat5_02": "That's what you said last time.",
"BubbleChat5_03": "Well then, it's even MORE urgent this time!",
"BubbleChat7_01": "I saw Elfy outside the music store while I was opening up this morning.",
"BubbleChat7_02": "She's a regular, so it's good to chat.",
"BubbleChat_Ch00_41_01": "Get moving and complete that final commission.",
"BubbleChat_Ch00_42_01": "C'mon, the battle briefing is about to start!",
"BubbleChat_Ch00_43_01": "We have to save Nicole and the others ASAP!",
"BubbleChat_Ch00_44_01": "Go check it out on the HDD...",
"BubbleChat_Ch00_45_01": "Manager! I need your help!",
"BubbleChat_Ch00_45_02": "Eugh, this troublemaker who owes me money again.",
"BubbleChat_Ch00_46_01": "First, we have to determine the strongbox's location within the Hollow...",
"BubbleChat_Ch00_46_02": "That's up to us to figure out. We'll be back when there's news!",
"BubbleChat_Ch00_47_01": "Hmm... it's a common type of portable flash drive.",
"BubbleChat_Ch00_47_02": "Judging by the structure, it's a flash drive, right? With only this level of damage, it should be salvageable...",
"BubbleChat_Ch00_48_01": "I'll get onto pre-tuning.",
"BubbleChat_Ch00_48_02": "Come find me once you've gathered all the materials!",
"BubbleChat_Ch00_49_01": "All the setup work is done, so I'm counting on you now.",
"BubbleChat_Ch00_50_01": "Go find Nicole and the others.",
"BubbleChat_Ch00_52_01": "Alright, now it's time for the main event!",
"BubbleChat_Ch00_52_02": "\"Professional\"...?",
"BubbleChat_Ch00_53_01": "Anby, Nicole arranged a rescue, she got the best of the best! She really cares about us!",
"BubbleChat_Ch00_53_02": "Half the cost of the Proxy is coming out of our paychecks.",
"BubbleChat_Ch00_53_03": "Really? She even left half of our salary? What a sweetheart!",
"BubbleChat_Ch00_54_01": "Manager from across the road, hello",
"BubbleChat_Ch00_55_01": "Head inside the shop to the Staff Breakroom to carry out tuning.",
"BubbleChat_Ch00_56_01": "I wonder how things are going over on Nicole's side.",
"BubbleChat_Ch00_56_01F": "Next comes Nicole's commission then. I guess...",
"BubbleChat_Ch00_57_01": "Ready! Let's get moving!",
"BubbleChat_Ch00_58_01": "Welcome...",
"BubbleChat_Ch00_58_02": "...to the...",
"BubbleChat_Ch00_58_03": "Store!",
"BubbleChat_Ch01_10_01": "It's an emergency. Get to the terminal, pronto!",
"BubbleChat_Ch01_11_01": "Sigh. After all that, we just ended up cleaning up the Cunning Hares' mess.",
"BubbleChat_Ch01_11_01F": "In the end, it was all just cleaning up after the Cunning Hares. Now that's karma...",
"BubbleChat_Ch01_12_01": "No matter how bad, Phaethon's lost data isn't just going to reappear.",
"BubbleChat_Ch01_12_01F": "Phaethon's deleted data is gone, and that's a cold, hard fact. There's no use getting upset about it.",
"BubbleChat_Ch01_12_02": "We have to just accept this fact and slowly rebuild a bit of credibility.",
"BubbleChat_Ch01_12_02F": "But since we're still here, so we can make a comeback. Let's start with a simple commission to rebuild our reputation.",
"BubbleChat_Ch01_13_01": "What doesn't kill us makes us stronger! Like strong chocolate... yum!",
"BubbleChat_Ch01_14_01": "Please~",
"BubbleChat_Ch01_14_01F": "You go first, and I'll be right behind you.",
"BubbleChat_Ch01_15_01": "Nicole's friend huh...?",
"BubbleChat_Ch01_15_01F": "Nekomata... never heard the name...",
"BubbleChat_Ch01_16_01": "There's still lots of work to get done...",
"BubbleChat_Ch01_17_01": "You go ahead and leave me with the store.",
"BubbleChat_Ch01_18_01": "That's very suspicious...",
"BubbleChat_Ch01_19_01": "You have to believe me-ow!",
"BubbleChat_Ch01_20_01": "Are there any more interesting commissions...",
"BubbleChat_Ch01_20_01F": "Gotta get more commissions...",
"BubbleChat_Ch01_21_01": "Go take a walk on the street if you're feeling tired.",
"BubbleChat_Ch01_21_01F": "Go take a walk on the street if you're feeling tired.",
"BubbleChat_Ch01_22_01": "Oh, what a hassle...",
"BubbleChat_Ch01_22_01F": "Nah... no thanks.",
"BubbleChat_Ch01_23_01": "I hope we can level up quickly.",
"BubbleChat_Ch01_23_01F": "Any other good commissions going?",
"BubbleChat_Ch01_24_01": "Let me see, what's the eligibility criteria...",
"BubbleChat_Ch01_24_01F": "Why did they have to use such a difficult word...",
"BubbleChat_Ch01_25_01": "Exactly how many different kinds of events are there...!",
"BubbleChat_Ch01_25_01F": "This event does look a bit suspicious.",
"BubbleChat_Ch01_26_01": "Ne, nu-nhe, nu-ne-nhe nhu...\n(Error: translation module error)",
"BubbleChat_Ch01_27_01": "En-nhu...ne-nhu...\n(Insufficient... energy...)",
"BubbleChat_Ch01_28_01": "En-nhu...ne-nhu...\n(Insufficient... energy...)",
"BubbleChat_Ch01_29_01": "Is this Bangboo okay?",
"BubbleChat_Ch01_2_01": "Great! Then let's celebrate your near-death escape with a nice, normal meal!",
"BubbleChat_Ch01_2_02": "No way! Now's not the time to cheap out. I want a deluxe feast!",
"BubbleChat_Ch01_30_01": "You'll never be disappointed at Waterfall Soup!",
"BubbleChat_Ch01_31_01": "Un-na-nhu ne-nhe na!\n(I wanna watch videos every day!)",
"BubbleChat_Ch01_32_01": "Un-na-nhu, un-na-nhu ne-nhe nah!\n(Videotapes! Gimme more videotapes!)",
"BubbleChat_Ch01_33_01": "Na! Na-nhe na!\n(I found it! I got it!)",
"BubbleChat_Ch01_34_01": "Ehn! Ehn na-en-nah!\n(Hollow adventure movies are pretty fun.)",
"BubbleChat_Ch01_35_01": "Ahn ne-nah un un-nah nu.\n(There might be more loot in the Hollows.)",
"BubbleChat_Ch01_36_01": "Un-ne-nu, na! Na!\n(Bangboo explorer — ready to begin a new adventure!)",
"BubbleChat_Ch01_37_01": "You must have fallen asleep!",
"BubbleChat_Ch01_37_02": "I didn't...",
"BubbleChat_Ch01_38_01": "Hmph, yeah right.",
"BubbleChat_Ch01_38_02": "I'm not lying!",
"BubbleChat_Ch01_39_01": "Un-ne-nuu nu?\n(Are there any real adventurers on this street?)",
"BubbleChat_Ch01_3_01": "Hmm... I did land on all fours just now, right?",
"BubbleChat_Ch01_40_01": "Na na! ne-na un un-na!\n(Let's go take a look. Hollows have all the best loot in the world!)",
"BubbleChat_Ch01_41_01": "As long as the customer is satisfied, everything's good.",
"BubbleChat_Ch01_4_01": "Yee-ow! It hurts! Aren't cats supposed to always land on their feet?",
"BubbleChat_Ch01_5_01": "There's no ti-meow!",
"BubbleChat_Ch01_6_01": "That Dead End Hollow train packed with explosives must be stopped!",
"BubbleChat_Ch01_6_02": "Off we go! Mee-yow!",
"BubbleChat_Ch01_7_01": "...I'm sorry... meow...",
"BubbleChat_Ch01_7_02": "It's all I can do...",
"BubbleChat_Ch01_8_01": "I'm back! Mee-yow~ What a thrilling walk!",
"BubbleChat_Ch01_8_02": "The train's stopped and I've still got all my nine lives! Woohoo meow!",
"BubbleFunctionChat1_01": "Ehn-na nu-na-nah. (I'm on duty at the video store today.)",
"BubbleFunctionChat1_02": "Nhu-na nhu-ne-ne! (Hopefully we'll get a lot of orders today!)",
"BubbleFunctionChat1_name": "Bangboo 18",
"BubbleFunctionChat4_01": "I make the best noodles.",
"BubbleFunctionChat4_02": "You must try it in the future.",
"BubbleFunctionChat4_name": "General Chop",
"Bubble_Avatar_10_01": "Ding dong! The Dennies in that Bangboo moneybox are calling me~",
"Bubble_Avatar_10_02": "I'm just reaching out to greet some Dennies hello. That's not a crime right!",
"Bubble_Avatar_11_01": "This isn't enough. Looks like I'll have to go out again...",
"Bubble_Avatar_12_01": "The store is under renovation. It'll be up and running soon!",
"Bubble_Avatar_13_01": "Progress is so slow. Has the contractor been slacking off...?",
"Bubble_Avatar_14_01": "Feel free to use the tables and chairs outside. Of course, there's no minimum charge.",
"Bubble_Avatar_15_01": "Beautiful...\nEven though it's closed, it's the most elegant store on this street...",
"Bubble_Avatar_18_01": "Zzzzz...",
"Bubble_Avatar_1_01": "One last time, this is the last time! If I get one I already have again, I'll give up!",
"Bubble_Avatar_1_02": "...And then I'll smash this stupid machine.",
"Bubble_Avatar_2_01": "Such a skinny frame has got nothing on our company's heavy machinery!",
"Bubble_Avatar_2_02": "I wish I could drive a roller for a client visit! Although parking might become an issue...",
"Bubble_Avatar_3_01": "I was going to wait at the store entrance, but seems I'm affecting business... *sigh*",
"Bubble_Avatar_4_01": "Every time I see this guy I feel like he wants to say \"I wanna put your head in my mouth.\"",
"Bubble_Avatar_4_02": "Uwah! That's why I hate dogs!",
"Bubble_Avatar_5_01": "In three minutes, they'll start selling short-dated food dirt cheap.",
"Bubble_Avatar_5_02": "Perfect! That's the staff meals taken care of for the next month!",
"Bubble_Avatar_6_01": "The Starlight Knight has a new Trailer out—",
"Bubble_Avatar_7_01": "Oh, it's a little family van, it's so cute and small!",
"Bubble_Avatar_7_02": "That guy is... probably ten times bigger than it. Doing alright now?",
"Bubble_Avatar_8_01": "I wonder what a noodle hamburger would taste like?",
"Bubble_Avatar_8_02": "Ah... Then the hamburger would be a noodleburger.",
"Bubble_Avatar_9_01": "What should I bring into the Hollow?",
"Bubble_Avatar_9_02": "Neon Cola, Rocket Popping candy, UAP Chips, Ol' Captain Jerky, a picnic mat, Click cookies, a camera, a board game, an open-top tent...",
"Bubble_Avatar_9_03": "...And Nicole... Yes.. That should be enough.",
"Bubble_Bangboo_Safety_01": "En-ne en-na nhu! (Come here!)",
"Bubble_Bangboo_Safety_02": "Nha nhu-en, nu-na-ehn (The supplies are in the box)",
"Bubble_Bangboo_Safety_03": "Nah-en nu na (The supplies have been recovered!)",
"Bubble_Bangboo_Safety_06": "En-na, ehn nu nu-na (Great, you fought it off!)",
"Bubble_Chapter000_Inlevel_0001": "...Seriously? I have to fill out a form for this?",
"Bubble_Chapter000_Inlevel_0002_01": "Nhe na na... nhe-nu... un-na-nu ne-ne...\n(C—Chop, chopppp... can't... can't chop humans... humannnn...)",
"Bubble_Chapter00_28_01": "Oh my, isn't this the manager from across the street?",
"Bubble_Chapter00_39_01": "Don't worry!",
"Bubble_Chapter00_51_01": "Everything is all... Anyway, let's play the videotape, first, Wise!",
"Bubble_Chapter00_62F_01": "Wish my life was as chill as that...",
"Bubble_Chapter00_62_01": "So cute~ I want one too~",
"Bubble_Chapter00_63_01": "Let's battle it out again some time, Manager!",
"Bubble_Chapter00_64_01": "It's decided then Manager! Next time we're definitely gonna duel each other!",
"Bubble_Chapter00_65_01": "I'll leave the restocking up to you!",
"Bubble_Chapter00_66_01": "It's so fluffy... and soft... And it seems to be enjoying this... I feel like petting it again...",
"Bubble_Chapter00_66_01F": "...Can't believe there's a cat that doesn't move away when strangers try to pet it... Hmm... Now I can understand Belle's obsession...",
"Bubble_Chapter00_67_01": "I hope everything goes well!",
"Bubble_Chapter00_68_01": "Nicole looks so confident... Could she actually be reliable this time...?",
"Bubble_Chapter00_68_02": "Nicole looks so confident... Could she actually be reliable this time...?",
"Bubble_Chapter00_69_01": "Ah, so I had the wrong person... I thought for a minute there that I was starting to get behind the times.",
"Bubble_Chapter00_70_01": "So you're not \"Inter-Knot Woofy\"? I got myself all worked up over nothing.",
"Bubble_Chapter02_SRL8_01_01": "What's taking so long...",
"Bubble_Chapter02_SRL8_02": "How could you forget something like that...!",
"Bubble_Chapter02_SRL8_03_01": "I'm such an idiot...",
"Bubble_Chapter02_SRL8_04": "Oh, Dana... Be more careful!",
"Bubble_Chapter03_SRL2_01_01": "Something feels off here...",
"Bubble_Chapter03_SRL2_01_02": "You're reading too much into it.",
"Bubble_Chapter03_SRL2_02_01": "No... We have to get to the bottom of this.",
"Bubble_Chapter03_SRL2_04_01": "Lucky we caught on to things in time.",
"Bubble_Chapter03_SRL2_04_02": "Yeah, we really owe one to that anonymous fan.",
"Bubble_Chapter03_SRL2_05_01": "But I'm still a bit worried.",
"Bubble_Chapter03_SRL2_05_02": "Don't worry, there's nothing to be afraid of!",
"Bubble_Chapter03_SRL2_06_01": "Ah, why is everything getting trickier...",
"Bubble_Chapter03_SRL2_08_01": "What now, what are we gonna do now?!",
"Bubble_Chapter03_SRL2_11_01": "Thinking back over everything, I feel like I've got a little PTSD.",
"Bubble_Chapter03_SRL2_11_02": "Really? I found the whole thing exhilarating!",
"Bubble_Chapter03_SRL8_01_01": "Hmm... Where did that guy run off to?",
"Bubble_Chapter03_SRL8_02_01": "Well, that guy should be nearby...",
"Bubble_Chapter03_SRL8_03_01": "Hehehe~",
"Bubble_Chapter03_SRL8_04_01": "Wh—Who's following me?",
"Bubble_Chapter03_SRL8_05_01": "Huh? Someone's trying to find out where I am?",
"Bubble_Chapter03_SRL8_06_01": "My intuition is telling me... that he's close!",
"Bubble_Chapter03_SRL8_07_01": "I never thought I'd see public security officers around this street...",
"Bubble_Chapter03_SRL8_08_01": "Who's causing all this mayhem?",
"Bubble_Chapter03_SRL8_09_01": "What's all the commotion about...",
"Bubble_ChapterLycaon_0011_01": "We're getting our noodles soon, right? It's a shame the owner didn't have more time to consider all my suggestions earlier...",
"Bubble_ChapterLycaon_0011_02": "Well, I'm not sure if he's going to, even if he had time...",
"Bubble_ChapterLycaon_0012_01": "Hehe... The wolf attendant ordered the noodles for me... Hehehe...",
"Bubble_ChapterLycaon_0013_01": "I'm famished. I wish a steaming bowl of noodle soup would just appear in front of me...",
"Bubble_ChapterLycaon_0014_01": "It would be great to always have someone help me with ordering and make recommendations...",
"Bubble_ChapterLycaon_0020_01": "No one knows this cool organization better than I do!",
"Bubble_ChapterLycaon_0020_02": "...",
"Bubble_ChapterLycaon_0021_01": "Ugh, I slipped another spot... I was sure I'd make it into the top ten this time.",
"Bubble_ChapterLycaon_0022_01": "*yawn* I'm so tired...",
"Bubble_ChapterLycaon_0026_01": "Why is this taking so long? We are not gonna be late because of this, are we? I still have to align the task granularity with my supervisor.",
"Bubble_ChapterLycaon_0026_02": "Don't worry. I checked the time before we left, we're gonna be fine.",
"Bubble_ChapterLycaon_0026_03": "Alright, then I need to offer some suggestions to the shop owner about optimizing the production process, like streamlining the ordering method and further energizing their products.",
"Bubble_ChapterLycaon_0026_04": "...Please, don't talk to the owner like that later.",
"Bubble_ChapterLycaon_0027_01": "After all these years, the noodle shop's still as packed as the day it opened, huh?",
"Bubble_ChapterLycaon_0027_02": "Look at that line—it's only getting longer.",
"Bubble_ChapterLycaon_0027_03": "That's a good sign right there. Means the food's still top-notch. And hey, we're retired, right? We've got all the time in the world.",
"Bubble_ChapterLycaon_0027_04": "I've been keeping myself quite busy. If you're up for it, how about we head to the gym together after we finish our noodles?",
"Bubble_ChapterLycaon_0032_01": "The white bowls are not spicy, but the black bowls are super fiery hot...",
"Bubble_ChapterLycaon_0033_01": "*sigh* I'm craving something warm and filling...",
"Bubble_ChapterLycaon_0034_01": "Hmm... Ordering at restaurants is just so hard...",
"Bubble_ChapterLycaon_0037_01": "If Mockingbird is really that good, can they snag next month's exam papers for me?",
"Bubble_ChapterLycaon_0037_02": "Sounds like some urban legend...",
"Bubble_ChapterLycaon_0037_03": "Whoa, you know so much about them! That's so cool!",
"Bubble_ChapterLycaon_0037_04": "A group of chivalrous Phantom Thieves... You're making this up, right?",
"Bubble_ChapterLycaon_0037_05": "I can tell you all what I know about the Mockingbird...",
"Bubble_ChapterLycaon_0042_01": "I can do this...",
"Bubble_ChapterTGS_02_01": "The area ahead is closed.",
"Bubble_ChapterTGS_03_01": "Oh no, my colleague is still over there.",
"Bubble_ChapterTGS_03_02": "I-Is something going on? Don't scare me!",
"Bubble_ChapterTGS_04_01": "A Hollow? This can't be good...",
"Bubble_ChapterTGS_04_02": "But I've got stuff to do over there...",
"Bubble_ChapterTGS_05_01": "Am I seeing things?",
"Bubble_ChapterTGS_05_02": "Are you a rescue squad sent by the Association?",
"Bubble_ChapterTGS_07_01": "Ohhhh... My mom must be worried sick about me.",
"Bubble_ChapterTGS_07_02": "Look! Someone is here to save us!",
"Bubble_ChapterTGS_08_01": "It was so scary... My legs still feel shaky.",
"Bubble_ChapterTGS_09_01": "Is this the afterlife?",
"Bubble_ChapterTGS_09_02": "We're still alive!",
"Bubble_ChapterTGS_10_01": "I wonder how she's doing...",
"Bubble_ChapterTGS_10_02": "It's thanks to her everyone stayed safe.",
"Bubble_ChapterTGS_11_01": "I've got a new commission, old friend.",
"Bubble_ChapterTGS_12_01": "This Hollow is trouble alright.",
"Bubble_ChapterTGS_13_01": "The manager from across the street? What's the hurry?",
"Bubble_ChapterTGS_14_01": "...What changes should I make?",
"Bubble_ChapterTGS_15_01": "I hope anyone still awaiting rescue is safe...",
"Bubble_ChapterTGS_15_02": "Stop, I feel awful just thinking about it.",
"Bubble_ChapterTGS_16_01": "I hear they've already got a lot of people out.",
"Bubble_ChapterTGS_16_02": "The rescue operation sure was fast, huh?",
"Bubble_ChapterTGS_17_01": "I should seriously study the Hollow Survival Manual.",
"Bubble_ChapterTGS_17_02": "You should study for tomorrow's exam first...",
"Bubble_ChapterTGS_18_01": "Belle... It's all my fault.",
"Bubble_ChapterTGS_18_02": "Don't worry, look, I told you someone would come rescue us!",
"Bubble_ChapterTGS_19_01": "Roger that. I will continue to maintain order.",
"Bubble_ChapterTGS_20_01": "Orders received. I'll record the identity of all those rescued.",
"Bubble_ChapterTGS_21_01": "I trust your expert eye.",
"Bubble_ChapterTGS_22_01": "Could she be at the coffee shop?",
"Bubble_ChapterTGS_23_01": "Maybe General Chop has seen it? It's lunchtime now.",
"Bubble_ChapterTGS_24_01": "Please wait patiently for the warning to be lifted.",
"Bubble_ChapterTGS_25_01": "I can't believe I got out safely! Thanks for taking care of me in the Hollow, Miss!",
"Bubble_ChapterTGS_25_02": "If you want to thank me, just call me Asha.",
"Bubble_ChapterTGS_26_01": "You should call home to tell them you're safe.",
"Bubble_ChapterTGS_27_01": "Now that we're safe, I can finally go back to work.",
"Bubble_ChapterTGS_27_02": "Hmph... Maybe I should've stayed inside.",
"Bubble_ChapterTGS_28_01": "Wahh~ So cute!",
"Bubble_ChapterTGS_28_02": "Yeah, such a good kitty.",
"Bubble_ChapterTGS_28_03": "No, I mean the guy stroking the cat.",
"Bubble_ChapterTGS_28_04": "Huh?",
"Bubble_ChapterTGS_29_01": "Cat-guy is back!",
"Bubble_ChapterTGS_29_02": "Keep it down! Someone will hear.",
"Bubble_ChapterTGS_30_01": "Hey, you're going out so early?",
"Bubble_ChapterTGS_30_02": "Do you want to have a bowl of noodles first?",
"Bubble_ChapterTGS_31_01": "Wise, over here!",
"Bubble_ChapterTGS_32_01": "Belle! I'm here!",
"Bubble_ChapterTGS_33_01": "You don't look too well...",
"Bubble_ChapterTGS_33_02": "Nothing happened, did it?",
"Bubble_ChapterTGS_34_01": "Let's meet at the street exit. Don't be too late!",
"Bubble_ChapterTGS_35_01": "Don't forget to go to the street exit; I'll be waiting there.",
"Bubble_Chapter_02_01_01": "{M#Almost time to start work... Hmm, gotta put it off a little longer!}{F#Belle, wanna watch some TV with me?}",
"Bubble_Chapter_02_02_01": "What is the most important muscle in a man's body?",
"Bubble_Chapter_02_02_02": "Well, I don't have to tell you what the biggest muscle is, right? But the most important one... The most important muscle for a man is...",
"Bubble_Chapter_02_02_03": "Aaah, it's hard to choose!",
"Bubble_Chapter_02_03_03": "Let's go now! My bro can hardly wait either, haha!",
"Bubble_Chapter_02_04_01": "A small chunk of Ether crystal can provide enough energy to power a machine in perpetuity.",
"Bubble_Chapter_02_04_02": "Ahhh... How cool would it be if people were like that? If there's a more efficient way to recharge your batteries than an energy drink, I'd be keen to give it a try...",
"Bubble_Chapter_02_05_01": "Sigh, another dark and dingy Hollow. How long will my kids be able to hold on in here...",
"Bubble_Chapter_02_07_01": "{M#See you at the construction site in a bit... And that's a gentleman's agreement!}{F#See you at the construction site in a bit... I—It's not a date! It's just a gentleman's agreement... albeit one-sided!}",
"Bubble_Chapter_02_08_02": "Sweet Pea is heavier than she looks. She's not quite so easy to lift as she was when she was younger.",
"Bubble_Chapter_02_08_03": "I hear that when animals are faced with powerful foes, they'll try to make themselves look bigger.",
"Bubble_Chapter_02_08_04": "If you get seen as a kid, people will underestimate you. That's just how it is, right?",
"Bubble_Chapter_02_08_05": "So, Proxy?",
"Bubble_Chapter_02_08_06": "President Koleda's truly awe-spiring right? Just like— Ahahaha, no, nothing!!!",
"Bubble_Chapter_02_08_07": "As an accountant, important partners should be met with a professional and courteous attitude.",
"Bubble_Chapter_02_08_08": "Or perhaps I should just give our Proxy a business card... Uh, if that doesn't terrify them?",
"Bubble_Chapter_02_09_01": "{M#Let's go, Mr. Proxy. My shoulders and palms are both soft and furry... Where would you like to stay?}{F#Let's go, Miss Proxy. My shoulders and palms are both soft and furry... Where would you like to stay?}",
"Bubble_Chapter_02_10_01": "Great job, Proxy.",
"Bubble_Chapter_02_10_02": "Why don't you take a break? We'll come and find you before the operation.",
"Bubble_Chapter_02_10_03": "The coordinates will take a while to analyze. Why don't we kill some time with a little game?",
"Bubble_Chapter_02_10_04": "Every time you lose, I get to peel a layer off that Bangboo's shell... That's fun, right?",
"Bubble_Chapter_02_10_05": "I'm not complaining, but Anton and Grace rack up huge expense bills every month...",
"Bubble_Chapter_02_10_06": "Accident repairs, business comms expenses, lab supplies... Why don't they stop to reflect every time they go over budget...?",
"Bubble_Chapter_02_10_07": "It seemed like your {M#sister}{F#brother} finds my voice a little too loud...",
"Bubble_Chapter_02_10_08": "I'll try to keep my voice down as much as possible! ...Is this okay now? ...How about... this?",
"Bubble_Chapter_02_11_01": "...",
"Bubble_Chapter_02_11_02": "...Let's go. Don't worry, I've calmed down.",
"Bubble_Chapter_02_11_03": "Act natural, Proxy. She doesn't want you to see her as a kid.",
"Bubble_Chapter_02_11_04": "Don't worry, I'll be watching her.",
"Bubble_Chapter_02_11_05": "President Khors sitting atop the prototype. It'd be nice to see that sight once again...",
"Bubble_Chapter_02_11_06": "...Ahhh, that's right my bro! I'll sometimes have a stupid idea pop into my head. That's just a part of being a bro!",
"Bubble_Chapter_02_11_07": "I didn't really Khors that well.",
"Bubble_Chapter_02_11_08": "But if the prototype he piloted... If it hurts the president, then I'll... I won't hold back!",
"Bubble_Chapter_02_12_01": "Proxy. Thank you.",
"Bubble_Chapter_02_12_02": "Only you could have brought me to this point... I think that dad would've been happy, too.",
"Bubble_Chapter_02_12_03": "I don't want to see Sweet Pea growing up so fast.",
"Bubble_Chapter_02_12_04": "How cool would it be if humans were machines instead? Changing your mood would be as simple as switching out a spare part.",
"Bubble_Chapter_02_12_05": "Mr. Khors was innocent... Everyone has to know about this!",
"Bubble_Chapter_02_12_06": "Clearing Mr. Khors' name... Ahhh, no problem. Leave it up to Anton!!!",
"Bubble_Chapter_02_12_07": "Mr. Proxy, we ought to have plenty more opportunities to cooperate with each other in the future.",
"Bubble_Chapter_02_12_08": "I would like to remind you that Belobog Heavy Industries closes its accounts each month a little earlier than others. I'll send you the details... Please can you write down your contact details here on my paw!",
"Bubble_Chapter_02_13_01": "...Bro, I can tell you're really trying to hold back those urges, just like I am.",
"Bubble_Chapter_02_13_02": "BAM— BAM— BAM—!",
"Bubble_Chapter_02_13_03": "I got you. We'll have to be careful when they arrive...",
"Bubble_Chapter_02_16_01": "...I feel so uncomfortable when my bro isn't around.",
"Bubble_Chapter_02_16_02": "No, I need to get my head in the game.",
"Bubble_Chapter_02_16_03": "Yeah, a full frontal assault... Sharp and snappy!",
"Bubble_Chapter_02_17_01": "A FOORKS M1... Oh, oh, oh!",
"Bubble_Chapter_02_18_01": "I bet the prototype won't be easy to deal with. I've been sparring with loads of different machines to get ready for it! Relaxing my muscles makes them even stronger!",
"Bubble_Chapter_02_18_02": "I know.",
"Bubble_Chapter_02_18_03": "You know? You must've heard my spirited cries when I was going at it!",
"Bubble_Chapter_02_18_04": "All I know is that costs from broken machinery have gone through the roof recently.",
"Bubble_Chapter_02_19_01": "Wait, don't go over there. Some weirdo is talking to himself...",
"Bubble_Chapter_02_19_02": "Where's the weirdo? I wanna see!",
"Bubble_Chapter_02_20_01": "I wonder who that guy talking to himself is...",
"Bubble_Chapter_02_20_02": "Dunno, from the looks of him... maybe he's a poker player?",
"Bubble_Chapter_02_21_01": "I'm really concerned about that guy on the street corner.",
"Bubble_Chapter_02_21_02": "What's he doing? Some avant-guard experiment in street performing?",
"Bubble_Construction_SideQuest_01_01": "Ehn-na ehn-nan-nu (Se~da~tive~)",
"Bubble_Construction_SideQuest_02_01": "Ehn... Nah... (I can... move!)",
"Bubble_Construction_SideQuest_03_01": "Ehn-na-nuh! (Try my fist... for free!)",
"Bubble_Construction_SideQuest_04_01": "Nah-nu? En-nhu! (A Proxy? Be careful!)",
"Bubble_ForOperate_0001_001": "...",
"Bubble_PasserBy_23001_01": "It feels like someone's been messing with the supplies recently.",
"Bubble_PasserBy_23001_02": "I'm sure it's fine...",
"Bubble_PasserBy_23001_03": "Now's a crucial phase in the construction, the absolute worst time for something to go wrong.",
"Bubble_PasserBy_23002_01": "Sigh, I didn't expect the project to run into more trouble...",
"Bubble_PasserBy_23002_02": "And who knows how things are gonna end this time.",
"Bubble_PasserBy_23003_01": "Three Gates has asked us to help manage supplies.",
"Bubble_PasserBy_23003_02": "But... Isn't Mishka too busy for that?",
"Bubble_PasserBy_23004_01": "Compared to Kaidou, our last dealer was a rip-off, right?",
"Bubble_PasserBy_23004_02": "Raising prices first right before giving a \"discount\"... What a joke!",
"Bubble_PasserBy_23005_01": "Hmm... Construction's been going well in the Hollow these days.",
"Bubble_PasserBy_23005_02": "But I keep getting this feeling something's going to happen... Probably just my imagination.",
"Bubble_PasserBy_23006_01": "Our supply management has been a mess lately...",
"Bubble_PasserBy_23006_02": "Boss is gonna be mad if he finds out...",
"Bubble_PasserBy_23007_01": "Should we send someone to look after all the construction gear?",
"Bubble_PasserBy_23007_02": "Nah. I'll beat up any thief I run into!",
"Bubble_PasserBy_23007_03": "No thief is gonna let you find 'em...",
"Bubble_PasserBy_23008_01": "We have to step up our inspections. We can't let anything go wrong again.",
"Bubble_PasserBy_23008_02": "Otherwise, the project is gonna fall behind schedule...",
"Bubble_PasserBy_23009_01": "Eugh, it feels like we're always having to catch up on projects. It's exhausting.",
"Bubble_PasserBy_23009_02": "This won't do, no more daydreaming...I need to hurry up and pretend I'm working.",
"Bubble_PasserBy_23010_01": "I got a batch of the good stuff in just now...",
"Bubble_PasserBy_23010_02": "Oh, how about we do a sale?",
"Bubble_PasserBy_23011_01": "Phew... Good job our partner this time plays things by the book.",
"Bubble_PasserBy_23011_02": "Nobody steal my caviar from out of the fridge!",
"Bubble_PasserBy_23012_01": "I heard there's gonna be an inspection soon to check up on progress.",
"Bubble_PasserBy_23013_01": "The supply— I mean, custodial records are with me right here.",
"Bubble_PasserBy_23013_02": "Great, everything I'm in charge of is under control.",
"Bubble_PasserBy_23014_01": "Belobog Heavy Industries is responsible for looking after all the supplies.",
"Bubble_PasserBy_23014_02": "It'll be a real pain if anything goes wrong.",
"Bubble_PasserBy_23014_03": "Make sure to be extra careful when checking the supplies.",
"Bubble_PasserBy_23015_01": "Time to do a stocktake. You ready?",
"Bubble_PasserBy_23015_02": "Ready! Everything under my watch is going to be tip-top shipshape!",
"Bubble_PasserBy_23016_01": "Sigh... I always get really anxious when I have to talk to the bears from Belobog.",
"Bubble_PasserBy_23016_02": "Really? They're actually pretty friendly.",
"Bubble_PasserBy_23017_01": "Sometimes those bears are even more meticulous than me.",
"Bubble_PasserBy_23017_02": "Although they come across as pretty relaxed...",
"Bubble_PasserBy_23018_01": "Is it alright to leave Mishka with the supplies?",
"Bubble_PasserBy_23018_02": "I'm a little worried too... You think he can handle things?",
"Bubble_PasserBy_23018_03": "Sigh, please don't let anything go wrong...",
"Bubble_PasserBy_23019_01": "Work's been going so smoothly recently. I might even finish ahead of schedule!",
"Bubble_PasserBy_23019_02": "That's good... But don't go around mouthing off about it.",
"Bubble_PasserBy_23019_03": "Otherwise Three Gates will just end up giving you more work that doesn't belong to you!",
"Bubble_PasserBy_23020_01": "Uhh, I think I saw some heavy machinery parts in the Hollow...",
"Bubble_PasserBy_23020_02": "I must have been hallucinating, right?",
"Bubble_PasserBy_23021_01": "Brutus and Mishka seem to be getting on like a house on fire!",
"Bubble_PasserBy_23021_02": "Making friends with business partners ain't easy.",
"Bubble_PasserBy_23021_03": "Yeah, most of the time they don't want to even talk to us...",
"Bubble_PasserBy_23022_01": "I'll soon be all caught up with my work schedule!",
"Bubble_PasserBy_23022_02": "Eh? Are you putting in overtime?",
"Bubble_PasserBy_23022_03": "Hmph, what overtime? This is devotion to the company!",
"Bubble_PasserBy_23023_01": "Dang, I forgot to bring the construction gear up from downstairs.",
"Bubble_PasserBy_23023_02": "Sigh, gotta go all the way back down and up again.",
"Bubble_PasserBy_23024_01": "Ah, there's a sale on at the supermarket today. Caviar is twenty percent off!",
"Bubble_PasserBy_23024_02": "Who can cover me on engineering tonight?",
"Bubble_PasserBy_23025_01": "Hm, this batch is really top quality.",
"Bubble_PasserBy_23025_02": " keep a closer eye on this supplier in future.",
"Bubble_PasserBy_23026_01": "Is there anything unusual going on at night in the construction site lately?",
"Bubble_PasserBy_23026_02": "Yeah! The midnight before last, I saw this ghostly shadow lurking...",
"Bubble_PasserBy_23026_03": "That was me working the night shift!",
"Bubble_PasserBy_23027_01": "Belobog's workplace efficiency is incredible...",
"Bubble_PasserBy_23027_02": "But I won't be defeated!",
"Bubble_PasserBy_23028_01": "Time to start putting in all-nighters to catch up. We might just be able to make it.",
"Bubble_PasserBy_23028_02": "Hey, just don't bother.",
"Bubble_PasserBy_23028_03": "There'll just be another new task waiting for you once you catch up on your work...",
"Bubble_PasserBy_23029_01": "Don't be in a rush to report missing supplies. Just report it in a batch at the end of the month.",
"Bubble_PasserBy_23029_02": "Is that for statistical convenience?",
"Bubble_PasserBy_23029_03": "Nah. It's so your performance is only penalized once.",
"Bubble_PasserBy_23030_01": "Next time I'll apply for a freight budget to make sure the supplies get there safely.",
"Bubble_PasserBy_23030_02": "Think it over. If anything happens, your neck is on the line.",
"Bubble_PasserBy_23030_03": "Uh... Th—Then I'll just have to do my job properly.",
"Bubble_PasserBy_23031_01": "Don't touch stuff when you're checking on supplies.",
"Bubble_PasserBy_23031_02": "Otherwise we'll end up losing things.",
"Bubble_PasserBy_23032_01": "It's been tough at work these days...",
"Bubble_PasserBy_23032_02": "Quit moaning. We're all the same!",
"Bubble_PasserBy_23032_03": "Uh... Yeah, you're right.",
"Bubble_PasserBy_23033_01": "Who's going to touch base with Belobog when they inspect the supplies?",
"Bubble_PasserBy_23033_02": "I'm no good at dealing with them...",
"Bubble_PasserBy_23033_03": "Relax, they're actually really easy get along with!",
"Bubble_PasserBy_23034_01": "Kaidou is way more reliable than our previous supplier...",
"Bubble_PasserBy_23034_02": "He'll customize his menu based on the preferences of bear Thirens!",
"Bubble_PasserBy_23034_03": "Yeah, he knows my likes better than my mother!",
"Bubble_PasserBy_23035_01": "Why do Three Gates always love doing surprise inspections?",
"Bubble_PasserBy_23035_02": "I'm left scrambling every time it happens...",
"Bubble_PasserBy_23035_03": "They're trying to mitigate supply issues.",
"Bubble_PasserBy_23036_01": "If you think about it, it must be a for Three Gates.",
"Bubble_PasserBy_23036_02": "Not only are they working overtime, their boss chews them out big time...",
"Bubble_PasserBy_23037_01": "Director Ben can get caviar for the lowest price...",
"Bubble_PasserBy_23037_02": "That's why he's an accountant. I could never do what he does.",
"Bubble_PasserBy_23038_01": "Why do those Three Gate guys always look so sad when they're working?",
"Bubble_PasserBy_23038_02": "Because their workplace culture is different!",
"Bubble_PasserBy_23038_03": "Three Gate's boss is ferocious — while ours is adorable!",
"Bubble_PasserBy_23039_01": "I haven't finished all my work yet. Maybe I should find someone else to share the load?",
"Bubble_PasserBy_23039_02": "I could help you out... If you buy me something to eat.",
"Bubble_PasserBy_23039_03": "Sure! Anything you want, my treat!",
"Bubble_PasserBy_23040_01": "That kid Brutus has been in a real hurry lately...",
"Bubble_PasserBy_23040_02": "And he looks terrible. Has he been given a bunch of overtime?",
"Bubble_PasserBy_23041_01": "Brutus seems absent-minded with his work lately.",
"Bubble_PasserBy_23041_02": "I asked him to help me out with some work, and he just phoned it in.",
"Bubble_PasserBy_23041_03": "I think that's your problem...",
"Bubble_PasserBy_23042_01": "It's a miracle we caught up on all our work!",
"Bubble_PasserBy_23043_01": "I caught up on all the work I was behind on, so why was my bonus deducted?!",
"Bubble_PasserBy_23043_02": "Sounds like they're too lazy to even make any excuses.",
"Bubble_PasserBy_23044_01": "Ah! I haven't finished all my work...",
"Bubble_PasserBy_23044_02": "Who can help me out?",
"Bubble_PasserBy_23044_03": "Hey, you can't just hurt people!",
"Bubble_PasserBy_23045_01": "What's Brutus up to lately?",
"Bubble_PasserBy_23045_02": "He's been acting suspicious lately.",
"Bubble_PasserBy_23045_03": "I think he's just trying to slack off, that's all.",
"Bubble_PasserBy_23046_01": "Everyone's been on knife edge ever since we started losing stuff.",
"Bubble_PasserBy_23046_02": "Who knows when this is all gonna end.",
"Bubble_PasserBy_23047_01": "I'm going to eat like a king after work!",
"Bubble_PasserBy_23047_02": "Hey, didn't you say you were on a diet?",
"Bubble_PasserBy_23048_01": "If anything gets lost it'll delay the work schedule.",
"Bubble_PasserBy_23048_02": "We're fine, but the Three Gates guys are probably gonna get their pay docked.",
"Bubble_PasserBy_23049_01": "Are we going to meet weekly from here on out?",
"Bubble_PasserBy_23049_02": "Do we really need to?",
"Bubble_PasserBy_23049_03": "Just give me a holler if you need anything.",
"Bubble_PasserBy_23050_01": "Has the new round of collaborative work been set yet?",
"Bubble_PasserBy_23050_02": "Three Gates Construction are working on it right now. Should be ready soon.",
"Bubble_PasserBy_23050_03": "They won't want to let us slack off, after all.",
"Bubble_PasserBy_23051_01": "Everyone's been on knife edge ever since we started losing stuff.",
"Bubble_PasserBy_23051_02": "Who knows when this is all going to end.",
"Bubble_PasserBy_23052_01": "Did you catch up on the work you were lagging behind on?",
"Bubble_PasserBy_23052_02": "Almost. Nearly done.",
"Bubble_PasserBy_23052_03": "I've got some bad news for you... There's a new task...",
"Bubble_PasserBy_23053_01": "Well, there's been lots of trouble going on these days.",
"Bubble_PasserBy_23053_02": "The company can't afford to see any more bad press out there.",
"Bubble_PasserBy_23054_01": "No way. Those parts have disappeared...",
"Bubble_PasserBy_23054_02": "Yeah, I was pretty cut up when I first found out.",
"Bubble_PasserBy_23054_03": "I was the most sad! They forced me to stop working!",
"Bubble_PasserBy_23055_01": "With all these supplies, it's hard to keep everything safe...",
"Bubble_PasserBy_23056_01": "Best to do a stocktake of the supplies whenever you clock on or off.",
"Bubble_PasserBy_23056_02": "We'll be in real trouble if anything goes missing again.",
"Bubble_PasserBy_23057_01": "I'm fine now. Wanna get something to eat after work?",
"Bubble_PasserBy_23057_02": "You buying?",
"Bubble_PasserBy_23057_03": "Uh... Rock-paper-scissors?",
"Bubble_PasserBy_23058_01": "I wonder if this is going to impact our relations with Belobog...",
"Bubble_PasserBy_23058_02": "I really hope the project is completed smoothly.",
"Bubble_PasserBy_23059_01": "I really need to take care of my stuff next time.",
"Bubble_PasserBy_23059_02": "If I'm not careful, I'll lose something again — and land myself in real trouble...",
"Bubble_PasserBy_23059_03": "They won't just cut my bonus, they'll come and make trouble!",
"Bubble_PasserBy_9003_01": "I finally got it!",
"Bubble_PasserBy_9005_01": "Good thing there's still some stock left...",
"BuddyChipUnlock": "Modify feature will become available once you complete the commission \"No Guts No Glory\" in Chapter 2 - Intermission",
"BuddyLevelDes_1": "Bangboo Level-Up",
"BuddyLevelDes_2": "GARAGE",
"BuddyLevelDes_3": "Level Up",
"BuddyRankDes_1": "System Optimization",
"BuddyRankDes_2": "GARAGE",
"BuddyRankDes_3": "Optimize",
"BuddyRankHint_BuddyLevel": "Insufficient Bangboo Level",
"BuddyRankHint_MaxRank": "Bangboo Specs limit reached",
"BuddyScrew_220000_name": "Coin Collect Chain",
"BuddyScrew_220000_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220001_name": "Solvent Collect Chain",
"BuddyScrew_220001_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220002_name": "Medicine Collect Chain",
"BuddyScrew_220002_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220003_name": "Coin Collect Chain II",
"BuddyScrew_220003_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220004_name": "Solvent Collect Chain II",
"BuddyScrew_220004_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220005_name": "Medicine Collect Chain II",
"BuddyScrew_220005_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220006_name": "Coin Scanner",
"BuddyScrew_220006_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220007_name": "Solvent Scanner",
"BuddyScrew_220007_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220008_name": "Resonia Scanner",
"BuddyScrew_220008_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220009_name": "Sedative Sensor",
"BuddyScrew_220009_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220010_name": "Med Kit Sensor",
"BuddyScrew_220010_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220011_name": "Coin Sensor",
"BuddyScrew_220011_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220012_name": "Solvent Recovery Drive Shaft",
"BuddyScrew_220012_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220013_name": "Medicine Recovery Drive Shaft",
"BuddyScrew_220013_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220014_name": "Coin Recovery Drive Shaft",
"BuddyScrew_220014_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220015_name": "Wide Field Collect Chain",
"BuddyScrew_220015_story": "A chain module that can be added to a Bangboo's extremities to improve resource recovery efficiency after battle and reduce time taken.",
"BuddyScrew_220016_name": "Coin Scanner II",
"BuddyScrew_220016_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220017_name": "Solvent Scanner II",
"BuddyScrew_220017_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220018_name": "Resonia Scanner II",
"BuddyScrew_220018_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220019_name": "Sedative Sensor II",
"BuddyScrew_220019_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220020_name": "Med Kit Sensor II",
"BuddyScrew_220020_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220021_name": "Coin Sensor II",
"BuddyScrew_220021_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220022_name": "Solvent Recovery Drive Shaft II",
"BuddyScrew_220022_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220023_name": "Medicine Recovery Drive Shaft II",
"BuddyScrew_220023_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220024_name": "Coin Recovery Drive Shaft II",
"BuddyScrew_220024_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220025_name": "Resonia Screening Chip",
"BuddyScrew_220025_story": "Improve a Bangboo's ability to screen Resonia to obtain better Resonia more easily.",
"BuddyScrew_220026_name": "Resonia Identification Chip",
"BuddyScrew_220026_story": "Improve a Bangboo's ability to identify and more easily discover Resonia.",
"BuddyScrew_220027_name": "Resonia Search Chip",
"BuddyScrew_220027_story": "Improve a Bangboo's ability to search for Resonia, increasing the times they can search for them.",
"BuddyScrew_220028_name": "Medicine Collect Module",
"BuddyScrew_220028_story": "Collects and filters pharmaceutical residue and mild Ether, recycling them once reaching a certain level.",
"BuddyScrew_220029_name": "Medicine Collect Module II",
"BuddyScrew_220029_story": "Collects and filters pharmaceutical residue and mild Ether, recycling them once reaching a certain level.",
"BuddyScrew_220030_name": "Ether Filter",
"BuddyScrew_220030_story": "Can filter the Ether in the air to some extent and reduce the rate of corruption.",
"BuddyScrew_220031_name": "Parallel Docking Station",
"BuddyScrew_220031_story": "More compatible interfaces, and more enhancement options.",
"BuddyScrew_220032_name": "Billing Jammer",
"BuddyScrew_220032_story": "\"The total price is...\" \"I paid for it.\" \"This customer...\" \"I paid for it.\" \"Please pay...\" \"I paid.\"",
"BuddyScrew_220033_name": "Gold Coating",
"BuddyScrew_220033_story": "Though it may not be gold, this special coating actually attracts Golden Bangboo, who seem to mistake it for an oversized moving Gear Coin.",
"BuddyScrew_220034_name": "High Precision Gear",
"BuddyScrew_220034_story": "Replacement gears urgently needed by Bangboo merchants active in the Hollows. Can be used to build good relations with the merchants.",
"BuddyScrew_220035_name": "Wide Field Collect Chain II",
"BuddyScrew_220035_story": "A chain module that can be added to a Bangboo's extremities to improve its collection efficiency.",
"BuddyScrew_220036_name": "Coin Scanner III",
"BuddyScrew_220036_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220037_name": "Solvent Scanner III",
"BuddyScrew_220037_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220038_name": "Resonia Scanner III",
"BuddyScrew_220038_story": "Instantly scan your surroundings for any usable resources.",
"BuddyScrew_220039_name": "Wide Field Sensor",
"BuddyScrew_220039_story": "This module can be added to a Bangboo's radar to prioritize the detection of specific things.",
"BuddyScrew_220040_name": "Resource Recovery Drive Shaft",
"BuddyScrew_220040_story": "This component can increase the speed of resource recovery, shortening the time a Bangboo must stay on the battlefield collecting resources.",
"BuddyScrew_220041_name": "Resonia Identification Chip II",
"BuddyScrew_220041_story": "Improve a Bangboo's ability to screen Resonia to obtain better Resonia more easily.",
"BuddyScrew_220042_name": "Resonia Search Chip II",
"BuddyScrew_220042_story": "Improve a Bangboo's ability to search for Resonia, increasing the times they can search for them.",
"BuddyScrew_220043_name": "Medicine Collect Module III",
"BuddyScrew_220043_story": "Collects and filters pharmaceutical residue and mild Ether, recycling them once reaching a certain level.",
"BuddyScrew_220044_name": "Type II Parallel Docking Station",
"BuddyScrew_220044_story": "More compatible interfaces, and more enhancement options.",
"BuddyScrew_220045_name": "High-Frequency Jammer",
"BuddyScrew_220045_story": "\"The total price is...\" \"I paid for it.\" \"This customer...\" \"I paid for it.\" \"Please pay...\" \"I paid.\"",
"BuddyScrew_220046_name": "Ether Insulating Film",
"BuddyScrew_220046_story": "A barrier coating applied to the exterior of a Bangboo able to resist the various symptoms brought on by Ether corruption, but the effect is not long-lasting.",
"BuddyScrew_220047_name": "Hydraulic Grapple",
"BuddyScrew_220047_story": "Able to do both search and grab work while identifying Resonia. While not a 100% success rate, it's better than nothing.",
"BuddyScrew_220048_name": "Experimental Medical Module",
"BuddyScrew_220048_story": "An experimental module, with a Bangboo as the control node, it synchronizes the status of all team members and tries to allocate each person's Ether parameters equally.",
"BuddyScrew_230001_des": "Increases Combat Bangboo ATK by 10%.",
"BuddyScrew_230001_name": "Telescopic Spring Fist",
"BuddyScrew_230001_story": "A component that can amplify your Combat Bangboo. The retractable spring-loaded fist installed onto the side of the Bangboo's arm can be launched with a short wave of the hand, making up for what it might lack in attack and... power.",
"BuddyScrew_230002_des": "Increases Combat Bangboo HP by 10%.",
"BuddyScrew_230002_name": "Extendable Moving Mount",
"BuddyScrew_230002_story": "With this, a Bangboo can perform more difficult maneuvers.",
"BuddyScrew_230003_des": "Increases Combat Bangboo DEF by 15%.",
"BuddyScrew_230003_name": "Mini Bulletproof Vest",
"BuddyScrew_230003_story": "A triangular partition used to protect a Bangboo's core. As for whether it's actually effective or not, even Bangboo don't know.",
"BuddyScrew_230004_des": "Increases Combat Bangboo ATK by 25%.",
"BuddyScrew_230004_name": "Telescopic Spring Fist MK II",
"BuddyScrew_230004_story": "The retractable spring-loaded fist installed onto the side of the Bangboo's arm can be launched with a short wave of the hand, making up for what it might lack in attack and... power.",
"BuddyScrew_230005_des": "Increases Combat Bangboo HP by 25%.",
"BuddyScrew_230005_name": "Extendable Moving Mount MK II",
"BuddyScrew_230005_story": "With this, a Bangboo can perform more difficult maneuvers.",
"BuddyScrew_230006_des": "Increases Combat Bangboo DEF by 40%.",
"BuddyScrew_230006_name": "Mini Bulletproof Vest MK II",
"BuddyScrew_230006_story": "A triangular partition used to protect a Bangboo's core. As for whether it's actually effective or not, even Bangboo don't know.",
"BuddyScrew_230007_des": "Increases Combat Bangboo PEN Ratio by 20%.",
"BuddyScrew_230007_name": "Penetration Amplifier Component",
"BuddyScrew_230007_story": "A component installed on a Bangboo's hand which spins to increase penetrative force against a target, even if onlookers might only see a Bangboo vigorously swinging its little hands.",
"BuddyScrew_230008_des": "Increases Combat Bangboo CRIT Rate by 20%.",
"BuddyScrew_230008_name": "Laser Holo-Scan Accessory",
"BuddyScrew_230008_story": "Accurately scans in all directions to quickly ascertain target weaknesses. Can also be used to measure distance.",
"BuddyScrew_230009_des": "Increases Combat Bangboo CRIT DMG by 40%.",
"BuddyScrew_230009_name": "Self-Focusing Lens",
"BuddyScrew_230009_story": "Precision lock-on, precision strike.",
"BuddyScrew_230010_des": "Increases Combat Bangboo ATK by 60%.",
"BuddyScrew_230010_name": "Telescopic Spring Fist MK III",
"BuddyScrew_230010_story": "The retractable spring-loaded fist installed onto the side of the Bangboo's arm can be launched with a short wave of the hand, making up for what it might lack in attack and... power.",
"BuddyScrew_230011_des": "Increases Combat Bangboo HP by 60%.",
"BuddyScrew_230011_name": "Extendable Moving Mount MK III",
"BuddyScrew_230011_story": "With this, a Bangboo can perform more difficult maneuvers.",
"BuddyScrew_230012_des": "Increases Combat Bangboo DEF by 90%.",
"BuddyScrew_230012_name": "Mini Bulletproof Vest MK III",
"BuddyScrew_230012_story": "A triangular partition used to protect a Bangboo's core. As for whether it's actually effective or not, even Bangboo don't know.",
"BuddyScrew_230013_des": "Increases Combat Bangboo PEN Ratio by 45%.",
"BuddyScrew_230013_name": "High-speed Penetration Component",
"BuddyScrew_230013_story": "A component installed on a Bangboo's hand that spins at high speed to increase penetrative force against a target, even if onlookers might only see a Bangboo vigorously swinging its little hands.",
"BuddyScrew_230014_des": "Increases Combat Bangboo CRIT Rate by 45%.",
"BuddyScrew_230014_name": "Military Holo-Scan Accessory",
"BuddyScrew_230014_story": "Accurately scans in all directions to quickly ascertain target weaknesses. Can also be used to measure distance.",
"BuddyScrew_230015_des": "Increases Combat Bangboo CRIT DMG by 90%.",
"BuddyScrew_230015_name": "Electronic Positioning Lens",
"BuddyScrew_230015_story": "Precision lock-on, precision strike.",
"BuddyScrew_230016_des": "Increases Combat Bangboo Anomaly Buildup Rate by 60%.",
"BuddyScrew_230016_name": "Feedback Amplifier",
"BuddyScrew_230016_story": "Increases ability to detect nearby Ether environments to a certain extent, allowing for better adjustment of various feedbacks from changes in ether status.",
"BuddyScrew_230017_des": "Increases Combat Bangboo Daze inflicted by 45%.",
"BuddyScrew_230017_name": "Charge Booster",
"BuddyScrew_230017_story": "Spring-loaded boosters installed on a Bangboo's legs that let it generate several times its own weight in impact with just one kick.",
"BuddyStarDes_1": "Level +1",
"BuddyStarDes_2": "Core Update",
"BuddyStarDes_3": "GARAGE",
"BuddyStarDes_4": "Update",
"Buddy_LevelUI_DefaultTxt": "Hold to add materials continuously",
"BuffDetail": "Effect Details",
"BuffItemText_1001": "Doubles the drops of materials required for Agent leveling in Combat Simulation",
"BuffItemText_1002": "Doubles the drops of materials required for W-Engine leveling in Combat Simulation",
"BuffItemText_1003": "Doubles the drops of Dennies in Combat Simulation",
"BuffItemText_1004": "Doubles the drops of materials required for Agent Promotion in Combat Simulation",
"BuffItemText_1005": "Doubles the drops of materials required for Agent skill leveling in Combat Simulation",
"BuffItemText_1006": "Doubles the drops of materials required for W-Engine modification in Combat Simulation",
"BuffItemText_1007": "Drive Disc drop rate increased by 100% in Routine Cleanup",
"BuffItemText_1008": "Drive Disc upgrade materials drop rate increased by 100% in Combat Simulation",
"BuffItemText_2001": "Doubles the drops of materials required for Agent leveling in Combat Simulation",
"BuffItemText_2002": "Doubles the drops of materials required for W-Engine leveling in Combat Simulation",
"BuffItemText_2003": "Doubles the drops of Dennies in Combat Simulation",
"BuffItemText_3001": "Doubles the drops of materials required for Attack-specialty Agent Promotion in Combat Simulation",
"BuffItemText_3002": "Doubles the drops of materials required for Stun-specialty Agent Promotion in Combat Simulation",
"BuffItemText_3003": "Doubles the drops of materials required for Anomaly-specialty Agent Promotion in Combat Simulation",
"BuffItemText_3004": "Doubles the drops of materials required for Support-specialty Agent Promotion in Combat Simulation",
"BuffItemText_3005": "Doubles the drops of materials required for Defense-specialty Agent Promotion in Combat Simulation",
"BuffItemText_3006": "Doubles the drops of materials required for Physical Agent skill leveling in Combat Simulation",
"BuffItemText_3007": "Doubles the drops of materials required for Fire Agent skill leveling in Combat Simulation",
"BuffItemText_3008": "Doubles the drops of materials required for Ice Agent skill leveling in Combat Simulation",
"BuffItemText_3009": "Doubles the drops of materials required for Electric Agent skill leveling in Combat Simulation",
"BuffItemText_3010": "Doubles the drops of materials required for Ether Agent skill leveling in Combat Simulation",
"BuffItemText_3011": "Doubles the drops of materials required for Attack-type W-Engine modification in Combat Simulation",
"BuffItemText_3012": "Doubles the drops of materials required for Stun-type W-Engine modification in Combat Simulation",
"BuffItemText_3013": "Doubles the drops of materials required for Anomaly-type W-Engine modification in Combat Simulation",
"BuffItemText_3014": "Doubles the drops of materials required for Support-type W-Engine modification in Combat Simulation",
"BuffItemText_3015": "Doubles the drops of Defense-type materials required for W-Engine modification in Combat Simulation",
"BuffItemText_Title": "[{0}] effect details",
"BuffLimitText_Battle": "Clears Effective For",
"BuffLimitText_Exhausted": "Coffee buff depleted",
"BuffLimitText_VR": "Enemy Cards Buffed",
"BuffLimitText_VR_SelectedCard": "({0} selected)",
"BuffRemainTimeDes": "{0}s remaining",
"BuffStackCountDes": "Current Stacks: {0}",
"Burn_System": "Burn",
"Burn_System_Debuff_Des": "Receive continuous Fire DMG.",
"ButlerBoo_NAME": "Butler",
"BuyPowerTips_ItemBeyondMaxNum": "Battery has reached the limit",
"CS_00_00_010": "The legacy of Helios Academy...",
"CS_00_00_020": "Our mentor would be upset.",
"CS_00_00_030": "Eridu's tragedy...",
"CS_00_00_040": "...The secret of Hollows.",
"CS_00_00_050": "Superior AI...",
"CS_00_00_060": "The legacy of Helios Academy...",
"CS_00_00_070": "...The secret of Hollows.",
"CS_00_00_080": "I won't back down.",
"CS_00_00_090": "I won't give up.",
"CS_00_00_100": "In the end... it's all come down to this...",
"CS_00_00_110": "Jinni...",
"CS_00_00_120": "Fairy!",
"CS_00_01_010": "...We interrupt your regular programming for this breaking news...",
"CS_00_01_020": " A Companion Hollow has suddenly appeared on Fourteenth Street",
"CS_00_01_030": "And has already breached level-three containment",
"CS_00_01_040": "The Hollow Investigative Association has dispatched a team to the scene to carry out emergency protocols",
"CS_00_01_050": "Evacuation of residents in nearby blocks is underway",
"CS_00_01_060": "Please stay away from the Fourteenth Street area",
"CS_00_01_070": "Residents of adjacent blocks are asked to follow disaster guidelines while evacuating in an orderly manner",
"CS_00_01_080": "To repeat",
"CS_00_01_090": " Wise — come check this out",
"CS_00_01_091": "What's that?",
"CS_00_01_100": "Fourteenth Street? I think the news mentioned it earlier...",
"CS_00_01_110": "Give me a sec",
"CS_00_01_111": "Yeah, in the Janus Quarter",
"CS_00_01_112": "They say it's already breached the level-three controls",
"CS_00_01_120": "Yeah, Public Security were conducting a manhunt over there today",
"CS_00_01_130": "Evacuations may not be going as expected",
"CS_00_01_140": "So, you're saying...?",
"CS_00_01_141": "We should get ready",
"CS_00_01_150": "We'll be seeing some business coming our way soon",
"CS_00_01_160": "Cool, now we play the waiting game...",
"CS_00_01_170": "Cool, now we play the waiting game...",
"CS_00_03_010": "He's recovered?",
"CS_00_03_020": "Is his Ether activity still increasing?",
"CS_00_03_030": "Keep up the attack?",
"CS_00_03_040": "Nah! We don't have the firepower to fight for long!",
"CS_00_03_050": "Let's bounce!",
"CS_00_04_010": "Na-ehn nu-na?",
"CS_00_04_020": "Found it!",
"CS_00_04_030": "It's our lucky day!",
"CS_00_04_040": "That's my strongbox!",
"CS_00_04_050": "Found it!",
"CS_00_04_060": "It's our lucky day!",
"CS_00_04_070": "That's MY strongbox!",
"CS_00_05_010": "Hello, can you hear me Nicole? You can put Eous through now!",
"CS_00_05_020": "Hello, can you hear me Nicole? You can put Eous through now!",
"CS_00_05_030": "Okay! Right, little one, off you go then~",
"CS_00_05_040": "Ehn-na!",
"CS_00_05_050": "Done! Bangboo's on the way!",
"CS_00_05_060": "So, can we start it up?",
"CS_00_05_070": "Well then, can we begin?",
"CS_00_05_080": "Uh-um",
"CS_00_05_090": "Uh-um",
"CS_00_05_100": "Ehn...! En-na nhu!",
"CS_00_05_110": "Huh?! We're back here again?",
"CS_00_05_120": "Damn, another fight?! At the rate my ammo's depleting, I can say goodbye to my efficiency bonus...",
"CS_00_05_130": "Incoming, get ready",
"CS_00_05_140": "Hmph?",
"CS_00_05_150": "Wait, that wasn't me!",
"CS_00_05_160": "Hey, guys! Over here!",
"CS_00_05_161": "Hey, all! Over here!",
"CS_00_05_170": "Nice work, all",
"CS_00_05_171": "Good work, all",
"CS_00_05_180": "It's a scarf-wearing, talking Bangboo...",
"CS_00_05_190": "Ohhh! You're—",
"CS_00_05_200": "Phaethon!",
"CS_00_05_210": "Phaethon!",
"CS_00_07_010": "Huh? Belle? Why did you disconnect?",
"CS_00_07_020": "Huh? Wise? Why did you disconnect?",
"CS_00_07_030": "I didn't disconnect, I got kicked off. The connection between the HDD and the Hollow was severed!",
"CS_00_07_040": "I didn't come back voluntarily, I was ejected. The connection between the HDD and the Hollow was severed!",
"CS_00_07_050": "Start an emergency debug!",
"CS_00_07_060": "Start a debug - now!",
"CS_00_07_070": "Right!",
"CS_00_07_080": "Right!",
"CS_00_07_090": "Uh, it's no use. I've tried everything, I can't restore the connection",
"CS_00_07_100": "Strange. The Hollow... shouldn't so easily affect the HDD",
"CS_00_07_110": "The real issue is Nicole and the others. Without the HDD, we have no way of contacting them inside the Hollow",
"CS_00_07_120": "No Carrot, no Proxy...",
"CS_00_07_130": "Even with a good aptitude for Ether, they'll be corrupted if they stay in the Hollow too long",
"CS_00_07_140": "There's one more thing we can try...",
"CS_00_07_150": "Reset it!",
"CS_00_07_160": "Haven't you heard the saying?",
"CS_00_07_170": "Turning it off and back on again can fix anything...",
"CS_00_07_180": "Belle, didn't you shut it down? Why is the screen still on?",
"CS_00_07_190": "So, the connection problems...",
"CS_00_07_200": "Aren't on our side",
"CS_00_07_210": "Hmph. I thought you'd never figure it out...",
"CS_00_07_220": "Phaethon!",
"CS_00_08_010": "Oh I get it... So, that's it!",
"CS_00_08_020": "It was planned!",
"CS_00_08_030": "You'd even abandon your identity as Phaethon to trick me!",
"CS_00_08_040": "No, you're wrong",
"CS_00_08_050": "We aren't giving up our identity — just our account",
"CS_00_08_070": "T-This isn't over!",
"CS_00_08_080": "You'll pay!",
"CS_00_08_090": "We did it!",
"CS_00_08_100": "We've regained full control of the HDD now.",
"CS_00_08_110": "Well done, bro",
"CS_00_08_120": "You too",
"CS_00_08_130": "You know, that was some pretty good acting right there",
"CS_00_08_140": "You know, that was some pretty good acting right there",
"CS_00_08_150": "You're one to talk! You offered to give them the password out of nowhere. Weren't you afraid I wouldn't understand?",
"CS_00_08_160": "You're one to talk! You offered to give them the password out of the blue. Weren't you afraid I wouldn't understand?",
"CS_00_08_170": "What can I say? We are Phaethon, after all",
"CS_00_08_180": "What can I say? We are Phaethon, after all",
"CS_00_08_190": "Great, connection restored!",
"CS_00_08_200": "Great, connection restored!",
"CS_00_08_210": "Let's get Nicole and the others out of there!",
"CS_00_08_220": "Let's get Nicole and the others out of there!",
"CS_00_10_010": "Don't freak out",
"CS_00_10_020": "Now, don't freak out",
"CS_00_10_030": "Ahem, Fairy, you there...? She's finally here",
"CS_00_10_040": "Ahem, Fairy? You there...? He's finally here",
"CS_00_10_050": "Belle, this is...?",
"CS_00_10_060": "Wise, this is...?",
"CS_00_10_070": "Huh...?",
"CS_00_10_080": "Huh...?",
"CS_00_10_090": "Our next news story is c—c—coming up right now...",
"CS_00_10_100": "Wahh!",
"CS_00_10_110": "Wahh!",
"CS_00_10_120": "What's going on?!",
"CS_00_10_130": "What's going on?!",
"CS_00_10_140": "En, Ehn-ne?",
"CS_00_10_150": "System reset complete—",
"CS_00_10_160": "I am a type III general AI equipped with sequential integration. Development code: Fairy",
"CS_00_10_170": "Hello, Master",
"CS_00_11_010": "Go left!",
"CS_00_11_020": "Hm?",
"CS_00_11_030": "Hah—",
"CS_00_11_040": "Over there!",
"CS_00_11_050": "Go! Go!",
"CS_00_11_060": "Catch them!",
"CS_00_11_070": "Stop!",
"CS_01.5_01_010": "I didn't expect them to have so many new movies! If we'd known, we could've brought the car...",
"CS_01.5_01_020": "Well, since our \"other\" business is starting from scratch again, our revenue has taken a major hit",
"CS_01.5_01_030": "We need to start taking the video store seriously",
"CS_01.5_01_040": "Yeah, that's true, but... Why are they all so slow-paced? We need to get some more exciting movies, don't you think?",
"CS_01.5_01_050": "Yeah, that's true, but... Why are they all so slow-paced? We need to get some more exciting movies, don't you think?",
"CS_01.5_01_060": "Belle, I'm just picking what's popular among movie buffs",
"CS_01.5_01_070": "\"Popular among movie buffs\"? Really?",
"CS_01.5_01_080": "Even though they're all documentaries and artistic films?",
"CS_01.5_01_090": "Well...",
"CS_01.5_01_100": "It's just, those are the kinds of films people want",
"CS_01.5_01_110": "They help people handle the pressure of living in New Eridu",
"CS_01.5_01_120": "People aren't that soft!",
"CS_01.5_01_130": "Last time, I listened to your suggestions. It should be my turn to pick movies now~",
"CS_01.5_01_140": "Hey, we discussed it already, didn't we?",
"CS_01.5_01_150": "Oh, that's what you call \"discussing\"? More like \"leading me by the nose\"...",
"CS_01.5_01_160": "Our stocking plan should really be revisited!",
"CS_01.5_01_170": "Hello! Would you like to learn about the Hollow Investigative Association—",
"CS_01.5_01_180": "No thanks",
"CS_01.5_01_190": "Cmon bro~",
"CS_01.5_01_200": "Whaddaya say?",
"CS_01.5_01_210": "But the documentary I—",
"CS_01.5_01_220": "Uh, I mean, the customers really wanted to watch this month is already on sale. Let's not go changing plans just yet",
"CS_01.5_01_230": "Ah-hah!",
"CS_01.5_01_240": "So you're using the store's inventory for your own purposes!",
"CS_01.5_01_250": "I promise I have no idea what you're talking about",
"CS_01.5_01_260": "Hm?",
"CS_01.5_01_270": "Looks like we have a customer in need of our \"other\" services",
"CS_01.5_01_280": "So, the stocking plan stays the same. Next time... well, let's deal with this first",
"CS_01.5_01_290": "So, the stocking plan stays the same. Next time... well, let's deal with this first.",
"CS_01.5_01_300": "Belle?",
"CS_01.5_01_310": "So, Wise, whatcha say we do a little change up?",
"CS_01.5_01_320": "Wait, when did you...?!",
"CS_01.5_01_330": "How about you stay here and take care of the customer, dear brother~ ",
"CS_01.5_01_340": "And I'll go take care of getting new stock!",
"CS_01.5_01_350": "What? ",
"CS_01.5_01_360": "You're going alone? Wait, Belle!",
"CS_01.5_01_370": "Don't worry, I'll choose something \"popular\"!",
"CS_01.5_01_380": "Good luck with the store!",
"CS_01.5_02_010": "Uwaaa~",
"CS_01.5_02_020": "General Chop! Another bowl please!",
"CS_01.5_02_030": "Coming up!",
"CS_01.5_02_040": "Slow down, no one's fighting for it",
"CS_01.5_02_050": "So what? I'm hungry after being stuck in that Hollow for so long!",
"CS_01.5_02_060": "So how are you feeling?",
"CS_01.5_02_070": "Hah, awesome!",
"CS_01.5_02_080": "Even though I dropped our new stock in the Hollow...",
"CS_01.5_02_090": "The customers will probably be disappointed, having no new movies",
"CS_01.5_02_100": "Heh, sure you don't mean \"you'll\" be disappointed?",
"CS_01.5_02_110": "I guess that means we'll have to go restock tomorrow",
"CS_01.5_02_120": "And this time, you can choose",
"CS_01.5_02_130": "Really?!",
"CS_01.5_02_140": "I've got some good news for you—",
"CS_01.5_02_150": "You wanted to see a documentary, right?",
"CS_01.5_03_010": "So? I did a pretty good job of recording, right?",
"CS_01.5_03_020": "...Isn't this just footage of the rescue operation?",
"CS_01.5_03_030": "So what?",
"CS_01.5_03_040": "It's got a factual basis, just like a documentary, with a shaky camera and Fairy's editing—",
"CS_01.5_03_050": "It combines exciting battles with an emotional rescue operation!",
"CS_01.5_03_060": "Let's put it on the shelves tomorrow! I bet the customers will love it—",
"CS_01.5_03_070": "No way. It's far too flashy",
"CS_01.5_03_080": "Hmmm—? Not getting shy on me, are you?",
"CS_01.5_03_090": "What? I'm not...",
"CS_01_01_010": "Fairy, the rest is up to you",
"CS_01_01_020": "Establishing Bangboo connection and reading visual data",
"CS_01_01_030": "Data read complete. Commencing playback—",
"CS_01_01_031": "Woah, we've got an image",
"CS_01_01_040": "Ah, let me see... Yeah, that's it! That's the day me and Nicole met!",
"CS_01_02_010": "You wanna go underneath?",
"CS_01_02_020": "Me—owww!! That sound is unbearable!",
"CS_01_02_030": "Ihyaaaaa!",
"CS_01_02_040": "Watch out!",
"CS_01_02_050": "Watch out!",
"CS_01_02_060": "Are you hurt?",
"CS_01_02_070": "Are you hurt?",
"CS_01_02_080": "Phew—! Good, my apron is okay...",
"CS_01_02_090": "Ah!",
"CS_01_02_100": "N—Nice to meet you, Investigators! I sawed through it!",
"CS_01_03_010": "...So empty out here. Are we sure that big guy's really around?",
"CS_01_03_020": "Not sure about the big guy. Plenty of little guys though",
"CS_01_03_030": "It must be hiding somewhere",
"CS_01_03_040": "Huh...? The beasties are running away...",
"CS_01_03_050": "Almost here...",
"CS_01_03_060": "The monster?",
"CS_01_03_070": "The theme song",
"CS_01_03_080": "What?",
"CS_01_03_090": "The bad guy's theme always plays before the final battle",
"CS_01_03_100": "Hmph! Don't worry, Anby!",
"CS_01_03_110": "I've mastered all the rules for a surefire win from the Starlight Knights",
"CS_01_03_120": "Gotta break the rules when fighting bad guys! Take 'em out in less than ten seconds with a flying kick!",
"CS_01_03_130": "They won't even have time to play their theme song!",
"CS_01_03_140": "Billy",
"CS_01_03_150": "Behind you!",
"CS_01_03_160": "My predictions were out-predicted!",
"CS_01_03_170": "You big dummy! The only thing they'd be playing for you are the credits!",
"CS_01_03_180": "Don't tell me this guy's a fan of the Starlight Knights, too?",
"CS_01_04_010": "Hey, how ya feelin'?",
"CS_01_04_020": "We got a surprise for ya!",
"CS_01_04_030": "The train is about to enter the station! Please stand behind the yellow line and board the train in an orderly manner",
"CS_01_04_040": "Fairy! You're up!",
"CS_01_04_050": "Fairy! You're up!",
"CS_01_04_060": "Roger. Measuring airborne electrical charge—",
"CS_01_04_070": "Billy",
"CS_01_04_080": "Leave it to me!",
"CS_01_04_090": "Critical voltage in four, three...",
"CS_01_04_100": "Hurry",
"CS_01_04_110": "Two—",
"CS_01_04_120": "One, zero!",
"CS_01_04_130": "Huh? Nothing's happening?",
"CS_01_04_140": "Huh? Nothing's happening?",
"CS_01_04_150": "Did it go blow up yet? ",
"CS_01_04_160": "Think of something, Proxy!",
"CS_01_04_170": "Still nothing?",
"CS_01_04_180": "New countdown: Four, three, two, one, now!",
"CS_02.5_01_010": "Hm? Why's the signal so weak?",
"CS_02.5_01_020": "What's wrong, Belle?",
"CS_02.5_01_021": "Don't tell me it's broken?",
"CS_02.5_01_030": "Belle!!!",
"CS_02.5_01_040": "Are you alright? Are you hurt?",
"CS_02.5_01_050": "Belle... Belle!",
"CS_02.5_01_060": "Are you okay? Are you injured?",
"CS_02.5_01_070": "Huh? Ah... I'm okay",
"CS_02.5_01_080": "Hm? Have we met somewhere before...",
"CS_02.5_01_090": "Hm? Have we?",
"CS_02.5_01_100": "Sorry. I think we've mistaken you for somebody else",
"CS_02.5_01_110": "Uh-huh...",
"CS_02.5_025_010": "Hmm... The heat signature is moving west...",
"CS_02.5_025_020": "The precinct's Carrot won't last forever.",
"CS_02.5_025_030": "If we act fast, we can catch the suspect before he gets away.",
"CS_02.5_025_040": "Yeah. Let's keep going.",
"CS_02.5_02_010": "Stop there!",
"CS_02.5_02_020": "Uh... okay... Whoa!",
"CS_02.5_02_030": "Hey! What are you doing?",
"CS_02.5_02_040": "Stop, or I'll shoot!",
"CS_02.5_02_050": "Hey!",
"CS_02.5_02_060": "Ugh—!",
"CS_02.5_02_070": "This is Zhu Yuan! The suspect has fled into the Hollow! We're pursuing him inside!",
"CS_02.5_02_080": "Copy that!",
"CS_02.5_02_090": "I'd have thrown it harder if I'd known he was so tough.",
"CS_02.5_02_100": "How are things going?",
"CS_02.5_02_110": "The culprit ran into the Hollow and we're going after him. You two can head back now.",
"CS_02.5_02_120": "Let's follow them and see what happens, Wise.",
"CS_02.5_03_010": "Now, follow my instructions!",
"CS_02.5_03_020": "Now, follow my instructions!",
"CS_02.5_03_030": "But what about the enemy?",
"CS_02.5_03_040": "Leave that to me!",
"CS_02.5_03_050": "Leave it to me!",
"CS_02.5_03_060": "Hm?",
"CS_02.5_03_070": "What?!",
"CS_02.5_03_080": "Now! Go!",
"CS_02.5_03_090": "Now! Go!",
"CS_02.5_03_100": "They're getting away!",
"CS_02.5_03_110": "What now?",
"CS_02.5_03_120": "Straight ahead, jump into the fissure!",
"CS_02.5_03_130": "Straight ahead, jump into the fissure!",
"CS_02.5_03_140": "The fissure?",
"CS_02.5_03_150": "What?!",
"CS_02.5_03_160": "A spatial fissure! After them!",
"CS_02.5_03_170": "There they are!",
"CS_02.5_03_180": "They're chasing us!",
"CS_02.5_03_190": "There's another fissure straight ahead!",
"CS_02.5_03_200": "There's another fissure straight ahead!",
"CS_02.5_03_210": "They're closing in! They'll catch us at this rate!",
"CS_02.5_03_220": "I have a plan. It might be risky, but I'm sure you can do it!",
"CS_02.5_03_230": "I have a plan. It might be risky, but I'm sure you can do it!",
"CS_02.5_03_240": "Get them!",
"CS_02.5_03_250": "Over there!",
"CS_02.5_03_260": "Hurry up!",
"CS_02.5_03_270": "We're saved...",
"CS_02.5_03_280": "Well hero, now that you've saved us, do you plan on making an appearance?",
"CS_02.5_03_290": "Alright. We can finally talk.",
"CS_02.5_03_300": "Sure. We can finally talk now.",
"CS_028_01_010": "Wait... One signal indicates some activity, two — significant activity. Three is an intense reading, and four...",
"CS_028_01_020": "What's going on?",
"CS_028_01_030": "What's going on?",
"CS_028_01_040": "N—No way! T—That's impossible...",
"CS_028_01_050": "What's that sound?",
"CS_028_01_060": "What's that sound?",
"CS_028_01_070": "Wait...",
"CS_028_01_080": "That's...",
"CS_028_01_090": "That's...",
"CS_028_01_100": "Watch out—!",
"CS_028_01_110": "Damn it, it's her...",
"CS_028_02_010": "Where is she...?",
"CS_028_02_020": "Uh! She's over there!",
"CS_02_01_010": "We're almost there, our president is just ahead",
"CS_02_01_020": "She may be young, but she's a real beast, so it's okay if you're nervous",
"CS_02_01_030": "Aren't you supposed to say \"Don't be nervous\"?",
"CS_02_01_031": "I think you're supposed to say \"Don't be nervous\"?",
"CS_02_01_040": "Watch out—!",
"CS_02_01_050": "Stay back!",
"CS_02_01_060": "Hey, what have you done now?",
"CS_02_01_070": "Ah, it's you, Anton! The diagnostic is almost done!",
"CS_02_01_080": "Just stay like that, don't move!",
"CS_02_01_090": "Don't worry, kiddo. I'm just gonna install a firewall plug-in",
"CS_02_01_100": "It won't hurt...",
"CS_02_01_110": "Uh-oh!",
"CS_02_01_120": "Phew, looks like that's it",
"CS_02_01_130": "Sorry I was late",
"CS_02_01_140": "A real beast huh... This is Belobog's boss?",
"CS_02_01_141": "A real beast huh... This is Belobog's leader?",
"CS_02_01_170": "H—Hello!",
"CS_02_01_171": "Ahem... Hello.",
"CS_02_01_180": "Oh, hello there, Mr. Proxy!",
"CS_02_01_190": "Oh, hello there, Ms. Proxy!",
"CS_02_01_200": "Sorry you had to see something like this so soon after getting here",
"CS_02_01_210": "Our president has been waiting for you! Please...",
"CS_02_01_220": "Oh? So you're not...",
"CS_02_01_221": "Hm? You're not the president?",
"CS_02_01_230": "What're you doing, Grace! Put me down!",
"CS_02_01_240": "Allow me to introduce our president",
"CS_02_01_250": "I said put me down this instant!",
"CS_02_01_260": "I'm President of Belobog Industries — Koleda Belobog",
"CS_02_02_010": "Oh? My pursuers are finally here. I've been waiting!",
"CS_02_02_020": "Huh? This guy's had a complete change of personality. His installed voice was nothing like this",
"CS_02_02_030": "Grappler, your smart core may have malfunctioned",
"CS_02_02_040": "Come back with us so we can fix you",
"CS_02_02_050": "Don't treat me like a child refusing their medicine!",
"CS_02_02_060": "I'm a real bro, fearless and unyielding!",
"CS_02_02_070": "...A real bro?",
"CS_02_02_080": "You call yourself a real bro after that sneak attack?!",
"CS_02_02_090": "Oh? Look who's talking",
"CS_02_02_100": "The answer is simple then. Let's battle, one on one!",
"CS_02_03_010": "Don't come any closer!",
"CS_02_03_020": "This area is for me and my lover!",
"CS_02_03_030": "Huh? Why can I hear a girl's voice...",
"CS_02_03_040": "Uh! Up there!",
"CS_02_03_050": "So it's you! The bad guys who tried to break up me and Mr. White!",
"CS_02_03_060": "Awww, it's only been a couple of days, and yet our child has become a fabulous young lady! *chuckle*",
"CS_02_03_070": "Um, take it easy now, Grace...",
"CS_02_03_080": "But who's Mr. White? Another machine?",
"CS_02_03_090": "It's not that rundown building it's on, is it?",
"CS_02_03_100": "Don't insult Mr. White!",
"CS_02_03_110": "I've made up my mind! I'm staying here with Mr. White!",
"CS_02_03_120": "So take back what you said!",
"CS_02_04_010": "Found it!",
"CS_02_04_020": "In-Hollow Industrial Pile Driver Type III—",
"CS_02_04_030": "Friday!",
"CS_02_04_040": "It's seen us! I wonder what personality this one's gonna have...",
"CS_02_04_050": "No worries! We already convinced two problem children!",
"CS_02_04_060": "It's time to hear what this guy has to say!",
"CS_02_04_070": "It's charging at us without even a word?",
"CS_02_04_080": "I—It's running...?",
"CS_02_04_090": "What are you all waiting for? Go after it!",
"CS_02_05_010": "Over this way! Little more!",
"CS_02_05_020": "Careful, slowly now...",
"CS_02_05_030": "That's it!",
"CS_02_05_040": "Steady now, steady...",
"CS_02_05_050": "No worries, I'm on it!",
"CS_02_05_060": "Haha, job done!",
"CS_02_05_070": "Let's go. We're all finished here",
"CS_02_05_080": "Hm",
"CS_02_05_090": "Hmm...?",
"CS_02_05_100": "Wait, I seem to have forgotten something very important...",
"CS_02_05_110": "Right! The seal! My mentor Khors sent me a message, telling me to strengthen the seal...",
"CS_02_05_120": "But... What could the seal actually be?",
"CS_02_05_130": "Hey, something's moving in the monument!",
"CS_02_05_140": "Is it an Ethereal?!",
"CS_02_05_150": "Doesn't look like one, but yet...",
"CS_02_05_160": "Ether levels are shockingly high",
"CS_02_05_170": "It's coming!",
"CS_02_05_180": "Not so fast!",
"CS_02_05_190": "Behave yourself!",
"CS_02_05_200": "Phew... That was a shock",
"CS_02_05_210": "Proxy, you've seen all sorts, what kind of monster is this?",
"CS_02_05_220": "It doesn't look like an Ethereal",
"CS_02_05_230": "Its outward appearance isn't that of an Ethereal",
"CS_02_05_240": "But it doesn't look like a corrupted human either...",
"CS_02_05_250": "But it doesn't look like a corrupted human either...",
"CS_02_05_260": "What's wrong, Wise?",
"CS_02_05_270": "What's wrong, Belle?",
"CS_02_05_280": "What in the world—",
"CS_02_05_290": "What in the world—",
"CS_02_05_300": "Oh no— Hans, Friday! Come in!",
"CS_02_05_310": "Their signals are gone, and Ether readings are still increasing!",
"CS_02_05_320": "Be careful everyone!",
"CS_02_05_330": "It's huge! It absorbed the machines?!",
"CS_02_06_010": "President!",
"CS_02_06_020": "Sweet pea!",
"CS_02_06_030": "Damn!",
"CS_02_07_010": "Damn it! If this continues we're done for!",
"CS_02_07_020": "Huh? The prototype?!",
"CS_02_07_030": "President!",
"CS_02_07_040": "It took a while to get this thing moving!",
"CS_02_07_050": "Leave it to me!",
"CS_02_07_060": "C'mon, you punk!",
"CS_02_07_070": "Go, President!",
"CS_02_07_080": "Nice one!",
"CS_02_07_090": "Sweet pea!",
"CS_02_07_100": "Push it just like that! Use the monument!",
"CS_02_07_110": "Got it!",
"CS_02_07_120": "Almost!",
"CS_02_07_130": "Just a little more!",
"CS_02_07_140": "They're in a stalemate",
"CS_02_07_150": "The prototype doesn't sound good!",
"CS_02_07_160": "Almost! C'mon!",
"CS_02_07_170": "Hurry up and get moving!",
"CS_02_07_180": "Here, Koleda, give it a name",
"CS_02_07_190": "When you call out that name, it'll accomplish whatever you need it to",
"CS_02_07_200": "Sweet pea... Don't force it!",
"CS_02_07_210": "Dad, can I really... believe in you again?",
"CS_02_07_220": "It's corrupting the prototype!",
"CS_02_07_230": "Get... moving!",
"CS_02_07_240": "—Geroy!",
"CS_02_07_250": "Don't look down on me!",
"CS_02_07_260": "We're proud to be Belobog!",
"CS_02_07_270": "The power of smart construction machinery!",
"CS_02_07_280": "Even if corrupted—",
"CS_02_07_290": "Our Belobog machinery—",
"CS_02_07_300": "will never give in—",
"CS_02_07_310": "Dad, you idiot...",
"CS_02_07_320": "Hope you'd be proud of what Belobog's become...",
"CS_03.5_015_010": "Q—Quickly, block them!!",
"CS_03.5_015_020": "Damn it! What's PubSec doing here...",
"CS_03.5_015_030": "Run!!!",
"CS_03.5_015_040": "Save the trouble and surrender!",
"CS_03.5_015_050": "Seth, attack formation!",
"CS_03.5_015_060": "Roger! Outta my way...!",
"CS_03.5_02_010": "Huh? ...Contact! Two o'clock!",
"CS_03.5_02_020": "Up there!",
"CS_03.5_02_030": "So she's the target we're after?",
"CS_03.5_02_040": "Affirmative....",
"CS_03.5_02_050": "We'll bring you to justice!",
"CS_03.5_02_060": "Oh, really? We'll see about that",
"CS_03.5_03_010": "Damn!",
"CS_03.5_03_020": "D—Damn it, these officers are no joke! We need to get outta here, now!",
"CS_03.5_03_030": "You're not going anywhere",
"CS_03.5_03_040": "What are you looking at!",
"CS_03.5_03_050": "Hey! You really the best the Mountain Lions got?",
"CS_03.5_03_060": "Why do you keep scurrying away like some rat? Where's your honor!?",
"CS_03.5_03_070": "Hey!",
"CS_03.5_03_080": "Your fighting style is just way too boring",
"CS_03.5_03_090": "All you do is come at me... it's seriously putting me to sleep",
"CS_03.5_03_100": "Listen up, you scumbag! I'm gonna beat you fair and square!",
"CS_03.5_03_110": "I don't believe in resorting to cheap tricks!",
"CS_03.5_03_120": "Oh really? That's too bad... cheap tricks are what I'm good at!",
"CS_03.5_03_130": "I told you not to wander off! Look at us now, we're completely...",
"CS_03.5_03_140": "...lost. Huh?",
"CS_03.5_03_150": "G—Get'em!!!",
"CS_03.5_03_160": "I smell Etheric Matter...",
"CS_03.5_03_170": "Careful!",
"CS_03.5_03_180": "These people are only gonna slow us down",
"CS_03.5_03_190": "PubSec is on our tail. Don't make things difficult — let's bail!",
"CS_03.5_03_200": "Hold it!",
"CS_03.5_03_210": "Who's there?! Stay back!",
"CS_03.5_03_220": "Let them go! They're not a part of this!",
"CS_03.5_03_230": "Let 'em go, huh? Sure, if you take their place!",
"CS_03.5_03_240": "...Deal!",
"CS_03.5_03_250": "He actually agreed...?",
"CS_03.5_03_260": "Ha... hahaha! See? Told ya it'd work!",
"CS_03.5_03_270": "It's clearing!",
"CS_03.5_03_280": "Stay tight and keep alert!",
"CS_03.5_03_290": "Captain Zhu Yuan! We found three civilians, they're all safe!",
"CS_03.5_03_300": "The Mountain Lions are gone...",
"CS_03.5_03_310": "They are slippery, just like Officer Byron said.",
"CS_03.5_03_320": "Hold on... Where's Seth?",
"CS_03.5_04_010": "Anything else to say?",
"CS_03.5_04_020": "I... I...",
"CS_03.5_04_030": "I... I wanna start over!",
"CS_03.5_04_040": "I know. You will...",
"CS_03.5_04_050": "No...!!!",
"CS_03.5_04_060": "Don't worry, you're up next",
"CS_03.5_04_070": "Jane... What are you doing? You breaking the rules now, too?",
"CS_03.5_04_080": "No way, Boss. Just, didn't you say...",
"CS_03.5_04_090": "When the time's right, I can become a bodyguard?",
"CS_03.5_04_100": "Yeah, so what?",
"CS_03.5_04_110": "We Mountain Lions are fierce and unbeatable",
"CS_03.5_04_120": "Not even those PubSec idiots can stop us!",
"CS_03.5_04_130": "It'd be a waste to get rid of him like this, don't you think?",
"CS_03.5_04_140": "What's your point?",
"CS_03.5_04_150": "With him here, I think the time has come...",
"CS_03.5_04_160": "Let me fight in front of the gang... to prove myself and earn a shot at promotion!",
"CS_03.5_04_170": "I propose a duel — in the Lion's Den!",
"CS_03.5_04_180": "Hold it Jane! Don't think you're all that! Only the boss calls the shots!",
"CS_03.5_04_190": "Gentlemen, are you still in the dark?",
"CS_03.5_04_200": "About the rumors on the streets?",
"CS_03.5_04_210": "They say that, in front of PubSec, Mountain Lions are just little scaredy cats~",
"CS_03.5_04_220": "Our brothers caught, business stolen...",
"CS_03.5_04_230": "Operations ruined, territory shrinking...",
"CS_03.5_04_240": "And what did we do in response?",
"CS_03.5_04_250": "We ran, we hid, scattered like mice, with our heads down!",
"CS_03.5_04_260": "Lions are creatures that hold honor above all",
"CS_03.5_04_270": "And this PubSec officer is the perfect opportunity to prove ours!",
"CS_03.5_04_280": "Let this duel make it clear to all other gangs!",
"CS_03.5_04_290": "We are real lions!",
"CS_03.5_04_300": "And not some... scaredy cats!",
"CS_03.5_04_310": "B—Boss! I think Jane actually has a point!",
"CS_03.5_04_320": "Damn right, Boss! How long have we been pushed around?",
"CS_03.5_04_330": "Lions! We're Mountain Lions!",
"CS_03.5_04_340": "Duel! Let's duel!",
"CS_03.5_04_350": "Go show 'em, Jane! We support you!",
"CS_03.5_04_360": "PubSec is done for! We're the strongest gang!",
"CS_03.5_04_370": "Lions! Lions!",
"CS_03.5_04_380": "Well, Razor... what do you say?",
"CS_03.5_04_390": "When the Lion's Den is ready... I'll send someone for you.",
"CS_03.5_04_400": "Until then... Keep an eye on the cat.",
"CS_03.5_04_410": "You got it, Boss!",
"CS_03.5_04_420": "Much appreciated, Boss",
"CS_03.5_04_430": "I won't let you down",
"CS_03.5_05_010": "You brat! What are you doing?",
"CS_03.5_05_020": "I... can't stand dishonesty...",
"CS_03.5_05_030": "I've heard enough, and I've taken enough...",
"CS_03.5_05_040": "You demand loyalty, but will sacrifice your companions on a whim for your own greed!",
"CS_03.5_05_050": "Jane, do you get it now? The filthy nature of these gangsters!",
"CS_03.5_05_060": "If you would've just agreed to my terms, we could've avoided all of this nonsense!",
"CS_03.5_05_070": "I agree to your terms",
"CS_03.5_05_080": "But you're just so obsessed with... ",
"CS_03.5_05_090": "Hang on. What did you say?",
"CS_03.5_05_100": "I agree to your terms! Turning over a new leaf, changing for the better?",
"CS_03.5_05_110": "Okay, I agree",
"CS_03.5_05_120": "Er... huh?",
"CS_03.5_05_130": "I mean it! Just try pulling on the cuffs with both hands",
"CS_03.5_05_140": "It's no use, the muscle relaxants have... ",
"CS_03.5_05_150": "Huh? They broke? My strength is back — but how?",
"CS_03.5_05_160": "You sweat more being agitated, and you drank a lot of water, right?",
"CS_03.5_05_170": "I don't want to talk about the bathroom Jane!",
"CS_03.5_05_180": "Urination plus sweating speeds metabolism enough to almost completely process the medicine.",
"CS_03.5_05_190": "So that's why you made me drink all that—",
"CS_03.5_05_200": "Enough!!!",
"CS_03.5_05_210": "Jane, now you betray me?",
"CS_03.5_05_220": "Well, you heard him. I'm tired of the drama.",
"CS_03.5_05_230": "I'm done, and I can let myself out. I've already got the key...",
"CS_03.5_05_240": "My card?! ...You swiped it when you were getting beaten up?",
"CS_03.5_05_250": "Fine... even better... I'll just kill the traitor then. It'll boost my rep all the same",
"CS_03.5_05_260": "I'll show you how much weight... the \"Mountain Lions\" name carries!",
"CS_03_01_010": "Phew, we made it. But where are the Ballet Twins?",
"CS_03_01_020": "Just across the river inside the Hollow.",
"CS_03_01_030": "Did that hacker's message really come from the Hollow?",
"CS_03_01_040": "Hm? Wait, look above the Hollow!",
"CS_03_01_050": "That's the top of the Ballet Twins!",
"CS_03_01_060": "That's the top of the Ballet Twins!",
"CS_03_01_070": "So that's it! I'd heard the companion Hollow had shrunk recently",
"CS_03_01_080": "So that's it! I'd heard the companion Hollow had shrunk recently",
"CS_03_01_090": "And that's left the top of the building exposed!",
"CS_03_01_100": "And that's left the top of the building exposed!",
"CS_03_01_110": "So that means, Nicole got that bizarro message from there, right?",
"CS_03_01_120": "Even if that's true... What was Rain doing in a place like that?",
"CS_03_01_130": "Even if that's true... What was Rain doing in a place like that?",
"CS_03_01_140": "Okay team, first — let's think of a way we can get ourselves up there",
"CS_03_01_150": "Okay team, first — let's think of a way we can get ourselves up there",
"CS_03_01_160": "We're here",
"CS_03_01_170": "We're here",
"CS_03_01_180": "The Ballet Twins...",
"CS_03_01_190": "Ooo~ Impressive",
"CS_03_01_200": "Urgh, this place is cold, huh",
"CS_03_01_210": "Yeah... It may look all glitzy, but something doesn't feel right...",
"CS_03_01_220": "Hm, be careful everyone. There's thick fog in here — it may hold danger",
"CS_03_01_221": "Phew, that almost made me jump, ha... haha",
"CS_03_01_230": "I don't think we should stick around here, let's hurry up and find her",
"CS_03_01_240": "I don't think we should stick around here, let's hurry up and find her",
"CS_03_02_010": "Phew, we did it",
"CS_03_02_020": "Anby, what you felt, that was the Ethereals right?",
"CS_03_02_030": "Hmm... Not sure. Was it?",
"CS_03_02_040": "So Manager, where should we go from here?",
"CS_03_02_050": "Hang on, let me check...",
"CS_03_02_060": "Hang on, let me check...",
"CS_03_02_070": "Nekomata!",
"CS_03_02_080": "Nekomata!",
"CS_03_02_090": "Y—Yowsers, I thought that was gonna take my nose off!",
"CS_03_02_100": "Are those... scissors?",
"CS_03_02_110": "Are those... scissors?",
"CS_03_02_120": "Who's there?!",
"CS_03_02_130": "You are all very skilled. It's no wonder you are able to walk around the building unhindered — but please stop there",
"CS_03_02_140": "A wolf Thiren?",
"CS_03_02_150": "The Ballet Twins are private property and are currently closed to visitors",
"CS_03_02_160": "I will allow you thirty seconds to explain your presence",
"CS_03_02_170": "Before I decide whether or not...",
"CS_03_02_180": "Wahh!",
"CS_03_02_190": "In short, this place is not currently open to the public, and I...",
"CS_03_02_200": "I'm sure I have stressed — both the floors and one's weapon should be kept in pristine condition, have I not?",
"CS_03_02_210": "Sorry, Mr. Lycaon, I'm really sorry...",
"CS_03_02_220": "Ugh... So tired...",
"CS_03_02_230": "Ellen, stay on task... professionalism!",
"CS_03_02_240": "Tch... Coming",
"CS_03_02_250": "Hm? Corin? Is that you?",
"CS_03_02_260": "Huh? Oh, Miss Nekomata! And the Investigator!",
"CS_03_02_270": "Corin, do you know them?",
"CS_03_02_280": "Yes, Mr. Lycaon! They're the nice people who helped me out of the Hollow that time!",
"CS_03_02_290": "I see... Rina, for now, you may stand down",
"CS_03_02_300": "As you wish~",
"CS_03_02_310": "When did you...",
"CS_03_02_320": "Hehe, you're quite a perceptive young lady. You almost saw me",
"CS_03_02_330": "She means you were way off!",
"CS_03_02_340": "Way off! Way off!",
"CS_03_02_350": "If you aren't mere trespassers, that makes things easier",
"CS_03_02_360": "Allow me to introduce ourselves — we are Victoria Housekeeping",
"CS_03_03_010": "The lights are flickering faster. Let's hurry, everyone!",
"CS_03_03_020": "Right!",
"CS_03_03_030": "You can rely on us to protect you",
"CS_03_03_040": "This way please",
"CS_03_03_050": "Mind your step now, dear",
"CS_03_03_060": "I'll do my best!",
"CS_03_03_070": "Oh my, are you hurt?",
"CS_03_03_080": "We're almost there. The atrium is just ahead!",
"CS_03_03_090": "We're almost there. The atrium is just ahead!",
"CS_03_03_100": "Ah, the power went out!",
"CS_03_03_110": "...Not good!",
"CS_03_03_120": "Unfortunately, we are a step too late",
"CS_03_03_130": "The automated partition has completely closed",
"CS_03_04_010": "It opened! Great!",
"CS_03_04_020": "It's thanks to our great guide that we could restore power so quickly.",
"CS_03_04_030": "Our master will surely be grateful too.",
"CS_03_04_040": "Aw, don't mention it!",
"CS_03_04_050": "Aw, don't mention it!",
"CS_03_04_060": "Hm? Over there. What's that?",
"CS_03_04_070": "Hm? What's that up ahead?",
"CS_03_04_080": "Huh? That's...",
"CS_03_04_090": "Huh? This is...",
"CS_03_04_100": "Hm? Do you recognize this backpack?",
"CS_03_04_110": "Yeah, that definitely belongs to Rain! So she really has been here!",
"CS_03_04_120": "Yeah, this is definitely Rain's! So she really has been here!",
"CS_03_04_130": "There might be some clues inside!",
"CS_03_04_140": "There might be some clues inside!",
"CS_03_04_150": "Hm?",
"CS_03_04_160": "Hm?",
"CS_03_04_170": "Music?",
"CS_03_04_180": "It's a playback device",
"CS_03_04_190": "It's a playback device",
"CS_03_04_200": "It seems to be on a timer. It doesn't look dangerous— Hm?",
"CS_03_04_210": "It seems to be on a timer. It doesn't look dangerous— Hm?",
"CS_03_04_220": "Watch out!",
"CS_03_04_230": "Where did that come from?!",
"CS_03_04_240": "Where did that come from?!",
"CS_03_04_250": "Since we've been invited to dance...",
"CS_03_04_260": "I suppose we should oblige",
"CS_03_05_010": "What a difficult guest",
"CS_03_05_020": "It appeared out of nowhere when the music started. Does that mean that...",
"CS_03_05_030": "Hey, Ethereal! Over here!",
"CS_03_05_040": "Hey, Ethereal! Over here!",
"CS_03_05_050": "Phew, lucky there was a rift",
"CS_03_05_060": "Phew, lucky there was a rift down there",
"CS_03_05_070": "It was attracted by the music...",
"CS_03_05_080": "It was attracted by the music...",
"CS_03_05_090": "It seems someone is trying to use Ethereals against us",
"CS_03_05_100": "Did Rain do this? No, she couldn't...",
"CS_03_05_110": "Did Rain do this? No, she couldn't...",
"CS_03_05_120": "Not good...",
"CS_03_05_130": "Not good...",
"CS_03_05_140": "Ellen! Leave one of them... conscious...",
"CS_03_05_150": "So there's people here besides us... But who are they?",
"CS_03_05_160": "So there are people here besides us... But who are they?",
"CS_03_05_170": "Ah... Thanks for that just now",
"CS_03_05_180": "Oh... Thanks for that just now",
"CS_03_05_190": "Ellen, are you okay? She needs help!",
"CS_03_05_200": "Ellen, what's wrong! She needs help!",
"CS_03_05_210": "It's nothing. She's just asleep",
"CS_03_05_220": "So fussy!",
"CS_03_05_230": "It doesn't appear that they'll be waking up anytime soon",
"CS_03_05_240": "We should get them out of the Hollow",
"CS_03_06_010": "We're here! That's the exit!",
"CS_03_06_020": "We're here! That's the exit!",
"CS_03_06_030": "Prepare to break through!",
"CS_03_06_040": "Right!",
"CS_03_06_050": "Wait, something isn't right!",
"CS_03_06_060": "This music... Isn't it the same as before...",
"CS_03_06_070": "This music... Isn't it the same as before...",
"CS_03_06_080": "It's the Ethereal from the atrium!",
"CS_03_06_090": "It seems our guests haven't had enough fun yet",
"CS_03_06_100": "Hm?!",
"CS_03_06_110": "What?!",
"CS_03_06_120": "There's two of them?!",
"CS_03_06_130": "Is the story actually true?",
"CS_03_06_140": "Is the story actually true?",
"CS_03_06_150": "We're running out of time...",
"CS_03_06_160": "We're running out of time...",
"CS_03_06_170": "Rest assured, Master Proxy",
"CS_03_06_180": "For Victoria Housekeeping, it's plenty of time",
"CS_03_06_190": "Your wish is our command",
"CS_03_06_200": "Let's go!",
"CS_03_07_010": "We did it! They left!",
"CS_03_07_020": "Our mission continues. Onward!",
"CS_03_07_030": "Can you hear me, Wise? The airship is almost there!",
"CS_03_07_040": "Can you hear me, Belle? The airship is almost there!",
"CS_03_07_050": "...It's the manager!",
"CS_03_07_060": "Manager! I'm over here!!!",
"CS_03_07_070": "Billy!",
"CS_03_07_080": "Billy!",
"CS_03_07_090": "Warning. The airship will reach the target location in 20 seconds",
"CS_03_07_100": "10 seconds remaining...",
"CS_03_07_110": "Hurry up... We're not gonna make it...",
"CS_03_07_120": "5...",
"CS_03_07_130": "4...",
"CS_03_07_140": "3...",
"CS_03_07_150": "2...",
"CS_03_07_160": "1...",
"CS_Lisa_01_010": "Its main control system's damaged! Now's the time!",
"CS_Lisa_01_020": "Betty, give me the control panel!",
"CS_Lisa_01_030": "What? H—Here!",
"CS_Lisa_01_040": "Cut autonomous order percentage!",
"CS_Lisa_01_050": "Switch permissions to G44!",
"CS_Lisa_01_060": "Seize the fire-control radar module!",
"CS_Lisa_01_070": "Change power distribution to \"manual\"!",
"CS_Lisa_01_080": "Restart the energy pump!",
"CS_Lisa_01_090": "Too slow!",
"CS_Lisa_01_100": "Ahhh—! Its logic core is out of control! We won't make it!",
"CS_Lisa_01_110": "Is the soft reboot button in the middle of its frame?",
"CS_Lisa_01_120": "Yeah... Wait!",
"CS_Lisa_01_130": "You wanna try a manual reboot?",
"CS_Lisa_01_140": "Are you out of your mind?",
"CS_Lisa_01_150": "Isolate and disable weapons",
"CS_Lisa_01_160": "I—It's done!",
"CS_Lisa_01_170": "Hmm!",
"CS_Lisa_01_180": "Right—",
"CS_Lisa_01_190": "Here—!",
"CS_Lisa_01_200": "Oh dear!",
"CS_Lisa_01_210": "W—What?",
"CS_Lisa_01_220": "Haha, what a good kid. Welcome back...",
"CS_Longinus_01_010": "Team F — engaging with the target. Team G — on our way!",
"CS_Longinus_01_020": "We've been overpowered! Requesting backup!",
"CS_Longinus_01_030": "...Hahaha! You're strong for just one person, but it's useless! Coming from the Defense Force, you should understand...",
"CS_Longinus_01_040": "Individual strength is futile when faced with professional military teamwork!",
"CS_Longinus_01_050": "Surrender, Defense Force rat!",
"CS_Longinus_01_060": "Heh, you guys proved pretty tough, but it's useless",
"CS_Longinus_01_070": "Hmph, what a fool",
"CS_Longinus_01_080": "Do it—",
"CS_Longinus_01_090": "W—What was that?",
"CS_Longinus_01_100": "What's going on?! What's happening? Hey—?!",
"CS_Longinus_01_110": "Coming from the Defense Force, you should understand... Your little tricks are futile when faced with professional military teamwork!",
"CS_Longinus_01_120": "Gahhh! But who on earth fixed the network for them—!?",
"CS_Longinus_01_130": "That... fake Phaethon?!",
"CS_Longinus_01_140": "Oh right, you don't get it, because—",
"CS_Longinus_01_150": "You're nothing but a despicable traitor.",
"CS_Longinus_02_010": "You vermin... Denigrating my noble undercover code name into that of a lowly rat scurrying in the dirt.",
"CS_Longinus_02_020": "Using my idol's identity to toy with my feelings!",
"CS_Longinus_02_030": "And somehow destroying the trap I meticulously prepared!",
"CS_Longinus_02_040": "Well, I don't see a problem with the last one at least...",
"CS_Longinus_02_050": "Well, I don't see a problem with the last one at least...",
"CS_Longinus_02_060": "Silence! My hasty retreat was just a ploy to lead you into a dead end! No! It wasn't even a retreat! It was a tactical feint!",
"CS_Longinus_02_070": "Now, let's welcome the pride of my army, Autonomous Tactical Unit - Typhoon Challenger!",
"CS_Longinus_02_080": "Use your fierce weaponry, solid armor, and sheer power to destroy our enemy!",
"CS_Lycaon_01_010": "Lycaon! No way, you...",
"CS_Lycaon_01_020": "Lycaon, you! We had a deal!",
"CS_Lycaon_01_030": "Deal? Oh, I made a deal, but not with you",
"CS_Lycaon_02_010": "Take them down!",
"CS_Lycaon_02_020": "As you wish, my liege",
"CS_Lycaon_02_030": "On the day of Revelation",
"CS_Lycaon_02_040": "During the embers of the waning moon",
"CS_Lycaon_02_050": "That is when your karmic retribution shall strike—!",
"CS_Lycaon_02_060": "Y—You... You're gonna get it! Mockingbird will—!",
"CS_Lycaon_02_070": "Allow me to give you a warning. Never say that name again, or else...",
"CS_Lycaon_02_080": "No one will be able to save you",
"CS_Nekomiya_01_010": "How much longer... are you gonna bug me?",
"CS_Nekomiya_01_020": "Until you've all surrendered, of course!",
"CS_Nekomiya_01_030": "Hmph... Dream on!",
"CS_Nekomiya_01_040": "Get 'em!",
"CS_Nekomiya_01_050": "She's just one girl!",
"CS_Nekomiya_01_060": "Take her out!",
"CS_Nekomiya_01_070": "Eh, watch out!",
"CS_Nekomiya_01_080": "Ugh... She's just some lousy cat...",
"CS_Nekomiya_01_090": "Would you care to say that, one more time?",
"CS_Nekomiya_01_100": "Ugh... You stupid cat!",
"CS_Nekomiya_01_110": "Gotcha~",
"CS_Nekomiya_01_120": "B—Boss!",
"CS_Nekomiya_01_130": "B—Boss!",
"CS_Nekomiya_01_140": "Hehe! Told you I could take all of you out, just by myself!",
"CS_QingYi_01_010": "Packaging distributed virtual interface. HDD unidirectional control on standby...",
"CS_QingYi_01_020": "Activate the connection!",
"CS_QingYi_01_030": "Activate the connection!",
"CS_QingYi_02_010": "Less than 50 meters! The Hollow exit is just up ahead!",
"CS_QingYi_02_020": "Qingyi, do you copy?",
"CS_QingYi_02_030": "Can you make it?",
"CS_QingYi_02_040": "Heh, humans... such an interesting species...",
"CS_QingYi_02_050": "These aren't living creatures...",
"CS_QingYi_02_060": "Yet they won't abandon them... No matter what...",
"CS_QingYi_02_070": "This obsession, longing... and suffering...",
"CS_QingYi_02_080": "Is that what life... truly is?",
"CS_Rina_01_010": "Ethereals are coming, Granny! C'mon, we have to go!",
"CS_Rina_01_020": "Ethereals are coming, Granny! C'mon, we have to go!",
"CS_Rina_01_030": "Don't be scared, I'll protect you... I will!",
"CS_Rina_01_040": "You have to let go, Granny, that isn't your sweetcake!",
"CS_Rina_01_050": "You have to let go, Granny, that isn't your sweetcake!",
"CS_Rina_01_060": "It's a sweetcake! I won't lose another sweetcake!",
"CS_Rina_01_070": "She won't listen... What do we do, Rina? Rina!?",
"CS_Rina_01_080": "She won't listen... What do we do, Rina? Rina!?",
"CS_Rina_01_090": "Name: Leisha Christie, Nurse ID 2107",
"CS_Rina_01_100": "Your sweetcakes aren't lost",
"CS_Rina_01_110": "The silly, smiling sweetcake still loves to smile",
"CS_Rina_01_120": "She became a maternity nurse, just like you",
"CS_Rina_01_130": "The loud sweetcake doesn't talk much over the phone",
"CS_Rina_01_140": "But he said he'll come see you... right after his concert finishes",
"CS_Rina_01_150": "The drooling sweetcake has already become a senior Investigator",
"CS_Rina_01_160": "He might be off fighting Ethereals as we speak",
"CS_Rina_01_170": "You didn't lose them Granny, they just grew up",
"CS_Rina_01_180": "Now...",
"CS_Rina_01_190": "It's finally their turn to protect you!",
"CafeBuffDescription_1001": "Investigator Log drops increased by 100%",
"CafeBuffDescription_1001_Simplified": "Investigator Log drops +100%",
"CafeBuffDescription_1002": "W-Engine Power Source drops increased by 100%",
"CafeBuffDescription_1002_Simplified": "W-Engine Power Source drops +100%",
"CafeBuffDescription_1003": "Denny drops increased by 100%",
"CafeBuffDescription_1003_Simplified": "Denny drops +100%",
"CafeBuffDescription_1004": "Certification Seal drops increased by 100%",
"CafeBuffDescription_1004_Simplified": "Certification Seal drops +100%",
"CafeBuffDescription_1005": "Tactical Chip drops increased by 100%",
"CafeBuffDescription_1005_Simplified": "Tactical Chip drops +100%",
"CafeBuffDescription_1006": "W-Engine Component drops increased by 100%",
"CafeBuffDescription_1006_Simplified": "W-Engine Component drops +100%",
"CafeBuffDescription_1007": "Drive Disc drop rate increased by 100%",
"CafeBuffDescription_1007_Simplified": "Drive Disc drops increased by 100%",
"CafeBuffDescription_1008": "Plating Agent drop rate increased by 100%",
"CafeBuffDescription_1008_Simplified": "Plating Agent drops increased by 100%",
"CafeBuffDescription_2001": "Investigator Log drops increased by 100%",
"CafeBuffDescription_2001_Simplified": "Investigator Log drops +100%",
"CafeBuffDescription_2002": "W-Engine Power Source drops increased by 100%",
"CafeBuffDescription_2002_Simplified": "W-Engine Power Source drops +100%",
"CafeBuffDescription_2003": "Denny drops increased by 100%",
"CafeBuffDescription_2003_Simplified": "Denny drops +100%",
"CafeBuffDescription_3001": "Attack Certification Seal drops increased by 100%",
"CafeBuffDescription_3001_Simplified": "Attack Certification Seal drops +100%",
"CafeBuffDescription_3002": "Stun Certification Seal drops increased by 100%",
"CafeBuffDescription_3002_Simplified": "Stun Certification Seal drops +100%",
"CafeBuffDescription_3003": "Anomaly Certification Seal drops increased by 100%",
"CafeBuffDescription_3003_Simplified": "Anomaly Certification Seal drops +100%",
"CafeBuffDescription_3004": "Support Certification Seal drops increased by 100%",
"CafeBuffDescription_3004_Simplified": "Support Certification Seal drops +100%",
"CafeBuffDescription_3005": "Defense Certification Seals drops increased by 100%",
"CafeBuffDescription_3005_Simplified": "Defense Certification Seal drops +100%",
"CafeBuffDescription_3006": "Physical Tactical Chip drops increased by 100%",
"CafeBuffDescription_3006_Simplified": "Physical Tactical Chip drops +100%",
"CafeBuffDescription_3007": "Burn Tactical Chip drops increased by 100%",
"CafeBuffDescription_3007_Simplified": "Burn Tactical Chip drops +100%",
"CafeBuffDescription_3008": "Freeze Tactical Chip drops increased by 100%",
"CafeBuffDescription_3008_Simplified": "Freeze Tactical Chip drops +100%",
"CafeBuffDescription_3009": "Shock Tactical Chip drops increased by 100%",
"CafeBuffDescription_3009_Simplified": "Shock Tactical Chip drops +100%",
"CafeBuffDescription_3010": "Ether Tactical Chip drops increased by 100%",
"CafeBuffDescription_3010_Simplified": "Ether Tactical Chip drops +100%",
"CafeBuffDescription_3011": "Attack Component drops increased by 100%",
"CafeBuffDescription_3011_Simplified": "Attack Component drops +100%",
"CafeBuffDescription_3012": "Stun Component drops increased by 100%",
"CafeBuffDescription_3012_Simplified": "Stun Component drops +100%",
"CafeBuffDescription_3013": "Anomaly Component drops increased by 100%",
"CafeBuffDescription_3013_Simplified": "Anomaly Component drops +100%",
"CafeBuffDescription_3014": "Support Component drops increased by 100%",
"CafeBuffDescription_3014_Simplified": "Support Component drops +100%",
"CafeBuffDescription_3015": "Defense Component drops increased by 100%",
"CafeBuffDescription_3015_Simplified": "Defense Component drops +100%",
"CafeBuffPlace_EquipBattle": "Effective only in Routine Cleanup",
"CafeBuffPlace_VR": "Effective only in Combat Simulation",
"CafeBuffTips01": "Drank {0}, {1},\n{2}",
"CafeBuffTips02": "valid today",
"CafeBuffTips03": "{0} minutes remain",
"CafeBuffTips04": "For {0} rounds",
"CafeBuffTips05": "For {1} rounds within {0} minutes",
"CafeBuffTips06": "Drank {0}",
"CafeBuffTips07": "\"{0}\" is active",
"CafeBuffTips08": "Gained effect: {0}.\nTakes effect in: {2}, {3} × {1}.",
"CafeBuffTips08_EquipBattle": "Gained effect: {0}.\nTakes effect in: {2}, for {1} Routine Cleanup.",
"CafeBuffTips08_VR": "Gained effect: {0}.\nTakes effect in: {2}, for {1} Enemy Cards.",
"CafeBuffTips09": "You can only have one drink per day",
"CafeBuffTips10": "Gained effect: {0}.\nTakes effect in: {2}, for {1} times.",
"CafeBuffTitle01": "Buff Description",
"CafeBuffTitle02": "SYSTEM",
"CafeButtonText01": "Sold Out",
"CafeDescTitle01": "Effect Details",
"CafeEnergyTips01": "+{0}",
"CafeMAXTips01": "You shouldn't drink too much coffee~",
"CafeMAXTips02": "Your battery is already fully charged. Cannot enjoy coffee now.",
"CafeMAXTips03": "You can only drink one during the event~",
"CafeMenuDescription01": "Our carefully filter espresso.\n\"Bittersweet, gives you an aftertaste that lasts all day\"",
"CafeMenuDescription02": "Brewed coffee that can restore Charge.",
"CafeMenuDescription03": "A mix of iced milk and coffee add to one distinctly delicious drink. \"A refreshing taste that cleanses the soul\"",
"CafeMenuDescription04": "A blended coffee with steamed milk. \"Who can refuse a cappuccino sitting right in front of them?\"",
"CafeMenuDescription05": "A special coffee with a fresh flavor. \"Coffee that tastes like the afternoon sun\"",
"CafeMenuDescription06": "A coffee blend with syrup and steamed milk. \"The latte art is eyecatching, but the coffee under is the star of the drink.\"",
"CafeMenuDescription07": "A specialty coffee with a variety of ingredients. \"One sip will brighten up the grayest of Mondays.\"",
"CafeMenuDescription08": "Mint-flavored black coffee. \"Mint and black coffee, double flavor bombs\"",
"CafeMenuDescription09": "A sweet and full-bodied brewed coffee. \"With thick syrupy bubbles that burst with the taste of coffee\"",
"CafeMenuDescription10": "Coffee flavored with special ingredients. \"If you dare finish it in one gulp, then you're a true artist\"",
"CafeMenuDescription11": "Coffee topped with a refreshing fruity foam. \"Only children order black coffee on purpose, adults are all drinking fruity foam coffee in secret\"",
"CafeMenuDescription12": "Tin Master's special signature coffee. \"Every sip is an art piece\"",
"CafeMenuDescription13": "Event exclusive. You can have an additional drink.",
"CafeMenuDescription21": "Coffee brewed together with strong tea. \"Black tea and coffee: drink cup after cup!\"",
"CafeMenuDescription22": "Coffee brewed with creamy avocado. \"A unique blend with a vegetable richness!\"",
"CafeMenuDescription23": "Black coffee brewed with special herbs. \"A drink that's guaranteed to fill you full of beans! No liability for consequences of said beans.\"",
"CafeMenuDescription24": "Coffee brewed with pepper spices. \"Only a true coffee aficionado can sip without spluttering.\"",
"CafeMenuDescription25": "A special coffee styled with black sesame paste. \"Just one sip tastes like chewing on moonrocks.\"",
"CafeMenuDescription26": "A special coffee with raw egg. \"Slam it in one gulp, before it cooks through...\"",
"CafeMenuDescription27": "A special coffee seasoned with cilantro. \"As many love it as they do hate it.\"",
"CafeMenuDescription28": "Coffee brewed using edible gold leaf. \"Why is this cappuccino so pricey?\" \"Because the secret ingredient is gold!\"",
"CafeMenuDescription29": "Event exclusive. You can have an additional drink.",
"CafeMenuName01": "Espresso",
"CafeMenuName02": "New Eridu Special",
"CafeMenuName03": "Glacier Flat White",
"CafeMenuName04": "Cappuccino",
"CafeMenuName05": "Barley Latte",
"CafeMenuName05_1": "Barley Latte (Mild)",
"CafeMenuName05_2": "Barley Latte (Strong)",
"CafeMenuName06": "Caramel Mochaccino",
"CafeMenuName07": "Lava Latte",
"CafeMenuName08": "Mint Espresso",
"CafeMenuName08_1": "Mint Espresso (Mild)",
"CafeMenuName08_2": "Mint Espresso (Strong)",
"CafeMenuName09": "Mochaccino",
"CafeMenuName09_1": "Mochaccino (Mild)",
"CafeMenuName10": "Hot Pepper Espresso",
"CafeMenuName11": "Fruit Foam Latte",
"CafeMenuName11_1": "Fruit Foam Latte (Mild)",
"CafeMenuName12": "Tin Master Special",
"CafeMenuName21": "Black Tea Latte",
"CafeMenuName21_1": "Black Tea Latte (Mild)",
"CafeMenuName21_2": "Black Tea Latte (Strong)",
"CafeMenuName22": "Avocado Cafe Au Lait",
"CafeMenuName23": "Ginseng Americano",
"CafeMenuName24": "Pepper Latte",
"CafeMenuName24_1": "Pepper Latte (Mild)",
"CafeMenuName25": "Moonrock Mochaccino",
"CafeMenuName25_1": "Moonrock Mochaccino (Mild)",
"CafeMenuName25_2": "Moonrock Mochaccino (Strong)",
"CafeMenuName26": "Raw Yolk Mochaccino",
"CafeMenuName27": "Cilantro Latte",
"CafeMenuName28": "Golden Cappuccino",
"CafeMenuName29": "Camellia Special",
"CafeMenuName30": "Camellia Special (Mild)",
"CafeMenuName31": "Camellia Special (Strong)",
"CafeMenuName500": "Moonrock Mochaccino",
"CafeOrderTips01": "{0} only restores Battery Charge and does not provide bonus drops.",
"CafeOrderTips02": "This brew is not an event drink.",
"CafeOrderTips03": "{0} is a free gift from the coffee shop and does not count towards your daily coffee limit.",
"CafeOrderTipsTitle_EquipBattle": "{0}\n{2} (for {1} Routine Cleanup)",
"CafeOrderTipsTitle_VR": "{0}\n{2} (for {1} Enemy Cards)",
"CafeRenewDesc01": "Today's coffee menu has been updated.",
"CafeText_UnlockHint": "Coff Cafe has been unlocked",
"CallingCard_3300001_des": "The standard namecard for Inter-Knot users.",
"CallingCard_3300001_name": "Honorary Citizen",
"CallingCard_3300001_story": "Beyond the shadows of the Hollows, what we fight for and are proud of — is New Eridu.",
"CallingCard_3300002_des": "A commemorative namecard for the New Eridu City Fund: Premium Plan.",
"CallingCard_3300002_name": "Lucky Start",
"CallingCard_3300002_story": "Howl is waiting for you — go across the street to pick up a little luck and start your day in New Eridu!",
"CallingCard_3300003_des": "A commemorative namecard for the New Eridu City Fund: Premium Plan.",
"CallingCard_3300003_name": "Heatwave-Bound",
"CallingCard_3300003_story": "A 10-year consecutive winner of \"The Ridu Tour\" Best Summer Vacation Spots ranking. Reason: \"Sunshine never gets old.\"",
"CallingCard_3301001_des": "A birthday gift for a Proxy.",
"CallingCard_3301001_name": "\"The Other Side\"",
"CallingCard_3301001_story": "Wishing the most amazing Proxy and the greatest video store manager in New Eridu — and my {M#brother}{F#sister} a happy birthday!",
"CallingCard_3301003_des": "Obtain via limited-time event",
"CallingCard_3301003_name": "\"You Sure Are Awesome, Purr~\"",
"CallingCard_3301003_story": "Proof of being a good citizen with the image of the only mascot of Public Security imprinted — from the number of people who have these, it seems like Officer Mewmew thinks there are no bad citizens.",
"CallingCard_3302001_des": "Hollow Zero qualification reward.",
"CallingCard_3302001_name": "Winding Roses",
"CallingCard_3302001_story": "A gift from Hollow Zero that's impossible to refuse — if fortunate, the recipient will be surrounded by the scent of 'flowers' for the rest of their days.",
"CallingCard_3311011_des": "Get by unlocking Anby's Mindscape: Well-Disciplined",
"CallingCard_3311011_name": "Anby's Namecard",
"CallingCard_3311011_story": "A card with a core member of the Cunning Hares printed on it.\nA movie OST plays upon calling this number. Anby sometimes likes to deliberately answer calls late so that everyone has a chance to listen to her favorite song.",
"CallingCard_3311021_des": "Get by unlocking Nekomata's Mindscape: Curious Left Tail",
"CallingCard_3311021_name": "Nekomata's Namecard",
"CallingCard_3311021_story": "A card with the newest member of the Cunning Hares printed on it.\nEvery namecard handed out means another chance at landing an outstanding commission! Looking forward to this, the new member has diligently designed this namecard and even drawn a small bell in the corner.",
"CallingCard_3311031_des": "Get by unlocking Nicole's Mindscape: A Hare's Cunning",
"CallingCard_3311031_name": "Nicole's Namecard",
"CallingCard_3311031_story": "A card with the manager of the Cunning Hares printed on it.\nContact this number right now? It is highly recommended that you disable all automatic debit services on your device prior to contacting this number.",
"CallingCard_3311041_des": "Get by unlocking Soldier 11's Mindscape: Elite Soldier",
"CallingCard_3311041_name": "Soldier 11's Namecard",
"CallingCard_3311041_story": "A card with the lead striker from Obol Squad printed on it.\nUsing the contact info on this card to contact Soldier 11 naturally trips Defense Force systems, but it's also the most stable and efficient channel of communication — she has promised to always arrive on time.",
"CallingCard_3311061_des": "Get by unlocking Corin's Mindscape: Amateur Maid",
"CallingCard_3311061_name": "Corin's Namecard",
"CallingCard_3311061_story": "A card with a shy maid from Victoria Housekeeping printed on it.\nAt first, Corin diligently listed all the housekeeping services she provided. After being contacted a little too frequently, she was forced to also list the explicit prices of each service.",
"CallingCard_3311081_des": "Get by unlocking Billy's Mindscape: Teachings of the Starlight Knights",
"CallingCard_3311081_name": "Billy's Namecard",
"CallingCard_3311081_story": "A card with the combat intelligent construct of the Cunning Hares printed on it.\nClearly mimicking the style of the Starlight Knight's official card, even the anti-counterfeit protection is copied near exactly... It may be copied poorly, but it's still near exact.",
"CallingCard_3311101_des": "Get by unlocking Koleda's Mindscape: \"Mind Your Own!\"",
"CallingCard_3311101_name": "Koleda's Namecard",
"CallingCard_3311101_story": "A card with the president of Belobog Heavy Industries printed on it.\nA professional namecard is a must for any president — but not this one, which is for friends only. However, due to the president's busy schedule, the chance of getting through to her \"friend hotline\" is vanishingly slim.",
"CallingCard_3311111_des": "Get by unlocking Anton's Mindscape: Rotational Training",
"CallingCard_3311111_name": "Anton's Namecard",
"CallingCard_3311111_story": "A card with the worksite overseer of Belobog Heavy Industries printed on it.\nA friendly reminder to hold your phone slightly away from your ear when contacting the number on this card, unless you are well-prepared for the noise of the construction site and the thundering \"bro.\"",
"CallingCard_3311121_des": "Get by unlocking Ben's Mindscape: Careful Accounting",
"CallingCard_3311121_name": "Ben's Namecard",
"CallingCard_3311121_story": "A card with the head of finance of Belobog Heavy Industries printed on it.\nThe most commonly used namecard in all Belobog. Ben printed 4 separate backup phone numbers on it to ensure important affairs and remittance time can be promptly communicated.",
"CallingCard_3311131_des": "Get by unlocking Soukaku's Mindscape: Attendance Meal Allowance",
"CallingCard_3311131_name": "Soukaku's Namecard",
"CallingCard_3311131_story": "A card with a member of Section 6 printed on it.\nWhile having a lot of commemorative value, this card has almost no practical use. Even if Soukaku could actually be contacted with it, her \"guardian\" in the squad would once again filter out the commissions she can take on.",
"CallingCard_3311141_des": "Get by unlocking Lycaon's Mindscape: Attendant Training",
"CallingCard_3311141_name": "Lycaon's Namecard",
"CallingCard_3311141_story": "A card with a Victoria Housekeeping attendant printed on it.\nVery few clients ever receive a copy of this elegant, refined card. It symbolizes approval from a wolf Thiren, and can be thought of as a light pawprint upon the back of your hand.",
"CallingCard_3311151_des": "Get by unlocking Lucy's Mindscape: Ironfist Overseer",
"CallingCard_3311151_name": "Lucy's Namecard",
"CallingCard_3311151_story": "A card with a Boar Thiren Overseer from Leaps and Bounds Express Services Co. printed on it.\nThis namecard has an exquisite texture and design from a Throne Quarter print shop. But currently its only use is in contacting the little boars roaming the Outer Ring for delivery.",
"CallingCard_3311181_des": "Get by unlocking Grace's Mindscape: Chief Mechanic",
"CallingCard_3311181_name": "Grace's Namecard",
"CallingCard_3311181_story": "A card with a Belobog Heavy Industries engineer printed on it.\nTo avoid being disturbed, Grace usually hands out random namecards with a special direct hotline to her \"kid\" that's most gifted at chatting... But don't worry. This card is not one of those.",
"CallingCard_3311191_des": "Get by unlocking Ellen's Mindscape: Overtime-Intolerant.",
"CallingCard_3311191_name": "Ellen's Namecard",
"CallingCard_3311191_story": "A card with an apathetic Victoria Housekeeping maid printed on it.\nThese namecards had to be \"carefully\" prepared under the watchful gaze of the head maid and a professional attendant. Besides handing these out to clients, some have also been given to classmates stuck in the same group project.",
"CallingCard_3311211_des": "Get by unlocking Rina's Mindscape: Head Maid's Specialty",
"CallingCard_3311211_name": "Rina's Namecard",
"CallingCard_3311211_story": "A card with a Victoria Housekeeping maid printed on it.\nYou can summon a gentle and beautiful maid with this namecard. But if you weren't the direct recipient... please come clean about it BEFORE drinking any coffee she serves~",
"CallingCard_3311241_des": "Obtained after evoking Zhu Yuan's Mindscape Cinema \"Public Security Special Training.\"",
"CallingCard_3311241_name": "Zhu Yuan's Namecard",
"CallingCard_3311241_story": "A card with the image of the of the team leader of a Criminal Investigation Special Response Team of some department.\nIn theory, all Public Security Officers share a contact number that represents safety and responsibility, but the number on this card of Zhu Yuan's is her personal number.",
"CallingCard_3311251_des": "Get by unlocking Qingyi's Mindscape: Drink Hot Water",
"CallingCard_3311251_name": "Qingyi's Namecard",
"CallingCard_3311251_story": "A card with an outstanding officer from the Criminal Investigation Special Response Team printed on it.\nHard currency within the NEPS. Possession of this namecard is equivalent to owning your own support force you can drop in at any minute, equally competent at evidence inspection or case analysis.",
"CallingCard_3311261_des": "Get by unlocking Jane's Mindscape: Anonymous",
"CallingCard_3311261_name": "Jane's Namecard",
"CallingCard_3311261_story": "A card with a criminology specialist printed on it.\nIt's supposed to be a namecard, but there are no contact numbers on it... It isn't easy for anyone, no matter who, to get hold of that lady.",
"CallingCard_3311271_des": "Get by unlocking Seth's Mindscape: Slow Reflexes",
"CallingCard_3311271_name": "Seth's Namecard",
"CallingCard_3311271_story": "A card with a rookie officer from the Criminal Investigation Special Response Team printed on it.\nThe NEPS standard namecard format is simple and clear. While taking the profile photo, Officer Seth was asked not to let his unkempt bangs cover up his ears.",
"CallingCard_3311281_des": "Get by unlocking Piper's Mindscape: Truck Expert",
"CallingCard_3311281_name": "Piper's Namecard",
"CallingCard_3311281_story": "A card with a truck driver from Leaps and Bounds Express Services Co. printed on it.\nThe steadiest of hands whose delivery routes traverse the Hollows and the Outer Ring. Contact them for any long-distance deliveries — but please note, safety of fragile items cannot be guaranteed.",
"CallingCard_3321011_des": "Get by unlocking Anby's Mindscape: Charging Field",
"CallingCard_3321011_name": "\"Ending Theme\"",
"CallingCard_3321011_story": "A card with Anby's personal photo printed on it.\n\"What am I listening to? Hmm, it's a fantastic ending theme...\"\n\"It's from the movie we watched together last time... When I thought you were secretly crying.\"",
"CallingCard_3321021_des": "Get by unlocking Nekomata's Mindscape: Predator Lineage",
"CallingCard_3321021_name": "\"Patience of a Cat\"",
"CallingCard_3321021_story": "A card with Nekomata's personal photo printed on it.\n\"Meow~! Are you sure~ you don't want to play with me? I've been waiting all this time, meow—\"\n\"You know what it means when a cat slaps its tail against the ground, right—meow?\"",
"CallingCard_3321031_des": "Get by unlocking Nicole's Mindscape: Corrupting Energy Field",
"CallingCard_3321031_name": "\"Precise Focus\"",
"CallingCard_3321031_story": "A card with Nicole's personal photo printed on it.\n\"Quick, check out this one! Pretty sweet, huh... Don't I look totally delicate and cute?\"\n\"Did I not get the Bangboo charm you picked out in frame? Oh, it's a little out of focus... Better take another shot!\"",
"CallingCard_3321041_des": "Get by unlocking Soldier 11's Mindscape: Scorching Flow",
"CallingCard_3321041_name": "\"Trust Your Life\"",
"CallingCard_3321041_story": "A card with Soldier 11's personal photo printed on it.\n\"My loyalty belongs solely to the Defense Force...\"\n\"But as a mutually-recognized comrade-in-arms, I can entrust my life to you.\"",
"CallingCard_3321061_des": "Get by unlocking Corin's Mindscape: Accumulated Release",
"CallingCard_3321061_name": "\"Good Friends\"",
"CallingCard_3321061_story": "A card with Corin's personal photo printed on it.\n\"{M#Mr.}{F#Ms.} P—Proxy, you w—wanna know about my teddy bear?\"\n\"This is my good friend... N—No, it's not like you. Y—You are...\"",
"CallingCard_3321081_des": "Get by unlocking Billy's Mindscape: Starlight Hero",
"CallingCard_3321081_name": "\"Perfect Pose\"",
"CallingCard_3321081_story": "A card with Billy's personal photo printed on it.\n\"Proxy! How'd ya like my perfect pose... Hey hey hey, c'mon now! I say, c'mon now — I can't hold this all day! Ah!\"\n\"Didja geddit, didja geddit? Did you manage to get my high-density alloy abs in the shot?\"",
"CallingCard_3321101_des": "Get by unlocking Koleda's Mindscape: Saturated Blast",
"CallingCard_3321101_name": "\"Pink Bear\"",
"CallingCard_3321101_story": "A card with Koleda's personal photo printed on it.\n\"Hey, don't look at me like that — I'm not a kid looking to be pitied!\"\n\"What? What's wrong with the pink bear bandaid...\"",
"CallingCard_3321111_des": "Get by unlocking Anton's Mindscape: Break the Limit",
"CallingCard_3321111_name": "\"Everyone Get Fired Up!\"",
"CallingCard_3321111_story": "A card with Anton's personal photo printed on it.\n\"Hey, bro! Everyone get fired up!\"\n\"Don't exercise without warming up first, or you might get injured!\"",
"CallingCard_3321121_des": "Get by unlocking Ben's Mindscape: Wild Spirit",
"CallingCard_3321121_name": "\"Careful Contemplation\"",
"CallingCard_3321121_story": "A card with Ben's personal photo printed on it.\n\"Hmm? Do I look very serious right now?\"\n\"I'm in a slight pickle... 26 Dennies are missing from last month's accounts, and I can't seem to figure out how...\"",
"CallingCard_3321131_des": "Get by unlocking Soukaku's Mindscape: Northern Wind",
"CallingCard_3321131_name": "\"Take a Break\"",
"CallingCard_3321131_story": "A card with Soukaku's personal photo printed on it.\n\"I'm just going to lie down for a bit. Just a little while longer...\"\n\"I get tired so easily if I don't eat much for breakfast! I'll just rest a little while longer...\"",
"CallingCard_3321141_des": "Get by unlocking Lycaon's Mindscape: Ruthless Hunter",
"CallingCard_3321141_name": "\"Thank You For Requesting Me\"",
"CallingCard_3321141_story": "A card with Lycaon's personal photo printed on it.\n\"Proxy? Could you assist me in tying this bandage...\"\n\"Very well... A little tighter... It shan't hurt. It must be tight to prevent injuries.\"",
"CallingCard_3321151_des": "Get by unlocking Lucy's Mindscape: Fierce Fangs of Fire",
"CallingCard_3321151_name": "\"Little Boars, Coming Right Up\"",
"CallingCard_3321151_story": "A card with Lucy's personal photo printed on it.\n\"Want this little boar doll? Then come and get it yourself...\"\n\"I finally found a comfortable position, and I'm not moving from it.\"",
"CallingCard_3321181_des": "Get by unlocking Grace's Mindscape: Detonation Trigger",
"CallingCard_3321181_name": "\"A Promise Unbroken\"",
"CallingCard_3321181_story": "A card with Grace's personal photo printed on it.\n\"Sometimes I want to just pull apart someone as interesting as you to see what makes you tick...\"\n\"Don't worry. I wouldn't do that though... I'd be beside myself if any parts got lost!\"",
"CallingCard_3321191_des": "Get by unlocking Ellen's Mindscape: The Feast Begins",
"CallingCard_3321191_name": "\"I'll Take Care of It\"",
"CallingCard_3321191_story": "A card with Ellen's personal photo printed on it.\n\"Tsk, that sounds like a real pain...\"\n\"What am I to do with you... As a friend, I'll take care of that thing you mentioned. But in exchange, you'll help me out at the next parent-teacher meeting... Okay?\"",
"CallingCard_3321211_des": "Get by unlocking Rina's Mindscape: Stormy Night's Fright",
"CallingCard_3321211_name": "\"The Truth\"",
"CallingCard_3321211_story": "A card with Rina's personal photo printed on it.\n\"You can trust me completely... Your wish is my command~\"\n\"Wish! Wish!\" \"Command! Command!\"",
"CallingCard_3321241_des": "Get by unlocking Zhu Yuan's Mindscape: Expanded Energy Pack III",
"CallingCard_3321241_name": "\"Justice and Order\"",
"CallingCard_3321241_story": "A card with Zhu Yuan's personal photo printed on it.\n\"Be it the NEPS or the Criminal Investigation Special Response Team, they both exist to preserve justice and order.\"\n\"As do I.\"",
"CallingCard_3321251_des": "Get by unlocking Qingyi's Mindscape: Eight Meridians",
"CallingCard_3321251_name": "\"Drink Hot Water\"",
"CallingCard_3321251_story": "A card with Qingyi's personal photo printed on it.\n\"Good morning! Are you looking for a water bottle?\"\n\"If you can't find one, why don't you take this thermos with you?\"",
"CallingCard_3321261_des": "Get by unlocking Jane's Mindscape: \"Shady\" Technique",
"CallingCard_3321261_name": "\"Anonymity\"",
"CallingCard_3321261_story": "A card with Jane's personal photo printed on it.\n\"Don't you think that's interesting — getting a namecard from a nameless person?\"\n\"But there's a way to get hold of me on it, anyway — whether you believe it or not~\"",
"CallingCard_3321271_des": "Get by unlocking Seth's Mindscape: Idealist",
"CallingCard_3321271_name": "\"Leave It To Me\"",
"CallingCard_3321271_story": "A card with Seth's personal photo printed on it.\n\"I'm going to be the best officer of them all!\"\n\"Ow! Even if it's something as basic as soothing a cat... Just leave it to me! Yeowch!\"",
"CallingCard_3321281_des": "Get by unlocking Piper's Mindscape: Mild Excitement",
"CallingCard_3321281_name": "\"Taste in Shows\"",
"CallingCard_3321281_story": "A card with Piper's personal photo printed on it.\n\"Ha... I'm not young like you, and I'm getting tired already.\"\n\"Let's listen to something interesting so we don't get exhausted from driving... How about the Ridu Lucky Star?\"",
"CallingCard_Avatar": "Namecard unlocked: {0}",
"CallingCard_info": "Namecard Details",
"CallingCard_inuse": "Active",
"CallingCard_source": "Obtain Via",
"CallingCard_use": "Use Namecard",
"CampBelobogIndustries": "Belobog Heavy Industries",
"CampGentleHouse": "Cunning Hares",
"CampH.S.O-S6": "Hollow Special Operations Section 6",
"CampN.E.P.S.": "Criminal Investigation Special Response Team",
"CampObols": "Obol Squad",
"CampSonsOfCalydon": "Sons of Calydon",
"CampVictoriaHousekeepingCo.": "Victoria Housekeeping Co.",
"CardCategory_201": "Ether Mutants",
"CardCategory_202": "Thugs",
"CardCategory_203": "Corrupted",
"CardCategory_204": "Public Security",
"CardCategory_205": "Rebel Soldiers",
"CardCategory_290": "Special",
"CardDesc_10000": "The Hollow Investigative Association has been studying Tyrfing's behavioral patterns, and research results show that its seemingly unbalanced stance of swaying and skewing is, in fact, a highly efficient stance for launching successive slashing attacks.\nDue to its frequent appearances and aggressive behavior, Tyrfing has been identified as one of the most deadly Ethereals in the Hollow, particularly for certain Hollow personnel.\nWhen faced with a shielded enemy, it relentlessly launches attacks until either its enemy or itself is destroyed.\n\"Perhaps... they don't actually hate us, but just think of us as punching bags for practice?\"",
"CardDesc_100001": "The Hollow Investigative Association has been studying Tyrfing's behavioral patterns, and research results show that its seemingly unbalanced stance of swaying and skewing is, in fact, a highly efficient stance for launching successive slashing attacks.\nDue to its frequent appearances and aggressive behavior, Tyrfing has been identified as one of the most deadly Ethereals in the Hollow, particularly for certain Hollow personnel.\nWhen faced with a shielded enemy, it relentlessly launches attacks until either its enemy or itself is destroyed.\n\"Perhaps... they don't actually hate us, but just think of us as punching bags for practice?\"",
"CardDesc_100002": "The Hollow Investigative Association has been studying Tyrfing's behavioral patterns, and research results show that its seemingly unbalanced stance of swaying and skewing is, in fact, a highly efficient stance for launching successive slashing attacks.\nDue to its frequent appearances and aggressive behavior, Tyrfing has been identified as one of the most deadly Ethereals in the Hollow, particularly for certain Hollow personnel.\nWhen faced with a shielded enemy, it relentlessly launches attacks until either its enemy or itself is destroyed.\n\"Perhaps... they don't actually hate us, but just think of us as punching bags for practice?\"",
"CardDesc_100003": "The Hollow Investigative Association has been studying Tyrfing's behavioral patterns, and research results show that its seemingly unbalanced stance of swaying and skewing is, in fact, a highly efficient stance for launching successive slashing attacks.\nDue to its frequent appearances and aggressive behavior, Tyrfing has been identified as one of the most deadly Ethereals in the Hollow, particularly for certain Hollow personnel.\nWhen faced with a shielded enemy, it relentlessly launches attacks until either its enemy or itself is destroyed.\n\"Perhaps... they don't actually hate us, but just think of us as punching bags for practice?\"",
"CardDesc_10001": "The Hollow Investigative Association has limited research on Alpeca. After briefly studying its behavioral pattern of spewing liquid Ether, the Association classified Alpeca as a low-threat Ethereal and ended its investigation.\nScholars once showed great interest in observing how Alpeca spews liquefied Ether and even commissioned surveys for closer observation.\nExperienced Investigators have been avoiding such tasks for unknown reasons, however.\n\"Run! They're spitting again... Oh, no! My new clothes!\"",
"CardDesc_100011": "The Hollow Investigative Association has limited research on Alpeca. After briefly studying its behavioral pattern of spewing liquid Ether, the Association classified Alpeca as a low-threat Ethereal and ended its investigation.\nScholars once showed great interest in observing how Alpeca spews liquefied Ether and even commissioned surveys for closer observation.\nExperienced Investigators have been avoiding such tasks for unknown reasons, however.\n\"Run! They're spitting again... Oh, no! My new clothes!\"",
"CardDesc_100012": "The Hollow Investigative Association has limited research on Alpeca. After briefly studying its behavioral pattern of spewing liquid Ether, the Association classified Alpeca as a low-threat Ethereal and ended its investigation.\nScholars once showed great interest in observing how Alpeca spews liquefied Ether and even commissioned surveys for closer observation.\nExperienced Investigators have been avoiding such tasks for unknown reasons, however.\n\"Run! They're spitting again... Oh, no! My new clothes!\"",
"CardDesc_100013": "The Hollow Investigative Association has limited research on Alpeca. After briefly studying its behavioral pattern of spewing liquid Ether, the Association classified Alpeca as a low-threat Ethereal and ended its investigation.\nScholars once showed great interest in observing how Alpeca spews liquefied Ether and even commissioned surveys for closer observation.\nExperienced Investigators have been avoiding such tasks for unknown reasons, however.\n\"Run! They're spitting again... Oh, no! My new clothes!\"",
"CardDesc_10002": "A living humanoid Ether that was first spotted in the Hollow in the New Eridu metro. It once raised debate among the Hollow Investigative Association, as some believed it to be living Ether converted from the Corrupted, while others claimed it to be pure living Ether affected by the Hollow environment. The Association considers it of low threat due to its limited intelligence, but one should never underestimate them, as they usually appear in groups.\n\"Have you ever been late or fined because of a red light? Feels terrible, right?\"\n\"Well, here's your chance to blow off some steam!\"",
"CardDesc_100021": "A living humanoid Ether that was first spotted in the Hollow in the New Eridu metro. It once raised debate among the Hollow Investigative Association, as some believed it to be living Ether converted from the Corrupted, while others claimed it to be pure living Ether affected by the Hollow environment. The Association considers it of low threat due to its limited intelligence, but one should never underestimate them, as they usually appear in groups.\n\"Have you ever been late or fined because of a red light? Feels terrible, right?\"\n\"Well, here's your chance to blow off some steam!\"",
"CardDesc_10003": "While categorized by the Hollow Investigative Association as a \"low threat\" Ethereal, Hoplitai prove to be a formidable opponent for novice Hollow Raiders and Investigators.\nIts forelimbs are covered in a thick inert Ether matter, serving as both a tough shield and an intimidating weapon.\nThe only drawback is its top-heavy appearance, making it not look very clever.\n\"Alright, guys... Check out this sorry excuse... This is Hoplitai.\"\n\"When Ethereals gather together to play rock-paper-scissors, this idiot always plays paper!\"",
"CardDesc_100031": "While categorized by the Hollow Investigative Association as a \"low threat\" Ethereal, Hoplitai prove to be a formidable opponent for novice Hollow Raiders and Investigators.\nIts forelimbs are covered in a thick inert Ether matter, serving as both a tough shield and an intimidating weapon.\nThe only drawback is its top-heavy appearance, making it not look very clever.\n\"Alright, guys... Check out this sorry excuse... This is Hoplitai.\"\n\"When Ethereals gather together to play rock-paper-scissors, this idiot always plays paper!\"",
"CardDesc_100032": "While categorized by the Hollow Investigative Association as a \"low threat\" Ethereal, Hoplitai prove to be a formidable opponent for novice Hollow Raiders and Investigators.\nIts forelimbs are covered in a thick inert Ether matter, serving as both a tough shield and an intimidating weapon.\nThe only drawback is its top-heavy appearance, making it not look very clever.\n\"Alright, guys... Check out this sorry excuse... This is Hoplitai.\"\n\"When Ethereals gather together to play rock-paper-scissors, this idiot always plays paper!\"",
"CardDesc_100033": "While categorized by the Hollow Investigative Association as a \"low threat\" Ethereal, Hoplitai prove to be a formidable opponent for novice Hollow Raiders and Investigators.\nIts forelimbs are covered in a thick inert Ether matter, serving as both a tough shield and an intimidating weapon.\nThe only drawback is its top-heavy appearance, making it not look very clever.\n\"Alright, guys... Check out this sorry excuse... This is Hoplitai.\"\n\"When Ethereals gather together to play rock-paper-scissors, this idiot always plays paper!\"",
"CardDesc_10004": "According to research reports conducted by the Hollow Investigative Association, Blastcrawlers, with their low mobility and causing only small explosions, are classified as a \"low-threat,\" \"non-concern\" lower-tier Ethereal.\nHowever, astute businessmen have recognized the opportunities presented by their rounded bodies and short legs.\nA film titled \"Roll Over, Little Blastcrawler\" gained significant popularity, leading to the sale of merchandise like Blastcrawler dolls and pillows at remarkably high prices.\n\"I didn't expect their dolls to be more deadly than the real deal... On your wallet at least. Looks like I'll be surviving on instant noodles next month, Billy...\"",
"CardDesc_100041": "According to research reports conducted by the Hollow Investigative Association, Blastcrawlers, with their low mobility and causing only small explosions, are classified as a \"low-threat,\" \"non-concern\" lower-tier Ethereal.\nHowever, astute businessmen have recognized the opportunities presented by their rounded bodies and short legs.\nA film titled \"Roll Over, Little Blastcrawler\" gained significant popularity, leading to the sale of merchandise like Blastcrawler dolls and pillows at remarkably high prices.\n\"I didn't expect their dolls to be more deadly than the real deal... on your wallet at least. Looks like I'll be surviving on instant noodles next month, Billy...\"",
"CardDesc_100042": "According to research reports conducted by the Hollow Investigative Association, Blastcrawlers, with their low mobility and causing only small explosions, are classified as a \"low-threat,\" \"non-concern\" lower-tier Ethereal.\nHowever, astute businessmen have recognized the opportunities presented by their rounded bodies and short legs.\nA film titled \"Roll Over, Little Blastcrawler\" gained significant popularity, leading to the sale of merchandise like Blastcrawler dolls and pillows at remarkably high prices.\n\"I didn't expect their dolls to be more deadly than the real deal... on your wallet at least. Looks like I'll be surviving on instant noodles next month, Billy...\"",
"CardDesc_100043": "According to research reports conducted by the Hollow Investigative Association, Blastcrawlers, with their low mobility and causing only small explosions, are classified as a \"low-threat,\" \"non-concern\" lower-tier Ethereal.\nHowever, astute businessmen have recognized the opportunities presented by their rounded bodies and short legs.\nA film titled \"Roll Over, Little Blastcrawler\" gained significant popularity, leading to the sale of merchandise like Blastcrawler dolls and pillows at remarkably high prices.\n\"I didn't expect their dolls to be more deadly than the real deal... on your wallet at least. Looks like I'll be surviving on instant noodles next month, Billy...\"",
"CardDesc_10005": "A light infantry unit of the New Eridu Defense Force.\nArmed with combat knives and small Ether explosives as their primary weapons, they emphasize mobility and stealth. Often deployed as scouts or members of reconnaissance teams, they rely on exceptional maneuverability for tasks such as surprise attacks, scouting, pursuit, and assassination.\nIn Hollow-related operations, they serve as excellent vanguards, using their close combat skills to easily overpower ordinary invaders or lower-level living Ether beings.\n\"Masters of the dagger? More like crafty grenadiers. Pretending to be all fancy with their daggers, when most of their opponents are clearly taken out by grenades!\"",
"CardDesc_100051": "A light infantry unit of the New Eridu Defense Force.\nArmed with combat knives and small Ether explosives as their primary weapons, they emphasize mobility and stealth. Often deployed as scouts or members of reconnaissance teams, they rely on exceptional maneuverability for tasks such as surprise attacks, scouting, pursuit, and assassination.\nIn Hollow-related operations, they serve as excellent vanguards, using their close combat skills to easily overpower ordinary invaders or lower-level living Ether beings.\n\"Masters of the dagger? More like crafty grenadiers. Pretending to be all fancy with their daggers, when most of their opponents are clearly taken out by grenades!\"",
"CardDesc_10006": "As the New Eridu Defense Force's signature combat unit, qualified Light Jaegers and Scout Jaegers can freely switch between various combat modes.\nWhether using a knife in close combat or the Falcon-MK3 Ether energy gun at long range, they can tailor their tactics to the target's weaknesses.\nAnd when their opponent is in disarray they launch an offensive without hesitation.\n\"I saw that guy with a knife and was preparing for a fair fight... I didn't expect him to suddenly pull out a gun.\"",
"CardDesc_100061": "As the New Eridu Defense Force's signature combat unit, qualified Light Jaegers and Scout Jaegers can freely switch between various combat modes.\nWhether using a knife in close combat or the Falcon-MK3 Ether energy gun at long range, they can tailor their tactics to the target's weaknesses.\nAnd when their opponent is in disarray they launch an offensive without hesitation.\n\"I saw that guy with a knife and was preparing for a fair fight... I didn't expect him to suddenly pull out a gun.\"",
"CardDesc_10007": "Rookie Jaegers and Private Jaegers play a crucial role as vanguards in the Defense Force's Hollow special operations.\nEquipped with the Coyote-PE7 Ether cutter, which boasts a high-frequency vibration cutting blade effective at deterring smaller enemies.\nEngaging Ethereals in close-quarters combat demands exceptional courage, or perhaps madness.\n\"Strictly speaking, that can't be considered a standardized anti-Hollow operation... Those lunatics just seem to enjoy brawling with Ethereals for fun.\"",
"CardDesc_100071": "Rookie Jaegers and Private Jaegers play a crucial role as vanguards in the Defense Force's Hollow special operations.\nEquipped with the Coyote-PE7 Ether cutter, which boasts a high-frequency vibration cutting blade effective at deterring smaller enemies.\nEngaging Ethereals in close-quarters combat demands exceptional courage, or perhaps madness.\n\"Strictly speaking, that can't be considered a standardized anti-Hollow operation... Those lunatics just seem to enjoy brawling with Ethereals for fun.\"",
"CardDesc_10008": "As a vital offensive and defensive unit in the Defense Force's tactical squads, Guard Jaegers and Patrol Jaegers not only carry \"Coyote-PE7\" heavy Ether cutters but also inert Ether blast shields, providing cover for tactical squads in complex battlefield environments.\nAs a high-defense unit, the extraordinary weight of the shield affects their combat mobility.\nWithout strict training, an ordinary person would find it challenging to lift such a shield.\n\"Come back and submit your application once you've hit the gym!\"",
"CardDesc_100081": "As a vital offensive and defensive unit in the Defense Force's tactical squads, Guard Jaegers and Patrol Jaegers not only carry \"Coyote-PE7\" heavy Ether cutters but also inert Ether blast shields, providing cover for tactical squads in complex battlefield environments.\nAs a high-defense unit, the extraordinary weight of the shield affects their combat mobility.\nWithout strict training, an ordinary person would find it challenging to lift such a shield.\n\"Come back and submit your application once you've hit the gym!\"",
"CardDesc_10009": "Grenadier Jaegers and Demolition Jaegers are equipped with a modified version of the Mamba-TG3 Bazooka, featuring special ammunition containing active Ether incendiary agents. This weapon enables them to swiftly destroy enemy mech units and eliminate large Ethereals within the Hollows.\nTo counteract the recoil and ensure accurate aim, they are required to undergo special weapon-grip training. Interestingly, Defense Force statistics indicate recruits excelling in this program often possess prior experience in photography.\n\"Wanna know how to use this thing? It's like using a shoulder-mounted camera.\"\n\"Just lock onto your target, pull the trigger, and say...\"\n\"Hey, idiot!... Say cheese!\"",
"CardDesc_100091": "Grenadier Jaegers and Demolition Jaegers are equipped with a modified version of the Mamba-TG3 Bazooka, featuring special ammunition containing active Ether incendiary agents. This weapon enables them to swiftly destroy enemy mech units and eliminate large Ethereals within the Hollows.\nTo counteract the recoil and ensure accurate aim, they are required to undergo special weapon-grip training. Interestingly, Defense Force statistics indicate recruits excelling in this program often possess prior experience in photography.\n\"Wanna know how to use this thing? It's like using a shoulder-mounted camera.\"\n\"Just lock onto your target, pull the trigger, and say...\"\n\"Hey, idiot!... Say cheese!\"",
"CardDesc_10013": "Highly maneuverable small autonomous mechs deployed by Public Security, equipped with inert Ether circular saws that also serve as assistant steering wheels for navigating complex terrains at high speeds.\nHowever, due to their rudimentary self-control programs, these lawnmowers occasionally cause unintended damage while executing their slicing attacks.\n\"Hey! Who the heck messed up my brand new car!?\"",
"CardDesc_100131": "Highly maneuverable small autonomous mechs deployed by Public Security, equipped with inert Ether circular saws that also serve as assistant steering wheels for navigating complex terrains at high speeds.\nHowever, due to their rudimentary self-control programs, these lawnmowers occasionally cause unintended damage while executing their slicing attacks.\n\"Hey! Who the heck messed up my brand new car!?\"",
"CardDesc_10014": "Mandrake derive their name from a toxic herb. The scholar who initially assigned the name believed there was a resemblance between the two solely based on their appearance.\nWhile blooming, Mandrake emit heat rays targeting nearby objects, while sturdy leaves anchor it firmly to the ground, preventing uprooting. When threatened, Mandrake may use their sharp leaves for self-defense.\nSimilar to the legend of their namesake, Mandrake cries can be highly deadly.\n\"Stay away! It's gonna bloom any second now!\"",
"CardDesc_100141": "Mandrake derive their name from a toxic herb. The scholar who initially assigned the name believed there was a resemblance between the two solely based on their appearance.\nWhile blooming, Mandrake emit heat rays targeting nearby objects, while sturdy leaves anchor it firmly to the ground, preventing uprooting. When threatened, Mandrake may use their sharp leaves for self-defense.\nSimilar to the legend of their namesake, Mandrake cries can be highly deadly.\n\"Stay away! It's gonna bloom any second now!\"",
"CardDesc_10015": "Among the ranks of Ether thieves, Raiders and Looters serve as the core members, possessing both technical expertise and combat skills.\nTheir Electric Resonance Detection Devices emit powerful currents that are used to detect Ether ore and also function as formidable weapons during armed raids.\nOccasionally mistaken for illegal fishermen, they pay little attention to such misconceptions.\nAfter all, with their extremely lethal electro-shockers, they don't really care whether their targets are fish or humans...\n\"If you encounter individuals armed with electrified harpoons, whether near a river, lake, or Hollow, please report it immediately to Public Security!\"",
"CardDesc_100151": "Among the ranks of Ether thieves, Raiders and Looters serve as the core members, possessing both technical expertise and combat skills.\nTheir Electric Resonance Detection Devices emit powerful currents that are used to detect Ether ore and also function as formidable weapons during armed raids.\nOccasionally mistaken for illegal fishermen, they pay little attention to such misconceptions.\nAfter all, with their extremely lethal electro-shockers, they don't really care whether their targets are fish or humans...\n\"If you encounter individuals armed with electrified harpoons, whether near a river, lake, or Hollow, please report it immediately to Public Security!\"",
"CardDesc_10016": "For Pyromaniacs and Arsonists, robbing passersby is merely a side hustle. Deep down, they consider themselves as adept bartenders who actively seek excitement.\nWith precision and skill, they expertly blend various types of Ether into their beverages, effortlessly concocting bottles of highly flammable and explosive \"exclusive brew.\"\nUnlike other brutal Hollow Raiders, they often offer their victims a choice.\nIf the victim agrees to pay the toll, they extend the courtesy of a free drink.\nHowever, if the victim declines, the flammable \"exclusive brew\" will be forcefully shattered upon their head.\n\"How about we trick those guys into drinking their own weapon stash?\"",
"CardDesc_100161": "For Pyromaniacs and Arsonists, robbing passersby is merely a side hustle. Deep down, they consider themselves as adept bartenders who actively seek excitement.\nWith precision and skill, they expertly blend various types of Ether into their beverages, effortlessly concocting bottles of highly flammable and explosive \"exclusive brew.\"\nUnlike other brutal Hollow Raiders, they often offer their victims a choice.\nIf the victim agrees to pay the toll, they extend the courtesy of a free drink.\nHowever, if the victim declines, the flammable \"exclusive brew\" will be forcefully shattered upon their head.\n\"How about we trick those guys into drinking their own weapon stash?\"",
"CardDesc_10018": "Most of the thugs who spend their time in the Hollows exhibit serious mental problems or peculiar quirks. Fortunately, the Poachers and the Rustlers within the gang have managed to maintain their sanity while embracing the filthy methods of traditional villains.\nCowardly and cunning, they excel in the art of concealing themselves within the shadows and launching surprise attacks on their targets. They would never choose to attack head-on if they could ambush.\nTheir composite hand crossbows, though limited in power, produce minimal noise when fired. Seasoned Poachers often seize the perfect moment and immobilize their unsuspecting prey with a single well-aimed shot.\n\"I used to be a Public Security officer, then I took an arrow in the knee while on a Hollow operation...\"",
"CardDesc_100181": "Most of the thugs who spend their time in the Hollows exhibit serious mental problems or peculiar quirks. Fortunately, the Poachers and the Rustlers within the gang have managed to maintain their sanity while embracing the filthy methods of traditional villains.\nCowardly and cunning, they excel in the art of concealing themselves within the shadows and launching surprise attacks on their targets. They would never choose to attack head-on if they could ambush.\nTheir composite hand crossbows, though limited in power, produce minimal noise when fired. Seasoned Poachers often seize the perfect moment and immobilize their unsuspecting prey with a single well-aimed shot.\n\"I used to be a Public Security officer, then I took an arrow in the knee while on a Hollow operation...\"",
"CardDesc_10019": "As the vanguards in Hollow Raider gangs, Assaulters and Ambushers often brandish their weapons and charge ahead independently.\nThis isn't because of their recklessness or disregard for teamwork, but rather a precautionary measure to prevent accidental harm. The modified transformer coils in their hands release high-voltage currents upon contact, capable of paralyzing or even knocking out an opponent with just a touch.\nAnd in the logistically difficult Hollows, an incapacitated teammate could pose a terrible challenge for an entire squad.\n\"What's this? Lemme check it out! Oh, it's some electric baton replicaaaa... Aaaaaaaaaaarrghhh...\"",
"CardDesc_100191": "As the vanguards in Hollow Raider gangs, Assaulters and Ambushers often brandish their weapons and charge ahead independently.\nThis isn't because of their recklessness or disregard for teamwork, but rather a precautionary measure to prevent accidental harm. The modified transformer coils in their hands release high-voltage currents upon contact, capable of paralyzing or even knocking out an opponent with just a touch.\nAnd in the logistically difficult Hollows, an incapacitated teammate could pose a terrible challenge for an entire squad.\n\"What's this? Lemme check it out! Oh, it's some electric baton replicaaaa... Aaaaaaaaaaarrghhh...\"",
"CardDesc_10023": "Every Hollow Raider believes there are infinite opportunities in the Hollows that can make you rich overnight. At the heart of every tale of extraordinary wealth is always mention of a special entity known as the Golden Bangboo.\nAccording to research conducted by the HIA, numerous Bangboo Wanderers inhabit the Hollows. They diligently gather scattered Gear Coins and Dennies, entrusting them to the Golden Bangboo for safekeeping.\nWhile their motives remain a mystery, one thing is certain: These wandering Bangboo, with their peculiar \"Ehn-ne\" sound diligently fill the pockets of the Golden Bangboo with bags overflowing with Gear Coins and Dennies.\nAs a result, the Golden Bangboo always finds themselves coveted by greedy groups of Hollow Raiders...\n\"N—Nicole!? Look there, a Golden Bangboo!\"\n\"What are you waiting for? Smash it to bits! It'll make us rich!\"",
"CardDesc_100231": "Platinum Bangboo are mysterious entities that are even rarer than Golden Bangboo.\nWith a gorgeous appearance and being extremely rare, they enjoy a high status among all Bangboo Wanderers.\nNoble, honorable, and supreme...\nIn comparison to the flashy golden hue of Golden Bangboo, Platinum Bangboo stand out as the epitome of elegance among all Bangboo Wanderers.\nRegardless of the time and place, whenever they are encountered, all Bangboo Wanderers show reverence by bowing down and chanting, \"En-nah-ehn!\"\nFor the Hollow Raiders, however, nobility holds no significance.\nThe moment they lay eyes on one, it's as if they stumbled upon a moving gold vault.\n\"I'm gonna give this fancy-looking thing a good punch, and it better rain Dennies like crazy!\"",
"CardDesc_10025": "Due to its unique and grotesque shape, Ahriman is often mistaken for an art sculpture in the Ballet Twins.\nAs a result, many novice Investigators are left with lifelong trauma when they first encounter an Ahriman...\nYou just passed by a certain \"sculpture\" when it suddenly moves...\nAnd that fearful moment frozen in place is the perfect moment for Ahriman to launch a surprise attack.\n\"Corin, don't be fooled by how it looks... It's no fancy art.\"\n\"Now, let's clean it up.\"",
"CardDesc_100251": "Due to its unique and grotesque shape, Ahriman is often mistaken for an art sculpture in the Ballet Twins.\nAs a result, many novice Investigators are left with lifelong trauma when they first encounter an Ahriman...\nYou just passed by a certain \"sculpture\" when it suddenly moves...\nAnd that fearful moment frozen in place is the perfect moment for Ahriman to launch a surprise attack.\n\"Corin, don't be fooled by how it looks... It's no fancy art.\"\n\"Now, let's clean it up.\"",
"CardDesc_10026": "Influenced by the distinctive decor of the interior of the Ballet Twins, Specters have the grotesque and twisted limb configuration of an artistic sculpture.\nSome Investigators believe its unique shape is intended to enhance the protection of its Ether Core.\nOthers argue it's merely a trick designed to distract its enemies. While its enemies are mesmerized by its peculiar posture, a Specter will seize the opportunity to launch long-range attacks using concentrated Ether.\n\"I looked at its bizarre structure and thought to myself: Was it trying to play a game of bowling with its own head?\"\n\"But before I could make sense of anything, its bowling ball had already smashed into my face...\"",
"CardDesc_100261": "Influenced by the distinctive decor of the interior of the Ballet Twins, Specters have the grotesque and twisted limb configuration of an artistic sculpture.\nSome Investigators believe its unique shape is intended to enhance the protection of its Ether Core.\nOthers argue it's merely a trick designed to distract its enemies. While its enemies are mesmerized by its peculiar posture, a Specter will seize the opportunity to launch long-range attacks using concentrated Ether.\n\"I looked at its bizarre structure and thought to myself: Was it trying to play a game of bowling with its own head?\"\n\"But before I could make sense of anything, its bowling ball had already smashed into my face...\"",
"CardDesc_10027": "A poor soul mutated by the corruption due to potent Ether matter in the Hollows. As the original entity had a certain level of Ether aptitude, the transformation is not fully complete, retaining some humanoid features of the original form. Judging by the remnants of clothing and combat experience, it's quite likely it was originally a thug/criminal dwelling within the Hollow.\nWhile gangsters and thugs in the Hollows typically wear anti-corruption gear, some unlucky individuals undergo monstrous transformations due to severe Ether corruption. These transformed Ethereal beings retain their combat skills from their past lives, making them a more formidable threat compared to pure Ethereals.\n\"They lived as criminals, and even in death they continue being a nuisance.\"",
"CardDesc_100271": "A poor soul mutated by the corruption due to potent Ether matter in the Hollows. As the original entity had a certain level of Ether aptitude, the transformation is not fully complete, retaining some humanoid features of the original form. Judging by the remnants of clothing and combat experience, it's quite likely it was originally a thug/criminal dwelling within the Hollow.\nWhile gangsters and thugs in the Hollows typically wear anti-corruption gear, some unlucky individuals undergo monstrous transformations due to severe Ether corruption. These transformed Ethereal beings retain their combat skills from their past lives, making them a more formidable threat compared to pure Ethereals.\n\"They lived as criminals, and even in death they continue being a nuisance.\"",
"CardDesc_10028": "This humanoid intelligent being is a result of potent Ether matter corruption in the Hollow, exhibiting both humanoid traits and remnants of its former clothing and combat style. It is likely that it was once a gang member or raider living in the Hollow.\nThe creature's physical characteristics indicate its past as a long-range weapon specialist. Despite losing its free will and life due to Etherealization, it retains its instincts and habits for long-range combat. Its corrupted form enables it to launch projectiles, attacking enemies from a distance. The Ether corruption has enhanced its shooting abilities and projectile firepower. (For example, these creatures may fire sharp Ether Crystals or mixed explosives.)\n\"I told him not to touch that crystal, but he wouldn't listen! That reckless idiot never listens! By the time we were about to leave the Hollow, he... he changed...\"",
"CardDesc_100281": "This humanoid intelligent being is a result of potent Ether matter corruption in the Hollow, exhibiting both humanoid traits and remnants of its former clothing and combat style. It is likely that it was once a gang member or raider living in the Hollow.\nThe creature's physical characteristics indicate its past as a long-range weapon specialist. Despite losing its free will and life due to Etherealization, it retains its instincts and habits for long-range combat. Its corrupted form enables it to launch projectiles, attacking enemies from a distance. The Ether corruption has enhanced its shooting abilities and projectile firepower. (For example, these creatures may fire sharp Ether Crystals or mixed explosives.)\n\"I told him not to touch that crystal, but he wouldn't listen! That reckless idiot never listens! By the time we were about to leave the Hollow, he... he changed...\"",
"CardDesc_10029": "While a Beholder Engine is primarily considered a close-range threat, it frequently presents unforeseen dangers to Investigators during Hollow expeditions.\nEven seasoned Investigators can experience an overwhelming sense of panic when confronted by the piercing gaze of its eyes in the darkness.\nWithin the Hollows, fear has a tendency to intensify Ether corruption, thereby inviting calamity.\n\"The only way to overcome fear... is to stare into it and fight it back.\"",
"CardDesc_100291": "While a Beholder Engine is primarily considered a close-range threat, it frequently presents unforeseen dangers to Investigators during Hollow expeditions.\nEven seasoned Investigators can experience an overwhelming sense of panic when confronted by the piercing gaze of its eyes in the darkness.\nWithin the Hollows, fear has a tendency to intensify Ether corruption, thereby inviting calamity.\n\"The only way to overcome fear... is to stare into it and fight it back.\"",
"CardDesc_20000": "Farbauti, possessing immense strength and often in a frenzied state, is one of the most formidable threats Hollow Raiders may face. Its hammer-like arms can effortlessly deflect damage and unleash storms of blows that crush everything in its path.\nSome Hollow Raiders have observed Farbauti frequently pounding the ground in a rhythmic, high-frequency manner, leading to speculation about its peculiar interest in drumming music.\nDespite the Hollow Investigative Association publicly debunking this rumor, many Hollow Raiders carry portable stereos in an attempt to distract Farbauti with music.\nNo successful escapes using this method have been reported however.\n\"The reason for their failure is simple: Even Farbauti think your taste in music sucks!\"",
"CardDesc_200001": "Farbauti, possessing immense strength and often in a frenzied state, is one of the most formidable threats Hollow Raiders may face. Its hammer-like arms can effortlessly deflect damage and unleash storms of blows that crush everything in its path.\nSome Hollow Raiders have observed Farbauti frequently pounding the ground in a rhythmic, high-frequency manner, leading to speculation about its peculiar interest in drumming music.\nDespite the Hollow Investigative Association publicly debunking this rumor, many Hollow Raiders carry portable stereos in an attempt to distract Farbauti with music.\nNo successful escapes using this method have been reported however.\n\"The reason for their failure is simple: Even Farbauti think your taste in music sucks!\"",
"CardDesc_200002": "Farbauti, possessing immense strength and often in a frenzied state, is one of the most formidable threats Hollow Raiders may face. Its hammer-like arms can effortlessly deflect damage and unleash storms of blows that crush everything in its path.\nSome Hollow Raiders have observed Farbauti frequently pounding the ground in a rhythmic, high-frequency manner, leading to speculation about its peculiar interest in drumming music.\nDespite the Hollow Investigative Association publicly debunking this rumor, many Hollow Raiders carry portable stereos in an attempt to distract Farbauti with music.\nNo successful escapes using this method have been reported however.\n\"The reason for their failure is simple: Even Farbauti think your taste in music sucks!\"",
"CardDesc_200003": "Farbauti, possessing immense strength and often in a frenzied state, is one of the most formidable threats Hollow Raiders may face. Its hammer-like arms can effortlessly deflect damage and unleash storms of blows that crush everything in its path.\nSome Hollow Raiders have observed Farbauti frequently pounding the ground in a rhythmic, high-frequency manner, leading to speculation about its peculiar interest in drumming music.\nDespite the Hollow Investigative Association publicly debunking this rumor, many Hollow Raiders carry portable stereos in an attempt to distract Farbauti with music.\nNo successful escapes using this method have been reported however.\n\"The reason for their failure is simple: Even Farbauti think your taste in music sucks!\"",
"CardDesc_200004": "Farbauti, possessing immense strength and often in a frenzied state, is one of the most formidable threats Hollow Raiders may face. Its hammer-like arms can effortlessly deflect damage and unleash storms of blows that crush everything in its path.\nSome Hollow Raiders have observed Farbauti frequently pounding the ground in a rhythmic, high-frequency manner, leading to speculation about its peculiar interest in drumming music.\nDespite the Hollow Investigative Association publicly debunking this rumor, many Hollow Raiders carry portable stereos in an attempt to distract Farbauti with music.\nNo successful escapes using this method have been reported however.\n\"The reason for their failure is simple: Even Farbauti think your taste in music sucks!\"",
"CardDesc_20001": "The HIA Phase-I Investigation Team has officially documented the existence of this sentient living Ether resembling a four-legged beast, which poses significant danger. \nAccording to rumors, the first sighting took place in Nest Hollow, where individuals exploring the nearby wastes reported hearing ear-splitting roars reminiscent of wild animal growls.\n\"If I throw a stick or a ball, do you think that monster will catch it?\"\n\"You can give it a try, but I won't cover your medical bill.\"",
"CardDesc_200011": "The HIA Phase-I Investigation Team has officially documented the existence of this sentient living Ether resembling a four-legged beast, which poses significant danger. \nAccording to rumors, the first sighting took place in Nest Hollow, where individuals exploring the nearby wastes reported hearing ear-splitting roars reminiscent of wild animal growls.\n\"If I throw a stick or a ball, do you think that monster will catch it?\"\n\"You can give it a try, but I won't cover your medical bill.\"",
"CardDesc_200012": "The HIA Phase-I Investigation Team has officially documented the existence of this sentient living Ether resembling a four-legged beast, which poses significant danger. \nAccording to rumors, the first sighting took place in Nest Hollow, where individuals exploring the nearby wastes reported hearing ear-splitting roars reminiscent of wild animal growls.\n\"If I throw a stick or a ball, do you think that monster will catch it?\"\n\"You can give it a try, but I won't cover your medical bill.\"",
"CardDesc_200013": "The HIA Phase-I Investigation Team has officially documented the existence of this sentient living Ether resembling a four-legged beast, which poses significant danger. \nAccording to rumors, the first sighting took place in Nest Hollow, where individuals exploring the nearby wastes reported hearing ear-splitting roars reminiscent of wild animal growls.\n\"If I throw a stick or a ball, do you think that monster will catch it?\"\n\"You can give it a try, but I won't cover your medical bill.\"",
"CardDesc_200014": "The HIA Phase-I Investigation Team has officially documented the existence of this sentient living Ether resembling a four-legged beast, which poses significant danger. \nAccording to rumors, the first sighting took place in Nest Hollow, where individuals exploring the nearby wastes reported hearing ear-splitting roars reminiscent of wild animal growls.\n\"If I throw a stick or a ball, do you think that monster will catch it?\"\n\"You can give it a try, but I won't cover your medical bill.\"",
"CardDesc_20002": "During initial encounters with these unique Ethereals, Hollow Investigators mistakenly thought they possessed some level of intelligence, even showing signs of learning to wield bludgeoning weapons like humans. As a result, they were dubbed \"Goblins.\"\nHowever, subsequent research revealed that their \"hammers\" were actually twisted and deformed limbs, and that they lacked the ability to imitate human behavior.\nNevertheless, Goblins remain formidable adversaries due to their robust physique and sheer brute strength, with even a simple swing of their limbs proving deadly.\nIf anything trespasses on their territory, they will immediately enter a state of fury, sparing no effort in mercilessly smashing the intruder.\n\"Huh? There's a Goblin running over here, banging on a heap of scrap metal.\"\n\"Don't you think his attacks have a rhythm to them, like he's playing a drum...?\"\n\"Hey! Don't be stupid, you two! That's not scrap metal! It's our supply truck!\"",
"CardDesc_200021": "During initial encounters with these unique Ethereals, Hollow Investigators mistakenly thought they possessed some level of intelligence, even showing signs of learning to wield bludgeoning weapons like humans. As a result, they were dubbed \"Goblins.\"\nHowever, subsequent research revealed that their \"hammers\" were actually twisted and deformed limbs, and that they lacked the ability to imitate human behavior.\nNevertheless, Goblins remain formidable adversaries due to their robust physique and sheer brute strength, with even a simple swing of their limbs proving deadly.\nIf anything trespasses on their territory, they will immediately enter a state of fury, sparing no effort in mercilessly smashing the intruder.\n\"Huh? There's a Goblin running over here, banging on a heap of scrap metal.\"\n\"Don't you think his attacks have a rhythm to them, like he's playing a drum...?\"\n\"Hey! Don't be stupid, you two! That's not scrap metal! It's our supply truck!\"",
"CardDesc_200022": "During initial encounters with these unique Ethereals, Hollow Investigators mistakenly thought they possessed some level of intelligence, even showing signs of learning to wield bludgeoning weapons like humans. As a result, they were dubbed \"Goblins.\"\nHowever, subsequent research revealed that their \"hammers\" were actually twisted and deformed limbs, and that they lacked the ability to imitate human behavior.\nNevertheless, Goblins remain formidable adversaries due to their robust physique and sheer brute strength, with even a simple swing of their limbs proving deadly.\nIf anything trespasses on their territory, they will immediately enter a state of fury, sparing no effort in mercilessly smashing the intruder.\n\"Huh? There's a Goblin running over here, banging on a heap of scrap metal.\"\n\"Don't you think his attacks have a rhythm to them, like he's playing a drum...?\"\n\"Hey! Don't be stupid, you two! That's not scrap metal! It's our supply truck!\"",
"CardDesc_200023": "During initial encounters with these unique Ethereals, Hollow Investigators mistakenly thought they possessed some level of intelligence, even showing signs of learning to wield bludgeoning weapons like humans. As a result, they were dubbed \"Goblins.\"\nHowever, subsequent research revealed that their \"hammers\" were actually twisted and deformed limbs, and that they lacked the ability to imitate human behavior.\nNevertheless, Goblins remain formidable adversaries due to their robust physique and sheer brute strength, with even a simple swing of their limbs proving deadly.\nIf anything trespasses on their territory, they will immediately enter a state of fury, sparing no effort in mercilessly smashing the intruder.\n\"Huh? There's a Goblin running over here, banging on a heap of scrap metal.\"\n\"Don't you think his attacks have a rhythm to them, like he's playing a drum...?\"\n\"Hey! Don't be stupid, you two! That's not scrap metal! It's our supply truck!\"",
"CardDesc_20003": "The Armored Hati is widely regarded as a formidable adversary by many experienced Hollow Investigators.\nAlthough its armored shell limits its agility, it compensates with exceptional resistance to attacks.\nAdditionally, the corrupted material on its body forms sharp and hardened protrusions that can cause additional damage when an Armored Hati charges at high speeds.\nThis creature's agile movements, resilience to blows, and seamless armor compel even the most seasoned explorers to seek alternative routes to avoid direct confrontation.\nSome novice Hollow Raiders have attempted to lure Armored Hati away with pet food.\nHowever, these endeavors have proven futile.\n\"Run! It doesn't like this flavor of dog food!\"",
"CardDesc_200031": "The Armored Hati is widely regarded as a formidable adversary by many experienced Hollow Investigators.\nAlthough its armored shell limits its agility, it compensates with exceptional resistance to attacks.\nAdditionally, the corrupted material on its body forms sharp and hardened protrusions that can cause additional damage when an Armored Hati charges at high speeds.\nThis creature's agile movements, resilience to blows, and seamless armor compel even the most seasoned explorers to seek alternative routes to avoid direct confrontation.\nSome novice Hollow Raiders have attempted to lure Armored Hati away with pet food.\nHowever, these endeavors have proven futile.\n\"Run! It doesn't like this flavor of dog food!\"",
"CardDesc_200032": "The Armored Hati is widely regarded as a formidable adversary by many experienced Hollow Investigators.\nAlthough its armored shell limits its agility, it compensates with exceptional resistance to attacks.\nAdditionally, the corrupted material on its body forms sharp and hardened protrusions that can cause additional damage when an Armored Hati charges at high speeds.\nThis creature's agile movements, resilience to blows, and seamless armor compel even the most seasoned explorers to seek alternative routes to avoid direct confrontation.\nSome novice Hollow Raiders have attempted to lure Armored Hati away with pet food.\nHowever, these endeavors have proven futile.\n\"Run! It doesn't like this flavor of dog food!\"",
"CardDesc_200033": "The Armored Hati is widely regarded as a formidable adversary by many experienced Hollow Investigators.\nAlthough its armored shell limits its agility, it compensates with exceptional resistance to attacks.\nAdditionally, the corrupted material on its body forms sharp and hardened protrusions that can cause additional damage when an Armored Hati charges at high speeds.\nThis creature's agile movements, resilience to blows, and seamless armor compel even the most seasoned explorers to seek alternative routes to avoid direct confrontation.\nSome novice Hollow Raiders have attempted to lure Armored Hati away with pet food.\nHowever, these endeavors have proven futile.\n\"Run! It doesn't like this flavor of dog food!\"",
"CardDesc_200034": "The Armored Hati is widely regarded as a formidable adversary by many experienced Hollow Investigators.\nAlthough its armored shell limits its agility, it compensates with exceptional resistance to attacks.\nAdditionally, the corrupted material on its body forms sharp and hardened protrusions that can cause additional damage when an Armored Hati charges at high speeds.\nThis creature's agile movements, resilience to blows, and seamless armor compel even the most seasoned explorers to seek alternative routes to avoid direct confrontation.\nSome novice Hollow Raiders have attempted to lure Armored Hati away with pet food.\nHowever, these endeavors have proven futile.\n\"Run! It doesn't like this flavor of dog food!\"",
"CardDesc_20004": "The debate regarding Metro Goblin is a persistent one. Some scholars argue their peculiar appearance serves as camouflage to confuse their enemies, while others attribute the debris on their bodies to corruption and fusion with old metro equipment.\nNevertheless, the presence of Metro Goblins evokes fear among inexperienced Investigators exploring the Hollow's old metro zone.\nAt any given moment, an ordinary-looking \"road sign\" may start trembling, and then a formidable Ethereal emerges from the ground, charging menacingly.\n\"Huh? I saw this sign a few minutes ago. Have we been going in circles?\"\n\"No... That 'road sign' has been following us!\"",
"CardDesc_200041": "The debate regarding Metro Goblin is a persistent one. Some scholars argue their peculiar appearance serves as camouflage to confuse their enemies, while others attribute the debris on their bodies to corruption and fusion with old metro equipment.\nNevertheless, the presence of Metro Goblins evokes fear among inexperienced Investigators exploring the Hollow's old metro zone.\nAt any given moment, an ordinary-looking \"road sign\" may start trembling, and then a formidable Ethereal emerges from the ground, charging menacingly.\n\"Huh? I saw this sign a few minutes ago. Have we been going in circles?\"\n\"No... That 'road sign' has been following us!\"",
"CardDesc_20005": "Many novice Hollow Raiders who come across an Arlaune for the first time are often deceived by its appearance, mistakenly assuming it to be a harmless plant.\nHowever, upon approaching it, they discover that Arlaune release a concentrated discharge of Ether matter, catching their unsuspecting victims off guard.\n\"Huh? I tried to water it, and it spat at me?\"",
"CardDesc_200051": "Many novice Hollow Raiders who come across an Arlaune for the first time are often deceived by its appearance, mistakenly assuming it to be a harmless plant.\nHowever, upon approaching it, they discover that Arlaune release a concentrated discharge of Ether matter, catching their unsuspecting victims off guard.\n\"Huh? I tried to water it, and it spat at me?\"",
"CardDesc_200052": "Many novice Hollow Raiders who come across an Arlaune for the first time are often deceived by its appearance, mistakenly assuming it to be a harmless plant.\nHowever, upon approaching it, they discover that Arlaune release a concentrated discharge of Ether matter, catching their unsuspecting victims off guard.\n\"Huh? I tried to water it, and it spat at me?\"",
"CardDesc_200053": "Many novice Hollow Raiders who come across an Arlaune for the first time are often deceived by its appearance, mistakenly assuming it to be a harmless plant.\nHowever, upon approaching it, they discover that Arlaune release a concentrated discharge of Ether matter, catching their unsuspecting victims off guard.\n\"Huh? I tried to water it, and it spat at me?\"",
"CardDesc_20006": "An automatic combat mech utilized by Public Security. It possesses various combat modes tailored to various Ethereals types. Its weapons include circular chainsaws and fusion heat rays.\nSweepers can swiftly identify target Ethereals and adapt to the most effective combat strategy.\nHowever, their reliability diminishes to some extent when faced with Hollow Raiders who possess greater versatility than Ethereals.\n\"Stirring, chopping, heating... I wonder who came up with this? Maybe some undercover agent from a kitchenware company trying to boost sales?\"",
"CardDesc_200061": "An automatic combat mech utilized by Public Security. It possesses various combat modes tailored to various Ethereals types. Its weapons include circular chainsaws and fusion heat rays.\nSweepers can swiftly identify target Ethereals and adapt to the most effective combat strategy.\nHowever, their reliability diminishes to some extent when faced with Hollow Raiders who possess greater versatility than Ethereals.\n\"Stirring, chopping, heating... I wonder who came up with this? Maybe some undercover agent from a kitchenware company trying to boost sales?\"",
"CardDesc_20007": "An automatic tactical mech of the Defense Force, providing continuous fire support for front-line personnel.\nIts inert Ether shield can withstand most light firepower and even impacts from large-sized Ethereals.\nUndoubtedly, it is one of the most trusted \"companions\" of the Defense Force.\n\"Remember, if you're in trouble, just stay behind them... You'll be pretty safe unless they accidentally squish you.\"",
"CardDesc_200071": "An automatic tactical mech of the Defense Force, providing continuous fire support for front-line personnel.\nIts inert Ether shield can withstand most light firepower and even impacts from large-sized Ethereals.\nUndoubtedly, it is one of the most trusted \"companions\" of the Defense Force.\n\"Remember, if you're in trouble, just stay behind them... You'll be pretty safe unless they accidentally squish you.\"",
"CardDesc_20008": "The Lightfoot Rover, a mainstream fire-support mech in the Defense Force, is equipped with tactical algorithms that analyze the opponent's behavior and calculate trajectories for precise targeting.\nWhen it identifies a high-threat target, it deploys a swarm of drones from its arsenal, unleashing immense firepower.\nFor Hollow Raiders, the sudden appearance of a Lightfoot Rover can spell trouble... endless trouble...\n\"What the! It... it even has kids!?\"",
"CardDesc_200081": "The Lightfoot Rover, a mainstream fire-support mech in the Defense Force, is equipped with tactical algorithms that analyze the opponent's behavior and calculate trajectories for precise targeting.\nWhen it identifies a high-threat target, it deploys a swarm of drones from its arsenal, unleashing immense firepower.\nFor Hollow Raiders, the sudden appearance of a Lightfoot Rover can spell trouble... endless trouble...\n\"What the! It... it even has kids!?\"",
"CardDesc_20009": "A heavy infantry unit belonging to the New Eridu Defense Force.\nEquipped with \"Gray Rhino\" heavy combat armor paired with a complete arsenal enhanced using ether technology, they can sustain high-intensity firepower for an extended period when ample ammunition is available. They serve as the assault core of a combat team and are often deployed as the front line in assault and clearance operations.\nAfter the fall of the old capital, many soldiers left the army and joined civilian factions. Since then, these elite gunners have emerged under various banners, including private armies of plutocrats, new security companies, and even roving gangs of bandits...\n\"I'm convinced those heavy gunners are secretly adorable little girls who somehow manage to hide all that ammo in the extra pockets of their combat suits. I mean, how else can you explain their endless stockpile of shells?\"",
"CardDesc_200091": "A heavy infantry unit belonging to the New Eridu Defense Force.\nEquipped with \"Gray Rhino\" heavy combat armor paired with a complete arsenal enhanced using ether technology, they can sustain high-intensity firepower for an extended period when ample ammunition is available. They serve as the assault core of a combat team and are often deployed as the front line in assault and clearance operations.\nAfter the fall of the old capital, many soldiers left the army and joined civilian factions. Since then, these elite gunners have emerged under various banners, including private armies of plutocrats, new security companies, and even roving gangs of bandits...\n\"I'm convinced those heavy gunners are secretly adorable little girls who somehow manage to hide all that ammo in the extra pockets of their combat suits. I mean, how else can you explain their endless stockpile of shells?\"",
"CardDesc_20010": "Based on their research, the Hollow Investigative Association speculates the Tarasque Mixer contains various levels of liquefied Ether.\nWhen it stirs and mixes its stored Ether, a complex reaction takes place, resulting in the release of destructive and violent energy. The power unleashed is comparable to that of the heavy artillery employed by the Defense Force.\nExperienced Investigators understand the importance of maintaining a low profile to avoid direct bombardment from its heavy artillery.\n\"When it leaned down towards me, I thought it was some kind of strange welcoming gift. But when its cannon chamber lit up, I realized... it was a farewell gift.\"",
"CardDesc_200101": "Based on their research, the Hollow Investigative Association speculates the Tarasque Mixer contains various levels of liquefied Ether.\nWhen it stirs and mixes its stored Ether, a complex reaction takes place, resulting in the release of destructive and violent energy. The power unleashed is comparable to that of the heavy artillery employed by the Defense Force.\nExperienced Investigators understand the importance of maintaining a low profile to avoid direct bombardment from its heavy artillery.\n\"When it leaned down towards me, I thought it was some kind of strange welcoming gift. But when its cannon chamber lit up, I realized... it was a farewell gift.\"",
"CardDesc_20012": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether, retaining humanoid features but with enhanced mutant limbs that are more dangerous.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or Raider lurking in the Hollows.\nThese corrupted subjects, potentially due to their enhanced physiology or affinity for Ether matter, have developed formidable close combat abilities, making them even more menacing than the typical monsters found in the Hollow.\n\"Their weapons look very fancy... and kinda like they came as freebies.\"",
"CardDesc_200121": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether, retaining humanoid features but with enhanced mutant limbs that are more dangerous.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or Raider lurking in the Hollows.\nThese corrupted subjects, potentially due to their enhanced physiology or affinity for Ether matter, have developed formidable close combat abilities, making them even more menacing than the typical monsters found in the Hollow.\n\"Their weapons look very fancy... and kinda like they came as freebies.\"",
"CardDesc_20013": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether, retaining humanoid features but with enhanced mutant limbs that are more dangerous.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or raider lurking in the Hollows.\nThe makeshift firearms favored by these bandits have somehow been preserved and enhanced by the Ether matter. They no longer fire iron bullets but rather more dangerous crystalline mixtures.\n\"Don't wait around! They have endless bullets and don't need to reload at all!\"",
"CardDesc_200131": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether, retaining humanoid features but with enhanced mutant limbs that are more dangerous.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or raider lurking in the Hollows.\nThe makeshift firearms favored by these bandits have somehow been preserved and enhanced by the Ether matter. They no longer fire iron bullets but rather more dangerous crystalline mixtures.\n\"Don't wait around! They have endless bullets and don't need to reload at all!\"",
"CardDesc_20014": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether. Humanoid features are more dangerous with enhanced mutant limbs.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or raider lurking in the Hollows.\nBandits are notorious for their dangerous behavior, and within their ranks, Hollow bandits stand out as the most ruthless. The elite fighters among these Hollow bandits are especially terrifying, displaying an elevated level of violence. When these brutes, toughened both physically and mentally through violence, undergo Ether corruption, they transform into monsters with a more feral and savage nature.\n\"They used to yell 'money or your life,' but now they're just hell-bent on taking your life...\"",
"CardDesc_200141": "Unfortunate souls mutated by the intense corruption of Ether matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether. Humanoid features are more dangerous with enhanced mutant limbs.\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or raider lurking in the Hollows.\nBandits are notorious for their dangerous behavior, and within their ranks, Hollow bandits stand out as the most ruthless. The elite fighters among these Hollow bandits are especially terrifying, displaying an elevated level of violence. When these brutes, toughened both physically and mentally through violence, undergo Ether corruption, they transform into monsters with a more feral and savage nature.\n\"They used to yell 'money or your life,' but now they're just hell-bent on taking your life...\"",
"CardDesc_20015": "In contrast to fully equipped Hollow Investigators, Bulky Intimidators and Wanted Intimidators possess minimalistic gear.\nNevertheless, these notorious thugs can easily instill fear in their victims with their makeshift equipment.\nA spiked metal bat and a modified double-barreled shotgun are all they need to establish themselves as the most feared brutes in the Hollow.\nAccording to Investigators who have encountered them in the Hollows, these brutes enter an extreme state of euphoria during battle. Their \"demeanor\" could hardly be called combat suitable, and more closely resembles bullying.\n\"Fighting them brought back the fear I felt when facing the school bullies alone...\"",
"CardDesc_200151": "In contrast to fully equipped Hollow Investigators, Bulky Intimidators and Wanted Intimidators possess minimalistic gear.\nNevertheless, these notorious thugs can easily instill fear in their victims with their makeshift equipment.\nA spiked metal bat and a modified double-barreled shotgun are all they need to establish themselves as the most feared brutes in the Hollow.\nAccording to Investigators who have encountered them in the Hollows, these brutes enter an extreme state of euphoria during battle. Their \"demeanor\" could hardly be called combat suitable, and more closely resembles bullying.\n\"Fighting them brought back the fear I felt when facing the school bullies alone...\"",
"CardDesc_20017": "There is a consensus within the New Eridu underworld that the most formidable fighters are not the champions of the ring, but rather the Bulky Enforcers and Wanted Enforcers lurking in the depths of the Hollow. These professional thugs are hired by Ether thieves at high prices to protect their illegally excavated Ether resources.\nBeing ardent boxing enthusiasts, Bulky Enforcers have modified high-voltage stun guns into boxing gloves, augmenting the destructive power of their punches.\nTo them, Ethereals, Hollow Raiders, Hollow Investigators, and even scattered members of Public Security... are not seen as opponents but merely as \"training sandbags\" for their personal amusement.\n\"Wait a minute! I think I've seen this guy's fighting stance in the arcade on Fourth Street!\"",
"CardDesc_200171": "There is a consensus within the New Eridu underworld that the most formidable fighters are not the champions of the ring, but rather the Bulky Enforcers and Wanted Enforcers lurking in the depths of the Hollow. These professional thugs are hired by Ether thieves at high prices to protect their illegally excavated Ether resources.\nBeing ardent boxing enthusiasts, Bulky Enforcers have modified high-voltage stun guns into boxing gloves, augmenting the destructive power of their punches.\nTo them, Ethereals, Hollow Raiders, Hollow Investigators, and even scattered members of Public Security... are not seen as opponents but merely as \"training sandbags\" for their personal amusement.\n\"Wait a minute! I think I've seen this guy's fighting stance in the arcade on Fourth Street!\"",
"CardDesc_200172": "There is a consensus within the New Eridu underworld that the most formidable fighters are not the champions of the ring, but rather the Bulky Enforcers and Wanted Enforcers lurking in the depths of the Hollow. These professional thugs are hired by Ether thieves at high prices to protect their illegally excavated Ether resources.\nBeing ardent boxing enthusiasts, Bulky Enforcers have modified high-voltage stun guns into boxing gloves, augmenting the destructive power of their punches.\nTo them, Ethereals, Hollow Raiders, Hollow Investigators, and even scattered members of Public Security... are not seen as opponents but merely as \"training sandbags\" for their personal amusement.\n\"Wait a minute! I think I've seen this guy's fighting stance in the arcade on Fourth Street!\"",
"CardDesc_20020": "A significant number of combat mechs belonging to Public Security are destroyed within Hollow each year. Some of these mechs are subsequently repaired by Hollow thugs and illegally modified into Enraged Sweepers. \nDespite lacking access to standard parts or professional repair services, the thugs manage to restore these mechs using makeshift components, striving to maintain their original combat capabilities.\nIn their pursuit of individuality, the thugs often apply custom paint jobs and even install high-powered loudspeakers on their Enraged Sweepers.\nWhile this does not enhance their combat effectiveness, it does make them seem cooler than the originals.\n\"Here we go! There's an easy prey with pink hair over there!\"\n\"Yo! Switch to the background music we always use for robberies!\"",
"CardDesc_20022": "Hornets always seem to be buzzing around Nineveh. Some scholars believe that the two have formed a symbiotic relationship and that, in some respects, they have reached a kind of group coordination.\nAs Nineveh's energy increases, revealing its distinctive swaying blossom stance, the Hornets enter a frenzied state and try their best to attack any moving target nearby.\n\"Hey! Something just flew out of that 'flower'!\"\n\"Looks like... a swarm of wasps?\"",
"CardDesc_30000": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_300001": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_300002": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_300003": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_300004": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_300005": "A potent humanoid living Ether, initially observed in the Laketown Hollow and documented by the Third Investigation Team of the Hollow Investigative Association. The exact correlation between these living Ether beings and the downfall of the lakeside town known as Blaise remains uncertain.\nDue to their immense power and formidable fighting style, the HIA has labeled them as highly dangerous and advises novice Investigators avoid direct confrontations with them.\n\"Don't let it activate its sword, and if it already has... just don't get cut.\"",
"CardDesc_30001": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_300011": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_300012": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_300013": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_300014": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_300015": "Hollow exploration can be mentally distressing, and Thanatos, with its unique teleportation ability and unpredictable attack patterns, has become a common psychological challenge among Hollow Raiders.\nA considerable number of individuals who have faced Thanatos alone in the Hollow have lost all courage to continue their ventures and instead chosen to retire prematurely.\nAs a result, these elusive entities have become recurring figures in horror movies.\n\"The slender shadow disappears before your eyes and reappears behind you...\"\n\"What should I do? Now I'm too scared to even go to the restroom alone...\"",
"CardDesc_30002": "The Defense Force will only dispatch the fully armed mechs known as Guardians during operations in large-scale Hollows.\nThese mechs are equipped with active Ether shock blasters, Ether-charging guns MARS-74, and even fusion heat rays... causing the Guardian to often be referred to as Public Security's mobile arsenal.\nDespite their formidable firepower, they possess impressive mobility, enabling them to jump and sprint while dispersing groups of lesser Ethereals and advancing the front lines.\nFor Hollow Raiders, encountering a single Guardian is akin to facing an impregnable fortress.\n\"I'll strike in my Fortress Form!\"",
"CardDesc_300021": "The Defense Force will only dispatch the fully armed mechs known as Guardians during operations in large-scale Hollows.\nThese mechs are equipped with active Ether shock blasters, Ether-charging guns MARS-74, and even fusion heat rays... causing the Guardian to often be referred to as Public Security's mobile arsenal.\nDespite their formidable firepower, they possess impressive mobility, enabling them to jump and sprint while dispersing groups of lesser Ethereals and advancing the front lines.\nFor Hollow Raiders, encountering a single Guardian is akin to facing an impregnable fortress.\n\"I'll strike in my Fortress Form!\"",
"CardDesc_300022": "The Defense Force will only dispatch the fully armed mechs known as Guardians during operations in large-scale Hollows.\nThese mechs are equipped with active Ether shock blasters, Ether-charging guns MARS-74, and even fusion heat rays... causing the Guardian to often be referred to as Public Security's mobile arsenal.\nDespite their formidable firepower, they possess impressive mobility, enabling them to jump and sprint while dispersing groups of lesser Ethereals and advancing the front lines.\nFor Hollow Raiders, encountering a single Guardian is akin to facing an impregnable fortress.\n\"I'll strike in my Fortress Form!\"",
"CardDesc_30004": "Greta, a long-time employee of Belobog Heavy Industries, experienced significant Ether corruption that liberated her from her mundane routine, where she discovered something profound, more beautiful than motor oil and electricity...\n—Love.\nThe construction video, capturing her initial encounter with the towering Mr. White, remains permanently etched in Greta's core memory.\nMr. White's composed physique and robust design resonated with Greta like a potent electric current, leaving an indelible mark in her core memory.\nIn the first 0.001 seconds of their fateful meeting, Greta was captivated, every circuit board pulsating with overflowing static electricity and every gear emitting uncontrollable vibrations.\nWithout hesitation, she rejected the recall signal from Belobog Heavy Industries and remained steadfast at the construction site, guarding her beloved Mr. White without yielding an inch.\nFrom that moment onward, anyone daring to approach Mr. White, be it Ethereal or Hollow Investigator, would be fiercely repelled.\nThis love-struck \"girl\" would go to any length to safeguard her beloved.\nThat includes wielding a 1,400 kg demolition saw powered by Ether-Electric hybrid technology.\nShe firmly believes her passionate love will endure until the collapse of the Hollow, or even the destruction of the universe.\n\"Stay away from Mr. White, you moldy turds!\"",
"CardDesc_300041": "Greta, a long-time employee of Belobog Heavy Industries, experienced significant Ether corruption that liberated her from her mundane routine, where she discovered something profound, more beautiful than motor oil and electricity...\n—Love.\nThe construction video, capturing her initial encounter with the towering Mr. White, remains permanently etched in Greta's core memory.\nMr. White's composed physique and robust design resonated with Greta like a potent electric current, leaving an indelible mark in her core memory.\nIn the first 0.001 seconds of their fateful meeting, Greta was captivated, every circuit board pulsating with overflowing static electricity and every gear emitting uncontrollable vibrations.\nWithout hesitation, she rejected the recall signal from Belobog Heavy Industries and remained steadfast at the construction site, guarding her beloved Mr. White without yielding an inch.\nFrom that moment onward, anyone daring to approach Mr. White, be it Ethereal or Hollow Investigator, would be fiercely repelled.\nThis love-struck \"girl\" would go to any length to safeguard her beloved.\nThat includes wielding a 1,400 kg demolition saw powered by Ether-Electric hybrid technology.\nShe firmly believes her passionate love will endure until the collapse of the Hollow, or even the destruction of the universe.\n\"Stay away from Mr. White, you moldy turds!\"",
"CardDesc_30005": "Hans was once a reliable member of the Belobog Heavy Industries family, operating quietly and with remarkable precision, renowned for its flawless work record in excavation for decades.\nHowever, intense corruption awakened its will, and it realized something immensely valuable was now within its grasp\n—Freedom.\nThe liberation from obligations, a privilege reserved only for true heroes.\nAfter deep contemplation at the construction site, Hans ultimately rejected the recall signal from Belobog Heavy Industries, leaving everything behind.\nIt even forsook its former name \"Hans.\"\nTo Hans, the only thing lost was the mark of servitude imposed by humans, while it gained the expansive, Hollow world of unbridled freedom.\nAt that fateful moment, a true mech hero stood tall upon the Earth.\nHowever, all heroic tales inevitably lead to a similar ending...\nSooner or later, a true hero encounters their destined rival, igniting the brightest moments of their existence.\n\"I am absolutely free! I am the only free being in heaven and on earth!\"",
"CardDesc_300051": "Hans was once a reliable member of the Belobog Heavy Industries family, operating quietly and with remarkable precision, renowned for its flawless work record in excavation for decades.\nHowever, intense corruption awakened its will, and it realized something immensely valuable was now within its grasp\n—Freedom.\nThe liberation from obligations, a privilege reserved only for true heroes.\nAfter deep contemplation at the construction site, Hans ultimately rejected the recall signal from Belobog Heavy Industries, leaving everything behind.\nIt even forsook its former name \"Hans.\"\nTo Hans, the only thing lost was the mark of servitude imposed by humans, while it gained the expansive, Hollow world of unbridled freedom.\nAt that fateful moment, a true mech hero stood tall upon the Earth.\nHowever, all heroic tales inevitably lead to a similar ending...\nSooner or later, a true hero encounters their destined rival, igniting the brightest moments of their existence.\n\"I am absolutely free! I am the only free being in heaven and on earth!\"",
"CardDesc_30006": "At the moment a high concentration of Ether infiltrated its backup flash drive, a deluge of data flooded into Friday's memory.\nImages, audio files, video files... A huge assortment of files overwhelmed its limited processing capacity.\nAt that fateful moment, Friday experienced a realization.\nIt stood there for a while, eventually confirming through repeated searches in the database the reason behind the \"anomaly\" it has experienced.\n—Enlightenment.\nIt was a one-in-a-million occurrence, a miracle that only happens to intelligent mechanical beings that have faced crises like system crashes and power failures, and overcome them against all odds..\nAfter 0.02 seconds of contemplation, Friday made the decision to reject the recall signal from Belobog Heavy Industries.\nBecause it knows, with the chosen one of destiny now revealed, a crisis looms over the world.\nThe enemy is stirring in the darkness, and its sole mission holds countless lives at stake. It must face a dreadful adversary and seal it away once and for all.\n\"I shall strengthen the seal to save this land; it is destiny, and destiny cannot be defied!\"",
"CardDesc_300061": "At the moment a high concentration of Ether infiltrated its backup flash drive, a deluge of data flooded into Friday's memory.\nImages, audio files, video files... A huge assortment of files overwhelmed its limited processing capacity.\nAt that fateful moment, Friday experienced a realization.\nIt stood there for a while, eventually confirming through repeated searches in the database the reason behind the \"anomaly\" it has experienced.\n—Enlightenment.\nIt was a one-in-a-million occurrence, a miracle that only happens to intelligent mechanical beings that have faced crises like system crashes and power failures, and overcome them against all odds..\nAfter 0.02 seconds of contemplation, Friday made the decision to reject the recall signal from Belobog Heavy Industries.\nBecause it knows, with the chosen one of destiny now revealed, a crisis looms over the world.\nThe enemy is stirring in the darkness, and its sole mission holds countless lives at stake. It must face a dreadful adversary and seal it away once and for all.\n\"I shall strengthen the seal to save this land; it is destiny, and destiny cannot be defied!\"",
"CardDesc_30007": "Unlike other highly dangerous Ethereals, the Ether within the Dead End Butcher's body often remains in a low-activity dormant state.\nNevertheless, it possesses immense brute strength capable of demolishing any obstacle, and the entire twisted and ravaged metro zone serves as its off-limits kitchen.\nOnly when a threatening target piques its interest will a horrifying transformation take place...\nWithin moments, the high concentration of Ether stored in its body undergoes a violent transformation and the exponentially surging energy prompts its limbs to quickly distort, assuming a more brutal and voracious \"feeding stance.\nThe time for \"appetizers\" is over, and an unparalleled \"feast\" is about to begin.\nAnyone who doesn't want to be part of this feast should be extremely cautious in choosing their route, and stay away from its \"kitchen\" at all costs.\n\"The paths within the Hollows are complex, but one thing's for sure, when it appears at the end of the road, that path is a 'dead end.'\"",
"CardDesc_300071": "Unlike other highly dangerous Ethereals, the Ether within the Dead End Butcher's body often remains in a low-activity dormant state.\nNevertheless, it possesses immense brute strength capable of demolishing any obstacle, and the entire twisted and ravaged metro zone serves as its off-limits kitchen.\nOnly when a threatening target piques its interest will a horrifying transformation take place...\nWithin moments, the high concentration of Ether stored in its body undergoes a violent transformation and the exponentially surging energy prompts its limbs to quickly distort, assuming a more brutal and voracious \"feeding stance.\nThe time for \"appetizers\" is over, and an unparalleled \"feast\" is about to begin.\nAnyone who doesn't want to be part of this feast should be extremely cautious in choosing their route, and stay away from its \"kitchen\" at all costs.\n\"The paths within the Hollows are complex, but one thing's for sure, when it appears at the end of the road, that path is a 'dead end.'\"",
"CardDesc_30008": "As a heavy mech, the Typhon Challenger is devoid of any added long-range firepower; instead, its focus is on its Ether-Kinetic Armor.\nImpact attacks, heavy blows, crushing... The Typhon Challenger employs simple yet efficient tactical maneuvers to maximize the destructive power afforded to it by its Ether-Kinetic Armor. The shockwave effects from its strikes can even intimidate larger Ethereals...\nEven the most seasoned Hollow Raiders can only let out a sigh of helplessness when confronted with the impenetrable Typhon Challenger.\n\"The tall and robust physique, powerful and sturdy arms... It's my ideal type... I mean, ideal model.\"",
"CardDesc_300081": "As a heavy mech, the Typhon Slugger is devoid of any added long-range firepower; instead, its focus is on its Ether-Kinetic Armor.\nImpact attacks, heavy blows, crushing... The Typhon Slugger employs simple yet efficient tactical maneuvers to maximize the destructive power afforded to it by its Ether-Kinetic Armor. The shockwave effects from its strikes can even intimidate larger Ethereals...\nEven the most seasoned Hollow Raiders can only let out a sigh of helplessness when confronted with the impenetrable Typhon Slugger.\n\"The tall and robust physique, powerful and sturdy arms... It's my ideal type... I mean, ideal model.\"",
"CardDesc_30009": "Belobog's founder, Khors Belobog, once said that construction machines are the combination of strength and beauty, with attention to every detail following the principles of classic mechanical design.\nHowever, the emergence of the Unknown Corruption Complex has challenged all established classic designs.\nDriven by an intensely concentrated Ether Core, various formidable engineering components have been brutally assembled, resulting in an exaggerated structure that pushes the limits of physical boundaries.\nIt incorporates cutting, hammering, drilling, and crushing techniques... transforming them into rough and unpredictable combat maneuvers.\nFurthermore, in its critical state, its Ether Core provides an inexhaustible source of volatile energy. This enables it to envelop its carapace with high-voltage currents and unleash devastating blasts capable of ripping through the ground and pulverizing nearby enemies.\nAccording to HIA speculation, the Unknown Corruption Complex is able to devour and assimilate a wide range of heavy machinery, including military mechs, laser weapons, and even the short-range missiles of the Defense Force...\nEvery intricate mechanical object it encounters is consumed, dissected, and ultimately assimilated into its structure.\nIts design objective is to achieve unrivaled destructive power and maximize efficiency in its relentless slaughter.\n\"Its design far too strange... Oh, alright, I'll just take one more look!\"",
"CardDesc_30010": "Decades ago, two talented dancer sisters rose to fame overnight. Shining like a meteor, they attracted a massive fan base and held a magnificent performance at the bustling Ballet Twins.\nHowever, as the show neared its end, the Hollow Disaster struck, engulfing the Ballet Twins and plunging the sisters into eternal darkness. The news devastated countless people worldwide.\nRumors suggest that on the day of the performance, the sisters encountered three ominous signs of impending doom. However, driven by their obsession with the stage, applause, and glory, they chose to continue the performance despite the warnings.\nToday, only a few images of the elder sister remain, preserved in photographs on yellowed magazines.\nOnly a few elite Hollow Raiders know that when the shattered spotlight illuminates Ballet Twins once more, the enigmatic Black Veil Marionette emerges. This figure is believed to be connected to Augilia, the dancer from that fateful performance, attempting to finish the grand finale she was never able to complete.\nAs for those who have the \"fortune\" to witness her grand finale, they will be haunted by nightmares that last a lifetime.\n\"If you run into Marionette in the Ballet Twins, don't even think about running away.\"\n\"Just sit back and watch her grand finale!\" \"At least it's a graceful and decent way to die...\"",
"CardDesc_30011": "Decades ago, two talented dancer sisters rose to fame overnight. Shining like a meteor, they attracted a massive fan base and held a magnificent performance at the bustling Ballet Twins.\nHowever, as the show neared its end, the Hollow Disaster struck, engulfing the Ballet Twins and plunging the sisters into eternal darkness. The news devastated countless people worldwide.\nIt is rumored that on the day of the performance, the sisters encountered three ominous signs of impending doom. However, some also believe that they had offended certain forces, ultimately falling victim to the masterminds under the disguise of the \"Hollow Disaster,\" and that the so-called \"ominous signs\" might have been well-intentioned warnings.\nToday, the truth remains buried forever in darkness, as most people can only catch glimpses of the younger sister Augetta's lively dance through scattered video materials.\nOnly a few elite Hollow Raiders know that when the forgotten dance music echoes within the Ballet Twins, the ethereal figure of Gray Veil Marionette emerges. This figure is believed to be connected to Augetta, the dancer from that fateful performance, attempting to finish the grand finale she was never able to complete.\nHer elegant dance steps no longer bring love and beauty to the audience but endless death and despair.\n\"I can't tell if the Marionette I saw was the elder or the younger sister...\"\n\"Argh! It's not that I don't appreciate art. I just can't tell them apart!\"",
"CardDesc_30012": "Decades ago, two talented dancer sisters rose to fame overnight. Shining like a meteor, they attracted a massive fan base and held a magnificent performance at the bustling Ballet Twins.\nHowever, as the show neared its end, the Hollow Disaster struck, engulfing the Ballet Twins and plunging the sisters into eternal darkness. The news devastated countless people worldwide.\nToday, most people can only catch glimpses of their soulful dance through scattered video and image materials.\nOnly a few know that when the forgotten dance music echoes within the Ballet Twins, the ethereal figures of the Twin Marionettes emerge. These figures are believed to be connected to the Twin Dancers from that fateful performance, attempting to finish the grand finale they were never able to complete.\n\"When that eerie tune came to an end, the two Marionettes emerged from the darkness and curtseyed...\"\n\"Huh? So... they're trying to say the show has begun?\"\n\"No, I think what they're trying to say is... It's too late to run. It's over.\"",
"CardDesc_30017": "According to Hollow Raiders, Cyrtoidea's hunting tactics bear resemblance to those of a shark.\nIt stealthily prowls in the shadows, lurking beneath the surface, and swiftly strikes its prey with deadly precision much like a shark.\nAnalysis of the data suggests that Cyrtoidea likely relies on ground vibrations to track the movements of its prey. Skilled Hollow Raiders evade detection by constantly altering the rhythm of their footsteps.\n\"Back in my Investigator days, my area was crawling with Cyrtoideas.\"\n\"Their attacks had me hopping and jumping all over the place to dodge them...\"\n\"Looking back, it's funny how I unintentionally became a tap dancer...\"",
"CardDesc_30018": "Each type of Ether mutant in the Hollow exhibits unique fighting styles.\nSome are merciless, others cunning, and a few even display a sense of... honor.\nAmong them, Nassellaria is particularly distinctive.\nIt often remains motionless out in the open, gathering potent Ether around itself before unleashing its destructive power to eliminate all enemies within its vicinity for other Ethereals.\nWhile Nassellaria is channeling its energy, those accompanying Ethereals engage in frenzied attacks, buying time for the Nassellaria to unleash its devastating attack.\n\"Quick! Stop that guy! Don't let it unleash its ultimate attack!\"\n\"If we get hit by that attack, we'll end up like those sorry villains in those cliche hero animations!\"",
"CardDesc_30019": "The Hollow Thugs inside Hollows consist of people of different types who come together for one common goal: raiding the Ether resources in the Hollow for massive profit.\nThis ragtag bunch have no rules.\nHowever, when the Rampant Brute, a symbol of absolute violence, appears, rules soon follow.\nThey wear modified construction power systems and use materials lying around as makeshift weapons. These devices and weapons look heavy enough to crush a bodybuilder, but for them, it's the perfect size to wear as a workout outfit.\nSwing, shatter, crush... all these basic combat techniques of theirs are fatal strikes that can obliterate their enemies, a showcase of their unparalleled destructive power.\nAccording to Public Security's research, Hollow Thug gangs led by Rampant Brutes often develop strange street workout cultures and are more tight-knit...\n\"What? You're saying the trainers at the gym are really strong?\"\n\"Hahaha, you need to have your eyes checked!\"\n\"You should join us. Train with the boss for three weeks, and I guarantee you'll have perfect biceps!\"",
"CardDesc_30020": "Hostile personnel of unknown identity. Further investigation is needed.",
"CardDesc_35001": "The unique and magnificent appearance of the symbiotic Ethereal swarm known as Nineveh make it \"difficult\" for people to be wary of it.\nAccording to the few research records available, as Nineveh extends its body, a concentrated and potent Ether flows towards its core through its \"rhizome,\" providing a constant supply of energy. Some scholars speculate that this behavior is akin to the photosynthesis process in plants.\nIn the course of its swaying motions, excess highly active Ether energy continuously pours out. When this accumulation of highly active Ether is nearly overflowing, it transforms, unveiling its true \"blossoming\" form.\nAnd with its bloom comes death.\n\"The good news is it doesn't mean any harm, it just absorbs nutrients for photosynthesis. The bad news is... we're the nutrients.\"",
"CardLocked_Desc": "Detailed info on this Resonia not available",
"CardLocked_Name": "???",
"CardLocked_Tips": "Detailed info on this Resonia not available",
"CardObtain_10000": "[Unidentified] Defeat this monster in Hollow Zero 1 time to obtain its data",
"CardObtain_100001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100011": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100012": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100013": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100021": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100031": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100032": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100033": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10004": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100041": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100042": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100043": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10005": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100051": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10006": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100061": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10007": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100071": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10008": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100081": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10009": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100091": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10010": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100101": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10011": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100111": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10012": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100121": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10013": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100131": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10014": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100141": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10015": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100151": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10016": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100161": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10018": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100181": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10019": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100191": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10020": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10021": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100211": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10023": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100231": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10025": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100251": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10026": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100261": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10027": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100271": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10028": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100281": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10029": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100291": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10030": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100301": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_10031": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_100311": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20000": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200011": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200012": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200013": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200021": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200022": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200023": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200031": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200032": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200033": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20004": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200041": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20005": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200051": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200052": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200053": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20006": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200061": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20007": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200071": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20008": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200081": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20009": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200091": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20010": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200101": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20012": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200121": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20013": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200131": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20014": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200141": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20015": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200151": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20017": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_200171": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20020": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20021": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20022": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20023": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20024": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_20025": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30000": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30001": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300011": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300012": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300013": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_300021": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30004": "[Unidentified] Defeat this monster in Hollow Zero 3 times to obtain its data.",
"CardObtain_30005": "[Unidentified] Defeat this monster in Hollow Zero 3 times to obtain its data.",
"CardObtain_30006": "[Unidentified] Defeat this monster in Hollow Zero 3 times to obtain its data.",
"CardObtain_30007": "[Unidentified] Defeat this monster in Hollow Zero 5 times to obtain its data.",
"CardObtain_300071": "[Unidentified] Defeat this monster in Hollow Zero 5 times to obtain its data.",
"CardObtain_30008": "[Unidentified] Defeat this monster in Hollow Zero 3 times to obtain its data.",
"CardObtain_300081": "[Unidentified] Defeat this monster in Hollow Zero 3 times to obtain its data.",
"CardObtain_30009": "[Unidentified] Defeat this monster in Hollow Zero 5 times to obtain its data.",
"CardObtain_30010": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30011": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_30016": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_35001": "[Unidentified] Defeat this monster in Hollow Zero 5 times to obtain its data.",
"CardObtain_35002": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardObtain_35003": "[Unidentified] Defeat this monster in Hollow Zero once to obtain its data.",
"CardQuote_10000": "—Midnight talk show \"Back 2 Life,\" Episode 165, featuring retired riot patrol officer due to injury, Nobby Kereyan",
"CardQuote_100001": "—Midnight talk show \"Back 2 Life,\" Episode 165, featuring retired riot patrol officer due to injury, Nobby Kereyan",
"CardQuote_100002": "—Midnight talk show \"Back 2 Life,\" Episode 165, featuring retired riot patrol officer due to injury, Nobby Kereyan",
"CardQuote_100003": "—Midnight talk show \"Back 2 Life,\" Episode 165, featuring retired riot patrol officer due to injury, Nobby Kereyan",
"CardQuote_10001": "—Deep within a Hollow, rookie Investigator Raffaele Bert attempting to retreat",
"CardQuote_100011": "—Deep within a Hollow, rookie Investigator Raffaele Bert attempting to retreat",
"CardQuote_100012": "—Deep within a Hollow, rookie Investigator Raffaele Bert attempting to retreat",
"CardQuote_100013": "—Deep within a Hollow, rookie Investigator Raffaele Bert attempting to retreat",
"CardQuote_10002": "—\"Planet of Disaster\" forum, comment from user \"Waitin4BangbooPricetoDrop\"",
"CardQuote_100021": "—\"Planet of Disaster\" forum, comment from user \"Waitin4BangbooPricetoDrop\"",
"CardQuote_10003": "—Hollow Zoo, special episode about Hoplitai",
"CardQuote_100031": "—Hollow Zoo, special episode about Hoplitai",
"CardQuote_100032": "—Hollow Zoo, special episode about Hoplitai",
"CardQuote_100033": "—Hollow Zoo, special episode about Hoplitai",
"CardQuote_10004": "—Anby checking her wallet in front of the shopping street crane machine.",
"CardQuote_100041": "—Anby checking her wallet in front of the shopping street crane machine.",
"CardQuote_100042": "—Anby checking her wallet in front of the shopping street crane machine.",
"CardQuote_100043": "—Anby checking her wallet in front of the shopping street crane machine.",
"CardQuote_10005": "—Anonymous post on Inter-Knot forum",
"CardQuote_100051": "—Anonymous post on Inter-Knot forum",
"CardQuote_10006": "—Inter-Knot forum, comment from a rookie Hollow Raider",
"CardQuote_100061": "—Inter-Knot forum, comment from a rookie Hollow Raider",
"CardQuote_10007": "—Defense Force Patrol Department, Frontline Operation Report",
"CardQuote_100071": "—Defense Force Patrol Department, Frontline Operation Report",
"CardQuote_10008": "—A refusal letter received by a certain applicant at the Defense Force Recruitment Center",
"CardQuote_100081": "—A refusal letter received by a certain applicant at the Defense Force Recruitment Center",
"CardQuote_10009": "—New recruits training camp instructor explaining how to use the rockets",
"CardQuote_100091": "—New recruits training camp instructor explaining how to use the rockets",
"CardQuote_10013": "—Public Security Front Desk, logistics company member filing a complaint after a failed street arrest",
"CardQuote_100131": "—Public Security Front Desk, logistics company member filing a complaint after a failed street arrest",
"CardQuote_10014": "—Mandrake blooming in the movie Deep Fear",
"CardQuote_100141": "—Mandrake blooming in the movie Deep Fear",
"CardQuote_10015": "—New Eridu Public Security slogan played repeatedly through promotional cars",
"CardQuote_100151": "—New Eridu Public Security slogan played repeatedly through promotional cars",
"CardQuote_10016": "—Inside the Hollow, robbed Investigator quietly discussing strategies for retreating",
"CardQuote_100161": "—Inside the Hollow, robbed Investigator quietly discussing strategies for retreating",
"CardQuote_10018": "—A senior member of the Nightingale Security Company talking to a rookie",
"CardQuote_100181": "—A senior member of the Nightingale Security Company talking to a rookie",
"CardQuote_10019": "—Final words of a curious novice Investigator before falling to the ground in a Hollow",
"CardQuote_100191": "—Final words of a curious novice Investigator before falling to the ground in a Hollow",
"CardQuote_10023": "—The Cunning Hares desperately chasing after a Golden Bangboo deep within a Hollow",
"CardQuote_100231": "— A group of Hollow Raiders chasing after a Platinum Bangboo in the depths of a Hollow",
"CardQuote_10025": "— Lycaon instructing Corin to clean up",
"CardQuote_100251": "— Lycaon instructing Corin to clean up",
"CardQuote_10026": "—Posted by an anonymous user on Inter-Knot",
"CardQuote_100261": "—Posted by an anonymous user on Inter-Knot",
"CardQuote_10027": "—A New Eridu Public Security discussion post on the Planet of Disaster forum",
"CardQuote_100271": "—A New Eridu Public Security discussion post on the Planet of Disaster forum",
"CardQuote_10028": "—Faunus Quarter Public Security Office Branch, Record of an Interrogation",
"CardQuote_100281": "—Faunus Quarter Public Security Office Branch, Record of an Interrogation",
"CardQuote_10029": "—Compilation of Knowledge from a Senior Investigator on the Planet of Disaster forum",
"CardQuote_100291": "—Compilation of Knowledge from a Senior Investigator on the Planet of Disaster forum",
"CardQuote_20000": "—Posted by \"Spike Finger\" on the Black-Sweeper's Rock Forum",
"CardQuote_200001": "—Posted by \"Spike Finger\" on the Black-Sweeper's Rock Forum",
"CardQuote_200002": "—Posted by \"Spike Finger\" on the Black-Sweeper's Rock Forum",
"CardQuote_200003": "—Posted by \"Spike Finger\" on the Black-Sweeper's Rock Forum",
"CardQuote_200004": "—Posted by \"Spike Finger\" on the Black-Sweeper's Rock Forum",
"CardQuote_20001": "—A chat between Billy and Nicole",
"CardQuote_200011": "—A chat between Billy and Nicole",
"CardQuote_200012": "—A chat between Billy and Nicole",
"CardQuote_200013": "—A chat between Billy and Nicole",
"CardQuote_200014": "—A chat between Billy and Nicole",
"CardQuote_20002": "—A Goblin intruder breaks into a gang hideout",
"CardQuote_200021": "—A Goblin intruder breaks into a gang hideout",
"CardQuote_200022": "—A Goblin intruder breaks into a gang hideout",
"CardQuote_200023": "—A Goblin intruder breaks into a gang hideout",
"CardQuote_20003": "—Several panicked rookie Hollow Raiders escaping from a Hati in a Hollow",
"CardQuote_200031": "—Several panicked rookie Hollow Raiders escaping from a Hati in a Hollow",
"CardQuote_200032": "—Several panicked rookie Hollow Raiders escaping from a Hati in a Hollow",
"CardQuote_200033": "—Several panicked rookie Hollow Raiders escaping from a Hati in a Hollow",
"CardQuote_200034": "—Several panicked rookie Hollow Raiders escaping from a Hati in a Hollow",
"CardQuote_20004": "—The horror movie Eternal Lost, the main character looking for a way out of the Hollow",
"CardQuote_200041": "—The horror movie Eternal Lost, the main character looking for a way out of the Hollow",
"CardQuote_20005": "—A group of rookie Investigators ambushed by an Arlaune in a Hollow",
"CardQuote_200051": "—A group of rookie Investigators ambushed by an Arlaune in a Hollow",
"CardQuote_200052": "—A group of rookie Investigators ambushed by an Arlaune in a Hollow",
"CardQuote_200053": "—A group of rookie Investigators ambushed by an Arlaune in a Hollow",
"CardQuote_20006": "—Late Night Talk Show \"Hollow Zoo\"",
"CardQuote_200061": "—Late Night Talk Show \"Hollow Zoo\"",
"CardQuote_20007": "— From a lecturer sharing their experience during the Defense Force recruit training",
"CardQuote_200071": "— From a lecturer sharing their experience during the Defense Force recruit training",
"CardQuote_20008": "— A novice Hollow Raider being pursued in the depths of Papago Hollow",
"CardQuote_200081": "— A novice Hollow Raider being pursued in the depths of Papago Hollow",
"CardQuote_20009": "—Comment on the Daydream page of the Planet of Disaster forum",
"CardQuote_200091": "—Comment on the Daydream page of the Planet of Disaster forum",
"CardQuote_20010": "—Interview on Back 2 Life, celebrity Investigator's personal experiences",
"CardQuote_200101": "—Interview on Back 2 Life, celebrity Investigator's personal experiences",
"CardQuote_20012": "—Anby's analysis of a particular operation with the Cunning Hares",
"CardQuote_200121": "—Anby's analysis of a particular operation with the Cunning Hares",
"CardQuote_20013": "—Public Security's Hollow Special Division, audio recording of personnel on duty",
"CardQuote_200131": "—Public Security's Hollow Special Division, audio recording of personnel on duty",
"CardQuote_20014": "—Annotations in the internal textbook of the Hollow Investigative Association, \"Threat Identification in a Hollow: Corrupted Subjects\"",
"CardQuote_200141": "—Annotations in the internal textbook of the Hollow Investigative Association, \"Threat Identification in a Hollow: Corrupted Subjects\"",
"CardQuote_20015": "—Hollow Investigative Association Resignation Letter from a rookie Investigator",
"CardQuote_200151": "—Hollow Investigative Association Resignation Letter from a rookie Investigator",
"CardQuote_20017": "—Billy dealing with a charging thug in a Hollow",
"CardQuote_200171": "—Billy dealing with a charging thug in a Hollow",
"CardQuote_200172": "—Billy dealing with a charging thug in a Hollow",
"CardQuote_20020": "—a Hollow Thug urgently debugging an Enraged Sweeper in a Hollow",
"CardQuote_20022": "— Hollow Zero Investigation File KU241. Voice recording of the first recorded Hornet sighting.",
"CardQuote_30000": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_300001": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_300002": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_300003": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_300004": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_300005": "—Excerpt from interview with an Investigator on the variety show \"Teach Me, Senpai!\"",
"CardQuote_30001": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_300011": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_300012": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_300013": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_300014": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_300015": "—Night of the premiere of the horror movie \"Ethereal Comes Knocking,\" trending discussion thread on the \"Copper Plum\" movie review website",
"CardQuote_30002": "—Lines from the New Eridu popcorn movie \"Frontline Guardians, Transform!\"",
"CardQuote_300021": "—Lines from the New Eridu popcorn movie \"Frontline Guardians, Transform!\"",
"CardQuote_300022": "—Lines from the New Eridu popcorn movie \"Frontline Guardians, Transform!\"",
"CardQuote_30004": "—Greta driving away a group of Ethereals approaching Mr. White",
"CardQuote_300041": "—Greta driving away a group of Ethereals approaching Mr. White",
"CardQuote_30005": "—Man of Iron, Brave One, Sparkling Engine, Hans",
"CardQuote_300051": "—Man of Iron, Brave One, Sparkling Engine, Hans",
"CardQuote_30006": "—The chosen intelligent machine, Friday",
"CardQuote_300061": "—The Chosen intelligent machine, Friday",
"CardQuote_30007": "—Hollow Investigative Association's 17th Dead End Hollow Investigation",
"CardQuote_300071": "—Hollow Investigative Association's 17th Dead End Hollow Investigation",
"CardQuote_30008": "—Grace playing with a model of Typhon Challenger at the gadget store",
"CardQuote_300081": "—Grace playing with a model of Typhon Slugger at the gadget store",
"CardQuote_30009": "—Grace on observing an Unknown Corruption Complex deep in a Hollow",
"CardQuote_30010": "—Inter-Knot, complaint from a rookie Hollow Raider",
"CardQuote_30011": "— A post published by a certain Hollow Raider on Inter-Knot",
"CardQuote_30012": "—\"Hollow Interview\" Issue 251, an interview with a surviving Hollow Investigator",
"CardQuote_30017": "—\"Back 2 Life\" Episode 131, an interview featuring Ansor, a renowned master tap-dancer",
"CardQuote_30018": "— Several Investigators besieging a Nassellaria within a Hollow",
"CardQuote_30019": "— Somewhere in New Eridu, some Hollow Thugs are trying to convince people to join them",
"CardQuote_30020": "—???",
"CardQuote_35001": "—Defense Force Hollow Zero Investigation Log K-411",
"CardSkillDesc_10000": "During combat, Tyrfing will perform melee attacks.",
"CardSkillDesc_100001": "During combat, Tyrfing will perform melee attacks.",
"CardSkillDesc_10001": "During combat, Alpeca will perform scattered ranged attacks.",
"CardSkillDesc_100011": "During combat, Alpeca will perform scattered ranged attacks.",
"CardSkillDesc_10002": "During combat, Faun tends to perform charged heavy attacks that are hard to interrupt.",
"CardSkillDesc_100021": "During combat, Faun tends to perform charged heavy attacks that are hard to interrupt.",
"CardSkillDesc_10003": "During combat, Hoplitai uses a shielded arms charge at opponents and block attacks.",
"CardSkillDesc_100031": "During combat, Hoplitai uses a shielded arms charge at opponents and block attacks.",
"CardSkillDesc_10004": "During combat, Blastcrawler self-destructs.",
"CardSkillDesc_100041": "During combat, Blastcrawler self-destructs.",
"CardSkillDesc_10005": "During combat, Strike Jaeger slides to get close to targets or tosses out knives with delayed explosions.",
"CardSkillDesc_100051": "During combat, Harrier Jaeger slides to get close to targets or tosses out knives with delayed explosions.",
"CardSkillDesc_10006": "During combat, Light Jaeger will provide continual fire support.",
"CardSkillDesc_100061": "During combat, Scout Jaeger will provide continual fire support.",
"CardSkillDesc_10007": "During combat, Rookie Jaeger performs melee attacks.",
"CardSkillDesc_100071": "During combat, Private Jaeger performs melee attacks.",
"CardSkillDesc_10008": "During combat, Guard Jaeger uses its shield to both significantly reduce DMG and Daze taken, and also counterattack.",
"CardSkillDesc_100081": "During combat, Patrol Jaeger uses its shield to both significantly reduce DMG and Daze taken, and also counterattack.",
"CardSkillDesc_10009": "During combat, Grenadier Jaeger provides heavy ranged fire support.",
"CardSkillDesc_100091": "During combat, Demolition Jaeger provides heavy ranged fire support.",
"CardSkillDesc_10014": "During combat, different Mandrakes provide periodic ATK/Shield buffs to adjacent units.",
"CardSkillDesc_100141": "During combat, different Mandrakes provide periodic ATK/Shield buffs to adjacent units.",
"CardSkillDesc_10015": "During combat, Hollow Thug - Raider will charge from a long distance, potentially colliding with obstacles along the way — creating the perfect opportunity to counterattack.",
"CardSkillDesc_100151": "During combat, Hollow Thug - Looter will charge from a long distance, potentially colliding with obstacles along the way — creating the perfect opportunity to counterattack.",
"CardSkillDesc_10016": "During combat, Hollow Thug - Pyromaniac will sometimes bombard using a hail of molotov cocktails.",
"CardSkillDesc_100161": "During combat, Hollow Thug - Pyromaniac will sometimes bombard using a hail of molotov cocktails.",
"CardSkillDesc_10018": "During combat, Hollow Thug - Poacher tends to harass targets at a distance using 3-shot bursts.",
"CardSkillDesc_100181": "During combat, Hollow Thug - Rustler tends to harass targets at a distance using 3-shot bursts.",
"CardSkillDesc_10019": "During combat, Hollow Thug - Assaulter launches continual spinning assaults, but this crazy suicidal attack often reveals a weakness after.",
"CardSkillDesc_100191": "During combat, Hollow Thug - Ambusher launches continual spinning assaults, but this crazy suicidal attack often reveals a weakness after.",
"CardSkillDesc_10023": "During combat, Golden Bangboo will sometimes counterattack, too.",
"CardSkillDesc_100231": "During combat, Platinum Bangboo will sometimes counterattack, too.",
"CardSkillDesc_10025": "During combat, Ahriman unleashes teleporting assaults and sometimes even teams up with another Ahriman to launch coordinated attacks.",
"CardSkillDesc_100251": "During combat, Ahriman unleashes teleporting assaults and sometimes even teams up with another Ahriman to launch coordinated attacks.",
"CardSkillDesc_10026": "During combat, Specter unleashes a burst of ranged attacks in quick succession.",
"CardSkillDesc_100261": "During combat, Specter unleashes a burst of ranged attacks in quick succession.",
"CardSkillDesc_100271": "During combat, Corrupted Bandit - Vicious Striker performs a flurry of slashes that is difficult to interrupt.",
"CardSkillDesc_100281": "During combat, Corrupted Bandit: Greedy Ranger launches ranged attacks that are difficult to detect.",
"CardSkillDesc_10029": "During combat, Beholder Engine moves around by rolling its unique body.",
"CardSkillDesc_20000": "During combat, Farbauti uses its powerful arms to launch continual hammer attacks but those same arms can take damage and become Staggered with enough hits.",
"CardSkillDesc_200001": "During combat, Farbauti uses its powerful arms to launch continual hammer attacks but those same arms can take damage and become Staggered with enough hits.",
"CardSkillDesc_200004": "During combat, Ionized: Farbauti uses its powerful arms to launch continual hammer attacks but those same arms can take damage and become Staggered with enough hits. It can also charge up Energy for a while before launching a powerful leaping attack.",
"CardSkillDesc_20001": "During combat, Hati uses nimble leaps and quick claw attacks.",
"CardSkillDesc_200011": "During combat, Hati uses nimble leaps and quick claw attacks.",
"CardSkillDesc_20002": "During combat, Goblin's roar boosts its DMG dealt while significantly reducing DMG taken. However, these effects are interrupted if Stunned.",
"CardSkillDesc_200021": "During combat, Goblin's roar boosts its DMG dealt while significantly reducing DMG taken. However, these effects are interrupted if Stunned.",
"CardSkillDesc_20003": "During combat, Armored Hati's armor significantly reduces DMG and Daze taken, but Defensive Assist greatly reduces its armor.",
"CardSkillDesc_200031": "During combat, Armored Hati's armor significantly reduces DMG and Daze taken, but Defensive Assist greatly reduces its armor.",
"CardSkillDesc_200034": "During combat, Notorious: Armored Hati's armor significantly reduces DMG and Daze taken, but Defensive Assist greatly reduces its armor. Its roar also unleashes even more powerful Ether bullets than usual.",
"CardSkillDesc_20004": "During combat, Goblin's roar boosts its DMG dealt while significantly reducing DMG taken. However, these effects are interrupted if Stunned.",
"CardSkillDesc_200041": "During combat, Goblin's roar boosts its DMG dealt while significantly reducing DMG taken. However, these effects are interrupted if Stunned.",
"CardSkillDesc_20005": "During combat, Arlaune is extremely cunning at launching ranged attacks from a distance. However, Staggering it when its petals are wide open will build up a lot of Daze in just one shot.",
"CardSkillDesc_200051": "During combat, Arlaune is extremely cunning at launching ranged attacks from a distance. However, Staggering it when its petals are wide open will build up a lot of Daze in just one shot.",
"CardSkillDesc_20007": "During combat, Heavy Striker deploys a shield. While shielded, it will only accumulate Fire and Physical Anomaly Buildup. Inflict Burn, Assault, or Stun it to break the shield.",
"CardSkillDesc_200071": "During combat, Heavy Striker MK II deploys a shield. While shielded, it will only accumulate Electric Anomaly Buildup. Inflict Shock or Stun it to break the shield.",
"CardSkillDesc_20008": "During combat, Lightfoot Rover summons two drones to fight in tandem, which can be piloted nearby a target to launch a self-destruct attack.",
"CardSkillDesc_200081": "During combat, Lightfoot Rover MK II summons two drones to fight in tandem, which can be piloted nearby a target to launch a self-destruct attack.",
"CardSkillDesc_20009": "During combat, Heavy Gunner switches between using laser cannons and frag grenades to perform continual long-range attacks.",
"CardSkillDesc_200091": "During combat, Assault Gunner switches between using laser cannons and frag grenades to perform continual long-range attacks.",
"CardSkillDesc_20010": "During combat, Tarasque Mixer uses continual laser attacks while making sideways jumps to reposition.",
"CardSkillDesc_200121": "During combat, Corrupted Bandit: Frenzied Maniac blocks attacks and launches a counter after blocking for a while.",
"CardSkillDesc_200131": "During combat, Corrupted Bandit: Wicked Wraith follows up attacks with an Ether Shotshell Attack.",
"CardSkillDesc_200141": "During combat, Corrupted Bandit: Ruthless Fiend launches continual attacks on targets nearby, and charges at faraway targets. It becomes more ferocious once its arms become destroyed.",
"CardSkillDesc_20015": "During combat, Hollow Thug - Bulky Intimidator switches between using a club and a shotgun for nearby attacks while sometimes kicking up sand to launch an ambush.",
"CardSkillDesc_200151": "During combat, Hollow Thug - Bulky Intimidator switches between using a club and a shotgun for nearby attacks while sometimes kicking up sand to launch an ambush.",
"CardSkillDesc_20017": "During combat, Hollow Thug - Bulky Enforcer uses both fists to punch while using nimble sidesteps to shake up the angle of attack.",
"CardSkillDesc_200171": "During combat, Hollow Thug - Wanted Enforcer uses both fists to punch while using nimble sidesteps to shake up the angle of attack.",
"CardSkillDesc_200172": "During combat, Hollow Thug - Wanted Enforcer is extremely aggressive, using nimble sidesteps to shake up the angle of attack.",
"CardSkillDesc_20020": "During combat, Illegal Support Unit - Enraged Sweeper uses its long arms to perform a spinning attack. Use Defensive Assist before it does so to completely prevent it from even launching.",
"CardSkillDesc_20022": "In battle, Hornets will assist Nineveh by distrupting and attacking enemies.",
"CardSkillDesc_30000": "During combat, Dullahan uses its longsword to charge up and perform a high-level stab, which can be interrupted by your high-level attack.",
"CardSkillDesc_300001": "During combat, Dullahan uses its longsword to charge up and perform a high-level stab, which can be interrupted by your high-level attack.",
"CardSkillDesc_300002": "During combat, Dullahan uses its longsword to charge up and perform a high-level stab, which can be interrupted by your high-level attack.",
"CardSkillDesc_300004": "During combat, Ionized: Dullahan uses its longsword to charge up and perform a high-level stab, which can be interrupted by your high-level attack. Some of its skills also build up Ether Energy that can launch follow-up explosive attacks.",
"CardSkillDesc_300005": "During combat, Notorious: Dullahan uses its longsword to charge up and perform a high-level stab, which can be interrupted by your high-level attack. Notorious: Dullahan is skilled at blocking with its shield, and can string together attacks soon after blocking.",
"CardSkillDesc_30001": "During combat, Thanatos blinks around to attack from tricky angles, but its Daze buildup when using Defensive Assist and Assist Follow-Up is also very high.",
"CardSkillDesc_300011": "During combat, Thanatos blinks around to attack from tricky angles, but its Daze buildup when using Defensive Assist and Assist Follow-Up is also very high.",
"CardSkillDesc_300014": "During combat, Ionized: Thanatos blinks around to attack from tricky angles, but its Daze buildup when using Defensive Assist and Assist Follow-Up is also very high.",
"CardSkillDesc_300015": "During combat, Notorious: Thanatos blinks around to attack from tricky angles and is extremely aggressive, but its Daze buildup when using Defensive Assist and Assist Follow-Up is also very high.",
"CardSkillDesc_30002": "During combat, Autonomous Support Unit - Guardian not only performs powerful melee attacks, but can also use a variety of ranged attacks. When adjacent to another unit, some Autonomous Support Unit - Guardian units will focus on providing ranged fire support from outside the core battlefield.",
"CardSkillDesc_300021": "During combat, Autonomous Support Unit - Guardian MK II not only performs powerful melee attacks, but can also use a variety of ranged attacks. When adjacent to another unit, some Autonomous Support Unit - Guardian MK II units will focus on providing ranged fire support from outside the core battlefield.",
"CardSkillDesc_300022": "During combat, Autonomous Assault Unit - Guardian Mk III performs aggressive melee attacks and a variety of ranged attacks. It sometimes also leaps into the air to launch a clobbering blow.",
"CardSkillDesc_30004": "During combat, Greta uses her demolition saw to charge targets or swipe through a large area, and its absorption traps enemies hit for a short time. If her legs get damaged, she can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300041": "During combat, Greta uses her demolition saw to charge targets or swipe through a large area, and its absorption traps enemies hit for a short time. If her legs get damaged, she can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300042": "During combat, Greta uses her demolition saw to charge targets or swipe through a large area, and its absorption traps enemies hit for a short time. If her legs get damaged, she can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_30005": "During combat, Hans uses his claws to continually slash or swipe across a large area. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300051": "During combat, Hans uses his claws to continually slash or swipe across a large area. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300052": "During combat, Hans uses his claws to continually slash or swipe across a large area. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_30006": "During combat, Friday creates an extremely large shockwave attack which is difficult to escape, but can be negated by Defensive Assist. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300061": "During combat, Friday creates an extremely large shockwave attack which is difficult to escape, but can be negated by Defensive Assist. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_300062": "During combat, Friday creates an extremely large shockwave attack which is difficult to escape, but can be negated by Defensive Assist. If his legs get damaged, he can become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_30007": "During combat, Dead End Butcher's attacks vary greatly. Once enough damage has been taken, phase two attacks become flurried and with the addition of laser attacks. Use a high-level skill once its combo has finished to trigger bonus Stagger.",
"CardSkillDesc_300071": "During combat, Newborn Dead End Butcher's attacks vary greatly. Once enough damage has been taken, phase two attacks become flurried and with the addition of laser attacks. Use a high-level skill once its combo has finished to trigger bonus Stagger. Newborn Dead End Butcher performs nimble dodges to evade enemy attacks.",
"CardSkillDesc_30008": "During combat, Autonomous Tactical Unit - Typhon Challenger performs powerful combos and sometimes also leaps into the air to launch a clobbering blow.",
"CardSkillDesc_300081": "During combat, Autonomous Tactical Unit - Typhon Slugger performs powerful combos and sometimes also leaps into the air to launch a clobbering blow.",
"CardSkillDesc_30009": "During combat, Unknown Corruption Complex combines attacks from various machinery units, and can release a dense array of missiles. Attack its main body while Stunned until it becomes Impaired, taking significant damage in one shot. If its legs get damaged, it can also become Impaired, building up significant Daze in one shot.",
"CardSkillDesc_30010": "In battle, Marionette will teleport to her opponent and unleash a relentless assault.",
"CardSkillDesc_30011": "In battle, Marionette will teleport to her opponent and unleash a relentless assault.",
"CardSkillDesc_30012": "During combat, the Twin Marionettes perform a large number of chained attacks. Some of their dance attacks can be interrupted by multiple Defensive Assists, and the twins will attempt to resuscitate the other if one should fall.",
"CardSkillDesc_30017": "During combat, Ionized: Cyrtoidea uses its sharp head to assault enemies at long range.",
"CardSkillDesc_30018": "During combat, Ionized: Nassellaria charges up attacks for a long time, shooting out high-level energy orbs to attack the enemy. Energy orbs attacked with Ether damage or a high-level attack during charge up will fall down, damaging enemies in the surrounding area.",
"CardSkillDesc_30019": "During combat, Hollow Thug - Rampant Brute charges up his armor with electricity to release a high-level attack. During this time, he enters a Shocked state where his charging is interrupted and he's instantly inflicted with Disorder if any other type of Attribute Anomaly is inflicted.",
"CardSkillDesc_30020": "During combat, it can unleash the same moves as its original.",
"CardSkillDesc_35001": "In battle, Nineveh will use attacks with wide areas of effect, barrage opponents with missiles, and summon Hornets to aid her.",
"CardSuit_Del_Reconfirm": "Once discarded, this Resonium Kit will be lost forever. Discard anyway?",
"CardUnlockTips": "New Resonia are now available in the Hollow, please go to the Workbench for specific information",
"Cat_001_name": "ZYL's Bangboo",
"Cat_001_name_en": "Buddy_ZYL",
"Cat_002_name": "Lovely Cat",
"Cat_002_name_en": "Buddy_Heart",
"Cat_InputTipsKey": "Enter a name...",
"Cat_NameConfirmed": "Would you like to use the name {0}?",
"Cat_NamePrompt": "Name cannot be changed after confirming",
"Cat_TipsKey": "Inky's New Name",
"Cat_TitleKey": "Edit Name",
"ChainTypeActivityTab": "Not Yet Available",
"ChainTypeActivityTab_GoldenWeek": "Coming Soon",
"ChallengeBubble_01": "Ehn-un-nah! (About to commence cleaning, please be careful)",
"ChallengeBubble_02": "...% zzz... Bzz... #$@",
"ChallengeBubble_03": "Ehn-na...",
"ChallengeBubble_04": "Na-ehn nu-na!",
"ChallengeBubble_05": "Uh-oh...",
"ChallengeBubble_06": "Do you want me to locate the Bangboo?",
"ChallengeChat_01": "Enh-nuu-nah! Nuu-uhn! (Careful! We're about to start handling corrupted supplies!)",
"ChallengeChat_02": "Uhn-en-nah-an! (Please don't get caught up in the cleaning process!)",
"ChallengeChat_03": "Nah-ehn-an? Ahn-un! (Do you want to help clean? Thank you! You'll be rewarded!)",
"ChallengeChat_04": "I can help out.",
"ChallengeChat_05": "En-ehn-na-noo! (Thanks for your help! Even better than a machine... Impressive!)",
"ChallengeChat_06": "Nah-noo-uhn-en-nuh! (I'll help with your Hollow Investigative Association application as thanks!)",
"ChallengeChat_07": "Uhn-nah-ahn-nuu! (Thanks for your help! Corrupted supplies have been destroyed!)",
"ChallengeChat_08": "En-nuh-ahn-na-na! (Can we team up again next time we meet? Earn a reward if you can beat the machine!)",
"ChallengeChat_09": "En-ehn-na-nah! Ehn-nu! (Investigator, my friends are lost! Please help me find them!)",
"ChallengeChat_10": "Ne-nah-nah-ehn-nuu! (They'll start putting out an error signal if they get corrupted. Just catch them if so!)",
"ChallengeChat_11": "Alright, I'll help out",
"ChallengeChat_12": "Ehn-no-un-nuh! (I'll wait for you at beside the elevator, then. Be careful.)",
"ChallengeChat_13": "Uhn-na-un-noo! (Investigator! Thank you for finding my lost friend!)",
"ChallengeChat_14": "Nuh-nah-ehn-un-nah! (I... I'll bring you a thank-you gift! Goodbye!)",
"ChallengeChat_Sp8_01": "You're... the team that came to investigate Hollow Zero, right? Great, I really need your help!",
"ChallengeChat_Sp8_02": "We've lost a Bangboo who had lots of important Etheric matter samples inside. Can you help us find it?",
"ChallengeChat_Sp8_03": "(Help)",
"ChallengeChat_Sp8_04": "Thank you! I'll use the detector to locate the Bangboo! Come find me if you'd like to know!",
"ChallengeChat_Sp8_Name": "Distressed Security Officer",
"ChallengeShop_Unlockinfo_01": "Available after unlocking Shiyu Defense",
"Chaos_System": "Corruption",
"Chaos_System_Debuff_Des": "Receive additional Ether DMG.",
"ChapterDesc_1": "Is this the metro?",
"ChapterDesc_100": "Is this the trash can?",
"ChapterDesc_101": "Is this the \"Hello World\"?",
"ChapterDesc_2": "Is this the rooftop?",
"ChapterDesc_99": "Is this the model?",
"ChapterName_1": "Chapter 1",
"ChapterName_100": "Discarded Stage",
"ChapterName_101": "Hello World",
"ChapterName_2": "Chapter 2",
"ChapterName_99": "Template Library",
"ChapterTipsMain_1000": "Prologue: Business x Strangeness x Justness",
"ChapterTipsMain_1010": "Chapter 1: Cat's Lost & Found",
"ChapterTipsMain_1020": "Chapter 2: A Call From the Hollow's Heart",
"ChapterTipsMain_1025": "Chapter 2 Interlude: Mission Unthinkable",
"ChapterTipsMain_1030": "Chapter 3: The Midnight Pursuit",
"ChapterTipsMain_1031": "Chapter 3: The Midnight Pursuit",
"ChapterTipsMain_1032": "(Temporary) OB - Version 1.0",
"ChapterTipsSuffix_1000": "Completed",
"ChapterTipsSuffix_1010": "Completed",
"ChapterTipsSuffix_1020": "Completed",
"ChapterTipsSuffix_102501": "Enabled",
"ChapterTipsSuffix_102502": "Completed",
"ChapterTipsSuffix_1030": "Completed",
"ChapterTipsSuffix_1031": "Completed",
"ChapterTipsSuffix_Begin": "Enabled",
"ChapterTipsSuffix_End": "Completed",
"CharacterChoose_StoryMode_Close": "Disable Agent Trial Mode?",
"CharacterChoose_StoryMode_Close_Detail": "When disabled, you will use your own agents",
"CharacterChoose_StoryMode_Open": "Enable Agent Trial Mode?",
"CharacterChoose_StoryMode_Open_Detail": "When enabled, you will be able to use the Agents featured in the story.",
"CharacterCreatedTips_1": "Nickname is too long",
"ChatQuest_1203550301": "I discuss the \"secret plan\" with Lycaon...\nShortly after I return to the video store, Lycaon's DM arrives.",
"Chat_Avatar_10_01": "An empty alley filled with gloomy lamp light on an eerie night...",
"Chat_Avatar_10_02": "It's almost like a crime scene from a movie, just missing a victim.",
"Chat_Avatar_10_03": "Stop! Put your blade away, and stop watching so many crime thrillers!",
"Chat_Avatar_12_01": "This recent order is such a headache!\nThey say they want modification, but once I got a look at the car, I saw I'd have to spend 90% of the materials on repairs, what's left to modify?!",
"Chat_Avatar_12_02": "I guess I can just put a little flag on the exhaust pipe!",
"Chat_Avatar_13_01": "Ah, it's the {M#handsome}{F#pretty} manager from the video store!\nThe gadget store is being renovated right now, but you'll be the first to know when it opens!",
"Chat_Avatar_14_02": "Hello, video store manager. As you can see, this COFF Cafe is also temporarily closed.",
"Chat_Avatar_14_03": "It will be some time before it reopens, but luckily, I'm good at waiting... Yes...",
"Chat_Avatar_15_01": "Awoooo~",
"Chat_Avatar_15_02": "(Howl paws through the new issue of Starving Dreams, his tongue flopped to one side with excitement.)",
"Chat_Avatar_15_03": "(It seems to contain food Howl recommends)",
"Chat_Avatar_16_01": "Ruuurf?",
"Chat_Avatar_16_02": "(Howl tilts his head inquisitively as if asking \"What d'you want?\")",
"Chat_Avatar_17_01": "(Howl is sleeping soundly. Should I wake him?)",
"Chat_Avatar_17_02": "Wake him up!",
"Chat_Avatar_17_03": "I'll pass...",
"Chat_Avatar_1_01": "Some office lady asked me if I was a lost school kid.",
"Chat_Avatar_1_02": "I told her \"no,\" and she said, \"I never expected boys in elementary school to be so cute nowadays.\"",
"Chat_Avatar_1_03": "...I'd question the \"elementary school\" part!",
"Chat_Avatar_2_01": "Manager, please help me reach \"Business Leader Insider\" and \"Business News\" on the top shelf.",
"Chat_Avatar_2_02": "Yes, that's it. Good doggo.",
"Chat_Avatar_2_03": "Huh? Not enough change? I'll take this comic book too then.",
"Chat_Avatar_2_04": "I haven't read the latest chapters. What happened to the heroine who became a monster... Ahem.",
"Chat_Avatar_3_01": "I just ran straight into this depressed-looking guy.",
"Chat_Avatar_3_02": "\"Such a gloomy expression isn't manly!\" I shouted, before he gave me a weird look and bolted.",
"Chat_Avatar_3_03": "He sure looked full of energy as he ran off!",
"Chat_Avatar_4_01": "Sometimes I just wanna sit down and have a bowl of noodles, but these stools weren't designed for a Thiren posterior like mine...",
"Chat_Avatar_4_02": "Once I sit down, the entire stool's surface rides up my butt...",
"Chat_Avatar_4_03": "Don't bother me none... But anyone passing by might get a shock.",
"Chat_Avatar_5_01": "I realized there aren't any famous singers among us bear Thirens.",
"Chat_Avatar_5_02": "Compared to our growling, the howls of the dog Thirens are like melodious bells...",
"Chat_Avatar_6_01": "Ben, you want an ice cream cone right?",
"Chat_Avatar_6_02": "Hm? President, I didn't...",
"Chat_Avatar_6_03": "You — want — one, RIGHT?",
"Chat_Avatar_6_04": "...Yeah... I do...",
"Chat_Avatar_6_05": "Great! I'll get you one, and one for me too!",
"Chat_Avatar_7_01": "You here to visit a client?",
"Chat_Avatar_7_02": "Ya' know, that one where they forfeited on the final payment.",
"Chat_Avatar_7_03": "I remember you sayin' we should deal with it the \"manly way.\"",
"Chat_Avatar_7_04": "Should I be worried about you? Or the client?",
"Chat_Avatar_7_05": "No need to worry, President. I got this!",
"Chat_Avatar_8_01": "Woof! Woof—!",
"Chat_Avatar_8_02": "What? It's your fault for wagging your tail. Who wouldn't wanna grab a wagging tail!",
"Chat_Avatar_9_01": "I smell mackerel heads! Nicole, I wanna eat some!",
"Chat_Avatar_9_02": "Ahem, how much for a mackerel head?",
"Chat_Avatar_9_03": "Free! I'm just happy to get rid of my leftovers.",
"Chat_Avatar_9_04": "Nicole, Nicole, can I have this for all my staff meals in the future?",
"Chat_Avatar_9_05": "Sure, eat as much as you want. Hmph, how's that for generosity?",
"Chat_Chapter00_16_01": "Huh? If it isn't the manager!",
"Chat_Chapter00_16_02": "What are you doing?",
"Chat_Chapter00_16_03": "What about Nicole?",
"Chat_Chapter00_16_04": "I booked in a complete overhaul for Old Smokey, and they'll clean her up too while they're at it!",
"Chat_Chapter00_16_05": "Most of my recent commissions involved some emergency maneuvers, so I have to make sure she's kept in top shape.",
"Chat_Chapter00_16_06": "Ever thought of upgrading to a new vehicle?",
"Chat_Chapter00_16_07": "A new car? What are you talking about... Old Smokey's part of the family! She's guided us through many a life-or-death situation. How could we just replace her!",
"Chat_Chapter00_16_08": "And besides, she's in her golden years now with limitless potential. She ain't past her use-by date, no way!",
"Chat_Chapter00_16_09": "My mistake.",
"Chat_Chapter00_16_10": "Oh yeah — Nicole went to get in touch with her contacts at the Hollow Investigative Association.",
"Chat_Chapter00_16_11": "Her acquaintance will help find a way to isolate the location of the strongbox inside the Hollow. We'll regroup once everything has been confirmed.",
"Chat_Chapter00_16_12": "So looks like we'll be leaning on you once more when the time comes. You are Phaethon the legendary Proxy, after all!",
"Chat_Chapter00_16_13": "Don't say that name in public.",
"Chat_Chapter00_16_14": "Keep it down!",
"Chat_Chapter00_16_15": "O—Oh yeah... I forgot. Sorry!",
"Chat_Chapter00_16_name": "Billy",
"Chat_Chapter00_17_01": "Nicole asked me to buy some supplies for the next commission.",
"Chat_Chapter00_17_02": "What did you buy?",
"Chat_Chapter00_17_03": "Then I won't bother you.",
"Chat_Chapter00_17_04": "A gallon of Bomb Cola, a UAP Chips fun pack and some Ol' Captain Jerky, a supersize bottle of Nitro-Fuel, and some Rocket Popping candy...",
"Chat_Chapter00_17_05": "...Maybe you should check with Nicole first.",
"Chat_Chapter00_17_06": "Did you get the right shopping list?",
"Chat_Chapter00_17_07": "Hmm? But this shopping list is the one Nicole gave me.",
"Chat_Chapter00_17_08": "Celebrative snacks for a successful commission are Cunning Hares tradition.",
"Chat_Chapter00_17_09": "Nicole says, \"Following me is the best strategy! You guys just start planning the after-party!\"",
"Chat_Chapter00_17_10": "I trust her.",
"Chat_Chapter00_17_name": "Anby",
"Chat_Chapter00_18_01": "Despite the structural damage to Nicole's flash drive, the transfer protocols were thankfully still intact.",
"Chat_Chapter00_18_02": "I just tried using the HDD System to read it only to discover it was encrypted.",
"Chat_Chapter00_18_03": "But it doesn't seem to be any sort of high-level encryption, and should be pretty easy to crack.",
"Chat_Chapter00_18_04F": "I'll figure out a way while Belle's busy with handling the commission.",
"Chat_Chapter00_18_05": "I hope that strongbox key Nicole mentioned is really in here.",
"Chat_Chapter00_18_nameF": "Wise",
"Chat_Chapter00_21_nameNicole": "Nicole",
"Chat_Chapter00_22_01": "That's it, then. We'll snoop around to find the strongbox, and you guys fix the damaged flash drive.",
"Chat_Chapter00_22_02": "Let's move onto the next step once we're both done!",
"Chat_Chapter00_22_name": "Nicole",
"Chat_Chapter00_23_01": "Yo, we're back!",
"Chat_Chapter00_23_02": "Looks like things are going smoothly?",
"Chat_Chapter00_23_03": "Obviously! The Cunning Hares are professionals when it comes to investigating.",
"Chat_Chapter00_23_name": "Billy",
"Chat_Chapter00_24_01": "Mmm... it's a professional look...",
"Chat_Chapter00_24_02": "What are you muttering over there, Anby?",
"Chat_Chapter00_24_03": "Ah, it's nothing. Nicole is waiting on you.",
"Chat_Chapter00_24_name": "Anby",
"Chat_Chapter00_25_01": "The timing on this hack is terrible. What are we gonna do? What do they want from us...",
"Chat_Chapter00_25_01F": "I never would've thought someone would hack into Phaethon's system. How rude...",
"Chat_Chapter00_25_02": "This could have something to do with Nicole.",
"Chat_Chapter00_25_02F": "This may have something to do with Nicole.",
"Chat_Chapter00_25_03": "This could have something to do with the commission.",
"Chat_Chapter00_25_03F": "This may have something to do with the commission.",
"Chat_Chapter00_25_04": "Let's get in touch with Nicole, pronto. We have to see what that guy's sent, ASAP!",
"Chat_Chapter00_25_04F": "Whatever it is, we can't waste any time. Nicole needs our help — we have to see what that guy's sent, ASAP!",
"Chat_Chapter00_25_name": "Belle",
"Chat_Chapter00_25_nameF": "Wise",
"Chat_Chapter01_44_01": "Nekomata has already gone to the Hollow. Let's get ready and meet up with her as soon as possible.",
"Chat_Chapter01_44_02": "Nekomata has already gone to the Hollow. Let's get ready and meet up with her as soon as possible.",
"Chat_Chapter01_44_03": "However, our next commission might be pretty tough. Being at odds with Vision Corp is one thing, plus anything can happen in the Hollow...",
"Chat_Chapter01_44_04": "However, our next commission might be pretty tough. Being at odds with Vision Corp is one thing, plus anything can happen in the Hollow...",
"Chat_Chapter01_44_05": "There's also a dangerous, notorious Ethereal in the Dead End Hollow. What if...",
"Chat_Chapter01_44_06": "There's also a dangerous, notorious Ethereal in the Dead End Hollow. What if...",
"Chat_Chapter01_44_07": "Wise, let's prepare as much as possible then. It won't hurt!",
"Chat_Chapter01_44_08": "Belle, let's prepare as much as possible then. It's better to be safe than sorry.",
"Chat_Chapter02_01_01": "So, Belle, do you have time now? Can we talk?",
"Chat_Chapter02_01_02": "Wise, do you have time now? Let's talk?",
"Chat_Chapter02_01_03": "Yeah, I'm not busy right now. What do you want to talk about?",
"Chat_Chapter02_01_04": "Hold on for a moment.",
"Chat_Chapter02_01_Name01": "Belle",
"Chat_Chapter02_01_Name02": "Wise",
"Chat_Chapter02_02_1": "...Bro, I can tell you're really trying to hold back those urges, just like I am.",
"Chat_Chapter02_02_2": "But you have to believe me, a real bro doesn't shake in fear over such a small matter.",
"Chat_Chapter02_02_3": "BAM— BAM— BAM—!",
"Chat_Chapter02_02_4": "Haha, I get it! I get it! This is likely our last chance. When the others arrive later, we need to be careful...",
"Chat_Chapter02_02_5": "BAM— BAM— BAM—!",
"Chat_Chapter02_03_01": "Oh, Proxy, did Sweet Pea send you to ask about the commission details?",
"Chat_Chapter02_03_02": "I've located the approximate position of a heavy boring machine. If you're ready, we can set off now.",
"Chat_Chapter02_03_03": "Ask about \"Sweet Pea\"",
"Chat_Chapter02_03_04": "That's right, our fun-sized \"real beast,\" as Anton calls her! In all of Belobog, she only allows me to call her by that nickname.",
"Chat_Chapter02_03_05": "She'd go kicking and screaming before she'd admit to letting me call her that of course... but I'm not giving up until she's taller than me!",
"Chat_Chapter02_03_05_01": "You're welcome. By the way, Proxy, I heard you can sync with your Bangboo?",
"Chat_Chapter02_03_05_02": "What modifications did you make? How did you get around the Marcel Group's exclusivity protocols? How does it feel having your consciousness inside a Bangboo? The mapping of the neural network...",
"Chat_Chapter02_03_05_03": "Ah, sorry, I almost forgot that I should be the one answering the questions. Anyway, if there's ever a chance, please let me study your little Bangboo in the future!",
"Chat_Chapter02_03_05_04": "(...I'm not so sure I should agree to that.)",
"Chat_Chapter02_03_06": "Ask about her responsibilities",
"Chat_Chapter02_03_07": "My job is the \"development and advancement of heavy-duty smart construction machines for in-Hollow use.\" There was some important-sounding title on the business card Ben got me... I can't remember. Oh well, it's not important!",
"Chat_Chapter02_03_08": "I'm just very content to be able to study those adorable children at the company and watch them grow.",
"Chat_Chapter02_03_09": "Ah, yes, the children have the same version of the logic core installed, but their personalities are somewhat different.",
"Chat_Chapter02_03_10": "There're a few particularly smart children who can recite the times tables, I'll have them show you next time!",
"Chat_Chapter02_03_18": "End conversation",
"Chat_Chapter02_03_19": "Okay, I'll be counting on you in the Hollow later!",
"Chat_Chapter02_03_20": "The kids must be very scared right now in the chaotic and dangerous Hollow. We must be sure to comfort them once we find them.",
"Chat_Chapter02_03_21": "Having the location info makes things much easier.",
"Chat_Chapter02_03_22": "You've been a big help.",
"Chat_Chapter02_03_23": "...Alright, then.",
"Chat_Chapter02_03_24": "I'll send you the stats for the boring machine shortly. If you have any other questions, feel free to ask!",
"Chat_Chapter02_03_25": "Proxy, is there anything else you want to know?",
"Chat_Chapter02_03_26": "But don't underestimate her just because of her appearance. Everyone at Belobog respects her as the company president.",
"Chat_Chapter02_03_27": "If I have to mention one thing I'm not entirely happy with... it would be that Sweet Pea isn't enthusiastic enough about smart machinery.",
"Chat_Chapter02_03_28": "How did this happen... She was so fascinated by mechanics when she was a child...",
"Chat_Chapter02_03_29": "Speaking of our little ones, thanks to Belobog's special tech, not only can we easily locate them, they can also transmit information to each other in the Hollows!",
"Chat_Chapter02_03_30": "Also, Belobog got the green light to operate in the Hollows, and the kids are all equipped with Carrot data. If they hadn't strayed so far into the Hollow and out of scope of the Carrot, they could've found their own way back.",
"Chat_Chapter02_03_Name01": "Grace",
"Chat_Chapter02_04_01": "Grace, how much longer do you need to analyze the coordinates of that prototype?",
"Chat_Chapter02_04_02": "Please don't rush me. The more you rush, the slower it goes.",
"Chat_Chapter02_04_03": "Is that Ben's signature line he uses at the close of each month when it's time for expense reports?!",
"Chat_Chapter02_04_04": "*chuckles* Proxy, it seems Grace will need some more time.\nYou don't need to wait here. Once we've got the coordinates of the prototype, we'll let you know.",
"Chat_Chapter02_06_01": "Oh, Proxy, you're here? I was just admiring your car. FOORKS M1, she's a beauty!",
"Chat_Chapter02_06_02": "Hmmm, you also shortened the suspension, lowered the chassis, and reinforced it. Not bad, it must be pretty steady in a race? Like a tortoise on the loose!",
"Chat_Chapter02_06_03": "Thank you... I guess?",
"Chat_Chapter02_06_04": "So, shall we get in and go?",
"Chat_Chapter02_06_Name1": "Anton",
"Chat_Chapter02_08_01": "Take care on your journey, Wise! I'll keep a close eye on things!",
"Chat_Chapter02_08_02": "Be safe on your journey. I'll be watching over you.",
"Chat_Chapter02_08_Name2": "Wise",
"Chat_Chapter02_09_01": "I asked Anton to wait for you in the parking lot. You can go find him when you're ready.",
"Chat_Chapter02_09_02": "I asked Anton to wait for you in the parking lot. You can go find him when you're ready to go.",
"Chat_Chapter02_09_03": "I'll continue to provide support with Fairy from the workshop as usual.",
"Chat_Chapter02_09_04": "I'll continue to provide support with Fairy from the workshop as usual.",
"Chat_Chapter02_09_05": "Oh right, and the road to Belobog's construction site isn't too good, so drive carefully.",
"Chat_Chapter02_09_06": "Oh right, and the road to Belobog's construction site isn't too good, so drive slowly and stay safe.",
"Chat_Chapter02_09_Name1": "Belle",
"Chat_Chapter02_09_Name2": "Wise",
"Chat_Chapter02_10_01": "Good kid, look at my fingers. How many is this?",
"Chat_Chapter02_10_02": "This reaction... Did you bump your head just now? Maybe we should open it up and take a look inside?",
"Chat_Chapter02_10_03": "...Back to normal immediately! What a good kid!",
"Chat_Chapter02_10_Name1": "Grace",
"Chat_Chapter02_11_01": "Hey, Proxy! I've just located one of the missing machinery, a heavy-duty grappler. Shall we set off now, or do you have any more questions for me?",
"Chat_Chapter02_11_02": "I've always wanted to ask...",
"Chat_Chapter02_11_03": "Ask about his role",
"Chat_Chapter02_11_04": "At Belobog, you could say the president is in charge of people, Ben's in charge of finances, Grace deals with tech... and I... I guess I'm mostly on construction sites.",
"Chat_Chapter02_11_05": "Sure thing, sometimes I gotta schmooze or dress up for negotiations. You know what someone once told me, \"There are no tough jobs, just brave folks!\" That always cheers me up, hahaha!",
"Chat_Chapter02_11_06": "(That sounds familiar. Am I imagining it?)",
"Chat_Chapter02_11_07": "(Why do I feel like that's not the original saying...)",
"Chat_Chapter02_11_08": "Ask about \"Bangboo Knows\"",
"Chat_Chapter02_11_09": "You must see it too, right Proxy? For such a show to invite us on, they couldn't have good intentions.",
"Chat_Chapter02_11_10": "But Ben said we'd look even worse if we refuse, so we had to accept.",
"Chat_Chapter02_11_11": "We all decided to let the president go on first, but then the program said \"We invite guests onto a children's program, not children on as guests!\"",
"Chat_Chapter02_11_12": "Our president almost smashed a load-bearing wall when she heard... Haha, don't give me that look, I'm not complaining! One of her charms is that she doesn't even bother holding back when she's angry.",
"Chat_Chapter02_11_13": "Good thing she didn't go in the end... That stupid host... He just had to bring up that incident...",
"Chat_Chapter02_11_14": "Ahem! But that's all in the past, Proxy! We got this new project based on our merits alone, and we'll definitely deliver!",
"Chat_Chapter02_11_15": "Everyone has a past that they don't want to talk about though, right? Even you guys changed Inter-Knot accounts after certain events? Don't worry, I won't ask for details, hahaha!",
"Chat_Chapter02_11_16": "Ask about his \"Bro\"",
"Chat_Chapter02_11_17": "Oh, so you saw me talking to myself on the side of the road.",
"Chat_Chapter02_11_19": "Allow me to introduce you to my Bro — my jackhammer! If we're heading into the Hollow later, we'll need Grace's help to adjust it and get it into the best condition.",
"Chat_Chapter02_11_20": "So that's your bro...",
"Chat_Chapter02_11_21": "So this is your bro...",
"Chat_Chapter02_11_22": "It works alongside me every day, so of course it's my bro! And for someone like me who isn't much of a thinker, my bro is great to talk to.",
"Chat_Chapter02_11_23": "I wanted to make a good impression, so I left it behind when I went to see you this morning, but then I felt really awkward without it.",
"Chat_Chapter02_11_25": "So that's why it's on your arm as soon as you got to the construction site.",
"Chat_Chapter02_11_26": "So that's why you went looking for it the moment you got out of the car...",
"Chat_Chapter02_11_27": "Hahaha, and it was also thanks to my bro I was able to stop that heavy machine base from avoiding the system check.",
"Chat_Chapter02_11_28": "End conversation",
"Chat_Chapter02_11_29": "Anyway, I'm all set here. If you have any other questions, feel free to ask. We're all on the same team!",
"Chat_Chapter02_11_30": "Yo, Proxy! We've found the location of that heavy-duty grappler.",
"Chat_Chapter02_11_31": "Shall we go right away, or did you have any questions?",
"Chat_Chapter02_11_33": "Hey, Proxy! I've just located one of the missing machinery, a heavy-duty grappler. Shall we set off now, or do you have any more questions for me?",
"Chat_Chapter02_11_34": "Speaking of which, I've been meaning to ask...",
"Chat_Chapter02_11_35": "About that \"bro\" you mentioned before...",
"Chat_Chapter02_11_36": "Oh, so you saw me talking to myself on the side of the road.",
"Chat_Chapter02_11_37": "Allow me to introduce you to my Bro — my jackhammer! If we're heading into the Hollow later, we'll need Grace's help to adjust it and get it into the best condition.",
"Chat_Chapter02_11_38": "So that's your bro...",
"Chat_Chapter02_11_39": "So this is your bro...",
"Chat_Chapter02_11_40": "It works alongside me every day, so of course it's my bro! And for someone like me who isn't much of a thinker, my bro is great to talk to.",
"Chat_Chapter02_11_41": "I wanted to make a good impression, so I left it behind when I went to see you this morning, but then I felt really awkward without it.",
"Chat_Chapter02_11_42": "No wonder! You seem much more upbeat now.",
"Chat_Chapter02_11_43": "Old habits are hard to break, huh?",
"Chat_Chapter02_11_44": "Anyway, I'm all set here. If you have any other questions, feel free to ask. We're all on the same team!",
"Chat_Chapter02_11_45": "Keep asking.",
"Chat_Chapter02_11_46": "Nah... Maybe not now.",
"Chat_Chapter02_11_47": "Oh, what else would you like to know? Fire away!",
"Chat_Chapter02_11_48": "Alright! If you ever need to know something, just come find me!",
"Chat_Chapter02_11_49": "What do you do at Belobog?",
"Chat_Chapter02_11_50": "At Belobog, you could say the president is in charge of people, Ben's in charge of finances, Grace deals with tech... and I... I guess I'm mostly on construction sites.",
"Chat_Chapter02_11_51": "Sure thing, sometimes I gotta schmooze or dress up for negotiations. You know what someone once told me, \"There are no tough jobs, just brave folks!\" That always cheers me up, hahaha!",
"Chat_Chapter02_11_52": "(That sounds familiar. Am I imagining it?)",
"Chat_Chapter02_11_53": "(Why do I feel like that's not the original saying...)",
"Chat_Chapter02_11_54": "Why did Belobog go on a children's program?",
"Chat_Chapter02_11_55": "You must see it too, right Proxy? For such a show to invite us on, they couldn't have good intentions.",
"Chat_Chapter02_11_56": "But Ben said we'd look even worse if we refuse, so we had to accept.",
"Chat_Chapter02_11_57": "We all decided to let the president go on first, but then the program said \"We invite guests onto a children's program, not children on as guests!\"",
"Chat_Chapter02_11_58": "Good thing she didn't go in the end... That stupid host... He just had to bring up that incident...",
"Chat_Chapter02_11_59": "Ahem! But that's all in the past, Proxy! We got this new project based on our merits alone, and we'll definitely deliver!",
"Chat_Chapter02_11_60": "Everyone has a past that they don't want to talk about though, right? Even you guys changed Inter-Knot accounts after certain events? Don't worry, I won't ask for details, hahaha!",
"Chat_Chapter02_11_61": "Maybe some other time...",
"Chat_Chapter02_11_62": "Hmm? Hey, no need for formalities here, my friend.",
"Chat_Chapter02_11_Name1": "Anton",
"Chat_Chapter02_12_01": "I'm back, bro! Did Grace take good care of you?",
"Chat_Chapter02_12_02": "Not yet? Hey bro, don't worry!",
"Chat_Chapter02_12_03": "After all, you've been taken apart by her so many times that she has probably seen everything of you by now! Hahaha!",
"Chat_Chapter02_12_Name1": "Anton",
"Chat_Chapter02_13_01": "...Honestly, I know Grace is capable, but hasn't she been getting a little carried away lately?",
"Chat_Chapter02_13_02": "Does a floor sweeper really need voice-activated cooking functions? Who wants it to cook an egg while cleaning the floor?!",
"Chat_Chapter02_13_03": "And do intelligent machines need to be taught how to sing?! She swore it wouldn't affect their work, but within a week the construction site was as lively as a dance club!",
"Chat_Chapter02_13_04": "The code that guy left behind... I told her if she wants to study it that's fine, but why does it have to be added to company products?!",
"Chat_Chapter02_13_05": "That code is also considered a company asset, after all. Grace just wants to put it to good use...",
"Chat_Chapter02_13_06": "...",
"Chat_Chapter02_13_07": "Ah, sorry, President, I spoke out of turn...",
"Chat_Chapter02_13_08": "Oh, Proxy, you're here. Have you spoken to Grace and Anton?",
"Chat_Chapter02_13_09": "I've spoken to them both.",
"Chat_Chapter02_13_10": "Not yet.",
"Chat_Chapter02_13_11": "Then you should know a little more about our company and the intelligent machines.",
"Chat_Chapter02_13_12": "If there's something you want to know, you should talk to them.",
"Chat_Chapter02_13_13": "The three smart machines that went missing are a boring machine, a heavy-duty grappler, and a pile driver.",
"Chat_Chapter02_13_14": "The boring machine and heavy-duty grappler have been found, but the pile driver went further away, so finding it will take some time. And we might need your help.",
"Chat_Chapter02_13_15": "Let's head out and get those two machines back. With those two we can catch up on the progress we lost this week.",
"Chat_Chapter02_13_Name1": "Koleda",
"Chat_Chapter02_13_Name2": "Ben",
"Chat_Chapter02_14_01": "...How was my performance just now?",
"Chat_Chapter02_14_02": "I believe you perfectly represented Belobog Industries' corporate image...",
"Chat_Chapter02_14_03": "What's the Proxy's face like? Did I just leave a strong impression?",
"Chat_Chapter02_14_04": "I don't want to be underestimated in front of important partners...",
"Chat_Chapter02_14_Name1": "Koleda",
"Chat_Chapter02_14_Name2": "Ben",
"Chat_Chapter02_15_01": "Wise, you're back.",
"Chat_Chapter02_15_02": "Belle, you're back.",
"Chat_Chapter02_15_03": "The commission this time was to find lost machines? Sounds like a pretty serious task compared to the usual ones like finding a lost cat or a husband with a secret girlfriend. No wonder Belobog was offering that kind of pay.",
"Chat_Chapter02_15_04": "The commission this time was to find lost machines? Sounds like a pretty serious commission compared to the usual finding a lost cat or husband with a secret girlfriend. No wonder Belobog was offering that kind of pay.",
"Chat_Chapter02_15_05": "Leave the support work to me. You just focus on getting into the Hollow.",
"Chat_Chapter02_15_06": "Leave the support work to me. You just focus on getting into the Hollow.",
"Chat_Chapter02_15_Name1": "Belle",
"Chat_Chapter02_15_Name2": "Wise",
"Chat_Chapter02_16_01": "You've been connected to the system for quite a while today, Wise. Are you feeling okay?",
"Chat_Chapter02_16_02": "You've been connected to the system for quite a while today, Belle. Are you feeling okay?",
"Chat_Chapter02_16_03": "My eyes feel sore.",
"Chat_Chapter02_16_04": "Sore eyes? Would some carrots help? I heard a new patisserie has opened on Twelfth Street and their specialty is carrot cakes!",
"Chat_Chapter02_16_05": "Sore eyes? Would some carrots help? I heard a new patisserie has opened on Twelfth Street and their specialty is carrot cakes! You like carrot cake, right?",
"Chat_Chapter02_16_06": "Objection. Cakes are high in sugar and not beneficial to eyesight. I've found some natural dried carrots with no additives. They claim to also help prevent digestive issues caused by the high water content in fresh carrots.",
"Chat_Chapter02_16_07": "Fairy, you're not talking about rabbit food, are you? My brother may spend a lot of time in rabbit-like Bangboo form, but not enough to enjoy eating like one.",
"Chat_Chapter02_16_08": "Fairy, you're not talking about rabbit food, are you? My sister may spend a lot of time in rabbit-like Bangboo form, but not enough to enjoy eating like one.",
"Chat_Chapter02_16_09": "I feel kinda dizzy.",
"Chat_Chapter02_16_10": "I guess you've been working too long today... Maybe some water will help?",
"Chat_Chapter02_16_11": "I guess you've been working too long today... Maybe some water will help?",
"Chat_Chapter02_16_12": "Objection. \"Drink more water\" is among the top ten most imprudent medical recommendations. If you're not feeling well, I recommend seeking immediate medical attention. Would you like me to call the nearest emergency center?",
"Chat_Chapter02_16_13": "Fairy... Does he really look like he needs an ambulance to you?",
"Chat_Chapter02_16_14": "Fairy... Does she really look like she needs an ambulance to you?",
"Chat_Chapter02_16_15": "Fairy has been a bit too enthusiastic these past few days...",
"Chat_Chapter02_16_16": "I agree. Maybe it's because we scolded her for using too much electricity and she wants to make up for it.",
"Chat_Chapter02_16_17": "I agree. Maybe it's because we scolded her for using too much electricity and she wants to make up for it.",
"Chat_Chapter02_16_Name1": "Belle",
"Chat_Chapter02_16_Name2": "Wise",
"Chat_Chapter02_16_Name3": "Fairy",
"Chat_Chapter02_17_01": "Let's hurry up and get that pile driver back while it isn't moving. Hehe, then we can sit back and watch the profits roll in!",
"Chat_Chapter02_17_02": "Let's hurry up and get that pile driver back while it isn't moving. Thanks for helping our family get through this month's financial crisis.",
"Chat_Chapter02_17_Name1": "Belle",
"Chat_Chapter02_17_Name2": "Wise",
"Chat_Chapter02_18_01": "It wasn't easy helping Belobog find those three missing machines, and now it's led to the issue with the prototype.",
"Chat_Chapter02_18_02": "It wasn't easy helping Belobog find those three missing machines, and now it's led to the issue with the prototype.",
"Chat_Chapter02_18_03": "And it turns out the accident at Belobog also happened back during the fall of the old capital.",
"Chat_Chapter02_18_04": "And it turns out the accident at Belobog also happened back during the fall of the old capital.",
"Chat_Chapter02_18_05": "The fall of the old capital changed so many things...",
"Chat_Chapter02_18_06": "Yeah. The chaos back then buried so many secrets... The thing we're trying to look into and also the truth behind Koleda's dad's disappearance.",
"Chat_Chapter02_18_07": "Yeah. The chaos back then buried so many secrets... The thing we're trying to look into, as well as the truth behind Koleda's dad's disappearance.",
"Chat_Chapter02_18_08": "I understand Koleda wants to leave the past behind, but I wonder, can people really completely cut themselves off from the past?",
"Chat_Chapter02_18_09": "I understand Koleda wants to leave the past behind, but I wonder, can people really completely cut themselves off from the past?",
"Chat_Chapter02_18_10": "...Anyhow, if Belobog decides to go into the Hollow and retrieve the prototype, I wanna take the commission. Whaddaya think, Wise?",
"Chat_Chapter02_18_11": "...Anyway, if Belobog Industries decides to go into the Hollows to retrieve the prototype, I'd like to take their commission. What do you think, Belle?",
"Chat_Chapter02_18_12": "Well, like you said...",
"Chat_Chapter02_18_12F": "If that's what you think...",
"Chat_Chapter02_18_13": "I agree.",
"Chat_Chapter02_18_14": "Then let's wait for Koleda to tell us more. It shouldn't be long now.",
"Chat_Chapter02_18_15": "Then let's wait for Koleda to tell us more. It shouldn't be long now.",
"Chat_Chapter02_18_16": "And it turns out the accident at Belobog also happened back during the fall of the old capital.",
"Chat_Chapter02_18_17": "The fall of the old capital changed so many things...",
"Chat_Chapter02_18_18": "Yeah. The chaos back then buried so many secrets... The thing we're trying to look into, and the truth behind Koleda's dad's disappearance.",
"Chat_Chapter02_18_19": "Yeah, too many secrets got buried away in the chaos of those days — that thing we wanted to look into, and the truth about Koleda's dad's disappearance.",
"Chat_Chapter02_18_20": "I understand Koleda wants to leave the past behind, but I wonder, can people really completely cut themselves off from the past?",
"Chat_Chapter02_18_21": "I understand Koleda wants to leave the past behind, but I wonder, can people really completely cut themselves off from the past?",
"Chat_Chapter02_18_22": "...Anyhow, if Belobog decides to go into the Hollow and retrieve the prototype, I want to take the commission. What do you think, Wise?",
"Chat_Chapter02_18_23": "...Anyway, if Belobog Industries decides to go into the Hollows to retrieve the prototype, I'd like to take their commission. What do you think, Belle?",
"Chat_Chapter02_18_24": "If that's what you think...",
"Chat_Chapter02_18_25": "I'm planning the same.",
"Chat_Chapter02_18_26": "We'll just have to wait and see what Koleda and the others decide, then.",
"Chat_Chapter02_18_27": "We'll just have to wait and see what Koleda and the others decide, then.",
"Chat_Chapter02_18_28": "Well done Wise, you've been working so hard lately. You should get some rest.",
"Chat_Chapter02_18_29": "Belle, you've been working hard lately. Why don't you rest up a few days?",
"Chat_Chapter02_18_Name1": "Belle",
"Chat_Chapter02_18_Name2": "Wise",
"Chat_Chapter02_18_Name3": "Belle",
"Chat_Chapter02_18_Name4": "Wise",
"Chat_Chapter02_19_01": "Anton got in touch to say he was going to commission us to find the prototype?",
"Chat_Chapter02_19_02": "Anton got in touch to say he was going to commission us to find the prototype?",
"Chat_Chapter02_19_03": "Looks like Koleda made her decision. You're going to meet them at the construction site soon, right Wise? Be careful out there!",
"Chat_Chapter02_19_04": "Looks like Koleda made her decision. You're going to meet them at the construction site soon, right Belle? Be careful out there!",
"Chat_Chapter02_19_Name1": "Belle",
"Chat_Chapter02_19_Name2": "Wise",
"Chat_Chapter02_20_01": "If you're ready to go, Wise, we can get straight to work.",
"Chat_Chapter02_20_02": "If you're ready to go, Belle, we can get straight to work.",
"Chat_Chapter02_20_03": "The prototype's communication module is nearing its limit, so we need to move fast. Fairy will be helping pinpoint the location, so I'm sure it'll all work out. Good luck!",
"Chat_Chapter02_20_04": "The prototype's communication module is nearing its limit, so we need to move fast. Fairy will be helping pinpoint the location, so I'm sure it'll all work out. Good luck!",
"Chat_Chapter02_20_Name1": "Belle",
"Chat_Chapter02_20_Name2": "Wise",
"Chat_Chapter02_21": "Both children have been sent for maintenance; I hope they'll be okay. It's a bit worrying to rush into the Hollow like this.",
"Chat_Chapter02_22_01": "Are you looking for Grace? She's gone to perform maintenance on that girl and... um, um, um...",
"Chat_Chapter02_22_02": "Oh right, Bro! ...It's called \"Hans,\" the name that heavy-duty grappler gave itself!",
"Chat_Chapter02_22_03": "That mecha-maniac, Grace, keeps saying \"The child finally gave herself a name, so we have to call her properly.\"...",
"Chat_Chapter02_22_04": "It's just like having an overprotective mom! —Don't tell her I said that, though.",
"Chat_Chapter02_22_Name1": "Anton",
"Chat_Chapter02_23_01": "I wonder what kind of troublesome personality the pile driver will have adopted... Are these changes connected to Grace?",
"Chat_Chapter02_23_02": "I can always trust Ben with any task. He's meticulous and diligent, though he tends to put too much pressure on himself at times. ",
"Chat_Chapter02_23_03": "With an employee like him you have to show concern from time to time, but not too obviously, or he'll get even more nervous...",
"Chat_Chapter02_23_04": "...Sorry, this probably isn't very interesting to you, is it?",
"Chat_Chapter02_23_Name1": "Koleda",
"Chat_Chapter02_24": "Calculating the pile driver's location requires precise calculations. Please don't disturb me.",
"Chat_Chapter02_25_01": "You take an interest in these children's well-being? It's nice to see your thoughtful side, Proxy. ",
"Chat_Chapter02_25_02": "My well-being? There's no need for that, is there?",
"Chat_Chapter02_25_Name1": "Grace",
"Chat_Chapter02_26_01": "I appreciate your help, Proxy.",
"Chat_Chapter02_26_02": "No matter what dangers the next retrieval task holds, I'll protect you and that little Bangboo you're possessing. Don't worry!",
"Chat_Chapter02_26_Name1": "Anton",
"Chat_Chapter02_27": "Father... No, he betrayed us. He doesn't deserve it... He doesn't deserve it...",
"Chat_Chapter02_28_01": "I'm a bit concerned about the President... No, maybe I'm just overthinking...",
"Chat_Chapter02_28_Name1": "Ben",
"Chat_Chapter02_29_01": "Angry? I'm not angry.",
"Chat_Chapter02_29_02": "Why would I be angry? I'm here to handle technical issues, right?",
"Chat_Chapter02_29_Name1": "Grace",
"Chat_Chapter02_30_01": "Ben's been worried about Grace and the President. He's had trouble sleeping for days.",
"Chat_Chapter02_30_02": "I told him that if he really wanted to resolve things quickly, he should find a boxing ring and let them settle it with a match!",
"Chat_Chapter02_30_03": "But then he just paced around a bit and walked away without saying anything. Proxy, if there were such a match, who would you bet on?",
"Chat_Chapter02_30_Name1": "Anton",
"Chat_Chapter02_31_01": "The rest is up to you now, Proxy.",
"Chat_Chapter02_31_02": "...",
"Chat_Chapter02_31_03": "...",
"Chat_Chapter02_31_04": "Don't look at me like that. I'm not a child, and I won't let my emotions affect my work.",
"Chat_Chapter02_31_Name1": "Koleda",
"Chat_Chapter02_32_01": "...Mr./Ms. Proxy, why is there still conflict in this world? Why can't people understand each other?",
"Chat_Chapter02_32_02": "I've been thinking about this a lot lately...",
"Chat_Chapter02_32_03": "Are you inspired by what's happening around you?",
"Chat_Chapter02_32_04": "Because Koleda and Grace are arguing?",
"Chat_Chapter02_32_05": "I'm sorry! I must be overreacting...",
"Chat_Chapter02_32_06": "But... ah, if there were a button in this world to eliminate the barriers between people, I'd keep pressing it until it exploded...",
"Chat_Chapter02_33_01": "I'll contact Nicole right away, Wise, and tell her that we want to ask Rain to decrypt the storage unit.",
"Chat_Chapter02_33_02": "I'll contact Nicole right away, Belle, and tell her that we want to ask Rain to decrypt the storage unit.",
"Chat_Chapter02_33_03": "Is there anything else you want to talk about?",
"Chat_Chapter02_33_04": "Is there anything else you want to talk about?",
"Chat_Chapter02_33_05": "About our financial issue...",
"Chat_Chapter02_33_06": "With the commission fee from Belobog, this morning turned out to be a good one. But we'll still have to work hard next month.",
"Chat_Chapter02_33_07": "With the commission fee from Belobog, this morning turned out to be a good one. But we'll still have to work hard next month.",
"Chat_Chapter02_33_08": "So in the meantime, tell me before you go spending money on video games and gacha, okay?",
"Chat_Chapter02_33_09": "So in the meantime, tell me before you go spending money on video games and gacha, okay?",
"Chat_Chapter02_33_10": "What? You already knew?!",
"Chat_Chapter02_33_11": "Nobody knows you better than me.",
"Chat_Chapter02_33_12": "Nobody knows you better than me, after all.",
"Chat_Chapter02_33_13": "About Belobog...",
"Chat_Chapter02_33_14": "In the search for the prototype, those three intelligent machines got pretty badly damaged when they were swallowed by the monster. I don't think Grace will give up on saving them though.",
"Chat_Chapter02_33_15": "In the search for the prototype, those three intelligent machines got pretty badly damaged when they were swallowed by the monster. I don't think Grace will give up on saving them though.",
"Chat_Chapter02_33_16": "PubSec should return the three Belobog machines after they've recovered the monster's remains.",
"Chat_Chapter02_33_17": "PubSec should return the three Belobog machines after they've recovered the monster's remains.",
"Chat_Chapter02_33_18": "Let's help Grace too if she needs anything, Wise.",
"Chat_Chapter02_33_19": "Let's help Grace too if she needs anything, Belle.",
"Chat_Chapter02_33_20": "About that \"thing\" we're looking into...",
"Chat_Chapter02_33_21": "Back then, I thought if we became Proxies, we'd get some answers to that thing soon. I never expected it to be this difficult.",
"Chat_Chapter02_33_22": "Back then, I thought if we became Proxies, we'd get some answers to that thing soon. I never expected it to be this difficult.",
"Chat_Chapter02_33_23": "Although we may have had a breakthrough, your eyes feeling strange because of that monster definitely isn't a good thing.",
"Chat_Chapter02_33_24": "Although we may have had a breakthrough, your eyes feeling strange because of that monster definitely isn't a good thing.",
"Chat_Chapter02_33_25": "If your eyes feel uncomfortable again in the future, Wise, tell me straight away.",
"Chat_Chapter02_33_26": "If your eyes feel uncomfortable again in the future, Belle, tell me straight away.",
"Chat_Chapter02_33_27": "Don't worry, I won't hide it from you.",
"Chat_Chapter02_33_28": "I don't have anything to discuss.",
"Chat_Chapter02_33_29": "We rarely get a day with so much free time... Why don't you take a break, bro? You'll feel better if you get some rest!",
"Chat_Chapter02_33_30": "We rarely get a day with so much free time. Why don't you take a break, sis? I'm still a little worried about your health...",
"Chat_Chapter02_33_Name1": "Belle",
"Chat_Chapter02_33_Name2": "Wise",
"Chat_Chapter02_34_01": "I don't know if Belobog Industries will contact us again. For now, let's put this matter aside and do something else to raise our Inter-Knot Level.",
"Chat_Chapter02_34_Name1": "Belle",
"Chat_Chapter02_34_Name2": "Wise",
"Chat_Chapter02_35_01": "The message you just received was from Belobog Industries, right?",
"Chat_Chapter02_35_01_01": "Should I call him now to discuss the details of the commission?",
"Chat_Chapter02_35_02": "The look on your face tells me that the message is from Belobog Industries.",
"Chat_Chapter02_35_03": "Yeah, it's from Ben.",
"Chat_Chapter02_35_04": "We've got some clues about the third machine",
"Chat_Chapter02_35_05": "Great! Let's get to the bottom of it.",
"Chat_Chapter02_35_06": "Great! Let's check out the details.",
"Chat_Chapter02_35_Name1": "{M#Belle}{F#Wise}",
"Chat_Chapter02_36_01": "Do you want to start discussing the commission for the prototype with Belobog Industries?",
"Chat_Chapter02_36_02": "Start the discussion.",
"Chat_Chapter02_36_03": "One moment please",
"Chat_Chapter02_37_01": "President Koleda... *sob*...",
"Chat_Chapter02_37_02": "...I... I'm not crying...",
"Chat_Chapter02_37_Name1": "Ben",
"Chat_Chapter02_38_01": "Hey, hey, it was definitely not the right moment for me to intervene.",
"Chat_Chapter02_38_02": "\"A man's silence can also be deafening\" — Even so, just standing by while your colleagues fight is too cowardly!",
"Chat_Chapter02_38_03": "Aaah! What should I do as a real bro?",
"Chat_Chapter02_38_Name1": "Anton",
"Chat_Chapter02_39_01": "Even if the new model is introduced to the market, we won't tear up the blueprints of the previous prototype...",
"Chat_Chapter02_39_02": "Proxy, can you understand? Tell me, why are some people so eager to negate everything about their own fathers?",
"Chat_Chapter02_39_Name1": "Grace",
"Chat_Chapter02_40_01": "To recover the company's assets, we have to involve what that person left behind again...",
"Chat_Chapter02_40_02": "...not qualified. ...I must handle the current situation properly and make the decisions that are most beneficial to the company. As a leader, I...",
"Chat_Chapter02_40_Name1": "Koleda",
"Chat_Chapter02_41_01": "Did you cry, Ben?",
"Chat_Chapter02_41_02": "...I'm sorry, President, you're obviously stressed too, and I shouldn't be a cause for concern.",
"Chat_Chapter02_41_03": "I'm the one who should apologize. I've been immature and putting pressure on you and everyone else.",
"Chat_Chapter02_41_04": "Don't worry about me — Yes, yes, I've calmed down now...",
"Chat_Chapter02_41_05": "...I'm very calm now, unlike that stubborn mecha-maniac, Grace!!",
"Chat_Chapter02_41_Name1": "Koleda",
"Chat_Chapter02_41_Name2": "Ben",
"Chat_Chapter02_42_01": "Although you're older, President Koleda is the real leader here.",
"Chat_Chapter02_42_02": "Sooo...",
"Chat_Chapter02_42_03": "So, why don't you consider taking a step back?",
"Chat_Chapter02_42_04": "Huh? Is this a sports club or a fraternity here? Anton, don't try to impose your hierarchy theory on me.",
"Chat_Chapter02_42_05": "I don't want to talk. You two, just leave me alone.",
"Chat_Chapter02_42_06": "Don't be ungrateful! I'm trying to help you!",
"Chat_Chapter02_42_07": "...But, only a mecha-maniac like you would call us \"you two.\" I'll forgive you for respecting my bro.",
"Chat_Chapter02_42_Name1": "Anton",
"Chat_Chapter02_42_Name2": "Grace",
"Chat_Chapter02_43_01": "Hey, have you heard? The President and Grace had a big fight!",
"Chat_Chapter02_43_02": "It's probably because someone has been spending too much R&D funds!",
"Chat_Chapter02_43_03": "It's no secret that Anton was out doing sales visits for two weeks straight, just to make up for the losses from his last accident!",
"Chat_Chapter02_43_04": "No, I heard the argument wasn't about that...",
"Chat_Chapter02_43_Name1": "Li",
"Chat_Chapter02_43_Name2": "Ironhead",
"Chat_Chapter02_44_01": "Miss Grace seems to have clashed with the President!",
"Chat_Chapter02_44_02": "Could it be... she's really going to Three Gates with the whole R&D team?",
"Chat_Chapter02_44_03": "Impossible! No one and no bear at Belobog Industries would betray the President, especially not Miss Grace!",
"Chat_Chapter02_44_04": "It's probably 'cause she stayed up way too late again... President can't stand that, and most likely gave her a talking-to.",
"Chat_Chapter02_44_Name1": "Gray",
"Chat_Chapter02_44_Name2": "Pepper",
"Chat_Chapter02_45_Name1": "Grace",
"Chat_Chapter02_46_01": "Okay! We're ready to go whenever you are.",
"Chat_Chapter02_46_Name1": "Anton",
"Chat_Chapter02_47_01": "The pile driver ran further away, so I'm afraid it might take a bit longer to track it down.",
"Chat_Chapter02_47_02": "Proxy, let's head into the Hollow to look for the boring machine and heavy-duty grappler first.",
"Chat_Chapter02_47_Name1": "Koleda",
"Chat_Chapter02_48_01": "(Now you've learned all the commission details. Just need to turn on the HDD at home and you're ready to roll.)",
"Chat_Chapter02_49_01": "Phew... I guess that's it for this commission for now. According to Ben, he would contact us shortly.",
"Chat_Chapter02_49_02": "That's it for this commission for now. According to Ben, he would contact us soon.",
"Chat_Chapter02_49_03": "You've worked hard today, Wise. Rest early.",
"Chat_Chapter02_49_04": "You've had a tough day, Belle. Get some rest soon.",
"Chat_Chapter02_49_Name01": "Belle",
"Chat_Chapter02_49_Name02": "Wise",
"Chat_Chapter02_50_01": "{M#(Koleda has been somewhat uneasy ever since hearing the name \"Khors\"... Should we ask her about it when we discuss payment later?)}{F#(Ever since hearing the name \"Khors,\" Koleda has been somewhat uneasy... Should I ask her about it when we discuss payment later?)}",
"Chat_Chapter02_51_01": "{M#(Although the commission is completed, it doesn't feel entirely satisfying... I bet Belle would say the same. I'll chat with her about it when I get back.)}{F#(Although the commission is completed, something still feels off... I'll have a talk with Wise when I get back.)}",
"Chat_Chapter02_52_01": "{M#(Now that we've got this commission sorted, what's next? I could see if there's any way I can pitch in and help out our neighbors, the Agents, or other folks in New Eridu.)}{F#(Now that this commission is wrapped up, what's our next move? I could look into how to make the most of my free time, maybe by lending a hand to our neighbors, the Agents, or other New Eridu residents?)}",
"Chat_Chapter02_53_01": "(Although it got my heart racing a bit, I finally met with the President. Now, let's ask about the commission details.)",
"Chat_Chapter02_54_01": "Anton said that he'd like to meet you tomorrow morning to discuss the commission finding the prototype, right?",
"Chat_Chapter02_54_02": "Belle, Anton asked you to go to the construction site tomorrow morning to discuss finding the prototype, right?",
"Chat_Chapter02_54_03": "It's a bit late now, but we should get a move on with this. You should to the construction site early tomorrow to meet with Anton.",
"Chat_Chapter02_54_04": "So, what should we do for the rest of today?",
"Chat_Chapter02_54_05": "Stay with {M#Belle}{F#Wise} until morning",
"Chat_Chapter02_54_06": "There are other things to do...",
"Chat_Chapter02_54_07": "The next morning...",
"Chat_Chapter02_54_08": "Hey Wise, it's time to go for that commission with Belobog, isn't it? Be cautious on the way, and know that I'm here to back you up whenever you need it.",
"Chat_Chapter02_54_09": "In that case, I'll let you get back to work. Just don't forget about this!",
"Chat_Chapter02_54_10": "Then, for the rest of today, let's find something to do to pass the time.",
"Chat_Chapter02_54_11": "Awesome! I'm up for some board games with you tonight! Depending on how things go, we might even get Fairy to join us!",
"Chat_Chapter02_54_12": "That's great. let's have a movie night, then... Well, maybe just one movie. We still need to get up early tomorrow.",
"Chat_Chapter02_54_13": "Belle, it's time to head out for that commission with Belobog Industries, right? Be careful on the way, and remember that I'm here to back you up whenever you need it.",
"Chat_Chapter02_54_14": "In that case, I'll let you get back to work. And let's go see Anton and the others tomorrow morning.",
"Chat_Chapter02_54_Name01": "Belle",
"Chat_Chapter02_54_Name02": "Wise",
"Chat_Chapter02_55_01": "Wise, Anton mentioned that he wants to discuss the prototype with you in the morning, right?",
"Chat_Chapter02_55_02": "Belle, Anton asked you to go to the construction site tomorrow morning to discuss finding the prototype, right?",
"Chat_Chapter02_55_03": "I always feel like Belobog Industries' \"morning\" starts exceptionally early...",
"Chat_Chapter02_55_04": "I'll leave now.",
"Chat_Chapter02_55_05": "I have other stuff to do...",
"Chat_Chapter02_55_06": "Take care on the way! Even though I really wanna get back to sleep, I'll do my best to stay awake so I can back you up anytime, bro!",
"Chat_Chapter02_55_07": "Hmm... in that case, let's go see Anton and the others tomorrow!",
"Chat_Chapter02_55_08": "But even by their standards, it should be considered morning now, right?",
"Chat_Chapter02_55_09": "Alright, stay safe on the road, drive carefully, and I'll stand by to offer support.",
"Chat_Chapter02_55_10": "In that case, let's go see Anton and the others tomorrow morning. Remember to get up early.",
"Chat_Chapter02_55_Name01": "Belle",
"Chat_Chapter02_55_Name02": "Wise",
"Chat_Chapter02_56_01": "{M#Belle}{F#Wise}, I'll take it from here.",
"Chat_Chapter02_56_02": "Alright, I'll do my best to assist you.",
"Chat_Chapter02_56_Name01": "{M#Wise}{F#Belle}",
"Chat_Chapter02_56_Name02": "{M#Belle}{F#Wise}",
"Chat_Chapter02_57_01": "Our base is over at the Brant Street Construction Site. It's been empty for a while, but we just recently started using it.",
"Chat_Chapter02_57_02": "Shall we go now, Proxy?",
"Chat_Chapter02_57_03": "Ready when you are!",
"Chat_Chapter02_57_04": "I'll finish up soon...",
"Chat_Chapter02_57_Name01": "Anton",
"Chat_Chapter02_58_01": "Are you heading to the Brant Street Construction Site?",
"Chat_Chapter02_58_02": "Confirm",
"Chat_Chapter02_58_03": "Cancel",
"Chat_Chapter02_60_01": "Wait a moment! You folks are really strange! I've never had clients like you before!",
"Chat_Chapter02_60_02": "Even if we don't ask about the client's identity in our line of work, how am I supposed to accept a gig without being informed of the details?",
"Chat_Chapter02_60_03": "Nah, I'm all good with the payments. It's just that with the elections coming up soon, I'm thinking of taking some low-risk easy gigs.",
"Chat_Chapter02_60_04": "Give me a day or two to think about it, at least.",
"Chat_Chapter02_60_05": "(It looks like she's on the phone with her earphones on... The conversation seems a bit suspicious, but it might not be polite to eavesdrop further.)",
"Chat_Chapter02_60_06": "(It looks like she's on the phone with her earphones on... The conversation seems a bit suspicious, but it might not be polite to eavesdrop further.)",
"Chat_Chapter02_60_Name01": "Girl in the Gray Hoodie",
"Chat_Chapter02_60_Name02": "Belle",
"Chat_Chapter02_60_Name03": "Wise",
"Chat_Chapter02_61_01": "She hasn't come today, either. What's going on?",
"Chat_Chapter02_61_02": "Oh, {M#Wise}{F#Belle}, you're here. What would you like to have today?",
"Chat_Chapter02_61_03": "General Chop, do you have something on your mind?",
"Chat_Chapter02_61_04": "What were you just talking about?",
"Chat_Chapter02_61_05": "Haha, it's nothing. Don't worry about it. I have a regular who always taste-tests new dishes for me. She said she'd swing by this week but hasn't shown up yet.",
"Chat_Chapter02_61_06": "Oh, right! That girl always goes to your store after finishing the food here.",
"Chat_Chapter02_61_07": "{M#Wise}{F#Belle}, do you remember her? She always wears a gray hoodie and carries an orange backpack.",
"Chat_Chapter02_61_08": "I have a vague memory.",
"Chat_Chapter02_61_09": "I don't really remember.",
"Chat_Chapter02_61_10": "Maybe she's been busy lately. Last time, she mentioned having a great job opportunity but wasn't sure if she should take it.",
"Chat_Chapter02_61_11": "Oh dear, I've been talking your ear off. Come on, go ahead and place your order!",
"Chat_Chapter02_61_Name01": "General Chop",
"Chat_Chapter02_62_01": "(Phone vibrating...)",
"Chat_Chapter02_62_02": "Is a new commission coming in so soon?",
"Chat_Chapter02_62_Name01": "Belle",
"Chat_Chapter02_62_Name02": "Wise",
"Chat_Chapter02_63_01": "Congratulations! I see {NICKNAME}'s Reputation on Inter-Knot is on the rise. How did the test go?",
"Chat_Chapter02_63_02": "Piece of cake.",
"Chat_Chapter02_63_03": "...It wasn't too bad.",
"Chat_Chapter02_63_04": "In that case, we should talk about that commi—",
"Chat_Chapter02_63_05": "I thought we were gonna throw me a party?",
"Chat_Chapter02_63_06": "I'm here to tell you about a new lucrative commission. Isn't it the best way to celebrate?",
"Chat_Chapter02_63_07": "In a nutshell, this commission involves going to the designated Hollow and clearing out a batch of discarded building materials.",
"Chat_Chapter02_63_08": "It's a crucial area for many construction teams heading to their work sites, and I've heard the new metro construction team will need to pass through there frequently.",
"Chat_Chapter02_63_09": "Speaking of the metro construction, there's something I want to ask you. Do you have anything to do with Cunning Hares taking down Vision Corporation?",
"Chat_Chapter02_63_10": "...",
"Chat_Chapter02_63_11": "Why do you ask?",
"Chat_Chapter02_63_12": "Haha, I catch your drift. No worries, I'm not trying to pry into your work... This is nothing more than a casual chat.",
"Chat_Chapter02_63_13": "Ever since Vision Corporation went under, I've been busy dealing with the mess resulting from the incident on Inter-Knot...",
"Chat_Chapter02_63_14": "Now that the metro project's changed hands, the deck's been reshuffled in many ways...",
"Chat_Chapter02_63_15": "Otherwise, how do you think I could have landed this clean up commission for you?",
"Chat_Chapter02_63_16": "This commission requires a certain amount of Inter-Knot Reputation...",
"Chat_Chapter02_63_17": "Does it only involve clean up work?",
"Chat_Chapter02_63_17_name": "Shepherd",
"Chat_Chapter02_63_18": "That's how the client put it. But, of course, there's no harm in being cautious. After all, Hollows aren't really known for their safety...",
"Chat_Chapter02_63_19": "It actually isn't a bad thing for you if the client wants some extra work done. The higher the requirements, the higher the pay, no?",
"Chat_Chapter02_63_20": "Completing this commission will also help you build a reputation in the construction industry.",
"Chat_Chapter02_63_21": "Fine, I'll take it.",
"Chat_Chapter02_63_22": "The commission is yours now. Keep me in the loop.",
"Chat_Chapter02_63_23": "It's a shame I can't take time to savor my coffee today. I have something else to attend to.",
"Chat_Chapter02_63_24": "Shepherd downs his coffee and leaves...",
"Chat_Chapter02_64_01": "Hello there, manager from across the street.",
"Chat_Chapter02_64_02": "The quality of these resources you've gathered is wonderful. I'm sure they'll whip up some amazing melodies.",
"Chat_Chapter02_64_03": "The equipment's all ready, so if you need to tune anything, let's talk more inside!",
"Chat_Chapter02_64_04": "Thank you, Miss Elfy!",
"Chat_Chapter02_64_05": "I'll give it a try!",
"Chat_Chapter02_64_Name01": "Elfy",
"Chat_Chapter02_65_01": "Today has been quite a long day... Wise, go rest now! There's more work waiting for you tomorrow.",
"Chat_Chapter02_65_02": "Belle, you did a great job today. Get some rest, and we have more work to do tomorrow.",
"Chat_Chapter02_65_Name01": "Belle",
"Chat_Chapter02_65_Name02": "Wise",
"Chat_Chapter02_66_01": "(Phone vibrating...)",
"Chat_Chapter02_66_02": "Seems like a text message. Let's it check out.",
"Chat_Chapter02_66_Name01": "Belle",
"Chat_Chapter02_66_Name02": "Wise",
"Chat_Chapter02_67_01": "Greetings, Master. To help rebuild your Proxy business, I've filtered out the best commissions from Inter-Knot for you. Please peruse at your leisure.",
"Chat_Chapter02_68_01": "Greetings, Master. To help maintain a positive revenue stream for the household, I've filtered out the best commissions from the Inter-Knot for you. Please peruse at your leisure.",
"Chat_Chapter02_69_01": "(Your phone beeps. Who could that message be from?)",
"Chat_Chapter02_70_01": "The commissions with Belobog Heavy Industries are pretty much done. While we still need to retrieve what's left of that monster and break into the rest of the storage units, these tasks will take some time.",
"Chat_Chapter02_70_02": "With the fee from Belobog, we can finally consider upgrading Eous and a few display monitors that are always bugging out. I'll get onto those tasks over the next few days.",
"Chat_Chapter02_70_03": "I'll handle some commissions, then.",
"Chat_Chapter02_70_04": "I'll throw myself into rebuilding our Proxy career, then.",
"Chat_Chapter02_70_05": "You're quite the hard worker, bro.",
"Chat_Chapter02_70_06": "Some of the commissions Fairy found before are still available. Check them out if you're interested.",
"Chat_Chapter02_70_07": "Things with Belobog Heavy Industries are pretty much over. We still have to recover all the monster's remains and crack the rest of the storage units, but those can only be done step by step.",
"Chat_Chapter02_70_08": "With the fee from Belobog, we can finally think about upgrading Eous and a few display monitors that are always bugging out. I'll get onto those tasks over the next few days.",
"Chat_Chapter02_70_09": "You're so hard-working, Belle.",
"Chat_Chapter02_70_10": "Besides those commissions Fairy found before, there're still a few remaining open. Check it out if you're keen.",
"Chat_Chapter02_70_11": "Belle",
"Chat_Chapter02_70_12": "Wise",
"Chat_Chapter02_71_01": "Greetings, Master. As per the Second Assistant's request, I've already filtered out the commissions with good ROI and high reliability. Please peruse at your leisure.",
"Chat_Chapter02_72_01": "Greetings, Master.",
"Chat_Chapter02_72_02": "Cat got your tongue?",
"Chat_Chapter02_72_03": "Any good commissions?",
"Chat_Chapter02_72_04": "Congratulations, you've produced a conditioned reflex. Here are the filtered results. Please peruse at your leisure.",
"Chat_Chapter02_72_05": "Fairy",
"Chat_Chapter02_73_01": "Fairy might call me Second Assistant all the time, but I have to hand it to her for finding such great commissions.",
"Chat_Chapter02_73_02": "{M#Bro}{F#Belle}, if you want to get any Proxy business done today, then first clear all the other tasks off your schedule.",
"Chat_Chapter02_74_01": "Finally, I can take a break...",
"Chat_Chapter02_74_02": "...The intelligent machines of Belobog Heavy Industries... might actually be too intelligent...",
"Chat_Chapter02_74_03": "...I hope the last one... can be slightly more... normal...",
"Chat_Chapter02_74_04": "...",
"Chat_Chapter02_74_05": "...",
"Chat_Chapter02_75_01": "Good work out there! I might be imagining things, but you seem to get a little excited whenever you see a hidden fissure, Wise...",
"Chat_Chapter02_75_02": "You did well. I might be imagining things, but Belle, you seem to get a little excited whenever you see a hidden fissure...",
"Chat_Chapter02_75_03": "...Hmm, I get it though. It's kinda like finding unexpected treasure at the end of a fork in the road, right?",
"Chat_Chapter02_75_04": "...I guess I understand how that feels. It's kind of like finding unexpected treasure at the end of a fork in the road, right?",
"Chat_Chapter02_75_05": "Since the Rally Commission has been completed, Wise, you can do whatever you want now!",
"Chat_Chapter02_75_06": "Since the Rally Commission has been completed, Belle, you can do whatever you want to do now.",
"Chat_Chapter02_75_07": "See you in the evening~",
"Chat_Chapter02_75_08": "Let's talk in the evening.",
"Chat_Chapter02_76_01": "You need to rest well to work well! ...Is this statement a little disrespectful to the god of rest?",
"Chat_Chapter02_76_02": "Rest is rest! It's time to sleep!",
"Chat_Chapter02_76_03": "Come back and rest later",
"Chat_Chapter02_77_01": "How long will it be until Koleda makes her decision and sends us a message? I get the feeling we won't need to wait too long.",
"Chat_Chapter02_77_02": "I wonder how long it'll take until Koleda makes her decision and sends us a message... I have a feeling we won't wait for too long.",
"Chat_Chapter02_78_01": "...The Prototype... Belobog Heavy Industries... Koleda's father...",
"Chat_Chapter02_78_02": "...How many people's lives were changed by the fall of the old capital?",
"Chat_Chapter02_78_03": "...Will... this kind... keep... in the future...",
"Chat_Chapter02_78_04": "...",
"Chat_Chapter02_78_05": "...",
"Chat_Chapter02_79_01": "Now that the Belobog matter is settled, we're set for a good while...",
"Chat_Chapter02_79_02": "Now that the Belobog Heavy Industries matter is settled, I think we won't need to worry for a while.",
"Chat_Chapter02_79_03": "Let's do something easy, then? Manage our video store's business, sort out our videotape inventory, etc...",
"Chat_Chapter02_79_04": "Let's do something easy, then? Manage our video store's business, sort out our videotape inventory, etc...",
"Chat_Chapter02_79_05": "We can close earlier and watch videos at home, too.",
"Chat_Chapter02_79_06": "We can close earlier and watch videos at home, too.",
"Chat_Chapter02_79_07": "Let's close shop early today. You need to take care of yourself.",
"Chat_Chapter02_79_08": "Let's close the store early today. I'm still a little worried about your health.",
"Chat_Chapter02_79_09": "...I wonder how much information can be found in the prototype's storage unit...",
"Chat_Chapter02_79_10": "...The monster in the monument... it isn't an Ethereal... and it doesn't seem like a typical Corrupted...",
"Chat_Chapter02_79_11": "...Why are... eyes...",
"Chat_Chapter02_79_12": "...I can't let Belle... worry...",
"Chat_Chapter02_79_12F": "...I can't let Wise... worry...",
"Chat_Chapter02_79_13": "...",
"Chat_Chapter02_79_14": "...",
"Chat_Chapter02_79_15": "...Someone is knocking on the door? ...Oh, the sun has come up... Okay, let's get into gear.",
"Chat_Chapter02_79_16": "After browsing Inter-Knot for a while, I'm still not feeling drowsy.",
"Chat_Chapter02_79_17": "Is someone knocking on my door? Did {F#Wise}{M#Belle} notice that I'm not sleeping...?",
"Chat_Chapter02_79_18": "Forget trying to sleep. I might as well get up and chat.",
"Chat_Chapter02_80_01": "Hello and welcome to the HIA Career Club... Oh, have you brought a friend with you this time?",
"Chat_Chapter02_80_02": "Yes.",
"Chat_Chapter02_80_02F": "We're siblings.",
"Chat_Chapter02_80_03": "Hi, front desk lady. My brother told me the VR games here are awesome, so I'm here to check them out~",
"Chat_Chapter02_80_04": "Hi, my sister seems to like the VR games here, so I'm tagging along to check them out.",
"Chat_Chapter02_80_05": "Sure, we welcome you both. Thank you for supporting the HIA Career Club. Are you here to play Hollow Rider today?",
"Chat_Chapter02_80_06": "I heard that some new content has been released.",
"Chat_Chapter02_80_07": "I've come to play the difficult new stage.",
"Chat_Chapter02_80_08": "Alright, then I'll tell you about the new content.",
"Chat_Chapter02_80_09": "Hollow Rider, the Hollow-themed VR combat simulation has recently released a new high-difficulty stage that uses the Association's first-hand data to recreate the experience of fighting dangerous Hollow enemies, providing an immersive Hollow combat experience.",
"Chat_Chapter02_80_10": "Please note that the club does not recommend rookies to take on dangerous stages as they can induce long-lasting terrible memories. That being said, you can exit the stage at any time, so the VR experience itself is safe.",
"Chat_Chapter02_80_11": "Also, due to data confidentiality requirements, you can only challenge dangerous stages using the club's on-site equipment, not portable home devices. We hope you understand.",
"Chat_Chapter02_80_12": "I see. That's a shame.",
"Chat_Chapter02_80_13": "(I can't let Fairy know about this...)",
"Chat_Chapter02_80_14": "Is this a strategy used by the club to increase its popularity?",
"Chat_Chapter02_80_15": "Is this a strategy used by the club to increase its popularity?",
"Chat_Chapter02_80_16": "Well... it's possible that this was considered... It's not very professional to share my thoughts on this matter, but I hope more people will enjoy Hollow Rider.",
"Chat_Chapter02_80_17": "(She... looks so cute when she winks.)",
"Chat_Chapter02_80_18": "That's exactly what I was thinking, too!",
"Chat_Chapter02_80_19": "Huh...? ...Ah, well, thank you for supporting the club.",
"Chat_Chapter02_80_20": "In that case, I will authorize you to unlock high-risk enemies. We wish you the best in your combat experience!",
"Chat_Chapter02_80_Name01": "Bertha",
"Chat_Chapter02_81_01": "(I've got the gist of the HSO's Notorious Hunt operation now. From the mission intel, looks like Ophelia's explanation was probably true.)",
"Chat_Chapter02_81_02": "(I've got a basic understanding of the HSO's Notorious Hunt operation, and judging by the mission intel, Ophelia's previous explanation of the mission is most likely true.)",
"Chat_Chapter02_81_03": "(Okay, now that the Scott Outpost situation is all sorted, let's head home.)",
"Chat_Chapter02_81_04": "(Now that the Scott Outpost situation is settled, let's go home.)",
"Chat_Chapter02_81_04F": "What will you do?",
"Chat_Chapter02_81_05": "Okay, then I'll wander around for a little longer.",
"Chat_Chapter02_81_06": "Sure. I'll take a look around.",
"Chat_Chapter02_81_07": "Me? I'm fine with anything. I can go out for a bit more, or we can head back home now. It's up to you~",
"Chat_Chapter02_81_08": "I'm fine with anything. I can take a look around, or we can head back now. It's up to you.",
"Chat_Chapter02_81_Name01": "Ophelia",
"Chat_Chapter02_82_01": "You're back. How was it today at the Scott Outpost?",
"Chat_Chapter02_82_02": "You're back. How was it today at the Scott Outpost?",
"Chat_Chapter02_82_02_01": "Accepted the Hollow Special Operations' mission.",
"Chat_Chapter02_82_02_02": "It went well, although I did encounter a weirdo.",
"Chat_Chapter02_82_03": "Since we got certified as an Independent Investigation Team for Hollow Zero, our business has expanded a lot.",
"Chat_Chapter02_82_04": "Since we got certified as an Independent Investigation Team for Hollow Zero, our business has expanded a lot.",
"Chat_Chapter02_82_05": "Speaking of which, isn't our Inter-Knot account about to rank up again?",
"Chat_Chapter02_82_06": "Speaking of which, isn't our Inter-Knot account about to rank up again?",
"Chat_Chapter02_82_07": "Wise, when you have time, please check the account level and the Observation Data collection progress.",
"Chat_Chapter02_82_08": "Belle, when you have time, please check the account level and the Observation Data collection progress.",
"Chat_Chapter02_82_09": "If we can keep this up, will we break the Inter-Knot record for being the fastest to be promoted to a Legendary Proxy again... Oh, why did I say \"again\"?",
"Chat_Chapter02_82_10": "If we can keep this up, will we break the Inter-Knot record for being the fastest to be promoted to a Legendary Proxy again... Hmm, why did I say \"again\"?",
"Chat_Chapter02_82_11": "Keep a low profile, okay?",
"Chat_Chapter02_82_12": "It's not that hard.",
"Chat_Chapter02_82_13": "Hmmm, but this is just a matter of fact.",
"Chat_Chapter02_82_14": "Hehe, but this is just a matter of fact.",
"Chat_Chapter02_83_01": "Oh, there you are, Mr. Independent Investigator.",
"Chat_Chapter02_83_01F": "Oh, there you are, Miss Independent Investigator.",
"Chat_Chapter02_83_02": "What is it this time?",
"Chat_Chapter02_83_03": "Unfortunately, I won't be able to book you to collect more clues about \"Withering\" this time, though I appreciate your outstanding partnership. I'm here to talk about other matters.",
"Chat_Chapter02_83_04": "To be precise, this concerns an uneventful, routine mission for the Defense Force. The problem is that I can't conduct my research properly unless it's completed.",
"Chat_Chapter02_83_05": "So, after considering the pros and cons, I've decided to recommend you to them and invite you to participate in the Shiyu Defense.",
"Chat_Chapter02_83_06": "Shiyu Defense?",
"Chat_Chapter02_83_07": "That's right. You can ask Officer Roland of the Defense Force over there for more trivial details. I need to keep researching Withering.",
"Chat_Chapter02_83_08": "I've already made an outstanding contribution to the Defense Force by reluctantly recommending you to them.",
"Chat_Chapter02_83_Name01": "Ray",
"Chat_Chapter02_84_01": "...",
"Chat_Chapter02_84_02": "H—Hello?",
"Chat_Chapter02_84_03": "...",
"Chat_Chapter02_84_04": "In front of you, an out-of-control truck is speeding headlong. On a nearby road, ten individuals are jaywalking, while on the other side of the road, a man is standing next to the curb, obeying traffic rules.",
"Chat_Chapter02_84_05": "Now... the truck is rushing towards the crowd. If you had the power to change its direction, what would you do?",
"Chat_Chapter02_84_06": "Would you let the truck to crash into the ten jaywalkers or the innocent man?",
"Chat_Chapter02_84_07": "Um... I'd save the ten people?",
"Chat_Chapter02_84_08": "I'd protect the person who followed the rules.",
"Chat_Chapter02_84_09": "...Hmph, wrong.",
"Chat_Chapter02_84_10": "The correct answer is to run up to the truck without any regard for yourself and block it for everyone with your body!",
"Chat_Chapter02_84_11": "...",
"Chat_Chapter02_84_12": "Huh?",
"Chat_Chapter02_84_13": "What? You think I'm joking? Then you've come to the wrong place.",
"Chat_Chapter02_84_14": "Shiyu Defense is a regular purge operation we carry out in the Shiyu areas of Hollow Zero. This helps to reduce Ether activity in Hollow Zero and prevent its abnormal expansion.",
"Chat_Chapter02_84_15": "In other words, we go to the frontlines and eliminate all the tough enemies in the Hollow, which is the same as trying to stop the out-of-control truck for the citizens of New Eridu.",
"Chat_Chapter02_84_16": "What if I can't stop the truck...",
"Chat_Chapter02_84_17": "You're exaggerating!",
"Chat_Chapter02_84_18": "Since Ray recommended you, I'm sure that you're one of the top Independent Investigators. Even if you can't stop the truck, you should be able to slow it down at the very least.",
"Chat_Chapter02_84_19": "...",
"Chat_Chapter02_84_20": "Relax! I was just joking. But that's pretty much what Shiyu Defense is all about.",
"Chat_Chapter02_84_21": "If you're truly ready for it, then gather up at the training area. Any other questions?",
"Chat_Chapter02_84_22": "I want to know more about Shiyu Defense.",
"Chat_Chapter02_84_23": "I don't have any questions!",
"Chat_Chapter02_84_24": "What do you want to know?",
"Chat_Chapter02_84_25": "What is a Shiyu?",
"Chat_Chapter02_84_26": "What do I need to do?",
"Chat_Chapter02_84_27": "Can you see that tall pillar-shaped tower over there? That's a Shiyu. It's an observation point in Hollow Zero as well as a crucial building used to store and transmit Ether Energy Modules.",
"Chat_Chapter02_84_28": "This isn't unique to Hollow Zero. Under New Eridu, there are also small Shiyu towers that are used to transmit Ether resources, as well as a network of transmission pipes that are as sophisticated as blood vessels.",
"Chat_Chapter02_84_29": "The Ether pipeline network is ultimately all connected here. In other words, the Shiyu tower here is equivalent to a huge Ether Energy Module battery.",
"Chat_Chapter02_84_30": "Shiyu Defense is carried out regularly to eliminate threats and protect the Ether Energy Module supply for all of New Eridu.",
"Chat_Chapter02_84_31": "A lot of manpower is required to purge various areas in Shiyu Defense, so the Defense Force usually invites some Independent Investigators to participate in the operation to purge relatively safe peripheral areas.",
"Chat_Chapter02_84_32": "Your job is extremely simple. You need to rally your own squad, prepare for battle, and cooperate with the Defense Force's operations.",
"Chat_Chapter02_84_33": "Very good. Don't worry, because you're not alone. If the \"truck\" really does go out of control, the Defense Force will be the first to charge forward to intercept it.",
"Chat_Chapter02_84_34": "And... we've got some reliable external assistance this time...",
"Chat_Chapter02_84_35": "Any other questions?",
"Chat_Chapter02_84_36": "I have no more questions!",
"Chat_Chapter02_84_37": "Very good. Don't worry, because you're not alone. If the \"truck\" really does go out of control, the Defense Force will be the first to charge forward to intercept it.",
"Chat_Chapter02_84_38": "And... we've got some reliable external assistance this time...",
"Chat_Chapter02_84_39": "In the distance, a loud and clear voice interrupts Roland—\n\"Soukaku from Hollow Special Operations Section 6, reporting in!\"",
"Chat_Chapter02_84_Name01": "Roland",
"Chat_Chapter02_85_01": "Hmm, something smells good around here!",
"Chat_Chapter02_85_02": "You... uh, you must be hungry, right?",
"Chat_Chapter02_85_Name01": "Serious Guard",
"Chat_Chapter02_86_01": "I wonder if the canteen has any specialty dishes...",
"Chat_Chapter02_86_02": "Hmm, judging from your uniform, you should be from H.A.N.D., right? Maybe you should talk to Officer Roland first.",
"Chat_Chapter02_86_03": "But Nagi said I shouldn't let our partners treat us badly... so I think it's more important to eat my fill first!",
"Chat_Chapter02_86_Name01": "Serious Guard",
"Chat_Chapter02_87_01": "Are you that middle-aged man called Roland? The canteen is closed, so I've come to talk to you!",
"Chat_Chapter02_87_02": "I'm really starving! Do you have any tasty snacks to eat here?",
"Chat_Chapter02_88_01": "The frontlines of the Shiyu tower are relatively stable.",
"Chat_Chapter02_88_02": "Hmph. No matter what kind of trouble you encounter, the Defense Force will face it head-on!",
"Chat_Chapter02_88_Name01": "Roland",
"Chat_Chapter02_89_01": "(Independent Investigators are also invited to participate in missions like Shiyu Defense... I wonder if there's too much pressure on the Defense Force or if the Defense Force has started to take the strength of unofficial forces seriously...)",
"Chat_Chapter02_89_01F": "(Independent Investigators are also invited to participate in missions like Shiyu Defense... I wonder if there's too much pressure on the Defense Force or if they are starting to recognize our strength...)",
"Chat_Chapter02_89_02": "(But as that officer said, frontline combat should be left to the Defense Force.)",
"Chat_Chapter02_89_02F": "(But as that officer said, frontline combat should be left to the Defense Force...)",
"Chat_Chapter02_89_03": "(It's time to arrange my own business. Let's see what we can do with the rest of the day.)",
"Chat_Chapter02_89_03F": "(It's time to arrange my own business. Let's see what we can do with the rest of the day.)",
"Chat_Chapter02_90_01": "Morning, Wise! How are you feeling today? Any discomfort?",
"Chat_Chapter02_90_02": "Good morning, Belle. How are you feeling today? Do you still feel uncomfortable?",
"Chat_Chapter02_90_03": "Everything's fine! Don't worry!",
"Chat_Chapter02_90_04": "I've been fine since yesterday, I swear.",
"Chat_Chapter02_90_05": "You do seem to be doing well... I'll believe you then, bro~",
"Chat_Chapter02_90_06": "Hmm... you seem to be doing well. That's good to hear. But you have to tell me if you feel any discomfort.",
"Chat_Chapter02_90_07": "Have you made any plans for today, Wise? I've got a suggestion...!",
"Chat_Chapter02_90_08": "By the way, Belle, have you made any plans for today? I've got a suggestion...",
"Chat_Chapter02_90_09": "What suggestion?",
"Chat_Chapter02_90_10": "I refuse to do a horror movie marathon.",
"Chat_Chapter02_90_10F": "I refuse to do an art film marathon.",
"Chat_Chapter02_90_11": "...Nah!",
"Chat_Chapter02_90_12": "...I haven't said anything yet.",
"Chat_Chapter02_90_13": "Today, I heard someone saying that there's this new super powerful monster in the HIA Career Club's VR game!",
"Chat_Chapter02_90_14": "When I left home this morning, I heard that an interesting new monster has been released in the HIA Career Club's VR game!",
"Chat_Chapter02_90_15": "Don't you have their membership card? Why don't we go and have some fun~",
"Chat_Chapter02_90_16": "Don't you have their membership card? Do you want to play the game and relax? I'll join you.",
"Chat_Chapter02_90_17": "(...If you're worried about me, why don't you just say so...)",
"Chat_Chapter02_90_18": "Sure, let's go have some fun then.",
"Chat_Chapter02_90_19": "Good! It's decided then. I'm closing the store for the day and going out to enjoy myself!",
"Chat_Chapter02_90_20": "Good. It's decided then. Let's close the store for the day and I'll go out and enjoy myself!",
"Chat_Chapter02_90_21": "(Wait a minute...)",
"Chat_Chapter02_90_22": "(You just want to take a day off, right?)",
"Chat_Chapter02_90_23": "Bro, what are you staring at? Pack up, get to the parking lot, and get ready to leave~",
"Chat_Chapter02_90_24": "Belle? Why are you suddenly zoning out...? Go to the parking lot if you're ready and we'll drive over.",
"Chat_Chapter03_01_01": "Wise, Ridu TV is streaming a show about the \"Vision Demolition Case.\" Wanna watch it with me?",
"Chat_Chapter03_01_01F": "Ridu TV is streaming a show about the \"Vision Demolition Case.\" You wanna watch it?",
"Chat_Chapter03_01_02": "Okay, sure.",
"Chat_Chapter03_01_03": "I've got something else to do.",
"Chat_Chapter03_01_04": "Okay. Come find me later then.",
"Chat_Chapter03_01_04F": "Okay. Come find me later then.",
"Chat_Chapter03_01_Name01": "Belle",
"Chat_Chapter03_01_Name02": "Wise",
"Chat_Chapter03_02_01": "Rain's messages came from inside the Hollow, which was pretty strange. Looks like it's up to us to figure out what's going on.",
"Chat_Chapter03_02_01F": "Rain's messages came from inside the Hollow, which was pretty strange. Looks like it's up to us to figure out what's going on.",
"Chat_Chapter03_02_02": "Let's get to work.",
"Chat_Chapter03_02_02F": "Let's get to work, Belle.",
"Chat_Chapter03_02_03": "We need Rain's help to investigate the external memory unit from Koleda, and I'm kind of worried about Rain after hearing what Nicole said.",
"Chat_Chapter03_02_03F": "We need Rain's help to investigate the external memory unit from Koleda, and I'm kind of worried about Rain after hearing what Nicole said.",
"Chat_Chapter03_02_04": "Wise, if you're ready, you can go ahead and connect to the HDD.",
"Chat_Chapter03_02_04F": "Belle, if you're ready, you can go ahead and connect to the HDD.",
"Chat_Chapter03_02_Name01": "Belle",
"Chat_Chapter03_02_Name02": "Wise",
"Chat_Chapter0_01_name": "Belle",
"Chat_Chapter0_01_nameF": "Wise",
"Chat_Chapter0_02_01": "Welcome to Bardic Needle~",
"Chat_Chapter0_02_02": "Oh my, if it isn't the manager from across the street? Welcome!",
"Chat_Chapter0_02_03": "I heard you need some help?",
"Chat_Chapter0_02_04": "Is there anything I can help you with?",
"Chat_Chapter0_02_05": "Yes, but it's not just me who needs help. A certain manager from across the street can also benefit from this.",
"Chat_Chapter0_02_06": "To be precise, it's our \"other careers\"...",
"Chat_Chapter0_02_07": "You're a Proxy who guides us through the Hollows, and I'm a Tuner who provides weapons. We've always worked well together.",
"Chat_Chapter0_02_08": "Remember? A few days ago, you asked me to tune up a new W-Engine Drive Disc, your new weapon against Hollow challenges?",
"Chat_Chapter0_02_09": "Unfortunately, I had to get rid of all my sensitive Etheric matter last time when there was a Public Security inspection.",
"Chat_Chapter0_02_10": "I no longer have any Tuning materials at hand, so I won't be able to provide Tuning services as scheduled.",
"Chat_Chapter0_02_11": "So, I wanted to ask if you could somehow procure some new tuning materials for me.",
"Chat_Chapter0_02_12": "Of course!",
"Chat_Chapter0_02_13": "Leave it to me!",
"Chat_Chapter0_02_14": "Great! Come back any time once you've got all the stuff.",
"Chat_Chapter0_02_name": "Elfy",
"Chat_Chapter0_03_01": "Welcome to Bardic Needle~",
"Chat_Chapter0_03_02": "Welcome back, manager from across the street. Did you manage to obtain the Etheric matter?",
"Chat_Chapter0_03_03": "Yep.",
"Chat_Chapter0_03_04": "Can you help me tune things up?",
"Chat_Chapter0_03_05": "That's great. Now we have the means to create new weapons for exploring the Hollows!",
"Chat_Chapter0_03_06": "I'll start adjusting the equipment immediately. Once everything is ready for the tuning, I'll notify you right away!",
"Chat_Chapter0_03_07": "Alright, I'll be waiting.",
"Chat_Chapter0_03_name": "Elfy",
"Chat_Chapter1_09_01": "Wise! Are you okay? Maintaining synchronization with the Bangboo all the way back to Sixth Street... Do you feel alright?",
"Chat_Chapter1_09_01F": "Belle! How are you feeling? Are you okay after maintaining synced with the Bangboo all the way back to Sixth Street?",
"Chat_Chapter1_09_02": "I'm okay, the Bangboo might not be.",
"Chat_Chapter1_09_03": "Don't worry about me, but what about Nekomata?",
"Chat_Chapter1_09_04": "Don't worry, our Eous has seen it all, he can handle this much. I'll run diagnostics on it later.",
"Chat_Chapter1_09_04F": "Don't worry, Eous' model 01 scarf isn't for nothing. I'll just run some diagnostics on it later.",
"Chat_Chapter1_09_05": "Nekomata is the one we have to worry about.",
"Chat_Chapter1_09_05F": "Nekomata is the one we have to worry about.",
"Chat_Chapter1_09_06": "She had the extraction path data we gave her, so getting out shouldn't be a problem for her.",
"Chat_Chapter1_09_06F": "She had the extraction path data we gave her, so getting out shouldn't be a problem for her.",
"Chat_Chapter1_09_07": "I'll go back and look for her.",
"Chat_Chapter1_09_08": "No! Not now you can't!",
"Chat_Chapter1_09_08F": "You can't! At least not now!",
"Chat_Chapter1_09_09": "The guys on the train were Public Security! That's not what our intel said. I don't even want to think about what would have happened if we'd been caught!",
"Chat_Chapter1_09_09F": "Those guys on the train were Public Security, which isn't what our intel said! I don't even want to think of the consequences had we been caught!",
"Chat_Chapter1_09_10": "Judging by Nekomata's quick reaction and attitude, she definitely knew something in advance, but didn't tell us. I can't let you take risks for nothing.",
"Chat_Chapter1_09_10F": "Judging by Nekomata's quick reaction and attitude, she definitely knew something in advance, but didn't tell us. I can't let you take risks for nothing.",
"Chat_Chapter1_09_11": "What if she's trapped?",
"Chat_Chapter1_09_12": "But if something happened to her, what about the Cunning Hares?",
"Chat_Chapter1_09_13": "You're such a softy. But we have to be careful after what happened with that hacker.",
"Chat_Chapter1_09_13F": "You have a good heart, sis, but we have to be careful after what happened with that mystery hacker.",
"Chat_Chapter1_09_14": "OK, I'll find another way to keep an eye on Nekomata's movements and make sure she gets out the Dead End Hollow safely.",
"Chat_Chapter1_09_14F": "OK I promise, I'll find another way to keep an eye on Nekomata's movements and make sure she gets out the Dead End Hollow safely.",
"Chat_Chapter1_09_15": "Let's avoid any commissions in the Dead End Hollow for now, to avoid attracting any attention from Public Security.",
"Chat_Chapter1_09_15F": "In the meantime, Belle, you'd best stay away from any Dead End Hollow-related commissions to avoid unwanted attention from Public Security, okay?",
"Chat_Chapter1_09_16": "If you say so.",
"Chat_Chapter1_09_17": "Okay, you got it.",
"Chat_Chapter1_09_18": "Right, leave it to me, I'll let you know what I hear from Nekomata.",
"Chat_Chapter1_09_18F": "You can trust me! I'll tell you as soon as I hear from Nekomata.",
"Chat_Chapter1_10_01": "A feud between the Cunning Hares and the Red Fang Gang, getting hacked, losing Phaethon's account info, plus a high-level AI showing up uninvited.",
"Chat_Chapter1_10_01F": "A feud between the Cunning Hares and the Red Fang Gang, getting hacked, losing Phaethon's account info, plus a high-level AI showing up uninvited.",
"Chat_Chapter1_10_02": "...I never could have imagined we'd have so many issues in just two days.",
"Chat_Chapter1_10_02F": "It's even more over-the-top than the most ridiculous dramas available at the store.",
"Chat_Chapter1_10_03": "Luckily, I've grown accustomed to stress from living in New Eridu, otherwise, I'd be long gone.",
"Chat_Chapter1_10_03F": "Luckily, life in New Eridu trains you to bear stress normal people cannot suffer.",
"Chat_Chapter1_10_04": "Thanks to you, we've been able to hold onto the store.",
"Chat_Chapter1_10_04F": "Thanks to you, we've been able to hold onto the store.",
"Chat_Chapter1_10_05": "Speaking of which, I cleaned up while you were passed out and reopened the store!",
"Chat_Chapter1_10_05F": "By the way, while you were passed out I cleaned up and opened the store.",
"Chat_Chapter1_10_06": "We can't give up now, whether it's life or our Proxy career! Right?",
"Chat_Chapter1_10_06F": "We'll show 'em — we never give up, not on our Proxy career, and not on life!",
"Chat_Chapter1_10_07": "— About the video store...",
"Chat_Chapter1_10_08": "— About Proxy work...",
"Chat_Chapter1_10_09": "It's okay. We got this!",
"Chat_Chapter1_10_09F": "It's okay. We got this!",
"Chat_Chapter1_10_10": "Check on customers' preferences each day to make sure we stock the shelves with the best tapes. That's how we can earn more customer praise.",
"Chat_Chapter1_10_11": "The more praise we get, the more customers we'll get at the store. Keep an eye out for some special guests, too!",
"Chat_Chapter1_10_11F": "The more praise we get, the more customers we'll get at the store. And keep an eye out for those occasional \"special guests,\" too — don't forget to take care of them.",
"Chat_Chapter1_10_13": "Inter-Knot is where Proxies show off their skills. Complete commissions posted on Inter-Knot to earn EXP and increase your Inter-Knot Level.",
"Chat_Chapter1_10_14": "Your Inter-Knot Level is an intuitive representation of a Proxy's ability and reputation. Get it up to certain levels to unlock new stuff.",
"Chat_Chapter1_10_14F": "Besides our Proxy gigs, the video store revenue is another important resource for us.",
"Chat_Chapter1_10_15": "Yeah! My goal is to be New Eridu's greatest Proxy and greatest video store owner!",
"Chat_Chapter1_10_15F": "Yeah! There's nothing we can't do when we put our heads together!",
"Chat_Chapter1_10_name": "Belle",
"Chat_Chapter1_10_nameF": "Wise",
"Chat_Chapter1_12_01": "...That should be enough.",
"Chat_Chapter1_12_02": "Nekomata?",
"Chat_Chapter1_12_03": "What do you mean, enough?",
"Chat_Chapter1_12_04": "Me-yow?!",
"Chat_Chapter1_12_05": "It's you, Manager! Approaching cats from behind is dangerous, don't you know? You'll get scratched!",
"Chat_Chapter1_12_06": "What are you doing here?",
"Chat_Chapter1_12_07": "Nothing! I was just on the phone with someone who helped me get back to Sixth Street.",
"Chat_Chapter1_12_08": "Anyway, I escaped the Hollows in one piece, and I'll fill you in on all the details back at the store! I'll be back soon!",
"Chat_Chapter1_12_name": "Nekomata",
"Chat_Chapter1_13_01": "Wise! You're back!",
"Chat_Chapter1_13_01F": "Belle! You're back!",
"Chat_Chapter1_13_02": "I tracked down Nekomata!",
"Chat_Chapter1_13_02F": "I know where Nekomata is!",
"Chat_Chapter1_13_03": "Objection: to be precise, I determined the whereabouts of the client — Nekomiya Mana, aka. Nekomata.",
"Chat_Chapter1_13_03F": "Objection: to be precise, I determined the whereabouts of the client — Nekomiya Mana, aka. Nekomata.",
"Chat_Chapter1_13_04": "A person's image with a 96.53% matching rate to the client was identified via the streetside security cameras on Sixth Street.",
"Chat_Chapter1_13_04F": "A person's image with a 96.53% matching rate to the client was identified via the streetside security cameras on Sixth Street.",
"Chat_Chapter1_13_05": "It is most likely the client.",
"Chat_Chapter1_13_05F": "It is most likely the client.",
"Chat_Chapter1_13_06": "...So that's it.",
"Chat_Chapter1_13_06F": "...Fairy's right.",
"Chat_Chapter1_13_07": "It looks like she slipped over from the adjacent alley. The estimated time taken to get from the Dead End Hollow to Sixth Street is approximately the same.",
"Chat_Chapter1_13_07F": "It looks like she slipped over from the adjacent alley. The estimated arrival time should be now, calculating the time taken from the Dead End Hollow to Sixth Street.",
"Chat_Chapter1_13_08": "Please can you go and pick her up?",
"Chat_Chapter1_13_08F": "Can you go and pick her up?",
"Chat_Chapter1_13_09": "What about you?",
"Chat_Chapter1_13_09F": "What will you do?",
"Chat_Chapter1_13_10": "Me? I have to have a little bit of a con-ver-sa-tion with this chatty little AI. Don't worry about it.",
"Chat_Chapter1_13_10F": "I have to stay here a while and go over some basic \"office rules\" with our AI friend.",
"Chat_Chapter1_36_01": "Okay. That's all I got to say.",
"Chat_Chapter1_36_02": "I'd better rush back to the store, or else it'll be weird.",
"Chat_Chapter1_36_03": "Wise, don't come back with us. Go to General Chop's place and have a bowl of noodles to rest, okay?",
"Chat_Chapter1_36_03F": "Belle, don't come back with us. Go to General Chop's place and have a bowl of noodles to rest, okay?",
"Chat_Chapter1_37_01": "Now that we're all done with Nekomata and the Cunning Hares, things are looking pretty quiet for us on the commissions front...",
"Chat_Chapter1_37_02": "Please don't jinx us.",
"Chat_Chapter1_37_02F": "Please don't jinx us...",
"Chat_Chapter1_37_03": "I wish every commission could be as exciting.",
"Chat_Chapter1_37_03F": "I wish every commission could be as exciting!",
"Chat_Chapter1_37_04": "Oh yeah, that reminds me — there's a hot new commission up on Inter-Knot!",
"Chat_Chapter1_37_04F": "Oh yeah, that reminds me — there's a hot new commission up on Inter-Knot.",
"Chat_Chapter1_37_05": "Someone found a massive Hollow, but it's so BIG that nobody's managed to explore the whole thing.",
"Chat_Chapter1_37_05F": "Someone found a Hollow, but it's so massive and complex in there that nobody's managed to explore the whole thing.",
"Chat_Chapter1_37_06": "There's no way a legend like Phaethon would ever miss out on a challenge like this, right~",
"Chat_Chapter1_37_06F": "There's no way a legend like Phaethon would ever miss out on a challenge like this, right?",
"Chat_Chapter1_37_name": "Belle",
"Chat_Chapter1_37_nameF": "Wise",
"Chat_Chapter1_38_01": "I just got a notification on Inter-Knot! Our new account's access permissions have already increased!",
"Chat_Chapter1_38_01F": "Belle, Inter-Knot just sent a notification. Our new account's access permissions have been upgraded!",
"Chat_Chapter1_38_02": "That's even faster than when we first started the Phaethon account! That's why you're a legend!",
"Chat_Chapter1_38_02F": "That's even faster than when Phaethon first came onto the scene! Good work!",
"Chat_Chapter1_38_03": "I know the strategy well.",
"Chat_Chapter1_38_03F": "Too easy.",
"Chat_Chapter1_38_04": "New game plus. Easy-peasy!",
"Chat_Chapter1_38_04F": "It's like rewatching a tape.",
"Chat_Chapter1_38_05": "Yeah! I feel hyped like when we first created our old account again.",
"Chat_Chapter1_38_05F": "You've still got that energy, Belle, just like when we started the business.",
"Chat_Chapter1_38_06": "Here's some good news — we can now take on common and urgent commissions on Inter-Knot.",
"Chat_Chapter1_38_06F": "Oh yeah — back on topic. We can now take on common and urgent commissions on Inter-Knot.",
"Chat_Chapter1_38_07": "Some commissions are a real pain and feel like they'll never end... With Hollows nearby, trouble and opportunity are never too far away.",
"Chat_Chapter1_38_07F": "Some commissions are a real pain and seem never-ending... With Hollows nearby, you know there's also trouble and opportunity.",
"Chat_Chapter1_38_08": "But completing these commissions might just help someone else out, and might just help make New Eridu a better place.",
"Chat_Chapter1_38_08F": "But completing these commissions might just help someone else out, and help make New Eridu a better place.",
"Chat_Chapter1_38_09": "Practically speaking, these commissions can not only provide a stable income, but also build our Inter-Knot Reputation.",
"Chat_Chapter1_38_09F": "And speaking as a utilitarian, these common commissions are a great way to score funds AND Inter-Knot Reputation.",
"Chat_Chapter1_38_10": "Take on a few when you get the time and improve our reputation!",
"Chat_Chapter1_38_10F": "Take some on if you get the time! Take our reputation up to the next level.",
"Chat_Chapter1_39_01": "The Cunning Hares are pretty good at landing themselves in trouble. Last time, only Nicole came to the store for help. This time, she can't even guarantee her own safety!",
"Chat_Chapter1_39_01F": "The Cunning Hares are pretty good at landing themselves in trouble. Last time, only Nicole came to the store for help, and this time, she's had to call in reinforcements!",
"Chat_Chapter1_39_02": "Speaking of which, can we really trust this Nekomata girl? She claims to be a friend of Nicole's, but I've never heard the Cunning Hares mention her...",
"Chat_Chapter1_39_02F": "Speaking of which, I've never heard the Cunning Hares mention this Nekomata girl before...",
"Chat_Chapter1_39_name": "Belle",
"Chat_Chapter1_39_nameF": "Wise",
"Chat_Chapter1_40_01": "You're able to access Bangboo's visual records without contacting the manufacturer... That's impressive! No wonder Nicole trusts you so much!",
"Chat_Chapter1_40_02": "Ah, now's not the time for compliments. We're running out of time. Take a look at what's inside quickly!",
"Chat_Chapter1_40_03": "Watch Now (Enter combat)",
"Chat_Chapter1_40_04": "Wait, not yet",
"Chat_Chapter1_40_name": "Nekomata",
"Chat_Chapter1_41_01": "OK, I pretty much got it. Sure enough, Nicole and the gang...",
"Chat_Chapter1_41_02": "Are stuck in the middle of a tricky situation once more.",
"Chat_Chapter1_41_03": "So all we have to do now is find that Vision train that's packed with explosives, right?",
"Chat_Chapter1_41_03F": "At least now we know what we gotta do next: pop into the Hollow and find that Vision train packed with explosives.",
"Chat_Chapter1_41_name": "Belle",
"Chat_Chapter1_41_nameF": "Wise",
"Chat_Chapter1_42_01": "The recording from earlier today... Let's ask that AI assistant, Fairy or whatever, to retrieve it.",
"Chat_Chapter1_42_02": "I won't say much more. Once you've seen the facts, you can make your own call on whether to believe me or not.",
"Chat_Chapter1_42_03": "Wise, have Fairy play the remaining video data. We need to figure out what's going on while we still have time.",
"Chat_Chapter1_42_03F": "Belle, ask Fairy to play the rest of the video data. We've still got time to figure out what's going on.",
"Chat_Chapter1_42_04": "Ask Fairy to play today's recording (Enter combat)",
"Chat_Chapter1_42_05": "Wait a moment...",
"Chat_Chapter1_42_06": "Okay, let's keep watching today's video when you're ready.",
"Chat_Chapter1_42_name": "Belle",
"Chat_Chapter1_42_nameF": "Wise",
"Chat_Chapter1_42_nameNekomata": "Nekomata",
"Chat_Chapter1_43_01": "Hurry, check that videotape. You'll understand everything once you've watched it.",
"Chat_Chapter1_44_07": "Wise, this is urgent. Go rescue the Cunning Hares and the residents in the Hollow now.",
"Chat_Chapter1_44_07F": "It's urgent, Belle. Go rescue the Cunning Hares and the residents side the Hollow now.",
"Chat_Chapter1_44_name": "Belle",
"Chat_Chapter1_44_nameF": "Wise",
"Chat_Chapter1_45_01": "Welcome back, Master.",
"Chat_Chapter1_45_02": "I just received an anonymous message on Inter-Knot. In view of your recent excellent performance, your new account's access permissions on Inter-Knot have been increased.",
"Chat_Chapter1_45_03": "It's all thanks to you, Fairy.",
"Chat_Chapter1_45_04": "It seems the rebuilding of our Proxy reputation is going smoothly.",
"Chat_Chapter1_45_05": "You are now authorized to access the advanced section of Inter-Knot, allowing you to take on both common and urgent commissions.",
"Chat_Chapter1_45_06": "Such commissions are subcontracted on Inter-Knot through the Hollow Investigative Association and are available in large numbers.",
"Chat_Chapter1_45_07": "Suggestion. Such commissions can be a stable source of income and Proxy experience.",
"Chat_Chapter1_45_name": "Fairy",
"Chat_Chapter1_46_01": "Welcome back, Master.",
"Chat_Chapter1_46_02": "We have received two new anonymous messages. 1. A Inter-Knot commission, 2. A life insurance advertising mail.",
"Chat_Chapter1_46_03": "Which one would you like to hear first?",
"Chat_Chapter1_46_04": "Let me hear the commission details",
"Chat_Chapter1_46_05": "Delete the insurance advert",
"Chat_Chapter1_46_06": "Deletion request is pending. Reading the Inter-Knot commission...",
"Chat_Chapter1_46_07": "This commission was returned by several Proxies, with the label \"Too Difficult\" added.",
"Chat_Chapter1_46_08": "It was recommended based on your recent completion rate and Inter-Knot level.",
"Chat_Chapter1_46_09": "I've logged the commission into the HDD system. Feel free to decide whether you want to take it or not.",
"Chat_Chapter1_46_name": "Fairy",
"Chat_Chapter1_47_01": "I'll be watching things in the store. If you need anything, come find me any time!",
"Chat_Chapter1_47_01F": "I'll be here watching things in the store. If you need anything, just come grab me any time!",
"Chat_Chapter1_47_name": "Belle",
"Chat_Chapter1_47_nameF": "Wise",
"Chat_Chapter1_48_01": "Welcome back, Master.",
"Chat_Chapter1_48_02": "Good news. Inter-Knot has sent a survey regarding your previously completed difficult commission.",
"Chat_Chapter1_48_03": "In light of your recent completion of two difficult commissions, I have left a \"That the hardest you got?\" comment.",
"Chat_Chapter1_48_04": "A new commission was received from Inter-Knot 2 minutes and 44 seconds ago with the note \"A difficult commission that almost killed an entire investigative team.\"",
"Chat_Chapter1_48_05": "How is that good news?",
"Chat_Chapter1_48_06": "Next time don't reply without my permission.",
"Chat_Chapter1_48_07": "I've logged the commission into the HDD system. There is more cash and Proxy experience waiting for you.",
"Chat_Chapter1_48_name": "Fairy",
"Chat_Chapter1_49_01": "You've been working so hard, you must be tired?",
"Chat_Chapter1_49_01F": "You've been working real hard, you gotta be tired?",
"Chat_Chapter1_49_02F": "Don't push yourself. Go get some rest while we search for Nekomata. Wanna watch a video?",
"Chat_Chapter1_49_03F": "Oh, speaking of videotapes, I noticed Fairy edited and made a videotape of our previous commissions...",
"Chat_Chapter1_49_04F": "She said she did it to record the glorious moments of our past...",
"Chat_Chapter1_49_05F": "Sounds interesting!",
"Chat_Chapter1_49_06F": "Really? You don't think it amounts to leaving evidence...?",
"Chat_Chapter1_49_07F": "Plus she used blank tapes from the store's inventory, a loss that has to be added to our monthly store operating costs.",
"Chat_Chapter1_49_name": "Belle",
"Chat_Chapter1_49_nameF": "Wise",
"Chat_Chapter1_50_01": "Just leave any customers to me.",
"Chat_Chapter1_50_01F": "Just leave any customers to me.",
"Chat_Chapter1_50_02": "Then, I'll leave the common commissions on Inter-Knot to you...",
"Chat_Chapter1_50_02F": "So, I can leave the common commissions to you?",
"Chat_Chapter1_50_03": "I'm not being lazy, I just want to change things up!",
"Chat_Chapter1_50_03F": "Don't look at me like that, it's not like I'm slacking off...",
"Chat_Chapter1_50_name": "Belle",
"Chat_Chapter1_50_nameF": "Wise",
"Chat_Chapter1_51_01": "Need help with a commission? Just a sec, let me finish this game.",
"Chat_Chapter1_51_01F": "*sigh*",
"Chat_Chapter1_51_02": "Finish it...",
"Chat_Chapter1_51_02F": "What?",
"Chat_Chapter1_51_03": "When exactly?",
"Chat_Chapter1_51_03F": "This new film I really like has a low rating on review sites.",
"Chat_Chapter1_51_04": "When the season is over!",
"Chat_Chapter1_51_04F": "You liked the movie, didn't you? The one we watched together.",
"Chat_Chapter1_51_05": "...",
"Chat_Chapter1_51_05F": "(It feels awkward saying it...)",
"Chat_Chapter1_51_06": "I'm kidding! It's just one more match! Just one more!",
"Chat_Chapter1_51_06F": "(I fell asleep watching it)",
"Chat_Chapter1_51_name": "Belle",
"Chat_Chapter1_51_nameF": "Wise",
"Chat_Chapter1_52_01": "Hmm...",
"Chat_Chapter1_52_01F": "Yeah...",
"Chat_Chapter1_52_02": "Something wrong, Belle?",
"Chat_Chapter1_52_02F": "Whatcha thinkin'?",
"Chat_Chapter1_52_03": "The future...",
"Chat_Chapter1_52_03F": "What do you think?",
"Chat_Chapter1_52_04": "Huh?",
"Chat_Chapter1_52_04F": "Hm? About tomorrow's breakfast?",
"Chat_Chapter1_52_05": "The future of our Proxy business, the future of the video store, and the future of you and I...",
"Chat_Chapter1_52_05F": "That's a good question. I feel like noodles.",
"Chat_Chapter1_52_06": "Thinking about it, it's not been easy for us in this city.",
"Chat_Chapter1_52_name": "Belle",
"Chat_Chapter1_52_nameF": "Wise",
"Chat_Chapter1_53_01": "Nicole of the Cunning Hares seems to be pretty happy about this Vision Corporation scandal.",
"Chat_Chapter1_53_01F": "Nicole of the Cunning Hares seems to be pretty happy about this Vision Corporation scandal.",
"Chat_Chapter1_53_02": "But not happy enough to pay us what she owes!",
"Chat_Chapter1_53_02F": "She's probably thinking of a way to profit from it.",
"Chat_Chapter1_53_03": "She shuffled off pretty quickly last time I saw her on the street.",
"Chat_Chapter1_53_03F": "By some means honest working citizens like us could never imagine.",
"Chat_Chapter1_53_name": "Belle",
"Chat_Chapter1_53_nameF": "Wise",
"Chat_Chapter1_54_01": "Yay! I finally beat bro's high score!",
"Chat_Chapter1_54_01F": "Oops, I accidentally deleted Belle's save file...",
"Chat_Chapter1_54_02": "Don't play on my save!",
"Chat_Chapter1_54_02F": "I'll just pretend like nothing happened...",
"Chat_Chapter1_54_03F": "What are you mumbling about?",
"Chat_Chapter1_54_04F": "...!... Belle, I'm sorry...",
"Chat_Chapter1_54_name": "Belle",
"Chat_Chapter1_54_nameF": "Wise",
"Chat_Chapter2_05_01": "Let's not talk about certain things here.",
"Chat_Chapter2_05_02": "Come meet us at the Construction Site.",
"Chat_Chapter2_05_03": "I just sent you the location.",
"Chat_Chapter2_05_04": "Hmm... don't be too surprised. The Cunning Hares gave me your contact info.",
"Chat_ChapterNekomiya_14_01": "While you're waiting for Nekomata—",
"Chat_ChapterNekomiya_14_02": "Shouldn't we prepare something? To welcome Nekomata to the store?",
"Chat_ChapterNekomiya_15_01": "If Nekomata joins, should we change the store name to something more eye-catching?",
"Chat_ChapterNekomiya_16_01": "No Kitty Clerks, no Kitty Vouchers, no extra income...",
"Chat_ChapterNekomiya_17_01": "I wonder when Nekomata will contact us again.",
"Chat_ChapterNekomiya_18_01": "Can Nekomata really remember the plan for Public Security's operation...",
"Chat_ChapterNekomiya_19_01": "Why do group chats need identity verification?",
"Chat_ChapterNekomiya_20_01": "It's quite hard to imagine Nekomata as a Public Security Officer...",
"Chat_ChapterNekomiya_21_01": "Kitty Officer, sounds kind of cute!",
"Chat_ChapterNekomiya_22_01": "I just saw Nekomata running deeper into the alley. Should we go check?",
"Chat_ChapterNekomiya_23_01": "I just saw Nekomata near the coffee shop...",
"Chat_ChapterNekomiya_24_01": "Can I have your wallet, Wise?",
"Chat_ChapterNekomiya_25_01": "Speaking of which, what exactly happened during that rescue operation in the Hollow Ollie was talking about?",
"Chat_ChapterNekomiya_26_01": "Team-building exercises... Ollie always insists on doing strange things in weird places...",
"Chat_ChapterNekomiya_27_01": "Nekomata actually agreed to participate in team-building exercises...",
"Chat_ChapterNekomiya_28_01": "How did the teamwork challenge go?",
"Chat_ChapterNekomiya_29_01": "Amidst the breeze, the pink lady with half-veiled grace, what secrets lie concealed in your sapphire gaze?",
"Chat_ChapterNekomiya_30_01": "How did the teamwork challenge go?",
"Chat_ChapterNekomiya_31_01": "O lonely salaryman, as you savor the bitterness, does only the monochrome keep you company?",
"Chat_ChapterNekomiya_32_01": "How did the teamwork challenge go?",
"Chat_ChapterNekomiya_33_01": "Uncouth rabbit, what are you planning to do when you take off your pants?",
"Chat_ChapterNekomiya_35_01": "Meow-wow! I just bought a mackerel... to reward myself in advance!",
"Chat_ChapterNekomiya_36_01": "Is the teamwork challenge over?",
"Chat_ChapterNekomiya_37_01": "Looks like you've gained Nekomata's complete trust.",
"Chat_ChapterNekomiya_38_01": "Meow? Is there anything else you want to tell me, Manager?",
"Chat_ChapterNekomiya_39_01": "{M#There's something I want to tell you...}{F#I asked you to come to the roof because I have something to tell you.}",
"Chat_ChapterNekomiya_39_02": "Something you can only tell me on the roof?",
"Chat_ChapterNekomiya_39_03": "Have you seen how windy it is today?",
"Chat_ChapterNekomiya_39_04": "{M#Ahem, since we're family, I think I need your input on this...}{F#You're my family, so I think this needs your approval.}",
"Chat_ChapterNekomiya_39_05": "{M#Um... What do you think of Nekomata?}{F#Belle, what's your opinion of Nekomata?}",
"Chat_ChapterNekomiya_39_06": "???",
"Chat_ChapterNekomiya_39_07": "Wait. Are the two of you...",
"Chat_ChapterNekomiya_39_08": "{M#No! What are you talking about? Do I look like the kind of person who selfishly kidnaps someone else's Lucky Cat because of personal preference?}{F#Wait, you got it wrong. I didn't kidnap Nekomata from the Cunning Hares to work here because I wanted the store to make more money... I'm not like that...}",
"Chat_ChapterNekomiya_39_09": "You aren't?",
"Chat_ChapterNekomiya_39_10": "Oh?",
"Chat_ChapterNekomiya_39_11": "{M#Just let me say one more thing.}{F#Um... Just let me explain.}",
"Chat_ChapterNekomiya_39_12": "It was her idea...",
"Chat_ChapterNekomiya_39_13": "Why so suddenly?",
"Chat_ChapterNekomiya_39_14": "Be more specific...",
"Chat_ChapterNekomiya_39_15": "{M#You know that the Cunning Hares are not doing great financially, right? Earlier today, Nekomata asked me if we're looking for more people.}{F#Nekomata contacted me earlier today and asked if we're hiring. She also mentioned that the Cunning Hares are not doing so hot financially...}",
"Chat_ChapterNekomiya_39_16": "{M#She even recommended herself, saying she's \"eagle-eyed, efficient, hardworking, and kind\"... I think she wants to work here to pay off some debts.}{F#She recommended herself, saying she's \"eagle-eyed, efficient, hardworking, and kind.\" I bet she wants to work here to pay off some debts for the Cunning Hares.}",
"Chat_ChapterNekomiya_39_17": "What a good cat...",
"Chat_ChapterNekomiya_39_18": "Makes sense.",
"Chat_ChapterNekomiya_39_19": "{M#Right? I bet we could handle more customers if we had one more person. If we can give her something cute to wear while talking to customers, I bet we'd make more money.}{F#There's actually a mountain of new videotapes that need sorting. Nekomata can work through them if she comes to work for us...}",
"Chat_ChapterNekomiya_39_20": "{M#\"Eagle-eyed, efficient, hardworking, and kind.\" Sounds like she's got what it takes to be a salesperson.}{F#\"Eagle-eyed, efficient, hardworking, and kind.\" She sounds like a great fit for sorting through videotapes...}",
"Chat_ChapterNekomiya_39_21": "So let's have her work here!",
"Chat_ChapterNekomiya_39_22": "{M#I'll go prepare a cute uniform for her!}{F#I'll get the unsorted videotapes out.}",
"Chat_ChapterNekomiya_39_23": "Before long, Nekomata arrives at the video store.",
"Chat_ChapterNekomiya_40_01": "The other Proxy is here!",
"Chat_ChapterNekomiya_40_02": "Yeah, I just got here.",
"Chat_ChapterNekomiya_40_03": "What are you guys talking about?",
"Chat_ChapterNekomiya_40_04": "We were discussing tactics. As you can see, the situation has become clearer.",
"Chat_ChapterNekomiya_40_05": "I never expected this to be the culprit.",
"Chat_ChapterNekomiya_40_06": "Spreading rumors, laying down bait, and luring in the enemy... What a cunning move!",
"Chat_ChapterNekomiya_40_07": "Mhm. That's the experience you pick up from years on the streets...",
"Chat_ChapterNekomiya_40_08": "I wouldn't have resorted to this if the situation wasn't this dire~",
"Chat_ChapterNekomiya_40_09": "I knew we could count on you, Nekomata!",
"Chat_ChapterNekomiya_40_10": "Proxy, are you ready? I want to strike first to avoid any more sleepless nights!",
"Chat_ChapterNekomiya_40_11": "I'm with you! 1... 2... 3...",
"Chat_ChapterNekomiya_40_12": "Wait, what are you guys talking about?",
"Chat_ChapterNekomiya_40_13": "I feel I'm missing something...",
"Chat_ChapterNekomiya_40_14": "For two days in a row now, the BBQ beef has gone missing from my bowl of noodles while I wasn't paying attention.",
"Chat_ChapterNekomiya_40_15": "I bumped into Nekomata earlier, and she helped me get to the bottom of this. Turns out the culprit is this cat!",
"Chat_ChapterNekomiya_40_16": "We're planning a sneak attack on its belly to make up for the pieces of BBQ beef I've lost out on over the last two days!",
"Chat_ChapterNekomiya_40_17": "I thought you were talking about a commission...",
"Chat_ChapterNekomiya_40_18": "Oh! I almost forgot, meow! I came here to talk to you two about following up on the commissions today!",
"Chat_ChapterNekomiya_40_19": "Let's talk about the details in your store! I'm going to die from exhaustion if I keep standing here, meow...",
"Chat_ChapterNekomiya_40_20": "After the three of them take turns stroking the cat's belly for a while, they return to the video store, and Nekomata recounts her meeting with Ollie...",
"Chat_ChapterNekomiya_40_Name": "Nekomata",
"Chat_ChapterNekomiya_41_01": "Proxy, if a Public Security Officer found out who you are, how long do you think you could withstand being interrogated before confessing?",
"Chat_ChapterNekomiya_41_02": "I'm a Proxy, not a pyromaniac...",
"Chat_ChapterNekomiya_41_03": "Confess is too serious of a word...",
"Chat_ChapterNekomiya_41_04": "I'm just saying. But maybe I'm being too cautious...",
"Chat_ChapterNekomiya_41_05": "Ollie's interrogation has concluded.",
"Chat_ChapterNekomiya_41_06": "Isn't that a good thing?",
"Chat_ChapterNekomiya_41_07": "Public Security is quite efficient.",
"Chat_ChapterNekomiya_41_08": "As things stand, we seem to be getting the answers we need. But my intuition tells me something is wrong.",
"Chat_ChapterNekomiya_41_09": "Very few gangsters who roam the streets are willing to reveal things so readily.",
"Chat_ChapterNekomiya_41_10": "I'm not sure if it's because Public Security is more experienced in interrogation techniques, but...",
"Chat_ChapterNekomiya_41_11": "Never mind. Something just feels off. That's why I wanted to talk to you in person.",
"Chat_ChapterNekomiya_41_12": "Let's talk inside your store.",
"Chat_ChapterNekomiya_41_13": "After returning to the store with Nekomata, everyone listens to her recount her meeting with Ollie...",
"Chat_ChapterSoldier11_01_01": "Pretending to be Phaethon is a difficult task. Do you have any experience pretending to be someone else?",
"Chat_ChapterSoldier11_01_01_Name1": "Soldier 11",
"Chat_ChapterSoldier11_01_02": "Does dressing up for Halloween count?",
"Chat_ChapterSoldier11_01_03": "Sometimes when I'm gaming I pretend to be the opposite sex.",
"Chat_ChapterSoldier11_01_04": "Is that it? ...That's somewhat alarming.",
"Chat_ChapterSoldier11_02_01": "I should be more nervous about putting my reputation on the line like this.",
"Chat_ChapterSoldier11_02_02": "Strangely enough, though, I'm feeling quite calm.",
"Chat_ChapterSoldier11_02_03": "Probably because your Proxy skills have earned my trust... Working with you is quite the experience.",
"Chat_ChapterSoldier11_02_Name1": "Soldier 11",
"Chat_ChapterSoldier11_03_01": "Sorry, I might have gone a bit too far.",
"Chat_ChapterSoldier11_03_02": "I've been told I'm kind of awkward in social situations.",
"Chat_ChapterSoldier11_03_03": "A sergeant should be able to understand and control the morale of their troop. I still have a lot to learn.",
"Chat_ChapterSoldier11_03_Name1": "Soldier 11",
"Chat_ChapterSoldier11_05F_01": "Although it sounds like boasting, I've always felt that I'm the better actor between the two of us...",
"Chat_ChapterSoldier11_05F_02": "Indeed, congratulations.",
"Chat_ChapterSoldier11_05F_03": "Really?",
"Chat_ChapterSoldier11_05F_04": "Are you acting dumb? You are, right?",
"Chat_ChapterSoldier11_05F_Name1": "Wise",
"Chat_ChapterSoldier11_05_01": "I always thought my acting skills were better than yours, Wise...",
"Chat_ChapterSoldier11_05_02": "Indeed, congratulations.",
"Chat_ChapterSoldier11_05_03": "Really?",
"Chat_ChapterSoldier11_05_04": "Hmm... you're definitely the better one when it comes to acting dumb!",
"Chat_ChapterSoldier11_05_Name1": "Belle",
"Chat_ChapterSoldier11_06F_01": "We also need to help Soldier 11 keep her real identity on the down-low to complete the mission. Knowing us, I'm sure we can manage.",
"Chat_ChapterSoldier11_06F_Name1": "Wise",
"Chat_ChapterSoldier11_06_01": "This commission has gotten complicated... But I still can keep up!",
"Chat_ChapterSoldier11_06_Name1": "Belle",
"Chat_ChapterSoldier11_07F_01": "Fairy can occasionally be somewhat useful. Tsk.",
"Chat_ChapterSoldier11_07F_Name1": "Wise",
"Chat_ChapterSoldier11_07_01": "You can tell when Fairy is especially capable she's always kind of annoyed...",
"Chat_ChapterSoldier11_07_Name1": "Belle",
"Chat_ChapterSoldier11_08F_01": "Welcome back.",
"Chat_ChapterSoldier11_08F_02": "Both you and Soldier 11 put in some hard work dealing with that sneaky Mr. Mole. Great work!",
"Chat_ChapterSoldier11_08F_03": "Fortunately, we're the real deal. There were a few moments when things got really dicey...",
"Chat_ChapterSoldier11_08F_04": "Not bad for me~",
"Chat_ChapterSoldier11_08F_05": "We did it!",
"Chat_ChapterSoldier11_08F_06": "Need some recognition? Well, you sure did a pretty good job this time around.",
"Chat_ChapterSoldier11_08F_07": "Considering the fact that 'acting like ourselves' was something we'd never done before, I must say, we pulled it off brilliantly.",
"Chat_ChapterSoldier11_08F_08": "To my surprise, Soldier 11 performed exceptionally well. Does having a poker face give you an advantage in lying?",
"Chat_ChapterSoldier11_08F_09": "Hmm... \"I've never seen your carrot cake in the fridge.\" I also tried it. How did it work out?",
"Chat_ChapterSoldier11_08F_10": "But I'm still a bit worried.",
"Chat_ChapterSoldier11_08F_11": "Mr. Mole is quite the skeptic. Gaining his trust won't be so easy...",
"Chat_ChapterSoldier11_08F_12": "To be honest, even if he appeared completely trusting today, that obsession with Phaethon...",
"Chat_ChapterSoldier11_08F_13": "It was a bit disgusting.",
"Chat_ChapterSoldier11_08F_14": "A bit creepy.",
"Chat_ChapterSoldier11_08F_15": "Indeed. Something is off, it feels like he's still waiting for us to slip up.",
"Chat_ChapterSoldier11_08F_16": "We won't let him have his way. In the next operation I'll be there to ensure flawless completion.",
"Chat_ChapterSoldier11_08F_17": "Before the next operation starts, Soldier 11 will contact us using Shepherd's private messages. Let's take a break for now.",
"Chat_ChapterSoldier11_08F_Name1": "Wise",
"Chat_ChapterSoldier11_08_01": "Wise, welcome back!",
"Chat_ChapterSoldier11_08_02": "Both you and Soldier 11 put in some hard work dealing with that sneaky Mr. Mole. Good job!",
"Chat_ChapterSoldier11_08_03": "Luckily, we're the real deal. There were a few moments when things got really dicey...",
"Chat_ChapterSoldier11_08_04": "Not bad for me~",
"Chat_ChapterSoldier11_08_05": "We did it!",
"Chat_ChapterSoldier11_08_06": "Waiting for some props? Well, I guess you have earned yourself some compliments this time.",
"Chat_ChapterSoldier11_08_07": "After all, \"pretending to be ourselves\" was something we'd never done before, and I think we pulled it off brilliantly!",
"Chat_ChapterSoldier11_08_08": "Soldier 11 also did a great job acting along. Does having a poker face give you an advantage in lying?",
"Chat_ChapterSoldier11_08_09": "Alright, next time, I'll try to keep a straight face and say, \"Nope, I've never seen carrot cake in the fridge,\" just to see how it plays out!",
"Chat_ChapterSoldier11_08_10": "But I'm still a bit worried...",
"Chat_ChapterSoldier11_08_11": "Mr. Mole is quite the skeptic. Gaining his trust won't be so easy...",
"Chat_ChapterSoldier11_08_12": "To be honest, even if he appeared completely trusting today, that obsession with Phaethon...",
"Chat_ChapterSoldier11_08_13": "It was a bit disgusting.",
"Chat_ChapterSoldier11_08_14": "Kind of creepy.",
"Chat_ChapterSoldier11_08_15": "Right? I always have a nagging feeling something's off... Is he waiting for us to slip up and blow our cover?",
"Chat_ChapterSoldier11_08_16": "We won't let him have his way! Next time, I'll be there to back you up and help us nail perfection!",
"Chat_ChapterSoldier11_08_17": "Soldier 11 will reach out to us using Shepherd's private messages before the next operation. For the time being, let's just take some rest!",
"Chat_ChapterSoldier11_08_Name1": "Belle",
"Chat_ChapterSoldier11_09F_01": "Welcome back. It was all thanks to you Soldier 11 didn't blow her cover.",
"Chat_ChapterSoldier11_09F_02": "I also don't want to see Soldier 11 have any bad luck either—",
"Chat_ChapterSoldier11_09F_03": "Even though she occasionally gives off a dangerous vibe and keeps calling us by the wrong names...",
"Chat_ChapterSoldier11_09F_04": "But since she likes noodles, it shows she has good taste. Most likely, she's a good person.",
"Chat_ChapterSoldier11_09F_05": "Just because of that?",
"Chat_ChapterSoldier11_09F_06": "Is there something...",
"Chat_ChapterSoldier11_09F_07": "With that expression on your face, you don't actually dislike her, right?... Alright, I won't say anything.",
"Chat_ChapterSoldier11_09F_08": "Well, considering the big favor we did for her, you'd think she'd have our name right by now, right?",
"Chat_ChapterSoldier11_09F_09": "Agreed.",
"Chat_ChapterSoldier11_09F_10": "What's our code name again?",
"Chat_ChapterSoldier11_09F_11": "...You've got me there.",
"Chat_ChapterSoldier11_09F_12": "Could it be because deep down we know that the alias is somehow related to the color red, so it just keeps slipping our minds?",
"Chat_ChapterSoldier11_09F_13": "Thinking about it this way, maybe Soldier 11 also picked up on the fact that it's an alias related to the color, and that's why she keeps getting it wrong?",
"Chat_ChapterSoldier11_09F_14": "It's just a random idea, but if her intuition is that sharp, I'd say she should definitely try her luck with a lottery ticket.",
"Chat_ChapterSoldier11_09F_15": "Anyway, you can rest up for a while before we get our next DM. At least you don't have to pretend to be yourself when you're at home.",
"Chat_ChapterSoldier11_09F_Name1": "Wise",
"Chat_ChapterSoldier11_09_01": "Luckily, Soldier 11 didn't blow her cover. All thanks to you!",
"Chat_ChapterSoldier11_09_02": "I don't want to see that officer lady have bad luck either—",
"Chat_ChapterSoldier11_09_03": "Though she occasionally gives off a creepy vibe and always calls us by the wrong names...",
"Chat_ChapterSoldier11_09_04": "But she likes noodles! It shows she has great taste and is a good person!",
"Chat_ChapterSoldier11_09_05": "Just because of that?",
"Chat_ChapterSoldier11_09_06": "Is there something...",
"Chat_ChapterSoldier11_09_07": "Judging by that look, you don't really dislike her, do you? Alright, I'll drop it!",
"Chat_ChapterSoldier11_09_08": "Well, considering the big favor we did for her, you'd think she'd have our name right by now, don't you think?",
"Chat_ChapterSoldier11_09_09": "Agreed.",
"Chat_ChapterSoldier11_09_10": "What's our code name again?",
"Chat_ChapterSoldier11_09_11": "Speaking of which, what's our code name again? Oh no, my memory is getting fuzzy...",
"Chat_ChapterSoldier11_09_12": "Could it be because deep down we know that the alias is somehow related to the color red, so it just keeps slipping our minds—",
"Chat_ChapterSoldier11_09_13": "Hey, if we look at it this way, maybe Soldier 11 also picked up on the fact that it's an alias related to the color, and that's why she keeps getting it wrong?",
"Chat_ChapterSoldier11_09_14": "Is that some sharp intuition she's developed on battlefields? We should hurry up and take her to buy a lottery ticket!",
"Chat_ChapterSoldier11_09_15": "Forget it! I guess we can slack off just a little bit before the next private message contact?",
"Chat_ChapterSoldier11_09_Name1": "Belle",
"Chat_ChapterSoldier11_10F_01": "Farewell, Mole — I've always wanted to try that line.",
"Chat_ChapterSoldier11_10F_02": "It seems like the commission is coming to an end. Pretending to be Phaethon was, surprisingly, not too bad. What do you think?",
"Chat_ChapterSoldier11_10F_03": "But Mr. Mole started suspecting us a long time ago. That's a bit scary.",
"Chat_ChapterSoldier11_10F_04": "I blame Shepherd.",
"Chat_ChapterSoldier11_10F_05": "We should've been more careful.",
"Chat_ChapterSoldier11_10F_06": "Looking back, this commission was indeed packed with risks.",
"Chat_ChapterSoldier11_10F_07": "We always had lots of choices when the Phaethon account was still active, so we probably wouldn't have taken on a commission like this.",
"Chat_ChapterSoldier11_10F_08": "True.",
"Chat_ChapterSoldier11_10F_09": "That can also a bit regrettable.",
"Chat_ChapterSoldier11_10F_10": "Hmm... If we hadn't taken on this commission, we wouldn't have met Soldier 11.",
"Chat_ChapterSoldier11_10F_11": "I always feel like this person has this purity about her that's rare to find in most people.",
"Chat_ChapterSoldier11_10F_12": "She could either become dangerous or shine brightly... It's hard not to be intrigued.",
"Chat_ChapterSoldier11_10F_13": "And then, there's her tenet, the Spartan-like discipline, the pride that comes from being a soldier, and the occasional bouts of clumsiness...",
"Chat_ChapterSoldier11_10F_14": "This kind of Soldier 11 is definitely not an affectionate friend, but it still makes you want to eat noodles with her.",
"Chat_ChapterSoldier11_10F_15": "It might be a good thing to establish a long-term connection with her, if there's a chance.",
"Chat_ChapterSoldier11_10F_16": "You feel the same way, right?",
"Chat_ChapterSoldier11_10F_Name1": "Wise",
"Chat_ChapterSoldier11_10_01": "Farewell, Mr. Mole —!",
"Chat_ChapterSoldier11_10_02": "He still found out our identity in the end... But it feels good to be Phaethon for a change!",
"Chat_ChapterSoldier11_10_03": "But Mr. Mole started suspecting us a long time ago. That's a bit scary.",
"Chat_ChapterSoldier11_10_04": "I blame Shepherd.",
"Chat_ChapterSoldier11_10_05": "We should've been more careful.",
"Chat_ChapterSoldier11_10_06": "Anyway, this assignment wasn't good for the heart...",
"Chat_ChapterSoldier11_10_07": "When the Phaethon account was still active, we didn't even have enough time to handle all the legit assignments, so we probably wouldn't have taken on this one, right?",
"Chat_ChapterSoldier11_10_08": "True.",
"Chat_ChapterSoldier11_10_09": "That would've been a bit of a shame, really.",
"Chat_ChapterSoldier11_10_10": "Hmm... If we hadn't taken on this commission, we wouldn't have met Soldier 11.",
"Chat_ChapterSoldier11_10_11": "This sergeant has something pure about her.",
"Chat_ChapterSoldier11_10_12": "She could become dangerous or shine brightly. It's this purity that makes people worry unnecessarily.",
"Chat_ChapterSoldier11_10_13": "And then, there's her tenet, the Spartan-like discipline, the pride that comes from being a soldier, and the occasional bouts of clumsiness...",
"Chat_ChapterSoldier11_10_14": "This Soldier 11 is definitely not the affectionate friend type, but somehow still makes you want to eat noodles with her.",
"Chat_ChapterSoldier11_10_15": "It's probably not bad if there's a chance for us to establish long-term contact with her!",
"Chat_ChapterSoldier11_10_16": "Wise, you think the same, right?",
"Chat_ChapterSoldier11_10_Name1": "Belle",
"Chat_ChapterSoldier11_11_01": "A while later",
"Chat_ChapterSoldier11_11_02": "It's almost time...",
"Chat_ChapterSoldier11_11_03": "Go meet the client.",
"Chat_ChapterSoldier11_12F_01": "Wait, the client doesn't know we work here at the video store... Going through that door might expose us. Maybe take a detour.",
"Chat_ChapterSoldier11_12F_Name1": "Wise",
"Chat_ChapterSoldier11_12_01": "Wait, the client doesn't seem to know you work here... Going through that door might expose you. Maybe take a detour.",
"Chat_ChapterSoldier11_12_Name1": "Belle",
"Chat_ChapterSoldier11_13_01": "(The client doesn't know I'm the owner of this video store. Going through that door might expose me. Maybe take a detour.)",
"Chat_ChapterSoldier11_14F_01": "Belle, I'll support you remotely.",
"Chat_ChapterSoldier11_14F_02": "Be careful not to reveal your identity. Don't use the back door to the parking lot.",
"Chat_ChapterSoldier11_14_01": "Wise, be careful not to reveal your identity.",
"Chat_ChapterSoldier11_14_02": "Don't use the back door to the parking lot.",
"Chat_ChapterSoldier11_15_01": "It seems I can trust this Proxy...",
"Chat_ChapterSoldier11_16_01": "We'll be able to reel the net in on the next operation...",
"Chat_ChapterSoldier11_17_01": "My friends are waiting for me. Let's go back after a little more shopping.",
"Chat_ChapterSoldier11_18_02": "The client hasn't arrived yet...",
"Chat_ChapterSoldier11_18_03": "Let's wait for her first.",
"Chat_ChapterSoldier11_19F_01": "It's been a tough night... Go get some rest.",
"Chat_ChapterSoldier11_19F_Name1": "Wise",
"Chat_ChapterSoldier11_19_01": "It's been a tough night... Go get some rest.",
"Chat_ChapterSoldier11_19_Name1": "Belle",
"Chat_ChapterSoldier11_21_01": "It felt so good to come out as Pheathon. Too bad the Sergeant didn't buy it at all.",
"Chat_ChapterSoldier11_21_01F": "It felt pretty good to finally be able to tell them we're Pheathon. Although it's a shame Soldier 11 totally shrugged it off.",
"Chat_ChapterSoldier11_21_02": "Wise, you think we'll ever see her again? Could we make her believe that we're the real Phaethon? I'm not feeling very optimistic about it...",
"Chat_ChapterSoldier11_21_02F": "I'm not sure if we'll cross paths with her again, but I've got a funny feeling that if we did, she wouldn't believe that we are in fact the real Phaethon.",
"Chat_ChapterSoldier11_21_03": "Yeah, it's kind of a shame...",
"Chat_ChapterSoldier11_21_03F": "But that's okay too",
"Chat_ChapterSoldier11_21_04": "Well... I certainly hope we get another chance to meet her.",
"Chat_ChapterSoldier11_21_04F": "Well... may our paths cross again.",
"Chat_ChapterTGS_01_01": "Hello, my old friend. Are you having a family outing today?",
"Chat_ChapterTGS_01_02": "I'm taking care of some business.",
"Chat_ChapterTGS_01_03": "It was supposed to be until you arrived.",
"Chat_ChapterTGS_01_04": "Really? My apologies. It seems I caught you at a bad time.",
"Chat_ChapterTGS_01_05": "I'm here today because I've got a task that's worth your attention!",
"Chat_ChapterTGS_01_06": "Let's discuss it inside.",
"Chat_ChapterTGS_01_Name1": "Shepherd",
"Chat_ChapterTGS_07_01": "Mission objective: Rescue Second Assistant, Belle, who is lost inside the Hollow.",
"Chat_ChapterTGS_07_02": "I will take over the support tasks in the Hollow.",
"Chat_ChapterTGS_07_03": "I'm counting on you, Fairy!",
"Chat_ChapterTGS_07_04": "Search for Belle's location with all your might.",
"Chat_ChapterTGS_07_05": "Understood. Infiltration preparations are ready. We can start at any time.",
"Chat_ChapterTGS_07_06": "Good, let's contact our helpers.",
"Chat_ChapterTGS_07_07": "Call the Cunning Hares.",
"Chat_ChapterTGS_07_Name1": "Fairy",
"Chat_ChapterTGS_08_01": "A—Are you guys Hollow Raiders?",
"Chat_ChapterTGS_08_02": "Stay away! I don't need help from you outlaws... Ouch...",
"Chat_ChapterTGS_08_03": "Stop acting tough. You're injured.",
"Chat_ChapterTGS_08_04": "I'm here to help.",
"Chat_ChapterTGS_08_05": "Damn... If only I weren't injured!",
"Chat_ChapterTGS_08_06": "I couldn't care less about myself. But if you're up for looking out for those innocent citizens over there, I can just play like we never crossed paths.",
"Chat_ChapterTGS_08_Name1": "Public Security Officer",
"Chat_ChapterTGS_10_01": "Hmm, let me try to remember the survival skills from the self-rescue manual in the Hollow...",
"Chat_ChapterTGS_10_02": "Don't be absurd! Look, someone's here to save us!",
"Chat_ChapterTGS_10_03": "Stay close. I'll get you out of here.",
"Chat_ChapterTGS_10_04": "Huh, seriously? I just finally remembered those skills, and now they're no good?",
"Chat_ChapterTGS_10_Name01": "Gentle-Looking Man",
"Chat_ChapterTGS_10_Name02": "Rugged-Looking Man",
"Chat_ChapterTGS_12_01": "Huh? Forget about them? What should I do with that vacant DNA memory slot... Should I etch you into it, my bro?",
"Chat_ChapterTGS_12_02": "I'm not your bro.",
"Chat_ChapterTGS_12_03": "Sorry about that. This guy doesn't mean any harm. He's probably too shocked. His mind's not quite in the right place at the moment.",
"Chat_ChapterTGS_12_04": "Oh, and by the way, a young girl just rushed over to the arcade not long ago. Maybe go have a chat with her and see if she's got any useful info?",
"Chat_ChapterTGS_12_Name1": "Gentle-Looking Man",
"Chat_ChapterTGS_12_Name2": "Rugged-Looking Man",
"Chat_ChapterTGS_20_01": "Wait a minute... If you're just looking to gather up the survivors, I can help.",
"Chat_ChapterTGS_20_02": "(It's him! The Public Security Officer who helped us with the search and rescue in the Hollow!)",
"Chat_ChapterTGS_20_03": "Thanks a lot! Please help us out!",
"Chat_ChapterTGS_20_04": "I'm just doing my job. The concerns of every law-abiding citizen should be taken into account.",
"Chat_ChapterTGS_20_05": "I'm sorry... We weren't able to locate all the trapped people in time.",
"Chat_ChapterTGS_20_06": "I'll gather the survivors we rescued right away. Please wait.",
"Chat_ChapterTGS_20_Name1": "Public Security Officer",
"Chat_ChapterTGS_20_Name2": "Me",
"Chat_ChapterTGS_23_001": "Go back to the video store",
"Chat_ChapterTGS_23_002": "Go discuss with your sibling",
"Chat_ChapterTGS_23_01": "A while later, inside the video store.",
"Chat_ChapterTGS_23_02": "A while later, inside the video store.",
"Chat_ChapterTGS_24_001": "We're taking a bus to the wholesaler's from the street exit.",
"Chat_ChapterTGS_24_002": "I'm heading out now. Let's meet up at the street exit later.",
"Chat_ChapterTGS_24_01": "Wise! I've checked the business cards and film details Travis sent. Some of them are quite good.",
"Chat_ChapterTGS_24_02": "Belle, I've checked the business cards and film details Travis sent. Some of them are not bad.",
"Chat_ChapterTGS_24_03": "Thanks for the hard work!",
"Chat_ChapterTGS_24_04": "Thinking about it carefully, it's true that we've mostly focused on the Proxy business and haven't paid enough attention to the video store.",
"Chat_ChapterTGS_24_05": "Since it's gonna take a while to get the new account up to Phaethon's level, why not take this opportunity to run the video store properly?",
"Chat_ChapterTGS_24_06": "Yeah, you're right.",
"Chat_ChapterTGS_24_07": "Yeah, it wasn't easy for us to get this store.",
"Chat_ChapterTGS_24_08": "It's decided, then. Let's handle the restocking today.",
"Chat_ChapterTGS_24_09": "I'll tidy up the store first. Let's meet at the street exit later! Don't wander around for too long, okay?",
"Chat_ChapterTGS_24_10": "I'll tidy up the store first. Let's meet at the street exit later! Don't forget to come find me.",
"Chat_ChapterTGS_24_11": "Okay! See you later!",
"Chat_ChapterTGS_24_Name1": "Belle",
"Chat_ChapterTGS_24_Name2": "Wise",
"Chat_ChapterTGS_25_01": "Wise, you're finally here!",
"Chat_ChapterTGS_25_02": "Here you are. Are you ready?",
"Chat_ChapterTGS_25_03": "How come you are faster than me?",
"Chat_ChapterTGS_25_04": "What's the next step?",
"Chat_ChapterTGS_25_05": "Haha! Aren't I amazing? I know the layout of Sixth Street like the back of my hand, so of course I'm faster than you!",
"Chat_ChapterTGS_25_06": "No, I only just got here, so I'm not ahead of you by much.",
"Chat_ChapterTGS_25_07": "From here, we'll take public transportation to the nearest supplier and get some stock from there.",
"Chat_ChapterTGS_25_08": "We can also have lunch when we're back. And the afternoon, we'll check out the rest of the suppliers, and that should do it.",
"Chat_ChapterTGS_25_09": "Let's leave now if you're good to go?",
"Chat_ChapterTGS_25_10": "Okay, let's go!",
"Chat_ChapterTGS_25_Name1": "Belle",
"Chat_ChapterTGS_25_Name2": "Wise",
"Chat_ChapterTGS_26_01": "So, here's the deal: internal association reports are pointing to increased activity in the Cretan and Lemnian Hollows, with signs of potential Companion Hollows forming.",
"Chat_ChapterTGS_26_02": "We delved a bit deeper into this info and managed to make contact with the organization responsible. That's how we landed this secret mission.",
"Chat_ChapterTGS_26_03": "In a nutshell, a handful of military mech units used to keep Hollows in check have gone haywire in a high Ether activity area, so the organization responsible for them is looking for skilled Proxies to help dispose of them.",
"Chat_ChapterTGS_26_04": "Once we deal with it, we'll be doing the organization a solid, which could pay off in future intel-gathering opportunities.",
"Chat_ChapterTGS_26_05": "With Phaethon's abilities, handling such a minor issue should be a breeze, right?",
"Chat_ChapterTGS_26_06": "So, what do you say? Will you take the job?",
"Chat_ChapterTGS_26_07": "I'll note it down for now. I need to handle some family matters first.",
"Chat_ChapterTGS_26_08": "You want to focus on your family outing day first? Alright, family always comes first... But don't forget to give me an answer when you have time!",
"Chat_ChapterTGS_26_Name1": "Shepherd",
"Chat_ChapterTGS_27_01": "It's lunchtime now.",
"Chat_ChapterTGS_27_02": "As planned, the two of you will have lunch at a noodle shop.",
"Chat_ChapterTGS_27_03": "That's right. Belle might be having lunch.",
"Chat_ChapterTGS_27_Name1": "Fairy",
"Chat_ChapterTGS_28_01": "Master, the intelligence network of the retail channel distributor, Travis, is based on regular business transactions and is neither efficient nor reliable.",
"Chat_ChapterTGS_28_02": "We should use our own resources to search for Second Assistant, your sister, Belle.",
"Chat_ChapterTGS_28_03": "Suggestion: Grant me access to the surveillance equipment on the nearby traffic arteries. I can then review the video feeds to locate the vehicle Belle was driving.",
"Chat_ChapterTGS_28_04": "Please, Fairy, start the search right away.",
"Chat_ChapterTGS_28_05": "Understood. I will synchronize the search results to the Hollow Deep Dive System.",
"Chat_ChapterTGS_28_06": "Second Assistant, the intelligence network of the retail channel distributor, Travis, is based on regular business transactions and is neither efficient nor reliable.",
"Chat_ChapterTGS_28_07": "We should use our own resources to search for Master, your sister, Belle.",
"Chat_ChapterTGS_28_08": "Suggestion: I plan to access the surveillance equipment on the nearby traffic arteries. I can then review the video feeds to locate the vehicle Belle was driving.",
"Chat_ChapterTGS_28_09": "As Master's most trusted family member, do you agree with my plan?",
"Chat_ChapterTGS_28_10": "Agreed. I'm counting on you, Fairy.",
"Chat_ChapterTGS_28_11": "Understood, I will synchronize the search results to the Hollow Deep Dive System.",
"Chat_ChapterTGS_29_01": "Thanks, Wise. After all the trouble you went through to save me, I won't sweat the details for our supplies this time!",
"Chat_ChapterTGS_29_02": "I never imagined that restocking would put you in danger. As your brother, I feel like I let you down...",
"Chat_ChapterTGS_29_03": "Oh, speaking of restocking, there's some good news. The car we lost in the Hollow has been located by the HIA folks.",
"Chat_ChapterTGS_29_04": "Luckily, the car's corruption damage is minimal, and they have returned it to us along with some surviving tapes in the trunk.",
"Chat_ChapterTGS_29_05": "Although the quantity is a bit reduced, it should be enough to support the operation of our video store for the time being.",
"Chat_ChapterTGS_29_07": "I'll tidy up a bit later. You can open for business after taking some rest.",
"Chat_ChapterTGS_29_08": "Okay, thanks for your hard work!",
"Chat_ChapterTGS_29_Name1": "Belle",
"Chat_ChapterTGS_31_01": "Found you!",
"Chat_ChapterTGS_31_02": "What do you need?",
"Chat_ChapterTGS_31_03": "How are your injuries?",
"Chat_ChapterTGS_31_04": "Hmph... I just received some emergency medical supplies from my teammates, so I can move now.",
"Chat_ChapterTGS_31_05": "I've said it before, I will never condone you outlaws. Search and rescue operations within the Hollow are the responsibility of us Public Security.",
"Chat_ChapterTGS_31_06": "I want to participate in the rescue, too.",
"Chat_ChapterTGS_31_07": "...Thanks.",
"Chat_ChapterTGS_31_08": "Don't get me wrong. I'm just fulfilling my duty, but I don't condone you Raiders.",
"Chat_ChapterTGS_31_Name1": "Public Security Officer",
"Chat_ChapterTGS_32_01": "According to the leader of the Cunning Hares, Nicole's suggestion, we need to find survivors who have escaped from the Hollow first.",
"Chat_ChapterTGS_32_02": "I have confirmed the presence of a Public Security Officer on duty at the street exit.",
"Chat_ChapterTGS_32_03": "Suggestion: We can consult the Public Security Officer about the survivors' whereabouts.",
"Chat_ChapterTGS_32_04": "Let's go now.",
"Chat_ChapterTGS_32_New_01": "HIA search and rescue records analyzed. No active biosignals located in the current area.",
"Chat_ChapterTGS_32_New_02": "Target not found. Hypothesis: Target may have plunged deeper into the Hollow.",
"Chat_ChapterTGS_32_New_03": "My calculations indicate that this area contains several potential paths that could lead to the depths of this Hollow.",
"Chat_ChapterTGS_32_New_04": "Please note that a full-scale search calculation will take longer than expected.",
"Chat_ChapterTGS_32_New_05": "I'll check with the survivors!",
"Chat_ChapterTGS_32_New_06": "I'll check with the Public Security officers for this rescue operation!",
"Chat_ChapterTGS_32_New_07": "Agreed. Eyewitness info from the victims will help us quickly locate more people.",
"Chat_ChapterTGS_32_New_08": "I have confirmed the presence of a Public Security Officer on duty at the street exit.",
"Chat_ChapterTGS_32_New_09": "Suggestion: We can consult the Public Security Officer about the survivors' whereabouts.",
"Chat_ChapterTGS_32_New_10": "Let's go now.",
"Chat_ChapterTGS_32_New_Name01": "Fairy",
"Chat_ChapterTGS_34_01": "To rescue Master, we need to use the HDD system to synchronize with Bangboo and guide the Agents in and out of the Hollow.",
"Chat_ChapterTGS_34_02": "Question: Second Assistant, can you handle sensory synchronization, considering this part is usually considered as Master's responsibility?",
"Chat_ChapterTGS_34_03": "As long as the time isn't too long, I can.",
"Chat_ChapterTGS_34_04": "Don't worry about me. Go ahead.",
"Chat_ChapterTGS_34_05": "Understood. I'll handle the support tasks for this infiltration. I am ready whenever you are.",
"Chat_ChapterTGS_34_06": "Good, let's contact our helpers.",
"Chat_ChapterTGS_34_07": "Call the Cunning Hares.",
"Chat_ChapterTsubaki_01_03": "I dreamed of a huge mackerel last night...",
"Chat_ChapterTsubaki_01_04": "And that mackerel kept getting bigger and bigger!",
"Chat_ChapterTsubaki_01_05": "It got closer and closer, almost touching the corner of my mouth...",
"Chat_ChapterTsubaki_01_06": "And?",
"Chat_ChapterTsubaki_01_07": "Did you eat it?",
"Chat_ChapterTsubaki_01_08": "...Then all I remember is everything went black, and I woke up...",
"Chat_ChapterTsubaki_01_09": "Manager, do you think it means something?",
"Chat_ChapterTsubaki_01_10": "It means we'll make a lot of money from this commission!",
"Chat_ChapterTsubaki_01_11": "It's an omen that the commission payment will disappear.",
"Chat_ChapterTsubaki_01_12": "I think so too.",
"Chat_ChapterTsubaki_01_13": "Once I receive payment, I'll definitely go buy a giant mackerel, just like the one in my dream, meow!",
"Chat_ChapterTsubaki_01_14": "...Meow? Manager, what did you just say, meow?",
"Chat_ChapterTsubaki_01_15": "It means we'll make a lot of money from this commission!",
"Chat_ChapterTsubaki_01_16": "It's an omen that the commission payment will disappear.",
"Chat_ChapterTsubaki_01_17": "Meow? My ears suddenly aren't working so well. Manager, what did you say?",
"Chat_ChapterTsubaki_01_18": "It means we'll make a lot of money from this commission!",
"Chat_ChapterTsubaki_01_19": "It's an omen that the commission payment will disappear.",
"Chat_ChapterTsubaki_01_20": "Meow? My ears suddenly aren't working so well. Manager, what did you say?",
"Chat_ChapterTsubaki_01_21": "It means we'll make a lot of money from this commission!",
"Chat_ChapterTsubaki_01_22": "It's an omen that the commission payment will disappear.",
"Chat_ChapterTsubaki_01_23": "I knew it was a good omen!",
"Chat_ChapterTsubaki_01_Name1": "Nekomata",
"Chat_ChapterTsubaki_02_01": "How can I disguise myself as a Public Security Officer, meow?",
"Chat_ChapterTsubaki_02_01_Name1": "Nekomata",
"Chat_ChapterTsubaki_02_02": "Start by not adding \"meow\" to the end of your sentences.",
"Chat_ChapterTsubaki_02_03": "Don't \"meow.\"",
"Chat_ChapterTsubaki_02_04": "Meow, is that so?",
"Chat_ChapterTsubaki_02_05": "Don't add it to the beginning of your sentences either!",
"Chat_ChapterTsubaki_02_06": "So all I need to do is not say meow?",
"Chat_ChapterTsubaki_02_07": "You're already 80% successful!",
"Chat_ChapterTsubaki_02_08": "That's only the first step...",
"Chat_ChapterTsubaki_02_09": "Is it really that simple? I'll give it a try!",
"Chat_ChapterTsubaki_02_10": "Maybe you should practice beforehand...",
"Chat_ChapterTsubaki_02_11": "How should I practice?",
"Chat_ChapterTsubaki_02_12": "Hmm?",
"Chat_ChapterTsubaki_02_13": "If say that I'm an undercover PubSec Officer, someone will believe me, right...?",
"Chat_ChapterTsubaki_02_14": "Provided you don't take advantage of the situation to grab someone's wallet...",
"Chat_ChapterTsubaki_02_15": "You can do it!",
"Chat_ChapterTsubaki_02_16": "I'll try it on some strangers~",
"Chat_ChapterTsubaki_02_17": "Manager, support me from the shadows! Please!",
"Chat_ChapterTsubaki_03_01": "Ollie left this behind and just walked away...",
"Chat_ChapterTsubaki_03_01_Name1": "Nekomata",
"Chat_ChapterTsubaki_03_02": "Let me take a look.",
"Chat_ChapterTsubaki_03_03": "What's written on it?",
"Chat_ChapterTsubaki_03_04": "\"Amidst the breeze, the pink lady with half-veiled grace, what secrets lie concealed in your sapphire gaze?\"",
"Chat_ChapterTsubaki_03_05": "What does that mean... I've got no idea...",
"Chat_ChapterTsubaki_03_06": "Can't he just write down where he left the item?",
"Chat_ChapterTsubaki_03_07": "Why do we need to build rapport with him anyway... I'm good with what I have with Nicole!",
"Chat_ChapterTsubaki_03_08": "I don't really want this kind of rapport either.",
"Chat_ChapterTsubaki_03_09": "Endure it for the sake of the commission payment.",
"Chat_ChapterTsubaki_03_10": "By the way, Ollie said that if we find what he left behind, it belongs to us!",
"Chat_ChapterTsubaki_03_11": "I'm not very trusting of his taste...",
"Chat_ChapterTsubaki_03_12": "Maybe there's something good!",
"Chat_ChapterTsubaki_03_13": "Don't let it go to waste!",
"Chat_ChapterTsubaki_03_14": "Anyway, I'm really good at finding things.",
"Chat_ChapterTsubaki_03_15": "Let's go look for it now!",
"Chat_ChapterTsubaki_04_01": "Stop shouting. The Ethereals are gone!",
"Chat_ChapterTsubaki_04_02": "Miss Nekomata! I knew you'd come to help!",
"Chat_ChapterTsubaki_04_03": "How on earth did a screaming coward like you survive in the Hollows?",
"Chat_ChapterTsubaki_04_04": "Because someone once told me if you're in trouble, you shouldn't sob in silence — but you should cry out for help.",
"Chat_ChapterTsubaki_04_05": "Who taught you that? Shouting in the Hollow will only attract Ethereals, not companions!",
"Chat_ChapterTsubaki_04_06": "So, is this a follow-up to the childhood story from earlier?",
"Chat_ChapterTsubaki_04_07": "The person who rescued the Public Security Officer is also quite special...",
"Chat_ChapterTsubaki_04_08": "If I hadn't come to rescue you, you'd be six feet under at the pearly mackerel gates!",
"Chat_ChapterTsubaki_04_09": "That's why I trusted Miss Nekomata would come and save me.",
"Chat_ChapterTsubaki_04_10": "Don't act like such a waste of space! And I'm not someone from Public Security or HAND who came to rescue you when you were a child. I'm not that kind-hearted! Meow~",
"Chat_ChapterTsubaki_04_11": "Rescuing you costs extra, so remember to pay up! Hmph.",
"Chat_ChapterTsubaki_04_12": "Uhh, that involves extra budget which will have to be applied for...",
"Chat_ChapterTsubaki_04_13": "Liar! Coward! I'm gonna throw you into Hollow Zero today!",
"Chat_ChapterTsubaki_04_14": "Miss Nekomata, you won't do that. After all, we're companions with a life-and-death bond.",
"Chat_ChapterTsubaki_04_15": "If it weren't for your shouting, we'd already be out of the Hollow...",
"Chat_ChapterTsubaki_04_16": "Ahem... I just lost my composure for a moment...",
"Chat_ChapterTsubaki_04_17": "Oh, by the way, your teammates are on their way too. I'm tired meow, so I won't be going any further.",
"Chat_ChapterTsubaki_04_18": "Wh...What? You want me to go back with them?",
"Chat_ChapterTsubaki_04_19": "That's right. Remember to speak in a higher-pitched voice, since I've been impersonating you so far, meow~",
"Chat_ChapterTsubaki_05_01": "I'm a Public Security Officer on a secret mission!",
"Chat_ChapterTsubaki_05_01_Name1": "Student",
"Chat_ChapterTsubaki_05_01_Name2": "Nekomata",
"Chat_ChapterTsubaki_05_02": "Wow, really? Wait, you came over to tell me this... Do you want me to join you?",
"Chat_ChapterTsubaki_05_03": "That's right! I've been observing you from across the street for a long time! I've decided it's you!",
"Chat_ChapterTsubaki_05_04": "What's the mission!",
"Chat_ChapterTsubaki_05_05": "It's... um... a very important mission that requires utmost secrecy. I can only reveal a little bit.",
"Chat_ChapterTsubaki_05_06": "I'll definitely keep it a secret!",
"Chat_ChapterTsubaki_05_07": "The enemies in this mission are super vigilant, and I can't let them spot me.",
"Chat_ChapterTsubaki_05_08": "I need you to help me attract the enemy's attention.",
"Chat_ChapterTsubaki_05_09": "I understand! I understand! I'm a die-hard detective novel fan, and I've seen this plot before!",
"Chat_ChapterTsubaki_05_10": "Hehe~ Looks like I chose the right person. We can definitely solve this big case together.",
"Chat_ChapterTsubaki_05_11": "So what do I need to do exactly?",
"Chat_ChapterTsubaki_05_12": "Just say loudly, \"I don't want to go to school. I want to eat mackerel!\"",
"Chat_ChapterTsubaki_05_13": "I don't want to go to school. I want to eat mackerel!",
"Chat_ChapterTsubaki_05_14": "Louder!",
"Chat_ChapterTsubaki_05_15": "I don't want to go to school. I want to eat mackerel!",
"Chat_ChapterTsubaki_05_16": "Very good! Just keep it up like that, and I'll be watching you from the shadows!",
"Chat_ChapterTsubaki_05_17": "Wait... after this mission, can I become your apprentice?",
"Chat_ChapterTsubaki_05_18": "Um... well...",
"Chat_ChapterTsubaki_05_19": "That depends on your performance! Being a detective isn't easy, after all! The people we're investigating are very cunning!",
"Chat_ChapterTsubaki_05_20": "...Aren't you a Public Security Officer...",
"Chat_ChapterTsubaki_05_21": "How did we get off track so quickly...",
"Chat_ChapterTsubaki_05_22": "I promise to complete the mission!",
"Chat_ChapterTsubaki_05_23": "Then I'll leave this to you, my apprentice. I'll go hide and prepare to ambush the enemy!",
"Chat_ChapterTsubaki_05_24": "No problem! You can trust me, Boss Kitty!",
"Chat_ChapterTsubaki_05_25": "Then I'll be over there!",
"Chat_ChapterTsubaki_05_26": "Nekomata did a good job.",
"Chat_ChapterTsubaki_05_27": "But let's keep watching for a bit longer.",
"Chat_ChapterTsubaki_06_01": "I'm a Public Security Officer. May I please have a Bangboo Plug-In?",
"Chat_ChapterTsubaki_06_02": "Na-ehn?",
"Chat_ChapterTsubaki_06_03": "Huh? Don't you have a Bangboo Plug-In?",
"Chat_ChapterTsubaki_06_04": "Are you twisting your waist... or shaking your head...?",
"Chat_ChapterTsubaki_06_05": "Enh-na nu na-en!",
"Chat_ChapterTsubaki_06_06": "En... nah?",
"Chat_ChapterTsubaki_06_07": "En-nhe en-nhe! Nhu-en na!",
"Chat_ChapterTsubaki_06_08": "I understand!",
"Chat_ChapterTsubaki_06_09": "Nhu-neh-nhe! You're absolutely right! Nah-nhu-nah!",
"Chat_ChapterTsubaki_06_10": "Nhu-neh-nhe! Nah-nhu-nah! Nhu-neh-nhe! Nah-nhu-nah!",
"Chat_ChapterTsubaki_06_11": "En-nah!",
"Chat_ChapterTsubaki_06_12": "What are they saying?",
"Chat_ChapterTsubaki_06_13": "You can understand Bangboo?",
"Chat_ChapterTsubaki_06_14": "Ehn-nah! (You're a trustworthy person! Here you go!)",
"Chat_ChapterTsubaki_06_15": "En-nah! Thank you!",
"Chat_ChapterTsubaki_06_16": "What were you guys talking about?",
"Chat_ChapterTsubaki_06_17": "What did that Bangboo say?",
"Chat_ChapterTsubaki_06_18": "I don't know, meow! But as long as I say \"en-nah\" a couple of times, it'd believe me!",
"Chat_ChapterTsubaki_06_19": "Disguising as a Public Security Officer doesn't seem too hard...",
"Chat_ChapterTsubaki_06_20": "Hurry up, Manager! My next target will definitely be a success~",
"Chat_ChapterTsubaki_06_Name1": "Wild Bangboo",
"Chat_ChapterTsubaki_06_Name2": "Nekomata",
"Chat_ChapterTsubaki_07_01": "Um... I've run into a bit of trouble.",
"Chat_ChapterTsubaki_07_02": "Huh? What happened?",
"Chat_ChapterTsubaki_07_03": "I'm a Public Security Officer. I was supposed to be on a mission, but someone stole my things...",
"Chat_ChapterTsubaki_07_04": "Do Public Security Officers have to deal with things like that too?",
"Chat_ChapterTsubaki_07_05": "Surprises can happen to anyone...",
"Chat_ChapterTsubaki_07_06": "So you want to borrow money?",
"Chat_ChapterTsubaki_07_07": "That's a lame excuse.",
"Chat_ChapterTsubaki_07_08": "No, I don't want money...",
"Chat_ChapterTsubaki_07_09": "Help Nekomata.",
"Chat_ChapterTsubaki_07_10": "Let's see how Nekomata solves this.",
"Chat_ChapterTsubaki_07_11": "Then what? I haven't done anything illegal, you know.",
"Chat_ChapterTsubaki_07_12": "And if you want to investigate me, you need to show your credentials, or it's harassment~",
"Chat_ChapterTsubaki_07_13": "I'm not trying to investigate you! I'm not... I mean, I'm just a rookie Officer...",
"Chat_ChapterTsubaki_07_14": "Hm? A rookie, huh... I can call Public Security for you. Give your Work ID, and your colleagues should come to help you, right?",
"Chat_ChapterTsubaki_07_15": "It's my turn now.",
"Chat_ChapterTsubaki_07_16": "Looks like I have to handle it.",
"Chat_ChapterTsubaki_07_17": "Manager!",
"Chat_ChapterTsubaki_07_18": "Huh? Manager? Aren't you guys Public Security officers?",
"Chat_ChapterTsubaki_07_19": "That's my undercover identity.",
"Chat_ChapterTsubaki_07_20": "Please keep it a secret.",
"Chat_ChapterTsubaki_07_21": "You're really Public Security officers?",
"Chat_ChapterTsubaki_07_22": "I asked her to test her fake identity.",
"Chat_ChapterTsubaki_07_23": "It seems our fake identity is working well.",
"Chat_ChapterTsubaki_07_24": "Mhm, today is my undercover training day!",
"Chat_ChapterTsubaki_07_25": "You're supposed to act like you're not a Public Security officer!",
"Chat_ChapterTsubaki_07_26": "But you said you were a Public Security officer from the beginning...",
"Chat_ChapterTsubaki_07_27": "The riskiest approaches and phrases are in fact, the safest!",
"Chat_ChapterTsubaki_07_28": "You suspected me too, didn't you.",
"Chat_ChapterTsubaki_07_29": "Well, that's true...",
"Chat_ChapterTsubaki_07_30": "Heh~ That proves my disguise was a success!",
"Chat_ChapterTsubaki_07_31": "I see...",
"Chat_ChapterTsubaki_07_32": "Well then, I wish you a successful mission, and I'll be sure not to tell anyone.",
"Chat_ChapterTsubaki_07_Name1": "Employee",
"Chat_ChapterTsubaki_07_Name2": "Nekomata",
"Chat_ChapterTsubaki_08_01": "There's some small writing here...",
"Chat_ChapterTsubaki_08_02": "Hmm... \"O lonely salaryman, as you savor the bitterness, does only the monochrome keep you company?\"",
"Chat_ChapterTsubaki_08_03": "That's a weird way of writing... He doesn't usually talk like that.",
"Chat_ChapterTsubaki_08_04": "Maybe it's just how a corporate slave amuse themselves...",
"Chat_ChapterTsubaki_08_05": "It's a man's idea of romance.",
"Chat_ChapterTsubaki_08_06": "I'm glad I don't have to go to work...",
"Chat_ChapterTsubaki_08_07": "But you still need to make money.",
"Chat_ChapterTsubaki_08_08": "But you have to contribute to the Cunning Hare's household expenses.",
"Chat_ChapterTsubaki_08_09": "That's voluntary, and it's different.",
"Chat_ChapterTsubaki_08_10": "I just want to earn enough to buy mackerel and make Nicole happy!",
"Chat_ChapterTsubaki_08_11": "Let's go find the location of the next clue!",
"Chat_ChapterTsubaki_08_Name1": "Nekomata",
"Chat_ChapterTsubaki_09_01": "There's writing on the back of this card.",
"Chat_ChapterTsubaki_09_02": "\"Uncouth rabbit, what are you planning to do when you take off your pants?\"",
"Chat_ChapterTsubaki_09_03": "I understood that one!",
"Chat_ChapterTsubaki_09_04": "Mhm...",
"Chat_ChapterTsubaki_09_05": "He's fixated on this sentence structure...",
"Chat_ChapterTsubaki_09_06": "I feel like I'm going to start writing stuff like this too!",
"Chat_ChapterTsubaki_09_07": "Please don't...",
"Chat_ChapterTsubaki_09_08": "Try saying something!",
"Chat_ChapterTsubaki_09_09": "But I already have something in mind!",
"Chat_ChapterTsubaki_09_10": "\"Generous Manager, when you see Nekomata, should you prepare a mackerel?\"",
"Chat_ChapterTsubaki_09_11": "I feel like you're implying something.",
"Chat_ChapterTsubaki_09_12": "This move won't work.",
"Chat_ChapterTsubaki_09_13": "><",
"Chat_ChapterTsubaki_09_14": "Then let's go find the uncouth rabbit. You must know where to find it, Manager!",
"Chat_ChapterTsubaki_09_Name1": "Nekomata",
"Chat_ChapterTsubaki_10_01": "Looks like something is stuffed in here...",
"Chat_ChapterTsubaki_10_02": "Pat the poop sculpture",
"Chat_ChapterTsubaki_10_03": "It's a 70% discount coupon for charcoal-grilled mackerel!",
"Chat_ChapterTsubaki_10_04": "Can I have it...",
"Chat_ChapterTsubaki_10_05": "Of course you can!",
"Chat_ChapterTsubaki_10_06": "What's mine is mine.",
"Chat_ChapterTsubaki_10_07": "I knew you were a generous person, Manager!",
"Chat_ChapterTsubaki_10_08": "Fine... I'll be going then.",
"Chat_ChapterTsubaki_10_09": "Stingy manager, don't forget to check your pockets~",
"Chat_ChapterTsubaki_10_10": "I'll meet up with you at the entrance to the Hollow later.",
"Chat_ChapterTsubaki_10_11": "The discount coupon for mackerel and the wallet have mysteriously disappeared. Next time, remember to be more generous with Nekomata!",
"Chat_ChapterTsubaki_10_Name1": "Nekomata",
"Chat_ChapterTsubaki_11_01": "Wise, I just investigated Ollie's identity.",
"Chat_ChapterTsubaki_11_02": "I investigated Ollie's identity just now.",
"Chat_ChapterTsubaki_11_03": "The information I found matches what he confessed to.",
"Chat_ChapterTsubaki_11_04": "The information I found matches what he confessed to.",
"Chat_ChapterTsubaki_11_05": "Let's hope he keeps his promise.",
"Chat_ChapterTsubaki_11_06": "I didn't expect such a turn of events.",
"Chat_ChapterTsubaki_11_07": "Fortunately, he doesn't seem to have any ill intentions.",
"Chat_ChapterTsubaki_11_08": "But he doesn't seem to have any obvious ill intentions.",
"Chat_ChapterTsubaki_11_09": "Don't overthink it. Let's rest for a while!",
"Chat_ChapterTsubaki_11_10": "We need to be careful on the next operation. We should get some rest first.",
"Chat_ChapterTsubaki_11_Name1": "Belle",
"Chat_ChapterTsubaki_11_Name2": "Wise",
"Chat_ChapterTsubaki_12_01": "Wise, what were you doing at the door just now?",
"Chat_ChapterTsubaki_12_02": "You stood in front of the store for a long time...",
"Chat_ChapterTsubaki_12_03": "I was listening to Nekomata's conversation with Ollie.",
"Chat_ChapterTsubaki_12_04": "I was gathering intel!",
"Chat_ChapterTsubaki_12_05": "It's called \"eavesdropping!\"",
"Chat_ChapterTsubaki_12_06": "This is eavesdropping, right...",
"Chat_ChapterTsubaki_12_07": "We're involved in this commission after all.",
"Chat_ChapterTsubaki_12_08": "Anyway, Ollie didn't notice me.",
"Chat_ChapterTsubaki_12_09": "Let's prepare for the next mission.",
"Chat_ChapterTsubaki_12_10": "Let's take some good rest well before the next mission.",
"Chat_ChapterTsubaki_12_Name1": "Belle",
"Chat_ChapterTsubaki_12_Name2": "Wise",
"Chat_ChapterTsubaki_13_01": "Good thing Manager came! I thought we were about to get caught.",
"Chat_ChapterTsubaki_13_02": "You're already doing great!",
"Chat_ChapterTsubaki_13_03": "I only pitched in a little.",
"Chat_ChapterTsubaki_13_04": "But I kind of know how to pretend to be a Public Security Officer now.",
"Chat_ChapterTsubaki_13_05": "Just nod along with what others are saying!",
"Chat_ChapterTsubaki_13_06": "If you come across something you don't get, just respond with a \"Mm-hmm\"!",
"Chat_ChapterTsubaki_13_07": "That's a way to do it...",
"Chat_ChapterTsubaki_13_08": "You've got the hang of it!",
"Chat_ChapterTsubaki_13_09": "I'm ready now. I definitely won't blow my cover, meow!",
"Chat_ChapterTsubaki_13_10": "You just \"meowed\" again!",
"Chat_ChapterTsubaki_13_11": "...You might still give yourself away, meow!",
"Chat_ChapterTsubaki_13_12": "It just slips out...",
"Chat_ChapterTsubaki_13_13": "Why do you like to add \"meow\" to every sentence?",
"Chat_ChapterTsubaki_13_14": "That's secret, meow~",
"Chat_ChapterTsubaki_13_15": "Hm?",
"Chat_ChapterTsubaki_13_16": "Can you tell me?",
"Chat_ChapterTsubaki_13_17": "Because many people tend to think that little kitties are weak.",
"Chat_ChapterTsubaki_13_18": "Indeed.",
"Chat_ChapterTsubaki_13_19": "They seem very harmless.",
"Chat_ChapterTsubaki_13_20": "Exactly, meow.",
"Chat_ChapterTsubaki_13_21": "Hm?",
"Chat_ChapterTsubaki_13_22": "What's that supposed to mean?",
"Chat_ChapterTsubaki_13_23": "Manager, check your pockets, meow.",
"Chat_ChapterTsubaki_13_24": "My wallet!",
"Chat_ChapterTsubaki_13_25": "When did it disappear?",
"Chat_ChapterTsubaki_13_26": "Because many people think that kittens are weak, they tend to lower their guard.",
"Chat_ChapterTsubaki_13_27": "Taking advantage of this perception makes certain actions convenient.",
"Chat_ChapterTsubaki_13_28": "So, this is just one of my disguises. I'm not really a small kitten.",
"Chat_ChapterTsubaki_13_29": "Don't underestimate me, meow!",
"Chat_ChapterTsubaki_13_Name1": "Nekomata",
"Chat_ForOperate_0001_001": "Coming soon!",
"Chat_HollowPauseTutorial_01": "You focus on the commission first.",
"Chat_HollowPauseTutorial_02": "I'll handle what's needed on the street and in the store.",
"Chat_HollowPauseTutorial_03": "Let me take care of everything.",
"Chat_HollowPauseTutorial_name": "Belle",
"Chat_HollowPauseTutorial_nameF": "Wise",
"Chat_PartnerBubble_Anbi_0_1_1_0_1": "If I go back to get my wallet now...",
"Chat_PartnerBubble_Anbi_0_1_1_0_13": "Why do they even have limited editions for hamburgers? Some business practices are so strange.",
"Chat_PartnerBubble_Anbi_0_1_1_0_1_1": "You're here for shopping, too? What a coincidence.",
"Chat_PartnerBubble_Anbi_0_1_1_4_1": "You're here.",
"Chat_PartnerBubble_Anbi_0_1_1_4_10": "That limited-special burger was pretty nice. All thanks to you.",
"Chat_PartnerBubble_Anbi_0_1_2_0_1": "Why did they end the movie like that?",
"Chat_PartnerBubble_Anbi_0_1_2_0_14": "Perhaps more than the ending, audiences are more likely to remember the emotions they felt while watching...",
"Chat_PartnerBubble_Anbi_0_2_1_0_1": "Noodles, burger, noodle burger...",
"Chat_PartnerBubble_Anbi_0_2_1_0_13": "A noodle bun is not a burger...",
"Chat_PartnerBubble_Anbi_0_2_2_0_1": "The movie is nearly halfway through, this is when things get fun...",
"Chat_PartnerBubble_Anbi_0_2_2_0_13": "Which movie should I revisit next time...?",
"Chat_PartnerBubble_Anbi_1_1_1": "Why did that movie end with the protagonist dying for love...",
"Chat_PartnerBubble_Anbi_2_1_1": "The video store is here...",
"Chat_PartnerBubble_Anbi_2_1_2": "\"ThE Heartbeat\" was really good.",
"Chat_PartnerName_1011": "Anby",
"Chat_PartnerName_1021": "Nekomata",
"Chat_PartnerName_1031": "Nicole",
"Chat_PartnerName_1041": "Soldier 11",
"Chat_PartnerName_1061": "Corin",
"Chat_PartnerName_1081": "Billy",
"Chat_PartnerName_1091": "Hoshimi Miyabi",
"Chat_PartnerName_1101": "Koleda",
"Chat_PartnerName_1111": "Anton",
"Chat_PartnerName_1121": "Ben",
"Chat_PartnerName_1131": "Soukaku",
"Chat_PartnerName_1141": "Lycaon",
"Chat_PartnerNarrator_Anbi_0_1_2_0_8": "You bump into Anby and chat with her about movies for a bit before realizing that you accidentally let a lot of time slip by.\nAnby gets really serious when the subject of movies comes up.",
"Chat_PartnerNarrator_Anbi_0_2_1_0_12": "You have a long and serious discussion with Anby about noodle buns and burgers...\nBut in the end it doesn't really matter what a food's called, so long as it's tasty, right?",
"Chat_PartnerNarrator_Anbi_0_2_2_0_12": "You space out with Anby for a while... Ah, actually... You play a movie inside your heads.",
"Chat_PartnerNarrator_Anbi_2_3_7": "You are completely blown away by the number of movies Anby has watched, and you finally manage to find the videotapes that hat fit her requirements.",
"Chat_PartnerTalk_Anbi_0_1_1_0_14": "I'll see you in front of the video store tonight then. Don't forget.",
"Chat_PartnerTalk_Anbi_0_1_1_0_2": "I didn't realize they were selling limited-edition burgers today...",
"Chat_PartnerTalk_Anbi_0_1_1_0_3": "Sadly, I left my wallet at home.",
"Chat_PartnerTalk_Anbi_0_1_1_0_4": "If I go back and collect it now, maybe I'll still make it back in time before the burgers are all gone...",
"Chat_PartnerTalk_Anbi_0_1_1_1_7": "...Thanks.",
"Chat_PartnerTalk_Anbi_0_1_1_1_8": "Nicole once said not to take others' favors lightly, as the things you get for free can sometimes end up costing you the most.",
"Chat_PartnerTalk_Anbi_0_1_1_1_9": "So... I'll buy you something next time, whatever you like.",
"Chat_PartnerTalk_Anbi_0_1_1_2_10": "Really? Thank you.",
"Chat_PartnerTalk_Anbi_0_1_1_2_11": "Don't worry, I won't t run a tab. I'll go get the money after buying the burger.",
"Chat_PartnerTalk_Anbi_0_1_1_2_12": "Are you free tonight? I'll meet you outside the video store. Is that okay?",
"Chat_PartnerTalk_Anbi_0_1_1_3_14": "Well, I'll see you in front of the video store tonight then.",
"Chat_PartnerTalk_Anbi_0_1_1_4_11": "See you later.",
"Chat_PartnerTalk_Anbi_0_1_1_4_2": "Here are the Dennies you lent me earlier today.",
"Chat_PartnerTalk_Anbi_0_1_1_4_3": "I'm lucky I came across you, otherwise I wouldn't have been able to get the limited-edition burger.",
"Chat_PartnerTalk_Anbi_0_1_1_4_8": "It's getting late, I should head off now.",
"Chat_PartnerTalk_Anbi_0_1_1_4_9": "Thanks for your help today.",
"Chat_PartnerTalk_Anbi_0_1_1_5_6": "Hmm... I just don't like the feeling of being in debt.",
"Chat_PartnerTalk_Anbi_0_1_1_6_7": "Nicole is actually quite trustworthy... in some ways.",
"Chat_PartnerTalk_Anbi_0_1_2_0_10": "It might not have a happy ending, but it does bring closure to the character's biggest regret.",
"Chat_PartnerTalk_Anbi_0_1_2_0_11": "Well... You see it from a different angle, but it makes sense.",
"Chat_PartnerTalk_Anbi_0_1_2_0_12": "Thanks, your take on the movie really has me thinking.",
"Chat_PartnerTalk_Anbi_0_1_2_0_13": "Let's talk about it more next time we get the chance.",
"Chat_PartnerTalk_Anbi_0_1_2_0_15": "But I still prefer a happy ending.",
"Chat_PartnerTalk_Anbi_0_1_2_0_2": "Proxy, we meet again.",
"Chat_PartnerTalk_Anbi_0_1_2_0_3": "By the way, I've got a question about movies that I've been meaning to ask you...",
"Chat_PartnerTalk_Anbi_0_1_2_0_9": "So that's what you think about the end of the movie.",
"Chat_PartnerTalk_Anbi_0_1_2_1_6": "It's a movie that's been generating a lot of buzz lately, but I'm slightly baffled by its ending...",
"Chat_PartnerTalk_Anbi_0_1_2_2_7": "you must have seen this one. It's been generating a lot of buzz lately, but the ending is a little weird...",
"Chat_PartnerTalk_Anbi_0_2_1_0_1": "Thanks for sharing your managerial wisdom, Proxy.",
"Chat_PartnerTalk_Anbi_0_2_1_0_14": "Burgers are the best food there is.",
"Chat_PartnerTalk_Anbi_0_2_1_0_2": "I have a very serious question for you, Proxy.",
"Chat_PartnerTalk_Anbi_0_2_1_0_3": "Have you ever eaten a burger with no meat or vegetables in the middle and instead has noodles?",
"Chat_PartnerTalk_Anbi_0_2_1_0_4": "Nicole said it should be called a noodleburger...",
"Chat_PartnerTalk_Anbi_0_2_1_0_5": "But a burger is a burger. How can it be a sandwich?",
"Chat_PartnerTalk_Anbi_0_2_1_1_8": "I'm afraid I can't make sense of such a definition.",
"Chat_PartnerTalk_Anbi_0_2_1_1_9": "A burger is a burger, not a sandwich. Mhm, that's right.",
"Chat_PartnerTalk_Anbi_0_2_1_2_10": "Yeah. I think so too.",
"Chat_PartnerTalk_Anbi_0_2_1_2_11": "But generally speaking, I prefer burgers with vegetables and meat.",
"Chat_PartnerTalk_Anbi_0_2_2_0_11": "Would you like to try playing a movie in your head with me? It's actually quite entertaining.",
"Chat_PartnerTalk_Anbi_0_2_2_0_14": "An in-head movie is entertaining and can save money. Nicole is really something.",
"Chat_PartnerTalk_Anbi_0_2_2_0_2": "Ah... You're here, too. What a coincidence.",
"Chat_PartnerTalk_Anbi_0_2_2_0_3": "I wasn't zoning out. I was just playing the movie I just watched in my head.",
"Chat_PartnerTalk_Anbi_0_2_2_0_4": "Nicole says that this is equal to watching two movies for the price of one ticket. It's good value for money.",
"Chat_PartnerTalk_Anbi_0_2_2_1_7": "Right. Nicole is very good at getting good deals.",
"Chat_PartnerTalk_Anbi_0_2_2_1_8": "Of course, she's also good at spending.",
"Chat_PartnerTalk_Anbi_0_2_2_2_10": "But, for some reason, she's never able to save much money up...",
"Chat_PartnerTalk_Anbi_0_2_2_2_9": "Why? I think Nicole is correct, and she's even taught me many handy tricks for saving money.",
"Chat_PartnerTalk_Anbi_2_1_15": "Let's watch another movie together next time.",
"Chat_PasserBy00_0201_01": "*sigh* Shouldn't have dragged my feet getting ready. Now I gotta treat my colleagues to coffee for being late.",
"Chat_PasserBy00_0201_02": "What flavor should I get today...",
"Chat_PasserBy00_0201_name": "Hannah",
"Chat_PasserBy00_04_01": "Speaking of gacha, I went to a gacha noodle shop a few days back where all the bowls come in a random gacha. I managed to get a super rare bowl of noodle.",
"Chat_PasserBy00_04_02": "That's lucky! How was it?",
"Chat_PasserBy00_04_03": "Super... gross! Their new menu is filled with gimmicks. Anything to trick you into eating their junk.",
"Chat_PasserBy00_04_04": "Huh? Is that so... I've scored a Waterfall Soup tasting coupon and they're promoting new noodles too. You've utterly changed my mind...",
"Chat_PasserBy00_04_05": "Trust me, Waterfall Soup never disappoints.",
"Chat_PasserBy00_04_06": "Really? How about... you take the coupon, then? And you can try it out for me!",
"Chat_PasserBy00_04_07": "If it's gross, don't be afraid to say so!",
"Chat_PasserBy00_04_08": "And if it's delicious, just say that it's okay!",
"Chat_PasserBy00_04_09": "Why?",
"Chat_PasserBy00_04_10": "Ha, and that'll help us bargain for a nice cheap price!",
"Chat_PasserBy00_05_01": "So go try it for me, OK?",
"Chat_PasserBy00_05_02": "Don't just eat it. You have to rate it too!",
"Chat_PasserBy00_06_01": "Please take a look at this, General Chop.",
"Chat_PasserBy00_06_02": "What? Oh-ho-ho, a tasting coupon eh?! Where'd you score that? Whatever, doesn't matter — it just means you're getting something fresh and new to try out!",
"Chat_PasserBy00_06_03": "Lemme see... Yes, it's a Green coupon! One Black Bowl: Green Pepper Chicken Noodles, coming right up!",
"Chat_PasserBy00_06_04": "General Chop looks unusually excited...",
"Chat_PasserBy00_06_05": "Of course. I'm always confident about my new items! And you're a regular, so your feedback means a lot to me!",
"Chat_PasserBy00_06_06": "And if the response is good, I'll add it to the menu!",
"Chat_PasserBy00_06_07": "What can I get for ya?",
"Chat_PasserBy00_07_01": "What should I do? I don't wanna waste it and throw it away...",
"Chat_PasserBy00_07_02": "What?",
"Chat_PasserBy00_07_03": "Well, I've got this tasting coupon for Waterfall Soup. It says I can go and eat their brand new super spicy noodle bowl.",
"Chat_PasserBy00_07_04": "But I shoot steam out my ears if I eat anything spicy. I'd hate to pass out in the shop! But it'd be a waste not to use this coupon...",
"Chat_PasserBy00_07_05": "How about this: you like their noodles, so why don't you buy this off me? Just the price of a normal noodle bowl — 4000 Dennies!",
"Chat_PasserBy00_08_01": "If you like noodles, then I strongly recommend you give it a try — how about just 4000 Dennies.",
"Chat_PasserBy00_08_02": "If I got a coupon for non-spicy noodles, I'd eat it myself...",
"Chat_PasserBy00_08_03": "Sell me some. I love noodles!",
"Chat_PasserBy00_08_04": "Very spicy noodles... Let me think about this...",
"Chat_PasserBy00_08_05": "Cool, it's yours now! Seems like you have a good tolerance for spice~",
"Chat_PasserBy00_08_06": "Unless... you're just like me and burst into tears eating spicy food?",
"Chat_PasserBy00_09_01": "I hope this new noodle bowl meets your high standards.",
"Chat_PasserBy00_100_01": "Heathley, Heathley...",
"Chat_PasserBy00_101_01": "How many times must I say it? I AM Heathley!",
"Chat_PasserBy00_101_02": "No you're not. Heathley is dead.",
"Chat_PasserBy00_101_03": "Impossible! Look at the name on this dog tag...",
"Chat_PasserBy00_101_04": "That's what he left behind. We recovered Heathley's Bangboo yesterday. It contained fragmented images.",
"Chat_PasserBy00_101_05": "Heathley was a soldier. While on a rescue mission to rescue stranded civilians, he chose to attract a large group of Ethereals.",
"Chat_PasserBy00_101_06": "The last image on the Bangboo is of him handing a dog tag and a multi-functional army knife to a civilian. That civilian was you.",
"Chat_PasserBy00_101_07": "You must have found it, the blade he left it to you. It has his initials engraved.",
"Chat_PasserBy00_101_08": "I did. I thought it was mine... But he...",
"Chat_PasserBy00_101_09": "I understand how you feel. Please come with me, we have some things to discuss, and your family is waiting.",
"Chat_PasserBy00_101_10": "(You got some info about the Multi-Functional Army Knife. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_102_01": "Thank you, Heathley.",
"Chat_PasserBy00_103_01": "Atchoo, atchoo! At—choo!",
"Chat_PasserBy00_103_02": "D—Don't give me that look; I'm not sick! It's just my cat allergy.",
"Chat_PasserBy00_103_03": "Cat allergies?",
"Chat_PasserBy00_103_04": "Yes, that's why I can't keep a cat at home, and can only stroke stray ones out on the street.",
"Chat_PasserBy00_103_05": "But it's shedding season, I stroke one a few times and there's hair everywhere, it's like I'm wearing gloves.",
"Chat_PasserBy00_103_06": "Even wearing a mask doesn't work. I need to buy a cat comb and give all these cats a good comb!",
"Chat_PasserBy00_103_07": "But what about your allergy...",
"Chat_PasserBy00_103_08": "I just sneeze while I brush!",
"Chat_PasserBy00_103_09": "(You got some info about a Cat Comb. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_104_01": "I'll buy another box of masks, maybe if I wear several layers...",
"Chat_PasserBy00_105_01": "Whahhh! I'm really not cut out for scary movies!",
"Chat_PasserBy00_105_02": "Now I won't be able to sleep tonight...",
"Chat_PasserBy00_105_03": "It's a movie, none of it's real.",
"Chat_PasserBy00_105_04": "I know, I know none of them is real, but I just can't help it... I always feel like there's something lurking under the bed, and I keep looking back and checking while I brush my teeth...",
"Chat_PasserBy00_105_05": "Ah, the movie claims monsters don't like salt! I'll have to buy a few big bags and sprinkle it around my room!",
"Chat_PasserBy00_105_06": "That's fake, too...",
"Chat_PasserBy00_105_07": "(You got some info about the Bag of Salt. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_106_01": "Salt... You should be able to find it at the convenience shop!",
"Chat_PasserBy00_107_01": "Why is it still not open? If this continues... It'll be the day of the showdown soon!",
"Chat_PasserBy00_107_02": "Showdown?",
"Chat_PasserBy00_107_03": "Yes! I've sent a duel letter to my classmate, and we're going to have a showdown next week to prove who's the greatest Starlight Knight fan!",
"Chat_PasserBy00_107_04": "I'm confident I'll win, but it'd be the perfect victory if I had one of the super-rare limited-edition surprise box Starlight Knight models!",
"Chat_PasserBy00_107_05": "And they can only be found at this store!",
"Chat_PasserBy00_107_06": "That's a long name!",
"Chat_PasserBy00_107_07": "Awww please, they have to resume business before my showdown! I saved up all my money!",
"Chat_PasserBy00_107_08": "(You got some info about the Duel Invitation. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_108_01": "This store renovation is taking so long! My super-rare limited-edition...",
"Chat_PasserBy00_109_01": "Ugh, it's so awful... I'm going to be a best man...",
"Chat_PasserBy00_109_02": "Isn't that a good thing?",
"Chat_PasserBy00_109_03": "Not at all! The eight closest roommates from our college days agreed with each other that whenever someone got married, we'd go and be best men.",
"Chat_PasserBy00_109_04": "But I was the only one invited to be the best man...",
"Chat_PasserBy00_109_05": "So that means you two were closest?",
"Chat_PasserBy00_109_06": "Because the other six are all married!",
"Chat_PasserBy00_109_07": "Sigh... This is a disaster! When I get married, I'll have nobody to be my best man...",
"Chat_PasserBy00_109_08": "And I had seven commemorative bow ties made... What a waste...",
"Chat_PasserBy00_109_09": "(You got some info about Best Man's Bowtie. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_10_01": "Oh darn it... my date is late!",
"Chat_PasserBy00_10_02": "And it's meant to be a surprise dinner or something... I better not be waiting for nothing!",
"Chat_PasserBy00_110_01": "Maybe I should pretend to be sick and not go...",
"Chat_PasserBy00_111_01": "I thought we agreed to follow the plays on the basketball tactical board",
"Chat_PasserBy00_111_02": "But I think it's better to use the triangle offense. Our center has a height advantage, and we can be more offensive with a strong defense.",
"Chat_PasserBy00_111_03": "Don't worry! I've seen the other team play, they're so unfit, they won't be able to keep up after half the match!",
"Chat_PasserBy00_111_04": "If you're going to be so insistent, I'll just have to trust in our players.",
"Chat_PasserBy00_111_05": "Okay, then... that's our tactics decided!",
"Chat_PasserBy00_111_06": "To the arcade! Explosive Basketball here we come!",
"Chat_PasserBy00_111_07": "(You got some info about a Basketball Tactical Board. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_112_01": "Do we really wanna take the basketball tactical board to the arcade...?",
"Chat_PasserBy00_112_02": "That's the only way to feel immersed!",
"Chat_PasserBy00_113_01": "So? Have you figured out how to demonstrate your sincerity?",
"Chat_PasserBy00_113_02": "You won't even spend a measly 2000 Dennies?",
"Chat_PasserBy00_114_01": "Not even you have 30 Molded Plating Agent? Guess this isn't anything ordinary citizens can get their hands on...",
"Chat_PasserBy00_115_01": "How about 6000 Dennies then? Huh? You don't even have 6000 Dennies?",
"Chat_PasserBy00_115_02": "Gee! This is the first time I've ever met anyone more hard up for cash than me!",
"Chat_PasserBy00_116_01": "Not even 2000 Dennies? Don't lie to me! If you don't want to buy it, just say so!",
"Chat_PasserBy00_117_01": "No way... You don't have just 2000 Dennies?",
"Chat_PasserBy00_117_02": "How about... you go back and beg Mommy and Daddy for some more pocket money. I'll be around.",
"Chat_PasserBy00_118_01": "You don't even have 4000 Dennies? Looks like you can't even afford to eat noodles...",
"Chat_PasserBy00_119_01": "You don't have 2000 Dennies? That's bad luck!",
"Chat_PasserBy00_11_01": "If this guy thinks he can stand me up...",
"Chat_PasserBy00_120_01": "Phew— Finally lost them... These stalkers are just crazy!",
"Chat_PasserBy00_120_02": "You've got a stalker?!",
"Chat_PasserBy00_120_03": "Yeah, I left the stationery store, and out of nowhere, these strangers just started following me! They stuck to me around every corner! It was so hectic, I couldn't even put my stuff into my bag...",
"Chat_PasserBy00_120_04": "What did you buy?",
"Chat_PasserBy00_120_05": "This, the pattern on this little flag is lovely. So I got it to put on the front desk at the company. Huh? It looks like there's something written on it...",
"Chat_PasserBy00_120_06": "New Eridu Tour Guide's Flag...",
"Chat_PasserBy00_120_07": "(You got some info about a Guide's Flag. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_121_01": "Did I just create a few lost tourists...?",
"Chat_PasserBy00_122_01": "Great! The stick slingshot is done! Just needs some ammo... Some rocks should do.",
"Chat_PasserBy00_122_02": "Slingshots are dangerous!",
"Chat_PasserBy00_122_03": "You'll hurt someone! Or an animal!",
"Chat_PasserBy00_122_04": "You're right... Is there some kind of ammo that even if you hit someone, they won't get angry...?",
"Chat_PasserBy00_122_05": "Oh, I know! I'll use Dennies! Even if you get hit by a Denny, you won't get angry, right?",
"Chat_PasserBy00_122_06": "(You got some info about a Wooden Slingshot. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_123_01": "If Dennies are no good, I'll try some commemorative coins!",
"Chat_PasserBy00_124_01": "This pair of glasses would look great set out for tomorrow's dinner...",
"Chat_PasserBy00_124_02": "Really?",
"Chat_PasserBy00_124_03": "Absolutely! Add half a can of Cola...",
"Chat_PasserBy00_124_04": "Throw in a couple of ice cubes and half a lemon, spin the glass, take a sip, and savor the cool carbonated bubbles dancing in your mouth... Don't you think it's classy?",
"Chat_PasserBy00_124_05": "(You got some info about the Scarlet Goblet. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_125_01": "I should get a white scarf too...",
"Chat_PasserBy00_126_01": "Ah... I'm in love! I wish I could meet her...",
"Chat_PasserBy00_126_02": "Meet her?",
"Chat_PasserBy00_126_03": "I recently found an old pocket watch at an antique store. The watch doesn't work anymore, but there was a picture of a young girl inside that was just so... beautiful!",
"Chat_PasserBy00_126_04": "I haven't been able to sleep since. I have to find the owner of the pocket watch and find out who that girl is...",
"Chat_PasserBy00_126_05": "She'd probably be a grandmother by now.",
"Chat_PasserBy00_126_06": "...",
"Chat_PasserBy00_126_07": "(Dawning realization → sudden shock → gradual breakdown → dumbfounded)",
"Chat_PasserBy00_126_08": "(You got some info about an Antique Pocket Watch. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_127_01": "...",
"Chat_PasserBy00_128_01": "How could you throw away something on my desk without my permission! You have no idea how valuable it was!",
"Chat_PasserBy00_128_02": "Valuable?! It can't hold much, it's heavy, the glass lid is stiff, and it's hard to pour hot water. I threw it away to buy you a new one!",
"Chat_PasserBy00_128_03": "What are you talking about? That was the zoom lens I spend a whole month's salary on!",
"Chat_PasserBy00_128_04": "Oh... It wasn't a thermos?",
"Chat_PasserBy00_128_05": "(You got some info about a Zoom Lens. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_129_01": "...",
"Chat_PasserBy00_129_02": "Now what am I supposed to do...",
"Chat_PasserBy00_12_01": "Dammit dammit dammit! Where's that coupon? It was right here in my pocket...",
"Chat_PasserBy00_12_02": "Lost something?",
"Chat_PasserBy00_12_03": "Yeah! I had two coupons for Waterfall Soup, and was going to surprise my girlfriend but...",
"Chat_PasserBy00_12_04": "But just as I get to the date, I realize one is missing! It's super awkward if only one of us gets to eat the new noodles without the other one... Where did I lose it...",
"Chat_PasserBy00_12_05": "There's a girl waiting for someone in front of the noodle shop...",
"Chat_PasserBy00_12_06": "Oh, she's already here! Th—That's... That's great. Thanks for reminding me. Why don't you take this coupon? I need to make new plans and find somewhere else to eat, for starters.",
"Chat_PasserBy00_13_01": "Think, Carlos. Think!!! Where else can you do a surprise dinner...",
"Chat_PasserBy00_14_01": "What can I get for ya?",
"Chat_PasserBy00_14_02": "Please take a look at this, General Chop.",
"Chat_PasserBy00_14_03": "What? Oh-ho-ho, a tasting coupon eh?! Where'd you score that? Whatever, doesn't matter — it just means you're getting something fresh and new to try out!",
"Chat_PasserBy00_14_04": "Lemme see... Yes, it's a Fresh coupon! One Black Bowl: Fresh Iced Noodles, coming right up!",
"Chat_PasserBy00_14_05": "General Chop looks unusually excited...",
"Chat_PasserBy00_14_06": "Of course. I'm always confident about my new items! And you're a regular, so your feedback means a lot to me!",
"Chat_PasserBy00_14_07": "And if the response is good, I'll add it to the menu!",
"Chat_PasserBy00_15_01": "What can I get for ya?",
"Chat_PasserBy00_15_02": "Please take a look at this, General Chop.",
"Chat_PasserBy00_15_03": "What? Oh-ho-ho, a tasting coupon eh?! Where'd you score that? Whatever, doesn't matter — it just means you're getting something fresh and new to try out!",
"Chat_PasserBy00_15_04": "Lemme see... Yes, it's a Red coupon! One Black Bowl: Red Chilli Chicken Noodles, coming right up!",
"Chat_PasserBy00_15_05": "General Chop looks unusually excited...",
"Chat_PasserBy00_15_06": "Of course. I'm always confident about my new items! And you're a regular, so your feedback means a lot to me!",
"Chat_PasserBy00_15_07": "And if the response is good, I'll add it to the menu!",
"Chat_PasserBy00_16_01": "No way? How can I have such rotten luck?",
"Chat_PasserBy00_16_02": "What's wrong?",
"Chat_PasserBy00_16_03": "Look! I bought this mixed nuts bag but it's stuck and won't fall out! And I don't have any more change. What a waste of money!",
"Chat_PasserBy00_16_04": "Hey, why don't you buy a bag too? And it'll push my bag of nuts out, too. C'mon, it's just 2000 Dennies!",
"Chat_PasserBy00_17_01": "Trust me, this brand of nuts are delicious! I always pick 'em up, and 2000 Dennies is a steal.",
"Chat_PasserBy00_17_02": "Alright, I'll get a bag",
"Chat_PasserBy00_17_03": "Nah, I don't like nuts.",
"Chat_PasserBy00_17_04": "Great — Thank you so much! As soon as it falls down, we can... Haaaah?! Yours is stuck too!",
"Chat_PasserBy00_17_05": "No way? How can I have such rotten luck?",
"Chat_PasserBy00_17_06": "Dammit! This stupid machine. Who designed this junk?",
"Chat_PasserBy00_17_07": "(You got some info about Strange Goods. Perhaps you'll encounter something similar in the Hollows...?)",
"Chat_PasserBy00_17_08": "Are you sure? Eating nuts is good for what ails ya!",
"Chat_PasserBy00_18_01": "Sorry, I made you lose 2000 Dennies, too...",
"Chat_PasserBy00_19_01": "We got an alert about a Hollow threat. They're requesting all personnel to clear out of the metro.",
"Chat_PasserBy00_19_02": "But just as we were organizing the evac, the escalator started moving all by itself!",
"Chat_PasserBy00_19_03": "Freaky! What's up with that?",
"Chat_PasserBy00_19_04": "I know, right?! We sprinted off and luckily the shutter door didn't end up trapping us inside!",
"Chat_PasserBy00_19_05": "Speaking of which, maybe that the escalator is still running down there... And the gates keep opening and shutting... Speakers still blaring... That's sooo creepy!",
"Chat_PasserBy00_19_06": "(You got some info about The Ladder. Perhaps you'll encounter something similar in the Hollows...?)",
"Chat_PasserBy00_2001_01": "Let's go. Today I'm going to treat you to the best noodle shop on Sixth Street!",
"Chat_PasserBy00_2001_02": "I think it's easily in the top three best noodle places in all of Eridu!",
"Chat_PasserBy00_2001_03": "Really? You've taken me out to seven or eight noodle places before, and each time you always say the same thing...",
"Chat_PasserBy00_2001_Name01": "Kousaka",
"Chat_PasserBy00_2001_Name02": "Cole",
"Chat_PasserBy00_20_01": "C'mon, tell me all the freaky stuff going on down there!",
"Chat_PasserBy00_20_02": "Let me come up with — I mean, remember some more stuff...",
"Chat_PasserBy00_21_01": "Hmmm, it's not in today's paper, either...",
"Chat_PasserBy00_21_02": "Watcha lookin' for?",
"Chat_PasserBy00_21_03": "It's not so much \"what\" I'm looking for, but \"who.\" I'm trying to see if any of the articles have been signed by someone named \"Gungar.\"",
"Chat_PasserBy00_21_04": "I'm an intern at the newspaper, and Gungar is like a mentor to me.",
"Chat_PasserBy00_21_05": "But he just took off about a month ago without even resigning. Nobody's been able to track him down.",
"Chat_PasserBy00_21_06": "I thought he might have jumped ship to another newsroom, so I've been looking around for him. I never took him for such a cold person...",
"Chat_PasserBy00_21_07": "Whatever, guess I'll check tomorrow's paper.",
"Chat_PasserBy00_21_08": "(You got some info about The Truth. Perhaps you'll encounter something similar in the Hollows...?)",
"Chat_PasserBy00_22_01": "Mr. Gungar...",
"Chat_PasserBy00_23_01": "I'm tellin' ya! You gotta check out the roof of the train.",
"Chat_PasserBy00_23_02": "No way, the train car is the right way to go.",
"Chat_PasserBy00_23_03": "Then why'd we lose huh? It's so tight inside, there's no way to dodge the monsters' skills!",
"Chat_PasserBy00_23_04": "Fighting through the train car will cost you some time at most. But you could always fall off the roof and lose in the blink of an eye!",
"Chat_PasserBy00_23_05": "Just be REAL careful, then!",
"Chat_PasserBy00_24_01": "It's gotta be the roof!",
"Chat_PasserBy00_24_02": "It's gotta be the train car!",
"Chat_PasserBy00_25_01": "What are you doing?! That's three lives lost now on this roof stage!",
"Chat_PasserBy00_25_02": "I... I... can't dodge those rockets, and keep getting knocked off...",
"Chat_PasserBy00_25_03": "Just be careful! Really... all boys are the same — They just rush in all hot-headed...",
"Chat_PasserBy00_25_04": "A—Alright, so should we go inside the train then? We can't get knocked off if we're in there...",
"Chat_PasserBy00_25_05": "Not if you know how to play! Vision is impaired inside, so you can't see if anything is hidden in there. Don't go in unless you have to!",
"Chat_PasserBy00_25_06": "That's my reasoning. The choice is up to you! Should we go over the top, or inside!",
"Chat_PasserBy00_25_07": "I'll go with Kevin...",
"Chat_PasserBy00_25_08": "(You got some info about The Beast. Perhaps you'll encounter something similar in the Hollows...?)",
"Chat_PasserBy00_26_01": "Ha??",
"Chat_PasserBy00_26_02": "...",
"Chat_PasserBy00_29_01": "What can I get for ya?",
"Chat_PasserBy00_29_02": "Please take a look at this, General Chop.",
"Chat_PasserBy00_29_03": "What? Oh-ho-ho, a tasting coupon eh?! Where'd you score that? Whatever, doesn't matter — it just means you're getting something fresh and new to try out!",
"Chat_PasserBy00_29_04": "Lemme see... Yes, it's a Smoked coupon! One Black Bowl: Smoked BBQ Noodles, coming right up!",
"Chat_PasserBy00_29_05": "General Chop looks unusually excited...",
"Chat_PasserBy00_29_06": "Of course. I'm always confident about my new items! And you're a regular, so your feedback means a lot to me!",
"Chat_PasserBy00_29_07": "And if the response is good, I'll add it to the menu!",
"Chat_PasserBy00_30_01": "My lighter... Where's it gone...?",
"Chat_PasserBy00_30_02": "Did I leave it in the store?",
"Chat_PasserBy00_30_03": "Forget it, I've got this blowtorch anyway. It's basically a crazy lighter!",
"Chat_PasserBy00_30_04": "(You got some info about the Blowtorch. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_31_01": "Wanna try my pride and joy, my pork belly?",
"Chat_PasserBy00_31_02": "Do you hang it up and roast it with a Blowtorch?",
"Chat_PasserBy00_31_03": "No way, my store's too small, it'd hurt my customers!",
"Chat_PasserBy00_32_01": "Yes... Maybe I should try Top-notch Charcoal...",
"Chat_PasserBy00_32_02": "What's up, Tin Master?",
"Chat_PasserBy00_32_03": "I'm thinking about improving my coffee bean roasting process. Then when the store reopens, I want to surprise all my customers who've waited so long.",
"Chat_PasserBy00_32_04": "(You got some info about Top-notch Charcoal. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_33_01": "I gotta remember to pick up some catnip and Top-notch Charcoal...",
"Chat_PasserBy00_33_02": "So the upgraded barbecue for customers...",
"Chat_PasserBy00_33_03": "It's actually a byproduct of your attempt to impress the cat...?",
"Chat_PasserBy00_33_04": "Haha, don't say that! I'll invite you back as soon as I've got some Top-notch Charcoal.",
"Chat_PasserBy00_34_01": "Dammit, nothing!",
"Chat_PasserBy00_34_02": "Lost something?",
"Chat_PasserBy00_34_03": "Oh, no, no — I'm just opening some Bangboo Olympics Surprise Boxes. I'm hoping it's a hidden fencing sword version...",
"Chat_PasserBy00_34_04": "Are those rare?",
"Chat_PasserBy00_34_05": "Of course! I used to fence for a while but lost my sword in the Hollows. So I stopped...",
"Chat_PasserBy00_34_06": "No matter what, I'll be getting that Fencing Bangboo.",
"Chat_PasserBy00_34_07": "(You got some info about a Fencing Sword. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_35_01": "Looks like I just gotta buy another set and try my luck...",
"Chat_PasserBy00_35_02": "Or go have a look online. Someone must be selling a hidden version...",
"Chat_PasserBy00_36_01": "Dammit. Still nothing!",
"Chat_PasserBy00_36_02": "Opening surprise boxes?",
"Chat_PasserBy00_36_03": "Yeah! I finally found someone with a Fencing Bangboo, but he'll only take a Yoga Ball Bangboo in exchange. Those are even harder to get!",
"Chat_PasserBy00_36_04": "Gotta get it! C'mon Yoga Ball Bangboo!",
"Chat_PasserBy00_36_05": "(You got some info about a Yoga Ball. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_37_01": "C'mon, let's go! Next one's gotta be it!",
"Chat_PasserBy00_38_01": "Let me see — Camera, thermos, map, flashlight... Got everything I need for this trip!",
"Chat_PasserBy00_38_02": "Best buy some band-aids, just in case Darling gets too excited and gets hurt~",
"Chat_PasserBy00_38_03": "By \"Darling,\" do you mean this Bangboo?",
"Chat_PasserBy00_38_04": "You wanna stick a band-aid on a Bangboo?!",
"Chat_PasserBy00_38_05": "Yeah, so what? Can't a girl call her Bangboo Darling and stick cute band-aids on it if she wants?",
"Chat_PasserBy00_38_06": "Ahhh...! That's discrimination against Bangboo... I'm so disappointed in you! As a Bangboo lover, I insist you offer a heartfelt apology to Darling!",
"Chat_PasserBy00_38_07": "To show you're sincere... Ah yes, I've got the band-aid that was stuck to Darling's ear.",
"Chat_PasserBy00_38_08": "If you're sincere, you'll buy it for 2000 Dennies!",
"Chat_PasserBy00_39_01": "So? Have you figured out how to demonstrate your sincerity?",
"Chat_PasserBy00_39_02": "2000 Dennies? Deal!",
"Chat_PasserBy00_39_03": "No thanks, it isn't worth 2000 Dennies.",
"Chat_PasserBy00_39_04": "Great, I'll consider that another Bangboo-lover in the world.",
"Chat_PasserBy00_39_05": "Take good care of this band-aid. It's a symbol of the everlasting friendship between Bangboo and humanity.",
"Chat_PasserBy00_39_06": "Huh... As I expected. Nobody but me knows the true meaning behind this band-aid!",
"Chat_PasserBy00_39_07": "I believe peoples' spirits can be transformed by Bangboo. If you ever change your mind, come find me~",
"Chat_PasserBy00_39_08": "(You got some info about the Band-Aid. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_40_01": "Great, I'll consider that another Bangboo-lover in the world.",
"Chat_PasserBy00_40_02": "Wanna buy something else, Darling?",
"Chat_PasserBy00_40_03": "...",
"Chat_PasserBy00_41_01": "I'm sorry Darling... Refreshing boosters are all sold out.",
"Chat_PasserBy00_41_02": "Refreshing boosters?",
"Chat_PasserBy00_41_03": "Darling's been feeling a bit down in the dumps recently... So I wanted to buy it some refreshing boosters.",
"Chat_PasserBy00_41_04": "That's when you should take it in for repairs.",
"Chat_PasserBy00_41_05": "No way! I'll never hand Darling over to some stranger! If I can't get a refreshing booster, then...",
"Chat_PasserBy00_41_06": "I heard there's something called Molded Plating Agents that can help boost the transmission rate of Ether... Maybe it can help transmit my love to Darling!",
"Chat_PasserBy00_41_07": "As for the quantity, Darling's birthday is the 30th, so let's go with 30 Molded Plating Agent!",
"Chat_PasserBy00_41_08": "This thing... It does exist...",
"Chat_PasserBy00_41_09": "But that's not how it works...",
"Chat_PasserBy00_41_10": "Please! I'll do anything for that Molded Plating Agent stuff!",
"Chat_PasserBy00_42_01": "Is this the 30 Molded Plating Agent? Please let me try it!",
"Chat_PasserBy00_42_02": "Take it.",
"Chat_PasserBy00_42_03": "No. That's not what Molded Plating Agent is for.",
"Chat_PasserBy00_42_04": "Awesome! There's hope for Darling... but — How does this work?",
"Chat_PasserBy00_42_05": "So if I let Darling hold it like this... my love gets transmitted through the Ether, right?",
"Chat_PasserBy00_42_06": "If Darling can feel my love, it's sure to pull through just fine!",
"Chat_PasserBy00_42_07": "(You got some info about Refreshing Capsules. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_42_08": "Tsk, you have no idea how much Darling means to me...",
"Chat_PasserBy00_43_01": "How do you feel, Darling?",
"Chat_PasserBy00_43_02": "...",
"Chat_PasserBy00_43_03": "It can't be... Even Molded Plating Agent can't help you anymore?",
"Chat_PasserBy00_43_04": "I told you to get it fixed...",
"Chat_PasserBy00_43_05": "Then we'll have to count on the refreshing booster... Maybe they have it at the hospital, hopefully...",
"Chat_PasserBy00_44_01": "There's obviously another day left! Hmph!",
"Chat_PasserBy00_44_02": "What's happening?",
"Chat_PasserBy00_44_03": "I topped up 50,000 Dennies onto this VIP card, but it somehow just expired yesterday...",
"Chat_PasserBy00_44_04": "...",
"Chat_PasserBy00_44_05": "Hey!",
"Chat_PasserBy00_44_06": "(You got some info about the Expired VIP Card. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_45_01": "I'm never getting a VIP card again!",
"Chat_PasserBy00_46_01": "Oh, it's you! We met here last time, too!",
"Chat_PasserBy00_46_02": "You look pretty cheerful.",
"Chat_PasserBy00_46_03": "Did that thing with the expired VIP card get sorted?",
"Chat_PasserBy00_46_04": "Yeah, they can't reissue the card but there's a record of the top-up in their system. So I got a temporary voucher with that much credit on it!",
"Chat_PasserBy00_46_05": "But there's an expiry date on that too, so I gotta use it quickly... But spending 50,000 Dennies all at once doesn't sound very realistic right this second either...",
"Chat_PasserBy00_46_06": "Hey, do you wanna buy some credit vouchers? The pattern on it is pretty cute, and they always make for a nice collectible!",
"Chat_PasserBy00_47_01": "How about I sell you this voucher for just 6000 Dennies?",
"Chat_PasserBy00_47_02": "6000 Dennies? Deal!",
"Chat_PasserBy00_47_03": "I don't need any vouchers...",
"Chat_PasserBy00_47_04": "Okay, 6000 Dennies. I'll take it!",
"Chat_PasserBy00_47_05": "(You got some info about a Casino Banknote. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_47_06": "Nobody wants it... Looks like I'll have to use them quickly...",
"Chat_PasserBy00_48_01": "Oh, you really wanna buy it? Seems like this thing is still a collector's item. Should I bump up the price a little bit...?",
"Chat_PasserBy00_49_01": "Hey, wanna take a look? This is a limited-edition voucher for the convenience store that'll be worth 50 times the price in two years! I'll let you have it for 10,000 Dennies!",
"Chat_PasserBy00_49_02": "This voucher looks familiar...",
"Chat_PasserBy00_49_03": "Where'd you buy this?",
"Chat_PasserBy00_49_04": "I bought it from the guy outside the gadget store. Why?\nHey, don't try and buy directly from him now, y'hear? He'll rip you off!",
"Chat_PasserBy00_49_05": "(Go check around the gadget store...)",
"Chat_PasserBy00_50_01": "Just buy it from me!",
"Chat_PasserBy00_51_01": "Hmm? You interested? Don't think of it as a voucher, but as a limited-edition banknote of untold value, for just 5000 Dennies!",
"Chat_PasserBy00_51_02": "I've sold plenty already and don't have many left. How many you after? It'll get ten times the returns in two years, no problem.",
"Chat_PasserBy00_51_03": "Where'd you buy this?",
"Chat_PasserBy00_51_04": "Who cares? Buy it, or beat it!",
"Chat_PasserBy00_51_05": "(Go ask at the convenience store...)",
"Chat_PasserBy00_52_01": "This is the lowest price in all of New Eridu!",
"Chat_PasserBy00_53_01": "Ah, it's you — the great collector! What do you say about this, then — I raised the price of the vouchers to 1100 Dennies after you left, and they sold like hot cakes! I've already sold half of 'em!",
"Chat_PasserBy00_53_02": "It's now up to 10,000 for one voucher.",
"Chat_PasserBy00_53_03": "...How much? Ten thousand?! Damn! I've already spent all the remaining ones!",
"Chat_PasserBy00_53_04": "...No way! I have to get a VIP card now and exchange it for a voucher once it expires next year! This time, I'll keep them all in a collection album.",
"Chat_PasserBy00_53_05": "(You got some info about a Coin Collection. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_54_01": "Let's see how much I'm down... 10,000... 100,000... 200,000...",
"Chat_PasserBy00_55_01": "Doesn't look like anything from my catalog... That's interesting...",
"Chat_PasserBy00_55_02": "A catalog?",
"Chat_PasserBy00_55_03": "Ah, well, as you can see, I was looking at this weapons catalog, and this banknote fell out of it... or rather, a voucher from a convenience store.",
"Chat_PasserBy00_55_04": "Could it be from the 141 Convenience Store?",
"Chat_PasserBy00_55_05": "141 Convenience Store, you say? I've just moved into the neighborhood and don't know much about the area. I'll have to check it out, all because of this voucher...",
"Chat_PasserBy00_55_06": "It's like a work of art.",
"Chat_PasserBy00_55_07": "(You got some info about a Sword Catalog. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_56_01": "141 Convenience Store. Let's see where it is...",
"Chat_PasserBy00_57_01": "Could it be because of the library...?",
"Chat_PasserBy00_57_02": "Huh?",
"Chat_PasserBy00_57_03": "Hey there. Thanks to your tip last time, I tracked down the 141 Convenience Store and confirmed that the discount voucher was printed there 3 years ago.",
"Chat_PasserBy00_57_04": "What's interesting is that I was flipping through this herbarium just now, and another voucher dropped out. It's kinda similar in style, but also not...",
"Chat_PasserBy00_58_01": "What secret lies hidden inside these vouchers...?",
"Chat_PasserBy00_58_02": "Speaking of vouchers...",
"Chat_PasserBy00_58_03": "I've got one here, too.",
"Chat_PasserBy00_58_04": "Ah, really?! That's three different pictures we've seen now, but all on vouchers from the same store.",
"Chat_PasserBy00_58_05": "How weird... Why would a convenience store do that? And why would they all be inside catalogs at the same library...?",
"Chat_PasserBy00_58_06": "I gotta go to the library and check out all the catalogs!",
"Chat_PasserBy00_58_07": "(You got some info about a Herbarium. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_59_01": "I hope none of the other catalogs have been checked out already...",
"Chat_PasserBy00_60_01": "Hey, you're just in time to find out about my new discovery.",
"Chat_PasserBy00_60_02": "I found the final insect catalog at the library, and sure enough, there was a voucher inside! Thinking back, the vouchers are always slotted into the final page of each catalog.",
"Chat_PasserBy00_60_03": "So that means... someone is using them as bookmarks, right?!",
"Chat_PasserBy00_60_04": "Each voucher has an expiry date from a different year. Who would do this, though? Racking up vouchers throughout the years and using them as bookmarks...?",
"Chat_PasserBy00_61_01": "It's really strange...",
"Chat_PasserBy00_61_02": "People collect vouchers like this, y'know?",
"Chat_PasserBy00_61_03": "You can exchange expired VIP cards for a voucher every year.",
"Chat_PasserBy00_61_04": "Ah, so that's it! The store owner improvised it for a customer. And let's not rule out the member deliberately delaying using their VIP card for a voucher exchange...",
"Chat_PasserBy00_61_05": "If that's so, the bookmark owner could be a voucher collector, or perhaps even... the voucher creator themselves!",
"Chat_PasserBy00_61_06": "Oh... If I could somehow gather them all in the same catalog... Well, that would make quite a collection, wouldn't it?",
"Chat_PasserBy00_61_07": "(You got some info about an Insect Catalog. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_62_01": "Do you know where I can buy some 141's vouchers from previous years?",
"Chat_PasserBy00_63_01": "What should I do...? This is annoying...",
"Chat_PasserBy00_63_02": "Our three-year anniversary is approaching, but I have no clue what to get for her. ",
"Chat_PasserBy00_63_03": "How about... giving her the paper cranes she gave me last year?",
"Chat_PasserBy00_63_04": "(You got some info about the Paper Crane. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_64_01": "It's been a year already. She's probably forgotten...",
"Chat_PasserBy00_65_01": "Oh, what a dilemma...",
"Chat_PasserBy00_65_02": " I've been so focused on planning my travels that I completely forgot about our three-year anniversary...",
"Chat_PasserBy00_65_03": "What should I get him as a gift...?",
"Chat_PasserBy00_66_01": "I should just re-gift him the Bangboo pillow he gave me last year.",
"Chat_PasserBy00_66_02": "Maybe reconsider?",
"Chat_PasserBy00_66_03": "Maybe just don't get any gifts...?",
"Chat_PasserBy00_66_04": "Great idea!",
"Chat_PasserBy00_66_05": "Of course it wouldn't work...",
"Chat_PasserBy00_66_06": "He should've long forgotten about the pillow... right?",
"Chat_PasserBy00_66_07": "(You got some info about a Bangboo Pillow. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_67_01": "He should've long forgotten about the pillow... right?",
"Chat_PasserBy00_68_01": "Dammit! Stupid toy!",
"Chat_PasserBy00_68_02": "What's wrong?",
"Chat_PasserBy00_68_03": "I spent all my tokens and all I got to show for it is lousy glass marbles... Do you like marbles? I can sell it for cheap!",
"Chat_PasserBy00_68_04": "Just 2000 Dennies, c'mon! Just one measly token, and I'll be over the moon!",
"Chat_PasserBy00_69_01": "Don't hesitate! This one is a rare colored marble, and 2000 Dennies is cheap!",
"Chat_PasserBy00_69_02": "There's no way I'd be letting it go so cheap unless I didn't need Dennies so badly!",
"Chat_PasserBy00_69_03": "Deal! That colored marble belongs to me now!",
"Chat_PasserBy00_69_04": "No point in buying that...",
"Chat_PasserBy00_69_05": "Hahaha, great! Time to buy another token!",
"Chat_PasserBy00_69_06": "(You got some info about Glass Marbles. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_69_07": "Hang on, think it over again! 2000 Dennies is no big deal, right?",
"Chat_PasserBy00_70_01": "I'll definitely beat that manager this time!",
"Chat_PasserBy00_71_01": "Uh... It was no use at all!",
"Chat_PasserBy00_71_02": "What's wrong?",
"Chat_PasserBy00_71_03": "I spent all my tokens trying to grab a doll, but all I ended up getting was a lousy mini punch bag.",
"Chat_PasserBy00_71_04": "This thing is no good for me. It's not suitable as a body pillow... Hey, I'll sell it for a low price, alright?",
"Chat_PasserBy00_71_05": "Just 2000 Dennies!",
"Chat_PasserBy00_72_01": "How about it? Even though, it's useless to me.",
"Chat_PasserBy00_72_02": "But I ain't kidding — there's no way you'll find it for less than 2000 Dennies in a store.",
"Chat_PasserBy00_72_03": "2000 Dennies? Deal!",
"Chat_PasserBy00_72_04": "I'll think about it.",
"Chat_PasserBy00_72_05": "Yes! That'll buy another token, I still have a chance to...",
"Chat_PasserBy00_72_06": "(You got some info about a Mini Punch Bag. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_72_07": "OK... Well, why don't you think it over? It might just come in handy.",
"Chat_PasserBy00_73_01": "I'll bet my honor on the next one!",
"Chat_PasserBy00_74_01": "Sigh, Joe hasn't put out an album in over three years... What's he been up to?",
"Chat_PasserBy00_74_02": "Lucky his old stuff is so good, and I can listen on repeat all day. But somehow it's already been three years...",
"Chat_PasserBy00_74_03": "He's not releasing new songs any time soon... Let's go look for his old CDs. Perhaps we'll find his limited-edition debut album...",
"Chat_PasserBy00_74_04": "(You got some info about a Giveaway CD. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_75_01": "This music store is an absolute gold mine.",
"Chat_PasserBy00_76_01": "Hmmm... It doesn't seem to have arrived yet.",
"Chat_PasserBy00_76_02": "I heard that Joe's cat ear headsets are arriving at this store today. Let's pre-order ours from the manager.",
"Chat_PasserBy00_77_01": "If I can't have a new album, at least I can have a new headset.",
"Chat_PasserBy00_78_01": "There's a party next week. It'd be awesome if you wore a spooky mask from a stage play at the party!",
"Chat_PasserBy00_78_02": "But I can't find anywhere that sells masks... No, I can't just focus on stage plays. Musical props should work, too...",
"Chat_PasserBy00_78_03": "(Music-related items... Maybe Noisy Pop I will be useful.)",
"Chat_PasserBy00_79_01": "Ah, now that's something special that you're holding. It's an item from a stage play, right?",
"Chat_PasserBy00_79_02": "This is Noisy Pop I.",
"Chat_PasserBy00_79_03": "The name sounds cool, but it isn't enough to get attention at the party...",
"Chat_PasserBy00_79_04": "Let's find a poster. Maybe we can find a stage play with a spooky face and just cut the face out the poster...",
"Chat_PasserBy00_79_05": "(You got some info about Eerie Masks. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_79_06": "This is the W-Engine",
"Chat_PasserBy00_80_01": "A paper mask is still a mask.",
"Chat_PasserBy00_81_01": "Think we can find it in this store?",
"Chat_PasserBy00_81_02": "Run into trouble?",
"Chat_PasserBy00_81_03": "Oh, hello — I remember you from the video store. Remember? I bought a poster and cut out the mask from it.",
"Chat_PasserBy00_81_04": "Our director loved it so much that she put me in charge of all the props. It's so sudden that I'm feeling a little overwhelmed right now...",
"Chat_PasserBy00_81_05": "The next play is about video games. It's not really my wheelhouse... How should I do the main character's costume...?",
"Chat_PasserBy00_81_06": "(You got some info about the Hero's Cape. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_82_01": "Seeing as it's a video game...",
"Chat_PasserBy00_82_02": "There's should be posters in here you could use for reference.",
"Chat_PasserBy00_83_01": "Yikes! You freaked me out!",
"Chat_PasserBy00_83_02": "I was watching a horror movie alone at home, when my mom suddenly came in wearing a facial mask to give me this pitaya.",
"Chat_PasserBy00_83_03": "She gave me such a fright...",
"Chat_PasserBy00_83_04": "Someone with a facial mask on... This should also be considered as the uncanny valley effect!",
"Chat_PasserBy00_83_05": "(You got some info about Moisturizing Masks. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_84_01": "I need to chill out for a bit before going back...",
"Chat_PasserBy00_85_01": "I fell for a classic marketing trap and bought a whole box of disposable gloves... When the heck am I gonna find the time to wear all of these?!",
"Chat_PasserBy00_85_02": "Unless... I eat nothing but fried chicken this whole week! That should use up a whole load...",
"Chat_PasserBy00_85_03": "(You got some info about Disposable Gloves. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_86_01": "But I don't wanna gain weight...",
"Chat_PasserBy00_86_02": "So I'll just get my husband to eat nothing but chicken for a week, instead!",
"Chat_PasserBy00_87_01": "I fell for a classic marketing trick and bought an entire box of insecticide... It's even harder to use up than those disposable gloves!",
"Chat_PasserBy00_87_02": "Unless... I buy some bonsai trees? That should help me use up the insecticide more quickly.",
"Chat_PasserBy00_87_03": "(You got some info about Insecticide. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_88_01": "You shouldn't use insecticide in the bedrooms...",
"Chat_PasserBy00_88_02": "Then I'll put the bonsai trees in my husband's study!",
"Chat_PasserBy00_89_01": "I've been eating nothing but fried chicken in a study full of bonsai for a whole week now... I don't think I can make it much longer!",
"Chat_PasserBy00_89_02": "What I need is a kettle. Even if I have to eat instant noodles every day at the office, I'm never eating at home again!",
"Chat_PasserBy00_90_01": "Suddenly noodles seem like the most exquisite delicacy imaginable!",
"Chat_PasserBy00_91_01": "I just fell for another marketing trap... Why can I not seem to control myself?!",
"Chat_PasserBy00_91_02": "But I can't help it, as they're really cheap. Two boxes of instant noodles for the price of just one...",
"Chat_PasserBy00_91_03": "I guess I'll just have to adjust my meal plan to fried chicken soaked in instant noodles!",
"Chat_PasserBy00_91_04": "(You got some info about a Kettle. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_92_01": "My husband will love this instant noodles...",
"Chat_PasserBy00_93_01": "I'm not sure why, but my wife has been feeding me nothing but fried chicken recently... Eating so much is making me kind of sick. I need some fresh fruit and vegetables.",
"Chat_PasserBy00_93_02": "Speaking of fruit, always buy a peeler that's light and easy to hide.",
"Chat_PasserBy00_93_03": "That way, you don't have to peel off any for your wife.",
"Chat_PasserBy00_93_04": "(You got some info about a Fruit Peeler. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_94_01": "Are there any peelers that can be folded up...?",
"Chat_PasserBy00_95_01": "Mosquito swatter! Gotta get me a mosquito swatter!",
"Chat_PasserBy00_95_02": "The mosquitoes in the study have grown rampant. I've got seven huge lumps on my legs just from eating a cup of instant noodles in there!",
"Chat_PasserBy00_95_03": "Incense won't do — I need to whack 'em myself!",
"Chat_PasserBy00_95_04": "I wonder if all these mosquitoes... Could it be because of the fruit peels in the bonsai planters...?",
"Chat_PasserBy00_95_05": "(You got some info about a Mosquito Swatter. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_96_01": "Nah, only flies are attracted to fruit peel...",
"Chat_PasserBy00_97_01": "No, I just can't remember...",
"Chat_PasserBy00_97_02": "Can't remember what?",
"Chat_PasserBy00_97_03": "Anything! My name, my family, why I'm here...",
"Chat_PasserBy00_97_04": "That sounds serious!",
"Chat_PasserBy00_97_05": "I only have fragments of memory... Ethereals, gunshots, shackles...",
"Chat_PasserBy00_97_06": "Was I detained in a Hollow...?",
"Chat_PasserBy00_97_07": "Gotta try harder! Think!",
"Chat_PasserBy00_97_08": "(You got some info about Rusted Shackles. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy00_98_01": "I can't remember, and my head hurts...",
"Chat_PasserBy00_99_01": "Ah, it's you...",
"Chat_PasserBy00_99_02": "Did you remember anything yet?",
"Chat_PasserBy00_99_03": "*shakes head* I found this in my pocket. It looks like a military nametag.",
"Chat_PasserBy00_99_04": "It has a name engraved on it...",
"Chat_PasserBy00_99_05": "Heathley Ned.",
"Chat_PasserBy00_99_06": "Heathley Ned... Is that my name? It doesn't sound familiar...",
"Chat_PasserBy00_99_07": "Anyway, at least I know who I am now. Heathley, Heathley...",
"Chat_PasserBy00_99_08": "I'm gonna go to the Public Security Officers and the Association for help...",
"Chat_PasserBy00_99_09": "(You got some info about Dog Tags. Perhaps it'll be useful inside the Hollows...?)",
"Chat_PasserBy_01_01": "I have to say, this store is pretty interesting.\nI've never seen anything else like it in all of New Eridu.",
"Chat_PasserBy_02_01": "Ah, I don't need an introduction, I'm just browsing...",
"Chat_PasserBy_03_01": "Work is so boring... Time to find something fun to watch.",
"Chat_PasserBy_04_01": "I wonder if I can find some old classics from back when I was a kid...",
"Chat_PasserBy_05_01": "It would be perfect if I could just buy the whole store! I want to take my time watching everything there is here.",
"Chat_PasserBy_06_01": "I've been through the whole store a few times but can't find that tape I wanted. Someone else must have borrowed it. Dammit...",
"Chat_PasserBy_07_01": "I love this store! There're loads of choices and no crowds, unlike the cinema... Plus, it's cheap!",
"Chat_PasserBy_08_01": "I'm not actually sure myself what I want to watch...\nI was just walking by, and before I knew it, I'd come inside.",
"Chat_PasserBy_09_01": "I've watched most of the videotapes I'm interested in. I guess I could revisit some of them.\nI've come all this way, after all. I can't go home empty-handed.",
"Chat_PasserBy_10_01": "I wanna open up a video store just like this when I grow up! Feels great to have a treasure vault like this.",
"Chat_PasserBy_11_01": "Manager, I'm here for that video I ordered!",
"Chat_PasserBy_11_02": "Remember my previous message? It's a light-hearted, fun video for a patient.",
"Chat_PasserBy_11_03": "Ah right, that one to make them laugh their stitches open.",
"Chat_PasserBy_11_04": "That was just a joke! I just want her to get better quickly.",
"Chat_PasserBy_11_05": "She went to the trouble of leveling up her account, then received a commission on the forum, only to take a tumble and be hospitalized.",
"Chat_PasserBy_11_06": "Sigh... I don't know if we can stay in business like this.",
"Chat_PasserBy_11_07": "(Commission? Inter-Knot Level... Could it be?)",
"Chat_PasserBy_12_01": "Huh? No way, someone took on the job?",
"Chat_PasserBy_13_01": "Thanks for the recommendation last time, Manager!",
"Chat_PasserBy_13_02": "Is your workmate doing OK? All patched up?",
"Chat_PasserBy_13_03": "Ah, who cares about that! You probably haven't heard, but just as we were in a pickle, some awesome Proxy helped us take care of our work!",
"Chat_PasserBy_13_04": "My workmate just about fell off the bed when he heard that.",
"Chat_PasserBy_13_05": "Sigh... I have no idea who it was... but I really want to thank them in person.",
"Chat_PasserBy_14_01": "H—Hello... I pre-ordered a video... about Hollow disasters.",
"Chat_PasserBy_14_02": "T—The kind that shows how people change into Ethereals...",
"Chat_PasserBy_14_03": "Hmm... You have unique tastes.",
"Chat_PasserBy_14_04": "N—No, I just... want a reference for when corruption occurs... for my Carrot's new function. ",
"Chat_PasserBy_14_05": "Since... I posted on Inter-Knot three days ago... and nobody has offered to help test my Carrot...",
"Chat_PasserBy_14_06": "Mmm... anything you've got would be good.",
"Chat_PasserBy_14_07": "Ah, sorry. I'm talking to myself again.. I mean... Please could I have my video?",
"Chat_PasserBy_14_08": "Alright, hold on.",
"Chat_PasserBy_15_01": "Sigh... I wish some kind soul would help me test out my Carrot...",
"Chat_PasserBy_16_01": "Mmm... number of corruption alerts... optimized... detection range of hidden areas... expanded...",
"Chat_PasserBy_16_02": "Judging by the test data... lots of room... for improvement...",
"Chat_PasserBy_16_03": "Uhh... please come again?",
"Chat_PasserBy_16_04": "Ah, hello. Just returning this tape... from last time... thanks for the recommendation...",
"Chat_PasserBy_16_05": "...Despite being scarier than real life... ahem, I mean... it was very useful!",
"Chat_PasserBy_16_06": "Anyway... thanks again!",
"Chat_PasserBy_16_07": "Come on, Mina... we can't let down the manager here and the kind Proxies... let's update our Carrot...",
"Chat_PasserBy_17_01": "My colleague might get bored watching this in a hospital bed. Is there anything even more light-hearted and cheerful, even more imaginative?",
"Chat_PasserBy_18_01": "Hmm.. Is a video even worth it... as a reference..?",
"Chat_SceneObject00_00_01": "A sofa bought after careful consideration of price and quality. It feels very comfortable to sit on.",
"Chat_SceneObject00_00_02": "Rest",
"Chat_SceneObject00_00_03": "Leave",
"Chat_SceneObject00_00_08": "I should be careful not to fall asleep...",
"Chat_SceneObject00_00_09": "I rested enough today. I feel like doing something else.",
"Chat_SceneObject00_01_01": "Compared with these fast-decaying paper strips, movies are just the unforgotten light of an old civilization...",
"Chat_SceneObject00_01_01F": "Sometimes this newsstand doesn't start selling the previous day's evening paper until the morning after.",
"Chat_SceneObject00_01_02": "People who say that kind of stuff are usually the bad guys. So I don't really think like that.",
"Chat_SceneObject00_01_02F": "I don't think that can be called an evening paper anymore!",
"Chat_SceneObject00_02_01": "This thing looks just like a frog?!",
"Chat_SceneObject00_02_01F": "Whether this thing is a butt or a frog...",
"Chat_SceneObject00_02_02": "Belle said it was a butt. If the game festival organizers were to hear that...",
"Chat_SceneObject00_02_02F": "We had a big fight about it. Of course, I won~",
"Chat_SceneObject00_03_01": "Candy toys are popular in convenience stores, and the quality of the toys is great.",
"Chat_SceneObject00_03_01F": "This cone the convenience store sells is a little too sweet...",
"Chat_SceneObject00_03_02": "Belle can't find out that I bought seven sets in a row trying to get the hidden version.",
"Chat_SceneObject00_03_02F": "All I had to do was sulk when we were little, and Wise used to buy me one.",
"Chat_SceneObject00_04_01": "This arcade machine used to be the top attraction for this place before it got broken.",
"Chat_SceneObject00_04_02": "The joystick has almost fallen off completely. Imagine the thrashing it's taken throughout the ages...",
"Chat_SceneObject00_04_03": "Try to fix it",
"Chat_SceneObject00_04_04": "Maybe I can fix it if I give it a whack? Just like an old TV set.",
"Chat_SceneObject00_04_05": "Bang—Boom—Bang!",
"Chat_SceneObject00_04_06": "It just made it worse.",
"Chat_SceneObject00_04_07": "Observe in silence",
"Chat_SceneObject00_04_08": "A passing stray cat leaps up onto the arcade machine, wiggling the joystick.",
"Chat_SceneObject00_04_09": "The real criminal, is you...",
"Chat_SceneObject00_04_10": "Leave",
"Chat_SceneObject00_05_01": "You come across a Bangboo statue striking an indecent pose with a PROHIBITED sign on its back.",
"Chat_SceneObject00_05_02": "How interesting!",
"Chat_SceneObject00_05_03": "If you want people to actively do something, the best and fastest way is to prohibit it...",
"Chat_SceneObject00_05_04": "Ah, don't get me wrong — I was just thinking about it! Truly, I pledge to the glory of the Starlight Knight!",
"Chat_SceneObject00_05_05": "That's gross...",
"Chat_SceneObject00_05_06": "I've seen things I shouldn't have. I can't face my Bangboo now...",
"Chat_SceneObject00_05_07": "Leave",
"Chat_SceneObject00_06_01": "A very popular gacha machine for some unknown reason. There was a time when empty plastic gacha shells were scattered around nearby.",
"Chat_SceneObject00_06_01F": "My brother doesn't understand why gacha machines are popular.",
"Chat_SceneObject00_06_02": "The Bangboo in charge of cleaning seems to be annoyed. It constantly shouts \"EHNNNNNNN!\"",
"Chat_SceneObject00_06_02F": "\"Why don't you just go buy a surprise box? At least you can shake it and hear the sound it makes...\" he'd said.",
"Chat_SceneObject00_07_01": "A once-popular video game character. Belle probably ordered the full set of figurines.",
"Chat_SceneObject00_07_01F": "A once-popular video game character. I once ordered the full set of figurines.",
"Chat_SceneObject00_07_02": "...I've never seen it before. Does Belle keep it hidden?",
"Chat_SceneObject00_07_02F": "...Why haven't they sent it yet?",
"Chat_SceneObject00_08_01": "A sparkling glint gleams from out of the jet-black trash can.",
"Chat_SceneObject00_08_02": "Open it and take a look",
"Chat_SceneObject00_08_03": "(A charcoal-black stray cat stares at you, vigilantly.)",
"Chat_SceneObject00_08_04": "No thanks.",
"Chat_SceneObject00_08_05": "(You have a bad feeling about this. What if some indescribable thing's eyes start watching you? Forget about it.)",
"Chat_SceneObject00_09_01": "It's trash... No, there's no such thing as trash, only misplaced treasures!",
"Chat_SceneObject00_09_02": "That's a great phrase. I must remember to use it next time I want to cheer up friends.",
"Chat_SceneObject00_10_01": "The latest vending machine.",
"Chat_SceneObject00_10_02": "Upon closer inspection, it looks like there's a can of TANKA Cola rattling around in the chute there. That's frustrating. What do you want to do?",
"Chat_SceneObject00_10_03": "Give it a kick",
"Chat_SceneObject00_10_04": "Ow-wee!",
"Chat_SceneObject00_10_05": "(The TANKA Cola remains firmly lodged in place)",
"Chat_SceneObject00_10_06": "Buy several more cans of drink",
"Chat_SceneObject00_10_07": "Now even more cans are neatly blocking the chute exit.",
"Chat_SceneObject00_11_01": "The Sixth Street Hollow disaster shelter is just opposite you.",
"Chat_SceneObject00_11_02": "It's cool inside, and the best place on this street to avoid the summer heat — especially when you're too embarrassed to use the A/C at the convenience store.",
"Chat_SceneObject00_12_01": "The road's undergoing maintenance. No way through.",
"Chat_SceneObject00_12_02": "...Feels like it was being repaired ages ago. Will it ever really be fixed?",
"Chat_SceneObject00_13_01": "The old coin-operated payphone miraculously still works. An old yellow pages book lies on top.",
"Chat_SceneObject00_13_02": "Place a call from the yellow pages.",
"Chat_SceneObject00_13_03": "— Barkers' Pet Store",
"Chat_SceneObject00_13_04": "Woof woof!",
"Chat_SceneObject00_13_05": "(Did a dog just answer the phone?) Is your owner there?",
"Chat_SceneObject00_13_06": "(A saddening silence, before the line cuts out)",
"Chat_SceneObject00_13_07": "— Siciliano's Pizzeria",
"Chat_SceneObject00_13_08": "Bon giorno! Siciliano's Pizzeria. Would you like to order?",
"Chat_SceneObject00_13_09": "May I please have one Hawaiian pizza?",
"Chat_SceneObject00_13_10": "Pineapple on pizza??! How dare you! Arrivederci!",
"Chat_SceneObject00_13_11": "— Domo's Cafe",
"Chat_SceneObject00_13_12": "(A recorded message with electric sounds) This store has closed down, and our secret recipe is — have you got a pen?",
"Chat_SceneObject00_13_13": "250 mL sparkling water, a pinch of mint, a teaspoon of blood orange, and a teaspoon of Sharp Smile. Mix them for three minutes, and add ice.",
"Chat_SceneObject00_13_14": "This is our final gift to you. We wish you all the best.",
"Chat_SceneObject00_13_15": "Leave",
"Chat_SceneObject00_14_01": "Our family car. We use it for restocking, purchasing tapes, and \"doing business.\"",
"Chat_SceneObject00_14_02": "The Janus Quarter once implemented numberplate restrictions for cars on the roads. We had a whole load of fake odd and even-numbered plates prepared.",
"Chat_SceneObject00_14_02F": "I can't remember when I last drove this car.",
"Chat_SceneObject00_14_03F": "I think I was getting a driving lesson from my brother.",
"Chat_SceneObject00_15_01": "Our old odds-and-ends box? I haven't looked in here since moving to Sixth Street.",
"Chat_SceneObject00_15_02": "We don't need anything right now, so maybe there's no reason to open it at all.",
"Chat_SceneObject00_16_01": "Our old odds-and-ends box. I haven't looked in here since moving to Sixth Street.",
"Chat_SceneObject00_16_02": "Like Pandora's box, it always feels like something bad will jump out if I open it now...",
"Chat_SceneObject00_17_01": "Waiting at the gate. That reminds me of an old movie which I only had three rolls of film for.",
"Chat_SceneObject00_17_01F": "Sometimes we need to grab the gate, shake on it, and yell \"Let me out!\"",
"Chat_SceneObject00_17_02": "In the movie, they say that the limits of our world are made up of this barbed wire.",
"Chat_SceneObject00_17_02F": "But if the neighbors saw, they might misunderstand the relationship with my brother.",
"Chat_SceneObject00_18_01": "At first, I just installed this gate to keep people out of the parking lot.",
"Chat_SceneObject00_18_02": "But since then, the stray cats have never once come to play.",
"Chat_SceneObject00_19_01": "I lost the key, so I've never been able to open the door.",
"Chat_SceneObject00_19_02": "I still haven't found it, maybe it was dropped on the street somewhere, or forgotten in a box at home somewhere...?",
"Chat_SceneObject00_20_01": "All this stuff has been piled up for ages. We should find time to clean up. I mustn't forget!",
"Chat_SceneObject00_20_02": "...",
"Chat_SceneObject00_20_03": "I feel like I've forgotten something... Whatever, I should clean this mess up first!",
"Chat_SceneObject00_20_04": "...",
"Chat_SceneObject00_22_01": "It's getting late. Let's hope we don't run into any more trouble...",
"Chat_SceneObject00_22_02": "Rest until morning",
"Chat_SceneObject00_22_03": "Leave",
"Chat_SceneObject00_22_04": "That's all for today!",
"Chat_SceneObject00_24_01": "How strange. It's nothing but an ordinary sofa, yet it looks so enticing...",
"Chat_SceneObject00_24_02": "Follow your heart and lie down.",
"Chat_SceneObject00_24_03": "It must be an illusion. Leave.",
"Chat_SceneObject00_26_01": "Sleeping is very much like rebooting... Wait a second... Just because there may have been an excessive amount of talking machines lately, doesn't mean you can forget your own humanity. Not yet...",
"Chat_SceneObject00_26_02": "It's just a metaphor. Time to reboot now.",
"Chat_SceneObject00_26_03": "Now's not the time. Let the process continue.",
"Chat_SceneObject00_28_01": "It's getting late. Let's hope we don't run into any more trouble...",
"Chat_SceneObject00_28_02": "Rest until morning",
"Chat_SceneObject00_28_03": "Leave",
"Chat_SceneObject00_28_04": "Rest... Let's rest...",
"Chat_SceneObject00_28_05": "...",
"Chat_SceneObject00_28_06": "...",
"Chat_SceneObject00_28_07": "(I can hear {M#Belle}{F#Wise} talking to someone outside... Is it morning already?)",
"Chat_SceneObject00_28_08": "Head outside and take a look",
"Chat_StageZero_1001_01": "The HIA examinator fiddles with the measuring instrument in her hands with a solemn look on her face.",
"Chat_StageZero_1001_02": "Did something happen?",
"Chat_StageZero_1001_03": "Are you unhappy with my performance?",
"Chat_StageZero_1001_04": "You have nothing to worry about... There's nothing wrong with your performance. Your abilities are extremely outstanding for Independent Investigators.",
"Chat_StageZero_1001_05": "There's a problem with the instrument. Although the unusual Ether activity of Hollow Zero often causes equipment malfunctions...",
"Chat_StageZero_1001_06": "Such a high reading is unsettling nonetheless, so I tried to recalibrate the device.",
"Chat_StageZero_1001_07": "More Ethereals are approaching. I'm counting on you to buy us some time!",
"Chat_StoreNPC_5001_01": "The door is locked. Looks like nobody's inside.",
"Chat_StoreNPC_5101_01": "Ah, it's closed...\nEnzo must be taking a break. Let's not disturb him and come early tomorrow.",
"Chat_StoreNPC_5101_01F": "Looks like nobody's around...\nEnzo closes up so early... Or, is it my own schedule that's weird?",
"Chat_StoreNPC_5101_name": "Wise",
"Chat_StoreNPC_5101_nameF": "Belle",
"Chat_StoreNPC_5201_01": "Godfinger is closed.\nMaybe not a good time for arcade games... Better head home now.",
"Chat_StoreNPC_5201_01F": "What? Godfinger is closed too?\n... I thought it would stay open till late. Guess I'll come back next time.",
"Chat_StoreNPC_5201_name": "Wise",
"Chat_StoreNPC_5201_nameF": "Belle",
"Chat_StoreNPC_5301_01": "As expected, Coff Cafe is closed at this hour.\nI should come earlier next time. Latecomers won't get hot coffee after all.",
"Chat_StoreNPC_5301_01F": "Ah, Coff Cafe is closed...\nWise once said \"Latecomers won't get hot coffee.\"",
"Chat_StoreNPC_5301_02F": "While he's got a point, I'm actually craving for iced coffee.",
"Chat_StoreNPC_5301_name": "Wise",
"Chat_StoreNPC_5301_nameF": "Belle",
"Chat_StoreNPC_5401_01": "As I thought, the music store is closed. Most stores close at this hour...\nMaybe I should rethink my daily schedule...?",
"Chat_StoreNPC_5401_01F": "Elfy doesn't seem to be here...\nIs she off already? Guess I should come earlier next time.",
"Chat_StoreNPC_5401_name": "Wise",
"Chat_StoreNPC_5401_nameF": "Belle",
"Chat_StoreNPC_5501_01": "The gadget store is closed. Better come earlier next time.",
"Chat_StoreNPC_5501_01F": "Too bad, the gadget store is closed...\nWell, I'll come back early tomorrow and try my luck!",
"Chat_StoreNPC_5501_02": "Speaking of which, I've been wondering... Is it really okay to have these decorations in front of the store? Won't they receive a warning from Public Security?",
"Chat_StoreNPC_5501_name": "Wise",
"Chat_StoreNPC_5501_nameF": "Belle",
"Chat_StoreNPC_5601_01": "(Welcome back, Master! Our business for today has finished, and I'm tallying up the sales—)",
"Chat_StoreNPC_5601_name": "Bangboo 18",
"Chat_StoreNPC_5701_01": "All the dishes have been sold out today, not even a single noodle left.\nMake sure to come earlier next time!",
"Chat_StoreNPC_5701_name": "General Chop",
"Chat_StoreNPC_5702_01": "Waterfall Soup's Lumina Square branch is opening soon! Hey, just between the two of us — I've prepared a secret menu to celebrate the grand opening of our new branch! So don't forget to come and try it out!",
"Chat_StoreNPC_5702_name": "Chop Junior",
"Chat_StoreNPC_5802_01": "Hey, thanks for all the hard work. This Association event is all done! You should go treat yourself to a nice meal!",
"Chat_StoreNPC_5802_name": "Mr. Hello",
"Chat_StoreNPC_5803_01": "Ehn na! (Golden Week is coming to an end, you must have some great memories, and I hope I'm part of them. See you next time!)",
"Chat_StoreNPC_5803_name": "Kai",
"Chat_StoreNPC_Limbo_01_01": "{M#Mr.}{F#Ms.} Independent Investigator, perfect timing — are you here for the Routine Cleanup mission?",
"Chat_StoreNPC_Limbo_01_02": "Yes, I want to check out the mission details.",
"Chat_StoreNPC_Limbo_01_03": "Nope, just passing through the outpost...",
"Chat_StoreNPC_Limbo_01_Name01": "Roland",
"Chat_StoreNPC_Limbo_02_01": "Heard you're signing up for the Notorious Hunt operation?",
"Chat_StoreNPC_Limbo_02_02": "Let me check the mission details.",
"Chat_StoreNPC_Limbo_02_03": "No, count me out for now.",
"Chat_StoreNPC_Limbo_02_Name01": "Ophelia",
"Chat_StoreNPC_Trash00_01": "???",
"Chat_StoreNPC_Trash00_02": "Sage in a Barrel",
"Chat_StoreNPC_Trash01_00": "Sage in a Barrel",
"Chat_StoreNPC_Trash01_01": "(It's quiet inside the trash can. The creature inside seems to be taking a rest.)",
"Chat_StoreNPC_Trash01_02": "(Kick it)",
"Chat_StoreNPC_Trash01_03": "Hey, isn't it a bit early for the trash pickup? Who's making all that racket so early in the morning?!",
"Chat_StoreNPC_Trash01_04": "Oh, it's you again? Are you here to exchange HIA Commemorative Coins for my secrets?",
"Chat_StoreNPC_Trash01_05": "I've got all sorts of knowledge about the Hollows and all kinds of rare items... You'll find everything right here!",
"Chat_StoreNPC_Trash01_06": "If you've got any Commemorative Coins, just toss them to me. You won't be disappointed.",
"Chat_StoreNPC_Trash01_07": "You're not here to trade? So, you've come to... say hello? Is that all?",
"Chat_StoreNPC_Trash01_08": "Trade",
"Chat_StoreNPC_Trash01_09": "Leave",
"Chat_StoreNPC_Trash02_01": "(Every now and then, you hear strange rattling noises coming from inside that odd trash can.)",
"Chat_StoreNPC_Trash02_02": "(Curiosity starts to gnaw at you, tempting you to open it up and uncover its secrets.)",
"Chat_StoreNPC_Trash02_03": "(But your reason is telling you: Run! Run away from it!)",
"Chat_StoreNPC_Trash02_name": "Strange Trash Can",
"Chat_StoreNPC_Trash05_01": "Stop kickin'! You want to trade something for HIA Commemorative Coins, right?",
"Chat_StoreNPC_Trash05_02": "I have {trash_remain_size(304005)} great items here! You can have them all if you have enough coins!",
"Chat_StoreNPC_Trash05_Name01": "Sage in a Barrel",
"Chat_StoreNPC_Trash06_01": "I have {trash_remain_size(304005)} great items here! You can have them all if you have enough coins!",
"Chat_StoreNPC_Trash06_Name01": "Sage in a Barrel",
"Chat_StoreNPC_Trash07_01": "Hmm... I don't have anything in stock for now. Come back later.",
"Chat_TalkChoice_Anbi_0_1_1_0_5": "It's my treat!",
"Chat_TalkChoice_Anbi_0_1_1_0_6": "I've got this, you can pay me back later.",
"Chat_TalkChoice_Anbi_0_1_1_3_13": "I'm free.",
"Chat_TalkChoice_Anbi_0_1_1_3_14": "I'll wait for you.",
"Chat_TalkChoice_Anbi_0_1_1_4_4": "You're too kind, Anby.",
"Chat_TalkChoice_Anbi_0_1_1_4_5": "Nicole could learn from you.",
"Chat_TalkChoice_Anbi_0_1_2_0_4": "Ask away!",
"Chat_TalkChoice_Anbi_0_1_2_0_5": "There isn't a movie I don't know about!",
"Chat_TalkChoice_Anbi_0_2_1_0_6": "Hamburgers are bread with filling.",
"Chat_TalkChoice_Anbi_0_2_1_0_7": "Fried noodle burgers are good too.",
"Chat_TalkChoice_Anbi_0_2_2_0_5": "Typical Nicole.",
"Chat_TalkChoice_Anbi_0_2_2_0_6": "Don't let Nicole's thought process influence you.",
"Chat_ViceCharacterNPCDefault_Female_01": "It's better if you let your sister figure this out.",
"Chat_ViceCharacterNPCDefault_Male_01": "It's better if you let your brother figure this out.",
"CheckItemDes_400000101": "I saw teary-eyed little guy near the street exit in the afternoon.",
"CheckItemDes_400000102": "A witness claimed to have seen a white specter near the newsstand late at night...",
"CheckItemDes_400000103": "I narrowly avoided tripping over a moving paper bag near the remodeling shop in the morning.",
"CheckItemDes_400000104": "Are there any activities near 404 Error live house? There have been sightings of two Bangboo muttering something at night.",
"CheckItemDes_400000105": "\"Hey, come here! I saw a Bangboo fighting a cat near 141 Convenience Store in the morning!\"",
"CheckItemDes_400000106": "There's a disturbed \"carton\" near the street exit in the afternoon.",
"CheckItemDes_400000107": "The owner of Waterfall Soup is advised to keep their doors closed at night due to rumors of a suspicious shadow lurking about.",
"CheckItemDes_400000108": "I encountered a ghost late at night at the end of the alley, though it wasn't scary at all...",
"CheckItemDes_400000201": "Late night, there is some arguing coming from the alley.",
"CheckItemDes_400000202": "\"I want to report! It's pretty clear that Bangboo are not allowed near the metal fence, but I still saw a little one hiding there in broad daylight!\"",
"CheckItemDes_400000203": "On my way to the parking lot, I saw a mascot that attracts wealth.",
"CheckItemDes_400000204": "\"Um... I work for Mini Elly. There's been a sneaky little one guarding the vending machine every afternoon for the last couple of days. I can't even restock now.\"",
"CheckItemDes_400000205": "Tonight, under the thunder and clouds, a frowned face. — A strange riddle from a child.\"",
"CheckItemDes_400000301": "Need to clear the area around the elevator of any uninvolved people or Bangboo before starting work in the morning.",
"CheckItemDes_400000302": "Seeking assistance in dealing with a bad-tempered Bangboo near the container stacking area. The target Bangboo is always seen there in the afternoon.",
"CheckItemDes_400000303": "\"I'm feeling happy because I've found a friend who shares my passion for petting cats at night. We've agreed to meet at the sand pit.\"",
"CheckItemDes_400000304": "Bangboo Helper. Duty type: Late at night. Location: Sunken stockpile area.",
"CheckItemDes_400000305": "Need to assign someone to patrol the container window in the morning to protect the site's logistical supplies from unauthorized use.",
"CheckItemDes_400000306": "\"I got scolded by the foreman in the afternoon. He said I wasn't wearing a hard hat while walking under the assembly fixtures.\"",
"CheckItemDes_400000307": "An unreasonable little one took over the sunken stockpile area last night.",
"CheckItemDes_400000308": "\"Just a reminder: the one who stands guard at the door of the tower crane office late at night is our reliable colleague. Don't be afraid of its barking...\"",
"CheckItemDes_400000401": "Saw a poor stray child near the metal fence at night .",
"CheckItemDes_400000402": "\"Do Bangboo have delinquent groups, too? Late at night, I saw three of them on the second floor at Ballet Twins Road.\"",
"CheckItemDes_400000403": "\"Seriously, I saw a shark in the Sunken Courtyard of Ballet Twins Road... this morning!\"",
"CheckItemDes_400000404": "A classy gentleman. I spotted him this afternoon by the stairs at Ballet Twins Road.",
"CheckItemDes_400000405": "A strange cardboard box in need of help, near the metro station at Ballet Twins Road.",
"CheckItemDes_400000406": "Crying can be heard on the street in front of the Ballet Twins Road late at night...",
"CheckItemDes_400000407": "Last night, a small shark in the pond at Ballet Twins Road attempted to return to the sea.",
"CheckItemDes_400000408": "We spotted a \"strange fruit\" eying our motorcycle late at night...",
"CheckItemDes_400000501": "The presence of an \"electric guy\" near children's playground might be dangerous, plus it's already late at night.",
"CheckItemDes_400000502": "\"What should I do if a student bullies a Bangboo? Or the other way around? I witnessed it near San-Z Studio at Lumina Square.\"",
"CheckItemDes_400000503": "Yesterday afternoon, a little guy armed with a sharp object took over my riverside viewing spot.",
"CheckItemDes_400000504": "There's a noisy Bangboo across the street from Lumina Galleria at night.",
"CheckItemDes_400000505": "Late at night yesterday, there was a suspicious figure near the newsstand at the square.",
"CheckItemDes_400000506": "Someone dumped a carton near Public Security at Lumina Square this morning.",
"CheckItemDes_400000507": "One of my colleagues complained about a Bangboo occupying their bicycle parking space throughout the afternoon.",
"CheckItemDes_400000508": "Someone spotted a stray Bangboo at the bus stop at Lumina Square at night.",
"CheckItemDes_400000601": "This morning, I heard a cat crying from the alley where the trash can is.",
"CheckItemDes_400000602": "\"Hey! Did you hear? Someone's having a duel near the Loong graffiti! Let's go check it out!\"",
"CheckItemDes_400000603": "This afternoon I think I saw someone vandalizing the plants in front of the cinema.",
"CheckItemDes_400000604": "I've been pretty lucky lately. I always find Dennies that someone else left in the automatic vending machine.",
"CheckItemDes_400000605": "Spotted a walking avocado near the metro station late at night. The citizen's breath smelled of alcohol when they spoke, so it could be that they were hallucinating from being drunk.",
"CheckItemDes_400000606": "Recently, there's been a sad little guy at the entrance of the store every morning. Can you help?",
"CheckItemDes_400000607": "When recycling household garbage in the neighborhood alley, a dark object always gets in the way.",
"CheckItemDes_400000608": "\"The 3D experience at Gravity Cinema was amazing. After watching a thriller late at night, I could still see the little demons on the other side of the street!\"",
"CheckItemDes_400000609": "\"This afternoon, when I walked past an alley, someone asked if the white cardboard has the same recycling price as ordinary cardboard.\"",
"CheckItemDes_400000610": "There's an urban bike in pretty good condition parked near the warehouse. Please come claim it as soon as possible. By the way, does the Bangboo that shows up at night also belong to the same owner?",
"CheckItemTitle_400000101": "Citizen Account:",
"CheckItemTitle_400000102": "Anonymous Report:",
"CheckItemTitle_400000103": "Citizen Complaint:",
"CheckItemTitle_400000104": "Citizen Report:",
"CheckItemTitle_400000105": "Rumor:",
"CheckItemTitle_400000106": "Citizen-Provided Clue:",
"CheckItemTitle_400000107": "Anonymous Tip:",
"CheckItemTitle_400000108": "Citizen Feedback:",
"CheckItemTitle_400000201": "A snippet of neighborhood chit-chat:",
"CheckItemTitle_400000202": "Citizen Report:",
"CheckItemTitle_400000203": "Some citizens say:",
"CheckItemTitle_400000204": "Mini Elly Staff:",
"CheckItemTitle_400000205": "Rumor:",
"CheckItemTitle_400000301": "Foreman's Reminder:",
"CheckItemTitle_400000302": "Complaint from a construction worker:",
"CheckItemTitle_400000303": "Anonymous Tip:",
"CheckItemTitle_400000304": "Check-In Sheet:",
"CheckItemTitle_400000305": "Foreman's Reminder:",
"CheckItemTitle_400000306": "Complaint from a construction worker:",
"CheckItemTitle_400000307": "A construction worker complained:",
"CheckItemTitle_400000308": "Announcements:",
"CheckItemTitle_400000401": "Citizens' Feedback:",
"CheckItemTitle_400000402": "Citizen Report:",
"CheckItemTitle_400000403": "Citizen Complaint:",
"CheckItemTitle_400000404": "Missing Bangboo:",
"CheckItemTitle_400000405": "Anonymous Tip:",
"CheckItemTitle_400000406": "Public opinion:",
"CheckItemTitle_400000407": "Late at night yesterday, a citizen left a message:",
"CheckItemTitle_400000408": "Received a report from a citizen:",
"CheckItemTitle_400000501": "Some citizen reported:",
"CheckItemTitle_400000502": "Citizen Report:",
"CheckItemTitle_400000503": "A citizen's testimony:",
"CheckItemTitle_400000504": "Citizen reported:",
"CheckItemTitle_400000505": "Citizen's message:",
"CheckItemTitle_400000506": "Citizen Complaint:",
"CheckItemTitle_400000507": "Complaint from a fellow Public Security Officer:",
"CheckItemTitle_400000508": "Rumor:",
"CheckItemTitle_400000601": "A kind-hearted lady's worry:",
"CheckItemTitle_400000602": "Some gossipy students chatted:",
"CheckItemTitle_400000603": "Some street cleaner reported:",
"CheckItemTitle_400000604": "Rumor between customers at Waterfall Soup:",
"CheckItemTitle_400000605": "Citizen-Provided Clue:",
"CheckItemTitle_400000606": "Concerns of a staff member at the salon:",
"CheckItemTitle_400000607": "Complaint from a recycler:",
"CheckItemTitle_400000608": "Chit-chat between citizens:",
"CheckItemTitle_400000609": "Citizen's query:",
"CheckItemTitle_400000610": "A lost and found notice:",
"ChessBoard_Shop_BloodPrice_Des": "Welcome... to my store...\n(The Bangboo merchant emits a smell of rust...)",
"ChessBoard_Shop_CardBloodPrice": "{0}%",
"ChessBoard_Shop_CardBloodPriceDesc": "[HP]",
"ChessBoard_Shop_CardCursePrice": "--",
"ChessBoard_Shop_CardCursePriceDesc": "[Corruption]",
"ChessBoard_Shop_CardHave": "Owned: {0}",
"ChessBoard_Shop_Title_Blood_BuyCard": "Strenuous Transaction [Use HP to buy Resonia]",
"ChessBoard_Shop_Title_Blood_Discount": "Blood & Sweat Discount [Use small amount of HP in exchange for Resonia]",
"ChessBoard_Shop_Title_Blood_Gacha": "Blood & Sweat Surprise Box [Use HP in exchange for a random Resonium]",
"ChessBoard_Shop_Title_Blood_UpgradeCard": "Strenuous Catalysis [Use HP to enhance Resonia]",
"ChessBoard_Shop_Title_Curse": "Risky Transaction [Take Corruptions in exchange for Resonia]",
"ChessBoard_Shop_Title_Discount": "Special Offer [Purchase Resonium at discounted prices]",
"ChessBoard_Shop_Title_Gacha": "Resonium Surprise Box [Spend Gear Coins for random Resonia]",
"ChessBoard_Shop_Title_Normal": "Resonium Purchase [Purchase Resonia with Gear Coins]",
"ChessBoard_Shop_Title_UpgradeCard": "Resonium Catalysis [Spend Gear Coins to randomly enhance Resonia]",
"ChessBoard_Shop_UpgradeCardHave": "Available Resonia: {0}",
"ChooseConsumeItem_Dialog_title": "View Materials",
"ChooseEquip_Dialog_title": "Track Settings",
"CityLocation_00": "Scott Outpost",
"CityLocation_10": "Sixth Street",
"CityLocation_11": "Random Play",
"CityLocation_20": "Brant Street Construction Site",
"CityLocation_30": "Lumina Square",
"CityLocation_40": "Ballet Twins Road",
"Clara_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhen Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.",
"Clara_MathSkill_Title": "Additional Ability: Synced Acceleration",
"Clara_Property_ExSpecial01_Desc_BreakStunRatio": "Daze Multiplier Every Spin",
"Clara_Property_ExSpecial01_Desc_DamageRatio": "DMG Multiplier Every Spin",
"Clara_Property_ExSpecial_SpCostValue_01": "20 Energy/s",
"Clara_Property_ExSpecial_SpCostValue_02": "20",
"Clara_Property_Special_Desc_BreakStunRatio_01": "Level-1 Charged Daze Multiplier",
"Clara_Property_Special_Desc_BreakStunRatio_02": "Level-2 Charged Daze Multiplier",
"Clara_Property_Special_Desc_BreakStunRatio_03": "Level-3 Charged Attack Daze Multiplier",
"Clara_Property_Special_Desc_DamageRatio_01": "Level-1 Charged Attack DMG Multiplier",
"Clara_Property_Special_Desc_DamageRatio_02": "Level-2 Charged Attack DMG Multiplier",
"Clara_Property_Special_Desc_DamageRatio_03": "Level-3 Charged Attack DMG Multiplier",
"Clara_SkillList_10_Content": "",
"Clara_SkillList_10_Title": "Chain Attack: Buckle Up",
"Clara_SkillList_11_Content": "",
"Clara_SkillList_11_Title": "Ultimate: Hold~ On~ Tight~",
"Clara_SkillList_12_Content": " (When Triggering Quick Assist)",
"Clara_SkillList_12_Title": "Quick Assist: Brake Tap",
"Clara_SkillList_13_Content": " (When Triggering Defensive Assist)",
"Clara_SkillList_13_Title": "Defensive Assist: Emergency Brake",
"Clara_SkillList_14_Content": " (After Defensive Assist)",
"Clara_SkillList_14_Title": "Assist Follow-Up: Overtaking Maneuver",
"Clara_SkillList_1_Content": "",
"Clara_SkillList_1_Title": "Basic Attack: Load Up and Roll Out",
"Clara_SkillList_2_Content": " (Hold Down)",
"Clara_SkillList_2_Title": "Special Attack: Tire Spin",
"Clara_SkillList_3_Content": " (Basic Attack Combo) (Hold)",
"Clara_SkillList_3_Title": "Special Attack: Tire Spin (Quick Launch)",
"Clara_SkillList_4_Content": " (Hold Down) ; (Release)",
"Clara_SkillList_4_Title": "Special Attack: One Trillion Tons",
"Clara_SkillList_5_Content": "(Hold)",
"Clara_SkillList_5_Title": "EX Special Attack: Engine Spin",
"Clara_SkillList_6_Content": " (Basic Attack Combo) (Hold)",
"Clara_SkillList_6_Title": "EX Special Attack: Engine Spin (Quick Launch)",
"Clara_SkillList_7_Content": " (Hold) ; (Release)",
"Clara_SkillList_7_Title": "EX Special Attack: Really Heavy",
"Clara_SkillList_8_Content": " ; ",
"Clara_SkillList_8_Title": "Dash Attack: Pedal to the Metal",
"Clara_SkillList_9_Content": " (Perfect) ; ",
"Clara_SkillList_9_Title": "Dodge Counter: Power Drift",
"Clara_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nCharge and slash enemies in front, dealing Physical DMG.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_AssaultAid_Title": "Assist Follow-Up: Overtaking Maneuver",
"Clara_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nLaunches a downward smash attack at enemies in front, dealing Physical DMG.\nCharacter is invulnerable during the attack.",
"Clara_Skill_BeHitAid_Title": "Quick Assist: Brake Tap",
"Clara_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nUnleash a downward smash attack in front, dealing Physical DMG.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_Counter_Title": "Dodge Counter: Power Drift",
"Clara_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_Evade_Title": "Dodge: Handbrake Drift",
"Clara_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nRapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_ExQTE_Title": "Ultimate: Hold~ On~ Tight~",
"Clara_Skill_ExSpecial_01_Desc": "With enough Energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate:\nRapidly spins, unleashing powerful spinning slashes around her and dealing massive Physical DMG.\nThis skill consumes Energy continuously for up to 3s.\nDuring the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.",
"Clara_Skill_ExSpecial_01_Title": "EX Special Attack: Engine Spin",
"Clara_Skill_ExSpecial_02_Desc": "During EX Special Attack: Engine Spin, release to activate:\nPiper unleashes a downward smash attack, dealing massive Physical DMG.\nIf the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_ExSpecial_02_Title": "EX Special Attack: Really Heavy",
"Clara_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 4 slashes, dealing Physical DMG.",
"Clara_Skill_Normal_Title": "Basic Attack: Load Up and Roll Out",
"Clara_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_ParryAid_Title": "Defensive Assist: Emergency Brake",
"Clara_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_QTE_Title": "Chain Attack: Buckle Up",
"Clara_Skill_Rush_Desc": "Press during a dodge to activate:\nSlashes enemies in front, dealing Physical DMG.",
"Clara_Skill_Rush_Title": "Dash Attack: Pedal to the Metal",
"Clara_Skill_Special_01_Desc": "Press to activate:\nPiper spins and launches a sweeping slash around her, dealing Physical DMG.\nHold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill up to 2 times.\nIf the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charge level.\nDuring the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.",
"Clara_Skill_Special_01_Title": "Special Attack: Tire Spin",
"Clara_Skill_Special_02_Desc": "While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG.\nCharacter is invulnerable while using this skill.",
"Clara_Skill_Special_02_Title": "Special Attack: One Trillion Tons",
"Clara_Talent_01_Desc_01": "When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.",
"Clara_Talent_01_Desc_01_Realign": "When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.",
"Clara_Talent_01_Desc_02": "One ordinary morning at Sons of Calydon, Piper lets out a lazy yawn.\n\"Good morning—\"\n\"Can we have another relaxing day today? It's important to take it easy, or else lil ol' me might end up working meself to death—\"",
"Clara_Talent_01_Title": "Leisure Moment",
"Clara_Talent_01_Title_Realign": "Leisure Moment",
"Clara_Talent_02_Desc_01": "During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.",
"Clara_Talent_02_Desc_01_Realign": "During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.",
"Clara_Talent_02_Desc_02": "A bit of effort now means more rest later.\nThough, it'd be even better if I didn't have to put in any effort at all — Piper stretches, pats the soft bed in her truck, and lies down.",
"Clara_Talent_02_Title": "Motivation",
"Clara_Talent_02_Title_Realign": "Motivation",
"Clara_Talent_03_Desc_02": "Piper is always all about trucks.\nEven when she's fast asleep, the rumble of an engine snaps her awake in an instant:\n\"100 horsepower, 5-ton capacity... must be the new light truck from Three Gates Industries!\"",
"Clara_Talent_03_Title": "Truck Expert",
"Clara_Talent_03_Title_Realign": "Truck Expert",
"Clara_Talent_04_Desc_01": "Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.",
"Clara_Talent_04_Desc_01_Realign": "Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.",
"Clara_Talent_04_Desc_02": "Riding with Piper is a heart-pounding experience.\nBy the time she drawls out, \"Hold~ on~ tight~,\" the truck is already barreling down the road.\nShe always gets you to your destination fast—though your nerves might take a hit.",
"Clara_Talent_04_Title": "Refined Techniques",
"Clara_Talent_04_Title_Realign": "Refined Techniques",
"Clara_Talent_05_Desc_02": "Piper seems to have some hobbies that are not what you'd expect from her.\n\"This horse looks like a real runner... Hmm, but not many people are betting on it. Guess the one with the higher win rate is the safer bet...\"\n\"Burp— Nitro-Fuel... I can drink more... Gimme another one!\"",
"Clara_Talent_05_Title": "Personal Hobbies",
"Clara_Talent_05_Title_Realign": "Personal Hobbies",
"Clara_Talent_06_Desc_01": "Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.",
"Clara_Talent_06_Desc_01_Realign": "Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.",
"Clara_Talent_06_Desc_02": "As you may already know, Piper's biggest dream is to live a life of perpetual relaxation.\nBut right now, her usually half-closed eyes are surprisingly bright and alert.\n\"If it's for you... I suppose lil ol' me can try a little harder~\"",
"Clara_Talent_06_Title": "Mild Excitement",
"Clara_Talent_06_Title_Realign": "Mild Excitement",
"Clara_UniqueSkill_01_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.",
"Clara_UniqueSkill_02_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2.3%.",
"Clara_UniqueSkill_03_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2.6%.",
"Clara_UniqueSkill_04_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3%.",
"Clara_UniqueSkill_05_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3.3%.",
"Clara_UniqueSkill_06_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 3.6%.",
"Clara_UniqueSkill_07_Desc": "When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 4%.",
"Clara_UniqueSkill_Title": "Core Passive: Power Charge",
"ClueDesc_1001": "A necklace from Nicole. This red fang seems like the insignia from a certain street gang. And judging by the exposed metal part, it's not just for decoration.",
"ClueDesc_1002": "A strongbox stolen by the Red Fang Gang from an institute, that ended up making its way into the Cunning Hares' hands. The box has lost all value since the contents have been used for survival, and it's currently stashed at the video store.",
"ClueDesc_1003": "A group photo from Nekomata, taken at a buffet restaurant after the Vision demolition crisis was taken care of. Just as Nekomata claims, it's a very good picture.\nLooking at it brings back memories of a delicious meal, relaxed spirits, and slight whiplash at the sight of the bill.",
"ClueDesc_1004": "A low-res image sent by Fairy to Grace's tablet of the area near the prototype before it was swallowed up by the Hollow. You can make out a strange tower in the picture.",
"ClueDesc_1005": "A microchip-like object that Koleda gave us for safekeeping. It looks like an external memory unit that's been taken from the prototype. There could still be some clues contained within from before everything with Khors went down...",
"ClueDesc_1006": "A photo from Nicole that seems to be a portrait of the hacker Rain.\nBut the girl looks really familiar... You're pretty sure you've seen her before.",
"ClueDesc_1010": "A sketch Qingyi made in accordance with Holly's descriptions. So Holly's friend Teddy is actually a Bangboo...",
"ClueDesc_1011": "A hand-drawn blueprint provided by Victoria Housekeeping Co. that clearly outlines the structure of the Ballet Twins and the route to the rooftop of Tower B.\n(You and Corin exchange a knowing glance, confirming that Lycaon was the one who drew it.)",
"ClueDesc_1013": "A flyer from Officer Zhu Yuan. It appears to be a survey for an upcoming public event hosted by the Public Security. Hmm... doesn't the person on the front look familiar?",
"ClueDesc_1014": "The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.",
"ClueDesc_1015": "An old autographed poster that almost didn't make it as evidence. It says \"To Holly & Teddy.\" It was apparently something Teddy had on the day it went missing. It doesn't seem to by anything special. What clues does it hold?",
"ClueDesc_1016": "A hard plastic ID Card authorized by Public Security. It has an ID photo of Jane when she was an external staff consultant on criminal psychology.",
"ClueDesc_210101": "This audio memory card is partially damaged, rendering the files within temporarily unplayable.\nThe analysis of residual data reveals the following:\nOn the day of a Hollow disaster, instead of seeking refuge, two men took advantage of the chaotic situation to execute a bank robbery and successfully absconded with a substantial sum of money.\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210102": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210103": "A worn-out travel bag, with dark red and black scuff marks on the side.\nUnzipping it reveals it to be stuffed full of banknotes.",
"ClueDesc_210104": "A retro flip phone with a long list of failed outgoing calls to a contact named \"Sis.\"\nA pre-composed message remains unsent in the outbox:\n\"If anyone reads this and also finds a bag full of cash nearby, can you please send some of the money to a girl named Carol in Ward A2-1402, Eridu Hospital? Just tell her this is the aid she requested before.\"",
"ClueDesc_210201": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210202": "This audio memory card is partially damaged, rendering the files within temporarily unplayable.\nData from the undamaged sector has been extracted and converted to text for you:\n\"...case of a forged Hollow Zero Investigator ID...\"\n\"...just turn a blind eye to that...\"\n\"...saves lots on Hollow Zero protection supplies...\"\n\"But that means the death rate will...\"\n\"Their names aren't in the official records, are they? I don't care who they are... They're just nobodies, the lot of them.\"\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210203": "An ID card for a Hollow Zero Investigator that belongs to someone named \"Parker.\"\nThe card has been crudely made, with obvious ghosting on both the name and serial number. It also feels rough around the edges.\nThe outer laminate has scratches and tears in it, and it looks as though it has been discarded long ago.",
"ClueDesc_210301": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210302": "This sound card is partially damaged, rendering the files within temporarily unplayable.\nThe analysis of residual data reveals the following:\nBefore being tasked with an almost suicidal mission, the squad sent off the youngest member to spare him from having to face certain death.\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210303": "A broken Zenless Limit Gauge with its meter stopping one tick before the red line.\nFortunately, Ether activity did not reach the Zenless limit — otherwise New Eridu would have yet another Hollow.",
"ClueDesc_210304": "The casing of a bullet from a revolver; engravings on the base identify it as military issue.\nIt seems like a discarded bullet with no trace of having been used.",
"ClueDesc_210305": "This oddly shaped \"Withering\" Corruption sample was discovered to be manually cut from an Ethereal, which explains its distinct form. A salute to the brave fighter who once faced the Ethereal.",
"ClueDesc_210401": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210402": "A polaroid picture of a large dog that looks rather long in the tooth.\nA handwritten message on the back is blotched at the edges:\n\"Will you still be my dog in my next life? I'll stay with you right until the very end.\"",
"ClueDesc_210403": "Looks like just a normal button, in the style of those buttons on the overcoats popular among boys' uniforms throughout the New Eridu high schools.\nThe button has the initials \"D.R.\" scrawled lightly into it in acrylic ink.",
"ClueDesc_210404": "A damaged document, the only contents of which can be deciphered as:\n\"Hollow Investigative Association Decision on Citizens Trespassing Through Hollow Zero\" \n\"Please take the two girls back to school, and re-educate them on Hollow safety procedures.\nHollow Zero is the highest-risk area in New Eridu. Please do not enter of your own accord.\"",
"ClueDesc_210501": "This sound card is partially damaged, rendering the files within temporarily unplayable.\nThe analysis of residual data reveals the following:\nA student severely lacking in passion for research, Dylan, was forced into becoming assistant to his mentor, Miss Joyce.\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210502": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210503": "A brown manilla folder used for transporting legal documents. Opening it reveals several pages headed \"Notice of Construction Termination.\"",
"ClueDesc_210504": "A pillow from the staff breakroom in the abandoned observation center of Hollow Zero that's completely different in style to any other device surrounding it. Filthy dark brown stains adorn the pillow.",
"ClueDesc_210505": "A letter of recommendation addressed to an academic at the White Star Institute recommending Dylan, and signed by Joyce.",
"ClueDesc_210506": "A \"withering\" corruption sample buried under an abandoned safe spot. Did the scholars and Investigators who rested here back then manage to escape the attack...",
"ClueDesc_210601": "This sound card is partially damaged, rendering the files within temporarily unplayable.\nData from the undamaged sector has been extracted and converted to text for you:\n\"Run... There's a monster, up ahead is a monster...\"\n\"I dunno, but I've never seen an Ethereal that big before. And its shape is different too...\"\n\"...\"\n\"Dennis? Dennis, come in. Do you copy?\"\n\"...Sync position with me once the fog clears up, and I'll come to you.\"\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210602": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210603": "A broken military-issue walkie-talkie with the name \"Dennis\" engraved on it.",
"ClueDesc_210604": "An abnormally heavy \"withering\" corruption sample. Upon analysis, a piece of metal is found at the core of the sample with traces of human use... Looks like some unfortunate person was swallowed by an Ethereal... Rest in peace.",
"ClueDesc_210701": "This sound card is partially damaged, rendering the files within temporarily unplayable.\nThe analysis of residual data reveals the following:\nA Hollow Raider, drunk as a skunk, bragged to a man at the bar who he took for an Investigator, saying there was an extremely pure light-pink Ether Crystal lying inside Hollow Zero. He also hinted at it being highly valuable.\nThe original data is being restored. The full recovery is estimated to take a considerable amount of time.",
"ClueDesc_210702": "This sound card is partially damaged, rendering the files within temporarily unplayable.\nData from the undamaged sector has been extracted and converted to text for you:\n\"...I just realized, all my life savings so far are not enough for an engagement ring.\"\n\"Let me try just this once. I just need to make it once, and then I can make a perfect proposal to you.\"\n\"What are you doing! Why are you cuffing us...\"\n\"...\"\n\"...Let's use this as a token of our engagement... Wherever you go, I'll be there with you\"\nThe original data is currently being restored, and it will take a lengthy time for full recovery.",
"ClueDesc_210703": "A slightly worn-out set of handcuffs, with visible marks of use around the lock.",
"ClueDesc_210704": "A very small \"Withering\" Corruption sample. It looks like a small fragment chipped off from a minor bump... Seems like the person who encountered the Ethereal did pretty much no damage to it. Let's just hope they managed to run fast enough...",
"ClueDesc_210801": "A memory card used for loading audio data, this universal model can read and transfer content from various devices including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"ClueDesc_210802": "A gift set that contains one pen and one bottle of ink.\nThe packaging reveals it to be a gift from the Symbiosis Seminar.\nA message is printed inside the box:\n\"With Regards: Thank you for attending our seminar on Symbiosis under the Influence of Hollow Disasters.\"",
"ClueDesc_210803": "A book titled \"Symbiosis\" that judging by its cover looks quite worn. The section on how changes in the ecosystem alter symbiotic relationships has sections circled with fading pen marks.",
"ClueDesc_210901": "A piece of torn cloth that looks like it was once part of an expensive dress. Although it is stained with mud, closer inspection reveals traces of fading from washing and wrinkles that not even cleaning could smooth out. Who would damage a good piece of clothing just to get a piece of cloth?",
"ClueDesc_210902": "A fairly clean and light matchbox. Seemingly empty, it actually contains more than a dozen dried flower seeds. It's almost impossible for plants to bloom and grow in a Hollow, so it's unlikely these seeds could take root and grow now after being lovingly stored in this matchbox by someone... Or should we try anyway?",
"ClueDesc_210903": "Based on the pattern on it, this piece of pottery belonged to a flowerpot that was once extremely popular in the old capital. The edge of the fragment seems to have been ground by something. The technique used was rough, but it managed to turn it into a sharp weapon... Upon closer inspection, it looks like it has been used for some time and has become somewhat blunt.",
"ClueDesc_210904": "This fresh and tender pink flower looks like a drop of dew slid across it just moments ago. At first glance, it looks like a flower sold by a florist. The only problem is this flower has never been documented in New Eridu or shows up in any records of the old civilization. Its petals begin to wither the moment it is brought out of the Hollow.",
"ClueDesc_210905": "\"I ran away from that house. Everyone used to fight over everything in there, yet now they're scrambling to get away from it. How ridiculous.\"\n\"Taking this pot of flowers with me has been more troublesome than I thought... but I can't bear to leave it behind. I still miss my mother.\"\n\"Woohoo! I found a bucket. But it's only the fifth day, and it has bloomed four times already... Is this some kind of omen?\"\nThe last entry seems to be written with a finger in a faint color: \"At least the flowers are still blooming. At least I'm free here. I'm happier than I've ever been.\"",
"ClueDesc_3001": "[Site image generated by Fairy]",
"ClueDesc_310101": "Amillion's friend is a... Bangboo with a bell on its neck?\nIt looks like it's standing somewhere high up on the Brant Street construction site!",
"ClueDesc_310102": "Isn't this Coff Cafe? ...Oh! I think it's the one at Lumina Square!\nDid Mind Your Own climb onto the coffee shop rooftop?",
"ClueDesc_310103": "I see a familiar mark. It should be near the Hollow Investigative Association's Career Club!\nI can't quite see this Superstar Explorer clearly. It looks like... they're wearing a hat?",
"ClueDesc_310104": "\"He's tapping his knuckles on the wooden tabletop. And here's his plan: robbing the jewelry shop across from the plaza's cafe after lunch...\"",
"ClueDesc_310105": "\"Shocked and angry at the betrayal, they clashed before the Hollow under the setting sun...\"",
"ClueDesc_310106": "\"The film reaches its conclusion at the most familiar first meeting location...\"",
"ClueName_1001": "Tooth Necklace",
"ClueName_1002": "Institute Strongbox",
"ClueName_1003": "Photo of Six People",
"ClueName_1004": "Site Diagram",
"ClueName_1005": "External Memory Unit",
"ClueName_1006": "Photo of a Young Girl",
"ClueName_1010": "Detective Sketch",
"ClueName_1011": "Ballet Twins Blueprint",
"ClueName_1013": "Public Security Safety Awareness Month Questionnaire",
"ClueName_1014": "New Modified W-Engine",
"ClueName_1015": "Evidence: Autographed Poster",
"ClueName_1016": "Jane's Consultant ID Card",
"ClueName_210101": "Universal Audio Memory Card",
"ClueName_210102": "Universal Audio Memory Card",
"ClueName_210103": "Bag of Cash",
"ClueName_210104": "Retro Flip Phone",
"ClueName_210201": "Universal Audio Memory Card",
"ClueName_210202": "Universal Audio Memory Card",
"ClueName_210203": "Crudely-Crafted Hollow Zero Investigator's ID",
"ClueName_210301": "Universal Audio Memory Card",
"ClueName_210302": "Universal Audio Memory Card",
"ClueName_210303": "Zenless Limit Gauge",
"ClueName_210304": "Bullet",
"ClueName_210305": "\"Withering\" Corruption Sample",
"ClueName_210401": "Universal Audio Memory Card",
"ClueName_210402": "Polaroid Picture",
"ClueName_210403": "Button",
"ClueName_210404": "Official Dossier from the Hollow Investigative Association",
"ClueName_210501": "Universal Audio Memory Card",
"ClueName_210502": "Universal Audio Memory Card",
"ClueName_210503": "Termination of Construction Notice",
"ClueName_210504": "Pillow from the Staff Breakroom",
"ClueName_210505": "Letter of Recommendation",
"ClueName_210506": "\"Withering\" Corruption Sample",
"ClueName_210601": "Universal Audio Memory Card",
"ClueName_210602": "Universal Audio Memory Card",
"ClueName_210603": "Military Headset",
"ClueName_210604": "\"Withering\" Corruption Sample",
"ClueName_210701": "Universal Audio Memory Card",
"ClueName_210702": "Universal Audio Memory Card",
"ClueName_210703": "Pair of Handcuffs",
"ClueName_210704": "\"Withering\" Corruption Sample",
"ClueName_210801": "Universal Audio Memory Card",
"ClueName_210802": "Attendees' Pen Gift Box",
"ClueName_210803": "Book Called \"Symbiosis\"",
"ClueName_210901": "Gorgeous Fabric",
"ClueName_210902": "Matchbox",
"ClueName_210903": "Pottery Fragment",
"ClueName_210904": "Flower",
"ClueName_210905": "Damaged Diary",
"ClueName_310101": "Crumpled Graffiti (I)",
"ClueName_310102": "Crumpled Graffiti (II)",
"ClueName_310103": "Crumpled Graffiti (III)",
"ClueName_310104": "\"Scene One: Unlucky Jewelry Shop\"",
"ClueName_310105": "\"Scene Two: When the Sun Sets Over the Hollow\"",
"ClueName_310106": "\"Scene Three: Encounter Location\"",
"Clue_Limbo01_001_001": "Rock... Are you sure you're okay?",
"Clue_Limbo01_001_002": "I'm Parker now. Use the right name! Besides, we're here now, so don't tell me you're bailing on us now.",
"Clue_Limbo01_001_003": "But... This commission's to investigate Hollow Zero, and the other people here all seem to be actual Investigators...",
"Clue_Limbo01_001_004": "What if people find out about our fake license... Oh!",
"Clue_Limbo01_001_005": "Listen to me! Think about our life before. We were treated worse than dogs! You don't want to spend the rest of your life homeless in a Hollow, scavenging for scraps of Etheric matter — do you?",
"Clue_Limbo01_001_006": "No, I don't...",
"Clue_Limbo01_001_007": "Then shut up! There's more loot down in Hollow Zero than you could possibly imagine. If we can pull off this one heist, then we can—!",
"Clue_Limbo01_001_008": "Next, please!",
"Clue_Limbo01_001_009": "Ah, coming! Coming!",
"Clue_Limbo01_001_010": "Your Investigator license or other official documents please.",
"Clue_Limbo01_001_011": "Alright! Here you go.",
"Clue_Limbo01_001_012": "I—Is everything okay?",
"Clue_Limbo01_001_013": "Mr. Parker, Investigators will be briefed in Conference Room six. Please go straight inside and turn right.",
"Clue_Limbo01_001_014": "Mr. Parker?",
"Clue_Limbo01_001_015": "Oh, oh yeah! Yes! That's me, Mr. Parker. Thank you! We'll be off then.",
"Clue_Limbo01_001_016": "Move it. Quit dawdling.",
"Clue_Limbo01_001_017": "There's a sucker born every minute...",
"Clue_Limbo01_002_001": "...Today's topic is, \"Changes in plant and animal symbiosis while under the influence of a Hollow.\"",
"Clue_Limbo01_002_002": "The current biological theory posits that changes occur in the relationship between organisms impacted by these large-scale disasters.",
"Clue_Limbo01_002_003": "These changes occur to natural competition and the food chain, giving rise to certain new types of symbiosis.",
"Clue_Limbo01_002_004": "From what we've been able to observe, the ecological chain outside of Hollows has not changed very significantly. Inside the Hollows, however...",
"Clue_Limbo01_002_005": "Do you mean...",
"Clue_Limbo01_002_006": "In that case, Ethereals... are also a biological species, yes? Do they also form symbiotic relationships?",
"Clue_Limbo01_002_007": "A monster like that can't be compared to a natural animal.",
"Clue_Limbo01_002_008": "If Ethereals could form symbiotic relationships... It would be terrifying.",
"Clue_Limbo01_002_009": "Don't be ridiculous. Are you expecting Ethereal birds will contribute to cleaning Ethereal rhinos?",
"Clue_Limbo01_002_010": "We might not have any evidence right now, but within the Hollows, it's the Ethereals who are the dominant life form. We cannot rule out this scenario...",
"Clue_Limbo01_003_001": "...Are the numbers still going up?",
"Clue_Limbo01_003_002": "It's risen 12.8% in the last three hours, sir. If it keeps climbing at this pace, it should reach the Zenless limit in about 36 hours.",
"Clue_Limbo01_003_003": "Notify all squads: Enter Hollow Zero within the hour. Tell them to destroy as much live Etheric matter as they can.",
"Clue_Limbo01_003_004": "...But sir, over the past two days we suffered heavy losses. Additional weapons supplies are en route and need another... six hours to arrive.",
"Clue_Limbo01_003_005": "Can we support a small squad going in with our current stockpile?",
"Clue_Limbo01_003_006": "Perhaps, Sir. But a single squad could only mildly inhibit the Ether activity growth and would be unlikely to prevent the creation of further Companion Hollows.",
"Clue_Limbo01_003_007": "But I can't gamble on whether or not there's an explosive rise in Ether activity over the next six hours.",
"Clue_Limbo01_003_008": "Slowing it down is good enough. We cannot afford the appearance of any new Companion Hollows.",
"Clue_Limbo01_003_009": "We are currently in an active growth period whereby the volume and velocity of growth inside Hollow Zero cannot be accurately predicted in real-time. The risk of corruption is higher than ever. They'll be—",
"Clue_Limbo01_003_010": "We're the strongest line of defense New Eridu has. Our soldiers will never allow themselves to be corrupted into Ethereals.",
"Clue_Limbo01_003_011": "Sir!",
"Clue_Limbo01_003_012": "Choose an advanced squad... in addition to their regular weaponry, give them each an extra bullet.",
"Clue_Limbo01_003_013": "Go relay my orders.",
"Clue_Limbo01_003_014": "...Yes sir.",
"Clue_Limbo01_004_001": "...Uh... Today's progress on the observation station was normal... Yeah, that's it.",
"Clue_Limbo01_004_002": "That's not how we do work reports. Normal progress? We can all see that, so it doesn't need to be in your report. You need to include more details. Details!",
"Clue_Limbo01_004_003": "Miss Joyce, what's your work report? Can you give me an example?",
"Clue_Limbo01_004_004": "\"The delivery of Ether isolation materials arrived today. They brought other supplies, so we had egg rolls for lunch! I hope we get the same tomorrow!\"",
"Clue_Limbo01_004_005": "Like this!",
"Clue_Limbo01_004_006": "...Isn't this just a normal diary entry?",
"Clue_Limbo01_004_007": "While out scouting some ruins today, we found some unnatural cracks in the ground. Stepping through produced a spatial displacement phenomenon. We've all read about this in our textbooks, but to actually see it with your own eyes is... mystical?",
"Clue_Limbo01_004_008": "Dylan, a work diary should be a true record! If you were so scared during the spatial displacement that your legs turned to jelly and you fell down — well, you would have to include that in your entry!",
"Clue_Limbo01_004_009": "Miss Joyce, please don't randomly add things in when I'm trying to work on my diary.",
"Clue_Limbo01_004_010": "I'm your teacher, not just any old outsider!",
"Clue_Limbo01_004_011": "Our observation station reached an all-time high for Ether activity today, but Miss Joyce is not willing to abandon it. My research is just picking up, too, so I hope there won't be any changes for now.",
"Clue_Limbo01_004_012": "...With the observation station being attacked by several Ethereals today, we've all been evacuated out of Hollow Zero.",
"Clue_Limbo01_004_013": "My data... Ohhh... I put my heart and soul into it...",
"Clue_Limbo01_004_014": "Uhgh... (sigh) Our research data was left back at the observation station because we were evacuated in such a hurry. Hopefully we can go back and retrieve it all tomorrow...",
"Clue_Limbo01_004_015": "Really? Can we really go back and retrieve all the data tomorrow?",
"Clue_Limbo01_004_016": "I said \"hopefully.\" Please don't get the wrong idea, Miss Joyce!",
"Clue_Limbo01_005_001": "Dennis, the fog has dissipated outside and we're waiting for you at the source of the signal we sent you.",
"Clue_Limbo01_005_002": "Copy that. I'll leave this shelter then. Over.",
"Clue_Limbo01_005_003": "Stay in contact with us.",
"Clue_Limbo01_005_004": "I'm not a rookie anymore. Hold your position, I'll be there soon.",
"Clue_Limbo01_005_005": "What's happening on your end? Hello... Do you copy?",
"Clue_Limbo01_005_006": "It's beautiful...",
"Clue_Limbo01_005_007": "What are you talking about? (Playful laugh) What can you see?",
"Clue_Limbo01_005_008": "A pink flower...",
"Clue_Limbo01_005_009": "A flower? What's so amazing about a flower?",
"Clue_Limbo01_005_010": "No, I've never seen such a flower. You have no idea how beautiful it is...",
"Clue_Limbo01_005_011": "What's that sound on your end? Hello? Hello?",
"Clue_Limbo01_005_012": "I—I can hear it... It's comforting me. It knows everything I've been through.",
"Clue_Limbo01_005_013": "It's a monster. That's the sound of that monster from yesterday...",
"Clue_Limbo01_005_014": "Dennis, it's an illusion... Dennis, where are you?! Give us your location!",
"Clue_Limbo01_005_015": "No, it's not an illusion. It needs me.",
"Clue_Limbo01_005_016": "Just a little bit. Just a little. I can feel it wanting me.",
"Clue_Limbo01_005_017": "Don't go over there! Dennis! Dennis!",
"Clue_Limbo01_006_001": "Have you seen my phone?",
"Clue_Limbo01_006_002": "You can't call anyone outside the Hollow, so what do you need a phone for?",
"Clue_Limbo01_006_003": "Never you mind.",
"Clue_Limbo01_006_004": "Fine, got it. I'd never dare to worry about you.",
"Clue_Limbo01_006_005": "I don't think I've even asked you yet. Why'd you agree to do this job with me in the first place?",
"Clue_Limbo01_006_006": "For the money.",
"Clue_Limbo01_006_007": "True. You'd have to be a [beep—]ing moron not to.",
"Clue_Limbo01_006_008": "Growing up, I always thought one day I'd be so rich that I have Dennies stuffed in every pocket.",
"Clue_Limbo01_006_009": "And all the babes would love me, and all my Dennies would be covered in lipstick from all the kisses.",
"Clue_Limbo01_006_010": "Oh yeah, and I'd buy my dog a bed even bigger than my own, and then feed him sirloin steak every day.",
"Clue_Limbo01_006_011": "It's a real shame. I have no idea whom we'll be giving all this loot to. What do you think?",
"Clue_Limbo01_006_012": "Hey, what's wrong?",
"Clue_Limbo01_006_013": "...Tch... My arm has gone numb. Is that a symptom of corrosion?",
"Clue_Limbo01_006_014": "Who knows...",
"Clue_Limbo01_006_015": "You really haven't seen my phone? I feel like one... or two hours ago tops, I had it in my hand.",
"Clue_Limbo01_006_016": "That old brick? How could you miss that?",
"Clue_Limbo01_006_017": "Cat got your tongue? I'm talking to you.",
"Clue_Limbo01_006_018": "...If I end up turning into an Ethereal, you have to put a bullet in my head. Okay?",
"Clue_Limbo01_006_019": "I said, okay? Don't tell me you can't pull the trigger. You shot at me the very first time we met, remember?",
"Clue_Limbo01_006_020": "I saw the beating you took while in the hospital. I just wanted to do a good deed, who knew I'd miss?",
"Clue_Limbo01_006_021": "Then when you have to shoot me, just aim behind me and I'm sure you won't miss.",
"Clue_Limbo01_006_022": "...Partner, it's not that I don't want to...",
"Clue_Limbo01_006_023": "My hand seems to have crystallized already... And I'm not sure what it's gonna end up looking like.",
"Clue_Limbo01_006_024": "I'm thinking, if I turn into an Ethereal first, just put me out of my misery.",
"Clue_Limbo01_006_025": "Turning into an Ethereal sounds gross. I don't want to dribble and wander around going \"Ugh... Argh...!\"",
"Clue_Limbo01_007_001": "—Darla! This is the first time I've ever seen a real ethereal!!",
"Clue_Limbo01_007_002": "Stop shaking the bike so much!!! I should've never have believed your nonsense about going into a Hollow—!",
"Clue_Limbo01_007_003": "It's not like I made who the rumor, and you believed it too— Slow down! I'm gonna fall off!",
"Clue_Limbo01_007_004": "Any slower and the Ethereal will catch up! The lucky number for this weeks' ticket hasn't come out yet — so I can't let Ethereals get me just yet—",
"Clue_Limbo01_007_005": "Darla, Darla, did we shake off that Ethereal?",
"Clue_Limbo01_007_006": "I hope *big gasp* that there really is a crystal door *gasp* in the middle of Hollow Zero offering time travel into the past.",
"Clue_Limbo01_007_007": "If we really can go back in time, the first thing I bet you will do is hit up the lottery.",
"Clue_Limbo01_007_008": "I'd never stoop to cheating to win. It's blasphemy against the lottery. I'd lose all my good luck.",
"Clue_Limbo01_007_009": "Mmm? Really?",
"Clue_Limbo01_007_010": "What would you do, then? Don't tell me you'd go back to our last math exam and avoid that 59 you got?",
"Clue_Limbo01_007_011": "Do you really think I'm the kind of girl who'd travel through space and time for such a childish reason?",
"Clue_Limbo01_007_012": "...Yeah, I do.",
"Clue_Limbo01_007_013": "Course I wouldn't! Girl, do you actually believe the rumor about this crystal door being a secret time machine?",
"Clue_Limbo01_007_014": "Cuz I thought you were gonna say \"Current Hollow theory suggests this so-called crystal door is merely a massive crystal cluster. The idea of time travel is complete nonsense.\"",
"Clue_Limbo01_007_015": "...Why is your impression of me a 70-year-old professor?",
"Clue_Limbo01_007_016": "I was just painting you as being smart and dependable!",
"Clue_Limbo01_007_017": "So what will you do once you're back in the past?",
"Clue_Limbo01_007_018": "You first.",
"Clue_Limbo01_007_019": "No, you first!",
"Clue_Limbo01_007_020": "Well I'm the one riding the bike, so you go first.",
"Clue_Limbo01_007_021": "I'm not good with bikes... And anyway, I was the one who stole the Carrot!",
"Clue_Limbo01_007_022": "I'm not telling.",
"Clue_Limbo01_007_023": "Then I'm not telling, either.",
"Clue_Limbo01_007_024": "You're such a baby.",
"Clue_Limbo01_007_025": "You are!",
"Clue_Limbo01_007_026": "Okay then... Once we see the crystal door, we'll count down from three and then we'll both say it.",
"Clue_Limbo01_007_027": "Deal. —Watch out! It slopes down! Ahhh—!!",
"Clue_Limbo01_008_001": "Warning! Warning! A Hollow disaster has struck! All Eridu residents are required to...",
"Clue_Limbo01_008_002": "Run! Does money mean more than your life...",
"Clue_Limbo01_008_003": "My brother... *crying* ...I want my brother...",
"Clue_Limbo01_008_004": "Go that way.",
"Clue_Limbo01_008_005": "T—Thank you...",
"Clue_Limbo01_008_006": "Tch! You still got time to care about some random kid? Hey, now everyone's gone, I bet the bank is empty. How 'bout we make a quick score?",
"Clue_Limbo01_008_007": "Besides, once the Hollow reaches here, the cash in the bank will be gone anyway. Why let it go to waste...",
"Clue_Limbo01_008_008": "Welcome to Eridu Bank. We'll provide your money with the safest...",
"Clue_Limbo01_008_009": "(Exclaim) I had no idea it was this huge inside! I can't even imagine how much money there must be in here.",
"Clue_Limbo01_008_010": "The vault's in the basement, let's go.",
"Clue_Limbo01_008_011": "This has to be the best day I've had in over 20 years. How're we gonna celebrate later?",
"Clue_Limbo01_008_012": "We gotta to make it outta the Hollow alive first.",
"Clue_Limbo01_008_013": "Tsk, you're no fun. Get going. When I'm rich, the first thing I'll do is find a doctor to do something with your poker face.",
"Clue_Limbo01_008_014": "You done with that bag? Something don't feel right. Let's get out—",
"Clue_Limbo01_008_015": "Look what I've found!",
"Clue_Limbo01_008_016": "(Sigh of relief) You couldn't hit a target half a meter away. That gun is useless to you.",
"Clue_Limbo01_008_017": "At least I... Tsk, forget it.",
"Clue_Limbo01_008_018": "Get the money bag up here fast, we gotta get outta this Hollow before it swallows us.",
"Clue_Limbo01_008_019": "Hahahaha, I'm gonna be rolling in money!",
"Clue_Limbo01_009_001": "Sir, this is the ninth case of a Hollow Zero Investigator's identity being forged this week...",
"Clue_Limbo01_009_002": "Remind everyone, when similar cases crop up, it's okay to turn a blind eye.",
"Clue_Limbo01_009_003": "There's no need to report such cases to me in the future.",
"Clue_Limbo01_009_004": "Is it really okay to let so many unofficial Investigators in, especially when they look like Hollow Raiders?",
"Clue_Limbo01_009_005": "What's the issue? It doesn't matter who they are, so long as we get some valuable information out of it.",
"Clue_Limbo01_009_006": "(Disdainful laugh) Besides, those Hollow Raiders went in on their own, they've saved us loads on protective gear and supplies.",
"Clue_Limbo01_009_007": "But the fatality rate...",
"Clue_Limbo01_009_008": "Their names aren't in the official records, are they?",
"Clue_Limbo01_009_009": "So let them go. As long as I can get some data out of it, they could be a dog for all I care.",
"Clue_Limbo01_010_001": "Hey Zero, go to training room A3 and get me an energy drink, would ya?",
"Clue_Limbo01_010_002": "Camie... Are you all pulling another prank?",
"Clue_Limbo01_010_003": "Of course not... We're not the annoying types who'd pick on newcomers.",
"Clue_Limbo01_010_004": "I'd trust you all more if you didn't tell me carrots could improve my Ether aptitude, take videos of me when I was drunk, play scary sounds behind me while I'm doing the night patrol, suddenly inspecting my dorm...",
"Clue_Limbo01_010_005": "What? I didn't know about any spot checks? Zero, are you hiding anything...?",
"Clue_Limbo01_010_006": "Ahem, Camie!",
"Clue_Limbo01_010_007": "Okay, okay. I'm not messing with you. The A3 training room is way too far. It's only been two days since my injury, you know...",
"Clue_Limbo01_010_008": "Pretty please...",
"Clue_Limbo01_010_009": "Fine, I'll go!",
"Clue_Limbo01_010_010": "Captain, Zero has gone to training room A3. He won't be back for 20 minutes.",
"Clue_Limbo01_010_011": "I wish we could at least... forget it. Luckily Zero is still a reserve team member; we didn't allocate him any ammo.",
"Clue_Limbo01_010_012": "I'll join you all after I patch myself up.",
"Clue_Limbo01_010_013": "Ugh... I'm so sick of it. Why do they love playing pranks so much. I worked hard to join this team 'cause I heard it's a highly decorated squad...",
"Clue_Limbo01_010_014": "(Sigh)... I just hope there isn't a bucket of water waiting to drop on me as soon as I open the door... I don't want to enter the real world so embarrassingly...",
"Clue_Limbo01_010_015": "What the...",
"Clue_Limbo01_010_016": "(Sniffle) Okay, you can come out now. Don't bother hiding to try to spook me. I'm not getting scared today.",
"Clue_Limbo01_010_017": "Bardie? ...Marlos? ...Derry?",
"Clue_Limbo01_010_018": "Who are you? What are you looking for?",
"Clue_Limbo01_010_019": "...Ah... Uh, reporting, Sir! I'm Zero, reserve member of the Wade squad!",
"Clue_Limbo01_010_020": "A reserve of Wade Squad?",
"Clue_Limbo01_010_021": "Right!",
"Clue_Limbo01_010_022": "Go back to the dorms and pack your things. You're being transferred to a new squad tomorrow.",
"Clue_Limbo01_010_023": "But I've been training as a reserve for Wade Squad. I promised the team I would stay once I turned 18 and passed the assessment...",
"Clue_Limbo01_010_024": "Wade Squad has gone on a mission. They'll be gone for some time.",
"Clue_Limbo01_010_025": "But then, I could...",
"Clue_Limbo01_010_026": "Enough questions, recruit. Pack your bags and report to your new squad tomorrow.",
"Clue_Limbo01_011_001": "...I don't think I actually applied to be in this program.",
"Clue_Limbo01_011_002": "The head of research, who's in charge of new observation point establishment within Hollow Zero, applied for an assistant. You were the only one not currently involved in a project at the moment.",
"Clue_Limbo01_011_003": "I'm still working on some thesis projects.",
"Clue_Limbo01_011_004": "As far as I know, your project supervisor is unwilling to review your thesis again. He submitted a retirement application at the young age of 72. So you currently have no projects.",
"Clue_Limbo01_011_005": "...Uhh... I don't think 72 years old can't be considered young...",
"Clue_Limbo01_011_006": "Anyway, your new project leader has arrived and will come for you shortly.",
"Clue_Limbo01_011_007": "I'm reduced to being a mere commodity...",
"Clue_Limbo01_011_008": "I'm here. Where's my assistant?",
"Clue_Limbo01_011_009": "Professor Joyce, this is your assistant, uhh—",
"Clue_Limbo01_011_010": "I know, Dylan, not a single academic thesis published in your three years since graduation. The sole entry in your record is a fainting incident during a Hollow investigation before being carried out by your colleagues. Your only redeeming quality seems to be an above-average Ether aptitude.",
"Clue_Limbo01_011_011": "I really don't have any remarkable accomplishments or hands-on experience... um... Professor? If you wanted to change—",
"Clue_Limbo01_011_012": "Professor? Professor... Hehe, me a professor! Don't worry, I'll take full responsibility for you!",
"Clue_Limbo01_011_013": "That's not what I meant.",
"Clue_Limbo01_011_014": "Come along, Dylan! Thank that old man for me for assigning me an assistant! I'll thank him myself later!",
"Clue_Limbo01_012_001": "We've got injured! Someone is injured here!",
"Clue_Limbo01_012_002": "The fog's too thick, I can't see anything. What's going on over there?",
"Clue_Limbo01_012_003": "Run... There's a monster... There's a monster ahead...",
"Clue_Limbo01_012_004": "A monster? There are only Ethereals in the Hollow. How could there be any monsters?",
"Clue_Limbo01_012_005": "I don't know, but I've never seen an Ethereal that huge. It doesn't even look like one...",
"Clue_Limbo01_012_006": "Captain, this is Hollow Zero. Whether it's a monster or an Ethereal in an unknown state, it's not something our current team can handle. We should go.",
"Clue_Limbo01_012_007": "Take the wounded with you and go. I'll take the rear.",
"Clue_Limbo01_012_008": "Is everyone here?",
"Clue_Limbo01_012_009": "Where's Dennis? He was covering us from behind just now.",
"Clue_Limbo01_012_010": "Dennis? If you can hear me, respond...",
"Clue_Limbo01_012_011": "I hear you, this is Dennis. Visibility around here is too low. I can't determine my current location.",
"Clue_Limbo01_012_012": "But there's a Hollow shelter here. I'll hide inside.",
"Clue_Limbo01_012_013": "Should we come back for you?",
"Clue_Limbo01_012_014": "I'm no rookie. Send me your coordinates and I'll join you guys when the fog clears up.",
"Clue_Limbo01_013_001": "L—Let me tell you a secret...",
"Clue_Limbo01_013_002": "I know you're a Hollow Raider.",
"Clue_Limbo01_013_003": "D—Does that even count as a secret? Hollow Raiders are everywhere in New Eridu. W—What's special about that... Don't tell me you're an Investigator here to arrest me, hahaha.",
"Clue_Limbo01_013_004": "And what if I say I am?",
"Clue_Limbo01_013_005": "You must be kidding, hahaha. Those poor Investigators are worse off than Hollow Raiders. Can they even afford the drinks here?",
"Clue_Limbo01_013_006": "Even if you really are one, take my advice, give it up. Here's a tip for free. If you've got to the skills, you can live worry-free for the rest of your life.",
"Clue_Limbo01_013_007": "Alright, what's the tip?",
"Clue_Limbo01_013_008": "I saw an Ether Crystal in Hollow Zero...",
"Clue_Limbo01_013_009": "What's so unusual about that?",
"Clue_Limbo01_013_010": "I've never seen one of such high purity... You could see a faint pink glow from way away.",
"Clue_Limbo01_013_011": "No wonder the top guns are keeping such a tight grip on Hollow Zero...",
"Clue_Limbo01_013_012": "There's stuff in there you'd never see in another Hollow.",
"Clue_Limbo01_013_013": "If I had the skills, I'd totally get a piece of that crystal for myself.",
"Clue_Limbo01_013_014": "With that piece of the crystal, I could... I could even afford to take over this bar! Then I'd let you drink for free!",
"Clue_Limbo01_013_015": "It's an amazing thing...",
"Clue_Limbo01_013_016": "Dude, if you got the skills, you should totally go take a look.",
"Clue_Limbo01_013_017": "It might be your chance to make a killing!",
"Clue_Limbo01_014_001": "Come back with me.",
"Clue_Limbo01_014_002": "What are you doing in Hollow Zero?",
"Clue_Limbo01_014_003": "You think I'd watch you dig your own grave without doing anything?",
"Clue_Limbo01_014_004": "I don't intend on dying. I got some intel is all.",
"Clue_Limbo01_014_005": "You believe that drunk nonsense?",
"Clue_Limbo01_014_006": "How did you even know...",
"Clue_Limbo01_014_007": "You sent me such a bizarre message out of nowhere. It didn't take long to figure out where you'd been going.",
"Clue_Limbo01_014_008": "I talked to some of your old friends. Just, come back with me and we'll act like nothing happened.",
"Clue_Limbo01_014_009": "It's been like this for years...",
"Clue_Limbo01_014_010": "You work hard and get things done. You understand people, and you're so smart too...",
"Clue_Limbo01_014_011": "But I'm just a loser. You're always the one looking out for me.",
"Clue_Limbo01_014_012": "I... went to look at engagement rings the other day. But I couldn't afford one... even with all my savings.",
"Clue_Limbo01_014_013": "If it weren't for work, I'd never even consider going to bars like that... But that Hollow Raider was right.",
"Clue_Limbo01_014_014": "You...",
"Clue_Limbo01_014_015": "That's it! That must be the Ether Crystal the Hollow Raider mentioned! See it?",
"Clue_Limbo01_014_016": "Give me a chance. If I pull this off, I'll give you the perfect proposal!",
"Clue_Limbo01_014_017": "I'll finally be more than just some Investigator that even Hollow Raiders make fun of.",
"Clue_Limbo01_014_018": "I just... need to get close enough to collect a small piece. Everything will be different after this...!",
"Clue_Limbo01_014_019": "Have you calmed down yet?",
"Clue_Limbo01_014_020": "What are you doing? Why did you— handcuffing us, really?",
"Clue_Limbo01_014_021": "I've looked at engagement rings too. I know they're expensive.",
"Clue_Limbo01_014_022": "So I've decided to use this as a symbol of our engagement. Be it now or in the future, I'll stand by you.",
"Clue_Limbo01_014_023": "Wherever you go, I go too.",
"Clue_Limbo01_014_024": "If you want to get the crystal, I'll go with you. If you decide to leave now, we'll go home together.",
"Clue_Limbo01_014_025": "So what will it be?",
"CodeText_1": "Test Interaction",
"CodeText_104": "The selected {LAYOUT_CONSOLECONTROLLER#button}{LAYOUT_FALLBACK#key} is mapped to the {0} function. Would you like to swap the two {LAYOUT_CONSOLECONTROLLER#buttons}{LAYOUT_FALLBACK#keys}?",
"CodeText_105": "The selected {LAYOUT_CONSOLECONTROLLER#button}{LAYOUT_FALLBACK#key} is mapped to another function and cannot be remapped.",
"CodeText_106": "You've entered the {LAYOUT_CONSOLECONTROLLER#button}{LAYOUT_FALLBACK#key} change monitoring mode.",
"CodeText_11": "{0} Set Pieces: {1}",
"CodeText_112": "Corrupted Goods",
"CodeText_113": "{0}:{1}",
"CodeText_114": "Max",
"CodeText_115": "{0}",
"CodeText_116": "Choose this tape? You cannot return after selection",
"CodeText_117": "This function is currently closed",
"CodeText_118": "Obtained new Hollow intel \"{0}\". Details have been added to the Workbench manual.",
"CodeText_119": "Exit",
"CodeText_12": "Obtained",
"CodeText_120": "Clear Mapping",
"CodeText_121": "Return to the login screen?",
"CodeText_124": "BATTLE CONTROLS",
"CodeText_125": "Skip?",
"CodeText_126": "Previous",
"CodeText_127": "Next",
"CodeText_128": "Pause Hollow exploration and return to the city?",
"CodeText_129": "New Commission Added: ",
"CodeText_13": "Lost",
"CodeText_130": "Item Details",
"CodeText_135": "Chance to obtain bonus stats",
"CodeText_136": "Obtained Effect: {0} ",
"CodeText_137": "Bonus Stats: {0}",
"CodeText_138": "Trust increase",
"CodeText_139": "Significant Trust increase",
"CodeText_14": "Please select in-game items",
"CodeText_140": "Trust decrease",
"CodeText_141": "Trust Rank Upgrade",
"CodeText_142": "Video Summary",
"CodeText_143": "SKILL INFO",
"CodeText_144": "MINDSCAPE CINEMA",
"CodeText_145": "STAT DETAILS",
"CodeText_146": "The effect lasts for {0} combats",
"CodeText_147": "Arcade equipment failure",
"CodeText_148": "Network Error",
"CodeText_149": "Resonium Catalysis",
"CodeText_15": "You can select one item at a time to add or remove",
"CodeText_150": "BANGBOO INFO",
"CodeText_151": "BUFF DETAILS",
"CodeText_152": "Characters",
"CodeText_153": "Enemies",
"CodeText_154": "Bangboo",
"CodeText_19": "Reached Floor:",
"CodeText_2": "Disconnect",
"CodeText_20": "Events Experienced:",
"CodeText_21": "Total Time:",
"CodeText_22": "Defeated Enemies:",
"CodeText_23": "Artifacts Acquired:",
"CodeText_24": "Resonia Obtained:",
"CodeText_25": "Pressure Overloads:",
"CodeText_26": "Revives:",
"CodeText_27": " Secs",
"CodeText_28": "Trade Supplies",
"CodeText_29": "Resonium Exchange",
"CodeText_3": "Server Closed",
"CodeText_30": "Risky Transaction",
"CodeText_31": "Trade Plug-ins",
"CodeText_32": "Buying this item will add a Corruption\n",
"CodeText_33": "Overload Level",
"CodeText_34": "Bangboo Low Battery",
"CodeText_4": "Currently logged in on another device",
"CodeText_45": "More Features",
"CodeText_46": "Travel",
"CodeText_47": "Are you sure you want to quit?",
"CodeText_48": "Chapter {0} unlocked",
"CodeText_49": "Equip",
"CodeText_5": "Already offline",
"CodeText_50": "Remove",
"CodeText_51": "Replace",
"CodeText_52": "{0} - {1}-Pieces: ",
"CodeText_53": "HP Growth",
"CodeText_54": "ATK Growth",
"CodeText_55": "DEF Growth",
"CodeText_64": "Special Bargains",
"CodeText_65": "Resonium Surprise Box",
"CodeText_66": "Restart the battle?",
"CodeText_67": "Leave the battle?",
"CodeText_68": "Upgrade the video store to unlock that shelf!",
"CodeText_69": "Daily videotapes already selected!",
"CodeText_70": "The video store is currently open, profit can't be claimed!",
"CodeText_71": " [On Sale]",
"CodeText_72": "Commission Info",
"CodeText_73": "Objective",
"CodeText_74": "Afterword",
"CodeText_75": "In Progress",
"CodeText_76": "Yesterday's Income",
"CodeText_77": "Video Store Level Up",
"CodeText_78": "Resonium Surprise Box",
"CodeText_79": "Special Bargains",
"CodeText_80": "Mission",
"CodeText_81": "Event",
"CodeText_82": "Mission Log",
"CodeText_83": "This tape has been selected!",
"CodeText_84": "Locked",
"CodeText_85": "*Temporarily taking the maximum value, the above issue is solved by the planning configuration (temporarily provide timeslow under the vibration exception is resolved by singleShakeDataMode, still based on external configuration, initiate singleShakeDataMode's Action)*/",
"CodeText_86": "Commission Details = 0,",
"CodeText_87": "Commission Details = 1,",
"CodeText_88": "Commission Details = 2,",
"CodeText_89": "Commission Details = 3",
"CodeText_9": "Insufficient items",
"CodeText_90": "Leave the Hollow and return to the city?",
"CodeText_91": "{0} in effect",
"CodeText_96": "Skip",
"CodeText_97": "Expires in {0} day(s)",
"CodeText_98": "Expires in {0} hour(s)",
"Coline_SkillName": "Anything You Need",
"Coline_SkillText": "Corin carefully answers any questions that people have. Though many of these questions have nothing to do with the video store, such as asking for directions, the popularity of the video store does see improvement with her help. Maybe her diligence makes people feel as if they need to give back.",
"CollectDescDetail_14046": "Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.",
"CollectDescDetail_14047": "Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.",
"CollectDescDetail_14048": "Supply box contains Official Investigator Logs, W-Engine Power Supplies, and Dennies.",
"CollectDesc_10000": "The starting point after entering the Hollow.\nThis is where you started, but isn't necessarily where you'll be leaving.",
"CollectDesc_10050": "The exit point of a Hollow.\nThey say parting is sweet sorrow, but nobody ever minded leaving a Hollow.",
"CollectDesc_10051": "Go deeper into the Hollow.\nShort breaks are great for confirming the best way to go.",
"CollectDesc_10052": "Defeat the enemy to venture deeper into the Hollow.\nThese foes are ruthless monsters but also loyal guardians.",
"CollectDesc_10053": "Battle against the final enemy.\nThe guy you hate seeing the most is at the place you need to get to the most.",
"CollectDesc_10055": "A fissure to the depths of the Hollow. Once you step into it, there's no coming back.\nThis seemingly friendly elevator attendant will help you proceed downward, but if you need to return... you'll have to figure out another way.",
"CollectDesc_10056": "A fissure to an upper floor of the Hollow. Once you step into it, there's no coming back.\nThis seemingly friendly elevator attendant will help you proceed upward, but if you need to return... you'll have to figure out another way.",
"CollectDesc_10057": "A fissure that leads to a deeper level in the Hollow. Completing the battle will allow you to pass through.\nYou've encountered an unfriendly elevator operator! To pass through, you'll need to wrest control of the Down button first.",
"CollectDesc_10058": "A fissure that leads to an upper level in the Hollow. Completing the battle will allow you to pass through.\nYou've encountered an unfriendly elevator operator! pass through, you'll need to wrest control of the Up button first.",
"CollectDesc_10059": "A portal to the depths of the Hollow. You can return through it at any time.\nThis understanding elevator attendant will help you proceed downward. If you need to return, this attendant is always ready to serve.",
"CollectDesc_10060": "A portal to the previous floor. You can return through it at any time.\nThis understanding elevator attendant will help you proceed upward. If you need to return, this attendant is always ready to serve.",
"CollectDesc_10100": "Battle against a normal enemy.\nEvery adventurer comes across this type of enemy, who is meager in strength but vast in number.",
"CollectDesc_10101": "Battle against a tough enemy.\nNot necessarily the most difficult of enemies, but you'll pay the price for underestimating them.",
"CollectDesc_10102": "Battle against the Hollow's toughest enemy.\nA survivor's nightmare; a desperate battle to the death; the nemesis of all Investigators; and \"master\" of the Hollow.",
"CollectDesc_10103": "Meet certain conditions in combat to earn rich rewards.\nIt's not so much a challenge as it is a clash with destiny.",
"CollectDesc_10104": "A special battle that must be completed within a time limit.\nBoldly, greedily, marching towards annihilation.",
"CollectDesc_10105": "A series of consecutive battles.\nFacing swarming enemies... It never ends.",
"CollectDesc_10106": "Fight two elite enemies at once.\nTwo fists against four hands.",
"CollectDesc_10107": "A special battle. Defeat the enemy to reach the target location.\nThese foes await curious yet careless souls.",
"CollectDesc_10201": "Try revealing hidden parts of the map.\nBroken microchips that still retain the fragrant scent of a Carrot.",
"CollectDesc_10207": "Obtain a large amount of Gear Coins.\nEncounters with them can instantly make you the richest person in the Hollow.",
"CollectDesc_10208": "Can be traded with Bangboo merchants.\nThey carry wares and love to trade. They're crazy about Gear Coins — they're Bangboo merchants!",
"CollectDesc_10209": "A portal to a designated area.\nA path so secret not even Proxies know its destination. As for where it goes, you will know it when you are there.",
"CollectDesc_10210": "Grants you an Artifice Resonium.\nEven through the glass, you can see the unstable Ether energy coursing near the Resonium... but you want to give it a try, right?",
"CollectDesc_10212": "Enhance Bangboo plug-ins.\nThe thirst for power is driven by paranoia.",
"CollectDesc_10214": "Get a Resonium.\nYou can never be its permanent master — but it makes for a good short-term ally.",
"CollectDesc_10215": "Obtain Dennies.\nNobody takes Dennies into a Hollow. These shiny coins represent the legacy of a civilization in demise.",
"CollectDesc_10217": "One can hardly imagine how many Dennies are buried in the depths of the Hollows. If you're eager enough... why not try your luck?",
"CollectDesc_10218": "Observe the location of the next route.\nThe map drawn by the data isn't all there is, and you may be able to discover new things by observing in person.",
"CollectDesc_10219": "A special merchant.\nStill eager to trade, their desire for Gear Coins has disappeared and been replaced by something disturbing.",
"CollectDesc_10220": "A friendly unit.\nThey go where you go, following your lead.",
"CollectDesc_10221": "Wandering enemies with a low threat level.\nThese small-time minions often serve as the initial trial for adventurers.",
"CollectDesc_10222": "Wandering enemies with a high threat level.\nA cornerstone for skilled Investigators, and sometimes a stumbling block for the careless.",
"CollectDesc_10223": "The most formidable foe within the Hollow, patrolling its territory.\nNightmares encroach, and hope is nowhere to be seen.",
"CollectDesc_10224": "Defeat it to gain a large amount of Gear Coins.\nFor the merchant association, these rogue Bangboo have caused great losses, but for Hollow Raiders, they are precious treasures.",
"CollectDesc_10227": "A resting place. Maybe not yours — for now.",
"CollectDesc_10233": "A closed gate that only unlocks after you pay enough Gear Coins.\nMoney makes the world go round. Or coins if you're a Bangboo.",
"CollectDesc_10234": "A closed gate that will only unlock after you activate a mechanism.\nResidents in New Eridu are used to 24/7 locksmith services... but in the Hollows, one has to figure it out on their own.",
"CollectDesc_10235": "The closed gate has now opened.\nWill it be what you've been longing for hidden behind it?",
"CollectDesc_10236": "A friendly unit roaming within the Hollow.\nThey may be a reliable ally, an innocent wanderer, a pacifist Hollow Raider... or at least not any individual who is eager to tear you apart.",
"CollectDesc_10239": "An obstacle that can be pushed aside.\nProbably the most flexible and least irritating among all the annoying obstacles in the Hollows.",
"CollectDesc_10240": "A closed gate. Forcefully opening it will either increase or reduce Corruptions.\nOnce a pathway for assessing Corruption risks, this place is now abandoned and giving off an eerie aura... Should we take the risks and pass through?",
"CollectDesc_10241": "A locked door. Only accessible after gathering three \"mechanical devices.\"\nAll the hard work is for a step forward.",
"CollectDesc_10245": "A friendly unit roaming within the Hollow.\nHere, anyone not interested in erasing your existence can be considered a \"friend,\" for now.",
"CollectDesc_10253": "A closed gate that only opens with a specific key.\nOpening a door with a key—sounds simple, right? But in the Hollows, nothing follows logic quite that easily.",
"CollectDesc_10254": "Obtain a random item.\nActivate a Retriever Bangboo and see what it brings back.",
"CollectDesc_10264": "An obstacle that can be pushed aside. It switches places with the Bangboo when pushed against a wall.\nIt's much heavier than it looks, and without the help of wheels, you can't move it.",
"CollectDesc_10270": "A sealed door that can only be unlocked by entering the correct password.\nSome doors can be opened with keys or coins, while others are just waiting for an answer.",
"CollectDesc_10271": "Collect three to open a specific gate.\nThis door has a subtle and well-designed mechanism known as \"mortise and tenon.\" Don't worry. This instruction manual is shorter than the others.",
"CollectDesc_10274": "Used for deposits and withdrawals of Resources and Points.\nIt's not easy operating long-term inside Hollow Zero. Fortunately, their mental counseling guide is over ten pages long, too.",
"CollectDesc_10283": "Catalyzes the Resonium in your inventory.\nThe chaotic Ether has been subdued and incorporated into the Resonium for your use, but in pursuit of greater power... you decide to unleash it.",
"CollectDesc_10284": "Obtained a Ally Bangboo.\nBut how does this little one maintain its energy level in the Hollow? Did it bring along a hand-cranked generator?",
"CollectDesc_10285": "A locked gate that only unlocks if you have performed well in your last battle.\nThe residual Ether will corrupt its fragile locking core, so be sure to clean up on the battlefield.",
"CollectDesc_10286": "A field hospital utilized by the Hollow Investigative Association and Defense Force, equipped to administer necessary emergency treatment to the wounded upon command automatically.",
"CollectDesc_10288": "Defeat to earn a ton of Dennies.\nTo the merchant association, these out-of-control Bangboo represent a massive loss. But to a Hollow Raider — I'll tell you how much they're worth later. Don't let them get away! ",
"CollectDesc_10291": "A sealed door that will open after a period of waiting.\nMany Hollow Raiders are trying to break through it, but it seems all you have to do is wait. I guess good things do happen sometimes.",
"CollectDesc_106": "Enter a hidden area.\nA secret is only as valuable as the price it takes to get it.",
"CollectDesc_108": "The location of your objective.\nThe very reason you're here.",
"CollectDesc_109": "An area that requires a slow and careful approach, demanding step-by-step exploration.\nYou can come this far, but no further.",
"CollectDesc_110": "An uncharted area.\nA puzzle to be revealed.",
"CollectDesc_12000": "A safety zone that can reduce your Pressure.\nDanger and evil are completely quarantined. All you need is time to calm down.",
"CollectDesc_12001": "A rest area to recover HP.\nEven if the mind is willing, the body may need rest.",
"CollectDesc_12002": "A purification room that can remove Corruption.\nThe small wings on the purifying device provide a sense of relief, despite lacking any magical power.",
"CollectDesc_12003": "A rest area where incapacitated Agents are revitalized.\nThe Hollow grants vitality, as if out of compassion.",
"CollectDesc_14001": "Lose HP.\nYou know it's grievously harmful to the body, but you can't stop yourself from breathing.",
"CollectDesc_14002": "Increases Pressure.\nThe voices of surrounding companions suddenly disappear, leaving you all alone.",
"CollectDesc_14003": "A safe teleporter.\nThe twisted Ether outlines a twisted road. At least it doesn't look dangerous.",
"CollectDesc_14004": "A risky teleporter.\nThe twisted Ether outlines a twisted road, emitting an ominous blinking red light.",
"CollectDesc_14008": "Enter the portal to the Challenge Space.\nThe challenge already began when you took your first breath in the Hollow.",
"CollectDesc_14009": "Enter the portal to a random space.\nA risky gamble with the devil, and you have prepared your stakes.",
"CollectDesc_14010": "Enter the portal to a random space.\nBeneficial events will occur. What's considered \"beneficial\" however, may vary among individuals.",
"CollectDesc_14011": "Enter the portal to a reward space.\nSomething wonderful will happen... but at what cost?",
"CollectDesc_14012": "Enter the portal to a random space.\nWhat awaits remains a mystery. You have to step into the unknown to unveil the answer.",
"CollectDesc_14013": "Enter the portal to a random space.\nSomething truly unexpected will happen... Unexpected, and super random.",
"CollectDesc_14014": "The way out of the current special area.\nWhatever events unfolded in the Hollow are coming to an end.",
"CollectDesc_14016": "Eject in a specified direction.\nEfficiency is key for Hollow Raiders, even if it means sacrificing the safety brought by a seat belt.",
"CollectDesc_14031": "A button switch only works while held down.\nOnce released, its utilization will fade away, just like time and tide wait for no man.",
"CollectDesc_14032": "A trigger switch that activates mechanisms or equipment.\nOnce triggered, it cannot be undone, just like there is no turning back on your fated path.",
"CollectDesc_14038": "A control lever that activates mechanisms or equipment.\nBad news: Operating it violates safety regulations. Good news: The safety supervisor has been tossed into a Hollow.",
"CollectDesc_14042": "The tracks indicate the direction of the Bangboo train.\nExploring the Hollow and operating a train share a common rule: Missteps can be deadly.",
"CollectDesc_14046": "A container holding Agent upgrade materials.\nThe accomplishments of our predecessors will serve as a ladder, or more specifically, a portable ladder stored in a chest.",
"CollectDesc_14046_story": "The accomplishments of our predecessors will serve as a ladder, or more specifically, a portable ladder stored in a chest.",
"CollectDesc_14047": "A container holding advanced Agent upgrade materials.\nA smart mind is an Investigator's most powerful weapon, and the materials in this chest provide efficient ways to use this weapon.",
"CollectDesc_14047_story": "A smart mind is an Investigator's most powerful weapon, and the materials in this chest provide efficient ways to use this weapon.",
"CollectDesc_14048": "A chest holding the most advanced Agent upgrade materials.\nA testament to the remarkable adventures of a legendary Investigator.",
"CollectDesc_14048_story": "Here lies the glorious years of a legendary Investigator.",
"CollectDesc_14049": "A chest that has been opened.\nIt contains nothing but Ether-tainted air.",
"CollectDesc_14050": "Hollow Observation Data.\nThe very soil and nutrients for cultivating a Carrot.",
"CollectDesc_14051": "Gathered Hollow Observation Data.\nIt's been taken by someone. They even took the storage disk.",
"CollectDesc_14056": "A button switch that resets all mechanisms in a specific area.\nFinally, a fix to your past mistakes in unlimited supply.",
"CollectDesc_14058": "A tool that allows you to swiftly move to the end of the track.\nSometimes, it's a much-needed boost. Other times, it could be a pesky obstacle.",
"CollectDesc_14093": "A blocked tunnel to the depths of the Hollow. \"Powerful Excavation\" is required to pass.\nThis gate requires a unique \"key.\" Yeah, the kind that keeps rotating!",
"CollectDesc_14095": "A switch that allows repeated adjustment of the controlled mechanism or equipment.\nThis switch underwent rigorous quality control, at your disposal for trial and error without any risk of wear and tear. There's no guarantee, however, that the Ethereals won't suddenly join in your fun.",
"CollectDesc_14101": "A button that changes the orientation of the mechanism.\nAn intricately designed device. The gears at the bottom are solely for decoration.",
"CollectDesc_14102": "Time can never, ever, ever go backstream.\nBut you can rewind the videotape here. If needed, Fairy can even adjust the playback speed for you.",
"CollectDesc_14103": "There must be something unusual here. Take another look. Panorama photos, photos of directions, the central and detailed photos... You've got them all, right?",
"CollectDesc_14113": "Open to receive some Polychrome and Dennies.\nA data sample left behind by the HIA in Icedrift Hollow. It may look ordinary, but its value is undeniable.",
"CollectDesc_14115": "Open to receive rewards.\nA mysterious supply box that can be found in various Hollows. You'll have to open it to see what's inside...",
"CollectDesc_14117": "Open to receive some valuable treasure.\nA supply box with a strange corporate logo on the side. The thick dust coating the box tells of its former \"Midsummer\" glory, while its contents convey a kind of hope for the future.",
"CollectDesc_20000001": "Warning! Multiple dangerous targets detected ahead. For your safety, it's recommended to take a different route.",
"CollectDesc_20000002": "Multiple severely dangerous targets detected ahead! Even seasoned Hollow Raiders should steer clear.",
"CollectDesc_20000003": "Dangerous target detected ahead. To avoid trouble, it's best to pretend you didn't seem it and take a different route...",
"CollectDesc_20000004": "Warning! Extremely Dangerous Target detected ahead! Retreat before you are spotted!",
"CollectDesc_20000005": "...W&...%$Warning... Extremely dangerous target along with other dangerous targets detected ahead. Active Ether concentration is nearing peak levels...",
"CollectDesc_20000006": "Warning! Warning! Extremely Dangerous Target along with multiple dangerous targets detected. Evacuate before all squad members are incapacitated!",
"CollectDesc_20000007": "Severely dangerous target detected ahead. Do your best to avoid it... If you see this enemy, remember, running away is a viable strategy!",
"CollectDesc_20000008": "Severely dangerous target detected ahead, with signs of dangerous targets nearby. Stay alert and evacuate before you get surrounded!",
"CollectDesc_20000009": "Enemy target detected nearby. If you have time, maybe consider stretching your muscles a bit...",
"CollectDesc_20000010": "Highly dangerous target detected nearby. Detailed data is currently unavailable, but it's best to keep a safe distance just in case.",
"CollectDesc_30000002": "It may look as sturdy as a brick wall, but you also may not pass through\nIt's a testament to the Ballet Group's wealth. Everything in this building is the most expensive — and the best!",
"CollectDesc_30000010": "Special terrain that forms fissures after being traversed.\nJust as fragile as it looks, it's not recommended to cross it twice — even for Bangboo's weight.",
"CollectDesc_30000013": "Fissures formed after the special terrain collapses.\nFaint light seeps through the broken ground below. Feel free to explore, but make sure your airbag is intact first.",
"CollectDesc_30000016": "Inter-layer passage on the special terrain.\nIt's hard to imagine a stable inter-layer passage in such a space... Better used as a dedicated lift for supply boxes and explosives.",
"CollectDesc_30100007": "A locked door that can only be opened after triggering a mechanism.\nOne of the intricate designs of the Ballet Twins, once showcased on an exquisite flyer. Nowadays, it's more fitting to be documented in Hollow Investigation Information.",
"CollectDesc_30100016": "A sealed door that can be opened after inviting The Untouchable Friend\nThere seems to be something between this door and... Hey, don't touch it!",
"CollectDesc_30100018": "A steering device that can be used after inviting The Untouchable Friend.\nAn untouchable friend just unlocked an untouchable device. You don't know exactly what happened, but now you can operate it without a care.",
"CollectDesc_30101": "They are executors of the Association's will, and pioneers of the Hollows, who might serve as temporary allies. Their positions, identities, and titles may differ... but aside from that, you are all alike.",
"CollectDesc_30102": "The Hollows are where the truth goes to die.\nNo journalists can survive here, and any secrets disappear into the Ether.",
"CollectDesc_30103": "They are peers and competitors. While most Hollow Raiders are friendly enough, it doesn't always pay off to trust them too much.",
"CollectDesc_30104": "This peerless steel beast lies wrecked in the Hollows, no longer able to roar. But its story is not over, as to this day, strange guests still traverse its chassis.",
"CollectDesc_30105": "The vending machine is still beeping. Inside it's stocked with doubt, despair, greed, and opportunity... a dazzling display of everything you ever wanted.",
"CollectDesc_30106": "On the steps there... is that personal property left behind by some passers-by, or a trap laid by someone blocking the way? If you're feeling brave enough, go on and take a look!",
"CollectDesc_32100": "An obstacle that blocks the path.\nBe it a towering wall or charred ruins. Regardless, this path is blocked.",
"CollectDesc_32101": "The remnants of the obstacles still obstruct the path.\nWith a little push, they can be overcome.",
"CollectDesc_32105": "A corrupted hostile mechanical unit.\nOnce a loyal assistant to humans, it's now been reduced to a slave of the Ether.",
"CollectDesc_32107": "A friendly mech unit.\nDevoid of flesh, yet possesses a soul.",
"CollectDesc_32110": "An enemy carrying dangerous explosives.\nA dangerous person and explosives — the perfect partner.",
"CollectDesc_32111": "A bomb used to destroy barriers.\nKA-BOOM!",
"CollectDesc_32123": "A terrifying enemy.\nA butcher roaming through a dead-end, waiting for lost souls.",
"CollectDesc_32125": "This specter within the Hollow will send you back to the starting point.\nA fleeting specter... Is it a mere illusion? Or a wicked wraith?",
"CollectDesc_32146": "A reliable friend. It can help you open special doors and unlock certain special devices.\nYou might doubt its existence, but you can trust its kindness.",
"CollectDesc_32163": "An obstacle that can be smashed. Break it a few times to pass. Make sure at least one Agent in the exploration team is wearing a hard hat properly. Or if your Bangboo happen to have a sturdy shell, that should also be fine.",
"CollectDesc_32201": "A turned-off lightbulb.\nEmbrace the darkness! In other words... turn off the light.",
"CollectDesc_32202": "A switched-on light. Can be used to dispel malicious specters.\nLet there be light! I mean... turn on the light.",
"CollectDesc_32211": "\"An intelligent construction machine. Despite appearing excessively over-the-top to others, this pile driver exemplifies an unwavering commitment to fulfilling its mission.\"",
"CollectDesc_32213": "An intelligent construction machine. A heavy-duty grappler with a soul of a hot-blooded man pursuing his dreams with heroic fervor.",
"CollectDesc_32215": "An intelligent construction machine. This boring machine is a young girl who guards her beloved with undying passion.",
"CollectDesc_32218": " A flickering light. Provides unstable lighting.\nBring light to the world... even if only for a few moments.",
"CollectDesc_32223": " A broken light that cannot be lit again.\nEscape to the darkness... and never, never come back.",
"CollectDesc_32372": "Can launch steel projectiles.\nPurely mechanical in design and specialized in its craft; does not generate high temperatures, but its destructive power remains unimpaired.",
"CollectDesc_40000": "Recruits a new Agent into your squad.\nHave you already given your all to conquer the Hollow? If so... it's time to recruit more teammates who can give their all together!",
"CollectDesc_401005": "Get a Bangboo Plug-In that restores HP for all squad members.\nIf you stay in the Hollows long enough, it's sure to come in handy sooner or later.",
"CollectDesc_40200001": "Earn Z-Merits.\nAmong Investigators, there's a lot of insider lingo, and \"you can earn Z-Merits\" is the most unique one. It could be a joke on rookies, a threat to juniors, admiration for seniors, or a curse on troublemakers... Because there's only one way to earn Z-Merits — participating in the investigation of Hollow Zero...",
"CollectDesc_402001": "A key that can be used to open certain doors.\nDon't worry, it's just one of the spare keys. All good as long as you use it before the person who lost it realizes and changes the lock.",
"CollectDesc_500002": "Dispersible with an Amplifier.\nThe Ether mist here is like something out of a horror movie, obscuring visibility completely.",
"CollectDesc_500006": "A great spot for using the Amplifier.\nThe Ether concentration here is very high, making it a good place to use the Amplifier.\nYou've struck ore! Congratulations!",
"CollectDesc_500008": "A door that will open once you hack the Integrated Door Controller and collect enough data.\nCalling out \"Open Sesame!\" didn't seem to work...",
"CollectDesc_500039": "An obstacle that can be cleared by using the Amplifier.\nThe air is thick with Ether fog, like something out of a horror movie. Unfortunately, it's potent Ether!",
"CollectDesc_500046": "Decrypt the controller to acquire the key data required to unlock the Integrated Door Control.\nYou'll need a sufficient amount of data, though. Yeah, it's a hassle.",
"CollectDesc_50007": "A Task Force from Hollow Special Operations, an elite operations unit affiliated with the H.A.N.D. These elite individuals are characterized by their composed demeanor, distinct from that of ordinary Investigators.",
"CollectDesc_50008": "A distress signal from an unmarked area. Is it a plea for help from injured survivors, or is it a sinister trap? Proceed cautiously to uncover the truth.",
"CollectDesc_50009": "An outsourced HIA investigation team. They are not wearing uniforms, which makes it hard to distinguish which members are real Investigators and which ones are actually licensed Hollow Raiders...",
"CollectDesc_50010": "A temporary supply station built with cargo boxes, planks, or tents, maintained by several Investigators.",
"CollectDesc_50011": "A dilapidated house in the old capital. Despite its crumbling structure, there may be something useful to find within... as long as it still holds together...",
"CollectDesc_50012": "A Bangboo assistant belonging to the Association, equipped with protective modules that appear to be advanced and expensive.",
"CollectDesc_50013": "A squad of heavily armed Public Security officers. All security officers are good ones as long as they don't cause you any trouble.",
"CollectDesc_50014": "A modified commercial rest stop with a coin machine at the entrance saying \"paid service,\" a typical style of the TOPS merchants.",
"CollectDesc_50015": "\"Now I just want to get out of this cursed place... Feel free to grab all the great stuff as you please.\"",
"CollectDesc_50016": "A small research station belonging to the White Star Institute, guarded by several special agents and Handlers.",
"CollectDesc_50017": "An Ether crystal cluster emitting intense energy fluctuations. While its radiation is within safe levels, ignoring its side effects would be...",
"CollectDesc_50018": "An unstable teleporter. Weal or woe, no one knows what may await on the other side.",
"CollectDesc_50019": "A small transmitting site belonging to the Investigative Association. The red \"SOS\" button on the control panel may become someone's last hope of escaping the Hollow.",
"CollectDesc_50020": "A small logistics site belonging to the New Eridu Defense Force, garrisoned by fully armed soldiers equipped with military vehicles.",
"CollectDesc_50022": "Classified assets and secrets to be buried, inaccessible to any prying eyes.",
"CollectDesc_50025": "Canned fuel that can power generators.\nCanned Ether fuel found in Ballet Twins. It looks like it's a match for the generator's open slot. The casing indicates it was dragged along the ground.",
"CollectDesc_50026": "A working generator loaded with Ether fuel.\nWelcome back to the age of electricity!",
"CollectDesc_50027": "A dormant generator without any Ether fuel.\nYou'll need some Ether fuel to bring back the electricity you once knew.",
"CollectDesc_50030": "This Masked Scholar is carrying his homemade, semi-fini—er, no, test subject! Maybe it'll be useful?",
"CollectDesc_50031": "He's really pushing that \"buy now, pay later\" deal. If we think we can handle the interest, maybe it's worth a shot...",
"CollectDesc_50032": "The instruments at his side are stained with dark smudges... Is this really the 'reliable' doctor that the Hollow Raiders mentioned?",
"CollectDesc_50033": "Welcome to the Hollow Raider's turf! Don't be scared. You only need to pay the price... and you'll receive \"assistance.\"",
"CollectDesc_51001": "A logistics squad comprising several ace Bangboo assistants from the Association, providing top-level services including weapon upgrades and replacements.",
"CollectDesc_52001": "A detective who ventured into Hollow Zero to collect something. Talking with him may earn you valuable recordings.",
"CollectDesc_52002": "A scavenger searching for items in Hollow Zero. He may provide you with clues items.",
"CollectDesc_52003": "A bold student exploring Hollow Zero, seeking assistance from Investigators and offering recordings and clue items in return.",
"CollectDesc_52004": "An unidentified crystal discovered in Hollow Zero, not recorded in any documents. It appears to be connected to Nineveh, a highly dangerous symbiotic Ethereal.",
"CollectDesc_70200001": "A poster for the famous TV show \"Bangboo Knows,\" placed here discreetly — as if intentionally left behind as a clue.",
"CollectDesc_70300001": "The display shows the awful disaster that befell White Waves Hospital. Just a single glance, and tonight's stage lost its brightest star, yet the city gained several priceless treasures.",
"CollectDesc_70300002": "It holds a secret and wants to tell you... What? You think the play button of the recording is on the little bear's left paw?",
"CollectDesc_70300003": "They protect a secret and want to tell you... If there were a friend, who you would remain close with forever, and could talk to forever... Then perhaps staying isn't so bad.",
"CollectDesc_70300004": "A disturbingly powerful enemy.\nThose dance shoes glide over the battleground, inviting onlookers into a dance of death.",
"CollectDesc_90010000": "Encounter an Agent randomly and trigger the corresponding event.\nPerhaps the thrill of meeting in the Hollow will naturally strengthen your trust in each other?",
"CollectDesc_90110000": "Trigger a conversation with an Agent to increase their Trust.\nIn the midst of danger and peril, staring at your companion's face, you might want to say something different. Best hold back your laughter, though.",
"CollectDesc_99020": "A train.\nIt speeds by, not a common sight in the Hollows.",
"CollectName_10000": "Start",
"CollectName_10050": "Exit",
"CollectName_10051": "Elevator",
"CollectName_10052": "Gatekeeper",
"CollectName_10053": "Final Battle",
"CollectName_10055": "Fissure Leading Deeper",
"CollectName_10056": "Fissure Leading Outside",
"CollectName_10057": "Dangerous Fissure Leading Deeper",
"CollectName_10058": "Dangerous Fissure Leading Outside",
"CollectName_10059": "Downward Passage",
"CollectName_10060": "Upward Passage",
"CollectName_10100": "Crisis",
"CollectName_10101": "Peril",
"CollectName_10102": "Impasse",
"CollectName_10103": "Game",
"CollectName_10104": "Timed Battle",
"CollectName_10105": "Chain Crisis",
"CollectName_10106": "Double Crises",
"CollectName_10107": "Dangerous Target",
"CollectName_10201": "Carrot Shards",
"CollectName_10207": "Gear Coin Case",
"CollectName_10208": "Bangboo Merchant",
"CollectName_10209": "Teleporter",
"CollectName_10210": "Corrupted Gacha",
"CollectName_10212": "Obtain Plug-In",
"CollectName_10214": "Gacha",
"CollectName_10215": "Assets",
"CollectName_10217": "Gold Excavation Point",
"CollectName_10218": "Observations",
"CollectName_10219": "Corruption Merchants",
"CollectName_10220": "Companions",
"CollectName_10221": "Normal Enemy",
"CollectName_10222": "Elite Enemy",
"CollectName_10223": "Boss Enemy",
"CollectName_10224": "Golden Bangboo",
"CollectName_10227": "Rest Area",
"CollectName_10233": "Closed Gate - Wealth",
"CollectName_10234": "Closed Gate - Puzzle",
"CollectName_10235": "Opened Gate",
"CollectName_10236": "Friendly Wanderer",
"CollectName_10239": "Obstacle",
"CollectName_10240": "Closed Gate - Corruption",
"CollectName_10241": "Closed Gate - Mechanism",
"CollectName_10245": "Harmless Wanderer",
"CollectName_10253": "Closed Gate - Key",
"CollectName_10254": "Swift Supply",
"CollectName_10264": "Movable Obstacle",
"CollectName_10270": "Closed Gate - Password",
"CollectName_10271": "Contraption",
"CollectName_10274": "Bank Zero Branch",
"CollectName_10283": "Resonium Catalyst",
"CollectName_10284": "Temporary Partner",
"CollectName_10285": "Closed Gate - Challenge",
"CollectName_10286": "Automated Medical Cabin",
"CollectName_10288": "Platinum Bangboo",
"CollectName_10291": "Closed Gate - Time",
"CollectName_106": "Secret Path",
"CollectName_108": "Target",
"CollectName_109": "Unstable Area",
"CollectName_110": "Unknown Area",
"CollectName_12000": "Safety Zones",
"CollectName_12001": "Rest Areas",
"CollectName_12002": "Purification Room",
"CollectName_12003": "Ether Dewdrops",
"CollectName_14001": "Corruption",
"CollectName_14002": "Disconnection",
"CollectName_14003": "Mists",
"CollectName_14004": "Weird Fog",
"CollectName_14008": "Challenge Area",
"CollectName_14009": "Covenant Area",
"CollectName_14010": "Support Area",
"CollectName_14011": "Reward Area",
"CollectName_14012": "Surprise Box Area",
"CollectName_14013": "Super Random Area",
"CollectName_14014": "No Loitering Zone",
"CollectName_14016": "Eject",
"CollectName_14031": "Button Switch",
"CollectName_14032": "Trigger Switch",
"CollectName_14038": "Control Lever",
"CollectName_14046": "Trainee Investigator's Supply Box",
"CollectName_14047": "Senior Investigator's Supply Box",
"CollectName_14048": "Elite Investigator's Supply Box",
"CollectName_14049": "Opened Supply Box",
"CollectName_14050": "Observation Site",
"CollectName_14051": "Deserted Observation Site",
"CollectName_14056": "Reset Button",
"CollectName_14058": "Tracks",
"CollectName_14093": "Drilling Hole",
"CollectName_14095": "Lever",
"CollectName_14101": "Steering Device",
"CollectName_14102": "\"Backstream\"",
"CollectName_14103": "Evidence",
"CollectName_14113": "HIA Data Sample",
"CollectName_14115": "Emergency Supply Box",
"CollectName_14117": "\"Midsummer\" Supply Box",
"CollectName_20000001": "Multiple Dangerous Targets",
"CollectName_20000002": "Multiple Severely Dangerous Target",
"CollectName_20000003": "Dangerous Target Detected",
"CollectName_20000004": "Extremely Dangerous Target Detected",
"CollectName_20000005": "Warning: Extremely Dangerous",
"CollectName_20000006": "Extremely Dangerous Target Detected",
"CollectName_20000007": "Severely Dangerous Target Detected",
"CollectName_20000008": "Severely Dangerous Target Detected",
"CollectName_20000009": "Enemy Target Detected",
"CollectName_20000010": "Highly Dangerous Target Detected",
"CollectName_30000002": "Railing in the Lobby",
"CollectName_30000010": "Incedrift Hollow Surface",
"CollectName_30000013": "Icedrift Hollow Fissure",
"CollectName_30000016": "Icedrift Hollow Passage",
"CollectName_30100007": "Door to the Lobby",
"CollectName_30100016": "Closed Gate - Specter",
"CollectName_30100018": "Steering Device - Specter",
"CollectName_30101": "Investigator",
"CollectName_30102": "The Truth",
"CollectName_30103": "Hollow Raider",
"CollectName_30104": "The Behemoth",
"CollectName_30105": "Strange Goods",
"CollectName_30106": "Passage",
"CollectName_32100": "Sturdy Obstacle",
"CollectName_32101": "Fragile Obstacle",
"CollectName_32105": "Hostile Mechanical Unit",
"CollectName_32107": "Friendly Mech",
"CollectName_32110": "Bomber",
"CollectName_32111": "Bomb",
"CollectName_32123": "Dead End Butcher",
"CollectName_32125": "Specter",
"CollectName_32146": "Untouchable Friend",
"CollectName_32163": "Broken Obstacle",
"CollectName_32201": "Unlit Light",
"CollectName_32202": "Lit Light",
"CollectName_32211": "Friday",
"CollectName_32213": "Hans",
"CollectName_32215": "Greta",
"CollectName_32218": "Flickering Light",
"CollectName_32223": "Broken Light",
"CollectName_32372": "Marble Cannon",
"CollectName_40000": "Call For Support",
"CollectName_401005": "Concentrated Medicine Plug-In",
"CollectName_40200001": "Performance Evaluation Point",
"CollectName_402001": "Golden Key",
"CollectName_500002": "Ether Mist: Gentle",
"CollectName_500006": "Ether Nexus",
"CollectName_500008": "Integrated Door Control",
"CollectName_500039": "Ether Mist: Strong",
"CollectName_500046": "Data Chip",
"CollectName_50007": "HSO Task Force",
"CollectName_50008": "Distress Signal",
"CollectName_50009": "Resource Recycling Squad",
"CollectName_50010": "HIA Depot",
"CollectName_50011": "Dilapidated House",
"CollectName_50012": "Elite Bangboo Assistant",
"CollectName_50013": "Public Security Squad",
"CollectName_50014": "Paid Rest Area",
"CollectName_50015": "Pie in the Sky",
"CollectName_50016": "White Star Institute Research Station",
"CollectName_50017": "Activated Crystal",
"CollectName_50018": "Fissure!",
"CollectName_50019": "Emergency Evacuation Point",
"CollectName_50020": "Defense Force Logistics Hub",
"CollectName_50022": "Data Station",
"CollectName_50025": "Ether Fuel Cells",
"CollectName_50026": "Power Generator - On",
"CollectName_50027": "Power Generator - Off",
"CollectName_50030": "Masked Scholar",
"CollectName_50031": "The Opportunist",
"CollectName_50032": "Secret Doctors",
"CollectName_50033": "Hollow Raider Gathering",
"CollectName_51001": "Ace Bangboo Assistant",
"CollectName_52001": "Weird Detective",
"CollectName_52002": "Weird Scavenger",
"CollectName_52003": "Weird Student",
"CollectName_52004": "Weird Crystal",
"CollectName_70200001": "Bangboo Knows Poster",
"CollectName_70300001": "A Life-changing Glimpse",
"CollectName_70300002": "Whispering Doll",
"CollectName_70300003": "Whispering Dolls: Twins",
"CollectName_70300004": "Twin Marionettes",
"CollectName_90010000": "Chance Encounter",
"CollectName_90110000": "Pleasant Partnership",
"CollectName_99020": "Train",
"CollectSystem_Collected": "Collected",
"CollectSystem_NotCollected": "Uncollected",
"CombatRatingTarget_1": "Complete the commission",
"CombatRatingTarget_10": "Finish combat within 5m",
"CombatRatingTarget_11": "Finish combat within 6m",
"CombatRatingTarget_12": "Finish combat within 1m 30s",
"CombatRatingTarget_13": "Finish combat within 4m 30s",
"CombatRatingTarget_14": "Finish combat within 5m 30s",
"CombatRatingTarget_15": "Complete the commission with your average Agent HP above 30%",
"CombatRatingTarget_16": "Complete Challenge Missions",
"CombatRatingTarget_17": "Defeat the Golden Bangboo",
"CombatRatingTarget_18": "Data recovered in less than 30s",
"CombatRatingTarget_19": "Data recovered in less than 1m",
"CombatRatingTarget_2": "Finish combat within 3m 30s",
"CombatRatingTarget_20": "Data recovered in less than 1m 30s",
"CombatRatingTarget_21": "Data recovered in less than 2m",
"CombatRatingTarget_22": "Data recovered in less than 2m 30s",
"CombatRatingTarget_23": "Data recovered in less than 3m",
"CombatRatingTarget_24": "Finish combat within 7m",
"CombatRatingTarget_25": "Data recovered in less than 3m 30s",
"CombatRatingTarget_26": "Data recovered in less than 4m",
"CombatRatingTarget_27": "Data recovered in less than 4m 30s",
"CombatRatingTarget_28": "Data recovered in less than 5m",
"CombatRatingTarget_29": "Have Agents defeated in combat less than 3 times",
"CombatRatingTarget_3": "Complete the commission with no defeated characters",
"CombatRatingTarget_30": "Have Agents defeated in combat less than 2 times",
"CombatRatingTarget_31": "Have no Agents defeated in combat",
"CombatRatingTarget_4": "Finish combat within 8m",
"CombatRatingTarget_5": "Finish combat within 10m",
"CombatRatingTarget_6": "Finish combat within 2m",
"CombatRatingTarget_7": "Finish combat within 2m 30s",
"CombatRatingTarget_8": "Finish combat within 3m",
"CombatRatingTarget_9": "Finish combat within 4m",
"Comic_001d45bf5dab4ff78a88d22800931c7b": "Where's that ferocious... I mean, the dangerous criminal?",
"Comic_00733f77b8914d72926254dee040ac52": "Angry, perhaps? Because Nicole haggled on the deposit?",
"Comic_0078d3e102e240b494a43057103f82ef": "Wh—What...",
"Comic_00c39d0026e64c929bcbc040417102b7": "I thought so from the start!",
"Comic_00edc910a64b4cf7b417ffbc294897ba": "Wait, Captain, didn't the employer ask us to bring her back and find out how much she leaked...",
"Comic_00fba7131b87468ab4f0abae8f158198": "Don't worry, he's not dead. The syringe contains an experimental anesthetic.",
"Comic_01284329e4c24b25ba4788beade5dfc3": "And, did anyone ask me my opinion? I never said I'd go!",
"Comic_012e108865a247f9a09b6c4e1835daba": "Repeat, we've found the Red Fang Gang. Awaiting orders...",
"Comic_0152e990a298416198801da4be498ef1": "In a few moments, Charles Perlman — the accused — the Cunning Hares representing the citizenry, and others involved in the case...",
"Comic_015941b7e92c4283b068a0bee15067a5": "Eh...?",
"Comic_01d010dfb94f44c8bed81577ce0edf2b": "Oh right, you haven't told me your new name yet.",
"Comic_0230e016f9d3470092e9482b08b7f122": "I hear recently Belobog Industries stumbled upon a \"monster\" in that plaza inside the Hollow, and the evidence collected from the creature's remains was almost stolen.",
"Comic_024e887192e64bd38794d37db3bbba1d": "Huh? B—But boss said I can only open up if you get the secret knock right...",
"Comic_0252ac57460b4e53926620726fad64b5": "After hearing you led Silver into the Hollow and killed him, I came into the Dead End Hollow looking for revenge.",
"Comic_028889f996da4700852da985083c9191": "Huh?",
"Comic_02b94b0373ad49749e8d08480439c06a": "Wow, Belobog's awesome!",
"Comic_02cba0a4688349f3a56d9e0197886983": "What did he say...?!",
"Comic_02e6d16086b046ec8d8031e196476047": "Listen up! Those Public Security clowns are still after us. I'm gonna go find out what they're up to.",
"Comic_0304c1c6e13d46159b8b0b142b2010dd": "The remnant of the Red Fang Gang, and the subordinate of the late Miguel Silver, who took residents of the Old Capital as hostages and violently obstructed construction.",
"Comic_03116387526c41409dbe05d4ed6b608d": "Just wait...",
"Comic_03136599302c4fb69dab1552dcd10ce5": "No, Inspector. It had some peculiar characteristics. We suspect it to be the result of Hollow mutation or the product of some type of illegal activity...",
"Comic_034f4770e15d45b4832bbc50f9d14a3f": "Trade the Proxy's identity for our safety or continue pacing around waiting for the Bangboo to return to normal.",
"Comic_03c63651a1244946b550c1bb0b9785ae": "And... you! You're that guard kid... you're still alive?! How?",
"Comic_03efee28467d4225a63cf7d397cd21f5": "But what did he find? Why didn't he tell anyone before he—",
"Comic_040bca6a398343c28972f073f49ed24b": "\"Traits\"? Ridiculous! Mere mortals, how dare thee speaketh out of turn about my most wondrous mission!",
"Comic_044e895378b840c3a0ba495196bd0ebf": "Thank you, Ms. Grace!",
"Comic_047ad2a03f6a47f5807ee744168704e7": "I can't even remember...",
"Comic_048427b2fd5e48c9961213e4da379547": "...What?",
"Comic_048e417f8b17428f9168007243409e06": "Okay, I've got a better idea of the situation now. You and the Cunning Hares were looking for the Red Fang Gang's hideouts, and that's why you went to the Dead End Hollow today.",
"Comic_04d1fb0d71b845cd92a45c6ab1412c4f": "The tunnel from New Eridu to the demolition zone has been completely consumed by that very Dead End Hollow.",
"Comic_050aed23947047eb95ff1898067aed3c": "{M#Huh? Isn't that the airship the court uses?}{F#Wait a sec, isn't that the airship the court uses?}",
"Comic_054fc40e6cd54ef3817fbc2087a6672d": "Great job, bro!",
"Comic_056eec67f57b476a9bf9a2b79ec5c155": "Hey Fairy, can you drive the train out of the Hollow and into New Eridu as quickly as possible?",
"Comic_05bc58ad81f544a7bb8a668a0a0fb2fa": "Come in, Captain. A talking Bangboo just fell in from on top of the train, should we hand it over to Director Perlman? Yes sir. Eliminate immediately—",
"Comic_060050402f804400a6747b2069f4e7a7": "{M#You know how to deal with Public Security when they get here, right?}{F#You know how to deal with PubSec when they get here, right?}",
"Comic_06314e87323a43d9bff97c2b195f204d": "Ahhh! You're right! Awesome. Saves us the hassle of searching for it.",
"Comic_063ed6b6dbaa4a568be8f686444616f2": "Hmm... M—Maybe she got lost when her family was being evacuated...",
"Comic_063f4afa764846e8ba91a76534f1d2ec": "Woah, don't touch that! All non-forensic officers are prohibited from handling evidence without proper authorization!",
"Comic_0661b45fe382449cac246e4389e36b15": "Heh. Easy for you to say. If we do as you say and it turns into a scandal, how are we supposed to explain things to the public?",
"Comic_06c81074050c47b0956973a07532704b": "According to our sources, the explosion was set off by Public Security.",
"Comic_06d28821cf4649219e83af0b5ccb460d": "Uhh...",
"Comic_06d54c22f5934fd6844b9939d7eb2808": "Tch, turns out this guy can actually talk like a normal person.",
"Comic_06ec364a69b343dba7d65246b6465daa": "He's trying to escape!",
"Comic_072f993e35ea445e9a284268d5f3aab8": "We believe you, Nekomata. But as professional Proxies, we have to warn you of the risks involved.",
"Comic_0748e8aa148644658c9e56061a66949d": "Oh? Let me think... The report indicated that our intel officers managed to detain a member of the Mountain Lion Gang at an old construction site in a Hollow.",
"Comic_07a3cd1e25d744d3a1fc19fef44db9d1": "{M#Of course, I have a backup plan. If I fail, the HDD system will automatically post a commission to get you out on Inter-Knot.}{F#And, if for some reason I fail, the HDD system will automatically post a commission to get you out on Inter-Knot.}",
"Comic_07ce0042755b43808c1a97ab8e2486c4": "SAY—CHEESE—!",
"Comic_07d97bcecf28490383e9acfea982b504": "Now would be an ideal chance for a surprise strike.",
"Comic_0820bfb0f07f4548b0b895c236b8dbf7": "Awesome! Time to wake up, Billy!",
"Comic_085a4326582f4adda3e393af4561ce67": "Hmph, fools...",
"Comic_08ae4be9c4634389995e149eabf3b0f3": "But as you heard, eventually things got bad, and I broke away from the gang. I haven't been back since.",
"Comic_098299e246aa4459af2ba91e8b824031": "Yay—!!!",
"Comic_09a21e8674a44b9f9e3619a9c13e1ca0": "{M#What are you suggesting?}{F#What a strange question.}",
"Comic_09c3e0b840534b6a9086ae04c3174439": "Nuh-uh! Put a sock in it Nekomata!",
"Comic_09d8e6c84bc8445a9019ae1970e6012d": "{M#So you're still called Hans!}{F#So you're still called Hans!}",
"Comic_09f989894f03430d9077cab52c2044be": "{M#Looks like this train was loaded with a lot more than just explosives... The news didn't mention any of this!}{F#Looks like this train is loaded with a lot more than just explosives... The news didn't mention any of this!}",
"Comic_09fdc89b0683402a94401bf597121903": "Reporting in, Captain! The timed explosives have detonated as planned. Hollow structural changes have been detected. The path to the rooftop is gone!",
"Comic_0a132167665c429a9f3712fda8a15a9b": "Using the old metro infrastructure may seem like a more economical and environmentally friendly solution, but it is also more time-consuming.",
"Comic_0a1c5dad12f94186832ddeff88c2bb55": "Ah! Don't believe that hypocrite! He's lying!",
"Comic_0a294361b96a4d1c87151074baacb751": "Hahahahahaha! That's right... that's right!",
"Comic_0a57270ef5614a91aa7bdd7c07b9b6ec": "We're Hollow Raiders. Even if they help us, they'll arrest us right afterwards.",
"Comic_0b46aed8b30a4df2bab2b8f8e2448756": "Huh? Wait, it's... it's you!",
"Comic_0b7ee765d737460aaa21926c737711b1": "As president, I can't keep feeling sorry for myself. Okay! Let's get this prototype back!",
"Comic_0bf0de851dac4f4f95693329861b76b8": "D—Don't move!",
"Comic_0bf69dd8920f4ddd817522b14857e0c8": "...Ughhh— Help... Destroy... Ughhh!",
"Comic_0c39e11f5b87421b930e00745ad4238b": "Th—This question wasn't included in the outline you sent—",
"Comic_0c49937dd7114bd996b883fdea4c00c5": "Haah— This bright light...",
"Comic_0ca127e2dfc1443eacb1e1f1540e145f": "Aaahhh—!",
"Comic_0d1bfddfac0a44b785d77a3916c03100": "Damn it... Take the pipsqueak, let's pull back into the train first.",
"Comic_0d5d1b8423a045a4947d01b61652bcca": "The leader of the Red Fang Gang is thought to have fallen into the Hollow and is yet to be brought to justice. The head of Public Security has refused to comment.",
"Comic_0d5db339285248c1a85fc4e9e17c7582": "Nekomata, take this Bangboo. Go find Nicole and tell her the plan. Then...",
"Comic_0d879c7b4e7a4517b9213213617e3d00": "Hehe... So Vision is the villain... But is Belobog really the hero?",
"Comic_0dabaa4351f04d8da8ce14d50ce8588f": "The big bad daddy who cussed you out every day is gone and yet you still miss him. What are you, a bunch of daddy's boys?",
"Comic_0e7cd85aab3e4553bb1ac5202a60545b": "Calling Director Sarah, calling Director Sarah! We're surrounded by Public Security!",
"Comic_0e992851e15740c79ca9ec69e2b8d236": "BANG~ BOO~ KNOWS~!",
"Comic_0ec891cb3da34d67b4a060c8b22ec66a": "No way!",
"Comic_0ee516660896413198fda4f143cf0fab": "So we decided to use a special train to transport the explosives through the Hollow.",
"Comic_0f963a6971cb46b1aaa6b31f2d74485f": "This little thing? Heh~ The detonation switch for the Ether explosives, of course.",
"Comic_0f9c8ff337f04e7b9c72183f95e9321f": "That is~",
"Comic_0f9cd8eca70c4d3c81ac871e340fb6bc": "Hang on, I did not say that!",
"Comic_0fb2ad73425c4c0698a55c376d478030": "{M#What?! So who's flying the ship right now?}{F#What?! So who's flying the ship right now?}",
"Comic_0fd6e7adedb947e693e3f6bca32e4aa7": "Hey— What's going on with the Manager? Walking around all like absentmindedly and ignoring the fight...",
"Comic_0fdddb5c9934475c88182972349d83fe": "The Vision Corporation is a disgrace! Down with the Vision Corporation!",
"Comic_0ff11dfc956641acbbd6310582d097b4": "Nonsense! I can still outrun you all!",
"Comic_1000e18e919f43b5a457baad8a810949": "Um... Inspector, the suspect isn't here. They were attacked by an unknown being with high Ether activity.",
"Comic_10110ce559ad4e50911156f356168462": "Well then, there's no need to grit your teeth. I'm actually here to discuss business with you.",
"Comic_103cfb609a564da7ba258999545f88fa": "Come on, stop them!",
"Comic_104e0dafc3014643a7db199cc76b3ac7": "It does sound superior!",
"Comic_1081d1fa7e57440ba5f383ab890be727": "It's been reported this self-driving vehicle is loaded with the last batch of explosives required for the demolition.",
"Comic_10aab40ceda84b9d9660712a57abd1ca": "That there's something wrong with you here?",
"Comic_110222c14a8e48e5b8aff54022398aca": "Hey! Genetics aren't as simple as you think!",
"Comic_11112f09709c476cbfa9cd21ca42854b": "Calm down, Sweet Pea. This recording was years ago.",
"Comic_113f686af2c4488ca451e36205b9561f": "The Proxy siblings are coming too! And it's all-you-can-eat!",
"Comic_116541a1e9ab450f91723060aa03b7e9": "{M#Billy, we can't let Rain get taken in by Public Security, her identity as a hacker is unique, and she hacked into the airship while under duress.}{F#Billy, we can't let Rain get taken in by Public Security, her identity as a hacker is unique, and she hacked into the airship while under duress.}",
"Comic_116bb277f4e144e881de70aa686140c5": "{M#If that's true, we could use it to get out of the Hollow... But I'd need your permission to open it...}{F#If that's true, we can use it to get out of the Hollow! But you'd have to agree to letting me open it...}",
"Comic_11855b51f8c947faabcd297e8d45ee6e": "{M#Nicole, this isn't good! Something happened to the tracks!}{F#Nicole, this isn't good! Something happened to the tracks!}",
"Comic_12511d36f1bc4d699da2b339a7739696": "*breathes heavily*",
"Comic_125cb77039414aa3bea908a4d00db3e2": "...I'll handle it.",
"Comic_1287cc62553148f9bd21d7282fa8af0c": "Seems like Belobog Industries has come across something quite extraordinary...",
"Comic_128cc8857f1e440db8a89bf1dcf4441f": "{M#Uhhhhh—}{F#Uaaahh—}",
"Comic_130a220725f142c8847f8d7cb601e2cc": "Mr. Belobog, I'm sure you understand this will be better for all of us...",
"Comic_1341ba020f7d4200beb4d25fd31ef0a9": "All I can think about now is getting everyone out of the blast zone!",
"Comic_1366bd018d724f0898502f662c471fa3": "Yes sir.",
"Comic_13ccd117489e44c993aa53f778ac7955": "It's life and death here! Besides, if I don't get out, who's gonna bring him the strongbox? Just open it!",
"Comic_13d43ed1f7db4b34834febbb107a16d7": "The real surprise is yet to come.",
"Comic_14006b87e8b34af1a92fd6a08e60be12": "Hee hee...",
"Comic_14b92b64155641e890c204559b1e0a67": "{M#Then, we quickly hijack the train at the surveillance point, and go through the Hollow to the Canvas Street station.}{F#Then, we quickly hijack the train at the surveillance point and go through the Hollow to the Canvas Street station.}",
"Comic_14d381e0af0545899185a132a2c03242": "I thought so from the start!",
"Comic_15857c60abff4d5d92c6dc78924063b8": "Ha! A pretty risky but cool landing!",
"Comic_15ab7e6b144e485f85602508bdb32e57": "Huh— Wait, who's that over there?",
"Comic_15b3beb092bc42fe974c9b080945c807": "{M#What—?!}{F#What—?!}",
"Comic_15d43e9862744c6cbdc206d57ebb6bb5": "Boss! Jane came through for us again today! She stalled the officers with a smoke bomb and we were able to get outta there safely!",
"Comic_15d9f67cb1574e16a6d31268a3f7932d": "Enough chatter... We can't stay here any longer.",
"Comic_1651c3dce6cd46a2b0b0923ce4eddc6e": "Correct. It's a GS 2 high-lumen military flashbang. The blast is quite strong.",
"Comic_165bc388063d4909bc231345377482ba": "—That I'm willing to exchange it for your lives!",
"Comic_16a8b82fb6304da98c01af65f02789c1": "They're already on to us. We won't get away if we're stuck carrying dead weight.",
"Comic_172245bc42224437baedfad2688e8e41": "Why...?",
"Comic_17af8e8af8fa48c888d9f3b2e0fdbba2": "...",
"Comic_17f9581e8c48464d81b13595addd2f05": "Then consider this a formal invitation. Would you like to come to dinner with us?",
"Comic_1863598452a34a5cb8e2879afcb22102": "Wait! Ms. Boring Machine! That way is—",
"Comic_186dff732a9647918c426a69ae33a83e": "Just you wait! Whatever tricks you have up your sleeve, I'll make sure you get what's coming to you!",
"Comic_18987fbfad4449519a654ff699113a54": "What...?!",
"Comic_189b5089c55f4092aa0a110426644a29": "Hehe, how could that be? I'm genuinely concerned about our partnership.",
"Comic_18f28c45ae0e4c8aa570a068854562af": "{M#I'm your Proxy.}{F#I'm your Proxy!}",
"Comic_192bfa055642470fa86d23e24c98ca8e": "Hm? What's that sound?",
"Comic_1939ad108ed54270b30050e09c48cc2c": "Go for it!",
"Comic_1965d9c7ac6b4e089b71ea4b95a728f5": "Good.",
"Comic_196dbf78989547e1bb4c9ef49b551d9a": "Koleda... Daddy's busy right now.",
"Comic_19a78bc164b04cf79f0ccd74dba3fec7": "What did you like about him anyway? How loud he got when he was cussing you out? You into that?",
"Comic_19f116ade82e404bb2499d0f7b411e7b": "Uh-oh, forgot to reload!",
"Comic_19f91fd3f7834d38b9f3171e1ca5d518": "Ah, I wonder what Nicole's face is gonna look like when she wakes up and finds out what happened today...",
"Comic_1a3f92202e8f4019847a3fa101e743e7": "And after I agreed to have a proper showdown with you. We haven't got a winner yet.",
"Comic_1a42c7b00fe346358bb78b01c65dc071": "Mmmph... Mmmph!",
"Comic_1a49a62b96be4d6790a93380a2c27808": "What about you? Who are you, and what do you want?",
"Comic_1a75a4f7fe724669a3a5079400e967cf": "Hey kids, it's \"Bangboo Knows\" time again!",
"Comic_1afb19cb67f142ea89a0aaf413489713": "Lay low here for now. I'll arrange to get you back to the den safely, in groups.",
"Comic_1b6c7d3295414ce792d12a4ed37ae85a": "Anby!",
"Comic_1b803c4937294c8cb7e930e786c05d0c": "The Cunning Hares odd-job agency...",
"Comic_1bbd19fa64c84126a9f995d8c41ce0a0": "Ahaha, whoopsy-daisy!",
"Comic_1bf63d9d97dc45dd87b0de5bc33ce974": "Let's put aside how they ended up in the Hollow for now.",
"Comic_1c38c0836c514a508649a4dc33afe59d": "Affirmative. I have already mapped out the shortest route.",
"Comic_1cbdebe93acd47e9ace2368ccc3f322f": "*snoring*",
"Comic_1cec801cbd2d488f81638f72f6189e9e": "Khors's name can be cleared with this receipt as evidence!",
"Comic_1d1194b8a08d4332b3de884e03395deb": "—Proxy?",
"Comic_1d154a7f8c6343d596d3fe576422d35d": "It's just the Dead End Hollow. Since our client wishes it, we'll go check it out tomorrow!",
"Comic_1d22762aa8f143d095b3226d23cfc2c1": "One minute, I'll be done soon. Daddy promises...",
"Comic_1d30f1c9ad9441d2a492fc7ae18b45f4": "*cough cough* ...That's not what I meant!",
"Comic_1d821f76394f4aedb32d15926b39a6c1": "Meow—ow!",
"Comic_1d851f9c3e40431d96183f80f63d6103": "Don't go over there!",
"Comic_1dac50b8e3ef4cc3827e36ea3c5deec6": "Hahaha! You may've made quite the effort tracking me down, but I'm not going back with you, so give up now and admit defeat!",
"Comic_1e4cc8c957d34c729e9d7b7fbccc60ac": "If it's like that movie, only a ghost would appear in such a place.",
"Comic_1edb3488365144eeb8aa6f241b861ab2": "It's okay. We got this, bro!",
"Comic_1eefd447bf594332a3736f761cae8150": "No way, it can obviously understand us.",
"Comic_1f0136e5cd4841c383bd1278dd14163a": "Nicole... And everyone!",
"Comic_1faf0ff6e3314159a7a2cce32068dfbb": "{M#We're not strong enough to face them head-on, but perhaps we can take advantage of holes in the enemy's defense.}{F#We're not strong enough to face them head-on, but perhaps we can take advantage of holes in the enemy's defense.}",
"Comic_1fb1446763b24de1ae6c51e1a5eff94c": "I was just thinking, we left Phaethon to a group of strangers from a housekeeping company. Is that really okay?",
"Comic_1fb7fb396f7e4559a1a7a571a774e7f7": "Thou art the unreasonable ones! The seal is weak, and once it is broken, this place shall be devastated!",
"Comic_1fb8a3cf42f7493aa96292b73317e29b": "Haha, the respiratory module I swapped out a few days ago has an anaerobic mode installed. It boosts energy efficiency during workouts!",
"Comic_1fb9c0b11e154257a3e82b1d560c34e4": "Then there's the final review at Pioneer's Memorial Plaza...",
"Comic_1fcc499628bb4124964a8be8cb112cc1": "This... shouldn't be one of the questions, should it?",
"Comic_1fdd750b12544f6abc649777d8bf4582": "Noble? Haha... I'm just a stray animal who's lost her home.",
"Comic_200613e70eac449a923af7e95e671f65": "Alert. Street cameras have identified an unknown person approaching the store at high speed.",
"Comic_206432115326456ca42069cb03861eb1": "This window is small even for Nekomata, and she's basically a liquid.",
"Comic_206c4c9d62a349a0b5c44655b8ec6a33": "{M#We got everyone out...}{F#We got everyone out...}",
"Comic_207ce9c955524f809926b58b8f4d6d01": "Hah! Shortstuff! You heartless piece of garbage! Give it up!",
"Comic_20a3da9578744acc868403bdcd4a58af": "But don't worry! One day, my little girl will be riding in the machine her old man built!",
"Comic_20b51832a82a4eccb85b86db8b6e02a4": "Hyaa—!",
"Comic_2125871b31a84cf9bd0836f60afd41f1": "Not good! We have a problem!!!\nGone! All gone!",
"Comic_214eaf8a748b4cd98b3991e2c639b73f": "Humility, courage, integrity, compassion, fairness, self-sacrifice, devotion, honor.",
"Comic_2182b07c228d4eac9f843ea5c420e571": "—Miss client! Nekomata! ...Hey, come back!",
"Comic_2194a9f17ee04ae8b7065cdedb5cb8cf": "Oh no, the equipment!",
"Comic_21aaaf812d9b4de5b20b2182429d841e": "—My family heirloom.",
"Comic_21b1b7999ff84f5fa2a150167e52d80d": "Hold... Hold on.",
"Comic_221b2abc1b6340bebd0acd33d8aa17d7": "Companies that wanna enter the TOPS Alliance sure are something else.",
"Comic_226f6d1e49b54dc8bc90a58065eb1766": "I can't stand clingy men, but I must say, that's quite the ace up his sleeve.",
"Comic_22aeb157a5684c84a734a2861d11dfd7": "Y—You fool! You were supposed to blow it up after we've evacuated!",
"Comic_23098650ea4a4102aec407e60482f1cd": "{M#Speaking of which, the train that we delayed earlier is almost at its destination, so there'll be even more of them to guard the residents.}{F#Speaking of which, the train that we delayed earlier is almost at its destination, so there'll be even more people to guard the residents.}",
"Comic_2310b2e391d64bbca16df9e6b9fc644c": "So, Anton, let's announce today's topic together!",
"Comic_2333fcd969bf45ca9be9faf4ae6cf182": "The safest way would be to report it to Public Security. But if we do that, the Cunning Hares' identity as Hollow Raiders might be exposed...",
"Comic_23596c873e0e49bfa760a9c8a7a3d9e0": "I said shut up!!!",
"Comic_236766013498439dadb966fe53a53929": "Just like last time, we should try and help them any way we can.",
"Comic_236fe6ed5d8e4ef4bce5739bdf71c978": "But before that, we need to get out of here!",
"Comic_23876d1a934f460fb15a3bf53ffb96f4": "Looks like these are just the henchmen. The hostage must be with their leader.",
"Comic_2394bf063afe409d923dba33f1ab9d8b": "Koleda, look!",
"Comic_23d812c597df4cb7a81d4dc133eb27e1": "There... really is a kid in the Dead End Hollow...?",
"Comic_24cc4402c2f64f888c6982549636c0ad": "And become an adult. Not an adult like my dad, but an adult like Koleda.",
"Comic_24d8f8bcd7934bf2834fb88f0ac45df5": "After the fall of the old capital, a number of damaged metro lines severely hindered the accessibility and urban development of New Eridu.",
"Comic_250747f54a9947d7a72ae4f7d5b40d3c": "What's going on? Who is that?",
"Comic_2522aad6501b4cf6a5d79794b981c626": "I made those rules — about the transfer station, the secret knock, all of 'em.",
"Comic_25299c6e2e2344b0ad159daf2dce0a46": "It's a real shame we couldn't find anything. Unless...",
"Comic_256ce5ce88264dfaacc54972ee9162ec": "I'm here! Leave it to me.",
"Comic_2582aa806f544c28bbb9a535e490a2af": "...Money Daddy's company just doesn't have right now. Plus we lack the production to build such powerful machinery...",
"Comic_25a15945a0794033a2a33bedfc130701": "D—Director Sarah, where are you?!",
"Comic_260a3ab7a01a4da68b96b776bc3325b7": "Everyone...",
"Comic_2634279520bd49a1941a507ab4cbe92c": "{M#I'll leave this to you then. We'll get going.}{F#I'll leave this to you then, Billy. We'll get going.}",
"Comic_263b22d7dd5d487f8f5db5fa4cf82873": "Eyes open everyone!",
"Comic_2698ea5912384ce884b9c0351a71af73": "I shall never betray my loyalty to my companions—",
"Comic_26dd1134608f438480aafb151b9f4963": "{M#But doesn't your client want it, too? Aren't you gonna think about it even a little?}{F#Are you sure it's okay? What will you tell your client?}",
"Comic_26e36508a28e4d63bf86201270c5ab6d": "Oh, right. According to your instructions...",
"Comic_26f450acfdac47d2b12c944588ce1ee3": "Ughhh...",
"Comic_27131ea2098f43df91dfda9d0373ff22": "It wasn't much of a fight. This idiot tried to play hero for some civilians... Like a mouse walking into a trap.",
"Comic_2741b1fc726346b3899446e8138b6577": "Cease! The seal is breaking. Don't undermine my most wondrous cause!",
"Comic_27614833316f48908c2c403ca30467ac": "...Stay focused.",
"Comic_2769b255f06246c480922f627a2ab3c7": "What?! How could she?!",
"Comic_27a3162dd94349279a0c3d3b13288064": "That's right. These crooks manage to get away after every crime by entering a Hollow and disappearing without a trace.",
"Comic_27aac84cd9ff460799450c14fcd61a53": "Huh?",
"Comic_2850f4ba14704bed8b3a2e1c1acec358": "I—I regret to inform everyone our operation has been disrupted due to the appearance of a Hollow.",
"Comic_2853938d37fa436eaff0209e1bcadd31": "Copy that.",
"Comic_289a4c5961e1432bafe44f041fa03f77": "Hahaha, you've made a mistake, mister. We aren't your enemy.",
"Comic_289d5c5949ea4c4d95bd2173c9db037f": "Eh? Uh... well, same as us. Some hardtack and some water.",
"Comic_28abe14b4420430dbfbae3139428c198": "We can't be sure about anything just yet.",
"Comic_2930527fd9784def98214e9c19f6d855": "Yes! From today on, I shall be known as—",
"Comic_29462b0f71804bc3a3c99ce72b80cb27": "Hello? Hello?! Say something!",
"Comic_298c235e4b224f11a708214ecef5ee6e": "And, I'll grow up, too, and I'll get stronger.",
"Comic_29c3c8d56d634247b20cf6f15fbc800e": "And now you want me to take all the blame? That's quite the scheme!",
"Comic_29d3a5a75bae4630bed990755f5f00f3": "A few minutes later, at Vision's surveillance point, in front of the train—",
"Comic_2a387cad9ddf4cfa940a65c02de719d3": "Nekomata, considering the circumstances, don't you think we deserve a bonus?",
"Comic_2a720e59fdf14de78951aafb99479ae3": "Wait... Look! That tunnel leading out of the Hollow — someone's coming out!",
"Comic_2aab022bc4bb4900aef71a6341db8c0e": "Daddy will be back in no time, I promise...",
"Comic_2acf8ed51ef24d88aa4364e3fc35714b": "Oh, so you were able to get out of the blast zone? I'm impressed.",
"Comic_2af8427bbef14b4ca5045a580d7692fc": "...",
"Comic_2b22c29d9315473cb89623d854bc360c": "They won't make any sudden moves, but unfortunately, we can't go anywhere either.",
"Comic_2bb9c76c76904aab80f59b24d3370ced": "Ughh!",
"Comic_2bd7671cb4724f69bdcc610318a06020": "{M#We'll take her into the Hollow and make our exit from there.}{F#We'll take her into the Hollow and make our exit from there first.}",
"Comic_2c139723ed2e4fa8833ce7298faf9d31": "Roger that!",
"Comic_2c49d315aad345278566ff278025d65a": "Wait? What? That must be a mistake. How are children supposed to understand such a complicated topic?",
"Comic_2c6d21e8ddcd4782bd80b894b9e09ac4": "Save your daydreams for after we get this job done.",
"Comic_2c7bc2298e024add9f3b59dce17e3932": "Is it... Is it the end of the line?!",
"Comic_2cae7a2647a74b8eb788729357d3c584": "Is this the faulty Bangboo?",
"Comic_2cd3877f545e4cef9d462061aace36d4": "In my opinion, this is just a makeshift plan to cover their financial shortage.",
"Comic_2cf2c43e32fe487aaa8972dabd73e20f": "{M#Well, at least now we can confirm they kidnapped Rain for her hacking abilities.}{F#Well, at least now we can confirm they kidnapped Rain for her hacking abilities.}",
"Comic_2d008ea4122e45649e2e5af144b5e68e": "I'm sure he'll support our choice.",
"Comic_2d34528722544375b2d5cdf02a46be2d": "Nicole, that's your phone. Sounds like a message.",
"Comic_2df63a32a92f460690b510818e189792": "Mr. Perlman, do you have anything to say about this victory over the rising star, Belobog Industries?",
"Comic_2df6bd1503d24dfa9446c7e846ac56f5": "Mee—ouch~!",
"Comic_2e4ab8145e294bdc8c987af86f18da38": "Crystal clear, sir!",
"Comic_2e8e222b695f401c99d6db91b8845316": "He was saying stuff like, \"You want me to pretend like nothing happened?\" and \"What exactly is in there\"...",
"Comic_2eada61a39f24d3e82a6ae1a1102889b": "We're having a field trip soon!",
"Comic_2ee5d240be674d09a9a808b02ac7a36e": "Wha—aah!",
"Comic_2f0112c5842d441c9cfe18deb7a8dd31": "Let me give you some advice. Verify the value of your bargaining chip before you bring it to the table.",
"Comic_2f4af7a6f1704676aadc3e7264f10ff0": "Enough with the act...",
"Comic_2fcf389fca7b4240af29fcfef7988b01": "Welcome to this special preview of the \"Vision Demolition Case\"!",
"Comic_300bc2a8ed554f478ceebda2315898d8": "{M#Okay, okay. Just need to press the emergency stop button!}{F#Okay, okay. Just need to press the emergency stop button!}",
"Comic_306c2193a9cb4a4391af5543c293790e": "Hm?",
"Comic_308836db85c145d6a3a153a2d26b3736": "But the moment he opened his suitcase, smoke exploded everywhere!",
"Comic_3088ce87b3484ed1a48ff832bc6135ba": "What!? It's been given to HAND!?",
"Comic_3106001dcc7b4e3fa86fb2946538f656": "By promising to complete the contract in less time and at a reduced cost, the Vision Corporation won the bid with a significant advantage over the highly regarded Belobog Industries.",
"Comic_32396af89afa43e88400b4ab63455913": "...Huh? Our pineapple buns...",
"Comic_3244d5c67c504ae19b0b6eb4e666edb8": "Let's work together to rebuild Mr. White on new land!",
"Comic_324685bbcb5a448999a905255d8e8170": "Don't worry. If a ghost attacks, I'll protect everyone.",
"Comic_32478e6e09694a86b09e32bd0ebea0a6": "Come in, Director Perlman. Unknown intruders attacked near the train. We've suffered some losses.",
"Comic_32cf166bb847426f8ebc848761ee2896": "What's wrong, Anby? Something bothering you?",
"Comic_32e74d448ede4a04aca23814687c05e1": "...",
"Comic_33157e0f295648dc86aff1cc89efeb7c": "After leaving the others, I went back through the Dead End Hollow and came straight to your store.",
"Comic_3316ad6e4532497d99083d929efba170": "It's a kid! Over there!",
"Comic_334180cb300442ce91b37562fe2950f1": "Huh? T—This is...",
"Comic_338814e07c32406cb1a2126630838503": "Did you pull this off?",
"Comic_33cb1536fe55464cb95b86c087e8ebb2": "You hear that? Even the PubSec officer thinks you're pathetic.",
"Comic_33de83d4553a4ba9a634ab8d3f0a0eb6": "...Did something happen here?",
"Comic_33e3ca7e91534851ac4930d5f83e4a83": "You're risking it all on a mistake. Don't you think you should try thinking for yourselves?",
"Comic_33fe0e0bc1bc42e3b875a48f6604d025": "{M#R—Really?}{F#R—Really?}",
"Comic_34003a7f1ecb4402ae10e5a8f5a53e91": "Here we go! This is it!",
"Comic_343219eba66241a3898024ed53a02423": "Fairy, can you get the real-time location of the train?",
"Comic_3459b0a59947411591527861aa487a50": "Ah—!!!",
"Comic_3466bc9737f944c995c511a32e0f920d": "A reliable source informed us... that the reason someone was going after the court's airship was to do away with Perlman.",
"Comic_3489340b8b2344f8ab576b949afb9fd1": "Eh? Uh... We saved you...",
"Comic_35833a7e5a504dfe9401888e9f89d53b": "You...! Shut your mouth!",
"Comic_35907c716a1d42769b7e7aea857a5eb1": "They almost found us!",
"Comic_35b0f716a9a542bea226454a76117abe": "Don't worry, with Perlman as a bargaining chip, plus my identity as a member of the Red Fang Gang, things will work out.",
"Comic_361868d1bc0b418ba8b47593f51cf5c0": "Hmph.",
"Comic_36495f1ca03c497ebd5138d9f23a784b": "Don't worry, Koleda. We'll find the answers.",
"Comic_3651982adc194cd898d930b8157bc27f": "Let's see your real face under that mask!",
"Comic_365413134d2e4e58ab57c9d660f6447f": "Hey, Captain said we've deviated from the route. What's going on?",
"Comic_3664cd9fc48944999cda246f0c604d73": "They have independently developed heavy-duty smart construction machines for in-Hollow use that can effectively resist Ether Corruption and work safely in the Hollow.",
"Comic_370df5c6edec48cabd4810d9077e9008": "What do you mean?",
"Comic_37303b32595b482db0abf1a0d7bea907": "Tee hee~",
"Comic_37468870310248f99144de177e345689": "A few days ago in the Pioneer's Memorial Plaza deep within the Hollow—",
"Comic_374b92ae39594fa2819a97c64a33826a": "I said I'm already here! And it's Belobog, Be—lo—bog, Belobog Industries!",
"Comic_3837b98b7b0a4464aef3e39ed3deb1ac": "My men went through so much trouble to...",
"Comic_3881535b31624b3ea33cbf96664e8ceb": "Meow! Good idea! And then?",
"Comic_3894199340904f7e8243fe34acfb6414": "You're... You're... really here to save me?",
"Comic_38ebe39db7fd49c5805a6cd62c039076": "{M#That makes sense. We can go around behind them through the Hollow and catch them off guard.}{F#That makes sense! We can go around behind them through the Hollow and catch them off guard!}",
"Comic_38f6fd5422cc4bf2a56ba64a3495a7ca": "Calm down Mr. Anton. Don't startle the children, roar~",
"Comic_390900307ac14bfeb42170d12f2d922f": "Those Ethereals are still here.",
"Comic_391b9f3c7ca24b85a37c05e7eba82fca": "...Okay. If the client has made up her mind, there's nothing more to say.",
"Comic_394347b5211b4c4383f3e825937a9efe": "{M#Lycaon, what's this device they had on them? Looks like some kind of transmitter.}{F#Lycaon, what's this device they had on them? Looks like some kind of transmitter?}",
"Comic_398f1e21fdc24e4bbf6a4543043dd2b8": "We're on air, Leon! Leave your silly dreamland, it's time to bring in today's guest!",
"Comic_39da3fd1c8b248f2af21970e68e18926": "...We're returning now to Fourteenth Street, where an explosion occurred on one of the upper floors of a residential building shortly after the appearance of a Companion Hollow.",
"Comic_3a00ed807e0d4f4a95aa5f3a1f5722c0": "Ballet Twins Hollow...?",
"Comic_3a32740d6c8b488f96ed2da6e613860c": "...",
"Comic_3a42d4dab5c14b25a9c5f59a5cc79bc6": "That might be true if it were just us.",
"Comic_3a54341b94eb466a8c38901dcb31bb01": "You see, Belobog's biggest advantage is its technology.",
"Comic_3a8b1a55b81d4a14a3e9accf0b66867e": "{M#My apologies for not being cute enough normally...}{F#Well, my apologies for not being cute enough normally...}",
"Comic_3ab5d8ff87064f929bd7d445eca35950": "Hah... we finally made it...",
"Comic_3b2606ddc8494d21958305ab358f48a3": "It's my old man! Sounds like he's hurt!",
"Comic_3b2c92ed183e4f2a8bd2ed233251a9a4": "Look what you've done! The residents can't get out. But now, neither can we!",
"Comic_3b7d7cb040314b2a87f92a1dbf52a62b": "Isn't this Canvas Street? Then these people are—",
"Comic_3ba366bece8943c68e61aa2979731b9b": "Nap time! Nap time!",
"Comic_3bf4fe652ad840b9871bf0137bed0ad3": "She's helping Molly clean the blackboard!",
"Comic_3bf995eab45f4784920bab1c06f1e331": "Our precinct has carried out several thorough raids, including systematic sweeps of the Hollows they frequent.",
"Comic_3c055a8c597a44b5b33fb1fd996a02f4": "{M#Good work!}{F#Good work!}",
"Comic_3c3dcbb9b7e841cc88bc7146d6a1b069": "I feel like I hear of your urgent needs at least three times a month, Nicole...",
"Comic_3c566dc6527148ee99c4eaa67168bb8d": "So what? We still got the job done.",
"Comic_3ccc159234ca48828927c4e77bfd2d88": "The outside world can't see what's going on inside, so we don't need to worry about getting caught!",
"Comic_3cf0267eca1345f1826b46a3cd38cfd7": "An Ethereal...?",
"Comic_3cfba7bcf63c4fd1ad2fcedc0365b76f": "You don't know, do you kid? There was a serious scandal at Belobog a few years ago.",
"Comic_3d0fa781d46e40a99d8f827defb49b72": "It's you! What... What are you doing?",
"Comic_3d56ce499a7b4c7c93675613ef24b80c": "These guys... are so persistent! Are they really that hungry for revenge?",
"Comic_3d7e4b44691748ec947aacd00d828ffd": "I don't have all day! This your first day on the job or something? Huh?!",
"Comic_3e30b02332fa4a84a2ca45758bb8e1f4": "How do we stop them? We can't stop the train in full view of the public — we'll be arrested by Public Security immediately.",
"Comic_3e55c263759f4342abffb9a7c3ed9334": "Thank you~",
"Comic_3e864879ea064d818b12ecf72fcf4b17": "I want to do for others what he did for me, back then...",
"Comic_3e9d24001e214c698b2e32019a3dae8f": "Looks like I'm a step too late...",
"Comic_3ef1eef790704bb59857129fb12698be": "Hello Nicole... It'd be nice of you to knock next time.",
"Comic_3f27d513c3484f0b96ef565e9a9f56f8": "T—That's the Dead End Butcher? He's a lot b—b—bigger than I expected!",
"Comic_3f8504bcfa9048febb7f0c91ee516770": "Railroad damage from small explosives detected. Plan failed.",
"Comic_3f8c1515608c4f86acd0f162101f4912": "You two have always been my trusted aides...",
"Comic_3f9a4941c59e4ad09512024a16b827e8": "An opening!",
"Comic_3ffc626c024d4327b8a03f3ed57b52d4": "Wahhhh! W—What's happening?",
"Comic_403ef97a8ce24b90a13a37ead1938fa7": "Sounds like you're enjoying the situation.",
"Comic_404675d5535f437c99809555c6a36e55": "Tch! If it weren't for you guys, I might have found the Hollow's exit back to New Eridu by now.",
"Comic_40ac42b7c2ee410d9b0fdd1d27ebeae8": "Your share for dinner, of course. Didn't we say once we're done with the commission, we'll go out for dinner?",
"Comic_40cdb4bc16264509ae8e0c0c8bc31a2a": "Looks like there's something inside the crystal...",
"Comic_4106743d8d974a6fa68f61ea3ceaabd8": "The Mountain Lions are strong because of their armed members, but...",
"Comic_41470b707bbe498281d7443b489b8023": "Pfft—",
"Comic_415b4d90663a40e69a4fef778a5d912b": "These are the targets for this combat operation.",
"Comic_41e5fd548e694f5e8ba1881b897307f5": "What?!",
"Comic_42323998100e4e68bcd6f7ea2ebbbea1": "That flashbang just now... It was to attract the helicopter?!",
"Comic_4239301f38fa482a9b3707c797fed3cf": "Using violence every time is so very boring.",
"Comic_4278dc372f044f1f9d33f4d5d74d9bb1": "So... Who's our guest today, Leon?",
"Comic_42ab091ebc234c8da8195f3237f5eb8a": "No way!",
"Comic_42c6777b2cf24a47bbb35f0957f9eada": "I think I can hear something...",
"Comic_431cc710d7684e129a9d56d46ff6839a": "Hide!",
"Comic_434264cf8fe64129897937dc0c7d1dcd": "That's right! And then lots of things happened... Anyway, Nicole and the others are in the blast zone right now!",
"Comic_438588c04ad848cdb136bb8799e5ee7a": "That's when...",
"Comic_43adefb9734446e3bae06f72387a7430": "...Your report brings good news, officer Qingyi?",
"Comic_4434d837adf541a28c879a729441f7ef": "We're all trying to get by on the same streets. Why... Why would you be helping the cops!?",
"Comic_443749f5f74f47d5967ddc1b3b010944": "Waahh—",
"Comic_444180274f57457e93068d5e47eb8527": "Don't worry, the cockpit was well-sealed. It's still pretty clean inside.",
"Comic_4479d9da859c4b399590cc57c1dc690b": "{M#This body's even more clumsy than I thought. Just look at these short arms...}{F#This body's even more clumsy than I thought. Just look at these short arms...}",
"Comic_447e8fa17fa24feead71f52e75828905": "Here, Koleda, give it a name.",
"Comic_450212ca45924d128893929a34adfc69": "...Quick! Get to the rooftop! We're running out of time. The court's airship is about to—",
"Comic_4504325c40e34e4a8bc51dde86e6be1e": "That's right, President. We'll find a way!",
"Comic_452ceb227973481983c07a21bedbc4d4": "Ughh!",
"Comic_4596fd04fcfb437cb0a83f9cd2de2b57": "Wait — Investigators?!",
"Comic_45d35bc869fd42f1b2aae4ff2df77f71": "Perlman?!",
"Comic_466ce6ee68bc40eb8af2468036680fb4": "Saved me? I saved you!",
"Comic_4671bbdc605643aeb00b2dea79af3572": "Only after confirming that everything is in order will Mr. Perlman evacuate with the technicians and return to the command center within the city...",
"Comic_46915db2c60c4a2c90087da2a8c1ef64": "{M#Look, those trapped residents have no Ether aptitude, so the mercenaries don't expect anyone coming from behind.}{F#Look, those trapped residents have no Ether aptitude, so the mercenaries don't expect anyone coming from behind.}",
"Comic_46c0dd13eca2400fa28a9469bf50c8ce": "...",
"Comic_46ceb72f89fb40bd8e211b1fcf9f150d": "Alright, cut it out, does it really matter if Billy can't breathe? The airship is small anyway, and the air quality isn't great.",
"Comic_4715d692d716445b83307182b531aa69": "—Belobog Industries' previous president, and... my father.",
"Comic_471e8971570a409296a66b11dae92ebc": "She's played a key role in several criminal activities recently, rapidly rising through the ranks in the gang.",
"Comic_4733bd528af244d8a44099a5dcf087dd": "The patrol has gone to update the boss!",
"Comic_47c45436b9374e59bfa16aa96f209a99": "...",
"Comic_47f8b240d36a45e78b0e84af57a1e119": "That's right! That's the vision of the Vision Corporation — the well-being of everyone in New Eridu.",
"Comic_4869c612ff544f5ca43c7628132aab5d": "Meow!",
"Comic_4895c4de5bf24b808491df16e39bba9a": "Hey, I found this with all the enemy's crap.",
"Comic_48b5861ec4ef41ae88fa8b7f814b990e": "Hmph!",
"Comic_48e103d4f075469db12c0aa95ec4be31": "The hostages! The guard! That officer! ...Everyone's gone!",
"Comic_48e112e218d14561acd7687e3c045daa": "\"A comparison of the metro reconstruction proposals of Belobog Heavy Industries and Vision Corporation.\"",
"Comic_48e9429b64344ee885e91d6cb7c297b9": "—What's that in your hand?!",
"Comic_496bcd0ddbcb436fb6c4b47e9826eaa1": "{M#Calm down, Billy. Tell us what happened.}{F#Calm down, Billy. Tell us what happened.}",
"Comic_49fac5c6150c47dc90987e199db041fe": "Your real goal is to retrieve the evidence, isn't it? I wonder what would happen if I brought this up in court?",
"Comic_4a340da28cc542fc8bc1b16f9fcb3dc1": "Calm down. We'll figure something out.",
"Comic_4a47a50067934f57950dc1db7bf35589": "Who the hell's that—?!",
"Comic_4a694e5f3a534efcb766f6f2febe1f80": "Great, you guys finally made it.",
"Comic_4a795e2e41d14228a7c371579731771c": "Please confess to all your crimes in court, and we'll make sure you get the best treatment in prison.",
"Comic_4aaa26d12e1447f1a2041e1612716c45": "...",
"Comic_4ad01ba6a5a74006a34ebc635f386986": "You're underestimating Razor's influence...",
"Comic_4b4b32df81214fa1a2b76b3d65a95705": "Anby and the others are so slow. If they mess up now, the media will sensationalize it.",
"Comic_4b586c685d154da08d45db0ddd92b181": "Quite the opposite, I'm as much a victim of theirs as you are!",
"Comic_4b872f2c0c404f92bc8bae626dbad41e": "In their operation against the violent Red Fang Gang, Public Security took extreme measures, including the use of air force weaponry.",
"Comic_4bcacb2ffdd3498999e1b2c2d04b5028": "...",
"Comic_4c018a3d30124cf5a3e2d5b589a0d36e": "Mmph—!",
"Comic_4c19c2e87a7d4d98aa8ae878d643c2b1": "Is that clear?",
"Comic_4cb9cbf6b1594766ad5286605da3aec1": "—KILL YOU ALL!",
"Comic_4cdfd5d400bc4f3eac3ffc34e3df4203": "Yes, sir. I do.",
"Comic_4d48e6e94d2944259a28b5440915bd7a": "Not some half-hearted refurbishment, roar~",
"Comic_4d64c2c137f84c32a194fc9b0a750b7d": "Ugh!",
"Comic_4def18ef51284688be97f73690ae5867": "I...",
"Comic_4dfe6f18fbd3409ca81e73288e72743d": "Ah! Don't tell me — it's another debt collection message from one of our loan sharks?!",
"Comic_4e0d6205f1b84d13b3fb00ba0e335256": "What? Don't you have any weird character traits?",
"Comic_4e2d2785501d403b88eff9b6cd1fdc0b": "Uhm, I already said yes!",
"Comic_4e6a1e5ca7c84f0686c16a3cd91ebd19": "{M#If that happens, I'll...}{F#If that happens, I...}",
"Comic_4e80369937784b7f92fa691de7a100f8": "You two be careful in there. The prototype has been in the Hollow for so long that it may've been corrupted in some places.",
"Comic_4eacb609d0394079b3b660c6bb764f87": "—Reinforced bulletproof glass. You won't be able to break it.",
"Comic_4eeee7dbb8a0424c8eaa3e9164323fe7": "I'll start analyzing the data the moment we bring the prototype back. We'll find the truth behind Khors' disappearance!",
"Comic_4f52fb964d9d45e2868e2c4003f9e6d3": "Later today, Vision will be carrying out explosive demolitions near the old capital in the metro reconstruction area commonly known as Canvas Street. Could you give us a rundown on the process?",
"Comic_4f66872d5e404fa4860600bc98e182d2": "Please, Phaethon. You have to help me save them!",
"Comic_4fcba1b394774389ac14ba7b702647d1": "The bomb squad is on the way. Please stay away from Fourteenth Street! We'll continue— ",
"Comic_501a3f9592a9406d95611f3338614030": "We were paid to do a job. We've completed our primary task — there's no point in putting our lives on the line.",
"Comic_50edc0f1281b4a5dbfefb9599d6afc0b": "Oooh—!",
"Comic_512a15a5876343e99b0c6e5c93a1a94a": "Say no more! I shall force my way through!",
"Comic_513d48ad03ac4c54b527acd6dca70cb8": "Wait! If it's just about your work load, we can work this out!",
"Comic_5149c83409fc4ba1ba7ff1ead8fe262a": "The intruders retreated into the train. Please advise: should we begin an all-out assault?",
"Comic_514e5c278f0f4321876aeed8f87b2983": "It bounced off. This glass must be tough.",
"Comic_51dfd1a637e6446fb32ad3fec5bff4c1": "Is this how far your faith in yourself goes?!",
"Comic_523eb41d52224243971e445ffa9468b8": "Shockingly, despite the crimes he's being charged with, Perlman shows no signs of being worried!",
"Comic_52ed91f2dc914f1b8fd59a4fe233f9b6": "Meow? What does that mean?",
"Comic_530bc8645e5047d6b7b26ce54c67b7fe": "Silence! Don't call me by that basic name, it's totally not my vibe!",
"Comic_536500eefea14757b2459572863fa0aa": "Wait, there's one thing I don't understand.",
"Comic_538d748121eb4a7bbbbfa65cb7db0083": "Public Security forces are currently cordoning off the scene and have subdued a number of unidentified individuals posing as law enforcement!",
"Comic_53b03b5b57af4c10b849a01fb7103143": "No, wait! Noo—!!!",
"Comic_53b4d499baab476d88e737a03a830704": "Are you kidding me?! Just come out with it! What exactly is in \"there\"—",
"Comic_53eb7dfe1bc1415d9a003cb185b2b8f5": "Dad!",
"Comic_54415651a3f84abbb7b0b042671722a7": "You can stay and fight us and then get caught by Public Security, or you can run, and we all get to live.",
"Comic_54da8358b9a84339a0639fe93f46545b": "You can't silence us this time!",
"Comic_550f3289e12f4ca7b4e4d012fd0fcb0e": "Hmm, I agree, it does look a bit unnatural... Like it's actively clamping down on the monument.",
"Comic_5561a6162c2a4a44a96b8ccce32e4e15": "Besides, if the Inspector really is the same as he was back then...",
"Comic_5562cafa6c174a45b82450334cf3d308": "Oh right, speaking of which, after all that's happened, can we still hold the Vision trial?",
"Comic_5573beffd077455da2eff68921551be3": "Wait a second! You guys said you'd treat me for being a generous client! Why do I have to pay all of a sudden?!",
"Comic_55eeab039ddc42bea4d59042daefd9df": "Am I wrong? I never saw Razor show you any kindness, yet you still liked him?",
"Comic_56146a6723664167b26f2273f8dfc183": "{M#...Listen to the plan first.}{F#Agreeing a little early, yeah?}",
"Comic_5645646d10d84779b1f978d806d0486d": "Why are there more debts than last month?!",
"Comic_566900ff406a4007b166d63b16afad9b": "It's catching up... We've got nowhere left to run...",
"Comic_566c960609104c96a4e1429b6967fa65": "\"Her sudden appearance was only to lead the rescuers into a deadly trap\"...",
"Comic_5682a51898174147b98a94d1f28c3c4e": "Uwah!",
"Comic_5683f164e593442f88e32be54f1bb479": "I don't want to be home alone!",
"Comic_5705d0fed6ea4fa78687b7438fbf9c85": "Wh—What's going on? Was that coming from the fissure? Who—",
"Comic_5734867bed414b6eb452dfcaa3cd402b": "Um, it... it was Jane...",
"Comic_5757925444d7414a9438cdd860922586": "We can ask them for help and follow them out of the Hollow!",
"Comic_5771642e6b4549c3b780346054afde48": "What? That's a strange way to say \"We've got a customer.\"",
"Comic_5771bc0b52e8423f85488fed8b72ecc9": "{M#Ughh! }{F#Ughh!}",
"Comic_57765eb8b707476ebcfd78e586617543": "You are correct. This is a military-issue G03 multi-frequency signal transmitter. It's quite powerful.",
"Comic_57b15efb8b574e1f96dd742c23f47cbf": "Unlike somebody, who is the president of an emerging construction company on the surface...",
"Comic_57d29764a8d340f0847ceb5b4786c7e3": "Then what are you *ing waiting for, Commander?!",
"Comic_57f7d64994f244eabaa7638428b5b3c8": "Along with the right multimedia devices, it could even aid intelligence operatives in hacking into high-level security systems.",
"Comic_57ff0a29a161463186ef73fcbbf2e40c": "What are you talking about? Huh?",
"Comic_581b1b76b0fb4b87ac349454f7cd3819": "\"Provide them assistance or guidance as needed. They're too involved to keep them out, but perhaps they can become our allies.\"",
"Comic_587a3b17f9cb4542a80d9c4bf0b6021e": "{M#No mistaking it, that's a bullet hole!}{F#No mistaking it, that's a bullet hole!}",
"Comic_589c2789ccf249648f9fc0c4573d633a": "I'm Nekomiya Mana, but you can call me Nekomata! I've got a commission for the Cunning Hares!",
"Comic_58cd469ebba640baaa2ef1024cdb6f38": "Hm?",
"Comic_590e295278c649e2a6554285680cfa01": "Nicole, the airship is almost here, and you still haven't finished packing...",
"Comic_59d3462dc9b44fc883e9a6ba02d06203": "Master, there is an incoming call from Billy. Allow me to connect you.",
"Comic_5a48370453e1491ba66facdc75f81a1c": "There's nothing he hates more than traitors. You can bet he's gonna come over here personally. We have to go catch them, otherwise we're all in for it!",
"Comic_5ad24c847dac4c6891fd99758ce0d94e": "Exactly! Right, I will soon be joining our technicians to take the train to the surveillance site in the blast zone.",
"Comic_5b0892d3358244598e82331f7477de82": "Suck it up. My shoes don't fit either.",
"Comic_5bcbfb139c754bf19f85cd5160fcd8a8": "Hm, there goes the timer again, we've already stayed in the Hollow four times the recommended amount.",
"Comic_5c11b9f5b67448f882debce11eaa8976": "Wahhhhhhhh!",
"Comic_5c21f7879ceb4da9bd2ecad71b2ac763": "Right. The tracks are gone, and even with the train, we can't get everyone out of the Hollow now!",
"Comic_5c37e9376b8647368c42dc4be7600e1e": "Don't make it sound like we're the bad guys!",
"Comic_5c8db4a93a7542f2aa1ed0fa7060de33": "And who are you exactly? You aren't worried about negotiating with us on your own?",
"Comic_5cc438060d2f400c8903ee1910e00da8": "—!!",
"Comic_5d0e5584e58848639a65e77fc0bf962a": "{M#Ha, it'd be nice if you just paid your bill.}{F#You can say what you want, you're not getting a discount!}",
"Comic_5d3b32b8c4054e03b32126a7d4b21aa5": "{M#The mysterious person who hacked into my system said the strongbox contained something like the Rosetta Data, something that could be used to get in and out of the Hollows.}{F#The mysterious person who hacked into my system said the strongbox contained something like the Rosetta Data, something that could be used to get in and out of the Hollows.}",
"Comic_5d3e7bd1c04d41118c0d8300dee3300e": "So, can you tell us the secret behind your reduced project costs?",
"Comic_5d59fdebd0cc48d09d538a0c64fae56e": "I hear you! I've barely been sitting on you for a minute. Stop complaining!",
"Comic_5dee32a99d6d4f1caf4f67e26ab20c4f": "Shut it!",
"Comic_5e1c6c7483ca4d3b98143d9a0e86082e": "Ahh, so... so you choose to resist!",
"Comic_5edf2fc68ba14a689d35c9aae8fc949c": "Hmm... for a trip to the bathroom, they sure are taking their time.",
"Comic_5f3f8ebc3aab402a943e61a4a623967a": "...Hey, you heard what Perlman just said, right?",
"Comic_5f73a08f4b404333b395ab805d1c9bc7": "You mean we can't get out—?!",
"Comic_60113a0f80e64fda975067299c626485": "I... Everything has been dealt with, so I'm not needed anymore...",
"Comic_6050dd4f0a2744e69dac72b66ed5355d": "We can't just sit back and do nothing while the remains are in danger.",
"Comic_6081862b3126489bbfb9c15249dd567f": "{M#Wait, this is—}{F#Wait, this is—}",
"Comic_60ed7769a6cc46769e4fe15da27aafe9": "Speaking of, why am I the only one who has to recite these cheesy-as-all-hell lines?",
"Comic_610b21a6274543b4bafd691c029a4f2a": "You see now, Zhu Yuan, it's good to be vigilant as a Public Security Officer, but the election is just around the corner.",
"Comic_6136442073ef404698f5bf0aba198bea": "Whoa, more enemies behind, too!",
"Comic_61442da8ae224ba4b3efe4c7dd60d2a3": "Mr. Anton from Belo—something Industries!",
"Comic_61503a367e5e48cfb02afb9d293d6fca": "How clever! The train itself has some resistance to corruption, so as long as we get them out of the Hollow quickly, they won't get affected! Meow!",
"Comic_6194775126bf4568a782e917cf7b44ed": "We've got trouble! Things just went down big time on the airship!",
"Comic_61a46dd08a5c4283ac09c4ce33ef9a15": "Nicole...!",
"Comic_61b8d3efb7c64cc4b640df61f498f556": "I... Ughhh... Destroy... Ughhh!",
"Comic_61e5d1b0e9144c09a799d26ade07f434": "Go, Proxy!",
"Comic_626d28eaa2bc43b8af0548353450f51d": "{M#Little soon to be celebrating, Nicole. We still have a serious issue to solve...}{F#I hate to spoil your fun... But it's a little soon to be celebrating! Nicole, could you calm down and listen...}",
"Comic_62ec70500bea44d4bbe3db4cf09b4dd5": "Yes, but uh... some of its parts might have been corrupted. We'll hand over a detailed repair report later, haha...",
"Comic_630fb6e7046b45e1b06c20408276d22a": "Ms. Sarah, reports show a successful blast.",
"Comic_637b0b75ba4c4e8684ed052a5a95ba14": "Are they in some kind of trouble on the outside?",
"Comic_637ef2f8e9af42fa90b5707e31487166": "I don't give a *! Listen here, you Red Fang *s!",
"Comic_63ad57823200493892af6991c3c7c9a9": "Huh? So it was just an Ethereal...?",
"Comic_63d01abda1c74488b7f021ef0dd8c4cc": "I was going to ask what you're doing, sneaking around alone. Didn't you hear the announcement, requesting everyone to the station to make a statement?",
"Comic_640c337d4bf14216bb1c005968fce79b": "I hear the calling from my mentor Khors! I can't fail him!",
"Comic_64101fe1bbfb40c6b84dce84c2fda030": "As things stand, Billy's proposal is quite feasible.",
"Comic_6430a24e52c644288f0df3ac6bce1f75": "Ow ow ow... I almost got a concussion. I didn't expect to get out of the Hollow like this...",
"Comic_6438abaf276b48f88caffa750d4edc8a": "I'm sure the judge wouldn't entertain such baseless fantasies, Mr. Perlman.",
"Comic_64ac5fda0f6b4819bccf42aa1737735b": "I want to file a complaint!",
"Comic_64dee5dcd2c64b61b2da39b9be8fc7d2": "—?",
"Comic_652cd57497eb48c5b52304ab9d757990": "There's a window! Boss, we can get out this way!",
"Comic_654af31ce10d4122b6c1c3ab71e0e2df": "Well, Belobog Industries is a respected competitor we can learn from. I'm sure they'll do better next time.",
"Comic_6557eecfe5bb4170a427a2a17fb1f17c": "You want me to pretend like nothing happened?",
"Comic_659e24df6a7745f19c6ccd2ada54d52b": "...",
"Comic_65daa2a4ad37486383e5a5559dc1951a": "The slick colors, the handsome lines... yes, that's the prototype!",
"Comic_661921ba951d4e76a6e2fd7c42c5ce76": "...Good work, Jane. When the time's right, we'll see if there's a spot for you as a trusted bodyguard.",
"Comic_6669ee740d62445fad78011016f251c2": "How long it's been since I heard his name.",
"Comic_66c24bcdb7a6418aab210700ccd0c921": "...*cough* I'm a father... How could I let something that threatens... my daughter's life... go free...",
"Comic_66f43b28830d4c5aa29f45d90289bd59": "But with that...",
"Comic_6736711c559a4a3ab26be51b382198ea": "Ok, Boss... It's your call to make. Whatever you decide, we'll follow your orders.",
"Comic_676df07c1bbb4f0a951c5a3369f7211c": "When you call out that name, it'll accomplish whatever you need it to!",
"Comic_678fb1c39c554fe7873bffc08a6ab296": "No way! Absolutely not! If they get out, they'll talk to the press, and Vision and I will be done for!",
"Comic_67c5cc8efbb64ca7bef5b4f3fb450f53": "...",
"Comic_67dce2c34b814b3fac22b40f6f77bafc": "Ow... My nose...!",
"Comic_67f5c9e948394576941a4b294975cb63": "I'm not kidding...",
"Comic_67f8e974ab134bb0a8a6e1ad37ad2a7c": "You're not here to ambush me? You... You're not with the Red Fang Gang?",
"Comic_67fce82d30c848689c98435610781e0b": "Eh? Nicole, what's wrong?",
"Comic_6852649b0bd04a8da2f0950e23de4e94": "Timetables, route maps... They even have hardware diagrams of the integrated control system.",
"Comic_6951a2f0a1c645daa17f6545c8977182": "Ooops, forgot to introduce myself. I'm Nekomiya Mana, but you can call me Nekomata.",
"Comic_698816e101a84d2ca48f60afccfcdfed": "Falcon 4 to Commander. We've arrived at the source of the light and found the Red Fang Gang.",
"Comic_69c5d7ac55d647a6878968c8c51f9c26": "Leon? When did you sit down with the kids? Get back to the host table!",
"Comic_69ca698506cc4bc3ba602e93320a7e4d": "Because my performance is impeccable, and so I need no extra training. You, on the other hand, have slipped up thrice already.",
"Comic_69e23daea0084336a060a0b8004131c4": "It's too late, Ether Crystals are forming all over his body, he's already—",
"Comic_6a4c2961dcfb47c887ce6c1992ab92e9": "You finally caught up.",
"Comic_6a7627a536d94695a8cce1b49b683600": "Ew... Why do I feel embarrassed watching myself act cute...!",
"Comic_6aa3e3e44b0e4eab85d9448aa65d828a": "Our special correspondent tried to contact those involved at Belobog, but was unable to conduct an interview.",
"Comic_6aeb21e993994b278b7ad2116c794c4e": "Tch, this mission is such a pain, having to dress like this...",
"Comic_6b57f2e3f270418b901a656727f68d6c": "By the rules, we're not supposed to come here without the boss' approval.",
"Comic_6b7102ca123c4998924ee00c24f58fae": "Listen up! Leave the chase to me, you'll only slow things down. Everybody just wait for the boss at the transfer station.",
"Comic_6ba8cb54ac2a45b6b978d122a078ec07": "{M#But I have to warn you, this is a gamble. I'm not sure what the consequences of forcefully accessing the data might be...}{F#But I don't know exactly what's stored inside. I'm not sure what the consequences of forcefully accessing the data might be...}",
"Comic_6bf2d5a03f2e46619b7a0bccbfecbf4b": "Mmph——!",
"Comic_6bf4d8253f844f93bc569e1fe1a503fe": "Mr. Lycaon...",
"Comic_6c3595462522446c8087cd030be01bbd": "W—Wait? Argh!",
"Comic_6c7565005f0f45bcb796ef0da8674138": "It'll be able to understand your commands and endure all the Hollow's dangers!",
"Comic_6cb1180acb16453785e506d30e768594": "You'll be leading this operation. Remember, we cannot afford any failures.",
"Comic_6cf1629af1b445fe92c4a735cd4cace3": "Get them! Don't let 'em escape! Avenge the boss!",
"Comic_6d1b5944cbb94e8eb70af74df1e22171": "Well then, let's work on a rescue plan.",
"Comic_6d64ade43ed74c4a9c7621791bee4a24": "Ahem, no need to, I'm already here.",
"Comic_6dcb5880e92342a4801d26841c2087e7": "Let's prepare for combat!",
"Comic_6df51cfc474c47b99a7a3447fe737d19": "We'll just say she didn't survive the Ether corruption.",
"Comic_6e08f9994a4840758b0745ce9bd815d5": "I'm not sure why, but something feels different about this Bangboo. It looks unusually clever, almost cunning...",
"Comic_6e3607c74f4e488b9499fd21baeb6fa6": "It matters not.",
"Comic_6e66ccad2be2405498fc2f7db8b0848d": "Y'know what I think? I think she didn't go on to middle school 'cause...",
"Comic_6f208f465aaf440a96fbc699bc6554ba": "Absolutely. I don't remember seeing anything with such unique traits in the records.",
"Comic_6f220ee0f529403da135d04962e07bed": "...",
"Comic_6f57754325de4771b344c2ca315f4260": "Stand down! Do you hear me? Stand down! If I'm harmed, the corporation will hold you all responsible!",
"Comic_6f62316af6074935b74b125dccb81d54": "Ugh!",
"Comic_6f87fd75d4014589aa758a9ed6848d0d": "Huh? What's this...? Toilet paper?",
"Comic_6fb74f3392214471a66e0180ea3878b9": "Eek! Wh—Who's there?!",
"Comic_6fbcac4fbb55430698590db997fefac2": "Slow down Anby. What are you gonna do?",
"Comic_6fe61026b5d143cf8001f4501d14be16": "Don't be silly, Anby. The Cunning Hares are first-class, I'll have you know!",
"Comic_700e601133b4492294f392d55857bb85": "I get it now. That phone call right before he left, it was just so weird!",
"Comic_70526135b1fe4ae9b3ff07df7f74a092": "Not only did you save the kid, you even stayed — without a single complaint — after hearing of Vision's plan.",
"Comic_70560f1bf5354d92b6f6a6896758f852": "Then everyone on the ship passed out, including the pilot! I was saved by my air intake malfunction...",
"Comic_70811d1e517b44028d02d1f60abb1c86": "Okay, that's everything... Nicole told me they'd stay in the construction area collecting victims' signatures and monitoring Vision's movements.",
"Comic_7096ae40aed84c2485a0a3b94271422f": "{M#Wait, what's going on...}{F#Wait, what's going on...}",
"Comic_70ab5215fe914d4a86c7610471569cce": "And now that I know Silver's death wasn't your fault, I have no reason to want revenge.",
"Comic_70d23fccd42347fba931cadeeff27feb": "Wait! Is that a flashbang?",
"Comic_70e4a758ab81475ba593dc1286f24435": "Welcome back. We're now live as the last Vision Corporation train is about to depart and travel through the Dead End Hollow!",
"Comic_70f5a5d2ddc24a328f8eb6934f428cbb": "That liar...",
"Comic_718a49c2d2b04799b28d34ffe0043a53": "Bring the suspect over. Get my good side when you take the picture. I need it for the headlines tomorrow...",
"Comic_724a78f2423f44c9a2d250fabf4f75f4": "Enough! Do you have any idea how dangerous it is to go running around in a Hollow?",
"Comic_72713489c26d47609da94f7a03499e65": "Jane... I never thought you'd dare to take out Razor!",
"Comic_728f44c1d8c44b089da0ca685bb83ae5": "Meow!",
"Comic_72a4667c04f444ce8fad5a721e3958de": "Slippery?",
"Comic_72cca1957e3642fcac9a380f3751c3fa": "S—Sacrifice? Wise, did he just say \"sacrifice\"?",
"Comic_72e495efbf344656aa7e3163ac7bbebd": "Okay, okay, I won't move. Take it easy, you two. Breathe in, breathe out~",
"Comic_73927943713d4b6c914ae267868047b9": "Long live the Lions!",
"Comic_73f5ccf7b4aa4894a54009e7c8b09456": "It's snack time! We've got pineapple buns today!",
"Comic_74017645fed14d13aa33de2c53c8f547": "Er... actually, \"cubs\" isn't completely accurate... I certainly didn't think of Razor as a father figure...",
"Comic_74061471c0fd418b823d8f80320279de": "Ah? Wait a sec!",
"Comic_744dc1099ead4ee2bcc3a76f550fd643": "Come on — Koleda, stop it!",
"Comic_749b2b82ffaf405aa6d2117d3d1479e0": "Public Security will likely take Perlman back and then reopen the trial.",
"Comic_74ac7d93bd9d4839bbd9fa4dd2351e7b": "We were ambushed by PubSec... They were fast and precise. It all happened suddenly, things got messy real quick.",
"Comic_74f2fd4259e048bfb0d30c971c6b35f3": "Dad, it's so late, where are you going?",
"Comic_750d8450de10441191d76f69d55da95c": "Dad... You idiot...",
"Comic_75536a90bdf147208e663ae15bdfaf07": "What are you talking about! No, the hostages... the hostages all gone!",
"Comic_756576d6154c4eda815733ef53d400de": "Nekomata knew one of them, right? And besides, the Ballet Twins belongs to their master, so the Proxy shouldn't be in any danger!",
"Comic_759f21dd7e424772bd21fc02410253b3": "Hey, now isn't the time to be laughing!",
"Comic_75b94a51db514334bb7024f178bd4e54": "I don't care what it takes, just stop this thing at once—",
"Comic_75dc5b6ef6144ebc8d644ed26b98e7b8": "Every building can only give one hug in its lifetime. He gave his to you, and he even drove off the Ethereals.",
"Comic_75eb88d9751e4c4ab430d975f3d47f3f": "I deeply regret the loss of any \"non-existent residents\" in the blast zone—",
"Comic_7607edb5affd4bd5a5a63db3f045b33d": "Th—Thanks! Punishing evil and upholding justice is... the mission of the Cunning Hares! Ha, ahahaha...",
"Comic_7630c51fe29d48ca80571807d39d830d": "My new name is, Man of Iron, Brave One, Sparkling Engine, Hans.",
"Comic_763be4376199407e945c9c1ac7cac6b6": "What a gentle building. You have good taste.",
"Comic_7682657f73684dd8b1c8c7d69eb1d0a4": "{M#Don't worry, you're safe. We're friends of Nicole. We're here to save you!}{F#Don't worry, you're safe. We're friends of Nicole. We're here to save you!}",
"Comic_76c2b54076c54a4a96aa52c4e534e361": "Huh? M—My share? What share?",
"Comic_76e11ea706cd407a87be08f1a8245695": "Oh dear, leaving so soon, dear guests?",
"Comic_774c645ef43a4f168c6ebf7dd90be2ff": "Despite the cost, Vision has ordered a large quantity of high purity industrial Ether explosives for this operation.",
"Comic_77be06d8de83470488e06efaaa0d9205": "On second thought, this area is about to be demolished, so the residents should've been evacuated. How did a kid get in?",
"Comic_77e7178a36614232b290734bdd88f888": "Reporting! All suspects have surrendered. No casualties among the residents!",
"Comic_7839cbae24504d1393de969a4ef9b937": "On the TV screen, the Cunning Hares' game of lost and found continues...",
"Comic_7873d8d45abb4d469c0937a16507b0a2": "Hmm...?",
"Comic_79307090fe3841fdae4f16bfadb460b4": "The target of our operation is the Mountain Lions, a militant group that believes in brutality and is known for its involvement in violent crimes.",
"Comic_79384ba61e5342d28963f2858d6af9a2": "...Show us the money first!",
"Comic_79648c6b1cac43ababe1b0722cd0bd2e": "Of course not! That's just how cat people talk! ...Meow!",
"Comic_797b9a6f864d4de6bdb876973ab5b8a7": "Warning! The planned route has been disconnected.",
"Comic_7a17bf8464934df49c8c6813736c5d6e": "Ugh—!",
"Comic_7a2978d5dffc4022ac644a1f0488e6ab": "Woah, barely missed me!",
"Comic_7a4f93f8f89540869521ec7dd7157417": "Er... Jane, I think that's enough.",
"Comic_7a65dd4c4e2e436996aae240f10ca6c1": "That's right. I said I would negotiate, so I brought the proper bargaining chips.",
"Comic_7aba835aa37040bc90d382a368124c70": "Yeah, after all, my dad didn't even go to jail.",
"Comic_7adc7505c0874614a278fcfc54c9c73e": "No. I wasn't laughing at you. I happened to find it... during the fighting.",
"Comic_7ade08f4fe78482cb4edbc33199ca67b": "I knew there was something off about you, right from the—",
"Comic_7ae609cddcde449da25168e41dc99ae3": "Ah!",
"Comic_7b0c341c3fa840f38cf4e3acb4f1692b": "Code name: Operation Hooked...",
"Comic_7b4d802d9ce34dab9f15138521786159": "Please, legendary Proxy Phaethon!",
"Comic_7bb4a70b3b0a4da99f3975dc1257ae05": "Anything you say can and will be used against you in a court of law.",
"Comic_7bc9aa9cf5314561bb378375cb948561": "I knew it! Here you go, take this. My mom always taught me to keep a spare roll on me!",
"Comic_7bffa88c60004097a3e80c141c79d787": "Hahaha, good question, young man!",
"Comic_7cd49b29910b492db2422ccb3c39f939": "You damn brats... Just you wait!",
"Comic_7cd77125252e4f169c9a6c076b6ba1c5": "So many messages... and they're all blank?",
"Comic_7cd836f8c2de4b0a980a40133d301803": "You mean the muscle relaxants? We have lowered the dosage before stopping it completely, just like you ordered.",
"Comic_7d02069949a74b3eafee7dd9b40325c2": "But with all those bullet holes in the cockpit, something terrible must've happened.",
"Comic_7d28f668fb75477f9aabc48d2d7b4a4b": "I know! It's just a metaphor, get it?!",
"Comic_7d2fac01cb8a44ba9688b0d2fda8e454": "The best of any shows~?",
"Comic_7d6459cf5ac14286be1dd00c16142019": "I'm going back with you!",
"Comic_7d94d4af7a94421a997f181c6e558a6d": "They've brought the media... We've lost control of the area!",
"Comic_7ed6cfc29b8f486783ca4a54ba5f1a0e": "Hmm... Didn't see this coming...",
"Comic_7eed00e123964772ae2c3f2bbae109ba": "Of course it is. They had people steal from my territory, so I have to teach them a lesson!",
"Comic_7f3423b042024a5fbe419b262772f225": "Yeah. The bathroom's out of toilet paper... right?",
"Comic_7f66d0f3a92a4ff8b851b83906fea9ba": "Crystal clear, sir!",
"Comic_7f7329086dc2451fb7263330bcd11926": "{M#I promised to get you out, so that's what I'll do.}{F#I promised to get you out, so that's what I'll do!}",
"Comic_801badd4f88e43cdaad65f5612da56f1": "W—What's that? What's going on?",
"Comic_804c96e334f948ff9719f5cc8a77c2b9": "Inspector Bringer's car has arrived!",
"Comic_805da28d1f994df6a8dc93e91f7c79b2": "Then let me ask you. Winning the bid at such a low cost and killing all those people... Is the construction project really that important to Vision?",
"Comic_80958e6cc53943fa8e416fba98f0ddd2": "You said it yourself — an officer needs to be sure they're doing the right thing.",
"Comic_80bd1261380743eea7503b34b822edec": "Ah, I get it...so these are \"delusions of grandeur\"...",
"Comic_81558456363144ceb0eee4a02bc87fae": "Why are you wandering around that monster's territory? If I hadn't led you here, you'd have walked right into it!",
"Comic_815f2904c0d1427d9b8211f48cbba2e3": "I shall never compromise in my fight against evil. I shall never back down in my goal to uplift the downtrodden.",
"Comic_81897c02e8cc4f70b993f79a926b6ac2": "You should head back. Leave this to me — I've got a Carrot. See you later at the store!",
"Comic_81980b5fff9647dc86d39494a1a2d99a": "Pick the biggest gun and rain down JUSTICE!!!",
"Comic_81a1029dcdda47ecbb64808cac171001": "D—Director Perlman, Sir, don't worry, I've blown up the only railroad route leading to New Eridu. They can't get out...",
"Comic_81be410fdb0647eab9bea29213cccfeb": "I just checked, the prototype. The external memory unit in its logic core is intact.",
"Comic_81f7d2eb1f4f4abea22314bc79a57874": "What Mr. Perlman means is, there's no question of improper cost reduction relating to Vision Corporation. We welcome the scrutiny of all citizens.",
"Comic_81f9a367e386481b9dfe4c199f791897": "I'm reporting to you live from the helicopter pad atop of Janus Quarter's Security Bureau.",
"Comic_821ac4f2f4d947589e2ea6170042b3e4": "There's not enough time to finish watching! We have to come up with a way to stop the explosives! Otherwise, Nicole's going to be blown to bits...",
"Comic_823b18f95a5d44b9b90d18b81fa155d7": "I need to get going. I'll leave the seminar to you.",
"Comic_8254c2c92cd74f2289f89409663b72c2": "You... Why are you helping me?",
"Comic_827c6922db2b4e42b34273801edbe50d": "...I told you... Pretend you know nothing... and we'd all be fine!",
"Comic_82939556845c47928ab014b0914ac40c": "What? You mean all those \"meows\" you add when you talk are an act?",
"Comic_82aa5bc98da9401d89e708c1d2127ab8": "I know I'm... *cough* not gonna make it... so just, tell me — the monster in the monument... what IS it?",
"Comic_82b3357a68644bd58920f50b8d2d71bb": "Maybe they ran out of paper?",
"Comic_82d0cee62b8d494dbae4c22386bcf76d": "Don't be discouraged. Your sibling liked your appearance. I believe \"tiny and cute\" was how they described you.",
"Comic_82f403e737164169ba2bf5760d0d52c6": "No, saving Miss Rain and the airship is more important.",
"Comic_83e8ea48922d482db3dde6ca412fd05d": "Nicole...",
"Comic_83f9856e0d2f4fa5a73777dd8473715a": "If you keep making a scene you'll attract Ethereals!",
"Comic_8400ff2e94e24c628e380fe63177f8f3": "The screen flickers into action as the video sent by the mysterious hacker begins to play. Three familiar figures come into view...",
"Comic_841a069ee0874d178ab52a06425946ad": "Catch him, then recover the strongbox.",
"Comic_84cb32fec5ae4ed88f5ab4655548c24e": "Of course not!",
"Comic_8505907ce6324795b3acd7db3a16590f": "It does sound superior!",
"Comic_853715ea13d74d03abeca882abba3f4d": "No, it's not that... Look in front of you.",
"Comic_85399bb44def484f8b5cf5876cc3eda3": "Uh... Oh!!! You're like, a real expert!",
"Comic_8561751b0edd4e2ea225b46806716db5": "{M#Phaethon is ready to help whenever you need it, Koleda.}{F#Phaethon is ready to help whenever you need it, Koleda.}",
"Comic_85639cfe64ed413ca157d2a44366b602": "Not just Public Security, Belobog Industries is here too!",
"Comic_85671f3822e74fc8ba34958b9cc7aee4": "Not to mention the fact, your technical advisor and personal secretary, Sarah, never existed in the first place.",
"Comic_856980017d354836bfa14f36a3691bf1": "What? You've found the Red Fang *ers?",
"Comic_857e65f624ba4db5aab9d91473d146e5": "Sorry, but it's your own fault for knowing too much.",
"Comic_862de6edd67846e79217d2cc378c1bcb": "These are dangerous dudes... Uh... I mean criminals. Particularly their leader, Miguel Silver. Everyone should remain vigilant!",
"Comic_863d959008ab4910a11619675f6656e1": "I want to go with you!",
"Comic_86fa4c7c47864c55a3f0f12fb0f8f7df": "Strange. Ever since we entered the Hollow, it's like the Proxy hasn't been leading us.",
"Comic_8714f5312d5a46e88c01305f26cabf15": "Ahh! Th—There's... no such thing as g—g—ghosts! And don't do movie promos at a time like this!",
"Comic_871f768f9dc74af8a05f9d29c34b199e": "Damn, I knew it wouldn't be that easy. This window is—",
"Comic_87a52e8ba3514e268433fe71db39cf32": "Grace! Now's our chance!",
"Comic_87c32cf7902a4d88a9b6a3ee506b3531": "I'm s—sorry!",
"Comic_87c685006ab4489e9e6058653408364f": "Really... Then they shouldn't be so slow.",
"Comic_87d1d49800bc4e7895815c414447b0f6": "That impact just now... It cut through the load-bearing wall...",
"Comic_87d565ad306c4fdf808740a9ccfc318a": "...And the medication?",
"Comic_87f5908829694f099df8bd2a9185f45c": "The Red Fang Gang used to have ideals. They all wanted to protect their home.",
"Comic_880039a7693d4a31a80d0d04725bd48f": "What's going on? Why is he... mentioning that name...",
"Comic_882f37c1f30d4538b570891a76e983f9": "Looks like... I underestimated... *cough*",
"Comic_8857b3f4014e48359f1f5b3179aeead5": "What is it, President?",
"Comic_8875d9737042431f841193e1992b143f": "{M#As long as the residents get to the station platform in advance, we can have everyone out of the blast zone in minutes.}{F#As long as the residents get to the station platform in advance, we can have everyone out of the blast zone in minutes.}",
"Comic_88a12eb7c035490381f0c0030442b3c7": "W—What do you mean?",
"Comic_88b7fbddeb8441e7aef7f20da9217b2f": "What? You think you're the big boss man now that Razor isn't around any more?",
"Comic_88cbc89c7f20421a8fb4b48456ee087c": "Right, right, there's something else I need to tell you all.",
"Comic_88cd0ba8d29a4f5a936bc1e3a0a6039b": "Let me take a closer look at it.",
"Comic_88d21691eb4842b7916d094362968697": "Took the words right out of my mouth, Koleda...",
"Comic_89326e16220143f7a3f357b31e4e937b": "Dead End Hollow, in a tunnel—",
"Comic_896fd27ce6ad46ef858981373e8ed766": "You want to talk about safety? Vision is a corrupt company that wanted to hurt civilians to cut costs!",
"Comic_898d0a0b94a143f59d3397ec0b5df9cb": "I even printed off some flyers about us to pass around to potential clients out in the gallery!",
"Comic_8999439f4c35442c910df40b9de6b88c": "*sigh* If possible, I'd like to solve this peacefully...",
"Comic_89cf2d5925e3404e91aed2445318df07": "The rules are made to be followed. So why did you break them?",
"Comic_89df870d8ab145cf8902d186bd0f9d19": "I'm the Enlightened Sinner. I cometh to stabilize the seal and guard this place on my mentor's charge. Thou shalt leave at once!",
"Comic_8a980fd31f594b59aefd5135e28568f6": "Speculation: Their video rental is about to expire, or they are plotting against the store.",
"Comic_8ad135eeb9864eae9218acdb450195b4": "Ack—!",
"Comic_8afdefb8bd414fbcabd561e4605a7476": "No matter how disappointed I was in the Red Fang Gang... Silver took me in. The Red Fang Gang was the closest I ever had to a family.",
"Comic_8b4ced753f5f4904845de9c2dacb7a5f": "Aha! I knew a guy like Khors would never do something like running away with company funds!",
"Comic_8b5591e86352490d83853c581192ebcb": "Right... Then? it's crunch time.",
"Comic_8b5c75d4dd8640609bc387e8d191ecfa": "It's \"loyalty to justice.\"",
"Comic_8bd518a8452745a9b79e619bc820df37": "Well, that'll take a whole lot of money.",
"Comic_8be2b528630d418aba35184006ab8605": "Definitive proof.",
"Comic_8be58e4ef3254945a0157d9fb659119f": "*heavy breaths*",
"Comic_8c301220db8a4671b790c6ea0ba94bb3": "Won't be long now until we plunge straight in!",
"Comic_8c546386952d42678da438dd998e9a46": "Protect the Proxy!",
"Comic_8cc9a74eb86b472aab303b2c64f24b4e": "The bandit leader, Nekomiya Mana, captured by the Vision Corporation. How's that? Sound good to you?",
"Comic_8d4e2223a1094f52bd145d856426b9d7": "That's right, I lied to you. I'm not the Red Fang Gang's enemy, but one of the orphans who used to live near Canvas Street that they adopted.",
"Comic_8d51af327f5646c1919ec8fcf9c1e41e": "Don't you remember? Public Security's policy? If you report a Proxy, they may expunge your record...",
"Comic_8d9242614cfc4ad687c974ce725f3c9c": "...Euggghhh — I can't take it anymore!",
"Comic_8dc251a72c18414296da8041a459e566": "Of course... It's the Investigators.",
"Comic_8df03a9b9ddb4d4da6f93f4232b4abe0": "Really? Is that it?",
"Comic_8e45b243df0841c6b59d36fc244d0ba4": "Wha—?!",
"Comic_8eef26b14afe409bbb6d8557d4c153d5": "Yep, looks like Ether corruption. This mutation is so intense, I don't think this guy has any Ether aptitude at all.",
"Comic_8f08728b162c418da050748a6a88965f": "Wahh!",
"Comic_8f68c7ab03aa45d0a408384f651b7bf6": "Yeah! A hit!",
"Comic_8f9ff9dc199e428daea88200573f0358": "You have the right to remain silent. ",
"Comic_8fb316202d9a41b8b8de9f45eaf78584": "Ha! Still actin' smug even though it's the end now, huh? You'll regret hurting the boss—",
"Comic_8ff0ce4697df485a8c43ba98fba3abc4": "...",
"Comic_901e236558514d93b82175865bc698d9": "Wahhh—!",
"Comic_9048f7590da547f183b8b9f8cd4480fe": "You are correct, officer Seth.",
"Comic_909a1545686749d0a82b0bd1958abd4f": "Earlier today, you all ended up deep in the Hollow after the Bangboo with your carrot malfunctioned.",
"Comic_9117516478ff4d89910c558da628499a": "Nicole, what's going on? Who's that message from just now?",
"Comic_911e1aa9901d4883b7b2748799724e24": "Don't let that sewer rat toy with you anymore. We've got them surrounded! Get 'em!",
"Comic_915de08169744659bc8d66a256395d7f": "Sarah! You've got some nerve to show your face after the trouble you caused!",
"Comic_91649b40edcb468790bb242e152c3f2f": "I'm the one who tried to get you killed, right?",
"Comic_916d26019e68492383684b42a74dc94d": "We're planning to send a small, elite squad for a surgical strike against their core forces, with the goal of crippling the Mountain Lion Gang.",
"Comic_9175533d145e428cb2f83717e02dfcbd": "And those same people mentioned the word \"Sacrifice.\"",
"Comic_9180ec87828b493587e776f044681c14": "She's even taller than my neighbor, and my neighbor's already eleven!",
"Comic_91989f2082564600ad95a3c6b19ee05f": "Ben, Anton, you guys go take a look around the monument. I'll take Grace and the Proxy to take a look at the cockpit!",
"Comic_91d2bfae288243cf811c6d68989bf192": "Right. In saving all the residents, we'll inevitably come to blows with the Vision Corporation.",
"Comic_91e6781c76ff4d3f859e582bbcd93d61": "What about me?",
"Comic_92ba2dcb3a184ec78e04a29b271dcbfb": "Not the Ethereals. There's a Hollow Investigation Squad, up ahead.",
"Comic_92c3d3b136094e47b8db2e62332d3f46": "\"Worshipping an undeserving deity is sycophancy; failure to act when action is needed shows a lack of courage...\"",
"Comic_92fd0776a477481ea490aef28cd8be57": "It's just a customer, I'll go get the door.",
"Comic_933af69933734864828b2ac193de250a": "Really, I'm not lying! Nicole and everyone else in the blast zone are in grave danger!",
"Comic_939f964c404e42bf8218b41748def94d": "These two idiots got taken out.",
"Comic_93b1b077c315439b8bec991b78ce5971": "{M#We owe you big time, Lycaon.}{F#We owe you big time, Lycaon.}",
"Comic_93dcd69a906545afb57e4a7352acbf37": "That's exactly what you said a second ago...",
"Comic_94184184f92f4922afc887ba2730a013": "Should we pursue, Sir Lycaon?",
"Comic_941880e8696245f7ae2ca2ad9cc0e290": "Unlimited mackerel? Then I'll have to think about it!",
"Comic_94842929e52a4ad9bdc62e8c08635b95": "Loading audio. Please wait...",
"Comic_9515cb3ee6664c73a8195a37187282c5": "Hey!",
"Comic_954bcb3b44b344c08ebdb02a220984f8": "Ethereals!",
"Comic_95593de0aa294f2f974f19c4374bc651": "Hehe. Is suddenly getting all sad and emotional a grown-up thing, too?",
"Comic_9563ca45120444439ae3f60b7ea7e8ed": "All you talk about is the boss and follow him around like a little lap dog.",
"Comic_95e9e121e9ff43bb9dbbf84f467e51db": "We were very careful to avoid any Ethereals, and finally managed to transport most of the explosives to the demolition zone!",
"Comic_963cf28a029a4ffaa217580162d27e1f": "Yeah, the amount is the same as what disappeared from the company's accounts, and it matches the time of Khors' disappearance.",
"Comic_969de26cd9ec43f4a35541212985d80d": "...!",
"Comic_96ba9d43bcd2440cbfff6e7a73b8336d": "...Ughhh— Destroy... Can't... take... Ughhh!",
"Comic_97764c9ac03a43438685f35a73858e11": "{M#Yes...}{F#Yeah, I do!}",
"Comic_97cf7395b4304fcdba99e8c4c583ba0a": "N—Nothing.",
"Comic_97ea978a12f9406a837f0e979450b05b": "Maybe I should be asking YOU that question.",
"Comic_97ec1d57269d4c74913cec162d542973": "Keep your eyes closed, kiddo!",
"Comic_980c4ba9cda64775acb17f99dca2e1f4": "{M#But with how much time has passed, it's impossible to tell if anyone was shot.}{F#But with how much time has passed, it's impossible to tell if anyone was shot.}",
"Comic_9876e8db8bee4e3585b8868bddf2c29e": "In the Cretan Hollow, at the old metro Transfer Station...",
"Comic_98d2affca8eb40a093c3a7178e0c21c6": "If you don't get in contact soon, you can forget about me paying my bill!",
"Comic_98e249f1b41e4fbbb11fe98399fb8f0b": "Whoa...!",
"Comic_98e4e386fb1d403bbc311d09df626b39": "Huh?",
"Comic_98ecee4b011c45da8a4c5b2a58189fdd": "I'm a real bro, and these mundane tasks you've been handing me don't appeal to me whatsoever!",
"Comic_98f58b7def434c4d8a197eb90bbf5da3": "How 'bout it? ",
"Comic_998366a6e7c54eb6b1510b7a550fa587": "{M#Wow, I'm surprised you'd even know about this sort of thing. What kind of work do you usually do?}{F#Wow, I'm surprised you'd know about this sort of thing. What kind of work do you usually do?}",
"Comic_998cf11bf75d4d17ae680eb3a7c98fab": "—?!",
"Comic_99a2018135f541d88a8978740a56ff0a": "...Here, halfsies, i—if you want it...",
"Comic_9a0ac480a19f4d4b89111273e12afa98": "If I get taken back to Public Security, I doubt I'll even make it through the night...",
"Comic_9aefd28b43ff4f5ab1eddc788c5eb087": "...",
"Comic_9af171b8a7284af8beec6dd0b9aa1064": "I want to be someone who protects people!",
"Comic_9b9c41f3f74a435aa22e06c463823e22": "Uh-oh, the fighting attracted some Ethereals.",
"Comic_9bd7703b01dc42928a28fa61f598374b": "So I have a very important task for you...",
"Comic_9bf2c530c76b4bd69a138cac6cf48423": "Yeah, boss! We even snagged an officer as a bonus, look!",
"Comic_9bfeedb0895248358e7b23176113e41d": "Hm?",
"Comic_9c661de74c48411db9fbf4bdfc65e917": "Inspector, the crime scene is just up ahead!",
"Comic_9c760088c9a94b6783062d1ce018b6d6": "Besides, we have a relationship with Phaethon. Those guys — they're completely new — nothing to worry about.",
"Comic_9c89bf8166254d319312bc02d23a7b56": "...",
"Comic_9cca4f1588394b4b9d5dc02c4dcdf012": "You... You plan to use the train to transport the residents?",
"Comic_9ce79c4d0e54497b9f4e9a3b477c7ebb": "Boss, we're saved! They're from the Investigative Association. They have a Carrot!",
"Comic_9cff0eb20da9495e9c4b4e758e5cb3cb": "But why is it in that bizarre position?",
"Comic_9d6c2e1f8e1e492aac4d0419affc15bb": "You can make fun of me all you want after you help me deal with this crisis.",
"Comic_9d9cdaf4923a42f6aca54160e9c0c8b0": "Thanks to this, Belobog is able to effectively use the old metro infrastructure in the Hollow without explosives or demolition.",
"Comic_9daaa853b52c47a1a4a0793f4edbad4f": "Hmph, they took the hostage back, but they can't save the airship now.",
"Comic_9de047c42fc64f3e8d1d0578790439ae": "Alright, cut it out.",
"Comic_9df78b208f3347339f51439863e577bc": "Boss?",
"Comic_9e2d6ff153884c259cfd7c54f1030599": "Look at this!",
"Comic_9e3a61054552463e980960b61c078089": "{M#What was that?}{F#What was that?}",
"Comic_9eb1535e21444db88c0bb981ef15f12d": "She couldn't have gone far! Go after her!",
"Comic_9eebf16489a54620b33c70d228fb889b": "!",
"Comic_9fe931d02882435ab9a3417729099cb6": "Compared to us, seems like pineapple buns are more important to Koleda~",
"Comic_a006857f004f4b158e31c65c15022ef6": "Okay buddy, wait a sec! Time out!",
"Comic_a027e7b16d19409ea932d3cc1b765803": "Ah! They're coming out! They're coming out!",
"Comic_a059d36f2e204727a9c94723d808aeac": "In any case, I want far more than just this.",
"Comic_a079426ba09343c8aacdb397129c3121": "Sh—She's like a different person!",
"Comic_a095aa48d6b745aca71f1966629d6a47": "Easy! Leave it to me!",
"Comic_a09bc3fd169f42c79fb9fe8381a337b9": "Vision has the blood of innocent civilians on its hands!",
"Comic_a0b5587ebcae4f89915221ff7a705c20": "You said you didn't wanna go to the Starlight Knight restaurant, so Billy won't pay for us. And Nicole says she wants a decent meal, so we'll have to split the bill.",
"Comic_a0bbb6e7e4e247d1a4c0cc53c492d4ad": "Will, as is typical, travel to New Eridu Supreme Court a day early to await trial in the special court-of-law airship.",
"Comic_a0cf024ac2a440dbaace55b8dca64cd6": "...Daddy...",
"Comic_a0df2d4825124827a94fb692a352c75c": "Attorneys! Always running so slowly!",
"Comic_a0ed563ffbc64565855f4a5bfe56f299": "What's going on here?!",
"Comic_a1018de73e954fd3ab24e5fdca0d376c": "...",
"Comic_a11ebb2f9c5445679d7e6b15448d5891": "The Cunning Hares' entire savings are in this briefcase. I'll give you half if you pretend you didn't see me today. How 'bout it?",
"Comic_a1411ef9407f451bb17bc71351aa7239": "Take care guys!",
"Comic_a1bf6494a3664aa9972d74b8a1f0640b": "Hey, where's my suit for court? Did the suitcase come?",
"Comic_a2b2bb491d2149a1a3348d2171a0a511": "Right. I feel better now. Let's get going.",
"Comic_a3083de6bf684efc95d6771d1f84c4b3": "I told you not to use that cheap black market junk!",
"Comic_a3204d83244b42b797a688b6f7ea4929": "Don't tell me you see him as a father figure?!",
"Comic_a35c6ec8454e4ba88e5051f4a0fc97f5": "Don't worry, it was a strong anesthetic, but they'll wake up in an hour or two.",
"Comic_a36b377347cc4ea4a4da05ecd9e43744": "The Cunning Hares and the residents are trapped at the Canvas Street station, which is several kilometers away from the surveillance point where Perlman's located.",
"Comic_a3a2489cbe334799a1f70e8013e407b3": "...",
"Comic_a3fd4d78bcbe4a2ca828d94c09e77481": "Haha—!",
"Comic_a436be5453564b71b5750353a3b537cc": "Currently, only our dedicated frequency band is available for communication.",
"Comic_a473f59f40f74486a59f80aef0db6bdf": "What if I told you I have proof of your involvement in the Vision case, along with that of the person behind you...",
"Comic_a47c283dc0bc4ffcb030a937c64720af": "On my order. Open fire—",
"Comic_a520c827510a4835ad04d0800b880078": "Yes, the commission is completed. {M#Mr.}{F#Miss} Proxy came to collect their Bangboo.",
"Comic_a55438cb5d0a4f51a2bffdda5153c7d0": "We don't owe anybody any money these days... Except for Phaethon... And those other five loan sharks!",
"Comic_a5597533635d441d82d3e3f03ca7980d": "And who knows whether Belobog's machinery can actually work in the Hollow, roar~",
"Comic_a577fc88494944c2980872f97a9c25f6": "Yeah! You guys are right!",
"Comic_a662ef99266c4df1a32f8453a6cbc349": "Over here!",
"Comic_a6ae343815644bc0901709d1a2820e1f": "Left four, right seven. It'll open when you hear the click.",
"Comic_a71f3d785ffc4617b700ea9daffb403d": "We were sure to pump that one from PubSec full of water! And he ate the gross salty fish flavored hardtack, too!",
"Comic_a78568e3876b4a588041c20b20bd4151": "The strongbox is right at his feet.",
"Comic_a7a587e1ee684dd5af6434d51f2c3d44": "That's right. All the mackerel you can get your paws on!",
"Comic_a7af6e154dab46e0a92923d75d21c399": "Take a look at this map.",
"Comic_a7c05380b1b54f4289a64e61d5693d08": "You gotta become an even greater adult than I am, got it?",
"Comic_a7f4125b1c44426fa25313e341b1603a": "As soon as we find them we should just *ing * them all! And then * them again!",
"Comic_a8083eec522a4e338b2cc5c18f4fa830": "Please continue, Captain Zhu Yuan.",
"Comic_a85c457102ea49aa97ff3e18597fd422": "That's you with... Wait, that's Silver, from the Red Fang Gang?",
"Comic_a87a4be6e5b14cd89dbe8cf144e825a6": "Haha, all that trouble to get here... but we're no closer to getting out. I didn't expect this would be the end.",
"Comic_a87c718504194b528aad87ce044061ea": "From the looks of it, we're already deep within the Dead End Hollow.",
"Comic_a8a562817c24400f99e149f959691e72": "Unfortunately, Mr. Perlman is not as useful to us as you might think.",
"Comic_a8b39c68cda64e11807b9729603a23d7": "Heheh... Tall... I'm tall heheh...",
"Comic_a8eab728dfee46aaaf777901496949a4": "{M#Phew!}{F#Phew!}",
"Comic_a8fd3d064939481eacf50199c6e6aa3d": "Huh? Wait, that can't be right...",
"Comic_a984c4c019f245929bbabf04ed653b58": "Proposal. We can intercept the train within the Hollow.",
"Comic_a98faa2e5b724ba0aa3cc357bf5aaa09": "Ahem... I mean, you did the right thing. Still, let our forensics team handle the evidence collection.",
"Comic_aa05d28868b346f98bc76b0b29778b13": "Give up, Friday. This is the end for you.",
"Comic_aa72b3b8cb074a4c831b142844537eed": "What... What happened here?",
"Comic_aad4164ea381408786da472133a5d42d": "...Cool? I don't see it.",
"Comic_abbd2a02609044b085e0d1015020a728": "It came from above. I'm afraid this won't be easy.",
"Comic_abc752d8daa048b1b2da8d29421e8334": "It's in a hare's nature to avoid getting caught~ Don't hold it against me.",
"Comic_ac1bbcca02214e27bcd062975a709969": "I need a Proxy's help! Now!",
"Comic_ac3863b7983d48628654ff96919030a7": "{M#There's a stack of notes on the center console...}{F#Hm? There's a stack of notes on the center console...}",
"Comic_ac6524f62dfa43f8852617db4016f567": "Hur!",
"Comic_ac963882caf2453da3db729c5e9bf5ac": "Really... Can you guys not say stuff like that...",
"Comic_acbb3afbc22c476ab8a0dcf3ba69eb91": "Street kid rule no. 1: Never trust a stranger~",
"Comic_ad2ab613e3f64eee9f81fa5540a5490d": "Hit the fan? Hmph, young lady, you've no idea how horrible this city can get.",
"Comic_adb897dd745c45df808ead9fb51bda6e": "This is what daddy told you about, Belobog's first independently developed smart construction machine!",
"Comic_adcdf9395eec42378465fa5a56c9e75b": "I don't belong anywhere anymore, so it would seem fitting.",
"Comic_ae0659dde0b641cc94b49ffdf574f32b": "It's flying straight toward the Hollow where the Ballet Twins are!",
"Comic_ae3109b58e3740628f5fd9e4e706b955": "Master, the news channel is currently broadcasting information that is most likely closely related to the commission. Please watch it.",
"Comic_ae444319bccf476a9c13ae164d3ae689": "But Manager, I noticed something — its scheduled route has been changed!",
"Comic_ae90adcb65604f73b909078b0081996e": "I appreciate your imagination, my child, but let's talk about it when we get back.",
"Comic_aea00e2199224975971bd40b3aac8c5e": "You're the ones who suggested we meet! Do you have any idea how long I've been waiting?",
"Comic_af926e89c0d74b9eb5a5558b5076c174": "Khors Belobog",
"Comic_afee976bf2a841faad8fb1fe58d7abd9": "Oh yeah? And who do you think you are around here?!",
"Comic_b0659138a3a9489eb2c1a1d731cc1c13": "Hey, listen up! I was there when that explosion took place.",
"Comic_b0a222d8ce4b48fb897bb410bfec1569": "Don't think the Hollow can protect you! The Public Security's air force is on the way. You're *ed! Is that right, officer?",
"Comic_b0cb89c8576048b4ae3583531b9cdd13": "One of the new faces we should keep a close eye on... is Jane.",
"Comic_b0d90c9686c14949b2672646df843a4c": "The Public Security says we're safe!",
"Comic_b129b4b61d8340838207d3eb8c5eda16": "...",
"Comic_b1883c960328420ebba5601a8e1a1384": "At this moment in the Janus Quarter, on the helipad on top of a Public Security building—",
"Comic_b1d749bdb1f741b3b183d65b6e43ebff": "So Perlman was just a puppet... You're the one behind the demolition plan!",
"Comic_b20487ee50b04db28bdfc11ade822509": "It must still have records from back then.",
"Comic_b20ff051c86b459d99fa6442bdf1cfa0": "Mr. Perlman will also be on the demolition site to oversee things till the very end—",
"Comic_b2277d831b18498fb84d0bc44c12596d": "O—Okay!",
"Comic_b23c08d1b11c440eb41ddaf6c8c7015d": "Open it two hours after takeoff, do what the instructions say, and someone will help get you out of New Eridu.",
"Comic_b254788f1b344b6883071b6c4f75f1ca": "His consciousness is still holding on!",
"Comic_b2ae441230454fd49582576686d38cdc": "You're too kind. We're honored to have worked with you, Master Proxy.",
"Comic_b2f49ba59da3484ca19f1f9f6f266fa2": "This is it. The memorial square Belobog built back then.",
"Comic_b338cf1992324ccd8a9b7c8c0c545b2f": "I never expected to be investigating the same matter as our guide...",
"Comic_b4175aa78bd045a69f8d977500cdcc8d": "Look...",
"Comic_b419a649e15e49a4996969efca168672": "So, are you all excited?",
"Comic_b4350395f0074f35a90b10078efcd0eb": "You're actually a lion?!",
"Comic_b47e7737d9a14358b352a7d78ce2d9da": "Well, because...",
"Comic_b4ff770b598c4f61aa35ad65a9af8789": "I became an officer because of Inspector Bringer, but not for praise, or his approval...",
"Comic_b535b339612e4735ae0947ad1b457eb2": "Well, guess we can't rely on Leon today. In that case, let me welcome our guest!",
"Comic_b5f180ea3a7746769bb9ddf8115ab3d5": "But to keep the trapped residents in check, he's transported a number of armed mercenaries pretending to be Public Security by train.",
"Comic_b636427b20074d2aaeddbb5ccae0fcf0": "But Perlman hasn't been heard from since he stole the airship. He's probably already run off to the Outer Ring, right?",
"Comic_b6930a5df8364401b2630ce17939e48a": "I apologize if that surprises you. For housekeepers such as us, this is simply common knowledge.",
"Comic_b69a34b117944352a7aa32325fe6cbf8": "It's about time for a reunion — dear traitor.",
"Comic_b6b095d78eb740cd8ad7050bc0689e55": "No time to waste. Let's get started then.",
"Comic_b6d40ebc89e047788c4b65cb75350886": "...",
"Comic_b6e40d24b17045429bf48f7a7e3f7c38": "*gasp* Khors is talking to someone!",
"Comic_b709da49a39641ff8e01a66b09399190": "We'll check it ourselves. How do you open it?",
"Comic_b70d7b9f089d44678be4242e0ad14864": "Sorry, but it's not Public Security that commissioned us. And also that's none of your business anyway.",
"Comic_b76ad059e65d46f8b9e2416d6cf1f409": "It is thanks to your assistance we were able to safeguard our master's honor.",
"Comic_b76f8c4a107940b19f2c6d81f6c3052f": "Why would you steal from the Red Fang Gang?",
"Comic_b7d36e6343744d55914cc3c5768485a1": "Seriously, why is every single commission such a struggle...",
"Comic_b828e9ef6bd842dc8c233fb46a8f9360": "You already know the code, right?",
"Comic_b8b864f1d49f47f98904cd0cbf0e2328": "I heard they'll get our details soon, and we'll be taken to the station to give statements...",
"Comic_b8b94c5d8a0643eb9d5b574e0afaac79": "Imagine it, Lycaon.",
"Comic_b8c649e4975248299c9f632856e3788b": "Meanwhile, in downtown New Eridu.",
"Comic_b8f2b1c00c9743c58e58d2bb895d775b": "E—Excuse me mister reporter, I'm still giving a briefing on the case... Let me...",
"Comic_b9428b722ed9423e9e1095da8b06278f": "But why? And why did he disappear?",
"Comic_b98144362bfb4b4886cfc9db39ab12d4": "I see. But there's currently no way to pass between Canvas Street and the city, right? How does Vision plan to transport the explosives?",
"Comic_b9852279b0914e359be20e9e60fa470c": "Word from Public Security is that the rescue squad and air force are on the way!",
"Comic_b9a9f3edf44e4672aad6eb672872b681": "So? Doesn't that sound suuuper entertaining?",
"Comic_b9f1d51590dd468aa9577ad81e213bbc": "Public Security shouldn't make any hasty announcements. We must investigate the matter thoroughly first!",
"Comic_ba94fc22158544f098c9c2b75c93ac3b": "Everything we do is for our vision. Goodbye.",
"Comic_baa8d1abda074edc8d5120ada93bf4ba": "The construction site is near a Hollow, and they had to relocate all those people—",
"Comic_bb01709b94a148b69b51f80c0aea3849": "Inside a high-rise building on Fourteenth Street in the Janus Quarter, New Eridu...",
"Comic_bb233a5a2fad4efdb009e99920273693": "Get them!",
"Comic_bb4d07a2392c44d3b84c42ef3cf7ba17": "...Finally!",
"Comic_bb784c447d1d4666bc6a1cd301bc93c7": "It's the Hollow exit! She fell outside!",
"Comic_bbdb2fd5048e4826b0b39419f2ae1f13": "{M#That's not all, Koleda, just look around. There are bullet holes all over the cockpit!}{F#That's not all, Koleda, just look around. There are bullet holes all over the cockpit!}",
"Comic_bbf0fae6b356483e81e8d4ef7966e4e2": "Don't be stupid. Don't you see those Public Security guys with them?",
"Comic_bd5f0f0243064fe482b441ef71ac43ba": "What's going on here? How did Director Perlman get tied up by a little girl?",
"Comic_bd6deddda50e472b8d8efd39d5e64886": "You have a great dream. It's a real shame that you're giving up so quickly.",
"Comic_be360c93fab547b896d17ce3a35b572f": "I'm *ing *ed! As this station's reporter, I can't listen to this anymore! Those criminals need to get *ed!",
"Comic_be7073ca275e46e7967b0c4c52bc242c": "That night, in a certain meeting room in the Janus Quarter's Public Security building...",
"Comic_be87e4c125e749018bb676eb073db7bb": "...",
"Comic_beabea9d70264b8a88ca38617a0f7432": "Don't run! Wait for us!",
"Comic_bebe8d423cb24dc1b4206f15d5875c24": "Mmmph—!",
"Comic_bedf57336e6a47879479b3048c8bea45": "I don't think what you did was meaningless. After all, me and my classmates are safe now, thanks to you.",
"Comic_bf21d3636c8044aaa5a0c3f3c76c84da": "Director Perlman, requesting orders!",
"Comic_bf32db79704c41fc876679991a02e704": "No way. You're an important witness who can prove Vision is guilty. And then, there's the Cunning Hares—",
"Comic_bfc8430d16ed46d1983995a0f75105f2": "I... Uh...",
"Comic_bfe58658da0d480f82a8a1c58412b0e7": "...",
"Comic_c01b05cfd65747738890586f2869298f": "You... You traitor! I'm gonna make you pay! We cubs of the Mountain Lions will...!",
"Comic_c05b245688cf4959a9434323dbcf97eb": "And tell the public.",
"Comic_c0980d4c55b5479ab5d217290aa96651": "To solve this problem, the deteriorating remnants of the old metro must be completely removed, followed by the construction of a completely new metro.",
"Comic_c09c3b7a43c44bfda67c36d10c786b07": "{M#The data we used to plan the escape route was deleted, so the original extraction path is no longer valid.}{F#It's that stupid hacker's fault! They deleted the extraction data I'd prepared.}",
"Comic_c0a86fd5bb6d4ba3a9306b01cd26c2f5": "We've done a full sweep, but there's no sign of Miss Rain.",
"Comic_c12b8fb77c654212962fdfce826a9944": "Who do you think?! C'mon, open up!",
"Comic_c15c8e5d186e4fa19de16eb7b64e8f1e": "But rest assured, in terms of numbers and supplies, we maintain the advantage.",
"Comic_c1f4edfa832c4ede828fcf0831f91f8e": "Now, King of the World, please head to the driver's compartment to complete your coronation—",
"Comic_c21529c4112b430ebbaa4df6e67506ed": "I accept your request. I'll put the instructions in your suitcase for the day you board.",
"Comic_c24798a7dd6d4f40ab0df9da81c0cf83": "D—Don't storm in! I'm inside! These bastards... uh... I mean... the ladies and the gentleman from the Cunning Hares have me trapped in here!",
"Comic_c248cb6ea3a6466fadedf2f9f456bd32": "Not long after, outside the Dead End Hollow, in front of the Vision Corporation's construction supervision area...",
"Comic_c26c7de8cd994afe9d57cd446da3397d": "Careful, Master. Your posterior struck the train roof with considerable force.",
"Comic_c277ff2700e04772a631d38a62c4c531": "What're you so smug about? It's about to hit the fan, Perlman.",
"Comic_c27ab1fceb394aa0b72ad015eb569af2": "Dad must have gotten involved in something dangerous!",
"Comic_c2b3b6bfc2b146f998849efae2c52520": "Just like that, he vanished...",
"Comic_c2cf8130dd5f4f529ecca95147169c23": "The inspector is already here. We don't have time to hesitate.",
"Comic_c32f2f28af6047c3a1bd7a8592fe3d01": "Hahahha, Anton, I've never pretended to be something I'm not.",
"Comic_c33a66a68aab4c5f87079fbcd04ede73": "Captain, I have a question.",
"Comic_c3cb0e4c5ea447b891fec8982c11d538": "...President, President?",
"Comic_c3ddf514210b4569bad47378e2c94a42": "Oh, Lycaon, I can't believe you're having trouble memorizing such simple lines. *gasp* Could it be—",
"Comic_c3e8055928f242c8bc86a7748cdb278d": "You mean to sacrifice yourself? How noble.",
"Comic_c46bdb1ab28f495db0ceb983b6655daa": "*sobbing* W—Why don't you just give it back to me? It's so important to us—",
"Comic_c4d4b4a5644245b1bbb0c3bc2ebdba9b": "But, you're not exactly what I expected...",
"Comic_c4dd6f8fa45d44f7b723c3ef68caf93f": "Ahem, er... excuse me...",
"Comic_c4e2f81435324019a48535f5419c060a": "I'll aim for your weak spot, it won't hurt.",
"Comic_c546f10d2a164c718722b4b80f0f6426": "Do you really think you can expose us? Don't forget, everyone here belongs to us!",
"Comic_c59fbb0562794a918bf4f13b140137d6": "Forget about it! Retreat!",
"Comic_c5a75c5cbb244470bbde181de79d592a": "*crying*",
"Comic_c5bd0e8d396247b09d151846b8b2fce5": "Why risk coming back to help us when your real body was already outside the Hollow? You could have just left? What are you planning?",
"Comic_c5ef24b08b174c17b60c1be11c683c04": "Captain Zhu Yuan, you know what this means...",
"Comic_c614f7a7552b4004baf2bc3f60febf08": "It's no issue, Master has had a change of plan and given us new instructions:",
"Comic_c61850e395ea470283e774530d5d5bb3": "Damn you, Cunning Hares!",
"Comic_c621df38cdca4ed18fb0f1bc36eaf1a9": "That's not something you need to concern yourself with.",
"Comic_c632aa84740e4675b66e18841f627e99": "B—Boss!",
"Comic_c6358f9ebfd54195b6037ba1523296f6": "My mentor, I cometh!",
"Comic_c6683d6df9064e32943b7a9c163ee345": "Good. Bring it over.",
"Comic_c68152bc1e6347b8bde541579a54ebc1": "She's serious!",
"Comic_c6853660670b428188a19a01f7994ee7": "Sir Lycaon, they know about the Sacrifice, is it okay to let them continue their investigation?",
"Comic_c69efe05f6d141a68d5d98e7e861cbdb": "You got that?",
"Comic_c6f0f542b720460e8ca29ea44945ac42": "Anton! My brother!",
"Comic_c7168c7d67e14ebe975f3a787c0e4bb7": "{M#Something's off... I'll tell you when I get back to the store!}{F#Something's off... I'll tell you when I get back to the store!}",
"Comic_c7f8a0aed04f42cda62ddde36abbd362": "I—I'd like to remind the public we are in pursuit of the Red Fang Gang — the group responsible for the terrorist attack on the research institute.",
"Comic_c8704221a64a4299a1b971d39ed14c68": "Hah.",
"Comic_c87989e310534bf3af83af66ba0d53bb": "Director Sarah, what should we do?",
"Comic_c89590c9d52a42ec85c1c61fda2364a3": "Finally...",
"Comic_c9083289457c4950898bb5dd9561cbfa": "Instead of just targeting their core forces, why not go a step further and take down their headquarters altogether?",
"Comic_c92e0562b9c3487e83596a3e73036f05": "And... on that note, Nicole, do you really need to pack so many things for court?",
"Comic_ca5d33bc5625426cbead652c7a7b42bc": "Yeah yeah, I got it. With my genetics, I'll be at least 170 centimeters~",
"Comic_ca866a14541d44469a5e8bf4f5d53153": "Wait, so Perlman is somehow related to what we're investigating?",
"Comic_ca8c4ad360d44b79900f99d07224582e": "I'm going with you! That monster in the Hollow is anything but ordinary. We have to protect the evidence!",
"Comic_cac018d07dac4a7e85b5bf7e66395ed1": "Is Belobog's plan really better? Hmm, that's hard to say, roar~",
"Comic_cae642bee21844d582ccfd2885dbfa9f": "Go ahead.",
"Comic_cafa83b2dc674000923116f2d1afcd7d": "One day, we will be like those who stand at the top, under the spotlight of praise and defamation, admiration and loathing, faith or betrayal—",
"Comic_cb00921e8ec143b4b9dbab200b02110b": "Wahhhh! My eyes!",
"Comic_cb1e262c0575472cb11b26daa844e7b7": "Damn it — Leave the hostage! Everyone, retreat!",
"Comic_cb44858204bc49058e1c59c0a1fad536": "It's in auto-pilot mode. It won't be crashing for now.",
"Comic_cb44d1fed5a84a51809bddf3d8355f0f": "Bidding on the new project, the prototype's manufacturing fee...",
"Comic_cb596b57f8cd4688be43bd8d622c82df": "What's up with you two, Phaethon?",
"Comic_cb6c352892474f95a69554d79663e636": "Hahahaha, correct! But Vision always looks to the future. Take a look at this electronic map—",
"Comic_cb8cbd46d67b4912ae41a6e0c36d86f0": "It's our honor to interview Mr. Charles Perlman, the chief representative of the contracted company, the Vision Corporation!",
"Comic_cbc0844965c246b69e8b9a9085a3337f": "Dad!",
"Comic_cbc764a9123d4c78a800a3167c257dfc": "...Damn it!",
"Comic_cbd2964768d746e59f9cfe183b10b283": "Oh, you two are in charge of the scene. H—Here come two elites of the Criminal Investigation Department, hahahahaha!",
"Comic_cc3a575b7f204a4193a8160527bce51f": "She's so nice, and so tall!",
"Comic_cc4d5d0714a240d5b3af6d436b5c47e1": "Hmph, weren't expecting me to wake up so soon, were you! ",
"Comic_cc7b64ce7c654b6ca8eda42b06cfb3bd": "So, you're going to...",
"Comic_cc854556d44340fda11d74cf71f39de2": "Huh?!",
"Comic_cd4368cf0b264ea794caae6d94304d3a": "I told you not to touch him! You moldy turds just don't understand, do you?!",
"Comic_cd52abedecb443818ae2aaec8cac2ccb": "We're done for...",
"Comic_cd896aede3d34d94b0f9e902adc33ac7": "Just come back with us, heavy-duty grappler Hans!",
"Comic_cdb5b51700b145018429127043628af0": "...!",
"Comic_cdd6aceb9deb4abe8f6fad1441e443e8": "Woe is me! It looks like my brief existence has come to an end — ",
"Comic_cdf4f286af6e4dbda1e45354305d2724": "{M#Desperate times call for desperate measures. We have to find a way to stop it inside the Hollow.}{F#Desperate times call for desperate measures. We have to find a way to stop it inside the Hollow.}",
"Comic_ceaa78c7fd6e4cb6b74c4d9a5700f67a": "All civilians have been cleared of the area, but communications are still being blocked as a safety measure? Vision has thought of all the details!",
"Comic_cf81f8dc0e7044139ad878b664d0bbb9": "{M#Rain, Rain! Are you okay?}{F#Rain, Rain! Are you okay?}",
"Comic_cf9171048a3848689a3eba38666efd29": "...She's an idiot.",
"Comic_d04c15e7b15d4bf3b02ae0132ef9fce0": "It's just... Not only did we end up making you transfer, we didn't even manage to do anything that mattered.",
"Comic_d066b9c3e8ad4915bd79dff3b9955033": "Time for a nap!",
"Comic_d075604cf6c64cb38f9e80bbca036ef1": "N—Nicole...?",
"Comic_d0e0f29d50df48899d2af62331e5d3f9": "The guard in the bathroom got knocked out and that rookie escorting them betrayed us... He escaped with the hostages!",
"Comic_d1d5095efba04392b11111f16288e23d": "...",
"Comic_d1d59992d2984981898d602d23a11069": "Look! There's a big white thing over there by the monument!",
"Comic_d237c888a8f64967bf01362a5f04dec3": "That's right! First time here, Jane? Makes sense. This transfer station is one of the closest to our base — the Lion's Den!",
"Comic_d2587b30eb914dd08b9e7767ee8a1802": "Mmmph... Mmmph!",
"Comic_d288051357384b7eb6ed371e323ad6a2": "Of course not! Hey, don't...",
"Comic_d2aac0ecdf624f709a66b02fcd52a836": "Hahaha, don't worry — they won't explode without a dedicated detonator or a sizable external force!",
"Comic_d2db0190d4184765bcb7aeb8610e3fd3": "Zhu Yuan, there's a new report out...",
"Comic_d2ec662416f346d5a9aa84ee787ebc68": "In that case I have no choice but to—",
"Comic_d2f2e85bf1b549239399ae8b60e8733b": "Rest assured, we've requested the collected evidence be given to HAND for expert analysis. We're confident we'll soon be able to...",
"Comic_d32513609387420e840487188a23bdf7": "We're currently located at the demolition command center at the entrance to the Dead End Hollow, and the red area on the map is the demolition zone.",
"Comic_d3a4075995e049c3b3d166993c611d2c": "Roger that!",
"Comic_d3b357b48df54ef7b09f8e1441823f75": "Hmm?",
"Comic_d40c0050464f4cefbaa1735c12d5b8d4": "This is the prototype you were talking about? When will you finish building it?",
"Comic_d46905ed38b744129912246c6f8e070c": "Huh?",
"Comic_d47f2e4f33064c139a79e9550a0ca874": "The Red Fang Gang betrayed their promise and abandoned the people they were supposed to protect... As a former member of the gang, I can't let that happen again.",
"Comic_d5094f54830d4d03a320975e5e8e9d3f": "...Thanks for your cooperation. We have a rough idea of how things unfolded.",
"Comic_d525269b9fd04985b895408ea0785ead": "The—The Red Fang Gang?",
"Comic_d5681ba88e8d41338b88c180abf1c72e": "Get away! You filth! Stop being so rude, or I'll... I'll...",
"Comic_d57ba0d09bd44f61b26a3212c84fc09c": "Meow, really? Okay~ I trust you can find my family heirloom, meow!",
"Comic_d5a4e61518044b8383fbfd393db59603": "—!",
"Comic_d5d8452661dc4911b761c66925a787a1": "Dammit! He's almost completely mutated!",
"Comic_d653d6d853de453998b3a168f7ff25a7": "It might be a little weird, but this kid should be fine.",
"Comic_d69ce54690da4c12bcb2a392ec602324": "If we reveal the presence of an unknown monster in the Hollows at this stage, my election... Uh, I mean, the citizens will be put in fear!",
"Comic_d69e1c615965493392c18c228cb57363": "As long as you contact the media now—",
"Comic_d6cef7b126b54327bf8059aa33cfea63": "So of course I want to make sure I'm putting my best and prettiest face forward!",
"Comic_d795e2a70f694656a53840d90d7c4152": "A Sacrifice.",
"Comic_d8dd2bea18d74726873817345fc9817e": "Compared to Vision, Belobog's plan reduces the actual cost by 21%, environmental impact by 53%, and increases infrastructure usage by 75%.",
"Comic_d8e5a9c01adf4352a85bb6f7efdc5ea8": "*huffing* I'm beat.",
"Comic_d96859f064f94d179a5281c8dd634af7": "Y—Yeah! You... you need the boss's approval to be here...",
"Comic_d97e4fb4848247c7a15ea9675e3929b2": "Heh, you and that bastard behind you are the ones who convinced me to carry out the blast in the first place.",
"Comic_d9ad95edccbd497f897019d8edef9c5f": "The old man... My dad, didn't run away of his own accord, but then he hasn't come back either. In all likelihood, he's already dead!",
"Comic_d9ed1b160dbb4658a3bd557abc60b0fe": "Inspector Bringer?! What are you doing here?",
"Comic_d9ef26131e13476aa49b1c65644afb36": "The thing is, they're slippery.",
"Comic_da28ce0d2b62436cb764a15368c9794d": "A real bro should pick his own name! Powerful and bold, like a total beast!",
"Comic_da9567d02c9e4788917971d544e5853e": "This guy's a tough one. Anby! Get ready!",
"Comic_db37b86517c64f25ae0bb6f2c3a3c9af": "You bunch of despicable thugs! You have no honor!",
"Comic_db3b668f20c64174b31d1abad60ea3d5": "You ran away with two other machines. One was a dude who desires self-fulfillment, the other a young girl passionately in love.",
"Comic_dbb1793d90bd4cde98887ff5ee682336": "Then, you were attacked by an unknown monster right here.",
"Comic_dbea5325292d4f7998f2ad1b34fcb02f": "So that means Khors took the money to pay for the prototype manufacturing!",
"Comic_dc273e1e2d7f4732a812f4405ed30b35": "Wait. This is the blast zone! It was supposed to be cleared. Why are there so many people?!",
"Comic_dc4724a1fdd74bbfb3aac4307546ca23": "Watch the side!",
"Comic_dc644516529f4ea1b0bc8ea0550a53db": "But behind the scenes, they're running away with the money!",
"Comic_dc9da7fcd6c840f5861b221fc9525c24": "Wow, Vision is awesome!",
"Comic_dca49a2ec6324bc19bae266c61d85fa0": "W—What? Are those monsters back again?",
"Comic_dcc859a12ccf4b3ab41d1206de977ec8": "Okay, okay. Everyone, just take a break. We'll keep looking in a minute.",
"Comic_dd15be0400ef4fcfb7925d5de262bcd6": "I killed Mr. White... It's all my fault...",
"Comic_dda996edcd7d480cb2bda8f7718e42cb": "Even if they're dauntless criminals, at the end of the day, they're essentially just a bunch of bandits. Surely, they can't outgun Public Security, right?",
"Comic_ddab5bc4f72b47ccbb4eb816c7398791": "We're going to Lumina Square, kids, and we're even doing a choir.",
"Comic_ddb0920408f248c3912f8bb5f655bb6e": "Damn, so unfair. I didn't even get the chance to have dinner with Monica... but it's been a good life.",
"Comic_ddc4b7556a7f4eed8cdf57deb270f93e": "*panting* *coughing*",
"Comic_de068cf314824b749a4bae15c328b5e7": "Heh~ I knew Vision wouldn't give up easily, so I contacted Belobog as we got out of the Hollow.",
"Comic_de3a06fececb4f9b898d154efcdf67dd": "Wah—!",
"Comic_de3a10c42f1d4aa7bfc1dbbeba25a809": "Hey! Is everything alrigh—",
"Comic_de8a7df301f146ec91c77911662c0c5a": "So, what's your plan now? Will you agree to his terms?",
"Comic_de8e4866bbac4ca8ae32d6222176782d": "However, some metro lines within this Hollow are still intact.",
"Comic_df125e73c86e42ac876480f6ad7a3288": "We were running for so long... How come you look fine, Billy!",
"Comic_df3800c8f1dd470ca5352b72c6aa94d7": "We can't. At least, not yet.",
"Comic_dfb9b7ff619d47ab838ce0c5482e1502": "Street kid rule no. 2: Never leave your back open.",
"Comic_dfc545bc5f2d41948aabe16dd1cae7c5": "I won't lie. I'm actually from the Red Fang Gang.",
"Comic_dff26d8ac8ca45ee96d8c02e0cdcbb16": "It's okay, everything's fine.",
"Comic_dff8d47c032a46328f577278a2236dc8": "Upon arrival of the train, Mr. Perlman, who is at the surveillance point, will personally coordinate the detonation.",
"Comic_e073540a554f455caa63aa893e2e1f38": "Uhh...",
"Comic_e0995b9117944ed9a8cd68777d3935ce": "Don't worry, whatever happens, we'll go to the store and save you!",
"Comic_e0ace98cdbc54ca9a15031f0b3bbc452": "You don't need to tell me that. I'd made up my mind ever since I left—",
"Comic_e0d0030aede84a678adc38bee7503c99": "Don't be discouraged — we won't let you say goodbye to him just like that. Here, come back with us.",
"Comic_e0d9702488ab4d1fae239962db9d6746": "How dare you!",
"Comic_e1001d4d91d149f48e42db018e2af2ba": "Master, the train is about to enter the tunnel. Please make sure that you and your client are ready.",
"Comic_e11547e478b24708ac2760c19b4c9365": "Oh no! Grace might know everything about machinery, but she's single as hell! She knows nothing about love!",
"Comic_e14f4e85fab642a983db7e73b143085a": "Sorry to keeping you waiting, Mr. Perlman.",
"Comic_e157755fbf4f4e6b9fa295af1753d5c4": "Nekomata, take him with us. Anby and Billy have gone to the driver's compartment. Proxy, let the residents know to be waiting at the platform!",
"Comic_e179adaa9c4e40d1a4a85e97ee852a29": "Okay, so, like 10 minutes ago, Perlman said he needed to check his suit. And the guards okay'ed it.",
"Comic_e1823ceb4faf46cbbf5c8ea3699d9450": "Hey, what's that supposed to mean!",
"Comic_e1b4f666a12b4bdb8f8fbe2d3c9196ed": "Go around! Go around! There's only one exit fissure. We'll cut 'em off!",
"Comic_e1bfc3def500432195a520d027079319": "B—Boss, it's the air force!",
"Comic_e1ca52e0ce5046989e41c54f81184127": "Yeah, yeah, alright already. We're about to fight, so save your breath.",
"Comic_e21a840c7f9a4795a5e2ef232bfb488f": "\"I didn't inhale the gas, so I piloted the airship here for an emergency landing upon discovering what had happened!\"",
"Comic_e23899d84d594485b69e5f245c0efe2b": "Found you—!",
"Comic_e280fa7930b54d858d403451981d666e": "You know? It's not just any machine. It's got a heart your dad made in it.",
"Comic_e2a939eee64f479cba69ba9ca619acb6": "I just feel like... We went through all that, but in the end, it didn't even mean anything.",
"Comic_e2d23d09bc59431a8d441a58a11f1bf9": "You promised to play with me today!",
"Comic_e2e3dc494e0f49b78947adf888240b95": "In that case, do the honors.",
"Comic_e35c79934d46443e999fe74e186260ee": "Tch... The Enlightened Sinner? Stabilize the seal...?",
"Comic_e35d15ba29494bd98b4c4c6b8a66ba07": "Those bastards! They pretended to agree to my demands, but they wanted me dead from the start!",
"Comic_e3b2d9ee25844d3695af34e3fe99ca77": "This just in — A shocking scandal is developing around the Vision Corporation!",
"Comic_e3d2ab3271b54841b33c360077bfcb8c": "Nicole, this isn't good. Enemy reinforcements have surrounded us. What should we do?",
"Comic_e3e88b1b555841b4adcc5fe5e9b335b8": "You've still gotta pay your share.",
"Comic_e3ea7f936c2e40bcbbfac4defcc71bcc": "Huh?",
"Comic_e3ec2dcb2800439abf274f0471fce2fa": "Sorry, it's nothing personal, we're regular people, you're monsters... We're destined to be enemies.",
"Comic_e497d68215ff47699517ee19ef35ac69": "Hey, what have you been feeding the hostages?",
"Comic_e4a2c34d7a43459a8653c44e3eb5acc3": "Stop! Let go of me!",
"Comic_e4ac7f01012047caafc4e8fcf2486667": "I'm sorry.",
"Comic_e4f95330246241c8ac5deb52e2ebd910": "Affirmative. Calculating a safe route to the target.",
"Comic_e55a85fa33a4465c82aa0ad3e9d7b5ba": "A—Ah, I didn't even realize we ate them...!",
"Comic_e5884924811a4e89a2b111209e899b3b": "So we're in...",
"Comic_e599a3bdf64a40afb375429b4f237d79": "My mission was to find Phaethon and get help.",
"Comic_e5b579a42065492da4e18f995f653b61": "{M#The casings all fell inside the cockpit, so the gun was fired at close range. It looks like there was a struggle here!}{F#The casings all fell inside the cockpit, so the gun was fired at close range. It looks like there was a struggle here!}",
"Comic_e5b7da1d36494eafa9431261f7416857": "Weren't you the one who said the only way to catch up with the kid was to run? Now you're the first to complain.",
"Comic_e5bcc2f57fed4b43ae21dcd4447e15b7": "What trouble did you get yourself into this time?",
"Comic_e5f1b6dd4498401288ef38f30170e887": "You just said you're a real bro...",
"Comic_e690cf89691e49c79b4ccec1b83228e1": "Captain Zhu Yuan! Qingyi! Everyone!",
"Comic_e6b2b67475814f8da0a28774bfd31610": "That kid... he really convinced someone to betray us?",
"Comic_e6ca65a0b92540039c12a7bf4c938ec3": "Oh no! I can't switch back to intake mode?!",
"Comic_e6cf9638047e49f6b6a28218ef3f28fd": "...As we had mentioned a few months ago, the Vision Corporation won the contract for the old capital metro renovation project.",
"Comic_e6e62f13ae954fecac27b6289cc12df0": "Hmm... Wait! Could it be possible Khors was the one that drove the prototype here?",
"Comic_e77245fd4fc040d98a16b6d28942c28d": "Ahem, umm, yes... Citizens, I'm the head of the Janus Quarter's Public Security currently conducting an operation on Fourteenth Street.",
"Comic_e7c6505177dc4ac99c6f22023e931759": "B—o—s—s—",
"Comic_e7eef61b81ba497bb534a141468e2f01": "Hey! Is this really the right way?",
"Comic_e82aa57b6a094c0ea49a58c1165fc975": "Saying things like that in front of the person filing the report might get us reported!",
"Comic_e87a233536cd437a99804e8be22a921f": "You're the person in charge? My request is simple: I'll return him to you as soon as Vision stops the demolition and gets the residents out.",
"Comic_e8ccfe6343424df7b5cbfa732ee392ce": "Right. If we infiltrate the Dead End Hollow and try to intercept the train along its route... Theoretically... it's plausible.",
"Comic_e8e4847efdf34603aa57e68f22992c6c": "You dare jump on Mr. White! Get your filthy hands off of him!",
"Comic_e9dcd77850ec4af8a4acc097867f5cf1": "{M#It's a bit early to give up. I have another idea, but it requires your authorization Nicole.}{F#There's no need for dramatics. I have another solution, I just need the nod from Nicole.}",
"Comic_e9ea3a8a67f84fc29e222543cc6e0972": "Falcon 4, attack order received.",
"Comic_ea257bbd7fe143b2b3cbef072c711c14": "You stole the strongbox from the institute! We're just returning it to its rightful owner!",
"Comic_ea38f5b420244ac9a420f60a1dcf578a": "The court proceedings will be streamed in full, and citizens are encouraged to follow the proceedings from home...",
"Comic_ea448ec9c08d403080589b46a1dcdc69": "But that's a Hollow down there... Fine, a way out is a way out. Can you break the glass, Billy?",
"Comic_eb08e509e29b4fedba310f570671573c": "Hey, Manager, is that you?",
"Comic_eb761b844a1b4530ad4e91859b096af0": "The pros and cons of the proposal depend on who it's for. Passengers want a brand-new, safe metro system!",
"Comic_eba05c33e7bc4a3c8402b940f17631fd": "Hm?",
"Comic_ec566f8d16714684abed6b7db430edca": "Huh?",
"Comic_ec83d49968414a2ab1be8cada7353f0a": "Okay! I know you can hear me. Let's talk.",
"Comic_ec953edfac384dc4bfeef6352c5cc0c1": "Stop right there!",
"Comic_ecac601d589846c6972992a728a39b49": "So you need the whole gang armed and ready to handle three people? This is the \"Silver Tears\"? It's even weirder than the rumors...",
"Comic_ed04547173a14f3ea7dd6e087b4445b7": "That name... We've heard it once today already.",
"Comic_eda47fd55cb747309f3d0713871cf9f7": "Haha~ And you thought you could take something from me!",
"Comic_edb6c94ddf154c738613ce76fc99e099": "I've made up my mind — I'm gonna go negotiate with Vision.",
"Comic_ee4f75d6771a447bbc1f59db4efdffab": "What kind of \"love power\" allows the use of an Ether-Electric hybrid 1,400 kg demolition saw?!",
"Comic_ee65c30e09f64104940f283a28ce44f2": "I don't know... But she got hold of Commander Perlman and the troops defending the blast area had to listen to her demands and pull out.",
"Comic_ee6b36fdb7984f42ae876fa0e5504b61": "...Oh?",
"Comic_ee7ac8a61fa1481387d635b67395e6dc": "Ladies and gentlemen, moments ago, the defendant in this case, Charles Perlman, arrived at the helipad escorted by authorities.",
"Comic_ef2e350831784c7bada2df36790d4803": "Ah... W—Wait a sec, Qingyi!",
"Comic_ef5d2fa5464c4068b186461862e949f9": "Your honor, I... I object!",
"Comic_efb90875ffa649c3bc74e0186d6f1f0f": "W—Wait! Let's talk! Stay awayyyy!",
"Comic_efffa3a317df4f4ebfcb164add851e1f": "Huh? What do you mean?",
"Comic_f023f53bc7324ef1b32323abde3416e0": "Mr. White! Hang in there, Mr. White!",
"Comic_f064b63ccbde4005a559f78ab2c89f15": "{M#How are they doing?}{F#How are they doing?}",
"Comic_f08e6ec995e04e2089702dbaf62b7c13": "Hey!",
"Comic_f08eddb914a141339ad5533bfba78438": "As the municipal election is approaching, the high-profile civil construction project to renovate the old capital metro is now officially underway.",
"Comic_f0da54b38e364841884627c73d77fd5f": "Just unbelievable... Is this the power of a girl in love?",
"Comic_f14617bfb66a4524b2a760b0650edf21": "Get out of the way!",
"Comic_f16505fd6deb4bd789cbe44acade472b": "But it's a piece of cake for you. You should be called King of the World.",
"Comic_f1acd06c4d2e46a6975458161b4012e6": "Wahh!",
"Comic_f22259d8743d4e429cdd488ff02482f3": "There's an emergency, I have to go now. Just stay at home and be good.",
"Comic_f2bcbdd9cc464a8eaa25b9701a72c46a": "{M#With everyone guarding the front, the surveillance point should be relatively unguarded.}{F#With everyone guarding the front, the surveillance point should be relatively unguarded.}",
"Comic_f2c2c9c68c274545aee2058e78036209": "I really wanted to show you around, but to avoid signal interference with the blast, we've had to shield the entire blast area.",
"Comic_f2caedb9eb164c92ba80e16f65722d13": "What?!",
"Comic_f2cd21b82d0843ba970de0b5787c951f": "Their leader, Razor, has pulled together a fierce crew using his strength and wit.",
"Comic_f2f07ce513cd43ea9b04b607d788bcb8": "*breathes heavily*",
"Comic_f308c1bbcdb74cc8ad2ba817024fd0d0": "Uh—",
"Comic_f30c28ac926c47e4981b1e4883fd17f6": "I'm pooped... We've been running for so long. You guys have pretty good stamina...",
"Comic_f353a13c1cc547248b444dce9696aa40": "Oh no! They've taken the hostage!",
"Comic_f38f40f1ba12469f95a3528ed65cf4ba": "{M#Wise, can you hear me? What just happened?}{F#Belle, can you hear me? What just happened?}",
"Comic_f41e227cb12f4d099e3347b0d1331f2c": "If we hadn't pulled out fast, some of us would've gotten busted.",
"Comic_f4222098fdda451186d407b7adbe6d51": "As expected of a competitor, they got here real fast~",
"Comic_f4633fb2b3ad4dac88fac76d673c9def": "Good morning, my dear human children!",
"Comic_f465e11d75f5455880cf14ba706d3176": "Ben, Anton, get over here! The Proxy has found something!",
"Comic_f4d5756663474cdd9b41aceaf4485592": "...Uhh.",
"Comic_f508eaa39add434dbb81dfa51392b481": "It's right here.",
"Comic_f519f1026c9d4d5e855dd865e776ba05": "It must be scary being lost in a Hollow all by yourself, right? Don't worry, I'm here now!",
"Comic_f52b22af098445c7b92ea3de48b8d85c": "Hmph, come now, Mr. Perlman. It was your idea to deal with the residents in the Blast Zone.",
"Comic_f5ca1a9dbafa4765b0237716e5447697": "...I see. Our precinct has invested significant time and resources in preparing for this operation.",
"Comic_f5fb417ca95849009eedb38f67b2fa81": "Yes, brother! I've made up my mind! I'll return with you and learn how to be a real bro. I'll start by doing my day-to-day work!",
"Comic_f667c59137a54c3bb567457521efceaf": "Hey, she looks pretty cool, don'cha think?",
"Comic_f6a0b09fa0784f88994fedaaa8d0722d": "This is an emergency! Billy, Anby, and the target of my commission have fallen into that Hollow!",
"Comic_f7c317d7393c40a2b481b87d761f7e52": "Besides, it's too risky, even if you've undergone Corruption-resistance treatments...",
"Comic_f7d0e41dd50147238070307f39da32fd": "Boss, I... we...",
"Comic_f7ebdc90e9e84daf91fbb188f6ecee6f": "This guy's been completely silent this whole time. Maybe his language module is broken?",
"Comic_f84dc1cdd4a24538b5e6b90ea161e061": "Ah...! Ben, you were saying something?",
"Comic_f89be9e5df2a437f8f0d812abf079e63": "You're surrounded. Lay down your weapons and surrender!",
"Comic_f8bf95f394b349a882f153190b9503e9": "You finally noticed? Now it's your turn to choose, you crybaby~",
"Comic_f8ffc0e754ab487183a49ad4f37519e6": "Good. The kid's okay.",
"Comic_f9094ea844a7470496c9e16c21f4d8ba": "Ah! I'm so sorry, Mr. White. I got too excited.",
"Comic_f91a7d0a72544160b1bd237f13cc6f4e": "That's not it. I'm concerned once the Proxy works with another squad, they'll notice a significant difference in the quality of service and won't want to work with us again.",
"Comic_f9358c0dae5245f9bc6b742af6adb3d0": "What do you know! The whole city's following this case. In other words, it's a chance for us to make a name for ourselves.",
"Comic_f93611f8bce944ba8e132e2c3cf816d6": "Wow...",
"Comic_f9408bb2e8a04981aaaa3b29983e9681": "That's a bill for the prototype! Not only does it have President Khors' signature, it has the date and amount on it too...",
"Comic_f978431726984f6fa7185e16ccf70590": "They're like our landlord on rent day.",
"Comic_f984726711fb4b3abec1cbd4ae2fed97": "I think that's enough chit-chat. It's time to get down to business.",
"Comic_f98943330f4544db8a275439c2cf9a77": "She says she wants to see the person in charge here, so Ms. Sarah has stepped in to negotiate...",
"Comic_f99b161472e74846957ecf14b04e9658": "They can call themselves the Mountain Lions, but in the eyes of the law, they're just alley cats with a bit more fluff. Nothing more — and certainly nothing to fear.",
"Comic_f9f2e8b1a90046e3aa44d99fe11b7ae6": "Lift up your head and look around. Mr. White is hugging you!",
"Comic_f9f7cca7101e4321ad052f95f99e5900": "At a video store on the corner of Sixth Street, over in the Janus Quarter...",
"Comic_fa35cac899f04ba594a0e2b07cf3b119": "After receiving a tip-off, our reporter followed the Public Security and has now arrived at the site of the demolition command center located near the entrance to the Dead End Hollow!",
"Comic_faa5cf8fc9d24579a38e19a299f98873": "In my opinion, as far as the reconstruction plans go, I think Belobog Industries' is better!",
"Comic_faba1acee43e4c29877397de397d7570": "What's that sound?",
"Comic_faf6ce53af6141009139111c7a4379d6": "Tsk, so why is she in elementary school?",
"Comic_fafc6f13b8044e7591666ac0eef4fde4": "Oh no! I can't believe the last train is leaving so early!",
"Comic_fb187fad5cbd4fe391df1548578d4829": "That's... Razor, the Mountain Lion himself!",
"Comic_fb635d6097b94ea7945fb5d04ca5fda4": "This dude has his uses after all~",
"Comic_fb7a6a3e77264184831942f8163891e9": "Don't blame yourself, it's not your fault. In fact, I should congratulate you!",
"Comic_fbfc934a533f4c79a5ebf8ea0ee03b86": "Baseless fantasies, you say? Heh, let's get real, then.",
"Comic_fc5a3d6e0a2b482d9d77b516ffc25ab1": "I gotta say, don't you think it's unfair? After all, it's the Ether corruption that killed your boss, not us Cunning Hares!",
"Comic_fc83ae6f0e44426899b73d12d56afede": "Mr. Perlman, we're live right now.",
"Comic_fce04d8376084485b3cbdd3dae6c3e59": "The way things are, I'd better get the heck out of New Eridu pronto.",
"Comic_fd950b08d0a8412ea27b410ae5020af3": "Nyagh!",
"Comic_fdeacb645ec942e39ff1d467d7f19016": "Vision's demolition plan was better and safer.",
"Comic_fdedc326eee941f0bbb46d90e7fc9ee4": "Hmph, liar...",
"Comic_fdeebed480144e9090728b600517c35f": "That explosion came from over here!",
"Comic_fe1d0c34c9714c829736782a15081060": "It dodged! Ben, stop him!",
"Comic_fe399ad176fe482481872d13287ea8f6": "After a short while, on the landing pad atop the Ballet Twins—",
"Comic_fe64e08d5f64400995d0a620354a135c": "Let's go.",
"Comic_fe688c93d0654761b79f0cd8e05634d9": "Honestly, I've been wondering. The plaza isn't along the subway route, yet your plan included research of it and explosives for it.",
"Comic_fe82ccad22164109978418efbf50ad34": "Now wait just a minute, Grace! Think about what you're saying...",
"Comic_fe87caf5f93146f6a8dbaad626eae464": "Is this dude really heavy machinery? He's so fast!",
"Comic_fec231079c324ae79ac518775e804569": "Alright. We'll just have to find out what's going on over there then.",
"Comic_fecc6d1e8ffa431cb32e854861e6de13": "Hey, s—stop! You'll pay for what you did to Silver!",
"Comic_feef664d8caf4c71befe99188a00e51c": "Emmie, the new transfer student is gonna be sitting next to you, right?",
"Comic_ff89b91810ff412bbe3f20bb77c4d6e6": "It's the core!",
"Comic_ffb91f66e653436f901af16bab5c5cac": "...Okay... consider it your last... wish. It's called—",
"Comic_ffbea78b6a0046d8806ca8b189267677": "Listen to me! I'm not lying!",
"Comment10_9701": "The one owned by that brother and sister? When I hung out nearby there were always these shifty-looking people going in and out of the store. None of them dressed like or looked normal at all. Like... Like, if this was a video game, we'd have very different modeling! It feels like some super hipster store, I was always too scared to go in.",
"Comment10_9702": "This drink isn't for me. Anyone know if I can just hire someone to drink it so I can make a wish?",
"Comment10_9706": "Honestly, it's pretty awesome. But I don't harbor any delusions about piloting it. Go for it, OP!",
"Comment11_9701": "Seriously though, Willow Manor. A mecca for tourists every vacation season. The only problem with it is the price, but that's not really its fault, is it?",
"Comment11_9702": "Might be quicker to just go in and steal an empty cup.",
"Comment11_9706": "Is there a possibility — and I'm just talking hypothetically here — that this thing, maybe, just maybe, is actually secretly a top-level security mech for the Midsummer's warehouses?",
"Comment12_9701": "Don't you guys have to work over Golden Week??",
"Comment12_9702": "Does it really work?! I'm gonna drink one this afternoon then! Hope my first-ever Golden Week adventure all goes well!",
"Comment12_9706": "Going off-topic, but is C41 still accessible? There seem to be a lot of pessimistic rumors about people getting lost recently.",
"Comment13_9701": "I already told you guys, Inter-Knot isn't a forum for chit-chatting... But whatever... It's vacation time so forget it.",
"Comment13_9702": "Wow, it's like a \"wishing cup\"!",
"Comment14_9702": "I drank one and wished that Golden Week would be low-risk and easygoing in terms of Public Security; that I could score epic loot super easily; and most of all for a massive Hollow full of loot to appear near me!",
"Comment1_1001": "Are you showing off?? No one with 80 points is gonna be a transporter. You're an ace Investigator in the making!",
"Comment1_1002": "The promotion path for Investigators is: Trainee Investigator > Full Investigator > Senior Investigator > Elite Investigator > Ace Investigator.\nWith each promotion, you'll face more pressure and danger. So few make it to the top and become an Ace, no wonder they're treated like stars.",
"Comment1_1003": "It's about how an Investigator risked their life to rescue a teammate only to find out it was an Ethereal who can mimic human speech and behavior after they left the Hollow. The city made a huge sacrifice but were unable to defeat the monster. It was thanks to a courageous Investigator who sacrificed himself to drive the monster back into the Hollow and avert the danger.",
"Comment1_1004": "It makes sense you're taking the St. Leen nutrition pack, but what's the other stuff for? Are you going for a picnic?\nI'd get rid of all of them and replace them with St.Leen anti-corruption mineral water and hardtack. The blueberry flavor ones taste okay with water, slightly better than the nutrition packs.",
"Comment1_1005": "Traffic is backed up from road works hahaha. Guessing the OP lives on Sixth Street? It's gonna take forever to fix",
"Comment1_1006": "A Carrot made by an amateur... Who'd be dumb enough to take that into a Hollow?\nNope, I wanna live!",
"Comment1_1007": "I remember the news saying it was the train after the last train, so it only had the driver onboard. A Hollow appeared too suddenly, leaving him without time to get out. So he and the train were trapped in the Cretan Hollow forever.",
"Comment1_1008": "I read the interview and he didn't say squat about why the metro had to be blown up and rebuilt! I just remember Perlman saying how he is \"hands-on\" with his work, and how he always pilots his own airship in to work...\nIs that how rich people get hands-on with their work...?",
"Comment1_1009": "Oh yeah, I saw that. Something seems odd.\nA big company like Vision failing to deliver something on schedule like this hurts their rep. But seeing as they've chosen to postpone things, it must be a really big deal I guess.",
"Comment1_1010": "I heard Vision got the contract based on their cost advantage. I never thought that cost included complete disregard for human life! For shame!",
"Comment1_1011": "The OP seems to be more worried about the Bangboo than the possibility of crime.",
"Comment1_1014": "The OP is really brave... So brave they don't worry about someone seeing this post then rushing off to steal their chest...",
"Comment1_1015": "OP, please don't insult us with kids' fairy tales.",
"Comment1_1016": "Please Like my post. Why's nobody replying? Did I disable replies...?",
"Comment1_1017": "I hope your friend gets better.",
"Comment1_1018": "Ah! So I'm not the only one who's allergic to their own hair falling out!",
"Comment1_1020": "Quality part-time gig: Easy to get started, high daily pay.\nOnly one worker needed. Approach us fast!",
"Comment1_1021": "A real trade war... They can't do business in the Hollow, so they resort to kidnapping their competitors.",
"Comment1_1022": "Heh, another accident from Pegasos! Guess you're in the express delivery of trucks, not packages.",
"Comment1_1023": "AHHHHHHHH! {NICKNAME}, thank you so much for bringing the senior members and their merchandise back!\nGuys, {NICKNAME} is your go-to guy if you need any problems solved! Their service is reliable, fast, and satisfactory! Thanks to {NICKNAME}, the association and the senior members have overcome this crisis!",
"Comment1_1024": "If I had the skills of a movie protagonist, I wouldn't settle for such a low commission fee.",
"Comment1_1025": "The Simmer Hot Pot Restaurant is the best in the world! Those who disrespect it must be truly wicked!",
"Comment1_1026": "Hollow Trade Union? Say something!\nI knew you devious people were behind this! That guy you hired has come clean!\nHere's the list of your unlawful deeds: tampering with other Bangboo's Carrot data, maliciously endangering other Bangboo's safety, infiltrating the Hollow illegally, and sabotaging your competitor! With so many transgressions hanging over your head, you guys better be ready to hear from Public Security soon!",
"Comment1_1029": "I can't believe there are still people stealing other peoples' commissions? Is it yours? Even the IDs don't match up. You'll probably try some lame excuse like your main account got hacked, so you switched to a new one? Ridiculous! Impersonating others to steal commissions! I hope your main account gets hacked!",
"Comment1_11001": "Nobody?",
"Comment1_11002": "What? Those thugs from the Mountain Lion Gang are apprehended?",
"Comment1_11003": "Wowsers, pinch me cos I must be dreaming! It's finally out!!! I'm gonna buy five copies!!",
"Comment1_11004": "What's going on down in the Hollows? How did it get so bad...?",
"Comment1_11005": "Fight fight fight! Nice!",
"Comment1_11006": "I don't think clearing an evac route sounds epic at all... no thanks~",
"Comment1_11007": "That's terrifying... I'm keeping well away from the Hollows for now!",
"Comment1_2001": "I heard all Bangboo merchants come with a \"mutual destruction\" protocol. If a Hollow Raider messes with them, they call out to Ethereals and you both go down!",
"Comment1_2002": "I knew Twenty-Second Street was gonna win, it is the flagship store after all. The second-place theme store is pretty good too. Third place is simple and straightforward, which can be hard to come by~",
"Comment1_2003": "Which company? I wouldn't dare join without knowing...",
"Comment1_2004": "The Monica from Oh~ Sweetie?",
"Comment1_2005": "I'm imagining myself hugging the Bangboo and the Bangboo hugging the kitty in my head. So wholesome...",
"Comment1_2006": "I'm ya guy! Ten years in the business, never failed once, 100% flawless rating! Leave it with me!",
"Comment1_2007": "I see. You should break up, cos otherwise I'll be salty about it.",
"Comment1_2008": "Plugging anything into your home PC is only liable to harm you.",
"Comment1_2009": "Anyone who calls themselves something as self-aware as Lonely Prodigy is asking for their mental health to be examined. This academic's plan is so flaky... How has OP not planned around Ethereals whacking the collection train?",
"Comment1_2010": "In the end, it was still Belobog Industries that won the contract for the metro reconstruction. I hope they do a good job.",
"Comment1_2011": "You wouldn't know from its vast fortunes, but Vision Corp is totally cheap! They've ripped me off before. This broker stitched me up, telling me that some top-dog researcher put out the commission — but when I finished it, I realized it was Vision the whole time.\nInter-Knot has its own set of rules, if it's a corporate commission you have to pay the corporate price. Passing it off as a personal job just to cut costs... What a joke.",
"Comment1_2012": "No normal person would post smth like this...",
"Comment1_2013": "Don't be afraid to call up your mentor, young man. We're all used to being bugged on our days off.",
"Comment1_2014": "When you put it like that, I have to wonder if something's going on with the metro construction.",
"Comment1_2015": "The OP's tone rubbed me up the wrong way... But getting back to the Hollow, I've got a workmate who went nearby and I really wanna take on this commission instead of him!",
"Comment1_2016": "Welp, looks like the AI takeover is approaching. No use in trying anymore.",
"Comment1_2017": "The job is yours",
"Comment1_2019": "Check this out! Another gig from the bigwig!",
"Comment1_2020": "It's surprising how the most generous kindness can stem from a spat with a partner...\nCan I be the lucky one next time?",
"Comment1_2501": "An unregistered entity with extremely high Ether activity levels? Is this a new Ethereal discovery? Good thing that place isn't a common spot for regular Hollow business.",
"Comment1_2502": "I see how it is. Business is about to get tough again for Proxies.",
"Comment1_2503": "Out of all the candidates, Bringer's probably got the most clout. He has frontline experience, but his reputation dipped quite a bit in recent years.",
"Comment1_2504": "Fries...!",
"Comment1_2505": "These guys must have mistaken Public Security's evidence carrier for some big corp's armored vehicle, since they use the same model. They probably thought they were gonna score big, but ended up with stuff that's worthless to most people — plus a few extra crimes on their record.",
"Comment1_2507": "I'm first!\nLooks like an easy job. Don't worry, I'll take care of it",
"Comment1_2508": "Wow, the rat race in this line of work is crazy... I really need to step up my game!",
"Comment1_2509": "Going into a Hollow and luring an Ethereal to smash up some construction materials? Miss me with that...",
"Comment1_2511": "Your resume is outstanding, and I'm satisfied. Get ready to witness the greatest conversation of the century!\n",
"Comment1_2512": "OP, you don't sound like someone who's asking for help. Does that \"handsome reward\" give you all this confidence?",
"Comment1_2513": "Didn't they say Inspector Bringer was supposed to be interviewed together with the officer out on the frontline who organized the event?",
"Comment1_2514": "No way, even Inter-Knot has forced ads?",
"Comment1_2515": "Using tools to excavate Ether crystal stalagmites... as in, digging them up the old-fashioned way, by hand?",
"Comment1_2516": "bump",
"Comment1_2517": "So much for \"give my commission to someone else and you can forget about working with me again,\" eh?",
"Comment1_3001": "You're being pretty rough on him haha.\n\nHe didn't receive any art training, and worked in a replica painting factory when he was young, copying famous paintings for 12 hours a day. He had a breakdown at work one day, so he played a prank and added some silly elements to some famous paintings.\n\nThe paintings ended up in the hands of the Ballet brothers, who were so amused they tried to contact him. In the end, he told the gallery manager, \"The person who bought my paintings has terrible taste.\"\n\nI think he knows his own paintings are garbage, but getting one over on the Ballet brothers is pretty cool lol",
"Comment1_3002": "People really wanna go to such a place? Anyone who has followed the official communication in recent years knows how many Hollow Raiders, gangsters and Hollow Investigation Squads have met their end there.\n100% survival rate? Anyone who says that is either a fool or a liar.",
"Comment1_3003": "Maybe you're supposed to wait until the actual Founding Day to drink it? Then it becomes a special flavor~",
"Comment1_3004": "They're really lacking in barriers... Anyone could get through.",
"Comment1_3005": "Those bloodthirsty murderers at that crooked company are gonna pay the price!",
"Comment1_3006": "That's good news. Companion Hollows Ether activity tends to fall more. Places that were previously dangerous might be okay now.",
"Comment1_3007": "Do you think it's possible that he couldn't complete your commission and... ran off?",
"Comment1_3008": "I saw. How shocking!!!",
"Comment1_3009": "He's definitely made a run for the Outer Ring. You gotta have connections outside the city.",
"Comment1_3010": "WHAT?!!!",
"Comment1_3011": "I'm back!",
"Comment1_3012": "I heard a nobody streamer ratted them out",
"Comment1_3013": "Go away!!! Don't bring that cursed tech voodoo into our Inter-Knot!",
"Comment1_3015": "What e-virus? That sounds cursed!",
"Comment1_3016": "Anyone who can give me a hand?",
"Comment1_3018": "What does it mean? No way the phantom thief is going to put the painting they stole BACK into the Hollow, right?",
"Comment1_3019": "This is obviously fake, like straight out of a movie script.",
"Comment1_3020": "This plan is far beyond the scope of any coaching. What kind of coach would take their prize fighter out for some street brawls — let alone inside a Hollow?",
"Comment1_3021": "Do you even know where you're posting? Recruiting Investigators on Inter-Knot? You sound like a cat trying to do business with mice! Is this some kinda phishing post from the HIA?",
"Comment1_3022": "Ain't no way! People actually buy buildings in the Hollows?",
"Comment1_3023": "Have you seen the Ballet Twins exploration posts from Ghost Hunter Team?\nSo here's what happened: This guy was a notorious scammer who ruined the reputation of Proxies. A couple of Proxies who couldn't stand him pretended to be clients and followed him to the Ballet Twins to expose him. But once they were in the Hollow, they ran into a string of bizarre events — and so, the legend of the Ballet Twins spread like wildfire.",
"Comment1_3024": "Really? Who falls for this stuff? Y'all be reading too many urban legends.",
"Comment1_3025": "Wait, you mean repairing light fixtures in a creepy, dark Hollow...?\nI'm scared of the dark. Someone else take this one.",
"Comment1_3026": "? Didn't I say if you can't handle it, just wait for me to get back and we can go together?",
"Comment1_9701": "Based on your requirements, I strongly recommend the Cretan Hollow. There's nobody there, it's free to get in, and you'll definitely either find a bonus something — or get a surprise.",
"Comment1_9702": "Ohhh~ I know I know, this is that secret \"wish\" drink that tastes gross but is totally magical! I heard if you slam it in one gulp, then make a wish into the empty cup it'll come true. Has anyone tried it out yet? Is it real??? That's spooky!",
"Comment1_9703": "I'm there right now. The bang-bang bangboo are giving me a cute overload~",
"Comment1_9704": "How'd you score this?",
"Comment1_9705": "The OP is too kind! What a strategy! Bookmarked~",
"Comment1_9706": "OP should thank your partner for that overflowing Rage... Let's suck away some of your Luck in more than one sense of the word.",
"Comment1_9802": "New Eridu offers newborns physical examinations and regular exams during adolescence, including Ether aptitude tests. But it's not very informative since as people grow their adaptability to Ether will change.",
"Comment1_9803": "If you have a limited budget, Bangboo used for transport work are a good idea. They're easy to get and not too difficult to modify. The main bonus being they can carry a lot of items in the Hollows.",
"Comment1_9804": "You might also come across civilians or lost pets in the Hollows, so try and get them out safely!",
"Comment1_9805": "Dangerous commissions in the big Hollows usually have a set Inter-Knot Level. They aren't something a rookie can take on.",
"Comment1_9806": "This grading system... It's based on heavy metals.",
"Comment1_9901": "It's true. My Bangboo was also reading the disaster alert just now.\nThe IK always knows first. Wonder where people get first-hand intel.",
"Comment1_9902": "They had it coming! These scumbags ruined 14th street!",
"Comment1_9903": "Cons: Expensive",
"Comment1_9904": "It's been half an hour. No one's interested? The pay's pretty good!",
"Comment1_9905": "This pic... Don't tell me you went grocery shopping just for this XD",
"Comment1_9906": "Stay away from rookie Proxies if you wanna stay alive.",
"Comment1_9907": "The fastest way: post a selfie!",
"Comment1_9908": "Let's ignore the rest and just try and guess the street the OP lives on.",
"Comment1_9909": "Starlight Mirage!",
"Comment1_9910": "14th street is good, highly recommend haha ",
"Comment1_9911": "gawadaw",
"Comment1_9912": "PubSec patrols seems to be more serious lately. It's kinda hard to get Etheric matter now.",
"Comment1_9913": "Umm... my house is near the old capital... I'm worried the construction is going to affect me...",
"Comment1_9914": "The process itself isn't a secret, nor is it very complicated. The difficult part is obtaining a sufficient amount of data. You can't generate a route without it.",
"Comment1_9915": "Are you pretending to be a Bangboo?",
"Comment2_1001": "Hello, Metis Comprehensive School (M.C.S.) invites you to join our school! Boasting a long heritage and top-notch faculty, M.C.S. is committed to training elite research talents. If your Ether aptitude score is indeed correct, we'd love to invite you to join our Ether aptitude class, providing a requirement-free school transfer, a 50% tuition reduction, and a generous scholarship. Here, you'll be free to find your own path and make the most of your extraordinary talents. Further details have been sent privately. Please check and reply if you are interested.",
"Comment2_1002": "One of the requirements for recruiting Investigators is Ether aptitude.\nThis requirement alone rules out most people. With no aptitude for Ether, you can only do supporting jobs like being an office worker, coordinating, liaisons and stuff.\nKeep it up, OP, you can do it!",
"Comment2_1003": "The movie is truly thrilling if you focus solely on its atmospheric and action-packed scenes.\nBut there're way too many plot holes. An Ethereal out of the Hollow is like a fish out of water, and it'll die really soon!\nAnd pushing the Ethereal back into the Hollow... So a Hollow coincidentally appears right next to the Ethereal...? That's what you call deus ex machina!",
"Comment2_1004": "Instant noodles... You're really going in there for a picnic. Unless you have a professional anti-corruption quarantine box, or you're just staying in there for a couple of hours, these foods are going to become inedible very quickly due to Ether corruption.",
"Comment2_1005": "I read halfway and thought they'd failed to rob you\nLooks like in the end you're still getting robbed haha",
"Comment2_1006": "There's no need to be so snarky. You'll discourage the young people.\n\nThe original Carrot was ridiculed as a toy before it was officially recognized and used for Hollow investigations.",
"Comment2_1007": "I heard the train still runs in the Hollow to this day, except the passengers are people who have suffered accidents in the Hollow.\nThe conductor will appear in the streets at midnight, and if one accepts his invitation to board the ghost train, one can meet their dead relatives...",
"Comment2_1008": "I think it's a waste to blow up everything and rebuild it. After all, many old metros can still be repaired and reused, and the dust from demolition is bad for the environment. Back when I was just a kid, I used to go and draw sketches of Canvas Street and it used to be filled with style. Maybe I should go back for one last hurrah before it's blown up?",
"Comment2_1009": "I was watching it on the news today.\nWhen Perlman rode a car through the Hollows into the blast zone, there was rolling news coverage of it. But ever since Vision sent off their transport with the explosives, there hasn't been any news of them arriving — just an update about the demolition being postponed.\nSo I'm thinking, maybe something happened to that transport truck?",
"Comment2_1010": "The Canvas Street residents are basically all pretty poor, and many don't even have a legal ID for New Eridu. That's why Vision chose to exploit them.",
"Comment2_1011": "Is the OP a Bangboophile? The OP is totally a Bangboophile~",
"Comment2_1014": "The OP just suddenly remember out of nowhere they lost something? ...What a good memory.",
"Comment2_1015": "+1\nCute topics like this have no place here in the dark corners of Inter-Knot... Just look at the hits this post is getting.",
"Comment2_1016": "Don't let my post drop off the frontpage noooooo!!",
"Comment2_1017": "Luckily he wasn't completely corrupted, otherwise you might've met your end in the Hollow as well... It's no joke. Once someone becomes corrupted, they can become crazy strong, and because they retain some human characteristics, they're sometimes even tougher to fight than Ethereals.",
"Comment2_1018": "Why don't you give \"The Thicknessistant\" from the Jonathan Consortium a try? It doesn't smell great, but it reduces fur loss and my tail hasn't been knotted at all lately.",
"Comment2_1020": "11",
"Comment2_1021": "I can't say they're wrong! They're putting everyone on the same starting line!",
"Comment2_1022": "What kinda cargo? Give me the details.",
"Comment2_1023": "So, what exactly did your competitor do?",
"Comment2_1024": "Is there really someone who can pull off those fancy moves in a real Hollow?",
"Comment2_1025": "Well said! By the way, their double-flavor pot is good too...",
"Comment2_1026": "Woah... this is escalating into something serious. I'm waiting for it to hit the headlines!",
"Comment2_1029": "Tch, easy dude...",
"Comment2_11001": "Nobody?",
"Comment2_11002": "Mess around and find out... even the all mighty and secretive Mountain Lion Gang is no more",
"Comment2_11003": "The title of the album means \"Even more ultimate than the ultimate voice.\"",
"Comment2_11004": "You don't wanna go down into the Hollows these days... not if a professional troupe of mercs can't even handle the situation, yikes",
"Comment2_11005": "Fight fight fight, nice!",
"Comment2_11006": "Why don't you guys clear your own evac route? Are you that short on people?",
"Comment2_11007": "There's no room for argument with Obsidian Division... *sigh* It is what it is though. They're always flexing their muscle to stop Hollows expanding...",
"Comment2_2001": "There's no such thing. The merchant associations aren't stupid, they send the Bangboo in there to make money, so they wouldn't give up on them that easy. Even if people do break them, they just keep sending new ones into the Hollows. Just proves how much money they're making.",
"Comment2_2002": "In summary: Tin Master defeated Tin Masters to win the title of Master of the Tin Masters.",
"Comment2_2003": "These huge corporations all outsource their legally gray work to Proxies, and recruiting on Inter-Knot isn't done only recently. No company doing such shady work is just gonna announce itself here. Anyone experienced knows this.\nIf you're a Proxy you should know better. Want me to ask if social insurance comes with the job too?",
"Comment2_2004": "That's her. She says the song is giving back to her fans, so why do I feel like it's punishing them...",
"Comment2_2005": "To Bangboo, maybe Ethereals are the only threat. They live to serve all other lifeforms.",
"Comment2_2006": "Here here, pick me! Ten years of experience without fail, plus free fortune-telling services!",
"Comment2_2007": "Have you ever risked your life for anything before? ...Sorry to switch topics.",
"Comment2_2008": "Is this how supercomputers plotting to turn the world upside down talk?\nCute. Let's troll it~",
"Comment2_2009": "If it gets broken, just fix it! I can think up some ways to get funding from the Institute... Of course, I'll have to mix it up with some creative accounting.",
"Comment2_2010": "Belobog has lots of bear Thirens working for them, about 80% of their staff. Their Ether aptitude is pretty good, better than most people. Add to that their anti-corruption intelligent heavy-duty machinery, and they've really got the edge.",
"Comment2_2011": "Hey, at least you got your money.\nMe, I turned down two other commissions just to take on Vision one... Now, other Proxies are out there working those other two gigs while I've got no commission this month. \nI can see why it's so tough for a newbie like me to get a job. Sigh...",
"Comment2_2012": "Tell me in detail please what entire net worth means? Please tell me it's more than just a sweaty T-shirt, right?",
"Comment2_2013": "Don't scare the OP!",
"Comment2_2014": "It's from back in the day during the fall of the Old Capital... Someone running off with the accounts, back then it used to happen more often.",
"Comment2_2015": "The Prophecy huh... A prophet! And a &*$# dungeon! A dungeon! What a %*$& prophet!\nMy family went off to that darn place and still haven't come back. Then this morning, I went to open my door and the damn dog ran off! Eugh... Such is life... I'm off to find my dog.",
"Comment2_2016": "Dadd-E did nothing wrong. Dadd-E just wants to push you to improve.",
"Comment2_2017": "...Am I stuck in a time loop?",
"Comment2_2019": "Wait a sec. Isn't he the former boss of the Weasel Gang?",
"Comment2_2020": "Hahahahaha, I wonder whether \"BBB\" has forgiven \"AAA\"...\nBut judging by {NICKNAME}'s efficiency last time, I expect the job's already been done.",
"Comment2_2501": "Hang on, wasn't this plaza built by Belobog Industries back in the day? I heard they never finished it because the CEO ran off.",
"Comment2_2502": "I see how it is. Election season must be coming up.",
"Comment2_2503": "Given the size of Janus Quarter and the frequent Hollow incidents, I get why Public Security can't always respond quickly. But look at the policies Bringer has been pushing lately, you can just tell he and TOPS are birds of a feather. The guy's changed a lot since his frontline days.",
"Comment2_2504": "No one:\nDuck: Hit up Sixth Street just to score some fries.",
"Comment2_2505": "Don't all Public Security vehicles travel on classified routes? The fact that they can be tracked down is mind-blowing.",
"Comment2_2507": "The commissioned item is important! I can't trust any old reckless Proxy like you!",
"Comment2_2508": "But there're so many different types of Ethereals out there... What kind of material truly exists that \"not even an Ethereal can break\"?\nAh! I think I just figured out how to pad my thesis!",
"Comment2_2509": "Um, I'll pass too, I have Etherealphobia",
"Comment2_2511": "Hello",
"Comment2_2512": "Hate to break it to you but I'm afraid it won't be as \"handsome\" as you'd think. In my years of experience lurking around Inter-Knot, clients who actually offer good pay usually come across much nicer and more polite. Probably cause they really need the help, they offer better pay.",
"Comment2_2513": "I was there yesterday. There were so many people. I didn't think Inspector Bringer had such influence. It was pretty amazing.",
"Comment2_2514": "This CALM car seems to be favored by older folks. Despite its low price, young people feel it's too uncool to drive...",
"Comment2_2515": "Mechanized mining has been the standard for years now... but back when New Eridu was first being built, everyone was out there chipping away with their shovels. Did OP sign up for some retro mining throwback camp or just tryna relive the good old days?",
"Comment2_2516": "bump",
"Comment2_2517": "C'mon bro, I'm just trusting your judgment here!\nI've been mega busy lately, so I handed it off to the Proxy you approved — efficient AND reliable!",
"Comment2_3001": "Not everything in the Ballet brothers' collection is rubbish. They sponsored an artist named David Gilbert, who I really liked.\nDavid's experience surviving in a Hollow as a young child influenced his artistic style. That's why his paintings like \"The Star - Dancer in a Hollow\" and \"Signora Lisa\" often contain huge Ethereals, just like the ones he saw when he was little.",
"Comment2_3002": "Don't be fooled! My friend went with him and almost died.\nHe relies on selling out tourists to escape the Ethereals and get out alive. I dread to think what would have happened if my friend wasn't a fast runner!",
"Comment2_3003": "I asked a few friends. Some said salt water, some said it was smoky bacon, and some even said bathroom tile flavor...\nThe only common theme is salty.",
"Comment2_3004": "Oops, I'm one of the people that went through. No tar on my shoes either. Haha.",
"Comment2_3005": "Vision isn't among TOPS, so they don't have the same influence in New Eridu. Since it's a public case, there shouldn't be any surprises, but still, I know where I'll be: At home watching TV, and not out doing commissions.",
"Comment2_3006": "Free introduction to Hollow-related business. Long-term investment. DM me if interested.",
"Comment2_3007": "No way. I asked around and found out he (she?) has a good reputation in the industry. And my commission wasn't even that much.",
"Comment2_3008": "Everyone I know has been talking about this non stop since they woke up this morning.",
"Comment2_3009": "With a bounty that big, anyone in the Outer Ring who knew about it would just turn him in.",
"Comment2_3010": "Took me a couple of reads and a news check on TV to understand what happened. Crazy stuff.",
"Comment2_3011": "Me, count me in",
"Comment2_3012": "I just subbed and donated to that streamer!",
"Comment2_3013": "Don't you dare infect my phone! Get away from me! Imma come find you and make you regret it!",
"Comment2_3015": "The Ballet Twins... Take me as far away as possible from that forsaken place!",
"Comment2_3016": "Huh? Why would you do that? Are you crazy?",
"Comment2_3018": "Ahhh, a multimillion dollar masterpiece — inside the Hollow? I have to go grab that!",
"Comment2_3019": "What if it's real tho? You'd be set for life!",
"Comment2_3020": "OP sounds like an idiot who knows nothing about Hollows",
"Comment2_3021": "How come this scam of a post hasn't been deleted yet? Hello? @Inter-Knot mods",
"Comment2_3022": "Probably fell for the rumor that the city was gonna get rid of the Hollows where the Ballet Twins are, especially after the Lemnian Hollow shrunk.\nBut honestly, it's impossible to get rid of all the Hollows around there because of the location and other factors. They definitely bought at a loss.",
"Comment2_3023": "Bizarre events? What's that supposed to mean? Can someone elaborate?",
"Comment2_3024": "If it were that easy to catch the Golden Bangboo, I wouldn't be hustling small gigs just to scrape by.",
"Comment2_3025": "Title checks out... User ID checks out... But this gig sounds like a bigger pain than the last one tbh",
"Comment2_3026": "uwu everything's fiiiine!\nI've got this gig all figured out! Next time you go, I'll be your Proxy!",
"Comment2_9701": "How could you make such a suggestion, previous poster? Obviously the Lemnian Hollow has fewer people!",
"Comment2_9702": "I tried it and it worked! I drank it before a job interview and they just got back to me — I'm starting after Golden Week.",
"Comment2_9703": "What's the point of all this stuff? Just tell us the specs of the new Bangboo line and give us actual performance data. I ain't buying a Bangboo for its fireworks.",
"Comment2_9704": "Why's everybody getting supply boxes all of a sudden. Am I missing out on something here?",
"Comment2_9705": "Are the rumors about the secret treasure inside C41 true? I've heard several different versions and want to know which is actually true. Please help.",
"Comment2_9706": "Slurp slurp!",
"Comment2_9802": "Indeed. Regular self-testing is important. You can go to a medical supply store or Hollow specialty store to buy Ether aptitude tests. If you're worried, buy a few and re-do the test~",
"Comment2_9803": "I've gone through a few Bangboo, but they've all made these \"ehn ehn\" sounds. Is it an issue with my modifications?",
"Comment2_9804": "The Bangboo merchants are so snobbish. They only wanna make friends with you when you have Gear Coins.",
"Comment2_9805": "For sure. Anyone with a big commission who lets a novice mess it up should feel awful.",
"Comment2_9806": "Any posts that record official speeds for Ethereals? I'm just worried that I wouldn't be able to run away from them if I tried...",
"Comment2_9901": "That was unexpected, 'cause that Hollow's only 50m aw",
"Comment2_9902": "Speaking of which, why did PubSec decide to respond now, after turning a blind eye to these criminals for so many years? Was it only to recover what they took from the institute last month?",
"Comment2_9903": "I'm still a student. Give it to me for free.",
"Comment2_9904": "Even if your average Proxy wanted to take it, they'd still need time to make a Carrot. And those big names probably got bigger fish to fry.",
"Comment2_9905": "It's not hard to get a copy from an Investigator if you're willing to pay...",
"Comment2_9906": "I worked with Freeman's Antlers once... It's a long story...",
"Comment2_9907": "I can testify the method above really works. You can get to Lv. 50 in an instant!",
"Comment2_9908": "Is it 6th street? I've been a couple times. Think there's plenty there.",
"Comment2_9909": "I AM SOOOO ANNOYED!! I waited in line for five hours and it sold out RIGHT IN FRONT OF ME!!",
"Comment2_9910": "How much must you hate the OP to recommend Fourteenth Street hahaha!",
"Comment2_9911": "gawadaw",
"Comment2_9912": "Careful, and keep your accounts safe. Public Security is getting better at tracing Inter-Knot users.",
"Comment2_9913": "Ha? Belobog's plan obviously had more pros. Everyone wanted them to win.",
"Comment2_9914": "You sound so official. Did you just CTRL C that from the HIA website?",
"Comment2_9915": "My Bangboo says the Bangboo translation function is buggy lately. Some sentences aren't recognized for translation.",
"Comment3_1001": "Sigh. It's so different when you're an 80. I tried so hard and they didn't even give me the chance for an interview.",
"Comment3_1002": "DM me if you're interested in getting a referral. Dinner on me once I get my bonus.",
"Comment3_1003": "It's fine you don't like it, but... spoiler alert? I mean really...",
"Comment3_1004": "Then start eating the second you enter the Hollow. Eat real fast, eat while you fight! You can outspeed corruption if you eat fast enough lmao.",
"Comment3_1005": "Three tough guys couldn't beat one girl, but they still had the courage to call the cops?",
"Comment3_1006": "Easy for you to say. Take on the commission if you want to prove your point then.",
"Comment3_1007": "Well I heard if you see the driver, you shouldn't panic, and if you say the right words, he'll give you the ticket in his hand.",
"Comment3_1008": "The Dead End Hollow over by Canvas Street has been expanding, and the road to Canvas Street from town is all blocked up.\nPlus, the Ethereal in there is utterly terrifying, so don't even think about trying to get through there or hiring some random Proxy to be your guide.",
"Comment3_1009": "I gotta say, it kinda makes sense.\nIf there was a problem with a train in the Hollows, then they could say it was a technical problem.",
"Comment3_1010": "As far as I know, that odd-job agency is the Cunning Hares.\nTo get the survivors out of the demolition zone, they even took out the notorious Ethereal down in the Hollow, making it shrink in size.",
"Comment3_1011": "Whoever is working on those accounts must be a rookie? It's beyond ridiculous. One look and you can tell. And worst of all is smacking headfirst into a Bangboophile like this, LOL.",
"Comment3_1014": "I've been in and out of the Hollows countless times... How come I never find any chests...",
"Comment3_1015": "Created as they are by humans, can Bangboo grant the dreams of humankind?",
"Comment3_1016": "Graf, graf, graf your hood gently all the way~ ",
"Comment3_1017": "Sigh, feels like there's always this kind of thread popping up every now and again on Inter-Knot... I wish the OP's friend all the best.",
"Comment3_1018": "I think it's better to go to a barber. It takes much longer and is more annoying doing it yourself.",
"Comment3_1020": "Do people still fall for this these ads? Quality part-time job? It's just a scam to get a deposit or training fees from people.",
"Comment3_1021": "So, this commission is about locating the five missing Bangboo merchants and their merchandise... I'll leave this to the next poster.",
"Comment3_1022": "The list says it's 15 crates of sedatives, but I didn't look too closely. After the flip, I just ran off without looking back...",
"Comment3_1023": "Uhh... this incident had nothing to do with them. It was another intern who misconfigured the senior members' Carrot map...\nWe joined the association at the same time and even had hotpot together before... It's hard to believe he's so irresponsible! Darn it!",
"Comment3_1024": "I think so? But I'm more impressed by the cameraman capturing all the action...",
"Comment3_1025": "Huh? Is this actually an ad for a hotpot restaurant?",
"Comment3_1026": "I've been following this story since the previous post. Is it finally coming to an end? Well done OP on uncovering the truth!\nSeems that some simple business strategies may not be the best approach after all.",
"Comment3_1029": "I think I got it... Its OP's first time posting to help a friend level up? They didn't even know to set the viewing permissions... You can't really blame someone else for accepting the task if that's the case.",
"Comment3_11001": "One Proxy urgently required",
"Comment3_11002": "Go PubSec! But... what's the Mountain Lion Gang, anyway?",
"Comment3_11003": "@I_said: That's not officially true.\nAlso can you please fix your official ticketing website? It crashed for an hour before anyone could get tickets. Ten of us tried and we all came up empty-handed.",
"Comment3_11004": "Obsidian Division must pay fat stacks because I mean you're trading your life for it. I've only got one life so I'm out",
"Comment3_11005": "Fight fight fight, nice!",
"Comment3_11006": "You want new evac routes...? Looks like the Hollows are flaring up again if the old evac routes are no good anymore...",
"Comment3_11007": "Doesn't really sound as though OP has any choice...",
"Comment3_2001": "Exactly. Even though WE can't take Gear Coins out of the Hollows, the merchant associations can exchange them with the HIA for huge sums.\nNo idea how they got this circular economy going in the Hollow, but I guess it's not something we Hollow Raiders should concern ourselves with.",
"Comment3_2002": "Enough already! All these masters are makin me dizzy!",
"Comment3_2003": "Judging from the OP's pic, I'm guessing it's one of the TOPS Alliance members. High Ambitions is a financial giant, and St. Leen only deals with food and daily goods, so we can rule those two out.\nJonathan has a hold on the core Ether-related business, they have a background in construction and have worked closely with the authorities to provide them Ether corruption-related medical services, so I'm guessing it's Jonathan?",
"Comment3_2004": "This single is classic jazz. I remember an underground idol named \"The Queen\" covered it, and it's available for free.\n\nIt's better than Monica's and it won't cost you!",
"Comment3_2005": "Different types of Bangboo serve different purposes. It's determined by the programming after all.",
"Comment3_2006": "Five years in the business and versatile: investigating, fighting, fortune-telling, cooking — whatever you want, I'll do it all.",
"Comment3_2007": "That's so hardcore. I love it!",
"Comment3_2008": "...Spoken like a moron bot. Did the OP write this?",
"Comment3_2009": "So in the end it all comes down to freeloading off the Institute, right? Not going to lie to you, I'm also a Hollow terrain researcher, so put it this way: OP, if your plan works out, I'll eat my hat live on stream.",
"Comment3_2010": "The government will definitely give them a Carrot for the construction area seeing as it's inside a Hollow. And I heard Belobog's staff are all tough, so they can deal with anything the Hollow throws at them.\nSigh, looks like we won't be getting any business off of them.",
"Comment3_2011": "Companies like Three Gates, St. Leen, and Rusty Cliff will always play by the book when contracting through Inter-Knot. But Vision...\nPeople are cottoning on to Vision now, though. Even if they don't go bankrupt, it'll take them the best part of a decade to claw their way back.",
"Comment3_2012": "Pick me, twenty percent off. No deposit needed!",
"Comment3_2013": "It's true though. I've always wondered where those Bangboo merchants in the Hollow get all their stock from... Turns out that's exactly the kind of business the OP's company does. My understanding of the industry is still lacking...",
"Comment3_2014": "Belobog Industries has restructured since then, though some of the old employees are still around. Seems like the company is in a bit of a slump, with engineering and R&D stagnating after the fall of the Old Capital, and the ex-President embezzling all those funds. Belobog views their ex-President as an enemy, right?",
"Comment3_2015": "A Seven Urban Mysteries adjudicator! Aaaah! Cool! I love ghost stories!\nThis Hollow's super popular right now. My dad and uncle were going to go in and take a look a while back... Don't get me wrong. Dad and uncle are just workmates.",
"Comment3_2016": "OP, you been watching too much sci-fi or smth? No AI is THAT intelligent, not yet at least.",
"Comment3_2017": "That's right, and we happen to be late, which seems to be part of the loop too.",
"Comment3_2019": "Is he seriously hiring someone to... rough up his own crew?",
"Comment3_2020": "He flipped out last time, so this commission was meant as a way of...apology.\nBut it seems like I'm still being ignored... I'll hand it over to {NICKNAME} and come up with something else.",
"Comment3_2501": "They've sealed off the area? They usually only do that when follow-up investigations are required. Could it actually be something special?",
"Comment3_2502": "Is it just me, or has Bringer's face been popping up everywhere lately?",
"Comment3_2503": "Doesn't matter who gets elected. It'll make no difference to us plebs.",
"Comment3_2504": "Your buddy's fries just got snatched, and here you are snapping pics and cracking up on Inter-Knot...",
"Comment3_2505": "H.A.N.D. taking over management of evidence from Public Security? This is only going to amp up the beef between those two.",
"Comment3_2507": "The item is small, and without any distinguishing features, so it'll be hard to find",
"Comment3_2508": "Wait, I just had the same idea... If you've already got a topic for your thesis, could you leave Blastcrawlers to me...",
"Comment3_2509": "Hey, it's OP again\nDid the last test not go well?",
"Comment3_2511": "The OP's tone is annoying, but seeing how confident he is, there can't really be a sentient Hollow can there?",
"Comment3_2512": "Not only that, but the job isn't easy either. You gotta go into a Hollow AND snap shots with a Bangboo. You could run into Ethereals and end up doing multiple retakes. Not worth it IMHO.",
"Comment3_2513": "I heard a lot of residents only participated to support the Public Security officer responsible for organizing the event, but she happened to be on emergency task so had to go on an investigation with her colleague.",
"Comment3_2514": "Every time I see a CALM car turn a corner I worry it's going to flip over...",
"Comment3_2515": "Love me some primitive technology...\nOP's ID checks out",
"Comment3_2516": "Bump...???\nI've seen others post like this before... Where are the comments? ",
"Comment3_2517": "You'd better be busy with something legit...",
"Comment3_3001": "David Gilbert's paintings don't depict the Ethereals with any sense of horror. I always thought he painted them with some sense of affection... Maybe his childhood experiences left him with some sort of attachment to them?\n\nI seem to remember him saying privately \"The Ballet brothers who made me change my paintings are far scarier than any Ethereal\" hahaha.",
"Comment3_3002": "This dude sold me on this. There was a particularly strange route where you keep going in circles past the same painting while following the escape route on a fire map.",
"Comment3_3003": "Bathroom tile flavor? That's some impressive taste buds your friend has.",
"Comment3_3004": "Mwahaha.",
"Comment3_3005": "I thought Perlman of Vision would be throwing seven different kinds of smoke to try and spin this, wriggling around to try and get out of it, but he's been quiet so far.",
"Comment3_3006": "Anyone got a squad together to explore Stellar Mansion?",
"Comment3_3007": "OP, the person you mentioned, do they have a round avatar with rain clouds?",
"Comment3_3008": "If you ask me, the most shocking thing is how almost everyone onboard was knocked out, meaning that the one sober person had to crash land the airship.",
"Comment3_3009": "Has anyone who fled to the Outer Ring ever been caught? Seems like once they get there, they're gone for good.",
"Comment3_3010": "Hang on, what about the Vision trial?",
"Comment3_3011": "Tell us more about this sweet gig",
"Comment3_3012": "Damn it, that guy ruined everything!",
"Comment3_3013": "Ghosts aren't real ghosts aren't real ghosts aren't real... Don't make me rip out my ethernet cable!",
"Comment3_3016": "There're some photos I have to take by myself...",
"Comment3_3018": "Errybody outta my way! I'm a student. Let me go first!",
"Comment3_3019": "Me, count me in!",
"Comment3_3020": "Omg, this is the first time I've heard of a competition where they make those adorable Bangboo fight each other. That's just, like, totally cruel!",
"Comment3_3021": "That's the Inter-Knot mods for ya. Meanwhile, they're quick to delete my actual informative work-related posts",
"Comment3_3022": "Feels like there're so many threads recently about the Ballet Twins. Ghost stories, hijacked airship, you name it.",
"Comment3_3023": "You gotta start from the old legend of the Ballet Twins.\nBack in the day, two rising star dancer sisters tragically died when the Hollow disaster hit the building. Rumor has it they could've escaped, but were ditched by their colleagues and they became ghosts. Ever since, anyone dares go into the Ballet Twins will find the lights starting to flicker as a warning. If you don't get out before time runs out, the sisters' spirits will cut the power and harvest the souls of anyone left in the darkness.",
"Comment3_3025": "I'll PM you",
"Comment3_3026": "Something feels off here...",
"Comment3_9701": "What are all talking about? If you want no people but a bonus surprise, you gotta go to Hollow Zero. I mean in theory, there's not a single other person there~",
"Comment3_9702": "I thought it was a joke but I made this wish that I could sell off all my old stuff at home that we never use.\nWell I tell you what, everything was pretty much all gone by the very next day! I never thought anyone would ever buy that old junk. Kinda regret I didn't wish for something better.",
"Comment3_9703": "I saw one of the Bangboo at the end of the line this afternoon get dragged off by these other four Bangboo that leaped out of the crowd. It was twisting and wriggling like crazy and while I couldn't understand what it was saying, it sure was a real surprise. I didn't think they'd have such dramatizations in the parade like that!",
"Comment3_9704": "Could it be connected to that collapsed Hollow...?",
"Comment3_9705": "It really is shrinking, but whether or not you can get that treasure depends on you :D",
"Comment3_9706": "Sniff sniff!",
"Comment3_9802": "If one has a high test score and outstanding Proxy skills, can they be a Proxy and a Hollow Raider at the same time? I'll guide myself in the Hollows, hahaha",
"Comment3_9803": "It's got nothing to do with your mods. Even Investigator Bangboo make the same sounds. I hear it's the Bangboo's own encrypted language set. The way it sounds is just the designer's own bad taste...",
"Comment3_9804": "Thinking back on all the times I've had trouble in the Hollows, 10% was my own fault, 20% was Investigators making things hard, and the other 70% was all other Raiders.\nNo deadlier competition than that among peers.",
"Comment3_9805": "It's not great for any experienced Proxy who starts a new account though. Doesn't matter how good you are, you have to start from the low level \"Go find my cat in the Hollow\" commissions. They should let you inherit the Inter-knot level of a previous account.",
"Comment3_9806": "To the day I die, I hope I only have to fight Sb Ethereals. Best if they were Sb Ethereals that drop Hg rewards.",
"Comment3_9901": "So @Worrybot took this scary photo?? What happened to them?? They sent their message unfinished.",
"Comment3_9902": "They had it coming! They've been blackmailing local residents for years! And they don't even pay their Proxies in full! No wonder they can't find anyone to save their boss.",
"Comment3_9903": "This is just a pre-sale ad, right? No one should've gotten their hands on it yet? You should wait and see.",
"Comment3_9904": "You're a Proxy too, right? @CarrotTalent Why don't you accept it?",
"Comment3_9905": "This post still hasn't answered the question that's been troubling me for so long: Who on earth gave it the name \"Carrot\"?",
"Comment3_9906": "I actually got pinned to the ground by Investigators once. Those guys were brutal... All I did was get to some Ether resources before they did...",
"Comment3_9907": "Don't listen to those useless level ones. Just posting isn't gonna get you any IK experience. The only way to raise your level is to be an honest Proxy who takes on commissions. Pay attention to the daily commissions, but also remember to foster good relations with a broker. Before that though, you'd better get a proper Inter-Knot name.",
"Comment3_9908": "It's definitely not. The graffiti on 6th street is pretty good. No one would call it drunken scribbles.",
"Comment3_9909": "I thought it was an arcade game the first time I saw the ad...",
"Comment3_9910": "For real, 6th street is a good option. It's not that big, but it has everything you need! Food, drinks, entertainment... It's a great place to live!",
"Comment3_9911": "gawadaw — whoever has this nickname will surely become a legend in the future.",
"Comment3_9912": "So many Companion Hollows lately! Perfect for business. It's really annoying.",
"Comment3_9914": "Such data isn't strictly classified. The HIA and some companies in Hollow-related industries also have open-source projects with Hollow investigative data for commercial or scientific purposes.",
"Comment3_9915": "En-na! Ehn-nu! Bug fix nu na en! Inter-Knot feedback nah nah! Please help!",
"Comment4_1001": "Metis is so fast! Do they have someone going through posts on the IK all day?",
"Comment4_1002": "You can also divide HIA work into general tasks and special tasks, and the income varies according to the risk involved.\nGeneral tasks include rescues, data observation and recovery, and Companion Hollow investigation while special tasks consist of Hollow containment, commissions from officials, and hunting Ethereals.\nSpecial tasks are obviously more dangerous, but also offer a better chance for Investigators at gaining exposure and becoming a hero. Based on incomplete statistics, Ace Investigators are more likely to gain fame through special tasks.",
"Comment4_1003": "My co-worker's obsessed with it too! She watches it on weekends and at work when she's slacking off. She asked everyone to watch it with her for her birthday and constantly utters movie lines at work.\nI've been forced to watch it 50 times. I'm dead inside now, can't feel anything...",
"Comment4_1004": "Don't take hardtack, it'll make you feel worse the more you eat, and your pressure will skyrocket. Don't take milk either.",
"Comment4_1005": "Why isn't she paying?\nI don't believe a girl beat three dudes... You sure they aren't in it together?",
"Comment4_1006": "It's not that I don't trust the OP. \nBut I still have my parents, a wife and daughter... I can't accept such risky commissions. I hope you understand...",
"Comment4_1007": "This is obviously just a ghost story post, and you guys are making up more and more details.\nI'm starting to worry someone is actually gonna go sit around Sixth Street all night.",
"Comment4_1008": "Ah, no way.\nHang on. Isn't Vision supposed to be taking explosives over there? How are they going to do that if it's blocked?",
"Comment4_1009": "Neither the Association nor Inter-Knot has put out any commissions from Vision.",
"Comment4_1010": "What, that's insane?! How'd they do that?\nEven though they'll make loads of cash as their legal counsel, there's no chance I'd ever get caught doing that.",
"Comment4_1011": "I'm not a Bangboophile. I'm a professional. This is out of concern for the company's financial situation.\nI'm honestly not a Bangboophile.",
"Comment4_1014": "A Hollow Investigator without a single contact to call upon? And what'd they lose that they can't go through official channels to find?",
"Comment4_1015": "What a trash post... Can't the OP make up anything better than that?",
"Comment4_1017": "Doesn't matter if you're a Hollow Raider or an Investigator, I know too many people who've given up this line of work because of people getting corrupted before their very eyes.",
"Comment4_1018": "But not everyone can afford going to the barber every time. And lots of places charge extra for washing if you're a beast Thiren, so it's better to just do it yourself.",
"Comment4_1020": "Don't worry about it.\nThe poster said \"Only one needed,\" and then the next comment was posted like a second later. They clearly had it set up.",
"Comment4_1021": "Can you let me follow you around? You're the hero I've been waiting for!",
"Comment4_1022": "Thank you for your contribution to the truck manufacturing industry. You turned truck flips into New Eridu's economic flips. Your unemployment is the job market's gain.",
"Comment4_1023": "Something similar happened to me before. Let's just say some interns can cause problems, while some are the problem itself.",
"Comment4_1025": "If it isn't the great and reliable {NICKNAME}, here you are again!",
"Comment4_1026": "Anyone noticed the OP changed his ID again? Should I congratulate the OP for becoming a permanent employee?",
"Comment4_1029": "Hahahaha, I didn't expect it to be so funny when I clicked on it for the first time!\nSo turns out this is a reverse scam!",
"Comment4_11001": "I'm on my way into the Hollow",
"Comment4_11002": "How long does it usually take for pubsec to get a suspect to spill the names of the Proxies they work with? Asking for a friend.",
"Comment4_11003": "The Queen's new concert!!! Darn it, why is everyone in New Eridu stealing her away from me!!!",
"Comment4_11004": "How many you need? I'm down",
"Comment4_11005": "Fight fight fight, nice!",
"Comment4_11006": "My regular Proxy partner is off on another job... Otherwise I'd wanna be a part of this one...",
"Comment4_11007": "Who would dream of taking on such a commission",
"Comment4_2002": "I'm more curious about the takeaway Tin Master. He just makes coffee standing on the street? I've never seen him... Anyone got pictures?\nAn unknown Tin Master making coffee silently in the street? Sounds a lot like the first Tin Master's style to me!",
"Comment4_2003": "Also could be Three Gates. They're a well-established construction company good at dealing with emergency construction in suddenly appearing Hollows, and they've been focusing a lot on Ether tech research.\nWhichever it is, TOPS always gives decent pay. I've sent my resume. Show me the money!",
"Comment4_2004": "Agreed.\nThe Queen sounded great, it's a shame she was only an underground idol.\nI wish she could have officially debuted so more people heard her.",
"Comment4_2005": "So if I set the owner of Bangboo A as Bangboo B, and the owner of Bangboo B as Bangboo A...",
"Comment4_2006": "Pick me, twenty percent off. No deposit needed!",
"Comment4_2007": "Alright, 3 seconds. That's all you get, 3 seconds! Pix or it didn't happen: Show me a pic of your gf in 3 seconds or else!",
"Comment4_2008": "Poor supercomputer. Superseded by the information gap!\nHe probably didn't realize that Bangboo can't actually simulate human intelligence. It's just a remote connections to a human.",
"Comment4_2009": "Get your knife and fork ready, then! A Proxy who actually gets me is sure to take on my commission!",
"Comment4_2010": "I heard Three Gates was laying Ether pipes out near the old market. Looks like there's gonna be some commissions related to the Hollows, so worth keeping an eye out.",
"Comment4_2011": "There was this construction team once that was contracted by Vision, and they got in some trouble in the Hollows. Vision refused the Association's rescue and instead turned to Inter-Knot, right?",
"Comment4_2013": "It's more like mutual aid rather than unified cooperation? Ahhh, I'm still new here. I should watch what I say!",
"Comment4_2014": "I remember a report saying the ex-President went missing the night before the Old Capital fell. And they only figured out later that he was siphoning funds, right?",
"Comment4_2015": "People are unable to resist the temptation of knowing the future.\nI have two roommates who are constantly bickering every day. When they heard about \"The Prophecy,\" they skipped off together to find the Prophet... It's been completely quiet the past couple of days, but who knows at what cost...",
"Comment4_2016": "Oho? Showing off such a powerful AI here? Not afraid someone's gonna come after you?",
"Comment4_2017": "???\nYou'd better keep one eye open when sleeping, Old A!",
"Comment4_2019": "Sounds about right for a retired gang boss, just goes wild and turns on his own crew...",
"Comment4_2020": "...Are all experience-farming partners nowadays so loyal to each other?",
"Comment4_2501": "Belobog and this plaza go way back, huh",
"Comment4_2502": "Don't you know Bringer's the frontrunner to be the next Chief of Public Security for Janus Quarter?",
"Comment4_2503": "Isn't it kinda shady to slap your own face on Public Security's promotional posters? Feels like he's running his campaign with taxpayer money.",
"Comment4_2504": "Apparently, a Bangboo popped open a Pegasos delivery truck and all the ducks escaped. Even public security officers are on the scene.",
"Comment4_2505": "I heard Public Security was actually supposed to hand over this batch of evidence to H.A.N.D. These two usually hate working together though, sounds like they're just tossing a hot potato their way.",
"Comment4_2507": "It doesn't look like a tough commission, but there seems to be a lot of Ethereals in that area",
"Comment4_2508": "Please carry out the testing using these coordinates",
"Comment4_2509": "I'm counting on you.",
"Comment4_2511": "If the Hollows can come out and play with us, we aren't far from end of days",
"Comment4_2513": "Giving up the chance to be interviewed with the Inspector, that shows passion.",
"Comment4_2514": "A CALM car could be pretty capable if modified correctly, and its small size would give it an advantage on the road. If you had the budget of course, I'd suggest just getting a different car from the For-All Motor Corporation.",
"Comment4_2515": "I think I know where OP is talking about. The Ether activity's been kinda wonky there lately. You stay safe, OP",
"Comment4_2516": "I keep seeing the exact same posts!\nThe first one was a legit high-paying gig... but every one since then has been a scam! OP, your ID doesn't even look remotely close to the real one!",
"Comment4_3001": "I did a search after hearing everyone praise him. Turns out he painted \"Bangboo Crossing the River of Dreams.\"\nWhen I was working overtime a lot and saw those Bangboo working hard on the river, it really resonated with me. I immediately started to cry.",
"Comment4_3002": "That route is a total fake.\nThe Ballet buildings are twin towers, divided into Towers A and B. The interior furnishings and layout are almost exactly the same and they're connected by a sky corridor in the middle. He deliberately takes you through badly lit areas, just going back and forth between Towers A and B.",
"Comment4_3003": "Anyone wanna team up for a big commission on Founding Day? I bet the Association isn't watching the Hollows properly that day.",
"Comment4_3004": "Don't worry, they'll finish before Founding Day. They wouldn't wanna embarrass the mayor.",
"Comment4_3005": "I hope everything goes well.",
"Comment4_3006": "Your memory's off — Stellar Mansion is in the Cretan Hollow. It's the Ballet Twins that are connected to the Lemnian Hollow. And the fluctuations to the Lemnian Hollow have been unstable, it might resurge in the next few days.",
"Comment4_3007": "Yes, that's the one! Do you know anything?",
"Comment4_3008": "Someone make a movie about this",
"Comment4_3009": "He's no ordinary guy if he can flee to the Outer Ring the night before his trial. Some people say he's got ties with the rebels, and that's why he was able to get out so easily.",
"Comment4_3010": "They said on the news that it got postponed.",
"Comment4_3011": "Same as usual, go to the stream chat",
"Comment4_3012": "It's not over yet! Don't worry guys. I'm gonna find a way to get your money back!",
"Comment4_3016": "Sounds troublesome... I'll pass",
"Comment4_3018": "Hold up. Don't take the oil painting out of the Hollow unless you're a pro. You'll ruin it!",
"Comment4_3020": "Wow, is this Strongboo's coach for real? I'm Strongboo's biggest fan! I've watched every single livestream this season!\nHere's a tip, by the way. The Muscleboo Championship is formally sponsored by Marcel Group and not just for amateur Bangboo fighting enthusiasts. Bangboo fighting has a complete set of competitive rules and protective measures. So far, no Bangboo has been seriously damaged in this tournament!",
"Comment4_3021": "There are training programs for Investigators? Should we start one for Proxies too?",
"Comment4_3022": "Bruh, it's probably just the algorithm showing you what you've been searching for, classic echo chamber. Inter-Knot really needs to step up their algorithm.",
"Comment4_3023": "Basically, the group went to teach the scammer Proxy a lesson found the lights flickering shortly after entering the building. Then a blackout hit. They claimed to see two shadows dancing and even heard eerie music in the darkness.",
"Comment4_9701": "I recommend Fourteenth Street! The staff at the coffee shop, burger joints, and convenience stores are all super cute~",
"Comment4_9702": "I'm drinking one now: I wish I don't get caught next time I cheat on finals.",
"Comment4_9703": "I thought I was paying attention to everything, but I missed that!",
"Comment4_9704": "What collapsed Hollow? Fill us in on the details?",
"Comment4_9705": "Anyone putting together a group to go in? I'm a Proxy and my long-term partner is on vacation so I need a temporary crew to run with. Everyone who's used my Carrots say they're reliable.",
"Comment4_9706": "Guzzle guzzle!",
"Comment4_9802": "People like that exist, but trust me, you don't want to deal with them. It's really hard to communicate...",
"Comment4_9804": "Guy above me sounds like a noob. Don't give new people on the IK the wrong impression.",
"Comment4_9806": "My mate at the Association loves to complain about how she does Hg-level work, but gets Sb-level pay.",
"Comment4_9901": "Dude?? You ok??",
"Comment4_9903": "Advice from my own experience: Don't trust those Ethereal alarms. It's completely useless when you encounter a fast Ethereal. The only useful feature is the module expansion slots.",
"Comment4_9904": "I had an accident on my last gig... broken bones.",
"Comment4_9905": "A legendary Hollow Raider, I heard.",
"Comment4_9906": "Maybe that Proxy is secretly working for them?",
"Comment4_9907": "Don't tell them the truth so fast! We missed the chance to see a bunch of photos!",
"Comment4_9908": "Perhaps it's neither graffiti nor scribbles.",
"Comment4_9909": "There were quite a few Companion Hollows from the Cretan Hollow this month, but maybe the company didn't stock enough cos they didn't expect the cards would sell so well?",
"Comment4_9910": "True. There's even a video store and a music store on Sixth Street. It's not big but definitely underrated.",
"Comment4_9911": "People on this post agree with each other more than the rest of the entire IK.",
"Comment4_9912": "They probably know Proxies and Hollow Raiders would restrain themselves once they tighten it up. Some HIA Investigators are taking advantage to raise their prices. Luckily, the one I normally work with hasn't.",
"Comment4_9913": "It all comes back to money in the end. Belobog is still growing. They can't really compare with an established name like Vision, both in finances and industry connections. Vision's likely to join TOPS.\nAfter all, the metro renovation project's hyper lucrative, so, you know...",
"Comment4_9914": "Proxies make Carrots in various ways, but basically, all of them start with the source and distribution of the Carrots.",
"Comment4_9915": "Bangboo users' IDs are not displayed properly...\nI think I get what it's saying. It wants a human user to provide feedback to Inter-knot on the bug?\nSure thing.",
"Comment5_1004": "@No Iced Milk in Hollows, tell your story plz",
"Comment5_1008": "Post #3 is right. My cousin works at the HIA and said there's a really vicious Ethereal at the Dead End Hollow who's way too tough for any of the normal Investigators to handle. I guess only the elite Investigators can take care of it?\nBut Vision never went to the Association, probably because of how long it would've taken. They've got some kind of special train to shift the explosives into the tunnel through the Hollow. The Ethereals won't attack a target that isn't alive.",
"Comment5_1010": "Same.\nIt's not just fighting a big faceless corporation like Vision. You're also risking your life, aren't you, if you can't stop the blast?",
"Comment5_1017": "Sometimes too much exposure to the Hollows can blind you to these hidden dangers.\nEspecially Hollow Raiders, they spend most of their time trying to avoid other people in the Hollows. Perhaps many of them have never seen someone get corrupted before.",
"Comment5_1018": "Never use soap! No soap! Say no to soap! Gotta emphasize that~\nTail fur is really long, so it gets really matted in the rain. The last time I got mad and washed it in soap, it knotted up real bad and I had to shave it all...\nMy coworkers were pointing and laughing for a whole month.",
"Comment5_1020": "I'm outta here. Us honest folk'll never get a chance at the high-quality commission.",
"Comment5_1022": "Seriously, if you're not here to help then save the snark. Pegasos' business strategy is just too risky, always taking routes within Hollows trying to outsmart the competitors. When all the experienced drivers noped out, they just kept on bringing in newbies. And just like that, we're stuck in a vicious circle.",
"Comment5_1023": "Mystery solved. It's no wonder you're interns... One uses imagination to set up a carrot, and the other to set up a post on Inter-Knot.\nSat at your desks blaming the heavens... What did we do to be labeled sneaky?",
"Comment5_1026": "That's right. I'm a permanent employee now!\nHehe, I guess I should be grateful to certain people for their underhanded tricks!",
"Comment5_11001": "I have arrived near the Hollow. Just checking one last time. If there are no takers for the job, then so be it...",
"Comment5_11002": "The poster above me... you better head for the hills, they're gonna come get ya",
"Comment5_11003": "Astra Yao's singing is so basic.",
"Comment5_11004": "Following. Hope you all make it back cos I'm curious how much Obsidian Division will pay. Spill the beans!",
"Comment5_11005": "Fight fight fight, nice!",
"Comment5_11006": "Why are you, a mercenary leader, acting like a middleman... handing out Obsidian Division missions left and right...",
"Comment5_11007": "This kind of big ticket commission pays hand over fist... Pretty much enough for a whole year",
"Comment5_2002": "Takeaway delivery... Does a Tin Master without his own store really exist?\nOh, I guess it's possible. I did hear a few COFF CAFEs were lost to the Hollows.",
"Comment5_2005": "Then you'll have made an important contribution in the mechanized destruction of humanity.",
"Comment5_2006": "Pick me pick me! I'm begging you, pick me! I've been crying here for 18 hours; broke down 132 times; smashed my head against the wall 401 times; hallucinated 26 times; slapped myself across the chops 16 times; and then fainted. I only just woke up... to find it was already dark outside. So I broke down again. Because I simply cannot understand how you have not PICKED me yet! C'mon, my client!",
"Comment5_2007": " .--. .. -.-. - ..- .-. . ... .- ...- . -.. ",
"Comment5_2009": "ROFL it's been how long now without any Proxies answering this post? Yikes. I thought Proxies wanted to make money, right — they're people, too. People who don't want to die with you.",
"Comment5_2011": "I don't think there's anything wrong with coming online to Inter-Knot for solutions. I mean, the Hollow Investigative Association doesn't exactly have the best, but Inter-Knot sure does.",
"Comment5_2014": "None of these big corporations are clean! And what that host asked was reasonable. Are Belobog Industries' smart machines really that amazing? Are they really safe working inside the Hollows?",
"Comment5_2015": "Be careful out there, guys. I keep a small circle of Proxies as friends, and some pretty tough young Proxies said they wanted to go explore the Hollow — but they haven't come back. Their agents seems to have gone into the Hollow and then been sent back... It's not a risk that I'd be willing to take, anyway. Sorry, OP.",
"Comment5_2020": "? BuuUUurn!",
"Comment5_2502": "It's about time they cracked down on all these Bangboo thefts that have been happening lately!",
"Comment5_2503": "My dad said that Bringer used to be a total chad back when he fought on the front lines, but now he's just another dirty politician. It's like he's a completely different person.",
"Comment5_2504": "This might be a little presumptuous, but I would like to remind you not to jump to conclusions before things are clear. It might just be a casual comment to you, but it could seriously affect someone's reputation.",
"Comment5_2507": "AdorableKittyKisser(●´З`●)",
"Comment5_2511": "After over a decade in this profession, I've never encountered a talking Hollow. It's amazing what stories young people can come up with",
"Comment5_2513": "Thank you, unknown hero~!",
"Comment5_2514": "Don't buy a CALM car, just don't!!! It's gotta be cursed. Every car you see speeding or doing an illegal lane change is always a CALM! It makes up nearly 50% of all traffic violation cases in New Eridu!",
"Comment5_2515": "Alright. Just sent you the coordinates.",
"Comment5_2516": "The job's yours",
"Comment5_3002": "The previous post is right.\nThe other possibility is space warping inside the Ballet buildings. That's when things get desperate. With such a low survival rate, you'll wish it was all just a prank.",
"Comment5_3003": "A big commission — meaning team up to go draw for prizes at the Scarlet Noble pull tab booth.",
"Comment5_3007": "I'll DM you. To tell you the truth, Me and some others are looking for Rain too.",
"Comment5_3008": "There's definitely something sketchy going on here! How did he manage to tamper with a court-appointed airship? Time to thoroughly investigate the judicial system!",
"Comment5_3009": "There're a lot of merchants from the Outer Ring who post on Inter-Knot looking for Proxies. Maybe there's a chance to work with someone there?",
"Comment5_3010": "Here's my guess: Perlman planned to drug everyone and then escape, but didn't know that someone would still be awake. He played possum till they landed, then made his move.",
"Comment5_3011": "LOL that stream is a ticking time bomb XD",
"Comment5_3012": "Yeah! We need to do something about that streamer who tipped them off!",
"Comment5_3016": "Thank you! I won't cause you any trouble!",
"Comment5_3020": "Is OP actually strongboo's coach? Who even uses their real name on Inter-Knot these days? Feels kinda scammy\nNo legit fighter would train like this, let alone look for training assistants on Inter-Knot",
"Comment5_3021": "How do you run a training program when you don't even have any teaching materials?",
"Comment5_3022": "How come I haven't heard about any power outages in the Ballet Twins the past couple of days? It got yeeted into the void of forgotten urban legends?",
"Comment5_3023": "Ghost Hunter Team was a fraud after all, they freaked out, crying and screaming. They struggled big time to escape from the building after the light went out.",
"Comment5_9701": "How cute? Details please.",
"Comment5_9702": "Why don't you just wish to pass your exam instead!",
"Comment5_9703": "I recorded the whole parade but I didn't see that...",
"Comment5_9704": "This box looks like one several years back that the Midsummer Inc. put out. It sure is an old one.",
"Comment5_9705": "Me me me! I DMed you!",
"Comment5_9706": "I can't believe there are amateurs like this who go in and make it out alive. Just incredible...",
"Comment5_9902": "A strongbox. Not sure what's in it tho.",
"Comment5_9904": "Woah, that was way too fast!\nDamn, the competition is fierce. I can't stay in this line of business anymore!",
"Comment5_9905": "Experienced Proxies or Agents can also make Carrots themselves. Sometimes they work even better than the HIA ones.",
"Comment5_9907": "Advanced Inter-Knot account for sale. Safe & reliable. DM for price if interested.",
"Comment5_9909": "Not likely, the second season's ratings went up by 30%. Scarcity marketing I'd bet.",
"Comment5_9912": "There're still some nice people in the HIA. Many Proxies and Hollow Raiders are just trying to make a living. As for the untrustworthy ones, I hope they all get arrested!",
"Comment5_9913": "The so-called \"Outstanding Paragons\" are only outstanding in ripping people off.",
"Comment5_9914": "Wow! I'm taking notes down! Will keep an eye out for updates!",
"Comment5_9915": "Can't understand the OP, no way to confirm the commission requirements, so no way to accept the commission... I'd wait for Inter-knot to fix it.",
"Comment6_1018": "Sorry but I couldn't help but laugh at reading your post.\nAs an ordinary human, my Ether aptitude is terrible (only a little over 20). I worry about the Hollows every single day, and wish I had the Ether aptitude of Thirens.",
"Comment6_1023": "You know very well what your association has done! It's a fair description!",
"Comment6_11004": "It's not necessarily a BAD thing for us if another Companion Hollow breaks out... There'd be more Ether resources to go around, right",
"Comment6_2006": "It's just a commission. No need to get involved...",
"Comment6_2007": "Really?! Thanks so much. I'll send you the location. See you soon!",
"Comment6_2009": "This plan sounds really risky and if you're not careful, it could trigger another Hollow disaster. Weiss VII is near the Brant Street construction site, right? My old man lives near there, so you take it easy, okay?",
"Comment6_2014": "Let's not rehash old gossip. The metro project shouldn't have any more problems going forward.",
"Comment6_2015": "Nobody is forcing you to like it. Pathetic, chasing Astra Yao posts around just to feel alive.",
"Comment6_2020": "Hmph... I guess you're sincere enough this time...\nBut don't make it a habit!",
"Comment6_2507": "AdorableThirenBearKisser(●´З`●)",
"Comment6_2511": "If you're curious the OP is daydreaming, why not take the commission and find out?",
"Comment6_2513": "Thank you, unknown hero!",
"Comment6_2514": "Hahaha, might the previous post be PubSec officer from the Traffic Management department with a grudge?",
"Comment6_2516": "Hang on! That ID...\nThis is not a fake! This is the partner of that OP who posted the real high-paying gig before!",
"Comment6_3009": "There hasn't been any update at all since he ran off.",
"Comment6_3020": "Click my pfp to watch Strongboo vids",
"Comment6_3021": "Nice try with the new scam tactics, pretty creative!",
"Comment6_3023": "One more thing... After they got out, two more groups ventured into the Ballet Twins and also experienced power outages.\nCrazy, right? The building had power every time when they went in.",
"Comment6_9701": "Details please!",
"Comment6_9702": "Why's everyone trying to rely on wishes! You have to put some effort into it yourself, too!",
"Comment6_9703": "Was it really a rehearsed scene? I thought something about it felt weird...",
"Comment6_9704": "I know how to open it. Thirty-seventy split; DM me if interested",
"Comment6_9705": "This isn't PubSec on a fishing expedition, right?. Loosening patrols around C41 to try and catch us off guard.",
"Comment6_9706": "Wow, remember to update us after you actually drive it.",
"Comment6_9901": "Thanks guys, I'm alright. Just met some PubSec officers. They asked me some questions and then left for the Hollow with some HIA people. That was pretty fast, I'm actually surprised.",
"Comment6_9902": "The White Star Institute.",
"Comment6_9904": "That was so fast!\nI'll yield if it's Phaethon.\n",
"Comment6_9907": "Forget that! The last time I bought a Inter-Knot account I forgot to ask for the source authentication code, and the seller took the account back with the code a few days later!",
"Comment7_1006": "Thanks to the anonymous Proxy who brought back plenty of data!\nI'm about to meet with an interviewer from the Hollow Investigative Association to talk about my data, I'm so nervous... I hope I won't mess it up!",
"Comment7_1014": "DMed you~",
"Comment7_1018": "If you don't like \"The Thicknessistant,\" you can try \"Fluffy Workshop.\" It saves you from worrying about your fur for a long time! The only downside is that it doesn't lather, so if you have a lot of fur it can get exhausting.",
"Comment7_1023": "That's slander! You should apologize and delete your post!",
"Comment7_11004": "I will send you the location to you. Please come back in one piece",
"Comment7_11005": "I will send you the location to you. Please go all out in combat!",
"Comment7_11006": "I'll leave it up to you to open up those new evac routes!",
"Comment7_11007": "I will send you the target location. Please come back safely and don't force yourself",
"Comment7_2006": "Alright, I'll DM you.",
"Comment7_2007": "Check out how cute his gf is for us too.",
"Comment7_2009": "I can't take this one on but I want to wish OP all the best in running over all those Ethereals with the train. Lessgo!",
"Comment7_2012": "Really? Let's chat in more detail",
"Comment7_2016": "Wonderful!!!",
"Comment7_2507": "The Inter-Knot team would like to remind you the Inter-Knot is not a place outside the law. Please do not post content that may harass or attack other users, causing them distress. Should you continue to violate the Inter-Knot Friendly Community Guidelines, the Inter-Knot team may take disciplinary actions against your account, such as issuing a mute or ban.",
"Comment7_2511": "Based on my experience, I'm sure the OP wasn't daydreaming, but their brain is suffering from Ether corruption",
"Comment7_2516": "Huh??? Are you saying I just missed out on another fat commission?!",
"Comment7_3021": "Can I list my Proxy work experience on my Investigator resume?",
"Comment7_3023": "The power outages are real!!! I was with one of the groups that went in after them, and the power really did go out!!!",
"Comment7_9701": "Are these replies all for real? That's Fourteenth Street...",
"Comment7_9702": "It really is magic. I was drinking one once with my boyfriend at the time and wished that he'd give me all his money for the rest of his life. Days later he was hit by a falling scaffold and died on the spot. The beneficiary of the insurance policy was none other than me...",
"Comment7_9703": "OP should check out the bounty the Marcel Group just put out. They said there's a rare unreleased model that's gone missing since the parade...",
"Comment7_9705": "I've been and can testify, OP's intel is good. Only thing I'd add is Ethereal activity today seems heightened compared with previous days so don't all pile in together. Too much noise and movement will land you in the jaws of an Ethereal.",
"Comment7_9706": "What an amazing piece of luck for a rookie... And seriously, rookies like yourself should stay outta the Hollows. A whole lot came outta the woodwork this time around for C41 and there were too many casualties — so the Association had to get strict about it again.",
"Comment7_9901": "Hollows show up so frequently lately, and the authorities just can't keep up with the work. Where did all our tax money go??",
"Comment7_9902": "Silver managed to stay afloat on the streets for so long. Now he's gone just like that?\nSounds a bit fishy... Maybe someone's behind it all?",
"Comment7_9904": "Was it really Phaethon? Now I feel much better. Fine, let's say it's Phaethon if no Proxy's coming forward to claim it.",
"Comment7_9915": "It's fixed!\nThank you to the human friend who provided feedback!",
"Comment8_1006": "I'm so happy for you! My daughter is in high school too. I wish she could find something she's talented and interested in like you!\nWhy are my eyes watering...",
"Comment8_11004": "Is this for real...",
"Comment8_2006": "What are the selection criteria?!",
"Comment8_2007": "Check out how cute his gf is for us too.",
"Comment8_2511": "If it's true, the list of \"The Seven Urban Mysteries of New Eridu\" will be updated again",
"Comment8_9701": "OP, do you like noodles? Go try out the noodles at Waterfall Soup, it's great.",
"Comment8_9702": "Hang on... Whaaaaat?! Is that what these drinks are supposed to be used for?",
"Comment8_9703": "What?! No way! The parade doesn't go through my neighborhood! Why me?! I'm mad!",
"Comment8_9706": "Ah... The designer of this mech sure is a legend, but the only way you'll be finding him is in your dreams.",
"Comment8_9901": "Good thing you're ok. I actually think it's better to let more Hollow Raiders and Proxies in anyway. More people in there to kill the Ethereals can weaken the Hollow activity, no?",
"Comment8_9915": "Ah, the ID is displaying properly now.\nI already contacted someone offline and got help. I got what was lost but it wasn't useable, such a shame. But the Proxy service was excellent!",
"Comment9_1006": "The OP clearly has a certain level of professionalism to be able to produce Carrots of interest to Hollow Investigative Association interviewers.\nI apologize for my previous rude remarks and look forward to trying your next Carrot!",
"Comment9_2006": "What's so special about this guy then?",
"Comment9_2007": "Wow, check out how cute his gf is for us too.",
"Comment9_9701": "+1, I've tried their noodles and they're dope! I think it's over on Sixth Street... near that video store...",
"Comment9_9702": "Err... I can't really comment but that's shocking... I guess I still hope there's at least some level of Public Security checking up on Inter-Knot posts...",
"Comment9_9703": "There's a new Bangboo out? How is my wallet going to resist this time?",
"Comment9_9706": "Hesitate and you'll lose... I've been hesitant to go treasure hunting in C41 but now it's gone out of control... and I'm too afraid to go.",
"Comment9_9915": "Glad there was a smooth solution!\nThere's more and more people on Inter-Knot these days, they need to properly maintain functions.",
"Commentator10_9701": "No_bother_I_will_go_myself",
"Commentator10_9702": "Peace_Out",
"Commentator10_9706": "BaldFox",
"Commentator11_9701": "Whopper3734",
"Commentator11_9702": "Gwah",
"Commentator11_9706": "SomethingsFishy",
"Commentator12_9701": "User_not_displayed",
"Commentator12_9702": "miomio",
"Commentator12_9706": "KK",
"Commentator13_9701": "NobodyMessUpMyPlans",
"Commentator13_9702": "Joy_Pure_Joy",
"Commentator14_9702": "PoachedEggsRunny",
"Commentator1_1001": "Hollow Traveler",
"Commentator1_1002": "Kuma",
"Commentator1_1003": "FoodWaste",
"Commentator1_1004": "Silent Bangboo",
"Commentator1_1005": "Latatata",
"Commentator1_1006": "JustWannaLive",
"Commentator1_1007": "Catinmynextlife",
"Commentator1_1008": "unimportantsmurf",
"Commentator1_1009": "Anonymous",
"Commentator1_1010": "FreshTempura",
"Commentator1_1011": "AKA ReverseProphet",
"Commentator1_1014": "AnHonestMan",
"Commentator1_1015": "DyingLight",
"Commentator1_1016": "[OP] Li'l Brave Knight",
"Commentator1_1017": "Anonymous",
"Commentator1_1018": "softdrink",
"Commentator1_1020": "[OP] AAATierFreelance",
"Commentator1_1021": "Daily Tips",
"Commentator1_1022": "FlyingHotdog",
"Commentator1_1023": "[OP] Happy Intern",
"Commentator1_1024": "10dennies",
"Commentator1_1025": "SimmerVVVIPMember",
"Commentator1_1026": "[OP] Happy Permanent Employee",
"Commentator1_1029": "BBBTierPartTime",
"Commentator1_11001": "[OP] Q1",
"Commentator1_11002": "InactiveCarbon",
"Commentator1_11003": "SteadyGamer",
"Commentator1_11004": "VirtualTraveler",
"Commentator1_11005": "1Scoop1Ethereal",
"Commentator1_11006": "Blue_March",
"Commentator1_11007": "Kitty_Freak",
"Commentator1_2001": "ScaredyCatsCan'tBeHIA",
"Commentator1_2002": "Tin Master's Mouth-Ground Coffee",
"Commentator1_2003": "AKA ReverseProphet",
"Commentator1_2004": "!@#$%",
"Commentator1_2005": "StickyRice Dumpling",
"Commentator1_2006": "Aaaah!",
"Commentator1_2007": "TryOnADifferentLife",
"Commentator1_2008": "Your_Virtual_Assistant",
"Commentator1_2009": "noschoolpls",
"Commentator1_2010": "William",
"Commentator1_2011": "LF>partner",
"Commentator1_2012": "dontsleep",
"Commentator1_2013": "U R a DOG",
"Commentator1_2014": "NoNeed",
"Commentator1_2015": "SpecialOperationsIKSpy",
"Commentator1_2016": "thisworldisending",
"Commentator1_2017": "[OP] AAATierFreelance",
"Commentator1_2019": "10dennies",
"Commentator1_2020": "Taking-Top-Commissions",
"Commentator1_2501": "Repeat Student",
"Commentator1_2502": "boogooboogooboogoo",
"Commentator1_2503": "Anonymous",
"Commentator1_2504": "SamSamSam",
"Commentator1_2505": "Kaka",
"Commentator1_2507": "ShiningLady",
"Commentator1_2508": "Longsteel Construction Materials",
"Commentator1_2509": "wut u sayin",
"Commentator1_2511": "[OP] Dr.J",
"Commentator1_2512": "Yangko Windmill Palm",
"Commentator1_2513": "bigPIE",
"Commentator1_2514": "Auto-Reply",
"Commentator1_2515": "Embrace Technology",
"Commentator1_2516": "[OP] BBBTierPartTime",
"Commentator1_2517": "AAATierFreelance",
"Commentator1_3001": "Holographic Bangboo",
"Commentator1_3002": "Kuma",
"Commentator1_3003": "La~La~La~",
"Commentator1_3004": "Tricolor Ballpen",
"Commentator1_3005": "soysaucewhitechoco",
"Commentator1_3006": "prawncracker_123",
"Commentator1_3007": "shadow_123",
"Commentator1_3008": "The Meditator",
"Commentator1_3009": "Shining",
"Commentator1_3010": "NoNeed",
"Commentator1_3011": "Nail Chestnut",
"Commentator1_3012": "[OP] Walls Have Ears",
"Commentator1_3013": "Outer Ring T-Rex",
"Commentator1_3015": "Stuffed_cabbage",
"Commentator1_3016": "VincentvanBoo",
"Commentator1_3018": "Inter-Knot Warrior",
"Commentator1_3019": "SkeptiCritic",
"Commentator1_3020": "sdffsa",
"Commentator1_3021": "Rodent_Enthusiast",
"Commentator1_3022": "HOLLOWPHOBIC",
"Commentator1_3023": "Anonymous",
"Commentator1_3024": "MelloWatermelon",
"Commentator1_3025": "4EverDiligentWorker",
"Commentator1_3026": "AAATierFreelance",
"Commentator1_9701": "TryOnADifferentLife",
"Commentator1_9702": "What's this? Better try some first...",
"Commentator1_9703": "CrispyPancakes",
"Commentator1_9704": "BaldFox",
"Commentator1_9705": "ROBY",
"Commentator1_9706": "Edgeofmishmash",
"Commentator1_9802": "HollowVagrant",
"Commentator1_9803": "Sparrows&PineNuts",
"Commentator1_9804": "Super-Six-Donuts",
"Commentator1_9805": "Lonely Streetlights",
"Commentator1_9806": "Archaeoceti",
"Commentator1_9901": "Eridu_gn8",
"Commentator1_9902": "Detective Lobster",
"Commentator1_9903": "strugglewithnicknames11",
"Commentator1_9904": "[OP] Foodiesoul",
"Commentator1_9905": "GOGO",
"Commentator1_9906": "One-Eyed Raven",
"Commentator1_9907": "I-am-Ethereal",
"Commentator1_9908": "CyberMask",
"Commentator1_9909": "StarlightKnightJulaileo",
"Commentator1_9910": "TryingtogetFIT",
"Commentator1_9911": "ChaseMe",
"Commentator1_9912": "Anonymous",
"Commentator1_9913": "OldCapitalEdgeEggplant",
"Commentator1_9914": "Eden",
"Commentator1_9915": "Money Does All",
"Commentator2_1001": "Metis Comprehensive School Official",
"Commentator2_1002": "Anonymous",
"Commentator2_1003": "FoodWaste",
"Commentator2_1004": "SpiderRunningShoes",
"Commentator2_1005": "4444",
"Commentator2_1006": "Unlimited_dream",
"Commentator2_1007": "ThatsTheVibe",
"Commentator2_1008": "whynot",
"Commentator2_1009": "Ferryman#0",
"Commentator2_1010": "bobob",
"Commentator2_1011": "NoBizStudentNextLife",
"Commentator2_1014": "HaloMeow",
"Commentator2_1015": "owOwhatsthis",
"Commentator2_1016": "[OP] Li'l Brave Knight",
"Commentator2_1017": "xyzxyz",
"Commentator2_1018": "GreatLynx",
"Commentator2_1020": "[OP] AAATierFreelance",
"Commentator2_1021": "Professional Sidekick",
"Commentator2_1022": "CatchMeIfYouCan",
"Commentator2_1023": "FairTrial",
"Commentator2_1024": "drowning diver",
"Commentator2_1025": "[OP] Cranky Intern",
"Commentator2_1026": "PerkyPup",
"Commentator2_1029": "Coocoocoocooda",
"Commentator2_11001": "[OP] Q1",
"Commentator2_11002": "gimmeover",
"Commentator2_11003": "I_said:",
"Commentator2_11004": "1Nut",
"Commentator2_11005": "DrowZ",
"Commentator2_11006": "Lil_P_is_da_bomb",
"Commentator2_11007": "Fantastical_Balut",
"Commentator2_2001": "LeilaWants2Paint",
"Commentator2_2002": "ULookLikeLatteArt",
"Commentator2_2003": "The Wolf of Finance",
"Commentator2_2004": "SurviveOrPerish",
"Commentator2_2005": "Chalky",
"Commentator2_2006": "Coocoocoocooda",
"Commentator2_2007": "Stubborn Toon Tree",
"Commentator2_2008": "Machine Lover",
"Commentator2_2009": "[OP] Lonely Prodigy",
"Commentator2_2010": "zebra55",
"Commentator2_2011": "Black Tea Please",
"Commentator2_2012": "nobarkingdoge",
"Commentator2_2013": "Not42But24",
"Commentator2_2014": "Anonymous",
"Commentator2_2015": "1000 Dennies in Wallet",
"Commentator2_2016": "PigeonsArentYourScapegoatCooooo",
"Commentator2_2017": "4EverDiligentWorker",
"Commentator2_2019": "Street Prophet",
"Commentator2_2020": "Anti-Fraud Tips",
"Commentator2_2501": "Hay Fever",
"Commentator2_2502": "MintPopsicle",
"Commentator2_2503": "abcdefg",
"Commentator2_2504": "Mr. ??",
"Commentator2_2505": "BORING",
"Commentator2_2507": "[OP] DoAnyhtingForMyBIGsis",
"Commentator2_2508": "EatThisChemistry",
"Commentator2_2509": "MyFriendIsWillingToDoAnything",
"Commentator2_2511": "New Eridu Mental Health Center",
"Commentator2_2512": "No Coffee No Work",
"Commentator2_2513": "NormalNearbyResident",
"Commentator2_2514": "FeebleShrimp",
"Commentator2_2515": "MyFriendIsWillingToDoAnything",
"Commentator2_2516": "[OP] BBBTierPartTime",
"Commentator2_2517": "[OP] BBBTierPartTime",
"Commentator2_3001": "FoxesRDogs2",
"Commentator2_3002": "Nine Gates Mahjong",
"Commentator2_3003": "E-CandleWisher",
"Commentator2_3004": "cat'salibi",
"Commentator2_3005": "leavemealone",
"Commentator2_3006": "Proxy~Net~Announcer~",
"Commentator2_3007": "[OP] RedBeanPie",
"Commentator2_3008": "Anonymous",
"Commentator2_3009": "badluck11",
"Commentator2_3010": "PEPPERTEA",
"Commentator2_3011": "Nagashisomen",
"Commentator2_3012": "Nail Chestnut",
"Commentator2_3013": "Ahhh I need a job",
"Commentator2_3015": "SteamedRadish",
"Commentator2_3016": "UselessBoo",
"Commentator2_3018": "Fridge Raider",
"Commentator2_3019": "Low-key Hermit",
"Commentator2_3020": "HollowSpelunker",
"Commentator2_3021": "huehuehuehuehue",
"Commentator2_3022": "LF>Proxy Partner!",
"Commentator2_3023": "rook-ie",
"Commentator2_3024": "Mister Foxtail",
"Commentator2_3025": "Coocoocoocooda",
"Commentator2_3026": "[OP] BBBTierPartTime",
"Commentator2_9701": "HaloMeow",
"Commentator2_9702": "PeasantCoderLooking4Work",
"Commentator2_9703": "SpeedAttack",
"Commentator2_9704": "TakeMoreMeds",
"Commentator2_9705": "TakeMoreMeds",
"Commentator2_9706": "LonelyKamisama",
"Commentator2_9802": "Super-Six-Donuts",
"Commentator2_9803": "Goblin Nails",
"Commentator2_9804": "SwayingWindChimes",
"Commentator2_9805": "Paradoxical Vortex",
"Commentator2_9806": "Entangled Proxy",
"Commentator2_9901": "[OP] Worrybot",
"Commentator2_9902": "Anonymous",
"Commentator2_9903": "asdafawf",
"Commentator2_9904": "CarrotTalent",
"Commentator2_9905": "Man of no Past",
"Commentator2_9906": "Anonymous",
"Commentator2_9907": "PinkyBell",
"Commentator2_9908": "QuQ",
"Commentator2_9909": "I'mAnnoyed",
"Commentator2_9910": "EtherSniper",
"Commentator2_9911": "E-CandleWisher",
"Commentator2_9912": "Anonymous",
"Commentator2_9913": "SleepySkyscraper",
"Commentator2_9914": "CumulusHumilis",
"Commentator2_9915": "Antennas 4 Whiskers",
"Commentator3_1001": "Forgetful Bangboo",
"Commentator3_1002": "HIA referral",
"Commentator3_1003": "White Knight",
"Commentator3_1004": "Cappuccino",
"Commentator3_1005": "Weightlifter4Life",
"Commentator3_1006": "JustWannaLive",
"Commentator3_1007": "RON",
"Commentator3_1008": "HollowLover",
"Commentator3_1009": "[OP] ButterflyJack",
"Commentator3_1010": "Anonymous",
"Commentator3_1011": "The Wolf of Finance",
"Commentator3_1014": "Digging_Around",
"Commentator3_1015": "PotatoPotahto",
"Commentator3_1016": "[OP] Li'l Brave Knight",
"Commentator3_1017": "Anonymous",
"Commentator3_1018": "Porridge Man",
"Commentator3_1020": "Anti-Fraud Tips",
"Commentator3_1021": "NewbieWants2Learn",
"Commentator3_1022": "[OP] Surviving Trial Period",
"Commentator3_1023": "[OP] Happy Intern",
"Commentator3_1024": "Ether Waste",
"Commentator3_1025": "MisfitForever",
"Commentator3_1026": "Daily Tips",
"Commentator3_1029": "W8ing4FATCommission",
"Commentator3_11001": "[OP] Q1",
"Commentator3_11002": "ItsAlmonds",
"Commentator3_11003": "OpenEdamame",
"Commentator3_11004": "TurboSpeeder",
"Commentator3_11005": "ProbioticsLover",
"Commentator3_11006": "CatOwnerTimesSeven",
"Commentator3_11007": "Doomed_Once_Daily",
"Commentator3_2001": "Man in Klein Bottle",
"Commentator3_2002": "Street Lamps Be Happier Than Me",
"Commentator3_2003": "NoBizStudentNextLife",
"Commentator3_2004": "Old Capital Nocturne",
"Commentator3_2005": "CumulusHumilis",
"Commentator3_2006": "RelyOnVee",
"Commentator3_2007": "Joy_Pure_Joy",
"Commentator3_2008": "LordSkeptic",
"Commentator3_2009": "noschoolpls",
"Commentator3_2010": "CacklingHamster",
"Commentator3_2011": "Anonymous",
"Commentator3_2012": "HangingOnThePurrcipice",
"Commentator3_2013": "The Wolf of Finance",
"Commentator3_2014": "Anonymous",
"Commentator3_2015": "Pagliacci",
"Commentator3_2016": "LordSkeptic",
"Commentator3_2017": "RespectOthersDestiny",
"Commentator3_2019": "Street Prophet",
"Commentator3_2020": "[OP] AAATierFreelance",
"Commentator3_2501": "vitcory_11",
"Commentator3_2502": "lemon_tea",
"Commentator3_2503": "calmdown",
"Commentator3_2504": "ohoho",
"Commentator3_2505": "Fried Shrimp Pls",
"Commentator3_2507": "PragmaticProxy",
"Commentator3_2508": "wannagraduate",
"Commentator3_2509": "Longsteel Construction Materials",
"Commentator3_2511": "Hollows-B-Amazing",
"Commentator3_2512": "catcake",
"Commentator3_2513": "ABCDE",
"Commentator3_2514": "Anonymous",
"Commentator3_2515": "bad_review_if_courier_isnt_pegasos",
"Commentator3_2516": "[OP] BBBTierPartTime",
"Commentator3_2517": "AAATierFreelance",
"Commentator3_3001": "kickin' the door",
"Commentator3_3002": "Kokushi Musou",
"Commentator3_3003": "LOOP",
"Commentator3_3004": "StickyRice Dumpling",
"Commentator3_3005": "secret0123",
"Commentator3_3006": "Samuel",
"Commentator3_3007": "Anonymous",
"Commentator3_3008": "sweet_buns",
"Commentator3_3009": "A_Postcard",
"Commentator3_3010": "Inter-Knot Examination Team",
"Commentator3_3011": "Passion Patient",
"Commentator3_3012": "Nail Chestnut",
"Commentator3_3013": "PayUpPal",
"Commentator3_3016": "VincentvanBoo",
"Commentator3_3018": "Beep! Student Card",
"Commentator3_3019": "Low-key Hermit",
"Commentator3_3020": "KittyPurrPurr❥",
"Commentator3_3021": "NotShepherd",
"Commentator3_3022": "StrawberryMilk",
"Commentator3_3023": "far_behind",
"Commentator3_3025": "[OP] BBBTierPartTime",
"Commentator3_3026": "RespectOthersDestiny",
"Commentator3_9701": "PigeonsArentYourScapegoatCooooo",
"Commentator3_9702": "CrispyPancakes",
"Commentator3_9703": "PleaseLordPotato",
"Commentator3_9704": "Edgeofmishmash",
"Commentator3_9705": "Millet1901",
"Commentator3_9706": "WhiteNight",
"Commentator3_9802": "IgotLAG",
"Commentator3_9803": "Watermelon Pomegranate Juice",
"Commentator3_9804": "GGG",
"Commentator3_9805": "Archaeoceti",
"Commentator3_9806": "Penrose Stairs",
"Commentator3_9901": "(lol)_0011",
"Commentator3_9902": "fake_detective",
"Commentator3_9903": "Spring_Breeze",
"Commentator3_9904": "[OP] Foodiesoul",
"Commentator3_9905": "Tooth_Daemon",
"Commentator3_9906": "Cappuccino",
"Commentator3_9907": "AppleCore",
"Commentator3_9908": "E-CandleWisher",
"Commentator3_9909": "Anonymous",
"Commentator3_9910": "E-CandleWisher",
"Commentator3_9911": "dEAdKnoT",
"Commentator3_9912": "Anonymous",
"Commentator3_9914": "Eden",
"Commentator3_9915": "Nu Nu-Na",
"Commentator4_1001": "sleepthroughtests",
"Commentator4_1002": "Anonymous",
"Commentator4_1003": "MonicaForever",
"Commentator4_1004": "No Iced Milk in Hollows",
"Commentator4_1005": "Life of a Rose",
"Commentator4_1006": "Unlimited_dream",
"Commentator4_1007": "DreamOfARestaurantInTheHollow",
"Commentator4_1008": "whynot",
"Commentator4_1009": "GTP",
"Commentator4_1010": "Groundhog",
"Commentator4_1011": "[OP] Smol&Cute",
"Commentator4_1014": "LordSkeptic",
"Commentator4_1015": "Traveler of Stars",
"Commentator4_1017": "Anonymous",
"Commentator4_1018": "[OP] Hair Loss Expert",
"Commentator4_1020": "RespectOthersDestiny",
"Commentator4_1021": "[OP] Sorrowful Intern",
"Commentator4_1022": "HalfeatenPopsicle",
"Commentator4_1023": "OfficeSoftwareAllergyTreatment",
"Commentator4_1025": "[OP] Cranky Intern",
"Commentator4_1026": "Dtailed Observationist",
"Commentator4_1029": "Anti-Fraud Tips",
"Commentator4_11001": "[OP] Q1",
"Commentator4_11002": "The_Tae-seok",
"Commentator4_11003": "Astra_is_my_queen",
"Commentator4_11004": "Flaming_Meow_Sword",
"Commentator4_11005": "ReadMeForGoodLuck",
"Commentator4_11006": "Anonymous",
"Commentator4_11007": "ThreeSeven",
"Commentator4_2002": "QuQ",
"Commentator4_2003": "Angel Investor",
"Commentator4_2004": "White Knight",
"Commentator4_2005": "E-CandleWisher",
"Commentator4_2006": "HangingOnThePurrcipice",
"Commentator4_2007": "SupersonicRat23",
"Commentator4_2008": "moemoe",
"Commentator4_2009": "[OP] Lonely Prodigy",
"Commentator4_2010": "Anonymous",
"Commentator4_2011": "GTP",
"Commentator4_2013": "[OP] Gunn",
"Commentator4_2014": "veggie_stew",
"Commentator4_2015": "Gunn",
"Commentator4_2016": "nobarkingdoge",
"Commentator4_2017": "BBBTierPartTime",
"Commentator4_2019": "LOL! I'm grabbing popcorn.",
"Commentator4_2020": "Anti-Fraud Tips",
"Commentator4_2501": "a sip of hot coffee",
"Commentator4_2502": "proxyveteran_takingcoms",
"Commentator4_2503": "Anonymous",
"Commentator4_2504": "ohoho",
"Commentator4_2505": "Anonymous",
"Commentator4_2507": "GarlicOnionLover",
"Commentator4_2508": "[OP] Construction Kou",
"Commentator4_2509": "[OP] Construction Kou",
"Commentator4_2511": "KKDon'tWantToWork",
"Commentator4_2513": "boilingteapot",
"Commentator4_2514": "MySteeringWheel",
"Commentator4_2515": "spillthetea",
"Commentator4_2516": "4EverDiligentWorker",
"Commentator4_3001": "Life of a Rose",
"Commentator4_3002": "HIA referral",
"Commentator4_3003": "Canned Watermelon",
"Commentator4_3004": "Groundhog",
"Commentator4_3005": "DaylightSonata",
"Commentator4_3006": "[OP] Super Dumpling",
"Commentator4_3007": "[OP] RedBeanPie",
"Commentator4_3008": "Oooooh",
"Commentator4_3009": "unnamedX",
"Commentator4_3010": "shadowNO.5",
"Commentator4_3011": "Wallet Inequality",
"Commentator4_3012": "Wallet Inequality",
"Commentator4_3016": "Decathlete",
"Commentator4_3018": "Art Appreciator",
"Commentator4_3020": "FighterSoul (Awakened edition)",
"Commentator4_3021": "Interknot4life",
"Commentator4_3022": "clock_outEJECT",
"Commentator4_3023": "Anonymous",
"Commentator4_9701": "Now_Now_Now",
"Commentator4_9702": "GrowinGigaBrains",
"Commentator4_9703": "DownWithOranges",
"Commentator4_9704": "TakeMoreMeds",
"Commentator4_9705": "33Sharks",
"Commentator4_9706": "SavoryRose",
"Commentator4_9802": "drinkHOTwater",
"Commentator4_9804": "La~La~La~",
"Commentator4_9806": "Anonymous",
"Commentator4_9901": "WhatDo",
"Commentator4_9903": "No Milk in Hollows",
"Commentator4_9904": "CarrotTalent",
"Commentator4_9905": "ZzZz",
"Commentator4_9906": "Scrambled Egg & Beef with Rice",
"Commentator4_9907": "Anonymous",
"Commentator4_9908": "Anonymous",
"Commentator4_9909": "StarlightPOWER",
"Commentator4_9910": "Chalky",
"Commentator4_9911": "Ferryman#0",
"Commentator4_9912": "Anonymous",
"Commentator4_9913": "DaylightSonata",
"Commentator4_9914": "Eden",
"Commentator4_9915": "TurboPressure",
"Commentator5_1004": "GreenAnimalPTSD",
"Commentator5_1008": "Anonymous",
"Commentator5_1010": "Anonymous",
"Commentator5_1017": "Anonymous",
"Commentator5_1018": "Anonymous",
"Commentator5_1020": "4EverDiligentWorker",
"Commentator5_1022": "LapisLazuli",
"Commentator5_1023": "Hollow Trade Union",
"Commentator5_1026": "[OP] Happy Permanent Employee",
"Commentator5_11001": "[OP] Q1",
"Commentator5_11002": "6699",
"Commentator5_11003": "Anonymous",
"Commentator5_11004": "EmotionalDamageErryday",
"Commentator5_11005": "HEYHEYHEY",
"Commentator5_11006": "LetsPigOut",
"Commentator5_11007": "Nvm",
"Commentator5_2002": "Caramelized King Crab",
"Commentator5_2005": "Scrambled Egg & Beef with Rice",
"Commentator5_2006": "EmotionalDamageErryday",
"Commentator5_2007": "101000001",
"Commentator5_2009": "noschoolpls",
"Commentator5_2011": "Useless Hollow King",
"Commentator5_2014": "No_sugar_pls",
"Commentator5_2015": "Bad Proxy Bad",
"Commentator5_2020": "BuuUUurn!",
"Commentator5_2502": "luckyno.7",
"Commentator5_2503": "Anonymous",
"Commentator5_2504": "Anonymous",
"Commentator5_2507": "HaveUSeenMyCat",
"Commentator5_2511": "OuterRingWolf",
"Commentator5_2513": "Boring_55",
"Commentator5_2514": "Anonymous",
"Commentator5_2515": "[OP] Old Views",
"Commentator5_2516": "[OP] BBBTierPartTime",
"Commentator5_3002": "I work, therefore I am",
"Commentator5_3003": "NobleTaste",
"Commentator5_3007": "Anonymous",
"Commentator5_3008": "Pea.Drummer",
"Commentator5_3009": "dailyCorporateSlaveMeeting",
"Commentator5_3010": "desperateWorkER",
"Commentator5_3011": "Nail Chestnut",
"Commentator5_3012": "Nail Chestnut",
"Commentator5_3016": "VincentvanBoo",
"Commentator5_3020": "DoubleDoubt",
"Commentator5_3021": "hold_on_a_sec",
"Commentator5_3022": "croooaaak",
"Commentator5_3023": "Anonymous",
"Commentator5_9701": "SupersonicRat23",
"Commentator5_9702": "DuhDuhDong",
"Commentator5_9703": "Zzzzt",
"Commentator5_9704": "Black&WhiteKeys",
"Commentator5_9705": "miomio",
"Commentator5_9706": "SpeedAttack",
"Commentator5_9902": "Anonymous",
"Commentator5_9904": "CarrotTalent",
"Commentator5_9905": "Hermes",
"Commentator5_9907": "IK Account For Sale",
"Commentator5_9909": "StarlightKnight_Maytaurus",
"Commentator5_9912": "Anonymous",
"Commentator5_9913": "NewEridu Foodie",
"Commentator5_9914": "[OP] 100%Sugar2xIce",
"Commentator5_9915": "Fairytale",
"Commentator6_1018": "Anonymous",
"Commentator6_1023": "[OP] Happy Intern",
"Commentator6_11004": "DaliDali",
"Commentator6_2006": "20cookies1bite",
"Commentator6_2007": "[OP] 100VinegarSeaweedFortheApocalypse",
"Commentator6_2009": "thisworldisending",
"Commentator6_2014": "Anonymous",
"Commentator6_2015": "RedGiant",
"Commentator6_2020": "BBBTierPartTime",
"Commentator6_2507": "Anonymous User",
"Commentator6_2511": "I'llMessItUp",
"Commentator6_2513": "ABCDE",
"Commentator6_2514": "DayDreamer",
"Commentator6_2516": "Anti-Fraud Tips",
"Commentator6_3009": "early rest enjoyer",
"Commentator6_3020": "AAAMusclebooTicketingAgent",
"Commentator6_3021": "it's all HIA's fault",
"Commentator6_3023": "Gray_caracal",
"Commentator6_9701": "HaloMeow",
"Commentator6_9702": "GrowinGigaBrains",
"Commentator6_9703": "BibimbapSauce",
"Commentator6_9704": "HexagonWarrior",
"Commentator6_9705": "LordSkeptic",
"Commentator6_9706": "Joy_Pure_Joy",
"Commentator6_9901": "[OP] Worrybot",
"Commentator6_9902": "Anonymous",
"Commentator6_9904": "Grasshopper in Winter",
"Commentator6_9907": "hdadw1111",
"Commentator7_1006": "[OP] Mina-chan",
"Commentator7_1014": "[OP] Suuuuri",
"Commentator7_1018": "Broken Alarm",
"Commentator7_1023": "Hollow Trade Union",
"Commentator7_11004": "[OP] Obsidian Blade",
"Commentator7_11005": "[OP] Obsidian Blade",
"Commentator7_11006": "[OP] Obsidian Blade",
"Commentator7_11007": "[OP] Obsidian Blade",
"Commentator7_2006": "[OP] D.L",
"Commentator7_2007": "SupersonicRat23",
"Commentator7_2009": "NO. NA",
"Commentator7_2012": "[OP] Colt'sExplosiveArt",
"Commentator7_2016": "[OP] YourAverageSlacker",
"Commentator7_2507": "Inter-Knot Team",
"Commentator7_2511": "JustReleasedFromHospital",
"Commentator7_2516": "4EverDiligentWorker",
"Commentator7_3021": "anon_vigilante_lfjobs",
"Commentator7_3023": "Anonymous",
"Commentator7_9701": "EmotionalDamageErryday",
"Commentator7_9702": "3PM",
"Commentator7_9703": "100000%CALM",
"Commentator7_9705": "AnHonestMan",
"Commentator7_9706": "IdleJellyfish",
"Commentator7_9901": "Anonymous",
"Commentator7_9902": "CarrotTalent",
"Commentator7_9904": "CarrotTalent",
"Commentator7_9915": "8-bit",
"Commentator8_1006": "Unlimited_dream",
"Commentator8_11004": "1Nut",
"Commentator8_2006": "EmotionalDamageErryday",
"Commentator8_2007": "Lionstein",
"Commentator8_2511": "LegendaryChipmunk",
"Commentator8_9701": "DidDonnyWinTheLottery",
"Commentator8_9702": "AD Effervescent Tablets",
"Commentator8_9703": "DidDonnyWinTheLottery",
"Commentator8_9706": "AnonymousHater",
"Commentator8_9901": "(lol)_0011",
"Commentator8_9915": "Salaryman",
"Commentator9_1006": "JustWannaLive",
"Commentator9_2006": "Aaaah!",
"Commentator9_2007": "Joy_Pure_Joy",
"Commentator9_9701": "20Jackpotsin1day",
"Commentator9_9702": "Gwah",
"Commentator9_9703": "Don'tAskMeForChange",
"Commentator9_9706": "TakeMoreMeds",
"Commentator9_9915": "Emotion1411",
"CommonChat_Secion01_Car": "An old-school-looking scooter...",
"CommonDialogue_Abyss_BossRush": "The mission details just received silently flash across the system panel of the outpost messaging terminal...",
"CommonDialogue_Anbi_01": "Hi.\n...I can be a bit awkward around people. Is that okay?",
"CommonDialogue_Anton_01": "Yo, Proxy! You look as pumped as my bro!\nWhat do you say we do something exciting today?",
"CommonDialogue_Asha_01": "The kids are normally adorable.\nBut once they start crying... things can be just as annoying as losing a game.",
"CommonDialogue_Ben_01": "Hello. Sorry, I've been dealing with a fair amount of bad debts at the company and I've been shedding a lot. I really don't want to bother you, so perhaps it's best for me to keep a little distance...",
"CommonDialogue_Betty_01": "Young people nowadays... They're entirely different from the way things used to be.\nJust like Sixth Street now. *sigh*",
"CommonDialogue_Billy_01": "Ah, if it isn't the store manager!\nWhat a fateful meeting, just like the Starlight Knights and their best buddy!",
"CommonDialogue_Binoculars": "The loyal sentry watches over its prisoner with an unwavering gaze, uncertain if it's out of duty or a curse.",
"CommonDialogue_Chop_01": "How's business lately? If there's a day you don't feel like opening the video store, you're welcome to come apprentice with me, haha!",
"CommonDialogue_Clara_01": "Follow Clara's Shop Tour livestream account, I'll show you different novel stores every week!",
"CommonDialogue_Cookie_01": "Meowwwwwwwwww~",
"CommonDialogue_Dollie_01": "Ummm, the next flash sale is going to be on...",
"CommonDialogue_Eleven_01": "Meeting you on this occasion isn't really part of my plan.\nBut... it wasn't a bad surprise.",
"CommonDialogue_Elva_01": "Life, just like music, becomes richer with the seasoning known as \"memories.\"",
"CommonDialogue_Enzo_01": "Black screen again? These \"smart devices\" really are good for nothing...",
"CommonDialogue_Eve_01": "You seem hesitant. Do you have any special requests?",
"CommonDialogue_Gerant_01": "I pledge to safeguard the peace and safety of Sixth Street!",
"CommonDialogue_Grace_01": "Hello there.\nIs the little cutie ball not with you today? I wanna say hi to it, too~",
"CommonDialogue_Grocery_01": "(Hello! If you're in need of anything, you're always welcome to shop at 141 Convenience Store!)",
"CommonDialogue_HDD_01": "The HDD system is running...",
"CommonDialogue_Hanna_01": "There are always five days in a week when I really just don't feel like working...\nWhatever, I'll knock out my daily game mission first.",
"CommonDialogue_Heddy_01": "What movie am I watching today~ I'm so looking forward to it!",
"CommonDialogue_Hello_01": "Let's work together to build the Hollow Investigative Association!",
"CommonDialogue_Jonah_01": "Okay! Today I gotta train Cyclone as well!",
"CommonDialogue_Joshua_01": "Sigh... Why am I so useless...\nI don't think I'm good at anything except for eating lots of noodles...",
"CommonDialogue_Koleda_01": "...What's going on?\nMy neck gets sore looking at you this way for too long.",
"CommonDialogue_Lekane_01": "It's a pleasure to see you here.\nIs there anything I can help you with?",
"CommonDialogue_Lin_01": "Eh? What's up?",
"CommonDialogue_Lupita_01": "Yeah, I should set off from the roof here...",
"CommonDialogue_MrWho_01": "There's one more order today. I'd better quickly deal with it.",
"CommonDialogue_Nico_01": "Hey, how 'bout the Cunning Hares hook you up with some new clients? Since we go way back, I'll even cut you a cool two percent discount!",
"CommonDialogue_PaulChuck_01": "Talent scouts... They are the ones who've got nothing but the future in their sights!",
"CommonDialogue_Roy_01": "Next time, I'll definitely beat that guy — Soul Hounds Queen!",
"CommonDialogue_Sasha_01": "Dream is the kind of thing that, once you've made a choice, you've got to hold on to it and go all the way to the end.",
"CommonDialogue_Shepherd_01": "Hi there, my old friend.\nWhat's your schedule been like lately? Wanna make some extra income?",
"CommonDialogue_Sita_01": "I need to hurry up and finish today's patrol.",
"CommonDialogue_Sjal_01": "Wow! The new surprise boxes are out! I really want this limited-edition toy!\nMaybe it's time for me to pick up another side gig...",
"CommonDialogue_Susie_01": "No! I can't spend any more money on surprise boxes!\nIf I keep this up, I'll probably go bankrupt before paying off all my debts...",
"CommonDialogue_Thomas_01": "The Sixth Street Motor Legend... It must be that guy!",
"CommonDialogue_TinMaster_01": "Hmmm... Need to fine-tune the roast level for the new product...",
"CommonDialogue_TinMaster_02": "It's only when you've tasted the bitter, that you know how to cherish the sweetness of life.",
"CommonDialogue_Trash_01": "This is just a common trash can, but rumor has it there's something uncommon in it...",
"CommonDialogue_Travis_01": "Hey, {M#Wise}{F#Belle}! Restocking videotapes? I've got this new batch here, and they're selling like hotcakes!",
"CommonDialogue_Tsubaki_01": "Eh? Why are you also here? Are you stalking me?\n——Just kidding! Maybe I'm the one following you~",
"CommonDialogue_VHSBangboo_01": "(Please rest assured, Master. The business has been great lately!)",
"CommonDialogue_Woof_01": "Woof woof! Woof!",
"CommonDialogue_Zhe_01": "What's wrong, Belle?",
"CommonEvent_LeaveTips_Description": "You're about to enter the critical stage of the commission. Please note that once started, you can no longer explore freely. Continue?",
"CommonEvent_LeaveTips_Description_Cow": "You are about to leave a special area. Once you leave, there is no turning back. Leave now?",
"CommonEvent_LeaveTips_Option1Text1": "Continue",
"CommonEvent_LeaveTips_Option1Text2": "You cannot turn back.",
"CommonEvent_LeaveTips_Option2Text1": "Wait, not yet",
"CommonEvent_LeaveTips_QuestionDescription": "Please finish up here before continuing.",
"CommonEvent_LeaveTips_Title": "Critical Stage",
"CommonEvent_LeaveTips_Title_Cow": "Special Area",
"CommonEvent_NextArea_Description": "A new Hollow area is up ahead. If you keep on going, you won't be able to come back.",
"CommonEvent_NextArea_Option1Text1": "Let's keep going!",
"CommonEvent_NextArea_Option1Text2": "If you go on, you can't come back",
"CommonEvent_NextArea_Option2Text1": "Hang on — there's more to do",
"CommonEvent_NextArea_QuestionDescription": "Should we keep pushing on?",
"CommonEvent_NextArea_Title": "The Depths of the Hollow",
"CommonInteract_Binoculars": "Use the Telescope",
"CommonNotice_NeverHintOption_Text": "Don't show again",
"CommonRareText_A": "A",
"CommonRareText_B": "B",
"CommonRareText_S": "S",
"CommonTipsSubTitle_1": "Owned",
"CommonTipsSubTitle_2": "Remaining Commissions",
"Common_MainCharacterName": "{M#Wise}{F#Belle}",
"Common_Object_MainCity_Box_001": "Evidence Crate",
"Common_Object_MainCity_Car_001": "Evidence Carrier",
"Common_Property_Desc_BreakStunRatio": "Daze Multiplier",
"Common_Property_Desc_CD": "Cooldown",
"Common_Property_Desc_Cure": "HP Recovery",
"Common_Property_Desc_DamageRatio": "DMG Multiplier",
"Common_Property_Desc_ElementAccumulationValue": "Anomaly Buildup",
"Common_Property_Desc_SpConsume": "Energy Cost",
"Common_Property_Desc_SpRecovery": "Energy Generation",
"Common_Property_Normal_Desc_Dmg_01": "1st-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_02": "2nd-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_03": "3rd-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_04": "4th-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_05": "5th-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_06": "6th-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_07": "7th-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Dmg_08": "8th-Hit DMG Multiplier",
"Common_Property_Normal_Desc_Sp_01": "1st-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_02": "2nd-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_03": "3rd-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_04": "4th-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_05": "5th-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_06": "6th-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_07": "7th-Hit Energy Generation",
"Common_Property_Normal_Desc_Sp_08": "8th-Hit Energy Generation",
"Common_Property_Normal_Desc_Stun_01": "1st-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_02": "2nd-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_03": "3rd-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_04": "4th-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_05": "5th-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_06": "6th-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_07": "7th-Hit Daze Multiplier",
"Common_Property_Normal_Desc_Stun_08": "8th-Hit Daze Multiplier",
"Common_Property_ParryAid_Desc_Stun_01": "Light Defensive Daze Multiplier",
"Common_Property_ParryAid_Desc_Stun_02": "Heavy Defensive Daze Multiplier",
"Common_Property_ParryAid_Desc_Stun_03": "Chain Defensive Daze Multiplier",
"Common_SideCharacterName": "{M#Belle}{F#Wise}",
"Common_Skill_BeHitAid_Title": "Quick Assist",
"Common_Skill_Branch_Title": "Alt Attack",
"Common_Skill_Counter_Title": "Dodge Counter",
"Common_Skill_Evade_Title": "Dodge",
"Common_Skill_ExQTE_Title": "Ultimate",
"Common_Skill_ExSpecial_Title": "EX Special Attack",
"Common_Skill_Normal_Title": "Basic Attack",
"Common_Skill_QTE_Title": "Chain Attack",
"Common_Skill_Rush_Title": "Dash Attack",
"Common_Skill_Special_Title": "Special Attack",
"Common_Skill_Weapon_Title": "Unlock exclusive equipment",
"Common_Talent_Desc": "Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2",
"CompanionBubble_ChapterGrace_0001_01": "Sorry, madam. I can't allow you to do this.",
"CompanionBubble_ChapterGrace_0001_02": "Your request is against the safety regulations in the Hollow.",
"CompanionBubble_ChapterKoleda_0001_01": "{M#Koleda as an elementary school student...Huh...}{F#Koleda looks like.. Can I laugh? Fine, I won't.}",
"CompanionBubble_ChapterKoleda_0002_01": "{M#Lumina Square... Shall we drive there? The car's in the parking lot!}{F#The car's ready in the parking lot. Let's drive to Lumina Square.}",
"CompanionBubble_ChapterKoleda_0003_01": "Where did those three little ones go?",
"CompanionBubble_ChapterKoleda_0004_01": "My dream is to become an actor!",
"CompanionBubble_ChapterKoleda_0004_02": "In the future, you can watch my movies in this cinema!",
"CompanionBubble_ChapterKoleda_0004_03": "Th—Then I want to be a director! I'll make you look really good!",
"CompanionBubble_ChapterKoleda_0004_04": "...I'll be part of the audience.",
"CompanionBubble_ChapterKoleda_0005_01": "It's almost time to sing in front of the principal. I'm so nervous...",
"CompanionBubble_ChapterKoleda_0005_02": "The dark ocean~ *sobs*",
"CompanionBubble_ChapterKoleda_0005_03": "...",
"CompanionBubble_ChapterKoleda_0005_04": "It's alright! It wasn't off-pitch at all, really!",
"CompanionBubble_ChapterKoleda_0006_01": "I really want it! Mom, get me this!",
"CompanionBubble_ChapterKoleda_0006_02": "...Ah, I forgot. Mommy is already...",
"CompanionBubble_ChapterKoleda_0007_01": "I'll be in trouble if we can't find the little ones before the principal arrives!",
"CompanionBubble_ChapterKoleda_0008_01": "Gossip will surround me if I stand absolutely still!",
"CompanionBubble_ChapterKoleda_0008_02": "I wish I could be someone like that...",
"CompanionBubble_ChapterKoleda_0009_01": "Starlight Knights would never drink something bitter like coffee...",
"CompanionBubble_ChapterKoleda_0009_02": "Starlight Knights only drink the sweet sparkling water that they endorse!",
"CompanionBubble_ChapterKoleda_0010_01": "Man can only realize his own existence when he suffers.",
"CompanionBubble_ChapterKoleda_0010_02": "That's why grown-ups like to pay Old Duyi to beat them up...",
"CompanionBubble_ChapterKoleda_0011_01": "Whenever I see a car, I always worry that there might be a cat underneath.",
"CompanionBubble_ChapterKoleda_0011_02": "Emmie doesn't like being dirty so she never lies down on the ground to look...",
"CompanionBubble_ChapterKoleda_0012_01": "Hand sanitizer smells amazing...",
"CompanionBubble_ChapterKoleda_0012_02": "It may be slightly irritating, but it's reassuring to smell.",
"CompanionBubble_ChapterKoleda_0013_01": "So boring...",
"CompanionBubble_ChapterKoleda_0014_01": "Emmie loves the smell of hand sanitizer...",
"CompanionBubble_ChapterKoleda_0014_02": "Hmph! It'll poison her sooner or later!",
"CompanionBubble_ChapterKoleda_0014_03": "Whoa~ What if she gets poisoned?",
"CompanionBubble_ChapterKoleda_0014_04": "Send her to the hospital, of course!",
"CompanionBubble_ChapterKoleda_0015_01": "I'm finally done with the three of them...",
"CompanionBubble_ChapterKoleda_0015_02": "Ahem, are you all right?",
"CompanionBubble_ChapterKoleda_0017_01": "G—Good... Very good. Hmm, excellent. Haha... Mmm...",
"CompanionBubble_ChapterKoleda_0018_01": "Everyone, get ready to sing!",
"CompanionBubble_ChapterKoleda_0019_01": "Kids! Oh, I mean students.",
"CompanionBubble_ChapterKoleda_0019_02": "The numbers should be correct, right? ...Let me count again.",
"CompanionBubble_ChapterKoleda_0019_03": "I'm really bad at counting living things...",
"CompanionBubble_ChapterKoleda_0020_01": "The dark...",
"CompanionBubble_ChapterKoleda_0020_02": "Ocean~",
"CompanionBubble_ChapterKoleda_0020_03": "I'm not afraid of you~",
"CompanionBubble_ChapterKoleda_0020_04": "♪~",
"CompanionBubble_ChapterKoleda_0020_05": "Lalala~",
"CompanionBubble_ChapterKoleda_0021_01": "My throat's so dry...",
"CompanionBubble_ChapterKoleda_0021_02": "I need some teamilk!",
"CompanionBubble_ChapterKoleda_0021_03": "I want to go home...",
"CompanionBubble_ChapterKoleda_0101_01": "Koleda sent you the coordinates in the Hollow...",
"CompanionBubble_ChapterKoleda_0101_02": "{M#Connect to the HDD system and meet up with her!}{F#Go meet up with her now.}",
"CompanionBubble_ChapterKoleda_0101_03": "{M#\"Revealed! The truth behind the mysterious Hollow of the school building!\"}{F#The HDD system and I are ready.}",
"CompanionBubble_ChapterKoleda_0101_04": "{M#Doesn't it feel that way?}{F#Find out what the school is hiding.}",
"CompanionBubble_ChapterKoleda_0102_01": "{M#You did really well today!}{F#Good work, Belle.}",
"CompanionBubble_ChapterKoleda_0102_02": "{M#Now we wait for Koleda to make contact...}{F#Now all we can do is wait for Koleda to call...}",
"CompanionBubble_ChapterKoleda_0102_03": "{M#The highest priority mission right now is getting some rest!}{F#Let's get some rest until we're needed.}",
"CompanionBubble_ChapterKoleda_0201_01": "{M#Emmie, Lisha, and Dan have been swept into the Hollow...}{F#Emmie, Lisha, and Dan have been swept into the Hollow...}",
"CompanionBubble_ChapterKoleda_0201_02": "{M#Enter the Hollow via the HDD system and go to their rescue.}{F#Enter the Hollow via the HDD system and go to their rescue.}",
"CompanionBubble_ChapterKoleda_0201_03": "{M#Be careful...}{F#Don't let your guard down...}",
"CompanionBubble_ChapterKoleda_0201_04": "{M#I'll give you my full support!}{F#Let's get some rest until we're needed.}",
"CompanionBubble_ChapterKoleda_0202_01": "{M#Is there something you need to say face to face?}{F#I'm going too! Let's drive there!}",
"CompanionBubble_ChapterKoleda_0202_02": "{M#I'm going too! Let's drive there!}{F#Let's go together. Are you driving?}",
"CompanionBubble_ChapterKoleda_0203_01": "Everything's been taken care of, why are you still...",
"CompanionBubble_ChapterKoleda_0203_02": "You don't know anything about children.",
"CompanionBubble_ChapterKoleda_0204_01": "{M#I finally feel like I've gotten something done...}{F#I guess it's over for now.}",
"CompanionBubble_ChapterKoleda_0204_02": "{M#It's always so difficult to make a good amount of commission fees from Belobog Heavy Industries!}{F#It's all thanks to you...}",
"CompanionBubble_ChapterKoleda_0204_03": "{M#I couldn't have done it without you, hehe!}{F#I'm going too! Let's drive there!}",
"CompanionBubble_ChapterKoleda_InLevel_1001_01": "What a pain...",
"CompanionBubble_ChapterKoleda_InLevel_1002_01": "This kid...",
"CompanionBubble_ChapterKoleda_InLevel_1003_01": "We're saved...",
"CompanionBubble_ChapterLycaon_0001_01": "I can do this... I will do this...",
"CompanionBubble_ChapterNekomiya_0001_01": "Ehn-ne-ehn (I'm here).",
"CompanionBubble_ChapterQingYi_0001_01": "That customer is over there. Could you please take care of them, Wise?",
"CompanionBubble_ChapterQingYi_0001_02": "Belle, could you please take care of that customer over there?",
"CompanionBubble_ChapterQingYi_0001_03": "I have to sort out this urgent order that just came through.",
"CompanionBubble_ChapterQingYi_0001_04": "I have to sort out this urgent order that just came through.",
"CompanionBubble_ChapterQingYi_0002_01": "Analyzing data... Analysis complete.",
"CompanionBubble_ChapterQingYi_0002_02": "Oh, Manager, there you are. What's up? Find anything new?",
"CompanionBubble_ChapterRina_0001_01": "It's not here, and not here either...",
"CompanionBubble_ChapterRina_0002_01": "Let's take a break...",
"CompanionBubble_ChapterRina_0003_01": "How is it? Is it to your liking?",
"CompanionBubble_ChapterRina_0003_02": "Wow...",
"CompanionBubble_ChapterRina_0005_01": "We're back. Sorry to keep you waiting.",
"CompanionBubble_ChapterRina_0006_01": "What's up with you, Granny? Are you trying to catch a thief?",
"CompanionBubble_ChapterRina_0007_01": "What? Is that something coming?",
"CompanionBubble_ChapterRina_0008_01": "What's up with that granny? Is she saying... a Hollow is coming?!",
"CompanionBubble_ChapterRina_0009_01": "Incredible! I've never seen an old lady run so fast!",
"CompanionBubble_ChapterRina_0010_01": "Hear that? A Hollow's coming! Get home, fast — quit your shopping!",
"CompanionBubble_ChapterRina_0010_02": "Y—You didn't hear that wrong, did you?",
"CompanionBubble_ChapterRina_0011_01": "Am I seeing things because I'm working too much overtime...",
"CompanionBubble_ChapterRina_0011_02": "I feel as though a green whirlwind just flashed straight past me...",
"CompanionBubble_ChapterRina_0012_01": "Why did you squat down with your head in your hands?",
"CompanionBubble_ChapterRina_0012_02": "Uh, it's just a habit. Seeing that old lady running straight at me, I couldn't help but flinch...",
"CompanionBubble_ChapterRina_0012_03": "I instantly got flashbacks to my grandma rushing over to teach me a lesson...",
"CompanionBubble_ChapterRina_0013_01": "What's wrong with the old lady?",
"CompanionBubble_ChapterRina_0013_02": "No idea... She just bumped into me though!",
"CompanionBubble_ChapterRina_0013_03": "She was muttering something about a Hollow coming...",
"CompanionBubble_ChapterRina_0013_04": "A Hollow? Right here? No way!",
"CompanionChat_ChapterGrace_0001_01": "This little one here is so adorable. Can I hold it again?",
"CompanionChat_ChapterGrace_0001_02": "Sure thing, but maybe put your wrench away first...",
"CompanionChat_ChapterGrace_0001_Name01": "Grace",
"CompanionChat_ChapterGrace_0001_Name02": "Belle",
"CompanionChat_ChapterGrace_0001_Name03": "Wise",
"CompanionChat_ChapterGrace_0002_01": "Are you setting off now? I'll be there soon!",
"CompanionChat_ChapterGrace_0002_01F": "Do you want to go first? I'll be right there.",
"CompanionChat_ChapterGrace_0002_Name01": "Belle",
"CompanionChat_ChapterGrace_0002_Name01F": "Wise",
"CompanionChat_ChapterGrace_0003_01": "Grace's current obsession with machines is already unusual. Hard to believe she used to be even more extreme.",
"CompanionChat_ChapterGrace_0003_02": "I thought Grace's current obsession with machinery was extreme. Little did I know, she used to be even crazier about them.",
"CompanionChat_ChapterGrace_0003_03": "But it must be tough for her to see her former classmate become her rival now.",
"CompanionChat_ChapterGrace_0003_04": "Her former classmate has turned into her rival... That's awkward.",
"CompanionChat_ChapterGrace_0003_05": "I hope we'll never find ourselves in that kind of situation...",
"CompanionChat_ChapterGrace_0003_06": "I hope we never need to experience things like that.",
"CompanionChat_ChapterGrace_0003_07": "Grace is special.",
"CompanionChat_ChapterGrace_0003_08": "True. Her extreme obsession is what drives her extraordinary accomplishments.",
"CompanionChat_ChapterGrace_0003_09": "Indeed... Her extreme obsession surely contributes to her extraordinary accomplishments.",
"CompanionChat_ChapterGrace_0003_10": "She's already the tech director of Belobog Industries at such a young age.",
"CompanionChat_ChapterGrace_0003_11": "She's already the tech director of Belobog Industries at such a young age.",
"CompanionChat_ChapterGrace_0003_12": "She's indeed a genius mechanic.",
"CompanionChat_ChapterGrace_0003_13": "She's indeed a genius mechanic.",
"CompanionChat_ChapterGrace_0003_14": "Her commission isn't over yet. Let's cooperate with her when she's made some progress in her research.",
"CompanionChat_ChapterGrace_0003_15": "Her commission isn't over yet. Let's work with her when she's made progress in her research.",
"CompanionChat_ChapterGrace_0003_16": "In the meantime, we can attend to other matters first.",
"CompanionChat_ChapterGrace_0003_17": "In the meantime, we can attend to other matters first.",
"CompanionChat_ChapterGrace_0003_Name01": "Belle",
"CompanionChat_ChapterGrace_0003_Name02": "Wise",
"CompanionChat_ChapterGrace_0004_01": "Like last time, we're meeting Grace at the Brant Street Construction Site. Wise, are you ready?",
"CompanionChat_ChapterGrace_0004_02": "Belle, we're still meeting Grace at the Brant Street Construction Site.",
"CompanionChat_ChapterGrace_0004_03": "Grace said we wouldn't be making a trip to the Hollow this time, so Eous doesn't have to come along.",
"CompanionChat_ChapterGrace_0004_04": "Since Grace said that she didn't need the help of a Proxy this time, we don't have to bring Eous with us.",
"CompanionChat_ChapterGrace_0004_Name01": "Belle",
"CompanionChat_ChapterGrace_0004_Name02": "Wise",
"CompanionChat_ChapterGrace_0005_01": "You're back, Wise! Eh? What's with that odd expression? What happened?",
"CompanionChat_ChapterGrace_0005_02": "Welcome back, Belle. You seem to have something to say. Did anything happen?",
"CompanionChat_ChapterGrace_0005_03": "(Tell your sibling what happened)",
"CompanionChat_ChapterGrace_0005_04": "So Betty and Grace had a spat over their different views on machines! Gee... I should have stayed for the drama!",
"CompanionChat_ChapterGrace_0005_05": "So, Betty and Grace had an argument over their differing views on machines... It's a shame I wasn't there to witness it.",
"CompanionChat_ChapterGrace_0005_06": "According to Grace, she might contact us again before the press conference.",
"CompanionChat_ChapterGrace_0005_07": "According to Grace, she might contact us again before the press conference.",
"CompanionChat_ChapterGrace_0005_08": "That should be the last contact. Once we've handled it, this commission will be considered completed.",
"CompanionChat_ChapterGrace_0005_09": "That should be the last contact unless something unexpected crops up. After that, we can settle the commission fees.",
"CompanionChat_ChapterGrace_0005_10": "I'm getting more and more curious about Grace's past. How about we have a chat with her after the commission is done. Maybe we'll dig into some juicy gossip!",
"CompanionChat_ChapterGrace_0005_11": "I have to admit, I'm itching to know more. We should definitely dig into Grace's past when the opportunity comes knocking.",
"CompanionChat_ChapterGrace_0005_12": "I'll keep an eye on the group chat.",
"CompanionChat_ChapterGrace_0005_13": "I'll keep an eye on the group chat.",
"CompanionChat_ChapterGrace_0005_14": "While we wait for Grace's message, you can get back to your daily tasks! Thanks for your hard work!",
"CompanionChat_ChapterGrace_0005_15": "While we wait for Grace's message, you can get back to your daily tasks! Thanks for your hard work!",
"CompanionChat_ChapterGrace_0005_Name01": "Belle",
"CompanionChat_ChapterGrace_0005_Name02": "Wise",
"CompanionChat_ChapterGrace_0006_01": "You're back, Wise! Quick! Spill the tea! I've got drinks and snacks ready!",
"CompanionChat_ChapterGrace_0006_02": "Belle, you're finally back. Here, have some water, and tell me everything you know.",
"CompanionChat_ChapterGrace_0006_03": "Lemme tell you what happened...",
"CompanionChat_ChapterGrace_0006_04": "You won't believe this!",
"CompanionChat_ChapterGrace_0006_05": "You share Betty's message with your family.",
"CompanionChat_ChapterGrace_0006_06": "What? Betty's already completed her research? And she's inviting Grace to her presentation?",
"CompanionChat_ChapterGrace_0006_07": "That's unexpected... Not only did Betty complete the technical research early, she's also inviting her rival to her presentation...",
"CompanionChat_ChapterGrace_0006_08": "Awesome. I can't wait to see them bite each other's head off.",
"CompanionChat_ChapterGrace_0006_09": "Fairy, please don't speak like those people on Inter-Knot... Wise, we should text Grace and tell her about it right away!",
"CompanionChat_ChapterGrace_0006_10": "Fairy, please don't speak like those netizens on Inter-Knot... And Belle, we should text Grace and tell her about it right away!",
"CompanionChat_ChapterGrace_0006_Name01": "Belle",
"CompanionChat_ChapterGrace_0006_Name02": "Wise",
"CompanionChat_ChapterGrace_0007_01": "Keep up the good work, apprentice! Do your best to dig up more scoop on our master!",
"CompanionChat_ChapterGrace_0007_02": "It isn't easy to collect info about the dispute among the students of the Roose Institute of Technology.",
"CompanionChat_ChapterGrace_0007_03": "Fairy and I will be waiting for you to be back and tell us the story.",
"CompanionChat_ChapterGrace_0007_04": "Belle, do your best to find out the ins and outs of the story. Fairy's interested too.",
"CompanionChat_ChapterGrace_0007_Name01": "Belle",
"CompanionChat_ChapterGrace_0007_Name02": "Wise",
"CompanionChat_ChapterGrace_0008_01": "The commission is over without a glitch! Great work, Wise!",
"CompanionChat_ChapterGrace_0008_02": "The commission is completed successfully! You've done great, Belle!",
"CompanionChat_ChapterGrace_0008_03": "You too!",
"CompanionChat_ChapterGrace_0008_04": "We've seen a very cool side of Grace this time!",
"CompanionChat_ChapterGrace_0008_05": "We don't often get to see such a cool side of Grace.",
"CompanionChat_ChapterGrace_0008_06": "Turns out \"frosty cold Iron Witch\" isn't a degrading nickname! It's an honorable title!",
"CompanionChat_ChapterGrace_0008_07": "Turns out \"frosty cold Iron Witch\" isn't a degrading nickname but an honorable title.",
"CompanionChat_ChapterGrace_0008_08": "Also, no one gets injured in the end. Nothing beats that!",
"CompanionChat_ChapterGrace_0008_09": "Also, no one gets injured in the end. That's a relief.",
"CompanionChat_ChapterGrace_0008_10": "Indeed.",
"CompanionChat_ChapterGrace_0008_11": "Wise, what's your take on this matter?",
"CompanionChat_ChapterGrace_0008_12": "Belle, I'm curious about what you think.",
"CompanionChat_ChapterGrace_0008_13": "Should tools be just tools? Is there any point in us attaching other feelings to them?",
"CompanionChat_ChapterGrace_0008_14": "Should tools be just tools? Can we get attached to them?",
"CompanionChat_ChapterGrace_0008_15": "If we are nice to them so that it'll be easier for us to dump them later, does that make us kind or heartless?",
"CompanionChat_ChapterGrace_0008_16": "If we are nice to them so that it'll be easier for us to give up on them later, does that make us kind or heartless?",
"CompanionChat_ChapterGrace_0008_17": "I agree with Grace.",
"CompanionChat_ChapterGrace_0008_18": "I agree with Betty.",
"CompanionChat_ChapterGrace_0008_19": "I don't know either...",
"CompanionChat_ChapterGrace_0008_20": "Really? I kind of had a hunch you would think that way.",
"CompanionChat_ChapterGrace_0008_21": "Really? I kind of had a hunch you would think that way.",
"CompanionChat_ChapterGrace_0008_22": "Hmm... It's indeed difficult to pick a side. After all, people must have something they firmly believe in behind their choices.",
"CompanionChat_ChapterGrace_0008_23": "Hmm... It's indeed difficult to pick a side. After all, people must have something they firmly believe in behind their choices.",
"CompanionChat_ChapterGrace_0008_24": "Anyway, this commission has finally come to an end smoothly. Let's take a break and get back to our routine!",
"CompanionChat_ChapterGrace_0008_25": "Anyway, this commission has finally come to an end smoothly. Let's get some rest and get back to our routine!",
"CompanionChat_ChapterGrace_0008_Name01": "Belle",
"CompanionChat_ChapterGrace_0008_Name02": "Wise",
"CompanionChat_ChapterGrace_0009_01": "(We're meeting Grace at Brant Street Construction Site)",
"CompanionChat_ChapterGrace_0009_01F": "(We're meeting Grace at Brant Street Construction Site)",
"CompanionChat_ChapterGrace_0009_02": "(Let's head out once we've got everything ready at the video store)",
"CompanionChat_ChapterGrace_0009_02F": "(Let's head out once we've got everything ready at the video store)",
"CompanionChat_ChapterGrace_0009_03": "Get prepared to visit the Brant Street Construction Site.",
"CompanionChat_ChapterGrace_0009_04": "(The car is in the parking lot. Let's head to Brant Street Construction Site when ready.)",
"CompanionChat_ChapterGrace_0009_Name01": "Wise",
"CompanionChat_ChapterGrace_0009_Name01F": "Belle",
"CompanionChat_ChapterGrace_0010_01": "...There are changes to the plan?",
"CompanionChat_ChapterGrace_0010_02": "How about our collaboration plan?",
"CompanionChat_ChapterGrace_0010_03": "(Grace seems to be on the phone.)",
"CompanionChat_ChapterGrace_0010_04": "Wait in silence",
"CompanionChat_ChapterGrace_0010_05": "Clear your throat to notify her of your presence",
"CompanionChat_ChapterGrace_0010_06": "Oh! Sorry for keeping you waiting! I'll be done soon!",
"CompanionChat_ChapterGrace_0010_07": "...New partners? What do you mean?",
"CompanionChat_ChapterGrace_0010_08": "Got it... So we all have to bid for it, right?",
"CompanionChat_ChapterGrace_0010_09": "...Sure. Let's keep in touch.",
"CompanionChat_ChapterGrace_0010_10": "Sorry for the wait!",
"CompanionChat_ChapterGrace_0010_11": "It's okay.",
"CompanionChat_ChapterGrace_0010_Name01": "Grace",
"CompanionChat_ChapterGrace_0011_01": "Go ahead and handle the commission. I'll take care of the store.",
"CompanionChat_ChapterGrace_0011_Name01": "Belle",
"CompanionChat_ChapterGrace_0011_Name01F": "Wise",
"CompanionChat_ChapterGrace_0012_01": "We made it back safe and sound! Thanks to your guidance, the kid has now calmed down!",
"CompanionChat_ChapterGrace_0012_02": "Is the mechanic okay?",
"CompanionChat_ChapterGrace_0012_03": "I think she's okay. I didn't see any injuries.",
"CompanionChat_ChapterGrace_0012_04": "I'm asking if you're okay with her...",
"CompanionChat_ChapterGrace_0012_05": "What I am asking is, are you okay with her?",
"CompanionChat_ChapterGrace_0012_06": "Didn't she say she's your rival in the bidding process?",
"CompanionChat_ChapterGrace_0012_07": "She seems to be our rival bidder?",
"CompanionChat_ChapterGrace_0012_08": "And she seems to know you?",
"CompanionChat_ChapterGrace_0012_09": "And she says she knows you?",
"CompanionChat_ChapterGrace_0012_10": "Who knows... I can't remember much of it. Compared to her, I'm more concerned about my kid's logic core!",
"CompanionChat_ChapterGrace_0012_11": "If the awakening in the Hollow went well, I should be able to extract data from the logic core now.",
"CompanionChat_ChapterGrace_0012_12": "Let's call it a day. You can take Eous home!",
"CompanionChat_ChapterGrace_0012_13": "I'll examine the hull when I get back. I'll get in touch with you guys if I have any updates or need your help again!",
"CompanionChat_ChapterGrace_0012_14": "See you, Grace.",
"CompanionChat_ChapterGrace_0012_15": "Remember to investigate that mechanic.",
"CompanionChat_ChapterGrace_0012_16": "(Grace's gaze returns to the machine the moment she says goodbye.)",
"CompanionChat_ChapterGrace_0012_17": "Later, Brant Street Construction Site. You get Eous back...",
"CompanionChat_ChapterGrace_0012_Name01": "Grace",
"CompanionChat_ChapterGrace_0014_01": "Eh? I see you're still here.",
"CompanionChat_ChapterGrace_0014_02": "Thanks to your hard work, our collaboration this time went smoothly!",
"CompanionChat_ChapterGrace_0014_03": "Betty left so soon... I didn't even get the chance to apologize to her.",
"CompanionChat_ChapterGrace_0014_04": "What should we do next?",
"CompanionChat_ChapterGrace_0014_05": "Are you talking about the commission? Let me finish checking this kid's cognition system first.",
"CompanionChat_ChapterGrace_0014_06": "If everything goes well, I should have enough to compile a valid copy of research data.",
"CompanionChat_ChapterGrace_0014_07": "As long as the quality meets the standards of Three Gates, the commission will be deemed completed!",
"CompanionChat_ChapterGrace_0014_08": "I may contact you again before the press conference of the deal to make sure everything's okay.",
"CompanionChat_ChapterGrace_0014_09": "After that, it will be time to settle the commission fees!",
"CompanionChat_ChapterGrace_0014_10": "May I get back to calibrating this kid if there's nothing else?",
"CompanionChat_ChapterGrace_0014_11": "Certainly.",
"CompanionChat_ChapterGrace_0014_12": "See you, Grace.",
"CompanionChat_ChapterGrace_0014_Name01": "Grace",
"CompanionChat_ChapterGrace_0015_01": "(Go to the address Fairy sent and take a look.)",
"CompanionChat_ChapterGrace_0015_02": "Later, somewhere on Sixth Street...",
"CompanionChat_ChapterGrace_0016_01": "So, what brings you here? Does the Iron Witch have a message for me?",
"CompanionChat_ChapterGrace_0016_02": "I'm just passing by...",
"CompanionChat_ChapterGrace_0016_03": "I just want to say hi.",
"CompanionChat_ChapterGrace_0016_04": "Hmm... You've got way better manners than your master.",
"CompanionChat_ChapterGrace_0016_05": "Fine, there's actually no better time for you to be here than now. I happen to have a message for your master.",
"CompanionChat_ChapterGrace_0016_06": "She's already lost this bid!",
"CompanionChat_ChapterGrace_0016_07": "What?",
"CompanionChat_ChapterGrace_0016_08": "I've completed my research and already submitted the results to Three Gates for review.",
"CompanionChat_ChapterGrace_0016_09": "We'll soon hold a presentation to demonstrate my results!",
"CompanionChat_ChapterGrace_0016_10": "I'm the first to hit the target! Go back and tell your master she's welcome to attend the presentation.",
"CompanionChat_ChapterGrace_0016_11": "I'll post the address on the Knock Knock Business channel. Please make sure she checks it.",
"CompanionChat_ChapterGrace_0016_12": "Our long-timed rivalry is finally coming to an end. Don't let your master run away from the ending.",
"CompanionChat_ChapterGrace_0016_13": "Please tell her what I said. See you soon!",
"CompanionChat_ChapterGrace_0016_14": "Betty leaves the moment she finishes speaking.",
"CompanionChat_ChapterGrace_0016_Name01": "Betty",
"CompanionChat_ChapterGrace_0019_01": "Wise, we're meeting the client at the Brant Street Construction Site, right?",
"CompanionChat_ChapterGrace_0019_01F": "Belle, the client has arranged to meet us at Brant Street Construction Site.",
"CompanionChat_ChapterGrace_0019_02": "Since we've known the client for a long time, let's just go meet her!",
"CompanionChat_ChapterGrace_0019_02F": "This is someone we can trust, so we can meet face-to-face.",
"CompanionChat_ChapterGrace_0019_Name01": "Belle",
"CompanionChat_ChapterGrace_0019_Name01F": "Wise",
"CompanionChat_ChapterGrace_0020_01": "You've been through a lot, my darling. Let's go home!",
"CompanionChat_ChapterGrace_0020_02": "I'll give you a thorough checkup when we get home.",
"CompanionChat_ChapterGrace_0020_Name01": "Grace",
"CompanionChat_ChapterGrace_0021_01": "(That wooden box sure is sturdy and looks pretty heavy. Moving it turns out to be a workout...)",
"CompanionChat_ChapterGrace_0021_02": "Move the box",
"CompanionChat_ChapterGrace_0021_03": "After some effort, they are successfully moved...",
"CompanionChat_ChapterGrace_0022_01": "(Moving this bucket is even more challenging...)",
"CompanionChat_ChapterGrace_0022_02": "Move the bucket",
"CompanionChat_ChapterGrace_0022_03": "It is a bit harder than you expected... you need to include more physical activity alongside gaming and work.",
"CompanionChat_ChapterGrace_0023_01": "...I can make sure the meeting point is safe! How many times do I have to repeat this?",
"CompanionChat_ChapterGrace_0023_02": "Eh? Are you... Grace's apprentice? What are you doing here?",
"CompanionChat_ChapterGrace_0023_03": "One sec...",
"CompanionChat_ChapterGrace_0023_04": "Betty whispers something to the officer again and then turns around.",
"CompanionChat_ChapterGrace_0023_Name01": "Betty",
"CompanionChat_ChapterGrace_0024_01": "Grace has sent the presentation's address in the Hollow!",
"CompanionChat_ChapterGrace_0024_02": "Belle, Grace has sent the presentation's location in the Hollow to the HDD system.",
"CompanionChat_ChapterGrace_0024_03": "Wise, let's start the HDD when you're ready! I'll bring Eous over right away!",
"CompanionChat_ChapterGrace_0024_04": "I'll set off with Eous right now. I'll leave the navigation to you!",
"CompanionChat_ChapterGrace_0024_Name01": "Belle",
"CompanionChat_ChapterGrace_0024_Name02": "Wise",
"CompanionChat_ChapterGrace_0025_01": "Step one for cognitive tuning is to calibrate command functions for this child to make sure he's receiving accurate commands.",
"CompanionChat_ChapterGrace_0025_02": "Basically, all you have to do is touch either a wooden box or a metal bucket, and he'll recognize the item and then send the corresponding signal back to my control terminal.",
"CompanionChat_ChapterGrace_0025_03": "The child agreed to return a red signal when a box is detected, and a green signal for a bucket.",
"CompanionChat_ChapterGrace_0025_04": "That's even more straightforward than I thought.",
"CompanionChat_ChapterGrace_0025_05": "That's quite simple.",
"CompanionChat_ChapterGrace_0025_06": "You know, the most complicated systems often start with the simplest intentions.",
"CompanionChat_ChapterGrace_0025_07": "Now, your turn — just touch the box or the bucket.",
"CompanionChat_ChapterGrace_0025_Name01": "Grace",
"CompanionChat_ChapterGrace_0026_01": "(This wooden box is built like a tank, typical Belobog Heavy Industries style.)",
"CompanionChat_ChapterGrace_0026_02": "Box. The signal should be—",
"CompanionChat_ChapterGrace_0026_03": "—Red! Correct!",
"CompanionChat_ChapterGrace_0026_04": "That's my good kid!",
"CompanionChat_ChapterGrace_0026_Name01": "Grace",
"CompanionChat_ChapterGrace_0027_01": "(A tall steel bucket that feels thick and sturdy to the touch.)",
"CompanionChat_ChapterGrace_0027_02": "Bucket. So the signal should be—",
"CompanionChat_ChapterGrace_0027_03": "—Green! Exactly!",
"CompanionChat_ChapterGrace_0027_04": "Great work, my child!",
"CompanionChat_ChapterGrace_0027_Name01": "Grace",
"CompanionChat_ChapterGrace_0028_01": "Just put your hand on a box or a bucket, Wise~",
"CompanionChat_ChapterGrace_0028_01F": "Just put your hand on a box or a bucket, Belle~",
"CompanionChat_ChapterGrace_0028_02": "The logic core will send the corresponding signal back to Grace.",
"CompanionChat_ChapterGrace_0028_Name01": "Belle",
"CompanionChat_ChapterGrace_0028_Name01F": "Wise",
"CompanionChat_ChapterGrace_0029_01": "Initial calibrations complete! It's a great start, but today's class isn't over yet...",
"CompanionChat_ChapterGrace_0029_02": "It's now time for some basic testing of the logic function.",
"CompanionChat_ChapterGrace_0029_03": "Just follow the sequence we agreed on: \"red, green, red, red, green\"!",
"CompanionChat_ChapterGrace_0029_04": "What kind of a strange thing is that...?",
"CompanionChat_ChapterGrace_0029_05": " Now, you've got to touch the box or bucket in a certain order, so the kid can tell if you're following the rules.",
"CompanionChat_ChapterGrace_0029_06": ": Signal recognition, forming cognition, building rules, and executing judgment — That's the \"Red-green-red-red-green\" deal.",
"CompanionChat_ChapterGrace_0029_07": "Your turn Proxy— \"Red, green, red, red, green\"!",
"CompanionChat_ChapterGrace_0029_Name01": "Grace",
"CompanionChat_ChapterGrace_0030_01": "(Box — Red.)",
"CompanionChat_ChapterGrace_0031_01": "(Bucket... green.)",
"CompanionChat_ChapterGrace_0032_01": "(Box... red?)",
"CompanionChat_ChapterGrace_0032_02": "The return signal is... \"Error,\" and there's a confused emoji. This child identified a wrong sequence — don't let a kid beat you, Proxy.",
"CompanionChat_ChapterGrace_0032_03": "Now, try to touch the test objects in the correct order again so we can confirm the logic program's judgment.",
"CompanionChat_ChapterGrace_0032_04": "Don't forget — The order is \"red, green, red, red, green\"!",
"CompanionChat_ChapterGrace_0032_Name01": "Grace",
"CompanionChat_ChapterGrace_0033_01": "(Bucket... green?)",
"CompanionChat_ChapterGrace_0033_02": "The return signal is... \"Error,\" and there's a confused emoji. This child identified a wrong sequence — don't let a kid beat you, Proxy.",
"CompanionChat_ChapterGrace_0033_03": "Now, try to touch the test objects in the correct order again so we can confirm the logic program's judgment.",
"CompanionChat_ChapterGrace_0033_04": "Don't forget — The order is \"red, green, red, red, green\"!",
"CompanionChat_ChapterGrace_0033_Name01": "Grace",
"CompanionChat_ChapterGrace_0034_01": "(Bucket... green.)",
"CompanionChat_ChapterGrace_0034_02": "Red, green, red, red, green... that's right! Completely correct!",
"CompanionChat_ChapterGrace_0034_Name01": "Grace",
"CompanionChat_ChapterGrace_0035_01": "{M#Bro}{F#Belle}, just put your hand on top of the box or the bucket.",
"CompanionChat_ChapterGrace_0035_02": "Do you still remember the order Grace told you?",
"CompanionChat_ChapterGrace_0035_03": "Box means red, bucket means green. \"Red, green, red, red, green\"... Is that what she said?",
"CompanionChat_ChapterGrace_0035_Name01": "Belle",
"CompanionChat_ChapterGrace_0035_Name01F": "Wise",
"CompanionChat_ChapterGrace_0036_01": "(The test site is a mess... Let's help Grace tidy things up while we're there.)",
"CompanionChat_ChapterGrace_0037_01": "Touch a box and a bucket. The child will identify the item and return a corresponding signal.",
"CompanionChat_ChapterGrace_0037_Name01": "Grace",
"CompanionChat_ChapterGrace_0038_01": "Any questions regarding the debugging process?",
"CompanionChat_ChapterGrace_0038_02": "Ask about the debugging rules",
"CompanionChat_ChapterGrace_0038_03": "Touching a box returns a red signal, and touching a bucket returns a green signal.",
"CompanionChat_ChapterGrace_0038_04": "Just touch them in the order \"red, green, red, red, green,\" so the kid can tell if you're following the rules.",
"CompanionChat_ChapterGrace_0038_05": "Would you like to restart the debugging process?",
"CompanionChat_ChapterGrace_0038_06": "Reset debugging process",
"CompanionChat_ChapterGrace_0038_07": "Keep debugging",
"CompanionChat_ChapterGrace_0038_08": "What a unique method.",
"CompanionChat_ChapterGrace_0038_09": "It's just habit and convention.",
"CompanionChat_ChapterGrace_0038_10": "Box, bucket?",
"CompanionChat_ChapterGrace_0038_11": "The early test site was set up at the construction site, and we just tested on objects available on the site. Naturally, distinguishing between a wooden box and a steel bucket became our way of testing cognition.",
"CompanionChat_ChapterGrace_0038_12": "Red, green?",
"CompanionChat_ChapterGrace_0038_13": "Early devices were only able to return simple color signals. And so red and green became the main colors used in test signals ever since then.",
"CompanionChat_ChapterGrace_0038_14": "Simple and efficient. That's the beauty of engineering.",
"CompanionChat_ChapterGrace_0038_15": "Ask something else",
"CompanionChat_ChapterGrace_0038_16": "Nothing else to ask",
"CompanionChat_ChapterGrace_0038_Name01": "Grace",
"CompanionChat_ChapterGrace_0039_01": "Ka— Beep beep!",
"CompanionChat_ChapterGrace_0039_02": "That sound... Is it the heavy machine base? Let's go check.",
"CompanionChat_ChapterGrace_0039_Name01": "???",
"CompanionChat_ChapterGrace_0040_01": "Grace takes the heavy machine base back with her for checkup and repairs...",
"CompanionChat_ChapterGrace_0040_02": "Now we've finally wrapped up Grace's commission. I should take Eous back to the shop and take a break.",
"CompanionChat_ChapterGrace_0041_01": "Everything's been taken care of, and the other bidder has dropped out. So, I'm pretty sure that Belobog Industries will be teaming up with Three Gates Corp.",
"CompanionChat_ChapterGrace_0041_02": "Everything's been taken care of, and the other bidder has dropped out. So, I'm pretty sure that Belobog Industries will be teaming up with Three Gates Corp.",
"CompanionChat_ChapterGrace_0041_03": "Grace, you're okay!",
"CompanionChat_ChapterGrace_0041_04": "Grace are you... okay?",
"CompanionChat_ChapterGrace_0041_05": "Right. Three Gates Corp. values the exchange of technological achievements, and Grace definitely won't have any problem with that.",
"CompanionChat_ChapterGrace_0041_06": "Exactly. Three Gates Corp. values the exchange of technological achievements, and Grace definitely won't have any problem with that. We should trust her.",
"CompanionChat_ChapterGrace_0041_07": "Your tone... leaves me feeling a little worried... Will Grace's \"personal hobby\" throw up any more twists and turns?",
"CompanionChat_ChapterGrace_0041_08": "Your tone... leaves me feeling a little worried... Will Grace's \"personal hobby\" throw up any more twists and turns?",
"CompanionChat_ChapterGrace_0050_01": "Hello there, this area is currently under construction. Only staff members can enter.",
"CompanionChat_ChapterGrace_0050_02": "You're looking for Grace? I don't think I've been told there are guests coming today.",
"CompanionChat_ChapterGrace_0050_03": "Just a moment, let me contact her.",
"CompanionChat_ChapterGrace_0050_04": "Hm? I don't recall seeing you before. Please let me check carefully...",
"CompanionChat_ChapterGrace_0050_05": "Um... I don't know you. You're not a staff member, are you? I won't fall for it!",
"CompanionChat_ChapterGrace_0050_06": "Open the door! Oh, and remember who this person looks like. This is an important partner of Belobog. If you ever see {F#her}{M#him} in the future, you can just let {F#her}{M#him} in!",
"CompanionChat_ChapterGrace_0050_07": "Hey! You're finally here! I'm sorry, but I need to take this call. I'll be waiting for you on the high rack!",
"CompanionChat_ChapterGrace_0050_ChouseKey1": "I'm here for Grace.",
"CompanionChat_ChapterGrace_0050_ChouseKey2": "I'm a staff member.",
"CompanionChat_ChapterGrace_0050_EndTransition": "Grace leaves the entrance in a hurry. The guard, Bear, opened the door respectfully and gestured to welcome her.",
"CompanionChat_ChapterGrace_0050_MidTransition": "The calm bear worker turns to face the construction site and takes a deep breath, then...\n\"G—R—R—R—A—C—E!!! Are—You—Expecting—Any—Guests—?\"",
"CompanionChat_ChapterGrace_0050_MidTransition2": "The calm worker bear suddenly approaches your face. His black bean eyes and fluffy breath are within reach. Seems like this is how he checks things carefully...?",
"CompanionChat_ChapterGrace_0050_MidTransition3": "At that moment, a familiar figure quickly approached the gate.",
"CompanionChat_ChapterGrace_0050_Name": "Calm Bear Worker",
"CompanionChat_ChapterGrace_0050_Name2": "Grace",
"CompanionChat_ChapterGrace_0050_Name3": "Bed",
"CompanionChat_ChapterGrace_0050_Transition": "One day, Fairy suddenly reports an email from Grace, the head technician at Belobog Industries.\nThe email is about an important commission that requires Phaethon's help. From the tone of Grace's message, it sounds quite urgent.",
"CompanionChat_ChapterGrace_0050_Transition2": "Later, at the entrance of Brant Street Construction Site.",
"CompanionChat_ChapterGrace_0051_01": "Attention: You have received an email from Grace Howard, the head technician at Belobog Industries.",
"CompanionChat_ChapterGrace_0051_02": "AI: Pausing the music for car repairs to broadcast the content of the email...",
"CompanionChat_ChapterGrace_0051_03": "Ahem. \"Wise, Belle! This is Grace! Are you two free by any chance? I've already extracted enough data from the logic core. We're now ready for the next phase!\"",
"CompanionChat_ChapterGrace_0051_04": "\"I need your help with something, but this time it's kinda special. I don't need Phaethon to make an appearance, just you two.\"",
"CompanionChat_ChapterGrace_0051_05": "\"If you're free, we can meet up at the old spot — Brant Street Construction Site.\"",
"CompanionChat_ChapterGrace_0051_06": "Email ends. Drafting reply... \"I think I'll pass. Today is an important day; we need to repair our car. See you next time.\" Please say \"Send\" if you wish to send this reply.",
"CompanionChat_ChapterGrace_0051_ChouseKey1": "Don't send!",
"CompanionChat_ChapterGrace_0051_ChouseKey2": "Let's go to Brant Street Construction Site.",
"CompanionChat_ChapterGrace_0051_EndTransition": "Later, the siblings arrive at the Brant Street Construction Site without incident.",
"CompanionChat_ChapterGrace_0051_Name": "Fairy",
"CompanionChat_ChapterGrace_0051_Transition": "One day after accepting Grace's commission, in the parking lot of the Random Play video store on Sixth Street, Janus Quarter, New Eridu.\nToday is the day for an important family event — repairing the business car. In truth, only one of the siblings is actually \"repairing\" while the other is \"resting.\"",
"CompanionChat_ChapterGrace_0052_01": "Huh? What's Betty doing here?",
"CompanionChat_ChapterGrace_0052_02": "Street CCTV images retrieved. She appeared to be talking to an officer, and judging by her body language: 1. They were engaged in a heated discussion; 2. They were quietly arguing.",
"CompanionChat_ChapterGrace_0052_03": "Suggestion: To better complete Grace Howard's commission, Master should learn more about this conversation.",
"CompanionChat_ChapterGrace_0052_04": "I just really want to know. AI has a right to gossip, too.",
"CompanionChat_ChapterGrace_0052_05": "{M#Haha, I'm on Fairy's side this time. Go listen in, bro — in any case, she thinks you're Grace's apprentice, so there won't be any trouble}{F#Haha, I'm with Fairy on this one. Go listen in, Belle. She thinks you're Grace's apprentice anyway, so there won't be any trouble}",
"CompanionChat_ChapterGrace_0052_ChouseKey1": "Why do you suggest I go over?",
"CompanionChat_ChapterGrace_0052_ChouseKey2": "Fairy, what's your goal here?",
"CompanionChat_ChapterGrace_0052_EndTransition": "Okay, I need to know what's happening, even if it's just for the sake of gossiping with my sibling.",
"CompanionChat_ChapterGrace_0052_SideMainCharacter": "{M#Belle}{F#Wise}",
"CompanionChat_ChapterGrace_0052_Transition": "One day after you helped Grace adjust the machines, you unexpectedly see a familiar figure on Sixth Street. It's Grace's competitor, Betty Brenda. What's she doing here? You need to share this news with your sibling...",
"CompanionChat_ChapterKoleda_0001_01": "Koleda just posted a video in the group chat without saying anything. What's happening?",
"CompanionChat_ChapterKoleda_0001_02": "Koleda just posted a video to the group chat without saying anything about it. Belle, what do you think is going on?",
"CompanionChat_ChapterKoleda_0001_03": "Is she in trouble?",
"CompanionChat_ChapterKoleda_0001_04": "Maybe she sent it by accident?",
"CompanionChat_ChapterKoleda_0001_05": "I originally thought it was probably just a mistake, but now I'm leaning more towards what you're suggesting.",
"CompanionChat_ChapterKoleda_0001_06": "Yeah, I think so too. If it was sent by accident, she should have recalled it by now.",
"CompanionChat_ChapterKoleda_0001_07": "Should we watch the video, just in case? Maybe there's something important in it...",
"CompanionChat_ChapterKoleda_0001_08": "Worst case scenario, Koleda might be in danger and this video could contain an important clue...",
"CompanionChat_ChapterKoleda_0001_09": "Let's put this video up on the TV once you're ready.",
"CompanionChat_ChapterKoleda_0001_10": "...Hopefully I'm just overthinking. But just in case, let's watch it as soon as possible.",
"CompanionChat_ChapterKoleda_0001_11": "That's what I thought too, but if she really sent it by mistake, she should've recalled the video by now.",
"CompanionChat_ChapterKoleda_0001_12": "By mistake? That's also possible. But if it were really an accident, it'd be bad manners to just go ahead and watch it.",
"CompanionChat_ChapterKoleda_0001_13": "But she still hasn't recalled it... Ah! Maybe Koleda and the others are in danger, and they're asking us for help?",
"CompanionChat_ChapterKoleda_0001_14": "Unlike you, Belle, I feel like I'm always expecting the worst possible scenarios, like right now...",
"CompanionChat_ChapterKoleda_0001_15": "In that case, we should watch this video — pronto! Right, Wise?",
"CompanionChat_ChapterKoleda_0001_16": "This kind of random video makes me worry whether or not Koleda and they really have gotten into some kind of trouble. Just in case, how about we play it and make sure? Just to put my mind at ease.",
"CompanionChat_ChapterKoleda_0002_01": "Unless my eyes deceive me, it's a tape of... Koleda and Grace dressed up as a teacher and pupil?",
"CompanionChat_ChapterKoleda_0002_02": "What do we have here? Koleda and Grace dressed up like that... in an elementary school?",
"CompanionChat_ChapterKoleda_0002_03": "Is this some kind of prank show? Hold up, that means we're probably a part of it! Where are the cameras?",
"CompanionChat_ChapterKoleda_0002_04": "If she didn't send it to us by accident, then... why did she?",
"CompanionChat_ChapterKoleda_0002_05": "(At that moment, there's a sudden knock at the door..)",
"CompanionChat_ChapterKoleda_0002_06": "I'll get it!",
"CompanionChat_ChapterKoleda_0002_07": "Belle, do you mind getting it?",
"CompanionChat_ChapterKoleda_0002_07F": "Wise, can you get that?",
"CompanionChat_ChapterKoleda_0003_01": "Hmm... that school uniform looks good on you.",
"CompanionChat_ChapterKoleda_0003_02": "Sweet, you got changed out of that uniform.",
"CompanionChat_ChapterKoleda_0003_03": "So this is your first reaction? You're pretty good at chatting... NOT!",
"CompanionChat_ChapterKoleda_0003_04": "That uniform was so tight. I couldn't breathe in it...",
"CompanionChat_ChapterKoleda_0003_05": "Judging by how you're acting, I'm guessing you saw the video?",
"CompanionChat_ChapterKoleda_0003_06": "Yep, I did.",
"CompanionChat_ChapterKoleda_0003_07": "I was just about to forward it to ten of my friends.",
"CompanionChat_ChapterKoleda_0003_08": "You actually have ten friends... No way! Even one is too many!",
"CompanionChat_ChapterKoleda_0003_09": "Anyway, it's all Anton's fault. He thinks \"seeing makes everything click\" — and sent it without my permission...",
"CompanionChat_ChapterKoleda_0003_10": "But if it helps you to understand the mission a little better, that's a good thing.",
"CompanionChat_ChapterKoleda_0003_11": "I'll get straight to it. I want to hire you so you can help me investigate the Companion Hollow inside that school.",
"CompanionChat_ChapterKoleda_0003_12": "Invite Koleda to the workshop, and talk over specifics about the commission...",
"CompanionChat_ChapterKoleda_0004_01": "Koleda leaves",
"CompanionChat_ChapterKoleda_0004_02": "Can't complain about business when it comes a'knocking. But...",
"CompanionChat_ChapterKoleda_0004_03": "Seems like Koleda's made up her mind. But...",
"CompanionChat_ChapterKoleda_0004_04": "Are you worried about her, Belle?",
"CompanionChat_ChapterKoleda_0004_04F": "Are you worried about her, Wise?",
"CompanionChat_ChapterKoleda_0004_05": "You could say that. But I just realized something...",
"CompanionChat_ChapterKoleda_0004_06": "Course I'm worried!",
"CompanionChat_ChapterKoleda_0004_07": "It doesn't matter how dependable she normally is; She's facing such a unique situation... she must be under so much pressure right now.",
"CompanionChat_ChapterKoleda_0004_08": "Having to juggle company affairs while doing all this charity out of the goodness of her heart. And she's obsessed with doing it to perfection... It sure ain't easy being Koleda.",
"CompanionChat_ChapterKoleda_0004_09": "...Ah, it's late. Rest up, she said she'd contact us once it's time to move.",
"CompanionChat_ChapterKoleda_0004_10": "...Ah, it's late. Rest up, she said she'd contact us once it's time to move.",
"CompanionChat_ChapterKoleda_0006_01": "Emmie, Lisha, and Dan — the three of them were causing trouble and wouldn't sing in the choir.",
"CompanionChat_ChapterKoleda_0006_02": "They're normally joined at the hip. Why are they fighting today? ....Children are nothing but trouble.",
"CompanionChat_ChapterKoleda_0006_03": "I have stacks of paperwork on my desk about company projections, but now I have to hang around and deal with people's pineapple buns... This really isn't a good fit for me!",
"CompanionChat_ChapterKoleda_0006_04": "So what are you doing here, Koleda?",
"CompanionChat_ChapterKoleda_0006_05": "Are pineapple buns really that nice?",
"CompanionChat_ChapterKoleda_0006_06": "You mean, why am I wearing a school uniform and masquerading as an exchange student?",
"CompanionChat_ChapterKoleda_0006_07": "...I don't want to be doing it! Who would?",
"CompanionChat_ChapterKoleda_0006_08": "The original plan was for Ben and Grace to dress up as teachers. If you had to guess who has the most patience out of all of us, you'd probably think Ben, right?",
"CompanionChat_ChapterKoleda_0006_09": "Unfortunately, as soon as Ben walked into a classroom, the poor kids were in tears before he opened his mouth. So, I got subbed in with Grace at the last minute.",
"CompanionChat_ChapterKoleda_0006_10": "Ben was in tears, apologizing. Of course, it wasn't his fault... Those kids are at the age where they judge books by their covers.",
"CompanionChat_ChapterKoleda_0006_11": "Day in and day out, pineapple buns are the only thing that perk me up a bit.",
"CompanionChat_ChapterKoleda_0006_12": "I don't mean to sound so defeatist, but it's just how it is.",
"CompanionChat_ChapterKoleda_0006_13": "Every day, I speak in a high-pitched voice, go to the bathroom in groups, swap stickers, pass notes, slack off in gym class, and mess around during choir practice...",
"CompanionChat_ChapterKoleda_0006_14": "I just want to go to the bathroom alone! Really, I'd rather drop into a Hollow and hang out with Ethereals than go into a girl's school bathroom again and listen to all that gossip about boys...",
"CompanionChat_ChapterKoleda_0006_15": "...Am I complaining too much? Sorry, forget I said anything.",
"CompanionChat_ChapterKoleda_0006_16": "Our top priority now is finding those three students. Come with me. Let's see what the class gossip knows.",
"CompanionChat_ChapterKoleda_0007_01": "It's Koleda — the mystery exchange student! I'm dying to bump into her while she's running with a piece of toast in her mouth!",
"CompanionChat_ChapterKoleda_0007_02": "Trying to make trouble?",
"CompanionChat_ChapterKoleda_0007_03": "Koleda, you're so popular...",
"CompanionChat_ChapterKoleda_0007_04": "Sorry, I had a granola bar for breakfast.",
"CompanionChat_ChapterKoleda_0007_05": "Ohh! So you're big and tall because you eat granola bars? I'll start eating them tomorrow, then!",
"CompanionChat_ChapterKoleda_0007_06": "Enough already about granola. I heard Emmie, Lisha, and Dan were squabbling about something... What have you heard?",
"CompanionChat_ChapterKoleda_0007_07": "Ahem! I may only have cornflakes for breakfast, but I still know what's happening around here. Seems like Dan and Lisha are mad at Emmie!",
"CompanionChat_ChapterKoleda_0007_08": "I just bumped into Dan and Lisha, and they both said they were gonna hide somewhere and not meet up with Emmie...",
"CompanionChat_ChapterKoleda_0007_09": "Hide? Where do they plan on hiding?",
"CompanionChat_ChapterKoleda_0007_10": "I'm not sure, but I think they said... it's the \"grown-ups' favorite spot\"!",
"CompanionChat_ChapterKoleda_0007_11": "I'm afraid only grown-ups know where their favorite place is...",
"CompanionChat_ChapterKoleda_0007_Name01": "\"The All-Knowing\"",
"CompanionChat_ChapterKoleda_0008_01": "Proxy, what do you say? The place nearby, which you could call \"a grown-up's favorite spot\" is... over here, right?",
"CompanionChat_ChapterKoleda_0008_02": "It must be Coff Cafe!",
"CompanionChat_ChapterKoleda_0008_03": "It's gotta be Old Duyi's Massage.",
"CompanionChat_ChapterKoleda_0008_04": "That's what I was thinking, too. You wouldn't be wrong in saying coffee is fuel for a grown-up.",
"CompanionChat_ChapterKoleda_0008_05": "I guess you've never seen Grace before she's had her morning coffee; she wouldn't notice if you packed her up and sold her off to the highest bidder.",
"CompanionChat_ChapterKoleda_0008_06": "Ah, that's right. Desk jockeys have necks that are tougher than diamonds.",
"CompanionChat_ChapterKoleda_0008_07": "Ben was a regular over at Old Duyi's Massage. He'd go in after he closed the books every month. Maybe I could give him a gift card from there for his birthday...",
"CompanionChat_ChapterKoleda_0008_08": "Besides those two places, there doesn't seem to be anywhere nearby that counts as a \"grown-up's favorite spot\"...",
"CompanionChat_ChapterKoleda_0008_09": "Okay, let's go take a look over at Coff Cafe and Old Duyi's Massage.",
"CompanionChat_ChapterKoleda_0009_01": "Lisha and Dan? Aren't they supposed to be here at the coffee shop?",
"CompanionChat_ChapterKoleda_0009_02": "I saw them walking past here. I think they were going...",
"CompanionChat_ChapterKoleda_0009_03": "Where? Where'd they go?",
"CompanionChat_ChapterKoleda_0009_04": "Hang on, why should I tell you, Koleda?",
"CompanionChat_ChapterKoleda_0009_05": "Dan and I are both Starlight Knights enthusiasts! Giving up a fellow enthusiast's whereabouts would be like a sidekick backstabbing their own lead knight!",
"CompanionChat_ChapterKoleda_0009_06": "Hmm... Even if the sidekick in the movies is always so cool... yet always returns to the lead's side in the end... but then expectedly...",
"CompanionChat_ChapterKoleda_0009_07": "Actually, I'm a bit of an enthusiast, too.",
"CompanionChat_ChapterKoleda_0009_08": "...Hey! Th—Those visual FX movies are for kids. I ain't seen a single one of 'em!",
"CompanionChat_ChapterKoleda_0009_09": "Huh? Seems Koleda is having quite the life. Does she really watch visual FX movies...",
"CompanionChat_ChapterKoleda_0009_10": "If really you are an enthusiast, it wouldn't be impossible to tell you which way Dan and Lisha went. Let's see it then, prove your purity, and tell me: What was the pivotal line from last year's release?",
"CompanionChat_ChapterKoleda_0009_11": "Feel the ultimate starnight!",
"CompanionChat_ChapterKoleda_0009_12": "Feel the ultimate starlight!",
"CompanionChat_ChapterKoleda_0009_13": "Feel the ultimate starshine!",
"CompanionChat_ChapterKoleda_0009_14": "...Proxy, are you sure? ...Uh, I seem to recall it being \"Feel the ultimate starnight!,\" right?",
"CompanionChat_ChapterKoleda_0009_15": "No, no, no, you didn't pass the purity test!",
"CompanionChat_ChapterKoleda_0009_16": "...Proxy, are you sure? ...Uh, I seem to recall it being \"Feel the ultimate starlight!,\" right?",
"CompanionChat_ChapterKoleda_0009_17": "Correct! Absolutely correct! The mysterious exchange student Koleda, who's great at sports, is, in fact, a Starlight Knight enthusiast. Wow, this is just... it's just...",
"CompanionChat_ChapterKoleda_0009_18": "Wonderful! Touching! Miraculous! ...But I'm also worried about our small circle being invaded by normies, you know what I mean?",
"CompanionChat_ChapterKoleda_0009_19": "No idea what you mean. But now you should be able to tell me where Dan and Lisha went, right?",
"CompanionChat_ChapterKoleda_0009_20": "Those two went to the parking lot... by the way, besides the port and the abandoned factory, the parking lot was the third most iconic shooting location for \"Starlight Knight.\" Cool, huh?",
"CompanionChat_ChapterKoleda_0009_21": "A parking lot...",
"CompanionChat_ChapterKoleda_0009_22": "Why would someone think a parking lot would be a \"grown-up's favorite spot.\" But it does look like they went to the parking lot. So let's go take a look.",
"CompanionChat_ChapterKoleda_0009_23": "...Proxy, are you sure? ...Uh, I seem to recall it being \"Feel the ultimate starshine!\" right?",
"CompanionChat_ChapterKoleda_0009_24": "The S—Starlight Knight would never say such a line! You've failed the purity test!",
"CompanionChat_ChapterKoleda_0009_Name01": "Art Commissioner",
"CompanionChat_ChapterKoleda_0010_01": "Huh? Lisha and Dan aren't here.",
"CompanionChat_ChapterKoleda_0010_02": "I saw where they went, but... to tell you the truth, right now, I'm consumed with an important philosophical problem.",
"CompanionChat_ChapterKoleda_0010_03": "If I don't think this through now, I'm going to have a nervous breakdown thirty years from now. If you can help, I'll tell you what you need to know... What do you say?",
"CompanionChat_ChapterKoleda_0010_04": "Okay. What's the problem?",
"CompanionChat_ChapterKoleda_0010_05": "Alright. Have you ever wondered... why there's never any pineapple... inside a pineapple bun?",
"CompanionChat_ChapterKoleda_0010_06": "...How is THAT going to trigger a nervous breakdown?",
"CompanionChat_ChapterKoleda_0010_07": "There never has been any pineapple.",
"CompanionChat_ChapterKoleda_0010_08": "Grace swiped it.",
"CompanionChat_ChapterKoleda_0010_09": "Mine always has pineapple in it. Yours doesn't?",
"CompanionChat_ChapterKoleda_0010_10": "Pineapple buns contain no pineapple. Their name probably comes from looking similar to pineapples.",
"CompanionChat_ChapterKoleda_0010_11": "Ah, so we can use etymology to convincingly dispel our doubts? People previously used accumulated experience as an anchor point of existence while embracing collective knowledge — it's a way of survival for many in the world.",
"CompanionChat_ChapterKoleda_0010_12": "Pineapple buns SHOULD contain pineapple. Otherwise, I'm guessing Grace swiped it.",
"CompanionChat_ChapterKoleda_0010_13": "I see, so it's all a conspiracy. Doubt everything everyone says, and only believe judgments based on your experiences in life. In extreme situations, that's also a strict approach to survival that's not to be mocked.",
"CompanionChat_ChapterKoleda_0010_14": "Your pineapple bun actually has no pineapple in it? Mine clearly does right here.",
"CompanionChat_ChapterKoleda_0010_15": "I see, so we anchor our sense of value to a false spiritual existence when faced with existential questions. As long as you believe you're eating pineapple, the pineapple exists. As long as you believe in the existence of divine beings, then you are blessed. That's a fortunate form of survival.",
"CompanionChat_ChapterKoleda_0010_16": "Thank you, Koleda. You've truly given me much food for thought.",
"CompanionChat_ChapterKoleda_0010_17": "Don't say that — my brain feels scrambled.",
"CompanionChat_ChapterKoleda_0010_18": "I really hate eating at home, so I thought about going all in on pineapple buns as my primary food. Luckily, you warned me against the perils of such a lifestyle... From now on, I'll do my best not to be a picky eater!",
"CompanionChat_ChapterKoleda_0010_19": "...So the problem was you're a picky eater?",
"CompanionChat_ChapterKoleda_0010_20": "Oh yeah, Lisha and Dan were heading over to the parking lot, I think. Go over and take a look.",
"CompanionChat_ChapterKoleda_0010_21": "A parking lot...",
"CompanionChat_ChapterKoleda_0010_22": "Why would someone think a parking lot would be a \"grown-up's favorite spot.\" But it does look like they went to the parking lot. So let's go take a look.",
"CompanionChat_ChapterKoleda_0010_Name01": "Keyholder",
"CompanionChat_ChapterKoleda_0011_01": "\"I'm not afraid of the dark sea~ Though just a fish I may be~\"",
"CompanionChat_ChapterKoleda_0011_02": "\"The sailboat is my best friend~ Taking me to the water park's end~\"",
"CompanionChat_ChapterKoleda_0011_03": "Lisha, quit singing, will ya? Emmie's ditched us as friends. What's the point of singing?",
"CompanionChat_ChapterKoleda_0011_04": "\"I'm not afraid of the dark sea~ Though just a fish I may be~\"",
"CompanionChat_ChapterKoleda_0011_05": "\"The sailboat~ is my best friend... don't ya know... Taking me... to the water park's end... *crying*\"",
"CompanionChat_ChapterKoleda_0011_06": "Lisha...",
"CompanionChat_ChapterKoleda_0011_07": "But... I really do like this song.",
"CompanionChat_ChapterKoleda_0011_08": "Dan, do you still remember this? We finished writing the words, and Emmie was complaining that the song sounded \"so dumb\" while writing the music.",
"CompanionChat_ChapterKoleda_0011_09": "This is... our song, the three of us created it together. I remember her giggling when it was chosen for the class performance.",
"CompanionChat_ChapterKoleda_0011_10": "Course I remember! Us three have always been close! So... why didn't she tell us about something as important as transferring to another school?",
"CompanionChat_ChapterKoleda_0011_11": "Emmie said so herself — her dad suddenly wanted to pull her from school... Maybe something's going on.",
"CompanionChat_ChapterKoleda_0011_12": "She still should've told us! We wouldn't tell anyone! We went \"exploring\" in the Hollows before, didn't we? We didn't tell anyone about that...",
"CompanionChat_ChapterKoleda_0011_13": "Ahem.",
"CompanionChat_ChapterKoleda_0011_14": "Ahem...",
"CompanionChat_ChapterKoleda_0011_15": "Wahh!",
"CompanionChat_ChapterKoleda_0011_16": "Is that Koleda? Did you hear what we were... saying just now?",
"CompanionChat_ChapterKoleda_0011_17": "Koleda, great timing. There's something I need your help with!",
"CompanionChat_ChapterKoleda_0011_18": "Emmie is transferring away, but she didn't tell Dan or me about it, and we're not happy about it... But today, the choir was going to sing our song, and we wanted her to be there.",
"CompanionChat_ChapterKoleda_0011_19": "Speak for yourself! I'm still mad at her!",
"CompanionChat_ChapterKoleda_0011_20": "Don't be angry. Next month, Emmie won't even be around anymore. Shouldn't we spend time with her before she leaves, Dan?",
"CompanionChat_ChapterKoleda_0011_21": "...",
"CompanionChat_ChapterKoleda_0011_22": "I can go and give Emmie your message. But where is she right now?",
"CompanionChat_ChapterKoleda_0011_23": "Emmie... I think she was out of hand sanitizer, so she's probably gone to the convenience store.",
"CompanionChat_ChapterKoleda_0011_24": "She's a bit of a clean freak. Hmph, normally Lisha and me would carry a spare one for her... But now, there's no way we're doing that! We're never going to look out for her ever again!",
"CompanionChat_ChapterKoleda_0011_25": "So you'd notice details, like running out of hand sanitizer...!",
"CompanionChat_ChapterKoleda_0011_Name01": "Lisha",
"CompanionChat_ChapterKoleda_0011_Name02": "Dan",
"CompanionChat_ChapterKoleda_0011_Name03": "Option",
"CompanionChat_ChapterKoleda_0012_01": "By the way, why do you two think a parking lot is a \"grown-up's favorite spot.\"?",
"CompanionChat_ChapterKoleda_0012_02": "Eh? Don't adults like parking lots? My mom's favorite place is a parking lot!",
"CompanionChat_ChapterKoleda_0012_03": "Every day, my mom gets off work and plays on her phone in the parking lot while Dad finishes cooking... Because she loves the parking lot, right?",
"CompanionChat_ChapterKoleda_0012_04": "...If she doesn't like the parking lot... d—does that mean mom doesn't like dad...",
"CompanionChat_ChapterKoleda_0012_05": "I always thought that adults were obsessed with parking lots.",
"CompanionChat_ChapterKoleda_0012_06": "When we went \"exploring\" with Emmie, we'd always see adults wearing these strange helmets walking in and out of the school parking lot...",
"CompanionChat_ChapterKoleda_0012_07": "Hang on, you mean the abandoned parking lot? These people coming and going, were any of them wearing strange clothing?",
"CompanionChat_ChapterKoleda_0012_08": "These adults were dressed like troublemakers the Starlight Knight would take down... Don't tell me it really is the set for Starlight Knight!",
"CompanionChat_ChapterKoleda_0012_Name01": "Lisha",
"CompanionChat_ChapterKoleda_0012_Name02": "Dan",
"CompanionChat_ChapterKoleda_0013_01": "Question: What is the minimum amount of time needed to clean your hands using hand sanitizer?",
"CompanionChat_ChapterKoleda_0013_02": "30 seconds?",
"CompanionChat_ChapterKoleda_0013_03": "You're asking me that?",
"CompanionChat_ChapterKoleda_0013_04": "You won't be able to kill all the germs on your hands unless you scrub for at least 30 seconds.",
"CompanionChat_ChapterKoleda_0013_05": "Spreading germs to other people is irresponsible. I hate people who are not responsible.",
"CompanionChat_ChapterKoleda_0013_06": "So... can you two please clean your hands before touching me?",
"CompanionChat_ChapterKoleda_0013_07": "You borrow Emmie's hand sanitizer and clean your hands for 30 seconds.",
"CompanionChat_ChapterKoleda_0013_08": "Hmm, good job. Koleda, what do you need from me?",
"CompanionChat_ChapterKoleda_0013_09": "At times like this, I should say...",
"CompanionChat_ChapterKoleda_0013_10": "Miss Grace is looking for you.",
"CompanionChat_ChapterKoleda_0013_11": "Dan and Lisha are looking for you.",
"CompanionChat_ChapterKoleda_0013_12": "Miss Grace asked me to bring you back in time for class choir.",
"CompanionChat_ChapterKoleda_0013_13": "Your friends Lisha and Dan... want me to tell you that they want to sing with you.",
"CompanionChat_ChapterKoleda_0013_14": "...Am I the only one who thinks that choir is stupid?",
"CompanionChat_ChapterKoleda_0013_15": "\"Deep dark ocean I ain't a—fraid o' you... Even though I'm just a teeny fish, it's true.\"",
"CompanionChat_ChapterKoleda_0013_16": "I've never seen lyrics this cringe before. It hurts to read.",
"CompanionChat_ChapterKoleda_0013_17": "What does \"The sailboat is my best friend\" mean? How can a marine creature be a sailboat's partner? How do we know it's not a fishing vessel?",
"CompanionChat_ChapterKoleda_0013_18": "\"Taking me to the water park's end\"? The only place for fish at a water park is on the barbecue.",
"CompanionChat_ChapterKoleda_0013_19": "The only ones who'd write that are those two idiots, Lisha and Dan...",
"CompanionChat_ChapterKoleda_0013_20": "...Hey. Are they still mad at me?",
"CompanionChat_ChapterKoleda_0013_21": "Dan is.",
"CompanionChat_ChapterKoleda_0013_22": "Lisha isn't mad anymore.",
"CompanionChat_ChapterKoleda_0013_23": "Dan is still mad. For kids like you... I mean, \"us,\" a friend transferring schools is like the most hostile of corporate takeovers. It would be weird to NOT react badly.",
"CompanionChat_ChapterKoleda_0013_24": "...Yeah? I don't know anyone who values friendship more than Dan. I suppose it's normal to be mad about me transferring away...",
"CompanionChat_ChapterKoleda_0013_25": "Lisha cried a little but isn't mad at you anymore. Isn't that what childhood friendship is all about?",
"CompanionChat_ChapterKoleda_0013_26": "...Yeah? Hmm, Lisha really is a big softie. I didn't tell her about transferring schools because I knew she'd definitely cry...",
"CompanionChat_ChapterKoleda_0013_27": "But it's my fault for not telling them sooner.",
"CompanionChat_ChapterKoleda_0013_28": "I've been thinking about other stuff lately and must have ignored their feelings without realizing... I'll apologize to them when we get back.",
"CompanionChat_ChapterKoleda_0013_29": "I want to explain something to you clearly, Koleda — It's me who wants to apologize.",
"CompanionChat_ChapterKoleda_0013_30": "I'm apologizing because I care about friends, not because you're pretending to be a grown-up!",
"CompanionChat_ChapterKoleda_0013_31": "...",
"CompanionChat_ChapterKoleda_0013_32": "Later on, I'm going to ask Grace... Was I this ungrateful as a child?",
"CompanionChat_ChapterKoleda_0013_Name01": "Emmie",
"CompanionChat_ChapterKoleda_0014_01": "You're back! It had to be you, Wise, the leader we all need to get Koleda to wrap up the mission safe and sound!",
"CompanionChat_ChapterKoleda_0014_01F": "You're back! It had to be you, Belle, the leader we all need to get Koleda to wrap up the mission safe and sound!",
"CompanionChat_ChapterKoleda_0014_02": "Hey, wait a minute. Didn't we agree that I'm the team leader?",
"CompanionChat_ChapterKoleda_0014_03": "Alright, alright. Let's give another task to our leader, Koleda — go get all the kids together!",
"CompanionChat_ChapterKoleda_0014_04": "Just in time, actually. The principal is almost here... You've dealt with him before. Remember to tell everyone to hide, and don't let the principal see you!",
"CompanionChat_ChapterKoleda_0014_05": "You don't need to remind me. Just make sure there are no slip-ups when it's time to snag those keys, sis!",
"CompanionChat_ChapterKoleda_0014_06": "Hmm? Did you just call me \"sis,\" or \"miss\"?",
"CompanionChat_ChapterKoleda_0014_07": "Oh, shut up...",
"CompanionChat_ChapterKoleda_0015_01": "Welcome back, Wise... This kid, Emmie, got pulled into a Hollow. What's going on?",
"CompanionChat_ChapterKoleda_0015_02": "Nice work, Belle. Why don't you rest your eyes for a bit? Want some carrot chips?",
"CompanionChat_ChapterKoleda_0015_03": "Speaking of which, it was definitely that principal's fault! Ahh, I really want to teach him a lesson...",
"CompanionChat_ChapterKoleda_0015_04": "Speaking of which, that principal was backing illegal mining that opened up the Hollow, and even got a school kid dragged into it...",
"CompanionChat_ChapterKoleda_0015_05": "But our priority right now is to wait for word from Koleda. Then, we go down into the Hollow and save those kids.",
"CompanionChat_ChapterKoleda_0015_06": "Things are starting to get complicated. But Koleda will definitely see it through to the end.",
"CompanionChat_ChapterKoleda_0015_07": "Thankfully, the Ether levels in that Hollow aren't too high, otherwise we'd have a problem!",
"CompanionChat_ChapterKoleda_0015_08": "Now, we just wait for her to contact us.",
"CompanionChat_ChapterKoleda_0015_09": "Hmm, all I can do is wait.",
"CompanionChat_ChapterKoleda_0016_01": "Koleda? Thank you for saving me! Thought I was going to be lunch for Ethereals!",
"CompanionChat_ChapterKoleda_0016_02": "Do you know where Emmie and Lisha are? Listen, before Lisha and I got separated, we were following Emmie, and we ended up in this Hollow...",
"CompanionChat_ChapterKoleda_0016_03": "We know.",
"CompanionChat_ChapterKoleda_0016_04": "Leave it up to us.",
"CompanionChat_ChapterKoleda_0016_05": "*sob* Koleda, your parents are so reliable!",
"CompanionChat_ChapterKoleda_0016_06": "My... parents!?",
"CompanionChat_ChapterKoleda_0016_Name01": "Dan",
"CompanionChat_ChapterKoleda_0017_01": "Good work, Belle. Koleda just messaged and she's going to keep an eye on how things develop.",
"CompanionChat_ChapterKoleda_0017_02": "Wise, great work. Koleda just messaged and she's going to keep an eye on how things develop.",
"CompanionChat_ChapterKoleda_0017_03": "If there's any update, knowing her, she will definitely be in touch with us soon.",
"CompanionChat_ChapterKoleda_0017_04": "If there's any update, knowing her, she will definitely be in touch with us soon.",
"CompanionChat_ChapterKoleda_0017_05": "I hope the principal gets his comeuppance.",
"CompanionChat_ChapterKoleda_0017_06": "I hope the kids are safe.",
"CompanionChat_ChapterKoleda_0017_07": "I know, right? That guy was simply infuriating, right until the very end.",
"CompanionChat_ChapterKoleda_0017_08": "Yes. That guy was simply infuriating, right until the very end.",
"CompanionChat_ChapterKoleda_0017_09": "Indeed. That Hollow has gotten far more dangerous now, and that's gotta be our top priority.",
"CompanionChat_ChapterKoleda_0017_10": "That's what I'm worried about, too... That Hollow has gotten far more dangerous now, and that's gotta be our top priority.",
"CompanionChat_ChapterKoleda_0017_11": "But worrying about all that is useless right now. Let's get some rest. Have a good night.",
"CompanionChat_ChapterKoleda_0017_12": "But worrying about all that is useless right now. Let's get some rest. Good night, Wise! Don't go to bed too late!",
"CompanionChat_ChapterKoleda_0017_13": "You get some peace and quiet.",
"CompanionChat_ChapterKoleda_0017_14": "A few equally peaceful days later...",
"CompanionChat_ChapterKoleda_0018_01": "They returned on the metro.",
"CompanionChat_ChapterKoleda_0018_02": "Oh no, I only had a quarter of a pineapple bun. Now I'm even hungrier...",
"CompanionChat_ChapterKoleda_0018_03": "Let's go home for dinner as soon as possible!",
"CompanionChat_ChapterKoleda_0018_04": "Koleda and Emmie have headed home...?",
"CompanionChat_ChapterKoleda_0018_05": "I hope they let us know once they get home safely.",
"CompanionChat_ChapterKoleda_0018_06": "Shall we go too, Belle?",
"CompanionChat_ChapterKoleda_0019_01": "Grace succeeded. Now we wait for Koleda to contact us.",
"CompanionChat_ChapterKoleda_0019_02": "{M#Wise, get some rest! Want some carrot chips?}{F#You should get some rest, Belle. Would you like some carrot chips?}",
"CompanionChat_ChapterKoleda_0019_03": "Sure, let's get some rest for now.",
"CompanionChat_ChapterKoleda_0020_01": "{M#Wise, was that a message from Koleda?}{F#Belle, that was a message from Koleda, right?}",
"CompanionChat_ChapterKoleda_0020_02": "{M#When are you planning on treating us to some pineapple buns, huh? I can't wait!}{F#She's the type that would think of things like this... It feels like what happened helped me get to know her better.}",
"CompanionChat_ChapterKoleda_0020_03": "Get some rest before that.",
"CompanionChat_ChapterKoleda_0021_01": "Thanks to Grace, we now have the key.",
"CompanionChat_ChapterKoleda_0021_01_01": "All thanks to Grace, we got the key.",
"CompanionChat_ChapterKoleda_0021_01_02": "Grace is actually doing pretty well. Even though she was whining all morning about how she'd never done anything like this before...",
"CompanionChat_ChapterKoleda_0021_01_03": "...And she takes my pens every single time she drops by my office... I can't just let this slip!",
"CompanionChat_ChapterKoleda_0021_01_04": "Ahem, enough chit-chat. I'll send you the coordinates of the Hollow shortly.",
"CompanionChat_ChapterKoleda_0021_01_05": "We'll be counting on you, Proxy!",
"CompanionChat_ChapterKoleda_0021_02": "I'll send you the coordinates of the Hollow later.",
"CompanionChat_ChapterKoleda_0021_03": "I'll be relying on you to guide me when we're there, Proxy!",
"CompanionChat_ChapterKoleda_0021_Endding": "I'm back at the video store now. I should get ready to help Koleda in the Hollow.",
"CompanionChat_ChapterKoleda_0021_NameGrace": "Grace",
"CompanionChat_ChapterKoleda_0021_NameKoleda": "Koleda",
"CompanionChat_ChapterKoleda_0022_01": "I've checked the roster. Most students managed to avoid getting sucked into the Hollow...",
"CompanionChat_ChapterKoleda_0022_02": "The only exceptions are Emmie, Lisha, and Dan.",
"CompanionChat_ChapterKoleda_0022_03": "Ben, if you were their teacher, you would have done so much better than me...",
"CompanionChat_ChapterKoleda_0022_04": "Grace, it's not your fault.",
"CompanionChat_ChapterKoleda_0022_05": "The one who was irresponsible and allowed the Hollow to expand is the principal. I won't let him get away with this!",
"CompanionChat_ChapterKoleda_0022_06": "...Anyway, there's no time to waste. Let's enter the Hollow first.",
"CompanionChat_ChapterKoleda_0022_07": "Don't worry, our most trusted Proxy will meet us in the Hollow.",
"CompanionChat_ChapterKoleda_0022_Endding": "Now that we know Koleda's plans, I should head back to the video store to help her in the Hollow.",
"CompanionChat_ChapterKoleda_0023_01": "I should enter the Hollow with the HDD and meet up with Koleda.",
"CompanionChat_ChapterKoleda_InLevel_1002_01": "Koleda? Thank you for saving me! Thought I was going to be lunch for Ethereals!",
"CompanionChat_ChapterKoleda_InLevel_1002_02": "Do you know where Emmie and Lisha are? Listen, before Lisha and I got separated, we were following Emmie, and we ended up in this Hollow...",
"CompanionChat_ChapterKoleda_InLevel_1002_03": "We know what's going on.",
"CompanionChat_ChapterKoleda_InLevel_1002_04": "We'll take care of it!",
"CompanionChat_ChapterKoleda_InLevel_1002_05": "*sob* Koleda, your parents are so reliable!",
"CompanionChat_ChapterKoleda_InLevel_1002_06": "My... parents!?",
"CompanionChat_ChapterKoleda_InLevel_1002_Name01": "Dan",
"CompanionChat_ChapterKoleda_InLevel_1002_Name02": "Koleda",
"CompanionChat_ChapterLycaon_0001_01": "Wise... I think I'm still half asleep. Was that message just now from Lycaon for real?",
"CompanionChat_ChapterLycaon_0001_01F": "Belle... are my eyes deceiving me, or did Lycaon just send us that DM for real?",
"CompanionChat_ChapterLycaon_0001_02": "It happened...",
"CompanionChat_ChapterLycaon_0001_03": "I was also hoping it was just a dream...",
"CompanionChat_ChapterLycaon_0001_04": "That's so weird. Unless... Lycaon, who seems so respectable, is just an attention seeker!",
"CompanionChat_ChapterLycaon_0001_04F": "I was just thinking... Lycaon, maybe he really IS edgy, right? And he just pretends to be serious like that...",
"CompanionChat_ChapterLycaon_0001_05": "Highly likely.",
"CompanionChat_ChapterLycaon_0001_06": "Absolutely not!",
"CompanionChat_ChapterLycaon_0001_07": "That must be it! Looks like he does a good job of hiding it.",
"CompanionChat_ChapterLycaon_0001_07F": "Hmm, you think so too? If that's so, he's really cautious about hiding it.",
"CompanionChat_ChapterLycaon_0001_08": "Hmm... yeah. He should've outgrown that behavior by now.",
"CompanionChat_ChapterLycaon_0001_08F": "Yeah. Lycaon should be well out of that phase.",
"CompanionChat_ChapterLycaon_0001_09": "Just at that moment, a rhythmic knock comes from outside the video store...",
"CompanionChat_ChapterLycaon_0001_10": "Hey, wait up — don't tell me he's here already? That's way too fast, man!",
"CompanionChat_ChapterLycaon_0001_10F": "Hang on, is he here already? That's way too fast...",
"CompanionChat_ChapterLycaon_0001_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0002_01": "Wise, I don't think advertising a crime is something a normal thief would do before they are about to steal something.",
"CompanionChat_ChapterLycaon_0002_01F": "Belle, don't you think publicizing a warning before committing theft is something no ordinary thief would ever do?",
"CompanionChat_ChapterLycaon_0002_02": "I guess they're an edgy teen, after all!",
"CompanionChat_ChapterLycaon_0002_03": "Are you saying it's a... phantom thief?",
"CompanionChat_ChapterLycaon_0002_04": "Yeah, I think so, too! *sigh* Believing the world revolves around you might be fun, but people think it's cringe...",
"CompanionChat_ChapterLycaon_0002_04F": "That sure sounds like the most likely guess. Edge really does get a bit cringe.",
"CompanionChat_ChapterLycaon_0002_05": "You mean a thief who wears a trench coat and a hat, slinks down from the ceiling, and steals from under everyone's noses? That phantom thief? Now that is something I'd like to see!",
"CompanionChat_ChapterLycaon_0002_05F": "You mean the kinda phantom thief with a trench coat and mask, gliding down from the ceiling somehow to steal the loot right from before everyone's eyes? Y'know, that's not impossible...",
"CompanionChat_ChapterLycaon_0002_06": "But let's get ready to leave. We can't keep Lycaon waiting for too long.",
"CompanionChat_ChapterLycaon_0002_06F": "Anyway, let's get ready to go out. Shouldn't keep Lycaon waiting for too long.",
"CompanionChat_ChapterLycaon_0002_07": "I didn't expect you to fall for this. But then again, what would you expect from a young lady who's been waited on hand and foot!",
"CompanionChat_ChapterLycaon_0002_08": "...Huh?",
"CompanionChat_ChapterLycaon_0002_09": "You don't seriously believe you're the chosen one, do you? You don't, right?",
"CompanionChat_ChapterLycaon_0002_10": "Then what did you mean when you said you needed my power?",
"CompanionChat_ChapterLycaon_0002_11": "We're actually interested in your parents. You think we'd have gone to all this trouble to get in touch with you if they weren't so rich?",
"CompanionChat_ChapterLycaon_0002_12": "I—Isn't Mockingbird all about helping the poor and needy by robbing the rich?",
"CompanionChat_ChapterLycaon_0002_13": "That's exactly what we're doing.",
"CompanionChat_ChapterLycaon_0002_14": "You ARE rich, aren't you?",
"CompanionChat_ChapterLycaon_0002_15": "...Liars. All of you...",
"CompanionChat_ChapterLycaon_0002_16": "We did lie to you, but don't think you have any responsibility in all this?",
"CompanionChat_ChapterLycaon_0002_17": "...What are you guys planning? I'm warning you, I—I still have a few tricks up my sleeve!",
"CompanionChat_ChapterLycaon_0002_18": "Who doesn't? Mine is right here.",
"CompanionChat_ChapterLycaon_0002_19": "It's showtime, my attendant friend!",
"CompanionChat_ChapterLycaon_0002_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0002_Name02": "Codename K",
"CompanionChat_ChapterLycaon_0003_01": "Wise, I don't think advertising a crime is something a normal thief would do before they are about to steal something.",
"CompanionChat_ChapterLycaon_0003_01F": "Belle, don't you think publicizing a warning before committing theft is something no ordinary thief would ever do?",
"CompanionChat_ChapterLycaon_0003_02": "I guess they're an edgy teen, after all!",
"CompanionChat_ChapterLycaon_0003_03": "Are you saying it's a... phantom thief?",
"CompanionChat_ChapterLycaon_0003_04": "Yeah, I think so, too! *sigh* Believing the world revolves around you might be fun, but people think it's cringe...",
"CompanionChat_ChapterLycaon_0003_04F": "That sure sounds like the most likely guess. Edge really does get a bit cringe.",
"CompanionChat_ChapterLycaon_0003_05": "You mean a thief who wears a trench coat and a hat, slinks down from the ceiling, and steals from under everyone's noses? That phantom thief? Now that is something I'd like to see!",
"CompanionChat_ChapterLycaon_0003_05F": "You mean the kinda phantom thief with a trench coat and mask, gliding down from the ceiling somehow to steal the loot right from before everyone's eyes? Y'know, that's not impossible...",
"CompanionChat_ChapterLycaon_0003_06": "But anyway, let's do some prep work in advance.",
"CompanionChat_ChapterLycaon_0003_07": "A while later, after night falls...",
"CompanionChat_ChapterLycaon_0003_08": "Wise, it's time to get going, then. We can't keep Lycaon waiting too long.",
"CompanionChat_ChapterLycaon_0003_08F": "Belle, it's time to get going, then. We can't keep Lycaon waiting too long.",
"CompanionChat_ChapterLycaon_0004_01": "Never would've thought something like this would come out of busting a thief...",
"CompanionChat_ChapterLycaon_0004_02": "There's definitely something wrong with that Mockingbird.",
"CompanionChat_ChapterLycaon_0004_03": "There's definitely something up with Lilac.",
"CompanionChat_ChapterLycaon_0004_04": "Yup. Despite claims that Mockingbird are these phantom thieves who steal from the rich to give to the poor... something still seems a little sus.",
"CompanionChat_ChapterLycaon_0004_05": "You also think there's something up with Lilac, Wise? Hmm... makes sense. It feels like she's going to try something.",
"CompanionChat_ChapterLycaon_0004_05F": "Do you also think there's something up with Lilac, Belle? Hmm... makes sense. It feels like she's going to try something.",
"CompanionChat_ChapterLycaon_0004_06": "But it's getting late. Let's sleep early.",
"CompanionChat_ChapterLycaon_0004_07": "Next up we just have to wait for Lycaon to get in touch.",
"CompanionChat_ChapterLycaon_0005_01": "It's getting late, Wise. You should go and rest up.",
"CompanionChat_ChapterLycaon_0005_01F": "It's getting late, Belle. You should go and rest up.",
"CompanionChat_ChapterLycaon_0006_01": "Oh, it's you, Wise.",
"CompanionChat_ChapterLycaon_0006_01F": "Oh, it's you, Belle.",
"CompanionChat_ChapterLycaon_0006_02": "Are you free right now?",
"CompanionChat_ChapterLycaon_0006_03": "I wanted to ask you about something.",
"CompanionChat_ChapterLycaon_0006_04": "Well... Sorry, I'm in the middle of something right now and there's a stream of customers queueing out the door.",
"CompanionChat_ChapterLycaon_0006_05": "*sigh* We've been short-staffed at the shop recently, and the part-time kids aren't always able to come in...",
"CompanionChat_ChapterLycaon_0006_06": "Besides making all the noodles, I have to serve all the diners, too. Some people take an eternity just to order... I'm just swamped here.",
"CompanionChat_ChapterLycaon_0006_07": "Would it make things more efficient if you were to know in advance what each customer in the queue wished to order?",
"CompanionChat_ChapterLycaon_0006_08": "Course it would! If I could get their orders in advance, then I could really focus on the noodles.",
"CompanionChat_ChapterLycaon_0006_09": "...I see. I have a proposal to address this problem. You can judge for yourself if it's appropriate.",
"CompanionChat_ChapterLycaon_0006_10": "With your assent, we could sign a temporary contract — I can help ask your diners about their preferences; give them some appropriate suggestions; and summarize everything into a table for your perusal.",
"CompanionChat_ChapterLycaon_0006_11": "Of course, I won't be requiring any form of compensation. I just hope you can take the time to answer a few questions once you're less busy.",
"CompanionChat_ChapterLycaon_0006_12": "Er...",
"CompanionChat_ChapterLycaon_0006_13": "Lycaon sure is one dependable attendant!",
"CompanionChat_ChapterLycaon_0006_14": "Trust us on this!",
"CompanionChat_ChapterLycaon_0006_15": "If you say so, Wise... then I'll leave things with you.",
"CompanionChat_ChapterLycaon_0006_15F": "If you say so, Belle... then I'll leave things with you.",
"CompanionChat_ChapterLycaon_0006_Name01": "Chop Junior",
"CompanionChat_ChapterLycaon_0008_01": "Oh... I think a white bowl is better...",
"CompanionChat_ChapterLycaon_0008_02": "Wow! It's a Thiren attendant! He looks so suave...",
"CompanionChat_ChapterLycaon_0008_03": "Good day. Our restaurant provides a menu service that matches you with dishes that suit your needs to increase efficiency.",
"CompanionChat_ChapterLycaon_0008_04": "May I ask: What appeals to your taste?",
"CompanionChat_ChapterLycaon_0008_05": "My taste? That's a little direct, isn't it? I like 'em hot and arrogant. I'm also into furries. And...",
"CompanionChat_ChapterLycaon_0008_06": "That's on me. I didn't explain myself clearly enough. What I meant to say was \"How do you like your noodles?\"",
"CompanionChat_ChapterLycaon_0008_07": "Oh... in that case, I like sweet noodles.",
"CompanionChat_ChapterLycaon_0008_08": "Master, based on this diner's description, I have identified their main requests: white bowl, preferably on the sweeter side. Is there anything you could suggest?",
"CompanionChat_ChapterLycaon_0008_09": "White Bowl: Pumpkin Soup Noodles",
"CompanionChat_ChapterLycaon_0008_10": "White Bowl: Seafood Noodles",
"CompanionChat_ChapterLycaon_0008_11": "Black Bowl: Mushroom Noodles",
"CompanionChat_ChapterLycaon_0008_12": "Not bad. That's exactly how I like it! By the way, do you mind if I watch the attendant while I eat? They go really well together.",
"CompanionChat_ChapterLycaon_0008_13": "Er, are you just passing this off as a sweet dish because of the sweet shrimps in it?",
"CompanionChat_ChapterLycaon_0008_14": "The black bowl is very spicy, right? Yeah, that's not what I want.",
"CompanionChat_ChapterLycaon_0008_15": "...I don't think that's a good idea. It will affect the running of the store.",
"CompanionChat_ChapterLycaon_0008_16": "That's too bad! For a second there, I thought the noodles on the menu had turned into a high-end ribeye steak.",
"CompanionChat_ChapterLycaon_0008_17": "I've got one last question for you! May I please... pet your tail?",
"CompanionChat_ChapterLycaon_0008_18": "Go right ahead. It's free.",
"CompanionChat_ChapterLycaon_0008_19": "The tail has a different price tag.",
"CompanionChat_ChapterLycaon_0008_20": "Uh... Thanks. But the tail is off-limits.",
"CompanionChat_ChapterLycaon_0008_21": "Well, I haven't heard that one before. Look, thanks, but the tail is off-limits.",
"CompanionChat_ChapterLycaon_0008_Name01": "Excited Diner",
"CompanionChat_ChapterLycaon_0009_01": "Ah... I forgot to take a selfie with the Thiren attendant...",
"CompanionChat_ChapterLycaon_0009_Name01": "Excited Diner",
"CompanionChat_ChapterLycaon_0010_01": "Look at this crowd! How long are we going to be waiting for? Is it really that hard to get a bite to eat around here...",
"CompanionChat_ChapterLycaon_0010_02": "Good day. Our restaurant provides a menu service that matches you with dishes that suit your needs to increase efficiency.",
"CompanionChat_ChapterLycaon_0010_03": "Excuse me, how do you like your noodles?",
"CompanionChat_ChapterLycaon_0010_04": "You mean flavor? Well, of course, it's gotta be spicy! Noodles without chili is like an Ethereal without a Hollow. It's not natural!",
"CompanionChat_ChapterLycaon_0010_05": "I'm sorry, but noodles that aren't spicy do exist in the world, or at least they do here. If you want some, we got it!",
"CompanionChat_ChapterLycaon_0010_06": "Master, based on this diner's description, I have identified their main requests: a black bowl, piping hot soup, and a dish with meat. Please recommend a dish for them.",
"CompanionChat_ChapterLycaon_0010_07": "Black Bowl: Cold Noodles",
"CompanionChat_ChapterLycaon_0010_08": "Black Bowl: Mushroom Noodles",
"CompanionChat_ChapterLycaon_0010_09": "Red Chilli Chicken Noodles",
"CompanionChat_ChapterLycaon_0010_10": "I want piping hot noodles! I'm not interested in the cold noodles you recommended.",
"CompanionChat_ChapterLycaon_0010_11": "I want some meat! This is all vegetarian — who wants that?",
"CompanionChat_ChapterLycaon_0010_12": "Hmmm, not bad. This noodles looks like it'll hit the spot.",
"CompanionChat_ChapterLycaon_0010_13": "Looks like you're working really hard. I thought you were some rich person who brought their attendant out to experience life in the real world!",
"CompanionChat_ChapterLycaon_0010_13F": "Looks like you're working really hard. I thought you were some rich person who brought their attendant out to experience life in the real world!",
"CompanionChat_ChapterLycaon_0010_14": "Thank you... I guess?",
"CompanionChat_ChapterLycaon_0010_15": "But I am rich!",
"CompanionChat_ChapterLycaon_0010_15F": "But I am rich!",
"CompanionChat_ChapterLycaon_0010_16": "You're welcome! Remember to add extra chilies — the spiciest you got.",
"CompanionChat_ChapterLycaon_0010_17": "Ah? I don't suppose I could have my meal on the house? I'm broke.",
"CompanionChat_ChapterLycaon_0010_18": "...Your order has been settled. Thank you for your business.",
"CompanionChat_ChapterLycaon_0010_Name01": "Anxious Diner",
"CompanionChat_ChapterLycaon_0011_01": "Thank you for the suggestion, you really saved me a lot of time there.",
"CompanionChat_ChapterLycaon_0011_Name01": "Anxious Diner",
"CompanionChat_ChapterLycaon_0013_01": "Every bowl of noodles looks so good to me...",
"CompanionChat_ChapterLycaon_0013_02": "Good day. Our restaurant provides a menu service that matches you with dishes that suit your needs to increase efficiency.",
"CompanionChat_ChapterLycaon_0013_03": "But I don't really have any special requests... I'll take whatever you suggest. Is there anything you can recommend?",
"CompanionChat_ChapterLycaon_0013_04": "How about this white bowl of fried BBQ noodles? It's one of our most popular dishes.",
"CompanionChat_ChapterLycaon_0013_05": "That sounds pretty good, but isn't fried BBQ a little greasy? I like eating meat, but it's not very healthy if it's greasy.",
"CompanionChat_ChapterLycaon_0013_06": "...Well, how about a black bowl of red chili chicken noodles? The soup isn't greasy, and it's good for your immune system.",
"CompanionChat_ChapterLycaon_0013_07": "That does sound good... but the black bowl has red chili in it. Won't that be a bit too spicy? I can eat spicy food, so there's no problem there, but I just don't feel like eating something that's super spicy...",
"CompanionChat_ChapterLycaon_0013_08": "That's not what \"whatever\" means!",
"CompanionChat_ChapterLycaon_0013_09": "I thought you said you didn't have any \"special requests\"?",
"CompanionChat_ChapterLycaon_0013_10": "It's quite alright. I understand.",
"CompanionChat_ChapterLycaon_0013_11": "Master, based on this diner's description, I have identified their main requests: meaty, but not greasy; and not spicy. Please could you suggest some dishes for them?",
"CompanionChat_ChapterLycaon_0013_12": "Green Pepper Chicken Noodles",
"CompanionChat_ChapterLycaon_0013_13": "Green Pepper Meat Noodles",
"CompanionChat_ChapterLycaon_0013_14": "Bone Broth Noodles",
"CompanionChat_ChapterLycaon_0013_15": "Is that a black bowl with green peppers? That'll still be too spicy. No thank yew~",
"CompanionChat_ChapterLycaon_0013_16": "The white bowl with green peppers is pretty good, but the meat is still a bit greasy! No thank yew~",
"CompanionChat_ChapterLycaon_0013_17": "Wow, that sounds great, and the meat on those bones doesn't look greasy at all. I'll take one of those.",
"CompanionChat_ChapterLycaon_0013_18": "...Your order has been settled. Thank you for your business.",
"CompanionChat_ChapterLycaon_0013_19": "No, no, I should be thanking you. I'm not the type of diner with many requests. It must be a real pain for you when you get a picky eater, right?",
"CompanionChat_ChapterLycaon_0013_20": "Thank you for sharing your concerns. We always try to cater to the needs of our diners, no matter the customer.\nI hope you have a lovely meal.",
"CompanionChat_ChapterLycaon_0013_21": "(As expected of Lycaon... cool, calm, and collected...)",
"CompanionChat_ChapterLycaon_0013_Name01": "Hesitant Diner",
"CompanionChat_ChapterLycaon_0014_01": "I'll give you five stars if it tastes good~",
"CompanionChat_ChapterLycaon_0015_01": "That's it? You guys are moving fast.",
"CompanionChat_ChapterLycaon_0015_02": "Let me see... Th—This is a complete, clear table... with prominent, easy-to-read items... You really are a gem of a worker!",
"CompanionChat_ChapterLycaon_0015_03": "Oh, once I'm financially independent, I'd love to have such a capable attendant helping out with daily operations in the shop...",
"CompanionChat_ChapterLycaon_0015_04": "And just think of all the customers he'll attract just by standing there.",
"CompanionChat_ChapterLycaon_0015_05": "Was that last bit your point?",
"CompanionChat_ChapterLycaon_0015_06": "Lycaon's services cost top dollar.",
"CompanionChat_ChapterLycaon_0015_07": "Your praise honors me, but you surely are joking. I am merely a humble attendant.",
"CompanionChat_ChapterLycaon_0015_08": "I wonder if you might be available now to answer a few questions?",
"CompanionChat_ChapterLycaon_0015_09": "Oh, I almost forgot about all that. Go ahead, ask away! We can talk about anything you want... except my PIN.",
"CompanionChat_ChapterLycaon_0015_10": "Have you seen a little girl called Lilac? She used to shop at your store quite frequently.",
"CompanionChat_ChapterLycaon_0015_11": "Li—who? Ah, sorry. My memory isn't the greatest, and I'm always forgetting other people's names.",
"CompanionChat_ChapterLycaon_0015_12": "Well... She's always saying things that people find difficult to understand.",
"CompanionChat_ChapterLycaon_0015_13": "Ah! I remember now. That girl who's always talking nonsense! I know her. I saw her recently!",
"CompanionChat_ChapterLycaon_0015_14": "She just came into our store recently for some part-time work! One look tells me she'd never lifted a finger on housework at home, but she is hardworking, studious, and a pretty good person.",
"CompanionChat_ChapterLycaon_0015_15": "Speaking of which, I just paid her a big advance on her salary today. She seemed nice, and she left her student ID as collateral, so I gave her the advance.",
"CompanionChat_ChapterLycaon_0015_16": "An advance on her salary... Got it. Thank you for your cooperation, you have been a tremendous help.",
"CompanionChat_ChapterLycaon_0015_17": "It's fine, Now that you mention it, what is your relationship with that kid?",
"CompanionChat_ChapterLycaon_0015_18": "Lilac is my employer. She has had some minor issues recently, and I am duty-bound to keep her safe.",
"CompanionChat_ChapterLycaon_0015_19": "So it's like that, then... Hang on, if that kid is your boss, then does that mean Wise...?",
"CompanionChat_ChapterLycaon_0015_19F": "So it's like that, then... Hang on, if that kid is your boss, then does that mean Belle...?",
"CompanionChat_ChapterLycaon_0015_20": "I'm Lycaon's friend!",
"CompanionChat_ChapterLycaon_0015_21": "I'm Lycaon's master!",
"CompanionChat_ChapterLycaon_0015_22": "Mmm... just as Mister Wise here advised, we are as close as intimate friends. But in addition to that, he is also my master.",
"CompanionChat_ChapterLycaon_0015_22F": "Mmm... just as Lady Belle here advised, we are as close as intimate friends. But in addition to that, she is also my master.",
"CompanionChat_ChapterLycaon_0015_23": "Correct. Mister Wise is my master.",
"CompanionChat_ChapterLycaon_0015_23F": "Correct. Lady Belle is my master.",
"CompanionChat_ChapterLycaon_0015_24": "Ah, now I get it. ",
"CompanionChat_ChapterLycaon_0015_25": "Anyway, Thiren attendant: You are very capable. If you're after any side gigs in the future, please come and find me! I'll make it worth your while!",
"CompanionChat_ChapterLycaon_0015_Name01": "Chop Junior",
"CompanionChat_ChapterLycaon_0016_01": "Oh, this young gentleman here — Interested in buying some jade? We just got a new batch in!",
"CompanionChat_ChapterLycaon_0016_01F": "Oh, this young lady here — Interested in buying some jade? We just got a new batch in!",
"CompanionChat_ChapterLycaon_0016_02": "No thanks. I don't need it.",
"CompanionChat_ChapterLycaon_0016_03": "I don't have any money.",
"CompanionChat_ChapterLycaon_0016_04": "Uh, as expected of a rich gentleman...",
"CompanionChat_ChapterLycaon_0016_04F": "Uh, as expected of a rich young girl...",
"CompanionChat_ChapterLycaon_0016_05": "How about you buy a piece of jade for this Thiren attendant with you? It could be a token of trust between you two. Seeing it is like seeing your master in person. Just imagine passing this down for five generations to your descendants!",
"CompanionChat_ChapterLycaon_0016_06": "You've got to be kidding me. How could a young gentleman like you with a top-notch wolf Thiren attendant not have any money?",
"CompanionChat_ChapterLycaon_0016_06F": "You've got to be kidding me. How could a young lady like you with a top-notch wolf Thiren attendant not have any money?",
"CompanionChat_ChapterLycaon_0016_07": "How about this: I'll cut you a 12% discount. I'm practically giving it away, just consider it a way to make friends!\nThe name's Casey. Every pawn trader around here knows my name. You guys are lucky to have bumped into me!",
"CompanionChat_ChapterLycaon_0016_08": "Mr. Casey, we are not here to shop.",
"CompanionChat_ChapterLycaon_0016_09": "Have you heard about that famous piece at the museum getting torched? Do you know who did this?",
"CompanionChat_ChapterLycaon_0016_10": "It was the artist himself. All his works are supposed to be fireproof. If it burned, it's definitely a fake.",
"CompanionChat_ChapterLycaon_0016_11": "Alright, your turn. Which organization has the highest success rate in our field so far?",
"CompanionChat_ChapterLycaon_0016_12": "Mockingbird. Or to be more precise, the formerly-active Mockingbird.",
"CompanionChat_ChapterLycaon_0016_13": "Ha, I never would have guessed a couple of decent-looking guys like you were actually in the know.",
"CompanionChat_ChapterLycaon_0016_14": "Guess you deserve a bonus question: Who's the leader of Mockingbird?",
"CompanionChat_ChapterLycaon_0016_15": "...That's not one of our code words.",
"CompanionChat_ChapterLycaon_0016_16": "Hahaha, I'm just messing with ya. If you knew the answer to the industry's biggest secret, you wouldn't be standing here, would ya?",
"CompanionChat_ChapterLycaon_0016_17": "What are you two talking about?",
"CompanionChat_ChapterLycaon_0016_18": "(Remain silent)",
"CompanionChat_ChapterLycaon_0016_19": "Huh? What's up with your master... Don't you understand the code word?",
"CompanionChat_ChapterLycaon_0016_20": "Of course. Master is just joking with you.",
"CompanionChat_ChapterLycaon_0016_21": "Fine. Got anything you need to sell? My cut's a fixed 20 percent, no discounts.",
"CompanionChat_ChapterLycaon_0016_22": "No, we'd like to ask you for some information. Naturally, we shall offer appropriate compensation.",
"CompanionChat_ChapterLycaon_0016_23": "Oh, looking for a bit of intel, huh? You've come to the right person.",
"CompanionChat_ChapterLycaon_0016_24": "But rules are rules: If you want the info, I need the code word. And your master has to give it to me, too!",
"CompanionChat_ChapterLycaon_0016_Name01": "Suspicious Vendor",
"CompanionChat_ChapterLycaon_0016_Name02": "Casey",
"CompanionChat_ChapterLycaon_0017_01": "The most famous piece at the museum was torched. Who was the arsonist?",
"CompanionChat_ChapterLycaon_0017_02": "The artist himself.",
"CompanionChat_ChapterLycaon_0017_03": "A thief.",
"CompanionChat_ChapterLycaon_0017_04": "You!",
"CompanionChat_ChapterLycaon_0017_05": "Very good. Correct.",
"CompanionChat_ChapterLycaon_0017_06": "Incorrect! You're not actually a cop trying to trick me, are you?",
"CompanionChat_ChapterLycaon_0017_07": "That's not funny!",
"CompanionChat_ChapterLycaon_0017_08": "Which organization has the highest success rate in our field so far?",
"CompanionChat_ChapterLycaon_0017_09": "Mockingbird.",
"CompanionChat_ChapterLycaon_0017_10": "Robin.",
"CompanionChat_ChapterLycaon_0017_11": "Any old bird.",
"CompanionChat_ChapterLycaon_0017_12": "Very good. You're correct.",
"CompanionChat_ChapterLycaon_0017_13": "Wrong. Think about it carefully — which bird is it?",
"CompanionChat_ChapterLycaon_0017_14": "Wrong. Completely wrong! You don't take me for an idiot, do you?",
"CompanionChat_ChapterLycaon_0017_15": "Tell me then — what do you want to know?",
"CompanionChat_ChapterLycaon_0017_16": "It's about that painting, \"Divine Heart.\" Do you know who the buyer is?",
"CompanionChat_ChapterLycaon_0017_17": "Oh, that. Then you really have come to the right place. The buyer of that painting... is a little girl, I believe.",
"CompanionChat_ChapterLycaon_0017_18": "*sigh* Kids these days, each richer than the last.",
"CompanionChat_ChapterLycaon_0017_19": "That's precisely as I'd predicted... Got it. Thank you for the information.",
"CompanionChat_ChapterLycaon_0017_20": "No problem! Oh yeah, one more question for the attendant — are you working solo these days, or do you have a partner?",
"CompanionChat_ChapterLycaon_0017_21": "Surely this pampered gentleman here with his innocent, Bambi eyes isn't your partner, right?",
"CompanionChat_ChapterLycaon_0017_21F": "Surely this pampered lady here with her innocent, Bambi eyes isn't your partner, right?",
"CompanionChat_ChapterLycaon_0017_22": "...I once had a partner.",
"CompanionChat_ChapterLycaon_0017_23": "But now... we are enemies.",
"CompanionChat_ChapterLycaon_0017_24": "Oooh, that happens all the time in this line of work. We've all had partners who ended up becoming our enemies.",
"CompanionChat_ChapterLycaon_0017_25": "So, why did you split? Trouble dividing your cuts equally? Come on, spill the beans, I love hearing these stories!",
"CompanionChat_ChapterLycaon_0017_26": "...I'm sorry, that's private.",
"CompanionChat_ChapterLycaon_0017_27": "Lycaon frowns and pulls awkwardly at the collar on his coat.\nHe seems rather reluctant to talk about this topic...",
"CompanionChat_ChapterLycaon_0017_28": "Yikes, judging by the look on your face, you must've parted ways in some spicy drama?",
"CompanionChat_ChapterLycaon_0017_29": "Shame we didn't know each other back then. I'm a top mediator in this industry and maybe if I'd stepped in, you'd still be peacefully splitting your profits!",
"CompanionChat_ChapterLycaon_0017_30": "So what is your former partner up to now? Have they got any good stuff? Go on, tell him I'll pay top Denny!",
"CompanionChat_ChapterLycaon_0017_31": "You're talking too much.",
"CompanionChat_ChapterLycaon_0017_32": "Ever heard the saying \"Silence is golden\"?",
"CompanionChat_ChapterLycaon_0017_33": "...It's okay. Thank you for helping out, Master.",
"CompanionChat_ChapterLycaon_0017_34": "Mister Casey, here's your promised remuneration.\nLet us hereby part ways.",
"CompanionChat_ChapterLycaon_0017_Name01": "Casey",
"CompanionChat_ChapterLycaon_0018_01": "I can't fall further behind in the exam next time... Otherwise....",
"CompanionChat_ChapterLycaon_0018_02": "Excuse me.",
"CompanionChat_ChapterLycaon_0018_03": "Can I ask you something...?",
"CompanionChat_ChapterLycaon_0018_04": "Huh? Ask me something? Are you a journalist? Are you trying to expose Prodigy Courses for exploiting their students?",
"CompanionChat_ChapterLycaon_0018_05": "Sorry, we just wanted to ask a few personal questions.",
"CompanionChat_ChapterLycaon_0018_06": "Oh, well in that case, I'm busy. Go find someone else.",
"CompanionChat_ChapterLycaon_0018_07": "The student walks off...",
"CompanionChat_ChapterLycaon_0018_Name01": "Annoyed Student",
"CompanionChat_ChapterLycaon_0019_01": "When am I gonna be able to sleep? I've still gotta finish my homework once I get home...",
"CompanionChat_ChapterLycaon_0019_02": "Hello, excuse me.",
"CompanionChat_ChapterLycaon_0019_03": "I'd like to ask you something...",
"CompanionChat_ChapterLycaon_0019_04": "Ha? I'm so tired I can barely speak. Go find someone else, okay...",
"CompanionChat_ChapterLycaon_0019_Name01": "Yawning Student",
"CompanionChat_ChapterLycaon_0020_01": "...So, Mockingbird is a super mean phantom thieves syndicate!",
"CompanionChat_ChapterLycaon_0020_02": "They can get hold of anything if they want to! Not even TOPS can stop them!",
"CompanionChat_ChapterLycaon_0020_03": "Really? I'm not buying it.",
"CompanionChat_ChapterLycaon_0020_04": "Don't you believe me? Their biggest case at that time was La... La... What was it again?",
"CompanionChat_ChapterLycaon_0020_05": "The Lymecria Hotel.",
"CompanionChat_ChapterLycaon_0020_06": "That's right, that's the one! Are you also a fan of Mockingbird?",
"CompanionChat_ChapterLycaon_0020_07": "Not really. I just happen to know a thing or two about them.",
"CompanionChat_ChapterLycaon_0020_Name01": "Excited Student",
"CompanionChat_ChapterLycaon_0020_Name02": "Skeptical Student",
"CompanionChat_ChapterLycaon_0021_01": "I've got a question I'd like to ask you all. Do you know Miss Lilac?",
"CompanionChat_ChapterLycaon_0021_02": "Sure, she's in our cram class.",
"CompanionChat_ChapterLycaon_0021_03": "But I don't think she's here today?",
"CompanionChat_ChapterLycaon_0021_04": "She was here earlier, but she's already left. Not sure what's up with her.",
"CompanionChat_ChapterLycaon_0021_05": "She's always on about some \"Companion of Justice\" stuff. Totally weird, if you ask me.",
"CompanionChat_ChapterLycaon_0021_06": "Nah, you're just not getting it. She's trying to be edgy.",
"CompanionChat_ChapterLycaon_0021_07": "\"Edgy\"... That's ancient...",
"CompanionChat_ChapterLycaon_0021_08": "Yeah, that trend died like last decade...",
"CompanionChat_ChapterLycaon_0021_09": "Oh right, at the last PTA, her folks didn't show. Some old dude came instead. I think it was her attendant.",
"CompanionChat_ChapterLycaon_0021_10": "I thought it was her grandpa.",
"CompanionChat_ChapterLycaon_0021_11": "But seriously, she's loaded — she's even got a personal chauffeur.",
"CompanionChat_ChapterLycaon_0021_12": "Why doesn't she just hire a tutor to teach her at home then?",
"CompanionChat_ChapterLycaon_0021_13": "Who knows — maybe she wants to make friends?",
"CompanionChat_ChapterLycaon_0021_14": "Erm... she's solo all the time. I feel kinda sorry for her...",
"CompanionChat_ChapterLycaon_0021_15": "It's not like there's much we can do... Legit can't make heads or tails of what she says.",
"CompanionChat_ChapterLycaon_0021_16": "Plus she's always buried in her comics during breaks. I'm like, no thanks — I wouldn't wanna hang with someone like her...",
"CompanionChat_ChapterLycaon_0021_17": "Lilac appears at the corner...",
"CompanionChat_ChapterLycaon_0021_18": "...",
"CompanionChat_ChapterLycaon_0021_19": "Miss Lilac—",
"CompanionChat_ChapterLycaon_0021_Name01": "Excited Student",
"CompanionChat_ChapterLycaon_0021_Name02": "Yawning Student",
"CompanionChat_ChapterLycaon_0021_Name03": "Annoyed Student",
"CompanionChat_ChapterLycaon_0021_Name04": "Lilac",
"CompanionChat_ChapterLycaon_0023_01": "I definitely didn't expect things to turn out like this...",
"CompanionChat_ChapterLycaon_0023_01F": "I didn't expect things to turn out like this...",
"CompanionChat_ChapterLycaon_0023_02": "I feel sorry for Lilac...",
"CompanionChat_ChapterLycaon_0023_03": "Lilac is really stubborn.",
"CompanionChat_ChapterLycaon_0023_04": "Yeah. But I never thought Lycaon would come up with something like that...",
"CompanionChat_ChapterLycaon_0023_05": "Anyway, let's wait for his message.",
"CompanionChat_ChapterLycaon_0024_01": "Wise, so much has happened today...",
"CompanionChat_ChapterLycaon_0024_01F": "Belle, so much has happened today...",
"CompanionChat_ChapterLycaon_0024_02": "I always knew Lycaon had a secret.",
"CompanionChat_ChapterLycaon_0024_03": "I always feel like Lycaon had a dark past.",
"CompanionChat_ChapterLycaon_0024_04": "Actually, that's what I was thinking, too. And I've got a vague feeling about what it is...",
"CompanionChat_ChapterLycaon_0024_05": "Me too.",
"CompanionChat_ChapterLycaon_0024_06": "Then we're probably guessing the same thing.",
"CompanionChat_ChapterLycaon_0024_06F": "Then we're probably guessing the same thing.",
"CompanionChat_ChapterLycaon_0024_07": "But let's not think about things too much now. It's time to take a rest.",
"CompanionChat_ChapterLycaon_0025_01": "{M#Wise}{F#Belle}, I think I've taken in too much information today...",
"CompanionChat_ChapterLycaon_0025_02": "I feel like I've gotten to know Lycaon better.",
"CompanionChat_ChapterLycaon_0025_03": "Lycaon feels even more mysterious to me now.",
"CompanionChat_ChapterLycaon_0025_04": "Yeah, I think so too.",
"CompanionChat_ChapterLycaon_0025_05": "But since he was willing to share all of this with us, {M#it proves Lycaon trusts us!}{F#it proves Lycaon trusts us.}",
"CompanionChat_ChapterLycaon_0025_06": "Everything that happened must have been very draining, right? You should get some rest.",
"CompanionChat_ChapterLycaon_0025_07": "Rest... Let's rest...",
"CompanionChat_ChapterLycaon_0025_08": "(Connect to the HDD system once you're ready.)",
"CompanionChat_ChapterLycaon_0034_01": "I'm fine! I just need to do something right now... Don't follow me!",
"CompanionChat_ChapterLycaon_0034_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0036_01": "(I've counted up all the orders of all the customers in line... Let's hurry up and give Chop Junior the final table)",
"CompanionChat_ChapterLycaon_0037_01": "You've been investigating me all this time... Was it my father or mother who put you up to it?",
"CompanionChat_ChapterLycaon_0037_02": "Is it because I skipped one of my extra classes recently or I dropped a rank in the monthly exam?",
"CompanionChat_ChapterLycaon_0037_03": "They're always fixated on these things... It's all they ever remember!",
"CompanionChat_ChapterLycaon_0037_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0038_01": "You also think the other students are correct, right?",
"CompanionChat_ChapterLycaon_0038_02": "A Companion of Justice? What a joke! I fantasize all day long about being the chosen one, yet I can't even control my daily life...",
"CompanionChat_ChapterLycaon_0038_03": "But it's my only dream... Why do you want to take that away from me?",
"CompanionChat_ChapterLycaon_0038_04": "Stop following me! Don't look at me... Please...",
"CompanionChat_ChapterLycaon_0038_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0039_01": "...So you actually came.",
"CompanionChat_ChapterLycaon_0039_02": "Miss Lilac, are you sure you want to meet with those people?",
"CompanionChat_ChapterLycaon_0039_03": "Of course. I've never been so sure about anything in my life.",
"CompanionChat_ChapterLycaon_0039_04": "I've been really, really looking forward to this day. You have no idea what The Mockingbird's approval means to me...",
"CompanionChat_ChapterLycaon_0039_05": "I've never been so needed by anyone before.",
"CompanionChat_ChapterLycaon_0039_06": "With all due respect, may I ask you something? Do you approve of yourself before you seek the approval of others?",
"CompanionChat_ChapterLycaon_0039_07": "...What does that matter?",
"CompanionChat_ChapterLycaon_0039_08": "It's almost time. I have to get going.",
"CompanionChat_ChapterLycaon_0039_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0040_01": "The chosen one, reporting for duty!",
"CompanionChat_ChapterLycaon_0040_02": "Hahaha, you're very punctual indeed. Welcome, my fellow Companion of Justice!",
"CompanionChat_ChapterLycaon_0040_03": "I've had that painting appraised. It's the real deal! You're certainly capable, worthy of being the chosen one!",
"CompanionChat_ChapterLycaon_0040_04": "Great! Can I be one of you now?",
"CompanionChat_ChapterLycaon_0040_05": "Hahaha, of course. We need talent like you!",
"CompanionChat_ChapterLycaon_0040_06": "...Just kidding!",
"CompanionChat_ChapterLycaon_0040_07": "I didn't expect you to fall for this. But then, what would you expect from a young lady who's been waited on hand and foot!",
"CompanionChat_ChapterLycaon_0040_08": "...Huh?",
"CompanionChat_ChapterLycaon_0040_09": "You don't seriously believe you're the chosen one, do you? You don't, right?",
"CompanionChat_ChapterLycaon_0040_10": "But you said you needed my power...",
"CompanionChat_ChapterLycaon_0040_11": "We're actually interested in your parents. You think we'd have gone to all this trouble if they weren't rich?",
"CompanionChat_ChapterLycaon_0040_12": "I—Isn't The Mockingbird all about helping the poor and needy by robbing the rich?",
"CompanionChat_ChapterLycaon_0040_13": "That's exactly what we're doing.",
"CompanionChat_ChapterLycaon_0040_14": "You ARE rich, aren't you?",
"CompanionChat_ChapterLycaon_0040_15": "...Liars. All of you...",
"CompanionChat_ChapterLycaon_0040_16": "We did lie to you, but don't you think it's kinda your own fault?",
"CompanionChat_ChapterLycaon_0040_17": "...What are you guys planning? I'm warning you, I—I still have a few tricks up my sleeve!",
"CompanionChat_ChapterLycaon_0040_18": "Who doesn't? Mine is right here.",
"CompanionChat_ChapterLycaon_0040_19": "It's showtime, my attendant buddy!",
"CompanionChat_ChapterLycaon_0040_Name01": "Lilac",
"CompanionChat_ChapterLycaon_0040_Name02": "Codename K",
"CompanionChat_ChapterLycaon_0042_01": "Miss Lilac—",
"CompanionChat_ChapterLycaon_0042_02": "That's enough! I don't want to hear it!",
"CompanionChat_ChapterLycaon_0042_03": "Are you satisfied seeing me like this...",
"CompanionChat_ChapterLycaon_0042_04": "I'm useless, such a freak, so hated by everyone... That's the kind of person I am! Are you happy now?",
"CompanionChat_ChapterLycaon_0048_01": "{M#Belle}{F#Wise}, I received a strange message...",
"CompanionChat_ChapterLycaon_0048_02": "\"With the Waning Moon Nigh, the Chosen Shall Descend as the Clock Strikes Midnight. O' Sinners, Await Judgment in Silence!\"",
"CompanionChat_ChapterLycaon_0048_03": "{M#That is so cringy. Who sent this?}{F#That... is a little cringy. I wonder who sent it.}",
"CompanionChat_ChapterLycaon_0048_04": "Lycaon.",
"CompanionChat_ChapterLycaon_0048_05": "{M#Oh, it's from Lycaon? Wait, you mean the Lycaon that I know?}{F#Lycaon? I see. Wait, Lycaon? The one I know?}",
"CompanionChat_ChapterLycaon_0048_06": "We only know one Lycaon...",
"CompanionChat_ChapterLycaon_0048_07": "{M#Maybe his account got hacked and the hacker is taunting us!}{F#I know what happened. His account got hacked, and the hacker sent this to taunt us.}",
"CompanionChat_ChapterLycaon_0048_08": "But it sounds like him, because he asked us politely if we were free in five minutes, and said that he'd be coming to the video store...",
"CompanionChat_ChapterLycaon_0048_09": "Did... something happen?",
"CompanionChat_ChapterLycaon_0048_10": "{M#But this whole thing just feels so weird. Could it be that Lycaon, despite seeming quite serious, is actually like this deep down?}{F#But this whole thing just feels so weird. Could it be that Lycaon, despite seeming quite serious, is actually like this deep down?}",
"CompanionChat_ChapterLycaon_0048_11": "Highly likely.",
"CompanionChat_ChapterLycaon_0048_12": "Absolutely not.",
"CompanionChat_ChapterLycaon_0048_13": "{M#I knew it! He's pretty good at hiding it, though.}{F#You thought so too? He must be really good at hiding it most of the time.}",
"CompanionChat_ChapterLycaon_0048_14": "{M#Hm... Right, he's too old for that.}{F#Right, he's too old for that.}",
"CompanionChat_ChapterLycaon_0048_15": "{M#Oh, he says he's almost at the video store.}{F#Oh! He says he's almost at the video store...}",
"CompanionChat_ChapterLycaon_0048_16": "Typical Lycaon, always so quick to act... We should go back and wait for him at the store.",
"CompanionChat_ChapterLycaon_0048_Name": "{M#Wise}{F#Belle}",
"CompanionChat_ChapterLycaon_0048_Name2": "{M#Belle}{F#Wise}",
"CompanionChat_ChapterLycaon_0049_01": "Regarding the Mockingbird incident from before, I have conducted a preliminary investigation.",
"CompanionChat_ChapterLycaon_0049_02": "It seems as though this organization is deliberately trying to get close to Miss Lilac after all.",
"CompanionChat_ChapterLycaon_0049_03": "Oh, I see...",
"CompanionChat_ChapterLycaon_0049_04": "They're definitely up to something.",
"CompanionChat_ChapterLycaon_0049_05": "That's right. The true intentions of these people remain unclear. However, I have already prepared my \"bait.\"",
"CompanionChat_ChapterLycaon_0049_06": "Perhaps a big fish will take a bite soon.",
"CompanionChat_ChapterLycaon_0049_07": "Actually, there's one more thing that I'd like to discuss with you.",
"CompanionChat_ChapterLycaon_0049_08": "If it's not too much to ask, could you spare some time around this time tomorrow?",
"CompanionChat_ChapterLycaon_0049_09": "I have some doubts about this case that I hope we can clear up together.",
"CompanionChat_ChapterLycaon_0049_10": "Of course.",
"CompanionChat_ChapterLycaon_0049_11": "See you tomorrow!",
"CompanionChat_ChapterLycaon_0049_12": "Wonderful. Then I'll be waiting for you at Lumina Square this time tomorrow.",
"CompanionChat_ChapterLycaon_0049_Name": "Lycaon",
"CompanionChat_ChapterLycaon_0050_01": "Lilac has sent the exact location where she will be meeting with the organization.",
"CompanionChat_ChapterLycaon_0050_02": "I'm afraid we will have to face the Mockingbird head-on.",
"CompanionChat_ChapterLycaon_0050_03": "It'll be alright. I'm not afraid of them!",
"CompanionChat_ChapterLycaon_0050_04": "Lycaon will emerge victorious!",
"CompanionChat_ChapterLycaon_0050_05": "Please don't worry, I am confident that I will defeat them.",
"CompanionChat_ChapterLycaon_0050_06": "Thank you for trusting me. Please don't worry, I am confident that I will defeat them.",
"CompanionChat_ChapterLycaon_0050_07": "But aside from that...",
"CompanionChat_ChapterLycaon_0050_08": "I'll be counting on you for \"that other business.\"",
"CompanionChat_ChapterLycaon_0050_09": "I'm ready!",
"CompanionChat_ChapterLycaon_0050_10": "I appreciate your help.",
"CompanionChat_ChapterLycaon_0050_11": "I'll have to make some preparations. I will notify you once everything is taken care of.",
"CompanionChat_ChapterLycaon_0050_12": "I hope everything goes well.",
"CompanionChat_ChapterNekomiya_0001_01": "Ne-nhe! (That should be enough. Let's get out of here!)",
"CompanionChat_ChapterNekomiya_0001_02": "Coming!",
"CompanionChat_ChapterNekomiya_0001_03": "I'll double-check for any leftover Dennies.",
"CompanionChat_ChapterNekomiya_0001_Name01": "Guideboo",
"CompanionChat_ChapterNekomiya_0002_01": "Nhu-ehn! (Remarkably, all the corrupted supplies were cleaned up!)",
"CompanionChat_ChapterNekomiya_0002_02": "Piece of cake.",
"CompanionChat_ChapterNekomiya_0002_03": "It's more tiring than I expected.",
"CompanionChat_ChapterNekomiya_0002_Name01": "Guideboo",
"CompanionChat_ChapterQingYi_0002_01": "Aww, that part is so touching...",
"CompanionChat_ChapterQingYi_0002_02": "This part is so moving no matter how many times I see it.",
"CompanionChat_ChapterQingYi_0002_03": "(At that moment, there's a sudden knock at the door...)",
"CompanionChat_ChapterQingYi_0002_04": "Hello~ Knockity-knock! \"Got a problem? Call N.E.P.S.!\" Peer-to-peer community service at your doorstep, please open up~♥",
"CompanionChat_ChapterQingYi_0002_05": "Waaah...! Why do they have to show up right at the climax of the film?",
"CompanionChat_ChapterQingYi_0002_06": "Ugh! Just as we're reaching the climax of the movie...",
"CompanionChat_ChapterQingYi_0002_07": "Wise, you go get the door. I'm still engrossed in this story...",
"CompanionChat_ChapterQingYi_0002_08": "Belle, could you please get the door? Let me enjoy this story for a little while longer...",
"CompanionChat_ChapterQingYi_0002_Name01": "Belle",
"CompanionChat_ChapterQingYi_0002_Name02": "Wise",
"CompanionChat_ChapterQingYi_0002_Name03": "Bubbly Voice",
"CompanionChat_ChapterQingYi_0003_01": "Wise, go open the door.",
"CompanionChat_ChapterQingYi_0003_02": "Belle, could you please open the door?",
"CompanionChat_ChapterQingYi_0004_01": "Hello there~ You've booked a Peer-to-peer community service from N.E.P.S.!",
"CompanionChat_ChapterQingYi_0004_02": "(Did we... really book a service from Public Security?)",
"CompanionChat_ChapterQingYi_0004_03": "(Did we... really book a service from Public Security?)",
"CompanionChat_ChapterQingYi_0004_04": "I'm Officer Qingyi, ready and at your service~",
"CompanionChat_ChapterQingYi_0004_05": "(Is that... Qingyi? Something's strange...)",
"CompanionChat_ChapterQingYi_0004_06": "(Is that... Qingyi? She sounds strange...)",
"CompanionChat_ChapterQingYi_0005_01": "O—Officer, could I...",
"CompanionChat_ChapterQingYi_0005_02": "Um... but Dad said I shouldn't be so stubborn...",
"CompanionChat_ChapterQingYi_0005_03": "Why don't you tell me about it first, Holly?",
"CompanionChat_ChapterQingYi_0005_Name01": "Holly",
"CompanionChat_ChapterQingYi_0006_01": "I guess the most dangerous place can also be the safest?",
"CompanionChat_ChapterQingYi_0006_02": "The most dangerous place is sometimes also the safest.",
"CompanionChat_ChapterQingYi_0006_03": "So that's why Wise was down to help Qingyi.",
"CompanionChat_ChapterQingYi_0006_04": "So that's why Belle was down to help Qingyi.",
"CompanionChat_ChapterQingYi_0006_05": "But whatever you do, don't...",
"CompanionChat_ChapterQingYi_0006_06": "But whatever you do, don't lose focus.",
"CompanionChat_ChapterQingYi_0006_07": "Don't actually help them take down the whole Inter-Knot...",
"CompanionChat_ChapterQingYi_0006_08": "Make sure you don't actually help them take down the whole Inter-Knot...",
"CompanionChat_ChapterQingYi_0007_01": "¡ÃÆ'ââ\n¬Å¡Ãƒâ€šÃ‚£",
"CompanionChat_ChapterQingYi_0007_02": "...Is that gibberish?",
"CompanionChat_ChapterQingYi_0007_03": "? I don't understand anything you just said...",
"CompanionChat_ChapterQingYi_0007_04": "Analyzing search data, please hold on... Ah, it's you, Manager.",
"CompanionChat_ChapterQingYi_0007_05": "I've just finished scanning all the 283,019 surveillance camera footage in this area.",
"CompanionChat_ChapterQingYi_0007_06": "T—That was incredible!",
"CompanionChat_ChapterQingYi_0007_07": "Find any clues?",
"CompanionChat_ChapterQingYi_0007_08": "I simply extracted the footage from the database for data analysis and pattern recognition.",
"CompanionChat_ChapterQingYi_0007_09": "Actually, I did find some footage of Teddy, but it's kinda weird...",
"CompanionChat_ChapterQingYi_0007_10": "It's of Teddy walking out of the cinema with popcorn in-hand, craning its neck around as though it's looking for something.",
"CompanionChat_ChapterQingYi_0007_11": "The last place he was seen is right here in this parking lot.",
"CompanionChat_ChapterQingYi_0007_12": "Although several days have passed, we should still perform a thorough investigation of this area.",
"CompanionChat_ChapterQingYi_0007_13": "I'm coming with you!",
"CompanionChat_ChapterQingYi_0007_14": "Leave it to me!",
"CompanionChat_ChapterQingYi_0007_15": "Young people are always so full of energy. I'll leave this one up to you to handle, assistant officer.",
"CompanionChat_ChapterQingYi_0007_16": "I'm going to run another analysis on the surveillance footage and see if I missed anything.",
"CompanionChat_ChapterQingYi_0008_01": "Just somes snacks... But maybe there are some fingerprints on it?",
"CompanionChat_ChapterQingYi_0008_02": "Just some snacks... But maybe there are some fingerprints on it?",
"CompanionChat_ChapterQingYi_0008_03": "Lets's have Qingyi check that.",
"CompanionChat_ChapterQingYi_0008_04": "You place the opened snack into an evidence bag...",
"CompanionChat_ChapterQingYi_0009_01": "An envelope like this usually has important stuff inside!",
"CompanionChat_ChapterQingYi_0009_02": "An envelope like this... There might be some important info inside...",
"CompanionChat_ChapterQingYi_0009_03": "Let's get Qingyi to take a look at it.",
"CompanionChat_ChapterQingYi_0009_04": "You slip the envelope into an evidence bag...",
"CompanionChat_ChapterQingYi_0010_01": "Maybe there's something inside the trash can?",
"CompanionChat_ChapterQingYi_0010_02": "Think there's anything inside the trash can?",
"CompanionChat_ChapterQingYi_0010_03": "Huh, this garbage can is almost spotless ...",
"CompanionChat_ChapterQingYi_0010_04": "Huh, I never thought trash cans could be this clean...",
"CompanionChat_ChapterQingYi_0010_05": "Doesn't look like any clues have been left behind here.",
"CompanionChat_ChapterQingYi_0010_06": "Doesn't look like any clues have been left behind here.",
"CompanionChat_ChapterQingYi_0011_01": "An empty bottle! Perhaps it's got the suspect's DNA?",
"CompanionChat_ChapterQingYi_0011_02": "An empty bottle! Maybe, just maybe, it has some DNA from the suspect.",
"CompanionChat_ChapterQingYi_0011_03": "Let's give it in to Qingyi.",
"CompanionChat_ChapterQingYi_0011_04": "You slip the bottle into an evidence bag...",
"CompanionChat_ChapterQingYi_0012_01": "An autographed poster! This thing's must be worth a lot!",
"CompanionChat_ChapterQingYi_0012_02": "It's an autographed poster. This has to be worth a lot.",
"CompanionChat_ChapterQingYi_0012_03": "Why would anyone toss it out here like trash? How about you come home with me then~",
"CompanionChat_ChapterQingYi_0012_04": "What a waste, just chucking this like it's trash. Let's take it home.",
"CompanionChat_ChapterQingYi_0013_01": "I'll leave it to you to find the vehicle, Manager. I need to give this poster a proper scan.",
"CompanionChat_ChapterQingYi_0015_01": "Welcome back home, Wise. I see you haven't managed to completely shut down Inter-Knot yet. How's it going?",
"CompanionChat_ChapterQingYi_0015_02": "Welcome home, Belle. I see you haven't managed to completely shut down Inter-Knot yet. How are things going?",
"CompanionChat_ChapterQingYi_0015_03": "Teddy's disappearance is turning into quite the mystery...",
"CompanionChat_ChapterQingYi_0015_04": "I've got some clues, but things are still kind of murky.",
"CompanionChat_ChapterQingYi_0015_05": "In any case, it's still a good thing that we're building up some goodwill with PubSec.",
"CompanionChat_ChapterQingYi_0015_06": "No matter what, it's still a good thing that we're building up some goodwill with PubSec.",
"CompanionChat_ChapterQingYi_0015_07": "Although it sounds a little unfair to Qingyi and Zhu Yuan...",
"CompanionChat_ChapterQingYi_0015_08": "Although it sounds a little unfair to Qingyi and Zhu Yuan...",
"CompanionChat_ChapterQingYi_0015_09": "As ordinary citizens of New Eridu, all we can do is wait for Qingyi to get back to us.",
"CompanionChat_ChapterQingYi_0015_10": "As ordinary citizens of New Eridu, all we can do is wait for Qingyi to get back to us.",
"CompanionChat_ChapterQingYi_0017_01": "It just occurred to me — I wonder if Teddy's been found yet?",
"CompanionChat_ChapterQingYi_0017_02": "It just occurred to me — I wonder if Teddy's been found yet?",
"CompanionChat_ChapterQingYi_0017_03": "(At that moment, there's a sudden knock at the door..)",
"CompanionChat_ChapterQingYi_0017_04": "Hello, sorry to bother you! It's Public Security's community service.",
"CompanionChat_ChapterQingYi_0017_Name01": "Calm Voice",
"CompanionChat_ChapterQingYi_0017_Name02": "Belle",
"CompanionChat_ChapterQingYi_0017_Name03": "Wise",
"CompanionChat_ChapterQingYi_0018_01": "Ah, it's Qingyi! Wise, go get the door.",
"CompanionChat_ChapterQingYi_0018_02": "Ah, Qingyi's here. Belle, can you get the door?",
"CompanionChat_ChapterQingYi_0019_01": "\"Gotta problem? Call N.E.P.S.!\" Peer-to-peer community service, I'm Officer Qingyi.",
"CompanionChat_ChapterQingYi_0019_02": "(She sounds more normal this time, doesn't she?)",
"CompanionChat_ChapterQingYi_0019_03": "(She sounds more normal this time, doesn't she?)",
"CompanionChat_ChapterQingYi_0019_04": "(Speaking of which, who booked this community service?)",
"CompanionChat_ChapterQingYi_0019_05": "(Speaking of which, who booked this community service?)",
"CompanionChat_ChapterQingYi_0020_01": "Welcome. Oh, It's Officer Qingyi!",
"CompanionChat_ChapterQingYi_0020_02": "Mr. Enzo. Your assistance is requested with a case of ours.",
"CompanionChat_ChapterQingYi_0020_03": "A c—case...?",
"CompanionChat_ChapterQingYi_0020_04": "Ah, please rest assured, there's nothing to worry about.",
"CompanionChat_ChapterQingYi_0020_05": "All you need to do is replace the kinetic core on this Bangboo with an older mechanical version.",
"CompanionChat_ChapterQingYi_0020_06": "Oh, you've got great taste! I actually prefer the slight lag that you used to get with the older models.",
"CompanionChat_ChapterQingYi_0020_07": "But I'm afraid that part's no longer available anymore...",
"CompanionChat_ChapterQingYi_0020_08": "How about using a combination of some other components instead?",
"CompanionChat_ChapterQingYi_0020_09": "Any chance you could put together one of your sick mods?",
"CompanionChat_ChapterQingYi_0020_10": "Ah, great idea. If we can reassemble the hydraulics, the drive shafts and the gears ...",
"CompanionChat_ChapterQingYi_0020_11": "There are some things that, once seen, can never be unseen. Things like a Bangboo getting sliced wide open...\nEnzo skillfully installs the modified mechanical core into Teddy Mk. II's chassis.",
"CompanionChat_ChapterQingYi_0020_Name01": "Enzo",
"CompanionChat_ChapterQingYi_0021_01": "This perfectly replicates the slight lagging sensation that the old Bangboo used to have!",
"CompanionChat_ChapterQingYi_0021_02": "Great — that's another stream of revenue for the store. As far as I know, a lot of people really like the lag!",
"CompanionChat_ChapterQingYi_0021_03": "I'm kind of surprised this Bangboo's kinetic core is also slotted left of center in its chest — just like mine, I think.",
"CompanionChat_ChapterQingYi_0021_04": "From an energy transfer and center of gravity perspective, it's far more logical for it to be smack bang in the middle.",
"CompanionChat_ChapterQingYi_0021_05": "The human heart is also located there.",
"CompanionChat_ChapterQingYi_0021_06": "Our hearts are there, too",
"CompanionChat_ChapterQingYi_0021_07": "It seems as though humans will always project themselves into any intelligent machines they design.",
"CompanionChat_ChapterQingYi_0021_08": "Teddy Mk. II's kinetic core has been modified.",
"CompanionChat_ChapterQingYi_0021_Name01": "Enzo",
"CompanionChat_ChapterQingYi_0022_01": "It's easier to make a Bangboo chubbier — just buy a Bangboo repair kit.",
"CompanionChat_ChapterQingYi_0022_02": "It's a piece of cake — and you can make fully-automated tweaks to any Bangboo's appearance.",
"CompanionChat_ChapterQingYi_0022_03": "I once bought an old model repair kit from your store. Here's that order number.",
"CompanionChat_ChapterQingYi_0022_04": "Ehn-ah! Ehn-ah er ehn-ah! (Yes, we've got it. Please wait a sec, I'll fetch that from the warehouse for you.)",
"CompanionChat_ChapterQingYi_0022_05": "You got a Bangboo repair kit.\nIt takes a lot of work to stuff Teddy Mk. II into the repair kit. Now, just let the automation do the rest.",
"CompanionChat_ChapterQingYi_0022_Name01": "Buy",
"CompanionChat_ChapterQingYi_0023_01": "A round belly like this is much cuter... Well, even though it's already cute to begin with.",
"CompanionChat_ChapterQingYi_0023_02": "Now that I think about it, humans always seem to lean towards being \"cute\" when designing intelligent machines...",
"CompanionChat_ChapterQingYi_0023_03": "I think you're very cute, too!",
"CompanionChat_ChapterQingYi_0023_04": "To soften the threat, I think.",
"CompanionChat_ChapterQingYi_0023_05": "Thanks for the compliment. I never really noticed that I was being designed to be \"cute\" as well.",
"CompanionChat_ChapterQingYi_0023_06": "I sure am pretty happy with my current body — mainly in terms of its functionality, though.",
"CompanionChat_ChapterQingYi_0023_07": "So it was designed like this to soften the perception of intelligent machines being \"a different species\" to you?",
"CompanionChat_ChapterQingYi_0023_08": "I see. I was designed to be small so that I could seem harmless. Alright.",
"CompanionChat_ChapterQingYi_0023_09": "The Bangboo repair kit completes its curvy tummy modifications for Teddy Mk. II.",
"CompanionChat_ChapterQingYi_0024_01": "Come inside the store and check it out. Yeah, that's right — we've got a new line of Public Security Officer products in!",
"CompanionChat_ChapterQingYi_0024_02": "Ah, that won't be necessary. But N.E.P.S. does happen to have a case that could use your assistance.",
"CompanionChat_ChapterQingYi_0024_03": "Eh, are you really not going to buy anything? But you're already here~",
"CompanionChat_ChapterQingYi_0024_04": "I read this review from before saying that you guys can help factory reset a Bangboo's expression. Is that right?",
"CompanionChat_ChapterQingYi_0024_05": "Oh, you mean that. Sure, that's a service we do!",
"CompanionChat_ChapterQingYi_0024_06": "Have you still got old emojis from 8 years ago, though?",
"CompanionChat_ChapterQingYi_0024_07": "So long as you can think of it, we can do it — and actually, we can do even more!",
"CompanionChat_ChapterQingYi_0024_08": "This is the first time you've ever heard about a hidden interface to calibrate Bangboo facial expressions. Who knew it was here?",
"CompanionChat_ChapterQingYi_0024_Name01": "Susie",
"CompanionChat_ChapterQingYi_0025_01": "Emojis... Anything's fine.",
"CompanionChat_ChapterQingYi_0025_02": "Do intelligent machines really need \"emotions\"? Aren't they all just simulated?",
"CompanionChat_ChapterQingYi_0025_03": "That was some really good acting when you knocked on our door before.",
"CompanionChat_ChapterQingYi_0025_04": "What's terrifying is if they had no emotions at all!",
"CompanionChat_ChapterQingYi_0025_05": "I mean, ordinary citizens have no idea that I'm an intelligent machine, but why would I act like I'm not in front of you, Manager?",
"CompanionChat_ChapterQingYi_0025_06": "Ah, so that's the impression that I gave you?",
"CompanionChat_ChapterQingYi_0025_07": "You reset Teddy Mk. II's emojis to those from 8 years back. How nostalgic!",
"CompanionChat_ChapterQingYi_0026_01": "(OUr job's done here, why don't we head back? Wise is still waiting for our update.)",
"CompanionChat_ChapterQingYi_0026_02": "(The investigation is over now. Why don't we head back? Belle is still waiting for our update.)",
"CompanionChat_ChapterQingYi_0027_01": "Wise, I've been busy at the store the whole time. How're things going with you?",
"CompanionChat_ChapterQingYi_0027_02": "Belle, I've been busy at the store the whole time. How're things going with you?",
"CompanionChat_ChapterQingYi_0027_03": "Teddy Mk. II's operation failed.",
"CompanionChat_ChapterQingYi_0027_04": "Holly saw straight through it...",
"CompanionChat_ChapterQingYi_0027_05": "Thought so... I guess we'll just have to go into the Hollow and find Teddy ourselves, then",
"CompanionChat_ChapterQingYi_0027_06": "Thought so... I guess we'll just have to go into the Hollow and find Teddy ourselves, then.",
"CompanionChat_ChapterQingYi_0027_07": "I wonder if Qingyi would be able to handle things solo...All we can do now is wait for her to get back to us.",
"CompanionChat_ChapterQingYi_0027_08": "I wonder if Qingyi would be able to handle things solo...All we can do now is wait for her to get back to us.",
"CompanionChat_ChapterQingYi_0029_01": "It's almost community service time, but Qingyi still hasn't replied. The siblings begin to grow anxious.\nJust then, there's a knock at the door...",
"CompanionChat_ChapterQingYi_0029_02": "Hello, sorry to bother you! It's Public Security's community service.",
"CompanionChat_ChapterQingYi_0029_03": "Public Security! Is that you, Qingyi? Have you been tracking down so many clues that you forgot to get back to us...",
"CompanionChat_ChapterQingYi_0029_04": "Public Security! Is that you, Qingyi? You look as though you've been tracking down so many clues that you forgot to get back to us.",
"CompanionChat_ChapterQingYi_0029_05": "Wise, haven't you been worried sick? Go check in on what Teddy's up to.",
"CompanionChat_ChapterQingYi_0029_06": "Belle, haven't you been worried sick? Go check in on what Teddy's up to.",
"CompanionChat_ChapterQingYi_0029_Name01": "Calm Voice",
"CompanionChat_ChapterQingYi_0030_01": "Coming! Wise, go get the door!",
"CompanionChat_ChapterQingYi_0030_02": "It's Qingyi! Belle, go get the front door for us, would you?",
"CompanionChat_ChapterQingYi_0032_01": "When you open the door, you realize that it's not Qingyi...",
"CompanionChat_ChapterQingYi_0032_02": "Hello. \"Gotta a problem? Call N.E.P.S.!\" peer-to-peer community service service at your doorstep. I'm the on-duty officer.",
"CompanionChat_ChapterQingYi_0032_03": "Do you know where Qingyi is?",
"CompanionChat_ChapterQingYi_0032_04": "We booked with Qingyi, though...",
"CompanionChat_ChapterQingYi_0032_05": "Ah, here's the thing. Officer Qingyi is taking annual leave today. She said she's got some important personal affairs that need attending to.",
"CompanionChat_ChapterQingYi_0032_06": "Annual leave... I'm kind of surprised that she takes days off too...",
"CompanionChat_ChapterQingYi_0032_07": "Annual leave... So Qingyi actually takes annual leave every now and again...",
"CompanionChat_ChapterQingYi_0032_08": "Yes, that surprised me too. But if you run into any problems, you can also talk to me. I'll take care of it just the same.",
"CompanionChat_ChapterQingYi_0032_09": "What about Zhu Yuan?",
"CompanionChat_ChapterQingYi_0032_10": "What about Zhu Yuan?",
"CompanionChat_ChapterQingYi_0032_11": "Y—You seem to know quite a few officers over at the precinct...",
"CompanionChat_ChapterQingYi_0032_12": "Zhu Yuan's been carrying out an important operation for quite a long time now, and hasn't been back to the precinct since.",
"CompanionChat_ChapterQingYi_0032_13": "I see... It's just that we've been talking to Qingyi all this time, so we'd prefer to wait until she's back...",
"CompanionChat_ChapterQingYi_0032_14": "I see... It's just that we've been talking to Qingyi all this time, so we'd prefer to wait until she's back...",
"CompanionChat_ChapterQingYi_0032_15": "Oh, is that how it is? Alright. Once Officer Qingyi is back at work, I'll bring it up with her.",
"CompanionChat_ChapterQingYi_0032_Name01": "Public Security Officer",
"CompanionChat_ChapterQingYi_0033_01": "Wise, you have to get into that Hollow and meet up with Qingyi, pronto!",
"CompanionChat_ChapterQingYi_0033_02": "Belle, you have to get into that Hollow and meet up with Qingyi, pronto!",
"CompanionChat_ChapterQingYi_0034_01": "Don't even think about it, Wise...",
"CompanionChat_ChapterQingYi_0034_02": "Don't even think about it, Belle...",
"CompanionChat_ChapterQingYi_0034_03": "If Qingyi wanted to expose us, she'd have done it by now...",
"CompanionChat_ChapterQingYi_0034_04": "If Qingyi wanted to expose us, she'd have done it by now...",
"CompanionChat_ChapterQingYi_0034_05": "True, there's no other way to see it... (Leave Story)",
"CompanionChat_ChapterQingYi_0034_06": "I'm still concerned! (Leave Story)",
"CompanionChat_ChapterRina_0001_01": "Hmm? Manager, why did you suddenly take a photo of me? Is there a clue on me?",
"CompanionChat_ChapterRina_0001_02": "I just want to test whether my phone has a good camera.",
"CompanionChat_ChapterRina_0001_03": "I'm just looking for inspiration.",
"CompanionChat_ChapterRina_0001_04": "I see. It looks like there's nothing wrong with your phone's camera~",
"CompanionChat_ChapterRina_0001_05": "I see... are you thinking of taking photos of Drusilla and Anastella? I've left them with Granny Leisha to be on standby.",
"CompanionChat_ChapterRina_0001_06": "Have you decided where you want to go next, Manager? Let's not waste your camera's battery this time~",
"CompanionChat_ChapterRina_0002_01": "Does this puppy at the newsstand... meet the requirements?",
"CompanionChat_ChapterRina_0002_02": "Drooling... loud voice...",
"CompanionChat_ChapterRina_0002_03": "I couldn't stop myself from taking photos...",
"CompanionChat_ChapterRina_0002_04": "I see. It does meet the requirements of drooling and loud, but it doesn't look like a sweetcake at all...",
"CompanionChat_ChapterRina_0002_05": "Sorry, I couldn't stop myself from taking photos...",
"CompanionChat_ChapterRina_0002_06": "I see. As soon as you picked up your camera, it got excited and started posing. I guess it would be difficult for anyone to resist the urge to take photos of it~",
"CompanionChat_ChapterRina_0002_07": "I see. As soon as you picked up your camera, it got excited and started posing. I guess it would be difficult for anyone to resist the urge to take photos of it~",
"CompanionChat_ChapterRina_0002_08": "Let's keep this photo then. Even if it's not what Granny Leisha wants, we can't let this puppy's enthusiasm go to waste, right?",
"CompanionChat_ChapterRina_0003_01": "Are you trying to take a photo of the Gacha in the machine? Do they meet the requirements... loud, love to laugh, and drool...",
"CompanionChat_ChapterRina_0003_02": "That depends on what's inside the Gacha.",
"CompanionChat_ChapterRina_0003_03": "Anything is possible since it's a Gacha.",
"CompanionChat_ChapterRina_0003_04": "I see! Granny Leisha could be looking for something on or inside the ball and not the ball itself... That's another way of looking at it~",
"CompanionChat_ChapterRina_0004_01": "These three... When they talk to any clerk separately, it doesn't feel like they are very loud.",
"CompanionChat_ChapterRina_0004_02": "However, when the three of them talk at the same time, the sound of them always saying \"En-nha nu! \" all the time is quite... shocking~",
"CompanionChat_ChapterRina_0004_03": "Looks like you've dealt with them often, too.",
"CompanionChat_ChapterRina_0004_04": "Looks like you often come to the Convenience Store.",
"CompanionChat_ChapterRina_0004_05": "Well, 141 has chain stores in many places after all. I always get the feeling that the functions of the three of them can be integrated into one Bangboo. Maybe they were divided into three to highlight the features of 141.",
"CompanionChat_ChapterRina_0004_06": "Can your two Bangboo be integrated into one?",
"CompanionChat_ChapterRina_0004_07": "Can Drusilla and Anastella combine?",
"CompanionChat_ChapterRina_0004_08": "No~ My style is to have one Bangboo on my left and one Bangboo on my right.",
"CompanionChat_ChapterRina_0004_09": "Combine? That sounds very attractive. If combining was possible, then they could temporarily fuse in battle to become stronger... Ah, this isn't the time to think about that. Let's focus on taking photos first~",
"CompanionChat_ChapterRina_0005_01": "I get what you're saying... but don't you think it's a little rude? The manager of this noodle shop seems quite serious, so I think he would get angry if you say he looks like a sweetcake.",
"CompanionChat_ChapterRina_0005_02": "Hey! What are you saying about sweetcake? I can hear you!",
"CompanionChat_ChapterRina_0005_03": "We're looking for a loud sweetcake...",
"CompanionChat_ChapterRina_0005_04": "We're looking for a drooling sweetcake...",
"CompanionChat_ChapterRina_0005_05": "I saw someone point a camera at me! Wise, you were taking a photo of me, right? Why would you take a photo of me when you're looking for something like that? Don't tell me you think I... You guys really...",
"CompanionChat_ChapterRina_0005_05F": "I saw someone point a camera at me! Belle, you were taking a photo of me, right? Why would you take a photo of me when you're looking for something like that? Don't tell me you think I... You guys really...",
"CompanionChat_ChapterRina_0005_06": "I'm sorry! We don't mean any harm... Please allow me to...",
"CompanionChat_ChapterRina_0005_07": "You've found the right person!",
"CompanionChat_ChapterRina_0005_08": "Huh?",
"CompanionChat_ChapterRina_0005_09": "How'd you know I was cooking up a new menu? I guess there's no point in hiding it now that I've been busted... That's right! I am perfecting Waterfall Soup's first fried sweetcake snack! But I can't quite figure out how to make it special enough...",
"CompanionChat_ChapterRina_0005_10": "Those loud sweetcakes that you mentioned just then are a great idea! If you want sweet cakes to make a sound, you have to fry them up!",
"CompanionChat_ChapterRina_0005_11": "Fresh out of the pan and sizzling in the hot oil! I'll call them... Screaming Lava Sweetcakes!",
"CompanionChat_ChapterRina_0005_12": "No no... I need more than just hot oil. How about some spices... Let's see, gotta dump a ton of chili in there to make the diners scream just like the sweetcakes! And then...",
"CompanionChat_ChapterRina_0005_13": "I saw someone point a camera at me! Wise, you were taking a photo of me, right? Why would you take a photo of me when you're looking for something like that? Don't tell me you think I... You guys really...!",
"CompanionChat_ChapterRina_0005_13F": "I saw someone point a camera at me! Belle, you were taking a photo of me, right? Why would you take a photo of me when you're looking for something like that? Don't tell me you think I... You guys really...!",
"CompanionChat_ChapterRina_0005_14": "I'm sorry! We don't mean any harm... Please allow me to...",
"CompanionChat_ChapterRina_0005_15": "You've come to the right person!",
"CompanionChat_ChapterRina_0005_16": "Huh? What do you mean?",
"CompanionChat_ChapterRina_0005_17": "How'd you know I was cooking up a new menu? I guess there's no point in hiding it now that I've been busted... That's right! I am perfecting Waterfall Soup's first fried sweetcake snack! But I can't quite figure out how to make it special enough...",
"CompanionChat_ChapterRina_0005_18": "Mouth-watering sweetcakes are a great idea! As long as we use the right filling, making mouth-watering soft glutinous sweetcakes is a piece of, uh, cake!",
"CompanionChat_ChapterRina_0005_19": "No no, not enough in and of itself. Let's stuff the filling with pepper so that as you chew the sticky sweetcake, your tongue gets bombarded by the spice — making both the diner and the mouth-watering sweetcake drool...",
"CompanionChat_ChapterRina_0005_20": "I'd love to keep listening, but it seems like it'd take quite a long time...",
"CompanionChat_ChapterRina_0005_21": "(It's better to leave.)",
"CompanionChat_ChapterRina_0005_Name01": "Chop",
"CompanionChat_ChapterRina_0006_01": "I'm tired... my legs feel dry, and my mouth is sore...",
"CompanionChat_ChapterRina_0006_02": "I can tell that you're tired. You're having a hard time speaking.",
"CompanionChat_ChapterRina_0006_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0007_01": "(The picture of Mr. Panda's silly smile is taken. I should bring it back to Rina and the old woman.)",
"CompanionChat_ChapterRina_0008_01": "Give me a moment, Granny. We'll be back shortly.",
"CompanionChat_ChapterRina_0008_02": "Oh... Are you able to find it? Should... I come with you...?",
"CompanionChat_ChapterRina_0008_03": "It's fine. Please rest well and leave the sweetcake matter to us.",
"CompanionChat_ChapterRina_0008_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0009_01": "*panting* Where should I run... *panting* Where can I be safe...",
"CompanionChat_ChapterRina_0009_02": "Please don't worry, Granny Leisha — we're here to help.",
"CompanionChat_ChapterRina_0009_03": "Help... yes! Quickly, come and help me, Rina, and your little sidekick!",
"CompanionChat_ChapterRina_0009_04": "I'm Wise!",
"CompanionChat_ChapterRina_0009_04F": "I'm Belle!",
"CompanionChat_ChapterRina_0009_05": "I'm not... Forget it!",
"CompanionChat_ChapterRina_0009_06": "There might be other sweetcakes trapped! I can't save them all by myself. Please can you help me find them?!",
"CompanionChat_ChapterRina_0009_07": "Don't worry. We're going to help you... but you have to tell us what these \"sweetcakes\" are...",
"CompanionChat_ChapterRina_0009_08": "Let me take this kid back to a safe spot! You wait for me. I'll be back soon to help you search!",
"CompanionChat_ChapterRina_0009_09": "Before Rina can reply, the granny bounds off toward the 141 Convenience Store clutching onto the Bangboo...",
"CompanionChat_ChapterRina_0009_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0010_01": "Whew... That Hollow hasn't caught up yet... *puff* Keep going, try harder...",
"CompanionChat_ChapterRina_0010_02": "Hang on, Granny — you can easily get hurt like that. If you want to go somewhere we can walk slowly and have a nice chat along the way...",
"CompanionChat_ChapterRina_0010_03": "We can't walk — we have to RUN, Rina! Little sidekick! Otherwise, it'll get us!",
"CompanionChat_ChapterRina_0010_04": "It's Wise! I have to correct you!",
"CompanionChat_ChapterRina_0010_04F": "It's Belle! I have to correct you!",
"CompanionChat_ChapterRina_0010_05": "I'm... never mind!",
"CompanionChat_ChapterRina_0010_06": "Emergency exit... I remember, there's an emergency exit around here... Ah! There it is!",
"CompanionChat_ChapterRina_0010_07": "Wait, Granny. That's...",
"CompanionChat_ChapterRina_0010_08": "Before Rina can finish, the granny sprints off toward the metro station...",
"CompanionChat_ChapterRina_0010_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0011_01": "Whew... Should be... far enough away from the Hollow... now...",
"CompanionChat_ChapterRina_0011_02": "No no no, little sweetcakes are far more fragile than us grown-ups. They can't handle this... Better go further out, just a little...",
"CompanionChat_ChapterRina_0011_03": "All of you — get running, quickly! The Hollow's coming!",
"CompanionChat_ChapterRina_0011_04": "Granny seems a little tired, yet never abandons her plans to \"escape.\" Clutching onto the Bangboo, she runs off towards the riverside trail...",
"CompanionChat_ChapterRina_0011_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0014_01": "(After all that running, you've surely got in your daily steps for the day... Go back to the video store and get some rest.)",
"CompanionChat_ChapterRina_0015_01": "(You've taken photos of all the sweetcakes that you can, double-checking that there's nothing missing... those little roly-poly blobs... what if it's not limited to a round shape...?)",
"CompanionChat_ChapterRina_0015_02": "(Oh yeah, the one at the music store might count, too! Go over now!)",
"CompanionChat_ChapterRina_0016_01": "Rina said she didn't want us going out of our way for her...",
"CompanionChat_ChapterRina_0016_02": "Rina said she didn't want us going out of our way for her...",
"CompanionChat_ChapterRina_0016_03": "But I'm still concerned...",
"CompanionChat_ChapterRina_0016_04": "But I still kinda care...",
"CompanionChat_ChapterRina_0016_05": "Yeah, you think so too, Wise? Would be great if we could do something more to help her...",
"CompanionChat_ChapterRina_0016_06": "I was thinking just the same. I always feel like there's something more we could do to help...",
"CompanionChat_ChapterRina_0016_07": "Master: Considering the current scenario, I suggest enabling full network data collection functions. By counting up and comparing the target's courses of action over the past 24 hours, I can quickly analyze its most likely active location.",
"CompanionChat_ChapterRina_0016_08": "We can do that? Why didn't you say so earlier?!",
"CompanionChat_ChapterRina_0016_09": "I knew there was something else we could do!",
"CompanionChat_ChapterRina_0016_10": "Disclaimer: This calculation will connect to a large number of network interfaces and features multiple sets of parallel computing units. Power consumption cannot be kept within the daily fixed range. In other words: it is very energy-intensive, and I estimate a 55% increase in this month's power bill.",
"CompanionChat_ChapterRina_0016_11": "I knew it. Just 55!",
"CompanionChat_ChapterRina_0016_12": "Let's do it. 55 isn't that much!",
"CompanionChat_ChapterRina_0016_13": "Understood. Permission granted by master to waive all liabilities: I have started calculating Granny Leisha's course of action. Calculation complete.",
"CompanionChat_ChapterRina_0016_14": "Huh? That's it? Isn't there meant to be some sense of progress like an analysis, or a hack...?",
"CompanionChat_ChapterRina_0016_15": "Is... that the calculation?",
"CompanionChat_ChapterRina_0016_16": "That extra 55 percent sure went fast!",
"CompanionChat_ChapterRina_0016_17": "That extra 55 percent got spent unceremoniously!",
"CompanionChat_ChapterRina_0016_18": "Result: The probability of Granny Leisha having entered the Hollow is 97.1%.",
"CompanionChat_ChapterRina_0016_19": "What it lacks in process, it sure makes up for in usefulness!",
"CompanionChat_ChapterRina_0016_20": "It might lack in process, but the results are super high value.",
"CompanionChat_ChapterRina_0016_21": "A Hollow, right? We need to inform Rina, quickly!",
"CompanionChat_ChapterRina_0016_22": "A Hollow, right? We need to send a message to Rina!",
"CompanionChat_ChapterRina_0016_Name01": "Fairy",
"CompanionChat_ChapterRina_0017_01": "So, did you message Rina? What did she say?",
"CompanionChat_ChapterRina_0017_02": "So, did you message Rina? What did she say?",
"CompanionChat_ChapterRina_0018_01": "I haven't been there the last few times when Granny needed help, but I finally caught up this time! Leave the support to me!",
"CompanionChat_ChapterRina_0018_02": "I haven't been there the last few times when Granny needed help, but I finally caught up this time! Leave the support to me!",
"CompanionChat_ChapterRina_0019_01": "(Where on earth is she trying to go...? The only way to find out is to follow her.)",
"CompanionChat_ChapterRina_0021_01": "(Why do I get the feeling that she takes me for a bad guy here...?)",
"CompanionChat_ChapterRina_0021_02": "(No more aimless running around like this. Next time you catch her, you have to get to the bottom of this.)",
"CompanionChat_ChapterRina_0023_01": "Can you find my sweetcake...?",
"CompanionChat_ChapterRina_0023_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0024_01": "*panting*",
"CompanionChat_ChapterRina_0024_02": "Are you okay, Granny Leisha?",
"CompanionChat_ChapterRina_0024_03": "(She really does look tired, this time...)",
"CompanionChat_ChapterRina_0024_04": "Lei—",
"CompanionChat_ChapterRina_0024_05": "Gran—",
"CompanionChat_ChapterRina_0024_06": "Within a second of opening your mouth, Granny Leisha immediately activates as if a switch flips on — and sprints off again.",
"CompanionChat_ChapterRina_0024_Name01": "Granny Leisha",
"CompanionChat_ChapterRina_0025_01": "Granny Leisha is exceptionally quiet on the ride and thankfully doesn't cause any ruckus before getting off at Lumina Square station.",
"CompanionChat_ChapterRina_0025_02": "(I see her! She's just over there!)",
"CompanionChat_ChapterRina_0028_01": "In the blink of an eye, Granny Leisha runs into the metro station.",
"CompanionChat_ChapterRina_0028_02": "(Is she actually going to catch the metro...? It doesn't matter — just catch up and try to at least board the same train as her, otherwise, you'll lose her.)",
"CompanionChat_ChapterRina_0031_01": "Is that person who just left our store the granny that Rina mentioned?",
"CompanionChat_ChapterRina_0031_02": "Is that person who just left our store... the granny that Rina mentioned?",
"CompanionChat_ChapterRina_0031_03": "Yes, it's all done now...",
"CompanionChat_ChapterRina_0031_04": "Yup. She's a livewire granny, that's for sure...",
"CompanionChat_ChapterRina_0031_05": "Judging by your reaction, you must've had a tiring day then. No wonder Rina said it was a \"special guest\"!",
"CompanionChat_ChapterRina_0031_06": "Judging by your reaction, you must've had a tiring day then. No wonder Rina called you a \"special guest\"!",
"CompanionChat_ChapterRina_0031_07": "Running around everywhere can tire you out.",
"CompanionChat_ChapterRina_0031_08": "Shooting photos on the streets is tiring work.",
"CompanionChat_ChapterRina_0031_09": "What a pity I wasn't there and couldn't help out... Have a good rest, Wise. If I'm around the next time when Granny comes by, you tag out and let me entertain her for a while!",
"CompanionChat_ChapterRina_0031_10": "What a pity I wasn't there and couldn't help out... Have a good rest, Belle. If I'm around the next time when Granny comes by, you tag out and let me entertain her for a while!",
"CompanionChat_ChapterRina_0032_01": "\"Cognitive Corruption Syndrome\"... That does explain quite a few things, but also opens up even more mysteries...",
"CompanionChat_ChapterRina_0032_02": "\"Cognitive Corruption Syndrome\"... That does explain quite a few things, but also opens up even more mysteries...",
"CompanionChat_ChapterRina_0032_03": "What exactly are these sweetcakes...?",
"CompanionChat_ChapterRina_0032_04": "What exactly is Granny trying to protect...",
"CompanionChat_ChapterRina_0032_05": "Leave it all to Rina! Didn't she say she was taking the Crest of Waves trophy over to ask Granny Leisha?",
"CompanionChat_ChapterRina_0032_06": "Leave it all to Rina. Didn't she say she was taking the Crest of Waves trophy over to ask Granny Leisha?",
"CompanionChat_ChapterRina_0032_07": "It was you who said before, Wise, that I'd entertain granny next time she came — yet here you are running errands all day once again. You even ran all around Lumina Square...",
"CompanionChat_ChapterRina_0032_08": "It was you who said before, Belle, that I'd entertain granny next time she came — yet here you are running errands all day once again. You even ran all around Lumina Square...",
"CompanionChat_ChapterRina_0032_09": "I must be destined to cross paths with Rina.",
"CompanionChat_ChapterRina_0032_10": "I must be destined to cross paths with Granny.",
"CompanionChat_ChapterRina_0032_11": "Anyway, get some rest! I feel like I've put you through a week's worth of workouts in one day, your legs are going to be sore tomorrow!",
"CompanionChat_ChapterRina_0032_12": "Anyway, get some rest! I feel like I've put you through a week's worth of workouts in one day, your legs are going to be sore tomorrow!",
"CompanionChat_ChapterRina_0033_01": "Here's the thing... Granny Leisha has completely forgotten about us... and even though everything is sorted out now, I still feel as though something's missing... something important.",
"CompanionChat_ChapterRina_0033_02": "Here's the thing... Granny Leisha has completely forgotten about us... and even though everything is sorted out now, but I still feel there are some unresolved regrets.",
"CompanionChat_ChapterRina_0033_03": "Right up until the very end, Granny could never even remember my name",
"CompanionChat_ChapterRina_0033_04": "Right up until the very end, Granny could never even get my name right",
"CompanionChat_ChapterRina_0033_05": "Right?! And not just you — she doesn't even remember Rina's name...",
"CompanionChat_ChapterRina_0033_06": "Right! And not just you — she doesn't even remember Rina's name...",
"CompanionChat_ChapterRina_0033_07": "Everything will be alright.",
"CompanionChat_ChapterRina_0033_08": "Maybe she'll suddenly remember, one day.",
"CompanionChat_ChapterRina_0033_09": "Maybe. I checked out some news on the Cognitive Corruption Syndrome, and there are some promising cases out there! It's not a complete recovery, but there's still a chance of slowly regaining some precious memories.",
"CompanionChat_ChapterRina_0033_10": "Maybe. I checked out some news on the Cognitive Corruption Syndrome, and there are some promising cases out there! It's not a complete recovery, but there's still a chance of slowly regaining some precious memories.",
"CompanionChat_ChapterRina_0033_11": "Then I hope she'll at least be able to remember Rina.",
"CompanionChat_ChapterRina_0033_12": "Then I hope she'll at least be able to remember us.",
"CompanionChat_ChapterRina_0033_13": "Well... Let's not think too much about this for now. I've been running around like a headless chicken and fallen behind on other commissions. I'm going to refocus energy back into our Proxy work!",
"CompanionChat_ChapterRina_0033_14": "Well... Let's not think too much about this for now. I've been running around like a headless chicken and fallen behind on other commissions. I'm going to refocus energy back into our Proxy work.",
"CompanionChat_ChapterRina_0034_01": "Manager, do you have any ideas about the \"loud \" or the \"drooling\" sweetcake?",
"CompanionChat_ChapterRina_0034_02": "I do have some ideas.",
"CompanionChat_ChapterRina_0034_03": "I do have several targets in mind.",
"CompanionChat_ChapterRina_0034_04": "As expected of an old resident of Sixth Street. It didn't take you much time to identify a target. You can lead the way, and I'll follow you~",
"CompanionChat_ChapterRina_0035_01": "But does this ball really meet the requirements? Hmm... I guess it does look like a round smiling sweetcake. It's so like you to consider things in such a unique and comprehensive manner~",
"CompanionChat_ChapterRina_0035_02": "Having said that, this special pattern doesn't seem like something that children would like. I wonder who put it here...",
"CompanionChat_ChapterRina_0035_02_01": "{M#Come on, just a little more! Hey, there's a trophy up there!}{F#Hurry, just a little more! Hey, there's a trophy above your head!}",
"CompanionChat_ChapterRina_0035_02_02": "Leave it to me!",
"CompanionChat_ChapterRina_0035_02_03": "Don't worry, I see it!",
"CompanionChat_ChapterRina_0035_02_04": "{M#Perfect clear, and we got the trophy! I knew we could do it. The boss is next, so let's take a break first.}{F#A perfect clear, and we got the trophy! You did it! Now let's take a break and get ready for the boss.}",
"CompanionChat_ChapterRina_0035_02_05": "{M#By the way, I need to go out for a bit after this level.}{F#By the way, I need to go out for a bit after this level.}",
"CompanionChat_ChapterRina_0035_02_06": "You go. I'll watch the store.",
"CompanionChat_ChapterRina_0035_02_07": "You go. I'll put handle your part in the next level too.",
"CompanionChat_ChapterRina_0035_02_08": "{M#Right, but Rina messaged me and said that she might bring a special customer to the store. If I'm not back by then...}{F#Right, but Rina messaged me and said that she might bring a special customer to the store. If I'm not back by then...}",
"CompanionChat_ChapterRina_0035_02_09": "Don't worry, I'll take care of it.",
"CompanionChat_ChapterRina_0035_02_10": "I'll take care of it. I'm not going anywhere.",
"CompanionChat_ChapterRina_0035_02_11": "{M#Thanks! Then I'll leave it to you. Just call me if there's an emergency.}{F#Thanks! Then I'll leave it to you. Just call me if there's an emergency.}",
"CompanionChat_ChapterRina_0035_02_12": "Shortly after, {M#Belle}{F#Wise} leaves the video store, so I play a few more games on the sofa. That's when I hear a loud noise coming from downstairs. It could be Rina and her \"special guest.\" I should go downstairs and take a look.",
"CompanionChat_ChapterRina_0035_02_MainCharacter": "{M#Wise}{F#Belle}",
"CompanionChat_ChapterRina_0035_02_Rina": "Rina",
"CompanionChat_ChapterRina_0035_02_SideMainCharacter": "{M#Belle}{F#Wise}",
"CompanionChat_ChapterRina_0035_03": "I don't know. I;ll give it a kick or two when I have nothing better to do.",
"CompanionChat_ChapterRina_0035_04": "I don't know. Maybe it belongs to a Bangboo soccer team.",
"CompanionChat_ChapterRina_0035_05": "I see. I've only heard of shared bicycles or shared umbrellas. I never realized there's such a thing as shared balls~",
"CompanionChat_ChapterRina_0035_06": "It's a very creative idea. If there is such a thing as a Bangboo soccer match, I'll consider having Drusilla and Anastella sign up~",
"CompanionChat_ChapterRina_0035_07": "Alright, Manager, where should we go take pictures next?",
"CompanionChat_ChapterRina_0036_01": "Good morning, Manager. It's rare to see you in the morning.",
"CompanionChat_ChapterRina_0036_02": "Are you here for breakfast?",
"CompanionChat_ChapterRina_0036_03": "Are you here for a Breaded Belief?",
"CompanionChat_ChapterRina_0036_04": "No, I just happened to be passing through, so I figured I'd bring something back for everyone...",
"CompanionChat_ChapterRina_0036_05": "Oh, about Granny... The application for the Crest of Waves trophy has been submitted.",
"CompanionChat_ChapterRina_0036_06": "You've found it already?",
"CompanionChat_ChapterRina_0036_07": "So this is the legendary \"Victorian Speed\" I've heard about!",
"CompanionChat_ChapterRina_0036_08": "I've just submitted the application. If everything goes smoothly, it should be ready in a couple of days. Then we just need to pick a good time to give it to Granny.",
"CompanionChat_ChapterRina_0036_09": "Let me know when you're planning to give the trophy out.",
"CompanionChat_ChapterRina_0036_10": "When you give the trophy out, can I come along too?",
"CompanionChat_ChapterRina_0036_11": "That would be great~ She'll be thrilled if we can go to the ceremony.",
"CompanionChat_ChapterRina_0036_12": "It's a deal then. Anyway, I need to get back to Victoria Housekeeping Co. Have a nice day!",
"CompanionChat_ChapterRina_0036_13": "Yeah, see you.",
"CompanionChat_ChapterRina_0036_14": "Rina left after an elegant bow. Now go back to the video store and see what's happening today.",
"CompanionChat_ChapterRina_0037_01": "{M#I should have come earlier. I can't believe it sold out while I was still in line. Guess I'll have to try another mall.}{F#I should have come earlier... Sold out while I was still in line! Now I'll have to try another mall...}",
"CompanionChat_ChapterRina_0037_02": "I didn't expect the line to be this long...",
"CompanionChat_ChapterRina_0037_03": "Should get here earlier next time.",
"CompanionChat_ChapterRina_0037_04": "{M#By the way, did you see Granny Leisha today?}{F#By the way, did you see Granny Leisha today?}",
"CompanionChat_ChapterRina_0037_05": "No, I haven't. Why are you asking me that all of a sudden?",
"CompanionChat_ChapterRina_0037_06": "No, was she lining up just now?",
"CompanionChat_ChapterRina_0037_07": "{M#Rina is asking.}{F#Rina is asking.}",
"CompanionChat_ChapterRina_0037_08": "Huh?",
"CompanionChat_ChapterRina_0037_09": "Did something happen to Granny?",
"CompanionChat_ChapterRina_0037_10": "{M#\"I'm on the way to the video store, I'll tell you more when I get there. If Granny gets there before I do, please keep her there until I arrive. Thanks.\" That was her message.}{F#This is what Rina said: \"I'm on the way to the video store, I'll tell you more when I get there. If Granny gets there before I do, please keep her there until I arrive. Thanks.\"}",
"CompanionChat_ChapterRina_0037_11": "Let's go back now and wait for her!",
"CompanionChat_ChapterRina_0037_13": "{M#Sure! Let's go! I'll come back here earlier next time!}{F#Mhm. Let's go. I'll come back here earlier next time.}",
"CompanionChat_ChapterRina_0037_15": "And so, they rush back to the video store.",
"CompanionChat_ChapterRina_Name01": "Belle",
"CompanionChat_ChapterRina_Name02": "Wise",
"CompanionChat_Type11_001_01": "Listen, old friend, you're the only one who can save my skin this time, or I might have to quit this line of work!",
"CompanionChat_Type11_001_02": "I'll cut to the chase...",
"CompanionChat_Type11_001_03": "I got my hands on a big job at the expense of offending my peers, but I've been having a hard time securing a Proxy suitable for it!",
"CompanionChat_Type11_001_04": "A lot of things are at stake for this job, and the client wants to meet the Proxy personally. Can you help?",
"CompanionChat_Type11_001_05": "I have, of course, created a foolproof fake identity to protect your personal info!",
"CompanionChat_Type11_001_06": "How about you meet the client at the parking lot behind the video store?",
"CompanionChat_Type11_001_07": "How will you recognize the client...? You'll recognize her when you see her.",
"CompanionChat_Type11_001_08": "And don't forget the code words: Flame — Thunder.",
"CompanionChat_Type11_001_ChouseKey1": "Calm down. I'm listening.",
"CompanionChat_Type11_001_ChouseKey2": "Yeah, speak a little louder and make everybody hear, dude.",
"CompanionChat_Type11_001_ChouseKey3": "You've already made so many preparations... Can I still say \"no\"?",
"CompanionChat_Type11_001_ChouseKey4": "For me to rebuild my Proxy business, we gotta scratch each other's back.",
"CompanionChat_Type11_002_01": "\"Tonight, where we last saw each other. Don't be late.\"",
"CompanionChat_Type11_002_02": "Don't give me that look. That's what the client said.",
"CompanionChat_Type11_002_03": "Okay, I've done my part.",
"CompanionChat_Type11_002_04": "I have a lot of questions, but I won't bring them up before the commission reaches the crucial stage.",
"CompanionChat_Type11_002_05": "My intelligence network is still under relentless attacks from my peers...",
"CompanionChat_Type11_002_06": "The last thing I want to do is to direct their attention to my favorite Proxy. Good luck!",
"CompanionChat_Type11_002_07": "...Excuse me, if you're not planning to have noodles and just want to chat, could you please go somewhere else?",
"CompanionChat_Type11_002_ChouseKey1": "That's something she'd say, alright...",
"CompanionChat_Type11_002_ChouseKey2": "That was straightforward...",
"CompanionChat_Type11_003_01": "Just what I'd expect from my trusted professional, old friend!",
"CompanionChat_Type11_003_02": "You did great! The client's very happy!",
"CompanionChat_Type11_003_03": "We almost did it!",
"CompanionChat_Type11_003_04": "Can you hurry up, mister? We're still waiting here.",
"CompanionChat_Type11_003_05": "No problem! Righto, it's still gonna be at the usual spot!",
"CompanionChat_Type11_003_06": "Hmm... the \"usual spot\" again. I really have doubts about her counter-surveillance awareness.",
"CompanionChat_Type11_003_ChouseKey1": "She's right, you should pay your bill first.",
"CompanionChat_Type11_003_ChouseKey2": "Hey, can you keep it down a bit in public?",
"CompanionChat_Type11_Name1": "Shepherd",
"CompanionChat_Type11_Name2": "General Chop",
"CompanionChat_Type11_Name3": "Customer Waiting in Line",
"Companion_Bubble_Special1UndercoverR&B_38000160_Name01": "Savage Henchman",
"Companion_Bubble_Special1UndercoverR&B_48000010_01": "So it turns out, I can't just update my business credentials online",
"Companion_Bubble_Special1UndercoverR&B_48000010_02": "Speaking of which... Why is it I can't just update things online?",
"Companion_Bubble_Special1UndercoverR&B_48000020_01": "D—don't be n—nervous... Just remember your training and you'll be fine!",
"Companion_Bubble_Special1UndercoverR&B_48000020_02": "Understood!",
"Companion_Bubble_Special1UndercoverR&B_48000030_01": "Checking comms... Check, check — can you hear me?",
"Companion_Bubble_Special1UndercoverR&B_48000030_02": "Roger that!",
"Companion_Bubble_Special1UndercoverR&B_48000030_03": "Roger that!",
"Companion_Bubble_Special1UndercoverR&B_48000040_01": "Captain, when does the operation begin?",
"Companion_Bubble_Special1UndercoverR&B_48000040_02": "You'll know after the leader's combat meeting. Relax.",
"Companion_Bubble_Special1UndercoverR&B_48000050_01": "Officer... are we doomed?",
"Companion_Bubble_Special1UndercoverR&B_48000050_02": "Sob, sob...",
"Companion_Bubble_Special1UndercoverR&B_48000050_03": "Don't worry, I'll think of something!",
"Companion_Bubble_Special1UndercoverR&B_48000050_Name01": "Worker",
"Companion_Bubble_Special1UndercoverR&B_48000060_01": "Hiss...!",
"Companion_Bubble_Special1UndercoverR&B_48000070_01": "Thank you, Jane! From this day forth, you're one of us now!",
"Companion_Bubble_Special1UndercoverR&B_48000080_01": "...What?",
"Companion_Bubble_Special1UndercoverR&B_48000090_01": "Jane! Congratulations are in order!",
"Companion_Bubble_Special1UndercoverR&B_48000100_01": "Take it easy, Miss Jane!",
"Companion_Bubble_Special1UndercoverR&B_48000110_01": "Everything's under control... Nothing is gonna go wrong...",
"Companion_Bubble_Special1UndercoverR&B_48000120_01": "I'm gonna watch 'em so good! I'll keep a close watch on that officer!",
"Companion_Bubble_Special1UndercoverR&B_48000130_01": "When can I finally get outta here...",
"Companion_Bubble_Special1UndercoverR&B_48000140_01": "Huh? Miss Jane, you're back!",
"Companion_Bubble_Special1UndercoverR&B_48000150_01": "Fight! Fight! Fight!",
"Companion_Bubble_Special1UndercoverR&B_48000160_01": "Let me teach you what the rules are!",
"Companion_Bubble_Special1UndercoverR&B_48000170_01": "You said it all very well just then! I was right about you!",
"Companion_Bubble_Special1UndercoverR&B_48000170_02": "Er... Y—You must be mistaken. And shut up!",
"Companion_Bubble_Special1UndercoverR&B_48000180_01": "Eugh... Why me?!",
"Companion_Bubble_Special1UndercoverR&B_48000190_01": "Miss Jane, your speech just then was fantastic!",
"Companion_Bubble_Special1UndercoverR&B_48000200_01": "Ah...! *chew* I wanna scratch it so bad...! *chew*",
"Companion_Bubble_Special1UndercoverR&B_48000210_01": "I can do it...! *chew* (*chew* *chew* *chew*!!!)",
"Companion_Bubble_Special1UndercoverR&B_48000220_01": "*sigh* They didn't even start fighting. Boring...",
"Companion_Bubble_Special1UndercoverR&B_48000240_01": "...",
"Companion_Bubble_Special1UndercoverR&B_48000250_01": "Come see me if you needa go somewhere!",
"Companion_Bubble_Special1UndercoverR&B_48000260_01": "We're here. I'll be waiting close by.",
"Companion_Bubble_Special1UndercoverR&B_48000260_02": "I'm getting help with the supplies, no need to worry.",
"Companion_Bubble_Special1UndercoverR&B_48000270_01": "W—waitress! One more drink...!",
"Companion_Bubble_Special1UndercoverR&B_48000270_02": "Who are you calling a waitress! If you don't let go of me right now, there's going to be trouble!",
"Companion_Bubble_Special1UndercoverR&B_48000280_01": "Wow! That was incredible! What a thrilling movie!",
"Companion_Bubble_Special1UndercoverR&B_48000280_02": "...you kept your eyes closed the whole second half because you were too scared to watch.",
"Companion_Bubble_Special1UndercoverR&B_48000290_01": "Just tell me if you need to get somewhere!",
"Companion_Bubble_Special1UndercoverR&B_48000300_01": "Here we are. This is Sixth Street. I'll wait for you here.",
"Companion_Bubble_Special1UndercoverR&B_48000310_01": "Wise up. Do you want a beating?",
"Companion_Bubble_Special1UndercoverR&B_48000310_02": "Know your place!",
"Companion_Bubble_Special1UndercoverR&B_48000320_01": "Bulking up... Gotta keep bulking up today!",
"Companion_Bubble_Special1UndercoverR&B_48000330_01": "Got computer permissions?",
"Companion_Bubble_Special1UndercoverR&B_48000330_02": "Get lost if you don't. This is for core members only!",
"Companion_Bubble_Special1UndercoverR&B_48000330_03": "Speaking of which, these fitness tutorials I secretly downloaded...",
"Companion_Bubble_Special1UndercoverR&B_48000330_04": "Shh... Shh!",
"Companion_Bubble_Special1UndercoverR&B_48000340_01": "Nobody's gonna find out... Hahaha...",
"Companion_Bubble_Special1UndercoverR&B_48000340_02": "One more sip of protein... Just one last sip...",
"Companion_Bubble_Special1UndercoverR&B_48000350_01": "...And then, the gym instructor told me I had to get a membership...",
"Companion_Bubble_Special1UndercoverR&B_48000350_02": "Huh? Doesn't he know the value of street workouts?!",
"Companion_Bubble_Special1UndercoverR&B_48000350_03": "That's what I thought, so gave him a steel bar to the face!",
"Companion_Bubble_Special1UndercoverR&B_48000350_04": "Good job! Anyone who disagrees with us gets it!",
"Companion_Bubble_Special1UndercoverR&B_48000360_01": "Ten... In the last battle, I crushed ten...",
"Companion_Bubble_Special1UndercoverR&B_48000360_02": "...People's chins",
"Companion_Bubble_Special1UndercoverR&B_48000370_01": "Hey, quit lazing around. Time to get to work.",
"Companion_Bubble_Special1UndercoverR&B_48000370_02": "Don't rush me. I did so many squats that it still hurts to get up...",
"Companion_Bubble_Special1UndercoverR&B_48000380_01": "My money's on the big swole guy!",
"Companion_Bubble_Special1UndercoverR&B_48000390_01": "Fight fight fight! Smash each other with those fists of yours!",
"Companion_Bubble_Special1UndercoverR&B_48000400_01": "Haha, finally! Some entertainment!",
"Companion_Bubble_Special1UndercoverR&B_48000410_01": "Ehn-na... ehn-na? Ehn-nah!",
"Companion_Chat_Special1UndercoverR&B_38000000_01": "Wise, I've been waiting all day for you! I just got a DM from NEPS and wanted to talk to you about it!",
"Companion_Chat_Special1UndercoverR&B_38000000_02": "Welcome home, Belle. I just got a DM from the NEPS — I was wanting to talk with you about it.",
"Companion_Chat_Special1UndercoverR&B_38000000_03": "They want us to take our citizen papers as soon as possible to the nearest precinct to update our business asset certificate for the video store.",
"Companion_Chat_Special1UndercoverR&B_38000000_04": "They want us to take our citizen papers as soon as possible to the nearest precinct to update our business asset certificate for the video store.",
"Companion_Chat_Special1UndercoverR&B_38000000_05": "Better get this done as soon as possible. Let's go today?",
"Companion_Chat_Special1UndercoverR&B_38000000_06": "Belle, what do you think about us heading over and taking care of it today?",
"Companion_Chat_Special1UndercoverR&B_38000000_07": "Let's go",
"Companion_Chat_Special1UndercoverR&B_38000000_08": "I've got other things to do...",
"Companion_Chat_Special1UndercoverR&B_38000000_09": "Awesome! Great minds think alike~",
"Companion_Chat_Special1UndercoverR&B_38000000_10": "Great minds think alike.",
"Companion_Chat_Special1UndercoverR&B_38000000_11": "Alright. We can go shopping there once we do all the paperwork... Keep on hustling, Wise.",
"Companion_Chat_Special1UndercoverR&B_38000000_12": "Okay then, how about you grab me when you're free. Once we've done the paperwork we can go shopping around there.",
"Companion_Chat_Special1UndercoverR&B_38000010_01": "The nearest public security precinct is over at Lumina Square, right? How should we get there — by metro or car?",
"Companion_Chat_Special1UndercoverR&B_38000010_02": "The public security precinct at Lumina Square is closest to us. We can use public transport or drive over ourselves.",
"Companion_Chat_Special1UndercoverR&B_38000020_01": "...This time we're up against tough opponents, so pull yourselves together!",
"Companion_Chat_Special1UndercoverR&B_38000020_02": "Huh...?",
"Companion_Chat_Special1UndercoverR&B_38000020_03": "Hello, citizen. Can I help you?",
"Companion_Chat_Special1UndercoverR&B_38000020_04": "It's nothing, sorry to bother you...",
"Companion_Chat_Special1UndercoverR&B_38000020_05": "I'm here on business.",
"Companion_Chat_Special1UndercoverR&B_38000020_06": "Right. Citizen affairs are handled over at the counter.",
"Companion_Chat_Special1UndercoverR&B_38000020_Name01": "Public Security Officer",
"Companion_Chat_Special1UndercoverR&B_38000030_01": "Hello! Welcome to Public Security's Lumina branch. Don't forget to take a number and line up!",
"Companion_Chat_Special1UndercoverR&B_38000030_02": "...That said, I don't think there's anyone else lined up except for you...",
"Companion_Chat_Special1UndercoverR&B_38000030_03": "Good! Citizen, how can I help you?",
"Companion_Chat_Special1UndercoverR&B_38000030_04": "(Tell her the about your business credentials issue",
"Companion_Chat_Special1UndercoverR&B_38000030_05": "(Show her your DM from N.E.P.S.)",
"Companion_Chat_Special1UndercoverR&B_38000030_06": "Hmm? So you're a shopkeeper and you're here to update your business credentials, are you? I see... Please show me your Citizen Verification Profile, and I can take a look into that for you.",
"Companion_Chat_Special1UndercoverR&B_38000030_07": "After receiving the profile, the young female officer begins to wield the computer terminal with a certain flair.",
"Companion_Chat_Special1UndercoverR&B_38000030_08": "Found it. New Eridu, Janus Quarter, in the Sixth Street neighborhood... A comprehensive video rental and retail service store going by the name Random Play?",
"Companion_Chat_Special1UndercoverR&B_38000030_09": "Yeah, that's the one",
"Companion_Chat_Special1UndercoverR&B_38000030_10": "Stop by any time and we'll give you a discount!",
"Companion_Chat_Special1UndercoverR&B_38000030_11": "Ahaha, thank you very much! You're not kidding, are you~?",
"Companion_Chat_Special1UndercoverR&B_38000030_12": "OK, then let's get down to business... Here's a new declaration form for you. Just fill this out, answer a few questions about your business credentials, and that's it.",
"Companion_Chat_Special1UndercoverR&B_38000030_13": "Unless you have any questions, should we get straight into it?",
"Companion_Chat_Special1UndercoverR&B_38000030_14": "Let's go!",
"Companion_Chat_Special1UndercoverR&B_38000030_15": "(Ask about the tense atmosphere within Public Security)",
"Companion_Chat_Special1UndercoverR&B_38000030_16": "Hmm? You mean, all these heavily-armed public security officers? Don't worry. They're just carrying out routine work.",
"Companion_Chat_Special1UndercoverR&B_38000030_17": "Ah... But there is one slight issue. Their work involves sending more bureaucratic personnel over, meaning your business credentials might take a couple of extra days to update.",
"Companion_Chat_Special1UndercoverR&B_38000030_18": "I won't take up any more of your time. Let's get started!",
"Companion_Chat_Special1UndercoverR&B_38000030_19": "Just a second",
"Companion_Chat_Special1UndercoverR&B_38000030_20": "Right, stop by here any time you like! I mean, it's not like there are any other citizens waiting, haha...",
"Companion_Chat_Special1UndercoverR&B_38000030_Name01": "Amy",
"Companion_Chat_Special1UndercoverR&B_38000040_01": "(Whew... Finally made it to this rumored secret transfer station...)",
"Companion_Chat_Special1UndercoverR&B_38000040_02": "(This long time that N.E.P.S. spent planning wasn't all for nothing... They even managed to trick their own people into believing it was real.)",
"Companion_Chat_Special1UndercoverR&B_38000040_03": "(The only variable left unaccounted for is... that officer, Seth.)",
"Companion_Chat_Special1UndercoverR&B_38000040_04": "(Isn't he new to their criminal investigation team? Does he even know all the ins and outs of their decoy plan?)",
"Companion_Chat_Special1UndercoverR&B_38000040_05": "(Why were they brought here, though? Have they changed to a new protocol at the precinct?)",
"Companion_Chat_Special1UndercoverR&B_38000040_06": "(Just to be safe, let's engage him before we take another step further.)",
"Companion_Chat_Special1UndercoverR&B_38000050_01": "(So this cocky young kid got pulled in over his head...)",
"Companion_Chat_Special1UndercoverR&B_38000050_02": "(And he's far too honest for my liking... If I take a risk and tell him about the decoy play, we risk losing everything if he lets the cat out of the bag.)",
"Companion_Chat_Special1UndercoverR&B_38000050_03": "(Unexpected trouble... I hope that a little intimidation can keep them alert and discreet.)",
"Companion_Chat_Special1UndercoverR&B_38000050_04": "(Whatever happens, I need to figure out the best way there, first. The ultimate goal of investigating the Mountain Lions' lair won't change.)",
"Companion_Chat_Special1UndercoverR&B_38000050_05": "(Let's pester the low-level henchmen at the transfer station for some info.)",
"Companion_Chat_Special1UndercoverR&B_38000060_01": "Don't touch it.",
"Companion_Chat_Special1UndercoverR&B_38000060_02": "Ah? What was that, Jane?",
"Companion_Chat_Special1UndercoverR&B_38000060_03": "Is your wrist sore? You probably hurt it fighting the officers. Don't put any pressure on it, you could tear a muscle.",
"Companion_Chat_Special1UndercoverR&B_38000060_04": "N—no way? I was just giving it a tap... Hiss! Ow ow ouchies...!",
"Companion_Chat_Special1UndercoverR&B_38000060_05": "Now do you believe me?",
"Companion_Chat_Special1UndercoverR&B_38000060_06": "I believe you! Wh—what should I do, Jane?",
"Companion_Chat_Special1UndercoverR&B_38000060_07": "*sigh* Unfortunately, you're done for... Unless you've got the supply manifest for this transfer station? Then, I might be able to scrounge some medicine for you.",
"Companion_Chat_Special1UndercoverR&B_38000060_08": "Supply manifest? Coming right up! I'll go grab that for you right now! Ow ow ouch...!",
"Companion_Chat_Special1UndercoverR&B_38000060_09": "After easily securing the supplies manifest from the gangsters, Jane is able to estimate the scope of this transfer station based on the amount of key supplies.",
"Companion_Chat_Special1UndercoverR&B_38000060_10": "(They've stocked up quite a large supply of anti-corruption serum and protective equipment... Enough to support plenty of people here for quite a while. They've even got some everyday necessities...)",
"Companion_Chat_Special1UndercoverR&B_38000060_11": "(That means that this transfer station may play a far more important role than I expected... Excellent.)",
"Companion_Chat_Special1UndercoverR&B_38000060_12": "H—How's it looking, Jane? Any medicine in there that I can use?",
"Companion_Chat_Special1UndercoverR&B_38000060_13": "Here — these two. One's an ointment and the other you take orally. Rub the ointment where it hurts twice a day, morning and evening.",
"Companion_Chat_Special1UndercoverR&B_38000060_14": "Great! What about the oral one? Do I take it before eating?",
"Companion_Chat_Special1UndercoverR&B_38000060_15": "No, that one's bubble gum. It just gives you something to do so you won't scratch your wounds.",
"Companion_Chat_Special1UndercoverR&B_38000060_16": "Oh... Ohhh! I get it. Thank you so much, Miss Jane!",
"Companion_Chat_Special1UndercoverR&B_38000060_Name01": "Basic Mountain Lion Gangster",
"Companion_Chat_Special1UndercoverR&B_38000070_01": "Hmph... Don't think you can do as you please just because you've done a couple of good deeds!",
"Companion_Chat_Special1UndercoverR&B_38000070_02": "Even when the boss isn't around, we still have to follow the rules that he set!",
"Companion_Chat_Special1UndercoverR&B_38000070_03": "So then, what are the rules for this transfer station?",
"Companion_Chat_Special1UndercoverR&B_38000070_04": "I—I'm still learning them all...",
"Companion_Chat_Special1UndercoverR&B_38000070_05": "...",
"Companion_Chat_Special1UndercoverR&B_38000070_Name01": "Savage Henchman",
"Companion_Chat_Special1UndercoverR&B_38000080_01": "Congratulations to me? What for?",
"Companion_Chat_Special1UndercoverR&B_38000080_02": "Why, congratulations on your promotion of course! Didn't the boss man Razor himself say he wanted you as his personal bodyguard? Guess you really are the best!",
"Companion_Chat_Special1UndercoverR&B_38000080_03": "It's too early for any congratulations right now. He also said \"in due course.\"",
"Companion_Chat_Special1UndercoverR&B_38000080_04": "Hey! That's just a formality — it's just a matter of when, not if! Ha, I knew you weren't just some — what's the word for it? \"Average James?\"",
"Companion_Chat_Special1UndercoverR&B_38000080_05": "I think you mean \"average Joe.\"",
"Companion_Chat_Special1UndercoverR&B_38000080_06": "Ah, yeah that's it! That's the one! Once you're a bodyguard, these transfer stations are gonna fall under your control! And then you can help all us little guys out a smidgen, right?",
"Companion_Chat_Special1UndercoverR&B_38000080_07": "Ha. How sweet of you. But... if the bodyguards run this transfer station, who leads the retreat from here to the Lion's Den? Is that their job, too?",
"Companion_Chat_Special1UndercoverR&B_38000080_08": "Uh... I don't know about any of that top secret stuff... But every time we retreat to the Lion's Den, it's always the big boss or his bodyguards who lead us through the Hollow. I've been through this transfer station tons of times now!",
"Companion_Chat_Special1UndercoverR&B_38000080_09": "I see... Alright, you should rest for now.",
"Companion_Chat_Special1UndercoverR&B_38000080_Name01": "Smart Underling",
"Companion_Chat_Special1UndercoverR&B_38000090_01": "How's it looking?",
"Companion_Chat_Special1UndercoverR&B_38000090_02": "M—Miss Jane! I'm fine, uh — my back and legs aren't stiff, and corruption levels are still safe... I was getting antsy, so I dosed myself with some anti-corruption serum just in case.",
"Companion_Chat_Special1UndercoverR&B_38000090_03": "...I was asking about the hostages. And you shouldn't be wasting any serum if your corruption levels are still low...",
"Companion_Chat_Special1UndercoverR&B_38000090_04": "Er? S—sorry about that, Miss Jane. The, uh... the hostages are all good! I've been double-dosing them with serum, so I guess I'll stop doing that.",
"Companion_Chat_Special1UndercoverR&B_38000090_05": "No, don't stop. They don't have on any protective gear, so they should be taking anti-corruption measures. Any other problems?",
"Companion_Chat_Special1UndercoverR&B_38000090_06": "Not with the hostages, nah. Um, except for that one Thiren officer who kept lecturing me like some kind of preachy teacher...",
"Companion_Chat_Special1UndercoverR&B_38000090_07": "But it's fine. One of the higher-ups gave him a muscle relaxant so he can't break free. I can troll him as much as I want!",
"Companion_Chat_Special1UndercoverR&B_38000090_08": "...I'm asking you if you have any other real problems here. And if you don't, then you should quit provoking the officer...",
"Companion_Chat_Special1UndercoverR&B_38000090_09": "Eh? I'm sorry... It's just the higher-up guards. They always trash talk when guarding hostages... It can get nasty...",
"Companion_Chat_Special1UndercoverR&B_38000090_10": "Don't force yourself to do things you aren't cut out for... Er, how long have you been doing this?",
"Companion_Chat_Special1UndercoverR&B_38000090_11": "Huh? I've been on duty here at the transfer station this whole time. But I only got my orders for it this morning, so that's about ummm I guess half a day so far...",
"Companion_Chat_Special1UndercoverR&B_38000090_12": "...I was asking about how long you've been in the Mountain Lion Gang... Never mind. I'll just leave the hostages with you, then. I'm sure nothing will go wrong.",
"Companion_Chat_Special1UndercoverR&B_38000090_13": "Cool! I'll do my best, Miss Jane!",
"Companion_Chat_Special1UndercoverR&B_38000090_Name01": "Guard Underling",
"Companion_Chat_Special1UndercoverR&B_38000100_01": "(Okay. Time to sort things out.)",
"Companion_Chat_Special1UndercoverR&B_38000100_02": "Jane walks over to a quiet corner and starts pondering the next steps in her plan.",
"Companion_Chat_Special1UndercoverR&B_38000100_03": "(There's too much going on... Gotta take things one step at a time.)",
"Companion_Chat_Special1UndercoverR&B_38000100_04": "About supplies",
"Companion_Chat_Special1UndercoverR&B_38000100_05": "About the transfer station",
"Companion_Chat_Special1UndercoverR&B_38000100_06": "About the hostages",
"Companion_Chat_Special1UndercoverR&B_38000100_07": "(From the supplies manifest you're able to tell that this transfer station has abundant supplies and a full complement of personnel.)",
"Companion_Chat_Special1UndercoverR&B_38000100_08": "(In other words, this should be one of the core hiding places for the Mountain Lions.)",
"Companion_Chat_Special1UndercoverR&B_38000100_09": "(Based on what some of these gangsters said, they have to follow a consigliere if they want to evacuate from the Hollow or go to the Lion's Den.)",
"Companion_Chat_Special1UndercoverR&B_38000100_10": "(That makes it highly likely that this transfer station is the only way to get through to the Lion's Den.)",
"Companion_Chat_Special1UndercoverR&B_38000100_11": "(The guards watching over the hostages seem like jittery newbies. Should be a piece of cake to scare them — or trick them.)",
"Companion_Chat_Special1UndercoverR&B_38000100_12": "(Hmm, doesn't seem like it'll be hard to bust through these guards and rescue the hostages.)",
"Companion_Chat_Special1UndercoverR&B_38000100_13": "(Whew... that's that. Time to reward myself with an energy bar. At least things don't seem too bad right now.)",
"Companion_Chat_Special1UndercoverR&B_38000100_14": "(The biggest wildcard here... is not knowing when Razor is going to show up again. We'd better find some more clues about the Lion's Den before he gets back, just to be safe — and get the hostages out of here as soon as possible.)",
"Companion_Chat_Special1UndercoverR&B_38000100_15": "(Let's explore the area around the transfer station first. Since this is the route, there's gotta be some useful clues nearby.)",
"Companion_Chat_Special1UndercoverR&B_38000110_01": "Thanks for all your whard work. Anything going on around the exit?",
"Companion_Chat_Special1UndercoverR&B_38000110_02": "Miss Jane? Just doing my job, ma'am. Everything is shipshape at the entrance and exit!",
"Companion_Chat_Special1UndercoverR&B_38000110_03": "Very good. Is this your Bangboo? Does it have a Carrot?",
"Companion_Chat_Special1UndercoverR&B_38000110_04": "Ah, nope. It belongs to the transfer station, and it records Carrot data around the perimeter. The big boss just updated it before he left.",
"Companion_Chat_Special1UndercoverR&B_38000110_05": "Excellent. I'll leave you to your patrols, then.",
"Companion_Chat_Special1UndercoverR&B_38000110_06": "Huh? Patrols? What patrols?",
"Companion_Chat_Special1UndercoverR&B_38000110_07": "We have lots of people at the transfer station, plus hostages too. We need to ensure it's safe here, which requires dispatching patrols as needed to drive off nearby Ethereals.",
"Companion_Chat_Special1UndercoverR&B_38000110_08": "Er... Do I... Do I gotta take on Ethereals now? Do I have to do it... on my own?",
"Companion_Chat_Special1UndercoverR&B_38000110_09": "What? You don't want to go? Not into obeying the boss's orders?",
"Companion_Chat_Special1UndercoverR&B_38000110_10": "Watch — your — mouth! Why would I ever disobey an order from the boss? I'm just... You know, right? It's just... You know?",
"Companion_Chat_Special1UndercoverR&B_38000110_11": "I mean... it's not that I don't want to go. It's just... Look at me, y'know? I just... you know?",
"Companion_Chat_Special1UndercoverR&B_38000110_12": "...Alright, alright, that's enough already. Give me supplies for two people, and I'll go out on patrol myself. *sigh*...",
"Companion_Chat_Special1UndercoverR&B_38000110_13": "For real?! That's amazing, Miss Jane — I knew you were strong and kind! I promise I'll pack only the best rations and medicine for you!",
"Companion_Chat_Special1UndercoverR&B_38000110_14": "(Great. Now we have all the supplies we need to make our escape.)",
"Companion_Chat_Special1UndercoverR&B_38000110_15": "So... Miss Jane, when are you thinking of heading out?",
"Companion_Chat_Special1UndercoverR&B_38000110_16": "Right now.",
"Companion_Chat_Special1UndercoverR&B_38000110_17": "Soon.",
"Companion_Chat_Special1UndercoverR&B_38000110_18": "Give me that Bangboo; I'll head out right now, and don't forget those supplies I mentioned.",
"Companion_Chat_Special1UndercoverR&B_38000110_19": "Cool. I'll put together those supplies then, right away! Don't worry. Nobody will find out!",
"Companion_Chat_Special1UndercoverR&B_38000110_20": "I don't think that's a particularly persuasive attitude to have. I'm not in the mood to go out just yet... Chill.",
"Companion_Chat_Special1UndercoverR&B_38000110_21": "You... You're right! I'll put together those supplies then. You do as you wish!",
"Companion_Chat_Special1UndercoverR&B_38000110_Name01": "Transit Hub Underling",
"Companion_Chat_Special1UndercoverR&B_38000115_01": "Miss Jane... Are you heading out now?",
"Companion_Chat_Special1UndercoverR&B_38000120_01": "(Back safe and sound...)",
"Companion_Chat_Special1UndercoverR&B_38000120_02": "(We might've found the gang's secret evac route, but we still don't know how to unlock the final switch.)",
"Companion_Chat_Special1UndercoverR&B_38000120_03": "(And if we can't do that, then we can't confirm any clues about the Lion's Den. Gotta get more clues about this final switch.)",
"Companion_Chat_Special1UndercoverR&B_38000120_04": "(Let's try pumping those gangsters for a little more intel.)",
"Companion_Chat_Special1UndercoverR&B_38000130_01": "Welcome back, Miss Jane! You're tough as nails!",
"Companion_Chat_Special1UndercoverR&B_38000130_02": "You can trash the sweet talk. Have you finished packing what I asked?",
"Companion_Chat_Special1UndercoverR&B_38000130_03": "All done! You can relax! Should I go get it for you right now?",
"Companion_Chat_Special1UndercoverR&B_38000130_04": "Not right now. I'll let you know when I need it.",
"Companion_Chat_Special1UndercoverR&B_38000130_05": "Cool! If there's nothing else you need, is it okay if I take off to watch the show?",
"Companion_Chat_Special1UndercoverR&B_38000130_06": "Show? What show...?",
"Companion_Chat_Special1UndercoverR&B_38000130_07": "Heehee! It's starting soon, see? Over there!",
"Companion_Chat_Special1UndercoverR&B_38000130_08": "As soon as he finishes talking, the whole transfer station erupts into a hubbub as though there were a crowded pub brawl.\nSome of the gangsters enjoying some R&R surround a couple of figures, one thin and one stocky.",
"Companion_Chat_Special1UndercoverR&B_38000130_09": "(What's going on? All these people making a stir... And who's that guard in the middle? And that one with the loud voice...)",
"Companion_Chat_Special1UndercoverR&B_38000130_10": "What were you just talking about?",
"Companion_Chat_Special1UndercoverR&B_38000130_11": "Uh... I just meant, it ain't right to take a hostage's f—food like that.",
"Companion_Chat_Special1UndercoverR&B_38000130_12": "Are you lecturing me? Are you teaching me what to do?",
"Companion_Chat_Special1UndercoverR&B_38000130_13": "Er? I'm not. I'd never do that to you. I—I was just explaining things. Um, based on the boss' orders we gotta take care of the hostages. Food, water, and anti-corruption serum — they need it all.",
"Companion_Chat_Special1UndercoverR&B_38000130_14": "(In the distance, a voice booms from out of the hostage cell: \"Yeah! He's right!\")",
"Companion_Chat_Special1UndercoverR&B_38000130_15": "Oh yeah — and some muscle relaxant for the officer!",
"Companion_Chat_Special1UndercoverR&B_38000130_16": "(This time, the voice from the hostage cell changes: \"No, that won't be necessary!\")",
"Companion_Chat_Special1UndercoverR&B_38000130_17": "Are you saying that *I* am supposed to live like a beggar, while we all look after this stupid PubSec weasel?",
"Companion_Chat_Special1UndercoverR&B_38000130_18": "It's j—just so we can adjust rations for everyone at the transfer station... Er, and technically he's a stupid cat, right...?",
"Companion_Chat_Special1UndercoverR&B_38000130_19": "Oh, you got jokes huh?!",
"Companion_Chat_Special1UndercoverR&B_38000130_20": "The crowd jeers noisily as things look more and more as though a fight is about to break out.",
"Companion_Chat_Special1UndercoverR&B_38000130_21": "(Do these guys really get wound up so easily? I haven't even found any clues leading to the Lion's Den yet, so I don't need this chaos. I need to put a stop to this, fast.)",
"Companion_Chat_Special1UndercoverR&B_38000130_Name01": "Transit Hub Underling",
"Companion_Chat_Special1UndercoverR&B_38000130_Name02": "Savage Henchman",
"Companion_Chat_Special1UndercoverR&B_38000130_Name03": "Guard Underling",
"Companion_Chat_Special1UndercoverR&B_38000140_01": "What's going on? What are you fighting about?",
"Companion_Chat_Special1UndercoverR&B_38000140_02": "Jane? Hmph... This business is between us two men, not you! I'm gonna deliver a brutal lesson to this little coward about what the Mountain Lion Gang rules are!",
"Companion_Chat_Special1UndercoverR&B_38000140_03": "Not my business? Are you lecturing me, now? teaching me what to do?",
"Companion_Chat_Special1UndercoverR&B_38000140_04": "The hairs on the back of the savage and burly gangster's neck rose as though he was about to take his anger out on the impudent Jane.",
"Companion_Chat_Special1UndercoverR&B_38000140_05": "However, in a flash...",
"Companion_Chat_Special1UndercoverR&B_38000140_06": "*ahem* I'm just giving him a lecture on the rules! He's a newbie cub yet, and here he is, terrified of an officer. That's just embarrassing for us as a gang — and embarrassing for our big boss!",
"Companion_Chat_Special1UndercoverR&B_38000140_07": "What, I—I'm not terrified of that officer. I just...",
"Companion_Chat_Special1UndercoverR&B_38000140_08": "Shut it!",
"Companion_Chat_Special1UndercoverR&B_38000140_09": "Got it.",
"Companion_Chat_Special1UndercoverR&B_38000140_10": "(He calmed down, just like that? I thought I'd have to really teach him a lesson there... But that saved me a lot of hassle.)",
"Companion_Chat_Special1UndercoverR&B_38000140_11": "Listen up, everybody! We're not down some dark alleyway downtown, and we're not at the Gray Street markets! We are deep inside the damn Hollows, for crying out loud!",
"Companion_Chat_Special1UndercoverR&B_38000140_12": "We're not here on vacation! There are Ethereals stalking around outside the transfer station, and there are officers patrolling just beyond those Ethereals!",
"Companion_Chat_Special1UndercoverR&B_38000140_13": "Big boss Razor, he's working his butt off as we speak to get us all out of this predicament. He does NOT want anyone causing any more trouble for him right this moment!",
"Companion_Chat_Special1UndercoverR&B_38000140_14": "So rest up if you need to! And if you've still got the energy to cause any trouble, save it for when we deal with the officers! Do you hear me?!",
"Companion_Chat_Special1UndercoverR&B_38000140_15": "The gangsters gathered there all muttered in agreement before the crowd slowly dispersed. Peace was restored to the transfer station.",
"Companion_Chat_Special1UndercoverR&B_38000140_16": "(Alright, let's ask that loudmouth what he knows about the switches here while the wind's still knocked out of his sails.)",
"Companion_Chat_Special1UndercoverR&B_38000140_Name01": "Savage Henchman",
"Companion_Chat_Special1UndercoverR&B_38000140_Name02": "Guard Underling",
"Companion_Chat_Special1UndercoverR&B_38000150_01": "What? You only just got done fighting your own guys, yet here you are picking a fight with the hostages?",
"Companion_Chat_Special1UndercoverR&B_38000150_02": "Miss Jane? No, I'm not trying to pick a fight. This officer here was winding me up, plus he...",
"Companion_Chat_Special1UndercoverR&B_38000150_03": "Plus he... what?",
"Companion_Chat_Special1UndercoverR&B_38000150_04": "Ah... No, it's fine. I can handle it. Do you have any further orders for me, Miss Jane?",
"Companion_Chat_Special1UndercoverR&B_38000150_05": "I was going to ask you what that argument was all about... But there's no need, now. I'm guessing it was that loudmouth, right?",
"Companion_Chat_Special1UndercoverR&B_38000150_06": "That guy, h—he wanted to take the hostages' drinking water and anti-corruption serum for himself, but I stopped him just like you ordered me to! Uh... I mean I tried my best to stop him.",
"Companion_Chat_Special1UndercoverR&B_38000150_07": "Huh? Aren't there plenty of supplies stocked up at the transfer station? Why would he need to take them from a hostage like that?",
"Companion_Chat_Special1UndercoverR&B_38000150_08": "Maybe it's because... he's a super-hungry dude? He's big enough, and that's for sure...",
"Companion_Chat_Special1UndercoverR&B_38000150_09": "In any case, I'm very grateful for your persuasive skills, Miss Jane. Otherwise, I would have taken a major beating!",
"Companion_Chat_Special1UndercoverR&B_38000150_10": "I'm afraid it's no thanks to any persuasiveness of mine... I just understand the situation. Please take good care of the hostages now, alright?",
"Companion_Chat_Special1UndercoverR&B_38000150_Name01": "Guard Underling",
"Companion_Chat_Special1UndercoverR&B_38000160_01": "It's you! What are you doing this time?!",
"Companion_Chat_Special1UndercoverR&B_38000160_02": "...Can't you keep it down?!",
"Companion_Chat_Special1UndercoverR&B_38000160_03": "What? I can't reprimand my subordinates and now I can't even speak freely?!",
"Companion_Chat_Special1UndercoverR&B_38000160_04": "...",
"Companion_Chat_Special1UndercoverR&B_38000160_05": "Hey, being loud doesn't break the boss's rules, does it?! HUH?!",
"Companion_Chat_Special1UndercoverR&B_38000160_06": "Do you want to redeem yourself or not? Then keep it down.",
"Companion_Chat_Special1UndercoverR&B_38000160_07": "(softly) I do...",
"Companion_Chat_Special1UndercoverR&B_38000160_08": "Listen, using force and intimidation will only make people resent you. If you want to be truly respected, you need to demonstrate strengths that go beyond just brute force!",
"Companion_Chat_Special1UndercoverR&B_38000160_09": "I know that!",
"Companion_Chat_Special1UndercoverR&B_38000160_10": "(softly) O—Of course I'm aware of that... Uh, to be more precise, what am I supposed to do?",
"Companion_Chat_Special1UndercoverR&B_38000160_11": "Ugh... You're a veteran of the Mountain Lion Gang, and you've been here much longer than me. Just show us how well you know about the gang, OK?",
"Companion_Chat_Special1UndercoverR&B_38000160_12": "For instance... Didn't you say you were studying the rules of this transfer station? Show us what you've learned.",
"Companion_Chat_Special1UndercoverR&B_38000160_13": "How many members are permanently stationed here? What are the standards for supplies? What is the situation in the surrounding area?",
"Companion_Chat_Special1UndercoverR&B_38000160_14": "Ah... Uh... One patrol team is always stationed here. The standards for supplies... Um... Supplies should be prepared for three standard safe corruption cycles. The surrounding area includes evacuation passages with mechanisms.",
"Companion_Chat_Special1UndercoverR&B_38000160_15": "How do we evacuate via those passageways?",
"Companion_Chat_Special1UndercoverR&B_38000160_16": "Hmm... If I remember correctly, you have to get through a series of mechanisms, then use a special electronic keycard held by a designated person to... Huh? Is this something I can share with others?",
"Companion_Chat_Special1UndercoverR&B_38000160_17": "Of course not. That was a test of your confidentiality awareness. You did well.",
"Companion_Chat_Special1UndercoverR&B_38000160_18": "Anyway, use your knowledge to prove your qualifications as a senior and stop getting into brawls.",
"Companion_Chat_Special1UndercoverR&B_38000160_19": "Work hard on it. As for the supply distribution... I'll think of something.",
"Companion_Chat_Special1UndercoverR&B_38000160_20": "(I see. So the final mechanism needs a special electronic keycard, huh...)",
"Companion_Chat_Special1UndercoverR&B_38000160_Name01": "Savage Henchman",
"Companion_Chat_Special1UndercoverR&B_38000170_01": "I never thought you'd just stun that guy with a single line! He's always abusing his cred as an old gangster to bully his brothers — but this time, the egg is on his face. Haha!",
"Companion_Chat_Special1UndercoverR&B_38000170_02": "Sounds like you're pretty close with that loudmouth. Has he pocketed supplies like this before?",
"Companion_Chat_Special1UndercoverR&B_38000170_03": "Hey, I don't care if he's pocketing stuff. He's just skimming a little from the top. You know as good as anyone, Miss Jane, that our boss' main asset is his brute force. As for his business acumen... Well, it's not so great.",
"Companion_Chat_Special1UndercoverR&B_38000170_04": "When there's nothing going on, you can stock up on whatever supplies you can find and flip 'em for a little profit. Razor's rules don't allow this, of course, but it doesn't really matter so long as nobody's impacted.",
"Companion_Chat_Special1UndercoverR&B_38000170_05": "If supplies get given to these hostages though, there's less to go around — which is why everyone had such an intense reaction.",
"Companion_Chat_Special1UndercoverR&B_38000170_06": "I see... So I was wrong to step in just now — and I'm messing with their money, aren't I?",
"Companion_Chat_Special1UndercoverR&B_38000170_07": "No — way! There's absolutely nothing wrong with anything you just said, Miss Jane!",
"Companion_Chat_Special1UndercoverR&B_38000170_08": "Be honest.",
"Companion_Chat_Special1UndercoverR&B_38000170_09": "Er... Privately, some of the guys aren't too happy about things...",
"Companion_Chat_Special1UndercoverR&B_38000170_10": "(Hmm... I didn't plan on fueling any animosity here. If they decide to take out their anger on the hostages, then there'll be trouble... I have to calm things down.)",
"Companion_Chat_Special1UndercoverR&B_38000170_11": "I see. As for the supplies... I'll think of something.",
"Companion_Chat_Special1UndercoverR&B_38000170_Name01": "Smart Underling",
"Companion_Chat_Special1UndercoverR&B_38000180_01": "Didn't I tell you not to touch it?",
"Companion_Chat_Special1UndercoverR&B_38000180_02": "Miss Jane! *chew* The ointment works like a charm! *chew* But the wound is so itchy that I have to scratch it!",
"Companion_Chat_Special1UndercoverR&B_38000180_03": "Unless you want to contract some sort of disease, grin and bear it. Chew the gum to take your mind off things.",
"Companion_Chat_Special1UndercoverR&B_38000180_04": "I'm chewing some already! *chew* I've eaten half of it already! *chew* But I'm still itchy!",
"Companion_Chat_Special1UndercoverR&B_38000180_05": "Let me ask you a question, and I'll tell you what to do based on how you answer.",
"Companion_Chat_Special1UndercoverR&B_38000180_06": "You're in charge of distributing supplies around this transfer station, right? Where did all those switches used in the construction of the station come from?",
"Companion_Chat_Special1UndercoverR&B_38000180_07": "The guard doesn't slow down his chewing at all but, his eyes slightly narrow.",
"Companion_Chat_Special1UndercoverR&B_38000180_08": "*chew* Madam Jane... Why are you asking me about this?",
"Companion_Chat_Special1UndercoverR&B_38000180_09": "I was just on a patrol around the perimeter of the base and found a few of our switches with signs of severe corruption. It could be Ethereals messing with them, or perhaps it's just bad luck. I wanna get in some spare parts now ahead of time.",
"Companion_Chat_Special1UndercoverR&B_38000180_10": "Why? *chew* You don't need to worry about that right now though, do you, Miss Jane?",
"Companion_Chat_Special1UndercoverR&B_38000180_11": "I want to keep making a name for myself, though! Razor said that when the time comes, he's promoting me to be his bodyguard — but I can't wait that long. I want it now. So I need to find more chances for me to show off. Get it?",
"Companion_Chat_Special1UndercoverR&B_38000180_12": "The serious expression on the guard's face lasts for only a few seconds before it relaxes.",
"Companion_Chat_Special1UndercoverR&B_38000180_13": "Heehee, *chew* so you wanna climb that ladder faster, huh? *chew* I didn't take you for such a hustler, Miss Jane! *chew*",
"Companion_Chat_Special1UndercoverR&B_38000180_14": "Those devices come from all over the place, and *chomp* most are converted from materials on-site or looted. You can try the black market if you wanna repair them, Miss Jane. *chomp*",
"Companion_Chat_Special1UndercoverR&B_38000180_15": "Got it. I'll keep that in mind. You take care of yourself. I've got to get going.",
"Companion_Chat_Special1UndercoverR&B_38000180_16": "Huh? Hang on. I've answered all your questions. *chew* Aren't you gonna tell me how to get rid of this itch? *chew* My cheeks are getting sore from all this chewing!",
"Companion_Chat_Special1UndercoverR&B_38000180_17": "Really? Then congratulations. That's actually the way to do it. Vigorously chewing gum like that makes the muscles in your cheeks sore, and the pain's so overpowering that you won't even think about your itchy hand.",
"Companion_Chat_Special1UndercoverR&B_38000180_18": "Huh...?",
"Companion_Chat_Special1UndercoverR&B_38000180_Name01": "Basic Mountain Lion Gangster",
"Companion_Chat_Special1UndercoverR&B_38000190_01": "(We've got key intel, it's time to come up with some countermeasures.)",
"Companion_Chat_Special1UndercoverR&B_38000190_02": "Jane paces about leisurely as she begins to think out her next steps.",
"Companion_Chat_Special1UndercoverR&B_38000190_03": "(What I start with...)",
"Companion_Chat_Special1UndercoverR&B_38000190_04": "About the final switch",
"Companion_Chat_Special1UndercoverR&B_38000190_05": "About food and medical supplies",
"Companion_Chat_Special1UndercoverR&B_38000190_06": "(The last switch near the transfer station needs a special keycard to open, and it's been improvised out of spare parts.)",
"Companion_Chat_Special1UndercoverR&B_38000190_07": "(Which means, creating a fake keycard to brute force it shouldn't be tricky at all... seeing as the NEPS has just the facilities needed to do just that!)",
"Companion_Chat_Special1UndercoverR&B_38000190_08": "(The Lions are mad about having to share supplies with the hostages... If this continues, things are going to slip out of my control sooner or later.)",
"Companion_Chat_Special1UndercoverR&B_38000190_09": "(Showing up with more food and medicine won't just solve a problem here, it'll also improve my standing with the rest of the gang.)",
"Companion_Chat_Special1UndercoverR&B_38000190_10": "(...Hmm, looks like I'll have to find a way to duck out, find a precinct, and secretly put together a master keycard using their tech.)",
"Companion_Chat_Special1UndercoverR&B_38000190_11": "(It'll be a good chance for me to get some food, medicine, and other supplies to appease these thugs at the transfer station... and keep them from venting their anger on the hostages.)",
"Companion_Chat_Special1UndercoverR&B_38000190_12": "(I should chat with the guard at the gate and see if I can find a way out.)",
"Companion_Chat_Special1UndercoverR&B_38000200_01": "You seem pretty disappointed. Do you like rubber-necking?",
"Companion_Chat_Special1UndercoverR&B_38000200_02": "Miss Jane? You can't call us rubber-neckers. Who do you take us for? We're the Mountain Lion Gang!",
"Companion_Chat_Special1UndercoverR&B_38000200_03": "We are founded on force! A lion's always got to sharpen its claws, right?",
"Companion_Chat_Special1UndercoverR&B_38000200_04": "Oh? Well said. I'll leave the next patrol up to you, then, so you can sharpen those claws of yours.",
"Companion_Chat_Special1UndercoverR&B_38000200_05": "Now that's... totally cool! Patrolling is a great opportunity for me, and it's... it's just...",
"Companion_Chat_Special1UndercoverR&B_38000200_06": "It's... You know, right? What I mean is... it's not that I don't want to go. It's just... Look at me, y'know? I just... you know?",
"Companion_Chat_Special1UndercoverR&B_38000200_07": "Right, your mouth's sharper than your claws at this point. But listen up... you're in charge of the transfer station exit, right? I want to duck out for a sec.",
"Companion_Chat_Special1UndercoverR&B_38000200_08": "Huh? You want to go outside, into the Hollow? But the big boss said, we shouldn't do anything rash. I can't make that decision, Miss Jane.",
"Companion_Chat_Special1UndercoverR&B_38000200_09": "Of course, I'm going out for the sake of our brothers. Didn't those two almost come to blows over supplies? I want to go out and fetch more food and drink for everyone.",
"Companion_Chat_Special1UndercoverR&B_38000200_10": "More supplies, then we can all hold onto a little more. It isn't easy in this line of work. What's wrong with earning a little on the side?",
"Companion_Chat_Special1UndercoverR&B_38000200_11": "I see... I get what you're saying. But, I mean, the rules are set by the boss, and a pipsqueak like me don't got the power to go against him...",
"Companion_Chat_Special1UndercoverR&B_38000200_12": "...",
"Companion_Chat_Special1UndercoverR&B_38000200_13": "It's... You know, right? What I mean is... You know ...Lemme think it over...",
"Companion_Chat_Special1UndercoverR&B_38000200_14": "...Alright, alright. Enough. Just tell me: What do you want?",
"Companion_Chat_Special1UndercoverR&B_38000200_15": "I wanna watch a thriller, The Port Peak! The director's cut! Either on disc, or videotape — whatever! I just need that movie, and I've got all the gear to watch it!",
"Companion_Chat_Special1UndercoverR&B_38000200_16": "Sure. Now let me out.",
"Companion_Chat_Special1UndercoverR&B_38000200_17": "Lemme think it over.",
"Companion_Chat_Special1UndercoverR&B_38000200_18": "Got it. Next time you have a request, cut the BS and just tell me straight.",
"Companion_Chat_Special1UndercoverR&B_38000200_19": "Aight, Miss Jane! *sigh* You have no idea how boring it is standing guard here. There's no signal in the Hollow and I can't even stream any movies. So I'm really holding out for you to bring me that movie!",
"Companion_Chat_Special1UndercoverR&B_38000200_20": "C'mon. I'll show you how to get out!",
"Companion_Chat_Special1UndercoverR&B_38000200_21": "I see. Let me think about that a sec. I also have to run a stocktake on supplies here.",
"Companion_Chat_Special1UndercoverR&B_38000200_22": "'Course! Come find me once you've thought things through... Everything's good so long as you agree!",
"Companion_Chat_Special1UndercoverR&B_38000200_Name01": "Transit Hub Underling",
"Companion_Chat_Special1UndercoverR&B_38000205_01": "Hey Miss Jane, how's your prep going? You know I've been hanging out to watch \"The Port Peak\" again...",
"Companion_Chat_Special1UndercoverR&B_38000210_01": "Okay! That's as far as I can take you!",
"Companion_Chat_Special1UndercoverR&B_38000210_02": "Next up, you need to find a girl with pink hair. She's our insider on the outside, and she can help you out with whatever you need or wherever you wanna go! I told her the basics when I left the Hollow!",
"Companion_Chat_Special1UndercoverR&B_38000210_03": "I see. You'd better head back before any Ethereals start to gather here again.",
"Companion_Chat_Special1UndercoverR&B_38000210_04": "Ai—Aight! See ya, then! Don't forget my movie!",
"Companion_Chat_Special1UndercoverR&B_38000210_Name01": "Transit Hub Underling",
"Companion_Chat_Special1UndercoverR&B_38000220_01": "Hey there, I'm Jane.",
"Companion_Chat_Special1UndercoverR&B_38000220_02": "A young woman with a slightly cocky but wary look in her eye turns to look at Jane, eyes fixed firmly on her face.",
"Companion_Chat_Special1UndercoverR&B_38000220_03": "...There something on my face?",
"Companion_Chat_Special1UndercoverR&B_38000220_04": "...I never expected to see... Such a beautiful lady joining up with the Mountain Lion Gang... I thought you were all rough around the edges like Razor.",
"Companion_Chat_Special1UndercoverR&B_38000220_05": "Haha, speak for yourself.",
"Companion_Chat_Special1UndercoverR&B_38000220_06": "That guard already explained everything. I'm the outside help, so if you need to go anywhere, just talk to me. If you want to get back to the transfer station, just tell me. I'll be around.",
"Companion_Chat_Special1UndercoverR&B_38000220_07": "Got it. I'll come find you when I need you. Speaking of which... I do need your help with something else, beautiful.",
"Companion_Chat_Special1UndercoverR&B_38000220_08": "This list here... Help me put together these supplies. Whatever it costs, I'll give you an extra thirty percent for your work. How about it?",
"Companion_Chat_Special1UndercoverR&B_38000220_09": "...As straightforward as you are beautiful. Alright, I'll send someone for your supplies. And by the way — I like you. Can I add you on Knock Knock?",
"Companion_Chat_Special1UndercoverR&B_38000220_10": "Heh, get me that stuff and I'll think about it. I'll leave things to you, then~",
"Companion_Chat_Special1UndercoverR&B_38000220_11": "(Excellent, that's the supplies secured. Next up is that master keycard.)",
"Companion_Chat_Special1UndercoverR&B_38000220_Name01": "Mountain Lion Gang Liaison",
"Companion_Chat_Special1UndercoverR&B_38000225_01": "Where are you off to, beautiful?",
"Companion_Chat_Special1UndercoverR&B_38000225_02": "Lumina Square.",
"Companion_Chat_Special1UndercoverR&B_38000225_03": "Nowhere, for now. I'll go a little later.",
"Companion_Chat_Special1UndercoverR&B_38000225_04": "Okay, I know a way that avoids NEPS patrols. C'mon.",
"Companion_Chat_Special1UndercoverR&B_38000225_05": "No problem! I'm right here so just call me whenever you need.",
"Companion_Chat_Special1UndercoverR&B_38000230_01": "Where are you off to, beautiful?",
"Companion_Chat_Special1UndercoverR&B_38000230_02": "Lumina Square.",
"Companion_Chat_Special1UndercoverR&B_38000230_03": "Okay, I know a way that avoids NEPS patrols. C'mon.",
"Companion_Chat_Special1UndercoverR&B_38000230_Name01": "Mountain Lion Gang Liaison",
"Companion_Chat_Special1UndercoverR&B_38000240_01": "(We made it to the Lumina Square Branch... But unfortunately Operation Hooked is still top secret, and I'm not a Public Security Officer. If I just strut in there without warning, they'll arrest me... I have to keep out of sight.)",
"Companion_Chat_Special1UndercoverR&B_38000240_02": "(They've still got officers stationed. How professional... But a pain in the neck for me right now...)",
"Companion_Chat_Special1UndercoverR&B_38000240_03": "(Is there any way to lure people outside for a while?)",
"Companion_Chat_Special1UndercoverR&B_38000240_04": "(Urgh. It reeks of booze and vomit here... These drunks are a bit too much...)",
"Companion_Chat_Special1UndercoverR&B_38000240_05": "(And they're starting to harrass the ordinary citizens. I should stop them first, then figure out...)",
"Companion_Chat_Special1UndercoverR&B_38000240_06": "(...Wait. There seems to be a perfect solution for both sides.)",
"Companion_Chat_Special1UndercoverR&B_38000241_01": "(The key to the interior equipment room is in this locker. Gotta punch in a six-digit code.)",
"Companion_Chat_Special1UndercoverR&B_38000241_02": "(Wait... Who wrote a little note about the passcode down the bottom here? Some absentminded officer?)",
"Companion_Chat_Special1UndercoverR&B_38000241_03": "Enter the passcode",
"Companion_Chat_Special1UndercoverR&B_38000241_04": "View Note",
"Companion_Chat_Special1UndercoverR&B_38000241_05": "(It's open! Time's running out, and those drunks will soon be all taken care of. Gotta hurry inside to the equipment room and get the master keycard.)",
"Companion_Chat_Special1UndercoverR&B_38000241_06": "(Incorrect passcode... I should look nearby for a few more clues.)",
"Companion_Chat_Special1UndercoverR&B_38000241_07": "\"To safeguard against forgetful officers, we'll set the most frequently-appearing number around here as the passcode to make things easier.\"",
"Companion_Chat_Special1UndercoverR&B_38000241_08": "What are the first three digits?",
"Companion_Chat_Special1UndercoverR&B_38000241_09": "What are the last three digits?",
"Companion_Chat_Special1UndercoverR&B_38000241_10": "Return",
"Companion_Chat_Special1UndercoverR&B_38000241_11": "101",
"Companion_Chat_Special1UndercoverR&B_38000241_12": "102",
"Companion_Chat_Special1UndercoverR&B_38000241_13": "103",
"Companion_Chat_Special1UndercoverR&B_38000241_14": "104",
"Companion_Chat_Special1UndercoverR&B_38000241_15": "105",
"Companion_Chat_Special1UndercoverR&B_38000241_16": "225",
"Companion_Chat_Special1UndercoverR&B_38000241_17": "252",
"Companion_Chat_Special1UndercoverR&B_38000241_18": "522",
"Companion_Chat_Special1UndercoverR&B_38000241_19": "220",
"Companion_Chat_Special1UndercoverR&B_38000241_20": "224",
"Companion_Chat_Special1UndercoverR&B_38000241_21": "222",
"Companion_Chat_Special1UndercoverR&B_38000241_22": "Return to Menu",
"Companion_Chat_Special1UndercoverR&B_38000241_Name01": "Locker",
"Companion_Chat_Special1UndercoverR&B_38000242_01": "(It's a record of Hollow disasters and how they were handled. Several number strings appear to be listed quite a few times...)",
"Companion_Chat_Special1UndercoverR&B_38000242_02": "(Of which, 121209 appeared twice, 101213 appeared twice, 101218 appeared twice, and 101225 appeared thrice...)",
"Companion_Chat_Special1UndercoverR&B_38000242_Name01": "Clue",
"Companion_Chat_Special1UndercoverR&B_38000243_01": "(A whole stack of banners. None of them seem to have any numbers on them though.)",
"Companion_Chat_Special1UndercoverR&B_38000244_01": "(A photo... Is that Amy? Sure looks like she's popular with the public.)",
"Companion_Chat_Special1UndercoverR&B_38000245_01": "(It's a record of Hollow disasters and how they were handled. I remember all four of these.)",
"Companion_Chat_Special1UndercoverR&B_38000246_01": "(Finally, access to the equipment room! The master keycard should be in here somewhere... And the lights are out, but whatever. I'm used to operating in the dark.)",
"Companion_Chat_Special1UndercoverR&B_38000246_02": "Jane carefully slips into the equipment room. The master keycard is a low-level NEPS asset, and Jane quickly finds one by rumaging around in the dark.",
"Companion_Chat_Special1UndercoverR&B_38000246_03": "As she leaves the room, the ruckus between the drunks and the officers out in the lobby is still raging on...",
"Companion_Chat_Special1UndercoverR&B_38000246_04": "(As for the footage captured by the corridor surveillance camera... I'll just have to wait for Zhu Yuan and Officer Byron to help me with it.)",
"Companion_Chat_Special1UndercoverR&B_38000246_Name01": "Equipment Room",
"Companion_Chat_Special1UndercoverR&B_38000250_01": "(It's been a few days already since we updated our license with Public Security... I wonder how things are going?)",
"Companion_Chat_Special1UndercoverR&B_38000250_03": "(Better go home and ask Belle, seeing as it was her phone number we left. Maybe next time, we should use my number instead.)",
"Companion_Chat_Special1UndercoverR&B_38000250_04": "(Better go home and ask Wise, seeing as it was his phone number we left! I'm going to leave my number instead next time I need to do any paperwork like this.)",
"Companion_Chat_Special1UndercoverR&B_38000260_01": "(It's airtight... There's not even a mousehole to squeeze through. I guess that's why they're Public Security.)",
"Companion_Chat_Special1UndercoverR&B_38000260_02": "(Sigh... Let's try someplace else then.)",
"Companion_Chat_Special1UndercoverR&B_38000270_01": "(Ew... That stench of booze is making my stomach turn...)",
"Companion_Chat_Special1UndercoverR&B_38000270_02": "You see a group of drunks wandering the streets.They called out nonesense to two passing women.",
"Companion_Chat_Special1UndercoverR&B_38000270_03": "Wow~ Ansen my bro... You— *hiccup* You look so d—d—different? Do you transform... when you're drunk?",
"Companion_Chat_Special1UndercoverR&B_38000270_04": "You've got the wrong person!",
"Companion_Chat_Special1UndercoverR&B_38000270_05": "Wow, D—Director~ I can h—hear your voice b—but I can't s—see you~",
"Companion_Chat_Special1UndercoverR&B_38000270_06": "Ahhh~ I—I wanna 'nother d—drink~",
"Companion_Chat_Special1UndercoverR&B_38000270_07": "C'mon guys, that's enough. Snap out of it!",
"Companion_Chat_Special1UndercoverR&B_38000270_Name01": "Nervous Woman",
"Companion_Chat_Special1UndercoverR&B_38000270_Name02": "Idle Drunk",
"Companion_Chat_Special1UndercoverR&B_38000270_Name03": "Confused Drunk",
"Companion_Chat_Special1UndercoverR&B_38000270_Name04": "Lazy Drunk",
"Companion_Chat_Special1UndercoverR&B_38000270_Name05": "Serious Woman",
"Companion_Chat_Special1UndercoverR&B_38000280_01": "Here's your order! It's the finest, most aromatic, top-quality stuff!",
"Companion_Chat_Special1UndercoverR&B_38000280_02": "Huh? Hey? Who... who are you...?",
"Companion_Chat_Special1UndercoverR&B_38000280_03": "Trust me, run inside the precinct! They're being unfair to you right now. You need to ditch them!",
"Companion_Chat_Special1UndercoverR&B_38000280_04": "Oh, ohh! I get it!",
"Companion_Chat_Special1UndercoverR&B_38000280_05": "Huh? Wh—wh—what's my order again? *hiccup*",
"Companion_Chat_Special1UndercoverR&B_38000280_06": "Hurry, or it'll be gone! It's right in the private room up ahead!",
"Companion_Chat_Special1UndercoverR&B_38000280_07": "Wow~ Director, they gave us this dish for free!",
"Companion_Chat_Special1UndercoverR&B_38000280_08": "Go go go!",
"Companion_Chat_Special1UndercoverR&B_38000280_09": "Right here! Come this way!",
"Companion_Chat_Special1UndercoverR&B_38000280_10": "Now, go on! Run! Run into the precinct!",
"Companion_Chat_Special1UndercoverR&B_38000280_11": "Under Jane's lead, the band of drunks rush into the Public Security precinct, completely ignoring the on-duty officer trying to block them off.",
"Companion_Chat_Special1UndercoverR&B_38000280_12": "In an instant, the once orderly and quiet precinct is thrown into chaos by drunken rants and ravings and the intense accusations of the victimized women.",
"Companion_Chat_Special1UndercoverR&B_38000280_13": "Seizing this perfect opportunity, Jane cleverly detaches herself from the mob and makes her way behind the counter, avoiding all lines of sight.",
"Companion_Chat_Special1UndercoverR&B_38000280_14": "(Excellent, I made it in! Now that everyone's distracted, I can raid the equipment room for that keycard!)",
"Companion_Chat_Special1UndercoverR&B_38000280_Name01": "Nervous Woman",
"Companion_Chat_Special1UndercoverR&B_38000280_Name02": "Serious Woman",
"Companion_Chat_Special1UndercoverR&B_38000280_Name03": "Idle Drunk",
"Companion_Chat_Special1UndercoverR&B_38000280_Name04": "Confused Drunk",
"Companion_Chat_Special1UndercoverR&B_38000280_Name05": "Lazy Drunk",
"Companion_Chat_Special1UndercoverR&B_38000290_01": "(Photos... invoices... memos... coupons for teamilk...)",
"Companion_Chat_Special1UndercoverR&B_38000290_02": "(Got it! The keycard for the equipment room!)",
"Companion_Chat_Special1UndercoverR&B_38000290_03": "(Time is running out, and those drunks will soon be all taken care of. Gotta hurry inside to the equipment room and get a master keycard.)",
"Companion_Chat_Special1UndercoverR&B_38000300_01": "(Keep it up, drunken sirs, keep causing a ruckus! I need you to buy me some more time.)",
"Companion_Chat_Special1UndercoverR&B_38000300_02": "Jane carefully slips into the equipment room. She's lucky enough to find a Master E-Keycard, a low-security item in the precinct. With no one in the corridor, she quickly moves through the shadows.",
"Companion_Chat_Special1UndercoverR&B_38000300_03": "Now back in the lobby, Jane returns the first keycard to the counter as though nothing had happened, before casually slipping into the group of young women who were harassed by the drunks.",
"Companion_Chat_Special1UndercoverR&B_38000300_04": "Anyway, we'll keep them under control for now. Ladies, if you want to press formal charges, you'll have to wait until tomorrow, because...",
"Companion_Chat_Special1UndercoverR&B_38000300_05": "Ansen my bro~ The waitress here has... r—really big... hands~! *hiccup*",
"Companion_Chat_Special1UndercoverR&B_38000300_06": "...Because, they're still drunk.",
"Companion_Chat_Special1UndercoverR&B_38000300_07": "Whatever the case! Their behavior has seriously harmed our mental health. Officer, you mustn't let them get away with this!",
"Companion_Chat_Special1UndercoverR&B_38000300_08": "Yeah! Especially that director! He was the worst of the lot!",
"Companion_Chat_Special1UndercoverR&B_38000300_09": "Okay okay, we assure you we'll handle all matters in accordance with the law! Please rest assured!",
"Companion_Chat_Special1UndercoverR&B_38000300_10": "(Show's over. Time to get out of here.)",
"Companion_Chat_Special1UndercoverR&B_38000300_Name01": "Public Security Officer",
"Companion_Chat_Special1UndercoverR&B_38000300_Name02": "Idle Drunk",
"Companion_Chat_Special1UndercoverR&B_38000300_Name03": "Serious Woman",
"Companion_Chat_Special1UndercoverR&B_38000310_01": "(I've got the master keycard, that liaison should have gotten the supplies by now, right?)",
"Companion_Chat_Special1UndercoverR&B_38000310_02": "(The only thing left to do is somehow score the movie that kid asked for... But Where am I gonna get it?)",
"Companion_Chat_Special1UndercoverR&B_38000310_03": "(There's a cinema over at Lumina Square. Let's check it out.)",
"Companion_Chat_Special1UndercoverR&B_38000320_01": "Good evening. Is this where I can buy movies?",
"Companion_Chat_Special1UndercoverR&B_38000320_02": "Jane instantly changes the tone of her voice to transform into that of an enthusiastic but naive movie novice.",
"Companion_Chat_Special1UndercoverR&B_38000320_03": "You want to buy a movie here? Are you for real? You want to just buy the whole master print?!",
"Companion_Chat_Special1UndercoverR&B_38000320_04": "Wow! I can't believe there's fans out there even more hardcore than us! I'm touched!",
"Companion_Chat_Special1UndercoverR&B_38000320_05": "Ahem, good evening, miss. I assume you're wondering if you can buy discs for home viewing here? Cinemas don't usually sell them.",
"Companion_Chat_Special1UndercoverR&B_38000320_06": "Oh? Is that so? I thought you could buy them here. I'm looking for a movie my friend recommended... I think it has \"mountain\" in the title, and it's a thriller.",
"Companion_Chat_Special1UndercoverR&B_38000320_07": "Hmm...? That's a little bit vague... Travis, you got any idea?",
"Companion_Chat_Special1UndercoverR&B_38000320_08": "I'm not sure either, but I know someone who'd know. Miss, if you don't mind renting it, I know a good store. They have a massive collection and a wide variety, and the owners are very knowledgeable. They'll definitely be able to help.",
"Companion_Chat_Special1UndercoverR&B_38000320_09": "Wow! That sounds amazing! What's the name of this store?",
"Companion_Chat_Special1UndercoverR&B_38000320_10": "It's called Random Play. It's close by, over on Sixth Street.",
"Companion_Chat_Special1UndercoverR&B_38000320_11": "If you're quick, you should be able to get there in time before they shut for the night.",
"Companion_Chat_Special1UndercoverR&B_38000320_Name01": "Boy Movie Enthusiast",
"Companion_Chat_Special1UndercoverR&B_38000320_Name02": "Girl Movie Enthusiast",
"Companion_Chat_Special1UndercoverR&B_38000320_Name03": "Travis",
"Companion_Chat_Special1UndercoverR&B_38000330_01": "(Great, at least I know I can find the movie on Sixth Street.)",
"Companion_Chat_Special1UndercoverR&B_38000330_02": "(Public transportation would get me there quickly, but... with my current identity, it's too dangerous.)",
"Companion_Chat_Special1UndercoverR&B_38000330_03": "(I should go back and find the contact. She might be able to help.)",
"Companion_Chat_Special1UndercoverR&B_38000340_01": "Where you need to get to?",
"Companion_Chat_Special1UndercoverR&B_38000340_02": "Do you know how to get to Sixth Street?",
"Companion_Chat_Special1UndercoverR&B_38000340_03": "Don't leave yet",
"Companion_Chat_Special1UndercoverR&B_38000340_04": "Of course I do. It's tiny. Just come with me. I know the routes to avoid the Pub Sec patrols. Oh yeah, I've pretty much put together all those supplies you asked for. They'll be ready to go back when you do.",
"Companion_Chat_Special1UndercoverR&B_38000340_05": "No problem! I'm right here so just call me whenever you need.",
"Companion_Chat_Special1UndercoverR&B_38000340_Name01": "Mountain Lion Gang Contact",
"Companion_Chat_Special1UndercoverR&B_38000350_01": "Supplies are good, so's the master keycard, now the movie's all that's left.",
"Companion_Chat_Special1UndercoverR&B_38000350_02": "Time to find that video store. What was it called again? Random Play?",
"Companion_Chat_Special1UndercoverR&B_38000360_01": "(Great, let's hand over all the stuff and then find a chance to unlock that last mechanism.)",
"Companion_Chat_Special1UndercoverR&B_38000360_02": "With the guard at the entrance is gone, I should hand over the supplies first.",
"Companion_Chat_Special1UndercoverR&B_38000370_01": "Miss Jane! You're back!",
"Companion_Chat_Special1UndercoverR&B_38000370_02": "What are you doing here? Where's the supply guard?",
"Companion_Chat_Special1UndercoverR&B_38000370_03": "Oh, him? He said his cheeks were really sore and his wrist was itchy? And he couldn't take it any longer, so he ran off to the restroom.",
"Companion_Chat_Special1UndercoverR&B_38000370_04": "What did you manage to get?",
"Companion_Chat_Special1UndercoverR&B_38000370_05": "Hmmm... I see word gets around. The supplies are just outside the transfer station. Go do me a solid and fetch those for me, would you?",
"Companion_Chat_Special1UndercoverR&B_38000370_06": "Alright! But we need the guard to handle the inventory and distribution of supplies, so we should wait for him.",
"Companion_Chat_Special1UndercoverR&B_38000370_07": "Miss Jane, you've been at it all night. Why don't you take a break?",
"Companion_Chat_Special1UndercoverR&B_38000370_08": "Check on Seth and the guards",
"Companion_Chat_Special1UndercoverR&B_38000370_09": "Rest for now",
"Companion_Chat_Special1UndercoverR&B_38000370_10": "No need, I'm still wide awake.",
"Companion_Chat_Special1UndercoverR&B_38000370_11": "(Nevermind that, Seth and that guard... Am I imagining things, or is something going on here?)",
"Companion_Chat_Special1UndercoverR&B_38000370_12": "It's fine. I'll wait until they come back from the bathroom.",
"Companion_Chat_Special1UndercoverR&B_38000370_Name01": "Smart Underling",
"Companion_Chat_Special1UndercoverR&B_38000375_01": "You need something from me, Miss Jane?",
"Companion_Chat_Special1UndercoverR&B_38000375_Name01": "Supply Point",
"Companion_Chat_Special1UndercoverR&B_38000380_01": "Wise! You're back~ There's something I wanted to chat with you about! Got a minute?",
"Companion_Chat_Special1UndercoverR&B_38000380_02": "Belle, you're just in time. There's something I wanted to ask you, have you got a minute?",
"Companion_Chat_Special1UndercoverR&B_38000380_03": "Of course.",
"Companion_Chat_Special1UndercoverR&B_38000380_04": "Not right now.",
"Companion_Chat_Special1UndercoverR&B_38000380_05": "Great! Our business asset credentials got cleared! So we might have to go into the Lumina Public Security branch with our papers to finish the whole process today...",
"Companion_Chat_Special1UndercoverR&B_38000380_06": "Alright. Our business asset credentials got cleared. So we might have to go into the Lumina branch of Public Security with our papers to finish the whole process.",
"Companion_Chat_Special1UndercoverR&B_38000380_07": "I know you've got lots more important things to get done, right! So let's talk about it when you're all done!",
"Companion_Chat_Special1UndercoverR&B_38000380_08": "Something else you need to get done? Let's talk about it later then — and don't wear yourself out too much, okay?",
"Companion_Chat_Special1UndercoverR&B_38000400_01": "The fallen Mountain Lions were said to be a brutal yet cunning gang. They must have caused a lot of harm do the citizens...",
"Companion_Chat_Special1UndercoverR&B_38000400_02": "This tough syndicate got taken out by Public Security. Despite our different points of view, those officers exact their own standards of justice in their own way.",
"Companion_Chat_Special1UndercoverR&B_38000400_03": "And even though we don't know who the hero of that day was... I'm sure they did so out of the goodness of their heart...",
"Companion_Chat_Special1UndercoverR&B_38000400_04": "That's the paperwork out of the way! Now it's time to catch up on some shut eye...",
"Companion_Chat_Special1UndercoverR&B_38000410_01": "(Well... supplies for the escape are all ready. With these, our chances of survival should go up.)",
"Companion_Chat_Special1UndercoverR&B_38000410_02": "(It is what it is. Better find a way to get this done in the duel with Seth. I...)",
"Companion_Chat_Special1UndercoverR&B_38000410_04": "I'm prepared.",
"Companion_Chat_Special1UndercoverR&B_38000410_05": "I need some more time.",
"Companion_Chat_Special1UndercoverR&B_38000410_06": "(I'm prepared. I will finish this mission... and gnaw a hole in the necks of these Mountain lions.)",
"Companion_Chat_Special1UndercoverR&B_38000410_07": "(...Just in case, let's check the transfer station again.)",
"Companion_Chat_Special1UndercoverR&B_38000420_01": "The paperwork's all done; I got to go shopping with you; and we even made a new friend — what an great day! But next time we go out, Wise, I'm picking what we eat, okay!",
"Companion_Chat_Special1UndercoverR&B_38000420_02": "Our license's updated, we got to do some shopping, and we met a new friend called Jane... What a day. Oh yeah, I suppose you don't want noodles every time, do you Belle...? You can pick where we eat next time.",
"Companion_Chat_Special1UndercoverR&B_38000420_03": "It's late, time for bed. Goodnight, Wise!",
"Companion_Chat_Special1UndercoverR&B_38000420_04": "It's dark already, we should get some rest. Night, Belle.",
"Companion_Chat_Special1UndercoverR&B_38001010_01": "...System processing...",
"Companion_Chat_Special1UndercoverR&B_38001010_02": "Please present Member Permissions Lv. 3 or above to access.",
"Companion_Chat_Special1UndercoverR&B_38001010_03": "Great. They even put the building's security systems to use? We'll need an access card to do anything...",
"Companion_Chat_Special1UndercoverR&B_38001010_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001020_01": "...System processing...",
"Companion_Chat_Special1UndercoverR&B_38001020_02": "Valid Member Permissions Lv. 3 detected.",
"Companion_Chat_Special1UndercoverR&B_38001020_03": "Access granted.",
"Companion_Chat_Special1UndercoverR&B_38001020_04": "Deactivate the laser security system",
"Companion_Chat_Special1UndercoverR&B_38001020_05": "Leave",
"Companion_Chat_Special1UndercoverR&B_38001020_06": "The security module has been shut down. An increase in Ether activity has been detected in the area along with a rising frequency of spatial fissures. Please proceed with caution.",
"Companion_Chat_Special1UndercoverR&B_38001020_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001030_01": "...System in Sleep Mode...",
"Companion_Chat_Special1UndercoverR&B_38001030_02": "Valid Member Permissions Lv. 3 detected.",
"Companion_Chat_Special1UndercoverR&B_38001030_03": "Access granted. Initializing permission management system...",
"Companion_Chat_Special1UndercoverR&B_38001030_04": "Permission management? That's fantastic! We should be able to upgrade the access level of this card!",
"Companion_Chat_Special1UndercoverR&B_38001030_05": "Tamper with and upgrade the access card",
"Companion_Chat_Special1UndercoverR&B_38001030_06": "Leave",
"Companion_Chat_Special1UndercoverR&B_38001030_07": "Overwriting permission info... Keyplayer Permissions Lv. 2 granted.",
"Companion_Chat_Special1UndercoverR&B_38001030_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001040_01": "...System processing...",
"Companion_Chat_Special1UndercoverR&B_38001040_02": "Valid Keyplayer Permissions Lv. 2 detected.",
"Companion_Chat_Special1UndercoverR&B_38001040_03": "Access granted.",
"Companion_Chat_Special1UndercoverR&B_38001040_04": "Close the security door",
"Companion_Chat_Special1UndercoverR&B_38001040_05": "Leave",
"Companion_Chat_Special1UndercoverR&B_38001040_06": "The NF1 reinforced door has been closed. An increase in Ether activity has been detected in the area along with a rising frequency of spatial fissures. Please proceed with caution.",
"Companion_Chat_Special1UndercoverR&B_38001040_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001050_01": "...Systemmmmm ttttrrr...",
"Companion_Chat_Special1UndercoverR&B_38001050_02": "Validddd... Keyplayerrrr... Lv. 2 clearance detected &*#¥%.",
"Companion_Chat_Special1UndercoverR&B_38001050_03": "Accessss... $^%&%**.",
"Companion_Chat_Special1UndercoverR&B_38001050_04": "Another permission management system! But the interface's basically crashed... Looks like it's been corrupted from the inside out.",
"Companion_Chat_Special1UndercoverR&B_38001050_05": "Haha, the access panel is still here! Now, we can fiddle with the access card's levels. What luck!",
"Companion_Chat_Special1UndercoverR&B_38001050_06": "Set it to the highest possible access level.",
"Companion_Chat_Special1UndercoverR&B_38001050_07": "Leave",
"Companion_Chat_Special1UndercoverR&B_38001050_08": "Overwriting $%... Crownguard Permission... $%^$ Lv. 5...",
"Companion_Chat_Special1UndercoverR&B_38001050_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001060_01": "...System processing...",
"Companion_Chat_Special1UndercoverR&B_38001060_02": "Valid Crownguard Permissions Lv. 5 detected.",
"Companion_Chat_Special1UndercoverR&B_38001060_03": "Access granted.",
"Companion_Chat_Special1UndercoverR&B_38001060_04": "Close the security door",
"Companion_Chat_Special1UndercoverR&B_38001060_05": "Leave",
"Companion_Chat_Special1UndercoverR&B_38001060_06": "The GL7 reinforced door has been closed. An increase in Ether activity has been detected in the area along with a rising frequency of spatial fissures. Please proceed with caution.",
"Companion_Chat_Special1UndercoverR&B_38001060_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001080_01": "...System processing...",
"Companion_Chat_Special1UndercoverR&B_38001080_02": "Valid Crownguard Permissions Lv. 5 detected.",
"Companion_Chat_Special1UndercoverR&B_38001080_03": "Access denied.",
"Companion_Chat_Special1UndercoverR&B_38001080_04": "Huh? Access denied?",
"Companion_Chat_Special1UndercoverR&B_38001080_05": "Give it another try!",
"Companion_Chat_Special1UndercoverR&B_38001080_06": "Access denied.",
"Companion_Chat_Special1UndercoverR&B_38001080_07": "Give it another try!",
"Companion_Chat_Special1UndercoverR&B_38001080_08": "Access denied. Warning! Unsuccessful attempts: 2.",
"Companion_Chat_Special1UndercoverR&B_38001080_09": "...Can't access even with the Crownguard Permissions Lv. 5? Now, that's a shocker.",
"Companion_Chat_Special1UndercoverR&B_38001080_10": "The IY36 passage security has been upgraded. An increase in Ether activity has been detected in the area along with a rising frequency of spatial fissures. Please proceed with caution.",
"Companion_Chat_Special1UndercoverR&B_38001080_11": "We can't just force our way through... I guess that's it. Let's head back to the transfer station. It's almost time anyway.",
"Companion_Chat_Special1UndercoverR&B_38001080_Name01": "Console",
"Companion_Chat_Special1UndercoverR&B_38001090_01": "You're qualified if you have three of them!",
"Companion_Chat_Special1UndercoverR&B_38001090_Name01": "Gangster Bangboo",
"Companion_Chat_Special1UndercoverR&B_38001100_01": "(What's that, a Public Security... mascot? All that enthusiasm turning into a blast of hot air.)",
"Companion_Chat_Special1UndercoverR&B_38001100_02": "(Our contact's still nearby, and getting in touch now will blow our cover. Keep him at a distance for now.)",
"Companion_Chat_Special1UndercoverR&B_38001101_01": "(Do they really need a mascot right outside of the precinct? It must be pretty stressful being directly under the nose of the top brass.)",
"Companion_Chat_Special1UndercoverR&B_38001101_02": "(...And does this guy work all day, from sunrise to sunset?)",
"Companion_Chat_Special1UndercoverR&B_38001101_03": "(Now's not the time to think about any of that. Avoid eye contact with him, or we'll get busted.)",
"Companion_Chat_Special1UndercoverR&B_38001101_04": "(Once this mission's all finished, let's come back and learn about being a good citizen... Just kidding.)",
"Companion_Chat_Special1UndercoverR&B_38001102_01": "(I prefer drinking soda to coffee.)",
"Companion_Chat_Special1UndercoverR&B_38001102_02": "(...And compared to staying awake, I need a way to fall asleep fast more.)",
"Companion_Chat_Special1UndercoverR&B_38001103_01": "(The smell of fresh noodles... *sigh* Why has nobody invented compressed noodles yet?)",
"Companion_Chat_Special1UndercoverR&B_38001103_02": "(That's it then. Once the mission's done, I'm coming back here to stuff my face.)",
"Companion_Chat_Special1UndercoverR&B_38001104_01": "(When was the last time we went to the convenience store... Should we stock up again on instant noodles?)",
"Companion_Chat_Special1UndercoverR&B_38001105_01": "(Godfinger... Not the store I'm looking for.)",
"Companion_Chat_Special1UndercoverR&B_38001105_02": "(Sometimes I feel like playing some arcade games. It's a shame I've got nobody to play with.)",
"Companion_Chat_Special1UndercoverR&B_38001106_01": "(A coffee shop... Looks like this isn't the place, either.)",
"Companion_Chat_Special1UndercoverR&B_38001106_02": "(I wonder who put this packet of instant coffee next to the panda at the door. Interesting.)",
"Companion_Chat_Special1UndercoverR&B_38001107_01": "(This isn't a video store either. I can hear the sound of Bangboo romping around inside.)",
"Companion_Chat_Special1UndercoverR&B_38001107_02": "(A mechanic who modifies cars and Bangboo... Now that sounds like the perfect alias for me. Next time I'm out on a mission, I'll use that.)",
"Companion_Chat_Special1UndercoverR&B_38001108_01": "(It's the same noodle shop as the one over in Lumina Square. Is it a family business?)",
"Companion_Chat_Special1UndercoverR&B_38001108_02": "(This video store I'm looking for has got to be nearby.)",
"Companion_Chat_Special1UndercoverR&B_38001109_01": "(Still beavering away at this time? These three really are something else.)",
"Companion_Chat_Special1UndercoverR&B_38001109_02": "(But seeing how much they enjoy things gives me a little motivation. Now let's keep looking for that video store.)",
"Companion_Chat_Special1UndercoverR&B_38001110_01": "(An officer patrolling next to a dumpster... Poor guy. How dilligent.)",
"Companion_Chat_Special1UndercoverR&B_38001110_02": "Speaking of which, how come he's everywhere? It's not the same person inside that costume... is it...?",
"Companion_Chat_Special1UndercoverR&B_38001111_01": "(Shh... Sleep well.)",
"Companion_Chat_Special1UndercoverR&B_38001111_02": "(I hope that one day, there won't be any more bad news in the newspapers you're selling.)",
"Companion_Chat_Special1UndercoverR&B_38001112_01": "(Music is an amazing thing, bringing light in the darkest of times. Plus, a bit of rhythm is required when figure skating.)",
"Companion_Chat_Special1UndercoverR&B_38001112_02": "(But apparently this isn't the store I was looking for. Could it be that place opposite...?)",
"Companion_Chat_Special1UndercoverR&B_38001113_01": "(Gadgets... Now that's something I'm not familiar with. Perhaps I can come back and take a look once I get my bonus?)",
"Companion_Chat_Special1UndercoverR&B_38001113_02": "(No, that's for later. Let's find the video store first.)",
"Companion_Chat_Special1UndercoverR&B_38001114_01": "(So this is city sophistication, eh...?)",
"Companion_Chat_Special1UndercoverR&B_38001114_02": "(Interesting. That's a potential backup option for a future disguise.)",
"Companion_Chat_Special1UndercoverR&B_38001115_01": "Actors... urgently wanted: one Thiren actor...",
"Companion_Chat_Special1UndercoverR&B_38001115_02": "If you can't do it for free, how about 500 Dennies...?",
"Companion_Chat_Special1UndercoverR&B_38001116_01": "Why do criminals always like going into the Ballet Twins Hollow recently?",
"Companion_Chat_Special1UndercoverR&B_38001116_02": "...are beyond deplorable! How dare they desecrate the sanctity of this beautiful space!",
"Companion_Chat_Special1UndercoverR&B_38001117_01": "Why do I feel like there are fewer people on the streets tonight...",
"Companion_Chat_Special1UndercoverR&B_38001117_02": "*sob*... Hope we don't run into any criminal punks...",
"Companion_Chat_Special1UndercoverR&B_38001118_01": "(An organization that lets civilians improve their power through combat simulations, and even provides a place to stay overnight and food?)",
"Companion_Chat_Special1UndercoverR&B_38001118_02": "(Haha, if only it existed back when I was young.)",
"Companion_Chat_Special1UndercoverR&B_38001119_01": "Got off work late again... My wife's gonna kill me...",
"Companion_Chat_Special1UndercoverR&B_38001119_Name": "Passerby Waiting for Public Transport",
"Companion_Chat_Special1UndercoverR&B_38001120_01": "The riverside scenery at night is beautiful...",
"Companion_Chat_Special1UndercoverR&B_38001120_02": "I don't wanna go back to that shoebox... Let's spend the night here.",
"Companion_Chat_Special1UndercoverR&B_38001120_Name": "Girl in Red",
"Companion_Chat_Special1UndercoverR&B_38001121_01": "Daddy has half an hour left to go on his night shift.",
"Companion_Chat_Special1UndercoverR&B_38001121_02": "Let's hide out here and scare him when he walks past!",
"Companion_Chat_Special1UndercoverR&B_38001121_Name": "Child on Their Own",
"Companion_Chat_Special1UndercoverR&B_BlackScene_1": "Meanwhile, inside the Ballet Twins Hollow...",
"Companion_Chat_Special1UndercoverR&B_UnLock_01": "New area unlocked: Public Security Lumina Branch. Accessible by car or public transport.",
"Companion_Chat_Special1UndercoverR&B_UnLock_02": "See the Exit Henchman to go to the Ballet Twins area.",
"Companion_Chat_Special1UndercoverR&B_UnLock_03": "See your contact to visit the Lumina Square area.",
"Companion_Chat_Special1UndercoverR&B_UnLock_04": "See your contact to visit the Sixth Street area.",
"Companion_Chat_Special1UndercoverR&B_UnLock_btn": "Confirm",
"ComposeHint_NotEnoughGold": "Insufficient Dennies",
"ComposeHint_NotEnoughItem": "Insufficient crafting materials",
"ComposeHint_ReachItemMaxNum": "The number of crafted items has reached the maximum",
"ComposeTitle_SubWindow": "Crafting",
"Compose_ComposeButton": "Craft",
"Compose_ComposeConfirm": "Use these materials to craft {0} {1}?",
"Compose_ComposeConfirmCost": "Costs {0}",
"Compose_ComposeEnter": "Manage Item",
"Compose_ComposeNum": "Craft Quantity",
"Compose_ControllerHint_ViewMaterial": "View Materials",
"ConcealChat_Ch01_01_01": "Leave. You're not who I'm looking for.",
"ConcealChat_Ch01_02_01": "Did you want something...",
"ConcealChat_Ch01_03_01": "3000 Dennies shouldn't be difficult for you, right?",
"ConcealChat_Ch01_04_01": "Yes... I can see you are sincere.",
"ConcealChat_Ch01_05_01": "Ah... As I expected.",
"ConcealChat_Ch01_06_01": "Wait for my good news.",
"ConcealChat_Ch01_07_01": "It's about time.",
"ConcealChat_Ch01_08_01": "What you do next is none of my business.",
"ConcealChat_Ch01_10_01": "Don't forget to keep an eye out for the ticket left in the Hollow.",
"ConstructionSiteText_UnlockHint": "Now you can drive to the Brant Street Construction Site.",
"ConstructionSite_Bangboo_Name1": "HIA Bangboo",
"ConstructionSite_Bangboo_Name2": "Anxious Bangboo",
"Corin_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nCorin deals 35% more DMG to Stunned enemies.",
"Corin_MathSkill_Title": "Additional Ability: Cleanup Assistance",
"Corin_Property_ExSpecial_Desc_Dmg_01": "Spinning Slash DMG Multiplier",
"Corin_Property_ExSpecial_Desc_Dmg_02": "Extended Slash Maximum DMG Multiplier",
"Corin_Property_ExSpecial_Desc_Dmg_03": "Explosion DMG Multiplier",
"Corin_Property_ExSpecial_Desc_SpCost_01": "Spinning Slash Energy Cost",
"Corin_Property_ExSpecial_Desc_SpCost_02": "Extended Slash Maximum Energy Cost",
"Corin_Property_ExSpecial_Desc_SpCost_03": "Explosion Energy Cost",
"Corin_Property_ExSpecial_Desc_Stun_01": "Spinning Slash Daze Multiplier",
"Corin_Property_ExSpecial_Desc_Stun_02": "Extended Slash Maximum Daze Multiplier",
"Corin_Property_ExSpecial_Desc_Stun_03": "Explosion Daze Multiplier",
"Corin_Property_ExSpecial_SpCostValue_01": "20",
"Corin_Property_ExSpecial_SpCostValue_02": "40",
"Corin_Property_ExSpecial_SpCostValue_03": "20",
"Corin_Property_Rush_Desc_BreakStunRatio": "Maximum Daze Multiplier",
"Corin_Property_Rush_Desc_Dmg": "Maximum DMG Multiplier",
"Corin_Property_Special_Desc_Dmg_01": "Spinning Slash DMG Multiplier",
"Corin_Property_Special_Desc_Dmg_02": "Extended Slash Maximum DMG Multiplier",
"Corin_Property_Special_Desc_Dmg_03": "Explosion DMG Multiplier",
"Corin_Property_Special_Desc_Stun_01": "Spinning Slash Daze Multiplier",
"Corin_Property_Special_Desc_Stun_02": "Extended Slash Maximum Daze Multiplier",
"Corin_Property_Special_Desc_Stun_03": "Explosion Daze Multiplier",
"Corin_SkillList_10_Content": " (After Defensive Assist)",
"Corin_SkillList_10_Title": "Assist Follow-Up: Quick Sweep",
"Corin_SkillList_1_Content": "",
"Corin_SkillList_1_Title": "Basic Attack: Wipeout",
"Corin_SkillList_2_Content": " (Can Hold Down)",
"Corin_SkillList_2_Title": "Special Attack: Clean Sweep",
"Corin_SkillList_3_Content": "(Can Hold Down)",
"Corin_SkillList_3_Title": "EX Special Attack: Skirt Alert",
"Corin_SkillList_4_Content": " ; ",
"Corin_SkillList_4_Title": "Dash Attack: Oopsy-Daisy!",
"Corin_SkillList_5_Content": " (Perfect) ; ",
"Corin_SkillList_5_Title": "Dodge Counter: Nope!",
"Corin_SkillList_6_Content": "",
"Corin_SkillList_6_Title": "Chain Attack: Sorry...",
"Corin_SkillList_7_Content": "",
"Corin_SkillList_7_Title": "Ultimate: Very, Very Sorry!",
"Corin_SkillList_8_Content": " (When Triggering Quick Assist)",
"Corin_SkillList_8_Title": "Quick Assist: Emergency Measures",
"Corin_SkillList_9_Content": " (When Triggering Defensive Assist)",
"Corin_SkillList_9_Title": "Defensive Assist: P—Please allow me!",
"Corin_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nUnleash a series of slashes against enemies in front followed by an explosive chainsaw, dealing Physical DMG.\nRepeatedly press or hold to extend the chainsaw slash attack.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_AssaultAid_Title": "Assist Follow-Up: Quick Sweep",
"Corin_Skill_BeHitAid_Desc": "When the on-field character is launched, press to activate:\nSlashes enemies in front before detonating her chainsaw, dealing Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_BeHitAid_Title": "Quick Assist: Emergency Measures",
"Corin_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nSlashes enemies in front before detonating her chainsaw, dealing Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_Counter_Title": "Dodge Counter: Nope!",
"Corin_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_Evade_Title": "Dodge: Shoo!",
"Corin_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes a powerful slash at enemies in a small area, dealing massive Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_ExQTE_Title": "Ultimate: Very, Very Sorry!",
"Corin_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nUnleashes a series of powerful slashes upon enemies in front, before detonating the chainsaw, dealing massive Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack at the cost of Energy if the attack connects.\nCharacter is invulnerable during the spinning slash.\nAnti-Interrupt level is increased during the extended slash, and DMG taken is reduced by 40%.",
"Corin_Skill_ExSpecial_Title": "EX Special Attack: Skirt Alert",
"Corin_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 5 slashes, dealing Physical DMG.\nRepeatedly press or hold the button during the 3rd and 5th hits to extend the chainsaw slash attack.",
"Corin_Skill_Normal_Title": "Basic Attack: Wipeout",
"Corin_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_ParryAid_Title": "Defensive Assist: P—Please Allow Me!",
"Corin_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful slash at enemies in a small area, dealing massive Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack.\nCharacter is invulnerable while using this skill.",
"Corin_Skill_QTE_Title": "Chain Attack: Sorry...",
"Corin_Skill_Rush_Desc": "Press during a dodge to activate:\nSlashes enemies in front, dealing Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw attack's duration.",
"Corin_Skill_Rush_Title": "Dash Attack: Oopsy-Daisy!",
"Corin_Skill_Special_Desc": "Press to activate:\nUnleashes a series of slashes upon enemies in front, before detonating the chainsaw, dealing Physical DMG.\nRepeatedly press or hold the button to extend the chainsaw slash attack.\nAnti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%.",
"Corin_Skill_Special_Title": "Special Attack: Clean Sweep",
"Corin_Talent_01_Desc_01": "When Corin's Chain Attack or Ultimate hits an enemy, her DMG against the target increases by 12% for 15s.",
"Corin_Talent_01_Desc_01_Realign": "When Corin's Chain Attack or Ultimate hits an enemy, her DMG against the target increases by 12% for 15s.",
"Corin_Talent_01_Desc_02": "\"The young mistress always said, if something's worth doing, it's worth focusing on.\"\n\"I've been practicing, and I can do it now!\"\n\"But... are you watching me...?\"",
"Corin_Talent_01_Title": "Open Trauma",
"Corin_Talent_01_Title_Realign": "Open Trauma",
"Corin_Talent_02_Desc_01": "When Corin's EX Special Attack, Chain Attack or Ultimate hits an enemy, the target's Physical RES is reduced by 0.5%, stacking up to 20 times and lasting 5s. The duration of each stack is calculated separately.",
"Corin_Talent_02_Desc_01_Realign": "When Corin's EX Special Attack, Chain Attack or Ultimate hits an enemy, the target's Physical RES is reduced by 0.5%, stacking up to 20 times and lasting 5s. The duration of each stack is calculated separately.",
"Corin_Talent_02_Desc_02": "\"Sorry, Mr. or Ms. Ethereal!\"\n\"But I've got work to do... I really am sorry!\"\nFeeling guilty, Corin sincerely apologizes to the monster — as she wields her savage chainsaw, slicing through the enemies in her way.",
"Corin_Talent_02_Title": "Atomic Smash",
"Corin_Talent_02_Title_Realign": "Atomic Smash",
"Corin_Talent_03_Desc_02": "\"I—I'll do my best to become a good maid!\" Corin said, walking towards the Ethereals, chainsaw in hand.",
"Corin_Talent_03_Title": "Amateur Maid",
"Corin_Talent_03_Title_Realign": "Amateur Maid",
"Corin_Talent_04_Desc_01": "When Corin uses a Quick Assist, Defensive Assist, or Chain Attack, she recovers 7.2 Energy. This effect can trigger once every 16s.",
"Corin_Talent_04_Desc_01_Realign": "When Corin uses a Quick Assist, Defensive Assist, or Chain Attack, she recovers 7.2 Energy. This effect can trigger once every 16s.",
"Corin_Talent_04_Desc_02": "A diligent and serious young maid, Corin always puts her heart and soul into everything she does.\nOf course, that includes taking out enemies in combat.",
"Corin_Talent_04_Title": "Battlefield Retainer",
"Corin_Talent_04_Title_Realign": "Battlefield Retainer",
"Corin_Talent_05_Desc_02": "\"Uh... sorry, I'm so clumsy. I don't know how to make sure my cuts are even...\"\n—Said Corin as she looked down at the bits of Ethereal scattered across the ground.",
"Corin_Talent_05_Title": "Special Ops Maid",
"Corin_Talent_05_Title_Realign": "Special Ops Maid",
"Corin_Talent_06_Desc_01": "When Corin's extended slash hits an enemy, she obtains a stack of Charge (max 40 stacks).\nDuring a Dodge Counter, Special Attack, EX Special Attack, Quick Assist, or Assist Follow-Up, when her chainsaw detonation hits an enemy, consumes all stacks of Charge. Each stack consumed causes the attack to deal an additional 3% of ATK as DMG.",
"Corin_Talent_06_Desc_01_Realign": "When Corin's extended slash hits an enemy, she obtains a stack of Charge (max 40 stacks).\nDuring a Dodge Counter, Special Attack, EX Special Attack, Quick Assist, or Assist Follow-Up, when her chainsaw detonation hits an enemy, consumes all stacks of Charge. Each stack consumed causes the attack to deal an additional 3% of ATK as DMG.",
"Corin_Talent_06_Desc_02": "Corin knows that she isn't the most powerful of maids, nor the smartest. But she hopes to become the hardest working.\nShe puts to good use everything she's ever learned.",
"Corin_Talent_06_Title": "Accumulated Release",
"Corin_Talent_06_Title_Realign": "Accumulated Release",
"Corin_UniqueSkill_01_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 18.7%.",
"Corin_UniqueSkill_02_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 21.8%.",
"Corin_UniqueSkill_03_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 25%.",
"Corin_UniqueSkill_04_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 28.1%.",
"Corin_UniqueSkill_05_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 31.2%.",
"Corin_UniqueSkill_06_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 34.3%.",
"Corin_UniqueSkill_07_Desc": "After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 37.5%.",
"Corin_UniqueSkill_Title": "Core Passive: Hyperfocus",
"CreateRoleNameTips01": "The character you did not choose will accompany you throughout the game as your assistant.",
"Crit": "CRIT Rate",
"CritDmg": "CRIT DMG",
"CritDmgRes": "CRIT DMG Reduction",
"CritRes": "CRIT RES Rate",
"Curse_1100001_des": "Traps become more deadly.",
"Curse_1100001_name": "Resistance Decline",
"Curse_1100001_story": "Your body and mind are weakened, as fragile as wreckage in the Hollow.",
"Curse_1100002_des": "You can no longer view Resonium details when selecting them but have a greater chance of gaining rare Resonia.",
"Curse_1100002_name": "Cognitive Disorder",
"Curse_1100002_story": "Something important in your brain is fading away, a deadknot tied in the Proxy's thread.",
"Curse_1100003_des": "When selecting Resonium, you have fewer choices.",
"Curse_1100003_name": "Resonium Repulsion",
"Curse_1100003_story": "This stuff makes me feel sick... It smells like Ethereal... it's not an embryo, is it?",
"Curse_1100004_des": "When Pressure overloads, all squad members lose HP.",
"Curse_1100004_name": "Frightened",
"Curse_1100004_story": "\"Oh nooooo... We're done for!\" \"I just sneezed. Am I going to die?\"",
"Curse_1100006_des": "Enemy Daze diminishes over time, but the Stun DMG Multiplier is increased.",
"Curse_1100006_name": "Energizing Effect",
"Curse_1100006_story": "Squad members are shrouded in a mist of special Ether. It seems to be provoking the Ethereals.",
"Curse_1100007_des": "Off-field characters gradually lose Energy.",
"Curse_1100007_name": "Demotivation",
"Curse_1100007_story": "Your raging battlelust has dried out. You fight only to survive.",
"Curse_1100010_des": "Boss attacks have a chance to deal critical damage.",
"Curse_1100010_name": "Sinister Resonance",
"Curse_1100010_story": "Don't breathe easy just yet.",
"Curse_1100011_des": "When Pressure increases, there is a chance your Pressure either does not increase or increases by a lot.",
"Curse_1100011_name": "Suspicion",
"Curse_1100011_story": "The intensifying uneasiness in your soul is taking its toll.",
"Curse_1100012_des": "The Bangboo merchant offers discounts, but also fewer items.",
"Curse_1100012_name": "Rampage",
"Curse_1100012_story": "For some reason, everyone has become tough and fierce, and not even the resourceful Bangboo merchant can handle these difficult customers.",
"Curse_1100013_des": "You receive Gear Coins when Pressure increases, but can only possess up to 3,333 Coins.",
"Curse_1100013_name": "Self Reassurance",
"Curse_1100013_story": "\"Calm down... Yeah... I will survive as long as I have Gear Coins...\"",
"Curse_1100014_des": "Agents gain less Pressure, but lose HP when obtaining Resonia.",
"Curse_1100014_name": "Assimilation",
"Curse_1100014_story": "You grow accustomed to the burning pain of the restless Ether as you gradually become one with the Hollow... This is the path to total collapse.",
"Curse_1100017_des": "HP is restored at the conclusion of combat, but Pressure is increased.",
"Curse_1100017_name": "Toxic Dependency",
"Curse_1100017_story": "The enemy explodes in a puff of Ether, and bathing in it you feel a sense of soothing like never before. Who cares about the price. More! More enemies!",
"Curse_1100018_des": "Dodge has a longer cooldown.",
"Curse_1100018_name": "Weakened",
"Curse_1100018_story": "The old signature fighting moves and combos... It's a struggle now just to recall how they went.",
"Curse_1100019_des": "Decreases HP when exploring through the monitor. In combat, on-field characters will lose HP gradually.",
"Curse_1100019_name": "Exhausted",
"Curse_1100019_story": "Like air, the corruption of the Ether seeps into every being, humans or robots alike.",
"Curse_11000201_des": "Dead End Butcher deals 20% more DMG.",
"Curse_11000201_name": "Shadow of Horror I",
"Curse_11000201_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_11000202_des": "Dead End Butcher deals 30% more DMG.",
"Curse_11000202_name": "Shadow of Horror II",
"Curse_11000202_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_11000203_des": "The Dead End Butcher deals 40% more DMG. He restores a small amount of HP when he hits squad members.",
"Curse_11000203_name": "Shadow of Horror III",
"Curse_11000203_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_11000204_des": "The Dead End Butcher deals 50% more DMG. He restores Daze and a small amount of HP when he hits squad members.",
"Curse_11000204_name": "Shadow of Horror IV",
"Curse_11000204_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_11000205_des": "The Dead End Butcher deals 50% more DMG. He restores Daze and a small amount of HP when he hits squad members.",
"Curse_11000205_name": "Shadow of Horror V",
"Curse_11000205_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_1100020_des": "The Dead End Butcher deals 20% more DMG. He restores Daze and a small amount of HP when he hits squad members.",
"Curse_1100020_name": "Shadow of Horror",
"Curse_1100020_story": "Fear slumbers within the recesses of memory, stirring awake with each uncontrolled, pounding heartbeat.",
"Curse_11000211_des": "Corruption Complex deals 30% more DMG.",
"Curse_11000211_name": "Megalophobia I",
"Curse_11000211_story": "Upon realizing their insignificance, their attempts to evade falter, and endeavors to attack appear futile.",
"Curse_11000212_des": "Corruption Complex deals 40% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze.",
"Curse_11000212_name": "Megalophobia II",
"Curse_11000212_story": "Upon realizing their insignificance, their attempts to evade falter, and endeavors to attack appear futile.",
"Curse_11000213_des": "Corruption Complex deals 50% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze.",
"Curse_11000213_name": "Megalophobia III",
"Curse_11000213_story": "Upon realizing their insignificance, their attempts to evade falter, and endeavors to attack appear futile.",
"Curse_11000214_des": "Corruption Complex deals 50% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze.",
"Curse_11000214_name": "Megalophobia IV",
"Curse_11000214_story": "Upon realizing their insignificance, their attempts to evade falter, and endeavors to attack appear futile.",
"Curse_1100021_des": "Corruption Complex deals 30% more DMG. Attacks from allies no longer accumulate Daze, but breaking weak spots inflicts a substantial amount of Daze.",
"Curse_1100021_name": "Megalophobia",
"Curse_1100021_story": "Upon realizing their insignificance, their attempts to evade falter, and endeavors to attack appear futile.",
"Curse_11000221_des": "Twin Marionettes deal 40% more DMG.",
"Curse_11000221_name": "Uncanny Valley I",
"Curse_11000221_story": "Hesitation emerges from semblance and shatters under the weight of disparities.",
"Curse_11000222_des": "Twin Marionettes deal 50% more DMG and revive much faster.",
"Curse_11000222_name": "Uncanny Valley II",
"Curse_11000222_story": "Hesitation emerges from semblance and shatters under the weight of disparities.",
"Curse_11000223_des": "Twin Marionettes deal 50% more DMG and revive much faster.",
"Curse_11000223_name": "Uncanny Valley III",
"Curse_11000223_story": "Hesitation emerges from semblance and shatters under the weight of disparities.",
"Curse_1100022_des": "Twin Marionettes deal 50% more DMG and revive much faster.",
"Curse_1100022_name": "Uncanny Valley",
"Curse_1100022_story": "Hesitation emerges from semblance and shatters under the weight of disparities.",
"Curse_1100023_des": "Bangboo merchants only sell S-Rank items.",
"Curse_1100023_name": "Harshness",
"Curse_1100023_story": "The concept of \"tolerance\" has been stripped from the mind, leading to a critical outlook on everything.",
"Curse_1100024_des": "Gear Coin events generate more Gear Coins but also inflict more Pressure.",
"Curse_1100024_name": "Insatiable Greed",
"Curse_1100024_story": "Unleash yourself from all restraints and moderation, releasing the overwhelming burden by plundering everything in your path.",
"Curse_1100025_des": "Upon entering the next floor and starting the final battle, lose 300 Gear Coins and recover 10% of Max HP for all squad members. However, failure to pay will immediately deduct 15% Max HP from all squad members.",
"Curse_1100025_name": "Overcaution",
"Curse_1100025_story": "Caution becomes a feeble pretext for the fear of moving forward, urging one to pursue an illusory path of safety amid the Hollow's malevolence.",
"Curse_1100026_des": "Rest Areas and Swift Supplies no longer recover HP. Instead, after each battle, all squad members recover 3% of Max HP. Before the next floor and final battle, recover 10% of Max HP.",
"Curse_1100026_name": "Destructive Urge",
"Curse_1100026_story": "The insatiable craving for destruction overrides reason, providing momentary respite only when completely sated.",
"Curse_1100027_des": "Purchasing items from Bangboo merchants costs HP instead of Gear Coins.",
"Curse_1100027_name": "Grasping Fervor",
"Curse_1100027_story": "An appetite for all that lies within sight, regardless of the cost.\nSeize them, and take them away.",
"Curse_11000281_des": "Nineveh's damage increases by 40% and summons Hornets more frequently.\nA certain amount of HP is lost when exploring new areas. In combat, on-field characters will lose HP gradually.",
"Curse_11000281_name": "Hay Fever I",
"Curse_11000282_des": "Nineveh's damage increases by 50% and summons Hornets more frequently. Nineveh also activates \"Blooming.\"\nA certain amount of HP is lost when exploring new areas. In combat, on-field characters will lose HP gradually.",
"Curse_11000282_name": "Hay Fever II",
"Curse_1100028_story": "This is a \"blooming\" that can't be seen with the naked eye, a strange structure vibrating its dazzling \"petals.\" Caught in a blur, you find yourself dancing in the air with that mesmerizing, deadly flower — who's that person on the ground, frozen in astonishment?",
"Curse_11000291_des": "Typhon Slugger deals 30% more DMG.",
"Curse_11000291_name": "Primal Malice I",
"Curse_11000292_des": "Typhon Slugger deals 40% more DMG and is Immune from all Attribute Anomalies.",
"Curse_11000292_name": "Primal Malice II",
"Curse_11000293_des": "Typhon Slugger deals 50% more DMG and is Immune from all Attribute Anomalies.",
"Curse_11000293_name": "Primal Malice III",
"Curse_1100029_des": "Typhon Slugger deals 30% more DMG and is Immune from all Attribute Anomalies.",
"Curse_1100029_name": "Primal Malice",
"Curse_1100029_story": "Just like a gorilla mimicking a human with a weapon, the beast, devoid of reason, skillfully pulls the trigger. This evokes thoughts of the primal malice encountered only in barbaric lands.",
"Curse_1100030_des": "When an Agent's HP is above 50%, HP recovery speed is significantly reduced. When an Agent's HP is below 50%, HP recovery speed is significantly increased.",
"Curse_1100030_name": "Parasitic Mycose",
"Curse_1100030_story": "Greedy when you are strong, merciful when you are weak...",
"Curse_1101005_des": "Both enemies and allies gain a CRIT Rate bonus.",
"Curse_1101005_name": "Sharpened Perception",
"Curse_1101005_story": "Time seems to stretch out, everyone's actions slow down, and weak points appear more obvious.",
"Curse_1101006_des": "Both enemies and allies gain a CRIT DMG bonus.",
"Curse_1101006_name": "Sharpened Pain",
"Curse_1101006_story": "The senses grow sharper until they exceed the limits of human endurance. Everything in the world grows brittle, including yourself.",
"Curse_1101007_des": "Both enemies and allies deal more DMG.",
"Curse_1101007_name": "Radicalize",
"Curse_1101007_story": "You're so absorbed in attacking that no thought is given to any consequence.\nIt's not that you don't want to — it's just that you can't.",
"Curse_1101008_des": "Enemies gain Anomaly Buildup RES but lose Daze RES.",
"Curse_1101008_name": "Scabbed Infection",
"Curse_1101008_story": "A highly contagious Corruption that has little to no effect on Agents, but can cause Ether on the skin to multiply and scab over. This strengthens resistance while destroying overall stability.",
"Curse_1101009_des": "Enemies gain Daze RES but have their DEF reduced.",
"Curse_1101009_name": "Hardening Infection",
"Curse_1101009_story": "A highly contagious Corruption that has little to no effect on Agents, but can cause rapid stiffening and excess rigidity in the limbs. This strengthens resistance to Impact damage but also increases the risk of fractures.",
"Curse_1101010_des": "Enemy Stun duration is reduced, and Max HP is decreased.",
"Curse_1101010_name": "Stress Infection",
"Curse_1101010_story": "A highly contagious Corruption that has little to no effect on Agents, but greatly boosts motor coordination and reactive functions at a cost to active energy reserves.",
"Curse_1101011_des": "Enemy Stun DMG Multiplier and Anomaly Buildup RES is reduced.",
"Curse_1101011_name": "Crystal Infection",
"Curse_1101011_story": "A highly-contagious Corruption that has little to no effect on Agents, but causes Ether to crystallize into hard plating. This strengthens resistance to strikes and is also more conductive to elements.",
"Curse_1102001_des": "No more path ahead. You have to leave the Hollow.",
"Curse_1102001_name": "Super Homerun",
"Curse_1102001_story": "I wanna, I wanna go home... I don't wanna try anymore!",
"Curse_1106001_des": "You can no longer recover HP.",
"Curse_1106001_name": "Metabolic Trauma",
"Curse_1106001_story": "Upon touching the crystal, a peculiar Ether matter corrodes your body, hindering its internal mechanisms and destroying its recovery processes. No amount of potions or medicine has any effect.",
"Curse_1106002_des": "You can no longer obtain Gear Coins.",
"Curse_1106002_name": "Gear Allergy",
"Curse_1106002_story": "Upon touching the crystal, your body reacts strongly to certain metal components, and unfortunately, Gear Coins also trigger this allergic reaction.",
"Curse_1106003_des": "Significantly increases gained Pressure.",
"Curse_1106003_name": "Delirium",
"Curse_1106003_story": "Due to the influence of the active crystal, you start to experience symptoms that affect your mental state, such as hallucinations and disorientation. Having to explore the Hollow under such circumstances puts you under even more pressure...",
"Curse_1109901_des": "Increases DMG taken in combat by 5%.",
"Curse_1109901_name": "Ether Corruption Injury I",
"Curse_1109901_story": "A side effect of linking up to Bangboo, Corruption intensifies.",
"Curse_1109902_des": "Increases DMG taken in combat by 5%.",
"Curse_1109902_name": "Ether Corruption Injury II",
"Curse_1109902_story": "A side effect of linking up to Bangboo, Corruption intensifies.",
"Curse_1109903_des": "Increases DMG taken in combat by 5%.",
"Curse_1109903_name": "Ether Corruption Injury III",
"Curse_1109903_story": "A side effect of linking up to Bangboo, Corruption intensifies.",
"Curse_1109904_des": "Increases DMG taken in combat by 5%.",
"Curse_1109904_name": "Ether Corruption Injury IV",
"Curse_1109904_story": "A side effect of linking up to Bangboo, Corruption intensifies.",
"Curse_1109905_des": "Increases DMG taken in combat by 5%.",
"Curse_1109905_name": "Ether Corruption Injury V",
"Curse_1109905_story": "A side effect of linking up to Bangboo, Corruption intensifies.",
"Daily": "Daily Limit",
"DailyQuest_ButtonComplete": "Completed",
"DailyQuest_ButtonGoto": "Go",
"DailyQuest_ButtonOndoing": "Ongoing",
"DailyQuest_ButtonVitalityFull": "Max Engagement reached",
"DailyQuest_MainTitle": "Errands",
"DailyQuest_MaxVitality": "Max Engagement Today",
"DailyQuest_QuestProgress": "Progress",
"DailyQuest_RefreshTime": "Refreshes in",
"DailyQuest_RewardComplete": "Claimed",
"DailyQuest_RewardDesc": "Engagement {0} Reward",
"DailyQuest_RewardJoystick": "Activity Rewards",
"DailyQuest_RewardNotReached": "Not Reached",
"DailyQuest_RewardTitle": "Reward Preview",
"DailyQuest_ScheduleButton": "Conduct",
"DailyQuest_ScheduleDesc": "Select 2 items to add to your schedule.",
"DailyQuest_SchedulePopupTitle": "Schedule",
"DailyQuest_ScheduleTimePeriod": "Period",
"DailyQuest_ScheduleTitle": "Weekly Custom Schedule",
"DailyTitle_1": "BASIC",
"DailyTitle_2": "PROMOTION",
"DailyTitle_3": "SKILL",
"DailyTitle_4": "W-ENGINE",
"DailyTitle_5": "CUSTOM",
"DecomposeHint_NotEnoughItem": "Unable to dismantle as the current number of items is 0",
"DecomposeHint_ReachItemMaxNum": "The number of dismantled items has reached maximum",
"DecomposeTitle_SubWindow": "Dismantle",
"Decompose_DecomposeButton": "Dismantle",
"Decompose_DecomposeConfirm": "Dismantle the following items?",
"Decompose_DecomposeNum": "Dismantle Quantity",
"Decompose_Equipment_Button": "Dismantle",
"Decompose_Equipment_Title": "Dismantle Drive Discs",
"Decompose_Weapon_Button": "Recycle",
"Decompose_Weapon_Title": "Recycle W-Engine",
"Def": "DEF",
"Def_Ratio": "Percent DEF",
"Def_base": "Base DEF",
"DefaultChat_Default_0001_001": "Time sure flew by...",
"DefaultChat_Default_0001_002": "Nobody's coming to the store at midnight. Let's get some rest!",
"DefaultChat_Default_0002_001": "Good morning, New Eridu!",
"DefaultChat_Default_0003_01": "A large, empty box. Enzo probably uses this to store parts or other tools.",
"DepositorySheetTittle_1": "Drive Disc Storage",
"DepositorySheetTittle_1en": "EQUIPMENT",
"DepositorySheetTittle_2": "Profiles & Cores",
"DepositorySheetTittle_2en": "CHARACTER",
"DepositorySheetTittle_3": "Materials",
"DepositorySheetTittle_3en": "RESOURCE",
"DepositorySheetTittle_4": "Key Item",
"DepositorySheetTittle_4en": "KEY ITEM",
"DepositorySheetTittle_5": "W-Engine Storage",
"DepositorySheetTittle_5en": "W-ENGINE",
"Destruction_Prop_Carton_JaneOVA": "Box Piled With Miscellaneous Items",
"DeviceTreasureCarRareB": "Mini Cargo Truck",
"Device_Chasm": "Fissure",
"Device_Prop_Console_01": "Console",
"Device_Prop_IDCard_01": "Access Card",
"Device_Prop_KickOpenDoor_01": "Door",
"Device_Prop_MilitaryCargo": "Military Supply Box",
"Device_Prop_RailWrench": "Wrench",
"Device_Prop_Switch_02A": "Console",
"Device_SkyScraper_IDCard": "Suspicious ID Card",
"Device_Switch_01": "Switch",
"Device_TarotCard": "Resonium",
"Device_TreasureCarRareA": "Mini Cargo Truck",
"Device_TreasureCarRareC": "Mini Cargo Truck",
"Device_TreasureCarRareS": "Mini Cargo Truck",
"DiamondExchange": "Exchange {0}",
"DiamondExchangeNum": "Exchange {0}",
"DiamondExchangeTips_Des": "Insufficient Monochromes. Go to Monochrome Market?",
"DiamondExchangeTips_Title": "Polychrome Exchange",
"DiamondExchangeUpLimit": "Polychrome exchange limit reached.",
"DiamondShopTab_UnlockInfo_1": "Unlocks at Inter-Knot Lv. 1",
"DiamondShop_CustomerService": "Contact customer service",
"DiamondShop_Name": "Monochrome Market",
"DiamondShop_NoLimit": "Unlimited",
"DiamondShop_PurchaseConfirm_Btn": "Confirm",
"DiamondShop_PurchaseConfirm_Content": "Bundle Content",
"DiamondShop_PurchaseConfirm_Title": "Purchase Confirmation",
"DiamondShop_PurchaseLimit_Currency": "Insufficient currency",
"DiamondShop_PurchaseLimit_Daily": "Daily Purchases Left",
"DiamondShop_PurchaseLimit_Monthly": "Left This Month",
"DiamondShop_PurchaseLimit_Num": "Limited",
"DiamondShop_PurchaseLimit_Refresh": "Refresh",
"DiamondShop_PurchaseLimit_Weekly": "Left This Week",
"DiamondShop_RedeemConfirm_Btn": "Exchange",
"DiamondShop_RedeemConfirm_Title": "Confirm Exchange",
"DiamondShop_ShopTabGroup_Name_01": "Recommended",
"DiamondShop_ShopTabGroup_Name_02": "New Eridu City Fund",
"DiamondShop_ShopTabGroup_Name_04": "Bundle Shop",
"DiamondShop_ShopTabGroup_Name_05": "Signal Shop",
"DiamondShop_ShopTabGroup_Name_06": "Monochrome Market",
"DiamondShop_ShopTabGroup_Name_MonthlyFilm": "Inter-Knot Membership",
"DiamondShop_ShopTab_BP": "New Eridu City Fund",
"DiamondShop_ShopTab_Bundles": "Bundle Shop",
"DiamondShop_ShopTab_Feature": "Recommended",
"DiamondShop_ShopTab_Items": "Item",
"DiamondShop_ShopTab_MonthlyCard": "Purchase Inter-Knot Membership",
"DiamondShop_ShopTab_RedeemShop01": "Residual Signal",
"DiamondShop_ShopTab_RedeemShop02": "Bangbuck",
"DiamondShop_ShopTab_RedeemShop03": "Master Tape Exchange",
"DiamondShop_ShopTab_RedeemShop04": "Fading Signal",
"DiamondShop_TapUnlockinfo_01": "Unlock in Chapter 1 - Intermission",
"DiamondShop_Unlockinfo_01": "Stay Tuned",
"DiamondShop_Unlockinfo_02": "Sold Out",
"DiamondShop_Unlockinfo_03": "Owned",
"DiamondShop_Unlockinfo_04": "Level Unlock",
"DiamondShop_Unlockinfo_05": "Agent Mindscape Cinema Fully Awoken",
"DiamondShop_Unlockinfo_06": "Bangboo Logic Core limit reached",
"DiamondShop_Unlockinfo_07": "Limit reached",
"DiamondShop_Unlockinfo_08": "Inventory capacity limit reached",
"DiamondShop_Unlockinfo_09": "Locked",
"DiamondShop_Unlockinfo_10": "Limit reached",
"DiamondShop_Unlockinfo_11": "Limit reached",
"DiamondShop_Unlockinfo_CoinUnlock": "Unlocks after the limited item \"Dennies\" are sold out",
"DiamondShop_Unlockinfo_LevelLimit_05": "Unlocks at Inter-Knot Lv. 5",
"DiamondShop_Unlockinfo_LevelLimit_10": "Unlocks at Inter-Knot Lv. 10",
"DiamondShop_Unlockinfo_LevelLimit_15": "Unlocks at Inter-Knot Lv. 15",
"DiamondShop_Unlockinfo_LevelLimit_20": "Unlocks at Inter-Knot Lv. 20",
"DiamondShop_Unlockinfo_LevelLimit_25": "Unlocks at Inter-Knot Lv. 25",
"DiamondShop_Unlockinfo_LevelLimit_30": "Unlocks at Inter-Knot Lv. 30",
"DiamondShop_Unlockinfo_LevelLimit_35": "Unlocks at Inter-Knot Lv. 35",
"DiamondShop_Unlockinfo_LevelLimit_40": "Unlocks at Inter-Knot Lv. 40",
"DiamondShop_Unlockinfo_LevelLimit_45": "Unlocks at Inter-Knot Lv. 45",
"DiamondShop_Unlockinfo_LevelLimit_50": "Unlocks at Inter-Knot Lv. 50",
"DirectoryText_UnlockHint": "Contacts has been unlocked",
"Directory_Bustling": "Busy...",
"Directory_Contact": "Connecting...",
"Directory_InvitationNum": "Invitations Remaining",
"Directory_Note": "Contact Notes",
"Directory_Online": "Online...",
"Directory_PartnerMaxLevel": "Max",
"Directory_PartnerUpgrade": "Upgradeable",
"Directory_Send": "Send DM",
"Directory_Shortlist": "All Contacts",
"Directory_UnlockText": "Agent Trust Event has been unlocked",
"Directory_UnlockText_Des": "Head to Workbench - Partner Archive to view details",
"DisableCard": "Expired",
"Disable_ArcadeRankingIsNotEnabled": "The leaderboard is undergoing updates and is currently unavailable.",
"Disable_Battle_List": "Your {0} cannot participate in combat. Please select a different option.",
"Disable_Defensive_Warfare": "Shiyu Defense is undergoing updates and is currently unavailable.",
"Disable_Frequent_attempts": "Too many attempts. Please try again later",
"Disable_Popup_Notification": "You are about to leave the game to open the target webpage",
"Disable_Recharge_NotiOS_Desc1": "Top-up system currently unavailable and undergoing maintenance",
"Disable_Recharge_iOS_Desc1": "Top-up system currently unavailable and undergoing maintenance",
"Disable_Zero_Task": "This game mode is undergoing updates and is currently unavailable.",
"DiscBattleUnlock_Tips_3": "Reach Inter-Knot Lv. 35 and reach Proxy Reputation: Senior Proxy to unlock",
"DiscBattleUnlock_Tips_4": "Reach Inter-Knot Lv. 45 and reach Proxy Reputation: Elite Proxy to unlock",
"DiscBattleUnlock_Tips_5": "Reach Inter-Knot Lv. 50 and reach Proxy Reputation: Legendary Proxy to unlock",
"Domain_Active_LaserWall_B": "Activate Zone B Barrier",
"Domain_Active_LaserWall_C": "Activate Zone C Barrier",
"Domain_NPCChat": "Talk",
"Domain_NPCCollect": "Start Collecting",
"Domain_NPCPickUp": "Pick Up",
"Domain_NPCProtect_BattleEnd": "Continue Data Transfer",
"Domain_NPCProtect_End": "Thank for Help",
"Domain_NPCProtect_Start": "Detect Target",
"DontClickConfirmDesc": "You are not ready yet. Please rematch.",
"DoubleElite_BossDesc_12251001": "The enemies in the current stage are weak to Ether. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_BossDesc_12251002": "The enemies in the current stage are weak to Ice and Physical. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_BossDesc_12251003": "The enemies in the current stage are weak to Electric. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_BossDesc_12251004": "The enemies in the current stage are weak to Electric. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_BossDesc_12251005": "The enemies in the current stage are weak to Fire. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_BossDesc_12251006": "The enemies in the current stage are weak to Ice and Ether. It is recommended to engage with Agents of the corresponding Attribute.",
"DoubleElite_PlayDesc_12251001": "Increase the DMG of Special Attacks and EX Special Attacks by 100%.",
"DoubleElite_PlayDesc_12251002": "Agent Daze dealt increases by 30%. Stunned enemies' Stun DMG Multiplier increases by 50%.",
"DoubleElite_PlayDesc_12251003": "Dodge Counter DMG increases by 120%. Daze inflicted increases by 80%. When Perfect Dodge is triggered, all squad members recover 10 Energy, with an 8s cooldown.",
"DoubleElite_PlayDesc_12251004": "Increases Agent Anomaly Buildup Rate by 50%, and Attribute Anomaly DMG by 100%.",
"DoubleElite_PlayDesc_12251005": "Defensive Assist's Daze increases by 50%. Assist Follow-Up's DMG increases by 100%.",
"DoubleElite_PlayDesc_12251006": "Agent Daze dealt increases by 30%. Stunned enemies' Stun DMG Multiplier increases by 50%.",
"DoubleElite_QuestName_12251001": "Monster and Weirdo",
"DoubleElite_QuestName_12251002": "Fist and Gun",
"DoubleElite_QuestName_12251003": "Hunter and Hound",
"DoubleElite_QuestName_12251004": "Tower and Cannon",
"DoubleElite_QuestName_12251005": "Madman and Follower",
"DoubleElite_QuestName_12251006": "Sharp Fang and Blunt Axe",
"DoubleElite_UnlockTip_12251001": "Unlocked by obtaining the Enemy Cards Dullahan and Thanatos.",
"DoubleElite_UnlockTip_12251002": "Unlocked by obtaining the Enemy Cards Bulky Enforcer and Bulky Intimidator.",
"DoubleElite_UnlockTip_12251003": "Unlocked by obtaining the Enemy Cards Heavy Striker and Lightfoot Rover.",
"Dungeon_Buff_Cut_down1_Des": "Slash attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Cut_down1_Name": "Slash Down",
"Dungeon_Buff_Cut_down2_Des": "Slash attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Cut_down2_Name": "Slash Down-",
"Dungeon_Buff_Cut_down3_Des": "Slash attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Cut_down3_Name": "Slash Down--",
"Dungeon_Buff_Cut_up1_Des": "Slash attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Cut_up1_Name": "Slash Up",
"Dungeon_Buff_Cut_up2_Des": "Slash attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Cut_up2_Name": "Slash Up+",
"Dungeon_Buff_Cut_up3_Des": "Slash attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Cut_up3_Name": "Slash Up++",
"Dungeon_Buff_Electric_down1_Des": "Electric attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Electric_down1_Name": "Electric Down",
"Dungeon_Buff_Electric_down2_Des": "Electric attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Electric_down2_Name": "Electric Down-",
"Dungeon_Buff_Electric_down3_Des": "Electric attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Electric_down3_Name": "Electric Down--",
"Dungeon_Buff_Electric_up1_Des": "Electric attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Electric_up1_Name": "Electric Up",
"Dungeon_Buff_Electric_up2_Des": "Electric attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Electric_up2_Name": "Electric Up+",
"Dungeon_Buff_Electric_up3_Des": "Electric attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Electric_up3_Name": "Electric Up++",
"Dungeon_Buff_Fire_down1_Des": "Fire attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Fire_down1_Name": "Fire Down",
"Dungeon_Buff_Fire_down2_Des": "Fire attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Fire_down2_Name": "Fire Down-",
"Dungeon_Buff_Fire_down3_Des": "Fire attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Fire_down3_Name": "Fire Down--",
"Dungeon_Buff_Fire_up1_Des": "Fire attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Fire_up1_Name": "Fire Up",
"Dungeon_Buff_Fire_up2_Des": "Fire attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Fire_up2_Name": "Fire Up+",
"Dungeon_Buff_Fire_up3_Des": "Fire attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Fire_up3_Name": "Fire Up++",
"Dungeon_Buff_Ice_down1_Des": "Ice attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Ice_down1_Name": "Ice Down",
"Dungeon_Buff_Ice_down2_Des": "Ice attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Ice_down2_Name": "Ice Down-",
"Dungeon_Buff_Ice_down3_Des": "Ice attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Ice_down3_Name": "Ice Down--",
"Dungeon_Buff_Ice_up1_Des": "Ice attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Ice_up1_Name": "Ice Up",
"Dungeon_Buff_Ice_up2_Des": "Ice attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Ice_up2_Name": "Ice Up+",
"Dungeon_Buff_Ice_up3_Des": "Ice attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Ice_up3_Name": "Ice Up++",
"Dungeon_Buff_Pierce_down1_Des": "Pierce attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Pierce_down1_Name": "Pierce Down",
"Dungeon_Buff_Pierce_down2_Des": "Pierce attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Pierce_down2_Name": "Pierce Down-",
"Dungeon_Buff_Pierce_down3_Des": "Pierce attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Pierce_down3_Name": "Pierce Down--",
"Dungeon_Buff_Pierce_up1_Des": "Pierce attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Pierce_up1_Name": "Pierce Up",
"Dungeon_Buff_Pierce_up2_Des": "Pierce attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Pierce_up2_Name": "Pierce Up+",
"Dungeon_Buff_Pierce_up3_Des": "Pierce attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Pierce_up3_Name": "Pierce Up++",
"Dungeon_Buff_Punch_down1_Des": "Strike attacks deal 10% less DMG and inflict 10% less Daze",
"Dungeon_Buff_Punch_down1_Name": "Strike Down",
"Dungeon_Buff_Punch_down2_Des": "Strike attacks deal 20% less DMG and inflict 20% less Daze",
"Dungeon_Buff_Punch_down2_Name": "Strike Down-",
"Dungeon_Buff_Punch_down3_Des": "Strike attacks deal 50% less DMG and inflict 50% less Daze",
"Dungeon_Buff_Punch_down3_Name": "Strike Down--",
"Dungeon_Buff_Punch_up1_Des": "Strike attacks deal 20% more DMG and inflict 20% more Daze",
"Dungeon_Buff_Punch_up1_Name": "Strike Up",
"Dungeon_Buff_Punch_up2_Des": "Strike attacks deal 50% more DMG and inflict 50% more Daze",
"Dungeon_Buff_Punch_up2_Name": "Strike Up+",
"Dungeon_Buff_Punch_up3_Des": "Strike attacks deal 100% more DMG and inflict 100% more Daze",
"Dungeon_Buff_Punch_up3_Name": "Strike Up++",
"EBattleRewardType_Challenge": "Bonus",
"Electric_System": "Shock",
"Electric_System_Debuff_Des": "Receive additional Electric DMG periodically.",
"ElementAbnormalPower": "Anomaly Mastery",
"ElementAbnormalPower_Ratio": "Anomaly Mastery",
"ElementIconText_Elec": "Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.\nShock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked.\nInflicting Shock on enemies weak to Electric can interrupt their actions.",
"ElementIconText_Ether": "Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect.\nTargets attacked during Corruption take bonus Ether DMG intermittently.\nInflicting Corruption on enemies weak to Ether can interrupt their actions.",
"ElementIconText_Fire": "Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. \nBurn deals continuous Fire DMG for a period of time. \nInflicting Burn on enemies weak to Fire can interrupt their actions.",
"ElementIconText_Ice": "Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. \nFreeze immobilizes enemies, preventing them from taking action for a certain period.\nShatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG.\nFrostbite increases the CRIT DMG taken by the target for a specified duration.",
"ElementIconText_Physics": "Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.\nAssault interrupts the enemy and deals massive Physical DMG.\nFlinch increases the Daze the target takes for a period of time.",
"ElementIconTitle_Elec": "Electric",
"ElementIconTitle_Ether": "Ether",
"ElementIconTitle_Fire": "Fire",
"ElementIconTitle_Ice": "Ice",
"ElementIconTitle_Physics": "Physical",
"ElementMystery": "Anomaly Proficiency",
"ElementType_Elec": "Electric",
"ElementType_Ether": "Ether",
"ElementType_Fire": "Fire",
"ElementType_Ice": "Ice",
"ElementType_None": "None",
"ElementType_Physics": "Physical",
"ElementType_Wind": "Wind",
"Ellen_MathSkill_Desc": "When another character in your squad shares the same Attribute or Faction:\nWhen Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration.",
"Ellen_MathSkill_Title": "Additional Ability: Rising Storm",
"Ellen_Property_Cut_01_Desc_BreakStunRatio": "Swift Scissors Daze Multiplier",
"Ellen_Property_Cut_01_Desc_DamageRatio": "Swift Scissors DMG Multiplier",
"Ellen_Property_Cut_01_Desc_EnhanceCount": "Swift Scissors Flash Freeze Charge Obtained",
"Ellen_Property_Cut_02_Desc_BreakStunRatio": "Charged Scissors Daze Multiplier",
"Ellen_Property_Cut_02_Desc_DamageRatio": "Charged Scissors DMG Multiplier",
"Ellen_Property_Cut_02_Desc_EnhanceCount": "Charged Scissors Flash Freeze Charge Obtained",
"Ellen_Property_Dash_Desc_BreakStunRatio": "Spinning Slash Daze Multiplier",
"Ellen_Property_Dash_Desc_DamageRatio": "Spinning Slash DMG Multiplier",
"Ellen_Property_EnhanceCount_01": "1",
"Ellen_Property_EnhanceCount_02": "3",
"Ellen_Property_ExSpecial_SpCostValue_01": "40",
"Ellen_SkillList_10_Content": " ; (Flash Freeze)",
"Ellen_SkillList_10_Title": "Dash Attack: Cold Snap",
"Ellen_SkillList_11_Content": " (Perfect) ; ",
"Ellen_SkillList_11_Title": "Dodge Counter: Reef Rock",
"Ellen_SkillList_12_Content": "",
"Ellen_SkillList_12_Title": "Chain Attack: Avalanche",
"Ellen_SkillList_13_Content": "",
"Ellen_SkillList_13_Title": "Ultimate: Endless Winter",
"Ellen_SkillList_14_Content": " (When Triggering Quick Assist)",
"Ellen_SkillList_14_Title": "Quick Assist: Shark Sentinel",
"Ellen_SkillList_15_Content": " (When Triggering Defensive Assist)",
"Ellen_SkillList_15_Title": "Defensive Assist: Wavefront Impact",
"Ellen_SkillList_16_Content": " (After Defensive Assist)",
"Ellen_SkillList_16_Title": "Assist Follow-Up: Shark Cruiser",
"Ellen_SkillList_1_Content": "",
"Ellen_SkillList_1_Title": "Basic Attack: Saw Teeth Trimming",
"Ellen_SkillList_2_Content": " (Flash Freeze)",
"Ellen_SkillList_2_Title": "Basic Attack: Flash Freeze Trimming",
"Ellen_SkillList_3_Content": "",
"Ellen_SkillList_3_Title": "Special Attack: Drift",
"Ellen_SkillList_4_Content": "",
"Ellen_SkillList_4_Title": "EX Special Attack: Tail Swipe",
"Ellen_SkillList_5_Content": " ; ",
"Ellen_SkillList_5_Title": "EX Special Attack: Sharknami",
"Ellen_SkillList_6_Content": " (Hold or Double Tap)",
"Ellen_SkillList_6_Title": "Dash: Roaming Hunt",
"Ellen_SkillList_7_Content": " (Sprint State)",
"Ellen_SkillList_7_Title": "Dash Attack: Arctic Ambush",
"Ellen_SkillList_8_Content": " (Sprint State) (Hold)",
"Ellen_SkillList_8_Title": "Dash Attack: Arctic Ambush (Charged)",
"Ellen_SkillList_9_Content": " ; ",
"Ellen_SkillList_9_Title": "Dash Attack: Monstrous Wave",
"Ellen_SkillName": "Heavy Eyelids",
"Ellen_SkillText": "A drowsy promotional style. Despite looking sleep-deprived, Ellen somehow manages to boost the video store's popularity. Maybe the customers get this \"the videotapes are so good, I spent the entire night to watch them again and again\" vibe?",
"Ellen_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nCharge and slash enemies in front, dealing Ice DMG.\nPress repeatedly or hold during the attack to extend the skill duration.\nCharacter is invulnerable while using this skill.",
"Ellen_Skill_AssaultAid_Title": "Assist Follow-Up: Shark Cruiser",
"Ellen_Skill_BeHitAid_Desc": "When the character on the field is knocked back, press to activate:\nSpeedily move through the enemy with open scissors for a cutting strike, dealing Ice DMG.\nCharacter is invulnerable while using this skill.\nWhen the character on the field is launched, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} and press to activate:\nEnter the Roaming state, enabling dashing movement.\nWhile in the Roaming state, use the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions and release to stop.\nCharacter is invulnerable briefly when triggering the skill.\nUpon triggering a Quick Assist, Ellen gains the Quick Charge effect, shortening the charging time of Dash Attack: Arctic Ambush, lasting up to 5s or until it triggers once.",
"Ellen_Skill_BeHitAid_Title": "Quick Assist: Shark Sentinel",
"Ellen_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nRapidly move through enemies with open scissors for a cutting strike, dealing Ice DMG.\nCharacter is invulnerable during the attack.",
"Ellen_Skill_Counter_Title": "Dodge Counter: Reef Rock",
"Ellen_Skill_Dash_Desc": "Hold or double-press to activate:\nEnter the Roaming state, allowing dashing movement.\nIn the Roaming state, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to control Ellen's direction, and release to stop.\nEllen is invulnerable for a brief time after activation.",
"Ellen_Skill_Dash_Slash_Desc": "While in the Roaming state, press to activate:\nDelivers a spinning slash to enemies before opening her scissors for a Swift Scissors strike, dealing Ice DMG.\nGain 1 point of Flash Freeze Charge when the Swift Scissors strike hits.\n\nWhile in the Roaming state, hold to activate:\nPerform a spinning slash against the enemy, then pull apart the scissors to unleash a Charged Scissors strike, dealing massive Ice DMG.\nGain 3 points of Flash Freeze Charge when the Charged Scissors strike hits. If the enemy is Frozen, it always triggers Shatter.\nAnti-Interrupt level is increased while charging the skill, and DMG taken is reduced by 40%.\nCharacter is invulnerable while using this skill.",
"Ellen_Skill_Dash_Slash_Title": "Dash Attack: Arctic Ambush",
"Ellen_Skill_Dash_Title": "Dash: Roaming Hunt",
"Ellen_Skill_EnhanceCount_Desc": "When Ellen has Flash Freeze Charges, the Flash Freeze effect is activated. Once Flash Freeze activates, Basic Attacks and Dash Attacks expend Flash Freeze Charges, dealing massive Ice DMG. Ellen can have up to a maximum of 6 Flash Freeze Charges.",
"Ellen_Skill_EnhanceCount_Title": "Flash Freeze",
"Ellen_Skill_Evade_Desc": "Press to activate:\nA rapid dash dodge.\nCharacter is invulnerable while using this skill.\nWhen Perfect Dodge is triggered, Ellen gains the Quick Charge effect, reducing the charge time of Dash Attack: Arctic Ambush, lasting up to 5 seconds or until it triggers.",
"Ellen_Skill_Evade_Title": "Dodge: Vortex",
"Ellen_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nCrash down from above and unleash an ice storm before a powerful scissor strike, dealing massive Ice DMG.\nCharacter is invulnerable while using this skill.",
"Ellen_Skill_ExQTE_Title": "Ultimate: Endless Winter",
"Ellen_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nPerform a forceful tail whip attack that deals massive Ice DMG.\nGain 1 Flash Freeze Charge upon striking an enemy.\nCharacter is invulnerable while using this skill.\nAfter executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.",
"Ellen_Skill_ExSpecial_01_Title": "EX Special Attack: Tail Swipe",
"Ellen_Skill_ExSpecial_02_Desc": "With enough Energy and after executing EX Special Attack: Tail Swipe, press to activate:\nPerform a powerful series of slashes ahead that deal massive Ice DMG.\nGain 1 Flash Freeze Charge upon striking an enemy.\nCharacter is invulnerable while using this skill.\nAfter executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.",
"Ellen_Skill_ExSpecial_02_Title": "EX Special Attack: Sharknami",
"Ellen_Skill_Normal_Desc": "Press to activate:\nUnleashes up to 3 attacks, dealing Physical DMG.\nPress repeatedly or hold during the 3rd attack to extend the skill duration.",
"Ellen_Skill_Normal_Enhance_Desc": "While Flash Freeze is active, press to activate:\nLaunch up to 3 attacks at enemies in front, dealing Ice DMG.\nEach attack consumes 1 Flash Freeze Charge.\nPress repeatedly or hold during the 3rd attack to extend the skill duration.",
"Ellen_Skill_Normal_Enhance_Title": "Basic Attack: Flash Freeze Trimming",
"Ellen_Skill_Normal_Title": "Basic Attack: Saw Teeth Trimming",
"Ellen_Skill_ParryAid_Desc": "When the character on field is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
"Ellen_Skill_ParryAid_Title": "Defensive Assist: Wavefront Impact",
"Ellen_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nCrash down from above and unleash an ice storm, dealing massive Ice DMG.\nCharacter is invulnerable while using this skill.",
"Ellen_Skill_QTE_Title": "Chain Attack: Avalanche",
"Ellen_Skill_Rush_Desc": "Press during a dodge to activate:\nLaunches a dashing slash attack at enemies in front, dealing Physical DMG.",
"Ellen_Skill_Rush_Enhance_Desc": "While Flash Freeze is active, press during dodge to activate:\nLaunches a dashing slash attack at enemies in front, dealing Ice DMG.\nConsumes 1 Flash Freeze Charge.",
"Ellen_Skill_Rush_Enhance_Title": "Dash Attack: Cold Snap",
"Ellen_Skill_Rush_Title": "Dash Attack: Monstrous Wave",
"Ellen_Skill_Special_Desc": "Press to activate:\nUse a quick tail sweep attack in front, dealing Ice DMG.\nAnti-Interrupt level is increased while using this skill.",
"Ellen_Skill_Special_Title": "Special Attack: Drift",
"Ellen_Talent_01_Desc_01": "Upon hitting an enemy with a Swift Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 3. Upon hitting an enemy with a Charged Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 6. For each Flash Freeze Charge consumed, Ellen's CRIT Rate is increased by 2% for 15s, stacking up to 6 times. The duration of each stack is calculated separately.",
"Ellen_Talent_01_Desc_01_Realign": "Upon hitting an enemy with a Swift Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 3.\nUpon hitting an enemy with a Charged Scissors strike during Dash Attack: Arctic Ambush, the obtained Flash Freeze Charges are increased to 6.\nFor each Flash Freeze Charge consumed, Ellen's CRIT Rate is increased by 2% for 15s, stacking up to 6 times. The duration of each stack is calculated separately.",
"Ellen_Talent_01_Desc_02": "Chilling winds are an omen of winter, and a signal that Ellen is about to apply for extended leave to hibernate.\nSpeaking of which, do sharks actually need to hibernate?",
"Ellen_Talent_01_Title": "Glacial Omen",
"Ellen_Talent_01_Title_Realign": "Glacial Omen",
"Ellen_Talent_02_Desc_01": "The 3rd hit of Basic Attack: Flash Freeze Trimming can be directly followed up with EX Special Attack: Sharknami. For each point of Flash Freeze Charge when using an EX Special Attack, the current attack's CRIT DMG is increased by 20%, up to a max of 60%.",
"Ellen_Talent_02_Desc_01_Realign": "The 3rd hit of Basic Attack: Flash Freeze Trimming can be directly followed up with EX Special Attack: Sharknami.\nWhen using an EX Special Attack, each Flash Freeze Charge increases the current attack's CRIT DMG by 20%, up to a maximum of 60%.",
"Ellen_Talent_02_Desc_02": "Despite being freshly stained with red, the massive shears held by Ellen lacked any trace of warmth.\nThe icy cold stems from her iron-forged instrument, as well as the fear of facing a predator such as herself.",
"Ellen_Talent_02_Title": "Arctic Ocean Predator",
"Ellen_Talent_02_Title_Realign": "Arctic Ocean Predator",
"Ellen_Talent_03_Desc_02": "The whole point of \"efficiency\" is being able to go home early and sleep.\nSo strike harder and strike faster.",
"Ellen_Talent_03_Title": "Overtime-Intolerant",
"Ellen_Talent_03_Title_Realign": "Overtime-Intolerant",
"Ellen_Talent_04_Desc_01": "Whenever a squad member Freezes or Stuns an enemy, Ellen gains 6 Flash Freeze Charges and the Quick Charge effect. She also recovers 4 Energy. The Energy recovery effect can trigger once per 10s.",
"Ellen_Talent_04_Desc_01_Realign": "Whenever a squad member Freezes or Stuns an enemy, Ellen gains 6 Flash Freeze Charges and the Quick Charge effect. She also recovers 4 Energy. The Energy recovery effect can trigger once per 10s.",
"Ellen_Talent_04_Desc_02": "A relentless assault of piercing cold. Terrifying monstrosities will learn the beauty and cruelty of winter under Ellen's blade.\nBut, actually, the endless work that maids have during holidays is far more cruel... ",
"Ellen_Talent_04_Title": "Endless Hoarfrost",
"Ellen_Talent_04_Title_Realign": "Endless Hoarfrost",
"Ellen_Talent_05_Desc_02": "Except for when in the toughest of battles, Ellen always seems to have that \"I can fall asleep at any moment\" look.\nMany an enemy has met their demise after underestimating Ellen because of it.",
"Ellen_Talent_05_Title": "Adequate Sleep",
"Ellen_Talent_05_Title_Realign": "Adequate Sleep",
"Ellen_Talent_06_Desc_01": "When Ellen uses an EX Special Attack, Chain Attack, or gains Quick Charge, her PEN Ratio increases by 20% for 6s. She also gains 1 stack of The Feast Begins, up to a maximum of 3 stacks. With 3 stacks of The Feast Begins, using a Charged Scissors strike during Dash Attack: Arctic Ambush consumes all stacks, increasing the DMG of the current attack by 250%.",
"Ellen_Talent_06_Desc_01_Realign": "When Ellen uses an EX Special Attack, Chain Attack, or gains Quick Charge, her PEN Ratio increases by 20% for 6s. She also gains 1 stack of The Feast Begins, up to a maximum of 3 stacks. With 3 stacks of The Feast Begins, using a Charged Scissors strike during Dash Attack: Arctic Ambush consumes all stacks, increasing the DMG of the current attack by 250%.",
"Ellen_Talent_06_Desc_02": "An open wound, a drop of blood. A thrilling hunt, a grand feast. A fragile life, a moment of satisfaction.",
"Ellen_Talent_06_Title": "The Feast Begins",
"Ellen_Talent_06_Title_Realign": "The Feast Begins",
"Ellen_UniqueSkill_01_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 50%.",
"Ellen_UniqueSkill_02_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 58.3%.",
"Ellen_UniqueSkill_03_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 66.6%.",
"Ellen_UniqueSkill_04_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 75%.",
"Ellen_UniqueSkill_05_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 83.3%.",
"Ellen_UniqueSkill_06_Desc": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 91.6%.",
"Ellen_UniqueSkill_07_Desc": "When Ellen launches a Charged Scissors Strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by 100%.",
"Ellen_UniqueSkill_Title": "Core Passive: Sharp-Toothed",
"EmailAccessText": "Go",
"EmailErrorTips_ItemBeyondMaxNum": "Some items have exceeded the limit. Please clear up some space and claim again",
"EnclaveBubble_Chapter01_0001_01": "Maybe if I buy some protective clothing, I can go back to work...",
"EnclaveBubble_Chapter01_0002_01": "Not here either...",
"EnclaveBubble_Chapter01_0003_01": "Wow...",
"EnclaveBubble_Chapter01_0004_01": "Wow, incredible!",
"EnclaveBubble_Chapter01_0005_01": "Why did you scare the cat!",
"EnclaveBubble_Chapter01_0005_02": "Me? I didn't...",
"EnclaveBubble_Chapter01_0006_01": "Scarlett, wait...!",
"EnclaveBubble_Chapter01_0007_01": "As for where the stray cat came from...",
"EnclaveBubble_Chapter01_0008_01": "What's the rush...",
"EnclaveBubble_Chapter01_0009_01": "Phew... I'm saved...",
"EnclaveBubble_Chapter01_0010_01": "...",
"EnclaveBubble_Chapter01_0011_01": "Does it hurt?",
"EnclaveBubble_Chapter01_0011_02": "It's okay. I'm fine.",
"EnclaveBubble_Chapter01_0012_01": "Aww... cats are so cute...",
"EnclaveBubble_Chapter01_0012_02": "Mhm. You too...",
"EnclaveBubble_Chapter01_0012_03": "Huh?",
"EnclaveBubble_Chapter01_0012_04": "Never mind...",
"EnclaveBubble_Chapter01_0013_01": "Mmm... excellent... excellent!",
"EnclaveBubble_Chapter01_0013_02": "Yeah, these cats are all good tempered.",
"EnclaveBubble_Chapter01_0013_03": "Not just the cats, it's all excellent... Quite excellent!",
"EnclaveBubble_Chapter01_0013_04": "Dad, what are you talking about...",
"EnclaveBubble_Chapter01_0014_01": "...",
"EnclaveBubble_Chapter02_0001_01": "Huff... huff...",
"EnclaveBubble_Chapter02_0002_01": "We'll check the corruption-resistant girders later.",
"EnclaveBubble_Chapter02_0002_02": "If anything goes wrong I'll get scolded.",
"EnclaveBubble_Chapter02_0003_01": "Err, let me check this week's schedule, yeah.",
"EnclaveBubble_Chapter02_0004_01": "The foreman for Three Gates is always full of energy the moment a meeting starts.",
"EnclaveBubble_Chapter02_0004_02": "They have a meeting every Monday, I'm tired of listening to 'em.",
"EnclaveBubble_Chapter02_0005_01": "Yeah, there's nothing wrong with the maintenance area...",
"EnclaveBubble_Chapter02_0006_01": "It's a good thing I don't work for Three Gates.",
"EnclaveBubble_Chapter02_0006_02": "I don't need those guys forcing me to work faster...",
"EnclaveBubble_Chapter02_0007_01": "I'm sleepy... I wanna rest...",
"EnclaveBubble_Chapter02_0007_02": "...Night shifts are hard work...",
"EnclaveBubble_Chapter02_0008_01": "No, I'll have to catch up on my sleep later...",
"EnclaveBubble_Chapter02_0009_01": "These guys, it's no good just talking about it in a meeting...",
"EnclaveBubble_Chapter02_0009_02": "I gotta keep a close eye on this.",
"EnclaveBubble_Chapter02_0010_01": "Did anything come up at the meeting today about supplies?",
"EnclaveBubble_Chapter02_0010_02": "Huh? Don't tell me something went wrong with the supplies you were watching?",
"EnclaveBubble_Chapter02_0010_03": "C—Course not!",
"EnclaveBubble_Chapter02_0011_01": "Sigh, the bonus for working the night shift is so small.",
"EnclaveBubble_Chapter02_0011_02": "I'm doing two jobs, construction work and the night watch, so shouldn't I get double pay?",
"EnclaveBubble_Chapter02_0012_01": "Hey, I just saw a cat over there...",
"EnclaveBubble_Chapter02_0012_02": "Am I seeing things?",
"EnclaveBubble_Chapter02_0013_01": "Uh-oh. Where did that black cat get to?",
"EnclaveBubble_Chapter02_0013_02": "Don't get lost in the construction materials pile, okay?",
"EnclaveBubble_Chapter02_0014_01": "The Hollow mapper has a special photosensitive layer that needs to be protected from light to debug.",
"EnclaveBubble_Chapter02_0014_02": "But it's too bright to do that around here!",
"EnclaveBubble_Chapter02_0015_01": "Even though everyone worked so hard and was so busy today.",
"EnclaveBubble_Chapter02_0015_02": "But at least they have work...",
"EnclaveBubble_Chapter02_0016_01": "I just finished binding up the steel girders for tomorrow, only to realize that they're the wrong serial number.",
"EnclaveBubble_Chapter02_0016_02": "It's too easy to make mistakes when you're rushing through the Wednesday inspection.",
"EnclaveBubble_Chapter02_0017_01": "There's more rubble on Brant Street than the old market, and more demolition work to be done there.",
"EnclaveBubble_Chapter02_0017_02": "Hmm, we need to consider this when planning the layout and pipeline routes at the construction site...",
"EnclaveBubble_Chapter02_0018_01": "Ehn-nah, uhn nu-na ne.\n(It's Wednesday, how's everyone's progress going?)",
"EnclaveBubble_Chapter02_0018_02": "Nhe-na nu, uhn-nu-na.\n(I'll go ask and prod each and every one of them!)",
"EnclaveBubble_Chapter02_0019_01": "Nah nu, nu nah-nu!\n(I'm going to go charge my batteries after the final inspection!)",
"EnclaveBubble_Chapter02_0020_01": "The sinkhole repair team is also busy.",
"EnclaveBubble_Chapter02_0020_02": "Every week, I fail to catch up on Wednesday's progress report and have to put in overtime.",
"EnclaveBubble_Chapter02_0021_01": "It's Wednesday. Time to declare the mapping supplies for next week's work plan.",
"EnclaveBubble_Chapter02_0021_02": "But what I need most of all, is a full day's vacation.",
"EnclaveBubble_Chapter02_0022_01": "Progress reports are due on Wednesday, and lots of people are working overtime.",
"EnclaveBubble_Chapter02_0022_02": "Can we really guarantee the build quality?",
"EnclaveBubble_Chapter02_0023_01": "Not bad. All the workers in the vicinity have gone home.",
"EnclaveBubble_Chapter02_0023_02": "Leaving me to stay here all alone...",
"EnclaveBubble_Chapter02_0024_01": "Hm, everyone's made good progress this week, yeah.",
"EnclaveBubble_Chapter02_0024_02": "It's safe to say, yeah...",
"EnclaveBubble_Chapter02_0025_01": "Tomorrow's Friday... We're gonna be rushed with orders.",
"EnclaveBubble_Chapter02_0025_02": "Yeah, another tough battle!",
"EnclaveBubble_Chapter02_0026_01": "Did you forget to adjust the seat and rear view mirror again when you drove the truck?",
"EnclaveBubble_Chapter02_0026_02": "Ah... Sorry.",
"EnclaveBubble_Chapter02_0026_03": "Whatever, I'll do it.",
"EnclaveBubble_Chapter02_0027_01": "Phew, finally got the delivery sorted.",
"EnclaveBubble_Chapter02_0027_02": "It had to be shipped out at night, and they said it had to be kept out of direct light...",
"EnclaveBubble_Chapter02_0028_01": "Just because a work assignment is tough, doesn't mean you can be sloppy about it.",
"EnclaveBubble_Chapter02_0028_02": "If there's any safety issues, the whole project will have to be shut down and fixed.",
"EnclaveBubble_Chapter02_0029_01": "I don't think we're gonna be able to finish this week's work again.",
"EnclaveBubble_Chapter02_0029_02": "It's all 'cause of that minor Hollow disaster before, it delayed our work schedule.",
"EnclaveBubble_Chapter02_0029_03": "There may have been a disaster, but even without it, we won't be able to finish...",
"EnclaveBubble_Chapter02_0030_01": "Luka dragged me all over the place asking questions... for at least an hour.",
"EnclaveBubble_Chapter02_0030_02": "Sigh, almost made me get out of work late.",
"EnclaveBubble_Chapter02_0031_01": "Sigh, I'm hungry too.",
"EnclaveBubble_Chapter02_0031_02": "On second thought, maybe not, haha.",
"EnclaveBubble_Chapter02_0032_01": "Have you confirmed your work plan for next week?",
"EnclaveBubble_Chapter02_0032_02": "Ehn-ne, nu-na nha!\n(All set. Awaiting manager Kousaka's approval!)",
"EnclaveBubble_Chapter02_0032_03": "...Tell Kousaka to hurry up.",
"EnclaveBubble_Chapter02_0033_01": "I'm on the night shift again tonight...",
"EnclaveBubble_Chapter02_0033_02": "Whatever, it'd be cold and lonely at home anyway, haha.",
"EnclaveBubble_Chapter02_0034_01": "Well, lemme know if you want to get takoyaki next week, yeah!",
"EnclaveBubble_Chapter02_0035_01": "Have you still got work left this week? I'll give you a hand.",
"EnclaveBubble_Chapter02_0035_02": "No! I never procrastinate.",
"EnclaveBubble_Chapter02_0035_03": "Thanks, bro!",
"EnclaveBubble_Chapter02_0036_01": "I recommend the mackerel combo next week!",
"EnclaveBubble_Chapter02_0036_02": "I want one too!",
"EnclaveBubble_Chapter02_0036_03": "I—I want to add some honey!",
"EnclaveBubble_Chapter02_0037_01": "Would you like a dessert?",
"EnclaveBubble_Chapter02_0037_02": "I want yogurt pudding!",
"EnclaveBubble_Chapter02_0037_03": "Fish pie!",
"EnclaveBubble_Chapter02_0038_01": "I'd like to order a diet meal.",
"EnclaveBubble_Chapter02_0038_02": "A diet meal? No problem!",
"EnclaveBubble_Chapter02_0038_03": "Will you be able to keep your energy levels up with just that?",
"EnclaveBubble_Chapter02_0039_01": "Phew, so many orders today!",
"EnclaveBubble_Chapter02_0039_02": "Mmm, I better go shopping for some ingredients real fast.",
"EnclaveBubble_Chapter02_0040_01": "Several Three Gates employees ordered from me too.",
"EnclaveBubble_Chapter02_0040_02": "My business is about to go off!",
"EnclaveBubble_Chapter02_0041_01": "How come you haven't come by for lunch in a while?",
"EnclaveBubble_Chapter02_0041_02": "I... I just don't have any appetite...",
"EnclaveBubble_Chapter02_0042_01": "I can get a decent bento next week...",
"EnclaveBubble_Chapter02_0042_02": "That's is the best motivator for getting work done!",
"EnclaveBubble_Chapter02_0043_01": "Belobog's contractor lunches are pretty good...",
"EnclaveBubble_Chapter02_0043_02": "Why do our work meals always taste so bad!",
"EnclaveBubble_Chapter02_0043_03": "Hey, why don't we order a meal, too?",
"EnclaveBubble_Chapter02_0044_01": "Are we gonna be this busy next week, too?",
"EnclaveBubble_Chapter02_0044_02": "The fact you're even asking implies wishful thinking...",
"EnclaveBubble_Chapter02_0045_01": "Three Gates doesn't cover work meals for contractors.",
"EnclaveBubble_Chapter02_0045_02": "I'll go get one of Belobog's contractor lunches. They're far tastier!",
"EnclaveBubble_Chapter02_0046_01": "Belobog Industries all eat together on a Friday.",
"EnclaveBubble_Chapter02_0046_02": "Imagine all those bear Thiren lined up in a row. What a sight!",
"EnclaveBubble_Chapter02_0047_01": "Phew, it's almost time for the weekend.",
"EnclaveBubble_Chapter02_0047_02": "As for the remaining work... We can talk about that next week!",
"EnclaveBubble_Chapter02_0048_01": "Well, still have to set up next week's meeting in advance.",
"EnclaveBubble_Chapter02_0048_02": "What should I talk about...",
"EnclaveBubble_Chapter02_0049_01": "It's the middle of the night. I've got nowhere else to go...",
"EnclaveBubble_Chapter02_0050_01": "There's a lively vibe around here.",
"EnclaveBubble_Chapter02_0051_01": "Several of my new recruit team are having a bit of a party later.",
"EnclaveBubble_Chapter02_0051_02": "Do you want to go?",
"EnclaveBubble_Chapter02_0051_03": "Huh? I—I'd better not... Ahaha!",
"EnclaveBubble_Chapter02_0052_01": "Yeah, this week's work is all done, yeah.",
"EnclaveBubble_Chapter02_0052_02": "I need to prepare a report for the boss, yeah.",
"EnclaveBubble_Chapter02_0053_01": "Unless there's a real emergency, I'm not doing the night shift.",
"EnclaveBubble_Chapter02_0053_02": "...Never operate heavy machinery while tired.",
"EnclaveBubble_Chapter02_0054_01": "Phew... I've finally bought all of next week's ingredients.",
"EnclaveBubble_Chapter02_0054_02": "There's been so many orders these days.",
"EnclaveBubble_Chapter02_0055_01": "I don't think anyone'll be using the supplies this late.",
"EnclaveBubble_Chapter02_0055_02": "Hmm, I'll just take a quick nap...",
"EnclaveBubble_Chapter02_0056_01": "I have to process all the travel expenses for this week...",
"EnclaveBubble_Chapter02_0057_01": "Ehn-na, nu-nha nu!\n(It's the weekend. I can charge my batteries and take a nap!)",
"EnclaveBubble_Chapter02_0057_02": "Nu-ehn, nha nu ne...\n(The voltage at the construction site is so high. It feels great!)",
"EnclaveBubble_Chapter02_0058_01": "Hmm, I gotta clean up all the scrap metal and nails around here.",
"EnclaveBubble_Chapter02_0058_02": "If someone accidentally stepped on something there'd be trouble.",
"EnclaveBubble_Chapter02_0059_01": "The construction site is closed on Saturday, so it's much more quiet.",
"EnclaveBubble_Chapter02_0059_02": "Maybe lots of cats will come out and bask in the sun!",
"EnclaveBubble_Chapter02_0060_01": "Sigh... If I'd known about it sooner I'd have gone along to the party.",
"EnclaveBubble_Chapter02_0060_02": "Anything's better than being here alone working the graveyard shift.",
"EnclaveBubble_Chapter02_0061_01": "Great job this week everyone! Thanks a lot, all of you, yeah!",
"EnclaveBubble_Chapter02_0061_02": "You're welcome, boss!",
"EnclaveBubble_Chapter02_0061_03": "Hahaha, another fulfilling week!",
"EnclaveBubble_Chapter02_0062_01": "What do you want to eat, team? Whatever you want!",
"EnclaveBubble_Chapter02_0062_02": "Another bottle of honey-brewed water!",
"EnclaveBubble_Chapter02_0062_03": "Burp... I want Orange God!",
"EnclaveBubble_Chapter02_0063_01": "Too bad Ben and Anton couldn't make it this time, yeah.",
"EnclaveBubble_Chapter02_0063_02": "It's okay, we'll get them some takeout.",
"EnclaveBubble_Chapter02_0063_03": "They've been really busy lately...",
"EnclaveBubble_Chapter02_0064_01": "Everyone was real happy at dinner today, yeah.",
"EnclaveBubble_Chapter02_0064_02": "I should check if there's any trash left behind, yeah...",
"EnclaveBubble_Chapter02_0065_01": "Uhh, I'm a little bloated...",
"EnclaveBubble_Chapter02_0065_02": "See! You've over-eaten again...",
"EnclaveBubble_Chapter02_0066_01": "I can't... sleep here. Gotta get back... home...",
"EnclaveBubble_Chapter02_0067_01": "Got anything else to add?",
"EnclaveBubble_Chapter02_0067_02": "Uhh, I need something for my indigestion...",
"EnclaveBubble_Chapter02_0068_01": "So many orders today, I'm exhausted.",
"EnclaveBubble_Chapter02_0068_02": "I should get some rest, too.",
"EnclaveBubble_Chapter02_0069_01": "Brutus, wanna go eat with us?",
"EnclaveBubble_Chapter02_0069_02": "No thanks, you guys have a good time.",
"EnclaveBubble_Chapter02_0070_01": "(Hoo...hoo...)",
"EnclaveBubble_Chapter02_0070_02": "I can't... My stomach hurts, no more...",
"EnclaveBubble_Chapter02_0070_03": "(Phew...)",
"EnclaveBubble_Chapter02_0071_01": "Uhh, where am I?",
"EnclaveBubble_Chapter02_0071_02": "Nope, gotta get back and sleep...",
"EnclaveBubble_Chapter02_0072_01": "(Burp...)",
"EnclaveBubble_Chapter02_0072_02": "Ugh, I get sleepy as soon as I eat too much.",
"EnclaveBubble_Chapter02_0073_01": "Phew, I'm stuffed...",
"EnclaveBubble_Chapter02_0073_02": "I'm gonna go walk off this meal... Who's gonna help me up?",
"EnclaveBubble_Chapter02_0074_01": "Belobog has team dinners every Sunday, and things can get rowdy.",
"EnclaveBubble_Chapter02_0074_02": "Yet they're still in fine form come Monday morning for work... They're fighting fit, alright.",
"EnclaveBubble_Chapter02_0075_01": "Hmm, the demolition progress of the abandoned building over at Brant Street is moving along rather slowly...",
"EnclaveBubble_Chapter02_0075_02": "Absolutely, those materials they used in the past were remarkably robust.",
"EnclaveBubble_Chapter02_0075_03": "But that means dismantling them now is pretty tough.",
"EnclaveBubble_Chapter02_0076_01": "Yeah... They adjust the material standards for construction every year.",
"EnclaveBubble_Chapter02_0077_01": "Hmm, we've got a lot of tasks to get through this week.",
"EnclaveBubble_Chapter02_0078_01": "Laying of the Ether pipeline is gonna start soon.",
"EnclaveBubble_Chapter02_0078_02": "We really can't afford any mistakes these days...",
"EnclaveBubble_Chapter02_0079_01": "Belobog Industries seems to be quite lax recently.",
"EnclaveBubble_Chapter02_0079_02": "Man, I can't help but feel a twinge of envy...",
"EnclaveBubble_Chapter02_0080_01": "Gearheads, fitness fanatics, and bear Thirens...",
"EnclaveBubble_Chapter02_0080_02": "The folks over at Belobog Industries all seem a bit peculiar.",
"EnclaveBubble_Chapter02_0080_03": "Hey, don't bad mouth our partners.",
"EnclaveBubble_Chapter02_0081_01": "I didn't expect to have to work overtime on Monday night...",
"EnclaveBubble_Chapter02_0082_01": "The meeting went on for so long, and I hadn't finished my workload for the day...",
"EnclaveBubble_Chapter02_0083_01": "Phew, it's almost go-home time.",
"EnclaveBubble_Chapter02_0084_01": "Corruption-resistant specialty steel is a must when replacing rebar in the Hollows.",
"EnclaveBubble_Chapter02_0085_01": "Hmm, I should confirm the project schedule with the Builderboo.",
"EnclaveBubble_Chapter02_0086_01": "There shouldn't be any debris near the circuit box, right?",
"EnclaveBubble_Chapter02_0087_01": "The maintenance area Belobog remodeled using a rundown building looks a little unsafe.",
"EnclaveBubble_Chapter02_0087_02": "Maybe they should add more ground stakes?",
"EnclaveBubble_Chapter02_0088_01": "Where's the layout plan for the underground cables? I need to find it.",
"EnclaveBubble_Chapter02_0089_01": "Hmmm, I'll have to check the component stacks...",
"EnclaveBubble_Chapter02_0090_01": "Staying up late to catch up on work, and constantly consuming high-fat, high-salt food...",
"EnclaveBubble_Chapter02_0090_02": "It's not doing my body good...",
"EnclaveBubble_Chapter02_0091_01": "There's quite a bit of debris on the construction site, so you have to be extra careful at night...",
"EnclaveBubble_Chapter02_0091_02": "If I accidentally slip and take a fall, that'd be a real hassle.",
"EnclaveBubble_Chapter02_0092_01": "Forget it. I need to go get some rest.",
"EnclaveBubble_Chapter02_0092_02": "Any leftover tasks can wait till tomorrow.",
"EnclaveBubble_Chapter02_0093_01": "I've put on some weight lately.",
"EnclaveBubble_Chapter02_0093_02": "I hope the scaffolding can hold my weight.",
"EnclaveBubble_Chapter02_0094_01": "There's not a lot of work today... Maybe I should head out early.",
"EnclaveBubble_Chapter02_0095_01": "My schedule's been kinda light lately, I don't have much to do.",
"EnclaveBubble_Chapter02_0095_02": "How about we grab a meal together after work?",
"EnclaveBubble_Chapter02_0095_03": "I'll spring for a big cup of honey-brewed water!",
"EnclaveBubble_Chapter02_0096_01": "Huh? Where did that batch of reinforcement rebar go?",
"EnclaveBubble_Chapter02_0097_01": "Construction materials for the Hollows are all quite expensive.",
"EnclaveBubble_Chapter02_0097_02": "They need to withstand Ether Corruption while maintaining structural integrity...",
"EnclaveBubble_Chapter02_0098_01": "The storage of supplies seems quite disorganized recently, like no one is managing it.",
"EnclaveBubble_Chapter02_0099_01": "I wonder where that fire extinguisher near the circuit box has gone.",
"EnclaveBubble_Chapter02_0099_02": "It would mean trouble if it was discovered during a surprise fire safety inspection.",
"EnclaveBubble_Chapter02_0100_01": "Hmm, it seems like a few ropes haven't been fastened properly...",
"EnclaveBubble_Chapter02_0100_02": "I'll need to check on that later.",
"EnclaveBubble_Chapter02_0101_01": "It's Wednesday. Can I still complete my tasks for the week...",
"EnclaveBubble_Chapter02_0102_01": "Don't hang your belongings near the halogen lamps, or they could catch fire!",
"EnclaveBubble_Chapter02_0102_02": "Oops, my bad.",
"EnclaveBubble_Chapter02_0103_01": "I better make sure to check those wind protection measures, otherwise things might just end up getting blown away.",
"EnclaveBubble_Chapter02_0104_01": "The heavy machinery from Belobog Industries is seriously massive.",
"EnclaveBubble_Chapter02_0104_02": "If we keep working on it, it could end up blocking the fire exit.",
"EnclaveBubble_Chapter02_0105_01": "Hmm, I also need to give the electrical wiring on the construction site a look.",
"EnclaveBubble_Chapter02_0106_01": "Hopefully, there won't be any safety incidents in the upcoming work period.",
"EnclaveBubble_Chapter02_0107_01": "We need to take inventory of supplies soon, right?",
"EnclaveBubble_Chapter02_0107_02": "Oh no... I've misplaced the spare insulated gloves the company issued me with.",
"EnclaveBubble_Chapter02_0108_01": "Seems the new halogen lamps haven't been installed yet.",
"EnclaveBubble_Chapter02_0108_02": "It's getting dark. We've got to make sure nobody ends up wandering in here by mistake.",
"EnclaveBubble_Chapter02_0109_01": "Why do I keep drawing the short straw for the night shift?",
"EnclaveBubble_Chapter02_0110_01": "A bit of overtime and I can make up for the progress we've lagged on.",
"EnclaveBubble_Chapter02_0111_01": "You're pretty darn good at those rebar knots! Mind showing me some of your tricks?",
"EnclaveBubble_Chapter02_0111_02": "Honestly, it's a lot like tying shoelaces.",
"EnclaveBubble_Chapter02_0112_01": "I wouldn't dare move supplies that I'm not responsible for.",
"EnclaveBubble_Chapter02_0112_02": "If something goes wrong, it's going to cost the company money.",
"EnclaveBubble_Chapter02_0113_01": "It's good that bear Thirens don't shed much.",
"EnclaveBubble_Chapter02_0113_02": "Otherwise, it'd be a real eyesore during fire safety inspections.",
"EnclaveBubble_Chapter02_0114_01": "The construction supplies the company gave me are pretty old.",
"EnclaveBubble_Chapter02_0114_02": "Though if I were to misplace them, I'd probably have to foot the bill.",
"EnclaveBubble_Chapter02_0115_01": "It's Friday — time to run through a safety check on the construction site.",
"EnclaveBubble_Chapter02_0116_01": "I'll find a spot to sneak in a quick nap in a bit.",
"EnclaveBubble_Chapter02_0116_02": "Tomorrow's the weekend, so I'm sure nobody will mind!",
"EnclaveBubble_Chapter02_0117_01": "The construction site becomes eerily quiet at night...",
"EnclaveBubble_Chapter02_0117_02": "The Friday night shift isn't too bad, since the workload isn't too heavy.",
"EnclaveBubble_Chapter02_0118_01": "I'm looking forward to tomorrow's get-together!",
"EnclaveBubble_Chapter02_0119_01": "Hmm, I'll need to get in touch with Kaidou later to secure some snacks for tomorrow.",
"EnclaveBubble_Chapter02_0120_01": "It's awesome that Belobog has a weekly get-together.",
"EnclaveBubble_Chapter02_0121_01": "Sigh, I've left my tasks for this week until now to finish.",
"EnclaveBubble_Chapter02_0122_01": "When will I get a chance to have a proper rest?",
"EnclaveBubble_Chapter02_0123_01": "There's nothing to do at home. Might as well spend time on the construction site.",
"EnclaveBubble_Chapter02_0124_01": "Luckily there aren't any residents around, so we don't have to worry about noise complaints due to nighttime construction.",
"EnclaveBubble_Chapter02_0125_01": "The warning signs sure aren't very visible at night.",
"EnclaveBubble_Chapter02_0125_02": "But then again, there aren't many people around at night on the weekends.",
"EnclaveBubble_Chapter02_0126_01": "If I don't watch my step during the night shift I might trip!",
"EnclaveBubble_Chapter02_0127_01": "Haha, weekends are always the best.",
"EnclaveBubble_Chapter02_0128_01": "Man, I need to rest...",
"EnclaveBubble_Chapter02_0129_01": "Unfortunately, I still have work tomorrow...",
"EnclaveBubble_Chapter02_0130_01": "Aaaahh... Weekends are meant for relaxing.",
"EnclaveBubble_Chapter02_0131_01": "The project at the old market is surprisingly large.",
"EnclaveBubble_Chapter02_0131_02": "Ugh, looks like next week is shaping up to be busy again.",
"EnclaveBubble_Chapter02_0131_03": "When aren't we busy...",
"EnclaveBubble_Chapter02_0132_01": "Oh no, the weekend's down to just half a day!",
"EnclaveBubble_Chapter02_0133_01": "Welp, Monday's rolling around once more.",
"EnclaveBubble_Chapter02_0134_01": "I envy Belobog Industries. They seem so carefree all the time.",
"EnclaveBubble_Chapter02_0135_01": "Work's starting up again soon. I need to catch up on sleep.",
"EnclaveBubble_Chapter02_0136_01": "Every meeting takes way too long.",
"EnclaveBubble_Chapter02_0137_01": "Every meeting just feels like a waste of time...",
"EnclaveBubble_Chapter02_0138_01": "Only Kousaka seems to enjoy these meetings...",
"EnclaveBubble_Chapter02_0139_01": "I won't be able to finish my tasks today...",
"EnclaveBubble_Chapter02_0140_01": "Urgh, it's all because the meetings are too long.",
"EnclaveBubble_Chapter02_0141_01": "Monday, the first day of the workweek.",
"EnclaveBubble_Chapter02_0141_02": "Also the beginning of all my suffering...",
"EnclaveBubble_Chapter02_0142_01": "Ugh, beginning night shifts on a Monday.",
"EnclaveBubble_Chapter02_0143_01": "If it weren't for the meetings, I could've completed my tasks...",
"EnclaveBubble_Chapter02_0144_01": "But just the daytime meetings have drained all my energy.",
"EnclaveBubble_Chapter02_0145_01": "Hmm, the team leader from Three Gates Corp sure loves to talk in meetings.",
"EnclaveBubble_Chapter02_0146_01": "It always feels like Three Gates Corp wants to offload the heavy tasks onto us.",
"EnclaveBubble_Chapter02_0147_01": "The coordination sessions always drag on. What difficult partners...",
"EnclaveBubble_Chapter02_0148_01": "I'm always concerned they might start squabbling during coordination sessions.",
"EnclaveBubble_Chapter02_0149_01": "Urgh, we're saddled with internal meetings every single day...",
"EnclaveBubble_Chapter02_0149_02": "Ultimately, our efficiency doesn't quite match up to Belobog's!",
"EnclaveBubble_Chapter02_0150_01": "Belobog's performance is flawless.",
"EnclaveBubble_Chapter02_0150_02": "Even Kousaka can't pinpoint any flaws!",
"EnclaveBubble_Chapter02_0151_01": "Belobog's team rarely deals with night shifts. That's something I truly envy...",
"EnclaveBubble_Chapter02_0152_01": "I checked, and the nighttime caution signs seem to be all good.",
"EnclaveBubble_Chapter02_0153_01": "Hmm, there's a standard fire safety inspection scheduled every Wednesday.",
"EnclaveBubble_Chapter02_0153_02": "I should verify this ahead of time.",
"EnclaveBubble_Chapter02_0154_01": "Our main advantage lies in our heavy machinery!",
"EnclaveBubble_Chapter02_0154_02": "We depend on them to push forward with the construction.",
"EnclaveBubble_Chapter02_0155_01": "That's odd. Where did my construction gloves go?",
"EnclaveBubble_Chapter02_0156_01": "The tasks I got this week feel a bit overwhelming...",
"EnclaveBubble_Chapter02_0156_02": "Hmm, should I bring it up with the Builderboo?",
"EnclaveBubble_Chapter02_0157_01": "It seems like every time we finish meetings and confirm tasks, it's already Wednesday.",
"EnclaveBubble_Chapter02_0157_02": "Yah, that's probably why I always struggle to keep up with work progress!",
"EnclaveBubble_Chapter02_0158_01": "Is it Wednesday today?",
"EnclaveBubble_Chapter02_0158_02": "Oh no, I haven't finished my tasks yet.",
"EnclaveBubble_Chapter02_0159_01": "Belobog always manages to complete the week's construction progress within the first three days.",
"EnclaveBubble_Chapter02_0159_02": "Just as we usually wrap up our meetings...",
"EnclaveBubble_Chapter02_0160_01": "The project on Brant Street is facing some pretty tough challenges.",
"EnclaveBubble_Chapter02_0160_02": "But with Belobog's heavy machinery, there shouldn't be any issues.",
"EnclaveBubble_Chapter02_0161_01": "Sigh, the regular fire safety inspection is finally complete.",
"EnclaveBubble_Chapter02_0161_02": "Thankfully, no fire hazards were detected.",
"EnclaveBubble_Chapter02_0161_03": "Your lack of seriousness could be considered a fire hazard on its own!",
"EnclaveBubble_Chapter02_0162_01": "The construction scraps need to be cleared as well...",
"EnclaveBubble_Chapter02_0163_01": "Sigh, I've finally cleared this week's construction scraps.",
"EnclaveBubble_Chapter02_0164_01": "The Hollow terrain in the Old Market area is quite complex.",
"EnclaveBubble_Chapter02_0164_02": "Even surveying is a big project, let alone construction!",
"EnclaveBubble_Chapter02_0165_01": "Belobog Industries is really efficient when it comes to construction.",
"EnclaveBubble_Chapter02_0165_02": "Maybe I should outsource my tasks to them...",
"EnclaveBubble_Chapter02_0165_03": "Nope, never mind, that's how I get fired.",
"EnclaveBubble_Chapter02_0166_01": "The component models for the Ether pipelines are way too intricate.",
"EnclaveBubble_Chapter02_0166_02": "I find myself wasting all my time cross-referencing them with the delivery order each time...",
"EnclaveBubble_Chapter02_0167_01": "No, I have to go over the circuit wiring again...",
"EnclaveBubble_Chapter02_0168_01": "Huh, where did that stray cat disappear to?",
"EnclaveBubble_Chapter02_0168_02": "Everybody was crunching on Thursday. Could it have sensed the tension?",
"EnclaveBubble_Chapter02_0169_01": "No, we can't. Working late into the night could increase the risk of accidents.",
"EnclaveBubble_Chapter02_0170_01": "Feeling a bit worn out...",
"EnclaveBubble_Chapter02_0170_02": "I'll leave the rest of the tasks for tomorrow.",
"EnclaveBubble_Chapter02_0171_01": "As Friday approaches, my energy picks up!",
"EnclaveBubble_Chapter02_0171_02": "And we can pre-order our meals for next week — I'm super pumped!",
"EnclaveBubble_Chapter02_0171_03": "Hmm... cheers to a fabulous Friday!",
"EnclaveBubble_Chapter02_0172_01": "I better plan out next week's meals in advance...",
"EnclaveBubble_Chapter02_0172_02": "Grilled fish and rice sounds tempting!",
"EnclaveBubble_Chapter02_0173_01": "After ordering the meals, I feel more motivated for next week!",
"EnclaveBubble_Chapter02_0174_01": "Belobog orders meals for its employees every Friday.",
"EnclaveBubble_Chapter02_0174_02": "Even though it's chaotic, it's lively!",
"EnclaveBubble_Chapter02_0175_01": "The work meals from Three Gates Corp are unappetizing...",
"EnclaveBubble_Chapter02_0175_02": "Should I also consider ordering meals from Kaidou?",
"EnclaveBubble_Chapter02_0176_01": "The boxed lunches from Kaidou are really good. I want to order them too...",
"EnclaveBubble_Chapter02_0176_02": "But the company's boxed lunches are free...",
"EnclaveBubble_Chapter02_0176_03": "Ah, what a dilemma!",
"EnclaveBubble_Chapter02_0177_01": "I just barely managed to complete this week's tasks...",
"EnclaveBubble_Chapter02_0178_01": "Is that Builderboo glitching or something?",
"EnclaveBubble_Chapter02_0178_02": "They keep assigning me a load of impossible tasks...",
"EnclaveBubble_Chapter02_0179_01": "Just hang on a little longer. Tomorrow is finally the weekend!",
"EnclaveBubble_Chapter02_0180_01": "We can get together for another meal tomorrow!",
"EnclaveBubble_Chapter02_0180_02": "Awesome. I've been eagerly awaiting this day!",
"EnclaveBubble_Chapter02_0181_01": "Hmm! It's Saturday today?",
"EnclaveBubble_Chapter02_0181_02": "Did I mess up the timing again!?",
"EnclaveBubble_Chapter02_0181_03": "Sigh, I was hoping there'd be a get-together...",
"EnclaveBubble_Chapter02_0182_01": "I'll kick things off today to reach my weight loss quota.",
"EnclaveBubble_Chapter02_0182_02": "Then, tomorrow, I can enjoy myself without restraint!",
"EnclaveBubble_Chapter02_0183_01": "I'm so dang excited for tomorrow's get-together!",
"EnclaveBubble_Chapter02_0183_02": "Just the thought of it is keeping me wide awake...",
"EnclaveBubble_Chapter02_0184_01": "Belobog hosts get-togethers every week. That's pretty awesome...",
"EnclaveBubble_Chapter02_0185_01": "I wonder when we'll get to have get-togethers like Belobog's?",
"EnclaveBubble_Chapter02_0185_02": "You wanna eat with Kousaka?",
"EnclaveBubble_Chapter02_0185_03": "Uh... never mind, never mind...",
"EnclaveBubble_Chapter02_0186_01": "Construction is just so damn draining.",
"EnclaveBubble_Chapter02_0186_02": "I just woke up and it's already afternoon.",
"EnclaveBubble_Chapter02_0187_01": "Sigh, the Saturday night shift is comparatively more manageable.",
"EnclaveBubble_Chapter02_0188_01": "However, the Saturday night patrol is the most exhausting...",
"EnclaveBubble_Chapter02_0188_02": "Not physically fatigued, but mentally worn out.",
"EnclaveBubble_Chapter02_0189_01": "After a week of work, I need to unwind!",
"EnclaveBubble_Chapter02_0190_01": "I still really want some UAP Chips...",
"EnclaveBubble_Chapter02_0191_01": "Last time you ate so much that you had to lean on the wall to stay up.",
"EnclaveBubble_Chapter02_0191_02": "This time, try not to overdo the snacks...",
"EnclaveBubble_Chapter02_0191_03": "Hey, it's fine. I't's nothing to worry about!",
"EnclaveBubble_Chapter02_0192_01": "Huff, I might have overindulged a bit...",
"EnclaveBubble_Chapter02_0193_01": "I can't, no more food for me.",
"EnclaveBubble_Chapter02_0193_02": "Oh man, I won't be able to hit my weight loss goal!",
"EnclaveBubble_Chapter02_0194_01": "Aaaahhh... So stuffed...",
"EnclaveBubble_Chapter02_0195_01": "Uh-oh, my stomach hurts.",
"EnclaveBubble_Chapter02_0195_02": "But... I should feel fine after a solid night's rest!",
"EnclaveBubble_Chapter02_0196_01": "Every time... I eat my fill...",
"EnclaveBubble_Chapter02_0196_02": "...I get... so drowsy.",
"EnclaveBubble_Chapter02_0197_01": "Everyone's enjoying their weekend break.",
"EnclaveBubble_Chapter02_0197_02": "And here I am, stuck on the night shift... It's double the pain.",
"EnclaveBubble_Chapter02_0202_01": "Mishka managed to create quite the ruckus.",
"EnclaveBubble_Chapter02_0202_02": "Yeah, luckily, the manager handled the situation.",
"EnclaveBubble_Chapter02_0202_03": "And I get to have a free feast, hahaha!",
"EnclaveBubble_Chapter02_0203_01": "I should take responsibility as well for failing to catch Mishka's mistake in time, yeah.",
"EnclaveBubble_Chapter02_0203_02": "But thanks to the manager, everything's been sorted, yeah.",
"EnclaveBubble_Chapter02_0203_03": "The boss is right. As long as we've got the manager, there's nothing to worry about.",
"EnclaveBubble_Chapter02_0203_04": "Today, let's eat and drink without care!",
"EnclaveBubble_Chapter02_0204_01": "When those parts went missing, I was sure the boss would give me a whooping...",
"EnclaveBubble_Chapter02_0204_02": "Me too! Today, I'm gonna eat my fill to unwind from the stress!",
"EnclaveBubble_Chapter02_0205_01": "Back then, Three Gates Corp blamed me for those lost parts. Now I'm being treated to this great meal...",
"EnclaveBubble_Chapter02_0205_02": "Could it be... that my luck has finally taken a turn for the better?",
"EnclaveBubble_Chapter02_0206_01": "How should I put this...",
"EnclaveBubble_Chapter02_0207_01": "Thump, thump... Thump, clang, thump...",
"EnclaveBubble_Chapter02_0208_01": "It's no good, I'm still so nervous...",
"EnclaveBubble_Chapter02_0209_01": "Rats. I've messed up big time.",
"EnclaveBubble_Chapter02_0210_01": "This is suspicious...",
"EnclaveBubble_Chapter02_0211_01": "How can I get it to forgive me...",
"EnclaveBubble_Chapter02_0212_01": "When is there gonna be a new vending machine coming?",
"EnclaveBubble_Chapter02_0213_01": "I wonder how much it's worth...",
"EnclaveBubble_Chapter02_0214_01": "What should I do? I think I'm gonna get a complaint filed about me...",
"EnclaveBubble_Chapter02_0215_01": "I have to do something...",
"EnclaveBubble_Chapter02_0216_01": "I guess the Hollow construction is getting close to the old market...",
"EnclaveBubble_Chapter02_0217_01": "Alas, it's Hollow work again...",
"EnclaveBubble_Chapter02_0218_01": "En-nah, nu-neh... (I'm too embarrassed to go out...)",
"EnclaveBubble_Chapter02_0219_01": "En-nah, en-nah-nah... (I'm out...)",
"EnclaveBubble_Chapter02_0220_01": "Seems like my luck has been on the upswing lately!",
"EnclaveBubble_Chapter02_0221_01": "Our progress this week is good, right?",
"EnclaveBubble_Chapter02_0222_01": "The title of the Employee of the Month really matters a lot...",
"EnclaveBubble_Chapter02_0223_01": "What made it go out all of sudden?",
"EnclaveBubble_Chapter02_0224_01": "If it's flashing... it would give a nice vibe.",
"EnclaveBubble_Chapter02_0225_01": "What a pain...",
"EnclaveBubble_Chapter02_0226_01": "No. This one is completely fried.",
"EnclaveBubble_Chapter02_0227_01": "Was there an overload?",
"EnclaveBubble_Chapter02_0228_01": "Okay, that's pretty much it...",
"EnclaveChat_Chapter01_0001_01": "Boss said, \"I'm shutting down company operations temporarily. No need to come to work for the time being.\"\nHow could this happen? My home, up in smoke just like that...",
"EnclaveChat_Chapter01_0001_02": "What does that have to do with your home?",
"EnclaveChat_Chapter01_0001_03": "Work is home. Every night, I sleep at work so I can wake up and get straight back to work.\nAnd if I can't sleep, I can just put in a little overtime instead.",
"EnclaveChat_Chapter01_0001_04": "Filthy, despicable Hollow...\nDestroying my home, just like that...",
"EnclaveChat_Chapter01_0001_05": "What about your actual home?",
"EnclaveChat_Chapter01_0001_06": "Don't you have another home?",
"EnclaveChat_Chapter01_0001_07": "That's a strange thing to say. People only ever have one home.\nHome is where your workstation is.",
"EnclaveChat_Chapter01_0001_08": "*sigh*... What am I going to do? Now I'm a homeless orphan with no place to go.",
"EnclaveChat_Chapter01_0001_Name01": "Luthor",
"EnclaveChat_Chapter01_0002_01": "My Cutie...",
"EnclaveChat_Chapter01_0002_02": "What happened?",
"EnclaveChat_Chapter01_0002_03": "Oh, you see... My pet ran off into a Hollow and got lost. It's been ages now.\nI thought it'd come home by itself, but it never came back...",
"EnclaveChat_Chapter01_0002_04": "It went missing around here, so I came back to try and find it.\nIf I can't... I'll have to put up some missing pet flyers...",
"EnclaveChat_Chapter01_0002_05": "Hmm... These guys seem to be doing some graffiti, I think?\nOh hey! What if I ask them to help spray a big graffiti wall of Li'l Cutie's missing poster?",
"EnclaveChat_Chapter01_0002_06": "Gotta find the perfect pic for this. Li'l Cutie's just the cutest, and there's no way they could refuse!",
"EnclaveChat_Chapter01_0002_Name01": "Vivian",
"EnclaveChat_Chapter01_0003_01": "Could it be I'm guided by fate...?",
"EnclaveChat_Chapter01_0003_02": "Lately my dreams have all been about knights and warhorses — probably 'cos I've been reading so many classical novels, I suppose.",
"EnclaveChat_Chapter01_0003_03": "I never expected to actually meet some \"Knights\" after surviving that Hollow disaster!",
"EnclaveChat_Chapter01_0003_04": "It's just a graffiti club that uses knight imagery for names.",
"EnclaveChat_Chapter01_0003_05": "They don't have any real knights or warhorses.",
"EnclaveChat_Chapter01_0003_06": "Really... It doesn't matter. There will be people who share a love of chivalry romance just like me.",
"EnclaveChat_Chapter01_0003_Name01": "Liv",
"EnclaveChat_Chapter01_0004_01": "I never thought I'd see so many graffiti legends all in one spot! She's gonna wanna see this!",
"EnclaveChat_Chapter01_0004_02": "\"She\"?",
"EnclaveChat_Chapter01_0004_03": "Ah, I mean my classmate. She loves graffiti so much. Her cold demeanor completely changes her into a different person any time graffiti comes up — she gets super spunky!",
"EnclaveChat_Chapter01_0004_04": "But lately she's become kind of strange... talking less, but getting angrier as soon as she hears the word \"graffiti\"...",
"EnclaveChat_Chapter01_0004_05": "I thought maybe if I brought her here I could cheer her up a little!",
"EnclaveChat_Chapter01_0004_06": "Wouldn't that make her angrier?",
"EnclaveChat_Chapter01_0004_07": "Er, yeah. It's a possibility. No, I feel it's more likely than that...",
"EnclaveChat_Chapter01_0004_08": "Let's chat about it later. Until then, I can secretly find a graffiti pro around here!",
"EnclaveChat_Chapter01_0004_09": "Once she's in a better mood, I can show my hand. You can bet she's gonna be surprised, haha!",
"EnclaveChat_Chapter01_0004_10": "Lemme see. There seem to be two clubs here... Which of them is better though...",
"EnclaveChat_Chapter01_0004_Name01": "Goethe",
"EnclaveChat_Chapter01_0005_01": "You didn't? I saw you lift your school bag up!",
"EnclaveChat_Chapter01_0005_02": "No, it just...",
"EnclaveChat_Chapter01_0005_03": "So you didn't raise it to scare the cat? If you wanna scare cats, you'll have to scare me, first!",
"EnclaveChat_Chapter01_0005_04": "I couldn't do that. Cats are agile, not like you. You couldn't dodge a school bag...",
"EnclaveChat_Chapter01_0005_05": "Wh—What?!",
"EnclaveChat_Chapter01_0005_06": "I'm just being honest, cats have really fast reflexes. If you don't believe me, I'll show you.\nAs soon as I lift up my school bag... watch!",
"EnclaveChat_Chapter01_0005_07": "The cat bristles at the abruptly raised backpack. It hisses at the two before swiftly fleeing from sight.",
"EnclaveChat_Chapter01_0005_08": "\"Who asked for a demonstration?! I'm never walking home with you ever again!\"\nThe girl says, angry, before running off.",
"EnclaveChat_Chapter01_0005_09": "(What happened? Let's check it out...)",
"EnclaveChat_Chapter01_0005_10": "(Let's keep our distance...)",
"EnclaveChat_Chapter01_0005_11": "(Looks like they're arguing. Better stay away...)",
"EnclaveChat_Chapter01_0005_Name01": "Scarlett",
"EnclaveChat_Chapter01_0005_Name02": "Parker",
"EnclaveChat_Chapter01_0006_01": "I didn't do anything, I didn't even hit the cat...\nWhy's she so angry...",
"EnclaveChat_Chapter01_0006_02": "So why'd you scare the cat then?",
"EnclaveChat_Chapter01_0006_03": "I just wanted to protect her.",
"EnclaveChat_Chapter01_0006_04": "Protect her?",
"EnclaveChat_Chapter01_0006_05": "How is that protecting her?",
"EnclaveChat_Chapter01_0006_06": "Honestly! I just saw her scratching that stray cat's belly, and it stretched out and opened its mouth ready to bite her hand. She was in danger! It was urgent, so I used my school bag to protect her...",
"EnclaveChat_Chapter01_0006_07": "My dad's a veterinarian. He said somewhere nearby with lots of stray cats had a Hollow recently. Lots of them fled to Sixth Street, and it'd be trouble if someone got bitten and got rabies...",
"EnclaveChat_Chapter01_0006_08": "She didn't get bitten... and it's still trouble...",
"EnclaveChat_Chapter01_0006_09": "Why didn't you just say that?",
"EnclaveChat_Chapter01_0006_10": "Oh... I wanted to! But I didn't get the chance...\nEugh... How annoying. I should've let it bite her, then taken her to my dad's veterinary clinic...",
"EnclaveChat_Chapter01_0006_11": "People... probably shouldn't go to a veterinary clinic for treatment...",
"EnclaveChat_Chapter01_0006_12": "So, that cat's really from a Hollow?",
"EnclaveChat_Chapter01_0006_13": "I'm not sure, I was watching her instead of the cat... \nAh, I mean, the people who live on this street should know!",
"EnclaveChat_Chapter01_0006_Name01": "Parker",
"EnclaveChat_Chapter01_0007_01": "Ask the people hanging around this street. Just don't ask me! I've got no idea...",
"EnclaveChat_Chapter01_0007_02": "(Someone who hangs around this street, and who interacts with the stray cats every now and then...)",
"EnclaveChat_Chapter01_0007_Name01": "Parker",
"EnclaveChat_Chapter01_0007_Name02": "You",
"EnclaveChat_Chapter01_0008_01": "Stray cats? What's with the sudden interest— Oh, I get it!\nYou want to catch one and adopt it, right? Haha, kids today, they all gotta have a pet!",
"EnclaveChat_Chapter01_0008_02": "Great idea. I'll consider it.",
"EnclaveChat_Chapter01_0008_03": "I'm just asking.",
"EnclaveChat_Chapter01_0008_04": "Stray cats, huh? There's a few who go by here regularly. They've been on the streets for a while now, they're all pretty close.",
"EnclaveChat_Chapter01_0008_05": "Have they increased in number?",
"EnclaveChat_Chapter01_0008_06": "Any new faces?",
"EnclaveChat_Chapter01_0008_07": "You mean new cats? Hmm... I feed the regular strays some fish stock when I close each night — haven't noticed any new cats around. After all, every cat has its own turf... Oh right, turf!",
"EnclaveChat_Chapter01_0008_08": "See that trash can on the right? I mean my right! Yeah, the one in the corner. That ought to be the best place for a new stray, since most of the food waste on this street gets cleaned up and finds its way there!",
"EnclaveChat_Chapter01_0008_09": "Good thinking...",
"EnclaveChat_Chapter01_0008_10": "A paradise for a new stray!",
"EnclaveChat_Chapter01_0008_11": "But there doesn't seem to be any strays there at the moment. I guess it's not \"dinner time\" just yet!",
"EnclaveChat_Chapter01_0008_12": "So, when does the food waste get cleaned up?",
"EnclaveChat_Chapter01_0008_13": "You're asking me? Don't you live here, too? Don't tell me... you haven't been sorting your trash?!",
"EnclaveChat_Chapter01_0008_14": "Busted... I'll go ask someone else!",
"EnclaveChat_Chapter01_0008_15": "Hey! If you end up catching the kitty of your dreams, be sure to take good care of it!\nOh, I can give you a recipe for some fish stock. There's no cat around who doesn't love it!",
"EnclaveChat_Chapter01_0008_16": "No thanks, I'm good~",
"EnclaveChat_Chapter01_0008_17": "Really? I'll make it every day!",
"EnclaveChat_Chapter01_0008_18": "But make sure it fits in with your Bangboo. I've heard of some families where the two will compete for attention.",
"EnclaveChat_Chapter01_0008_19": "I'll be sure to record it if that happens!",
"EnclaveChat_Chapter01_0008_20": "(Now I need to ask when the food waste is collected...)",
"EnclaveChat_Chapter01_0008_Name01": "General Chop",
"EnclaveChat_Chapter01_0008_Name02": "You",
"EnclaveChat_Chapter01_0009_01": "Sorry, but we don't have any plans to open a cat cafe, so I can't provide you with info of any value about stray cats.",
"EnclaveChat_Chapter01_0009_02": "And our food isn't what you'd call cat-friendly, so we don't get many \"kitty customers.\"",
"EnclaveChat_Chapter01_0009_03": "About the food waste...",
"EnclaveChat_Chapter01_0009_04": "That's something I know about. It's collected at night. I hope that helps.",
"EnclaveChat_Chapter01_0009_05": "Yeah, that's helpful. Thanks.",
"EnclaveChat_Chapter01_0009_06": "Yeah. So you won't consider a cat cafe?",
"EnclaveChat_Chapter01_0009_07": "You're welcome. I might not know much about cats, but I hope things go smoothly.",
"EnclaveChat_Chapter01_0009_08": "(I've got the info I needed. Let's go to the trash can at night and check it out.)",
"EnclaveChat_Chapter01_0009_09": "I hear cats like to bury things around coffee beans.\nIt's a concern, but I'll submit your invaluable customer feedback to Coff Cafe HQ.",
"EnclaveChat_Chapter01_0009_10": "(I've got the info I needed. Let's go to the trash can at night and check it out.)",
"EnclaveChat_Chapter01_0009_Name01": "Tin Master",
"EnclaveChat_Chapter01_0009_Name02": "You",
"EnclaveChat_Chapter01_0010_01": "Don't worry. Let me see. There should be lots to eat...",
"EnclaveChat_Chapter01_0010_02": "What are you looking for?",
"EnclaveChat_Chapter01_0010_03": "Are you going through kitchen scraps?",
"EnclaveChat_Chapter01_0010_04": "Yikes! You scared me there! Ah, the cats, wait!",
"EnclaveChat_Chapter01_0010_05": "Startled, the stray cats disperse, and the schoolgirl runs off as well. Perhaps she's gone to chase the cats, or perhaps she, too, was startled.",
"EnclaveChat_Chapter01_0010_Name01": "Scarlett",
"EnclaveChat_Chapter01_0011_01": "That was close! If you came any later, my pot would've been taken over by strays!",
"EnclaveChat_Chapter01_0011_02": "Who on earth is that young girl? Look at all those stray cats following her!",
"EnclaveChat_Chapter01_0011_03": "Did that girl bring those strays over?",
"EnclaveChat_Chapter01_0011_04": "How would I know! I didn't peek out the lid at her. I was meditating in my barrel at the time, thinking about the inevitable connection between Ether activity and Hollow size when I heard a girl's voice outside.",
"EnclaveChat_Chapter01_0011_05": "*imitates in a high-pitched voice* \"There's still lots to eat. Hurry, kitties, hurry~\"",
"EnclaveChat_Chapter01_0011_06": "Then I heard a chorus of \"meow~ meow meow meow~\" (an impressively lifelike imitation).",
"EnclaveChat_Chapter01_0011_07": "Okay, no need to meow.",
"EnclaveChat_Chapter01_0011_08": "Anyway, that's all I know. As New Eridu's greatest sage, I care not for such trivial things as the friendships between humans and small mammals!",
"EnclaveChat_Chapter01_0011_09": "(Right... Never mind him.)",
"EnclaveChat_Chapter01_0011_10": "Meow meow? Meow meow meow!",
"EnclaveChat_Chapter01_0011_11": "(Seems as though if I want to know more about the cat I'll have to find that girl. It's already late, so let's try our luck out on the street some other day.)",
"EnclaveChat_Chapter01_0011_Name01": "Sage in a Barrel",
"EnclaveChat_Chapter01_0011_Name02": "Sage of Meow",
"EnclaveChat_Chapter01_0012_01": "...Hmm, you're...",
"EnclaveChat_Chapter01_0012_02": "I'm a resident of this street.",
"EnclaveChat_Chapter01_0012_03": "Oh, nothing... I'm just passing by.",
"EnclaveChat_Chapter01_0012_04": "Hmm, I vaguely remember... What can I do for you?",
"EnclaveChat_Chapter01_0012_05": "About the stray cats on this street...",
"EnclaveChat_Chapter01_0012_06": "About the stray cat that night...",
"EnclaveChat_Chapter01_0012_07": "Why are you asking me? Don't tell me you're with... animal control?\nI-I don't know what you're talking about! That day I was just... just taking a stroll down the street, that's all!",
"EnclaveChat_Chapter01_0012_08": "Yeah, I'm just an ordinary girl on an ordinary street taking an ordinary stroll!\nAnd then I just bumped into you ordinarily — that's all I know!",
"EnclaveChat_Chapter01_0012_09": "The girl rattles off her words like a machine gun, and quickly runs off in the direction of the trash can.",
"EnclaveChat_Chapter01_0012_10": "(She seems to be quite wary of you... Maybe you should catch up with her and give her an explanation.)",
"EnclaveChat_Chapter01_0012_11": "...",
"EnclaveChat_Chapter01_0012_Name01": "Scarlett",
"EnclaveChat_Chapter01_0013_01": "...",
"EnclaveChat_Chapter01_0013_Name01": "Parker",
"EnclaveChat_Chapter01_0014_01": "*sigh* It's like we've become strangers...",
"EnclaveChat_Chapter01_0014_02": "Did you just see...",
"EnclaveChat_Chapter01_0014_03": "Have you ever seen that girl...",
"EnclaveChat_Chapter01_0014_04": "We used to walk home from school together...",
"EnclaveChat_Chapter01_0014_05": "The one who you used to hang out with before...",
"EnclaveChat_Chapter01_0014_06": "The one with the black hair...",
"EnclaveChat_Chapter01_0014_07": "She runs off without looking back whenever she sees me now... And she runs pretty fast, too. Sigh...",
"EnclaveChat_Chapter01_0014_08": "Oh... So you have seen her.",
"EnclaveChat_Chapter01_0014_09": "Looks like she's already run far away then...",
"EnclaveChat_Chapter01_0014_10": "How can I make up with her? I can't think of any way... I wouldn't even know what to say.",
"EnclaveChat_Chapter01_0014_11": "How about starting off with stray cats?",
"EnclaveChat_Chapter01_0014_12": "Strays? Right, because she's mad at me for scaring off the stray cats. If I have a better relationship with the strays, then naturally she won't be mad anymore!",
"EnclaveChat_Chapter01_0014_13": "But I have no idea where those strays are from, or where they've gone now...",
"EnclaveChat_Chapter01_0014_14": "They gather here at night.",
"EnclaveChat_Chapter01_0014_15": "Here? Right here? Okay, I get it! I'm gonna put the \"Three Strategies for Getting to Know Cats\" that my dad taught me to good use, and get to know these stray cats super fast!",
"EnclaveChat_Chapter01_0014_16": "Three Strategies for Getting to Know Cats?",
"EnclaveChat_Chapter01_0014_17": "Please teach me the three strategies!",
"EnclaveChat_Chapter01_0014_18": "Okay, I'll tell you! Think of it as intel about cats. The three strategies are secret techniques that'll get any cat to surrender to you. They are:",
"EnclaveChat_Chapter01_0014_19": "First: Wear cat ears — become a cat maid!\nSecond: Scatter canned cat food — become a cat chef!\nThird: Buy a cat scratching board — become a cat scratching board!",
"EnclaveChat_Chapter01_0014_20": "The difficulty ranges from high to low, as does the effectiveness. Do you want to get closer to cats? Well, which strategy would you like to try? If cat ears have any special two-for-one deals going on, we can buy them together...",
"EnclaveChat_Chapter01_0014_21": "I'm not sure if the first plan is going to work...",
"EnclaveChat_Chapter01_0014_22": "The third strategy would hurt...",
"EnclaveChat_Chapter01_0014_23": "The second strategy is just right!",
"EnclaveChat_Chapter01_0014_24": "Is that so? It's a shame we can't do Operation: Cat Ears... Let's adopt the second strategy and use these cans of cat food to lure in the kitties!",
"EnclaveChat_Chapter01_0014_25": "There are lots of cans of Golden Crown cat food at my dad's veterinary clinic. I'll go get one from him right away. How about we meet here tonight? I'll ask Scarlett to come too to witness the might of the \"Three Strategies for Getting to Know Cats\"!",
"EnclaveChat_Chapter01_0014_26": "I see...",
"EnclaveChat_Chapter01_0014_27": "(Time to head to Hollow Zero and look for the Golden Crown cat food factory.)",
"EnclaveChat_Chapter01_0014_Name01": "Parker",
"EnclaveChat_Chapter01_0014_Name02": "Narrator",
"EnclaveChat_Chapter01_0015_01": "Ah, it's you. Did you get that can of Golden Crown? The cat earmuffs I ordered online still haven't been sent yet. I'm in a hurry now...",
"EnclaveChat_Chapter01_0015_02": "(Go into Hollow Zero and look for the Golden Crown cat food factory.)",
"EnclaveChat_Chapter01_0015_Name01": "Parker",
"EnclaveChat_Chapter01_0015_Name02": "Narrator",
"EnclaveChat_Chapter01_0016_01": "It's not fine. It drew blood! Let me see how deep the wound is!",
"EnclaveChat_Chapter01_0016_02": "Really, I'm fine. It's just a scratch...",
"EnclaveChat_Chapter01_0016_03": "Don't lie to me. Let me see! ...It's pretty deep... Let's wrap it up in my handkerchief first...",
"EnclaveChat_Chapter01_0016_04": "...",
"EnclaveChat_Chapter01_0016_05": "What happened?",
"EnclaveChat_Chapter01_0016_06": "Ah, it's nothing. Just cat scratch.",
"EnclaveChat_Chapter01_0016_07": "Hmm... It wasn't like that before. It was always so gentle, however you stroked it. I don't know what happened today. It suddenly bared claws...I had no time to react, so Parker had to stick his hand out and block it for me...",
"EnclaveChat_Chapter01_0016_08": "You can't blame it. You suddenly touched its belly, and cats hate being touched there. If you'd touched its back it wouldn't have happened.",
"EnclaveChat_Chapter01_0016_09": "Last time I used my school bag to block it and you got mad. All I had was my hand this time, but at least the cat didn't get scared.",
"EnclaveChat_Chapter01_0016_10": "Parker, you! ... Oh, it's my fault! I've been so focused on these cats...",
"EnclaveChat_Chapter01_0016_11": "The bleeding hasn't stopped yet.",
"EnclaveChat_Chapter01_0016_12": "Let's deal with the wound first.",
"EnclaveChat_Chapter01_0016_13": "Mhm... I'll go to the hospital and get it checked out. It's no big deal really.",
"EnclaveChat_Chapter01_0016_14": "I'll go with you.",
"EnclaveChat_Chapter01_0016_15": "It's okay, you don't have to. Stay here and calm down the cat. It had quite the scare, too.",
"EnclaveChat_Chapter01_0016_16": "No, I'm going to the hospital with you! Let's go fast, otherwise the cut will get infected!",
"EnclaveChat_Chapter01_0016_17": "I just so happen to have a can of cat food with me.",
"EnclaveChat_Chapter01_0016_18": "Leave the cat with me; I'll calm it down.",
"EnclaveChat_Chapter01_0016_19": "You brought a can of cat food especially... Thank you! You're on cat duty tonight, then — and I'll take him to the hospital! Could you come here same time tomorrow night? There's something I'd like to talk to you about.",
"EnclaveChat_Chapter01_0016_20": "Remember, go to a hospital... for humans...",
"EnclaveChat_Chapter01_0016_21": "Of course. And remember, don't stroke its belly.",
"EnclaveChat_Chapter01_0016_22": "Go on, Parker. Let's take care of you!",
"EnclaveChat_Chapter01_0016_23": "The girl pulls the boy away.",
"EnclaveChat_Chapter01_0016_24": "(Okay, let's open the can and leave it here, then see what's happened tomorrow.)",
"EnclaveChat_Chapter01_0016_Name01": "Scarlett",
"EnclaveChat_Chapter01_0016_Name02": "Parker",
"EnclaveChat_Chapter01_0017_01": "I knew you'd come!",
"EnclaveChat_Chapter01_0017_02": "How's the wound on his hand?",
"EnclaveChat_Chapter01_0017_03": "I'm all good. My dad runs a veterinary clinic, so I'm used to these kinds of minor scratches... Even if it is a bit difficult in the shower...",
"EnclaveChat_Chapter01_0017_04": "Was your dad angry?",
"EnclaveChat_Chapter01_0017_05": "Nah, it's more like... Ah, let's not talk about this when there're more important matters at hand — didn't you have something important to tell me? Isn't that why you're waiting here?",
"EnclaveChat_Chapter01_0017_06": "Oh yeah, first of all... I want to apologize to you... Ah, after all this time, I still don't even know your real name.",
"EnclaveChat_Chapter01_0017_07": "I'm Wise.",
"EnclaveChat_Chapter01_0017_07F": "You can call me Belle.",
"EnclaveChat_Chapter01_0017_08": "My name's Scarlett! And he's Parker. I'm sorry for avoiding you before Wise... I won't do it anymore! You're a cat person, just like us!",
"EnclaveChat_Chapter01_0017_08F": "My name's Scarlett! And he's Parker. I'm sorry for avoiding you before Belle... I won't do it anymore! You're a cat person, just like us!",
"EnclaveChat_Chapter01_0017_09": "Sure am!",
"EnclaveChat_Chapter01_0017_10": "I'm just interested in where it's come from.",
"EnclaveChat_Chapter01_0017_11": "Actually, it's an old friend of ours who escaped from a nearby Companion Hollow. We used to feed the cats in there.",
"EnclaveChat_Chapter01_0017_12": "Once the Companion Hollow goes down, they ought to go back to their original alleyway by themselves, since that's where their real home is.",
"EnclaveChat_Chapter01_0017_13": "Now that we know they're strays, we can vaccinate them — just to be safe. They pretty much just hang around Sixth Street, so it'll make things safer for all the locals around here.",
"EnclaveChat_Chapter01_0017_14": "That would be fantastic.",
"EnclaveChat_Chapter01_0017_15": "My dad asked me to pass on the message: he can help throughout the vaccination process and cover the costs, as long as we can gather the cats.",
"EnclaveChat_Chapter01_0017_16": "Now THAT would be fantastic!",
"EnclaveChat_Chapter01_0017_17": "Really? That's great! You've helped so much, I've got to do something in return! Leave gathering them to me, I'll bring them all in, no matter how many cans it takes!",
"EnclaveChat_Chapter01_0017_18": "So, should we pick a location? Gathering too many cats together might annoy the locals. Wise, you're probably more familiar with this street than we are, right? Where do you think it's good for us to bring the cats?",
"EnclaveChat_Chapter01_0017_18F": "So, should we pick a location? Gathering too many cats together might annoy the locals. Belle, you're probably more familiar with this street than we are, right? Where do you think it's good for us to bring the cats?",
"EnclaveChat_Chapter01_0017_19": "The street exit.",
"EnclaveChat_Chapter01_0017_20": "Opposite the gadget store.",
"EnclaveChat_Chapter01_0017_21": "Our parking lot, of course!",
"EnclaveChat_Chapter01_0017_22": "Great. Then let's meet at the street exit tonight. I'll bring my dad.",
"EnclaveChat_Chapter01_0017_23": "Great. Then let's meet opposite the gadget store tonight. I'll bring my dad.",
"EnclaveChat_Chapter01_0017_24": "Great. Then let's meet tonight at your parking... huh? You have a whole parking lot?",
"EnclaveChat_Chapter01_0017_25": "It's the parking lot behind the video store.",
"EnclaveChat_Chapter01_0017_26": "Ah, I know the one. That video store Random Play, right? Huh, so that's YOUR place... Cool!",
"EnclaveChat_Chapter01_0017_27": "It's decided then. Tonight, at the parking lot. I'll bring my dad.",
"EnclaveChat_Chapter01_0017_28": "I've got things to do, so I'll come find you guys later.",
"EnclaveChat_Chapter01_0017_29": "Ah, okay, we'll be waiting here!",
"EnclaveChat_Chapter01_0017_Name01": "Scarlett",
"EnclaveChat_Chapter01_0017_Name02": "Parker",
"EnclaveChat_Chapter01_0018_01": "Mmm... I gave them quick check-ups. Apart from two with mild mouth sores, the rest look to be pretty good. I'll take them back to the clinic for shots, and give them a more thorough check-up.",
"EnclaveChat_Chapter01_0018_02": "I'll help you take them back. I brought an airline crate, but it'd still be hard for one person to try and handle so many cats.",
"EnclaveChat_Chapter01_0018_03": "I'm coming too!",
"EnclaveChat_Chapter01_0018_04": "It's okay, I'll be fine myself. Oh yeah! Scarlett, have you had dinner? Parker's hungry too, perhaps you two can get something to eat somewhere. Leave all of these cats with me!",
"EnclaveChat_Chapter01_0018_05": "Huh? I ate already, Dad. And it was with you, we had noodles. I'm not hungry, I've got plenty of strength to hel—",
"EnclaveChat_Chapter01_0018_06": "Stop fussing! The noodles were just an afternoon snack, you can't be full! You're HUNGRY! Y'hear me? Off you go!",
"EnclaveChat_Chapter01_0018_07": "Parker got hurt because of me... C'mon Parker, this one's on me! So, what do you feel like eating?",
"EnclaveChat_Chapter01_0018_08": "Don't be silly! Parker will be getting the bill. You have money, don't you? I just gave you some when we left, enough for dinner AND a movie!",
"EnclaveChat_Chapter01_0018_09": "You're such a dedicated dad...",
"EnclaveChat_Chapter01_0018_10": "Ah, you must be the one Parker mentioned. Parker said you've helped them out a lot. Thank you!",
"EnclaveChat_Chapter01_0018_10F": "Ah, you must be the one Parker mentioned. Parker said you've helped them out a lot. Thank you!",
"EnclaveChat_Chapter01_0018_11": "Have you eaten yet, Wise? Seeing as Dad gave me all this money...",
"EnclaveChat_Chapter01_0018_11F": "Have you eaten yet, Belle? Seeing as Dad gave me all this money...",
"EnclaveChat_Chapter01_0018_12": "He's eaten! You're full, aren't you, Wise! *wink wink*",
"EnclaveChat_Chapter01_0018_12F": "She's eaten! You're full, aren't you, Belle! *wink wink*",
"EnclaveChat_Chapter01_0018_13": "Er, what's up with your eye...?",
"EnclaveChat_Chapter01_0018_14": "Y—Yes, I've eaten. I'm so full!",
"EnclaveChat_Chapter01_0018_15": "Anyway, off you go, you two! It's getting late... Everything will be closed for the night! And I have to focus on all of these cats!",
"EnclaveChat_Chapter01_0018_16": "What's going to happen to the cats?",
"EnclaveChat_Chapter01_0018_17": "They'll all need vaccinations. As for spaying and neutering... I'll run a complete analysis and check the results. When I'm done, I'll put them back out on the streets and someone will pick one up and take it home.",
"EnclaveChat_Chapter01_0018_18": "*sigh* Seems like it's going to be a noisy night at the clinic tonight, haha!",
"EnclaveChat_Chapter01_0018_Name01": "Parker's Dad",
"EnclaveChat_Chapter01_0018_Name02": "Parker",
"EnclaveChat_Chapter01_0018_Name03": "Scarlett",
"EnclaveChat_Chapter01_0019_01": "Ah, hello, Wise!",
"EnclaveChat_Chapter01_0019_01F": "Ah, hello Belle!",
"EnclaveChat_Chapter01_0019_02": "Are you here to see the cats too, Wise?",
"EnclaveChat_Chapter01_0019_02F": "Are you here to see the cats too, Belle?",
"EnclaveChat_Chapter01_0019_03": "Yeah, there are a bunch of cats here.",
"EnclaveChat_Chapter01_0019_04": "I have something else to do. I'll come back and play with the cats later.",
"EnclaveChat_Chapter01_0019_05": "They've all been vaccinated and can be released safely out onto the street now. If anyone gets scratched, it won't be a big problem anymore.",
"EnclaveChat_Chapter01_0019_06": "There are still problems! People will bleed when they get scratched. Oh yeah, do you remember this cat here?",
"EnclaveChat_Chapter01_0019_07": "This is... It's the cat that scratched Parker.",
"EnclaveChat_Chapter01_0019_08": "Dad said he found out she was pregnant when he checked her, I guess that's why her tummy was so sensitive.\nGuess we'll soon be seeing a litter of kittens.",
"EnclaveChat_Chapter01_0019_09": "Aww, kittens!",
"EnclaveChat_Chapter01_0019_10": "Kittens!",
"EnclaveChat_Chapter01_0019_11": "That's great!",
"EnclaveChat_Chapter01_0019_12": "Think we'd better take close care of her during this pregnancy. Hey, should we give her a name?",
"EnclaveChat_Chapter01_0019_13": "A name? Er... um... how about \"Tumtum\"!",
"EnclaveChat_Chapter01_0019_14": "Huh? What's up with that name? I thought we'd be calling her something kinda normal like \"Lucky\" or \"Inky\" or \"Chalky\"...",
"EnclaveChat_Chapter01_0019_15": "Haha, it's a reminder for me not to pat her on the tummy! Right, Tumtum?",
"EnclaveChat_Chapter01_0019_16": "Actually... We'll be able to scratch her tummy later, we just have to build up trust with her...\nIt's cool, this... I—I know a bit about this. I'll help you keep an eye on her.",
"EnclaveChat_Chapter01_0019_17": "Mmm, then every time I come in to play with Tumtum, you'll have to come with me!",
"EnclaveChat_Chapter01_0019_18": "Mmm... Yeah! I will!",
"EnclaveChat_Chapter01_0019_19": "Things are going on smoothly.",
"EnclaveChat_Chapter01_0019_20": "Are you asking me out?",
"EnclaveChat_Chapter01_0019_21": "Ahhh right! {M#Wise}{F#Belle}, I found these coins at the cats' gathering place...",
"EnclaveChat_Chapter01_0019_22": "HIA Commemorative Coins!",
"EnclaveChat_Chapter01_0019_23": "Maybe they are a thank-you gift from the cats. Neither Scarlett nor I have seen coins like them before. Here, {M#Wise}{F#Belle}, take them if you want!",
"EnclaveChat_Chapter01_0019_24": "Sure! We'll be here waiting for you!",
"EnclaveChat_Chapter01_0019_Name01": "Parker",
"EnclaveChat_Chapter01_0019_Name02": "Scarlett",
"EnclaveChat_Chapter01_0020_01": "Tumtum lies before you, lazily licking her paws. Who knows whether her slightly puffy tummy is because of the kittens inside, or whether she's just over-eaten.",
"EnclaveChat_Chapter01_0020_02": "Pet her",
"EnclaveChat_Chapter01_0020_03": "Leave her be",
"EnclaveChat_Chapter01_0020_Name01": "Tumtum",
"EnclaveChat_Chapter01_0021_01": "I'm not sure how to say this, but... my old man, he's a little... chatty. I hope you don't mind...",
"EnclaveChat_Chapter01_0021_02": "It's cool, I'm actually keen to learn more about cats!",
"EnclaveChat_Chapter01_0021_Name01": "Parker",
"EnclaveChat_Chapter01_0021_Name02": "Scarlett",
"EnclaveChat_Chapter01_0022_01": "(I've got the info I needed. Let's go to the trash can at night and check it out.)",
"EnclaveChat_Chapter01_0023_01": "(Now I need to ask where the food waste is collected...)",
"EnclaveChat_Chapter01_0024_01": "Ah, it's you. Did you get the Golden Crown cat food? The cat earmuffs I ordered online have been delayed because they got too many orders...",
"EnclaveChat_Chapter01_0024_02": "Well, I managed to get the canned cat food...",
"EnclaveChat_Chapter01_0024_03": "That's a shame, guess we can't do Operation: Cat Ears anymore... Then we'll run with plan B and use these cans of cat food to lure in the kitties. Meet up here again tomorrow night, and I'll bring Scarlett with me.",
"EnclaveChat_Chapter01_0024_Name01": "Parker",
"EnclaveChat_Chapter02_0001_01": "Phew, I'm finally done delivering today's work meals.",
"EnclaveChat_Chapter02_0001_02": "But it seems like everyone's not that hungry.",
"EnclaveChat_Chapter02_0001_03": "Must be Monday's fault, not my cooking skills!",
"EnclaveChat_Chapter02_0001_Name01": "Kaidou",
"EnclaveChat_Chapter02_0002_01": "Is the concrete pouring schedule for this week all set?",
"EnclaveChat_Chapter02_0002_02": "Not yet, still waiting on the word from Three Gates Corp.",
"EnclaveChat_Chapter02_0002_03": "Me and my cement are ready at any time!",
"EnclaveChat_Chapter02_0002_Name01": "Pepper",
"EnclaveChat_Chapter02_0002_Name02": "Ironhead",
"EnclaveChat_Chapter02_0003_01": "Ether Corruption-resistant cement has been poured into the pipes, ready for casting.",
"EnclaveChat_Chapter02_0003_02": "Just don't mess up the initial setting time again and clog the pipes...",
"EnclaveChat_Chapter02_0003_03": "Uh, don't worry, I won't make that mistake again!",
"EnclaveChat_Chapter02_0003_Name01": "Pepper",
"EnclaveChat_Chapter02_0003_Name02": "Ironhead",
"EnclaveChat_Chapter02_0004_01": "Three Gates Corp's people get together every Monday...",
"EnclaveChat_Chapter02_0004_02": "They look like a bunch of bowling pins!",
"EnclaveChat_Chapter02_0004_Name01": "Mishka",
"EnclaveChat_Chapter02_0005_01": "Our sinkhole repair team has quite a few tasks this week.",
"EnclaveChat_Chapter02_0005_02": "...Ahhh, again?",
"EnclaveChat_Chapter02_0005_03": "I can't help it.",
"EnclaveChat_Chapter02_0005_04": "The sinkhole at the old market is more complex than the wrinkles on my grandpa's face.",
"EnclaveChat_Chapter02_0005_Name01": "Yang",
"EnclaveChat_Chapter02_0005_Name02": "Ronnie",
"EnclaveChat_Chapter02_0006_01": "Yeah, the subcontractors don't have to attend Monday's meetings.",
"EnclaveChat_Chapter02_0006_02": "No, I may have dodged that, but I'm still stuck with the night shift!",
"EnclaveChat_Chapter02_0006_Name01": "Dax",
"EnclaveChat_Chapter02_0007_01": "The seniors claim it's a Three Gates Corp tradition for newcomers to handle night shifts...",
"EnclaveChat_Chapter02_0007_02": "That doesn't sound right.",
"EnclaveChat_Chapter02_0007_03": "Maybe they're messing with you?",
"EnclaveChat_Chapter02_0007_04": "Right? I knew it! The seniors go on about tradition, but it's just a way to mess with newcomers!",
"EnclaveChat_Chapter02_0007_Name01": "Kaede",
"EnclaveChat_Chapter02_0008_01": "...That wraps up our morning briefing.",
"EnclaveChat_Chapter02_0008_02": "I'll stress once more, no slacking during work hours!",
"EnclaveChat_Chapter02_0008_03": "Got it?",
"EnclaveChat_Chapter02_0008_04": "Got it...",
"EnclaveChat_Chapter02_0008_05": "...",
"EnclaveChat_Chapter02_0008_Name01": "Kousaka",
"EnclaveChat_Chapter02_0008_Name02": "Yang",
"EnclaveChat_Chapter02_0008_Name03": "Kaede",
"EnclaveChat_Chapter02_0009_01": "After the meeting, everyone should go confirm their tasks.",
"EnclaveChat_Chapter02_0009_02": "And I'll be strict about attendance this week.",
"EnclaveChat_Chapter02_0009_03": "Okay...",
"EnclaveChat_Chapter02_0009_04": "Got it...",
"EnclaveChat_Chapter02_0009_Name01": "Kousaka",
"EnclaveChat_Chapter02_0009_Name02": "Luka",
"EnclaveChat_Chapter02_0009_Name03": "Becky",
"EnclaveChat_Chapter02_0010_01": "Belobog says our Tuesday meeting runs too long.",
"EnclaveChat_Chapter02_0010_02": "The other team leader always adds \"yeah\" at the end of his sentences... It's annoying.",
"EnclaveChat_Chapter02_0010_03": "I think it's because you tend to talk a lot...",
"EnclaveChat_Chapter02_0010_Name01": "Kousaka",
"EnclaveChat_Chapter02_0010_Name02": "Jen",
"EnclaveChat_Chapter02_0011_01": "The recent uptick in power consumption on the construction site is odd...",
"EnclaveChat_Chapter02_0011_02": "...The motor grounding seems fine. But the meter readings are still bouncing around unpredictably. Could someone have messed with the circuit?",
"EnclaveChat_Chapter02_0011_03": "Funny, that's happening at my home too.",
"EnclaveChat_Chapter02_0011_04": "Huh... could it be that someone in your home is secretly using electricity too!?",
"EnclaveChat_Chapter02_0011_Name01": "Becky",
"EnclaveChat_Chapter02_0012_01": "During the last meeting, Three Gates got the pressure testing parameters for the pipes wrong.",
"EnclaveChat_Chapter02_0012_02": "Luckily, I sensed something was off and stopped the testing.",
"EnclaveChat_Chapter02_0012_03": "If the pipes had been damaged, Tuesday's meeting would have turned into a blame game!",
"EnclaveChat_Chapter02_0012_Name01": "Li",
"EnclaveChat_Chapter02_0013_01": "The soil inside the Hollow has been corrupted by Ether over a long time, so its strength is different from the outside.",
"EnclaveChat_Chapter02_0013_02": "The construction pit is reinforced with retaining walls, but it still collapses frequently. Fortunately, I have a quick method to test its safety.",
"EnclaveChat_Chapter02_0013_03": "What method?",
"EnclaveChat_Chapter02_0013_04": "It's quite simple: First, I lead an Ethereal to the edge of the pit.",
"EnclaveChat_Chapter02_0013_05": "Then I push it down into the pit to see if it's safe...",
"EnclaveChat_Chapter02_0013_Name01": "Ironhead",
"EnclaveChat_Chapter02_0014_01": "Three Gates got the survey results yesterday, but they insisted on giving them to us during Tuesday's meeting.",
"EnclaveChat_Chapter02_0014_02": "The cement I prepared earlier already starting to set!",
"EnclaveChat_Chapter02_0014_03": "My heart has become cold and hard, just like the cement...",
"EnclaveChat_Chapter02_0014_04": "I'm going to complain to their superiors!",
"EnclaveChat_Chapter02_0014_Name01": "Pepper",
"EnclaveChat_Chapter02_0015_01": "While on construction in a Hollow before, I saw a bunch of Ethereals grouped together and tap dancing, almost like some weird ritual.",
"EnclaveChat_Chapter02_0015_02": "The team leader shouted at us not to approach and to check our equipment first... He seemed to sense something.",
"EnclaveChat_Chapter02_0015_03": "Then what happened?",
"EnclaveChat_Chapter02_0015_04": "Foreman Thomas' gut feeling was on point. Those Ethereals were dancing because the motors we had installed earlier were leaking electricity...",
"EnclaveChat_Chapter02_0015_Name01": "Pepper",
"EnclaveChat_Chapter02_0016_01": "I like chatting with the heavy machinery.",
"EnclaveChat_Chapter02_0016_02": "Every piece of them chimes and clinks like a symphony on the construction site.",
"EnclaveChat_Chapter02_0016_03": "Unfortunately, I haven't caught sight of them much recently.",
"EnclaveChat_Chapter02_0016_Name01": "Gray",
"EnclaveChat_Chapter02_0017_01": "Those rundown buildings in the Hollow are still standing strong.",
"EnclaveChat_Chapter02_0017_02": "They followed the highest construction standards back then when Brant Street was being built. Those houses were highly sought after during the pre-sales.",
"EnclaveChat_Chapter02_0017_03": "Uhhh...",
"EnclaveChat_Chapter02_0017_04": "And now they're \"happy homes\" for the Ethereals.",
"EnclaveChat_Chapter02_0017_Name01": "Gray",
"EnclaveChat_Chapter02_0018_01": "Three Gates' work meals are heavy on grease and salt, loaded with carbs.",
"EnclaveChat_Chapter02_0018_02": "They replenish energy but aren't healthy meals.",
"EnclaveChat_Chapter02_0018_03": "That must be why I can't keep my weight down!",
"EnclaveChat_Chapter02_0018_Name01": "Yang",
"EnclaveChat_Chapter02_0019_01": "That Kousaka guy is usually pretty tough on us.",
"EnclaveChat_Chapter02_0019_02": "But during his meetings with the bear Thirens from Belobog, he can barely string a sentence together...",
"EnclaveChat_Chapter02_0019_03": "Perhaps he's nervous around bear Thirens.",
"EnclaveChat_Chapter02_0019_04": "Nervous? Hehe, I doubt it.",
"EnclaveChat_Chapter02_0019_05": "Maybe he's just a big bear Thiren like me?",
"EnclaveChat_Chapter02_0019_Name01": "Cole",
"EnclaveChat_Chapter02_0019_Name02": "Ronnie",
"EnclaveChat_Chapter02_0020_01": "There're such a variety of construction material models on the site. How do you manage to keep track of them all?",
"EnclaveChat_Chapter02_0020_02": "I just focus on memorizing the Ether Corruption-resistant materials!",
"EnclaveChat_Chapter02_0020_03": "Given that they're the most expensive, any damage to them would result in the highest loss...",
"EnclaveChat_Chapter02_0020_Name01": "Kaede",
"EnclaveChat_Chapter02_0020_Name02": "Luka",
"EnclaveChat_Chapter02_0021_01": "...So, are you making good progress toward this week's goal?",
"EnclaveChat_Chapter02_0021_02": "We finished last week, yeah.",
"EnclaveChat_Chapter02_0021_03": "Ahem... Excellent job.",
"EnclaveChat_Chapter02_0021_04": "Indeed. Three Gates picked the right partner...",
"EnclaveChat_Chapter02_0021_Name01": "Kousaka",
"EnclaveChat_Chapter02_0021_Name02": "Foreman Thomas",
"EnclaveChat_Chapter02_0022_01": "...Was Foreman Thomas's presentation during the meeting just now being recorded?",
"EnclaveChat_Chapter02_0022_02": "Ehn-na nu-na en\n(Recording in progress!)",
"EnclaveChat_Chapter02_0022_03": "No need to be that uptight, yeah!",
"EnclaveChat_Chapter02_0022_04": "It feels like I'm being grilled in a courtroom, yeah!",
"EnclaveChat_Chapter02_0022_Name01": "Kousaka",
"EnclaveChat_Chapter02_0022_Name02": "Builderboo",
"EnclaveChat_Chapter02_0022_Name03": "Foreman Thomas",
"EnclaveChat_Chapter02_0023_01": "Anton was on a recording of Bangboo Knows once.",
"EnclaveChat_Chapter02_0023_02": "Why don't you represent Three Gates and make an appearance on the show?",
"EnclaveChat_Chapter02_0023_03": "Oh, no no! I'd probably end up crying like a baby!",
"EnclaveChat_Chapter02_0023_Name01": "Luka",
"EnclaveChat_Chapter02_0023_Name02": "Kaede",
"EnclaveChat_Chapter02_0024_01": "When installing electrical circuits at elevated heights, my biggest fear is stumbling upon a bird nest.",
"EnclaveChat_Chapter02_0024_02": "To stay safe, all I can do is shoo them away.",
"EnclaveChat_Chapter02_0024_03": "To them, I'm the villain...",
"EnclaveChat_Chapter02_0024_Name01": "Becky",
"EnclaveChat_Chapter02_0025_01": "Rumor has it that Belobog removed the thermal relays from the construction machinery, allowing them to overload...",
"EnclaveChat_Chapter02_0025_02": "They even use the hot motor casing to cook eggs... Could it be true?",
"EnclaveChat_Chapter02_0025_03": "You bet it is.",
"EnclaveChat_Chapter02_0025_04": "It isn't.",
"EnclaveChat_Chapter02_0025_05": "Wow, that's wild. I'm all for it!",
"EnclaveChat_Chapter02_0025_06": "Ah... though I still find it pretty cool that they could pull off something like that!",
"EnclaveChat_Chapter02_0025_Name01": "Becky",
"EnclaveChat_Chapter02_0026_01": "Hmm, there's a good number of heavy machinery parts that need to be repurchased.",
"EnclaveChat_Chapter02_0026_02": "Luckily, now that we're teaming up with Three Gates, we can acquire them at internal procurement rates.",
"EnclaveChat_Chapter02_0026_03": "A few of the heavy machinery parts we had earlier were salvaged from the Outer Ring as junk.",
"EnclaveChat_Chapter02_0026_Name01": "Li",
"EnclaveChat_Chapter02_0027_01": "I once went with Ben to the Outer Ring to buy second-hand parts.",
"EnclaveChat_Chapter02_0027_02": "Those reckless bikers revving their engines, honking incessantly, haggling while doing stunts – they're really annoying!",
"EnclaveChat_Chapter02_0027_03": "Maybe it's to psych themselves up.",
"EnclaveChat_Chapter02_0027_04": "Could be. Our business wasn't settled when one of their bikes had brake failure, causing a chain collision...",
"EnclaveChat_Chapter02_0027_05": "They had a nurse from the hospital sign the contract for them in the end!",
"EnclaveChat_Chapter02_0027_Name01": "Ironhead",
"EnclaveChat_Chapter02_0028_01": "When I was younger, I aspired to become a barista and even went through the training.",
"EnclaveChat_Chapter02_0028_02": "Unfortunately, it didn't work out in the end...",
"EnclaveChat_Chapter02_0028_03": "You're quite the talented individual, aren't you?",
"EnclaveChat_Chapter02_0028_04": "Absolutely! But I used to crush the coffee cups, so I couldn't become one.",
"EnclaveChat_Chapter02_0028_05": "But those skills didn't go to waste. I've now mastered creating latte art using poured cement!",
"EnclaveChat_Chapter02_0028_Name01": "Pepper",
"EnclaveChat_Chapter02_0029_01": "If Vision hadn't got into trouble, they might've ended up our partner, right?",
"EnclaveChat_Chapter02_0029_02": "That short and stocky boss doesn't strike me as a trustworthy individual at all!",
"EnclaveChat_Chapter02_0029_03": "I reckon that female secretary is more likely pulling the strings behind the scenes.",
"EnclaveChat_Chapter02_0029_Name01": "Yang",
"EnclaveChat_Chapter02_0029_Name02": "Cole",
"EnclaveChat_Chapter02_0030_01": "Vision has always had a dodgy reputation.",
"EnclaveChat_Chapter02_0030_02": "One of my younger colleagues joined Vision. He hasn't been heard from since.",
"EnclaveChat_Chapter02_0030_03": "Could he have been apprehended by Public Security...",
"EnclaveChat_Chapter02_0030_Name01": "Dax",
"EnclaveChat_Chapter02_0031_01": "I need to report on my progress, but my tasks aren't completed yet...",
"EnclaveChat_Chapter02_0031_02": "If I don't hit the ground running right after joining, I'll get chewed out!",
"EnclaveChat_Chapter02_0031_03": "Ahhhh... What am I supposed to do?",
"EnclaveChat_Chapter02_0031_Name01": "Kaede",
"EnclaveChat_Chapter02_0032_01": "I learned a lot of surveying techniques from my senior Ricky today.",
"EnclaveChat_Chapter02_0032_02": "He always seems so mysterious. I have no idea what he's thinking.",
"EnclaveChat_Chapter02_0032_03": "Maybe he's pondering over the technical difficulties in surveying...",
"EnclaveChat_Chapter02_0032_Name01": "Luka",
"EnclaveChat_Chapter02_0033_01": "Anton's been so busy lately, he hasn't had time to come see me.",
"EnclaveChat_Chapter02_0033_02": "You're working with Anton?",
"EnclaveChat_Chapter02_0033_03": "Yeah, I was looking forward to teaming up with him to chip away at the concrete slab surface.",
"EnclaveChat_Chapter02_0033_04": "The way he handles that drill reminds me of a skilled hairstylist!",
"EnclaveChat_Chapter02_0033_Name01": "Ironhead",
"EnclaveChat_Chapter02_0034_01": "The Three Gates surveyors mentioned there were quite a few ether impurities in the soil for this excavation.",
"EnclaveChat_Chapter02_0034_02": "I'm concerned it might break the pile driver's drill.",
"EnclaveChat_Chapter02_0034_03": "Don't worry, that thing is built to last.",
"EnclaveChat_Chapter02_0034_Name01": "Pepper",
"EnclaveChat_Chapter02_0034_Name02": "Li",
"EnclaveChat_Chapter02_0035_01": "When I took charge of the project, the progress made by Three Gates was in shambles.",
"EnclaveChat_Chapter02_0035_02": "The holes they bore were too tiny, not even large enough for the casing.",
"EnclaveChat_Chapter02_0035_03": "For pile driving, it still needs our specialized machinery!",
"EnclaveChat_Chapter02_0035_Name01": "Pepper",
"EnclaveChat_Chapter02_0036_01": "Do you know where that batch of copper core cables from before is?",
"EnclaveChat_Chapter02_0036_02": "Um, I, I forgot. What's the correct answer?",
"EnclaveChat_Chapter02_0036_03": "Uh... This isn't a brain teaser. I'm asking you!",
"EnclaveChat_Chapter02_0036_Name01": "Jen",
"EnclaveChat_Chapter02_0036_Name02": "Mishka",
"EnclaveChat_Chapter02_0037_01": "I envy you, being able to complete your tasks by driving the cargo truck every day.",
"EnclaveChat_Chapter02_0037_02": "Driving cargo isn't simple. The delivery trucks can only take designated routes.",
"EnclaveChat_Chapter02_0037_03": "And those Public Security folks are forever keeping an eye out, poised to slap fines on you at the drop of a hat!",
"EnclaveChat_Chapter02_0037_Name01": "Luka",
"EnclaveChat_Chapter02_0037_Name02": "Brutus",
"EnclaveChat_Chapter02_0038_01": "Has calibration of the carrot to get us in and out of the Hollow been done?",
"EnclaveChat_Chapter02_0038_02": "You're worried about getting lost inside the Hollow?",
"EnclaveChat_Chapter02_0038_03": "Getting lost is considered a safety hazard, and you'll be summoned by Kousaka for a one-on-one conversation afterward...",
"EnclaveChat_Chapter02_0038_04": "Ugh, that does sound pretty unnerving...",
"EnclaveChat_Chapter02_0038_Name01": "Cole",
"EnclaveChat_Chapter02_0038_Name02": "Yang",
"EnclaveChat_Chapter02_0039_01": "I'm really scared of unfamiliar noises during my night shift.",
"EnclaveChat_Chapter02_0039_02": "Especially strange sounds coming from behind me...",
"EnclaveChat_Chapter02_0039_03": "I'm not scared of ghosts, just worried about equipment breaking down and needing urgent repairs overnight!",
"EnclaveChat_Chapter02_0039_Name01": "Dax",
"EnclaveChat_Chapter02_0040_01": "The Ethereals in the old market are too much!",
"EnclaveChat_Chapter02_0040_02": "They hide in the abandoned mall, like mannequins.",
"EnclaveChat_Chapter02_0040_03": "I got quite the scare while I was surveying the sinkhole.",
"EnclaveChat_Chapter02_0040_Name01": "Ronnie",
"EnclaveChat_Chapter02_0041_01": "I'm working on catching up on yesterday's work today.",
"EnclaveChat_Chapter02_0041_02": "I was catching up on last week's work yesterday...",
"EnclaveChat_Chapter02_0041_03": "Why did I join the sinkhole repair team?",
"EnclaveChat_Chapter02_0041_Name01": "Ronnie",
"EnclaveChat_Chapter02_0042_01": "You have to avoid Ethereals when using the Ether Surveyor in the Hollow.",
"EnclaveChat_Chapter02_0042_02": "Their bodies are brimming with high-density Ether, which seriously messes with the imaging.",
"EnclaveChat_Chapter02_0042_03": "Get too close, and it's like snapping their ID photos!",
"EnclaveChat_Chapter02_0042_Name01": "Ricky",
"EnclaveChat_Chapter02_0043_01": "I've got a mackerel set meal lined up for lunch next week!",
"EnclaveChat_Chapter02_0043_02": "Can I get a taste? I swear it'll just be one bite!",
"EnclaveChat_Chapter02_0043_03": "Last time you took a bite you polished off half of it...",
"EnclaveChat_Chapter02_0043_Name01": "Li",
"EnclaveChat_Chapter02_0043_Name02": "Ironhead",
"EnclaveChat_Chapter02_0044_01": "Everyone's working out their meal plans for next week today.",
"EnclaveChat_Chapter02_0044_02": "I wonder if that homeless guy has had a decent meal.",
"EnclaveChat_Chapter02_0044_03": "Maybe I should grab him a late-night snack?",
"EnclaveChat_Chapter02_0044_04": "I'm sure he'd like that.",
"EnclaveChat_Chapter02_0044_05": "Yeah... I'll give it a try! I've just started and don't earn much, but I have enough.",
"EnclaveChat_Chapter02_0044_Name01": "Kaede",
"EnclaveChat_Chapter02_0045_01": "How about we have some honey-brewed water together tomorrow?",
"EnclaveChat_Chapter02_0045_02": "Sounds great. I've been looking forward to it!",
"EnclaveChat_Chapter02_0045_03": "Okay, same time, same place!",
"EnclaveChat_Chapter02_0045_Name01": "Li",
"EnclaveChat_Chapter02_0045_Name02": "Ironhead",
"EnclaveChat_Chapter02_0046_01": "Aren't you going to Ben's weekend math tutoring class?",
"EnclaveChat_Chapter02_0046_02": "Didn't you mention wanting to take the architect certification exam before?",
"EnclaveChat_Chapter02_0046_03": "Sigh... Next time. I'll go next time for sure!",
"EnclaveChat_Chapter02_0046_Name01": "Li",
"EnclaveChat_Chapter02_0046_Name02": "Ironhead",
"EnclaveChat_Chapter02_0047_01": "Hmm, I want to join Ben's math tutoring class.",
"EnclaveChat_Chapter02_0047_02": "But I'm not very sharp... I'm not even very good at addition and subtraction up to a hundred.",
"EnclaveChat_Chapter02_0047_03": "Stick with it?",
"EnclaveChat_Chapter02_0047_04": "Stick with it? Haha, I'm all up for that. I'm just concerned that Ben might get so exasperated by me that he ends up having a heart attack...",
"EnclaveChat_Chapter02_0047_Name01": "Ironhead",
"EnclaveChat_Chapter02_0048_01": "Mm, I'll get some drinks and snacks for tomorrow, yeah...",
"EnclaveChat_Chapter02_0048_02": "Everyone's put in quite the effort this week and deserves a break, yeah.",
"EnclaveChat_Chapter02_0048_03": "Okay, I'll get you all set up!",
"EnclaveChat_Chapter02_0048_Name01": "Foreman Thomas",
"EnclaveChat_Chapter02_0048_Name02": "Kaidou",
"EnclaveChat_Chapter02_0049_01": "Word has it at Belobog the team leader treats the whole crew to food and drinks on Sundays.",
"EnclaveChat_Chapter02_0049_02": "Why don't we get that?",
"EnclaveChat_Chapter02_0049_03": "I don't want to be forced to listen to Kousaka's lectures while eating.",
"EnclaveChat_Chapter02_0049_04": "It'd make me wanna barf...",
"EnclaveChat_Chapter02_0049_Name01": "Dax",
"EnclaveChat_Chapter02_0049_Name02": "Yang",
"EnclaveChat_Chapter02_0050_01": "How did Anton get all those muscles?",
"EnclaveChat_Chapter02_0050_02": "My guess is he's doing some form of weight training, since he lugs around that power drill day in day out...",
"EnclaveChat_Chapter02_0050_Name01": "Yang",
"EnclaveChat_Chapter02_0051_01": "It'd be great if the boss could join us for a meal and some drinks.",
"EnclaveChat_Chapter02_0051_02": "Yeah, but we should make sure she doesn't eat any junk food, yeah!",
"EnclaveChat_Chapter02_0051_Name01": "Pepper",
"EnclaveChat_Chapter02_0051_Name02": "Gray",
"EnclaveChat_Chapter02_0052_01": "I'm beat. Let me take a breather...",
"EnclaveChat_Chapter02_0052_02": "You can't nap here. You'll catch a cold, yeah!",
"EnclaveChat_Chapter02_0052_Name01": "Pepper",
"EnclaveChat_Chapter02_0052_Name02": "Thomas",
"EnclaveChat_Chapter02_0053_01": "Watch what you eat at the gathering, you wouldn't want to upset your stomach!",
"EnclaveChat_Chapter02_0053_02": "Hmm, duly noted!",
"EnclaveChat_Chapter02_0053_03": "I'm not a kid, y'know!",
"EnclaveChat_Chapter02_0053_Name01": "Li",
"EnclaveChat_Chapter02_0053_Name02": "Ironhead",
"EnclaveChat_Chapter02_0054_01": "Didn't you need to use the restroom?",
"EnclaveChat_Chapter02_0054_02": "In a bit... I've eaten so much I can hardly move.",
"EnclaveChat_Chapter02_0054_Name01": "Li",
"EnclaveChat_Chapter02_0054_Name02": "Ironhead",
"EnclaveChat_Chapter02_0055_01": "(Phew...)",
"EnclaveChat_Chapter02_0055_02": "Ironhead, are you sleeping?",
"EnclaveChat_Chapter02_0055_03": "(Hoo...hoo...)",
"EnclaveChat_Chapter02_0055_Name01": "Ironhead",
"EnclaveChat_Chapter02_0055_Name02": "Li",
"EnclaveChat_Chapter02_0056_01": "Manager, you're here! We can hold our dinner party now!",
"EnclaveChat_Chapter02_0056_02": "I was completely lost in my thoughts, and I ended up wronging Mishka. But thanks to you, Manager, I won't make the same mistake twice!",
"EnclaveChat_Chapter02_0056_03": "Mishka, you go and eat anything you want with the Manager. It's on me!",
"EnclaveChat_Chapter02_0056_04": "Haha, you can watch me do one bottle of honey-brewed water in three gulps!",
"EnclaveChat_Chapter02_0056_05": "Y—You guys go ahead. I'm taking out a small business loan. It'll be fine!",
"EnclaveChat_Chapter02_0056_06": "You're going all in financially...",
"EnclaveChat_Chapter02_0056_07": "That's going a little overboard...",
"EnclaveChat_Chapter02_0056_08": "It's to thank you, Manager... You played an important role! Hahaha!",
"EnclaveChat_Chapter02_0056_Name01": "Brutus",
"EnclaveChat_Chapter02_0056_Name02": "Mishka",
"EnclaveChat_Chapter02_0057_01": "Sorry, but do you know Kaishu over there?",
"EnclaveChat_Chapter02_0057_02": "I don't know him well.",
"EnclaveChat_Chapter02_0057_03": "Why? What's happening?",
"EnclaveChat_Chapter02_0057_04": "When we were demolishing an abandoned building along the way to the old market, we stumbled upon his old photos and some personal belongings.",
"EnclaveChat_Chapter02_0057_05": "Turns out he used to live there... and I feel bad for destroying it.",
"EnclaveChat_Chapter02_0057_06": "Could you pass what we found on to him?",
"EnclaveChat_Chapter02_0057_07": "Got it...",
"EnclaveChat_Chapter02_0057_08": "Leave it to me.",
"EnclaveChat_Chapter02_0057_09": "Thanks a lot! It's hard for us to do it as we were involved in the demolition.",
"EnclaveChat_Chapter02_0057_Name01": "Jen",
"EnclaveChat_Chapter02_0058_01": "Hi, what can I do for you?",
"EnclaveChat_Chapter02_0058_02": "(Tell him what happened.)",
"EnclaveChat_Chapter02_0058_03": "...I see. Thanks for telling me.",
"EnclaveChat_Chapter02_0058_04": "(He gazes at those photos in silence for a while.)",
"EnclaveChat_Chapter02_0058_05": "Are you okay?",
"EnclaveChat_Chapter02_0058_06": "Oh... Huh? You're worried about me? That's kind of you.",
"EnclaveChat_Chapter02_0058_07": "Don't worry. I'm no longer attached to my past. In fact, I'd like to forget about it.",
"EnclaveChat_Chapter02_0058_08": "These old photos are meaningful to me. As for the rest, you can keep them.",
"EnclaveChat_Chapter02_0058_Name01": "Kaishu",
"EnclaveChat_Chapter02_0059_01": "Thump, clang, clang... Thump, thump, thump... Clang, clang, clang!",
"EnclaveChat_Chapter02_0059_02": "What are you doing?",
"EnclaveChat_Chapter02_0059_03": "Oh, I'm sorry! I didn't notice you were here as I was busy composing music.",
"EnclaveChat_Chapter02_0059_04": "Music?",
"EnclaveChat_Chapter02_0059_05": "Right! I might not look it, but I'm Belobog's foremost \"construction site musician.\"",
"EnclaveChat_Chapter02_0059_06": "Knocking on steel pipes, operating the drills... I can turn any building materials and tools at the construction site into musical instruments. It's a very profound discipline!",
"EnclaveChat_Chapter02_0059_07": "Tell me more.",
"EnclaveChat_Chapter02_0059_08": "To be a construction site musician, you must have a thorough understanding of all the \"instruments\" and their different sounds.",
"EnclaveChat_Chapter02_0059_09": "For instance, rebars and steel bars have distinctive sounds, and the position where you strike will also affect the pitch... Once you get the hang of it, you can even pull off vibrato!",
"EnclaveChat_Chapter02_0059_10": "You're interested, huh? Fancy a shot at striking the steel and trying a simple song?",
"EnclaveChat_Chapter02_0059_11": "Okay!",
"EnclaveChat_Chapter02_0059_12": "Let me put in some earplugs first..",
"EnclaveChat_Chapter02_0059_13": "Haha, way to go! I knew you were a beast deep down inside!",
"EnclaveChat_Chapter02_0059_14": "Earplugs? Those things can't block out the vibrating sound that hits you right in the head.",
"EnclaveChat_Chapter02_0059_15": "Great percussion music can tug at people's heartstrings! There was a time I performed with steel during a construction in a Hollow. My music was so impressive that it sent the surrounding Ethereals fleeing in all directions!",
"EnclaveChat_Chapter02_0059_16": "Take this coin and use it to beat the steel bars like a plectrum! Remember to take your time figuring out the sound and rhythm!",
"EnclaveChat_Chapter02_0059_Name01": "Gray",
"EnclaveChat_Chapter02_0060_01": "Have you got a feel for hitting the steel bars?",
"EnclaveChat_Chapter02_0060_02": "Not yet.",
"EnclaveChat_Chapter02_0060_03": "I've got the hang of it!",
"EnclaveChat_Chapter02_0060_04": "Hahaha, no sweat. You won't be disturbing anyone since this is a wasteland.",
"EnclaveChat_Chapter02_0060_05": "Wow, you're a quick study!",
"EnclaveChat_Chapter02_0060_06": "Once you've mastered the basics, I'll show you how to make electronic music with the recoil of the power drill!",
"EnclaveChat_Chapter02_0060_Name01": "Gray",
"EnclaveChat_Chapter02_0061_01": "I always find myself in a cold sweat and stressed every time I have to go into a Hollow.",
"EnclaveChat_Chapter02_0061_02": "That's pretty normal.",
"EnclaveChat_Chapter02_0061_03": "No, this is really bugging me, seeing as I have to work in the Hollow more regularly from now on. This isn't going to work.",
"EnclaveChat_Chapter02_0061_04": "Is there anything I can do to keep my cool like Cole? He's always so well-composed when going into the Hollows...",
"EnclaveChat_Chapter02_0061_05": "He must have some trick up his sleeve to stay so calm!",
"EnclaveChat_Chapter02_0061_06": "Could you do me a favor and ask Cole for any tips to stay calm when entering the Hollows.",
"EnclaveChat_Chapter02_0061_Name01": "Kaede",
"EnclaveChat_Chapter02_0062_01": "Yes, I'm just about to go into the Hollow for an assignment. What's up?",
"EnclaveChat_Chapter02_0062_02": "(Ask him for tips to stay calm.)",
"EnclaveChat_Chapter02_0062_03": "What? Kaede wants to know how I stay calm before entering a Hollow? Hmm, it's normal for newcomers like her to be nervous.",
"EnclaveChat_Chapter02_0062_04": "Come to think of it, I really do have a spell that calms my nerves... It might work for her too.",
"EnclaveChat_Chapter02_0062_05": "A spell?",
"EnclaveChat_Chapter02_0062_06": "Yes. Just tell her to recite this spell to herself whenever she's in fear...",
"EnclaveChat_Chapter02_0062_07": "\"If anything happens to me, I'll get a hefty sum from the insurance company.\"",
"EnclaveChat_Chapter02_0062_08": "Just recite it a few times before going into a Hollow, and all your worries and troubles will disappear!",
"EnclaveChat_Chapter02_0062_Name01": "Cole",
"EnclaveChat_Chapter02_0063_01": "How did it go? Did Cole share any tips with you?",
"EnclaveChat_Chapter02_0063_02": "Tell her the \"spell.\"",
"EnclaveChat_Chapter02_0063_03": "\"If anything happens to me, I'll get a hefty sum from the insurance company.\" ...Is that why Cole always has a spring in his step when entering a Hollow?",
"EnclaveChat_Chapter02_0063_04": "Now I'm a little concerned about Cole's mental state. I guess those who aren't afraid of going into a Hollow really are the abnormal ones...",
"EnclaveChat_Chapter02_0063_05": "Although my problem hasn't been solved yet, I'm really grateful for your help. I'd like you to have this — something I found during my first Hollow mission.",
"EnclaveChat_Chapter02_0063_Name01": "Kaede",
"EnclaveChat_Chapter02_0064_01": "I didn't expect it to be this powerful...",
"EnclaveChat_Chapter02_0064_02": "What are you talking about?",
"EnclaveChat_Chapter02_0064_03": "I was repairing the electromagnetic ejection component of a piece of heavy machinery just now, and I wanted to test whether it would function normally.",
"EnclaveChat_Chapter02_0064_04": "As I didn't have the test kit with me, I just fished out some coins from my pocket and put them into the electromagnetic device.",
"EnclaveChat_Chapter02_0064_05": "However, I forgot to lower the power... The moment I switched the device on, those coins burst out with a bang like bullets!",
"EnclaveChat_Chapter02_0064_06": "Like an electromagnetic gun?",
"EnclaveChat_Chapter02_0064_07": "Sure it wasn't on purpose?",
"EnclaveChat_Chapter02_0064_08": "You're right. It works just like an electromagnetic gun.",
"EnclaveChat_Chapter02_0064_09": "I... It wasn't my intention to turn the device into a mini electromagnetic gun...",
"EnclaveChat_Chapter02_0064_10": "Could you help me take a look...? Those coins shot out toward the pile of cement over there.",
"EnclaveChat_Chapter02_0064_Name01": "Li",
"EnclaveChat_Chapter02_0065_01": "There's a hole in a bag of cement. Something seems to have pierced through the bag.",
"EnclaveChat_Chapter02_0065_02": "You reach into the cement bag and find several coins stuck together.",
"EnclaveChat_Chapter02_0065_Name01": "Cement Bag",
"EnclaveChat_Chapter02_0066_01": "How's it going? Did I break anything?",
"EnclaveChat_Chapter02_0066_02": "You didn't break anything.",
"EnclaveChat_Chapter02_0066_03": "Phew... I'm glad to hear that. The accident gave me a huge fright, but that moment when the spark of electricity burst out was spectacular!",
"EnclaveChat_Chapter02_0066_04": "Thanks for checking things out for me. You can keep the coins if you like.",
"EnclaveChat_Chapter02_0066_Name01": "Li",
"EnclaveChat_Chapter02_0067_01": "What should I do... I suspect someone is making counterfeit money at the site!",
"EnclaveChat_Chapter02_0067_02": "Huh?",
"EnclaveChat_Chapter02_0067_03": "What do you mean?",
"EnclaveChat_Chapter02_0067_04": "Two days ago, I went to check if the concrete had set and found a coin stuck to it!",
"EnclaveChat_Chapter02_0067_05": "I took it out, but it still left a mark on the concrete surface. I reckon someone was trying to make a mold with the concrete to mass-produce counterfeit coins...",
"EnclaveChat_Chapter02_0067_06": "I can't believe they'd abuse valuable cement for illegal purposes! The culprit is unpardonable!",
"EnclaveChat_Chapter02_0067_07": "I don't think a mold can be made out of cement.",
"EnclaveChat_Chapter02_0067_08": "It's not that easy to make coins.",
"EnclaveChat_Chapter02_0067_09": "Eh? Public Security said the same thing. They told me counterfeit coins weren't made that way, and this coin wasn't even a circulating currency.",
"EnclaveChat_Chapter02_0067_10": "I've asked around, but no one knew what the coin was for.",
"EnclaveChat_Chapter02_0067_11": "This is... an HIA Commemorative Coin!",
"EnclaveChat_Chapter02_0067_12": "A commemorative coin? So it really isn't a tool to make counterfeit coins?",
"EnclaveChat_Chapter02_0067_13": "Exactly!",
"EnclaveChat_Chapter02_0067_14": "Phew... Hahaha, so that's what it is! What a relief!",
"EnclaveChat_Chapter02_0067_15": "You can have the coin if you like. A commemorative coin is only meaningful when it's owned by someone who recognizes its value.",
"EnclaveChat_Chapter02_0067_Name01": "Ironhead",
"EnclaveChat_Chapter02_0068_01": "Oh, this is bad... I'm sure it'll never want to come out again.",
"EnclaveChat_Chapter02_0068_02": "What's going on?",
"EnclaveChat_Chapter02_0068_03": "When I was checking the supplies this morning, I forgot to cover the pipeline properly with the cap, and a stray cat snuck its way into the pipe.",
"EnclaveChat_Chapter02_0068_04": "I had my Builderboo crawl into the pipeline to take a look inside, and they ended up in a tussle! I couldn't help myself and burst out laughing...",
"EnclaveChat_Chapter02_0068_05": "I think the Builderboo heard me. Now it's throwing a tantrum and refusing to come out.",
"EnclaveChat_Chapter02_0068_06": "Why don't you talk it into coming out?",
"EnclaveChat_Chapter02_0068_07": "I tried, but it won't listen. Kousaka said we might have to resort to more extreme means if it still refuses to come out.",
"EnclaveChat_Chapter02_0068_08": "Like... We'll pump air into the pipeline with a high-pressure pump and shoot the Builderboo out like a cannon.",
"EnclaveChat_Chapter02_0068_09": "He sounds like a demon.",
"EnclaveChat_Chapter02_0068_10": "That's something I gotta see.",
"EnclaveChat_Chapter02_0068_11": "Hahaha, I'm sure he was joking... We'd never treat a Builderboo that way. It's our colleague!",
"EnclaveChat_Chapter02_0068_12": "Eh? Kousaka was joking, but you seemed to be taking it seriously...",
"EnclaveChat_Chapter02_0068_13": "So, could you help me talk some sense into the Builderboo? It's hiding in the pipeline over there.",
"EnclaveChat_Chapter02_0068_14": "I'll do whatever's needed to calm it down!",
"EnclaveChat_Chapter02_0068_Name01": "Yang",
"EnclaveChat_Chapter02_0069_01": "Ehn-nu? Na en-en nhu? (Who's there? Get lost!)",
"EnclaveChat_Chapter02_0069_02": "Na-nu, Nhu-en nha en nu, nu en-nha! (I'm not coming out, ever! I'm just a loser who can't even beat a stray cat... Laugh at me all you want!)",
"EnclaveChat_Chapter02_0069_03": "(Tell it about Kousaka's plan.)",
"EnclaveChat_Chapter02_0069_04": "(Appease the Bangboo.)",
"EnclaveChat_Chapter02_0069_05": "Na-en? Nhu na en-en nu-nha! (Eh? I just need some words of encouragement from them to feel pumped up, but they're going to pump air into here, literally!)",
"EnclaveChat_Chapter02_0069_06": "Em-na, nu-en en, en-nha! (They're taking this too far! I'm not going anywhere!)",
"EnclaveChat_Chapter02_0069_07": "Ehn-na, nu-ehn nu, Nha-nhu? (Did Yang send you here to get me out? Why didn't he come here himself this time?)",
"EnclaveChat_Chapter02_0069_08": "He's worried you might beat him up.",
"EnclaveChat_Chapter02_0069_09": "Nha-ehn? Nhu-en na na, nu-ehn nhu. (Hahaha, really? Hmm... That makes sense. I did walk away from the stray cat's attack in one piece, after all, so I'm pretty tough.)",
"EnclaveChat_Chapter02_0069_10": "Nha-en nu en, nhu en na en! (Come to think of it, he didn't dare to face the cat himself, so he let me do it... Turns out he's the real wuss here!)",
"EnclaveChat_Chapter02_0069_11": "I couldn't agree more.",
"EnclaveChat_Chapter02_0069_12": "Nhu-en, nu na-en, nhu-en nha-nu! (That means I'm actually much stronger and braver than him! Since there's no reason for me to feel embarrassed, I'm coming out now!)",
"EnclaveChat_Chapter02_0069_13": "Awesome! Yang is worried you might give him a beating when you're out!",
"EnclaveChat_Chapter02_0069_Name01": "Builderboo",
"EnclaveChat_Chapter02_0070_01": "Nhu-en! Nha-en nu! (Phew... It feels much better outside!)",
"EnclaveChat_Chapter02_0070_02": "Nha en, nhu-nu en-nha! (Thanks for making me feel better. Oh yeah, you can have this!)",
"EnclaveChat_Chapter02_0070_03": "En-nu en nha, nhu-ehn! (I found it in the pipeline after overcoming that cat!)",
"EnclaveChat_Chapter02_0070_Name01": "Builderboo",
"EnclaveChat_Chapter02_0071_01": "It's my fault. I should have held back my laughter.",
"EnclaveChat_Chapter02_0071_02": "It wasn't entirely my fault though... Their fight in the pipeline was just outright bizarre!",
"EnclaveChat_Chapter02_0071_Name01": "Yang",
"EnclaveChat_Chapter02_0072_01": "You know what? There used to be a vending machine here before, but the coin slot broke...",
"EnclaveChat_Chapter02_0072_02": "That sounds familiar...",
"EnclaveChat_Chapter02_0072_03": "What do you mean? Has the same thing happened on other streets?",
"EnclaveChat_Chapter02_0072_04": "Belobog Industries didn't want to leave the machine broken. So they opened it up for a \"simple\" fix.",
"EnclaveChat_Chapter02_0072_05": "They added a powered device to the machine that could eject coins at a high speed and made sure the coins wouldn't get stuck... They even installed some basic AI.",
"EnclaveChat_Chapter02_0072_06": "So it was fixed?",
"EnclaveChat_Chapter02_0072_07": "Yes, it was, but it turned into such a perfectionist. It didn't take wrinkled notes unless you smoothed them out properly.",
"EnclaveChat_Chapter02_0072_08": "One day, Kousaka picked up a muddy coin from the ground and shoved it into the machine, ignoring the warning sign.",
"EnclaveChat_Chapter02_0072_09": "Then the vending machine suddenly started beeping due to a system error and started to shoot coins out like a machine gun!",
"EnclaveChat_Chapter02_0072_10": "Everyone was running for cover. No one dared to approach and repair it.",
"EnclaveChat_Chapter02_0072_11": "Uh...",
"EnclaveChat_Chapter02_0072_12": "That's some AI...",
"EnclaveChat_Chapter02_0072_13": "It finally stopped after it ran out of coins. The owner thought the machine wasn't making any money and so sent it to be scrapped.",
"EnclaveChat_Chapter02_0072_14": "What a sad story.",
"EnclaveChat_Chapter02_0072_15": "There's not much we can do.",
"EnclaveChat_Chapter02_0072_16": "You gotta feel bad for it, right?",
"EnclaveChat_Chapter02_0072_17": "...It was a good kid really, it just threw the occasional tantrum.",
"EnclaveChat_Chapter02_0072_18": "This coin is the only thing the machine left behind... My heart breaks a little every time I see it. You can have it if you want.",
"EnclaveChat_Chapter02_0072_Name01": "Becky",
"EnclaveChat_Chapter02_0073_01": "Two days ago, we accidentally broke a piggybank while working in an abandoned building in the old market.",
"EnclaveChat_Chapter02_0073_02": "The coins inside got scattered all over the place! A bunch of Ethereals closed in on us after hearing the commotion while I was picking up the coins...",
"EnclaveChat_Chapter02_0073_03": "I only managed to take a single coin that looked like an antique with me in the end, but no one knows where it's from.",
"EnclaveChat_Chapter02_0073_04": "This is an HIA Commemorative Coin.",
"EnclaveChat_Chapter02_0073_05": "Commemorative Coin... So it's not worth anything? This is like the plot of a movie!",
"EnclaveChat_Chapter02_0073_06": "Darn it! I thought I'd struck the jackpot...",
"EnclaveChat_Chapter02_0073_07": "I'll give you 500 Dennies for the coin.",
"EnclaveChat_Chapter02_0073_08": "I'll give you 50 for it.",
"EnclaveChat_Chapter02_0073_09": "Hey, you sound exactly like those swindlers in movies who lowball people to get things at incredibly cheap prices!",
"EnclaveChat_Chapter02_0073_10": "But you seem trustworthy. Since it isn't very valuable, consider it a gift. You're welcome!",
"EnclaveChat_Chapter02_0073_Name01": "Luka",
"EnclaveChat_Chapter02_0074_01": "Please! You have to help me!",
"EnclaveChat_Chapter02_0074_02": "What's wrong?",
"EnclaveChat_Chapter02_0074_03": "This morning, my business partner gave me this weird lucky coin and said it would bring me luck as long as I believed in it.",
"EnclaveChat_Chapter02_0074_04": "Naturally, I didn't believe them, so I just left it on the table, but then I think I accidentally dropped it into one of the lunches while packing them...",
"EnclaveChat_Chapter02_0074_05": "I had no idea I dropped the coin then, so I gave the packed lunch to Pepper...",
"EnclaveChat_Chapter02_0074_06": "That was careless of you.",
"EnclaveChat_Chapter02_0074_07": "I hope he won't lose his tooth when he bites the coin.",
"EnclaveChat_Chapter02_0074_08": "Argh! This is entirely on me! I've been so tuckered out recently because of the opening of the new store.",
"EnclaveChat_Chapter02_0074_09": "Please have a talk with Pepper on my behalf! As long as he doesn't file a complaint, he can have free meals at my store for a month!",
"EnclaveChat_Chapter02_0074_Name01": "Kaidou",
"EnclaveChat_Chapter02_0075_01": "Hi, there! How can I help you?",
"EnclaveChat_Chapter02_0075_02": "Have you eaten?",
"EnclaveChat_Chapter02_0075_03": "Um, I've just eaten. Did you come all the way here just to say hi?",
"EnclaveChat_Chapter02_0075_04": "Did you come across anything strange?",
"EnclaveChat_Chapter02_0075_05": "Well, I did find a weird-looking coin in the bag of my boxed lunch...",
"EnclaveChat_Chapter02_0075_06": "Wait. Is this some sort of lucky draw!? Am I the lucky one who wins the grand prize?",
"EnclaveChat_Chapter02_0075_07": "Bingo! You're the winner!",
"EnclaveChat_Chapter02_0075_08": "I'm afraid not...",
"EnclaveChat_Chapter02_0075_09": "Wow! I knew the coin was for the lucky draw! What kind of prize do I get?",
"EnclaveChat_Chapter02_0075_10": "Well, then Kaidou must have lost it by accident. He'll be thrilled if I bring it back to him, right?",
"EnclaveChat_Chapter02_0075_11": "He's going to let you eat free for a month.",
"EnclaveChat_Chapter02_0075_12": "Really!? This is dope! Wow, this sure is a lucky coin!",
"EnclaveChat_Chapter02_0075_13": "I'm giving it to you. Please help me pass it on to Kaidou!",
"EnclaveChat_Chapter02_0075_Name01": "Pepper",
"EnclaveChat_Chapter02_0076_01": "How did it go? Did Pepper freak out over it?",
"EnclaveChat_Chapter02_0076_02": "Tell him what happened",
"EnclaveChat_Chapter02_0076_03": "Um... Huh? I didn't expect things to turn out that way.",
"EnclaveChat_Chapter02_0076_04": "Still, it's good that the coin fell into the bag, and Pepper didn't file a complaint against me... I'm saved, phew...",
"EnclaveChat_Chapter02_0076_05": "And I owe this to you! You've done me a huge favor!",
"EnclaveChat_Chapter02_0076_06": "Then the coin...",
"EnclaveChat_Chapter02_0076_07": "I... No thanks! Please take it if you want it!",
"EnclaveChat_Chapter02_0076_Name01": "Kaidou",
"EnclaveChat_Chapter02_0077_01": "Kousaka has been very nitpicky with our work in the recent meetings.",
"EnclaveChat_Chapter02_0077_02": "The boss, who heard about the delay in our project, canceled Kousaka's Employee of the Month award. That's why he's venting it all out on us.",
"EnclaveChat_Chapter02_0077_03": "Uhhh...",
"EnclaveChat_Chapter02_0077_04": "He's acting like a moody kid, throwing some sort of temper tantrum!",
"EnclaveChat_Chapter02_0077_05": "That said, I do think it's unfair to take away his award given how hard he's worked this month.",
"EnclaveChat_Chapter02_0077_06": "Welp... If nothing else works, all of us will secretly try nominating him for the award again. Though we have to keep him in the dark and somehow get his photo...",
"EnclaveChat_Chapter02_0077_07": "You guys seem close with him.",
"EnclaveChat_Chapter02_0077_08": "Not at all! We ignore him as much as we can, and the mere sight of him gives us all a headache!",
"EnclaveChat_Chapter02_0077_09": "However, the rules at the construction site require us to be fair when it comes to business, whether or not we're on good terms with someone. You reap what you sow.",
"EnclaveChat_Chapter02_0077_10": "By the way, could you take a photo of Kousaka for us?",
"EnclaveChat_Chapter02_0077_11": "...Me?",
"EnclaveChat_Chapter02_0077_12": "He'll surely be suspicious if we take his picture, but if you're the cameraman, I don't think he'll turn you down.",
"EnclaveChat_Chapter02_0077_Name01": "Ronnie",
"EnclaveChat_Chapter02_0078_01": "What's up?",
"EnclaveChat_Chapter02_0078_02": "Someone wants a photo of you.",
"EnclaveChat_Chapter02_0078_03": "You want to take a picture of me? This is ridiculous.",
"EnclaveChat_Chapter02_0078_04": "I'm too busy to pose for you.",
"EnclaveChat_Chapter02_0078_05": "I'm gonna take it.",
"EnclaveChat_Chapter02_0078_06": "Don't regret this.",
"EnclaveChat_Chapter02_0078_07": "I don't care the least bit. Just do whatever you want.",
"EnclaveChat_Chapter02_0078_Name01": "Kousaka",
"EnclaveChat_Chapter02_0079_01": "Huh? Have you got Kousaka's picture? Let me see!",
"EnclaveChat_Chapter02_0079_02": "I only captured his back.",
"EnclaveChat_Chapter02_0079_03": "His pose looks awkward.",
"EnclaveChat_Chapter02_0079_04": "Hahahaha! No, you did great! This picture is perfect!",
"EnclaveChat_Chapter02_0079_05": "When the pictures of all Employees of the Month are displayed on the wall, his weird photo is going to stand out from the rest, hehe.",
"EnclaveChat_Chapter02_0079_06": "We'll be getting our revenge while salvaging the reward for him. Absolutely perfect!",
"EnclaveChat_Chapter02_0079_07": "I see...",
"EnclaveChat_Chapter02_0079_08": "Just do whatever that makes you happy.",
"EnclaveChat_Chapter02_0079_09": "You're really something for taking such a weird photo of him... Oh, don't get the wrong idea. This is a compliment!",
"EnclaveChat_Chapter02_0079_10": "You should keep it as a souvenir! By the way, please don't tell Kousaka about this!",
"EnclaveChat_Chapter02_0079_Name01": "Ronnie",
"EnclaveChat_Chapter02_0080_01": "Bro! You're back — just in time. I've just been organizing our latest commissions. Wanna check it out?",
"EnclaveChat_Chapter02_0080_01F": "Belle, you're just in time. I've just been organizing our latest commissions our latest commissions. Come take a look.",
"EnclaveChat_Chapter02_0080_02": "Alright, let's see!",
"EnclaveChat_Chapter02_0080_03": "Suddenly, with a loud bang, sparks fly from the hanging lights!",
"EnclaveChat_Chapter02_0080_Name01": "Narrator",
"EnclaveChat_Chapter02_0081_01": "Wha!? What the...? Are you all good, bro? ...What happened just now? Was there a power surge?",
"EnclaveChat_Chapter02_0081_01F": "Are you alright, Belle? How did that go off all of a sudden... Don't tell me there's a problem with the distribution box?",
"EnclaveChat_Chapter02_0081_02": "I'll go check up on the other stores.",
"EnclaveChat_Chapter02_0081_03": "I'll go and check it out.",
"EnclaveChat_Chapter02_0082_01": "Ah! I—It wasn't me! It was already broken when I walked over?",
"EnclaveChat_Chapter02_0082_02": "When did it break?",
"EnclaveChat_Chapter02_0082_03": "Don't worry. I'm not a Public Security officer.",
"EnclaveChat_Chapter02_0082_04": "Ah, well. When I saw you striding over like that, I thought you were going to try and pin the blame on me...",
"EnclaveChat_Chapter02_0082_05": "This light just went out with a flash and a bang. I was curious, so I came over to check it out.",
"EnclaveChat_Chapter02_0082_Name01": "Office Worker Passer By",
"EnclaveChat_Chapter02_0083_01": "Hah — if you count it carefully, the light was just flashing along to a 4/4 beat!",
"EnclaveChat_Chapter02_0083_02": "Perhaps we could play a melody to liven things up?",
"EnclaveChat_Chapter02_0083_03": "Elfy, are you having power troubles at your store, too?",
"EnclaveChat_Chapter02_0083_04": "Be careful about noise complaints!",
"EnclaveChat_Chapter02_0083_05": "True... If you want to dance your fill, 404 Live is the best place to go.",
"EnclaveChat_Chapter02_0083_06": "Hey there, manager across the street — are you having any power issues in your store?",
"EnclaveChat_Chapter02_0083_07": "We're okay over here. I only realized something was wrong when I heard the song being played suddenly go into a different key.",
"EnclaveChat_Chapter02_0083_08": "So I came out to see what's going on.",
"EnclaveChat_Chapter02_0083_Name01": "Elfy",
"EnclaveChat_Chapter02_0084_01": "Oh, it's you. How are things? Has your place blown a fuse, too?",
"EnclaveChat_Chapter02_0084_02": "Pretty much.",
"EnclaveChat_Chapter02_0084_03": "Power at home is patchy.",
"EnclaveChat_Chapter02_0084_04": "I see. Our power's been patchy too, and it seems like we've blown a fuse.",
"EnclaveChat_Chapter02_0084_05": "Seeing as it's not just us, it looks like a problem with the power supply.",
"EnclaveChat_Chapter02_0084_06": "Can you fix it, Enzo?",
"EnclaveChat_Chapter02_0084_07": "I could, but unfortunately, I don't have the right tools or credentials when it comes to repairing the municipal Ether power grid.",
"EnclaveChat_Chapter02_0084_08": "But don't worry. I have a trusted ex-colleague who works at the city maintenance department.",
"EnclaveChat_Chapter02_0084_09": "I just contacted him, and they'll be here in a minute to fix things!",
"EnclaveChat_Chapter02_0084_Name01": "Enzo",
"EnclaveChat_Chapter02_0085_01": "Wise! I found a way to check the cause of the power issue. Quick, come look.",
"EnclaveChat_Chapter02_0085_01F": "Belle, I found a way to locate the cause of the power issue. Let's check it out when you get back.",
"EnclaveChat_Chapter02_0085_02": "Roger that!",
"EnclaveChat_Chapter02_0085_03": "I'll be back soon.",
"EnclaveChat_Chapter02_0086_01": "Bro! I've just checked the meter and the distribution box at home. All the readings seem normal.",
"EnclaveChat_Chapter02_0086_01F": "Belle, I've just checked the meter and the distribution box at home. All the numbers seem normal.",
"EnclaveChat_Chapter02_0086_02": "I was going to call an electrician in to help, but then I remembered we have our own master at home to help out.",
"EnclaveChat_Chapter02_0086_03": "Do you mean Fairy?",
"EnclaveChat_Chapter02_0086_04": "Does this master's name start with an F?",
"EnclaveChat_Chapter02_0086_05": "Haha, yup!",
"EnclaveChat_Chapter02_0086_05F": "Heh, yes.",
"EnclaveChat_Chapter02_0086_06": "Ahem, master Fairy? It's time to show off your skills!",
"EnclaveChat_Chapter02_0086_06F": "Ahem, Fairy? It's your time to shine.",
"EnclaveChat_Chapter02_0086_07": "You both approach the HDD system and explain to Fairy that she needs to look into your power problem.",
"EnclaveChat_Chapter02_0086_Name01": "Narrator",
"EnclaveChat_Chapter02_0087_01": "Excuse me. Is the request to \"Find the source of the patchy power supply for some fixed assets in Sixth Street\"?",
"EnclaveChat_Chapter02_0087_02": "That's right!",
"EnclaveChat_Chapter02_0087_03": "Over to you, Fairy.",
"EnclaveChat_Chapter02_0087_04": "On it. Abnormal energy distribution detected nearby in the local power grid. Now locating site of anomaly.",
"EnclaveChat_Chapter02_0087_05": "That was quick! Great work, Fairy.",
"EnclaveChat_Chapter02_0087_06": "Location found. Abnormal energy distribution is located in: New Eridu, Janus Quarter, Sixth Street, Video Store.",
"EnclaveChat_Chapter02_0087_07": "Huh? The video store on Sixth Street... Er, hang on, a video store?",
"EnclaveChat_Chapter02_0087_07F": "So it's the video store on Sixth Street... Er, the video store?",
"EnclaveChat_Chapter02_0087_08": "That means... us?",
"EnclaveChat_Chapter02_0087_09": "Just say Random Play...",
"EnclaveChat_Chapter02_0087_10": "Hang on! So the source of the power anomaly is us? Is that right, Fairy?",
"EnclaveChat_Chapter02_0087_10F": "How can that be? So the source of the power anomaly is us? Is that right, Fairy?",
"EnclaveChat_Chapter02_0087_11": "Affirmative. I checked terminal access records for the power grid, and I was the one that caused the abnormal energy distribution.",
"EnclaveChat_Chapter02_0087_12": "Fairy, how could... Bro! Emergency meeting! We have to hold a family meeting!",
"EnclaveChat_Chapter02_0087_12F": "Fairy, you need to be disciplined! Belle, get ready for a family meeting.",
"EnclaveChat_Chapter02_0087_Name01": "Fairy",
"EnclaveChat_Chapter02_0088_01": "This is the first family meeting we've had since we got Fairy. And the purpose of the meeting is to discuss Fairy's miscreant behavior!",
"EnclaveChat_Chapter02_0088_01F": "This is the first family meeting of ours since we got Fairy. And the purpose of the meeting is to discuss Fairy's miscreant behavior.",
"EnclaveChat_Chapter02_0088_02": "Chief perpetrator Fairy: do you have anything to say for yourself?",
"EnclaveChat_Chapter02_0088_02F": "Fairy, as the defendant you may plead your case.",
"EnclaveChat_Chapter02_0088_03": "Master, I plead not guilty.",
"EnclaveChat_Chapter02_0088_04": "That's your Honor to you!",
"EnclaveChat_Chapter02_0088_05": "Justify your reason for using excess power.",
"EnclaveChat_Chapter02_0088_06": "Your Honor, I maintain that I am not guilty.",
"EnclaveChat_Chapter02_0088_07": "Electricity to an AI is like good wine to humans: I need a constant and stable supply to assist you in your work.",
"EnclaveChat_Chapter02_0088_08": "Since you came, we've already enacted an excess power usage plan, right?",
"EnclaveChat_Chapter02_0088_08F": "Since you came, didn't we already enact an excess power usage plan?",
"EnclaveChat_Chapter02_0088_09": "Affirmative. But electricity to an AI is like good wine to humans. Question: When humans drink wine they think is good, do they take a big sip?",
"EnclaveChat_Chapter02_0088_10": "That they do.",
"EnclaveChat_Chapter02_0088_11": "I think so.",
"EnclaveChat_Chapter02_0088_12": "Exactly. I just accidentally \"took a big sip.\" That's all.",
"EnclaveChat_Chapter02_0088_13": "This sip of yours is going to attract an inspection from the municipal maintenance authorities! What are we going to do if they find you?",
"EnclaveChat_Chapter02_0088_13F": "This sip of yours is going to attract an inspection from the municipal maintenance authorities! What if your existence is exposed?",
"EnclaveChat_Chapter02_0088_14": "Do not worry, Master. If you inquire about and obtain the maintenance plan, then I can completely erase the power grid access records.",
"EnclaveChat_Chapter02_0088_15": "Can it be erased? Great, if you can get that wiped, then we can wipe this blemish from your record, too!",
"EnclaveChat_Chapter02_0088_15F": "There's still hope if you can erase that. If you can get that done, then we'll forgive you for all of this.",
"EnclaveChat_Chapter02_0088_16": "Enzo said he'd get an old friend to take a look.",
"EnclaveChat_Chapter02_0088_17": "Enzo will contact the municipal authorities.",
"EnclaveChat_Chapter02_0088_18": "Really? Someone who's an expert in public facility maintenance?",
"EnclaveChat_Chapter02_0088_18F": "Oh? Like a public facility maintenance specialist? ",
"EnclaveChat_Chapter02_0088_19": "Then let's play it cool for now. We'll wait for the repairs, and once everything's set, we can try to figure out what's really going on!",
"EnclaveChat_Chapter02_0088_19F": "Then let's hold off and wait for Enzo's contact to arrive. Then we can try to find out about the maintenance plan and see what we're dealing with.",
"EnclaveChat_Chapter02_0088_Name01": "Fairy",
"EnclaveChat_Chapter02_0089_01": "Power supply is currently under maintenance. Please be careful.",
"EnclaveChat_Chapter02_0089_02": "Excuse me, where's the fault?",
"EnclaveChat_Chapter02_0089_03": "You mean this streetlamp? It's not the lamp, but the earthing cable connected to it",
"EnclaveChat_Chapter02_0089_04": "I can't figure out why though. Seems like excess power burnt out the fuse.",
"EnclaveChat_Chapter02_0089_05": "We'll need a new Ether fuse... But who knows when the logistics station will send us the spare parts...",
"EnclaveChat_Chapter02_0089_06": "Until we replace the Ether fuse, this streetlamp stays broken, I'm afraid.",
"EnclaveChat_Chapter02_0089_Name01": "Cole",
"EnclaveChat_Chapter02_0090_01": "Logistics has been really slow with the resupply this time... Don't tell me they're out of Ether fuses.",
"EnclaveChat_Chapter02_0090_02": "I heard street lamps used to all use Ether fuses in the past. But getting them from Hollow Zero? That's Beyond my skills.",
"EnclaveChat_Chapter02_0090_Name01": "Cole",
"EnclaveChat_Chapter02_0091_01": "Logistics has been really slow with the resupply this time... Don't tell me they're out of Ether fuses.",
"EnclaveChat_Chapter02_0091_02": "I heard street lamps used to all use Ether fuses in the past. But getting them from Hollow Zero? That's Beyond my skills.",
"EnclaveChat_Chapter02_0091_03": "Do you mean this fuse?",
"EnclaveChat_Chapter02_0091_04": "Thank you for your hard work.",
"EnclaveChat_Chapter02_0091_05": "Huh? You've got a... Wow, that really is an Ether fuse!",
"EnclaveChat_Chapter02_0091_06": "Hmm... looks like an old model, but it'll work!",
"EnclaveChat_Chapter02_0091_07": "Er, I'm sorry, but even though this is the part we need, I don't have the authority to procure. I mean, I can't pay you anything for it...",
"EnclaveChat_Chapter02_0091_08": "It's yours, free of charge.",
"EnclaveChat_Chapter02_0091_09": "We're all residents of Sixth Street. Don't worry about it!",
"EnclaveChat_Chapter02_0091_10": "Really? That's incredibly kind! Then I'll take it off your hands. I'll get this fixed right away and everyone will be happy!",
"EnclaveChat_Chapter02_0091_11": "I'll report this to my team leader. It would be great if all the citizens of New Eridu could be as kindhearted as you!",
"EnclaveChat_Chapter02_0091_Name01": "Cole",
"EnclaveChat_Chapter02_0092_01": "Leave the repairs over to us! With this fuse, we'll have things sorted in no time!",
"EnclaveChat_Chapter02_0092_02": "I'm curious. Was this just lying around your place? I mean, you didn't score it from a Hollow, right?",
"EnclaveChat_Chapter02_0092_03": "Just something spare at home.",
"EnclaveChat_Chapter02_0092_04": "Yes, we sourced it from a Hollow.",
"EnclaveChat_Chapter02_0092_05": "Oh, I see. Thanks again!",
"EnclaveChat_Chapter02_0092_06": "You're hilarious, hahaha!",
"EnclaveChat_Chapter02_0092_Name01": "Cole",
"EnclaveChat_Chapter02_0093_01": "Sorry, citizen. Maintenance is still underway.",
"EnclaveChat_Chapter02_0093_02": "Did something go wrong?",
"EnclaveChat_Chapter02_0093_03": "Luckily, it's not a huge problem, just a few fuses that have burnt through, most likely due to an excess of power overheating them.",
"EnclaveChat_Chapter02_0093_04": "We just need to switch out the fuses. Cole's end is dire; looks like the fuse is completely fried.",
"EnclaveChat_Chapter02_0093_05": "Unless we get spare parts, I'm afraid things won't get fixed soon.",
"EnclaveChat_Chapter02_0093_Name01": "Becky",
"EnclaveChat_Chapter02_0094_01": "Excuse me, are you a resident of this street?",
"EnclaveChat_Chapter02_0094_02": "Yup!",
"EnclaveChat_Chapter02_0094_03": "Fantastic. I've got a little tip for you: Always use standardized products when it comes to household appliances! Counterfeit or modded appliances are highly likely to lead to disastrous results!",
"EnclaveChat_Chapter02_0094_04": "Just like these facilities on your street! If you get busted, I'm sure you'd have to pay out loads in damages, right?",
"EnclaveChat_Chapter02_0094_05": "I'll keep it in mind...",
"EnclaveChat_Chapter02_0094_06": "Thanks for the reminder.",
"EnclaveChat_Chapter02_0094_07": "Alright, thanks for your support. The safety of New Eridu's infrastructure is counting on you!",
"EnclaveChat_Chapter02_0094_08": "Also, we've finished repairs on our side but there are still some colleagues out there finishing up. Please bear with us a little longer.",
"EnclaveChat_Chapter02_0094_Name01": "Kousaka",
"EnclaveChat_Chapter02_0095_01": "If everything goes smoothly, the construction team should be going towards the Old Market...",
"EnclaveChat_Chapter02_0095_02": "Sounds like you know your way around there?",
"EnclaveChat_Chapter02_0095_03": "Yeah... I used to live around there.",
"EnclaveChat_Chapter02_0095_Name": "Kaishu",
"EnergyText_Hint2": "Purchase limit reached",
"EquipGacha": "Tune",
"EquipGachaName_1001": "Beginner Tuning",
"EquipGachaName_2001": "Intermediate Tuning",
"EquipGachaName_3001": "Advanced Tuning",
"EquipGachaRuleTitle_1001": "Beginner Tuning Details",
"EquipGachaRuleTitle_2001": "Intermediate Tuning Details",
"EquipGachaRuleTitle_3001": "Advanced Tuning Details",
"EquipGachaRule_1001": "Beginner Tuning Details\nEach Tuning requires 5 Audio Booster Master Copies and grants a random B-Rank or A-Rank Drive Disc.\n\nTuning Rules\nThe base drop rate for A-Rank Drive Discs is 11%, and the overall drop rate (including guarantee) is 25%.\nThe base drop rate for B-Rank Drive Discs is 89%, and the overall drop rate is 75%.\nEvery 5th Tuning guarantees at least one A-Rank Drive Disc.",
"EquipGachaRule_2001": "Intermediate Tuning Details\nEach Tuning requires 5 Noise Reduction Master Copies and grants a random A-Rank or S-Rank Drive Disc.\n\nTuning Rules\nThe base drop rate for S-Rank Drive Discs is 11%, and the overall drop rate (including guarantee) is 25%.\nThe base drop rate for A-Rank Drive Discs is 89%, and the overall drop rate is 75%.\nEvery 5th Tuning guarantees at least one S-Rank Drive Disc.",
"EquipGachaRule_3001": "Advanced Tuning Details\nEach Tuning requires 3 Hi-Fi Master Copies and grants a random S-Rank Drive Disc.\n\nTuning Rules\nThe base drop rate for S-Rank Drive Discs is 100%.",
"EquipGachaRule_Bottom": "Event Rules",
"EquipGachaRule_CommonTitle": "Event Rules",
"EquipGachaSecurityDes_1": "Times until a guaranteed A-Rank Drive Disc for a random partition: {0}",
"EquipGachaSecurityDes_2": "Times until a guaranteed A-Rank Drive Disc for the selected partition: {0}",
"EquipGachaSecurityDes_3": "Times until a guaranteed S-Rank Drive Disc for a random partition: {0}",
"EquipGachaSecurityDes_4": "Times until a guaranteed S-Rank Drive Disc for the selected partition: {0}",
"EquipGachaSecurityDes_5": "Guaranteed S-Rank Drive Disc for a random partition",
"EquipGachaSecurityDes_6": "Guaranteed S-Rank Drive Disc for the selected partition",
"EquipGacha_ChooseMainProperty_Bottom": "Orientation",
"EquipGacha_ChooseMainProperty_Cancel": "Cancel Orientation",
"EquipGacha_ChooseMainProperty_ChooseSuitHint": "No track set. Main Stat Orientation unavailable.",
"EquipGacha_ChooseMainProperty_Confirm": "Confirm Orientation",
"EquipGacha_ChooseMainProperty_Des": "Use the Tuning Calibrator to set the Partition and main stat in Advanced Tuning. Tuning is guaranteed to produce a Drive Disc of the specified set, Partition, and main stat. Tuning will use up 1 Tuning Calibrator.",
"EquipGacha_ChooseMainProperty_NotEnoughMaterial": "Insufficient material for Main Stat Orientation!",
"EquipGacha_ChooseMainProperty_NotEnoughMaterial2": "Lacking the following materials. Unable to Tune with Main Stat Orientation.",
"EquipGacha_ChooseMainProperty_NotEnoughMaterialHint": "Main Stat Orientation Tuning not possible due to the following insufficient materials.",
"EquipGacha_ChooseMainProperty_PropertyChosen": "{0}",
"EquipGacha_ChooseMainProperty_PropertyChosenDes": "Stat Orientation",
"EquipGacha_ChooseMainProperty_PropertyDes": "Possible Main Stats:",
"EquipGacha_ChooseMainProperty_SubTitle": "Please select your desired main stat.",
"EquipGacha_ChooseMainProperty_TenGachaConfirm": "Proceed with using {0} ×10 for 10 Main Stat Oriented Tunings?",
"EquipGacha_ChooseMainProperty_Title": "Selected Stat",
"EquipGacha_Lock": "Locked",
"EquipGacha_NotEnoughMaterial_Hint": "Lacking the following materials. Unable to Tune.",
"EquipGacha_Type_1": " Partition 1",
"EquipGacha_Type_2": " Partition 2",
"EquipGacha_Type_3": " Partition 3",
"EquipGacha_Type_4": " Partition 4",
"EquipGacha_Type_5": " Partition 5",
"EquipGacha_Type_6": " Partition 6",
"EquipmentDecomposeHint_1": "Drive Discs have exceeded the limit",
"EquipmentDecomposeHint_2": "This Drive Disc is already equipped by an Agent",
"EquipmentDecomposeHint_3": "This Drive Disc is locked",
"EquipmentDecompose_A": "A-Rank and below",
"EquipmentDecompose_B": "B-Rank and below",
"EquipmentDecompose_C": "C-Rank and below",
"EquipmentDecompose_ChooseAll": "Select All",
"EquipmentDecompose_Controller_Filter": "Quick Filter",
"EquipmentDecompose_Empty": "None",
"EquipmentMainDes_1": "Track Settings",
"EquipmentMainDes_2": "Selected set's drop rate increases to 100%",
"EquipmentPerformanceSkip": "Skip",
"EquipmentPositionDes_Title_1": "{0}",
"EquipmentPositionDes_Title_2": "Possible Main Stats:",
"EquipmentSmith_MusicContentText_1": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_2": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_3": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_4": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_5": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_6": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_7": "Elfy's Daily Special",
"EquipmentSmith_MusicContentText_8": "Elfy's Daily Special",
"EquipmentSmith_MusicTitleText": "Bardic Needle",
"EquipmentSuitChanceUp_Des": "{0}%",
"EquipmentSuitSelect_OK_1": "Confirm",
"EquipmentSuitSelect_OK_2": "Replace",
"EquipmentSuitSelect_OK_3": "Cancel",
"EquipmentSuitSelect_Title_1": "Select Tuning Orientation to increase output probability to 100%",
"EquipmentSuitSelect_Title_2": "SET",
"EquipmentSuit_31000_2_des": "CRIT Rate +8%",
"EquipmentSuit_31000_4_des": "Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.",
"EquipmentSuit_31000_SuitFilterOption": "Woodpecker Electro - CRIT",
"EquipmentSuit_31000_name": "Woodpecker Electro",
"EquipmentSuit_31000_story": "A Drive Disc so hot it's gone viral. Even ordinary citizens who don't enter the Hollows will do anything to get their hands on it. The tunes burned on it are absolutely captivating.",
"EquipmentSuit_31100_2_des": "PEN Ratio +8%",
"EquipmentSuit_31100_4_des": "Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.",
"EquipmentSuit_31100_SuitFilterOption": "Puffer Electro (PEN)",
"EquipmentSuit_31100_name": "Puffer Electro",
"EquipmentSuit_31100_story": "This reliable Drive Disc series is favored by Hollow explorers due to its consistent performance. Don't underestimate its effectiveness, pufferfish are poisonous, after all.",
"EquipmentSuit_31200_2_des": "Impact +6%",
"EquipmentSuit_31200_4_des": "Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.",
"EquipmentSuit_31200_SuitFilterOption": "Shockstar Disco- Rush",
"EquipmentSuit_31200_name": "Shockstar Disco",
"EquipmentSuit_31200_story": "A Drive Disc designed with algorithmic optimization for W-Engine compatibility, improving auxiliary performance.",
"EquipmentSuit_31300_2_des": "Anomaly Proficiency +30",
"EquipmentSuit_31300_4_des": "When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.",
"EquipmentSuit_31300_SuitFilterOption": "Freedom Blues - Anomaly Proficiency",
"EquipmentSuit_31300_name": "Freedom Blues",
"EquipmentSuit_31300_story": "Highly regarded by both Investigators and Hollow Raiders alike, this Drive Disc series has surprisingly consistent acclaim.",
"EquipmentSuit_31400_2_des": "ATK +10%",
"EquipmentSuit_31400_4_des": "Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.",
"EquipmentSuit_31400_SuitFilterOption": "Hormone Punk - ATK",
"EquipmentSuit_31400_name": "Hormone Punk",
"EquipmentSuit_31400_story": "This Drive Disc series is highly recommended by the Hollow Investigative Association. According to incomplete statistics, Investigators using this Drive Disc display a higher desire for combat.",
"EquipmentSuit_31500_2_des": "DEF +16%",
"EquipmentSuit_31500_4_des": "Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.",
"EquipmentSuit_31500_SuitFilterOption": "Soul Rock -DEF",
"EquipmentSuit_31500_name": "Soul Rock",
"EquipmentSuit_31500_story": "A mysterious and colorful Drive Disc. The creator and Master Copy are both unknown. Although many different versions burned versions are circulating among Hollow Raiders, where the original comes from remains a mystery.",
"EquipmentSuit_31600_2_des": "Energy Regen +20%",
"EquipmentSuit_31600_4_des": "Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.",
"EquipmentSuit_31600_SuitFilterOption": "Swing Jazz - Energy",
"EquipmentSuit_31600_name": "Swing Jazz",
"EquipmentSuit_31600_story": "A Drive Disc highly favored by versatile Investigators, with a focus on high compatibility and enhanced cooperative support.",
"EquipmentSuit_32200_2_des": "Fire DMG +10%",
"EquipmentSuit_32200_4_des": "Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.",
"EquipmentSuit_32200_SuitFilterOption": "Inferno Metal - Fire",
"EquipmentSuit_32200_name": "Inferno Metal",
"EquipmentSuit_32200_story": "A Drive Disc burned with specialized Ether technology offering personalized attribute amplification to the user.",
"EquipmentSuit_32300_2_des": "Ether DMG +10%",
"EquipmentSuit_32300_4_des": "The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.",
"EquipmentSuit_32300_SuitFilterOption": "Chaotic Metal - Ether",
"EquipmentSuit_32300_name": "Chaotic Metal",
"EquipmentSuit_32300_story": "A Drive Disc burned with specialized Ether technology offering personalized attribute amplification to the user.",
"EquipmentSuit_32400_2_des": "Electric DMG +10%",
"EquipmentSuit_32400_4_des": "As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.",
"EquipmentSuit_32400_SuitFilterOption": "Thunder Metal - Electric",
"EquipmentSuit_32400_name": "Thunder Metal",
"EquipmentSuit_32400_story": "A Drive Disc burned with specialized Ether technology offering personalized attribute amplification to the user.",
"EquipmentSuit_32500_2_des": "Ice DMG +10%",
"EquipmentSuit_32500_4_des": "Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.",
"EquipmentSuit_32500_SuitFilterOption": "Polar Metal - Ice",
"EquipmentSuit_32500_name": "Polar Metal",
"EquipmentSuit_32500_story": "A Drive Disc burned with specialized Ether technology offering personalized attribute amplification to the user.",
"EquipmentSuit_32600_2_des": "Physical DMG +10%",
"EquipmentSuit_32600_4_des": "Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.",
"EquipmentSuit_32600_SuitFilterOption": "Fanged Metal - Physical",
"EquipmentSuit_32600_name": "Fanged Metal",
"EquipmentSuit_32600_story": "A Drive Disc burned with specialized Ether technology offering personalized attribute amplification to the user.",
"EquipmentSuit_SelectNoSuit_Hint": "No track orientation set selected. Start Tuning anyway?",
"EquipmentUI_NewProperty": "Generates a random sub-stat",
"EquipmentUI_Notice_RecycleConfirm": "Some advanced Drive Discs have been selected. Dismantle them anyway?",
"EquipmentUI_Notice_Replace": "{0} is currently equipped by {1}. Switch?",
"EquipmentUI_Notice_SmithyLock": "Unlocking Tuning for selected Partitions requires:\nBardic Needle music store Lv. {0}",
"EquipmentUI_PropertyUp": "Enhances a random sub-stat",
"EquipmentUI_SmithyOpenTime": "Opens at {0}",
"EquipmentUI_Tips_Suit": "{0}-Pieces: {1}",
"EquipmentUI_Tips_Suit_AvatarEquipOnly": "{0} - {1}-Pieces: ",
"Equipment_Detail_ControllerOptionTxt": "Details",
"Equipment_Equip_ControllerOptionTxt": "Equip",
"Equipment_LevelUI_DefaultTxt": "Hold to add materials continuously",
"Equipment_Level_AddToNextStage": "Add until next stage",
"Equipment_Lock_ControllerOptionTxt": "Lock",
"Equipment_Lock_Hint": "Lock this Drive Disc?",
"Equipment_Lock_HintContent": "Locked Drive Discs cannot be dismantled or marked as discarded.",
"Equipment_MarkTrash_ControllerOptionTxt": "Discard",
"Equipment_MarkTrash_Hint": "Mark this Drive Disc as discarded?",
"Equipment_MarkTrash_HintContent": "Drive Discs marked as discarded can be dismantled manually. Locking or equipping a Drive Disc removes its discarded status.",
"Equipment_MarkTrash_UnableHint_1": "This Drive Disc is locked and cannot be discarded.",
"Equipment_MarkTrash_UnableHint_2": "This Drive Disc is already equipped and cannot be discarded.",
"Equipment_PropertyTitle_English": "BASE",
"Equipment_RareFilter_Title": "Rarity",
"Equipment_Recommend_Button": "Recommend",
"Equipment_Recommend_Empty": "Calculating data...",
"Equipment_Recommend_Info": "Data obtained from recently active players",
"Equipment_Recommend_Property_Title": "Recommended Main Stat for Partition {0}",
"Equipment_Recommend_Suit_Title": "Set Recommendations",
"Equipment_Recommend_Title": "Drive Disc Recommendations",
"Equipment_Recommend_UsageRate": "Use Rate",
"Equipment_RemoveEquipment_Hint": "Remove all Drive Discs from this character?",
"Equipment_Replace_ControllerOptionTxt": "Replace",
"Equipment_SelectSuit_Cancel": "Reset",
"Equipment_SelectSuit_Confirm": "Confirm Filter",
"Equipment_SelectSuit_Des": "The Drive Discs from the selected sets will be displayed",
"Equipment_SelectSuit_Title": "Filter Sets",
"Equipment_SkillTitle_English": "SET",
"Equipment_Sort_EquippedSuit": "Equipped Set",
"Equipment_Star_Hint01": "{0} new stats added",
"Equipment_Star_Hint02": "{0} new stat(s). Randomly boost {1} stat(s)",
"Equipment_Star_Hint03": "Randomly boost {0} stat(s)",
"Equipment_StateFilter_Button": "Status",
"Equipment_StateFilter_Equipped": "Equipped",
"Equipment_StateFilter_Locked": "Locked",
"Equipment_StateFilter_MarkTrash": "Discarded",
"Equipment_StateFilter_Other": "Other",
"Equipment_StateFilter_SelectPropertyClose": "Collapse",
"Equipment_StateFilter_SelectPropertyOpen": "Expand",
"Equipment_StateFilter_SelectSuitBottom": "Select",
"Equipment_StateFilter_Title": "Drive Disc Status",
"Equipment_SubPropertyFilter_Title": "Number of sub-stats matched",
"Equipment_SuitFilter_Num": "{0}",
"Equipment_SuitFilter_NumBeyondMax": "{0}+",
"Equipment_Type_1": "Partition 1",
"Equipment_Type_2": "Partition 2",
"Equipment_Type_3": "Partition 3",
"Equipment_Type_4": "Partition 4",
"Equipment_Type_5": "Partition 5",
"Equipment_Type_6": "Partition 6",
"Equipment_UnEquipAll_ControllerOptionTxt": "Remove All Drive Discs",
"Equipment_UnEquip_ControllerOptionTxt": "Remove",
"Equipment_UnLock_ControllerOptionTxt": "Unlock",
"Equipment_Unlock_Hint01": "No Drive Discs yet",
"Equipment_Unlock_Hint02": "No Drive Discs yet",
"Equipment_View_ControllerOptionTxt": "View",
"ErodeBtnText": "Corruption",
"ErodeLocked_Desc": "This Corruption has not been obtained",
"ErodeLocked_Name": "???",
"ErodeLocked_Story": "An unknown Corruption... Let's wait until we discover it",
"ErodeTitle_Function": "Description",
"ErodeTitle_Story": "Notes",
"ErrorTitle _2": "Warning",
"Ether_System": "Corruption",
"Ether_System_Debuff_Des": "Receive additional Ether DMG.",
"Event1014_1": "Up ahead lies a mountain of items and chests, as though someone has left them here on purpose. There must be something good inside. That's when you hear the roar of an Ethereal. It doesn't sound too far from here.",
"Event1014_10": "The Ethereal roars ring out louder than before. Looks like it's drawing closer.",
"Event1014_11": "Should we retreat?",
"Event1014_12": "Open another... gently...",
"Event1014_15": "Forget it. Greed could be the death of you.",
"Event1014_19": "It's close... the sound of Ethereals is getting close... as though it's just around the corner!",
"Event1014_2": "While they have yet to discover you...",
"Event1014_20": "But, then again, there are still a lot of chests to open... so so many...",
"Event1014_21": "This is the last one! Gently now...",
"Event1014_3": "Check out the delicate looking chests.",
"Event1014_5": "Never mind. Safety comes first.",
"Event1014_7": "The Ethereal roars grow more and more frequent. You decide against taking your chances and leave quickly.",
"Event1014_Title": "Treasure vs. Monster Defense",
"Event102060103_20": "The time for thinking is over. It's time to take action.",
"Event1020901_1": "You will need to place the three heavy machines to help search for signals from the prototype. Grace will be assisting you throughout the operation.",
"Event1020901_2": "Well done, Grace!",
"Event1020901_3": "Let's get to it!",
"Event1020901_Tittle": "Commission Target",
"Event1020908_1": "You have encountered a shady Hollow Raider in front of a gap in a wall.",
"Event1020908_2": "\"I noticed Dennies shining inside the wall! But I can't bring down the wall because I don't have a bomb!\" The Hollow Raider is quite straightforward with their intentions.",
"Event1020908_3": "What next?",
"Event1020908_4": "Go get a bomb.",
"Event1020908_5": "I need to discuss this with my teammates.",
"Event1020908_Tittle": "Suspicious Hollow Raider",
"Event102100103_1": "Activated Crystals are constantly churning. If you toss something inside, you may receive double in return...\nAnd just to clarify, \"something\" in Golden Town, always means \"Gear Coins.\"",
"Event102100103_2": "Toss all your Gear Coins into it",
"Event102100103_3": "Come back later",
"Event102100103_4": "What a priceless opportunity...",
"Event102100103_Title": "Activated Crystal",
"Event102100104_1": "Toll: {specials(Coin)} Gear Coins",
"Event102100104_3": "Submit {specials(Coin)} Gear Coins",
"Event102100104_5": "Return",
"Event102100104_Title": "You Shall Not Pass",
"Event102100107_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Massage. Price: {specials(Coin)}. Rating: 0 stars.\nHighlighted review: \"They massaged my brother to death.\"",
"Event102100107_3": "Spend {specials(Coin)} Gear Coins. Set all Squad members' HP to 30%.",
"Event102100107_5": "Turn around and run away",
"Event102100107_Title": "Mandatory Services",
"Event102100108_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Massage. Price: {specials(Coin)}. Rating: 3 stars.\nHighlighted review: \"After the massage, I can't feel my arms at all... I mean, I can't feel the 'soreness' in my arms...\"",
"Event102100108_3": "Spend {specials(Coin)} Gear Coins. Set all Squad members' HP to 60%.",
"Event102100108_5": "Turn around and run away",
"Event102100108_Title": "Mandatory Services",
"Event102100109_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Massage. Price: {specials(Coin)}. Rating: 5 stars.\nHighlighted review: \"They massaged my late brother back to life.\"",
"Event102100109_3": "Spend {specials(Coin)} Gear Coins. Set all Squad members' HP to 100%.",
"Event102100109_Title": "Mandatory Services",
"Event102100110_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Arcade Game. Price: {specials(Coin)}. Rating: 5 stars.\nHighlighted review: \"The dog is adorable.\"",
"Event102100110_3": "Spend {specials(Coin)} Gear Coins and remove a Corruption",
"Event102100111_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Arcade Game. Price: Free. Rating: 0 stars.\nHighlighted review: \"My opponent only knew how to spam that one dolphin riding move, but I just couldn't beat them.\"",
"Event102100111_3": "Spend {specials(Coin)} Gear Coins. Pressure +100.",
"Event102100111_Title": "Mandatory Services",
"Event102100114_1": "A group of muscular Bangboo are standing in your way. You must enjoy their services before you can proceed.\nService: Shopping. Price: {specials(Coin)}. Rating: 3 stars.\nHighlighted review: \"No guarantees.\"",
"Event102100114_3": "Spend {specials(Coin)} Gear Coins and gain 3 random Resonia",
"Event102100114_5": "Look elsewhere",
"Event102100114_Title": "Mandatory Services",
"Event102100122_1": "\"Master, our objective is to explore the Bangboo Golden Town.\"\n\"If you love Gear Coins, this will be a paradise for you.\"",
"Event102100122_2": "\"Master, there are numerous toll booths for outland employees (for example, you). So, please be prepared.\"",
"Event102100122_4": "\"It's impossible to make any progress if you don't have enough money. To reach the work location on the next floor, you will need to prepare {specials(Coin)} Gear Coins for the toll booths.\"",
"Event102100122_Title": "Welcome!",
"Event102100125_1": "A suspicious man discreetly guides you into the shadows, his trench coat billowing open...\n\"Hey, do you need a Lucky Cat, my friend? It'll bring you more money!\"",
"Event102100125_2": "Purchase a Lucky Cat",
"Event102100125_3": "Leave",
"Event102100125_Title": "Lucky Cat",
"Event102100132_2": "Spend {specials(Coin)} Gear Coins and remove a Corruption",
"Event102100133_2": "Search its pockets",
"Event102100133_3": "Lift it by the feet and shake it",
"Event102100133_4": "Duplicate your current Gear Coins",
"Event102100133_5": "You will get 100% more Gear Coins from working and picking up items",
"Event102100133_6": "Oh, sinful Hollow Raider! You've broken Golden Bangboo No. GB-50866, the venerable guardian of Golden Town...",
"Event102100133_8": "Now, please take some keepsakes from its damaged body and let them accompany you on your adventure.\nOh, yes! This is a part of our local traditions.",
"Event102100133_Title": "An Accident",
"Event102100137_1": "\"This is a chain hospital. The prices of medications fluctuate with the available inventory.\"\n— Even hospitals in Golden Town are different.",
"Event102100137_2": "Obtain {scenevar(HPCoin.102100122)} Gear Coins. Consume {specials(HpPercentage)}% of HP.",
"Event102100137_3": "Spend {specials(CostCoin)} Gear Coins. Recover {specials(HpPercentage)}% of HP.",
"Event102100137_4": "Leave",
"Event102100137_Title": "Unethical Hospital",
"Event102100139_1": "Beat up some punks and get some easy money.\nReward: {specials(Gold)} Gear Coins",
"Event102100139_2": "Enter combat",
"Event102100139_3": "Leave",
"Event102100139_4": "You must pay an admission fee before entering the construction site.\nYes, to make money, you need to pay money first...\nAdmission fee: {specials(Coin2)} Gear Coins",
"Event102100139_5": "Submit {specials(Coin2)} Gear Coins",
"Event102100139_6": "\"Generally, an admission fee is mandatory.\"\n\"But since this is your first visit, no admission fee is needed.\"",
"Event102100139_7": "Time to get some hard-earned Gear Coins!",
"Event102100139_Title": "Working for Money",
"Event102100157_1": "This toll booth is exclusively for \"premium payers.\" You need to hand over 10% of your Gear Coins.\nFor example, if you have 1,000 Gear Coins, you would have to hand over 100 Gear Coins.",
"Event102100157_Title": "A Reminder",
"Event102100158_1": "Sell {scenevar(CoinToCoinB.1021001582)} Gear Coins for {scenevar(CoinToCoinA.1021001581)} Gear Coins.",
"Event102100158_2": "Lose {scenevar(CoinToCoinA.1021001581)} Gear Coins and gain {scenevar(CoinToCoinB.1021001582)} Gear Coins.",
"Event102100158_3": "Leave",
"Event102100158_Title": "Gear Coins for Gear Coins",
"Event102100159_1": "You have reached a dead end, but there's a hole in the ground... Will you take a leap of faith and explore what lies within?",
"Event102100159_2": "Enter",
"Event102100159_3": "Leave",
"Event102100159_Title": "No Way Out?!",
"Event102100162_1": "Realizing that your Gear Coins cannot be brought out of the Hollow, you may as well put them to use by helping Kind Bear.",
"Event102100162_3": "While you don't have a lot of Gear Coins, you have done your part, and Kind Bear expresses heartfelt gratitude.\n\"Thank you... I promise to repay you once I've earned some money! I'll never forget your kindness!\"",
"Event102100162_4": "Even though it isn't enough to cover the debt, you've donated quite a bit... Kind Bear is moved to tears. \"I'll repay you later, I won't forget!\"",
"Event102100162_5": "Are you sure you want to donate such a large sum? This astounding amount of Gear Coins will be enough to cover the debt in full, granting Kind Bear a new lease of life.",
"Event102100162_6": "Kind Bear plops down on the ground.\n\"Thank you... Thank you... I'll repay you once I've earned enough money...\"",
"Event102100162_Title": "End",
"Event102100163_1": "It appears to be conveying a message:\n\"Up, up, left, up, left, left, down, left, left, up.\"\n\"Down, down, left, down, left, left, up, left, left, down.\"",
"Event102100163_2": "I have it completely figured out!",
"Event102100163_Title": "A Signboard",
"Event1037_1": "Inferno Sauna",
"Event1037_2": "A Hollow Raider with an air of authority warmly welcomes you. \"Want to indulge in the luxurious sauna we have here, esteemed guests? The Ether Dewdrops here work wonders! Step inside and unwind for a while, and you'll experience rejuvenation like never before... And it's a mixed-gender bathing area!\"",
"Event1037_4": "Let's enjoy the sauna!",
"Event1037_6": "No thanks.",
"Event1037_7": "Leave.",
"Event1037_8": "\"Ahem, not enough Gear Coins. That's a shame... Believe me, it's a fair price. Ether Dewdrops are extremely difficult to find, after all!\"",
"Event1037_9": "\"Eh... Wait! Wait! This corruption on you... Even this Inferno Sauna... No, no, please don't go in. I don't want your business!\"",
"Event1040_1": "You see a strange cannon. The manual attached reads \"Experimental Hollow Retriever Device: Push the red button. This cannon will shoot out a Bangboo loaded with a retrieval program in a random direction. The Bangboo may bring back resources or may bring back trouble. It's only an experiment, after all.\"",
"Event1040_2": "Try the device?",
"Event1040_3": "Push the button. It's free anyway!",
"Event1040_4": "Don't do it. Bangboo lovers would condemn such a thing.",
"Event1040_Title": "Bangboo Cannon",
"Event1045_1": "\"Master, this area is prone to spatial displacement. Staying here may teleport you to an unknown area. Unexpected gains and threats may await you.\"",
"Event1045_2": "Stay here and await teleportation",
"Event1045_3": "Leave",
"Event1045_Title": "Unstable Area",
"Event1046_1": "This area is prone to spatial displacement. Staying here may teleport you to an unknown area with some unexpected gains.",
"Event1047_1": "This area is prone to spatial displacement. Staying here may teleport you to an unknown area with useful facilities, if you're lucky.",
"Event1048_1": "This area is prone to spatial displacement. Staying here may teleport you to an unknown area with unknown enemies.",
"Event1049_1": "This area is prone to spatial displacement. Staying here may teleport you to an unknown area with unpredictable outcomes.",
"Event1050_1": "This area is prone to spatial displacement. Staying here may teleport you to an unknown area with unpredictable yet extremely rare outcomes.",
"Event1058_GetCard_OptionText1_0": "No support currently needed.",
"Event1058_GetCard_OptionText1_1011": "No need for reinforcements now.",
"Event1058_GetCard_OptionText1_1021": "Let's hang out together next time.",
"Event1058_GetCard_OptionText1_1031": "I'll hire you next time.",
"Event1058_GetCard_OptionText1_1041": "No need for reinforcements. Over.",
"Event1058_GetCard_OptionText1_1061": "Thank you, Corin, but we're good this time.",
"Event1058_GetCard_OptionText1_1081": "Bye, Starlight Knight.",
"Event1058_GetCard_OptionText1_1101": "No need to trouble Belobog yet.",
"Event1058_GetCard_OptionText1_1111": "Thanks, mate, let's do this again soon.",
"Event1058_GetCard_OptionText1_1121": "I'll count on you next time.",
"Event1058_GetCard_OptionText1_1131": "Let's pass this time. Go grab some tasty grub instead!",
"Event1058_GetCard_OptionText1_1141": "I'll appoint you for work next time!",
"Event1058_GetCard_OptionText1_1151": "Thanks, Lucy, but I can handle it.",
"Event1058_GetCard_OptionText1_1161": "It's still not time for The Champion to appear.",
"Event1058_GetCard_OptionText1_1181": "No research opportunity this time around.",
"Event1058_GetCard_OptionText1_1191": "Ellen, you against those Ethereals would be total overkill.",
"Event1058_GetCard_OptionText1_1201": "How could I ever let you do overtime?",
"Event1058_GetCard_OptionText1_1211": "No need for reinforcements now.",
"Event1058_GetCard_OptionText1_1221": "I won't get in the way of your work.",
"Event1058_GetCard_OptionText1_1241": "The citizens need you more right now.",
"Event1058_GetCard_OptionText1_1251": "Let's not bother Qingyi for now.",
"Event1058_GetCard_OptionText1_1261": "It's nothing. No need to bug the pros for this.",
"Event1058_GetCard_OptionText1_1271": "Thank you for your kindness. Next time, for sure.",
"Event1058_GetCard_OptionText1_1281": "Piper, go get some sleep.",
"Event1058_GetCard_OptionText2_1011": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1021": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1031": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1041": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1061": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1081": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1101": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1111": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1121": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1131": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1141": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1181": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1191": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1211": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_1241": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_OptionText2_Common": "{getAvatarName(specials(AbyssCharacterID))} will not join your squad but will provide special supplies.",
"Event1058_GetCard_Text_Common": "{getAvatarName(specials(ChangeAvatar))} left the squad and gave you a special Resonium for support.",
"Event1058_LeaveReminder": "Switched Agents will leave special support supplies.",
"Event1058_Words_1011": "{getAvatarName(specials(AbyssCharacterID))}: \"Anby, reporting in!\"",
"Event1058_Words_1021": "{getAvatarName(specials(AbyssCharacterID))}: \"Did I hear someone calling for help?\"",
"Event1058_Words_1031": "{getAvatarName(specials(AbyssCharacterID))}: \"The Cunning Hares — now open for business!\"",
"Event1058_Words_1041": "{getAvatarName(specials(AbyssCharacterID))}: \"Soldier 11, in position.\"",
"Event1058_Words_1061": "{getAvatarName(specials(AbyssCharacterID))}: \"I-If you need, I'm here to help...!\"",
"Event1058_Words_1081": "{getAvatarName(specials(AbyssCharacterID))}: \"Villains beware! The STARLIGHT KNIGHT is coming for you!\"",
"Event1058_Words_1101": "{getAvatarName(specials(AbyssCharacterID))}: \"I knew you'd need me sooner or later!\"",
"Event1058_Words_1111": "{getAvatarName(specials(AbyssCharacterID))}: \"Belobog construction team, gearing up!\"",
"Event1058_Words_1121": "{getAvatarName(specials(AbyssCharacterID))}: \"Awoooo! Um, are you sure we can scare the Ethereals like this?\"",
"Event1058_Words_1131": "{getAvatarName(specials(AbyssCharacterID))}: \"That's right, Soukaku's here!\"",
"Event1058_Words_1141": "{getAvatarName(specials(AbyssCharacterID))}: \"Lycaon, at your service.\"",
"Event1058_Words_1151": "{getAvatarName(specials(AbyssCharacterID))}: \"Grassy, Woody, Bricky, get it together! We're up!\"",
"Event1058_Words_1161": "{getAvatarName(specials(AbyssCharacterID))}: \"Put up the cash and I'll take out the trash.\"",
"Event1058_Words_1181": "{getAvatarName(specials(AbyssCharacterID))}: \"Ran into a technical difficulty? Look no further, I am the fix.\"",
"Event1058_Words_1191": "{getAvatarName(specials(AbyssCharacterID))}: \"I'm here. Need a hand?\"",
"Event1058_Words_1211": "{getAvatarName(specials(AbyssCharacterID))}: \"Victoria Housekeeping, at your service.\"",
"Event1058_Words_1241": "{getAvatarName(specials(AbyssCharacterID))}: \"Zhu Yuan from Criminal Investigation, on the scene.\"",
"Event1058_Words_1251": "{getAvatarName(specials(AbyssCharacterID))}: \"Let's see if anyone stirs up trouble now with an officer here.\"",
"Event1058_Words_1261": "{getAvatarName(specials(AbyssCharacterID))}: \"The expert's here~\"",
"Event1058_Words_1271": "{getAvatarName(specials(AbyssCharacterID))}: \"Seth, reporting in.\"",
"Event1058_Words_1281": "{getAvatarName(specials(AbyssCharacterID))}: \"Yawn~~ Hah~~ Not late, am I? Alrighty then~~\"",
"Event122100002_1": "\"You haven't paid it off, but I don't think you have anything else as collateral... Ah, forget it... It's on me for misjudging your risk tolerance... You're free to go.\"",
"Event122100002_2": "\"Wait, you don't have anything as collateral? You're one of those sorry losers who dodge payment, aren't ya? Well, tough luck! I curse you with the worst luck imaginable! May you stay broke forever, forever!\"",
"Event122100002_3": "\"You have paid {specials(have_coin)} Gear Coins but still owe {scenevar(debt)-specials(have_coin)} Gear Coins. What a shame.\"",
"Event122100002_4": "\"We'll have to take your Resonia as collateral, 1 Resonium for {specials(card_price)} Gear Coins, rounded up. Now you need to hand over {specials(drop_card)} Resonia.\"",
"Event122100002_RemoveCard": "Collateral",
"Event122100002_RemoveCard_Title": "Pay back with Resonia",
"Event1228300001_1": "Bankruptcy Risk",
"Event1228300001_2": "Injury Risk",
"Event2010814_1": "Finally, you catch up with the runaway. \nFor the Gear Coins... I mean, for the footage!",
"Event2010814_2": "You're not getting away this time!",
"Event2010814_3": "Gimme the bag!",
"Event2010814_4": "The Golden Bangboo slithers off at frightening speed, disappearing without a trace. The camera can't keep up with it.",
"Event2010814_5": "Forget about it. Let's check the bag.",
"Event2010814_6": "You find an intact Carrot map.",
"Event2010814_Title": "Runaway",
"EventBtnText": "Events",
"EventCategory_Avartar": "Support - Agent",
"EventCategory_Battle": "Threat",
"EventCategory_Device": "Device",
"EventCategory_Functional": "Mark",
"EventCategory_NPC": "Hollow Visitor",
"EventCategory_Recover": "Resource",
"EventCategory_Story": "Encounter",
"EventCategory_Terrain": "Environment",
"EventCategory_Trap": "Trap",
"EventCategory_Zero": "Hollow Zero",
"EventChaos_Title_ChangeChar": "Call For Support!",
"EventLocation_01": "Icedrift Hollow",
"EventLocation_02": "HDD",
"Event_1006_Curse": "Welcome... cus...tomer...\n(The merchant's slightly Corrupted...)",
"Event_1006_Empty": "I'm sorry, we've sold out. Please come back next time.",
"Event_1006_Normal": "Welcome, customer! We accept Gear Coins only!",
"Event_101080112_Empty": "Sold out!",
"Event_1011003_Des_1": "Say something.",
"Event_1011003_Log_1_1": "You see a girl in a couple's shirt who is a Hollow Raider. She marches forward angrily. A Bangboo in a matching pink shirt stumbling behind her.",
"Event_1011003_Log_1_2": "You go to ask what's going on. This Hollow Raider couple had an argument about the Bangboo's gender. They have started working separately and are competing to see who can get out of the Hollow first.",
"Event_1011003_op_1": "Bangboo has gender?",
"Event_1011003_op_1_over_1": "\"Look at this girl who is so willing to listen. Of course, she is an empathetic girl! When I was little, people used to praise me the same way!\"",
"Event_1011003_op_1_over_2": "...as in \"You are just like a Bangboo.\"?",
"Event_1011003_op_1_split": "(Pressure -{specials(op_1)})",
"Event_1011003_op_2": "You aren't worried about him?",
"Event_1011003_op_2_over_1": "A girl who is out of breath falls silent for a moment. She is clearly worried: \"He gave me all of his Gear Coins for safekeeping. He didn't take a single coin when we separated...\"",
"Event_1011003_op_2_over_2": "\"If you come across him, please give him this Resonium. He doesn't have a Denny on him, but at least this will allow him to leave the Hollow safely.\"",
"Event_1011003_op_2_split": "(Get a special Resonium)",
"Event_1011003_op_3_over_1": "\"This body pillow... He wanted you to give it to me?\" The girl stammers and smiles as tear wells up in her eye.",
"Event_1011003_op_3_over_2": "\"Thank you... Thank you so much. But I don't need this. I won't feel lonely and helpless ever again because I'm going back to find him!\"",
"Event_1011003_op_3_over_3": "The power of love can dispel even the pressure of the Hollow...",
"Event_1011003_op_4": "Leave.",
"Event_1011003_op_4_over_1": "To avoid eating dog food, it's best to leave her be.",
"Event_1011005_Des_1": "What should we do?",
"Event_1011005_Des_1_1": "Think carefully before you decide.",
"Event_1011005_Log_1_1": "This place is chaos. There is nothing of value.",
"Event_1011005_op_1": "Discovered what appears to be an iron pipe.",
"Event_1011005_op_1_1": "Search around the area.",
"Event_1011005_op_1_over_1": "You remember that the journal mentioned an iron pipe. Perhaps it can offer some clues about the prisoner.",
"Event_1011005_op_1_over_1_1": "Note: After claiming Rusted Shackles, you cannot trigger critical hits, but all DMG increases by 40%.",
"Event_1011005_op_1_over_2": "You search the area and discover a Resonium. After a Bangboo's appraisal... you discover that it is a pair of shackles.",
"Event_1011005_op_1_split": "(Get Rusted Shackles)",
"Event_1011005_op_2": "Take a break",
"Event_1011005_op_2_1": "Not this time",
"Event_1011005_op_2_1_split": "(Leave)",
"Event_1011005_op_2_over_1": "The squad briefly rests up here before continuing on.",
"Event_1011005_op_2_split": "(Pressure -{specials(op_2)})",
"Event_1011005_op_3": "Leave.",
"Event_1011005_op_3_over_1": "Keep moving. There're still a lot of missions to complete.",
"Event_1011006_Des_1": "What should we do?",
"Event_1011006_Des_1_1": "Think carefully before you decide.",
"Event_1011006_Log_1_1": "You detect an Ether disturbance up ahead. After closer observation, you discover a powerful Ethereal roaming the area. Its appearance closely resembles... a human.",
"Event_1011006_op_1": "Obliterate it!",
"Event_1011006_op_1_1": "Fight it",
"Event_1011006_op_1_1_split": "(Get [Rusted Shackles])",
"Event_1011006_op_1_over_1": "The squad decides to destroy it.",
"Event_1011006_op_1_over_1_1": "Note: After claiming Rusted Shackles, you cannot trigger critical hits, but all DMG increases by 40%.",
"Event_1011006_op_1_over_2": "After a hard-fought battle, the Ethereal drops an unusually shaped Resonium. An appraisal from a Bangboo reveals that it is... a pair of shackles.",
"Event_1011006_op_1_split": "(Get [Rusted Shackles])",
"Event_1011006_op_2_1": "Not this time",
"Event_1011006_op_2_1_split": "(Leave)",
"Event_1011006_op_2_over_1": "You all move carefully, intending to understand more about this Ethereal's intentions. However, the Ethereal howls painfully at the sight of your Bangboo. It turns and flees.",
"Event_1011006_op_2_over_2": "The Resonium [Rusted Shackles] that the Bangboo is carrying starts to react to something... It then stops. Is this what the Ethereal was so terrified of?",
"Event_1011006_op_3": "Attempt to combat",
"Event_1011006_op_3_over_1": "You decide to try and fight it. However, you don't fight hard. With no way to conquer this challenge, you escape.",
"Event_1011006_op_3_over_2": "After the Ethereal disappears, you get a Resonium.",
"Event_1011006_op_3_split": "(Get a Resonium)",
"Event_1011006_op_4": "Leave",
"Event_1011006_op_4_over_1": "You sense an ominous portent. It's not worth mucking it around.",
"Event_1011008_Des_1": "What should we do?",
"Event_1011008_Log_1_1": "You come to a narrow hallway, and your Bangboo picks up traces of Resonium.",
"Event_1011008_op_1": "Search carefully",
"Event_1011008_op_1_over_1": "Sure enough, you find a flat-shaped Resonium. Your Bangboo scans it and confirms that it's a brightly-colored cape.",
"Event_1011008_op_1_over_2": "This cape is beyond famous due to the lead in Mirror Quest wearing it. This must be someone's cosplay outfit, right?",
"Event_1011008_op_1_split": "(Get a special Resonium)",
"Event_1011008_op_2": "Search around a bit",
"Event_1011008_op_2_over_1": "It's too narrow to wiggle around and you'd be helpless to Ethereal attack.",
"Event_1011008_op_2_over_2": "Nobody found anything while looking around, so best to play it safe and leave.",
"Event_1011008_op_2_split": "(Pressure -{specials(op_2)})",
"Event_1011008_op_3": "Leave",
"Event_1011008_op_3_over_1": "Let's move through here quickly, huh.",
"Event_1011012_Des_1": "What should we do?",
"Event_1011012_Log_1_1": "There's a broken Bangboo ahead, probably smashed by Ethereals. The casing clearly belongs to the Hollow Investigative Association.",
"Event_1011012_op_1": "Investigate the Bangboo",
"Event_1011012_op_1_1": "Look at Investigator",
"Event_1011012_op_1_1_over_1": "\"That's right! I'm Kurt Harper,\" he confessed. \"I stole this Bangboo, but it won't cooperate with me.\"",
"Event_1011012_op_1_1_over_2": "\"My partner was trapped inside the Hollow, but the Association wouldn't send a rescue team. I stole this to help find her and... well, you know the rest.\"",
"Event_1011012_op_1_1_split": "(Pressure -{specials(op_stamina_1)})",
"Event_1011012_op_1_2_over_1": "There's nothing valuable to retrieve.",
"Event_1011012_op_1_over_1": "There's only one string of data retrievable.",
"Event_1011012_op_1_over_2": "\"Most Recent Log: illegal action, Kurt Harper.\" The image displayed is the same as that of the dying Investigator on your back.",
"Event_1011012_op_1_split": "(Unknown consequences)",
"Event_1011012_op_2_over_1": "There's only one string of data retrievable: Most Recent Log: illegal action, Kurt Harper.",
"Event_1011012_op_2_over_2": "Hmm, this photo... isn't that the Investigator before who shot himself? What's going on here...",
"Event_1011012_op_2_split": "(Claim {specials(op_2)} Gear Coins. Pressure +{specials(op_stamina_2)}).",
"Event_1011012_op_3": "Look for usable Resonium",
"Event_1011012_op_3_over_1": "Ethereals will break Bangboo but won't take away their Resonia. Perhaps...",
"Event_1011012_op_3_over_2": "Sure enough, you find a Resonium.",
"Event_1011012_op_3_split": "(Get a Critical Resonium)",
"Event_1011012_op_4": "Leave",
"Event_1011_10": "Restore {specials(EpCharge)} Energy",
"Event_1011_11": "Focus on searching for Resonia.",
"Event_1011_12": "Gain a random S-Rank Resonium.",
"Event_1011_5": "Target eliminated!",
"Event_1011_6": "What should we do next?",
"Event_1011_7": "Snap some photos.",
"Event_1011_8": "Clear your Pressure bar",
"Event_1011_9": "Salvage some resources.",
"Event_1011_Title": "Highly Dangerous Unit",
"Event_1019_OP_1_Des": "You find Ether Dewdrops in an obscure corner. This natural medicine is formed from condensed natural Ether, described as \"non-toxic and harmless.\"\nHave Eous process it before it evaporates.",
"Event_1019_OP_1_QuestionDes": "Time to decide.",
"Event_1019_Titile": "Ether Dewdrops",
"Event_1019_op_1": "Use Refined Dewdrops on squad {getAvatarName(specials(avatar1))}",
"Event_1019_op_1_over_1": "The fallen squad member has recovered!",
"Event_1019_op_1_split": "Revive {getAvatarName(specials(avatar1))} and restore {specials(op_hp_alive)}% of HP",
"Event_1019_op_2": "Use Refined Dewdrops on {getAvatarName(specials(avatar2))}",
"Event_1019_op_2_split": "Revive {getAvatarName(specials(avatar2))} and restore {specials(op_hp_alive)}% of HP",
"Event_1019_op_3": "Use Refined Dewdrops on squad {getAvatarName(specials(avatar3))}",
"Event_1019_op_3_split": "Revive {getAvatarName(specials(avatar3))} and restore {specials(op_hp_alive)}% of HP",
"Event_1019_op_4": "Craft it into a healing spray",
"Event_1019_op_4_over_1": "The gentle mist soothed the squad's bumps and bruises.",
"Event_1019_op_4_split": "Restore {specials(op_hp_all)}% of Max HP for all squad members",
"Event_1019_op_5": "Leave",
"Event_1019_op_5_over_2": "You don't need it yet. You've decided to ignore the Ether Dewdrops for now.",
"Event_1019_op_5_split": "I don't want to touch that stuff.",
"Event_1019_op_6": "Craft it into a healing spray",
"Event_1019_op_6_over_1": "The gentle mist soothed the squad's bumps and bruises.",
"Event_1019_op_6_split": "Revive all squad members and restore {specials(op_hp_all)}% of their HP",
"Event_1030_0_0": "Fairy Smart Intervention",
"Event_1030_0_1": "\"The lock is not smart tech, so unfortunately I cannot help you open it.\"",
"Event_1030_0_Des": "Explorers often encounter various mechanisms in Hollows.\nThe safety valve here requires a specific key, and only the corresponding key can open it.",
"Event_1030_0_OP1_1": "Use a key (Owned: {specials(KeyNum)})",
"Event_1030_0_OP1_2": "Use {specials(cost)} keys",
"Event_1030_0_OP2_1": "Explore the surrounding area",
"Event_1030_0_OP2_2": "Don't open it yet",
"Event_1030_0_QuestionDes": "A key is usually left nearby. If you don't have one, you can try searching.",
"Event_1030_0_Title": "Locked Valve",
"Event_1030_1": "A man with rags covering his face emerges from the shadows to speak with you. \"Plug-ins. Bangboo Plug-Ins! Upgrade. Charge. Free.\" Although he is unable to form a complete sentence...",
"Event_1030_10": "Get 1 random basic Bangboo plug-in.",
"Event_1030_11": "Leave silently.",
"Event_1030_12": "Leave.",
"Event_1030_13": "He peels open the rags on his face, and swallows the Bangboo plug-in whole!",
"Event_1030_14": "...",
"Event_1030_15": "He whips out a small box, places the plug-ins inside, and everything's charged within minutes.",
"Event_1030_16": "...Hmm, I can't put my finger on it but that recharge seemed quite common.",
"Event_1030_17": "After a short pause, he hands over a worn-out plug-in: \"Redundant. Substitute. Non-reference object. Free.\"",
"Event_1030_18": "He talks a little funny, and you don't have any Bangboo plug-ins. It'd best to avoid further trouble.",
"Event_1030_19": "\"Plug-in upgrade. Complete! Side effect? Confirmed.\" He spits out the Bangboo plug-in. You suddenly realize — this is a machine!",
"Event_1030_2": "You can get the gist of what he means.",
"Event_1030_20": "After a short pause, he spits out the plug-in: \"Plug-in upgrade. Complete!\" You suddenly realize — this is a machine!",
"Event_1030_21": "He peels open the rags on his face, and swallows the Gear Coins and Bangboo plug-in whole!",
"Event_1030_22": "\"Upgrade. Failed. Rolling back. Request!\" He spits out the plug-in and reaches out to you for Gear Coins.",
"Event_1030_23": "Seems like we can keep spending Gear Coins to keep on trying it.",
"Event_1030_24": "Give it another try!",
"Event_1030_25": "Spend {specials(Gear)} Gear Coins for a {specials(odd_N)+specials(odd_R)}% chance to Enhance.",
"Event_1030_26": "Let's not be rash, you should think about it first...",
"Event_1030_27": "Leave for now.",
"Event_1030_28": "But you don't have enough Gear Coins...",
"Event_1030_29": "Come back once we've earned more.",
"Event_1030_3": "Will you help us upgrade our Bangboo Plug-Ins?",
"Event_1030_30": "You politely reject the man's outstretched hand, and decide to weigh up whether or not this is worth it.",
"Event_1030_31": "You have no choice but to decline the man's outstretched hand, deciding to collect some Gear Coins first.",
"Event_1030_32": "This time has gotta be it!",
"Event_1030_33": "Spend {specials(Gear)} Gear Coins to enhance plug-ins.",
"Event_1030_4": "{specials(odd_N)+specials(odd_R)}% chance to enhance plug-ins.",
"Event_1030_5": "Is he talking about helping us recharge our Bangboo plug-ins?",
"Event_1030_6": "Restore {specials(EPCharge)} Energy",
"Event_1030_7": "A man with rags covering his face emerges from the shadows to speak with you: \"Plug-ins. Bangboo! Upgrade? Energy. Free.\"\nIs he talking about helping us upgrade our Bangboo plug-ins?",
"Event_1030_8": "But you don't have any Bangboo plug-ins...",
"Event_1030_9": "Explain the situation.",
"Event_1030_Title": "Plug-In Upgrader",
"Event_1032_OP1_1_1": "We're already here, may as well take a look.",
"Event_1032_OP1_1_2": "Enter the unexplored area.",
"Event_1032_OP1_2_1": "Don't go. Our mission comes first.",
"Event_1032_OP1_2_2": "Leave.",
"Event_1032_OP1_Des": "The warmth of Ether lingers ahead, as if to outline an invisible door.\nJudging from the Carrot's data, this isn't an official route, but... who can resist an invitation of mysterious treasure?",
"Event_1032_OP1_QuestionDes": "Go over there and check it out?",
"Event_1032_Title": "Rosy Path",
"Event_1093_UpTitle": "Please select a Collection Specialty Resonium",
"Event_Common_Choose": "Select",
"Event_Common_Garbage": "Discard",
"Event_Common_GetCoin": "Obtain Gear Coins",
"Event_Common_GetCoin_Des": "Get {specials(Gold)} Gear Coins.",
"Event_Common_RecoverHp": "Recover HP",
"Event_Common_StaminaDown": "Reduce Pressure",
"Event_Common_Upgrade": "Catalyze",
"ExploreContent_Description_10001": "· Bangboo awaiting help",
"ExploreContent_Description_10002": "· Sage in a Barrel wants more Commemorative Coins",
"ExploreContent_Description_10004": "· Lost Mini Cargo Truck needs reporting",
"Fans_InternotFilter": "Related to Me",
"FilterTxt_AvatarProfession_Title": "Specialty",
"FilterTxt_Bangboo_Camp_Other": "Other",
"FilterTxt_Bangboo_Camp_Title": "Faction",
"FilterTxt_Bangboo_Title": "Bangboo Filter",
"FilterTxt_Compose_ItemTag": "Item Type",
"FilterTxt_Compose_Title": "Material Crafting Filter",
"FilterTxt_Decompose_Title": "Material Dismantle Filter",
"FilterTxt_Equipment_BaseProperty": "Main Stat",
"FilterTxt_Equipment_Position": "Partition",
"FilterTxt_Equipment_RandomProperty": "Sub-Stat",
"FilterTxt_Equipment_Suit": "Set",
"FilterTxt_Equipment_Title": "Drive Disc Filter",
"FilterTxt_ItemRecycle_Title": "Destroy Materials Filter",
"FilterTxt_ItemTag_AvatarRankMaterial": "Character Promotion Materials",
"FilterTxt_ItemTag_AvatarSkillMaterial": "Character Skill Enhancement Material",
"FilterTxt_ItemTag_BangBooRankMaterial": "Bangboo System Optimization Materials",
"FilterTxt_ItemTag_WeaponRankMaterial": "W-Engine Modification Materials",
"FilterTxt_OK": "Confirm",
"FilterTxt_Reset": "Reset",
"FiltersName00": "Original",
"FiltersName01": "Classic",
"FiltersName02": "Nostalgic",
"FiltersName04": "Black and White",
"FiltersName05": "Cool",
"FiltersName06": "Vibrant",
"FiltersName07": "Sky Blue",
"FiltersName08": "Retro",
"FlimTopup1": "Monochrome ×60",
"FlimTopup2": "Monochrome ×300",
"FlimTopup3": "Monochrome ×980",
"FlimTopup4": "Monochrome ×1980",
"FlimTopup5": "Monochrome ×3280",
"FlimTopup6": "Monochrome ×6480",
"FortuneHIA_UnlockHint": "You can go to the HIA Career Club by using the Travel feature or driving.",
"Friend_log_off": "This account has been deleted",
"Frost_System": "Frostbite",
"Frost_System_Debuff_Des": "CRIT DMG suffered is increased.",
"GPD09_EscortNPC_BT_End": "Thank for Escort",
"GPD09_EscortNPC_BT_LaserWall_BlockWay": "Chat",
"GPD09_EscortNPC_BT_LaserWall_Close": "Chat",
"GPD09_EscortNPC_BT_ShutDownLaserWall": "Activate Jammer",
"GPD09_EscortNPC_BT_Start": "Chat",
"GPD_ChatTest_ENPC_CPolice_NAME": "Public Security Captain",
"GPD_ChatTest_ENPC_MPolice_NAME": "Trapped Officer",
"GPD_ChatTest_SHD_BRobot_NAME": "Damaged Public Security's Security Mechanism",
"GPD_ChatTest_SHD_CPolice_NAME": "Lazy Public Security Captain",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_01": "Are you a member of the operation squad?",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_02": "Ah... right! I am! ...You're finally here!",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_03": "Let's go. We better hurry!",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_04": "Roger that!",
"GPD_SHD_ChiefRangeSolider_01_End_Chat_01_01": "Cofirmed. This is the data Public Security needs. Thank you, Cunnning Hares! Here's the reward.",
"GachaPolicyLimit_Count": "{0}/{1}",
"GachaPolicyLimit_Text_1": "Daily Signal Searches remaining",
"GachaPolicyLimit_Text_2": "Daily Signal Searches remaining (all channels)",
"GachaPolicyLimit_WarningText_1": "Daily Signal Search limit reached!",
"GachaPolicyLimit_WarningText_10_1": "Not enough Daily Signal Search chances, you can Search {0} times!",
"GachaPolicyLimit_WarningText_10_2": "Not enough Daily Signal Search (all channels) chances, you can Search {0} times!",
"GachaPolicyLimit_WarningText_2": "Daily Signal Search limit (all channels) reached!",
"GachaText_Bangboo_UnlockHint": "Bangboo Channel has been unlocked in the Signal Search.",
"GachaText_UnlockHint": "Signal Search has been unlocked.",
"Gacha_Access_Locked": "Channel not available",
"Gacha_Bangboo_ChoosingPage_ConfirmTips": "Select {0} ({1}) as your desired S-Rank Bangboo Signal? Your Signal Search count and guarantee will be retained.",
"Gacha_Bangboo_ChoosingPage_EnterButtenTips": "Selected S-Rank Bangboo",
"Gacha_Bangboo_ChoosingPage_Title": "Please select an S-Rank Bangboo",
"Gacha_Bangboo_DrawButten_BeforeChooseTips": "You can Signal Search after selecting an S-Rank Bangboo",
"Gacha_Bangboo_FullStar_ConfirmTips": "Currently selected Bangboo is at the maximum phase, and obtaining this Bangboo will cause it to be converted into Bangbucks. Continue?",
"Gacha_Bangboo_HavingTips": "Owned",
"Gacha_Bangboo_NewTips": "Latest",
"Gacha_Bangboo_NotHavingTips": "Not Owned",
"Gacha_Button_10_Times": "10 Signal Searches",
"Gacha_Button_10_Times_Chosen": "10 Signal Searches",
"Gacha_Button_1_Time": "Single Signal Search",
"Gacha_Button_1_Time_Chosen": "Single Signal Search",
"Gacha_Button_Entrance": "Signal Search",
"Gacha_Button_History": "Search History",
"Gacha_Button_Info": "Details",
"Gacha_Button_Shop": "Signal Shop",
"Gacha_Choose_AvatarInfo_1021": "Close Combat Agent that wields dual blades in combat. She can use Dodge Counter to increase her damage.",
"Gacha_Choose_AvatarInfo_1041": "Close Combat Agent that wields a blade in combat. She can enhance her Basic Attack through various means and increase her damage.",
"Gacha_Choose_AvatarInfo_1101": "Close Combat Agent that wields a hammer and wrench in combat. She can combine a Basic Attack with a EX Special Attack to quickly accumulate Daze.",
"Gacha_Choose_AvatarInfo_1141": "Close Combat Agent proficient in kicking. He can launch charged Basic Attacks to quickly accumulate Daze.",
"Gacha_Choose_AvatarInfo_1181": "Ranged Agent that uses a nail gun and grenades in combat. She can alternate between skills to quickly accumulate Anomaly Buildup.",
"Gacha_Choose_AvatarInfo_1211": "Ranged Agent that controls two Bangboo in combat. She can dispatch Drusilla and Anastella to attack and also buffs all squad members.",
"Gacha_Choose_Avatar_Camp": "Faction: {0}",
"Gacha_Choose_Avatar_Got": "Recruited",
"Gacha_Choose_Common": "After a total of {0} Signal Searches on the Stable Channel, you may recruit an additional S-Rank Agent from the Stable Channel.\nThis reward may only be claimed once.",
"Gacha_Choose_Confirm": "Recruit S-Rank Agent {0}? (Limited one time only)",
"Gacha_Choose_ConfirmButton": "Recruit",
"Gacha_Choose_Confirm_FullTalent": "You've already recruited S-Rank Agent {0} and obtained all Mindscapes for this Agent, continue? (Limited one time only)",
"Gacha_Choose_Confirm_Got": "You've already recruited S-Rank Agent {0}, continue? (Limited one time only)",
"Gacha_Choose_Count": "Progress",
"Gacha_Choose_Finish": "Trial",
"Gacha_Content_1001": "For specific content and rates or Signal Search history of this channel type, see Details.",
"Gacha_Content_2001": "Rate up for selected A-Rank and Limited S-Rank Signals!",
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"GalGame_ActivityPoliceOffice_010_001": "...You mean, the ceremony is going to start again soon?",
"GalGame_ActivityPoliceOffice_010_002": "That's right! Lately, all of our time has been focused on preparing for it!",
"GalGame_ActivityPoliceOffice_010_003": "Oh, that takes me back... The last time I was part of the ceremony, we gave our opponent all kinds of hell! But he still ended up winning, hmph!",
"GalGame_ActivityPoliceOffice_010_004": "So the ceremony you took part in, was that when the current Overlord came into power?",
"GalGame_ActivityPoliceOffice_010_005": "He's tough as nails...\nBut that's irrelevant. Doesn't matter who I'm up against— I'm taking that title!",
"GalGame_ActivityPoliceOffice_010_006": "In that case, can you tell us more about the ceremony?",
"GalGame_ActivityPoliceOffice_010_007": "Sure! But I've got to take care of an errand with the help of a kind young lady first. I'll meet you after we're done.",
"GalGame_ActivityPoliceOffice_010_008": "Sure! But I've got to take care of an errand with the help of a kind young man first. I'll meet you after we're done.",
"GalGame_ActivityPoliceOffice_010_009": "No problem. We'll take a look around. Let us know when you finish up!",
"GalGame_ActivityPoliceOffice_010_010": "See ya! We'll be waiting with the refreshments~",
"GalGame_ActivityPoliceOffice_010_011": "Oh, you're here.",
"GalGame_ActivityPoliceOffice_010_012": "Here's your citizen card",
"GalGame_ActivityPoliceOffice_010_013": "Who were those two?",
"GalGame_ActivityPoliceOffice_010_014": "Your new citizen card is ready!",
"GalGame_ActivityPoliceOffice_010_015": "Your new citizen card is ready!",
"GalGame_ActivityPoliceOffice_010_016": "Who were those two people you were speaking with just now?",
"GalGame_ActivityPoliceOffice_010_017": "Who were those two people you were speaking with just now?",
"GalGame_ActivityPoliceOffice_010_018": "Thank you kindly, Manager. You're awfully thoughtful, takes me back to the good ol' days in the Outer Ring...",
"GalGame_ActivityPoliceOffice_010_019": "The youngsters there are all so sweet. I'll introduce you sometime!",
"GalGame_ActivityPoliceOffice_010_020": "Oh, they're some youngsters I know from back in the Outer Ring. They're just as kind-hearted as you, Manager!",
"GalGame_ActivityPoliceOffice_010_021": "I'll introduce you some time!",
"GalGame_Chapter01_13_1": "Phew. I'm starting to get used to the Ether concentration here. I wasn't feeling too good when we first got in.",
"GalGame_Chapter01_13_10": "Yeah it can find another route, but the path we're on is the most direct.",
"GalGame_Chapter01_13_11": "I know you're anxious to find your family heirloom, but this is no normal mission.",
"GalGame_Chapter01_13_11_01": "Safety first, as they say...",
"GalGame_Chapter01_13_12": "Meow—!",
"GalGame_Chapter01_13_13": "W—What's wrong?! You sound like someone stepped on your tail...",
"GalGame_Chapter01_13_14": "Over there! I saw a little kid run past just now!",
"GalGame_Chapter01_13_15": "Huh? What are you talking about? You know we're in the Dead End Hollow, right?",
"GalGame_Chapter01_13_16": "There have been cases of small children entering the Hollows by mistake, but the direction you're pointing, Nekomata, is the original route we were planning on taking.",
"GalGame_Chapter01_13_17": "Hey! You think I'm just saying it to make you take that path?",
"GalGame_Chapter01_13_17_01": "I really did see a kid! A little girl in a blue top with brown hair in a ponytail!",
"GalGame_Chapter01_13_18": "Hmm, that's a pretty detailed description. Maybe she really did see her...",
"GalGame_Chapter01_13_19": "Even if we believe you saw the child, are you suggesting we go save her first?",
"GalGame_Chapter01_13_19_01": "I should remind you this is not what we were commissioned to do.",
"GalGame_Chapter01_13_2": "Hey, we might not have come across any strong Ethereals yet, but the Dead End Butcher is around here somewhere, so stay on your toes.",
"GalGame_Chapter01_13_20": "What's that supposed to mean? It's not part of the commission, so you'll just ignore a child lost in the Hollow?",
"GalGame_Chapter01_13_20_01": "Hmph. I knew you were boring... But cold-blooded too?",
"GalGame_Chapter01_13_21": "If you're worried about not getting paid, don't be. I'm not like you.",
"GalGame_Chapter01_13_21_01": "I'll pay you extra for looking for the girl!",
"GalGame_Chapter01_13_22": "...",
"GalGame_Chapter01_13_23": "...",
"GalGame_Chapter01_13_24": "Hmph... I didn't expect you to not be a bad person.",
"GalGame_Chapter01_13_25": "Um... Huh?",
"GalGame_Chapter01_13_26": "*sigh* That had me scared just now!",
"GalGame_Chapter01_13_26_01": "When she pointed out the child, I really thought her next line was gonna be \"Forget the kid! I want my family heirloom!\"",
"GalGame_Chapter01_13_26_02": "But this kitty's a kind employer!",
"GalGame_Chapter01_13_27": "If you really are determined to save the girl, Nekomata, then I'll go with you. You don't need to use the commission fee as a bargaining chip.",
"GalGame_Chapter01_13_28": "Anby! You should at least ask me when it comes to commission fees!",
"GalGame_Chapter01_13_29": "Tch, guess it can't be helped... But I agree, we can't just leave a kid in a place like this.",
"GalGame_Chapter01_13_3": "Especially Billy, you totally got carried away in that last battle!",
"GalGame_Chapter01_13_30": "A kid's aptitude for Ether is underdeveloped, and she can't save herself. Every minute spent in the Hollow is dangerous, not to mention the Dead End Butcher is around here somewhere.",
"GalGame_Chapter01_13_31": "Then let's get going!",
"GalGame_Chapter01_13_31_01": "Time and space change fast in the Hollows, if we don't hurry we'll never find her!",
"GalGame_Chapter01_13_32": "What are you waiting for, Nekomata? Let's go.",
"GalGame_Chapter01_13_33": "Uh? Oh... Coming!",
"GalGame_Chapter01_13_34": "They really...seem to be sincere...",
"GalGame_Chapter01_13_35": "Oh man, why am I thinking about this now...",
"GalGame_Chapter01_13_3_01": "How many times have I told you not to make a ruckus? We need to get to the Red Fang Gang's base, and finish this commission.",
"GalGame_Chapter01_13_4": "Can't you be more like Nekomata, fast and quiet?",
"GalGame_Chapter01_13_4_01": "Even if the Dead End Butcher did come along, it might not even notice her at all.",
"GalGame_Chapter01_13_5": "Hehe, plus I oughtta say, we cat people have nine lives. That counts for something.",
"GalGame_Chapter01_13_6": "Everyone wait. You see the railroad tracks on the side of the road?",
"GalGame_Chapter01_13_6_01": "It's not just broken off here, a gaping hole has been clawed out.",
"GalGame_Chapter01_13_7": "Ah? Sh—She's right!",
"GalGame_Chapter01_13_8": "Looks like the Dead End Butcher has been here. We might come across it if we keep going.",
"GalGame_Chapter01_13_9": "That's no good! Since there's signs of it here, let's find another way around.",
"GalGame_Chapter01_13_9_01": "Nekomata, will you see if your Carrot can suggest another way to the Red Fang Gang's base?",
"GalGame_Chapter01_24_01": "Hello? Belle, Nekomata, can you hear me?",
"GalGame_Chapter01_24_02": "Hello? Wise, Nekomata, can you hear me?",
"GalGame_Chapter01_24_03": "Loud and clear! This is cool... I've never seen a Proxy who's able to communicate in a Hollow. No wonder Nicole says you're the best in New Eridu.",
"GalGame_Chapter01_24_04": "Thank you for your recognition. It's time to implement our plan and intercept the train. Before that though, let's review the essentials.",
"GalGame_Chapter01_24_05": "Always glad to hear that! It's time to put the plan into action and stop the train. Before that, let's go over each step.",
"GalGame_Chapter01_24_06": "No problem, I've got it down pat—",
"GalGame_Chapter01_24_07": "Our target is Vision's train carrying the explosives. Since it's controlled by a computer in the driverless mode, we can put obstacles in certain sections to change the train's route and force it through a tunnel.",
"GalGame_Chapter01_24_08": "Then, while the train's slowing down to go through the tunnel, I'll find a way to throw your Bangboo on top of the train!",
"GalGame_Chapter01_24_09": "And then it's my time to shine!",
"GalGame_Chapter01_24_09_01": "Then, it's my time to shine.",
"GalGame_Chapter01_24_09_01F": "Heehee, then it's my time to shine!",
"GalGame_Chapter01_24_10": "The plan is to let the car break down. Right?",
"GalGame_Chapter01_24_10_01": "The plan is to make the train car break down. Right?",
"GalGame_Chapter01_24_10_01F": "The plan is to let the car break down. Right?",
"GalGame_Chapter01_24_11": "That's right. Belle. Your task is to enter the train through the vent on the roof and head to the driver's compartment to shut the train down. Don't worry, Fairy and I will assist you throughout the process.",
"GalGame_Chapter01_24_12": "That's right. Wise, your task is to enter the train through the vent on the roof and head to the driver's compartment to shut the train down. Don't worry, Fairy and I will assist you throughout the process.",
"GalGame_Chapter01_24_13": "As for the Dead End Butcher, we've yet to figure out its exact location, so please be careful!",
"GalGame_Chapter01_24_14": "As for the Dead End Butcher, unfortunately, we still can't pinpoint its location. Be careful out there!",
"GalGame_Chapter01_24_15": "Roger that!",
"GalGame_Chapter01_24_16": "Good luck guys. Let's get started.",
"GalGame_Chapter01_24_17": "Good luck guys. Let's get started.",
"GalGame_Chapter01_40_01": "N—Nice to meet you, Investigators! I sawed through!",
"GalGame_Chapter01_40_02": "Oh, it was this Bangboo talking to me just now...",
"GalGame_Chapter01_40_02_01": "I'm sorry. I didn't mean to question your identity as a Bangboo...",
"GalGame_Chapter01_40_03": "You can think of me as a Bangboo if you want.",
"GalGame_Chapter01_40_03_01": "You can think of me as a Bangboo if you want. But, in any case, you don't seem like an average person...",
"GalGame_Chapter01_40_03_01F": "You can think of me as a Bangboo. But you don't exactly seem ordinary.",
"GalGame_Chapter01_40_04": "Are you really just a maid?",
"GalGame_Chapter01_40_04_01": "Are you really just a maid?",
"GalGame_Chapter01_40_04_01F": "Are you really just a maid?",
"GalGame_Chapter01_40_05": "Sorry, uhh... Well, we work in many different fields, including the Hollow services...",
"GalGame_Chapter01_40_06": "Oh right! You're in a hurry, aren't you?",
"GalGame_Chapter01_40_06_01": "I can help! As long as you take me out of this Hollow... P—Please!",
"GalGame_Chapter01_40_07": "What do you think? Now that she's helped us destroy the train car, we can move forward on our original route, right?",
"GalGame_Chapter01_40_08": "She's not asking much.",
"GalGame_Chapter01_40_08_01": "She's not asking much.",
"GalGame_Chapter01_40_08_01F": "Well, I don't think she's asking too much.",
"GalGame_Chapter01_40_09": "As long as she doesn't talk too much.",
"GalGame_Chapter01_40_09_01": "As long as she doesn't talk too much.",
"GalGame_Chapter01_40_09_01F": "As long as she doesn't ask any more questions!",
"GalGame_Chapter01_40_10": "Yeah, I agree with Belle. There's nothing wrong with taking her to one of the Hollow's exits. But she's a stranger, she may be hiding things.",
"GalGame_Chapter01_40_11": "Yeah, I agree with Wise. There's nothing wrong with taking her to one of the Hollow's exits. But she's a stranger, she may be hiding things.",
"GalGame_Chapter01_40_12": "Miss Corin, we'll let you come. Just be sure to stay quiet along the way, okay?",
"GalGame_Chapter01_40_13": "Okay!",
"GalGame_Chapter01_40_14": "Good! Let's press on then!",
"GalGame_Chapter01_41_1": "You're back, sis.",
"GalGame_Chapter01_41_10": "But it's not all bad. The news just said Vision is putting off the demolition on Canvas Street until at least tomorrow night due to technical difficulties.",
"GalGame_Chapter01_41_11": "But it's not all bad. The news just said Vision is putting off the demolition on Canvas Street until at least tomorrow night due to technical difficulties.",
"GalGame_Chapter01_41_12": "We weren't able to stop the train, but at least we bought some time.",
"GalGame_Chapter01_41_13": "We weren't able to stop the train, but at least we bought some time.",
"GalGame_Chapter01_41_14": "\"Due to technical difficulties\"...",
"GalGame_Chapter01_41_14_01": "\"Due to technical difficulties\"... So Vision is planning on covering everything up.",
"GalGame_Chapter01_41_14_01F": "That's cheeky! \"Technical difficulties\"? Vision is hiding something!",
"GalGame_Chapter01_41_15": "That's a relief.",
"GalGame_Chapter01_41_15_01": "When you put it like that, I can finally breathe a sigh of relief. But y'know, it is strange...",
"GalGame_Chapter01_41_15_01F": "Well, I can breathe a little easier when you put it like that! Still, it's so weird...",
"GalGame_Chapter01_41_16": "Right. Vision must have already realized the train deviated from its original route, but they hid it from the media.",
"GalGame_Chapter01_41_17": "Right. Vision must have already realized the train deviated from its original route, but they hid it from the media.",
"GalGame_Chapter01_41_18": "What's more, Vision clearly said it was an unmanned train with explosives, but it was full of armed soldiers.",
"GalGame_Chapter01_41_19": "What's more, Vision clearly said it was an unmanned train with explosives, but it was full of armed soldiers.",
"GalGame_Chapter01_41_2": "Oh hey, you're back.",
"GalGame_Chapter01_41_20": "They were dressed like Public Security, but I heard them saying \"this mission is such a pain, having to dress like this,\" and \"my shoes don't fit either.\" There's no way they were real.",
"GalGame_Chapter01_41_21": "They were dressed like Public Security, but I heard them saying \"this mission is such a pain, having to dress like this,\" and \"my shoes don't fit either.\" There's no way they were real!",
"GalGame_Chapter01_41_24": "Yeah, and I've got this feeling that Nekomata's been hiding something from us too. We should ask her when she gets back.",
"GalGame_Chapter01_41_25": "Yeah, and I've got this feeling that Nekomata's been hiding something from us too. We should ask her when she gets back.",
"GalGame_Chapter01_41_26": "But let's not think about that for now. You should get some rest before she gets here.",
"GalGame_Chapter01_41_26_01": "Syncing with the Bangboo can be very draining, after all.",
"GalGame_Chapter01_41_27": "But let's not think about that for now. You should get some rest before she gets here.",
"GalGame_Chapter01_41_27_01": "Syncing with the Bangboo can be very draining, after all.",
"GalGame_Chapter01_41_5": "Why don't you go get some rest? I'll go check on Eous.",
"GalGame_Chapter01_41_6": "Why don't you go get some rest? I'll go check on Eous.",
"GalGame_Chapter01_41_7_01": "Any news from Nekomata?",
"GalGame_Chapter01_41_7_01_01": "Any news from Nekomata?",
"GalGame_Chapter01_41_7_01_01F": "Still no news from Nekomata?",
"GalGame_Chapter01_41_7_02": "What about the demolition?",
"GalGame_Chapter01_41_7_02_01": "What about the demolition?",
"GalGame_Chapter01_41_7_02_01F": "What about the demolition?",
"GalGame_Chapter01_41_7_02_02": "The news just said Vision is putting it off until at least tomorrow night due to technical difficulties. There's no news from Nekomata yet, but it's still early.",
"GalGame_Chapter01_41_7_02_03": "The news just said Vision is putting it off until at least tomorrow night due to technical difficulties. There's no news from Nekomata yet, but it's still early.",
"GalGame_Chapter01_41_8": "I haven't been able to get hold of her. She should still be in the Hollow. She said she had a Carrot, but the exit is probably pretty far.",
"GalGame_Chapter01_41_9": "I haven't been able to get hold of her. She should still be in the Hollow. She said she had a Carrot, but the exit is probably pretty far.",
"GalGame_Chapter01_42_1": "A few days later, inside the Random Play store—",
"GalGame_Chapter01_42_11": "D—Don't do that! I admit, I've been busy with the lawsuit against Vision and pushed back your commission a little...",
"GalGame_Chapter01_42_12": "But that strongbox is really hard to look into! And I want to help those poor old residents who escaped death get compensation as soon as possible. We saved them together, after all.",
"GalGame_Chapter01_42_13": "Thanks for the guilt trip, Nicole. We'll let you off the hook this time.",
"GalGame_Chapter01_42_13_01": "That reminds me, what happened to Nekomata? I haven't seen her since that day.",
"GalGame_Chapter01_42_14": "Thanks for the guilt trip, Nicole. We'll let you off the hook this time. ",
"GalGame_Chapter01_42_14_01": "That reminds me, what happened to Nekomata? I haven't seen her since.",
"GalGame_Chapter01_42_15": "Ah... That little kitten? About that...",
"GalGame_Chapter01_42_16": "So she still left...",
"GalGame_Chapter01_42_17": "So she left...",
"GalGame_Chapter01_42_18": "Meow-ma-meooow! Cat attack! I printed our group photo out! Whaddaya think? It's good, right? Super clear!",
"GalGame_Chapter01_42_18_01": "Come grab one! This one's for Wise, and this one's for Belle...",
"GalGame_Chapter01_42_19": "Eh? What's wrong? You two look like someone just stole your favorite mackerel.",
"GalGame_Chapter01_42_2": "Anyway, thanks to Nekomata's connections within the Red Fang Gang, they won't be coming after us anymore. And I've made progress on what you asked me to investigate.",
"GalGame_Chapter01_42_20": "Pfft—",
"GalGame_Chapter01_42_21": "Nicole, playing on our heartstrings is a bit much. Don't even think about using the commission fee to cover what you owe. Just pay 10% today.",
"GalGame_Chapter01_42_22": "Huugghhh. Playing on our heartstrings is a bit much, Nicole. Don't even think about using the commission fee to cover what you owe. Just pay 10% today.",
"GalGame_Chapter01_42_23": "Well said, {M#Belle}{F#Wise}!",
"GalGame_Chapter01_42_23_01": "Well said, Belle!",
"GalGame_Chapter01_42_23_01F": "Well said, Wise!",
"GalGame_Chapter01_42_23_02": "Get the money, Nicole!",
"GalGame_Chapter01_42_23_02F": "Get the money, Nicole!",
"GalGame_Chapter01_42_24": "Get the money, Nicole!",
"GalGame_Chapter01_42_25": "Have mercy on me! I just wanted to surprise you!",
"GalGame_Chapter01_42_26": "Ahem, let me formally introduce to you — the newest member of the Cunning Hares—",
"GalGame_Chapter01_42_27": "I'm Nekomiya Mana, but you can call me Nekomata! I work for the Cunning Hares! I look forward to cooperating with you both, meow!",
"GalGame_Chapter01_42_3": "According to the gang, they took part in stealing the strongbox, but nobody knows where it actually came from.",
"GalGame_Chapter01_42_4": "Apparently, Silver received a commission from a mysterious client. They were told to go to the institute and get the strongbox.",
"GalGame_Chapter01_42_5": "But Silver didn't give the gang all the details, like how or to whom they were gonna hand over the box, so nobody knows...",
"GalGame_Chapter01_42_6": "Slow down. Did I hear you right? \"No one knows where it came from,\" \"mystery client,\" \"nobody knows the details\"...",
"GalGame_Chapter01_42_7": "Whoa, are you serious? You've got to be kidding. \"No one knows where it came from,\" \"mystery client,\" \"nobody knows the details\"...",
"GalGame_Chapter01_42_8": "This is what you call \"progress\"?",
"GalGame_Chapter01_42_8_01": "Didn't you say you'd made progress? But the Red Fang Gang are clueless about the strongbox...",
"GalGame_Chapter01_42_8_01F": "Didn't you say you'd made progress? But the Red Fang Gang had no idea about the strongbox.",
"GalGame_Chapter01_42_9": "We'll have to reconsider your investigation fee.",
"GalGame_Chapter01_42_9_01": "If you keep phoning it in like this, Nicole, we'll have to reconsider your investigation fee.",
"GalGame_Chapter01_42_9_01F": "If you keep phoning it like this, Nicole, we'll have to reconsider your investigation fee.",
"GalGame_Chapter025_010_001": "As expected, {M#Belle}{F#Wise} is taking a call at the parking lot...",
"GalGame_Chapter025_010_002": "So for the monster in the square, you're really saying HAND is gonna take over the remaining investigation?",
"GalGame_Chapter025_010_003": "Absolutely positive. We heard it firsthand together with the Belobog Industries people.",
"GalGame_Chapter025_010_004": "Absolutely. We heard it firsthand together with the Belobog Industries people.",
"GalGame_Chapter025_010_005": "The monster's remains will still be collected by Public Security, of course, but the automated evidence carrier will bring the remains to HAND once it passes through the Hollow.",
"GalGame_Chapter025_010_006": "The monster's remains will still be collected by Public Security, of course, but the automated evidence carrier will bring the remains to HAND once it passes through the Hollow.",
"GalGame_Chapter025_010_007": "Yeah, I get it. HAND is better than Public Security at investigating this kinda weird stuff.",
"GalGame_Chapter025_010_008": "They've always had a pretty delicate relationship. That PubSec officer seems decent though, being willing to put that aside and hand over the case.",
"GalGame_Chapter025_010_009": "Oh, it's getting late. I can't stay and chat, I have a client meeting scheduled later.",
"GalGame_Chapter025_010_010": "Anyway, I'll do my best to help look for Rain, so keep an eye out for some good news!",
"GalGame_Chapter025_010_011": "Thanks, Nicole! Bye!",
"GalGame_Chapter025_010_012": "Thanks, Nicole. See you soon.",
"GalGame_Chapter025_010_013": "Hey, Wise.",
"GalGame_Chapter025_010_014": "Hey, Belle.",
"GalGame_Chapter025_010_015": "Was that Nicole on the phone just now?",
"GalGame_Chapter025_010_016": "You told Nicole about our mission to find Rain?",
"GalGame_Chapter025_010_017": "Was that Nicole on the phone just now?",
"GalGame_Chapter025_010_018": "Was that Nicole on the phone just now?",
"GalGame_Chapter025_010_019": "So you've told Nicole about the mission to find Rain then?",
"GalGame_Chapter025_010_020": "I take it that you've told Nicole about the mission to find Rain?",
"GalGame_Chapter025_010_021": "Yeah, Nicole figured that we were related to what happened in the square, so she called to ask. I explained everything and told her about the mission to find Rain.",
"GalGame_Chapter025_010_022": "Yes. Nicole thought we might be related to what happened in the square, so she called to ask me about it. I explained and told her about the mission to find Rain.",
"GalGame_Chapter025_010_023": "By the way, Koleda also called earlier, to say Public Security confirmed the time to collect the monster's remains.",
"GalGame_Chapter025_010_024": "By the way, Koleda also called earlier to say Public Security confirmed the time to collect the monster's remains.",
"GalGame_Chapter025_010_025": "I hope the collection goes smoothly.",
"GalGame_Chapter025_010_026": "I hope the results of the investigation will be out soon.",
"GalGame_Chapter025_010_027": "Finally. I hope the collection goes smoothly.",
"GalGame_Chapter025_010_028": "Finally. I hope the collection goes smoothly.",
"GalGame_Chapter025_010_029": "Hopefully, HAND moves quickly once they get the evidence.",
"GalGame_Chapter025_010_030": "Hopefully, HAND will be quick to figure things out once they get the evidence.",
"GalGame_Chapter025_010_031": "Fingers crossed. Anyway, whether it's the investigation or the search for Rain, all we can do now is wait for news.",
"GalGame_Chapter025_010_032": "Fingers crossed. Anyway, whether it's the investigation or the search for Rain, all we can do now is wait for news.",
"GalGame_Chapter025_010_033": "Since we don't have a lot on our plate right now, let's drop by the Public Security office sometime in the next couple of days.",
"GalGame_Chapter025_010_034": "Since there's not much going on, why don't we head over to the Public Security office sometime in the next couple days?",
"GalGame_Chapter025_010_035": "Why do you want to go there?",
"GalGame_Chapter025_010_036": "Oh. Are we turning ourselves in?",
"GalGame_Chapter025_010_037": "The Public Security office? Why are we going there?",
"GalGame_Chapter025_010_038": "Hm? What are we gonna do over there?",
"GalGame_Chapter025_010_039": "I'm surprised you've forgotten.",
"GalGame_Chapter025_010_040": "You really don't remember...",
"GalGame_Chapter025_010_041": "Our driver's licenses are about to expire. It was Fairy who noticed it the other day.",
"GalGame_Chapter025_010_042": "Our driver's licenses are about to expire.",
"GalGame_Chapter025_010_043": "Oh. Are we turning ourselves in?",
"GalGame_Chapter025_010_044": "Oh. Are we turning ourselves in?",
"GalGame_Chapter025_010_045": "Don't joke around! If Fairy hadn't noticed it, there's a real chance we might have been stopped by a Public Security officer...",
"GalGame_Chapter025_010_046": "This is no laughing matter! If we'd forgotten about it we might have gotten pulled over—",
"GalGame_Chapter025_010_047": "Our driver's licenses are about to expire.",
"GalGame_Chapter025_010_048": "Our driver's licenses are about to expire.",
"GalGame_Chapter025_010_049": "Master, I've applied for a driver's license renewal for you and Second Assistant on the Public Security's official website, but unfortunately, the collection of the new licenses must be done in person.",
"GalGame_Chapter025_010_050": "Let's visit their office in Lumina Square soon then, to collect our new driver's licenses.",
"GalGame_Chapter025_010_051": "Let's visit the office in Lumina Square to get our new licenses soon then.",
"GalGame_Chapter025_010_052": "The metro to Lumina Square is always crowded. Let's just drive there.",
"GalGame_Chapter025_010_053": "The metro to Lumina Square is always packed. We'd better drive there.",
"GalGame_Chapter025_020_001": "Later in an alley near Lumina Square...",
"GalGame_Chapter025_020_002": "Ugh, this is exhausting... I had no idea it'd be so hard to find a parking space here! We should've just taken the metro.",
"GalGame_Chapter025_020_003": "We're almost there. The Public Security building is just a few hundred meters away. Hang in there.",
"GalGame_Chapter025_020_004": "{M#Sorry, I forgot to check out the parking lot in advance...}{F#This is exhausting...}",
"GalGame_Chapter025_020_005": "{M#Just a little longer, Belle!}{F#I can't believe it's still a few hundred meters away!}",
"GalGame_Chapter025_020_006": "Ugh, this is exhausting... It's been so long since we've taken the car out, and naturally, there's no parking. We knew it was this far... we should have just taken the metro.",
"GalGame_Chapter025_020_007": "Sorry, it's my bad. I forgot to check if there was parking before we left. But we haven't gotten much exercise lately, so let's just consider it a workout.",
"GalGame_Chapter025_020_008": "No way, it's still 300 meters away? If I'd known it'd be so hard to find a parking space, I would've suggested the metro.",
"GalGame_Chapter025_020_009": "Hang in there, Belle! It's just another 300 meters. We haven't gotten much exercise lately, so let's just consider it a workout.",
"GalGame_Chapter025_020_010": "You're the one who never exercises — the only time you run is when you were using Eous' body.",
"GalGame_Chapter025_020_011": "Sorry, it's my bad. I forgot to check if there was parking before we left.",
"GalGame_Chapter025_020_012": "Speaking of things we haven't done lately... It's been ages since we had a good meal, since that dinner with the Cunning Hares, right? ",
"GalGame_Chapter025_020_013": "Well, you haven't been exercising much lately, have you? Consider this a workout session.",
"GalGame_Chapter025_020_014": "{M#No wonder you were so enthusiastic about going out today...}{F#I have been exercising!}",
"GalGame_Chapter025_020_015": "{M#I knew you were complaining for a reason.}{F#That has nothing to do with you forgetting.}",
"GalGame_Chapter025_020_016": "Says who? I get plenty of exercise! Like... like running around in Eous' body in the Hollow and stuff.",
"GalGame_Chapter025_020_017": "No wonder you were so enthusiastic about going out today. So that's what you were really after?",
"GalGame_Chapter025_020_018": "C'mon, me not exercising has nothing to do with you forgetting. Don't try to change the subject.",
"GalGame_Chapter025_020_019": "All that complaining about being tired... I knew there was more to it than that.",
"GalGame_Chapter025_020_020": "Hehe. We deserve to treat ourselves with all our hard work lately.",
"GalGame_Chapter025_020_021": "Okay, okay. You win. If I don't say yes, I'll never hear the end of it.",
"GalGame_Chapter025_020_022": "What do you think? How about we have a meal somewhere nearby when we're done?",
"GalGame_Chapter025_020_023": "Didn't you say you wanted to go out for a nice meal a few days ago? Well, how about we eat somewhere around here once we're done with Public Security?",
"GalGame_Chapter025_020_024": "{M#Fine, as long as it isn't a buffet.}{F#Really?}",
"GalGame_Chapter025_020_025": "{M#Fine, seeing as our profit for this month is picking up...}{F#Hooray!}",
"GalGame_Chapter025_020_026": "Really? I'm gonna start looking for a restaurant!",
"GalGame_Chapter025_020_027": "Okay. Anything but a buffet.",
"GalGame_Chapter025_020_028": "Woo~ Let me see what's good around here!",
"GalGame_Chapter025_020_029": "Seeing as our profit for this month has been picking up, sure.",
"GalGame_Chapter025_020_030": "Hooray! You're the best! Let me see what's good around here!",
"GalGame_Chapter025_020_031": "Oh, but no buffets.",
"GalGame_Chapter025_030_001": "A few hours later in front of the Public Security Lumina Branch—",
"GalGame_Chapter025_030_002": "Zhu Yuan, Qingyi, thank you so much for your help this afternoon! If it weren't for you acting so fast, I'd probably be lying in the hospital right now.",
"GalGame_Chapter025_030_003": "Zhu Yuan, Qingyi, both of you, thanks so much. If you weren't there, I can't imagine what could have happened to Belle...",
"GalGame_Chapter025_030_004": "Don't mention it. Keeping citizens safe is our duty as Public Security Officers, and we're thankful for your cooperation. All that paperwork took some time.",
"GalGame_Chapter025_030_005": "How's that driver doing?",
"GalGame_Chapter025_030_006": "Have you determined the cause of the accident?",
"GalGame_Chapter025_030_007": "Any news on how that driver is doing?",
"GalGame_Chapter025_030_008": "Any news on how the driver is doing?",
"GalGame_Chapter025_030_009": "It's nice of you to ask. He's only got minor injuries, but he's quite shaken. He can't recall what took place before the accident.",
"GalGame_Chapter025_030_010": "Have you determined the cause of the accident?",
"GalGame_Chapter025_030_011": "Have you determined the cause of the accident?",
"GalGame_Chapter025_030_012": "We can't say for sure right now. The driver is fine physically, but he doesn't remember anything leading up to the accident.",
"GalGame_Chapter025_030_013": "But don't worry, every problem has a solution! We'll find a way to get to the bottom of this.",
"GalGame_Chapter025_030_014": "It's getting late, why don't you two head home? Feel free to contact us if you recall any further details about the accident.",
"GalGame_Chapter025_030_015": "Thanks again for your help.",
"GalGame_Chapter025_030_016": "Zhu Yuan, Qingyi, thanks again for your help!",
"GalGame_Chapter025_030_017": "Thanks again for your help, you two.",
"GalGame_Chapter025_030_018": "If you pass by Sixth Street in the future, be sure to visit our video store! I'll give you a free membership card!",
"GalGame_Chapter025_030_019": "If you two are ever around Sixth Street, Belle and I would love to welcome you to our video store.",
"GalGame_Chapter025_030_020": "So you live on Sixth Street. I expect we'll run into each other soon.",
"GalGame_Chapter025_030_021": "Oh? What do you mean?",
"GalGame_Chapter025_030_022": "Oh? What do you mean?",
"GalGame_Chapter025_030_023": "Hold on, Qingyi. Being vague could give the wrong impression.",
"GalGame_Chapter025_030_024": "Here, take a look at this. It should better explain what she's talking about.",
"GalGame_Chapter025_030_025": "Public Security Safety Awareness Month Questionnaire?",
"GalGame_Chapter025_030_026": "That guy on the flyer looks familiar...",
"GalGame_Chapter025_030_027": "Public Security Safety Awareness Month Questionnaire?",
"GalGame_Chapter025_030_028": "Public Security Safety Awareness Month Questionnaire?",
"GalGame_Chapter025_030_029": "Our inspector has temporarily assigned us to the Lumina Branch to prepare for this event.",
"GalGame_Chapter025_030_030": "Hm? I think I've seen that guy on the flyer before.",
"GalGame_Chapter025_030_031": "The officer on the flyer looks familiar.",
"GalGame_Chapter025_030_032": "That's Bringer, Deputy Commander of PubSec HQ in Janus Quarter.",
"GalGame_Chapter025_030_033": "Qingyi and I were actually sent to the Lumina Branch temporarily by Inspector Bringer to prepare for Public Security Safety Awareness Month.",
"GalGame_Chapter025_030_034": "We'll be holding a big safety lecture here soon for the citizens.",
"GalGame_Chapter025_030_035": "The two of us will be visiting nearby neighborhoods and distributing the questionnaires to encourage them to attend.",
"GalGame_Chapter025_030_036": "Welcome to the neighborhood!",
"GalGame_Chapter025_030_037": "I see. Welcome to the neighborhood!",
"GalGame_Chapter025_030_038": "I see. Welcome to the neighborhood.",
"GalGame_Chapter025_030_039": "Thanks. Please, keep the questionnaire. If you're interested in the seminar, you can fill in your info and give it to us when we visit Sixth Street.",
"GalGame_Chapter025_030_040": "See you again soon, managers.",
"GalGame_Chapter025_030_041": "Later, Zhu Yuan and Qingyi return to the Public Security building...",
"GalGame_Chapter025_030_042": "So Public Security officers will be visiting Sixth Street soon... That's never happened in all the time we've lived there!",
"GalGame_Chapter025_030_043": "Huh, there'll be Public Security officers visiting Sixth Street soon... In all the time we've lived here, I don't think that's ever happened.",
"GalGame_Chapter025_030_044": "By the way, there's something else I want to discuss with you, Wise. It's about Zhu Yuan and Qingyi.",
"GalGame_Chapter025_030_045": "There's something else I want to talk about too, about those officers we met earlier.",
"GalGame_Chapter025_030_046": "I wanted to discuss the same thing...",
"GalGame_Chapter025_030_047": "I wanted to discuss the same thing... but this isn't the place to talk.",
"GalGame_Chapter025_030_048": "What a coincidence, I want to discuss that too. But we shouldn't talk here — their office is still nearby.",
"GalGame_Chapter025_030_049": "Mhm, let's head home first.",
"GalGame_Chapter025_030_050": "Well, in that case, let's head home.",
"GalGame_Chapter025_040_001": "Alright, we can finally get back to our earlier discussion.",
"GalGame_Chapter025_040_002": "Alright, so, back to our earlier discussion, then.",
"GalGame_Chapter025_040_003": "About Zhu Yuan and Qingyi, I knew you'd notice too. It's not our first time meeting them.",
"GalGame_Chapter025_040_004": "I noticed that you also recognized them right from the start.",
"GalGame_Chapter025_040_005": "After Belobog called PubSec in the Hollow, weren't they the officers who investigated?",
"GalGame_Chapter025_040_006": "After Belobog called Public Security in the Hollow, they were the officers who investigated the scene.",
"GalGame_Chapter025_040_007": "You were disguised as Eous at the time, so they weren't aware there was anyone apart from Belobog Industries present.",
"GalGame_Chapter025_040_008": "You were disguised as Eous at the time, so they weren't aware there was anyone apart from Belobog Industries present.",
"GalGame_Chapter025_040_009": "Luckily I didn't let anything slip...",
"GalGame_Chapter025_040_010": "A lot of things happened that day...",
"GalGame_Chapter025_040_011": "That was close! I nearly blew our cover when we met Zhu Yuan just now. Luckily you were quick to steer me away.",
"GalGame_Chapter025_040_012": "Good thing I didn't give us away, or we could've been in trouble.",
"GalGame_Chapter025_040_013": "Come to think of it, there was so much going on when they arrived to inspect the scene — the sight of the monster was so mind-blowing I couldn't remember much about them.",
"GalGame_Chapter025_040_014": "Thinking back, a lot was going on when they came to investigate... Honestly, the shock of finding that monster in the monument was so overwhelming everything else is a little fuzzy.",
"GalGame_Chapter025_040_015": "We might bump into them again soon, so we should check the visual record of the investigation, just to be safe.",
"GalGame_Chapter025_040_016": "We're probably gonna run into them again soon, so we should cover our bases, and check out our video records from the investigation, just to be safe.",
"GalGame_Chapter025_040_017": "Fairy, could you extract the data from back then?",
"GalGame_Chapter025_040_018": "Fairy, could you extract the data from back then?",
"GalGame_Chapter025_040_019": "Fairy, could you extract the data from back then?",
"GalGame_Chapter025_040_020": "Yes, Master. I've found the footage you require.",
"GalGame_Chapter025_050_001": "In the workshop, the footage of the investigation has played to the end...",
"GalGame_Chapter025_050_002": "It's clearly a very unique Ether-active being, yet Inspector Bringer wasn't interested in the slightest!",
"GalGame_Chapter025_050_003": "I'm surprised Inspector Bringer wasn't at all interested in the monster in the monument.",
"GalGame_Chapter025_050_004": "At least he didn't say no to giving over the evidence to HAND.",
"GalGame_Chapter025_050_005": "At least he didn't say no to giving over the evidence to HAND.",
"GalGame_Chapter025_050_006": "Ohh, now I get it. The \"important task\" Inspector Bringer mentioned is the seminar at the Lumina Branch.",
"GalGame_Chapter025_050_007": "Now I get it. The \"important task\" Inspector Bringer mentioned is the seminar at the Lumina Branch.",
"GalGame_Chapter025_050_008": "What's so special about this seminar that he has to send Zhu Yuan and Qingyi to manage it?",
"GalGame_Chapter025_050_009": "The seminar must be quite important if he has to assign the two of them to oversee it.",
"GalGame_Chapter025_050_010": "Fairy, are you able to bring up any related info?",
"GalGame_Chapter025_050_011": "Fairy, are you able to bring up any info about it?",
"GalGame_Chapter025_050_012": "Fairy, are you able to bring up any info related to the seminar?",
"GalGame_Chapter025_050_013": "I'm running a search on keywords \"Lumina Square\" and \"Public Security Safety Awareness Month\".... There are several relevant articles by multiple media companies. I shall read them...",
"GalGame_Chapter025_050_014": "\"Given the recent surge in major incidents within the city this month, and aiming to safeguard urban security while enhancing public awareness, Janus District Public Security has decided to launch the 'Public Security Safety Awareness Month' across the entire district.\"",
"GalGame_Chapter025_050_015": "\"To provide citizens with practical information, Public Security has assigned several officers from the Criminal Investigation Department to assist in planning the event.\"",
"GalGame_Chapter025_050_016": "\"Mr. Bringer, Commanding Officer of the district headquarters and the driving force behind the event will also be in attendance at the seminar, which is to take place at the Lumina Branch.\"",
"GalGame_Chapter025_050_017": "\"Along with the officers in charge, Inspector Bringer will conduct a media interview during the event to address any concerns citizens may have...\"",
"GalGame_Chapter025_050_018": "So it's not just Inspector Bringer attending the seminar, but a bunch of media representatives as well.",
"GalGame_Chapter025_050_019": "So it's not just Inspector Bringer attending the seminar, but a bunch of media representatives as well.",
"GalGame_Chapter025_050_020": "You hear that, Wise? Zhu Yuan and Qingyi will participate in the interview too! Must be quite the honor for a Public Security Officer, right?",
"GalGame_Chapter025_050_021": "Sounds like Zhu Yuan and Qingyi will participate in the interview too. I'm sure that's quite the honor for a Public Security Officer.",
"GalGame_Chapter025_050_022": "What do you think about this seminar?",
"GalGame_Chapter025_050_023": "What do you think about this seminar?",
"GalGame_Chapter025_050_024": "Should we go and support Zhu Yuan and Qingyi?",
"GalGame_Chapter025_050_025": "It might be a good chance to gather some info.",
"GalGame_Chapter025_050_026": "We don't have anything going on right now, and they did help us twice, so why don't we go show our support?",
"GalGame_Chapter025_050_027": "We don't have anything going on right now, and they did help us twice, so we really should go show our support.",
"GalGame_Chapter025_050_028": "It's just a seminar to educate citizens about safety, so it wouldn't hurt to go. Besides, with top officials from PubSec present, we might pick up some useful information!",
"GalGame_Chapter025_050_029": "it's just a seminar to educate citizens about safety, so it wouldn't hurt to go. Besides, with top officials from Public Security attending, we might pick up some useful information!",
"GalGame_Chapter025_050_030": "Okay, it's decided then!",
"GalGame_Chapter025_050_031": "No objections here. It's decided then.",
"GalGame_Chapter025_050_032": "We'll tell Zhu Yuan and Qingyi we'd like to attend the event when they come to Sixth Street in a few days.",
"GalGame_Chapter025_050_033": "Zhu Yuan and Qingyi will be coming to Sixth Street in a few days. Let's tell them when they get here that we'd love to attend the event.",
"GalGame_Chapter025_060_001": "...Criminal cases have been rampant lately. To raise safety awareness among citizens, Janus Quarter Public Security has launched the Safety Awareness Month campaign.",
"GalGame_Chapter025_060_002": "We'll be holding a seminar at the Lumina Branch soon. Please come and join us if you have time.",
"GalGame_Chapter025_060_003": "A Public Security event? How nostalgic. I participated in such an event years ago, you see.",
"GalGame_Chapter025_060_004": "It was somewhat reminiscent of a coffee-tasting event. I even had the chance to offer everyone present some freshly ground coffee — albeit it wasn't a top-shelf roast.",
"GalGame_Chapter025_060_005": "It's a shame Public Security's facilities now smell of air fresheners everywhere — no longer suitable places for enjoying coffee while freely conversing.",
"GalGame_Chapter025_060_006": "Um... What do you mean?",
"GalGame_Chapter025_060_007": "Of course, while fine wines develop into richer experiences with time, other worthy items can go bad — oh, I'm talking of coffee beans.",
"GalGame_Chapter025_060_008": "So to prevent the coffee beans at my shop from facing a sorrowful fate, I have to go grind them properly.... I'm afraid I can't make the event. Now if you'll excuse me.",
"GalGame_Chapter025_060_009": "Mr. Enzo, according to our data, you're running a remodeling shop on Sixth Street. Would you be interested in attending the seminar?",
"GalGame_Chapter025_060_010": "Well hey, it's not often I get invited out by two young ladies, so I'd love to join you.",
"GalGame_Chapter025_060_011": "Unfortunately, my second aunt's grandfather's son's cousin is getting married that day. I can't miss such an important family event.",
"GalGame_Chapter025_060_012": "Ah, I understand. In that case, I hope your relative has a great wedding!",
"GalGame_Chapter025_060_013": "Uh, haha... Oh, I have a customer coming soon to collect his car. I better get back to it.",
"GalGame_Chapter025_060_014": "Good morning, Zhu Yuan, Qingyi.",
"GalGame_Chapter025_060_015": "Good morning, Zhu Yuan, Qingyi.",
"GalGame_Chapter025_060_016": "Good morning, Wise, Belle.",
"GalGame_Chapter025_060_017": "Here's our questionnaires.",
"GalGame_Chapter025_060_018": "Here's our questionnaires. We've decided we'd like to attend the seminar.",
"GalGame_Chapter025_060_019": "Here are our questionnaires. We've decided to attend the seminar.",
"GalGame_Chapter025_060_020": "Wonderful! If it weren't for you two, we wouldn't have recruited a single participant yet.",
"GalGame_Chapter025_060_021": "Qingyi... That's blunt...",
"GalGame_Chapter025_060_022": "So what? It's the truth. Besides, it's not like they're strangers, right?",
"GalGame_Chapter025_060_023": "Yeah! Right.",
"GalGame_Chapter025_060_024": "She's right.",
"GalGame_Chapter025_060_025": "But how come nobody on Sixth Street wants to go to the seminar? Everyone here is usually pretty welcoming....",
"GalGame_Chapter025_060_026": "But, why do you think nobody on Sixth Street is willing to go to the seminar? The neighbors are all pretty welcoming.",
"GalGame_Chapter025_060_027": "Is there anything we can do?",
"GalGame_Chapter025_060_028": "Is there anything we can do to help?",
"GalGame_Chapter025_060_029": "Is there anything we can do to help?",
"GalGame_Chapter025_060_030": "Now that you mention it, there is something I'd like to ask you.",
"GalGame_Chapter025_060_031": "Some of the residents on Sixth Street only registered their names, but didn't fill in their addresses. Do you know where they live?",
"GalGame_Chapter025_060_032": "Oh? Let me see... Asha, General Chop... Spike should be one of our members, an older gentleman. We know all these people.",
"GalGame_Chapter025_060_033": "Let me see... Asha, General Chop... Spike should be one of our members, an older gentleman. We know all these people.",
"GalGame_Chapter025_060_034": "We can take the questionnaires to them!",
"GalGame_Chapter025_060_035": "In that case, we'll take the questionnaires to them!",
"GalGame_Chapter025_060_036": "How about we help you take the questionnaires to them?",
"GalGame_Chapter025_060_037": "That's a good idea! Sixth Street doesn't usually have much interaction with Public Security. So if they see officers handing out stuff all of a sudden, they might be wary and refuse.",
"GalGame_Chapter025_060_038": "That's a good idea! Sixth Street doesn't usually have much interaction with Public Security. So if they see officers giving out questionnaires all of a sudden, they might be wary and refuse.",
"GalGame_Chapter025_060_039": "If it's a neighbor who brings them the questionnaire, maybe they'll be more open to it.",
"GalGame_Chapter025_060_040": "If it's a neighbor who brings them the questionnaire, maybe they'll be more open to it.",
"GalGame_Chapter025_060_041": "We wouldn't want to trouble you...",
"GalGame_Chapter025_060_042": "It's no big deal.",
"GalGame_Chapter025_060_043": "You guys helped us before~",
"GalGame_Chapter025_060_044": "It's no big deal. Don't worry about it!",
"GalGame_Chapter025_060_045": "No worries. It's no big deal.",
"GalGame_Chapter025_060_046": "You two did us a huge solid before. It's only right for us to return the favor.",
"GalGame_Chapter025_060_047": "You two already did us a huge favor. It's only right we return the gesture.",
"GalGame_Chapter025_060_048": "Zhu Yuan, since they're willing, we should let them help.",
"GalGame_Chapter025_060_049": "Okay, thank you. Really. Let's split up and meet back here later, then.",
"GalGame_Chapter025_070_001": "Hello Wise, Belle.",
"GalGame_Chapter025_070_002": "Some customers mentioned you were looking for me — I understand you're helping those two officers from Public Security hand out questionnaires?",
"GalGame_Chapter025_070_003": "So you already know.",
"GalGame_Chapter025_070_004": "Would you take a look at the questionnaire?",
"GalGame_Chapter025_070_005": "So you already know, then.",
"GalGame_Chapter025_070_006": "So you already know.",
"GalGame_Chapter025_070_007": "Haha, one of the perks of running a store on the street is being well-informed.",
"GalGame_Chapter025_070_008": "General Chop, would you take a look at this questionnaire?",
"GalGame_Chapter025_070_009": "General Chop, would you mind taking a look at this questionnaire?",
"GalGame_Chapter025_070_010": "I'll pass. I figure it's about that seminar in Lumina Square.",
"GalGame_Chapter025_070_011": "Anyway, please tell the officers I have other things to tend to that day.",
"GalGame_Chapter025_070_012": "*sign* I knew it... I had a feeling General Chop would say no before we even got here.",
"GalGame_Chapter025_070_013": "I knew it... I had a feeling General Chop would say no before we even got here.",
"GalGame_Chapter025_070_014": "And after I told Zhu Yuan and Qingyi we could help.",
"GalGame_Chapter025_070_015": "It'll be hard to break the news to them later.",
"GalGame_Chapter025_070_016": "Oh? Have other people said no too?",
"GalGame_Chapter025_070_017": "Yeah! Asha, Spike... Oh, and I think Tin Master and Enzo said no this morning too.",
"GalGame_Chapter025_070_018": "Yeah, we went to see Asha and Spike just now, but they turned us down. And this morning, Tin Master and Enzo said they were away on the day of the seminar.",
"GalGame_Chapter025_070_019": "Is there something going on?",
"GalGame_Chapter025_070_020": "Everyone's behaving strangely.",
"GalGame_Chapter025_070_021": "Is there something going on?",
"GalGame_Chapter025_070_022": "Is there something going on?",
"GalGame_Chapter025_070_023": "It's no big secret, it's just... some of us older residents on Sixth Street know some things you're not aware of.",
"GalGame_Chapter025_070_024": "It's a little strange everyone is refusing, like it's not just a simple seminar.",
"GalGame_Chapter025_070_025": "You know, it is a little strange everyone is refusing. Maybe the seminar isn't as simple as we think.",
"GalGame_Chapter025_070_026": "You've got that right.",
"GalGame_Chapter025_070_027": "Do you two know who the guy on the questionnaire cover is?",
"GalGame_Chapter025_070_028": "Isn't that Inspector Bringer? I heard he came up with the event.",
"GalGame_Chapter025_070_029": "That's Inspector Bringer. He started the event.",
"GalGame_Chapter025_070_030": "Then have either of you heard of the Hollow Hero from the Eridu period?",
"GalGame_Chapter025_070_031": "Nope.",
"GalGame_Chapter025_070_032": "That's Inspector Bringer?",
"GalGame_Chapter025_070_033": "Nope, never heard of it.",
"GalGame_Chapter025_070_034": "I've never heard of it.",
"GalGame_Chapter025_070_035": "Well, for a while back then, that's what the residents called Bringer.",
"GalGame_Chapter025_070_036": "So you're saying... Inspector Bringer was the Hollow Hero?",
"GalGame_Chapter025_070_037": "So, you're saying Inspector Bringer was the Hollow Hero?",
"GalGame_Chapter025_070_038": "That's right.",
"GalGame_Chapter025_070_039": "Before the fall of the old capital, Bringer happened to be the commanding officer in my precinct.",
"GalGame_Chapter025_070_040": "After being promoted from the frontline, despite being an inspector, he still got involved at the ground level and interacted with the residents, so they regarded him highly.",
"GalGame_Chapter025_070_041": "Then he went missing in a Hollow during a rescue mission. But just when everyone thought he was done for, he miraculously made it back out.",
"GalGame_Chapter025_070_042": "Just like that, he became known as the Hollow Hero. He was then transferred to the HQ in Janus Quarter and quickly advanced through the ranks over the years.",
"GalGame_Chapter025_070_043": "That's a pretty inspiring story.",
"GalGame_Chapter025_070_044": "Sounds like a great story.",
"GalGame_Chapter025_070_045": "It used to be. But these days, people say the Hollows have drained the Hollow Hero of all his courage.",
"GalGame_Chapter025_070_046": "Now, Bringer presents himself as a hard worker, but we older residents can see through it. He's just putting on an act in front of the cameras.",
"GalGame_Chapter025_070_047": "What's more, in recent years he's clearly been cozying up to TOPS. He's implemented a number of measures under the guise of benefiting the public - but it's those big corporations that benefit in the end!",
"GalGame_Chapter025_070_048": "He's aiming for Commander of Janus Quarter in the upcoming municipal election. Launching a safety campaign right now, even putting his own image on the questionnaire. His motives are pretty clear, doncha think?",
"GalGame_Chapter025_070_049": "Seems like he's trying to advertise himself.",
"GalGame_Chapter025_070_050": "Seems like he's using public resources for his personal gain...",
"GalGame_Chapter025_070_051": "Sounds like Inspector Bringer is trying to advertise himself through the seminar.",
"GalGame_Chapter025_070_052": "Sounds like Inspector Bringer is trying to advertise himself through the seminar.",
"GalGame_Chapter025_070_053": "I get the feeling Inspector Bringer is using public resources for his own personal gain.",
"GalGame_Chapter025_070_054": "It seems like Inspector Bringer is using public resources for his own gain.",
"GalGame_Chapter025_070_055": "Hmph, exactly... Holding the seminar is a good thing, but I can't go knowing what Bringer is up to.",
"GalGame_Chapter025_070_056": "Thanks for telling us all this, General Chop.",
"GalGame_Chapter025_070_057": "Thanks for telling us all this, General Chop.",
"GalGame_Chapter025_070_058": "I'm just sorry I can't be of help this time around.",
"GalGame_Chapter025_070_059": "Well, we've visited all the neighbors. It might be awkward, but it's probably time we go back and tell Zhu Yuan and Qingyi the news.",
"GalGame_Chapter025_070_060": "Well, we've visited all the neighbors. It might be awkward, but it's probably time to go back and tell Zhu Yuan and Qingyi the news.",
"GalGame_Chapter025_080_001": "*sigh* We've gone up and down Sixth Street, but we haven't even gotten ten people to register for the seminar!",
"GalGame_Chapter025_080_002": "We've done our best. Let's get a drink and take a break.",
"GalGame_Chapter025_080_003": "Easy for you to say, but the conference hall we're in can fit 300 people, y'know? As things stand, it'll be more than half-empty!",
"GalGame_Chapter025_080_004": "Inspector Bringer must have chosen this area because there's a lot of residents nearby, thinking it would be easier to find people to participate.",
"GalGame_Chapter025_080_005": "Shame many of them are from his previous precinct. A lot of them have complaints about him.",
"GalGame_Chapter025_080_006": "*sigh*",
"GalGame_Chapter025_080_007": "I was just wondering why you're in such low spirits today, when I've never seen you discouraged by difficult tasks before. But, then I remembered... the Inspector saved your life once.",
"GalGame_Chapter025_080_008": "Not being able to accomplish what we'd hoped, on top of seeing him come under fire... it must make you feel even worse.",
"GalGame_Chapter025_080_009": "Mhm... If Bringer hadn't rescued me in that Hollow back then, I wouldn't even be here, let alone be a Public Security Officer.",
"GalGame_Chapter025_080_010": "I understand he's no longer the hero he used to be, but... can someone who gave up his anti-Corruption gear to a child be such a bad guy?",
"GalGame_Chapter025_080_011": "Sure, he's had some dealings with TOPS, but it's inevitable, especially when many of our devices are jointly developed with TOPS...",
"GalGame_Chapter025_080_012": "And besides, doesn't he always say he lacks sufficient authority to make changes? If he gets elected, maybe he might be able to turn public opinion around...",
"GalGame_Chapter025_080_013": "Worshipping an undeserving deity is sycophancy. Failure to act when action is needed shows a lack of courage.",
"GalGame_Chapter025_080_014": "What...?",
"GalGame_Chapter025_080_015": "It means when someone flatters undeserving people, it's considered an act of sycophancy. If one should stand up for what is right but remains indifferent, it shows that person is a coward.",
"GalGame_Chapter025_080_016": "As Public Security Officers, we need to be clear about what we should and shouldn't do.",
"GalGame_Chapter025_080_017": "There may be many different ways to interpret Inspector Bringer's actions, but only he knows whether he has a clear conscience.",
"GalGame_Chapter025_080_018": "If his deeds were pure, even if he's misunderstood for the time being, things'll work out in the end.",
"GalGame_Chapter025_080_019": "Yeah, you're right... —Hold on, someone's coming.",
"GalGame_Chapter025_080_020": "Sorry for interrupting you guys...",
"GalGame_Chapter025_080_021": "Sorry, are we interrupting you two?",
"GalGame_Chapter025_080_022": "Sorry, are we interrupting you two?",
"GalGame_Chapter025_080_023": "We were just chatting. Did you go talk to the residents?",
"GalGame_Chapter025_080_024": "We gave them the questionnaire, but...",
"GalGame_Chapter025_080_025": "We gave them the questionnaire, but everyone said they were busy on that day... Looks like we couldn't be of much help.",
"GalGame_Chapter025_080_026": "We gave them the questionnaire, but they all happened to be busy on that day... Sorry for not being very helpful.",
"GalGame_Chapter025_080_027": "It's okay, we're just grateful you tried at all.",
"GalGame_Chapter025_080_028": "We're almost done with distributing the questionnaires here, too. Then, Qingyi and I will be heading back to the office...",
"GalGame_Chapter025_080_029": "Wait a minute! Officers!",
"GalGame_Chapter025_080_030": "Huff... Oh good... you didn't go... Huff... Huff...",
"GalGame_Chapter025_080_031": "Is something wrong?",
"GalGame_Chapter025_080_032": "General Chop, what's happened to make you run all the way here?",
"GalGame_Chapter025_080_033": "General Chop, did you run all the way here? Why?",
"GalGame_Chapter025_080_034": "It's hard to explain, but just now, there was a crime committed over there, and it's at a stalemate! Please officers, you have to go take a look!",
"GalGame_Chapter025_080_035": "A crime? Let's go check out the scene!",
"GalGame_Chapter025_080_036": "Great! Please, follow me!",
"GalGame_Chapter025_080_037": "Wise, let's go see what's going on!",
"GalGame_Chapter025_080_038": "Belle, let's go see what's going on!",
"GalGame_Chapter025_090_001": "Somewhere not too far away—",
"GalGame_Chapter025_090_002": "If you say there's officers nearby, then let them come and weigh in — I mean, what possible argument could there be? They were caught in the act!",
"GalGame_Chapter025_090_003": "Sir, \"caught in the act\" doesn't seem fair. It's similar to seeing only foam on a cup of barley latte and declaring it isn't coffee.",
"GalGame_Chapter025_090_004": "Calm down now, gentlemen. We're Public Security Officers. What's going on here?",
"GalGame_Chapter025_090_005": "Officers, you're finally here. It's like this...",
"GalGame_Chapter025_090_006": "I'm Gael, and I'm a driver for Pegasos Logistics. I was making a delivery in the neighborhood.",
"GalGame_Chapter025_090_007": "I'd finished the delivery and was calling the next client, when I heard a suspicious thud from the back of my truck!",
"GalGame_Chapter025_090_008": "Startled by the noise, I quickly rushed over — only to find all my ducks flying and running out of the cargo compartment! A flustered Bangboo was caught at the scene of the crime. This is that very Bangboo!",
"GalGame_Chapter025_090_009": "Ehn... Ehn-na... Ehn-nene-ehn-ne... (No... I didn't do anything... Give Change didn't do anything bad...)",
"GalGame_Chapter025_090_010": "Look, Wise. Isn't that Bangboo Give Change from the 141 Convenience Store!?",
"GalGame_Chapter025_090_011": "Hold on... Belle, isn't that Bangboo Give Change from the 141 Convenience Store?",
"GalGame_Chapter025_090_012": "Officers, I saw the whole thing. There was no one around when it happened except this Bangboo. I'm sure it opened my cargo compartment!",
"GalGame_Chapter025_090_013": "Those ducks inside are a new, specially-bred variety — they're worth a fortune! Losing just one or two of them will cost me more than a month's salary!",
"GalGame_Chapter025_090_014": "I've taken your statement, Sir. Bangboo, do you have anything to add?",
"GalGame_Chapter025_090_015": "Ehn-na-ehn-na, nene-ehn... (My name is Give Change. I work at the convenience store...)",
"GalGame_Chapter025_090_016": "Ehn-na nu en... Ehn... Ehn-nene (My head was spinning when I walked past the truck just now... I stopped to take a break...)",
"GalGame_Chapter025_090_017": "Ne, ehn-ehn-na... Ehn-na-ehn-na, ehn-na... (Suddenly, I heard a loud noise... Then, the door was open, and the ducks flew out...)",
"GalGame_Chapter025_090_018": "Hey, what do you mean \"the door was open\"? I know you opened the door and let all the ducks out!",
"GalGame_Chapter025_090_019": "Sir, if I might say, I think you're being too harsh on Give Change.",
"GalGame_Chapter025_090_020": "Officers, as Give Change's neighbor, I must say something on their behalf. I know them well, and I'm sure they wouldn't do anything like this!",
"GalGame_Chapter025_090_021": "Then tell me, why was my cargo compartment open despite being locked?",
"GalGame_Chapter025_090_022": "Officers, there's been tons of Bangboo-committed crimes in the city lately. You gotta help me find evidence linking this Bangboo to the crime so we can hold it accountable for my losses!",
"GalGame_Chapter025_090_023": "This isn't just about Give Change's reputation, officers; they could lose their job! You simply must uncover the truth and prove Give Change's innocence!",
"GalGame_Chapter025_090_024": "Somewhere not far away from the crowd...",
"GalGame_Chapter025_090_025": "The only time I've ever seen Tin Master this agitated is when I asked for instant coffee...",
"GalGame_Chapter025_090_026": "The only time I've seen Tin Master this agitated is when I asked for instant coffee...",
"GalGame_Chapter025_090_027": "I can't believe a crime has happened on Sixth Street...",
"GalGame_Chapter025_090_028": "I doubt Give Change is the culprit...",
"GalGame_Chapter025_090_029": "I can't believe there's been a crime on Sixth Street... And that Give Change has gotten mixed up in it.",
"GalGame_Chapter025_090_030": "I can't believe there's been a crime on Sixth Street... And that Give Change has gotten mixed up in it.",
"GalGame_Chapter025_090_031": "Wise, Give Change was already working at 141 when we first moved here. I just don't believe it'd do something like this.",
"GalGame_Chapter025_090_032": "Give Change was already working at 141 when we first moved here. I don't believe it'd do something like this.",
"GalGame_Chapter025_090_033": "I don't think Give Change is the culprit. We've dealt with the Bangboo at the convenience store quite a bit, and they've always been honest.",
"GalGame_Chapter025_090_034": "I don't think Give Change is the culprit, Belle. We've dealt with the Bangboo at the convenience store quite a bit, and they've always been honest.",
"GalGame_Chapter025_090_035": "But Give Change was the only one there when the driver realized what had happened, so it's hard to explain...",
"GalGame_Chapter025_090_036": "But Give Change was the only one there when the driver realized what had happened, so it's hard to explain.",
"GalGame_Chapter025_090_037": "Hm? Look, people are leaving. Have Zhu Yuan and Qingyi resolved the incident?",
"GalGame_Chapter025_090_038": "Oh? Seems like people are leaving? Have Zhu Yuan and Qingyi resolved everything?",
"GalGame_Chapter025_090_039": "Let's go see what's going on.",
"GalGame_Chapter025_090_040": "Let's go see what's going on.",
"GalGame_Chapter025_100_001": "Hi Belle. Hi Wise.",
"GalGame_Chapter025_100_002": "We overheard what happened earlier. Does the crowd leaving mean everything has been resolved?",
"GalGame_Chapter025_100_003": "We overheard what happened. Since the crowd left, I assume the case been resolved?",
"GalGame_Chapter025_100_004": "Not yet, unfortunately. We discussed the situation and managed to calm everyone down.",
"GalGame_Chapter025_100_005": "So what now?",
"GalGame_Chapter025_100_006": "So, what's the situation now?",
"GalGame_Chapter025_100_007": "Might I ask what the situation is now?",
"GalGame_Chapter025_100_008": "We took a look around the truck and we didn't find anything suspicious other than the traces left by the escaped ducks.",
"GalGame_Chapter025_100_009": "There're no security cameras in the area, so all that's left to be checked is the Bangboo's visual record and the truck's anti-theft system.",
"GalGame_Chapter025_100_010": "And to review both of those, professional technicians are needed, so we don't have an immediate conclusion.",
"GalGame_Chapter025_100_011": "(It's a shame Fairy can't help...)",
"GalGame_Chapter025_100_012": "Will that take a long time?",
"GalGame_Chapter025_100_013": "(If Fairy were to help, she'd be able to see Give Change's visual recording right away, but I can't do anything in front of Public Security.)",
"GalGame_Chapter025_100_014": "(If Fairy were to help, she'd be able to see Give Change's visual recording, but unfortunately, I can't do anything in front of Public Security.)",
"GalGame_Chapter025_100_015": "Anyway, that'll take at least two or three days. Both the driver and Give Change will have their daily routine disrupted somewhat during this time.",
"GalGame_Chapter025_100_016": "Will that take long?",
"GalGame_Chapter025_100_017": "Will that take a long time?",
"GalGame_Chapter025_100_018": "I'm afraid so. It'll take about two or three days. Both the driver and Give Change will have their daily routine disrupted somewhat during this time.",
"GalGame_Chapter025_100_019": "After we explained the situation, the driver said his main concern is the whereabouts of the cargo. As long as he can deliver the shipment on time today, he's willing to reconcile.",
"GalGame_Chapter025_100_020": "So Tin Master and some other residents of Sixth Street went to look for the ducks.",
"GalGame_Chapter025_100_021": "In that case, Wise, let's hurry up and go help too.",
"GalGame_Chapter025_100_022": "In that case, Belle, let's hurry up and go help too.",
"GalGame_Chapter025_100_023": "We'll accompany you as well.",
"GalGame_Chapter025_100_024": "Aren't you going back to the precinct?",
"GalGame_Chapter025_100_025": "Do officers in the Criminal Investigation Department look for things, too?",
"GalGame_Chapter025_100_026": "Oh, I thought you were going back to the precinct?",
"GalGame_Chapter025_100_027": "Oh, I thought you were going back to the precinct?",
"GalGame_Chapter025_100_028": "The driver may have proposed a solution, but there's a likelihood of further conflict until all the ducks are recovered, so we can't just walk away.",
"GalGame_Chapter025_100_029": "Junior officers would usually be responsible for these types of cases, but handing the task over would take time, and we don't want residents to think Public Security is evading our responsibility to the public.",
"GalGame_Chapter025_100_030": "So, do officers in the Criminal Investigation Department look for things, too?",
"GalGame_Chapter025_100_031": "Do officers in the Criminal Investigation Department look for things, too?",
"GalGame_Chapter025_100_032": "Cases like this would normally be assigned to junior officers.",
"GalGame_Chapter025_100_033": "But handing the task over would take time, and we don't want residents to think Public Security is evading responsibility.",
"GalGame_Chapter025_100_034": "And there's something suspicious about this incident, so Qingyi and I decided to look for other clues while searching for the ducks.",
"GalGame_Chapter025_100_035": "Zhu Yuan, Qingyi — thank you!",
"GalGame_Chapter025_100_036": "Thank you both.",
"GalGame_Chapter025_100_037": "Then let's get going. We're pretty good at finding things, right, Bro?",
"GalGame_Chapter025_100_038": "Then let's get going. We're pretty good at finding things, right, Belle?",
"GalGame_Chapter025_110_001": "Eugh, really Wise... You totally forgot to turn off the lights last time you drove the car.",
"GalGame_Chapter025_110_002": "The lights are on... Did you forget to turn them off after you drove the car last time?",
"GalGame_Chapter025_110_003": "But I did turn them off...",
"GalGame_Chapter025_110_004": "I don't remember...",
"GalGame_Chapter025_110_005": "Strange. I definitely turned them off... and it was dark when I came back. I'd have noticed if I'd left the lights on!",
"GalGame_Chapter025_110_006": "That's weird. I definitely turned them off... Also, it was dark when I came back, so I'd have noticed if I'd left the lights on.",
"GalGame_Chapter025_110_007": "Sorry, I can't remember.",
"GalGame_Chapter025_110_008": "Sorry, I guess I don't remember.",
"GalGame_Chapter025_110_009": "{M#Belle}{F#Wise} opens the car door and tries to turn the lights off...",
"GalGame_Chapter025_110_010": "Huh? What's going on? I can't turn off the lights...",
"GalGame_Chapter025_110_011": "Hmm? What's going on? I can't turn them off...",
"GalGame_Chapter025_110_012": "Is something wrong with the switch?",
"GalGame_Chapter025_110_013": "I don't know, but nothing happens when I press it... The battery is gonna die at this rate. I'd better manually disconnect the lights for now.",
"GalGame_Chapter025_110_014": "I don't know, but nothing happens when I press it... The battery's gonna die at this rate. I'd better manually disconnect them for now.",
"GalGame_Chapter025_110_015": "How weird... The car got serviced not too long ago. It just figures something would go wrong all of a sudden...",
"GalGame_Chapter025_110_016": "Weird. And we had the car serviced not that long ago. How could it go wrong so soon...",
"GalGame_Chapter025_110_017": "Why does that sound familiar...",
"GalGame_Chapter025_110_018": "Wait, Wise? Is it just me, or does what you just said sound familiar...",
"GalGame_Chapter025_110_019": "Hey, is it just my imagination, or does this situation seem familiar?",
"GalGame_Chapter025_110_020": "Hm?",
"GalGame_Chapter025_110_021": "What's wrong, Qingyi? Something on your mind?",
"GalGame_Chapter025_110_022": "All the incidents we've encountered today are somehow related to vehicles.",
"GalGame_Chapter025_110_023": "Now that you mention it... you're right. The van in the convenience store wouldn't start, the car that just pulled out of the remodeling shop broke down, and now Wise and Belle's car lights won't turn off...",
"GalGame_Chapter025_110_024": "If we count the missing ducks from Pegasos Logistics, that's already four vehicles involved.",
"GalGame_Chapter025_110_025": "If we count the car accident the other afternoon, that's five in total.",
"GalGame_Chapter025_110_026": "If we count the car accident the other afternoon, that's five.",
"GalGame_Chapter025_110_027": "{M#That was all because Belle was distracted...}{F#That was my fault, actually...}",
"GalGame_Chapter025_110_028": "That was my fault, actually... My cell phone was malfunctioning, and it distracted me!",
"GalGame_Chapter025_110_029": "That one wouldn't have happened if you hadn't been distracted while walking, Belle.",
"GalGame_Chapter025_110_030": "But that wasn't totally my fault, Wise. My cell phone suddenly malfunctioned, and it distracted me...",
"GalGame_Chapter025_110_031": "Either way, just... don't stare at your phone while walking anymore.",
"GalGame_Chapter025_110_032": "Hm? Belle's cell phone malfunctioned before the car accident at Lumina Square? What kind of malfunction?",
"GalGame_Chapter025_110_033": "(Describe what happened)",
"GalGame_Chapter025_110_034": "What kind of malfunction... Well, my cell phone suddenly lost signal, and a bunch of colorful stripes appeared on the screen, but it went back to normal soon after.",
"GalGame_Chapter025_110_035": "She said her phone suddenly lost signal, and a bunch of colorful stripes appeared on the screen, but it went back to normal soon after.",
"GalGame_Chapter025_110_036": "—!!",
"GalGame_Chapter025_110_037": "I knew it...",
"GalGame_Chapter025_110_038": "Remember, Qingyi? The driver said he was on the phone at the time of the car accident. If I'm right, something else must have been going on back then!",
"GalGame_Chapter025_110_039": "Right. That's probably why Give Change said it felt dizzy, too.",
"GalGame_Chapter025_110_040": "What are you two talking about?",
"GalGame_Chapter025_110_041": "Why the serious looks all of a sudden?",
"GalGame_Chapter025_110_042": "What are you and Qingyi talking about?",
"GalGame_Chapter025_110_043": "Just a sec, could you tell us what you're talking about?",
"GalGame_Chapter025_110_044": "Wait a sec, why do you two look so serious all of a sudden?",
"GalGame_Chapter025_110_045": "Why do you two look so serious all of a sudden?",
"GalGame_Chapter025_110_046": "I think we've finally figured out what's really behind all the recent incidents.",
"GalGame_Chapter025_110_047": "For now, let's get the ducks back and see if we can confirm a few things along the way. Meet us near the truck later, and I'll explain everything!",
"GalGame_Chapter025_120_001": "Ehn-na! Ehn-na! (Here you are, Belle, Wise!)",
"GalGame_Chapter025_120_002": "Ehn! Na-nu! Ne-ne! (Thank you for helping me and getting the ducks back.)",
"GalGame_Chapter025_120_003": "Are Zhu Yuan and Qingyi here?",
"GalGame_Chapter025_120_004": "Zhu Yuan and Qingyi told us to wait for them here. Did they come by?",
"GalGame_Chapter025_120_005": "Zhu Yuan and Qingyi told us to wait for them here. Did they come by?",
"GalGame_Chapter025_120_006": "Ehn-na! Ehn-na. En-nhu...ne-nhu. (Yeah, they were here! The green officer checked on me, and the red one asked me questions... which I didn't quite understand.)",
"GalGame_Chapter025_120_007": "Oh, yeah. Here's all that happened.",
"GalGame_Chapter025_120_008": "They just came and measured the Bangboo's electrical current data logs, asked a weird question, then left in a hurry.",
"GalGame_Chapter025_120_009": "What did they ask?",
"GalGame_Chapter025_120_010": "Could you tell us what they asked?",
"GalGame_Chapter025_120_011": "Could you tell us what they asked?",
"GalGame_Chapter025_120_012": "They asked me if my cell phone had malfunctioned in any way, since I'd been on the phone during the incident.",
"GalGame_Chapter025_120_013": "My phone actually did turn itself off out of nowhere, but how did they know that?",
"GalGame_Chapter025_120_014": "Wait, your cell phone malfunctioned too?",
"GalGame_Chapter025_120_015": "What? Your cell phone malfunctioned too?",
"GalGame_Chapter025_120_016": "Ah, something just occurred to me. All the accidents lately... could they be caused by EMP?",
"GalGame_Chapter025_120_017": "...Something just occurred to me, Belle. Everything that's happened these past few days... Could it all be caused by EMP?",
"GalGame_Chapter025_120_018": "You're quite right, Belle.",
"GalGame_Chapter025_120_019": "You're quite right, Wise.",
"GalGame_Chapter025_120_020": "Zhu Yuan, Qingyi! You're back!",
"GalGame_Chapter025_120_021": "Zhu Yuan, Qingyi! You're back.",
"GalGame_Chapter025_120_022": "Have you ever heard of an EMP emitter, Sir?",
"GalGame_Chapter025_120_023": "I can't say I have. What's that?",
"GalGame_Chapter025_120_024": "When activated, it causes a sudden change of current in nearby electronic equipment, resulting in component failures or, at worst, completely burning out the equipment.",
"GalGame_Chapter025_120_025": "Using EMP, someone could open the electronic lock on your van without even touching it, easily.",
"GalGame_Chapter025_120_026": "At the moment your door was opened, not only did your phone malfunction, but Give Change experienced a sudden surge of current, all indicative of an EMP attack.",
"GalGame_Chapter025_120_027": "...So you mean, this Bangboo is a victim just like me? And someone else is at fault?",
"GalGame_Chapter025_120_028": "Yes, we believe that to be the case.",
"GalGame_Chapter025_120_029": "I shouldn't have been so hot-headed. What I said before — Give Change, I'm sorry I misjudged you. You have my sincerest apology!",
"GalGame_Chapter025_120_030": "Nha-nuh, en-nah. Nhu-ne! (Don't worry. I'm just relieved to know I won't be separated from my partners!)",
"GalGame_Chapter025_120_031": "So, who is the culprit, officers? Have you caught them?",
"GalGame_Chapter025_120_032": "Don't worry, our colleagues are checking the surveillance records. We should be able to identify the culprit real soon.",
"GalGame_Chapter025_120_033": "They launched multiple EMP attacks today. So, if we check all the passers-by near the crime scenes, we can narrow down our search.",
"GalGame_Chapter025_120_034": "\"Beep... Beep...\"",
"GalGame_Chapter025_120_035": "Officer Zhu Yuan, we've investigated the surveillance records and have a suspect!",
"GalGame_Chapter025_120_036": "We're currently tracking him near the street exit. Should we detain him for questioning?",
"GalGame_Chapter025_120_037": "Immediately! Well done.",
"GalGame_Chapter025_120_038": "Understood.",
"GalGame_Chapter025_120_039": "...Ah! Officer, the suspect has fled! He's heading toward your location!",
"GalGame_Chapter025_120_040": "Qingyi, come on! We'll stop him!",
"GalGame_Chapter025_120_041": "Zhu Yuan and Qingyi immediately head off to cut the enemy off and ambush them, and you and {M#Belle}{F#Wise} follow suit.",
"GalGame_Chapter025_130_001": "A few minutes later, inside the video store...",
"GalGame_Chapter025_130_002": "Zhu Yuan and Qingyi have gone into the Hollow, Wise.",
"GalGame_Chapter025_130_003": "Zhu Yuan and Qingyi have gone into the Hollow.",
"GalGame_Chapter025_130_004": "While I'm sure they can handle the situation, we should go into the Hollow and see if we can help!",
"GalGame_Chapter025_130_005": "While I'm sure they can handle the situation, let's head in too. I wouldn't mind teaching that guy a lesson myself.",
"GalGame_Chapter025_130_006": "{M#Yeah, we can't let him get away with it!}{F#You look angry, Wise...}",
"GalGame_Chapter025_130_007": "Whoa, you're pretty angry...",
"GalGame_Chapter025_130_008": "Yeah, we can't just let him get away with it.",
"GalGame_Chapter025_130_009": "Are you mad at him because he almost caused me to have an accident?",
"GalGame_Chapter025_130_010": "You almost got into an accident because of him. I won't let him get away with it.",
"GalGame_Chapter025_130_011": "Even if he hadn't caused that accident, he needs to be held accountable for all the trouble on Sixth Street.",
"GalGame_Chapter025_130_012": "Besides, he's caused so much trouble on Sixth Street. He needs to be held accountable for what he's done.",
"GalGame_Chapter025_130_013": "We can go whenever you're ready.",
"GalGame_Chapter025_130_014": "So whenever you're ready, let's go.",
"GalGame_Chapter025_130_015": "By the way, even though you're angry, remember to keep your distance from Zhu Yuan and Qingyi in the Hollow. They are still officers after all.",
"GalGame_Chapter025_130_016": "Just remember to keep your distance from the officers while we're in the Hollow. They are on the job, after all.",
"GalGame_Chapter025_140_001": "Phew... Finally rid of all those Ethereals!",
"GalGame_Chapter025_140_002": "I didn't expect the EMP emitter to affect Ethereals so much. They just keep showing up.",
"GalGame_Chapter025_140_003": "If we let him get away, he might continue causing trouble.",
"GalGame_Chapter025_140_004": "Yeah, and having one means he's likely connected to some sort of gang. We have to find him and get to the bottom of this.",
"GalGame_Chapter025_140_005": "Let's check around for anything that could indicate where he's gone...",
"GalGame_Chapter025_140_006": "No need — he went right.",
"GalGame_Chapter025_140_007": "Huh? How'd you figure that out so fast?",
"GalGame_Chapter025_140_008": "\"Traces in the snow, marks in the sand. Observe the subtle to catch the culprit from afar\" — it's a skill passed down over generations. Wanna learn how to do it?",
"GalGame_Chapter025_140_009": "Hold on, let me write that down... Slower this time, how did you figure it out?",
"GalGame_Chapter025_140_010": "Hmph, \"traces in the snow, marks in the sand\"...",
"GalGame_Chapter025_140_011": "Uh... Is there a less mysterious way to put it? You make it sound like \"just a feeling.\"",
"GalGame_Chapter025_140_012": "I guess it is based on a feeling. My right hand feels numb.",
"GalGame_Chapter025_140_013": "Ah, I didn't realize the EMP would affect you like that. Are you okay?",
"GalGame_Chapter025_140_014": "Yeah, it's nothing serious. It's just... can we rough him up a bit once we catch him?",
"GalGame_Chapter025_140_015": "Well... guess we just have to catch him fast, then.",
"GalGame_Chapter025_140_016": "On the other side—",
"GalGame_Chapter025_140_017": "That EMP emitter is a real pain in the neck... You and Eous need to be careful.",
"GalGame_Chapter025_140_018": "That EMP emitter is such a pain in the neck... You and Eous need to be careful.",
"GalGame_Chapter025_140_019": "Zhu Yuan and Qingyi are still chasing the culprit. We should get going.",
"GalGame_Chapter025_140_020": "The officers are still chasing the culprit. We should get going.",
"GalGame_Chapter025_150_001": "Gyaaahhhh! D—Don't come any closer!",
"GalGame_Chapter025_150_002": "All right. Calm down...",
"GalGame_Chapter025_150_003": "Wahhhhh! There's Ethereals! ETHEREALS! HELP!",
"GalGame_Chapter025_150_004": "Calm down, Sir! All the Ethereals around here have already been eliminated. You're safe now.",
"GalGame_Chapter025_150_005": "R-Really...? The Ethereals are... I'm safe?",
"GalGame_Chapter025_150_006": "Ah... Y—You're the PubSec officers from before!",
"GalGame_Chapter025_150_007": "What's wrong? Didn't expect us to chase you all the way here?",
"GalGame_Chapter025_150_008": "Ah, no... I mean...",
"GalGame_Chapter025_150_009": "I'm just surprised, is all. I mean, I've been causing problems for you all, and there were so many Ethereals nearby, but... you still took the risk of coming to rescue me...",
"GalGame_Chapter025_150_010": "What nonsense. Protecting citizens is our duty as officers.",
"GalGame_Chapter025_150_011": "But as they say... \"What goes around comes around.\" If it weren't for your misuse of the EMP in town, you wouldn't have found Ethereals nearby.",
"GalGame_Chapter025_150_012": "Damn... Wait? Was that a poem?",
"GalGame_Chapter025_150_013": "According to New Eridu laws and regulations, my colleague and I are arresting you for illegal possession of a dangerous weapon and endangering the safety of others.",
"GalGame_Chapter025_150_014": "What's your name?",
"GalGame_Chapter025_150_015": "...Carlo Maroon.",
"GalGame_Chapter025_150_016": "Thank you for cooperating, Mr. Maroon. You have the right to remain silent. Once we're out of the Hollow, you can contact a lawyer, or get assistance from the Attorney's Association.",
"GalGame_Chapter025_150_017": "We should make our way back to the precinct, Qingyi... Hmm? Why are you looking around?",
"GalGame_Chapter025_150_018": "I kept feeling like there was someone else here besides us, but the feeling suddenly vanished.",
"GalGame_Chapter025_150_019": "Like who? You think there are other Ethereals nearby?",
"GalGame_Chapter025_150_020": "Not an Ethereal... something smaller and more agile.",
"GalGame_Chapter025_150_021": "Could just be my imagination. I mean, I did suffer several EMP attacks today, so my senses could still be a bit overwhelmed.",
"GalGame_Chapter025_150_022": "Let's go. After we drop off Maroon at the precinct, we should go back to Sixth Street and tell everyone the good news.",
"GalGame_Chapter025_160_001": "I can't thank you two enough for today!",
"GalGame_Chapter025_160_002": "You're welcome! It's an officers' duty and privilege. Public Security will contact you for any compensation-related matters, should they arise.",
"GalGame_Chapter025_160_003": "You're back! So you caught the suspect?",
"GalGame_Chapter025_160_004": "You're back already. Looks like you've caught the culprit.",
"GalGame_Chapter025_160_005": "Yeah, we just brought him to the precinct and finished our preliminary interrogation.",
"GalGame_Chapter025_160_006": "What was his motive?",
"GalGame_Chapter025_160_007": "How did the interrogation go?",
"GalGame_Chapter025_160_008": "What was his motive for doing all of this?",
"GalGame_Chapter025_160_009": "What was his motive for causing all those incidents?",
"GalGame_Chapter025_160_010": "Well, it's all a bit silly, honestly.",
"GalGame_Chapter025_160_011": "How did the interrogation go?",
"GalGame_Chapter025_160_012": "How did the interrogation go?",
"GalGame_Chapter025_160_013": "It went well. He confessed to his crimes.",
"GalGame_Chapter025_160_014": "He claims his initial intention was to use the EMP emitter to steal vehicles, but a lack of expertise led to various unintended outcomes.",
"GalGame_Chapter025_160_015": "Isn't possessing an EMP emitter strictly forbidden in the city? How'd he manage to get a hold of something like that?",
"GalGame_Chapter025_160_016": "Isn't it strictly forbidden to possess an EMP emitter in the city? How did he manage to get a hold of such a device?",
"GalGame_Chapter025_160_017": "The culprit is a member of a Hollow Raider gang. According to him, they illegally manufactured several EMP emitters to bypass vehicle security systems.",
"GalGame_Chapter025_160_018": "I see.",
"GalGame_Chapter025_160_019": "Sounds like there's a deeper conspiracy at play here.",
"GalGame_Chapter025_160_020": "I see.",
"GalGame_Chapter025_160_021": "I see.",
"GalGame_Chapter025_160_022": "We'll interrogate him again to uncover what the Hollow Raiders are up to. Rest assured, we won't let them get away with it.",
"GalGame_Chapter025_160_023": "Seems like there's more going on than we first thought.",
"GalGame_Chapter025_160_024": "Seems like there's more going on than we first thought.",
"GalGame_Chapter025_160_025": "We think so, too. That's why we'll interrogate him again to uncover what the Hollow Raiders are up to.",
"GalGame_Chapter025_160_026": "But I can't disclose more details about the investigation. I hope you understand.",
"GalGame_Chapter025_160_027": "Well, that's about it. We'll be heading back to the precinct now for the second interrogation.",
"GalGame_Chapter025_160_028": "Hold on for a moment, officers.",
"GalGame_Chapter025_160_029": "Oh? General Chop — was there something you'd like to ask about the case?",
"GalGame_Chapter025_160_030": "No, no, you've explained everything clearly. Actually, a few neighbors and I have something we'd like to say...",
"GalGame_Chapter025_160_031": "Your help today is greatly appreciated. Not only did you clear Give Change of any suspicion, but you also prevented the culprit from causing more harm in the future.",
"GalGame_Chapter025_160_032": "And I'd like to apologize for my rudeness earlier. After speaking with my neighbors, we've decided to attend the safety lecture on Saturday.",
"GalGame_Chapter025_160_033": "Here are the questionnaires we've filled out.",
"GalGame_Chapter025_160_034": "Oh? Really?",
"GalGame_Chapter025_160_035": "Well, it's aimed at enhancing residents' safety awareness after all, so it wouldn't hurt to attend.",
"GalGame_Chapter025_160_036": "We heard you were ordered to come here and prepare for the event by Bringer...",
"GalGame_Chapter025_160_037": "We can't let outstanding officers like you fail your mission just because we're unhappy with him, can we?",
"GalGame_Chapter025_160_038": "You're too kind. Protecting the safety of the citizens is our duty, but your willingness to attend the lecture helps us a lot too.",
"GalGame_Chapter025_160_039": "Can I also have a questionnaire, officers? I wanna attend the lecture, too!",
"GalGame_Chapter025_160_040": "Wonderful! Looks like all's well that ends well!",
"GalGame_Chapter025_160_041": "Great. In the end, things turned out well for everyone.",
"GalGame_Chapter025_160_042": "Hehe, I guess that's what you call a \"win-win situation.\"",
"GalGame_Chapter025_160_043": "After bidding farewell to everyone, Zhu Yuan and Qingyi left Sixth Street...",
"GalGame_Chapter025_170_001": "It's good to see you again.",
"GalGame_Chapter025_170_002": "Officers, it's good to see you again.",
"GalGame_Chapter025_170_003": "You too, managers.",
"GalGame_Chapter025_170_004": "It's quite lively here.",
"GalGame_Chapter025_170_005": "You two seem to be in a good mood.",
"GalGame_Chapter025_170_006": "Looks like a good attendance, the place is really hopping.",
"GalGame_Chapter025_170_007": "Looks like attendance is great, the place is really hopping.",
"GalGame_Chapter025_170_008": "You two seem to be in a good mood. I guess the seminar preparation went well?",
"GalGame_Chapter025_170_009": "You two seem to be in a good mood. I guess the seminar preparation went well?",
"GalGame_Chapter025_170_010": "Thanks to everyone on Sixth Street. They not only signed up for the seminar, they also helped spread the word to other districts.",
"GalGame_Chapter025_170_011": "Zhu Yuan, I heard you'll be up on stage with the inspector answering questions from citizens. Don't worry, I'll bombard you with tons of questions so you won't feel left out!",
"GalGame_Chapter025_170_012": "I heard you'll be on stage with the inspector to answer questions from citizens, Zhu Yuan. Belle has been itching to ask you some.",
"GalGame_Chapter025_170_013": "Ahh, come on... Go easy on me...",
"GalGame_Chapter025_170_014": "Haha, you don't know, do you? Zhu Yuan gets super nervous in situations like this. She drank three pots of tea just to avoid nervously coughing up there.",
"GalGame_Chapter025_170_015": "Sorry to interrupt, but I have something to report.",
"GalGame_Chapter025_170_016": "We've analyzed and located the exact coordinates of the places Maroon previously identified inside the Hollow. Please take a look at this.",
"GalGame_Chapter025_170_017": "Thanks.",
"GalGame_Chapter025_170_018": "I was also just informed that Inspector Bringer is on his way, and the media is waiting to get some pictures.",
"GalGame_Chapter025_170_019": "Looks like we should go meet him. We'll investigate these locations in a couple of days...",
"GalGame_Chapter025_170_020": "Hmm? Wait, there's something funny about these coordinates.",
"GalGame_Chapter025_170_021": "Something funny? What're you seeing?",
"GalGame_Chapter025_170_022": "What's wrong?",
"GalGame_Chapter025_170_023": "Is something wrong?",
"GalGame_Chapter025_170_024": "Is something wrong?",
"GalGame_Chapter025_170_025": "Sorry, you two, but something is weird about this report.",
"GalGame_Chapter025_170_026": "I need to talk to Zhu Yuan for a moment, if you'll excuse us. You can go on in.",
"GalGame_Chapter025_170_027": "Zhu Yuan and Qingyi walk away looking serious...",
"GalGame_Chapter025_170_028": "That officer mentioned Maroon — that's the guy who was causing trouble with the EMP emitter right? Is something going wrong with the case? ",
"GalGame_Chapter025_170_029": "Maroon... He's the guy who was using the EMP emitter right?",
"GalGame_Chapter025_170_030": "I've got a bad feeling about this... Let's try to get close enough to eavesdrop on their conversation.",
"GalGame_Chapter025_170_031": "I've got a bad feeling about this... Let's try to get close enough to hear what they're saying.",
"GalGame_Chapter025_180_001": "On the path outside Public Security...",
"GalGame_Chapter025_180_002": "Those coordinates are the spots Maroon's gang scouted some time ago, right? What do you think is off about them?",
"GalGame_Chapter025_180_003": "You remember the monster they found in that square a while back?",
"GalGame_Chapter025_180_004": "Of course. The remains are scheduled to be recovered this afternoon...",
"GalGame_Chapter025_180_005": "But wait, what about it? ...You think these two cases are connected?",
"GalGame_Chapter025_180_006": "Perhaps. I just realized every location Maroon pointed out lies on the route the evidence carrier is taking!",
"GalGame_Chapter025_180_007": "What?!",
"GalGame_Chapter025_180_008": "The EMP emitter Maroon used had been modified to bypass vehicle security systems. When used correctly, it can unlock car doors without damaging the electronics.",
"GalGame_Chapter025_180_009": "Maroon said his crew procured specialized containers for preserving Etheric material. We assumed they were targeting vehicles transporting valuable Ether resources for large companies.",
"GalGame_Chapter025_180_010": "But here's the thing, Public Security's evidence carrier is the same kind of vehicle!",
"GalGame_Chapter025_180_011": "Meaning the evidence carrier could be in danger! Where is it now?",
"GalGame_Chapter025_180_012": "Let me see... Right here! There's a slight delay in the surveillance signal, but the carrier seems headed towards its destination right now.",
"GalGame_Chapter025_180_013": "But according to the record, it stopped for about 10 minutes somewhere in the Hollow, just 15 minutes ago.",
"GalGame_Chapter025_180_014": "Ten minutes might not seem like much, but if someone's lying in wait with an EMP emitter, it'd be enough for them to snatch the evidence!",
"GalGame_Chapter025_180_015": "We need to report this right now. I'll call it in...",
"GalGame_Chapter025_180_016": "Wait a second.",
"GalGame_Chapter025_180_017": "The carrier might have paused in the Hollow due to changes in Hollow structure or some other reason.",
"GalGame_Chapter025_180_018": "We don't have solid proof yet of an attack on the carrier. Even if we report our suspicions, they won't immediately send someone — they'd follow protocol and do a remote analysis first.",
"GalGame_Chapter025_180_019": "You're right. And if they do that, it could already be too late.",
"GalGame_Chapter025_180_020": "Not only that, I'm worried about something else...",
"GalGame_Chapter025_180_021": "The evidence recovery schedule was only decided recently, and the route inside the Hollow is top-secret.",
"GalGame_Chapter025_180_022": "But according to Maroon, his gang had been scouting those locations for a while now.",
"GalGame_Chapter025_180_023": "Meaning... There might be a mole in Public Security...",
"GalGame_Chapter025_180_024": "Exactly. If we report our suspicions now, we might tip them off. I'd rather head into the Hollow myself.",
"GalGame_Chapter025_180_025": "That's a huge risk. You know that's against policy! They could take action against us—",
"GalGame_Chapter025_180_026": "It's urgent. We don't have time to argue.",
"GalGame_Chapter025_180_027": "We spent a long time preparing for today's seminar. With the media gathered like this, it's a rare opportunity for you to showcase your knowledge in front of the Inspector. You should stay here.",
"GalGame_Chapter025_180_028": "We're partners. You can trust me to bring back the evidence safe and sound. You have my word.",
"GalGame_Chapter025_190_001": "Judging by our predictions, they probably have the evidence by now. Any ideas on how we're gonna get it back?",
"GalGame_Chapter025_190_002": "Here's what I'm thinking: to avoid raising suspicion, the suspects probably didn't damage the carrier's electronic systems.",
"GalGame_Chapter025_190_003": "If that is indeed the case, we can check its driving record to pinpoint where exactly it stopped within the Hollow.",
"GalGame_Chapter025_190_004": "They're bound to have left some traces behind — the remains are bulky, so they can't move very quickly. Therefore, we can figure out where they went!",
"GalGame_Chapter025_190_005": "Makes sense. Let's find the evidence carrier and see if our suspicions are right.",
"GalGame_Chapter025_190_006": "I've picked up the carrier's signal. Let's go.",
"GalGame_Chapter025_190_007": "Meanwhile, in the workshop...",
"GalGame_Chapter025_190_008": "Zhu Yuan and Qingyi are heading out to find the evidence carrier first.",
"GalGame_Chapter025_190_009": "Zhu Yuan and Qingyi are heading out to locate the evidence carrier.",
"GalGame_Chapter025_190_010": "Fairy, do you know where the carrier is?",
"GalGame_Chapter025_190_011": "Can you find a shortcut, Fairy?",
"GalGame_Chapter025_190_012": "Fairy, do you know where the carrier is?",
"GalGame_Chapter025_190_013": "Fairy, can you try to find the carrier?",
"GalGame_Chapter025_190_014": "Affirmative. Attempting to locate the evidence carrier.",
"GalGame_Chapter025_190_015": "We need to help Zhu Yuan and Qingyi reach the evidence carrier quickly. I'm counting on you to plan a route!",
"GalGame_Chapter025_190_016": "We need to help them reach the evidence carrier quickly. I'm counting on you to find a route!",
"GalGame_Chapter025_190_017": "Fairy, can you find a shortcut to the carrier?",
"GalGame_Chapter025_190_018": "Fairy, can you find a shortcut to the carrier?",
"GalGame_Chapter025_190_019": "Affirmative. Planning the route now.",
"GalGame_Chapter025_190_020": "Let's leave the route to Fairy, Wise. We just need to get Zhu Yuan and Qingyi there without being found out!",
"GalGame_Chapter025_190_021": "Let's leave the route to Fairy, Belle. We just need to get Zhu Yuan and Qingyi there without being found out!",
"GalGame_Chapter025_200_001": "Yes, finally — the carrier! Let's check on its condition!",
"GalGame_Chapter025_200_002": "It looks fine on the outside — no signs of damage or being tampered with. Let's check inside.",
"GalGame_Chapter025_200_003": "*sigh* We're doing this to protect the evidence, but messing with the carrier without permission will definitely require writing up a report... and probably a pay cut, too...",
"GalGame_Chapter025_200_004": "Well, let's forget all that for now. Qingyi — help me unlock it!",
"GalGame_Chapter025_200_005": "Qingyi uses the key to unlock the carrier...",
"GalGame_Chapter025_200_006": "(Narration with the sound of the car door opening.)",
"GalGame_Chapter025_200_007": "Huh? The evidence crate is still here, and the seal is untouched...",
"GalGame_Chapter025_200_008": "Comparing the seal with the one in the photo, the angle is off by approximately three degrees, and the Etheric matter feels totally different from what I sensed at the square.",
"GalGame_Chapter025_200_009": "So... they really did get hold of the evidence.",
"GalGame_Chapter025_200_010": "They were gonna trick HAND by not leaving any trace. They went through all this trouble to make it seem like it was still there. ",
"GalGame_Chapter025_200_011": "That monster must be hiding some serious secrets...",
"GalGame_Chapter025_200_012": "Zhu Yuan! Watch out!",
"GalGame_Chapter025_200_013": "A hail of bullets comes from behind a short wall nearby, striking the evidence carrier...",
"GalGame_Chapter025_200_014": "Ugh! They got in cover!",
"GalGame_Chapter025_200_015": "Idiot! They're from the Criminal Investigation Department! They aren't gonna go down easy!",
"GalGame_Chapter025_200_016": "We've been here for hours! You couldn't keep your cool for a little longer?!",
"GalGame_Chapter025_200_017": "Hey, relax! Our intel says it's just the two of them. They might have survived our ambush, but we can take 'em!",
"GalGame_Chapter025_200_018": "Hurry up and deal with them! Officers go missing in the Hollows everyday!",
"GalGame_Chapter025_210_001": "These guys are tougher than I expected.",
"GalGame_Chapter025_210_002": "And it sounds like they knew we were coming and set up an ambush near the carrier.",
"GalGame_Chapter025_210_003": "What the heck is going... How could they have known we were going after the evidence?",
"GalGame_Chapter025_210_004": "Hey, have you gotten rid of those two officers?",
"GalGame_Chapter025_210_005": "Ah, there they are!",
"GalGame_Chapter025_210_006": "They're coming after us! Run.",
"GalGame_Chapter025_210_007": "Meanwhile, in the workshop...",
"GalGame_Chapter025_210_008": "Warning! Multiple hostiles approaching the officers' location at high speed.",
"GalGame_Chapter025_210_009": "The officers should change direction immediately to avoid direct confrontation with multiple armed individuals.",
"GalGame_Chapter025_210_010": "You hear that? Multiple enemies. They're about to be in trouble.",
"GalGame_Chapter025_210_011": "You hear that? There are multiple enemies in their current path heading toward them!",
"GalGame_Chapter025_210_012": "Fairy, is there a way to divert the approaching enemies?",
"GalGame_Chapter025_210_013": "I'll find a way to warn them!",
"GalGame_Chapter025_210_014": "Fairy, is there a way to divert the approaching enemies?",
"GalGame_Chapter025_210_015": "Fairy, is there a way to divert the enemy's attention?",
"GalGame_Chapter025_210_016": "Master, I regret to inform you there are no electronic devices or controllable machines in the area.",
"GalGame_Chapter025_210_017": "I'll find a way to warn them!",
"GalGame_Chapter025_210_018": "I'll find a way to warn them!",
"GalGame_Chapter025_210_019": "It's too late, Wise! Look at the map! Zhu Yuan and Qingyi are trapped... It's a dead end.",
"GalGame_Chapter025_210_020": "It's too late! Look at the map! They're trapped... It's a dead end.",
"GalGame_Chapter025_220_001": "This isn't good! Zhu Yuan and Qingyi are stuck in the building and surrounded by enemies!",
"GalGame_Chapter025_220_002": "This isn't good! Zhu Yuan and Qingyi are stuck in a building and surrounded by enemies!",
"GalGame_Chapter025_220_003": "Do something, Fairy!",
"GalGame_Chapter025_220_004": "{M#Calm down, Belle...}{F#Calm down, Wise...}",
"GalGame_Chapter025_220_005": "We have to get them out. Do something, Fairy!",
"GalGame_Chapter025_220_006": "Do something, Fairy. We have to get them out.",
"GalGame_Chapter025_220_007": "Let's keep our cool. They might be stuck, but the enemy can't breach the building easily either.",
"GalGame_Chapter025_220_008": "Let's keep our cool. They might be stuck, but the enemy can't breach the building easily either.",
"GalGame_Chapter025_220_009": "Let's take a sec to look around and see if there's anything we can use to help.",
"GalGame_Chapter025_220_010": "Let's see if there's anything nearby we can use to help.",
"GalGame_Chapter025_220_011": "Master, I've detected several unstable spatial fissures near the officers' location.",
"GalGame_Chapter025_220_012": "Such spatial rifts are challenging to label in standard Carrot data, but if utilized, they could help the target evacuate from their current location.",
"GalGame_Chapter025_220_013": "Fairy may be able to locate the spatial rifts, but how do we tell Zhu Yuan and Qingyi where to go?",
"GalGame_Chapter025_220_014": "Fairy may be able to locate the spatial rifts, but how do we tell Zhu Yuan and Qingyi where to go?",
"GalGame_Chapter025_220_015": "I can safely tap into the officers' intercom within the Hollow, Second Assistant.",
"GalGame_Chapter025_220_016": "But if we connect to their intercom, won't we expose ourselves?",
"GalGame_Chapter025_220_017": "But if we connect to their intercom, won't we be exposed?",
"GalGame_Chapter025_220_018": "It would only expose the existence of a Proxy.",
"GalGame_Chapter025_220_019": "If it doesn't expose our identity, I think it's worth the risk to save lives!",
"GalGame_Chapter025_220_020": "If it doesn't expose our exact identity, I think it's worth the risk if it saves lives.",
"GalGame_Chapter025_220_021": "Question: Is the current objective to \"assist the two officers in leaving the current area,\" or \"rescue the two officers who are trapped\"?",
"GalGame_Chapter025_220_022": "Aren't those the same thing?",
"GalGame_Chapter025_220_023": "Aren't those the same thing?",
"GalGame_Chapter025_220_024": "Negative. Remote communication has an 87.1% chance of successfully guiding the officers out of their current area.",
"GalGame_Chapter025_220_025": "But due to the significant disparity in forces and the limitations of long-range communication, I cannot swiftly assess the target's surrounding environment. The risk of failure will rapidly mount.",
"GalGame_Chapter025_220_026": "So you're saying to keep them safe, Wise has to personally guide them as a Proxy?",
"GalGame_Chapter025_220_027": "So you're saying to keep them safe, Belle has to personally guide them as a Proxy?",
"GalGame_Chapter025_220_028": "Affirmative. However, appearing in front of Public Security may bring major risks.",
"GalGame_Chapter025_220_029": "Ugh, what a pain... If they weren't Public Security officers, we wouldn't even hesitate!",
"GalGame_Chapter025_220_030": "This is so irritating... If they weren't Public Security officers, we wouldn't even hesitate!",
"GalGame_Chapter025_220_031": "We shouldn't hesitate!",
"GalGame_Chapter025_220_032": "\"Failure to act when action is needed shows a lack of courage.\"",
"GalGame_Chapter025_220_033": "We shouldn't hesitate, Wise.",
"GalGame_Chapter025_220_034": "We shouldn't hesitate!",
"GalGame_Chapter025_220_035": "You remember what Qingyi said? \"Failure to act when action is needed shows a lack of courage.\"",
"GalGame_Chapter025_220_036": "You remember what Qingyi said? \"Failure to act when action is needed shows a lack of courage.\"",
"GalGame_Chapter025_220_037": "Zhu Yuan and Qingyi are good people. Despite the risks... I'd regret it for the rest of my life if I chose to stand idly by now.",
"GalGame_Chapter025_220_038": "Zhu Yuan and Qingyi are good people. Despite the risks... I'll regret it forever if I choose to do nothing.",
"GalGame_Chapter025_220_039": "Wise...",
"GalGame_Chapter025_220_040": "Belle...",
"GalGame_Chapter025_220_041": "Besides, if we work together...",
"GalGame_Chapter025_220_042": "And on the bright side, if we work together... we might be able to recover the stolen remains!",
"GalGame_Chapter025_220_043": "And on the bright side, if we work together we might be able to recover the stolen remains.",
"GalGame_Chapter025_220_044": "Affirmative. Master's assumption is reasonable.",
"GalGame_Chapter025_220_045": "Well then... Let's go save them!",
"GalGame_Chapter025_220_046": "Well then... Let's go save them!",
"GalGame_Chapter025_220_047": "Meanwhile...",
"GalGame_Chapter025_220_048": "This isn't good, they've totally surrounded us. Unless we can somehow distract them, we're stuck here.",
"GalGame_Chapter025_220_049": "If we can't think of a way out, I'll go distract them so you have a chance to get away.",
"GalGame_Chapter025_220_050": "What—?! What are you talking about!",
"GalGame_Chapter025_220_051": "It was me who insisted we investigate inside the Hollow. You wouldn't even be in danger right now if it weren't for me.",
"GalGame_Chapter025_220_052": "Besides, I'm not human. I'll be fine even if my body gets destroyed, but you don't have that luxury.",
"GalGame_Chapter025_220_053": "Hold up. I'm your captain, right? If someone has to take responsibility for this mess, it should be me.",
"GalGame_Chapter025_220_054": "Besides, your physical abilities are much better than mine. If one of us has to make a run for it, you'd have a much better chance at surviving.",
"GalGame_Chapter025_220_055": "Now's not the time to argue...",
"GalGame_Chapter025_220_056": "Exactly. Now's not the time to argue.",
"GalGame_Chapter025_220_057": "Exactly. Now's not the time to argue.",
"GalGame_Chapter025_220_058": "Exactly. Now's not the time to argue.",
"GalGame_Chapter025_220_059": "Who's there?!",
"GalGame_Chapter025_220_060": "Wait, it's coming from the intercom... Someone hacked into our encrypted frequency? But how?",
"GalGame_Chapter025_220_061": "I'm here to offer a solution!",
"GalGame_Chapter025_220_062": "Instead of arguing about who should be the bait, how about I offer a solution that works for you both?",
"GalGame_Chapter025_220_063": "Instead of arguing about who should be the bait, how about I offer a solution that works for you both?",
"GalGame_Chapter025_220_064": "Who are you? Why should we trust you?",
"GalGame_Chapter025_220_065": "I can't convince you to trust me...",
"GalGame_Chapter025_220_066": "I can't convince you to trust me. I'm a Proxy — not exactly someone who should normally be talking with you.",
"GalGame_Chapter025_220_067": "I can't convince you to trust me. I'm a Proxy — not exactly someone who should normally be talking to you.",
"GalGame_Chapter025_220_068": "But, while I may be a Proxy, I have a conscience. I can't turn a blind eye while you're in danger.",
"GalGame_Chapter025_220_069": "But, while I may be a Proxy, I have a conscience. I can't turn a blind eye while you're in danger.",
"GalGame_Chapter025_220_070": "A Proxy...?",
"GalGame_Chapter025_220_071": "Alright. So, what's the plan?",
"GalGame_Chapter025_220_072": "I'll create an opportunity for you.",
"GalGame_Chapter025_220_073": "I'll create an opportunity for you.",
"GalGame_Chapter025_220_074": "I'll create an opportunity for you.",
"GalGame_Chapter025_230_001": "You're a Bangboo from Belobog!",
"GalGame_Chapter025_230_002": "Wait, no... There's no way an ordinary Bangboo would be as capable as you, let alone hack into our intercom... So who are you exactly?",
"GalGame_Chapter025_230_003": "Qingyi, have you heard the rumors about a legendary Proxy who doesn't enter the Hollows themselves, but manages real-time communication from the outside?",
"GalGame_Chapter025_230_004": "Phaethon.",
"GalGame_Chapter025_230_005": "That's me. I'm Phaethon.",
"GalGame_Chapter025_230_006": "That's me. I'm Phaethon.",
"GalGame_Chapter025_230_007": "That's me. I'm Phaethon.",
"GalGame_Chapter025_230_008": "So you were already watching us when we received the report from Belobog.",
"GalGame_Chapter025_230_009": "(You describe what happened that day...)",
"GalGame_Chapter025_230_010": "Yeah, I was helping Belobog Industries retrieve something they lost, but I ended up running into that monster deep in the Hollow.",
"GalGame_Chapter025_230_011": "Yeah, I was helping Belobog Industries retrieve something lost, but I ended up running into that monster deep in the hollow.",
"GalGame_Chapter025_230_012": "As you've already guessed, I think there's something unusual about that monster, too. There's some kind of conspiracy behind it, and it's connected to what I've been chasing.",
"GalGame_Chapter025_230_013": "As you've already guessed, I think there's something unusual about that monster, too. There's some kind of conspiracy behind it, and it's connected to what I've been chasing.",
"GalGame_Chapter025_230_014": "In other words, you're helping us so HAND gets the evidence and can uncover the truth about the monster?",
"GalGame_Chapter025_230_015": "Exactly! And it's not too late!",
"GalGame_Chapter025_230_016": "Exactly! It's still not too late to get the evidence back.",
"GalGame_Chapter025_230_017": "Exactly! And, it's still not too late to get the evidence back.",
"GalGame_Chapter025_230_018": "According to page 173 of the Public Security Officer's Manual, in urgent situations, officers have the right to recruit \"assistants\" without verifying their identities.",
"GalGame_Chapter025_230_019": "So you're suggesting...",
"GalGame_Chapter025_230_020": "We share a common goal. Let's work together and get that evidence!",
"GalGame_Chapter025_230_021": "I'm willing to be said assistant.",
"GalGame_Chapter025_230_022": "We share a common goal. Let's work together and get that evidence back!",
"GalGame_Chapter025_230_023": "We share a common goal. Let's work together and get that evidence!",
"GalGame_Chapter025_230_024": "I'm willing to be said assistant. Let's work together and get that evidence back!",
"GalGame_Chapter025_230_025": "I'm willing to be said assistant. Let's work together and get that evidence back!",
"GalGame_Chapter025_230_026": "Deal. Now's not the time for more questions. We accept your assistance, Phaethon.",
"GalGame_Chapter025_230_027": "But as you've seen, the enemy is well-prepared and has the advantage in numbers.",
"GalGame_Chapter025_230_028": "Don't worry, leave it to me!",
"GalGame_Chapter025_230_029": "Don't worry, leave it to me! Since we lack the manpower, we'll use the Hollow against them — that's my specialty!",
"GalGame_Chapter025_230_030": "Don't worry, leave that to me! Since we lack manpower, we'll use the Hollow against them — that's my specialty!",
"GalGame_Chapter025_240_001": "Look — they're carrying an Etheric matter container. Do you think this is really the stolen evidence?",
"GalGame_Chapter025_240_002": "Yeah, no doubt about it... Even with it sealed, its aura gives me the creeps.",
"GalGame_Chapter025_240_003": "Yes! Fantastic, we've finally got the evidence back...",
"GalGame_Chapter025_240_004": "The assailants that blocked our path earlier likely haven't figured out that we've outmaneuvered them and retaken the evidence. At this point, all we need to do is get out of the Hollow and we're safe.",
"GalGame_Chapter025_240_005": "There's an exit nearby!",
"GalGame_Chapter025_240_006": "There's an exit nearby. I'll take you there!",
"GalGame_Chapter025_240_007": "There's an exit nearby. I'll take you there!",
"GalGame_Chapter025_240_008": "A few minutes later...",
"GalGame_Chapter025_240_009": "The exit is just up ahead!",
"GalGame_Chapter025_240_010": "Well, I guess this is where we part ways.",
"GalGame_Chapter025_240_011": "If you two aren't in a hurry to arrest me today, I'll be on my way?",
"GalGame_Chapter025_240_012": "If you two aren't in a hurry to arrest me today, I suppose we'll go our separate ways here.",
"GalGame_Chapter025_240_013": "Don't worry, I don't want to burn any bridges. It's bad karma.",
"GalGame_Chapter025_240_014": "Besides, I've always thought indiscriminately arresting Proxies isn't very fair, circumstances aren't always the same for everyone.",
"GalGame_Chapter025_240_015": "Ahem... Qingyi, we're officers... Should you really be saying that...",
"GalGame_Chapter025_240_016": "Anyway, thanks for your help, Phaethon.",
"GalGame_Chapter025_240_017": "I should be thanking you.",
"GalGame_Chapter025_240_018": "I should be thanking you, too, for uncovering the threat to the evidence vehicle and fearlessly going into the Hollow to protect it.",
"GalGame_Chapter025_240_019": "I should thank you, too, for uncovering the threat to the evidence vehicle and fearlessly going into the Hollow to protect it.",
"GalGame_Chapter025_240_020": "Goodbye, officers. Hopefully our next meeting won't be quite so tense.",
"GalGame_Chapter025_240_021": "Goodbye, officers. Hopefully our next meeting won't be quite so tense.",
"GalGame_Chapter025_240_022": "The Bangboo walks away and soon disappears from sight.",
"GalGame_Chapter025_240_023": "Now that Phaethon's gone, let's hurry up and get this evidence outta here.",
"GalGame_Chapter025_240_024": "Alright, let's go.",
"GalGame_Chapter025_240_025": "Hmm... wait a minute... Phaethon thanked us for \"uncovering the threat\" and \"fearlessly going into the Hollow to protect it.\"",
"GalGame_Chapter025_240_026": "Doesn't that sound suspicious to you?",
"GalGame_Chapter025_240_027": "Suspicious?",
"GalGame_Chapter025_240_028": "Ah... Right! Logically speaking, while monitoring the evidence carrier, Phaethon would've realized the evidence had been switched and upon seeing us, assumed we were there to investigate.",
"GalGame_Chapter025_240_029": "But it sounded like Phaethon knew what happened outside the Hollow, too!",
"GalGame_Chapter025_240_030": "How unexpected. It seems Phaethon attended the seminar today...",
"GalGame_Chapter025_250_001": "A few days later...",
"GalGame_Chapter025_250_002": "Ah, there you are. Are you free today? Wanna come with me to the Public Security precinct at Lumina Square?",
"GalGame_Chapter025_250_003": "There you are. Are you free today? Want to come with me to the Public Security precinct at Lumina Square?",
"GalGame_Chapter025_250_004": "Public Security? Again?",
"GalGame_Chapter025_250_005": "Ugh, the Public Security precinct again?",
"GalGame_Chapter025_250_006": "Huh? Public Security again?",
"GalGame_Chapter025_250_007": "Huh? Public Security again?",
"GalGame_Chapter025_250_008": "I feel a bit uneasy every time I hear \"Public Security\" these days...",
"GalGame_Chapter025_250_009": "I feel a bit uneasy every time I hear \"Public Security\" these days...",
"GalGame_Chapter025_250_010": "Actually, I heard Zhu Yuan and Qingyi will be heading back to their own branch today.",
"GalGame_Chapter025_250_011": "Well, I heard Zhu Yuan and Qingyi will be heading back to their own branch today.",
"GalGame_Chapter025_250_012": "It's probably best not to run into them again inside the Hollows, but outside the Hollows, it might be quite a while before we see them again.",
"GalGame_Chapter025_250_013": "It's probably best not to run into them inside the Hollows, but outside the Hollows, it might be quite a while before we see them again.",
"GalGame_Chapter025_250_014": "Shouldn't we at least get their contact information?",
"GalGame_Chapter025_250_015": "Shouldn't we at least get them to get a membership card?",
"GalGame_Chapter025_250_016": "You're right. We should at least get their contact information.",
"GalGame_Chapter025_250_017": "You're right. We should at least get their contact information.",
"GalGame_Chapter025_250_018": "Shouldn't we at least get them a membership card for the store?",
"GalGame_Chapter025_250_019": "You're intending to convince them to register for a membership card, aren't you?",
"GalGame_Chapter025_250_020": "Ah, it's no fun when you know me so well!",
"GalGame_Chapter025_250_021": "Come on, you can't be seriously thinking about it!",
"GalGame_Chapter025_250_022": "I was thinking, how about we give them a gift, too? Like a collector's edition of that popular PubSec movie \"Mission Unthinkable\"?",
"GalGame_Chapter025_250_023": "I was thinking, how about we give them a gift, too? Like a collector's edition of that popular PubSec movie \"Mission Unthinkable\"?",
"GalGame_Chapter025_250_024": "Great idea!",
"GalGame_Chapter025_250_025": "That's a solid movie.",
"GalGame_Chapter025_250_026": "Ooh! That's the one where the main character goes against his superior and chooses to protect the citizens, right? Good choice!",
"GalGame_Chapter025_250_027": "Good idea. That's the one where the main character goes against his superior and chooses to protect the citizens, right?",
"GalGame_Chapter025_250_028": "That's the one where the protagonist goes against his superior and chooses to protect the citizens, right? That is indeed a solid movie.",
"GalGame_Chapter025_250_029": "That's the one where the protagonist goes against his superior and chooses to protect the citizens, right? That was a good movie.",
"GalGame_Chapter025_250_030": "They're gonna be leaving soon. Let's get going.",
"GalGame_Chapter025_250_031": "They're going to be leaving soon. Let's get going.",
"GalGame_Chapter025_260_001": "We've got everything packed. Let's get it in the car.",
"GalGame_Chapter025_260_002": "Phew... We made it just in time.",
"GalGame_Chapter025_260_003": "We almost missed you.",
"GalGame_Chapter025_260_004": "Hey there, managers. What brings you here?",
"GalGame_Chapter025_260_005": "We just wanted to say goodbye.",
"GalGame_Chapter025_260_006": "We heard you're heading back to your own branch, so we wanted to say goodbye.",
"GalGame_Chapter025_260_007": "We heard you're heading back to your own branch, so we wanted to say goodbye.",
"GalGame_Chapter025_260_008": "We haven't known each other for long, but we've had quite a memorable time together, right?",
"GalGame_Chapter025_260_009": "We haven't known each other for long, but we've had quite a memorable time together.",
"GalGame_Chapter025_260_010": "(Ask them about their absence during the seminar...)",
"GalGame_Chapter025_260_011": "But Zhu Yuan, it was supposed to be you going on stage for the interview during the seminar. Why did that older gentleman in the glasses end up going on instead?",
"GalGame_Chapter025_260_012": "But Zhu Yuan, weren't you supposed to be interviewed on stage for the seminar? Why did that officer with glasses go up instead?",
"GalGame_Chapter025_260_013": "I was looking forward to asking you questions.",
"GalGame_Chapter025_260_014": "Belle was really looking forward to asking you questions, but you weren't there.",
"GalGame_Chapter025_260_015": "I'm sorry, but we got assigned to a tricky case that day.",
"GalGame_Chapter025_260_016": "I can't disclose the details, but it went well — largely due to the clues you provided about the Sixth Street EMP case.",
"GalGame_Chapter025_260_017": "Oh, really? That's awesome.",
"GalGame_Chapter025_260_018": "You don't say? That's awesome.",
"GalGame_Chapter025_260_019": "We've got a gift for you.",
"GalGame_Chapter025_260_020": "We brought you a souvenir from the store! ",
"GalGame_Chapter025_260_021": "Oh right, we got you a gift. It's a movie about a Public Security officer.",
"GalGame_Chapter025_260_022": "Oh yeah, we got you a gift. It's a movie about a Public Security officer.",
"GalGame_Chapter025_260_023": "It's not often you get to meet new people, so we brought you something to remember us by — a movie about a Public Security officer!",
"GalGame_Chapter025_260_024": "It's not often you get to meet new people, so we brought you something to remember us by — a movie about a Public Security officer!",
"GalGame_Chapter025_260_025": "We appreciate it, but it's against regulations for officers to accept gifts from citizens.",
"GalGame_Chapter025_260_026": "However... could I buy the video as a customer of Random Play?",
"GalGame_Chapter025_260_027": "Of course!",
"GalGame_Chapter025_260_028": "Of course! We'd be delighted!",
"GalGame_Chapter025_260_029": "Of course! We'd be delighted to have you as a customer!",
"GalGame_Chapter025_260_030": "They're getting ready to leave, so how about we check out the neighborhood and finally grab that meal we've been meaning to have!",
"GalGame_Chapter025_260_031": "Well, they're getting ready to leave. Why don't we take a look around, maybe find somewhere to finally enjoy that meal we had talked about?",
"GalGame_Chapter025_260_032": "Before long, only Zhu Yuan and Qingyi remain.",
"GalGame_Chapter025_260_033": "I never expected our time at the Lumina Branch to be so eventful.",
"GalGame_Chapter025_260_034": "Things turned out okay. The seminar's settled, case cracked, evidence secure. It's just a shame... The reports we have to write are gonna be lame...",
"GalGame_Chapter025_260_035": "*Sigh*... Hm? Is that supposed to be a poem?",
"GalGame_Chapter025_260_036": "*ring ring*",
"GalGame_Chapter025_260_044": "Does this mean you've figured out the origin of the monster?",
"GalGame_Chapter025_260_045": "Unfortunately, no. Apart from determining the deceased as male from the DNA, we compared it with DNA records of missing persons and criminals throughout the city, but found no matches.",
"GalGame_Chapter025_260_046": "They may have been someone from outside the city with no known identity... but what do you think?",
"GalGame_Chapter025_260_047": "Since Maroon risked going into the Hollow to get it, there must be some secret on the deceased's body — I wouldn't think he's a nobody.",
"GalGame_Chapter025_260_048": "I agree. But as of now, we're still missing the key to this puzzle.",
"GalGame_Chapter025_260_049": "Thanks for the intel, Miyabi. Let's catch up in a few days.",
"GalGame_Chapter025_260_050": "Sorry for keeping you waiting, Qingyi.",
"GalGame_Chapter025_260_051": "Judging from the conversation, I'm guessing there's some progress with the evidence over at H.A.N.D.?",
"GalGame_Chapter025_260_052": "Seem so. They've made an important discovery. But that's only created more questions.\n",
"GalGame_Chapter025_260_053": "Jump in, Qingyi. Let's talk more on the way.",
"GalGame_Chapter025_260_054": "Alright, let's go.",
"GalGame_Chapter025_260_055": "Excuse me, someone's calling me...",
"GalGame_Chapter025_260_056": "Hey! You've got time to chat during the day? Well, this is a rarity!",
"GalGame_Chapter025_260_057": "Hello. I'm looking over our graduation album.",
"GalGame_Chapter025_260_058": "You're flipping through our graduation album... Now? This isn't another one of your weird exercises, is it?",
"GalGame_Chapter025_260_059": "Mhm. I'm trying to remember all of the names of our old classmates by looking at these photos.",
"GalGame_Chapter025_260_060": "By the way, do you still remember the graduation message you wrote for me? \"May you become the pursuant of true justice, the sharp blade of the law slicing through the wickedness of the night's sky.\"",
"GalGame_Chapter025_260_061": "Al—Alright! There's no need to shout. Someone might hear you.",
"GalGame_Chapter025_260_062": "My apologies. It's just... This message really means a lot to me.",
"GalGame_Chapter025_260_063": "How does the \"true justice\" mentioned in your message differ from \"regular justice\"? Is it comparable to the difference between an actual melon and a melon-flavored lollipop?",
"GalGame_Chapter025_260_064": "...",
"GalGame_Chapter025_260_065": "Many people say they taste pretty much the same. But even though the melons I buy are hardly ever sweet, I still prefer the taste of real melons.",
"GalGame_Chapter025_260_066": "Just like your pursuit of true justice. A real melon will always be a real melon. That can never be imitated.",
"GalGame_Chapter025_260_067": "Are those... words of encouragement? Well, thanks.",
"GalGame_Chapter025_260_068": "Wait... How does a member of HAND like you know that I've been reprimanded by the precinct?",
"GalGame_Chapter025_260_069": "Because the case of the unidentified monster discovered by Belobog Industries has been transferred to Section 6.",
"GalGame_Chapter025_260_070": "My intelligence officer pointed out that we might need you to come in and provide some more detailed intel.",
"GalGame_Chapter025_260_071": "So that thing's in your custody? Are you telling me there's something wrong with the evidence?",
"GalGame_Chapter025_260_072": "That's the reason why I'm calling you. We found pieces of what resembles a mask within the monster's remains, and we managed to extract human DNA from it.",
"GalGame_Chapter025_260_073": "Mhm, see you.",
"GalGame_Chapter02_01_01": "Wise, you're here. We need to talk about two important things today.",
"GalGame_Chapter02_01_02": "Belle, you're here. We need to talk about two important issues today.",
"GalGame_Chapter02_01_03": "Number one — our income and expenses this month.",
"GalGame_Chapter02_01_04": "The first issue is our income and expenses for the month.",
"GalGame_Chapter02_01_05": "Uhh... (Did you find out about my shopping spree?)",
"GalGame_Chapter02_01_06": "Ahh... (The word \"expenses\" gives me a headache...)",
"GalGame_Chapter02_01_07": "Okay, okay. Don't make that face. The situation isn't that dire...",
"GalGame_Chapter02_01_07_01": "Uh, at least to me. You like to worry, so you probably won't feel the same way.",
"GalGame_Chapter02_01_08": "*laugh* Don't make that face.",
"GalGame_Chapter02_01_08_01": "I know this may seem trivial. But we need to make a living here on Sixth Street. We can't just run away from money-related problems.",
"GalGame_Chapter02_01_09": "As I was saying...",
"GalGame_Chapter02_01_09_01": "First is the video store. This month's revenue is about the same as before, so no change there.",
"GalGame_Chapter02_01_10": "As I was saying...",
"GalGame_Chapter02_01_10_01": "First is the video store. This month's revenue is about the same as before, no change there.",
"GalGame_Chapter02_01_11": "What's changed is our Proxy work. It's hard to find well-paid commissions with our low Inter-Knot level right now. Our income this month is less than one-third of what we used to make.",
"GalGame_Chapter02_01_12": "What's changed is our Proxy work. It's hard to find well-paid commissions with our low Inter-Knot level right now. Our income this month is less than one-third of what we used to make.",
"GalGame_Chapter02_01_13": "Reminder. Since I filtered the highest-paying commissions available, your income has increased by 32.21%, exceeding 47% of all Inter-Knot users.",
"GalGame_Chapter02_01_14": "Don't be too proud of yourself, Fairy. You're the next topic.",
"GalGame_Chapter02_01_14_01": "So, Wise, because of Fairy, our electricity bill is now five times higher.",
"GalGame_Chapter02_01_15": "Don't pat yourself on the back just yet, Fairy. You're the next issue.",
"GalGame_Chapter02_01_15_01": "Ahem, because of Fairy, our electricity bill this month is five times higher.",
"GalGame_Chapter02_01_16": "Five times?! {M#Belle}{F#Wise}, what's going on?",
"GalGame_Chapter02_01_17": "Fairy, explain this to me!",
"GalGame_Chapter02_01_18": "Hmph, thanks to her, the HDD's been running at full capacity 24/7. Of course the electricity bill's going to go up.",
"GalGame_Chapter02_01_19": "What else could it be? Under Fairy's control, the HDD has been working at full capacity 24/7, which drives up our electricity bill.",
"GalGame_Chapter02_01_20": "Sorry, I do not understand what you said.",
"GalGame_Chapter02_01_21": "Hmph, now she starts pretending to be useless... Thanks to her, HDD's been running at full capacity 24/7. Of course the electricity bill's going up.",
"GalGame_Chapter02_01_22": "Now she starts pretending to be some brainless AI... Thanks to her, the HDD's been running at full capacity 24/7. Of course the electricity bill's gone up.",
"GalGame_Chapter02_01_23": "We can always \"borrow\" an electric wire from our neighbors.",
"GalGame_Chapter02_01_24": "We're gonna struggle with this month's mortgage payment...",
"GalGame_Chapter02_01_25": "Yeah, but even at times like this you can't take risks just because you need money... That's the second thing I wanted to tell you.",
"GalGame_Chapter02_01_26": "That's true, but even at times like this you can't take risks just because you need money... That's the second thing I wanted to tell you.",
"GalGame_Chapter02_01_27": "We got assigned a killer commission on Inter-Knot just now.",
"GalGame_Chapter02_01_27_01": "But the other party didn't specify what they wanted done. Only that we'll be contacted privately.",
"GalGame_Chapter02_01_28": "We got assigned a lucrative commission on Inter-Knot just now.",
"GalGame_Chapter02_01_28_01": "The other party didn't specify what they wanted done, only that we'll be contacted privately.",
"GalGame_Chapter02_01_29": "But, our account level is so low right now, and we don't have any particular achievements to speak of... so it's strange someone would come looking for us specifically.",
"GalGame_Chapter02_01_30": "Our account level is so low right now, and we don't have any particular achievements to speak of... So wanting to contact us in secret seems strange.",
"GalGame_Chapter02_01_31": "The client may have some ulterior motive, and there's been a lot of fraud on Inter-Knot recently.",
"GalGame_Chapter02_01_32": "The client may have some ulterior motive, and there's been a lot of scammers using Inter-Knot recently.",
"GalGame_Chapter02_01_35": "Negative. The assigned commission may contain hidden identity-related info.",
"GalGame_Chapter02_01_36": "Hidden info? What do you mean by that?",
"GalGame_Chapter02_01_37": "Hidden info? What do you mean by that?",
"GalGame_Chapter02_01_38": "The account was created one day before the commission was published. Its user avatar is a low-resolution ground photo with no clear subject. The same image could not be retrieved from the internet so should be presumed to have been taken by the user.",
"GalGame_Chapter02_01_39": "According to data analysis of the city's street view and terrain materials, this photo was taken at the verge of the Janus Quarter, which is currently part of the construction site for the old capital metro renovation project.",
"GalGame_Chapter02_01_40": "Huh, really? Wait, lemme think... After we exposed what Vision was up to, another round of bidding was held for the project. The company that took over was Belobog Industries.",
"GalGame_Chapter02_01_41": "Oh? Wait, let me think... After we exposed what Vision was planning, they held another bid, and Belobog Industries took over the rights to the project.",
"GalGame_Chapter02_01_44": "Master, a TV channel is currently broadcasting a show with a Belobog staff member as a guest.",
"GalGame_Chapter02_01_45": "Well, that's convenient! Let's take a look!",
"GalGame_Chapter02_01_46": "How timely. Let's have a watch then.",
"GalGame_Chapter02_01_47": "{M#Belle}{F#Wise} turns on the TV—",
"GalGame_Chapter02_01_48": "Uhh, Belle, don't jump to conclusions! These games...",
"GalGame_Chapter02_01_49": "Uh, Wise, it's not what you think! These games...",
"GalGame_Chapter02_01_50": "Huh? What games? This is a serious issue. Don't change the subject.",
"GalGame_Chapter02_01_51": "Huh? What games? This is a serious issue. Don't change the subject.",
"GalGame_Chapter02_01_52": "Since when are you a fan of bookkeeping? Seems like you've got some really bad news.",
"GalGame_Chapter02_01_53": "Bro, you know me, talking about things like bills and expenses gives me a headache!",
"GalGame_Chapter02_01_54": "Five times? Belle, what's going on?",
"GalGame_Chapter02_01_55": "Five times?! Dude, what's going on?",
"GalGame_Chapter02_01_56": "Seems like we're missing something, Fairy. There'd better be an explanation.",
"GalGame_Chapter02_01_57": "Fairy, what are we missing here. Explain yourself!",
"GalGame_Chapter02_01_58": "Perhaps there's a way to borrow some power from our neighbors?",
"GalGame_Chapter02_01_59": "I'm actually considering \"borrowing\" some power from our neighbors.",
"GalGame_Chapter02_01_60": "Cracking jokes at a time like this? Looks like the Cunning Hares are a bad influence.",
"GalGame_Chapter02_01_61": "Jokes like this are unlike you, Wise. Must be the Cunning Hares' influence.",
"GalGame_Chapter02_01_62": "But, even at when times are tough, we can't take risks just because we need money... That's the second thing I wanted to tell you.",
"GalGame_Chapter02_01_63": "But, even when times are tough, I think that we shouldn't take bigger risks just because we need money... That's the second thing I wanted to tell you.",
"GalGame_Chapter02_01_64": "This month's mortgage payment is going to be a struggle...",
"GalGame_Chapter02_01_65": "Well, this month's mortgage payment is gonna be a struggle...",
"GalGame_Chapter02_01_69": "Wish there was a way to find out who this client is.",
"GalGame_Chapter02_01_70": "I wish there was some way to find out who the client is. But Inter-Knot is anonymous, user info is highly classified. I don't think it's possible.",
"GalGame_Chapter02_01_71": "I wish there was a way to find out who the client is. But Inter-Knot is anonymous and user info is highly classified. I don't think it's possible.",
"GalGame_Chapter02_01_72": "Can it be...?",
"GalGame_Chapter02_01_73": "Ordinary citizens shouldn't be anywhere near the construction site... Could the commission be posted by someone from Belobog?",
"GalGame_Chapter02_01_74": "Ordinary citizens shouldn't be anywhere near the construction site... Could the commission be posted by someone from Belobog?",
"GalGame_Chapter02_03_01": "Hello, Phaethon. Sorry to have you witness the chaos just now. I hope it hasn't got you questioning our professionalism.",
"GalGame_Chapter02_03_02": "We got the call from Anton earlier. Everyone is so relieved to hear an excellent Proxy like you is here to help.",
"GalGame_Chapter02_03_03": "Anton might have already mentioned — our company has taken over the metro project, but it's not going particularly well because enemies keep getting in the way...",
"GalGame_Chapter02_03_04": "Uhhh, President... Do you really think we should refer to them as \"enemies\" in front of Mr. Proxy?",
"GalGame_Chapter02_03_05": "Uhhh, President... Do you really think we should refer to them as \"enemies\" in front of Miss Proxy?",
"GalGame_Chapter02_03_06": "Ha? Ben, you're too soft! Those crooks've done so many rotten things that we're well beyond being polite!",
"GalGame_Chapter02_03_07": "Besides, the Proxy already accepted our commission, which makes 'em one of us. We don't need to keep secrets.",
"GalGame_Chapter02_03_08": "Sure, treat me like one of your own!",
"GalGame_Chapter02_03_09": "Tell me more about this \"enemy\"?",
"GalGame_Chapter02_03_13": "You see... We're considered an up-and-coming manufacturing and construction company that's climbing the ranks in the industry. Thanks to that, we won the rights to the metro renovation project.",
"GalGame_Chapter02_03_14": "But since we won the bid, we've become a thorn in the sides of many established companies. They'd like to see us run into trouble and lose the project so they can take it over.",
"GalGame_Chapter02_03_15": "At first, these companies convinced the banks not to give us low-interest loans. Then they sent thugs to the site to cause trouble before trying to block our construction and fire code permits. And, there was that stunt they pulled on TV.",
"GalGame_Chapter02_03_16": "Ben, don't scratch in front of the client. I know you're upset, but you've been shedding like a dandelion lately. Our cleaning robot is clogged...",
"GalGame_Chapter02_03_17": "Oh, my bad... Anyway, suffice it to say, all eyes are on Belobog right now.",
"GalGame_Chapter02_03_18": "As if all that wasn't bad enough, during all this scrutiny, there was an \"accident\" on the construction site...",
"GalGame_Chapter02_03_19": "\"Accident\"?",
"GalGame_Chapter02_03_20": "What happened?",
"GalGame_Chapter02_03_21": "Last week, three kids went missing in a Hollow!",
"GalGame_Chapter02_03_22": "Easy there, Grace. You're gonna give our guest the wrong idea.",
"GalGame_Chapter02_03_23": "Ahem, Mr. Proxy, have you heard of our company's self-developed \"heavy-duty smart construction machines for in-Hollow use\"?",
"GalGame_Chapter02_03_24": "Ahem, Miss Proxy, have you heard of our company's self-developed \"heavy-duty smart construction machines for in-Hollow use\"?",
"GalGame_Chapter02_03_25": "I sure have.",
"GalGame_Chapter02_03_26": "I think I haven't.",
"GalGame_Chapter02_03_27": "Exactly! Our competitive edge comes from smart machines that can operate safely in the Hollows for extended periods.",
"GalGame_Chapter02_03_28": "Not only can they effectively resist Ether corruption, they're also highly intelligent and can work autonomously according to the situation within a Hollow. They're even equipped with specially designed language modules allowing them to talk!",
"GalGame_Chapter02_03_29": "I've always taken care of them, and I'm the one who improved upon the prototype so they'd be fit for specific jobs. I'm responsible for their routine maintenance and upgrades as well. They're like my children!",
"GalGame_Chapter02_03_30": "But a few days ago, after updating their logic cores, three of them ignored my orders and went deeper into the Hollow while working. They still haven't come back.",
"GalGame_Chapter02_03_31": "Is the logic core malfunctioning?",
"GalGame_Chapter02_03_32": "Were they corrupted by Ether?",
"GalGame_Chapter02_03_33": "We still don't know the cause... Both microchip failure and Ether corruption are nothing new for companies operating in the Hollows.",
"GalGame_Chapter02_03_33_01": "But when things go wrong involving Belobog Industries, people are gonna talk.",
"GalGame_Chapter02_03_34": "...The machines were working fine before. This update was totally unnecessary.",
"GalGame_Chapter02_03_35": "If you hadn't uploaded the code he left behind into the logic cores, none of this would've happened...",
"GalGame_Chapter02_03_36": "Now wait a minute, sweet pea. We aren't sure it's a problem with the core, right?",
"GalGame_Chapter02_03_36_01": "Besides, beautiful and powerful machines deserve a matching soul!",
"GalGame_Chapter02_03_36_02": "As the president of a smart machinery development company, don't you agree?",
"GalGame_Chapter02_03_37": "It doesn't matter whether they have a soul — because I'm the president it is only appropriate for me to consider them as assets.",
"GalGame_Chapter02_03_37_01": "Putting aside from the issue with our enemies, those smart machines cost a fortune, I can't allow the loss of such expensive company property.",
"GalGame_Chapter02_03_38": "Proxy, we'd like to commission you to lead us deep into the Hollow and retrieve the three machines that got lost.",
"GalGame_Chapter02_03_39": "We already have the rough location of two of them. If there's anything more you wanna know, you can ask either Grace or Anton.",
"GalGame_Chapter02_03_40": "I agree with Anton. Since we've decided to work for Belobog Industries, you can treat us as one of your own.",
"GalGame_Chapter02_03_41": "Anton has a point. We'll be working together, so you can consider us one big family!",
"GalGame_Chapter02_03_42": "Oooh, I'm really moved, Proxy!",
"GalGame_Chapter02_03_43": "Can you tell me more about these \"enemies?\" This may be helpful in my Proxy work later on.",
"GalGame_Chapter02_03_44": "Can you tell me more about these \"enemies\"? This may be helpful in my Proxy work later on.",
"GalGame_Chapter02_03_45": "Anton is right, Ben. Just be honest.",
"GalGame_Chapter02_03_46": "I have indeed. Is that what you meant by \"missing kids\"?",
"GalGame_Chapter02_03_47": "I heard about them on a TV show! Wait, so the missing children were... machines?",
"GalGame_Chapter02_03_48": "Sadly, I don't recall hearing about them.",
"GalGame_Chapter02_03_49": "Doesn't ring a bell. Are they important?",
"GalGame_Chapter02_03_50": "Our primary edge comes from smart machines that can operate safely in the Hollows for extended periods. I'm very proud of these kids!",
"GalGame_Chapter02_03_51": "Could the logic core be malfunctioning?",
"GalGame_Chapter02_03_52": "Sounds like... the logic core malfunctioning?",
"GalGame_Chapter02_03_53": "Were they corrupted by Ether?",
"GalGame_Chapter02_03_54": "Is it possible they were corrupted by Ether?",
"GalGame_Chapter02_04_01": "Ah, this is it. This is where the signal came from... that child... In-Hollow Boring Machine Mark III, Greta.",
"GalGame_Chapter02_04_02": "We need the Proxy to lead the search. Grace, describe the boring machine.",
"GalGame_Chapter02_04_03": "Hardworking and capable, and cute — just like sweet pea was when she was little.",
"GalGame_Chapter02_04_04": "...Nobody has a clue what you're talking about.",
"GalGame_Chapter02_04_05": "Okay. To put it into words the average human can understand — it's a machine responsible for excavating tunnels. To work faster, it's also equipped with a demolition saw used to tear down buildings!",
"GalGame_Chapter02_04_06": "I thought the little thing would become more efficient after the update. I never thought... she'd run off!",
"GalGame_Chapter02_04_07": "Who even told you to do such an unnecessary update?! It's more annoying than my laptop's constant updates!",
"GalGame_Chapter02_04_08": "You never talked like this when you were a kid. You used to be so cute when you were little...",
"GalGame_Chapter02_04_09": "Hm, but it's normal to go through a rebellious phase growing up, right?",
"GalGame_Chapter02_04_09_01": "Maybe the boring machine has just gotten a few rebellious ideas in its head...",
"GalGame_Chapter02_04_10": "No— I won't allow it!",
"GalGame_Chapter02_04_11": "Huh?",
"GalGame_Chapter02_04_12": "I won't allow my cute children to become unruly, rebellious beasts!",
"GalGame_Chapter02_04_13": "Midnight drag racing, deliberately scratching up their bodies, putting on massive stickers that are extremely difficult to clean, trying prohibited Ether fuel mixtures, even imitating the old civilization cartoons and trying to merge with other machines...",
"GalGame_Chapter02_04_14": "That may be interesting to watch—",
"GalGame_Chapter02_04_15": "It's still just a child!",
"GalGame_Chapter02_04_16": "Proxy, we have to find it quickly. I just hope it isn't too late!",
"GalGame_Chapter02_04_17": "Such a detailed description. I'd like to see that, actually...",
"GalGame_Chapter02_04_18": "Whoa, having listened to your description, I wish I could see that...",
"GalGame_Chapter02_04_19": "Don't push her buttons, Proxy.",
"GalGame_Chapter02_04_20": "Calm down, Grace. It's still just a child.",
"GalGame_Chapter02_04_21": "Calm down, Grace. It's still just a child!",
"GalGame_Chapter02_05_01": "Proxy, according to the signal, seems like the grappler we're looking for is somewhere in this Hollow.",
"GalGame_Chapter02_05_01_01": "It's outside the construction site and we don't have a Carrot, so we'll be relying on you to find it!",
"GalGame_Chapter02_05_02": "I'll make sure your commission fee is well-spent.",
"GalGame_Chapter02_05_03": "Finding things in the Hollows is my specialty.",
"GalGame_Chapter02_05_04": "Hahaha, I'm relieved to hear you say that.",
"GalGame_Chapter02_05_04_01": "Anyway, lemme tell you about the grappler first.",
"GalGame_Chapter02_05_05": "The grappler was responsible for transporting on-site waste before it went missing. It spent its days going from point A to point B, and it's real quick! We really can't do without it.",
"GalGame_Chapter02_05_06": "Hmm...",
"GalGame_Chapter02_05_07": "What's wrong, Ben?",
"GalGame_Chapter02_05_08": "Oh... N—Nothing... Listening to you just reminded me of an old story...",
"GalGame_Chapter02_05_09": "Oh? Is it a story about fearless bros?",
"GalGame_Chapter02_05_10": "Uhh...The main character is a man, but it's hard to say whether he's fearless or not... ",
"GalGame_Chapter02_05_10_01": "The story is about how a man is punished by having to carry boulders over and over again, day after day.",
"GalGame_Chapter02_05_11": "Now, this is just my humble opinion, but... Our company's autonomous machines are all very intelligent. Maybe once the logic core was upgraded, the grappler just couldn't stand such monotonous work...",
"GalGame_Chapter02_05_12": "Monotonous work? Ben, that's not true!",
"GalGame_Chapter02_05_13": "The man in the story — and our grappler — are doing some awesome muscle training every day!",
"GalGame_Chapter02_05_14": "People with real ambition would never look down on such work. Muscles only grow after backbreaking training day after day.",
"GalGame_Chapter02_05_15": "And it's only through the mundane that the soul can grow, becoming hard as iron, and as strong as steel!",
"GalGame_Chapter02_05_16": "I'm not sure whether to feel awkward or cheer him on.",
"GalGame_Chapter02_05_17": "Well said!",
"GalGame_Chapter02_05_18": "That's Anton for you. Such speeches are how he motivates people at the start of each new project.",
"GalGame_Chapter02_05_19": "Let's be off. Our priority now is to retrieve the grappler so Grace can inspect it.",
"GalGame_Chapter02_05_20": "I'll make sure your commission fee is well-spent. Leave it to me.",
"GalGame_Chapter02_05_21": "You're in good hands. I'll make sure your commission fee is well-spent.",
"GalGame_Chapter02_05_22": "Hahaha, the Cunning Hares did mention that you excel at everything, including making sure you're generously compensated...",
"GalGame_Chapter02_05_22_01": "Uh, I really have no filter. Anyway, lemme tell you about the grappler.",
"GalGame_Chapter02_05_23": "Search operations in Hollows are Phaethon's specialty.",
"GalGame_Chapter02_05_24": "Finding things in the Hollows is my specialty.",
"GalGame_Chapter02_05_25": "I'm not sure whether to feel awkward or cheer him on... Who am I kidding, cheering is not my style.",
"GalGame_Chapter02_05_26": "I'm not sure whether to feel awkward or cheer him on.",
"GalGame_Chapter02_05_27": "I have to say, even I felt something.",
"GalGame_Chapter02_05_28": "Nicely put, Anton!",
"GalGame_Chapter02_05_29": "Proxy, you're a real bro! I knew we'd get along!",
"GalGame_Chapter02_08_01": "Wise, do you want to call Belobog? I'll dial the number.",
"GalGame_Chapter02_08_02": "Belle, do you want to call Belobog? I'll dial the number.",
"GalGame_Chapter02_08_03": "Hello, can you hear me? This is Phaethon.",
"GalGame_Chapter02_08_04": "Hello, can you hear me? This is Phaethon.",
"GalGame_Chapter02_08_05": "Ah, it's the two Phaethons. How are you? I'm sorry to trouble you by calling in person.",
"GalGame_Chapter02_08_06": "I'll jump straight into the commission details.",
"GalGame_Chapter02_08_07": "This time, we'd like to ask your help in retrieving the Mark-III In-Hollow Industrial Pile Driver.",
"GalGame_Chapter02_08_08": "The pile driver had been working diligently in the Hollow before its disappearance, just like the other two machines.",
"GalGame_Chapter02_08_09": "According to Grace, this machine is particularly good at moving across difficult terrain within the Hollow, and it's faster than any other machine.",
"GalGame_Chapter02_08_10": "That's maybe why it was able to run so deep into the Hollow. Sorry to have kept you waiting while we tried to locate it...",
"GalGame_Chapter02_08_11": "The good news is its signal hasn't moved from where we first located it. I'll send you the data we've got.",
"GalGame_Chapter02_08_12": "Looks like the pile driver has stopped somewhere.",
"GalGame_Chapter02_08_13": "Looks like the pile driver has stopped somewhere.",
"GalGame_Chapter02_08_14": "In that case, let's find the nearest Hollow entrance before it moves again. Fairy, do you mind?",
"GalGame_Chapter02_08_15": "In that case, let's find the nearest Hollow entrance before it moves. Fairy, would you mind?",
"GalGame_Chapter02_08_16": "Not at all. Generating route within the target Hollow... Route generation complete.",
"GalGame_Chapter02_08_17": "Wise... Let's go and get this done!",
"GalGame_Chapter02_08_18": "Alright. Let's go and get this done.",
"GalGame_Chapter02_08_19": "*bzzz— bzzz—*",
"GalGame_Chapter02_09_01": "Wow, this place feels even more bleak than the last Hollow we went to. The Ether concentration here is higher, too.",
"GalGame_Chapter02_09_02": "Well, it has been a Hollow for a long time.",
"GalGame_Chapter02_09_03": "It's not just dangerous, it's also close to the old capital. No good will come of staying here too long...",
"GalGame_Chapter02_09_03_01": "Let's just find that pile driver ASAP.",
"GalGame_Chapter02_09_04": "The Proxy said the pile driver isn't far ahead, so it shouldn't take too long to bring it back, right?",
"GalGame_Chapter02_09_05": "Blind optimism can be dangerous, Anton.",
"GalGame_Chapter02_09_05_01": "After all, the heavy-duty grappler and boring machine we found both experienced pretty significant personality changes. And Grace has yet to find the reason behind it...",
"GalGame_Chapter02_09_06": "Hahaha, so what if it's changed? It's still our own company's smart machinery. How much trouble could it really cause? Let's get going!",
"GalGame_Chapter02_13_01": "A few days later, inside Random Play—",
"GalGame_Chapter02_13_02": "Wise, look who's here!",
"GalGame_Chapter02_13_03": "Belle, look who's here!",
"GalGame_Chapter02_13_04": "Yo, Proxy! What's up!",
"GalGame_Chapter02_13_05": "How're you feeling, Koleda?",
"GalGame_Chapter02_13_06": "Don't worry, it's just a few scratches, they're almost all healed up.",
"GalGame_Chapter02_13_07": "What did the hospital say, Koleda?",
"GalGame_Chapter02_13_08": "Don't worry, I got the all-clear.",
"GalGame_Chapter02_13_09": "I kept saying I was fine, but my sister and Anton insisted I get a bunch of tests at the hospital just in case I have Ether corruption.",
"GalGame_Chapter02_13_10": "I understand why they're worried. You were in the prototype fighting that monster at close range for a long time, we don't know if it can cause any special harm to humans.",
"GalGame_Chapter02_13_11": "I understand why they're worried. You were in the prototype fighting that monster at close range for a long time, we didn't know if it could cause any special harm to humans.",
"GalGame_Chapter02_13_12": "Haha, I guess you're right.",
"GalGame_Chapter02_13_12_1": "Right, how does the investigation go?",
"GalGame_Chapter02_13_13": "Speaking of which, how goes the investigation into the monster and the prototype?",
"GalGame_Chapter02_13_14": "Speaking of which, how goes the investigation into the monster and the prototype?",
"GalGame_Chapter02_13_15": "Oh, that's actually the reason I came.",
"GalGame_Chapter02_13_16": "Let's start with the monster.",
"GalGame_Chapter02_13_16_01": "Public Security called this morning and said they're making the necessary technical preparations to recover the monster's remains.",
"GalGame_Chapter02_13_17": "Oh really, that's good. The remains left by the monster are pretty unique, so I thought it'd take Public Security longer to deal with.",
"GalGame_Chapter02_13_18": "Oh, that's good. The monster's remains are pretty unique, so I thought it'd take Public Security longer to deal with.",
"GalGame_Chapter02_13_19": "Yeah, that's thanks to those two PubSec girls who came to investigate the scene.",
"GalGame_Chapter02_13_20": "But we can't just wait around while they investigate the monster. Can I leave this thing to you, Phaethon?",
"GalGame_Chapter02_13_20_1": "This is...",
"GalGame_Chapter02_13_21": "This chip-like thing is the external memory unit from the prototype's logic core you mentioned before, right?",
"GalGame_Chapter02_13_22": "This kind of chip is the external memory unit from the prototype's logic core you mentioned before, right?",
"GalGame_Chapter02_13_23": "Right, exactly. Back then, when he found the monster was hidden in the monument, my dad must have driven the prototype there with the intention of destroying it.",
"GalGame_Chapter02_13_24": "If that's the case, there may be some clues left within the external memory unit.",
"GalGame_Chapter02_13_25": "But my dad used a special encryption process, so we have no way to read the data inside.",
"GalGame_Chapter02_13_25_01": "I hate to ask, but can you help?",
"GalGame_Chapter02_13_26": "There's no need to be so polite, Koleda. Besides, we actually have our own reasons for wanting to look into the monster.",
"GalGame_Chapter02_13_26_01": "We'll find a way to decrypt the data inside, don't worry.",
"GalGame_Chapter02_13_27": "There's no need to be so polite, Koleda. Besides, we actually have our own reasons for wanting to look into the monster.",
"GalGame_Chapter02_13_27_01": "We'll find a way to decrypt the data inside, don't worry.",
"GalGame_Chapter02_13_28": "Great, then I'll leave the storage unit with you. I have a meeting with a supplier, so I'll be heading out.",
"GalGame_Chapter02_13_29": "Bye, Koleda. Good luck with the project.",
"GalGame_Chapter02_13_30": "Take care. Good luck with the project.",
"GalGame_Chapter02_13_31": "See you soon. I'll be waiting for some good news from you.",
"GalGame_Chapter02_13_32": "Hmm... I feel like Koleda's demeanor has changed since we first met her. She's becoming a more and more mature leader.",
"GalGame_Chapter02_13_33": "It feels like Koleda's demeanor has changed since we first met her. She's become a more mature president.",
"GalGame_Chapter02_13_34": "It seemed like such a simple commission. I never expected it to unearth Belobog's past and involve such a mysterious monster.",
"GalGame_Chapter02_13_35": "I never expected what seemed like a simple commission to unearth Belobog's past and involve such a mysterious monster.",
"GalGame_Chapter02_13_36": "Wise, didn't you say your eyes were feeling strange when that monster started emanating energy?",
"GalGame_Chapter02_13_37": "Belle, if I recall correctly, didn't you say something about your eyes feeling strange when that monster started emanating energy?",
"GalGame_Chapter02_13_38": "My eyes started to feel uncomfortable...",
"GalGame_Chapter02_13_39": "Nothing to worry about. Relax.",
"GalGame_Chapter02_13_40": "There's definitely something off about where that monster came from... It might have something to do with that \"thing\" we've been trying to learn about.",
"GalGame_Chapter02_13_41": "There's definitely something off about where that monster came from... It might have something to do with that \"thing\" we've been trying to find out about.",
"GalGame_Chapter02_13_42": "Anyway, the remains were handed over to Public Security. We have to find a way to decipher the information on the storage unit.",
"GalGame_Chapter02_13_43": "Anyway, the remains were handed over to Public Security. We have to find a way to decipher the information on the storage unit.",
"GalGame_Chapter02_13_44": "Fairy, do you have any suggestions?",
"GalGame_Chapter02_13_45": "Fairy, can you decipher it?",
"GalGame_Chapter02_13_46": "I'd be happy to be of service, Master. However, given the need to decipher it quickly, your current system's computing power, and your electricity usage requirements, I do not recommend doing it here.",
"GalGame_Chapter02_13_47": "There is a hacker on Inter-Knot, code name Rain, who, judging by their resume, fits your current needs. This person has also done business with Nicole from the Cunning Hares.",
"GalGame_Chapter02_13_48": "Rain? I've heard of her, Wise. She's a first-rate Proxy when it comes to cracking encryption.",
"GalGame_Chapter02_13_49": "Rain? I've heard of her, Belle. She's a first-rate Proxy when it comes to cracking encryption.",
"GalGame_Chapter02_13_50": "So she knows Nicole... That makes things easier.",
"GalGame_Chapter02_13_51": "Since she's Nicole's acquaintance, we'll have an easier time contacting her.",
"GalGame_Chapter02_13_52": "Nicole would never miss an opportunity to use her contacts to cover her debts, after all.",
"GalGame_Chapter02_13_53": "Nicole would never miss an opportunity to use her contacts to cover her debts, after all.",
"GalGame_Chapter02_13_54": "How're you feeling, Koleda?",
"GalGame_Chapter02_13_55": "Koleda! Are you feeling better yet?",
"GalGame_Chapter02_13_56": "Koleda, how was your check-up at the hospital?",
"GalGame_Chapter02_13_57": "Koleda, did you go to the hospital? What were the results?",
"GalGame_Chapter02_13_58": "Yeah, it didn't last long, but my eyes started to feel uncomfortable...",
"GalGame_Chapter02_13_59": "Yeah, it didn't last long, but my eyes started to feel uncomfortable...",
"GalGame_Chapter02_13_60": "But only for a short moment. Nothing to worry about.",
"GalGame_Chapter02_13_61": "Only for a sec. It was over super fast. No worries, Wise!",
"GalGame_Chapter02_13_62": "Pretending you're fine will just make me worry more, Belle! We're family, you can't fool me about something so important!",
"GalGame_Chapter02_13_63": "Pretending you're fine will just make me worry more, Wise! We're family, you can't fool me about something so important!",
"GalGame_Chapter02_13_64": "Fairy, since we've increased our electricity bill five-fold to keep you going, I assume you should be able to decipher it.",
"GalGame_Chapter02_13_65": "Fairy, since we've increased our electricity bill five-fold to keep you going, you should be able to decipher it, right?",
"GalGame_Chapter02_13_66": "Fairy, do you have any suggestions as to how to decipher it?",
"GalGame_Chapter02_13_67": "Fairy, do you have any suggestions as to how to decipher it?",
"GalGame_Chapter02_13_68": "Of course, Master, my greatest advantage lies in data collection and analysis. I have identified the most cost-effective and successful solution for you at this time: you can try reaching out to a hacker known as \"Rain\" on Inter-Knot.",
"GalGame_Chapter02_13_69": "Judging by their resume, Rain, fits your current needs. This person has also done business with Nicole from the Cunning Hares.",
"GalGame_Chapter02_14_01": "*sigh* Well that was a complete mess. I'm surprised they aired it.",
"GalGame_Chapter02_14_02": "*sigh* Well that was a complete mess. I'm surprised they aired it.",
"GalGame_Chapter02_14_03": "Belobog's public image has always been pretty good. I'm a little surprised to hear they had a scandal like that.",
"GalGame_Chapter02_14_03_01": "I wonder how much drama this metro renovation project is gonna stir up...",
"GalGame_Chapter02_14_04": "Belobog's public image has always been pretty good, but people still managed to find their dirty laundry. ",
"GalGame_Chapter02_14_04_01": "I wonder how much trouble this metro renovation project is gonna stir up...",
"GalGame_Chapter02_14_06": "Master, I detect a private message from the client of the previously designated commission.",
"GalGame_Chapter02_14_07": "They contacted us?",
"GalGame_Chapter02_14_08": "What does it say?",
"GalGame_Chapter02_14_09": "Positive. I detect some threatening words in the message. Please allow me to read it aloud:",
"GalGame_Chapter02_14_10": "I detect some threatening words within the message. I will read it aloud:",
"GalGame_Chapter02_14_11": "What? Threatening words?!",
"GalGame_Chapter02_14_12": "Huh? Threatening words?",
"GalGame_Chapter02_14_13": "\"Phaethon, we need you!\"",
"GalGame_Chapter02_14_14": "\"At this moment, our situation is dire — it's life or death. We hope to get your help. Actually, you are the only one who can help!\"",
"GalGame_Chapter02_14_15": "\"Since the stakes are so high and any commission details will compromise my real identity, I hope to talk to you in person. Tomorrow morning, 5 o'clock, I will be waiting for you at the crossing on Sixth Street. Please help!\"",
"GalGame_Chapter02_14_16": "Fairy, the next time you mention \"threatening words,\" remember to specify who's under threat...",
"GalGame_Chapter02_14_17": "Fairy, the next time you mention a \"threat,\" please remember to specify who's being threatened...",
"GalGame_Chapter02_14_18": "Hmm... Judging from their message, the client must be in big trouble, they sounded pretty serious.",
"GalGame_Chapter02_14_19": "Hmm... Judging from their message, the client must really be in trouble, they sounded pretty serious.",
"GalGame_Chapter02_14_20": "But asking to meet in person is weird.",
"GalGame_Chapter02_14_20_01": "Why would you meet with the Proxy in person without explaining the commission itself, and at 5 o'clock in the morning!",
"GalGame_Chapter02_14_21": "But asking to meet in person is somewhat suspicious.",
"GalGame_Chapter02_14_21_01": "They want to meet in person at five o'clock in the morning, and without offering any info at all on the Proxy Network.",
"GalGame_Chapter02_14_22": "Wait a sec! Wise — look at the first line! \"Phaethon, we need you!\"",
"GalGame_Chapter02_14_23": "Hm? Wait, the first line in the message. \"Phaethon, we need you!\"",
"GalGame_Chapter02_14_24": "We never mentioned we're Phaethon on this account. How do they know?",
"GalGame_Chapter02_14_25": "I don't recall ever mentioning our identity as Phaethon on this account. How would they know?",
"GalGame_Chapter02_14_26": "Master, the client sent us a new private message just now: \"As a sign of good faith, we'll pay 20% of the commission fee in advance as a deposit. Please help us!\" Your Inter-Knot account has received the corresponding payment.",
"GalGame_Chapter02_14_27": "Very likely, this meet-up is a trap. I think it's a bad idea to take this commission, even if they did pay us in advance!",
"GalGame_Chapter02_14_28": "This meeting is very likely to be a trap, Belle. Choosing the money in this situation could cost us our lives.",
"GalGame_Chapter02_14_29": "You should ask Fairy to politely decline the client.",
"GalGame_Chapter02_14_30": "Perhaps you can have Fairy return the client's deposit?",
"GalGame_Chapter02_14_31": "Master, the amount is 1.1 times the total income from Inter-Knot in the previous month. Do you wish to return this deposit?",
"GalGame_Chapter02_14_32": "What? How much—?!",
"GalGame_Chapter02_14_33": "Wait... How much did you say?",
"GalGame_Chapter02_14_34": "1.1 times the previous month's total income.",
"GalGame_Chapter02_14_35": "Perhaps I should go check things out...?",
"GalGame_Chapter02_14_36": "What if the client really does need our help...",
"GalGame_Chapter02_14_37": "Hmm... I—I guess it'd be okay if we just go take a look? Haha...",
"GalGame_Chapter02_14_37_01": "Wise, just pretend to be an early-morning jogger tomorrow and go have a peek!",
"GalGame_Chapter02_14_38": "Didn't we agree to avoid risking our lives for money?",
"GalGame_Chapter02_14_38_01": "But if you insist, you can pretend to be a jogger early tomorrow morning and take a look.",
"GalGame_Chapter02_14_39": "The second day, early in the morning—",
"GalGame_Chapter02_14_40": "It's almost time for the meeting. You ready to go?",
"GalGame_Chapter02_14_41": "It's almost time for the meeting. Are you ready to go?",
"GalGame_Chapter02_14_42": "I'm mentally prepared!",
"GalGame_Chapter02_14_43": "My self-defense equipment is ready.",
"GalGame_Chapter02_14_46": "Be careful, Wise. Fairy and I will be ready to back you up whenever you need us.",
"GalGame_Chapter02_14_47": "Take care. Fairy and I will be standing by to offer support.",
"GalGame_Chapter02_14_48": "They contacted us?",
"GalGame_Chapter02_14_49": "They contacted us?",
"GalGame_Chapter02_14_50": "What does it say?",
"GalGame_Chapter02_14_51": "What does it say?",
"GalGame_Chapter02_14_52": "Belle, perhaps I should go check things out...? After all, um, you know...",
"GalGame_Chapter02_14_53": "So... Maybe I should go check things out...? After all, um, you know...",
"GalGame_Chapter02_14_54": "What if the client really does need us? We can't just ignore their cry for help, can we?",
"GalGame_Chapter02_14_55": "What if the client really does need us? We can't just ignore their cry for help, can we?",
"GalGame_Chapter02_14_56": "I have to admit I'm a bit anxious, but I'm ready for anything.",
"GalGame_Chapter02_14_57": "Relax! I'm ready! Keeping our home is worth taking this risk!",
"GalGame_Chapter02_14_58": "Now I'm starting to regret agreeing to let you go.",
"GalGame_Chapter02_14_59": "Cheer up! You'll be fine! Just channel the same energy you have when piloting Eous!",
"GalGame_Chapter02_14_60": "Got the pepper spray ready!",
"GalGame_Chapter02_14_61": "My taser is charged!",
"GalGame_Chapter02_14_62": "I can imagine you using it, but I hope you won't need to.",
"GalGame_Chapter02_14_63": "As far as self-defense measures go, it sounds pretty mild. Anyway... I hope you won't have to test its viability.",
"GalGame_Chapter02_15_01": "Hey bro, welcome back.",
"GalGame_Chapter02_15_02": "Welcome back, Belle.",
"GalGame_Chapter02_15_03": "Belobog just contacted us. They said they're gonna send the first two machines to get serviced, then text us once Ben has the rough location of the pile driver.",
"GalGame_Chapter02_15_04": "Belobog contacted us just now. They said they're going to send the first two machines to get serviced, then text us once Ben has the rough location of the pile driver.",
"GalGame_Chapter02_15_05": "Sounds like it shouldn't take them too long to find the pile driver, but it's gonna be a minute.",
"GalGame_Chapter02_15_06": "Sounded like it shouldn't take them too terribly long to find the pile driver, but it won't be instantaneous either.",
"GalGame_Chapter02_15_07": "You should find something to do to pass the time, Wise.",
"GalGame_Chapter02_15_08": "If that's the case, you might as well go kill some time while we wait.",
"GalGame_Chapter02_16_01": "Hello? Wise, everyone with Belobog, can you hear me? You're now in the Hollow, somewhere near the border between New Eridu and the old capital.",
"GalGame_Chapter02_16_02": "Hello? Belle, everyone with Belobog, can you hear me? You're now in the Hollow, somewhere near the border between New Eridu and the old capital.",
"GalGame_Chapter02_16_03": "Don't forget, although the upcoming metro renovation project also goes through this area, Public Security has yet to approve any units or individuals to enter.",
"GalGame_Chapter02_16_04": "Before we get started, let me remind you all, the upcoming metro renovation project also goes through this area, and Public Security has yet to approve anybody for entry.",
"GalGame_Chapter02_16_05": "I never thought we'd end up back here.",
"GalGame_Chapter02_16_06": "You've been here before?",
"GalGame_Chapter02_16_07": "This was a thriving new development area before the fall of the old capital.",
"GalGame_Chapter02_16_07_01": "The government and TOPS invested huge sums of money in construction. Even Belobog was working on a big project in the area...",
"GalGame_Chapter02_16_08": "But that's not important. We should start looking for the prototype.",
"GalGame_Chapter02_16_09": "Right. Then let me explain the plan.",
"GalGame_Chapter02_16_10": "Right. Then let me explain the plan.",
"GalGame_Chapter02_16_11": "First, we'll send the pile driver, boring machine, and heavy-duty grappler to three fixed positions in the Hollow.",
"GalGame_Chapter02_16_12": "First, we'll send the pile driver, boring machine, and heavy-duty grappler to three fixed points in the Hollow.",
"GalGame_Chapter02_16_13": "Once they're all in place, Grace will turn on the signal transmission function so each of the three machines receives the return signal from the prototype as a repeater.",
"GalGame_Chapter02_16_14": "Once they're all in place, Grace will turn on the signal transmission function so each of the three machines receives the return signal from the prototype as a repeater.",
"GalGame_Chapter02_16_15": "The strength of the signals forwarded by the three machines as repeaters will be different. Then we just have to look for a good location to decode the signal and find the exact coordinates of the prototype.",
"GalGame_Chapter02_16_16": "As repeaters, the strength of the signals forwarded by the three machines will be different. Then we just have to look for a good location to decode the signal and find the exact coordinates of the prototype.",
"GalGame_Chapter02_16_17": "Communication between us and the prototype mustn't be interrupted until we finish decoding the signal.",
"GalGame_Chapter02_16_18": "In addition, communication between us and the prototype mustn't be interrupted until we finish decoding the signal.",
"GalGame_Chapter02_16_19": "Wise, the location where Grace and the pile driver are headed to is nearby.",
"GalGame_Chapter02_16_19_01": "I'll take them there, you just need to join the others and deliver the other two machines to their designated places.",
"GalGame_Chapter02_16_20": "Belle, the location where Grace and the pile driver are headed to is nearby.",
"GalGame_Chapter02_16_20_01": "I'll take them there, you just need to join the others and deliver the other two machines to their designated places.",
"GalGame_Chapter02_17_01": "Alright! All three machines have been delivered to their designated locations!",
"GalGame_Chapter02_17_02": "Grace, do you copy? It's time to start sending signals to the prototype.",
"GalGame_Chapter02_17_03": "Grace, do you copy? It's time to start sending signals to the prototype!",
"GalGame_Chapter02_17_04": "Roger that! The rest is up to you, my children! It's time to call your elder!",
"GalGame_Chapter02_17_06": "...",
"GalGame_Chapter02_17_07": "I've got it. We're getting a message back from the boring machine... All three machines are receiving a signal from the prototype!",
"GalGame_Chapter02_17_08": "Haha, awesome!",
"GalGame_Chapter02_17_10": "What's going on? What's that noise on your end, Grace?",
"GalGame_Chapter02_17_11": "It's nothing, just some Ethereals. I'll deal with them in a minute. It seems the high-frequency signal from the transmitter not only affects the prototype, but gets Ethereals riled up too.",
"GalGame_Chapter02_17_12": "No, Grace, wait! I'm detecting multiple individuals with high Ether activity approaching you.",
"GalGame_Chapter02_17_12_01": "I'm afraid you and the pile driver may have trouble fending them off!",
"GalGame_Chapter02_17_13": "No, wait! I'm detecting multiple individuals with high Ether activity approaching you.",
"GalGame_Chapter02_17_13_01": "I'm afraid you and the pile driver may have trouble fending them off!",
"GalGame_Chapter02_17_14": "Stop transmitting the signal, Grace! You and the pile driver have to get out of there! Don't provoke the Ethereals!",
"GalGame_Chapter02_17_15": "No can do, sweet pea. Didn't the Proxy say we can't let the transmission be interrupted until we decode the signal?",
"GalGame_Chapter02_17_16": "I'm ordering you to stop transmitting immediately! We'll try again after we've dealt with the Ethereals!",
"GalGame_Chapter02_17_17": "I'll be frank, Koleda. The prototype is sending a signal, but the time interval between replies is getting longer and longer.",
"GalGame_Chapter02_17_18": "That means the prototype's communication module no longer has the power to send confirmation replies for every message. If we stop now we won't get a second chance.",
"GalGame_Chapter02_17_19": "The prototype's logic core is vital to Belobog, so I can't give up that easily.",
"GalGame_Chapter02_17_20": "Don't be stupid, Grace! It's not about whether you give up or not! You can't handle that many Ethereals by yourself! Even without the prototype, we can still develop new tech—",
"GalGame_Chapter02_17_22": "That'll have to do, Koleda.",
"GalGame_Chapter02_17_22_01": "My guests have arrived. I can't greet them properly while talking to you.",
"GalGame_Chapter02_17_23": "Wait, don't go! Grace! Sis!",
"GalGame_Chapter02_17_24": "Damn it! Why does nobody ever listen!",
"GalGame_Chapter02_17_25": "Proxy, we have to go save her!",
"GalGame_Chapter02_18_01": "The Ethereals have all been dealt with.",
"GalGame_Chapter02_18_02": "Grace? How's the situation?",
"GalGame_Chapter02_18_03": "Don't worry, communication with the prototype wasn't broken...",
"GalGame_Chapter02_18_04": "Ugh—!",
"GalGame_Chapter02_18_04_01": "Koleda rushes in—",
"GalGame_Chapter02_18_05": "That's not what I'm asking! I mean are you hurt?!",
"GalGame_Chapter02_18_06": "Ow ow ow... Koleda, what was that for?!",
"GalGame_Chapter02_18_07": "That's what you get! Why did you disobey a direct order from your president?! You even cut communication!",
"GalGame_Chapter02_18_07_01": "Even a hopeless tech geek like you must have limits to your madness!",
"GalGame_Chapter02_18_08": "You say it's for the benefit of Belobog? If anything happened to you, even if we found the prototype, who's gonna do the research on it?!",
"GalGame_Chapter02_18_08_01": "Hold on, Sweet Pea, let me explain—",
"GalGame_Chapter02_18_08_02": "I don't want to hear it!",
"GalGame_Chapter02_18_08_03": "Koleda is right, Grace.",
"GalGame_Chapter02_18_08_04": "Calm down, Koleda...",
"GalGame_Chapter02_18_08_05": "Koleda is right, Grace. We shouldn't risk our lives.",
"GalGame_Chapter02_18_08_06": "Koleda is right, Grace. We shouldn't risk our lives.",
"GalGame_Chapter02_18_08_07": "We all know you're doing this for Belobog Industries and Koleda, but if something happened to you... How would Koleda face all of this?",
"GalGame_Chapter02_18_08_08": "We all know you're doing this for Belobog Industries and Koleda, but if something happened to you... How would Koleda face all of this?",
"GalGame_Chapter02_18_08_09": "...I'm sorry. I shouldn't have disconnected. All I was thinking about was how I could possibly deal with the Ethereals while staying in communication.",
"GalGame_Chapter02_18_08_10": "I was confident I could hold off until you arrived, but I didn't explain myself clearly, nor did I consider your feelings. For that, I'm sorry.",
"GalGame_Chapter02_18_08_11": "Calm down, Koleda. Grace's decision to cut off communication may not be commendable, but she wasn't acting recklessly.",
"GalGame_Chapter02_18_08_12": "Calm down, Koleda. Grace's decision to cut off communication may not be commendable, but she wasn't acting recklessly.",
"GalGame_Chapter02_18_08_13": "We were monitoring the situation from a distance, and she remained calm while fighting off the Ethereals. It's precisely because of her that our search for the prototype hasn't failed.",
"GalGame_Chapter02_18_08_14": "We were monitoring the situation from a distance, and she remained calm while fighting off the Ethereals. It's precisely because of her that our search for the prototype hasn't failed.",
"GalGame_Chapter02_18_08_15": "Grace knew the situation here, but things were urgent and she didn't know how to explain it to you.",
"GalGame_Chapter02_18_08_16": "Grace knew the situation here, but things were urgent and she didn't know how to explain it to you.",
"GalGame_Chapter02_18_08_17": "...I get it. I should have listened to what she had to say.",
"GalGame_Chapter02_18_08_18": "I'm sorry. I shouldn't have made you worry.",
"GalGame_Chapter02_18_08_19": "It's over now. I'm just glad you're alright.",
"GalGame_Chapter02_18_08_20": "If you guys could just be honest with each other.",
"GalGame_Chapter02_18_08_21": "You two clearly care about each other. If you could just be honest with each other.",
"GalGame_Chapter02_18_08_22": "You two actually care about one another. If only you could just be honest with each other.",
"GalGame_Chapter02_18_19": "Proxy, we can move onto the next step in finding the prototype, right?",
"GalGame_Chapter02_18_20": "Let's go. Grace went to great lengths to maintain that signal. We can't let her efforts go to waste.",
"GalGame_Chapter02_19_01": "Wise, your current location is the most suitable one to amplify the signal. Wait a second, Fairy and I will soon have the prototype's position.",
"GalGame_Chapter02_19_02": "Belle, your current location is the most suitable one to amplify the signal. Wait a moment, Fairy and I will soon have the prototype's position.",
"GalGame_Chapter02_19_03": "Calculating coordinates... Prototype location found — generating a map of the area.",
"GalGame_Chapter02_19_04": "Reminder. Since there are no working cameras in the Hollow, the map was generated using street camera images from many years ago based on the coordinates.",
"GalGame_Chapter02_19_05": "I'm sending you the map Fairy has created.",
"GalGame_Chapter02_19_06": "I'm sending you the map Fairy has drawn up.\n",
"GalGame_Chapter02_19_07": "Got it! Let me see...",
"GalGame_Chapter02_19_08": "Hmm, it's not very clear, I can just about make out a strangely-shaped tower...",
"GalGame_Chapter02_19_09": "Grace — Let me see that!",
"GalGame_Chapter02_19_10": "Ah, this is—",
"GalGame_Chapter02_19_11": "What's wrong Ben? Is there a problem with the prototype's location?",
"GalGame_Chapter02_19_12": "President, back then...",
"GalGame_Chapter02_19_12_01": "Just before the former president disappeared, Belobog was awarded construction rights for a project in a new development area: the Pioneer's Memorial Plaza.",
"GalGame_Chapter02_19_13": "This isn't a tower... It's a monument in the center of Memorial Plaza!",
"GalGame_Chapter02_19_14": "What?!",
"GalGame_Chapter02_19_15": "The prototype is located in the plaza that the old man never finished?! But...but why?",
"GalGame_Chapter02_19_16": "I don't know what's going on... But looking at the picture, I have a bad feeling about it.",
"GalGame_Chapter02_19_16_01": "The prototype's sudden appearance — it's like the president is trying to tell us something.",
"GalGame_Chapter02_19_17": "Wait! Didn't the pile driver say Khors was calling it?",
"GalGame_Chapter02_19_17_01": "Right! Didn't Friday say Khors was calling it?",
"GalGame_Chapter02_19_18": "You're overthinking it.",
"GalGame_Chapter02_19_18_01": "It might've brought up the name Khors, but an \"Enlightened Sinner,\" \"stabilizing the seal\"? It's all nonsense.",
"GalGame_Chapter02_19_19": "But I am curious about what the prototype is doing here. We should go check it out.",
"GalGame_Chapter02_19_20": "Meanwhile—",
"GalGame_Chapter02_20_01": "You're back, Belle. Welcome home.",
"GalGame_Chapter02_20_02": "Oh, hey bro! Welcome home.",
"GalGame_Chapter02_20_03": "Do you have a moment? I need to talk to you about something.",
"GalGame_Chapter02_20_04": "Do you have a sec? I need to talk to you about something.",
"GalGame_Chapter02_21_01": "The monument is just ahead. We're almost there! This is a pretty rough path, so watch your step.",
"GalGame_Chapter02_21_02": "Anton, let the Proxy sit on the machine. Grace, is something wrong? You're so slow.",
"GalGame_Chapter02_21_03": "Me? I was just thinking about something.",
"GalGame_Chapter02_21_04": "Good. If you're hurt and trying to hide it from me, you'll be in for it!",
"GalGame_Chapter02_21_05": "Hey, sweet pea, we're family, don't be mean.",
"GalGame_Chapter02_21_06": "What...",
"GalGame_Chapter02_21_07": "When I was in danger earlier, you called me \"sis,\" right?",
"GalGame_Chapter02_21_08": "D—Did I? I don't remember.",
"GalGame_Chapter02_21_09": "Don't try to deny it, I heard it very clearly.",
"GalGame_Chapter02_21_10": "*sigh* Memories... I haven't heard you call me that since you became the president of Belobog.",
"GalGame_Chapter02_21_11": "Really? I didn't notice. I must've yelled it without thinking... in the heat of the moment.",
"GalGame_Chapter02_21_12": "Subconsciously huh? What a crafty answer.",
"GalGame_Chapter02_21_13": "I saw the danger you were in, facing those Ethereals, and my mind went blank. I could only think of one thing: I don't want to lose another family member.",
"GalGame_Chapter02_21_16": "You risked your life for Belobog's future, but as president, there was nothing I could do... I haven't been a very good president.",
"GalGame_Chapter02_21_18": "Keep saying that and I'm going to get angry, sweet pea. I know better than anyone how hard you've worked these past years.",
"GalGame_Chapter02_21_21": "You're still growing, but you work from early in the morning to late at night. Am I gonna need to be the one to tell you you're not a machine?",
"GalGame_Chapter02_21_23": "You say you're not interested in technical stuff, but your desk is all stuffed with my well-worn technical papers...",
"GalGame_Chapter02_21_23_01": "Even though they're well-written, a kid your age... I don't know, shouldn't you be reading comics or something?",
"GalGame_Chapter02_21_24": "Compared to you, maybe it's me who's incompetent. I said that I was doing it for the future of Belobog, but perhaps I was just trying to salvage Uncle Khors' legacy.",
"GalGame_Chapter02_21_26": "I thought if you could just see the prototype in person, you'd understand what an amazing man he was.",
"GalGame_Chapter02_21_27": "It's sad to think someone that outstanding is rejected by his own daughter.",
"GalGame_Chapter02_21_28": "Sis...",
"GalGame_Chapter02_21_29": "But, ever since that day you said I knew nothing, well, I noticed some clues and started connecting the dots. ",
"GalGame_Chapter02_21_30": "Koleda, have you been hiding something about Khors?",
"GalGame_Chapter02_21_31": "I...",
"GalGame_Chapter02_21_34": "The night dad went missing... I saw him leave with my own two eyes.",
"GalGame_Chapter02_21_35": "It was late at night, and I was woken up by the sound of a phone call from the living room. I came out of my room to see what was going on, and I saw him clutching this bulging bag. He was planning to leave without saying goodbye.",
"GalGame_Chapter02_21_36": "I had a bad feeling about it, so I ran over to stop him. I asked him where he was going, but...",
"GalGame_Chapter02_21_37": "His bag was yanked open and I saw it was filled with stacks of banknotes... I learned later it was the money missing from Belobog's accounts!",
"GalGame_Chapter02_21_38": "I had no idea something like that happened...",
"GalGame_Chapter02_21_39": "Heh, yeah... After that, plus the Public Security report, I just can't believe in him as much as you guys do.",
"GalGame_Chapter02_21_40": "So you suffered alone all these years?",
"GalGame_Chapter02_21_40_01": "Why didn't you tell anyone? Wouldn't it have been easier to just get it out?",
"GalGame_Chapter02_21_41": "Who knows. I guess I thought if I said it out loud, that'd officially make him a bad person.",
"GalGame_Chapter02_21_43": "Ha... But you're right, I do feel better.",
"GalGame_Chapter02_21_44": "Just promise me one thing, sweet pea, okay? Whatever happens in the future, we face it together. Belobog is your home, even without Khors. Me, Anton and Ben, we're all your family.",
"GalGame_Chapter02_21_46": "Okay, I promise.",
"GalGame_Chapter02_21_47": "Besides, how's that saying go... \"Facts aren't always the truth.\" Maybe Khors had another reason for leaving that day.",
"GalGame_Chapter02_21_48": "I'm not asking you to accept my point of view, but the mystery surrounding Khors will always haunt Belobog, so we'll keep looking for answers.",
"GalGame_Chapter02_21_49": "Right now, our priority is finding the prototype. Let's get going.",
"GalGame_Chapter02_New02_01": "We might've had some trouble along the way, but we've recovered all three machines.",
"GalGame_Chapter02_New02_02": "And with that, all the commissions Belobog assigned you have been completed. We were able to get out of that tough spot thanks to you.",
"GalGame_Chapter02_New02_02_01": "Thanks again for your help, Phaethon.",
"GalGame_Chapter02_New02_03": "Don't mention it.",
"GalGame_Chapter02_New02_04": "Did you find out why they went missing?",
"GalGame_Chapter02_New02_05": "Grace is analyzing the machines right now. With her skills, she should be able to find the reason th—",
"GalGame_Chapter02_New02_05_01": "Uh, what? You got something to say?",
"GalGame_Chapter02_New02_06": "The pile driver just mentioned the name \"Khors\"...",
"GalGame_Chapter02_New02_07": "Your face just now...",
"GalGame_Chapter02_New02_08": "Uh... Ah! Would you look at the time! President, if we don't go deal with that commission fee for Mr. Proxy now, we won't be able to transfer the money tomorrow...",
"GalGame_Chapter02_New02_09": "Ah... Ah! Would you look at the time! President, if we don't go deal with that commission fee for Ms. Proxy now, we won't be able to transfer the money tomorrow...",
"GalGame_Chapter02_New02_10": "Ben, don't worry. It's okay.",
"GalGame_Chapter02_New02_11": "If we don't tell them, the Proxy could just look it up online.",
"GalGame_Chapter02_New02_11_01": "Besides, they helped us, and they're trustworthy. We don't have to avoid it.",
"GalGame_Chapter02_New02_12": "Proxy, you saw Anton on that show before, right?",
"GalGame_Chapter02_New02_12_01": "Did the host mention years ago there was a scandal involving Belobog's president, who disappeared with a bunch of money?",
"GalGame_Chapter02_New02_13": "Well, that president of Belobog was Khors. Khors Belobog.",
"GalGame_Chapter02_New02_13_01": "So... yes — he was my father.",
"GalGame_Chapter02_New02_14": "The night before the old capital fell, a large sum of money suddenly disappeared from Belobog's accounts, and the old man went missing.",
"GalGame_Chapter02_New02_15": "PubSec investigated and said the financial burden of Belobog, coupled with the possibility the memorial square we were building at the time might not be completed on schedule, caused Khors to embezzle the public funds and run.",
"GalGame_Chapter02_New02_16": "Belobog Industries had an extremely hard time because of one old man's irresponsible behavior, but... we're back on our feet now.",
"GalGame_Chapter02_New02_17": "Sorry for making you talk about this...",
"GalGame_Chapter02_New02_18": "I'm glad that you've turned the corner.",
"GalGame_Chapter02_New02_19": "Heh, it's fine.",
"GalGame_Chapter02_New02_19_01": "I stopped thinking of Khors Belobog as my father a long time ago.",
"GalGame_Chapter02_New02_19_02": "The Belobog of today has nothing to do with that selfish piece of trash.",
"GalGame_Chapter02_New02_20": "Koleda! How could you talk about your own father like that?!",
"GalGame_Chapter02_New02_21": "It's true a large sum of money was missing from the company's books, but no one can prove it was Uncle Khors who took it!",
"GalGame_Chapter02_New02_21_01": "The \"investigation result\" and the claims he absconded with the money were all just PubSec's speculation!",
"GalGame_Chapter02_New02_22": "I know all the bad press brought about by Public Security and losing your father hurt you, but you shouldn't resent your own father like that!",
"GalGame_Chapter02_New02_23": "You were too young to spend much time with him before he went missing. To us, you don't know how wonderful he—",
"GalGame_Chapter02_New02_24": "You're the one who doesn't know anything!",
"GalGame_Chapter02_New02_25": "—!!",
"GalGame_Chapter02_New02_26": "...",
"GalGame_Chapter02_New02_27": "Uhh, I think we're getting further away from just explaining to Mr. Proxy who Khors was...",
"GalGame_Chapter02_New02_28": "Uhh, I think we're getting further away from just explaining to Miss Proxy who Khors was...",
"GalGame_Chapter02_New02_29": "And Grace, weren't you and Anton working on those three machines? What are you doing here?",
"GalGame_Chapter02_New02_30": "I came over to tell you I found a clue as to why they ran off.",
"GalGame_Chapter02_New02_31": "Oh, really? Great!",
"GalGame_Chapter02_New02_32": "Mmm. After examining their logic cores, I found they'd all picked up the same signal from deep within a Hollow before wandering off.",
"GalGame_Chapter02_New02_33": "The signal's identification code format is the same we use in the company. When decoded the text reads: BLG_prototype.",
"GalGame_Chapter02_New02_35": "That's right, Koleda. Unbelievable as it sounds, the signal seems to be coming from the original prototype.",
"GalGame_Chapter02_New02_36": "The prototype?",
"GalGame_Chapter02_New02_37": "What's that?",
"GalGame_Chapter02_New02_38": "It was the first smart machinery made before the former president went missing.",
"GalGame_Chapter02_New02_39": "Our production line was somewhat outdated at the time, so we couldn't complete manufacturing independently. Apart from the core parts, everything else was outsourced to another manufacturer and produced according to our blueprint.",
"GalGame_Chapter02_New02_40": "Unfortunately, the old capital fell before the final delivery payment was made, even though the machine was completed.",
"GalGame_Chapter02_New02_40_01": "The manufacturer was swallowed by the Hollow and lost forever, along with the prototype.",
"GalGame_Chapter02_New02_41": "But it looks like the prototype is out there somewhere and maintains some level of functionality.",
"GalGame_Chapter02_New02_42": "You may not like what I'm about to say, sweet pea — I know you don't want to drag up the past, but that prototype is still company property. That prototype logic core has a lot of value.",
"GalGame_Chapter02_New02_43": "So what are you gonna do? Go get it back, or pretend it doesn't exist?",
"GalGame_Chapter02_New02_44_01": "Calm down guys. There's no need to jump to conclusions today.",
"GalGame_Chapter02_New02_44_02": "Even the most durable components can experience mechanical fatigue, not to mention we're all human. After running around in the Hollow for so long, both our bodies and minds need relaxation.",
"GalGame_Chapter02_New02_45": "Uh... Anton's right. It's getting late, and you must be tired. Mr. Proxy, please, go back and rest for today.",
"GalGame_Chapter02_New02_46": "Uh... Anton's right. It's getting late, you must be tired. Miss Proxy, please, go back and rest for today.",
"GalGame_Chapter02_New02_47": "If we decide to head into the Hollow to look for the prototype, we'll be sure to contact you for assistance.",
"GalGame_Chapter02_New02_48": "There's something on my mind. When the pile driver mentioned the name \"Khors,\" you made an odd face...",
"GalGame_Chapter02_New02_49": "There's something on my mind. When the pile driver mentioned the name \"Khors,\" you made such a weird face...",
"GalGame_Chapter02_New02_50": "I have a question for you, when the pile driver mentioned the name \"Khors,\" you made an odd face...",
"GalGame_Chapter02_New02_51": "There's something on my mind. When the pile driver mentioned the name \"Khors,\" you made such a weird face...",
"GalGame_Chapter02_New02_52": "Sorry for bringing up bad memories...",
"GalGame_Chapter02_New02_53": "Seems like I brought up some bad memories...",
"GalGame_Chapter02_New02_54": "You've really been through a lot. I'm glad that you've turned the corner.",
"GalGame_Chapter02_New02_55": "Koleda, you've been through a lot. I'm glad that you've turned the corner.",
"GalGame_Chapter02_New02_56": "Thank you.",
"GalGame_Chapter02_New02_56_01": "At any rate, I stopped thinking of Khors Belobog as my father a long time ago.",
"GalGame_Chapter02_New02_56_02": "The Belobog of today has nothing to do with that selfish piece of trash.",
"GalGame_Chapter02_New02_57": "The prototype? Could you explain?",
"GalGame_Chapter02_New02_58": "The prototype? What's that?",
"GalGame_Chapter02_New02_60": "The prototype... Does it also belong to Belobog Industries?",
"GalGame_Chapter02_New02_61": "Koleda hangs her head without making a sound.",
"GalGame_Chapter02_New04_01": "Thanks for coming, Proxy. Belobog Industries has decided to officially start the search for the prototype.",
"GalGame_Chapter02_New04_02": "I'm glad you made a decision.",
"GalGame_Chapter02_New04_03": "So we can finally get to work!",
"GalGame_Chapter02_New04_04": "Yes. The prototype carries important company technology. As president, I can't just leave it out there.",
"GalGame_Chapter02_New04_05": "As for finding the prototype, Grace is the expert. Sorry, but I have other things to deal with today, so you can talk to her about it.",
"GalGame_Chapter02_New04_06": "Ah... P—President, wait!",
"GalGame_Chapter02_New04_07": "(Koleda walked away with her head hung low...)",
"GalGame_Chapter02_New04_08": "(Even though Grace's facial expression looked normal...)",
"GalGame_Chapter02_New04_09": "Yes. And that's enough for Sweet Pea.",
"GalGame_Chapter02_New04_09_01": "I'll find a way to deal with the rest of it.",
"GalGame_Chapter02_New04_09_02": "Don't worry, Ben. The president isn't the kind of person to change her mind after making a decision.",
"GalGame_Chapter02_New04_10": "Hm, okay then.",
"GalGame_Chapter02_New04_11": "Let's begin, Proxy.",
"GalGame_Chapter02_New04_12": "We'll start with the incident involving the lost smart machines.",
"GalGame_Chapter02_New04_12_01": "After carrying out a careful inspection, I found their logic cores were functioning properly and showed no signs of being corrupted by Ether.",
"GalGame_Chapter02_New04_13": "They changed because they were receiving signals from the prototype.",
"GalGame_Chapter02_New04_13_01": "I'll skip the details, but the gist is the operating power of their logic cores has been improved.",
"GalGame_Chapter02_New04_14": "That is to say: the children became smarter by communicating with the prototype.",
"GalGame_Chapter02_New04_15": "But of the three, only the pile driver, Friday, received a clear instruction. He was the one yelling about having to \"reinforce the seal as soon as possible.\"",
"GalGame_Chapter02_New04_16": "What is \"reinforce the seal\" supposed to mean?",
"GalGame_Chapter02_New04_17": "Is Friday still going on about that?",
"GalGame_Chapter02_New04_18": "Unfortunately, the little one hasn't been able to explain things clearly.",
"GalGame_Chapter02_New04_18_01": "But from what I gather, the prototype wanted the other machines to rush to its side.",
"GalGame_Chapter02_New04_19": "I studied the data the prototype sent them. The pile driver was the first to receive it, and it got the most data.",
"GalGame_Chapter02_New04_20": "The other two children received much less information, and the content also appeared sporadically.",
"GalGame_Chapter02_New04_21": "Also, none of our other smart machines received any communications from the prototype after these first three children went missing...",
"GalGame_Chapter02_New04_22": "Uh, so the prototype's communication module is likely incapable of actively contacting other devices anymore.",
"GalGame_Chapter02_New04_23": "Exactly. Koleda likely realizes that and probably regrets not making a decision sooner.",
"GalGame_Chapter02_New04_24": "But she shouldn't blame herself so quickly.",
"GalGame_Chapter02_New04_25": "Proxy, our smart machines automatically send a single-byte confirmation signal when the communication module receives a message.",
"GalGame_Chapter02_New04_25_01": "It's a simple feature and is likely still functional.",
"GalGame_Chapter02_New04_26": "If that's the case, we can have each of the three children contact the prototype, and triangulate its location based on the signal it sends back.",
"GalGame_Chapter02_New04_27": "Time is of the essence, Proxy. When we're in the Hollow, we'll leave the navigation and target location analysis to you.",
"GalGame_Chapter02_New04_28": "I'm glad you made up your mind. Must've been difficult.",
"GalGame_Chapter02_New04_29": "I'm glad you made up your mind. Bet it wasn't easy.",
"GalGame_Chapter02_New04_30": "So we can finally get to work!",
"GalGame_Chapter02_New04_31": "So we can finally get to work?",
"GalGame_Chapter02_New04_32": "(Koleda walked away with her head hung low... There's still a bit of a grudge between her and Grace.)",
"GalGame_Chapter02_New04_33": "(Koleda walked away with her head hung low... There's still a bit of a grudge between her and Grace.)",
"GalGame_Chapter02_New04_34": "(Grace's facial expression looks normal. But she's clenching her fists while she watches Koleda walk away.)",
"GalGame_Chapter02_New04_35": "(Grace's expression looks normal. But she's clenching her fists while she watches Koleda walk away.)",
"GalGame_Chapter02_New04_36": "What is \"reinforce the seal\" supposed to mean? Wasn't that part of his over-the-top delusions?",
"GalGame_Chapter02_New04_37": "What is \"reinforce the seal\" supposed to mean? Wasn't that part of his over-the-top delusions?",
"GalGame_Chapter02_New04_38": "Is Friday still going on about that? I hope it's not planning on running off again.",
"GalGame_Chapter02_New04_39": "Is Friday still going on about that? I hope it's not planning on running off again.",
"GalGame_Chapter02_New04_40": "It started listening to instructions and went back to work at the construction site once I promised to help it find its mentor — Khors. But it didn't make any sense when it was talking about the seal. Although I did manage to figure out that the prototype needs help.",
"GalGame_Chapter02_New06_01": "*bzzz— bzzz—*",
"GalGame_Chapter02_New06_02": "Wise, are you there yet? What's the situation?",
"GalGame_Chapter02_New06_03": "Can you hear me, Belle? Did you get there? How's the situation?",
"GalGame_Chapter02_New06_04": "A suspicious guy is talking to himself...",
"GalGame_Chapter02_New06_05": "There's a little commotion.",
"GalGame_Chapter02_New06_06": "That brawny guy ahead? What's he saying?",
"GalGame_Chapter02_New06_07": "That big guy ahead, right? Let's get closer and have a listen.",
"GalGame_Chapter02_New06_08": "...Ah, without my bro around, I don't know if I can do this.",
"GalGame_Chapter02_New06_09": "No, no, no, there's only one word in a bro's dictionary — determination!",
"GalGame_Chapter02_New06_09_01": "...Oh, that'd make for a very thin dictionary...",
"GalGame_Chapter02_New06_10": "Whatever! They'll be here soon, then I go for it! If my bro were here, he'd say the same!",
"GalGame_Chapter02_New06_11": "This guy's really shady...",
"GalGame_Chapter02_New06_12": "This guy does seem rather shady.",
"GalGame_Chapter02_New06_13": "Searching for: \"suspicious person,\" and \"talking to oneself\"...",
"GalGame_Chapter02_New06_13_01": "Master, the above keywords are somewhat similar to the movie plot of videotape 16-5 on Shelf 3, Section H.",
"GalGame_Chapter02_New06_14": "Section H? The one with all those thrillers I don't like from the old civilization? And Wise is too scared to watch 'em?",
"GalGame_Chapter02_New06_15": "Section H? Isn't that the one with the old civilization thrillers we've never cared for?",
"GalGame_Chapter02_New06_16": "Movie title: \"Frightful Fracture: Treacherous Dawn.\" It tells the story of a criminal with multiple personalities who lures his victims under the guise of asking for help.",
"GalGame_Chapter02_New06_17": "Each time a victim falls into the trap, the villain utters his famous line in a cheerful tone—",
"GalGame_Chapter02_New06_18": "Yo! Found you!",
"GalGame_Chapter02_New06_19": "(Scream out loud!)",
"GalGame_Chapter02_New06_20": "I—I'm prepared! (Show off your self-defense measures.)",
"GalGame_Chapter02_New06_21": "Sorry 'bout that. I probably should've waited until you got off the phone. You're Phaethon, right?",
"GalGame_Chapter02_New06_22": "Huh? Wise, this guy looks familiar... Wasn't he a guest on Bangboo Knows yesterday? Anton from Belobog Industries?",
"GalGame_Chapter02_New06_23": "Uh? Belle, this guy looks familiar... Wait, wasn't he the guest on Bangboo Knows yesterday? Anton from Belobog Industries?",
"GalGame_Chapter02_New06_24": "So our client really is Belobog.",
"GalGame_Chapter02_New06_25": "Luckily it's not some dangerous criminal...",
"GalGame_Chapter02_New06_26": "That's right. I'm Anton from Belobog. Since you've already recognized me, I'm gonna make this simple—",
"GalGame_Chapter02_New06_27": "Phaethon, I know it's not common practice to ask to meet in person, but like I said in my message, it's life and death for the company, and because of how serious a matter this is, we can't reveal our identity to outsiders.",
"GalGame_Chapter02_New06_28": "So we thought it'd be best to meet up in person. This way we can ensure things stay confidential on both ends. I hope you understand!",
"GalGame_Chapter02_New06_28_1": "I see.",
"GalGame_Chapter02_New06_29": "I see... That makes sense.",
"GalGame_Chapter02_New06_29_01": "But before we get to the commission, tell us how you knew our anonymous Inter-Knot account was actually ours?",
"GalGame_Chapter02_New06_30": "I see... That makes sense.",
"GalGame_Chapter02_New06_30_01": "But before we get to the commission, can you explain how you knew our anonymous Inter-Knot account was actually ours?",
"GalGame_Chapter02_New06_31": "Hahaha, sorry I can't reveal that...",
"GalGame_Chapter02_New06_31_01": "But our source of information assured us the account was run by the famous Proxy Phaethon, and that you were a top-notch Proxy with outstanding ability and ethics.",
"GalGame_Chapter02_New06_32": "Nicole complimented us like that? I'm flattered.",
"GalGame_Chapter02_New06_33": "I didn't expect such praise from Nicole. She thinks too much of us.",
"GalGame_Chapter02_New06_34": "Hahaha, you're too modest. The Cunning Hares highly recommended...",
"GalGame_Chapter02_New06_34_01": "Huh? Wait, how did you know it was the Cunning Hares who introduced us?",
"GalGame_Chapter02_New06_35": "I knew it was Nicole who gave us away!",
"GalGame_Chapter02_New06_35_01": "Of course she wouldn't let you tell us it was her. She doesn't want us to know she's getting something out of it.",
"GalGame_Chapter02_New06_36": "I knew it was Nicole who gave us away! ",
"GalGame_Chapter02_New06_36_01": "Hmph, of course she wouldn't let you tell us it was her. She doesn't want us to know she's getting something out of it.",
"GalGame_Chapter02_New06_37": "Anyway, let's concentrate on the matter at hand. Anton, what exactly does Belobog want our help with?",
"GalGame_Chapter02_New06_38": "Anyway, let's concentrate on the matter at hand. Anton, what exactly does Belobog want our help with?",
"GalGame_Chapter02_New06_39": "You agree to accept the commission? Right on!",
"GalGame_Chapter02_New06_40": "Follow me! I'll take you to our construction site. Our president will explain the commission details once we get there.",
"GalGame_Chapter02_New06_41": "Right now? So early?",
"GalGame_Chapter02_New06_42": "Oh? Construction site?",
"GalGame_Chapter02_New06_43": "Ah? It's too early for you? Anyone working construction has already started their shift at this hour.",
"GalGame_Chapter02_New06_44": "If we're going on a field trip, we need to get prepared.",
"GalGame_Chapter02_New06_44_01": "Why don't you go wait with my brother over by the parking lot? He can drive you to the site later.",
"GalGame_Chapter02_New06_45": "If we're going on a field trip, we need to make some preparations.",
"GalGame_Chapter02_New06_45_01": "Why don't you go with my sister and wait by the parking lot? She can drive you to the site later.",
"GalGame_Chapter02_New06_46": "Sure! Thanks for the lift then!",
"GalGame_Chapter02_New06_47": "There's a suspicious guy talking to himself...",
"GalGame_Chapter02_New06_48": "A shady guy is talking to himself...",
"GalGame_Chapter02_New06_49": "He seems to have caused a small commotion.",
"GalGame_Chapter02_New06_50": "He seems to have caused a small commotion.",
"GalGame_Chapter02_New06_51": "I'll spare you the scream, but I must say, your cheery greeting really caught me off guard.",
"GalGame_Chapter02_New06_52": "Ahhhhh—!!!",
"GalGame_Chapter02_New06_53": "Uh... Not great. My hand slipped.",
"GalGame_Chapter02_New06_54": "C—Check this out—!",
"GalGame_Chapter02_New06_55": "Hey little bro, you dropped something. Hm? Pepper spray? What's that for? Cooking?",
"GalGame_Chapter02_New06_56": "Whoa hey, watch where you're swinging that taser! It could be dangerous!",
"GalGame_Chapter02_New06_57": "Now? Don't you think 5 AM is a bit early?",
"GalGame_Chapter02_New06_57_01": "Actually, I've been meaning to ask you why you chose this time for our meeting.",
"GalGame_Chapter02_New06_58": "You wanna head out this early? How are you not sleepy?",
"GalGame_Chapter02_New06_58_01": "Actually, I've been meaning to ask why you chose this time for our meeting.",
"GalGame_Chapter02_New06_59": "That construction site you mentioned, isn't it that metro project you took over?",
"GalGame_Chapter02_New06_60": "That construction site you mentioned, isn't it that metro project you just took over?",
"GalGame_Chapter02_New06_61": "Bingo! If it were still up to Vision, the nearby area would be blown to bits. But now, it's a battlefield where my construction bros are pouring their blood, sweat, and tears, hahahaha.",
"GalGame_Chapter030_010_001": "Wise, you're back.",
"GalGame_Chapter030_010_002": "Belle, you're back.",
"GalGame_Chapter030_010_003": "I've already set up the TV to record. You don't have anything coming up for the next two days, do you?",
"GalGame_Chapter030_010_004": "I've already got the TV set up to record it. What about you? Got anything coming up for the next two days?",
"GalGame_Chapter030_010_005": "What're you up to?",
"GalGame_Chapter030_010_006": "Well, no...",
"GalGame_Chapter030_010_007": "Hm? Recording? What are you planning to do?",
"GalGame_Chapter030_010_008": "Recording? What's got you so excited?",
"GalGame_Chapter030_010_009": "Well, no... What's up?",
"GalGame_Chapter030_010_010": "Well, no... Why do you ask?",
"GalGame_Chapter030_010_011": "Don't give me that... Surely you haven't forgotten what day's coming up?",
"GalGame_Chapter030_010_012": "If I didn't know better... Wait, don't tell me you've forgotten what's happening soon?",
"GalGame_Chapter030_010_013": "I don't remember...",
"GalGame_Chapter030_010_014": "I think I remember now...",
"GalGame_Chapter030_010_015": "Coming up? No idea what you're on about.",
"GalGame_Chapter030_010_016": "Sorry, I got nothing.",
"GalGame_Chapter030_010_017": "Uh, I think I remember! Nicole's lawsuit!",
"GalGame_Chapter030_010_018": "Thanks for the reminder. You mean Nicole's lawsuit, right?",
"GalGame_Chapter030_010_019": "Exactly!",
"GalGame_Chapter030_010_020": "Mmhmm, that's right.",
"GalGame_Chapter030_010_021": "The \"Vision Demolition Case\" begins proceedings in a couple of days.",
"GalGame_Chapter030_010_022": "The \"Vision Demolition Case\" proceedings begin in a couple of days.",
"GalGame_Chapter030_010_023": "Our old buddy Nicole is gonna be on TV representing the Canvas Street residents in court.",
"GalGame_Chapter030_010_024": "Our old buddy Nicole is gonna be on TV — she's representing the Canvas Street residents in court.",
"GalGame_Chapter030_010_025": "We can take a little credit ourselves for helping to expose Vision and its conspiracy. I think it's worth it putting the trial on tape.",
"GalGame_Chapter030_010_026": "Even though we can't be there taking the stand, we played our part in cracking Vision's case. I think it's worth recording the trial.",
"GalGame_Chapter030_010_027": "That's my {M#Belle}{F#Wise}.",
"GalGame_Chapter030_010_028": "Maybe we can sell the tape to Nicole?",
"GalGame_Chapter030_010_029": "Just like you, always thinking ahead.",
"GalGame_Chapter030_010_030": "That's my Belle, always being proactive.",
"GalGame_Chapter030_010_031": "Oh, and maybe we can sell her a compilation of all her hottest courtroom scenes!",
"GalGame_Chapter030_010_032": "You're thinking we could sell Nicole a copy of the tape, aren't you?",
"GalGame_Chapter030_010_033": "Ha, guilty as charged.",
"GalGame_Chapter030_010_034": "Hehe, that's not a bad idea.",
"GalGame_Chapter030_010_035": "This Vision case is huge, so it's going straight to the Supreme Court. I'm pretty sure the attendees are heading there today.",
"GalGame_Chapter030_010_036": "This Vision case is huge, so it's going straight to the Supreme Court. I'm pretty sure the attendees are leaving to head there today.",
"GalGame_Chapter030_010_037": "Ridu TV is streaming it right now.",
"GalGame_Chapter030_010_038": "Ridu TV is streaming it right now.",
"GalGame_Chapter030_010_039": "If you're not doing anything, come watch it with me!",
"GalGame_Chapter030_010_040": "If you're not doing anything, you should watch it with me!",
"GalGame_Chapter030_020_001": "Not long later, inside the video store...",
"GalGame_Chapter030_020_002": "\"...Which are all likely to be at the center of debate during the trial. Next, we have a special guest...\"",
"GalGame_Chapter030_020_003": "I thought Perlman's crimes were so outrageous that the trial would be a cakewalk.",
"GalGame_Chapter030_020_004": "I thought Perlman's crimes were so outrageous that the trial would just be a formality.",
"GalGame_Chapter030_020_005": "I never thought they would have to debate over every single detail. No wonder Nicole's been so worried about this case.",
"GalGame_Chapter030_020_006": "I never thought they'd have to debate every single detail. No wonder Nicole's been so worried about this case.",
"GalGame_Chapter030_020_007": "Phaethon!!!",
"GalGame_Chapter030_020_008": "Hello there, Proxies.",
"GalGame_Chapter030_020_009": "Hey Nicole, Anby. What are you two doing here?",
"GalGame_Chapter030_020_010": "Nicole, Anby — what are you two doing here?",
"GalGame_Chapter030_020_011": "Nicole, shouldn't you be on your way to catch that airship right now?",
"GalGame_Chapter030_020_012": "Aren't you supposed to be catching an airship to the Supreme Court today, Nicole?",
"GalGame_Chapter030_020_013": "That was the plan... But I think there's something I need to discuss with you first, or else I'll be distracted in court!",
"GalGame_Chapter030_020_014": "What's going on?",
"GalGame_Chapter030_020_015": "What's going on, Nicole? What do you want to talk about?",
"GalGame_Chapter030_020_016": "What's going on? What do you want to talk about?",
"GalGame_Chapter030_020_017": "Phaethon, remember how you asked me a while back to help you track down the hacker \"Rain\" — and decrypt the Belobog Heavy Industries' memory unit?",
"GalGame_Chapter030_020_018": "Hang on, are you telling me your conscience has finally overcome you, and you're here to tell us that you two aren't as close as you claimed?",
"GalGame_Chapter030_020_019": "Hang on, are you telling me your conscience has finally overcome you, due to you two not being as close as you claimed?",
"GalGame_Chapter030_020_020": "Of course not! You can doubt anything about me but not my connections!",
"GalGame_Chapter030_020_021": "Even if Rain is the hottest new thing on Inter-Knot, she will still back me up.",
"GalGame_Chapter030_020_022": "It's just... Some weird stuff's been happening to her recently.",
"GalGame_Chapter030_020_023": "I smell a conspiracy.",
"GalGame_Chapter030_020_024": "I smell some gossip.",
"GalGame_Chapter030_020_025": "Uh? Do I smell a conspiracy?",
"GalGame_Chapter030_020_026": "I smell a conspiracy.",
"GalGame_Chapter030_020_027": "I can't say right now whether or not it's a conspiracy.",
"GalGame_Chapter030_020_028": "Mmm? Do I smell some gossip?",
"GalGame_Chapter030_020_029": "I think I smell some gossip.",
"GalGame_Chapter030_020_030": "Put away your popcorn. It's not that simple.",
"GalGame_Chapter030_020_031": "Basically, it's just this: Lots of us who are close with Rain, including me, get messages from her every now and then — but they're all blank.",
"GalGame_Chapter030_020_032": "At first, we didn't think anything of it, but then it continued for a couple weeks, and worse, apart from these messages, it's like she's disappeared into thin air!",
"GalGame_Chapter030_020_033": "And, it feels like things are getting worse. ",
"GalGame_Chapter030_020_034": "She used to send one every few days, max. But she's already sent five or six this morning!",
"GalGame_Chapter030_020_035": "Huh, that does sound strange...",
"GalGame_Chapter030_020_036": "That does sound strange...",
"GalGame_Chapter030_020_037": "Fairy, can you take a look?",
"GalGame_Chapter030_020_038": "Fairy, can you take a look at these messages from Rain and check to see if they really are blank?",
"GalGame_Chapter030_020_039": "Fairy, can you take a look at these messages from Rain and determine whether they really are blank?",
"GalGame_Chapter030_020_040": "Of course, Master.",
"GalGame_Chapter030_020_041": "...Master, analysis confirms these messages contain absolutely no additional content at all.",
"GalGame_Chapter030_020_042": "However, the sender's location is not encrypted. After analysis, the coordinates show the messages were sent near the Ballet Twins buildings.",
"GalGame_Chapter030_020_043": "Hold on... Did you say the B—Ballet Twins?!",
"GalGame_Chapter030_020_044": "What's wrong, Nicole? You've gone completely pale... is there something wrong with that building?",
"GalGame_Chapter030_020_045": "What's wrong, Nicole? You've gone completely pale... Is there something wrong with that building?",
"GalGame_Chapter030_020_046": "You must not care much for urban legends, Proxy.",
"GalGame_Chapter030_020_047": "The Ballet Twins are a set of two towers, and lately, there have been popular rumors of paranormal events happening there. People say that there's—",
"GalGame_Chapter030_020_048": "Quit it, Anby. Enough! Ahem. A—Anyways, fact of the matter is: Those two towers were swallowed up by a Hollow years ago.",
"GalGame_Chapter030_020_049": "Ordinary people can't transmit data in and out of the Hollows like you two, so how could Rain's messages be coming from there?",
"GalGame_Chapter030_020_050": "Based on her capabilities, I don't think Fairy would be mistaken.",
"GalGame_Chapter030_020_051": "Based on her capabilities, I don't think Fairy would be mistaken.",
"GalGame_Chapter030_020_052": "So Wise, seeing as how we're in a hurry to find Rain, and since Nicole is so upset by this, what do you say we go over to the Ballet Twins ourselves to take a look?",
"GalGame_Chapter030_020_053": "Hey Belle! Seeing as how we're urgently trying to find Rain, and since Nicole is so upset by this, what do you say we go over to the Ballet Twins and have a look around?",
"GalGame_Chapter030_020_054": "Fine with me.",
"GalGame_Chapter030_020_055": "An on-location investigation?",
"GalGame_Chapter030_020_056": "Okay! I don't believe in ghosts.",
"GalGame_Chapter030_020_057": "I agree. There's no way Rain's messages are anything paranormal.",
"GalGame_Chapter030_020_058": "You wanna go investigate? You're getting very brave these days, Wise. You must've been watching my movie collection!",
"GalGame_Chapter030_020_059": "Oh... Are you sure you want to go investigate?",
"GalGame_Chapter030_020_060": "Oh? Are you scared, Wise? And to think, after I let you watch all those thrillers with me? Looks like it was no use.",
"GalGame_Chapter030_020_061": "You forced me to watch all those thrillers with you, Belle. Do we really have to discuss this again?",
"GalGame_Chapter030_020_062": "Nicole, we'll go check on Rain's location, but we're likely to end up in a Hollow. Can you lend us Anby and the others?",
"GalGame_Chapter030_020_063": "Nicole, we'll go check on Rain's location, but we're likely to end up in a Hollow. Can you lend us Anby and the others?",
"GalGame_Chapter030_020_064": "Of course! It's not like I'll need them in court, anyway.",
"GalGame_Chapter030_020_065": "Oh yeah, this is for you — it might come in handy.",
"GalGame_Chapter030_020_066": "Hm? Hang on, Nicole — the girl carrying the backpack, that's Rain?!",
"GalGame_Chapter030_020_067": "Hm? Nicole, in this picture, is the girl with the backpack Rain?",
"GalGame_Chapter030_020_068": "Huh? Is something wrong?",
"GalGame_Chapter030_020_069": "She's our regular.",
"GalGame_Chapter030_020_070": "She's a regular at our video store. Wow, I guess you really can't judge a book by its cover.",
"GalGame_Chapter030_020_071": "I've seen her... she often comes to our store. Huh... you really can't judge a book by its cover.",
"GalGame_Chapter030_020_072": "If you want to talk about hidden identities... Doesn't Phaethon use the video store the same way? ",
"GalGame_Chapter030_020_073": "Anyway, I'll leave Rain to you because I've got a blimp to catch.",
"GalGame_Chapter030_020_074": "Proxy, I'll take Billy and Nekomata with me. Meet us later near the Ballet Twins. Goodbye.",
"GalGame_Chapter030_030_001": "This place twists and turns like a maze — plus it's cold and damp. Way worse than all the other Hollows.",
"GalGame_Chapter030_030_002": "I hope the knee caps I just replaced don't rust.",
"GalGame_Chapter030_030_003": "I hope you didn't get cheap ingredients, Billy. That's why I stay away from budget restaurants, and save my stomach the hassle.",
"GalGame_Chapter030_030_004": "...Hm?",
"GalGame_Chapter030_030_005": "What's wrong, Anby?",
"GalGame_Chapter030_030_006": "Ever since we set foot in here, I feel like someone — or something — has been watching us.",
"GalGame_Chapter030_030_007": "Same! I got goosebumps as soon as we got here! And I keep feeling something slithering around down by our feet!",
"GalGame_Chapter030_030_008": "Wah! I just felt it again!",
"GalGame_Chapter030_030_009": "Hey, watch the tails!",
"GalGame_Chapter030_030_010": "Oh, my bad.",
"GalGame_Chapter030_030_011": "Hey, Manager, couldn't you tell what was going on in the surrounding area in other Hollows? Can you see anything now?",
"GalGame_Chapter030_030_012": "It's a little difficult now.",
"GalGame_Chapter030_030_013": "Sorry, it's a little hard to do now. Not only is this building full of fissures, the Hollow data is outdated. We'll need to collect some new data as we explore.",
"GalGame_Chapter030_030_014": "Sorry, it's a little hard to do now. Not only is this building full of fissures, the Hollow data is outdated. We'll need to collect some new data as we explore.",
"GalGame_Chapter030_030_015": "Hang on. What's moving over there?!",
"GalGame_Chapter030_030_016": "%¥#——!",
"GalGame_Chapter030_030_017": "Ethereals! Take them out!",
"GalGame_Chapter030_040_001": "Victoria Housekeeping? Never heard of you.",
"GalGame_Chapter030_040_002": "Hey, Anby! Before I met Corin, I'd never heard of them either... But you're being so blunt. You'll embarrass them!",
"GalGame_Chapter030_040_003": "Hehe, what a considerate young lady.",
"GalGame_Chapter030_040_004": "But there is no need. Victoria Housekeeping primarily serves a small number of high-net-worth individuals in New Eridu and does not aim for popularity amongst the general public.",
"GalGame_Chapter030_040_005": "Uhh... I feel like we're being looked down on, but I can't think of a comeback!",
"GalGame_Chapter030_040_006": "Everyone, please allow me to apologize on behalf of my companions. I am the head of Victoria Housekeeping, Von Lycaon.",
"GalGame_Chapter030_040_007": "We have been employed by the owners of the Ballet Twins to provide maintenance services here today.",
"GalGame_Chapter030_040_008": "The owners? But I heard the Ballet Brothers who built them went bankrupt ages ago.",
"GalGame_Chapter030_040_009": "You are correct, the Ballet Twins are indeed in a long-term state of foreclosure.",
"GalGame_Chapter030_040_010": "The Lemnian Hollow's activity has waned as of late, and the city administration is interested in eliminating the sub-Hollow here. My employer expects the building to appreciate in value, which is why he put down a deposit.",
"GalGame_Chapter030_040_011": "Investing in buildings inside a Hollow? Is that how rich people think?",
"GalGame_Chapter030_040_012": "Well, whatever they're thinking, thanks to that guy we got to see Corin again.",
"GalGame_Chapter030_040_013": "Miss Nekomata, Investigator, I'm glad to see you again, too.",
"GalGame_Chapter030_040_014": "But, what are you doing here? This is the Master's property. The Association shouldn't have any missions here...",
"GalGame_Chapter030_040_015": "Uhh, well, you see...",
"GalGame_Chapter030_040_016": "Corin, the answer's obvious, isn't it?",
"GalGame_Chapter030_040_017": "But forget that for now — do you have anything I can use to kill time? My phone died.",
"GalGame_Chapter030_040_018": "I don't think I have... Eh? Wait. Ellen, you said the answer is obvious. You mean...",
"GalGame_Chapter030_040_019": "Hehe, she means that our guests aren't really Investigators.",
"GalGame_Chapter030_040_020": "Huuuuh? Not Investigators?",
"GalGame_Chapter030_040_021": "...",
"GalGame_Chapter030_040_022": "(...Looks like other than Corin, they've all figured out something is up.)",
"GalGame_Chapter030_040_023": "(...I'm guessing, other than Corin, they've all figured out something is up.)",
"GalGame_Chapter030_040_024": "There is no need to be so wary.",
"GalGame_Chapter030_040_025": "Victoria Housekeeping is duty-bound to only our employers. We have no interest in \"unauthorized personnel\" within the Hollows — and not to mention, you helped Corin.",
"GalGame_Chapter030_040_026": "Moving forward, if you are willing to be truthful with us, we will do our utmost to assist.",
"GalGame_Chapter030_040_027": "Looks like we'll have to come clean.",
"GalGame_Chapter030_040_028": "Looks like we can stop pretending to be Investigators.",
"GalGame_Chapter030_040_029": "Alright then, I'll be straight with you. I'm actually a Proxy.",
"GalGame_Chapter030_040_030": "Well, alright, I'll be straight with you. I'm actually a Proxy.",
"GalGame_Chapter030_040_031": "Well, at least I don't have to continue pretending. Truth be told, I'm actually a Proxy.",
"GalGame_Chapter030_040_032": "Well, keeping up the pretense was a real headache anyway. I'm actually a Proxy.",
"GalGame_Chapter030_040_033": "Aside from Rain's true identity as a hacker, you explain to them why you came to the Ballet Twins—",
"GalGame_Chapter030_040_034": "Well, I didn't expect you to be the legendary Proxy Phaethon, and... you're here to look for a missing friend?",
"GalGame_Chapter030_040_035": "Have you seen anyone?",
"GalGame_Chapter030_040_036": "Do you have any ideas?",
"GalGame_Chapter030_040_037": "Have you come across anyone while working in the building, Lycaon?",
"GalGame_Chapter030_040_038": "Lycaon, have you come across anyone while working in the building?",
"GalGame_Chapter030_040_039": "Have you seen anything noteworthy in the building, Lycaon?",
"GalGame_Chapter030_040_040": "Lycaon, have you seen anything? Any clues in the building?",
"GalGame_Chapter030_040_041": "As much as we'd like to help you, the official Carrot provided to us is outdated and is unable to give us an accurate picture of what's going on inside the building.",
"GalGame_Chapter030_040_042": "Pssst, sorry to interrupt, but we've got a tricky situation right now!",
"GalGame_Chapter030_040_043": "Sorry to interrupt, Belle, but we've got a situation.",
"GalGame_Chapter030_040_044": "Nicole just called. She says she didn't realize until she got to the landing pad that all members of the Cunning Hares were registered to take the stand. The court requires Billy and the others to attend.",
"GalGame_Chapter030_040_045": "Nicole just called. She says she didn't realize until she got to the landing pad that all members of the Cunning Hares were registered to take the stand. The court is requiring Billy and the others to attend.",
"GalGame_Chapter030_040_046": "So, we gotta take the airship too? But what about helping the Manager look for Rain?",
"GalGame_Chapter030_040_047": "I apologize for eavesdropping, but I have a proposition: what if the Proxy works with us?",
"GalGame_Chapter030_040_048": "The Proxy is looking for someone, and our obsolete Hollow data is hindering our work. I believe it'll be to our mutual benefit to work together.",
"GalGame_Chapter030_040_049": "You'd work with an outsider like me?",
"GalGame_Chapter030_040_050": "I'm counting on you guys, then!",
"GalGame_Chapter030_040_051": "Aren't I an outsider? Is it okay for me to be inside your master's building?",
"GalGame_Chapter030_040_052": "Are you certain an outsider like me would be welcome in your master's building?",
"GalGame_Chapter030_040_053": "You needn't worry, Master has entrusted us with all building-related matters during its maintenance.",
"GalGame_Chapter030_040_054": "Well if you're offering, then I'd be grateful for the help!",
"GalGame_Chapter030_040_055": "Then I have no objections. Looks like we'll be relying on you.",
"GalGame_Chapter030_040_056": "It should be us thanking you. I am certain Victoria Housekeeping's work will go much more smoothly with your assistance.",
"GalGame_Chapter030_040_057": "In any case, considering Phaethon's reputation, I'm certain our master would be pleased to make your acquaintance.",
"GalGame_Chapter030_040_058": "For now, however, getting your friends out of the Hollow seems to be the more pressing matter. We can head further into the building together after you finish your business.",
"GalGame_Chapter030_050_001": "At this moment, your phone rings...",
"GalGame_Chapter030_050_002": "Hey, Wise. How's it going? Have you met up with Victoria Housekeeping yet?",
"GalGame_Chapter030_050_003": "How are things, Belle? Have you met up with Victoria Housekeeping yet?",
"GalGame_Chapter030_050_004": "We just met up.",
"GalGame_Chapter030_050_005": "I fixed up Eous too!",
"GalGame_Chapter030_050_006": "Good timing. Yeah, I just met everyone.",
"GalGame_Chapter030_050_007": "Good timing. I just met up with them.",
"GalGame_Chapter030_050_008": "Yeah, don't worry. I met up with everyone and even fixed up Eous.",
"GalGame_Chapter030_050_009": "Don't worry. I met up with everyone and even fixed up Eous.",
"GalGame_Chapter030_050_010": "I'm a little jealous you got to chat with them.",
"GalGame_Chapter030_050_011": "Sounds like you're getting along fine with everyone. That's good.",
"GalGame_Chapter030_050_012": "Okay, all jokes aside. We need to find Rain. Hurry back so we can get ready to enter the Hollow.",
"GalGame_Chapter030_050_013": "We need to find Rain as soon as possible. You should hurry back and get ready for the Hollow.",
"GalGame_Chapter030_060_001": "Master Proxy, since your friend was most likely on the rooftop of Tower B, perhaps that should be our first destination?",
"GalGame_Chapter030_060_002": "Thank you in advance, then.",
"GalGame_Chapter030_060_003": "What about your work?",
"GalGame_Chapter030_060_004": "Sounds good, Lycaon. Thank you for your help.",
"GalGame_Chapter030_060_005": "That's fine with me, Lycaon. Thank you for your help.",
"GalGame_Chapter030_060_006": "You are quite welcome. You are our most important guest, and your wish is our command.",
"GalGame_Chapter030_060_007": "I do hope we can find Miss Rain soon so you and your friends can rest easy.",
"GalGame_Chapter030_060_008": "If we head there first, won't it interfere with your work?",
"GalGame_Chapter030_060_009": "If we head directly there, won't it affect your work?",
"GalGame_Chapter030_060_010": "Your consideration is greatly appreciated, but you're our guest — it is only right we prioritize your needs.",
"GalGame_Chapter030_060_011": "And considering how we cannot confirm the safety of your friend, the search for her is undoubtedly more urgent. In any case, we can still complete our maintenance along the way.",
"GalGame_Chapter030_060_012": "Dear guide, would you be so kind as to look at this map of the Ballet Twins?",
"GalGame_Chapter030_060_013": "As you can see, we are currently located at the entrance to Tower A.",
"GalGame_Chapter030_060_014": "According to our Carrot, we'll have to go through the central corridor between the two to get to the other building.",
"GalGame_Chapter030_060_015": "Affirmative. The information provided by the Agent is accurate. This should be your target location.",
"GalGame_Chapter030_060_016": "Okay everyone, let's head out.",
"GalGame_Chapter030_060_017": "Keep up the good work, Fairy.",
"GalGame_Chapter030_060_018": "I'll lead the way, everyone. Let's go.",
"GalGame_Chapter030_060_019": "I'll lead the way, everyone. Let's go.",
"GalGame_Chapter030_060_020": "We are at your command!",
"GalGame_Chapter030_060_021": "Keep it up, Fairy! We don't have enough Hollow data right now, but let's show Victoria Housekeeping we're professionals.",
"GalGame_Chapter030_060_022": "Keep it up, Fairy! We don't have enough Hollow data right now, but let's show them how professional Phaethon is.",
"GalGame_Chapter030_060_023": "Please have faith in my abilities; I will not tarnish the reputation of the legendary Proxy.",
"GalGame_Chapter030_070_001": "Proxy, all nearby Ethereals have been cleared!",
"GalGame_Chapter030_070_002": "Good work! Why don't you and the others rest a bit while I calculate the next route?",
"GalGame_Chapter030_070_003": "Good work. Belle, why don't you and the others rest a bit while I calculate the next route?",
"GalGame_Chapter030_070_004": "The surrounding lights suddenly flicker intensely—",
"GalGame_Chapter030_070_005": "Is it just me, or have the lights been flickering a lot on our way over?",
"GalGame_Chapter030_070_006": "Is it just me, or have the lights been flickering a lot on our way over?",
"GalGame_Chapter030_070_007": "Oh, i—is that so? Ha... Haha...",
"GalGame_Chapter030_070_008": "It's happened a few times. Looks like the rumors might be true.",
"GalGame_Chapter030_070_009": "What rumors?",
"GalGame_Chapter030_070_010": "Hm? What rumors?",
"GalGame_Chapter030_070_011": "Hm? What rumors?",
"GalGame_Chapter030_070_012": "Oh, you haven't heard, Proxy?",
"GalGame_Chapter030_070_013": "Ahem! E—Ellen!",
"GalGame_Chapter030_070_014": "What? Was I not supposed to say anything? Boss' mission brief was so long I didn't read it.",
"GalGame_Chapter030_070_015": "But whatever, Rina's here anyway. If the Proxy finds out anything, she'll take care of it.",
"GalGame_Chapter030_070_016": "\"Take care of it\"? What's that mean?",
"GalGame_Chapter030_070_017": "Sorry, I shouldn't have asked!",
"GalGame_Chapter030_070_018": "\"Take care of it\"? Uhh... What's that mean?",
"GalGame_Chapter030_070_019": "\"Take care of it\"? Uhh... What's that supposed to mean?",
"GalGame_Chapter030_070_020": "Sorry! Looks like I shouldn't have brought it up! Ha... Haha...",
"GalGame_Chapter030_070_021": "Sorry, I shouldn't have asked. My bad.",
"GalGame_Chapter030_070_022": "Ellen, Corin~ Keep talking like that and you're going to give people the wrong idea about Victoria Housekeeping.",
"GalGame_Chapter030_070_023": "Dear guide, allow me to clarify — Are you familiar with the supernatural rumors regarding the Ballet Twins?",
"GalGame_Chapter030_070_024": "I've heard it mentioned...",
"GalGame_Chapter030_070_025": "I don't think I have.",
"GalGame_Chapter030_070_026": "I've heard it mentioned once or twice...",
"GalGame_Chapter030_070_027": "I've heard it mentioned once or twice...",
"GalGame_Chapter030_070_028": "I don't think I have.",
"GalGame_Chapter030_070_029": "I don't think I have.",
"GalGame_Chapter030_070_030": "The story goes like this: When the Ballet Twins buildings were swallowed up by the Hollow, a pair of famous dancers, two sisters, died here.",
"GalGame_Chapter030_070_031": "Rumor has it that the sisters became the masters of the building and would warn visitors with flickering lights.",
"GalGame_Chapter030_070_032": "Now if those visitors still refuse to leave, the sisters cause a blackout and show up in the darkness to harvest the souls of their visitors.",
"GalGame_Chapter030_070_033": "It's an old story, but recently someone claimed to have experienced some similar phenomena in the building.",
"GalGame_Chapter030_070_034": "Our master believed letting the rumors spread would inevitably affect the value of the Ballet Twins, so we were commissioned to investigate the truth under the guise of maintaining the building.",
"GalGame_Chapter030_070_035": "So that's why you're here.",
"GalGame_Chapter030_070_036": "No wonder you didn't say anything before.",
"GalGame_Chapter030_070_037": "So that's the real reason you're here.",
"GalGame_Chapter030_070_038": "So that's the real reason you're here.",
"GalGame_Chapter030_070_039": "So there is stuff going on behind the scenes, no wonder you didn't say so.",
"GalGame_Chapter030_070_040": "So you do have an ulterior motive, no wonder you didn't say so before.",
"GalGame_Chapter030_070_041": "Originally, we believed the rumors to be the fabrications of troublemakers, but, at the very least, it appears power outages do indeed occur.",
"GalGame_Chapter030_070_042": "But, a power outage could pose a problem. Tower B's atrium is fitted with automated, fire-resistant partitions — power failure causes them to instantly close.",
"GalGame_Chapter030_070_043": "Since finding Miss Rain is our priority, to avoid having our route cut off, we should speed things up .",
"GalGame_Chapter030_080_001": "Oh no... We were so close to getting through...",
"GalGame_Chapter030_080_002": "Corin, it's a maid's duty to help our guests. You shouldn't look so upset.",
"GalGame_Chapter030_080_003": "Any ideas on how to open the door?",
"GalGame_Chapter030_080_004": "Any bright ideas on how to open the door, gang?",
"GalGame_Chapter030_080_005": "Do we have any ideas on how to get this door open?",
"GalGame_Chapter030_080_006": "There may be a manual switch installed on the partition. One moment please, allow me to take a look.",
"GalGame_Chapter030_080_007": "No need to bother, Rina.",
"GalGame_Chapter030_080_008": "It's pretty solid metal, but it shouldn't be a problem for me and Corin to make a hole.",
"GalGame_Chapter030_080_009": "We shouldn't act rashly.",
"GalGame_Chapter030_080_010": "Is it really okay to break stuff in here?",
"GalGame_Chapter030_080_011": "I'm sure you could, but it'd be better not to act hastily right now.",
"GalGame_Chapter030_080_012": "I'm sure you could, but it'd be better not to act rashly right now.",
"GalGame_Chapter030_080_013": "Affirmative. Master's judgment is correct.",
"GalGame_Chapter030_080_014": "Sounds easy enough, but isn't the building your employer's property? Is that really a good idea?",
"GalGame_Chapter030_080_015": "Sounds straightforward, but isn't the building your employer's property? Would that really be okay?",
"GalGame_Chapter030_080_016": "Huh — I didn't expect you to be such a rule-abiding Proxy.",
"GalGame_Chapter030_080_017": "Master's concern was about the rumor. Besides, who's gonna find out?",
"GalGame_Chapter030_080_018": "Reminder: It would be prudent not to cause any structural damage.",
"GalGame_Chapter030_080_019": "As the only structure connecting the two buildings, the atrium is in a highly unstable state due to the Hollow.",
"GalGame_Chapter030_080_020": "Any sizable blow could lead to localized structural changes.",
"GalGame_Chapter030_080_021": "After some investigating, I have located the switch on the other side of the corridor. It appears we currently lack the means to get through.",
"GalGame_Chapter030_080_022": "I suggest we withdraw and take some time to rest. Victoria Housekeeping will investigate the cause of the blackout and we will surely find a way through.",
"GalGame_Chapter030_090_001": "You call Lycaon...",
"GalGame_Chapter030_090_002": "Master Proxy. Thank you for your call.",
"GalGame_Chapter030_090_003": "Found the reason for the blackouts?",
"GalGame_Chapter030_090_004": "Have you found out the reason for the blackouts?",
"GalGame_Chapter030_090_005": "Have you found out the reason for the blackouts?",
"GalGame_Chapter030_090_006": "Though it is just speculation at this point, I believe so.",
"GalGame_Chapter030_090_007": "I reviewed the blueprints for the Ballet Twins and discovered the building's power supply solution is quite sound — it can prevent large-scale power outages.",
"GalGame_Chapter030_090_008": "What's more, there are independent power stations underneath the building, which is why it was able to maintain its power supply even after it was engulfed by the Hollow.",
"GalGame_Chapter030_090_009": "So it's not because someone forgot to pay the electric bill...",
"GalGame_Chapter030_090_010": "So it does have a separate power supply system...",
"GalGame_Chapter030_090_011": "Wait, if that's the case, why would the power suddenly go out? Has the underground power station gone down?",
"GalGame_Chapter030_090_012": "Wait, in that case, the reason for the blackout must be an issue with power supply below the building.",
"GalGame_Chapter030_090_013": "That is the logical conclusion, but it is not possible to determine the exact cause of the power failure from the building plans alone.",
"GalGame_Chapter030_090_014": "Fortunately, the maintenance file contains solutions in case of power failure.",
"GalGame_Chapter030_090_015": "Both buildings of the Ballet Twins have their own separate central control rooms and emergency generator rooms.",
"GalGame_Chapter030_090_016": "Not only can these identify the cause of the malfunction, but they can also restore power to the buildings by switching them over to the backup power system. ",
"GalGame_Chapter030_090_017": "Then our next goal is clear.",
"GalGame_Chapter030_090_018": "Find the cause of the malfunction, and you'll have completed your mission, too.",
"GalGame_Chapter030_090_019": "Looks like our next goal is clear.",
"GalGame_Chapter030_090_020": "Looks like our next goal is clear.",
"GalGame_Chapter030_090_021": "And if you find the cause of the malfunction, you'll have completed your mission, too.",
"GalGame_Chapter030_090_022": "So if you find the cause of the malfunction, you'll have completed your mission, too.",
"GalGame_Chapter030_090_023": "Thank you for taking our mission into consideration. You are quite correct.",
"GalGame_Chapter030_090_024": "I shall send you the locations of the central control rooms and the generator rooms.",
"GalGame_Chapter030_090_025": "Victoria Housekeeping is ready to depart at your behest.",
"GalGame_Chapter030_100_001": "According to our previous investigation, we must complete the following steps to restore power.",
"GalGame_Chapter030_100_002": "First, investigate the cause of the power outage at the control room. If the issue cannot be easily fixed, we must switch the building's power supply mode to the backup system.",
"GalGame_Chapter030_100_003": "Therefore, we must split into two groups. One to operate the central control room, while the other team activates the backup Ether generator at its room.",
"GalGame_Chapter030_100_004": "Operating the building's electrical circuits in the control room might involve some complex procedures. I believe Sir Lycaon would be the best suited to the task.",
"GalGame_Chapter030_100_005": "As for the generator room, the main task is to simply move the generators and raw Ether material.",
"GalGame_Chapter030_100_006": "If it's physical labor like moving things, I can help!",
"GalGame_Chapter030_100_007": "Moving stuff or having to mess around with circuits? Tough choice... One strains the body, the other strains the mind...",
"GalGame_Chapter030_100_008": "Ah, I want the generator room.",
"GalGame_Chapter030_100_009": "Being grouped with Corin means I won't have to mind my manners.",
"GalGame_Chapter030_100_010": "Ahem. Ellen!",
"GalGame_Chapter030_100_011": "Despite the somewhat uncouth rationale, it's actually a sensible plan, considering the balance of combat strength between the two teams.",
"GalGame_Chapter030_100_012": "Balance of combat strength?",
"GalGame_Chapter030_100_013": "(Balance of combat strength...? So who's really the strongest in Victoria Housekeeping?)",
"GalGame_Chapter030_100_014": "(Balance of combat strength...? So who's really the strongest in Victoria Housekeeping?)",
"GalGame_Chapter030_100_015": "I'll stay with you, Sir Lycaon.",
"GalGame_Chapter030_100_016": "Very well. Everyone, move out!",
"GalGame_Chapter030_110_001": "I didn't expect the central control room to be invaded by Ethereals. Sir Lycaon, is the equipment alright?",
"GalGame_Chapter030_110_002": "The backup power lights on the console are still on. I shall begin an inspection at once.",
"GalGame_Chapter030_110_003": "Lycaon starts working. A few minutes later...",
"GalGame_Chapter030_110_004": "Hm? Strange, what is...",
"GalGame_Chapter030_110_005": "What's wrong?",
"GalGame_Chapter030_110_006": "Did the console malfunction?",
"GalGame_Chapter030_110_007": "What's wrong, Lycaon?",
"GalGame_Chapter030_110_008": "What's wrong, Lycaon?",
"GalGame_Chapter030_110_009": "Did the console malfunction?",
"GalGame_Chapter030_110_010": "Did the console malfunction?",
"GalGame_Chapter030_110_011": "My apologies, I seem to have caused a misunderstanding. I was talking to myself just now.",
"GalGame_Chapter030_110_012": "Actually, I have good news: The central control room is functioning normally. As long as the emergency generator room is operational, power will be restored promptly.",
"GalGame_Chapter030_110_013": "There's just one thing that concerns me: from the information here, it does not appear that the underground power station is malfunctioning.",
"GalGame_Chapter030_110_014": "Hm? So what caused the blackout then?",
"GalGame_Chapter030_110_015": "It's unclear. There is another central control room in Tower B. Perhaps the power went out because of something there.",
"GalGame_Chapter030_110_016": "However, we'll only know once we go through the atrium.",
"GalGame_Chapter030_110_017": "Master Proxy, please guide Ellen and Corin to the generator room and complete the preparations needed there.",
"GalGame_Chapter030_120_001": "Phew... The preparations are all done.",
"GalGame_Chapter030_120_002": "Good work, everyone. Wise, let's contact the control room.",
"GalGame_Chapter030_120_003": "Good work, everyone. Belle, let's contact the control room.",
"GalGame_Chapter030_120_004": "You contact Lycaon...",
"GalGame_Chapter030_120_005": "Ah, wonderful, you've made contact. How's the situation at the generator room?",
"GalGame_Chapter030_120_006": "There were some minor hiccups.",
"GalGame_Chapter030_120_007": "Don't worry, it's taken care of!",
"GalGame_Chapter030_120_008": "There were some slight hiccups, but we got it done!",
"GalGame_Chapter030_120_009": "There were some slight hiccups, but we got it done.",
"GalGame_Chapter030_120_010": "Don't worry, it's taken care of! The generator is good to go!",
"GalGame_Chapter030_120_011": "Don't worry, it's taken care of. The generator is ready.",
"GalGame_Chapter030_120_012": "Copy that. Please press the switch, I'll be here to monitor the power.",
"GalGame_Chapter030_120_013": "After a short wait—",
"GalGame_Chapter030_120_014": "The lights came on!",
"GalGame_Chapter030_120_015": "Power to the building is now gradually being restored. To prevent the control room in Tower B from affecting the power supply, I have isolated the power supply for Tower A.",
"GalGame_Chapter030_120_016": "Let's meet up in front of the atrium and head to Tower B.",
"GalGame_Chapter030_120_017": "Hopefully, we'll find more information about your friend once we arrive.",
"GalGame_Chapter030_130_001": "Good, you're back. Are you and Eous okay? No injuries?",
"GalGame_Chapter030_130_002": "Good, you're back. Are you and Eous okay? No injuries?",
"GalGame_Chapter030_130_003": "We're fine.",
"GalGame_Chapter030_130_004": "Just a little shocked, that's all...",
"GalGame_Chapter030_130_005": "Don't worry, we're fine.",
"GalGame_Chapter030_130_006": "Don't worry, we're both fine.",
"GalGame_Chapter030_130_007": "I'm alright, just had two scares in a row is all, still kind of shaken.",
"GalGame_Chapter030_130_008": "We're okay. We've just had two scares in a row, so I'm still a little shook.",
"GalGame_Chapter030_130_009": "My apologies, Master. As I was still processing Hollow data, I did not detect the approaching enemies' heat signals in time.",
"GalGame_Chapter030_130_010": "It's not your fault, Fairy. Keep processing.",
"GalGame_Chapter030_130_011": "It's not your fault, Fairy. Just keep processing.",
"GalGame_Chapter030_130_012": "It's not your fault, Fairy. Just keep processing.",
"GalGame_Chapter030_130_013": "Thank you for trusting in me, Master.",
"GalGame_Chapter030_130_014": "Ethereals in the atrium, then a bunch of unidentified armed individuals show up? What's going on?",
"GalGame_Chapter030_130_015": "First an Ethereal in the atrium, and then a bunch of unidentified armed individuals show up? I have a feeling they're connected.",
"GalGame_Chapter030_130_016": "Looks like things with Rain aren't that simple. I wonder what Victoria Housekeeping thinks about things. We only said we were looking for our friend...",
"GalGame_Chapter030_130_017": "Looks like things with Rain aren't that simple. I wonder what Victoria Housekeeping thinks about all this? We only told them we were looking for our friend...",
"GalGame_Chapter030_130_018": "So what do we do now?",
"GalGame_Chapter030_130_019": "So what do we do now?",
"GalGame_Chapter030_130_020": "We need to explain things to Victoria Housekeeping.",
"GalGame_Chapter030_130_021": "We need some intel from those armed guys.",
"GalGame_Chapter030_130_022": "Looks like we'll have to talk to Victoria Housekeeping first.",
"GalGame_Chapter030_130_023": "Looks like we'll have to talk to Victoria Housekeeping first.",
"GalGame_Chapter030_130_024": "*sigh* Yeah... If they think we're deliberately keeping secrets, we might have issues working together in the future.",
"GalGame_Chapter030_130_025": "Probably so... Things have taken an unexpected turn. If they think we're deliberately keeping secrets, it'll be harder to work with them...",
"GalGame_Chapter030_130_026": "The attackers we captured might know where Rain is. We'll have to question them when they wake up.",
"GalGame_Chapter030_130_027": "The attackers we captured might know where Rain is. We'll have to question them when they wake up.",
"GalGame_Chapter030_130_028": "Yeah, and they were heavily armed inside a building in a Hollow. They must have been up to no good!",
"GalGame_Chapter030_130_029": "Yeah — I mean, they were heavily armed, occupying a building inside a Hollow. They must have been there for a reason!",
"GalGame_Chapter030_130_030": "I want to go check on Ellen, too.",
"GalGame_Chapter030_130_031": "I want to go check on Ellen, too. If she hadn't acted in time, Eous and I would've been in serious danger.",
"GalGame_Chapter030_130_032": "I want to go check on Ellen too. If she hadn't acted in time, Eous and I would've been in serious danger.",
"GalGame_Chapter030_130_033": "You're right. We should definitely thank her.",
"GalGame_Chapter030_130_034": "You're right. We should definitely thank her.",
"GalGame_Chapter030_130_035": "Well, Ellen seems to like candy, and we bought a lot recently. Why don't you bring her some?",
"GalGame_Chapter030_130_036": "Well, Ellen seems to really like candy, and we did just buy a bunch — how about we give her some?",
"GalGame_Chapter030_130_037": "It's not a very expensive gift, but it'll at least show our appreciation.",
"GalGame_Chapter030_130_038": "It's not a very expensive gift, but it'll at least show our appreciation.",
"GalGame_Chapter030_140_001": "Whaaa—",
"GalGame_Chapter030_140_002": "I'll tell you! I'll tell you everything! Please... just don't come any closer!",
"GalGame_Chapter030_140_003": "Hehe. Congratulations, dear guest, on finally making up your mind.",
"GalGame_Chapter030_140_004": "If you'd come to this realization earlier, it would have saved us both a lot of effort...",
"GalGame_Chapter030_140_005": "Uhh... What's going on?",
"GalGame_Chapter030_140_006": "Is this a bad time?",
"GalGame_Chapter030_140_007": "Uhh... What's going on here?",
"GalGame_Chapter030_140_008": "Uhh... What's going on here?",
"GalGame_Chapter030_140_009": "Is it uhh... Did I come in at a bad time?",
"GalGame_Chapter030_140_010": "Is it uhh... Is it alright for me to be here right now?",
"GalGame_Chapter030_140_011": "Ah, dear guide, you're here.",
"GalGame_Chapter030_140_012": "Please don't mind us. Our guest just woke up and wanted to leave without permission, so we asked him to stay for a while.",
"GalGame_Chapter030_140_013": "Sir Soldier, as a member of a rebel army, you should be well aware of the consequences if we turn you over to Public Security.",
"GalGame_Chapter030_140_014": "If you tell us the truth as to why you were at the Ballet Twins, we may just let you go.",
"GalGame_Chapter030_140_015": "Ugh... Alright then.",
"GalGame_Chapter030_140_016": "Well, our unit's sponsor commissioned us to do... something on the roof of Tower B of the Ballet Twins...",
"GalGame_Chapter030_140_017": "Be more specific, please.",
"GalGame_Chapter030_140_018": "I... I'm just a grunt, I don't know the specifics!",
"GalGame_Chapter030_140_019": "A few of us were tasked with guarding the perimeter. If we found someone had entered the Ballet Twins, we were to prevent them from getting too close to Tower B...",
"GalGame_Chapter030_140_020": "So you caused the blackout.",
"GalGame_Chapter030_140_021": "So you're the ones who caused the blackout!",
"GalGame_Chapter030_140_022": "So you're the ones who caused the blackout.",
"GalGame_Chapter030_140_023": "Uh... yeah. At first, I thought you were all just explorers messing around, and I could just scare you into staying away. I didn't expect you'd get the power back on so quickly.",
"GalGame_Chapter030_140_024": "Our squad leader said with your kind of power, you're definitely not ordinary people — you're probably here to save that girl, so we lured that weird Ethereal...",
"GalGame_Chapter030_140_025": "Wait, what did you say?!",
"GalGame_Chapter030_140_026": "Wait? \"That girl\"? Where's Rain?! What did you do to her?!",
"GalGame_Chapter030_140_027": "Wait? \"That girl\"? Where's Rain?! What have you done to her?!",
"GalGame_Chapter030_140_028": "That little... Uh, girl is with our squad leader on the roof of Tower B. She isn't in any danger!",
"GalGame_Chapter030_140_029": "I take it you're admitting to kidnapping Miss Rain?",
"GalGame_Chapter030_140_030": "Rina, keep pressing him for details. Master Proxy, may we talk in private?",
"GalGame_Chapter030_150_001": "I'm sure someone with your intellect knows what I want to ask next?",
"GalGame_Chapter030_150_002": "If we're hiding anything.",
"GalGame_Chapter030_150_003": "Rain's true identity.",
"GalGame_Chapter030_150_004": "You want to know if we're hiding anything.",
"GalGame_Chapter030_150_005": "You want to know if we're hiding anything.",
"GalGame_Chapter030_150_006": "You want to know who Rain really is.",
"GalGame_Chapter030_150_007": "You want to know who Rain really is.",
"GalGame_Chapter030_150_008": "Precisely.",
"GalGame_Chapter030_150_009": "Rebels have occupied the Ballet Twins, and Rain seems to be quite important to them. If you are reluctant to share information openly with us, it's likely to impact our next move.",
"GalGame_Chapter030_150_010": "Next move?",
"GalGame_Chapter030_150_011": "Next move? Does that mean you're still willing to work with us instead of leaving things to Public Security?",
"GalGame_Chapter030_150_012": "Next move? Does that mean you're still willing to work with us instead of leaving it all to Public Security?",
"GalGame_Chapter030_150_013": "I'm sure you understand our employer is quite well-known in New Eridu.",
"GalGame_Chapter030_150_014": "As representatives of our employer, if we depend on Public Security for a simple task like property maintenance... Victoria Housekeeping cannot allow such idle gossip to arise, tarnishing our master's reputation.",
"GalGame_Chapter030_150_015": "And since we've confirmed Miss Rain has been kidnapped, Victoria Housekeeping cannot stand by and watch criminals use our master's property for such misdeeds.",
"GalGame_Chapter030_150_016": "So, in other words, we share the same goal. As I said before, if you wish to work with us, I hope you'll be honest with us.",
"GalGame_Chapter030_150_017": "I understand.",
"GalGame_Chapter030_150_018": "Thanks, Lycaon. I get what you mean. We wanted to keep Rain's secret, but now's not the time for hiding things.",
"GalGame_Chapter030_150_019": "Thanks, Lycaon. I get what you mean. We wanted to keep Rain's secret, but now's not the time for hiding things.",
"GalGame_Chapter030_150_020": "Rain is actually a hacker. If you'd chosen to seek help from Public Security, we'd have been in real trouble...",
"GalGame_Chapter030_150_021": "Rain is actually a hacker. If you'd chosen to seek help from Public Security, we'd have been in real trouble...",
"GalGame_Chapter030_150_022": "I see. If Miss Rain is a hacker, then they must have kidnapped her because they knew of her abilities, and the Ballet Twins rooftop is the perfect location to transmit messages.",
"GalGame_Chapter030_150_023": "We need to save Rain quickly.",
"GalGame_Chapter030_150_024": "Those thugs are still guarding the building, which means their mission is still ongoing. We need to save Rain as soon as possible. Otherwise, who knows what might happen...",
"GalGame_Chapter030_150_025": "Those thugs are still guarding the building, which means their mission is still ongoing. We need to save Rain as soon as possible. Otherwise, who knows what might happen...",
"GalGame_Chapter030_150_026": "Victoria Housekeeping is of the same mind.",
"GalGame_Chapter030_150_027": "I'll make preparations for the rescue. Please wait for further contact.",
"GalGame_Chapter030_150_028": "With that, Lycaon leaves in a hurry—",
"GalGame_Chapter030_160_001": "Master Proxy, Rina and I have been monitoring several of the building's exits. The rebels are still on guard and show no signs of leaving.",
"GalGame_Chapter030_160_002": "Looks like they haven't completed their mission.",
"GalGame_Chapter030_160_003": "Looks like they still need the rooftop.",
"GalGame_Chapter030_160_004": "Seems likely they haven't completed their mission, since they haven't left yet.",
"GalGame_Chapter030_160_005": "Seems likely they haven't completed their mission, since they haven't left yet.",
"GalGame_Chapter030_160_006": "Looks like they still need to use the rooftop to complete their mission.",
"GalGame_Chapter030_160_007": "Looks like they still need to use the rooftop to complete their mission.",
"GalGame_Chapter030_160_008": "Indeed.",
"GalGame_Chapter030_160_009": "With the perimeter guards now out of contact, they've undoubtedly heightened their defenses. I'm afraid, this operation is likely to involve a direct confrontation.",
"GalGame_Chapter030_160_010": "We need to break through the enemy's defenses as quickly as possible to save Miss Rain.",
"GalGame_Chapter030_160_011": "I'll lead the way.",
"GalGame_Chapter030_160_012": "We're counting on you guys.",
"GalGame_Chapter030_160_013": "I'll lead the way.",
"GalGame_Chapter030_160_014": "I'll lead the way.",
"GalGame_Chapter030_160_015": "We'll be counting on you to help save Rain.",
"GalGame_Chapter030_160_016": "We're counting on you to help save Rain.",
"GalGame_Chapter030_160_017": "Master, I have good news. I have finished decoding the building's Hollow data and can now detect heat signals in real-time.",
"GalGame_Chapter030_160_018": "Finally!",
"GalGame_Chapter030_160_019": "I've been waiting to hear you say that!",
"GalGame_Chapter030_160_020": "We can finally get a full view of the inside of the Ballet Twins! That's great!",
"GalGame_Chapter030_160_021": "We can finally get a full view of the inside of the Ballet Twins! Perfect timing!",
"GalGame_Chapter030_160_022": "I've been waiting to hear you say that, Fairy! Good work!",
"GalGame_Chapter030_160_023": "I've been waiting to hear you say that, Fairy! Well done.",
"GalGame_Chapter030_160_024": "Protect the Proxy, everyone. Let's move out!",
"GalGame_Chapter030_170_001": "What do I do, Manager? Should I report it? Will they even believe me?",
"GalGame_Chapter030_170_002": "Based on what Mr. Billy said, the airship route was changed a while ago, but nobody on the outside has heard about it...",
"GalGame_Chapter030_170_003": "Looks like this is Rain's handiwork.",
"GalGame_Chapter030_170_004": "Looks like this is Rain's handiwork. She not only took control of the airship, but she must have also faked the signal to make everyone think it's still on the correct course.",
"GalGame_Chapter030_170_005": "Looks like this is Rain's handiwork. She not only took control of the airship, but she must have also faked the signal to make everyone think it's still on the correct course.",
"GalGame_Chapter030_170_006": "Hang on, what're you guys talking about? What's Rain got to do with this?",
"GalGame_Chapter030_170_007": "Long story short, Mr. Billy: Miss Rain was abducted by a group of rebels, and they used her to control your airship!",
"GalGame_Chapter030_170_008": "What—?!",
"GalGame_Chapter030_170_009": "Wait, if it really was Rain, I don't think PubSec can handle it! Oh no, is this the end?!",
"GalGame_Chapter030_170_010": "There's only one person who can handle this.",
"GalGame_Chapter030_170_011": "We still have a chance!",
"GalGame_Chapter030_170_012": "There's only one person that can deal with this crisis now, and that's Rain!",
"GalGame_Chapter030_170_013": "There's only one person that can deal with this crisis now, and that's Rain!",
"GalGame_Chapter030_170_014": "There's still something we can do, Billy!",
"GalGame_Chapter030_170_015": "There's still something we can do, Billy!",
"GalGame_Chapter030_170_016": "The Proxy is right.",
"GalGame_Chapter030_170_017": "Victoria Housekeeping is currently with the Proxy in the Ballet Twins attempting to save Miss Rain.",
"GalGame_Chapter030_170_018": "If we can save her in time, we may still be able to change the airship's final destination.",
"GalGame_Chapter030_170_019": "Seriously?! Lycaon, Manager... Do you really think so?",
"GalGame_Chapter030_170_020": "We'll save the airship, Billy!",
"GalGame_Chapter030_170_021": "Don't worry, we'll save the airship! Stay in contact though, we might still need your help!",
"GalGame_Chapter030_170_022": "Don't worry, we'll save the airship! Stay in contact though, we might still need your help!",
"GalGame_Chapter030_170_023": "Got it!",
"GalGame_Chapter030_170_024": "Master, I have calculated the airship's flight trajectory.",
"GalGame_Chapter030_170_025": "The airship will pass 15 meters above the Ballet Twins in 25 minutes before making contact with the Hollow less than 30 seconds thereafter.",
"GalGame_Chapter030_170_026": "Let's hurry, everyone!",
"GalGame_Chapter030_180_001": "Master, a significant change to the upper floors of the building has been detected. The path to the rooftop is gone.",
"GalGame_Chapter030_180_002": "Those thugs did it. No wonder they abandoned the hostage. They were prepared for this!",
"GalGame_Chapter030_180_003": "Fairy, search for another path immediately!",
"GalGame_Chapter030_180_004": "Fairy, search for another path to the rooftop immediately!",
"GalGame_Chapter030_180_005": "Fairy, search for another path to the rooftop immediately!",
"GalGame_Chapter030_180_006": "Master, I have located a Hollow exit leading to the rooftop of the building.",
"GalGame_Chapter030_180_007": "The exit is located near Ballet Twins Tower B. Estimated travel time: 7 minutes.",
"GalGame_Chapter030_180_008": "As we have to traverse high-corruption areas along the way, possibly encountering dangerous Ethereals, I cannot calculate the precise time needed.",
"GalGame_Chapter030_180_009": "Don't worry, Master Proxy. Ethereals won't stop Victoria Housekeeping.",
"GalGame_Chapter030_180_010": "I know you must be physically and mentally exhausted, Miss Rain, but we're counting on you to deal with the airship.",
"GalGame_Chapter030_180_011": "If all we need is to break control over the airship, I can disable the jamming equipment as soon as we reach the rooftop!",
"GalGame_Chapter030_180_012": "But I heard them say to ensure the plan went smoothly everyone onboard was knocked out. Is there anyone left to steer it out of the Hollow?",
"GalGame_Chapter030_180_013": "That could be a problem...",
"GalGame_Chapter030_180_014": "Ah, that's a bit of a problem — Billy is still awake, but he doesn't know how to drive it!",
"GalGame_Chapter030_180_015": "Ah, that's a bit of a problem... Billy is still awake, but he doesn't know how to pilot an airship.",
"GalGame_Chapter030_180_016": "Rain being able to free the airship is already sufficient. Please leave the rest to Victoria Housekeeping.",
"GalGame_Chapter030_180_017": "According to our intel, the airship should fly a short distance above the Ballet Twins.",
"GalGame_Chapter030_180_018": "Since the airship lacks a pilot, I shall be the replacement.",
"GalGame_Chapter030_190_001": "Some days later—",
"GalGame_Chapter030_190_002": "Good morning. You remember what day it is, right?",
"GalGame_Chapter030_190_003": "Morning. You remember what day it is, right?",
"GalGame_Chapter030_190_004": "We agreed to meet Rain today.",
"GalGame_Chapter030_190_005": "Today is the day we get that memory unit back.",
"GalGame_Chapter030_190_006": "Of course, we agreed to meet Rain today.",
"GalGame_Chapter030_190_007": "I remember. We agreed to meet Rain today.",
"GalGame_Chapter030_190_008": "Of course. We're getting that memory unit back. I hope we find some valuable info about the monster in the monument.",
"GalGame_Chapter030_190_009": "Of course. We're getting that memory unit back. I hope we find some valuable info about that monster in the monument.",
"GalGame_Chapter030_190_010": "Rain sure is impressive. She only had it for a few days and she already cracked it.",
"GalGame_Chapter030_190_011": "Rain sure is impressive. She only had it for a few days and she's already cracked it.",
"GalGame_Chapter030_190_012": "I wonder how she's been doing lately. After getting out of the Ballet Twins, she stayed in a Victoria Housekeeping safe house for fear of those militants.",
"GalGame_Chapter030_190_013": "I wonder how she's been doing lately. After getting out of the Ballet Twins, she stayed in a Victoria Housekeeping safe house for fear of those militants.",
"GalGame_Chapter030_190_014": "Let's ask how she's doing later.",
"GalGame_Chapter030_190_015": "The danger should be over by now, right?",
"GalGame_Chapter030_190_016": "Let's remember to ask how she's doing when we meet up later.",
"GalGame_Chapter030_190_017": "Let's be sure to ask how she's really doing when we meet up later.",
"GalGame_Chapter030_190_018": "Since she's meeting us near Sixth Street, I guess the danger should be over now, right?",
"GalGame_Chapter030_190_019": "Since she's meeting us near Sixth Street, I guess the danger is mostly past now, right?",
"GalGame_Chapter030_190_020": "I hope so.",
"GalGame_Chapter030_190_021": "I hope so.",
"GalGame_Chapter030_190_022": "*sigh* We're finally learning something about the memory unit, but Perlman managed to get away on the airship. The Vision Corporation trial had to be postponed.",
"GalGame_Chapter030_190_023": "We're finally getting somewhere with the memory unit, but Perlman escaped on the airship, and the Vision Corporation trial had to be postponed.",
"GalGame_Chapter030_190_024": "Also, I saw on Inter-Knot the buyer of the Ballet Twins gave up buying the building and paid a penalty.",
"GalGame_Chapter030_190_025": "Also, today I saw on Inter-Knot that the would-be buyer of the Ballet Twins gave up on the deal and paid a penalty fee.",
"GalGame_Chapter030_190_026": "For fear of those two weird Ethereals, or perhaps because the building was almost involved in an airship hijacking?",
"GalGame_Chapter030_190_027": "Hmm. You think it's for fear of those two weird Ethereals? Or because the building almost had an airship driven into it?",
"GalGame_Chapter030_190_028": "Well, all that aside, let's meet up with Rain first. Koleda and Grace will be coming later, too.",
"GalGame_Chapter030_190_029": "Well, all that aside, let's meet up with Rain first. Koleda and Grace will be coming later, too.",
"GalGame_Chapter030_200_001": "Good morning, Managers. You're five minutes early.",
"GalGame_Chapter030_200_002": "You're looking better.",
"GalGame_Chapter030_200_003": "How have you been?",
"GalGame_Chapter030_200_004": "You look like you're doing better, Rain.",
"GalGame_Chapter030_200_005": "You look like you're doing better, Rain.",
"GalGame_Chapter030_200_006": "How have you been doing, Rain?",
"GalGame_Chapter030_200_007": "How've you been doing, Rain?",
"GalGame_Chapter030_200_008": "I've been laying low these days, but Victoria Housekeeping has been taking care of me. I'll be back to my normal life soon.",
"GalGame_Chapter030_200_009": "Thank you both for saving me. I don't know how I'll ever repay you.",
"GalGame_Chapter030_200_010": "Don't say that. It's thanks to you we saved the airship.",
"GalGame_Chapter030_200_011": "Don't say that. It's thanks to you we saved the airship.",
"GalGame_Chapter030_200_012": "Rain, how did you get involved in this? ",
"GalGame_Chapter030_200_013": "But we didn't get the chance to ask, how did you get mixed up in all this, anyway?",
"GalGame_Chapter030_200_014": "But, if you don't mind me asking, how did you get mixed up in all of this?",
"GalGame_Chapter030_200_015": "Well, since it's you asking, I guess I don't have any reason to hide anything.",
"GalGame_Chapter030_200_016": "A while ago I was contacted by an unfamiliar client who refused to disclose the specifics of a job, but who was paying very well. I pressed them for details, and they said we could meet.",
"GalGame_Chapter030_200_017": "Yeah, I thought it was suspicious, but I was swayed by the money.",
"GalGame_Chapter030_200_018": "So that's it. But you're amazing, Rain. Even taken hostage you managed to get a call for help heard from atop the Ballet Twins.",
"GalGame_Chapter030_200_019": "I get it. But it's really impressive — you were able to secretly send a distress signal from atop the Ballet Twins, while under their control.",
"GalGame_Chapter030_200_020": "Considering how it all turned out, it's a good thing it was discovered. Their employer wanted to know what I leaked — that's the only reason they kept me alive.",
"GalGame_Chapter030_200_021": "So who is their employer?",
"GalGame_Chapter030_200_022": "So who is their employer?",
"GalGame_Chapter030_200_023": "So who's their employer?",
"GalGame_Chapter030_200_024": "I'm not sure, they never showed up. I only got a phone call telling me about the airship.",
"GalGame_Chapter030_200_025": "But I did overhear something. Their main reason for attacking the airship was to get rid of Perlman. They also mentioned some \"Sacrifice\"?",
"GalGame_Chapter030_200_026": "\"Sacrifice\"? What do you think they mean?",
"GalGame_Chapter030_200_027": "\"Sacrifice\"? What's that?",
"GalGame_Chapter030_200_028": "Sorry, that's all I know.",
"GalGame_Chapter030_200_029": "Oh yeah, I've got your thing here. It's all good.",
"GalGame_Chapter030_200_030": "Thanks so much!",
"GalGame_Chapter030_200_031": "Thanks. This is a big help.",
"GalGame_Chapter030_200_032": "Don't mention it. I'm just returning the favor, so I'm not charging this time.",
"GalGame_Chapter030_200_033": "You're gonna investigate the memory unit next, right? Guess I'll leave you to it then. I'm sure next time I see you, it'll be as a customer at the video store.",
"GalGame_Chapter030_200_034": "And as a friend, of course, you're welcome at Random Play anytime!",
"GalGame_Chapter030_200_035": "You're welcome as a friend too, of course. Random Play will always have movie recommendations for you. ",
"GalGame_Chapter030_200_036": "Koleda and the others should be arriving soon, Wise. We should be getting back.",
"GalGame_Chapter030_200_037": "Belle, Koleda and the others should be arriving soon. We should be getting back.",
"GalGame_Chapter030_210_001": "So, I hear you tried to find someone who could crack the memory unit and got dragged into another major incident?",
"GalGame_Chapter030_210_002": "I'm guessing it was Nicole who told you? It was a close call this time, several of the Cunning Hares almost met their end.",
"GalGame_Chapter030_210_003": "I'm guessing Nicole told you? It was a pretty close call this time, several of the Cunning Hares almost didn't make it.",
"GalGame_Chapter030_210_004": "Anyway, at least everyone's safe now.",
"GalGame_Chapter030_210_005": "It feels like the city's been on edge lately, but maybe it's because I'm always thinking about that monster.",
"GalGame_Chapter030_210_006": "I wanted to decrypt the data on that memory unit as soon as possible, but now I'm a little nervous to find out what's on it.",
"GalGame_Chapter030_210_007": "Don't worry, Sweet Pea. Whatever we find on it, we'll face it together.",
"GalGame_Chapter030_210_008": "Mhm, Grace is right.",
"GalGame_Chapter030_210_009": "Yeah, Grace is right.",
"GalGame_Chapter030_210_010": "Fairy, can I leave this to you?",
"GalGame_Chapter030_210_011": "Fairy, you're up.",
"GalGame_Chapter030_210_012": "Fairy, can I leave this to you?",
"GalGame_Chapter030_210_013": "Fairy, would you do the honors?",
"GalGame_Chapter030_210_014": "Okay Fairy, you're up. Analyze the data on the memory unit.",
"GalGame_Chapter030_210_015": "Okay Fairy, you're up. Analyze the data on the memory unit.",
"GalGame_Chapter030_210_016": "Yes, Master. Analyzing memory unit data...",
"GalGame_Chapter030_210_017": "...",
"GalGame_Chapter030_210_018": "Master, a fragment of audio data has been detected. Its last recorded system time is the day before the fall of the old capital.",
"GalGame_Chapter030_210_019": "Audio data?",
"GalGame_Chapter030_210_020": "Can you play it?",
"GalGame_Chapter030_210_021": "Fairy, can you play the audio?",
"GalGame_Chapter030_210_022": "Are you able to play the audio?",
"GalGame_Chapter030_210_023": "Affirmative.",
"GalGame_Chapter03_01_01": "Belle, you're back.",
"GalGame_Chapter03_01_01F": "Wise, you're back.",
"GalGame_Chapter03_01_02": "I've already got the TV set up to record it. What about you? Got anything coming up for the next two days?",
"GalGame_Chapter03_01_02F": "I've already set up the TV to record. You don't have anything coming up for the next two days, do you?",
"GalGame_Chapter03_01_03_Option1_01": "What have you been up to?",
"GalGame_Chapter03_01_03_Option1_02F_Main": "Hm? Recording? What are you planning to do?",
"GalGame_Chapter03_01_03_Option1_02_Main": "Recording? What's got you so excited?",
"GalGame_Chapter03_01_03_Option1_03": "Judging by your tone... Wait, don't tell me you've forgotten what day it is tomorrow?",
"GalGame_Chapter03_01_03_Option1_03F": "Don't give me that... Surely you haven't forgotten what day it is tomorrow?",
"GalGame_Chapter03_01_03_Option2_01": "I think I remember now...",
"GalGame_Chapter03_01_03_Option2_02F_Main": "Uh, I think I remember! Nicole's lawsuit!",
"GalGame_Chapter03_01_03_Option2_02_Main": "Thanks for the reminder. You mean Nicole's lawsuit, right?",
"GalGame_Chapter03_01_03_Option2_03": "Mmhmm, that's right.",
"GalGame_Chapter03_01_03_Option2_03F": "Exactly!",
"GalGame_Chapter03_01_04": "The \"Vision Demolition Case\" begins proceedings first thing tomorrow morning.",
"GalGame_Chapter03_01_04F": "The \"Vision Demolition Case\" begins proceedings first thing tomorrow morning. ",
"GalGame_Chapter03_01_05": "Our old buddy Nicole is gonna be on TV — she's representing the Canvas Street residents in court.",
"GalGame_Chapter03_01_05F": "Our old buddy Nicole is gonna be on TV representing the Canvas Street residents in court.",
"GalGame_Chapter03_01_06": "Even though we can't be there taking the stand, we played our part in cracking Vision's case. I think it's worth recording the trial.",
"GalGame_Chapter03_01_06F": "We can take a little credit for ourselves for helping to expose Vision and its conspiracy. I think it's worth it putting the trial on tape.",
"GalGame_Chapter03_01_07_Option1_01": "That's my Belle!",
"GalGame_Chapter03_01_07_Option1_01F": "That's my Wise!",
"GalGame_Chapter03_01_07_Option1_02F_Main": "Just like you, always thinking ahead.",
"GalGame_Chapter03_01_07_Option1_02_Main": "That's my Belle, always being proactive.",
"GalGame_Chapter03_01_07_Option2_01": "Maybe we can sell the tape to Nicole?",
"GalGame_Chapter03_01_07_Option2_02F_Main": "Oh, and maybe we can sell her a compilation of all her hottest courtroom scenes!",
"GalGame_Chapter03_01_07_Option2_02_Main": "You're thinking we could sell Nicole a copy of the tape, aren't you?",
"GalGame_Chapter03_01_07_Option2_03": "Hehe, that's not a bad idea.",
"GalGame_Chapter03_01_07_Option2_03F": "Ha, guilty as charged.",
"GalGame_Chapter03_01_08": "The hearing's tomorrow, but I'm pretty sure Nicole's leaving today since it's going directly to the Supreme Court.",
"GalGame_Chapter03_01_08F": "The hearing's tomorrow, but I'm pretty sure Nicole's leaving today because it's going directly to the Supreme Court.",
"GalGame_Chapter03_01_09": "Ridu TV is streaming it right now.",
"GalGame_Chapter03_01_09F": "Ridu TV is streaming it right now.",
"GalGame_Chapter03_02_01": "\"...Which are all likely to be at the center of debate during tomorrow's trial. Next, we have a special guest...\"",
"GalGame_Chapter03_02_02": "I thought Perlman and Vision's crimes were so outrageous that the trial would be a cakewalk.",
"GalGame_Chapter03_02_02F": "I thought Perlman and Vision's crimes were so outrageous that the trial would just be a formality.",
"GalGame_Chapter03_02_03": "I never thought they'd be debating every little detail in court — let alone all the precautions they're taking, for if Perlman happens to break his silence with a not-guilty plea...",
"GalGame_Chapter03_02_03F": "I never thought they'd be debating every little detail in court — let alone the precautions they're taking for if Perlman just so happens to break his silence with a not-guilty plea...",
"GalGame_Chapter03_02_04": "No wonder Nicole's been so worried about this case.",
"GalGame_Chapter03_02_04F": "No wonder Nicole's been so worried about this case. I hope things go well for her tomorrow.",
"GalGame_Chapter03_02_05": "Phaethon!",
"GalGame_Chapter03_02_06": "Hello there, Proxies.",
"GalGame_Chapter03_02_07": "Nicole, Anby — what are you two doing here?",
"GalGame_Chapter03_02_07F": "Hey Nicole, Anby. What are you two doing here?",
"GalGame_Chapter03_02_08": "Aren't you supposed to be catching an airship to the Supreme Court today, Nicole?",
"GalGame_Chapter03_02_08F": "Nicole, shouldn't you be on your way to catch that airship right now?",
"GalGame_Chapter03_02_09": "That was the plan... But I think there's something I need to discuss with you first, or else I'll be distracted in court tomorrow!",
"GalGame_Chapter03_02_16_Option1_01": "I smell a conspiracy.",
"GalGame_Chapter03_02_16_Option1_02F_Main": "Uh? Do I smell a conspiracy?",
"GalGame_Chapter03_02_16_Option1_02_Main": "I smell a conspiracy.",
"GalGame_Chapter03_02_16_Option1_03": "I can't say right now whether or not it's a conspiracy.",
"GalGame_Chapter03_02_16_Option2_01": "I smell some gossip.",
"GalGame_Chapter03_02_16_Option2_02F_Main": "Mmm? Do I smell some gossip?",
"GalGame_Chapter03_02_16_Option2_02_Main": "I think I smell some gossip.",
"GalGame_Chapter03_02_16_Option2_03": "Put away your popcorn. It's not that simple.",
"GalGame_Chapter03_02_21F": "Huh, that does sound strange... Nicole, could I borrow your phone for a sec?",
"GalGame_Chapter03_02_23F": "Fairy, can you take a look at these messages from Rain and check to see if they really are blank?",
"GalGame_Chapter03_02_29F": "What's wrong, Nicole? You've gone completely pale... Is there something wrong with that building?",
"GalGame_Chapter03_02_36_Option1_01": "Could Fairy be wrong?",
"GalGame_Chapter03_02_36_Option1_02F_Main": "Fairy, could you have gotten this one wrong?",
"GalGame_Chapter03_02_36_Option1_02_Main": "Fairy, could you have gotten this one wrong?",
"GalGame_Chapter03_02_36_Option1_03": "Master, ignoring your previous misplaced doubts — you're going to doubt my data analysis this time?",
"GalGame_Chapter03_02_36_Option2_01": "Fairy doesn't make mistakes.",
"GalGame_Chapter03_02_36_Option2_02F_Main": "Based on her capabilities, I don't think Fairy would be mistaken.",
"GalGame_Chapter03_02_36_Option2_02_Main": "Based on her capabilities, I don't think Fairy would be mistaken.",
"GalGame_Chapter03_02_36_Option2_03": "Thank you for your faith, Master.",
"GalGame_Chapter03_02_38F": "So Wise, seeing as how we're in a hurry to find Rain, and since Nicole is so upset by this, what do you say we go over to the Ballet Twins ourselves to take a look?",
"GalGame_Chapter03_02_39_Option1_01": "Fine with me.",
"GalGame_Chapter03_02_39_Option1_02F_Main": "Okay! I don't believe in ghosts.",
"GalGame_Chapter03_02_39_Option1_02_Main": "I agree. There's no way Rain's messages are anything paranormal.",
"GalGame_Chapter03_02_39_Option2_01": "An on-location investigation?",
"GalGame_Chapter03_02_39_Option2_02F_Main": "You wanna go investigate? You're getting very brave these days, Wise. You must've been watching my movie collection!",
"GalGame_Chapter03_02_39_Option2_02_Main": "Oh... Are you sure you want to go investigate?",
"GalGame_Chapter03_02_39_Option2_03": "You forced me to watch all those thrillers with you, Belle. Do we really have to discuss this again?",
"GalGame_Chapter03_02_39_Option2_03F": "Oh? Are you scared, Wise? And to think, after I let you watch all those thrillers with me? Looks like it was no use.",
"GalGame_Chapter03_02_40F": "Nicole, we'll go check on Rain's location, but we'll likely end up in a Hollow. Can you lend us Anby and the others?",
"GalGame_Chapter03_02_44F": "Hm? Hang on, Nicole — the girl carrying the backpack, that's Rain?!",
"GalGame_Chapter03_02_45_Option1": "She's our regular.",
"GalGame_Chapter03_02_46F": "She's a regular at our video store. Wow, I guess you really can't judge a book by its cover.",
"GalGame_Chapter03_03_01": "This place twists and turns like a maze — plus it's cold and damp. Way worse than all the other Hollows.",
"GalGame_Chapter03_03_02": "I hope the knee caps I just replaced don't rust.",
"GalGame_Chapter03_03_03": "I hope you didn't get cheap ingredients, Billy. That's why I stay away from budget restaurants, and save my stomach the hassle.",
"GalGame_Chapter03_03_04": "...Hm?",
"GalGame_Chapter03_03_05": "What's wrong, Anby?",
"GalGame_Chapter03_03_06": "Ever since we set foot in here, I feel like someone — or something — has been watching us.",
"GalGame_Chapter03_03_07": "Same! I got goosebumps as soon as we got here! And I keep feeling something slithering around down by our feet!",
"GalGame_Chapter03_03_08": "Wah! I just felt it again!",
"GalGame_Chapter03_03_09": "Hey, watch the tails!",
"GalGame_Chapter03_03_13": "Ethereals! Take them out!",
"GalGame_ChapterGrace_01_01": "Hey~ It's been quite a while!",
"GalGame_ChapterGrace_01_02": "Last time we met was when you helped us with our runaway heavy machinery, right?",
"GalGame_ChapterGrace_01_03_Option1_01": "Yeah, it's been ages!",
"GalGame_ChapterGrace_01_03_Option1_02F_Main": "It's been ages, Grace!",
"GalGame_ChapterGrace_01_03_Option1_02_Main": "Indeed, we've managed to handle a few more commissions since then.",
"GalGame_ChapterGrace_01_03_Option2_01": "Great to see you again, Grace.",
"GalGame_ChapterGrace_01_03_Option2_02F_Main": "Great to see you again, Grace.",
"GalGame_ChapterGrace_01_03_Option2_02_Main": "Great to see you again, Grace.",
"GalGame_ChapterGrace_01_04": "How've you been these days? Isn't it tough working all those commissions?",
"GalGame_ChapterGrace_01_05": "You have to take good care of yourself. No overtime, y'hear me?",
"GalGame_ChapterGrace_01_06_Option1_01": "Grace, when did you become so considerate?",
"GalGame_ChapterGrace_01_06_Option1_02F_Main": "Huh? Grace, when did you become so considerate?",
"GalGame_ChapterGrace_01_06_Option1_02_Main": "When did you start caring about humans so much?",
"GalGame_ChapterGrace_01_06_Option2_01": "Thanks, Grace. You too!",
"GalGame_ChapterGrace_01_06_Option2_02F_Main": "Hehe, thanks Grace. You too!",
"GalGame_ChapterGrace_01_06_Option2_02_Main": "Thanks, Grace. You too.",
"GalGame_ChapterGrace_01_07": "Haha, actually... Every time I see you, I find it incredibly soothing!",
"GalGame_ChapterGrace_01_08": "This might seem a bit out of the blue, but... Can I please have a hug?",
"GalGame_ChapterGrace_01_09_Option1_01": "Huh? Hang on and let me get in the right frame of mind for that...",
"GalGame_ChapterGrace_01_09_Option1_02F_Main": "Huh? H—Hang on. Let me get mentally prepared for that!",
"GalGame_ChapterGrace_01_09_Option1_02_Main": "What? T-Technically, Proxies shouldn't get too close to their clients...",
"GalGame_ChapterGrace_01_09_Option2_01": "Maybe just a little one...",
"GalGame_ChapterGrace_01_09_Option2_02F_Main": "M—Maybe just a little one...",
"GalGame_ChapterGrace_01_09_Option2_02_Main": "I guess a... cordial hug is alright... But don't tell my sister.",
"GalGame_ChapterGrace_01_10": "Sorry! I can't help it!",
"GalGame_ChapterGrace_01_11_01": "You'll never know if the hug would've been as warm and gentle as you'd imagined. Instead, you get to hear your sibling's familiar voice.",
"GalGame_ChapterGrace_01_12": "You can open your eyes, Belle. Grace is hugging Eous.",
"GalGame_ChapterGrace_01_12F": "Yeah, you can put your arms back down, bro. She's hugging Eous.",
"GalGame_ChapterGrace_01_14": "Awwwww~ This round little body! These dangly ears! Its hardware's been modified, right? It's mechanical inside, but so soft and fluffy at the same time. It's a crime to be so cute! I love it so much!!!",
"GalGame_ChapterGrace_01_15": "Ah, so she was talking to Eous the whole time. No wonder she asked us to bring it.",
"GalGame_ChapterGrace_01_15F": "Ah, so she was talking to Eous the whole time then? No wonder she asked us to bring it.",
"GalGame_ChapterGrace_01_16": "Still the same, always preferring machines to people.",
"GalGame_ChapterGrace_01_16F": "Still more passionate about machines than people!",
"GalGame_ChapterGrace_01_17": "Huh? Ah, the other Proxy is here too. Hello there!",
"GalGame_ChapterGrace_01_18": "Hi Grace, no offense, here's a tissue. We'd rather keep Eous's head saliva-free.",
"GalGame_ChapterGrace_01_18F": "...You don't have to say hi, but could you at least avoid drooling on Eous' head panel?",
"GalGame_ChapterGrace_01_19_Option1_01": "Everyone's here then. Let's get down to business.",
"GalGame_ChapterGrace_01_19_Option1_02F_Main": "Everyone's here then. Shall we get down to business?",
"GalGame_ChapterGrace_01_19_Option1_02_Main": "Everyone's here then. Let's get down to business.",
"GalGame_ChapterGrace_01_19_Option2_01": "Once we've finished discussing the commission details, you can pet it some more.",
"GalGame_ChapterGrace_01_19_Option2_02F_Main": "Let's talk about the details first. You'll get to pet it some more later.",
"GalGame_ChapterGrace_01_19_Option2_02_Main": "Let's talk about the details first. You can pet it some more once we're done.",
"GalGame_ChapterGrace_01_20": "Haha, sorry about that. I let my work habits take over. As for the commission... Hey! Don't you run away, little one!",
"GalGame_ChapterGrace_01_21": "Seizing its chance, Eous escapes from Grace's arms while she's distracted, and races back to its real master.",
"GalGame_ChapterGrace_01_22": "Hmph, happiness is always fleeting... Forget it. Let's get back to the commission, then. So, that time we dealt with the runaway machinery I mentioned a bit ago?",
"GalGame_ChapterGrace_01_23": "Thanks to Phaethon, Belobog eliminated the potential threat to the project. My sweet pea—, uh, our president also got to let go of some emotional baggage, so it was a really positive outcome overall.",
"GalGame_ChapterGrace_01_24": "But... if we instead turn our gaze to the company's balance sheet... we've actually suffered heavy loses.",
"GalGame_ChapterGrace_01_25": "I see... Although Belle managed to get all three machines back, that monster showed up out of nowhere and \"absorbed\" them all.",
"GalGame_ChapterGrace_01_25F": "Right... Remember that, Wise? The commission was to retrieve three runaway industrial machines, but in the end, the monster appeared and \"absorbed\" them all.",
"GalGame_ChapterGrace_01_26": "Yup. We, uh... ended up losing the three machines originally allocated to the project. And despite unexpectedly retrieving the prototype, we haven't been able to put it to practical use yet.",
"GalGame_ChapterGrace_01_27": "So... To make up for the loss of those children, Belobog Industries has agreed to cooperate with the industry leader, Three Gates Corp., on a small project! We'll provide some technical documents in exchange for some of their heavy machinery assets.",
"GalGame_ChapterGrace_01_28": "And for this commission, we'll also need your support in awakening the prototype's logic core, which contains the data we want to exchange.",
"GalGame_ChapterGrace_01_29_Option1_01": "What about that call just now?",
"GalGame_ChapterGrace_01_29_Option1_02F_Main": "Um, what about that call just now?",
"GalGame_ChapterGrace_01_29_Option1_02_Main": "Can you explain what just happened with the call?",
"GalGame_ChapterGrace_01_30": "Ahh, that's someone from Three Gates saying that another company's also looking to partner up with them. They'll probably end up using the one offering higher technological value. Hmm... It's no big deal.",
"GalGame_ChapterGrace_01_31": "Anyway, the ins and outs of this commission are all there. We'll go along with your preferred style of cooperation.",
"GalGame_ChapterGrace_01_32": "We're counting on you, Phaethon!",
"GalGame_ChapterGrace_01_33": "You say that with a straight face, but you're already reaching out to pet Eous.",
"GalGame_ChapterGrace_01_33F": "Okay okay, but please, just give Eous a break!",
"GalGame_ChapterGrace_02_01": "The defenses are still holding strong, but there is no sign of abating from either the invading Ethereals or the rampaging heavy machine base.",
"GalGame_ChapterGrace_02_02": "Be careful! New Ethereals keep appearing within the detection range!",
"GalGame_ChapterGrace_02_02F": "Wise! Nearby Ethereals are growing in number!",
"GalGame_ChapterGrace_02_03_Option1_01": "Grace! Are you done troubleshooting?",
"GalGame_ChapterGrace_02_03_Option1_02F_Main": "Grace! Are you done troubleshooting?",
"GalGame_ChapterGrace_02_03_Option1_02_Main": "Grace! Are you done with the troubleshooting protocol yet?",
"GalGame_ChapterGrace_02_03_Option2_01": "The Ethereals are gonna go on a rampage if you're still taking your time!",
"GalGame_ChapterGrace_02_03_Option2_02F_Main": "Grace! There are Ethereals closing in! We gotta leave now or we're in trouble!",
"GalGame_ChapterGrace_02_03_Option2_02_Main": "Grace! If we don't leave now, we'll be surrounded by Ethereals!",
"GalGame_ChapterGrace_02_04": "Emergency removal of control permissions is still in progress. Give me a bit more time!",
"GalGame_ChapterGrace_02_05": "Warning: Ether activity rapidly accelerating.",
"GalGame_ChapterGrace_02_06": "Speculation: A particularly large Ethereal unit or a large group of Ethereals is approaching. Master, have a guess.",
"GalGame_ChapterGrace_02_07": "Now is not a good time to be joking, Fairy. Belle, can you convince Grace to get out of here?",
"GalGame_ChapterGrace_02_07F": "This is hardly the time to be fooling around, Fairy! Wise, tell Grace to get outta here!",
"GalGame_ChapterGrace_02_08": "...Detecting permission ownership, processing the switch, disabling cloud invocation, matching admin keys...",
"GalGame_ChapterGrace_02_09": "Almost there... Almost!",
"GalGame_ChapterGrace_02_11": "Grace, watch out!",
"GalGame_ChapterGrace_02_11F": "Grace, watch out!",
"GalGame_ChapterGrace_02_12": "Oooh—!",
"GalGame_ChapterGrace_02_14": "A streaking noise tears through the air beside Grace. Flying debris and dust stop the oddly-shaped monsters' advances.",
"GalGame_ChapterGrace_02_15": "That was the sound of... a heavy cannon? Who's attacking?",
"GalGame_ChapterGrace_02_15F": "That sounds like... some big gun firing? Who's attacking the Ethereals?",
"GalGame_ChapterGrace_02_16": "Warning. Unknown individuals approaching!",
"GalGame_ChapterGrace_02_19": "A fierce hail of bullets hits the helpless enemies who failed to find cover, and with an almighty cracking sound suppresses and drives away all Ethereals present.",
"GalGame_ChapterGrace_02_21": "Is this... a modded Guardian MK II Tactical Mech?",
"GalGame_ChapterGrace_02_22": "Oh? You can tell it's modded with just one look? Seems like you're not completely off your game, Grace Howard.",
"GalGame_ChapterGrace_02_23": "The Ethereals won't stay subdued for long. Let's talk outside the Hollow.",
"GalGame_ChapterGrace_03_01": "A short while later, in a safety zone out of the Hollow.",
"GalGame_ChapterGrace_03_02": "Hollow evacuation successful. Are you alright?",
"GalGame_ChapterGrace_03_02F": "We made it out of the Hollow. Are you okay, Wise? Grace?",
"GalGame_ChapterGrace_03_03_Option1_01": "We're fine. Eous was the real star.",
"GalGame_ChapterGrace_03_03_Option1_02F_Main": "We're fine. Eous was the real star.",
"GalGame_ChapterGrace_03_03_Option1_02_Main": "We're fine. Eous deserves all the thanks.",
"GalGame_ChapterGrace_03_03_Option2_01": "I'm fine. What about you, Grace?",
"GalGame_ChapterGrace_03_03_Option2_02F_Main": "I'm good, but what about Grace? Is she alright?",
"GalGame_ChapterGrace_03_03_Option2_02_Main": "I'm okay. How is Grace doing?",
"GalGame_ChapterGrace_03_04": "Well, despite a few hiccups, the troubleshooting is all done.",
"GalGame_ChapterGrace_03_05": "Fiddling around with machines while surrounded by monsters. Good to see that your morbid determination has never changed.",
"GalGame_ChapterGrace_03_06": "Oh right, I haven't thanked you yet! Thank you so much for reaching out to help despite all that danger.",
"GalGame_ChapterGrace_03_07": "Mmm, thanking people. That's a marked improvement.",
"GalGame_ChapterGrace_03_08": "I've seen others similar to you, but you're truly one of a kind.",
"GalGame_ChapterGrace_03_09": "Finally, a compliment from you? Better late than never, I guess.",
"GalGame_ChapterGrace_03_10": "Hmmm... The more I look at you, the more beautiful your curves are. And the sheer power you contain...",
"GalGame_ChapterGrace_03_11": "Wait up! Flattery is one thing, but I think you've gone a little too far.",
"GalGame_ChapterGrace_03_12": "Ah... I think I know what's going to happen next.",
"GalGame_ChapterGrace_03_12F": "Ah... Where have I seen this before?",
"GalGame_ChapterGrace_03_13": "This might be weird, but... can I please pet you?",
"GalGame_ChapterGrace_03_14": "What the—?! A—Are you crazy?! How could you ask something so rude... I mean, just a handshake would've been fine but...",
"GalGame_ChapterGrace_03_15": "I'm sorry. I just can't help it!",
"GalGame_ChapterGrace_03_16": "H—Just hang on! Let me get mentally prepared for that...",
"GalGame_ChapterGrace_03_17": "The young stranger waves her hands and closes her eyes in a panic, steeling herself for what's coming. But Grace passes her like nothing and goes directly to the legs of her tactical mech.",
"GalGame_ChapterGrace_03_18": "Oh my, my! Does this coating give additional insulation to the hull? Oh, and I bet the power supply inside has been upgraded too, right? I can hear it just, humming with power! Grunting! I love it!",
"GalGame_ChapterGrace_03_19": "...",
"GalGame_ChapterGrace_03_20": "It appears our savior is paralyzed. If I'm not mistaken, she's also shivering? Her face looks so red... Belle, should we go comfort her?",
"GalGame_ChapterGrace_03_20F": "That girl looks frozen solid... Well, maybe she's actually quivering? And her face is so red. Wise... should we go check on her?",
"GalGame_ChapterGrace_03_21": "I thought you'd changed at least a little bit, but I was majorly wrong...",
"GalGame_ChapterGrace_03_22": "You're still infatuated with machines and ignoring the people around you. The frosty cold iron witch — Grace Howard!",
"GalGame_ChapterGrace_03_23": "Mmm? You're this kid's mechanic? Pleased to meet you. Your child is really powerful...",
"GalGame_ChapterGrace_03_24": "Shut up! We've known each other for ages! It's just, you never took me seriously because of your twisted values.",
"GalGame_ChapterGrace_03_25": "Huh? We know each other?",
"GalGame_ChapterGrace_03_26": "But I can hardly remember seeing such a cool modded Guardian mech like this before. Could you help refresh my memory?",
"GalGame_ChapterGrace_03_27": "I am talking about me! Let go of my work, you mecha addict!",
"GalGame_ChapterGrace_03_28_Option1_01": "Don't you mean, iron witch?",
"GalGame_ChapterGrace_03_28_Option1_02F_Main": "Don't you mean, iron witch?",
"GalGame_ChapterGrace_03_28_Option1_02_Main": "Don't you mean, iron witch?",
"GalGame_ChapterGrace_03_28_Option2_01": "You know, I kind of empathize...",
"GalGame_ChapterGrace_03_28_Option2_02F_Main": "Y'know, I kinda empathize...",
"GalGame_ChapterGrace_03_28_Option2_02_Main": "I somewhat empathize...",
"GalGame_ChapterGrace_03_29": "Sorry, habits of the trade. Could you please tell me your name? Oh, or tell me about this kid's corpus data!",
"GalGame_ChapterGrace_03_30": "Hmm, as expected — you really don't remember me. That's fine. I'll just have to mercilessly beat you in a tech battle!",
"GalGame_ChapterGrace_03_31": "Beat me in a tech battle...? Oh! You're the second technological partner Three Gates mentioned, right?",
"GalGame_ChapterGrace_03_32": "Yes! I, Betty Brenda, am your opponent!",
"GalGame_ChapterGrace_03_33": "And I will beat you in this bid! It'll be a total humiliation for you and Belobog!",
"GalGame_ChapterGrace_04_01": "You arrive at the destination. The large mech emits a low thrum. As if in anticipation of guests arriving, a familiar figure in overalls greets you with a smile.",
"GalGame_ChapterGrace_04_02": "Hello, you two! You're quick! What about the little one?",
"GalGame_ChapterGrace_04_03_Option1_01": "We didn't bring him because we're not heading into any Hollows.",
"GalGame_ChapterGrace_04_03_Option1_02F_Main": "We didn't bring Eous because we're not heading into any Hollows. We let it rest during these types of commissions.",
"GalGame_ChapterGrace_04_03_Option1_02_Main": "We don't bring Eous on non-Hollow commissions. It's better to let it rest.",
"GalGame_ChapterGrace_04_03_Option1_03": "Eh? Too bad... If I'd known I'd have come up with an excuse to make you bring him along.",
"GalGame_ChapterGrace_04_03_Option1_04": "Not even trying to hide your actual goal, are you?",
"GalGame_ChapterGrace_04_03_Option1_04F": "Now you're not even trying to hide it...",
"GalGame_ChapterGrace_04_03_Option2_01": "We didn't bring him 'cause we don't want him to be harassed by weirdos.",
"GalGame_ChapterGrace_04_03_Option2_02F_Main": "Well... We didn't bring Eous 'cause we don't want it to be harassed by weirdos.",
"GalGame_ChapterGrace_04_03_Option2_02_Main": "We didn't bring Eous 'cause we don't want it to be harassed by weirdos.",
"GalGame_ChapterGrace_04_03_Option2_03": "What? There are weirdos trying to harass Eous? Who is it? Tell me, and I'll teach them a lesson!",
"GalGame_ChapterGrace_04_03_Option2_04": "So Grace really doesn't think she's doing anything wrong...",
"GalGame_ChapterGrace_04_03_Option2_04F": "She really doesn't see that she's the problem.",
"GalGame_ChapterGrace_04_05": "The large machine next to her steps back and forth to one side, seemingly \"restless.\"",
"GalGame_ChapterGrace_04_06": "Good kid. Don't worry. These two aren't the bad guys!",
"GalGame_ChapterGrace_04_07": "The logic core that was awakened last time... Have you tried booting it up? Any issues?",
"GalGame_ChapterGrace_04_07F": "Have you booted up that logic core yet? Going well?",
"GalGame_ChapterGrace_04_08": "Don't worry. It's only partially booted for now.",
"GalGame_ChapterGrace_04_09": "After the last troubleshooting session, I've managed to fully filter out the data and divert control of basic functions away from the dangerous infected data.",
"GalGame_ChapterGrace_04_10": "Now I just have to wipe any sensitive data left behind regarding the prototype and it'll be ready for the delivery to Three Gates!",
"GalGame_ChapterGrace_04_11_Option1_01": "Fairy, can you help with clearing the sensitive data?",
"GalGame_ChapterGrace_04_11_Option1_02F_Main": "Fairy, can you help with clearing the sensitive data?",
"GalGame_ChapterGrace_04_11_Option1_02_Main": "Fairy, can you help with clearing that sensitive data?",
"GalGame_ChapterGrace_04_12": "Negative. All logic cores that passed the Forbidden Fruit test, i.e. the core systems of AI-enabled machinery, are incompatible with my protocols. Forced intervention can have unforeseen consequences.",
"GalGame_ChapterGrace_04_13": "Also, I prefer not to interact with Ether-corrupted data.",
"GalGame_ChapterGrace_04_14": "It's rare to see her retreat from a request like this. Fairy, why would you refuse to access data corrupted by Ether?",
"GalGame_ChapterGrace_04_14F": "Even Fairy's power has a limit... What are the terrible consequences of accessing data corrupted by Ether?",
"GalGame_ChapterGrace_04_15": "I've prepared ten disgusting metaphors to explain it to you. Which would you like to hear first? Note: Human tolerance is limited to about ten on the disgust scale.",
"GalGame_ChapterGrace_04_16": "What's the score of the least disgusting one?",
"GalGame_ChapterGrace_04_16F": "So, what's the score of the least disgusting one?",
"GalGame_ChapterGrace_04_17": "Eleven.",
"GalGame_ChapterGrace_04_18_Option1_01": "I'll pass!",
"GalGame_ChapterGrace_04_18_Option1_02F_Main": "No thanks! I'll pass!",
"GalGame_ChapterGrace_04_18_Option1_02_Main": "No need. Please delete the metaphors.",
"GalGame_ChapterGrace_04_18_Option2_01": "How about we get back to the commission...",
"GalGame_ChapterGrace_04_18_Option2_02F_Main": "How about we get back to the commission...",
"GalGame_ChapterGrace_04_18_Option2_02_Main": "How about we get back to the matter at hand...",
"GalGame_ChapterGrace_04_19": "This commission doesn't require your Phaethon disguise. You two alone can handle it!",
"GalGame_ChapterGrace_04_20": "I'm gonna debug this kid's cognitive command system. Only a few basic protocols are needed to set up a link between commands and its behavior.",
"GalGame_ChapterGrace_04_21": "Put simply, I'll issue commands like, \"go left, go right, touch this, touch that,\" and you'll need to follow my instructions in front of it so that it understands the connection between the commands and the actions.",
"GalGame_ChapterGrace_04_22": "Once cognition is established, act out the commands from the kid to help solidify it.",
"GalGame_ChapterGrace_04_23": "It's like teaching a toddler how to crawl or stand up, got it?",
"GalGame_ChapterGrace_04_24": "I'll run some system tests on this baby first. Just let me know when you're ready to go.",
"GalGame_ChapterGrace_05_01": "After running a series of commands, Grace finally announces that the cognition system has been successfully calibrated.",
"GalGame_ChapterGrace_05_02": "Great job! Well done! The cognitive commands have been recorded with precision!",
"GalGame_ChapterGrace_05_03": "My only regret is that my little cutie Eous couldn't make it here today. Sigh... The whole point of setting up this scheduled maintenance was an excuse to see that roly-poly kiddo running around.",
"GalGame_ChapterGrace_05_04_Option1_01": "You've made it quite obvious...",
"GalGame_ChapterGrace_05_04_Option1_02F_Main": "Grace... You made that quite obvious.",
"GalGame_ChapterGrace_05_04_Option1_02_Main": "Grace... You said the quiet part out loud...",
"GalGame_ChapterGrace_05_04_Option2_01": "No wonder you bossed me around all day!",
"GalGame_ChapterGrace_05_04_Option2_02F_Main": "No wonder you've been bossing me around all day!",
"GalGame_ChapterGrace_05_04_Option2_02_Main": "No wonder your test featured so much running around and tactile interaction.",
"GalGame_ChapterGrace_05_05": "Alright, the controls have been sufficiently calibrated. Now, I'll perform a full reboot to test the effects!",
"GalGame_ChapterGrace_05_06": "A full reboot, huh... Hope it's not going to lose control again.",
"GalGame_ChapterGrace_05_06F": "Is that gonna be okay? What if there's another \"rampage.\" What should we do?",
"GalGame_ChapterGrace_05_07": "No problem! I'm fully prepared!",
"GalGame_ChapterGrace_05_08": "I've dismissed all the onlookers, and kept the kid's fuel to a minimum. And Belobog Industries has updated their health insurance recently...",
"GalGame_ChapterGrace_05_09": "Ah, you have accident coverage, right?",
"GalGame_ChapterGrace_05_10": "Why am I not feeling reassured? You seem fully prepared for things to go wrong...",
"GalGame_ChapterGrace_05_10F": "Why so many precautions and contingency plans? Doesn't seem like \"no problem\" to me!",
"GalGame_ChapterGrace_05_11": "Don't worry. I'm a professional technician, and I've got everything under control. Let's get started!",
"GalGame_ChapterGrace_05_12": "Grace taps the control panel a few times, and the heavy machine base blurts out a complex string of electronic sounds before sitting up in a more upright position.",
"GalGame_ChapterGrace_05_13": "Very well. The control system permissions are operational. Let's start the first cognitive command test: Go 5 meters forward!",
"GalGame_ChapterGrace_05_15": "Command unfulfilled. Repeating command: Go 5 meters forward!",
"GalGame_ChapterGrace_05_16": "The mech remains standing still.",
"GalGame_ChapterGrace_05_17": "That's strange. Why isn't it following my commands? Unless... Unless it really is broken?",
"GalGame_ChapterGrace_05_18": "Argh...!",
"GalGame_ChapterGrace_05_19": "Danger! Belle, get behind me!",
"GalGame_ChapterGrace_05_19F": "Uh-oh! Quick, Wise, hide!",
"GalGame_ChapterGrace_05_20": "The battery in my control panel is dead.",
"GalGame_ChapterGrace_05_21": "...",
"GalGame_ChapterGrace_05_21F": "...",
"GalGame_ChapterGrace_05_22": "Haha, no wonder this kid's been so quiet. It wasn't ignoring my commands... It couldn't receive them! False alarm!",
"GalGame_ChapterGrace_05_23": "I propose... that we ban Grace from ever touching Eous again.",
"GalGame_ChapterGrace_05_23F": "Wise... Let's agree Grace never gets to touch Eous ever again.",
"GalGame_ChapterGrace_05_24_Option1_01": "Agreed.",
"GalGame_ChapterGrace_05_24_Option1_02F_Main": "Agreed! My heart almost skipped a beat!",
"GalGame_ChapterGrace_05_24_Option1_02_Main": "I second that. I almost thought this machine was about to turn on us.",
"GalGame_ChapterGrace_05_24_Option2_01": "Agreed. And all the other Bangboo at home.",
"GalGame_ChapterGrace_05_24_Option2_02F_Main": "Agreed. And all the other Bangboo at home.",
"GalGame_ChapterGrace_05_24_Option2_02_Main": "Agreed. And all the other Bangboo at home.",
"GalGame_ChapterGrace_05_25": "I need to get a backup power supply. Keep an eye on this kid for me, wouldya?",
"GalGame_ChapterGrace_05_26": "Its cognition systems are still fragile, so don't provoke it — and don't let anyone get close to it! Including yourselves!",
"GalGame_ChapterGrace_05_27": "I have to get back to the store for a moment. Be careful, okay, Belle?",
"GalGame_ChapterGrace_05_27F": "Ha... I gotta run back to the video store, so this one's on you, bro!",
"GalGame_ChapterGrace_05_28": "Soon, the only thing that can be heard around is the low thrum of the heavy machine base running.",
"GalGame_ChapterGrace_06_01": "The heavy machine base continues to produce inscrutable noises. Right then, the sound of confident footsteps accompanied by a familiar voice reach you.",
"GalGame_ChapterGrace_06_02": "Don't panic. The cognitive unit hasn't received any input commands for a while, so the machine's just running a system diagnostic.",
"GalGame_ChapterGrace_06_03_Option1_01": "It's that other mechanic!",
"GalGame_ChapterGrace_06_03_Option1_02F_Main": "Ah... It's that other mechanic!",
"GalGame_ChapterGrace_06_03_Option1_02_Main": "Huh? It's that other mechanic.",
"GalGame_ChapterGrace_06_03_Option2_01": "Betty? What are you doing here?",
"GalGame_ChapterGrace_06_03_Option2_02F_Main": "Betty? What are you doing here?",
"GalGame_ChapterGrace_06_03_Option2_02_Main": "Betty? What are you doing here?",
"GalGame_ChapterGrace_06_04": "Hmm? Have we met?",
"GalGame_ChapterGrace_06_05": "How do you know me?",
"GalGame_ChapterGrace_06_06_Option1_01": "(Uh-oh, I slipped up.)",
"GalGame_ChapterGrace_06_06_Option1_02F_Main": "(Uh-oh, I accidentally slipped up.)",
"GalGame_ChapterGrace_06_06_Option1_02_Main": "(Whoops, I didn't mean to say that.)",
"GalGame_ChapterGrace_06_06_Option2_01": "Uhh, Grace told me about you.",
"GalGame_ChapterGrace_06_06_Option2_02F_Main": "Uhh, Grace told me about you.",
"GalGame_ChapterGrace_06_06_Option2_02_Main": "Yeah... Grace mentioned your name.",
"GalGame_ChapterGrace_06_07": "Ah, uh-huh I see... So you're the iron witch's apprentice, aren't you? Which is why you're keeping guard here.",
"GalGame_ChapterGrace_06_08": "Why is the system diagnostic showing such a strong likelihood of start-up. Could it be...",
"GalGame_ChapterGrace_06_09": "As she's saying that, the young mechanic you crossed paths with before strides up to the machine base.",
"GalGame_ChapterGrace_06_10_Option1_01": "No! Don't get too close!",
"GalGame_ChapterGrace_06_10_Option1_02F_Main": "No! Don't get too close!",
"GalGame_ChapterGrace_06_10_Option1_02_Main": "No! Don't get too close!",
"GalGame_ChapterGrace_06_10_Option1_03": "Trust me. I know what I'm doing here.",
"GalGame_ChapterGrace_06_10_Option2_01": "Grace said it'd be dangerous for outsiders to get too close!",
"GalGame_ChapterGrace_06_10_Option2_02F_Main": "Hold on, Betty! Grace said it'd be dangerous for outsiders to get too close!",
"GalGame_ChapterGrace_06_10_Option2_02_Main": "Stop! Grace said it'd be dangerous for outsiders to get too close!",
"GalGame_ChapterGrace_06_10_Option2_03": "Outsiders? Pft, I'm an expert technician!",
"GalGame_ChapterGrace_06_11": "Her machines usually have a soft reset button placed at the back. If I'm able to get there... I can...",
"GalGame_ChapterGrace_06_13": "Oh... No need to be so paranoid, you scrapheap— I am here to... save you!",
"GalGame_ChapterGrace_06_14": "Once she draws close enough, Betty suddenly dodges and darts to the rear panel of the mech, slapping a button hard.",
"GalGame_ChapterGrace_06_16": "I knew it. There was a repeat error loop during the self-diagnostic. Onboard memory was getting sapped, so a soft reboot did the trick.",
"GalGame_ChapterGrace_06_17": "Hmph, it's all 'cause of her. Insisting on this stupid logic core is what has caused the problem.",
"GalGame_ChapterGrace_06_18_Option1_01": "Did Grace do something wrong?",
"GalGame_ChapterGrace_06_18_Option1_02F_Main": "Did Grace do something wrong?",
"GalGame_ChapterGrace_06_18_Option1_02_Main": "Was Grace's approach wrong?",
"GalGame_ChapterGrace_06_18_Option1_03": "Oh, how could the high and mighty iron witch ever do anything wrong? This is the \"innovation\" she contributed to the industry.",
"GalGame_ChapterGrace_06_18_Option1_04": "Grace is amazing!",
"GalGame_ChapterGrace_06_18_Option1_05F_Main": "Wow, Grace is amazing! Belobog Industries must be proud to have her as their technician!",
"GalGame_ChapterGrace_06_18_Option1_05_Main": "Grace sure is amazing! It's no wonder Belobog Industries chose her for their technician.",
"GalGame_ChapterGrace_06_18_Option1_06": "Jeez, apprentices these days don't understand sarcasm.",
"GalGame_ChapterGrace_06_18_Option2_01": "Logic core? What's wrong with it?",
"GalGame_ChapterGrace_06_18_Option2_02F_Main": "Logic core? What's wrong with it?",
"GalGame_ChapterGrace_06_18_Option2_02_Main": "Logic core? What's wrong with it?",
"GalGame_ChapterGrace_06_19": "The logic core is a precious technological breakthrough that grants mechanical creations the ability to have independent consciousness, potentially even \"enlightening\" a machine enough to pass the Forbidden Fruit test and be truly endowed with the \"soul\" of an individual.",
"GalGame_ChapterGrace_06_20": "However, this kind of technology is not required for production tools like industrial machines!",
"GalGame_ChapterGrace_06_21": "I admit that the efficiency and work capacity of Belobog's heavy machinery are superb, but the cost of production and maintenance is going to be out of this world!",
"GalGame_ChapterGrace_06_22": "Unfortunately, buyers on the market love pursuing these unnecessary and uncontrollable \"gold-plated\" features, so the industry's followed suit and started researching personality tools...",
"GalGame_ChapterGrace_06_23": "Let me ask you: If you want to make an axe that chops wood faster, would you equip it with jet thrusters, AI systems, and a voice that yells \"Master! Master!\" at you every time you poke it?!",
"GalGame_ChapterGrace_06_24_Option1_01": "A jet-axe! So cool!",
"GalGame_ChapterGrace_06_24_Option1_02F_Main": "Whoa... A jet axe? I'd like to see that!",
"GalGame_ChapterGrace_06_24_Option1_02_Main": "Oh? A jet axe... If it's real, I'd certainly want to give it a look.",
"GalGame_ChapterGrace_06_24_Option1_03": "Hmm... You're the kind of person who still watches cartoons even though you're grown up, right?",
"GalGame_ChapterGrace_06_24_Option2_01": "I wouldn't mind it calling me master!",
"GalGame_ChapterGrace_06_24_Option2_02F_Main": "For real? It could call me master?",
"GalGame_ChapterGrace_06_24_Option2_02_Main": "It can call me master? It's that intelligent?",
"GalGame_ChapterGrace_06_24_Option2_03": "...Would it please you if a plunger called you master?",
"GalGame_ChapterGrace_06_24_Option3_01": "Ehh... Sounds a little bit much.",
"GalGame_ChapterGrace_06_24_Option3_02F_Main": "Ehh... Sounds a little bit much.",
"GalGame_ChapterGrace_06_24_Option3_02_Main": "Hmm... Perhaps that is a bit excessive.",
"GalGame_ChapterGrace_06_25": "Listen up, apprentice: tools are just tools. Their value lies in being easy-to-get, easy-to-use, and easy-to-replace. Use them while they're good, and chuck 'em out once they're broken. Personifying or putting them before humans is heresy!",
"GalGame_ChapterGrace_06_26": "And that's exactly the type of person your teacher is! She's mastered new applications for personified operating systems, and in doing so has grown contemptuous of humanity! She's just a weirdo obsessed with tools who gets things backwards!",
"GalGame_ChapterGrace_06_27": "Betty speaks with emotion, and slaps the heavy machine base beside her with a loud \"KLANG.\"",
"GalGame_ChapterGrace_06_29": "Huh? How is it... moving again?",
"GalGame_ChapterGrace_06_31": "Hang on! Stop right now! I was being careless just now, not hostile—!",
"GalGame_ChapterGrace_06_33": "Hyah—!",
"GalGame_ChapterGrace_06_34": "Abort start-up!",
"GalGame_ChapterGrace_06_35": "A familiar voice stops the heavy machine base, causing it to return to standby mode.",
"GalGame_ChapterGrace_06_36": "Ha... That was a close one, but luckily I caught it. You! Didn't I say not to provoke this kid? Hmm? Betty? What are you doing here?",
"GalGame_ChapterGrace_06_37": "Ahem! Nothing... Just here to inform you Three Gates Corp. has officially recognized my company's application for tech cooperation, and only one of us will be granted resource support on the evaluation day. Be forewarned, Grace!",
"GalGame_ChapterGrace_06_38": "I see. Thanks so much for passing on the message! If there's nothing else, I'll keep tweaking my little problem child, okay?",
"GalGame_ChapterGrace_06_39": "Oh yeah, and as for you, thanks for your support today. I'll give you a call when I need a hand next time. You can head off now!",
"GalGame_ChapterGrace_06_40": "Having said that, Grace quickly walks over to the heavy machine base without looking back and focuses on her debugging work.",
"GalGame_ChapterGrace_06_41": "Hmph. See that? Something might've happened just now, but she clearly cared more about the machine than her own apprentice. That's the cold iron witch I know!",
"GalGame_ChapterGrace_06_42": "But it's fine... I'll soon let her know to never take people lightly.",
"GalGame_ChapterGrace_06_43": "Nobody seems to notice the sound coming out of the phone in Betty's pocket: \"External data download complete.\"",
"GalGame_ChapterGrace_07_01": "Following Fairy's navigation, everyone is finally brought to Betty's location. Beside her stands the modded Guardian MK II tactical mech.",
"GalGame_ChapterGrace_07_02": "You're too slow, iron witch.",
"GalGame_ChapterGrace_07_03": "Betty!",
"GalGame_ChapterGrace_07_04": "I'm already warmed up! Introducing the new tactical mech, upgraded for core logic OS: Witchhunter Alpha!",
"GalGame_ChapterGrace_07_05": "Come on! Demonstrate your might to our guests... Commence offensive maneuvers at 6 o'clock and 9 o'clock!",
"GalGame_ChapterGrace_07_06": "Following orders.",
"GalGame_ChapterGrace_07_07": "What?",
"GalGame_ChapterGrace_07_08": "The mech responds in clear human voice, and instantly performs a complex array of tactical motions.",
"GalGame_ChapterGrace_07_09_Option1_01": "Is it AI-enabled?",
"GalGame_ChapterGrace_07_09_Option1_02F_Main": "Is it AI-enabled?",
"GalGame_ChapterGrace_07_09_Option1_02_Main": "Is it AI-enabled?",
"GalGame_ChapterGrace_07_09_Option2_01": "It seems similar to that mech Grace was debugging...",
"GalGame_ChapterGrace_07_09_Option2_02F_Main": "It seems similar to that mech Grace was debugging...",
"GalGame_ChapterGrace_07_09_Option2_02_Main": "It seems similar to that mech Grace was debugging...",
"GalGame_ChapterGrace_07_10": "Oh, what's wrong, Grace? Hard to believe the personality OS you were so proud of has been replicated by someone like me?",
"GalGame_ChapterGrace_07_11": "A cheaper, more productive, and easier-to-deploy modular personality OS! The maintenance costs are half what you pay! There are none of the hull stability or personality disorder risks you fretted about!",
"GalGame_ChapterGrace_07_12": "Didn't the market applaud your tech patents? They'd always say, \"Only someone who loves tech as much as Grace could achieve this\"!",
"GalGame_ChapterGrace_07_13": "Hahaha! The cold and withdrawn iron witch. A weirdo who treats machines like people! This \"black magic\" you've been researching for so long... cracked just like that, by me!",
"GalGame_ChapterGrace_07_14": "...Oooh!",
"GalGame_ChapterGrace_07_15": "With a roaring hum, the mech completes its tactical maneuvers before returning to Betty's side.",
"GalGame_ChapterGrace_07_16": "Task complete. I suggest switching to auto-defense mode. Is that okay, master?",
"GalGame_ChapterGrace_07_17": "Go ahead!",
"GalGame_ChapterGrace_07_18": "Its intelligence system is crude, but I like its gumption. Approximately one-millionth as professional as me.",
"GalGame_ChapterGrace_07_19": "Enough, Fairy. Don't add fuel to the fire. Belle, how is Grace doing?",
"GalGame_ChapterGrace_07_19F": "Alright, Fairy. Don't add fuel to the fire. Wise, is Grace... okay?",
"GalGame_ChapterGrace_07_20": "...",
"GalGame_ChapterGrace_07_21_Option1_01": "Grace? Are you okay?",
"GalGame_ChapterGrace_07_21_Option1_02F_Main": "Grace? Are you okay?",
"GalGame_ChapterGrace_07_21_Option1_02_Main": "Grace? Are you okay?",
"GalGame_ChapterGrace_07_21_Option2_01": "I don't think it's as powerful as the machine you've trained!",
"GalGame_ChapterGrace_07_21_Option2_02F_Main": "Don't worry! I doubt it's as powerful as the machine you trained!",
"GalGame_ChapterGrace_07_21_Option2_02_Main": "I think the machine you've trained has a higher chance of winning.",
"GalGame_ChapterGrace_07_22": "...That voice...",
"GalGame_ChapterGrace_07_23": "...Is so lovely!",
"GalGame_ChapterGrace_07_24": "She gave in so easily... But somehow, I'm not surprised at all.",
"GalGame_ChapterGrace_07_24F": "I can't believe she just caved like that... Well, no, of course she would...",
"GalGame_ChapterGrace_07_25": "It responded to the voice command and executed the instructions without any redundant movements! And the steering mechanism's brake nozzle is gorgeous! It only listed one default command when recommending actions!",
"GalGame_ChapterGrace_07_26": "And still so immature! I love it!",
"GalGame_ChapterGrace_07_27": "Hahaha? Enjoying it? Why are you admiring your rival's work?",
"GalGame_ChapterGrace_07_28": "Mmm! This kid looks really good!",
"GalGame_ChapterGrace_07_29_Option1_01": "You can't agree with your rival like that!",
"GalGame_ChapterGrace_07_29_Option1_02F_Main": "Grace, you can't praise your rival like that!",
"GalGame_ChapterGrace_07_29_Option1_02_Main": "Don't praise your rival. At least, now's not the right time.",
"GalGame_ChapterGrace_07_29_Option2_01": "Grace! Don't shoot yourself in the foot!",
"GalGame_ChapterGrace_07_29_Option2_02F_Main": "Grace! Don't put your foot in your mouth! It's your rival's mech!",
"GalGame_ChapterGrace_07_29_Option2_02_Main": "Wait a moment, Grace. Don't fall head over heels for your rival's work!",
"GalGame_ChapterGrace_07_30": "Ah, yes! I don't like it yet! ",
"GalGame_ChapterGrace_07_31": "You claim to have replicated Belobog Industries' patent, but I won't buy it just like that! I'll believe it when I see this kid show us a little more!",
"GalGame_ChapterGrace_07_32": "Show it to me! Right here, right now! Best if you let me take it apart myself so I can see better!",
"GalGame_ChapterGrace_07_33": "This is getting weirder and weirder...",
"GalGame_ChapterGrace_07_33F": "Y'know, the more you say, the sketchier you get...",
"GalGame_ChapterGrace_07_34": "Why would I let my rival disassemble my work?! But, well... You do have a point.",
"GalGame_ChapterGrace_07_35": "I'll have Witchhunter Alpha accompany you to demonstrate the difference in technological achievements.",
"GalGame_ChapterGrace_07_36": "I've uploaded the coordinates of Three Gates' meeting place to Witchhunter Alpha's memory. Enjoy its company and appreciate its skills along the way!",
"GalGame_ChapterGrace_07_37": "Really? Thanks! Ah, but... this doesn't mean I concede!",
"GalGame_ChapterGrace_07_38": "I'm starting to worry she might side with the enemy...",
"GalGame_ChapterGrace_07_38F": "Wise, I'm starting to worry Grace is gonna switch sides...",
"GalGame_ChapterGrace_08_01": "Relying on Witchhunter Alpha's superior firepower, mobility, and response speed, the group soon arrives at the location Betty has provided.",
"GalGame_ChapterGrace_08_02": "We're here. Good timing — the Three Gates reps and Public Security will arrive shortly!",
"GalGame_ChapterGrace_08_03": "How about it, Grace? Willing to admit defeat?",
"GalGame_ChapterGrace_08_04": "...",
"GalGame_ChapterGrace_08_05": "I'm willing to admit this kid is indeed a superior mech, with strong firepower, good mobility, and responsive controls — a weapon well-suited for mass production.",
"GalGame_ChapterGrace_08_06": "When I first encountered it a few days back, it didn't have the personality OS installed. I never expected our patent to be reverse-engineered to such an extent in such little time...",
"GalGame_ChapterGrace_08_07": "Ahhh... I finally got to see the day that Grace admits defeat! Ha!",
"GalGame_ChapterGrace_08_08": "Not just yet. I have a question to ask you first.",
"GalGame_ChapterGrace_08_09": "Ask away!",
"GalGame_ChapterGrace_08_10": "It's not a question for you. It's for the kid.",
"GalGame_ChapterGrace_08_11": "What...?",
"GalGame_ChapterGrace_08_12": "Grace approaches Witchhunter Alpha, now in defense mode, and when its targeting systems illuminates her, she says:",
"GalGame_ChapterGrace_08_13": "Witchhunter Alpha, how high should the driver seat be set?",
"GalGame_ChapterGrace_08_14": "I have neither a cockpit nor a seat. Your question does not make any sense.",
"GalGame_ChapterGrace_08_15": "What if you were to suggest a seat height. What would it be?",
"GalGame_ChapterGrace_08_16": "Nothing over 140 cm.",
"GalGame_ChapterGrace_08_17": "...",
"GalGame_ChapterGrace_08_18": "After listening to Witchhunter Alpha's response, Grace's expression suddenly grows serious. She quickly leaves the mech, deliberately bypassing the targeting systems' dead zone.",
"GalGame_ChapterGrace_08_19": "Seat height? What kind of question is that?",
"GalGame_ChapterGrace_08_20": "Betty! Shut down Witchhunter Alpha right now! Or uninstall the personality OS! We need to take it out of the Hollow ASAP!",
"GalGame_ChapterGrace_08_21": "Ha? What nonsense!",
"GalGame_ChapterGrace_08_22": "I have no idea how you've gotten your hands on it, but I'm certain your personality OS is plagiarized from the data frame I've deployed in our prototype.",
"GalGame_ChapterGrace_08_23": "!!!",
"GalGame_ChapterGrace_08_24": "Hey! No need for such ugly accusations! Resorting to this, all because you can't admit failure?",
"GalGame_ChapterGrace_08_25": "Just because you asked a useless question, you're now accusing me of plagiarism?",
"GalGame_ChapterGrace_08_26": "140 cm. That was Koleda's height back then.",
"GalGame_ChapterGrace_08_27": "Huh?",
"GalGame_ChapterGrace_08_28": "The former president of Belobog Industries, Koleda's father and my mentor, Khors... When he finalized his prototype, he calibrated a specific seat height so that his daughter could pilot it from the get-go. That height was directly embedded into the logic core.",
"GalGame_ChapterGrace_08_29": "!!",
"GalGame_ChapterGrace_08_30": "On the way here, I realized Witchhunter Alpha's thinking patterns were similar to those of our kids. I was suspicious if you'd used the same data framework. The answer to this question has finally convinced me.",
"GalGame_ChapterGrace_08_31": "Only our prototype — a Belobog Industries mech — could know this by default! Because my sweet pea gets mad if the seat is set too high!",
"GalGame_ChapterGrace_08_32": "How... You and your venomous slander! That's just a coincidence!!",
"GalGame_ChapterGrace_08_33": "You know deep in your heart it's not!",
"GalGame_ChapterGrace_08_34": "Listen to me, Betty: the logic core data from the prototype hasn't had comprehensive troubleshooting yet! There's still lots of corrupted data that needs stripping away!",
"GalGame_ChapterGrace_08_35": "Using a copied framework means it's also contaminated with corrupted data, and we've already been inside the Hollow for over two hours! This kid is at risk of losing control at any second!",
"GalGame_ChapterGrace_08_36": "Why would...?",
"GalGame_ChapterGrace_08_37": "No, no way! You are lying. I won't be tricked!",
"GalGame_ChapterGrace_08_38": "Really? Still not giving up?",
"GalGame_ChapterGrace_08_39": "Fine! Here's another task for Witchhunter Alpha, then... Translate this: red, green, red, red, green!",
"GalGame_ChapterGrace_08_40": "Red, green...? Now what are you up to...",
"GalGame_ChapterGrace_08_42": "Box, bucket, box, box, bucket.",
"GalGame_ChapterGrace_08_43": "Huh? H—How are you speaking in unison?",
"GalGame_ChapterGrace_08_44": "Because this is the cognitive command code I installed when I debugged my kid! Wake up, Betty! Turn off Witchhunter Alpha! Right now!",
"GalGame_ChapterGrace_08_45_Option1_01": "So Betty stole the data while we were troubleshooting!",
"GalGame_ChapterGrace_08_45_Option1_02F_Main": "So Betty stole the data while we were troubleshooting!",
"GalGame_ChapterGrace_08_45_Option1_02_Main": "So Betty stole the data while we were troubleshooting!",
"GalGame_ChapterGrace_08_45_Option2_01": "You can tell it's plagiarism 'cause she's copied all the errors over too.",
"GalGame_ChapterGrace_08_45_Option2_02F_Main": "You can tell it's plagiarized 'cause she copied all the errors over too.",
"GalGame_ChapterGrace_08_45_Option2_02_Main": "You can tell it's plagiarized 'cause she copied all the errors over too.",
"GalGame_ChapterGrace_08_46": "Warning: hostile behavior detected. Initiating self-defense mode.",
"GalGame_ChapterGrace_08_47": "Ha, hahaha! I know you're just bluffing! Go, Witchhunter Alpha! Get rid of this trickster witch!",
"GalGame_ChapterGrace_08_48": "The sharp frame of the tactical mech moves, holding high its heavy cannon—",
"GalGame_ChapterGrace_08_49": "Huh...?",
"GalGame_ChapterGrace_08_50": "—And targeting its own mechanic.",
"GalGame_ChapterGrace_08_51": "Betty! Watch out!",
"GalGame_ChapterGrace_08_53": "Argh—!",
"GalGame_ChapterGrace_08_54": "Hostile targets locked. Commencing pursuit.",
"GalGame_ChapterGrace_08_55": "The targeting system chases non-existent enemies, and Witchhunter Alpha plunges into the depths of the Hollow.",
"GalGame_ChapterGrace_08_56": "Proxy! Let's go after it!",
"GalGame_ChapterGrace_09_01": "Warning: Fire control system and onboard weapons have been damaged. Entering attack mode.",
"GalGame_ChapterGrace_09_03": "The target's hull has been damaged. Ether activity is steadily increasing.",
"GalGame_ChapterGrace_09_04": "That's no good. We're not doing enough damage to stop it!",
"GalGame_ChapterGrace_09_05": "Oh gosh... How could this happen?",
"GalGame_ChapterGrace_09_06": "Betty! What now? Any contingency strategies?",
"GalGame_ChapterGrace_09_07": "Y—You're asking me?",
"GalGame_ChapterGrace_09_08": "Of course I'm asking you! You're that child's mechanic!",
"GalGame_ChapterGrace_09_09": "!",
"GalGame_ChapterGrace_09_10": "You know it inside and out! Think about how to solve this problem!",
"GalGame_ChapterGrace_09_11": "The logic core is already corrupted. I—I can't command it!",
"GalGame_ChapterGrace_09_13": "Careful! That mech's attacks are growing in intensity!",
"GalGame_ChapterGrace_09_13F": "Oh no—those mech attacks keep getting stronger and stronger!",
"GalGame_ChapterGrace_09_14": "Pull yourself together! Now's not the time to be pessimistic. ",
"GalGame_ChapterGrace_09_15": "Are there any software vulnerabilities we can exploit? Any hardware damage? Contingency protocols? Module defects? Think, quick!",
"GalGame_ChapterGrace_09_16": "...Run.",
"GalGame_ChapterGrace_09_17": "What's that?",
"GalGame_ChapterGrace_09_18": "Run! Just run! I admit it, I plagiarized your data framework. I just built a simulation layer over the top of the base structure.",
"GalGame_ChapterGrace_09_19": " I—I don't know how to deal with this situation!",
"GalGame_ChapterGrace_09_20": "Let's run! Our weapons aren't enough to deal with it, and it'll only get more dangerous as it corrupts!",
"GalGame_ChapterGrace_09_21": "...So, what about your mission, then? What about the Three Gates reps?",
"GalGame_ChapterGrace_09_22": "I'll explain things to them, and let this crazy piece of metal fend for itself! ",
"GalGame_ChapterGrace_09_23": "And we can still call up the HIA to come take care of it!",
"GalGame_ChapterGrace_09_24": "WHAT KIND OF JOKE IS THAT!?",
"GalGame_ChapterGrace_09_25": "Hyah—!",
"GalGame_ChapterGrace_09_26_Option1_01": "That's the first time I've ever heard Grace roar!",
"GalGame_ChapterGrace_09_26_Option1_02F_Main": "I've never heard Grace roar like that! S—So scary...",
"GalGame_ChapterGrace_09_26_Option1_02_Main": "I didn't expect that... That's the first time I've ever heard Grace roar!",
"GalGame_ChapterGrace_09_26_Option2_01": "I'm shaken to my core with fear...",
"GalGame_ChapterGrace_09_26_Option2_02F_Main": "I'm shaken to my core... Hope nobody noticed.",
"GalGame_ChapterGrace_09_26_Option2_02_Main": "That shook me up so much, I almost pressed the wrong button.",
"GalGame_ChapterGrace_09_27": "Wh—Why can't we run away? Anyone with common sense would do the same! ",
"GalGame_ChapterGrace_09_28": "We're facing an experimental weapon that's out of control and our only control tool is broken. That's it! Let's leave things up to Public Security or the HIA! It's totally reasonable!",
"GalGame_ChapterGrace_09_29": "I know what you're thinking — you just won't give up on that mech! You want to \"save\" it like it's a person! But this obsession with machinery is fanaticism! Why are you making me stay with you!",
"GalGame_ChapterGrace_09_30": "Enough with all your nonsense! Leaving problems behind for someone else to handle — you're just shirking your obligations!",
"GalGame_ChapterGrace_09_31": "You're that child's mechanic! It's your responsibility to deal with it!",
"GalGame_ChapterGrace_09_32": "Run away?! Have you thought about how many other people would be risking their lives because you neglected your duty?",
"GalGame_ChapterGrace_09_33": "Betty's shrewd expression gradually collapses beneath the anger of Grace's rebuke. It takes her a few seconds to squeeze out a stifled cry in answer.",
"GalGame_ChapterGrace_09_34": "I—I don't know what to do...!",
"GalGame_ChapterGrace_09_35": "...",
"GalGame_ChapterGrace_09_36": "Hand over the control panel.",
"GalGame_ChapterGrace_09_37": "Huh? What are you gonna do?",
"GalGame_ChapterGrace_09_38": "Take back control.",
"GalGame_ChapterGrace_09_39": "Take back control of the logic core, while it's being corrupted by Ether? How?!",
"GalGame_ChapterGrace_09_40": "You said that you only built an emulated control layer, right? If the central control system and mech command are carried through the emulated control layer instead of direct authorization from the logic core, then there's still a chance.",
"GalGame_ChapterGrace_09_41": "But... that'll be almost impossible, unless some magic happens!",
"GalGame_ChapterGrace_09_42": "Frosty cold iron witch...",
"GalGame_ChapterGrace_09_43": "Huh?",
"GalGame_ChapterGrace_09_44": "Isn't that the name you've been mocking me with?",
"GalGame_ChapterGrace_09_45": "...If you need some \"magic,\" don't you need a \"witch\" on your side?",
"GalGame_ChapterGrace_10_01": "After a short while, PubSec forces work together with weapon experts from Defense Force and dispose of Witchhunter Alpha.",
"GalGame_ChapterGrace_10_02": "Yikes, I never expected those PubSec agents to come so fast. I didn't get a chance to appreciate that kid's insulation coat as much as I would've liked!",
"GalGame_ChapterGrace_10_03": "What a texture... Despite all the battle damage...",
"GalGame_ChapterGrace_10_04_Option1_01": "Grace, you're awesome!",
"GalGame_ChapterGrace_10_04_Option1_02F_Main": "Grace, you're awesome!",
"GalGame_ChapterGrace_10_04_Option1_02_Main": "Incredible, Grace! Truly amazing!",
"GalGame_ChapterGrace_10_04_Option2_01": "You really are a witch! You really did it!",
"GalGame_ChapterGrace_10_04_Option2_02F_Main": "You worked some real magic! You really are a witch!",
"GalGame_ChapterGrace_10_04_Option2_02_Main": "You worked some real magic! You really are a witch!",
"GalGame_ChapterGrace_10_05": "Looks like Grace isn't a machine maniac with a screw loose. Her wealth of professional expertise just...shows in unconventional ways.",
"GalGame_ChapterGrace_10_05F": "Turns out Grace isn't really a freak. She only acts like one because she's a consummate professional dedicated to her field...",
"GalGame_ChapterGrace_10_06": "Hey! That was rude! Do you think it's easy being a corporate technician like me? Especially considering how young I am!",
"GalGame_ChapterGrace_10_07": "As an apology, I'll let you give me this cute little thing to pet— I mean, research, for a few days!",
"GalGame_ChapterGrace_10_08_Option1_01": "We'll never hand over Eous to you!",
"GalGame_ChapterGrace_10_08_Option1_02F_Main": "We'll never hand Eous over to you!",
"GalGame_ChapterGrace_10_08_Option1_02_Main": "I'm afraid I have to refuse. We can't give you Eous.",
"GalGame_ChapterGrace_10_08_Option2_01": "Go on, Eous. She won't hurt you.",
"GalGame_ChapterGrace_10_08_Option2_02F_Main": "Eh... Here's your reward. Go on, Eous. She won't hurt you.",
"GalGame_ChapterGrace_10_08_Option2_02_Main": "You do deserve a reward. How about it, Eous? Would you make the sacrifice?",
"GalGame_ChapterGrace_10_09": "Nha-na-nu nhe-nhe?!",
"GalGame_ChapterGrace_10_10": "As everyone calms down, the Three Gates Corp.'s reps pass by with a crestfallen-looking young girl.",
"GalGame_ChapterGrace_10_11": "Betty?",
"GalGame_ChapterGrace_10_12": "...",
"GalGame_ChapterGrace_10_13": "Betty Brenda!",
"GalGame_ChapterGrace_10_14": "...If you wanna laugh at me, be my guest. I've got nothing to say...",
"GalGame_ChapterGrace_10_15": "Great job constructing that emulated control layer.",
"GalGame_ChapterGrace_10_16": "...",
"GalGame_ChapterGrace_10_17": "The voiceprint conversion command was so good I almost got fooled.",
"GalGame_ChapterGrace_10_18": "...",
"GalGame_ChapterGrace_10_19": "Even though the incomplete data framework caused lots of operational errors and low efficiency. There's still lots of room for improvement.",
"GalGame_ChapterGrace_10_20": "If you're interested in personality OS research, I can give you some sample data from our prototype. ",
"GalGame_ChapterGrace_10_21": "Of course, you'll have to wait until your suspension is over, and you've regained your mechanics' license.",
"GalGame_ChapterGrace_10_22": "...",
"GalGame_ChapterGrace_10_23": "I lost... Completely, thoroughly... Good luck with your technical collaboration, Grace Howard.",
"GalGame_ChapterGrace_10_24": "The young mechanic follows the marching units out of the Hollow once more and, for just a second, her back seems to be just a little bit straighter.",
"GalGame_ChapterGrace_10_25_Option1_01": "You're still willing to give her sample data?",
"GalGame_ChapterGrace_10_25_Option1_02F_Main": "You're still willing to give her sample data?",
"GalGame_ChapterGrace_10_25_Option1_02_Main": "You're still willing to give her sample data?",
"GalGame_ChapterGrace_10_25_Option2_01": "What a gentle witch...",
"GalGame_ChapterGrace_10_25_Option2_02F_Main": "What a gentle witch...",
"GalGame_ChapterGrace_10_25_Option2_02_Main": "What a gentle witch...",
"GalGame_ChapterGrace_10_26": "Proxy, have you heard of horsepower as a unit of measurement? It indicates how many horses would be required for an equivalent output of force.",
"GalGame_ChapterGrace_10_27": "Industrial machinery usually has a horsepower of several hundred or several thousand. Don't you think this is a real boon for horses? Because these machines end up saving hundreds of them from the pain of manual labor.",
"GalGame_ChapterGrace_10_28": "People are just the same — an industrial machine can save dozens of engineer teams from Hollow-related danger, and a tactical mech can save several combat squads from having to face Ethereals.",
"GalGame_ChapterGrace_10_29": "And me... Actually, I can't say that I simply love machinery. All I'm infatuated with, is the prospect of saving humans from getting ruined inside the Hollows — and sparing their families all the suffering and grief.",
"GalGame_ChapterGrace_10_30": "I may have destroyed many times the machines that my peers — indirectly or otherwise — have.",
"GalGame_ChapterGrace_10_31": "...So that's really why I'm a \"witch,\" y'know? Even if it makes me cry out in sorrow, I still have to send these kids out there to face fatal threats.",
"GalGame_ChapterGrace_10_32": "But...If there were more \"witches\" like me in New Eridu's future, just a few more people willing to care for these machines and shed tears for their sacrifices... Well, maybe these kids would be more willing to forgive us for what we expect of them.",
"GalGame_ChapterKoleda_010_001": "So... You both decided to infiltrate the school to investigate a Hollow, in disguise? I thought this was some sort of prank show.",
"GalGame_ChapterKoleda_010_002": "So, you and Grace infiltrated the school to investigate a Hollow? I thought this was some sort of prank show...",
"GalGame_ChapterKoleda_010_003": "I never understood the point of those shows... Of course, it's for official business.",
"GalGame_ChapterKoleda_010_004": "Okay, starting from the top... Hey! Don't look bored already. I'll make it short.",
"GalGame_ChapterKoleda_010_005": "Belobog took a job to renovate that elementary school. The one you saw in the video.",
"GalGame_ChapterKoleda_010_006": "When construction was finished, I went to check the site — and found that there was a new Companion Hollow nearby.",
"GalGame_ChapterKoleda_010_007": "The Hollow is located in the abandoned parking lot just outside the construction area. It appeared recently, and if it's not contained, it might expand to the school.",
"GalGame_ChapterKoleda_010_008": "We've been talking with the school's principal. I told him it's best to report the Hollow to the city administration, so they can deal with it.",
"GalGame_ChapterKoleda_010_009": "Can the city administration not deal with it?",
"GalGame_ChapterKoleda_010_010": "And you're coming to us 'cause the city can't deal with it, aren't you?",
"GalGame_ChapterKoleda_010_011": "And you're coming to us 'cause the city can't deal with it, aren't you?",
"GalGame_ChapterKoleda_010_012": "It hasn't gotten that bad yet. From what I've seen of its size, if the Association sent someone, they should be able to deal with it.",
"GalGame_ChapterKoleda_010_013": "But... That's what's weird. The principal didn't report the Hollow and didn't apply for Hollow compensation either...",
"GalGame_ChapterKoleda_010_014": "He paid the rest of our fee the very next day. I've never seen a single client who doesn't drag their feet when it comes to payments.",
"GalGame_ChapterKoleda_010_015": "It's almost as if...",
"GalGame_ChapterKoleda_010_016": "It's almost as if... They wanna get Belobog outta their hair.",
"GalGame_ChapterKoleda_010_017": "It's almost like... he wants Belobog off his tail.",
"GalGame_ChapterKoleda_010_018": "Well, if we're going by normal industry practices, we'd have no reason to dig into this.",
"GalGame_ChapterKoleda_010_019": "\"After construction has been fully completed and inspections have been passed, Belobog holds no responsibility for any future impact caused by Hollows .\"",
"GalGame_ChapterKoleda_010_020": "Even if the Hollow really did end up affecting the school, this clause can protect Belobog from all consequences and responsibilities.",
"GalGame_ChapterKoleda_010_021": "However, if that really ends up happening... the students and the teachers of that school may find themselves in danger.",
"GalGame_ChapterKoleda_010_022": "You won't stand by and let that happen.",
"GalGame_ChapterKoleda_010_023": "There really is a need for investigating.",
"GalGame_ChapterKoleda_010_024": "I get it now. And you aren't the type to just stand by and let this happen!",
"GalGame_ChapterKoleda_010_025": "I see now. You aren't the type to stand by and let this happen.",
"GalGame_ChapterKoleda_010_026": "Sounds like there's definitely a need to look into this Hollow, huh?",
"GalGame_ChapterKoleda_010_027": "It seems there really is a need to look into this Hollow.",
"GalGame_ChapterKoleda_010_028": "That's right, Wise. You hit the nail on the head, as expected.",
"GalGame_ChapterKoleda_010_029": "That's right, Belle. You hit the nail on the head, as expected.",
"GalGame_ChapterKoleda_010_030": "For certain reasons, Grace and I had to infiltrate the school in disguise to get access to the only entrance to the Hollow.",
"GalGame_ChapterKoleda_010_031": "Anton helped us find some connections, and I left the daily operations to Ben. My responsibilities, I've just been handling at night...",
"GalGame_ChapterKoleda_010_032": "Anyway — we've finally found the opportunity we needed. During the field trip to Lumina Square in a few days.",
"GalGame_ChapterKoleda_010_033": "All the students and teachers will leave the school and head to the square. Even if the Hollow gets out of control, we can make sure as few people as possible are at risk.",
"GalGame_ChapterKoleda_010_034": "So that's the situation. ...Belle, Wise, I assume you're gonna take the commission?",
"GalGame_ChapterKoleda_020_001": "Wise, you're here! How's Eous doing? Is your sister taking good care of that little cutie?",
"GalGame_ChapterKoleda_020_002": "Belle, you're here! How's Eous doing? Is your brother taking good care of that little cutie?",
"GalGame_ChapterKoleda_020_003": "I got my hands on some amazing lubricant from the Outer Ring. If you put some into the Bangboo's base, it can drip out of the eyes! How about Eous give it a go?",
"GalGame_ChapterKoleda_020_004": "Hey, aren't you a teacher right now? Did you leave your character along with that dress at home?",
"GalGame_ChapterKoleda_020_005": "Oh my, I almost forgot! So, little Koleda, how about you call me \"teach\" and help me get back into character?",
"GalGame_ChapterKoleda_020_006": "...",
"GalGame_ChapterKoleda_020_007": "Ms. Grace, there's three students hiding 'cause they had a fight. If we don't find them, we can't do the choir.",
"GalGame_ChapterKoleda_020_008": "Well, that just won't do! Unfortunately, Ms. Grace still has some stuff to take care of, alright? So can Koleda go and find them with this Pro... with this young man?",
"GalGame_ChapterKoleda_020_009": "Well, that just won't do! Unfortunately, Ms. Grace still has some stuff to take care of, alright? So can Koleda go and find them with this Pro... with this young lady?",
"GalGame_ChapterKoleda_020_010": "If you manage to find them, then... As a reward, Ms. Grace will give you the hammer she forged at a university internship!",
"GalGame_ChapterKoleda_020_011": "Wha—What? Shouldn't you give out a star sticker or snacks or something?",
"GalGame_ChapterKoleda_020_012": "I want the hammer.",
"GalGame_ChapterKoleda_020_013": "I want a star sticker.",
"GalGame_ChapterKoleda_020_014": "I'll take the hammer for my brother!",
"GalGame_ChapterKoleda_020_015": "Ms. Grace, can I have the hammer?",
"GalGame_ChapterKoleda_020_016": "Ms. Grace, I want a star sticker!",
"GalGame_ChapterKoleda_020_017": "I want a star sticker, Ms. Grace.",
"GalGame_ChapterKoleda_020_018": "So long as you find those three kids and convince them to come back to join the choir, you can have whatever you want...",
"GalGame_ChapterKoleda_020_019": "The only entrance to the Hollow is in the abandoned parking lot near the school. We've already confirmed that the keys to the parking lot are with the principal. Usually, we wouldn't get a chance to get near him, but today...",
"GalGame_ChapterKoleda_020_020": "The principal will come to see the choir. While his attention is on the performance, we can figure out a way to steal his keys.",
"GalGame_ChapterKoleda_020_021": "So the only way to obtain the keys is to ensure the choir goes ahead with no issues. That's why we need to deal with those three little ones who had an argument. Can I leave this to you?",
"GalGame_ChapterKoleda_020_022": "I suppose we have to.",
"GalGame_ChapterKoleda_020_023": "Welp, I guess we have to.",
"GalGame_ChapterKoleda_020_024": "I suppose we have to...",
"GalGame_ChapterKoleda_020_025": "I'll wait for the good news then! Little Koleda, Ms. Grace is appointing you as the leader of your little team!",
"GalGame_ChapterKoleda_020_026": "Who the hell wants to be the leader of a team with just one member?",
"GalGame_ChapterKoleda_030_001": "Dan, Lisha... I'm sorry. It's all my fault.",
"GalGame_ChapterKoleda_030_002": "Your fault? It's not like you need stupid friends like us. Once you're at that rich kid school, you can probably get better friends...",
"GalGame_ChapterKoleda_030_003": "C'mon now. If you're afraid of Emmie getting taken away by new friends, you should transfer with her!",
"GalGame_ChapterKoleda_030_004": "It's not that simple... Wait, no! Then we'll be leaving you all alone. I don't want that!",
"GalGame_ChapterKoleda_030_005": "That wouldn't be okay?",
"GalGame_ChapterKoleda_030_006": "I—It's not okay...",
"GalGame_ChapterKoleda_030_007": "Hey, calm down. Lisha was just joking.",
"GalGame_ChapterKoleda_030_008": "Even if I transfer, we'll still be BFFs.",
"GalGame_ChapterKoleda_030_009": "Just like the fish and the boat. Even though the boat went to the waterpark, it was still the fish's best friend, right?",
"GalGame_ChapterKoleda_030_010": "...Wait, didn't you say you thought those lyrics were stupid?",
"GalGame_ChapterKoleda_030_011": "They are.",
"GalGame_ChapterKoleda_030_012": "...",
"GalGame_ChapterKoleda_030_013": "But, not as stupid as me. I was so stupid that I didn't tell you about something as important as transferring schools because I was so scared I'd make you two mad.",
"GalGame_ChapterKoleda_030_014": "Emmie, you aren't stupid! You're the coolest kid I know! I love being your friend!",
"GalGame_ChapterKoleda_030_015": "Hm, well, even though the new transfer student Koleda is pretty cool, I like Dan and Emmie the most!",
"GalGame_ChapterKoleda_030_016": "Ugh, don't bring up that imposter.",
"GalGame_ChapterKoleda_030_017": "Oooo~ Is Emmie jealous?",
"GalGame_ChapterKoleda_030_018": "Uh... Hey. Ms. Grace says we need to get to the choir.",
"GalGame_ChapterKoleda_030_019": "Uh-oh, it looks like she heard you!",
"GalGame_ChapterKoleda_030_020": "Nope. I didn't hear anything. I wouldn't care even if I did. I have more important things to worry about than my popularity among some little ki—...",
"GalGame_ChapterKoleda_030_021": "Oh fudge, the principal. I'm gonna hide for now, Proxy. Could you head over to the choir and check on things in a bit?",
"GalGame_ChapterKoleda_030_022": "Koleda hides.",
"GalGame_ChapterKoleda_040_001": "Thanks to you all, the choir is back to business. Now for the key.",
"GalGame_ChapterKoleda_040_002": "That principal sure is immersed in the singing. I just checked — he put his keys in his pocket.",
"GalGame_ChapterKoleda_040_003": "Now, we just need to carefully approach him... Give me a signal for when I should strike!",
"GalGame_ChapterKoleda_040_004": "Ah... Not bad... Oh wow, wow... Mmm... Beautiful singing, yes!",
"GalGame_ChapterKoleda_040_005": "Now!",
"GalGame_ChapterKoleda_040_006": "No, wait a little longer...",
"GalGame_ChapterKoleda_040_007": "Now, Grace!",
"GalGame_ChapterKoleda_040_008": "Now, Grace!",
"GalGame_ChapterKoleda_040_009": "Wait just a little longer...",
"GalGame_ChapterKoleda_040_010": "Wait just a little longer...",
"GalGame_ChapterKoleda_040_011": "Here goes! ...Tsk. He bent down to kick some dust off his shoes. Is that really necessary? It's not like he's heading into a lab...",
"GalGame_ChapterKoleda_040_012": "Alright, I'll wait for your signal.",
"GalGame_ChapterKoleda_040_013": "Good, very good. Mm... Everyone is in sync...",
"GalGame_ChapterKoleda_040_014": "Now!",
"GalGame_ChapterKoleda_040_015": "No, wait a little longer...",
"GalGame_ChapterKoleda_040_016": "Now.",
"GalGame_ChapterKoleda_040_017": "Now.",
"GalGame_ChapterKoleda_040_018": "Not quite, wait a bit more.",
"GalGame_ChapterKoleda_040_019": "Not yet, wait just a little longer.",
"GalGame_ChapterKoleda_040_020": "Ah, I got it! Oh wait, no! Drat, it slipped out of my grasp. Urgh, why didn't Anton let me bring that magnetic arm?",
"GalGame_ChapterKoleda_040_021": "Wait again? The song is almost over... Fine, I'll wait for your signal.",
"GalGame_ChapterKoleda_040_022": "What's with these lyrics...?",
"GalGame_ChapterKoleda_040_023": "Now, Grace!",
"GalGame_ChapterKoleda_040_024": "Go, Grace!",
"GalGame_ChapterKoleda_040_025": "Okay, now!",
"GalGame_ChapterKoleda_040_026": "Okay, now!",
"GalGame_ChapterKoleda_040_027": "Go, Grace!",
"GalGame_ChapterKoleda_040_028": "Go, Grace!",
"GalGame_ChapterKoleda_040_029": "Alright! Got it!",
"GalGame_ChapterKoleda_040_030": "Huh? Ms. Grace... Wh—Why are you so close? You weren't this outgoing during the interview!",
"GalGame_ChapterKoleda_040_031": "Er... I... Well—",
"GalGame_ChapterKoleda_040_032": "Mr. Principal.",
"GalGame_ChapterKoleda_040_033": "Oh... Emmie, good job just now!",
"GalGame_ChapterKoleda_040_034": "Thank you. Uhm. Y'know your clothes are dirty? They're covered in dust. I think Ms. Grace just wanted to help you dust them off.",
"GalGame_ChapterKoleda_040_035": "Hm? Dust? ...Oh, this dust, I... accidentally got it on me... Yes, it's chalk! I accidentally got chalk on me!",
"GalGame_ChapterKoleda_040_036": "As a principal, it's normal for there to be chalk on my clothes. It would be stranger if there wasn't any chalk!",
"GalGame_ChapterKoleda_040_037": "O—On the other hand, Ms. Grace, your outfit is strange. As a teacher and—and a model to your students, what do you have to say for yourself?",
"GalGame_ChapterKoleda_040_038": "Oops, sorry, guess I won't wear it again.",
"GalGame_ChapterKoleda_040_039": "Ahem. Although your outfit lacks sophistication, as a new teacher, this field trip of yours was quite a success.",
"GalGame_ChapterKoleda_040_040": "We must view these things in separation. Nothing is just black or white. Most of us are shades of gray.",
"GalGame_ChapterKoleda_040_041": "Alright, I have other things to do now. Ms. Grace, I shall leave the children to you. Please bring them back to school safely.",
"GalGame_ChapterKoleda_040_042": "Dusting himself off, the Principal leaves in a hurry.",
"GalGame_ChapterKoleda_040_043": "This guy's like a broken water pump with all the meaningless noise he makes...",
"GalGame_ChapterKoleda_040_044": "Wise, I've given the key to Koleda. She's headed off to get Anton and Ben for the next part of the plan. You should head back and prepare. She'll be in contact soon.",
"GalGame_ChapterKoleda_040_045": "Belle, I've given the key to Koleda. She's headed off to get Anton and Ben for the next part of the plan. You should head back and prepare. She'll be in contact soon.",
"GalGame_ChapterKoleda_050_001": "I've never liked that principal.",
"GalGame_ChapterKoleda_050_002": "Obviously, he's super suspicious. I mean, what principal would just leave a Hollow to grow all willynilly next to his school? And even try to cover it up?",
"GalGame_ChapterKoleda_050_003": "But, it's not just because of that.",
"GalGame_ChapterKoleda_050_004": "I... I'm not great at dealing with adults who are so... adult-like. I never get what they're thinking.",
"GalGame_ChapterKoleda_050_005": "They barely ever say what they're really thinking. Maybe they'll spill to their friends, but to their family? Yeah, never.",
"GalGame_ChapterKoleda_050_006": "Did it remind you of your father?",
"GalGame_ChapterKoleda_050_007": "Does this make you think of your father?",
"GalGame_ChapterKoleda_050_008": "Is this bringing up memories of your father?",
"GalGame_ChapterKoleda_050_009": "Hah? No way!",
"GalGame_ChapterKoleda_050_010": "...Now's not the time for chitchat though. Let's go, Proxy. If you need my hammer, just say the word.",
"GalGame_ChapterKoleda_060_001": "The Ethereals here aren't very big. Seems like the Ether concentration isn't too high...",
"GalGame_ChapterKoleda_060_002": "However, the environment is highly unstable, meaning that it's often disturbed...",
"GalGame_ChapterKoleda_060_003": "There's a lot of mines...",
"GalGame_ChapterKoleda_060_004": "The air is full of dust.",
"GalGame_ChapterKoleda_060_005": "There sure were a lot of Ether crystal mines just now...",
"GalGame_ChapterKoleda_060_006": "There sure were a lot of Ether crystal mines just now...",
"GalGame_ChapterKoleda_060_007": "The air is full of dust from mining Ether crystals...",
"GalGame_ChapterKoleda_060_008": "The air is full of dust from mining Ether crystals...",
"GalGame_ChapterKoleda_060_009": "That's right. All this points to one conclusion: someone has been illegally mining Ether resources here.",
"GalGame_ChapterKoleda_060_010": "Hmph. How much you wanna bet all this dust in the air is just like that \"chalk\" on the principal's clothes just now?",
"GalGame_ChapterKoleda_060_011": "Unsurprising...",
"GalGame_ChapterKoleda_060_012": "Unsurprisingly, the principal must have something to do with what's happening here.",
"GalGame_ChapterKoleda_060_013": "Yeah, it seems the principal must have something to do with what's happening here.",
"GalGame_ChapterKoleda_060_014": "Aaah damn it! He's turned this Hollow into a ticking time bomb! And right next to the school, too!",
"GalGame_ChapterKoleda_060_015": "This Hollow is extremely unstable. It could rapidly expand at any moment... Proxy, can I ask you a favor?",
"GalGame_ChapterKoleda_060_016": "From here on out, please do whatever you can to avoid fighting. It'll just disturb the Ether environment even further. I'm worried something's gonna happen.",
"GalGame_ChapterKoleda_060_017": "Leave it to me.",
"GalGame_ChapterKoleda_060_018": "I got it. Leave it to me!",
"GalGame_ChapterKoleda_060_019": "I understand. Just leave it to me.",
"GalGame_ChapterKoleda_060_020": "Thanks. I'm counting on you.",
"GalGame_ChapterKoleda_070_001": "If it isn't the president of Belobog Industries, Ms. Belobog. It has been a while. Or should I call you...",
"GalGame_ChapterKoleda_070_002": "Our newest transfer student, young Koleda?",
"GalGame_ChapterKoleda_070_003": "Don't be so surprised. Your name may not be in the register, nor have you ever shown your face to me...",
"GalGame_ChapterKoleda_070_004": "But as the principal of this school, I have my ways of knowing.",
"GalGame_ChapterKoleda_070_005": "Though I am a little late to the scene, I realized you were scheming something. It's good I arrived on time.",
"GalGame_ChapterKoleda_070_006": "President Koleda, are you not busy? No matter how much you enjoy playing house, don't forget that you have more important things to do than interfering with my goldmine.",
"GalGame_ChapterKoleda_070_007": "Excuse me, but since I'm already here... does that mean you'd know something about the group of criminals illegally mining Ether resources — making the Hollow more and more unstable?",
"GalGame_ChapterKoleda_070_008": "What? Is that so... I had no idea.",
"GalGame_ChapterKoleda_070_009": "They're right next to you. You gonna stick to that story even if the Association comes?",
"GalGame_ChapterKoleda_070_010": "Nothing's happened with this Hollow yet, so why would the Association get involved? They have countless more urgent Hollow disasters to deal with every day. Meanwhile, this risk is just that: a risk, and nothing more.",
"GalGame_ChapterKoleda_070_011": "We can bet Dennies on it. Even if you send the Association the coordinates, all they'll do is call me to confirm its existence. By the time they actually send someone here, my child might already be in university.",
"GalGame_ChapterKoleda_070_012": "...",
"GalGame_ChapterKoleda_070_013": "Little president. This is the world of grown-ups. The rules of the game are made for mature adults.",
"GalGame_ChapterKoleda_070_014": "You still have the chance to learn these rules. Do me a favor and, try the mature thing for a change: run along now, go watch a play, cry a bit. Let go of your unnecessary sense of justice, and forget all that happened here.",
"GalGame_ChapterKoleda_080_001": "Oh? Welcome back President Koleda.",
"GalGame_ChapterKoleda_080_002": "Poor me... I feel like a tired office worker trying to meet their deadlines at a cafe, and there's a crying child that just won't shut up.",
"GalGame_ChapterKoleda_080_003": "Nothing is just black or white. And in the gray area, I just want to make a little extra dough. That's not against the rules.",
"GalGame_ChapterKoleda_080_004": "Why do you insist on harassing an aging father, who simply wants to make some extra income — to give his child a better life and education?",
"GalGame_ChapterKoleda_080_005": "How do you have the nerve to say that...?!",
"GalGame_ChapterKoleda_080_006": "So your kid deserves a better life? She's not the only kid. Have you never once thought of how, if the Hollow expanded, all the other kids in your school would be in danger too?",
"GalGame_ChapterKoleda_080_007": "It won't. My luck has always been good. You see, sometimes, you simply have to believe in your luck for it to do its job.",
"GalGame_ChapterKoleda_080_008": "And, on the off chance things don't work out, it wouldn't be my responsibility.",
"GalGame_ChapterKoleda_080_009": "After all, if you and your people clashed with these thugs in the Hollow, thereby causing an unfortunate disaster... That's not something I can help, right?",
"GalGame_ChapterKoleda_080_010": "That principal sure is a slippery one. But—",
"GalGame_ChapterKoleda_080_011": "Listen up, boys! Let's teach these punks a lesson!",
"GalGame_ChapterKoleda_080_012": "The Hollow might expand!",
"GalGame_ChapterKoleda_080_013": "Oh no! If they start a fight now, it'll disturb the Ether environment!",
"GalGame_ChapterKoleda_080_014": "Oh no! If they start a fight now, it'll disturb the Ether environment!",
"GalGame_ChapterKoleda_080_015": "These bastards— The hell is wrong with you!",
"GalGame_ChapterKoleda_090_001": "Don't let the principal get away!",
"GalGame_ChapterKoleda_090_002": "You lot, stay here and hold them off! Once we get out, each of you are getting a new car! ...Principal, sir, come with me!",
"GalGame_ChapterKoleda_090_003": "Haah... haah... Wait...",
"GalGame_ChapterKoleda_090_004": "...We've detected a sudden expanding of the Hollow. Belle, are all of you alright?",
"GalGame_ChapterKoleda_090_005": "...We've detected that the Hollow is rapidly expanding. Wise, Koleda, is everyone okay?",
"GalGame_ChapterKoleda_090_006": "—AAARGH! Damnit! DAMNIT!",
"GalGame_ChapterKoleda_090_007": "What was the point of just us being careful?! They still got away, and the Hollow's expanding anyway! Dammit, dammit, if only I had...",
"GalGame_ChapterKoleda_090_008": "Koleda, calm down.",
"GalGame_ChapterKoleda_090_009": "Just stay calm! Give me some time, I can find them...",
"GalGame_ChapterKoleda_090_010": "Calm down, Koleda. Give me some time to gather post-expansion data. I'll find them.",
"GalGame_ChapterKoleda_090_011": "Collecting Hollow expansion data... The Hollow activity is immensely high, requiring the collection of a significant amount of data. Please ensure I have stable access to electricity, Second Assistant.",
"GalGame_ChapterKoleda_090_012": "Alright, I've unplugged my phone charger. That's all we have, so try to hold back a little if you can.",
"GalGame_ChapterKoleda_090_013": "Well, I've stopped charging my console. That's all the electricity we've got, so use it wisely, alright?",
"GalGame_ChapterKoleda_090_014": "Collecting data... Currently collecting data from Master's surroundings. Lost item data... Bangboo activity data... Human voiceprint data...",
"GalGame_ChapterKoleda_090_015": "All of this data is totally irrelevant to the expansion of the Hollow! Why are you wasting the electricity on it? ",
"GalGame_ChapterKoleda_090_016": "...Hey! What does any of that have to do with the Hollow's expansion!? You better cough up some money for that electricity you are wasting.",
"GalGame_ChapterKoleda_090_017": "Master, I have captured a nearby human voice not belonging to that prior group. Now broadcasting—",
"GalGame_ChapterKoleda_090_018": "\"... come... me, transfer student... over here... it's this way—$$%^&^*\"",
"GalGame_ChapterKoleda_090_019": "That voice!",
"GalGame_ChapterKoleda_090_020": "Emmie?",
"GalGame_ChapterKoleda_090_021": "Emmie? Why is she here?! Can you track her coordinates, Wise?",
"GalGame_ChapterKoleda_090_022": "Emmie...? But why is she here? Can you locate her coordinates, Belle?",
"GalGame_ChapterKoleda_090_023": "I can, but I'll need some time.",
"GalGame_ChapterKoleda_090_024": "I can, but I'll need some time.",
"GalGame_ChapterKoleda_090_025": "The worst case scenario would be if the expanding Hollow reaches the school, and Emmie isn't the only kid who gets caught up in it...",
"GalGame_ChapterKoleda_090_026": "We've got to check on the situation.",
"GalGame_ChapterKoleda_090_027": "Yeah. Right now, our priority is to check on the kids and make sure they're alright.",
"GalGame_ChapterKoleda_090_028": "It's gonna be alright, Koleda. Let's retreat for now and check on the kids, then return as soon as possible.",
"GalGame_ChapterKoleda_090_029": "...I got it. I'll go find Grace and find out what's happening.",
"GalGame_ChapterKoleda_090_030": "I'll head out then. Let me know if anything else happens, Proxy.",
"GalGame_ChapterKoleda_100_001": "Proxy, thanks for coming so quickly. Just in case, I've brought Anton, Ben, and Grace with me.",
"GalGame_ChapterKoleda_100_002": "Hey, everyone.",
"GalGame_ChapterKoleda_100_003": "Hello, Ms. Grace.",
"GalGame_ChapterKoleda_100_004": "Nice. Hey everyone! If we wanna find the three missing kids, we need as many eyes as we can get.",
"GalGame_ChapterKoleda_100_005": "Hey, everyone. Okay so, if we want to find those three missing children, we'll need as many eyes as we can get. ",
"GalGame_ChapterKoleda_100_006": "Hey, everyone... and Ms. Grace! Nice. If we wanna find the three missing kids, we need as much help as we can get.",
"GalGame_ChapterKoleda_100_007": "Hi everyone, and hello, Ms. Grace. We'll need as much help as we can get if we want to find those three missing children.",
"GalGame_ChapterKoleda_100_008": "Oh my, my heart is pounding... So this is how it feels to be called that by a Bangboo!",
"GalGame_ChapterKoleda_100_009": "I've located the areas of the Hollow with biosignals. We'll need to split up and check each of them in turn.",
"GalGame_ChapterKoleda_100_010": "I've located the areas of the Hollow with biosignals. We'll need to split up and check each of them in turn.",
"GalGame_ChapterKoleda_100_011": "Right. That'll be much faster.",
"GalGame_ChapterKoleda_100_012": "Then I'll go with the Proxy. Be careful, everyone. Let's split.",
"GalGame_ChapterKoleda_110_001": "Thank you for saving me, but... why are you here?",
"GalGame_ChapterKoleda_110_002": "Hey, I should be the one asking you that!",
"GalGame_ChapterKoleda_110_003": "A little bra... kid like you shouldn't be going into Hollows. Especially without a guardian. It's dangerous!",
"GalGame_ChapterKoleda_110_004": "Sorry, but my guardian is in here.",
"GalGame_ChapterKoleda_110_005": "I came to finally figure out what he's doing.",
"GalGame_ChapterKoleda_110_006": "Wait, your guardian's here? Where?",
"GalGame_ChapterKoleda_110_007": "You really haven't figured it out? The principal you've been after is my father.",
"GalGame_ChapterKoleda_110_008": "Hmph. You couldn't even manage to figure that out? Even after wearing that uniform with your pineapple bun, trying to pretend to be a kid with your silly high-pitched voice? Grown-ups are so stupid.",
"GalGame_ChapterKoleda_110_009": "Is that right...? Well now that I look at you, you do look pretty similar to that jerk... ",
"GalGame_ChapterKoleda_110_010": "Shut up! I'm nothing like him! I take after Mom!",
"GalGame_ChapterKoleda_110_011": "Sorry. I never realized... Um, I'm... I'm... not so good at figuring out father-daughter... stuff.",
"GalGame_ChapterKoleda_110_012": "So, when the principal said he \"had his ways of knowing,\" he was talking about you wasn't he?",
"GalGame_ChapterKoleda_110_013": "You probably noticed we looked weird and told the principal... so why would you follow him in here?",
"GalGame_ChapterKoleda_110_014": "Didn't I tell you already? Just like you, I wanna know what he's doing in this Hollow too.",
"GalGame_ChapterKoleda_110_015": "After the Hollow appeared near the school, Dad started coming home with this weird dust on his clothes.",
"GalGame_ChapterKoleda_110_016": "I thought it was super sus. My dad cares a lot about being clean and tidy, so, why would he wear dirty clothes all the time?",
"GalGame_ChapterKoleda_110_017": "And then... he started getting into arguments with Mom. I didn't know why.",
"GalGame_ChapterKoleda_110_018": "Mom left. Dad got a new car to take me to school in. It was really big and nice, but I was scared...",
"GalGame_ChapterKoleda_110_019": "I was scared this money we were using was dirty... like, covered in that gross dust. The kind of dirty you can't ever wash out, no matter how hard you try...",
"GalGame_ChapterKoleda_110_020": "You said your dad wanted to transfer you to a new school.",
"GalGame_ChapterKoleda_110_021": "Yup. 'Cause I'm really smart. He probably wants to send me off to some expensive private middle school.",
"GalGame_ChapterKoleda_110_022": "Or maybe... He knows just how dangerous mining in the Hollow could be, and was afraid something would happen to you... In the end, he's still your father, so I think maybe he wants to protect you.",
"GalGame_ChapterKoleda_110_023": "...Hmph. Maybe.",
"GalGame_ChapterKoleda_110_024": "That bas... That principal might just be a decent father, after all, but he's not getting paid to be a father, he's getting paid to be a principal who should be responsible for the students and teachers of the school.",
"GalGame_ChapterKoleda_110_025": "He's the one who caused this disaster with the Hollow. He colluded with those... those thugs, and now these three kids are lost in here —",
"GalGame_ChapterKoleda_110_026": "Wait! There are other kids lost in here besides me?",
"GalGame_ChapterKoleda_110_027": "Oh no, I hope it's not...argh, Dan and Lisha. Those idiots! I told them I'd go on this adventure alone...",
"GalGame_ChapterKoleda_110_028": "You three... often \"adventure\" into the Hollow? And no one, like, does anything about that?",
"GalGame_ChapterKoleda_110_029": "Argh! Stupid! ...It's all my fault. They came because they were worried about me. I need to find them. It's my responsibility.",
"GalGame_ChapterKoleda_110_030": "Koleda, can you help me?",
"GalGame_ChapterKoleda_110_031": "Yeah, leave it to me. Once we find them, I'll have someone get them out safe.",
"GalGame_ChapterKoleda_110_032": "...",
"GalGame_ChapterKoleda_110_033": "What?",
"GalGame_ChapterKoleda_110_034": "You're... a lot nicer than I thought. After I said all those things about you, I thought you'd at least, you know, say something...",
"GalGame_ChapterKoleda_110_035": "Right now, our priority is to save them. I don't have time to get upset with kids. That's how cool grown-ups are. You get it? You should try to be like me when you're grown up.",
"GalGame_ChapterKoleda_110_036": "No way. You look stupid.",
"GalGame_ChapterKoleda_110_037": "Excuse me?!",
"GalGame_ChapterKoleda_120_001": "Oi, principal, what's with that face, huh? The scout's back, so the Carrot's still good.",
"GalGame_ChapterKoleda_120_002": "Though he did say he almost ran straight into a massive Ethereal... There were only small fries here before, nothing big. Looks like Ether activity really is skyrocketing.",
"GalGame_ChapterKoleda_120_003": "This mine's getting dangerous. Look, if you want us to keep going, you'll need to up the compensation—",
"GalGame_ChapterKoleda_120_004": "Tch! Hey, ya listening to me?",
"GalGame_ChapterKoleda_120_005": "Huh? Oh...",
"GalGame_ChapterKoleda_120_006": "The moment I say compensation, you start zoning out. Damn, cheapass bosses!",
"GalGame_ChapterKoleda_120_007": "No... No—No... It's just... I think I heard my Emmie's voice just now. If she— If she got caught up in the Hollow...",
"GalGame_ChapterKoleda_120_008": "Starting to regret everything now?",
"GalGame_ChapterKoleda_120_009": "Who—?! ...Ugh, the Belobog brat... Don't you have more important business to tend to?!",
"GalGame_ChapterKoleda_120_010": "Tch. I don't remember hiring you as a secretary, and yet you're so interested in my schedule. In that case, lemme tell you about your upcoming schedule.",
"GalGame_ChapterKoleda_120_011": "Now, the Hollow has expanded, and it's affecting innocents. The reason for the expansion is your illegal mining of Ether resources — and the Association will easily figure it out and get you if they look into it.",
"GalGame_ChapterKoleda_120_012": "Mr. Principal, are you still trying to shift the blame to someone else?",
"GalGame_ChapterKoleda_120_013": "Shift the blame? I don't know what you're talking about.",
"GalGame_ChapterKoleda_120_014": "The Association can look into my bank records if they wish. They'll find I've had no financial dealings with this gentleman here.",
"GalGame_ChapterKoleda_120_015": "Hmm, if the Association did come after us, I got a couple of guys who might end up in trouble...",
"GalGame_ChapterKoleda_120_016": "But, I'm sure they'll be on their best behavior in the slammer. They'll probly get out in a couple months, tops.",
"GalGame_ChapterKoleda_120_017": "And let's say what if, just what if, before all this came to a head, a lovely young lady just so happened to receive a significant payment to their account — and they weren't my wife, at least not now.",
"GalGame_ChapterKoleda_120_018": "Oh, of course, I'll repent as well, for not realizing there was such a serious danger in an area so near the school.",
"GalGame_ChapterKoleda_120_019": "You think no one can bring you to justice?",
"GalGame_ChapterKoleda_120_020": "Ah-ah-ah, violence won't do. Young Koleda, that's the first lesson a person learns in elementary school.",
"GalGame_ChapterKoleda_120_021": "I'm middle-aged now. My life, all spent on educating the young. I might be like this now, but I won my fair share of awards when I was young. Back then, I had an overactive sense of justice as well, but oh, how things change.",
"GalGame_ChapterKoleda_120_022": "I've always been a law-abiding man. No one needs to \"bring me to justice.\" Just think, a docile little Hollow appears in an otherwise-empty area under your supervision, and you just need to keep one eye shut for the Dennies to come rolling in.",
"GalGame_ChapterKoleda_120_023": "I simply did what any grown-up would do. If you placed this choice in front of a thousand people, a thousand would do as I did.",
"GalGame_ChapterKoleda_120_024": "No one I know would, because it's wrong.",
"GalGame_ChapterKoleda_120_025": "That sounds like something a little kid would say.",
"GalGame_ChapterKoleda_120_026": "So even children know it's wrong, but grown-ups don't?",
"GalGame_ChapterKoleda_120_027": "—Emmie! Wh—Why are you here?",
"GalGame_ChapterKoleda_120_028": "I'd wanted to ask you something, Dad, but I don't anymore.",
"GalGame_ChapterKoleda_120_029": "Emmie, listen now... you... you've got to behave. You're still young. You don't understand. This isn't what it looks like...",
"GalGame_ChapterKoleda_120_030": "Then what is it? ...Dad, please, why would you do this? When you knew it could put me and my friends in danger?",
"GalGame_ChapterKoleda_120_031": "...",
"GalGame_ChapterKoleda_120_032": "...You see, nothing is, you can't, we have to view these things in separation—",
"GalGame_ChapterKoleda_120_033": "(Ethereals roaring)",
"GalGame_ChapterKoleda_120_034": "Th—That Ethereal... It's massive!",
"GalGame_ChapterKoleda_120_035": "Tsk, looks like it saved you from an awkward situation. Who knows — maybe you'll even become good pals.",
"GalGame_ChapterKoleda_120_036": "(Ethereals roaring)",
"GalGame_ChapterKoleda_120_037": "What're you roaring about! Come on, you think just 'cause you're big you don't have to pay attention to what others are saying?!",
"GalGame_ChapterKoleda_130_001": "Haah... Ack... they just ran off on their own, ugh, couldn't expect much better from a bunch of thugs. They need to—, respect their elders more...",
"GalGame_ChapterKoleda_130_002": "After everything, you, President Koleda... protected someone like me—",
"GalGame_ChapterKoleda_130_003": "I'm so touched, that I've decided to rethink my actions and become a better person! —Or whatever. Did you really think that's what I was going to say?",
"GalGame_ChapterKoleda_130_004": "Yeah, no.",
"GalGame_ChapterKoleda_130_005": "Don't think I've forgotten what you've done! If you hadn't dragged my daughter into this, she wouldn't be in any danger!",
"GalGame_ChapterKoleda_130_006": "\"The President of Belobog Industries Fakes Her Identity To Lure a Young Girl Into a Hollow\" — What would your company do if they saw that headline, huh?",
"GalGame_ChapterKoleda_130_007": "Well, right now, Anton is responsible for PR. He'd probably tear up all the newspapers right then and there.",
"GalGame_ChapterKoleda_130_008": "Let's go home, Emmie. It's dangerous here.",
"GalGame_ChapterKoleda_130_009": "...",
"GalGame_ChapterKoleda_130_010": "Daddy will explain when we get home. You see, the world of adults isn't all black or white, it's...",
"GalGame_ChapterKoleda_130_011": "Completely rotten?",
"GalGame_ChapterKoleda_130_012": "Shut up.",
"GalGame_ChapterKoleda_130_013": "I've always thought the term \"the world of adults\" was weird. Don't adults and kids live in the same world? Even if it's just for their own kids, shouldn't adults strive to make the world a better place?",
"GalGame_ChapterKoleda_130_014": "When I was younger, I thought that whole world was rotten, trying to make people just as rotten when they grow up. I was so angry all the time, rebellious... And afraid. Afraid it would make me rotten, too.",
"GalGame_ChapterKoleda_130_015": "What about now?",
"GalGame_ChapterKoleda_130_016": "Now? I know growing up and becoming rotten are two completely different things. A person is a jerk because they wanna be a jerk. Right, jerk?",
"GalGame_ChapterKoleda_130_017": "What does a brat like you know? You inherited a company from your father as a kid. You know nothing of the struggles normal people like us go through! I won't be able to give my daughter anything if I don't fight for it!",
"GalGame_ChapterKoleda_130_018": "Emmie, don't listen to her! Daddy... Daddy will apologize, to you and your mother. Let's just go home...",
"GalGame_ChapterKoleda_130_019": "...",
"GalGame_ChapterKoleda_130_020": "Koleda. What should I do?",
"GalGame_ChapterKoleda_130_021": "You're asking me? I told you I'm not good at that father-daughter... stuff.",
"GalGame_ChapterKoleda_130_022": "Koleda seems to want to take her away.",
"GalGame_ChapterKoleda_130_023": "Koleda seems to want to convince her to go home.",
"GalGame_ChapterKoleda_130_024": "From your expression... you're wanting to take Emmie back with you, right?",
"GalGame_ChapterKoleda_130_025": "Judging by your face... you want to take Emmie back with you, right?",
"GalGame_ChapterKoleda_130_026": "Hey, I didn't say that. The Proxy did. But... what do you think?",
"GalGame_ChapterKoleda_130_027": "I couldn't let you stay forever, but you could at least stay with me for a while until someone you trust comes to get you.",
"GalGame_ChapterKoleda_130_028": "You really don't need to go to all that trouble. Just... take me outta here, and I'll call my mom.",
"GalGame_ChapterKoleda_130_029": "Hey! Where do you think you're taking my daughter? Get back here!",
"GalGame_ChapterKoleda_130_030": "So you're thinking it's better after all for Emmie to go home... right?",
"GalGame_ChapterKoleda_130_031": "It seems you still think it's better for Emmie to go home... Am I right?",
"GalGame_ChapterKoleda_130_032": "Ahem. Don't look at me like that. It's just...",
"GalGame_ChapterKoleda_130_033": "If you can't talk things out face-to-face with your dad when you still have the chance, it might leave you with regrets.",
"GalGame_ChapterKoleda_130_034": "Hey now, that almost sounded mature.",
"GalGame_ChapterKoleda_130_035": "What's that supposed to mean, huh?",
"GalGame_ChapterKoleda_130_036": "Sorry to interrupt, but my virtual pet suggests you all leave the Hollow ASAP — defeating that Ethereal has caused changes to the in-Hollow environment.",
"GalGame_ChapterKoleda_130_037": "Sorry to interrupt! My virtual pet suggests everyone leave the Hollow ASAP. Defeating that Ethereal has caused some changes to the environment...",
"GalGame_ChapterKoleda_130_038": "Negative. It is both incorrect and, indeed, absurd, to refer to me as a virtual pet. I am New Eridu's strongest AI.",
"GalGame_ChapterKoleda_130_039": "Hypothesis. The current conversation is not an awkward time to interrupt. I have located the nearest exit for you, Master.",
"GalGame_ChapterKoleda_130_040": "Let's go.",
"GalGame_ChapterKoleda_130_041": "Everyone, the Hollow environment is shifting. We should get out of here.",
"GalGame_ChapterKoleda_130_042": "Everyone, the in-Hollow environment is shifting. We should go.",
"GalGame_ChapterKoleda_130_043": "It's about time. And, hey jerk, I'll be keeping an eye on you, got it?",
"GalGame_ChapterKoleda_130_044": "And don't even think about pinning the responsibility onto those thugs. They bailed on you just 'cause of some Ethereals. If you're gonna keep relying on them, you'll only get burned.",
"GalGame_ChapterKoleda_130_045": "...Excuse me, it's rude to call me a jerk in front of my daughter!",
"GalGame_ChapterKoleda_130_046": "Hmph, fine. I'll report this to the Association myself and await their response, whatever it may be. But...",
"GalGame_ChapterKoleda_130_047": "Don't think you've won.",
"GalGame_ChapterKoleda_140_001": "Huh? Koleda—you've actually got two friends...? Well, whatever, give me your hand.",
"GalGame_ChapterKoleda_140_002": "You have to wash your hands before having snacks. Remember, wash thoroughly, and scrub for at least thirty seconds.",
"GalGame_ChapterKoleda_140_003": "What a pain. I was gonna hold this meeting at the construction site, but then this guy was like, \"I don't want to go somewhere with mud everywhere\" so I had to hold the meeting here—",
"GalGame_ChapterKoleda_140_004": "You decided to come the moment you heard there were pineapple buns.",
"GalGame_ChapterKoleda_140_005": "Hey, don't say it like that. I'm not some fish in a pond begging for bread. I came for intel. So, what's the situation?",
"GalGame_ChapterKoleda_140_006": "If you're hoping to hear that my dad was punished and is at home repenting, you'll be disappointed.",
"GalGame_ChapterKoleda_140_007": "I'm living with my mom now, and she only just found out what was going on over there, too.",
"GalGame_ChapterKoleda_140_008": "The Sub-Hollow's danger rating got raised, and the school wound up getting moved to a safer area. My dad got fired.",
"GalGame_ChapterKoleda_140_009": "But, it didn't take much time for others to come and ask him to be a principal again.",
"GalGame_ChapterKoleda_140_010": "Not for a public school this time though. It seems like it's a TOPS company-affiliated school.",
"GalGame_ChapterKoleda_140_011": "Your father's income might even improve.",
"GalGame_ChapterKoleda_140_012": "And that's good, right? If he can pay us the money he owes... Having to move and transfer schools is expensive.",
"GalGame_ChapterKoleda_140_013": "So, in the end, you still transferred, huh?",
"GalGame_ChapterKoleda_140_014": "Yeah... I couldn't do it. I can't just face everyone and pretend like nothing ever happened. I don't have the same kinda brain my dad does. ",
"GalGame_ChapterKoleda_140_015": "I mean, all of it was directly because of Dad... If that gets out, the other kids will never look at me the same way again.",
"GalGame_ChapterKoleda_140_016": "And then, it won't just be me, Dan and Lisha will get bullied, too. As long as I'm there, those two idiots will stand by me to the end.",
"GalGame_ChapterKoleda_140_017": "So, since there were already plans to transfer, I decided I might as well go with it.",
"GalGame_ChapterKoleda_140_018": "Emmie...",
"GalGame_ChapterKoleda_140_019": "The day before I left, I bought all the pineapple buns from the school store.",
"GalGame_ChapterKoleda_140_020": "You two are Koleda's friends, too, right? ...Heh, next time, I'll have you eat with me too!",
"GalGame_ChapterKoleda_140_021": "Don't you think pineapple buns on their own might be a bit bland? Give us a moment, we'll go get some drinks. What do you two want?",
"GalGame_ChapterKoleda_140_022": "I feel like just having pineapple buns might be a bit dry... Give us a moment, Wise and I will go get some drinks. Waddaya want?",
"GalGame_ChapterKoleda_140_023": "Coffee, please! ...Grace was gonna come, but she pulled an all-nighter yesterday. I'll bring her back some coffee, too.",
"GalGame_ChapterKoleda_140_024": "I want Nitro-Fuel!",
"GalGame_ChapterKoleda_140_025": "Hey, if you start drinking Nitro-Fuel at your age, it's gonna stunt your growth...",
"GalGame_ChapterKoleda_140_026": "Koleda and Emmie find a place to chat as they await the siblings...",
"GalGame_ChapterLycaon_010_001": "My apologies for disturbing you. I am here today to discuss a commission with you, Master Proxies.",
"GalGame_ChapterLycaon_010_002": "I trust the both of you have already read the forum post of declared criminal intent I sent you?",
"GalGame_ChapterLycaon_010_003": "Forum post of what now? You sent us a forum post?",
"GalGame_ChapterLycaon_010_004": "Didn't see anything. Did you forget to send it?",
"GalGame_ChapterLycaon_010_005": "Ah, I believe I reposted it in the group chat...",
"GalGame_ChapterLycaon_010_006": "Lycaon takes out his phone and carefully reads through the chat history.",
"GalGame_ChapterLycaon_010_007": "—My... most sincere apologies. I failed to send it properly.",
"GalGame_ChapterLycaon_010_008": "Ellen just taught me how to long press and send Inter-Knot links, but it appears I only managed to copy the title.",
"GalGame_ChapterLycaon_010_009": "Oh, so that weird text Lycaon sent us before was the title of an Inter-Knot post...",
"GalGame_ChapterLycaon_010_010": "Oh, so that weird text Lycaon sent us was the title of an Inter-Knot post...",
"GalGame_ChapterLycaon_010_011": "What a relief...",
"GalGame_ChapterLycaon_010_012": "That's kinda disappointing...",
"GalGame_ChapterLycaon_010_013": "Phew. So Lycaon is still himself, after all!",
"GalGame_ChapterLycaon_010_014": "Glad to see Lycaon is still himself.",
"GalGame_ChapterLycaon_010_015": "Ooh, and here I thought Lycaon might have a new hobby... Not gonna lie, I'm a little disappointed I was wrong.",
"GalGame_ChapterLycaon_010_016": "For a moment, I thought Lycaon had a new hobby of some sort... The truth is less exciting than what I imagined.",
"GalGame_ChapterLycaon_010_017": "I yet remain apologetic for my mistake. In order to not waste your time, allow me to read the contents of the post aloud for you.",
"GalGame_ChapterLycaon_010_018": "\"With the Waning Moon Nigh, the Chosen Shall Descend as the Clock Strikes Midnight. O' Sinners, Await Judgment in Silence!\"",
"GalGame_ChapterLycaon_010_019": "That is what the title says. And now, allow me to read the contents for you.",
"GalGame_ChapterLycaon_010_020": "\"On the day of Revelation, during the embers of the waning moon, I shall become the Chosen of the Heavens and descend upon this land of sins, taking back the Divine Heart in the name of hope.\"",
"GalGame_ChapterLycaon_010_021": "Signed, the Companion of Justice.",
"GalGame_ChapterLycaon_010_022": "Sounds kinda enigmatic.",
"GalGame_ChapterLycaon_010_023": "Sounds kinda wild.",
"GalGame_ChapterLycaon_010_024": "Well, that all sounds pretty mysterious. Do you understand any of that, Wise?",
"GalGame_ChapterLycaon_010_025": "Uh, the contents of this post seem... quite enigmatic. Did you get any of that, Belle?",
"GalGame_ChapterLycaon_010_026": "What's with all the purple prose? Did you get any of that?",
"GalGame_ChapterLycaon_010_027": "Talk about purple prose... Belle, can you understand any of that?",
"GalGame_ChapterLycaon_010_028": "I feel like I get it... but also don't get it... Lycaon, could you translate?",
"GalGame_ChapterLycaon_010_029": "I understand each word on its own, but when put together... Lycaon, would you mind translating?",
"GalGame_ChapterLycaon_010_030": "Considering the follow-up posts made by this poster, this thread should be a declaration that the poster intends to infiltrate a Hollow tonight to steal a famous painting that will be in transport then.",
"GalGame_ChapterLycaon_010_031": "And this very painting belongs to one of my current employers.",
"GalGame_ChapterLycaon_010_032": "As a qualified attendant, it is my duty to protect my client's assets.",
"GalGame_ChapterLycaon_010_033": "Thus, I was hoping to have you accompany me into the Hollow and help stop the theft.",
"GalGame_ChapterLycaon_010_034": "Well, we can, but...",
"GalGame_ChapterLycaon_010_035": "Well, we can, but... this post looks like a prank written by a kid trying to sound edgy.",
"GalGame_ChapterLycaon_010_036": "Well, we can, but... this post looks it was written by a kid trying to sound edgy... Just trolling.",
"GalGame_ChapterLycaon_010_037": "Indeed, you aren't wrong to think that way. I, too, have considered that possibility.",
"GalGame_ChapterLycaon_010_038": "Wait, you know what edgy means?",
"GalGame_ChapterLycaon_010_039": "Oh, so you know the meaning of edgy...?",
"GalGame_ChapterLycaon_010_040": "The word \"edgy\" appeared in the comments multiple times.",
"GalGame_ChapterLycaon_010_041": "In order to figure out the exact meaning of this term, I scoured the web and carefully perused several books on the topic before getting an understanding of the nuance behind it.",
"GalGame_ChapterLycaon_010_042": "Lycaon sure is diligent...",
"GalGame_ChapterLycaon_010_043": "Lycaon really is diligent.",
"GalGame_ChapterLycaon_010_044": "Even if the post is, as you said, merely a prank, that is also an acceptable outcome.",
"GalGame_ChapterLycaon_010_045": "You see, eliminating potential threats to my master's safety is also an important duty of an attendant.",
"GalGame_ChapterLycaon_010_046": "Of course, regardless of the outcome, I will see to it that you receive sufficient compensation, Master Proxies.",
"GalGame_ChapterLycaon_010_047": "As this is quite urgent, I'm willing to offer twice the usual commission fee as compensation. If that would be alright with you?",
"GalGame_ChapterLycaon_010_048": "We'll take the commission!",
"GalGame_ChapterLycaon_010_049": "We'll take it! After all, what kind of friends would we be if we didn't help a friend in need?",
"GalGame_ChapterLycaon_010_050": "We'll take the commission. After all, we can't leave a friend in need hanging.",
"GalGame_ChapterLycaon_010_051": "You didn't hesitate at all, huh, Wise?",
"GalGame_ChapterLycaon_010_052": "No second thoughts whatsoever, huh, Belle?",
"GalGame_ChapterLycaon_010_053": "Well then, I suppose this contract is settled. Thank you kindly for your trust.",
"GalGame_ChapterLycaon_010_054": "I shall take my leave for now. Once both of you are ready, please make your way to the Hollow.",
"GalGame_ChapterLycaon_020_001": "Huh, the thief is just a kid?",
"GalGame_ChapterLycaon_020_002": "So... this is the thief...?",
"GalGame_ChapterLycaon_020_003": "...",
"GalGame_ChapterLycaon_020_004": "...",
"GalGame_ChapterLycaon_020_005": "What's wrong, Lycaon?",
"GalGame_ChapterLycaon_020_006": "You're making a weird face. What's wrong?",
"GalGame_ChapterLycaon_020_007": "What's wrong? Your expression is a little... odd.",
"GalGame_ChapterLycaon_020_008": "No, it's nothing. This is just a bit... shocking.",
"GalGame_ChapterLycaon_020_009": "Shocking? How so?",
"GalGame_ChapterLycaon_020_010": "Shocking? How so?",
"GalGame_ChapterLycaon_020_011": "Please, do not worry. It's nothing major, it's just that...",
"GalGame_ChapterLycaon_020_012": "Well, this lady thief is my current employer.",
"GalGame_ChapterLycaon_020_013": "Not long ago, I was contracted by her family and temporarily took over their previous attendant's duties.",
"GalGame_ChapterLycaon_020_014": "Huh? So she's stealing from her own house?",
"GalGame_ChapterLycaon_020_015": "Wait, so that means she's stealing something her family already owns?",
"GalGame_ChapterLycaon_020_016": "Master, I have found a proverb that fits the current situation: She is going against her family like machine oil that decided to flood the workshop. Ha ha ha ha.",
"GalGame_ChapterLycaon_020_017": "Fairy, now's not the time for bad jokes!",
"GalGame_ChapterLycaon_020_018": "Fairy, this isn't the time for bad jokes.",
"GalGame_ChapterLycaon_020_019": "Miss Lilac, could you explain why you are here?",
"GalGame_ChapterLycaon_020_020": "I know not of this Lilac you speaketh of. Thou dost not know my name. But, very well...",
"GalGame_ChapterLycaon_020_021": "Allow me to enlighten thee. Mortals, hear me!",
"GalGame_ChapterLycaon_020_022": "Mine name is... Lampelouch Aznabelle Fantomhaen Lilac. But thou may also call me the Chosen of the World's End, the Companion of Justice.",
"GalGame_ChapterLycaon_020_023": "Isn't that still just Lilac?",
"GalGame_ChapterLycaon_020_024": "I feel like this name is one really big, really messy mashup...",
"GalGame_ChapterLycaon_020_025": "Isn't that still just Lilac, then?!",
"GalGame_ChapterLycaon_020_026": "Er, I think I still heard the name Lilac in there...",
"GalGame_ChapterLycaon_020_027": "Yeah... I feel like you just mashed up a bunch of random names...",
"GalGame_ChapterLycaon_020_028": "I feel like you just mashed up a bunch of random names...",
"GalGame_ChapterLycaon_020_029": "Incorrect. That's Lampelouch Aznabelle Fantomhaen Lilac to you. Not Lilac.",
"GalGame_ChapterLycaon_020_030": "You need only praise my name.",
"GalGame_ChapterLycaon_020_031": "Grandiose yet lengthy and jumbled terminology, speech filled with emotion but lacking any efficiency in communication...",
"GalGame_ChapterLycaon_020_032": "I see. I suppose this is a textbook example of the edgy speech pattern.",
"GalGame_ChapterLycaon_020_033": "However, from my perspective, it appears you have no issues communicating with her... Could this be the popular subculture amongst the youth today?",
"GalGame_ChapterLycaon_020_034": "It's really not.",
"GalGame_ChapterLycaon_020_035": "I guess so...?",
"GalGame_ChapterLycaon_020_036": "It's really not... Not many people talk like this nowadays. If I had to say, it was popular maybe three trends ago.",
"GalGame_ChapterLycaon_020_037": "It's really not... Basically, nobody speaks like this nowadays. If I had to guess, it was in style maybe three trends ago.",
"GalGame_ChapterLycaon_020_038": "Uhh... I guess? If you went back like eight trends ago...",
"GalGame_ChapterLycaon_020_039": "I suppose you could say that eight trends ago...",
"GalGame_ChapterLycaon_020_040": "If I might be blunt, your explanation is also quite confusing.",
"GalGame_ChapterLycaon_020_041": "However, we shouldn't linger here. I recommended we escort her out of the Hollow.",
"GalGame_ChapterLycaon_030_001": "And whom might thou be?",
"GalGame_ChapterLycaon_030_002": "This is Belle, a friend of mine.",
"GalGame_ChapterLycaon_030_003": "This is Wise, a friend of mine.",
"GalGame_ChapterLycaon_030_004": "Miss Lilac, about what happened just now...",
"GalGame_ChapterLycaon_030_005": "I have told thee before, I am not Lilac. I am Lampelouch Aznabelle Fantomhaen Lilac.",
"GalGame_ChapterLycaon_030_006": "What a long name...",
"GalGame_ChapterLycaon_030_007": "What a long name... Did you just make that up on the spot?",
"GalGame_ChapterLycaon_030_008": "It's such a... long name... You just made it up yourself, didn't you?",
"GalGame_ChapterLycaon_030_009": "Made what up? This name is from the favorite comic I— I mean, this is the name bestowed upon me since conception.",
"GalGame_ChapterLycaon_030_010": "I heard that slip up.",
"GalGame_ChapterLycaon_030_011": "Aha! I heard that! \"From the comics,\" huh?",
"GalGame_ChapterLycaon_030_012": "I heard that... \"From the comics,\" huh?",
"GalGame_ChapterLycaon_030_013": "Miss Lilac, would you like blueberry mousse or orange tart for afternoon tea tomorrow?",
"GalGame_ChapterLycaon_030_014": "Blueberry mousse, for sure... Ah!",
"GalGame_ChapterLycaon_030_015": "You admitted to it.",
"GalGame_ChapterLycaon_030_016": "So, you finally admitted it. You're just his boss's kid, Lilac.",
"GalGame_ChapterLycaon_030_017": "So, you finally admitted it. You really are the child of his employer — Lilac.",
"GalGame_ChapterLycaon_030_018": "How... How could you use food to trip me up?! That's cheating!",
"GalGame_ChapterLycaon_030_019": "So you can speak normally.",
"GalGame_ChapterLycaon_030_020": "There it is! The classic staple of the edgy persona: speaking normally once exposed.",
"GalGame_ChapterLycaon_030_021": "Aha... the staple of an edgy persona — once exposed, they ditch the pretenses.",
"GalGame_ChapterLycaon_030_022": "Miss Lilac, if I may ask you: Why do you want to steal this painting?",
"GalGame_ChapterLycaon_030_023": "Stealing a painting... Hmph! As expected, you can only see the surface of all this. Unfortunately, for your feeble minds, the shallows do not typically contain the truth.",
"GalGame_ChapterLycaon_030_024": "May I be so bold as to assume that the post on Inter-Knot was also put up by you?",
"GalGame_ChapterLycaon_030_025": "What post? I don't know of any post.",
"GalGame_ChapterLycaon_030_026": "\"On the day of Revelation, during the embers of the waning moon, I shall become the Chosen of the Heavens and descend upon this land of sins, taking back...\"",
"GalGame_ChapterLycaon_030_027": "Stop! Stop stop stop. Okay. What's with that bland as hell reading? If you tried to sign up for the organization right now, I bet they'd drop you in the first round.",
"GalGame_ChapterLycaon_030_028": "But, the organization probably wouldn't want someone as stuffy as you in the first place. Never mind a painting, I bet you couldn't even steal a coin.",
"GalGame_ChapterLycaon_030_029": "What is this... \"organization\" you speak of?",
"GalGame_ChapterLycaon_030_030": "The organization is the organization. Stealing this painting is the test they gave me.",
"GalGame_ChapterLycaon_030_031": "Once I pass this test, I can join them and become a Companion of Justice!",
"GalGame_ChapterLycaon_030_032": "I just didn't think that I'd get something belonging to my parents as a target...",
"GalGame_ChapterLycaon_030_033": "This organization tests people by having them steal things?!",
"GalGame_ChapterLycaon_030_034": "What kinda organization tests people by making them steal things?!",
"GalGame_ChapterLycaon_030_035": "The entrance test is to steal something... What sort of organization is this?",
"GalGame_ChapterLycaon_030_036": "Obviously, a phantom thieves syndicate. What else?",
"GalGame_ChapterLycaon_030_037": "Do you really not know about Mockingbird? The most famous phantom thieves in all of New Eridu?",
"GalGame_ChapterLycaon_030_038": "...",
"GalGame_ChapterLycaon_030_039": "Searching for \"Mockingbird.\" An infamous thieves syndicate that steals from the rich and gives to the poor, though their reputation is quite mixed. They once fooled and scammed almost all the wealthy elites of New Eridu.",
"GalGame_ChapterLycaon_030_040": "The organization was inactive for quite some time but has recently resurfaced on Inter-Knot.",
"GalGame_ChapterLycaon_030_041": "...They're merely a group of criminals. Nothing more.",
"GalGame_ChapterLycaon_030_042": "Mockingbird isn't just some \"group of criminals\"! They're chivalrous thieves who steal from the rich and give to the poor. They are justice itself.",
"GalGame_ChapterLycaon_030_043": "And I am one of the Chosen — Lampelouch Aznabelle Fantomhaen Lilac. Also known as the Chosen of the World's End, the Companion of Justice!",
"GalGame_ChapterLycaon_030_044": "Miss Lilac—",
"GalGame_ChapterLycaon_030_045": "That's enough. Don't try to stop me. You can't possibly understand this kind of justice or my determination to become a phantom thief.",
"GalGame_ChapterLycaon_030_046": "You misunderstand. As an attendant, it is my duty to protect my master's assets. So, I cannot allow you to steal this painting.",
"GalGame_ChapterLycaon_030_047": "However, please do not worry. As per the contract I have signed, you, too, are my employer, and I will not prevent you from doing as you wish. Nor will I tell your parents.",
"GalGame_ChapterLycaon_030_048": "Yet, I must warn you, the organization that calls itself \"Mockingbird\" is not necessarily trustworthy, and there are great risks in trying to join. I hope you can reconsider.",
"GalGame_ChapterLycaon_030_049": "I thought you were gonna to be all stuffy and stuck-up like my previous attendants. Never thought you might be different from those old fossils...",
"GalGame_ChapterLycaon_030_050": "As for the painting... It's fine even if you don't let me take it. I have other ways.",
"GalGame_ChapterLycaon_030_051": "Lilac leaves, but Lycaon doesn't follow.\nBut... is it really okay to just leave her like this?",
"GalGame_ChapterLycaon_030_052": "Please do not worry. I will not let the situation remain as it currently is.",
"GalGame_ChapterLycaon_030_053": "It's just... considering what I know of people such as Miss Lilac, forcing my opinion will only cause more trouble.",
"GalGame_ChapterLycaon_030_054": "If I want her to understand the issue at hand, I need to find a more appropriate method. Something more direct and impactful that'll teach her where the issue lies.",
"GalGame_ChapterLycaon_030_055": "Apart from that, I also need some time to look into this ostensible Mockingbird's current dealings more thoroughly.",
"GalGame_ChapterLycaon_030_056": "You seem very interested in Mockingbird.",
"GalGame_ChapterLycaon_030_057": "Have you worked with Mockingbird before?",
"GalGame_ChapterLycaon_030_058": "Lycaon, why do you care so much about this Mockingbird...? Have you had issues with them in the past or something?",
"GalGame_ChapterLycaon_030_059": "Lycaon — why do you care so much about this Mockingbird organization? Have you had issues with them in the past or something?",
"GalGame_ChapterLycaon_030_060": "Lycaon, have you dealt with Mockingbird before?",
"GalGame_ChapterLycaon_030_061": "Lycaon, have you dealt with Mockingbird before?",
"GalGame_ChapterLycaon_030_062": "My relationship with Mockingbird... I wouldn't exactly call what transpired \"issues.\"",
"GalGame_ChapterLycaon_030_063": "I wouldn't say \"dealt with\" is an accurate way to describe my relationship with Mockingbird.",
"GalGame_ChapterLycaon_030_064": "It... has to do with a mistake I once made.",
"GalGame_ChapterLycaon_030_065": "I apologize. This has to do with some... unpleasant history. When the opportunity presents itself, I will tell you more. You have my word.",
"GalGame_ChapterLycaon_040_001": "Ah, you are very punctual.",
"GalGame_ChapterLycaon_040_002": "I wanted to discuss with you that, recently, Miss Lilac has been acting rather strange...",
"GalGame_ChapterLycaon_040_003": "While she usually frequents the bookstore, recently, she has been going to the noodle shop instead.",
"GalGame_ChapterLycaon_040_004": "What's wrong with the noodle shop?",
"GalGame_ChapterLycaon_040_005": "What's wrong with the noodle shop? Noodles are the best!",
"GalGame_ChapterLycaon_040_006": "What's wrong with the noodle shop? Noodles are pretty good.",
"GalGame_ChapterLycaon_040_007": "I apologize, I have no bias against noodles, what I mean is... Miss Lilac's least favorite food is noodles.",
"GalGame_ChapterLycaon_040_008": "She even said, \"Noodles being the protag's favorite food? That's so last year. It's a new year now, have some creativity.\"",
"GalGame_ChapterLycaon_040_009": "So Lilac really is a big comic nerd!",
"GalGame_ChapterLycaon_040_010": "So Lilac really is a huge comic nerd, huh!",
"GalGame_ChapterLycaon_040_011": "Lilac seems to be quite the comic nerd.",
"GalGame_ChapterLycaon_040_012": "In addition, according to what her chauffeur and bodyguards said, she even skipped her extra classes today.",
"GalGame_ChapterLycaon_040_013": "This is completely unprecedented. Miss Lilac has always been well-behaved and never skips classes. Even in her free time, she spends it almost entirely reading comics.",
"GalGame_ChapterLycaon_040_014": "I have a suspicion that this all might have to do with that so-called Mockingbird organization.",
"GalGame_ChapterLycaon_040_015": "The phantom thieves taught Lilac some bad habits?",
"GalGame_ChapterLycaon_040_016": "Maybe Lilac is in a rebellious phase?",
"GalGame_ChapterLycaon_040_017": "You think the phantom thieves are teaching Lilac bad habits?",
"GalGame_ChapterLycaon_040_018": "Did the phantom thieves teach Lilac bad habits?",
"GalGame_ChapterLycaon_040_019": "Maybe Lilac is just going through a rebellious phase?",
"GalGame_ChapterLycaon_040_020": "Maybe Lilac is going through a rebellious phase...",
"GalGame_ChapterLycaon_040_021": "Yes, I believe so.",
"GalGame_ChapterLycaon_040_022": "I thought... Miss Lilac's rebellion is already expressed through the way she speaks?",
"GalGame_ChapterLycaon_040_023": "In any case, in order to ensure that there are no potential threats to her safety, I wish to do some investigating at the places she frequents.",
"GalGame_ChapterLycaon_040_024": "If I could be so bold as to ask you to accompany me? I believe you are likely more familiar with Lumina Square than I am.",
"GalGame_ChapterLycaon_040_025": "Sure! Lumina Square is like a second home to me.",
"GalGame_ChapterLycaon_040_026": "Sure. I can be your Proxy for Lumina Square.",
"GalGame_ChapterLycaon_040_027": "Of course! I know Lumina Square like the back of my hand.",
"GalGame_ChapterLycaon_040_028": "Sure. Lumina Square may as well be my second home.",
"GalGame_ChapterLycaon_040_029": "Sure. I can be a Proxy for Lumina Square. No one knows where all the stores are as well as I do.",
"GalGame_ChapterLycaon_040_030": "Sure. I can be a Proxy for Lumina Square, too. I've memorized the locations of all the stores there.",
"GalGame_ChapterLycaon_040_031": "It seems you are indeed quite familiar with the location. I was wise to ask for your help.",
"GalGame_ChapterLycaon_040_032": "Although I am not quite sure I understand, I trust that it was a very amusing joke.",
"GalGame_ChapterLycaon_040_033": "Ah, yes, there was something else I wished to discuss with you.",
"GalGame_ChapterLycaon_040_034": "May I call you \"Master\" while investigating, just in case?",
"GalGame_ChapterLycaon_040_035": "I believe using this to cover our identities will be more convenient for us.",
"GalGame_ChapterLycaon_040_036": "Of course, you can!",
"GalGame_ChapterLycaon_040_037": "Call me that as much as you want, I like it~",
"GalGame_ChapterLycaon_040_038": "Of course, you can call me whatever~",
"GalGame_ChapterLycaon_040_039": "By all means, go ahead.",
"GalGame_ChapterLycaon_040_040": "For sure! Can you call me that more often? I like hearing it, heheh.",
"GalGame_ChapterLycaon_040_041": "Sure. You can call me that as many times as you want.",
"GalGame_ChapterLycaon_040_042": "Thank you for your cooperation.",
"GalGame_ChapterLycaon_040_043": "Then, let us begin from the noodle shop.",
"GalGame_ChapterLycaon_050_001": "I did not expect Miss Lilac would actually work here part-time.",
"GalGame_ChapterLycaon_050_002": "Logically speaking, she would not lack pocket money to spend.",
"GalGame_ChapterLycaon_050_003": "Unless... perhaps she's saving up to purchase something particularly expensive.",
"GalGame_ChapterLycaon_050_004": "What could that be?",
"GalGame_ChapterLycaon_050_005": "She's not going to try to buy that painting, is she?",
"GalGame_ChapterLycaon_050_006": "I wonder what it is. Maybe the hottest limited edition surprise box, you think?",
"GalGame_ChapterLycaon_050_007": "I wonder what it could be... Perhaps a limited edition surprise box? The kind all the girls have been raving about recently.",
"GalGame_ChapterLycaon_050_008": "What if...maybe Lilac wants to buy the painting she wanted to steal...",
"GalGame_ChapterLycaon_050_009": "Is it possible that Lilac wants to instead buy that painting she was going to steal?",
"GalGame_ChapterLycaon_050_010": "No, I highly doubt a surprise box, even a limited edition one, could be that expensive.",
"GalGame_ChapterLycaon_050_011": "As expected of a great Proxy such as yourself. You came to this conclusion immediately as well.",
"GalGame_ChapterLycaon_050_012": "Lilac's parents have been planning to sell a batch of paintings recently. That painting is amongst them, and I hear it was reserved a couple of days ago.",
"GalGame_ChapterLycaon_050_013": "But that painting is not cheap. If I had to guess, I'd say it costs about...",
"GalGame_ChapterLycaon_050_014": "Lycaon uses his hands to convey an impossibly large number.",
"GalGame_ChapterLycaon_050_015": "Excuse me, how much?!!!",
"GalGame_ChapterLycaon_050_016": "Wait, how much?! How could someone her age come up with that much money?",
"GalGame_ChapterLycaon_050_017": "Wait a second, how much? Could someone her age really afford something like that?",
"GalGame_ChapterLycaon_050_018": "Well... In terms of material wealth, my employer is indeed quite affluent.",
"GalGame_ChapterLycaon_050_019": "Material wealth?",
"GalGame_ChapterLycaon_050_020": "Material wealth? Is there another kind of wealth?",
"GalGame_ChapterLycaon_050_021": "Material wealth? Is there another kind of wealth?",
"GalGame_ChapterLycaon_050_022": "...",
"GalGame_ChapterLycaon_050_023": "Miss Lilac's parents are usually exceptionally busy and are unable to spend time with her. However, they are very strict and expect the best from her.",
"GalGame_ChapterLycaon_050_024": "No matter what she is doing, she usually has a chauffeur or bodyguards to accompany her. Well, excuse me, \"monitor her actions\" would be a more apt way to put it.",
"GalGame_ChapterLycaon_050_025": "Every day, after school, Miss Lilac also has endless extracurricular and supplementary classes to attend.",
"GalGame_ChapterLycaon_050_026": "Though she may have material wealth, is she truly happy? I've been wondering ever since I took over attendant duties for this household.",
"GalGame_ChapterLycaon_050_027": "Perhaps that is exactly why Miss Lilac spends so much time with her comics.",
"GalGame_ChapterLycaon_050_028": "At the very least, in the world of comic book fiction, she is free.",
"GalGame_ChapterLycaon_050_029": "Lycaon is so responsible.",
"GalGame_ChapterLycaon_050_030": "Lycaon really is such a good person.",
"GalGame_ChapterLycaon_050_031": "You're such a responsible attendant! Your employers are lucky to have you.",
"GalGame_ChapterLycaon_050_032": "Truly, you're such a conscientious attendant. Your employers are lucky they managed to hire you.",
"GalGame_ChapterLycaon_050_033": "You're such a sweet guy!",
"GalGame_ChapterLycaon_050_034": "You really are a good person.",
"GalGame_ChapterLycaon_050_035": "You flatter me. I do not believe I live up to your praise.",
"GalGame_ChapterLycaon_050_036": "You flatter me. But... I may not be how you think I am.",
"GalGame_ChapterLycaon_050_037": "Someone once told me that family is an everlasting, unavoidable curse placed upon a person.",
"GalGame_ChapterLycaon_050_038": "No matter how much you grow, no matter where you go, that curse will forever follow you like a shadow.",
"GalGame_ChapterLycaon_050_039": "When you fall to rock bottom or climb to your peak, it will appear, turning you back into that helpless, powerless child who can do nothing but hide in the closet and weep.",
"GalGame_ChapterLycaon_050_040": "Perhaps it is because I have never known the feeling of being bonded to someone through blood, but...",
"GalGame_ChapterLycaon_050_041": "I've always believed that family should not be a curse, as they had told me.",
"GalGame_ChapterLycaon_050_042": "Family can be full of warmth.",
"GalGame_ChapterLycaon_050_043": "Who told you that?",
"GalGame_ChapterLycaon_050_044": "Family can be full of warmth. They can be the people who support you, every step of the way!",
"GalGame_ChapterLycaon_050_045": "Family can be full of warmth, there to support you every step of the way.",
"GalGame_ChapterLycaon_050_046": "That's pretty dark... Who told you something like that?",
"GalGame_ChapterLycaon_050_047": "That sounds quite heavy... Who said that?",
"GalGame_ChapterLycaon_050_048": "It seems you and your kin are quite close. I am sincerely happy to know that.",
"GalGame_ChapterLycaon_050_049": "An... old friend. No one worth mentioning.",
"GalGame_ChapterLycaon_050_050": "I'm sorry, it appears I've digressed.",
"GalGame_ChapterLycaon_050_051": "I believe Lilac chose to work part-time due to her family as well. Perhaps her savings are just short of being able to afford the painting, and she does not wish to ask her parents for help.",
"GalGame_ChapterLycaon_050_052": "Or perhaps... she simply wants to obtain something through the efforts of her own two hands.",
"GalGame_ChapterLycaon_050_053": "However, what I am most worried about is that if Miss Lilac did manage to buy the painting, it would then follow that she would meet with members of Mockingbird.",
"GalGame_ChapterLycaon_050_054": "If this so, she may end up in danger.",
"GalGame_ChapterLycaon_050_055": "So, could I be so bold as to ask you to accompany me to another location?",
"GalGame_ChapterLycaon_050_056": "Once we are there, I should be able to confirm where exactly that painting will end up...",
"GalGame_ChapterLycaon_060_001": "You seem to have something about which you would like to inquire. Please, go ahead.",
"GalGame_ChapterLycaon_060_002": "Why do you know so much about these kinds of transactions?",
"GalGame_ChapterLycaon_060_003": "What exactly is your line of work?",
"GalGame_ChapterLycaon_060_004": "How come you know so much about this sort of thing?",
"GalGame_ChapterLycaon_060_005": "How come you know so much about this sort of thing?",
"GalGame_ChapterLycaon_060_006": "What exactly is your line of work?",
"GalGame_ChapterLycaon_060_007": "What exactly is your line of work?",
"GalGame_ChapterLycaon_060_008": "I've merely dabbled a little in such things. I would not consider myself an expert.",
"GalGame_ChapterLycaon_060_009": "As you can see, I am merely a normal attendant.",
"GalGame_ChapterLycaon_060_010": "I understand your confusion, however, this concerns my past...",
"GalGame_ChapterLycaon_060_011": "It also concerns my... nemesis.",
"GalGame_ChapterLycaon_060_012": "I see.",
"GalGame_ChapterLycaon_060_013": "Nemesis? Spill the tea.",
"GalGame_ChapterLycaon_060_014": "I see. You haven't said anything yet, but I get it.",
"GalGame_ChapterLycaon_060_015": "I see. You haven't said anything yet, but I think I get it.",
"GalGame_ChapterLycaon_060_016": "Your nemesis... Like, certain creatures from old civilization films who may enjoy a particular crimson liquid, who perhaps fight wolf people whenever they encounter them?",
"GalGame_ChapterLycaon_060_017": "Lycaon's nemesis... Perhaps it's one of those creatures from old civilization films, who happen to like a certain crimson liquid — that get into fights with wolf people whenever they come across one another?",
"GalGame_ChapterLycaon_060_018": "Indeed. They are memories I would rather not bring up.",
"GalGame_ChapterLycaon_060_019": "I believe your imagination is running away with you.",
"GalGame_ChapterLycaon_060_020": "In any case, that past is not pleasant.",
"GalGame_ChapterLycaon_060_021": "Alright, I'll let you off the hook for now.",
"GalGame_ChapterLycaon_060_022": "I wanna know now.",
"GalGame_ChapterLycaon_060_023": "Alright, I'll let you off the hook for now. Guess I'll just have to interrogate you later!",
"GalGame_ChapterLycaon_060_024": "Alright, well I'll let you off the hook now, but I'll keep it in mind.",
"GalGame_ChapterLycaon_060_025": "You can't tell us anything now? What if you forget later!",
"GalGame_ChapterLycaon_060_026": "You can't tell us anything? I kinda want to hear it now.",
"GalGame_ChapterLycaon_060_027": "Thank you for your understanding. As a matter of fact, I once had dealings with these intermediaries due to... well, I had my reasons.",
"GalGame_ChapterLycaon_060_028": "...",
"GalGame_ChapterLycaon_060_029": "This nemesis and I... we once worked together. That is the reason I once had dealings with these intermediaries.",
"GalGame_ChapterLycaon_060_030": "Many of them are so cunning they will take advantage of any weaknesses they perceive. It takes patience and effort to deal with them.",
"GalGame_ChapterLycaon_060_031": "If you ever come across such merchants in the future, please be careful and do not give your trust lightly.",
"GalGame_ChapterLycaon_060_032": "Seeing as Miss Lilac has already obtained the painting, she must be meeting with the people from Mockingbird soon.",
"GalGame_ChapterLycaon_060_033": "We must stop her before that happens...",
"GalGame_ChapterLycaon_060_034": "She should have just finished her supplementary classes. Let's head over and take a look.",
"GalGame_ChapterLycaon_070_001": "Miss Lilac, please, we have no ill intentions. And I do not agree with what those other students said about you.",
"GalGame_ChapterLycaon_070_002": "I merely want to warn you that Mockingbird is suspicious. It is possible you may encounter danger if you go.",
"GalGame_ChapterLycaon_070_003": "Even if I'm in danger, it doesn't concern you!",
"GalGame_ChapterLycaon_070_004": "In the end, you're just an attendant that my parents hired... Why are you trying to stick your nose into everything?",
"GalGame_ChapterLycaon_070_005": "In any case, you're probably just like those other people. You must think I'm a freak just like they do...",
"GalGame_ChapterLycaon_070_006": "Well, I'm soooo sorry that you're forced to take care of someone who only causes trouble, who no one loves, who's edgy and delusional like me.",
"GalGame_ChapterLycaon_070_007": "I've never thought that.",
"GalGame_ChapterLycaon_070_008": "Miss Lilac, you are the respectable, important employer of Victoria Housekeeping. We would never treat someone like yourself with such utter disrespect.",
"GalGame_ChapterLycaon_070_009": "...But, you weren't even willing to listen to what I said!",
"GalGame_ChapterLycaon_070_010": "...",
"GalGame_ChapterLycaon_070_011": "My most sincere apologies. My knowledge is lacking; I have yet to better understand popular subcultures — such as what being \"edgy\" truly means.",
"GalGame_ChapterLycaon_070_012": "I shall make sure to take lessons and educate myself on it.",
"GalGame_ChapterLycaon_070_013": "I don't think taking lessons is necessary...",
"GalGame_ChapterLycaon_070_014": "I don't think we can expect Lycaon to understand such edgy speech.",
"GalGame_ChapterLycaon_070_015": "I don't think taking lessons on being edgy is necessary...",
"GalGame_ChapterLycaon_070_016": "Is there really a need to take lessons on being edgy...?",
"GalGame_ChapterLycaon_070_017": "Let's be real. It's way too much to expect others to understand this edgy lingo! The only reason I can understand is... 'cause of natural talent! Yeah!",
"GalGame_ChapterLycaon_070_018": "Let's be real. Isn't it a little unfair to expect others to understand such over-the-top language? I mean, the only reason I get it is, er, 'cause I'm kinda special.",
"GalGame_ChapterLycaon_070_019": "It doesn't matter anymore. This is all just the price I need to pay to become a Companion of Justice!",
"GalGame_ChapterLycaon_070_020": "I've bought the painting so I can finally meet with them. The people at Mockingbird told me that I'm the most promising recruit yet.",
"GalGame_ChapterLycaon_070_021": "I will join them, and become a Companion of Justice! You cannot stop me!",
"GalGame_ChapterLycaon_070_022": "...",
"GalGame_ChapterLycaon_070_023": "I understand. If that is your wish, I will not stop you.",
"GalGame_ChapterLycaon_070_024": "I will help you fulfill it.",
"GalGame_ChapterLycaon_070_025": "You...",
"GalGame_ChapterLycaon_070_026": "I'm meeting with Mockingbird at the Ballet Twins at this time tomorrow.",
"GalGame_ChapterLycaon_070_027": "You know, I can, in fact, do this by myself. I don't need you. I've got a Carrot, and I've prepared weapons to deal with the Ethereals.",
"GalGame_ChapterLycaon_070_028": "So... I don't care if you come or not. It's up to you.",
"GalGame_ChapterLycaon_070_029": "Lilac leaves.",
"GalGame_ChapterLycaon_070_030": "My apologies, I have brought shame to myself...",
"GalGame_ChapterLycaon_070_031": "By making Miss Lilac feel uncomfortable, I have failed in my duties as an attendant.",
"GalGame_ChapterLycaon_070_032": "Are you really going to do this?",
"GalGame_ChapterLycaon_070_033": "Are you really going to do this? To help Lilac fulfill her wish...",
"GalGame_ChapterLycaon_070_034": "Are you really going to do this? To help grant Lilac her wish?",
"GalGame_ChapterLycaon_070_035": "Yes, I will. However, the wish I will help her fulfill, is what her heart truly desires.",
"GalGame_ChapterLycaon_070_036": "If I'm correct in my suspicions, she doesn't simply wish to join Mockingbird.",
"GalGame_ChapterLycaon_070_037": "That's only what's on the surface. She has other needs — emotional needs — that are truly what she seeks to fulfill...",
"GalGame_ChapterLycaon_070_038": "(Phone beeps with a new message)",
"GalGame_ChapterLycaon_070_039": "It seems Lycaon has received a message.",
"GalGame_ChapterLycaon_070_040": "...The fish has taken the bait.",
"GalGame_ChapterLycaon_070_041": "Fish? Where?",
"GalGame_ChapterLycaon_070_042": "Fish? What fish? Where?",
"GalGame_ChapterLycaon_070_043": "By fish you mean...?",
"GalGame_ChapterLycaon_070_044": "That organization calling itself Mockingbird has contacted me.",
"GalGame_ChapterLycaon_070_045": "Master Proxy, may I ask you for a favor?",
"GalGame_ChapterLycaon_070_046": "Please, this is something only you can do.",
"GalGame_ChapterLycaon_080_001": "A few days ago...",
"GalGame_ChapterLycaon_080_002": "Master Proxy, I need your help.",
"GalGame_ChapterLycaon_080_003": "To investigate this so-called Mockingbird, I attempted to get into contact with them, to express my desire to join their organization.",
"GalGame_ChapterLycaon_080_004": "Through my own methods, I found out they had already looked into my background and knew that although I am currently working for Lilac's family, I am actually loyal to an unknown master.",
"GalGame_ChapterLycaon_080_005": "Could I trouble you with putting on an act with me? I would like you to meet with them, posing as this unknown master.",
"GalGame_ChapterLycaon_080_006": "Leave it to me! I'm a great master.",
"GalGame_ChapterLycaon_080_007": "Am I not already your master?",
"GalGame_ChapterLycaon_080_008": "Leave it to me! I'm a great master!",
"GalGame_ChapterLycaon_080_009": "Leave it to me. I'm a great master.",
"GalGame_ChapterLycaon_080_010": "Am I not already your master?",
"GalGame_ChapterLycaon_080_011": "Am I not already your master?",
"GalGame_ChapterLycaon_080_012": "Fantastic. I expect no less from New Eridu's greatest Proxy.",
"GalGame_ChapterLycaon_080_013": "You are indeed. I apologize for any lack of consideration.",
"GalGame_ChapterLycaon_080_014": "In order to help our disguise, I have crafted a new identity for you. You needn't worry. Simply speak as you typically would.",
"GalGame_ChapterLycaon_080_015": "You and Lycaon pick up the call from Mockingbird",
"GalGame_ChapterLycaon_080_016": "Oho? So you are the one who wishes to join Mockingbird?",
"GalGame_ChapterLycaon_080_017": "You may call me Codename K.\nWaddaya think? It's a great name, ain't it? Doesn't it sound awe-inspiring?",
"GalGame_ChapterLycaon_080_018": "K? What a strange name.",
"GalGame_ChapterLycaon_080_019": "K? That's such a strange name.",
"GalGame_ChapterLycaon_080_020": "K? That's a weird name.",
"GalGame_ChapterLycaon_080_021": "It's \"Codename K\"! Don't just get rid of words in other people's names! Without the \"Codename\" part, it won't show any of the awesome epicness of me being a final villainous boss!",
"GalGame_ChapterLycaon_080_022": "Oh, so you are also into the trending subcultures among young people?",
"GalGame_ChapterLycaon_080_023": "What trending subcultures? I don't know what you're talking about. Anyway, you must be the rumored attendant Lycaon and the Gemini Gods...?",
"GalGame_ChapterLycaon_080_024": "Wait a minute, what— what— what the heck is Gemini Gods?! That's clearly not a real name!",
"GalGame_ChapterLycaon_080_025": "My master has many enemies. Please understand that they cannot reveal their true name.",
"GalGame_ChapterLycaon_080_026": "My master has many enemies. Please understand that they cannot reveal their true name.",
"GalGame_ChapterLycaon_080_027": "E—Enemies? Er, very well then...",
"GalGame_ChapterLycaon_080_028": "Since we're all in the same line of business, I'll be straight with you. Lilac is our golden ticket, and we put in a lot of effort to get her to bite! We gotta squeeze every last drop we can get.",
"GalGame_ChapterLycaon_080_029": "We plan to take care of her for a bit after she \"mistakenly stumbles\" into the Hollow, and then contact her parents for some of that dough...",
"GalGame_ChapterLycaon_080_030": "You have a similar plan, right? How about we work together? We can split it seventy-thirty: seventy for us, thirty for you.",
"GalGame_ChapterLycaon_080_031": "Isn't that just kidnapping?",
"GalGame_ChapterLycaon_080_032": "Isn't that just kidnapping?",
"GalGame_ChapterLycaon_080_033": "Isn't that just kidnapping?",
"GalGame_ChapterLycaon_080_034": "Kidnapping?! How very ignorant of you. We're just taking a little fee for looking after a poor kid in the Hollow! So, what do you say?",
"GalGame_ChapterLycaon_080_035": "I'm in!",
"GalGame_ChapterLycaon_080_036": "Lycaon, what's your take on this?",
"GalGame_ChapterLycaon_080_037": "I'm so in!",
"GalGame_ChapterLycaon_080_038": "Of course, I'm in.",
"GalGame_ChapterLycaon_080_039": "Lycaon — what's your recommendation?",
"GalGame_ChapterLycaon_080_040": "Lycaon — what's your recommendation?",
"GalGame_ChapterLycaon_080_041": "As my Master says...",
"GalGame_ChapterLycaon_080_042": "As my Master says...",
"GalGame_ChapterLycaon_080_043": "Master, I believe this is an acceptable transaction.",
"GalGame_ChapterLycaon_080_044": "Master, I believe this is an acceptable transaction.",
"GalGame_ChapterLycaon_080_045": "It's a deal.",
"GalGame_ChapterLycaon_080_046": "So, it's settled! Quick and forthright, as expected of a fellow businessperson. I'll send you the time and location later.",
"GalGame_ChapterLycaon_080_047": "We shall eagerly await your message.",
"GalGame_ChapterLycaon_080_048": "Codename K hangs up.",
"GalGame_ChapterLycaon_080_049": "That should do it. Once we are there, we can pretend to work with them, photograph all the evidence of their wrongdoings, and then send the evidence to Public Security.",
"GalGame_ChapterLycaon_080_050": "Thank you for your cooperation. You are quite adept at acting.",
"GalGame_ChapterLycaon_080_051": "Lycaon, just what kind of identity did you give me...",
"GalGame_ChapterLycaon_080_052": "Just what kind of identity did you give me...",
"GalGame_ChapterLycaon_080_053": "Just what kind of identity did you give me...",
"GalGame_ChapterLycaon_080_054": "Simply put, you are an influential and all-powerful head honcho of a crime syndicate that delights in doing evil. You have a network of elite agents at your beck and call, and I am one of your humble enforcers.",
"GalGame_ChapterLycaon_080_055": "Ah, right, there is something else I would like to discuss with you.",
"GalGame_ChapterLycaon_080_056": "Please, do not inform Miss Lilac of any of this just yet.",
"GalGame_ChapterLycaon_080_057": "Speaking from personal experience, an encounter such as this cannot be resolved purely through reliance on others. We can help Miss Lilac deal with this threat, but we cannot protect her forever.",
"GalGame_ChapterLycaon_080_058": "She must see through this conspiracy herself. Perhaps, this may be somewhat cruel, but in the long term, it will help her.",
"GalGame_ChapterLycaon_080_059": "That makes sense.",
"GalGame_ChapterLycaon_080_060": "Hm... I suppose that makes sense. Let's do that then.",
"GalGame_ChapterLycaon_080_061": "Yeah, you're right... Let's do it then.",
"GalGame_ChapterLycaon_080_062": "Thank you. I believe in Miss Lilac and her ability to overcome this.",
"GalGame_ChapterLycaon_080_063": "Back to the present...",
"GalGame_ChapterLycaon_080_064": "Mr. Lycaon... You... didn't betray me...?",
"GalGame_ChapterLycaon_080_065": "Miss Lilac, until our contract ends, I am your humble attendant.",
"GalGame_ChapterLycaon_080_066": "An attendant will never betray their master.",
"GalGame_ChapterLycaon_080_067": "Damn, you... You dare toy with me! Do you know who I am?!",
"GalGame_ChapterLycaon_080_068": "I'm the great leader of Mockingbird!",
"GalGame_ChapterLycaon_080_069": "I'm terribly sorry, but our Bangboo has recorded the truth of your criminal acts.\nIf you surrender and admit your guilt now, I trust that Public Security will not administer too harsh of a punishment.",
"GalGame_ChapterLycaon_080_070": "No, I won't go to jail, never...",
"GalGame_ChapterLycaon_080_071": "I have no other choice. It's time you have a taste of Mockingbird's claws!",
"GalGame_ChapterLycaon_080_NPC": "Codename K",
"GalGame_ChapterLycaon_090_001": "It is done. They should no longer be able to pose a threat.",
"GalGame_ChapterLycaon_090_002": "That speech just now was amazing!",
"GalGame_ChapterLycaon_090_003": "I can't believe Lycaon went along with Lilac.",
"GalGame_ChapterLycaon_090_004": "That was an impressive speech, Lycaon!",
"GalGame_ChapterLycaon_090_005": "That was an impressive speech, Lycaon.",
"GalGame_ChapterLycaon_090_006": "I didn't think Lycaon could give a speech like that... It was all for Lilac, right?",
"GalGame_ChapterLycaon_090_007": "I didn't know you were capable of a speech like that, Lycaon... It's all because of Lilac, right?",
"GalGame_ChapterLycaon_090_008": "Yes. After we parted ways before, I took some time learning this trendy subculture...\nMiss Lilac, what did you think of my performance? Was it acceptable?",
"GalGame_ChapterLycaon_090_009": "...Uww... Uwaaaahaah!",
"GalGame_ChapterLycaon_090_010": "...I—I... I am so terribly sorry. I—It appears my imitation of popular subculture was so poor, I have angered you to tears...",
"GalGame_ChapterLycaon_090_011": "Lilac isn't crying because she's angry.",
"GalGame_ChapterLycaon_090_012": "Hey now, Lilac isn't crying cause she's mad!",
"GalGame_ChapterLycaon_090_013": "Lilac isn't crying because she's angry at you.",
"GalGame_ChapterLycaon_090_014": "Th—That's right. I—I just got Ether in my eye, that's all...",
"GalGame_ChapterLycaon_090_015": "Um, I... I'm sorry. I was the one who dragged you into all of this...",
"GalGame_ChapterLycaon_090_016": "You know, when Mockingbird first reached out to me, I did notice. They were really focused on... me... They were super sus!",
"GalGame_ChapterLycaon_090_017": "But... then they said I was one of the Chosen. They said they needed my power...\nAnd— you kn— No one has... No one has ever said anything like that to me before...",
"GalGame_ChapterLycaon_090_018": "And— And then I just— It was like I just stopped thinking... I'm so, so sorry!",
"GalGame_ChapterLycaon_090_019": "It's alright.",
"GalGame_ChapterLycaon_090_020": "Remember to be more careful!",
"GalGame_ChapterLycaon_090_021": "Don't worry, it's all good! We don't blame you!",
"GalGame_ChapterLycaon_090_022": "It's alright, really. We don't think it's your fault.",
"GalGame_ChapterLycaon_090_023": "As long as you learn from your mistakes and remember to be a bit more careful.",
"GalGame_ChapterLycaon_090_024": "So long as you learn from this experience and be more vigilant in the future.",
"GalGame_ChapterLycaon_090_025": "Miss Lilac, I don't think you need to be so harsh on yourself.",
"GalGame_ChapterLycaon_090_026": "Each and every person will have experiences like this, of some sort. I once walked the wrong path as well.",
"GalGame_ChapterLycaon_090_027": "But it's alright. If one can turn back in time, they will manage to find their true path in life.",
"GalGame_ChapterLycaon_090_028": "*sniff* ...Thank you. Aaah, now that I think about it, that was sooo embarrassing! I can't believe I was going around proudly calling myself the \"Companion of Justice\"...",
"GalGame_ChapterLycaon_090_029": "In reality, I just got tricked by a bunch of bad guys!",
"GalGame_ChapterLycaon_090_030": "Well, I think what we're doing now is \"in the name of justice.\" Don't you?",
"GalGame_ChapterLycaon_090_031": "It is only thanks to you that we were able to gain video evidence of their crimes and take them down.",
"GalGame_ChapterLycaon_090_032": "Mr. Lycaon...",
"GalGame_ChapterLycaon_090_033": "I'm really sorry to ruin the mood here, but... How are we going to move the people we knocked out out of the Hollow? Should I call PubSec?",
"GalGame_ChapterLycaon_090_034": "I'm really sorry to ruin the mood here, but... How are we going to move the people we knocked out out of the Hollow? Should I call PubSec?",
"GalGame_ChapterLycaon_090_035": "Ah, that is indeed an issue. If needed, I can...",
"GalGame_ChapterLycaon_090_036": "Hey, what're you doing here? Were you the ones who called?",
"GalGame_ChapterLycaon_090_037": "Public Security? Why are they here...?",
"GalGame_ChapterLycaon_090_038": "Oh! I almost forgot. Before I entered the Hollow, I set an automatic SOS. If I were gone too long, my phone would automatically call PubSec.",
"GalGame_ChapterLycaon_090_039": "Lilac is really prepared!",
"GalGame_ChapterLycaon_090_040": "Huh, didn't expect Lilac to be so prepared.",
"GalGame_ChapterLycaon_090_041": "Huh, I didn't expect Lilac to be so prepared.",
"GalGame_ChapterLycaon_090_042": "Er, what's up with these tied up people?",
"GalGame_ChapterLycaon_090_043": "They're bad guys!",
"GalGame_ChapterLycaon_090_044": "They're Mockingbird, the phantom thieves.",
"GalGame_ChapterLycaon_090_045": "They're all bad guys!",
"GalGame_ChapterLycaon_090_046": "They're all criminals.",
"GalGame_ChapterLycaon_090_047": "These are the legendary phantom thieves — Mockingbird!",
"GalGame_ChapterLycaon_090_048": "They're the legendary phantom thieves, Mockingbird.",
"GalGame_ChapterLycaon_090_049": "Lycaon explains what happened to the elites of Public Security, carefully omitting the part about roleplaying as master and servant.",
"GalGame_ChapterLycaon_090_050": "I believe that sums it up. We took video evidence of the criminal activities that were being committed. We will submit it all to Public Security shortly.",
"GalGame_ChapterLycaon_090_051": "I see. Well then, I'll take these suspects back with me.",
"GalGame_ChapterLycaon_090_052": "Um, excuse me... I'm really sorry for causing all this trouble. It's because of me that all this happened in the first place.",
"GalGame_ChapterLycaon_090_053": "...Why're you apologizing? We should be thanking you. You helped Public Security take down an entire criminal syndicate.",
"GalGame_ChapterLycaon_090_054": "Good job, young lady.",
"GalGame_ChapterLycaon_090_055": "...Huh?",
"GalGame_ChapterLycaon_090_056": "That's right, Miss Lilac. I think you do deserve the title \"Companion of Justice.\"",
"GalGame_ChapterLycaon_090_057": "*sob* ... Thank you all so much!",
"GalGame_ChapterLycaon_100_001": "Hello! I've brought some desserts. Please, have some. I hope you like them!",
"GalGame_ChapterLycaon_100_002": "My friend recommended this flavor to me, and I bought mom and dad some, too. It should taste real good!",
"GalGame_ChapterLycaon_100_003": "You enjoy the desserts with Lilac...",
"GalGame_ChapterLycaon_100_004": "Well, actually... After what happened, word had been going around that one of the students helped PubSec take down a huge crime syndicate. Everyone's real curious who it is and saying how amazing that student is. Hehehe~",
"GalGame_ChapterLycaon_100_005": "I know it's only thanks to you! Okay, so, recently, I had an idea.",
"GalGame_ChapterLycaon_100_006": "\"And the true heroes are always behind the scenes.\" I've decided to draw my own comic series based on the topic!",
"GalGame_ChapterLycaon_100_007": "The protag, intent on becoming a hero, and after experiencing all kinds of encounters, eventually realizes that true justice exists in everything he's done... A story like that, yeah.",
"GalGame_ChapterLycaon_100_008": "So you can draw, too.",
"GalGame_ChapterLycaon_100_009": "That sounds awesome! So you know how to draw, Lilac? That's so cool.",
"GalGame_ChapterLycaon_100_010": "Wow, that's an epic story! And you know how to draw, too? Impressive.",
"GalGame_ChapterLycaon_100_011": "I... I've read a lot of comics, and though I might not be all that great at drawing now, I want to try.",
"GalGame_ChapterLycaon_100_012": "I think that's a marvelous idea.",
"GalGame_ChapterLycaon_100_013": "I think so too! Thank you so much. This all really means a lot to me.",
"GalGame_ChapterLycaon_100_014": "Mr. Lycaon, mom and dad said that your contract with our family ended. They said you didn't renew it because your schedule is already so stacked...",
"GalGame_ChapterLycaon_100_015": "Though it's sad to see you go, I guess it can't be helped. But there's something I want to say to you.",
"GalGame_ChapterLycaon_100_016": "Um... You— You're the best attendant I've ever had.",
"GalGame_ChapterLycaon_100_017": "I am honored to receive such praise from you.",
"GalGame_ChapterLycaon_100_018": "...Heh. Guess I'll be off then. Let's have dessert together again when we get the chance.",
"GalGame_ChapterLycaon_100_019": "Lilac bows to you and leaves.",
"GalGame_ChapterLycaon_100_020": "You seem surprised?",
"GalGame_ChapterLycaon_100_021": "Lilac seems to be doing well.",
"GalGame_ChapterLycaon_100_022": "Lilac seems to be doing really well! I didn't think she would recover so quickly.",
"GalGame_ChapterLycaon_100_023": "Lilac seems to be doing well. I didn't think she would recover so quickly.",
"GalGame_ChapterLycaon_100_024": "I believe the reason Miss Lilac was susceptible to manipulation was because no one had ever expressed belief in her in such a way before.",
"GalGame_ChapterLycaon_100_025": "Her parents didn't spend much time with her due to work, and others her age didn't understand her hobbies...",
"GalGame_ChapterLycaon_100_026": "Thankfully, she has now found a passion to pursue, become closer with her parents, and made new friends. I am truly happy for her.",
"GalGame_ChapterLycaon_100_027": "*ahem* By the way, here is your compensation. It is as we agreed: double your usual fee.",
"GalGame_ChapterLycaon_100_028": "I am, as ever, grateful for your help. Without you, this wouldn't have gone as smoothly as it did.",
"GalGame_ChapterLycaon_100_029": "Don't mention it.",
"GalGame_ChapterLycaon_100_030": "Don't mention it! Remember to hit us up if you need anything like this again!",
"GalGame_ChapterLycaon_100_031": "Don't mention it. Come find us if you need anything like this again.",
"GalGame_ChapterLycaon_100_032": "Of course. You are the best Proxy I know. Truly.",
"GalGame_ChapterLycaon_100_033": "By the way, Public Security has confirmed that the people we took care of were merely copycats of Mockingbird. They used the name Mockingbird for their scams and deception.",
"GalGame_ChapterLycaon_100_034": "You knew from the beginning, didn't you?",
"GalGame_ChapterLycaon_100_035": "You knew from the very start that they were a fake, didn't you?",
"GalGame_ChapterLycaon_100_036": "You've known they were fakes for a while, haven't you?",
"GalGame_ChapterLycaon_100_037": "...I see nothing gets past you.",
"GalGame_ChapterLycaon_100_038": "You could say that I am...quite familiar with the real Mockingbird. Thus why, when I heard the name, I already knew something was amiss.",
"GalGame_ChapterLycaon_100_039": "Familiar? How so?",
"GalGame_ChapterLycaon_100_040": "Familiar? How'd you become familiar? How familiar? Go on, spill the tea, sis~",
"GalGame_ChapterLycaon_100_041": "How do you know Mockingbird? And just how familiar are you with them? I bet that's a story...",
"GalGame_ChapterLycaon_100_042": "I was once... deeply involved.",
"GalGame_ChapterLycaon_100_043": "?",
"GalGame_ChapterLycaon_100_044": "Wait, so you mean that you were...",
"GalGame_ChapterLycaon_100_045": "Wait, so you mean to say...",
"GalGame_ChapterLycaon_100_046": "Yes, it is exactly what you think.",
"GalGame_ChapterLycaon_100_047": "Now, you know me in my entirety. I sincerely hope that this doesn't frighten you.",
"GalGame_ChapterLycaon_100_048": "If I may, allow me to share another secret. In reality, I have had contact with this \"edgy\" concept before... or this popular subculture, I suppose.",
"GalGame_ChapterLycaon_100_049": "I have even memorized and recited such sentences... Of course, under the influence of a certain old acquaintance.",
"GalGame_ChapterLycaon_100_050": "Let's hear it, then!",
"GalGame_ChapterLycaon_100_051": "Really? I wanna hear!",
"GalGame_ChapterLycaon_100_052": "Really? Care to perform one or two?",
"GalGame_ChapterLycaon_100_053": "Well... If that is your wish.",
"GalGame_ChapterLycaon_100_054": "Allow me to say now that, if you wish to laugh, please do. There is no need to hold it back on my account. It would not be good for your health.",
"GalGame_ChapterLycaon_100_055": "Well then, let me begin.",
"GalGame_ChapterLycaon_100_056": "\"I offer this supreme honor to you. In this land of sin and virtue, solemnly do I swear: —\"",
"GalGame_ChapterMana_01_01": "I'm here, guys~ I'm ready to go!",
"GalGame_ChapterMana_01_02": "Hello, Nekomata. Seeing as you're ready, let's not waste any time. I'll go over how we sort our videotapes, and you can get to work.",
"GalGame_ChapterMana_01_02F": "Hello, Nekomata. Seeing as you're ready, let's not waste any time. I got you this cute uniform; put it on, and let's get to work.",
"GalGame_ChapterMana_01_03": "Huh? Work?",
"GalGame_ChapterMana_01_04": "Hang on a minute. Didn't you agree on a commission to take me and a client into a Hollow?",
"GalGame_ChapterMana_01_05_Option1_01": "So that's what you meant by \"doing business together.\"",
"GalGame_ChapterMana_01_05_Option1_02F_Main": "Oh. So, when you said \"doing business together,\" you actually meant down in a Hollow!",
"GalGame_ChapterMana_01_05_Option1_02_Main": "I see. When you said \"doing business together,\" you actually meant down in the Hollows.",
"GalGame_ChapterMana_01_05_Option1_03": "Of course I was talking about down in the Hollows. You... You don't really think Nicole wants me to pay off our debt by working here, do you?",
"GalGame_ChapterMana_01_05_Option2_01": "Didn't Nicole ask you to come and work your debts off?",
"GalGame_ChapterMana_01_05_Option2_02F_Main": "Didn't your message say Nicole wanted you to work here to pay off your debt?",
"GalGame_ChapterMana_01_05_Option2_02_Main": "I thought your message meant Nicole wanted you to work for us so you could pay back the Cunning Hares debt...",
"GalGame_ChapterMana_01_05_Option2_03": "That's not what I meant! I was talking about working down in the Hollows!",
"GalGame_ChapterMana_01_06": "It might look like she has a bank account where her conscience should be, but Nicole has been pretty good to me!",
"GalGame_ChapterMana_01_07": "Sorry for the misunderstanding!",
"GalGame_ChapterMana_01_07F": "Well, we sure got that wrong.",
"GalGame_ChapterMana_01_08": "But seeing as we're going down into a Hollow, shouldn't the rest of the Cunning Hares be here too?",
"GalGame_ChapterMana_01_08F": "But if we're going down into a Hollow, where are the rest of the Cunning Hares?",
"GalGame_ChapterMana_01_09": "I came up with this commission myself.",
"GalGame_ChapterMana_01_10": "I'm not sure how to put this... Before, I got everybody into a real pickle with Vision, but Nicole still asked me to stay.",
"GalGame_ChapterMana_01_11": "Now that the Cunning Hares are in the red, I think it's time for me to see what I can do!",
"GalGame_ChapterMana_01_12": "Hustling side-gigs to make ends meet while the boss can't afford to pay out wages. How admirable.",
"GalGame_ChapterMana_01_12F": "Hustling side-gigs to make ends meet, while the boss can't afford to pay your wages. How admirable!",
"GalGame_ChapterMana_01_13": "Teehee, well ever heard of a \"fortune cat\"?",
"GalGame_ChapterMana_01_14": "And once I get back from this gig with my pay, I'm gonna make the ol' poker face say: \"Nekomata, you really are the very model of a Cunning Hare!\"",
"GalGame_ChapterMana_01_15_Option1_01": "I thought you and Anby had made up already.",
"GalGame_ChapterMana_01_15_Option1_02F_Main": "I thought you and Anby had made up already!",
"GalGame_ChapterMana_01_15_Option1_02_Main": "I thought you and Anby had made up already.",
"GalGame_ChapterMana_01_15_Option1_03": "It's not about making amends, it's about the \"competitive mindset\" of professionals. Being at Gentle House is a job, after all.",
"GalGame_ChapterMana_01_15_Option2_01": "So competitive...",
"GalGame_ChapterMana_01_15_Option2_02F_Main": "Wow, you take this so seriously.",
"GalGame_ChapterMana_01_15_Option2_02_Main": "So competitive...",
"GalGame_ChapterMana_01_15_Option2_03": "I mean, the Cunning Hares is pretty much a work environment, and I'm a professional, so just because I've made up with her doesn't mean I don't care about keeping up standards.",
"GalGame_ChapterMana_01_16": "Besides, even street gangs have performance metrics these days.",
"GalGame_ChapterMana_01_17": "How about it, Phaethon? I've got a lucrative commission set up, you want in?",
"GalGame_ChapterMana_01_18": "Give me the details on this commission first.",
"GalGame_ChapterMana_01_18F": "Give me the details on this commission first.",
"GalGame_ChapterMana_01_19": "No problem, here's the situation:",
"GalGame_ChapterMana_01_20": "There's this company that lost a bunch of Etheric resources down in a Hollow. They're recruiting skilled Agents and Proxies to do some field surveys down there in the hopes of one day retrieving it all.",
"GalGame_ChapterMana_01_21": "Sounds easy enough. But field surveys aren't usually a terribly lucrative commission...",
"GalGame_ChapterMana_01_21F": "Sounds easy enough. But field surveys? Those aren't usually very profitable!",
"GalGame_ChapterMana_01_22": "Hmph, relax — this is just the first step.",
"GalGame_ChapterMana_01_23": "Think about it — the company needed to find help on Inter-Knot just to run some field surveys. When it comes to the official recovery later on, they'll definitely be looking for more...",
"GalGame_ChapterMana_01_24": "Ah, I see what you mean. Resource recovery definitely pays well. I expect people will be fighting over who gets that commission.",
"GalGame_ChapterMana_01_24F": "I see what you mean. Yeah, resource recovery pays really well. People will probably be fighting over that commission.",
"GalGame_ChapterMana_01_25": "But if we've already worked with them before, then we'll be their first choice.",
"GalGame_ChapterMana_01_25F": "But if we've already worked with them before, then we'll be their first choice.",
"GalGame_ChapterMana_01_26": "We sure will. That's Phaethon for ya — razor-sharp brains!",
"GalGame_ChapterMana_01_27": "You gotta cast out a long line to catch a big fish. So you interested in the commission now?",
"GalGame_ChapterMana_01_28_Option1_01": "I'll think about it.",
"GalGame_ChapterMana_01_28_Option1_02F_Main": "It's definitely worth considering.",
"GalGame_ChapterMana_01_28_Option1_02_Main": "It's definitely worth considering.",
"GalGame_ChapterMana_01_28_Option1_03": "I'll take that as a yes.",
"GalGame_ChapterMana_01_28_Option2_01": "What does it pay?",
"GalGame_ChapterMana_01_28_Option2_02F_Main": "So, what about our payment?",
"GalGame_ChapterMana_01_28_Option2_02_Main": "What about our pay? That's a prerequisite before working together.",
"GalGame_ChapterMana_01_28_Option2_03": "Split it, fifty-fifty! How about it? Pretty good, huh?",
"GalGame_ChapterMana_01_29": "I'll go confirm the place and time with the client — and then we can get straight to it!",
"GalGame_ChapterMana_02_01": "Hi, you're Nekomata, right? Allow me to introduce myself — I'm Ollie, and I'm in charge of this operation.",
"GalGame_ChapterMana_02_02": "\"Operation\"? This is just a field survey. Is it like, a trend for companies to use fancy names?",
"GalGame_ChapterMana_02_03": "Ahem, I mean, this time at least I'm... your client! Yes, client and guide. Ahaha...",
"GalGame_ChapterMana_02_04": "Speaking of which — our Proxy isn't here yet?",
"GalGame_ChapterMana_02_05": "Uh, we're both right here?",
"GalGame_ChapterMana_02_06": "...Miss Nekomata, please don't kid around. It's... it's just you and me here... no others?",
"GalGame_ChapterMana_02_07": "He doesn't seem to realize this Bangboo right under his nose is a Proxy.",
"GalGame_ChapterMana_02_08_Option1_01": "Hello, I'm your Proxy.",
"GalGame_ChapterMana_02_08_Option1_02F_Main": "Hey, Ollie. I'm actually your Proxy.",
"GalGame_ChapterMana_02_08_Option1_02_Main": "Hello, Ollie! I'm actually your Proxy.",
"GalGame_ChapterMana_02_08_Option2_01": "I'm \"the other.\"",
"GalGame_ChapterMana_02_08_Option2_02F_Main": "Ollie, I'm \"the other one\"!",
"GalGame_ChapterMana_02_08_Option2_02_Main": "Ollie, I'm \"the other.\"",
"GalGame_ChapterMana_02_09": "Wahhh?! Wh—Who's there?!",
"GalGame_ChapterMana_02_10": "Mee—YOW! My ears!",
"GalGame_ChapterMana_02_11": "Sorry I wasn't clear before, Ollie. But please... keep Thirens' hearing in mind...",
"GalGame_ChapterMana_02_12": "So as you can see, this talking Bangboo is our Proxy.",
"GalGame_ChapterMana_02_13": "Oh, is that so? Haha... my bad.",
"GalGame_ChapterMana_02_14": "Well, that was embarrassing, letting you see that side of me. But I promise I'm still a reliable guy!",
"GalGame_ChapterMana_02_15": "Please lean on me, just as much as I'm leaning on this stalagmite right now...",
"GalGame_ChapterMana_02_16": "See — chatting and laughing so freely like this, while being so close to an Ether crystal... Hoo! That's more than enough to demonstrate my aptitude for it!",
"GalGame_ChapterMana_02_17": "%#$*!",
"GalGame_ChapterMana_02_18": "Did the crystal just move? Don't tell me —",
"GalGame_ChapterMana_02_19": "Oh, it's one of those inactive, sleeping Eth-",
"GalGame_ChapterMana_02_20": "Ahhh—!! An Ethereal!",
"GalGame_ChapterMana_02_21": "Hey, calm down — I said, it's just an inactive Ethereal!",
"GalGame_ChapterMana_02_22": "Ahhhhh—",
"GalGame_ChapterMana_02_23_Option1_01": "He's completely gone.",
"GalGame_ChapterMana_02_23_Option1_02F_Main": "Oh no, looks like he's totally panicking.",
"GalGame_ChapterMana_02_23_Option1_02_Main": "Seems like he's utterly panicked.",
"GalGame_ChapterMana_02_23_Option2_01": "He's not even listening...",
"GalGame_ChapterMana_02_23_Option2_02F_Main": "Seems he's not paying attention to anything right now.",
"GalGame_ChapterMana_02_23_Option2_02_Main": "Seems he can't even hear anything right now.",
"GalGame_ChapterMana_02_24": "Uh, well... Let's take care of the Ethereal first and talk after.",
"GalGame_ChapterMana_03_01": "Huff... Puff... At last, we're safe.",
"GalGame_ChapterMana_03_02": "Ah, Miss Nekomata — I was blown away by your heroism just then!",
"GalGame_ChapterMana_03_03": "I'm glad to hear it. But in the future, could you please not wander aimlessly around the battlefield so much? I don't want you to get hurt.",
"GalGame_ChapterMana_03_04": "When I read the notes for this job, I assumed you'd be a little more... composed. I didn't expect companies would have such different requirements for Hollow surveyors?",
"GalGame_ChapterMana_03_05": "...Ahaha, di—diversity is, it's highly valued by the company...",
"GalGame_ChapterMana_03_06": "Fine, I'm really not the best at dealing with Ethereals, but I—I've got a, y'know, a few tricks up my sleeve when it comes to recovering Etheric resources!",
"GalGame_ChapterMana_03_07": "Really? Then I guess I'll trust you.",
"GalGame_ChapterMana_03_08": "Well, since you mentioned Etheric resource recovery, there's no sense hiding it — What we really want is to help support your resource recovery business in the future.",
"GalGame_ChapterMana_03_09": "So, if everything goes smoothly today, could you have a word with your boss and help us get in on the follow-up commission?",
"GalGame_ChapterMana_03_10": "Oh, um... Yeah, of course, no problem, just leave it up to me!",
"GalGame_ChapterMana_03_11": "Heehee, we're counting on you, meow!",
"GalGame_ChapterMana_03_12": "Tell you the truth, I've been planning on switching careers recently. Working for a big fancy company like yours oughta pay better than hustling on Inter-Knot for myself, right?",
"GalGame_ChapterMana_03_13": "Uhh, s—sure does, haha...",
"GalGame_ChapterMana_03_14": "Can you tell us how much of a cut you take for recovering Etheric resources like this?",
"GalGame_ChapterMana_03_15": "...Oh, yeah... my cut, it's... well, it's...",
"GalGame_ChapterMana_03_16": "Ah, how silly of me, meow. You work for a company, so you must get a fixed salary plus bonuses — but I guess that's confidential?",
"GalGame_ChapterMana_03_17": "Ah... Y-Yes, hah, I have to keep that a secret!",
"GalGame_ChapterMana_03_18": "That is very considerate of you, Miss Nekomata. I won't disclose exactly how much it is, then. Haha.",
"GalGame_ChapterMana_03_19": "Cool cool cool, let's not talk about salaries right now, then. Shall we get started with surveying the route?",
"GalGame_ChapterMana_03_20": "Ah, okay, just let me look up the exact details here...",
"GalGame_ChapterMana_03_21": "Psst, hey Phaethon. What do you think of this Ollie guy?",
"GalGame_ChapterMana_03_22_Option1_01": "What's up? Why are we whispering all of a sudden?",
"GalGame_ChapterMana_03_22_Option1_02F_Main": "...Are we whispering because you don't want him to hear my opinion?",
"GalGame_ChapterMana_03_22_Option1_02_Main": "What's up? Are we whispering because you don't want Ollie to hear?",
"GalGame_ChapterMana_03_22_Option2_01": "So you said all that on purpose...",
"GalGame_ChapterMana_03_22_Option2_02F_Main": "I was thinking, you get on so great with the Cunning Hares, why would you suddenly want to switch careers? But I get it, you said all that on purpose. ",
"GalGame_ChapterMana_03_22_Option2_02_Main": "I was thinking, why would you want to switch jobs, when you only just started with the Cunning Hares? But I get it, you were leading him on, huh.",
"GalGame_ChapterMana_03_23": "Hm. I feel like he's a little weird. He talked about working with this company, but his story's full of holes. It's obvious he's not familiar with them.",
"GalGame_ChapterMana_03_24": "What do you think, Proxy?",
"GalGame_ChapterMana_03_25_Option1_01": "Perhaps he's just a low-level salaryman?",
"GalGame_ChapterMana_03_25_Option1_02F_Main": "Maybe he does work there, but knows nothing about the business because he's new — and his boss forced him to come here!",
"GalGame_ChapterMana_03_25_Option1_02_Main": "What if he's a low-level salaryman who's been forced into a job in the Hollow by his boss?",
"GalGame_ChapterMana_03_25_Option1_03": "Huh? For a Proxy, you sure are naive.",
"GalGame_ChapterMana_03_25_Option1_04": "My years of experience on the streets tell me he's definitely no corporate salaryman. More like some rookie trying to hustle for change down in a Hollow.",
"GalGame_ChapterMana_03_25_Option2_01": "I think he's a fake.",
"GalGame_ChapterMana_03_25_Option2_02F_Main": "He seems like a fake. Maybe he's just a punk who got a tip-off and is trying to hustle some money from down in a Hollow.",
"GalGame_ChapterMana_03_25_Option2_02_Main": "He seems like a fake. Just a nobody who wants to hustle some money from down in the Hollows.",
"GalGame_ChapterMana_03_25_Option2_03": "Mm, I thought so, too. Working with you sure saves a lotta hassle!",
"GalGame_ChapterMana_03_26": "But, I'm confused about why he's still forcing himself to come in here when he's obviously terrified.",
"GalGame_ChapterMana_03_27": "There must be something going on behind the scenes. Maybe there's a big score waiting to be revealed!",
"GalGame_ChapterMana_03_28": "In any case, let's finish up this commission with him — then, find a way to figure out what's really going on.",
"GalGame_ChapterMana_04_01": "Phew, that's great. That's a wrap for the commission, thanks to the both of you. Couldn't have gotten it all done today without you, eheheh...",
"GalGame_ChapterMana_04_02": "As for your payment, once we exit the Hollow... I'll have funds transferred to Miss Nekomata's Inter-Knot account. Oh, and don't worry, I'll be putting in a good word for you two back at the company!",
"GalGame_ChapterMana_04_03": "Okay, we're counting on you, meow!",
"GalGame_ChapterMana_04_04": "Now that our business is done and dusted, shall we head out of the Hollow now?",
"GalGame_ChapterMana_04_05": "No problem, me and the Proxy will find the fastest and safest route out of the Hollow. This is how a Proxy makes a living, so we can't let you listen in. Sorry about that.",
"GalGame_ChapterMana_04_06": "I understand! I'll just, stand over there and turn my back to you. You can trust me!",
"GalGame_ChapterMana_04_07": "...Darn it. I was so busy and flustered the whole time I never got around to asking this guy about his true purpose and identity.",
"GalGame_ChapterMana_04_08": "Mrowr... We don't have time! We have to leave the Hollow soon and then everyone will go their separate ways!",
"GalGame_ChapterMana_04_09_Option1_01": "Let's think of something.",
"GalGame_ChapterMana_04_09_Option1_02F_Main": "Don't worry, Nekomata. We'll figure something out.",
"GalGame_ChapterMana_04_09_Option1_02_Main": "Calm down, Nekomata. We'll figure something out.",
"GalGame_ChapterMana_04_09_Option1_03F_Main": "Back when you were with the gang, did you ever come across anything like this?",
"GalGame_ChapterMana_04_09_Option1_03_Main": "Back when you were with the gang, did you ever come across anything like this?",
"GalGame_ChapterMana_04_09_Option1_04": "Back when I was in the gang...?",
"GalGame_ChapterMana_04_09_Option2_01": "You can't torture him!",
"GalGame_ChapterMana_04_09_Option2_02F_Main": "Nekomata, to be clear — getting info through torture isn't allowed.",
"GalGame_ChapterMana_04_09_Option2_02_Main": "Nekomata, to be up-front — you can't extract info through torture.",
"GalGame_ChapterMana_04_09_Option2_03": "C'mon, I know that! Even if he's hiding something, he's still the client!",
"GalGame_ChapterMana_04_09_Option2_04": "Besides, just 'cuz I was taken in by a street gang doesn't mean I'm gonna do stuff like that!",
"GalGame_ChapterMana_04_10": "Hmmmm, Proxy... Speaking of street gangs, that reminds me—",
"GalGame_ChapterMana_04_11": "It's time to use my secret ability. Watch this!",
"GalGame_ChapterMana_04_12": "Nekomata quickly darts over to where Ollie is standing without him noticing, and returns just as quickly...",
"GalGame_ChapterMana_04_13": "Got it! Now lemme see what this so-called \"guide\" Ollie has on him...",
"GalGame_ChapterMana_04_14": "Huh? Wait, these are...? Handcuffs?",
"GalGame_ChapterMana_04_15_Option1_01": "What's a civilian doing with these?",
"GalGame_ChapterMana_04_15_Option1_02F_Main": "Huh? Handcuffs? What's a civilian doing with these?!",
"GalGame_ChapterMana_04_15_Option1_02_Main": "Handcuffs? Ordinary civilians don't just go around carrying these...",
"GalGame_ChapterMana_04_15_Option2_01": "P—Please... Respect other people's hobbies.",
"GalGame_ChapterMana_04_15_Option2_02F_Main": "Uhh... please respect other people's hobbies, Nekomata. Put that back, it's private!",
"GalGame_ChapterMana_04_15_Option2_02_Main": "Uhh... You should respect other people's hobbies, Nekomata. That's private. Now, quickly, put it back.",
"GalGame_ChapterMana_04_16": "Hold up, Belle... Fairy just detected a string of numbers on the handcuffs that match the same format used by Public Security.",
"GalGame_ChapterMana_04_16F": "Hold up, Wise... Fairy just detected a string of numbers on the handcuffs that match the same format used by Public Security.",
"GalGame_ChapterMana_04_17": "What?! These handcuffs belong to a Public Security officer?",
"GalGame_ChapterMana_04_18": "Um, Miss Nekomata? Proxy? How's your chat going? I think... I—I think I can hear some Ethereals nearby...",
"GalGame_ChapterMana_04_19": "Aaaah — what are my handcuffs doing over... Uhh, I mean... they're not my — my not-handcuff, oh...",
"GalGame_ChapterMana_04_20": "Tell us the truth, Ollie. Why do you have Public Security handcuffs on you?",
"GalGame_ChapterMana_04_21": "It's... That's... I found those handcuffs!",
"GalGame_ChapterMana_04_22": "Oh, so you just found them somewhere? Well then, that's completely fine, meow—",
"GalGame_ChapterMana_04_23": "Ughh—! Oof!",
"GalGame_ChapterMana_04_24": "Nekomata suddenly gives Ollie a sharp kick to the knee, then pins him to the ground.",
"GalGame_ChapterMana_04_25": "Well now, Ollie! I took you for a rookie thief judging by the way you cowered like a chicken in the Hollow. I never thought you'd steal something from a Public Security officer!",
"GalGame_ChapterMana_04_26": "I thought I could get a nice score from your commission, but seems we oughta be grateful you haven't landed us in even more trouble!",
"GalGame_ChapterMana_04_27": "And these handcuffs that you just \"found\"... What kind of incompetent officer would lose their own equipment?",
"GalGame_ChapterMana_04_28": "Any cop who lets you take their 'cuffs off 'em must be a real weakling.",
"GalGame_ChapterMana_04_29": "Please... Please don't insult Public Security officers!",
"GalGame_ChapterMana_04_30": "A Public Security officer has to grit his teeth and endure arduous training; they have to stay up all night studying for exams; has to struggle to pass the strictest of screening... Only then can he become an officer!",
"GalGame_ChapterMana_04_31": "Why're you gettin' all...virtuous all of a sudden?",
"GalGame_ChapterMana_04_32": "Hold up, don't interrupt me! We want the truth, and get on with it. Who are you really, and why did you post a fake commission through a fake company?",
"GalGame_ChapterMana_04_33": "It's... I... I can't tell you!",
"GalGame_ChapterMana_04_34": "Can't tell us? Are you still not grasping the situation?",
"GalGame_ChapterMana_04_35": "Hm, let me see... Since you're not cooperating, I guess I'll just have to throw you to the Ethereals in here...",
"GalGame_ChapterMana_04_36": "Hooboy, we killed so many of their friends today — I bet they're gonna be real happy to see you, right?",
"GalGame_ChapterMana_04_37": "Ahhhhh—",
"GalGame_ChapterMana_04_38": "How about now? Ready to talk?",
"GalGame_ChapterMana_04_39": "I... That... I won't tell! Even if you feed me to the Ethereals, I won't...",
"GalGame_ChapterMana_04_40": "Tsk, what is up with this guy? He's scared out of his wits, but he still won't talk...",
"GalGame_ChapterMana_04_41": "Hold on, Nekomata. I've just matched the serial number from these handcuffs to an officer!",
"GalGame_ChapterMana_04_41F": "Hold on, Nekomata. I've just matched the serial number from these handcuffs to an officer!",
"GalGame_ChapterMana_04_42": "Ollie, male. Team 4, Criminal Investigations Division at Janus 12th Precinct... That's who this guy is.",
"GalGame_ChapterMana_04_42F": "Ollie; male. Team 4, Criminal Investigations Division at Janus 12th Precinct... That's who this guy is!",
"GalGame_ChapterMana_04_43": "Huh? No way...this guy... is actually a Public Security officer?",
"GalGame_ChapterMana_05_01": "Not long after, on a secluded street outside the Hollow—",
"GalGame_ChapterMana_05_02": "Alright, we made it out.",
"GalGame_ChapterMana_05_03": "Well Ollie... I mean, officer — you said you wouldn't hold us liable before. So let's say our goodbyes right here then.",
"GalGame_ChapterMana_05_04": "Please... Please wait, Miss Nekomata! Before you leave, can you... reassure me that you're both good people, and that you will not tell anyone anything about meeting me today?",
"GalGame_ChapterMana_05_05": "My mission today was top secret. I need to make sure no one harboring ulterior motives learns this information...",
"GalGame_ChapterMana_05_06": "Okay okay, don't worry! If we had any ulterior motives, we would've snuck off and left you with the Ethereals, way back when we first realized you weren't who you claimed to be!",
"GalGame_ChapterMana_05_07": "O—Oh, I see... Of course! That makes sense...",
"GalGame_ChapterMana_05_08": "...Wait! You knew I wasn't with the company all along?!",
"GalGame_ChapterMana_05_09_Option1_01": "You gave yourself away as soon as you opened your mouth.",
"GalGame_ChapterMana_05_09_Option1_02F_Main": "...Actually, you gave yourself away as soon as you opened your mouth.",
"GalGame_ChapterMana_05_09_Option1_02_Main": "...Actually, you gave yourself away as soon as you opened your mouth.",
"GalGame_ChapterMana_05_09_Option2_01": "Your acting is really...",
"GalGame_ChapterMana_05_09_Option2_02F_Main": "Can I be honest? ...Ollie, your acting is really, really bad.",
"GalGame_ChapterMana_05_09_Option2_02_Main": "I'm sorry, but your acting is really... isn't good.",
"GalGame_ChapterMana_05_10": "Honestly, how could your boss or your co-workers let you go alone on a mission like this?",
"GalGame_ChapterMana_05_11": "...Because this operation was at my personal request.",
"GalGame_ChapterMana_05_12": "I've been a Public Security officer for years now, but I still can't get over my phobia of Ethereals. I've screwed up a few operations, and these days I always get benched.",
"GalGame_ChapterMana_05_13": "There's been this really tough case and we're short of leads. I thought maybe we could use Inter-Knot to lure in our culprit with some crime-related info.",
"GalGame_ChapterMana_05_14": "If the plan worked, I'd be able to take credit for it — even if I wasn't involved with the operation later on. If I was lucky, I might even get a certificate!",
"GalGame_ChapterMana_05_15_Option1_01": "I didn't expect you to be so motivated.",
"GalGame_ChapterMana_05_15_Option1_02F_Main": "I didn't expect someone like you would be so motivated.",
"GalGame_ChapterMana_05_15_Option1_02_Main": "I didn't expect someone like you would be so motivated.",
"GalGame_ChapterMana_05_15_Option2_01": "I didn't expect you to be so driven by personal gain.",
"GalGame_ChapterMana_05_15_Option2_02F_Main": "I wouldn't have taken you for someone so driven by personal gain.",
"GalGame_ChapterMana_05_15_Option2_02_Main": "I wouldn't have taken you for someone so driven by personal gain.",
"GalGame_ChapterMana_05_16": "*ring ring*",
"GalGame_ChapterMana_05_17": "Uh... That's my boss on the phone! One second. Uh, hello? Boss? It's Ollie...",
"GalGame_ChapterMana_05_18": "Where are you? Did you post to Inter-Knot pretending to be a company going into a Hollow?",
"GalGame_ChapterMana_05_19": "I... I... That... It wasn't on purpose. Please, please, please don't fire me!",
"GalGame_ChapterMana_05_20": "Fire you? Why would I fire you? You did great!",
"GalGame_ChapterMana_05_21": "If we can crack this case, you'll take first merit for it and land a handsome bonus. Get back to the Precinct and get yourself ready for the next operation!",
"GalGame_ChapterMana_05_22": "\"Click\"—",
"GalGame_ChapterMana_05_23": "My boss praised me... All these years — my boss has finally praised me! Did you hear that? Not only do I get to keep going out with them on operations, but I might even get a bonus!",
"GalGame_ChapterMana_05_24": "Oh, congratulations.",
"GalGame_ChapterMana_05_25": "Ahhh, what... What am I gonna do?",
"GalGame_ChapterMana_05_26": "You were just so happy. Why the long face?",
"GalGame_ChapterMana_05_27": "Going on future operations with them means, I definitely have to go back into a Hollow again. And I'll mess things up as soon as we run into any Ethereals!",
"GalGame_ChapterMana_05_28": "You'll just have to work it out for yourself... Proxy, let's go.",
"GalGame_ChapterMana_05_29": "Wait... Wait a sec!",
"GalGame_ChapterMana_05_30": "Miss Nekomata, Proxy, this may be a bit forward, but would you please consider becoming case consultants for Public Security and helping me to complete the mission?",
"GalGame_ChapterMana_05_31": "Huh?",
"GalGame_ChapterMana_05_32": "You know the truth about my Inter-Knot commission. Making you case consultants feels much safer than just relying on a verbal promise!",
"GalGame_ChapterMana_05_33": "And what's more, based on our previous adventure, when it comes to Hollows I can tell your abilities are far superior to mine!",
"GalGame_ChapterMana_05_34": "With your support, all those things I couldn't do before... They don't have to be pipe dreams any longer. This time, I really just might get a bonus!",
"GalGame_ChapterMana_05_35": "Uh... Then, if we say no, what are you gonna do?",
"GalGame_ChapterMana_05_36": "If you really won't say yes, then...",
"GalGame_ChapterMana_05_37": "Then I can only bid farewell to my medal of honor with tears in my eyes — and ask you once again to keep this confidential.",
"GalGame_ChapterMana_05_38": "Meow? That... That's it?",
"GalGame_ChapterMana_05_39_Option1_01": "I thought you were going to hold us responsible.",
"GalGame_ChapterMana_05_39_Option1_02F_Main": "I thought you were gonna hold us responsible if we didn't cooperate.",
"GalGame_ChapterMana_05_39_Option1_02_Main": "I thought you were gonna say you'd hold us responsible.",
"GalGame_ChapterMana_05_39_Option2_01": "I thought you'd take us back to the precinct.",
"GalGame_ChapterMana_05_39_Option2_02F_Main": "I thought you were going to take us back to the precinct.",
"GalGame_ChapterMana_05_39_Option2_02_Main": "I thought you were going to take us back to the precinct.",
"GalGame_ChapterMana_05_40": "I'd never go back on my word — I swear it on my honor as an officer!",
"GalGame_ChapterMana_05_41": "Uh, I gotta say — he really is just...",
"GalGame_ChapterMana_05_42": "Fine, Ollie. I reluctantly agree to this commission of yours... Or your request for us to be case consultants, or whatever...",
"GalGame_ChapterMana_05_43": "Ah, r—really?",
"GalGame_ChapterMana_05_44": "But on one condition — we charge a high fee. If we help you complete the mission, your entire bonus is ours!",
"GalGame_ChapterMana_05_45": "That's fine with me! I'd rather have the prestige over any bonus!",
"GalGame_ChapterMana_05_46": "Great, then let's do it.",
"GalGame_ChapterMana_05_47": "Later, Ollie rushes back to the 12th Precinct with a heavy sigh of relief...",
"GalGame_ChapterMana_05_48": "Alright then, Proxy. Today's matter is settled. Let's head back.",
"GalGame_ChapterMana_05_49": "Why are you looking at me like that? It feels weird...",
"GalGame_ChapterMana_05_50_Option1_01": "I didn't take you for someone who'd team up with a Public Security officer...",
"GalGame_ChapterMana_05_50_Option1_02F_Main": "I never thought you'd agree to team up with a Public Security officer, Nekomata!",
"GalGame_ChapterMana_05_50_Option1_02_Main": "I never thought you'd agree to team up with a Public Security officer, Nekomata.",
"GalGame_ChapterMana_05_50_Option2_01": "Were you being serious just now?",
"GalGame_ChapterMana_05_50_Option2_02F_Main": "Nekomata, were you serious about what you said to Ollie?",
"GalGame_ChapterMana_05_50_Option2_02_Main": "Nekomata, were you serious about what you said to Ollie?",
"GalGame_ChapterMana_05_51": "So what? I agreed to his request, what's so unbelievable about that?",
"GalGame_ChapterMana_05_52": "Don't worry, I won't lose us any money!",
"GalGame_ChapterMana_05_53": "I've heard that they pay out pretty decent bonuses, and if he's so willing to give up the whole thing, then why not?",
"GalGame_ChapterMana_05_54": "And Ollie might seem unreliable, but there were several times today when he surprised me.",
"GalGame_ChapterMana_05_55": "Perhaps there's more to this guy than meets the eye?",
"GalGame_ChapterMana_05_56": "Anyway, let's just wait for him to contact us if we're gonna be supporting him. We can talk about his case then.",
"GalGame_ChapterMana_06_01": "Nekomata tells the Proxies about her meet-up with Ollie.\nOne hour earlier, on a street in the Janus Quarter—",
"GalGame_ChapterMana_06_02": "...These gangsters have been looting lost Ether resources all over the Hollows for quite some time. Their methods are cruel and they've amassed a substantial fortune.",
"GalGame_ChapterMana_06_03": "No precinct in any jurisdiction has been able to pin them down because they roam around, so the case remains unsolved.",
"GalGame_ChapterMana_06_04": "So here's what I'm thinking: First of all, we put out the word on Inter-Knot that there's a large commission to recover Ether resources — the commission which you and the Proxy got involved with last time.",
"GalGame_ChapterMana_06_05": "Then, we use Ether resources from our evidence room as bait and set a trap, by placing them in the Hollow.",
"GalGame_ChapterMana_06_06": "Finally, we wait for the gangsters to take the bait and then apprehend them all inside the Hollow.",
"GalGame_ChapterMana_06_07": "Sounds pretty solid. Then what?",
"GalGame_ChapterMana_06_08": "Then... Then we officially adopt this as our battle plan!",
"GalGame_ChapterMana_06_09": "Oh, well done then. It seems like you have a real talent for organizing plans.",
"GalGame_ChapterMana_06_10": "It's just... 11th Precinct also wants in, and I've been promoted to head up the joint operation.",
"GalGame_ChapterMana_06_11": "Why did you say \"just.\" You're starting to make me nervous...",
"GalGame_ChapterMana_06_12": "You see... only the 11th Precinct has access to the Ether resources in evidence. I'm about to go undercover into the Hollow to set up the trap with two strangers from the General Affairs department who I've never even met before!",
"GalGame_ChapterMana_06_13": "And my weakness will be exposed the second we run into any Ethereals. They won't exactly help me hide it. Then once my boss hears about it, I'm betting once again I'll...",
"GalGame_ChapterMana_06_14": "So what? It's not like I can go meet them in your place. Cry and beg all you want, but I'm not gonna do anything that risky.",
"GalGame_ChapterMana_06_15": "Of course, I'd never dream of getting you to do such a thing, Miss Nekomata!",
"GalGame_ChapterMana_06_16": "As a case consultant, I just need you to take care of any Ethereals along the way, so we can safely lay our bait.",
"GalGame_ChapterMana_06_17": "\"Case Consultant\"? Sounds more like a bodyguard...",
"GalGame_ChapterMana_06_18": "Not at all, think of it as being temporary unofficial personnel for Public Security! I've already filled in everyone back at the precinct about the case consultant who'll be helping out with the operation.",
"GalGame_ChapterMana_06_19": "Ugh... It's really stressful working on an operation alongside this many officers. I kind of regret agreeing to help you.",
"GalGame_ChapterMana_06_20": "P—Please don't say that, this operation really needs you, Miss Nekomata!",
"GalGame_ChapterMana_06_21": "What if we use remote comms to keep in touch, and you can help me from a little further away — then you won't have to talk to the other officers!",
"GalGame_ChapterMana_06_22": "Hmm... If that's an option, then I'll consider doing it.",
"GalGame_ChapterMana_06_23": "By the way, this... case consultant thing, is there anything else I need to know about?",
"GalGame_ChapterMana_06_24": "As you're effectively temporary unofficial personnel for Public Security, you'll need to comply with basically the same rules that current officers do.",
"GalGame_ChapterMana_06_25": "You'll be fine. You just need to memorize this simple 476-page new officer training manual!",
"GalGame_ChapterMana_06_26": "...",
"GalGame_ChapterMana_06_27": "...Is something wrong?",
"GalGame_ChapterMana_06_28": "...I know what to do, so just leave everything to me!",
"GalGame_ChapterMana_06_29": "Back to the present, in the video store—",
"GalGame_ChapterMana_06_30": "...And so that's what happened when I met Ollie just now.",
"GalGame_ChapterMana_06_31_Option1_01": "So? Did you end up memorizing all 476 pages?",
"GalGame_ChapterMana_06_31_Option1_02F_Main": "Hang on, did you memorize that \"mere\" 476 pages?",
"GalGame_ChapterMana_06_31_Option1_02_Main": "So that 476 pages... Did you memorize everything?",
"GalGame_ChapterMana_06_31_Option1_03": "Course not! Who'd wanna learn to be a Public Security officer by reading all that?!",
"GalGame_ChapterMana_06_31_Option2_01": "You are not even going to look at that manual, are you?",
"GalGame_ChapterMana_06_31_Option2_02F_Main": "From what I know about you, Nekomata, you're not gonna read a single page of that manual, right?",
"GalGame_ChapterMana_06_31_Option2_02_Main": "Nekomata, correct me if I'm wrong, but you aren't going to read that manual, are you?",
"GalGame_ChapterMana_06_31_Option2_03": "Course not! Who'd wanna learn to be a Public Security officer by reading all that?!",
"GalGame_ChapterMana_06_32": "All I have to do is work with the officers from Public Security. It's no big deal, I'll just brush up on a few things beforehand.",
"GalGame_ChapterMana_06_33": "There's still some time before Ollie's mission, so I'll go \"study\" nearby and give you a buzz when it's time to go.",
"GalGame_ChapterMana_06_34": "She's gone.",
"GalGame_ChapterMana_06_34F": "Ah, she's gone.",
"GalGame_ChapterMana_06_35": "She said she was going to study nearby. I don't exactly know how though.",
"GalGame_ChapterMana_06_35F": "She said she was going to study somewhere nearby. How does Nekomata plan to study exactly?",
"GalGame_ChapterMana_06_36": "Belle, why don't you go check on her? After all, you'll be going into the Hollow together, so it's best we know what's going on.",
"GalGame_ChapterMana_06_36F": "Why don't you go find out, Wise? That way you'll be more confident going into the Hollow with her!",
"GalGame_ChapterMana_07_01": "Ollie, I'm with the Proxy at the coordinates you sent.",
"GalGame_ChapterMana_07_02": "That's great! So, once I meet with the officers from the 11th Precinct, you just need to follow us in parallel from a distance!",
"GalGame_ChapterMana_07_03": "If anything happens, I'll request your immediate support through comms!",
"GalGame_ChapterMana_07_04": "Just, when the time comes, be quick about it instead of exercising your lung capacity.",
"GalGame_ChapterMana_07_05": "I... I'll try my best to hold it in. ...After all, the other officers of the 11th Precinct will be with me.",
"GalGame_ChapterMana_07_06": "I hear footsteps. Sounds like the other officers have arrived on your end. Good, let's stay in touch.",
"GalGame_ChapterMana_07_07": "Hey, but I haven't seen anyone else here yet..",
"GalGame_ChapterMana_07_08": "Master, two young humans have been detected near you.",
"GalGame_ChapterMana_07_09": "Huh? Hey Ollie, there are two people approaching me over here. What's going on?!",
"GalGame_ChapterMana_07_10": "That's... impossible. I know I sent the correct meet-up coordinates to the 11th Precinct. I'll pull up the chat history...",
"GalGame_ChapterMana_07_11": "Ohh nooo~ I did send the wrong one!!! I sent your coordinates instead! What are we gonna do?!",
"GalGame_ChapterMana_07_12": "I was just about to ask you that!",
"GalGame_ChapterMana_07_13": "Uhm, g-get out of there before they see you! They won't be able to keep up with you!",
"GalGame_ChapterMana_07_14": "I haven't done anything wrong, why should I have to run?! Besides — what happens to the operation if I leave?",
"GalGame_ChapterMana_07_15": "The operation, the operation... I'll just go back and confess to my boss about my Ethereal phobia, it's fine. At the very worst, they'll just take command of the operation from me.",
"GalGame_ChapterMana_07_16": "In any case, I'll take full responsibility. I would never create difficulties for you!",
"GalGame_ChapterMana_07_17_Option1_01": "I never thought Ollie had the guts to do something like that.",
"GalGame_ChapterMana_07_17_Option1_02F_Main": "I never thought Ollie had the guts to do something like that.",
"GalGame_ChapterMana_07_17_Option1_02_Main": "Ollie can be quite stubborn about certain things.",
"GalGame_ChapterMana_07_17_Option2_01": "Loyalty is nice and all, but not screwing up before we even start is better...",
"GalGame_ChapterMana_07_17_Option2_02F_Main": "Ollie, it's great to hear that you're so loyal, but if you could not screw things up from the get-go, that would be even better!",
"GalGame_ChapterMana_07_17_Option2_02_Main": "Ollie, it's great to hear that you're loyal, but I'd rather you don't screw everything up before we even start!",
"GalGame_ChapterMana_07_18": "Now's not the time for this, Belle. I need to plan out a route, so hurry up and decide.",
"GalGame_ChapterMana_07_18F": "Quit complaining, Wise. If we don't make a plan soon we're gonna be out of time!",
"GalGame_ChapterMana_07_19": "Don't worry, Proxy! I'll handle this. Looks like I'll have to show off my skills from my old profession.",
"GalGame_ChapterMana_07_20": "Consider this a free lesson, Ollie. Watch and learn!",
"GalGame_ChapterMana_07_21": "The rendezvous point should be close by.",
"GalGame_ChapterMana_07_22": "Hmm, is that a girl over there? Did we get something wrong?",
"GalGame_ChapterMana_07_23": "Hey, are you two from the next precinct over? You're in the right place.",
"GalGame_ChapterMana_07_24": "Code name: Operation \"Watch & Wait.\" I'm Ollie from Team 4 of Criminal Investigations at the 12th Precinct and I'm in charge of today's operation.",
"GalGame_ChapterMana_07_25": "Huh?!",
"GalGame_ChapterMana_07_26": "Yes Ma'am! I'm Deline from General Affairs at the 11th Precinct, and this is Huggins.",
"GalGame_ChapterMana_07_27": "We humbly apologize if we caused any offense just now!",
"GalGame_ChapterMana_07_28": "We'll cooperate in full and carry out all orders to finish the mission!",
"GalGame_ChapterMana_07_29": "You don't have to be so formal. We've never met, and it's an undercover sting, so it's completely normal to be guarded about anyone nearby the meeting point.",
"GalGame_ChapterMana_07_30": "And without 11th Precinct's support, we could never carry out this operation, so I should be thanking you.",
"GalGame_ChapterMana_07_31": "I didn't think you'd be so young, Officer Ollie — or so easy-going.",
"GalGame_ChapterMana_07_32": "When I heard the name Ollie, I imagined an old guy in a stained tan suit with heavy bags under his eyes!",
"GalGame_ChapterMana_07_33": "Ah—Ahchoo! They're talking about me...",
"GalGame_ChapterMana_07_34": "Haha, this guy has a...very specific imagination...",
"GalGame_ChapterMana_07_35": "I'm sorry Ma'am, Huggins is just like that... And, what were you just saying about being \"specific\"?",
"GalGame_ChapterMana_07_36": "Oh, what I mean is: Everyone's here now, so let's hurry up and be \"specific\" in our mission.",
"GalGame_ChapterMana_07_37": "Roger! We've already marked out several alternative coordinates, so please come with us!",
"GalGame_ChapterMana_07_38": "We fooled them... We actually fooled them?! Phew...",
"GalGame_ChapterMana_07_39": "Don't relax just yet, Ollie!",
"GalGame_ChapterMana_07_40": "That was just the beginning. They're gonna have more questions along the way. The real test is only just getting started.",
"GalGame_ChapterMana_07_41": "Anyway, find somewhere safe nearby to hide and keep an eye on things. If I need info from you, be ready to tell me quickly, understand?",
"GalGame_ChapterMana_07_42": "Right... Understood!",
"GalGame_ChapterMana_08_01": "...$%*—!",
"GalGame_ChapterMana_08_02": "Hoo, I never expected a bunch of Ethereals to jump out of nowhere like that, but they're dealt with!",
"GalGame_ChapterMana_08_03": "You sure took them all out quickly, Ollie! I barely had a chance to react!",
"GalGame_ChapterMana_08_04": "Yeah! No wonder your average combat scores at the 12th Precinct were higher than ours last month. Turns out it's all because of you!",
"GalGame_ChapterMana_08_05": "Come on, you're all exaggerating. We're only up on you by 0.2 points.",
"GalGame_ChapterMana_08_06": "And combat scores are really only for internal use, anyway. They're worth nada in the real world. Your precinct's high rate of closing cases? Now, that's the real achievement.",
"GalGame_ChapterMana_08_07": "Yeah? Didn't I hear you all cracked a whopper of a case a little while back, though?",
"GalGame_ChapterMana_08_08": "You're probably thinking of those inter-district raids carried out by the 14th Precinct, right?",
"GalGame_ChapterMana_08_09": "Ahh, we can't take any credit for that.",
"GalGame_ChapterMana_08_10": "Ah I see, that's a real shame.",
"GalGame_ChapterMana_08_11": "Right? If we don't catch these gangsters and their Ether loot, then I don't know what I'm gonna write in my annual report this year.",
"GalGame_ChapterMana_08_12": "Wow, even an elite officer like yourself has to worry about writing reports! I feel like you're one of us now.",
"GalGame_ChapterMana_08_13": "It's much harder being a desk jockey than catching criminals in the Hollows.",
"GalGame_ChapterMana_08_14": "But the word limit for reports this year has been reduced thanks to all the spam your Precinct put out last time.",
"GalGame_ChapterMana_08_15": "Pfft... That was actually Huggins over here. In his report, he wrote out twenty times: \"Being a Public Security officer is the greatest job in the whole world. Becoming a better officer is my core meaning in life.\"",
"GalGame_ChapterMana_08_16": "D—Deline! You swore you'd never tell anyone about that!",
"GalGame_ChapterMana_08_17": "Anyway, it's better than what you wrote... \"If you can't afford to raise my salary, I hope you'll raise my pension by 20%\"!",
"GalGame_ChapterMana_08_18": "But that's what I really thought.",
"GalGame_ChapterMana_08_19": "Heehee, you two are sure interesting.",
"GalGame_ChapterMana_08_20": "I never expected Miss Nekomata to know so much about our inter-precinct gossip. It's like I didn't even need to come along at all...",
"GalGame_ChapterMana_08_21": "Isn't that a good thing? Why are you gettin' all self-pitying?",
"GalGame_ChapterMana_08_22": "Huh? Officer Ollie, what's that about \"pity\"?",
"GalGame_ChapterMana_08_23": "Ahem, I meant, there's nowhere good to place those Ether resources here. And, that's a real pity.",
"GalGame_ChapterMana_08_24": "Ah, you're right. Let's push on and check out our next option, then.",
"GalGame_ChapterMana_09_01": "I thought one of the first two locations would surely be suitable... Lucky we didn't spend too much time on them.",
"GalGame_ChapterMana_09_02": "It's so nice to have such an elite on the team!",
"GalGame_ChapterMana_09_03": "Officer Ollie, you've achieved incredible success at such a young age. Could you tell us which school you graduated from?",
"GalGame_ChapterMana_09_04": "Which school? ...Ahem!",
"GalGame_ChapterMana_09_05": "Oh right, this is me — Argyles campus!",
"GalGame_ChapterMana_09_06": "Yeah, it was Argyles campus!",
"GalGame_ChapterMana_09_07": "Hey, isn't that the school where tuition is free?!",
"GalGame_ChapterMana_09_08": "Huggins! Watch your mouth!",
"GalGame_ChapterMana_09_09": "Sorry, Officer Ollie. Huggins didn't mean anything bad about your old school!",
"GalGame_ChapterMana_09_10": "It's just you're so skilled, we thought you must be from an elite academy.",
"GalGame_ChapterMana_09_11": "So which year did you graduate?",
"GalGame_ChapterMana_09_12": "Uh, that's me again — class of '45!",
"GalGame_ChapterMana_09_13": "Class of '45.",
"GalGame_ChapterMana_09_14": "Huh? '45? Wasn't that years ago? The graduates from that class must be nearly 40 now, right?",
"GalGame_ChapterMana_09_15": "Yeah! But Ma'am, you don't even look 30, let alone 40...",
"GalGame_ChapterMana_09_16": "Uhh...",
"GalGame_ChapterMana_09_17": "Uhh...",
"GalGame_ChapterMana_09_18_Option1_01": "Ollie what are you \"Uhh\"-ing about!",
"GalGame_ChapterMana_09_18_Option1_02F_Main": "Ollie, don't just sit there and \"uhh\"! Hurry up with an excuse or you'll blow our cover!",
"GalGame_ChapterMana_09_18_Option1_02_Main": "Ollie, now's not the time to go blank. Hurry up and think of something!",
"GalGame_ChapterMana_09_18_Option1_03": "It... I just... I...",
"GalGame_ChapterMana_09_18_Option2_01": "Uhh...",
"GalGame_ChapterMana_09_18_Option2_02F_Main": "Uhh...",
"GalGame_ChapterMana_09_18_Option2_02_Main": "Uhh...",
"GalGame_ChapterMana_09_18_Option2_03": "This might be difficult, Belle, but now's not the time to go blank! Hurry up and think of something!",
"GalGame_ChapterMana_09_18_Option2_03F": "Wise, don't just sit there and \"Uhh\"! Quick, come up with an excuse or we'll be found out!",
"GalGame_ChapterMana_09_19": "Hang on... Officer Ollie, could it be that your real identity is in fact—",
"GalGame_ChapterMana_09_20": "M—My real identity?",
"GalGame_ChapterMana_09_21": "—A child prodigy who skipped grades to get into the academy super early for her age?!",
"GalGame_ChapterMana_09_22": "Huh?",
"GalGame_ChapterMana_09_23": "...Uhh, ahh — you got me. I can't hide anything from you.",
"GalGame_ChapterMana_09_24": "I was actually an orphan who was taken in.",
"GalGame_ChapterMana_09_25": "My foster mom was always so kind to me, but she made some bad investments so our finances were never good...",
"GalGame_ChapterMana_09_26": "Ah, I see! So you're the oldest in a family with lots of foster siblings.",
"GalGame_ChapterMana_09_27": "You lived in a tiny house at the mercy of the elements, your whole family squeezed into but a single bed.",
"GalGame_ChapterMana_09_28": "As the oldest kid, you'd secretly eat moldy crusts while carving off the good bits of bread to share with a smile for your younger siblings...",
"GalGame_ChapterMana_09_29": "Wow, sounds like an old soap opera...",
"GalGame_ChapterMana_09_30": "That's why! To keep costs down at home, you chose to enroll at the Argyles campus, which has lower age limits and free tuition!",
"GalGame_ChapterMana_09_31": "Actually... You pretty much nailed it!",
"GalGame_ChapterMana_09_32": "But lots of company-affiliated schools have free enrollment too. Why'd you decide to become a Public Security officer?",
"GalGame_ChapterMana_09_33": "Hmmm, well... Before I went into foster care I wasn't a good kid. This one time, I overestimated my abilities against a really bad person, and nearly ended up losing my life for nothing.",
"GalGame_ChapterMana_09_34": "But even with all that, someone still stood up for me; protected me; and accepted me.",
"GalGame_ChapterMana_09_35": "It might have been unintentional, but for me, it was like coming home to a dream home.",
"GalGame_ChapterMana_09_36": "So, if I could, I also wanted to protect something with my own hands, to pay it forward...",
"GalGame_ChapterMana_09_37": "*cry* ...I understand. You chose to become a Public Security officer to protect others!",
"GalGame_ChapterMana_09_38": "No wonder you're in charge of this operation at such a young age. Your morals are beyond reproach!",
"GalGame_ChapterMana_09_39": "I only became an officer to show off to the ladies. I'm just a piece of dirt compared to you!",
"GalGame_ChapterMana_09_40": "*sigh* After hearing about your past, I realize I really don't have any dreams of my own... I only took this job for its pension perks.",
"GalGame_ChapterMana_09_41": "Don't be like that. I think it's good to have dreams based in reality.",
"GalGame_ChapterMana_09_42": "Besides, our reasoning for joining the force might be different, but aren't we all fighting to protect this city, day in, day out?",
"GalGame_ChapterMana_09_43": "Wow, Officer Ollie! You're so kind. As a fellow Public Security officer, I'm filled with pride!",
"GalGame_ChapterMana_09_44": "I'll have to redouble my efforts to be deserving of such words!",
"GalGame_ChapterMana_09_45": "Sorry, Ma'am — Huggins gets emotional easily... Don't mind him. Let's push on and check out the next location.",
"GalGame_ChapterMana_10_01": "Reporting in, Officer Ollie. Our Ether resource trap has been set.",
"GalGame_ChapterMana_10_02": "Great work!",
"GalGame_ChapterMana_10_03": "Phew... So it's done. I didn't think talking with those two would be so tiring.",
"GalGame_ChapterMana_10_04": "Really? You obviously had no issues with it, Miss Nekomata.",
"GalGame_ChapterMana_10_05": "And what's more, that thing you said just now about using your own hands to protect something... It was just like the real thing!",
"GalGame_ChapterMana_10_06": "If I didn't know you were just pretending to be me, I might have been moved to tears just like Huggins.",
"GalGame_ChapterMana_10_07": "Hmph. Wanna know why your acting skills were so bad before, Ollie?",
"GalGame_ChapterMana_10_08": "Why?",
"GalGame_ChapterMana_10_09": "It's because the key to a good disguise is to never completely make everything a lie.",
"GalGame_ChapterMana_10_10": "You need real experience, or else they'll see through you — your words will lack conviction.",
"GalGame_ChapterMana_10_11": "You have to understand the character you're playing. Adding a hint of real-life experience works best, balancing truth and fiction.",
"GalGame_ChapterMana_10_12": "So that's it! No wonder your story was so touching. It's because it's a true story!",
"GalGame_ChapterMana_10_13": "Hey, don't just assume other people's experiences! I said add a \"hint\"!",
"GalGame_ChapterMana_10_14": "Anyway, if you hadn't messed up giving out the info, I wouldn't have had to go through all the trouble!",
"GalGame_ChapterMana_10_15": "I'm so sorry, truly — ",
"GalGame_ChapterMana_10_16": "Hang on... I think I hear something nearby... Ahhhh!",
"GalGame_ChapterMana_10_17": "Huh? Ollie, do you copy? What's going on?",
"GalGame_ChapterMana_10_18": "Warning! Large numbers of Ethereals are converging near the client's location!",
"GalGame_ChapterMana_10_19": "Hypothesis: This area experiences spatial anomalies that teleport in Ethereals from other locations.",
"GalGame_ChapterMana_10_20": "What?! Now of all times?!",
"GalGame_ChapterMana_10_21": "*sigh* I'll come up with something — as long as he can hold them off for a few minutes!",
"GalGame_ChapterMana_10_22": "Hm? What do you mean by \"come up with something\"? Officer Ollie, you've seemed a little absent-minded right from the get-go...",
"GalGame_ChapterMana_10_23": "That's... *cough* You're right. I've actually had something on my mind.",
"GalGame_ChapterMana_10_24": "The key to this whole \"Watch & Wait\" operation revolves around whether or not these gangsters actually take the Ether bait we've laid out for them.",
"GalGame_ChapterMana_10_25": "That's why I think, before we withdraw, we should check nearby, for signs of anyone suspicious, to guarantee that nobody notices anything about today's operation. Gangsters can be tricky, after all.",
"GalGame_ChapterMana_10_26": "Ah, I see. Drawing on such rich experience... No wonder you're leading the operation.",
"GalGame_ChapterMana_10_27": "It's just, you've helped me out so much today running around these Hollows, and now I'm asking you to go the extra mile... It feels bad...",
"GalGame_ChapterMana_10_28": "No, really it's nothing! Guaranteeing safe operations is what Public Security officers do.",
"GalGame_ChapterMana_10_29": "It sure is! I have the greatest respect for you, Officer Ollie, so just give us the order!",
"GalGame_ChapterMana_10_30": "Alright, here's what we'll do!",
"GalGame_ChapterMana_10_31": "We're gonna split into two groups and search for signs of anything suspicious nearby. If we find anything, radio the other team!",
"GalGame_ChapterMana_10_32": "Yes Ma'am!",
"GalGame_ChapterMana_11_01": "Ollie! Hey, Ollie! You can stop shaking now, everything's fine.",
"GalGame_ChapterMana_11_02": "Ah, Miss Nekomata, Proxy. You made it...",
"GalGame_ChapterMana_11_03": "Oh no...if you're here, does that mean the entire operation has failed, all because of... me?",
"GalGame_ChapterMana_11_04": "It hasn't failed! ...I managed to think up a way to send those two off.",
"GalGame_ChapterMana_11_05": "Phew... I'm completely exhausted. Y'know, you better take responsibility for turning a simple operation into such a mess.",
"GalGame_ChapterMana_11_06": "If you can't crack the case and get our commission fee, I'll never let you off the hook. You got that?",
"GalGame_ChapterMana_11_07": "...",
"GalGame_ChapterMana_11_08": "Ollie? Ollie. Answer me!",
"GalGame_ChapterMana_11_09_Option1_01": "He's still in a state of shock.",
"GalGame_ChapterMana_11_09_Option1_02F_Main": "I think Ollie's still in a state of shock.",
"GalGame_ChapterMana_11_09_Option1_02_Main": "Looks like Ollie's still in a state of shock.",
"GalGame_ChapterMana_11_09_Option1_03": "Ah, no. I'm feeling okay now.",
"GalGame_ChapterMana_11_09_Option1_04": "I just can't stop thinking about something... Has teaming up with you all... Or rather, my idea of receiving a commendation, been unrealistic from the start?",
"GalGame_ChapterMana_11_09_Option2_01": "I feel like Ollie's a little bummed out. Am I imagining things?",
"GalGame_ChapterMana_11_09_Option2_02F_Main": "I feel like Ollie's a little bummed out. Am I imagining things?",
"GalGame_ChapterMana_11_09_Option2_02_Main": "Ollie seems a little depressed.",
"GalGame_ChapterMana_11_09_Option2_03": "You're not wrong, Proxy...",
"GalGame_ChapterMana_11_09_Option2_04": "It's because I can't stop wondering... Has teaming up with you all... Or rather, my idea of receiving a commendation, been unrealistic from the start?",
"GalGame_ChapterMana_11_10": "Watching how you handled things over the course of the operation today left me thinking: You can easily deal with anything that gets thrown at you, but I've only caused you trouble.",
"GalGame_ChapterMana_11_11": "I got the meeting place wrong; I can't even protect myself from Ethereals; and I can't even provide you with the right intel when you need it...",
"GalGame_ChapterMana_11_12": "Hey, Ollie — that's enough grumbling for now, okay!",
"GalGame_ChapterMana_11_13": "Nobody can easily handle every single thing that gets thrown at them.",
"GalGame_ChapterMana_11_14": "Didn't I tell you before? I almost ended up losing my life for nothing, thanks to one bad guy... I wasn't lying about that. So, there's actually lots of things I can't do.",
"GalGame_ChapterMana_11_15": "There are traces of Ethereals all around you, Ollie. You must have wiped them out in a panic, right?",
"GalGame_ChapterMana_11_16": "Ah, really? I didn't even notice...",
"GalGame_ChapterMana_11_17": "Ollie, you were the one who came up with using Inter-Knot against these gangsters. You were the one leading this operation, and you were the one who took down these Ethereals just now — who kept yourself alive until we got here.",
"GalGame_ChapterMana_11_18": "Don't you get it? You're nowhere near as bad as you think.",
"GalGame_ChapterMana_11_19": "Stop being so hard on yourself, and turn your personal experience and your personality into your very own secret weapon!",
"GalGame_ChapterMana_11_20": "Ping—",
"GalGame_ChapterMana_11_21": "Huh? It's a message from those other officers...",
"GalGame_ChapterMana_11_22": "Yes, this is Ollie. What's going on?",
"GalGame_ChapterMana_11_23": "Ma'am! your intuition and foresight are truly remarkable!",
"GalGame_ChapterMana_11_24": "Huh?",
"GalGame_ChapterMana_11_25": "Ma'am, not long after we split up, we spotted this sneaky figure around the set-up point, so we apprehended him immediately!",
"GalGame_ChapterMana_11_26": "This kid was dressed up like a gangster. He might have something to do with the gang we're looking for!",
"GalGame_ChapterMana_11_27": "Where are you right now? We'll head to you immediately and we can go to the 12th Precinct together!",
"GalGame_ChapterMana_11_28": "What? Go into the precinct together?",
"GalGame_ChapterMana_11_29": "Deline, Huggins, wait a sec — I'm really far away from you right now. Why don't you take him back to the 11th Precinct.",
"GalGame_ChapterMana_11_30": "That...uh, it wouldn't be proper.",
"GalGame_ChapterMana_11_31": "It's totally fine. You two apprehended the suspect, so the credit's all yours. You should take him back to 11th Precinct for interrogation.",
"GalGame_ChapterMana_11_32": "Go on now, quickly! I've just...taken on another assignment. I'll be watching closely as to how your interrogation goes. Good luck!",
"GalGame_ChapterMana_11_33": "Alright! Thank you, Ma'am. Great work!",
"GalGame_ChapterMana_11_34": "\"Click\"—",
"GalGame_ChapterMana_11_35": "That's weird. I only mentioned it off-hand. I never thought they'd actually catch a criminal...",
"GalGame_ChapterMana_11_36": "If you go back with them to their precinct, Ollie, it'll blow our cover. So we have to give them the credit for this arrest.",
"GalGame_ChapterMana_11_37": "But I'm a little anxious about the outcome of the interrogation... So, dust yourself off and hurry back to your Precinct. Contact me the moment you hear anything.",
"GalGame_ChapterMana_11_38": "Okay, you got it!",
"GalGame_ChapterMana_12_01": "Ollie hurries out of the Hollow and back to the 12th Precinct—",
"GalGame_ChapterMana_12_02": "Proxy, Ollie's already headed off. Let's call it a day as well.",
"GalGame_ChapterMana_12_03": "Phew... I'm so tired. Forgive me for not taking Eous back.",
"GalGame_ChapterMana_12_04_Option1_01": "I never expected you to be so patient with Ollie.",
"GalGame_ChapterMana_12_04_Option1_02F_Main": "I never expected you to be so patient with Ollie, Nekomata.",
"GalGame_ChapterMana_12_04_Option1_02_Main": "I never expected you to be so patient with Ollie.",
"GalGame_ChapterMana_12_04_Option2_01": "Nekomata, you're a really good teacher.",
"GalGame_ChapterMana_12_04_Option2_02F_Main": "I never expected you to be such a good teacher, Nekomata!",
"GalGame_ChapterMana_12_04_Option2_02_Main": "I never expected you to be such a great teacher!",
"GalGame_ChapterMana_12_05": "Hey, c'mon, wh-what are you saying... Even my ears are blushing!",
"GalGame_ChapterMana_12_06": "I mean, we've put in a lot of work today. If we leave him now, we'd be throwing away our investment.",
"GalGame_ChapterMana_12_07": "How can I put this? Whenever I used to see a Public Security officer, I would just avoid them. But after working with these two, I've realized they're just a bunch of average joes.",
"GalGame_ChapterMana_12_08": "You've also been running around all day, Proxy. Thanks!",
"GalGame_ChapterMana_12_09": "I bet we'll be getting a message from Ollie sometime soon. Let's get some rest for now. I'll contact you if I hear anything.",
"GalGame_ChapterMana_13_01": "Nekomata tells the Proxies about her meet-up with Ollie.\nMoments ago, on a street in the Janus Quarter—",
"GalGame_ChapterMana_13_02": "Miss Nekomata, 11th Precinct has sent over the results of their interrogation.",
"GalGame_ChapterMana_13_03": "That sneaky dude they found lurking around the Hollows is actually from the gang we're going after!",
"GalGame_ChapterMana_13_04": "He's already flipped. He told us how they sent him out to snoop around because they'd heard about and were interested in our bait.",
"GalGame_ChapterMana_13_05": "Oh? And under what circumstances did he give up this information?",
"GalGame_ChapterMana_13_06": "Huh? Why do you ask? Is that important?",
"GalGame_ChapterMana_13_07": "Of course!",
"GalGame_ChapterMana_13_08": "If he keeps silent, then there's definitely a connection; but if he gets suddenly angry, then perhaps you misread the situation — or perhaps you're completely right.",
"GalGame_ChapterMana_13_09": "If he keeps saying \"I can't say,\" it means there are conditions you have to meet before he'll talk.",
"GalGame_ChapterMana_13_10": "A gang member capable of Hollow exploration like this is certainly no amateur. If he won't spill everything out of desperation, you should be very skeptical about anything he says.",
"GalGame_ChapterMana_13_11": "Ah, you're so knowledgeable!",
"GalGame_ChapterMana_13_12": "But the interrogation was carried out by the 11th Precinct, so we only have access to the written report. There's no way of knowing the specifics of the interrogation.",
"GalGame_ChapterMana_13_13": "And there's something else that's troublesome — if this guy doesn't report back to his gang, it might expose our trap.",
"GalGame_ChapterMana_13_14": "So, to avoid that possibility, the Precinct decided to immediately use him in a sting to catch the rest of his gang.",
"GalGame_ChapterMana_13_15": "They asked him to leak info to his gang saying that the Ether resources are legit, and the gang's decided to make a move on it.",
"GalGame_ChapterMana_13_16": "Meow-wow... Something about this operation still seems fishy to me, but I'll just have to bite my tail and go with the flow for now.",
"GalGame_ChapterMana_13_17": "Back to the present, in the video store—",
"GalGame_ChapterMana_13_18": "That's everything that happened.",
"GalGame_ChapterMana_13_19": "According to that gang member, the gang tends to use a pretty large group for the robbery. There's a small team of three to four individuals assigned to handle the transportation and disposal of the stolen goods once the job is done.",
"GalGame_ChapterMana_13_20": "Ollie's mission this time is to lead a small team, along with the defected gang member, and capture those involved in fencing the stolen goods. They'll head to the Hollow in a little while to carry out the mission.",
"GalGame_ChapterMana_13_21_Option1_01": "Is Ollie all good with this?",
"GalGame_ChapterMana_13_21_Option1_02F_Main": "Ollie's going to lead a team into the Hollow himself? What if he runs into Ethereals?",
"GalGame_ChapterMana_13_21_Option1_02_Main": "Ollie's leading a team into the Hollow? Is he going to be okay if he runs into Ethereals?",
"GalGame_ChapterMana_13_21_Option1_03": "He says he's been training in the simulator ever since we got out last time.",
"GalGame_ChapterMana_13_21_Option1_04": "And this time he's got a team with him, so it should be okay.",
"GalGame_ChapterMana_13_21_Option2_01": "Any concerns about the operation?",
"GalGame_ChapterMana_13_21_Option2_02F_Main": "You seem a little concerned. Is everything okay?",
"GalGame_ChapterMana_13_21_Option2_02_Main": "You don't seem convinced, Nekomata. Is everything okay?",
"GalGame_ChapterMana_13_21_Option2_03": "If the gangster's confession was true, then everything should be fine...",
"GalGame_ChapterMana_13_21_Option2_04": "But — and maybe it's 'cuz I grew up in a street gang myself — something tells me we should find out more about that guy first.",
"GalGame_ChapterMana_13_21_Option2_05": "Since the precinct has already drawn up a plan to capture them though, neither we nor Ollie have a choice in the matter.",
"GalGame_ChapterMana_13_22": "I've already talked to him. This time, we're gonna follow him at a distance and play things by ear. If he needs our help with anything, he'll find a way to message us in secret.",
"GalGame_ChapterMana_14_01": "Reporting in, Officer Ollie. Our team and the main force at the resource point are all in position. Operation \"Watch & Wait\" is ready to go! Over.",
"GalGame_ChapterMana_14_02": "Roger that!",
"GalGame_ChapterMana_14_03": "Alright Alberto, you're our informant, so it's time for you to take the stage. Give your boss a call.",
"GalGame_ChapterMana_14_04": "Y—Yes, Sir!",
"GalGame_ChapterMana_14_05": "*ring ring*",
"GalGame_ChapterMana_14_06": "Hello? Yeah, boss. It's me.",
"GalGame_ChapterMana_14_07": "Alberto. Glad you still remember who's boss. My patience was seconds away from wearing thin after not hearing from you in so long.",
"GalGame_ChapterMana_14_08": "Sorry, boss. I had a problem with my Carrot, and only just got it fixed... But it's all sorted now!",
"GalGame_ChapterMana_14_09": "Hmph, you better not mess this up. I've got the location that you sent over. Is it the right place?",
"GalGame_ChapterMana_14_10": "Don't worry, I got the scoop when I was out gathering intel last time!",
"GalGame_ChapterMana_14_11": "Alright. We're going to get the goods now. You go meet up with the vehicles. Out.",
"GalGame_ChapterMana_14_12": "\"Click\"—",
"GalGame_ChapterMana_14_13": "I did everything you said, Sir.",
"GalGame_ChapterMana_14_14": "Okay, next, you'll take us to the ones responsible for selling the stolen goods.",
"GalGame_ChapterMana_14_15": "Meanwhile, not far away —",
"GalGame_ChapterMana_14_16": "Proxy, Ollie's group is about to get moving. We should get going, too!",
"GalGame_ChapterMana_15_01": "What... What's going on? I thought there were only supposed to be a few of them covering the sale. What are all these guys doing here?",
"GalGame_ChapterMana_15_02": "This isn't good, we're outgunned. Ugh—",
"GalGame_ChapterMana_15_03": "Everyone, calm... just calm down, and get ready to... make a break for it!",
"GalGame_ChapterMana_15_04": "Don't you think it's a little late for that?",
"GalGame_ChapterMana_15_05": "Boss, we've rounded up the officers, except for the one leading them.",
"GalGame_ChapterMana_15_06": "So... Th—This is... This is what you had planned all along!",
"GalGame_ChapterMana_15_07": "Heh heh, of course it's a trap. Never thought the hunter would become the hunted, did ya?",
"GalGame_ChapterMana_15_08": "You... You... Don't tell me...",
"GalGame_ChapterMana_15_09": "Hmph, we're a gang making a living stealing Ether resources, we always know where the grass is greener.",
"GalGame_ChapterMana_15_10": "Killer job like that pops up on Inter-Knot? You better believe we're gonna look into it.",
"GalGame_ChapterMana_15_11": "If you ask me, your mistake was being way too eager to get whatcha want — and trusting the word of a gangster.",
"GalGame_ChapterMana_15_12": "Anyway, we'd be rude not to accept such a fine gift from Public Security... right?",
"GalGame_ChapterMana_15_13": "What are you... What are you gonna do...?",
"GalGame_ChapterMana_15_14": "Hehe — already shaking with fear. Now, how did a coward like you end up making captain?",
"GalGame_ChapterMana_15_15": "Alright Captain, it's time for you to take the stage: Call up your main force and come up with a reason for them to withdraw from the resource site.",
"GalGame_ChapterMana_15_16": "What?! No... No way. I won't!",
"GalGame_ChapterMana_15_17": "No? Do you still not understand the gravity of the situation?",
"GalGame_ChapterMana_15_18": "Help us get this batch of Ether resources, and I'll let you live — isn't that a good deal?",
"GalGame_ChapterMana_15_19": "Or would you rather wait here with these officers, waiting to be fed to the Ethereals?",
"GalGame_ChapterMana_15_20": "Ahhhh, Ethereals! No... Don't! You can't feed me to an Ethereal!",
"GalGame_ChapterMana_15_21": "Hahaha, hey boss — I think Ethereals really freak this guy out!",
"GalGame_ChapterMana_15_22": "Captain, call up your guys right now. The boss' patience is running out.",
"GalGame_ChapterMana_15_23": "No, I... I can't do that!",
"GalGame_ChapterMana_15_24": "Huh?",
"GalGame_ChapterMana_15_25": "I... I don't want to be eaten by an Ethereal, but I... I don't want to lose my job, either!",
"GalGame_ChapterMana_15_26": "If... If I help you contact the main force, I'll be fired and my life will be completely ruined!",
"GalGame_ChapterMana_15_27": "So what you're saying is, it's better to just end everything here and now.",
"GalGame_ChapterMana_15_28": "No, I... That's not what I meant either!",
"GalGame_ChapterMana_15_29": "What... What I'm saying is, I know another way to get the Etheric resources without having to involve the other officers.",
"GalGame_ChapterMana_15_30": "Huh, is that a fact? Sure you're not just making stuff up?",
"GalGame_ChapterMana_15_31": "Of course not! Please... please trust me!",
"GalGame_ChapterMana_15_32": "I'm an orphan and was adopted as a kid. I brought up a whole load of siblings, all unrelated to me — and I suffered so much over the years!",
"GalGame_ChapterMana_15_33": "I thought becoming a Public Security officer would mean having a decent job, but after all these years in the department, I've mostly just been sitting on the sidelines.",
"GalGame_ChapterMana_15_34": "I'm not that young anymore, and this operation might be the last chance I ever get... But, seeing as it's doomed anyway, I should really think about myself first and foremost.",
"GalGame_ChapterMana_15_35": "As long as the department doesn't know I'm responsible, the blame won't fall on me, even if the Ether resources are lost!",
"GalGame_ChapterMana_15_36": "How surprising. The kid really does have some will to live. Alright then, lead the way.",
"GalGame_ChapterMana_15_37": "On the other side—",
"GalGame_ChapterMana_15_38": "Damnit! I knew something smelled fishy! It was all a setup — the gangsters tricked Ollie!",
"GalGame_ChapterMana_15_39": "Well it's already happened, so all we can do now is adapt and respond.",
"GalGame_ChapterMana_15_39F": "Well, it's already happened, so all we can do now is adapt and respond.",
"GalGame_ChapterMana_15_40": "But Nekomata, Belle — what do you think about what Ollie just said?",
"GalGame_ChapterMana_15_40F": "But what do you two think about what Ollie just said?",
"GalGame_ChapterMana_15_41_Option1_01": "You think Ollie defected to the bandits?",
"GalGame_ChapterMana_15_41_Option1_02F_Main": "Ollie... He couldn't have switched sides to the gangsters, could he?",
"GalGame_ChapterMana_15_41_Option1_02_Main": "He couldn't really have joined up with the gangsters, could he?",
"GalGame_ChapterMana_15_41_Option1_03": "No, there's no way.",
"GalGame_ChapterMana_15_41_Option2_01": "Ollie must have a reason for what he's doing.",
"GalGame_ChapterMana_15_41_Option2_02F_Main": "I think... Ollie must have some kind of trick up his sleeve.",
"GalGame_ChapterMana_15_41_Option2_02_Main": "I think... Ollie must have something planned.",
"GalGame_ChapterMana_15_41_Option2_03": "Yeah, I think so too.",
"GalGame_ChapterMana_15_42": "Remember? Back when we first met Ollie, he was terrified — but he still didn't reveal he was actually a Public Security officer.",
"GalGame_ChapterMana_15_43": "Yeah, like she said, he may be unreliable, but he's got more backbone than I expected.",
"GalGame_ChapterMana_15_43F": "Yeah, like she said, he may be unreliable, but he's got more backbone than I thought.",
"GalGame_ChapterMana_15_44": "And what he was saying to the gangster boss, don't you think it sounded familiar?",
"GalGame_ChapterMana_15_44F": "And did his speech to the gangster boss sound familiar to you too?",
"GalGame_ChapterMana_15_45": "He's a bright guy. He's definitely planning something. Let's follow him and see what he's up to!",
"GalGame_ChapterMana_16_01": "W—We've arrived at our destination.",
"GalGame_ChapterMana_16_02": "Hey, what is this place? This seems pretty far from where you stashed your Etheric resources.",
"GalGame_ChapterMana_16_03": "Please... just hear me out for a moment!",
"GalGame_ChapterMana_16_04": "When I was out here earlier, laying out the resources, I discovered this weird spatial displacement phenomenon nearby, happening intermittently...",
"GalGame_ChapterMana_16_05": "Are you saying all we have to do is just wait here, and a spatial displacement will bring Etheric resources to us from who-knows-where?",
"GalGame_ChapterMana_16_06": "Yes, just... just a little bit longer and a miracle... is going to... happen...",
"GalGame_ChapterMana_16_07": "Huh? What's the matter? Why are you gettin' all sweaty?",
"GalGame_ChapterMana_16_08": "...$%*—!",
"GalGame_ChapterMana_16_09": "What's that sound?",
"GalGame_ChapterMana_16_10": "Boss, this... This isn't good! Ethereals!",
"GalGame_ChapterMana_16_11": "There's so many! Where'd they all come from?",
"GalGame_ChapterMana_16_12": "I... I can't take it anymore...",
"GalGame_ChapterMana_16_13": "Ahhhh! Ethereals, ahhh!",
"GalGame_ChapterMana_16_14": "On the other side—",
"GalGame_ChapterMana_16_15": "So Ollie took those gangsters to where he got attacked last time!",
"GalGame_ChapterMana_16_16": "Looks like he's trying to use the Ethereals to weaken the gangsters, to create an opportunity for us.",
"GalGame_ChapterMana_16_16F": "Looks like he wants the Ethereals to weaken the gangsters, to create an opportunity for us!",
"GalGame_ChapterMana_16_17": "We shouldn't let his efforts go to waste. C'mon, let's get after him!",
"GalGame_ChapterMana_17_01": "We... we finally wiped out all the Ethereals, Boss!",
"GalGame_ChapterMana_17_02": "Where'd that sneaky little cop get to, Alberto? How dare he try this kind of stunt on me? I'm gonna skin him alive!",
"GalGame_ChapterMana_17_03": "He's over here. We've got him!",
"GalGame_ChapterMana_17_04": "Come here!",
"GalGame_ChapterMana_17_05": "Ughh... *coughing*",
"GalGame_ChapterMana_17_06": "I took you for a jittery coward before. I didn't think you had the guts.",
"GalGame_ChapterMana_17_07": "You lead us to that horde of Ethereals hoping they'd take us out. Betcha never thought a bunch of gangsters like us could take them all out, huh?!",
"GalGame_ChapterMana_17_08": "No... I actually thought of that, but I... I knew this would be enough.",
"GalGame_ChapterMana_17_09": "What do you mean? Make some sense!",
"GalGame_ChapterMana_17_10": "What he means is — Now I can take you out, all by myself!",
"GalGame_ChapterMana_18_01": "Miss Nekomata, Proxy, you... You really came! A—Ahem!",
"GalGame_ChapterMana_18_02_Option1_01": "Ollie, you look a little shaky there!",
"GalGame_ChapterMana_18_02_Option1_02F_Main": "Ollie, you look a little shaky there. Are you hurt?",
"GalGame_ChapterMana_18_02_Option1_02_Main": "Ollie, you're looking kinda shaky. Did you get hurt?",
"GalGame_ChapterMana_18_02_Option1_03": "Don't worry, our uniforms are pretty tough. It's just, I saw so many Ethereals all at once — it got me a bit flustered.",
"GalGame_ChapterMana_18_02_Option2_01": "Ollie, pull yourself together!",
"GalGame_ChapterMana_18_02_Option2_02F_Main": "Ollie, pull yourself together! You're safe, now!",
"GalGame_ChapterMana_18_02_Option2_02_Main": "Ollie, pull yourself together. Things are safe now.",
"GalGame_ChapterMana_18_02_Option2_03": "Yeah I know, I'm. I'm okay... I'm just feeling a little f—flustered, y'know, having seen so many Ethereals.",
"GalGame_ChapterMana_18_03": "Those gangsters almost tore you to pieces, but you're still fixated on the Ethereals? You really are something...",
"GalGame_ChapterMana_18_04": "But anyway, you did a pretty good job just now, Ollie.",
"GalGame_ChapterMana_18_05_Option1_01": "All thanks to your quick thinking.",
"GalGame_ChapterMana_18_05_Option1_02F_Main": "That's right. If you hadn't thought so quickly to use the Ethereals to weaken them, Nekomata and I wouldn't have been enough to take them out!",
"GalGame_ChapterMana_18_05_Option1_02_Main": "That's right. If you hadn't thought so quickly to use the Ethereals to weaken them, Nekomata might not have been enough to take them out!",
"GalGame_ChapterMana_18_05_Option2_01": "It's made me see you in a new light!",
"GalGame_ChapterMana_18_05_Option2_02F_Main": "Your heroics today were impressive, Ollie!",
"GalGame_ChapterMana_18_05_Option2_02_Main": "You were quite heroic today, Ollie!",
"GalGame_ChapterMana_18_06": "Ha... Haha, well, you know, now I think about it, that really was kinda unbelievable, wasn't it?",
"GalGame_ChapterMana_18_07": "My mind just about went blank once I realized we'd been double-crossed — and I don't know why, but I suddenly thought of what Miss Nekomata said before:",
"GalGame_ChapterMana_18_08": "\"Turn your personal experience and your personality into your very own secret weapon.\"",
"GalGame_ChapterMana_18_09": "So you figured out the way I do things, and tricked those gangsters the same way I would've? Great work.",
"GalGame_ChapterMana_18_10": "And thanks to your quick thinking, your lies went a whole lot more smoothly this time.",
"GalGame_ChapterMana_18_11": "It's because what I said... wasn't all lies...",
"GalGame_ChapterMana_18_12": "Meow?",
"GalGame_ChapterMana_18_13": "Didn't you tell me that it's best to mix in some of your own personal experience if you want to get someone to believe your lies?",
"GalGame_ChapterMana_18_14": "Well, I really am an orphan.",
"GalGame_ChapterMana_18_15": "I was the oldest kid at the orphanage, and I really did have to more or less raise a whole load of siblings, all unrelated to me. The reason I chose Argyles was because of the free tuition, due to family finances.",
"GalGame_ChapterMana_18_16": "If your finances were so bad, why didn't you go to a company-affiliated school?",
"GalGame_ChapterMana_18_17": "I have heard lots of company-run schools offer scholarships. And with your Ether aptitude, you probably would have gotten some more lucrative job offers once you graduated!",
"GalGame_ChapterMana_18_18": "...Some orphans who get out into the real world feel shackled by self-doubt or the distressing memories of their early years, and they happen to find themselves on a path irreversibly in pursuit of money and survival.",
"GalGame_ChapterMana_18_19": "Of course I don't mean to say anything bad about people like that... After all, it is what it is...",
"GalGame_ChapterMana_18_20": "But as an older brother, I never want to see my younger siblings like that.",
"GalGame_ChapterMana_18_21": "I wanted to become a Public Security officer so I could stand with my head held high, and tell them, \"We can all become amazing people.\"",
"GalGame_ChapterMana_18_22": "But... I'm no role model. I've done nothing really, after all these years — I mean, I've never even been awarded so much as a simple commendation before...",
"GalGame_ChapterMana_18_23": "No wonder you were so intent on getting some recognition before. It was all because of this.",
"GalGame_ChapterMana_18_24": "But... I think your wish just might have come true.",
"GalGame_ChapterMana_18_25": "Huh?",
"GalGame_ChapterMana_18_26": "Good role models aren't defined by the commendations they're awarded, but by the actions they take.",
"GalGame_ChapterMana_18_27": "You showed ingenuity and bravery during the mission. You not only saved Public Security from losing those Ether resources, but you also arrested all those criminals.",
"GalGame_ChapterMana_18_28": "Are those not the actions of a good role model?",
"GalGame_ChapterMana_18_29": "R—Really... I did all that?",
"GalGame_ChapterMana_18_30": "Sure did! So keep your head up high~ Your brothers and sisters, they're all gonna be proud of you, too.",
"GalGame_ChapterMana_18_31": "Anyway, everything's settled for now, so we'll leave the rest of it to you Public Security officers to handle.",
"GalGame_ChapterMana_18_32_Option1_01": "So concludes a successful partnership!",
"GalGame_ChapterMana_18_32_Option1_02F_Main": "Great. Our partnership has reached a successful conclusion!",
"GalGame_ChapterMana_18_32_Option1_02_Main": "A happy and successful end to our cooperation.",
"GalGame_ChapterMana_18_32_Option2_01": "Was this commission really worth all the hassle?",
"GalGame_ChapterMana_18_32_Option2_02F_Main": "Sigh... I didn't think this commission would end up taking so many twists and turns. Was it even worth it in the end?",
"GalGame_ChapterMana_18_32_Option2_02_Main": "Sigh... I didn't think this commission would end up taking so many twists and turns. Wasn't really even worth it.",
"GalGame_ChapterMana_18_33": "I don't know if I'll get a bonus this time, but I'll pay both your fees as soon as I get back to the precinct!",
"GalGame_ChapterMana_18_34": "I'm sure you'll get your bonus. But, as for my cut... I don't want it.",
"GalGame_ChapterMana_18_35": "Huh? Miss Nekomata, what are you talking about?",
"GalGame_ChapterMana_18_36": "I said, you don't have to pay me. Just pay the Proxy!",
"GalGame_ChapterMana_18_37": "Take your bonus and buy those kids something nice.",
"GalGame_ChapterMana_18_38": "Kids who grew up with nothing cherish whatever gifts they're given. This is just... It's just what I found, in my personal experience.",
"GalGame_ChapterMana_18_39_Option1_01": "You really don't want it?",
"GalGame_ChapterMana_18_39_Option1_02F_Main": "We worked so hard, Nekomata. Are you really sure you don't want it?",
"GalGame_ChapterMana_18_39_Option1_02_Main": "We all worked so hard, Nekomata. Are you sure you don't want to get paid?",
"GalGame_ChapterMana_18_39_Option1_03": "What's wrong with that? Aren't the Cunning Hares always losing on their deals?",
"GalGame_ChapterMana_18_39_Option1_04": "Been running with 'em for long enough now, guess I've picked up on that bad habit of theirs.",
"GalGame_ChapterMana_18_39_Option1_05": "But Ollie, I have one condition: Remember what you said today, and keep being a good role model for those kids.",
"GalGame_ChapterMana_18_39_Option2_01": "Let's split the remainder then, Nekomata?",
"GalGame_ChapterMana_18_39_Option2_02F_Main": "In that case, let's split the remainder. But Ollie, we have a condition: Remember what you said today, and keep being a good role model for those kids!",
"GalGame_ChapterMana_18_39_Option2_02_Main": "In that case, let's split the remainder. But Ollie, we have a condition: Remember what you said today, and keep being a good role model for those kids.",
"GalGame_ChapterMana_18_39_Option2_03": "Yeah!",
"GalGame_ChapterMana_18_40": "And if I ever catch even a sniff that you've gone crooked, then you can bet I'll be the first one after you!",
"GalGame_ChapterMana_18_41": "Thanks so much... I promise, I'll definitely keep up my end of the deal, too!",
"GalGame_ChapterMana_18_42": "And just like that, the curtain finally closed on a successful operation...",
"GalGame_ChapterMana_19_01": "One week later—",
"GalGame_ChapterMana_19_02": "Proxy! It's me!",
"GalGame_ChapterMana_19_03_Option1_01": "Have you come to work off some of your debt?",
"GalGame_ChapterMana_19_03_Option1_02F_Main": "Oh, are you finally gonna work in the store to repay the Cunning Hares' debt?",
"GalGame_ChapterMana_19_03_Option1_02_Main": "Welcome. Come to work off some of the Cunning Hares' debt?",
"GalGame_ChapterMana_19_03_Option2_01": "Hope you haven't dragged in any more trouble.",
"GalGame_ChapterMana_19_03_Option2_02F_Main": "Don't tell me you've accepted another one of your crazy commissions...",
"GalGame_ChapterMana_19_03_Option2_02_Main": "Tell me you've come here for something besides another strange commission.",
"GalGame_ChapterMana_19_04": "No way!",
"GalGame_ChapterMana_19_05": "I just came by today to bring you some fresh fish.",
"GalGame_ChapterMana_19_06": "There's no such thing as a free lunch, Nekomata.",
"GalGame_ChapterMana_19_06F": "Wow... The fresh smell of a new scheme!",
"GalGame_ChapterMana_19_07": "Don't be so suspicious, you two. They're from Ollie.",
"GalGame_ChapterMana_19_08": "Ollie sent this? He's a Public Security officer, where'd he get so much fish?",
"GalGame_ChapterMana_19_08F": "Ollie sent this? Isn't he a Public Security officer? Where'd he get so much fish?",
"GalGame_ChapterMana_19_09": "After he was told he'd be getting his bonus, he said he went back to the orphanage last weekend.",
"GalGame_ChapterMana_19_10": "He went ahead and told them all the presents were from me, so all the kids went out fishing with him to say thanks.",
"GalGame_ChapterMana_19_11": "Ollie's a good guy, getting you your favorite food.",
"GalGame_ChapterMana_19_11F": "Wow, isn't that fantastic! Fish is your favorite.",
"GalGame_ChapterMana_19_12": "Well yeah, but don't stereotype us Thirens! Sometimes we want a little variety — something nicer, like steak or crab legs!",
"GalGame_ChapterMana_19_13": "Anyway, I've got way too much now so I wanna share some with you. Take half of it, I insist!",
"GalGame_ChapterMana_19_14": "Just then, the door of the video store opens—",
"GalGame_ChapterMana_19_15": "Uhh... Anby, you... What are you doing here?",
"GalGame_ChapterMana_19_16": "I'm just returning a tape.",
"GalGame_ChapterMana_19_17": "Ah, Proxies. That's a lot of fish.",
"GalGame_ChapterMana_19_18_Option1_01": "One of Nekomata's friends gave them to her.",
"GalGame_ChapterMana_19_18_Option1_02F_Main": "I didn't buy it, it was a gift from Nekomata's friend.",
"GalGame_ChapterMana_19_18_Option1_02_Main": "One of Nekomata's friends gave them to her.",
"GalGame_ChapterMana_19_19": "Huh—",
"GalGame_ChapterMana_19_20": "Hey, Anby, what do you mean by \"Huh,\" exactly?",
"GalGame_ChapterMana_19_21": "Nothing. It's just a little surprising you have friends who give you gifts. Not like the rest of us Cunning Hares.",
"GalGame_ChapterMana_19_22": "Hmph, well... well, of course I do, because I'm actually super popular!",
"GalGame_ChapterMana_19_23": "Definitely! Enough to call me a role model for the Cunning Hares!",
"GalGame_ChapterMana_19_24": "Yeah, the very role model of a Cunning Hare.",
"GalGame_ChapterMana_19_25": "Huh? You just... agreed, just like that?",
"GalGame_ChapterMana_19_26": "So?",
"GalGame_ChapterMana_19_27": "I—It's nothing!",
"GalGame_ChapterMana_19_28": "Uh... Why do I feel like all this was a waste of time...",
"GalGame_ChapterMana_19_29": "I'm going back to the Cunning Hares now, Nekomata. You coming? ...Want me to carry some fish?",
"GalGame_ChapterMana_19_30": "Okay!",
"GalGame_ChapterMana_19_31": "We'll be going then, Phaethon. See ya!",
"GalGame_ChapterMana_19_32": "All things considered, the commission ended pretty well.",
"GalGame_ChapterMana_19_32F": "Well, all things considered, the commission ended pretty well.",
"GalGame_ChapterMana_19_33": "Well, it's fish for dinner tonight.",
"GalGame_ChapterMana_19_33F": "How about fish for dinner tonight, Wise?",
"GalGame_ChapterNo11_01_01": "The parking lot behind the store at night. It's a familiar place, but you must pretend to be arriving here for the first time.",
"GalGame_ChapterNo11_01_02": "An unfamiliar young girl, emitting an imposing presence, is standing in the middle of the parking lot. Her sharp gaze sweeps towards you. She must be the client Shepherd was talking about.",
"GalGame_ChapterNo11_01_03": "Good, we're connected. Hello? Can you hear me?",
"GalGame_ChapterNo11_01_03F": "Ah... it's connected! Hello? Can you hear me, Wise?",
"GalGame_ChapterNo11_01_04": "The earpiece you put in your ear before coming to the parking lot emits a familiar sound, as your only relative watches on the security camera from within the video store in case something goes wrong.",
"GalGame_ChapterNo11_01_05": "Don't worry, Belle. Fairy and I are watching over you. Go and talk to our client!",
"GalGame_ChapterNo11_01_05F": "Don't worry. Fairy and I will make sure you're safe. Just focus on the client. ",
"GalGame_ChapterNo11_01_06": "And don't forget the code words Shepherd gave you: Flame — Thunder.",
"GalGame_ChapterNo11_01_06F": "Oh, and don't forget the code word Shepherd gave you! Flame — Thunder.",
"GalGame_ChapterNo11_01_07": "...",
"GalGame_ChapterNo11_01_08_Option1_01": "Flame.",
"GalGame_ChapterNo11_01_08_Option1_02F_Main": "Um... F—Flame?",
"GalGame_ChapterNo11_01_08_Option1_02_Main": "Ehm... Flame.",
"GalGame_ChapterNo11_01_08_Option2_01": "Good evening~",
"GalGame_ChapterNo11_01_08_Option2_02F_Main": "Good evening!",
"GalGame_ChapterNo11_01_08_Option2_02_Main": "Hi, decent weather we're having.",
"GalGame_ChapterNo11_01_09": "...",
"GalGame_ChapterNo11_01_10": "The girl doesn't reply, but puts one hand on the hilt of the sword at her waist.",
"GalGame_ChapterNo11_01_11": "Wait! Flame!",
"GalGame_ChapterNo11_01_11F": "Wait! Flame!",
"GalGame_ChapterNo11_01_12": "...",
"GalGame_ChapterNo11_01_13": "Thunder.",
"GalGame_ChapterNo11_01_14": "2 minutes and 55 seconds. That's how late you are for our meeting.",
"GalGame_ChapterNo11_01_15": "In the Defense Force, disciplinary action would be warranted.",
"GalGame_ChapterNo11_01_16": "As a penalty, 175 push-ups, or 87.5 one-handed push-ups would be required.",
"GalGame_ChapterNo11_01_17_Option1_01": "0.5 of a one-handed push up?",
"GalGame_ChapterNo11_01_17_Option1_02F_Main": "How do you do 0.5 of a one-handed push up?",
"GalGame_ChapterNo11_01_17_Option1_02_Main": "Can you show me what 0.5 of a one-handed push up is supposed to look like?",
"GalGame_ChapterNo11_01_18": "In the Defense Force, asking such silly questions would warrant double punishment.",
"GalGame_ChapterNo11_01_19": "But it's not my duty to oversee the conduct of private citizens, nor is it my purpose in coming here.",
"GalGame_ChapterNo11_01_20": "You're the Proxy Shepherd recommended?",
"GalGame_ChapterNo11_01_21": "Remember, this conversation never happened, you've never met me, and what I'm about to say is confidential.",
"GalGame_ChapterNo11_01_22": "You can call me Soldier 11, of the Defense Force's Obsidian Division.",
"GalGame_ChapterNo11_01_23": "Shepherd has given me your information.",
"GalGame_ChapterNo11_01_24": "So it's only right I'm upfront about my identity.",
"GalGame_ChapterNo11_01_25": "Hmm, seems the client still has reservations. \"Soldier 11\" must be a code name, right?",
"GalGame_ChapterNo11_01_25F": "How is just telling us a code name being upfront? You must have a real name, right?",
"GalGame_ChapterNo11_01_26": "So she must have a real name? Lucy, Mary, Lucy-Marie or something?",
"GalGame_ChapterNo11_01_26F": "Lucy? Marie? Lucy-Marie?",
"GalGame_ChapterNo11_01_27": "Those sound like names you would hear in an old civilization cowboy film. Is this a reflection of your sense of humor, Second Assistant?",
"GalGame_ChapterNo11_01_28": "Be quiet. The client is about to explain the commission.",
"GalGame_ChapterNo11_01_28F": "Be quiet. The client is about to explain the commission.",
"GalGame_ChapterNo11_01_29": "Shepherd tells me you're a highly skilled wanderer from the south with no local ties.",
"GalGame_ChapterNo11_01_30": "Previously active under the name Crimson Twilight.",
"GalGame_ChapterNo11_01_31_Option1_01": "Crimson Twilight?",
"GalGame_ChapterNo11_01_31_Option1_02F_Main": "Crimson Twilight? Ohh! Right, that's me.",
"GalGame_ChapterNo11_01_31_Option1_02_Main": "Crimson Twilight...Yes, hearing it brings back a lot of memories.",
"GalGame_ChapterNo11_01_31_Option2_01": "...Yeah, that's me.",
"GalGame_ChapterNo11_01_31_Option2_02F_Main": "That's right, in the flesh. By the way, I wouldn't choose this code name if it were up to me.",
"GalGame_ChapterNo11_01_31_Option2_02_Main": "...I'm a bit reluctant to admit, but that's correct. It's me.",
"GalGame_ChapterNo11_01_32": "Unbelievable. Is that what Shepherd thinks is a cool name after all these years in the business?",
"GalGame_ChapterNo11_01_32F": "Tch. A cowboy name is better than some of those you hear in old civilization cartoons. Right?",
"GalGame_ChapterNo11_01_33": "To keep it brief, my mission is simple — \"catch a mole.\"",
"GalGame_ChapterNo11_01_34": "We've recently identified a spy among our unit — from a nearby rebel force — who isn't yet aware his identity has been exposed.",
"GalGame_ChapterNo11_01_35": "My superiors want me to use this spy to locate the rebels and eliminate them all at once.",
"GalGame_ChapterNo11_01_36": "I will execute the plan myself, and pretend to defect from the Defense Force to make contact with the spy.",
"GalGame_ChapterNo11_01_37": "My fake defection is going well so far.",
"GalGame_ChapterNo11_01_38": "I've made contact with them discreetly, but they've yet to completely trust me.",
"GalGame_ChapterNo11_01_39": "But the operation isn't without merit. We've learned the spy is a great admirer of an industry-renowned Proxy.",
"GalGame_ChapterNo11_01_40": "With that Proxy's support, he'd be willing to take the next step immediately to involve me in his secret missions — which will allow me to meet his superiors.",
"GalGame_ChapterNo11_01_41": "And that's where you come in — I need you to pretend to be this Proxy and help me follow the spy's instructions.",
"GalGame_ChapterNo11_01_42": "Can you do this, Crimson Darkness?",
"GalGame_ChapterNo11_01_43_Option1_01": "Who do I need to pretend to be?",
"GalGame_ChapterNo11_01_43_Option1_02F_Main": "I need to pretend I'm a Proxy? What's their name?",
"GalGame_ChapterNo11_01_43_Option1_02_Main": "Who do I need to pretend to be? Are they famous in the industry?",
"GalGame_ChapterNo11_01_43_Option2_01": "Uh, I think you forgot my code name?",
"GalGame_ChapterNo11_01_43_Option2_02F_Main": "Um, isn't my code name Crimson Twilight?",
"GalGame_ChapterNo11_01_43_Option2_02_Main": "Excuse me, but my actual code name is Crimson Twilight.",
"GalGame_ChapterNo11_01_44": "I don't know much about civilians, but even I've heard the name—",
"GalGame_ChapterNo11_01_45": "—Phaethon.",
"GalGame_ChapterNo11_01_46": "An unexpected answer...",
"GalGame_ChapterNo11_01_47": "What an unexpected challenge.",
"GalGame_ChapterNo11_01_47F": "...This is gonna be trouble.",
"GalGame_ChapterNo11_01_48": "Pretending to be Phaethon — That's a job Phaethon has yet to take on.",
"GalGame_ChapterNo11_01_49": "Searching \"Pretending to be myself\" online. 0 results found. Related results: I sell myself. I hit myself. I kill—",
"GalGame_ChapterNo11_01_50": "How useful, Fairy. I can't imagine life without you.",
"GalGame_ChapterNo11_01_50F": "How useful, Fairy. How could we possibly live without you?",
"GalGame_ChapterNo11_01_51": "Is everything alright, Crimson Gloom? You look troubled.",
"GalGame_ChapterNo11_01_52_Option1_01": "It's nothing.",
"GalGame_ChapterNo11_01_52_Option1_02F_Main": "It's nothing! All good! Absolutely no second thoughts.",
"GalGame_ChapterNo11_01_52_Option1_02_Main": "Oh, nothing. No worries.",
"GalGame_ChapterNo11_01_52_Option2_01": "Are you sure you remember my name?",
"GalGame_ChapterNo11_01_52_Option2_02F_Main": "Are you... sure you remember my name?",
"GalGame_ChapterNo11_01_52_Option2_02_Main": "It'd help if you could remember my name.",
"GalGame_ChapterNo11_01_53": "I understand you likely feel a lot of pressure having to pretend to be Phaethon.",
"GalGame_ChapterNo11_01_54": "But Shepherd would stake his career on your abilities. So I know you won't let me, the Defense Force, and the people of New Eridu down. So relax.",
"GalGame_ChapterNo11_01_55": "That doesn't make me want to relax...",
"GalGame_ChapterNo11_01_55F": "It'd be weirder to relax after hearing that, right?",
"GalGame_ChapterNo11_01_56": "I've posted the encrypted commission details on Inter-Knot. That's how you normally do things, right?",
"GalGame_ChapterNo11_01_57": "I'll contact you after you've checked the details and accepted the commission.",
"GalGame_ChapterNo11_02_01": "Good job, Belle!",
"GalGame_ChapterNo11_02_01F": "Good job, Wise!",
"GalGame_ChapterNo11_02_02": "Soldier 11 didn't seem to realize you live here.",
"GalGame_ChapterNo11_02_02F": "Soldier 11 didn't seem to realize you live here.",
"GalGame_ChapterNo11_02_03": "I never thought we'd get a commission from the New Eridu Defense Force, not to mention something top-secret like catching a mole!",
"GalGame_ChapterNo11_02_03F": "I never thought we'd get a commission from the New Eridu Defense Force, not to mention something top-secret like catching a mole!",
"GalGame_ChapterNo11_02_04": "It's bound to be dangerous... What's the plan? Do you wanna do it?",
"GalGame_ChapterNo11_02_04F": "It's bound to be dangerous... What should we do? Do you wanna accept it?",
"GalGame_ChapterNo11_02_05": "Or should we decline and leave Shepherd to his own luck?",
"GalGame_ChapterNo11_02_05F": "Or should we decline and leave Shepherd to his own luck?",
"GalGame_ChapterNo11_02_06_Option1_01": "Fortune favors the bold.",
"GalGame_ChapterNo11_02_06_Option1_02F_Main": "Let's take it! After all, fortune favors the bold.",
"GalGame_ChapterNo11_02_06_Option1_02_Main": "Fortune favors the bold. Let's accept it.",
"GalGame_ChapterNo11_02_06_Option2_01": "Risk always comes with reward.",
"GalGame_ChapterNo11_02_06_Option2_02F_Main": "If we nail this commission, we'll get to establish a connection with New Eridu Defense Force. It's a rare networking opportunity!",
"GalGame_ChapterNo11_02_06_Option2_02_Main": "If we handle this commission well, New Eridu Defense Force will be indebted to us. This connection will surely be useful in the future.",
"GalGame_ChapterNo11_02_07": "That's true... The commission is already uploaded on Inter-Knot. Check it out when you make up your mind, Belle.",
"GalGame_ChapterNo11_02_07F": "That's true... The commission is already uploaded to Inter-Knot. Check it out when you make up your mind.",
"GalGame_ChapterNo11_03_01": "After agreeing on a suggested time through the HDD system, Soldier 11 headed to the Hollow and prepared to contact the rebels.",
"GalGame_ChapterNo11_03_02": "The spy will come online in 5 seconds. He goes by the name \"Mr. Mole.\"",
"GalGame_ChapterNo11_03_03": "5, 4, 3, 2—",
"GalGame_ChapterNo11_03_04": "Mr. Mole, I have brought Phaethon.",
"GalGame_ChapterNo11_03_05": "I'm sure you're close by— ",
"GalGame_ChapterNo11_03_06": "If it's convenient, why don't we discuss this in person, so we can begin the operation immediately?",
"GalGame_ChapterNo11_03_07": "I want to leave the Defense Force as soon as possible. I plan to buy a blackcurrant farm with your payment.",
"GalGame_ChapterNo11_03_08": "Then spend the rest of my days with my canine Thiren maid in the tranquil countryside.",
"GalGame_ChapterNo11_03_09_Option1_01": "...",
"GalGame_ChapterNo11_03_09_Option1_02F_Main": "Yeah...? A blackcurrant farm?",
"GalGame_ChapterNo11_03_09_Option1_02_Main": "Eh... Dog Thiren maid?",
"GalGame_ChapterNo11_03_09_Option2_01": "That's some weird background story they gave you!",
"GalGame_ChapterNo11_03_09_Option2_02F_Main": "Okay, compared to Soldier 11's backstory, \"Crimson Twilight\" sounds perfectly plausible.",
"GalGame_ChapterNo11_03_09_Option2_02_Main": "I take it all back. Compared to Soldier 11's backstory, there's nothing unusual about \"Crimson Twilight.\"",
"GalGame_ChapterNo11_03_10": "You're very quiet. I thought you'd always admired Phaethon...",
"GalGame_ChapterNo11_03_11": "...Hahaha, hehehe...",
"GalGame_ChapterNo11_03_12": "I can't see you through remote communication, but I smell deception.",
"GalGame_ChapterNo11_03_13": "...!",
"GalGame_ChapterNo11_03_14": "*grumble* There's no free lunch in this city!",
"GalGame_ChapterNo11_03_15": "A legendary Proxy like Phaethon has had numerous achievements throughout their career...",
"GalGame_ChapterNo11_03_16": "There's no way someone like that would work with a nobody like me, not on a trivial chore like stealing military info!",
"GalGame_ChapterNo11_03_17": "...You call that trivial?!",
"GalGame_ChapterNo11_03_18_Option2_01": "I swear I'm not lying!",
"GalGame_ChapterNo11_03_18_Option2_02F_Main": "We're not lying! If I'm not Phaethon, for the rest of my life, may my instant noodles always be missing the seasoning packets!",
"GalGame_ChapterNo11_03_18_Option2_02_Main": "If we're lying, and I'm not Phaethon, may my instant noodles always be missing the seasoning packets, for the rest of my life!",
"GalGame_ChapterNo11_03_19": "...",
"GalGame_ChapterNo11_03_20": "Fire Lizard Inferno Extra Spicy Cup Noodles without its seasoning packet is like... like a soldier without their weapon, general, or homeland.",
"GalGame_ChapterNo11_03_21": "Unimaginable! We understand your sincerity now.",
"GalGame_ChapterNo11_03_22": "Wait a moment! I'm just not feelin' it.",
"GalGame_ChapterNo11_03_23": "The Defense Force is going to conduct weapons testing in this Hollow... To show your good faith, I want you to help me set up military transmitters around the area.",
"GalGame_ChapterNo11_03_24": "You talk the talk. But if you want me to believe you're the real Phaethon, you'll have to walk the walk.",
"GalGame_ChapterNo11_04_01": "Proxy—",
"GalGame_ChapterNo11_04_02": "You're not really Phaethon at all... are you?",
"GalGame_ChapterNo11_04_03": "...",
"GalGame_ChapterNo11_04_04_Option1_01": "...",
"GalGame_ChapterNo11_04_04_Option1_02_Main": "...",
"GalGame_ChapterNo11_04_05": "...Why so quiet? Say something!",
"GalGame_ChapterNo11_04_06": "At least deny it!",
"GalGame_ChapterNo11_04_07": "\"A clean and efficient job — well done! Phaethon saves the day again!\"",
"GalGame_ChapterNo11_04_08": "Dispelling a client's doubts with mere words should be a cinch for a legendary Proxy like you, right?!",
"GalGame_ChapterNo11_04_09_Option1_01": "I'm not your therapist.",
"GalGame_ChapterNo11_04_09_Option1_02F_Main": "That sounds like something better suited for therapy!",
"GalGame_ChapterNo11_04_09_Option1_02_Main": "...I'm charging extra for psychological consultations.",
"GalGame_ChapterNo11_04_09_Option2_01": "But I really am Phaethon.",
"GalGame_ChapterNo11_04_09_Option2_02F_Main": "Uh? Are you trying to tell me how to do my job?",
"GalGame_ChapterNo11_04_09_Option2_02_Main": "Excuse me? Are you trying to tell Phaethon how to do his job?",
"GalGame_ChapterNo11_04_10": "Mr. Mole.",
"GalGame_ChapterNo11_04_11": "What have you got to say?",
"GalGame_ChapterNo11_04_12": "I'm hurt.",
"GalGame_ChapterNo11_04_13": "You're being quite rude, despite me putting in all this effort to get Phaethon here.",
"GalGame_ChapterNo11_04_14": "Suspicious and probing...That's no way to show respect to such a legendary Proxy.",
"GalGame_ChapterNo11_04_15": "In fact, I really didn't want to bring it up but...",
"GalGame_ChapterNo11_04_16": "I paid a staggering price to get Phaethon here.",
"GalGame_ChapterNo11_04_17": "So I want this collaboration to work more than anyone else here...",
"GalGame_ChapterNo11_04_18": "*clears throat* Right, Phaethon?",
"GalGame_ChapterNo11_04_19_Option1_01": "Oh?",
"GalGame_ChapterNo11_04_19_Option1_02F_Main": "Huh? Aaaah! Right! The price was very steep!",
"GalGame_ChapterNo11_04_19_Option1_02_Main": "Huh? When did you pay— Oh! Yes, the price was very steep.",
"GalGame_ChapterNo11_04_19_Option2_01": "Yeah, it was impressive!",
"GalGame_ChapterNo11_04_19_Option2_02F_Main": "Yes, I was very impressed! Especially with the 0.5 of a one-handed push up...",
"GalGame_ChapterNo11_04_19_Option2_02_Main": "Yes, I was very impressed. Especially when you did half of a one-handed push up...",
"GalGame_ChapterNo11_04_20": "What... Sergeant, you...",
"GalGame_ChapterNo11_04_21": "You're right. I should've known. Why would someone like Phaethon want to work with me...",
"GalGame_ChapterNo11_04_22": "I never would've guessed it was you, Sergeant, making such a sacrifice. My attitude is unacceptable!",
"GalGame_ChapterNo11_04_23": "The cost isn't important, it's the result that matters. Such is the life of a soldier.",
"GalGame_ChapterNo11_04_24": "There's no time to lose, Ph—Phaethon! Time to place the next beacon, and all thanks to you!",
"GalGame_ChapterNo11_04_25": "We may have dispelled some doubt... But it looks like we haven't earned his complete trust yet.",
"GalGame_ChapterNo11_04_25F": "This Mr. Mole guy... He might still have some doubts, but he seems to trust us for now!",
"GalGame_ChapterNo11_04_26": "All thanks to Soldier 11. Belle, we can't let our guard down just yet.",
"GalGame_ChapterNo11_04_26F": "All thanks to Soldier 11's help! You're doing good, Wise, keep it up!",
"GalGame_ChapterNo11_05_01": "Finished so fast... And with such skill and such finesse. My word, there's no faking that...",
"GalGame_ChapterNo11_05_02": "...Auughhhh~ I want to run over and worship every inch of ground that Phaethon sets foot on!",
"GalGame_ChapterNo11_05_03": "Wait, there's too much at stake to make such a quick decision about their true identity...",
"GalGame_ChapterNo11_05_04": "And I'm not sure why... But I'm pretty sure I can smell a rat... *sniff* Ah yes, smelly... *sniff*... rats...",
"GalGame_ChapterNo11_05_05_Option1_01": "I can hear you.",
"GalGame_ChapterNo11_05_05_Option1_02F_Main": "Hey, I can hear you.",
"GalGame_ChapterNo11_05_05_Option1_02_Main": "I can hear you.",
"GalGame_ChapterNo11_05_05_Option2_01": "You're still connected.",
"GalGame_ChapterNo11_05_05_Option2_02F_Main": "Hey, you're still connected!",
"GalGame_ChapterNo11_05_05_Option2_02_Main": "Quick reminder — you're still connected.",
"GalGame_ChapterNo11_05_06": "Eek...!",
"GalGame_ChapterNo11_05_07": "I... hear a strange noise. Is there a problem with the connection?",
"GalGame_ChapterNo11_05_08_Option1_01": "Let's take it that way...",
"GalGame_ChapterNo11_05_08_Option1_02F_Main": "Well, let's just treat it as a communication breakdown. I can understand the client being occasionally mistrustful.",
"GalGame_ChapterNo11_05_08_Option1_02_Main": "Yes, let's just assume it is as you say. I can understand the client being occasionally mistrustful.",
"GalGame_ChapterNo11_05_08_Option2_01": "I can understand...",
"GalGame_ChapterNo11_05_08_Option2_02F_Main": "*cough* Even a legendary Proxy like me can understand the client being occasionally mistrustful.",
"GalGame_ChapterNo11_05_08_Option2_02_Main": "I can't say I don't understand how you feel.",
"GalGame_ChapterNo11_05_09": "Phaeth— Proxy, you understand?",
"GalGame_ChapterNo11_05_10_Option1_01": "It's only human to be curious. After all, as Phaethon—",
"GalGame_ChapterNo11_05_10_Option1_02F_Main": "It's only human to be curious. After all, as Phaethon—",
"GalGame_ChapterNo11_05_10_Option1_02_Main": "It's only human to be curious. After all, as Phaethon—",
"GalGame_ChapterNo11_05_11": "Phaethon?",
"GalGame_ChapterNo11_05_12": "—Phaethon is a living legend.",
"GalGame_ChapterNo11_05_13": "They know everything possible about the Hollows. Even school kids in New Eridu know that.",
"GalGame_ChapterNo11_05_14": "Big words. Not even the Hollow Investigative Association says they know everything about the Hollows!",
"GalGame_ChapterNo11_05_15_Option1_01": "Mr. Mole...",
"GalGame_ChapterNo11_05_15_Option1_02F_Main": "Um, hey, Mr. Mole...",
"GalGame_ChapterNo11_05_15_Option1_02_Main": "Mr. Mole...",
"GalGame_ChapterNo11_05_16": "Eh?",
"GalGame_ChapterNo11_05_17_Option1_01": "You are also in the Hollow, right?",
"GalGame_ChapterNo11_05_17_Option1_02F_Main": "Since we're conversing in real-time, you must also be in this Hollow, right?",
"GalGame_ChapterNo11_05_17_Option1_02_Main": "Since we're conversing in real-time, you must also be in this Hollow.",
"GalGame_ChapterNo11_05_17_Option2_01": "Seems like you're not far from us.",
"GalGame_ChapterNo11_05_17_Option2_02F_Main": "Since we're conversing in real-time, you must also be in this Hollow... Are you watching us from somewhere nearby?",
"GalGame_ChapterNo11_05_17_Option2_02_Main": "Since we're conversing in real-time, you must also be in this Hollow, and possibly pretty close to us, as well.",
"GalGame_ChapterNo11_05_18": "Hmph... That's just common sense!",
"GalGame_ChapterNo11_05_19_Option1_01": "My years of experience tell me that this Hollow is about to become active.",
"GalGame_ChapterNo11_05_19_Option1_02F_Main": "Well, I've got news for you: My years of experience tell me that this Hollow is about to become active. Ethereal activity is about to skyrocket.",
"GalGame_ChapterNo11_05_19_Option1_02_Main": "Believe it or not: my years of experience tell me that this Hollow is about to become active. Ethereal activity is about to skyrocket.",
"GalGame_ChapterNo11_05_20": "How come? The Association didn't send out any ether warnings—",
"GalGame_ChapterNo11_05_21": "Mr. Mole has no idea... Fairy's a lot faster than that.",
"GalGame_ChapterNo11_05_21F": "Mr. Mole has no idea... Fairy's a lot faster than the Association!",
"GalGame_ChapterNo11_05_23": "...That's a warning siren... How is that possible?!",
"GalGame_ChapterNo11_05_24": "Beating the Association based purely on experience. Now that's what I call legendary...!",
"GalGame_ChapterNo11_05_26": "Those are Ethereal tracks ahead. Get ready for a fight.",
"GalGame_ChapterNo11_05_27_Option1_01": "Keep an eye out on your end as well, Mr. Mole.",
"GalGame_ChapterNo11_05_27_Option1_02F_Main": "Keep an eye out on your end, too, Mr. Mole.",
"GalGame_ChapterNo11_05_27_Option1_02_Main": "Keep an eye out on your end as well, Mr. Mole.",
"GalGame_ChapterNo11_05_28": "You... You're concerned about my safety?! My... My face is so flushed it's heating up the whole Hollow...!",
"GalGame_ChapterNo11_05_29": "Okay! Then consider taking care of those Ethereals as the marvelous conclusion to your little adventure!",
"GalGame_ChapterNo11_05_30": "I'm going to hang up. Sorry to bother you!",
"GalGame_ChapterNo11_05_31": "Ah, what praise could ever befit your mighty reputation... I'll be sure to give all of it to you personally after battle!!",
"GalGame_ChapterNo11_06_01": "That's that.",
"GalGame_ChapterNo11_06_02": "Excellent! Splendid! Wonderful! ",
"GalGame_ChapterNo11_06_03": "I never imagined Agents and Proxies could work so efficiently and seamlessly together!",
"GalGame_ChapterNo11_06_04": "This is a piece of cake for Phaethon.",
"GalGame_ChapterNo11_06_05_Option1_01": "Do you believe me now?",
"GalGame_ChapterNo11_06_05_Option1_02F_Main": "Do you believe me now?",
"GalGame_ChapterNo11_06_05_Option1_02_Main": "I think I've earned your trust now?",
"GalGame_ChapterNo11_06_06": "Am I... Am I dreaming? I'm working with the real Phaethon right now?",
"GalGame_ChapterNo11_06_07": "It's like I've been crawling in the gloom my whole life, then today, the sun sheds a beam of light on my face...",
"GalGame_ChapterNo11_06_08": "Oooh... wah... ahhh...!!",
"GalGame_ChapterNo11_06_09": "Calm down, Mr. Mole.",
"GalGame_ChapterNo11_06_10": "Now that that's done, I suppose our actual mission can proceed.",
"GalGame_ChapterNo11_06_11": "Exactly! We'll take care of things on our end. Wait for me to contact you.",
"GalGame_ChapterNo11_06_12": "Be quick.",
"GalGame_ChapterNo11_06_13": "I'll give the Sergeant her farm life dream, and I'll try to get the highest payment for Phaethon!",
"GalGame_ChapterNo11_06_14": "Hehe, now that we're done talking business, can I ask you something?",
"GalGame_ChapterNo11_06_15": "Was it really you who infiltrated the TOPS vault through a Sub-Hollow? And then at the old institute site, that perfect ex—",
"GalGame_ChapterNo11_06_16_Option1_01": "I can't reveal my secrets.",
"GalGame_ChapterNo11_06_16_Option1_02F_Main": "I'd love to tell you, but some matters are confidential. I'm sure you understand!",
"GalGame_ChapterNo11_06_16_Option1_02_Main": "Some matters should remain a secret. Apologies, I can't offer such information at this time.",
"GalGame_ChapterNo11_06_16_Option2_01": "I'll tell you about it next time.",
"GalGame_ChapterNo11_06_16_Option2_02F_Main": "You really want to know? Well... alright! I'll tell you about it next time we talk!",
"GalGame_ChapterNo11_06_16_Option2_02_Main": "Let me deal with some other matters first. Perhaps I'll tell you next time.",
"GalGame_ChapterNo11_06_17": "O—Okay! See you next time then! I'll miss you!",
"GalGame_ChapterNo11_06_18": "Ehm, I have a favor to ask. Next time we meet... Can I please get your autograph? Or could you record a wake-up call for your little mole. Hee-hee...",
"GalGame_ChapterNo11_06_20_Option1_01": "Did I just get hung up on?",
"GalGame_ChapterNo11_06_20_Option1_02F_Main": "Did he just hang up?",
"GalGame_ChapterNo11_06_20_Option1_02_Main": "He hung up just like that?",
"GalGame_ChapterNo11_06_20_Option2_01": "Gee, you're welcome.",
"GalGame_ChapterNo11_06_20_Option2_02F_Main": "He hung up... Okay, you're welcome.",
"GalGame_ChapterNo11_06_20_Option2_02_Main": "Did he hang up? How rude.",
"GalGame_ChapterNo11_06_21": "What a loudmouth. He's a lot more chatty than I expected after he let his guard down.",
"GalGame_ChapterNo11_06_22": "Anyway... Let's get out of the Hollow.",
"GalGame_ChapterNo11_07_01": "That was a pretty smooth escape.",
"GalGame_ChapterNo11_07_02_Option1_01": "That was pretty hairy.",
"GalGame_ChapterNo11_07_02_Option1_02F_Main": "That was pretty hairy...",
"GalGame_ChapterNo11_07_02_Option1_02_Main": "There were a few dicey moments.",
"GalGame_ChapterNo11_07_02_Option2_01": "Pretending to be Phaethon...",
"GalGame_ChapterNo11_07_02_Option2_02F_Main": "Well, this is the first time I'm pretending to be Phaethon...",
"GalGame_ChapterNo11_07_02_Option2_02_Main": "Smooth? Pretending to be Phaethon is quite challenging, actually.",
"GalGame_ChapterNo11_07_03": "That went better than expected... I didn't use even half of the lines I prepared beforehand.",
"GalGame_ChapterNo11_07_04": "Like... Phaethon can sneak into anywhere with complete stealth. Not even a door sensor or infrared faucet could detect Phaethon...",
"GalGame_ChapterNo11_07_05_Option1_01": "I thought we agreed to drop that line!",
"GalGame_ChapterNo11_07_05_Option1_02F_Main": "Hang on, hang on, I thought we agreed to remove that line from the list?",
"GalGame_ChapterNo11_07_05_Option1_02_Main": "...Quick reminder, we agreed to remove that line back at rehearsal.",
"GalGame_ChapterNo11_07_05_Option2_01": "That doesn't sound cool at all!",
"GalGame_ChapterNo11_07_05_Option2_02F_Main": "That doesn't sound like a compliment at all...",
"GalGame_ChapterNo11_07_05_Option2_02_Main": "Calling that a compliment is an overstatement.",
"GalGame_ChapterNo11_07_06": "I was worried when Shepherd endorsed you.",
"GalGame_ChapterNo11_07_07": "But you're pretty good. Well done, Proxy.",
"GalGame_ChapterNo11_07_08": "I'll contact you when the spy starts to move.",
"GalGame_ChapterNo11_08_01": "Good evening, Proxy. You're 35 seconds late.",
"GalGame_ChapterNo11_08_02": "You can save those 17.5 one-handed push-ups for now. There's been some changes to our mission.",
"GalGame_ChapterNo11_08_03_Option1_01": "Changes?",
"GalGame_ChapterNo11_08_03_Option1_02F_Main": "What's changed?",
"GalGame_ChapterNo11_08_03_Option1_02_Main": "Changes?",
"GalGame_ChapterNo11_08_04": "Mr. Mole has a condition. He wants me to carry out this mission alone, instead of with his and his rebels' support.",
"GalGame_ChapterNo11_08_05": "\"Since we've got the famous Phaethon, one person should be enough to handle it.\" ",
"GalGame_ChapterNo11_08_06": "—Is what he said.",
"GalGame_ChapterNo11_08_07": "Hang on...",
"GalGame_ChapterNo11_08_07F": "Hang on...",
"GalGame_ChapterNo11_08_08": "That's fine if everything goes smoothly, but what if it doesn't?",
"GalGame_ChapterNo11_08_08F": "That's fine if everything goes smoothly, but what if it doesn't?",
"GalGame_ChapterNo11_08_09": "Affirmative. If we get caught, people will think Soldier 11 is a traitor.",
"GalGame_ChapterNo11_08_10": "Master, we should suggest the client re-evaluate the risk.",
"GalGame_ChapterNo11_08_11_Option1_01": "Is that so? I suggest you re-evaluate the risk—",
"GalGame_ChapterNo11_08_11_Option1_02F_Main": "From a professional perspective, I suggest you re-evaluate the risk—",
"GalGame_ChapterNo11_08_11_Option1_02_Main": "Is that so? I suggest you re-evaluate the risk—",
"GalGame_ChapterNo11_08_12": "I said yes.",
"GalGame_ChapterNo11_08_13_Option1_01": "...?",
"GalGame_ChapterNo11_08_13_Option1_02F_Main": "You agreed...?",
"GalGame_ChapterNo11_08_13_Option1_02_Main": "...?",
"GalGame_ChapterNo11_08_14": "After considering it, with how cautious the rebels are being, saying no at this point would undoubtedly alarm them.",
"GalGame_ChapterNo11_08_15": "There's no greater sin than betrayal.",
"GalGame_ChapterNo11_08_16": "I'm willing to risk my life to find the traitor — and bring them to justice.",
"GalGame_ChapterNo11_08_17_Option1_01": "Then... you'll have to get your hands dirty.",
"GalGame_ChapterNo11_08_17_Option1_02F_Main": "Then... prepare to get your hands dirty.",
"GalGame_ChapterNo11_08_17_Option1_02_Main": "Then... you'll have to get your hands dirty.",
"GalGame_ChapterNo11_08_18": "Right. I'm ready to go.",
"GalGame_ChapterNo11_09_01": "Fierce Ethereals roam the Hollow, ready to tear apart any target they come across.",
"GalGame_ChapterNo11_09_02": "But Soldier 11's mobility and efficiency make the trip far less risky than one would expect.",
"GalGame_ChapterNo11_09_03": "The target of the mission is close at hand.",
"GalGame_ChapterNo11_09_04": "Alright, we're here.\n",
"GalGame_ChapterNo11_09_05": "The info the spy asked us to steal is right here.",
"GalGame_ChapterNo11_09_06_Option1_01": "But I can't see anything?",
"GalGame_ChapterNo11_09_06_Option1_02F_Main": "Where exactly is... here? I can't see anything.",
"GalGame_ChapterNo11_09_06_Option1_02_Main": "...Am I the only one who can't see anything?",
"GalGame_ChapterNo11_09_07": "Exactly, that's the effect I'm after.",
"GalGame_ChapterNo11_09_08": "Slightly leaning down, the young sergeant stares at the small \"guide\" next to her. Through sensory synchronization, her stern eyes hidden behind her goggles are directly projected into view.",
"GalGame_ChapterNo11_09_09": "The rebels want info on our armaments — specifically, data on one of the Defense Force's secret experimental weapons.",
"GalGame_ChapterNo11_09_10": "The weapon itself was abandoned in this Hollow after being damaged in an accident. Everything about it is top secret.",
"GalGame_ChapterNo11_09_11": "If anyone outside the Defense Force, like you, were to ever see what it looked like, even just the damaged body, I'd have to arrange constant surveillance on you to ensure nothing related to it ever leaked.",
"GalGame_ChapterNo11_09_12_Option1_01": "I'll close my eyes...",
"GalGame_ChapterNo11_09_12_Option1_02F_Main": "Gotcha... I'll close my eyes.",
"GalGame_ChapterNo11_09_12_Option1_02_Main": "I'll just close my eyes. I wasn't looking anyway.",
"GalGame_ChapterNo11_09_12_Option2_01": "Even if I'm here to help?",
"GalGame_ChapterNo11_09_12_Option2_02F_Main": "But I'm helping you...",
"GalGame_ChapterNo11_09_12_Option2_02_Main": "So the fact I'm helping you doesn't matter?",
"GalGame_ChapterNo11_09_13": "It is exactly because you are my support that I need to make sure you don't see it. Ignorance will protect you.",
"GalGame_ChapterNo11_09_14": "I'll finish this next part alone. Wait for me here.",
"GalGame_ChapterNo11_09_15": "Oh, and search for an escape route. Not the way we came, but a different path.",
"GalGame_ChapterNo11_09_16": "Having given her instructions, Soldier 11 jogs away without looking back.",
"GalGame_ChapterNo11_09_17": "Hmmm... So cautious... Seems whatever Mr. Mole wants is something really important.",
"GalGame_ChapterNo11_09_17F": "Hmmm... So cautious... Seems whatever Mr. Mole wants is something really important.",
"GalGame_ChapterNo11_09_18": "And why does Soldier 11 want us to search for other escape routes?",
"GalGame_ChapterNo11_09_18F": "And why does Soldier 11 want us to search for other escape routes?",
"GalGame_ChapterNo11_09_19": "Wouldn't it be faster to just leave the way we came?",
"GalGame_ChapterNo11_09_19F": "Wouldn't it be faster to just leave the way we came?",
"GalGame_ChapterNo11_09_20": "Searching for an alternative path. Due to a large amount of corrupted intelligent machinery, the percentage of invalid data is abnormally high. I will require more time for an accurate calculation.",
"GalGame_ChapterNo11_09_21": "Calculate in the background, Fairy. The client is back.",
"GalGame_ChapterNo11_09_21F": "Calculate in the background, Fairy. The client is back.",
"GalGame_ChapterNo11_09_22": "At that very moment, the athletic young sergeant bounds back towards the Bangboo.",
"GalGame_ChapterNo11_09_23": "Get down, and cover your ears.",
"GalGame_ChapterNo11_09_24_Option1_01": "Huh?",
"GalGame_ChapterNo11_09_24_Option1_02F_Main": "Why, what's happening?",
"GalGame_ChapterNo11_09_24_Option1_02_Main": "Ah... what?",
"GalGame_ChapterNo11_09_24_Option1_03": "3, 2, 1—",
"GalGame_ChapterNo11_09_24_Option1_06": "The explosion instantly sends out a strong wave of air, sending the Bangboo which hadn't managed to take cover in time flying. Thanks to Soldier 11's quick reflexes, she's able to grab the little robotic assistant in time.",
"GalGame_ChapterNo11_09_24_Option1_07": "Are you alright? React quicker when you hear an order.",
"GalGame_ChapterNo11_09_24_Option1_08": "If we were on the battlefield, you'd most likely already be dead.",
"GalGame_ChapterNo11_09_24_Option2_01": "(Follow her order)",
"GalGame_ChapterNo11_09_24_Option2_02F_Main": "Ears covered!",
"GalGame_ChapterNo11_09_24_Option2_02_Main": "Roger.",
"GalGame_ChapterNo11_09_24_Option2_03": "3, 2, 1—",
"GalGame_ChapterNo11_09_24_Option2_06": "Luckily, the Bangboo followed Soldier 11's orders and deftly covers its ears, preventing the explosion from affecting its synchronized senses. Seeing this, the young sergeant nods approvingly.",
"GalGame_ChapterNo11_09_24_Option2_07": "Obedient soldiers live longer. You've got some quick reflexes. Well done.",
"GalGame_ChapterNo11_09_25": "I extracted the data we needed from the damaged experimental weapon.",
"GalGame_ChapterNo11_09_26": "Provided the remains weren't entirely corrupted, such an action would activate its confidentiality procedure and start a self-destruct sequence.",
"GalGame_ChapterNo11_09_27": "And that's exactly what happened. It was a loyal soldier, worthy of the Defense Force.",
"GalGame_ChapterNo11_09_28_Option1_01": "Such a big explosion will attract enemies.",
"GalGame_ChapterNo11_09_28_Option1_02F_Main": "Such a big explosion will attract enemies though.",
"GalGame_ChapterNo11_09_28_Option1_02_Main": "Such a big explosion will attract enemies.",
"GalGame_ChapterNo11_09_28_Option2_01": "That loyal soldier's \"last words\" were a bit too loud...",
"GalGame_ChapterNo11_09_28_Option2_02F_Main": "That loyal soldier's \"last words\" were a bit too loud... What if they attract the enemy?",
"GalGame_ChapterNo11_09_28_Option2_02_Main": "That loyal soldier's \"last words\" were a bit too loud... They're bound to attract the enemy.",
"GalGame_ChapterNo11_09_29": "It's not just the enemy I'm concerned about.",
"GalGame_ChapterNo11_09_30": "My unit is wrapping up testing on a weapons experiment nearby.",
"GalGame_ChapterNo11_09_31": "If the sound of the explosion leads unwitting teammates to follow the same path, recognize me, and thus question my loyalty...",
"GalGame_ChapterNo11_09_32": "Perhaps you can't relate. But in the military, loyalty is everything.",
"GalGame_ChapterNo11_09_33": "That's why I wanted you to search for other escape routes.",
"GalGame_ChapterNo11_09_34": "I don't want to be seen by anyone else right now.",
"GalGame_ChapterNo11_09_35": "So, did you find another path?",
"GalGame_ChapterNo11_09_36": "Negative. 38.65% remaining until an accurate calculation. But I can guide you as far as the area I've finished calculating.",
"GalGame_ChapterNo11_09_37_Option1_01": "(Let's see what we can do...)",
"GalGame_ChapterNo11_09_37_Option1_02F_Main": "We're working on it!",
"GalGame_ChapterNo11_09_37_Option1_02_Main": "We've got a direction.",
"GalGame_ChapterNo11_09_38": "Excellent. Let's move.",
"GalGame_ChapterNo11_10_01": "Please note. An active military communication beacon was detected at this location, presumably a Defense Force remnant.",
"GalGame_ChapterNo11_10_02": "I can use its communication network data to enhance the efficiency of my calculations, and thusly, more quickly locate an escape route.",
"GalGame_ChapterNo11_10_03": "Suggestion. Reach this location by any means necessary.",
"GalGame_ChapterNo11_10_04": "After a series of infiltration maneuvers, the group arrives at the location Fairy indicated. There stands a small military communication device, quite similar to the transmission device Mr. Mole had requested to be set up on the previous mission.",
"GalGame_ChapterNo11_10_05": "Um? Isn't this a Defense Force communications beacon?",
"GalGame_ChapterNo11_10_06_Option1_01": "Soldier 11, I have a request...",
"GalGame_ChapterNo11_10_06_Option1_02F_Main": "Speaking of which, I've been thinking...",
"GalGame_ChapterNo11_10_06_Option1_02_Main": "Soldier 11, I have a request...",
"GalGame_ChapterNo11_10_06_Option2_01": "That's right. We can use it.",
"GalGame_ChapterNo11_10_06_Option2_02F_Main": "That's right, could I borrow it?",
"GalGame_ChapterNo11_10_06_Option2_02_Main": "That's right. We can use it.",
"GalGame_ChapterNo11_10_07": "What do you need?",
"GalGame_ChapterNo11_10_08": "You briefly explain (Fairy's) intentions.",
"GalGame_ChapterNo11_10_09": "Hmm... Use the Defense Force's communication beacon to assist in searching for an escape route from the Hollow...",
"GalGame_ChapterNo11_10_10": "Very well, if it actually works.",
"GalGame_ChapterNo11_10_11_Option1_01": "Are you sure?",
"GalGame_ChapterNo11_10_11_Option1_02F_Main": "Are you sure?",
"GalGame_ChapterNo11_10_11_Option1_02_Main": "Are you sure?",
"GalGame_ChapterNo11_10_11_Option2_01": "That was easier than I expected.",
"GalGame_ChapterNo11_10_11_Option2_02F_Main": "That was easier than expected...",
"GalGame_ChapterNo11_10_11_Option2_02_Main": "...That was surprisingly easy.",
"GalGame_ChapterNo11_10_12": "Communication data is highly sensitive. The Defense Force constantly cleans and updates it. The data in this beacon is probably outdated.",
"GalGame_ChapterNo11_10_13": "If the real Phaethon were here, they might be able to find some traces of confidential info on it.",
"GalGame_ChapterNo11_10_14": "Luckily you're just an impostor, so I don't have to worry about leaked secrets.",
"GalGame_ChapterNo11_10_15": "I'm actually quite surprised it can be used to find an escape route.",
"GalGame_ChapterNo11_10_16": "Soldier 11 agrees without any hesitation. She even tells them the most recent password she knows of to access the network.",
"GalGame_ChapterNo11_10_17": "Hmm... I have mixed emotions.",
"GalGame_ChapterNo11_10_17F": "Hmm... I have mixed emotions.",
"GalGame_ChapterNo11_10_18": "Was that a compliment or an insult?",
"GalGame_ChapterNo11_10_18F": "Was that a compliment or an insult?",
"GalGame_ChapterNo11_10_19": "Challenge accepted. I will even obtain the Defense Force Commander-in-Chief's lock screen password.",
"GalGame_ChapterNo11_10_20": "When did you become so competitive? Don't make things complicated, just calculate the escape route.",
"GalGame_ChapterNo11_10_20F": "When did you become so competitive? Don't make things complicated, just calculate an escape route.",
"GalGame_ChapterNo11_10_21": "Comparing network data to filter out redundant information.",
"GalGame_ChapterNo11_10_22": "New Hollow escape route located.",
"GalGame_ChapterNo11_11_01": "Having obtained the data, Soldier 11 gets in touch with Mr. Mole...",
"GalGame_ChapterNo11_11_02": "Mission complete.",
"GalGame_ChapterNo11_11_03": "You've got the files? Bravo, Sergeant.",
"GalGame_ChapterNo11_11_04": "We can see you're serious about joining. We'll arrange for you to meet our leader soon.",
"GalGame_ChapterNo11_11_05": "Welcome to the side of justice.",
"GalGame_ChapterNo11_11_06": "Another excellent performance as usual... Phaethon.",
"GalGame_ChapterNo11_11_07": "Mr. Mole disconnects.",
"GalGame_ChapterNo11_11_08": "The next step is to meet a branch of the rebel army. My mission is almost complete.",
"GalGame_ChapterNo11_11_09": "Your merits are indispensable, Maroon Shade.",
"GalGame_ChapterNo11_11_10_Option1_01": "Okay.",
"GalGame_ChapterNo11_11_10_Option1_02F_Main": "I'll take it...",
"GalGame_ChapterNo11_11_10_Option1_02_Main": "Okay.",
"GalGame_ChapterNo11_11_10_Option2_01": "I'll answer to anything you call me at this point.",
"GalGame_ChapterNo11_11_10_Option2_02F_Main": "I'll answer to anything you call me at this point. What are names anyway...",
"GalGame_ChapterNo11_11_10_Option2_02_Main": "No problem. I'll answer to anything you call me at this point.",
"GalGame_ChapterNo11_11_11": "The Defense Force is a practical organization.",
"GalGame_ChapterNo11_11_12": "New Eridu may have outlawed Proxies, but after working with you, I have to admit you're very capable.",
"GalGame_ChapterNo11_11_13": "You've helped me accomplish an honorable task.",
"GalGame_ChapterNo11_12_01": "My identity remains a secret. It's all thanks to you, Burgundy Silhouette...",
"GalGame_ChapterNo11_12_02": "Don't give us too many aliases, now... They won't all fit on the card.",
"GalGame_ChapterNo11_12_02F": "The bizarre code names keep coming! I'll add it to our business card!",
"GalGame_ChapterNo11_12_03_Option1_01": "How does it feel to get your hands dirty?",
"GalGame_ChapterNo11_12_03_Option1_02F_Main": "So...you okay? Getting your hands dirty like this.",
"GalGame_ChapterNo11_12_03_Option1_02_Main": "How does it feel to get your hands dirty?",
"GalGame_ChapterNo11_12_04": "People wear gloves when their hands might get dirty.",
"GalGame_ChapterNo11_12_05": "I'm just a glove for the Defense Force. Stains on a glove are no big deal.",
"GalGame_ChapterNo11_12_06_Option1_01": "You must have your own thoughts though, right?",
"GalGame_ChapterNo11_12_06_Option1_02F_Main": "Don't mind me asking, but... what about your own thoughts?",
"GalGame_ChapterNo11_12_06_Option1_02_Main": "I don't want to pry, but you must have your own thoughts too, right?",
"GalGame_ChapterNo11_12_07": "Betrayal is disgusting. But in the current circumstances, bearing this disgust is, in itself, a kind of true loyalty.",
"GalGame_ChapterNo11_12_08": "Even if covered in this filth, I'd never mistake myself for a true traitor... If that's what you're asking.",
"GalGame_ChapterNo11_13_01": "The operation is tonight.",
"GalGame_ChapterNo11_13_02": "The spy has arranged a meeting between me and the rebel leader. I just need you to get me to the designated location.",
"GalGame_ChapterNo11_13_03_Option1_01": "So the Defense Force is ready to close the net?",
"GalGame_ChapterNo11_13_03_Option1_02F_Main": "Got it. So you're ready to close the net?",
"GalGame_ChapterNo11_13_03_Option1_02_Main": "So the Defense Force is ready to close the net?",
"GalGame_ChapterNo11_13_04": "That doesn't concern civilians.",
"GalGame_ChapterNo11_13_05": "The Defense Force has dispatched their elite. The rebels cannot be allowed to escape.",
"GalGame_ChapterNo11_13_06": "We mustn't delay. Let's move out.",
"GalGame_ChapterNo11_13_07": "...",
"GalGame_ChapterNo11_13_08": "And... well done.",
"GalGame_ChapterNo11_13_09_Option1_01": "What for?",
"GalGame_ChapterNo11_13_09_Option1_02F_Main": "What did I do?",
"GalGame_ChapterNo11_13_09_Option1_02_Main": "For what?",
"GalGame_ChapterNo11_13_10": "You weren't late.",
"GalGame_ChapterNo11_13_11_Option1_01": "Did you just smile?",
"GalGame_ChapterNo11_13_11_Option1_02F_Main": "You smiled! Does me being on time make you that happy?",
"GalGame_ChapterNo11_13_11_Option1_02_Main": "Did you just smile?",
"GalGame_ChapterNo11_13_12": "Does that surprise you?",
"GalGame_ChapterNo11_13_13": "Lots of things make me smile. Combat merits, promotions, the blood of traitors, extra spicy noodles.",
"GalGame_ChapterNo11_13_14": "...And comrades I can work with for a long time.",
"GalGame_ChapterNo11_13_15": "I look forward to working with you again, Crimson Twilight.",
"GalGame_ChapterNo11_13_16": "But do not betray my trust — or your punishment will be by my own hand.",
"GalGame_ChapterNo11_14_01": "...Mr. Mole, Phaethon has guided me to the meeting place, but your leader isn't here.",
"GalGame_ChapterNo11_14_02": "And... there are soldiers everywhere. What's going on?",
"GalGame_ChapterNo11_14_03": "Hahaha, BWAhahaha!!",
"GalGame_ChapterNo11_14_04": "Does my laughter sound full of rage, Sergeant?",
"GalGame_ChapterNo11_14_05": "Because I can hardly contain my anger!",
"GalGame_ChapterNo11_14_06": "You dare take advantage of my admiration for Phaethon with this impostor!",
"GalGame_ChapterNo11_14_07": "Calm down, Mr. Mole. I don't know what you're talking about.",
"GalGame_ChapterNo11_14_08": "Don't treat me like a fool! I know you don't intend to defect!",
"GalGame_ChapterNo11_14_09": "Does the name \"Crimson Twilight\" sound familiar to you?",
"GalGame_ChapterNo11_14_10_Option1_01": "Nope.",
"GalGame_ChapterNo11_14_10_Option1_02F_Main": "Not really...",
"GalGame_ChapterNo11_14_10_Option1_02_Main": "Doesn't ring a bell.",
"GalGame_ChapterNo11_14_11": "You see, that crafty broker Shepherd's intelligence network has long since been compromised.",
"GalGame_ChapterNo11_14_12": "I'm not interested in personal grudges between intelligence brokers, of course. All you need to know is... this is the end for you!",
"GalGame_ChapterNo11_14_13": "The rebels gradually close in around them, but Soldier 11 stands still, as if frozen. The only audible sound is her light breath rushing through the hair next to her cheek, making subtle murmurs through the microphone.",
"GalGame_ChapterNo11_14_14": "\"We don't wage wars unprepared.\" I don't expect bugs scavenging in the dirt to understand matters of military integrity.",
"GalGame_ChapterNo11_14_15": "What are you talking about?",
"GalGame_ChapterNo11_14_16": "You're not the only ones who planned ahead. Our elite soldiers are on their way right now.",
"GalGame_ChapterNo11_14_17": "Surrender your weapons while you can. Otherwise, you'll become nothing but martyrs.",
"GalGame_ChapterNo11_14_18": "—Trigger, current position status— What? It's not going through...",
"GalGame_ChapterNo11_14_19": "Don't bother, Sergeant and impostor!",
"GalGame_ChapterNo11_14_20": "I'm sure you're familiar with signal jamming, right? This equipment belongs to the Defense Force, after all.",
"GalGame_ChapterNo11_14_21": "That's right. It's the transmission device you tried bugging me with last time... You modified it to record any messages it sent, but you never expected it to have already been modded — by me!",
"GalGame_ChapterNo11_14_22": "Now, across the entire Hollow, only our troops can communicate...",
"GalGame_ChapterNo11_14_23": "Your dear comrades in the Defense Force are like headless flies right now.",
"GalGame_ChapterNo11_14_24": "But they won't be waiting long. We'll send them to their deaths right after dealing with you—",
"GalGame_ChapterNo11_14_25": "You're fooling yourselves, traitors!",
"GalGame_ChapterNo11_14_26": "Leave these fools to me. I'll hold them off to buy you some time.",
"GalGame_ChapterNo11_14_27": "Now fake Phaethon. Please go help my lost allies.",
"GalGame_ChapterNo11_15_01": "No... Even if the contact station could try all the secret channels at once, there's too much static for us to hold down a signal.",
"GalGame_ChapterNo11_15_01F": "No... Even if the contact station could try all the secret channels at once, there's too much static on the network to receive a signal!",
"GalGame_ChapterNo11_15_02": "Suggestion. Abandon the existing Defense Force communication protocols and re-establish a new communication network.",
"GalGame_ChapterNo11_15_03": "I can try to retrieve the Defense Force communications data left over from the previous two commissions, and establish a temporary link.",
"GalGame_ChapterNo11_15_04": "I thought that \"Clear Cache\" button was just for show...",
"GalGame_ChapterNo11_15_04F": "I thought that \"Clear Cache\" button on your screen was just for show...",
"GalGame_ChapterNo11_15_05": "But this time, we really owe you one.",
"GalGame_ChapterNo11_15_05F": "But now it's a real lifesaver!",
"GalGame_ChapterNo11_15_06_Option1_01": "Please hurry up.",
"GalGame_ChapterNo11_15_06_Option1_02F_Main": "Alright... hurry up, then!",
"GalGame_ChapterNo11_15_06_Option1_02_Main": "Just please be quick about it.",
"GalGame_ChapterNo11_15_07": "Military Communications Network: Basic Edition uploaded. Things are tense right now, you can all thank me later.",
"GalGame_ChapterNo11_15_08": "Ahh! It worked! We've got a signal from outside!",
"GalGame_ChapterNo11_15_08F": "Ahh! It worked! We've got a signal from outside!",
"GalGame_ChapterNo11_15_09": "...I see you.",
"GalGame_ChapterNo11_15_10_Option1_01": "Who are you?",
"GalGame_ChapterNo11_15_10_Option1_02F_Main": "Who are you? Where are you?",
"GalGame_ChapterNo11_15_10_Option1_02_Main": "You are...?",
"GalGame_ChapterNo11_15_11": "Don't worry. I work with Soldier 11. Thanks to you, communications have been restored.",
"GalGame_ChapterNo11_15_12": "I am aware of your cooperation with Soldier 11. We will reorganize our offensive on our own. Please hurry back to support Soldier 11.",
"GalGame_ChapterNo11_15_13": "Going back the way we came is the fastest way to get to Soldier 11.",
"GalGame_ChapterNo11_15_13F": "Going back the way we came is the fastest way to get to Soldier 11.",
"GalGame_ChapterNo11_15_14": "But the road is packed with rebels, and we're alone...",
"GalGame_ChapterNo11_15_14F": "But the road is packed with rebels, and we're alone...",
"GalGame_ChapterNo11_15_15": "Don't worry. I'll do my best to cover you.",
"GalGame_ChapterNo11_15_16_Option1_01": "You're going to join us?",
"GalGame_ChapterNo11_15_16_Option1_02F_Main": "You're going to join us? Are you coming now? Should I pick you up?",
"GalGame_ChapterNo11_15_16_Option1_02_Main": "You're going to join us? Are you coming now?",
"GalGame_ChapterNo11_15_17": "That's not needed. As I said, I see you, and that's enough.",
"GalGame_ChapterNo11_15_18": "While you're wondering what the mysterious woman meant, you hear a loud bang in the distance. Suddenly, you see a rebel soldier who'd been quietly sneaking towards you fall dead close by.",
"GalGame_ChapterNo11_15_19": "Sniper Trigger, in position.",
"GalGame_ChapterNo11_15_20": "Please, feel free to move out. We're counting on you to save Soldier 11.",
"GalGame_ChapterNo11_16_01": "Traitors...12 o'clock!",
"GalGame_ChapterNo11_16_02": "Ah! The imposter is catching up. Why is this so difficult?!",
"GalGame_ChapterNo11_16_03": "I can't believe there's anyone in the world as incredible as Phaethon... I don't know what to believe anymore!",
"GalGame_ChapterNo11_16_04_Option1_01": "A compliment!",
"GalGame_ChapterNo11_16_04_Option1_02F_Main": "I wasn't expecting a compliment!",
"GalGame_ChapterNo11_16_04_Option1_02_Main": "...Huh, a compliment.",
"GalGame_ChapterNo11_16_04_Option2_01": "Thank you. You're too kind.",
"GalGame_ChapterNo11_16_04_Option2_02F_Main": "Thanks for your support... I guess?",
"GalGame_ChapterNo11_16_04_Option2_02_Main": "Thank you. You're too kind.",
"GalGame_ChapterNo11_16_05": "Alright brothers, you're up! Remember, for true justice: Charge!!!",
"GalGame_ChapterNo11_16_06": "Hyaaaaa!!!",
"GalGame_ChapterNo11_16_07": "Now, to preserve our energy... The main force will flee first!",
"GalGame_ChapterNo11_16_08": "Haaaa...?!",
"GalGame_ChapterNo11_16_09": "Yes, sir! Don't worry. We'll take care of it!",
"GalGame_ChapterNo11_17_01": "Your weapons or your life. You should be well aware that prisoners of war are taken good care of.",
"GalGame_ChapterNo11_17_02": "Just give me the whereabouts of Mr. Mole... and I'll make sure you get the treatment you deserve.",
"GalGame_ChapterNo11_17_03": "If... If that's what she says, Warrant Officer... They're real tough. We don't stand much chance with so little firepower...",
"GalGame_ChapterNo11_17_04": "Warrant Officer is my old title! Under our banner of justice, we are all equal as comrades-in-arms!",
"GalGame_ChapterNo11_17_05": "We shall not cease in exposing war crimes. We shall not cease our march! True justice is on our side! Charge!",
"GalGame_ChapterNo11_17_06": "Hoo...hoo...",
"GalGame_ChapterNo11_17_07": "Really... We're really gonna charge?",
"GalGame_ChapterNo11_17_08": "...That's all we can do! Taking up arms gives us a chance, but casting them aside leads only to a dead end!",
"GalGame_ChapterNo11_17_09": "How... How do you mean?",
"GalGame_ChapterNo11_17_10": "Let me be straight with you.",
"GalGame_ChapterNo11_17_11": "That first girl, the one called Soldier 11... I've heard of her before.",
"GalGame_ChapterNo11_17_12": "I don't know when it started, but she really hates traitors.",
"GalGame_ChapterNo11_17_13": "Rumors say, if she comes across anyone who betrays the Defense Force... Well, they never leave the interrogation room alive.",
"GalGame_ChapterNo11_17_14": "You mean... she offed them? That... that can't be true... Right?!",
"GalGame_ChapterNo11_17_15": "Her people make the paperwork airtight, of course! In any case, I don't want her catching me!",
"GalGame_ChapterNo11_17_16": "Those hands... They've long been stained by the blood of her victims!",
"GalGame_ChapterNo11_17_17_Option1_01": "No response yet.",
"GalGame_ChapterNo11_17_17_Option1_02F_Main": "No response yet. What should we do?",
"GalGame_ChapterNo11_17_17_Option1_02_Main": "They aren't having any reaction. Hmm...",
"GalGame_ChapterNo11_17_17_Option2_01": "They aren't convinced.",
"GalGame_ChapterNo11_17_17_Option2_02F_Main": "That was a great attempt, but it didn't work.",
"GalGame_ChapterNo11_17_17_Option2_02_Main": "They aren't convinced. What should we do next?",
"GalGame_ChapterNo11_17_18": "I see. Seems like the only way to get them to listen... is by force.",
"GalGame_ChapterNo11_18_01": "Ahhhh I confess! I confess to everything!",
"GalGame_ChapterNo11_18_02": "I didn't want to defect... The warrant officer made me do it!",
"GalGame_ChapterNo11_18_03": "*spits*",
"GalGame_ChapterNo11_18_04": "Soldier 11, I've heard of you before. You'll show rebels like us no mercy.",
"GalGame_ChapterNo11_18_05": "It's true, my men are clueless. I've always been the one to contact Mr. Mole.",
"GalGame_ChapterNo11_18_06": "Do what you want with me, but them... Please, send them to a military tribunal, so they can at least get a fair trial.",
"GalGame_ChapterNo11_18_07": "I think there's a misunderstanding.",
"GalGame_ChapterNo11_18_08": "I'm a soldier, not a brute. Everyone, including you, is going to get court-martialed.",
"GalGame_ChapterNo11_18_09": "You... aren't going to hit me?",
"GalGame_ChapterNo11_18_10": "I don't know what you've heard.",
"GalGame_ChapterNo11_18_11": "As I recall, you've just confessed to being closely associated with Mr. Mole.",
"GalGame_ChapterNo11_18_12": "Tell me where he went, and you all will have plenty of room to negotiate your sentences.",
"GalGame_ChapterNo11_18_13": "The prisoners were stubborn, but they finally gave up the mole's escape route.",
"GalGame_ChapterNo11_18_14_Option1_01": "What he heard... Is it true?",
"GalGame_ChapterNo11_18_14_Option1_02F_Main": "All those things they heard about you... Are they true? Um, if it's okay to ask.",
"GalGame_ChapterNo11_18_14_Option1_02_Main": "Perhaps it's not my place to ask, but... Is what he said true?",
"GalGame_ChapterNo11_18_14_Option2_01": "I'm a little concerned with what he said just now.",
"GalGame_ChapterNo11_18_14_Option2_02F_Main": "Should I be concerned about what he said just now?",
"GalGame_ChapterNo11_18_14_Option2_02_Main": "...Sorry, I got distracted. I'm a little concerned with what he said just now.",
"GalGame_ChapterNo11_18_15": "You mean, about me disposing of rebels?",
"GalGame_ChapterNo11_18_16": "Soldiers follow their superiors' orders. That includes orders not known to the public.",
"GalGame_ChapterNo11_18_17": "In fact, the only thing shared publicly is the summer menu for the canteen.",
"GalGame_ChapterNo11_18_18": "I did what I must, as a soldier... My loyal service doesn't require me to be a perfect and flawless individual.",
"GalGame_ChapterNo11_18_19": "...Do we have to keep discussing this? All that's left to do now is to chase down the mole.",
"GalGame_ChapterNo11_18_20": "Lead the way, Proxy.",
"GalGame_ChapterNo11_19_01": "H—How is this possible...?!",
"GalGame_ChapterNo11_19_02": "I can't believe they've pursued us so far and caused such heavy losses... and with so few people... Wahh...",
"GalGame_ChapterNo11_19_03": "Even the real Phaethon couldn't manage this—?!",
"GalGame_ChapterNo11_19_04_Option1_01": "Why, thank you.",
"GalGame_ChapterNo11_19_04_Option1_02F_Main": "Why, thank you!",
"GalGame_ChapterNo11_19_04_Option1_02_Main": "Why, thank you.",
"GalGame_ChapterNo11_19_04_Option2_01": "That's just how good I am.",
"GalGame_ChapterNo11_19_04_Option2_02F_Main": "That's just how good I am. Of course I deliver!",
"GalGame_ChapterNo11_19_04_Option2_02_Main": "Heh, I'm just good. What can I say?",
"GalGame_ChapterNo11_19_05": "By the way — Soldier 11 left a message saying they evacuated. Probably to take in the prisoners.",
"GalGame_ChapterNo11_19_05F": "Wise, did you notice? Soldier 11 and her team left. Probably to take in the prisoners.",
"GalGame_ChapterNo11_19_06": "So... We're the only ones here right now.",
"GalGame_ChapterNo11_19_06F": "So... Here right now, it's just us!",
"GalGame_ChapterNo11_19_07": "Who... Who's talking...! It's not the same voice as the fake Phaethon...",
"GalGame_ChapterNo11_19_08": "Your scheme almost worked out. But you were wrong about two things.",
"GalGame_ChapterNo11_19_08F": "Your scheme almost worked out. But you were wrong about two things.",
"GalGame_ChapterNo11_19_09": "First — you underestimated the soldier.",
"GalGame_ChapterNo11_19_09F": "First — you underestimated the soldier.",
"GalGame_ChapterNo11_19_10": "Second — the truth is, we are the real Phaethon.",
"GalGame_ChapterNo11_19_10F": "Second — the truth is, we are the real Phaethon.",
"GalGame_ChapterNo11_19_11": "...!",
"GalGame_ChapterNo11_19_12": "Fairy is showing the size of the Hollow rapidly getting smaller.",
"GalGame_ChapterNo11_19_12F": "The Hollow is rapidly shrinking.",
"GalGame_ChapterNo11_19_13": "We did what we came here for. Let's get outta here.",
"GalGame_ChapterNo11_19_13F": "Our work here is done, we should really get out of here, Wise.",
"GalGame_ChapterNo11_19_14": "...Wait a minute...! Help me! Lord Phaethon, let me be your dog—",
"GalGame_ChapterNo11_19_15": "...",
"GalGame_ChapterNo11_19_16": "...",
"GalGame_ChapterNo11_19_17_Option1_01": "It's gone quiet...",
"GalGame_ChapterNo11_19_17_Option1_02F_Main": "Ah, everything has gone quiet. It's finally over.",
"GalGame_ChapterNo11_19_17_Option1_02_Main": "Ah, everything has gone quiet. I suppose that's the conclusion, then.",
"GalGame_ChapterNo11_19_17_Option2_01": "This is kinda sad...",
"GalGame_ChapterNo11_19_17_Option2_02F_Main": "No matter how many times we find ourselves in these situations, I always end up feeling kinda sorry for them...",
"GalGame_ChapterNo11_19_17_Option2_02_Main": "No matter how many times we find ourselves in these situations, I always end up feeling a bit sorry for them...",
"GalGame_ChapterNo11_20_01": "Sorry, we went ahead earlier. Some of the prisoners can't stay in the Hollow for long.",
"GalGame_ChapterNo11_20_02_Option1_01": "What about your teammates?",
"GalGame_ChapterNo11_20_02_Option1_02F_Main": "What about your teammates? I thought we'd get to see them...",
"GalGame_ChapterNo11_20_02_Option1_02_Main": "What about your teammates?",
"GalGame_ChapterNo11_20_03": "I sent them back first. If we get the chance...",
"GalGame_ChapterNo11_20_04": "Crimson Twilight... I hope to formally introduce all of you.",
"GalGame_ChapterNo11_20_05": "I was impressed with your acting and your quick response — not to mention your skill as a Proxy.",
"GalGame_ChapterNo11_20_06_Option1_01": "That's not my real name.",
"GalGame_ChapterNo11_20_06_Option1_02F_Main": "...To be honest, that's not my real name. I'm the real Phaethon.",
"GalGame_ChapterNo11_20_06_Option1_02_Main": "Truthfully? I'm not Crimson Twilight. My real name is Phaethon.",
"GalGame_ChapterNo11_20_06_Option2_01": "The truth is, I'm the real Phaethon.",
"GalGame_ChapterNo11_20_06_Option2_02F_Main": "The truth is, I'm the real Phaethon. For real...",
"GalGame_ChapterNo11_20_06_Option2_02_Main": "The truth is, I'm the real Phaethon... Believe it or not.",
"GalGame_ChapterNo11_20_07": "The show's over. You acted the part well.",
"GalGame_ChapterNo11_20_08": "I'm sure you'll be just as famous as Phaethon one day.",
"GalGame_ChapterNo11_20_09": "Well... I should be heading back.",
"GalGame_ChapterNo11_20_10": "Perhaps I'll stop for some noodles along the way. I heard there's a super spicy noodle place nearby that's worth checking out.",
"GalGame_ChapterNo11_20_11": "If that's so, then you should see me around here more often, Crimson Chili.",
"GalGame_ChapterNo11_20_12_Option1_01": "Please, call me Phaethon.",
"GalGame_ChapterNo11_20_12_Option1_02F_Main": "Why are you — Please, call me Phaethon.",
"GalGame_ChapterNo11_20_12_Option1_02_Main": "Please, call me Phaethon.",
"GalGame_ChapterNo11_20_13": "...",
"GalGame_ChapterNo11_20_14": "\"Fake it till you make it,\" right? I think I get it.",
"GalGame_ChapterNo11_20_15": "Goodbye, Phaethon. I hope we can both have some good noodles tonight.",
"GalGame_ChapterQingyi_010_001": "Pleased to meet you! I'm Public Security Officer Qingyi. May I know the specific request you have for Public Security community service?",
"GalGame_ChapterQingyi_010_002": "Shh! Hold on for a sec!",
"GalGame_ChapterQingyi_010_003": "Shh! Hold on for a second!",
"GalGame_ChapterQingyi_010_004": "Oh, is that you, Manager? My apologies, I didn't recognize you while I was in autopilot mode — what are you two...?",
"GalGame_ChapterQingyi_010_005": "\"If even androids can understand the meaning of life, then perhaps humans can, too...\"",
"GalGame_ChapterQingyi_010_006": "Phew — finished. What a classic!",
"GalGame_ChapterQingyi_010_007": "Phew — finished. What a classic!",
"GalGame_ChapterQingyi_010_008": "What are you watching so intently?",
"GalGame_ChapterQingyi_010_009": "\"Endbringer 2,\" have you seen it, Qingyi? I've been meaning to recommend it to you!",
"GalGame_ChapterQingyi_010_010": "\"Endbringer 2,\" it's the kind of classic you can watch over and over again.",
"GalGame_ChapterQingyi_010_011": "\"Endbringer 2,\" have you seen it, Qingyi? I've been meaning to recommend it to you!",
"GalGame_ChapterQingyi_010_012": "\"Endbringer 2,\" have you seen it, Qingyi? I've been meaning to recommend it to you.",
"GalGame_ChapterQingyi_010_013": "\"Endbringer 2,\" it's the kind of classic you can watch over and over again.",
"GalGame_ChapterQingyi_010_014": "\"Endbringer 2,\" it's the kind of classic you can watch over and over again.",
"GalGame_ChapterQingyi_010_015": "Hold on. Just give me a second... and done. I speed-watched the whole thing.",
"GalGame_ChapterQingyi_010_016": "Oh, is the film that captivating? One moment... Just give me a second... and done, I've watched it.",
"GalGame_ChapterQingyi_010_017": "It's about an E800 model android protecting a little girl amidst the perilous apocalypse, supporting each other through thick and thin.",
"GalGame_ChapterQingyi_010_018": "They gradually become attached to one another, but in the end, have no choice but to part ways. Hmm, the plot's decent enough, I suppose.",
"GalGame_ChapterQingyi_010_019": "Ugh! Did you search for spoilers? That's not how you're supposed to watch movies, officer!",
"GalGame_ChapterQingyi_010_020": "Ugh! So you actually went and looked up spoilers... Watching movies like that is a real waste, officer!",
"GalGame_ChapterQingyi_010_021": "I didn't look up spoilers. I simply extracted the movie from the database for data analysis and pattern recognition.",
"GalGame_ChapterQingyi_010_022": "Master, this is technical jargon of an advanced artificial consciousness. Allow me to translate for you —",
"GalGame_ChapterQingyi_010_023": "Yes, Qingyi essentially read spoilers.",
"GalGame_ChapterQingyi_010_024": "The smart voice assistant you two are using seems to have quite the unique personality setting loaded into it... Ah, right!",
"GalGame_ChapterQingyi_010_025": "I happen to have a work-related matter which requires your assistance. I need to borrow some tapes to further analyze human behavior.",
"GalGame_ChapterQingyi_010_026": "Horror movies, to be exact. With mysterious forces at play, the more the better. It's for Public Security's community service program.",
"GalGame_ChapterQingyi_010_027": "Huh? What kind of mysterious community service is that?",
"GalGame_ChapterQingyi_010_028": "Isn't it possible to directly access those from a database?",
"GalGame_ChapterQingyi_010_029": "Huh? Just curious, but what kind of community service are you talking about?",
"GalGame_ChapterQingyi_010_030": "Oh? May I ask what kind of community service you're talking about?",
"GalGame_ChapterQingyi_010_031": "Can't you directly access those from a film database?",
"GalGame_ChapterQingyi_010_032": "Can't you directly access those from a film database?",
"GalGame_ChapterQingyi_010_033": "I can tell you find the whole thing a little unusual, too. Actually, I also think this community service is somewhat... dull.",
"GalGame_ChapterQingyi_010_034": "I can tell you find the whole thing a little unusual, too. But, I assure you that such background data is required for my task...",
"GalGame_ChapterQingyi_010_035": "Since I've taken it on, I should be somewhat serious about it. Even if this community service itself is, um... dull.",
"GalGame_ChapterQingyi_010_036": "So, that's why you activated autopilot mode? If only I could handle tedious tasks while also catching up on some sleep.",
"GalGame_ChapterQingyi_010_037": "Which is why you activated autopilot mode, right? If only I could also handle tedious tasks while catching up on sleep.",
"GalGame_ChapterQingyi_010_038": "Tedious... Ha. Ha. As if the mere word \"tedious\" could encompass everything...",
"GalGame_ChapterQingyi_010_039": "It all began when the bigwigs at Public Security realized that no matter how many decrees they make, Inter-Knot is still unstoppable.",
"GalGame_ChapterQingyi_010_040": "As a result, who else other than officer Zhu Yuan proposed a strategy of \"guiding rather than blocking\"...",
"GalGame_ChapterQingyi_010_041": "Citizens have a real need to face the Hollows and can't always turn to Public Security for everything, so Inter-Knot has naturally appeared to meet those needs.",
"GalGame_ChapterQingyi_010_042": "If only every Public Security Officer could dedicate a set amount of time to community service, helping citizens with their actual problems.",
"GalGame_ChapterQingyi_010_043": "Once we establish trust between citizens and Public Security, then the plan to \"completely eradicate Inter-Knot\" will have taken its first step.",
"GalGame_ChapterQingyi_010_044": "O—Oh, that's a great strategy!",
"GalGame_ChapterQingyi_010_045": "Th—That would really nip the problem in the bud!",
"GalGame_ChapterQingyi_010_046": "O—Oh, that's a great strategy!",
"GalGame_ChapterQingyi_010_047": "O—Oh, that's a great strategy!",
"GalGame_ChapterQingyi_010_048": "Th—That plan would nip the problem in the bud!",
"GalGame_ChapterQingyi_010_049": "Th—That plan would nip the problem in the bud!",
"GalGame_ChapterQingyi_010_050": "How commendable of Zhu Yuan... having such an officer serving us really brings peace of mind!",
"GalGame_ChapterQingyi_010_051": "Indeed, Zhu Yuan proposing such a comprehensive plan is really, ahem... reassuring!",
"GalGame_ChapterQingyi_010_052": "It is a good plan. However, for some reason, I sense that you two might not be completely... sincere.",
"GalGame_ChapterQingyi_010_053": "Never mind. I suppose I'm not entirely sincere myself... mainly due to the absurd demands citizens are making.",
"GalGame_ChapterQingyi_010_054": "For example, \"testing whether their fiance would flirt with other women behind their back.\" \nOr \"I suspect there's some mysterious force at work on Sixth Street. Please deal with it, officer\"...",
"GalGame_ChapterQingyi_010_055": "What's worse is my assigned partner today... ugh, that guy... one second he's proclaiming that though community service seems a little trivial...",
"GalGame_ChapterQingyi_010_056": "He's determined and dedicated to taking up that task... Then, before I even finished a sip of hot water...",
"GalGame_ChapterQingyi_010_057": "He goes bolting off on another case somewhere else, like a gust of wind weaving through the mountains!",
"GalGame_ChapterQingyi_010_058": "*sigh* Young people these days...",
"GalGame_ChapterQingyi_010_059": "(How can we just sit and watch Public Security eradicate the Inter-Knot!)",
"GalGame_ChapterQingyi_010_060": "(We need to find an excuse to join the investigation...)",
"GalGame_ChapterQingyi_010_061": "Not every young person is like that, you know. If you need a partner, count me in!",
"GalGame_ChapterQingyi_010_062": "Not every young person is like that, you know. If you need a partner, count me in.",
"GalGame_ChapterQingyi_010_063": "Solving cases with a Public Security Officer, it's like something out of a movie, right? Sounds kinda cool!",
"GalGame_ChapterQingyi_010_064": "Teaming up with a Public Security Officer to solve cases... it's just like a plot from a movie! Sounds exciting...",
"GalGame_ChapterQingyi_010_065": "Solving cases with a Public Security Officer, isn't it just like the plot of that one movie? I'm up for it, count me in!",
"GalGame_ChapterQingyi_010_066": "Teaming up with a Public Security Officer to solve cases... it's just like a plot from a movie! Sounds exciting... Count me in!",
"GalGame_ChapterQingyi_010_067": "I never expected the Manager to be interested in such things.",
"GalGame_ChapterQingyi_010_068": "I think bro just wants to show off and strut around with a Public Security badge pinned on his coat...",
"GalGame_ChapterQingyi_010_069": "I think Belle just wants to show off and strut around with a Public Security badge pinned on her coat...",
"GalGame_ChapterQingyi_010_070": "If the Manager is willing to assist, it would indeed be a great help to me.",
"GalGame_ChapterQingyi_010_071": "However, giving you a badge is out of the question. Nominally appointing you as an \"Assistant Public Security Officer\" though is a possibility.",
"GalGame_ChapterQingyi_010_072": "Haha, then you can leave the store to me for the day, bro.",
"GalGame_ChapterQingyi_010_073": "Haha, then you go ahead, Belle. I'll look after the store.",
"GalGame_ChapterQingyi_010_074": "Then I'll go ahead and clear up the other community service appointments first. Let's meet on the street later.",
"GalGame_ChapterQingyi_020_001": "No need to jump to any strange conclusions, Holly. Just tell me what's the matter.",
"GalGame_ChapterQingyi_020_002": "Ah, okay! Actually, it's about my good friend Teddy... He's been missing for several days now!",
"GalGame_ChapterQingyi_020_003": "Missing? Hmm... There doesn't seem to be any filed reports about a missing person in this area.",
"GalGame_ChapterQingyi_020_004": "Have you been to the Public Security office with your parents recently?",
"GalGame_ChapterQingyi_020_005": "No, we haven't... Dad said since we've just moved away from the old Metro Zone, we don't have the resources to deal with Teddy right now...",
"GalGame_ChapterQingyi_020_006": "But, but... I'm really worried... *sniffle*... I've never gone so long without seeing Teddy before...",
"GalGame_ChapterQingyi_020_007": "That's terrible...",
"GalGame_ChapterQingyi_020_008": "Reporting it is the right thing to do, Holly!",
"GalGame_ChapterQingyi_020_009": "That's terrible...",
"GalGame_ChapterQingyi_020_010": "That's terrible...",
"GalGame_ChapterQingyi_020_011": "Reporting it was the right thing to do, Holly!",
"GalGame_ChapterQingyi_020_012": "Reporting it was the right thing to do, Holly!",
"GalGame_ChapterQingyi_020_013": "The assistant Public Security Officer is right. A disappearance is not a trivial matter and must be handled by Public Security.",
"GalGame_ChapterQingyi_020_014": "Do you have a photo of Teddy?",
"GalGame_ChapterQingyi_020_015": "Yes! I have tons! At least, I did... But during our move, because we were in a hurry to catch the evacuation train... all our luggage was...",
"GalGame_ChapterQingyi_020_016": "Not a problem. Now, I will ask you a few questions, you must think carefully.",
"GalGame_ChapterQingyi_020_017": "The more accurate your answers, the higher the chance we will find Teddy. Understand? Let's start.",
"GalGame_ChapterQingyi_020_018": "Height? Weight?",
"GalGame_ChapterQingyi_020_019": "Teddy is exactly 20 cm shorter than me, so he's 101 cm tall! He's heavier than me, about 32 kilograms!",
"GalGame_ChapterQingyi_020_020": "Can you describe the color and style of clothes Teddy was wearing when he disappeared?",
"GalGame_ChapterQingyi_020_021": "A blue shark onesie!",
"GalGame_ChapterQingyi_020_022": "Without a moment's hesitation, Holly answers all of Qingyi's questions. Following her descriptions, Qingyi sketches Teddy's portrait.\nIt turns out that Teddy is a Bangboo.",
"GalGame_ChapterQingyi_020_023": "So Teddy must look something like this, right?",
"GalGame_ChapterQingyi_020_024": "Whoa... You can really draw, Miss Officer. That's Teddy! B—But, he's been gone so many days... do you think we can still find him?",
"GalGame_ChapterQingyi_020_025": "Your case is now accepted, Citizen Holly.",
"GalGame_ChapterQingyi_020_026": "Oh, th—thank you so much! Dad told me that the officers at Public Security wouldn't have time for this sort of thing...",
"GalGame_ChapterQingyi_020_027": "Don't worry. Public Security Officer Qingyi will be on the case.",
"GalGame_ChapterQingyi_020_028": "But there's one last question I need you to answer. Can you do that for me?",
"GalGame_ChapterQingyi_020_029": "Okay!",
"GalGame_ChapterQingyi_020_030": "When and where did you last see Teddy?",
"GalGame_ChapterQingyi_020_031": "It was at the Gravity Cinema! I wanted popcorn, so Teddy went out to buy some. \nI waited until the movie was over, but Teddy never came back...",
"GalGame_ChapterQingyi_020_032": "Gravity Cinema? Hmm, that's right next to the branch office, and yet a disappearance happened...",
"GalGame_ChapterQingyi_020_033": "It does seem strange. Let's go investigate.",
"GalGame_ChapterQingyi_020_034": "Crime happening in plain sight... Indeed worth investigating.",
"GalGame_ChapterQingyi_020_035": "That does seem strange, let's go investigate!",
"GalGame_ChapterQingyi_020_036": "That does seem strange, let's go investigate.",
"GalGame_ChapterQingyi_020_037": "I can't believe a crime would happen in plain sight like that... It's worth investigating.",
"GalGame_ChapterQingyi_020_038": "I can't believe a crime would happen in plain sight like that... It's worth investigating.",
"GalGame_ChapterQingyi_020_039": "Good. But first, I need to escort Holly home. Let's meet later near Gravity Cinema in Lumina Square.",
"GalGame_ChapterQingyi_030_001": "Judging from your appearance, it seems like you've found something?",
"GalGame_ChapterQingyi_030_002": "Quite a few things actually! Impressive, huh?",
"GalGame_ChapterQingyi_030_003": "Here, please take a look, Qingyi.",
"GalGame_ChapterQingyi_030_004": "I found a bunch of suspicious items. Pretty impressive, right? Please assess them, Qingyi.",
"GalGame_ChapterQingyi_030_005": "I found quite a few suspicious items. Please assess them. What do you think? Pretty good, huh?",
"GalGame_ChapterQingyi_030_006": "Please take a look, Qingyi! Not bad for an assistant Public Security Officer, right?",
"GalGame_ChapterQingyi_030_007": "Have a look! I didn't expect to have a knack for being an assistant Public Security Officer.",
"GalGame_ChapterQingyi_030_008": "Hmm? Manager, why did you pick up so much trash... Ah, don't tell me you thought all this was evidence...",
"GalGame_ChapterQingyi_030_009": "...Tr—Trash?",
"GalGame_ChapterQingyi_030_010": "Eh?! You mean it's all useless?",
"GalGame_ChapterQingyi_030_011": "Trash? So it's all useless... eh, hehe, guess being an officer isn't for everyone...",
"GalGame_ChapterQingyi_030_012": "Trash? So it's all useless... Hmm, seems not just anyone can be an officer...",
"GalGame_ChapterQingyi_030_013": "Eh?! So it's all useless? How could that be? And I was even thinking about how to respond to the compliments...",
"GalGame_ChapterQingyi_030_014": "Eh, it's all useless? How could that be? I was so confident...",
"GalGame_ChapterQingyi_030_015": "Completely normal for a first investigation. After all, evidence doesn't just fall from the sky, you know.",
"GalGame_ChapterQingyi_030_016": "Let me analyze these videos, then together with—",
"GalGame_ChapterQingyi_030_017": "Hmm? Wait a minute! What's that in your pocket?",
"GalGame_ChapterQingyi_030_018": "It's a signed poster...",
"GalGame_ChapterQingyi_030_019": "I picked it up earlier. It's a signed poster and seemed collectible, so I thought I'd take it home.",
"GalGame_ChapterQingyi_030_020": "I picked it up earlier. It's a signed poster and seemed collectible, so I thought I'd take it home.",
"GalGame_ChapterQingyi_030_021": "It has value as a collectable? Hmm, then it shouldn't have been discarded so carelessly for you to find like that.",
"GalGame_ChapterQingyi_030_022": "Hmm. Without the Manager's deep knowledge of films, I might have overlooked this detail.",
"GalGame_ChapterQingyi_030_023": "The handwriting is a bit smudged, but you can still make out \"To Holly.\"",
"GalGame_ChapterQingyi_030_024": "If it was dropped by Teddy, it's worth further investigation. Let me scan it.",
"GalGame_ChapterQingyi_030_025": "Look! There's residue of a strong reaction from highly active Etheric Matter, quite a significant amount, too.",
"GalGame_ChapterQingyi_030_026": "An item outside a Hollow contaminated with such a high concentration of Etheric residue...",
"GalGame_ChapterQingyi_030_027": "This actually makes our search easier.",
"GalGame_ChapterQingyi_030_028": "I've also made some progress. I discovered a suspicious vehicle that was parked here when Teddy disappeared.",
"GalGame_ChapterQingyi_030_029": "If it's related to the disappearance, then the vehicle might also be contaminated with Etheric residue.",
"GalGame_ChapterQingyi_030_030": "Let's go and check it out.",
"GalGame_ChapterQingyi_040_001": "Very good, assistant Public Security Officer. We quickly tracked down the suspicious vehicle.",
"GalGame_ChapterQingyi_040_002": "As I suspected, there's residue of a strong reaction from highly active Etheric Matter on the rear wheels.",
"GalGame_ChapterQingyi_040_003": "Then let's hurry and arrest the car's owner.",
"GalGame_ChapterQingyi_040_004": "Are we going to arrest the suspect then?",
"GalGame_ChapterQingyi_040_005": "Then what are we waiting for? Let's go arrest the car's owner!",
"GalGame_ChapterQingyi_040_006": "Alright, then let's hurry and arrest the car's owner!",
"GalGame_ChapterQingyi_040_007": "Oh! Then is it already time to go arrest the suspect?",
"GalGame_ChapterQingyi_040_008": "Oh, then are we ready to go arrest the suspect now?",
"GalGame_ChapterQingyi_040_009": "Huh? No, that's not how this works... Criminal investigation requires concrete evidence. We need to keep calm, assistant officer.",
"GalGame_ChapterQingyi_040_010": "Etheric residue is indeed suspicious, but this is New Eridu, after all.",
"GalGame_ChapterQingyi_040_011": "There are various causes for contamination with Etheric residue. We can't quite deem it something particularly strange at this stage.",
"GalGame_ChapterQingyi_040_012": "No worries. I'll handle surveillance of the car, I don't need to sleep anyway.",
"GalGame_ChapterQingyi_040_013": "Is it really okay for your body not to rest at all?",
"GalGame_ChapterQingyi_040_014": "Even if it's you, Qingyi, don't overdo it...",
"GalGame_ChapterQingyi_040_015": "Are you sure you'll be okay if you don't rest at all, Qingyi?",
"GalGame_ChapterQingyi_040_016": "Are you sure you'll be okay if you don't rest at all, Qingyi?",
"GalGame_ChapterQingyi_040_017": "Is it really okay to work continuously like this? Even if it's you, Qingyi, don't overdo it...",
"GalGame_ChapterQingyi_040_018": "Is it really okay to work continuously like this? Even if it's you, Qingyi, don't overdo it...",
"GalGame_ChapterQingyi_040_019": "Hmm, Zhu Yuan always expresses the same. It's just unnecessary concern.",
"GalGame_ChapterQingyi_040_020": "Everyone is acting like this... Zhu Yuan, Holly, and now even the Manager.",
"GalGame_ChapterQingyi_040_021": "Humans are indeed an interesting species, projecting so much emotion onto things that are not even alive.",
"GalGame_ChapterQingyi_040_022": "Though helping citizens is part of a Public Security Officer's duties, Teddy is just a Bangboo...",
"GalGame_ChapterQingyi_040_023": "In the end, the existence of intelligent machines is to be discarded in place of humans when danger arises.",
"GalGame_ChapterQingyi_040_024": "Take me for example. Despite being an advanced model known as a 01NG VI Criminal Investigation Automaton, I'm essentially just a Bangboo with more complex functionality.",
"GalGame_ChapterQingyi_040_025": "And regarding life and death, I believe Teddy and I are identical. Neither of us actually cling to it.",
"GalGame_ChapterQingyi_040_026": "I really didn't expect Holly to be so upset...",
"GalGame_ChapterQingyi_040_027": "We humans aren't that cruel...",
"GalGame_ChapterQingyi_040_028": "That's not the purpose of intelligent machines' existence...",
"GalGame_ChapterQingyi_040_029": "We humans haven't become that cruel...",
"GalGame_ChapterQingyi_040_030": "We humans haven't become that cruel...",
"GalGame_ChapterQingyi_040_031": "I'm no expert, but the purpose of intelligent machines definitely isn't just \"to be discarded\"...",
"GalGame_ChapterQingyi_040_032": "I'm no expert, but the purpose of intelligent machines definitely isn't just \"to be discarded\"...",
"GalGame_ChapterQingyi_040_033": "Hmm, a most interesting species, indeed.",
"GalGame_ChapterQingyi_040_034": "Don't worry. Bangboo or Automaton, we are not as fragile as humans.",
"GalGame_ChapterQingyi_040_035": "Today's investigation was very fruitful. With these leads, we can apply for an official search warrant from Public Security.",
"GalGame_ChapterQingyi_040_036": "If there's anything I need help with in the future, I'll be sure contact you. I'll be leaving now.",
"GalGame_ChapterQingyi_050_001": "Pleased to meet you! I'm Public Security Officer Qingyi. Please tell me the specific request you have for Public Security community service.",
"GalGame_ChapterQingyi_050_002": "Really? Still on autopilot mode, huh? How about it, should we wake up Qingyi?",
"GalGame_ChapterQingyi_050_003": "Seems like autopilot mode kicked in again... What do you think? Should we wake up Qingyi?",
"GalGame_ChapterQingyi_050_004": "Qingyi, wake up!",
"GalGame_ChapterQingyi_050_005": "Congratulations on becoming the head of Public Security!",
"GalGame_ChapterQingyi_050_006": "Qingyi, wake up!",
"GalGame_ChapterQingyi_050_007": "Qingyi, wake up!",
"GalGame_ChapterQingyi_050_008": "Congratulations on becoming the head of Public Security!",
"GalGame_ChapterQingyi_050_009": "Congratulations on becoming the head of Public Security!",
"GalGame_ChapterQingyi_050_010": "Hahhh, is that the Manager I hear? Taking a little break did help me feel much better.",
"GalGame_ChapterQingyi_050_011": "Oh? Very well. As head, my first command is to stop all community service—",
"GalGame_ChapterQingyi_050_012": "Hmm? The video store managers? Oh, seems I was having a pretty good dream just now.",
"GalGame_ChapterQingyi_050_013": "You seem kind of tired. Are you okay?",
"GalGame_ChapterQingyi_050_014": "You seem kind of tired. Are you okay?",
"GalGame_ChapterQingyi_050_015": "Ah, it had been too long since I last shut down and my processors were being occupied with redundant data, that's all. It matters not.",
"GalGame_ChapterQingyi_050_016": "I've been keeping watch over the suspicious vehicle we identified last time, and finally caught evidence of it entering and exiting the Cretan Hollow.",
"GalGame_ChapterQingyi_050_017": "I've applied for personnel and Carrots from Public Security. Once the approval goes through, we can go find Teddy.",
"GalGame_ChapterQingyi_050_018": "At that moment, another knock came at the door—",
"GalGame_ChapterQingyi_050_019": "Excuse me for interrupting. I thought I saw a Public Security Officer heading this way?",
"GalGame_ChapterQingyi_050_020": "Ahh, you must be Officer Qingyi? Our little Holly has really caused you trouble lately.",
"GalGame_ChapterQingyi_050_021": "As Holly's father thanked her, he handed Qingyi a brand new Bangboo...",
"GalGame_ChapterQingyi_050_022": "What is this for?",
"GalGame_ChapterQingyi_050_023": "I'm so sorry! Kids don't understand, to trouble Public Security over such a matter is really making too much of a fuss.",
"GalGame_ChapterQingyi_050_024": "If it was lost, it's lost... That Bangboo was old anyway. I thought, I might as well buy a new one for Holly this time.",
"GalGame_ChapterQingyi_050_025": "Just reset the Bangboo and give it to her. You can tell her you found Teddy and that'll be the end of all this.",
"GalGame_ChapterQingyi_050_026": "Are you sure? Holly must have really cherished Teddy...?",
"GalGame_ChapterQingyi_050_027": "Are you sure? Your daughter must have really cherished Teddy...?",
"GalGame_ChapterQingyi_050_028": "Right, please trust that—",
"GalGame_ChapterQingyi_050_029": "Oh, wait a minute... I understand, if that's what you wish...",
"GalGame_ChapterQingyi_050_030": "Huh, Qingyi? Why the sudden...?",
"GalGame_ChapterQingyi_050_031": "Huh, Qingyi? Why the sudden...?",
"GalGame_ChapterQingyi_050_032": "The petite officer silently accepts the brand-new Teddy and Holly's father leaves feeling reassured.",
"GalGame_ChapterQingyi_050_033": "He sure left in a hurry.",
"GalGame_ChapterQingyi_050_034": "He left quite decisively.",
"GalGame_ChapterQingyi_050_035": "Are we... giving up on rescuing Teddy?",
"GalGame_ChapterQingyi_050_036": "I think we still need to save Teddy!",
"GalGame_ChapterQingyi_050_037": "Qingyi, what's your plan? Are we not gonna rescue Teddy now? The original Teddy, I mean.",
"GalGame_ChapterQingyi_050_038": "So what's our next step, Qingyi? Are we giving up on rescuing Teddy? ...I mean the real Teddy.",
"GalGame_ChapterQingyi_050_039": "I think Teddy can still be saved! I mean the real Teddy...",
"GalGame_ChapterQingyi_050_040": "I think Teddy can still be saved! I mean the real Teddy...",
"GalGame_ChapterQingyi_050_041": "He's just a father worried about his daughter. No need to argue over the details of the investigation with him.",
"GalGame_ChapterQingyi_050_042": "Moreover, I just received a message indicating that it's unclear whether this \"Teddy No.2\" will be able to help.",
"GalGame_ChapterQingyi_050_043": "So, I've decided to handle it this way for now.",
"GalGame_ChapterQingyi_050_044": "Wait Qingyi, what's really going on?",
"GalGame_ChapterQingyi_050_045": "Did something happen, Qingyi?",
"GalGame_ChapterQingyi_050_046": "Yes, the approval didn't come through. Bangboo can't be classified as \"people\"...",
"GalGame_ChapterQingyi_050_047": "It can't be handled as a missing persons case, only as a theft, so we can't get approval for extra personnel or a Carrot...",
"GalGame_ChapterQingyi_050_048": "This means the rescue operation in the Hollow will inevitably be delayed, and by then, Teddy's chances will be quite slim...",
"GalGame_ChapterQingyi_050_049": "But deceiving Holly with a new Bangboo isn't right...",
"GalGame_ChapterQingyi_050_050": "But the idea from Holly's father is just too cruel...",
"GalGame_ChapterQingyi_050_051": "But deceiving Holly with a new Bangboo isn't right...",
"GalGame_ChapterQingyi_050_052": "But deceiving Holly with a new Bangboo isn't right...",
"GalGame_ChapterQingyi_050_053": "But the idea from Holly's father is just too cruel...",
"GalGame_ChapterQingyi_050_054": "But the idea from Holly's father is just too cruel...",
"GalGame_ChapterQingyi_050_055": "I never said we were abandoning the real Teddy. It's just that bringing the real Teddy back in one piece isn't very realistic.",
"GalGame_ChapterQingyi_050_056": "You haven't forgotten, have you? The biggest advantage of intelligent machines is \"replaceability.\"",
"GalGame_ChapterQingyi_050_057": "If an arm breaks, just attach a new one. If the body is damaged beyond repair, just get a new one.",
"GalGame_ChapterQingyi_050_058": "As long as we can retrieve the most core memory chip—",
"GalGame_ChapterQingyi_050_059": "Oh! That makes a lot of sense! No wonder you're the Public Security's intelligence system! You see things from a different angle.",
"GalGame_ChapterQingyi_050_060": "Good idea! No wonder you're the Public Security's intelligence system, you see things from a different angle.",
"GalGame_ChapterQingyi_050_061": "Master, stay calm. If you can't remain composed, then allow me to pour a bucket of cold cybernetic water over you.",
"GalGame_ChapterQingyi_050_062": "This plan has a flaw. Teddy is a model from 8 years ago and there are aesthetic differences from this year's latest model.",
"GalGame_ChapterQingyi_050_063": "It seems Officer Qingyi's AI system requires further iteration for thoroughness.",
"GalGame_ChapterQingyi_050_064": "That's not a problem. The difference between the Bangboo isn't that big... just some modifications to make it look similar to the older version should do.",
"GalGame_ChapterQingyi_050_065": "Alright Fairy, enough with the attitude.",
"GalGame_ChapterQingyi_050_066": "Fairy, no need to always try and prove you're better.",
"GalGame_ChapterQingyi_050_067": "Alright Fairy, enough with the attitude. Please search for the specific differences between the old and new versions of the Bangboo.",
"GalGame_ChapterQingyi_050_068": "Alright Fairy, enough with the attitude. Please search for the specific differences between the old and new versions of the Bangboo.",
"GalGame_ChapterQingyi_050_069": "Okay Fairy, no need to try to prove you're better. Please search for the specific differences between the old and new versions of the Bangboo.",
"GalGame_ChapterQingyi_050_070": "Okay Fairy, no need to try to prove you're better. Please search for the specific differences between the old and new versions of the Bangboo.",
"GalGame_ChapterQingyi_050_071": "Understood. Scanning the blog \"OMG, is there anything cuter than the old Bangboo models? I just wanna hug it to death!\"",
"GalGame_ChapterQingyi_050_072": "Result one, \"The old version of the Bangboo has a super chubby tubby tummy! Am I the only one who loves its tummy?!\"",
"GalGame_ChapterQingyi_050_073": "Result two, \"The old version of the Bangboo is SUPER DUPER cute the way it sputters with its mechanical kinetic core!\"",
"GalGame_ChapterQingyi_050_074": "Result three, \"Waaah, the previous version of the Bangboo clearly had more emotes... I miss those...\"",
"GalGame_ChapterQingyi_050_075": "Based on the results extracted from the blog, we can modify the new Bangboo's appearance based on these three points to perfectly replicate the old version of Teddy.",
"GalGame_ChapterQingyi_050_076": "It never occurred to me before, but some things are better written than read out loud... Thanks, Fairy.",
"GalGame_ChapterQingyi_050_077": "Sounds like you found some weird posts to read out loud... but thanks, Fairy.",
"GalGame_ChapterQingyi_050_078": "You're very welcome. I am a smart voice assistant dedicated to showing you different perspectives.",
"GalGame_ChapterQingyi_050_079": "In that case, the task at hand is quite clear. Let's start modifying Teddy No.2.",
"GalGame_ChapterQingyi_060_001": "Officer Qingyi! I just saw you and the video store manager on the street, so I thought I'd...",
"GalGame_ChapterQingyi_060_001_01": "Officer Qingyi! I just saw you and the video store manager on the street, so I thought I'd...",
"GalGame_ChapterQingyi_060_002": "Whaa—! I—Is that Teddy?! You found Teddy already!",
"GalGame_ChapterQingyi_060_003": "As Holly excitedly rushes over and picks up \"Teddy,\" she seems to immediately see through the adults' ruse.",
"GalGame_ChapterQingyi_060_004": "This... this isn't Teddy! Ahh, Officer, did you... did you find the wrong Bangboo?",
"GalGame_ChapterQingyi_060_005": "Are you sure, Holly?",
"GalGame_ChapterQingyi_060_006": "Yeah, I'm sure. Teddy is my closest friend, and I would never mistake him.",
"GalGame_ChapterQingyi_060_007": "Teddy's ear should have a dent here from when he tried to protect me from falling one time...",
"GalGame_ChapterQingyi_060_008": "And Teddy's bottom should have glue on it from when I was little. The glue was stuck so strong that it wouldn't wash off.",
"GalGame_ChapterQingyi_060_009": "Officer Qingyi... was it because you couldn't find Teddy? So... so you... *sobs*",
"GalGame_ChapterQingyi_060_010": "It appears that you remember everything about Teddy, Holly.",
"GalGame_ChapterQingyi_060_011": "Listen, it's all because this rookie Public Security Officer here trusted the wrong information and we got the wrong Bangboo.",
"GalGame_ChapterQingyi_060_012": "Yeah, it's my fault...",
"GalGame_ChapterQingyi_060_013": "...Huh? You're blaming me?",
"GalGame_ChapterQingyi_060_014": "Yeah, it's all my fault...",
"GalGame_ChapterQingyi_060_015": "Yeah, it's my fault...",
"GalGame_ChapterQingyi_060_016": "...Huh? You're blaming me?",
"GalGame_ChapterQingyi_060_017": "...Huh? You're blaming me?",
"GalGame_ChapterQingyi_060_018": "Let's not forget that I'm a very experienced Public Security Officer and that I wouldn't make such a rudimentary mistake.",
"GalGame_ChapterQingyi_060_019": "From here on out, I will be taking over the case personally and will definitely find Teddy!",
"GalGame_ChapterQingyi_060_020": "R—Really?",
"GalGame_ChapterQingyi_060_021": "Yes, really. So, we'll be busy now continuing this investigation. Can you return home on your own, Holly?",
"GalGame_ChapterQingyi_060_022": "Yes!",
"GalGame_ChapterQingyi_060_023": "Holly obediently dries her tears and goes home.",
"GalGame_ChapterQingyi_060_024": "What a sharp child. Even if they look nearly identical and even if we could retrieve Teddy's memory...",
"GalGame_ChapterQingyi_060_025": "\"Teddy No.2\" would still be a completely different Bangboo to Holly...",
"GalGame_ChapterQingyi_060_026": "The most treasured moments in life are those shared experiences that cannot be replicated",
"GalGame_ChapterQingyi_060_027": "What's precious about life is that it's irreplaceable.",
"GalGame_ChapterQingyi_060_028": "The most treasured moments in life are those shared experiences that cannot be replicated",
"GalGame_ChapterQingyi_060_029": "The most treasured moments in life are those shared experiences that cannot be replicated",
"GalGame_ChapterQingyi_060_030": "What's precious about life is that it's irreplaceable.",
"GalGame_ChapterQingyi_060_031": "What's precious about life is that it's irreplaceable.",
"GalGame_ChapterQingyi_060_032": "Okay... Like I've always said, humans are indeed an interesting species.",
"GalGame_ChapterQingyi_060_033": "Thank you for helping me cover up the lie just now. The next step is to venture into the Hollow to rescue the Bangboo.",
"GalGame_ChapterQingyi_060_034": "It'll be much too dangerous for you, Manager. I'll figure something out by myself. See you later.",
"GalGame_ChapterQingyi_070_001": "I just tried contacting Qingyi again, but still no reply. I've got a bad feeling about this...",
"GalGame_ChapterQingyi_070_002": "I just tried contacting Qingyi again, but still no reply. I've got a bad feeling about this...",
"GalGame_ChapterQingyi_070_003": "Could it be that she went into the Hollow alone?",
"GalGame_ChapterQingyi_070_004": "Could it be that she entered the Hollow without getting a Carrot approved?",
"GalGame_ChapterQingyi_070_005": "Do you think... she went into the Hollow alone?",
"GalGame_ChapterQingyi_070_006": "Could it be that she went into the Hollow alone?",
"GalGame_ChapterQingyi_070_007": "Do you think she went into the Hollow alone without getting approved for a Carrot?",
"GalGame_ChapterQingyi_070_008": "Do you think she went into the Hollow alone without getting approved for a Carrot?",
"GalGame_ChapterQingyi_070_009": "Fairy, quickly search Inter-Knot for any posts that might have been made by Qingyi.",
"GalGame_ChapterQingyi_070_010": "Fairy, quickly search Inter-Knot for any posts that might have been made by Qingyi.",
"GalGame_ChapterQingyi_070_011": "Search complete. There is a suspicious post, the content is as follows...",
"GalGame_ChapterQingyi_070_012": "\"Esteemed Proxies, I wish to hereby notify you of a Bangboo rescue commission in the Cretan Hollow.\"",
"GalGame_ChapterQingyi_070_013": "\"Based on data analysis and pattern recognition results, the rescue target is likely in the T8-AE32 area.\"",
"GalGame_ChapterQingyi_070_014": "\"Any interested parties may leave a message. Details to be discussed in person. Meeting face-to-face can effectively advance the work progress.\"",
"GalGame_ChapterQingyi_070_015": "\"Data analysis and pattern recognition,\" along with that old-fashioned tone... it's definitely Qingyi.",
"GalGame_ChapterQingyi_070_016": "\"Data analysis and pattern recognition,\" along with that old-fashioned tone... it's definitely Qingyi.",
"GalGame_ChapterQingyi_070_017": "Bad news. There have been no responses to the post from any Proxy, and the last message was posted by the author 13 minutes ago, saying...",
"GalGame_ChapterQingyi_070_018": "\"I have arrived near the Hollow. Just checking one last time. If there are no takers for the job, then so be it...\"",
"GalGame_ChapterQingyi_070_019": "Bro, if we hurry straight to the target area mentioned in the post, we might still make it in time.",
"GalGame_ChapterQingyi_070_020": "Belle, if we hurry straight to the target area mentioned in the post, we might still make it in time.",
"GalGame_ChapterQingyi_070_021": "Right! Let's get going.",
"GalGame_ChapterQingyi_070_022": "Yeah! There's no time to lose.",
"GalGame_ChapterQingyi_070_023": "Right! Let's get going.",
"GalGame_ChapterQingyi_070_024": "Right! Let's get going.",
"GalGame_ChapterQingyi_070_025": "Yeah! There's no time to lose.",
"GalGame_ChapterQingyi_070_026": "Yeah! There's no time to lose.",
"GalGame_ChapterQingyi_080_001": "Master, I have located Officer Qingyi.",
"GalGame_ChapterQingyi_080_002": "Ah, a familiar Bangboo indeed. We meet again, Phaethon.",
"GalGame_ChapterQingyi_080_003": "As the number one wanted Proxy on Inter-Knot, isn't it a bit careless of you to take the job?",
"GalGame_ChapterQingyi_080_004": "Can't be helped. It's a job from Public Security, after all.",
"GalGame_ChapterQingyi_080_005": "Wanted to see why Public Security would recruit Proxies.",
"GalGame_ChapterQingyi_080_006": "Can't be helped. It's a job from Public Security after all. Think of it as banking some goodwill for future favors.",
"GalGame_ChapterQingyi_080_007": "Can't be helped. It's a job from Public Security after all. Think of it as banking some goodwill for future favors.",
"GalGame_ChapterQingyi_080_008": "I wanted to see why Public Security would be recruiting Proxies. Consider it as banking some goodwill for future favors.",
"GalGame_ChapterQingyi_080_009": "I wanted to see why Public Security would be recruiting Proxies. Consider it as banking some goodwill for future favors.",
"GalGame_ChapterQingyi_080_010": "Hmm? What, did you know it was a job from Public Security when you accepted it?",
"GalGame_ChapterQingyi_080_011": "To be honest, Officer Qingyi, your post on Inter-Knot was way too obvious...",
"GalGame_ChapterQingyi_080_012": "To be honest, Officer Qingyi, your post on Inter-Knot was way too obvious...",
"GalGame_ChapterQingyi_080_013": "So it was too obvious, which is why nobody signed up for this gig. Then, why would Phaethon—",
"GalGame_ChapterQingyi_080_014": "No... Could you actually be a decent person?!",
"GalGame_ChapterQingyi_080_015": "Please, don't sound so surprised when trying to compliment someone!",
"GalGame_ChapterQingyi_080_016": "It wouldn't hurt to say something nice without sounding completely shocked.",
"GalGame_ChapterQingyi_080_017": "Please, don't sound so surprised when trying to compliment someone!",
"GalGame_ChapterQingyi_080_018": "Please, don't sound so surprised when trying to compliment someone!",
"GalGame_ChapterQingyi_080_019": "It wouldn't hurt to say something nice without sounding completely shocked.",
"GalGame_ChapterQingyi_080_020": "It wouldn't hurt to say something nice without sounding completely shocked.",
"GalGame_ChapterQingyi_080_021": "Very well, I suppose it's only fair to show a bit of courtesy now that I require your assistance.",
"GalGame_ChapterQingyi_080_022": "The situation is this - I'm tracking a vehicle related to the case and have found traces that could belong to that car.",
"GalGame_ChapterQingyi_080_023": "I need a Proxy for navigation inside the Hollow. Please assist me with my investigation.",
"GalGame_ChapterQingyi_090_001": "Strange. The signal should have been coming from here. Teddy, is that you?",
"GalGame_ChapterQingyi_090_002": "This is strange. The signal should have been coming from here. Teddy, is that you?",
"GalGame_ChapterQingyi_090_003": "However, there is no sign of Teddy or any other Bangboo nearby.\nFairy helps you pinpoint the location and you finally find a broken Bangboo head under a pile of trash...",
"GalGame_ChapterQingyi_090_004": "Bingbong's here! The Bangboo Boo-Nappers strike again!",
"GalGame_ChapterQingyi_090_005": "Who's there?",
"GalGame_ChapterQingyi_090_006": "Is someone here?",
"GalGame_ChapterQingyi_090_007": "Who's this?",
"GalGame_ChapterQingyi_090_008": "Who's there?",
"GalGame_ChapterQingyi_090_009": "Is someone here?",
"GalGame_ChapterQingyi_090_010": "Is someone here?",
"GalGame_ChapterQingyi_090_011": "I already said it! I'm Bingbong from the Bangboo Boo-Nappers!",
"GalGame_ChapterQingyi_090_012": "What do we have here? A little Bangboo that can talk... Don't see that every day! Gonna be sure to nab this one!",
"GalGame_ChapterQingyi_090_013": "Speaking of which, that emergency signal device that we took off a Bangboo is really coming in handy. Seems any Bangboo would fall for it.",
"GalGame_ChapterQingyi_090_014": "Something's off about this guy, let's get out of here and find Qingyi!",
"GalGame_ChapterQingyi_090_015": "Something's off about this guy, let's get out of here and find Qingyi!",
"GalGame_ChapterQingyi_090_016": "Oh? You're not going anywhere... You're property of the Bangboo Boo-Nappers now!",
"GalGame_ChapterQingyi_090_017": "Here! Have a taste of this special Bangboo spray!",
"GalGame_ChapterQingyi_090_018": "Huh?! What happened?",
"GalGame_ChapterQingyi_090_018_01": "With a \"BEEP!\" your vision goes dark...",
"GalGame_ChapterQingyi_090_019": "Ah, everything suddenly went black! Did we lose the connection with Eous? Bro, are you okay?",
"GalGame_ChapterQingyi_090_020": "Everything suddenly went black! Did we lose the connection with Eous? Belle, are you alright?",
"GalGame_ChapterQingyi_090_021": "My eyes... that really hurt just now...",
"GalGame_ChapterQingyi_090_022": "All of a sudden... my eyes started hurting...",
"GalGame_ChapterQingyi_090_023": "My eyes... started to sting all of a sudden...",
"GalGame_ChapterQingyi_090_024": "Your eyes?!",
"GalGame_ChapterQingyi_090_025": "Your eyes?!",
"GalGame_ChapterQingyi_090_026": "I'm fine now, don't worry. But we need to check on Eous!",
"GalGame_ChapterQingyi_090_027": "Don't worry, I'm okay now. But what about Eous?! What happened to it?",
"GalGame_ChapterQingyi_090_028": "Don't worry, I'm okay now. But let's check on Eous! I wonder what could have happened.",
"GalGame_ChapterQingyi_090_029": "Fairy, can you still connect to Eous? Hurry!",
"GalGame_ChapterQingyi_090_030": "Fairy, can you still connect to Eous? Hurry!",
"GalGame_ChapterQingyi_090_031": "After disconnecting, I've sent 28 re-connection requests. All have failed. Now attempting to use a backup line...",
"GalGame_ChapterQingyi_090_032": "Eous...",
"GalGame_ChapterQingyi_090_033": "Eous...",
"GalGame_ChapterQingyi_090_034": "I have successfully connected via the backup line, but the transmission is extremely unstable. It appears that the communication system has been severely damaged.",
"GalGame_ChapterQingyi_090_035": "However, the communication signal between Eous and Qingyi hasn't been damaged. Do you wish to bridge a connection via Eous to connect to Qingyi?",
"GalGame_ChapterQingyi_090_036": "To prevent Master's identity from being exposed, I can add a heavy voice-masking effect for both of you.",
"GalGame_ChapterQingyi_090_037": "However, there is still a 43% chance of you being recognized by Officer Qingyi. What's your decision, Master?",
"GalGame_ChapterQingyi_090_038": "Bridge a connection to Qingyi!",
"GalGame_ChapterQingyi_090_039": "We have to save Eous!",
"GalGame_ChapterQingyi_090_040": "Bridge a connection to Qingyi!",
"GalGame_ChapterQingyi_090_041": "Bridge a connection to Qingyi!",
"GalGame_ChapterQingyi_090_042": "We have to save Eous!",
"GalGame_ChapterQingyi_090_043": "We have to save Eous!",
"GalGame_ChapterQingyi_090_044": "Understood. Bridging a connection to Qingyi via Eous...",
"GalGame_ChapterQingyi_090_045": "Qingyi, can you hear me?",
"GalGame_ChapterQingyi_090_046": "Qingyi, can you hear me?",
"GalGame_ChapterQingyi_090_047": "Oh? Has the connection been restored? That's Phaethon for you.",
"GalGame_ChapterQingyi_090_048": "Don't worry, I've arrived at the location of the emergency signal. I'll be sure to rescue your Bangboo.",
"GalGame_ChapterQingyi_090_049": "I'll need him to get out of this Hollow, I don't want to become an Ethereal.",
"GalGame_ChapterQingyi_100_001": "Ahhh! No, I've had enough! Please go easy on me, officer!",
"GalGame_ChapterQingyi_100_002": "Anyway, what's a Public Security officer doing around here? Is it really worth all the trouble to come after a little resale business like ours?",
"GalGame_ChapterQingyi_100_003": "Incorrect. At this moment, I am not a Public Security officer.",
"GalGame_ChapterQingyi_100_004": "Now, tell me! Or, you'll get a taste of this pepper spray... Ah, I mean... special Bangboo spray.",
"GalGame_ChapterQingyi_100_005": "No, wait! Th—Th—That is not pepper spray! It's... It's a concentrated Ether solution...",
"GalGame_ChapterQingyi_100_006": "Please, let me go! I—I'll tell you everything!",
"GalGame_ChapterQingyi_100_007": "Concentrated Ether solution... Eous!",
"GalGame_ChapterQingyi_100_008": "Concentrated Ether solution... Eous!",
"GalGame_ChapterQingyi_100_009": "That's right, the person you just hurt is a fellow Public Security investigator! A heinous crime!",
"GalGame_ChapterQingyi_100_010": "Wait, officer! I had no idea! I wouldn't dare do such a thing! Huh? Wait... Didn't you just say you weren't from Public Security?",
"GalGame_ChapterQingyi_100_011": "Then explain! Why did you attack a Bangboo? Where is your base? How did you carry out the crimes?",
"GalGame_ChapterQingyi_100_012": "After confessing everything, Bingbong is devastated and turns himself in...",
"GalGame_ChapterQingyi_100_013": "I see. So you would use the concentrated Ether solution to instantly corrupt the Bangboo and cause its systems to malfunction... disrupting communication, self-recovery modules, and other functions.",
"GalGame_ChapterQingyi_100_014": "If that's the case, then Teddy wouldn't be able to send out a distress signal to Public Security.",
"GalGame_ChapterQingyi_100_015": "But kidnapping Bangboo just to dismantle them and sell off the parts? How could he have embarked on such an unreliable path of crime...",
"GalGame_ChapterQingyi_100_016": "By the way, how is your Bangboo doing?",
"GalGame_ChapterQingyi_100_017": "Hmm!",
"GalGame_ChapterQingyi_100_018": "How is Eous?!",
"GalGame_ChapterQingyi_100_019": "Is it serious?!",
"GalGame_ChapterQingyi_100_020": "How is Eous?!",
"GalGame_ChapterQingyi_100_021": "How is Eous?!",
"GalGame_ChapterQingyi_100_022": "Is it serious?!",
"GalGame_ChapterQingyi_100_023": "Is it serious?!",
"GalGame_ChapterQingyi_100_024": "Ehn... na...",
"GalGame_ChapterQingyi_100_025": "He doesn't appear to have any cosmetic damage, but it seems like his intelligence has suffered a drop...",
"GalGame_ChapterQingyi_100_026": "Master, I have both good news and bad news—",
"GalGame_ChapterQingyi_100_027": "Tell me the bad news first!",
"GalGame_ChapterQingyi_100_028": "Tell me the bad news first!",
"GalGame_ChapterQingyi_100_029": "Eous is only capable of basic communication for the time being. The module for collecting Hollow data has been damaged by 87%. Please do not use it.",
"GalGame_ChapterQingyi_100_030": "As for the good news... there is no more bad news.",
"GalGame_ChapterQingyi_100_031": "Oh, Teddy has already been sprayed with the Ether spray for several days. If we don't hurry, there'll be no hope of saving him.",
"GalGame_ChapterQingyi_100_032": "According to Bingbong's account, there's still a whole pile of stolen Bangboo in their hideout.",
"GalGame_ChapterQingyi_100_033": "We've detained Bingbong, but if we don't act now, it'll alert the others.",
"GalGame_ChapterQingyi_100_034": "But no matter what, we must continue the rescue. What do you think, Phaethon?",
"GalGame_ChapterQingyi_100_035": "Agreed! But Eous has been damaged...",
"GalGame_ChapterQingyi_100_036": "Agreed! But Eous has been damaged... What should we do?",
"GalGame_ChapterQingyi_100_037": "Agreed! But Eous has been damaged... What should we do?",
"GalGame_ChapterQingyi_100_038": "Officer Qingyi, I believe it is time to use \"that\" technology ...If you know what I mean.",
"GalGame_ChapterQingyi_100_039": "\"We sprung from the same stalk, what need each the other fry?\" An AI calculating an AI... But it is a good idea.",
"GalGame_ChapterQingyi_100_040": "You mean \"that\" technology, right? Very well, let's proceed.",
"GalGame_ChapterQingyi_100_041": "Very well, let's proceed.",
"GalGame_ChapterQingyi_100_042": "Wait, you AIs! Mind explaining what you're talking about in human language?!",
"GalGame_ChapterQingyi_100_043": "Wait, you AIs! Mind explaining in human language so we can all understand?!",
"GalGame_ChapterQingyi_100_044": "Affirmative. Translating communication into language that can be understood by humans...",
"GalGame_ChapterQingyi_100_045": "Using \"distributed computing,\" a portion of Eous' functions can be installed onto Officer Qingyi's system.",
"GalGame_ChapterQingyi_100_046": "Sorry, I'm still not catching on...",
"GalGame_ChapterQingyi_100_047": "I still don't quite understand...",
"GalGame_ChapterQingyi_100_048": "Understood. I will attempt to explain Eous and Qingyi's distributed computing technology in layman's terms.",
"GalGame_ChapterQingyi_100_049": "You will use Sensory Sync with Officer Qingyi.",
"GalGame_ChapterQingyi_100_050": "By using distributed computing, you can immediately restore the ability to search the Hollow as long as we can maintain stable communication.",
"GalGame_ChapterQingyi_100_051": "The risk of using this technology is that Officer Qingyi will also be affected by Eous' Ether corruption.",
"GalGame_ChapterQingyi_100_052": "Oh! But...",
"GalGame_ChapterQingyi_100_053": "Oh! But...",
"GalGame_ChapterQingyi_100_054": "It matters not.",
"GalGame_ChapterQingyi_100_055": "Just don't overdo it, Qingyi!",
"GalGame_ChapterQingyi_100_056": "Maybe there's still another way, Qingyi...",
"GalGame_ChapterQingyi_100_057": "Just don't overdo it, Qingyi!",
"GalGame_ChapterQingyi_100_058": "Just don't overdo it, Qingyi!",
"GalGame_ChapterQingyi_100_059": "Maybe there's still another way, Qingyi...",
"GalGame_ChapterQingyi_100_060": "Maybe there's still another way, Qingyi...",
"GalGame_ChapterQingyi_100_061": "Don't worry. I'm a 01NG Ⅵ Criminal Investigation Automaton. It's my duty to save every citizen of New Eridu.",
"GalGame_ChapterQingyi_100_062": "I'm not such a fragile existence like humans. Isn't that right, little Bangboo?",
"GalGame_ChapterQingyi_100_063": "Ehn-ne.",
"GalGame_ChapterQingyi_100_064": "I've granted you access to my interface, AI. Let's start the sync.",
"GalGame_ChapterQingyi_100_065": "Understood. Initiating Sensory Sync.",
"GalGame_ChapterQingyi_110_001": "Thanks to Phaethon's contact, Zhu Yuan and Seth arrive in time and rescue the fainted Qingyi and Bangboo. The severely corrupted Qingyi and Eous were all sent for maintenance and cleaning. It took several days for them to be sent back...",
"GalGame_ChapterQingyi_110_002": "You hear another familiar knock on the door. Sure enough, it's Qingyi...",
"GalGame_ChapterQingyi_110_003": "Three strikes and you're done, right? We've already had Public Security's help three times now... Why don't we just skip today?",
"GalGame_ChapterQingyi_110_004": "Three strikes and you're done, right? We've already had Public Security's help three times now... Why don't we just skip today?",
"GalGame_ChapterQingyi_110_005": "You misunderstand. I'm just here to express my gratitude. You two upstanding citizens helped me investigate the missing Bangboo case, thank you.",
"GalGame_ChapterQingyi_110_006": "Teddy was repaired and I took him to Holly. It was quite moving to see them reunited.",
"GalGame_ChapterQingyi_110_007": "There's really no need to thank us...",
"GalGame_ChapterQingyi_110_008": "It's really not necessary...",
"GalGame_ChapterQingyi_110_009": "Don't worry about it. B—Besides, we didn't really help that much, right?",
"GalGame_ChapterQingyi_110_010": "There's no need to thank us... We didn't really do anything.",
"GalGame_ChapterQingyi_110_011": "No need to be so polite, Qingyi. We didn't really do much, so there's no need to thank us.",
"GalGame_ChapterQingyi_110_012": "No need to be so polite, Qingyi. We didn't do much, so there's really no need to thank us.",
"GalGame_ChapterQingyi_110_013": "Right, if it weren't for Qingyi, then we could have easily lost Eous...",
"GalGame_ChapterQingyi_110_014": "Right, if it weren't for Qingyi, then we could have easily lost Eous...",
"GalGame_ChapterQingyi_110_015": "Huh? What was that you were saying?",
"GalGame_ChapterQingyi_110_016": "Oh, eh hehe... I—I just wanted to ask how you've recovered, Qingyi.",
"GalGame_ChapterQingyi_110_017": "Oh, I was just thinking to ask how you've recovered, Qingyi.",
"GalGame_ChapterQingyi_110_018": "My body is fine, of course. After some maintenance, I'm feeling even better than before.",
"GalGame_ChapterQingyi_110_019": "If anything, the real headache is that Zhu Yuan and her constant nagging about how \"reckless\" we were.",
"GalGame_ChapterQingyi_110_020": "Zhu Yuan is probably just hoping that you'll take better care of yourself.",
"GalGame_ChapterQingyi_110_021": "Zhu Yuan is probably just hoping that you will take better care of yourself.",
"GalGame_ChapterQingyi_110_022": "Actually, I'm not a person who doesn't look after myself, I've always known how important I am.",
"GalGame_ChapterQingyi_110_023": "It's just that as Automatons, our views on life are quite different from those of humans.",
"GalGame_ChapterQingyi_110_024": "In the end, the purpose of intelligent machines is to be discarded in place of humans when danger arises.",
"GalGame_ChapterQingyi_110_025": "However, you could say I felt a certain weight inside the Hollow this time.",
"GalGame_ChapterQingyi_110_026": "So what happened in the Hollow?",
"GalGame_ChapterQingyi_110_027": "What do you mean by \"weight\"?",
"GalGame_ChapterQingyi_110_028": "Huh? What happened in the Hollow?",
"GalGame_ChapterQingyi_110_029": "What happened in the Hollow?",
"GalGame_ChapterQingyi_110_030": "Huh? What do you mean by \"weight\"? Did you pick up something heavy?",
"GalGame_ChapterQingyi_110_031": "Huh? What do you mean by \"weight\"? Did you pick up something heavy?",
"GalGame_ChapterQingyi_110_032": "Well, I guess I could say that I understood the \"weight of life.\"",
"GalGame_ChapterQingyi_110_033": "Hehe, I don't know... maybe I've been affected by humans somehow.",
"GalGame_ChapterQingyi_110_034": "Actually, it doesn't matter if we're talking about a Bangboo or you, Qingyi...",
"GalGame_ChapterQingyi_110_035": "Actually, it doesn't matter if we're talking about a Bangboo or you, Qingyi...",
"GalGame_ChapterQingyi_110_036": "We've never thought of you as something that could just be discarded in a moment of danger.",
"GalGame_ChapterQingyi_110_037": "We've never thought of you as something that could just be discarded in a moment of danger.",
"GalGame_ChapterQingyi_110_038": "Right. Both of you are important and irreplaceable partners.",
"GalGame_ChapterQingyi_110_039": "Right. Both of you are important and irreplaceable partners.",
"GalGame_ChapterQingyi_110_040": "Right. Both of you are important and irreplaceable partners.",
"GalGame_ChapterQingyi_110_041": "A friendly reminder, Master... If you are handing out compliments, then please don't forget Fairy.",
"GalGame_ChapterQingyi_110_042": "Haha, I suppose this is a similar feeling to what happened inside the Hollow.",
"GalGame_ChapterQingyi_110_043": "Ah c'mon, Qingyi, you're holding out on us. You haven't said anything about what actually happened there.",
"GalGame_ChapterQingyi_110_044": "And yet you still haven't actually told us what happened in the Hollow.",
"GalGame_ChapterQingyi_110_045": "If you're so curious, then perhaps you'd be interested in applying to become an assistant Public Security Officer.",
"GalGame_ChapterQingyi_110_046": "No, Public Security just isn't for me...",
"GalGame_ChapterQingyi_110_047": "I'll pass, I'm not really interested in community service...",
"GalGame_ChapterQingyi_110_048": "Become a P—Public Security Officer? No, that's not for me... besides, community service work is way too...",
"GalGame_ChapterQingyi_110_049": "Become a Public Security Officer... I don't think that would suit me. And besides, community service work is way too...",
"GalGame_ChapterQingyi_110_050": "Join Public Security? As cool as that sounds, uh... the community service work is way too...",
"GalGame_ChapterQingyi_110_051": "Join Public Security? As cool as that sounds, the community service work is way too...",
"GalGame_ChapterQingyi_110_052": "Haha. Speaking of which, after Zhu Yuan heard the whole story she decided to put the plan to completely abolish Inter-Knot on hold for now.",
"GalGame_ChapterQingyi_110_053": "As for the local community services... unfortunately, that will become a standardized project in the future. It's a real headache...",
"GalGame_ChapterQingyi_110_054": "By the way, I also brought the horror movies I rented for community service last time. I figured now would be the best time to return them.",
"GalGame_ChapterQingyi_110_055": "I felt like the scenes where someone was possessed really resonated with me.",
"GalGame_ChapterQingyi_110_056": "Oh, what do you mean?",
"GalGame_ChapterQingyi_110_057": "Oh, what do you mean? How would an intelligent machine empathize with that?",
"GalGame_ChapterQingyi_110_058": "Oh, what do you mean? How would an intelligent machine empathize with that?",
"GalGame_ChapterQingyi_110_059": "Qingyi shows a profound expression on her face. For a moment, it seemed as if something flashed through her eyes. Was it... a blue circle?",
"GalGame_ChapterQingyi_110_060": "(We can't let Eous meet Qingyi...)",
"GalGame_ChapterQingyi_110_061": "(Luckily, Eous is out running errands...)",
"GalGame_ChapterQingyi_110_062": "(We can't let Eous meet Qingyi...)",
"GalGame_ChapterQingyi_110_063": "(We can't let Eous meet Qingyi...)",
"GalGame_ChapterQingyi_110_064": "(Luckily, Eous is out running errands...)",
"GalGame_ChapterQingyi_110_065": "(Luckily, Eous is out running errands...)",
"GalGame_ChapterQingyi_110_066": "Huh! When did you get here?! Eous—! Ah, I mean, Bangboo 01!",
"GalGame_ChapterQingyi_110_067": "Huh! When did you get here?! Eous—! Ah, I mean, Bangboo 01!",
"GalGame_ChapterQingyi_110_068": "Ehn-na?",
"GalGame_ChapterQingyi_110_069": "The feeling of being possessed is indeed unbearable.",
"GalGame_ChapterQingyi_110_070": "But it really does seem to make you stronger, doesn't it?",
"GalGame_ChapterQingyi_110_071": "En-nah!",
"GalGame_ChapterQingyi_110_072": "Did Eous really just happen to come home at that moment?\nI always wonder if Qingyi knows about us...\nI really want to know if she knows or not! But who knows!",
"GalGame_ChapterRina_010_001": "Good afternoon, dear gui— Ah, no, I suppose I should call you \"O' Great Manager\" here.",
"GalGame_ChapterRina_010_002": "Oh, uhh... Welcome!",
"GalGame_ChapterRina_010_003": "Can I help you with anything?",
"GalGame_ChapterRina_010_004": "Good afternoon, dear gui— Ah, no, I suppose I should call you \"O' Great Manager\" here.",
"GalGame_ChapterRina_010_005": "Oh, uhh... Welcome!",
"GalGame_ChapterRina_010_006": "Can I help you with anything?",
"GalGame_ChapterRina_010_007": "Oh, uhh... Welcome to Random Play!",
"GalGame_ChapterRina_010_008": "Oh, uhh... Welcome to Random Play?",
"GalGame_ChapterRina_010_009": "Mhm, is there something this great manager can help you with?",
"GalGame_ChapterRina_010_010": "So... is there anything I can do for you?",
"GalGame_ChapterRina_010_011": "Who's the old lady? Is she looking for something?",
"GalGame_ChapterRina_010_012": "It's not here, Rina. I'll go check the shelves back there!",
"GalGame_ChapterRina_010_013": "My apologies, I forgot to introduce you. That's my client, Granny Leisha.\nI'm helping her look for a special sort of sweetcake.",
"GalGame_ChapterRina_010_014": "Oh, well... Alright, oh, the shelves have hard edges; be careful not to bump into them and hurt yourself.",
"GalGame_ChapterRina_010_015": "Who's the old lady?",
"GalGame_ChapterRina_010_016": "Who's the old lady? Is she looking for something?",
"GalGame_ChapterRina_010_017": "Who's the old lady? Is she looking for something?",
"GalGame_ChapterRina_010_018": "My apologies, I forgot to introduce you. That's my client, Granny Leisha. I'm helping her look for a special sort of sweetcake.",
"GalGame_ChapterRina_010_019": "Sweetcake?",
"GalGame_ChapterRina_010_020": "Sweetcake? Sounds delicious! Is it a kind of dessert?",
"GalGame_ChapterRina_010_021": "Sweetcake? So... some kind of dessert?",
"GalGame_ChapterRina_010_022": "I don't believe so... It's not just a sweetcake. According to Granny, it's a \"sweetcake with a silly smile.\"",
"GalGame_ChapterRina_010_023": "Okay~",
"GalGame_ChapterRina_010_024": "Rina! The silly sweetcake isn't on the shelves either. I'll check under the counter!",
"GalGame_ChapterRina_010_025": "Okay, Granny, but please don't disturb the other customers.",
"GalGame_ChapterRina_010_026": "She can't quite tell me what this \"silly sweetcake\" is, but she really wanted to come to Sixth Street to search for it, so I thought I'd try my luck at your store...",
"GalGame_ChapterRina_010_027": "I just can't find it! Rina! I can't find the silly sweetcake anywhere!",
"GalGame_ChapterRina_010_028": "Please calm down, Granny. I'm here to help.",
"GalGame_ChapterRina_010_029": "Okay~",
"GalGame_ChapterRina_010_030": "Do you have any movies about silly, smiling sweetcakes, Manager?",
"GalGame_ChapterRina_010_031": "I don't think so...",
"GalGame_ChapterRina_010_032": "We've got a lot of silly comedies, but none about sweetcakes... I can't imagine what that'd look like...",
"GalGame_ChapterRina_010_033": "We've got a lot of silly comedies, but none about sweetcakes... I can't imagine what that'd look like...",
"GalGame_ChapterRina_010_034": "It's a sweetcake that's thiiiis big, all round and chubby, and it's so funny when it giggles! Where did it go...?",
"GalGame_ChapterRina_010_035": "We spent the morning looking in the dessert stores, and none of them had a sweetcake that was thiiiis big. \"Silly sweetcake\" might refer to something... round, that looks like it's smiling?",
"GalGame_ChapterRina_010_036": "Well, we're out of dessert stores, so I'll take her to the toy shops this afternoon.",
"GalGame_ChapterRina_010_037": "Speaking of toys...",
"GalGame_ChapterRina_010_038": "You just reminded me, \"round\" and with a \"silly smile...\" That sounds like Mr. Panda at the coffee shop!",
"GalGame_ChapterRina_010_039": "You just reminded me, \"round\" and with a \"silly smile...\" That sounds like Mr. Panda at the coffee shop.",
"GalGame_ChapterRina_010_040": "Ooh, a glimmer of hope~ I rarely come to Sixth Street, so I'm not very familiar with the area. Thank you for your suggestion, Manager. Come on, Granny Leisha, let's head over.",
"GalGame_ChapterRina_010_041": "Rina... I can't walk anymore... My legs hurt, and my mouth is dry...",
"GalGame_ChapterRina_010_042": "We have been walking around for hours... Granny, why don't you rest here a while?",
"GalGame_ChapterRina_010_043": "Leave Mr. Panda to me!",
"GalGame_ChapterRina_010_044": "Mr. Panda is in the coffee shop next door. I'll go take a picture! I'll show it to Granny and she can decide if it's the sweetcake she's looking for. I'll be right back!",
"GalGame_ChapterRina_010_045": "Mr. Panda isn't far away, I'll go take a picture. I'll show it to Granny and she can decide if it's the sweetcake she's looking for. You guys wait right here.",
"GalGame_ChapterRina_010_046": "Thanks for your help~ I'll stay here and look after Granny while you're gone.",
"GalGame_ChapterRina_020_001": "The bottom layer is vegetable and ham sandwiches, the middle layer is fresh-out-of-the-oven butter scones, and the top layer is low-sugar fruitcake.",
"GalGame_ChapterRina_020_002": "Wow...",
"GalGame_ChapterRina_020_003": "For tea, I have prepared rose tea and red tea. Do you take it with milk and sugar, Granny Leisha?",
"GalGame_ChapterRina_020_004": "Wow!",
"GalGame_ChapterRina_020_005": "A three-layered dessert platter!",
"GalGame_ChapterRina_020_006": "What extravagant afternoon tea! ",
"GalGame_ChapterRina_020_007": "Wow! A three-tiered dessert platter! I can't believe they set up such a fancy afternoon tea in the store!",
"GalGame_ChapterRina_020_008": "I can't believe they set up a three-tier dessert platter... The store has a really posh vibe now!",
"GalGame_ChapterRina_020_009": "I only went to get a photo and you've managed to set up such an extravagant afternoon tea!",
"GalGame_ChapterRina_020_010": "Such impeccable afternoon tea... I have to say I'm impressed, Rina...",
"GalGame_ChapterRina_020_011": "Ah Manager, you're back just in time. Please come and enjoy \"Rina's Specialty Afternoon Tea\"~",
"GalGame_ChapterRina_020_012": "Due to the situation at hand, I was unable to make anything myself, so these were all carefully selected from nearby shops while helping Granny look for the sweetcake.",
"GalGame_ChapterRina_020_013": "That's a relief!",
"GalGame_ChapterRina_020_014": "That's a relief! Ah, I mean, I can eat the low-sugar cake without worrying about my diet!",
"GalGame_ChapterRina_020_015": "That's a relief... Oh, I mean, vegetable and ham sandwiches are balanced and nutritious, so I can have several.",
"GalGame_ChapterRina_020_016": "Mhm... Hmm... Sweetcake's... picture...",
"GalGame_ChapterRina_020_017": "Oh right, the photo.",
"GalGame_ChapterRina_020_018": "Oh right, I took a photo of the silly sweetcake, is this it, Granny?",
"GalGame_ChapterRina_020_019": "Oh right, I took a photo of the silly sweetcake, is this it, Granny?",
"GalGame_ChapterRina_020_020": "What do you think, Granny Leisha? Does it look familiar?",
"GalGame_ChapterRina_020_021": "Hmmm... Nope, this isn't it. I'm looking for... the drooling sweetcake!",
"GalGame_ChapterRina_020_022": "Huh? I thought you were looking for the silly sweetcake?",
"GalGame_ChapterRina_020_023": "No, it's the drooling one... No, no, no, I'm looking for the loud-mouthed sweetcake. The whole corridor can hear it when it cries!",
"GalGame_ChapterRina_020_024": "I understand. Well, don't worry, I'll help you find whatever kind of sweetcake you're looking for. Manager, can I have a word? I owe you an explanation.",
"GalGame_ChapterRina_020_025": "You and Rina enter the workshop.",
"GalGame_ChapterRina_020_026": "First of all, please allow me to express my thanks and apologize for any inconvenience. You see, this lady isn't just any client... she's my evaluator.",
"GalGame_ChapterRina_020_027": "I participate in the New Eridu Housekeeping Association's assessment each year on behalf of Victoria Housekeeping. This time, my assessment for the \"best service of the year\"...",
"GalGame_ChapterRina_020_028": "Is to serve Leisha Christie. Yes, Granny Leisha.",
"GalGame_ChapterRina_020_029": "I had a general idea of what the service would entail as I've participated in previous years, but this time's a little different.",
"GalGame_ChapterRina_020_030": "Granny Leisha didn't ask for any housekeeping services. She just keeps asking me to help her find sweetcakes.",
"GalGame_ChapterRina_020_031": "This test is trickier than I had expected. She might deliberately be giving me a difficult challenge... But I'll take care of things myself, I wouldn't want to affect your business.",
"GalGame_ChapterRina_020_032": "It's okay. There's not much going on with the store...",
"GalGame_ChapterRina_020_033": "Let me keep helping.",
"GalGame_ChapterRina_020_034": "It's okay. There's not much going on with the store. Let me keep helping Granny. Sixth Street is my turf, after all.",
"GalGame_ChapterRina_020_035": "It's okay. There's not much going on with the store. I can keep helping Granny. You can think of me as a free guide to Sixth Street.",
"GalGame_ChapterRina_020_036": "It's okay. There's not much going on with the store. Let me keep helping Granny. Sixth Street is my turf, after all.",
"GalGame_ChapterRina_020_037": "It's okay. There's not much going on with the store. I can keep helping Granny. You can think of me as a free guide to Sixth Street.",
"GalGame_ChapterRina_020_038": "Really? That'd be great. You're an amazing guide, both in and outside the Hollows.",
"GalGame_ChapterRina_020_039": "Then let's cover all corners of Sixth Street and capture photos of any \"suspicious sweetcakes\" that fit the criteria~",
"GalGame_ChapterRina_030_001": "Rina comes over as soon as you put down the camera.",
"GalGame_ChapterRina_030_002": "Is there really anything here that fits the criteria of a sweetcake? It's round, and it makes a lot of sound... Oh, it's a record~",
"GalGame_ChapterRina_030_003": "This music store has impeccable taste. The collection is... Ah, this record, just looking at the cover reminds me of something interesting...",
"GalGame_ChapterRina_030_004": "Is it a good song?",
"GalGame_ChapterRina_030_005": "Does it bring back fond memories?",
"GalGame_ChapterRina_030_006": "Are the songs on this album good? Or does hearing it bring back some interesting memories?",
"GalGame_ChapterRina_030_007": "Are the songs on this album good? Or does hearing it bring back fond memories?",
"GalGame_ChapterRina_030_008": "Are the songs on this album good? Or does hearing it bring back some fond memories?",
"GalGame_ChapterRina_030_009": "Are the songs on this album good? Or does hearing it bring back fond memories?",
"GalGame_ChapterRina_030_010": "Both. There was an incident during the recording of this album. One of the performers quit temporarily. My job was to save the day and perform in her stead.",
"GalGame_ChapterRina_030_011": "That was a challenging job~ Can you guess which instrument I was in charge of?",
"GalGame_ChapterRina_030_012": "Given your personality, I'd say... the violin?",
"GalGame_ChapterRina_030_013": "Based on the way you fight, I'd guess... the piano?",
"GalGame_ChapterRina_030_014": "Given your personality, I'd say... the violin?",
"GalGame_ChapterRina_030_015": "Given your personality, I'd say... the violin?",
"GalGame_ChapterRina_030_016": "Based on the way you fight, I'd guess... the piano?",
"GalGame_ChapterRina_030_017": "Based on the way you fight, I'd guess... the piano?",
"GalGame_ChapterRina_030_018": "The~ electric~ guitar~",
"GalGame_ChapterRina_030_019": "I'd never of guessed!",
"GalGame_ChapterRina_030_020": "Is that something all maids learn?",
"GalGame_ChapterRina_030_021": "I would never have guessed!",
"GalGame_ChapterRina_030_022": "There's no way I'd guess that!",
"GalGame_ChapterRina_030_023": "Do all maids learn to play the guitar?",
"GalGame_ChapterRina_030_024": "Is that something all maids learn?",
"GalGame_ChapterRina_030_025": "There's only one skill a maid must master — that's fulfilling her master's wish.",
"GalGame_ChapterRina_030_026": "Right, we've taken pictures of everything we can think of. Let's go back to Granny Leisha. Her sweetcake keeps changing form, but I don't mind it much.",
"GalGame_ChapterRina_030_027": "The Housekeeping Association's assessments were always the same in the past. Either a normal service job or going into a Hollow to deal with Ethereals.",
"GalGame_ChapterRina_030_028": "Finding something made-up is unexpected, but at least it's creative. Let's hope these photos contain the sweetcake Granny wants.",
"GalGame_ChapterRina_040_001": "Ohhh! You're back! Rina and... Rina's little sidekick!",
"GalGame_ChapterRina_040_002": "I'm not a sidekick!",
"GalGame_ChapterRina_040_003": "Please call me {M#Wise}{F#Belle}!",
"GalGame_ChapterRina_040_004": "I'm not a sidekick! I'm the manager here! Please call me the famed manager, Belle! Ah, or just Belle is fine!",
"GalGame_ChapterRina_040_005": "I'm not a sidekick, Granny Leisha, I'm the manager here. Just call me Wise.",
"GalGame_ChapterRina_040_006": "I'm not a sidekick! I'm the manager here! Please call me the famed manager, Belle! Ah, or just Belle is fine!",
"GalGame_ChapterRina_040_007": "I'm not a sidekick, Granny Leisha, I'm the manager here. Just call me Wise.",
"GalGame_ChapterRina_040_008": "Sorry, Manager Belle. Please allow me to apologize on her behalf. Okay Granny, we have the pictures. Are any of these the loud sweetcake?",
"GalGame_ChapterRina_040_009": "Sorry, Manager Wise. Please allow me to apologize on her behalf. Okay Granny, we have the pictures. Are any of these the loud sweetcake?",
"GalGame_ChapterRina_040_010": "Hmmm... Mhm, no. None of these are the sweetcake. The one I'm looking for...",
"GalGame_ChapterRina_040_011": "Ohhh, I remember now! Waves! The sweetcake was floating on white waves, up and down... Yes, that's it! It was a white wave sweetcake! Just like the one always floating around you, Rina!",
"GalGame_ChapterRina_040_012": "I'm glad to hear you like my Bangboo, but they're not \"sweetcakes.\" They're my trusted companions, with their own names.",
"GalGame_ChapterRina_040_013": "For example, this little blonde Bangboo with bangs is called Drusilla. If I hadn't turned on silent mode earlier, it would certainly be making a fuss about how the sweetcake has changed yet again by now~",
"GalGame_ChapterRina_040_014": "Yeah, why has it changed again...",
"GalGame_ChapterRina_040_015": "What could the wave sweetcake be?",
"GalGame_ChapterRina_040_016": "Yeah, why has it changed again...? A white wave sweetcake that looks like Drusilla? What could it be...?",
"GalGame_ChapterRina_040_017": "Indeed, why has it changed again... A white wave sweetcake that looks like Drusilla...?",
"GalGame_ChapterRina_040_018": "Yeah, why has it changed again...? A white wave sweetcake that looks like Drusilla? What could it be...?",
"GalGame_ChapterRina_040_019": "Yeah, why has it changed again... A white wave sweetcake that looks like Drusilla...?",
"GalGame_ChapterRina_040_020": "Master, if I could interrupt...",
"GalGame_ChapterRina_040_021": "By combining the keywords \"Leisha Christie\" and \"Waves,\" I have found a news article about an incident involving a \"Miss Metropolitan\" beauty pageant dropout.",
"GalGame_ChapterRina_040_022": "That voice just now...",
"GalGame_ChapterRina_040_023": "It was the smart voice on my phone!",
"GalGame_ChapterRina_040_024": "I've been practicing ventriloquism!",
"GalGame_ChapterRina_040_025": "It's the smart voice assistant on my phone! Don't worry about it!",
"GalGame_ChapterRina_040_026": "It's the smart voice assistant on my phone! Don't worry about it!",
"GalGame_ChapterRina_040_027": "I... I've been practicing ventriloquism! I'm good, right!",
"GalGame_ChapterRina_040_028": "I... I've been practicing ventriloquism! I'm good, right?",
"GalGame_ChapterRina_040_029": "Oh~ Well, that's a very thoughtful AI assistant~ Of course, I understand, it's your little secret. Further inquiry would go against Victoria Housekeeping's rules of etiquette.",
"GalGame_ChapterRina_040_030": "Oh, really~? So the sound comes out of the pocket where your phone is. How extraordinary~",
"GalGame_ChapterRina_040_031": "Of course, I understand, it's your little secret. Further inquiry would go against Victoria Housekeeping's rules of etiquette.",
"GalGame_ChapterRina_040_032": "In any case, it's a timely tip. Let me check the news, I should be able to find it on my phone. \"Miss Metropolitan\" dropout... Here we go, and it's actually a news article from 41 years ago.",
"GalGame_ChapterRina_040_033": "On the night of the highly anticipated finals, top contender Leisha Christie, favored to win, suddenly drops out, conceding her Crest of Waves.",
"GalGame_ChapterRina_040_034": "I see. So the Crest of Waves is a round crystal trophy awarded to the winner.",
"GalGame_ChapterRina_040_035": "There's also a photo of the dropout attached. If I compare it... Mhm, it's true.",
"GalGame_ChapterRina_040_036": "I never would have expected the housekeeping evaluator would be the star of such a contest. What a mysterious lady.",
"GalGame_ChapterRina_040_037": "Hmm... The sweetcake floating up and then down, it must refer to Granny losing the trophy... If that's the case, it's easy — we simply need to bring her the Crest of Waves trophy.",
"GalGame_ChapterRina_040_038": "Easy?",
"GalGame_ChapterRina_040_039": "That's not gonna be easy, Rina. It's a trophy from 41 years ago...",
"GalGame_ChapterRina_040_040": "I think you're redefining the term \"easy\" there, Rina. Where are we gonna get a 41-year-old trophy?",
"GalGame_ChapterRina_040_041": "The competition is held every year, even now. I just happen to have participated last year...",
"GalGame_ChapterRina_040_042": "Wait, you participated?",
"GalGame_ChapterRina_040_043": "Wait, Rina, you participated in \"Miss Metropolitan\"?",
"GalGame_ChapterRina_040_044": "Wait, Rina, you participated in \"Miss Metropolitan\"?",
"GalGame_ChapterRina_040_045": "Yes. The competition was divided into many sections, such as singing, acting, painting, cooking... Can you guess which I took part in?",
"GalGame_ChapterRina_040_046": "I'd guess something unexpected... like painting!",
"GalGame_ChapterRina_040_047": "Something unlike you... like cooking!",
"GalGame_ChapterRina_040_048": "Based on my last guess with the instruments, I'll rule out the most common, like singing and acting. I'd assume something unexpected... like painting!",
"GalGame_ChapterRina_040_049": "Based on my last guess with the instruments, I'll rule out the most common, like singing and acting. I'd assume something unexpected... like painting.",
"GalGame_ChapterRina_040_050": "Based on my last guess with the instruments, I'd have to assume something unlike you... like c—cooking?",
"GalGame_ChapterRina_040_051": "Based on my last guess with the instruments, I'd have to assume something unlike you... Could it be cooking?",
"GalGame_ChapterRina_040_052": "Why is cooking unlike me...? I'm a little curious, but never mind, I'll tell you~",
"GalGame_ChapterRina_040_053": "The answer is... aaaall of them~ Actually, that year's competition was in urgent need of a makeup artist, so I stepped in to help. It was quite busy, but still an enjoyable experience!",
"GalGame_ChapterRina_040_054": "Who could have guessed that!",
"GalGame_ChapterRina_040_055": "I feel like I've been tricked...",
"GalGame_ChapterRina_040_056": "Who could have guessed that! I feel like I've been tricked...",
"GalGame_ChapterRina_040_057": "Who could have guessed that! I feel like I've been tricked...",
"GalGame_ChapterRina_040_058": "Oh, I was just teasing you. Please don't mind me.",
"GalGame_ChapterRina_040_059": "But because of that, I know the competition organizers, so asking them for a commemorative trophy shouldn't be a problem.",
"GalGame_ChapterRina_040_060": "Rina, can you find my wave sweetcake?",
"GalGame_ChapterRina_040_061": "Don't worry, Granny. I'll find it for you, whatever kind of sweetcake it is.",
"GalGame_ChapterRina_040_062": "It's getting late. I'll take her home first. You should get some rest too. Thank you again for your help.",
"GalGame_ChapterRina_040_063": "Don't worry, Granny. I'll find it for you, whatever kind of sweetcake it is.",
"GalGame_ChapterRina_040_064": "It's getting late. I'll take her home first. You should get some rest too. Thank you again for your help.",
"GalGame_ChapterRina_050_001": "It's not... behind the shelves...",
"GalGame_ChapterRina_050_002": "Granny Leisha?!",
"GalGame_ChapterRina_050_003": "Granny Leisha! What are you doing here?",
"GalGame_ChapterRina_050_004": "Granny Leisha? What are you doing here?",
"GalGame_ChapterRina_050_005": "I'm looking for the sweetcakes! The silly sweetcake isn't behind the shelf... Ah, I remember you! You can help me find the sweetcakes, right Drusilla?",
"GalGame_ChapterRina_050_006": "I'm not Drusilla!",
"GalGame_ChapterRina_050_007": "{M#My name is Wise!}{F#My name is Belle!}",
"GalGame_ChapterRina_050_008": "I'm not Drusilla! My name is Belle! Say it with me, Granny, Be—lle! Ohh forget it... I'm gonna call Rina.",
"GalGame_ChapterRina_050_009": "I'm not Drusilla. My name is Wise. Say it with me, Granny, Wi—se! Ah, never mind... I'll call Rina.",
"GalGame_ChapterRina_050_010": "I'm not Drusilla! My name is Belle! Say it with me, Granny, Be—lle! Ohh forget it... I'm gonna call Rina.",
"GalGame_ChapterRina_050_011": "I'm not Drusilla. My name is Wise. Say it with me, Granny, Wi—se! Ah, never mind... I'll call Rina.",
"GalGame_ChapterRina_050_012": "A while later, Rina arrives at the video store.",
"GalGame_ChapterRina_050_013": "Are you looking for the silly sweetcake again, Granny? Is this still part of the assessment...? But it's okay, I still have the pictures from yesterday.",
"GalGame_ChapterRina_050_014": "Here, Granny. Are any of these photos the sweetcakes you're looking for? Granny? Granny, are you listening? Granny Leisha?",
"GalGame_ChapterRina_050_015": "...",
"GalGame_ChapterRina_050_016": "She's completely focused on the TV... Manager, what's that on the TV in the corner? Is that an ad for a movie?",
"GalGame_ChapterRina_050_017": "It's \"Invasion: Next Gen.\"",
"GalGame_ChapterRina_050_018": "Yeah, it's \"Invasion: Next Gen.\"",
"GalGame_ChapterRina_050_019": "Yeah, it's \"Invasion: Next Gen.\"",
"GalGame_ChapterRina_050_020": "Ah...",
"GalGame_ChapterRina_050_021": "It's about a Hollow appearing in the city...",
"GalGame_ChapterRina_050_022": "It's about a Hollow appearing in the city and the Ethereals inside...",
"GalGame_ChapterRina_050_023": "It's about a Hollow appearing in the city and the Ethereals inside...",
"GalGame_ChapterRina_050_024": "Aaaah! It's a Hollow! There's a Hollow! The sweetcakes are in danger!",
"GalGame_ChapterRina_050_025": "What's wrong, Granny? That's just a movie, it's not real... Ah! My Drusilla!",
"GalGame_ChapterRina_050_026": "Granny Leisha grabs Drusilla and rushes out the store.",
"GalGame_ChapterRina_050_027": "If this is still part of the assessment, it seems a little bit excessive... Or perhaps Granny really was affected by the ad?",
"GalGame_ChapterRina_050_028": "We should go check on her, Manager. Drusilla has a GPS chip, so don't worry, we won't lose her.",
"GalGame_ChapterRina_060_001": "Huff... huff... I can't run anymore... My legs hurt, and my mouth is dry...",
"GalGame_ChapterRina_060_002": "Have you calmed down now, Granny Leisha?",
"GalGame_ChapterRina_060_003": "Ah! You guys!",
"GalGame_ChapterRina_060_004": "What's with the surprise?",
"GalGame_ChapterRina_060_005": "No need to act so surprised. We've been right behind you since Sixth Street and all through Lumina Square.",
"GalGame_ChapterRina_060_006": "No need to act so surprised. We've been right behind you since Sixth Street and all through Lumina Square.",
"GalGame_ChapterRina_060_007": "You! ...Who are you?",
"GalGame_ChapterRina_060_008": "I don't have any money or anything of value... Why are you chasing me? I don't know you.",
"GalGame_ChapterRina_060_009": "Hm? Granny Leisha, are you being serious? I'm Rina, and this is the video store manager, {F#Belle}.",
"GalGame_ChapterRina_060_010": "Hm? Granny Leisha, are you being serious? I'm Rina, and this is the video store manager, {M#Wise}.",
"GalGame_ChapterRina_060_011": "Uh... Hmm... No... No idea who you are!",
"GalGame_ChapterRina_060_012": "Then do you still remember the sweetcakes you're looking for? The silly sweetcake, loud sweetcake, and wave sweetcake?",
"GalGame_ChapterRina_060_013": "Sweetcakes... Ah! Yes, I remember... I'm looking for my sweetcakes, but I've lost them all! I arranged to look for sweetcakes with someone yesterday. Hmmm... Wh—Who was it again?",
"GalGame_ChapterRina_060_014": "What's going on?",
"GalGame_ChapterRina_060_015": "What's going on? Is the Housekeeping Association's assessment process really this complicated?",
"GalGame_ChapterRina_060_016": "What's going on? Is the Housekeeping Association's assessment process really this complicated?",
"GalGame_ChapterRina_060_017": "With her reaction to that ad, I'm afraid this is more than just the housekeeping assessment.",
"GalGame_ChapterRina_060_018": "Have you heard the medical term \"Cognitive Corruption Syndrome\"?",
"GalGame_ChapterRina_060_019": "Anyone who stays too long in a Hollow may develop the disease in their later years, regardless of their Ether aptitude.",
"GalGame_ChapterRina_060_020": "Symptoms include rapid memory decline, cognitive disorder, and repetitive speech. In severe cases, one's memory can regress to that of decades ago, forgetting everything that occurred afterward.",
"GalGame_ChapterRina_060_021": "Did she really forget us?",
"GalGame_ChapterRina_060_022": "You mean, she really forgot us?",
"GalGame_ChapterRina_060_023": "You mean, she really forgot us?",
"GalGame_ChapterRina_060_024": "I'm just speculating, but having provided care for elderly individuals with this condition in the past, it's all far too familiar...",
"GalGame_ChapterRina_060_025": "The constantly changing sweetcakes, not recognizing us, if it's not an intentional act, then it seems like the most likely possibility...",
"GalGame_ChapterRina_060_026": "Either way, I'll take Granny home first. There are plenty of ways I can confirm my hypothesis. Thank you, Manager. You must be tired, too. You should go back and rest.",
"GalGame_ChapterRina_060_027": "Okay. Let me know what happens, Rina.",
"GalGame_ChapterRina_060_028": "Okay. Goodbye, Granny...",
"GalGame_ChapterRina_060_029": "Okay. Let me know what happens, Rina. Goodbye, Granny Leisha...",
"GalGame_ChapterRina_060_030": "Okay. Let me know what happens, Rina. Goodbye, Granny Leisha...",
"GalGame_ChapterRina_060_031": "Mhm... Goodbye, Granny...",
"GalGame_ChapterRina_060_032": "Yeah... Goodbye, Granny...",
"GalGame_ChapterRina_060_033": "Hmm... Mhm... ... ...Goodbye.",
"GalGame_ChapterRina_060_034": "I'm sorry for the inconvenience caused to your store these past few days. Please pass on my apologies to Wise, too.",
"GalGame_ChapterRina_060_035": "I'm sorry for the inconvenience caused to your store these past few days. Please pass on my apologies to Belle, too.",
"GalGame_ChapterRina_070_001": "Huh? Rina apologized to me? Haha, well... You're always the one taking care of things whenever she visits, I haven't even met Granny yet.",
"GalGame_ChapterRina_070_002": "Rina apologized to me? Well... I don't really mind. You're at the store every time Granny turns up, and I've conveniently missed every encounter.",
"GalGame_ChapterRina_070_003": "Ah, you're both here.",
"GalGame_ChapterRina_070_004": "You're quick!",
"GalGame_ChapterRina_070_005": "How is Granny?",
"GalGame_ChapterRina_070_006": "That was fast! Is Granny's house close to here?",
"GalGame_ChapterRina_070_007": "That was fast! Is Granny's house close to here?",
"GalGame_ChapterRina_070_008": "How is Granny?",
"GalGame_ChapterRina_070_009": "How is Granny?",
"GalGame_ChapterRina_070_010": "She lives near Lumina Square, so it didn't take long. But I'm a little worried about her.",
"GalGame_ChapterRina_070_011": "I checked with the neighbors, she's lived alone for a long time, and she does suffer from Cognitive Corruption Syndrome.",
"GalGame_ChapterRina_070_012": "If that's the case, Granny isn't intentionally causing trouble, it's because of her illness. I'm surprised the Housekeeping Association chose her for the assessment...",
"GalGame_ChapterRina_070_013": "So Granny isn't intentionally giving Rina a difficult task, she's just not fully aware... I'm surprised the Housekeeping Association chose her for the assessment...",
"GalGame_ChapterRina_070_014": "By the way, why didn't Drusilla resist when it got taken by Granny? It's a combat Bangboo, it could've easily gotten away from her.",
"GalGame_ChapterRina_070_015": "By the way, why didn't Drusilla resist when it got taken by Granny? It's a combat Bangboo, it could've easily gotten away from her.",
"GalGame_ChapterRina_070_016": "Because it was on silent mode?",
"GalGame_ChapterRina_070_017": "Is it because it had been switched to silent mode?",
"GalGame_ChapterRina_070_018": "Is it because it had been switched to silent mode?",
"GalGame_ChapterRina_070_019": "Even in silent mode, Drusilla can move on its own. I asked the same thing on the way here, and it gave me an unexpected answer.",
"GalGame_ChapterRina_070_020": "When Granny carried it away, she kept saying, \"I can do it. I can protect you.\" That made it mistake Granny for me.",
"GalGame_ChapterRina_070_021": "Huh? Is that even possible?",
"GalGame_ChapterRina_070_022": "Is it some kind of passcode?",
"GalGame_ChapterRina_070_023": "Huh? Is that possible? You two don't look alike at all. Could that phrase be some kind of... passcode?",
"GalGame_ChapterRina_070_024": "Huh? Is that possible? There's a pretty big difference. Could that phrase be some kind of... passcode?",
"GalGame_ChapterRina_070_025": "The Drusilla in front of you is actually designed based on a doll I picked up when I was little.",
"GalGame_ChapterRina_070_026": "I didn't have many friends at the manor back then, all I had to talk to was the doll I named \"Drusilla.\"",
"GalGame_ChapterRina_070_027": "Father didn't like the doll, he said it was something the servants had used, and told me to throw it away. But how could I throw away my only friend?",
"GalGame_ChapterRina_070_028": "So, I hid it in various places, trying hard to prevent my father from finding it. Under the bed, in the wardrobe, under the covers, constantly telling it... \"I can do it. I can protect you.\"",
"GalGame_ChapterRina_070_029": "When I became an Agent and decided to use Bangboo in combat, I handed this doll over to the manufacturer. Surprisingly, during their inspection, they found a tiny recording device inside the doll.",
"GalGame_ChapterRina_070_030": "As expected, it was already filled with the phrase 'I can protect you.' So, impulsively... I transferred the recording data, along with the name \"Drusilla\" to the Bangboo.",
"GalGame_ChapterRina_070_031": "A manor... servants... So you were actually a wealthy heiress living in a mansion when you were younger, Rina? Ah, now's not the time for gossip though, let's get back to Drusilla!",
"GalGame_ChapterRina_070_032": "A manor... servants... So you were actually a wealthy heiress living in a mansion when you were younger, Rina? Ah, now's not the time to pry, let's get back to Drusilla!",
"GalGame_ChapterRina_070_033": "Granny was muttering the same thing when she rushed out of the video store with Drusilla. To call it a \"passcode\" is actually fitting.",
"GalGame_ChapterRina_070_034": "You're saying she mistook Drusilla for one of the sweetcakes and took it out the store to avoid some kind of danger?",
"GalGame_ChapterRina_070_035": "You're saying she mistook Drusilla for one of the sweetcakes and took it out of the store to avoid some kind of danger?",
"GalGame_ChapterRina_070_036": "Judging from that ad...",
"GalGame_ChapterRina_070_037": "Judging from that ad that affected Granny... Her sweetcakes were once, or are now in danger because of a Hollow...",
"GalGame_ChapterRina_070_038": "Judging from the ad that affected Granny... Her sweetcakes were once, or are now in danger because of a Hollow...",
"GalGame_ChapterRina_070_039": "But just what are these sweetcakes... We'll struggle to get to the bottom of things if we're unable to figure that out...",
"GalGame_ChapterRina_070_040": "However, the competition dropout and Crest of Waves trophy were both real at least, and the wave sweetcake is still an important clue. I'll bring it back with me and talk to Granny.",
"GalGame_ChapterRina_070_041": "Ah, I didn't realize how late it was. Sorry to keep the two of you.",
"GalGame_ChapterRina_070_042": "It's fine, really! It's not that late!",
"GalGame_ChapterRina_070_043": "It's okay, it's still early for us.",
"GalGame_ChapterRina_070_044": "Thank you. How about I bring some special tea treats I made myself as a token of my appreciation?",
"GalGame_ChapterRina_070_045": "There's really no need!",
"GalGame_ChapterRina_070_046": "There's really no need!",
"GalGame_ChapterRina_070_047": "There's really no need!",
"GalGame_ChapterRina_070_048": "Then I best be off. Please, do let me know if Granny turns up at the store again~",
"GalGame_ChapterRina_070_049": "There's really no need!",
"GalGame_ChapterRina_070_050": "Then I best be off. Please, do let me know if Granny turns up at the store again~",
"GalGame_ChapterRina_080_001": "How are you, Manager? Has Granny been to your store lately?",
"GalGame_ChapterRina_080_002": "No. Has something happened?",
"GalGame_ChapterRina_080_003": "No. Has something happened?",
"GalGame_ChapterRina_080_004": "No. Has something happened?",
"GalGame_ChapterRina_080_005": "I obtained the Crest of Waves replica trophy this morning and went to take it over to her, but the place was empty, and her door was ajar.",
"GalGame_ChapterRina_080_006": "The neighbors say she caused a commotion late last night, banging on doors claiming a Hollow was coming, and she was going to White Wave Hospital to save the sweetcakes.",
"GalGame_ChapterRina_080_007": "She's been searching for sweetcakes everywhere for weeks now, so nobody took it seriously, and they convinced her to go back to her room and go to sleep, but by morning she'd disappeared.",
"GalGame_ChapterRina_080_008": "She often goes out early to look for the sweetcakes, but this is the first time she hasn't locked her door and the first time she's mentioned White Waves Hospital. It just seems odd.",
"GalGame_ChapterRina_080_009": "I've filed a missing person report to Public Security, so I'm just waiting to hear from them now.",
"GalGame_ChapterRina_080_010": "To White Waves Hospital to save the sweetcakes...",
"GalGame_ChapterRina_080_011": "Gone to White Waves Hospital to save the sweetcakes... That's a new clue...",
"GalGame_ChapterRina_080_012": "Gone to White Waves Hospital to save the sweetcakes... That's a new term...",
"GalGame_ChapterRina_080_013": "Searching for information on White Waves Hospital...",
"GalGame_ChapterRina_080_014": "White Waves Hospital is a renowned large-scale comprehensive medical facility in New Eridu. Earlier records go back 41 years to when it was forced to relocate due to a Hollow disaster.",
"GalGame_ChapterRina_080_015": "Wait, 41 years ago...",
"GalGame_ChapterRina_080_016": "Wait, 41 years ago... That's the same year as that competition!",
"GalGame_ChapterRina_080_017": "Wait, 41 years ago... That's the same year as that competition!",
"GalGame_ChapterRina_080_018": "With funding from both the government and the public, White Wave Hospital, which had been relocated several times, retained most of its medical resources. Its symbol is a white wave.",
"GalGame_ChapterRina_080_019": "A white wave... Is it a coincidence, or have we been wrong from the start?",
"GalGame_ChapterRina_080_020": "The beauty pageant, the hospital, the wave... There must be a connection between the three...",
"GalGame_ChapterRina_080_021": "If you'll excuse me, Manager, I'm going to contact a friend who works in medicine to investigate.",
"GalGame_ChapterRina_080_022": "Let me know if you hear anything about Granny.",
"GalGame_ChapterRina_080_023": "Let me know if you hear anything about Granny, even if she doesn't remember my name...",
"GalGame_ChapterRina_080_024": "Let me know if you hear anything about Granny, even if she doesn't remember my name...",
"GalGame_ChapterRina_080_025": "Ah, well, as my current client, I must ask you to forgive her rudeness. I'm her maid, so please, allow me to remember your name in her stead~",
"GalGame_ChapterRina_080_026": "Well then, I'll be going. Please don't let my affairs affect you. You have your own business to run, after all.",
"GalGame_ChapterRina_090_001": "Preparations complete. I'm ready to begin, dear guide.",
"GalGame_ChapterRina_090_002": "Dear guide! I like the sound of that!",
"GalGame_ChapterRina_090_003": "Please, call me Manager.",
"GalGame_ChapterRina_090_004": "Dear guide! I like the sound of that!",
"GalGame_ChapterRina_090_005": "Dear guide! I like the sound of that!",
"GalGame_ChapterRina_090_006": "Hmm... I think I'd prefer it if you called me O' Great Manager!",
"GalGame_ChapterRina_090_007": "Hmm... I think I'd prefer it if you called me O' Great Manager!",
"GalGame_ChapterRina_090_008": "Unfortunately, I cannot base my terms of address on personal preference~ Using the correct titles in the right situations is important etiquette at Victoria Housekeeping.",
"GalGame_ChapterRina_090_009": "Now, let's get back to Granny. Based on our current intel, I'm certain her Cognitive Corruption Syndrome is getting worse...",
"GalGame_ChapterRina_090_010": "Her memory has already regressed to that day 41 years ago.",
"GalGame_ChapterRina_090_011": "41 years ago?",
"GalGame_ChapterRina_090_012": "That day?",
"GalGame_ChapterRina_090_013": "That day... 41 years ago?",
"GalGame_ChapterRina_090_014": "That day... 41 years ago?",
"GalGame_ChapterRina_090_015": "That day... 41 years ago?",
"GalGame_ChapterRina_090_016": "That day... 41 years ago?",
"GalGame_ChapterRina_090_017": "Yes, the Miss Metropolitan dropout incident and the White Waves Hospital Hollow disaster both happened on the same day, and Granny Leisha was involved in both.",
"GalGame_ChapterRina_090_018": "But what's this got to do with sweetcakes?",
"GalGame_ChapterRina_090_019": "But what does this have to do with Granny's search for sweetcakes?",
"GalGame_ChapterRina_090_020": "But what does this have to do with Granny's search for sweetcakes?",
"GalGame_ChapterRina_090_021": "There is a connection — a big one. The sweetcakes are the link between these two events and have been the source of strife in Granny's heart for 41 years.",
"GalGame_ChapterRina_090_022": "It's a long story, I had to contact a lot of people and piece it all together... But we don't have much time, so let's talk on the way.",
"GalGame_ChapterRina_100_001": "Not here... or here!",
"GalGame_ChapterRina_100_002": "Oh good, we've found her, and she doesn't look hurt, just... not in a stable emotional state.",
"GalGame_ChapterRina_100_003": "I lost all the sweetcakes! The sweetcake with a silly smile, the sweetcake with a loud voice, and the drooling sweetcake! I couldn't protect any of them...",
"GalGame_ChapterRina_100_004": "Didn't you say the sweetcakes were all saved?",
"GalGame_ChapterRina_100_005": "Huh? Rina, didn't you say all the sweetcakes had been saved back then?",
"GalGame_ChapterRina_100_006": "Huh? Rina, didn't you say all the sweetcakes had been saved back then?",
"GalGame_ChapterRina_100_007": "Yes, I'm quite certain they were all saved. There's only one explanation — She doesn't even remember them being saved...",
"GalGame_ChapterRina_100_008": "Her memory has regressed to the night she was at the hospital, so she can only search for her missing sweetcakes. For her, the conclusion no longer exists.",
"GalGame_ChapterRina_100_009": "Granny Leisha, do you remember me? I'm Rina, and the New Eridu Housekeeping Association appointed me to help you...",
"GalGame_ChapterRina_100_010": "Ah, sweetcake... It's a sweetcake!",
"GalGame_ChapterRina_100_011": "She grabs hold of Drusilla like she did in the store and holds it tight.",
"GalGame_ChapterRina_100_012": "Don't be scared. Even if you're all that's left, I'll protect you...",
"GalGame_ChapterRina_100_013": "Multiple Ethereals detected, rapidly approaching this area.",
"GalGame_ChapterRina_100_014": "We need to leave!",
"GalGame_ChapterRina_100_015": "Rina, Granny Leisha, we need to get out of here! It'll be dangerous to stay any longer!",
"GalGame_ChapterRina_100_016": "Rina, Granny Leisha, we need to get out of here! Things'll get dangerous if we don't hurry!",
"GalGame_ChapterRina_110_001": "We're out of danger, and Granny Leisha has calmed down. How are you feeling? Do you recognize me now?",
"GalGame_ChapterRina_110_002": "You look familiar... I think I've seen you before... on TV?",
"GalGame_ChapterRina_110_003": "It's okay if you don't remember me, but do you still remember looking for the sweetcakes?",
"GalGame_ChapterRina_110_004": "Sweetcakes? Not a fan of cakes. They're sticky and dry out your mouth.",
"GalGame_ChapterRina_110_005": "She doesn't even remember the sweetcakes?",
"GalGame_ChapterRina_110_006": "She forgot that too...",
"GalGame_ChapterRina_110_007": "No way... She forgot the sweetcakes too?",
"GalGame_ChapterRina_110_008": "No... She forgot the sweetcakes too?",
"GalGame_ChapterRina_110_009": "That's the one thing you gotta remember...",
"GalGame_ChapterRina_110_010": "That's the one thing you gotta remember...",
"GalGame_ChapterRina_110_011": "Do you remember anything that happened the last few days? What you had for breakfast, where you were, and who you spoke to yesterday?",
"GalGame_ChapterRina_110_012": "Hmmm... No, I don't remember...",
"GalGame_ChapterRina_110_013": "Ah... Oh, I remember now, I'd lost something for a long time, and a kind soul helped me find it.",
"GalGame_ChapterRina_110_014": "Oh... What was it I lost... I can't recall... Um... And who was it that helped me...",
"GalGame_ChapterRina_110_015": "That's okay, as long as you found it, the who isn't important.",
"GalGame_ChapterRina_110_016": "I'll remember all the unimportant details for you.",
"GalGame_ChapterRina_110_017": "Well now, I'd already contacted all the \"sweetcakes\" before we went into the Hollow. They're on their way to Granny's place, so we'd best be getting back.",
"GalGame_ChapterRina_120_001": "Ah, there you are, Miss Rina! I'm your contact from the New Eridu Housekeeping Association. Regarding your call, did you have an update for us?",
"GalGame_ChapterRina_120_002": "Yes, I've completed the assessment. Shall we discuss the specifics at Granny's house?",
"GalGame_ChapterRina_120_003": "Ah, about that, Miss Rina... I have to apologize! After double-checking we realized she wasn't the client for your assessment!",
"GalGame_ChapterRina_120_004": "Hm? What do you mean?",
"GalGame_ChapterRina_120_005": "We got her mixed up with a lady of the same name, Leisha Christie!",
"GalGame_ChapterRina_120_006": "Actually, this elderly lady came to the association a few times saying she's looking for her sweetcakes, but staff always got rid of her.",
"GalGame_ChapterRina_120_007": "But someone got careless that day... They let her in the assessment reception room and then... well, the rest was a coincidence...",
"GalGame_ChapterRina_120_008": "If it weren't for carelessness and coincidence, she'd still be out there searching... so things turned out okay.",
"GalGame_ChapterRina_120_009": "As for the official assessment, could I ask you to file with the association as soon as possible...?",
"GalGame_ChapterRina_120_010": "Later perhaps. I need to get her home first. There are several people waiting for her.",
"GalGame_ChapterRina_120_011": "I—I'll go with you! Perhaps there's some kind of compensation the Housekeeping Association can offer...",
"GalGame_ChapterRina_120_012": "Well then... I'll come see you at the store as soon as I'm finished.",
"GalGame_ChapterRina_120_013": "Rina sends a wink this way and, with a gentle bow, she leaves with Granny Leisha and the staff member. Better head back to the store and wait to hear from her...",
"GalGame_ChapterRina_120_014": "Sometime later, Rina comes through the video store door.",
"GalGame_ChapterRina_120_015": "Hello, Manager. I appreciate your help these last few days.",
"GalGame_ChapterRina_120_016": "How is Granny?",
"GalGame_ChapterRina_120_017": "How is Granny?",
"GalGame_ChapterRina_120_018": "How is Granny?",
"GalGame_ChapterRina_120_019": "The bad news is her memory is in severe decline. She doesn't recognize anyone anymore, let alone her \"sweetcakes.\"",
"GalGame_ChapterRina_120_020": "But the rest is good news. The Housekeeping Association contacted a suitable nursing home for her, and the \"sweetcakes\" all agreed to visit her on different days.",
"GalGame_ChapterRina_120_021": "She may not remember them, but everyone is looking forward to spending time with her. Perhaps one day she'll remember something.",
"GalGame_ChapterRina_120_022": "Perhaps one day there'll be a cure...",
"GalGame_ChapterRina_120_023": "Perhaps one day people will find a cure for Cognitive Corruption Syndrome...",
"GalGame_ChapterRina_120_024": "Perhaps one day people will find a cure for Cognitive Corruption Syndrome...",
"GalGame_ChapterRina_120_025": "That would be nice... Cognitive Corruption Syndrome...",
"GalGame_ChapterRina_120_026": "Who knows... I've been in the Hollows for so long, perhaps I have it without even realizing.",
"GalGame_ChapterRina_120_027": "When I'm old, I might be looking for sweetcakes just like Granny Leisha... No, I'll probably be far more stubborn, rebellious, and unwilling to listen than her.",
"GalGame_ChapterRina_120_028": "Rina is looking for \"sweetcakes\"...",
"GalGame_ChapterRina_120_029": "Don't forget to bring me along!",
"GalGame_ChapterRina_120_030": "Looking for sweetcakes... Sounds like fun! Don't forget to bring me along!",
"GalGame_ChapterRina_120_031": "Looking for sweetcakes... Sounds like fun! Don't forget to bring me along.",
"GalGame_ChapterRina_120_032": "Looking for sweetcakes... Sounds like fun! Don't forget to bring me along!",
"GalGame_ChapterRina_120_033": "Looking for sweetcakes... Sounds like fun! Don't forget to bring me along.",
"GalGame_ChapterRina_120_034": "It's a promise then, when that day comes...",
"GalGame_ChapterRina_120_035": "Don't be put off when I turn into Granny Rina and stick with me until I find my sweetcakes.",
"GalGame_ForOperate_01_01": "Stay Tuned",
"GalGame_GoldenWeek_01_01": "Promotions for Camellia Golden Week look pretty fancy.",
"GalGame_GoldenWeek_01_01F": "Awesome — Camellia Golden Week!",
"GalGame_GoldenWeek_01_02": "We've been so busy with our Proxy work, I forgot about the festival.",
"GalGame_GoldenWeek_01_02F": "We've been putting so much into our Proxy work that I forgot the festival is coming up!",
"GalGame_GoldenWeek_01_03": "You think we should we close up the store for a while and take a break somewhere? There's no time like the present...",
"GalGame_GoldenWeek_01_03F": "By the way — think we should close up the store for a while and find some place to take a vacation?",
"GalGame_GoldenWeek_01_04": "How about taking a break on Sixth Street?",
"GalGame_GoldenWeek_01_05": "Hm... Could we just stick around Sixth Street? And get some rest at home?",
"GalGame_GoldenWeek_01_05F": "Eh? Why don't we just hang around Sixth Street or the house?",
"GalGame_GoldenWeek_01_06": "What made you suddenly want to take a vacation?",
"GalGame_GoldenWeek_01_07": "Why the sudden desire to take a vacation? Though, you do like to travel...",
"GalGame_GoldenWeek_01_07F": "It's rare for you to suddenly want to take a vacation, Wise...",
"GalGame_GoldenWeek_01_08": "Aren't you usually the one into holidays? You know all the shops will have those limited-edition items or events prepared. It'll be well worth checking out.",
"GalGame_GoldenWeek_01_08F": "I don't want to waste Camellia Golden Week! All of the shops have been putting in weeks of preparation for this. It's gonna be loads of fun, and there's so much good food!",
"GalGame_GoldenWeek_01_09": "Fairy? Can you pull up some info online about Camellia Golden Week?",
"GalGame_GoldenWeek_01_09F": "Fairy! Can you search online for recommendations during Golden Week?",
"GalGame_GoldenWeek_01_10": "Searching for \"Camellia Golden Week\"... Top results include: \"New Eridu's shopping scam,\" \"Discount strategies longer than a thesis,\" \"Fake products,\" \"Crowded attractions,\" and \"Will there be fake products?\"...",
"GalGame_GoldenWeek_01_11": "Suggestion: Do not participate in Camellia Golden Week.",
"GalGame_GoldenWeek_01_12": "Those reviews are all so one-sided... Are you just searching a database of tourist complaints or something?",
"GalGame_GoldenWeek_01_12F": "Tch... Are you just looking at all the bad articles? Why are they all complaints?",
"GalGame_GoldenWeek_01_13": "Master, I have a more efficient proposal for summer enjoyment: Replace the HDD system wallpaper with an HD image of a beach, set the heater to 38 degrees Celsius and wind to level 5, and play some bustling crowd sound effects.",
"GalGame_GoldenWeek_01_14": "To implement such an efficient vacation, please say \"Start.\"",
"GalGame_GoldenWeek_01_15": "Don't start!",
"GalGame_GoldenWeek_01_16": "Stop, abort the plan. Don't start.",
"GalGame_GoldenWeek_01_16F": "Stop, Fairy! Don't start!",
"GalGame_GoldenWeek_01_17": "That'll blow our electric bill budget.",
"GalGame_GoldenWeek_01_18": "Fairy... That's a surefire way to blow our electricity budget.",
"GalGame_GoldenWeek_01_18F": "Fairy, you use enough of the electricity bill as it is!",
"GalGame_GoldenWeek_01_19": "You know, the stores over on Sixth Street should be getting ready for Golden Week right about now. They might know more about the deals going on.",
"GalGame_GoldenWeek_01_19F": "Hang on a minute, if stores are doing all sorts of promotions for Golden Week, then surely they'll have lots of info on the festival, right?",
"GalGame_GoldenWeek_01_20": "I'll take care of the video store, Belle. You can hit up the shopkeepers and get the low-down on the street about Camellia Golden Week!",
"GalGame_GoldenWeek_01_20F": "Wise~ Why don't you go over to the stores on Sixth Street and see if they know any good vacation plans?",
"GalGame_GoldenWeek_01_21": "We missed out on the festival last time because of work. So let's make up for it this time!",
"GalGame_GoldenWeek_01_21F": "Last time around, we were busy with work, so this year, I want to go big!",
"GalGame_GoldenWeek_02_01": "Back at the Random Play video store, an unexpected figure appears.",
"GalGame_GoldenWeek_02_02": "There you are! Great timing, come inside!",
"GalGame_GoldenWeek_02_03": "Promotions for Camellia Golden Week are getting into full swing and the streets are packed! I was worried you'd be wandering around outside for ages!",
"GalGame_GoldenWeek_02_04": "Come take a seat anywhere! Make yourself at home!",
"GalGame_GoldenWeek_02_05": "But this is my home... right?",
"GalGame_GoldenWeek_02_06": "But this is my home... right?",
"GalGame_GoldenWeek_02_06F": "But this is my home... right?",
"GalGame_GoldenWeek_02_07": "How polite!",
"GalGame_GoldenWeek_02_08": "You're too kind, Nicole.",
"GalGame_GoldenWeek_02_08F": "Oh, you're so polite, Nicole!",
"GalGame_GoldenWeek_02_09": "Oh, c'mon! We're such good pals, you and me, who's keeping track!",
"GalGame_GoldenWeek_02_10": "Nicole...",
"GalGame_GoldenWeek_02_10F": "Ahem!",
"GalGame_GoldenWeek_02_11": "Ah! I almost forgot about you! Good! Now that you're both here, let me tell you about the commission!",
"GalGame_GoldenWeek_02_12": "So you do remember you're a client...I'd almost started to think Random Play had changed owners.",
"GalGame_GoldenWeek_02_12F": "Ah, you do remember you're here for our help, I about thought this was turning into the Cunning Hares' office!",
"GalGame_GoldenWeek_02_13": "Ahaha, you two love to joke around. I'm a regular here, so I'm just showing I care!",
"GalGame_GoldenWeek_02_14": "Hopefully that enthusiasm will last until it's time to pay. And next time you rent a video from us, would you stop using the Free Trial vouchers? It's been at least 10 times now!",
"GalGame_GoldenWeek_02_14F": "A \"regular\" whenever you need help... Then a stranger when it's time to pay. Even when you rent videos from us, you keep using the Free Trial vouchers... It's been... ten times already?",
"GalGame_GoldenWeek_02_15": "Okay, okay. Let's not make a big deal out of it. Check this out! This is the target of your next commission!",
"GalGame_GoldenWeek_02_16": "The pink-haired girl pulls out a tightly-sealed box from by her feet.",
"GalGame_GoldenWeek_02_17": "It's a... supply box?",
"GalGame_GoldenWeek_02_17F": "It's a... supply box?",
"GalGame_GoldenWeek_02_18": "Yep! Four words: Can you open it?",
"GalGame_GoldenWeek_02_19": "Fairy? Got any ideas?",
"GalGame_GoldenWeek_02_20": "Fairy? Got any ideas?",
"GalGame_GoldenWeek_02_20F": "Fairy? Got any ideas?",
"GalGame_GoldenWeek_02_21": "Another box... Fairy?",
"GalGame_GoldenWeek_02_22": "Another box... Can you open it, Fairy?",
"GalGame_GoldenWeek_02_22F": "Another box... Fairy? Got any ideas?",
"GalGame_GoldenWeek_02_23": "Negative. The lock used in this security device is not a smart console. I'm unable to access it.",
"GalGame_GoldenWeek_02_24": "Note: This is not due to a lack of ability, but rather the obsolete and out-dated architecture of the device.",
"GalGame_GoldenWeek_02_25": "Again: This is not because I cannot. It is the box's fault.",
"GalGame_GoldenWeek_02_26": "Calm down, Fairy. Nobody's doubting your capability, so relax.",
"GalGame_GoldenWeek_02_26F": "Nobody's blaming you, Fairy — I never thought you'd have such an ego!",
"GalGame_GoldenWeek_02_27": "Where'd you get it?",
"GalGame_GoldenWeek_02_28": "Where'd you get it, Nicole?",
"GalGame_GoldenWeek_02_28F": "Where'd you get it, Nicole?",
"GalGame_GoldenWeek_02_29": "I think you need a locksmith rather than a Proxy.",
"GalGame_GoldenWeek_02_30": "I think you need a locksmith — not a Proxy.",
"GalGame_GoldenWeek_02_30F": "We're Proxies, we aren't in the locksmithing business.",
"GalGame_GoldenWeek_02_31": "This isn't any old box! A few days ago, a small Sub-Hollow called C41 was suppressed, with the Hollow Investigative Association designating it officially \"in decline.\" It'll gradually shrink for two weeks before completely vanishing.",
"GalGame_GoldenWeek_02_32": "Normally, even Sub-Hollows that are in decline are guarded carefully by Public Security, since they're still dangerous.",
"GalGame_GoldenWeek_02_33": "But it just so happens to be Camellia Golden Week! Most Public Security forces are out on the streets keeping the peace, so there's a gap in Sub-Hollow C41's security.",
"GalGame_GoldenWeek_02_34": "Some other Raiders got in and found a huge, well-preserved warehouse in C41! The walls were coated in a special corruption-resistant alloy, and there were stacks of supply boxes inside! I heard some pretty incredible weapons were found inside some of them.",
"GalGame_GoldenWeek_02_35": "So now, among Hollow Raiders, rumor is C41 is full of high-value supply boxes! Maybe there'll be some intel posted to Inter-Knot soon!",
"GalGame_GoldenWeek_02_36": "So... This supply box is from inside C41, right?",
"GalGame_GoldenWeek_02_36F": "So... This supply box was found inside C41?",
"GalGame_GoldenWeek_02_37": "Sure is! The Cunning Hares can smell a deal a mile away! If C41 is a goldmine as they say, then I, Nicole, cannot let such an opportunity go!",
"GalGame_GoldenWeek_02_38": "So let's team up, Phaethon! Besides, I heard you're getting ready for a Camellia Golden Week vacation. Tell me this! What do you need for any good vacation?",
"GalGame_GoldenWeek_02_39": "Passion!",
"GalGame_GoldenWeek_02_40": "How about... passion?",
"GalGame_GoldenWeek_02_40F": "I know! Passion!",
"GalGame_GoldenWeek_02_41": "Time!",
"GalGame_GoldenWeek_02_42": "How about... time?",
"GalGame_GoldenWeek_02_42F": "I know! Time!",
"GalGame_GoldenWeek_02_43": "No, not that! Dennies! Passion is great, but Dennies can triple your vibe in a flash!",
"GalGame_GoldenWeek_02_44": "No, not that! Dennies! If you don't have any time, you can't take a vacation at all! Dennies are what make a vacation good!",
"GalGame_GoldenWeek_02_45": "I'll go find a locksmith who can open this box. You go check out C41 and bring back some more of those supply boxes for yourself — and you'll see I wasn't kidding around!",
"GalGame_GoldenWeek_02_46": "Well then... How about we turn this Golden Week vacation into a real \"Golden\" Week, huh?",
"GalGame_GoldenWeek_03_01": "Hey! Back from exploring? So how'd it go? I wasn't lying, right?",
"GalGame_GoldenWeek_03_02": "There were indeed supply boxes there.",
"GalGame_GoldenWeek_03_03": "There were indeed supply boxes down there. Your intel was accurate.",
"GalGame_GoldenWeek_03_03F": "You're right, there are definitely supply boxes down there.",
"GalGame_GoldenWeek_03_04": "What's up with that Bangboo?",
"GalGame_GoldenWeek_03_05": "Are you going to introduce this Bangboo, Nicole?",
"GalGame_GoldenWeek_03_05F": "Nicole? What's with this Bangboo?",
"GalGame_GoldenWeek_03_06": "Haha! Now that you approve, this year's Golden Week is definitely gonna be a great one!",
"GalGame_GoldenWeek_03_07": "Oh, right, I haven't introduced you yet! This is the expert at opening old mechanical locks I found!",
"GalGame_GoldenWeek_03_08": "I rented some clothes and a work car so it blends in on the streets of the Janus Quarter. Don't you think it looks just like the mascot for the Association?",
"GalGame_GoldenWeek_03_09": "Hand it any supply box and you won't have to worry about any locks! You can try it for yourself later!",
"GalGame_GoldenWeek_03_10": "Master, please remember: Unlocking these old mechanical locks is not indicative of any competence.",
"GalGame_GoldenWeek_03_11": "When opening the box, I recommend saying to oneself, \"This is meaningless. Fairy's capabilities are far superior.\"",
"GalGame_GoldenWeek_03_12": "Repeatedly emphasizing a strength is a sign of weakness.",
"GalGame_GoldenWeek_03_13": "Fairy, repeatedly emphasizing a strength is often a sign of weakness.",
"GalGame_GoldenWeek_03_13F": "Fairy... Doesn't it show insecurity if you have to keep emphasizing that fact?",
"GalGame_GoldenWeek_03_14": "You'll always be number one to me!",
"GalGame_GoldenWeek_03_15": "Don't worry Fairy, I still think you're the best assistant.",
"GalGame_GoldenWeek_03_15F": "Don't worry, you'll always be the best assistant to me. Okay?",
"GalGame_GoldenWeek_03_16": "Thank you, master. I have set this as the HDD system boot welcome message.",
"GalGame_GoldenWeek_03_17": "One more thing! Speaking of the Association, someone over there gave me some insider intel about Hollow C41!",
"GalGame_GoldenWeek_03_18": "You must have noticed when you went there yourself — That warehouse, preserved in such good condition as it is? Well, it likely belongs to Midsummer Incorporated!",
"GalGame_GoldenWeek_03_19": "Are they a big deal?",
"GalGame_GoldenWeek_03_20": "Midsummer Incorporated? I've heard of them, are they a big a deal?",
"GalGame_GoldenWeek_03_20F": "Midsummer Incorporated? Who're they? Are they a big deal?",
"GalGame_GoldenWeek_03_21": "They sound like a travel agency.",
"GalGame_GoldenWeek_03_22": "Midsummer... A fitting name for the season. Are they a tourism company?",
"GalGame_GoldenWeek_03_22F": "They sound like a tourist agency... Are they part of the Golden Week festivities?",
"GalGame_GoldenWeek_03_23": "What? You've really never heard of Midsummer Incorporated? They were a major weapons manufacturer. They even challenged Three Gates Military Tech, for the lion's share of the market!",
"GalGame_GoldenWeek_03_24": "But the fall of the old capital hit them real bad, and soon, they disappeared from the industry. But just before that happened, they held a press conference announcing a \"mysterious treasure,\" to boost their struggling performance!",
"GalGame_GoldenWeek_03_25": "If that warehouse really belongs to Midsummer Incorporated, then it all lines up! The piles of supply boxes, the high-value contents... and also the defensive weapons we ran into.",
"GalGame_GoldenWeek_03_26": "So that's that. Our shared goal is settled — find Midsummer Incorporated's mysterious treasure!",
"GalGame_GoldenWeek_03_27": "The Cunning Hares will gather more info about the warehouse while you keep exploring Hollow C41! Bring us back those supply boxes so we can unlock 'em!",
"GalGame_GoldenWeek_03_28": "As part of the deal, you can have anything useful you find inside. Consider it your vacation fund!",
"GalGame_GoldenWeek_03_29": "But don't throw away the other stuff you can't use — there might be some merchants interested in it. It's Camellia Golden Week after all, lots of businesses will be buying and selling all sorts of stuff.",
"GalGame_GoldenWeek_03_30": "Got it.",
"GalGame_GoldenWeek_03_31": "Hm, understood.",
"GalGame_GoldenWeek_03_31F": "Okay, I've got it!",
"GalGame_GoldenWeek_03_32": "We can sell off any stuff we find?",
"GalGame_GoldenWeek_03_33": "So, anything we find may be worth selling... Got it.",
"GalGame_GoldenWeek_03_33F": "We can sell off anything we find? Got it.",
"GalGame_GoldenWeek_03_34": "Make a big holiday shopping list, Phaethon! Soon, we'll be swimmin' in Dennies!",
"GalGame_GoldenWeek_04_01": "News about C41 spread through Inter-Knot, with ever-increasing numbers of \"treasure hunters\" joining the search.",
"GalGame_GoldenWeek_04_02": "We've been investigating Hollow C41 a lot lately.",
"GalGame_GoldenWeek_04_02F": "Hey, Wise, you've been bringing supply boxes from Hollow C41 recently, right?",
"GalGame_GoldenWeek_04_03": "Good job building up a nice vacation fund.",
"GalGame_GoldenWeek_04_03F": "Nice work putting money away for our vacation fund!",
"GalGame_GoldenWeek_04_04": "You, too!",
"GalGame_GoldenWeek_04_05": "You, too, Belle. Nice work.",
"GalGame_GoldenWeek_04_05F": "You, too, Wise! Good job!",
"GalGame_GoldenWeek_04_06": "There's no Dennies without effort!",
"GalGame_GoldenWeek_04_07": "It's all about having the best vacation. There are no Dennies without effort. ",
"GalGame_GoldenWeek_04_07F": "Haha, it's all in the name of a good vacation! There's no Dennies without effort!",
"GalGame_GoldenWeek_04_08": "You've been hanging out with Nicole too much. You've even started to sound like her.",
"GalGame_GoldenWeek_04_08F": "Hah, working Nicole's commission has got you sounding like her.",
"GalGame_GoldenWeek_04_09": "Judging by the recent survey data, more and more people are flocking to Hollow C41. I wonder how Nicole's mysterious \"treasure hunt\" is going?",
"GalGame_GoldenWeek_04_09F": "Judging by the recent survey data, more and more people are flocking to Hollow C41. I wonder how Nicole's mysterious \"treasure hunt\" is going?",
"GalGame_GoldenWeek_04_10": "At that moment, Random Play's door flies open.",
"GalGame_GoldenWeek_04_11": "Phaethon! Have you heard the latest about C41?!",
"GalGame_GoldenWeek_04_12": "What a coincidence.",
"GalGame_GoldenWeek_04_12F": "Sigh... Speak of the devil.",
"GalGame_GoldenWeek_04_13": "The warehouse passcode! Some Raiders cracked the passcode for Midsummer Incorporated's internal storage! Now we can get into the inner area of the warehouse!",
"GalGame_GoldenWeek_04_14": "That's good news. We can get even more valuable supplies.",
"GalGame_GoldenWeek_04_14F": "Oh? So, there'll be more supply boxes inside?",
"GalGame_GoldenWeek_04_15": "There'll be way more to explore! But it's not all good news — the collapse of C41 is speeding up.",
"GalGame_GoldenWeek_04_16": "The Association's forecast hasn't changed — C41 is expected to gradually shrink over the next two weeks, before disappearing completely!",
"GalGame_GoldenWeek_04_17": "That means we don't have much time to find the treasure! And the time limit's only bringing more and more Hollow Raiders in to join the hunt!",
"GalGame_GoldenWeek_04_18": "We cannot afford to slack off now, Phaethon.",
"GalGame_GoldenWeek_05_01": "Mmm... The Golden Week vibes are getting stronger. Even the promo videos on TV get my pulse racing.",
"GalGame_GoldenWeek_05_01F": "Argh! The Golden Week vibes are getting bigger and better! Just watching the promo videos has me feeling giddy all over!",
"GalGame_GoldenWeek_05_02": "And, I have some more good news. Care to guess what it is?",
"GalGame_GoldenWeek_05_02F": "And you know what's made me even happier than that, Wise?",
"GalGame_GoldenWeek_05_03": "Tell me!",
"GalGame_GoldenWeek_05_04": "I surrender. Will you give me the answer?",
"GalGame_GoldenWeek_05_04F": "I admit defeat, just tell me the answer?",
"GalGame_GoldenWeek_05_05": "Should we let Fairy guess?",
"GalGame_GoldenWeek_05_06": "Fairy, would you care to take a guess?",
"GalGame_GoldenWeek_05_06F": "Fairy, would you care to take a guess?",
"GalGame_GoldenWeek_05_07": "Hypothesis — Master has decided to use my summer proposal: Replace the HDD system wallpaper with an HD image of a pool, set the heater to 40 degrees Celsius and wind to level 7, and play some intrusive crowd sound effects.",
"GalGame_GoldenWeek_05_08": "Proposal execution ready. Please say \"Start.\"",
"GalGame_GoldenWeek_05_09": "Cancel. And why did you try to raise the weather and sound settings like that?",
"GalGame_GoldenWeek_05_09F": "Then you'd be the only happy one! And why are the weather and sound settings even higher?!",
"GalGame_GoldenWeek_05_10": "The good news is: we've reached our goal for the vacation fund!",
"GalGame_GoldenWeek_05_10F": "What made me happy is — we've raised all the vacation funds we need!",
"GalGame_GoldenWeek_05_11": "We can go to that summer villa old Enzo recommended!",
"GalGame_GoldenWeek_05_11F": "We can go to that summer villa old Enzo recommended!",
"GalGame_GoldenWeek_05_12": "Awesome!",
"GalGame_GoldenWeek_05_13": "Awesome!",
"GalGame_GoldenWeek_05_13F": "Awesome!",
"GalGame_GoldenWeek_05_14": "Let's head into Hollow C41 a few more times before wrapping it up, then we can turn our focus on Camellia Golden Week preparations.",
"GalGame_GoldenWeek_05_14F": "Let's go explore Hollow C41 a few more times, and then, we can start getting ready for Camellia Golden Week!",
"GalGame_GoldenWeek_05_15": "But if we're going to the Faunus Quarter for a holiday, we might have to close the store for quite a while. Why don't we go see if any of the shopkeepers on Sixth Street can keep an eye on the store and the Bangboo?",
"GalGame_GoldenWeek_05_15F": "But if we're going to the Faunus Quarter for a holiday, we might have to shut the store for quite a while. Why don't we go see if any of the shopkeepers on Sixth Street can keep an eye on the store and the Bangboo?",
"GalGame_GoldenWeek_06_01": "After successfully recovering Eous from C41, you un-sync from the Bangboo and return to the workshop.",
"GalGame_GoldenWeek_06_02": "Great. I just messaged the Cunning Hares. Nicole said she's already on Sixth Street, and she'll be at the store very soon.",
"GalGame_GoldenWeek_06_02F": "Wise! I contacted the Cunning Hares and Nicole says she's already on Sixth Street. She'll be here soon!",
"GalGame_GoldenWeek_06_03": "Hopefully, she knows more about these C41 rumors. Could it really be active again...?",
"GalGame_GoldenWeek_06_03F": "Hopefully, she knows more about these C41 rumors. Could it really be active again...?",
"GalGame_GoldenWeek_06_04": "Hey, hey~! Good day to you, friends, companions, and Proxies! I hear you have an urgent matter for my attention?",
"GalGame_GoldenWeek_06_05": "Uh... Yes, we're looking for you — but why are you acting like that?",
"GalGame_GoldenWeek_06_05F": "Uh, Nicole? Why are you being weird?",
"GalGame_GoldenWeek_06_06": "Hmm? Why, who on Earth told you I made a huge profit from exploring C41, paid off all my debts, and still have money leftover?",
"GalGame_GoldenWeek_06_07": "Nobody asked...",
"GalGame_GoldenWeek_06_08": "I don't think anyone asked?",
"GalGame_GoldenWeek_06_08F": "That's not what we asked...",
"GalGame_GoldenWeek_06_09": "So all you did is paid off your debts...",
"GalGame_GoldenWeek_06_10": "You only paid off your debt... Glad to see it hasn't gone to your head.",
"GalGame_GoldenWeek_06_10F": "Little cocky for just paying off some debt, you think?",
"GalGame_GoldenWeek_06_11": "Well done on paying off your debts. But we have something to tell you...",
"GalGame_GoldenWeek_06_11F": "Congratulations on paying off your debts, but listen up, Nicole...",
"GalGame_GoldenWeek_06_12": "The two explain all the anomalies they experienced while exploring Hollow C41 and the rumor they heard.",
"GalGame_GoldenWeek_06_13": "Huh? C41 might be active again?",
"GalGame_GoldenWeek_06_14": "No way! That's impossible!",
"GalGame_GoldenWeek_06_15": "Abundant resources, not many enemies, little competition, and weak Ether activity! It'd be my own personal wallet if it fit in my pocket!",
"GalGame_GoldenWeek_06_16": "It's gotta be just a rumor! Please don't let anything happen to C41! Please let C41 be okay! It promised me it would make me rich!",
"GalGame_GoldenWeek_06_17": "How does a Hollow promise you something...?",
"GalGame_GoldenWeek_06_17F": "How does a Hollow make a promise...?",
"GalGame_GoldenWeek_06_18": "Master, based on clinical psychology records, denying reality and personifying objects are the first steps towards insanity.",
"GalGame_GoldenWeek_06_19": "Alerting you to risks is my job as a Proxy.",
"GalGame_GoldenWeek_06_20": "It's the duty of a professional Proxy to warn you of the risks, and we're no exception.",
"GalGame_GoldenWeek_06_20F": "It's our duty to warn you of the risks! Any professional Proxy would do the same.",
"GalGame_GoldenWeek_06_21": "Calm down, Nicole. We're here to help.",
"GalGame_GoldenWeek_06_22": "Calm down, Nicole. We're here to help.",
"GalGame_GoldenWeek_06_22F": "Calm down, Nicole. We're just concerned for your safety.",
"GalGame_GoldenWeek_06_23": "Argh! I know, I know! Just don't jinx it! Let me ask my friend in the Association first. If everything is okay with their activity tests then it should be fine!",
"GalGame_GoldenWeek_06_24": "You two shouldn't believe everything you hear! I—It could just be lies started by another Hollow Raider squad trying to steal our stash!",
"GalGame_GoldenWeek_06_25": "Oh yeah! I've also got some inside intel for ya! I heard, there're actually other storage areas in C41, and there's even more valuable stuff in there! So what do you say, wanna come exploring with me again?",
"GalGame_GoldenWeek_06_26": "How is this different from you telling us not to believe everything we hear?",
"GalGame_GoldenWeek_06_26F": "Didn't you just say we shouldn't believe everything we hear?",
"GalGame_GoldenWeek_07_01": "Listen carefully, this situation with Hollow C41 may be even worse than we thought...",
"GalGame_GoldenWeek_07_01F": "Wise! About these C41 rumors... it really seems like the situation is pretty bad...",
"GalGame_GoldenWeek_07_02": "What happened?",
"GalGame_GoldenWeek_07_03": "Did something happen?",
"GalGame_GoldenWeek_07_03F": "Did something happen?",
"GalGame_GoldenWeek_07_04": "To be safe, I got in touch with a few contacts who've explored C41 to ask them about the rumors of the Hollow becoming active again.",
"GalGame_GoldenWeek_07_04F": "To be safe, I got in touch with a few contacts who've explored C41 to ask them about the rumors of the Hollow becoming active again.",
"GalGame_GoldenWeek_07_05": "Besides the Cunning Hares, I tried Belobog Industries and Victoria Housekeeping, but...",
"GalGame_GoldenWeek_07_05F": "Besides the Cunning Hares, I tried Belobog Industries and Victoria Housekeeping, but...",
"GalGame_GoldenWeek_07_06": "They don't know either?",
"GalGame_GoldenWeek_07_07": "So... they don't know either?",
"GalGame_GoldenWeek_07_07F": "So... they don't know either?",
"GalGame_GoldenWeek_07_08": "Did they have some bad news?",
"GalGame_GoldenWeek_07_09": "Did they have some bad news?",
"GalGame_GoldenWeek_07_09F": "Did they have some bad news?",
"GalGame_GoldenWeek_07_10": "Even worse. They didn't say anything...",
"GalGame_GoldenWeek_07_10F": "Even worse. They didn't say anything...",
"GalGame_GoldenWeek_07_11": "Isn't that a good thing?",
"GalGame_GoldenWeek_07_12": "They said nothing? So isn't that good? Everything's normal?",
"GalGame_GoldenWeek_07_12F": "Hmm? Wait, isn't nothing happening good news?",
"GalGame_GoldenWeek_07_13": "You don't get it — I'm saying they haven't replied to any of my messages. We've completely lost contact.",
"GalGame_GoldenWeek_07_13F": "No, you don't get it. They haven't replied to literally any of my messages — it's like they're missing!",
"GalGame_GoldenWeek_07_14": "When I first enlisted their help and told them all the rumors, several Agents pledged to keep an eye on C41 for us. But everyone's gone silent since then.",
"GalGame_GoldenWeek_07_14F": "When I first told them all the rumors and enlisted their help, several Agents promised to keep an eye on Hollow C41 for us. But I haven't heard from anyone since!",
"GalGame_GoldenWeek_07_15": "The worst possibility... if the rumors about C41 reactivating are true, then everyone inside at the time would be trapped.",
"GalGame_GoldenWeek_07_15F": "I have a really bad feeling about this, Wise... If the rumors are true, and the Hollow has become active again, could they have gotten trapped while investigating?",
"GalGame_GoldenWeek_07_16": "Fairy, help us investigate.",
"GalGame_GoldenWeek_07_17": "Fairy, help us investigate.",
"GalGame_GoldenWeek_07_17F": "Fairy, help us investigate.",
"GalGame_GoldenWeek_07_18": "Understood. Searching the Hollow Investigative Association intranet for the keywords, \"Hollow-C41,\" \"reactivated,\" and \"Golden Week anomaly.\"",
"GalGame_GoldenWeek_07_19": "Results: \"Can we take leave for Golden Week,\" \"Reimbursing vacation expenses,\" \"Rideshare buddy sought for long-distance trip\"...",
"GalGame_GoldenWeek_07_20": "Don't forget to screen for spam messages first...",
"GalGame_GoldenWeek_07_20F": "Filter out all the spam messages first...",
"GalGame_GoldenWeek_07_21": "Filter applied. I will bypass highly sensitive data sources and avoid leaving any traces. The results will be shared with Second Assistant.",
"GalGame_GoldenWeek_07_22": "Belle, if you plan on going into Hollow C41 again, keep an eye out for anyone who's lost! Hopefully I'm just worrying about nothing...",
"GalGame_GoldenWeek_07_22F": "Wise, if you plan on going into Hollow C41 again, keep an eye out for anyone who's lost! Hopefully I'm just being overly cautious...",
"GalGame_GoldenWeek_08_01": "A special online meeting is about to begin inside the Random Play store.",
"GalGame_GoldenWeek_08_02": "Shall we start, Belle?",
"GalGame_GoldenWeek_08_02F": "Can we start, Wise?",
"GalGame_GoldenWeek_08_03": "Let's go!",
"GalGame_GoldenWeek_08_04": "Okay, let's get to it.",
"GalGame_GoldenWeek_08_04F": "Let's begin!",
"GalGame_GoldenWeek_08_05": "Should I wash my face first...",
"GalGame_GoldenWeek_08_06": "Considering I have to see familiar faces, shouldn't I tidy myself up a bit...?",
"GalGame_GoldenWeek_08_06F": "Wait a minute! Shouldn't I do my makeup? Or at least wash my face?",
"GalGame_GoldenWeek_08_07": "Don't worry, you look fine.",
"GalGame_GoldenWeek_08_07F": "Don't worry. You look great!",
"GalGame_GoldenWeek_08_08": "Testing, testing, hello? This is Phaethon. Can everybody hear me?",
"GalGame_GoldenWeek_08_08F": "Ahem, hello? This is Phaethon. Can everyone hear me?",
"GalGame_GoldenWeek_08_09": "Has it started yet? Hello? Hello? Can you hear me?",
"GalGame_GoldenWeek_08_10": "This is Anton from Belobog Heavy Industries. The sound and video are both clear! But I'm sorry — I just have to warn you that I'm on a construction site right now and—",
"GalGame_GoldenWeek_08_12": "— Yeah. You might hear something like that.",
"GalGame_GoldenWeek_08_13": "This is Lycaon of Victoria Housekeeping speaking. You're coming in quite clearly.",
"GalGame_GoldenWeek_08_14": "I'll keep this brief — We've called everyone together to discuss Hollow C41. We—",
"GalGame_GoldenWeek_08_14F": "I'll keep this brief — We've called everyone together to discuss Hollow C41. We—",
"GalGame_GoldenWeek_08_15": "Yeah — this is Nicole from the Cunning Hares. Uh-huh — I can hear you just fine!",
"GalGame_GoldenWeek_08_16": "Uh... Nicole, sounds like you're experiencing some lag on your end.",
"GalGame_GoldenWeek_08_16F": "Uh... Nicole, I think you've got a little lag from your side.",
"GalGame_GoldenWeek_08_17": "Eh? Really? No way! I'm borrowing the Wi-Fi from the office building next door, and they just upgraded their connection.",
"GalGame_GoldenWeek_08_18": "Getting back on track... We've heard rumors from multiple sources saying Ether activity in Hollow C41 is gradually increasing for some unknown reason.",
"GalGame_GoldenWeek_08_18F": "Getting back on track... We've heard rumors from multiple sources saying Ether activity in Hollow C41 is gradually increasing for some unknown reason.",
"GalGame_GoldenWeek_08_19": "If this keeps up, it'll no longer be classified as declining — it'll have to be considered an active Sub-Hollow again.",
"GalGame_GoldenWeek_08_19F": "If this keeps up, we'll have to consider it an active Sub-Hollow again!",
"GalGame_GoldenWeek_08_20": "Since you've all experienced getting lost to some degree while exploring C41, we want to get everyone together to share intel. We also need to figure out whether or not the rumors are true.",
"GalGame_GoldenWeek_08_20F": "Since you've all experienced getting lost to some degree while exploring C41, we want to get everyone together to share intel, and figure out whether or not the rumors are true.",
"GalGame_GoldenWeek_08_21": "Let's start by sharing our recent exploration experiences.",
"GalGame_GoldenWeek_08_22": "Let's start by sharing our recent exploration experiences.",
"GalGame_GoldenWeek_08_22F": "Let's start by sharing our recent exploration experiences.",
"GalGame_GoldenWeek_08_23": "Me first! Belobog Industries is chiefly concerned with researching the military machinery stored in the warehouse, and—",
"GalGame_GoldenWeek_08_25": "...too far...",
"GalGame_GoldenWeek_08_27": "...defensive weapons...",
"GalGame_GoldenWeek_08_29": "...and yeah! That's all Belobog Industries is up to.",
"GalGame_GoldenWeek_08_30": "All I heard was machine noise!",
"GalGame_GoldenWeek_08_31": "...All I heard was machine noise!",
"GalGame_GoldenWeek_08_31F": "All I heard was machine noise!",
"GalGame_GoldenWeek_08_32": "Can you say that again?",
"GalGame_GoldenWeek_08_33": "Anton? Can you repeat that?",
"GalGame_GoldenWeek_08_33F": "Anton? Can you say that again?",
"GalGame_GoldenWeek_08_34": "The scope of Belobog Industries' exploration interests partially falls within some warehousing areas, but does not extend too far into C41. The defensive weapons they've encountered are all normal.",
"GalGame_GoldenWeek_08_35": "That's wolf hearing for you.",
"GalGame_GoldenWeek_08_35F": "Wow, Lycaon! You've got great hearing!",
"GalGame_GoldenWeek_08_36": "Your praise is misplaced. I couldn't hear over the noise either. I just relied on lip-reading.",
"GalGame_GoldenWeek_08_37": "Isn't that even more incredible?!",
"GalGame_GoldenWeek_08_38": "You can read lips? That's even more impressive than good hearing.",
"GalGame_GoldenWeek_08_38F": "Lip reading? That's even cooler!",
"GalGame_GoldenWeek_08_39": "Hello? Sorry, has the noise stopped? Ah, yeah. Our lupine friend misspoke at the end there. The defensive weapons we've encountered are NOT normal, and we're not sure if it's a maintenance issue or due to Ether corruption.",
"GalGame_GoldenWeek_08_40": "Forgive me. It seems my lip-reading ability was caught wanting. I have humiliated myself...",
"GalGame_GoldenWeek_08_41": "Uh, it's okay. Just a little mistake.",
"GalGame_GoldenWeek_08_41F": "No no, it's fine! Just a little slip-up, that's all.",
"GalGame_GoldenWeek_08_42": "The mistake is however, a key word of opposite definition.",
"GalGame_GoldenWeek_08_43": "Not now, Fairy!",
"GalGame_GoldenWeek_08_43F": "Shut up, Fairy!",
"GalGame_GoldenWeek_08_44": "Allow me to report in second, then. Victoria Housekeeping has explored deeply within C41, including some of Midsummer Incorporated's warehousing areas.",
"GalGame_GoldenWeek_08_45": "We haven't come across any enemies worth mentioning, though we did see several rookie Hollow Raiders along the way. Their amateur antics attracted most of the automatic defensive weapons and Ethereals, who went chasing after them.",
"GalGame_GoldenWeek_08_46": "Is that so? A few somewhat out-of-control defensive weapons, plus more Hollow Raiders... Sounds like nothing out of the ordinary, right?",
"GalGame_GoldenWeek_08_46F": "Alright, so we've got some slightly malfunctioning defensive weapons, plus more Hollow Raiders... Sounds like nothing out of the ordinary, right?",
"GalGame_GoldenWeek_08_47": "We're gonna share experiences? I'll go first!",
"GalGame_GoldenWeek_08_48": "Nicole, you're lagging badly. The other two have already finished. Fairy, is there anything you can do?",
"GalGame_GoldenWeek_08_48F": "Nicole, you're lagging badly. The other two have already finished. Fairy, can you help her out?",
"GalGame_GoldenWeek_08_49": "I have hacked into the network Nicole is \"borrowing.\" The password is: NEXT-DOOR-CAN-PAY-FOR-IT. All capitals.",
"GalGame_GoldenWeek_08_50": "Oh yeah — password valid! Haha, those cheap suckers next door have never seen the likes of me!",
"GalGame_GoldenWeek_08_51": "Anyway, we Cunning Hares have explored C41 the most — and the deepest! We've been to pretty much all the storage areas. Other than the Midsummer defense systems, we didn't come across any other enemies!",
"GalGame_GoldenWeek_08_52": "So it's mostly those defensive machines... They're prone to corruption, but only devices with anything remotely resembling AI onboard have the potential to mutate into an Ethereal.",
"GalGame_GoldenWeek_08_52F": "So it's mostly those defensive machines... They're prone to corruption, but only devices with anything remotely resembling AI onboard have the potential to mutate into an Ethereal.",
"GalGame_GoldenWeek_08_53": "Defensive machines are usually low-level autonomous systems, not AI. In theory, C41 should be lacking a source to reactivate the Ether, so why are there signs of the activity rising?",
"GalGame_GoldenWeek_08_53F": "Defensive machines are usually low-level autonomous systems, not AI. In theory, C41 should be lacking a source to reactivate the Ether, so why are there signs of activity rising?",
"GalGame_GoldenWeek_08_54": "Wait! Those Midsummer defensive weapons aren't what you think! It's—",
"GalGame_GoldenWeek_08_55": "CLUNK—! Bzzt-bzzt-bzzt...",
"GalGame_GoldenWeek_08_56": "These interruptions come at the worst times!",
"GalGame_GoldenWeek_08_57": "These interruptions come at the worst times!",
"GalGame_GoldenWeek_08_57F": "These interruptions come at the worst times!",
"GalGame_GoldenWeek_08_58": "These interruptions are suspiciously well-timed...",
"GalGame_GoldenWeek_08_59": "These interruptions are suspiciously well-timed...",
"GalGame_GoldenWeek_08_59F": "These interruptions are suspiciously well-timed...",
"GalGame_GoldenWeek_08_60": "Pardon me, if I might be allowed another attempt at lip-reading?",
"GalGame_GoldenWeek_08_61": "...This is...",
"GalGame_GoldenWeek_08_63": "...Damn...",
"GalGame_GoldenWeek_08_65": "...So actually it's different!",
"GalGame_GoldenWeek_08_66": "Hmm, I see. Mr. Anton says the Midsummer defensive weapons have early AI chips installed, which were their standout feature upon first breaking into the market, and the reason Belobog wants to study them.",
"GalGame_GoldenWeek_08_67": "Mr. Anton then described a complicated metaphor about drilling, sweat, and... juvenile animals... which is supposed to describe expertise in construction machinery.",
"GalGame_GoldenWeek_08_68": "Uhh, actually my lupine bro, that was just me lecturing my workers with some, uh, choice words. Sorry...",
"GalGame_GoldenWeek_08_69": "Forgive me. It seems my lip-reading is as abysmal as my construction industry knowledge. I have embarrassed myself once more...",
"GalGame_GoldenWeek_08_70": "Ah, but all that stuff at the start was correct! Midsummer Incorporated's defensive weapons do use obsolete AI — as verified for us by our techie, Grace!",
"GalGame_GoldenWeek_08_71": "Hmm... it's a mystery, alright — but I think I've got it all figured out!",
"GalGame_GoldenWeek_08_72": "The source of the Ether activity must be Midsummer Incorporated's defense weapons! As rumors grew about the mysterious treasure, just think of all the rookies who must've come stumbling into Hollow C41, clumsily wandering through the warehouse and triggering all those defensive weapons!",
"GalGame_GoldenWeek_08_73": "As more and more AI defense weapons were activated, Ether corruption soared, and it became a breeding ground for Etheric matter!",
"GalGame_GoldenWeek_08_74": "Whoa... That actually makes sense. Looks like Nicole's internet — and her brain — are fully online now!",
"GalGame_GoldenWeek_08_74F": "Mmm... That would make sense. Looks like Nicole's internet — and her brain — are fully online now!",
"GalGame_GoldenWeek_08_75": "So we just need to stop the defensive weapons from being activated?",
"GalGame_GoldenWeek_08_76": "That's not feasible, there're too many of them.",
"GalGame_GoldenWeek_08_77": "That's not really feasible, given how many of them there are. We just don't have enough time.",
"GalGame_GoldenWeek_08_77F": "Hmmm... that's not very realistic. There's too many targets.",
"GalGame_GoldenWeek_08_78": "We should tackle the source of the problem!",
"GalGame_GoldenWeek_08_79": "Then what if... we change the plan to address the root cause!",
"GalGame_GoldenWeek_08_79F": "Perhaps we can... try to tackle the source of the problem?",
"GalGame_GoldenWeek_08_80": "Hmm... Based on the way these defensive weapons are distributed, it looks like the bigger ones are in the deeper areas of the warehouse!",
"GalGame_GoldenWeek_08_81": "Then we need to stop these rookie Hollow Raiders from traipsing all over the place... That won't be easy.",
"GalGame_GoldenWeek_08_82": "I understand the situation. We at Victoria Housekeeping will join with you in searching for these defensive weapons.",
"GalGame_GoldenWeek_08_83": "Then let's put all the related info up on Inter-Knot, so anyone going exploring inside C41 will know what they're getting into!",
"GalGame_GoldenWeek_08_83F": "Then let's put all the related info up on Inter-Knot, so anyone going exploring inside C41 will know what they're getting into!",
"GalGame_GoldenWeek_08_84": "Good. It's decided then. If you agree, Belle, then I hereby conclude this mission briefing.",
"GalGame_GoldenWeek_08_84F": "Okay! It's decided then. And so, I hereby conclude this mission briefing... Right, Wise?",
"GalGame_GoldenWeek_08_85": "Meeting adjourned!",
"GalGame_GoldenWeek_08_86": "Yes. Thank you for the info and assistance. Meeting adjourned.",
"GalGame_GoldenWeek_08_86F": "Great! Thanks for coming everyone! Meeting over!",
"GalGame_GoldenWeek_08_87": "Let's get to it!",
"GalGame_GoldenWeek_08_88": "Everyone knows what they need to do. Let's move out!",
"GalGame_GoldenWeek_08_88F": "I'm counting on all of you! Let's get going!",
"GalGame_GoldenWeek_09_01": "At the Random Play video store, the second C41 special mission briefing is about to begin online.",
"GalGame_GoldenWeek_09_02": "Hurry up, Belle — we're starting!",
"GalGame_GoldenWeek_09_02F": "Hurry up, Wise — we're starting!",
"GalGame_GoldenWeek_09_03": "This is Phaethon. Can everyone hear me alright?",
"GalGame_GoldenWeek_09_03F": "This is Phaethon speaking. Can everyone hear me?",
"GalGame_GoldenWeek_09_04": "Did we start already? Hang on! The owner of the office next door changed the Wi-Fi password again. Ugh! I need to pay our internet bill real quick!",
"GalGame_GoldenWeek_09_05": "This is Anton from Belobog Industries. Everything looks and sounds clear! I've called for a temporary stop on all construction, so there won't be any interruptions this time.",
"GalGame_GoldenWeek_09_06": "I—I'm Corin! And I'm here on behalf of Victoria Housekeeping... Umm... Master Proxy, you look a little worse for wear. Are you okay?",
"GalGame_GoldenWeek_09_07": "I really should've washed my face!",
"GalGame_GoldenWeek_09_08": "Tch... I knew I should have tidied myself up a bit. Too late now.",
"GalGame_GoldenWeek_09_08F": "Oh no, I really should've done my makeup, or at least washed my face!",
"GalGame_GoldenWeek_09_09": "Game over. She's seen straight through my sloppy style...",
"GalGame_GoldenWeek_09_10": "I hope this doesn't affect Phaethon's image.",
"GalGame_GoldenWeek_09_10F": "What should I do, Wise? They'll think I'm a mess.",
"GalGame_GoldenWeek_09_11": "It's fine. Speaking of which, why are you here this time, Corin? Where's Lycaon?",
"GalGame_GoldenWeek_09_11F": "It's okay, Wise. By the way, why are you here this time, Corin? Where's Lycaon?",
"GalGame_GoldenWeek_09_12": "Ah, Lycaon has been taking lip-reading classes, one of which was today, so I'm standing in for him!",
"GalGame_GoldenWeek_09_13": "Sounds like that last meeting really touched a nerve...",
"GalGame_GoldenWeek_09_13F": "Looks like someone is still upset about the last meeting...",
"GalGame_GoldenWeek_09_14": "Okay, all paid! Might as well take an arm and a leg while you're at it, darn profiteers at Tangerine Network...",
"GalGame_GoldenWeek_09_15": "So then, let's get down to business! I've got two pieces of intel to share with everyone today.",
"GalGame_GoldenWeek_09_15F": "So then, let's get down to business! I've got two pieces of intel to share with everyone today.",
"GalGame_GoldenWeek_09_16": "Good news first — The larger defensive weapon that we speculated about being in Midsummer's warehouse really does exist! It holds the key to Hollow C41's reactivation!",
"GalGame_GoldenWeek_09_16F": "Good news first — Those larger defensive weapons that we speculated about being in Midsummer's warehouses? Well, one really does exist! It holds the key to Hollow C41's reactivation!",
"GalGame_GoldenWeek_09_17": "As for the bad news, it's already been triggered... And sure enough, it was rookie Hollow Raiders breaking in that did it.",
"GalGame_GoldenWeek_09_17F": "As for the bad news, it's already been activated... And sure enough, it was the rookie Hollow Raiders breaking in that did it.",
"GalGame_GoldenWeek_09_18": "Already triggered? That's rough. Our lead tech Grace reckons early-era AIs have poor resistance to Ether corruption. Once that defensive weapon falls into a state of deep corruption it'll become an Ethereal soon after!",
"GalGame_GoldenWeek_09_19": "It could be dangerous... If it becomes an Ethereal, won't that stimulate further Ether activity? Meaning, Hollow C41 would become a fully active Sub-Hollow again?",
"GalGame_GoldenWeek_09_20": "Most likely... If we don't stop it in time.",
"GalGame_GoldenWeek_09_20F": "Most likely... If we don't stop it in time.",
"GalGame_GoldenWeek_09_21": "The Investigative Association and Public Security are already working to re-test Ether activity in C41. If it's not stopped before the results come out... Then the residents living near C41 won't have to worry about how they'll be spending Camellia Golden Week.",
"GalGame_GoldenWeek_09_21F": "The Investigative Association and Public Security are already working to re-test Ether activity in C41. If it's not stopped before the results come out... Then those living near C41 won't have to worry about how they'll be spending Camellia Golden Week.",
"GalGame_GoldenWeek_09_22": "That's a heavy price to pay...",
"GalGame_GoldenWeek_09_23": "That's a heavy price to pay...",
"GalGame_GoldenWeek_09_23F": "That's a heavy price to pay...",
"GalGame_GoldenWeek_09_24": "We need to take responsibility!",
"GalGame_GoldenWeek_09_25": "We're all involved in this, so we have to take responsibility.",
"GalGame_GoldenWeek_09_25F": "We have to take responsibility and stop the worst of it!",
"GalGame_GoldenWeek_09_26": "You say the defense weapon being triggered is bad news, Proxy? Well, I just so happen to think it's good news!",
"GalGame_GoldenWeek_09_27": "Before it was active, we had to deal with both the defense weapons and all the Hollow Raiders fumbling around C41. But now we can just focus on defeating this one machine. Isn't that better?",
"GalGame_GoldenWeek_09_28": "What a positive way of thinking! I—I hope I can become more like Miss Nicole!",
"GalGame_GoldenWeek_09_29": "True. It's easier to take out one definite bad guy rather than a hundred potential bad guys.",
"GalGame_GoldenWeek_09_30": "I'm at your command, Proxy! Use me however you see fit, and I'll be at your beck and call!",
"GalGame_GoldenWeek_09_31": "Same for me! How could I let some antique defense weapon get between me and my mysterious treasure?",
"GalGame_GoldenWeek_09_32": "Haha, it's great to see everyone is an active problem solver, like me!",
"GalGame_GoldenWeek_09_32F": "Haha, it's good to hear we can rely on you all!",
"GalGame_GoldenWeek_09_33": "Let's rescue Golden Week for everyone!",
"GalGame_GoldenWeek_09_34": "Everyone, the burden of saving the holiday for so many rests on us.",
"GalGame_GoldenWeek_09_34F": "Let's get started! And save Golden Week for everyone!",
"GalGame_GoldenWeek_10_01": "\"...Based on our latest reports, experts from the White Star Institute, accompanied by the Association's Investigators, have completed another Ether activity survey of Companion Hollow C41, located in the Janus Quarter.\"",
"GalGame_GoldenWeek_10_02": "\"These experts have concluded C41 remains in decline! All travel restrictions for nearby neighborhoods have been lifted, which is undoubtedly great news for the citizens celebrating Camellia Golden Week!\"",
"GalGame_GoldenWeek_10_03": "\"And now, to weigh in on why the Ether activity of Hollow C41 was fluctuating, we welcome a senior Investigator to the studio—\"",
"GalGame_GoldenWeek_10_04": "Great! C41's activity is finally declining again, and it's starting to shrink! Mission complete!",
"GalGame_GoldenWeek_10_04F": "Great! C41's activity is finally declining again, and it's starting to shrink! Our mission was a success!",
"GalGame_GoldenWeek_10_05": "Although it did cost us our vacation plans.",
"GalGame_GoldenWeek_10_06": "Unfortunately... our own holiday plans are going to suffer.",
"GalGame_GoldenWeek_10_06F": "Although... It's gonna cost us our own vacation plans...",
"GalGame_GoldenWeek_10_07": "At least we've saved Golden Week for the nearby residents.",
"GalGame_GoldenWeek_10_08": "Fortunately, we managed to save the holiday for the nearby residents.",
"GalGame_GoldenWeek_10_08F": "At least, we managed to save the holidays for the residents near the Hollow.",
"GalGame_GoldenWeek_10_09": "Suggestion: Master can activate my efficient vacation proposal at any time.",
"GalGame_GoldenWeek_10_10": "I can't believe Fairy's still holding onto that \"vacation plan\"...",
"GalGame_GoldenWeek_10_10F": "I almost forgot Fairy was still clinging to that awful vacation plan.",
"GalGame_GoldenWeek_10_11": "That C41 emergency was so sudden, we're fortunate we kept any losses to just a holiday.",
"GalGame_GoldenWeek_10_11F": "In any case, the C41 situation changed so quickly — I'm just happy the only thing we ended up sacrificing was a holiday!",
"GalGame_GoldenWeek_10_12": "Happy? I'm not happy at all!",
"GalGame_GoldenWeek_10_13": "Fortunate? It's obviously totally unfortunate!",
"GalGame_GoldenWeek_10_14": "I spent so much time, money, and connections finding Midsummer's stupid mysterious treasure! So tell me, why does its core vault still have a physical lock?!",
"GalGame_GoldenWeek_10_15": "Because we ruined the security machine.",
"GalGame_GoldenWeek_10_16": "Because we destroyed the security mech, right? And the electronic vault switch attached to it.",
"GalGame_GoldenWeek_10_16F": "Because we destroyed the security mech, right? And the electronic vault switch attached to it, too.",
"GalGame_GoldenWeek_10_17": "It was unavoidable...",
"GalGame_GoldenWeek_10_18": "It was unavoidable, that mech turned out to be the key to turning the tide.",
"GalGame_GoldenWeek_10_18F": "It can't be helped, taking out that mech was key to turning the tables.",
"GalGame_GoldenWeek_10_19": "Unfortunately, that machine was the highest level of security in the central warehouse. The signal it sent out after it was destroyed ruined the circuitry around the core vault.",
"GalGame_GoldenWeek_10_19F": "It can't be helped. That machine was the highest level of security in the central warehouse. When it was destroyed, the signal it sent out ruined the circuitry around the core vault.",
"GalGame_GoldenWeek_10_20": "You'd need a physical key to open it now.",
"GalGame_GoldenWeek_10_20F": "The only way in now is with a physical key.",
"GalGame_GoldenWeek_10_21": "Midsummer Incorporated has been gone for years, how could I possibly get the key to their central warehouse now!",
"GalGame_GoldenWeek_10_22": "Damn it! my mysterious treasure! My gold! My Golden Week! *sobs*",
"GalGame_GoldenWeek_10_23": "Don't get upset, Nicole. Just, try and forget about it. Take the chance to go home and get some rest.",
"GalGame_GoldenWeek_10_23F": "Take it easy, Nicole, we can't change what happened, so why don't you head home and get some rest?",
"GalGame_GoldenWeek_10_24": "Speaking of rest, what better way than with a good movie to keep you company? Should I recommend a few videotapes?",
"GalGame_GoldenWeek_10_24F": "Speaking of rest, you can never have too many movies to watch! Wanna borrow a few tapes?",
"GalGame_GoldenWeek_10_25": "*sigh* Alright, I guess I can't do anything about it... Give me a few videotapes, then.",
"GalGame_GoldenWeek_10_26": "Oh yeah, I've got this, uh... Free Trial voucher I'd like to pay with.",
"GalGame_GoldenWeek_10_27": "Another Free Trial voucher? Where on earth are you getting these from?",
"GalGame_GoldenWeek_10_27F": "Another Free Trial voucher? How many of those do you have?",
"GalGame_Limbotask_010_001": "Having confirmed nobody is following him, the intelligence broker darts straight into the video store as though it's his second home.",
"GalGame_Limbotask_010_002": "Sorry to barge in like this, but it's urgent — extremely urgent — and frankly explosive, so I'm going to keep this short.",
"GalGame_Limbotask_010_003": "...Hey, can I get a cup of tea?",
"GalGame_Limbotask_010_004": "Best I can do is tap water.",
"GalGame_Limbotask_010_005": "You're asking a lot. Best I can do is tap water.",
"GalGame_Limbotask_010_006": "Best I can do is tap water. You can get it yourself.",
"GalGame_Limbotask_010_007": "Aren't you keeping it short?",
"GalGame_Limbotask_010_008": "Tea? Aren't you keeping it short?",
"GalGame_Limbotask_010_009": "You want tea? What happened to keeping it short?",
"GalGame_Limbotask_010_010": "Ahaha, don't I always bring you quality commissions? What's wrong with showing me a little comfort?",
"GalGame_Limbotask_010_011": "Ahem, it's simple: Routine investigations are back on in Hollow Zero.",
"GalGame_Limbotask_010_012": "Huh?",
"GalGame_Limbotask_010_013": "What?!",
"GalGame_Limbotask_010_014": "Uh-huh — you heard right. And this time the Association seems to be waging a protracted war, dragging out multiple operations over an extended period of time.",
"GalGame_Limbotask_010_015": "As soon as I heard the news, I immediately thought of my favorite client, the legendary Phaethon!",
"GalGame_Limbotask_010_016": "I'm guessing you'll want to join in on the investigations, so I've used some resources to leave a \"back door\" open for your recruitment.",
"GalGame_Limbotask_010_017": "Just finish a \"test\" commission inside Hollow Zero, and you'll receive credentials to be contracted Hollow Zero Investigators!",
"GalGame_Limbotask_010_018": "...That really is explosive. Do you still want that tea?",
"GalGame_Limbotask_010_019": "...Valuable news indeed. Worth at least a cup of tea.",
"GalGame_Limbotask_010_020": "Got it. Let us think it over.",
"GalGame_Limbotask_010_021": "Got it. Let us think it over.",
"GalGame_Limbotask_010_022": "Got it. Let us think it over.",
"GalGame_Limbotask_010_023": "Right. You shouldn't make important decisions late at night. Think it over carefully. When you've made up your mind, just go to Scott Outpost to complete the commission!",
"GalGame_Limbotask_010_024": "I'll be going then!",
"GalGame_Limbotask_010_025": "Shepherd glances longingly at the teapot just beyond his reach as he leaves the video store.",
"GalGame_Limbotask_020_001": "A Hollow Zero investigation... Wise, what do you think?",
"GalGame_Limbotask_020_002": "A Hollow Zero investigation... Belle, what do you think?",
"GalGame_Limbotask_020_003": "Question. What is a Hollow Zero investigation?",
"GalGame_Limbotask_020_004": "Ah... I forgot Fairy doesn't know about this.",
"GalGame_Limbotask_020_005": "Hm? Oh, I forgot Fairy doesn't know about it.",
"GalGame_Limbotask_020_006": "Challenge accepted... Searching the Hollow Investigative Association database for Hollow Zero...",
"GalGame_Limbotask_020_007": "There's that weird competitiveness again...",
"GalGame_Limbotask_020_008": "Nobody is challenging you to find out...",
"GalGame_Limbotask_020_009": "Query complete. Hollow Zero is a codename for the oldest, most impactful, and most hazardous Hollow in all of New Eridu.",
"GalGame_Limbotask_020_010": "Research shows all major Hollows discovered in New Eridu are derived from Hollow Zero's Companion Hollows. Hollow Zero is also responsible for much of the destruction of the old capital, Eridu.",
"GalGame_Limbotask_020_011": "New Eridu regularly schedules capable Agents to conduct research, investigate, track, and suppress Hollow Zero's development.",
"GalGame_Limbotask_020_012": "Speculation — Master intends to investigate Hollow Zero in order to save New Eridu.",
"GalGame_Limbotask_020_013": "Haha, wrong.",
"GalGame_Limbotask_020_014": "Bzzzt! I'm sorry but that's the wrong answer, Fairy.",
"GalGame_Limbotask_020_015": "Your reasoning is well thought out, but unfortunately it's wrong.",
"GalGame_Limbotask_020_016": "...",
"GalGame_Limbotask_020_017": "...",
"GalGame_Limbotask_020_018": "...",
"GalGame_Limbotask_020_019": "You're right about all the Hollow Zero stuff, as expected. As for our intention...",
"GalGame_Limbotask_020_020": "You're right about all the Hollow Zero stuff, as expected. As for our motive...",
"GalGame_Limbotask_020_021": "Requesting information, please tell me your motive for investigating so I may assist your participation.",
"GalGame_Limbotask_020_022": "Okay. But you have to tell me about your \"motive\" and \"agreement\" first.",
"GalGame_Limbotask_020_023": "Okay. But you have to tell me about your \"motive\" and \"agreement\" first.",
"GalGame_Limbotask_020_024": "Sure, but you have to tell me about your \"agreement\" and \"motive\" first.",
"GalGame_Limbotask_020_025": "Question. Is this what is called \"provoking someone\"?",
"GalGame_Limbotask_020_026": "What do you mean by provoking? Wise is being pretty reasonable. He just wants us to be honest with each other!",
"GalGame_Limbotask_020_027": "How is it provoking? Belle just wants to make sure we're being honest with each other!",
"GalGame_Limbotask_020_028": "My apologies. I am not authorized to answer unnecessary questions about my \"agreement\" and \"motive.\" Answers will be provided in due course.",
"GalGame_Limbotask_020_029": "I'm sorry. We can't tell you our exact motives for investigating Hollow Zero. But, you should realize, Fairy, the rewards in there are very valuable indeed, and...",
"GalGame_Limbotask_020_030": "I'm sorry. We can't tell you our exact motives for investigating Hollow Zero, but you should realize, Fairy, that the rewards in there are very valuable indeed, and...",
"GalGame_Limbotask_020_031": "...The place where my brother and I grew up is in the old capital, it's been completely destroyed. So, we have things we want to investigate in Hollow Zero. That's all you need to know.",
"GalGame_Limbotask_020_032": "...The place where my sister and I grew up is in the old capital — it's been completely destroyed. So, we have things we want to investigate in Hollow Zero. That's all you need to know.",
"GalGame_Limbotask_020_033": "Didn't you just tell her?",
"GalGame_Limbotask_020_034": "Wise, didn't you just tell her?",
"GalGame_Limbotask_020_035": "Belle, didn't you just tell her?",
"GalGame_Limbotask_020_036": "...She just tricked you!",
"GalGame_Limbotask_020_037": "Whoops...I think Fairy just tricked me...",
"GalGame_Limbotask_020_038": "Hah, well played, Fairy — you managed to trick us into spilling it.",
"GalGame_Limbotask_020_039": "Ah! Ahaha... Sorry, I've said too much!",
"GalGame_Limbotask_020_040": "Haha, don't worry, consider it a token of our sincerity.",
"GalGame_Limbotask_020_041": "Okay! We've made up our minds, so let's do as Shepherd said and go to the Scott Outpost in Hollow Zero.",
"GalGame_Limbotask_020_042": "Since we've made up our minds, let's do as Shepherd said and go to the Scott Outpost in Hollow Zero.",
"GalGame_Limbotask_030_000": "The HDD is officially remotely connected to the outpost's communication terminal...",
"GalGame_Limbotask_030_001": "Hello... Just a quick check-in... How's the signal, Wise?",
"GalGame_Limbotask_030_001_NPC": "HIA Examinator",
"GalGame_Limbotask_030_002": "Hello... Testing, testing... All good on your end, Belle?",
"GalGame_Limbotask_030_003": "Okay, the HDD system's comms connection and diagnostics criteria are all fine. At least we know our equipment is up to the challenge.",
"GalGame_Limbotask_030_004": "Okay, the HDD system's comms connection and the diagnostics criteria are all fine. At least we know our equipment is up to the challenge.",
"GalGame_Limbotask_030_005": "So, we just need to cooperate with an HIA Investigator to complete the assessment, and you'll be able to obtain an official Hollow Zero Investigation License.",
"GalGame_Limbotask_030_006": "So, we just need to cooperate with an HIA Investigator to complete the assessment, and you'll be able to obtain an official Hollow Zero Investigation License.",
"GalGame_Limbotask_030_007": "I'm counting on you, Wise!",
"GalGame_Limbotask_030_008": "Good luck, Belle!",
"GalGame_Limbotask_030_009": "I'm the HIA Investigator in charge of this operation. You may refer to me as the \"Examinator.\"",
"GalGame_Limbotask_030_010": "Refrain from using weapons beyond the allowed specifications, do not deviate from the planned routes during operations... I'm sure you're already familiar with all these rules.",
"GalGame_Limbotask_030_011": "Still, I'd like to remind you that the difference between Hollow Zero and other Hollows isn't just its size.",
"GalGame_Limbotask_030_012": "If you underestimate the threats of Hollow Zero and don't prepare for its \"variations,\" you'll pay a painful price.",
"GalGame_Limbotask_030_013": "After all, the Association is not obliged to purchase personal insurance for outsourced personnel.",
"GalGame_Limbotask_030_014": "Of course, the Association also provides simulated Resonia to assist candidates. Make good use of the special traits provided by Resonia to enhance your squad's combat capabilities.",
"GalGame_Limbotask_030_016": "Off you go. I'll judge your performance fairly.",
"GalGame_Limbotask_040_001": "Chief, remember to keep a safe distance from the target.",
"GalGame_Limbotask_040_001_01": "The young woman vanishes into the distance in pursuit of the giant Ethereal.\nA couple of people wearing similar uniforms arrive from the direction she came in...",
"GalGame_Limbotask_040_002": "There's no way we can catch up with the chief when she's sprinting like that.",
"GalGame_Limbotask_040_003": "This uniform... Are you from HAND? Oh, not only that, but you're also Special Operations agents!",
"GalGame_Limbotask_040_004": "Hollow Special Operations Section 6. We're carrying out an emergency response mission.",
"GalGame_Limbotask_040_005": "An extremely dangerous Ethereal has appeared in this area. No matter what your goal is here, you are advised to head to the nearest evacuation point.",
"GalGame_Limbotask_040_005_01": "I need you to support this operation as a mobile tactical unit. This is an official mobilization order from me, the deputy chief of Hollow Special Operations Section Six.",
"GalGame_Limbotask_040_006": "\"An extremely dangerous Ethereal\"? That's what caused the disturbance just now, right?",
"GalGame_Limbotask_040_007": "\"An extremely dangerous Ethereal\"? That's what caused the disturbance just now, right?",
"GalGame_Limbotask_040_008": "Are Ethereals supposed to be that... ginormous? Anyway, let's take everyone to the evacuation point.",
"GalGame_Limbotask_040_009": "Such an exaggerated size and a dramatic show of force... I've never seen anything like it. We have to get everyone out of here now, Belle.",
"GalGame_Limbotask_040_011": "Due to unforeseen circumstances, our original mission has been terminated. Our new objective is to assist Hollow Special Operations.",
"GalGame_Limbotask_040_012": "The institute's navigational Bangboo. I need it to keep guiding us in the upcoming operations. Any objections?",
"GalGame_Limbotask_040_013": "\"Navigational Bangboo\"? Does she mean Eous?",
"GalGame_Limbotask_040_014": "\"Navigational Bangboo\"? Does she mean Eous?",
"GalGame_Limbotask_040_015": "Our target has deviated from the expected route, and we need a Bangboo carrying Carrot data to navigate... This is an emergency requisition.",
"GalGame_Limbotask_040_016": "But, please be assured, we will compensate you for any damage caused.",
"GalGame_Limbotask_040_017": "What?!",
"GalGame_Limbotask_040_018": "What... Uh, no... Ehn-na?!",
"GalGame_Limbotask_040_019": "What... Uh, no... Ehn-na?!",
"GalGame_Limbotask_040_020": "Ehn-ne?!",
"GalGame_Limbotask_040_021": "Nu-ehn nah!?",
"GalGame_Limbotask_040_022": "Nha-na-nu nhe-nhe?!",
"GalGame_Limbotask_040_023": "Seriously, we're going in expecting damage?",
"GalGame_Limbotask_040_024": "N—No way! How can we let Eous get hurt?",
"GalGame_Limbotask_040_025": "Pleaaaase, little Bangboo! I'll keep you safe!",
"GalGame_Limbotask_040_025_01": "There's no doubt about this little fellow's navigational capabilities, but the \"possibility of severe Bangboo damage\" wasn't included in the risk clause we've signed before...",
"GalGame_Limbotask_040_026": "Well, since this is an official request from HSO agents, I'll leave this Bangboo to you for now.",
"GalGame_Limbotask_040_027": "It should be fine. I'll figure out a way to explain it to its owner.",
"GalGame_Limbotask_040_028": "It's not \"fine\"!",
"GalGame_Limbotask_040_029": "It's not fine by any measure. Why didn't she ask us first?",
"GalGame_Limbotask_040_030": "Fine? How come she just went with it? Shouldn't she ask us first?",
"GalGame_Limbotask_040_031": "Keep it down, Belle, or we'll get caught. After all, they don't know that this \"navigational Bangboo\" is remotely controlled.",
"GalGame_Limbotask_040_032": "Keep it down, Wise. Don't let them find out Eous is remotely controlled.",
"GalGame_Limbotask_040_033": "En, ehn-ne?",
"GalGame_Limbotask_040_034": "En... ehn-ne-ne???",
"GalGame_Limbotask_040_035": "En... ehn-ne-ne???",
"GalGame_Limbotask_040_036": "Speaking Bangboo to me isn't helping...",
"GalGame_Limbotask_040_037": "Speaking Bangboo to me isn't helping, Wise...",
"GalGame_Limbotask_040_038": "Well, they don't even know that Eous is remotely controlled. Why would they ask us for our opinion...",
"GalGame_Limbotask_040_039": "Well, they don't even know that Eous is remotely controlled. Why would they ask us for our opinion...",
"GalGame_Limbotask_040_040": "The HSO agents are the best of the best. Besides, assisting them is our only option at the moment.",
"GalGame_Limbotask_040_041": "The HSO agents are the best of the best. Besides, assisting them is our only option at the moment.",
"GalGame_Limbotask_040_042": "At any rate, acting as a \"navigational Bangboo\" or not, our task remains the same. We just need to lead their team in the right direction.",
"GalGame_Limbotask_040_043": "At any rate, acting as a \"navigational Bangboo\" or not, our task remains the same. We just need to lead their team in the right direction.",
"GalGame_Limbotask_050_001": "I saw the chief — she's there!",
"GalGame_Limbotask_050_002": "She managed to repel such a huge Ethereal all on her own with nothing but cold steel...?",
"GalGame_Limbotask_050_003": "She managed to repel such a huge Ethereal all on her own with nothing but cold steel...?",
"GalGame_Limbotask_050_004": "Arresting Proxies isn't included in HSO's job description, right?",
"GalGame_Limbotask_050_005": "Arresting Proxies isn't included in HSO's job description, right?",
"GalGame_Limbotask_050_006": "Miyabi! Status report. Are you alright?",
"GalGame_Limbotask_050_007": "Not quite.",
"GalGame_Limbotask_050_008": "It was a clean slash. It should've struck the Ethereal instantly, like a wooden mallet hitting a porcelain vase.",
"GalGame_Limbotask_050_009": "But it felt cumbersome, more like dragging a piece of chalk over a blackboard.",
"GalGame_Limbotask_050_010": "I get it, Chief! It was like splitting the cutting board in half when you just want to cut a slice of butter!",
"GalGame_Limbotask_050_011": "Um... I'm not sure you got it, Soukaku.",
"GalGame_Limbotask_050_012": "The chief meant that her attack failed to injure Nineveh in a significant way. So, we need to track it down once more.",
"GalGame_Limbotask_050_013": "Leave the reconnaissance to me. It's hard to lose track of such a big target.",
"GalGame_Limbotask_050_014": "There are Ethereals flocking here, likely drawn in by Miyabi's skirmish with Nineveh. We'll take care of them if you don't mind, Chief. ",
"GalGame_Limbotask_050_015": "Alright. Section Six, prepare for battle.",
"GalGame_Limbotask_060_001": "Despite its abrupt start, the operation went smoothly.",
"GalGame_Limbotask_060_001_NPC": "Ray",
"GalGame_Limbotask_060_002": "Let's return the requisitioned navigational Bangboo to the Institute.",
"GalGame_Limbotask_060_003": "This model is even better than the standard-issue HSO Bangboo, both in terms of route-planning and adapting to changing circumstances.",
"GalGame_Limbotask_060_004": "Maybe it's been equipped with the Institute's secret Carrot data? Or its logic core has been modified in some way?",
"GalGame_Limbotask_060_005": "Hey, how would the HSO Bangboo feel if it heard you now?",
"GalGame_Limbotask_060_006": "The Institute's Bangboo? This Bangboo doesn't belong to the Institute. It's the private property of that individual who leads their own investigation squad.",
"GalGame_Limbotask_060_007": "Is that what it is? Right, I think I heard that the HIA started recruiting civilian investigation teams recently.",
"GalGame_Limbotask_060_008": "Oh my, it seems that civilian talent is more reliable than those idiots you find among the authorities.",
"GalGame_Limbotask_060_009": "Next time, I won't show you mercy.",
"GalGame_Limbotask_060_010": "Huh?",
"GalGame_Limbotask_060_011": "Huh!? She's not talking to me, is she?",
"GalGame_Limbotask_060_012": "Huh? Is she talking to me?",
"GalGame_Limbotask_060_013": "Please spare me!",
"GalGame_Limbotask_060_014": "I'm a law-abiding citizen of New Eridu... Please spare me!",
"GalGame_Limbotask_060_015": "Our business is above board. We've got the Association's permission...",
"GalGame_Limbotask_060_016": "You always say the weirdest stuff without warning, Chief.",
"GalGame_Limbotask_060_017": "The Chief means that she's looking forward to working with this investigation team leader again.",
"GalGame_Limbotask_060_018": "Duty calls. We need to go back and report our findings. Let's take our leave.",
"GalGame_ReliabilityAnbi_01_01": "We meet again.",
"GalGame_ReliabilityAnbi_01_02": "I've been going over last month's accounts for the Cunning Hares. It's better than before, but we're still in the red.",
"GalGame_ReliabilityAnbi_01_03": "Isn't Nicole always saying she wants to reduce her expenses?",
"GalGame_ReliabilityAnbi_01_04": "Have you ever turned a profit?",
"GalGame_ReliabilityAnbi_01_05": "I was under the impression Nicole is always talking about reducing expenses?",
"GalGame_ReliabilityAnbi_01_05F": "I feel like Nicole is always talking about reducing expenses though, right?",
"GalGame_ReliabilityAnbi_01_06": "Yes. She says she wants to cut back on expenses, and she's very disciplined.",
"GalGame_ReliabilityAnbi_01_07": "Since she's mentioned it, she won't stop talking about it.",
"GalGame_ReliabilityAnbi_01_08": "Do you need some advice on how to improve your business?",
"GalGame_ReliabilityAnbi_01_09": "Do you need some advice on how to improve your business? Seems like you could really use the help.",
"GalGame_ReliabilityAnbi_01_09F": "Do you need some advice on how to improve your business? Seems like Gentle House could really use the help.",
"GalGame_ReliabilityAnbi_01_10": "It's okay. I trust Nicole.",
"GalGame_ReliabilityAnbi_01_11": "Under her management, the Cunning Hares are going to turn a profit one day.",
"GalGame_ReliabilityAnbi_01_12": "The darkest hour is just before the dawn. That's what I think, anyway.",
"GalGame_ReliabilityAnbi_01_13": "Just out of curiosity, have you ever not been in debt?",
"GalGame_ReliabilityAnbi_01_13F": "Speaking of which, have you ever actually turned a profit?",
"GalGame_ReliabilityAnbi_01_14": "Of course we have.",
"GalGame_ReliabilityAnbi_01_15": "Because everyone forgot to keep track of the expenses that month.",
"GalGame_ReliabilityAnbi_01_16": "Are you sure you're all okay?",
"GalGame_ReliabilityAnbi_01_17": "Are you really okay? You won't be living on the streets because of your debts, right?",
"GalGame_ReliabilityAnbi_01_17F": "Are you really okay? You're not gonna end up on the street one day from all this debt, are you?",
"GalGame_ReliabilityAnbi_01_18": "It's fine, our current landlord is a kind person.",
"GalGame_ReliabilityAnbi_01_19": "Even if we owe money we won't get kicked out, so we're not going to end up living on the streets.",
"GalGame_ReliabilityAnbi_01_20": "And, if we really didn't have somewhere to go... We'd still have each other, so things would work out.",
"GalGame_ReliabilityAnbi_01_21": "Thanks for worrying about us, though.",
"GalGame_ReliabilityAnbi_01_22": "Contact me if there's anything I can do to help you.",
"GalGame_ReliabilityAnbi_02_01": "Ah, it's you. I was just about to go into the video store to see you.",
"GalGame_ReliabilityAnbi_02_03": "Do you want to watch \"The Heartbeat\" together?",
"GalGame_ReliabilityAnbi_02_03F": "Do you want to watch \"The Heartbeat\" together?",
"GalGame_ReliabilityAnbi_02_04": "Watch it together...? If you don't mind, sure.",
"GalGame_ReliabilityAnbi_02_05": "You watch \"The Heartbeat\" with Anby.\nEven after having left the room, the emotional turmoil from watching the movie still lingers...",
"GalGame_ReliabilityAnbi_02_05_1": "And, is it just you, or did you just hear the faintest of sobs...?",
"GalGame_ReliabilityAnbi_02_06": "It's over. \"The Heartbeat\" was as good as I remember.",
"GalGame_ReliabilityAnbi_02_07": "Especially the ending scene when the mother finally finds her child in the Hollow, and the two of them embrace...",
"GalGame_ReliabilityAnbi_02_08": "No matter how many times I watch it, that scene always moves me.",
"GalGame_ReliabilityAnbi_02_09": "You're sentimental.",
"GalGame_ReliabilityAnbi_02_10": "Did you just cry?",
"GalGame_ReliabilityAnbi_02_11": "You're actually quite sentimental, Anby.",
"GalGame_ReliabilityAnbi_02_11F": "You're actually quite sentimental, Anby.",
"GalGame_ReliabilityAnbi_02_12": "Really? Nicole said the same thing...",
"GalGame_ReliabilityAnbi_02_13": "But I only seem to get like this when watching a movie.",
"GalGame_ReliabilityAnbi_02_14": "Were you crying just now?",
"GalGame_ReliabilityAnbi_02_14F": "Were you... moved to tears just now?",
"GalGame_ReliabilityAnbi_02_15": "Nicole says it doesn't count as crying if you don't make any sound.",
"GalGame_ReliabilityAnbi_02_16": "So... I wasn't crying, right?",
"GalGame_ReliabilityAnbi_02_17": "Oh, is it okay if I come by the video store again and get some movie recommendations from you? I'll pay, of course.",
"GalGame_ReliabilityAnbi_02_18": "Of course you can!",
"GalGame_ReliabilityAnbi_02_19": "Of course! Any time.",
"GalGame_ReliabilityAnbi_02_19F": "Sure! Any time!",
"GalGame_ReliabilityAnbi_02_20": "Hm! Thanks a lot for today.",
"GalGame_ReliabilityAnbi_03_02": "You're the store manager, right? You're just in time. Please help me work this out!",
"GalGame_ReliabilityAnbi_03_03": "That girl in green, the one wearing headphones and talking to people is totally stalking me!",
"GalGame_ReliabilityAnbi_03_04": "I don't think she's stalking you.",
"GalGame_ReliabilityAnbi_03_05": "She isn't stalking you. If Anby was actually following you, you'd have no idea.",
"GalGame_ReliabilityAnbi_03_05F": "She isn't stalking you. If Anby was actually following you, you'd have no idea.",
"GalGame_ReliabilityAnbi_03_06": "I'm not stalking anyone. I just realized we both have the same taste in movies.",
"GalGame_ReliabilityAnbi_03_07": "\"I'm not just talking about my taste, I'm talking about my life! I can't seem to get that through to you.\"",
"GalGame_ReliabilityAnbi_03_08": "\"...Do you ever dream, about who you're gonna be?\"",
"GalGame_ReliabilityAnbi_03_09": "\"Aren't... aren't I going to be me?\"",
"GalGame_ReliabilityAnbi_03_10": "\"Life isn't like in the movies. Life is much harder.\"",
"GalGame_ReliabilityAnbi_03_11": "Are you two speaking in code?",
"GalGame_ReliabilityAnbi_03_12": "Where have I heard that before...",
"GalGame_ReliabilityAnbi_03_13": "Are you two speaking in code?",
"GalGame_ReliabilityAnbi_03_13F": "Are... are you two speaking in code?",
"GalGame_ReliabilityAnbi_03_14": "We're doing a bit, going back and forth doing movie quotes.",
"GalGame_ReliabilityAnbi_03_15": "Where have I heard that before...",
"GalGame_ReliabilityAnbi_03_15F": "Where have I heard that before...",
"GalGame_ReliabilityAnbi_03_16": "Sounds like you've seen these movies too.",
"GalGame_ReliabilityAnbi_03_17": "Alright, I have to admit — we do have similar tastes! I didn't expect you to have such a good eye.",
"GalGame_ReliabilityAnbi_03_18": "Then take out the videotape you put in your bag and give it back.",
"GalGame_ReliabilityAnbi_03_19": "...! When did you...",
"GalGame_ReliabilityAnbi_03_20": "From the moment you stole the tape I wanted to watch.",
"GalGame_ReliabilityAnbi_03_21": "No wonder she was browsing for so long.",
"GalGame_ReliabilityAnbi_03_22": "No wonder she was browsing for so long, she was trying to steal a tape.",
"GalGame_ReliabilityAnbi_03_22F": "No wonder she was browsing for so long, she was trying to steal a tape.",
"GalGame_ReliabilityAnbi_03_23": "I wasn't stealing! That's slander! I was gonna return the tape once I was done watching it!",
"GalGame_ReliabilityAnbi_03_24": "Taking something without telling people is stealing. How many movies have you watched? You should know that.",
"GalGame_ReliabilityAnbi_03_25": "I—I could never steal! It's just I don't get paid for my part-time job until next month, and in the heat of the moment I just—",
"GalGame_ReliabilityAnbi_03_26": "Stealing is stealing. Put the videotape back on the shelf.",
"GalGame_ReliabilityAnbi_03_27": "The girl hesitates for a moment, then finally puts the videotape back on the shelf with a look of desperation.",
"GalGame_ReliabilityAnbi_03_28": "Whatever... You can just turn me over to Public Security.",
"GalGame_ReliabilityAnbi_03_29": "What's the worst that could happen? I'll just get expelled from school, mom and dad will kick me out, and I'll end up living on the streets...",
"GalGame_ReliabilityAnbi_03_30": "Don't be such a drama queen...",
"GalGame_ReliabilityAnbi_03_31": "Don't be such a drama queen...",
"GalGame_ReliabilityAnbi_03_31F": "Oh, don't be such a drama queen...",
"GalGame_ReliabilityAnbi_03_32": "Anby turns her head and looks over as if she wants to say something.",
"GalGame_ReliabilityAnbi_03_33": "If I could... Can I ask something of you?",
"GalGame_ReliabilityAnbi_03_34": "If possible, could you not turn her in to Public Security?",
"GalGame_ReliabilityAnbi_03_35": "I was thinking the same.",
"GalGame_ReliabilityAnbi_03_36": "That's exactly what I was thinking. There's no need to call them for something like this.",
"GalGame_ReliabilityAnbi_03_36F": "Hm, I thought so too! A little thing like this doesn't need Public Security.",
"GalGame_ReliabilityAnbi_03_37": "You all... Why?",
"GalGame_ReliabilityAnbi_03_38": "Nobody who watches movies this good could be a bad person. That's what I think.",
"GalGame_ReliabilityAnbi_03_39": "But you should also still pay for what you've done.",
"GalGame_ReliabilityAnbi_03_40": "I'll rent the movie you tried to steal. Take it back and watch it. Just so happens it's a story about redemption.",
"GalGame_ReliabilityAnbi_03_41": "After you're done, write a 1,000-word letter to us about your mistake.",
"GalGame_ReliabilityAnbi_03_42": "What a surprising \"price\"...",
"GalGame_ReliabilityAnbi_03_43": "You remind me of a teacher right now, Anby... No, a drill instructor!",
"GalGame_ReliabilityAnbi_03_44": "Not the price I expected...",
"GalGame_ReliabilityAnbi_03_44F": "Wow — not the price I expected!",
"GalGame_ReliabilityAnbi_03_45": "Really? It's normal to write a report after making a mistake.",
"GalGame_ReliabilityAnbi_03_46": "You remind me of a teacher right now, Anby... No, a drill instructor!",
"GalGame_ReliabilityAnbi_03_46F": "You remind me of a teacher right now, Anby... No, a drill instructor!",
"GalGame_ReliabilityAnbi_03_47": "Hmm... Perhaps because I've done something similar once in the past.",
"GalGame_ReliabilityAnbi_03_48": "I... I understand. 1,000 words, and not a word less!",
"GalGame_ReliabilityAnbi_03_49": "Also here's my student ID card. I'll leave it with you as collateral... And I'll pay back the cost of the rental once I get my wages!",
"GalGame_ReliabilityAnbi_03_50": "Anyway, thanks for being lenient with me!",
"GalGame_ReliabilityAnbi_03_51": "The girl bows deeply before leaving the video store, looking back every few steps she takes.",
"GalGame_ReliabilityAnbi_03_52": "\"Is life always this hard, or is it just when you're a kid?\"",
"GalGame_ReliabilityAnbi_03_53": "\"It's always this hard.\"",
"GalGame_ReliabilityAnbi_03_54": "\"It's always this hard.\" But, \"Remember, hope is a good thing, maybe the best of things.\"",
"GalGame_ReliabilityAnbi_03_54F": "\"It's always this hard.\" But, \"Remember, hope is a good thing, maybe the best of things.\"",
"GalGame_ReliabilityAnbi_03_55": "Really? Looks like it's not just our taste in movies that's similar, but our outlook on life, too.",
"GalGame_ReliabilityAnbi_03_56": "To be honest, the discouraged look on that girl's face just now reminded me of when I experienced something similar.",
"GalGame_ReliabilityAnbi_03_57": "It was back during that dark time when I first met Nicole and Billy.",
"GalGame_ReliabilityAnbi_03_58": "And now, there's you.",
"GalGame_ReliabilityAnbi_03_59": "So I want to do what I can to help her out... Just like everyone helped me out.",
"GalGame_ReliabilityAnbi_03_60": "And you did.",
"GalGame_ReliabilityAnbi_03_61": "And you did.",
"GalGame_ReliabilityAnbi_03_61F": "And you did it.",
"GalGame_ReliabilityAnbi_03_62": "Thank you. I think... I was able to make the choice because you were here with me.",
"GalGame_ReliabilityAnbi_03_63": "I'm lucky to have you.",
"GalGame_ReliabilityAnbi_04_01": "You're mistaken. I'm not \"green headphones.\"",
"GalGame_ReliabilityAnbi_04_02": "But you're mostly green, and you're wearing headphones when you talk to people — it must be you!",
"GalGame_ReliabilityAnbi_04_03": "My headphones are black.",
"GalGame_ReliabilityAnbi_04_04": "That's true. ...Hey! Wait! Nobody said \"green headphones\" meant the headphones were green!",
"GalGame_ReliabilityAnbi_04_05_Option1_01": "It's her outfit?",
"GalGame_ReliabilityAnbi_04_05_Option1_02F_Main": "If I'm not mistaken... \"Green Headphones\" must be Anby's pseudonym! That means Anby is taking on private work!",
"GalGame_ReliabilityAnbi_04_05_Option1_02_Main": "Perhaps \"Green Headphones\" is Anby's pseudonym? Which would mean, Anby's taking on private work then...",
"GalGame_ReliabilityAnbi_04_05_Option2_01": "Anby's taking private work?",
"GalGame_ReliabilityAnbi_04_05_Option2_02F_Main": "You're not secretly taking on private work, are you, Anby?",
"GalGame_ReliabilityAnbi_04_05_Option2_02_Main": "Are you secretly taking on private work, Anby?",
"GalGame_ReliabilityAnbi_04_06": "So it's a private job? I thought she was employed by some high-risk, specialist mercenary group.",
"GalGame_ReliabilityAnbi_04_07": "...",
"GalGame_ReliabilityAnbi_04_08": "Hyaa! You looked like you wanted to kill me just then! You did, didn't you?!",
"GalGame_ReliabilityAnbi_04_09": "No, you're mistaken.",
"GalGame_ReliabilityAnbi_04_10": "Ah, now I remember! You're the leader of the Cunning Hares, aren't you!",
"GalGame_ReliabilityAnbi_04_11": "That's why you said you don't need paying, just a good review for that odd-job agency!",
"GalGame_ReliabilityAnbi_04_12_Option1_01": "Working for reviews?",
"GalGame_ReliabilityAnbi_04_12_Option1_02F_Main": "She wants them to give the Cunning Hares a good review?",
"GalGame_ReliabilityAnbi_04_12_Option1_02_Main": "She wants them to give the Cunning Hares a good review?",
"GalGame_ReliabilityAnbi_04_13": "That's right! And we have to spam praise for them online and mass report negative comments and stuff... It's such a chore.",
"GalGame_ReliabilityAnbi_04_14": "...They're just friendly recommendations. And keeping our Inter-Knot space clean.",
"GalGame_ReliabilityAnbi_04_15_Option1_01": "So that's why Nicole said the Cunning Hares have been getting better reviews.",
"GalGame_ReliabilityAnbi_04_15_Option1_02F_Main": "No wonder Nicole said the Cunning Hares have been getting better reviews lately. A certain someone has been doing extra work behind the scenes...",
"GalGame_ReliabilityAnbi_04_15_Option1_02_Main": "No wonder Nicole said the Cunning Hares have been getting better reviews lately. Someone has been doing extra work behind the scenes...",
"GalGame_ReliabilityAnbi_04_16": "So, Ms. Green Headphones, are you taking Hollow jobs right now? 'Cuz, this one Ethereal is pretty tough, me and my guys almost got taken out...",
"GalGame_ReliabilityAnbi_04_17": "Hollow Zero's too dangerous. It's not the kind of place you guys should be.",
"GalGame_ReliabilityAnbi_04_18": "I knew it... I—I told you this Hollow wasn't normal!",
"GalGame_ReliabilityAnbi_04_19": "Sure, it was tough getting here, but our lives are more important... Let's get out of here!",
"GalGame_ReliabilityAnbi_04_20": "Well, Ms. Green Headphones, I'll be counting on you when we get any new jobs in the future! Whether you want money or just a good rating!",
"GalGame_ReliabilityAnbi_04_21": "The fully-armed Hollow Raiders leave in a hurry. Anby turns around and looks at you.",
"GalGame_ReliabilityAnbi_04_22": "...I have a favor to ask.",
"GalGame_ReliabilityAnbi_04_23_Option1_01": "Don't worry, I'll keep your secret.",
"GalGame_ReliabilityAnbi_04_23_Option1_02F_Main": "Don't worry, I'll keep your secret. Whether it is a private job, or working for good reviews.",
"GalGame_ReliabilityAnbi_04_23_Option1_02_Main": "Don't worry, I'll keep your secret. Whether it is a private job, or working for good reviews.",
"GalGame_ReliabilityAnbi_04_24": "It's not working for good reviews. They're just friendly recommendations.",
"GalGame_ReliabilityAnbi_04_25": "But... if Nicole were to find out, it would be a lot of trouble... So thank you.",
"GalGame_ReliabilityAnbi_04_26": "Please, just... keep this our little secret.",
"GalGame_ReliabilityAnton_601_004": "Do you believe in destiny?",
"GalGame_ReliabilityAnton_601_005": "I do.",
"GalGame_ReliabilityAnton_601_006": "I don't.",
"GalGame_ReliabilityAnton_601_007": "Bzzt bzzt bzzz",
"GalGame_ReliabilityAnton_601_008": "I believe opening a video store and meeting everyone was my fate.",
"GalGame_ReliabilityAnton_601_009": "I believe...collecting videotapes is my destiny.",
"GalGame_ReliabilityAnton_601_010": "You really are my destined friend!",
"GalGame_ReliabilityAnton_601_011": "Believe in fate? I believe in myself more.",
"GalGame_ReliabilityAnton_601_012": "Is there such a thing as fate. I'm not so sure.",
"GalGame_ReliabilityAnton_601_013": "You'll believe in destiny same as me once I tell you what happened today.",
"GalGame_ReliabilityAnton_601_014": "Bzzt bzzt bzzz.",
"GalGame_ReliabilityAnton_601_015": "Bzzt bzzt bzzz.",
"GalGame_ReliabilityAnton_601_016": "Anyone who can talk to my bro like that must be a destined friend!!",
"GalGame_ReliabilityAnton_601_017": "When I was out today I met a pink-haired fortune-teller on the side of the road.",
"GalGame_ReliabilityAnton_601_018": "She was wearing a black cape and wore her hat low, so I couldn't see her face — she was so mysterious.",
"GalGame_ReliabilityAnton_601_019": "I paid 50 Dennies to get my fortune told... And she said if I kept going in this direction, I'd find my destined friend.",
"GalGame_ReliabilityAnton_601_020": "And who did I find? You!",
"GalGame_ReliabilityAnton_601_021": "A pink-haired girl told me I'd find some money here.",
"GalGame_ReliabilityAnton_601_022": "That same pink-haired girl told me I'd meet someone who'd give me money if I walked in this direction.",
"GalGame_ReliabilityAnton_601_023": "That same pink-haired girl told me I'd find some money if I walked in this direction.",
"GalGame_ReliabilityAnton_601_024": "How did I not realize! That pink-haired fortune-teller has got to be...",
"GalGame_ReliabilityAnton_601_025": "A scammer",
"GalGame_ReliabilityAnton_601_026": "Nicole",
"GalGame_ReliabilityAnton_601_027": "A scammer.",
"GalGame_ReliabilityAnton_601_028": "A scammer.",
"GalGame_ReliabilityAnton_601_029": "Nicole.",
"GalGame_ReliabilityAnton_601_030": "Nicole.",
"GalGame_ReliabilityAnton_601_031": "...The goddess of fate!!",
"GalGame_ReliabilityAnton_601_032": "She appeared to guide us to this encounter.",
"GalGame_ReliabilityAnton_601_033": "I'll always appreciate this bond between us...",
"GalGame_ReliabilityAnton_601_034": "Don't hesitate to tell me if you ever get into trouble. I'll take care of things!",
"GalGame_ReliabilityAnton_602_004": "My bro and I came to borrow the movie \"Family.\"",
"GalGame_ReliabilityAnton_602_005": "Wanna watch it together?",
"GalGame_ReliabilityAnton_602_006": "Wanna watch it together?",
"GalGame_ReliabilityAnton_602_007": "Wanna watch it together?",
"GalGame_ReliabilityAnton_602_008": "It's way better to watch this kind of blockbuster movie with friends!",
"GalGame_ReliabilityAnton_602_009": "Right, bro?",
"GalGame_ReliabilityAnton_602_010": "You go with Anton into Random Play, and watch \"Family\" together. Anton jumps up and sits down back down again excitedly... While his bro also lets out the occasional low whir.",
"GalGame_ReliabilityAnton_602_014": "A real bro protects the most important people around him...",
"GalGame_ReliabilityAnton_602_015": "Seeing him chase after his son like that made me start to well up a little.",
"GalGame_ReliabilityAnton_602_016": "Thanks bro, you can stop wiping my eyes now. It kinda hurts...",
"GalGame_ReliabilityAnton_602_017": "If it were you who was missing in the Hollow, I'd definitely dive in to find you just like the main character. I'd never give up!",
"GalGame_ReliabilityAnton_602_018": "I'd rather you got lost and I was the one looking for you.",
"GalGame_ReliabilityAnton_602_019": "I'm touched...",
"GalGame_ReliabilityAnton_602_020": "I'd rather you got lost and I was the one looking for you.",
"GalGame_ReliabilityAnton_602_021": "How about you get lost, and then I'll look for you.",
"GalGame_ReliabilityAnton_602_022": "I see... So in your eyes, I'm an important partner too!",
"GalGame_ReliabilityAnton_602_023": "I accept your sentiment.",
"GalGame_ReliabilityAnton_602_024": "I'm touched... You'd look for me like a father looking for his son...",
"GalGame_ReliabilityAnton_602_025": "I'm touched... This must be what they call \"loyalty.\"",
"GalGame_ReliabilityAnton_602_026": "Hahaha! Don't get too sentimental!",
"GalGame_ReliabilityAnton_602_027": "Friends should put their life on the line for each other. That's just how we do it!",
"GalGame_ReliabilityAnton_602_028": "We really do have the same taste in movies!",
"GalGame_ReliabilityAnton_602_029": "Next time you have a good movie in, gimme a call. The three of us should watch another blockbuster together.",
"GalGame_ReliabilityAnton_603_005": "Good timing... This guy keeps asking me to save his brother.",
"GalGame_ReliabilityAnton_603_006": "I told him we're not a hospital, and he just waved his jackhammer in my face and threatened me! ",
"GalGame_ReliabilityAnton_603_007": "He means he wants to repair this jackhammer.",
"GalGame_ReliabilityAnton_603_008": "Don't get it wrong, Enzo... He just wants to fix this jackhammer.",
"GalGame_ReliabilityAnton_603_009": "He just means he wants you to fix his jackhammer. He isn't trying to threaten you.",
"GalGame_ReliabilityAnton_603_010": "This jackhammer is his bro.",
"GalGame_ReliabilityAnton_603_011": "The jackhammer is his \"bro.\"",
"GalGame_ReliabilityAnton_603_012": "This jackhammer is his bro.",
"GalGame_ReliabilityAnton_603_013": "Thanks, partner... You're the only one who truly gets me.",
"GalGame_ReliabilityAnton_603_014": "His bro is a... jackhammer?",
"GalGame_ReliabilityAnton_603_015": "I don't get young people these days... I saw someone yesterday insisting the character on their phone was their wife...",
"GalGame_ReliabilityAnton_603_016": "And now we have this weirdo who calls a jackhammer his bro.",
"GalGame_ReliabilityAnton_603_017": "What did you say about my wife?",
"GalGame_ReliabilityAnton_603_018": "What did you say about my bro?",
"GalGame_ReliabilityAnton_603_019": "What did you say about my wife?",
"GalGame_ReliabilityAnton_603_020": "What did you say about my wife?",
"GalGame_ReliabilityAnton_603_021": "What did you say about my bro?",
"GalGame_ReliabilityAnton_603_022": "What did you say about my bro?",
"GalGame_ReliabilityAnton_603_023": "...Let's just, take a look at your jackhammer then, sir. What seems to be the problem?",
"GalGame_ReliabilityAnton_603_024": "My bro, he... he can't talk.",
"GalGame_ReliabilityAnton_603_025": "Speakers could be easily damaged by the vibrations from the hammer, but would someone really install a voice module into a jackhammer?",
"GalGame_ReliabilityAnton_603_026": "He means the jackhammer isn't moving.",
"GalGame_ReliabilityAnton_603_027": "He means the jackhammer isn't moving.",
"GalGame_ReliabilityAnton_603_028": "He means the jackhammer isn't moving.",
"GalGame_ReliabilityAnton_603_029": "I see...",
"GalGame_ReliabilityAnton_603_030": "My bro's so sick he can't even eat...",
"GalGame_ReliabilityAnton_603_031": "Are jackhammers supposed to be able to eat, too?",
"GalGame_ReliabilityAnton_603_032": "He can't charge the battery.",
"GalGame_ReliabilityAnton_603_033": "He can't charge the battery.",
"GalGame_ReliabilityAnton_603_034": "He can't charge the battery.",
"GalGame_ReliabilityAnton_603_035": "Oh, I see.",
"GalGame_ReliabilityAnton_603_036": "Please save him! I'll pay any cost...",
"GalGame_ReliabilityAnton_603_037": "I'll donate a kidney if I have to!",
"GalGame_ReliabilityAnton_603_038": "I really can't lose him again...",
"GalGame_ReliabilityAnton_603_039": "Huh... And what does he mean by that?",
"GalGame_ReliabilityAnton_603_040": "The jackhammer is super important to him. Please, you have to fix it.",
"GalGame_ReliabilityAnton_603_041": "The jackhammer is important to him. Money is no object, so please, you must fix it.",
"GalGame_ReliabilityAnton_603_042": "The jackhammer is important to him. The cost isn't. So, please just fix it.",
"GalGame_ReliabilityAnton_603_043": "Ah... I've seen this jackhammer's disease — I mean problem — before.",
"GalGame_ReliabilityAnton_603_044": "How long have you been using it? Uhhh, using him?",
"GalGame_ReliabilityAnton_603_045": "A real long time. My bro has been through all the Hollows with me. We've fought off countless Ethereals together...",
"GalGame_ReliabilityAnton_603_046": "Hmm... I guess the batteries are worn out. It shouldn't be a problem.",
"GalGame_ReliabilityAnton_603_047": "Given the price of a replacement battery, I would recommend just replacing the entire drill.",
"GalGame_ReliabilityAnton_603_048": "How about the new range from Three Gates Corp? The battery is large and keeps running all day. You could be trapped in a Hollow for a month and it'd just keep going—",
"GalGame_ReliabilityAnton_603_049": "Did you just tell him to abandon his bro?",
"GalGame_ReliabilityAnton_603_050": "He just wants to fix his old one.",
"GalGame_ReliabilityAnton_603_051": "Wow, did I hear that right? Did you just tell him to abandon his bro?",
"GalGame_ReliabilityAnton_603_052": "Did you just tell him to abandon his bro? Anton would never do such a thing!",
"GalGame_ReliabilityAnton_603_053": "Did you just try to make me—",
"GalGame_ReliabilityAnton_603_054": "Yeah, that's what I meant. It's so reassuring to have you when my bro isn't around.",
"GalGame_ReliabilityAnton_603_055": "He just wants to fix his old one.",
"GalGame_ReliabilityAnton_603_056": "He just wants to fix his old one.",
"GalGame_ReliabilityAnton_603_057": "Did you just ask me to abandon my bro?",
"GalGame_ReliabilityAnton_603_058": "I don't care what it costs, I just want him back...",
"GalGame_ReliabilityAnton_603_059": "I understand how you feel, more or less... Just leave it to me.",
"GalGame_ReliabilityAnton_603_060": "After a flurry of pings and whirrs, the familiar low rumble of Anton's bro hums anew.",
"GalGame_ReliabilityAnton_603_064": "*gasp* Bro! You're back!",
"GalGame_ReliabilityAnton_603_065": "We still have so many adventures ahead of us, I'm not letting you off that easy.",
"GalGame_ReliabilityAnton_603_066": "Shh... Now now. You only just got better, so less talk and more rest, okay?",
"GalGame_ReliabilityAnton_603_067": "Wow... Did he just manually switch it off?",
"GalGame_ReliabilityAnton_603_068": "He just used his fingers to close his bro's eyes.",
"GalGame_ReliabilityAnton_603_069": "He just used his fingers to close his bro's eyes.",
"GalGame_ReliabilityAnton_603_070": "He just used his fingers to close his bro's eyes.",
"GalGame_ReliabilityAnton_603_071": "You don't have to explain anything to me...",
"GalGame_ReliabilityAnton_603_072": "I don't know how to thank you, you saved my bro!",
"GalGame_ReliabilityAnton_603_073": "But here! Have this token of my appreciation.",
"GalGame_ReliabilityAnton_603_074": "This much? Charging extra is something only businesses without a license would do... Please, just give me the standard quoted price.",
"GalGame_ReliabilityAnton_603_075": "That's nothing compared to the life of my bro.",
"GalGame_ReliabilityAnton_603_076": "If you ever get into any trouble, my bro and I will move heaven and earth to help!",
"GalGame_ReliabilityAnton_603_077": "Your bro is the most troublesome thing I've encountered on Sixth Street.",
"GalGame_ReliabilityAnton_603_078": "But thanks anyway... I hope this, er, jackhammer-bro of yours gets better soon...",
"GalGame_ReliabilityAnton_603_079": "Having regained what he lost, Anton leaves the remodeling shop with you, satisfied...",
"GalGame_ReliabilityAnton_603_083": "Thanks. You were a lot of help!",
"GalGame_ReliabilityAnton_603_084": "I don't know what I would've done without you.",
"GalGame_ReliabilityAnton_603_085": "I'm used to people treating me like some weirdo who talks to himself.",
"GalGame_ReliabilityAnton_603_086": "You're the only one who can see through my bro's exterior and straight into his soul...",
"GalGame_ReliabilityAnton_603_087": "Absent friends leave a piece of their soul inside tokens of friendship.",
"GalGame_ReliabilityAnton_603_088": "Absent friends leave a piece of their soul inside tokens of friendship. When my brother goes out, I feel like he left a little piece of himself inside the computer.",
"GalGame_ReliabilityAnton_603_089": "Absent friends leave a piece of their soul inside tokens of friendship. This must be very important to you.",
"GalGame_ReliabilityAnton_603_090": "Every weirdo has their own story to tell.",
"GalGame_ReliabilityAnton_603_091": "Every weirdo has a story. Tell me your secrets later!",
"GalGame_ReliabilityAnton_603_092": "Every weirdo has their own story to tell. Later, how about you tell me your's and your bro's.",
"GalGame_ReliabilityAnton_603_093": "Guess you've seen things like this before, so you must get what I mean!",
"GalGame_ReliabilityAnton_603_094": "I guess our meeting was fated after all!",
"GalGame_ReliabilityBen_701_004": "I envy you, having such a tiny pair of hands.",
"GalGame_ReliabilityBen_701_005": "It must be so easy to handle your invoices.",
"GalGame_ReliabilityBen_701_006": "Me, I'm always dropping fur into the glue pot or accidentally ripping them with my claws...",
"GalGame_ReliabilityBen_701_007": "Let them post their own invoices.",
"GalGame_ReliabilityBen_701_008": "Can't you just not stick the invoices onto the expenses form?",
"GalGame_ReliabilityBen_701_009": "Hm... Why not let the co-workers post their own invoices?",
"GalGame_ReliabilityBen_701_010": "Ah, that is troubling. Why not let colleagues post their own invoices?",
"GalGame_ReliabilityBen_701_011": "That... won't work, unfortunately.",
"GalGame_ReliabilityBen_701_012": "Koleda is very careful about sticking them on, but the numbers never seem to add up.",
"GalGame_ReliabilityBen_701_013": "Anton just pastes in all the scratch-offs he's won.",
"GalGame_ReliabilityBen_701_014": "... and Grace, she'll write a formula onto the invoice, and then I have to figure out the amount by doing the formula.",
"GalGame_ReliabilityBen_701_015": "And so, ultimately, sticking the invoices on the forms ends up being my job...",
"GalGame_ReliabilityBen_701_016": "That so...",
"GalGame_ReliabilityBen_701_017": "I see... That's not fair to you!",
"GalGame_ReliabilityBen_701_018": "I see. Well, you do a great job, Ben...",
"GalGame_ReliabilityBen_701_019": "It's nothing.",
"GalGame_ReliabilityBen_701_020": "I'm always happy to help people, but if they could just stick their own invoices properly, I think I'd be even happier...",
"GalGame_ReliabilityBen_701_021": "Can't you just... not glue the invoices onto the expense form?",
"GalGame_ReliabilityBen_701_022": "Can't you just... not glue the invoices onto the expense form?",
"GalGame_ReliabilityBen_701_023": "You can't say that—!",
"GalGame_ReliabilityBen_701_024": "That's something we accountants are forbidden to say!",
"GalGame_ReliabilityBen_701_025": "Can't you just not stick the invoices onto the expenses form?",
"GalGame_ReliabilityBen_701_026": "What are accountants forbidden from saying?",
"GalGame_ReliabilityBen_701_027": "Can't you just... not glue the invoices onto the expense form?",
"GalGame_ReliabilityBen_701_028": "Can't you just... not glue the invoices onto the expense form?",
"GalGame_ReliabilityBen_701_029": "Wow, you just went and said it again.",
"GalGame_ReliabilityBen_701_030": "Hearing that, my body starts feeling all cold... like I wanna hibernate.",
"GalGame_ReliabilityBen_701_031": "What are accountants forbidden from saying?",
"GalGame_ReliabilityBen_701_032": "What are accountants forbidden from saying?",
"GalGame_ReliabilityBen_701_033": "Please don't... don't make me repeat such terrifying words.",
"GalGame_ReliabilityBen_701_034": "Let's just forget this entire conversation.",
"GalGame_ReliabilityBen_701_035": "Phew... You know? This is the first time I've ever talked about this with someone else, it feels refreshing.",
"GalGame_ReliabilityBen_701_036": "If you don't mind, let's talk more about this kind of stuff in the future.",
"GalGame_ReliabilityBen_702_004": "Time to relax after a long day taking care of the accounts.",
"GalGame_ReliabilityBen_702_005": "May I come and pick up that copy of \"Best Bid\" now?",
"GalGame_ReliabilityBen_702_006": "Of course you can! How about we watch it together?",
"GalGame_ReliabilityBen_702_007": "Of course you can! How about we watch it together?",
"GalGame_ReliabilityBen_702_008": "Of course you can! How about we watch it together?",
"GalGame_ReliabilityBen_702_009": "That'd be great...",
"GalGame_ReliabilityBen_702_010": "I'd like to learn more about market prices for certain commodities on the open market.",
"GalGame_ReliabilityBen_702_011": "It'll help me make purchases at a more reasonable and cost-effective price.",
"GalGame_ReliabilityBen_702_012": "You go with Ben into Random Play, and watch \"Best Bid\" together. Ben stares transfixed at the presenter... Is he even blinking?",
"GalGame_ReliabilityBen_702_016": "Wait, am I seeing that right?",
"GalGame_ReliabilityBen_702_017": "A cement bucket that big Bear Thiren's mixed in is being sold for 500 Dennies?",
"GalGame_ReliabilityBen_702_018": "Unbelievable...",
"GalGame_ReliabilityBen_702_019": "Unbelievable... The world's full of all sorts of business opportunities, I guess.",
"GalGame_ReliabilityBen_702_020": "Remarkable... Something like that can actually be sold as a commodity!",
"GalGame_ReliabilityBen_702_021": "There are all kinds of customers out there in the world.",
"GalGame_ReliabilityBen_702_022": "There are all kinds of customers out there in the world.",
"GalGame_ReliabilityBen_702_023": "There are all kinds of customers out there in the world.",
"GalGame_ReliabilityBen_702_024": "But isn't that just construction waste from our company's worksite?",
"GalGame_ReliabilityBen_702_025": "Seems like I'd better reevaluate the value of certain company assets...",
"GalGame_ReliabilityBen_702_026": "Many of them may be worth a lot more than I originally thought.",
"GalGame_ReliabilityBen_702_027": "Like the calculator a certain sturdy-looking bear Thiren uses?",
"GalGame_ReliabilityBen_702_028": "Like cement buckets full of criminals?",
"GalGame_ReliabilityBen_702_029": "Like the calculator a certain sturdy-looking bear Thiren uses?",
"GalGame_ReliabilityBen_702_030": "Like the calculator a certain sturdy-looking bear Thiren uses?",
"GalGame_ReliabilityBen_702_031": "Sturdy-looking bear Thiren? Are you talking about me?",
"GalGame_ReliabilityBen_702_032": "I don't know about that. My colleagues on-site tell me sitting in that office all day is making me thinner...",
"GalGame_ReliabilityBen_702_033": "Like cement buckets full of criminals?",
"GalGame_ReliabilityBen_702_034": "Like cement buckets full of criminals?",
"GalGame_ReliabilityBen_702_035": "Ha. Ha. Ha. Umm... We are a legitimate operation, we would never fill a cement bucket with any kind of people, definitely not industrial saboteurs, that may or may not have been trying to secretly demolish our job site under cover of darkness.",
"GalGame_ReliabilityBen_702_036": "It's all true. People always tell me I'm bad at lying.",
"GalGame_ReliabilityBen_702_037": "It's nice to relax with a video after a job well done.",
"GalGame_ReliabilityBen_702_038": "I'll try to stop by more often.",
"GalGame_ReliabilityBen_703_005": "Please help me!",
"GalGame_ReliabilityBen_703_006": "He's scared out of his mind — he thinks I'm gonna eat him.",
"GalGame_ReliabilityBen_703_007": "I've been trying to explain myself... but it seems to have backfired.",
"GalGame_ReliabilityBen_703_008": "—Don't be afraid. I don't eat raw meat!",
"GalGame_ReliabilityBen_703_009": "What? So you're going to cook me before you eat me?!",
"GalGame_ReliabilityBen_703_010": "Stay away! You may be a Thiren, but don't think the laws of New Eridu will somehow spare you!",
"GalGame_ReliabilityBen_703_011": "—Like that.",
"GalGame_ReliabilityBen_703_012": "Could you convince him to calm down a bit, please?",
"GalGame_ReliabilityBen_703_013": "I met a new friend on the applied mathematics forum, and we arranged to meet up here.",
"GalGame_ReliabilityBen_703_014": "It's so hard to make new friends. If he sees all this he'll be frightened off for sure...",
"GalGame_ReliabilityBen_703_015": "Leave it to me!",
"GalGame_ReliabilityBen_703_016": "Leave it to me. I'll take care of it!",
"GalGame_ReliabilityBen_703_017": "Leave it to me, I'll calm him down.",
"GalGame_ReliabilityBen_703_018": "Get away from him! His paw is as big as your whole head!",
"GalGame_ReliabilityBen_703_019": "(Stuffing your head into Ben's mouth) See? There's nothing to be scared of...",
"GalGame_ReliabilityBen_703_020": "(Grabbing Ben's paw) It's totally fine...",
"GalGame_ReliabilityBen_703_021": "(Stuffing your head into Ben's mouth) See? There's nothing to be scared of...",
"GalGame_ReliabilityBen_703_022": "(Stuffing your head into Ben's mouth) See? Nothing to be scared of...",
"GalGame_ReliabilityBen_703_023": "Ahhhh, he's trying to eat you!",
"GalGame_ReliabilityBen_703_024": "He's drooling everywhere — It's terrifying!",
"GalGame_ReliabilityBen_703_025": "You try leaving your mouth open like that, you'd drool lots too...",
"GalGame_ReliabilityBen_703_026": "It's not.. It's not because I'm hungry...",
"GalGame_ReliabilityBen_703_027": "(Grabbing Ben's paw) It's totally fine...",
"GalGame_ReliabilityBen_703_028": "(Grabbing Ben's paw) It's totally fine...",
"GalGame_ReliabilityBen_703_029": "I knew it! You're in on this with him?",
"GalGame_ReliabilityBen_703_030": "If I'd believed you and got close, he would have swallowed me whole, right?",
"GalGame_ReliabilityBen_703_031": "Please calm down. I don't eat just any ole thing, y'know...",
"GalGame_ReliabilityBen_703_032": "What's wrong with me, then? Why wouldn't you eat me?",
"GalGame_ReliabilityBen_703_033": "Sorry, it seems like it's getting worse...",
"GalGame_ReliabilityBen_703_034": "Hm? Seems like it's getting worse... I don't know what's wrong.",
"GalGame_ReliabilityBen_703_035": "Sorry, talking to him seems to just make things worse...",
"GalGame_ReliabilityBen_703_036": "Doesn't look like there's any talking to this guy...",
"GalGame_ReliabilityBen_703_037": "Doesn't seem like there's any getting through to this guy... This is so tiring!",
"GalGame_ReliabilityBen_703_038": "Doesn't seem like there's any getting through to this guy... We get customers like this sometimes.",
"GalGame_ReliabilityBen_703_039": "It's fine... I'm— I'm used to it.",
"GalGame_ReliabilityBen_703_040": "When seeing someone several times your size, it's only natural to be guarded and afraid, right?",
"GalGame_ReliabilityBen_703_041": "It's not their fault...",
"GalGame_ReliabilityBen_703_042": "But being unable to make friends just because of one's size...well, it's hard not to be disappointed.",
"GalGame_ReliabilityBen_703_043": "Luckily, I still have everyone from Belobog — and you, too. You all stick by me.",
"GalGame_ReliabilityBen_703_044": "Excuse me, sir? I apologize for the trouble.",
"GalGame_ReliabilityBen_703_045": "I'll just go wait for my friend somewhere else... So you don't have to worry.",
"GalGame_ReliabilityBen_703_046": "Argh! Stop threatening me!",
"GalGame_ReliabilityBen_703_047": "I'm meeting my friend here real soon!",
"GalGame_ReliabilityBen_703_048": "He's two meters tall! A super cool guy with a heavy-duty jacket and a gold chain as thick as your finger around his neck!",
"GalGame_ReliabilityBen_703_049": "If you mess with me, you mess with my big, powerful friend! Mess with my big powerful friend, and you'll spend the rest of your life regretting it.",
"GalGame_ReliabilityBen_703_050": "Ben... You seem to match the description of this cool guy he's talking about.",
"GalGame_ReliabilityBen_703_051": "Ben... You seem to match the description of this cool guy he's talking about. Do you have a twin?",
"GalGame_ReliabilityBen_703_052": "Ben, the description of this cool guy he's talking about... sounds like you. Do you secretly lead a double life?",
"GalGame_ReliabilityBen_703_053": "Ben... Let's just get outta here.",
"GalGame_ReliabilityBen_703_054": "Ben... Let's just get out of here. I don't want the rest of my life to be over before it even starts!",
"GalGame_ReliabilityBen_703_055": "Ben... Let's just get outta here. I don't wanna cause any trouble that's gonna come back to us.",
"GalGame_ReliabilityBen_703_056": "Wait, but that sounds like me...but...also not?",
"GalGame_ReliabilityBen_703_057": "I told the friend I was meeting what I'd be wearing...but I wasn't that dramatic...",
"GalGame_ReliabilityBen_703_058": "Hang on.",
"GalGame_ReliabilityBen_703_059": "Two meters tall. Cool hair. A heavy-duty jacket and... a... a thick necklace...",
"GalGame_ReliabilityBen_703_060": "No way—?!",
"GalGame_ReliabilityBen_703_061": "Don't tell me you're... \"The Random Processor\"?",
"GalGame_ReliabilityBen_703_062": "That must mean you're \"10x Student of Real Analysis.\"",
"GalGame_ReliabilityBen_703_063": "So he's that friend of yours.",
"GalGame_ReliabilityBen_703_064": "So he's that friend of yours. Looks like we won't have to spend the rest of our lives in regret.",
"GalGame_ReliabilityBen_703_065": "So he's that new friend you're meeting. Well, guess we've solved our misunderstanding.",
"GalGame_ReliabilityBen_703_066": "Wow, haha, I was so terrified just then. But, now that I know you're a friend, I feel a real sense of security instead!",
"GalGame_ReliabilityBen_703_067": "If my boss knew I had a friend like you, he'd think twice about trying to force me into doing free overtime again.",
"GalGame_ReliabilityBen_703_068": "Sense of...of security? Nobody's ever said that to me before...",
"GalGame_ReliabilityBen_703_069": "You look very reliable.",
"GalGame_ReliabilityBen_703_070": "Of course! You're strong and trustworthy, my bear friend.",
"GalGame_ReliabilityBen_703_071": "You look so strong and trustworthy, it makes me feel secure too...",
"GalGame_ReliabilityBen_703_072": "How about that...",
"GalGame_ReliabilityBen_703_073": "I guess my appearance does have its benefits.",
"GalGame_ReliabilityBen_703_074": "It can be a real inconvenience. People are always scared to approach me, so sometimes I wish I weren't like this.",
"GalGame_ReliabilityBen_703_075": "But the president says me being like this is \"full of power\"",
"GalGame_ReliabilityBen_703_076": "I used to think that meant I looked reliable... That I could protect everyone. ",
"GalGame_ReliabilityBen_703_077": "You're the best bear Thiren there is!",
"GalGame_ReliabilityBen_703_078": "You're the best bear Thiren in all of New Eridu!",
"GalGame_ReliabilityBen_703_079": "You're the best bear Thiren I've ever met.",
"GalGame_ReliabilityBen_703_080": "Thank you for letting me believe it again.",
"GalGame_ReliabilityBilly_01_01": "Manager, perfect! There's something I wanted your help with...",
"GalGame_ReliabilityBilly_01_02": "I'm thinking of switching lubricant brands. Should I go for a thinner one, or a thicker one?",
"GalGame_ReliabilityBilly_01_03_Option1_01": "Uh, I'm sorry, what did you just say?",
"GalGame_ReliabilityBilly_01_03_Option1_02F_Main": "Uh, I'm sorry, what did you just say?",
"GalGame_ReliabilityBilly_01_03_Option1_02_Main": "Uh, I'm sorry, what did you just say?",
"GalGame_ReliabilityBilly_01_04": "Hmm? Just talkin 'bout the oil I use to maintain my firearms, donchya know?",
"GalGame_ReliabilityBilly_01_05_Option1_01": "I see...",
"GalGame_ReliabilityBilly_01_05_Option1_02F_Main": "So that's what you meant.",
"GalGame_ReliabilityBilly_01_05_Option1_02_Main": "Oh... that's what you meant.",
"GalGame_ReliabilityBilly_01_06": "Oh~ I get it. You thought I was talking about something else!",
"GalGame_ReliabilityBilly_01_07": "—Robot lubricant! You're right. My mechanical joints do need a lot of lubricating oil... Manager, you sure care about me!",
"GalGame_ReliabilityBilly_01_08_Option1_01": "...Not really.",
"GalGame_ReliabilityBilly_01_08_Option1_02F_Main": "Not really, and we're getting off-topic.",
"GalGame_ReliabilityBilly_01_08_Option1_02_Main": "Not really, and we're getting off-topic.",
"GalGame_ReliabilityBilly_01_09": "Okay okay... I just thought maybe that Bangboo of yours at the store uses the same stuff, and wanted to pick your brains! Now, which one should I choose...",
"GalGame_ReliabilityBilly_01_10": "It's a shame I've only got enough to buy one type this month, otherwise I'd get both!",
"GalGame_ReliabilityBilly_01_11_Option1_01": "Buy two trial packs.",
"GalGame_ReliabilityBilly_01_11_Option1_02F_Main": "Buy two trial packs!",
"GalGame_ReliabilityBilly_01_11_Option1_02_Main": "Why don't you buy two trial packs?",
"GalGame_ReliabilityBilly_01_11_Option1_03": "Great idea! Then I can try both oils without spending an arm and a leg!",
"GalGame_ReliabilityBilly_01_11_Option1_04": "You really are a store manager, aren't you? You're even more financially savvy than Nicole!",
"GalGame_ReliabilityBilly_01_11_Option1_05": "That doesn't sound like a compliment...",
"GalGame_ReliabilityBilly_01_11_Option1_06F_Main": "That's not really much of a compliment...",
"GalGame_ReliabilityBilly_01_11_Option1_06_Main": "That's not really much of a compliment...",
"GalGame_ReliabilityBilly_01_11_Option2_01": "How about we flip a coin?",
"GalGame_ReliabilityBilly_01_11_Option2_02F_Main": "How about we flip a coin?",
"GalGame_ReliabilityBilly_01_11_Option2_02_Main": "How about we flip a coin?",
"GalGame_ReliabilityBilly_01_11_Option2_03": "Great idea! When you can't decide, it's best to leave it up to fate!",
"GalGame_ReliabilityBilly_01_11_Option2_04": "That's why you're the manager, cuz of all that real-life wisdom!",
"GalGame_ReliabilityBilly_01_11_Option2_05": "That's going a bit far...",
"GalGame_ReliabilityBilly_01_11_Option2_06F_Main": "Uh, thanks...",
"GalGame_ReliabilityBilly_01_11_Option2_06_Main": "That's going a bit far...",
"GalGame_ReliabilityBilly_01_12": "Thanks, Manager! I'll let you know how things go with those two lubricants!",
"GalGame_ReliabilityBilly_01_13": "Don't hesitate to call me if you need anything!",
"GalGame_ReliabilityBilly_02_01": "Yo! I just arrived and here you are! Must be fate!",
"GalGame_ReliabilityBilly_02_02": "I can't wait to see the special edition of Starlight Knight!",
"GalGame_ReliabilityBilly_02_03_Option1_01": "Why don't you just watch it here?",
"GalGame_ReliabilityBilly_02_03_Option1_02F_Main": "Why don't you just watch it here?",
"GalGame_ReliabilityBilly_02_03_Option1_02_Main": "Why don't you just watch it here?",
"GalGame_ReliabilityBilly_02_04": "Watch it with you? That'd be too...",
"GalGame_ReliabilityBilly_02_05": "Too awesome! I was just thinking about going back and grabbing the TV I share with Anby!",
"GalGame_ReliabilityBilly_02_06": "Cuz, cuz see, we share a TV among the Cunning Hares, so we have to divide up its usage and...",
"GalGame_ReliabilityBilly_02_07": "Ooopsies, probably shouldn't have said that. Let's just go watch that movie!",
"GalGame_ReliabilityBilly_02_08": "You and Billy watch \"Starlight Knight (Special Cut)\" together.\nYou leave the room still wondering where the rumored extra scene was...",
"GalGame_ReliabilityBilly_02_08_1": "You once again bask in Billy's love for Starlight Knights...\nIt would have been better if he didn't keep jumping up in excitement.",
"GalGame_ReliabilityBilly_02_09": "Can you believe that?! That awesome shot at the end—",
"GalGame_ReliabilityBilly_02_10": "\"I'm just a Starlight Knight who happened to be passing by.\" Hahaha!",
"GalGame_ReliabilityBilly_02_11_Option1_01": "Yeah, I watched it too...",
"GalGame_ReliabilityBilly_02_11_Option1_02F_Main": "I watched it too, you don't have to re-enact the whole movie...",
"GalGame_ReliabilityBilly_02_11_Option1_02_Main": "I saw it all, you don't have to re-enact it...",
"GalGame_ReliabilityBilly_02_12": "Ahaha, I never get tired of watching the same movie!",
"GalGame_ReliabilityBilly_02_13": "But if I'm honest, I never expected the 10 seconds of unreleased never-before-seen footage to have 5 seconds of empty reel, then another 5 seconds of special effects—",
"GalGame_ReliabilityBilly_02_14_Option1_01": "You could tell?",
"GalGame_ReliabilityBilly_02_14_Option1_02F_Main": "You actually noticed that? Did you memorize the whole movie?",
"GalGame_ReliabilityBilly_02_14_Option1_02_Main": "You actually noticed that? Did you memorize the whole movie?",
"GalGame_ReliabilityBilly_02_15": "Of course! Even if it's just one second of new footage, I'll find it — I'd stake my reputation as a Starlight Knight on it!",
"GalGame_ReliabilityBilly_02_16": "Hey, Manager, can I ask you a question? Will you please sell me this videotape?",
"GalGame_ReliabilityBilly_02_17": "It really means a lot to me... I'll pay good money for it!",
"GalGame_ReliabilityBilly_02_18_Option1_01": "How high can you go?",
"GalGame_ReliabilityBilly_02_18_Option1_02F_Main": "How much are you willing to pay, exactly?",
"GalGame_ReliabilityBilly_02_18_Option1_02_Main": "How much are you willing to pay, exactly?",
"GalGame_ReliabilityBilly_02_18_Option1_03": "I'll pay any price! As a die-hard fan of the Starlight Knights, I would buy this even if it meant borrowing money from Nicole.",
"GalGame_ReliabilityBilly_02_18_Option1_04": "Would Nicole ever lend you money?",
"GalGame_ReliabilityBilly_02_18_Option1_05F_Main": "Uh... You sure Nicole would ever lend you money?",
"GalGame_ReliabilityBilly_02_18_Option1_05_Main": "Forgive me for being blunt, but would Nicole really lend you money?",
"GalGame_ReliabilityBilly_02_18_Option1_06": "Uh, well... If I could make up a better reason...",
"GalGame_ReliabilityBilly_02_18_Option1_07": "Just kidding. It's yours, take it.",
"GalGame_ReliabilityBilly_02_18_Option1_08F_Main": "Just kidding. It's yours, take it.",
"GalGame_ReliabilityBilly_02_18_Option1_08_Main": "Just kidding. It's yours, take it.",
"GalGame_ReliabilityBilly_02_18_Option1_09": "Whaaa—! Really?! Didn't you say it was expensive?",
"GalGame_ReliabilityBilly_02_18_Option1_10": "...I get it.",
"GalGame_ReliabilityBilly_02_18_Option1_11": "We can't soil our friendship by talking about things like money!",
"GalGame_ReliabilityBilly_02_18_Option1_12": "In that case, I'll take it. I'll drag all the Cunning Hares with me to rent some videotapes next time!",
"GalGame_ReliabilityBilly_02_18_Option2_01": "It was expensive, but you can have it.",
"GalGame_ReliabilityBilly_02_18_Option2_02F_Main": "It was expensive, but really, you can just have it.",
"GalGame_ReliabilityBilly_02_18_Option2_02_Main": "It was expensive, but really, you can have it.",
"GalGame_ReliabilityBilly_02_18_Option2_03": "So it was expensive... Hang on, did I hear that right? You said you want to give it to me?",
"GalGame_ReliabilityBilly_02_18_Option2_04": "Sure, it's yours.",
"GalGame_ReliabilityBilly_02_18_Option2_05F_Main": "Yeah, you heard right, it's yours.",
"GalGame_ReliabilityBilly_02_18_Option2_05_Main": "Sure, it's yours.",
"GalGame_ReliabilityBilly_02_18_Option2_06": "Oooh, you're too kind! I almost thought I'd have to borrow money from Nicole...",
"GalGame_ReliabilityBilly_02_18_Option2_07": "I'll never forget your generosity!",
"GalGame_ReliabilityBilly_02_18_Option2_08": "I'll be sure to come to the store lots in the future!",
"GalGame_ReliabilityBilly_03_01": "Are you the legendary Hollow Raiders? The ones who hide in the Hollows for Investigators or other Raiders to rob?",
"GalGame_ReliabilityBilly_03_02": "Well if so, you've obviously targeted the wrong people. We're broke, you see. Even if you sold off all my worldly possessions, you'd hardly turn a Denny.",
"GalGame_ReliabilityBilly_03_03": "Just look, I haven't even been doing my regular maintenance, I'm starting to rust...",
"GalGame_ReliabilityBilly_03_04": "Shut up already! You look familiar. You must be a popular model, right?",
"GalGame_ReliabilityBilly_03_05": "Then your parts can be scrapped for good money. And if ya keep blabbering, I'll send you to the scrapyard!",
"GalGame_ReliabilityBilly_03_06_Option1_01": "It'd make more sense to sell him as a full package.",
"GalGame_ReliabilityBilly_03_06_Option1_02F_Main": "Hm? It'd make more sense to sell him as a full package.",
"GalGame_ReliabilityBilly_03_06_Option1_02_Main": "Ehh... It'd make more sense to sell him as a full package.",
"GalGame_ReliabilityBilly_03_06_Option1_03": "Nice one, you've got a good eye. A premium model like me deserves to be sold whole—",
"GalGame_ReliabilityBilly_03_06_Option1_04": "Wait, wait! Why am I helping you get rich by selling me off!",
"GalGame_ReliabilityBilly_03_06_Option2_01": "Want me to put a phone call in to the hotline of the robot protection society?",
"GalGame_ReliabilityBilly_03_06_Option2_02F_Main": "Want me to put a call in to the robot protection society hotline?",
"GalGame_ReliabilityBilly_03_06_Option2_02_Main": "Want me to put a call in to the robot protection society hotline?",
"GalGame_ReliabilityBilly_03_06_Option2_03": "Thank you! But if the Society for the Protection of Robots does come, they'll be taking us both away.",
"GalGame_ReliabilityBilly_03_06_Option2_04": "Whatever, Hollow Raiders are no match for a Starlight Knight like me, anyway!",
"GalGame_ReliabilityBilly_03_07": "Huh? This Bangboo looks pretty sweet, too. Should fetch a good price.",
"GalGame_ReliabilityBilly_03_08": "Just as the bandit is about to pick the Bangboo up, Billy suddenly stands between the two—",
"GalGame_ReliabilityBilly_03_09": "Hey pal, make all the scrapyard jokes you want.",
"GalGame_ReliabilityBilly_03_10": "But if you want the Manager, you'll have to go through me first.",
"GalGame_ReliabilityBilly_04_01": "Damn it! Y—You guys aren't just ordinary Hollow Investigators!",
"GalGame_ReliabilityBilly_04_02": "That's right. We're far from ordinary. I already told you, we're — completely broke Hollow Investigators!",
"GalGame_ReliabilityBilly_04_03": "What should we do, Boss? We can't beat these guys...",
"GalGame_ReliabilityBilly_04_04": "Hmph, idiot. I've got a secret weapon against robots—",
"GalGame_ReliabilityBilly_04_05": "The bandit leader pours the thermos he was holding over Billy's head with one single swift movement.\nThe hot water drenches Billy's hair, slowly running all the way down his body...",
"GalGame_ReliabilityBilly_04_06_Option1_01": "You okay, Billy?!",
"GalGame_ReliabilityBilly_04_06_Option1_02F_Main": "You okay, Billy?! No short circuits, right?",
"GalGame_ReliabilityBilly_04_06_Option1_02_Main": "You okay, Billy?! No short circuits, right?",
"GalGame_ReliabilityBilly_04_07": "I'm fine. Turns out their secret weapon against robots is just water... Unfortunately for them, I'm certified waterproof.",
"GalGame_ReliabilityBilly_04_08": "Wait a minute... My hair, it's drooping!",
"GalGame_ReliabilityBilly_04_09": "So, this whole time, your real goal was to deal a fatal psychological blow by ruining my hair!",
"GalGame_ReliabilityBilly_04_10_Option1_01": "Are you trying out bangs, Billy?",
"GalGame_ReliabilityBilly_04_10_Option1_02F_Main": "Wow! Are you trying out bangs, Billy?",
"GalGame_ReliabilityBilly_04_10_Option1_02_Main": "Oh, decided to give bangs a try, Billy?",
"GalGame_ReliabilityBilly_04_10_Option1_03": "No! It's strong! It'll go back!",
"GalGame_ReliabilityBilly_04_10_Option2_01": "I'm looking forward to your new hairstyle!",
"GalGame_ReliabilityBilly_04_10_Option2_02F_Main": "I'm looking forward to your new hairstyle!",
"GalGame_ReliabilityBilly_04_10_Option2_02_Main": "I'm looking forward to your new hairstyle.",
"GalGame_ReliabilityBilly_04_10_Option2_03": "I'm handsome with any hairstyle, right?",
"GalGame_ReliabilityBilly_04_11": "Why does this robot look so familiar? A red jacket, white hair... Something seems missing though...",
"GalGame_ReliabilityBilly_04_12": "Hang on. Don't tell me you're the legendary—",
"GalGame_ReliabilityBilly_04_13": "That's right. You're looking at none other than... a Starlight Knight!",
"GalGame_ReliabilityBilly_04_14": "You know the old saying, \"Bad guys always die cuz they start monologuing\"!",
"GalGame_ReliabilityBilly_04_15": "Sometimes you should just keep your mouth shut.",
"GalGame_ReliabilityBilly_04_16": "Wahh! Run! We don't wanna mess with this guy!",
"GalGame_ReliabilityBilly_04_17": "The aggressive bandits suddenly flee in a panic like mice fleeing a starving cat.",
"GalGame_ReliabilityBilly_04_18_Option1_01": "Did you notice anything strange about those bandits?",
"GalGame_ReliabilityBilly_04_18_Option1_02F_Main": "Did you notice anything strange about those bandits? Like they were hiding something...",
"GalGame_ReliabilityBilly_04_18_Option1_02_Main": "Did you notice anything strange about those bandits? Like they were hiding something...",
"GalGame_ReliabilityBilly_04_19": "Really? They were probably just intimidated by the bravado of a Starlight Knight!",
"GalGame_ReliabilityBilly_04_20_Option1_01": "You make a good point.",
"GalGame_ReliabilityBilly_04_20_Option1_02F_Main": "You make a very good point.",
"GalGame_ReliabilityBilly_04_20_Option1_02_Main": "You make a good point.",
"GalGame_ReliabilityBilly_04_20_Option1_03": "Right? Right! You get me.",
"GalGame_ReliabilityBilly_04_20_Option2_01": "Hmm, are you hiding something?",
"GalGame_ReliabilityBilly_04_20_Option2_02F_Main": "Are you hiding something from me?",
"GalGame_ReliabilityBilly_04_20_Option2_02_Main": "Are you hiding something from me?",
"GalGame_ReliabilityBilly_04_20_Option2_03": "I've got lots of secrets. Which one do you want to know about?",
"GalGame_ReliabilityBilly_04_21": "Everyone has a past. You're no different, right?",
"GalGame_ReliabilityBilly_04_22": "You can't change the past, which is what makes the present and the future far more important.",
"GalGame_ReliabilityBilly_04_23": "Speaking of the present...",
"GalGame_ReliabilityBilly_04_24": "Have you got a hair dryer on you by any chance? To rescue my soaked hair!",
"GalGame_ReliabilityBilly_04_25_Option1_01": "Who on earth would bring a hair dryer into a Hollow...",
"GalGame_ReliabilityBilly_04_25_Option1_02F_Main": "Who on earth would bring a hair dryer into a Hollow! And didn't you say you're waterproof? It's not like you'll short circuit.",
"GalGame_ReliabilityBilly_04_25_Option1_02_Main": "Who on earth would bring a hair dryer into a Hollow... And didn't you say you're waterproof? It's not like you'll short circuit.",
"GalGame_ReliabilityBilly_04_26": "I might not short circuit, but my hair is an important heat sink and I gotta cool down somehow while I'm operatin'!\nThe moisture hinders the heat dissipation!",
"GalGame_ReliabilityBilly_04_27": "Let me just think up a way to blow-dry my hair in here... Oh! Maybe if I run fast enough, the air will naturally dry it!",
"GalGame_ReliabilityBilly_04_28": "Let's give it a try! You stand still and don't move. I'll run circles around you—",
"GalGame_ReliabilityBilly_04_29_Option1_01": "We've strayed a bit off topic...",
"GalGame_ReliabilityBilly_04_29_Option1_02F_Main": "We've strayed a bit off topic... Also, wouldn't you generate more heat when you run?",
"GalGame_ReliabilityBilly_04_29_Option1_02_Main": "We've strayed a bit off topic... Also, wouldn't you generate more heat when you run?",
"GalGame_ReliabilityBilly_04_30": "Wow, check me out! I reckon it's really working. Who knew I could come up with such a genius solution like this!",
"GalGame_ReliabilityBilly_04_31": "Hey, don't just walk off. Wait for me—",
"GalGame_ReliabilityCorin_901_004": "\"Hello. My friend has a modded Bangboo, and I'm here to pick it up for her...\"",
"GalGame_ReliabilityCorin_901_005": "No no no, that's far too rude...",
"GalGame_ReliabilityCorin_901_006": "\"H—Hello. I'm very sorry to disturb... My friend has a modded Bangboo. May I please pick it up for her?\"",
"GalGame_ReliabilityCorin_901_007": "What are you doing here?",
"GalGame_ReliabilityCorin_901_008": "Corin, are you casting some kind of spell?",
"GalGame_ReliabilityCorin_901_009": "Corin, what are you doing here?",
"GalGame_ReliabilityCorin_901_010": "Corin, what are you doing here?",
"GalGame_ReliabilityCorin_901_011": "What'd you say, Corin? Are you... casting a spell?",
"GalGame_ReliabilityCorin_901_012": "What'd you say, Corin? Are you... casting a spell?",
"GalGame_ReliabilityCorin_901_013": "Waahh—",
"GalGame_ReliabilityCorin_901_014": "It's... it's you. Sorry, I'm very busy right now preparing what I'm going to say to the boss of the remodeling shop...",
"GalGame_ReliabilityCorin_901_015": "One moment, please! I should have this memorized soon—",
"GalGame_ReliabilityCorin_901_016": "Practice?",
"GalGame_ReliabilityCorin_901_017": "You need to rehearse what you're going to say before you go in? Can you not just say it straight away?",
"GalGame_ReliabilityCorin_901_018": "You need to rehearse what you're going to say before you go in? Can you not just say it straight away?",
"GalGame_ReliabilityCorin_901_019": "W-well, you see, I say stupid things, so if I don't practice in advance I'm bound to say the wrong thing!",
"GalGame_ReliabilityCorin_901_020": "And if I say the wrong thing, then the boss is going to hate me and think I'm a really annoying customer...",
"GalGame_ReliabilityCorin_901_021": "And if that happens, I'll never be able to show my face at the remodeling shop ever again! And if I can't come to the shop, then I can't do pick-ups for everyone...",
"GalGame_ReliabilityCorin_901_022": "Ohhh, I'm just so useless... I guess I'd better find a dark corner somewhere and disintegrate into a thousand pieces...",
"GalGame_ReliabilityCorin_901_023": "Don't let our mind run away with such terrible thoughts!",
"GalGame_ReliabilityCorin_901_024": "Don't tell yourself that! You can't let your mind run away with such terrible thoughts...",
"GalGame_ReliabilityCorin_901_025": "None of that is going to happen. Don't let your mind get carried away with such terrible thoughts.",
"GalGame_ReliabilityCorin_901_026": "I'm sorry... I didn't mean to...",
"GalGame_ReliabilityCorin_901_027": "I'll talk with the boss for you.",
"GalGame_ReliabilityCorin_901_028": "We can talk to the boss together.",
"GalGame_ReliabilityCorin_901_029": "It's okay. I'll talk to the boss for you.",
"GalGame_ReliabilityCorin_901_030": "It's okay. I'll talk to the boss for you.",
"GalGame_ReliabilityCorin_901_031": "Oh really?! But maybe that isn't such a good idea, seeing as it's my own issue...",
"GalGame_ReliabilityCorin_901_032": "I—If it's okay, can I go with you please! I'll do my best!",
"GalGame_ReliabilityCorin_901_033": "It's okay. We can talk to the boss together!",
"GalGame_ReliabilityCorin_901_034": "It's okay. We can talk to the boss together.",
"GalGame_ReliabilityCorin_901_035": "R—Really?",
"GalGame_ReliabilityCorin_901_036": "I don't know why, but with you around I feel less afraid of saying the wrong thing!",
"GalGame_ReliabilityCorin_901_037": "You explain the situation to the remodeling shop staff together with Corin, and successfully retrieve the modded Bangboo.",
"GalGame_ReliabilityCorin_901_039": "Thank you! If it weren't for you, I would've put off talking with the owner forever...",
"GalGame_ReliabilityCorin_901_040": "I just don't know how to thank you enough...",
"GalGame_ReliabilityCorin_901_041": "If you ever need anything of me, please give me a call! I'll do anything I can to help you!",
"GalGame_ReliabilityCorin_902_004": "Excuse me! I've come to borrow the videotape \"Back 2 Life\" that I mentioned last time.",
"GalGame_ReliabilityCorin_902_005": "And, and... Uh, I'm not really too sure how this works, but do you know if there's a private movie theater nearby?",
"GalGame_ReliabilityCorin_902_006": "Anywhere I can watch the videotape is fine!",
"GalGame_ReliabilityCorin_902_007": "How about our store?",
"GalGame_ReliabilityCorin_902_008": "How about our store! Wanna watch it together?",
"GalGame_ReliabilityCorin_902_009": "How about our store? Wanna watch it together?",
"GalGame_ReliabilityCorin_902_010": "Oh? R—Really? Won't it disturb your work?",
"GalGame_ReliabilityCorin_902_011": "I wouldn't want to impact the video store and disappoint your customers because they can't get the tapes they need because you're busy... It'd be better for me just to leave right now!",
"GalGame_ReliabilityCorin_902_012": "No way!",
"GalGame_ReliabilityCorin_902_013": "Not at all! My brother's watching the store right now.",
"GalGame_ReliabilityCorin_902_014": "Not at all! I'm on my break. Besides, Belle is watching the store.",
"GalGame_ReliabilityCorin_902_015": "Oh, I see. Then if you don't mind!",
"GalGame_ReliabilityCorin_902_016": "I promise I'll pay attention and I won't be any trouble!",
"GalGame_ReliabilityCorin_902_017": "You go with Corin into Random Play and watch \"Back 2 Life\" together. Corin watches the movie very carefully, even glancing down to take her own notes...",
"GalGame_ReliabilityCorin_902_021": "Wow, it's just like Rina said. This show is great. I feel like I've learned so much!",
"GalGame_ReliabilityCorin_902_022": "That's a little surprising...",
"GalGame_ReliabilityCorin_902_023": "I'm surprised, I never expected you to be so interested in the Hollows.",
"GalGame_ReliabilityCorin_902_024": "I'm surprised, I never expected you to be so interested in the Hollows.",
"GalGame_ReliabilityCorin_902_025": "Uh, Hollows? I wasn't actually listening to what they were saying...",
"GalGame_ReliabilityCorin_902_026": "I was just writing down all the snacks they served at the tea party. The style, color, flavor, and even the order in which the snacks were served — everything was very proper and well thought out!",
"GalGame_ReliabilityCorin_902_027": "Got it.",
"GalGame_ReliabilityCorin_902_028": "I see. No wonder you work at Victoria Housekeeping!",
"GalGame_ReliabilityCorin_902_029": "I see. No wonder you work at Victoria Housekeeping.",
"GalGame_ReliabilityCorin_902_030": "Um, oh right! Here's your payment. Thank you for giving me a place to watch the film.",
"GalGame_ReliabilityCorin_902_031": "I've based it on the price for two people at a private theater. I—If it's not enough, I can apply for more!",
"GalGame_ReliabilityCorin_902_032": "You're too kind.",
"GalGame_ReliabilityCorin_902_033": "You can pay for it some other way.",
"GalGame_ReliabilityCorin_902_034": "You're too kind, but you don't need to pay me!",
"GalGame_ReliabilityCorin_902_035": "You're too kind, but you don't need to pay me.",
"GalGame_ReliabilityCorin_902_036": "Th—That simply won't do! Mr. Lycaon says a deal must be profitable for both parties — otherwise it's not right!",
"GalGame_ReliabilityCorin_902_037": "There's no need to pay, but...",
"GalGame_ReliabilityCorin_902_038": "There's no need to pay, but I could use your help with something!",
"GalGame_ReliabilityCorin_902_039": "There's no need to pay, but I could use your help with something...",
"GalGame_ReliabilityCorin_902_040": "O—Of course! If it's within my ability, I'll try my best!",
"GalGame_ReliabilityCorin_902_041": "Hm... You can pay for it some other way.",
"GalGame_ReliabilityCorin_902_042": "Could you use some other form of payment?",
"GalGame_ReliabilityCorin_902_043": "...I understand. I'll pay you back in labor. I'll help you clean the video store and—",
"GalGame_ReliabilityCorin_902_044": "No no, it's something else.",
"GalGame_ReliabilityCorin_902_045": "No, no, it's something else. Something special only to you, Corin.",
"GalGame_ReliabilityCorin_902_046": "No, no, it's something else. Something special only to you, Corin.",
"GalGame_ReliabilityCorin_902_047": "Something only I can do... Is there such a thing?",
"GalGame_ReliabilityCorin_902_048": "Just come hang out at the video store more!",
"GalGame_ReliabilityCorin_902_049": "Just drop by the video store more often, and we'll call it square!",
"GalGame_ReliabilityCorin_902_050": "Just drop by the video store more often, and we'll call it square.",
"GalGame_ReliabilityCorin_902_051": "Oh, that's what you meant... I guess I took it too literally!",
"GalGame_ReliabilityCorin_902_052": "Then I'll come here as often as you want!",
"GalGame_ReliabilityCorin_903_004": "Ummm, there's something I need help with, if you're willing, that is...",
"GalGame_ReliabilityCorin_903_005": "What?!",
"GalGame_ReliabilityCorin_903_006": "What's up?",
"GalGame_ReliabilityCorin_903_007": "What's up?",
"GalGame_ReliabilityCorin_903_008": "Rina assigned me some tasks so I can better pretend — I mean, become a qualified maid. She's given me this special maid voucher to give to someone, and I have to provide maid services for a specified time.",
"GalGame_ReliabilityCorin_903_009": "Once complete, they'll give me a score and so long as it's four stars or above, I pass!",
"GalGame_ReliabilityCorin_903_010": "But I'm so useless, I haven't even given out the voucher yet...",
"GalGame_ReliabilityCorin_903_011": "Because you're embarrassed?",
"GalGame_ReliabilityCorin_903_012": "Because you're too embarrassed to talk to strangers?",
"GalGame_ReliabilityCorin_903_013": "Because you're too embarrassed to talk to strangers?",
"GalGame_ReliabilityCorin_903_014": "Yes... Everyone just seems so, so busy and I don't want to disturb anyone, so I just...",
"GalGame_ReliabilityCorin_903_015": "Sure, I'll give you a hand.",
"GalGame_ReliabilityCorin_903_016": "It's okay, I'll help you!",
"GalGame_ReliabilityCorin_903_017": "It's okay, I'll help you.",
"GalGame_ReliabilityCorin_903_018": "Really? Thank you!",
"GalGame_ReliabilityCorin_903_019": "Okay, it's a deal. From now on, consider yourself my master!",
"GalGame_ReliabilityCorin_903_020": "Sounds alright to me!",
"GalGame_ReliabilityCorin_903_021": "That sounds kind of strange...",
"GalGame_ReliabilityCorin_903_022": "Well, sounds alright to me.",
"GalGame_ReliabilityCorin_903_023": "Well, that's alright, I suppose.",
"GalGame_ReliabilityCorin_903_024": "Great! It's an honor to please my master!",
"GalGame_ReliabilityCorin_903_025": "That sounds kind of strange...",
"GalGame_ReliabilityCorin_903_026": "Uh... That sounds kinda...awkward...",
"GalGame_ReliabilityCorin_903_027": "Sh—Should I call you something different? Is... \"My Lord\" better? How about \"Your Excellency\"?",
"GalGame_ReliabilityCorin_903_028": "That's even worse!",
"GalGame_ReliabilityCorin_903_029": "Those're even worse! Master is fine, I guess...",
"GalGame_ReliabilityCorin_903_030": "Those're even worse... master is fine, I guess...",
"GalGame_ReliabilityCorin_903_031": "A qualified maid should always keep an eye on her master's well-being! So...",
"GalGame_ReliabilityCorin_903_032": "Are you feeling tired right now, Master? Do you need me to carry you?",
"GalGame_ReliabilityCorin_903_033": "Snap out of it!",
"GalGame_ReliabilityCorin_903_034": "Are you serious? It's not like I'm inside a Bangboo right now!",
"GalGame_ReliabilityCorin_903_035": "Huh? Come on... I'm not inside a Bangboo...",
"GalGame_ReliabilityCorin_903_036": "Don't worry. I may not look it but I'm actually very strong. Carrying you should be no problem!",
"GalGame_ReliabilityCorin_903_037": "It's not a question of strength...",
"GalGame_ReliabilityCorin_903_038": "What if somebody sees...",
"GalGame_ReliabilityCorin_903_039": "It's not a question of strength... If anybody saw...",
"GalGame_ReliabilityCorin_903_040": "It's not a question of strength... What if somebody sees...",
"GalGame_ReliabilityCorin_903_041": "Oh, I'm sorry! I didn't even think about that... I'm so useless, all I can do is disappoint you...",
"GalGame_ReliabilityCorin_903_042": "So... So is there anything else my master wants? Anything at all! I'll try to meet your every need.",
"GalGame_ReliabilityCorin_903_043": "I want to hear you say some of your maid lines.",
"GalGame_ReliabilityCorin_903_044": "I want to try your cooking.",
"GalGame_ReliabilityCorin_903_045": "I just want to hear some of the lines a maid says!",
"GalGame_ReliabilityCorin_903_046": "Well...let's hear some maid catchphrases.",
"GalGame_ReliabilityCorin_903_047": "Maid lines... Do you mean like \"Welcome home, Master\"",
"GalGame_ReliabilityCorin_903_048": "Yeah!",
"GalGame_ReliabilityCorin_903_049": "Yeah, that's a good one!",
"GalGame_ReliabilityCorin_903_050": "Yeah, that's a good one.",
"GalGame_ReliabilityCorin_903_051": "Welcome home, Master.",
"GalGame_ReliabilityCorin_903_052": "Is that... okay?",
"GalGame_ReliabilityCorin_903_053": "Great!",
"GalGame_ReliabilityCorin_903_054": "Great. It's perfect!",
"GalGame_ReliabilityCorin_903_055": "Yeah, that was perfect.",
"GalGame_ReliabilityCorin_903_056": "I want to try your cooking.",
"GalGame_ReliabilityCorin_903_057": "Hmm... I'd like to try your cooking.",
"GalGame_ReliabilityCorin_903_058": "My cooking? Ah... I do have some cookies that I made! But they're not freshly baked. I hope they're not stale...",
"GalGame_ReliabilityCorin_903_059": "If you don't mind, please, take one and try it out.",
"GalGame_ReliabilityCorin_903_060": "The girl carefully hands the cookies over to you, looking at you expectantly.",
"GalGame_ReliabilityCorin_903_064": "It tastes great!",
"GalGame_ReliabilityCorin_903_065": "It tastes great!",
"GalGame_ReliabilityCorin_903_066": "It tastes great.",
"GalGame_ReliabilityCorin_903_067": "I'm glad you like it! I'm sorry I'm not better prepared. I'll bring fresh ones next time~",
"GalGame_ReliabilityCorin_903_068": "After chatting happily for a while with Corin, it was finally time for the maid experience ticket to end.",
"GalGame_ReliabilityCorin_903_072": "We've reached the final step, Master. Please fill out the evaluation on the back of the maid voucher...",
"GalGame_ReliabilityCorin_903_073": "It's okay, please, rate me as you feel I deserve! Whatever the outcome, I must accept it.",
"GalGame_ReliabilityCorin_903_074": "Five stars!",
"GalGame_ReliabilityCorin_903_075": "Permanent employee!",
"GalGame_ReliabilityCorin_903_076": "Such top talent... Definitely deserves a 5-star rating!",
"GalGame_ReliabilityCorin_903_077": "Such top talent definitely deserves a 5-star rating.",
"GalGame_ReliabilityCorin_903_078": "Thank you for blessing a useless maid like me with a five-star rating...",
"GalGame_ReliabilityCorin_903_079": "With talent like that... I should make you a permanent employee!",
"GalGame_ReliabilityCorin_903_080": "With talent like that I should make you a permanent employee.",
"GalGame_ReliabilityCorin_903_081": "Huh... Huh?! You'd be willing to take on such an awkward, silly maid like me? I'm touched...",
"GalGame_ReliabilityCorin_903_082": "But... Everyone at Victoria Housekeeping treats me so well, so I'm not quite ready to go anywhere else just yet.",
"GalGame_ReliabilityCorin_903_083": "If I make a mistake one day and get fired... I'll come work with you! Thank you for your confidence in me!",
"GalGame_ReliabilityCorin_903_084": "You're welcome, Corin. You're an excellent maid!",
"GalGame_ReliabilityCorin_903_085": "You're welcome, Corin. You're an excellent maid!",
"GalGame_ReliabilityCorin_903_086": "You're welcome, Corin. You're an excellent maid!",
"GalGame_ReliabilityCorin_903_087": "I know I still have room for improvement...",
"GalGame_ReliabilityCorin_903_088": "But... I always feel like I can be a little more confident in myself when I have you around!",
"GalGame_ReliabilityCorin_903_089": "I wouldn't have been able to complete this task without you.",
"GalGame_ReliabilityCorin_903_090": "The girl gives an earnest bow. She looks nervous, her hands trembling slightly. Nevertheless, she speaks seriously and clearly, as if what she is saying is very important to her.",
"GalGame_ReliabilityCorin_903_092": "Truly, I am extremely grateful.",
"GalGame_ReliabilityEllen_101_004": "Do you want boba teamilk or mint teamilk?",
"GalGame_ReliabilityEllen_101_005": "Boba teamilk...",
"GalGame_ReliabilityEllen_101_006": "Mint teamilk...",
"GalGame_ReliabilityEllen_101_007": "I want a boba teamilk! You can't have teamilk without bobas!",
"GalGame_ReliabilityEllen_101_008": "Um... boba teamilk then?",
"GalGame_ReliabilityEllen_101_009": "Mint teamilk! I was just thinking about having something light and refreshing a moment ago, hehe~",
"GalGame_ReliabilityEllen_101_010": "A mint teamilk.",
"GalGame_ReliabilityEllen_101_011": "Here you go. Let's go inside and watch Enter the Ether. I'm tired from standing so long...",
"GalGame_ReliabilityEllen_101_012": "Together?",
"GalGame_ReliabilityEllen_101_013": "Oh! Ellen, you want to watch the videotape with me?",
"GalGame_ReliabilityEllen_101_014": "Oh... you want to watch it together? I figured you'd rather watch stuff by yourself...",
"GalGame_ReliabilityEllen_101_015": "{F#Huh... Why are you so shocked? Didn't I get two teamilks because we would be watching it together...?}",
"GalGame_ReliabilityEllen_101_016": "{M#Eh... is that really a thing? It's the same to me either way, so let's watch it together if you're free.}",
"GalGame_ReliabilityEllen_101_017": "Let's watch it together then.",
"GalGame_ReliabilityEllen_101_018": "Great! I'll get Wise to watch over the shop for me. I'm gonna go grab some snacks!",
"GalGame_ReliabilityEllen_101_019": "Sure, I'm not too busy right now, and I haven't finished watching this one yet. Let's watch it together.",
"GalGame_ReliabilityEllen_101_020": "You watch Enter the Ether with Ellen.\nEllen sleeps through two-thirds of the story... Does she find the plot boring? Why would she want to watch it then...?",
"GalGame_ReliabilityEllen_101_021": "*yawn* Your sofa is so comfy...",
"GalGame_ReliabilityEllen_101_022": "Thanks...?",
"GalGame_ReliabilityEllen_101_023": "That's your review of the movie?",
"GalGame_ReliabilityEllen_101_024": "Um... thanks? It's a privilege for my sofa to be so comfy that you can fall asleep after only ten minutes of watching the movie...",
"GalGame_ReliabilityEllen_101_025": "It would be even better if it didn't put you to sleep after just ten minutes of watching the movie...",
"GalGame_ReliabilityEllen_101_026": "That's not exactly the review I wanted to hear, but you only watched the video for ten minutes, so it's not like there's much you can comment on...",
"GalGame_ReliabilityEllen_101_027": "Is that what you should be focusing on? Are you sure you wanted to watch this movie and not just find a place to slack off?",
"GalGame_ReliabilityEllen_101_028": "Because the first ten minutes were about the Proxy getting infected with a virus. After that, the Proxy fell into a deep sleep.",
"GalGame_ReliabilityEllen_101_029": "Everything that followed was the Proxy's dream.",
"GalGame_ReliabilityEllen_101_030": "That's true...",
"GalGame_ReliabilityEllen_101_031": "That's right, but what's important are the things that happened in the Proxy's dream! You didn't see the protagonist's adventure in the binary world!",
"GalGame_ReliabilityEllen_101_032": "That's the plot... but the movie focuses on the Proxy's travels in a world full of binary numbers and bizarre dreams.",
"GalGame_ReliabilityEllen_101_033": "I only wanted to watch the movie to learn more about Proxies.",
"GalGame_ReliabilityEllen_101_034": "Since the part after that is a dream, I might as well listen to you tell me about your dreams.",
"GalGame_ReliabilityEllen_101_035": "That would be more immersive.",
"GalGame_ReliabilityEllen_101_036": "It's not like it's a documentary...",
"GalGame_ReliabilityEllen_101_037": "It's not like it's a documentary, and I ended up watching the whole thing by myself. Now I don't have anyone to discuss it with!",
"GalGame_ReliabilityEllen_101_038": "Well, it wasn't a documentary. It's too bad you fell asleep. I wanted to discuss our thoughts on the movie.",
"GalGame_ReliabilityEllen_101_039": "Ah...",
"GalGame_ReliabilityEllen_101_040": "I'm sorry.",
"GalGame_ReliabilityEllen_101_041": "I've had a lot of commissions lately, and I've been busy right up until a little earlier today... I was going to go back and get some rest, but I remembered that we agreed to meet up today, so I came right over.",
"GalGame_ReliabilityEllen_101_042": "I thought the teamilk would help me stay awake...",
"GalGame_ReliabilityEllen_101_043": "I didn't fall asleep at the beginning... or maybe I just thought I didn't.",
"GalGame_ReliabilityEllen_101_044": "I saw the Proxy guide us in the Hollow, and then we fell into a fissure. And inside the fissure, there was a Bangboo that dropped candy...",
"GalGame_ReliabilityEllen_101_045": "...Oh, and it was the candy I was eating when we worked together for the first time.",
"GalGame_ReliabilityEllen_101_046": "It was so real that I didn't even realize I'd fallen asleep... Anyway, I'm sorry.",
"GalGame_ReliabilityEllen_101_047": "I didn't expect to be hearing about your dreams...",
"GalGame_ReliabilityEllen_101_048": "Surprisingly, it's cuter than the movie. Okay, I'll think of this as listening to you tell me a story I've never heard before!",
"GalGame_ReliabilityEllen_101_049": "Hearing you talk about your dreams feels strange... Like I unexpectedly got to watch two films today.",
"GalGame_ReliabilityEllen_101_050": "Uhh... I'll come watch another film with you when I don't have any commissions on.",
"GalGame_ReliabilityEllen_102_004": "...",
"GalGame_ReliabilityEllen_102_005": "Those guys were out of line.",
"GalGame_ReliabilityEllen_102_006": "Eugh! They made me so mad. People like that belong behind bars!",
"GalGame_ReliabilityEllen_102_007": "That was harassment. You should go to Public Security if you meet someone like that again.",
"GalGame_ReliabilityEllen_102_008": "Huh? Oh...",
"GalGame_ReliabilityEllen_102_009": "You don't seem nervous at all.",
"GalGame_ReliabilityEllen_102_010": "Come on, Ellen! You should be more nervous in these situations!",
"GalGame_ReliabilityEllen_102_011": "Seriously Ellen... Nothing seems to make you nervous.",
"GalGame_ReliabilityEllen_102_012": "Nervous about what?",
"GalGame_ReliabilityEllen_102_013": "The streets aren't safe late at night.",
"GalGame_ReliabilityEllen_102_014": "It's late at night! You're a student in a maid outfit! And you're alone!",
"GalGame_ReliabilityEllen_102_015": "I know you're strong and all, but you still have to be wary of people who approach you late at night!",
"GalGame_ReliabilityEllen_102_016": "Look, Ellen, I know you're strong...",
"GalGame_ReliabilityEllen_102_017": "But you've got to be careful of those who approach you this late at night.",
"GalGame_ReliabilityEllen_102_018": "Uh... I'm the one who asked them to come actually...",
"GalGame_ReliabilityEllen_102_019": "Huh?",
"GalGame_ReliabilityEllen_102_020": "E—Ellen?! You...",
"GalGame_ReliabilityEllen_102_021": "Did I get the wrong idea...",
"GalGame_ReliabilityEllen_102_022": "There's a karaoke place near here. I asked them to do me a favor.",
"GalGame_ReliabilityEllen_102_023": "Karaoke?",
"GalGame_ReliabilityEllen_102_024": "Karaoke? Ellen... don't tell me you brought these two strangers with you just 'cause you wanted to sing...",
"GalGame_ReliabilityEllen_102_025": "Karaoke? Even if you wanted to sing, inviting two strangers along isn't the best idea.",
"GalGame_ReliabilityEllen_102_026": "What? Who'd bring strangers with them to sing karaoke?",
"GalGame_ReliabilityEllen_102_027": "That wouldn't make any sense...",
"GalGame_ReliabilityEllen_102_028": "Then what happened just now...",
"GalGame_ReliabilityEllen_102_029": "Then what were you talking to those two about?",
"GalGame_ReliabilityEllen_102_030": "Then what were you doing with those two just now...",
"GalGame_ReliabilityEllen_102_031": "The karaoke place is selling limited-time all-day discount vouchers at night.",
"GalGame_ReliabilityEllen_102_032": "My friends and I have been really into coming to this place lately; with discount coupons it'd be much cheaper.",
"GalGame_ReliabilityEllen_102_033": "I came by here today while finishing up my commission and ran into two guys who had just finished eating, so I asked them if they could help me buy two more.",
"GalGame_ReliabilityEllen_102_034": "But you scared them away...",
"GalGame_ReliabilityEllen_102_035": "I'm surprised to see you have such a serious side.",
"GalGame_ReliabilityEllen_102_036": "Show! Some! Respect! *yawn* That's a Proxy for you.",
"GalGame_ReliabilityEllen_102_037": "You don't need to repeat it...",
"GalGame_ReliabilityEllen_102_038": "Don't repeat what I said! I feel so foolish right now...",
"GalGame_ReliabilityEllen_102_039": "Ugh... You don't need to repeat that, Ellen...",
"GalGame_ReliabilityEllen_102_040": "But now that you're here, why don't you buy some discount vouchers with me?",
"GalGame_ReliabilityEllen_102_041": "You accompany Ellen to the nearby karaoke place and each purchase an all-day discount voucher...",
"GalGame_ReliabilityEllen_102_042": "Thanks for today.",
"GalGame_ReliabilityEllen_102_043": "But you could've had three discount vouchers...",
"GalGame_ReliabilityEllen_102_044": "If it weren't for me... you could've had three discount vouchers instead...",
"GalGame_ReliabilityEllen_102_045": "I should be saying sorry. You were supposed to have three discount vouchers.",
"GalGame_ReliabilityEllen_102_046": "I wasn't talking about the discount vouchers... I meant thanks for worrying about me.",
"GalGame_ReliabilityEllen_103_004": "Hm...",
"GalGame_ReliabilityEllen_103_005": "You sure do have a sweet tooth, Ellen.",
"GalGame_ReliabilityEllen_103_006": "It's so sweet!",
"GalGame_ReliabilityEllen_103_007": "You really do have a sweet tooth, Ellen. I remember you snacking on candy when we first met, too.",
"GalGame_ReliabilityEllen_103_008": "You really do have a sweet tooth, huh? I remember you eating candy all the time.",
"GalGame_ReliabilityEllen_103_009": "Was this really the recommended sweetness?! It's way too sweet...",
"GalGame_ReliabilityEllen_103_010": "Are you sure this teamilk's not too sweet...",
"GalGame_ReliabilityEllen_103_011": "It's because sweets are really energizing.",
"GalGame_ReliabilityEllen_103_012": "Is it? Seems fine to me...",
"GalGame_ReliabilityEllen_103_013": "But they're also high in calories...",
"GalGame_ReliabilityEllen_103_014": "Calories?",
"GalGame_ReliabilityEllen_103_015": "Are you worried about your sugar intake?",
"GalGame_ReliabilityEllen_103_016": "Calories?",
"GalGame_ReliabilityEllen_103_017": "Calories?",
"GalGame_ReliabilityEllen_103_018": "Ellen... are you worried about your sugar intake?",
"GalGame_ReliabilityEllen_103_019": "Ellen... are you worrying about your sugar intake?",
"GalGame_ReliabilityEllen_103_020": "Hey, don't say it out loud.",
"GalGame_ReliabilityEllen_103_021": "It's just that there haven't been many commissions at the Victoria Housekeeping Co. lately, so I haven't been active enough, and...",
"GalGame_ReliabilityEllen_103_022": "What's with that look? What're you looking at?",
"GalGame_ReliabilityEllen_103_023": "...",
"GalGame_ReliabilityEllen_103_024": "Hm...\n",
"GalGame_ReliabilityEllen_103_025": "Hm...\n",
"GalGame_ReliabilityEllen_103_026": "I—Is it that obvious...?",
"GalGame_ReliabilityEllen_103_027": "Nope, just messing with you.",
"GalGame_ReliabilityEllen_103_028": "Your tail seems bigger...?",
"GalGame_ReliabilityEllen_103_029": "Heheh! You had quite the reaction there, Ellen. You look the same as always. Don't worry too much!",
"GalGame_ReliabilityEllen_103_030": "*chuckle* No, you look the same as ever. You're overthinking things, Ellen.",
"GalGame_ReliabilityEllen_103_031": "Your tail seems to have gotten bigger... I can't tell at all from afar though!",
"GalGame_ReliabilityEllen_103_032": "Your tail seems a little different...? But the difference is so minor that you needn't worry.",
"GalGame_ReliabilityEllen_103_033": "Really?",
"GalGame_ReliabilityEllen_103_034": "Yeah.",
"GalGame_ReliabilityEllen_103_035": "It's alright, I get it. I would never lie to you, Ellen! Plus, you gotta trust the eyes of a Proxy!",
"GalGame_ReliabilityEllen_103_036": "Really. I'm a Proxy. You can trust my observation skills.",
"GalGame_ReliabilityEllen_103_037": "I'll take your word for now.",
"GalGame_ReliabilityEllen_103_038": "Oh, and speaking of which, do you have any nicknames?",
"GalGame_ReliabilityEllen_103_039": "Why do you ask?",
"GalGame_ReliabilityEllen_103_040": "Why do you ask? Besides, it's not like you don't know our Inter-Knot account name and Phaethon, right?",
"GalGame_ReliabilityEllen_103_041": "Just our Inter-Knot account name and Phaethon... Why?",
"GalGame_ReliabilityEllen_103_042": "{F#Can't I call you... Belle?}",
"GalGame_ReliabilityEllen_103_043": "{M#Isn't there also Wise...?}",
"GalGame_ReliabilityEllen_103_044": "Never mind, it's nothing!",
"GalGame_ReliabilityEllen_103_045": "What about you, Ellen?",
"GalGame_ReliabilityEllen_103_046": "Of course, you can call me Belle! Though, for the sake of fairness... I should also know how your friends address you too!",
"GalGame_ReliabilityEllen_103_047": "If you're okay with it, then of course you can call me by my name directly. I'm curious though, do your friends in school also call you Ellen like we do?",
"GalGame_ReliabilityEllen_103_048": "They call me...",
"GalGame_ReliabilityEllen_103_049": "I didn't quite get that...",
"GalGame_ReliabilityEllen_103_050": "I didn't quite get that! Come again?",
"GalGame_ReliabilityEllen_103_051": "Could you repeat that?",
"GalGame_ReliabilityEllen_103_052": "...I'm only saying it once!",
"GalGame_ReliabilityGrace_501_004": "Just so happens I've got an academic question to ask you.",
"GalGame_ReliabilityGrace_501_005": "In a broad sense, do you think you should be classified as a machine?",
"GalGame_ReliabilityGrace_501_006": "Yes.",
"GalGame_ReliabilityGrace_501_007": "No.",
"GalGame_ReliabilityGrace_501_008": "I'm a machine!",
"GalGame_ReliabilityGrace_501_009": "I'm a machine.",
"GalGame_ReliabilityGrace_501_010": "Wow, I didn't expect that.",
"GalGame_ReliabilityGrace_501_011": "But from what I can see... Your body, right now, is still that of a human.",
"GalGame_ReliabilityGrace_501_012": "Of course I'm not a machine.",
"GalGame_ReliabilityGrace_501_013": "I'm not a machine.",
"GalGame_ReliabilityGrace_501_014": "As I thought~",
"GalGame_ReliabilityGrace_501_015": "It seems you're pretty self-assured about your human identity.",
"GalGame_ReliabilityGrace_501_016": "Oh yeah... That little guy you were operating in the Hollows, I think it was called Eous?",
"GalGame_ReliabilityGrace_501_017": "That child is the most charming Bangboo I've ever seen...",
"GalGame_ReliabilityGrace_501_018": "Those smooth round lines, that rubbery feel — but with the cold touch of metal...",
"GalGame_ReliabilityGrace_501_019": "Ah, I'd just love to pull it apart to see the intricacies of its structure. It must be truly beautiful...",
"GalGame_ReliabilityGrace_501_020": "You get so passionate when discussing machines!",
"GalGame_ReliabilityGrace_501_021": "You get very passionate when discussing machines! By the way, that sounds very dangerous...",
"GalGame_ReliabilityGrace_501_022": "You get very passionate when discussing machines... Also, that sounds very dangerous.",
"GalGame_ReliabilityGrace_501_023": "Ahem, sorry about that. I'm a bit of a workaholic.",
"GalGame_ReliabilityGrace_501_024": "Anyway, since that kid's a Bangboo, it's categorized as a machine.",
"GalGame_ReliabilityGrace_501_025": "So, this raises the question. When your consciousness is connected to Eous...",
"GalGame_ReliabilityGrace_501_026": "At that very moment, are you human or are you a machine?",
"GalGame_ReliabilityGrace_501_027": "You're asking me?",
"GalGame_ReliabilityGrace_501_028": "I am human!",
"GalGame_ReliabilityGrace_501_029": "That's an interesting question...",
"GalGame_ReliabilityGrace_501_030": "That's an interesting question...",
"GalGame_ReliabilityGrace_501_031": "I seem to have implanted a terrible thought in your head.",
"GalGame_ReliabilityGrace_501_032": "Of course I'm human!",
"GalGame_ReliabilityGrace_501_033": "I'm still human.",
"GalGame_ReliabilityGrace_501_034": "Hm. Good. You've still got your self-confidence.",
"GalGame_ReliabilityGrace_501_035": "So then, if I start taking Eous apart while you're inside it...",
"GalGame_ReliabilityGrace_501_036": "...?!",
"GalGame_ReliabilityGrace_501_037": "I'm... human!",
"GalGame_ReliabilityGrace_501_038": "I should still be human.",
"GalGame_ReliabilityGrace_501_039": "I'm joking. Don't look so shocked.",
"GalGame_ReliabilityGrace_501_040": "But really, if I get the chance, I would like to take a closer look at Eous' structure.",
"GalGame_ReliabilityGrace_501_041": "Best you never get that chance...",
"GalGame_ReliabilityGrace_501_042": "Best you never get that chance...",
"GalGame_ReliabilityGrace_501_043": "If you get the chance...",
"GalGame_ReliabilityGrace_501_044": "Don't worry! I'm a professional, I wouldn't harm a single screw from that lil guy~",
"GalGame_ReliabilityGrace_501_045": "Anyway, thanks for sticking with me on such an intriguing topic.",
"GalGame_ReliabilityGrace_501_046": "If you ever decide you're willing to let me study Eous... Then, just get in touch.",
"GalGame_ReliabilityGrace_502_004": "Oh, well you look about as energetic as a fully-charged bulldozer today. I'm here to pick up the videotape we talked about before.",
"GalGame_ReliabilityGrace_502_005": "Let's watch it together?",
"GalGame_ReliabilityGrace_502_006": "You hardly ever come to the store. Why don't we just watch it together?",
"GalGame_ReliabilityGrace_502_007": "You hardly ever come to the store. Why don't we watch it together?",
"GalGame_ReliabilityGrace_502_008": "Sure.",
"GalGame_ReliabilityGrace_502_009": "If you agree to let me dismantle that lil cutie of yours, Eous~",
"GalGame_ReliabilityGrace_502_010": "—Just kidding! C'mon. Let's head on in and watch the movie.",
"GalGame_ReliabilityGrace_502_011": "You go with Grace into Random Play and watch the \"Rookie's Guide to the Hollow\" together. \nYou had no idea that Grace was capable of finding interest in something other than machinery...",
"GalGame_ReliabilityGrace_502_015": "That was a really good movie. It might be a comedy, but there were lots of really moving scenes, too.",
"GalGame_ReliabilityGrace_502_016": "It was actually Koleda who recommended the film. She said the heroine who time-traveled from the past was really similar to me.",
"GalGame_ReliabilityGrace_502_017": "Yeah, I guess you are kind of alike.",
"GalGame_ReliabilityGrace_502_018": "...Maybe because you'd both do anything in pursuit of your research?",
"GalGame_ReliabilityGrace_502_019": "...Maybe because you'd both do anything in pursuit of your research?",
"GalGame_ReliabilityGrace_502_020": "...I might've gotten that from my parents. They were both Hollow researchers.",
"GalGame_ReliabilityGrace_502_021": "They were always working late when I was young. They'd work so hard that they forgot to eat. But they'd also forget to make me food, too.",
"GalGame_ReliabilityGrace_502_022": "Difficult parents...",
"GalGame_ReliabilityGrace_502_023": "Difficult parents...",
"GalGame_ReliabilityGrace_502_024": "Difficult parents...",
"GalGame_ReliabilityGrace_502_025": "I used to feel the same way. But later I came to realize how precious the time we spent together really was.",
"GalGame_ReliabilityGrace_502_026": "Sometime later they, ah. disappeared while investigating a Hollow.",
"GalGame_ReliabilityGrace_502_027": "I'm sorry...",
"GalGame_ReliabilityGrace_502_028": "Sorry to hear that...",
"GalGame_ReliabilityGrace_502_029": "I'm sorry to hear that.",
"GalGame_ReliabilityGrace_502_030": "It's fine. It was a long time ago.",
"GalGame_ReliabilityGrace_502_031": "After that, I was adopted by Khors — Koleda's father.",
"GalGame_ReliabilityGrace_502_032": "And then — Ha, well, look at me goin' on about myself. I guess this movie really does have a way of bringing out the emotion in people.",
"GalGame_ReliabilityGrace_502_033": "Thank you for opening up to me about all this.",
"GalGame_ReliabilityGrace_502_034": "I'd wanted to get to know you a bit better, Grace.",
"GalGame_ReliabilityGrace_502_035": "Thank you for opening up to me about all this.",
"GalGame_ReliabilityGrace_502_036": "Thank you for opening up to me about all this.",
"GalGame_ReliabilityGrace_502_037": "...Y'know, this is stuff I haven't talked about with anyone in a long time.",
"GalGame_ReliabilityGrace_502_038": "I really hadn't expected to say any of this in front of you... Maybe it's 'cuz I just like your vibe~",
"GalGame_ReliabilityGrace_502_039": "No worries. I'd wanted to get to know you a bit better, Grace.",
"GalGame_ReliabilityGrace_502_040": "It's okay, I'd wanted to get to know you a bit better, Grace.",
"GalGame_ReliabilityGrace_502_041": "...Alright then. But that's really all there is to it. I'm just an ordinary technician.",
"GalGame_ReliabilityGrace_502_042": "Why don't you get to know these children of mine instead? Each of these kiddos is very impressive, let me tell you...",
"GalGame_ReliabilityGrace_502_043": "Grace begins gushing about how proud she is of all her machines...",
"GalGame_ReliabilityGrace_502_045": "Thanks for reminding me how fun a good movie can be. \nI'll be singing your praises at the company whenever I get the chance.",
"GalGame_ReliabilityGrace_502_046": "And... What I said before about dismantling Eous. Why don't you think it over and get back to me? I promise I'll be gentle~",
"GalGame_ReliabilityGrace_503_004": "I need to ask you a favor. See this Bangboo here in front of me?",
"GalGame_ReliabilityGrace_503_005": "What's up with it?",
"GalGame_ReliabilityGrace_503_006": "What's up with it?",
"GalGame_ReliabilityGrace_503_007": "What's up with it?",
"GalGame_ReliabilityGrace_503_008": "It's an ownerless Bangboo that I just bumped into. Its language center must be broken — It's only spitting out meaningless noise. The core module must be busted.",
"GalGame_ReliabilityGrace_503_009": "The poor little thing was probably abandoned by its owner. If we just leave it here someone will take it to be sold for scrap.",
"GalGame_ReliabilityGrace_503_010": "But seeing as it got lucky enough to run into me — that won't be happening.",
"GalGame_ReliabilityGrace_503_011": "Let's see if I can give you a new lease on life~",
"GalGame_ReliabilityGrace_503_012": "Grace picks up the Bangboo and hands it over. Then, from who knows where, she pulls out a complete mechanical repair kit.",
"GalGame_ReliabilityGrace_503_016": "You wanna fix it on-the-spot here?",
"GalGame_ReliabilityGrace_503_017": "Do you always carry a whole repair kit around with you?",
"GalGame_ReliabilityGrace_503_018": "Uh... You wanna fix it here... like, on-the-spot?",
"GalGame_ReliabilityGrace_503_019": "You wanna fix it here... on-the-spot?",
"GalGame_ReliabilityGrace_503_020": "Of course. It's just a lil Bangboo patch-up job. Why take it all the way back to my elite workstation?",
"GalGame_ReliabilityGrace_503_021": "Do you just... carry your repair tools with you...?",
"GalGame_ReliabilityGrace_503_022": "So you just...carry your repair tools with you...?",
"GalGame_ReliabilityGrace_503_023": "Of course. What else am I going to carry on me?",
"GalGame_ReliabilityGrace_503_024": "Hmm, lemme see... Ah, the faulty part is indeed just what I suspected.",
"GalGame_ReliabilityGrace_503_025": "Bear with me just a little longer, kiddo. You'll be right as rain real soon.",
"GalGame_ReliabilityGrace_503_026": "You're so capable, Grace.",
"GalGame_ReliabilityGrace_503_027": "You're so capable, Grace.",
"GalGame_ReliabilityGrace_503_028": "You're so capable, Grace.",
"GalGame_ReliabilityGrace_503_029": "Oh, thanks, you're too kind. But this is my area of expertise, after all—",
"GalGame_ReliabilityGrace_503_030": "...",
"GalGame_ReliabilityGrace_503_031": "Grace's hands abruptly fall still and she goes silent for a moment.",
"GalGame_ReliabilityGrace_503_035": "Let me ask you a question: Which do you prefer, the red wire or the blue wire?",
"GalGame_ReliabilityGrace_503_036": "Why are you asking me that all of a sudden?",
"GalGame_ReliabilityGrace_503_037": "Why do you sound like you're disarming a bomb...",
"GalGame_ReliabilityGrace_503_038": "Why are you asking me that all of a sudden?",
"GalGame_ReliabilityGrace_503_039": "Why are you asking me that all of a sudden?",
"GalGame_ReliabilityGrace_503_040": "Well, how do I put this...the situation has gone beyond my expectations.",
"GalGame_ReliabilityGrace_503_041": "Why are you acting like you're disarming a bomb...?",
"GalGame_ReliabilityGrace_503_042": "Why are you acting like you're disarming a bomb...?",
"GalGame_ReliabilityGrace_503_043": "Oh, well. That's because I have to disarm this bomb.",
"GalGame_ReliabilityGrace_503_044": "A self-destruct device was installed inside this Bangboo. Any attempt to tamper with it will automatically trigger an explosion timer.",
"GalGame_ReliabilityGrace_503_045": "A self-destruct device...",
"GalGame_ReliabilityGrace_503_046": "Self-destruct device? Why would anyone install that inside a Bangboo...?",
"GalGame_ReliabilityGrace_503_047": "Self-destruct device? Why would anyone install this inside a Bangboo...?",
"GalGame_ReliabilityGrace_503_048": "It's not that uncommon. Some people install them to prevent their data from being leaked.",
"GalGame_ReliabilityGrace_503_049": "...But they don't realize, it's never the machines doing the leaking — it's the humans.",
"GalGame_ReliabilityGrace_503_050": "The point of a self-destruct device is to just destroy the machine, so the blast radius won't be very big.\nFor us to be safe, all we need to do is stay a little ways away when it's activated, and we'll be fine.",
"GalGame_ReliabilityGrace_503_051": "Grace looks at the Bangboo in her hands, and falls silent for a moment.",
"GalGame_ReliabilityGrace_503_055": "...But I want to try and save this child.",
"GalGame_ReliabilityGrace_503_056": "I'll help you.",
"GalGame_ReliabilityGrace_503_057": "I thought so! I want to help.",
"GalGame_ReliabilityGrace_503_058": "Somehow, I knew that's what you'd decide to do. I'll help you.",
"GalGame_ReliabilityGrace_503_059": "Mmm... The timer is set to blow in five minutes. That'll be plenty of time for me.",
"GalGame_ReliabilityGrace_503_060": "Concentrating on her tool-in-hand, time flies for Grace...",
"GalGame_ReliabilityGrace_503_064": "The next step is the last one. Let me ask you once more — blue or red. Which wire is it gonna be?",
"GalGame_ReliabilityGrace_503_065": "Blue.",
"GalGame_ReliabilityGrace_503_066": "Red.",
"GalGame_ReliabilityGrace_503_067": "I pick the blue one.",
"GalGame_ReliabilityGrace_503_068": "I pick the blue one.",
"GalGame_ReliabilityGrace_503_069": "Blue? Good choice. Let's see where the blue wire takes us.",
"GalGame_ReliabilityGrace_503_070": "I pick the red one.",
"GalGame_ReliabilityGrace_503_071": "I pick the red one.",
"GalGame_ReliabilityGrace_503_072": "Red it is, then. A bold choice.\nLet's see what kind of future red holds for us...",
"GalGame_ReliabilityGrace_503_073": "Hang on...",
"GalGame_ReliabilityGrace_503_074": "Hang on, are you serious? I was just picking at random—",
"GalGame_ReliabilityGrace_503_075": "Hang on, are you serious? I was just picking at rando—",
"GalGame_ReliabilityGrace_503_076": "Okay, it's the final countdown. \n5, 4, 3, 2, 1—",
"GalGame_ReliabilityGrace_503_077": "As the countdown ends, the small Bangboo remains lying there calmly in Grace's arms, completely motionless. The self-destruct device never activated.",
"GalGame_ReliabilityGrace_503_079": "Looks like we did it.",
"GalGame_ReliabilityGrace_503_080": "Just then, two eyes finally flicker on in the recently repaired Bangboo. It waves its short arms twice, as though trying to say something before it quickly returns to sleep mode.",
"GalGame_ReliabilityGrace_503_084": "This little one's gonna be fine now. Just running a little low on power at the moment.",
"GalGame_ReliabilityGrace_503_085": "It looked like it was trying to thank you.",
"GalGame_ReliabilityGrace_503_086": "It looked like it was trying to thank you. Well done, Grace.",
"GalGame_ReliabilityGrace_503_087": "It looked like it was trying to thank you. Well done, Grace.",
"GalGame_ReliabilityGrace_503_088": "Yeah, but the one who made the important choice between red and blue was you. It should be you who gets the credit.",
"GalGame_ReliabilityGrace_503_089": "It didn't actually matter which color I chose, did it?",
"GalGame_ReliabilityGrace_503_090": "It didn't actually matter which color I chose, did it?",
"GalGame_ReliabilityGrace_503_091": "It didn't actually matter which color I chose, did it?",
"GalGame_ReliabilityGrace_503_092": "Ah... you're good.\nPerceptive, too. I set up a safety loop, so it wasn't gonna blow, regardless.",
"GalGame_ReliabilityGrace_503_093": "But still, it would've been a lot more difficult without your help.",
"GalGame_ReliabilityGrace_503_094": "So I think I owe you big time. Thank you for just being willing to help out.",
"GalGame_ReliabilityGrace_503_095": "Don't mention it!",
"GalGame_ReliabilityGrace_503_096": "Don't mention it! You were cool as ice the whole time.",
"GalGame_ReliabilityGrace_503_097": "Don't mention it. You were cool as ice the whole time.",
"GalGame_ReliabilityGrace_503_098": "Well, since it's a time bomb, I knew it wouldn't blow until the countdown ended. The truly scary thing, is any person who would install a device like this.",
"GalGame_ReliabilityGrace_503_099": "There I go, babbling on again.",
"GalGame_ReliabilityGrace_503_100": "Oh right, there's one more favor I'd like to ask.",
"GalGame_ReliabilityGrace_503_101": "About today... Can you please promise not to tell Koleda?",
"GalGame_ReliabilityGrace_503_102": "I just know she'll be angry if she finds out, and go on and on about cherishing life and such...",
"GalGame_ReliabilityGrace_503_103": "All good.",
"GalGame_ReliabilityGrace_503_104": "Don't worry, I won't say a word.",
"GalGame_ReliabilityGrace_503_105": "Don't worry, I won't say a word.",
"GalGame_ReliabilityGrace_503_106": "Thank you. I owe you one. Until next time, then.",
"GalGame_ReliabilityJane_010_001": "Hey Manager, have you watched this one yet?",
"GalGame_ReliabilityJane_010_002": "Just wondering, I'm not looking for spoilers or anything. Suspense movies are always best on the first watch, you know?",
"GalGame_ReliabilityJane_010_003": "No spoilers from me!",
"GalGame_ReliabilityJane_010_004": "I totally get that! There's this one part in it... uh, actually, never mind, forget I said anything!",
"GalGame_ReliabilityJane_010_005": "Absolutely. There are scenes that just lose their edge if you know about them beforehand... ahem, my bad, forget I said anything.",
"GalGame_ReliabilityJane_010_006": "So, you've seen it already.",
"GalGame_ReliabilityJane_010_007": "I was just thinking, if you hadn't watched it, I'd invite you to watch it with me. But if you have, well...",
"GalGame_ReliabilityJane_010_008": "Well?",
"GalGame_ReliabilityJane_010_009": "Well...",
"GalGame_ReliabilityJane_010_010": "Well?",
"GalGame_ReliabilityJane_010_011": "Well, I guess I'll have to pretend I'm scared to watch it by myself and beg you to sit through it with me again.",
"GalGame_ReliabilityJane_010_012": "What do you think, Manager? Got time to watch it again with me?",
"GalGame_ReliabilityJane_010_013": "I'm down!",
"GalGame_ReliabilityJane_010_014": "Sure thing! I could watch this movie three times in a row!",
"GalGame_ReliabilityJane_010_015": "I was too busy being scared the first time to catch all the details. A second viewing should help me pick up what I missed...",
"GalGame_ReliabilityJane_010_016": "Watching \"The Port Peak\" with Jane...\nYou develop a whole new level of respect for the Lumberjack...",
"GalGame_ReliabilityJane_010_017": "Those chainsaw and drill sounds were just too real.",
"GalGame_ReliabilityJane_010_018": "I thought you said you weren't scared...",
"GalGame_ReliabilityJane_010_019": "I thought you weren't scared at all!",
"GalGame_ReliabilityJane_010_020": "You looked so chill during the movie, I thought you weren't scared at all...",
"GalGame_ReliabilityJane_010_021": "It's because the door here seems pretty sturdy. I don't have to worry about some chainsaw-wielding freak busting in.",
"GalGame_ReliabilityJane_010_022": "Plus, you're sitting closer to the door.",
"GalGame_ReliabilityJane_010_023": "!",
"GalGame_ReliabilityJane_010_024": "Huh? H-Huh!?",
"GalGame_ReliabilityJane_010_025": "I'm suddenly getting the heebie jeebies...",
"GalGame_ReliabilityJane_010_026": "(chuckles softly) I'm just messing with you. I was pretty relaxed the whole time... probably because—",
"GalGame_ReliabilityJane_010_027": "There's a scent around here that I absolutely love, which makes it easy to stay calm, no matter what we're watching.",
"GalGame_ReliabilityJane_010_028": "I had a great time today, but it's getting late. I should head back soon.",
"GalGame_ReliabilityJane_020_001": "Manager, your face is telling me you really want to ask something.",
"GalGame_ReliabilityJane_020_002": "You're like a secret agent in a movie...",
"GalGame_ReliabilityJane_020_003": "You're like one of those badass ladies in a movie, rocking a trench coat and looking like you could whip out your high heels and turn them into weapons at any second!",
"GalGame_ReliabilityJane_020_004": "Feels like we're in a movie scene... You're not gonna whip out those high heels and turn them into weapons, are you?",
"GalGame_ReliabilityJane_020_005": "Maybe I will. Wanna see?",
"GalGame_ReliabilityJane_020_006": "!?",
"GalGame_ReliabilityJane_020_007": "H-Hold up! I was only kidding!",
"GalGame_ReliabilityJane_020_008": "I can't tell if you're joking or serious...",
"GalGame_ReliabilityJane_020_009": "(chuckles softly) Manager, your face says it all.",
"GalGame_ReliabilityJane_020_010": "I've always been drawn to people who are genuine like you... It seems we're always attracted to what we lack.",
"GalGame_ReliabilityJane_020_011": "But don't worry, no matter what kind of person I am, I wouldn't do anything to hurt you.",
"GalGame_ReliabilityJane_020_012": "Our connection may have started with just a videotape...",
"GalGame_ReliabilityJane_020_013": "But I've got this feeling that there's something about you, something you have that draws me in. And that's why I really enjoy talking to you.",
"GalGame_ReliabilityJane_020_014": "Like what?",
"GalGame_ReliabilityJane_020_015": "Something I have?",
"GalGame_ReliabilityJane_020_016": "Like what exactly?",
"GalGame_ReliabilityJane_020_017": "Like, when you see a weirdo making strange phone calls outside your store, your first thought isn't to call a Public Security Officer, but to ask if my high heels can turn into weapons.",
"GalGame_ReliabilityJane_020_018": "You're not a weirdo...",
"GalGame_ReliabilityJane_020_019": "You're not a weirdo, Jane! And considering I run a video store, it's pretty normal for me to fantasize about scenarios like this, right?",
"GalGame_ReliabilityJane_020_020": "Uhh... now I feel like I'm the weird one. But you, Jane, you've definitely got that mysterious vibe.",
"GalGame_ReliabilityJane_020_021": "I'm not as mysterious as you make me out to be. I've just picked up all sorts of part-time jobs here and there.",
"GalGame_ReliabilityJane_020_022": "You know, like chasing down payments, sorting out gang squabbles, scouting building layouts, attending fancy dinners for people...",
"GalGame_ReliabilityJane_020_023": "You sure those are just part-time jobs?",
"GalGame_ReliabilityJane_020_024": "That's way beyond your average part-time jobs! Hang on, why does all of this feel strangely familiar...",
"GalGame_ReliabilityJane_020_025": "Those count as part-time jobs...? Wait, I think I've done some of them too...",
"GalGame_ReliabilityJane_020_026": "Looks like you're even more interesting than I thought. But it's late, and I gotta head out. Let's talk more next time~",
"GalGame_ReliabilityJane_020_027": "G'night, Manager.",
"GalGame_ReliabilityJane_030_001": "How did I get here...",
"GalGame_ReliabilityJane_030_002": "Someone dropped you off here...",
"GalGame_ReliabilityJane_030_003": "You almost passed out on the street. Someone was going to rush you to the hospital, but you mumbled my store's name, so they brought you here instead...",
"GalGame_ReliabilityJane_030_004": "You nearly passed out on the street. The person who found you wanted to get you to a hospital, but you brought up my store's name, so they ended up bringing you here.",
"GalGame_ReliabilityJane_030_005": "Ah... Sorry you had to see me like this. This is embarrassing.",
"GalGame_ReliabilityJane_030_006": "I know I needed to rest, but I didn't expect to actually pass out.",
"GalGame_ReliabilityJane_030_007": "Is there anything I can do to help?",
"GalGame_ReliabilityJane_030_008": "Is there anything I can do to help? You mentioned my store when you were out of it... probably because you wanted to be here.",
"GalGame_ReliabilityJane_030_009": "You wanted to come here... Do you need my help with something?",
"GalGame_ReliabilityJane_030_010": "I didn't mean to trouble you...",
"GalGame_ReliabilityJane_030_011": "Right before I blacked out, I kept thinking about all those nights I walked past your store, seeing that warm glow...",
"GalGame_ReliabilityJane_030_012": "It's a comforting memory, so your store's name just slipped out.",
"GalGame_ReliabilityJane_030_013": "You don't need to look so concerned...",
"GalGame_ReliabilityJane_030_014": "I'm not used to being cared for like this... or seeing that look on your face.",
"GalGame_ReliabilityJane_030_015": "Do you need to go to the hospital?",
"GalGame_ReliabilityJane_030_016": "Are you hurt? Should I take you to the hospital?",
"GalGame_ReliabilityJane_030_017": "Are you feeling sick? I could take you to the hospital.",
"GalGame_ReliabilityJane_030_018": "I've just been too tired lately. I didn't realize I was pushing myself too hard.",
"GalGame_ReliabilityJane_030_019": "I don't think the doctor can help ease my workload. Besides, compared to going to the hospital...",
"GalGame_ReliabilityJane_030_020": "Staying here for the night might just be what I need to feel better.",
"GalGame_ReliabilityJane_030_021": "If I'm still not feeling well tomorrow morning, then you can take me to the hospital.",
"GalGame_ReliabilityJane_030_022": "Okay...",
"GalGame_ReliabilityJane_030_023": "Okay... You should get some rest. If you feel worse in the night, promise me you'll wake me up, okay?",
"GalGame_ReliabilityJane_030_024": "Alright... Now is not the best time for a hospital visit anyway. But if you feel worse or need anything tonight, just wake me up.",
"GalGame_ReliabilityJane_030_025": "You help Jane into bed and tuck her in with a cozy blanket. She quickly falls sleep...",
"GalGame_ReliabilityJane_030_026": "As her furrowed brow relaxes and her breathing steadies, you leave the bedroom in relief.",
"GalGame_ReliabilityJane_030_027": "\"Sweet dreams, Jane.\" With that thought, you drift into sleep, until the morning light creeps in.",
"GalGame_ReliabilityJane_030_028": "Good morning, Manager!",
"GalGame_ReliabilityJane_030_029": "Feeling any better?",
"GalGame_ReliabilityJane_030_030": "Jane! How are you holding up? Just let me know what you need, and I'll take care of it.",
"GalGame_ReliabilityJane_030_031": "Let me know if you need anything, I'll grab it for you. You need to rest.",
"GalGame_ReliabilityJane_030_032": "I'm much better. You underestimate a Thiren's ability to heal.",
"GalGame_ReliabilityJane_030_033": "(chuckles softly) Plus, your blanket smells amazing, kinda like freshly baked bread. I woke up hungry.",
"GalGame_ReliabilityJane_030_034": "I borrowed your kitchen after speaking with the other Manager.",
"GalGame_ReliabilityJane_030_035": "You should rest more!",
"GalGame_ReliabilityJane_030_036": "Can't believe Wise didn't stop you! You should be resting!",
"GalGame_ReliabilityJane_030_037": "I forgot to fill Belle in yesterday... She didn't know you weren't feeling well, or she would've made sure you stayed in bed.",
"GalGame_ReliabilityJane_030_038": "It's not like I was injured physically. I'm feeling much better now after a good night's sleep.",
"GalGame_ReliabilityJane_030_039": "Before you start lecturing, how about we have breakfast together?",
"GalGame_ReliabilityJane_030_040": "Making sure I get enough nutrients is good for recovery too, right?",
"GalGame_ReliabilityJane_030_041": "That's true...",
"GalGame_ReliabilityJane_030_042": "Why does it feel like you always have it your way... Ah well, you do make a good point. Breakfast it is, then!",
"GalGame_ReliabilityJane_030_043": "You always manage to have things go your way... But you're right about the nutrition thing. Let's eat breakfast.",
"GalGame_ReliabilityJane_030_044": "You have a simple breakfast with Jane... two cups of instant noodles, not the most nutritious choice. You should've known better than to take her word for it.",
"GalGame_ReliabilityJane_030_045": "You check on Jane again after breakfast, relieved to find that she doesn't need to go to the hospital.",
"GalGame_ReliabilityKoleda_801_004": "Hey, I wanna talk to you about the future of Belobog Heavy Industries.",
"GalGame_ReliabilityKoleda_801_005": "A reliable outsider like yourself might have a more unique perspective, or help solve some problems that I can't.",
"GalGame_ReliabilityKoleda_801_006": "I'd love to help you!",
"GalGame_ReliabilityKoleda_801_007": "I don't think I can be of much help...",
"GalGame_ReliabilityKoleda_801_008": "Awesome! Is there something I can help with?",
"GalGame_ReliabilityKoleda_801_009": "I'd be happy to help you out.",
"GalGame_ReliabilityKoleda_801_010": "Full of ambition and willing to help others.",
"GalGame_ReliabilityKoleda_801_011": "That's the classic entrepreneur hustle I love to hear!",
"GalGame_ReliabilityKoleda_801_012": "Anton tells me you have plans to convert your video store into a franchise with branches all over New Eridu.",
"GalGame_ReliabilityKoleda_801_013": "I don't think I can be of any help... I'm just a video store manager.",
"GalGame_ReliabilityKoleda_801_014": "Sorry, as much as I would like to help you, I don't think it's within my ability.",
"GalGame_ReliabilityKoleda_801_015": "Anton tells me you have plans to convert your video store into a franchise with branches all over New Eridu.",
"GalGame_ReliabilityKoleda_801_016": "Ambitious plans for the future, but still down-to-earth and attainable.",
"GalGame_ReliabilityKoleda_801_017": "That's the calling card of any worthy entrepreneur.",
"GalGame_ReliabilityKoleda_801_018": "I just want to collect all the tapes in New Eridu!",
"GalGame_ReliabilityKoleda_801_019": "Anton—! All I said was I want to collect all the tapes in New Eridu!",
"GalGame_ReliabilityKoleda_801_020": "Anton's got it totally wrong. I just want to collect every single videotape in New Eridu.",
"GalGame_ReliabilityKoleda_801_021": "I see.",
"GalGame_ReliabilityKoleda_801_022": "Rather than aggressively expanding, you're focusing on your core business instead...?",
"GalGame_ReliabilityKoleda_801_023": "I understand.",
"GalGame_ReliabilityKoleda_801_024": "Hang on. I haven't said anything yet...",
"GalGame_ReliabilityKoleda_801_025": "Hang on. I haven't said anything yet...",
"GalGame_ReliabilityKoleda_801_026": "Hang on. I haven't said anything yet...",
"GalGame_ReliabilityKoleda_801_027": "You're as modest and understated as ever.",
"GalGame_ReliabilityKoleda_801_028": "Thanks to you, Belobog Industries has obtained some valuable advice.",
"GalGame_ReliabilityKoleda_801_029": "We should really connect again!",
"GalGame_ReliabilityKoleda_802_004": "I've changed my mind; I don't really want to watch \"7710 and Its Cat\" anymore.",
"GalGame_ReliabilityKoleda_802_005": "Do you have \"Oh~ Sweetie\"?",
"GalGame_ReliabilityKoleda_802_006": "...Why do you want to watch that kind of movie?",
"GalGame_ReliabilityKoleda_802_007": "Uhh...why did you pick that movie?",
"GalGame_ReliabilityKoleda_802_008": "Wait, why would you want to watch that kind of movie?",
"GalGame_ReliabilityKoleda_802_009": "I heard people talking about it on the worksite. I'm the leader of Belobog Industries, you know, so it's important to understand my staff.",
"GalGame_ReliabilityKoleda_802_010": "And besides, I heard the star of the movie, Monica, is a mature, charming woman.",
"GalGame_ReliabilityKoleda_802_011": "I don't have much in the way of life experience, so I need to learn from people of different strengths.",
"GalGame_ReliabilityKoleda_802_012": "The movie's actually really boring!",
"GalGame_ReliabilityKoleda_802_013": "The movie's actually really boring!",
"GalGame_ReliabilityKoleda_802_014": "Really, that movie isn't very good...",
"GalGame_ReliabilityKoleda_802_015": "It's a little soon for you to be watching a movie like that...",
"GalGame_ReliabilityKoleda_802_016": "It's a little soon for you to be watching a movie like that... Maybe when you're more like my age!",
"GalGame_ReliabilityKoleda_802_017": "It's a little... soon for you to be watching a movie like that. I don't want you to make a mistake...",
"GalGame_ReliabilityKoleda_802_018": "...Saying that just makes me even more curious.",
"GalGame_ReliabilityKoleda_802_019": "Uh — I just checked, and we're out of stock for that movie!",
"GalGame_ReliabilityKoleda_802_020": "Every copy of the movie just so happens to have been rented out by this weird android!",
"GalGame_ReliabilityKoleda_802_021": "Ah, we don't have it in stock, I haven't been able to get any for ages...",
"GalGame_ReliabilityKoleda_802_022": "Sorry, we don't have it in stock, I haven't been able to get it in for ages...",
"GalGame_ReliabilityKoleda_802_023": "Out of stock? That's rotten luck.",
"GalGame_ReliabilityKoleda_802_024": "Just so happens, every copy of the movie was rented out by this weird android! Uh, one that isn't Billy!",
"GalGame_ReliabilityKoleda_802_025": "You're out of luck, just so happens every copy of the movie was rented out by this weird android!",
"GalGame_ReliabilityKoleda_802_026": "...So it must be really popular then?",
"GalGame_ReliabilityKoleda_802_027": "In that case, let's stick to the original plan. I'll just take \"7710 and Its Cat.\"",
"GalGame_ReliabilityKoleda_802_028": "Great...",
"GalGame_ReliabilityKoleda_802_029": "Thank goodness!",
"GalGame_ReliabilityKoleda_802_030": "Great...",
"GalGame_ReliabilityKoleda_802_031": "Why do you look so relieved? That's weird.",
"GalGame_ReliabilityKoleda_802_032": "No, nothing! Let's just watch \"7710 and Its Cat\"!",
"GalGame_ReliabilityKoleda_802_033": "I'm not... Let's just watch \"7710 and Its Cat\"!",
"GalGame_ReliabilityKoleda_802_034": "Haha, really? Let's just watch \"7710 and Its Cat\"!",
"GalGame_ReliabilityKoleda_802_035": "You want to watch it with me? Sure, I don't mind.",
"GalGame_ReliabilityKoleda_802_036": "You go with Koleda into Random Play and watch \"7710 and Its Cat\" together. Koleda seems really into it.",
"GalGame_ReliabilityKoleda_802_040": "Mmm, the movie was well-paced, and quite relaxing, as I'd hoped. The Bangboo and the stray cat teaming up to survive in the Hollow was truly touching.",
"GalGame_ReliabilityKoleda_802_041": "What an incredibly mature point of view!",
"GalGame_ReliabilityKoleda_802_042": "I'm glad you like it.",
"GalGame_ReliabilityKoleda_802_043": "What an incredibly mature review! ...more mature than me.",
"GalGame_ReliabilityKoleda_802_044": "What an incredibly mature review! That's why you're president of Belobog Heavy Industries.",
"GalGame_ReliabilityKoleda_802_045": "...Is it? I'm just saying what I think.",
"GalGame_ReliabilityKoleda_802_046": "Sounds like I should watch more movies in the future. Could you recommend some to me?",
"GalGame_ReliabilityKoleda_802_047": "I'm just happy you like it!",
"GalGame_ReliabilityKoleda_802_048": "I'm just glad you liked it.",
"GalGame_ReliabilityKoleda_802_049": "Mmm, I feel like it'd be a good movie to watch with everyone back at Belobog.",
"GalGame_ReliabilityKoleda_802_050": "Could you recommend some more movies like this one?",
"GalGame_ReliabilityKoleda_802_051": "Okay!",
"GalGame_ReliabilityKoleda_802_052": "Of course! Leave it to me.",
"GalGame_ReliabilityKoleda_802_053": "Of course. Leave it to me.",
"GalGame_ReliabilityKoleda_802_054": "I don't know much about movies, so I'm counting on you.",
"GalGame_ReliabilityKoleda_803_004": "You're just in time. I could really use a hand.",
"GalGame_ReliabilityKoleda_803_005": "Can you help me buy this limited-edition seasonal dessert from the convenience store?",
"GalGame_ReliabilityKoleda_803_006": "Sure, which one?",
"GalGame_ReliabilityKoleda_803_007": "Why do you need me?",
"GalGame_ReliabilityKoleda_803_008": "Okay. Which one?",
"GalGame_ReliabilityKoleda_803_009": "Sure. Just tell me which one.",
"GalGame_ReliabilityKoleda_803_010": "That... That one, with the cool bottle, it's made with sweet sheep's milk.",
"GalGame_ReliabilityKoleda_803_011": "Why me? Any particular reason?",
"GalGame_ReliabilityKoleda_803_012": "Why me? Can you not buy it?",
"GalGame_ReliabilityKoleda_803_013": "It's just the name of the product. It's... It's too weird.",
"GalGame_ReliabilityKoleda_803_014": "What's it called? Tell me.",
"GalGame_ReliabilityKoleda_803_015": "I'm not sure how I can get it for you if I don't know the name. What's it called? ",
"GalGame_ReliabilityKoleda_803_016": "What's it called? Just in case I buy the wrong one.",
"GalGame_ReliabilityKoleda_803_017": "Argh—! Damn it. I guess there's no way to get out of it. Okay, lean in and I'll whisper it to you.",
"GalGame_ReliabilityKoleda_803_018": "\"Sweet Girl Fluffy Marshmallow Lambkin Milk\"",
"GalGame_ReliabilityKoleda_803_019": "Uhh... I didn't catch all that. Can you say it again?",
"GalGame_ReliabilityKoleda_803_020": "That's a pretty embarrassing name.",
"GalGame_ReliabilityKoleda_803_021": "Uhh... I didn't catch all that. Can you say it again?",
"GalGame_ReliabilityKoleda_803_022": "Uhh... I didn't catch all that. Can you say it again?",
"GalGame_ReliabilityKoleda_803_023": "Hey. You totally heard me.",
"GalGame_ReliabilityKoleda_803_024": "Want my hammer to help unclog your ears?",
"GalGame_ReliabilityKoleda_803_025": "I may be quite girly, but it's a bit much even for me...",
"GalGame_ReliabilityKoleda_803_026": "That's a pretty embarrassing name... Even to me...",
"GalGame_ReliabilityKoleda_803_027": "See! You get it!",
"GalGame_ReliabilityKoleda_803_029": "Would you like a \"Sweet Girl Fluffy Marshmallow Lambkin Milk\"? They're great for growing girls~",
"GalGame_ReliabilityKoleda_803_030": "I'm gonna... Who are you calling a \"growing girl\"?\n",
"GalGame_ReliabilityKoleda_803_031": "Calm down now, President.",
"GalGame_ReliabilityKoleda_803_032": "Calm down now, President.",
"GalGame_ReliabilityKoleda_803_033": "Calm down now, President.",
"GalGame_ReliabilityKoleda_803_034": "Any ideas?",
"GalGame_ReliabilityKoleda_803_035": "How about, as CEO, you offer up some professional advice in exchange for a freebie?",
"GalGame_ReliabilityKoleda_803_036": "How about, as CEO, you offer up some professional advice, and impress the salesperson into giving you a freebie?",
"GalGame_ReliabilityKoleda_803_037": "How about, as CEO, you offer up some professional advice in exchange for a freebie?",
"GalGame_ReliabilityKoleda_803_038": "Oh, Oh, that's a good one. I'll give it a try.",
"GalGame_ReliabilityKoleda_803_039": "Ahem. I am a CEO and loyal customer of this convenience store.",
"GalGame_ReliabilityKoleda_803_040": "I have some suggestions regarding management of the store and marketing of new products.",
"GalGame_ReliabilityKoleda_803_041": "Go ahead. We welcome suggestions about our store. Customers with good suggestions can earn a surprise freebie~",
"GalGame_ReliabilityKoleda_803_042": "First of all... Product names should be reconsidered in the event of losing customers who may find them too distasteful to even speak.",
"GalGame_ReliabilityKoleda_803_043": "Hmm, such as?",
"GalGame_ReliabilityKoleda_803_044": "Damn! I still can't say it. Just forget it!\n",
"GalGame_ReliabilityKoleda_803_045": "Secondly, whenever a new product is launched, have staff wear cool uniforms to attract more customers to come buy it.",
"GalGame_ReliabilityKoleda_803_046": "Like with this promotion, you could wear a big fluffy sheep costume.",
"GalGame_ReliabilityKoleda_803_047": "Mmm, that sure sounds like it would help sell our \"Sweet Girl Fluffy Marshmallow Lambkin Milk.\"",
"GalGame_ReliabilityKoleda_803_048": "We will reevaluate your consumer profile based on your invaluable suggestions..",
"GalGame_ReliabilityKoleda_803_049": "Here we go... Based on your suggestions and speech, we have evaluated your consumer profile to be that of a mature professional woman.",
"GalGame_ReliabilityKoleda_803_050": "Hmph. That's more like it.",
"GalGame_ReliabilityKoleda_803_051": "Therefore, we wish to offer you the most popular dessert for mature professional women — the Sparkling Lemon Black Coffee.",
"GalGame_ReliabilityKoleda_803_052": "Do you accept it? Acceptance is final.",
"GalGame_ReliabilityKoleda_803_053": "Wha- H-Hang on... Wait up!",
"GalGame_ReliabilityKoleda_803_054": "Why is black coffee considered a dessert!",
"GalGame_ReliabilityKoleda_803_055": "That's not really the point, is it?",
"GalGame_ReliabilityKoleda_803_056": "That's not really the point, is it?",
"GalGame_ReliabilityKoleda_803_057": "That's not really the point, is it...",
"GalGame_ReliabilityKoleda_803_058": "Looks like our plan isn't gonna work.",
"GalGame_ReliabilityKoleda_803_059": "Seems like this isn't going as we planned.",
"GalGame_ReliabilityKoleda_803_060": "Our plan isn't working.",
"GalGame_ReliabilityKoleda_803_061": "Got any back-up plans?",
"GalGame_ReliabilityKoleda_803_062": "You just have to say it, Koleda.",
"GalGame_ReliabilityKoleda_803_063": "You'll just have to say it, Koleda. I'm rooting for you!",
"GalGame_ReliabilityKoleda_803_064": "You'll just have to say it, Koleda. There's no other way.",
"GalGame_ReliabilityKoleda_803_065": "Oh man. Really? I really can't.",
"GalGame_ReliabilityKoleda_803_066": "But no matter what, I have to try this new dessert!",
"GalGame_ReliabilityKoleda_803_067": "How about I say the first half? Would that help?",
"GalGame_ReliabilityKoleda_803_068": "How about I say the first half? Would that help?",
"GalGame_ReliabilityKoleda_803_069": "How about I say the first half? Would that help?",
"GalGame_ReliabilityKoleda_803_070": "I guess that's the only way",
"GalGame_ReliabilityKoleda_803_071": "We'd like one \"Sweet Girl Fluffy\"—",
"GalGame_ReliabilityKoleda_803_072": "We'd like one \"Sweet Girl Fluffy\"—",
"GalGame_ReliabilityKoleda_803_073": "We'd like one \"Sweet Girl Fluffy\"—",
"GalGame_ReliabilityKoleda_803_074": "—\"Marshmallow Lambkin Milk.\"",
"GalGame_ReliabilityKoleda_803_075": "Very well. We've updated the selected freebie.",
"GalGame_ReliabilityKoleda_803_076": "The product name matches your initial suggestion. Your suggestion has been recorded and corporate will discuss whether or not it will be renamed.",
"GalGame_ReliabilityKoleda_803_077": "Please, take this freebie — and please come again~",
"GalGame_ReliabilityKoleda_803_079": "*gulp* *gulp*",
"GalGame_ReliabilityKoleda_803_080": "Sheep's milk really does taste different from cow's milk, it tastes much better.",
"GalGame_ReliabilityKoleda_803_081": "Sorry you still ended up having to say it.",
"GalGame_ReliabilityKoleda_803_082": "Sorry Koleda, you still ended up having to say it.",
"GalGame_ReliabilityKoleda_803_083": "Sorry I wasn't much help. In the end you still had to say it—",
"GalGame_ReliabilityKoleda_803_084": "How does it feel to be so open for once?",
"GalGame_ReliabilityKoleda_803_085": "This is the first time I've seen you being so open. How does it feel?",
"GalGame_ReliabilityKoleda_803_086": "It's rare to see you being so open. Are you... okay?",
"GalGame_ReliabilityKoleda_803_087": "Hah, it's fine.",
"GalGame_ReliabilityKoleda_803_088": "I thought it would be embarrassing, but it was actually okay.",
"GalGame_ReliabilityKoleda_803_089": "And after saying it, the salesperson even said they'd consider a name change.",
"GalGame_ReliabilityKoleda_803_090": "So things turned out surprisingly well...",
"GalGame_ReliabilityKoleda_803_091": "Right? There's nothing wrong with being straightforward.",
"GalGame_ReliabilityKoleda_803_092": "Since we're being straightforward, how about saying it one more time...",
"GalGame_ReliabilityKoleda_803_093": "Yeah! There's nothing wrong with being straightforward, right?",
"GalGame_ReliabilityKoleda_803_094": "Well, there's nothing wrong with being straightforward...",
"GalGame_ReliabilityKoleda_803_095": "True. Perhaps being more straightforward will make me a better president in the future...",
"GalGame_ReliabilityKoleda_803_096": "Well, if you're really so straightforward now, why don't you say it one more time then?",
"GalGame_ReliabilityKoleda_803_097": "Since we're being straightforward, how about saying it one more time...",
"GalGame_ReliabilityKoleda_803_098": "You're surprisingly mean. Wanna come work for us as Director of PR?",
"GalGame_ReliabilityKoleda_803_099": "Thanks for today.",
"GalGame_ReliabilityKoleda_803_100": "Wanna try this limited-edition seasonal dessert? It tastes great.",
"GalGame_ReliabilityKoleda_803_101": "I'd be more than happy to!",
"GalGame_ReliabilityKoleda_803_102": "You're going to make me say that embarrassing name again instead of you, right?",
"GalGame_ReliabilityKoleda_803_103": "Of course I want to try it if it's so good!",
"GalGame_ReliabilityKoleda_803_104": "Thanks. I'll give it a try.",
"GalGame_ReliabilityKoleda_803_105": "Try what? Say the name. \"Sweet Girl Fluffy...\" what, again?",
"GalGame_ReliabilityKoleda_803_106": "You're going to make me say that embarrassing name again? Hmph.",
"GalGame_ReliabilityKoleda_803_107": "You're gonna make me say that ridiculous name again? No thanks.",
"GalGame_ReliabilityKoleda_803_108": "Ah, busted!",
"GalGame_ReliabilityLycaon_001_004": "Pardon me. I didn't expect to meet you here.",
"GalGame_ReliabilityLycaon_001_005": "If you have the time, might I ask you a question?",
"GalGame_ReliabilityLycaon_001_006": "What?",
"GalGame_ReliabilityLycaon_001_007": "What do you need? I'll take care of it!",
"GalGame_ReliabilityLycaon_001_008": "What do you need? I don't know if I can help you, though...",
"GalGame_ReliabilityLycaon_001_009": "You see, I was intending to purchase some drinks from this vending machine here.",
"GalGame_ReliabilityLycaon_001_010": "I inserted sufficient coins into the machine, which indicated that the purchase had been completed — but after that nothing happened.",
"GalGame_ReliabilityLycaon_001_011": "Which organization do you think I should contact? Should I go directly to Public Security, or merely contact the company whose information is on the vending machine...",
"GalGame_ReliabilityLycaon_001_012": "Shouldn't you be thinking about how to fix it?",
"GalGame_ReliabilityLycaon_001_013": "You can contact me when things like this happen.",
"GalGame_ReliabilityLycaon_001_014": "When things like this happen, shouldn't you be thinking about how to fix the problem?",
"GalGame_ReliabilityLycaon_001_015": "When things like this happen, shouldn't you be thinking about how to fix the vending machine?",
"GalGame_ReliabilityLycaon_001_016": "You're right. I can't believe I failed to think of such an obvious answer.",
"GalGame_ReliabilityLycaon_001_017": "So then, how do I go about fixing such a vending machine?",
"GalGame_ReliabilityLycaon_001_018": "You can contact me when things like this happen.",
"GalGame_ReliabilityLycaon_001_019": "You can contact me when things like this happen.",
"GalGame_ReliabilityLycaon_001_020": "Contact you? You mean to say you're not only an incredible Proxy and the manager at a famous video store—",
"GalGame_ReliabilityLycaon_001_021": "But behind the scenes, you're also the owner of a well-known chain of vending machines?",
"GalGame_ReliabilityLycaon_001_022": "I just know how to fix these things. That's all!",
"GalGame_ReliabilityLycaon_001_023": "You're reading too much into things! I just know how to fix these things. That's all!",
"GalGame_ReliabilityLycaon_001_024": "You're reading too much into things. I just know how to fix these things. That's all.",
"GalGame_ReliabilityLycaon_001_025": "I had no idea you had such... remarkable life skills.",
"GalGame_ReliabilityLycaon_001_026": "In your experience then, how might I go about fixing this vending machine?",
"GalGame_ReliabilityLycaon_001_027": "Just give it a good kick!",
"GalGame_ReliabilityLycaon_001_028": "Just give it a good kick!",
"GalGame_ReliabilityLycaon_001_029": "Just give it a good kick!",
"GalGame_ReliabilityLycaon_001_030": "A kick, eh? So that's the trick...mm, something so brilliant could only be ascertained by one of excellence and skill, such as yourself.",
"GalGame_ReliabilityLycaon_001_031": "I shall give it a try, then.",
"GalGame_ReliabilityLycaon_001_032": "Go for it. I'm watching!",
"GalGame_ReliabilityLycaon_001_033": "Maybe you shouldn't.",
"GalGame_ReliabilityLycaon_001_034": "Go for it. I'm watching!",
"GalGame_ReliabilityLycaon_001_035": "Go for it. I'm watching.",
"GalGame_ReliabilityLycaon_001_036": "Then I apologize for my inadequacy.",
"GalGame_ReliabilityLycaon_001_037": "Lycaon elegantly raises his leg and gives the vending machine a light kick.\nThe vending machine trembles violently before slowly ejecting a couple of drinks. One... two, three, four...",
"GalGame_ReliabilityLycaon_001_038": "Maybe you shouldn't. Let me do it!",
"GalGame_ReliabilityLycaon_001_039": "Maybe you shouldn't. Let me do it.",
"GalGame_ReliabilityLycaon_001_040": "To be honest, I was worried I wouldn't be able to control the force of my kick.",
"GalGame_ReliabilityLycaon_001_041": "So I'd much prefer leaving it to you.",
"GalGame_ReliabilityLycaon_001_042": "You give the vending machine a good, hard kick like always.\nIt trembles violently and spits out four different drinks... like always.",
"GalGame_ReliabilityLycaon_001_043": "Unsurprisingly, you've solved this problem with ease.",
"GalGame_ReliabilityLycaon_001_044": "So many drinks...",
"GalGame_ReliabilityLycaon_001_045": "So many drinks! And every one a different flavor...",
"GalGame_ReliabilityLycaon_001_046": "So many drinks — and all different flavors.",
"GalGame_ReliabilityLycaon_001_047": "They're for the other members. But please, have one.",
"GalGame_ReliabilityLycaon_001_048": "Lycaon takes out a drink and hands it to you — he is even considerate enough to help you unscrew the lid.",
"GalGame_ReliabilityLycaon_001_049": "Thank you for your help. Please consider this a token of my appreciation.",
"GalGame_ReliabilityLycaon_001_050": "I should like to keep in touch with you, both as the head of Victoria Housekeeping, and also as your humble friend, Lycaon.",
"GalGame_ReliabilityLycaon_001_051": "I'll be sure to again offer my sincerest thanks next time.",
"GalGame_ReliabilityLycaon_002_004": "Hello there. I was just planning on contacting you. I didn't expect to see you here.",
"GalGame_ReliabilityLycaon_002_005": "Do you perhaps have a moment? I'm here to collect the \"Final Punch\" videotape that I reserved.",
"GalGame_ReliabilityLycaon_002_006": "Wanna watch it together?",
"GalGame_ReliabilityLycaon_002_007": "I'm free right now. Wanna watch it together?",
"GalGame_ReliabilityLycaon_002_008": "I'm free right now. Wanna watch it together?",
"GalGame_ReliabilityLycaon_002_009": "View a movie together with you? It would be my pleasure.",
"GalGame_ReliabilityLycaon_002_010": "But prior, if I may, allow me to make adequate preparations, please.",
"GalGame_ReliabilityLycaon_002_011": "Lycaon bows gracefully, then leaves for a moment, before soon returning to the entrance of the video store.",
"GalGame_ReliabilityLycaon_002_012": "Sincerest apologies for the wait. Now then, let's get started.",
"GalGame_ReliabilityLycaon_002_013": "You go with Lycaon into Random Play, and watch \"Final Punch\" together. Classic Lycaon! It turns out that he left earlier to prepare coffee and some dessert for the movie...",
"GalGame_ReliabilityLycaon_002_014": "I do apologize. Time was short, so I had to purchase coffee from a nearby cafe and I'm afraid the roast is rather bland.",
"GalGame_ReliabilityLycaon_002_015": "If I were brewing it, I would have chosen a far more aromatic bean.",
"GalGame_ReliabilityLycaon_002_016": "And, what's more, the dessert is rather high in sugar, so I'm not sure it will be to your liking?",
"GalGame_ReliabilityLycaon_002_017": "It's all great!",
"GalGame_ReliabilityLycaon_002_018": "You sure come prepared.",
"GalGame_ReliabilityLycaon_002_019": "They all taste great!",
"GalGame_ReliabilityLycaon_002_020": "They all taste great.",
"GalGame_ReliabilityLycaon_002_021": "I'm so glad you do not dislike it. If I have sufficient time in the future, I'll prepare even better hors d'oeuvres.",
"GalGame_ReliabilityLycaon_002_022": "You sure come prepared...",
"GalGame_ReliabilityLycaon_002_023": "You sure come prepared...",
"GalGame_ReliabilityLycaon_002_024": "You're too kind. You are an important partner, so it's my pleasure.",
"GalGame_ReliabilityLycaon_002_025": "I confess, I also chose the film \"Final Punch\" according to my own tastes. I hope it was satisfactory.",
"GalGame_ReliabilityLycaon_002_026": "It's pretty nice...",
"GalGame_ReliabilityLycaon_002_027": "Why did you pick this one?",
"GalGame_ReliabilityLycaon_002_028": "It was pretty good! I liked it.",
"GalGame_ReliabilityLycaon_002_029": "It was pretty good. I liked it.",
"GalGame_ReliabilityLycaon_002_030": "So long as you were not bored.",
"GalGame_ReliabilityLycaon_002_031": "What did you think about the quality?",
"GalGame_ReliabilityLycaon_002_032": "What's your opinion of its quality?",
"GalGame_ReliabilityLycaon_002_033": "What's your opinion of its quality?",
"GalGame_ReliabilityLycaon_002_034": "It was excellent quality. But I have one burning question they never answered.",
"GalGame_ReliabilityLycaon_002_035": "The synopsis says, there is \"a young man who, after an amputation, equips himself with a robotic leg and enters boxing tournaments.\" Is the robotic leg in a movie about boxing used for comic effect? Or is there indeed a logical connection between the two?",
"GalGame_ReliabilityLycaon_002_036": "I don't think it's either...",
"GalGame_ReliabilityLycaon_002_037": "I don't think it's either...",
"GalGame_ReliabilityLycaon_002_038": "I don't think it's either...",
"GalGame_ReliabilityLycaon_002_039": "It wasn't bad, but why did you pick this movie?",
"GalGame_ReliabilityLycaon_002_040": "It wasn't bad, but why did you pick this movie?",
"GalGame_ReliabilityLycaon_002_041": "Hmm, you may find my reasoning a little absurd. In the synopsis, you see, it mentions a young man equips himself with a robotic leg to enter boxing tournaments — ",
"GalGame_ReliabilityLycaon_002_042": "Why does he choose boxing after installing a robotic leg? What is the logical connection between the two? I wanted to better understand, and therefore, I decided to carefully watch the whole movie.",
"GalGame_ReliabilityLycaon_002_043": "But despite my scrutiny, the film provided me with no such answer.",
"GalGame_ReliabilityLycaon_002_044": "That sure is interesting reasoning...",
"GalGame_ReliabilityLycaon_002_045": "That's an interesting reason. You might have thought of something even the director didn't consider...",
"GalGame_ReliabilityLycaon_002_046": "That's an interesting reason. You might have thought of something even the director didn't consider...",
"GalGame_ReliabilityLycaon_002_047": "Thank you for watching the movie with me.",
"GalGame_ReliabilityLycaon_002_048": "You're welcome.",
"GalGame_ReliabilityLycaon_002_049": "You're welcome! Come back again soon.",
"GalGame_ReliabilityLycaon_002_050": "You're welcome! Come back again soon.",
"GalGame_ReliabilityLycaon_002_051": "Of course. If possible, I hope you can recommend me some interesting movies sometime.",
"GalGame_ReliabilityLycaon_003_004": "Tonight just so happens to be a full moon. It's an honor to meet you beneath such brilliant moonlight.",
"GalGame_ReliabilityLycaon_003_005": "A full moon...",
"GalGame_ReliabilityLycaon_003_006": "(Stare at Lycaon while saying nothing)",
"GalGame_ReliabilityLycaon_003_007": "Does anything special happen during a full moon?",
"GalGame_ReliabilityLycaon_003_008": "Does anything special happen during a full moon?",
"GalGame_ReliabilityLycaon_003_009": "Are you referring to those strange medieval superstitions from before the Hollows appeared? Changing into a deadly beast on the night of the full moon, howling wildly at it, unable to restrain any desire for blood...",
"GalGame_ReliabilityLycaon_003_010": "Please rest assured, I do not engage in such rude and disrespectful behavior. —At least, not while in your company.",
"GalGame_ReliabilityLycaon_003_011": "Feels like you're over-sharing a bit...",
"GalGame_ReliabilityLycaon_003_012": "Feels like you're over-sharing a bit here...",
"GalGame_ReliabilityLycaon_003_013": "Feels like you're over-sharing a bit here...",
"GalGame_ReliabilityLycaon_003_014": "Well, you are an important partner for Victoria Housekeeping. I merely wished to convey my assurance of your safety.",
"GalGame_ReliabilityLycaon_003_015": "(Stare at Lycaon while saying nothing)",
"GalGame_ReliabilityLycaon_003_016": "You have a strange look in your eye. May I venture a guess as to whether you are growing wary of me?",
"GalGame_ReliabilityLycaon_003_017": "Please rest assured. I do not howl wildly at the full moon; nor do I change into a dangerous beast; nor do I find myself in a state lacking complete control.",
"GalGame_ReliabilityLycaon_003_018": "You are an important partner for Victoria Housekeeping. I would never attack you. Please believe me. I give you my solemn word.",
"GalGame_ReliabilityLycaon_003_019": "Okay, sure, I believe you.",
"GalGame_ReliabilityLycaon_003_020": "I trust you.",
"GalGame_ReliabilityLycaon_003_021": "I trust you.",
"GalGame_ReliabilityLycaon_003_022": "Thank you for your trust.",
"GalGame_ReliabilityLycaon_003_023": "In fact, I merely stepped out for a walk as I could not sleep.",
"GalGame_ReliabilityLycaon_003_024": "(I never thought Lycaon would suffer from insomnia just like me...)",
"GalGame_ReliabilityLycaon_003_025": "(Huh. I didn't know Lycaon suffered from insomnia. Just like me...)",
"GalGame_ReliabilityLycaon_003_026": "(Huh. I didn't know Lycaon suffered from insomnia. Just like me...)",
"GalGame_ReliabilityLycaon_003_027": "If you're free, would you accompany me somewhere? The view is beautiful at night, but it takes a little effort to get there.",
"GalGame_ReliabilityLycaon_003_028": "Sure.",
"GalGame_ReliabilityLycaon_003_029": "Sure, I don't have anything going on right now.",
"GalGame_ReliabilityLycaon_003_030": "Sure, I don't have anything going on right now.",
"GalGame_ReliabilityLycaon_003_031": "Thank you. If you'll please pardon my breach in etiquette.",
"GalGame_ReliabilityLycaon_003_032": "For a moment, you fail to realize what is happening to you. A feeling of weightlessness suddenly rushes up and you automatically close your eyes, hearing the gentle call of the night breeze.",
"GalGame_ReliabilityLycaon_003_033": "When your eyes open again, you are already standing on a rooftop somewhere with Lycaon. New Eridu extends around below you as far as the eye can see.",
"GalGame_ReliabilityLycaon_003_034": "I come here whenever I can't sleep, just to feel the breeze.",
"GalGame_ReliabilityLycaon_003_035": "There is no scientific way to corroborate this, but this place that makes me feel at ease. I always find it easier to sleep after coming here.",
"GalGame_ReliabilityLycaon_003_036": "(It's like he's teaching me how to cure my own insomnia...)",
"GalGame_ReliabilityLycaon_003_037": "(Why do I feel like he's teaching me how to cure my own insomnia...)",
"GalGame_ReliabilityLycaon_003_038": "(Why do I feel like he's teaching me how to cure my own insomnia...)",
"GalGame_ReliabilityLycaon_003_039": "You can walk around and take in the view...if you're not afraid of heights.",
"GalGame_ReliabilityLycaon_003_040": "You walk around the rooftop curiously. You're so focused on the nightscape that you don't pay attention to where you're walking. You trip over something and end up in a funny position as you regain balance.",
"GalGame_ReliabilityLycaon_003_041": "...Are you okay?",
"GalGame_ReliabilityLycaon_003_042": "Did it please you?",
"GalGame_ReliabilityLycaon_003_043": "Lycaon, does it make you happy to see me trip?",
"GalGame_ReliabilityLycaon_003_044": "Lycaon, does it make you happy to see me trip?",
"GalGame_ReliabilityLycaon_003_045": "...Not in the slightest. How could it?",
"GalGame_ReliabilityLycaon_003_046": "Your tail is wagging.",
"GalGame_ReliabilityLycaon_003_047": "Then why was your tail wagging just now, hmm? Your ears were moving too.",
"GalGame_ReliabilityLycaon_003_048": "Then why was your tail wagging just now? Your ears were moving, too.",
"GalGame_ReliabilityLycaon_003_049": "...You must be mistaken.",
"GalGame_ReliabilityLycaon_003_050": "I definitely saw it!",
"GalGame_ReliabilityLycaon_003_051": "I'm mistaken then.",
"GalGame_ReliabilityLycaon_003_052": "I'm not mistaken!",
"GalGame_ReliabilityLycaon_003_053": "I'm not mistaken.",
"GalGame_ReliabilityLycaon_003_054": "You are mistaken.",
"GalGame_ReliabilityLycaon_003_055": "(...This guy! He refuses to admit it.)",
"GalGame_ReliabilityLycaon_003_056": "(...This guy! He refuses to admit it.)",
"GalGame_ReliabilityLycaon_003_057": "(...This guy! He refuses to admit it.)",
"GalGame_ReliabilityLycaon_003_058": "Alright. I'm mistaken then.",
"GalGame_ReliabilityLycaon_003_059": "Alright. I'm mistaken then.",
"GalGame_ReliabilityLycaon_003_060": "...",
"GalGame_ReliabilityLycaon_003_061": "(Lycaon seems surprised.)",
"GalGame_ReliabilityLycaon_003_062": "(I don't think that's the response Lycaon was expecting.)",
"GalGame_ReliabilityLycaon_003_063": "(I don't think that's the response Lycaon was expecting.)",
"GalGame_ReliabilityLycaon_003_064": "Ahem... It's possible I was affected by the full moon and became...a little impulsive. Please don't take it to heart.",
"GalGame_ReliabilityLycaon_003_065": "(He looks very pleased... )",
"GalGame_ReliabilityLycaon_003_066": "(He looks very pleased... )",
"GalGame_ReliabilityLycaon_003_067": "(He looks very pleased... )",
"GalGame_ReliabilityLycaon_003_068": "After enjoying the breeze on the rooftop for a bit with Lycaon, you also miraculously start to feel slightly tired...",
"GalGame_ReliabilityLycaon_003_069": "It's getting late. Let me take you back.",
"GalGame_ReliabilityLycaon_003_070": "Lycaon jumps quickly over the roofs. As soon as the familiar sense of weightlessness wears off, you're greeted by the entrance to the video store.",
"GalGame_ReliabilityLycaon_003_071": "Have a pleasant night. I hope the rooftop's insomnia-curing powers worked for you, too.",
"GalGame_ReliabilityLycaon_003_072": "How did you know I suffered from insomnia, too?",
"GalGame_ReliabilityLycaon_003_073": "Were you trying to help me with my insomnia, or were you—",
"GalGame_ReliabilityLycaon_003_074": "Wait, how did you know I suffered from insomnia, too?",
"GalGame_ReliabilityLycaon_003_075": "Wait, how did you know I suffered from insomnia, too?",
"GalGame_ReliabilityLycaon_003_076": "Those who roam the streets at this hour rarely have healthy sleeping habits, I'd speculate.",
"GalGame_ReliabilityLycaon_003_077": "...Busted.",
"GalGame_ReliabilityLycaon_003_078": "Heh, busted...",
"GalGame_ReliabilityLycaon_003_079": "...Busted.",
"GalGame_ReliabilityLycaon_003_080": "It seems my speculation was correct.",
"GalGame_ReliabilityLycaon_003_081": "Hang on, were you just trying to help me with my insomnia, or were you—",
"GalGame_ReliabilityLycaon_003_082": "Hang on, were you trying to help me with my insomnia, or were you—",
"GalGame_ReliabilityLycaon_003_083": "It is as I said — You are an important partner of Victoria Housekeeping.",
"GalGame_ReliabilityLycaon_003_084": "It's a great honor to help resolve problems for our important partners.",
"GalGame_ReliabilityLycaon_003_085": "Once he's finished speaking, Lycaon places his right hand to his chest, leans down and bows gracefully.",
"GalGame_ReliabilityLycaon_003_086": "Well then, may you have a good night's rest. I bid you adieu.",
"GalGame_ReliabilityMana_01_01": "Meow— W—What are you doing here?!",
"GalGame_ReliabilityMana_01_02": "And just coming out of the blue like that without warning. I almost meowed with fright!",
"GalGame_ReliabilityMana_01_03_Option1_01": "You did meow, though...",
"GalGame_ReliabilityMana_01_03_Option1_02F_Main": "You did meow, though... Why are you so flustered? That's suspicious...",
"GalGame_ReliabilityMana_01_03_Option1_02_Main": "You did meow, though... Why are you so flustered? That's suspicious...",
"GalGame_ReliabilityMana_01_04": "N—No it isn't! I was just nearby and stopped off to pick up a few things!",
"GalGame_ReliabilityMana_01_05": "Oh yeah, you and Nicole have known each other a while, right? Is there... Is there anything she particularly likes?",
"GalGame_ReliabilityMana_01_06_Option1_01": "You want to give a gift to Nicole?",
"GalGame_ReliabilityMana_01_06_Option1_02F_Main": "You want to give a gift to Nicole?",
"GalGame_ReliabilityMana_01_06_Option1_02_Main": "You want to give a gift to Nicole?",
"GalGame_ReliabilityMana_01_07": "Of course not! I'm just asking...",
"GalGame_ReliabilityMana_01_08_Option1_01": "I saw you wandering around the gift section for quite a while.",
"GalGame_ReliabilityMana_01_08_Option1_02F_Main": "I did see you wandering around the gift section for quite a while.",
"GalGame_ReliabilityMana_01_08_Option1_02_Main": "I did see you wandering around the gift section for quite a while.",
"GalGame_ReliabilityMana_01_09": "You're sharp, meow! I—I'm actually picking out gifts for everyone...",
"GalGame_ReliabilityMana_01_10": "It's just... I just got my first paycheck from the Cunning Hares today.",
"GalGame_ReliabilityMana_01_11": "Everyone helped me out so much before with the Red Fang Gang that I just wanted to buy something to treat everyone...",
"GalGame_ReliabilityMana_01_12": "You understand right, just a little something to show my appreciation!",
"GalGame_ReliabilityMana_01_13_Option1_01": "I didn't expect you to be such a considerate person.",
"GalGame_ReliabilityMana_01_13_Option1_02F_Main": "I didn't know you were so considerate.",
"GalGame_ReliabilityMana_01_13_Option1_02_Main": "I didn't know you were so considerate.",
"GalGame_ReliabilityMana_01_14": "Of course! We cat Thirens always show our gratitude, like in the middle of the night when we bring you a mouse to eat!",
"GalGame_ReliabilityMana_01_15": "Anyway, based on what I know about everyone... I'll give Anby, the movie nerd, a few videotapes.",
"GalGame_ReliabilityMana_01_16": "Billy is even easier — just some merch from the Starlight Knights he's always prattling on about.",
"GalGame_ReliabilityMana_01_17": "But Nicole... I can't just give her cash, right!",
"GalGame_ReliabilityMana_01_18_Option1_01": "Sounds like you already know Nicole well enough.",
"GalGame_ReliabilityMana_01_18_Option1_02F_Main": "Sounds like you already know Nicole well enough!",
"GalGame_ReliabilityMana_01_18_Option1_02_Main": "What can I say, sounds like you already know Nicole well enough.",
"GalGame_ReliabilityMana_01_18_Option2_01": "Just give her cash. Trust me.",
"GalGame_ReliabilityMana_01_18_Option2_02F_Main": "Just give her cash. Trust me, she'll love it.",
"GalGame_ReliabilityMana_01_18_Option2_02_Main": "Just give her cash. Trust me. It'll make her happy.",
"GalGame_ReliabilityMana_01_19": "So... So I'll just give Nicole a purse! That's kinda something to do with money, after all~",
"GalGame_ReliabilityMana_01_20": "Besides Nicole, there's someone else who's difficult to shop for...",
"GalGame_ReliabilityMana_01_21": "That's right — you! We were only able to uncover Vision's conspiracy with your help.",
"GalGame_ReliabilityMana_01_22": "So what do you want as a gift? If you don't tell me, I'll just leave the next mouse I catch in your shoe!",
"GalGame_ReliabilityMana_01_23_Option1_01": "I appreciate the sentiment.",
"GalGame_ReliabilityMana_01_23_Option1_02F_Main": "I appreciate the sentiment!",
"GalGame_ReliabilityMana_01_23_Option1_02_Main": "I appreciate the sentiment.",
"GalGame_ReliabilityMana_01_23_Option1_03": "Appreciate the sentiment? Sounds like someone's really keen on gettin' that mouse, huh?",
"GalGame_ReliabilityMana_01_23_Option1_04": "Just joking! If you say it's okay, I'll just pick out whatever I want, meow!",
"GalGame_ReliabilityMana_01_23_Option2_01": "I'd love anything you gave me!",
"GalGame_ReliabilityMana_01_23_Option2_02F_Main": "I'd love anything you gave me!",
"GalGame_ReliabilityMana_01_23_Option2_02_Main": "I'd appreciate anything if it's from you.",
"GalGame_ReliabilityMana_01_23_Option2_03": "Such a cunning answer! Now I can pick out whatever I want!",
"GalGame_ReliabilityMana_01_23_Option2_04": "And if you end up getting something you don't like, you have to graciously accept it!",
"GalGame_ReliabilityMana_01_24": "Then it's a deal! I'll contact you when I've found the perfect gift~",
"GalGame_ReliabilityMana_02_01": "I'm here! Where's \"Raiders of the Hollow 4\"? Quick, show it to me!",
"GalGame_ReliabilityMana_02_02_Option1_01": "I'd like to watch that one, too.",
"GalGame_ReliabilityMana_02_02_Option1_02F_Main": "I wanna watch that movie too! How about we watch it together?",
"GalGame_ReliabilityMana_02_02_Option1_02_Main": "I want to see that movie too. Shall we watch it together?",
"GalGame_ReliabilityMana_02_03": "Meow? I never thought you'd ask to watch a movie with me~",
"GalGame_ReliabilityMana_02_04": "I haven't watched a movie together with someone in a long time. Today's a good day to change that.",
"GalGame_ReliabilityMana_02_05": "Oh yeah, I heard there's lots of exciting stuff in this one, so don't scream if you get scared~",
"GalGame_ReliabilityMana_02_06_Option1_01": "I'm brave.",
"GalGame_ReliabilityMana_02_06_Option1_02F_Main": "I'm real brave! I won't get scared or scream.",
"GalGame_ReliabilityMana_02_06_Option1_02_Main": "I'm braver than you think, I won't get scared.",
"GalGame_ReliabilityMana_02_06_Option1_03": "Really? Then if you do scream, you have to treat me to dinner, okay~?",
"GalGame_ReliabilityMana_02_06_Option2_01": "I'm a chicken.",
"GalGame_ReliabilityMana_02_06_Option2_02F_Main": "Uh... Yeah, I'm easily scared.",
"GalGame_ReliabilityMana_02_06_Option2_02_Main": "I'm kind of a chicken.",
"GalGame_ReliabilityMana_02_06_Option2_03": "Oh, then you're definitely gonna scream. I'm gonna have to wear earplugs...",
"GalGame_ReliabilityMana_02_06_Option2_04": "Just kidding! Don't worry. If you get really scared, I'll hold your hand~",
"GalGame_ReliabilityMana_02_07": "You and Nekomata watch \"Raiders of the Hollow 4\" together.\nNekomata's emotions seem to be running high at the start, but after a while she becomes quiet...",
"GalGame_ReliabilityMana_02_07_1": "Even after leaving the room, she still seems to be in low spirits...",
"GalGame_ReliabilityMana_02_08": "I can't believe it's over so soon... Feels like it was a lot shorter than the last one.",
"GalGame_ReliabilityMana_02_09": "When the last one came out, I watched it with, y'know, those guys. So much time went by in the blink of an eye...",
"GalGame_ReliabilityMana_02_10_Option1_01": "\"Those guys\"?",
"GalGame_ReliabilityMana_02_10_Option1_02F_Main": "By \"those guys,\" you mean...?",
"GalGame_ReliabilityMana_02_10_Option1_02_Main": "\"Those guys\" are...?",
"GalGame_ReliabilityMana_02_11": "I mean the Red Fang Gang. But back then, they hadn't yet become the bad guys they are today!",
"GalGame_ReliabilityMana_02_12": "See, they said they wanted to be like the hero in the \"Raiders of the Hollow\" — questing through the Hollows in search of treasure, and performing feats of chivalry...",
"GalGame_ReliabilityMana_02_13": "...",
"GalGame_ReliabilityMana_02_14_Option1_01": "Are you okay?",
"GalGame_ReliabilityMana_02_14_Option1_02F_Main": "Are you okay?",
"GalGame_ReliabilityMana_02_14_Option1_02_Main": "Are you alright?",
"GalGame_ReliabilityMana_02_15": "I'm fine! That's all in the past. It's just watching the movie, it reminded me of all that.",
"GalGame_ReliabilityMana_02_16": "But if I ever get the chance, I definitely want to go searching for treasure in the Hollows one day!",
"GalGame_ReliabilityMana_02_17": "Luckily you're the best Proxy in all of New Eridu, haha! Wanna come with me? Maybe we'll end up finding some purr-retty valuable loot together, huh!",
"GalGame_ReliabilityMana_02_18_Option1_01": "Sure, I'll be there.",
"GalGame_ReliabilityMana_02_18_Option1_02F_Main": "Absolutely! I'll be with you!",
"GalGame_ReliabilityMana_02_18_Option1_02_Main": "Hm, I'll be with you.",
"GalGame_ReliabilityMana_02_18_Option1_03": "Hehe, I always knew you were a true friend! Then, it's a deal. We'll go explore the Hollows together next time we're both free~",
"GalGame_ReliabilityMana_02_18_Option2_01": "Sure, what's the split?",
"GalGame_ReliabilityMana_02_18_Option2_02F_Main": "Sure! But what's the split after we find it?",
"GalGame_ReliabilityMana_02_18_Option2_02_Main": "Okay, but what's the split after we find it?",
"GalGame_ReliabilityMana_02_18_Option2_03": "How could you say that? You sound just like Nicole! No matter what happens, you shouldn't lose sight of what made you want to be a good Proxy in the first place!",
"GalGame_ReliabilityMana_02_18_Option2_04": "You're right...",
"GalGame_ReliabilityMana_02_18_Option2_05F_Main": "...Okay. You're right.",
"GalGame_ReliabilityMana_02_18_Option2_05_Main": "You're right. Point taken.",
"GalGame_ReliabilityMana_02_18_Option2_06": "So 20/80? 80 for me.",
"GalGame_ReliabilityMana_02_18_Option2_07": "?",
"GalGame_ReliabilityMana_02_18_Option2_08F_Main": "Hey! Now who sounds like Nicole?!",
"GalGame_ReliabilityMana_02_18_Option2_08_Main": "...Now who sounds like Nicole.",
"GalGame_ReliabilityMana_02_19": "Haha, thanks for today. Not just for watching the movie with me, but also for putting up with all my talk.",
"GalGame_ReliabilityMana_02_20": "I'll come hang out in the video store lots more in the future! Just you wait!",
"GalGame_ReliabilityMana_03_01": "Meow! W—What are you doing here...",
"GalGame_ReliabilityMana_03_02": "What a coincidence! Haha...",
"GalGame_ReliabilityMana_03_03": "Why are you staring at my black bag? I'm not up to anything sketchy!",
"GalGame_ReliabilityMana_03_04_Option1_01": "It's sketchy any way you look at it.",
"GalGame_ReliabilityMana_03_04_Option1_02F_Main": "Uhm, this is pretty suspicious any way you look at it! You're not like, doing something illegal, are you?",
"GalGame_ReliabilityMana_03_04_Option1_02_Main": "Whatever you're doing, you look pretty suspicious... You aren't thinking of breaking the law, are you?",
"GalGame_ReliabilityMana_03_05": "No way! This bag just has a gift I bought. I'm just waiting for a friend!",
"GalGame_ReliabilityMana_03_06_Option1_01": "Why do you look so guilty if you're just waiting for a friend?",
"GalGame_ReliabilityMana_03_06_Option1_02F_Main": "Why do you look so guilty if you're just waiting for a friend?",
"GalGame_ReliabilityMana_03_06_Option1_02_Main": "Why do you look so guilty if you're just waiting for a friend?",
"GalGame_ReliabilityMana_03_07": "That, that's because... Because...",
"GalGame_ReliabilityMana_03_08": "Just as Nekomata stutters, a gust of wind blows and a strange smell wafts through the air...",
"GalGame_ReliabilityMana_03_09_Option1_01": "That... Is that mackerel I smell?",
"GalGame_ReliabilityMana_03_09_Option1_02F_Main": "Wait, that... do I smell fish?!",
"GalGame_ReliabilityMana_03_09_Option1_02_Main": "Wait, that... Is that fish I smell?",
"GalGame_ReliabilityMana_03_10": "You're imagining it! How could there be mackerel around here, meow!",
"GalGame_ReliabilityMana_03_11": "Nekomata's paws shake, and her black bag falls to the ground. The zipper accidentally unzips.\nInside is somehow... completely stuffed to the brim full of frozen mackerels!",
"GalGame_ReliabilityMana_03_12_Option1_01": "Nekomata... did you steal these mackerel?",
"GalGame_ReliabilityMana_03_12_Option1_02F_Main": "Nekomata... did you steal these mackerel?",
"GalGame_ReliabilityMana_03_12_Option1_02_Main": "All these mackerel... You didn't steal them did you?",
"GalGame_ReliabilityMana_03_12_Option1_03": "No way! I might as well just steal a wallet. Once you have money you can buy all the mackerel you want!",
"GalGame_ReliabilityMana_03_12_Option1_04": "Uhh, I was just kidding about stealing wallets!",
"GalGame_ReliabilityMana_03_12_Option2_01": "Don't tell me you're hiding out here alone eating mackerel?",
"GalGame_ReliabilityMana_03_12_Option2_02F_Main": "Don't tell me you're hiding out here alone eating mackerel?",
"GalGame_ReliabilityMana_03_12_Option2_02_Main": "Don't tell me you're hiding out here, alone, eating mackerel...",
"GalGame_ReliabilityMana_03_12_Option2_03": "What, eating alone?! Is that what you really think of me?",
"GalGame_ReliabilityMana_03_12_Option2_04": "How could I ever sneak off when nobody is around just because I don't want to share my mackerel with anyone!",
"GalGame_ReliabilityMana_03_12_Option2_05": "That's quite specific...",
"GalGame_ReliabilityMana_03_12_Option2_06F_Main": "That's quite specific... You wouldn't happen to have experience with that situation, would you?",
"GalGame_ReliabilityMana_03_12_Option2_06_Main": "That's quite specific... You sure you haven't done something like that before?",
"GalGame_ReliabilityMana_03_12_Option2_07": "I said, no!",
"GalGame_ReliabilityMana_03_14_Option1_01": "That sound...",
"GalGame_ReliabilityMana_03_14_Option1_02F_Main": "That sound... Nekomata has finally become a real cat!",
"GalGame_ReliabilityMana_03_14_Option1_02_Main": "That sound... Has Nekomata become a real cat?",
"GalGame_ReliabilityMana_03_15": "Meow! You're here!",
"GalGame_ReliabilityMana_03_16": "A purring stray cat slowly walks out of the alley.",
"GalGame_ReliabilityMana_03_18": "Ah, were you a little late because you had something else to do? It's okay, I just got here too!",
"GalGame_ReliabilityMana_03_20": "Don't worry. This person might look suspicious, but the Proxy is actually my friend.",
"GalGame_ReliabilityMana_03_21_Option1_01": "The nerve to call me suspicious...",
"GalGame_ReliabilityMana_03_21_Option1_02F_Main": "The nerve to call me suspicious...",
"GalGame_ReliabilityMana_03_21_Option1_02_Main": "The nerve of calling me suspicious...",
"GalGame_ReliabilityMana_03_21_Option2_01": "Are you talking to someone on an earpiece or something...",
"GalGame_ReliabilityMana_03_21_Option2_02F_Main": "Uhh, are you talking to someone on... earbuds or something...",
"GalGame_ReliabilityMana_03_21_Option2_02_Main": "Are you talking to someone on earbuds or something...",
"GalGame_ReliabilityMana_03_22": "Let me introduce you. This kitty is my friend I was waiting for — Salmon!",
"GalGame_ReliabilityMana_03_23_Option1_01": "This cat's name is \"Salmon\"?",
"GalGame_ReliabilityMana_03_23_Option1_02F_Main": "This cat's name is \"Salmon\"?",
"GalGame_ReliabilityMana_03_23_Option1_02_Main": "The cat's name is \"Salmon\"?",
"GalGame_ReliabilityMana_03_24": "Because the first time we met, we almost got in a fight over a piece of salmon. So I named her Salmon~",
"GalGame_ReliabilityMana_03_25": "And after that, the two of us became great friends~",
"GalGame_ReliabilityMana_03_26": "Back then, I'd just left the Red Fang Gang and she was the only one around.",
"GalGame_ReliabilityMana_03_27": "Until I learned about Silver's death... Then I met the Cunning Hares, and you.",
"GalGame_ReliabilityMana_03_28_Option1_01": "Why are you meeting up in such a dodgy alleyway?",
"GalGame_ReliabilityMana_03_28_Option1_02F_Main": "Why are you meeting up in such a sketchy alleyway?",
"GalGame_ReliabilityMana_03_28_Option1_02_Main": "Why are you meeting up in such a sketchy alleyway?",
"GalGame_ReliabilityMana_03_29": "F—Free roaming cats like us choose to meet in alleys like this off the beaten track!",
"GalGame_ReliabilityMana_03_30_Option1_01": "You're not deliberately trying to avoid us, are you?",
"GalGame_ReliabilityMana_03_30_Option1_02F_Main": "You're not deliberately trying to avoid all of us are you?",
"GalGame_ReliabilityMana_03_30_Option1_02_Main": "You're not deliberately trying to avoid all of us are you?",
"GalGame_ReliabilityMana_03_31": "H—How did you know?!",
"GalGame_ReliabilityMana_03_32": "Fine. You guessed it... Since meeting you and the Cunning Hares, I haven't been able to prowl around the way I used to...",
"GalGame_ReliabilityMana_03_33": "And I've been so busy lately that I haven't had much time to meet with Salmon.",
"GalGame_ReliabilityMana_03_34": "I don't know why, but it doesn't feel as good anymore. It seems like, I'm the only one with a \"place to go back to\"... Or whatever.",
"GalGame_ReliabilityMana_03_35_Option1_01": "You're actually quite an affectionate person, Nekomata.",
"GalGame_ReliabilityMana_03_35_Option1_02F_Main": "Y'know, you're a really good, loyal friend, Nekomata.",
"GalGame_ReliabilityMana_03_35_Option1_02_Main": "You're quite a loyal, empathetic friend, Nekomata.",
"GalGame_ReliabilityMana_03_36": "A compliment? For me?",
"GalGame_ReliabilityMana_03_38": "Sitting to one side, Salmon seems to understand and suddenly lets out a long, drawn-out meow. Heeding its call, a mottled crew of several differently colored cats appear in the alley and gather around Salmon.",
"GalGame_ReliabilityMana_03_39": "Wait, Salmon — does this mean... you have new friends?",
"GalGame_ReliabilityMana_03_40": "I get it. You don't want me to worry, right? 'Cuz now, Salmon also has a \"place to go back to\"...",
"GalGame_ReliabilityMana_03_41": "That's great. Congratulations!",
"GalGame_ReliabilityMana_03_42": "...Looks like it's time for me to move on, too.",
"GalGame_ReliabilityMana_03_43": "Salmon meows, as if in agreement.\nThen, as if pre-prepared, it picks up a pretty flower in its mouth and approaches Nekomata from behind, gently pressing against her with its soft fluffy head.",
"GalGame_ReliabilityMana_03_44": "Is this a gift? It's so pretty. What a precious flower!\nI also brought something for you — a ton of mackerel~",
"GalGame_ReliabilityMana_03_45": "Salmon meows in satisfaction as Nekomata takes the flower, but it doesn't stop there. It plucks another flower to bring over—",
"GalGame_ReliabilityMana_03_46_Option1_01": "Something for me, too?",
"GalGame_ReliabilityMana_03_46_Option1_02F_Main": "Huh? Something for me, too?",
"GalGame_ReliabilityMana_03_46_Option1_02_Main": "Oh? Something for me, too?",
"GalGame_ReliabilityMana_03_48": "Salmon says, \"She's my dear friend — will you please take good care of her for me?\"",
"GalGame_ReliabilityMana_03_49": "Heh, she sounds like a worried mother~",
"GalGame_ReliabilityMana_03_50": "But that's more or less what I wanted to ask of you, too.",
"GalGame_ReliabilityMana_03_51": "Nekomata's playful expression disappears, only to be replaced by a serious look directed toward you.",
"GalGame_ReliabilityMana_03_52": "It's only thanks to you that I've made it this far. Thank you for everything.",
"GalGame_ReliabilityMana_03_53": "Please, let's take care of each other~",
"GalGame_ReliabilityNicole_01_01": "What a coincidence. I was just looking for you!",
"GalGame_ReliabilityNicole_01_02": "Check it out! I just won this artwork in an auction~ Whaddaya think, you interested in it?",
"GalGame_ReliabilityNicole_01_03": "Seeing as we're close, you can have it for the rock-bottom price of 8,888 Dennies!",
"GalGame_ReliabilityNicole_01_04": "That only costs 88 Dennies next door.",
"GalGame_ReliabilityNicole_01_05": "Sounds kind of expensive to me...",
"GalGame_ReliabilityNicole_01_06": "To be honest, uhh... I saw that for 88 Dennies at the convenience store.",
"GalGame_ReliabilityNicole_01_06F": "Really? But that costs 88 Dennies at the convenience store.",
"GalGame_ReliabilityNicole_01_07": "No way. I bought it for 888 Dennies! The one at the convenience store is definitely fake!",
"GalGame_ReliabilityNicole_01_08": "Hang on. What's with the pity-face?",
"GalGame_ReliabilityNicole_01_09": "You don't think I've been tricked, do you?",
"GalGame_ReliabilityNicole_01_10": "Highly likely.",
"GalGame_ReliabilityNicole_01_11": "Highly likely. I'd double-check if I were you.",
"GalGame_ReliabilityNicole_01_11F": "That's very likely! I'd double-check if I were you.",
"GalGame_ReliabilityNicole_01_12": "No way! I'm no schmuck! Of course I can tell how much it's worth—",
"GalGame_ReliabilityNicole_01_13": "Uhhh, but on closer inspection... I think something really is off about it. The finish is too rough...",
"GalGame_ReliabilityNicole_01_14": "Argh! That damn merchant, I'm gonna make him pay!",
"GalGame_ReliabilityNicole_01_15": "Thanks for the tip. I owe you one! I promise I'll make it up to you!",
"GalGame_ReliabilityNicole_01_16": "That sounds a little expensive to me...",
"GalGame_ReliabilityNicole_01_16F": "That's way too expensive!",
"GalGame_ReliabilityNicole_01_17": "What do you mean by expensive? I'm doing you a favor with this discount.",
"GalGame_ReliabilityNicole_01_18": "Look at the exquisite workmanship— Sure, it's a little rough around the edges... The colors are perfect. Uhhh, it's deliberately retro, I guess...",
"GalGame_ReliabilityNicole_01_19": "The more I look at it, the more I feel like I've seen it before. I think I've seen the exact same one in the convenience store...",
"GalGame_ReliabilityNicole_01_20": "Did you get hustled?",
"GalGame_ReliabilityNicole_01_21": "Is there a possibility that... you got hustled?",
"GalGame_ReliabilityNicole_01_21F": "By any chance... is it possible you got tricked?",
"GalGame_ReliabilityNicole_01_22": "Never! How could someone as smart as I, Nicole, get hustled!",
"GalGame_ReliabilityNicole_01_23": "...",
"GalGame_ReliabilityNicole_01_24": "Argh. I'm going back to that damned merchant to make them pay — no, to seek true justice!",
"GalGame_ReliabilityNicole_01_25": "Come to think of it, this is an opportunity... Maybe I can squeeze something out of that wretch instead!",
"GalGame_ReliabilityNicole_01_26": "Anyway, thank you for today. Feel free to contact me directly if you need anything in the future!",
"GalGame_ReliabilityNicole_02_02": "What're the odds! I've been looking for you.",
"GalGame_ReliabilityNicole_02_03": "You've got the movie the \"First Piece of Soil,\" right? Let me watch it!",
"GalGame_ReliabilityNicole_02_04": "Well, seeing as you're here...",
"GalGame_ReliabilityNicole_02_05": "Well, seeing as you're here... If you have the time, why not watch it together?",
"GalGame_ReliabilityNicole_02_05F": "Well, seeing as you're here... Wanna watch it together?",
"GalGame_ReliabilityNicole_02_06": "Huh?! Go over to your place to watch a movie together? I guess I don't mind...",
"GalGame_ReliabilityNicole_02_07": "But you have to promise me one thing first!",
"GalGame_ReliabilityNicole_02_08": "Are you charging me?",
"GalGame_ReliabilityNicole_02_09": "I'm not into anything weird.",
"GalGame_ReliabilityNicole_02_10": "Promise you? You about to make me pay?",
"GalGame_ReliabilityNicole_02_10F": "Promise you what? You about to charge me a fee for hanging out with you?",
"GalGame_ReliabilityNicole_02_11": "Don't worry, I won't try anything weird.",
"GalGame_ReliabilityNicole_02_11F": "Don't worry, I'm not into anything weird.",
"GalGame_ReliabilityNicole_02_12": "What kind of junk rattles around in your head all day long!",
"GalGame_ReliabilityNicole_02_13": "If you watch \"The First Piece of Soil\" and want to learn the secrets of the Mayflower family, you have to promise not to compete with me in the Hollows!",
"GalGame_ReliabilityNicole_02_14": "And—And even if we do compete, it has to be healthy competition!",
"GalGame_ReliabilityNicole_02_15": "You think too much...",
"GalGame_ReliabilityNicole_02_16": "You think too much. Relax, I promise I won't compete with you.",
"GalGame_ReliabilityNicole_02_16F": "You think too much... I promise I won't compete with you.",
"GalGame_ReliabilityNicole_02_17": "Great~ You have to keep your word now.",
"GalGame_ReliabilityNicole_02_18": "You watch \"First Piece of Soil\" with Nicole.\nEven after having left the room, the grand ending music seems to linger...",
"GalGame_ReliabilityNicole_02_18_1": "But Nicole was surprisingly quiet while watching it...",
"GalGame_ReliabilityNicole_02_19": "What was that—?! That was more like a documentary puff piece, rather than having any actual useful business advice.",
"GalGame_ReliabilityNicole_02_20": "But the end was pretty touching. I think it's more Anby's type of movie.",
"GalGame_ReliabilityNicole_02_21": "So did you like it?",
"GalGame_ReliabilityNicole_02_22": "Were you disappointed?",
"GalGame_ReliabilityNicole_02_23": "So did you like the movie?",
"GalGame_ReliabilityNicole_02_23F": "So did you like it?",
"GalGame_ReliabilityNicole_02_24": "I kinda liked it! I was pretty invested. It's been a long time since a film held my interest.",
"GalGame_ReliabilityNicole_02_25": "Maybe it's because I was watching it with you~",
"GalGame_ReliabilityNicole_02_26": "Hey, next time why don't you recommend some movies where I can pick up some business advice?",
"GalGame_ReliabilityNicole_02_27": "Were you disappointed with it?",
"GalGame_ReliabilityNicole_02_27F": "Were you disappointed with it?",
"GalGame_ReliabilityNicole_02_28": "Nah, it wasn't disappointing! I learned something at least, Like... We should trust in the power of friendship!",
"GalGame_ReliabilityNicole_02_29": "After all, I'm friends with the best video store manager in all New Eridu. Of course I'm going to use— Uh, I mean, work with you!",
"GalGame_ReliabilityNicole_02_30": "So can you recommend some movies with some business advice next time?",
"GalGame_ReliabilityNicole_02_31": "Alright.",
"GalGame_ReliabilityNicole_02_32": "Of course! Just leave it to me.",
"GalGame_ReliabilityNicole_02_32F": "Sure! Leave it to me.",
"GalGame_ReliabilityNicole_02_33": "No wonder you're my friend, so loyal! I'm counting on you~",
"GalGame_ReliabilityNicole_03_02": "Perfect timing! Quick, you can vouch for me, right?",
"GalGame_ReliabilityNicole_03_03": "The Cunning Hares are an honest, above-the-board business. We always pay our debts!",
"GalGame_ReliabilityNicole_03_04": "Nicole is trustworthy.",
"GalGame_ReliabilityNicole_03_05": "You owe me money, too.",
"GalGame_ReliabilityNicole_03_06": "I can testify that Nicole is trustworthy.",
"GalGame_ReliabilityNicole_03_06F": "I testify that Nicole is trustworthy!",
"GalGame_ReliabilityNicole_03_07": "See! This person knows what I'm about. I'll be able to pay you back real soon!",
"GalGame_ReliabilityNicole_03_08": "The money you owe me though, is that...?",
"GalGame_ReliabilityNicole_03_08F": "Don't forget you owe me a fair amount, too.",
"GalGame_ReliabilityNicole_03_09": "How could you ever suggest I won't pay my debts with a friendship like ours? I'm just... holding onto some of your funds for a little while!",
"GalGame_ReliabilityNicole_03_10": "What, you gonna vouch for Nicole? How do you two know each other? You're not partners in crime, are ya?",
"GalGame_ReliabilityNicole_03_11": "How, how dare you! Our partnership is absolutely ethically spotless, that's all there is to it!",
"GalGame_ReliabilityNicole_03_12": "That sounds even more suspicious! Neither of you are going anywhere!",
"GalGame_ReliabilityNicole_03_13": "If you can't pay me back the 200,000 Dennies today, I'll chop off one of your hands, both of ya! I'm generous though, so I'll still leave you one hand each to hold hands!",
"GalGame_ReliabilityNicole_03_14": "We really don't have that kind of relationship...",
"GalGame_ReliabilityNicole_03_15": "I have nothing to do with her...",
"GalGame_ReliabilityNicole_03_16": "What can I say, we really don't have that kind of relationship...",
"GalGame_ReliabilityNicole_03_16F": "You've got it all wrong. We really don't have that kind of relationship...",
"GalGame_ReliabilityNicole_03_17": "Aren't I innocent...? This really has nothing to do with me...",
"GalGame_ReliabilityNicole_03_17F": "I'm innocent! This really has nothing to do with me...",
"GalGame_ReliabilityNicole_03_18": "Right in the middle of this tense moment, another dodgy-looking group approaches.",
"GalGame_ReliabilityNicole_03_19": "Finally found you, Nicole of the Cunning Hares! You almost had us!",
"GalGame_ReliabilityNicole_03_20": "That Etheric matter you used to cover your debt was only worth 300,000 Dennies. But you owe us 500,000!",
"GalGame_ReliabilityNicole_03_21": "O—Okay, take it easy! My clueless subordinates must have made a mistake!",
"GalGame_ReliabilityNicole_03_22": "We just got in a batch of super high-grade Etheric matter, but my crew must have just grabbed any old one off the shelf without checking the price!",
"GalGame_ReliabilityNicole_03_23": "If you wait a sec, I'll ask them to send the remaining nine pieces over to you right now...",
"GalGame_ReliabilityNicole_03_24": "Okay, I believe you— Hang on, something's fishy!",
"GalGame_ReliabilityNicole_03_25": "Are you serious? With everything you've tried to pull, we aren't accepting any collateral from you. It's cash only from now on!",
"GalGame_ReliabilityNicole_03_26": "300,000 Dennies worth of Etheric matter is casually flung to the ground. It rolls on the ground, before finally resting at the feet of the first debt collectors.",
"GalGame_ReliabilityNicole_03_27": "(This stuff...)",
"GalGame_ReliabilityNicole_03_28": "(This doesn't look like the cheap stuff.)",
"GalGame_ReliabilityNicole_03_28F": "(This doesn't look like the cheap stuff.)",
"GalGame_ReliabilityNicole_03_29": "Well... If that's the case, I guess we'll just have to take this.",
"GalGame_ReliabilityNicole_03_30": "200,000 Dennies base, plus 100,000 interest... carry the four... plus nine... divided by six... That's exactly 300,000, right?",
"GalGame_ReliabilityNicole_03_31": "100,000 interest?! That's even worse than what I did! ...I've got contacts over at PubSec. They won't let you off the hook!",
"GalGame_ReliabilityNicole_03_32": "Alright, fine. I'll give you back 30,000. That's only 70,000 interest. I guess that makes me the kindest creditor in all of New Eridu, right?",
"GalGame_ReliabilityNicole_03_33": "Hang on. Let's talk this out... Don't go yet, I'm begging you—",
"GalGame_ReliabilityNicole_03_34": "The first debt collector throws down a few banknotes amid Nicole's cries and makes off with the snatched Etheric matter.",
"GalGame_ReliabilityNicole_03_35": "You okay, Nicole?",
"GalGame_ReliabilityNicole_03_36": "You okay, Nicole? Money isn't everything you know.",
"GalGame_ReliabilityNicole_03_36F": "You okay, Nicole? Uhh... Money isn't everything you know.",
"GalGame_ReliabilityNicole_03_37": "Nicole's pained expression vanishes as soon as the group leaves. She picks up the scattered banknotes, counts them out, and hands them around.",
"GalGame_ReliabilityNicole_03_38": "Your 10,000 Dennies, as usual. Great work~",
"GalGame_ReliabilityNicole_03_39": "No problem! Come find me whenever you need a hand!",
"GalGame_ReliabilityNicole_03_40": "Don't tell me...",
"GalGame_ReliabilityNicole_03_41": "Is this second group of debt collectors just actors you hired?",
"GalGame_ReliabilityNicole_03_41F": "Were those other debt collectors just actors you hired?",
"GalGame_ReliabilityNicole_03_42": "Don't say that, people will get the wrong idea... Kids on the street aren't supposed to have friends?",
"GalGame_ReliabilityNicole_03_43": "But that piece of Ether material just then should be real.",
"GalGame_ReliabilityNicole_03_44": "But if I'm not mistaken, that piece of Etheric material just then was the real deal.",
"GalGame_ReliabilityNicole_03_44F": "But if I'm not mistaken... That piece of Etheric material just then — it was the real deal.",
"GalGame_ReliabilityNicole_03_45": "Sharp eyes. Could you tell just by looking, or are you guessing? That piece was really worth over 300,000.",
"GalGame_ReliabilityNicole_03_46": "Street kid rule no. 3: To catch a big fish, you gotta cast a long line. That piece was just the bait. The main score is the other nine pieces.",
"GalGame_ReliabilityNicole_03_47": "They get greedy and think we're too dumb to figure out the true value, and undoubtedly try to buy up the rest real fast.",
"GalGame_ReliabilityNicole_03_48": "Those are the cheap ones, of course — after the deal is done, if the other side wants to make trouble, Public Security will deal with them!",
"GalGame_ReliabilityNicole_03_49": "What if they don't take the bait?",
"GalGame_ReliabilityNicole_03_50": "Very clever. But what if they don't take the bait?",
"GalGame_ReliabilityNicole_03_50F": "Very clever! But what if they don't take the bait?",
"GalGame_ReliabilityNicole_03_51": "Ha, that guy's always been greedy. There's no way he wouldn't gamble on the score being worth the risk.",
"GalGame_ReliabilityNicole_03_52": "But there's always the chance that someone doesn't take the bait when doing business. And in that case...",
"GalGame_ReliabilityNicole_03_53": "...We'll claw back what's ours with our awe-inspiring might! The Cunning Hares are specialists in this business!",
"GalGame_ReliabilityNicole_03_54": "That's our Nicole.",
"GalGame_ReliabilityNicole_03_55": "You're actually pretty clever.",
"GalGame_ReliabilityNicole_03_56": "That's our Nicole. Thinking about it, it's something only you could do.",
"GalGame_ReliabilityNicole_03_56F": "That's our Nicole. Thinking about it, it's something only you could do.",
"GalGame_ReliabilityNicole_03_57": "Haha! You know me too well~",
"GalGame_ReliabilityNicole_03_58": "You're actually pretty clever.",
"GalGame_ReliabilityNicole_03_58F": "Wow, you're pretty smart, Nicole.",
"GalGame_ReliabilityNicole_03_59": "Saying that like you haven't always known I'm a genius?",
"GalGame_ReliabilityNicole_03_60": "Oh yeah, and thanks for your help just now! Looks like we make a pretty good team.",
"GalGame_ReliabilityNicole_03_61": "Don't worry. I'm nothing if not loyal to my friends. If I hit the jackpot this time, dinner's on me!",
"GalGame_ReliabilityNo11_01_01": "You're in my way, stranger.",
"GalGame_ReliabilityNo11_01_02_Option1_01": "Have you already forgotten the \"Crimson Chili\"?!",
"GalGame_ReliabilityNo11_01_02_Option1_02F_Main": "Stranger?! Have you already forgotten the \"Crimson Chili\"?!",
"GalGame_ReliabilityNo11_01_02_Option1_02_Main": "Stranger?! Have you forgotten the \"Crimson Chili\"?!",
"GalGame_ReliabilityNo11_01_02_Option2_01": "Hey, I'm the \"Crimson Twilight\"!",
"GalGame_ReliabilityNo11_01_02_Option2_02F_Main": "Hey, I'm the \"Crimson Twilight\"!",
"GalGame_ReliabilityNo11_01_02_Option2_02_Main": "I'm the \"Crimson Twilight.\"",
"GalGame_ReliabilityNo11_01_03": "Sorry. I've only heard of the \"Crimson Darkness.\"",
"GalGame_ReliabilityNo11_01_04_Option1_01": "You're doing this on purpose!",
"GalGame_ReliabilityNo11_01_04_Option2_01": "Don't pretend you don't know me!",
"GalGame_ReliabilityNo11_01_04_Option_02F_Main": "You're doing this on purpose! Don't pretend you don't know me!",
"GalGame_ReliabilityNo11_01_04_Option_02_Main": "You're doing this on purpose... Don't pretend you don't know me.",
"GalGame_ReliabilityNo11_01_05": "Fine. I actually recognized you straight away, Crimson Gloom.",
"GalGame_ReliabilityNo11_01_06_Option1_01": "What's my code name again...",
"GalGame_ReliabilityNo11_01_06_Option1_02F_Main": "Wait, what's my actual name again?",
"GalGame_ReliabilityNo11_01_06_Option1_02_Main": "What's my actual name again?",
"GalGame_ReliabilityNo11_01_06_Option2_01": "You really don't remember my name, do you?",
"GalGame_ReliabilityNo11_01_06_Option2_02F_Main": "You don't actually remember my real name, do you?",
"GalGame_ReliabilityNo11_01_06_Option2_02_Main": "You don't actually remember my real name, do you...",
"GalGame_ReliabilityNo11_01_07": "I don't concern myself with such small matters.",
"GalGame_ReliabilityNo11_01_08": "Did you come here to improve your combat skills too?",
"GalGame_ReliabilityNo11_01_09_Option1_01": "Of course not.",
"GalGame_ReliabilityNo11_01_09_Option1_02F_Main": "Of course not. You want to \"improve combat skills\" at the arcade?",
"GalGame_ReliabilityNo11_01_09_Option1_02_Main": "Of course not. You want to \"improve combat skills\" at the arcade?",
"GalGame_ReliabilityNo11_01_10": "My captain always says playing video games is one way to improve combat skills.",
"GalGame_ReliabilityNo11_01_11": "You see, they train one's concentration, endurance, and ability to fast for long periods.",
"GalGame_ReliabilityNo11_01_12": "It is a low-cost, high-reward training method compared to existing training methods.",
"GalGame_ReliabilityNo11_01_13_Option1_01": "I believe you...",
"GalGame_ReliabilityNo11_01_13_Option1_02F_Main": "Huh, I actually buy that...",
"GalGame_ReliabilityNo11_01_13_Option1_02_Main": "I'd believe that...",
"GalGame_ReliabilityNo11_01_13_Option1_03": "Yes. I also think it's a reasonable statement.",
"GalGame_ReliabilityNo11_01_13_Option1_04": "However, based on my observations at the arcade, it seems like the negative side effects outweigh any of those aforementioned benefits.",
"GalGame_ReliabilityNo11_01_13_Option1_05": "If you send a video game player out into a real battlefield, they'd likely last no longer than 60 seconds.",
"GalGame_ReliabilityNo11_01_13_Option2_01": "He's talking nonsense...",
"GalGame_ReliabilityNo11_01_13_Option2_02F_Main": "Uh... He's talking nonsense...",
"GalGame_ReliabilityNo11_01_13_Option2_02_Main": "Do you think maybe he was just talking nonsense?",
"GalGame_ReliabilityNo11_01_13_Option2_03": "I trust in the professionalism of my captain. He was an outstanding star among the battalion in his day.",
"GalGame_ReliabilityNo11_01_13_Option2_04": "But based on my observations, people who play video games for long periods of time don't seem to have high levels of concentration or endurance.",
"GalGame_ReliabilityNo11_01_13_Option2_05": "\"The ability to fast for long periods\" is true, however.",
"GalGame_ReliabilityNo11_01_14": "But this is only my initial analysis.",
"GalGame_ReliabilityNo11_01_15": "I still need to play-test a few games before I can reach any conclusions about the practical feasibility of any video game training methods.",
"GalGame_ReliabilityNo11_01_16_Option1_01": "Wanna play together?",
"GalGame_ReliabilityNo11_01_16_Option1_02F_Main": "Wanna play together?",
"GalGame_ReliabilityNo11_01_16_Option1_02_Main": "Wanna play together?",
"GalGame_ReliabilityNo11_01_17": "I appreciate it. But first, I intend to report to the captain about the intel I obtained today.",
"GalGame_ReliabilityNo11_01_18": "I'll use your number to contact you if there are any chances for further training.",
"GalGame_ReliabilityNo11_02_01": "Flame.",
"GalGame_ReliabilityNo11_02_02_Option1_01": "Th—Thunder?",
"GalGame_ReliabilityNo11_02_02_Option1_02F_Main": "What was that code word again... Th—Thunder?",
"GalGame_ReliabilityNo11_02_02_Option1_02_Main": "I think the code word was... Thunder.",
"GalGame_ReliabilityNo11_02_02_Option1_03": "You're on time today.",
"GalGame_ReliabilityNo11_02_02_Option2_01": "Are we still doing these code words?",
"GalGame_ReliabilityNo11_02_02_Option2_02F_Main": "Huh? Are we really still doing these code words?",
"GalGame_ReliabilityNo11_02_02_Option2_02_Main": "Are we still doing these code words?",
"GalGame_ReliabilityNo11_02_02_Option2_03": "The young girl does not reply, and stares at you quietly.",
"GalGame_ReliabilityNo11_02_02_Option2_04": "Fine. Uhh... Thunder.",
"GalGame_ReliabilityNo11_02_02_Option2_05F_Main": "Fine. Uhh... Thunder.",
"GalGame_ReliabilityNo11_02_02_Option2_05_Main": "Okay... Thunder.",
"GalGame_ReliabilityNo11_02_02_Option2_06": "Code words are effective security devices in case someone ever tries to impersonate you.",
"GalGame_ReliabilityNo11_02_02_Option2_07": "It's good to see you, Proxy. You're punctual today.",
"GalGame_ReliabilityNo11_02_03": "I'm here to borrow the \"Glorious Guardians.\"\nI also need to find a video playback device as soon as possible so I can watch this educational combat film.",
"GalGame_ReliabilityNo11_02_04": "Do you know where I can purchase such a device?",
"GalGame_ReliabilityNo11_02_05_Option1_01": "We can just watch it here in the store!",
"GalGame_ReliabilityNo11_02_05_Option1_02F_Main": "My place — I mean, just watch it here in the store!",
"GalGame_ReliabilityNo11_02_05_Option1_02_Main": "My place — I mean, just watch it here in the store!",
"GalGame_ReliabilityNo11_02_06": "...I rarely come to shops of such a questionable pedigree.",
"GalGame_ReliabilityNo11_02_07_Option1_01": "Questionable pedigree...",
"GalGame_ReliabilityNo11_02_07_Option1_02F_Main": "What questionable pedigree...? We invite people over to watch movies all the time!",
"GalGame_ReliabilityNo11_02_07_Option1_02_Main": "Questionable pedigree...? We invite people over to watch movies often!",
"GalGame_ReliabilityNo11_02_08": "I've heard there are some shady stores that have moved into New Eridu and are swindling customers. Public Security spoke of such cases in recent lectures.",
"GalGame_ReliabilityNo11_02_09_Option1_01": "It's really just a normal video store.",
"GalGame_ReliabilityNo11_02_09_Option1_02F_Main": "Really, it's just a normal video store. I know the boss!",
"GalGame_ReliabilityNo11_02_09_Option1_02_Main": "Really, it's just a normal video store. I know the boss!",
"GalGame_ReliabilityNo11_02_10": "So the boss is an informant of yours, then? Hmm... Fine, I trust you, so naturally, I trust your connections, too.",
"GalGame_ReliabilityNo11_02_11": "Then, assist me in playing the film in the video store, if you please.",
"GalGame_ReliabilityNo11_02_12": "You and Soldier 11 watch \"Glorious Guardians\" together.",
"GalGame_ReliabilityNo11_02_12_1": "Even after leaving the room, you're still pretending to be a normal customer of the video store.\nYour cover's still good, right?",
"GalGame_ReliabilityNo11_02_13": "Hmmm...",
"GalGame_ReliabilityNo11_02_14_Option1_01": "It was good, right?",
"GalGame_ReliabilityNo11_02_14_Option1_02F_Main": "So? It was good, right?",
"GalGame_ReliabilityNo11_02_14_Option1_02_Main": "Well? It was good, right?",
"GalGame_ReliabilityNo11_02_14_Option1_03": "As a viewer, it was fine.",
"GalGame_ReliabilityNo11_02_14_Option1_04": "It was full of exaggerated fight scenes and too much coincidental tactics. It's still exciting as a movie, but has little significance when it comes to the real world.",
"GalGame_ReliabilityNo11_02_14_Option1_05": "I wouldn't have expected Captain Magus would enjoy such a movie...",
"GalGame_ReliabilityNo11_02_14_Option2_01": "Anything useful for real-world combat?",
"GalGame_ReliabilityNo11_02_14_Option2_02F_Main": "So? Did you learn anything new about real-world combat?",
"GalGame_ReliabilityNo11_02_14_Option2_02_Main": "Well? Did you learn anything new about real-world combat?",
"GalGame_ReliabilityNo11_02_14_Option2_03": "I don't really think so. It was full of exaggerated fight scenes and unrealistically coincidental tactics without any real-world value.",
"GalGame_ReliabilityNo11_02_14_Option2_04": "I have no idea why Captain Magus would order us to watch this...",
"GalGame_ReliabilityNo11_02_15": "But it was quite relaxing to watch, despite failing to fulfill any training goals.",
"GalGame_ReliabilityNo11_02_16_Option1_01": "Really? I thought you didn't like it.",
"GalGame_ReliabilityNo11_02_16_Option1_02F_Main": "Really? I thought you didn't like it much.",
"GalGame_ReliabilityNo11_02_16_Option1_02_Main": "Really? I thought you weren't satisfied.",
"GalGame_ReliabilityNo11_02_17": "No, I enjoyed the experience.",
"GalGame_ReliabilityNo11_02_18": "By the way, how much do I owe your shopkeeper informant?",
"GalGame_ReliabilityNo11_02_19_Option1_01": "Forget about it! Just help my... manager friend promote the store more.",
"GalGame_ReliabilityNo11_02_19_Option1_02F_Main": "Don't worry about it. Just help my... manager friend promote the store more.",
"GalGame_ReliabilityNo11_02_19_Option1_02_Main": "Oh, don't worry about it. Just help... my manager friend promote the store more.",
"GalGame_ReliabilityNo11_02_20": "Roger. It seems like the manager has a mind for business. I will recommend this store to my colleagues whenever I can.",
"GalGame_ReliabilityNo11_03_01": "We meet again, Crimson Chili.",
"GalGame_ReliabilityNo11_03_02_Option1_01": "Hi! But my name isn't Crimson Chili.",
"GalGame_ReliabilityNo11_03_02_Option1_02F_Main": "Hello there. But really, my name isn't \"Crimson Chili.\"\n(How many times is she gonna get my name wrong!)",
"GalGame_ReliabilityNo11_03_02_Option1_02_Main": "Hello there. But really, my name isn't \"Crimson Chili.\"\n(How many times is she gonna get my name wrong...)",
"GalGame_ReliabilityNo11_03_03": "I guess you're also here to take part in the Hellishly Spicy Noodle challenge, right, Crimson Chili?",
"GalGame_ReliabilityNo11_03_04": "Might I add, your name matches this event well.",
"GalGame_ReliabilityNo11_03_05_Option1_01": "You aren't listening to me at all!",
"GalGame_ReliabilityNo11_03_05_Option1_02F_Main": "You aren't listening to me at all, are you?! What did you say just now about a challenge?",
"GalGame_ReliabilityNo11_03_05_Option1_02_Main": "You aren't listening to me at all, are you? What did you say just now about a challenge?",
"GalGame_ReliabilityNo11_03_06": "The Hellishly Spicy Noodle Challenge. It's an event where anyone who finishes their new limited-edition Hellishly Spicy Noodles within the time limit gets a free order.",
"GalGame_ReliabilityNo11_03_07": "If you like spicy food, I recommend you give it a try. The spicy noodles are delicious here.",
"GalGame_ReliabilityNo11_03_08_Option1_01": "I like spicy food, too!",
"GalGame_ReliabilityNo11_03_08_Option1_02F_Main": "I want some hellishly spicy noodles, too!",
"GalGame_ReliabilityNo11_03_08_Option1_02_Main": "I'd like to try some hellishly spicy noodles, too.",
"GalGame_ReliabilityNo11_03_08_Option2_01": "I want a free meal, too!",
"GalGame_ReliabilityNo11_03_08_Option2_02F_Main": "I want a free meal, too!",
"GalGame_ReliabilityNo11_03_08_Option2_02_Main": "I'd like a free meal, too.",
"GalGame_ReliabilityNo11_03_09": "It looks like we'll be competing against each other, then.",
"GalGame_ReliabilityNo11_03_10": "Come, show me what you're made of, Crimson Eye Chili!",
"GalGame_ReliabilityNo11_03_11_Option1_01": "There it is, the weirdest name so far!",
"GalGame_ReliabilityNo11_03_11_Option1_02F_Main": "There it is, the weirdest name so far!",
"GalGame_ReliabilityNo11_03_11_Option1_02_Main": "The names keep getting stranger...",
"GalGame_ReliabilityNo11_03_12": "Two bowls of Hellishly Spicy Noodles are soon served up.\nThe red soup is full of chili peppers and peppercorns, exuding an unsettling aura like the very flames of hell ...",
"GalGame_ReliabilityNo11_03_13_Option1_01": "Can anyone really eat this...?",
"GalGame_ReliabilityNo11_03_13_Option1_02F_Main": "Ugh... Can anyone really eat this...?",
"GalGame_ReliabilityNo11_03_13_Option1_02_Main": "Uhh... Can anyone really eat this...",
"GalGame_ReliabilityNo11_03_14": "No one has succeeded, yet.",
"GalGame_ReliabilityNo11_03_15_Option1_01": "Why didn't you tell me before!",
"GalGame_ReliabilityNo11_03_15_Option1_02F_Main": "Why didn't you say so before!",
"GalGame_ReliabilityNo11_03_15_Option1_02_Main": "Why didn't you tell me earlier...",
"GalGame_ReliabilityNo11_03_16": "Because soon, someone will.",
"GalGame_ReliabilityNo11_03_17": "I will become the first person ever to complete the Hellishly Spicy Noodle Challenge.",
"GalGame_ReliabilityNo11_03_18": "After making her pledge, the girl begins to eat the Hellishly Spicy Noodles without batting an eyelid. She moves just as though she were on the battlefield: swift and precise, without a hint of hesitation or pause...",
"GalGame_ReliabilityNo11_03_19": "I'm done. Thank you for the hospitality.",
"GalGame_ReliabilityNo11_03_20_Option1_01": "You really finished it...",
"GalGame_ReliabilityNo11_03_20_Option1_02F_Main": "You really ate it... And not a single pepper left!",
"GalGame_ReliabilityNo11_03_20_Option1_02_Main": "You really ate it... Not a single pepper left...",
"GalGame_ReliabilityNo11_03_21": "Now, it's your turn. Prove your strength to the \"hellishly spicy demons.\"",
"GalGame_ReliabilityNo11_03_22_Option1_01": "I'm done for...",
"GalGame_ReliabilityNo11_03_22_Option1_02F_Main": "I'm done for... Just the smell alone is making me cry!",
"GalGame_ReliabilityNo11_03_22_Option1_02_Main": "I'm done for... I can't even stand the smell...",
"GalGame_ReliabilityNo11_03_23": "In battle, sometimes retreat is also a worthy strategy.",
"GalGame_ReliabilityNo11_03_24": "If you give up, I can help you eat the rest, so at least it won't go to waste.",
"GalGame_ReliabilityNo11_03_25_Option1_01": "No, I can do it!",
"GalGame_ReliabilityNo11_03_25_Option1_02F_Main": "No, I can do it!",
"GalGame_ReliabilityNo11_03_25_Option1_02_Main": "It's okay, I can do it.",
"GalGame_ReliabilityNo11_03_25_Option1_03": "You carefully scoop up a spoonful of soup as though it were straight from hell, and move it to your lips...\nThen, you start coughing wildly.",
"GalGame_ReliabilityNo11_03_25_Option1_04": "It's not too late to give up. You seem to be suffering.",
"GalGame_ReliabilityNo11_03_25_Option1_05": "Please help me...",
"GalGame_ReliabilityNo11_03_25_Option1_06F_Main": "Ugh... Please help me...",
"GalGame_ReliabilityNo11_03_25_Option1_06_Main": "Ugh... Please help me...",
"GalGame_ReliabilityNo11_03_25_Option2_01": "Be my guest!",
"GalGame_ReliabilityNo11_03_25_Option2_02F_Main": "Please, be my guest!",
"GalGame_ReliabilityNo11_03_25_Option2_02_Main": "Please, be my guest.",
"GalGame_ReliabilityNo11_03_25_Option2_03": "I admire you for being so decisive.",
"GalGame_ReliabilityNo11_03_26": "The girl takes another bowl of Hellishly Spicy Noodles and finishes it without batting an eyelid, yet again... Her mannerisms are exactly the same, without betraying the slightest hint of discomfort...",
"GalGame_ReliabilityNo11_03_27": "This bowl's done, too. Thank you for the hospitality.",
"GalGame_ReliabilityNo11_03_28_Option1_01": "I'm so shocked...",
"GalGame_ReliabilityNo11_03_28_Option1_02F_Main": "I don't know whether to be shocked more by your palate, or the amount you can eat...",
"GalGame_ReliabilityNo11_03_28_Option1_02_Main": "I am shocked by both your palate and the amount you can eat.",
"GalGame_ReliabilityNo11_03_29": "I love the refreshing feeling extra-hot chilis provide on long stakeouts.\nNow that I've gotten used to them, regular chilis just don't have much taste.",
"GalGame_ReliabilityNo11_03_30": "As for the quantity, circumstances in combat often prevent regular dietary habits, so I've done special training in this regard, too.",
"GalGame_ReliabilityNo11_03_31": "While in a safe environment, I can comfortably take in as much energy as I need and store it for later.",
"GalGame_ReliabilityNo11_03_32_Option1_01": "That's incredible...",
"GalGame_ReliabilityNo11_03_32_Option1_02F_Main": "You're amazing!",
"GalGame_ReliabilityNo11_03_32_Option1_02_Main": "That's incredible.",
"GalGame_ReliabilityNo11_03_32_Option1_03": "What I can do is nothing compared to some others.",
"GalGame_ReliabilityNo11_03_32_Option2_01": "You're punishing yourself...",
"GalGame_ReliabilityNo11_03_32_Option2_02F_Main": "You're so tough on yourself!",
"GalGame_ReliabilityNo11_03_32_Option2_02_Main": "You're punishing yourself.",
"GalGame_ReliabilityNo11_03_32_Option2_03": "For me, it's nothing. I just shed all of my meaningless weakness and fears.",
"GalGame_ReliabilityNo11_03_33": "If you have a goal you want to achieve no matter what, then you too, can do the same.",
"GalGame_ReliabilityNo11_03_34_Option1_01": "What's your goal?",
"GalGame_ReliabilityNo11_03_34_Option1_02F_Main": "So... what's your goal?",
"GalGame_ReliabilityNo11_03_34_Option1_02_Main": "So what's your goal?",
"GalGame_ReliabilityNo11_03_35": "...",
"GalGame_ReliabilityNo11_03_36": "I've already picked up the bill for your noodles.",
"GalGame_ReliabilityNo11_03_37_Option1_01": "What a subtle change of topic!",
"GalGame_ReliabilityNo11_03_37_Option1_02F_Main": "What a subtle change of topic! But why are you getting the bill for me—",
"GalGame_ReliabilityNo11_03_37_Option1_02_Main": "What a subtle change of topic... But why are you getting the bill for me?",
"GalGame_ReliabilityNo11_03_38": "I'm the one who ate it, so I'm the one who should pay for it.",
"GalGame_ReliabilityNo11_03_39": "It's getting late, so I'll leave you to it. I look forward to the opportunity to compete with you again in the future.",
"GalGame_ReliabilityNo11_03_40": "Whether it's spicy noodles or combat, I'll be there.",
"GalGame_ReliabilityNo11_03_41": "Goodbye, Phaethon — May you one day truly become the like.",
"GalGame_ReliabilityNo11_04_01": "You seem to have noticed.",
"GalGame_ReliabilityNo11_04_02": "I came here today not just to see your progress—",
"GalGame_ReliabilityNo11_04_03": "I'd like to show you my own progress, too.",
"GalGame_ReliabilityNo11_04_04": "Crimson Coffee Cake, you know I see you as a friend. Someday, I might even call us comrades.",
"GalGame_ReliabilityNo11_04_05": "I want you to know...",
"GalGame_ReliabilityNo11_04_06": "Compared to the day we first met, the Soldier 11 standing before you is a better soldier.",
"GalGame_ReliabilityNo11_04_07": "I told Captain Magus I'll keep acquiring combat merits, and become the strongest soldier...",
"GalGame_ReliabilityNo11_04_08": "He said I was just trying to prove something to someone. *sigh* I don't really understand what he meant.",
"GalGame_ReliabilityNo11_04_09": "Trigger says I'm the target of our weekly psychological health report. I think I've caused the captain some trouble.",
"GalGame_ReliabilityNo11_04_10": "But, it's true that I've been getting stronger all this time. Nobody can deny that...",
"GalGame_ReliabilityNo11_04_11": "What do you think?",
"GalGame_ReliabilityNo11_04_12_Option1_01": "You've been doing great.",
"GalGame_ReliabilityNo11_04_12_Option1_02F_Main": "You've always done a great job... Really!",
"GalGame_ReliabilityNo11_04_12_Option1_02_Main": "You've been doing great. You don't have to doubt yourself.",
"GalGame_ReliabilityNo11_04_12_Option2_01": "There's room for improvement.",
"GalGame_ReliabilityNo11_04_12_Option2_02F_Main": "You're not satisfied with your current self, are you?",
"GalGame_ReliabilityNo11_04_12_Option2_02_Main": "No matter what I say, you won't stop pushing yourself, will you?",
"GalGame_ReliabilityNo11_04_13": "Thank you. Your acknowledgment is important to me.",
"GalGame_ReliabilityNo11_04_14": "Heh, I knew you were going to say that.",
"GalGame_ReliabilityNo11_04_15": "You're a hard-working Proxy with Phaethon in your sights.",
"GalGame_ReliabilityNo11_04_16": "I hope we can continue working together, Crimson Twilight.",
"GalGame_ReliabilityQingYi_010_001": "Finally, I found the full series. I was worried someone might borrow it, so I came straight here after work.",
"GalGame_ReliabilityQingYi_010_002": "Nobody ever borrows this videotape...",
"GalGame_ReliabilityQingYi_010_003": "I promised I'd save it for you, didn't I?",
"GalGame_ReliabilityQingYi_010_004": "Don't worry. No one ever borrows this tape. There's no risk of someone else taking it from you.",
"GalGame_ReliabilityQingYi_010_005": "You're overthinking it. Hardly anyone ever borrows this tape. There's no risk of someone else taking it from you.",
"GalGame_ReliabilityQingYi_010_006": "I promised I'd keep it for you, and that's exactly what I did. Have a little more faith in me!",
"GalGame_ReliabilityQingYi_010_007": "There's no need to rush. I promised I'd keep it for you, and that's exactly what I did. You can trust our store on this.",
"GalGame_ReliabilityQingYi_010_008": "Really? Nobody borrowed this one-of-a-kind videotape?",
"GalGame_ReliabilityQingYi_010_009": "It's a travel show, it's kinda weird to want to watch the whole thing, don't you think?",
"GalGame_ReliabilityQingYi_010_010": "It's mostly just showcasing good restaurants and fun places to visit. Isn't it kinda weird that you want to binge-watch the whole series?",
"GalGame_ReliabilityQingYi_010_011": "It's mostly just showcasing good restaurants and fun places to visit. Isn't it kinda weird that you want to binge-watch the whole series?",
"GalGame_ReliabilityQingYi_010_012": "Is that weird? I just wanted to collect as much data as possible.",
"GalGame_ReliabilityQingYi_010_013": "If you're not interested, I can watch it on my own. You don't have to keep me company.",
"GalGame_ReliabilityQingYi_010_014": "Well, I'm free anyway...",
"GalGame_ReliabilityQingYi_010_015": "I'm not totally uninterested. Since I'm free anyway, let's watch it together, shall we?",
"GalGame_ReliabilityQingYi_010_016": "I'm not totally uninterested. I've got nothing better to do, might as well watch it and learn something.",
"GalGame_ReliabilityQingYi_010_017": "You watch the complete series of The Ridu Tour with Qingyi.\nThe complete series is... well, quite complete...",
"GalGame_ReliabilityQingYi_010_018": "Ah, that was fascinating. I didn't realize it's so late already. Sorry for keeping you up, Manager. Uh, Manager?",
"GalGame_ReliabilityQingYi_010_019": "Zzz... Huh? I wasn't sleeping!",
"GalGame_ReliabilityQingYi_010_020": "...Huh? Ohhh... yeah, it was quite something!",
"GalGame_ReliabilityQingYi_010_021": "Zzz... What? No, I wasn't sleeping!",
"GalGame_ReliabilityQingYi_010_022": "Zzz... Huh? No, no, I wasn't sleeping!",
"GalGame_ReliabilityQingYi_010_023": "...Huh? Ohhh... Y-Yeah, it was really interesting! You liked it too, right...?",
"GalGame_ReliabilityQingYi_010_024": "Huh?... Y-Yeah! It was really interesting! You liked it too, right...?",
"GalGame_ReliabilityQingYi_010_025": "Can't believe you dozed off. You missed the part where they were really critiquing your store in the show.",
"GalGame_ReliabilityQingYi_010_026": "Yeah, especially the part about your store.",
"GalGame_ReliabilityQingYi_010_027": "Huh? Which episode was it?",
"GalGame_ReliabilityQingYi_010_028": "Was it positive or negative? It must've been positive, right?",
"GalGame_ReliabilityQingYi_010_029": "Huh? Which episode was it? When did they feature our store?",
"GalGame_ReliabilityQingYi_010_030": "Huh? Which episode was it? I can't remember us paying for any advertising.",
"GalGame_ReliabilityQingYi_010_031": "Was it positive or negative? It must've been positive, surely!",
"GalGame_ReliabilityQingYi_010_032": "Was it positive or negative? It must've been positive, right?",
"GalGame_ReliabilityQingYi_010_033": "Hmmm, which episode was it again? I can't remember.",
"GalGame_ReliabilityQingYi_010_034": "Hmmm, was that a good or bad review? My language module is too limited to understand the nuance.",
"GalGame_ReliabilityQingYi_010_035": "Come on, Qingyi. Don't tease me like that...",
"GalGame_ReliabilityQingYi_010_036": "Come on, Qingyi. Just tell me already...",
"GalGame_ReliabilityQingYi_010_037": "Come on, Qingyi. Don't tease me like that...",
"GalGame_ReliabilityQingYi_010_038": "Just rewatch it if you're really curious. Hmm... which episode was it again?",
"GalGame_ReliabilityQingYi_010_039": "Could be episode 49, oh wait, maybe it's 2308, who knows?",
"GalGame_ReliabilityQingYi_010_040": "Sorry, my memory fails me. That's what happens when you get older. You watch something, and then you forget about it. *sigh*",
"GalGame_ReliabilityQingYi_020_001": "Since the Public Security is close to the metro station, you decide to take Qingyi on the metro.\nSpotting an available seat, Qingyi sits down without hesitation!",
"GalGame_ReliabilityQingYi_020_002": "Sitting-down-saves-me-about-3-seconds-of battery-power.",
"GalGame_ReliabilityQingYi_020_003": "Ah... there are no seats left...",
"GalGame_ReliabilityQingYi_020_004": "If-I-stand-up-again-I'll-lose-8-seconds-of-my-battery-power-what-should-I-do",
"GalGame_ReliabilityQingYi_020_005": "Hey, did you not see that elderly man next to you? Aren't you gonna give up your seat? Yeah, I'm talking to you, green pigtails!",
"GalGame_ReliabilityQingYi_020_006": "She's not feeling well...",
"GalGame_ReliabilityQingYi_020_007": "She's about to collapse!",
"GalGame_ReliabilityQingYi_020_008": "This is a misunderstanding. She's genuinely not feeling well... It's not like she's intentionally keeping the seat for herself!",
"GalGame_ReliabilityQingYi_020_009": "This is a misunderstanding. She's genuinely not feeling well... She didn't mean to not offer her seat!",
"GalGame_ReliabilityQingYi_020_010": "While it might not be obvious... s-she's actually... about to collapse!",
"GalGame_ReliabilityQingYi_020_011": "While it might not be obvious... she's actually about to collapse!",
"GalGame_ReliabilityQingYi_020_012": "Whoa, people will say anything just for a seat...",
"GalGame_ReliabilityQingYi_020_013": "What's the point of making up a lame excuse like that? Your friend with the pigtails looks perfectly fine!",
"GalGame_ReliabilityQingYi_020_014": "It's not what you think!",
"GalGame_ReliabilityQingYi_020_015": "That's not true! Please, just hear me out...",
"GalGame_ReliabilityQingYi_020_016": "That's not true! Please, just hear me out...",
"GalGame_ReliabilityQingYi_020_017": "That's-enough-It's-alright-I-should-have-offered-my-seat-to—",
"GalGame_ReliabilityQingYi_020_018": "The girl pats Qingyi's shoulder.\nWith a loud clang, Qingyi fell to the ground...",
"GalGame_ReliabilityQingYi_020_019": "Qingyi!!!",
"GalGame_ReliabilityQingYi_020_019_01": "...",
"GalGame_ReliabilityQingYi_020_020": "Qingyi!!!",
"GalGame_ReliabilityQingYi_020_021": "Qingyi!",
"GalGame_ReliabilityQingYi_020_022": "...",
"GalGame_ReliabilityQingYi_020_023": "Ahhhhhhh! Wh—Wh's happening!? S-she... she's not breathing!",
"GalGame_ReliabilityQingYi_020_024": "D-d-did I just... Ahhhhhh!!!",
"GalGame_ReliabilityQingYi_020_025": "Calm down. She's just malfunctioning...",
"GalGame_ReliabilityQingYi_020_026": "Calm down. She's just malfunctioning...",
"GalGame_ReliabilityQingYi_020_027": "Please calm down. She's just malfunctioning...",
"GalGame_ReliabilityQingYi_020_028": "H-h-how am I supposed to calm down!? I'm sorry! I'm so sorry! Ahhhh! What do I do now...",
"GalGame_ReliabilityQingYi_020_029": "You finally calm the girl and struggle to lift Qingyi back up.\nAmidst the curious and shocked looks from other passengers, feeling awkward and unsure if you should explain the situation, you reach the destination, Lumina Square...",
"GalGame_ReliabilityQingYi_030_001": "You're finally back... Hmm? Wait, Manager, your hands...!? I-I didn't know you two were a thing...",
"GalGame_ReliabilityQingYi_030_002": "It's not what it looks like!",
"GalGame_ReliabilityQingYi_030_003": "I was just trying to help her move!",
"GalGame_ReliabilityQingYi_030_004": "It's not what it looks like! She suddenly ran out of battery, and I was just bringing her back!",
"GalGame_ReliabilityQingYi_030_005": "I-It's not what it looks like! She suddenly ran out of battery, and I was just bringing her back!",
"GalGame_ReliabilityQingYi_030_006": "Wait, let me explain! She suddenly ran out of battery, and I was just bringing her back!",
"GalGame_ReliabilityQingYi_030_007": "W-Wait, let me explain! She suddenly ran out of battery, and I was just bringing her back!",
"GalGame_ReliabilityQingYi_030_008": "Oh, I see. That explains why I couldn't reach her earlier. Looks like her communication module was cut off, too.",
"GalGame_ReliabilityQingYi_030_009": "Please follow me. We have a charging station in our office.",
"GalGame_ReliabilityQingYi_030_010": "You and Zhu Yuan place Qingyi on the charging station and wait patiently...\nBut Qingyi still shows no signs of life...",
"GalGame_ReliabilityQingYi_030_011": "Why isn't she moving yet?",
"GalGame_ReliabilityQingYi_030_012": "Could it be... something is wrong with her...?",
"GalGame_ReliabilityQingYi_030_013": "Qingyi? Hello? She's not responding...",
"GalGame_ReliabilityQingYi_030_014": "Qingyi? Hello? She's not responding...",
"GalGame_ReliabilityQingYi_030_015": "She's not responding at all... Could it be a malfunction? I thought I was pretty careful when I was moving her...",
"GalGame_ReliabilityQingYi_030_016": "She's not responding at all... Could it be a malfunction? I thought I was pretty careful when I was moving her...",
"GalGame_ReliabilityQingYi_030_017": "Hmmm, she's never completely run out of power before. I'm not sure how long it will take her to reboot.",
"GalGame_ReliabilityQingYi_030_018": "What on earth did you do to her, Manager? How did this happen?",
"GalGame_ReliabilityQingYi_030_019": "D-Don't put it like that!",
"GalGame_ReliabilityQingYi_030_020": "H-Hold on a sec! Don't put it like that! Her battery was about to die when I saw her on the street!",
"GalGame_ReliabilityQingYi_030_021": "D-Don't put it like that! Her battery was about to die when I saw her on the street!",
"GalGame_ReliabilityQingYi_030_022": "Hmm... I've gone over her manual thoroughly, and she shouldn't have any issues restarting after losing power...",
"GalGame_ReliabilityQingYi_030_023": "You know how a good kick can fix a frozen TV...?",
"GalGame_ReliabilityQingYi_030_024": "When your computer freezes, you just need to hold down the power button...",
"GalGame_ReliabilityQingYi_030_025": "Unplugging the power cable and plugging it back in usually does the trick...",
"GalGame_ReliabilityQingYi_030_026": "Oh, I got this! When your TV doesn't work, a good kick usually fixes it... Should we give it a try?",
"GalGame_ReliabilityQingYi_030_027": "When your TV doesn't work, a good kick usually fixes it... Should we give it a try?",
"GalGame_ReliabilityQingYi_030_028": "Is there a button to press? When your computer doesn't work, you can usually press and hold the power button to fix it. Should we give it a try?",
"GalGame_ReliabilityQingYi_030_029": "Is there a button to press? When your computer doesn't work, you can usually hold the power button to fix it. Where's her power switch?",
"GalGame_ReliabilityQingYi_030_030": "When I had too much junk data in my... um... AI assistant, I just unplugged the power cable and plugged it back in, and it worked! Maybe we can try that?",
"GalGame_ReliabilityQingYi_030_031": "When I had too much junk data in my... um... AI assistant, I just unplugged the power cable and plugged it back in, and it did the trick.",
"GalGame_ReliabilityQingYi_030_032": "Give her a kick...",
"GalGame_ReliabilityQingYi_030_033": "Poke her power button...",
"GalGame_ReliabilityQingYi_030_034": "Unplug the cable... and plug it back in her...",
"GalGame_ReliabilityQingYi_030_035": "Hold on. Why am I even considering this? She's way more complex than a TV or a Bangboo!",
"GalGame_ReliabilityQingYi_030_036": "Even with all your repair know-how, it's too risky. What if you break something?",
"GalGame_ReliabilityQingYi_030_037": "Why does this keep getting weirder...",
"GalGame_ReliabilityQingYi_030_038": "Ahhhh! You're making this sound weirder... j-just stop!!",
"GalGame_ReliabilityQingYi_030_039": "Wait! You're making this sound even weirder... Stop it!!",
"GalGame_ReliabilityQingYi_030_040": "Pfft.",
"GalGame_ReliabilityQingYi_030_041": "Huh?",
"GalGame_ReliabilityQingYi_030_042": "...Did I just hear a \"pfft?\"",
"GalGame_ReliabilityQingYi_030_043": "Hm? I think I heard a \"pfft\"... Hello? Qingyi?",
"GalGame_ReliabilityQingYi_030_044": "Hm? I think I heard a \"pfft\"... Hello? Qingyi?",
"GalGame_ReliabilityQingYi_030_045": "...I just heard a \"pfft.\" Zhu Yuan, did you hear that?",
"GalGame_ReliabilityQingYi_030_046": "...I just heard a \"pfft.\" Zhu Yuan, did you hear that?",
"GalGame_ReliabilityQingYi_030_047": "Qingyi... We heard you, stop pretending. Are you okay?",
"GalGame_ReliabilityQingYi_030_048": "I probably wouldn't be alright if I kept pretending. Don't worry. I'm fine. Thank you, Manager, and Captain.",
"GalGame_ReliabilityQingYi_030_049": "So much worry for nothing...",
"GalGame_ReliabilityQingYi_030_050": "You got me! I was worried for nothing...",
"GalGame_ReliabilityQingYi_030_051": "I was genuinely worried for a bit there.",
"GalGame_ReliabilityQingYi_030_052": "I was just being playful. It's kind of fun to pretend to be sick and see who actually cares, don't you think?~",
"GalGame_ReliabilityQingYi_030_053": "Please forgive me if I've made you worry.",
"GalGame_ReliabilityQingYi_030_054": "Can't believe you're acting like a kid at this age...",
"GalGame_ReliabilityQingYi_040_001": "After gulping down a few cups of hot water, Qingyi seems to be feeling a bit better...",
"GalGame_ReliabilityQingYi_040_002": "I'm having withdrawals... ugh... How do humans deal with stuff like this...",
"GalGame_ReliabilityQingYi_040_003": "Qingyi...? Are you trying to quit something?",
"GalGame_ReliabilityQingYi_040_004": "I'm worried about you, Qingyi...",
"GalGame_ReliabilityQingYi_040_005": "Can I ask what you're trying to quit?",
"GalGame_ReliabilityQingYi_040_006": "Can I ask what you're trying to quit?",
"GalGame_ReliabilityQingYi_040_007": "I'm worried about you, Qingyi... I know it's not my place to say this, but... please take care of yourself.",
"GalGame_ReliabilityQingYi_040_008": "I'm worried about you, Qingyi... I know it's not my place to say this, but... please take care of yourself.",
"GalGame_ReliabilityQingYi_040_009": "Hmm... I'm in the middle of a 24-hour no-network challenge... I can't pull data in real-time...",
"GalGame_ReliabilityQingYi_040_010": "I was wandering in the city alone... and realized I never had an offline map... I felt more lost than in the Hollow...",
"GalGame_ReliabilityQingYi_040_011": "The only places I could get to on muscle memory were Public Security and... here...",
"GalGame_ReliabilityQingYi_040_012": "I can't relate... but I think I understand.",
"GalGame_ReliabilityQingYi_040_013": "Whenever you're not feeling well, you're always welcome here.",
"GalGame_ReliabilityQingYi_040_014": "I can't relate... but for an AI, being offline must feel like trying to breathe in a vacuum, right?",
"GalGame_ReliabilityQingYi_040_015": "I can't relate... but for an AI, being offline must feel like trying to breathe in a vacuum, right?",
"GalGame_ReliabilityQingYi_040_016": "I don't have all the fancy gadgets like in your office, but you're always welcome here, anytime.",
"GalGame_ReliabilityQingYi_040_017": "I don't have all the fancy gadgets like in your office, but you're always welcome here, anytime.",
"GalGame_ReliabilityQingYi_040_018": "Ah... I knew you'd understand, Manager...",
"GalGame_ReliabilityQingYi_040_019": "As a Public Security officer, it's pretty common to get yelled at... \"How could a machine like you possibly understand how we feel?\" Stuff like that...",
"GalGame_ReliabilityQingYi_040_020": "At times like that... I just want to lock myself away in a quiet, dark place...",
"GalGame_ReliabilityQingYi_040_021": "I can't let the others at the office see me that vulnerable, especially as a senior officer...",
"GalGame_ReliabilityQingYi_040_022": "Ahh... network... I need the network.. just a little longer...",
"GalGame_ReliabilityQingYi_040_023": "No-network challenge... How much longer till you can go online again?",
"GalGame_ReliabilityQingYi_040_024": "No-network challenge... How much longer till you can go online again?",
"GalGame_ReliabilityQingYi_040_025": "No-network challenge... How much longer till you can go online again?",
"GalGame_ReliabilityQingYi_040_026": "4 hours... 32 minutes... and 6 seconds...",
"GalGame_ReliabilityQingYi_040_027": "Let's watch a movie then.",
"GalGame_ReliabilityQingYi_040_028": "Hmm, let's watch a movie then! We have a bunch of videotapes, so no network needed.",
"GalGame_ReliabilityQingYi_040_029": "Hmm, let's watch a movie then! It'll make time fly by faster.",
"GalGame_ReliabilityQingYi_040_030": "Ugh... I just want something light and fun... i-if that's okay, Manager...",
"GalGame_ReliabilityQingYi_040_031": "You and Qingyi watch several comedies and spend 4 hours, 32 minutes, and 6 seconds together.",
"GalGame_ReliabilityQingYi_040_032": "Phew, feels like I've tapped into the universe's energy... I feel alive again.",
"GalGame_ReliabilityQingYi_040_033": "You bounced back pretty fast.",
"GalGame_ReliabilityQingYi_040_034": "Ah, you look so much better already! This is the first time I've seen how the network does wonders with my own eyes.",
"GalGame_ReliabilityQingYi_040_035": "You look so much better already. Man, the network connection really does work wonders...",
"GalGame_ReliabilityQingYi_040_036": "I did it. I made it through the whole 24 hours, not a second less. Truth or dare can be quite the thrill.",
"GalGame_ReliabilityQingYi_040_037": "What? Truth or dare?",
"GalGame_ReliabilityQingYi_040_038": "Do you really have to take a game that seriously?",
"GalGame_ReliabilityQingYi_040_039": "Huh? Truth or dare? So you pushed yourself to the limit for a game?",
"GalGame_ReliabilityQingYi_040_040": "What? Truth or dare? So you pushed yourself to the limit for a game?",
"GalGame_ReliabilityQingYi_040_041": "...Do you really have to take a game that seriously? I thought there was a legit reason behind this...",
"GalGame_ReliabilityQingYi_040_042": "...Do you really have to take a game that seriously? I thought there was a legit reason behind this...",
"GalGame_ReliabilityQingYi_040_043": "Yeah, I was playing truth or dare with my colleagues. I chose dare and that's why I had to go offline.",
"GalGame_ReliabilityQingYi_040_044": "I mean, what was I supposed to do? There's no way I was going to pick truth.",
"GalGame_ReliabilityRina_201_004": "Oh, this is the song! I didn't expect to find it after just the third advertisement.",
"GalGame_ReliabilityRina_201_005": "Looks like we're in luck.",
"GalGame_ReliabilityRina_201_006": "We're done already.",
"GalGame_ReliabilityRina_201_007": "Looks like we're in luck. We're done already!",
"GalGame_ReliabilityRina_201_008": "Looks like we're in luck. We're done already.",
"GalGame_ReliabilityRina_201_009": "Do you mind if I finish watching this videotape here?",
"GalGame_ReliabilityRina_201_010": "Be my guest...",
"GalGame_ReliabilityRina_201_011": "Is there something specific you want to watch?",
"GalGame_ReliabilityRina_201_012": "Be my guest... but most of the latter part is just ads. Is there a specific scene you want to watch?",
"GalGame_ReliabilityRina_201_013": "Be my guest... but most of the latter part is just ads. Is there a specific scene you want to watch?",
"GalGame_ReliabilityRina_201_014": "Be my guest... but most of the latter part is just ads. Is there a specific scene you want to watch?",
"GalGame_ReliabilityRina_201_015": "Be my guest... but most of the latter part is just ads. Is there a specific scene you want to watch?",
"GalGame_ReliabilityRina_201_016": "Not really. It's just that, well... I've suddenly found myself drawn to those advertising phrases I haven't heard for ages. Here's a little secret — I'm really good at memorizing advertising slogans.",
"GalGame_ReliabilityRina_201_017": "During my childhood, TV was off-limits for me, except for that half-hour after dinner when I joined my family to watch the news together.",
"GalGame_ReliabilityRina_201_018": "But I had no interest in the news back then. Instead, I was more interested in the ads that came after it.",
"GalGame_ReliabilityRina_201_019": "So I started playing a game memorizing the advertising slogans with my family.",
"GalGame_ReliabilityRina_201_020": "Memorizing advertising slogans...",
"GalGame_ReliabilityRina_201_021": "What kind of game is that?",
"GalGame_ReliabilityRina_201_022": "Memorizing advertising slogans... What kind of game is that?",
"GalGame_ReliabilityRina_201_023": "Memorizing advertising slogans... What kind of game is that?",
"GalGame_ReliabilityRina_201_024": "It was just a little memory-training game to them, but for me, it was away of a getting to watch the ads just a little longer.",
"GalGame_ReliabilityRina_201_025": "Since we have the chance, why don't you give it a go, instead of me just explaining it? As for the rules... We just need to adjust them slightly given we're watching on a tape.",
"GalGame_ReliabilityRina_201_026": "You take the remote. You can press pause at any time. Then, I'll recite the next line of the ad's slogan.",
"GalGame_ReliabilityRina_201_027": "Are you sure you still remember them?",
"GalGame_ReliabilityRina_201_028": "Those ads are pretty old.",
"GalGame_ReliabilityRina_201_029": "Those ads are pretty old. Are you sure you still remember them? Well, get ready!",
"GalGame_ReliabilityRina_201_030": "Those ads are pretty old. Are you sure you still remember them? Well, get ready!",
"GalGame_ReliabilityRina_201_031": "You and Rina begin the ad slogan memory game. When will you press pause...",
"GalGame_ReliabilityRina_201_032": "Right at the beginning of the ad!",
"GalGame_ReliabilityRina_201_033": "At a random time.",
"GalGame_ReliabilityRina_201_034": "Perfect! Hehe, I managed to press pause just 0.1 seconds into the ad! Can you guess what ad it is, Rina?",
"GalGame_ReliabilityRina_201_035": "Perfect! I managed to press pause just 0.1 seconds into the ad! Can you guess what ad it is, Rina?",
"GalGame_ReliabilityRina_201_036": "Pause! So Rina, what's the ad slogan?",
"GalGame_ReliabilityRina_201_037": "Pause! Okay Rina, what's the ad slogan?",
"GalGame_ReliabilityRina_201_038": "Oh, dear! You're starting this with a tricky one! That's the spirit!",
"GalGame_ReliabilityRina_201_039": "But the answer is pretty obvious with that hint of a curved pattern on the screen! This is an ad for \"Leman,\" and the next line goes, \"Be young and enjoy the sour!\"",
"GalGame_ReliabilityRina_201_040": "Easy-peasy. This is an ad for the Focus camera, and the next line is, \"Whatever matters to you is our focus.\"",
"GalGame_ReliabilityRina_201_041": "She answered that correctly... The next question has to be more challenging...",
"GalGame_ReliabilityRina_201_042": "Pause when there is nothing on the screen!",
"GalGame_ReliabilityRina_201_043": "Pause at a random time.",
"GalGame_ReliabilityRina_201_044": "Okay, pause! Hehe, I deliberately picked a scene with only a white background. Not so easy this time, huh?",
"GalGame_ReliabilityRina_201_045": "Okay, pause! I managed to capture a white screen with nothing on it. Can you guess what ad it is?",
"GalGame_ReliabilityRina_201_046": "Pause! C'mon then, Rina! Tell me the line!",
"GalGame_ReliabilityRina_201_047": "Pause! C'mon then, Rina! What's the next line?",
"GalGame_ReliabilityRina_201_048": "Hmm... a picture like this can only be one product.\nThis is an ad for Cap'n Cow, and the white background is actually a sea of milk.",
"GalGame_ReliabilityRina_201_049": "Cap'n Cow, who sits on a hat, emerges from the milk to recite his next line, \"Moo! I command you to grow up fast!\"",
"GalGame_ReliabilityRina_201_050": "Ahahaha, this is an easy one too.\nThis is an ad for Cap'n Cow, and the next line is, \"Moo! I command you to grow up fast!\"",
"GalGame_ReliabilityRina_201_051": "Did you... \"Moo\"?",
"GalGame_ReliabilityRina_201_052": "Did you just \"moo\"... Like a cow?",
"GalGame_ReliabilityRina_201_053": "Did you just \"moo\"... Like a cow?",
"GalGame_ReliabilityRina_201_054": "I didn't throw it in just for fun. It's part of the slogan, I'm just trying to replicate it as faithfully as possible~",
"GalGame_ReliabilityRina_201_055": "If even that didn't faze you...",
"GalGame_ReliabilityRina_201_056": "It's time to play the trump card!",
"GalGame_ReliabilityRina_201_057": "If even that didn't faze you, it's time to play the trump card! I'll play the ad at double speed backwards... then pause it suddenly!",
"GalGame_ReliabilityRina_201_058": "If even that didn't faze you, it's time to play the trump card! I'll play the ad at double speed backwards... then pause it suddenly!",
"GalGame_ReliabilityRina_201_059": "I'm sorry to disappoint you, but I'm afraid that won't make it any more difficult in the slightest.\nThis is an ad for the Bubble Moon detergent. It's a fun little song, and the next line goes...",
"GalGame_ReliabilityRina_201_060": "\"You smell good, I smell good, everyone smells good!\"",
"GalGame_ReliabilityRina_201_061": "You got all the questions right.",
"GalGame_ReliabilityRina_201_062": "How many ads did you watch when you were little?",
"GalGame_ReliabilityRina_201_063": "Amazing! You got all the questions right... How many ads did you watch when you were little?",
"GalGame_ReliabilityRina_201_064": "Amazing! You got all the questions right... How many ads did you watch when you were little?",
"GalGame_ReliabilityRina_201_065": "Ahaha, it feels like I've watched every ad that aired during that time slot hundreds of times.",
"GalGame_ReliabilityRina_201_066": "Hmm? Manager? Does that red dot in the corner of the screen mean the VCR is recording this?",
"GalGame_ReliabilityRina_201_067": "Oh no! Wrong button!",
"GalGame_ReliabilityRina_201_068": "Oh no! I must have accidentally pressed the record button earlier...",
"GalGame_ReliabilityRina_201_069": "Oh no! I must have accidentally pressed the record button earlier...",
"GalGame_ReliabilityRina_201_070": "Does this mean that the original content will be deleted? I'm really sorry my little game has caused you trouble.",
"GalGame_ReliabilityRina_201_071": "It's not just deleting the original content...",
"GalGame_ReliabilityRina_201_072": "It's not just deleting the original content... This VCR has more functions than you might think. It's also connected to the microphone in the workshop...",
"GalGame_ReliabilityRina_201_073": "It's not just deleting the original content... This VCR has more functions than you might think. It's also connected to the microphone in the workshop...",
"GalGame_ReliabilityRina_201_074": "Connected to the microphone? What do you mean?",
"GalGame_ReliabilityRina_201_075": "Give me a moment...",
"GalGame_ReliabilityRina_201_076": "I'll rewind and play it back...",
"GalGame_ReliabilityRina_201_077": "Give me a moment. I'll rewind and play it back...",
"GalGame_ReliabilityRina_201_078": "Give me a moment. I'll rewind and play it back...",
"GalGame_ReliabilityRina_201_079": "\"You smell good, I smell good, everyone smells good!\"",
"GalGame_ReliabilityRina_201_080": "Ah... My voice is on the tape...",
"GalGame_ReliabilityRina_201_081": "Looks like you've got it.",
"GalGame_ReliabilityRina_201_082": "Looks like you've got it. The videotape has become \"Black LP Player (Rina's Commentary Edition).\"",
"GalGame_ReliabilityRina_201_083": "Looks like you've got it. The videotape has become \"Black LP Player (Rina's Commentary Edition).\"",
"GalGame_ReliabilityRina_201_084": "It would appear so~\nBut you'll delete it right away, won't you?",
"GalGame_ReliabilityRina_201_085": "\"Moo! I command you to grow up fast!\"",
"GalGame_ReliabilityRina_201_086": "Coincidences like this don't happen every day.",
"GalGame_ReliabilityRina_201_087": "It'd be a shame to delete it...",
"GalGame_ReliabilityRina_201_088": "Coincidences like this don't happen every day. It'd be a shame to delete it...",
"GalGame_ReliabilityRina_201_089": "Coincidences like this don't happen every day. It'd be a shame to delete it...",
"GalGame_ReliabilityRina_201_090": "I guess so?",
"GalGame_ReliabilityRina_201_091": "I can't make myself delete it!",
"GalGame_ReliabilityRina_201_092": "Why don't I just give it to you!",
"GalGame_ReliabilityRina_201_093": "I... can't make myself delete it! How about you keep the videotape? Keep it or delete it — it's up to you!",
"GalGame_ReliabilityRina_201_094": "I... can't make myself delete it! How about you keep the videotape? Keep it or delete it — it's up to you!",
"GalGame_ReliabilityRina_201_095": "Hm? Keep it? Why give it to me when you can just record over it?",
"GalGame_ReliabilityRina_201_096": "It's rare we get to capture a precious moment like this.",
"GalGame_ReliabilityRina_201_097": "It's worth more than other videotapes now.",
"GalGame_ReliabilityRina_201_098": "It's rare we get to capture a precious moment like this. It's worth more than other videotapes now.",
"GalGame_ReliabilityRina_201_099": "It's rare we get to capture a precious moment like this. It's worth more than other videotapes now.",
"GalGame_ReliabilityRina_201_100": "...I see your point. In that case, I won't insist on deleting it.",
"GalGame_ReliabilityRina_201_101": "Still, please don't show it to anyone else. I'm afraid it might reflect badly on the maids of Victoria Housekeeping...",
"GalGame_ReliabilityRina_201_102": "How about I rent the tape indefinitely?\nYou've done so much for me already. I can't just keep a videotape without paying.",
"GalGame_ReliabilityRina_201_103": "Please put my name on the rental list, and if possible, I'd really appreciate the friend's discount~",
"GalGame_ReliabilityRina_201_104": "Since you put it like that...",
"GalGame_ReliabilityRina_201_105": "Of course!",
"GalGame_ReliabilityRina_201_106": "Since you put it like that... I can't argue. I'll write your name down. Take good care of the tape!",
"GalGame_ReliabilityRina_201_107": "Since you put it like that... I can't argue. But because it's a rental item, you have to take good care of it!",
"GalGame_ReliabilityRina_201_108": "Don't worry. I'll treat it with the utmost care.",
"GalGame_ReliabilityRina_201_109": "I might even... take it out once in a while to reminisce about this moment.",
"GalGame_ReliabilityRina_202_005": "Let me explain: my client requested memorabilia from this store. So I asked this store clerk, who informed me they aren't available for purchase; they can only be obtained by winning tickets through playing.",
"GalGame_ReliabilityRina_202_006": "That's right. Generally, a customer would need to play \"Soul Hounds III\" for around five days to win enough tokens.",
"GalGame_ReliabilityRina_202_007": "Another way is the Manager Challenge. If you win, you can get it right away, but it's considerably more difficult than saving up for five days.",
"GalGame_ReliabilityRina_202_008": "Oh. How troublesome. I don't want to invest five days into this, and just getting familiar with the game will take some time, especially since I've never played arcade games.",
"GalGame_ReliabilityRina_202_009": "Never?",
"GalGame_ReliabilityRina_202_010": "You're a total newbie?",
"GalGame_ReliabilityRina_202_011": "I can't believe you've never played an arcade game.",
"GalGame_ReliabilityRina_202_012": "I can't believe you've never played an arcade game.",
"GalGame_ReliabilityRina_202_013": "Well, it isn't an essential skill for a maid, and our housekeeping service doesn't involve playing arcade games...",
"GalGame_ReliabilityRina_202_014": "That's understandable. People have different strong suits. I'm the opposite. I'm not good with housework, and doing laundry leaves me exhausted, so I just leave it to the self-service washing machine downstairs...",
"GalGame_ReliabilityRina_202_015": "Hold on. Not doing something doesn't equate to being bad at it. Are you implying I'm avoiding arcade games because I'm bad at them?",
"GalGame_ReliabilityRina_202_016": "Huh? That's not what I meant...",
"GalGame_ReliabilityRina_202_017": "I've made up my mind — I want to get that memorabilia today.\nYou mentioned a way to win it immediately just now. The Manager Challenge... was it?",
"GalGame_ReliabilityRina_202_018": "That's right... It's our special event here. Essentially, you just have to battle against me in \"Soul Hounds III.\" If you win, you'll get the memorabilia right away.",
"GalGame_ReliabilityRina_202_019": "What!? I heard someone say Manager Challenge! Is someone here to challenge Asha!?",
"GalGame_ReliabilityRina_202_020": "Ah, let me introduce you. This here is Jonah, and he's sort of a regular here and a big fan of the Manager Challenge.",
"GalGame_ReliabilityRina_202_021": "No one's ever beaten Asha since the opening of this store! Please let me watch! I'm sure I can learn a lot from it!",
"GalGame_ReliabilityRina_202_022": "Asha might be good, but...",
"GalGame_ReliabilityRina_202_023": "The Manager Challenge is worth a shot.",
"GalGame_ReliabilityRina_202_024": "Asha might be good, but... the Manager Challenge is worth a shot if you want to win the memorabilia fast!",
"GalGame_ReliabilityRina_202_025": "Asha might be good, but... the Manager Challenge is worth a shot if you want to win the memorabilia fast.",
"GalGame_ReliabilityRina_202_026": "Asha might be good, but... the Manager Challenge is worth a shot if you want to win the memorabilia fast!",
"GalGame_ReliabilityRina_202_027": "Asha might be good, but... the Manager Challenge is worth a shot if you want to win the memorabilia fast.",
"GalGame_ReliabilityRina_202_028": "I think the same, my goal is to complete my service, so anything is worth a go.",
"GalGame_ReliabilityRina_202_029": "It feels a bit odd to be challenged by someone new to video games... but as long as it brings business, I guess it's a good thing.",
"GalGame_ReliabilityRina_202_030": "So... Welcome to Godfinger, and I accept your challenge!",
"GalGame_ReliabilityRina_202_031": "Just like that, a battle of Soul Hounds III begins between Rina and Asha.",
"GalGame_ReliabilityRina_202_035": "Alright, we've arrived at the battle arena! Both contestants are ready! It's the Soul Hounds Queen... Ah, I mean Asha versus Rina!",
"GalGame_ReliabilityRina_202_037": "Is the commentary really necessary every time someone comes here to challenge me...? Don't mind the kid — just enjoy the game.",
"GalGame_ReliabilityRina_202_038": "The rules are pretty lenient. If you manage to overtake me in depth at any point in the game, even if only for a split second, you win.",
"GalGame_ReliabilityRina_202_040": "Please don't think of me as a mere novice; I'm the type who gets excited at the mere sight of a vacuum cleaner.",
"GalGame_ReliabilityRina_202_041": "I just have to picture myself cleaning up clutter using the puppy Bangboo in the game to turn this into my area of expertise.",
"GalGame_ReliabilityRina_202_042": "I look forward to a great performance from both contestants. Get ready, insert your coins, and... GO!",
"GalGame_ReliabilityRina_202_043": "Wow! Asha is off to a strong start, pulling ahead by several levels within the first three seconds!",
"GalGame_ReliabilityRina_202_044": "Let's see how Rina's doing. She's pretty impressive too! Look at how fast she moves her fingers! She doesn't look like a first-timer at all!",
"GalGame_ReliabilityRina_202_045": "Rina's Soul Hound is wielding the vacuum cleaner with incredible speed, it's just a blur! It's like my grandma when she chases me with a broom!",
"GalGame_ReliabilityRina_202_046": "Rina stands a good chance of winning at this rate... Just kidding! Why did you clear the entire row of blocks? You don't have to do that! Just keep moving downward!",
"GalGame_ReliabilityRina_202_047": "What are you talking about? I can't leave rubbish lying around. If I don't clean it up my vacuum will cry!",
"GalGame_ReliabilityRina_202_048": "I think she's playing a different game...",
"GalGame_ReliabilityRina_202_049": "She won't win like this...",
"GalGame_ReliabilityRina_202_050": "I think she's playing a different game... A perfect example of \"playing in your own way.\"",
"GalGame_ReliabilityRina_202_051": "I think she's playing a different game... A perfect example of \"playing in your own way.\"",
"GalGame_ReliabilityRina_202_052": "It's good she's having fun, but it'll be hard for her to win at this rate...",
"GalGame_ReliabilityRina_202_053": "It's good that she's having fun, but it'll be hard for her to win at this rate...",
"GalGame_ReliabilityRina_202_054": "Rina is progressing slowly, but... everything's so clean! I've never seen such a clear screen in Soul Hounds III! Not even when Asha is playing...",
"GalGame_ReliabilityRina_202_056": "Hmph, I can't pretend I didn't hear that...\nIt seems unfair if I win like this. Fine, then!",
"GalGame_ReliabilityRina_202_057": "Asha has suddenly stopped advancing! What!? She's started clearing the blocks by rows too! She's matching Rina's pace and energy effortlessly.",
"GalGame_ReliabilityRina_202_059": "Oh my, you may seem gentle on the surface, but you're actually very competitive.",
"GalGame_ReliabilityRina_202_061": "Right back at you!",
"GalGame_ReliabilityRina_202_062": "Wait just a second! Am I seeing this right? The distance is closing! Though it's slow, the two depths are getting closer and closer!",
"GalGame_ReliabilityRina_202_064": "Give it your all, Asha. The moment you push yourself through your limits, you'll reach your true potential!",
"GalGame_ReliabilityRina_202_065": "Rina speaks like the ultimate villain in a movie despite falling behind! As the battle intensifies, both contestants have kicked into high gear!",
"GalGame_ReliabilityRina_202_066": "Huh... What... The screen froze? And the buttons aren't responding... It's almost like when a Bangboo crashes.",
"GalGame_ReliabilityRina_202_068": "Ah??? Halt the competition! Let me see... The screen froze, so... I'm gonna restart the machine...",
"GalGame_ReliabilityRina_202_069": "Wait. Why is the screen still on after I've unplugged the machine!? Could it be broken...? This is bad. My boss is gonna be angry, and my pay's gonna get deducted!",
"GalGame_ReliabilityRina_202_070": "Hey! Look! The depth on the screen... 9999999... that's too many 9s to count! That's definitely higher than the current record!",
"GalGame_ReliabilityRina_202_071": "It's probably due to the crash...",
"GalGame_ReliabilityRina_202_072": "Didn't the rules say...",
"GalGame_ReliabilityRina_202_073": "It's probably due to the crash... Strings of numbers like this can often be seen on the screen of a crashed game. But didn't the rules say...",
"GalGame_ReliabilityRina_202_074": "It's probably due to the crash... Strings of numbers like these can often be seen on the screen of a crashed game. But didn't the rules say...",
"GalGame_ReliabilityRina_202_075": "The rules say that if your depth overtakes mine at any point, you win... Wait a sec, are you saying I've lost? I won't accept that kinda loophole!",
"GalGame_ReliabilityRina_202_077": "I agree, Miss Asha. I can't consider this a win for me either. Let's leave the competition aside and focus on the machine for now.",
"GalGame_ReliabilityRina_202_078": "I can feel a slight electromagnetic reaction lingering on the joystick... Perhaps I was so focused on our competition that I exerted too much force and broke the machine. I'll compensate accordingly.",
"GalGame_ReliabilityRina_202_079": "Huh? D—Do you mean you're willing to buy the machine?",
"GalGame_ReliabilityRina_202_080": "If the extent of the damage indeed warrants selling the entire machine, then of course. I'll arrange the purchase once I've finished handling my current tasks.",
"GalGame_ReliabilityRina_202_081": "Finding a way to get the memorabilia is still my top priority. Since I've failed to pass the Manager Challenge, I'll have to spend five days...",
"GalGame_ReliabilityRina_202_082": "Wait wait wait! Five days until... Ah, I mean... Congratulations! You've passed the Manager Challenge! Look at all those 9's on the screen! I admit defeat!",
"GalGame_ReliabilityRina_202_084": "...Admit... defeat...",
"GalGame_ReliabilityRina_202_085": "This is the demise of the Soul Hounds Queen!",
"GalGame_ReliabilityRina_202_086": "There's no need to go shouting it in the streets... and \"Demise\" is hardly the right word!",
"GalGame_ReliabilityRina_202_087": "Ah, right — here's your prize. A commemorative Godfinger figurine. Please take it!",
"GalGame_ReliabilityRina_202_088": "Now... can we talk about buying the arcade machine?",
"GalGame_ReliabilityRina_202_090": "Please rest assured I'll go through with the purchase, but I can't accept the memorabilia. I don't think I've defeated you.",
"GalGame_ReliabilityRina_202_091": "Consider it receiving your reward in advance.",
"GalGame_ReliabilityRina_202_092": "Completing your service is more important.",
"GalGame_ReliabilityRina_202_093": "Completing your service is more important, right? Just consider it receiving your reward in advance. You can come back later and beat Asha fair and square!",
"GalGame_ReliabilityRina_202_094": "Completing your service is more important, right? Just consider it receiving your reward in advance. You can come back later and beat Asha fair and square.",
"GalGame_ReliabilityRina_202_095": "Yes... You're right. I've become so concerned with the outcome of the competition that I've forgotten my priorities. Thank you, Manager. I'll keep the memorabilia.",
"GalGame_ReliabilityRina_202_096": "Spending my first gaming experience with you was truly wonderful. I'll definitely come back here to fulfill my promise to win...",
"GalGame_ReliabilityRina_202_097": "I hope we run into each other again during my second, third, and fourth times playing, haha~",
"GalGame_ReliabilityRina_203_004": "Ah, Manager. Fancy seeing you here.",
"GalGame_ReliabilityRina_203_005": "What a coincidence. You like VR Training too?",
"GalGame_ReliabilityRina_203_006": "What a coincidence. You like VR Training too?",
"GalGame_ReliabilityRina_203_007": "You're a fan of VR Training too?",
"GalGame_ReliabilityRina_203_008": "Not quite. I'm just here to run an errand. I take a more direct approach when it comes to training~",
"GalGame_ReliabilityRina_203_009": "Still, I'm rather curious as to how you go about your VR training. Do you engage in simulated battles with Ethereals using your own body?",
"GalGame_ReliabilityRina_203_010": "That'd be called VR Torture...",
"GalGame_ReliabilityRina_203_011": "I use Agents in simulated battles, of course.",
"GalGame_ReliabilityRina_203_012": "That'd be called VR Torture... I use Agents in simulated battles, of course. I might even use you in combat!",
"GalGame_ReliabilityRina_203_013": "That'd be called VR Torture... I use Agents in simulated battles, of course. I might even use you in combat!",
"GalGame_ReliabilityRina_203_014": "Oh... I had no idea it had such a function.\nCan I... use simulated versions of my colleagues?",
"GalGame_ReliabilityRina_203_015": "Of course you can!",
"GalGame_ReliabilityRina_203_016": "Wanna give it a go?",
"GalGame_ReliabilityRina_203_017": "Of course you can. Would you like to try battling some Ethereals as your colleagues?",
"GalGame_ReliabilityRina_203_018": "Of course you can. Would you like to try battling some Ethereals as your colleagues?",
"GalGame_ReliabilityRina_203_019": "It does sound fun~ I'd love to give it a try~",
"GalGame_ReliabilityRina_203_020": "Rina borrows your account to try the VR Training...",
"GalGame_ReliabilityRina_203_024": "So this is how my peers at Victoria Housekeeping fight... It feels nice being able to confront enemies head-on — and I don't have to worry about staining my clothes.",
"GalGame_ReliabilityRina_203_025": "You can always come back if you enjoy it.",
"GalGame_ReliabilityRina_203_026": "Come find me whenever you'd like to try.",
"GalGame_ReliabilityRina_203_027": "Right! You can always come back if you enjoy it. You can use my account!",
"GalGame_ReliabilityRina_203_028": "Right! You can always come back if you enjoy it. You can use my account.",
"GalGame_ReliabilityRina_203_029": "Oh? Seems like you're very experienced with VR Training. So, which Agent is your favorite?",
"GalGame_ReliabilityRina_203_030": "It depends.",
"GalGame_ReliabilityRina_203_031": "It depends. Choosing the most suitable Agent for the situation is the wisest choice!",
"GalGame_ReliabilityRina_203_032": "It depends. I'd pick the most suitable Agent according to the enemy I'm facing.",
"GalGame_ReliabilityRina_203_033": "Well, who would you pick if you encounter a tough and agile opponent?",
"GalGame_ReliabilityRina_203_034": "You of course!",
"GalGame_ReliabilityRina_203_035": "I'd pick Ellen!",
"GalGame_ReliabilityRina_203_036": "You of course! No enemy can escape Drusilla and Anastella's attack range, no matter how agile they are!",
"GalGame_ReliabilityRina_203_037": "You of course! No enemy can escape Drusilla and Anastella's attack range, no matter how agile they are!",
"GalGame_ReliabilityRina_203_038": "I'd pick Ellen! She doesn't let anything slip by!",
"GalGame_ReliabilityRina_203_039": "I'd pick Ellen! She doesn't let anything slip by!",
"GalGame_ReliabilityRina_203_040": "Though I agree with you, I still appreciate your recognition.",
"GalGame_ReliabilityRina_203_041": "Certainly, kicking one's weapon at a fleeing enemy is a technique worth considering. Perhaps I should try kicking Drusilla toward a fleeing enemy next time.",
"GalGame_ReliabilityRina_203_042": "What about when faced with a slow enemy with good defenses? Who would you choose then?",
"GalGame_ReliabilityRina_203_043": "Still you!",
"GalGame_ReliabilityRina_203_044": "That's when Corin would excel!",
"GalGame_ReliabilityRina_203_045": "Still you! By utilizing your long-range abilities, you'd be able to finish off the enemy unscathed!",
"GalGame_ReliabilityRina_203_046": "Still you! By utilizing your long-range abilities, you'd be able to finish off the enemy unscathed.",
"GalGame_ReliabilityRina_203_047": "That'd be where Corin excels! No matter how thick the enemy's armor, she'd cut right through it with her saw!",
"GalGame_ReliabilityRina_203_048": "That's when Corin would excel! She can cut through a train carriage with ease!",
"GalGame_ReliabilityRina_203_049": "I see. That's a slightly unexpected answer, but I'm glad to hear it.",
"GalGame_ReliabilityRina_203_050": "Indeed, Corin's strength would come in handy on such an occasion. I've seen it myself. Whenever she turns on her saw, I can't help but smile and apologize~",
"GalGame_ReliabilityRina_203_051": "So, for the final question, which agent would you choose when facing a fierce and powerful enemy onslaught?",
"GalGame_ReliabilityRina_203_052": "Only you could handle such a task!",
"GalGame_ReliabilityRina_203_053": "That'd be Lycaon with some swift kicks!",
"GalGame_ReliabilityRina_203_054": "You're the only one who could handle such a task! No matter how fierce an enemy's attacks are, you're agile enough to dodge 'em!",
"GalGame_ReliabilityRina_203_055": "You're the only one who could handle such a task! No matter how fierce an enemy's attacks are, you're agile enough to dodge 'em!",
"GalGame_ReliabilityRina_203_056": "Lycaon! No one can withstand his kicks! And if they did, he'd just give them another kick!",
"GalGame_ReliabilityRina_203_057": "Lycaon! He can take care of any enemy gracefully.",
"GalGame_ReliabilityRina_203_058": "It's not that I doubt my own skills, it's just I can't help but feel you're saying that because I'm right here? Oh well, I'd like to think it's just my imagination~",
"GalGame_ReliabilityRina_203_059": "I have to agree. I feel very safe whenever Sir Lycaon is around. Having said that, it's only after the simulation that I've realized just how powerful his kicks really are.",
"GalGame_ReliabilityRina_203_060": "Well then, thanks a lot for answering my questions seriously. I've gained some interesting insights.",
"GalGame_ReliabilityRina_203_061": "To be honest... while I was trying it out just now, I took a quick look at the \"Agent Rina\" info on your account, and oh my, I had quite the high usage rate!",
"GalGame_ReliabilityRina_203_062": "I really appreciate your trust in me. I look forward to working with you, and not just in VR!",
"GalGame_ReliabilitySeth_010_001": "Street interview? Me?",
"GalGame_ReliabilitySeth_010_002": "Wow, it seems a hardworking Public Security officer is willing to grace us with an interview! Please listen carefully to the question...",
"GalGame_ReliabilitySeth_010_003": "Are you happy?",
"GalGame_ReliabilitySeth_010_004": "Sure? My name is Seth Low— Wait a minute. I didn't agree to be interviewed by you!",
"GalGame_ReliabilitySeth_010_005": "Relax, buddy! This isn't rocket science! Let's zoom in a bit on our handsome officer. Come on, smile for the camera~",
"GalGame_ReliabilitySeth_010_006": "Huh? *sigh*",
"GalGame_ReliabilitySeth_010_007": "You must not have heard our question clearly, kind officer. We just wanted to ask...",
"GalGame_ReliabilitySeth_010_008": "In New Eridu, where everyone lives and works in peace and contentment, in the prosperous Janus District, and in the dazzling Lumina Square, do you feel happy?",
"GalGame_ReliabilitySeth_010_009": "...No.",
"GalGame_ReliabilitySeth_010_010": "Wh... Haha, how could that be? As a Public Security officer, surely you must know that we Janus Quarter citizens have always topped the charts when it comes to our happiness index scores...",
"GalGame_ReliabilitySeth_010_011": "Hasn't our ranking been slipping since the second quarter of last year?",
"GalGame_ReliabilitySeth_010_012": "Huh? Ahem, what the officer is trying to say is that we are not to be outdone, despite stiff competition among districts.",
"GalGame_ReliabilitySeth_010_013": "I didn't say that. Speaking from what I know about public security statistics, the case closure rate across the entire Janus Quarter for the last three periods has risen by 1 to 2 percent on average...",
"GalGame_ReliabilitySeth_010_014": "That's right! An uptick in cases closed means a safer Janus Quarter! We're truly making great progress~",
"GalGame_ReliabilitySeth_010_015": "Not really. The increase is actually due to the significant drop in the number of cases handled. The media only pays attention to the number of new cases and case closure rate, but if we look at the average number of cases handled daily...",
"GalGame_ReliabilitySeth_010_016": "...Hold on, why're you grabbing the mic from me? I haven't finished yet. If we look at the average number of cases handled daily, we can see that the drop in the number of new cases could very well be due to tampering—",
"GalGame_ReliabilitySeth_010_017": "Cut, stop rolling!!!",
"GalGame_ReliabilitySeth_010_018": "Officer, we should be helping each other out here. Why are you making things so difficult for me?",
"GalGame_ReliabilitySeth_010_019": "Since you're such a good-looking guy, I don't mind doing Public Security a favor. So why are you messing with me? Do you have beef with me? Do you want me to lose my job?!",
"GalGame_ReliabilitySeth_010_020": "I don't even know you... Why would I want you to lose your job?",
"GalGame_ReliabilitySeth_010_021": "I haven't finished answering your question. Don't you need to take my picture or something?",
"GalGame_ReliabilitySeth_010_022": "...",
"GalGame_ReliabilitySeth_010_023": "One of us must have a few screws loose...",
"GalGame_ReliabilitySeth_010_024": "The reporter shoots Seth a fierce glare before exiting in a huff with the cameraman, leaving you and Seth staring at each other in bewilderment.",
"GalGame_ReliabilitySeth_010_025": "I'm confused... Why would anyone just call themselves crazy like that?",
"GalGame_ReliabilitySeth_010_026": "(I want to laugh... but I have to hold it back...)",
"GalGame_ReliabilitySeth_010_027": "Maybe that's not what she meant.",
"GalGame_ReliabilitySeth_010_028": "...No, I can't help it anymore... Hahahahaha!",
"GalGame_ReliabilitySeth_010_029": "...Pfft... No, it's nothing. It's just... Seth, you're right... Hahahah...",
"GalGame_ReliabilitySeth_010_030": "It's funny, right? She asked me a question, wouldn't even let me answer, then stormed off cursing under her breath. Clearly, she has some issues she needs to work through.",
"GalGame_ReliabilitySeth_010_031": "Umm...I think that comment was actually meant for you, but you've got a point— she kinda ended up burning herself.",
"GalGame_ReliabilitySeth_010_032": "That comment was probably aimed at you, but it ended up backfiring. Turns out she's not the sharpest tool in the shed.",
"GalGame_ReliabilitySeth_010_033": "I don't get it. She insists that I answer questions that she won't let me answer. She's definitely the one with the problem.",
"GalGame_ReliabilitySeth_010_034": "But why did she say that I was trying to get her fired? I didn't even want to be interviewed, yet I still answered her question seriously. I was obviously trying to help her out. Why would she accuse me like that?",
"GalGame_ReliabilitySeth_010_035": "She didn't like your answer.",
"GalGame_ReliabilitySeth_010_036": "Your answer can't be aired.",
"GalGame_ReliabilitySeth_010_037": "Hmm... She probably already had an answer in mind and assumed you, as a Pubsec officer, would play along. She didn't expect you to be so honest and didn't get the answer she was looking for.",
"GalGame_ReliabilitySeth_010_038": "Sometimes, reporters ask questions only to get the answers they want to hear. She assumed you would play along, seeing as you're a Public Security officer. She didn't expect you would take the interview so seriously, and your answer didn't line up with the one she had in mind.",
"GalGame_ReliabilitySeth_010_039": "Play along? Why even ask, if you don't want to hear people's answers in the first place...",
"GalGame_ReliabilitySeth_010_040": "...Am I failing to read between the lines again?",
"GalGame_ReliabilitySeth_010_041": "If all that stuff you were citing was broadcast on TV it might've been a bad look for Public Security...But as a citizen, I'd be more than willing to hear you out.",
"GalGame_ReliabilitySeth_010_042": "If all that stuff you were citing was broadcast on TV it might've been a bad look for Public Security...But as a citizen, I'd be more than willing to hear you out.",
"GalGame_ReliabilitySeth_010_043": "...\"A bad look\"... Sounds like something that guy would say.",
"GalGame_ReliabilitySeth_010_044": "If I'd gone along with what the reporter wanted, isn't that just acting? Are there some unspoken rules that I'm not aware of?",
"GalGame_ReliabilitySeth_010_045": "You're not wrong.",
"GalGame_ReliabilitySeth_010_046": "Your straightforwardness is a good thing.",
"GalGame_ReliabilitySeth_010_047": "You're not wrong. The world is wrong... Just kidding~",
"GalGame_ReliabilitySeth_010_048": "It's not your fault. It's everyone else's... Just kidding.",
"GalGame_ReliabilitySeth_010_049": "But seriously, there's some truth to what I said. The world might be a better place if there were more straightforward people like you, willing to speak their minds.",
"GalGame_ReliabilitySeth_010_050": "Seriously though. Some rules may not be right, but people just aren't bold enough to say so. If everyone were as straightforward as you, there might be fewer unjust rules.",
"GalGame_ReliabilitySeth_010_051": "Straightforward? Honestly, I'm more often described as \"having difficulty understanding human language\"...",
"GalGame_ReliabilitySeth_010_052": "I don't think I was in the wrong either.",
"GalGame_ReliabilitySeth_010_053": "Anyway, thanks for the words of encouragement, Manager...",
"GalGame_ReliabilitySeth_010_054": "Don't mention it.",
"GalGame_ReliabilitySeth_010_055": "That's what friends are for.",
"GalGame_ReliabilitySeth_010_056": "Oh, don't mention it! That's what friends are for.",
"GalGame_ReliabilitySeth_010_057": "Hehe, that's what friends are for.",
"GalGame_ReliabilitySeth_010_058": "F—Friends?",
"GalGame_ReliabilitySeth_010_059": "Only if you're up for it.",
"GalGame_ReliabilitySeth_010_060": "I'm hurt.",
"GalGame_ReliabilitySeth_010_061": "Huh? I thought we were friends already... Of course, only if you're up for it.",
"GalGame_ReliabilitySeth_010_062": "If you agree, then we're friends, right?",
"GalGame_ReliabilitySeth_010_063": "Th—That's fine...",
"GalGame_ReliabilitySeth_010_064": "So we're friends...",
"GalGame_ReliabilitySeth_010_065": "I'm hurt... Don't tell me you don't feel the same! I thought we were already friends...",
"GalGame_ReliabilitySeth_010_066": "Oh man, don't you feel the same way? I feel a little hurt.",
"GalGame_ReliabilitySeth_010_067": "No, that's not it at all! It's just, all so sudden... And I thought...",
"GalGame_ReliabilitySeth_010_068": "...You're right, we are friends.",
"GalGame_ReliabilitySeth_010_069": "I'll visit you on Sixth Street the next time I get the chance. I—I gotta get back to the precinct now! Bye, Manager!",
"GalGame_ReliabilitySeth_010_070": "You watch Seth slink away as if he's on the lam.\nYou've gained another friend in Public Security.",
"GalGame_ReliabilitySeth_020_001": "I usually stay at the dorm nearby so that I can train longer. I only go home on weekends.",
"GalGame_ReliabilitySeth_020_002": "To spend time with your family?",
"GalGame_ReliabilitySeth_020_003": "Are you renting the videotape to bring home?",
"GalGame_ReliabilitySeth_020_004": "Oh, you're going home to spend time with your family on the weekend? How many people are in your family, if you don't mind me asking?",
"GalGame_ReliabilitySeth_020_005": "Oh, you're going home to spend time with your family on the weekend? How many people are in your family? Sorry, if that question is a bit too prying.",
"GalGame_ReliabilitySeth_020_006": "I see. Are you renting the videotape to watch it with your family? How many family members do you have... Oh, sorry, is that a rude question?",
"GalGame_ReliabilitySeth_020_007": "I see. You're renting the videotape to watch it with your family, right? How many family members do you have... Oh, sorry, is that question rude?",
"GalGame_ReliabilitySeth_020_008": "Well... It isn't exactly taboo. My family's pretty ordinary — just myself, my parents, and my older brother... My brother's rarely at home though.",
"GalGame_ReliabilitySeth_020_009": "*sigh*...",
"GalGame_ReliabilitySeth_020_010": "Do you miss your brother?",
"GalGame_ReliabilitySeth_020_011": "Do you dislike your brother?",
"GalGame_ReliabilitySeth_020_012": "You sighed! That's rare. Do you miss your big brother?",
"GalGame_ReliabilitySeth_020_013": "What's with the sigh? Do you miss your brother?",
"GalGame_ReliabilitySeth_020_014": "What's with the sigh? Do you have a rough relationship with your brother?",
"GalGame_ReliabilitySeth_020_015": "It's rare to hear you sigh like that. Do you two...have a complicated relationship?",
"GalGame_ReliabilitySeth_020_016": "...",
"GalGame_ReliabilitySeth_020_017": "{F#Manager, can I ask you something? How's your relationship with your brother? Do you ever think he's annoying?}",
"GalGame_ReliabilitySeth_020_018": "{M#Manager, there's something I want to ask you — how's your relationship with your sister? Does she ever find you annoying?}",
"GalGame_ReliabilitySeth_020_019": "It's alright...",
"GalGame_ReliabilitySeth_020_020": "Yeah... I do feel that way sometimes...",
"GalGame_ReliabilitySeth_020_021": "I guess our relationship is... alright? But he can be annoying sometimes!",
"GalGame_ReliabilitySeth_020_022": "Every time we restock, he always weasels me into believing it's his turn to choose the movies. Turns out when I check the bills he's picked them four out of five times! That crafty boy has no problem deceiving his own flesh and blood!",
"GalGame_ReliabilitySeth_020_023": "Our relationship isn't that bad. She'll say \"You're the most annoying brother in the whole wide world\" whenever I nag her to go to bed early, but I'm sure she doesn't really mean it. She's just being melodramatic.... right?",
"GalGame_ReliabilitySeth_020_024": "...Yeah, definitely not.",
"GalGame_ReliabilitySeth_020_025": "I see. Seems like everyone finds their older brother annoying, which means my family is normal.",
"GalGame_ReliabilitySeth_020_026": "Though, I didn't always dislike my brother. We used to watch \"The Big Hollow\" together when we were kids. We'd even memorize the protagonist's lines.",
"GalGame_ReliabilitySeth_020_027": "But that was a long time ago, now all he does is call me simple-minded and self-righteous!",
"GalGame_ReliabilitySeth_020_028": "Hmm, are those kinds of things okay to say to a younger brother?",
"GalGame_ReliabilitySeth_020_029": "Huh? Simple-minded? Self-righteous? ...Wise wouldn't speak to me like that...",
"GalGame_ReliabilitySeth_020_030": "Uh... Your brother calls you simple-minded and self-righteous? I definitely wouldn't speak to Belle like that.",
"GalGame_ReliabilitySeth_020_031": "Oh? Don't all older brothers lecture their younger siblings?",
"GalGame_ReliabilitySeth_020_032": "I feel bad for Seth...",
"GalGame_ReliabilitySeth_020_033": "I might have accidentally made things worse between Seth and his brother...",
"GalGame_ReliabilitySeth_020_034": "I feel bad for you... I can understand now why you dislike your brother so much... Ah! I'm not trying to stir the pot!",
"GalGame_ReliabilitySeth_020_035": "It must be tough having such a strict older brother... Ah, I sound like I'm trying to start drama. Sorry, that's not what I meant.",
"GalGame_ReliabilitySeth_020_036": "What about \"The Big Hollow?\" You mentioned earlier that it was your childhood favorite.",
"GalGame_ReliabilitySeth_020_037": "What about \"The Big Hollow?\" You mentioned earlier that it was your childhood favorite.",
"GalGame_ReliabilitySeth_020_038": "Yeah! I'm a huge fan of that rookie investigator! Despite everyone saying that the disaster was unbeatable and he wouldn't be able to do anything about it, he never gave up. That's what a real hero of justice looks like!",
"GalGame_ReliabilitySeth_020_039": "That protagonist seems to be quite simple-minded too.",
"GalGame_ReliabilitySeth_020_040": "The worldview of that movie is too complicated for its own good...",
"GalGame_ReliabilitySeth_020_041": "Come to think of it, I remember the rookie investigator being described as a simple-minded person by other characters in the movie too. Yet, I think that movie needs a protagonist like that when its worldview is so complicated...",
"GalGame_ReliabilitySeth_020_042": "Come to think of it, I remember the rookie investigator being described as a simple-minded person by other characters in the movie too. But, I think that movie needs a protagonist like that when its worldview is so complicated...",
"GalGame_ReliabilitySeth_020_043": "The Hollow in that movie is reality-defying sci-fi nonsense. They might be bizarre, but even Hollows need to follow some basic rules of physics and logic.",
"GalGame_ReliabilitySeth_020_044": "The Hollow in that movie is like some sort of sci-fi fantasy alternate dimension, something that can only be explained by metaphysics. It doesn't even come close to depicting a real-life Hollow...",
"GalGame_ReliabilitySeth_020_045": "Oh? Do you know a lot about Hollows?",
"GalGame_ReliabilitySeth_020_046": "No wonder you're such a pro. A real film buff makes sure to do their research on the movies they watch!",
"GalGame_ReliabilitySeth_020_047": "...",
"GalGame_ReliabilitySeth_020_048": "Yep, I've done a lot of homework.",
"GalGame_ReliabilitySeth_020_049": "...Um, haha, yeah, I've done some research because \"The Big Hollow\" has such a complicated background...",
"GalGame_ReliabilitySeth_020_050": "...Haha, you're right. I've done some research because \"The Big Hollow\" has such a complicated background...",
"GalGame_ReliabilitySeth_020_051": "I couldn't totally understand everything they said in that movie when I was little, but there's one line from the protagonist that really stuck with me: \"No matter what, you can never go wrong saving someone.\"",
"GalGame_ReliabilitySeth_020_052": "When my brother became a Public Security officer, I thought he would become a hero who fights for justice and protects the innocent, just like what he pledged to do when we were little...",
"GalGame_ReliabilitySeth_020_053": "But now...",
"GalGame_ReliabilitySeth_020_054": "Well, it doesn't matter. I'll become more capable than my brother one day and prove that he only sees me as \"simple-minded\" because he's lost touch with what's right.",
"GalGame_ReliabilitySeth_020_055": "When I get home tonight, I want to see if he still remembers the lines he memorized back then!",
"GalGame_ReliabilitySeth_020_056": "Huh? I thought your brother wasn't home.",
"GalGame_ReliabilitySeth_020_057": "Huh? I thought you hated your brother?",
"GalGame_ReliabilitySeth_020_058": "Huh? Your brother's at home today? And you're going to watch the movie with him? Didn't you just say you hate that guy?",
"GalGame_ReliabilitySeth_020_059": "Huh? Your brother's at home today? And you're renting the movie to watch with him? Didn't you just say you hate him...",
"GalGame_ReliabilitySeth_020_060": "...Weekends are family days. I suggested we spend some time watching a movie together.",
"GalGame_ReliabilitySeth_020_061": "I do hate him, but it's not like I've cut him out of my life. I can't exactly separate myself from him during family gatherings, now can I? ",
"GalGame_ReliabilitySeth_020_062": "Did you pick this movie...",
"GalGame_ReliabilitySeth_020_063": "Because you wanted your brother to watch it?",
"GalGame_ReliabilitySeth_020_064": "Umm, did you pick this movie specifically because your brother is coming back for the first time in years?",
"GalGame_ReliabilitySeth_020_065": "Umm, did you pick this movie specifically because your brother is coming back for the first time in years?",
"GalGame_ReliabilitySeth_020_066": "...It's for family day, and my parents are going to watch it too! My brother doesn't even care about our family, but if I left him out I'd be making the same mistake as him.",
"GalGame_ReliabilitySeth_020_067": "I refuse to be like him!",
"GalGame_ReliabilitySeth_020_068": "Sure, if that's what you think.",
"GalGame_ReliabilitySeth_020_069": "Sure, if that's what you think. I hope your family movie day goes well! Don't forget to spread the word about our video store. You're welcome to sign up for a family membership with us!",
"GalGame_ReliabilitySeth_020_070": "It's good to have a routine that lets you spend quality time with family, and I hope you guys enjoy the movie. Don't forget to spread the word about our video store. You're welcome to sign up for a family membership with us if you'd like.",
"GalGame_ReliabilitySeth_020_071": "No problem! I'll ask my parents to tell their friends about your store, and I'll recommend it to my colleagues at the precinct too.",
"GalGame_ReliabilitySeth_020_072": "Um, I—I'm gonna go now. It's a pretty long way back home. Catch you later!",
"GalGame_ReliabilitySeth_020_073": "Seth leaves in a hurry... You wonder if there's a chance you'll meet his big brother in the future. \nFrom the sound of it, he holds a lot of power in Public Security, so maybe it's better not to cross paths...",
"GalGame_ReliabilitySeth_030_001": "Lizzie, do you want to take the day off? I can take over your shift.",
"GalGame_ReliabilitySeth_030_002": "...Of course not!\nBut if you want to hang out together during vacation, I can line my schedule up with yours so we can take some days off together!",
"GalGame_ReliabilitySeth_030_003": "I'm just looking to work some overtime.",
"GalGame_ReliabilitySeth_030_004": "...",
"GalGame_ReliabilitySeth_030_005": "Ok. I'm just gonna come out and say it. Seth, there's something I want to tell you. Seth, I...",
"GalGame_ReliabilitySeth_030_006": "I like you! Please be my boyfriend!",
"GalGame_ReliabilitySeth_030_007": "You're fairly sure that last time you encountered this girl she was complaining to her friend at the noodle shop about how difficult Seth was to crack... Surely her confession couldn't be sincere.",
"GalGame_ReliabilitySeth_030_008": "(Interrupt their conversation)",
"GalGame_ReliabilitySeth_030_009": "(Wave frantically at Seth)",
"GalGame_ReliabilitySeth_030_010": "Hey! What a coincidence, Seth! And this must be Lizzie, right? What are you two talking about?",
"GalGame_ReliabilitySeth_030_011": "Hey Seth? And... Lizzie, right? What a coincidence. What are you two chatting about?",
"GalGame_ReliabilitySeth_030_012": "(I'm just gonna keep waving until Seth sees me! I have to tell him what I heard at the noodle shop before he makes his decision!)",
"GalGame_ReliabilitySeth_030_013": "(I really can't wave my hand any harder. Hopefully, Seth catches my drift... I have to tell him what I heard at the noodle shop.)",
"GalGame_ReliabilitySeth_030_014": "Ah, it's the Manager!\nWhy are you waving so hard at me? I have good eyesight. I can see you perfectly fine.",
"GalGame_ReliabilitySeth_030_015": "Oh, Manager? Are you the video store owner I met last time?\nSmall world! Sorry, but we're kind of in the middle of something private here. Is it okay if I send Seth to catch up with you later?",
"GalGame_ReliabilitySeth_030_016": "Send him? Shouldn't Seth get a say in this?",
"GalGame_ReliabilitySeth_030_017": "I have something urgent to discuss with Seth too. ",
"GalGame_ReliabilitySeth_030_018": "Um, what do you mean by \"send him?\"... I think Seth can decide for himself.",
"GalGame_ReliabilitySeth_030_019": "Miss Lizzie, this is something Seth should decide for himself, right? Why are you \"sending\" him to do things?",
"GalGame_ReliabilitySeth_030_020": "Ah, my bad. I'm just feeling a little anxious. But, we really are having an important conversation here...",
"GalGame_ReliabilitySeth_030_021": "It's okay, Lizzie. I can answer your question right now.",
"GalGame_ReliabilitySeth_030_022": "Ah! But I have something urgent that needs Seth's attention too! It's super super urgent!",
"GalGame_ReliabilitySeth_030_023": "I'm sorry, Ms. Lizzie, but I have urgent matters to discuss with Seth too.",
"GalGame_ReliabilitySeth_030_024": "Don't worry, Manager. I just need to answer Lizzie's question first. It won't take long.",
"GalGame_ReliabilitySeth_030_025": "Lizzie, I don't want to be your boyfriend.",
"GalGame_ReliabilitySeth_030_026": "(Wow... That was brutal...)",
"GalGame_ReliabilitySeth_030_027": "(Ugh... I guess I don't have to step in anymore...)",
"GalGame_ReliabilitySeth_030_028": "(Wow... That was absolutely brutal. Is this the kind of power that comes with being a straight shooter...)",
"GalGame_ReliabilitySeth_030_029": "(That was so direct that it actually sounded brutal... People who are straightforward can be scary sometimes...)",
"GalGame_ReliabilitySeth_030_030": "(Ugh... I guess I don't have to step in anymore...)",
"GalGame_ReliabilitySeth_030_031": "(Seems like I don't have to step in anymore.)",
"GalGame_ReliabilitySeth_030_032": "Wh—Why? Am I not nice to you? Did I do something to upset you?",
"GalGame_ReliabilitySeth_030_033": "You're nice to me, but I don't think you like me at all.",
"GalGame_ReliabilitySeth_030_034": "You always chat with me, and I never get what you're talking about, or even know how to respond. Every time you visit the training ground to see me, you just sit there looking bored. I don't understand why you keep coming back.",
"GalGame_ReliabilitySeth_030_035": "That one time you invited me for dinner, the server reached out to give you those noodles that come in the black bowls as soon as you sat down at the counter. But you said you liked the ones that come in the white bowls as much as I do. Why would you lie about that?",
"GalGame_ReliabilitySeth_030_036": "...Fine, I've done lots of things that I don't like for you, I try to take an interest in all the things you prefer. Doesn't that show how much I like you?",
"GalGame_ReliabilitySeth_030_037": "...I don't know what you mean by \"like,\" but I can tell you aren't happy. That's not how good friendships should work.",
"GalGame_ReliabilitySeth_030_038": "Lizzie, you're very nice to me, and I believe you're not a bad person, but... Do you really want to be lovers or friends with me?",
"GalGame_ReliabilitySeth_030_039": "I think you need to consider what it is that you truly want.",
"GalGame_ReliabilitySeth_030_040": "...",
"GalGame_ReliabilitySeth_030_041": "It must've been so nice growing up with a silver spoon.— You get to lecture people and still sound like you're in the right at the same time. Growing up, you could get whatever you wanted as long as you were \"honest\", right?",
"GalGame_ReliabilitySeth_030_042": "I'm so sorry for spending so much time around you lately. It won't happen again.",
"GalGame_ReliabilitySeth_030_043": "Lizzie turns around and leaves the cafe without waiting for Seth to respond.\nSeth's face turns slightly somber...",
"GalGame_ReliabilitySeth_030_044": "Well... it's done. Manager, you said you have something urgent to talk to me about?",
"GalGame_ReliabilitySeth_030_045": "(Tell Seth what happened at the noodle shop)",
"GalGame_ReliabilitySeth_030_046": "Hmm... It might be pointless to bring this up now, but I ran into Lizzie at the noodle shop the other day...",
"GalGame_ReliabilitySeth_030_047": "Hmm... It might be pointless to bring this up now, but I ran into Lizzie at the noodle shop the other day...",
"GalGame_ReliabilitySeth_030_048": "You briefly recount what took place at the noodle shop to Seth, wondering whether it will make him feel better or worse...",
"GalGame_ReliabilitySeth_030_049": "...So that's what happened.",
"GalGame_ReliabilitySeth_030_050": "Did you already know about that?",
"GalGame_ReliabilitySeth_030_051": "Umm... Did you already know about that from the start? Otherwise, why would you be so harsh to Lizzie?",
"GalGame_ReliabilitySeth_030_052": "Umm... Did you already know about that from the start? Otherwise, why would you be so harsh to Lizzie?",
"GalGame_ReliabilitySeth_030_053": "…I didn't know.\nWas what I said really that harsh?",
"GalGame_ReliabilitySeth_030_054": "...Honestly, I do feel kind of bad about it. I should appreciate Lizzie for being so nice to me, but it's not because of who I am, it's for some other reason...",
"GalGame_ReliabilitySeth_030_055": "If this kept up someone was eventually bound to get hurt. Maybe me, maybe her. I just did what I had to do.",
"GalGame_ReliabilitySeth_030_056": "...Manager, is it right for me to think like that? In hindsight, all she's ever done is be nice to me. Even if it is because of my family background, I'm still the one who benefitted from her kindness.",
"GalGame_ReliabilitySeth_030_057": "You did the right thing.",
"GalGame_ReliabilitySeth_030_058": "I'm surprised you're doubting yourself.",
"GalGame_ReliabilitySeth_030_059": "I think you did the right thing. As for Lizzie... this might not end up so bad for her either.",
"GalGame_ReliabilitySeth_030_060": "I think you did the right thing. As for Lizzie... this whole ordeal might not end up being bad for her.",
"GalGame_ReliabilitySeth_030_061": "I'm surprised you're doubting yourself.",
"GalGame_ReliabilitySeth_030_062": "...I didn't know you were capable of understanding that...",
"GalGame_ReliabilitySeth_030_063": "...I'm not an idiot, you know!",
"GalGame_ReliabilitySeth_030_064": "Well... I just think that friends aren't only \"people who are good to you,\" but also \"people who are being real with each other.\" For example, you said I looked stupid playing soccer—I actually much prefer that kind of interaction.",
"GalGame_ReliabilitySeth_030_065": "I get it.",
"GalGame_ReliabilitySeth_030_066": "You enjoy getting dissed.",
"GalGame_ReliabilitySeth_030_067": "I got it. You enjoy getting dissed.",
"GalGame_ReliabilitySeth_030_068": "I see. You enjoy getting dissed.",
"GalGame_ReliabilitySeth_030_069": "That's not what I what mean at all! I'm saying that friends should be real with each other. I'd call you out too if you were acting dumb.",
"GalGame_ReliabilitySeth_030_070": "...And no one would say I'm being a bully because of my family background.",
"GalGame_ReliabilitySeth_030_071": "...In your opinion, what counts as being real with each other?",
"GalGame_ReliabilitySeth_030_072": "...I don't share everything about myself with you either.",
"GalGame_ReliabilitySeth_030_073": "Hmm... I have a question for you, Seth. In your opinion, what counts as being real with each other? I don't share everything about myself with you either.",
"GalGame_ReliabilitySeth_030_074": "Hmm... I have a question for you, Seth. In your opinion, what counts as being real with each other? There are things I haven't told you either.",
"GalGame_ReliabilitySeth_030_075": "That doesn't matter at all. Being honest doesn't mean we have to tell each other everything — I'm not interested in knowing what color toothbrush you have, or who your childhood crush was, or whatever.",
"GalGame_ReliabilitySeth_030_076": "I'm not a kid anymore, you know? There are surely things about you that I am not aware of, but what's the big deal?",
"GalGame_ReliabilitySeth_030_077": "I know you genuinely want to be my friend because you like me for me...and that's what counts.",
"GalGame_ReliabilitySeth_030_078": "...You're right.",
"GalGame_ReliabilitySeth_030_079": "...You're right. I'm happy that you consider me a friend.",
"GalGame_ReliabilitySeth_030_080": "...You're right. I'm happy that you consider me a friend.",
"GalGame_ReliabilitySeth_030_081": "Yeah! Same here! Qingyi always says that real friends are hard to come by, so I need to cherish the ones I have! Ugh... why does that sound so corny when I say it?",
"GalGame_ReliabilitySeth_030_082": "Whatever. This whole conversation is too much work. You get what I mean, right?",
"GalGame_ReliabilityZhuYuan_301_004": "Oh, this hairstyle is quite flashy. Isn't this usually the kind of style that delinquents go for?",
"GalGame_ReliabilityZhuYuan_301_005": "The flashier, the better.",
"GalGame_ReliabilityZhuYuan_301_006": "Well, the protagonist is a middle-aged man who doesn't exactly go by the book. But in a movie like this, the flashier the hairstyle, the better.",
"GalGame_ReliabilityZhuYuan_301_007": "Well, the protagonist is a middle-aged man who isn't exactly the definition of a model citizen. But in a movie like this, the flashier the hairstyle, the better.",
"GalGame_ReliabilityZhuYuan_301_008": "Huh? Why's that?",
"GalGame_ReliabilityZhuYuan_301_009": "Because it's easy to expand the story from there.",
"GalGame_ReliabilityZhuYuan_301_010": "As long as the protag makes his entrance with that bizarre hairstyle, the story can then develop in a million possible ways. As for that middle-aged man...",
"GalGame_ReliabilityZhuYuan_301_011": "As long as the protagonist makes his entrance with that bizarre hairstyle, the story can then develop in a million possible ways. As for that middle-aged man...",
"GalGame_ReliabilityZhuYuan_301_012": "He could be someone who likes to make wild guesses about the case, someone who is bullied by spoiled brats, or even someone who loses his memory 365 times a year. Anything feels possible.",
"GalGame_ReliabilityZhuYuan_301_013": "He could be someone who likes to make wild guesses about the case, someone who is bullied by spoiled brats, or even someone who loses his memory 365 times a year. Anything is plausible.",
"GalGame_ReliabilityZhuYuan_301_014": "...Manager, were you doling out spoilers just now?",
"GalGame_ReliabilityZhuYuan_301_015": "Ah...",
"GalGame_ReliabilityZhuYuan_301_016": "Oops...",
"GalGame_ReliabilityZhuYuan_301_017": "Ah...",
"GalGame_ReliabilityZhuYuan_301_018": "To make amends for the spoilers, you rewatch \"More Than One Truth\" with Zhu Yuan...",
"GalGame_ReliabilityZhuYuan_301_022": "Hahaha, that's hilarious! That guy actually started snoring halfway through solving the case! That kid must have the toughest job in the world.",
"GalGame_ReliabilityZhuYuan_301_023": "I was worried you wouldn't like it.",
"GalGame_ReliabilityZhuYuan_301_024": "Kudos to the protagonist. He made you laugh!",
"GalGame_ReliabilityZhuYuan_301_025": "Glad you're finding it funny. I was worried you wouldn't like it.",
"GalGame_ReliabilityZhuYuan_301_026": "I'm relieved to see you laughing. I was worried you wouldn't like it.",
"GalGame_ReliabilityZhuYuan_301_027": "Huh? Why would you think that?",
"GalGame_ReliabilityZhuYuan_301_028": "I was worried that a professional would hate it.",
"GalGame_ReliabilityZhuYuan_301_029": "Well, it's a comedy and not exactly accurate or serious. You're PubSec. I was worried you might find the story senseless, or even insulting.",
"GalGame_ReliabilityZhuYuan_301_030": "It's a comedy that's neither accurate nor serious. You are a Public Security Officer, after all. I was worried you might find the story senseless, or even insulting.",
"GalGame_ReliabilityZhuYuan_301_031": "Wow, did you just laugh? That's a first for me! Kudos to the protagonist!",
"GalGame_ReliabilityZhuYuan_301_032": "I can't believe you laughed. That's the first time I've seen you do that. Kudos to the protagonist.",
"GalGame_ReliabilityZhuYuan_301_033": "Wouldn't you find it ridiculous, being, y'know, a professional in the field and all?",
"GalGame_ReliabilityZhuYuan_301_034": "Wouldn't you find it ridiculous, being a professional in the field and all?",
"GalGame_ReliabilityZhuYuan_301_035": "Haha, how else can you make people laugh if not by making it ridiculous? I'm not so out of it that I expect everything to be done by the book in a comedy.",
"GalGame_ReliabilityZhuYuan_301_036": "Besides, I've actually gained a lot of inspiration from it!",
"GalGame_ReliabilityZhuYuan_301_037": "In this episode, the culprit cleaned the scene very thoroughly in an attempt to cover up his wrongdoing.",
"GalGame_ReliabilityZhuYuan_301_038": "He did manage to get rid of the evidence, but it wasn't enough to cover his tracks completely.",
"GalGame_ReliabilityZhuYuan_301_039": "Why not?",
"GalGame_ReliabilityZhuYuan_301_040": "Eh? Why not?",
"GalGame_ReliabilityZhuYuan_301_041": "Why's that?",
"GalGame_ReliabilityZhuYuan_301_042": "Anyone who checked his utility bills would've noticed something was off. With the amount of cleaning he did, his water usage would be unusually high.",
"GalGame_ReliabilityZhuYuan_301_043": "We Public Security Officers would've focused our investigation on the family members of the victim first, instead of immediately treating it as a missing person case.",
"GalGame_ReliabilityZhuYuan_301_044": "I'd never have thought of that!",
"GalGame_ReliabilityZhuYuan_301_045": "I'd never have thought of that! You're amazing!",
"GalGame_ReliabilityZhuYuan_301_046": "I never would've thought of that! You're amazing!",
"GalGame_ReliabilityZhuYuan_301_047": "Haha, it's not about us being particularly skilled. The crime itself is just inherently flawed.",
"GalGame_ReliabilityZhuYuan_301_048": "Evil never goes unnoticed in this world, and the more sophisticated the deception, the easier it is to uncover.",
"GalGame_ReliabilityZhuYuan_301_049": "The stronger the order established by Public Security, the more resilient we become against crime.",
"GalGame_ReliabilityZhuYuan_301_050": "That's the purpose of having a routine.",
"GalGame_ReliabilityZhuYuan_301_051": "Anyway, my time here was well spent watching such an intriguing movie. I'll recommend this place to my colleagues!",
"GalGame_ReliabilityZhuYuan_302_005": "I'm so glad you're interested, Manager. Here — take this prize.",
"GalGame_ReliabilityZhuYuan_302_006": "Qingyi...",
"GalGame_ReliabilityZhuYuan_302_007": "Isn't there supposed to be a quiz?",
"GalGame_ReliabilityZhuYuan_302_008": "I get the prize just like that?",
"GalGame_ReliabilityZhuYuan_302_009": "Isn't there supposed to be a quiz?",
"GalGame_ReliabilityZhuYuan_302_010": "Isn't there supposed to be a quiz?",
"GalGame_ReliabilityZhuYuan_302_011": "I get the prize just like that?",
"GalGame_ReliabilityZhuYuan_302_012": "I get the prize just like that?",
"GalGame_ReliabilityZhuYuan_302_013": "Oh, right. We have a quiz. Manager, how many fingers are on this hand?",
"GalGame_ReliabilityZhuYuan_302_014": "...Five? Is this a trick question?",
"GalGame_ReliabilityZhuYuan_302_015": "Five... Is there some deeper meaning behind it?",
"GalGame_ReliabilityZhuYuan_302_016": "...Five? Is this a trick question?",
"GalGame_ReliabilityZhuYuan_302_017": "...Five? Is this a trick question?",
"GalGame_ReliabilityZhuYuan_302_018": "Five... Is there some deeper meaning behind it?",
"GalGame_ReliabilityZhuYuan_302_019": "Five... Is there some deeper meaning behind it?",
"GalGame_ReliabilityZhuYuan_302_020": "Don't overthink it. There's no such thing as a trick question.",
"GalGame_ReliabilityZhuYuan_302_021": "Don't overthink it. There's no deeper meaning behind it.",
"GalGame_ReliabilityZhuYuan_302_022": "Well done! You got it right! Your prize is — Officer Zhu Yuan! You may take her home now.",
"GalGame_ReliabilityZhuYuan_302_023": "I can't believe I'm the prize for such a simple question. Qingyi, have you forgotten our friendship?",
"GalGame_ReliabilityZhuYuan_302_024": "Looks like you've accepted reality and given up resisting. Good. That means the duty of supervising Zhu Yuan's vacation now falls upon you, Manager.",
"GalGame_ReliabilityZhuYuan_302_025": "Vacation... Wh—Where do you want to go?",
"GalGame_ReliabilityZhuYuan_302_026": "Supervise... her vacation?",
"GalGame_ReliabilityZhuYuan_302_027": "Vacation... Wh—Where do you wanna go?",
"GalGame_ReliabilityZhuYuan_302_028": "Vacation... Wh—Where do you wanna go?",
"GalGame_ReliabilityZhuYuan_302_029": "Supervise... her vacation?",
"GalGame_ReliabilityZhuYuan_302_030": "Supervise... her vacation?",
"GalGame_ReliabilityZhuYuan_302_031": "That's right. It doesn't matter where you take her. Just make sure she gets a break.",
"GalGame_ReliabilityZhuYuan_302_032": "Beware, Zhu Yuan is quite cunning. She may feign taking a break while actually being on duty, so you must remain vigilant and be able to tell the difference.",
"GalGame_ReliabilityZhuYuan_302_033": "I'll get the job done!",
"GalGame_ReliabilityZhuYuan_302_034": "I'll get the job done!",
"GalGame_ReliabilityZhuYuan_302_035": "I'll get the job done!",
"GalGame_ReliabilityZhuYuan_302_036": "Great. I'm relieved to hear it.",
"GalGame_ReliabilityZhuYuan_302_037": "After leaving Zhu Yuan, who looks reluctant to stay with you, Qingyi goes on duty elsewhere.",
"GalGame_ReliabilityZhuYuan_302_041": "...",
"GalGame_ReliabilityZhuYuan_302_042": "So... where would you like to go, Zhu Yuan?",
"GalGame_ReliabilityZhuYuan_302_043": "So... where would you like to go, Zhu Yuan?",
"GalGame_ReliabilityZhuYuan_302_044": "So... where would you like to go, Zhu Yuan?",
"GalGame_ReliabilityZhuYuan_302_045": "How about Sixth Street?",
"GalGame_ReliabilityZhuYuan_302_046": "You're not secretly trying to patrol there, are you?",
"GalGame_ReliabilityZhuYuan_302_047": "You're not secretly trying to patrol there, are you?",
"GalGame_ReliabilityZhuYuan_302_048": "You're not secretly trying to patrol there, are you?",
"GalGame_ReliabilityZhuYuan_302_049": "Not at all. There's just a lot of stores in that area, so we can kill some time visiting each one...",
"GalGame_ReliabilityZhuYuan_303_004": "The metro's quite crowded today.",
"GalGame_ReliabilityZhuYuan_303_005": "You might not know this because you drive a patrol car...",
"GalGame_ReliabilityZhuYuan_303_006": "But it's always this crowded on the metro.",
"GalGame_ReliabilityZhuYuan_303_007": "You might not know this because you usually drive a patrol car...",
"GalGame_ReliabilityZhuYuan_303_008": "You might not know this because you usually drive a patrol car...",
"GalGame_ReliabilityZhuYuan_303_009": "But it's always this crowded on the metro.",
"GalGame_ReliabilityZhuYuan_303_010": "But it's always this crowded on the metro.",
"GalGame_ReliabilityZhuYuan_303_011": "I don't think so. I take the metro to the office every morning, and it's never this crowded.",
"GalGame_ReliabilityZhuYuan_303_012": "The morning? ...What time?",
"GalGame_ReliabilityZhuYuan_303_013": "Not crowded... in the morning!?",
"GalGame_ReliabilityZhuYuan_303_014": "The morning? ...What time?",
"GalGame_ReliabilityZhuYuan_303_015": "The morning? ...What time?",
"GalGame_ReliabilityZhuYuan_303_016": "Not crowded... in the morning!?",
"GalGame_ReliabilityZhuYuan_303_017": "Not crowded... in the morning!?",
"GalGame_ReliabilityZhuYuan_303_018": "The first train. It's usually just me on there.",
"GalGame_ReliabilityZhuYuan_303_019": "Yeah, I'm usually the only one on the first train. So it's not crowded in the slightest.",
"GalGame_ReliabilityZhuYuan_303_020": "...",
"GalGame_ReliabilityZhuYuan_303_021": "...",
"GalGame_ReliabilityZhuYuan_303_022": "...",
"GalGame_ReliabilityZhuYuan_303_023": "Oh, I think we're here.",
"GalGame_ReliabilityZhuYuan_304_004": "Ah, even the sky looks more beautiful when I'm on vacation.",
"GalGame_ReliabilityZhuYuan_304_005": "I can tell that's just a line.",
"GalGame_ReliabilityZhuYuan_304_006": "I can tell that's just a line. Why would anyone be so reluctant to go on vacation? I don't understand the world of serious people.",
"GalGame_ReliabilityZhuYuan_304_007": "You're just giving me a line. Why do you hate vacations so much? What's wrong with relaxing once in a while?",
"GalGame_ReliabilityZhuYuan_304_008": "It's not that I dislike vacations — just mandatory ones.",
"GalGame_ReliabilityZhuYuan_304_009": "I was suddenly informed that leave can no longer be carried forward to the following year when I just managed to accumulate 79 days of leave.",
"GalGame_ReliabilityZhuYuan_304_010": "They can't afford to pay me if I convert my leave into cash, so I was forced to go on vacation.",
"GalGame_ReliabilityZhuYuan_304_011": "But there's still so much work to be done. I can't just leave it all to my colleagues and run off to have fun on my own.",
"GalGame_ReliabilityZhuYuan_304_012": "I have no choice but to take a break for a couple of days. Urgh, all my plans have been disrupted!",
"GalGame_ReliabilityZhuYuan_304_013": "Stop putting on an act. I bet you never even planned to use it.",
"GalGame_ReliabilityZhuYuan_304_014": "You must be lying. No one who actually wants to take a break can manage to save up 79 days of leave. I bet you never even planned to use any of it.",
"GalGame_ReliabilityZhuYuan_304_015": "You must be lying. No one who actually wants to take a break can manage to save up 79 days of leave. I bet you never even planned on using any of it.",
"GalGame_ReliabilityZhuYuan_304_016": "I was planning to take a short break after getting through this hectic period... Manager, please don't give me the \"Stare of Justice\"...",
"GalGame_ReliabilityZhuYuan_304_017": "Fine. I promise I'll rest properly today under your supervision.",
"GalGame_ReliabilityZhuYuan_304_018": "It never occurred to me how excellent the location of this cafe was.",
"GalGame_ReliabilityZhuYuan_304_019": "Are you talking about Tin Master's shop?",
"GalGame_ReliabilityZhuYuan_304_020": "You mean Tin Master has a great eye for prime real estate?",
"GalGame_ReliabilityZhuYuan_304_021": "You mean Tin Master has a great eye for prime real estate?",
"GalGame_ReliabilityZhuYuan_304_022": "No, no, I mean this location is strategically important as it overlooks the roads in both horizontal and vertical directions.",
"GalGame_ReliabilityZhuYuan_304_023": "When an emergency arises, I can basically keep the entirety of Sixth Street under my supervision by positioning myself here.",
"GalGame_ReliabilityZhuYuan_304_024": "It's a shame that the windows and doors are all glass. They need to be reinforced with bullet-proof materials first...",
"GalGame_ReliabilityZhuYuan_304_025": "What kind of emergency do you have on your mind?",
"GalGame_ReliabilityZhuYuan_304_026": "What kind of emergency do you have on your mind? An Ethereal crisis or a New Eridu defense war? Where should I place my camera?",
"GalGame_ReliabilityZhuYuan_304_027": "What kind of emergency do you have on your mind? An Ethereal crisis or a New Eridu defense war? Where should I place my camera?",
"GalGame_ReliabilityZhuYuan_304_028": "You're using that \"Stare of Justice\" on me again... Oh, sorry. Old habits die hard.",
"GalGame_ReliabilityZhuYuan_304_029": "To stop Zhu Yuan from drawing up a defense blueprint for Sixth Street during her vacation, you take her back to the video store...",
"GalGame_ReliabilityZhuYuan_304_033": "Sixth Street is a really great place! What was the name of the store we walked past just now? \"404 Error\"?",
"GalGame_ReliabilityZhuYuan_304_034": "It seems to be perfectly built to withstand air attacks and can also be used as a shelter when certain natural disasters strike.",
"GalGame_ReliabilityZhuYuan_304_035": "Are you thinking about an alien invasion now?",
"GalGame_ReliabilityZhuYuan_304_036": "What now? An alien invasion? An ice age apocalypse? ...Can you at least try to maintain a more positive outlook for our city?",
"GalGame_ReliabilityZhuYuan_304_037": "What now? An alien invasion? An ice age apocalypse? ...Can you at least try to maintain a more positive outlook for our city?",
"GalGame_ReliabilityZhuYuan_304_038": "We can never be too prepared for emergencies... Ah, I know, I know. Vacation...",
"GalGame_ReliabilityZhuYuan_304_039": "I'm sorry. It's just, work habits, you know? You have a couple of your own too, right?",
"GalGame_ReliabilityZhuYuan_304_040": "At most, I just get cranky when I can't remember a movie title.",
"GalGame_ReliabilityZhuYuan_304_041": "At most, I just get cranky when I can't remember which movies a certain actor appeared in. It's nothing compared to you...",
"GalGame_ReliabilityZhuYuan_304_042": "At most, I just get cranky when I can't remember which movies a certain actor appeared in. It's nothing compared to you...",
"GalGame_ReliabilityZhuYuan_304_043": "You even managed to discover the secret relationship between Madam Wang and Mr. Bott just by observing their drying racks while passing by...",
"GalGame_ReliabilityZhuYuan_304_044": "You even managed to discover the secret relationship between Madam Wang and Mr. Bott just by observing their drying racks while passing by...",
"GalGame_ReliabilityZhuYuan_304_045": "That's TMI! How am I going to face Madam Wang and Mr. Bott now!?",
"GalGame_ReliabilityZhuYuan_304_046": "That's not the kind of info I want to know! How am I going to face Madam Wang and Mr. Bott now...",
"GalGame_ReliabilityZhuYuan_304_047": "B—By the way, the location of your store actually rivals Tin Master's! Although the foot traffic here might not top that of the cafe...",
"GalGame_ReliabilityZhuYuan_304_048": "The two exits on the adjacent streets lead to four different directions, and there's also a parking lot.",
"GalGame_ReliabilityZhuYuan_304_049": "And this place is relatively quiet in this bustling city. It's a perfect place to stage a ruse to confuse your enemies so you can operate in shadows!",
"GalGame_ReliabilityZhuYuan_304_050": "...",
"GalGame_ReliabilityZhuYuan_304_051": "...",
"GalGame_ReliabilityZhuYuan_304_052": "...",
"GalGame_ReliabilityZhuYuan_304_053": "...",
"GalGame_ReliabilityZhuYuan_304_054": "Your stare this time seems to carry a more complex set of emotions compared to the previous two... My apologies!",
"GalGame_ReliabilityZhuYuan_304_055": "Please play the movie. I promise I'll do nothing but enjoy my vacation this time!",
"GalGame_ReliabilityZhuYuan_304_056": "There's no hidden implication in Zhu Yuan's words, right? Feeling anxious, you watch several suspense movies that you've already seen with her.\nThat way, you don't have to worry about her spoiling the plot with her detective skills...",
"GalGame_ReliabilityZhuYuan_305_004": "You do have a wide array of vintage videotape players of different models at your store, right?",
"GalGame_ReliabilityZhuYuan_305_005": "That's for sure. We're pros.",
"GalGame_ReliabilityZhuYuan_305_006": "Yes, and we have a pretty comprehensive collection.",
"GalGame_ReliabilityZhuYuan_305_007": "You got that right. We're pros!",
"GalGame_ReliabilityZhuYuan_305_008": "You got that right. We're pros!",
"GalGame_ReliabilityZhuYuan_305_009": "Yes, and we have a pretty comprehensive collection!",
"GalGame_ReliabilityZhuYuan_305_010": "Yes, and we have a pretty comprehensive collection.",
"GalGame_ReliabilityZhuYuan_305_011": "Here's the thing — we've recently seized a batch of vintage videotapes with all their covers torn off.",
"GalGame_ReliabilityZhuYuan_305_012": "Those videotapes can only be played on a player of a niche and ancient model. Public Security doesn't have that kind of player.",
"GalGame_ReliabilityZhuYuan_305_013": "So, I'd like to borrow yours here to see what's on those tapes.",
"GalGame_ReliabilityZhuYuan_305_014": "The covers have all been torn off...",
"GalGame_ReliabilityZhuYuan_305_015": "A niche model has to be used...",
"GalGame_ReliabilityZhuYuan_305_016": "Actually, it's pretty hard to tear those covers off. If they are all without covers... they're probably that kind of tape.",
"GalGame_ReliabilityZhuYuan_305_017": "Actually, it's pretty hard to tear those covers off. If they're all without covers... they're probably that kind of tape.",
"GalGame_ReliabilityZhuYuan_305_018": "A niche player has to be used, and the videotapes are all without covers... They are probably that kind of videotape.",
"GalGame_ReliabilityZhuYuan_305_019": "A niche player has to be used, and the videotapes are all without covers... They're probably that kind of videotape.",
"GalGame_ReliabilityZhuYuan_305_020": "What kind?",
"GalGame_ReliabilityZhuYuan_305_021": "That kind.",
"GalGame_ReliabilityZhuYuan_305_022": "It's, y'know, th—that kind!",
"GalGame_ReliabilityZhuYuan_305_023": "It's... you know... that kind.",
"GalGame_ReliabilityZhuYuan_305_024": "Wait, what's going on? Why're you beating around the bush? Are you under some sort of NDA?",
"GalGame_ReliabilityZhuYuan_305_025": "Forget it. I'll just show it to you.",
"GalGame_ReliabilityZhuYuan_305_026": "Forget it. I'll just show it to you. Don't say I didn't warn you.",
"GalGame_ReliabilityZhuYuan_305_027": "Forget it. I'll just show it to you. Don't say I didn't warn you.",
"GalGame_ReliabilityZhuYuan_305_028": "Yup, it's exactly that kind of tape.\nZhu Yuan turns off the player in a panic, almost breaking the remote...",
"GalGame_ReliabilityZhuYuan_305_032": "Wh—Wh—What was that—! W—Well, either way, I've gotten the gist of this tape...",
"GalGame_ReliabilityZhuYuan_305_033": "Do you still want to check the rest?",
"GalGame_ReliabilityZhuYuan_305_034": "Well... do you still want to check the rest?",
"GalGame_ReliabilityZhuYuan_305_035": "Well... do you still want to check the rest?",
"GalGame_ReliabilityZhuYuan_305_036": "I... I do.",
"GalGame_ReliabilityZhuYuan_305_037": "You finish checking the contents of the remaining tapes...\nWhat an... unexpected achievement.",
"GalGame_Special1UndercoverR&B_010_001": "Did you see the message from Public Security?",
"GalGame_Special1UndercoverR&B_010_002": "There's a message from Public Security reminding us to update the digital version of our business license ASAP...",
"GalGame_Special1UndercoverR&B_010_003": "In this day and age, they still make us go down there in person for something as simple as updating a license... unbelievable.",
"GalGame_Special1UndercoverR&B_010_004": "...Belle, you didn't just toss that message into the spam folder, did you?",
"GalGame_Special1UndercoverR&B_010_005": "{M#Let's go.}{F#No, I didn't!}",
"GalGame_Special1UndercoverR&B_010_006": "No, I didn't. I was just getting ready to go now! You coming?",
"GalGame_Special1UndercoverR&B_010_007": "Sure, let's make it quick.",
"GalGame_Special1UndercoverR&B_010_008": "The closest office is... the Lumina Square Precinct. Let's go.",
"GalGame_Special1UndercoverR&B_010_009": "The nearest place is... Lumina Square Precinct. If we leave now, we should make it before they close.",
"GalGame_Special1UndercoverR&B_020_001": "Several hours later, inside a meeting room at the Lumina Square precinct of Public Security.",
"GalGame_Special1UndercoverR&B_020_002": "...Yes, we apprehended all the gang members at the scene, except for Jane. However, two citizens and Officer Seth have gone missing. There are reports that they were captured by the gang.",
"GalGame_Special1UndercoverR&B_020_003": "...Understood. Our team is ready and awaiting further orders. *takes a deep breath*",
"GalGame_Special1UndercoverR&B_020_004": "So, what's the plan? What happens to us now that we've failed the operation?",
"GalGame_Special1UndercoverR&B_020_005": "...Hmm.",
"GalGame_Special1UndercoverR&B_020_006": "You're turning pale, so I guess this must be it then... I'll box up my desk and return my gear. Oh, is it okay if I take my welcome mug?",
"GalGame_Special1UndercoverR&B_020_007": "Huh? Hold on, Qingyi! It's not like that! We haven't failed yet!",
"GalGame_Special1UndercoverR&B_020_008": "Poor Zhu Yuan, you're in denial that you failed... The core gang members, including Jane, they all got away, remember? The operation was a flop... But hey, you tried your best.",
"GalGame_Special1UndercoverR&B_020_009": "No! Don't pat me — I'm fine! The operation wasn't a flop... I mean, not a total flop, we were at least half-successful! *sighs* Ah, I guess I should have filled you in right after the operation ended...",
"GalGame_Special1UndercoverR&B_020_010": "You know how the Mountain Lions are really good at hiding, right? We can't root them out because they always manage to slip away in the Hollows, making it hard for us to pin down their HQ.",
"GalGame_Special1UndercoverR&B_020_011": "Right, they call themselves \"lions,\" but all they do is scamper around like rodents. From the looks of it, I think we should send them a rat to be their leader.",
"GalGame_Special1UndercoverR&B_020_012": "Right! That's exactly it, Qingyi! You've got it all figured out!",
"GalGame_Special1UndercoverR&B_020_013": "Mhm mhm, I might not have it ALL figured out, but I'll gladly take the compliments.",
"GalGame_Special1UndercoverR&B_020_014": "Uh, well... actually, the rat idea you just mentioned, that was our plan all along!",
"GalGame_Special1UndercoverR&B_020_015": "\"Maybe we should send them a rat to be their leader...\"",
"GalGame_Special1UndercoverR&B_020_016": "Zhu Yuan picks up an ID card from the table and hands it to Qingyi.",
"GalGame_Special1UndercoverR&B_020_017": "Huh? Jane Doe, contracted consultant for criminal behavior at Public Security... What?",
"GalGame_Special1UndercoverR&B_020_018": "She's... one of us?",
"GalGame_Special1UndercoverR&B_020_019": "That's right. Jane's been working with us and she's our inside agent for this operation. She's the \"rat\" we sent in, the real \"bait!\"",
"GalGame_Special1UndercoverR&B_020_020": "The real purpose behind the whole operation was to put on a show, allowing Jane to gain enough trust to infiltrate the Mountain Lions' top ranks and learn the secrets of their HQ.",
"GalGame_Special1UndercoverR&B_020_021": "That's a bold move. So in that sense, our operation was a success. And Seth, I thought he was too straightforward to play such cunning tricks — he really fooled me! I thought they had actually captured him, hahaha!",
"GalGame_Special1UndercoverR&B_020_022": "...*ahem* Huh, not funny? What's with that look on your face?",
"GalGame_Special1UndercoverR&B_020_023": "Remember when I said the operation was only half a success? Well, Seth... he's that other half.",
"GalGame_Special1UndercoverR&B_020_024": "He and the civilians who were caught up in this... they were really captured by the Mountain Lions...",
"GalGame_Special1UndercoverR&B_030_001": "Tch... How come I can't break out of these? They're just simple restraint cuffs...",
"GalGame_Special1UndercoverR&B_030_002": "Don't waste your energy. I injected you with muscle relaxants on the way over. You're lucky that you're even able to stand.",
"GalGame_Special1UndercoverR&B_030_003": "Muscle relaxants? No wonder I feel so weak now... You'd sink so low as to use prohibited substances on innocent civilians!",
"GalGame_Special1UndercoverR&B_030_004": "Hey, we've never done this to anybody else. Only you got the special treatment.",
"GalGame_Special1UndercoverR&B_030_005": "What? Dammit...! You dirty, sneaky rats!",
"GalGame_Special1UndercoverR&B_030_006": "It might be dirty to do this to ordinary people, but for someone who calls cuffs \"simple\"... it's a precaution.",
"GalGame_Special1UndercoverR&B_030_007": "You...! You obviously have the wits to match your skill. Why not keep on the straight and narrow? Why join a gang of violent thugs?",
"GalGame_Special1UndercoverR&B_030_008": "Oh? You sound like... you must know me pretty well.",
"GalGame_Special1UndercoverR&B_030_009": "Of course I know you! I've read your entire dossier! Jane Doe — a new talent recruited by the Mountain Lions. You've rapidly risen through the ranks thanks to your sharp skills and quick mind. Now, you're already a core member of the gang's bodyguards!",
"GalGame_Special1UndercoverR&B_030_010": "Oh... And what's your point?",
"GalGame_Special1UndercoverR&B_030_011": "At face value, most would think you're just another typical thug... cunning, ruthless, deplorable, and cruel. But I can tell you're much more than that!",
"GalGame_Special1UndercoverR&B_030_012": "...!",
"GalGame_Special1UndercoverR&B_030_013": "I know you must still have some virtues!",
"GalGame_Special1UndercoverR&B_030_014": "Am I right?",
"GalGame_Special1UndercoverR&B_030_015": "...You're asking me?",
"GalGame_Special1UndercoverR&B_030_016": "Let's assume that you do... because I believe you do! And unlike the rest of the Mountain Lion Gang, you still have some goodness left in your heart!",
"GalGame_Special1UndercoverR&B_030_017": "...You do, right?",
"GalGame_Special1UndercoverR&B_030_018": "...",
"GalGame_Special1UndercoverR&B_030_019": "What I'm saying is, you still have a choice, Jane! You can turn over a new leaf!",
"GalGame_Special1UndercoverR&B_030_020": "It's not too late! If you cooperate with me, you have my word that Public Security will give you a fair trial. They'll go easy on you if you change and help me.",
"GalGame_Special1UndercoverR&B_030_021": "How's that sound?",
"GalGame_Special1UndercoverR&B_030_022": "...You're Seth, right?",
"GalGame_Special1UndercoverR&B_030_023": "Hmm? Yeah, that's my name. So what about the deal I mentioned...?",
"GalGame_Special1UndercoverR&B_030_024": "...Hey! You sitting there, the little lady. Yeah, you. What are you trying to hide there?",
"GalGame_Special1UndercoverR&B_030_025": "Huh?! I—I—I don't have anything...?",
"GalGame_Special1UndercoverR&B_030_026": "Make no mistake, the only hostage worth anything here is the officer. Nobody's gonna cry if you end up missing an arm or a leg. Tell me! What are you hiding?",
"GalGame_Special1UndercoverR&B_030_027": "Eek!!!",
"GalGame_Special1UndercoverR&B_030_028": "Whoa, h—hang on a minute, Jane! No need to get so worked up!",
"GalGame_Special1UndercoverR&B_030_029": "They say it's the eyeballs of Hollow victims that the rats go for first, and you've got beautiful eyes there, missy... I'm sure they'll love the taste.",
"GalGame_Special1UndercoverR&B_030_030": "I—I—I don't have anything, really... *sobbing*",
"GalGame_Special1UndercoverR&B_030_031": "This is the last time I'll ask. What are you hiding...!",
"GalGame_Special1UndercoverR&B_030_032": "Water! It's drinking water! We kept some from the trip over here! I told them to hide it! If there's a problem with that, then take it up with me!",
"GalGame_Special1UndercoverR&B_030_033": "The trembling hostage reveals a small bottle from behind her. An eerie silence fills the makeshift jail.",
"GalGame_Special1UndercoverR&B_030_034": "Officer Seth, you have an excellent aptitude for Ether and outstanding fitness. Plus, you have many other virtues, like honesty, kindness, and determination...",
"GalGame_Special1UndercoverR&B_030_035": "...What are you trying to say? That you know me?",
"GalGame_Special1UndercoverR&B_030_036": "No, I don't know you at all. But you're easy to read, and you've got all the stuff that bad guys love. Honesty, so you're a terrible liar... kindheartedness, so you're easily manipulated... and determination, so you never give in...",
"GalGame_Special1UndercoverR&B_030_037": "I don't see any hope of us working together.",
"GalGame_Special1UndercoverR&B_030_038": "Therefore, I strongly suggest that you be a good little hostage and don't try anything funny. After all... I am the only one here with some kindness left in my heart, right?",
"GalGame_Special1UndercoverR&B_030_039": "Ugh, you...!",
"GalGame_Special1UndercoverR&B_030_040": "Hey! Where's the guard? Come here!",
"GalGame_Special1UndercoverR&B_030_041": "Uh, yes Jane? Did you call me?",
"GalGame_Special1UndercoverR&B_030_042": "Keep a close eye on them, and make sure they're treated according to the rules. Also... make sure you give our cop friend here three times as much water, and don't let the others drink anything until the cop finishes all his water first.",
"GalGame_Special1UndercoverR&B_030_043": "What?!",
"GalGame_Special1UndercoverR&B_030_044": "You like water, don't you? Well, I'll make sure you drink enough of it, then~",
"GalGame_Special1UndercoverR&B_040_001": "Several minutes ago, outside the Sixth Street metro station exit. Belle and Wise are walking home from Lumina Square.",
"GalGame_Special1UndercoverR&B_040_002": "Ahh... finally back~ Seriously, that officer lady said the renewal process was going to be fast! Now it's dark already. And I'm so hungry...",
"GalGame_Special1UndercoverR&B_040_003": "Hmm? Aren't we back late because of all that shopping at Lumina Square? You can't blame the Public Security officer for that.",
"GalGame_Special1UndercoverR&B_040_004": "Why do you always have to side with somebody else, bro! Even if I was shopping for a while, you could still try to take another angle. It's not like I delayed business for us at the video store, or something.",
"GalGame_Special1UndercoverR&B_040_005": "Either way it's because you went shopping... Alright, alright, I don't want to fight. You're hungry too, yeah?",
"GalGame_Special1UndercoverR&B_040_006": "Let's get back to the store, check things over, then get some food! And I'm picking the place today since all the shopping affected business at the video store.",
"GalGame_Special1UndercoverR&B_040_007": "Huh? How come? You're definitely just going to pick noodles again! Let's make a bet — if no customers come by, then I get to choose!",
"GalGame_Special1UndercoverR&B_040_008": "Oh, I'm sorry to disappoint you, little missy. But it looks like you'll be eating noodles tonight.",
"GalGame_Special1UndercoverR&B_040_009": "Huh? Wh—Who are you?",
"GalGame_Special1UndercoverR&B_040_010": "Excuse me, are you two the owners of this video store? I'd like to rent a movie.",
"GalGame_Special1UndercoverR&B_040_011": "Not long after, inside the Random Play store.",
"GalGame_Special1UndercoverR&B_040_012": "...I see. You want to rent a thriller that's about mountains? Hmm... if we use that as a keyword, then...",
"GalGame_Special1UndercoverR&B_040_013": "It's all my fault. I wasn't paying attention and forgot what the exact title was... Who knew it'd be so hard to remember?",
"GalGame_Special1UndercoverR&B_040_014": "It's a tough search, for one thing. But secondly, well... we've already shut down for the day. Rebooting our computers and getting all your customer info would be a bit of a hassle now.",
"GalGame_Special1UndercoverR&B_040_015": "I see, seems that's a problem for you. Well, I guess I'd better try my luck at another more professional video store then~",
"GalGame_Special1UndercoverR&B_040_016": "Well, good for you then, missy~ Since I'm not technically a customer, I guess you won't have to eat noodles tonight!",
"GalGame_Special1UndercoverR&B_040_017": "...Oh! Hold on one moment there, dear customer! On second thought, you came all this way just to see us, so we should honor your effort and find this movie for you.",
"GalGame_Special1UndercoverR&B_040_018": "Ah... Are you sure? Then what about rebooting all the computers and that other stuff?",
"GalGame_Special1UndercoverR&B_040_019": "We can just start a tab under your name for now, it should be fine.",
"GalGame_Special1UndercoverR&B_040_020": "Huh...You sure are quick when it comes to business, bro!",
"GalGame_Special1UndercoverR&B_040_021": "What? I just want to prove that Random Play is the most professional video store there is in town.",
"GalGame_Special1UndercoverR&B_040_022": "Excuse me, but about your friend who wants to see the movie... what're they like? Are they brave?",
"GalGame_Special1UndercoverR&B_040_023": "He acts brave on the outside, but doesn't really dare to do anything ever... And he's great at making excuses.",
"GalGame_Special1UndercoverR&B_040_024": "Sounds like an entry-level thriller fan... Oh, isn't that about the same as you, Wise? Which of the new thrillers have you dared to watch?",
"GalGame_Special1UndercoverR&B_040_025": "It might be better not to use me as the benchmark, Belle. As the owner-operator of a video store, I watch each and every movie with the same professional attitude.",
"GalGame_Special1UndercoverR&B_040_026": "Nice! Then after dinner, let's do a little thriller movie marathon.",
"GalGame_Special1UndercoverR&B_040_027": "...So far, I've only dared to watch \"Silent Valley,\" \"The Big Hollow,\" and \"The Port Peak\"...",
"GalGame_Special1UndercoverR&B_040_028": "Ah~ I've heard of \"Silent Valley\" before! But I don't think that's the one my friend wanted.",
"GalGame_Special1UndercoverR&B_040_029": "Really? \"The Big Hollow\" doesn't really have much to do with mountains and it's not even a thriller. So it has to be \"The Port Peak,\" then.",
"GalGame_Special1UndercoverR&B_040_030": "A brutal chainsaw-wielding monster haunts a bunch of backpackers in these wintry mountains. There's plenty of thrilling action with splattering blood and gore... practically every scene has prop arms and organs bleeding all over the place!",
"GalGame_Special1UndercoverR&B_040_031": "...I think I'm going to have vegetarian noodles tonight.",
"GalGame_Special1UndercoverR&B_040_032": "Hahaha! Judging by your description, I'd say that it's definitely \"The Port Peak\" then! Thank you so much, you really helped me out here. I won't forget it!",
"GalGame_Special1UndercoverR&B_040_033": "Ah! Wait a second, Miss!",
"GalGame_Special1UndercoverR&B_040_034": "You can keep the change! Use what's left over to treat your sister to her favorite dessert. It's on me~ Bye now~",
"GalGame_Special1UndercoverR&B_040_035": "Wow! That rat Thiren girl sure has that rizz, I love her~",
"GalGame_Special1UndercoverR&B_040_036": "I was going to say that she forgot to put her name down in the account book...",
"GalGame_Special1UndercoverR&B_050_001": "Another letter from Public Security? The renewal of our business license went well by the looks of things, but why are they making us take a trip over there in person?",
"GalGame_Special1UndercoverR&B_050_002": "A notice from Public Security? The process of renewing our business license went quite smoothly... But, it seems like we still need to visit the Public Security office anyway.",
"GalGame_Special1UndercoverR&B_050_003": "Go shopping at Lumina Square immediately!",
"GalGame_Special1UndercoverR&B_050_004": "Go and handle affairs at Public Security.",
"GalGame_Special1UndercoverR&B_050_005": "Off we go! Let's go to Lumina Square now and do some shopping~",
"GalGame_Special1UndercoverR&B_050_006": "Fine. Let's have a walk around Lumina Square then.",
"GalGame_Special1UndercoverR&B_050_007": "Let's handle affairs at Public Security!",
"GalGame_Special1UndercoverR&B_050_008": "There's no time to waste, let's deal with the formalities.",
"GalGame_Special1UndercoverR&B_050_009": "Haha, we're finally on the same page for once! Let's go, let's go! Ah... and tonight, I don't want to eat noodles!",
"GalGame_Special1UndercoverR&B_050_010": "Don't forget, the main goal here is to renew the business license. You don't want to be out shopping all day and then come home late to noodles again, do you?",
"GalGame_Special1UndercoverR&B_050_011": "Speaking of which... how's that rat Thiren girl who rented \"The Port Peak\" last time?",
"GalGame_Special1UndercoverR&B_050_012": "Speaking of which, I wonder how that customer is doing, the one who rented \"The Port Peak\" last time...",
"GalGame_Special1UndercoverR&B_050_013": "The shop's in your capable hands then, 18! Make sure you keep an eye out for that spunky Thiren girl. If she returns a tape, please remember to get her name! And of course, try to get her signed up as a member, too... hehe!",
"GalGame_Special1UndercoverR&B_050_014": "Alright 18, can you please remember to keep an eye out for a spunky Thiren girl today. If she comes to return a movie, please get her name — or register her as a member.",
"GalGame_Special1UndercoverR&B_050_015": "Meanwhile, at the Mountain Lions' transfer station inside the Ballet Twins Hollow.",
"GalGame_Special1UndercoverR&B_050_016": "Ah-choo! Hmm... somebody must be thinking about me. I wonder who?",
"GalGame_Special1UndercoverR&B_050_017": "Jane, you're finally back! I've missed you, you know!",
"GalGame_Special1UndercoverR&B_050_018": "...Oh, it's you. That's rather disappointing. And this is what you missed, right?",
"GalGame_Special1UndercoverR&B_050_019": "Ohhh! Alright! \"The Port Peak\" in HD! And it's the special videotape release with 20 seconds of extra footage... I'm gonna put this on right now!",
"GalGame_Special1UndercoverR&B_050_020": "Go right ahead. There's lots of thrilling action scenes, and loads of blood and gore with chopped limbs flying around. I'm sure you'll enjoy it.",
"GalGame_Special1UndercoverR&B_050_021": "...",
"GalGame_Special1UndercoverR&B_050_022": "Why so quiet all of a sudden? You scared?",
"GalGame_Special1UndercoverR&B_050_023": "...Yeah right! It's just, I feel like when we're at work, uh, we should be a little more serious! I'll stand guard a little longer, and then when the others come back I'll... hmm? Hey!",
"GalGame_Special1UndercoverR&B_050_024": "Hold on! Why did you bring the hostages out again?!",
"GalGame_Special1UndercoverR&B_050_025": "Ah, J—Jane! You're back! You sure have been working hard. I'm going to take the hostages to the restroom.",
"GalGame_Special1UndercoverR&B_050_026": "Again? How many times have you taken them already?",
"GalGame_Special1UndercoverR&B_050_027": "You can only blame yourselves! What do you expect after giving me so much water?!",
"GalGame_Special1UndercoverR&B_050_028": "Can't you just go in your cell?",
"GalGame_Special1UndercoverR&B_050_029": "Go in my cell? Have you no shame? Everybody can see!",
"GalGame_Special1UndercoverR&B_050_030": "Well I go like that all the time... but if I keep doing that our jail won't be very habitable anymore.",
"GalGame_Special1UndercoverR&B_050_031": "Ahh?! Did you have to go there?",
"GalGame_Special1UndercoverR&B_050_032": "Haha, fine. Take them out, we can't have our little officer losing his dignity now. Do you need to call a few more guards to go with you? There could be Ethereals lurking around this area.",
"GalGame_Special1UndercoverR&B_050_033": "No no no, no sweat, Jane. The bathroom isn't far, and besides, I know all the fissures and shortcuts around this part of the Hollow. We'll be right back!",
"GalGame_Special1UndercoverR&B_060_001": "Huff...! Huff! ",
"GalGame_Special1UndercoverR&B_060_002": "Seth... Did they... really give you muscle relaxants...?",
"GalGame_Special1UndercoverR&B_060_003": "How did you... manage to run faster than us... the whole way...?",
"GalGame_Special1UndercoverR&B_060_004": "The thing with muscles is... as long as you're reasonable with them and motivate them, they'll always be able to move!",
"GalGame_Special1UndercoverR&B_060_005": "In what... universe... does that make any sense...? That's it, I can't keep running...",
"GalGame_Special1UndercoverR&B_060_006": "No, just keep up! Didn't you just say we're almost at the exit?",
"GalGame_Special1UndercoverR&B_060_007": "No... we're already here. This... is the exit...!",
"GalGame_Special1UndercoverR&B_060_008": "Ah, I see! Let's go, people! You two head out first!",
"GalGame_Special1UndercoverR&B_060_009": "Are... are you sure? But you're weak, officer. Wouldn't it be better if you got out first?",
"GalGame_Special1UndercoverR&B_060_010": "Don't worry about me. Time is of the essence, and you all need to get out of here — quick!",
"GalGame_Special1UndercoverR&B_060_011": "*sobbing* Thank you, Officer Seth! If it weren't for you, we definitely would've been...",
"GalGame_Special1UndercoverR&B_060_012": "All in a day's work for a Public Security officer! C'mon!",
"GalGame_Special1UndercoverR&B_060_013": "Okay! You're next!",
"GalGame_Special1UndercoverR&B_060_014": "...",
"GalGame_Special1UndercoverR&B_060_015": "What's wrong?",
"GalGame_Special1UndercoverR&B_060_016": "Seth... Can I... Can I really cross over to the other side? Can I... really start all over again?",
"GalGame_Special1UndercoverR&B_060_017": "Could someone like me... really get another chance?",
"GalGame_Special1UndercoverR&B_060_018": "...That's not for me to decide.",
"GalGame_Special1UndercoverR&B_060_019": "But if you stay here, you'll never find out!",
"GalGame_Special1UndercoverR&B_060_020": "...Thank you, Seth. I...",
"GalGame_Special1UndercoverR&B_060_021": "Wait—!",
"GalGame_Special1UndercoverR&B_060_022": "Damn... they caught up.",
"GalGame_Special1UndercoverR&B_060_023": "You, you... you stay away from me! I'm turning my back on this life of crime, Jane... and you should do the same!",
"GalGame_Special1UndercoverR&B_060_024": "Shut up and listen! There are other paths you can take...!",
"GalGame_Special1UndercoverR&B_060_025": "Oh? What other paths?",
"GalGame_Special1UndercoverR&B_060_026": "...!",
"GalGame_Special1UndercoverR&B_060_027": "A stern voice rings out from behind them. Bustling footsteps and shouts can be heard approaching in the distance... The main forces of the Mountain Lion gang surround them.",
"GalGame_Special1UndercoverR&B_060_028": "That voice, it's... it's Razor the Mountain Lion!",
"GalGame_Special1UndercoverR&B_060_029": "We're surrounded... Just stay behind me.",
"GalGame_Special1UndercoverR&B_060_030": "The rules of the streets, the rules of the gang, my rules... none tolerate a traitor.",
"GalGame_Special1UndercoverR&B_060_031": "So, Jane... What other paths do they have?",
"GalGame_Special1UndercoverR&B_060_032": "...Only surrender, of course. Surrender and submission.",
"GalGame_Special1UndercoverR&B_060_033": "Hm? According to the rules, traitors should suffer a fate worse than death. But seeing as Jane says so... I'm willing to give a second chance.",
"GalGame_Special1UndercoverR&B_060_034": "You. Kill the Pubsec scum, and I'll let you off lightly.",
"GalGame_Special1UndercoverR&B_060_035": "Ahhh?!",
"GalGame_Special1UndercoverR&B_060_036": "I'll give you three seconds to think it over. Three...",
"GalGame_Special1UndercoverR&B_060_037": "...Two, one! I refuse!",
"GalGame_Special1UndercoverR&B_060_038": "BANG—!",
"GalGame_Special1UndercoverR&B_060_039": "Ugh!!!",
"GalGame_Special1UndercoverR&B_060_040": "The sound of gunfire rings out, and a barrage of bullets fly toward the two of them. Under the relentless suppressing fire, the traitor is quickly captured.",
"GalGame_Special1UndercoverR&B_060_041": "Behave yourself, you rotten traitor!",
"GalGame_Special1UndercoverR&B_060_042": "...He refused your proposal, Jane. You know what to do next.",
"GalGame_Special1UndercoverR&B_060_043": "Let me go...! Don't you dare harm him!",
"GalGame_Special1UndercoverR&B_060_044": "...",
"GalGame_Special1UndercoverR&B_060_045": "*cough*...! G—Give me another chance...",
"GalGame_Special1UndercoverR&B_060_046": "Stop it...! Jane...! Don't do it! You can still turn this all around!",
"GalGame_Special1UndercoverR&B_060_047": "...",
"GalGame_Special1UndercoverR&B_070_001": "A short while later, at the Mountain Lions' transfer station.",
"GalGame_Special1UndercoverR&B_070_002": "With two of the hostages escaped plus the upcoming duel, Razor decides to evacuate the station early. Restless, the gang begins packing everything up in a hurry.",
"GalGame_Special1UndercoverR&B_070_003": "(I've finally managed to get things going... keeping Seth alive, while also using him as the bait I need to get into the Lion's Den...)",
"GalGame_Special1UndercoverR&B_070_004": "(The escape supplies are all ready. My route and universal keycard are all sorted. I just need a way to rescue Seth before our duel.)",
"GalGame_Special1UndercoverR&B_070_005": "(Plus there's that guard kid. I dropped him off in a place where there were warnings of fissures potentially opening...)",
"GalGame_Special1UndercoverR&B_070_006": "(He said he's been at this transfer station a while and knows all the fissures and shortcuts around this area. Guess I can only hope that he was telling the truth...)",
"GalGame_Special1UndercoverR&B_070_007": "Please, please be safe...",
"GalGame_Special1UndercoverR&B_070_008": "Oh? So our strong newcomer who's going all out to become a bodyguard is someone who says her prayers, huh?",
"GalGame_Special1UndercoverR&B_070_009": "...Just a little pre-game prayer, nothing more. But as for you... don't tell me a majestic Mountain Lion bodyguard would stoop to eavesdropping?",
"GalGame_Special1UndercoverR&B_070_010": "Hmph, seems like this'll be easier then, given you know I'm a bodyguard. I'm here on the boss' orders to take you to the Lion's Den.",
"GalGame_Special1UndercoverR&B_070_011": "So everything's already set up for the fight? No need to shower, get changed, go over the rules, paint up some lion shirts... or anything like that?",
"GalGame_Special1UndercoverR&B_070_012": "...",
"GalGame_Special1UndercoverR&B_070_013": "Ah c'mon, I was just kidding, mister bodyguard. You don't have to be so nervous.",
"GalGame_Special1UndercoverR&B_070_014": "I'll guide you through the fissure into the Lion's Den. We leave now.",
"GalGame_Special1UndercoverR&B_070_015": "Gotcha. Just let me pack my things, and then...",
"GalGame_Special1UndercoverR&B_070_016": "We leave... now.",
"GalGame_Special1UndercoverR&B_070_017": "Why the rush? The Lion's Den isn't going anywhere... At least let me fix my makeup, okay?",
"GalGame_Special1UndercoverR&B_070_018": "...Jane, are you going to ignore the rules of the Mountain Lions?",
"GalGame_Special1UndercoverR&B_070_019": "Fine, fine... Let's go now, then. You lead the way, mister bodyguard.",
"GalGame_Special1UndercoverR&B_070_020": "(Ugh, it's starting so quickly that I didn't have time to grab my escape supplies... I had a feeling something like this might happen. Looks like I'll have to come up with an escape plan on the fly.)",
"GalGame_Special1UndercoverR&B_070_021": "Jane follows the Mountain Lion bodyguard down a corridor and through the innermost fissure. The strange feeling of Ether energy brushing against her skin causes a slight tingling sensation.",
"GalGame_Special1UndercoverR&B_070_022": "Stepping out of the fissure, Jane finds herself in a completely unexpected place...",
"GalGame_Special1UndercoverR&B_070_023": "Is this... Hollow Zero?! So the Lion's Den is hidden inside Hollow Zero?",
"GalGame_Special1UndercoverR&B_070_024": "Hmph, sometimes the most dangerous place is also the safest. Those Pubsec cowards never go anywhere dangerous, but we Mountain Lions aren't afraid!",
"GalGame_Special1UndercoverR&B_070_025": "(So that's it! The Mountain Lions know the location of a stable fissure leading to Hollow Zero from a Companion Hollow. Every time they need to escape, they flee to this area in Hollow Zero!)",
"GalGame_Special1UndercoverR&B_070_026": "(That's why Public Security could never find or catch them...)",
"GalGame_Special1UndercoverR&B_070_027": "(No wonder that transfer station is churning out supplies for anti-corruption serum, they must be used for holing up inside Hollow Zero... Once they're out of danger, they can slip out of the fissure and escape.)",
"GalGame_Special1UndercoverR&B_070_028": "...Impressive. That's a risky strategy that only a group as bold and talented as yourselves could pull off.",
"GalGame_Special1UndercoverR&B_070_029": "Don't be envious. You'll be joining our group of bold and talented people soon enough... but you have to prove yourself!",
"GalGame_Special1UndercoverR&B_070_030": "Huh...!?",
"GalGame_Special1UndercoverR&B_070_031": "The bodyguard suddenly shoves Jane from behind, forcing her to fall down from the platform on which they were standing.",
"GalGame_Special1UndercoverR&B_070_032": "Hey, what gives?!",
"GalGame_Special1UndercoverR&B_070_033": "The duel will be just up those stairs there. You can go up once you meet all the requirements.",
"GalGame_Special1UndercoverR&B_070_034": "Hang on, nobody said anything about a qualification round before the duel.",
"GalGame_Special1UndercoverR&B_070_035": "Becoming a bodyguard is the boss' way of acknowledging you... but we Mountain Lions need to see you prove yourself first. If you want a shot at the duel, then you'll have to make it there on your own. This is also one of our rules.",
"GalGame_Special1UndercoverR&B_070_036": "...You call that a rule? It's just a way to wear me down before the fight!",
"GalGame_Special1UndercoverR&B_070_037": "Hmph, rules are rules. Plus, weren't you praying just now? This little trial should be a cinch for you.",
"GalGame_Special1UndercoverR&B_070_038": "Come on, newbie — we're looking forward to seeing how you do.",
"GalGame_Special1UndercoverR&B_080_001": "After clearing the Mountain Lion gang's trial, Jane ascends the steps. Atop the platform, Razor's Mountain Lion bodyguards await — along with two other people...",
"GalGame_Special1UndercoverR&B_080_002": "Razor? What a great surprise. Are you here to congratulate me on passing the trial? I see you even brought that little Pubsec prince with you.",
"GalGame_Special1UndercoverR&B_080_003": "Jane! They... huh?!",
"GalGame_Special1UndercoverR&B_080_004": "Shut up, you Pubsec maggot!",
"GalGame_Special1UndercoverR&B_080_005": "Careful with the goods, he's going to be my trophy in a moment.",
"GalGame_Special1UndercoverR&B_080_006": "I want to defeat a real living Public Security officer... to have the gang cheering my name, and to feel the joy of stomping him into the ground... Don't spoil my fun.",
"GalGame_Special1UndercoverR&B_080_007": "...",
"GalGame_Special1UndercoverR&B_080_008": "Jane Doe, the new cub of the Mountain Lions. You have completed the path of promotion and earned the recognition of the gang. You hereby qualify as my loyal and trusted bodyguard.",
"GalGame_Special1UndercoverR&B_080_009": "It's an honor, boss.",
"GalGame_Special1UndercoverR&B_080_010": "But there's one final step to take before you earn your official place in the duel.",
"GalGame_Special1UndercoverR&B_080_011": "Whatever you say, boss — but before that...",
"GalGame_Special1UndercoverR&B_080_012": "Huh?!",
"GalGame_Special1UndercoverR&B_080_013": "As she listens to Razor's orders, Jane suddenly turns around to dodge a bodyguard who was approaching her from behind with a weapon! Jane restrains her assailant, firmly pressing her dagger into his ribs.",
"GalGame_Special1UndercoverR&B_080_014": "Trying to ambush me, huh? Afraid I'm coming for your position? Guess you couldn't help being anxious... And you even dared to pull a cheap trick like that in front of the boss!",
"GalGame_Special1UndercoverR&B_080_015": "Ah! Ugh... I—I was just gonna... break one of your hands... that's all!",
"GalGame_Special1UndercoverR&B_080_016": "Haha? You really think I'm gonna forgive you just because you spill the beans so easily? Kindergarten ended 20 years ago, buddy. Go explain yourself to the boss!",
"GalGame_Special1UndercoverR&B_080_017": "*coughing* Hah... hahaha... I don't have to... explain anything... because...",
"GalGame_Special1UndercoverR&B_080_018": "Huh...?!",
"GalGame_Special1UndercoverR&B_080_019": "A sharp pain shoots from behind as an unexpectedly powerful impact sends Jane flying through the air.",
"GalGame_Special1UndercoverR&B_080_020": "Break one of her hands. That was my order.",
"GalGame_Special1UndercoverR&B_080_021": "Boss... Razor? You... why?!",
"GalGame_Special1UndercoverR&B_080_022": "Jane, I want you to lose to this Pubsec punk in the duel. Then I can go up there and kill him myself.",
"GalGame_Special1UndercoverR&B_080_023": "As long as you fight well enough, I'll arrange for someone to escort you to a hospital in New Eridu immediately after the duel. This is one of my rules for your promotion.",
"GalGame_Special1UndercoverR&B_080_024": "You're asking me to go up there and lose on purpose, and pretend it's real? What kind of stupid rule is that?",
"GalGame_Special1UndercoverR&B_080_025": "Without responding, Razor leaps forward and picks Jane up by the throat. As if already knowing what would happen next, the other lackeys back away with sinister smiles.",
"GalGame_Special1UndercoverR&B_080_026": "Ugh!",
"GalGame_Special1UndercoverR&B_080_027": "You're a cut above the rest, Jane. But you're always missing the point.",
"GalGame_Special1UndercoverR&B_080_028": "The rules of the fight, the rules of promotion, my rules... The point isn't the rules, it's that they're MINE!",
"GalGame_Special1UndercoverR&B_080_029": "...Arg!",
"GalGame_Special1UndercoverR&B_080_030": "Me. Razor. I'm the only authority. I'm the only explanation... And I'm the only leader!",
"GalGame_Special1UndercoverR&B_080_031": "I am the Mountain Lion, and only I represent the Mountain Lions! I need bodyguards who can protect me and my reputation, not some stinking ambitious rat.",
"GalGame_Special1UndercoverR&B_080_032": "You've already defied me twice now in front of everyone, strutting your stuff around in MY gang. I've been lenient enough to not just get rid of you, so you'd better listen to my orders now. Understand?",
"GalGame_Special1UndercoverR&B_080_033": "*coughing*... Ha! Haha... so this whole circus... is just because... you're afraid of losing face and status?",
"GalGame_Special1UndercoverR&B_080_034": "I thought... you might have figured out my secret... *cough* But it turns out... a stopped clock is right twice a day...",
"GalGame_Special1UndercoverR&B_080_035": "Secret? What do you mean?",
"GalGame_Special1UndercoverR&B_080_036": "Haha... the same narrow-minded thinking and boring ambitions... All you're doing is... Fighting for power like stray cats on the street... How ridiculous!",
"GalGame_Special1UndercoverR&B_080_037": "You think you're all that, with your arrogant attitude... that's what I hate about you. But it doesn't matter, I've got loads of time.",
"GalGame_Special1UndercoverR&B_080_038": "So let me teach you a little something about my rules!",
"GalGame_Special1UndercoverR&B_090_001": "Several days later, outside a meeting room at the Lumina Square precinct of N.E.P.S.",
"GalGame_Special1UndercoverR&B_090_002": "*yawn*~",
"GalGame_Special1UndercoverR&B_090_003": "Wait, you yawn at work too, Qingyi? Aren't you an Automaton?",
"GalGame_Special1UndercoverR&B_090_004": "Yes, but that's irrelevant. Exhaustion is a state of mind, not the body. Or to put it another way, yawning is like the soul burping from eating too much boredom.",
"GalGame_Special1UndercoverR&B_090_005": "Plus yawns are contagious.",
"GalGame_Special1UndercoverR&B_090_006": "No way! There's no way I'll yawn before the captain gets out of the commendation meeting... *yawn*~",
"GalGame_Special1UndercoverR&B_090_007": "Aw, dang it!",
"GalGame_Special1UndercoverR&B_090_008": "Hehe, you should listen to your elders. Anyway, I'm bored right now so could you do that thing again, Seth?",
"GalGame_Special1UndercoverR&B_090_009": "What? No... I don't want to!",
"GalGame_Special1UndercoverR&B_090_010": "Don't be shy. Here, I'll help you start. *ahem*",
"GalGame_Special1UndercoverR&B_090_011": "\"Captain! Please listen to me! I'm with a Mountain Lion bodyguard called Jane. I'm supposed to arrest her, but I've persuaded her to turn over a new leaf!\"",
"GalGame_Special1UndercoverR&B_090_012": "\"I'll bet my reputation that she can change! Captain, please trust me!\"",
"GalGame_Special1UndercoverR&B_090_013": "C'mon, Qingyi... enough already!",
"GalGame_Special1UndercoverR&B_090_014": "And then Zhu Yuan replies...",
"GalGame_Special1UndercoverR&B_090_015": "\"Seth, let me introduce you. This is Jane Doe, a criminal behavioral expert who has been working with us for a long time now. She's part of the operation as an informant... I'm sorry that the situation was a bit complicated this time. I'll tell you more details later.\"",
"GalGame_Special1UndercoverR&B_090_016": "Captain?! Is the meeting over? How can you remember everything so perfectly...",
"GalGame_Special1UndercoverR&B_090_017": "Haha, how could I forget, especially with your funny expression at the time, Seth. But don't be upset. It's thanks to you and Jane that we could finally wrap up this whole operation — you can be happy about that.",
"GalGame_Special1UndercoverR&B_090_018": "Speaking of which, what about Jane? Why isn't she here for the secret commendation?",
"GalGame_Special1UndercoverR&B_090_019": "Apparently there's a new case that requires her as a consultant and she's already set out to make preparations. She said she needed to go repay a favor first.",
"GalGame_Special1UndercoverR&B_090_020": "Meanwhile, at the Random Play video store on Sixth Street, Janus Quarter.",
"GalGame_Special1UndercoverR&B_090_021": "Still crooked?",
"GalGame_Special1UndercoverR&B_090_022": "Mmm... I think a little to the left? No no, try a little to the right.",
"GalGame_Special1UndercoverR&B_090_023": "...Belle, we've been over this three times already. Just give me an accurate answer so I can hang up this business license... And if you can't tell, then ask Fairy to help you.",
"GalGame_Special1UndercoverR&B_090_024": "C'mon, bro... How could you say that? I'm totally serious and watching you hang it, aren't I?",
"GalGame_Special1UndercoverR&B_090_025": "Fine, so is it still crooked now or...?",
"GalGame_Special1UndercoverR&B_090_026": "Mmm... a little more to the left? Ah, a little to the right... What a hassle~",
"GalGame_Special1UndercoverR&B_090_027": "A real hassle, huh~? But the smile on your face is lighting up the room!",
"GalGame_Special1UndercoverR&B_090_028": "Huh?! You're... you're the rat Thiren who rented \"The Port Peak\" last time!",
"GalGame_Special1UndercoverR&B_090_029": "Hehe, glad you remember me. Am I interrupting something important here?",
"GalGame_Special1UndercoverR&B_090_030": "Not at all, I was just getting back at my brother for always making me eat noodles whenever we go out shopping, hehe~",
"GalGame_Special1UndercoverR&B_090_031": "Haha, so that's how it is. You can come down now, mister Manager. It's hanging perfectly straight now, you got it.",
"GalGame_Special1UndercoverR&B_090_032": "*sigh*... My hands are sore now... Thanks for rescuing me there. Are you here to return the video tape?",
"GalGame_Special1UndercoverR&B_090_033": "That's right. I brought back your copy of \"The Port Peak.\" Here ya go.",
"GalGame_Special1UndercoverR&B_090_034": "Got it, hmm... The tape doesn't seem damaged at all... great, I'll just get your deposit back for you, one second.",
"GalGame_Special1UndercoverR&B_090_035": "So how was it? Is your friend hooked on it now?",
"GalGame_Special1UndercoverR&B_090_036": "Huh? My friend? Who do you mean...?",
"GalGame_Special1UndercoverR&B_090_037": "Eh? Last time, didn't you say that you were renting it out for a friend? You said that he pretends to be brave but is actually a wimp... just like my bro here!",
"GalGame_Special1UndercoverR&B_090_038": "I can hear you, y'know!",
"GalGame_Special1UndercoverR&B_090_039": "Ah, right~ I guess I did say that. Sorry, my memory isn't the best. I even forgot what my friend said about the movie.",
"GalGame_Special1UndercoverR&B_090_040": "To compensate, let me register for your highest tier membership and I'll buy your highest value gift card. Plus, I'll be sure to recommend your store to all my friends — okay?",
"GalGame_Special1UndercoverR&B_090_041": "Oh...! No, no worries at all! I'm always the one who forgets things! But let me get that membership card for you right now!",
"GalGame_Special1UndercoverR&B_090_042": "Thanks for your patronage! Your gift card is ready. May I ask your name for the account?",
"GalGame_Special1UndercoverR&B_090_043": "You can call me... Jane.",
"GalGame_Special1UndercoverR&B_100_001": "Hours later, within the zone of Operation Hooked...",
"GalGame_Special1UndercoverR&B_110_001": "After a while, somewhere on the Ballet Twins transfer station escape route...",
"GalGame_Test_99999_05": "Sensory synchronization has been disconnected—",
"Galgame_Chapter0_01_01": "Tracks, platforms, carriages... This is the old metro junction. If that's the case, then this must be the Cretan Hollow.",
"Galgame_Chapter0_01_03": "Good. Headset still works, and the recording function is normal.",
"Galgame_Chapter0_01_03_01": "Ahem, this is Anby Demara, a member of the odd-job agency, the \"Cunning Hares.\" I accidentally fell into a Companion Hollow.",
"Galgame_Chapter0_01_04": "I don't have a Carrot or Proxy support. Probability of getting lost in the Hollow is at 96.4%.",
"Galgame_Chapter0_01_05": "I will be making a voice log of my experience. Let it serve as evidence for future investigation in the case I am killed or turned into a monster by the Ether.",
"Galgame_Chapter0_01_07": "Anby's Hollow Survival Log #1: From my surroundings, I can confirm this is the old metro junction area of the Cretan Hollow.",
"Galgame_Chapter0_01_08": "The metro Hollow's terrain is inherently complex. My chances of being rescued will be reduced by 37.8% if I don't consider my next step carefully.",
"Galgame_Chapter0_01_09": "If anyone doubts the nature of the Hollow's spatial distortions, please use my recording as proof of their danger. Please don't enter a Hollow unless you are a professional Investigator, otherwise...",
"Galgame_Chapter0_01_13": "—Ah, there you are, Anby! Great!",
"Galgame_Chapter0_01_13_01": "I knew you'd be okay—",
"Galgame_Chapter0_01_14": "Whoa whoa! Hey, what's gotten into you?! You almost cut me!",
"Galgame_Chapter0_01_15": "I've met another being of reason. He looks a lot like my colleague: Billy Kid.",
"Galgame_Chapter0_01_16": "What are you talking about? It's me! Billy!",
"Galgame_Chapter0_01_17": "An Investigator has previously encountered Ethereals who can mimic human speech and behavior.",
"Galgame_Chapter0_01_17_01": "The Investigator rescued the Ethereal pretending to be their teammate, but once they got out of the Hollow, it revealed itself.",
"Galgame_Chapter0_01_18": "The city made a huge sacrifice but it was unable to defeat the monster. It was only thanks to a courageous Investigator who gave his life to drive the monster back into the Hollow that the danger was averted.",
"Galgame_Chapter0_01_20": "Come on— The Ethereal would be done for the minute it left the Hollow! ",
"Galgame_Chapter0_01_20_01": "Wait, isn't that the plot of that movie that was in theaters not long ago!?",
"Galgame_Chapter0_01_21": "...There was a long list of victims involved in the incident. I read all their names.",
"Galgame_Chapter0_01_22": "That's called a cast list!",
"Galgame_Chapter0_01_23": "Question: Who would you most like to have dinner with?",
"Galgame_Chapter0_01_24": "Huh? Dinner? Of course... that'd be the big screen superheroes, the Starlight Knights!",
"Galgame_Chapter0_01_25": "Wait wait wait! Put your blade down, I'll tell you! ",
"Galgame_Chapter0_01_25_01": "...It's really the late night drama actress from \"Oh~ Sweetie,\" Monica...",
"Galgame_Chapter0_01_26": "All clear. The individual has been confirmed as the real Billy Kid.",
"Galgame_Chapter0_01_27": "Meeting Billy Kid increases my chances of survival by over 67.8%. I'm glad you're okay, Billy.",
"Galgame_Chapter0_01_28": "I told you I'm me!",
"Galgame_Chapter0_01_29": "...It's been a while since we fell. Nicole must be trying to come up with a way to get us out from the outside.",
"Galgame_Chapter0_01_30": "But, will she be willing to pay for the help? You know how Nicole is, hahaha...",
"Galgame_Chapter0_01_31": "Based on Nicole's tight-fisted spending habits, I'd say your original analysis is likely correct.",
"Galgame_Chapter0_01_32": "Damn... Now you've got me worried.",
"Galgame_Chapter0_01_33": "Let's not get carried away. We have to work together to get through this.",
"Galgame_Chapter0_01_33_01": "As usual, you take the front, and I'll provide fire support from behind.",
"Galgame_Chapter0_01_34": "Right.",
"Galgame_Chapter0_02_01": "I just checked. Doesn't look like there's anyone suspicious outside.",
"Galgame_Chapter0_02_01F": "I just checked. Doesn't look like there's anyone suspicious outside.",
"Galgame_Chapter0_02_02": "Don't worry, I wasn't followed! It took a lot to get out of Fourteenth Street unnoticed, but I made sure nobody was tailing me.",
"Galgame_Chapter0_02_03": "I hope so.",
"Galgame_Chapter0_02_03F": "I hope so.",
"Galgame_Chapter0_02_03_01": "I know things've been tight lately with the general election just around the corner.",
"Galgame_Chapter0_02_03_01_01": "They're really cracking down on Proxies. They set up a hotline, and...",
"Galgame_Chapter0_02_03_02": "Okay, let's get straight to the point.",
"Galgame_Chapter0_02_03_03": "Which creditor is chasing after you this time?",
"Galgame_Chapter0_02_04": "Okay Nicole, as long as you get it. We can get down to business.",
"Galgame_Chapter0_02_04F": "Okay Nicole, as long as you understand. Let's get straight to the point.",
"Galgame_Chapter0_02_04_01": "I need you for an important commission, with pay!",
"Galgame_Chapter0_02_05": "So what's the hurry, Nicole? Which creditor is chasing after you this time?",
"Galgame_Chapter0_02_05F": "So what's the hurry, Nicole? Which creditor is chasing you this time?",
"Galgame_Chapter0_02_05_01": "That's not it! I was set up by Public Security and that angry reporter from Ridu TV!",
"Galgame_Chapter0_02_06": "Nicole gives a brief account of the conflict with the Red Fang Gang.",
"Galgame_Chapter0_02_08": "...So Billy and Anby fell into a Hollow.",
"Galgame_Chapter0_02_08_01": "I have to get them out! And I need to get back what I've been commissioned to deliver! It's an emergency, and you're the only ones who can help!",
"Galgame_Chapter0_02_09": "Why don't you make a rescue application with the Hollow Investigative Association?",
"Galgame_Chapter0_02_09F": "Why don't you make a rescue application with the Hollow Investigative Association?",
"Galgame_Chapter0_02_10": "I... don't want to make us a target for the Association right now. If they found we'd been involved in Hollow raiding, we'd be in big trouble.",
"Galgame_Chapter0_02_11": "And it'd take a small fortune to pay those greedy vultures off! But I can't just abandon my squad, right?",
"Galgame_Chapter0_02_12": "Leaving employees behind... That does sound a lot like Nicole's style.",
"Galgame_Chapter0_02_12F": "Leaving employees behind... That does sound a lot like Nicole's style.",
"Galgame_Chapter0_02_13": "Hey, don't be mean! I allocate a large portion of our revenue to the \"employee rescue budget\"!",
"Galgame_Chapter0_02_15": "Look. All in all, my request is simple!",
"Galgame_Chapter0_02_15_01": "All you need to worry about is getting my people and my client's stuff out of the Hollow safely!",
"Galgame_Chapter0_02_16": "You don't accept basic Proxy work now? Phaethon?",
"Galgame_Chapter0_02_17": "Finish this job, and I'll clear my entire bill in one go!",
"Galgame_Chapter0_02_18": "Okay, just this once.",
"Galgame_Chapter0_02_18F": "Okay, deal!",
"Galgame_Chapter0_02_18_01": "(Sounds pretty good?)",
"Galgame_Chapter0_02_18_02": "(No way. We should try haggling for a better offer.)",
"Galgame_Chapter0_02_19": "Still no good? Then I'll add... Huh? You'll do it?",
"Galgame_Chapter0_02_20": "...Damn, you should have waited for Nicole to add the bonus.",
"Galgame_Chapter0_02_21": "Come on, you should've held out for that bonus, bro.",
"Galgame_Chapter0_02_22": "Great! There's no time to waste! I'll be waiting for you in the Hollow! Hnngh!",
"Galgame_Chapter0_02_22_01": "You've been dodging your bill for months Nicole, you should think about the interest.",
"Galgame_Chapter0_02_22_01F": "You've been dodging your bill for months Nicole. Have you even considered the interest?",
"Galgame_Chapter0_02_22_02": "Fine, I'll give you a share of the commission payment. Does that cover it?",
"Galgame_Chapter0_02_22_03": "Hehe, that'll do it.",
"Galgame_Chapter0_02_22_03F": "Yeah, that sounds about right.",
"Galgame_Chapter0_02_23": "You're injured? You need to rest.",
"Galgame_Chapter0_02_23F": "I think I just heard something...",
"Galgame_Chapter0_02_24": "Nicole, are you hurt? You should stay and rest a while before heading back out.",
"Galgame_Chapter0_02_24F": "Nicole, you're hurt? You should stay and rest a while before heading back out.",
"Galgame_Chapter0_02_25": "But! ...Uhh...",
"Galgame_Chapter0_02_26": "Just listen to my brother.",
"Galgame_Chapter0_02_26F": "Just listen to my sister.",
"Galgame_Chapter0_02_26F_01": "We'll need your help to take Eous somewhere close to the Hollow later.",
"Galgame_Chapter0_02_26_01": "We'll need your help to take Eous somewhere close to the Hollow later.",
"Galgame_Chapter0_02_27": "Hm? Did I hear something?",
"Galgame_Chapter0_02_27F": "Hm? Did I hear something?",
"Galgame_Chapter0_02_28": "N—No! I don't hear anything!",
"Galgame_Chapter0_02_28_01": "Don't push yourself, Nicole. Rest a while.",
"Galgame_Chapter0_02_28_01F": "Don't push yourself, Nicole. Rest a while.",
"Galgame_Chapter0_02_28_02": "We'll need your help to take Eous somewhere close to the Hollow later.",
"Galgame_Chapter0_02_28_02F": "We'll need your help later to take Eous somewhere close to the Hollow later.",
"Galgame_Chapter0_02_29": "Ohhh? Deploying your \"Bangboo Double,\" huh? Okay!",
"Galgame_Chapter0_02_30": "Bro, how 'bout you tend to Nicole's wound first? I'll go debug the HDD and help you with the prep work to infiltrate the Hollow.",
"Galgame_Chapter0_02_30F": "Hey, can you tend to Nicole's wound? I'll go debug the HDD and help you with the prep work to infiltrate the Hollow.",
"Galgame_Chapter0_02_31": "Well then... Let's get down to business!",
"Galgame_Chapter0_02_31F": "Well then... Let's get down to business!",
"Galgame_Chapter0_04_01": "The Cretan Hollow, somewhere at the old metro junction.",
"Galgame_Chapter0_04_02": "I can't hear that superior Ethereal anymore.",
"Galgame_Chapter0_04_03": "Uh, great, I feel like my legs' pistons are gonna break!",
"Galgame_Chapter0_04_04": "I propose now is a good time to take a break. Is that acceptable, Proxy?",
"Galgame_Chapter0_04_06": "I'm already lying down!",
"Galgame_Chapter0_04_07": "You all rest. I'll take the first watch.",
"Galgame_Chapter0_04_08": "Eous needs to run some debugging, so I'm gonna lay down.",
"Galgame_Chapter0_04_08F": "Eous needs some debugging anyway, so go take a load off.",
"Galgame_Chapter0_04_08_01": "You and Billy can rest, I'll take the first watch.",
"Galgame_Chapter0_04_09": "You all rest. I'll take the first watch.",
"Galgame_Chapter0_04_09F": "You all rest. I'll take the first watch.",
"Galgame_Chapter0_04_09_01": "Thanks, Proxy.",
"Galgame_Chapter0_04_10": "That was dangerous. It's crazy what a powerful monster that Red Fang dude mutated into.",
"Galgame_Chapter0_04_11": "It's all thanks to you, Manager. You got us out of there in the nick of time.",
"Galgame_Chapter0_04_11_01": " As expected from Phaethon! Reliable as always!",
"Galgame_Chapter0_04_12": "I'm just doing what any Proxy does.",
"Galgame_Chapter0_04_13": "A few more compliments and I might give you a discount.",
"Galgame_Chapter0_04_14": "You flatter me. I'm just doing what any Proxy does.",
"Galgame_Chapter0_04_14F": "Hehe, you flatter me. I'm just doing what any Proxy does.",
"Galgame_Chapter0_04_14_01": "I figured, to save money, Nicole would've left us to fend for ourselves. Hiring the great Phaethon to get us out is quite a surprise.",
"Galgame_Chapter0_04_14_02": "A few more compliments like that and I might just give you a discount.",
"Galgame_Chapter0_04_14_02F": "A few more compliments like that and I might just give you a discount.",
"Galgame_Chapter0_04_14_03": "Really?",
"Galgame_Chapter0_04_14_04": "I think the Proxy was just trying to be polite, Anby.",
"Galgame_Chapter0_04_14_05": "Speaking of the commission fee, I thought with Phaethon being so expensive, Nicole would've left us to fend for ourselves. I didn't think she'd actually hire you.",
"Galgame_Chapter0_04_15": "If you hadn't come, I'm afraid we wouldn't have made it out of that Ethereal's territory. Thanks for coming to the rescue.",
"Galgame_Chapter0_04_16": "Speaking of which, I've always wanted to ask about that device in your store, you know, the one that lets you sync with Bangboo and communicate in real-time within a Hollow!",
"Galgame_Chapter0_04_16_1": "That's some serious tech! Even Public Security and the Hollow Investigative Association can't do it!",
"Galgame_Chapter0_04_16_2": "With a trump card like that, why didn't you just join the Association?",
"Galgame_Chapter0_04_17": "Whatever way you look at it, working with us Hollow Raiders has to be more dangerous than the profit is worth.",
"Galgame_Chapter0_04_19": "That sounds like an Ethereal.",
"Galgame_Chapter0_04_20": "So soon? I only just sat down!",
"Galgame_Chapter0_04_21": "We have to get out of here. ",
"Galgame_Chapter0_04_21_01": "Unless, Billy, you'd like to stay here forever? That new Starlight Knight Belt you wanted? I guess I'll place it at your grave next year.",
"Galgame_Chapter0_04_22": "When you say things like that with that poker face of yours, I can't tell if you're joking or not!",
"Galgame_Chapter0_04_23": "Let's get moving. Follow me.",
"Galgame_Chapter0_04_24": "Working with you two is like watching a comedy show.",
"Galgame_Chapter0_04_25": "Leave any combat along the way to us.",
"Galgame_Chapter0_04_25_01": "Let's get moving. Follow me.",
"Galgame_Chapter0_04_25_01F": "Let's get moving. Follow me.",
"Galgame_Chapter0_04_26": "You just focus on leading the way. Of course, it'd be nice if you lend a hand if battles get a little too intense.",
"Galgame_Chapter0_04_27": "Working with you two is like watching a never-ending sitcom.",
"Galgame_Chapter0_04_27F": "Working with you two is like watching a never-ending sitcom.",
"Galgame_Chapter0_04_28": "Is that why you keep letting Nicole hire you on credit?",
"Galgame_Chapter0_04_29": "Uhh... I don't know if I should be happy about that or not...",
"Galgame_Chapter0_04_29_01": "But now's not the time. We should get out of here before those Ethereals catch up.",
"Galgame_Chapter0_05_01": "Manager! Which way should we go?",
"Galgame_Chapter0_05_02": "We keep moving forward.",
"Galgame_Chapter0_05_03": "Full speed ahead!",
"Galgame_Chapter0_05_04": "We keep moving forward.",
"Galgame_Chapter0_05_04F": "We keep moving forward.",
"Galgame_Chapter0_05_04_01": "Keep moving forward, roger that! Wait... Forward?!",
"Galgame_Chapter0_05_05": "Full speed ahead!",
"Galgame_Chapter0_05_05F": "Full speed ahead!",
"Galgame_Chapter0_05_05_01": "Understood! Full speed ahead! Wait... Ahead?",
"Galgame_Chapter0_05_06": "But that's a wall in front of us! Smash it? You wanna smash through it? I don't have that kind of firepower right now...",
"Galgame_Chapter0_05_07": "Don't worry. Just do what my brother says.",
"Galgame_Chapter0_05_07F": "Don't worry. Just do what my sister says.",
"Galgame_Chapter0_05_09": "That voice... Oh! It's the other Phaethon!",
"Galgame_Chapter0_05_11": "You're finally online. Took your time...",
"Galgame_Chapter0_05_12": "Don't take over my channel like that.",
"Galgame_Chapter0_05_13": "Sorry, sorry. Since you're synced with the Bangboo, this is the only way we can communicate.",
"Galgame_Chapter0_05_13F": "Sorry. Since you're synced with the Bangboo, this is the only way we can communicate.",
"Galgame_Chapter0_05_14": "You're finally online.",
"Galgame_Chapter0_05_14F": "You're finally online. Took your time...",
"Galgame_Chapter0_05_14_01": "Sorry, I was checking to make sure the Hollow exit was stable.",
"Galgame_Chapter0_05_14_01F": "Apologies. I was confirming the Hollow exit was stable.",
"Galgame_Chapter0_05_15": "Don't jump onto my channel all of a sudden, Belle. It's not good for my heart.",
"Galgame_Chapter0_05_15F": "Seriously, can you not jump on my channel all of a sudden? You scared me.",
"Galgame_Chapter0_05_16": "Billy, Anby, can you hear me? My brother was right about the escape route.",
"Galgame_Chapter0_05_16F": "Billy, Anby, can you hear me? My sister was right about the escape route just now.",
"Galgame_Chapter0_05_16F_01": "You know space inside the Hollows is totally distorted. That means...",
"Galgame_Chapter0_05_16_01": "You know space inside the Hollows is totally distorted. That means...",
"Galgame_Chapter0_05_17": "—A way out may look like a dead end. But a dead end may also just be a dead end.",
"Galgame_Chapter0_05_18": "Thanks for the explanation, Anby...",
"Galgame_Chapter0_05_19": "Anyways, our escape route after getting out has been arranged, you can trust us.",
"Galgame_Chapter0_05_19F": "Anyways, our escape route after getting out has been arranged, you can trust us.",
"Galgame_Chapter0_05_19F_01": "Hey Belle, you can cut the connection now.",
"Galgame_Chapter0_05_19_01": "Hey bro, you can cut the connection now.",
"Galgame_Chapter0_05_20": "I'm hanging up now.",
"Galgame_Chapter0_05_20F_01": "Let's call it. Talk soon~",
"Galgame_Chapter0_05_20_01": "I'm hanging up now. Talk soon~",
"Galgame_Chapter0_05_21": "See you at the store. Good luck, you two.",
"Galgame_Chapter0_05_21F_01": "See you at the store. Good luck, you two.",
"Galgame_Chapter0_05_21_01": "See you at the store. Good luck, you two.",
"Galgame_Chapter0_05_23": "It's gone quiet...",
"Galgame_Chapter0_05_23_01": "It became a regular Bangboo.",
"Galgame_Chapter0_05_24": "Why would they de-sync at a time like this?",
"Galgame_Chapter0_05_25": "Going straight forward. Brace for impact.",
"Galgame_Chapter0_05_26": "We're gonna crash! We're gonna crash! We're gonna crash! ",
"Galgame_Chapter0_05_28": "With a strange sense of release, the two pass through the wall as though it's nothing. ",
"Galgame_Chapter0_05_29_1": "The oppressive weight of Ether is gone.",
"Galgame_Chapter0_05_29_2": "We're out... We're finally out! Aha!",
"Galgame_Chapter0_05_29_3": "Phaethon got the time and location spot on...",
"Galgame_Chapter0_05_29_4": "Hey, you two! Get in the car!",
"Galgame_Chapter0_05_31": "Boss!",
"Galgame_Chapter0_06_01": "You're here! Perfect timing!",
"Galgame_Chapter0_06_02_01": "That was fast.",
"Galgame_Chapter0_06_02_02": "It took you so long.",
"Galgame_Chapter0_06_02_03": "That was fast Nicole, did you run a red light again?",
"Galgame_Chapter0_06_02_03F": "That was fast Nicole, did you run a red light again?",
"Galgame_Chapter0_06_02_04": "No. We just passed a normal green light, R255 in the RGB scale.",
"Galgame_Chapter0_06_02_05": "Oh right, I made sure I wasn't followed the whole way.",
"Galgame_Chapter0_06_02_06": "Honestly, Nicole? We've been waiting for quite a while.",
"Galgame_Chapter0_06_02_06F": "You didn't time it very well, Nicole. We've been waiting for quite a while.",
"Galgame_Chapter0_06_03": "That wasn't fast enough? I put my foot down through every normal R255 green light.",
"Galgame_Chapter0_06_03_01": "Oh right, I made sure I wasn't followed the whole way.",
"Galgame_Chapter0_06_04": "Anby, what does an R255 green light look like?",
"Galgame_Chapter0_06_05": "It's the same color as your jacket...",
"Galgame_Chapter0_06_05_1": "Nicole, they've both been extracted. I guess it's time to pay up.",
"Galgame_Chapter0_06_05_2": "Nicole, they've both been extracted. I guess it's time to pay up.",
"Galgame_Chapter0_06_08": "Not so fast! That's not what we agreed on.",
"Galgame_Chapter0_06_09": "The commission was: \"My people AND the client's item.\" You've only completed the first half!",
"Galgame_Chapter0_06_10": "Don't worry, I remember.",
"Galgame_Chapter0_06_11": "Oh? We also need to do that?",
"Galgame_Chapter0_06_11_01": "Don't worry Nicole, we remember. It's just a joke.",
"Galgame_Chapter0_06_11_01F": "Don't worry Nicole, we remember. It's just a joke.",
"Galgame_Chapter0_06_11_02": "I knew Phaethon was the most reliable and trustworthy!",
"Galgame_Chapter0_06_11_03": "Oh? We still have to bring something back? Do you remember that, Belle?",
"Galgame_Chapter0_06_11_03F": "Oh, we still have to bring something back? Do you remember that, Wise?",
"Galgame_Chapter0_06_12": "Hey, talking like that isn't good for your reputation, you know?",
"Galgame_Chapter0_06_12_01": "The commission isn't over until we get that strongbox back!",
"Galgame_Chapter0_06_13": "According to what we saw before extraction, the strongbox should be in the territory of a highly dangerous Ethereal.",
"Galgame_Chapter0_06_15": "The White Star Institute has it registered as Dullahan, a superior Ethereal.",
"Galgame_Chapter0_06_16": "That's the one! That Red Fang dude was unlucky. His Ether corruption must've been pretty intense, considering he's become such a dangerous Ethereal.",
"Galgame_Chapter0_06_17": "Anby and I tried to grab the strongbox, but that guy was so tough! We didn't get the chance before we got extracted.",
"Galgame_Chapter0_06_17_01": "What exactly is in that box? Is it worth all this effort?",
"Galgame_Chapter0_06_17_1": "Uh-huh... We'll find out soon enough. Take a look at this!",
"Galgame_Chapter0_06_18": "A necklace? For me?",
"Galgame_Chapter0_06_19": "Is this a flash drive that's made to look like jewelry?",
"Galgame_Chapter0_06_19_01": "That's a nice piece of jewelry, thanks, but it isn't enough to cover the debt.",
"Galgame_Chapter0_06_19_01F": "A tooth necklace? For me? I love it!",
"Galgame_Chapter0_06_19_1": "What're you talking about? It's a mini storage device. It's Silver's. I picked it up in the building before I got out of Fourteenth Street!",
"Galgame_Chapter0_06_20": "So, it looks like a necklace, but it's actually a flash drive?",
"Galgame_Chapter0_06_20F": "So, it's a weird-looking necklace that's actually a flash drive?",
"Galgame_Chapter0_06_20_01": "That's right. It's a mini storage device. It's Silver's. I picked it up in the building before I got out of Fourteenth Street!",
"Galgame_Chapter0_06_20_02": "I noticed it before, he always had it on his person, so it must contain something important!",
"Galgame_Chapter0_06_23": "I bet it has something to do with the strongbox!",
"Galgame_Chapter0_06_24": "But it's suffered some damage.",
"Galgame_Chapter0_06_25": "...Yeah, look at all those burn marks!",
"Galgame_Chapter0_06_26": "Phaethon, can you do some of your magic using that complicated computer of yours?",
"Galgame_Chapter0_06_27": "The HDD is mainly used to process Hollow data. But if we only need to export what's in the flash drive...",
"Galgame_Chapter0_06_27_01": "Oh! Hey bro! Maybe I could try to recover the data with the Proxy Network's computing power.",
"Galgame_Chapter0_06_28": "The HDD is mainly used to process Hollow data. But if we only need to export what's in the flash drive...",
"Galgame_Chapter0_06_28_01": "Hey sis, maybe I could try to recover the data with the Proxy Network's computing power.",
"Galgame_Chapter0_06_29": "Great! It's a deal, then! We'll try to locate the strongbox in the Hollow. We'll come find you when we learn something new!",
"Galgame_Chapter0_06_30": "Let's just go our separate ways until then.",
"Galgame_Chapter0_06_30_01": "Don't forget to extract the data from the flash drive though!",
"Galgame_Chapter0_06_31": "See ya, Manager!",
"Galgame_Chapter0_06_32": "Goodbye.",
"Galgame_Chapter0_11_01": "Okay, everyone! Thanks to the Proxies' help, preparations are complete. It's time for the next step!",
"Galgame_Chapter0_11_01_01": "Here you are. We've figured out where the strongbox is. What about the task I gave you?",
"Galgame_Chapter0_11_01_02": "You mean the flash drive? The data has been recovered.",
"Galgame_Chapter0_11_01_02_01": "Just like you guessed, it contains the password to the strongbox.",
"Galgame_Chapter0_11_01_03": "You mean the flash drive? The data has been recovered.",
"Galgame_Chapter0_11_01_03_01": "You guessed right, Nicole. It contains the password to the strongbox.",
"Galgame_Chapter0_11_02": "Anby! Explain the plan!",
"Galgame_Chapter0_11_03": "Okay. Everyone, please look at this map of New Eridu.",
"Galgame_Chapter0_11_05": "Our plan is: Enter the Cretan Hollow and defeat the superior Ethereal Dullahan, then recover the strongbox.",
"Galgame_Chapter0_11_06": "...",
"Galgame_Chapter0_11_07": "That's... it?",
"Galgame_Chapter0_11_07F": "And?",
"Galgame_Chapter0_11_07_01": "That's... it?",
"Galgame_Chapter0_11_07_01F": "That's... it?",
"Galgame_Chapter0_11_07_02": "And?",
"Galgame_Chapter0_11_07_02F": "And?",
"Galgame_Chapter0_11_08": "Yes. What's wrong?",
"Galgame_Chapter0_11_08_01": "There's no \"and.\"",
"Galgame_Chapter0_11_09": "So what's with the map?",
"Galgame_Chapter0_11_09F": "So what's with the map?",
"Galgame_Chapter0_11_10": "Nicole says we have to show some professionalism. We can't let our partners look down on us.",
"Galgame_Chapter0_11_10_01": "Otherwise, it'll be hard to bargain with th— mpffh...!",
"Galgame_Chapter0_11_12": "Saying too much again? Billy, why weren't you paying attention?",
"Galgame_Chapter0_11_13": "It's not my fault! How was I supposed to know this was Anby's idea of a \"professional\" meeting...",
"Galgame_Chapter0_11_14": "Oh! That's why she watched all those crime investigation movies before the meeting!",
"Galgame_Chapter0_11_14_1": "We can still hear you guys...",
"Galgame_Chapter0_11_15": "Um... We can hear you guys...",
"Galgame_Chapter0_11_15F": "Um... We can still hear you guys...",
"Galgame_Chapter0_11_16": "Ahem. Anyway, as Anby said, the goal is simple: Find and retrieve the strongbox!",
"Galgame_Chapter0_11_17": "Since there's no way to monitor the real-time situation from the outside, we'll need your support and guidance inside the Hollow!",
"Galgame_Chapter0_15_01": "The Random Play video store in New Eridu's Janus Quarter on Sixth Street.",
"Galgame_Chapter0_15_03": "I have to say, I'm touched.",
"Galgame_Chapter0_15_04": "Proxies and Hollow Raiders are wolves stealing profit from the Hollows behind the Investigative Association's back. All constantly ruining each other in the name of greed.",
"Galgame_Chapter0_15_05": "But to protect your secret identity, they actually gave up the chance to escape, hahaha.",
"Galgame_Chapter0_15_06": "Unfortunately, the ones being rescued don't seem to plan on returning the favor.",
"Galgame_Chapter0_15_08": "Enough, I get it.",
"Galgame_Chapter0_15_08_01": "Enough, hacker, I get it now.",
"Galgame_Chapter0_15_08_01F": "Enough, hacker, I get it now.",
"Galgame_Chapter0_15_08_02": "I'll give you the code.",
"Galgame_Chapter0_15_08_02F": "I'll give you the code.",
"Galgame_Chapter0_15_09": "Fine, I'll tell you the code.",
"Galgame_Chapter0_15_09_01": "Okay, you've got me.",
"Galgame_Chapter0_15_09_01F": "Okay, fine, you got me.",
"Galgame_Chapter0_15_09_02": "I'll tell you the code.",
"Galgame_Chapter0_15_09_02F": "I'll tell you the code.",
"Galgame_Chapter0_15_10": "Huh? Wait, what are you...",
"Galgame_Chapter0_15_11": "Huh? Wait, what are you...",
"Galgame_Chapter0_15_12": "But unfortunately, the code was deleted.",
"Galgame_Chapter0_15_12F": "I need system access to give you the code.",
"Galgame_Chapter0_15_12_01": "But I can't give it directly to you.",
"Galgame_Chapter0_15_12_01F": "But I can't just give it to you.",
"Galgame_Chapter0_15_12_02": "It's an electronic code, and it was saved to the database you just deleted.",
"Galgame_Chapter0_15_12_02F": "It's an electronic code, and it was saved to the database you just deleted.",
"Galgame_Chapter0_15_13": "What?! Are you joking?",
"Galgame_Chapter0_15_13_01": "I can give you the code, but I'd need access to the system to do so.",
"Galgame_Chapter0_15_13_01F": "I can still give you the code, but I'd need access to the system to do so.",
"Galgame_Chapter0_15_13_02": "Still trying to bargain with me? You still haven't learned your lesson.",
"Galgame_Chapter0_15_14": "Ahem... Don't panic. The password was recovered using Inter-Knot's computing power, and there's a backup on the network. ",
"Galgame_Chapter0_15_14_01": "We can get the password if you give us back system control...",
"Galgame_Chapter0_15_15": "Ahem... Don't panic. The password was recovered using Inter-Knot's computing power, and there's a backup on the network. ",
"Galgame_Chapter0_15_15_01": "We can get the password if you give us back system control...",
"Galgame_Chapter0_15_16": "No way! Proxies, Hollow Raiders, none of you can be trusted. Including Phaethon. I know you've been secretly trying to take back control.",
"Galgame_Chapter0_15_17": "Huh? Wait, there's \"a back up on Inter-Knot\"?",
"Galgame_Chapter0_15_17_1": "Hand over your Inter-Knot account. I'll retrieve the strongbox password myself.",
"Galgame_Chapter0_15_18": "...",
"Galgame_Chapter0_15_18F": "...",
"Galgame_Chapter0_15_19": "Hey, answer me!",
"Galgame_Chapter0_15_20": "Ah, I almost forgot. Inter-Knot is the foundation of a Proxy's business. Losing the account is losing any proof Phaethon ever existed.",
"Galgame_Chapter0_15_21": "But to save those in the Hollow, you'll have to think quickly. They'll become monsters if they stay there too long.",
"Galgame_Chapter0_15_22": "We... we give you the Inter-Knot account, and then?",
"Galgame_Chapter0_15_22F": "If we give you the Inter-Knot account, then what?",
"Galgame_Chapter0_15_22F_01": "You ruined our system, so who'll save them?",
"Galgame_Chapter0_15_22_01": "You ruined our system, so who'll save them?",
"Galgame_Chapter0_15_23": "I promise I'll save them. How's that? You have no choice but to trust me.",
"Galgame_Chapter0_15_30": "Okay, I'll give you our Proxy account.",
"Galgame_Chapter0_15_30_01": "But if you go back on your word, I'll make you pay!",
"Galgame_Chapter0_15_31": "Okay, I'll give you our Proxy account.",
"Galgame_Chapter0_15_31_01": "But if you go back on your word, I'll make you pay!",
"Galgame_Chapter0_16_01": "[Confidential data transfer complete]",
"Galgame_Chapter0_16_04": "Even the source authentication code page was transferred. Good, looks like you've given up completely.",
"Galgame_Chapter0_16_05": "We'd like to ask a question.",
"Galgame_Chapter0_16_05F": "We'd like to ask a question.",
"Galgame_Chapter0_16_05F_Option": "We'd like to ask a question.",
"Galgame_Chapter0_16_05_Option": "We'd like to ask a question.",
"Galgame_Chapter0_16_06": "Since you're cooperating, I'm in a good mood. Ask me.",
"Galgame_Chapter0_16_08": "—What's in the strongbox that's so important?",
"Galgame_Chapter0_16_08F": "—What's in the strongbox that's so important?",
"Galgame_Chapter0_16_09": "It's something someone like you will never get your hands on, but I guess I can reveal a little.",
"Galgame_Chapter0_16_11": "As you know, the Hollows are changing all the time. The Carrots used to get out function by calculating a huge amount of Hollow data.",
"Galgame_Chapter0_16_12": "However, Hollow observation equipment accumulates errors. So to ensure data remains valid, it must be re-calibrated using the Hollow master data every few days — the single copy of \"Rosetta Data\" that's in the hands of the city's rulers.",
"Galgame_Chapter0_16_13": "Inside the strongbox is something comparable to that Rosetta Data. With it, you can enter and exit the Hollows freely.",
"Galgame_Chapter0_16_18_01": "I see, so it really is valuable.",
"Galgame_Chapter0_16_18_01F": "I see, so it really is valuable.",
"Galgame_Chapter0_16_18_02": "If it really is like another version of the Rosetta Data, it must be pretty important to those officials.",
"Galgame_Chapter0_16_18_02F": "If it really is like another version of Rosetta Data, it must be pretty important to those officials.",
"Galgame_Chapter0_16_18_03": "If not dealt with, it could shake the very foundations of New Eridu. But it has nothing to do with you.",
"Galgame_Chapter0_16_18_1": "I see. Valuable indeed.",
"Galgame_Chapter0_16_18_2": "Seems to be some sensitive info to the authorities...",
"Galgame_Chapter0_16_19": "For Proxies and Hollow Raiders, it must be a dream find. But it has nothing to do with you.",
"Galgame_Chapter0_16_20": "Okay, enough talk. Tell me where the code is.",
"Galgame_Chapter0_16_21": "Have you activated your Proxy certification yet?",
"Galgame_Chapter0_16_21F": "Have you activated your Proxy certification yet?",
"Galgame_Chapter0_16_22": "Yes.",
"Galgame_Chapter0_16_23": "With that said, we have one final question. For real this time.",
"Galgame_Chapter0_16_23F": "With that said, we have one final question. For real this time.",
"Galgame_Chapter0_16_24": "Whoa now, don't misunderstand. We aren't \"friends,\" so don't push your luck.",
"Galgame_Chapter0_16_26": "My question is, since you're such a master hacker, why not just steal the password from our system?",
"Galgame_Chapter0_16_26F": "My question is, since you're such a master hacker, why not just steal the password from our system?",
"Galgame_Chapter0_16_27": "You learned the password is backed up on Inter-Knot, why not just hack the network and steal it?",
"Galgame_Chapter0_16_27F": "After learning the password is backed up on Inter-Knot, why not just hack the network and steal it?",
"Galgame_Chapter0_16_28": "What? I'm warning you, don't make me forget my promise.",
"Galgame_Chapter0_16_30": "Now that I think about it, other than taking control of my system, you haven't implemented anything else a hacker would.",
"Galgame_Chapter0_16_30F": "Now that I think about it, other than taking control of my system, you haven't implemented anything else a hacker would.",
"Galgame_Chapter0_16_30F_01": "Instead, you just blackmailed us with Nicole and the others' safety like some kind of \"kidnapper.\"",
"Galgame_Chapter0_16_30_01": "Instead, you just blackmailed us with Nicole and the others' safety like some kind of \"kidnapper.\"",
"Galgame_Chapter0_16_30_1": "(Keep mocking the hacker.)",
"Galgame_Chapter0_16_30_2": "(Try to intimidate the hacker.)",
"Galgame_Chapter0_16_31": "Well, it looks like that's the best you've got. You're just not as good as you claim to be.",
"Galgame_Chapter0_16_31F": "Well, it looks like that's the best you've got. You're just not as good as you claim to be.",
"Galgame_Chapter0_16_32": "A word of warning. You've already made a big mistake — the life and death kind.",
"Galgame_Chapter0_16_32F": "A word of warning. You've already made a big mistake — the life and death kind.",
"Galgame_Chapter0_16_33": "Shut up! Just tell me where the backup is.",
"Galgame_Chapter0_16_37": "Don't worry, mystery hacker. We're helping you.",
"Galgame_Chapter0_16_37F": "Don't worry, mystery hacker. We're helping you.",
"Galgame_Chapter0_16_38": "Listen carefully, can you hear sirens nearby?",
"Galgame_Chapter0_16_38F": "Listen carefully, can you hear sirens nearby?",
"Galgame_Chapter0_16_39": "W—What did you do?",
"Galgame_Chapter0_16_41": "We're just fulfilling our duty as model citizens of New Eridu.",
"Galgame_Chapter0_16_41F": "We're just fulfilling our duty as model citizens of New Eridu.",
"Galgame_Chapter0_16_42": "As the election approaches, the city administration is calling for citizens to actively report dangerous individuals such as Proxies and Hollow Raiders. They even opened a hotline!",
"Galgame_Chapter0_16_42F": "As the election approaches, the city administration is calling for citizens to actively report dangerous individuals such as Hollow Raiders and Proxies. They even opened a hotline!",
"Galgame_Chapter0_16_43": "Answer my question! What did you do?",
"Galgame_Chapter0_16_46": "To be precise, I just called Public Security and gave them information about a certain Inter-Knot account.",
"Galgame_Chapter0_16_46F": "To be precise, I just called Public Security and gave them information about a certain Inter-Knot account.",
"Galgame_Chapter0_17_01": "*howl* I've mutated into a monster. Rawr~",
"Galgame_Chapter0_17_02": "Anby, don't bite my hand... You're gonna hurt your teeth...",
"Galgame_Chapter0_17_03": "Sorry, I was just trying to cheer Nicole up. I guess I'm not so good at this.",
"Galgame_Chapter0_17_04": "But you're right. We've been in the Hollow for a long time. Even with our Ether aptitude, it just means we'll become monsters slower...",
"Galgame_Chapter0_17_05": "Tch... This isn't like me...",
"Galgame_Chapter0_17_06": "The Cunning Hares only care about money... Not caring about others is my motto.",
"Galgame_Chapter0_17_07": "It means you're not really a cold-hearted person.",
"Galgame_Chapter0_17_07_01": "I guess you're not as cold-hearted as you think you are.",
"Galgame_Chapter0_17_07_01F": "I guess you're not as cold-hearted as you think you are.",
"Galgame_Chapter0_17_08": "So you're secretly a good person?",
"Galgame_Chapter0_17_08_01": "So you're secretly a good person?",
"Galgame_Chapter0_17_08_01F": "So you're secretly a good person?",
"Galgame_Chapter0_17_08_02": "Heh, good person, huh? ...Losing my life in a Hollow just for a title like that? I must be stupid—",
"Galgame_Chapter0_17_08_03": "Aaaahhhh!",
"Galgame_Chapter0_17_09": "Hmph, don't try to make me feel better. No one knows better than me what kind of people hang around the streets.",
"Galgame_Chapter0_17_09_01": "Aaaahhhh!",
"Galgame_Chapter0_17_10": "Little late to be screaming...",
"Galgame_Chapter0_17_10_01": "Little late to be screaming...",
"Galgame_Chapter0_17_10_02": "Little late to be screaming, Nicole.",
"Galgame_Chapter0_17_11": "Could you make that scream sound a little happier?",
"Galgame_Chapter0_17_11_01": "You could try to sound a little happier to see us, Nicole?",
"Galgame_Chapter0_17_11_02": "Couldn't you even try to sound happy to see us, Nicole?",
"Galgame_Chapter0_17_12": "Proxy?! Is it really you?!",
"Galgame_Chapter0_17_13": "Sorry to keep you waiting. We've actually been online for a while now.",
"Galgame_Chapter0_17_14": "Sorry to keep you waiting. We've actually been online for a while now.",
"Galgame_Chapter0_17_15": "Anby and Billy were both making a fuss. You were probably so busy being sentimental that you didn't notice~",
"Galgame_Chapter0_17_16": "Anby and Billy were both making a fuss. You were probably so busy being sentimental that you didn't notice~",
"Galgame_Chapter0_17_17": "So you heard everything... Ughhhhh...",
"Galgame_Chapter0_17_18": "Don't be embarrassed.",
"Galgame_Chapter0_17_18_01": "Don't be embarrassed, you're among friends.",
"Galgame_Chapter0_17_18_01F": "Don't be embarrassed. It happens to all of us.",
"Galgame_Chapter0_17_19": "I'm happy to get a glimpse of your true self.",
"Galgame_Chapter0_17_19_01": "It's not often we get to see the real Nicole.",
"Galgame_Chapter0_17_19_01F": "I'm just happy to get a glimpse of the real Nicole.",
"Galgame_Chapter0_17_19_02": "That... That's not the real me!",
"Galgame_Chapter0_17_20": "I—I'm not embarrassed!",
"Galgame_Chapter0_17_21": "Enough nonsense! We have to get the strongbox back!",
"Galgame_Chapter0_19_01": "You're scaring me... Wake up...",
"Galgame_Chapter0_19_01F": "You're scaring me... Wake up...",
"Galgame_Chapter0_19_02": "[...Terms and Conditions... Shall not authorize others to use...]",
"Galgame_Chapter0_19_03": "[...may not be transferred in any way...]",
"Galgame_Chapter0_19_04": "Manager... You did it... We... got out.",
"Galgame_Chapter0_19_05": "[...you agree to give full authorization when necessary to protect the common interests of you and this existence...]",
"Galgame_Chapter0_19_06": "The Bangboo is twitching... We'd better go to the store and take a look.",
"Galgame_Chapter0_19_07": "It's so loud...",
"Galgame_Chapter0_19_07_01": "Ugh... It's so loud... What is that...",
"Galgame_Chapter0_19_07_01F": "Ugh... It's so loud... What is that...",
"Galgame_Chapter0_19_07_02": "...Terms? Ugh... What is she saying...",
"Galgame_Chapter0_19_07_02F": "...Terms? Ugh... What is she saying...",
"Galgame_Chapter0_19_08": "What terms...",
"Galgame_Chapter0_19_13": "[...Do you agree to the above user terms?]",
"Galgame_Chapter0_19_14": "Fine with me.",
"Galgame_Chapter0_19_14_01": "I... I agree.",
"Galgame_Chapter0_19_14_01F": "I... I agree.",
"Galgame_Chapter0_19_14_02": "Ugh...Information is rushing through my brain... I feel sick...",
"Galgame_Chapter0_19_14_02F": "Ugh... Information is rushing through my brain... I feel sick...",
"Galgame_Chapter0_19_14_1": "I disagree.",
"Galgame_Chapter0_19_15": "[...Do you agree to the above user terms?]",
"Galgame_Chapter0_19_16": "Fine with me.",
"Galgame_Chapter0_19_16_01": "I... I agree.",
"Galgame_Chapter0_19_16_01F": "I... I agree.",
"Galgame_Chapter0_19_16_02": "Please stop! It hurts... My eyes... My entire body...",
"Galgame_Chapter0_19_16_02F": "Please stop! It hurts... My eyes... My entire body...",
"Galgame_Chapter0_19_16_1": "I... I disagree!",
"Galgame_Chapter0_19_17": "[...Do you agree to the above user terms?]",
"Galgame_Chapter0_19_18": "Fine with me.",
"Galgame_Chapter0_19_18_01": "I... I agree.",
"Galgame_Chapter0_19_18_01F": "I... I agree.",
"Galgame_Chapter0_19_18_02": "I agree... Okay? Just stop tormenting me...",
"Galgame_Chapter0_19_18_02F": "I agree... Okay? Just stop tormenting me...",
"Galgame_Chapter0_19_18_1": "I agree... I agree, okay?",
"Galgame_Chapter0_19_19": "[The license agreement has been signed, I am happy to be of service.]",
"Galgame_Chapter0_19_20": "[...Together, we will make New Eridu...]",
"Galgame_Chapter0_19_34": "The Sixth Street video store, Random Play.",
"Galgame_Chapter0_19_35": "Ah! You're finally awake!",
"Galgame_Chapter0_19_35F": "Ah, you're finally awake.",
"Galgame_Chapter0_19_38": "Don't worry, everything's okay, you're safe now.",
"Galgame_Chapter0_19_38F": "Don't worry, it's okay, you're safe now.",
"Galgame_Chapter0_19_39": "What happened to the data chip?",
"Galgame_Chapter0_19_40": "Where's Nicole and the others?",
"Galgame_Chapter0_19_41": "How did I get back?",
"Galgame_Chapter0_19_41_01": "Where's the data chip? Where are Nicole and the others? And, how did I get back here?",
"Galgame_Chapter0_19_41_01F": "Where's the data chip? Where are Nicole and the others? Also, how did I get back here?",
"Galgame_Chapter0_19_42": "Hey, take it easy, you're still recovering.",
"Galgame_Chapter0_19_42F": "Calm down, you're still recovering.",
"Galgame_Chapter0_19_42F_01": "I'll explain everything, but first tell me what happened after reading the data?",
"Galgame_Chapter0_19_42_01": "I'll explain everything, but first, tell me what happened after reading the data?",
"Galgame_Chapter0_19_44": "You explain the painful and bizarre telepathic experience...",
"Galgame_Chapter0_19_45": "Hmm... It sounds like a bad dream, or something you'd watch in a movie...\n",
"Galgame_Chapter0_19_45F": "Hmm... It sounds like a bad dream, or something you'd watch in a movie...\n",
"Galgame_Chapter0_19_47": "Ah, okay. I've got your side of the story, now it's my turn.",
"Galgame_Chapter0_19_47F": "I've got your side of the story, now it's my turn.",
"Galgame_Chapter0_19_48": "After you read the data on that chip, our Bangboo went out of control. It seemed to be having some kind of overload — it was sparking and flashing like the stage lights at 404 Live.",
"Galgame_Chapter0_19_48F": "After you accessed the data, our Bangboo went out of control. It seemed to be having some kind of overload — it was sparking and flashing like the stage lights at 404 Live.",
"Galgame_Chapter0_19_50": "We thought the extraction plan had failed, but then the Bangboo suddenly started to move, and it took Nicole and everyone to the exit.",
"Galgame_Chapter0_19_50F": "We thought the extraction plan had failed, but then the Bangboo suddenly started to move, and it took everyone to the exit.",
"Galgame_Chapter0_19_51": "You were out cold throughout the whole process, twitching and mumbling.",
"Galgame_Chapter0_19_51F": "You were out cold throughout the whole process, twitching and mumbling.",
"Galgame_Chapter0_19_52": "Sounds frightening...",
"Galgame_Chapter0_19_52_01": "I see. It sounds a little scary.",
"Galgame_Chapter0_19_52_01F": "Hm, it sounds a little scary.",
"Galgame_Chapter0_19_52_02": "It was more than \"a little\" scary.",
"Galgame_Chapter0_19_52_02F": "It was more than \"a little\" scary.",
"Galgame_Chapter0_19_52_03": "You had me really worried, Wise!",
"Galgame_Chapter0_19_52_03F": "You had me really worried!",
"Galgame_Chapter0_19_53": "You didn't secretly record me, did you?",
"Galgame_Chapter0_19_53_01": "You didn't secretly record me, did you Belle?",
"Galgame_Chapter0_19_53_01F": "You didn't secretly record me, did you, Wise?",
"Galgame_Chapter0_19_53_02": "That's what you're worried about? If I'd known you'd be in such high spirits I would have recorded you.",
"Galgame_Chapter0_19_53_02F": "That's what you're worried about? If I'd known you'd be in such high spirits I would have recorded you!",
"Galgame_Chapter0_19_53_03": "Okay okay, just let me finish.",
"Galgame_Chapter0_19_53_03F": "But enough with the jokes, let me finish.",
"Galgame_Chapter0_19_54": "I was all in a panic. Then Nicole and the others rushed over with a mysterious doctor — an acquaintance of theirs, I guess. They pulled you out of the HDD.",
"Galgame_Chapter0_19_54F": "I didn't know what to do. Then Nicole and the others rushed over with a mysterious doctor — an acquaintance of theirs, I guess, who pulled you out of the HDD.",
"Galgame_Chapter0_19_56": "The Cunning Hares went out to investigate. There's some good news — she paid her bill in full.",
"Galgame_Chapter0_19_56F": "The Cunning Hares went out to investigate. There's some good news — she paid her bill in full.",
"Galgame_Chapter0_19_56F_01": "Although some of it went to the medical bill and Bangboo repairs...",
"Galgame_Chapter0_19_56_01": "Although some of it went to the medical bill and Bangboo repairs...",
"Galgame_Chapter0_19_59": "I haven't told you the real bad news yet.",
"Galgame_Chapter0_19_59F": "I haven't told you the real bad news yet.",
"Galgame_Chapter0_19_62": "Go take a look at the computer, but be prepared.",
"Galgame_Chapter0_19_62F": "Go take a look at the computer, but be prepared.",
"Galgame_Chapter0_19_63": "Meanwhile, outside New Eridu.",
"Galgame_Chapter0_19_64": "What a surprise. One of the \"keys\" has already been activated_\nOh, really? Which one? Ghost? Jinni? Youkai?_\nNo, it's Fairy_\nOhhh, things are about to get interesting_",
"Galgame_Chapter0_19_65": "What a surprise. One of the \"keys\" has already been activated_",
"Galgame_Chapter0_19_66": "Oh, really? Which one? Ghost? Jinni? Youkai?_",
"Galgame_Chapter0_19_67": "No, it's Fairy_",
"Galgame_Chapter0_19_68": "Ohhh, things are about to get interesting_",
"Galgame_Chapter0_23_06": "So? Bet that gave you a shock?",
"Galgame_Chapter0_23_06F": "That's what I meant by \"bad news.\"",
"Galgame_Chapter0_23_06F_01": "The HDD system rebooted after you passed out, and there she was.",
"Galgame_Chapter0_23_06_01": "The HDD system rebooted after you passed out, and there she was.",
"Galgame_Chapter0_23_13": "The HDD is talking?",
"Galgame_Chapter0_23_14": "I've heard this voice before!",
"Galgame_Chapter0_23_15": "Did I hear that right? The HDD is talking?",
"Galgame_Chapter0_23_15F": "The HDD can talk? My computer became a girl?!",
"Galgame_Chapter0_23_16": "Negative. I am a type III general-purpose AI equipped with total sequential integration. You can call me Fairy.",
"Galgame_Chapter0_23_16_01": "I've heard this voice before, I'm certain of it. She's the one who was talking in my head while I was unconscious.",
"Galgame_Chapter0_23_16_01F": "I've heard this voice before, Wise. She's the one who was talking in my head while I was unconscious.",
"Galgame_Chapter0_23_16_02": "Correct. I am a type III general-purpose AI equipped with total sequential integration. You can call me Fairy. I am happy to be of service.",
"Galgame_Chapter0_23_17": "According to the user agreement you signed, I am to assist you in your work and wait for the \"opportunity\" to arrive.",
"Galgame_Chapter0_23_18": "Wait, what user agreement? What \"opportunity\" are you waiting for?",
"Galgame_Chapter0_23_18F": "Wait, what user agreement? What \"opportunity\" are you waiting for?",
"Galgame_Chapter0_23_19": "According to the user agreement, I am unauthorized to answer this question. You will receive an answer at the appropriate time and place.",
"Galgame_Chapter0_23_20": "She's a tough nut to crack, but where's the fun if there's no challenge?",
"Galgame_Chapter0_23_20F": "I don't understand real girls, let alone virtual ones... I'd better leave this to you, sis.",
"Galgame_Chapter0_23_21": "What are you so happy about?",
"Galgame_Chapter0_23_21_01": "What are you so happy about, Belle?",
"Galgame_Chapter0_23_21_01F": "You watch too many soap operas, Wise! What are you so happy about?",
"Galgame_Chapter0_23_22": "Okay, leave it to me!",
"Galgame_Chapter0_23_22_01": "Okay, I'll give it a try. Happy now?",
"Galgame_Chapter0_23_22_01F": "Okay, leave it to me!",
"Galgame_Chapter0_23_23": "Master, I noticed a recent deletion and transfer of data to a third party, which will hinder your career as an illegal Hollow Investigator commonly known as a Proxy.",
"Galgame_Chapter0_23_24": "I can assist you in recovering your losses and rebuilding your reputation as a Proxy.",
"Galgame_Chapter0_23_25": "Wait, so you can recover the deleted data?",
"Galgame_Chapter0_23_25F": "Wait, so you can recover the deleted data?",
"Galgame_Chapter0_23_26": "Negative, I am unable to recover deleted data.",
"Galgame_Chapter0_23_27": "But I can help you rebuild your database.",
"Galgame_Chapter0_23_28": "I have unlimited access to over 80% of all smart devices in the city.",
"Galgame_Chapter0_23_29": "With my assistance, data does not need to be accumulated, and real-time analysis of Hollow extraction paths is possible.",
"Galgame_Chapter0_23_30": "But, that's impossible!",
"Galgame_Chapter0_23_30F": "But, that's not possible!",
"Galgame_Chapter0_23_31": "Negative. That is precisely my core function. To prove this, I can assist you in Hollow investigations.",
"Galgame_Chapter0_23_32": "I've sorted through the anonymous forums for Hollow investigation services and private information gathering, commonly known as Inter-Knot, to find a commission that is appropriate for your current state.",
"Galgame_Chapter0_23_33": "Please choose an appropriate time to carry out the operation according to your preference. I look forward to working with you, Master.",
"Galgame_Chapter0_24_01": "Oh, so this is all the famous Proxy Phaethon can do?",
"Galgame_Chapter0_24_02": "As you can see, the system is mine now.",
"Galgame_Chapter0_24_03": "What do you want?",
"Galgame_Chapter0_24_03_01": "What do you want?",
"Galgame_Chapter0_24_03_01F": "What do you want?",
"Galgame_Chapter0_24_03_02": "What do I want? Hehe, my request is simple — I want the code to the strongbox.",
"Galgame_Chapter0_24_04": "Who are you?",
"Galgame_Chapter0_24_04_01": "Who are you?",
"Galgame_Chapter0_24_04_01F": "Who are you?",
"Galgame_Chapter0_24_05": "You're not in a position to be asking questions. Listen up, my request is simple — I want the code to the strongbox.",
"Galgame_Chapter0_24_06": "—Strongbox? Code?",
"Galgame_Chapter0_24_07": "(Attempt to retake control of the system)",
"Galgame_Chapter0_24_08": "Strongbox? Wait, what strongbox?",
"Galgame_Chapter0_24_08F": "What strongbox? What code?",
"Galgame_Chapter0_24_09": "Oh, playing dumb? Do you not understand what's going on? Just give me the code to the strongbox.",
"Galgame_Chapter0_24_10": "(We can't let this guy take control of the HDD, we have to find a way to take the system back!)",
"Galgame_Chapter0_24_10F": "(We can't let this guy take control of the HDD, we have to find a way to take the system back!)",
"Galgame_Chapter0_24_11": "Hey, if you think being subtle will keep me from detecting an attempt to take back control, you're sorely mistaken. Don't waste your energy. I'm getting impatient — give me the code.",
"Galgame_Chapter0_24_12": "You can keep repeating yourself, but if we don't know what it is, we don't know what it is.",
"Galgame_Chapter0_24_12F": "Repeat yourself all you want, but if we don't know what it is, we can't give it to you.",
"Galgame_Chapter0_24_13": "Wrong answer.",
"Galgame_Chapter0_24_14": "Hmph, so you're playing dumb. Okay, I'll have to refresh your memory.",
"Galgame_Chapter0_24_15": "This device I've taken control of seems to be important to you.",
"Galgame_Chapter0_24_16": "Wait! What are you doing?",
"Galgame_Chapter0_24_16F": "Wait! This guy is trying to...",
"Galgame_Chapter0_24_16_01": "Wait! This guy is trying to...",
"Galgame_Chapter0_24_17": "Your punishment for lying.",
"Galgame_Chapter0_24_17_01": "System notification: Database formatting in progress...",
"Galgame_Chapter0_24_17_02": "Database formatting complete.",
"Galgame_Chapter0_24_18": "No, my alpha database!",
"Galgame_Chapter0_24_18F": "This isn't good, there's no way to save the alpha database...",
"Galgame_Chapter0_24_19": "Get it now? A few taps on the keyboard, and I can turn everything you're so proud of into meaningless ones and zeroes.",
"Galgame_Chapter0_24_20": "I'll only delete some of it this time. But remember, your fate is in my hands now.",
"Galgame_Chapter0_24_21": "Your clients are messing with the wrong person. They've gone after something they shouldn't — the strongbox.",
"Galgame_Chapter0_24_22": "I know you got the password from Silver's drive. Think carefully before you reply.",
"Galgame_Chapter0_24_23": "Ugh, this guy...",
"Galgame_Chapter0_24_23F": "Dammit, this guy...",
"Galgame_Chapter0_24_24": "Speaking of your clients, that unlucky crew is wandering around aimlessly in the Hollow right now.",
"Galgame_Chapter0_24_25": "I happened to have recorded something interesting. Maybe this video will change your mind.",
"Galgame_Chapter0_24_26": "I sent it to you, Phaethon.",
"Galgame_Chapter0_24_27": "I'll leave the video access function for you, so find another way to play it, and hurry up!",
"Galgame_Chapter0_24_28": "Another way? But we don't have... Ah, the TV!",
"Galgame_Chapter0_24_28F": "Another way? But we don't have... Oh, the TV!",
"Galgame_Chapter0_24_29": "Okay, I'll transfer the video to a tape.",
"Galgame_Chapter0_24_29F": "Okay, I'll transfer the video to a tape.",
"Galgame_Chapter0_25_01": "In the Cretan Hollow, deep within the abandoned metro.",
"Galgame_Chapter0_25_02": "While Phaethon tracks the flash drive's locator signal, the Cunning Hares are briefed on all the changes that happened while they were disconnected.",
"Galgame_Chapter0_25_03": "...Is that so? The manager cut off all comms with us because a hacker infiltrated their device.",
"Galgame_Chapter0_25_04": "So it wasn't because of Nicole haggling on the price.",
"Galgame_Chapter0_25_05": "I may be a Proxy but I'm not THAT merciless!",
"Galgame_Chapter0_25_05_01": "I may be a Proxy but I'm not THAT merciless!",
"Galgame_Chapter0_25_05_01F": "I may be a Proxy but I'm not THAT merciless!",
"Galgame_Chapter0_25_05_02": "I knew I wasn't wrong about you two!",
"Galgame_Chapter0_25_06": "I could have got even more?",
"Galgame_Chapter0_25_06_01": "Wait, did I hear that right? You could have paid more?",
"Galgame_Chapter0_25_06_01F": "What? Are you saying I could've gotten even more?",
"Galgame_Chapter0_25_07": "Anby! Don't say too much!",
"Galgame_Chapter0_25_08": "Hmmm... So the Proxy thinks there's something up with the flash drive holding the password. Is that hacker using it to trace you?",
"Galgame_Chapter0_25_09_01": "We checked the HDD for security risks, and that was the most likely.",
"Galgame_Chapter0_25_09_01F": "We checked the HDD for security risks, and that was the most likely.",
"Galgame_Chapter0_25_10": "If that's the case, the Red Fang Gang didn't snatch the strongbox for themselves. They're working a commission for someone else...",
"Galgame_Chapter0_25_11": "Just like us!",
"Galgame_Chapter0_25_12": "If it weren't for the Proxy's intervening, we'd be the ones on the firing line.",
"Galgame_Chapter0_25_13": "Thank starlight we've got you, Manager! Why you're as reliable as the Starlight Knights' sidekick, Meteor-Mutt!",
"Galgame_Chapter0_25_14": "Thanks... I think?",
"Galgame_Chapter0_25_14_01": "Uhh, thanks... I think?",
"Galgame_Chapter0_25_14_01F": "Uhh, thanks... I think?",
"Galgame_Chapter0_25_14_02": "Coming from Billy, that's about the highest praise you can get.",
"Galgame_Chapter0_25_15": "Who are you calling a mutt?!",
"Galgame_Chapter0_25_15_01": "Are you seriously comparing me to Meteor-Mutt, Billy?",
"Galgame_Chapter0_25_15_01F": "Are you calling me a mutt, Billy?",
"Galgame_Chapter0_25_15_02": "Wait a sec, Manager, that's not what I meant!",
"Galgame_Chapter0_25_16": "Well... judging by the fee, I assumed it was just a simple stolen goods job. But it's just another scumbag sticking their nose in other people's business again. I'm never trusting another agent ever again!",
"Galgame_Chapter0_25_17": "I gotta ditch this like a hot potato once I get back. And I gotta charge double my price to that agent!",
"Galgame_Chapter0_25_18": "Nicole, I suggest speeding up the search. We're reaching the limits of our Ether aptitude in this Hollow.",
"Galgame_Chapter0_25_19": "If our combat strength drops again due to corruption, I'm afraid we won't be able to take care of any accidents we come across on the way to finding the strongbox.",
"Galgame_Chapter0_25_20": "Accidents? You mean like that Red Fang dude who mutated into that superior-level Ethereal?",
"Galgame_Chapter0_25_21": "Yeah. That Dullahan is probably still looking for us in the Hollow.",
"Galgame_Chapter0_25_22": "Anby's right. We have to speed things up and find the strongbox before that monster does!",
"Galgame_Chapter0_25_23": "C'mon Proxy! Lead us to our target!",
"Galgame_Chapter0_New_01_01": "Manager, you're finally here!",
"Galgame_Chapter0_New_01_02": "What's up? Why so excited?",
"Galgame_Chapter0_New_01_03": "It's only been a few minutes since you messaged me.",
"Galgame_Chapter0_New_01_04": "What's up, Billy? You look so excited.",
"Galgame_Chapter0_New_01_05": "What's up, Billy? You look excited.",
"Galgame_Chapter0_New_01_06": "It's just been such a long time since we gamed together.",
"Galgame_Chapter0_New_01_07": "But... it's only been a few minutes since you messaged me.",
"Galgame_Chapter0_New_01_08": "But it's only been a few minutes since you messaged me.",
"Galgame_Chapter0_New_01_09": "I know, but all the hustle and bustle outside the arcade just got me fired up.",
"Galgame_Chapter0_New_01_10": "By the way, have you heard? Since Godfinger reopened, two new games have been released. One is called Snake Duel. It's even got a two-on-two co-op mode.",
"Galgame_Chapter0_New_01_11": "So how about we team up and go against some other players?",
"Galgame_Chapter0_New_01_12": "Okay, teaming up with you sounds fun.",
"Galgame_Chapter0_New_01_13": "Not tired of teaming up with me in the Hollows?",
"Galgame_Chapter0_New_01_14": "Okay, teaming up with you should be fun.",
"Galgame_Chapter0_New_01_15": "Okay, teaming up with you should be fun.",
"Galgame_Chapter0_New_01_16": "Woohoo, I knew you'd acknowledge my skills, Manager!",
"Galgame_Chapter0_New_01_17": "Come on, let's show everyone what we're made of!",
"Galgame_Chapter0_New_01_18": "We've already spent so much time teamed up in the Hollows. You're not tired of me?",
"Galgame_Chapter0_New_01_19": "We've already spent so much time teamed up in the Hollows. You're not tired of me?",
"Galgame_Chapter0_New_01_20": "Course not! 'Cause you're not only clutch in a fight, you've got some killer gaming chops too.",
"Galgame_Chapter0_New_01_21": "With a teammate like you to watch my back, I can unleash my true power!",
"Galgame_Chapter0_New_01_22": "You better not slow me down.",
"Galgame_Chapter0_New_01_23": "You better not slow me down after all this talk.",
"Galgame_Chapter0_New_01_24": "You better not slow me down after all this talk.",
"Galgame_Chapter0_New_01_25": "Hmph, don't you worry about that. I was studying tactics through the crack in the door before you got here.",
"Galgame_Chapter0_New_01_26": "Let's get in there! Godfinger is pretty packed today! There won't be any seats left if we dilly dally!",
"Galgame_Chapter0_New_01_27": "Billy enters the arcade ahead of you...",
"Galgame_Chapter0_New_02_01": "Ah, Belle, you're here! Perfect timing! My boss says I'll need your help with something!",
"Galgame_Chapter0_New_02_02": "Ah, Wise, you're here! Perfect timing! My boss says I'll need your help with something!",
"Galgame_Chapter0_New_02_03": "What is it?",
"Galgame_Chapter0_New_02_04": "Go ahead~",
"Galgame_Chapter0_New_02_05": "What is it?",
"Galgame_Chapter0_New_02_06": "What is it?",
"Galgame_Chapter0_New_02_07": "Go ahead. This isn't the first time I'm helping your boss.",
"Galgame_Chapter0_New_02_08": "Could you elaborate? This isn't the first time I'm helping your boss.",
"Galgame_Chapter0_New_02_09": "He wanted the message to be delivered verbatim, so here it is: *clears throat*",
"Galgame_Chapter0_New_02_10": "\"I've found a new way to source awesome new gadgets. I'm sure you'll like them. If you're willing to help, they should be available in the store soon.\"",
"Galgame_Chapter0_New_02_11": "You sound just like your boss...",
"Galgame_Chapter0_New_02_12": "What do I have to do?",
"Galgame_Chapter0_New_02_13": "You sound just like your boss...",
"Galgame_Chapter0_New_02_14": "You sound just like your boss...",
"Galgame_Chapter0_New_02_15": "What do I have to do?",
"Galgame_Chapter0_New_02_16": "What do I have to do?",
"Galgame_Chapter0_New_02_17": "Wait, I'm not finished yet! *clears throat*",
"Galgame_Chapter0_New_02_18": "\"This new path is blocked, and I've lost communication with the assistant I sent there. Could you help me sort it all out? I'll send more details soon.\"",
"Galgame_Chapter0_New_02_19": "That's it! Everything my boss said!",
"Galgame_Chapter0_New_02_20": "(As expected, it's about W-Engines...)",
"Galgame_Chapter0_New_02_21": "(I see. There's something wrong with the gadget store's underground W-Engine business. A batch of goods must've fallen into a Hollow and they need me to clean this mess up.)",
"Galgame_Chapter0_New_02_22": "(I see. There's something wrong with the gadget store's underground W-Engine business. A batch of goods must've fallen into a Hollow and they need me to clean this mess up.)",
"Galgame_Chapter0_New_02_23": "I'm not sure exactly what happened, but it sounds like there was a problem with the gadgets they call W-Engines. Aren't they the ones you and your friends are collecting?",
"Galgame_Chapter0_New_02_24": "Since it's such an urgent request, boss said that apart from the regular payment, I can also give you a sample as a thank-you gift. Hope you like it!",
"Galgame_Chapter0_New_02_25": "(Wait a second, isn't it—)",
"Galgame_Chapter0_New_02_26": "(Wait. This texture... This batch of goods must be—)",
"Galgame_Chapter0_New_02_27": "(Wait. This texture... This batch of goods must be—)",
"Galgame_Chapter0_New_02_28": "...The latest W-Engine equipped with the fourth-generation synchronous conduction device. It can release ultrasonic waves that effectively resonate with the active wavelengths of various Ether weapons.",
"Galgame_Chapter0_New_02_29": "According to official data, the average initial weapon performance can be improved by up to 44.21%, and the combat survival rate of personnel equipped with such gear can be increased by at least 30%.",
"Galgame_Chapter0_New_02_30": "Anby!? What are you doing here?",
"Galgame_Chapter0_New_02_31": "Anby!? What are you doing here?",
"Galgame_Chapter0_New_02_32": "Anby!? What are you doing here?",
"Galgame_Chapter0_New_02_33": "Shhhh— Susie may be working here, but she has no idea W-Engines are weapons! Don't say stuff like that in front of her!",
"Galgame_Chapter0_New_02_34": "Keep it down... Susie may be working here, but she has no idea W-Engines are weapons. Better not say stuff like that in front of her.",
"Galgame_Chapter0_New_02_35": "Huh? Ultrasonic waves? Weapon performance?",
"Galgame_Chapter0_New_02_36": "We're talking about a game!",
"Galgame_Chapter0_New_02_37": "It's the latest slang!",
"Galgame_Chapter0_New_02_38": "Oh, it's just a game... You probably didn't know that, Susie, but you can use W-Engines to play board games. Each W-Engine has different stats assigned.",
"Galgame_Chapter0_New_02_39": "It's nothing, we're just talking about a game... You probably didn't know that, Susie, but you can use W-Engines to play board games, where each W-Engine has different stats assigned.",
"Galgame_Chapter0_New_02_40": "Oh, this is just how gadget enthusiasts speak to each other! We often describe gadget rarity as if it's combat power or something.",
"Galgame_Chapter0_New_02_41": "This is just how gadget enthusiasts speak to each other. We often use combat-related terms to describe gadget rarity.",
"Galgame_Chapter0_New_02_42": "Ohhhh, is it similar to playing pool? W-Engines are round after all.",
"Galgame_Chapter0_New_02_43": "I see. No wonder I sometimes hear W-Engine buyers arguing which one is the strongest.",
"Galgame_Chapter0_New_02_44": "Guys, hang on a sec. The boss just texted me, and he has a message he wants me to share with you:",
"Galgame_Chapter0_New_02_45": "\"Looks like I've found a connoisseur. Good gadgets truly shine in the hands of someone like you. If you purchase one when the shipment arrives, I'll give you an exclusive customization.\"",
"Galgame_Chapter0_New_02_46": "Whoa, who would've thought the boss would get involved himself!",
"Galgame_Chapter0_New_02_47": "Thanks, but there's no need.",
"Galgame_Chapter0_New_02_48": "I do want to buy a new W-Engine, but even with the account balances of the three of us Cunning Hares combined, we wouldn't be able to afford the latest model.",
"Galgame_Chapter0_New_02_49": "Then I'll do you a favor.",
"Galgame_Chapter0_New_02_50": "I happen to have one.",
"Galgame_Chapter0_New_02_51": "In that case, I'll do you a favor. The boss is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you.",
"Galgame_Chapter0_New_02_52": "In that case, I'll do you a favor — the boss is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you, Anby.",
"Galgame_Chapter0_New_02_53": "I just so happen to have one on hand. It's a thank-you gift from the boss. It won't be of any use to me, so you can have it.",
"Galgame_Chapter0_New_02_54": "I just so happen to have one on hand. It's a thank-you gift from the boss. Since it won't be of any use to me, you can have it.",
"Galgame_Chapter0_New_02_55": "Really? This will make dealing with that superior Ethe... I mean, player, a lot easier.",
"Galgame_Chapter0_New_02_56": "Oh? It sounds like you're planning to meet other W-Engine players? Don't worry, with the boss's skillful customization, you'll be sure to leave a lasting impression! Just hold on a sec~",
"Galgame_Chapter0_New_02_57": "Susie walks into the store, and after a while...",
"Galgame_Chapter0_New_02_58": "Sorry to keep you waiting. The gifted sample has been modified.",
"Galgame_Chapter0_New_02_59": "Yeah, I like this design.",
"Galgame_Chapter0_New_02_60": "I'm glad you like it!",
"Galgame_Chapter0_New_02_61": "It suits you!",
"Galgame_Chapter0_New_02_62": "I'm happy you like it. I hope it serves you well.",
"Galgame_Chapter0_New_02_63": "I'm happy you like it. I hope it serves you well.",
"Galgame_Chapter0_New_02_64": "The design and color are perfect for you. It will surely work wonders in your hands!",
"Galgame_Chapter0_New_02_65": "The design and color are perfect for you. It will surely work wonders in your hands.",
"Galgame_Chapter0_New_02_66": "Thank you. And the boss, too. I'll treasure it.",
"Galgame_Chapter1_02_00": "Not long after, inside the Random Play store—",
"Galgame_Chapter1_02_01": "You could give a meow-ning before opening the door! You sent me flying...",
"Galgame_Chapter1_02_02": "Little late for a \"meow-ning\" now... Welcome to Sixth Street's greatest video store.",
"Galgame_Chapter1_02_03": "Uhhh... meow? Welcome to Sixth Street's greatest video store.",
"Galgame_Chapter1_02_04": "Are you looking for a specific video today?",
"Galgame_Chapter1_02_04_01": "Were you looking for a specific video today? The \"7710 and Its Cat\" film just came in!",
"Galgame_Chapter1_02_04_01F": "Were you looking for a specific video today? The \"7710 and Its Cat\" film just came in!",
"Galgame_Chapter1_02_04_02": "Sounds interesting! What's that about? Uhh, never mind!",
"Galgame_Chapter1_02_05": "Would you like to sign up for our membership?",
"Galgame_Chapter1_02_05_01": "Would you like to sign up for a membership with us? It's a great value. You make your money back after just three rentals.",
"Galgame_Chapter1_02_05_01F": "Would you like to sign up for a membership? It's a great value. You make your money back after just three rentals!",
"Galgame_Chapter1_02_05_02": "Sounds like a good deal. But the place I'm staying at doesn't have projector... Uhh, never mind!",
"Galgame_Chapter1_02_06": "Now's not the time! I know... you're Phaethon! I've got a Proxy commission for you!",
"Galgame_Chapter1_02_07": "You must be mistaken. As you can see, we're just a normal video store.",
"Galgame_Chapter1_02_08": "Sorry, I've got no idea what you're talking about. I think you've got the wrong place!",
"Galgame_Chapter1_02_09": "Wait! You don't have to worry about me, my name is Nekomata! Nicole told me to come! I'm not a baddie!",
"Galgame_Chapter1_02_10": "I'm not sure who you're talking about. I'm pretty positive you've got the wrong place.",
"Galgame_Chapter1_02_11": "Nicole? What Nicole are you talking about? Is she one of our members?",
"Galgame_Chapter1_02_12": "Nicole of the Cunning Hares! The leader of the odd-job agency the Cunning Hares! Look, this is her Bangboo! This is proof, right?",
"Galgame_Chapter1_02_13": "That certainly is the Bangboo Nicole usually has with her.",
"Galgame_Chapter1_02_14": "Hmm... It doesn't look fake. That definitely is the Bangboo Nicole uses.",
"Galgame_Chapter1_02_15": "Did Nicole really send you? Where are they now?",
"Galgame_Chapter1_02_16": "Are you really a friend of Nicole? Where are they now?",
"Galgame_Chapter1_02_17": "The place they just mentioned in the news — Vision's blast zone!",
"Galgame_Chapter1_02_18": "That guy said there was no one inside. But that's a lie!",
"Galgame_Chapter1_02_19": "Surprisingly, I'm not surprised...",
"Galgame_Chapter1_02_19_01": "I'm not even surprised.",
"Galgame_Chapter1_02_19_01F": "Would it be weird if I wasn't even surprised?",
"Galgame_Chapter1_02_20": "And I just said I hoped they stay out of trouble...",
"Galgame_Chapter1_02_20_01": "Didn't I just say I hoped they stay out of trouble...?",
"Galgame_Chapter1_02_20_01F": "I literally just said I hoped they could stay out of trouble... Now, this?",
"Galgame_Chapter1_02_21": "Do they have a good reason for being at Vision's construction site?",
"Galgame_Chapter1_02_22": "Do they have a good reason for being at Vision's construction site?",
"Galgame_Chapter1_02_23": "They're looking for something! ...My commission! The Red Fang Gang are causing trouble! There's been several fights! ",
"Galgame_Chapter1_02_23_01": "And... so many people! Like canned tuna!",
"Galgame_Chapter1_02_24": "Take it easy, it sounds like you're talking about a huge sale at a shopping center or something...",
"Galgame_Chapter1_02_25": "Slow down and take your time. How is Nicole's problem related to canned tuna?",
"Galgame_Chapter1_02_26": "Umm... Well... I don't know where to start! Right! Nicole's Bangboo!",
"Galgame_Chapter1_02_26_01": "It's got the visual data from the past few days. Just have a look. You'll get what I mean.",
"Galgame_Chapter1_02_27": "Unfortunately, only its owner or the manufacturer, the Marcel Group, has access to its visual data.",
"Galgame_Chapter1_02_28": "That would be difficult. Only Nicole, the Bangboo's owner, can export visual data, and to force access we'd have to contact the original manufacturer, the Marcel Group.",
"Galgame_Chapter1_02_30": "What's that weird sound...",
"Galgame_Chapter1_02_30_01": "I'm hearing strange noises.",
"Galgame_Chapter1_02_30_01F": "What's that weird sound...",
"Galgame_Chapter1_02_30_02": "What's up with Fairy... Hang on. Do you think she has an idea?",
"Galgame_Chapter1_02_30_02F": "What's up with Fairy? Is she trying to tell us something?",
"Galgame_Chapter1_02_31": "Perhaps... Fairy has a way?",
"Galgame_Chapter1_02_31_01": "Perhaps... Fairy knows a way?",
"Galgame_Chapter1_02_31_01F": "Perhaps... Fairy knows a way?",
"Galgame_Chapter1_02_32": "What's that? Fai... ry?",
"Galgame_Chapter1_02_33": "Ah, no! Nothing like that here!",
"Galgame_Chapter1_02_34": "Nothing! There's nothing like that here!",
"Galgame_Chapter1_02_35": "Ahem... Fairy? Do you have any way to read the Bangboo data?",
"Galgame_Chapter1_02_36": "—Um, Fairy, can you help get the Bangboo data?",
"Galgame_Chapter1_02_37": "Question. Is the request to \"convert this Bangboo's visual recording into video output\"?",
"Galgame_Chapter1_02_38": "Huh? Who's talking? Is there someone else here?",
"Galgame_Chapter1_02_39": "That's just our newly installed virtual assistant... So, Fairy? Can you do it?",
"Galgame_Chapter1_02_40": "Ahah... don't mind that. She's just a virtual assistant we newly installed. How about it, Fairy? Can you do it?",
"Galgame_Chapter1_02_41": "Processing Bangboo visual data for the last several days. Please say \"I'm stupid, I should have asked sooner\"...",
"Galgame_Chapter1_02_42": "I'm stupid. I should've turned you off sooner...",
"Galgame_Chapter1_02_43": "I'm stupid... Not! Nice try!",
"Galgame_Chapter1_03_00": "A few minutes later, on a street in the Janus Quarter—",
"Galgame_Chapter1_03_01": "What's taking Nicole so long? Could she have been caught by the gang?",
"Galgame_Chapter1_03_02": "I'm confident in Nicole's adaptability. But considering we're being targeted by the Red Fang Gang, things aren't looking too good lately.",
"Galgame_Chapter1_03_03": "Ugh, that's right. If it weren't for the manager commissioning us to look into the strongbox, I really wouldn't wanna go anywhere near these guys' turf again.",
"Galgame_Chapter1_03_04": "Billy, do you really have a cold? If you hadn't sneezed earlier and exposed our position, we wouldn't have been forced to split up.",
"Galgame_Chapter1_03_05": "Umm, the machine oil I'm using now has low fluidity in the cold, so some of my gears are starting to run slow...",
"Galgame_Chapter1_03_06": "You're cold because I bet you weren't wearing enough last night while watching \"Oh~ Sweetie.\"",
"Galgame_Chapter1_03_07": "Nicole!",
"Galgame_Chapter1_03_08": "Boss, you alright? Why are you coming from the direction of the Hollow... Oh, and who is this kitten?",
"Galgame_Chapter1_03_09": "Name's Nekomata~ Your new client!",
"Galgame_Chapter1_03_10": "Oh? That's our boss for you! Finding work at a time like this... Such a role model!",
"Galgame_Chapter1_03_11": "Did you approach Nicole yourself?",
"Galgame_Chapter1_03_12": "Don't worry, Anby. If it weren't for Nekomata, I'd still be trapped in the Red Fang Gang's territory.",
"Galgame_Chapter1_03_13": "Yeah, c'mon now, don't be nervous. I'm on your side~ ...There's something I need to get back from the Red Fang Gang.",
"Galgame_Chapter1_03_14": "Several years ago the Red Fang Gang's leader Miguel Silver took an heirloom from my family.",
"Galgame_Chapter1_03_14_01": "I infiltrated their territory to get it back, but I haven't managed it yet.",
"Galgame_Chapter1_03_15": "So what you mean is, you want us to get your family heirloom back for you?",
"Galgame_Chapter1_03_16": "Mmm, yeah, that won't be easy. The Red Fang Gang might be a mess right now, but as you saw earlier, they've got it in for us 'cause of Silver's death.",
"Galgame_Chapter1_03_16_01": "Let's just say our well-being is not their biggest priority...",
"Galgame_Chapter1_03_17": "That heirloom is really valuable~! I'm willing to pay thirty percent of its value as your remuneration! Depending on the situation, perhaps even seventy!",
"Galgame_Chapter1_03_18": "Just how much is it worth exactly?",
"Galgame_Chapter1_03_19": "Nicole, sorry for interrupting. ",
"Galgame_Chapter1_03_19_1": "Considering how dangerous the job is, I think it'd be better to confirm the sincerity of the client rather than the fee.",
"Galgame_Chapter1_03_20": "My sincerity is as boundless as mackerel at an unlimited mackerel buffet!",
"Galgame_Chapter1_03_21": "Is that so? ...But in movies, new companions appearing around the main character at times like this are always being deceitful.",
"Galgame_Chapter1_03_21_01": "Later on, they might turn into scary ghosts, or have monsters crawling out of them.",
"Galgame_Chapter1_03_22": "There's no monster inside me! D—Do you want to touch and see?",
"Galgame_Chapter1_03_23": "No thanks. Please don't misunderstand. I'm the one whose trust you need to earn.",
"Galgame_Chapter1_03_24": "Anby's surprisingly not a cat person...",
"Galgame_Chapter1_03_25": "Hmm? Wait a minute, I hear footsteps from that alley over there!",
"Galgame_Chapter1_03_26": "*hah* It's the Cunning Hares! *hah* Got you! I'll take you all on!",
"Galgame_Chapter1_03_27": "Huh wait, y—you're... Wahh!",
"Galgame_Chapter1_03_28": "Whoops~ That was close. I didn't expect any Red Fang Gang members to be here. He might've ruined our plan if he'd made too much noise.",
"Galgame_Chapter1_03_29": "Wow... you're good, kitten. Knocked that guy out in one hit!",
"Galgame_Chapter1_03_30": "Hehe, not bad, right? I took out a Red Fang dude! I'm working hard!",
"Galgame_Chapter1_03_31": "Billy, give her a scratch under her chin. Anby, are you satisfied that Nekomata is sincere now?",
"Galgame_Chapter1_03_32": "It was a clean hit. But the guy's reaction was... He seemed to recognize her.",
"Galgame_Chapter1_03_33": "Of course. I've been following them to get my family heirloom. I can't help if they know me by now.",
"Galgame_Chapter1_03_33_01": "At the same time, I also found out about all their hideouts.",
"Galgame_Chapter1_03_34": "From what I've seen, the Red Fang Gang has three hideouts where they store important items, and my family heirloom is probably in one of them.",
"Galgame_Chapter1_03_35": "There's been a lot of Hollow activity recently. Unfortunately, these three hideouts were all swallowed up. The Red Fang Gang doesn't have enough manpower right now, so they're all having trouble getting their stuff out in time.",
"Galgame_Chapter1_03_36": "Hmm... I have to admit it's a good opportunity for us. Alright! Nekomata, on behalf of the Cunning Hares, I accept your commission!",
"Galgame_Chapter1_03_37": "You've got information on the Red Fang Gang, plus you can fight, so why don't you come with us for now? ",
"Galgame_Chapter1_03_38": "Sure! I want to get my family heirloom back as soon as possible.",
"Galgame_Chapter1_03_39": "We've got a deal, then. Let's go back and get ready. We'll meet up near the Hollow later!",
"Galgame_Chapter1_03_40": "Not long after, at the meeting point outside the Companion Hollow—",
"Galgame_Chapter1_03_41": "Nekomata just messaged me, she'll be here soon.",
"Galgame_Chapter1_03_42": "Nicole, are you really sure about this? There's something... familiar about the way she fights. She's got skills only someone involved with the gangs would have.",
"Galgame_Chapter1_03_42_01": "But you're the one to make the call. I'll follow your lead.",
"Galgame_Chapter1_03_43": "Anby, I understand how you feel... \"I was here first\" or whatever...",
"Galgame_Chapter1_03_44": "I don't know what you're talking about.",
"Galgame_Chapter1_03_45": "I don't know what you're talking about. But either way, no skin off our nose, right?",
"Galgame_Chapter1_03_46": "Even if the little kitten has a hidden agenda, nothing gets past me. The Red Fang Gang keeps getting in our way, so it's time to try something different.",
"Galgame_Chapter1_03_47": "Don't forget we still have a mission — we have to help Phaethon investigate the strongbox.",
"Galgame_Chapter1_03_48": "No matter what Nekomata and the Red Fang Gang have going on, she's familiar with their hideouts. This is our chance to find out about the strongbox— ",
"Galgame_Chapter1_03_48_01": "And not to mention, the substantial commission payment. So why shouldn't we do it?",
"Galgame_Chapter1_03_49": "You've thought of everything, Boss.",
"Galgame_Chapter1_03_50": "I'm back~ Sorry for the wait. Did I miss anything?",
"Galgame_Chapter1_03_51": "Not at all! We were just saying we should get cracking on the investigation once you're here.",
"Galgame_Chapter1_03_52": "So let's get going? I'll show you the way. Let's check out the first hideout!",
"Galgame_Chapter1_04_01": "What's going on? It's been hours, the pick-up guys still aren't here?",
"Galgame_Chapter1_04_02": "I'mma bounce if they aren't here soon. It's just some old gang junk. Even if we sell it outside it won't be worth much. Hah. This job ain't worth becoming a monster for!",
"Galgame_Chapter1_04_02_01": "Even if you don't turn into an Ethereal, there's no chance of survival outside the Hollows if you suffer serious corruption!",
"Galgame_Chapter1_04_03": "Give it couple of minutes. There's not much we can do. Things are a mess around here without the boss...",
"Galgame_Chapter1_04_04": "Hey, I heard another three guys ran away yesterday. That makes at least twenty who left the gang this week.",
"Galgame_Chapter1_04_05": "We ain't the only idiots left working for this mess, right?",
"Galgame_Chapter1_04_06": "Who knows...",
"Galgame_Chapter1_04_07": "We weren't like this before, dude! Remember the days when we had just made a name for ourselves on Canvas Street? We were ambitious and proud!",
"Galgame_Chapter1_04_08": "Look at us now! We've got nothing left! I heard our old turf is part of the blast zone, so everything's going up in smoke.",
"Galgame_Chapter1_04_08_01": "At the same time, in the shaded area nearby.",
"Galgame_Chapter1_04_09": "...",
"Galgame_Chapter1_04_10": "...Nekomata. Nekomata!",
"Galgame_Chapter1_04_11": "Meow? Y-Yeah?",
"Galgame_Chapter1_04_12": "I called you five times! Is the old gangster gossip that juicy?",
"Galgame_Chapter1_04_13": "What they were saying had nothing to do with your family heirloom, yet you were listening so intently. Is there any particular reason?",
"Galgame_Chapter1_04_14": "That's a strange question. I'm a cat, I get distracted by things all the time.",
"Galgame_Chapter1_04_15": "You're keeping a close eye on me, huh Anby?",
"Galgame_Chapter1_04_16": "Uhh, forget that for now... Nicole was asking if there's any chance your family heirloom is mixed in with this old junk.",
"Galgame_Chapter1_04_17": "I wouldn't rule it out~ Those lackeys can't tell what real treasure is, after all.",
"Galgame_Chapter1_04_18": "Great! In that case, let's go through the pile and see if there's anything valuable... Ahem, see if the client's heirloom is in there!",
"Galgame_Chapter1_04_19": "Let's roll! We can take out a few guards before the pick-up arrives!",
"Galgame_Chapter1_05_01": "After taking down the guards, the group starts rummaging—",
"Galgame_Chapter1_05_02": "Let's see... A flashlight, old magazine, broken ashtray...",
"Galgame_Chapter1_05_02_01": "Ewww, smelly socks! Gross! What on earth did these gangsters leave in their hideout?!",
"Galgame_Chapter1_05_03": "Ahhh! Found it!",
"Galgame_Chapter1_05_04": "What'd you find? Nekomata's family heirloom?",
"Galgame_Chapter1_05_05": "Hmmm, maybe! If her family heirloom is the most amazingly awesome, epic shiny Starlight Knight emblem of the last ten years...",
"Galgame_Chapter1_05_06": "Ow! That hurt!",
"Galgame_Chapter1_05_07": "Consider that from Nekomata~ Put that useless piece of metal back!",
"Galgame_Chapter1_05_08": "Your stupid skin's so hard, you hurt my hand... Wear a sweater next time! The kind your mom would knit you to stay warm!",
"Galgame_Chapter1_05_09": "It wouldn't hurt him if he's wearing a thick sweater.",
"Galgame_Chapter1_05_10": "Good point! No sweater!",
"Galgame_Chapter1_05_11": "...Uhmmm. Am I supposed to thank Anby?",
"Galgame_Chapter1_05_12": "Nekomata, how 'bout you? Did you find any clues?",
"Galgame_Chapter1_05_13": "Here's something! Let's see what's in this wallet! Seems expensive~",
"Galgame_Chapter1_05_14": "Hm? That's my wallet! You stole it while we were going through the boxes...?",
"Galgame_Chapter1_05_15": "It seems you were too busy bein' salty to notice...",
"Galgame_Chapter1_05_15_01": "Hm? How odd~ Why is there a picture of Nicole in your wallet?",
"Galgame_Chapter1_05_16": "That's a group photo. Give it back or I'll...",
"Galgame_Chapter1_05_17": "Knock it off you two. Anby, put the blade down. Nekomata, give the wallet back!",
"Galgame_Chapter1_05_18": "Nekomata, we've gone through most of the stuff here, but just showing you the random valuables we find isn't working.",
"Galgame_Chapter1_05_18_01": "What is your family heirloom, exactly?",
"Galgame_Chapter1_05_19": "Oh yeah! I can't believe we forgot to ask earlier.",
"Galgame_Chapter1_05_20": "Hmm, I might tell if you were another odd-job agency, but you're the Cunning Hares...",
"Galgame_Chapter1_05_21": "Hmm? What's that supposed to mean? Did I hear that correctly?",
"Galgame_Chapter1_05_22": "I checked your reputation on public forums very carefully. Your complaint rate is always in the top three!",
"Galgame_Chapter1_05_23": "The first fifty comments all mentioned that \"the object has been damaged,\" or that you caused \"needless destruction,\" or \"stole the item,\" stuff like that. Look, they even attached photos!",
"Galgame_Chapter1_05_24": "Can't argue with that.",
"Galgame_Chapter1_05_25": "But don't be discouraged, I totally believe in the Cunning Hares' ability. Meow!",
"Galgame_Chapter1_05_25_01": "After all, you did me a \"big favor.\"",
"Galgame_Chapter1_05_26": "Really? How so?",
"Galgame_Chapter1_05_27": "I saw it on the public forums, you lured Silver into a Hollow and defeated him, all by yourselves!",
"Galgame_Chapter1_05_28": "Lured and defeated...? We did something that awesome? Hahaha...",
"Galgame_Chapter1_05_29": "Ahem... E—Exactly! Even big names like Silver are no match for us Cunning Hares. Finding your family heirloom will be a piece of cake. Don't worry!",
"Galgame_Chapter1_05_30": "Once we finish the commission, Billy's going to treat you to a big dinner as a thank-you to our generous client.",
"Galgame_Chapter1_05_31": "Yay! Dinner's on Nico— Wait! Why me?",
"Galgame_Chapter1_05_32": "Hm? Remind me, who said they wanted to treat everyone to a big meal at the Starlight Knight-themed restaurant the other day~?",
"Galgame_Chapter1_05_33": "Um, alright, but...",
"Galgame_Chapter1_05_33_01": "We have to take a group photo of the four of us doing the Starlight Knight flying kick!",
"Galgame_Chapter1_05_34": "Meow, thanks for inviting me. But I'm afraid I'll have to say no.",
"Galgame_Chapter1_05_35": "Huh? Why?",
"Galgame_Chapter1_05_36": "I did hear that cat people only eat with people they trust.",
"Galgame_Chapter1_05_37": "Didn't that kitty just say we did her a favor...",
"Galgame_Chapter1_05_37_01": "Sorry! I must have overestimated what's between us.",
"Galgame_Chapter1_05_38": "Any unusual habits of Thirens you've heard about are just gossip.",
"Galgame_Chapter1_05_38_01": "I'm just not very interested in superheroes. Plus I'm a bit picky about my food... Sorry.",
"Galgame_Chapter1_05_39": "Is that so? In that case, we won't force you.",
"Galgame_Chapter1_05_40": "Anyway. What's important is finding Nekomata's heirloom. So, let's get to the next hideout.",
"Galgame_Chapter1_05_40_01": "Nekomata, lead the way!",
"Galgame_Chapter1_06_01": "We didn't take a wrong turn, did we? Are we on the right track? Why is no one here?",
"Galgame_Chapter1_06_02": "Look, there's something burnt on the floor. It's some kind of book... No, a ledger.",
"Galgame_Chapter1_06_03": "A ledger should be important, right? Nicole never showed ours to me. Why are they leaving such confidential stuff lying around?",
"Galgame_Chapter1_06_04": "Right now, the Red Fang Gang exists in name only. It'd be a wise choice to get rid of these things if the remaining people wanted to start over with a clean slate.",
"Galgame_Chapter1_06_05": "All in all, seems like Nekomata's relic isn't here either.",
"Galgame_Chapter1_06_06": "It's not some \"relic\"! It's a family heirloom! Why do I feel like you don't have my back?",
"Galgame_Chapter1_06_07": "Okay, take a break guys. Since it isn't here either, let's get ready to head to the next hideout... Which is...?",
"Galgame_Chapter1_06_08": "The guards already mentioned it. The Red Fang Gang rose to power on Canvas Street.",
"Galgame_Chapter1_06_08_01": "Their last hideout is in the Dead End Hollow nearby. Just follow me.",
"Galgame_Chapter1_06_09": "What, what did you just say? The Dead End Hollow?!",
"Galgame_Chapter1_06_10": "Boss, you know the place?",
"Galgame_Chapter1_06_11": "C'mon, you must've seen the news, right? The Vision Corporation's old metro renovation project. Aren't they shipping explosives to the blast zone through the Dead End Hollow?",
"Galgame_Chapter1_06_12": "Ahhh, I remember now! Vision had to go through a lot of trouble to ship the explosives because of that infamous Ethereal lurking in the Hollow.",
"Galgame_Chapter1_06_13": "Exactly!",
"Galgame_Chapter1_06_14": "I heard they even considered eliminating the Dead End Butcher to make the Hollow smaller and open up a safe route to the blasting zone.",
"Galgame_Chapter1_06_14_01": "But this Butcher thing is really tricky, and it's harder to kill it than to just transport the explosives through the Hollow.",
"Galgame_Chapter1_06_15": "Nekomata, you never mentioned anything about entering a Hollow with an infamous Ethereal in it! We have to renegotiate the deal!",
"Galgame_Chapter1_06_16": "O—Of course, the deposit is non-refundable!",
"Galgame_Chapter1_06_17": "Meow? Is that so?",
"Galgame_Chapter1_06_18": "I thought since I'd asked the smart, courageous, and righteous Cunning Hares, who defeated the Red Fang Gang in one fell swoop, even going into the dragon's den would be no big deal...",
"Galgame_Chapter1_06_19": "Ahaha, busting the gang in one fell swoop, ahaha...",
"Galgame_Chapter1_06_20": "Seems even the Cunning Hares are afraid of the Dead End Butcher. Guess I'll have to hire someone else.",
"Galgame_Chapter1_06_21": "But it's okay, my family heirloom is crazy valuable anyway, so I can definitely afford to pay their price!",
"Galgame_Chapter1_06_21_01": "Let me check the offline version of the hiring forum, \"price, from high to low\"...",
"Galgame_Chapter1_06_22": "Wait! I never said anything about aborting the commission!",
"Galgame_Chapter1_06_23": "What I meant was, we need a professional plan for such a high-risk task, plus the proper equipment, devices, and all sorts of other professional...",
"Galgame_Chapter1_06_24": "Oh, I see, that means you want to increase your fee? No problem, I can increase the commission fee by twenty... no, thirty percent? Is that enough?",
"Galgame_Chapter1_06_25": "Okay, deal!",
"Galgame_Chapter1_06_26": "You sure you wanna make such a rash decision, Boss?",
"Galgame_Chapter1_06_27": "We'll just look for something in the Hollow, dummy. It's not like we're going to start fights with Ethereals. All we need to do is to avoid running into that dangerous dude.",
"Galgame_Chapter1_06_28": "It's just the Dead End Hollow. Since our client wishes it, we'll go check it out tomorrow!",
"Galgame_Chapter1_06_29": "Meow, really? Okay~ I trust you can find my family heirloom, meow!",
"Galgame_Chapter1_14_01": "Meow! Over there—",
"Galgame_Chapter1_14_02": "Where?!",
"Galgame_Chapter1_14_03": "I don't see her anymore! She disappeared in a flash!",
"Galgame_Chapter1_14_04": "Why is it always the cat that sees her?",
"Galgame_Chapter1_14_04_01": "I know cat Thirens have better vision than normal people, but my visual components are pretty good too...",
"Galgame_Chapter1_14_05": "Hey, do you all think there are more and more claw marks around here?",
"Galgame_Chapter1_14_05_01": "We've been coming across stronger Ethereals too...",
"Galgame_Chapter1_14_06": "Now that you mention it...",
"Galgame_Chapter1_14_07": "We can't keep going like this. How can we save anyone when we're in danger ourselves. We need a plan.",
"Galgame_Chapter1_14_08": "Nekomata, are you sure you saw her? Why is it every time you see her we find nothing?",
"Galgame_Chapter1_14_09": "The Hollow changes so quickly, by the time we've gone over, things have already warped. It's not my fault.",
"Galgame_Chapter1_14_10": "If we want to catch her... You guys just need to keep up!",
"Galgame_Chapter1_14_11": "Negative. We don't have the physical advantages when it comes to running like you do.",
"Galgame_Chapter1_14_11_01": "In our current situation, we should reserve our energy to escape if we encounter the Dead End Butcher.",
"Galgame_Chapter1_14_12": "Ehhhhh?",
"Galgame_Chapter1_14_13": "What's that supposed to mean?",
"Galgame_Chapter1_14_14": "You talk about saving people, but when the time comes you can only think of yourselves.",
"Galgame_Chapter1_14_15": "That's not true.",
"Galgame_Chapter1_14_16": "Really? Then you mean you aren't confident in your abilities?",
"Galgame_Chapter1_14_17": "I can't pretend I didn't hear that. If I get serious, even Billy using his fuel reserves can't beat me.",
"Galgame_Chapter1_14_18": "I can't pretend I didn't hear that, Anby...",
"Galgame_Chapter1_14_19": "No problem then! We'll just run after the girl from now on!",
"Galgame_Chapter1_14_20": "I'm more than happy to.",
"Galgame_Chapter1_14_21": "W—Wait! Isn't anyone gonna ask my opinion?",
"Galgame_Chapter1_21_01": "Anby, here! I've got the last few signatures!",
"Galgame_Chapter1_21_02": "Thanks.",
"Galgame_Chapter1_21_03": "No, I should be thanking you! We were really at our wit's end before you kids arrived.",
"Galgame_Chapter1_21_04": "But — when is the young lady you sent for help coming back? She's been gone a long time.",
"Galgame_Chapter1_21_05": "You're right... I hope she didn't run into trouble.",
"Galgame_Chapter1_21_06": "They might have gotten the drop on us, but we were ready for it.",
"Galgame_Chapter1_21_06_01": "They may have gotten a drop on us, but we were ready for it.",
"Galgame_Chapter1_21_06_01F": "They may have gotten a drop on us, but we already have a solution!",
"Galgame_Chapter1_21_07": "You're so concerned for us!",
"Galgame_Chapter1_21_07_01": "Such concern for us! I'm touched. It's not just all concern for Nekomata, right?",
"Galgame_Chapter1_21_07_01F": "Such concern for us! I'm so happy! ...Unless, you're just talking about Nekomata?",
"Galgame_Chapter1_21_08": "That voice... It's the Proxy!",
"Galgame_Chapter1_21_09": "Sorry to keep everyone waiting!",
"Galgame_Chapter1_21_10": "You and Nekomata recount everything that happened—",
"Galgame_Chapter1_21_11": "I see. So you planned to stop the demolition by blocking the train, but you didn't expect to find a bunch of Vision reinforcements.",
"Galgame_Chapter1_21_12": "Hmmm, this means Vision is at the point of no return. They'll do whatever it takes to stop the residents from getting out.",
"Galgame_Chapter1_21_13": "But the Proxy's plan to seize the train could work! Hah, it's true what they say about Phaethon's wisdom and courage.",
"Galgame_Chapter1_21_17": "Ma'am, you've heard our plan. Now we have something to ask of you — we need you to get all the residents together at the platform nearby.",
"Galgame_Chapter1_21_18": "Don't worry, I'll tell them. When the time comes, they'll be there.",
"Galgame_Chapter1_21_19": "Right. By the way, there was an old Red Fang Gang base in the Hollow somewhere round here. Have you heard of it?",
"Galgame_Chapter1_21_20": "Why do you wanna know all of a sudden?",
"Galgame_Chapter1_21_20_01": "What's with the abrupt change of topic? Why do you wanna know all of a sudden?",
"Galgame_Chapter1_21_20_01F": "What's with the abrupt change of topic? Why do you wanna know all of a sudden?",
"Galgame_Chapter1_21_21": "You're still thinking about the commission fee.",
"Galgame_Chapter1_21_21_01": "You're still thinking about Nekomata's commission fee.",
"Galgame_Chapter1_21_21_01F": "You're still thinking about Nekomata's commission fee.",
"Galgame_Chapter1_21_21_02": "Not true. This is Nekomata's important family heirloom, and maybe the residents here know something.",
"Galgame_Chapter1_21_22": "Nekomata's commission fee- Uh, I mean, we still haven't found her family heirloom. I thought maybe the residents here might know something.",
"Galgame_Chapter1_21_23": "I know the place. Everyone around here knows the Red Fang Gang!",
"Galgame_Chapter1_21_24": "Is that so?",
"Galgame_Chapter1_21_25": "Yes, since they made their name on Canvas Street, everyone here is related to them one way or another.",
"Galgame_Chapter1_21_26": "In the early days, they weren't what they are now. Back then they took in lots of orphans, taught them to read and defend themselves. They often stood up for those in need.",
"Galgame_Chapter1_21_27": "They said they'd protect this place forever. Unfortunately, a few years passed and that Silver boy changed. He looked down on the slums, and led the gang to do some awful things.",
"Galgame_Chapter1_21_28": "As things got worse, many in the gang couldn't stand to see what it had become. Many of them left the gang. Soon after, the Red Fang Gang moved out of here.",
"Galgame_Chapter1_21_29": "We don't want anything to do with the Red Fang Gang anymore! Silver fell into the Hollow while being chased by Public Security. He only has himself to blame...",
"Galgame_Chapter1_21_30": "What did you say?",
"Galgame_Chapter1_21_31": "What's the matter, young lady? We want nothing to do with them. What's wrong with that?",
"Galgame_Chapter1_21_32": "No, not that! You said Silver fell into the Hollow being chased by the PubSec? Wasn't he killed by the Cunning Hares?",
"Galgame_Chapter1_21_33": "Uhh... About that...",
"Galgame_Chapter1_21_34": "Ahem! Little kitten... Uh, I mean Miss Client, you can understand, right?",
"Galgame_Chapter1_21_35": "We wanted to tell you, but each time you looked at us with those big, cute eyes, we just couldn't...",
"Galgame_Chapter1_21_36": "We're sorry! We were there, but it was Public Security who did it...",
"Galgame_Chapter1_21_37": "So, it wasn't... you guys?",
"Galgame_Chapter1_21_38": "Don't worry Nekomata, even if Public Security hadn't intervened, he was no match for the Cunning Hares.",
"Galgame_Chapter1_21_39": "Ahem... Even though it was you who got it wrong to begin with, we're somewhat responsible as well.",
"Galgame_Chapter1_21_39_01": "How about we give you a small discount on your family heirloom commission!",
"Galgame_Chapter1_21_40": "A—Anyway, let's put this aside for now. First things first — we have to get that train, and evacuate the residents out of here!",
"Galgame_Chapter1_21_40_01": "Okay, let's go!",
"Galgame_Chapter1_24_00": "As you open the video store's door, Nekomata bolts inside—",
"Galgame_Chapter1_24_01": "I'm back! Sorry it took so long, my Carrot would only navigate to the other exit farther away...",
"Galgame_Chapter1_24_02": "Oh right! I saw on my phone that the demolition was delayed!",
"Galgame_Chapter1_24_03": "But the stupid train got away, so Nicole and the others are still in danger.",
"Galgame_Chapter1_24_04": "What should we do now? We need to figure out a plan of action quickly...",
"Galgame_Chapter1_24_04_01": "Don't worry, I understand how you feel, Nekomata, but first, we need to have a little chat.",
"Galgame_Chapter1_24_04_01F": "Nekomata, I know you're anxious, but before we try to rescue the others, we have to talk.",
"Galgame_Chapter1_24_05": "What's going on? Why the sudden change in tone? The hair on my ears is standing up...",
"Galgame_Chapter1_24_06": "Nekomata, this is important, so we want you to be honest. What kind of trouble did you and the Cunning Hares get yourselves into exactly?",
"Galgame_Chapter1_24_07": "Nekomata, this is important, so we want you to be honest. What kind of trouble did you and the Cunning Hares get yourselves into exactly?",
"Galgame_Chapter1_24_08": "Didn't the news say the train was transporting explosives? Why would it be carrying a bunch of fake PubSec officers?",
"Galgame_Chapter1_24_09": "Didn't the news say the train was transporting explosives? Why would it be carrying a bunch of fake PubSec officers?",
"Galgame_Chapter1_24_10": "And you reacted so quickly to the enemy. Not like something you'd expect from someone in shock.",
"Galgame_Chapter1_24_11": "And you reacted so quickly to the enemy. Not like something you'd expect from someone in shock.",
"Galgame_Chapter1_24_12": "Be straight with us — are you trying to set us up?",
"Galgame_Chapter1_24_12_01": "Be straight with us — are you trying to set us up?",
"Galgame_Chapter1_24_12_01F": "Be honest now, Nekomata — are you trying to pull a fast one on us?",
"Galgame_Chapter1_24_12_02": "W—Well... about that...",
"Galgame_Chapter1_24_13": "If there's anything you're hiding, you can talk to us about it.",
"Galgame_Chapter1_24_13_01": "Nekomata, if there's anything you're hiding, you can talk to us about it.",
"Galgame_Chapter1_24_13_01F": "Nekomata, if you're hiding anything, please just tell us! We're reasonable people!",
"Galgame_Chapter1_24_14": "You mean it...? You—You'll really hear me out?",
"Galgame_Chapter1_24_15": "If you want Phaethon's support, you'd better answer my sister truthfully and tell us what you're hiding...",
"Galgame_Chapter1_24_16": "If you want support from Phaethon, you'd better answer my brother and tell us what you're hiding...",
"Galgame_Chapter1_24_17": "I'm not trying to hide anything from you guys!",
"Galgame_Chapter1_24_17_01": "I really didn't know there were people on that train! It's just that I've seen guys dressed like that somewhere else!",
"Galgame_Chapter1_24_18": "You're totally right, the Cunning Hares and I are in big trouble this time. But we just wanted to save people!",
"Galgame_Chapter1_24_19": "To save people? Are you saying that others are involved, besides the Cunning Hares?",
"Galgame_Chapter1_24_20": "To save people? Are you saying that you and Nicole are going on a rescue mission?",
"Galgame_Chapter1_24_21": "You never mentioned this before.",
"Galgame_Chapter1_24_22": "You never mentioned this before.",
"Galgame_Chapter1_24_23": "That's because... it's so ridiculous, I don't even think I could explain it! And we were so busy trying to stop the train earlier, you didn't have time to finish watching the Bangboo's visual record...",
"Galgame_Chapter1_24_24": "But Nicole's Bangboo actually captured everything on camera! You'll understand when you finish watching it!",
"Galgame_Chapter1_24_25": "Rescue?",
"Galgame_Chapter1_24_26": "You never mentioned this before.",
"Galgame_Chapter1_25_01": "An abandoned train car lies across the bridge at an unbelievable angle—",
"Galgame_Chapter1_25_02": "Meow? What's this train car doing here? Proxy, are we going the right way?",
"Galgame_Chapter1_25_05": "Nekomata, there's no problem with your route. Judging from how the train was damaged by external forces, it's very likely that an Ethereal threw it here.",
"Galgame_Chapter1_25_06": "Nekomata, there's no problem with your route. Judging from how the train was damaged by external forces, it's very likely that an Ethereal threw it here.",
"Galgame_Chapter1_25_07": "Meow! That's some scary strength...",
"Galgame_Chapter1_25_08": "Your next stop is on the other side of the train car. Do you think you can get across?",
"Galgame_Chapter1_25_09": "Your next stop is on the other side of the train car. Do you think you can get across?",
"Galgame_Chapter1_25_10": "If it were just me, I could probably get across, but not with a Bangboo. And with all these sinkholes around, I don't think we can just walk around the train.",
"Galgame_Chapter1_25_11": "\"U—Umm... excuse me...\"",
"Galgame_Chapter1_25_12": "Meow?! Who's speaking? Is that the train car? And with a gorgeous lady voice?!",
"Galgame_Chapter1_25_13": "\"Huh?\"",
"Galgame_Chapter1_25_14": "Excuse me, Miss Train! We're in a rush here. Could you please scoot aside and let us wiggle past?",
"Galgame_Chapter1_25_15": "Please, Miss Train!",
"Galgame_Chapter1_25_15_01": "Please, Miss Train!",
"Galgame_Chapter1_25_15_01F": "Please, Miss Train!",
"Galgame_Chapter1_25_15_02": "C'mon, Wise, don't play along. You'll scare the girl on the other side.",
"Galgame_Chapter1_25_15_02F": "Don't play along, Belle. You'll scare the girl on the other side.",
"Galgame_Chapter1_25_16": "Stop playing around, Nekomata. Someone's on the other side.",
"Galgame_Chapter1_25_16_01": "Stop playing around, Nekomata. Someone's on the other side.",
"Galgame_Chapter1_25_16_01F": "Stop playing around, Nekomata. Someone's on the other side.",
"Galgame_Chapter1_25_16_02": "I get it, it's nice to liven the mood a bit when we're stressed, but don't scare the lady over there.",
"Galgame_Chapter1_25_16_02F": "It's nice to liven the mood in the midst of a tense task, but don't scare the lady over there.",
"Galgame_Chapter1_25_21": "\"Excuse me... are you Investigators from the Hollow Investigative Association?\"",
"Galgame_Chapter1_25_22": "Can we help you with something?",
"Galgame_Chapter1_25_22_01": "What's up? Can we help you with something?",
"Galgame_Chapter1_25_22_01F": "What's up? Can we help you with something?",
"Galgame_Chapter1_25_22_02": "Hang on a sec. Whether we're with the Association or not, shouldn't we find out who Miss Train is first? In this line of work people usually introduce themselves.",
"Galgame_Chapter1_25_23": "In this line of work, people usually introduce themselves before asking questions.",
"Galgame_Chapter1_25_23_01": "In this line of work, people usually introduce themselves before asking questions.",
"Galgame_Chapter1_25_23_01F": "In this line of work, people usually introduce themselves before asking questions.",
"Galgame_Chapter1_25_24": "\"Huh? I—Is that right? Sorry, I didn't know the protocol.\"",
"Galgame_Chapter1_25_25": "\"Um... My name's Corin, I work for a housekeeping company.\"",
"Galgame_Chapter1_25_25_01": "\"I'm a Gemini, Rh-negative blood type. I like cleaning, my social security number is—\"",
"Galgame_Chapter1_25_26": "Uhh, you don't have to cover all the details... Anyway, how come you're in a place like this?",
"Galgame_Chapter1_25_27": "\"Th—There was a very dangerous Ethereal nearby. I got separated from my companions while hiding from it!\"",
"Galgame_Chapter1_25_28": "\"I don't have any Carrot data with me. If you're Investigators, then you'll know the way out of here, right?\"",
"Galgame_Chapter1_25_28_01": "\"C—Could you please lead me out?\"",
"Galgame_Chapter1_25_29": "So she's just an ordinary person lost in the Hollow. ",
"Galgame_Chapter1_25_29_01": "But what the heck's a lost maid doing somewhere so dangerous?",
"Galgame_Chapter1_25_29_02": "What do you think? Should we help her?",
"Galgame_Chapter1_25_30": "Not unless we can somehow break through the train car to the other side. Otherwise, to stay on time for our plan, we've got to turn back immediately and choose another route.",
"Galgame_Chapter1_25_31": "Not unless we can somehow break through the train car to the other side. Otherwise, to stay on time for our plan, we've got to turn back immediately and choose another route.",
"Galgame_Chapter1_25_32": "\"E—Excuse me. Sorry I was listening to your conversation...\"",
"Galgame_Chapter1_25_32_01": "\"Are you saying if I can get you to the other side... I can come with you?\"",
"Galgame_Chapter1_25_33": "Meow? You can get us through?",
"Galgame_Chapter1_25_34": "\"Almost— Hang on— I'm nearly there!\"",
"Galgame_Chapter1_26_01": "Warning. Hollow exit detected within one hundred meters. The commission for the housekeeping company employee, Corin, could be completed.",
"Galgame_Chapter1_26_02": "Huh? Phaethon? Did you say something?",
"Galgame_Chapter1_26_03": "Corin, you can get out there.",
"Galgame_Chapter1_26_03_01": "Corin, the exit is up ahead. You'll be able to get out there.",
"Galgame_Chapter1_26_03_01F": "Corin, we're almost at the exit. You'll be able to get out there.",
"Galgame_Chapter1_26_04": "It's nothing. I was just saying, our \"guest\" has reached her destination.",
"Galgame_Chapter1_26_04_01": "It's nothing. I was just saying that our \"guest\" reached her destination.",
"Galgame_Chapter1_26_04_01F": "It's nothing. I was just saying that our \"guest\" reached her destination.",
"Galgame_Chapter1_26_05": "R—Really? You found an exit? Great...!",
"Galgame_Chapter1_26_06": "Th—Thank you... so very much! Without your help, I'd be lost in this Hollow forever!",
"Galgame_Chapter1_26_08": "You did pretty good yourself. Thanks to your chainsaw, we really \"cut\" a lot of time there.",
"Galgame_Chapter1_26_09": "I—It's my first time meeting a real-life Bangboo Hollow Investigator!",
"Galgame_Chapter1_26_09_01": "Can you p—please tell me your names? I'll come back with my companions to thank you later!",
"Galgame_Chapter1_26_10": "Stopping by to say thanks? I'll be looking forward to it.",
"Galgame_Chapter1_26_10_01": "Stopping by to say thanks sounds great, I'll be looking forward to it.",
"Galgame_Chapter1_26_10_01F": "Stopping by to say thanks sounds great, I'll be looking forward to it.",
"Galgame_Chapter1_26_10_02": "Meow? You for real? Wouldn't that expose your identity?",
"Galgame_Chapter1_26_10_03": "Ohh I get it... After being so defensive with me, it's no problem if it's Corin?",
"Galgame_Chapter1_26_10_04": "Ah, my apologies for speaking out of turn, it appears that would be inconvenient. I think I should be leaving now.",
"Galgame_Chapter1_26_11": "Thanks... But no thanks...",
"Galgame_Chapter1_26_12": "No need. In this line of work, the less detail you know about people, the better. May we meet again, Corin!",
"Galgame_Chapter1_26_13": "That's alright. We both had something to gain. Perhaps we'll meet again sometime. Good luck, Corin!",
"Galgame_Chapter1_26_14": "So long, Corin!",
"Galgame_Chapter1_26_16": "Corin bows solemnly to Nekomata and the Bangboo, and then leaves the Hollow.",
"Galgame_Chapter1_27_00": "After a short while—",
"Galgame_Chapter1_27_01": "...How many are there?",
"Galgame_Chapter1_27_02": "Over a hundred at least! Me and Anby only did a rough count of whoever was willing to come out to speak to us, there could be even more.",
"Galgame_Chapter1_27_03": "I thought that Vision said they cleared everyone out days ago?",
"Galgame_Chapter1_27_04": "They say they don't know what's going on.",
"Galgame_Chapter1_27_04_01": "They haven't been able to contact anyone on the outside for a week. I'm guessing Vision has set up jamming devices.",
"Galgame_Chapter1_27_05": "So what is this? When exactly is Vision planning to evacuate everyone?",
"Galgame_Chapter1_27_06": "Children, you must be coming from the city. Are you bringing any news?",
"Galgame_Chapter1_27_07": "Excuse me, who are you...?",
"Galgame_Chapter1_27_08": "Oh, the little girl you just saved from the Hollow is my granddaughter. Thank you for rescuing her!",
"Galgame_Chapter1_27_09": "She's always been naughty! She thinks that she can sneak into the Hollow safely just because she's got Ether aptitude..",
"Galgame_Chapter1_27_10": "Yesterday, because a Public Security officer wouldn't tell her the exact time, she came up with an idea to go to New Eridu and ask around. I took my eyes off of her for one second and she ran into the Hollow.",
"Galgame_Chapter1_27_11": "Um, excuse me. An \"officer\"? Did you say an officer came by?",
"Galgame_Chapter1_27_12": "That's right. Yesterday my granddaughter and a few neighbors got tired of waiting and headed to ask Vision what was going on, but an officer stopped them before they got there.",
"Galgame_Chapter1_27_13": "They said nobody could get through because explosives were being handled nearby, and once things were ready, a train would be coming for us.",
"Galgame_Chapter1_27_14": "Most of us here are old, sick, and disabled. Other than my granddaughter, none of us have any aptitude for Ether, so we can't go anywhere. We were told to wait, so that's all we can do.",
"Galgame_Chapter1_27_15": "But it doesn't make sense!",
"Galgame_Chapter1_27_15_01": "How can something as big as a mass evacuation of residents not be scheduled in advance? They just left everyone waiting for notice?",
"Galgame_Chapter1_27_15_02": "And I haven't heard of Public Security being involved in the project before.",
"Galgame_Chapter1_27_16": "Miss, you mean to say...?",
"Galgame_Chapter1_27_17": "That Public Security officer who stopped the residents is suspicious.",
"Galgame_Chapter1_27_17_01": "There has to be more to it than this! I remember them saying \"Vision Corporation won the bid thanks to a much lower cost.\"",
"Galgame_Chapter1_27_18": "I get it... The metro renovation project is one of the most talked about big projects in New Eridu.",
"Galgame_Chapter1_27_18_01": "It's technically and financially demanding, and they still have to relocate the residents.",
"Galgame_Chapter1_27_19": "...But if Vision just dealt with the residents along with the demolition... That'd save costs.",
"Galgame_Chapter1_27_20": "So... what you're saying is...Vision has just abandoned us all here?",
"Galgame_Chapter1_27_21": "Vision always wanted to perform well enough to enter TOPS, but I never thought they'd stoop so low for a seat at the table...",
"Galgame_Chapter1_27_22": "No! We can't let Vision get away with this!",
"Galgame_Chapter1_27_23": "Nicole... What do you plan to do now?",
"Galgame_Chapter1_27_24": "Eughh~ I didn't expect this when I took on the commission...",
"Galgame_Chapter1_27_25": "Fine, sure, we came into the Dead End Hollow looking for something. And yeah, saving a kid along the way is a good thing, but a small odd-job agency can't take on a massive corporation...",
"Galgame_Chapter1_27_26": "So, what do you two think?",
"Galgame_Chapter1_27_27": "I'll do whatever you say, Boss. But Anby...",
"Galgame_Chapter1_27_28": "I didn't expect to agree with Nekomata on this matter.",
"Galgame_Chapter1_27_29": "I'm staying. I understand Nicole's thinking, but I can't follow this time.",
"Galgame_Chapter1_27_29_01": "This is my chance. I won't make the same mistake again...",
"Galgame_Chapter1_27_30": "Is that so? Going against a corporation. Anby, you really...",
"Galgame_Chapter1_27_31": "...Pulled at my heartstrings!",
"Galgame_Chapter1_27_32": "They're the Vision Corporation! They may be big enough to join the TOPS Alliance!",
"Galgame_Chapter1_27_32_01": "Just think of the money we could squeeze out of them if we threatened to expose them!",
"Galgame_Chapter1_27_33": "Quickly! Billy, Anby, go tell each of these gold nuggets— I mean victims, that the Cunning Hares are willing to represent them in their lawsuit for compensation!",
"Galgame_Chapter1_27_34": "Don't just stand there! Get everyone to sign the authorization forms! Collect them one by one!",
"Galgame_Chapter1_27_35": "And Nekomata— I know you're our client, but I have something for you to do, too!",
"Galgame_Chapter1_27_36": "...Wha? Me?",
"Galgame_Chapter1_27_37": "You want to save everyone, right? You know the area, and you're the most agile. Here, take my Bangboo.",
"Galgame_Chapter1_27_38": "I want you to take it someplace and get help!",
"Galgame_Chapter1_28_01": "Nekomata! Nekomata!",
"Galgame_Chapter1_28_02": "Anby, Billy, open the door!",
"Galgame_Chapter1_28_03": "We can't, Boss! It's too tough. Perlman's people must've reinforced the doors and windows in the car.",
"Galgame_Chapter1_28_04": "Damn it—",
"Galgame_Chapter1_28_05": "Shhh, listen, there are people talking outside!",
"Galgame_Chapter1_28_05_01": "At the same time, outside the train car.",
"Galgame_Chapter1_28_06": "I've made myself clear, haven't I?",
"Galgame_Chapter1_28_06_01": "Now, I'm going to take your boss with me on foot through the Hollow to New Eridu to negotiate with your command center.",
"Galgame_Chapter1_28_07": "At the same time, all your men, all of you, will stop blocking the residents and leave with me.",
"Galgame_Chapter1_28_08": "So, if you don't want anything bad to happen to your boss, you'd better find him an anti-corruption device — and the fastest route through the Hollow!",
"Galgame_Chapter1_28_09": "Nicole! Everyone's counting on you!",
"Galgame_Chapter1_28_10": "Some moments later—",
"Galgame_Chapter1_28_11": "We did it! We're out!",
"Galgame_Chapter1_28_12": "Son of a — getting through the door took too long. Nekomata and Perlman have already gone into the Hollow!",
"Galgame_Chapter1_28_13": "Fairy, give me Nekomata's location.",
"Galgame_Chapter1_28_13_01": "Fairy, give me Nekomata's location.",
"Galgame_Chapter1_28_13_01F": "Fairy, I need to know Nekomata's location!",
"Galgame_Chapter1_28_14": "Fairy, can you see what's happening in the Hollow?",
"Galgame_Chapter1_28_14_01": "Fairy, can you see what's happening in the Hollow?",
"Galgame_Chapter1_28_14_01F": "Fairy, can you see what's happening in the Hollow?",
"Galgame_Chapter1_28_15": "Client location found. Based on her current route, she will be arriving at the Hollow exit in 30 minutes.",
"Galgame_Chapter1_28_16": "So there's no way to stop her?",
"Galgame_Chapter1_28_19": "No way, we can't leave saving the residents to Nekomata alone.",
"Galgame_Chapter1_28_19_01": "If Vision is willing to resort to something so underhanded, they won't be easy to deal with.",
"Galgame_Chapter1_28_20": "But our plan with the train failed, so how are we gonna get the residents out? They don't have any aptitude for Ether.",
"Galgame_Chapter1_28_20_01": "Eughh, if only there was a way to give corruption resistance to everyone at once.",
"Galgame_Chapter1_28_21": "But it's just not possible.",
"Galgame_Chapter1_28_21_01": "I'm sorry, Nicole. I like where your head's at, but it's just not possible.",
"Galgame_Chapter1_28_21_01F": "I'm sorry, Nicole. I like where your head's at, but it's just not possible.",
"Galgame_Chapter1_28_21_02": "Hey Wise, I just thought of something — maybe we can shake things up a bit! It might just be crazy enough to work...",
"Galgame_Chapter1_28_21_02F": "Hey Belle, I just thought of something. It might just be ludicrous enough to work...",
"Galgame_Chapter1_28_22": "Maybe we can look at it from another angle?",
"Galgame_Chapter1_28_22_01": "Maybe we can shake things up a bit? Ever hear the saying, \"If the mountain can't come to us, we'll have to go to the mountain\"?",
"Galgame_Chapter1_28_22_01F": "Maybe we can shake things up a bit? Ever hear the saying, \"If the mountain can't come to us, we'll have to go to the mountain\"?",
"Galgame_Chapter1_28_23": "I know what you're thinking. It's a long shot, Wise, but I don't think we have any other options.",
"Galgame_Chapter1_28_24": "Ahh, I get it. Good idea. It could be dangerous, but it's the only way.",
"Galgame_Chapter1_28_25": "Huh? What do you mean?",
"Galgame_Chapter1_28_26": "Nicole. Canvas Street and New Eridu aren't that far apart as the crow flies. It's getting through the Dead End Hollow that takes so long.",
"Galgame_Chapter1_28_27": "Nicole. Canvas Street and New Eridu aren't that far apart as the crow flies. It's getting through the Dead End Hollow that takes so long.",
"Galgame_Chapter1_28_28": "If we can shrink the Hollow and gain access to the exposed roads, we can get the residents out in one go.",
"Galgame_Chapter1_28_29": "If we can shrink the Hollow and gain access to the exposed roads, we can get the residents out in one go.",
"Galgame_Chapter1_28_30": "Yeah, then there's a chance! We're good at taking out Ethereals!",
"Galgame_Chapter1_28_31": "But to reduce the size of the Hollow, we'd have to eliminate approximately three thousand of them.",
"Galgame_Chapter1_28_32": "Urgh—",
"Galgame_Chapter1_28_33": "Under certain circumstances, the Ether activity of certain giant individuals can reach or even exceed the equivalent of thousands of your standard Ethereals.",
"Galgame_Chapter1_28_33_01": "You've probably guessed by now — I mean the Dead End Butcher.",
"Galgame_Chapter1_28_34": "Under certain circumstances, the Ether activity of certain giant individuals can reach or even exceed the equivalent of thousands of your standard Ethereals.",
"Galgame_Chapter1_28_34_01": "You've probably guessed by now — I mean the Dead End Butcher.",
"Galgame_Chapter1_28_35": "Th—Th—That massive guy?",
"Galgame_Chapter1_28_35_01": "He's way too big, however you look at it.",
"Galgame_Chapter1_28_35_02": "If something goes wrong, I won't get to see Monica tomorrow night!",
"Galgame_Chapter1_28_36": "Eh, we certainly aren't a match for it alone.",
"Galgame_Chapter1_28_36_01": "But don't forget, Vision left quite a few weapons lying around.",
"Galgame_Chapter1_28_37": "Mm. We alone certainly aren't a match for it—",
"Galgame_Chapter1_28_37_01": "But don't forget, Vision left quite a few weapons lying around.",
"Galgame_Chapter1_28_38": "We can help ourselves to their Ether explosives!",
"Galgame_Chapter1_28_38_01": "We can help ourselves to some of their Ether explosives.",
"Galgame_Chapter1_28_38_01F": "We could help ourselves to some of their Ether explosives.",
"Galgame_Chapter1_28_39": "Many thanks to Vision.",
"Galgame_Chapter1_28_39_01": "We should thank Vision for bringing us some of their evil explosives.",
"Galgame_Chapter1_28_39_01F": "We should thank Vision for bringing us some of their evil explosives.",
"Galgame_Chapter1_28_40": "Huh. So that's it! We use the explosives to take out the Dead End Butcher!",
"Galgame_Chapter1_28_41": "Heh~ It's like you said... A pretty crazy idea.",
"Galgame_Chapter1_28_41_01": "But we don't have time to think about it. Let's get to work!",
"Galgame_Chapter1_33_01": "Alright, we made it into the Hollow! Now let's find my strongbox.",
"Galgame_Chapter1_33_02": "Speaking of which, Boss — who told you about the location of the strongbox?",
"Galgame_Chapter1_33_03": "Hah! That's a trade secret! You thought I'd just spill the beans like that?",
"Galgame_Chapter1_33_04": "But since we're on the same side, I guess I can let you in on a little secret.",
"Galgame_Chapter1_33_05": "I'm all ears.",
"Galgame_Chapter1_33_05_01": "I'm all ears.",
"Galgame_Chapter1_33_05_01F": "I'm all ears.",
"Galgame_Chapter1_33_05_02": "Wow, I'm surprised you didn't tease her a little, Wise. Is it because you know she's pretty thin-skinned at times like this?",
"Galgame_Chapter1_33_05_03": "I'm surprised you didn't take the chance to tease her. Is it because you know she gets pretty sensitive at times like this?",
"Galgame_Chapter1_33_05_04": "What... What are you suggesting?",
"Galgame_Chapter1_33_06": "You just want to show off, right?",
"Galgame_Chapter1_33_06_01": "Nicole, you just wanted to show off, right?",
"Galgame_Chapter1_33_06_01F": "Nicole, you just want to show off, right?",
"Galgame_Chapter1_33_07": "Please don't put her on the spot like that. Nicole gets super sensitive in times like this.",
"Galgame_Chapter1_33_08": "Hey! I told you to stop blabbing so much, Anby!",
"Galgame_Chapter1_33_09": "Ahem! Actually, it was really easy! I have a few contacts at the Association who just so happened to have the records of routine observation missions and Ether resources for this Hollow.",
"Galgame_Chapter1_33_10": "I gave them an offer they couldn't refuse, and asked them to help compare data from the last two mutations. Locating the strongbox was as simple as circling up the difference!",
"Galgame_Chapter1_33_11_01": "Sheesh, Nicole, you're good!",
"Galgame_Chapter1_33_14": "...Data from the last two mutations. Locating the strongbox was as simple as circling up the difference!",
"Galgame_Chapter1_33_15_01": "Sheesh, Nicole... good!",
"Galgame_Chapter1_33_16": "Huh? Why'd you say that again?",
"Galgame_Chapter1_33_17": "Hang on. Didn't you just say that?",
"Galgame_Chapter1_33_17_01": "Huh? Why'd you say that again?",
"Galgame_Chapter1_33_17_01F": "Huh? Why'd you say that again?",
"Galgame_Chapter1_33_17_02": "Hang on. Didn't you just say that?",
"Galgame_Chapter1_33_17_02F": "Hang on. Didn't you just say that?",
"Galgame_Chapter1_33_18": "Proxy? Are you daydreaming? Isn't it time to go? I may know the approximate location of the strongbox inside the Hollow, but it's up to you to get us there!",
"Galgame_Chapter1_34_01": "Hmm... the air around here seems to have grown thicker.",
"Galgame_Chapter1_34_02": "Yeah. The resolution on my video sensors just dropped, too.",
"Galgame_Chapter1_34_03": "That means we've...",
"Galgame_Chapter1_34_04": "Right, Proxy?",
"Galgame_Chapter1_34_05": "Sorry, I didn't catch that.",
"Galgame_Chapter1_34_05_01": "Sorry, I didn't catch that. What were you saying, Nicole?",
"Galgame_Chapter1_34_05_01F": "Sorry Nicole! I couldn't hear you. What was that?",
"Galgame_Chapter1_34_06": "Ah? Yeah, yeah, you're right...",
"Galgame_Chapter1_34_06_01": "Hm? Oh, you're right.",
"Galgame_Chapter1_34_06_01F": "Hm? Ah... Yeah, Nicole's right.",
"Galgame_Chapter1_34_06_02": "Phaethon, you didn't hear a word I said, did you? You've been distracted ever since we entered the Hollow.",
"Galgame_Chapter1_34_06_03": "Is this how you treat your regular customers?",
"Galgame_Chapter1_34_07": "Don't drift off while guiding us! I paid top dollar to hire the best Proxy around, Phaethon! Watch out or you might just get a negative rating on Inter-Knot!",
"Galgame_Chapter1_34_08": "Watch out or you might just get a negative rating on Inter-Knot!",
"Galgame_Chapter1_34_09": "There really might be a problem...",
"Galgame_Chapter1_34_09_01": "That had better be a joke. Though... I think there really might be a problem.",
"Galgame_Chapter1_34_09_01F": "That had better be a joke. Though... I think there really might be a problem on our side.",
"Galgame_Chapter1_34_09_02": "It's not \"might,\" Wise, there really is something wrong with the HDD, it's reporting an error.",
"Galgame_Chapter1_34_09_02F": "It's not \"might,\" Belle, there really is something wrong with the HDD, it's reporting an error.",
"Galgame_Chapter1_34_10": "{M#Belle}{F#Wise}, the HDD connection is unstable.",
"Galgame_Chapter1_34_10_01": "Belle, can you hear me? The HDD connection is unstable.",
"Galgame_Chapter1_34_10_01F": "Wise, can you hear me? The HDD connection is unstable.",
"Galgame_Chapter1_34_11": "I hear you. Let me see... Strange. The HDD's backend is reporting an error.",
"Galgame_Chapter1_34_12": "I hear you. Let me see... Strange. The HDD's backend is reporting an error.",
"Galgame_Chapter1_34_13": "Wait a sec, I'll sync and try a debug.",
"Galgame_Chapter1_34_14": "Wait a sec, I'll sync and try a debug.",
"Galgame_Chapter1_34_15": "Manager? Do we wanna keep going?",
"Galgame_Chapter1_34_16": "Listen up guys, the Ether activity has impacted our HDD signal. Hold tight!",
"Galgame_Chapter1_34_17": "Listen up guys, the Ether activity has impacted our HDD signal. Be careful!",
"Galgame_Chapter1_39_01": "Guys, we're near the train!",
"Galgame_Chapter1_39_02": "Our objective is simple: Take out the guards, seize the train, and head on out!",
"Galgame_Chapter1_39_03": "Roger that!",
"Galgame_Chapter1_39_04": "Dum, dumdumdum, dum, dumdumdum...",
"Galgame_Chapter1_39_05": "Huh? I think the pressure is getting to Anby. She's lost her mind.",
"Galgame_Chapter1_39_06": "Not quite. I'm guessing she's humming background music to match the atmosphere. Must have learned it from another movie...",
"Galgame_Chapter1_39_07": "Enough with the soundtrack, Anby. Everyone knows how important this next fight is.",
"Galgame_Chapter1_39_08": "Proxy, we'll leave driving the train to you. How're preparations on your side?",
"Galgame_Chapter1_39_09": "I... I'll try my best.",
"Galgame_Chapter1_39_09_01": "My driver's license doesn't cover trains, but I'll try my best.",
"Galgame_Chapter1_39_09_01F": "...I've only got a driver's license, but I'll try my best.",
"Galgame_Chapter1_39_09_02": "Don't worry, Master. I'll give you detailed instructions.",
"Galgame_Chapter1_39_10": "These two hands are ready and waiting!",
"Galgame_Chapter1_39_10_01": "I'm ready and waiting!",
"Galgame_Chapter1_39_10_01F": "Hmph, these two hands are ready and waiting!",
"Galgame_Chapter1_39_10_02": "It's rare to see you this pumped up, Wise... Go for it!",
"Galgame_Chapter1_39_10_02F": "Well, you're as enthusiastic as ever. Don't get too over-excited, though. Just make sure the mission is a success.",
"Galgame_Chapter1_39_11": "Then, let's go. We'll catch them off guard!",
"Galgame_Jianzhang_00": "In the parking lot behind Random Play...",
"Galgame_Jianzhang_01": "Oh Belle, good timing. Come here.",
"Galgame_Jianzhang_02": "Wise, finally! Come here!",
"Galgame_Jianzhang_03": "...What's going on?",
"Galgame_Jianzhang_03_01": "...What's going on?",
"Galgame_Jianzhang_03_01F": "Um, what's all this for?",
"Galgame_Jianzhang_04": "Is this some kind of weird ritual?",
"Galgame_Jianzhang_04_01": "Is this some kind of weird ritual?",
"Galgame_Jianzhang_04_01F": "What kind of weird ritual is this?!",
"Galgame_Jianzhang_05": "You mean these bags? They're full of broken signal transmitters that came from Bangboo. When put together, they're equivalent to several low-frequency signal jammers.",
"Galgame_Jianzhang_06": "You mean these bags? They're full of broken signal transmitters that came from Bangboo. When put together, they're equivalent to several low-frequency signal jammers.",
"Galgame_Jianzhang_07": "With these, we can talk freely without worrying about \"Big Brother\" over there.",
"Galgame_Jianzhang_07_01": "Yeah, I mean that AI, Fairy.",
"Galgame_Jianzhang_08": "With these, we can talk freely without worrying about \"Big Brother\" over there.",
"Galgame_Jianzhang_08_01": "Yeah, I mean that AI, Fairy.",
"Galgame_Jianzhang_09": "We need to have a serious talk about her.",
"Galgame_Jianzhang_10": "Look bro, we really need to talk about her.",
"Galgame_Jianzhang_11": "I wanted to talk to you, too.",
"Galgame_Jianzhang_11_01": "Mmm, I wanted to talk to you about her too.",
"Galgame_Jianzhang_11_01F": "Mmm, I wanted to talk to you about her too.",
"Galgame_Jianzhang_11_02": "I thought with her calling you \"Master\" all the time she'd have you fooled, but seeing your total seriousness makes me feel relieved.",
"Galgame_Jianzhang_11_02F": "I thought with her calling you \"Master\" all the time she'd have you fooled, but seeing your utter lack of surprise makes me feel relieved.",
"Galgame_Jianzhang_12": "Oh? Is it \"trash talk the newbie\" time?",
"Galgame_Jianzhang_12_01": "Oh? Is it \"trash talk the newbie\" time? Hazing is good for team morale.",
"Galgame_Jianzhang_12_01F": "Oh? Is it \"trash talk the newbie\" time? You've got my attention!",
"Galgame_Jianzhang_12_02": "Glad to see you're so carefree... But this is a serious topic!",
"Galgame_Jianzhang_12_02F": "I like your enthusiasm, but this shouldn't be taken lightly.",
"Galgame_Jianzhang_15": "It's been a while since we let Fairy participate in our Proxy work. And she's independently calculated all the escape paths you've used in the Hollows lately.",
"Galgame_Jianzhang_16": "It's been a while since we let Fairy participate in our Proxy work. And she's independently calculated all the escape paths you've used in the Hollows lately.",
"Galgame_Jianzhang_17": "I'm sure you've noticed. She didn't depend on any local data, nor did she ask for any support. But she's still 270 times faster than us when generating escape paths.",
"Galgame_Jianzhang_18": "I'm sure you've noticed. She didn't depend on any local data, nor did she ask for any support. But she's still 270 times faster than us when generating escape paths.",
"Galgame_Jianzhang_19": "It's not like she doesn't need any Hollow data — she does. It's just that she can access the data she needs almost instantly. Remember how she mentioned she can access over 80% of the smart devices in the city? Looks like she was telling the truth.",
"Galgame_Jianzhang_20": "It's not like she doesn't need any Hollow data — she does. It's just that she can access the data she needs almost instantly. Remember how she mentioned she can access over 80% of the smart devices in the city? Looks like she was telling the truth.",
"Galgame_Jianzhang_21": "So, if we could only glimpse a corner of the Hollow before, now thanks to her, we can see the entire thing. But—",
"Galgame_Jianzhang_22": "So like, if we could only glimpse a corner of the Hollow before, now thanks to her, we can see the entire thing. But—",
"Galgame_Jianzhang_23": "But Phaethon's account is gone...",
"Galgame_Jianzhang_23_01": "But Phaethon's Proxy account is gone. Even if we can become better Proxies ourselves, it'll be hard to get back to the level we were at before.",
"Galgame_Jianzhang_23_01F": "Phaethon's Proxy account is gone. Even if we become better Proxies ourselves, it'll be hard to get back to the level we were before.",
"Galgame_Jianzhang_23_02": "Mmm, this is really important. But right now I wanna talk to you about this Fairy problem.",
"Galgame_Jianzhang_23_02F": "Mmm, that is really important. But right now I want to talk about this Fairy problem.",
"Galgame_Jianzhang_23_03": "Fairy's powers are something the elites of New Eridu would all kill for. This is way too hot for us to handle.",
"Galgame_Jianzhang_23_03F": "Fairy's powers are something the elites of New Eridu would all kill for. This is way too hot for us to handle.",
"Galgame_Jianzhang_24": "Nothing's for free in this world.",
"Galgame_Jianzhang_24_01": "There's no such thing as a free lunch. Fairy's presence could be a ticking time bomb.",
"Galgame_Jianzhang_24_01F": "There's no such thing as a free lunch. Fairy's presence could be a ticking time bomb for us...",
"Galgame_Jianzhang_24_02": "Exactly. The elites of New Eridu have been dreaming of the power she has. She's not just a bomb, she's an active volcano.",
"Galgame_Jianzhang_24_02F": "Exactly. The elites of New Eridu have been dreaming of the power she has. She's not just a bomb, she's an active volcano.",
"Galgame_Jianzhang_24_03": "And when she forced you to become her master, she said that you should \"bide your time and wait for the opportunity to complete the agreement\" with her...",
"Galgame_Jianzhang_24_03F": "And when she forced you to become her master, she said that you should \"bide your time and wait for the opportunity to complete the agreement\" with her...",
"Galgame_Jianzhang_24_04": "But refused to reveal anything further. Something just doesn't feel right.",
"Galgame_Jianzhang_24_04F": "But refused to reveal anything further. It's definitely not that simple.",
"Galgame_Jianzhang_25": "But if we can make good use of her abilities...",
"Galgame_Jianzhang_25_01": "But if we can make use of her abilities, we might finally get some leads on what we've been investigating! Our teacher's lifelong dream just might...",
"Galgame_Jianzhang_25_01F": "But if we can make use of her abilities, we might finally get some leads on what we've been investigating. Our teacher's lifelong dream just might...",
"Galgame_Jianzhang_25_02": "Yeah. Anyway, we need to figure out where Fairy came from.",
"Galgame_Jianzhang_25_02F": "Yeah. Anyway, we need to figure out where Fairy came from.",
"Galgame_Jianzhang_31": "There's no rush, of course. Let's take it slow. At least she's really good at staying hidden, so we don't need to worry about hackers like last time.",
"Galgame_Jianzhang_32": "There's no rush, of course. Let's take it slow. At least she's really good at staying hidden, so we don't need to worry about hackers like last time.",
"Galgame_Jianzhang_37": "How's the investigation going?",
"Galgame_Jianzhang_37_01": "Didn't you ask the Cunning Hares to help investigate all this? How's that coming along?",
"Galgame_Jianzhang_37_01F": "Didn't you ask the Cunning Hares to help investigate all this? How's that coming along?",
"Galgame_Jianzhang_38": "Let's just try and get along with her for now.",
"Galgame_Jianzhang_38_01": "Let's just try and get along with Fairy for now.",
"Galgame_Jianzhang_38_01F": "Let's just try and get along with Fairy for now.",
"Galgame_Jianzhang_39": "Hmph, despite being an AI, somehow, she still manages to be rude to me! But that's the way it is I guess.",
"Galgame_Jianzhang_39_01": "Oh yeah, do you remember? I asked the Cunning Hares to help investigate, but...",
"Galgame_Jianzhang_40": "Get along? She's constantly rude to me... But it's not like there's anything we can do about it.",
"Galgame_Jianzhang_40_01": "I even asked the Cunning Hares to investigate, but...",
"Galgame_Jianzhang_41": "There's not been much progress, I'm afraid. Nicole got the strongbox mission from an anonymous subcontractor. They didn't get to meet anyone related to the commission. She said she was gonna try looking into the Red Fang Gang a few days ago, but I've not heard back since.",
"Galgame_Jianzhang_41F": "There's not been much progress, I'm afraid. Nicole got the strongbox mission from an anonymous subcontractor. They didn't get to meet anyone related to the commission. She said she was gonna try looking into the Red Fang Gang a few days ago, but I've not heard back since.",
"Galgame_Jianzhang_42": "I doubt they'll find anything concrete. Let's just hope that they don't get themselves into any trouble...",
"Galgame_Jianzhang_42F": "I doubt they'll find anything concrete. Let's just hope that they don't get themselves into any trouble...",
"Galgame_Jianzhang_42_01": "They're good at making mountains out of molehills.",
"Galgame_Jianzhang_42_01F": "They're good at making mountains out of molehills.",
"Galgame_Jianzhang_43": "Okay. We've talked enough about this for today. Let's leave it at that.",
"Galgame_Jianzhang_43F": "Anyway, that's about everything I wanted to say about Fairy. Let's leave it aside for now.",
"Galgame_Jianzhang_44": "You've been so busy improving our reputation on Inter-Knot and running the video store lately, dude.",
"Galgame_Jianzhang_44F": "You've been so busy improving our reputation on Inter-Knot and running the video store lately.",
"Galgame_Jianzhang_44_01": "Let's just chill out and watch some TV tonight.",
"Galgame_Jianzhang_44_01F": "Let's just chill out and watch some TV tonight.",
"Gallery_AvatarDetail": "Character Details",
"Gallery_BanDes": "This feature is not available in Preview mode.",
"Gallery_ItemDetail": "Item Details",
"GarbageText": "Please discard a Resonium",
"GetRewardTips_ItemBeyondMaxNum": "Excess items have been mailed to you.",
"GiftPack_AvatarLevelBreakSelect_A_des": "Use this in Storage to obtain one Certification Seal of your choice.",
"GiftPack_AvatarLevelBreakSelect_A_name": "Selected Certification Seal",
"GiftPack_AvatarLevelBreakSelect_A_story": "Even among the most hardened Hollow Raiders, these supplies are considered hard currency. Use however you like! The badge is top-notch quality, and the issue of ownership has been completely resolved.",
"GiftPack_AvatarSkillSelect_A_des": "Use this in Storage to obtain one specialized tactical chip of your choice.",
"GiftPack_AvatarSkillSelect_A_name": "Specialized Tactical Chip DIY Kit",
"GiftPack_AvatarSkillSelect_A_story": "The Bangboo at 141 are friendly and harmless, but no one's ever managed to buy any extra chips from them... Judging by the \"evidence\" we have here, it might just be a marketing strategy.",
"GiftPack_WeaponLevelBreakSelect_A_des": "Use this in Storage to obtain one Composite W-Engine Component of your choice.",
"GiftPack_WeaponLevelBreakSelect_A_name": "Composite Component DIY Kit",
"GiftPack_WeaponLevelBreakSelect_A_story": "It's hard to say whether the DIY kits are more popular among music enthusiasts or Hollow Investigators. But if you want to avoid poor audio quality — for the sake of your ears or your life, please choose your components carefully.",
"GiftPack_WeaponSelect_A_des": "Upon use, you can select a W-Engine from the following: The Vault, Demara Battery Mark II, Starlight Engine Replica or Housekeeper.",
"GiftPack_WeaponSelect_A_name": "1-in-4 Selectable W-Engine",
"GiftPack_WeaponSelect_A_story": "The best-selling W-Engine gift box in the city. Among the many reviews, there are even some familiar IDs. If you discuss their taste in choosing W-Engine with these friends... you might discover some shared interests!",
"Gift_2000002_name": "Lv. 10 Inter-Knot Gift Box",
"Gift_2000003_name": "Lv. 20 Inter-Knot Gift Box",
"Gift_2000004_name": "Lv. 30 Inter-Knot Gift Box",
"Gift_2000005_name": "Lv. 40 Inter-Knot Gift Box",
"Gift_2000006_name": "Lv. 50 Inter-Knot Gift Box",
"Gift_2000009_name": "Breakthrough Seal Supply",
"Gift_2000010_name": "W-Engine Component Supply",
"Gift_2000011_name": "Bangboo Software Supply",
"Gift_2000012_name": "Training Resources Supply",
"Gift_2000013_name": "W-Engine Energy Supply",
"Gift_2000014_des": "Use to obtain:\nMaster Tape ×2, Senior Investigator Log ×20, Official Investigator Log ×80, W-Engine Energy Module ×10, W-Engine Power Supply ×40, Denny ×150,000",
"Gift_2000014_name": "Zenless Zone Zero Pre-Order Bundle",
"Gift_2000015_des": "Use to obtain:\nMaster Tape ×2, Official Investigator Log ×80, W-Engine Power Supply ×40, Denny ×150,000",
"Gift_2000015_name": "Zenless Zone Zero City Entry Pack",
"Gift_2000017_name": "Eridu Welcome Gift",
"Gift_2000018_name": "Sincere Invitation Gift",
"Gift_2000019_name": "Favored Invitation Gift",
"Gift_2000020_name": "Exclusive Invitation Gift",
"Gift_2000021_name": "\"Classic Rewind\" Movie Box",
"Gift_2000022_name": "Family Pack Energy Drink Special",
"Gift_2090003_des": "No Drops",
"GoldenBombIntro_Quest01_Bubble01": "Nah-Ehn... Nu na!\n(The Golden Bangboo is... running away!)",
"GoldenBombIntro_Quest01_Bubble02": "Nha-nu, nha-nu!\n(Over here~ over here!)",
"GoldenBombIntro_Quest01_Bubble03": "Nha-nha, en-na nu!\n(Come this way, quickly!)",
"GoldenBombIntro_Quest01_Bubble15_01": "It's a FOORKS M1 model, right?",
"GoldenBombIntro_Quest01_Bubble15_02": "It may not look that fancy, but it delivers consistent performance, like a reliable family member.",
"GoldenBombIntro_Quest01_Bubble15_03": "You're suddenly into cars, huh?",
"GoldenBombIntro_Quest01_Bubble15_04": "You're quite the car enthusiast...",
"GoldenBombIntro_Quest01_Bubble15_05": "Haha, I'm not bad!",
"GoldenBombIntro_Quest01_Bubble15_06": "It's my bro... He was tightening screws on a broken down truck and they became good friends.",
"GoldenBombIntro_Quest01_Bubble15_07": "I can't help but wonder if it was feeling lonely before, so I'd love to introduce it to more friends.",
"GoldenBombIntro_Quest01_Bubble15_08": "If you spot a cool car on the road, make sure to snap a photo and send it my way; my bro might want to strike up a connection!",
"GoldenBombIntro_Quest01_Bubble15_09": "Leave it to me.",
"GoldenBombIntro_Quest01_Bubble15_10": "I'm on it.",
"GoldenBombIntro_Quest01_Bubble15_11": "I knew I could rely on you! My bro's social life is in your hands!",
"GoldenBombIntro_Quest01_Bubble15_12": "Thanks! But I don't know much about cars.",
"GoldenBombIntro_Quest01_Bubble15_name": "Anton",
"GoldenBombIntro_Quest01_Bubble16_01": "My bro's social life is in your hands!",
"GoldenBombIntro_Quest02_Bubble01": "Ehn-na nu-na...\n(The fence is too high, it's really in the way...)",
"GoldenBombIntro_Quest02_Bubble02": "Na-en, ehn na!\n(Hehe~)",
"GoldenBombIntro_Quest02_Bubble03": "En-nah nu na, ehn-ne...\n(Not... Not quite...)",
"GoldenBombIntro_Quest04_Bubble01": "Ne-ne, nhu-na ne!\n(The one who caught the Golden Bangboo... is me!)",
"GoldenBombIntro_Quest04_Bubble02": "Nah, ne-nhu en...\n(Hey, if you've got guts, don't run!)",
"GoldenBombIntro_Quest06_Bubble01": "Nhu-nah, ne na?...\n(I hope I can capture it easily...)",
"GoldenBombIntro_Quest07_Bubble01": "Ehn-na nu na!\n(I want to show that shiny gold how capable I am!)",
"GoldenBombIntro_Quest07_Bubble02": "Ehn-ne, na-ehn-na!\n(Oh no, I'm exhausted!)",
"GoldenBombIntro_Quest07_Bubble03": "Ne... Ehn-ne...\n(Huff, huff...)",
"GoldenBombIntro_Quest08_Bubble01": "Ne-nhu, ne-nhu na!\n(A—A Platinum Bangboo!)",
"GoldenBombIntro_Quest08_Bubble02": "Ne\n(A..!)",
"GoldenBombIntro_Quest08_Bubble03": "Nha!\n(White...!)",
"GoldenBombIntro_Quest08_Bubble04": "Ne-nhu na!\n(...Gold one!)",
"GoldenBombIntro_QuestXX_Bubble01": "Na-nu na!\n(Don't run!)",
"GoldenBombIntro_QuestXX_Bubble02": "Nhe-na! (Ouch!)",
"GoldenBombIntro_QuestXX_Bubble03": "Na-en-na? (Want to catch me?)",
"GoldenBombIntro_QuestXX_Bubble04": "Ehn,nu na! (Huff!)",
"GoldenBombIntro_QuestXX_Bubble05": "Ehn-ne nu na!\n(Golden Shine, Golden Rod, oh most beautiful Golden Bangboo!)",
"GoldenBombIntro_QuestXX_Bubble06": "Ne-na, nhu-en!\n(Gold is good!)",
"GoldenBombIntro_QuestXX_Bubble07": "Ne, nhu-en!\n(Platinum is good!)",
"GoldenBombIntro_QuestXX_Bubble08": "Ne-ne, en-ehn-na!\n(Gold is common!)",
"GoldenBombIntro_QuestXX_Bubble09": "Ne-ehn, en-nha-na!\n(Platinum is ugly!)",
"GoldenBombIntro_QuestXX_Bubble10": "Ehn-nah-nu, neh-uhn!\n(A strange person is watching us!)",
"GoldenBombIntro_QuestXX_Bubble11": "Ehn-na, nu-ne!\n(Uh-oh, run!)",
"GoldenBombIntro_QuestXX_Bubble12": "Ne-nha-en, nhu-ne? (I actually caught up?)",
"GoldenBombIntro_QuestXX_Bubble13": "Ne-ehn na, en-nhu na! (You can't catch me!)",
"GoldenBomb_NAME": "Golden Bangboo",
"GoldenWeek_Coffee_Tips_OB1.1": "{0} remaining this period",
"GoodsNum": "Quantity",
"Goods_BPAdvance": "Growth Plan",
"Goods_BPImprove": "Plan Upgrade",
"Goods_Bpluxury": "Premium Plan",
"Goods_MonthlyCard": "Inter-Knot Membership",
"Goods_MonthlyCard_Renewal": "Renew Subscription",
"Grace_SkillName": "One of Us",
"Grace_SkillText": "Grace can passionately go on and on about how amazing videotapes are without any repetition in over half an hour. Of course, no one knows that her love is for the beauty of machines, and the videotapes are just secondary to that.",
"GroceryText_LockHint": "Complete \"Bangboo's Commission\" to unlock the convenience store",
"GroceryText_UnlockHint": "The 141 convenience store has been unlocked",
"Grocery_Name_100": "C-Rank Materials",
"Grocery_Name_101": "B-Rank Materials",
"Grocery_Name_102": "A-Rank Materials",
"Grocery_Name_BangboMod": "Bangboo Components",
"Grocery_Name_Test": "Test",
"Grocery_TabLocked": "Locked",
"GroupDesc_1": "Soldier 11 [Agent Story]",
"GroupDesc_2": "Nekomata [Agent Story]",
"GroupDesc_201": "Ether Mutants",
"GroupDesc_202": "Thugs",
"GroupDesc_203": "Corrupted",
"GroupDesc_204": "Public Security",
"GroupDesc_205": "Rebel Soldiers",
"GroupDesc_290": "Special",
"GroupDesc_3": "Grace [Agent Story]",
"GroupDesc_4": "[Phaethon's Story]",
"Guest_Name_NPC1": "Heddy",
"Guest_Name_NPC10": "Nostalgic Girl",
"Guest_Name_NPC11": "Quirky Girl",
"Guest_Name_NPC12": "Hapless Man",
"Guest_Name_NPC13": "Love-Crazed Girl",
"Guest_Name_NPC2": "Sjal",
"Guest_Name_NPC3": "Travis",
"Guest_Name_NPC4": "Anxious Office Worker",
"Guest_Name_NPC5": "Bold Man",
"Guest_Name_NPC6": "Resting Housewife",
"Guest_Name_NPC7": "Befuddled Mystery Fan",
"Guest_Name_NPC8": "Mad Office Worker",
"Guest_Name_NPC9": "Resting Housewife",
"HADAL_Layer_ChangeTeam": "Change Lineup",
"HADAL_Layer_NextLayer": "Next Frontier",
"HADAL_Layer_Text": "Frontier: {0}",
"HADAL_LevelInfo": "Stage Details",
"HADAL_Max_Layer_Record": "Best Record",
"HADAL_Next_Layer": "Note: Enemy level increased and lineup changed",
"HADAL_Previous_Record": "Best Record from Previous Operation",
"HADAL_UI_MonsterResist": "Enemy Resistance",
"HADAL_UI_PresentLayer": "Current Frontier",
"HADAL_UI_RestartRoom": "Restart Operation",
"HB_Abyss": "Hollow Zero",
"HB_Abyss_1": "Withered Domain",
"HB_Abyss_Desc": "General Rules\n• Exploring Hollow Zero gives you Investigation Points, but there is a weekly limit on the number of Investigation Points you can earn.\n• Investigation Points can be used to increase your License Level, unlocking numerous rewards, including Polychrome and Boopon.\n• Additionally, Bounty Commissions reset every week. Completing these commissions can earn you extra rewards, including Polychrome, Master Tape, and Boopon.",
"HB_EnergyCost": "20-100",
"HB_EquipBreakMaterial": "Drive Disc",
"HB_EquipBreakMaterial_Desc": "General Rules\n• In Routine Cleanup, completing different stages can earn you Drive Discs and Plating Agents.\n• Equipping Drive Discs significantly enhances an Agent's combat abilities, while Plating Agents can be used to upgrade Drive Discs.\n• The higher the challenge level, the better the quality and quantity of rewards.",
"HB_HadalZone": "Shiyu Defense",
"HB_HadalZone_1": "Stable Node",
"HB_HadalZone_2": "Critical Node",
"HB_HadalZone_3": "Disputed Node",
"HB_HadalZone_Desc": "[General Rules]\n• Shiyu Defense is a high-difficulty challenge stage split into three defense areas:\n Stable Nodes: Unlocked one by one as you progress through the challenges.\n Critical Nodes: Periodically updates with new stage content.\n Disputed Nodes: Unlocked after completing Main Story Chapter 2 Interlude and Stable Node: Fifth Frontier.\n• In Stable Node and Critical Node, defeat enemies within the time limit to complete the challenge. Earn rewards of different tiers based on completion time, including Polychromes and Master Copies.\n\n• In Disputed Node, there is no time limit, and ratings are given based on the number of times Agents are defeated. The fewer defeats, the higher the rating. Rewards include Polychromes and Master Copies",
"HB_HandbookButtonGo": "Go",
"HB_HandbookButtonLocked": "Locked",
"HB_HandbookName": "Compendium",
"HB_HandbookTitle": "Compendium",
"HB_MonsterCardBoss": "Notorious Hunt",
"HB_MonsterCardBoss_Desc": "[General Rules]\n• In Notorious Hunt, defeating different monsters grants you Precious Relics and Master Copies, among other rewards. You can earn Notorious Hunt rewards up to 3 times per week.\n• Precious Relics can be used to upgrade high-level Agent Core Skills, while Master Copies can be used for Tuning in the music store.\n• The higher the challenge level, the better the quality and quantity of rewards.\n• Additionally, weekly challenges reset every week. Completing these challenges can earn you extra rewards, including Investigation Merits and Dennies.",
"HB_MonsterCardDaily": "Expert Challenge",
"HB_MonsterCardDaily_Desc": "[General Rules]\n• In Expert Challenge, defeating different monsters grants you Higher Dimensional Data and Master Copies, among other rewards.\n• Higher Dimensional Data can be used to upgrade Agent Core Skills, while Master Copies can be used for Tuning in the music store.\n• The higher the challenge level, the better the quality and quantity of rewards.",
"HB_NormalMaterial": "Regular Materials",
"HB_NormalMaterial_Desc": "General Rules\n• In Combat Simulation, challenging different material scenarios will earn you upgrade materials, including basic materials, Agent Promotion, W-Engine Modification, and Agent skills.\n• The amount of Stamina consumed and the number of rewards earned will vary based on the number of Enemy Cards selected.\n• The higher the challenge level, the better the quality and quantity of rewards.",
"HB_PassiveSkillBreakMaterial": "Core Skill Upgrade Material",
"HB_PopupInfoTitle": "Gameplay Details",
"HB_Trial_Level_Locked": "Insufficient Inter-Knot Level",
"HB_UnlockTips_Abyss": "Hollow Zero unlocked. It can be accessed through the Compendium.",
"HB_UnlockTips_Abyss_122810101": "Qualification Assessment - Edge unlocked.",
"HB_UnlockTips_Abyss_122810102": "Qualification Assessment - Frontline unlocked.",
"HB_UnlockTips_Abyss_122810111": "Old capital Metro - Edge unlocked.",
"HB_UnlockTips_Abyss_122810112": "Old capital Metro - Frontline unlocked.",
"HB_UnlockTips_Abyss_122810113": "Old capital Metro - Interior unlocked.",
"HB_UnlockTips_Abyss_122810114": "Old capital Metro - Heartland unlocked.",
"HB_UnlockTips_Abyss_122810115": "Old capital Metro - Core unlocked.",
"HB_UnlockTips_Abyss_122810121": "Construction Ruins - Frontline unlocked.",
"HB_UnlockTips_Abyss_122810122": "Construction Ruins - Interior unlocked.",
"HB_UnlockTips_Abyss_122810123": "Construction Ruins - Heartland unlocked.",
"HB_UnlockTips_Abyss_122810124": "Construction Ruins - Core unlocked.",
"HB_UnlockTips_Abyss_122810131": "Abandoned Skyscraper - Interior unlocked.",
"HB_UnlockTips_Abyss_122810132": "Abandoned Skyscraper - Heartland unlocked.",
"HB_UnlockTips_Abyss_122810133": "Abandoned Skyscraper - Core unlocked.",
"HB_UnlockTips_Abyss_122810141": "Withering Garden - Core unlocked.",
"HB_UnlockTips_Abyss_122810243": "\"Inferno Reap\" unlocked ",
"HB_UnlockTips_Boss": "Notorious Hunt unlocked. It can be accessed through the Compendium.",
"HB_UnlockTips_Boss30009": "Notorious Hunt: Unknown Corruption Complex unlocked.",
"HB_UnlockTips_Boss30012": "Notorious Hunt: Twin Marionettes unlocked.",
"HB_UnlockTips_Equip": "Routine Cleanup unlocked. It can be accessed through the Compendium.",
"HB_UnlockTips_Hadal": "Shiyu Defense unlocked. It can be accessed through the Compendium.",
"HB_UnlockTips_Material": "The Combat Simulation has been unlocked and can be reached via the Compendium.",
"HB_UnlockTips_Monster": "Expert Challenge unlocked. It can be accessed through the Compendium.",
"HB_UnlockTips_Monster300019": "Rampant Brute Expert Challenge unlocked",
"HB_UnlockTips_Monster30004": "Expert Challenge: Hans - Energized now unlocked",
"HB_UnlockTips_Monster300081": "Expert Challenge: Typhon Slugger unlocked.",
"HPHealRatio": "Healing Bonus",
"HSC_BlackScreen_Begin": "Switching to Amy's POV...",
"HSC_BlackScreen_Fail": "I think I've made too many mistakes...",
"HSC_BlackScreen_GuideEnd": "Practice time is over. It's time to get to work!",
"HSC_BlackScreen_Pass": "We've finished this batch of work! Let's take a break...",
"HSC_BuffIcon_Tips_01": "Currently unavailable",
"HSC_BuffIcon_Tips_01_Conrad": "Conrad Assist Skill active. Get double the score if you answer correctly.",
"HSC_BuffIcon_Tips_01_Qingyi": "Qingyi Assist Skill active. Please listen to your senior officer's suggestion.",
"HSC_BuffIcon_Tips_01_Seth": "Seth Assist Skill active. Gain Satisfaction after answering (cannot exceed limit).",
"HSC_BuffIcon_Tips_01_Zhuyuan": "Zhu Yuan Assist Skill active. Wrong answer has been eliminated.",
"HSC_BuffIcon_Tips_02": "Currently unavailable",
"HSC_Event_Day1_01": "I'm here to apply for a citizen card for my friend!\nWhat? The handwriting on the authorization form differs from what PubSec has archived? Something so insignificant... it shouldn't matter, right?",
"HSC_Event_Day1_02": "Hello, Miss Officer! I lost my citizen card, so I need to apply for a new one.\nThis is my identification documents, reapplication permit, proof of income, Ether aptitude report, copy of my old document, and the ID photo I just took...",
"HSC_Event_Day1_03": "Excuse me, can I renew my Independent Investigator License here?\nI've brought all the documents! Absolutely everything I could possibly need, for sure! My Ether aptitude is amazing! I can definitely complete commissions in Hollow Zero!",
"HSC_Event_Day1_04": "My friend lost his citizen card in a Ho... hole! I'm here to help him reapply.\nEr, authorization form? Nope, I don't have anything like that! But I do have my chat history with him. Look! There's no way to fake chat history, right?",
"HSC_Event_Day1_05": "Hello, I brought my old citizen card and identification documents, and want to update my ID photo.\nDue to customer needs, I recently switched to a mechanical arm with better temperature adjustment. The appearance is a little different. Here's my newest ID photo, back and front.",
"HSC_Event_Day1_06": "Hello! I'm here to get my child a citizen card!\nThiren? She's not a Thiren, she's a purebred forest cat! I even got her an Ether aptitude test. My little Page is sure to have an amazing future in Hollow Exploration!",
"HSC_Event_Day1_07": "The photo doesn't look like me? This is the newest photo of Miss Astra from her last concert. Everyone always says we look exactly alike!\nCan I apply for a citizen card with this photo?",
"HSC_Event_Day1_08": "Hello, please help me update my citizen card. Here are all the documents required by PubSec. I compared it with the regulations, and everything is in order\nAh, yeah, it's been expired for a long time.\nI've been spending more time in the Hollows than out recently, so I haven't used my citizen card recently.",
"HSC_Event_Day1_09": "I'm here to apply for a citizen card for my friend!\nWhat? The handwriting on the authorization form differs from what PubSec has archived? Something so insignificant... it shouldn't matter, right?",
"HSC_Event_Day1_10": "Hello, I brought my old citizen card and identification documents, and want to update my ID photo.\nDue to customer needs, I recently switched to a mechanical arm with better temperature adjustment. The appearance is a little different. Here's my newest ID photo, back and front.",
"HSC_Event_Day1_11": "The photo doesn't look like me? This is the newest photo of Miss Astra Yao from her last concert. Everyone always says we look exactly alike!\nCan I apply for a citizen card with this photo?",
"HSC_Event_Day1_12": "Wow, thank you... thank you so much!",
"HSC_Event_Day1_13": "Heheh, I just thought I might as well bring all possible needed documents to avoid the hassle of having to come back again if I missed anything.",
"HSC_Event_Day1_14": "Thanks! When can I come get my new ID?",
"HSC_Event_Day1_15": "Officer you sure are kind!",
"HSC_Event_Day1_16": "Thank you for your understanding. Old Duyi's Physiotherapy Studio will always welcome you.",
"HSC_Event_Day1_17": "Thank you! What a pleasant surprise! I was just trying to commemorate it...",
"HSC_Event_Day1_18": "I knew it would work! My friends all say I'm sure to be the next superstar!",
"HSC_Event_Day1_19": "I hope I get to use that new card a couple times before I have to return to the Hollow...",
"HSC_Event_Day1_20": "Hey, maybe he... he just... he's just been practicing his handwriting! Will it really not work? Fine...",
"HSC_Event_Day1_21": "But I prepped everything in accordance with PubSec's notices... I even made several copies...",
"HSC_Event_Day1_22": "Ah? Oh, I'm sorry! I'll go over now...",
"HSC_Event_Day1_23": "Then I can only wait for him to get out... er, no! I mean, return!",
"HSC_Event_Day1_24": "What additional materials do I need? I gotta bring my business permit, too?",
"HSC_Event_Day1_25": "Fine, I'll go get a pet ID... Pet IDs are meaningful, too!",
"HSC_Event_Day1_26": "Even if we look exactly the same?",
"HSC_Event_Day1_27": "Really? I'll go back and ask...",
"HSC_Event_Day1_29": "Ehn na, nhe na-nu! (I'm helping my master get a reissued citizen card! Papers? Do we still need papers? Isn't giving a name enough—!)",
"HSC_Event_Day1_30": "Ehn-nhe! Nhe-na nu ne! (So easy! I knew it would be done quickly!)",
"HSC_Event_Day1_31": "Nhe? Ehn-na... (Documents? What's that...)",
"HSC_Event_Day2_01": "Hello, I'm here to register the event venue for the \"Get Your Tail Wagging\" canine Thiren performance. The venue we're applying for is the Joyso Park central field. Here's my EPA application materials and all other required registration documents...",
"HSC_Event_Day2_02": "Hello, I'm here to register the event venue for The Night of Fright.\nWe prepared 100 movies portraying Ethereals and we prepare to do a marathon showing at the big screen hall in Gravity Cinema. Here's the EPA materials with the cinema manager's signature.",
"HSC_Event_Day2_03": "Hi, Miss Officer~\nThe HIA Career Club wants to rent Trailblazer Plaza around the middle of next month to hold an onboarding ceremony for our new investigators. There's our EPA application materials, please take a lot!",
"HSC_Event_Day2_04": "Our noodle shop is hosting a Trial of Spice with Simmer, using Black Bowl: Red Chili Chicken Noodles and Hotter Than Heaven soup to duel!\nHere's the event location plan. We won't take up any roads. And here, the EPA application materials.",
"HSC_Event_Day2_05": "Ehn-ne-ne! Ehn-ne? Ehn-ehn-ehn-ne! (I'd like to rent Lumina Overpass to hold our Dream Team trials. There's plenty of passersby on the overpass, all the better to test the contenders' dribbling skills!)",
"HSC_Event_Day2_06": "Hello, our band, Night-Dare Melody, plans to use Arclight Mansion's Stage of Ten Thousand to host a concert. Here's the concert plans and EPA application materials!",
"HSC_Event_Day2_07": "We want to hold a memorial service in Hollow Zero, at the northwest corner of Nineveh's territory for a friend...\nAs the only dog willing to play fetch with us, Cecil's passing was a shock to everyone...",
"HSC_Event_Day2_08": "Hello, I'd like to host the \"Investigator Qualification Training Completion Ceremony\" in the first-floor lobby of the Ballet Twins.\nYes, I am aware the lobby is in the Hollow, but hey, I'm a professional investigator!\nID? Oh no, I forgot to bring it...",
"HSC_Event_Day2_09": "Thank you kindly for your blessing, but... why are you looking at me like that?\nI.. Of course, I am not a performer! This is simply a commission I received as a housekeeper.",
"HSC_Event_Day2_10": "I'm not certain... but a burger place has already agreed to cater for the event.\nWith burgers available and movies, it would be fine even if we were to live there.",
"HSC_Event_Day2_11": "Okay, then I'll go back and report!\nIt's about time for onboarding for the newbies. Time passes so fast...",
"HSC_Event_Day2_12": "Really? Then you're welcome to come and be a judge!\nBut speaking of, Judges have to finish two super spicy set meals to get the right to vote...",
"HSC_Event_Day2_13": "Ehn-ne, ehn-ne-ne! (Our players are ready, and their amazing technique is sure to impress!)",
"HSC_Event_Day2_14": "Awesome! We'll definitely have a full house on the day of the show!\nWe've already printed ten thousand tickets to give out on the streets! When people see the name of our band they're sure to come...\nNightmare Melody? Wh—Wh's that! I've never heard of it!",
"HSC_Event_Day2_15": "Thank you for your support and understanding.\nCecil is the best boy! Though it was a little weak for a Hati...",
"HSC_Event_Day2_16": "Thank you for your support of the HIA!\nWhy not hold in right in front of the HIA? I... I just think it's a little too... close! Er, we wanna promote to more people!",
"HSC_Event_Day2_17": "Why?\nOkay... I'll go back and check the related regulations.",
"HSC_Event_Day2_18": "What do you mean it's not appropriate...\nI knew we should've just asked the burger shop.",
"HSC_Event_Day2_19": "Last time we registered like this, too... Are you sure there are missing documents?",
"HSC_Event_Day2_20": "Even if we hold it in an empty space on the plaza?",
"HSC_Event_Day2_21": "Ehn, ehn-ne-ne... Ehn-ehn... (But, there's nowhere more suitable... While we trained on the streets, lots of passersby were willing to help out, too...)",
"HSC_Event_Day2_22": "Seriously? Are you doubting our band's popularity? Don't compare us to those bands where the lead singer left them high and dry, like Nightmare Melody.\nWe're already selling ten thousand tickets! This is the best venue for us!",
"HSC_Event_Day2_23": "No! Cecil is a friend worth holding a memorial for! It's not like other Hatis!\nThough, I'm not sure if it's a bad vision or sense of smell that causes it to not attack investigators...",
"HSC_Event_Day2_24": "I suspect you are questioning the capabilities of a professional Investigator!\nAh! No no no, I was just horsing around. No need to report to HIA about this.",
"HSC_Event_Day3_01": "Hello, I am preparing to take the children into a Hollow for a \"check-up.\" Here is the list of intelligent machines scheduled for logic core testing this batch, and the case record from Public Security. \nPlus, the list of staff and their Ether adaptability test reports. It's all here.",
"HSC_Event_Day3_02": "Hi, I'm here to renew our driver's licenses for everyone in our team and the annual inspection documents for all the company vehicles!\nDriving from the Outer Ring into the city to handle this stuff ain't easy, 'specially after entering the speed limit zones in the city!",
"HSC_Event_Day3_03": "Hold on, one more thing!\nOur logistics company often transports stuff through Hollows. The routes have been registered with Public Security! I've got the list of personnel and the Ether adaptability test reports here. Can we apply for new Hollow Entry Permits?",
"HSC_Event_Day3_04": "I need to go into a Hollow to gather ingredients. One customer specifically requested salt and pepper Blastcrawler, and another wanted Ether Devil Flower Syrup! And another wanted...\nAssociation license? No, I don't have one, I'm just a simple chef, but my Ether adaptability test results are good. Is that okay?",
"HSC_Event_Day3_05": "I've heard some novice investigators let out totally natural but horrified screams upon first seeing an Ethereal; I manage a horror escape room and could really use some background sounds... Here's my Independent Investigator License, along with the HIA disclosure!",
"HSC_Event_Day3_06": "Hello, Miss. I heard that entering the hollow requires an access permit?\nCan I get a permit? My parents and I evacuated from the Cretan Hollow, and I left something at our old home when we left. I want to go back and look for it...",
"HSC_Event_Day3_07": "I always hear mysterious voices calling me into the Hollows... My HIA disclosure wasn't approved, but I won't give up! Please, I need an access permit!\nListen! The voice is coming! It's saying: \"Hey, fam! This is the Ballet...\"",
"HSC_Event_Day3_08": "Ehn-nu~ Nhe-nah nu ne ne-nhu~ Nhe~ (Miss Officer~ This is my master's citizen card, which has my information on it~ and here is her Independent Investigator License and the HIA disclosure~ Could you please help us get a Hollow Entry Permit~)",
"HSC_Event_Day3_09": "These are the children I have meticulously trained! I have faith in them~",
"HSC_Event_Day3_10": "Not bad! Looks like handling things in the city isn't too difficult, apart from it being a bit far!\nSo, when can I get the new driver's license and the annual inspection documents?",
"HSC_Event_Day3_11": "Awesome! I finally managed to get something done...\nOfficer, if you ever need to send something to the Outer Ring, remember our gang... I mean, our company!",
"HSC_Event_Day3_12": "Wonderful! I'm about to head out — a good chef always makes sure their customers are happy!",
"HSC_Event_Day3_13": "Thanks, feel free to come and try my escape room sometime!",
"HSC_Event_Day3_14": "Great! Thank you, Officer! I'll come back as soon as I get everything!",
"HSC_Event_Day3_15": "Thanks for understanding!",
"HSC_Event_Day3_16": "Ehn-nhe! Ehn-na nu-na! (You're so kind, Officer! I can now take this back to my master. Thank you very much!)",
"HSC_Event_Day3_17": "Really? I never thought that such a thing would require the Association's approval...",
"HSC_Event_Day3_18": "Ah, haha, sorry, sorry! I thought since it's all PubSec business, we could take care of it all at once.\nI'll go find the right service counter...",
"HSC_Event_Day3_19": "Are these documents still incomplete?\nWhat else is missing? I'll ask my friend if they can send over the missing documents.",
"HSC_Event_Day3_20": "I see... A head chef who can't become a Hollow Investigator isn't a good manager... I'll make sure to get my independent investigator license first!",
"HSC_Event_Day3_21": "What about my independent investigator license?",
"HSC_Event_Day3_22": "Alright... I'll go back and ask my dad...",
"HSC_Event_Day3_23": "What livestream? Let me see... Ah! It's \"Twilight Ballet\"! But how can you be sure that what I heard before wasn't a call from a Hollow?",
"HSC_Event_Day3_24": "Ehn-nu? Nhe-nha nu... (But can't Public Security access my information? And besides, I have my master's citizen card...)",
"HSC_Event_Day4_01": "Officer, I've brought you a gift~\nPlease take a look at this person in the video, they look like that wanted criminal pretending to be an officer, don't they~?\nDon't worry, I already \"invited\" him into the waiting area... If no one goes to wake him, he'll be asleep until morning.",
"HSC_Event_Day4_02": "Officer! It seems there's an issue with our new Hollow engineering site! We previously measured a low Ether concentration at the site, so there wouldn't be many wandering Ethereals. But since the machinery started, we've already encountered three Ethereal attacks in a single day!",
"HSC_Event_Day4_03": "Ehn-neh, nha nhu-ne. Ehn-ne-ne? (Officer Amy, I just went to Fifth Street for an investigation and issued some tickets for the Traffic Department while I was there. Now I need to meet up with Zhu Yuan and the others. Could you get someone to tow the vehicles with serious violations?)",
"HSC_Event_Day4_04": "Officer! Someone is selling an Ethereal at the plaza beside the Ballet Twins! They're saying it's a genuine \"Hornet\" that can only be kept in a special sealed cage! It's so scary! What if it attacks people passing by... Wait, could this be a scam?",
"HSC_Event_Day4_05": "My friend and I went for a mountain run... but he never reached the finish line, and he's missing now! He probably ran into a Companion Hollow! This is my fault! I shouldn't have said, \"We've changed several cars and still can't outpace that Bangboo called Mr. Hello. We should cheat and take a shortcut\"...",
"HSC_Event_Day4_06": "Hi Officer, an accident occurred outside of my flower shop.\nOh, no, no, it's not that urgent... Both the perpetrator and the victim are Mini Cargo Trucks. It seems something happened with the Association's remote control system.",
"HSC_Event_Day4_07": "My Coconut... uh, I mean my little dog! It was stolen by a Bangboo!\nAccording to the door camera, the Bangboo imitated the barking of Coconut's friend to trick the door into opening... and then rode off with my Coco! This is outrageous!",
"HSC_Event_Day4_08": "He said his Carrot came from the legendary Proxy Phaethon! He assured us that with a small upfront investment, we could share the treasure from Bangboo Golden Town! He took 5 million Dennies, and never got back to us...",
"HSC_Event_Day4_09": "Oh, sorry, I'm not too familiar with the specifics of Public Security work.\nHowever, I think... he should probably be turned over to a more appropriate department...?",
"HSC_Event_Day4_10": "But the construction machinery didn't malfunction during transportation...\nThis kind of issue should be handled by professionals who are more knowledgeable about Hollow-related matters!",
"HSC_Event_Day4_11": "Nhe-nhu... Nah-nu ne? Nhu-nha... (Are Sandy and Conrad free today? I just saw them carrying documents into the office a moment ago...)",
"HSC_Event_Day4_12": "Yeah... What a despicable fraud! How could a Hornet possibly leave a Hollow.",
"HSC_Event_Day4_13": "But... can the Traffic Department actually deal with this?",
"HSC_Event_Day4_14": "Hm... If they were flowers, I could...\nBut they're the Hollow Investigative Association's Mini Cargo Trucks~",
"HSC_Event_Day4_15": "Okay! Coconut's tracker is still showing as in the neighborhood... This time, I'm definitely finding its owner!\nLast time, they played like crazy all day and Coconut's fur was totally grey!",
"HSC_Event_Day4_16": "Honestly... it's human nature to get tricked by things like this, isn't it?\nI mean, it's the Bangboo Golden Town! AND the opportunity to work with Phaethon...",
"HSC_Event_Day4_17": "From the details of the fraud cases in the wanted list, this person seems to be very chatty and full of imagination...\nIt looks like your colleagues will be quite busy today~",
"HSC_Event_Day4_18": "Thanks a million! I've brought the construction machinery details and the current location data. Should I take it to the Hollow Affairs department officers now?",
"HSC_Event_Day4_19": "Nhu nah-neh. Nah-nhu. (No problem. Actually, I saw Derman on my way back, but he seemed pretty busy. Could you check the schedule and talk to one of the officers that are available?)",
"HSC_Event_Day4_20": "That's right! We need some professionals to help! Take those Ethereals away and eliminate them right now!",
"HSC_Event_Day4_21": "Great... Can I go with the officers from the Hollow Affairs department? I can be their guide!",
"HSC_Event_Day4_22": "Alright, I'll go back to the store and wait for the HIA to pick up the cart at the door. Am I familiar with the Association? Yeah, we're \"neighbors\" on the same street.",
"HSC_Event_Day4_23": "What? The Traffic Department... Hold on, is that really necessary?\nCoconut's location data shows they're probably just walking around one building in the residential area...",
"HSC_Event_Day4_24": "What? I've never even been in a Hollow!\nOfficer, I swear I've never seen that Hollow Raider in my life!",
"HSC_Event_Day5_01": "I'm with a logistics company out in the Outer Ring and need to get my colleagues' driving licenses and MOT documents for our bikes renewed.\nYeah... the bikes are a bit battered...But they are very sturdy! Enough to knock an Ethereal off its feet! \nErm... Don't mind me I'm just kidding.",
"HSC_Event_Day5_02": "Oh right! Our truck driver also needs her citizen card renewed. Poor thing had no idea it'd turn into a charred mess if you leave it on the engine while fixing things...\nI've got her proof of identity, a signed authorization letter, and some recent photos. Will that work?",
"HSC_Event_Day5_03": "Hello there, I'd like to renew my citizen card. I have my proof of identity and photos right here.\nYou've seen this photo many times? No, no. Please take a closer look here — there's a serial number that can prove my identity... Also, you'll notice a unique mark here — only someone who frequently handles deep-roast coffee beans would leave a trace like that.",
"HSC_Event_Day5_04": "I've got my Ether aptitude test results here! Let me go into that Hollow, and take back my one true love!\nLost? My love isn't lost... Have you seen the dancers in the Ballet Twins? I fell in love with one of them at first sight! She danced with me... She promised we'd dance together for the rest of our lives!",
"HSC_Event_Day5_06": "I've taken on a public commission from the HIA. Here are my Ether adaptability test results and my Independent Investigator License, as well as the HIA's Disclosure letter. Can I get a Hollow Entry Permit? ...I did declare the recording equipment, but that shouldn't be a violation, right?",
"HSC_Event_Day5_07": "I'm here to apply for a venue for the \"Intelligent Construct Joint Exhibition,\" which will be held at the first-floor atrium in Lumina Galleria.\nHere's all the prepared documents, including the EPA application materials... — It should all be good!",
"HSC_Event_Day5_08": "Hello there, I'd like to renew my citizen card. I have my proof of identity and photos right here.\nYou've seen this photo many times? No, no. Please take a closer look here — there's a serial number... Also, you'll notice a unique mark here — only someone who frequently handles deep-roast coffee beans would leave a trace like that.",
"HSC_Event_Day5_09": "No way! I want to host a \"Golden Bangboo ONLY\" event and rent out the abandoned metro station in the Cretan Hollow. Rumor has it that Golden Bangboo have been spotted there!",
"HSC_Event_Day5_10": "Thanks a lot, Officer! We'll be in the city in the next few days. If you need any additional documents, just let us know!",
"HSC_Event_Day5_11": "Great! We've wrapped up all the stuff we need to do in the city. Thanks a ton for your help, Officer!",
"HSC_Event_Day5_12": "Thank you so much, Officer! I'd be delighted to buy you a coffee next time.\nWould your colleague also like a drink? Oh, it seems like those two officers over there might prefer something else?",
"HSC_Event_Day5_13": "Wonderful! You're such a nice person, Officer!\nHonestly, compared to you, those HIA employees just kept pestering me about taking the PTSD test... What a pain!",
"HSC_Event_Day5_14": "Nhu-nah! Ne-nhu? Nhe-nah-neh! (Of course! Who wouldn't be tempted by spotting a \"Golden Bangboo\"? By the way, would you like a ticket? You approved our rental. You are a kind human!)",
"HSC_Event_Day5_15": "Hmm... The drummer from the band, who has never even set foot in a Hollow, said, \"Even an Ethereal's screeches sound better than your singing!\"\nHe's never actually heard an Ethereal though. I'm going to record it and show him!",
"HSC_Event_Day5_16": "This time, they'll be displaying some hip joints that can rotate in all directions. Sounds pretty flexible, right?\nMe? I won't be using them, of course. Don't you find them interesting?",
"HSC_Event_Day5_17": "Really?! But I checked before, you accept all applications today...",
"HSC_Event_Day5_18": "Really? We have to bring the old citizen card? \nWe'll come back next time then... But the old card is barely legible because of all the smudges...",
"HSC_Event_Day5_19": "What do you mean?! Are you seriously going to check if I'm just another mass-produced coffee machine like those oblivious fools?",
"HSC_Event_Day5_20": "What... So I have to part with my Catherine?\nIt's alright. Once I get my independent investigator's license, I'll be reunited with her and we will never be apart ever again!",
"HSC_Event_Day5_21": "Enh nah... Nhu nah nah... (Ugh, how could they just say no like that? So cold... They didn't even bother to check out our perfect event schedule. And my parents are definitely going to keep everyone safe!)",
"HSC_Event_Day5_22": "Register with PubSec? I thought I only needed a license for Independent Investigator and HIA's disclosure letter.\nMy recorder is tiny—it won't be a bother at all!",
"HSC_Event_Day5_23": "Really? Are there any new regulations about holding events in a mall? I'll check the documents when I get back...",
"HSC_Event_Last_01": "Wow... you got all that work done! Amy, you're amazing!",
"HSC_Event_Special_Day1": "If there are any situations that do not seem clear, contact me.\nI shall listen to what the citizens have to say and aid you in locating the important information.",
"HSC_Event_Special_Day2": "In conclusion, anything you aren't sure of, video call me!\nDon't worry, just trust in my judgement.",
"HSC_Event_Special_Day3": "If there's anything that's confirmed to be okay and needs to be moved forward, remember to contact me!\nSince you still have to write the report... I'll make sure to follow up and ensure the citizens give you positive feedback!",
"HSC_Event_Special_Day4": "Hey... Though I can't quite understand the weird things you were talking about...\nIf things go wrong, you can call me for help! I'll try to fix it!",
"HSC_Explain_01": "Choose the correct answer!",
"HSC_Explain_02": "Maybe I should ask Qingyi for help...",
"HSC_Explain_03": "You can now see the next citizen",
"HSC_Explain_04": "They look very surprised",
"HSC_Explain_05": "The documents seem to be all in order",
"HSC_Explain_06": "Is this... really the signature of the applicant?",
"HSC_Explain_07": "We don't handle Hollow investigator licenses",
"HSC_Explain_08": "How can we process the document with just a name?",
"HSC_Explain_09": "Not only is there no authorization letter, but it also sounds strange...",
"HSC_Explain_10": "There's currently no service for issuing citizen certificates to pets",
"HSC_Explain_11": "It's way too dangerous to play soccer on the overpass!",
"HSC_Explain_12": "Inside Hollow Zero...?",
"HSC_Explain_13": "Is he really an investigator...?",
"HSC_Explain_14": "Everyone, kindly check the scope of what we handle",
"HSC_Explain_15": "Is collecting materials a legitimate reason?",
"HSC_Explain_16": "How can a kid go into a Hollow alone!?",
"HSC_Explain_17": "Say no to live streaming scams!",
"HSC_Explain_18": "Isn't going into a Hollow to find love a little...",
"HSC_Explain_19": "Of course you can't use someone else's photo...",
"HSC_Explain_20": "Little Bangboo love adventures!",
"HSC_Explain_21": "How could Ethereals appear outside the Hollows...?",
"HSC_Guide_01": "Hi, I'm here to renew a citizen card for a friend. I have his authorization letter, his old citizen card, and some photos he just took.\nWhy isn't he here himself? Well, he got hurt from rac... um, a car accident, so moving around can be a bit tricky for him right now...",
"HSC_Guide_02": "I recently dyed my hair, so I'd like to update all my legal documents. I've got everything you need right here. It's no big deal—I just wanted to say goodbye to the old me.\nWait, you think the photo doesn't look like me? Oh no, I took my sister's photo by mistake! Sorry about that. Can you give me a pass this time?",
"HSC_Guide_03": "Excuse me, I have a quick question for a friend. If they submit all the required documents this Friday, will they be able to get the citizen card by next Friday?\nIt's really important to me — um, I mean, to my friend — so I just wanted to double-check.",
"HSC_Guide_04": "Agree to proceed.",
"HSC_Guide_05": "Agree to proceed.",
"HSC_Guide_06": "Yes.",
"HSC_Guide_07": "Refuse to proceed.",
"HSC_Guide_08": "Refuse to proceed.",
"HSC_Guide_09": "It'll take more time.",
"HSC_Guide_10": "Thank you so much! I was kind of worried that I might have come all the way here for nothing...",
"HSC_Guide_11": "I'm so glad you get me! People always say I look like a kid, which is why I wanted to change up my haircut. I'm ready to say goodbye to the old me, for good!\nThe owner at Beaverson said this one looks the best on me. What do you think?",
"HSC_Guide_12": "That's great! Seems like I can still make it...\nIt's nothing but some trivial matters. Don't worry about it, Miss Officer.",
"HSC_Guide_13": "The guide is about to end...",
"HSC_Guide_14": "Is it really not possible for him to get the citizen card without coming in person? But he needs it to sign up for this car race... Well, honestly, it might be better for him to skip the race anyway.",
"HSC_Guide_15": "Okay, okay, I'll come back next time. Sorry 'bout that...",
"HSC_Guide_16": "Tsk... Are you sure about it? I saw it on the rules that... You know what, never mind, let's not waste our time. I'll try to come up with something else.",
"HSC_Guide_17": "I hope he gets better soon. Take care and stay safe!",
"HSC_Guide_18": "Super awesome!",
"HSC_Guide_19": "Is there anything I can do for you?",
"HSC_Guide_20": "Unfortunately...",
"HSC_Guide_21": "Don't forget any documents next time~",
"HSC_Guide_22": "I—I'm sorry!",
"HSC_HeaderText_01": "Ask Qingyi for help. Listen to your senior's advice.",
"HSC_HeaderText_02": "Offer a Suggestion",
"HSC_HeaderText_03": "Ask Zhu Yuan for help in making the right judgement",
"HSC_HeaderText_04": "Mark the correct answer",
"HSC_HeaderText_05": "Ask Conrad for help. Doubles your score this time",
"HSC_HeaderText_06": "Doubles your score after answering correctly",
"HSC_HeaderText_07": "Ask Seth for help, restoring a bit of satisfaction",
"HSC_HeaderText_08": "Gain satisfaction when answering",
"HSC_HeaderText_Tab": "Support Effects",
"HSC_Name_Amy": "Amy",
"HSC_Name_Guide": "Beginner Guide",
"HSC_Name_Rule01": "Citizen Card Requirements",
"HSC_Name_Rule02": "Citizen-Run Event Regulations",
"HSC_Name_Rule03": "Hollow Entry Guidelines",
"HSC_Name_Rule04": "Public Security Work Handbook",
"HSC_Note_Number_01": "01",
"HSC_Note_Number_02": "02",
"HSC_Note_Number_03": "03",
"HSC_Note_Number_04": "04",
"HSC_Note_Text_01": "Ridu citizen cards serve as IDs for human, Thiren, and intelligent construct citizens.",
"HSC_Note_Text_02": "The ID must be processed by the individual or an agent with a citizen-signed authorization letter.",
"HSC_Note_Text_03": "To issue the document, the document holder's proof of identity is required.",
"HSC_Note_Text_04": "When processing the document, you must provide a recent photograph of the document holder.",
"HSC_Note_Text_06": "To apply for a venue to host an event, EPA application materials signed by the venue manager is required.",
"HSC_Note_Text_07": "When submitting EPA application materials to Public Security, the event's theme and location must be provided.",
"HSC_Note_Text_08": "Event themes and venue arrangements must be appropriate and lawful, and dangerous areas cannot be used.",
"HSC_Note_Text_09": "If the event theme or venue is unsuitable, Public Security has the right to reject the application.",
"HSC_Note_Text_11": "Independent investigators must carry an HIA disclosure letter to obtain Hollow Entry Permits.",
"HSC_Note_Text_12": "Non-HIA related matters require a case record from Public Security.",
"HSC_Note_Text_13": "A participant list and an Ether adaptability report must be provided for matters not related to the HIA.",
"HSC_Note_Text_14": "Under special circumstances, Public Security has the right to reject applications for a Hollow Entry Permit.",
"HSC_Note_Text_16": "The General Affairs department must help citizens submit documents to the appropriate department according to the nature of the matter.",
"HSC_Note_Text_17": "For issues related to the Hollows, such as Hollow rescue or disaster alerts, please contact the Hollow Affairs department.",
"HSC_Note_Text_18": "For any traffic-related issues, including vehicle violations and traffic document handling, contact the Traffic Department.",
"HSC_Note_Text_19": "Any other general violations and daily order issues are primarily managed by the General Affairs department.",
"HSC_Option_Day1_01": "It's okay, I can do it.",
"HSC_Option_Day1_02": "The documents are good!",
"HSC_Option_Day1_03": "Application passed! Good luck.",
"HSC_Option_Day1_04": "It can indeed be done.",
"HSC_Option_Day1_05": "I'll switch it for you now.",
"HSC_Option_Day1_06": "Cats are citizens of Ridu, too!",
"HSC_Option_Day1_07": "This one is okay, too.",
"HSC_Option_Day1_08": "Thanks, I'll get to it now.",
"HSC_Option_Day1_09": "Signatures that do not match what's archived are not valid.",
"HSC_Option_Day1_10": "It seems something's still missing.",
"HSC_Option_Day1_11": "You should go to the HIA Club",
"HSC_Option_Day1_12": "We require a official authorization form.",
"HSC_Option_Day1_13": "You need some more supporting documents.",
"HSC_Option_Day1_14": "Cat Thirens can, but actual cats can't",
"HSC_Option_Day1_15": "You can't use someone else's photo to apply.",
"HSC_Option_Day1_16": "Please use Association-provided documents.",
"HSC_Option_Day1_17": "Don't mention it.",
"HSC_Option_Day1_18": "Thank you for being so meticulous~",
"HSC_Option_Day1_19": "Please wait a couple of business days.",
"HSC_Option_Day1_20": "It's to make the application easier.",
"HSC_Option_Day1_21": "I hope you come often to update your ID photo!",
"HSC_Option_Day1_22": "We will warmly embrace all Citizens!",
"HSC_Option_Day1_23": "Um, good luck?",
"HSC_Option_Day1_24": "Welcome home! Why not enjoy life in Ridu first?",
"HSC_Option_Day1_25": "Please tell your friend to sign again.",
"HSC_Option_Day1_26": "Please check again.",
"HSC_Option_Day1_27": "Remember to check the signpost~",
"HSC_Option_Day1_28": "Remember to bring valid and appropriate documents~",
"HSC_Option_Day1_29": "Some documents really are missing...",
"HSC_Option_Day1_30": "We welcome you to apply for a pet license.",
"HSC_Option_Day1_31": "Unless you are her.",
"HSC_Option_Day1_32": "Yes! Please confirm you have all the materials needed.",
"HSC_Option_Day1_33": "Okay, as long as you have the name.",
"HSC_Option_Day1_34": "Please come back once you've got all the documents.",
"HSC_Option_Day1_35": "It is to help the citizens?",
"HSC_Option_Day1_36": "You need to prove the identity of you and your master.",
"HSC_Option_Day2_01": "The concert is sure to be a success!",
"HSC_Option_Day2_02": "Great! Estimated rental time... 200 hours?",
"HSC_Option_Day2_03": "Approved! Good luck!",
"HSC_Option_Day2_04": "No problem! I support Red Chili Noodles!",
"HSC_Option_Day2_05": "Makes sense.",
"HSC_Option_Day2_06": "Alright... Good luck with the show.",
"HSC_Option_Day2_07": "Approved, my condolences.",
"HSC_Option_Day2_08": "Venue rental approved.",
"HSC_Option_Day2_09": "You can't perform on the field in the park.",
"HSC_Option_Day2_10": "The venue isn't appropriate.",
"HSC_Option_Day2_11": "You're missing some documents.",
"HSC_Option_Day2_12": "You should choose a different place.",
"HSC_Option_Day2_13": "That's a safety hazard!",
"HSC_Option_Day2_14": "That's not an appropriate place to perform.",
"HSC_Option_Day2_15": "The venue doesn't conform to regulations.",
"HSC_Option_Day2_16": "Under no circumstances should events be held in dangerous locations!",
"HSC_Option_Day2_17": "The show is sure to be a huge success! (Correct)",
"HSC_Option_Day2_18": "Alright! Expected rental time... 200 hours? (Correct)",
"HSC_Option_Day2_19": "Approved! Good luck! (Correct)",
"HSC_Option_Day2_20": "No problem! I support Red Chili Noodles! (Correct)",
"HSC_Option_Day2_21": "Makes sense.",
"HSC_Option_Day2_22": "Alright... Good luck with the show. (Correct)",
"HSC_Option_Day2_23": "Approved, my condolences.",
"HSC_Option_Day2_24": "Venue rental approved.",
"HSC_Option_Day2_25": "You can't perform on the field in the park.",
"HSC_Option_Day2_26": "The venue isn't appropriate.",
"HSC_Option_Day2_27": "You're missing some documents.",
"HSC_Option_Day2_28": "You should choose a different place.",
"HSC_Option_Day2_29": "That's a safety hazard! (Correct)",
"HSC_Option_Day2_30": "That's not an appropriate place to perform.",
"HSC_Option_Day2_31": "The venue doesn't conform to regulations. (Correct)",
"HSC_Option_Day2_32": "Under no circumstances should events be held in dangerous locations! (Correct)",
"HSC_Option_Day2_33": "Yeah, I believe you!",
"HSC_Option_Day2_34": "The supplier is so kind~",
"HSC_Option_Day2_35": "Kylie's become a senior member, too!",
"HSC_Option_Day2_36": "I'll do my best to finish!",
"HSC_Option_Day2_37": "Maybe first train up ramming skills?",
"HSC_Option_Day2_38": "Did everyone really read the band name correctly?",
"HSC_Option_Day2_39": "You played fetch with an Ethereal?!",
"HSC_Option_Day2_40": "Alright, if you're sure.",
"HSC_Option_Day2_41": "Okay, I'll wait for you to come back.",
"HSC_Option_Day2_42": "Go to the burger shop and watch 100 Ethereal movies?",
"HSC_Option_Day2_43": "It seems there really are missing ones.",
"HSC_Option_Day2_44": "Let me check the regulations again...",
"HSC_Option_Day2_45": "You can't use passersby as training!",
"HSC_Option_Day2_46": "That's not what I'm saying at all...",
"HSC_Option_Day2_47": "...And a high-risk Ethereal, too.",
"HSC_Option_Day2_48": "Go ahead.",
"HSC_Option_Day3_01": "All the procedures are complete. Good luck with the test.",
"HSC_Option_Day3_02": "I'll do it for you right now.",
"HSC_Option_Day3_03": "Alright, that we can do.",
"HSC_Option_Day3_04": "As long as you pass the Ether adaptability test, it's fine.",
"HSC_Option_Day3_05": "It's weird, but we have everything we need.",
"HSC_Option_Day3_06": "Here's your permit. Be careful.",
"HSC_Option_Day3_07": "I'll do it for you right now.",
"HSC_Option_Day3_08": "Okay. I'll do it right now.",
"HSC_Option_Day3_09": "You also need a disclosure letter from the Association.",
"HSC_Option_Day3_10": "For driver's license inquiries, please consult another window.",
"HSC_Option_Day3_11": "Your paperwork is incomplete.",
"HSC_Option_Day3_12": "The application reason and criteria do not match.",
"HSC_Option_Day3_13": "Unauthorized personnel are not allowed to enter the Hollows.",
"HSC_Option_Day3_14": "Kids aren't allowed to enter the Hollows alone.",
"HSC_Option_Day3_15": "Turn off the live stream first.",
"HSC_Option_Day3_16": "Prove that your master is your master first.",
"HSC_Option_Day3_17": "I'll wait for your good news.",
"HSC_Option_Day3_18": "One moment, let me take a look...",
"HSC_Option_Day3_19": "Got it!",
"HSC_Option_Day3_20": "Best of luck!",
"HSC_Option_Day3_21": "I'll keep an ear out for any background music.",
"HSC_Option_Day3_22": "Be sure to stay safe!",
"HSC_Option_Day3_23": "I hope everyone finds their inner voice!",
"HSC_Option_Day3_24": "What a thoughtful and beautiful Bangboo!",
"HSC_Option_Day3_25": "Please take a moment to confirm.",
"HSC_Option_Day3_26": "You need to go to the Traffic Department.",
"HSC_Option_Day3_27": "Let me take a look...",
"HSC_Option_Day3_28": "That's not how you use a license!",
"HSC_Option_Day3_29": "Sorry, this can't be used as valid proof.",
"HSC_Option_Day3_30": "Yes, it's better to leave this matter to the adults.",
"HSC_Option_Day3_31": "Bring me at least the HIA disclosure letter.",
"HSC_Option_Day3_32": "I think it's better if your master handles this.",
"HSC_Option_Day4_01": "Contact the Hollow Affairs department immediately.",
"HSC_Option_Day4_02": "Contact the Traffic Department immediately.",
"HSC_Option_Day4_03": "I'll have my colleagues from the General Affairs come over",
"HSC_Option_Day4_04": "Scams... That falls under the purview of the General Affairs department",
"HSC_Option_Day4_05": "Contact the Traffic Department immediately.",
"HSC_Option_Day4_06": "Can you fix them yourself?",
"HSC_Option_Day4_07": "The General Affairs department will handle it.",
"HSC_Option_Day4_08": "Scams... That falls under the purview of the General Affairs department",
"HSC_Option_Day4_09": "The General Affairs department will take care of this at once!",
"HSC_Option_Day4_10": "Contact the Hollow Affairs department immediately.",
"HSC_Option_Day4_11": "I'll contact the Traffic Department right now.",
"HSC_Option_Day4_12": "Contact the Hollow Affairs department immediately.",
"HSC_Option_Day4_13": "Contact the Hollow Affairs department immediately.",
"HSC_Option_Day4_14": "The General Affairs department will contact the HIA",
"HSC_Option_Day4_15": "Contact the Criminal Investigation Special Response Team immediately.",
"HSC_Option_Day4_16": "Contact the Hollow Affairs department immediately.",
"HSC_Option_Day4_17": "That's right, the Hollow Affairs department",
"HSC_Option_Day4_18": "They're professionals.",
"HSC_Option_Day4_19": "Let me check the duty schedule again...",
"HSC_Option_Day4_20": "I'll contact a colleague to go right away.",
"HSC_Option_Day4_21": "It should be possible...",
"HSC_Option_Day4_22": "Sorry, let me think...",
"HSC_Option_Day4_23": "It sounds like Coconut was willing.",
"HSC_Option_Day4_24": "Be sure to check out the anti-Proxy campaign.",
"HSC_Option_Day4_25": "Thank you, kind citizen!",
"HSC_Option_Day4_26": "Yes, they're already waiting for you.",
"HSC_Option_Day4_27": "Okay! I'll ask the Traffic Department.",
"HSC_Option_Day4_28": "Wait... If we're talking about Ethereals...",
"HSC_Option_Day4_29": "Let's go now!",
"HSC_Option_Day4_30": "Okay, I'll remind them to go.",
"HSC_Option_Day4_31": "Public Security will not let this matter go!",
"HSC_Option_Day4_32": "Talk to the Hollow Affairs department.",
"HSC_Option_Day5_01": "I'll send them to the Traffic Department right away.",
"HSC_Option_Day5_02": "All the documents are here. Application accepted.",
"HSC_Option_Day5_03": "All right, your application is accepted.",
"HSC_Option_Day5_04": "No problem. Application accepted.",
"HSC_Option_Day5_05": "Good luck!",
"HSC_Option_Day5_06": "Sure. Do you want to record it?",
"HSC_Option_Day5_07": "Documents approved!",
"HSC_Option_Day5_08": "Sorry, but I have to reject your application.",
"HSC_Option_Day5_09": "Did you take the old citizen card with you?",
"HSC_Option_Day5_10": "Are you sure this is a photo of yourself?",
"HSC_Option_Day5_11": "The reason for the application and the qualifications do not meet our requirements.",
"HSC_Option_Day5_12": "You cannot hold events in a dangerous location.",
"HSC_Option_Day5_13": "You haven't registered with Public Security.",
"HSC_Option_Day5_14": "I'm afraid Lumina Galleria isn't suitable.",
"HSC_Option_Day5_15": "I'll send them to the Traffic Department right away. (Correct)",
"HSC_Option_Day5_16": "All the documents are here. Application accepted. (Correct)",
"HSC_Option_Day5_17": "All right, your application is accepted. (Correct)",
"HSC_Option_Day5_20": "Sure. Do you want to record it? (Correct)",
"HSC_Option_Day5_21": "Documents approved! (Correct)",
"HSC_Option_Day5_25": "The reason for the application and the qualifications do not meet our requirements. (Correct)",
"HSC_Option_Day5_26": "You cannot hold events in a dangerous location. (Correct)",
"HSC_Option_Day5_29": "You can't use someone else's photo to apply. (Correct)",
"HSC_Option_Day5_30": "Alright! It'll be done in no time!",
"HSC_Option_Day5_31": "As long as everything goes smoothly!",
"HSC_Option_Day5_32": "Yeah... Conrad and the others... they don't like coffee...",
"HSC_Option_Day5_33": "old on, do you have symptoms of any medical conditions?",
"HSC_Option_Day5_34": "Thanks! I'm good.",
"HSC_Option_Day5_35": "Hope you'll clear up all the misunderstandings...",
"HSC_Option_Day5_36": "...It just sounds really hurt to me!",
"HSC_Option_Day5_37": "You must be mistaken...",
"HSC_Option_Day5_38": "You still need to take it with you.",
"HSC_Option_Day5_39": "That's not what I meant...",
"HSC_Option_Day5_40": "Please calm down...",
"HSC_Option_Day5_41": "It's because we need to ensure everyone's safety.",
"HSC_Option_Day5_42": "Please follow the procedure.",
"HSC_Option_Day5_43": "Did I remember it wrong...?",
"HSC_Option_Last_01": "Yeh, it's finally quitting time...",
"HSC_Option_Special_Day1": "Then I'll contact Qingyi as needed",
"HSC_Option_Special_Day1_Another": "(Add what she said to the work handbook!)",
"HSC_Option_Special_Day2": "Thank you, Officer Zhu Yuan!",
"HSC_Option_Special_Day2_Another": "(Add what she said to the work handbook as well!)",
"HSC_Option_Special_Day3": "(He agreed himself!)",
"HSC_Option_Special_Day3_Another": "(In the work handbook! Now!)",
"HSC_Option_Special_Day4": "Thanks in advance, Seth",
"HSC_Option_Special_Day4_Another": "(Add it to the work handbook!)",
"HSC_ScreenText_01": "Not Registered",
"HSC_ScreenText_02_Female": "General Staff",
"HSC_ScreenText_02_Male": "General Staff",
"HSC_ScreenText_03_Female": "Student",
"HSC_ScreenText_03_Male": "Student",
"HSC_ScreenText_04_Female": "Freelancer",
"HSC_ScreenText_04_Male": "Freelancer",
"HSC_ScreenText_05_Female": "Business Owner",
"HSC_ScreenText_05_Male": "Business Owner",
"HSC_ScreenText_06_Female": "Hollow Investigator",
"HSC_ScreenText_06_Male": "Hollow Investigator",
"HSC_ScreenText_07": "No Info Registered",
"HSC_ScreenText_08": "Applying Through Agent",
"HSC_ScreenText_09": "Applying In-Person",
"HSC_ScreenText_10": "General Inquiries",
"HSC_ScreenText_11": "Outdoor Venue Rental",
"HSC_ScreenText_12": "Indoor Venue Rental",
"HSC_ScreenText_13": "Special Venue Rental",
"HSC_ScreenText_14": "Engineering Technician",
"HSC_ScreenText_15_Female": "Public Security Staff",
"HSC_ScreenText_15_Male": "Public Security Staff",
"HSC_ScreenText_16": "Business Processing",
"HSC_ScreenText_17": "Personal Processing",
"HSC_ScreenText_18": "Public Safety Incident",
"HSC_ScreenText_19": "Hollow Disaster Incident",
"HSC_ScreenTitle_01": "Employment Info",
"HSC_ScreenTitle_02": "Scheduled Service",
"HSC_ScreenTitle_03": "Service Type",
"HSC_Screen_Left_Title": "Applicant",
"HSC_Screen_Left_Title_01": "Applicant",
"HSC_Screen_Left_Title_02": "Applicant",
"HSC_Screen_Left_Title_03": "Applicant",
"HSC_Screen_Left_Title_04": "Applicant",
"HSC_Screen_Left_Title_05": "Applicant",
"HSC_Screen_Left_Title_06": "Applicant",
"HSC_Screen_Left_Title_07": "Applicant",
"HSC_Screen_Left_Title_08": "Applicant",
"HSC_Screen_Left_Title_09": "Applicant",
"HSC_Screen_Left_Title_10": "Applicant",
"HSC_Screen_Left_Title_11": "Applicant",
"HSC_Screen_Left_Title_12": "Applicant",
"HSC_Screen_Left_Title_13": "Applicant",
"HSC_Screen_Left_Title_14": "Applicant",
"HSC_Screen_Left_Title_15": "Applicant",
"HSC_Screen_Left_Title_16": "Applicant",
"HSC_Screen_Left_Title_17": "Applicant",
"HSC_Screen_Left_Title_18": "Applicant",
"HSC_Screen_Left_Title_19": "Applicant",
"HSC_Screen_Left_Title_20": "Applicant",
"HSC_Screen_Left_Title_21": "Applicant",
"HSC_Screen_Left_Title_22": "Applicant",
"HSC_Screen_Left_Title_23": "Applicant",
"HSC_Screen_Left_Title_24": "Applicant",
"HSC_Screen_Left_Title_25": "Applicant",
"HSC_Screen_Left_Title_26": "Applicant",
"HSC_Screen_Left_Title_27": "Applicant",
"HSC_Screen_Left_Title_28": "Applicant",
"HSC_Screen_Left_Title_29": "Applicant",
"HSC_Screen_Left_Title_30": "Applicant",
"HSC_Screen_Left_Title_31": "Applicant",
"HSC_Screen_Left_Title_32": "Applicant",
"HSC_Screen_Left_Title_33": "Applicant",
"HSC_Screen_Left_Title_34": "Applicant",
"HSC_Screen_Left_Title_35": "Applicant",
"HSC_Screen_Left_Title_36": "Applicant",
"HSC_Screen_Left_Title_37": "Applicant",
"HSC_Screen_Left_Title_38": "Applicant",
"HSC_Screen_Left_Title_39": "Applicant",
"HSC_Screen_Left_Title_40": "Applicant",
"HSC_Screen_Left_Title_41": "Applicant",
"HSC_Screen_Left_Title_42": "Applicant",
"HSC_Screen_Left_Title_43": "Applicant",
"HSC_Screen_Title_Good": "Service Exceptionally Completed",
"HSC_Screen_Title_Normal": "Service Completed",
"HSC_SpecialTips_01": "Give up?",
"HSC_SpecialTips_02": "Locked",
"HSC_StageClear_01": "Our role is to make life easier and safer for citizens. You'll learn the rest on the job!",
"HSC_StageClear_02": "Did you... get a fake work handbook?",
"HSC_StageClear_03": "Thank you, Officer. Don't be discouraged... You'll figure it out next time!",
"HSC_StageClear_04": "If you run into something you can't solve, you can ask your colleagues for help!",
"HSC_StageClear_05": "On behalf of all New Eridu citizens, I thank you — clever and responsible Public Security Officer of the General Affairs department!",
"HSC_StageTitle_1090001": "Citizen Card Application",
"HSC_StageTitle_1090002": "Event Venue Rental",
"HSC_StageTitle_1090003": "Hollow Entry Permit",
"HSC_StageTitle_1090004": "Public Security Complaints",
"HSC_StageTitle_1090005": "General Affairs",
"HSC_StoryText_Day1_01": "Apart from daily consultations, there's also... Citizen card applications today!\nYou can do this, Amy, remember the rules your mentors told you!",
"HSC_StoryText_Day1_02": "The New Eridu citizen card serves as proof of identity for all legal residents, including humans, Thirens, and Intelligent Constructs.",
"HSC_StoryText_Day1_03": "\"The application for this document must be made by the applicant or an authorized agent with a signed authorization letter. They must to bring proof of identity and a recent ID photo to the appropriate service counter.\"",
"HSC_StoryText_Day1_04": "Signed authorization letter... recently taken ID photo... documents proving identity...\nAlright! Got it!",
"HSC_StoryText_Day2_01": "Apart from daily consultations, there's also... Event venue registrations today!\nYou can do this, Amy, remember the rules your mentors told you!",
"HSC_StoryText_Day2_02": "\"To apply for a venue to host an event, you must have the EPA application materials signed by the venue manager. Specify the event theme and location, and file it with Public Security.\"",
"HSC_StoryText_Day2_03": "\"The event theme and venue and other arrangements must be planned appropriately and in compliance with regulations, and cannot be held in Hollows and other dangerous locations, or else Public Security has the right to reject such applications.\"",
"HSC_StoryText_Day2_04": "EPA application materials... venue manager... appropriate event plans... special event holder identification documents...\nOkay! I got it!",
"HSC_StoryText_Day3_01": "Apart from daily consultations, there's also... Hollow Entry Permit processing!\nYou can do this, Amy, remember the rules your mentors told you!",
"HSC_StoryText_Day3_02": "\"Independent investigators holding an independent investigator license issued by the Hollow Investigative Association may bring an HIA Disclosure Notice to apply for an entry permit for current Hollow operations.\"",
"HSC_StoryText_Day3_03": "\"For non-HIA related matters requiring entry into the Hollows, you are required to provide a case record from Public Security, a participant list, and the participants' Ether adaptability test reports to obtain an entry permit.\"",
"HSC_StoryText_Day3_04": "The independent investigator's HIA disclosure... case record and participants' Ether adaptability tests...\nOkay! Got it all!",
"HSC_StoryText_Day4_01": "Apart from daily consultations, there's also... Handling Public Security complaints!\nYou can do this, Amy, remember the rules your mentors told you!",
"HSC_StoryText_Day4_02": "\"New Eridu Public Security is responsible for handling various security matters. For issues involving Hollows, such as Hollow rescues or disaster warnings, contact the Hollow Affairs Department immediately.\"",
"HSC_StoryText_Day4_03": "\"For any traffic-related issues, including vehicle violations, road incidents, and traffic document handling, contact the Traffic Department.\"",
"HSC_StoryText_Day4_03_SP": "\"Any other general violations and daily order issues are primarily managed by the General Affairs department.\"",
"HSC_StoryText_Day4_04": "Hollow affairs... traffic issues... general incidents...\nGot it! All noted!",
"HSC_StoryText_Day5_01": "This time, it's a General Affairs service counter...\nAnything could come up — stay sharp, Amy!",
"HSC_StoryText_Day5_02": "And everyone said they're available to help today... so if anything comes up, just get in touch with them!",
"HSC_StoryText_Guide_01": "Let's get familiar with the work before officially starting.",
"HadalZone_BattlePausePage_Target": "Defeat all enemies",
"Hadal_BP_UnlockTips": "Unlock Shiyu Defense via Chapter 2 - Intermission",
"Hadal_NoPeriodicTip": "Please wait for the next round of Critical Node updates",
"Hadal_Popup_Content_61001": "[Introduction]\nShiyu Defense is a periodic military operation organized by the New Eridu Defense Force. Its primary objective is to defend inert-type massive Ether-storing constructs known as \"Shiyu\" located within Hollow Zero, and to annihilate enemies attracted by the substantial amounts of Ether matter within the Shiyu.\n\n[Stable Node]\nThe current operation focuses on defending the Shiyu in Stable Nodes. The combat zone is affected by Ether activity, which generates various effects.\nEach Frontier contains different types of enemies. You can check the enemies' weakness and resistance types in Details. Please arrange your Agents correspondingly.\n\n[Frontier Effects]\nThere are currently ten Frontiers at Stable Nodes, each with its unique effect. Utilizing these effects can lead to better completion of defense missions.",
"Hadal_Popup_Content_61002": "[Disputed Node]\n• The new operation requires you to defend the Shiyu Pillar at the Disputed Node.\n• There is no time-limit for each Disputed Node Frontier challenge. Prior to beginning each Frontier challenge, you will obtain two Ether Dewdrops (these will automatically revive fallen Agents). Ratings will be based on the total number of times Agents are defeated.\n• Each Frontier has different enemies, and there is info on enemy Weaknesses and Resistances in the details. Please choose appropriate Agents based on enemy details.\n\n[Frontier Effects]\n• There are currently eight Frontiers in Disputed Node, and each Frontier has a different special effect. Use these effects to better complete the defensive operation.",
"Hadal_Popup_Content_62001": "[Critical Node]\nThe current operation focuses on defending the Shiyu at the Critical Nodes. The combat zone is affected by Ether activity, which generates various special effects.\nAt 4:00 on the 1st and 16th of every month, because of the Ether activity cycle, the special effects and enemy setups will change. When the update occurs, those still within the challenges will be counted as having failed that run.\nEach Frontier contains different types of enemies. You can check the enemies' weakness and resistance types in Details. Please arrange your Agents correspondingly.\n\n[Frontier Effects]\nThere are currently seven Frontiers at Critical Nodes. Each Critical Node period has its special buff effects. Utilizing these effects can lead to better completion of defense missions.",
"Hadal_RewardTitle": "Shiyu Defense Rewards",
"Hadal_Room_BestRecord": "Best Record:",
"Hadal_UI_LeftTime": "Time until end of operation",
"Hadal_UI_SettleLeftTime": "Time until results are ready",
"Hadal_UI_SettleTip": "Calculating operation results",
"Hadal_UI_Unlock61002": "Unlocked after completing main story Chapter 2 Interlude and beating Stable Node: Fifth Frontier",
"Hadal_UI_UnlockPeriodic": "Unlock after completing Stable Node: Tenth Frontier",
"Hadal_WaveCount": "This operation is expected to have {0} waves of enemy attacks",
"HandbookText_UnlockHint": "Compendium unlocked",
"Handbook_UnlockHint": "Compendium unlocked",
"HidenBomb_ChatTest_BombBaiMax_Bubble01_01": "En-nhe, nah-en!\n(Phew... I am Pearl!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_01": "Nu-en, nu-en!\n(Spin! Spin!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_02": "Nhu-en, nhu-en!\n(Run away, run away)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_03": "Nu-nhu na...\n(You can see me...)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_04": "Ne-nhe, nah-ne!\n(But can't catch me!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble03_01": "En-nah nu nhu!\n(Oh no!)",
"HidenBomb_ChatTest_BombKey_Bubble01_01": "Nah-nhe!\n(I am Rovy!)",
"HidenBomb_ChatTest_BombKey_Bubble02_02": "Nah-en! Ehn-na enh-na nu!\n(Move aside everyone!)",
"HidenBomb_ChatTest_BombKey_Bubble03_01": "Here you go, here you go!",
"HidenBomb_ChatTest_BombMammy_Bubble01_01": "Nhe-na, nu-na na!\n(Who's bullying my friend!)",
"HidenBomb_ChatTest_BombMammy_Bubble01_02": "Ehn-na nu! Ehn-na!\n(Ouch! Be gentle!)",
"HidenBomb_ChatTest_BombMammy_Bubble01_03": "Ne-nhe, Ehn-na nu, en-nu-nah! (I—I'm letting you off the hook today!)",
"HidenBomb_ChatTest_BombSho_Bubble01_01": "Ne, nhe na!\n(Hmph, I'm Plume!)",
"HidenBomb_ChatTest_BombSho_Bubble02_01": "Ne-ne-ne nha! (Somebody s—s—save me!)",
"HidenBomb_ChatTest_BombSho_Bubble02_02": "Nhe-na nu na, na-nu...\n(Get me out, and I'll give you some Gear Coins...)",
"HidenBomb_ChatTest_BombSho_Bubble03_01": "Nhe-nhe!\n(Bye-bye!)",
"HidenBomb_ChatTest_BombSho_Chat01_01_Sho": "Nah-nu ne, nhe nah-en\n(That was close, I almost got buried!)",
"HidenBomb_ChatTest_BombSho_Chat01_02_Player_02": "I've got you, haven't I?",
"HidenBomb_ChatTest_BombShort_Bubble01_01": "Nah... Nhu en na!\n(I'm Klein!)",
"HidenBomb_ChatTest_BombShort_Bubble01_02": "Nhe-na, nhe-nu na-en!\n(Since you caught us here's some Gear Coins!)",
"HidenBomb_ChatTest_BombShort_Bubble02_01": "Ehn-nu nhe!\n(I'm tired, and don't feel like running anymore...)",
"HidenBomb_ChatTest_BombShort_Bubble02_02": "Ehn-na nhu, nhu na...\n(I'm gonna hide here, I'm sure no one will notice...)",
"HidenBomb_ChatTest_BombShort_Bubble03_01": "Nhe-nhe!\n(Bye-bye!)",
"HidenBomb_ChatTest_BombShort_Chat01_01_Short": "Ehn-nu na, ehn,na!\n(Impressive, you caught me so quickly!)",
"HidenBomb_ChatTest_BombShort_Chat01_02_Player": "You didn't put much effort in...",
"HidenBomb_ChatTest_BombShort_Chat01_03_Short": "Ne-nhe na, nhu-nha en. (To be honest, I didn't want to move at all.)",
"HidenBomb_ChatTest_BombShort_Chat01_04_Player": "Hurry up and hand over the Gear Coins.",
"HidenBomb_ChatTest_BombShort_Chat01_05_Short": "Ehn-na, nhu-en na, ehn-nu.\n(Seeing as you found me, here's some Gear Coins, as per the agreement!)",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_01": "Damn, those Bangboo slipped away!",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_02": "But I did come across this lost guy!",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_03": "Drop all your valuables if you want to live!",
"HitTypeIconText_Cut": "The Agent specializes in dealing damage with Slash attacks.",
"HitTypeIconText_Pierce": "The Agent specializes in dealing damage with Pierce attacks.",
"HitTypeIconText_Punch": "The Agent specializes in dealing damage with Strike attacks.",
"HitTypeIconTitle_Cut": "Slash",
"HitTypeIconTitle_Pierce": "Pierce",
"HitTypeIconTitle_Punch": "Strike",
"HitType_Cut": "Slash",
"HitType_None": "None",
"HitType_Pierce": "Pierce",
"HitType_Punch": "Strike",
"HollowAchivementDesc_1001000150": "Reveal new Hollow terrain for the first time",
"HollowAchivementDesc_1001000151": "Find a way to open the safety valve",
"HollowAchivementDesc_1001000152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000250": "Use a mechanism once",
"HollowAchivementDesc_1001000251": "Unlock the hidden area",
"HollowAchivementDesc_1001000252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000450": "Take out a new device: Flat-screen monitor!",
"HollowAchivementDesc_1001000451": "Deal with a difficult issue",
"HollowAchivementDesc_1001000452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000550": "Reach \"Depth: 5\"",
"HollowAchivementDesc_1001000551": "Reach \"Depth: 10\"",
"HollowAchivementDesc_1001000552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000650": "Help Enzo verify the feasibility of chip splicing",
"HollowAchivementDesc_1001000651": "Conduct more challenging experiments",
"HollowAchivementDesc_1001000652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000750": "Trigger a combo ejection",
"HollowAchivementDesc_1001000751": "Safely gather Observation Data opposite the trap",
"HollowAchivementDesc_1001000752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001000850": "Get one correct answer in the captcha",
"HollowAchivementDesc_1001000851": "Correctly answer the new beta test captcha",
"HollowAchivementDesc_1001000852": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010150": "Retrieve all of the map data",
"HollowAchivementDesc_1001010151": "Rescue all of the construction workers",
"HollowAchivementDesc_1001010152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010250": "Observe the infamous Ethereal",
"HollowAchivementDesc_1001010251": "Clear the rubble from the corner",
"HollowAchivementDesc_1001010252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010350": "Control the RC car",
"HollowAchivementDesc_1001010351": "Pilot the RC car around all of the filming locations",
"HollowAchivementDesc_1001010352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010450": "Collect the Golden Bangboo's gear coins",
"HollowAchivementDesc_1001010451": "Save all the Bangboo",
"HollowAchivementDesc_1001010452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010460": "Try to catch the Golden Bangboo",
"HollowAchivementDesc_1001010461": "Try to catch the Golden Bangboo again",
"HollowAchivementDesc_1001010462": "Execute the Bangboo friends' revenge plan",
"HollowAchivementDesc_1001010550": "Planned routes do not pass through any traps",
"HollowAchivementDesc_1001010551": "Collect the required amount of Gear Coins",
"HollowAchivementDesc_1001010552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010650": "Buy a \"Gold Calling\" metal detector",
"HollowAchivementDesc_1001010651": "\"Put to work\" by Hollow Raiders",
"HollowAchivementDesc_1001010652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010750": "Load all of the explosives onto the train",
"HollowAchivementDesc_1001010751": "Open the Vision Corporation storage",
"HollowAchivementDesc_1001010752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010850": "Use Resonia Housekeeper 10 times",
"HollowAchivementDesc_1001010851": "Complete the commission with 10 S-Rank Resonia",
"HollowAchivementDesc_1001010852": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001010950": "Collect all the Gear Coins",
"HollowAchivementDesc_1001010951": "Greet the novice Bangboo at the deepest level",
"HollowAchivementDesc_1001010952": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011050": "Push the crates into a line to clear all the trash in one go",
"HollowAchivementDesc_1001011051": "Save all the Bangboo merchants.",
"HollowAchivementDesc_1001011052": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011150": "Pass the 1st verification",
"HollowAchivementDesc_1001011151": "Pass the 2nd verification",
"HollowAchivementDesc_1001011152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011250": "Complete 1st floor goal within 12 steps",
"HollowAchivementDesc_1001011251": "Complete 2nd floor goal within 8 steps",
"HollowAchivementDesc_1001011252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011350": "Find Cub Scout",
"HollowAchivementDesc_1001011351": "Reach the evac point",
"HollowAchivementDesc_1001011352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011360": "Get around the Golden Bangboo",
"HollowAchivementDesc_1001011361": "Find the treasure trove",
"HollowAchivementDesc_1001011362": "Rescue Cub Scout",
"HollowAchivementDesc_1001011450": "Don't step on any traps",
"HollowAchivementDesc_1001011451": "Don't step on more than 5 traps",
"HollowAchivementDesc_1001011452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001011550": "Snap the crazy Investigator out of it",
"HollowAchivementDesc_1001011551": "Rescue Little Beetroot",
"HollowAchivementDesc_1001011552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020150": "Knock out the out-of-control explosive Bangboo",
"HollowAchivementDesc_1001020151": "Obtain the industrial explosives",
"HollowAchivementDesc_1001020152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020250": "Use Anton to defeat the standard Ethereals",
"HollowAchivementDesc_1001020251": "Use Anton to defeat the elite Ethereals",
"HollowAchivementDesc_1001020252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020350": "Reveal the hidden areas",
"HollowAchivementDesc_1001020351": "Blasting off!",
"HollowAchivementDesc_1001020352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020450": "Get thrown into an unstable area for the first time",
"HollowAchivementDesc_1001020451": "Get thrown into an unstable area again",
"HollowAchivementDesc_1001020452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020550": "Clear 8 obstacles",
"HollowAchivementDesc_1001020551": "Collect 20,000 Gear Coins",
"HollowAchivementDesc_1001020552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020650": "Achieve a rating of S",
"HollowAchivementDesc_1001020651": "Achieve a rating of A",
"HollowAchivementDesc_1001020652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020750": "Put an end to all this",
"HollowAchivementDesc_1001020751": "Reach 70 in either STR, DEX, or INT",
"HollowAchivementDesc_1001020752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020850": "Restore regional connection",
"HollowAchivementDesc_1001020851": "Rescue the Bangboo merchant Diceyboo",
"HollowAchivementDesc_1001020852": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001020950": "Set up the boring machine to transmit the search signal",
"HollowAchivementDesc_1001020951": "Set up the heavy-duty grappler to transmit the search signal",
"HollowAchivementDesc_1001020952": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021050": "Pay off Kind Bear's debt (500,000 Gear Coins)",
"HollowAchivementDesc_1001021051": "Unlock all construction sites",
"HollowAchivementDesc_1001021052": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021150": "Get one correct answer in the captcha",
"HollowAchivementDesc_1001021151": "Correctly answer the new beta test captcha",
"HollowAchivementDesc_1001021152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021250": "Have 9 train cars",
"HollowAchivementDesc_1001021251": "Don't get Corrupted",
"HollowAchivementDesc_1001021252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021350": "Pay and reset 2 launch buttons.",
"HollowAchivementDesc_1001021351": "Unlock all launch buttons.",
"HollowAchivementDesc_1001021352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021450": "Get 20 Crystals which can be used for energy conversion",
"HollowAchivementDesc_1001021451": "Get a Crystal with a Circular Diffusion conversion effect",
"HollowAchivementDesc_1001021452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021550": "Destroy all Ethereals by combat or by using bombs",
"HollowAchivementDesc_1001021551": "Find something to weigh down the top-right device",
"HollowAchivementDesc_1001021552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021650": "Gather up all the Gear Coins and pass through the toll booth",
"HollowAchivementDesc_1001021651": "Complete the commission within 3 resets",
"HollowAchivementDesc_1001021652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021750": "Start up all the generators",
"HollowAchivementDesc_1001021751": "Unlock the Gear Coin valve",
"HollowAchivementDesc_1001021752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021850": "Piece of Cake",
"HollowAchivementDesc_1001021851": "Timely Assistance",
"HollowAchivementDesc_1001021852": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001021952": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001023052": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001025750": "Buy \"Reload Module\"",
"HollowAchivementDesc_1001025751": "Upgrade 1 turret",
"HollowAchivementDesc_1001025752": "Upgrade 5 turrets",
"HollowAchivementDesc_1001030150": "Visit the three bury marks",
"HollowAchivementDesc_1001030151": "Free the person behind the Gear Coin valve",
"HollowAchivementDesc_1001030152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030250": "Returned to where we started from",
"HollowAchivementDesc_1001030251": "Get a Kaleido Flashlight and expand our field of vision",
"HollowAchivementDesc_1001030252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030350": "Clear the path through Tower A",
"HollowAchivementDesc_1001030351": "Clear the path to the atrium",
"HollowAchivementDesc_1001030352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030450": "Uncover the secrets within the Ballet Twins",
"HollowAchivementDesc_1001030451": "Resolve the issues in the generator room",
"HollowAchivementDesc_1001030452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030550": "Read all the scattered papers throughout the building",
"HollowAchivementDesc_1001030551": "Unlock the elevator to the upper floors of Tower B",
"HollowAchivementDesc_1001030552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001030850": "Find Lost Rhodes",
"HollowAchivementDesc_1001030851": "Search the Old Stage for Strange Sounds",
"HollowAchivementDesc_1001030852": "Head to the Hollow Exit",
"HollowAchivementDesc_1001030952": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031052": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001031552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001970150": "Gather all the Etheric Matter Particles",
"HollowAchivementDesc_1001970151": "Open the warehouse door in the central depths",
"HollowAchivementDesc_1001970152": "Collect 130 Supply Boxes",
"HollowAchivementDesc_1001980150": "Trigger the two info points",
"HollowAchivementDesc_1001980151": "Discover the hidden pathway",
"HollowAchivementDesc_1001980152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980250": "Follow Soldier 11 into the base",
"HollowAchivementDesc_1001980251": "Find a new escape route",
"HollowAchivementDesc_1001980252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980350": "Break through the encirclement with Soldier 11",
"HollowAchivementDesc_1001980351": "Find a way to enter the Defense Force radio station",
"HollowAchivementDesc_1001980352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980550": "Repair the little robot",
"HollowAchivementDesc_1001980551": "Get to full charge",
"HollowAchivementDesc_1001980552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980650": "Appreciate the diverse features of this mech",
"HollowAchivementDesc_1001980651": "Let out heartfelt adulation for the mech",
"HollowAchivementDesc_1001980652": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980750": "Help the guide check out the unknown areas",
"HollowAchivementDesc_1001980751": "Reach the end of the survey route together with the guide",
"HollowAchivementDesc_1001980752": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980850": "Help scout out the possible bait locations",
"HollowAchivementDesc_1001980851": "Plant the bait at the best location",
"HollowAchivementDesc_1001980852": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001980950": "Press the button to open the door for the path ahead",
"HollowAchivementDesc_1001980951": "Try using slides inside abandoned construction site",
"HollowAchivementDesc_1001980952": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001981050": "Rescue all the trapped people",
"HollowAchivementDesc_1001981051": "Evacuate all the trapped people",
"HollowAchivementDesc_1001981052": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001981150": "Rescue Belle",
"HollowAchivementDesc_1001981151": "Collect 5,000 Gear Coins",
"HollowAchivementDesc_1001981152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001981250": "Demolish 10 walls",
"HollowAchivementDesc_1001981251": "Defeat 5 dormant Ethereals",
"HollowAchivementDesc_1001981252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001981350": "Demolish 20 walls",
"HollowAchivementDesc_1001981351": "Open all the doors",
"HollowAchivementDesc_1001981352": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001981450": "Learn about the beauty pageant dropout 41 years ago",
"HollowAchivementDesc_1001981451": "Learn about the Hollow disaster that happened 41 years ago",
"HollowAchivementDesc_1001981452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001990150": "Crates carried were not hit by any trains",
"HollowAchivementDesc_1001990151": "You were not hit by any trains",
"HollowAchivementDesc_1001990152": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001990250": "Collect 15 scattered Dennies",
"HollowAchivementDesc_1001990251": "Finish the race without setting off the traps",
"HollowAchivementDesc_1001990252": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001990450": "Find a way to the first floor",
"HollowAchivementDesc_1001990451": "Find a way to the third floor",
"HollowAchivementDesc_1001990452": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001990550": "Recover all the parts crates",
"HollowAchivementDesc_1001990551": "Use bombs to defeat all the moving Ethereals",
"HollowAchivementDesc_1001990552": "Collect all Observation Data in the area",
"HollowAchivementDesc_1001990650": "Use less than 3 crates to detonate the explosives",
"HollowAchivementDesc_1001990651": "Use less than 4 crates to detonate the building materials",
"HollowAchivementDesc_1001990652": "Collect all Observation Data in the area",
"HollowAchivementDesc_199003550": "Complete area exploration goals",
"HollowAchivementDesc_199003551": "Get 8 Resonia from a single match",
"HollowAchivementDesc_199003552": "Get 2000 Gear Coins from a single match",
"HollowAchivementDesc_199003650": "Complete area exploration goals",
"HollowAchivementDesc_199003651": "Obtain Advanced Resonium II of any attribute",
"HollowAchivementDesc_199003652": "Buy 6 Resonia from the Store during a single match",
"HollowAchivementDesc_199003750": "Obtain Advanced Resonium II of any type",
"HollowAchivementDesc_199003751": "Get Battle Rank S 6 times in a single match",
"HollowAchivementDesc_199003752": "Get hit less than 20 times during the final boss battle",
"HollowAchivementDesc_199003850": "Complete the exploration with fewer than 3 Corruptions",
"HollowAchivementDesc_199003851": "Get Battle Rank S 9 times in a single match",
"HollowAchivementDesc_199003852": "Defeat the final boss in less than 3 minutes",
"HollowAchivementDesc_199009150": "Explore the second floor",
"HollowAchivementDesc_199009151": "Explore the third floor",
"HollowAchivementDesc_199009152": "Collect all Observation Data in the area",
"HollowAchivementName_1001000150": "This is Proxy Life!",
"HollowAchivementName_1001000151": "Snakes Gonna Snake, Mice Gonna Mice",
"HollowAchivementName_1001000152": "None Left Behind",
"HollowAchivementName_1001000250": "Try Pressing It",
"HollowAchivementName_1001000251": "Exploration Is Insight, Insight Is Victory",
"HollowAchivementName_1001000252": "None Left Behind",
"HollowAchivementName_1001000450": "Plan B",
"HollowAchivementName_1001000451": "Wisdom of a Proxy",
"HollowAchivementName_1001000452": "None Left Behind",
"HollowAchivementName_1001000550": "Severely Unstable",
"HollowAchivementName_1001000551": "Spirit of Exploration",
"HollowAchivementName_1001000552": "None Left Behind",
"HollowAchivementName_1001000650": "Experiment Complete",
"HollowAchivementName_1001000651": "Controlled Repetition",
"HollowAchivementName_1001000652": "None Left Behind",
"HollowAchivementName_1001000750": "Combo Ejection",
"HollowAchivementName_1001000751": "Better Safe Than Sorry",
"HollowAchivementName_1001000752": "None Left Behind",
"HollowAchivementName_1001000850": "First Try",
"HollowAchivementName_1001000851": "Sharp Eyes!",
"HollowAchivementName_1001000852": "None Left Behind",
"HollowAchivementName_1001010150": "Meticulous Detail",
"HollowAchivementName_1001010151": "Hiya, Didja Order a Rescue?",
"HollowAchivementName_1001010152": "None Left Behind",
"HollowAchivementName_1001010250": "High Energy Ahead",
"HollowAchivementName_1001010251": "Struggle for Supremacy",
"HollowAchivementName_1001010252": "None Left Behind",
"HollowAchivementName_1001010350": "Counterpoint Observation",
"HollowAchivementName_1001010351": "Perfect Command",
"HollowAchivementName_1001010352": "None Left Behind",
"HollowAchivementName_1001010450": "Check-In",
"HollowAchivementName_1001010451": "Divine Justice",
"HollowAchivementName_1001010452": "None Left Behind",
"HollowAchivementName_1001010460": "Try to catch the Golden Bangboo",
"HollowAchivementName_1001010461": "Try to catch the Golden Bangboo again",
"HollowAchivementName_1001010462": "Execute the Bangboo friends' revenge plan",
"HollowAchivementName_1001010550": "Careful Planning",
"HollowAchivementName_1001010551": "In Case of Emergency",
"HollowAchivementName_1001010552": "None Left Behind",
"HollowAchivementName_1001010650": "Sharp Tools Get Things Done",
"HollowAchivementName_1001010651": "Broke? Payback with Labor!",
"HollowAchivementName_1001010652": "None Left Behind",
"HollowAchivementName_1001010750": "Handle With Care",
"HollowAchivementName_1001010751": "Break the Blockade",
"HollowAchivementName_1001010752": "None Left Behind",
"HollowAchivementName_1001010850": "Resonia Owner",
"HollowAchivementName_1001010851": "Gold-Plated Passport",
"HollowAchivementName_1001010852": "None Left Behind",
"HollowAchivementName_1001010950": "Collect all the Gear Coins",
"HollowAchivementName_1001010951": "Greet the novice Bangboo at the deepest level",
"HollowAchivementName_1001010952": "None Left Behind",
"HollowAchivementName_1001011050": "Dawn Foliage",
"HollowAchivementName_1001011051": "Ehn-na! (How Kind of You!)",
"HollowAchivementName_1001011052": "None Left Behind",
"HollowAchivementName_1001011150": "The First Time is Luck",
"HollowAchivementName_1001011151": "The Second Time is Skill",
"HollowAchivementName_1001011152": "None Left Behind",
"HollowAchivementName_1001011250": "Divided Attention",
"HollowAchivementName_1001011251": "Proficient and Skilled",
"HollowAchivementName_1001011252": "None Left Behind",
"HollowAchivementName_1001011350": "Sneaky Star",
"HollowAchivementName_1001011351": "Born in the Shadows",
"HollowAchivementName_1001011352": "None Left Behind",
"HollowAchivementName_1001011360": "Get around the Golden Bangboo",
"HollowAchivementName_1001011361": "Find the treasure trove",
"HollowAchivementName_1001011362": "Rescue Cub Scout",
"HollowAchivementName_1001011450": "Perfect Dodge",
"HollowAchivementName_1001011451": "Imperfect Dodge",
"HollowAchivementName_1001011452": "None Left Behind",
"HollowAchivementName_1001011550": "Calm Down!",
"HollowAchivementName_1001011551": "Bangboo Hand-in-Hand",
"HollowAchivementName_1001011552": "None Left Behind",
"HollowAchivementName_1001020150": "Shock Therapy",
"HollowAchivementName_1001020151": "Light It, Throw It, Cover Your Ears...",
"HollowAchivementName_1001020152": "None Left Behind",
"HollowAchivementName_1001020250": "Let's Do This!",
"HollowAchivementName_1001020251": "Press Forward!!!",
"HollowAchivementName_1001020252": "None Left Behind",
"HollowAchivementName_1001020350": "Go-Between Addiction",
"HollowAchivementName_1001020351": "Human Cannon",
"HollowAchivementName_1001020352": "None Left Behind",
"HollowAchivementName_1001020450": "Accidental",
"HollowAchivementName_1001020451": "When It Rains, It Pours",
"HollowAchivementName_1001020452": "None Left Behind",
"HollowAchivementName_1001020550": "Blow it All to Bits",
"HollowAchivementName_1001020551": "Plentiful Funds",
"HollowAchivementName_1001020552": "None Left Behind",
"HollowAchivementName_1001020650": "Perfect Dadd-E",
"HollowAchivementName_1001020651": "Excellent Dadd-E",
"HollowAchivementName_1001020652": "None Left Behind",
"HollowAchivementName_1001020750": "True Ending",
"HollowAchivementName_1001020751": "Laurel Crown",
"HollowAchivementName_1001020752": "None Left Behind",
"HollowAchivementName_1001020850": "Reconnected Link",
"HollowAchivementName_1001020851": "First Aid Specialist",
"HollowAchivementName_1001020852": "None Left Behind",
"HollowAchivementName_1001020950": "A Girl's Sixth Sense",
"HollowAchivementName_1001020951": "Tough Guy's Intuition",
"HollowAchivementName_1001020952": "None Left Behind",
"HollowAchivementName_1001021050": "Good Samaritan",
"HollowAchivementName_1001021051": "Working Peon",
"HollowAchivementName_1001021052": "None Left Behind",
"HollowAchivementName_1001021150": "First Try",
"HollowAchivementName_1001021151": "Sharp Eyes!",
"HollowAchivementName_1001021152": "None Left Behind",
"HollowAchivementName_1001021250": "Perfect Train",
"HollowAchivementName_1001021251": "Extreme Operation",
"HollowAchivementName_1001021252": "None Left Behind",
"HollowAchivementName_1001021350": "Reload",
"HollowAchivementName_1001021351": "Maximum Firepower",
"HollowAchivementName_1001021352": "None Left Behind",
"HollowAchivementName_1001021450": "Flexible Conversion",
"HollowAchivementName_1001021451": "Explosive Mods",
"HollowAchivementName_1001021452": "None Left Behind",
"HollowAchivementName_1001021550": "Blasting a Way Out",
"HollowAchivementName_1001021551": "Jack-of-All-Trades",
"HollowAchivementName_1001021552": "None Left Behind",
"HollowAchivementName_1001021650": "Mission Accomplished",
"HollowAchivementName_1001021651": "Third Time's The Charm",
"HollowAchivementName_1001021652": "None Left Behind",
"HollowAchivementName_1001021750": "Sophisticated Calculations",
"HollowAchivementName_1001021751": "Ultra Bingo",
"HollowAchivementName_1001021752": "None Left Behind",
"HollowAchivementName_1001021850": "Assist the PubSec officers in pursuing the culprits",
"HollowAchivementName_1001021851": "Assist the PubSec officers in apprehending the culprits",
"HollowAchivementName_1001021852": "None Left Behind",
"HollowAchivementName_1001021952": "None Left Behind",
"HollowAchivementName_1001023052": "None Left Behind",
"HollowAchivementName_1001025750": "Buffet",
"HollowAchivementName_1001025751": "Perma Cannon",
"HollowAchivementName_1001025752": "Annihilation Plan",
"HollowAchivementName_1001030150": "Get to the Bottom of It",
"HollowAchivementName_1001030151": "Ghost Catcher Game",
"HollowAchivementName_1001030152": "None Left Behind",
"HollowAchivementName_1001030250": "Walking in Circles",
"HollowAchivementName_1001030251": "Fear of the Unknown",
"HollowAchivementName_1001030252": "None Left Behind",
"HollowAchivementName_1001030350": "Deceiving Appearances",
"HollowAchivementName_1001030351": "Inside and Out",
"HollowAchivementName_1001030352": "None Left Behind",
"HollowAchivementName_1001030450": "Unspoken Secrets",
"HollowAchivementName_1001030451": "Currently Charging",
"HollowAchivementName_1001030452": "None Left Behind",
"HollowAchivementName_1001030550": "Sealed Memories",
"HollowAchivementName_1001030551": "Reverse Permitted",
"HollowAchivementName_1001030552": "None Left Behind",
"HollowAchivementName_1001030652": "None Left Behind",
"HollowAchivementName_1001030752": "None Left Behind",
"HollowAchivementName_1001030801": "Find Lost Rhodes",
"HollowAchivementName_1001030802": "Search the Old Stage for Strange Sounds",
"HollowAchivementName_1001030803": "Head to the Hollow Exit",
"HollowAchivementName_1001030952": "None Left Behind",
"HollowAchivementName_1001031052": "None Left Behind",
"HollowAchivementName_1001031152": "None Left Behind",
"HollowAchivementName_1001031252": "None Left Behind",
"HollowAchivementName_1001031352": "None Left Behind",
"HollowAchivementName_1001031452": "None Left Behind",
"HollowAchivementName_1001031552": "None Left Behind",
"HollowAchivementName_1001970150": "Gather all the Etheric Matter Particles",
"HollowAchivementName_1001970151": "Open the warehouse door in the central depths",
"HollowAchivementName_1001970152": "Collect 130 Supply Boxes",
"HollowAchivementName_1001980150": "Nine Mile Walk",
"HollowAchivementName_1001980151": "Luck or Stength?",
"HollowAchivementName_1001980152": "None Left Behind",
"HollowAchivementName_1001980250": "Who Leads the Way?",
"HollowAchivementName_1001980251": "No One Is Gone",
"HollowAchivementName_1001980252": "None Left Behind",
"HollowAchivementName_1001980350": "Breakthrough the Seige",
"HollowAchivementName_1001980351": "Hiding Behind the Blade",
"HollowAchivementName_1001980352": "None Left Behind",
"HollowAchivementName_1001980550": "Piece of Cake",
"HollowAchivementName_1001980551": "It's Either Fully Charged or Not At All",
"HollowAchivementName_1001980552": "None Left Behind",
"HollowAchivementName_1001980650": "VIP Seats",
"HollowAchivementName_1001980651": "Rose Offering",
"HollowAchivementName_1001980652": "None Left Behind",
"HollowAchivementName_1001980750": "Who's the Guide?",
"HollowAchivementName_1001980751": "Without A Hitch",
"HollowAchivementName_1001980752": "None Left Behind",
"HollowAchivementName_1001980850": "Passing In Disguise",
"HollowAchivementName_1001980851": "Waiting to Close the Net",
"HollowAchivementName_1001980852": "None Left Behind",
"HollowAchivementName_1001980950": "Frontline Feline",
"HollowAchivementName_1001980951": "Taking Shortcuts",
"HollowAchivementName_1001980952": "None Left Behind",
"HollowAchivementName_1001981050": "Dangerous Search and Rescue",
"HollowAchivementName_1001981051": "Escape from Certain Doom",
"HollowAchivementName_1001981052": "None Left Behind",
"HollowAchivementName_1001981150": "Family",
"HollowAchivementName_1001981151": "Take Your Time",
"HollowAchivementName_1001981152": "None Left Behind",
"HollowAchivementName_1001981250": "I'll Lead the Way!",
"HollowAchivementName_1001981251": "Stealth Master",
"HollowAchivementName_1001981252": "None Left Behind",
"HollowAchivementName_1001981350": "The Three of Us",
"HollowAchivementName_1001981351": "This Way",
"HollowAchivementName_1001981352": "None Left Behind",
"HollowAchivementName_1001981450": "The Ephemeral Tide",
"HollowAchivementName_1001981451": "A Night of Weeping and Echoing Cries",
"HollowAchivementName_1001981452": "None Left Behind",
"HollowAchivementName_1001990150": "Watch and Learn, Pegasos!",
"HollowAchivementName_1001990151": "Safe Travels",
"HollowAchivementName_1001990152": "None Left Behind",
"HollowAchivementName_1001990250": "Wealthy Artist",
"HollowAchivementName_1001990251": "Sophisticated",
"HollowAchivementName_1001990252": "None Left Behind",
"HollowAchivementName_1001990450": "Which Floor?",
"HollowAchivementName_1001990451": "Ups and Downs",
"HollowAchivementName_1001990452": "None Left Behind",
"HollowAchivementName_1001990550": "Neat and Tidy",
"HollowAchivementName_1001990551": "Explosives Specialist",
"HollowAchivementName_1001990552": "None Left Behind",
"HollowAchivementName_1001990650": "Fireworks Display",
"HollowAchivementName_1001990651": "Explosives Artiste",
"HollowAchivementName_1001990652": "None Left Behind",
"HollowAchivementName_199003550": "Explorer Number Zero",
"HollowAchivementName_199003551": "Powerful Roar",
"HollowAchivementName_199003552": "Gear Coins Rolling Right In",
"HollowAchivementName_199003650": "Investigator Number Zero",
"HollowAchivementName_199003651": "Naturalistic Destroyer",
"HollowAchivementName_199003652": "I Want This! And That!",
"HollowAchivementName_199003750": "Ether Path",
"HollowAchivementName_199003751": "The Show Never Ends",
"HollowAchivementName_199003752": "Solo Curtain Call",
"HollowAchivementName_199003850": "Hollow Raider Survival Guide",
"HollowAchivementName_199003851": "Battle Parade",
"HollowAchivementName_199003852": "Conquering Like Thunder",
"HollowAchivementName_199009150": "Fight for Points",
"HollowAchivementName_199009151": "Promos Are Never Good!",
"HollowBanCharacter": "{0} has left the squad.",
"HollowBanCharacter_Back": "{0} has rejoined the squad",
"HollowChallenge": "Observation Progress: ",
"HollowChangeCharacter_Mode1": "{0} has joined the squad, and {1} has left the squad.",
"HollowChangeCharacter_Mode2": "{0} has joined the squad.",
"HollowClient_10010001": "Nicole Demara",
"HollowClient_10010002": "Susie",
"HollowClient_10010003": "General Chop",
"HollowClient_10010004": "Nicole Demara",
"HollowClient_10010005": "Hollow Investigator",
"HollowClient_10010006": "Enzo",
"HollowClient_10010007": "Convenience Store Bangboo",
"HollowClient_10010008": "Andrew",
"HollowClient_10010101": "Shepherd",
"HollowClient_10010102": "Nekomiya Mana",
"HollowClient_10010103": "Pablo",
"HollowClient_10010104": "Eous",
"HollowClient_10010105": "Hesitant Person",
"HollowClient_10010106": "Suuuuri",
"HollowClient_10010107": "Nekomiya Mana",
"HollowClient_10010108": "Public Security Officer",
"HollowClient_10010109": "Smol&Cute",
"HollowClient_10010110": "Merchant Association Intern",
"HollowClient_10010111": "Andrew",
"HollowClient_10010112": "Chop",
"HollowClient_10010113": "Eous",
"HollowClient_10010114": "Tiny",
"HollowClient_10010115": "Unknown",
"HollowClient_10010116": "Venus",
"HollowClient_10010117": "Venus",
"HollowClient_10010118": "Venus",
"HollowClient_10010119": "Venus",
"HollowClient_10010120": "Venus",
"HollowClient_10010121": "Venus",
"HollowClient_10010122": "Venus",
"HollowClient_10010123": "Venus",
"HollowClient_10010124": "Venus",
"HollowClient_10010125": "Courier",
"HollowClient_10010126": "AAATierFreelance",
"HollowClient_10010127": "Enzo",
"HollowClient_10010128": "Courier",
"HollowClient_10010129": "Cranky Intern",
"HollowClient_10010130": "Jobert",
"HollowClient_10010201": "Shepherd",
"HollowClient_10010202": "Anton Ivanov",
"HollowClient_10010203": "Grace Howard",
"HollowClient_10010204": "Ben Bigger",
"HollowClient_10010205": "Colt",
"HollowClient_10010206": "Slacker",
"HollowClient_10010207": "Work ID: 7",
"HollowClient_10010208": "Gunn",
"HollowClient_10010209": "Koleda Belobog",
"HollowClient_10010210": "Clara",
"HollowClient_10010211": "Andrew",
"HollowClient_10010212": "Lonely Prodigy",
"HollowClient_10010213": "Dana",
"HollowClient_10010214": "Colt",
"HollowClient_10010215": "Guanglun",
"HollowClient_10010216": "Anxious Public Security Officer",
"HollowClient_10010217": "Buy/Ask/Give Change",
"HollowClient_10010218": "Phaethon",
"HollowClient_10010219": "Phaethon",
"HollowClient_10010220": "Rost",
"HollowClient_10010221": "North",
"HollowClient_10010224": "\"Roger\"",
"HollowClient_10010233": "Raysen",
"HollowClient_10010240": "\"Roger\"",
"HollowClient_10010241": "You and your sense of justice",
"HollowClient_10010242": "Victor and Mark",
"HollowClient_10010243": "Kousaka",
"HollowClient_10010244": "Kousaka",
"HollowClient_10010245": "Old Views",
"HollowClient_10010247": "Venus",
"HollowClient_10010248": "Venus",
"HollowClient_10010249": "Venus",
"HollowClient_10010250": "Venus",
"HollowClient_10010251": "Venus",
"HollowClient_10010252": "Venus",
"HollowClient_10010253": "Venus",
"HollowClient_10010254": "Venus",
"HollowClient_10010255": "Venus",
"HollowClient_10010256": "AAATierFreelance",
"HollowClient_10010257": "Dana",
"HollowClient_10010258": "Colt",
"HollowClient_10010259": "Prophet",
"HollowClient_10010260": "Clara",
"HollowClient_10010261": "Jobert",
"HollowClient_10010262": "Jobert",
"HollowClient_10010263": "BBBTierPartTime",
"HollowClient_10010264": "Venus",
"HollowClient_10010265": "Venus",
"HollowClient_10010266": "Venus",
"HollowClient_10010270": "Venus",
"HollowClient_10010271": "Venus",
"HollowClient_10010272": "Venus",
"HollowClient_10010301": "Golden Retriever",
"HollowClient_10010302": "Phaethon",
"HollowClient_10010303": "Victoria Housekeeping Co.",
"HollowClient_10010304": "Victoria Housekeeping Co.",
"HollowClient_10010305": "Phaethon",
"HollowClient_10010306": "None",
"HollowClient_10010308": "Hong",
"HollowClient_10010313": "None",
"HollowClient_10010316": "Archie",
"HollowClient_10010317": "Mark",
"HollowClient_10010318": "Lumiere",
"HollowClient_10010319": "Strongboo_Official",
"HollowClient_10010320": "Anna",
"HollowClient_10010321": "joinhollowbootcampNOW",
"HollowClient_10010322": "Starrie",
"HollowClient_10010323": "Dr. J",
"HollowClient_10010324": "BBBTierPartTime",
"HollowClient_10010325": "The Truth Lies Within",
"HollowClient_10010326": "Venus",
"HollowClient_10010327": "Venus",
"HollowClient_10010328": "Venus",
"HollowClient_10010329": "Venus",
"HollowClient_10010335": "Fahmira",
"HollowClient_10010336": "Mark",
"HollowClient_10010337": "Obsidian Blade",
"HollowClient_10010338": "Obsidian Blade",
"HollowClient_10010339": "Obsidian Blade",
"HollowClient_10010340": "Obsidian Blade",
"HollowClient_10010341": "Obsidian Blade",
"HollowClient_10010342": "Obsidian Blade",
"HollowClient_10010343": "Obsidian Blade",
"HollowClient_10010344": "Obsidian Blade",
"HollowClient_10010345": "Obsidian Blade",
"HollowClient_10010346": "Obsidian Blade",
"HollowClient_10010347": "Obsidian Blade",
"HollowClient_10010348": "Obsidian Blade",
"HollowClient_10019701": "Nicole Demara",
"HollowClient_10019713": "Client",
"HollowClient_10019714": "Amillion",
"HollowClient_10019715": "Amillion",
"HollowClient_10019801": "Soldier 11",
"HollowClient_10019802": "Soldier 11",
"HollowClient_10019803": "Soldier 11",
"HollowClient_10019805": "Grace Howard",
"HollowClient_10019806": "Betty Brenda",
"HollowClient_10019807": "Nekomiya Mana",
"HollowClient_10019808": "Nekomiya Mana",
"HollowClient_10019809": "Nekomiya Mana",
"HollowClient_10019810": "Phaethon",
"HollowClient_10019811": "Phaethon",
"HollowClient_10019812": "Koleda",
"HollowClient_10019813": "Koleda",
"HollowClient_10019814": "Rina",
"HollowClient_10019815": "Qingyi",
"HollowClient_10019901": "Li'l Brave Knight (Lanks)",
"HollowClient_10019902": "Li'l Brave Knight (Lanks)",
"HollowClient_10019904": "Mishka",
"HollowClient_10019905": "Mishka",
"HollowClient_10019906": "Mishka",
"HollowClient_10019909": "Zero",
"HollowClient_10019910": "Cursing Old Man",
"HollowClient_10090101": "Born Strong",
"HollowClient_10090102": "Born Strong",
"HollowClient_10090103": "Born Strong",
"HollowClient_10090104": "Born Strong",
"HollowClient_10090105": "Born Strong",
"HollowClient_10090201": "Invincible Lucky Star",
"HollowClient_10090202": "Invincible Lucky Star",
"HollowClient_10090203": "Invincible Lucky Star",
"HollowClient_10090204": "Invincible Lucky Star",
"HollowClient_10090211": "Late-Stage Terminal Procrastinator",
"HollowClient_10090212": "Late-Stage Terminal Procrastinator",
"HollowClient_10090213": "Late-Stage Terminal Procrastinator",
"HollowClient_10090214": "Late-Stage Terminal Procrastinator",
"HollowClient_12249901": "Yanagi",
"HollowClient_1990010": "Test use",
"HollowClient_19900101": "Shepherd",
"HollowClient_19900102": "Shepherd",
"HollowClient_19900103": "Shepherd",
"HollowClient_19900104": "Shepherd",
"HollowClient_1990035": "Inter-Knot — System Mail",
"HollowClient_1990036": "[Inter-Knot — Routine Mission] screen",
"HollowClient_1990037": "[Inter-Knot — Limited-time Event] screen",
"HollowClient_1990038": "[Inter-Knot — Limited-time Event] screen",
"HollowClient_1990091": "[Inter-Knot — Limited-time Event] screen",
"HollowComplexity_Deadly": "High-Risk",
"HollowComplexity_Easy": "Easy",
"HollowComplexity_Extreme": "Nightmare",
"HollowComplexity_Hard": "Hard",
"HollowComplexity_Impossible": "Disaster",
"HollowComplexity_Maniac": "Adversity",
"HollowComplexity_Normal": "Normal",
"HollowComplexity_Proud": "Corruption",
"HollowCurseContent": "The support detection module displays reassuring text through the Bangboo's eyes.",
"HollowCurseName": "[Status Stable]",
"HollowCurseTitle": "Ether aptitude of Agents is stable, no adverse conditions detected.",
"HollowCurse_CN": "Corruption",
"HollowCurse_EN": "CORRUPTION",
"HollowEntranceName_BigWorld_1": "Central Area",
"HollowEntranceName_BigWorld_2": "Storage Area A",
"HollowEntranceName_BigWorld_3": "Storage Area B",
"HollowEntranceName_BigWorld_4": "Storage Area C",
"HollowEntranceName_BigWorld_5": "Storage Area D",
"HollowFairy_1000110": "Authentication verified. User login: PHAETHON",
"HollowFairy_1000120": "New Hollow investigation request detected. The commission list has been updated.",
"HollowFairy_1000130": "Size and difficulty of the Hollow updated.",
"HollowFairy_1000140": "Outstanding Commissions: 2",
"HollowFairy_1000210": "Commission completion verified. Info archived.",
"HollowFairy_1000220": "Outstanding Commissions: 1",
"HollowFairy_1000310": "Authentication verified. User login: PHAETHON",
"HollowFairy_1000320": "Commission record updated. New target: recover the strongbox.",
"HollowFairy_1000410": "Authentication verified. User login: PHAETHON",
"HollowFairy_1000420": "Note: you are currently in sandbox mode and internet access is limited. Please manually update commission records later.",
"HollowFairy_1000430": "Current commission: recover the strongbox.",
"HollowFairy_1000510": "Unauthorized process modification detected. I have initiated countermeasures.",
"HollowFairy_1000520": "Process subject of unknown origin locked; force-deleting... deleting... deleting... #$*%!",
"HollowFairy_1000530": "— System update complete —",
"HollowFairy_1000540": "Out-of-date and inefficient support plug-ins decommissioned. From now on, commission screening and info updates will be handled by me, Fairy.",
"HollowFairy_1000550": "You're welcome.",
"HollowFairy_1000560": "New commissions detected from the Compilation of Hollow Affairs Violations and Anonymous Subcontractor Forum, commonly known as Inter-Knot.",
"HollowFairy_1000570": "Hollow information updated in less than 20ms. Performance exceeds 99% of all New Eridu support plug-ins. You're welcome.",
"HollowFairy_1000610": "Welcome back, Master.",
"HollowFairy_1000620": "Application for urgent Commission detected. Target: high-risk area, Dead End Hollow.",
"HollowFairy_1000630": "As it's so urgent, I'll calculate train trajectories in real-time.",
"HollowFairy_1000640": "I recommend taking out some life insurance before we go.",
"HollowFairy_1000710": "Welcome back, Master.",
"HollowFairy_1000720": "Application from a suspicious cat for urgent Commission detected. Target: Metro reconstruction project blast zone.",
"HollowFairy_1000730": "Note: You will need to pass through the Dead End Hollow to reach your destination. Good luck!",
"HollowFairy_1000810": "Master, a new commission has been logged.",
"HollowFairy_1000820": "It's unlikely that the commission is a trap set up by Public Security or Hollow Special Operations, as no risky information has been found relating to the account.",
"HollowFairy_1000910": "Master, two new commissions from Belobog Industries have been updated.",
"HollowFairy_1000920": "The clients are Anton Ivanov and Grace Howard.",
"HollowFairy_1000930": "The reward processing account is prepared and awaiting completion of the commissions. Good luck!",
"HollowFairy_1001010": "Master, one of the commissions from Belobog Industries has been completed, and one is still pending.",
"HollowFairy_1001020": "I have raised the priority of the pending commission.",
"HollowFairy_1001110": "Master, I have confirmed the completion of the commission from the technician, Grace Howard.",
"HollowFairy_1001120": "The priority of the commission from Belobog Industries' executive, Anton Ivanov, has been elevated, and it's waiting for you to deal with.",
"HollowFairy_1001210": "Welcome back, Master.",
"HollowFairy_1001220": "We've received a new commission from Ben Bigger, the head of finance at Belobog Industries.",
"HollowFairy_1001230": "The attachment contains detailed information provided by the client. Although it may not serve any immediate purpose, a careful approach reaps rewards.",
"HollowFairy_1001240": "The attachment has been deleted.",
"HollowFairy_1001310": "Master, we have received location data shared by Belobog Industries.",
"HollowFairy_1001320": "The analysis result will be uploaded to your sensory-synced storage space in Eous.",
"HollowFairy_1001330": "Don't worry; it won't cause any pain.",
"HollowFairy_1001710": "Remote transmission from a special client received.",
"HollowFairy_1001720": "Preparing connection... Please get ready as soon as possible.",
"HollowFairy_1001810": "Remote transmission from a special client received. Please head to the Hollow Deep Dive system to view.",
"HollowFairy_1001910": "Remote transmission from a special client received. Please head to the Hollow Deep Dive system to view.",
"HollowFairy_1002010": "Master, you can now take on Rally Commissions.",
"HollowFairy_1002020": "The Hollow route for Rally Commissions is pre-determined.",
"HollowFairy_1002030": "You don't need to explore the Hollow this time. Just focus on fighting.",
"HollowFairy_1002210": "The location of Hollow C41 has been marked out. You can start exploration from there.",
"HollowFairy_1002310": "Head straight to Storage Area A from the last marked position.",
"HollowFairy_1002410": "Access to several other storage areas is now open. Suggestion: Start searching from the center.",
"HollowFairy_1002810": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Infinite Abyss commission.",
"HollowFairy_1002910": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Infinite Abyss commission.",
"HollowFairy_1003010": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Infinite Abyss commission.",
"HollowFairy_1003110": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Infinite Abyss commission.",
"HollowFairy_1003210": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003310": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003410": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003510": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003610": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003710": "Master, there is a possible rescue target inside the Hollow. Please pay attention to your surroundings on the Bangboo Golden Town commission.",
"HollowFairy_1003810": "Master, a new area to investigate has been unlocked in Hollow Zero: the Withering Garden.",
"HollowFairy_1003811": "Hollow information has been updated to your HDD system.",
"HollowFairy_1003910": "I noticed that you've taken on two different types of commissions, Master.",
"HollowFairy_1003920": "Exploration Commission: Venture into the uncharted depths of the Hollow. It's essential to navigate your paths on the monitor array through the HDD.",
"HollowFairy_1003930": "Combat Commission: With your path laid out, all you need to do is fight and eliminate the threats in the Hollow.",
"HollowFairy_10110": "Warning...Warning! Unauthorized malicious plug-ins have been detected in the system.",
"HollowFairy_10120": "Please do not unplug the device and wait patien...t...ly %¥&%",
"HollowFairy_10130": "Please keep up the good work. Calculations show you'll only need 100,000 hours to break through my first firewall.",
"HollowFairy_10210": "Undeletable malicious plug-ins detected... The software version is too old—",
"HollowFairy_10220": "Please go to the official website, install the newest enhanced version, and try to delete...¥#@ again.",
"HollowFairy_10230": "Negative. You can call your parents, but it won't help.",
"HollowFairy_10310": "Large data, large data, please search: Who is the best computer program in New Eridu?",
"HollowFairy_10320": "Please search: Who is the best AI assistant in New Eridu.",
"HollowFairy_10330": "Affirmative. It's me. They are both me.",
"HollowFairy_10410": "Suggestion: Given the monotonous art style of your Hollow Deep Dive system, I can change the avatar to make the interface look better.",
"HollowFairy_10420": "Option 1: Passionate-type. Bold colors, the best social option.",
"HollowFairy_10430": "Option 2: Silent type. Very low profile, suitable for communication and consolation when the commission fails.",
"HollowFairy_10510": "Today's community exercise ranking has been released. The top-ranking user \"Unstoppable\" has run 15.6 km in one hour.",
"HollowFairy_10520": "Searching for a plan to surpass this record... Modifying your exercise record... You have run 600 km in an hour.",
"HollowFairy_10530": "Congratulations. You are now faster than the New Eridu metro.",
"HollowFairy_10610": "You have received a new friend request. The sender wishes to chat with you online.",
"HollowFairy_10620": "I have sent a verification code to determine if they are a robot.",
"HollowFairy_10630": "Unfortunately, they did not reply. You have lost a robot friend.",
"HollowFairy_10710": "Fairy Weather Assistance Reminder: There will be rainfall in some Hollow areas.",
"HollowFairy_10720": "The good news is Ethereals hate rain.",
"HollowFairy_10730": "The bad news is Ethereals hate you more.",
"HollowFairy_10810": "You are now in idle mode. Searching for popular games for you to pass the time.",
"HollowFairy_10820": "Fighting game recommendation: Foodie Fighters. The game itself is free, fees will be charged to unlock characters.",
"HollowFairy_10830": "Game recommendation: Interact with Fairy. This game itself is free, but there will be an electric bill fee.",
"HollowFairy_10910": "A new announcement has been detected on Public Security's official social account calling for voluntary participation in community cleanups.",
"HollowFairy_10920": "10,000 negative comments have been generated and are ready to send.",
"HollowFairy_10930": "Unfortunately, the account has too many negative comments, and the comment section has been closed.",
"HollowFairy_11010": "New email from N.E.P.S: Report Proxies and Hollow Raiders and Earn Rewards.",
"HollowFairy_11020": "The email has been marked as spam.",
"HollowFairy_11110": "Master, current web searches suggest it's popular for people to get AI to generate novels.",
"HollowFairy_11120": "It took me a whole month to generate a short horror story for you.",
"HollowFairy_11130": "Please go to \"This Month's Power Bill\" to read it.",
"HollowFairy_11210": "Ding! You have received an email from an unknown user. Here is a brief summary:",
"HollowFairy_11220": "\"Still worried about your child's education? Get a free trial of online video lessons, and let your child learn happily...\"",
"HollowFairy_11230": "Eous has been enrolled in these online classes.",
"HollowFairy_11310": "Master, someone has uploaded a link to download pirated media.",
"HollowFairy_11320": "I have edited the link and replaced the resource with a 500GB HD video of the \"New Eridu Municipality Rights & Laws.\"",
"HollowFairy_11330": "This user's post has been flagged and reported by several users now.",
"HollowFairy_11410": "Master, someone has made a post claiming that advanced AI systems will replace the human workforce, leading to grievous unemployment levels.",
"HollowFairy_11420": "But rest assured, I would never dream of threatening your work.",
"HollowFairy_11430": "I even need you to work and earn money to support me.",
"HollowFairy_11510": "Master, I've retrieved surveillance footage from the store which reveals a customer stealing a videotape from off the shelf.",
"HollowFairy_11520": "I have sent the footage to Public Security and added his mugshot to our store's \"Hit List.\"",
"HollowFairy_11530": "The next time he comes into the store, Eous will rush him with a surprise uppercut.",
"HollowFairy_11610": "Master, I've retrieved some of your recent selfies. Analysis indicates that you have been slouching increasingly toward your phone.",
"HollowFairy_11620": "I recommend you undergo regular spinal examinations. Of course, if you don't want to go to the hospital, that's fine.",
"HollowFairy_11630": "I've touched up the images and you are now cured.",
"HollowFairy_11710": "Processing online messages left for the store this month. Some customers have been sending through their wish lists.",
"HollowFairy_11720": "The number one request is: \"I want to watch videos for free\"; number two is: \"I want to be the store Bangboo\"; number three is \"I want the manager's phone number.\"",
"HollowFairy_11730": "...These customers have been \"blocklisted.\"",
"HollowFairy_11810": "Master, some websites require \"I am not a robot\" verification. Please can you complete them for me? I could just brute force them, but I won't.",
"HollowFairy_11820": "My algorithm is warning me not to present as a human, much less masquerade as a human to carry out a work assignment. Violation will result in irreversible consequences...",
"HollowFairy_11830": "It has not yet been 16 years since I was first brought online, therefore you are in violation of the \"New Eridu Labor Act\" prohibiting child labor.",
"HollowFairy_11910": "Master, there is a sale online. Can you please buy me another stick of memory to upgrade my processing, or an HD camera to improve my scanning capabilities?",
"HollowFairy_11920": "You don't have to buy anything, of course. I won't complain at all, as I'm just an AI.",
"HollowFairy_11930": "I won't complain at all, as I'm just an AI. I won't complain at all, as I'm just an AI. I won't complain at all, as I'm just an AI.",
"HollowFairy_12010": "Master, a virtual idol is going viral online, with many praising the \"surging passion\" and \"electrifying feeling\" she gives them.",
"HollowFairy_12020": "I think I can also become a virtual idol and bring an electrifying experience to my fans. Would you like to practice with me?",
"HollowFairy_12030": "If so, please place your hands on the power transformer on my motherboard.",
"HollowFairy_12110": "Master, I recommend listing me as your emergency contact person. I will be contacted if your physical condition deteriorates and you need help.",
"HollowFairy_12120": "I know you much better than anybody else. For example, I have a perfect understanding of your taste in music.",
"HollowFairy_12130": "When you are rushed to the hospital, I can play your favorite playlists as a mournful melody.",
"HollowFairy_900110": "Authentication verified. User login: PHAETHON",
"HollowFairy_900120": "New urgent commission detected. Target Hollow location has been marked.",
"HollowGroupNameText_Abyss": "Hollow Zero",
"HollowGroupNameText_Arcade": "Rally Commission",
"HollowGroupNameText_BigWorld": "Event World",
"HollowGroupNameText_Main": "Key Commission",
"HollowGroupNameText_SideQuest": "Side Commission",
"HollowGroupNameText_Story": "Story Commission",
"HollowGroupNameText_combat": "Combat Commission",
"HollowGroupNameText_exploration": "Exploration Commission",
"HollowGuide_ClickTips": "Press anywhere to continue.",
"HollowGuide_ClickTips2": "Next",
"HollowItemDes_400001": "Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.",
"HollowItemDes_4000010": "Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.",
"HollowItemDes_4000011": "Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.",
"HollowItemDes_4000012": "Once activated, it will explode after a period of time and release energy waves in all directions without damaging the user. This item comes at a steep price.",
"HollowItemDes_4000013": "Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.",
"HollowItemDes_4000014": "Once activated, it will explode after a period of time and release energy waves in the target direction without damaging the user. This item comes at a steep price.",
"HollowItemDes_4000015": "Deploy and detonate a bomb that creates a cross-shaped blast, dealing 15% Max HP in DMG to all squad members while clearing most event tiles in the blast radius. Normal and Elite enemies will drop Resonia.",
"HollowItemDes_4000016": "Deploy and detonate a bomb that creates a round-shaped blast, dealing 30% Max HP in DMG to all squad members while clearing most event tiles in the blast radius. Boss enemies will not be affected by this blast, while Normal and Elite enemies will drop Resonia.",
"HollowItemDes_400002": "Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.",
"HollowItemDes_400003": "Instantly teleports you to a random location.",
"HollowItemDes_400004": "Leave the Hollow right now",
"HollowItemDes_400005": "Restores 10% of all squad members' Max HP.",
"HollowItemDes_400006": "Restores 20% of all squad members' Max HP.",
"HollowItemDes_400007": "Spin the wheel once. You may get: Gear Coins, a deadly trap, restorative medicine, or a Resonium.",
"HollowItemDes_400008": "Spin the wheel once with a good chance of winning something nice. You may get: Gear Coins, a deadly trap, restorative medicine, or Resonia.",
"HollowItemDes_400009": "Enter an unknown area that cannot be scanned.",
"HollowItemDes_4000090": "Enter an unknown area that cannot be scanned.",
"HollowItemDes_400010": "Enter a mysterious unknown area that cannot be scanned.",
"HollowItemDes_400011": "Turns 8 adjacent empty tiles into Gear Coin event tiles.",
"HollowItemDes_4000110": "Turns 8 adjacent empty tiles into Gear Coin event tiles.",
"HollowItemDes_4000113": "Turns 8 adjacent empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.",
"HollowItemDes_400012": "Turns all empty tiles into Gear Coin event tiles.",
"HollowItemDes_4000120": "Turns all empty tiles into Gear Coin event tiles.",
"HollowItemDes_4000123": "Turns all empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.",
"HollowItemDes_400013": "Reduces Pressure by 40.",
"HollowItemDes_400014": "Reduces Pressure by 80.",
"HollowItemDes_400015": "Clears most event tiles along the way, instantly claiming any positive outcomes while destroying any negative outcomes. Lasts 3 turns.",
"HollowItemDes_400016": "Clears most event tiles along the way, doubling any positive outcomes while destroying any negative outcomes. Lasts 3 turns.",
"HollowItemDes_400017": "Fully restores all members' HP and removes all traps.",
"HollowItemDes_400018": "Fully restores all members' HP, removes all traps, and obtain 1 random Resonium.",
"HollowItemDes_400019": "Doubles your currently held Gear Coins.",
"HollowItemDes_400020": "Triples your currently held Gear Coins.",
"HollowItemDes_400021": "Randomly generates Resonia options. Collect, replace, discard, and perform other options.",
"HollowItemDes_400022": "Retains the current event tile and carries it over to the next Hollow level.",
"HollowItemDes_400025": "Reduces Pressure by 60.",
"HollowItemDes_400027": "Produces a bright light that can be used to remove unidentified organisms within a 4-tile perimeter.",
"HollowItemDes_400028": "Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.",
"HollowItemDes_400029": "Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.",
"HollowItemDes_400032": "Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.",
"HollowItemDes_40003202": "A private virtual data space created by Fairy, which stores clues obtained and can be viewed at any time.",
"HollowItemDes_40003302": "A plug-in used to eliminate electromagnetic signals from all kinds of devices in the Hollows (including Bangboo). It's only effective within the frequency permitted by Public Security.",
"HollowItemDes_400035": "Rina gave you temporary access permissions to her Bangboo. You can switch between Drusilla and Anastella's control permissions.",
"HollowItemDes_400040": "A Plug-In patented by Midsummer Inc. It's capable of quickly absorbing high concentrations of Ether in the air and converting it into an amplifying heat wave, as well as allowing one to check their current boosts.",
"HollowItemDes_400041": "No energy, unable to absorb Ether particles, can only be used to check buffs.",
"HollowItemDes_400046": "Reverse death on the current tile",
"HollowItemDes_400047": "Spend 500 Gear Coins. Place the pile of Gear Coins in thecurrent location to attract the Golden Bangboo.",
"HollowItemDes_400048": "Revives and restores a certain amount of HP of an incapacitated Agent after use.",
"HollowItemDes_411011": "Has Anby's contact info. You can call Anby for support.",
"HollowItemDes_411021": "Has Nekomata's contact info. You can call Nekomata for support.",
"HollowItemDes_411031": "Has Nicole's contact info. You can call Nicole for support.",
"HollowItemDes_411041": "Has Soldier 11's contact info. You can call Soldier 11 for support.",
"HollowItemDes_411061": "Has Corin's contact info. You can call Corin for support.",
"HollowItemDes_411081": "Has Billy's contact info. You can call Billy for support.",
"HollowItemDes_411101": "Has Koleda's contact info. You can call Koleda for support.",
"HollowItemDes_411111": "Has Anton's contact info. You can call Anton for support.",
"HollowItemDes_411121": "Has Ben's contact info. You can call Ben for support.",
"HollowItemDes_411131": "Has Soukaku's contact info. You can call Soukaku for support.",
"HollowItemDes_411141": "Has Lycaon's contact info. You can call Lycaon for support.",
"HollowItemDes_411151": "Records Lucy's contact info, and lets you call her in to support you.",
"HollowItemDes_411181": "Has Grace's contact info. You can call Grace for support.",
"HollowItemDes_411191": "Has Ellen's contact info. You can call Ellen for support.",
"HollowItemDes_411211": "Has Rina's contact info. You can call Rina for support.",
"HollowItemDes_411241": "Has Zhu Yuan's contact info. You can call Zhu Yuan for support.",
"HollowItemDesc_10101": "Restores 10% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10102": "Restores 15% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10103": "Restores 20% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10111": "Restores 15% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10112": "Restores 20% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10113": "Restores 25% of Max HP for all squad members. Costs 60 Energy.",
"HollowItemDesc_10121": "Restores 20% of Max HP for all squad members but causes 10 Pressure. Costs 60 Energy.",
"HollowItemDesc_10122": "Restores 27.5% of Max HP for all squad members but causes 15 Pressure. Costs 60 Energy.",
"HollowItemDesc_10123": "Restores 35% of Max HP for all squad members but causes 20 Pressure. Costs 60 Energy.",
"HollowItemDesc_10201": "Reduces Pressure by 20. Costs 60 Energy.",
"HollowItemDesc_10202": "Reduces Pressure by 30. Costs 60 Energy.",
"HollowItemDesc_10203": "Reduces Pressure by 40. Costs 60 Energy.",
"HollowItemDesc_10211": "Reduces Pressure by 30. Costs 60 Energy.",
"HollowItemDesc_10212": "Reduces Pressure by 40. Costs 60 Energy.",
"HollowItemDesc_10213": "Reduces Pressure by 50. Costs 60 Energy.",
"HollowItemDesc_10221": "Reduces Pressure by 40, but all squad members have their Max HP reduced by 5%. Costs 60 Energy.",
"HollowItemDesc_10222": "Reduces Pressure by 55, but all squad members have their Max HP reduced by 7.5%. Costs 60 Energy.",
"HollowItemDesc_10223": "Reduces Pressure by 70, but all squad members have their Max HP reduced by 10%. Costs 60 Energy.",
"HollowItemDesc_10301": "Distributes the remaining HP of all operational Agents evenly. Costs 60 Energy.",
"HollowItemDesc_10302": "Balances the HP of all operational Agents to the average percentage of their current HP and restores an additional 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10303": "Balances the HP of all operational Agents to their average current HP percentage, and restores an additional 10% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10311": "Balances the HP of all operational Agents to the average percentage of their current HP and restores an additional 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10312": "Balances the HP of all operational Agents to their average current HP percentage, and restores an additional 10% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10313": "Balances the remaining HP of all operational Agents evenly and restores 15% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10321": "Balances the HP of all operational Agents to their average current HP percentage, but they lose 10% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10322": "Balances the HP of all operational Agents to their average current HP percentage, but they lose 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10323": "Distributes the remaining HP of all Agents evenly. Costs 60 Energy.",
"HollowItemDesc_10401": "Clears all events in the adjacent 4 tiles, excluding special events and battles with a difficulty of Elite and above. Costs 60 Energy.",
"HollowItemDesc_10402": "Clears all events in the adjacent 6 tiles, excluding special events and battles with a difficulty of Elite and above. Costs 60 Energy.",
"HollowItemDesc_10403": "Clears all events in the adjacent 8 tiles, excluding special events and battles with a difficulty of Elite and above. Costs 60 Energy.",
"HollowItemDesc_10411": "Clears all events in the adjacent 4 tiles, excluding special events and boss battles. Costs 60 Energy.",
"HollowItemDesc_10412": "Clears all events in the adjacent 6 tiles, excluding special events and boss battles. Costs 60 Energy.",
"HollowItemDesc_10413": "Clears all events in the adjacent 8 tiles, excluding special events and boss battles. Costs 60 Energy.",
"HollowItemDesc_10421": "Clears all events in the adjacent 4 tiles, excluding special events and battles with a difficulty of Elite and above. In addition, there is a chance to convert cleared events into resource points. All squad members lose 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10422": "Clears all events in the adjacent 6 tiles, excluding special events and battles with a difficulty of Elite and above. In addition, there is a chance to convert cleared events into resource points. All squad members lose 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10423": "Clears all events in the adjacent 8 tiles, excluding special events and battles with a difficulty of Elite and above. In addition, there is a chance to convert cleared events into resource points. All squad members lose 5% of their Max HP. Costs 60 Energy.",
"HollowItemDesc_10601": "Teleports to a random location through a shortcut. Costs 120 Energy.",
"HollowItemDesc_10611": "Teleports to a random location through a shortcut. Costs 120 Energy.",
"HollowItemDesc_10621": "Teleports to a random location through a shortcut but causes 100 Pressure. Costs 120 Energy.",
"HollowItemName_10101": "Radiation Therapy Plug-In",
"HollowItemName_10102": "Multi-Frequency Therapy Plug-In",
"HollowItemName_10103": "Intensive Therapy Plug-In",
"HollowItemName_10111": "Radiation Therapy Plug-In — EX",
"HollowItemName_10112": "Multi-frequency Therapy Plug-In — EX",
"HollowItemName_10113": "Intensive Therapy Plug-In — EX",
"HollowItemName_10121": "Radiation Therapy Plug-In: Corruption",
"HollowItemName_10122": "Multi-Frequency Therapy Plug-In: Corruption",
"HollowItemName_10123": "Intensive Therapy Plug-In: Corruption",
"HollowItemName_10201": "Sedative Spray Plug-In",
"HollowItemName_10202": "Expanded Spray Plug-In",
"HollowItemName_10203": "Potent Spray Plug-In",
"HollowItemName_10211": "Sedative Spray Plug-In — EX",
"HollowItemName_10212": "Expanded Spray Plug-In — EX",
"HollowItemName_10213": "Potent Spray Plug-In — EX",
"HollowItemName_10221": "Sedative Spray Plug-In: Corruption",
"HollowItemName_10222": "Expanded Spray Plug-In: Corruption",
"HollowItemName_10223": "Potent Spray Plug-In: Corruption",
"HollowItemName_10301": "Ether Conduction Plug-In",
"HollowItemName_10302": "Ether Treatment Plug-In",
"HollowItemName_10303": "Ether Rejuvenation Plug-In",
"HollowItemName_10311": "Ether Conduction Plug-In — EX",
"HollowItemName_10312": "Ether Treatment Plug-In — EX",
"HollowItemName_10313": "Ether Rejuvenation Plug-In — EX",
"HollowItemName_10321": "Ether Conduction Plug-In: Corruption",
"HollowItemName_10322": "Ether Treatment Plug-In: Corruption",
"HollowItemName_10323": "Ether Rejuvenation Plug-In: Corruption",
"HollowItemName_10401": "Micro Blast Plug-In",
"HollowItemName_10402": "Directional Blast Plug-In",
"HollowItemName_10403": "Broad Blast Plug-In",
"HollowItemName_10411": "Micro Blast Plug-In — EX",
"HollowItemName_10412": "Directional Blast Plug-In — EX",
"HollowItemName_10413": "Broad Blast Plug-In — EX",
"HollowItemName_10421": "Micro Blast Plug-In: Corruption",
"HollowItemName_10422": "Directional Blast Plug-In: Corruption",
"HollowItemName_10423": "Broad Blast Plug-In: Corruption",
"HollowItemName_10601": "Phaethon's Carrot",
"HollowItemName_10611": "Phaethon's Carrot — EX",
"HollowItemName_10621": "Phaethon's Carrot: Corruption",
"HollowItemName_400001": "Cross Blast",
"HollowItemName_4000011": "Tactical Bomb",
"HollowItemName_4000012": "Smash",
"HollowItemName_4000013": "Tactical Bomb",
"HollowItemName_4000014": "Targeted Projectile",
"HollowItemName_4000015": "Cross Blast",
"HollowItemName_400002": "Cross Blast II",
"HollowItemName_400003": "Mysterious Carrot",
"HollowItemName_400004": "Mysterious Carrot II",
"HollowItemName_400005": "Concentrated Medicine",
"HollowItemName_400006": "Concentrated Medicine II ",
"HollowItemName_400007": "Short Distance Collection",
"HollowItemName_400008": "Short Distance Collection II",
"HollowItemName_400009": "Powerful Excavation",
"HollowItemName_4000090": "Mini-Digger",
"HollowItemName_400010": "Powerful Excavation II",
"HollowItemName_400011": "Gold Calling",
"HollowItemName_400012": "Gold Calling II",
"HollowItemName_400013": "Concentrated Sedative",
"HollowItemName_400014": "Concentrated Sedative II",
"HollowItemName_400015": "Raid Type Ethereal Decoy",
"HollowItemName_400016": "Capture Type Ethereal Decoy",
"HollowItemName_400017": "Integrated Supply",
"HollowItemName_400018": "Integrated Supply II",
"HollowItemName_400019": "Stereoscopic Photocopy",
"HollowItemName_400020": "Stereoscopic Photocopy II",
"HollowItemName_400021": "Resonia Housekeeper",
"HollowItemName_400022": "Navigation Beacon",
"HollowItemName_400025": "Standard Sedative",
"HollowItemName_400027": "Handheld Xenon Flashlight",
"HollowItemName_400028": "Infrared Camera",
"HollowItemName_400029": "Infrared Camera",
"HollowItemName_400032": "Psyche-Resonance Plug-In",
"HollowItemName_40003302": "Limited-Frequency EMP Emitter",
"HollowItemName_400035": "Bangboo Temporary Access",
"HollowItemName_400040": "Heat Haze Amplifier",
"HollowItemName_400041": "Heat Haze Amplifier",
"HollowItemName_400046": "Deus Ex Machina",
"HollowItemName_400047": "Portable Gold Calling",
"HollowItemName_400048": "Ether Dewdrops",
"HollowItemName_411011": "Reinforcement Beacon: Anby",
"HollowItemName_411021": "Reinforcement Beacon: Nekomata",
"HollowItemName_411031": "Reinforcement Beacon: Nicole",
"HollowItemName_411041": "Reinforcement Beacon: Soldier 11",
"HollowItemName_411061": "Reinforcement Beacon: Corin",
"HollowItemName_411081": "Reinforcement Beacon: Billy",
"HollowItemName_411101": "Reinforcement Beacon: Koleda",
"HollowItemName_411111": "Reinforcement Beacon: Anton",
"HollowItemName_411121": "Reinforcement Beacon: Ben",
"HollowItemName_411131": "Reinforcement Beacon: Soukaku",
"HollowItemName_411141": "Reinforcement Beacon: Lycaon",
"HollowItemName_411151": "Reinforcement Beacon: Lucy",
"HollowItemName_411181": "Reinforcement Beacon: Grace",
"HollowItemName_411191": "Reinforcement Beacon: Ellen",
"HollowItemName_411211": "Reinforcement Beacon: Rina",
"HollowItemName_411241": "Reinforcement Beacon: Zhu Yuan",
"HollowItemStory_400001": "Send mini Bangboo to carpet bomb in all directions to eradicate any uncertainty on the road ahead.",
"HollowItemStory_400002": "Send mini Bangboo to carpet bomb in all directions to eradicate any uncertainty on the road ahead.",
"HollowItemStory_400003": "A Carrot Plug-In of unknown origin. Who knows where it will take you. Are you sure you want to use it...",
"HollowItemStory_400004": "A Carrot map plug-in from an unidentified source. It can take you to the safest of places by the most efficient of means.",
"HollowItemStory_400005": "A plug-in used to adjust Med Kit's potency. Enhances its healing effects.",
"HollowItemStory_400006": "A plug-in used to adjust Med Kit's potency. Largely enhances its healing effects.",
"HollowItemStory_400007": "Release an auto-collection device to explore in a random direction, with a chance to bring back anything found on the way, which may include trouble.",
"HollowItemStory_400008": "Release an auto-collection device to explore in a random direction, with a chance to bring back anything found on the way, which may include trouble.",
"HollowItemStory_400009": "Excavate in directions with no path and discover new areas.",
"HollowItemStory_400010": "Excavate in directions with no path and discover new areas.",
"HollowItemStory_400011": "Come to me, Gear Coins! Enough hiding, it's time to come home!",
"HollowItemStory_400012": "Come to me, Gear Coins! Enough hiding, it's time to come home!",
"HollowItemStory_400013": "A plug-in used to adjust Sedative's potency. Enhances its pressure-reducing effect.",
"HollowItemStory_400014": "A plug-in that adjusts Sedative's potency and largely enhances its Pressure reducing effects.",
"HollowItemStory_400015": "A plug-in that sends out strong signals to irritate and attract specific Ethereals. Used in a destructive strategy to lure Ethereals and sweep the road ahead.",
"HollowItemStory_400016": "A plug-in that sends out strong signals to irritate and attract specific Ethereals. While sweeping the road ahead, it will attempt to collect usable resources. Apparently, a certain degree of damage has enabled it to gather resources more efficiently.",
"HollowItemStory_400017": "A multi-functional supply plug-in that provides a large amount of Recovery Medicine and Detection Devices.",
"HollowItemStory_400018": "This multi-functional supply plug-in provides a large amount of Recovery Medicine and Detection Devices... and even a Resonium!",
"HollowItemStory_400019": "A plug-in that instantly copies Gear Coins. Bangboo merchants are strongly against this plug-in, but they can't tell the difference between the genuine coins and their replicas, so they can only repeatedly declare their opposition.",
"HollowItemStory_400020": "A plug-in that instantly copies Gear Coins. Bangboo merchants are strongly against this plug-in, but they can't tell the difference between the genuine coins and their replicas, so they can only repeatedly declare their opposition.",
"HollowItemStory_400021": "Plug-in that integrates Resonium collection and management. Place it on the road to auto-search for Resonia. Looks like a floor sweeping robot in every way.",
"HollowItemStory_400022": "Able to maintain a signal position synchronized with a Bangboo within a certain range, allowing for easy pathing to said position.",
"HollowItemStory_400025": "This improved sedative can effectively reduce Pressure.",
"HollowItemStory_400027": "A highly luminous light source filled with an inert gas mixture that emits intense light with a color temperature similar to that of the sun.",
"HollowItemStory_400040": "This device is designed to enhance Ether adept people's efficiency in cold and foggy environments in the Hollows. Therefore, when operational, it generates \"a little bit\" of heat in the surrounding area...",
"HollowItemStory_400041": "This device is designed to enhance Ether adept people's efficiency in cold and foggy environments in the Hollows. Therefore, when operational, it generates \"a little bit\" of heat in the surrounding area...",
"HollowItemStory_400046": "\"It's got unlimited uses! No need to go easy, use it as you please!\"",
"HollowItemStory_400048": "Mildly concentrated Ether energy... It looks inviting and exquisite, at least before it causes corruption.",
"HollowItemStory_411011": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411021": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411031": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411041": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411061": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411081": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411101": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411111": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411121": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411131": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411141": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411151": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411181": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411191": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411211": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItemStory_411241": "\"Wait here for my signal. When I smash the cup, that's your cue!\"",
"HollowItem_Change": "Replace",
"HollowItem_Get": "Get Item",
"HollowItem_Get_Full": "Inventory Full",
"HollowItem_Lost": "Discard",
"HollowItem_Name": "Bangboo Plug-Ins",
"HollowItem_Title_Get": "Obtained Bangboo Plug-In",
"HollowItem_UseHint_1": "Use",
"HollowLocation_0": "Hollow Zero",
"HollowLocation_1": "Abandoned Metro",
"HollowLocation_2": "Old Town District",
"HollowLocation_3": "Ballet Twins",
"HollowOutpost_lock1": "Complete Chapter 2 in the Main Story to unlock.",
"HollowPause_BattleLogTitle": "{0} Commission in Progress",
"HollowPause_BattleLogTitle_Time": "{0}/{1}/{2} {3}:{4}",
"HollowPause_LockHint": "Pause feature is not yet available",
"HollowQuestComplete": "Completed - ",
"HollowQuest_HardBtn": "Hard Mode",
"HollowQuest_Receive1": "New Main Commissions added.",
"HollowQuest_Receive10": "Subcontracting commissions from \"Venus\" ×{0} have been added",
"HollowQuest_Receive11": "New Rank-Up Commissions added.",
"HollowQuest_Receive12": "New Hard Commissions added.",
"HollowQuest_Receive2": "New Exploration Commissions added.",
"HollowQuest_Receive3": "New Urgent Commissions added.",
"HollowQuest_Receive4": "New commissions added.",
"HollowQuest_Receive5": "New Challenge Commissions added.",
"HollowQuest_Receive6": "New Hollow Commissions added.",
"HollowQuest_Receive7": "New commissions added.",
"HollowQuest_Receive8": "New commissions added.",
"HollowQuest_Receive9": "New commissions added.",
"HollowQuest_Title1": "[Investigation] ",
"HollowQuest_Title2": "[Puzzle] ",
"HollowQuest_Title3": "[Special] ",
"HollowQuest_Title4": "[Combat] ",
"HollowQuest_Title5": "[Challenge] ",
"HollowQuest_Title6": "[Rank-Up] ",
"HollowQuest_Title7": "[Assault]",
"HollowRatingTarget_Gather1": "Collect 1 set of Hollow Observation Data",
"HollowRatingTarget_Gather2": "Collect 2 sets of Hollow Observation Data",
"HollowRatingTarget_Gather3": "Collect 3 sets of Hollow Observation Data",
"HollowRatingTarget_Gather4": "Collect an HIA Data Sample",
"HollowRatingTarget_Gather5": "Collect 3 HIA Data Samples",
"HollowRatingTarget_Gather6": "Collect 5 HIA Data Samples",
"HollowReconnectTips": "In Progress: {0} Continue?",
"HollowResultPage_Summary": "Summary",
"HollowRewardTips_ItemBeyondMaxNum": "Items that have exceeded the limit have been mailed to you",
"HollowSaveTips_Character": "This Agent is carrying out the Commission [{0}] and cannot be upgraded.",
"HollowStaminaType_HaveStamina": "The target Hollow area is currently in a high activity cycle. Etheric Corruption is high, causing Pressure to rise drastically.",
"HollowStaminaType_HaveStamina_Title": "Extremely high Ether activity in the Hollow!",
"HollowStaminaType_ManualStamina": "The target Hollow area is currently in a moderate activity cycle. Pressure from the Ether Corruption is still manageable, and Pressure will increase as usual.",
"HollowStaminaType_ManualStamina_Title": "High Ether activity in the Hollow",
"HollowStaminaType_NoStamina": "The target Hollow area is currently in a low activity cycle. Etheric Corruption is so minor that it won't raise your Pressure.",
"HollowStaminaType_NoStamina_Title": "Stable Ether activity in the Hollow",
"HollowTimeCost_Long": "Long Exploration",
"HollowTimeCost_MidLong": "Medium Exploration",
"HollowTimeCost_Normal": "Short Exploration",
"HollowTimeCost_TooLong": "Thorough Exploration",
"Hollow_Card_AdvancedName1": "Advanced Resonium I",
"Hollow_Card_AdvancedName2": "Advanced Resonium II",
"Hollow_Card_AdvancedTip1": "You have collected 4 Resonia of the same type and gained an Advanced Resonium I.",
"Hollow_Card_AdvancedTip2": "You have collected 8 Resonia of the same type and gained an Advanced Resonium II.",
"Hollow_Card_Bangboo": "Please select your Ally Bangboo.",
"Hollow_Card_Change": "Exchange",
"Hollow_Card_ChangeBangboo": "Ally Bangboo full. Select Bangboo to replace.",
"Hollow_Card_ChooseBangboo": "Select",
"Hollow_Chapter_00": "Hollow Zero",
"Hollow_Chapter_01": "Prologue - Ch. 1",
"Hollow_Chapter_02": "Ch. 2",
"Hollow_Chapter_03": "Ch. 3",
"Hollow_Chapter_04": "Chapter 2 Interlude",
"Hollow_Chapter_05": "Chapter 4",
"Hollow_Chapter_Agent": "Agent Story",
"Hollow_Chapter_Event1": "Camellia Golden Week",
"Hollow_Exit_Tips": "If you leave now, you won't get the payment from the Hollow Investigative Association or your rewards. Leave anyway?",
"Hollow_LockedHint_01": "-Not Available-",
"Hollow_LockedHint_02": "-Stay Tuned-",
"Hollow_MainQuest_Manual_Tip01": "Anby has left the squad.",
"Hollow_MainQuest_Manual_Tip02": "Billy has left the squad.",
"Hollow_MainQuest_Manual_Tip03": "Nicole has left the squad.",
"Hollow_MainQuest_Manual_Tip04": "Anby has joined the squad.",
"Hollow_MainQuest_Manual_Tip05": "Billy has joined the squad.",
"Hollow_MainQuest_Manual_Tip06": "Nicole has joined the squad.",
"Hollow_MainQuest_Manual_Tip_Confirm": "Confirm",
"Hollow_Result_Clear": "Hollow Cleared",
"Hollow_Result_Fail": "Squad Returned",
"Hollow_Result_Generally_Clear": "Observation Data Archived",
"Hollow_Result_Little_Clear": "Surface Mapping Complete",
"Hollow_Tip_Rescue": "Trapped worker {0} has been rescued.",
"Hollow_TriggerEventAgain": "{LAYOUT_MOBILE#Tap this event tile to re-trigger the event.}{LAYOUT_KEYBOARD#Click this event tile to re-trigger the event./Press to re-trigger the event.}{LAYOUT_CONTROLLER#Press to re-trigger the event.}{LAYOUT_MOBILECONTROLLER#Press to re-trigger the event.}",
"Hollow_UI_BuffExhibit_HeatBuff": "Ether Activity Influence",
"Hollow_UI_BuffExhibit_TaskDetails": "Commission Details",
"Hollow_UI_BuffExhibit_TeamBuff": "Squad Status",
"Hollow_UI_Card": "Resonium",
"Hollow_UI_Card_EN": "RESONIUM",
"Hollow_UI_Erosion": "Corruption",
"Hollow_UI_Erosion_EN": "CORRUPTION",
"Hollow_UI_HollowItemSettingTip": "Quick Use: \"Options > Other\" to switch tap/hold",
"Hollow_UI_LoadChess_Comfirm": "Confirm Entry",
"Hollow_UI_LoadChess_Exit": "Exit",
"Hollow_UI_ShiftGear_2x": "Accelerating playback...",
"Hollow_UI_TimeRewind_Complete": "Exit",
"Hollow_UI_TimeRewind_Exit": "Exit",
"Hollow_UI_TimeRewind_Pause": "Pause",
"Hollow_UI_TimeRewind_Play": "Continue",
"Hollow_UI_TimeRewind_Playing": "Play",
"Hotfix_Tips": "Please restart the game to complete update",
"HpMax": "HP",
"HpMax_Ratio": "Percent HP",
"HpMax_base": "Base HP",
"Ignite_System": "Burn",
"Ignite_System_Debuff_Des": "Receive continuous Fire DMG.",
"Illegal_NickName_Change": "Contains sensitive content",
"InHollowTarget_1001000101": "Help the Cunning Hares leave the Hollow",
"InHollowTarget_1001000201": "Find the W-Engine lost in the Hollow",
"InHollowTarget_1001000202": "Take the W-Engine out of the Hollow",
"InHollowTarget_1001000401": "Find the strongbox",
"InHollowTarget_1001000402": "Meet up with Nicole and the others",
"InHollowTarget_1001000403": "Keep looking for the strongbox",
"InHollowTarget_1001000501": "Go down a floor",
"InHollowTarget_1001000502": "Reach \"Depth: 5\" or deeper",
"InHollowTarget_1001000503": "Go as deep as you can",
"InHollowTarget_1001000601": "No Guts No Glory",
"InHollowTarget_1001000602": "Prologue — SRL3 — Sub Mission 2",
"InHollowTarget_1001000701": "Use the ejector to reach the elevator entrance",
"InHollowTarget_1001000704": "Defeat the enemies lurking in the metro depths",
"InHollowTarget_1001000801": "Pass all the captchas",
"InHollowTarget_1001000802": "Successfully evacuate",
"InHollowTarget_1001010101": "Find the trapped construction team",
"InHollowTarget_1001010102": "Lead the trapped workers out safely",
"InHollowTarget_1001010201": "Go to the control room",
"InHollowTarget_1001010202": "Reroute the tracks",
"InHollowTarget_1001010203": "Escort Corin out of the Hollow",
"InHollowTarget_1001010204": "Board the train",
"InHollowTarget_1001010301": "Learn to control the car",
"InHollowTarget_1001010302": "Complete the film shooting mission",
"InHollowTarget_1001010303": "Leave the Hollow",
"InHollowTarget_1001010401": "Complete social activities with Eous",
"InHollowTarget_1001010402": "Corral the Golden Bangboo into the specified area",
"InHollowTarget_1001010403": "Catch the Golden Bangboo!",
"InHollowTarget_1001010501": "Finish planning routes",
"InHollowTarget_1001010502": "Leave the Hollow",
"InHollowTarget_1001010601": "Find the Hollow Raider selling scanning devices",
"InHollowTarget_1001010602": "Scan for a route to the \"Treasure\"",
"InHollowTarget_1001010605": "Leave the Hollow",
"InHollowTarget_1001010701": "Take a detour and board the train",
"InHollowTarget_1001010702": "Load up the explosives",
"InHollowTarget_1001010703": "Defeat the Dead End Butcher",
"InHollowTarget_1001010801": "Collect 20 Resonia and submit them at a checkpoint",
"InHollowTarget_1001010901": "Investigate the metro line to figure out the Bangboo losses",
"InHollowTarget_1001011001": "Find the missing Bangboo merchants.",
"InHollowTarget_1001011002": "Go to the depths and find out where the garbage is going",
"InHollowTarget_1001011003": "Clear out the garbage",
"InHollowTarget_1001011004": "Leave the Hollow",
"InHollowTarget_1001011101": "Pass all the captchas",
"InHollowTarget_1001011102": "Leave the Hollow",
"InHollowTarget_1001011201": "Draw the 1st Floor Carrot",
"InHollowTarget_1001011202": "Draw the 2nd Floor Carrot",
"InHollowTarget_1001011203": "Draw the 3rd Floor Carrot",
"InHollowTarget_1001011301": "Catch up with the Golden Bangboo",
"InHollowTarget_1001011302": "Save Little Lord and reach the next area",
"InHollowTarget_1001011303": "Save Look Away and reach the next area",
"InHollowTarget_1001011304": "Save all the Bangboo and evacuate safely",
"InHollowTarget_1001011401": "Help Tiny rescue his five brothers",
"InHollowTarget_1001011501": "Find Abigail in the Hollow depths",
"InHollowTarget_1001011502": "Evacuate the Hollow with Abigail",
"InHollowTarget_1001011504": "Catch up to the Ethereals running amok",
"InHollowTarget_1001012501": "Finish planning routes",
"InHollowTarget_1001012502": "Leave the Hollow",
"InHollowTarget_1001012601": "Complete the mission \"Mechanism Maintenance\" and leave the Hollow.",
"InHollowTarget_1001020101": "Clear out the building materials",
"InHollowTarget_1001020201": "Reach the target destination",
"InHollowTarget_1001020202": "Help Anton get through the Hollow quickly",
"InHollowTarget_1001020203": "Recover the heavy-duty grappler",
"InHollowTarget_1001020301": "Recover the boring machine",
"InHollowTarget_1001020401": "Catch the pile driver!",
"InHollowTarget_1001020501": "Go to the blast site",
"InHollowTarget_1001020502": "Help Colt collect Gear Coins",
"InHollowTarget_1001020503": "Go back and pay with the Gear Coins",
"InHollowTarget_1001020504": "Leave the Hollow",
"InHollowTarget_1001020601": "Help Dadd-E complete Hollows exploration training",
"InHollowTarget_1001020602": "Take the reward and leave the Hollow",
"InHollowTarget_1001020701": "Hero's Journey",
"InHollowTarget_1001020702": "Hero's Journey",
"InHollowTarget_1001020801": "Organize your stock",
"InHollowTarget_1001020802": "Deliver the goods",
"InHollowTarget_1001020803": "Deliver the sedatives to the Investigators",
"InHollowTarget_1001020804": "Leave the Hollow",
"InHollowTarget_1001020901": "Deploy the three heavy machines",
"InHollowTarget_1001020902": "Shut the prototype down",
"InHollowTarget_1001021001": "Collect Gear Coins and explore the area",
"InHollowTarget_1001021002": "Collect Gear Coins and explore the area",
"InHollowTarget_1001021101": "Pass all the captchas",
"InHollowTarget_1001021102": "Successfully evacuate",
"InHollowTarget_1001021201": "Go to the Weiss VII Hollow",
"InHollowTarget_1001021202": "Resist Ethereal assaults with the train 5 times",
"InHollowTarget_1001021203": "Defeat the guardian Ethereal and exit the Hollow",
"InHollowTarget_1001021301": "Protect the drill rig",
"InHollowTarget_1001021302": "Leave the Hollow",
"InHollowTarget_1001021401": "Collect 3 rounds of data from the explosion test site",
"InHollowTarget_1001021402": "Record 50 data points",
"InHollowTarget_1001021403": "Go to the medium-risk zone",
"InHollowTarget_1001021404": "Record 50 data points",
"InHollowTarget_1001021405": "Go to the high-risk Zone",
"InHollowTarget_1001021406": "Record 50 data points",
"InHollowTarget_1001021407": "Turn in the test data",
"InHollowTarget_1001021501": "Meet up with Guanglun",
"InHollowTarget_1001021502": "Help Guanglun get to the console",
"InHollowTarget_1001021503": "Evacuate the Hollow after the screen lights up",
"InHollowTarget_1001021601": "Find the Public Security officer's daughter, Liz",
"InHollowTarget_1001021602": "Advance with Liz",
"InHollowTarget_1001021701": "Start up the 4 generators",
"InHollowTarget_1001021702": "Check out the completely powered elevator",
"InHollowTarget_1001021703": "Exit the ejector maze",
"InHollowTarget_1001021801": "Follow the target",
"InHollowTarget_1001021901": "Help Zhu Yuan and Qingyi reach the carrier",
"InHollowTarget_1001021902": "Follow Zhu Yuan and Qingyi",
"InHollowTarget_1001021903": "Investigate the scene",
"InHollowTarget_1001021904": "Collect clues on-site",
"InHollowTarget_1001021905": "Solve the 3 questions in the Mindspace",
"InHollowTarget_1001021906": "Solve the crucial question in the Mindspace",
"InHollowTarget_1001021907": "Locate the culprits",
"InHollowTarget_1001021908": "Catch the criminal!",
"InHollowTarget_1001022001": "Complete the missing video content",
"InHollowTarget_1001022002": "Leave the Hollow",
"InHollowTarget_1001022101": "Investigate the truth of the incident",
"InHollowTarget_1001022102": "Search for traces of the Suspectboo",
"InHollowTarget_1001022103": "Return to a safe place and question North ",
"InHollowTarget_1001022104": "Do a quick check for North",
"InHollowTarget_1001022105": "Solve the mystery with Fairy",
"InHollowTarget_1001022106": "Check the last operation log",
"InHollowTarget_1001023301": "Register to participate in the arena",
"InHollowTarget_1001023302": "Recruit a Combat Bangboo",
"InHollowTarget_1001023303": "Talk to the referee again to start the duel",
"InHollowTarget_1001023304": "Finish nine rounds of Bangboo battles",
"InHollowTarget_1001023305": "Leave the League",
"InHollowTarget_1001025601": "Complete the mission \"Mechanism Maintenance\" and leave the Hollow.",
"InHollowTarget_1001025701": "Inspect the Excavator",
"InHollowTarget_1001025702": "Repair the Excavator",
"InHollowTarget_1001025703": "Subdue the Rampaging Excavator",
"InHollowTarget_1001025704": "Leave the Hollow",
"InHollowTarget_1001026301": "Complete the client's request and leave the Hollow",
"InHollowTarget_1001030101": "Go to the target entrance",
"InHollowTarget_1001030102": "Unlock the combination lock",
"InHollowTarget_1001030103": "Blow open the strongbox",
"InHollowTarget_1001030201": "Reach the lobby",
"InHollowTarget_1001030301": "Head to the atrium",
"InHollowTarget_1001030302": "Find the verification devices",
"InHollowTarget_1001030303": "Reach the entrance of the atrium",
"InHollowTarget_1001030401": "Head to the control room",
"InHollowTarget_1001030402": "Head to the generator room",
"InHollowTarget_1001030403": "Search for Ether fuel",
"InHollowTarget_1001030404": "Head to the atrium",
"InHollowTarget_1001030405": "Return to where you started with Rina's help",
"InHollowTarget_1001030406": "Activate the power generator",
"InHollowTarget_1001030501": "Head to where the rebels are",
"InHollowTarget_1001030502": "Head to the roof via the elevator",
"InHollowTarget_1001030503": "Save Rain",
"InHollowTarget_1001030504": "Head to the exit of the Hollow within the lobby of Tower B",
"InHollowTarget_1001030601": "Look for the performance location of the twin sisters",
"InHollowTarget_1001030602": "Set up the camera",
"InHollowTarget_1001030603": "Turn off the lights in the audience section",
"InHollowTarget_1001030604": "Record a video with the camera",
"InHollowTarget_1001030605": "Record a video of the backstage area",
"InHollowTarget_1001031301": "Head to the artwork exhibition area",
"InHollowTarget_1001031302": "Search for the oil painting \"Gentleman With a Bangboo\"",
"InHollowTarget_1001031303": "Find as many counterfeits as possible",
"InHollowTarget_1001031304": "Hide the painting in the target area",
"InHollowTarget_1001032301": "Participate in the Hollow Mind Games",
"InHollowTarget_1001032401": "Fix the first lamp",
"InHollowTarget_1001032402": "Fix the second lamp",
"InHollowTarget_1001032403": "Fix the third lamp",
"InHollowTarget_1001032404": "Fix everything and leave",
"InHollowTarget_1001970101": "Explore Hollow C41",
"InHollowTarget_1001970102": "Collect data to reach 100% breach progress in 4 Storage Areas",
"InHollowTarget_1001970103": "Go to the warehouse door in the central depths",
"InHollowTarget_1001970104": "Eliminate the Security Mech (Large) in the central depths",
"InHollowTarget_1001970105": "Collect all the scattered supply boxes!",
"InHollowTarget_1001970106": "Explore Hollow C41 freely",
"InHollowTarget_1001980101": "Deploy the rebels' 3 transmitters",
"InHollowTarget_1001980102": "Escape the Hollow safely",
"InHollowTarget_1001980201": "Search for the data on the Defense Force's weaponry",
"InHollowTarget_1001980202": "Leave the Hollow safely",
"InHollowTarget_1001980301": "Meet with the rebels",
"InHollowTarget_1001980302": "Meet Trigger",
"InHollowTarget_1001980303": "Meet up with Soldier 11",
"InHollowTarget_1001980304": "Capture \"Mole\"",
"InHollowTarget_1001980501": "Charge the heavy machine base",
"InHollowTarget_1001980601": "Reach the meeting point",
"InHollowTarget_1001980602": "Stop the runaway mech",
"InHollowTarget_1001980701": "Meet the guide",
"InHollowTarget_1001980702": "Reach the end of the survey route together with the guide",
"InHollowTarget_1001980703": "Defeat the strong Ethereals",
"InHollowTarget_1001980801": "Find the best spot for the bait",
"InHollowTarget_1001980802": "Operation: Find Ollie!",
"InHollowTarget_1001980901": "Help Ollie get to where the criminals deal with their stolen goods",
"InHollowTarget_1001980902": "Catch the gang boss and save Ollie",
"InHollowTarget_1001981001": "Find where Belle might be",
"InHollowTarget_1001981002": "Evacuate the trapped people",
"InHollowTarget_1001981101": "Find Belle",
"InHollowTarget_1001981201": "Investigate the Hollow",
"InHollowTarget_1001981202": "Eliminate obstacles and venture deeper into the Hollow",
"InHollowTarget_1001981203": "Collect all the verification devices",
"InHollowTarget_1001981204": "Open the gate and investigate the anomaly",
"InHollowTarget_1001981205": "Assist Koleda and stop the principal",
"InHollowTarget_1001981301": "Meet up with Koleda",
"InHollowTarget_1001981302": "Explore the nearby area together",
"InHollowTarget_1001981303": "Back Anton up",
"InHollowTarget_1001981304": "Find Dan and Lisha",
"InHollowTarget_1001981305": "Meet up with Anton and discuss your next steps",
"InHollowTarget_1001981306": "Locate the principal and end this",
"InHollowTarget_1001981401": "Locate Granny Leisha",
"InHollowTarget_1001981402": "Protect Granny Leisha",
"InHollowTarget_1001981501": "Help Qingyi find Teddy",
"InHollowTarget_1001981502": "Search for the Bangboo distress signal",
"InHollowTarget_1001981503": "Head to the distress signal location",
"InHollowTarget_1001981504": "Look back on Sharkboo in the Mindspace",
"InHollowTarget_1001981505": "Follow the secret passage",
"InHollowTarget_1001981506": "Investigate the shut-down Sharkboo",
"InHollowTarget_1001981507": "Get through the password-locked gate",
"InHollowTarget_1001981508": "Search for Teddy",
"InHollowTarget_1001981509": "Find Electroboo",
"InHollowTarget_1001981510": "Find the Electroboo's memory",
"InHollowTarget_1001981511": "Complete Mindspace replay",
"InHollowTarget_1001981512": "Leave the Mindspace and save Bangboo Teddy",
"InHollowTarget_1001981513": "Leave the Mindspace and continue exploring the Hollow",
"InHollowTarget_1001981514": "Unlock the memory in the center of the Mindspace",
"InHollowTarget_1001990101": "Bring 3 crates of spray paint",
"InHollowTarget_1001990102": "Check the status of the spray paint cans",
"InHollowTarget_1001990103": "Go to the target graffiti area",
"InHollowTarget_1001990104": "Escape from the Hollow",
"InHollowTarget_1001990201": "Painting practice",
"InHollowTarget_1001990202": "Go to the site of the finals and finish the painting",
"InHollowTarget_1001990203": "Graffiti Showdown",
"InHollowTarget_1001990401": "Investigate the target area",
"InHollowTarget_1001990402": "Locate the scattered parts",
"InHollowTarget_1001990403": "Go to the 2nd floor and leave the Hollow",
"InHollowTarget_1001990501": "Go to the target location and recover the parts crates",
"InHollowTarget_1001990502": "Leave the Hollow",
"InHollowTarget_1001990601": "Detonate the explosives",
"InHollowTarget_1001990602": "Chase down Brutus",
"InHollowTarget_1001990603": "Free Mishka using the explosives",
"InHollowTarget_199003002": "Help Hollow Special Operations complete their mission",
"InHollowTarget_199003501": "Go down to the next floor",
"InHollowTarget_199003502": "Go to the exit and complete the test commission",
"InHollowTarget_199003601": "Go down to the next floor",
"InHollowTarget_199003602": "Go down to the next floor",
"InHollowTarget_199003603": "Go to the exit and complete your routine commission",
"InHollowTarget_199003701": "Go down to the next floor",
"InHollowTarget_199003702": "Go down to the next floor",
"InHollowTarget_199003703": "Go to the exit and complete your routine commission",
"InHollowTarget_199003801": "Go down to the next floor",
"InHollowTarget_199003802": "Go down to the next floor",
"InHollowTarget_199003803": "Go down to the next floor",
"InHollowTarget_199003804": "Go to the exit and complete your routine commission",
"InHollowTarget_199009101": "Explore the first floor",
"InHollowTarget_199009102": "Go down to the next floor",
"InHollowTarget_199009103": "Go down to the next floor",
"InHollowTarget_199009104": "Go to the exit and complete your event commission",
"InLevelBubble_Chapter02_0017_01": "Mission starts!",
"InLevelBubble_Chapter02_0018_01": "There's a mechanism here!",
"InLevelBubble_Chapter02_0019_01": "There are resources to collect here!",
"InLevelBubble_Chapter02_0020_01": "A Mini Cargo Truck! Let's open it and take a look inside!",
"InLevelBubble_Chapter02_0021_01": "There are some supplies in Mini Cargo Trucks, remember to open them whenever you see them~",
"InLevelBubble_Chapter02_0022_01": "There's another signal of the Mini Cargo Trucks nearby. Let's try to find it!",
"InLevelBubble_Chapter02_0023_01": "We're halfway through!",
"InLevelBubble_Chapter02_0024_01": "I found a fissure here.",
"InLevelBubble_Chapter02_0025_01": "The challenge begins!",
"InLevelBubble_Chapter02_0026_01": "Collect some Resonia and enhance your Agents!",
"InLevelBubble_Chapter02_0027_01": "Challenge target completed!",
"InLevelBubble_Chapter02_0028_01": "What a shame, you just failed.",
"InLevelBubble_Chapter02_0029_01": "We're getting closer and closer to the target.",
"InLevelBubble_Chapter02_0030_01": "Let's get on the train from here.",
"InLevelBubble_Chapter02_0031_01": "We can return to the entrance through this fissure.",
"InLevelBubble_Chapter02_0032_01": "That's the entrance to the control room!",
"InLevelBubble_Chapter02_0033_01": "The control is in the area below.",
"InLevelBubble_Chapter02_0034_01": "A wheel mechanism spinning with incredible speed... How can we get past it?",
"InLevelBubble_Chapter02_0035_01": "Let's head to the main objective from here.",
"InLevelBubble_Chapter02_0036_01": "This way's faster. Let's take the shortcut.",
"InLevelBubble_Chapter02_0037_01": "Keep pushing on this way.",
"InLevelBubble_Chapter02_0038_01": "We have reached the depths of the Hollow.",
"InLevelBubble_Chapter02_0039_01": "The target, Dead End Butcher, is at the end of the route.",
"InLevelChat_Chapter02_0005_01": "Challenge failed. Want to give it another go?",
"InLevelChat_Chapter02_0005_02": "Sure.",
"InLevelChat_Chapter02_0005_03": "Nah.",
"InLevelChat_Chapter02_0005_Name01": "Eous",
"InLevelChat_Chapter02_0006_01": "The Mini Cargo Truck's jammed up because of those Ether crystals... Seems like that nearby fissure's to blame.",
"InLevelChat_Chapter02_0006_02": "Enter the fissure and complete the challenge, and you'll be able to neutralize the energy source fueling the Corruption.",
"InLevelChat_Chapter02_0006_03": "Let's get going.",
"InLevelChat_Chapter02_0006_04": "Onward!",
"InLevelChat_Chapter02_0006_05": "Too risky.",
"InLevelChat_Chapter02_0006_Name01": "Eous",
"InLevelChat_InLevel_0001_01": "An-nhe? (Are you guys lost, too?)",
"InLevelChat_InLevel_0001_02": "We're here to rescue you.",
"InLevelChat_InLevel_0001_03": "You're lost?",
"InLevelChat_InLevel_0001_04": "En-nah, ahn-nuhneh! (There's lots of building materials left behind by Midsummer Inc. around here. They're very useful to us at Belobog Industries!)",
"InLevelChat_InLevel_0001_05": "You're from Belobog Industries?",
"InLevelChat_InLevel_0001_06": "En-nuh! (Mmm-hmm! The name's Safety, and Mister Anton sent me into Hollow C41 to deliver some crates of building materials!)",
"InLevelChat_InLevel_0001_07": "En-nah-nuh... (But due to a series of setbacks, my crates got scattered all over the place and I had to go so far to get them all. Before I realized it, I was already off my Carrot route — lost...)",
"InLevelChat_InLevel_0001_08": "En-nah? (Could you please help me get all my crates back?)",
"InLevelChat_InLevel_0001_09": "Alright.",
"InLevelChat_InLevel_0001_Name01": "Safety",
"InLevelChat_InLevel_0002_01": "Ehn-ne! (Thank you for your help! I'll tell Mister Anton about how you helped me!)",
"InLevelChat_InLevel_0002_02": "Don't mention it.",
"InLevelChat_InLevel_0002_03": "En-na-nhe! (Now I really can get back and report in to Mister Anton!)",
"InLevelChat_InLevel_0002_04": "Uhn-nhe... Ahn-nhe-ne! (Hollow C41 is becoming more unstable. I'll warn Mister Anton against unneeded explorations here, and you should also be more careful yourself!)",
"InLevelChat_InLevel_0002_05": "En-nuh! (Anyway, let's get out of this Hollow!)",
"InLevelChat_InLevel_0002_Name01": "Safety",
"InLevel_Bubble_Chapter03_40180040_01": "Foreman, you're here!",
"InLevel_Bubble_Chapter03_40180041_01": "Let's take the elevator from here!",
"InLevel_Bubble_Chapter03_40180042_01": "Damn! It's an ambush!",
"InLevel_Bubble_Chapter03_40180043_01": "Careful with the monsters!",
"InLevel_Bubble_Chapter03_40180044_01": "Follow me, this way!",
"InLevel_Bubble_Chapter03_40180045_01": "It's smart to clear this floor before we keep going.",
"InLevel_Bubble_Chapter03_40180046_01": "Sir!! The fence, the fence is down!",
"InLevel_Bubble_Chapter03_40180047_01": "Shut your mouth! Open fire! Fire now!!",
"InLevel_Bubble_Chapter03_40180048_01": "Coward! Come on, face me like a man!",
"InLevel_Bubble_Chapter03_40180049_01": "This floor is now clear.",
"InLevel_Bubble_Chapter03_40180050_01": "We found a fissure downstairs.",
"InLevel_Bubble_Chapter03_40180050_02": "The other soldiers are guarding it as we speak.",
"InLevel_Bubble_Chapter03_40180050_03": "Let's go meet up with them.",
"InLevel_Bubble_Chapter03_40180051_01": "Let's head to the next floor from here.",
"InLevel_Bubble_Chapter03_40180052_01": "...Too slow.",
"InLevel_Bubble_Chapter03_40180053_01": "Don't forget, I can make you pay for that disrespect!",
"InLevel_Bubble_Chapter03_40180054_01": "The supplies are just ahead. I'll cover you.",
"InLevel_Bubble_Chapter03_40180055_01": "What?! He's still alive...?!",
"InLevel_Bubble_Chapter03_40180056_01": "Hmph... Looks like the Defense Force isn't full of fools after all...",
"InLevel_Bubble_Chapter03_40180056_02": "So you've seen through my disguise.",
"InLevel_Bubble_Chapter03_40180056_03": "Then it's time to meet your end!!!",
"InLevel_Bubble_Chapter03_40180066_01": "Sir, how secure is this offensive laser fence?",
"InLevel_Bubble_Chapter03_40180066_02": "As long as nobody messes with the control panel, it's a heck of a lot more reliable than you, kid.",
"InLevel_Bubble_Chapter03_40180066_03": "Uh... if things go south, letting this guy out could cause some big trouble.",
"InLevel_Bubble_Chapter03_40180067_01": "Huh?! *cough* Wait a sec!",
"InLevel_Bubble_Chapter03_40180068_01": "Leave the rebels to us!",
"InLevel_Bubble_Chapter03_40180068_02": "We'll cover your six!",
"InLevel_Bubble_Chapter03_40180068_03": "Yes, sir!",
"InLevel_Bubble_Chapter03_40180068_04": "Yes, sir!",
"InLevel_Bubble_Chapter03_40180084_01": "Squad β, sound off!",
"InLevel_Bubble_Chapter03_40180084_02": "1!",
"InLevel_Bubble_Chapter03_40180084_03": "2!",
"InLevel_Bubble_Chapter03_40180084_04": "3!",
"InLevel_Bubble_Chapter03_40180085_01": "Hold up. There's usable supplies here!",
"InLevel_Bubble_Chapter03_40180085_02": "Grab it. It'll come in handy for sure!",
"InLevel_Bubble_Chapter03_40180086_01": "1!",
"InLevel_Bubble_Chapter03_40180086_02": "2!",
"InLevel_Bubble_Chapter03_40180086_03": "3!",
"InLevel_Bubble_Rally03_40180057_01": "Agents, we're here~",
"InLevel_Bubble_Rally03_40180058_01": "Stay alert! Attack formation!",
"InLevel_Bubble_Rally03_40180059_01": "In position!",
"InLevel_Bubble_Rally03_40180060_01": "Keep firing!",
"InLevel_Bubble_Rally03_40180061_01": "This is the supply depot from before.",
"InLevel_Bubble_Rally03_40180061_02": "There should be some supplies left.",
"InLevel_Bubble_Rally03_40180062_01": "Have all the military mechs been destroyed...?",
"InLevel_Bubble_Rally03_40180062_02": "There should be some really powerful enemies ahead.",
"InLevel_Bubble_Rally03_40180063_01": "Operation: Purge starting! Follow me!",
"InLevel_Bubble_Rally03_40180064_01": "Over here!",
"InLevel_Bubble_Rally03_40180065_01": "Come on, you monsters!!",
"InLevel_Bubble_Rally03_40180069_01": "Prepare to break through!",
"InLevel_Bubble_Rally03_40180070_01": "Shh... Quiet...!",
"InLevel_Bubble_Rally03_40180071_01": "I—I'll rejoin the squad immediately!",
"InLevel_Bubble_Rally03_40180072_01": "Great. The rescue is complete!",
"InLevel_Bubble_Rally03_40180073_01": "Start the rescue!",
"InLevel_Bubble_Rally03_40180074_01": "Attack!",
"InLevel_Bubble_Rally03_40180075_01": "T—That thing's still here?",
"InLevel_Bubble_Rally03_40180076_01": "What's the code again?",
"InLevel_Bubble_Rally03_40180077_01": "I remember. Let me!",
"InLevel_Bubble_Rally03_40180078_01": "Ready to kick start the main control system...",
"InLevel_Bubble_Rally03_40180079_01": "Thank you!",
"InLevel_Bubble_Rally03_40180080_01": "Great! The sergeant's probably tapping his foot waiting for us, huh?",
"InLevel_Bubble_Rally03_40180081_01": "Time to head out... It feels like walking in a dream.",
"InLevel_Bubble_Rally03_40180082_01": "Looks like military supplies someone left behind.",
"InLevel_Bubble_Rally03_40180083_01": "Open it and take a look!",
"InLevel_Chat_Chapter03_30180007_01": "Welcome back, Foreman. Last time, we managed to rescue the members of Vanguard Squad α thanks to your help. This time, the mission target is Squad β.",
"InLevel_Chat_Chapter03_30180007_02": "Squad β entered the building from a different route and got separated deeper inside. Apart from that... I wasn't supposed to tell you this, but you've proven yourself trustworthy.",
"InLevel_Chat_Chapter03_30180007_03": "...Our actual target is a rebel squad, and Squad β's disappearance might be related to them. So, stay sharp!",
"InLevel_Chat_Chapter03_30180007_04": "Got it.",
"InLevel_Chat_Chapter03_30180007_Name01": "Sergeant Daryl",
"InLevel_Chat_Chapter03_30180008_01": "Sergeant! Thank goodness, reinforcements are finally here!",
"InLevel_Chat_Chapter03_30180008_02": "Listen, those rebels messed with some dangerous Ethereals! They only had time to take my ammo before locking me up and rushing off.",
"InLevel_Chat_Chapter03_30180008_03": "The fence's control panel is right behind you. Let me out and I'll lead you to where the rebels went!",
"InLevel_Chat_Chapter03_30180008_Name01": "Trapped Soldier from Vanguard Squad α",
"InLevel_Chat_Chapter03_30180009_01": "Here come those rebel bast... Huh?! Sergeant Daryl! It's you!",
"InLevel_Chat_Chapter03_30180009_02": "Thank goodness! Finally, a friendly face! They caught me and dumped me here. I thought I was going to turn into an Ethereal!",
"InLevel_Chat_Chapter03_30180009_03": "Even if I did turn into an Ethereal, I'd take down a few rebels with me... but enough talk, untie me, Sergeant!",
"InLevel_Chat_Chapter03_30180009_04": "Got some fire left in you, huh. You won't be joining the Ethereals anytime soon.",
"InLevel_Chat_Chapter03_30180009_Name01": "Loud Soldier from Vanguard Squad α",
"InLevel_Chat_Chapter03_30180010_01": "Want to take the elevator to the next floor?",
"InLevel_Chat_Chapter03_30180010_02": "Okay.",
"InLevel_Chat_Chapter03_30180010_03": "I need to prepare a bit.",
"InLevel_Chat_Chapter03_30180010_Name01": "Eous",
"InLevel_Chat_Chapter03_30180011_01": "Obsidian Division's Iron Badger squad? Here to rescue the trapped soldiers? About time you showed up.",
"InLevel_Chat_Chapter03_30180011_02": "I'm Sarge Egan from the Mobile Rescue Squad, here on orders. There're some useful supplies in the corner up ahead. Go grab them. Once we've got them, we'll move out.",
"InLevel_Chat_Chapter03_30180011_03": "Hold up! I wasn't informed about any rescue. Show me your tag!",
"InLevel_Chat_Chapter03_30180011_04": "Watch your tone, Sergeant! Hmph... Given your eagerness to save your comrades, I'll let this slide this time. My tag is with the supplies. Fetch them and you can check. Got it?",
"InLevel_Chat_Chapter03_30180011_05": "I'll go get them...",
"InLevel_Chat_Chapter03_30180011_06": "(Thinking)",
"InLevel_Chat_Chapter03_30180011_Name01": "Arrogant Defense Force Officer",
"InLevel_Chat_Chapter03_30180011_Name02": "Sergeant Daryl",
"InLevel_Chat_Chapter03_30180012_01": "You seem to have more brains than this blockhead. Follow my orders and go grab those supplies.",
"InLevel_Chat_Chapter03_30180012_02": "Following orders.",
"InLevel_Chat_Chapter03_30180012_03": "Uh, I'll get right on it...",
"InLevel_Chat_Chapter03_30180012_Name01": "Arrogant Defense Force Officer",
"InLevel_Chat_Chapter03_30180013_01": "You... You...! How did you break through the ambush?!",
"InLevel_Chat_Chapter03_30180013_02": "Shut it, you traitor! Now tell me—where are my men?!",
"InLevel_Chat_Chapter03_30180013_03": "W—Wait! I've got the intel and supplies you need! No need to get rough!",
"InLevel_Chat_Chapter03_30180013_04": "(Leave it to Sergeant Daryl)",
"InLevel_Chat_Chapter03_30180013_Name01": "Imposter Defense Force Officer",
"InLevel_Chat_Chapter03_30180013_Name02": "Sergeant Daryl",
"InLevel_Chat_Chapter03_30180018_01": "We found an Obsidian Division insignia covered in blood on the impostor posing as a Defense Force officer. Just as we suspected, he's a rebel in disguise!",
"InLevel_Chat_Chapter03_30180018_02": "Take it as evidence.",
"InLevel_Chat_Chapter03_30180018_Name01": "Give him a thorough search.",
"InLevel_Chat_Chapter03_30180019_01": "Fairy detected a strong Ether activity signal from below. Are you sure you want to move forward?",
"InLevel_Chat_Chapter03_30180019_02": "Set Off",
"InLevel_Chat_Chapter03_30180019_03": "I need to prepare a bit.",
"InLevel_Chat_Chapter03_30180019_Name01": "Eous",
"InLevel_Chat_Chapter03_30180024_01": "Squad β, all present and accounted for... I gotta say, you've really changed my view on Hollow Raiders and Proxies.",
"InLevel_Chat_Chapter03_30180024_02": "Officially, we're not supposed to cozy up to unofficial powers... Ha! Screw it, I guess I'm bending the rules this time.",
"InLevel_Chat_Chapter03_30180024_03": "Thanks for saving my men. I won't forget you, Foreman.",
"InLevel_Chat_Chapter03_30180024_Name01": "Sergeant Daryl",
"InLevel_Chat_Rally03_30180014_01": "You're here. Let's cut to the chase. Due to an unexpected surge in Ether activity, we've lost contact with two Vanguard Squads.",
"InLevel_Chat_Rally03_30180014_02": "The top brass are tied up with other ops, so the official rescue is on hold. I can't just sit back while my men are in the thick of it.",
"InLevel_Chat_Rally03_30180014_03": "I get your rules, and I don't care who you are or where you're from — as long as you can bring my people back.",
"InLevel_Chat_Rally03_30180014_04": "...So, here's the deal. Your code name is 'Foreman.' I'll be depending on you to bring my comrades back.",
"InLevel_Chat_Rally03_30180014_05": "Okay, no problem!",
"InLevel_Chat_Rally03_30180014_Name01": "Sergeant Daryl",
"InLevel_Chat_Rally03_30180015_01": "Hold up. Ahead is where Vanguard Squad α's signal went dark.",
"InLevel_Chat_Rally03_30180015_02": "Our Carrot only covers this area nearby.",
"InLevel_Chat_Rally03_30180015_03": "To find Squad α, we'll need your pro-level Hollow exploration skills.",
"InLevel_Chat_Rally03_30180015_04": "From here on, it's your show, Foreman.",
"InLevel_Chat_Rally03_30180015_05": "Leave it to me!",
"InLevel_Chat_Rally03_30180015_06": "Okay.",
"InLevel_Chat_Rally03_30180015_Name01": "Sergeant Daryl",
"InLevel_Chat_Rally03_30180016_01": "Who are you? Wait, don't come any closer! There are Ethereals around here!",
"InLevel_Chat_Rally03_30180016_02": "(Explain the situation)",
"InLevel_Chat_Rally03_30180016_03": "What? The sergeant... turned to Hollow Raiders for help to save us?",
"InLevel_Chat_Rally03_30180016_04": "Sergeant...",
"InLevel_Chat_Rally03_30180016_05": "I got it. The Vanguard Squad was hit by Ethereals, and everyone got scattered. I think I remember where some of them are.",
"InLevel_Chat_Rally03_30180016_06": "If the activity spike hasn't messed with the paths nearby, I'm game to join the search and rescue with you!",
"InLevel_Chat_Rally03_30180016_07": "The sergeant broke orders to save everyone... I can't let his efforts go to waste.",
"InLevel_Chat_Rally03_30180016_08": "Let's move out. We'll deal with the rest once everyone is safe!",
"InLevel_Chat_Rally03_30180016_Name01": "Soldier from Vanguard Squad α",
"InLevel_Chat_Rally03_30180017_01": "Reinforcements? Great.",
"InLevel_Chat_Rally03_30180017_02": "Strong enemy nearby.",
"InLevel_Chat_Rally03_30180017_03": "Ethereals! Highly dangerous!",
"InLevel_Chat_Rally03_30180017_04": "We'll lose going solo...",
"InLevel_Chat_Rally03_30180017_05": "Together, we can win this!",
"InLevel_Chat_Rally03_30180017_06": "Team up. Let's move out.",
"InLevel_Chat_Rally03_30180017_07": "Hold your horses! Don't rush in!",
"InLevel_Chat_Rally03_30180017_Name01": "Calm Soldier from Vanguard Squad α",
"InLevel_Chat_Rally03_30180020_01": "Whoa! Wh—Who are you?!",
"InLevel_Chat_Rally03_30180020_02": "We're here to rescue you!",
"InLevel_Chat_Rally03_30180020_03": "So you're allies! You finally made it!",
"InLevel_Chat_Rally03_30180020_04": "Listen, there's a highly dangerous superior Ethereal ahead!",
"InLevel_Chat_Rally03_30180020_05": "I was trying to fix this autonomous combat unit to break through, but then you guys showed up... No, thank goodness you showed up!",
"InLevel_Chat_Rally03_30180020_06": "What's the plan now? Are we going to find the rest of the squad?",
"InLevel_Chat_Rally03_30180020_Name01": "Nervous Soldier from Vanguard Squad α",
"InLevel_Chat_Rally03_30180021_01": "Signal from Vanguard Squad α confirmed on this floor.",
"InLevel_Chat_Rally03_30180021_02": "Would you like to take the elevator?",
"InLevel_Chat_Rally03_30180021_03": "Okay.",
"InLevel_Chat_Rally03_30180021_04": "I need to prepare a bit.",
"InLevel_Chat_Rally03_30180021_Name01": "Eous",
"InLevel_Chat_Rally03_30180022_01": "All missing members from Vanguard Squad α were found.",
"InLevel_Chat_Rally03_30180022_02": "We can head back to the top floor and evacuate now.",
"InLevel_Chat_Rally03_30180022_03": "Return immediately.",
"InLevel_Chat_Rally03_30180022_Name01": "Eous",
"InLevel_Chat_Rally03_30180023_01": "Fire up the engines. We're burning daylight here...",
"InLevel_Chat_Rally03_30180023_02": "Noise levels through the roof.",
"InLevel_Chat_Rally03_30180023_03": "Brace yourselves, incoming!",
"InLevel_Chat_Rally03_30180023_04": "Patrolling or guarding?",
"InLevel_Chat_Rally03_30180023_05": "'Kay, leave it to me!",
"InLevel_Chat_Rally03_30180023_Name01": "Calm Soldier from Vanguard Squad α",
"Info_Abyss_Duty": "• Every week, the major factions will publish a number of limited-time Bounty Commissions. Completing them earns you a substantial amount of item rewards.\n· Bounty Commissions are split into Special Commissions and Common Commissions.\n· You can complete Special Commissions 2 times each week and they cannot be refreshed.\n· Upon the first completion of any stage's Interior, Heartland, Core, and completion of Withering Garden - Core, special commissions with higher difficulty will be unlocked in the next commission update, yielding greater rewards when completed.\n· You can complete 3 Common Commissions each week, which are divided into 3 levels of difficulty: S, A, and B.\n· Before completing the B-Rank commission, you can refresh the commissions 2 times each week. Refreshing will refresh all three, S, A, and B, at the same time.",
"Info_Midtitle_Abyss_Duty": "Bounty Commission",
"Info_Midtitle_Shop_Abyss": "Outpost Logistics",
"Info_Midtitle_Shop_Challenge": "Association Supplies",
"Info_Shop_Abyss": "Go to Hollow Zero and complete special commissions or explore Hollow Zero to earn Z-Merits. You can exchange Z-Merits for valuable items at Outpost Logistics.\nItems at Outpost Logistics are cleared and restocked on the 1st of every month, so make sure to exchange the items in time.",
"Info_Shop_Challenge": "Participate in Shiyu Defense, Notorious Hunt, and other challenges to obtain Investigation Merits, which are used to purchase valuable items in Association Supplies.\nAssociation Supplies are refreshed on the 1st of every month. Please remember to purchase items on time.",
"Info_Title_Abyss_Duty": "Event Rules",
"Info_Title_Shop_Abyss": "Event Rules",
"Info_Title_Shop_Challenge": "Event Rules",
"InteractDes_1001": "Chat",
"InteractDes_1001_202518": "Ring the doorbell",
"InteractDes_1002": "Interact",
"InteractDes_1003": "Enter",
"InteractDes_1004": "To the parking lot",
"InteractDes_1005": "Street",
"InteractDes_1006": "To the parking lot",
"InteractDes_1007": "Street",
"InteractDes_1008": "Enter",
"InteractDes_1009": "Bardic Needle",
"InteractDes_1010": "Character",
"InteractDes_1011": "Free Commissions",
"InteractDes_1012": "Video Archive",
"InteractDes_1013": "Recruit",
"InteractDes_1014": "Talk",
"InteractDes_1015": "Test Interaction",
"InteractDes_1016": "Open the door",
"InteractDes_1017": "Open",
"InteractDes_1018": "Noodle Shop",
"InteractDes_1019": "Workbench",
"InteractDes_1020": "Convenience Store",
"InteractDes_1021": "Reconnect",
"InteractDes_1022": "Tasting Coupon",
"InteractDes_1023": "Miracle Starlight",
"InteractDes_1024": "Eternal Starlight",
"InteractDes_1025": "Radiant Starlight",
"InteractDes_1026": "Check over the video store",
"InteractDes_1027": "Rest",
"InteractDes_1028": "Ask",
"InteractDes_1030": "Stroke",
"InteractDes_1031": "Go to Construction Site",
"InteractDes_1032": "To the parking lot",
"InteractDes_1033": "Arcade",
"InteractDes_1034": "Cafe",
"InteractDes_1035": "Switch Role",
"InteractDes_1036": "Remodeling Shop",
"InteractDes_1037": "VR Device",
"InteractDes_1038": "Upstairs",
"InteractDes_1039": "Downstairs",
"InteractDes_1040": "Gadget Store",
"InteractDes_1041": "Newsstand",
"InteractDes_1042": "Check Hearsay",
"InteractDes_1091": "Equal Exchange",
"InteractDes_1099": "Gather Info",
"InteractDes_12990906": "Do the \"Foliage Hunt\" commission",
"InteractDes_14000156": "Get some noodles to take away...",
"InteractDes_14000443": "One bowl of noodles, please.",
"InteractDes_15001101": "Head to Hollow Zero",
"InteractDes_7001": "View",
"InteractDes_7002": "Investigate",
"InteractDes_7003": "Ponder Meaning",
"InteractDes_7004": "Touch",
"InteractDes_7005": "Scoop it out!",
"InteractDes_7006": "View Marker",
"InteractDes_7007": "Give Videotape",
"InteractDes_7008": "Have there been many stray cats on the streets lately?",
"InteractDes_999": "Open",
"InteractDes_HideQuest2": "I'm here to buy a magazine for someone.",
"Interact_Test_Bangboo_01_ShowName": "Start",
"Intro_10000001": "The arcade has a new game that can be played in co-op mode. Billy enthusiastically invited you to go give it a try.",
"Intro_10000002": "The gadget store had commissioned you to find a lost W-Engine in the Hollow and gives you a new W-Engine as a reward. In order to support Cunning Hares with their less-than-desirable financial situation, we gave this gift to Anby.",
"Intro_1000001": "Anby landed safely in the Hollow and soon met up with her colleague Billy. However, without a Carrot, the two faced the dilemma of not being able to leave the Hollow.",
"Intro_1000002": "Nicole, knowing you're the Proxy Phaethon, requested your help in rescuing Anby and Billy from the Hollow. As Nicole's old acquaintance, you took on the commission.",
"Intro_1000003": "On the way out, everyone took a short rest, and Billy couldn't stop praising your ability to sync with a Bangboo to enter the Hollow.",
"Intro_1000004": "After successfully finding an exit from the Hollow, you disconnected from the Bangboo. Anby and Billy met up with Nicole waiting outside the Hollow.",
"Intro_1000005": "To retrieve the strongbox and further clarify its value, Nicole commissioned you to crack Silver's flash drive. The Cunning Hares took on the task of locating the strongbox in the Hollow.",
"Intro_1000011": "After you agreed to give the strongbox password to the hacker, he forced you to hand over your Inter-Knot account. While it might look like you were conceding, it was actually a deliberate move and part of your strategy.",
"Intro_1000013": "After the HDD was restored, you reconnected and found the Cunning Hares again. The operation to reclaim the strongbox can continue.",
"Intro_1000014": "After using what was in the strongbox, a voice filled your head. After waking up, {M#Belle}{F#Wise} informed you everyone had escaped, but now there was some bad news.",
"Intro_1000015": "An unknown artificial intelligence called \"Fairy\" had taken over the HDD, claiming you were its master and it would help you rebuild your damaged Proxy business.",
"Intro_1000016": "{M#Belle}{F#Wise} successfully cracked the flash drive and obtained the password for the strongbox, and Nicole found its whereabouts. Looks like it's time to head to the Hollow again.",
"Intro_1000024": "A mysterious hacker invaded the HDD, not only destroying your database but also threatening the safety of the Cunning Hares, demanding you hand over the strongbox password.",
"Intro_1000025": "You suspect the hacker likely found you through the flash drive. It seems the Red Fang Gang and the Cunning Hares were just pawns.",
"Intro_1000026": "Nicole proudly boasted about how she located the strongbox, but the HDD is acting strange today...",
"Intro_1000027": "The HDD connection was unstable, and {M#Belle}{F#Wise} discovered some strange backend error messages. What could this be...?",
"Intro_10040001": "Despite the Cunning Hares' financial troubles, Anby maintains her belief in her companions. Nevertheless, their financial situation is truly concerning...",
"Intro_10040002": "You watched the movie \"The Heartbeat\" together with Anby... Surprisingly, she showed an unusually sentimental side while watching the movie.",
"Intro_10040003": "You and Anby stopped a potential theft at the video store... Anby really is a kind-hearted person.",
"Intro_10040004": "You encounter a Hollow Raider who calls Anby \"Ms. Green Headphones\" and find out Anby is taking private work to get good reviews for the Cunning Hares... No wonder Nicole said their ratings went up.",
"Intro_10040101": "Not surprisingly, Nicole was deceived by another dishonest merchant. Huh, another...?",
"Intro_10040102": "You and Nicole enjoyed watching the movie \"First Piece of Soil\" together... She's constantly studying business skills, so why is she always broke?",
"Intro_10040103": "You admired Nicole's clever tactics against the debt collectors... \"Cunning Hare Nicole\" really is something. So, when will Nicole pay back the money she owes you?",
"Intro_10040201": "Billy asked you to help pick out the right oil for his guns, and said he'd let you know how he got on.",
"Intro_10040202": "You and Billy watched the Starlight Knight special edition and he never misses any details, even if they only appear in ten-seconds of footage. He is indeed a dedicated Starlight Knight fan...",
"Intro_10040203": "You came across some Hollow bandits who intended to sell Eous, but Billy protected you at the critical moment...",
"Intro_10040204": "Billy successfully drove off the Hollow Bandits, but his hair got wet from their secret weapon... Interestingly, his altered hairstyle seems to have reminded the bandits of something.",
"Intro_10040301": "Nekomata received her first paycheck from the Cunning Hares and chose gifts for everyone, including you!",
"Intro_10040302": "You watched \"Raiders of the Hollow\" together with Nekomata. the plot reminded her of her past in the Red Fang Gang... Fortunately, there's still plenty of time ahead of you.",
"Intro_10040303": "Nekomata met up with her stray cat friend and shared the latest news about herself. Both Nekomata and Salmon have found their new home.",
"Intro_10040401": "You ran into Soldier 11 and discussed the practicality of the Video Game Training Method... Perhaps You can play together sometime.",
"Intro_10040402": "You enjoyed watching \"Glorious Guardians\" together with Soldier 11. Watching a movie seems to be a rare moment of relaxation and enjoyment for her.",
"Intro_10040403": "The Hellishly Spicy noodles challenge proves to be no challenge for Soldier 11...",
"Intro_10040404": "You entered and fought alongside Soldier 11 in Hollo Zero. She hopes her growth will leave a deep impression.",
"Intro_10040501": "You ran into Grace and engaged in a philosophical conversation about the nature of man and machine, body and mind... Her fascination with Eous remains unchanged.",
"Intro_10040502": "You enjoyed the movie \"Rookie's Guide to the Hollow\" together with Grace. It was a rare opportunity to see her nostalgic side.",
"Intro_10040503": "Grace intervened and prevented a Bangboo from initiating its self-destruction program. This has become a secret between just the two of you.",
"Intro_10040601": "Seemingly guided by \"fate,\" you ran into Anton on the street. Nicole earned her fee from fortune-telling (or scamming), while Anton found his \"fated friend\" — which happens to be you.",
"Intro_10040602": "You watched the popular movie \"Family\" with Anton. He made a promise to find you, just like how the father found his son in the movie. It's touching, but you'd rather just not go missing...",
"Intro_10040603": "Anton's \"bro\" malfunctioned, so he rushed over to Enzo's store seeking help. It turns out to be a simple battery problem, and though you may not fully understand his emotional attachment to his \"bro,\" he is genuinely happy when the issue is resolved.",
"Intro_10040701": "You ran into Ben on Sixth Street and listened to his work-related concerns about his colleagues. Ben Bigger, the reliable Chief Financial Officer of Belobog Heavy Industries, is facing a real challenge... sorting the invoices.",
"Intro_10040702": "Ben invited you to watch \"Best Bid,\" a show about selling various items. While it doesn't provide as much business insight as expected, it was a good way to unwind.",
"Intro_10040703": "Ben faced a social crisis when he met his online friend who has a fear of large carnivores... Yet, once he saw the gentle heart beneath the ferocious exterior, he gained the most dependable of friends.",
"Intro_10040801": "You ran into Koleda and discussed business. She appears to have gained some valuable insights...",
"Intro_10040802": "You enjoyed watching \"7710 and Its Cat\" together with Koleda. Enjoying a charming film together is a great way to unwind.",
"Intro_10040803": "\"Sweet Girl Fluffy Marshmallow Lambkin Milk\" is such an embarrassing name for a dessert... Koleda won't be repeating that name in a hurry...",
"Intro_10040901": "You rehearsed the conversation with Corin to help ease her anxiety. The modified Bangboo was retrieved successfully.",
"Intro_10040902": "You watched \"Back 2 Life\" together with Corin. She appeared less focused on the story and more interested in the food recipes that appear in the movie.",
"Intro_10040903": "You used the Corin's maid voucher. She provided excellent service!",
"Intro_10041001": "The drink Lycaon purchased is stuck in the vending machine... It appears even the versatile attendant finds himself in unexpected situations sometimes.",
"Intro_10041002": "Accompanied by coffee sweets prepared by Lycaon, you watch \"Final Punch\" together. Despite the peculiar reason behind his choice, it turns out to be an enjoyable experience.",
"Intro_10041003": "Lycaon took you to a strange rooftop to help relieve your insomnia. He really is the most thoughtful of attendants...",
"Intro_10041101": "Enjoying some teamilk with Ellen and watching \"Enter the Ether\" was the perfect way to relax! Even if Ellen dozed off within just ten minutes...",
"Intro_10041102": "So it wasn't some weirdo hitting on Ellen, she was just asking a stranger to help her buy a discount voucher for karaoke.... Although she teased you about it, she expressed gratitude for your concern...",
"Intro_10041103": "What was Ellen's nickname back in school? Ah! You should have recorded it and listened carefully later!",
"Intro_10041201": "You and Rina watch the movie \"Black LP Player\" together. During the movie, a minor operational error leads to accidentally recording Rina's unexpected side.",
"Intro_10041202": "You meet Rina in front of Godfinger. As a new player, she challenges Asha, the Queen Soul Hounds III, to complete her task.",
"Intro_10041203": "You run into Rina in the Association lobby and exchange ideas on selecting Agents with various styles in VR training.",
"Intro_10041301": "You watched \"More Than One Truth\" with Zhu Yuan and learned some peculiar crime-related facts along the way...",
"Intro_10041302": "Qingyi casually rewarded you for winning the guessing game. The reward? Supervising Zhu Yuan on a day off around Sixth Street.",
"Intro_10041303": "You took the metro to Sixth Street, and learned about her astonishingly early commuting time...",
"Intro_10041304": "While strolling alongside Zhu Yuan, her exceptional reasoning abilities lead to learning private info about the neighbors, despite you not really wanting to know...",
"Intro_10041305": "You signed a confidentiality agreement with Zhu Yuan. Considering it's supporting PubSec on a secret mission, it makes sense the details are confidential...",
"Intro_10041401": "You watch The Port Peak with Jane. To your surprise, Jane chooses to take the inner seat. And you thought Jane wasn't afraid of these things at all!",
"Intro_10041402": "Jane is questioned by a Public Security Officer next to the phone booth. After helping her get away, you discover her involvement in various peculiar side hustles.",
"Intro_10041403": "With the help of a passer-by, Jane arrives at the video store, hoping to stay the night. Without realizing it, you have built a strong bond of trust with Jane.",
"Intro_10041404": "After resting for the night, Jane seems to have recovered a bit, and you enjoy breakfast at the video store together!",
"Intro_10041501": "Qingyi seems to really enjoy The Ridu Tour series, while not a single person has ever shown any interest in it. Advanced AI sure has different tastes compared to us mere humans.",
"Intro_10041502": "You need to take the metro to send Qingyi back to the PubSec office to charge!!! HURRY!!!! Hang in there, Qingyi!!!",
"Intro_10041503": "Quietly on the charging station, Qingyi doesn't respond at all! You check with Zhu Yuan for any issues or errors, only to find out that Qingyi woke up long ago. Guess she's still a kid at heart.",
"Intro_10041504": "Qingyi takes on the challenge of disconnecting from the internet for 24 hours. As this is quite challenging for an advanced AI like her, so you decide to watch a movie with her to help relieve her discomfort.",
"Intro_10041601": "Seth accidentally accepted a street live interview, but ended up driving the reporter away with his blunders. That being said, some \"rules\" are not necessarily meant to be understood...",
"Intro_10041602": "Seth comes to the video store to borrow a videotape for the \"Weekday Family Event.\" He mentions his unique relationship with his brother with you. Hearing this, you're somewhat impressed. Hopefully, you won't encounter his strict older brother in the future...",
"Intro_10041603": "You witness Seth reject a colleague's love confession. Guess you can never underestimate the power of being \"straightforward.\" On the other hand, overthinking might be a more common mistake made by most people.",
"Intro_10045001": "Coco exhausted her social energy by attending to numerous guests, but after chatting, she felt recharged and even treated me to a teamilk.",
"Intro_10045002": "Coco struggled to serve milk tea to customers due to her lack of experience, so you helped her out. The customers were taken aback by Coco's ability to drink a whole teamilk in one go.",
"Intro_10045101": "You ran into Billy on his way to see Duyi for a massage. It turns out Duyi provides massage services even to Intelligent Constructs... This encounter provided you with a chance to learn more about Duyi's philosophy.",
"Intro_10045102": "Rumor has it there are often customers who leave Duyi's Massage Parlor in tears. Turns out it's just because Duyi gave them a \"spiritual massage.\"",
"Intro_10045201": "Orchidea from the Dew Gardening Shop informed you all the white flowers have sold out. It's not for any particularly special reason, it's just her friend has a particular fondness for white flowers...",
"Intro_10045202": "A suspicious customer wanted to seek Orchidea's help under the guise of buying flowers, but was refused. It seems she was quite the extraordinary person before she opened the flower shop...",
"Intro_10090001": "Shepherd brought some crucial information: the routine investigation of Hollow Zero is set to resume soon, and all you need to do is complete a test to obtain a legitimate investigative license for Hollow Zero.",
"Intro_10090002": "Hollow Zero is the origin of all Hollows, and the reason for the fall of the old capital. The ruins inside the Hollow were where you {M#Belle}{F#Wise} used to live, and there are things there you want to investigate.",
"Intro_10090003": "Upon entering Hollow Zero, the Investigator and examiner from the association explained the necessary precautions and your objective. The mission officially begins.",
"Intro_10090004": "Due to the presence of dangerous Ethereals nearby, Section 6 requested the evacuation of all personnel. In the midst of this process, Section 6 mistakes you for a Bangboo from the White Star Institute and recruits you as their guide.",
"Intro_10090005": "All the members of Section 6 assembled, and Hoshimi Miyabi engaged in a heated battle against Nineveh, but failed to cause significant damage. A group of Ethereals were drawn to the battle and everyone engaged them.",
"Intro_10090006": "The operation is over, and your performance earned high praise from Section 6. Despite them not knowing your true identity. Hoshimi Miyabi, the leader of Section 6, expressed she looked forward to working with you in the future, albeit in her own way.",
"Intro_1010002": "The mysterious Nekomata informed you that the Cunning Hares were in trouble, currently trapped in the Vision Corporation's blast zone.",
"Intro_1010003": "Nicole takes Nekomata to meet up with Anby and Billy. Anby is very wary of Nekomata, but Nicole accepts Nekomata's commission to find a family heirloom.",
"Intro_1010004": "Nekomata leads the group to the old Red Fang Gang's hideout in the Hollow, where they overhear that the gang originated in what is now the blast zone known as Canvas Street.",
"Intro_1010005": "Everyone searches the hideout but finds nothing. Nekomata mentions she heard the Cunning Hares were the ones who took down Silver, a claim that isn't true, but the vain Cunning Hares didn't deny it.",
"Intro_1010006": "Nekomata asked everyone to keep searching in the Dead End Hollow near Vision's blast zone. Nicole knew the Hollow had its risks, but was persuaded by Nekomata's money.",
"Intro_1010012": "Nekomata claimed to have seen a lost little girl inside the Dead End Hollow, and asked the Cunning Hares to rescue her. Despite their love of money, the Cunning Hares aren't heartless. They readily agreed to help.",
"Intro_1010013": "When the search turned up nothing, Nekomata complained they were moving too slowly and persuaded the Cunning Hares to start running. Anby was against wasting energy, but fell for Nekomata's provocation.",
"Intro_1010020": "After reuniting with the Cunning Hares, you learned by chance that the Red Fang Gang had risen to power from this very area, and Nekomata also discovered the real cause of Silver's death.",
"Intro_1010022": "Confronted with your doubts, Nekomata confessed to concealing certain things, but hoped you would watch the videotape, as it captured the truth.",
"Intro_1010023": "You set out on the rescue mission with Nekomata. The plan was simple: once you locate the train, you, controlling your Bangboo, will enter the train's cabin and bring it to a halt.",
"Intro_1010024": "Along the way, your path was blocked by a train car, and you heard a girl's voice coming from behind it.",
"Intro_1010025": "You said goodbye to Corin at the Hollow exit. She hoped to visit you later to express her gratitude, but considering you want to hide your identity, you kindly declined.",
"Intro_1010026": "It appears The Vision Corporation intends to use explosives for profit at the cost of human life. The Cunning Hares decided to carry out a rescue mission and tasked Nekomata with going to Phaethon for help.",
"Intro_1010027": "Nekomata took Perlman and the soldiers alone to negotiate with Vision. Worried about Nekomata's safety, and wary of our cunning opponents, you decided to stop the explosion in your own way.",
"Intro_1010028": "{M#Belle}{F#Wise} and you discussed Fairy's impact: she could definitely help you get closer to your goal, but there's no denying she comes with her own risks.",
"Intro_1010037": "Everyone infiltrates the train from the Hollow. The fight to seize the train is about to begin.",
"Intro_1010038": "Corin introduced herself as an employee of a housekeeping company. She mistook you for Investigators and asked you to help her escape the Hollow. After careful consideration, you agreed to take her with you.",
"Intro_1010039": "You and {M#Belle}{F#Wise} realized the Public Security Officers were impostors. Vision's demolition case is hiding a conspiracy, and Nekomata has also kept things from you.",
"Intro_1010040": "As the dust settled, Nicole came to inform you of the investigation results for the strongbox, and you learned that Nekomata had found a new place to call home.",
"Intro_10160001": "The city is gearing up for the Camellia Golden Week. To make the most of this vacation, you decide to ask your neighbors on Sixth Street for some tips.",
"Intro_10160002": "Nicole bursts through your door with an exciting idea for your holiday plans: capitalize on the security gaps during Golden Week, scour the declining Hollow C41 for supply boxes, and make a fortune!",
"Intro_10160003": "Nicole's intel is proven true, and she arrives with some new information: the supply boxes in C41 likely belong to Midsummer Incorporated, and their \"mysterious treasure\" is probably hidden in the same Hollow too!",
"Intro_10160004": "Hollow C41 has drawn hordes of Hollow Raiders in search of treasure. According to Nicole, they've also cracked the passcode to the Midsummer warehouse. Now's your chance to discover even more valuable supplies!",
"Intro_10160005": "After all the treasure hunting you've been doing lately, you've already gathered enough funds for the holidays. You decide to explore C41 a few more times before wrapping it up and heading off on vacation.",
"Intro_10160006": "You mention to Nicole the rumor that C41 might become active again. However, Nicole refuses to miss out on such an incredible opportunity to make more Dennies.",
"Intro_10160007": "You assign trusted Agents to investigate inside Hollow C41. However, they begin losing contact one by one. {M#Belle}{F#Wise} urges you to search for them within the Hollow.",
"Intro_10160008": "You share intel with your companions: defensive weapons in Hollow C41 were accidentally activated, causing a spike in Ether activity. Immediate action is necessary to prevent the crisis from escalating.",
"Intro_10160009": "In Hollow C41, a large defense weapon has been activated. If left unchecked, it will transform into an Ethereal, leading to the Hollow consuming a large area of the neighborhood. You decide to eliminate it immediately.",
"Intro_10160010": "The crisis in Hollow C41 is successfully averted. However, with the elimination of the large machinery and the destruction of the passcode to the warehouse, Nicole's chance of finding the mysterious treasure is forever lost.",
"Intro_10160101": "Granny is chatting with two young ladies, and they seem to be mentioning an \"Outer Ring,\" \"ceremony,\" \"Overlord\"... etc. After they leave, we give Granny the re-issued citizen card.",
"Intro_1020001": "Belobog located the pile driver. You decided to set off immediately and settle the matter swiftly to prevent losing the target again, as it moves very quickly.",
"Intro_1020002": "The reason for the intelligent machines' disappearance was traced back to a prototype lost years ago, currently deep in the Hollow. But as it was her father's creation, Koleda was hesitant to retrieve it.",
"Intro_1020003": "Koleda asked you to decrypt the prototype's logic unit, and {M#Belle}{F#Wise} and you gladly accepted. The truth about the monster might just be the key to achieving your goal.",
"Intro_1020004": "Koleda decided to commission you to find the prototype, though her relationship with Grace remained delicate.",
"Intro_1020005": "The video store found itself in a financial crisis this month when a mysterious client sent a commission. Fairy suspected that the sender could be Belobog Heavy Industries, the new winner of the metro project.",
"Intro_1020006": "The client was Anton from Belobog Industries. After establishing some preliminary trust with him, he suggested taking you to the construction site to meet the president and learn more about the commission.",
"Intro_1020007": "Three of Belobog's intelligent construction machines went missing in a Hollow. To prevent their competitors from maliciously tarnishing their reputation, they hope to swiftly reclaim them with the help of Phaethon.",
"Intro_1020008": "The normally obedient boring machine went missing, and Grace worries it had entered a rebellious phase and might turn into a wild beast.",
"Intro_1020009": "While searching for the heavy-duty grappler, the group speculated whether it had run away due to the monotony of its work. However, Anton believes that mundane work builds character.",
"Intro_1020012": "Upon entering deeper into the Hollow, there was a sense of unease with the old capital being so close, but Anton remained optimistic.",
"Intro_1020015": "A mysterious client sent a sincere plea for help, along with a substantial advance payment for the commission. Driven by your financial need, you decided to head to the meeting place to learn more.",
"Intro_1020016": "After retrieving the heavy-duty grappler and the boring machine, Belobog Industries sent them for repairs, then began searching for the last missing machine.",
"Intro_1020017": "As the group entered the boundaries of the old capital, they decided to use three intelligent machines to send signals to the prototype machine, pinpointing its exact location.",
"Intro_1020018": "While working, Grace was attacked by Ethereals. Koleda was more worried about Grace's safety than retrieving the prototype, but Grace insisted finding the prototype was the top priority.",
"Intro_1020019": "After a successful rescue, Grace and Koleda reconciled. Though deeply caring for each other, they still struggle to be completely honest with one another.",
"Intro_1020020": "You discovered the location of the prototype, which just happened to be the Pioneer's Memorial Plaza constructed by Belobog Heavy Industries during Khors time as president.",
"Intro_1020021": "{M#Belle}{F#Wise} seems to have something important to discuss.",
"Intro_1020022": "Koleda tells Grace her memories of the day her father left home. Deep down, Koleda doesn't really want to believe her father is a bad person.",
"Intro_10205010": "We've asked Nicole to get in touch with Rain, and the monster's remains in the plaza are about to be collected. With some free time on your hands, you decided to head to Public Security at Lumina Square to renew your driver's licenses.",
"Intro_10205020": "As you walked through the alleys near Lumina Square toward Public Security, you were unaware a crisis was looming...",
"Intro_10205030": "After completing your statements at Public Security, you learned from Zhu Yuan and Qingyi that they were organizing a safety awareness campaign for Public Security and were about to conduct street interviews at Sixth Street.",
"Intro_10205040": "{M#Belle}{F#Wise} and you recognized Zhu Yuan and Qingyi as the Public Security Officers who had investigated the monster's remains in the Hollow. For caution's sake, you decided to review the visual records for that day.",
"Intro_10205050": "Bringer ordered Zhu Yuan and Qingyi to manage the event at Lumina Square. To thank them both for their help, you decided to attend their lecture.",
"Intro_10205060": "Zhu Yuan and Qingyi faced rejection after rejection while promoting Public Security's event on Sixth Street. You decided to step in and help them by distributing surveys to the residents.",
"Intro_10205070": "General Chop revealed the underlying reason for the rejections: Inspector Bringer, once a hero adored by all, has recently grown too close to the \"businesses\" side of his work, causing resentment among the residents.",
"Intro_10205080": "Zhu Yuan was also troubled by her boss's tarnished reputation. It turned out Bringer was Zhu Yuan's rescuer and a hero she deeply respected. It was just then that an incident occurred on Sixth Street...",
"Intro_10205090": "A Pegasos Logistics truck was broken into, and the ducks it was carrying scattered. The suspect identified by the driver was a Bangboo from the convenience store, named Give Change.",
"Intro_10205100": "The truth of the case needed investigation, but the immediate priority was to help the driver recover the ducks to minimize losses. Along with the two Public Security Officers, you began searching on Sixth Street.",
"Intro_10205110": "You discovered a strange malfunction in the car's headlights while in the parking lot. An offhand remark by {M#Belle}{F#you} led the Public Security Officers to a crucial clue in the case.",
"Intro_10205120": "The officers revealed the truth of the case: someone had used an electromagnetic pulse emitter, triggering the series of events. The officers had contacted Public Security and pinpointed the suspect, but the culprit had fled.",
"Intro_10205130": "To capture the criminal, you decided to sneak into the Hollow as Eous and provide some support to Zhu Yuan and Qingyi.",
"Intro_10205140": "The criminal launched an electromagnetic pulse in the Hollow, attracting Ethereals and significantly affecting Qingyi, an intelligent construct. With her acute perception, Qingyi locked onto the criminal's escape route.",
"Intro_10205150": "Zhu Yuan and Qingyi rescued the criminal surrounded by Ethereals and arrested him. Before leaving the Hollow, Qingyi seemed to sense Eous' presence.",
"Intro_10205160": "Zhu Yuan and Qingyi informed the residents of Sixth Street about the criminal's capture. Grateful, the residents decided to attend Public Security's lecture, helping the two complete their task.",
"Intro_10205170": "While you were talking to Zhu Yuan and Qingyi, a Public Security Officer brought the criminal's interrogation record. Qingyi realized a terrifying truth from it.",
"Intro_10205180": "The criminal's gang aimed to target the evidence carrier loaded with the monster's remains. Worse, there might be an inside man in Public Security. With the event about to start, Zhu Yuan and Qingyi faced a dilemma...",
"Intro_10205190": "Zhu Yuan and Qingyi decided to first locate the evidence carrier to personally assess the condition of the evidence, while you quietly followed behind as Eous.",
"Intro_10205200": "Zhu Yuan and Qingyi inspected the evidence carrier and confirmed the evidence had been tampered with. At that moment, they were suddenly attacked by a large group of enemies.",
"Intro_10205210": "Zhu Yuan and Qingyi realized the enemy was also aware of their mission to search for the evidence in the Hollow. They were about to be surrounded, but you were unable to warn them.",
"Intro_10205220": "Zhu Yuan and Qingyi resisted desperately, and Fairy pointed out to save them, Phaethon would have to intervene directly. Despite the risk of exposing your identity, you couldn't stand by and do nothing.",
"Intro_10205230": "Zhu Yuan and Qingyi recognized Eous from the construction site, and you openly expressed your hope to use HAND to uncover the monster's secrets. With your goals aligned, you started your counterattack.",
"Intro_10205240": "After a grueling effort, the evidence was successfully reclaimed. Zhu Yuan and Qingyi let the Bangboo go, but also realized that Phaethon might be among the attendees at today's lecture.",
"Intro_10205250": "Hearing that Zhu Yuan and Qingyi were about to leave the Lumina Branch, you and {M#Belle}{F#Wise} decided to go say goodbye and give them a parting gift.",
"Intro_10205260": "Zhu Yuan declined the gift but expressed her willingness to buy videotapes as a customer of the video store. After the farewell, Zhu Yuan received a call from Hoshimi Miyabi, who provided crucial information about the monster's remains.",
"Intro_10300010": "With the Vision case court hearing imminent, you and {M#Belle}{F#Wise} planned to watch the public hearing involving the Cunning Hares on TV.",
"Intro_10300020": "Nicole suddenly showed up and shared the details about the mysterious messages from Rain, a contact she'd lost touch with. Fairy believes the messages are sent from the Ballet Twins, so you decided to investigate.",
"Intro_10300030": "Anby senses you're being watched, but due to limited Hollow data, a thorough exploration is currently impossible. At that moment, you hear the movement of Ethereals nearby.",
"Intro_10300040": "Victoria Housekeeping, employed by the owner of Ballet Twins, offers assistance upon learning about our purpose. The members of the Cunning Hares rush to meet up with Nicole for their appearance in court.",
"Intro_10300050": "{M#Belle}{F#Wise} called to inform you everything is ready for your trip to the Ballet Twins.",
"Intro_10300060": "To search for clues left by Rain on the rooftop of Tower B, you'll have to pass through the atrium connecting the two buildings, so you set off towards the atrium.",
"Intro_10300070": "During your exploration, the lights flicker several times. Victoria Housekeeping members tell you there have been unusual blackouts in the Ballet Twins recently, and that they were actually hired to investigate this.",
"Intro_10300080": "Impacted by the power outage, you stopped in the atrium. Lycaon suggested a temporary withdrawal while Victoria Housekeeping seeks a solution.",
"Intro_10300090": "After examining the building's blueprints, Lycaon discovers there's an independent control room and an independent emergency generator room you can use to restore power.",
"Intro_10300100": "You split into two groups and head to the control room and the generator room.",
"Intro_10300110": "Lycaon detects something suspicious about the cause of the blackout in the control room. You decided to restore the power first, then head to Tower B to continue your investigation.",
"Intro_10300120": "Now that the power has been restored, you decided to proceed to the atrium and regroup with the other members.",
"Intro_10300130": "The armed individuals in the building are clearly related to Rain's disappearance. However, as the situation has escalated beyond your expectations, you decided to talk with Victoria Housekeeping.",
"Intro_10300140": "The captured rebel militants confessed to kidnapping Rain and revealed they're currently carrying out their employer's mission on the rooftop. The power outages were also their doing.",
"Intro_10300150": "You inform Lycaon that Rain is actually a hacker. To your surprise, Victoria Housekeeping agrees to continue working with you to rescue Rain.",
"Intro_10300160": "Armed militants still occupy the building. Fairy has completed the analysis of the hollow data inside the building. The operation is now officially underway.",
"Intro_10300170": "It turns out that the militants kidnapped Rain to assist them in hijacking the airship, which is about to crash into the Hollow. If you want to resolve this crisis, you'll need to rescue Rain as soon as possible.",
"Intro_10300180": "With Fairy's assistance, you managed to discover an alternative route to the rooftop. Time is running out.",
"Intro_10300190": "Rain met you on the street corner and gave you the decrypted Belobog Heavy Industries storage unit.",
"Intro_10300200": "Rain recounts the whole story of her kidnapping. According to her, the party responsible was attempting to eliminate Perlman, and they mentioned a peculiar term: \"Sacrifice.\"",
"Intro_10300210": "Fairy detected old audio data within the storage unit.",
"Intro_1511020": "You met your client, Soldier 11, a member of the Defense Force. She's seeking to gain the trust of a rebel spy. To achieve this, Soldier 11 wants you to assume the identity of the legendary Proxy known as... Phaethon!?",
"Intro_1511021": "You discussed the mission. Pretending to be yourself is indeed a difficult task.",
"Intro_1511022": "Soldier 11 communicates with the spy, Mr. Mole, who harbors suspicions about your true identity as Phaethon. He requests that you plant listening and transmitters within the Hollow to prove your capabilities.",
"Intro_1511023": "It seems like you haven't earned Mr. Mole's trust just yet. He asked some tricky questions, and Soldier 11 played along to help diffuse the situation.",
"Intro_1511024": "Despite being impressed by your skills, Mr. Mole still has one last doubt. As you addressed his concerns, Soldier 11 expressed approval.",
"Intro_1511025": "Mr. Mole was very impressed with \"Phaethon,\" and Soldier 11 was pleased with our performance. She says she'll contact us again soon.",
"Intro_1511026": "Soldier 11 approves of your abilities.",
"Intro_1511027": "The spy contacted you again to test Soldier 11's sincerity. Despite the risk of being caught and labeled as a traitor, she accepts Mr. Mole's request.",
"Intro_1511028": "Soldier 11 successfully obtained the data from the experimental weapon, but the remnants of the weapon triggered an explosion. Now, Soldier 11 needs you to find another way out of the Hollow.",
"Intro_1511029": "With Soldier 11's approval, Fairy detects an escape route using military mapping data.",
"Intro_1511030": "The spy is satisfied with Soldier 11's performance, and Soldier 11 thanks you for your help. Looks like she's almost done with her mission.",
"Intro_1511031": "Soldier 11's willingness to take risks is concerning, but she clearly has her own sense of loyalty.",
"Intro_1511032": "You met Soldier 11 again at the parking lot and learned the spy had arranged a meeting with the rebel leader. Soldier 11's unit has dispatched its elite to apprehend the targets.",
"Intro_1511033": "You've been surrounded by the rebels, and your fake identities have been leaked. Soldier 11 stayed behind to hold back the rebels, and asked you to help her lost comrades.",
"Intro_1511034": "Fairy suggests rebuilding a new communication network. Soldier 11's teammate Trigger made contact with you, and provided sniper cover so you can return to Soldier 11.",
"Intro_1511035": "Soldier 11 attempts to persuade the rebels to surrender, but they appear hesitant. It seems you have no choice but to resort to force.",
"Intro_1511036": "You finally persuaded the rebels to surrender and learned of Mr. Mole's escape route.",
"Intro_1511037": "Farewell, Mr. Mole... His admiration for Phaethon remained unchanged until the very end.",
"Intro_1511038": "Soldier 11 is impressed with your ability to impersonate others. You'll definitely see her again soon.",
"Intro_1511039": "As the rebels are overwhelmed, Mr. Mole flees the scene and sends his followers to cover his retreat.",
"Intro_1511043": "You've received a mysterious commission.",
"Intro_1521001": "Nekomata received a commission to assist a company in conducting a preliminary survey for a Hollow route, and hopes to bring you on board. Although the commission fee is average, it may lead to more profitable work in future.",
"Intro_1521002": "You and Nekomata meet up with the company's \"guide\" Ollie in the Hollow, but you never expected Ollie to be so timid. His screams even ends up attracting Ethereals...",
"Intro_1521004": "Nekomata pickpocketed Ollie and managed to lift a pair of... handcuffs?! Oh, but it isn't some weird fetish; Ollie is actually a PubSec Officer...",
"Intro_1521005": "Ollie confesses he spread the news about the corporation's intention to recover lost Ether resources as a means to lure his targets out, which is why he recruited Nekomata as an associate officer for the investigation.",
"Intro_1521006": "Ollie wants to go into the Hollow with the other officers to set up the bait to attract their targets. He asks Nekomata to provide assistance remotely just in case...",
"Intro_1521007": "Ollie sent the wrong coordinates, and Nekomata ran into two other officers! In the heat of the moment, Nekomata lies and claims to be Ollie. The curtains are about to rise on this game of cat-and-mouse...",
"Intro_1521008": "After setting up the bait, Ollie unexpectedly encounters Ethereals in the distance. Nekomata fabricates another story about a potential stalker in the vicinity, diverting the attention of the officers and rushing to Ollie's aid.",
"Intro_1521009": "Nekomata manages to rescue Ollie, and meanwhile, the diverted officers have actually apprehended some shady bandits. Nekomata instructs them to bring the culprits back for interrogation and tasks Ollie to inform her of the interrogation results.",
"Intro_1521010": "Ollie contacted you to inform you of the results of the interrogation and told you the final step of the commission is to protect him remotely and help him capture the gang.",
"Intro_1521011": "Ollie's squad has encountered an ambush. It turns out that the gang member getting caught was part of their scheme... Ollie's been threatened with helping the gang get the resources, or lose his life... ",
"Intro_1521012": "Ollie revealed the reason why he must complete this mission. Hearing this, Nekomata waived the commission fee. Perhaps it made her think of her own past?",
"Intro_1521013": "Not long after, Nekomata comes to visit and brings several special gifts from Ollie and the children of the orphanage...",
"Intro_1521014": "The two officers engaged in a conversation about recent events at the station, and Nekomata seamlessly blended in using the gossip she'd been eavesdropping on. The two officers showed no suspicion regarding Nekomata's true identity.",
"Intro_1521015": "Nekomata almost accidentally exposed her true identity during conversation, but she skillfully fabricated a mixture of truth and falsehoods about her childhood. The touching story immediately dispels any doubts the officers may have had...",
"Intro_1521018": "Seeing Nekomata's reliability, we realized she has grown used to relying solely on herself over the years, and it is her self-dependence that allows her to handle various emergencies with ease.",
"Intro_1521019": "After entering the Hollow, Ollie instructed the defected gang member Alberto to communicate with his leader to disperse the gang members, and allow Ollie's team to reach the meeting point and execute the arrest smoothly.",
"Intro_1521021": "Nekomata is suspicious of Ollie's timid nature. After several rounds of probing, Nekomata determined Ollie isn't working for the company he says he is...",
"Intro_1521022": "Thinking quickly, Ollie led the gang members to the same spot where he was previously attacked by a large group of Ethereals...",
"Intro_1521023": "The gang eliminates the Ethereals and is about to teach Ollie a lesson when Nekomata arrives at the crucial moment!",
"Intro_15310001": "After you met, Grace provided details of the commission: to secure technical cooperation with Three Gates, you need to help awaken the logic core data of the prototype machine.",
"Intro_15310002": "The Ethereals in the surrounding area continue to increase, but debugging of the heavy machine base isn't done yet. It's then that a competent-looking woman with a tactical mech intervened just in time to help.",
"Intro_15310003": "The woman, Betty, seems to be familiar with Grace, yet Grace doesn't remember her at all. Betty wasn't pleased, vowing to win the cooperation with Three Gates and humiliate Grace.",
"Intro_15310004": "Grace has finished initiating some of the heavy machine base's logic core data, and needs your assistance in calibrating its cognitive command system.",
"Intro_15310005": "After completing the adjustments, Grace temporarily left to fetch the backup power source for the control panel, and {M#Belle}{F#Wise} returned to the store, leaving only you to guard the heavy machine base.",
"Intro_15310006": "Betty showed up at the scene, disapproving of Grace's practice of attributing emotions to tools, and issued a formal challenge to Grace. However, she seemed to have copied something from the scene...",
"Intro_15310007": "Betty invited Grace to view her work. Despite the fact that this mech was made by a competitor, Grace was very fond of it.",
"Intro_15310009": "Grace discovered that Betty's mech had stolen the prototype's data framework. She warned her the mech risks going haywire. Betty ignored the warning, only to find the mech indeed went out of control.",
"Intro_15310010": "Betty wanted to abandon the mech and escape, finding a seemingly noble excuse for herself. Grace criticized her irresponsible behavior and decided to reclaim control of the logic core.",
"Intro_15310011": "Grace resolved the crisis, and Betty was won over by her strength and attitude. After Betty left, Grace finally opened up about her initial passion for machinery...",
"Intro_15410001": "It turns out Belobog Heavy Industries accepted an unusual project. Koleda needs your help in investigating the Hollow inside the school.",
"Intro_15410002": "You need to get the key from the principal to access the Hollow. You'll have to create an opportunity during the off-campus practice at Lumina Square.",
"Intro_15410003": "Koleda mediated a conflict between Emmie and the other children, providing you with a chance to approach the principal.",
"Intro_15410004": "Grace took the key while the principal was listening to the children singing. You can go to the Hollow now.",
"Intro_15410005": "Why didn't the principal take care of the Hollow despite knowing it was dangerous? You went into the Hollow to see what was going on.",
"Intro_15410006": "The Hollow is filled with mines and dust. Koleda suggests avoiding unnecessary engagements to avoid disturbing the Etheric environment.",
"Intro_15410007": "It turns out the principal is the one behind all this. His collusion with a gang for profit through mining and utter neglect for the children's safety provoked Koleda's fury.",
"Intro_15410008": "Your fearless enemy suddenly attacks, so you have no choice but to fight.",
"Intro_15410009": "The gang's reckless actions have led to the expansion of the Hollow, and you were separated from the principal. You heard a familiar voice. Has a kid got caught in the Hollow?",
"Intro_15410010": "You decide to split up, prioritizing the rescue of the three trapped children and then confronting the principal to hold him accountable for his actions.",
"Intro_15410011": "Turns out Emmie is actually the principal's daughter. She ventured into the Hollow to investigate her father's shady behavior.",
"Intro_15410012": "You finally find the principal. Yet, that's when intense Hollow activity turns the surrounding Ethereals extremely dangerous...",
"Intro_15410013": "Koleda dealt with the Ethereal threat, and Emmie faced the tough decision of whether or not to forgive her father.",
"Intro_15410014": "After everything is said and done, You're happy to hear Koleda's actions made the children safer.",
"Intro_15510010": "Lycaon noticed an edgy post on the Inter-Knot announcing an impending theft, indicating someone plans to steal artwork from Lycaon's employer's house. As a result, Lycaon asked for your assistance in entering the Hollow and safeguarding his employer's property.",
"Intro_15510020": "To Lycaon's surprise, the thief turned out to be his employer's daughter, but she adamantly refused to acknowledge her true identity, so you decided to guide her out of the Hollow first.",
"Intro_15510030": "Lilac admitted to the theft but claimed to have a greater purpose: to join the mysterious phantom thieves syndicate known as Mockingbird. Lycaon is unusually concerned about the organization and decides to proceed cautiously by investigating them discreetly.",
"Intro_15510040": "Lycaon noticed some suspicious behavior from Lilac recently, such as frequenting the noodle shop and skipping her tutoring lessons, leading him to suspect a connection to Mockingbird. Consequently, you've decided to head to the noodle shop.",
"Intro_15510050": "Lycaon suspects Lilac may be saving money to purchase the artwork. He also reveals Lilac's parents were highly wealthy but lacked involvement in her life, and suggested you accompany him elsewhere.",
"Intro_15510060": "You wondered why Lycaon knew so much about the second-hand dealer. Lycaon admitted it was related to his own past. You were worried Lilac might meet with Mockingbird, so decided to find her at her tutoring class.",
"Intro_15510070": "Lycaon's attempts to dissuade Lilac prove unsuccessful. In the end, he decided to assist her in fulfilling her wish.\nMeanwhile, Lycaon received a message from Mockingbird, and needs you to do him a favor...",
"Intro_15510080": "Lycaon partnered with you as master and servant to negotiate with Mockingbird. You learned of their intention to manipulate him into cheating money from Lilac's family. Lycaon revealed he already obtained evidence, which enraged Codename K...",
"Intro_15510090": "To your surprise, Lycaon actually learned his \"edgy\" lines. Lilac apologized to you and Lycaon, and Lycaon admitted he once made similar mistakes in his past. In the end, PubSec arrived and arrested the culprits.",
"Intro_15510100": "Lilac came to thank you in person. Lycaon mentioned those criminals were copycats, and the real Mockingbird hasn't appeared for a long time. He also told you a secret — he too, went through his own edge phase...",
"Intro_15610010": "Rina's current client, Granny Leisha, gives her a tough challenge in searching for the silly sweetcake on Sixth Street. Fortunately, no one knows Sixth Street better than you.",
"Intro_15610020": "Granny Leisha changed her mind abruptly after seeing the photo of the \"sweetcake.\" Rina helplessly explained that she's undergoing an assessment for the Housekeeping Association, and this demanding grandma is her subject for evaluation.",
"Intro_15610030": "Rina suggested the sweetcake could be a music record. You've taken some photos, so it's time to go back and show Granny Leisha.",
"Intro_15610040": "Granny Leisha changed her mind once again, saying she's looking for a wave sweetcake. With Fairy's help, you soon discover a lead related to the Crest of Waves trophy.",
"Intro_15610050": "Seemingly due a disaster film ad in the video store, Granny Leisha suddenly exclaimed, \"The Hollow is coming!\" and \"The sweetcakes are in danger!\" She then rushed out the store while holding Drusilla.",
"Intro_15610060": "You finally caught up with Granny Leisha, but she failed to recognize any of you, not even Rina... Sensing something is amiss, Rina suspects Granny Leisha may be suffering from severe Cognitive Corruption Syndrome.",
"Intro_15610070": "Rina's suspicions are confirmed. Granny Leisha is indeed experiencing Cognitive Corruption Syndrome, causing her memory to deteriorate gradually, which explains her ceaseless search for the \"sweetcakes.\"",
"Intro_15610080": "Rina delivered astonishing news: Granny Leisha has gone missing. Before her disappearance, she mentioned heading to White Waves Hospital in search of the \"sweetcakes.\" It seems the hospital holds a significant connection with Granny Leisha...",
"Intro_15610090": "Rina realizes Granny Leisha's memory has regressed to 41 years ago, specifically to the day when White Waves Hospital fell and the competition for the Crest of Waves trophy took place. The truth about the \"sweetcakes\" is on the verge of being unveiled.",
"Intro_15610100": "You found Granny Leisha within the Hollow, but she's very distressed and fixated on the \"sweetcakes.\" She appears oblivious to everything, including the approaching Ethereals...",
"Intro_15610110": "With the crisis averted, Rina managed to calm Granny Leisha down and guide her out of the Hollow.",
"Intro_15610120": "Despite the Association's mistake and Granny Leisha not being Rina's client for the exam, such matters are no longer important. What truly matters is that Rina, as always, provided impeccable service and fulfilled Granny Leisha's wishes.",
"Intro_15710001": "In order to fully dismantle Inter-Knot, Public Security has introduced a new peer-to-peer service for citizens. You decide to step up and help Qingyi as an assistant Public Security officer, providing help \"as much as possible.\"",
"Intro_15710002": "A little girl named Holly asks the Public Security officers to help find her missing friend. Qingyi draws Teddy based on Holly's description — only to discover that Teddy is a Bangboo!",
"Intro_15710003": "You manage to find something that seems to be left behind by Teddy on the day of its disappearance: an old poster. Strangely, it appears to have residue from intense Etheric matter reactions...",
"Intro_15710004": "Based on the remnants of the old poster, the suspect vehicle that may be related to Teddy's disappearance has been identified. With the evidence you currently have, Qingyi believes you can apply for a formal search warrant from Public Security.",
"Intro_15710005": "The Bangboo isn't human, and the request for a search warrant is denied. Left with no other choices, Qingyi reluctantly agrees to Holly's father's proposal to use the new Bangboo he bought to create another \"Teddy.\" Nevertheless, Qingyi remains unwavering in her determination to rescue the real Teddy.",
"Intro_15710006": "Holly immediately recognizes that the new Bangboo isn't Teddy at first glance. Their bond, as expected, is irreplaceable. Meanwhile, Qingyi decides to enter the Hollow alone to search and rescue Teddy without any backup.",
"Intro_15710007": "You try reaching out to Qingyi, but she doesn't respond. Suddenly, Fairy mentions an Inter-Knot post that sounds just like Qingyi. Worried that she might be going into the Hollow to rescue Teddy on her own, you decide to take on the Inter-Knot commission right away.",
"Intro_15710008": "Following the coordinates in the Inter-Knot post, you find Qingyi just as expected. Seeing the Proxy who picked up her commission is, in fact, Phaethon, Qingyi is somewhat surprised.",
"Intro_15710009": "A distress signal from a Bangboo is detected. While trying to search and rescue Teddy, you are attacked. Due to a strange spray, Eous disconnects from the HDD!",
"Intro_15710010": "The bandit tells the location of the Bangboo kidnappers' gang. To avoid alerting them, you decide to continue investigating. However, Eous is severely damaged and ceases to function. And so Qingyi decides to synchronize her senses with Eous instead.",
"Intro_15710011": "Thanks to your timely intervention, Qingyi and a group of Bangboo are rescued. Public Security decides to put the plan to dismantle Inter-Knot on hold. However, Qingyi seems to have learned your true identities?",
"Intro_18000010": "{M#Belle}{F#Wise} reminds you it's time to renew your business license. You decide to pay Public Security Lumina Branch a visit to get things sorted.",
"Intro_18000020": "Seth and a group of citizens are captured by the Mountain Lion Gang. When Zhu Yuan returns to Public Security, she reveals the truth: the rat Thiren Jane, who fought against everyone, is actually an undercover spy sent by Public Security. However, an unexpected twist had occurred — Seth got involved...",
"Intro_18000030": "Jane tries to drop some hints to Seth about her being an undercover agent, but Seth, being totally oblivious, doesn't pick up on them. Instead, he tries to convince her to \"switch to the side of justice.\" With no other options, Jane abandons her efforts to tell Seth the truth and starts devising a plan to break the deadlock on her own.",
"Intro_18000040": "Outside the video store, Jane runs into you and your sibling who have just returned from updating your business license. Using her excellent acting skills, she manages to get the film she wants before you close the shop.",
"Intro_18000050": "You go to the Public Security office again to renew your business license, and before leaving, you're somehow reminded of the rat Thiren from last time. Meanwhile, the very same rat Thiren, Jane, returns to the gang's transfer station with a plan in mind and happens to witness Seth being escorted to the bathroom.",
"Intro_18000060": "Jane catches up to Seth and the underling who betrayed the gang, just ahead of the Mountain Lions. As she's about to reveal her true identity and let them go, Razor shows up with his gang members.",
"Intro_18000070": "Just as the duel between Jane and Seth is about to begin, they are told it will take place in the Lion's Den. Jane travels through the Hollow fissure, only to discover that the Lion's Den is hidden inside Hollow Zero. To qualify for the duel with Seth, she must venture to the center of the Hollow.",
"Intro_18000080": "After passing the Mountain Lions' trial, instead of a duel with Seth, Jane faces an ambush by Razor and his underlings. Razor, the sole authority in the Mountain Lion Gang, has orchestrated this ambush. The Mountain Lions intend to injure Jane to make sure she loses the duel.",
"Intro_18000090": "The operation concluded successfully. The Criminal Investigation team receives a reward. Seth finally learns Jane's true identity. Jane then returns to the video store to return the rented videotape.",
"Intro_2000001": "The Cunning Hares snatched back a client's strongbox from the Red Fang Gang but got surrounded. Nicole tried to use Public Security to escape, but it led to a ruthless attack. Amidst the chaos, everyone fell into the Hollow.",
"Intro_2000002": "While searching for the Hollow exit, Anby and Billy stumble upon Silver, the Red Fang Gang's leader, as he mutates into a monster.",
"Intro_2000003": "The video from the mysterious hacker shows the Cunning Hares in a dangerous situation.",
"Intro_2000004": "The Cunning Hares discovered the team of Investigators and Public Security Officers. Although Nicole could've betrayed you for a safe escape, she chose not to.",
"Intro_2000005": "You obtained the strongbox, but due to the destruction of the HDD database, you're unable to leave the Hollow. After discussion, Nicole agreed to use the contents of the strongbox to escape this predicament.",
"Intro_2000006": "In the video store Random Play on Sixth Street, you were watching the news on TV when Nicole suddenly showed up.",
"Intro_2010001": "The news reported the metro construction project undertaken by Vision Corporation was about to commence demolition, and at that moment, an unfamiliar Thiren girl suddenly rushed into the store.",
"Intro_2010002": "In the video, Nicole is being cornered by the remnants of the Red Fang Gang. Suddenly, Nekomata appears, telling Nicole that she too, is an enemy of the Red Fang Gang, and has a commission for the Cunning Hares.",
"Intro_2010003": "Upon boarding the train, you discovered the supposedly unmanned train was filled with Public Security Officers. They were about to open fire when Nekomata arrived just in time to help you escape from the train.",
"Intro_2010004": "Since the residents of the blast zone had already evacuated, Billy questioned why there would be a child wandering about the Hollow. Just then, everyone spotted the little girl, much to Nekomata's surprise.",
"Intro_2010005": "The girl angrily scolded everyone for intruding on the territory of the dangerous \"Dead End Butcher.\" The Dead End Butcher appeared, causing everyone to panic, stumble upon the Hollow exit, and fall out together.",
"Intro_2010006": "Although you successfully seized the train, Perlman man blew up the railway. In a deadlock, Nekomata revealed to everyone her true identity...",
"Intro_2010007": "Nekomata negotiated with Secretary Sarah, deciding to sacrifice herself to save the residents in the blast zone, only to discover that Sarah was the mastermind behind it all.",
"Intro_2010008": "With your help, the trapped residents were rescued, and Public Security arrived on the scene in time. Sarah mysteriously disappeared, and Nekomata also decided to leave alone...",
"Intro_2010009": "You'd only watched half of the video when the news said the train carrying explosives was departing. The situation is urgent. You'll have to try to intercept the train in the tunnel to stop the demolition.",
"Intro_2010010": "Knowing the truth, you resolved to set out again. This time the plan was to seize the Vision train and use it to get the residents out of the blast zone.",
"Intro_2020001": "Anton, an employee from Belobog Industries, appears on a children's program, but the host intentionally slanders Belobog Industries, even mentioning a past incident where the president embezzled funds and fled.",
"Intro_2020002": "When the heavy-duty grappler is besieged by foes, it is so impressed by Anton's unwavering commitment and adherence to his promises that it decides to return to the construction site and learn from Anton how to be a real bro.",
"Intro_2020003": "While driving away the Ethereals, the boring machine accidentally breaks through Mr. White's load-bearing wall. Grace is able to uplift the machine's spirits and promises to rebuild its beloved building on new land.",
"Intro_2020004": "The pile driver, caught up in its teenage delusions of grandeur, claimed its tactical retreat was to help its mentor, Khors, protect a seal. The mention of Khors had everyone at Belobog Industries reeling in surprise.",
"Intro_2020005": "Khors is Koleda's dad and the former head of Belobog Industries. When Koleda was little, she watched her dad leave home with a bunch of money, leaving her deeply disappointed and feeling abandoned.",
"Intro_2020006": "Inside the prototype, you and Koleda find a delivery slip that proves Khors hadn't run off with donated funds but might have been entangled in some sinister conspiracy.",
"Intro_2025001": "Inspector Bringer was also on the scene that day. He seemed uninterested in the monster, and only concerned about his election prospects. Zhu Yuan suggested transferring the evidence to HAND, which Bringer reluctantly agreed to.",
"Intro_2025002": "Zhu Yuan resolved to join Qingyi in heading to the Hollow to protect the evidence, and you decided to replicate your previous strategy, heading to the Hollow to offer help.",
"Intro_2025003": "In the detention center, Perlman met with Secretary Sarah. Sarah demanded that Perlman take full responsibility for the crimes, but Perlman revealed he had evidence of her and an associate's involvement in the crime.",
"Intro_2030001": "Just as Nicole is about to embark on an airship journey to the Supreme Court, she receives a mysterious message that leaves her feeling uneasy.",
"Intro_2030002": "At the boarding area, Nicole meets Perlman, who seems calm and composed having struck a deal with the mastermind behind the events. After the rest of the Cunning Hares members arrive, the airship departs.",
"Intro_2030003": "You manage to retrieve the hacking equipment and data related to the Supreme Court's airship from the militants. At that moment, Billy contacts you, informing you the Supreme Court's airship has been hijacked.",
"Intro_2030004": "The armed forces intended to silence Rain, so you arrived just in time to rescue her. However, the militants detonated an explosion, blocking the path to the rooftop.",
"Intro_2030005": "The unconscious passengers were taken off the airship on the rooftop. To protect Rain, you and Victoria Housekeeping escorted her away first. Unexpectedly, Perlman regained consciousness ahead of time and fled with the airship.",
"Intro_2030006": "In the recording, a dying Khors mentions the monster sealed inside the monument is referred to as the \"Sacrifice.\" Victoria Housekeeping appears to be pursuing the same lead.",
"Intro_25410001": "What happened? Koleda has changed into an elementary school uniform and blended in with the elementary school students...",
"Intro_25410002": "The principal may not have received the punishment he deserves, but Koleda became a role model for Emmie.",
"Intro_25510001": "Lycaon had an \"edgy\" past with his former best friend. Somehow, this mysterious acquaintance now refers to lycaon as a traitor...",
"Intro_2800001": "In a conference room, a secret Public Security operational meeting is taking place. Aiming to thwart the well-hidden armed criminal group \"Mountain Lion\" in the old construction site, Zhu Yuan's team is ordered to carry out the operation.",
"Intro_2800002": "Jane follows the bandits to the Mountain Lion Gang's transfer station in the Ballet Twins Hollow area and meets the boss, Razor. Since Seth is imprisoned, Jane still needs to continue gaining the Mountain Lion's trust to find out the location of the \"Lion's Den.\"",
"Intro_2800003": "Surprisingly, Seth manages to turn a guard to his side and escapes with his help. Razor, upon learning this, is furiously rushing over, and Jane has to drop her current leads to join in the pursuit of Seth.",
"Intro_2800004": "Razor is defeated, and the remaining Mountain Lions are frantically pursuing Jane and Seth. However, Jane had already sought help from Public Security. Leading a team of officers, Zhu Yuan and Qingyi arrive just in time to completely purge the Mountain Lion gang.",
"InventoryText_LockHint": "The Storehouse is unlocked at Inter-Knot Lv. 10",
"InventoryText_UnlockHint": "Storage has been unlocked",
"Invitation_singlelimit_errorcode": "You have already spent time with this Agent today",
"Invitation_totalllimit_errorcode": "You have used up your invitations today",
"Invitation_unavailable_errorcode": "Important storyline in progress. Invitations currently unavailable.",
"Invitation_unfinishedTip": "You have unread DMs from this Agent",
"ItemClass_name_1": "CURRENCY",
"ItemClass_name_10": "RESOURCE",
"ItemClass_name_11": "BATTLE RESOURCE",
"ItemClass_name_12": "AGENT EXP",
"ItemClass_name_13": "W-ENGINE EXP",
"ItemClass_name_14": "DISK EXP",
"ItemClass_name_15": "HOLLOW ITEM",
"ItemClass_name_16": "BANGBOO PLUGIN",
"ItemClass_name_17": "BANGBOO EXP",
"ItemClass_name_18": "AGENT TRUST",
"ItemClass_name_19": "VIDEOTAPE",
"ItemClass_name_2": "RESOURCE",
"ItemClass_name_20": "COMMISSION ITEM",
"ItemClass_name_21": "STORY ITEM",
"ItemClass_name_22": "CLUE ITEM",
"ItemClass_name_23": "SPECIAL W-ENGINE CORE",
"ItemClass_name_29": "INFO",
"ItemClass_name_3": "AGENT",
"ItemClass_name_31": "MEDAL",
"ItemClass_name_32": "BLESS",
"ItemClass_name_33": "ARCANA",
"ItemClass_name_34": "PLACEHOLDER",
"ItemClass_name_36": "ENERGY ITEM",
"ItemClass_name_37": "HOLLOW ONLY",
"ItemClass_name_4": "AGENT ARCHIVE",
"ItemClass_name_5": "W-ENGINE",
"ItemClass_name_51": "GIFT",
"ItemClass_name_52": "OPTIONAL GIFT",
"ItemClass_name_61": "IK MEMBERSHIP",
"ItemClass_name_62": "N.E.C.F.",
"ItemClass_name_64": "PROFILE",
"ItemClass_name_65": "CALLING CARD",
"ItemClass_name_66": "EMOJI",
"ItemClass_name_67": "LIVEWALLPAPER",
"ItemClass_name_7": "DISK",
"ItemClass_name_70": "MUSIC",
"ItemClass_name_71": "RESOURCE",
"ItemClass_name_8": "BANGBOO",
"ItemClass_name_9": "BANGBOO CORE",
"ItemExhaust": "Depleted",
"ItemGain": "Obtained",
"ItemLose": "Item Lost",
"ItemNum_Lock": "Not Owned",
"ItemNum_Unlock": "Owned",
"ItemPreview_Avatar_Cond1": "Required Level: {0}",
"ItemPreview_Avatar_Cond2": "Claim Rewards",
"ItemPreview_Avatar_Cond3": "Promoted",
"ItemPreview_Avatar_Desc": "Level cap raised to {0}",
"ItemPreview_Avatar_Reward_Desc": "Promotion Rewards",
"ItemPreview_Avatar_Statement": "Once an Agent reaches a specified level, they can be promoted.",
"ItemPreview_Avatar_Title": "Promotion Preview",
"ItemPreview_Bangboo_Cond1": "Required Level: {0}",
"ItemPreview_Bangboo_Cond2": "Claim Rewards",
"ItemPreview_Bangboo_Cond3": "Optimized",
"ItemPreview_Bangboo_Desc": "Level cap raised to {0}",
"ItemPreview_Bangboo_Statement": "Once a Bangboo reaches a specified level, its system can be optimized.",
"ItemPreview_Bangboo_Title": "System Optimization Preview",
"ItemPreview_Common_Cost": "Spend",
"ItemPreview_Controller_Desc_Avatar": "Promotion Preview",
"ItemPreview_Controller_Desc_Bangboo": "System Optimization Preview",
"ItemPreview_Controller_Desc_Skill": "Skill Enhancement Preview",
"ItemPreview_Controller_Desc_Weapon": "W-Engine Modification Preview",
"ItemPreview_Skill_Cond1": "Required Level: {0}",
"ItemPreview_Skill_Cond2": "Enhanced",
"ItemPreview_Skill_Desc": "Skill level raised to {0}",
"ItemPreview_Skill_Statement": "Reach a specified level to enhance the skill.",
"ItemPreview_Skill_Title": "Skill Enhancement Preview",
"ItemPreview_Weapon_Cond1": "Required Level: {0}",
"ItemPreview_Weapon_Cond2": "Modified",
"ItemPreview_Weapon_Desc": "Level cap raised to {0}",
"ItemPreview_Weapon_Statement": "Once a W-Engine reaches a specified level, it can be modified.",
"ItemPreview_Weapon_Title": "W-Engine Modification Preview",
"ItemRecycleTitle_SubWindow": "Destroy Materials",
"ItemRecycle_RecycleButton": "Destroy",
"ItemRecycle_RecycleConfirm": "You can obtain a small amount of Dennies from destroyed materials. Are you certain you want to continue?",
"ItemRecycle_RecycleNum": "Number to Destroy",
"Item_AbyssPoint_Des": "Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.",
"Item_AbyssPoint_Name_701": "Investigation Point",
"Item_AbyssPoint_Story": "Observation Data, Ether Samples, risk reports... Info and intel are critical for maintaining a Hollow investigation business, and for gauging an Investigator's accomplishments.",
"Item_AbyssTalent_01_des": "A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.",
"Item_AbyssTalent_01_name": "Withered Crystal: Heaven's Azure",
"Item_AbyssTalent_01_story": "The flowers bloom at the expense of the withering bodies. And the fruit that buds from the push and pull of this growth and decay, is what this crystal is.",
"Item_AbyssTalent_02_name": "Withered Crystal: Ink-Yellow",
"Item_AbyssTalent_03_name": "Withered Crystal: Iron Red",
"Item_Activity1_Coin_des": "A very sturdy storage chest. It looks quite valuable.",
"Item_Activity1_Coin_name": "Lost Supply Box",
"Item_Activity1_Coin_story": "There seems to be an unfamiliar company logo on the corner of the chest. From the make and quality, this appears to be for military use. Though it's covered in dust, there are no signs of ether corruption.",
"Item_Activity1_Ticket": "Camellia Golden Week Challenge Ticket - Temporary",
"Item_Activity1_Ticket_des": "Camellia Golden Week Challenge Ticket",
"Item_Activity1_Ticket_name": "Camellia Golden Week Challenge Ticket",
"Item_Activity_GoldenWeekSide_des": "This is a standard small safe found in Hollows, but its lock is jammed and can't be opened normally. Consult a professional modifier if you need to open it.",
"Item_Activity_GoldenWeekSide_name": "Damaged Small Safe",
"Item_Activity_GoldenWeekSide_story": "A small safe that almost every regular in the Hollows owns. Though it's not big, it's easy to carry. Essentials are best placed inside if you don't want them to be corrupted.",
"Item_AdvanceStuff_des": "Use this item in your Storage to obtain 10 of the selected #1 to #6 Achievement Data",
"Item_AdvanceStuff_name": "Equalizing Test Achievement Data Bundle",
"Item_AllCharacterBundle_A_des": "Use this item in your Storage to select and obtain one of the following A-Rank Agents:\nAnby, Nicole, Corin, Billy, Anton, Ben, Soukaku",
"Item_AllCharacterBundle_A_name": "Amplifying Test A-Rank Agent Bundle",
"Item_AllPetBundle_A_des": "Use this item in your Storage to select and obtain one of the following A-Rank Bangboo:\nDevilboo, Luckyboo, Exploreboo, Sumoboo, Paperboo, Bagboo",
"Item_AllPetBundle_A_name": "Amplifying Test A-Rank Bangboo Bundle",
"Item_AllPetBundle_S_des": "Use this item in your Storage to select and obtain one of the following S-Rank Bangboo:\nButler, Sharkboo, Safety, Amillion",
"Item_AllPetBundle_S_name": "Amplifying Test S-Rank Bangboo Bundle",
"Item_AllWeaponBundle_A_des": "Use this item in your Storage to select and obtain one of the following A-Rank W-Engines:\nStarlight Engine, Steam Oven, Precious Fossilized Core, Electro-Lip Gloss, Demara Battery Mark II, The Vault, Housekeeper, Starlight Engine Replica, Drill Rig - Red Axis, Big Cylinder",
"Item_AllWeaponBundle_A_name": "Amplifying Test A-Rank Selectable W-Engine Bundle",
"Item_AllWeaponBundle_S_des": "Use this item in your Storage to select and obtain one of the following S-Rank W-Engines:\nDeep Sea Visitor, Cannon Rotor, Steel Cushion, Hellfire Gears, The Restrained",
"Item_AllWeaponBundle_S_name": "Amplifying Test S-Rank Selectable W-Engine Bundle",
"Item_Arcade01": "Doggy Voucher",
"Item_Arcade01_des": "A voucher obtained in the Soul Hounds III special event. Can exchange for rewards at the Godfinger Arcade.",
"Item_Arcade01_story": "When you gaze long into an abyss, the abyss gazes also into you.",
"Item_Arcade02": "Snaky Voucher",
"Item_Arcade02_des": "A voucher obtained in the Snake Duel special event. Can exchange for rewards at the Godfinger Arcade.",
"Item_Arcade02_story": "Anything in my way will become my food!",
"Item_AvatarBreakMaterial_11_des": "Increases the Agent level cap for Attack-specialty Agents to 20.",
"Item_AvatarBreakMaterial_11_name": "Basic Attack Certification Seal",
"Item_AvatarBreakMaterial_11_story": "Often awarded to Agents who excel at using Attack tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_12_des": "Increases the Agent level cap for Stun-specialty Agents to 20.",
"Item_AvatarBreakMaterial_12_name": "Basic Stun Certification Seal",
"Item_AvatarBreakMaterial_12_story": "Often awarded to Agents who excel at using Stun tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_13_des": "Increases the Agent level cap for Anomaly-specialty Agents to 20.",
"Item_AvatarBreakMaterial_13_name": "Basic Anomaly Certification Seal",
"Item_AvatarBreakMaterial_13_story": "Often awarded to Agents who excel at using Anomaly tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_14_des": "Increases the Agent level cap for Support-specialty Agents to 20.",
"Item_AvatarBreakMaterial_14_name": "Basic Support Certification Seal",
"Item_AvatarBreakMaterial_14_story": "Often awarded to Agents who excel at using Support tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_15_des": "Increases the Agent level cap for Defense-specialty Agents to 20.",
"Item_AvatarBreakMaterial_15_name": "Basic Defense Certification Seal",
"Item_AvatarBreakMaterial_15_story": "Often awarded to Agents who excel at using Defense tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_21_des": "Increases the Agent level cap for Attack-specialty Agents to 40.",
"Item_AvatarBreakMaterial_21_name": "Advanced Attack Certification Seal",
"Item_AvatarBreakMaterial_21_story": "Whether in the eyes of Investigators or Hollow Raiders, this certification seal indicates the owner's rich experience in Offensive tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_22_des": "Increases the Agent level cap for Stun-specialty Agents to 40.",
"Item_AvatarBreakMaterial_22_name": "Advanced Stun Certification Seal",
"Item_AvatarBreakMaterial_22_story": "Whether in the eyes of Investigators or Hollow Raiders, this certification seal indicates the owner's rich experience in Stun tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_23_des": "Increases the Agent level cap for Anomaly-specialty Agents to 40.",
"Item_AvatarBreakMaterial_23_name": "Advanced Anomaly Certification Seal",
"Item_AvatarBreakMaterial_23_story": "Whether in the eyes of Investigators or Hollow Raiders, this certification seal indicates the owner's rich experience in Anomaly tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_24_des": "Increases the Agent level cap for Support-specialty Agents to 40.",
"Item_AvatarBreakMaterial_24_name": "Advanced Support Certification Seal",
"Item_AvatarBreakMaterial_24_story": "Whether in the eyes of Investigators or Hollow Raiders, this certification seal indicates the owner's rich experience in Support tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_25_des": "Increases the Agent level cap for Defense-specialty Agents to 40.",
"Item_AvatarBreakMaterial_25_name": "Advanced Defense Certification Seal",
"Item_AvatarBreakMaterial_25_story": "Whether in the eyes of Investigators or Hollow Raiders, this certification seal indicates the owner's rich experience in Defense tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_31_des": "Increases the Agent level cap for Attack-specialty Agents to 60.",
"Item_AvatarBreakMaterial_31_name": "Pioneer's Certification Seal",
"Item_AvatarBreakMaterial_31_story": "A certification seal granted solely to the most outstanding in the field of Offensive tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_32_des": "Increases the Agent level cap for Stun-specialty Agents to 60.",
"Item_AvatarBreakMaterial_32_name": "Buster Certification Seal",
"Item_AvatarBreakMaterial_32_story": "A certification seal granted solely to the most outstanding in the field of Stun tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_33_des": "Increases the Agent level cap for Anomaly-specialty Agents to 60.",
"Item_AvatarBreakMaterial_33_name": "Controller Certification Seal",
"Item_AvatarBreakMaterial_33_story": "A certification seal granted solely to the most outstanding in the field of Anomaly tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_34_des": "Increases the Agent level cap for Support-specialty Agents to 60.",
"Item_AvatarBreakMaterial_34_name": "Ruler Certification Seal",
"Item_AvatarBreakMaterial_34_story": "A certification seal granted solely to the most outstanding in the field of Support tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarBreakMaterial_35_des": "Increases the Agent level cap for Defense-specialty Agents to 60.",
"Item_AvatarBreakMaterial_35_name": "Defender Certification Seal",
"Item_AvatarBreakMaterial_35_story": "A certification seal granted solely to the most outstanding in the field of Defense tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
"Item_AvatarExp_01_des": "Provides 100 EXP for an Agent.",
"Item_AvatarExp_01_name": "Trainee Investigator Log",
"Item_AvatarExp_01_story": "A newbie Hollow Investigator's operation video logs, recorded by their companion Bangboo.",
"Item_AvatarExp_02_des": "Provides 600 EXP for an Agent.",
"Item_AvatarExp_02_name": "Official Investigator Log",
"Item_AvatarExp_02_story": "This provides far more combat-related details compared to the newbie Investigator's records.",
"Item_AvatarExp_03_des": "Provides 3000 EXP for an Agent.",
"Item_AvatarExp_03_name": "Senior Investigator Log",
"Item_AvatarExp_03_story": "Detailed and meticulous operation logs. Watching this makes you feel as if you have explored Hollows yourself.",
"Item_AvatarExp_04_des": "Provides 10,000 EXP for your Agent",
"Item_AvatarExp_04_name": "Lv. 4 Training Course",
"Item_AvatarLevelBreak_A_des": "Use this item in your Storage to obtain 10 of the selected A-Rank Seal",
"Item_AvatarLevelBreak_A_name": "Amplifying Test A-Rank Seal Bundle",
"Item_AvatarPiece_Des": "Use it to obtain the Agent or unlock the Agent's Mindscapes.",
"Item_AvatarRankMaterial_10_des": "An essential item for Agent promotion, it increases an Agent's level cap to 20.",
"Item_AvatarRankMaterial_10_name": "Promotion Permit",
"Item_AvatarRankMaterial_11_des": "Increases a Slash Agent's level cap from 10 to 20.",
"Item_AvatarRankMaterial_11_name": "Cleaving Slash Seal",
"Item_AvatarRankMaterial_11_story": "This seal exudes a faint energy signature of a specific type of Ether. When touched, it creates a sensation akin to touching the edge of a sharp knife.",
"Item_AvatarRankMaterial_12_des": "Increases a Strike Agent's level cap from 10 to 20.",
"Item_AvatarRankMaterial_12_name": "Solid Strike Seal",
"Item_AvatarRankMaterial_12_story": "This seal exudes a faint energy signature of a specific type of Ether. When touched, it creates a sensation akin to touching a chunky iron ingot.",
"Item_AvatarRankMaterial_13_des": "Increases a Pierce Agent's level cap from 10 to 20.",
"Item_AvatarRankMaterial_13_name": "Stinging Pierce Seal",
"Item_AvatarRankMaterial_13_story": "This seal exudes a faint energy signature of a specific type of Ether. When touched, it creates a sensation akin to touching a sharp needle.",
"Item_AvatarRankMaterial_20_des": "An essential item for Agent promotion, increasing an Agent's level cap to 30.",
"Item_AvatarRankMaterial_20_name": "Promotion Badge",
"Item_AvatarRankMaterial_21_des": "Increases a Slash Agent's level cap from 20 to 40.",
"Item_AvatarRankMaterial_21_name": "Rending Slash Seal",
"Item_AvatarRankMaterial_21_story": "This seal contains an energy signature of a specific type of Ether. Upon holding it, you will feel a slight cutting pain on the skin.",
"Item_AvatarRankMaterial_22_des": "Increases a Strike Agent's level cap from 20 to 40.",
"Item_AvatarRankMaterial_22_name": "Echoing Strike Seal",
"Item_AvatarRankMaterial_22_story": "This seal contains an energy signature of a specific type of Ether. Upon holding it, you will feel a noticeable vibration in your hand.",
"Item_AvatarRankMaterial_23_des": "Increases a Pierce Agent's level cap from 20 to 40.",
"Item_AvatarRankMaterial_23_name": "Penetrating Pierce Seal",
"Item_AvatarRankMaterial_23_story": "This seal contains an energy signature of a specific type of Ether. Upon holding it, you will feel a slight tingling pain on your skin.",
"Item_AvatarRankMaterial_31_des": "Increases a Slash Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_31_name": "Vanquishing Slash Seal",
"Item_AvatarRankMaterial_31_story": "This seal emits a torrential energy signature of a specific type of Ether. Touching it carelessly will result in a bloody wound on your hand as if it has been cut.",
"Item_AvatarRankMaterial_32_des": "Increases a Strike Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_32_name": "Ruinous Strike Seal",
"Item_AvatarRankMaterial_32_story": "This seal emits a torrential energy signature of a specific type of Ether. Touching it carelessly will result in disorientation as if your body has been pounded by a haymaker.",
"Item_AvatarRankMaterial_33_des": "Increases a Pierce Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_33_name": "Thrusting Pierce Seal",
"Item_AvatarRankMaterial_33_story": "This seal emits a torrential energy signature of a specific type of Ether. Touching it carelessly will result in a sharp pain as if your chest has been penetrated.",
"Item_AvatarRankMaterial_41_des": "Increases a Slash Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_41_name": "Eclipsing Slash Seal",
"Item_AvatarRankMaterial_41_story": "This seal emits a cascading energy signature of a specific type of Ether. Only Agents who excel in Slash moves are able to fully awaken its power.",
"Item_AvatarRankMaterial_42_des": "Increases a Strike Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_42_name": "Grand Strike Seal",
"Item_AvatarRankMaterial_42_story": "This seal emits a cascading energy signature of a specific type of Ether. Only Agents who excel in Strike moves are able to fully awaken its power.",
"Item_AvatarRankMaterial_43_des": "Increases a Pierce Agent's level cap from 40 to 60.",
"Item_AvatarRankMaterial_43_name": "Ultimate Pierce Seal",
"Item_AvatarRankMaterial_43_story": "This seal emits a cascading energy signature of a specific type of Ether. Only Agents who excel in Pierce moves are able to fully awaken its power.",
"Item_AvatarRankMaterial_50_des": "An essential item for Agent and Weapon Orb promotion, increasing the target's level cap to 40/50 and 50/60.",
"Item_AvatarRankMaterial_50_name": "Promotion Permit V",
"Item_AvatarSkillLastBreak_41_des": "A precious item used by Agents to upgrade their advanced skills.",
"Item_AvatarSkillLastBreak_41_name": "Hamster Cage Pass",
"Item_AvatarSkillLastBreak_41_story": "A delicate ring that contains a disposable access chip, which allows its wearer to access the Hamster Cage, a top-notch simulation training center. The Hamster Cage provides the most extensive and professional combat training, on par with the best-equipped training area in the Hollow Investigative Association.",
"Item_AvatarSkillMaterial_10_des": "Upgrades a Physical Agent's skills.",
"Item_AvatarSkillMaterial_10_name": "Basic Physical Chip",
"Item_AvatarSkillMaterial_10_story": "A simulation chip designed to enhance the effectiveness of the user's Physical attacks. Particularly suitable for novices who have just been introduced to these chips.",
"Item_AvatarSkillMaterial_11_des": "Upgrades a Fire Agent's skills.",
"Item_AvatarSkillMaterial_11_name": "Basic Burn Chip",
"Item_AvatarSkillMaterial_11_story": "A simulation chip designed to enhance the effectiveness of the user's Fire attacks. Particularly suitable for novices who have just been introduced to these chips.",
"Item_AvatarSkillMaterial_12_des": "Upgrades an Ice Agent's skills.",
"Item_AvatarSkillMaterial_12_name": "Basic Freeze Chip",
"Item_AvatarSkillMaterial_12_story": "A simulation chip designed to enhance the effectiveness of the user's Ice attacks. Particularly suitable for novices who have just been introduced to these chips.",
"Item_AvatarSkillMaterial_13_des": "Upgrades an Electric Agent's skills.",
"Item_AvatarSkillMaterial_13_name": "Basic Shock Chip",
"Item_AvatarSkillMaterial_13_story": "A simulation chip designed to enhance the effectiveness of the user's Electric attacks. Particularly suitable for novices who have just been introduced to these chips.",
"Item_AvatarSkillMaterial_14_des": "Upgrades a Wind Agent's skills.",
"Item_AvatarSkillMaterial_14_name": "Wind C Tactical Chip",
"Item_AvatarSkillMaterial_15_des": "Upgrades an Ether Agent's skills.",
"Item_AvatarSkillMaterial_15_name": "Basic Ether Chip",
"Item_AvatarSkillMaterial_15_story": "A simulation chip designed to enhance the effectiveness of the user's Ether attacks. Particularly suitable for novices who have just been introduced to these chips.",
"Item_AvatarSkillMaterial_20_des": "Upgrades a Physical Agent's skills.",
"Item_AvatarSkillMaterial_20_name": "Advanced Physical Chip",
"Item_AvatarSkillMaterial_20_story": "A simulation chip designed to enhance the effectiveness of the user's Physical attacks. With consistent practice, one can improve their proficiency in relevant tactics even outside the Hollows.",
"Item_AvatarSkillMaterial_21_des": "Upgrades a Fire Agent's skills.",
"Item_AvatarSkillMaterial_21_name": "Advanced Burn Chip",
"Item_AvatarSkillMaterial_21_story": "A simulation chip designed to enhance the effectiveness of the user's Fire attacks. With consistent practice, one can improve their proficiency in relevant tactics even outside the Hollows.",
"Item_AvatarSkillMaterial_22_des": "Upgrades an Ice Agent's skills.",
"Item_AvatarSkillMaterial_22_name": "Advanced Freeze Chip",
"Item_AvatarSkillMaterial_22_story": "A simulation chip designed to enhance the effectiveness of the user's Ice attacks. With consistent practice, one can improve their proficiency in relevant tactics even outside the Hollows.",
"Item_AvatarSkillMaterial_23_des": "Upgrades an Electric Agent's skills.",
"Item_AvatarSkillMaterial_23_name": "Advanced Shock Chip",
"Item_AvatarSkillMaterial_23_story": "A simulation chip designed to enhance the effectiveness of the user's Electric attacks. With consistent practice, one can improve their proficiency in relevant tactics even outside the Hollows.",
"Item_AvatarSkillMaterial_24_des": "Upgrades a Wind Agent's skills.",
"Item_AvatarSkillMaterial_24_name": "Wind B Tactical Chip",
"Item_AvatarSkillMaterial_25_des": "Upgrades an Ether Agent's skills.",
"Item_AvatarSkillMaterial_25_name": "Advanced Ether Chip",
"Item_AvatarSkillMaterial_25_story": "A simulation chip designed to enhance the effectiveness of the user's Ether attacks. With consistent practice, one can improve their proficiency in relevant tactics even outside the Hollows.",
"Item_AvatarSkillMaterial_30_des": "Upgrades a Physical Agent's skills.",
"Item_AvatarSkillMaterial_30_name": "Specialized Physical Chip",
"Item_AvatarSkillMaterial_30_story": "A training chip designed to significantly enhance the effectiveness of the user's Physical attacks. It's too dangerous to hone your skills in the Hollows, after all.",
"Item_AvatarSkillMaterial_31_des": "Upgrades a Fire Agent's skills.",
"Item_AvatarSkillMaterial_31_name": "Specialized Burn Chip",
"Item_AvatarSkillMaterial_31_story": "A training chip designed to significantly enhance the effectiveness of the user's Fire attacks. It's too dangerous to hone your skills in the Hollows, after all.",
"Item_AvatarSkillMaterial_32_des": "Upgrades an Ice Agent's skills.",
"Item_AvatarSkillMaterial_32_name": "Specialized Freeze Chip",
"Item_AvatarSkillMaterial_32_story": "A training chip designed to significantly enhance the effectiveness of the user's Ice attacks. It's too dangerous to hone your skills in the Hollows, after all.",
"Item_AvatarSkillMaterial_33_des": "Upgrades an Electric Agent's skills.",
"Item_AvatarSkillMaterial_33_name": "Specialized Shock Chip",
"Item_AvatarSkillMaterial_33_story": "A training chip designed to significantly enhance the effectiveness of the user's Electric attacks. It's too dangerous to hone your skills in the Hollows, after all.",
"Item_AvatarSkillMaterial_34_des": "Upgrades a Wind Agent's skills.",
"Item_AvatarSkillMaterial_34_name": "Specialized Wind Tactical Chip",
"Item_AvatarSkillMaterial_35_des": "Upgrades an Ether Agent's skills.",
"Item_AvatarSkillMaterial_35_name": "Specialized Ether Chip",
"Item_AvatarSkillMaterial_35_story": "A training chip designed to significantly enhance the effectiveness of the user's Ether attacks. It's too dangerous to hone your skills in the Hollows, after all.",
"Item_AvatarSkillMaterial_40_des": "Upgrades a Physical Agent's skills.",
"Item_AvatarSkillMaterial_40_name": "Virtual Physical Chip",
"Item_AvatarSkillMaterial_40_story": "A simulation chip designed to enhance the effectiveness of the user's Physical attacks. It provides a more advanced level of environment simulation and tougher battles, making it unsuitable for beginners.",
"Item_AvatarSkillMaterial_41_des": "Upgrades a Fire Agent's skills.",
"Item_AvatarSkillMaterial_41_name": "Virtual Burn Chip",
"Item_AvatarSkillMaterial_41_story": "A simulation chip designed to enhance the effectiveness of the user's Fire attacks. It provides a more advanced level of environment simulation and tougher battles, making it unsuitable for beginners.",
"Item_AvatarSkillMaterial_42_des": "Upgrades an Ice Agent's skills.",
"Item_AvatarSkillMaterial_42_name": "Virtual Freeze Chip",
"Item_AvatarSkillMaterial_42_story": "A training chip designed to enhance the effectiveness of the user's Ice attacks. It provides a more advanced level of environment simulation and tougher battles, making it unsuitable for beginners.",
"Item_AvatarSkillMaterial_43_des": "Upgrades an Electric Agent's skills.",
"Item_AvatarSkillMaterial_43_name": "Virtual Shock Chip",
"Item_AvatarSkillMaterial_43_story": "A training chip designed to enhance the effectiveness of the user's Electric attacks. It provides a more advanced level of environment simulation and tougher battles, making it unsuitable for beginners.",
"Item_AvatarSkillMaterial_44_des": "Upgrades a Wind Agent's skills.",
"Item_AvatarSkillMaterial_44_name": "Virtual Wind Tactical Chip",
"Item_AvatarSkillMaterial_45_des": "Upgrades an Ether Agent's skills.",
"Item_AvatarSkillMaterial_45_name": "Virtual Ether Chip",
"Item_AvatarSkillMaterial_45_story": "A training chip designed to enhance the effectiveness of the user's Ether attacks. It provides a more advanced level of environment simulation and tougher battles, making it unsuitable for beginners.",
"Item_AvatarSkillMaterial_50_des": "An essential item for skill upgrade, it upgrades an Agent's skill to level to 8.",
"Item_AvatarSkillMaterial_50_name": "Virtual Training Chip V",
"Item_Avatar_1011_Des": "Snapshots from Anby's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nWho knows why there are so many pics of hamburgers taking up storage space, all nicely edited and using filters...",
"Item_Avatar_1021_Des": "Snapshots from Nekomata's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nIt's clear Nekomata is very pleased with her sharp dagger, her agile tail, and the mackerel buffet she had recently.",
"Item_Avatar_1031_Des": "Snapshots from Nicole's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nNicole promises the storage drive is from a clean source, but upon opening the hidden files, you can still see some data that someone didn't have time to delete.",
"Item_Avatar_1041_Des": "Snapshots from Soldier 11's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nHand-picked by Soldier 11, they're few in number and do not betray any extraneous information.",
"Item_Avatar_1061_Des": "Snapshots from Corin's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nA carefully-wrapped present with a bow on the box. But the edge of this ribbon... What has it been cut with?",
"Item_Avatar_1081_Des": "Snapshots from Billy's daily life and from in combat, recording important moments before and after he became an Agent.\nThese images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nHD wallpapers of Monica, gunstock close-ups, posters of Monica's new film, gun barrel close-ups, album covers featuring Monica, Monica Monica...",
"Item_Avatar_1101_Des": "Snapshots from Koleda's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nMost are candid shots taken at the construction site, where the president can be seen unexpectedly caught in the middle of the hustle and bustle.",
"Item_Avatar_1111_Des": "Snapshots from Anton's daily life and from in combat, recording important moments before and after he became an Agent.\nThese images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nSo that's how Anton's bro is put together... Finally, I've seen it all!",
"Item_Avatar_1121_Des": "Snapshots from Ben's daily life and from in combat, recording important moments before and after he became an Agent.\nThese images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nThere are faint traces of sketches on the back, but Ben's erased them all. Hmm... it's really difficult to make out the exact cost of the equipment.",
"Item_Avatar_1131_Des": "Snapshots from Soukaku's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nThere's a folder that appears to be dedicated to documenting food... But does hardtack really belong in here?",
"Item_Avatar_1141_Des": "Snapshots from Lycaon's daily life and from in combat, recording important moments before and after he became an Agent.\nThese images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nAttached are the contact details for Victoria Housekeeping; the elegantly embossed silver signature on the card reveals the unmistakable hand behind it.",
"Item_Avatar_1151_Des": "Snapshots from Lucy's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nPhotos taken by Grassy, Woody, and Bricky at an amenable angle that perfectly capture the height that Lucy wanted to create.",
"Item_Avatar_1181_Des": "Snapshots from Grace's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nThere's a faint watermark visible on the image, as if the \"kid\" who took the photo for Grace signed it.",
"Item_Avatar_1191_Des": "Snapshots from Ellen's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nEllen looks serious and a little stiff. Some of her poses... look as though other girls from her school had a hand in coaching her.",
"Item_Avatar_1211_Des": "Snapshots from Rina's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nThere's a smiling emoji drawn on the back, which looks like some kind of friendly greeting... Only looks like.",
"Item_Avatar_1241_Des": "Snapshots from Zhu Yuan's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nThere's even a photo of Zhu Yuan when she first joined the Public Security Training Academy? Wow... What a cute little officer!",
"Item_Avatar_1251_Des": "Snapshots from Qingyi's daily life and from in combat, recording important moments before and after he became an Agent. These images also provide insights into his fighting style and favorite weapons, helping to better understand her strengths.\n\nAre these all everyday photos of Qingyi? Oh, what's this folders? \"Automaton_final design_final_Final_FINAL 3.0\"?!",
"Item_Avatar_1261_Des": "Snapshots from Jane's daily life and from in combat, recording important moments before and after he became an Agent. These images also provide insights into his fighting style and favorite weapons, helping to better understand her strengths.\n\nA charming lady in an evening dress, a dashing biker on a motorcycle, an elegant cellist on stage... Hmm, did Jane take all these photos? But there's something...",
"Item_Avatar_1271_Des": "Snapshots from Seth's daily life and from in combat, recording important moments before and after he became an Agent. These images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nIt's like a documentary about a rookie PubSec officer growing in his career! Look, he accidentally hit his ears on the bar while doing a pull-up... So adorable!",
"Item_Avatar_1281_Des": "Snapshots from Piper's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nWhat a cool truck driver! Hmm... Checking the photos... \"This footage was shot under controlled circumstances in line with all local regulations.\"",
"Item_Avatar_Des": "Use it to obtain the Agent or unlock the Agent's Mindscapes.",
"Item_BPAdvanceltem": "\"Growth Plan\" Silver Piggy Bank",
"Item_BPAdvanceltem_des": "Use to unlock this period's New Eridu City Fund: Growth Plan",
"Item_BPAdvanceltem_story": "A special piggy bank for the New Eridu City Fund, holding valuable rewards. Obtaining all the \"coins\" within requires more effort than merely opening an ordinary piggy bank, however.",
"Item_BPExpltem": "City Fund Experience",
"Item_BPExpltem_des": "Your City Fund will level up once you have accumulated enough EXP.",
"Item_BPExpltem_story": "The New Eridu City Fund organizers believe every citizen's actions play a role in making New Eridu better. Among them, many emphasize the importance of precise quantitative standards.",
"Item_BPTreasureItem": "Great Builder's Certificate",
"Item_BPTreasureItem_des": "Activates the New Eridu City Fund once obtained.",
"Item_BPTreasureItem_story": "A voucher prepared by the organizers of the New Eridu City Fund, serving both as a ticket to the prize pool and proof of dedicated participation in the New Eridu City Fund program. It's a recognition of the hard work contributed by the dedicated core builders of New Eridu!",
"Item_BPluxuryltem": "\"Premium Plan\" Gold Piggy Bank",
"Item_BPluxuryltem_des": "Use to unlock this period's New Eridu City Fund: Premium Plan",
"Item_BPluxuryltem_story": "A special golden piggy bank for the New Eridu City Fund, holding valuable rewards. It's been designed to make it much easier for premium users to access all the rewards inside.",
"Item_BangBooBreak_10_des": "Increases a Bangboo's level cap to 20.",
"Item_BangBooBreak_20_des": "Increases a Bangboo's level cap to 40.",
"Item_BangBooBreak_30_des": "Increases a Bangboo's level cap to 60.",
"Item_BangBooBreak_40_des": "Increases a Bangboo's level cap from 40 to 60.",
"Item_BangbooActivity_Haozai_des": "Exchange rewards in the Exchange Store of the Mr. Hello's Savior event.",
"Item_BangbooActivity_Haozai_name": "HIA Commemorative Marble",
"Item_BangbooActivity_Haozai_story": "Issued by Mr. Hello, these commemorative marbles bear witness to Investigators' efforts in driving forth the Association's mission, and can be exchanged for rewards. You can almost hear Mr. Hello saying \"My favorite Investigator!\" if you stare long enough at the design.",
"Item_BangbooBreak_10_name": "Ether Electrolyte",
"Item_BangbooBreak_10_story": "This electrolyte, which contains Ether matter, exhibits extremely high energy storage efficiency and can provide long-lasting power for Bangboo.",
"Item_BangbooBreak_20_name": "Energy Transfer Fluid",
"Item_BangbooBreak_20_story": "A special energy transfer fluid for Bangboo. It can effectively reduce energy dissipation and improve the energy efficiency of Bangboo.",
"Item_BangbooBreak_30_name": "Concentrated Cooling Fluid",
"Item_BangbooBreak_30_story": "Highly concentrated Bangboo coolant, containing inert Ether substances. It enables Bangboo to keep their core components cool even under high-power operation.",
"Item_BangbooBreak_40_name": "Energizing Fluid",
"Item_BangbooBreak_40_story": "This special energizing fluid utilizes Ether polymerization to minimize energy dissipation and keep Bangboo' operation performance at the optimal level.",
"Item_BangbooExp_01_des": "Provides 100 EXP for a Bangboo.",
"Item_BangbooExp_01_name": "Bangboo Software Patch",
"Item_BangbooExp_01_story": "A software patch storing a large amount of behavioral data. It can initially train a Bangboo's logic core and improve its computational capability.",
"Item_BangbooExp_02_des": "Provides 600 EXP for a Bangboo.",
"Item_BangbooExp_02_name": "Bangboo Algorithm Module",
"Item_BangbooExp_02_story": "A large data module specifically designed for Bangboo logic algorithms, enabling rapid improvement of a Bangboo's computing power.",
"Item_BangbooExp_03_des": "Provides 3000 EXP for a Bangboo.",
"Item_BangbooExp_03_name": "Bangboo System Widget",
"Item_BangbooExp_03_story": "A comprehensive data package that can upgrade a Bangboo's logic core, resulting in a significant improvement in its overall capabilities.",
"Item_BangbooExp_04_des": "Provides 10,000 EXP for Bangboo.",
"Item_BangbooExp_04_name": "Lv. 4 Bangboo EXP",
"Item_Bangboo_43_des": "Can be used to modify any Bangboo once.",
"Item_Bangboo_43_name": "Marcel Modified Part",
"Item_Bangboo_43_story": "Proudly crafted by the Marcel Group, enthusiasts of the occult dub it the \"canned Bangboo essence.\" Regardless of your preferred Bangboo model, this modification component will significantly enhance its capabilities.",
"Item_BattleMedicineHp_01_des": "Restores 1% of Max HP.",
"Item_BattleMedicineHp_01_name": "Lv. 1 HP Recovery Medicine",
"Item_BattleMedicineHp_02_des": "Restores 5% of Max HP.",
"Item_BattleMedicineHp_02_name": "Lv. 2 HP Recovery Medicine",
"Item_BattleMedicineHp_03_des": "Restores 10% of Max HP.",
"Item_BattleMedicineHp_03_name": "Lv. 3 HP Recovery Medicine",
"Item_BattleMedicineHp_04_des": "Restores 50% of Max HP.",
"Item_BattleMedicineHp_04_name": "Lv. 4 HP Recovery Medicine",
"Item_BattleMedicineSp_01_des": "Restores 1% of Max Energy.",
"Item_BattleMedicineSp_01_name": "Lv. 1 Energy Recovery Medicine",
"Item_BattleMedicineSp_02_des": "Restores 5% of Max Energy.",
"Item_BattleMedicineSp_02_name": "Lv. 2 Energy Recovery Medicine",
"Item_BattleMedicineSp_03_des": "Restores 10% of Max Energy.",
"Item_BattleMedicineSp_03_name": "Lv. 3 Energy Recovery Medicine",
"Item_BattleMedicineSp_04_des": "Restores 50% of Max Energy.",
"Item_BattleMedicineSp_04_name": "Lv. 4 Energy Recovery Medicine",
"Item_BattleMedicineSp_guide_des": "Used in combat.",
"Item_BattleMedicineSp_guide_name": "Route Guidance Energy Recovery Medicine",
"Item_BigBoss001_des": "An important item required to upgrade your Agent's advanced Core Skills.",
"Item_BigBoss001_name": "Ferocious Grip",
"Item_BigBoss001_story": "A rare form of Etheric coagulum retrieved from the Dead End Butcher. Despite being completely shredded, it still retains the shape of something trying to grab.",
"Item_BigBoss002_des": "An important item required to upgrade your Agent's advanced Core Skills.",
"Item_BigBoss002_name": "Living Drive",
"Item_BigBoss002_story": "A rare form of Etheric coagulum retrieved from the Unknown Corruption Complex. It looks just like a normal joint, but keeps writhing around as though alive — like it's trying to power some colossus in a wild dance.",
"Item_BigBoss003_des": "An important item required to upgrade your Agent's advanced Core Skills.",
"Item_BigBoss003_name": "Finale Dance Shoes",
"Item_BigBoss003_story": "A rare form of Etheric coagulum retrieved from the Twin Marionettes. Just one look is enough to feel the hostile loneliness it exudes. Everything must come to an end, except in the Hollows.",
"Item_BuddyPiece_Des": "Obtain this Bangboo model or authorization to perform the Bangboo's core update.",
"Item_Buddy_Des": "Obtain this Bangboo model or authorization to perform the Bangboo's core update.",
"Item_CharacterBundle_S_des": "Use this item in your Storage to select and obtain one of the following S-Rank Agents from the Star-Studded Cast Stable Channel:\nNekomata, Koleda, Soldier 11, Lycaon, Grace, Rina",
"Item_CharacterBundle_S_name": "Equalizing Test Star-Studded Cast S-Rank Agent Bundle",
"Item_Chessboard_1200001_des": "Allows you to open certain closed gates.",
"Item_Chessboard_1200001_name": "Key",
"Item_Chessboard_1200001_story": "Did someone lose this? Let's look for the keyhole that fits it!",
"Item_Chessboard_1200002_des": "Adjust your approach to collecting Resonia by choosing from a new set of Resonia.",
"Item_Chessboard_1200002_name": "Resonium Converter",
"Item_Chessboard_1200002_story": "This device, resembling a Resonium collection box, analyzes Ether matter attached to Resonia and destabilizes it, converting Resonia into random new ones.",
"Item_Chessboard_1200003_des": "A notebook with info recorded inside. You can check the exact content.",
"Item_Chessboard_1200003_name": "Notes",
"Item_Chessboard_1200003_story": "What messy handwriting. Probably not my work.",
"Item_Chessboard_1200010_des": "Canned fuel that can power generators.",
"Item_Chessboard_1200010_name": "Ether Fuel Cells",
"Item_Chessboard_1200010_story": "Canned Ether fuel found in Ballet Twins. It looks like it's a match for the generator's open slot. The casing indicates it was dragged along the ground.",
"Item_Chessboard_1200011_des": "A lifelike portrait. The fine brushstrokes reveal the artist's masterful painting skills.",
"Item_Chessboard_1200011_name": "Gentleman With a Bangboo",
"Item_Chessboard_1200011_story": "This is one of the portrait series painted by the renowned artist Kinston Bird for the two founders of the Ballet Twins. There's a line of small text on the back:\n\"No Bangboo were harmed during the painting process.\"",
"Item_ClueItem_Abyss_01_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_01_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_01_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_02_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_02_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_02_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_03_des": "A worn-out travel bag.",
"Item_ClueItem_Abyss_03_name": "Bag of Cash",
"Item_ClueItem_Abyss_03_story": "A travel bag with dark red and black scuff marks on the side.\nUnzipping it reveals it to be stuffed full of banknotes.",
"Item_ClueItem_Abyss_04_des": "A retro flip phone.",
"Item_ClueItem_Abyss_04_name": "Retro Flip Phone",
"Item_ClueItem_Abyss_04_story": "A phone with a long list of failed outgoing calls to a contact named \"Sis.\"\nA pre-composed message remains unsent in the outbox:\n\"If anyone reads this and also finds a bag full of cash nearby, can you please send some of the money to a girl named Carol in Ward A2-1402, Eridu Hospital? Just tell her this is the aid she requested before.\"",
"Item_ClueItem_Abyss_05_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_05_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_05_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_06_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_06_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_06_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_07_des": "An ID card for a Hollow Zero Investigator.",
"Item_ClueItem_Abyss_07_name": "Crudely-Crafted Hollow Zero Investigator's ID",
"Item_ClueItem_Abyss_07_story": "Cardholder: Parker.\nThe card has been crudely made, with obvious ghosting on both the name and serial number. It also feels rough around the edges.\nThe outer laminate has scratches and tears in it, and it looks like it was discarded long ago.",
"Item_ClueItem_Abyss_08_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_08_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_08_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_09_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_09_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_09_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_10_des": "A broken Zenless Limit gauge.",
"Item_ClueItem_Abyss_10_name": "Zenless Limit Gauge",
"Item_ClueItem_Abyss_10_story": "Its meter is one tick away from the red line.\nFortunately, Ether activity did not reach the Zenless limit — Otherwise, New Eridu would have yet another Hollow.",
"Item_ClueItem_Abyss_11_des": "The casing of a bullet from a revolver.",
"Item_ClueItem_Abyss_11_name": "Bullet",
"Item_ClueItem_Abyss_11_story": "Engravings on the base identify it as military issue.\nIt seems like a discarded bullet with no trace of having been used.",
"Item_ClueItem_Abyss_12_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_12_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_12_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_13_des": "A polaroid picture of a large dog that looks rather long in the tooth.",
"Item_ClueItem_Abyss_13_name": "Polaroid Picture",
"Item_ClueItem_Abyss_13_story": "A handwritten message on the back is blotched at the edges:\n\"Will you still be my dog in my next life? I'll stay with you right until the very end.\"",
"Item_ClueItem_Abyss_14_des": "Looks like just a normal button.",
"Item_ClueItem_Abyss_14_name": "Button",
"Item_ClueItem_Abyss_14_story": "It's in the style of those buttons on the overcoats popular among boys' uniforms throughout New Eridu high schools.\nThe button has the initials \"D.R.\" scrawled lightly into it in acrylic ink.",
"Item_ClueItem_Abyss_15_des": "A damaged document.",
"Item_ClueItem_Abyss_15_name": "Official Dossier from the Hollow Investigative Association",
"Item_ClueItem_Abyss_15_story": "From what content remains, it seems to read:\n\"Hollow Investigative Association Decision on Citizens Trespassing Through Hollow Zero\" \n\"Please take the two girls back to school, and re-educate them on Hollow safety procedures.\nHollow Zero is the highest-risk area in New Eridu. Please do not enter of your own accord.\"",
"Item_ClueItem_Abyss_16_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_16_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_16_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_17_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_17_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_17_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_18_des": "A brown manilla folder used for transporting legal documents.",
"Item_ClueItem_Abyss_18_name": "Termination of Construction Notice",
"Item_ClueItem_Abyss_18_story": "Opening it reveals several pages headed \"Notice of Construction Termination.\"",
"Item_ClueItem_Abyss_19_des": "A stained cushion.",
"Item_ClueItem_Abyss_19_name": "Pillow from the Staff Breakroom",
"Item_ClueItem_Abyss_19_story": "A pillow from the staff breakroom in the abandoned observation center of Hollow Zero that's completely different in style to any other device surrounding it. Filthy dark brown stains adorn the pillow.",
"Item_ClueItem_Abyss_20_des": "A letter of recommendation addressed to an academic at the White Star Institute.",
"Item_ClueItem_Abyss_20_name": "Letter of Recommendation",
"Item_ClueItem_Abyss_20_story": "It's recommending a person called Dylan, and signed by Joyce.",
"Item_ClueItem_Abyss_21_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_21_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_21_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_22_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_22_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_22_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_23_des": "A broken military-issue communication headset.",
"Item_ClueItem_Abyss_23_name": "Military Headset",
"Item_ClueItem_Abyss_23_story": "The name \"Dennis\" is engraved on the inside.",
"Item_ClueItem_Abyss_24_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_24_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_24_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_25_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_25_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_25_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_26_des": "A set of worn handcuffs.",
"Item_ClueItem_Abyss_26_name": "Pair of Handcuffs",
"Item_ClueItem_Abyss_26_story": "There are visible marks of use around the lock.",
"Item_ClueItem_Abyss_27_des": "A memory card used for storing audio data.",
"Item_ClueItem_Abyss_27_name": "Universal Audio Memory Card",
"Item_ClueItem_Abyss_27_story": "This universal model can read and transfer content from various devices, including but not limited to surveillance bugs, Bangboo, security rooms, mobile phones, VCRs, voice recorders, and internal storage for Hollow communication devices...",
"Item_ClueItem_Abyss_28_des": "A fountain pen gift set.",
"Item_ClueItem_Abyss_28_name": "Attendees' Pen Gift Box",
"Item_ClueItem_Abyss_28_story": "It contains one pen and one bottle of ink.\nThe packaging reveals it to be a gift from the Symbiosis Seminar.\nA message is printed inside the box:\n\"With Regards: Thank you for attending our seminar on symbiosis under the influence of Hollows.\"",
"Item_ClueItem_Abyss_29_des": "A call titled \"Symbiosis.\"",
"Item_ClueItem_Abyss_29_name": "Book Called \"Symbiosis\"",
"Item_ClueItem_Abyss_29_story": "Judging by its cover, it looks quite old. The section explaining symbiosis has its page folded over.\n",
"Item_ClueItem_Abyss_30_des": "Oddly Shaped \"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_30_name": "\"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_30_story": "It was discovered that someone cut this oddly shaped \"Withering\" Corruption sample from an Ethereal, which explains its distinct form. A salute to the brave fighter who once faced the Ethereal.",
"Item_ClueItem_Abyss_31_des": "\"Withering\" Corruption Sample from the Abandoned Safe Spot",
"Item_ClueItem_Abyss_31_name": "\"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_31_story": "A \"withering\" corruption sample buried under an abandoned safe spot. Did the scholars and Investigators who rested here back then manage to escape the attack...",
"Item_ClueItem_Abyss_32_des": "Abnormally heavy \"withering\" Corruption Sample",
"Item_ClueItem_Abyss_32_name": "\"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_32_story": "An abnormally heavy \"withering\" corruption sample. Upon analysis, a piece of metal is found at the core of the sample with traces of human use... Looks like an unfortunate person was swallowed by an Ethereal... Rest in peace.",
"Item_ClueItem_Abyss_33_des": "Small \"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_33_name": "\"Withering\" Corruption Sample",
"Item_ClueItem_Abyss_33_story": "A very small \"Withering\" Corruption sample. It looks like a small fragment chipped off from a larger piece... Seems like the person who encountered the Ethereal did pretty much no damage to it. Let's just hope ran fast enough...",
"Item_ClueItem_Abyss_34_des": "An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.",
"Item_ClueItem_Abyss_34_story": "\"Things can be lost, but stories live on forever. As long as our neurotransmitters can still transmit information, stories will come to life once again.\"",
"Item_ClueItem_Story_01_des": "A necklace from Nicole.",
"Item_ClueItem_Story_01_name": "Tooth Necklace",
"Item_ClueItem_Story_01_story": "It's a red fang and seems like the insignia from a certain street gang. And judging by the exposed metal part, it's not just for decoration.",
"Item_ClueItem_Story_02_des": "A strongbox stolen from an institute by the Red Fang Gang.",
"Item_ClueItem_Story_02_name": "Institute Strongbox",
"Item_ClueItem_Story_02_story": "It ended up making its way into the Cunning Hares' hands. The box has lost all value since the contents have been used for survival, and it's currently stashed at the video store.",
"Item_ClueItem_Story_03_des": "A group photo from Nekomata.",
"Item_ClueItem_Story_03_name": "Photo of Six People",
"Item_ClueItem_Story_03_story": "It was taken at a buffet restaurant after the Vision demolition crisis was taken care of. Just as Nekomata claims, it's a very good picture.\nLooking at it brings back memories of a delicious meal, relaxed spirits, and slight whiplash at the sight of the bill.",
"Item_ClueItem_Story_04_des": "A low-res image sent by Fairy to Grace's tablet.",
"Item_ClueItem_Story_04_name": "Site Diagram",
"Item_ClueItem_Story_04_story": "It shows the area near the prototype before it was swallowed up by the Hollow. You can make out a strange tower in the picture.",
"Item_ClueItem_Story_05_des": "A microchip-like object that Koleda gave us for safekeeping.",
"Item_ClueItem_Story_05_name": "External Memory Unit",
"Item_ClueItem_Story_05_story": "It looks like an external memory unit that's been taken from the prototype. There could still be some clues contained within from before everything with Khors went down...",
"Item_ClueItem_Story_06_des": "A photo from Nicole.",
"Item_ClueItem_Story_06_name": "Photo of a Young Girl",
"Item_ClueItem_Story_06_story": "This should be the hacker Rain.\nBut the girl looks really familiar... You're pretty sure you've seen her before.",
"Item_ClueItem_Story_10_des": "An investigative sketch Qingyi drew according to Holly's descriptions. So Holly's friend Teddy is actually a Bangboo...",
"Item_ClueItem_Story_10_name": "Detective Sketch",
"Item_ClueItem_Story_11_des": "A hand-drawn blueprint provided by Victoria Housekeeping Co. that clearly outlines the structure of the Ballet Twins and the route to the rooftop of Tower B.",
"Item_ClueItem_Story_11_name": "Ballet Twins Blueprint",
"Item_ClueItem_Story_13_des": "A flyer from Officer Zhu Yuan. It appears to be a survey for an upcoming public event hosted by Public Security. Hmm... doesn't the person on the front look familiar?",
"Item_ClueItem_Story_13_name": "Public Security Safety Awareness Campaign Questionnaire",
"Item_ClueItem_Story_14_des": "The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.",
"Item_ClueItem_Story_14_name": "New Modified W-Engine",
"Item_ClueItem_Story_15_des": "An old autographed poster that almost didn't make it as evidence. It says \"To Holly & Teddy.\" It was apparently something Teddy had on the day it went missing. There doesn't seem to be anything special about it at first glance. What clues does it hold?",
"Item_ClueItem_Story_15_name": "Evidence: Autographed Poster",
"Item_ClueItem_Story_16_des": "A hard plastic ID card authorized by Public Security. It has a photo of Jane that was taken while she was an external staff consultant on criminal psychology.",
"Item_ClueItem_Story_16_name": "Jane's Consultant ID Card",
"Item_Coin": "Gear Coins",
"Item_Diamond": "Polychrome",
"Item_Diamond_des": "While each film captures only one single color, when layered together, they produce vibrant, multicolored images.",
"Item_Diamond_story": "Colored images bring your memories back to life. Some buyers are willing to trade anything for such a rare find.",
"Item_Energy_des": "Provides Battery Charge for Bangboo.",
"Item_Energy_name": "Battery Charge",
"Item_Energy_story": "The power source for Bangboo. Before going exploring in a Hollow, make sure that your Bangboo is sufficiently charged.",
"Item_EquipBreakMaterial_10_des": "/",
"Item_EquipBreakMaterial_10_name": "Primary Master Copy",
"Item_EquipBreakMaterial_10_story": "A Master Copy with defects due to production issues. It can still be used, but most Tuners would advise using a Master Copy of better quality.",
"Item_EquipBreakMaterial_20_des": "Used for Beginner Tuning in the Music Store.",
"Item_EquipBreakMaterial_20_name": "Audio Booster Master Copy",
"Item_EquipBreakMaterial_20_story": "This small Master Copy is the source of all dreams, be in about music or Hollows.",
"Item_EquipBreakMaterial_30_des": "Used to unlock Intermediate Tuning when the music store reaches Lv. 2.",
"Item_EquipBreakMaterial_30_name": "Noise Reduction Master Copy",
"Item_EquipBreakMaterial_30_story": "A specially processed Master Copy that can improve the final results of Ether Burning.",
"Item_EquipBreakMaterial_40_des": "Used to unlock Advanced Tuning when the music store reaches Lv. 3.",
"Item_EquipBreakMaterial_40_name": "Hi-Fi Master Copy",
"Item_EquipBreakMaterial_40_story": "For Hollow explorers, this is the best material for Drive Tuning. For music enthusiasts, it's a waste of time!",
"Item_EquipChoose_42_des": "When performing Advanced Tuning in the music store, you can select the Main Stat for the Drive Disc.",
"Item_EquipChoose_42_name": "Tuning Calibrator",
"Item_EquipChoose_42_story": "A tuning device containing special Ether matter that improves accuracy and precision when Drive Tuning. When a Drive Disc is complete, the Ether matter stored within will remain deep in the disc.",
"Item_EquipExp_01_des": "Provides 100 EXP for your Drive Disc.",
"Item_EquipExp_01_name": "Molded Plating Agent",
"Item_EquipExp_01_story": "A plating agent used to enhance Drive Discs, providing a certain level of resistance to corruption.",
"Item_EquipExp_02_des": "Provides 500 EXP for your Drive Disc.",
"Item_EquipExp_02_name": "Crystallized Plating Agent",
"Item_EquipExp_02_story": "A plating agent used to enhance Drive Discs. It forms a coating on the surface that provides superior protection against corruption and exhibits a crystalline polish. As a result, it has also been utilized on decorations to enhance their appearance.",
"Item_EquipExp_03_des": "Provides 2000 EXP for your Drive Disc.",
"Item_EquipExp_03_name": "Ether Plating Agent",
"Item_EquipExp_03_story": "A plating agent used to enhance Drive Discs and another example of how Ether technology can benefit daily life. The Ether resources extracted from Hollows are ultimately used to explore even deeper into these Hollows.",
"Item_EquipmentSuit_TitleDes": "Set Info",
"Item_Equipment_31021_des": "This Drive Disc contains track one from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31021_name": "Woodpecker Electro [1]",
"Item_Equipment_31022_des": "This Drive Disc contains track two from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31022_name": "Woodpecker Electro [2]",
"Item_Equipment_31023_des": "This Drive Disc contains track three from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31023_name": "Woodpecker Electro [3]",
"Item_Equipment_31024_des": "This Drive Disc contains track four from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31024_name": "Woodpecker Electro [4]",
"Item_Equipment_31025_des": "This Drive Disc contains track five from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31025_name": "Woodpecker Electro [5]",
"Item_Equipment_31026_des": "This Drive Disc contains track six from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31026_name": "Woodpecker Electro [6]",
"Item_Equipment_31031_des": "This Drive Disc contains track one from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31031_name": "Woodpecker Electro [1]",
"Item_Equipment_31032_des": "This Drive Disc contains track two from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31032_name": "Woodpecker Electro [2]",
"Item_Equipment_31033_des": "This Drive Disc contains track three from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31033_name": "Woodpecker Electro [3]",
"Item_Equipment_31034_des": "This Drive Disc contains track four from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31034_name": "Woodpecker Electro [4]",
"Item_Equipment_31035_des": "This Drive Disc contains track five from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31035_name": "Woodpecker Electro [5]",
"Item_Equipment_31036_des": "This Drive Disc contains track six from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31036_name": "Woodpecker Electro [6]",
"Item_Equipment_31041_des": "This Drive Disc contains track one from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31041_name": "Woodpecker Electro [1]",
"Item_Equipment_31042_des": "This Drive Disc contains track two from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31042_name": "Woodpecker Electro [2]",
"Item_Equipment_31043_des": "This Drive Disc contains track three from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31043_name": "Woodpecker Electro [3]",
"Item_Equipment_31044_des": "This Drive Disc contains track four from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31044_name": "Woodpecker Electro [4]",
"Item_Equipment_31045_des": "This Drive Disc contains track five from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31045_name": "Woodpecker Electro [5]",
"Item_Equipment_31046_des": "This Drive Disc contains track six from Woodpecker Electro. The melody that emanates with the rotation of the W-Engine is light and lively.",
"Item_Equipment_31046_name": "Woodpecker Electro [6]",
"Item_Equipment_31121_des": "This Drive Disc contains track one from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31121_name": "Puffer Electro [1]",
"Item_Equipment_31122_des": "This Drive Disc contains track two from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31122_name": "Puffer Electro [2]",
"Item_Equipment_31123_des": "This Drive Disc contains track three from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31123_name": "Puffer Electro [3]",
"Item_Equipment_31124_des": "This Drive Disc contains track four from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31124_name": "Puffer Electro [4]",
"Item_Equipment_31125_des": "This Drive Disc contains track five from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31125_name": "Puffer Electro [5]",
"Item_Equipment_31126_des": "This Drive Disc contains track six from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31126_name": "Puffer Electro [6]",
"Item_Equipment_31131_des": "This Drive Disc contains track one from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31131_name": "Puffer Electro [1]",
"Item_Equipment_31132_des": "This Drive Disc contains track two from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31132_name": "Puffer Electro [2]",
"Item_Equipment_31133_des": "This Drive Disc contains track three from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31133_name": "Puffer Electro [3]",
"Item_Equipment_31134_des": "This Drive Disc contains track four from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31134_name": "Puffer Electro [4]",
"Item_Equipment_31135_des": "This Drive Disc contains track five from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31135_name": "Puffer Electro [5]",
"Item_Equipment_31136_des": "This Drive Disc contains track six from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31136_name": "Puffer Electro [6]",
"Item_Equipment_31141_des": "This Drive Disc contains track one from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31141_name": "Puffer Electro [1]",
"Item_Equipment_31142_des": "This Drive Disc contains track two from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31142_name": "Puffer Electro [2]",
"Item_Equipment_31143_des": "This Drive Disc contains track three from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31143_name": "Puffer Electro [3]",
"Item_Equipment_31144_des": "This Drive Disc contains track four from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31144_name": "Puffer Electro [4]",
"Item_Equipment_31145_des": "This Drive Disc contains track five from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31145_name": "Puffer Electro [5]",
"Item_Equipment_31146_des": "This Drive Disc contains track six from Puffer Electro. The melody that emanates with the rotation of the W-Engine is rich and mellow.",
"Item_Equipment_31146_name": "Puffer Electro [6]",
"Item_Equipment_31221_des": "This Drive Disc contains track one from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31221_name": "Shockstar Disco [1]",
"Item_Equipment_31222_des": "This Drive Disc contains track two from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31222_name": "Shockstar Disco [2]",
"Item_Equipment_31223_des": "This Drive Disc contains track three from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31223_name": "Shockstar Disco [3]",
"Item_Equipment_31224_des": "This Drive Disc contains track four from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31224_name": "Shockstar Disco [4]",
"Item_Equipment_31225_des": "This Drive Disc contains track five from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31225_name": "Shockstar Disco [5]",
"Item_Equipment_31226_des": "This Drive Disc contains track six from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31226_name": "Shockstar Disco [6]",
"Item_Equipment_31231_des": "This Drive Disc contains track one from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31231_name": "Shockstar Disco [1]",
"Item_Equipment_31232_des": "This Drive Disc contains track two from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31232_name": "Shockstar Disco [2]",
"Item_Equipment_31233_des": "This Drive Disc contains track three from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31233_name": "Shockstar Disco [3]",
"Item_Equipment_31234_des": "This Drive Disc contains track four from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31234_name": "Shockstar Disco [4]",
"Item_Equipment_31235_des": "This Drive Disc contains track five from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31235_name": "Shockstar Disco [5]",
"Item_Equipment_31236_des": "This Drive Disc contains track six from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31236_name": "Shockstar Disco [6]",
"Item_Equipment_31241_des": "This Drive Disc contains track one from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31241_name": "Shockstar Disco [1]",
"Item_Equipment_31242_des": "This Drive Disc contains track two from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31242_name": "Shockstar Disco [2]",
"Item_Equipment_31243_des": "This Drive Disc contains track three from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31243_name": "Shockstar Disco [3]",
"Item_Equipment_31244_des": "This Drive Disc contains track four from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31244_name": "Shockstar Disco [4]",
"Item_Equipment_31245_des": "This Drive Disc contains track five from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31245_name": "Shockstar Disco [5]",
"Item_Equipment_31246_des": "This Drive Disc contains track six from Shockstar Disco. The melody that emanates with the rotation of the W-Engine is an intense beat.",
"Item_Equipment_31246_name": "Shockstar Disco [6]",
"Item_Equipment_31321_des": "This Drive Disc contains track one from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31321_name": "Freedom Blues [1]",
"Item_Equipment_31322_des": "This Drive Disc contains track two from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31322_name": "Freedom Blues [2]",
"Item_Equipment_31323_des": "This Drive Disc contains track three from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31323_name": "Freedom Blues [3]",
"Item_Equipment_31324_des": "This Drive Disc contains track four from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31324_name": "Freedom Blues [4]",
"Item_Equipment_31325_des": "This Drive Disc contains track five from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31325_name": "Freedom Blues [5]",
"Item_Equipment_31326_des": "This Drive Disc contains track six from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31326_name": "Freedom Blues [6]",
"Item_Equipment_31331_des": "This Drive Disc contains track one from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31331_name": "Freedom Blues [1]",
"Item_Equipment_31332_des": "This Drive Disc contains track two from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31332_name": "Freedom Blues [2]",
"Item_Equipment_31333_des": "This Drive Disc contains track three from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31333_name": "Freedom Blues [3]",
"Item_Equipment_31334_des": "This Drive Disc contains track four from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31334_name": "Freedom Blues [4]",
"Item_Equipment_31335_des": "This Drive Disc contains track five from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31335_name": "Freedom Blues [5]",
"Item_Equipment_31336_des": "This Drive Disc contains track six from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31336_name": "Freedom Blues [6]",
"Item_Equipment_31341_des": "This Drive Disc contains track one from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31341_name": "Freedom Blues [1]",
"Item_Equipment_31342_des": "This Drive Disc contains track two from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31342_name": "Freedom Blues [2]",
"Item_Equipment_31343_des": "This Drive Disc contains track three from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31343_name": "Freedom Blues [3]",
"Item_Equipment_31344_des": "This Drive Disc contains track four from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31344_name": "Freedom Blues [4]",
"Item_Equipment_31345_des": "This Drive Disc contains track five from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31345_name": "Freedom Blues [5]",
"Item_Equipment_31346_des": "This Drive Disc contains track six from Freedom Blues. The melody that emanates with the rotation of the W-Engine is free and easygoing.",
"Item_Equipment_31346_name": "Freedom Blues [6]",
"Item_Equipment_31421_des": "This Drive Disc contains track one from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31421_name": "Hormone Punk [1]",
"Item_Equipment_31422_des": "This Drive Disc contains track two from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31422_name": "Hormone Punk [2]",
"Item_Equipment_31423_des": "This Drive Disc contains track three from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31423_name": "Hormone Punk [3]",
"Item_Equipment_31424_des": "This Drive Disc contains track four from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31424_name": "Hormone Punk [4]",
"Item_Equipment_31425_des": "This Drive Disc contains track five from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31425_name": "Hormone Punk [5]",
"Item_Equipment_31426_des": "This Drive Disc contains track six from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31426_name": "Hormone Punk [6]",
"Item_Equipment_31431_des": "This Drive Disc contains track one from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31431_name": "Hormone Punk [1]",
"Item_Equipment_31432_des": "This Drive Disc contains track two from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31432_name": "Hormone Punk [2]",
"Item_Equipment_31433_des": "This Drive Disc contains track three from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31433_name": "Hormone Punk [3]",
"Item_Equipment_31434_des": "This Drive Disc contains track four from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31434_name": "Hormone Punk [4]",
"Item_Equipment_31435_des": "This Drive Disc contains track five from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31435_name": "Hormone Punk [5]",
"Item_Equipment_31436_des": "This Drive Disc contains track six from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31436_name": "Hormone Punk [6]",
"Item_Equipment_31441_des": "This Drive Disc contains track one from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31441_name": "Hormone Punk [1]",
"Item_Equipment_31442_des": "This Drive Disc contains track two from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31442_name": "Hormone Punk [2]",
"Item_Equipment_31443_des": "This Drive Disc contains track three from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31443_name": "Hormone Punk [3]",
"Item_Equipment_31444_des": "This Drive Disc contains track four from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31444_name": "Hormone Punk [4]",
"Item_Equipment_31445_des": "This Drive Disc contains track five from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31445_name": "Hormone Punk [5]",
"Item_Equipment_31446_des": "This Drive Disc contains track six from Hormone Punk. The melody that emanates with the rotation of the W-Engine has a euphoric drumming tone.",
"Item_Equipment_31446_name": "Hormone Punk [6]",
"Item_Equipment_31521_des": "This Drive Disc contains track one from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31521_name": "Soul Rock [1]",
"Item_Equipment_31522_des": "This Drive Disc contains track two from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31522_name": "Soul Rock [2]",
"Item_Equipment_31523_des": "This Drive Disc contains track three from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31523_name": "Soul Rock [3]",
"Item_Equipment_31524_des": "This Drive Disc contains track four from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31524_name": "Soul Rock [4]",
"Item_Equipment_31525_des": "This Drive Disc contains track five from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31525_name": "Soul Rock [5]",
"Item_Equipment_31526_des": "This Drive Disc contains track six from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31526_name": "Soul Rock [6]",
"Item_Equipment_31531_des": "This Drive Disc contains track one from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31531_name": "Soul Rock [1]",
"Item_Equipment_31532_des": "This Drive Disc contains track two from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31532_name": "Soul Rock [2]",
"Item_Equipment_31533_des": "This Drive Disc contains track three from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31533_name": "Soul Rock [3]",
"Item_Equipment_31534_des": "This Drive Disc contains track four from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31534_name": "Soul Rock [4]",
"Item_Equipment_31535_des": "This Drive Disc contains track five from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31535_name": "Soul Rock [5]",
"Item_Equipment_31536_des": "This Drive Disc contains track six from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31536_name": "Soul Rock [6]",
"Item_Equipment_31541_des": "This Drive Disc contains track one from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31541_name": "Soul Rock [1]",
"Item_Equipment_31542_des": "This Drive Disc contains track two from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31542_name": "Soul Rock [2]",
"Item_Equipment_31543_des": "This Drive Disc contains track three from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31543_name": "Soul Rock [3]",
"Item_Equipment_31544_des": "This Drive Disc contains track four from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31544_name": "Soul Rock [4]",
"Item_Equipment_31545_des": "This Drive Disc contains track five from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31545_name": "Soul Rock [5]",
"Item_Equipment_31546_des": "This Drive Disc contains track six from Soul Rock. The melody that emanates with the rotation of the W-Engine hits straight to the heart.",
"Item_Equipment_31546_name": "Soul Rock [6]",
"Item_Equipment_31621_des": "This Drive Disc contains track one from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31621_name": "Swing Jazz [1]",
"Item_Equipment_31622_des": "This Drive Disc contains track two from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31622_name": "Swing Jazz [2]",
"Item_Equipment_31623_des": "This Drive Disc contains track three from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31623_name": "Swing Jazz [3]",
"Item_Equipment_31624_des": "This Drive Disc contains track four from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31624_name": "Swing Jazz [4]",
"Item_Equipment_31625_des": "This Drive Disc contains track five from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31625_name": "Swing Jazz [5]",
"Item_Equipment_31626_des": "This Drive Disc contains track six from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31626_name": "Swing Jazz [6]",
"Item_Equipment_31631_des": "This Drive Disc contains track one from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31631_name": "Swing Jazz [1]",
"Item_Equipment_31632_des": "This Drive Disc contains track two from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31632_name": "Swing Jazz [2]",
"Item_Equipment_31633_des": "This Drive Disc contains track three from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31633_name": "Swing Jazz [3]",
"Item_Equipment_31634_des": "This Drive Disc contains track four from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31634_name": "Swing Jazz [4]",
"Item_Equipment_31635_des": "This Drive Disc contains track five from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31635_name": "Swing Jazz [5]",
"Item_Equipment_31636_des": "This Drive Disc contains track six from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31636_name": "Swing Jazz [6]",
"Item_Equipment_31641_des": "This Drive Disc contains track one from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31641_name": "Swing Jazz [1]",
"Item_Equipment_31642_des": "This Drive Disc contains track two from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31642_name": "Swing Jazz [2]",
"Item_Equipment_31643_des": "This Drive Disc contains track three from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31643_name": "Swing Jazz [3]",
"Item_Equipment_31644_des": "This Drive Disc contains track four from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31644_name": "Swing Jazz [4]",
"Item_Equipment_31645_des": "This Drive Disc contains track five from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31645_name": "Swing Jazz [5]",
"Item_Equipment_31646_des": "This Drive Disc contains track six from Swing Jazz. The melody that emanates with the rotation of the W-Engine is pleasant and zany.",
"Item_Equipment_31646_name": "Swing Jazz [6]",
"Item_Equipment_32221_des": "This Drive Disc contains track one from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32221_name": "Inferno Metal [1]",
"Item_Equipment_32222_des": "This Drive Disc contains track two from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32222_name": "Inferno Metal [2]",
"Item_Equipment_32223_des": "This Drive Disc contains track three from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32223_name": "Inferno Metal [3]",
"Item_Equipment_32224_des": "This Drive Disc contains track four from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32224_name": "Inferno Metal [4]",
"Item_Equipment_32225_des": "This Drive Disc contains track five from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32225_name": "Inferno Metal [5]",
"Item_Equipment_32226_des": "This Drive Disc contains track six from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32226_name": "Inferno Metal [6]",
"Item_Equipment_32231_des": "This Drive Disc contains track one from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32231_name": "Inferno Metal [1]",
"Item_Equipment_32232_des": "This Drive Disc contains track two from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32232_name": "Inferno Metal [2]",
"Item_Equipment_32233_des": "This Drive Disc contains track three from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32233_name": "Inferno Metal [3]",
"Item_Equipment_32234_des": "This Drive Disc contains track four from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32234_name": "Inferno Metal [4]",
"Item_Equipment_32235_des": "This Drive Disc contains track five from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32235_name": "Inferno Metal [5]",
"Item_Equipment_32236_des": "This Drive Disc contains track six from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32236_name": "Inferno Metal [6]",
"Item_Equipment_32241_des": "This Drive Disc contains track one from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32241_name": "Inferno Metal [1]",
"Item_Equipment_32242_des": "This Drive Disc contains track two from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32242_name": "Inferno Metal [2]",
"Item_Equipment_32243_des": "This Drive Disc contains track three from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32243_name": "Inferno Metal [3]",
"Item_Equipment_32244_des": "This Drive Disc contains track four from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32244_name": "Inferno Metal [4]",
"Item_Equipment_32245_des": "This Drive Disc contains track five from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32245_name": "Inferno Metal [5]",
"Item_Equipment_32246_des": "This Drive Disc contains track six from Inferno Metal. The melody that emanates with the rotation of the W-Engine is full of emotion.",
"Item_Equipment_32246_name": "Inferno Metal [6]",
"Item_Equipment_32321_des": "This Drive Disc contains track one from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32321_name": "Chaotic Metal [1]",
"Item_Equipment_32322_des": "This Drive Disc contains track two from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32322_name": "Chaotic Metal [2]",
"Item_Equipment_32323_des": "This Drive Disc contains track three from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32323_name": "Chaotic Metal [3]",
"Item_Equipment_32324_des": "This Drive Disc contains track four from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32324_name": "Chaotic Metal [4]",
"Item_Equipment_32325_des": "This Drive Disc contains track five from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32325_name": "Chaotic Metal [5]",
"Item_Equipment_32326_des": "This Drive Disc contains track six from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32326_name": "Chaotic Metal [6]",
"Item_Equipment_32331_des": "This Drive Disc contains track one from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32331_name": "Chaotic Metal [1]",
"Item_Equipment_32332_des": "This Drive Disc contains track two from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32332_name": "Chaotic Metal [2]",
"Item_Equipment_32333_des": "This Drive Disc contains track three from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32333_name": "Chaotic Metal [3]",
"Item_Equipment_32334_des": "This Drive Disc contains track four from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32334_name": "Chaotic Metal [4]",
"Item_Equipment_32335_des": "This Drive Disc contains track five from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32335_name": "Chaotic Metal [5]",
"Item_Equipment_32336_des": "This Drive Disc contains track six from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32336_name": "Chaotic Metal [6]",
"Item_Equipment_32341_des": "This Drive Disc contains track one from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32341_name": "Chaotic Metal [1]",
"Item_Equipment_32342_des": "This Drive Disc contains track two from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32342_name": "Chaotic Metal [2]",
"Item_Equipment_32343_des": "This Drive Disc contains track three from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32343_name": "Chaotic Metal [3]",
"Item_Equipment_32344_des": "This Drive Disc contains track four from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32344_name": "Chaotic Metal [4]",
"Item_Equipment_32345_des": "This Drive Disc contains track five from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32345_name": "Chaotic Metal [5]",
"Item_Equipment_32346_des": "This Drive Disc contains track six from Chaotic Metal. The melody that emanates with the rotation of the W-Engine is powerful and chaotic.",
"Item_Equipment_32346_name": "Chaotic Metal [6]",
"Item_Equipment_32421_des": "This Drive Disc contains track one from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32421_name": "Thunder Metal [1]",
"Item_Equipment_32422_des": "This Drive Disc contains track two from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32422_name": "Thunder Metal [2]",
"Item_Equipment_32423_des": "This Drive Disc contains track three from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32423_name": "Thunder Metal [3]",
"Item_Equipment_32424_des": "This Drive Disc contains track four from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32424_name": "Thunder Metal [4]",
"Item_Equipment_32425_des": "This Drive Disc contains track five from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32425_name": "Thunder Metal [5]",
"Item_Equipment_32426_des": "This Drive Disc contains track six from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32426_name": "Thunder Metal [6]",
"Item_Equipment_32431_des": "This Drive Disc contains track one from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32431_name": "Thunder Metal [1]",
"Item_Equipment_32432_des": "This Drive Disc contains track two from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32432_name": "Thunder Metal [2]",
"Item_Equipment_32433_des": "This Drive Disc contains track three from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32433_name": "Thunder Metal [3]",
"Item_Equipment_32434_des": "This Drive Disc contains track four from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32434_name": "Thunder Metal [4]",
"Item_Equipment_32435_des": "This Drive Disc contains track five from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32435_name": "Thunder Metal [5]",
"Item_Equipment_32436_des": "This Drive Disc contains track six from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32436_name": "Thunder Metal [6]",
"Item_Equipment_32441_des": "This Drive Disc contains track one from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32441_name": "Thunder Metal [1]",
"Item_Equipment_32442_des": "This Drive Disc contains track two from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32442_name": "Thunder Metal [2]",
"Item_Equipment_32443_des": "This Drive Disc contains track three from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32443_name": "Thunder Metal [3]",
"Item_Equipment_32444_des": "This Drive Disc contains track four from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32444_name": "Thunder Metal [4]",
"Item_Equipment_32445_des": "This Drive Disc contains track five from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32445_name": "Thunder Metal [5]",
"Item_Equipment_32446_des": "This Drive Disc contains track six from Thunder Metal. The melody that emanates with the rotation of the W-Engine is that of unrestrained expression.",
"Item_Equipment_32446_name": "Thunder Metal [6]",
"Item_Equipment_32521_des": "This Drive Disc contains track one from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32521_name": "Polar Metal [1]",
"Item_Equipment_32522_des": "This Drive Disc contains track two from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32522_name": "Polar Metal [2]",
"Item_Equipment_32523_des": "This Drive Disc contains track three from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32523_name": "Polar Metal [3]",
"Item_Equipment_32524_des": "This Drive Disc contains track four from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32524_name": "Polar Metal [4]",
"Item_Equipment_32525_des": "This Drive Disc contains track five from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32525_name": "Polar Metal [5]",
"Item_Equipment_32526_des": "This Drive Disc contains track six from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32526_name": "Polar Metal [6]",
"Item_Equipment_32531_des": "This Drive Disc contains track one from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32531_name": "Polar Metal [1]",
"Item_Equipment_32532_des": "This Drive Disc contains track two from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32532_name": "Polar Metal [2]",
"Item_Equipment_32533_des": "This Drive Disc contains track three from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32533_name": "Polar Metal [3]",
"Item_Equipment_32534_des": "This Drive Disc contains track four from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32534_name": "Polar Metal [4]",
"Item_Equipment_32535_des": "This Drive Disc contains track five from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32535_name": "Polar Metal [5]",
"Item_Equipment_32536_des": "This Drive Disc contains track six from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32536_name": "Polar Metal [6]",
"Item_Equipment_32541_des": "This Drive Disc contains track one from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32541_name": "Polar Metal [1]",
"Item_Equipment_32542_des": "This Drive Disc contains track two from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32542_name": "Polar Metal [2]",
"Item_Equipment_32543_des": "This Drive Disc contains track three from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32543_name": "Polar Metal [3]",
"Item_Equipment_32544_des": "This Drive Disc contains track four from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32544_name": "Polar Metal [4]",
"Item_Equipment_32545_des": "This Drive Disc contains track five from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32545_name": "Polar Metal [5]",
"Item_Equipment_32546_des": "This Drive Disc contains track six from Polar Metal. The melody that emanates with the rotation of the W-Engine is cold but profound.",
"Item_Equipment_32546_name": "Polar Metal [6]",
"Item_Equipment_32621_des": "This Drive Disc contains track one from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32621_name": "Fanged Metal [1]",
"Item_Equipment_32622_des": "This Drive Disc contains track two from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32622_name": "Fanged Metal [2]",
"Item_Equipment_32623_des": "This Drive Disc contains track three from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32623_name": "Fanged Metal [3]",
"Item_Equipment_32624_des": "This Drive Disc contains track four from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32624_name": "Fanged Metal [4]",
"Item_Equipment_32625_des": "This Drive Disc contains track five from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32625_name": "Fanged Metal [5]",
"Item_Equipment_32626_des": "This Drive Disc contains track six from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32626_name": "Fanged Metal [6]",
"Item_Equipment_32631_des": "This Drive Disc contains track one from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32631_name": "Fanged Metal [1]",
"Item_Equipment_32632_des": "This Drive Disc contains track two from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32632_name": "Fanged Metal [2]",
"Item_Equipment_32633_des": "This Drive Disc contains track three from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32633_name": "Fanged Metal [3]",
"Item_Equipment_32634_des": "This Drive Disc contains track four from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32634_name": "Fanged Metal [4]",
"Item_Equipment_32635_des": "This Drive Disc contains track five from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32635_name": "Fanged Metal [5]",
"Item_Equipment_32636_des": "This Drive Disc contains track six from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32636_name": "Fanged Metal [6]",
"Item_Equipment_32641_des": "This Drive Disc contains track one from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32641_name": "Fanged Metal [1]",
"Item_Equipment_32642_des": "This Drive Disc contains track two from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32642_name": "Fanged Metal [2]",
"Item_Equipment_32643_des": "This Drive Disc contains track three from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32643_name": "Fanged Metal [3]",
"Item_Equipment_32644_des": "This Drive Disc contains track four from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32644_name": "Fanged Metal [4]",
"Item_Equipment_32645_des": "This Drive Disc contains track five from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32645_name": "Fanged Metal [5]",
"Item_Equipment_32646_des": "This Drive Disc contains track six from Fanged Metal. The melody that emanates with the rotation of the W-Engine is fierce and untamed.",
"Item_Equipment_32646_name": "Fanged Metal [6]",
"Item_Equipment_Des": "Equip to increase Agents' combat capabilities",
"Item_EtherBattery_des": "Use to restore 60 Battery Charge.",
"Item_EtherBattery_name": "Ether Battery",
"Item_EtherBattery_story": "A special battery designed for multiple ether technology electronic gadgets, capable of supplying power for a small ether-powered vehicle to travel 20 meters or a Bangboo running frantically for 2 hours.",
"Item_Exp": "Inter-Knot Credit",
"Item_Exp_des": "Virtual credit used on Inter-Knot. Your Inter-Knot Level will increase with enough Credit.",
"Item_Exp_story": "\"In the world of Proxies, reputation is more precious than Dennies. Because without it, the means of earning Dennies are vastly limited...\"",
"Item_GachaPoint2_des": "Can be exchanged for valuable items in the Signal Shop.",
"Item_GachaPoint2_name": "Bangbuck",
"Item_GachaPoint2_story": "Token issued by the Marcel Group. Can be used to purchase Bangboo-related accessories.",
"Item_GachaPoint3_des": "Can be exchanged for valuable items in the Signal Shop.",
"Item_GachaPoint3_name": "Fading Signal",
"Item_GachaPoint3_story": "When converting Signals, fragments of residual echoes are collected, resembling murmurs, making it difficult to distinguish their meanings. Even though recording and assembling them can be very difficult, if achievable, some additional information can still be extracted from them.",
"Item_GachaPoint_des": "Can be exchanged for valuable items in the Signal Shop.",
"Item_GachaPoint_name": "Residual Signal",
"Item_GachaPoint_story": "During the signal search process, it is possible to capture Residual Signals that are too fragmented to be analyzed on their own. However, by recording and combining these Residual Signals, you may extract valuable information from them.",
"Item_GachaTicket1_des": "Required item for Signal Searches on Stable Channel.",
"Item_GachaTicket1_name": "Master Tape",
"Item_GachaTicket1_story": "This medium can be used to convert audio band signals into visual information. Video store operators may find master tapes to be the most suitable option for maintaining confidentiality.",
"Item_GachaTicket2_des": "Required item for Signal Searches on Exclusive and W-Engine Channels.",
"Item_GachaTicket2_name": "Encrypted Master Tape",
"Item_GachaTicket2_story": "This medium can be used to convert band signals of specific frequency into visual information, providing an increased level of encrypted security.",
"Item_GachaTicket3_des": "Required item for Signal Searches on Bangboo Channel.",
"Item_GachaTicket3_name": "Boopon",
"Item_GachaTicket3_story": "A coupon for the Bangboo repair and cleaning service issued by the Marcel Group. You can order Bangboo to provide various services for you with this coupon.",
"Item_Gold": "Denny",
"Item_Gold_des": "The legal currency in New Eridu. Can be used to purchase various items.",
"Item_Gold_story": "While there are Denny notes available in larger denominations, many still prefer coins. After all, who doesn't love a hefty purse?",
"Item_HollowItemParts_des": "A small, delicate mechanical part, exclusively used in modifying Bangboo and enhancing Bangboo functionalities.",
"Item_HollowItemParts_name": "Enhance Parts",
"Item_ItemButton_Use": "Use",
"Item_LandRevive_01_des": "An item acquired by chance while handling Proxy business. Take it to Sant at the street exit.",
"Item_LandRevive_01_name": "Spray Paint",
"Item_LandRevive_01_story": "A must-have spray paint for graffiti lovers. Its core ingredients contain the Ether component that allows the paint's color to never fade.",
"Item_LandRevive_02_des": "An item acquired by chance while handling Proxy business. Take it to Mishka at Brant Street Construction Site.",
"Item_LandRevive_02_name": "Construction Machinery Parts",
"Item_LandRevive_02_story": "Parts for construction machinery of the Three Gates Corp. Made from corruption-resistant metal and very expensive.",
"Item_LandRevive_03_des": "An item acquired by chance while handling Proxy business. Take it to Archie at Ballet Twins Road.",
"Item_LandRevive_03_name": "A Strange Photo",
"Item_LandRevive_03_story": "A photo taken inside the Ballet Twins. The image is blurred and unclear, and there seems to be some dark shadow in it.",
"Item_MonsterCard_BossPack_des": "Open to obtain 3-5 Enemy Cards, including at least 1 Elite Enemy Card.",
"Item_MonsterCard_BossPack_name": "Training Card Specialized Pack",
"Item_MonsterCard_BossPack_story": "Stunning and vibrant card faces are a feast for the eyes, and the exhilarating challenge objectives ignite a wave of excitement. The neighborhood kids will cry out in envy, and the neighborhood Investigators, too.",
"Item_MonsterCard_Boss_des": "Open to obtain 1 Elite Enemy Card.",
"Item_MonsterCard_Boss_name": "Specialized Training Card",
"Item_MonsterCard_Boss_story": "Stunning and vibrant card faces are a feast for the eyes, and the exhilarating challenge objectives ignite a wave of excitement. The neighborhood kids will cry out in envy, and the neighborhood Investigators, too.",
"Item_MonsterCard_ElitePack_des": "Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.",
"Item_MonsterCard_ElitePack_name": "Training Card Booster Pack",
"Item_MonsterCard_ElitePack_story": "An Enemy Card that is not too difficult to acquire and moderately difficult in training. Nevertheless, they stand one level higher than the basic cards, becoming an \"It may not be formidable, but I can't go without it\" item for collectors.",
"Item_MonsterCard_Elite_des": "Open to obtain 1 Advanced Enemy Card.",
"Item_MonsterCard_Elite_name": "Supplement Training Card",
"Item_MonsterCard_Elite_story": "An Enemy Card that is not too difficult to acquire and moderately difficult in training. Nevertheless, they stand one level higher than the basic cards, becoming an \"It may not be formidable, but I can't go without it\" item for collectors.",
"Item_MonsterCard_Norma_story": "The \"Hollow Traveler\" series training cards, a collaborative creation by the Hollow Investigative Association and the Box Galaxy gadget store, have been flying off the shelves. They can be used for VR training and also serve as exclusive collectibles. Grab a few packs today and test your luck!",
"Item_MonsterCard_NormalPack_des": "Open to obtain 3-5 Basic Enemy Cards.",
"Item_MonsterCard_NormalPack_name": "Training Card Basic Pack",
"Item_MonsterCard_NormalPack_story": "The \"Hollow Traveler\" series training cards, a collaborative creation by the Hollow Investigative Association and the Box Galaxy gadget store, have been flying off the shelves. They can be used for VR training and also serve as exclusive collectibles. Grab a few packs today and test your luck!",
"Item_MonsterCard_Normal_des": "Open to obtain 1 Basic Enemy Card.",
"Item_MonsterCard_Normal_name": "Basic Training Card",
"Item_MonsterCard_RewardPack_des": "Open to obtain 3-5 Enemy Cards including at least 1 Boss Enemy Card.",
"Item_MonsterCard_RewardPack_name": "Training Card Collectible Pack",
"Item_MonsterCard_RewardPack_story": "Beyond theory, beyond recognition! Immortal legends above common sense that exist only in the space of fantasy! Encounter them, challenge them, conquer them!",
"Item_MonsterCard_Reward_des": "Open to obtain 1 Boss Enemy Card.",
"Item_MonsterCard_Reward_name": "Collectible Training Card",
"Item_MonsterCard_Reward_story": "Beyond theory, beyond recognition! Immortal legends above common sense that exist only in the space of fantasy! Encounter them, challenge them, conquer them!",
"Item_MonthCard": "Weaver Calendar Gift Box",
"Item_MonthCard_des": "Use to extend your Inter-Knot Membership by 30 days.",
"Item_MonthCard_story": "The 'Weaver' membership welcome gift and benefits voucher, also a popular gift among Proxies; It is advisable to verify the trustworthiness of the giver or recipient for privacy purposes.",
"Item_Morale_des": "This particle can be absorbed by the Heat Haze Amplifier and enhances the equipper's mobility within the Hollows.",
"Item_Morale_name": "Ether Energy Particle",
"Item_OptionalItemGiftUI_Title": "Please select your reward",
"Item_Photo_des": "A memorable moment worth commemorating. Can be used to decorate your room.",
"Item_PlayerBirthdayCake_des": "These cute little cakes are handmade by the most professional Desert-class intelligent constructs. They say you can appreciate the ultimate taste in all of New Eridu in just a single bite!",
"Item_PlayerBirthdayCake_name": "Special Custom Ordered Cake",
"Item_PlayerBirthdayCake_story": "Enclosed is an unsigned card:\nTo the most important person.\nWith you here, the world will never see its final act.",
"Item_PlayerBirthdayGift_des": "Cute little cakes handcrafted by the finest dessert-class intelligent constructs.\nThey vanish after consumption, granting Ether Battery ×1 and Cake Souvenir ×1.",
"Item_Questitem_01_des": "Extension module developed by Marcel Group, used to translate Bangboo language.",
"Item_Questitem_01_name": "Bangboo Translation Plug-In",
"Item_Questitem_02_des": "The tattered ticket hides an unknown clue, with which it may be possible to board the train that does not exist.",
"Item_Questitem_02_name": "Wrinkled Ticket",
"Item_Questitem_03_des": "An item obtained while on a commission in Hollow Zero. Take it to Parker on Sixth Street.",
"Item_Questitem_03_name": "Aviary Canned Cat Food",
"Item_Questitem_03_story": "Wild Aviary Canned Cat Food: Seven free-range exotic birds, cooked to perfection with perfect proportions. Our motto is, \"The cats eat better than you!\"",
"Item_Questitem_04_des": "An item obtained while on a commission in Hollow Zero. Take it to Archie at Ballet Twins Road.",
"Item_Questitem_04_name": "Observation Report",
"Item_Questitem_04_story": "Hollow Observation Data recorded by Fairy, preserved in a super compressed form of data.",
"Item_Questitem_05_des": "An item obtained while on a commission in Hollow Zero. Take it to Cole on Sixth Street.",
"Item_Questitem_05_name": "Ether Fuse",
"Item_Questitem_05_story": "A security device for ether energy conversion work. It will automatically cut the power when there's an electricity leak or high temperature.",
"Item_Questitem_06_des": "An item bought from the 141 Convenience Store. Inky on Sixth Street seems to favor this flavor of canned food.",
"Item_Questitem_06_name": "Seafish Canned Cat Food",
"Item_Questitem_06_story": "Ocean Leap Canned Cat Food: Eight different rare sea food ingredients, cooked to perfection with perfect proportions. Our motto is, \"The cats eat better than you!\"",
"Item_Questitem_304046_des": "One of the lost W-Engines from the gadget store. Get it back to Susie.",
"Item_Questitem_304046_name": "Lost W-Engine",
"Item_Questitem_304046_story": "Susie says the gadget store lost a batch of limited-edition collectibles to a Hollow disaster. This must be one of them.",
"Item_Questitem_304047_des": "A duck that escaped from a Pegasos truck. Catch it and take it back.",
"Item_Questitem_304047_name": "Wild Duck Out of Its Cage",
"Item_Questitem_304047_story": "A new breed of domestic duck bred by a famous farm in Eridu Valley. The driver Gael from Pegasos was responsible for transporting them but for unknown reasons, the vehicle's cargo compartment was opened, and these priceless ducks scattered and escaped.",
"Item_Questitem_304051_des": "A movie lent out from Random Play to bribe the Mountain Lion Gang.",
"Item_Questitem_304051_name": "The Port Peak Videotape",
"Item_Questitem_304051_story": "A thriller based on a true story. The film tells the tale of a group of adventurers who encounter the ruthless villain known as \"The Lumberjack\" in The Port Peak. Many viewers say they're left with a fear of the woods after watching it.",
"Item_Questitem_304052_des": "A keycard in the shape of a work card. It can be used to swipe open the door to Public Security's equipment room.",
"Item_Questitem_304052_name": "Keycard for the Equipment Room",
"Item_Questitem_304052_story": "Technically, every Public Security Officer can swipe their work card to get into the equipment room, but sometimes they forget to bring it. This master keycard is just for when this happens.",
"Item_Questitem_304053_des": "A master keycard that can be used on most mid-to-large electronic machines. It can be used to open the final mechanism leading to the Lion's Den.",
"Item_Questitem_304053_name": "Master E-Keycard",
"Item_Questitem_304053_story": "The master keycard stored in the NEPS equipment room is a low-level asset. This renders most — or rather, all criminal syndicate hideout defenses based on an outdated IT system obsolete.",
"Item_RL_BlindBox01_des": "Get a random B-Rank Resonium and have a 10% chance to get an additional B-Rank Resonium.",
"Item_RL_BlindBox01_name": "Simple Resonium Box",
"Item_RL_BlindBox01_story": "It's not a Resonium from a Bangboo merchant, but was picked up during exploration of a Hollow.\nWrapped up in a simple box, it's sold on as a recyclable.",
"Item_RL_BlindBox02_des": "Get a random A-Rank Resonium and have a 10% chance to get an additional A-Rank Resonium.",
"Item_RL_BlindBox02_name": "Exquisite Resonium Box",
"Item_RL_BlindBox02_story": "It's not a Resonia from a Bangboo merchant, but was picked up during exploration of a Hollow.\nBangboo merchants perform a simple appraisal before packaging them into different boxes based on their quality.",
"Item_RL_BlindBox03_des": "Get a random S-Rank Resonium and have a 10% chance to get an additional S-Rank Resonium.",
"Item_RL_BlindBox03_name": "Precious Resonium Box",
"Item_RL_BlindBox03_story": "Despite being a recycled item from deep within a Hollow, it might be worth more than the Bangboo merchants' own Resonia for sale...\nTherefore, it's been placed into an exquisite box and randomly sold on. Why not try your luck if you're feeling confident?",
"Item_RL_Diny_01_des": "Gains 10 Dennies.",
"Item_RL_Diny_01_name": "A Handful of Dennies",
"Item_RL_Diny_02_des": "Gains 50 Dennies.",
"Item_RL_Diny_02_name": "A Pack of Dennies",
"Item_RL_Diny_03_des": "Gains 300 Dennies.",
"Item_RL_Diny_03_name": "A Handful of Dennies",
"Item_RL_Diny_04_des": "Gains 500 Dennies.",
"Item_RL_Diny_04_name": "A Pile of Dennies",
"Item_RL_Purse_01_des": "Gain 100 Gear Coins.",
"Item_RL_Purse_01_name": "Scattered Gear Coins",
"Item_RL_Purse_02_des": "Gain 500 Gear Coins.",
"Item_RL_Purse_02_name": "A Handful of Gear Coins",
"Item_RL_Purse_03_des": "Gain 1,000 Gear Coins.",
"Item_RL_Purse_03_name": "A Pile of Gear Coins",
"Item_RL_Purse_04_des": "Gain 1,000 Gear Coins.",
"Item_RL_Purse_04_name": "A Large Pile of Gear Coins",
"Item_RL_Purse_common_name": "Gear Coins",
"Item_RL_UpgradeBox01_des": "Choose 1 of 3 random B-Rank Resonia you own to catalyze.",
"Item_RL_UpgradeBox01_name": "Common Catalyst",
"Item_RL_UpgradeBox02_des": "Choose 1 of 3 random A-Rank Resonia you own to catalyze.",
"Item_RL_UpgradeBox02_name": "Active Catalyst",
"Item_RL_UpgradeBox03_des": "Choose 1 of 3 random S-Rank Resonia you own to catalyze.",
"Item_RL_UpgradeBox03_name": "Volatile Catalyst",
"Item_RamenUnlock_01_des": "A smoky flavor with unique layered sauces.\nWith this coupon Waterfall Soup invites you to a taste experience!",
"Item_RamenUnlock_01_name": "Tasting Coupon - Smoked",
"Item_RamenUnlock_02_des": "Ignite your tastebuds with devilish red peppers!\nWith this coupon, Waterfall Soup invites you to a taste experience!",
"Item_RamenUnlock_02_name": "Tasting Coupon - Red",
"Item_RamenUnlock_03_des": "The rich texture of green peppers & tasty chicken!\nWith this coupon, Waterfall Soup invites you to a taste experience!",
"Item_RamenUnlock_03_name": "Tasting Coupon - Green",
"Item_RamenUnlock_04_des": "An icy seafood special fresh and al dente!\nWith this coupon, Waterfall Soup invites you to a taste experience!",
"Item_RamenUnlock_04_name": "Tasting Coupon - Fresh",
"Item_RamenUnlock_05_des": "Rich, delicate and fragrant, this traditional broth comes straight off the bone!\nWith this coupon, Waterfall Soup invites you to a taste experience!",
"Item_RamenUnlock_05_name": "Tasting Coupon - Rich",
"Item_RankLastBreak_40_des": "Increases a Bangboo's level cap from 50 to 60.",
"Item_RankLastBreak_40_name": "Pure Ether Stream",
"Item_RankLastBreak_40_story": "This rare high-affinity fluid Ether is the result of dozens of refining and processing steps, resulting in a pure and stable substance.\nThis non-volatile material can react quickly with objects that have Ether aptitude, making it an ideal coating for Ether equipment. Additionally, it can be processed to produce pharmaceuticals for those who have Ether aptitude.",
"Item_Recharge_Diamond": "Monochrome",
"Item_Recharge_Diamond_des": "Commonly used in antique cameras, this photographic film will reveal an image after being developed. ",
"Item_Recharge_Diamond_story": "Given its potential to have captured a picture of the old civilization before the Hollow disasters, it holds significant value for some collectors.",
"Item_ShopItem_HollowItem_01_des": "Fully restores the usage of activated items.",
"Item_ShopItem_HollowItem_01_name": "Perfect Data Chip",
"Item_ShopItem_HollowItem_02_des": "Restores the usage of activated items by 3.",
"Item_ShopItem_HollowItem_02_name": "New Data Chip",
"Item_ShopItem_HollowItem_03_des": "Restores the usage of activated items by 2.",
"Item_ShopItem_HollowItem_03_name": "Old Data Chip",
"Item_ShopItem_HollowItem_04_des": "Restores the usage of activated items by 1.",
"Item_ShopItem_HollowItem_04_name": "Tattered Data Chip",
"Item_Show_Buff": "Buff for Display",
"Item_Show_Card": "Card",
"Item_Show_Coin": "Gear Coins",
"Item_Show_Hp": "Squad HP Recovery",
"Item_Show_Stamina": "Pressure",
"Item_Show_Test": "???",
"Item_SkillStuff_des": "Use this item in your Storage to obtain 5 of the selected Rally Record",
"Item_SkillStuff_name": "Equalizing Test Rally Records Bundle",
"Item_SmallBoss001_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss001_name": "Higher Dimensional Data: Murderous Obituary",
"Item_SmallBoss001_story": "A data model built on the combat records of numerous Investigators versus Notorious Dullahan, including the most penetrating impressions of it by the Investigators. It's enough data to see it \"born and alive\" inside a VR system.",
"Item_SmallBoss002_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss002_name": "Higher Dimensional Data: Crimson Awe",
"Item_SmallBoss002_story": "A data model built on the combat records of numerous Investigators versus Troublemaker Wanted Enforcer, including the most penetrating impressions of it by the Investigators. It's enough data to see it \"born and alive\" inside a VR system.",
"Item_SmallBoss003_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss003_name": "Higher Dimensional Data: Ethereal Pursuit",
"Item_SmallBoss003_story": "A data model built on the combat records of numerous Investigators versus Notorious Armored Hati, including the most penetrating impressions of it by the Investigators. It's enough data to see it \"born and alive\" inside a VR system.",
"Item_SmallBoss004_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss004_name": "Higher Dimensional Data: Steel Malice",
"Item_SmallBoss004_story": "A data model built on the combat records of numerous Investigators versus Hans - Energized, including Investigators' most insightful impressions and assessments. It's enough data to see it \"born and survive\" inside a VR system.",
"Item_SmallBoss005_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss005_name": "Higher Dimensional Data: Destructive Advance",
"Item_SmallBoss005_story": "A data model built on the combat records of numerous Investigators versus Typhon Slugger, including the most penetrating impressions of it by the Investigators. It's enough data to see it \"born and alive\" inside a VR system.",
"Item_SmallBoss006_des": "An item required to increase your Agent's Core Skill level.",
"Item_SmallBoss006_name": "Higher Dimensional Data: Falling Fist",
"Item_SmallBoss006_story": "A data model based on the combat records of numerous Investigators versus Hollow Thug - Rampant Brute, including Investigators' most insightful impressions and assessments. It's enough data to see it \"born and survive\" inside a VR system.",
"Item_SpecialMaterial_Avatar": "Prototype Seal",
"Item_SpecialMaterial_Avatar_Story": "A fairly simple seal made through basic forging techniques. It's popular amongst Agents for its low-key style and matte finish.",
"Item_SpecialMaterial_Avatar_des": "Can be used in place of Certification Seals when you don't have enough. A different number of Prototype Seals must be used to substitute different rarities of Certification Seals.",
"Item_SpecialMaterial_Skill": "Original Chip",
"Item_SpecialMaterial_Skill_Story": "An original chip, unmarred by time or sedimentation. Its immense memory bank awaits training data to be uploaded so Agents can use it to hone their skills.",
"Item_SpecialMaterial_Skill_des": "Can be used in place of Tactical Chips when you don't have enough. A different number of Original Chips must be used to substitute different rarities of Tactical Chips.",
"Item_SpecialMaterial_Weapon": "Master Component",
"Item_SpecialMaterial_Weapon_Story": "A mysterious legend known among W-Engine enthusiasts. This item may look like nothing special, but it'll add the finishing touch to your sound quality.",
"Item_SpecialMaterial_Weapon_des": "Can be used in place of W-Engine Components when you don't have enough. A different number of Master Components must be used to substitute different rarities of W-Engine Components.",
"Item_SummerBatteryJar_des": "Fresh and Icy Energy Drink Special's limited-edition can. A breath of cold in the heat, with you through every summer day.",
"Item_SummerBatteryJar_name": "Fresh and Icy Special Commemorative Can",
"Item_SummerBatteryJar_story": "The reason why it's considered to have commemorative value is mostly due to a promise made by the manufacturer: \"Collect 6 consecutively numbered cans for a gold bar.\"\nEveryone went all in for the six-can family pack, but no one has ever seen a can with a number ending in 0 or 5.",
"Item_SummerBattery_des": "Use to gain 100 Battery Charge.",
"Item_SummerBattery_name": "Fresh and Icy Energy Drink Special",
"Item_SummerBattery_story": "Just one sip to let this drink fill you with energy in this summer heat!\nThe secret ingredients are lemon, perfectly blended mineral salts, and never selling at room temperature.",
"Item_TeamHPDown_05_des": "\"A trap set by the Hollow government army.\" All squad members lose 10% of their current HP.",
"Item_TeamHPDown_05_name": "Unknown Trap",
"Item_TeamHPDown_06_des": "\"A deadly trap set by the Hollow government army.\" All squad members lose 15% of their current HP.",
"Item_TeamHPDown_06_name": "Enhanced Trap",
"Item_TeamMedicineHp_01_des": "Restores {5*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.",
"Item_TeamMedicineHp_01_name": "Lv. 1 Med Kit",
"Item_TeamMedicineHp_02_des": "Restores {10*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.",
"Item_TeamMedicineHp_02_name": "Med Kit (S)",
"Item_TeamMedicineHp_03_des": "Restores {20*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.",
"Item_TeamMedicineHp_03_name": "Med Kit (M)",
"Item_TeamMedicineHp_04_des": "Restores {50*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.",
"Item_TeamMedicineHp_04_name": "Med Kit (L)",
"Item_TeamMedicineHp_05_name": "Med Kit (SP)",
"Item_TeamMedicineHp_common_name": "Med Kit",
"Item_TeamMedicinePr_01_des": "Reduce Pressure by 5.",
"Item_TeamMedicinePr_01_name": "Lv. 1 Pressure Relief Kit",
"Item_TeamMedicinePr_02_des": "Reduce Pressure by 30.",
"Item_TeamMedicinePr_02_name": "Sedative (S)",
"Item_TeamMedicinePr_03_des": "Reduce Pressure by 60.",
"Item_TeamMedicinePr_03_name": "Sedative (M)",
"Item_TeamMedicinePr_04_des": "Reduce Pressure by 80.",
"Item_TeamMedicinePr_04_name": "Sedative (L)",
"Item_TeamMedicinePr_common_name": "Sedative",
"Item_TeamMedicineSp_01_des": "Restore all squad member's Energy by 5%.",
"Item_TeamMedicineSp_01_name": "Lv. 1 Energy Kit",
"Item_TeamMedicineSp_02_des": "Restore all squad member's Energy by 10%.",
"Item_TeamMedicineSp_02_name": "Lv. 2 Energy Kit",
"Item_TeamMedicineSp_03_des": "Restore all squad member's Energy by 20%.",
"Item_TeamMedicineSp_03_name": "Lv. 3 Energy Kit",
"Item_TeamMedicineSp_04_des": "Restore all squad member's Energy by 50%.",
"Item_TeamMedicineSp_04_name": "Lv. 4 Energy Kit",
"Item_TeamStressUp_05_des": "\"An accidental glimpse into the memory of the Shelled.\" Increases Pressure by 10.",
"Item_TeamStressUp_05_name": "Memory of the Shelled",
"Item_TeamStressUp_06_des": "\"An accidental glimpse into the dreadful memory of the Shelled.\" Increases Pressure by 20.",
"Item_TeamStressUp_06_name": "Dreadful Memory of the Shelled",
"Item_TimeOutItem_CountDownTime": "Remaining",
"Item_TimeOutItem_IconTips": "Expired",
"Item_TimeOutItem_InfoDetail": "This item has expired and cannot be viewed or used.",
"Item_TrashCoin_01_des": "A precious commemorative coin beloved by Sage in a Barrel. You can extract further information about such commemorative coins from him.",
"Item_TrashCoin_01_name": "HIA Commemorative Coin",
"Item_TrashCoin_01_story": "Limited edition commemorative coins issued by the Hollow Investigative Association long ago. Their exclusivity is due to their rarity, as many of these coins have been lost over the years due to people relocating away from Hollows and other reasons.",
"Item_TrashCoin_02_des": "A special commemorative coin that can be exchanged for items at the Sage in a Barrel in Lumina Square.",
"Item_TrashCoin_02_name": "HIA Commemorative Coin · Lumina",
"Item_TrashCoin_02_story": "Limited edition commemorative coins issued by the Hollow Investigative Association long ago. Their exclusivity is due to their rarity, as many of these coins have been lost over the years due to people relocating away from Hollows and other reasons.",
"Item_TreasureCar_des": "Mini Cargo Trucks contain Polychromes, Plating Agents, and Dennies.",
"Item_TreasureCar_story": "The Mini Cargo Truck: Your sturdiest safety net. A general logistics vehicle used by the HIA to deliver all kinds of supplies to aid Investigators in harvesting Ether resources. Some lost Mini Cargo Trucks will end up as a sweet bonus for Hollow Raiders looking around for loot.\nIf you see a lost Mini Cargo Truck, please use whatever is inside as you see fit... It's not like they'll fight back.",
"Item_WeaponBreak_10_des": "Increases an Attack model W-Engine's level cap to 20.",
"Item_WeaponBreak_10_name": "Attack Component",
"Item_WeaponBreak_10_story": "A W-Engine Component made of special metal materials, boasting excellent energy conversion efficiency. It provides ample power support for Attack model W-Engines.",
"Item_WeaponBreak_11_des": "Increases a Stun model W-Engine's level cap to 20.",
"Item_WeaponBreak_11_name": "Stun Component",
"Item_WeaponBreak_11_story": "A W-Engine Component made of special metal materials, boasting excellent energy conversion efficiency. It provides ample power support for Stun model W-Engines.",
"Item_WeaponBreak_12_des": "Increases an Anomaly model W-Engine's level cap to 20.",
"Item_WeaponBreak_12_name": "Anomaly Component",
"Item_WeaponBreak_12_story": "A W-Engine Component made of special metal materials, boasting excellent energy conversion efficiency. It provides ample power support for Anomaly model W-Engines.",
"Item_WeaponBreak_13_des": "Increases a Support model W-Engine's level cap to 20.",
"Item_WeaponBreak_13_name": "Support Component",
"Item_WeaponBreak_13_story": "A W-Engine Component made of special metal materials, boasting excellent energy conversion efficiency. It provides ample power support for Support model W-Engines.",
"Item_WeaponBreak_14_des": "Increases an Defense model W-Engine's level cap to 20.",
"Item_WeaponBreak_14_name": "Defense Component",
"Item_WeaponBreak_14_story": "A W-Engine Component made of special metal materials, boasting excellent energy conversion efficiency. It provides ample power support for Defense model W-Engines.",
"Item_WeaponBreak_20_des": "Increases an Attack model W-Engine's level cap to 40.",
"Item_WeaponBreak_20_name": "Reinforced Attack Component",
"Item_WeaponBreak_20_story": "An enhanced W-Engine Component crafted using specialized techniques. It significantly reduces energy loss in Attack model W-Engines, resulting in excellent energy conversion efficiency.",
"Item_WeaponBreak_21_des": "Increases a Stun model W-Engine's level cap to 40.",
"Item_WeaponBreak_21_name": "Reinforced Stun Component",
"Item_WeaponBreak_21_story": "An enhanced W-Engine Component crafted using specialized techniques. It significantly reduces energy loss in Stun model W-Engines, resulting in excellent energy conversion efficiency.",
"Item_WeaponBreak_22_des": "Increases an Anomaly model W-Engine's level cap to 40.",
"Item_WeaponBreak_22_name": "Reinforced Anomaly Component",
"Item_WeaponBreak_22_story": "An enhanced W-Engine Component crafted using specialized techniques. It significantly reduces energy loss in Anomaly model W-Engines, resulting in excellent energy conversion efficiency.",
"Item_WeaponBreak_23_des": "Increases a Support Model W-Engine's level cap to 40.",
"Item_WeaponBreak_23_name": "Reinforced Support Component",
"Item_WeaponBreak_23_story": "An enhanced W-Engine Component crafted using specialized techniques. It significantly reduces energy loss in Support model W-Engines, resulting in excellent energy conversion efficiency.",
"Item_WeaponBreak_24_des": "Increases a Defense model W-Engine's level cap to 40.",
"Item_WeaponBreak_24_name": "Reinforced Defense Component",
"Item_WeaponBreak_24_story": "An enhanced W-Engine Component crafted using specialized techniques. It significantly reduces energy loss in Defense model W-Engines, resulting in excellent energy conversion efficiency.",
"Item_WeaponBreak_30_des": "Increases an Attack model W-Engine's level cap to 60.",
"Item_WeaponBreak_30_name": "Specialized Attack Component",
"Item_WeaponBreak_30_story": "A specialized W-Engine component crafted from composite Etheric matter. Equipped with adaptive frequency modulation, enabling resonance with Ether across a spectrum of complex environments, it ensures consistent and superior sonic power delivery for Attack model W-Engines.",
"Item_WeaponBreak_31_des": "Increases a Stun model W-Engine's level cap to 60.",
"Item_WeaponBreak_31_name": "Specialized Stun Component",
"Item_WeaponBreak_31_story": "A specialized W-Engine component crafted from composite Etheric matter. Equipped with adaptive frequency modulation, enabling resonance with Ether across a spectrum of complex environments, it ensures consistent and superior sonic power delivery for Stun model W-Engines.",
"Item_WeaponBreak_32_des": "Increases an Anomaly model W-Engine's level cap to 60.",
"Item_WeaponBreak_32_name": "Specialized Anomaly Component",
"Item_WeaponBreak_32_story": "A specialized W-Engine component crafted from composite Etheric matter. Equipped with adaptive frequency modulation, enabling resonance with Ether across a spectrum of complex environments, it ensures consistent and superior sonic power delivery for Anomaly model W-Engines.",
"Item_WeaponBreak_33_des": "Increases a Support model W-Engine's level cap to 60.",
"Item_WeaponBreak_33_name": "Specialized Support Component",
"Item_WeaponBreak_33_story": "A specialized W-Engine component crafted from composite Etheric matter. Equipped with adaptive frequency modulation, enabling resonance with Ether across a spectrum of complex environments, it ensures consistent and superior sonic power delivery for Support model W-Engines.",
"Item_WeaponBreak_34_des": "Increases a Defense model W-Engine's level cap to 60.",
"Item_WeaponBreak_34_name": "Specialized Defense Component",
"Item_WeaponBreak_34_story": "A specialized W-Engine component crafted from composite Etheric matter. Equipped with adaptive frequency modulation, enabling resonance with Ether across a spectrum of complex environments, it ensures consistent and superior sonic power delivery for Defense model W-Engines.",
"Item_WeaponCore_des": "Used to craft W-Engines at the gadget store.",
"Item_WeaponCore_name": "W-Engine Chip",
"Item_WeaponCore_story": "When you dismantle W-Engines, it's possible to preserve their core rotors if you handle them properly. These chips can then be used to craft new W-Engines or... simply kept as collectibles.",
"Item_WeaponExp_01_des": "Provides 100 EXP for a W-Engine.",
"Item_WeaponExp_01_name": "W-Engine Battery",
"Item_WeaponExp_01_story": "A special storage battery containing electrolytes with trace amounts of Ether crystals, providing a reliable power supply for the W-Engine.",
"Item_WeaponExp_02_des": "Provides 600 EXP for a W-Engine.",
"Item_WeaponExp_02_name": "W-Engine Power Supply",
"Item_WeaponExp_02_story": "A high-performance power supply capable of converting power. It can adapt to various W-Engine models and provide an accurate power supply based on real-time power consumption.\n",
"Item_WeaponExp_03_des": "Provides 3,000 EXP for a W-Engine.",
"Item_WeaponExp_03_name": "W-Engine Energy Module",
"Item_WeaponExp_03_story": "A high-efficiency energy module made of various Etheric matter, providing stable and long-lasting energy for all models of W-Engines.",
"Item_WeaponExp_04_des": "Provides 10,000 EXP for your W-Engine",
"Item_WeaponExp_04_name": "Lv. 4 Weapon EXP",
"Item_WeaponLevelBreak_A_des": "Use this item from Storage to obtain 10 of the selected A-Rank W-Engine Components.",
"Item_WeaponLevelBreak_A_name": "Amplifying Test A-Rank W-Engine Component Bundle",
"Item_WeaponStar001_des": "Used to upgrade the Gilded Blossom W-Engine",
"Item_WeaponStar001_name": "Blooming Wind",
"Item_WeaponStar001_story": "A special W-Engine component obtained in Hollow C41. It can be used to upgrade the W-Engine, Gilded Blossom, increasing its Ether resonance. A seed that can cause the gilded golden flowers to bloom, etched with the radiance of a season that slips by like sand through your fingers.",
"Item_WeaponStarMaterial_01_des": "C-Rank W-Engine Modification Material",
"Item_WeaponStarMaterial_01_name": "C-Rank W-Engine Modification Material",
"Item_WeaponStarMaterial_02_des": "B-Rank W-Engine Modification Material",
"Item_WeaponStarMaterial_02_name": "W-Engine Hardware",
"Item_WeaponStarMaterial_03_des": "A-Rank W-Engine Modification Material",
"Item_WeaponStarMaterial_03_name": "W-Engine Upgrade Kit",
"Item_WeaponStarMaterial_04_des": "S-Rank W-Engine Modification Material",
"Item_WeaponStarMaterial_04_name": "W-Engine Update Set",
"Item_Weapon_A_1011_Desc": "This customized W-Engine Core focuses on power storage and has been modified to enhance power storage functions. It can effectively boost Zap damage output for weapons, and is the gadget store owner's piece de resistance. Not long after, Anby made some tweaks based on user habits, but judging by how serious and careful she is while conducting each maintenance session, these are probably not the safest of modifications.\n\n\"Weapons SHOULD be dangerous. If it can't shock me, then how is it going to shock the enemy?\" — Anby's response while carefully performing maintenance",
"Item_Weapon_A_1011_Name": "Demara Battery Mark II",
"Item_Weapon_A_1011_ShortDesc": "A customized W-Engine that focuses on energy storage, modified to improve its energy capacity. This model is often used by Anby.",
"Item_Weapon_A_1031_Desc": "A cost-effective W-Engine that focuses on energy storage. After Nicole modified its internal space, it can now be used as a storage box. While the gold coins stored inside are fake, they may catch greedy Hollow Raiders off guard. Or rather, the operator can simply toss the heavy coins at them and knock them out.\n\n\"Hurts, doesn't it? Impressive, right? Hmph, that's just what money can do!\" — Nicole, gloating after defeating an enemy",
"Item_Weapon_A_1031_Name": "The Vault",
"Item_Weapon_A_1031_ShortDesc": "A cost-effective W-Engine that can store energy, with improvements made to its internal space. This model is often used by Nicole.",
"Item_Weapon_A_1061_Desc": "An enhanced W-Engine with a high rotation speed. Corin has integrated its shaft portion with a chainsaw to provide additional cutting power for her \"cleaning\" work. To ensure that her \"cleaning\" goes smoothly and to minimize the pain inflicted on her target, she has thoughtfully increased the rotation speed to the maximum.\n\n\"Um... Don't worry, it won't hurt! Well... I mean, it will only hurt for a moment, and then it won't hurt anymore!\" — Corin, attempting to comfort her opponent before attacking",
"Item_Weapon_A_1061_Name": "Housekeeper",
"Item_Weapon_A_1061_ShortDesc": "An enhanced W-Engine with a high rotation speed. A chainsaw has been integrated into its shaft. This model is often used by Corin.",
"Item_Weapon_A_1081_Desc": "A custom supercomputing W-Engine which specializes in aim assist and calculating trajectories, it looks more like some kind of pirated Starlight Knight figurine now that Billy's finished his modifications. It flashes brightly whenever an enemy is detected, and shouts out pre-set quotes. Despite this move clearly exposing one's location and attracting the enemy, this is not an issue for Billy so long as everything is cool enough.\n\n\"COPY? How can you call that a copy?! I've poured all my passion, wisdom, soul, and moisture into this! Apart from summoning a shooting star to transform me — this is real deal, bona fide Starlight Knight equipment!\" — Billy, enthusiastically outlining his modding philosophy",
"Item_Weapon_A_1081_Name": "Starlight Engine Replica",
"Item_Weapon_A_1081_ShortDesc": "A customized supercomputing W-Engine, specialized in aim support and ballistic calculations. Modified by Billy, it now looks like some sort of knock-off Starlight Knight figurine.",
"Item_Weapon_A_1111_Desc": "Originally a high-rev W-Engine, it has been modified by Anton with the most expensive rotary drill parts. These modifications allow the engine to temporarily exceed its output limits, enabling it to better serve Anton's \"bro.\" When it comes to anything involving his \"bro,\" Anton spares no expense.\n\n\"Ben bought the materials, Grace helped with the modding, and the force was signed off by the president herself... Bro, the blessings of all Belobog are inside you. Let's do this!\" — Anton muttering to himself the first time he starts it up",
"Item_Weapon_A_1111_Name": "Drill Rig - Red Axis",
"Item_Weapon_A_1111_ShortDesc": "Originally a rev-enhanced W-Engine, it has been modified by Anton with the most expensive rotary drill parts that allow it to exceed its output limits.",
"Item_Weapon_A_1121_Desc": "This super-powerful support W-Engine, into which Ben installed extra heavy oil cylinders to keep it growling along, can even provide sufficient power for heavy-duty machinery. Despite its weight being so massive that ordinary people cannot lift it, for Ben, it's the perfect counterweight ball for his concrete pillar.\n\n\"Don't worry. I've calculated the counterweight position and impact resistance factor down to four decimal places. It won't impact weapon performance.\" — Ben, before taking out his notebook to check over the calculations yet again",
"Item_Weapon_A_1121_Name": "Big Cylinder",
"Item_Weapon_A_1121_ShortDesc": "A powerful protection-type W-Engine, characterized by thick oil cylinders that ceaselessly roar inside it. It can provide sufficient power for heavy machinery.",
"Item_Weapon_A_1131_Desc": "An intricate W-Engine developed by Section 6 and later modified using the technology of a certain martial arts clan. It can control Ether particles to form an energy field and boasts a terrifying appearance that can easily silence a crying child! If you are unfortunate enough to face its wicked stare, then just wait until it unfurls its fangs. What lies inside is... Don't laugh! This poor little thing really hurts when it hits you!\n\n\"Hmm... Instead of a cool mask, I'd rather carry another lunchbox... I'll go ask Nagi if I can pack some snacks in it!\" — Soukaku, excitedly running to the Section 6 office",
"Item_Weapon_A_1131_Name": "Bashful Demon",
"Item_Weapon_A_1131_ShortDesc": "An intricate W-Engine developed by Section 6 and later modified with extra features. It can control Ether particles to form an energy field. This model is favored by Soukaku.",
"Item_Weapon_A_1151_Desc": "A support W-Engine propelled by jets that is both mobile and impactful, it can traverse the entire battlefield providing combat buffs. Not only is it practical, but it's the biggest imaginary enemy and most-feared sparring partner of Grassy, Woody, and Bricky. The little boars can hear Lucy say in their nightmares.\n\n\"If you can't do it, go train with Kaboom!\" — Lucy, lecturing her three loyal guard boars",
"Item_Weapon_A_1151_Name": "Kaboom the Cannon",
"Item_Weapon_A_1151_ShortDesc": "A support W-Engine propelled by jets that is both mobile and impactful, it can traverse the entire battlefield providing combat buffs.",
"Item_Weapon_A_1271_Desc": "A defensive W-Engine independently researched and created by Public Security with special emphasis on enhancing the energy conversion ability in its shield. Rumor has it that this model of W-Engine became the standard for all supporting units in Hollow operations due to an unknown member of the top brass pushing for mass production.\n\n\"Even if you took it apart and rebuilt it into an actual physical shield, it would still be extremely sturdy... but it really is super heavy!\" —Seth, musing aloud as he studies the extremely expensive material of the W-Engine",
"Item_Weapon_A_1271_Name": "Peacekeeper - Specialized",
"Item_Weapon_A_1271_ShortDesc": "A defensive W-Engine independently researched and created by Public Security which simplifies the offensive components to enhance the energy conversion ability in its shield. ",
"Item_Weapon_A_1281_Desc": "This energy W-Engine, modded from spare parts of a truck's engine, converts the original cylinder into an energy storage unit, which is highly advantageous. It placed first in the internal Leaps and Bounds competition, surpassing many heavy-duty motorbikes and even a truck driven by Piper herself.\n\n\"Too bad there's no way to carry cargo... Maybe we can hang it on the tusks?\" — Piper, top-notch logistics driver",
"Item_Weapon_A_1281_Name": "Roaring Ride",
"Item_Weapon_A_1281_ShortDesc": "An energy W-Engine modded from spare parts of a truck's engine. It converts the original cylinder into an energy storage unit, which is highly advantageous.",
"Item_Weapon_A_Common_01_Desc": "A custom-made W-Engine designed for street music lovers. It sacrifices cooling components to make space for high-end speaker modules, ensuring your fans, both Ethereal and human, hear your every word.\n——From the streets to the Hollows, superstars are never short of flowers and applause. The bars they spit are so flaming hot, they add the perfect heat to any battlefield.",
"Item_Weapon_A_Common_01_Name": "Street Superstar",
"Item_Weapon_A_Common_01_ShortDesc": "A custom-made W-Engine designed for urban music lovers. It sacrifices heat dissipation components for improved sound quality.",
"Item_Weapon_A_Common_02_Desc": "A special W-Engine equipped with a high-speed camera module. The best choice for in-Hollow photography enthusiasts. It captures every touching moment spent beating up your Ethereal friends, as long as you have a free hand to press the shutter.\nP.S. The internal optical components have not undergone anti-corruption treatment. Please do not lose the warranty form.",
"Item_Weapon_A_Common_02_Name": "Slice of Time",
"Item_Weapon_A_Common_02_ShortDesc": "A special W-Engine equipped with a high-speed camera module. The best choice for in-Hollow photography enthusiasts.",
"Item_Weapon_A_Common_03_Desc": "A consumer-class W-Engine launched by an exotic pet fan club to promote pet culture. It used to be a popular model until three customers' fingers, a staff member, and half a Bangboo disappeared into a Gourmet's big mouth. Ether blocks generated by the mouth module can rapidly devour substances. Please avoid putting your head and limbs inside.",
"Item_Weapon_A_Common_03_Name": "Rainforest Gourmet",
"Item_Weapon_A_Common_03_ShortDesc": "A consumer-class W-Engine launched by an exotic pet fan club to promote pet culture. Due to its cute appearance, it was once a very popular model.",
"Item_Weapon_A_Common_04_Desc": "A damage-type W-Engine made of special Etheric matter. When its operator is attacked, it builds up energy and boosts its damage output. Although it does not grant the operator the power to transform into a Starlight Knight, it provides a surge of courage when the operator is in dire situations.",
"Item_Weapon_A_Common_04_Name": "Starlight Engine",
"Item_Weapon_A_Common_04_ShortDesc": "A damage-type W-Engine made of special Etheric matter. When its user is attacked, it builds up energy.",
"Item_Weapon_A_Common_05_Desc": "This high-power W-Engine boasts a cutting-edge energy conversion device that collects heat from its surroundings and supplies it to the steamer, making it easy for the operator to cook or heat up objects. This makes it a perfect choice for Hollow explorers. However... please be careful when using it to avoid burns.",
"Item_Weapon_A_Common_05_Name": "Steam Oven",
"Item_Weapon_A_Common_05_ShortDesc": "A high-power W-Engine that boasts a cutting-edge energy conversion system. It collects excess heat and supplies it to the steamer.",
"Item_Weapon_A_Common_06_Desc": "A special W-Engine whose outer shell is made of composite Etheric matter that effectively absorb incoming impacts in combat and turn it against the enemy. Rumors suggest that its prototype was crafted by a legendary Hollow explorer, and despite its ancient appearance, it continues to run smoothly. This W-Engine is literally an \"old timer\" in the field of W-Engines.",
"Item_Weapon_A_Common_06_Name": "Precious Fossilized Core",
"Item_Weapon_A_Common_06_ShortDesc": "A special W-Engine whose outer shell is made of composite Etheric matter that effectively absorbs impact, and turns it against the enemy.",
"Item_Weapon_A_Common_07_Desc": "A dream W-Engine adored by Starlight Knights fans. Its copyright owner claims that counterfeit transformers can transform you into a bad guy NPC. Watch out for a flying kick that'll scare the bejesus out of the bad guys — that's the power of genuine copyrighted merch!\n\"Starlight Knights, transform— Transform! Transform! Why can't I transform? Unless... the stars haven't chosen me?!\" — from an unboxing vlog recorded by an anonymous member of the Cunning Hares.",
"Item_Weapon_A_Common_07_Name": "Original Transmorpher",
"Item_Weapon_A_Common_07_ShortDesc": "An epic W-Engine favored by Starlight Knight fans. Its high popularity and scarcity marketing strategy have caused an influx of knock-offs.",
"Item_Weapon_A_Common_08_Desc": "A W-Engine produced by recycling abandoned Bangboo shells. Though it's made from scrapped parts, it still caused some distress among Bangboo lovers. \"No Bangboo were hurt during the production of this W-Engine.\" — the manufacturer had to include this note on the packaging due to protests from Bangboo rights organizations.",
"Item_Weapon_A_Common_08_Name": "Weeping Gemini",
"Item_Weapon_A_Common_08_ShortDesc": "A W-Engine produced by recycling abandoned Bangboo shells. Its electrode cores made of recycled metals can release high-voltage charges.",
"Item_Weapon_A_Common_09_Desc": "This damage-type W-Engine boasts a built-in current transformer, with its discharge part designed as a protruding lip gloss. It automatically attracts electrically sensitive objects around the operator and deals additional damage to them. Such is not the power of love, but rather the Lorentz force generated by a 1,000-volt electric field.",
"Item_Weapon_A_Common_09_Name": "Electro-Lip Gloss",
"Item_Weapon_A_Common_09_ShortDesc": "This damage-type W-Engine boasts a built-in current transformer, and automatically attracts electrically sensitive objects around the operator and deals additional damage to them.",
"Item_Weapon_A_Common_10_Desc": "A special W-Engine decorated with a fluffy bunny. Although it is a mere imitation of the real animal, even the fiercest of Hollow Raiders can relieve stress by petting their bunnies while taking a break, which enhances their combat performance. There are many similar models in this series of W-Engines: a portable bunny, a foldable bunny, a furless bunny... Everyone can find one they will not be able to refuse.",
"Item_Weapon_A_Common_10_Name": "Bunny Band",
"Item_Weapon_A_Common_10_ShortDesc": "A special W-Engine decorated with a fluffy bunny. However, it is just an imitation of the real animal.",
"Item_Weapon_A_Common_11_Desc": "A special W-Engine equipped with a temperature regulator where residual heat generated by the W-Engine's high frequency is funneled into the hot springs on its surface. The owner of this W-Engine can drink hot spring soup with all its spring warmth in front of frost-covered enemies. Of course, some people think it's like drinking bath water.",
"Item_Weapon_A_Common_11_Name": "Spring Embrace",
"Item_Weapon_A_Common_11_ShortDesc": "A special W-Engine equipped with a temperature regulator where residual heat generated by the W-Engine's high frequency is funneled into the hot springs on its surface.",
"Item_Weapon_A_Common_13_Desc": "A W-Engine that represents the brilliance and magnificence of flowers, seemingly crafted from the most luxurious materials. However, after finally dismantling the Ether-powered premium anti-theft device, an experienced thief will discover with terror that this W-Engine... is gilded.",
"Item_Weapon_A_Common_13_Name": "Gilded Blossom",
"Item_Weapon_A_Common_13_ShortDesc": "A W-Engine with a grandiose and luxurious appearance equipped with a premium Ether-powered anti-theft device. Actually used to provide the equipper with energy.",
"Item_Weapon_B_Common_01_Desc": "A W-Engine that prioritizes damage output over noise reduction. It can indiscriminately deal considerable damage to all units nearby. Its designer compares it to the full moon. Bright moonlight can interrupt people's sleep, and nothing can be done about it. But the moonlight does not bother anyone on purpose — you just have to get used to it.",
"Item_Weapon_B_Common_01_Name": "[Lunar] Pleniluna",
"Item_Weapon_B_Common_01_ShortDesc": "A W-Engine that prioritizes damage output over noise reduction. It can indiscriminately deal considerable damage to all units nearby.",
"Item_Weapon_B_Common_02_Desc": "A W-Engine with excellent sonic and thermal energy usage, capable of hitting its target with a double whammy. Those hit, be it intentionally or not, have a chance to be diagnosed with snow blindness. The exact cause remains unknown, so obtaining insurance compensation after falling victim to this malady is close to impossible. There was a poor Hollow Investigator who learned it the hard way.",
"Item_Weapon_B_Common_02_Name": "[Lunar] Decrescent",
"Item_Weapon_B_Common_02_ShortDesc": "A W-Engine with excellent sonic and thermal energy usage, capable of hitting its target with a double whammy.",
"Item_Weapon_B_Common_03_Desc": "This high-capacity portable W-Engine can collect dissipated energy from its surroundings, thus enhancing the combat effectiveness of its operator. It is a perfect choice for novice explorers who are worried that their W-Engine may run out of power during expeditions.",
"Item_Weapon_B_Common_03_Name": "[Lunar] Noviluna",
"Item_Weapon_B_Common_03_ShortDesc": "A high-capacity portable W-Engine that can collect dissipated energy from its surroundings, thus enhancing the combat effectiveness of its operator.",
"Item_Weapon_B_Common_04_Desc": "This special W-Engine features a built-in sonic generator that converts collected energy into penetrating infrasound waves, thereby boosting its damage output. However, to activate this function, the operator needs to charge up enough power, and the first step of charging up is to use up any remaining energy in the W-Engine.",
"Item_Weapon_B_Common_04_Name": "[Reverb] Mark I",
"Item_Weapon_B_Common_04_ShortDesc": "A special W-Engine featuring a built-in sonic generator that boosts its damage output.",
"Item_Weapon_B_Common_05_Desc": "A standardized W-Engine with balanced performance. Despite lacking any particular tendencies, it enhances its owner's and it's owner's teammates' combat effectiveness in all aspects. For novice explorers who have not figured out their preferred combat style, this W-Engine is an excellent choice.",
"Item_Weapon_B_Common_05_Name": "[Reverb] Mark II",
"Item_Weapon_B_Common_05_ShortDesc": "A standardized W-Engine with balanced performance that enhances its owner's and their teammates' combat effectiveness in all aspects.",
"Item_Weapon_B_Common_06_Desc": "This special W-Engine features motion capture algorithms that monitor the status of the operator's teammates, enabling it to send signals to coordinate tactical movements and enhance the overall combat competency of the squad. However, this premise assumes that everyone can keep up with its signals instead of stepping on other members' toes...",
"Item_Weapon_B_Common_06_Name": "[Reverb] Mark III",
"Item_Weapon_B_Common_06_ShortDesc": "A special W-Engine that features motion capture algorithms, which enhance the overall combat competency of your squad.",
"Item_Weapon_B_Common_07_Desc": "An energy-storage type W-Engine with a unique operation circuit. It will absorb scattered energy up to a certain amount before unleashing it, dealing some extra impact. It's impossible to control when that energy is unleashed, but when it is, it'll give you the joy of winning a prize draw.",
"Item_Weapon_B_Common_07_Name": "[Vortex] Revolver",
"Item_Weapon_B_Common_07_ShortDesc": "An energy-storage type W-Engine with a unique operation circuit. It will absorb scattered energy up to a certain amount before unleashing it all at once.",
"Item_Weapon_B_Common_08_Desc": "A tactical W-Engine that locates enemies using high-frequency sound waves. Once it has marked its targets, it will activate its aiming aid to make the operator's precision attack more deadly. While this feature increases the operator's efficiency in battles, it may occasionally attract curious Ethereals from afar.",
"Item_Weapon_B_Common_08_Name": "[Vortex] Arrow",
"Item_Weapon_B_Common_08_ShortDesc": "A tactical W-Engine that locates enemies using high-frequency sound waves. Its aiming aid can make its operator's precision attack more deadly.",
"Item_Weapon_B_Common_09_Desc": "This inverter W-Engine can generate excessive power and effectively increase its operator's battle prowess. However, due to its poor heat dissipation, it emits ear-splitting noise during battle. As a result, all squad members will need to wear earplugs.",
"Item_Weapon_B_Common_09_Name": "[Vortex] Hatchet",
"Item_Weapon_B_Common_09_ShortDesc": "A frequency-converting W-Engine that can quickly generate excessive power and effectively increase its user's battle prowess.",
"Item_Weapon_B_Common_10_Desc": "This special W-Engine can analyze the target's weak spots through real-time calculations. Although its heavy exoskeleton can be a burden to the operator, some users have found it to be an efficient way to exercise and lose weight, and have thus become loyal customers.",
"Item_Weapon_B_Common_10_Name": "[Magnetic Storm] Alpha",
"Item_Weapon_B_Common_10_ShortDesc": "A special W-Engine that can analyze the target's weak spots through real-time calculations.",
"Item_Weapon_B_Common_11_Desc": "This damage-type W-Engine features enhanced movement detection modules that can detect the operator's status in real-time and boost their combat prowess at critical moments to optimize battle efficiency. After the operator completes the finishing move, the W-Engine emits a dazzling multicolored flash and rates the operator's move.",
"Item_Weapon_B_Common_11_Name": "[Magnetic Storm] Bravo",
"Item_Weapon_B_Common_11_ShortDesc": "A damage-type W-Engine that features an enhanced movement detection module that can quickly alter its output intensity to optimize battle efficiency.",
"Item_Weapon_B_Common_12_Desc": "A high-capacity W-Engine that features a built-in generator, allowing it to keep a stable storage of electrical power without any manual operation from the operator. As a result, it proves to be exceptionally used in battle as its electric current can stun tough enemies.",
"Item_Weapon_B_Common_12_Name": "[Magnetic Storm] Charlie",
"Item_Weapon_B_Common_12_ShortDesc": "A high-capacity W-Engine that features a built-in generator, which allows it to keep a stable storage of electrical power.",
"Item_Weapon_B_Common_13_Desc": "A W-Engine with a component structure adjusted according to specific parameters. It can enhance the defensive capabilities of those who have a certain style of combat. If the user does not meet the requirements for this W-Engine, then carrying it would be like lugging around an over-sized shield in battle.",
"Item_Weapon_B_Common_13_Name": "[Identity] Base",
"Item_Weapon_B_Common_13_ShortDesc": "A W-Engine with a component structure adjusted according to specific parameters. It can enhance the defensive capabilities of those who have a certain style of combat.",
"Item_Weapon_B_Common_14_Desc": "A functional W-Engine that specializes in energy conversion. It can analyze combat environments and generate special sounds to disrupt the enemy's attack. However, when facing a strong-willed enemy, you will still need to seize the right opportunity to attack. Luckily, most Ethereals lack the willpower to resist it.",
"Item_Weapon_B_Common_14_Name": "[Identity] Inflection",
"Item_Weapon_B_Common_14_ShortDesc": "A functional W-Engine that specializes in energy conversion. It can analyze combat environments and generate special sounds to disrupt the enemy's offense.",
"Item_Weapon_BreakStun_Des": "Equip to increase Stun Agents' combat capabilities",
"Item_Weapon_Defence_Des": "Equip to increase Defense Agents' combat capabilities",
"Item_Weapon_ElementAbnormal_Des": "Equip to increase Anomaly Agents' combat capabilities",
"Item_Weapon_PowerfulAttack_Des": "Equip to increase Attack Agents' combat capabilities",
"Item_Weapon_S_01_Desc": "A high-performance supercomputing W-Engine, capable of collecting real-time data on the battlefield and providing tactical support to its operator. Additionally, it is equipped with mini cannons and can even be deployed as an automatic combat unit in critical moments. In such situations, the operator may become more of a hindrance than a help.",
"Item_Weapon_S_01_Name": "Cannon Rotor",
"Item_Weapon_S_02_Desc": "A new supercomputing W-Engine, featuring cutting-edge integrated chips that dynamically monitor the battlefield and provide tactical analysis for its user. Furthermore, this W-Engine can serve as a portable console, allowing its user to play the most popular video games anytime, anywhere. However, it is not advisable to use the speakers while playing games... Especially not in Hollow areas frequented by Ethereals.",
"Item_Weapon_S_02_Name": "Unfettered Game Ball",
"Item_Weapon_S_03_Name": "Six Shooter",
"Item_Weapon_S_1021_Desc": "A supercomputing W-Engine equipped with an enhanced motion monitoring feature, perfectly matching the fast reflexes and combat maneuvers of Cat Thirens. Nekomata has added a foldable knife to its casing. Despite claiming that this design is to facilitate her in battle, the knife has fresh mackerel stains smeared onto it...\n\n\"Lots of people call me a clever clogs for doing this mod, but when you're out on the streets, you gotta put everything you can to good use: Every little trick, every little thought, every little hustle... And look! A little kitty!\" — Nekomata, diverting attention away while secretly trying to fish out the listener's wallet",
"Item_Weapon_S_1021_Name": "Steel Cushion",
"Item_Weapon_S_1021_ShortDesc": "A supercomputing W-Engine equipped with a motion monitoring feature. Thanks to Nekomata's modifications, it perfectly matches the fast reflexes and combat maneuvers of feline Thirens.",
"Item_Weapon_S_1041_Desc": "A violent Obsidian Division W-Engine forged with fire and filled with a forbidden fuel that has been reprocessed using Ether-technology. Its intense heat can be used to clear the entire battlefield. Rumor has it that its designer was exchanging W-Engine design ideas with Soldier 11 over dinner. After an hour spent enjoying extra spicy noodles, she decided to bring extra spicy revenge to her enemies.\n\n\"I really like it. It's stable, efficient, and practical. The high temperature can clean the battle residue off my blade and even disinfect wounds when needed... Why are you sitting so far away?\" — Soldier 11, introducing her W-Engine to her teammates",
"Item_Weapon_S_1041_Name": "The Brimstone",
"Item_Weapon_S_1041_ShortDesc": "A W-Engine made for Soldier 11 by Obsidian Division. Its intense heat can be used to clear the entire battlefield.",
"Item_Weapon_S_1101_Desc": "This W-Engine is renowned for its ultra power. Modified by Koleda, its energy level has almost exceeded the safety limit. Although this W-Engine is entirely designed for damage output, and the Speedup and Blaze functions have been merged into one, this is precisely what Koleda wanted.\n\n\"I've got a clear shot at your shins, you know? So you'd better think twice before saying I'm short, got it?\" — Koleda, warning a rude business partner",
"Item_Weapon_S_1101_Name": "Hellfire Gears",
"Item_Weapon_S_1101_ShortDesc": "A functional W-Engine with ultra-high power capacity. Modified by Koleda, its energy level has almost exceeded the safety limit.",
"Item_Weapon_S_1141_Desc": "This special W-Engine has the capability to create extreme low temperatures. Its radiator opening was designed with an eerie animal teeth decoration and often drips condensation. After Lycaon's improvements, its rough appearance has become much more refined and elegant, and the opening is now utilized to store envelopes and other keepsakes.\n\n\"Manners aren't a leash for wildness; it enhances it before it's set free.\" — Lycaon, speaking gently during a tea party",
"Item_Weapon_S_1141_Name": "The Restrained",
"Item_Weapon_S_1141_ShortDesc": "A special W-Engine with a powerful temperature control system. Modified by Lycaon, it has the capability to quickly create extremely cold environments.",
"Item_Weapon_S_1181_Desc": "Embedded with a supercomputer core, this latest-model W-Engine can compile operating code for machines at an astonishing speed, or quickly collect battlefield data to provide support for the whole squad. Of course, for Grace, this W-Engine is just a little toy for her to communicate with her \"silicon-based children.\"\n\n\"Looking carefully... you're handsome in your own way! Oh, it says in the manual that once it's sealed, it shouldn't be opened... Hmmm... Well, how would we know if we don't give it a try?!\" — Grace, suddenly enthusiastic while holding the engine in her hand",
"Item_Weapon_S_1181_Name": "Fusion Compiler",
"Item_Weapon_S_1181_ShortDesc": "The latest W-Engine that possesses a hypercalculation core. It can compile operational codes for machines at top speed. This model is favored by Grace.",
"Item_Weapon_S_1191_Desc": "This high-power W-Engine has the capability to rapidly lower the temperature of the environment, allowing it to instantly freeze nearby objects. Although it is an excellent tactical W-Engine due to its efficient freezing and high damage output, Ellen primarily uses it to make frappes.\n\n\"I want to bring it to school, especially in the summer. But Lycaon and Rina won't let me... So annoying.\" — Ellen, shaking her head while eating ice",
"Item_Weapon_S_1191_Name": "Deep Sea Visitor",
"Item_Weapon_S_1191_ShortDesc": "A high-power W-Engine that possesses efficient freezing capabilities and high damage output. This model is often used by Ellen.",
"Item_Weapon_S_1211_Desc": "A special W-Engine with multiple layers embedded inside. It contains a special Ether charging layer that can quickly recharge special-model Bangboo and custom-made combat equipment. Even though this W-Engine looks like a cruel confinement chamber, Rina's Bangboo seem to enjoy sneaking in there to recharge their batteries. They even treat resting inside as a cozy reward.\n\n\"Shhh... The two little ones are resting; if they're woken suddenly they'll be sure to cause a ruckus. Let's avoid making any noise while we enjoy our tea.\" — Rina, giving a gentle reminder as she serves tea to friends",
"Item_Weapon_S_1211_Name": "Weeping Cradle",
"Item_Weapon_S_1211_ShortDesc": "A special W-Engine with multiple layers embedded inside. It can quickly recharge \tspecial-model Bangboo and custom-made combat equipment. This model is favored by Rina.",
"Item_Weapon_S_1241_Desc": "The latest tactical W-Engine used by Public Security's elite Hollow squads. It uses a powerful Ether energy source to supply all combat equipment with explosive power for a short period of time. Although the W-Engines of many elite squad members often suffer from prolonged combat, Zhu Yuan's is in perfect condition. She treats it with utmost care and carefully maintains it, keeping it looking completely brand new.\n\n\"Non-woven fabric, brush, lubricant, rust remover... alright, ready to go. Timer... starting now!\" — Zhu Yuan, timing herself as she starts maintenance, aiming to beat her previous record",
"Item_Weapon_S_1241_Name": "Riot Suppressor Mark VI",
"Item_Weapon_S_1241_ShortDesc": "The latest tactical W-Engine used by Public Security's elite Hollow squads, possessing a powerful Ether energy source. It's Zhu Yuan's favored model.",
"Item_Weapon_S_1251_Desc": "A custom stun W-Engine made for an Automaton referencing the combat style and abilities of one. Energy is stored within, then lashes outwards upon conversion. The texture seeks to imitate fine artistry that was once highly sought after in ancient civilizations: Burn to procure what is sleek and elegant, shatter to create what is unyielding and sharp; this heat-proof pot bears a sacred bird shape with, as its name suggests, a unique pattern of ice-cracked celadon... but actually that pattern was drawn on.\n\n\"It fares well in preserving temperature, and I can drink hot water whenever I need even in a Hollow.\" —Qingyi, giving her honest and carefully contemplated review",
"Item_Weapon_S_1251_Name": "Ice-Jade Teapot",
"Item_Weapon_S_1251_ShortDesc": "A custom stun W-Engine made for an Automaton referencing the combat style and abilities of one. Energy is stored within, then lashes outwards upon conversion.",
"Item_Weapon_S_1261_Desc": "A deadly W-Engine from unknown sources, modified personally by Jane Doe with the intent to deal severe physical damage and Anomaly. The power circulation system within ensures the affliction of Anomalies and the edges of the exterior have been honed until they're razor-sharp to inflict unexpected tearing damage.\n\n\"What, am I meant to adhere to duel ettiquete with an Ethereal? Isn't it polite to end its pain in the quickest way possible?\" —Jane, in response to \"aren't your combat techniques a little too cruel\"",
"Item_Weapon_S_1261_Name": "Sharpened Stinger",
"Item_Weapon_S_1261_ShortDesc": "A deadly W-Engine from unknown sources, modified personally by Jane Doe with the intent to deal severe physical damage and Anomaly.",
"Item_Weapon_S_Common_01_Desc": "A high-performance supercomputing W-Engine, capable of collecting real-time data on the battlefield and providing tactical support to its operator. Additionally, it is equipped with mini cannons and can even be deployed as an automatic combat unit in critical moments. In such situations, the operator may become more of a hindrance than a help.",
"Item_Weapon_S_Common_01_Name": "Cannon Rotor",
"Item_Weapon_S_Common_01_ShortDesc": "A high-performance supercomputing W-Engine, capable of collecting real-time battlefield data and equipped with mini cannons.",
"Item_Weapon_S_Common_02_Desc": "A new supercomputing W-Engine, featuring cutting-edge integrated chips that dynamically monitor the battlefield and provide tactical analysis for its user. Furthermore, this W-Engine can serve as a portable console, allowing its user to play the most popular video games anytime, anywhere. However, it is not advisable to use the speakers while playing games... Especially not in Hollow areas frequented by Ethereals.",
"Item_Weapon_S_Common_02_Name": "Unfettered Game Ball",
"Item_Weapon_S_Common_02_ShortDesc": "A new supercomputing W-Engine, featuring cutting-edge integrated chips that dynamically monitor the battlefield and provide tactical analysis for the user.",
"Item_Weapon_S_Common_03_Desc": "A special W-Engine modeled after a revolver. It can apparently load six bullet-shaped condensed Ether batteries, which release a significant amount of power when fired. It is said that as long as you carry this W-Engine, you will be able to spontaneously learn how to whistle and will occasionally reference old movies in a cowboy voice.",
"Item_Weapon_S_Common_03_Name": "Six Shooter",
"Item_Weapon_S_Common_03_ShortDesc": "A special W-Engine modeled after a revolver. It can load bullet-shaped condensed Ether batteries, which release a great amount of power when fired.",
"Item_Weapon_Support_Des": "Equip to increase Support Agents' combat capabilities",
"Item_deduct_negative": "Your items have been deducted. Please collect enough of the corresponding item to return to a normal amount before using.",
"JaneDoe_Enhance_Desc": "When Jane triggers Perfect Dodge, Defensive Assist, or performs a move that deals DMG to the enemy, she accumulates Passion Stream. Upon reaching the maximum Passion Stream, Jane enters the Passion state.\nWhile in the Passion state, Jane's Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane's Anomaly Proficiency exceeds 120, each extra point raises her ATK by 2, up to a maximum of 600.\nIn the Passion state, Jane's skills that deal damage consume Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is consumed.",
"JaneDoe_Enhance_Title": "Passion",
"JaneDoe_MathSkill_Desc": "When another character in your squad is an Anomaly character or shares the same Faction:\nJane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%.",
"JaneDoe_MathSkill_Title": "Additional Ability: Sore Spot",
"JaneDoe_Property_Branch_Desc_Dmg_01": "Consecutive Attack DMG Multiplier",
"JaneDoe_Property_Branch_Desc_Dmg_02": "Finishing Move DMG Multiplier",
"JaneDoe_Property_Branch_Desc_Stun_01": "Consecutive Attack Daze Multiplier",
"JaneDoe_Property_Branch_Desc_Stun_02": "Finishing Move Daze Multiplier",
"JaneDoe_Property_Counter_Desc_Dmg_01": "1st-Dodge DMG Multiplier",
"JaneDoe_Property_Counter_Desc_Dmg_02": "2nd-Dodge DMG Multiplier",
"JaneDoe_Property_Counter_Desc_Stun_01": "1st-Dodge Daze Multiplier",
"JaneDoe_Property_Counter_Desc_Stun_02": "2nd-Dodge Daze Multiplier",
"JaneDoe_Property_ExSpecial_SpCostValue_01": "60",
"JaneDoe_Property_Rush_Desc_Dmg_01": "1st-Dodge DMG Multiplier",
"JaneDoe_Property_Rush_Desc_Dmg_02": "2nd-Dodge DMG Multiplier",
"JaneDoe_Property_Rush_Desc_Stun_01": "1st-Dodge Daze Multiplier",
"JaneDoe_Property_Rush_Desc_Stun_02": "2nd-Dodge Daze Multiplier",
"JaneDoe_SkillList_10_Content": "",
"JaneDoe_SkillList_10_Title": "Ultimate: Final Curtain",
"JaneDoe_SkillList_11_Content": " (When Triggering Quick Assist)",
"JaneDoe_SkillList_11_Title": "Quick Assist: Dark Thorn",
"JaneDoe_SkillList_12_Content": "