{ "AbilityName": "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test", "AbilitySpecials": { "AS_AttackBonus": { "Value": 0.5 }, "AS_SelfAttack": { "Value": 0 } }, "AbilityStacking": "Unique", "DefaultModifier": { "ModifierStacking": "Unique", "OnAdded": [ { "$type": "ApplyModifier", "ModifierName": "OuterHit_Modifier", "Target": "Self" }, { "$type": "RemoveAbilityAction", "AbilityName": "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test_1", "Target": "Self" } ] }, "Modifiers": { "OuterHit_Modifier": { "Duration": -1, "IgnoreTimeScale": false, "ModifierStacking": "Unique", "OnThinkInterval": [ { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "MiddlePoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Target" } }, "EffectPattern": "Buff_Electric_EMP_01", "Target": "Self" }, { "$type": "SetAbilitySpecialByExpression", "DoRefresh": true, "Expression": "property(Attack)*specials(AS_AttackBonus)", "ParamName": "AS_SelfAttack", "Target": "Self", "ValueType": "Float" }, { "$type": "DamageByAttackPropertyAction", "AttachPoint": "MiddlePoint", "AttackProperty": { "AddedDamageValue": "%AS_SelfAttack" }, "Target": "Self" } ], "ThinkInterval": 1 } } }