{ "AbilityMixins": [ { "$type": "BulletMixin", "AliveDuration": 3, "BulletColliderConfig": { "CapsuleColliderHeight": 1, "CapsuleColliderRadius": 0.2, "ColliderAngleOffset": { "x": 90, "y": 0, "z": 0 }, "ColliderPosOffset": { "x": 0, "y": 0, "z": 0.5 }, "ColliderType": "Capsule" }, "BulletEffect": { "EffectPattern": "Eff_Monster_RangeSoldier_Attack_3_Flying" }, "BulletHitTypeName": "Normal", "BulletInitPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "HUDPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": false, "OffsetReferTarget": "Caster" } }, "BulletName": "Bullet_Empty", "CanHitStage": true, "DestroyExplode": true, "DodgeColliderConfig": { "CapsuleColliderHeight": 8, "CapsuleColliderRadius": 1, "ColliderAngleOffset": { "x": 90, "y": 0, "z": 0 }, "ColliderPosOffset": { "x": 0, "y": 0, "z": 4 }, "ColliderType": "Capsule" }, "ExplodeAnimEventID": "Monster_GrenadierJaeger_ATK01_Attackproperty_1", "ExplodeEffect": { "EffectPattern": "Eff_Common_RandomSkill_Ani_Generade_Normal_Explosive" }, "ExplodePosType": "HitPoint", "HitExplodeRadius": 2.5, "HitOtherExplode": true, "HitStageExplode": true, "IsCanReflect": true, "MaxHitNum": 0, "MaxHitStageNum": 0, "MaxHitTargetNum": 0, "MaxTouchStageNum": 0, "MovementConfig": { "$type": "ConfigMovementSimple", "Acceleration": { "x": 0, "y": 0, "z": 0 }, "CoordinateType": "Local", "Duration": -1, "Gravity": 0, "HitNormalRatio": 1, "HitTangentialRatio": 1, "InitVelocity": { "x": 0, "y": 0, "z": 15 }, "TimesUpMoveOption": "Remain" }, "OnBulletDestroyAction": [ { "$type": "AttackCameraShakeAction", "ShakeConfigKey": "Monster_GrenadierJaeger_ATK1_CamShake_01", "Target": "Other" } ], "OverrideReflectDestroyExplode": "NotExplode", "ReflectEffect": { "EffectPattern": "Reflector_Bullet_M" }, "ReflectorEffect": { "EffectPattern": "Reflector_Bullet_M_Ground" }, "Targetting": "Enemy", "TrailEffect": { "EffectPattern": "Eff_Monster_RangeSoldier_Attack_3_Trail" } } ], "AbilityName": "GrenadierJaeger_Attack_01_Bullet", "AbilityStacking": "Unique" }