ZenlessData/Data/GamePlayEvadeChampion_LaserBeam_GP01.json

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{
"AbilityMixins": [
{
"$type": "LaserMixin",
"AliveDuration": 5.0,
"AudioEffect": "",
"BlockEffect": {
"EffectPattern": "Buff_Electric_EMP_01"
},
"BlockInterval": 1.0,
"BlockLayers": [
"StageCollider",
"HitCollider"
],
"ColliderRadius": 0.1,
"EffectName": "Eff_SkillEffect_Laser_LaserBeam_Test",
"EndEffect": {
"EffectPattern": "Buff_Electric_EMP_01"
},
"FirstHitDelayTime": 0.2,
"HitAnimEventID": "#SkillEffect_Test_LaserBeam",
"HitEffect": {
"EffectPattern": "Buff_Electric_EMP_01"
},
"HitInterval": 0.2,
"HitLayers": [
"HitCollider"
],
"LaserEndPosRot": {
"CoordsOption": "Self",
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 1.0,
"z": 10.6
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Root",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "None"
}
},
"LaserInitPosRot": {
"CoordsOption": "Self",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.5
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "GunPoint_01",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"Length": 25,
"OnLaserStartAction": [],
"StartEffect": {
"EffectPattern": ""
}
}
],
"AbilityName": "GamePlayEvadeChampion_LaserBeam_GP01",
"AbilityStacking": "Unique"
}