2024-08-14 09:59:23 +08:00
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{
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"AbilityName": "GamePlay_EliteShieldClear",
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"AbilitySpecials": {
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"HpPercentage": {
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"Value": 0.01
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},
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"ShieldAmount": {
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"Value": 0.01
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}
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},
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"AbilityStacking": "Unique",
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"DefaultModifier": {
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "ApplyModifier",
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"ModifierName": "TriggerHit_Modifier",
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"Target": "Self"
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},
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{
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"$type": "ApplyModifier",
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"ModifierName": "AddEffect_Modifier",
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"Target": "Self"
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}
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]
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},
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"Modifiers": {
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"AddEffect_Modifier": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "AttachEffect",
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"AttachEffectPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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2024-09-23 20:11:37 +08:00
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"x": 0,
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"y": 0,
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"z": 0
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2024-08-14 09:59:23 +08:00
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},
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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2024-09-23 20:11:37 +08:00
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"x": 0,
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"y": 0,
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"z": 0
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2024-08-14 09:59:23 +08:00
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "RootPoint",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "Self"
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}
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},
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"EffectPattern": "Eff_RandomSkill_ElectricShield_Attack",
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"Target": "Self"
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}
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]
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},
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"TriggerHit_Modifier": {
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"Duration": -1,
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"IgnoreTimeScale": false,
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"ModifierStacking": "Unique",
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"OnAdded": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 2,
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"ParamName": "Int_GroundHitIndex",
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"ParamType": 3,
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"Target": "Self"
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},
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{
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"$type": "SetAnimCtrlerParamAction",
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"BoolVal": true,
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"ParamName": "Trigger_Hit",
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"ParamType": 1,
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"Target": "Self"
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}
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]
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}
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}
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}
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