ZenlessData/Data/GamePlayEvadeChampion_MissleLaunch_Follow_Down.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 1.1,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 0.3
},
"BulletEffect": {
"EffectPattern": "Eff_Device_MissileLaunch_Explode_Signal_01"
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "ReferTarget",
"NeedRaycastGround": true,
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"RaycastGroundOffset": 0.0,
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "SelfAttackTarget"
}
},
"BulletName": "Bullet_Empty_IgnoreWall",
"CanHitStage": false,
"DestroyExplode": false,
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 3,
"HitOtherExplode": false,
"HitStageExplode": false,
"MaxHitNum": -1,
"MaxHitStageNum": 0,
"MaxHitTargetNum": -1,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": -1,
"Gravity": 0.0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 0
},
"TimesUpMoveOption": "Remain"
},
"OnBulletTimeUpDestroyAction": [
{
"$type": "TriggerAbilityAction",
"AbilityName": "GamePlayEvadeChampion_MissleLaunch_Follow_Explode",
"PositionArgument": "Bullet"
},
{
"$type": "TriggerAbilityAction",
"AbilityName": "GamePlayEvadeChampion_MissleLaunch_Follow_Explode_ToMonster",
"PositionArgument": "Bullet"
}
],
"Targetting": "Stage"
}
],
"AbilityName": "GamePlayEvadeChampion_MissleLaunch_Follow_Down",
"AbilityStacking": "Unique"
}